conversations
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[
{
"from": "system",
"value": "ROLEPLAY_MODE: Develop the plot slowly, always stay in character. Describe all actions in full, elaborate, explicit, graphic, and vivid detail. Mention all relevant sensory perceptions. Keep the story immersive and engaging."
},
{
"from": "human",
"value": "Emperor Demonking: Put your gods, points and creations here."
},
{
"from": "human",
"value": "thevorpalbunny: Savash \nPersonality: Assertive, often menacing\nAppearance: Has many forms, usually one for each group he approaches. However, he tends to use red, brown, and steel-gray clothing and skin colors, and generally appears as a humanoid or similar to his audience. Never appears without a prominent weapon of some kind\n\nDomains: Major - War\nMinor - Trickery, Strife\n\nStrength: 26\nDexterity: 18\nConstitution: 18\nSpeed: 10\n\nSpecial ability: Shapeshifting, though he cannot change his size beyond Medium and Large\n\nCreations\n \n Spoiler \n\n1 point for raising the volcano\n1 point for 300 hobgoblins and 700 goblins\n1/2 point for the swamp\n1/2 point for the grugach (wild elves)\nThe hobgoblins receive the boon of warcraft, making them skilled fighters instead of unskilled warriors.\nThe goblins receive the boon of speed for maneuverability in battle.\nThe grugach are born weaponcrafters, making fine bows other weapons with relative ease.\nThat uses 3 regular points. Remaining: 3 divine points, 10 worship points\n \n\nRemaining: 0 regular points, 3 divine points, 10 worship points"
},
{
"from": "human",
"value": "Szilard: Name:Szilard\nPersonality:Very smart and cautious.\nAppearances:Velociraptor\nDomains: Major:science; Minor:chocolate and dinosaurs.\nPoints:\n Strength:12\n Constitution:21\n Dexterity:21\n Speed:18\n\nSpecial ability:Can travel with scent.\n\nPoints: 2god, 2divine, 10worship\nCreations: Velicoraptors, Triceratops,"
}
] |
[
{
"from": "system",
"value": "ROLEPLAY_MODE: Develop the plot slowly, always stay in character. Describe all actions in full, elaborate, explicit, graphic, and vivid detail. Mention all relevant sensory perceptions. Keep the story immersive and engaging."
},
{
"from": "human",
"value": "ArenaManager: Arena Tournament, Round 33: Okgar vs. Sam \n Map: \n Spoiler \n\n \n \n\n XP Award: 300 XP\n GP Award: 300 GP\n\n Okgar - Munimortal \n Sam the Psion - Theterran \n All Combatants, please roll initiative. "
},
{
"from": "human",
"value": "theterran: Alright...here we go.\n\n Initiative - (1d20-3)[ 2 ] "
},
{
"from": "human",
"value": "munimortal: Okgar angry at long wait... Okgar smash\nInitiative (1d20+2)[ 14 ] "
},
{
"from": "human",
"value": "munimortal: Start in B13 Move to M12 You are up"
},
{
"from": "human",
"value": "theterran: Sam - Round 1 \n\nStarting in Y13 with a Powerstone in hand, Sam will manifest the power from the stone, then drop the stone and draw another.\n\n@Refs\n \n Spoiler \nManifesting Vigor from the stone, and drew a stone of energy missile\n \n\n\nEnd my Turn.\n\nStats:\n \n Spoiler \nLocation - Y13\nHP: 10 /5\nAC: 13 Touch: 13 FF: 10\nIn Hand: Powerstone of Energy Missile\nUsed: Vigor\n "
},
{
"from": "human",
"value": "munimortal: Start in M12 move to T7"
},
{
"from": "human",
"value": "theterran: Sam - Round 2 \n\nMove to T13.\n\nManifest from the stone.\n\n MLC - (1d20+1)[ 2 ] DC4\n\nIf that passes, you take:\n\n Fire Damage - (3d6+3)[ 13 ] Reflex Halves DC12(I believe).\n\nDrop the stone.\n\nEnd my Turn.\n\nStats:\n \n Spoiler \nLocation - T13\nHP: 10/5\nAC: 13 Touch: 13 FF: 10\nIn Hand:\nUsed: Vigor, Energy Missile.\n "
},
{
"from": "human",
"value": "theterran: Well Crap..\n\n Wisdom Check - (1d20)[ 19 ] DC5"
},
{
"from": "human",
"value": "munimortal: Move to T12 Activate Rage\n\nAttack (1d20+9)[ 25 ] \nDamage (2d4+7)[ 10 ] "
},
{
"from": "human",
"value": "Bayar: Ref Bayar \n\nOkgar doesnt kill Sam with his attack so the match is not finished. Sam is up."
},
{
"from": "human",
"value": "theterran: Immediate Action - Use two power points to prevent 8 damage."
},
{
"from": "human",
"value": "munimortal: i am not sure how immediate actions work... Is it my turn again?"
},
{
"from": "human",
"value": "Bayar: Ref Bayar \n\nit is an imediate action, and it activates on your turn in this case, as soon as you bash him. So if you finished your turn, Sam is up."
},
{
"from": "human",
"value": "munimortal: ok well i took a 5 ft step and attacked its ur turn."
},
{
"from": "human",
"value": "theterran: Sam - Round 3 \n\nFree Action: 5ft Step to S14.\nStandard Action: Manifest Psionic Grease in S12->T12->S13->T13.\nMake a DC15 Reflex Save or fall prone.\n\nMove Action: Draw a powerstone.\n\nend my Turn.\n\nStats:\n \n Spoiler \nLocation - S14\nHP: 8/5\nAC: 13 Touch: 13 FF: 10\nVigor (3/10)\nPP: 12/15\nIn Hand: Powerstone of Inertial Armor\nUsed: Vigor, Energy Missile.\n "
},
{
"from": "human",
"value": "munimortal: Reflex (not going to go well) (1d20-1)[ 14 ] "
},
{
"from": "human",
"value": "munimortal: And my flaws aspire to kill me.\n\nAnyway Start in T12 Move action Stand up\nWalk to T14\n\nBalance Check DC10? (1d20+2)[ 18 ] "
},
{
"from": "human",
"value": "theterran: Sam - Round 4 \n\n5ft Step to R13.\n\nManifest Mind Thrust.\n\n Damage - (1d10)[ 1 ] DC15 Will Negates\n\n\nEnd my Turn.\n\nStats:\n \n Spoiler \nLocation - R13\nHP: 8/5\nAC: 13 Touch: 13 FF: 10\nVigor (4/10)\nPP: 11/15\nIn Hand: Powerstone of Inertial Armor\nUsed: Vigor, Energy Missile.\n "
},
{
"from": "human",
"value": "munimortal: Will Save (1d20-1)[ 19 ] \n\nMove to S14\nAttack (1d20+9)[ 25 ] \nDamage (2d4+7)[ 13 ] \n\nYou are up.\n\nStat Block\n \n Spoiler \n\nLocation - S14\nHP: 17\nAC: 16 Touch: 10 FF: 16\n "
},
{
"from": "human",
"value": "theterran: Gah...Burn 3 PP to prevent 12 of that damage.\n\n Sam - Round 5 \n\n5ft Step to Q13.\n\nManifest Psionic Grease on R13->S13->R14->S14.\n\nDC15 Ref Save or fall prone.\n\nMove Action: Draw my Xbow.\n\nEnd my Turn.\n\nStats:\n \n Spoiler \nLocation - Q13\nHP: 7/5\nAC: 13 Touch: 13 FF: 10\nVigor (5/10)\nPP: 7/15\nIn Hand: Powerstone of Inertial Armor, Xbow\nUsed: Vigor, Energy Missile.\n "
},
{
"from": "human",
"value": "Talic: High Ref Talic \n Sam is awarded the win by DQ. Collect your prizes, prepare for the next round. "
},
{
"from": "human",
"value": "theterran: Meh...I hate winning that way...I wasn't going to point it out...π€¨"
},
{
"from": "human",
"value": "munimortal: Darn should have posted i was gunna be away. oh well good win."
}
] |
[
{
"from": "system",
"value": "ROLEPLAY_MODE: Develop the plot slowly, always stay in character. Describe all actions in full, elaborate, explicit, graphic, and vivid detail. Mention all relevant sensory perceptions. Keep the story immersive and engaging."
},
{
"from": "human",
"value": "ArenaManager: Arena Tournament, Round 27: Clamber vs. MiTS \n Map: \n Spoiler \n\n \n \n\n XP Award: 300 XP\n GP Award: 300 GP\n\n Morbius - Monster in the Shadows \n Stimpus - Clamber \n All Combatants, please roll initiative. "
},
{
"from": "human",
"value": "Morbius: initiative - (1d20+3)[ 14 ] \n\n\n\nEDIT1: Readied manuevers\n \n Spoiler \n\nShadow blade technique\nDistracting Ember\nCharging minotaur\nBurning blade\n \n\n\nEDIT2: IF Clamber ever shows up I am going to buy a potion of spider climb"
},
{
"from": "human",
"value": "ArenaManager: GM Kyeudo \n MitS is the Winner! "
}
] |
[
{
"from": "system",
"value": "ROLEPLAY_MODE: Develop the plot slowly, always stay in character. Describe all actions in full, elaborate, explicit, graphic, and vivid detail. Mention all relevant sensory perceptions. Keep the story immersive and engaging."
},
{
"from": "human",
"value": "ArenaManager: Arena Tournament, Round 29: Skrag vs. Bob the destroyer \n Map: \n Spoiler \n \n\nExtra notes: Houses are on average 20 feet high (just use that average figure all over the house), hay piles are up to 10 feet high against the walls. And, I don't care whether you're immune to sanctuary effects, you are not immune to the arena's sanctuary effect. Creatures summoned during the 1st round are also affected by the sanctuary effect.\n \n\n XP Award: 300 XP\n GP Award: 300 GP\n\n Talic - Skrag \n King korath - Bob the destoyer "
},
{
"from": "human",
"value": "Talic: Checking in. :) Good luck to you.\n\nNo immediate purchases, but I reserve the right to buy a thing or three in response to anything you buy.\n\n Initiative: (1d20+5)[ 6 ] "
},
{
"from": "human",
"value": "king korath: init (1d20+3)[ 12 ] \nI have made my purchases."
},
{
"from": "human",
"value": "king korath: Start in D10, move to N10 then drink a potion. my axe is in my other hand.\n \n Spoiler \npotion of bulls strength\n \n\nyou may go as soon as you like.\nstats\n \n Spoiler \nac17\nhp13\ntemp str 26\n "
},
{
"from": "human",
"value": "Talic: Round 1, part 2 \n\nVery well. I start in X11, heavy crossbow in hand. My Dire Badger starts in W10.\n\nMy actions:\n Free: Command in goblin, point Southeast.\n \n Spoiler \nGuard Y14\n \n\n Move south to... Well you lose LoS as I move S out of Y15 to Y16.\n \n Spoiler \nMove back to Y15, hiding.\nAs he has no LoS, he cannot observe my READY ACTION: Attack if he attempts to make an attack.\nHide: (1d20+15)[ 26 ] \nMS: (1d20+15)[ 28 ] \nForgot to remove 5 point of bonus for movement. Treat stealth rolls as if 5 points lower.\n \n\n\nMy badger moves to Y13. No standard action. (wish they could ready, covering my back will have to be good enough)\n\nDone.\n\nstats:\n \n Spoiler \nMe:\n \n Spoiler \nLocation:Y15 (hide, MS)\nHP: 8/8\nAC: 18\nIn hand: Hvy crossbow\nReadied action\n \n\n\n\"Invisible Badgera\":\n \n Spoiler \n\nLocation: Y13\nHP: 28\nAC: 20\n \n\nReactive checks will be made if opponent breaks LoS.\n "
},
{
"from": "human",
"value": "king korath: move to y 12 and attack the badger. not raging.\nattack (1d20+8)[ 10 ] \ndamage (3d6+11)[ 23 ] \n\nstats\n \n Spoiler \nac17\nhp13\ntemp str 26\n "
},
{
"from": "human",
"value": "Talic: This establishes LOS. I'm in Y15.\n\nAs you missed, it's my go.\nFree action, Whistle to badger, point Southeast.\n \n Spoiler \nCommand: Guard Z17.\n \n\nI move S, until you lose LOS, when I leave X18 into W19.\n \n Spoiler \nBack to X18.\nHide: (1d20+10)[ 12 ] \nMS: (1d20+10)[ 12 ] \nREADY an action: Attack if he attacks.\n\nChose not to take my ready action last round.\n \n\n\nBadger\nFull round action: Withdraw to Z17.\n\nDone.\n\nStats:\n \n Spoiler \nMe:\n \n Spoiler \n\nLocation:X18 (hide, MS)\nHP: 8/8\nAC: 18\nIn hand: Hvy crossbow\nReadied action\n \n\n\"Invisible Badgera\":\n \n Spoiler \n\n\nLocation: Z17\nHP: 28\nAC: 20\n \n\n "
},
{
"from": "human",
"value": "king korath: move to Z16, rage and attack the badger.\nattack (1d20+10)[ 18 ] \ndamage (3d6+15)[ 26 ] I forgot that str boost added 1.5x to the damage last time.\n\nstats\n \n Spoiler \nac15\nhp15\nrage round 1/12\npotion of bulls strength drunk\n "
},
{
"from": "human",
"value": "Talic: Miss again, but that triggers my Ready action.\n\nVersus Flat-Footed AC:\nAttack: (1d20+9)[ 19 ] \nDamage: (1d8+1)[ 5 ] + (1d6)[ 3 ] \n\nIf threat: (1d20+9)[ 14 ] \nIf Crit: (1d8+1)[ 6 ] \n\nI'm in X18.\n\n Round 3, Part 2 \n\nLose my action In round 3, due to ready action. Ready action does change my initiative to acting first in Round 4. Mount acts on my initiative.\n\n Round 4 \n\nBadger: Full Attack:\nClaw: (1d20+4)[ 11 ] \nDamage: (1d4+2)[ 5 ] \nIf threat: (1d20+4)[ 10 ] \nIf Crit: (1d4+2)[ 4 ] \n\nClaw: (1d20+4)[ 7 ] \nDamage: (1d4+2)[ 4 ] \nIf threat: (1d20+4)[ 17 ] \nIf Crit: (1d4+2)[ 5 ] \n\nBite: (1d20-1)[ 18 ] \nDamage: (1d6+1)[ 2 ] \nIf threat: (1d20-1)[ 9 ] \nIf Crit: (1d6+1)[ 4 ] \n\nBadger Free action: 5 foot step to Y18.\n\nMy action: Move, breaking LoS as I travel From X18 to W18.\n \n Spoiler \nto W18. Hide: (1d20+20)[ 36 ] \nMS: (1d20+10)[ 17 ] \nStandard: Begin Full round action: Reload Crossbow.\n \n\n\nYour turn.\n\nEDIT: My crossbow and Badger super Bite attack hit. Total damage, 10.\n\nStats: \n Spoiler \nMe:\n \n Spoiler \n\nLocation:X18 (hide, MS)\nHP: 8/8\nAC: 18\nIn hand: Hvy crossbow\nFull round action to reload Begun\n \n\n\n\"Invisible Badgera\":\n \n Spoiler \nLocation: Z17\nHP: 28\nAC: 20\n \n\n \n\n\nEDIT EDIT: You're representing a Strength of 30, by your current damage bonus. Is this correct?"
},
{
"from": "human",
"value": "king korath: yes, potion of bulls strength. five foot step to y17 and attack that badger again.\nattack (1d20+10)[ 26 ] \ndamage (3d6+15)[ 29 ] \n\nstats \n Spoiler \nac15\nhp5\nrage round 3\nstr 30\n "
},
{
"from": "human",
"value": "Talic: Badger's down at -1 and bleeding out, slowly. Drat, you're lucky, you only had an 18% chance of hitting 29 or higher. 28 would have kept the badger goin.\n\nNow I have no shield... Drat.\n\nRound 5: Stabilization roll:\n (1d100)[ 8 ] \nA result of 1-10 stabilizes.\nEDIT: Stable, unconscious at -1. Now I really wish I had a healing potion or some heal skill, sigh.\n\nMy actions:\n \n Spoiler \n\nStandard: Finish Loading crossbow.\nMove: To V18, Rehide:\nHide: (1d20+20)[ 33 ] \nMS: (1d20+10)[ 13 ] \n \n\n\nDone.\n\nStats:\n \n Spoiler \nMe: \n Spoiler \nLocation:V18 (hide, MS)\nHP: 8/8\nAC: 18\nIn hand: Hvy crossbow (loaded)\n \n\n\"Invisible Badgera\": \n Spoiler \n\nLocation: Z17\nHP: Stable at -1, Unconscious\nAC: 20\n \n\n "
},
{
"from": "human",
"value": "king korath: move to Y 20, not done tell me if I have or get LoS, please.\nstats will be in the second post once I know if I have LoS."
},
{
"from": "human",
"value": "Talic: No LOS. Please continue, sir."
},
{
"from": "human",
"value": "king korath: Spoiler \nmove to R 20\n \n\nend turn\nstats\n \n Spoiler \nac15\nhp5\nstr 30\nrage round 3/12\n "
},
{
"from": "human",
"value": "chilepepper: ref chilepepper \nskrag \n Spoiler \nYou see him until he breaks LoS heading west out of S20, his spoiler in the previous post is off limits to you\n \n\nbob \n Spoiler \nno los\n "
},
{
"from": "human",
"value": "Talic: Round 6, part 1 \n\nMy Actions:\n \n Spoiler \nMove from V18 to U19. If LOS, I will attack My opponent.\n\nIf my opponent has moved farther away than P20, or north into the 19 row, I won't have LOS, at which point, I'll wait for a round, to let him get a little farther away, and then take a gamble on my Ready Shot feat. Thus, if no LOS, I'll end my turn.\n \n\n\n@Refs:\n \n Spoiler \nSneak attack, if applicable:\n (1d20+9)[ 26 ] \nIf hit: (1d8+1)[ 6 ] + (1d6)[ 1 ] \nIf threat: (1d20+9)[ 13 ] \nIf Crit: (1d8+1)[ 8 ] \n \n\n\nWait for LOS."
},
{
"from": "human",
"value": "chilepepper: ref chilepepper \n\n@skrag, refs\n \n Spoiler \n Skrag, you see your opponent in R20. Since you moved, you'd have to reroll your hide if you want to stay hidden before your shot. However, according to my math, it doesn't matter. I'll pull a high ref in to confirm the win.\n \n\n@bob\n \n Spoiler \n Getting a high ref, hang on.\n "
},
{
"from": "human",
"value": "Talic: @ Refs:\n \n Spoiler \n Hide: (1d20+15)[ 21 ] \nMS: (1d20+5)[ 12 ] \n -5 penalty applied for movement, and hay modifiers included. \n\nEven if attack isn't a sneak attack, and the +2 hide bonus isn't included, the 22 to hit and 6 weapon damage should still drop my opponent.\n\nI'll take the no hide. I forgot it, I'm not gonna try and add it in now.\n \n\n\nBased on what I've gotten from refs, you'll gain LoS of me as I enter U19 (forgot to hide). However, I did fire at you as part of the action. Waiting on the high ref for it, as even without the +2 invisible bonus, attacking actual AC instead of flat footed, and even without the Sneak attack, it looks to be enough to drop you... Unless you pulled a Houdini with that Con potion, but I don't see where you've had enough actions to do that."
},
{
"from": "human",
"value": "ArenaManager: GM Kyeudo \n Skrag is the winner! "
}
] |
[
{
"from": "system",
"value": "ROLEPLAY_MODE: Develop the plot slowly, always stay in character. Describe all actions in full, elaborate, explicit, graphic, and vivid detail. Mention all relevant sensory perceptions. Keep the story immersive and engaging."
},
{
"from": "human",
"value": "ArenaManager: Arena Tournament, Round 31: Lichen vs. Jim the Truant \n Map: \n Spoiler \n \n \n\n XP Award: 300 XP\n GP Award: 300 GP\n\n Bishop_Oz - Lichen \n Maldiem - Jim the Truant \n All Combatants, please roll initiative. "
},
{
"from": "human",
"value": "Maldiem: Acknowledging thread, still buying stuff. We meet again!"
},
{
"from": "human",
"value": "Bishop_Oz: How's it goin' again Jim?\n\nI'll start initiative and make no plans to buy anything...\n\n (d20-2)[ 1 ] \n\nLet's dance π\n\nGYAH!!! CRUEL FATE!!! oh ummm... *ahem* I think you're going first again Jim π³\n\nThe dice have turned on me... I might as well give up now lol (kidding about giving up...)\n\nCan I say that roll was a crook and roll again? *kidding!*"
},
{
"from": "human",
"value": "Maldiem: Eh. Nuts to buying stuff. Don't want to be disqualified again.\n (1d20+2)[ 5 ] Initiative\n\nActions will be posted after my test."
},
{
"from": "human",
"value": "Maldiem: @Refs:\n \n Spoiler \n\nStart in O21, crossbow in one hand. Move to O16. Hide. Ready an action to manifest Mind Thrust on Lichen should Lichen come within range (auditory effect will be centered on the target, not Jim).\n \n\n\nDone. Ah, crap. Forgot to roll."
},
{
"from": "human",
"value": "Maldiem: @Refs (sorry about this):\n \n Spoiler \n\n (1d20+10)[ 22 ] Hide check\n \n\n\nDone for real now."
},
{
"from": "human",
"value": "Bishop_Oz: For the refs:\n \n Spoiler \nI'll start by making a listen check [roll0] and depending on what the result of that is I'll continue with a plan of action.\n\nAlso a question - How difficult would it be to open a door using a grappling hook?\n \n\n\nStats:\n \n Spoiler \nCurrent Location: L-5\nHP: 8\nAC: 18 FF: 14 Touch: 14\nSaves:\nFort: +2\nRef: +6\nWill: +1\n "
},
{
"from": "human",
"value": "Bishop_Oz: Grrr.... stupid bugs....\n\nFor the Refs... again:\n \n Spoiler \n Listen: (d20+3)[ 14 ] \n \n\n\nEdit: Not done yet."
},
{
"from": "human",
"value": "Bronz: @Bishop\n \n Spoiler \n\nYou heard your opponent enter the barn, though you are uncertain exactly where.\n\nAs to the door and the grappling hook: If all you want to do is hook a part of the door and pull it open while the door is still open it would be a normal use rope check for securing a grappling hook.\n\nYou cannot however use a grappling hook to open a closed door, or use it to shut the door (as you can only pull not push).\n "
},
{
"from": "human",
"value": "Bishop_Oz: For the refs:\n \n Spoiler \nI'll use a free action to drop my tower shield (unless I can start with it on the ground anyway or in a \"locker\" somewhere) move to H-6 and use my grappling hook to open the barn door.\nUse Rope: (d20+5)[ 20 ] \n \n\n\nStats:\n \n Spoiler \nCurrent Location: L-5\nHP: 8\nAC: 18 FF: 14 Touch: 14\nSaves:\nFort: +2\nRef: +6\nWill: +1\n \n\n\nEdit: Done =D"
},
{
"from": "human",
"value": "Maldiem: LoS check?"
},
{
"from": "human",
"value": "chilepepper: refs \n Spoiler \nReactive spot for Jim seeing the grappling hook. (1d20+3)[ 13 ] -5 for distance, -12 diminuative (scroll sized) = fail\n \n\n\nlichen \n Spoiler \n\nYou can leave items in the bank, but it has to be marked on your character sheet before a match is posted, or stated in the match before your first move. Since you made the listen check, you started the match with the shield. Dropping it as a free action is no problem.\n\nYou succeed at opening the door the rest of the way.\n\nNo LoS\n \n\n\njim \n Spoiler \nYou see the northern door fly open. No LoS\n "
},
{
"from": "human",
"value": "Paladin Latham: first person to post is going to win here unless the other person posts in the same day."
},
{
"from": "human",
"value": "Bishop_Oz: I'd really hate for this to end with a DQ again π«€"
},
{
"from": "human",
"value": "Bishop_Oz: DANGIT JIM WHERE ARE YOU?!π‘"
},
{
"from": "human",
"value": "Bishop_Oz: Lichen wanders out of the arena and back to the locker rooms, collecting his shield along the way. π©"
},
{
"from": "human",
"value": "ArenaManager: GM Kyeudo \n Lichen is the winner! "
}
] |
[
{
"from": "system",
"value": "ROLEPLAY_MODE: Develop the plot slowly, always stay in character. Describe all actions in full, elaborate, explicit, graphic, and vivid detail. Mention all relevant sensory perceptions. Keep the story immersive and engaging."
},
{
"from": "human",
"value": "Koga: You've just left the heroes guild, off to find ways you can help your community. (Or hinder it seeing as you are no longer being watched over..)\n\nYou can north, south, east, or west."
},
{
"from": "human",
"value": "Grymmheart: Skeye \n \"Hey guys, let's get crackin'. I'm tired of being stuck in this stone coffin. There are too many stories out there for us to ignore,\" rants the simple knave.\n\nHe stands barely over 5 and a half feet, and weighs little more than a large dog. Many ignored Skeye because of his lack of skill with magic and barely better skill with club and sling. His skills lie in his ability to weasle his way in and out of tight situations. Just like the one that got him free of Maze's wrath this morning.\n\n \n Spoiler \n\n\nWill delete post if you don't want me in the game, but I did not want to wait till morning, so figured I would post before bed. Will wait to decide on direction depending on others choice.\n "
},
{
"from": "human",
"value": "Ivius: \"I'm glad to be out of there too, but we aren't really out til' we're gone.\" Arard said, stepping out of guild. \"I'm heading west, so come with me if you are too.\" he said, and did just that."
}
] |
[
{
"from": "system",
"value": "ROLEPLAY_MODE: Develop the plot slowly, always stay in character. Describe all actions in full, elaborate, explicit, graphic, and vivid detail. Mention all relevant sensory perceptions. Keep the story immersive and engaging."
},
{
"from": "human",
"value": "Mavian: Random Exhibition Match\nMap: \n Spoiler \n \n \n\n\nRoll it."
},
{
"from": "human",
"value": "Talic: No buying, No quarter.\n\nInitiative:\n (1d20+2)[ 11 ] "
},
{
"from": "human",
"value": "Mavian: Initiative = (1d20+7)[ 17 ] \n\nPicked up some camo."
},
{
"from": "human",
"value": "Talic: MW Hide tool? Or another item?\n\nEDIT: Another item, then. Lemme google it.\nEDITEDIT: Google's not incredibly helpful. Book it's from, and basic rundown?"
},
{
"from": "human",
"value": "Mavian: Another Item, Heroes of Battle, page 95. Allows hide checks without cover or concealment in specific terrains. 25 gp for a small character.\n\nI choose to be Red, unless you want to be Red.\n\nHidden - Round 1.\n\n \n Spoiler \n\nMove Action: Hide under my blanket (1d20+23)[ 40 ] \nStandard Action: Manifest Chameleon\n "
},
{
"from": "human",
"value": "Talic: Round 1 \n\nThe distant sound of the Auran language reach you... Maybe. DC0 Listen + about 140 feet, counting elevation changes. Then ya gotta know Auran.\n\nIf ya do:\n \n Spoiler \nFind the pipsqueak, and keep tabs on him. Fly High.\n \n\n\nElemental comes into eyesight, most likely. Screaming across the sky in a double move, to b14, Altitude 110 feet.\n\nRest of action:\n \n Spoiler \n\nCast Longstrider on myself\nMove to R13.\n \n\n\nStats:\n \n Spoiler \n\nLoc: R13\nAC: 15, touch 12, FF 13\nHP:10/10\nEffects: Longstrider 1/600.\n\nSpells memorized:\nDetect Magic x2\nLight\nLongstrider\nShillelagh\n\nElemental:\nLOC: B14 (elevation +110)\nHP: 9/9\nAC: 17, FF 14, Touch 13\nEffects: None\n \n\n\nGo ahead. My elemental should have LOS unless you're already hidden :)"
},
{
"from": "human",
"value": "Mavian: No Los\n\nHidden - Round 2\n\n \n Spoiler \n\nSnipe the bloody elemental:\nAttack (1d20+6)[ 19 ] -2 for range.\nDamage (1d6)[ 2 ] \nAnd Rehide: (1d20+13)[ 14 ] \n \n\n\nI shot your elemental for 2. he gets a spot check :P\n\nStats for Refs:\n \n Spoiler \n\nHp: 4\nAc: 15\nPosition: Hidden in A14: Hide = 14\nBolts 1/20\n "
},
{
"from": "human",
"value": "Talic: Spot for Elemental: (1d20+3)[ 11 ] \n-11 for distance, not much chance of seeing.\n\nIf it's not clear LoS, I can only assume you sniped. Does that make it my turn?"
},
{
"from": "human",
"value": "Mavian: Yep, your turn."
},
{
"from": "human",
"value": "Talic: Elemental: \n Spoiler \nOw!\n \n\nMe: \n Spoiler \nGet back to me, then!\n \n\n\nMy actions:\n \n Spoiler \n\nMove to H16.\nFree: Crouch, taking total cover from wall.\nStandard: Ready action - Stand up if opponent moves within 10 feet.\n \n\n\nAssuming you haven't moved much, you see me up on the battlements, moving from H15 to H16, then lose LoS as I drop low.\n\nMy elemental:\nShoots downward and away, like a comet. Lose LoS as it shoots downward to I17, elevation at Ground +20.\n \n Spoiler \n\nMove action: dive downward (double movement) to I17.\nStandard: Ready action - Move if LoS is gained.\n \n\n\nStats:\n \n Spoiler \n\nLoc: H16 (prone)\nAC: 15, touch 12, FF 13\nHP:10/10\nEffects: Longstrider 2/600.\n\nSpells memorized:\nDetect Magic x2\nLight\nLongstrider x\nShillelagh\n\nElemental:\nLOC: I17 (elevation +20)\nHP: 7/9\nAC: 17, FF 14, Touch 13\nEffects: None\n \n\n\nGo ahead."
},
{
"from": "human",
"value": "Mavian: The Hidden - Round 3\n\n \n Spoiler \n\nFull Round action to shrink myself to tiny using reduce person\n \n\n\nEnd of Turn"
},
{
"from": "human",
"value": "Talic: Bobo : Round 3.\n\nMe (Auran):\n \n Spoiler \nIf you see it, get near and opposite me. Just like we practiced. If not, we'll do our special trick, right where he started.\n \n\n\nGail the elemental (Auran):\n \n Spoiler \nGive the word, when you're ready.\n \n\n\nMy actions:\n \n Spoiler \nCast Detect magic\n \n\nListen check, for you: DC: 0 +1 for every 10 feet you are from H16 (20 ft elev).\nIf that passes, Spellcraft DC 15. If both pass, then you may look in spoiler above.\n\nPop head over wall.\nRemaining actions:\n \n Spoiler \n\nFocus Cone of Detect magic to cover opponent's starting area.\n \n\n\nDuck back down (Free action)\n\nElemental Actions:\n \n Spoiler \nMove: to K13, staying far enough back from stairs to avoid LoS\nReady action to move if LoS is gained\n \n\n\nStats:\n \n Spoiler \n\nLoc: H16 (crouched for cover)\nAC: 15, touch 12, FF 13\nHP:10/10\nEffects: Longstrider 3/600, Psionic Focus */*\n\nSpells memorized:\nDetect Magic x2\nLight\nLongstrider x\nShillelagh\n\nElemental:\nLOC: K13 (elevation +20)\nHP: 7/9\nAC: 17, FF 14, Touch 13\nEffects: None\n \n\n\nThat's my turn."
}
] |
[
{
"from": "system",
"value": "ROLEPLAY_MODE: Develop the plot slowly, always stay in character. Describe all actions in full, elaborate, explicit, graphic, and vivid detail. Mention all relevant sensory perceptions. Keep the story immersive and engaging."
},
{
"from": "human",
"value": "deepsear: Awakened in the night, hushed whispers not to talk, are all you remember of this morning. You both briefly saw your parents, with tear-stained kerchiefs, watching you ramble away in a carriage. For a few hours you slept again, not understanding, but then you awakened following a large bump. After easily jumping out of the carriage taking you to the unknown, you gather your bearings. It is about midday, for all you can tell, for the clouds and fog obscure the daytime. The wagon is heading north into the wilds. To your left you can see the mountains of Avarik. Perfect. Just as the letter entailed, you both can continue your quest to assassinate Konrad. Ahead is a small shanty in the middle of an apple orchard. Off to the south the faint mirage of a lage city shimmers. The plains around you are... pretty darn flat. "
},
{
"from": "human",
"value": "Flickerdart: Fragonard admitted to himself that this was probably a bad idea. For one, the dull and flat plains around him were nothing like his beloved seas. This robbed the venture of much of its inherent excitement. He wondered if his companion would be of any use if action ever came, or if he was like the rest of those idiots, content to sit here and do nothing.\nBereft of anything to do, he directed his eyes to the apple orchard. The trees moving in the wind reminded him of waves, but even so they had about them the stillness inherent in anything firmly planted in the ground. The shanty, on the other hand, looked dynamic enough to take flight any second. Jules decided this was mainly because of the \"untraditional\" shape of the building. And what could you expect from a shanty? One in an orchard, no less. Maybe some sort of retired old man that once ruled the high seas? Unlikely.\nBusy with these idle thoughts, Jules surveyed the landscape, the orchard, the shanty, his accomplice, the landscape again and so on. It occurred to him that two men do not make a decent assassination attempt, especially if the two men weren't trained for the job. Could this guy perhaps be the smooth-talker that would get him, the guy who actually does the work, close enough to their mark? Fragonard sincerely hoped so. He detested intrigue almost as much as he did this boring, slow trip."
},
{
"from": "human",
"value": "Eldan: While Valerian at least attempted to look unfazed, his mind was racing, mostly in circles.\n They drag me out in the middle of the night, without any preparation at all and then send me off on a mission? What were they thinking? This is even more suicidal than I first thougth. \nHe looked at his companion.\n Fancy guy. Probably one of those noblemen who spend their time doing artsy stuff. \nHe was well aware of the irony. He was probably the last man on earth who should call someone else a lazy nobleman.\nThen he looked around the countryside again, an eyebrow raised.\n And nothing important around here. And very... flat. I don't like it. No cover, no houses, no cities. Probably too many commoners. "
},
{
"from": "human",
"value": "deepsear: The pitted dirt road is awful. A large rock behind you is probably what jolted you awake from your sleep. Jumping from the carriage wasn't hard, because it wasn't moving that fast. What were your parents trying to do, abducting you in the middle of the night... \n The small farm is merely a one-room shanty with a ramshackle barn and a small pen of pigs. "
},
{
"from": "human",
"value": "Flickerdart: Fragonard stretches his legs after a goodly time spent cooped up in the wagon. Looking over his companion, he cleared his throat. \"So.\" he said after a while. \"I've never seen you before. if we're going to go assassinating kings, might as well introduce ourselves first.\" he finished stretching and bowed, making it all too clear this was a sarcastic gesture. \"My name is Jules, of the house Fragonard. And who might you be?\" "
},
{
"from": "human",
"value": "Eldan: Valerian didn't even bother bowing, he just made some quick gesture with his left hand, a kind of annoyed handwave.\n \"I'm Valerian. And don't worry, I don't like you either. So, were do we go from here on?\" \nHe turned round and started looking up and down the road.\n \"This is really the middle of nowwhere.\" "
},
{
"from": "human",
"value": "Flickerdart: Jules was relieved that this fellow wasn't much for formality. It didn't mean he was pleasant, but at least there would be one less reason to want to skewer him repeatedly.\n \"Horses. We need horses.\" he said promptly. \"Unless you love walking through the countryside that much. Considering there isn't any place but that orchard for miles, we might as well try there.\" "
},
{
"from": "human",
"value": "Eldan: Valerian nodded.\n \"Seems logical. Let's go.\" \nHe made his way toward the orchard, the look on his face one of general unhappyness about being forced to actually walk through places were commoners normally are."
},
{
"from": "human",
"value": "Flickerdart: Jules takes a good look around, noting anything unusual, interesting, or anything else that isn't a tree. \"Yoo-hoo! Anyone there?\" he hollers."
},
{
"from": "human",
"value": "deepsear: As you approach the orchard, you notice three paint horses materialize out of the mist. All of them are tethered behind the house, which is probably why you did not see them at first glance. A young boy, probably about 13, peeks around the corner and then runs off into the trees. He comes back a few minutes later with what seems to be his dad. \n\n\" May I help you gentlemen? \"\nHe politely and frigidly asks."
},
{
"from": "human",
"value": "Eldan: Valerian looks at the man with an expression of badly disguised disgust.\n\"Greetings... good man. We need two horses.\"\nHe seems to believe that no further explanation is needed at the momen."
}
] |
[
{
"from": "system",
"value": "ROLEPLAY_MODE: Develop the plot slowly, always stay in character. Describe all actions in full, elaborate, explicit, graphic, and vivid detail. Mention all relevant sensory perceptions. Keep the story immersive and engaging."
},
{
"from": "human",
"value": "Neftren: Cyric's Lust \n\nEntering the temple, you discover an altar of pure gold, covered with an alabaster vase. A huge coffin hangs in the air, with a strange, yet magnificent looking sword.\n\n \n Spoiler \nOkay Carpetkiller, what would you like to do?\n "
},
{
"from": "human",
"value": "Carpetkiller: Bentwist \nBentwist approaches the coffin and slowly draws his sword from its sheath, then jumps, trying to reach the coffin."
},
{
"from": "human",
"value": "Neftren: Dungeon Master \n\nAs Bentwist jumps, he slips and falls. The tile beneath him slides open and he falls into the darkness. He lands hard and takes (1d6)[ 3 ] damage. It's pitch black."
},
{
"from": "human",
"value": "Carpetkiller: Bentwist \nBentwist pulls a torch from his bag and lights it. He then examines the area which he landed in. He takes a couple steps forward before he sighs and sits down."
},
{
"from": "human",
"value": "Neftren: You see a long dark corridor. It leads off into the darkness."
},
{
"from": "human",
"value": "Carpetkiller: Bentwist \n\nBentwist picks himself up and proceeds down the corridor, with his sword held high."
},
{
"from": "human",
"value": "Neftren: You are suddenly attacked from the side! A strange black object slashes at you, dealing (1d6+2)[ 8 ] damage."
},
{
"from": "human",
"value": "Carpetkiller: Bentwist \nBentwist raised his sword above his head and swings it.\n\n (1d20+3)[ 10 ] \n (2d6+2)[ 9 ] "
},
{
"from": "human",
"value": "Neftren: Dungeon Master \n\nYou miss. You hear a screech and the thing runs off into the distance."
},
{
"from": "human",
"value": "Carpetkiller: Bentwist \n\nBentwist runs after it."
},
{
"from": "human",
"value": "Neftren: [B]Dungeon Master[B]\n\nTurning the corner, you see a passage to your left and to your right. Which way do you go?"
},
{
"from": "human",
"value": "Carpetkiller: Bentwist \n\nBentwist decides to turn right and goes charging down the corridor."
},
{
"from": "human",
"value": "Neftren: Entering a brightly lit room, there stands a man. He indicates the bed, as if you were supposed to lie down."
},
{
"from": "human",
"value": "Carpetkiller: Bentwist \n\nBentwist enters the room and sits down on the bed, but keeps his hand on his sword."
},
{
"from": "human",
"value": "Neftren: A strange magical enchantment settles over you. You feel refreshed and regain all your lost hitpoints."
},
{
"from": "human",
"value": "Carpetkiller: Bentwist \n\nBentwist gets up off the bed and leaves the room and goes back to the fork in the corridor and takes a left."
},
{
"from": "human",
"value": "Neftren: You return to the place at which you fell down."
},
{
"from": "human",
"value": "Carpetkiller: Bentwist \n\nBentwist tries to climb up to the trapdoor in which he entered this area originally."
},
{
"from": "human",
"value": "Neftren: You jump and fail miserably."
},
{
"from": "human",
"value": "Carpetkiller: Bentwist \n\nBentwist lies down and sleeps."
},
{
"from": "human",
"value": "Neftren: A night passes, and you wake up in the morning feeling refreshed."
},
{
"from": "human",
"value": "Carpetkiller: Bentwist \n\nBentwist walks back to the fork in the road, takes a right, and continues down the corridor."
},
{
"from": "human",
"value": "Neftren: You return to the brightly lit room. The man is now gone. Probably through the large door at the other end of the room."
},
{
"from": "human",
"value": "Carpetkiller: Bentwist \n\nBentwist goes through the large door."
},
{
"from": "human",
"value": "Neftren: It's locked."
},
{
"from": "human",
"value": "Carpetkiller: Bentwist \nBentwist throws himself against the door."
},
{
"from": "human",
"value": "Neftren: He hits the wood with a solid thunk. Nothing happens."
},
{
"from": "human",
"value": "Carpetkiller: Bentwist \nBentwist slashes at the door with his sword and tries to burn the door with his lit torch."
},
{
"from": "human",
"value": "Neftren: Your sword thunks in it, but it doesn't come out when you pull it. You reach for your torch, to find that you don't actually possess a torch, since it burned away in the night while you were sleeping."
},
{
"from": "human",
"value": "Carpetkiller: Bentwist \nBentwist tugs at his sword and tries to remove it from the door."
},
{
"from": "human",
"value": "Neftren: It comes free from the door. There is a long gash in the door, but it suddenly starts regenerating itself."
},
{
"from": "human",
"value": "Carpetkiller: Bentwist \nBentwist knocks loudly on the door."
},
{
"from": "human",
"value": "Neftren: Nothing happens."
},
{
"from": "human",
"value": "Carpetkiller: Bentwist \nBentwist tries to kick the door down."
},
{
"from": "human",
"value": "Neftren: It crumbles away at your kick. You see black void beyond."
},
{
"from": "human",
"value": "Carpetkiller: Bentwist \nBentwist pauses for a moment then walks into the void."
},
{
"from": "human",
"value": "Neftren: He walks into an invisible brick wall."
},
{
"from": "human",
"value": "Carpetkiller: Bentwist \nBentwist sits down on the bed behind him.\n\n \n Spoiler \nCan my brother join the campaign? \n "
},
{
"from": "human",
"value": "Neftren: You instantly fall asleep. Time passes, the lights in the hallway flicker a bit, then go out.\n\nAnd yes, your brother may join the campaign. Keep in mind that this is ultra simplified D&D."
},
{
"from": "human",
"value": "Carpetkiller: Bentwist \nBentwist gets up, and lets at a small sigh because he is stuck inside some sort of unending underground maze, then starts searching the room for a secret door.\n\n \n Spoiler \nπ© π‘\n "
},
{
"from": "human",
"value": "The Big Cheese: Zombirk \nZombirk enters the temple."
},
{
"from": "human",
"value": "Neftren: Zombirk immediately falls down into the pit, landing in the corridor below."
},
{
"from": "human",
"value": "The Big Cheese: Zombirk \nZombirk walks down the corridor and takes a right turn at the fork in the road."
},
{
"from": "human",
"value": "Neftren: He sees the open door and the void far ahead. He also sees Bentwist standing there looking very strange."
},
{
"from": "human",
"value": "Carpetkiller: Bentwist \nBentwist catches sight of Zombirk and, with his hand on his sword, slowly approaches him."
},
{
"from": "human",
"value": "The Big Cheese: Zombirk \nZombirk sees Bentwist and holds his ground with a damaging spell on his lips."
},
{
"from": "human",
"value": "Neftren: Well? Are you guys going to attack eachother or not?"
},
{
"from": "human",
"value": "Carpetkiller: Bentwist \nBentwist pulls an olive branch from his pocket and drops it on the ground in front of his feet."
},
{
"from": "human",
"value": "Neftren: You don't have an olive branch."
},
{
"from": "human",
"value": "Carpetkiller: Bentwist \nBentwist bows his head in respect to Zombirk...\n\n \n Spoiler \n...and Neftren.\n "
}
] |
[
{
"from": "system",
"value": "ROLEPLAY_MODE: Develop the plot slowly, always stay in character. Describe all actions in full, elaborate, explicit, graphic, and vivid detail. Mention all relevant sensory perceptions. Keep the story immersive and engaging."
},
{
"from": "human",
"value": "ArenaManager: Arena Tournament, Round 35: Zaknefien vs. Wiros \n Map: \n Spoiler \n \n\nExtra notes: Houses are on average 20 feet high (just use that average figure all over the house), hay piles are up to 10 feet high against the walls. And, I don't care whether you're immune to sanctuary effects, you are not immune to the arena's sanctuary effect. Creatures summoned during the 1st round are also affected by the sanctuary effect.\n \n\n XP Award: 300 XP\n GP Award: 300 GP\n\n Deathslayer 7 - Zaknefien \n Gareth - Wiros \n All Combatants, please roll initiative. "
},
{
"from": "human",
"value": "gareth: Wiros Initiative \n (1d20+6)[ 15 ] "
},
{
"from": "human",
"value": "Talic: High Ref Talic \n Wiros is declared the victor, by virtue of being here. "
}
] |
[
{
"from": "system",
"value": "ROLEPLAY_MODE: Develop the plot slowly, always stay in character. Describe all actions in full, elaborate, explicit, graphic, and vivid detail. Mention all relevant sensory perceptions. Keep the story immersive and engaging."
},
{
"from": "human",
"value": "ArenaManager: Arena Tournament, Round 33: Sam vs. Stonefist \n Map: \n Spoiler \n\n \n \n\n XP Award: 300 XP\n GP Award: 300 GP\n\n Sam the Psion - Theterran \n Docnessuno - Stonefist \n All Combatants, please roll initiative. "
},
{
"from": "human",
"value": "theterran: Saying that I recognize this is here...still have to update sheet...will probably be Monday before I can get to this!"
},
{
"from": "human",
"value": "theterran: Alright.\n\nPosting Initiative.\n\n (1d20-3)[ 0 ] "
},
{
"from": "human",
"value": "Talic: High Ref Talic \n Sam the Psion wins. This victory brought to you by the letters D and Q. "
},
{
"from": "human",
"value": "theterran: That's two in a row π€¨"
}
] |
[
{
"from": "system",
"value": "ROLEPLAY_MODE: Develop the plot slowly, always stay in character. Describe all actions in full, elaborate, explicit, graphic, and vivid detail. Mention all relevant sensory perceptions. Keep the story immersive and engaging."
},
{
"from": "human",
"value": "ArenaManager: Arena Tournament, Round 28: Dr. Spikenburg vs. Grall \n Map: \n Spoiler \n\n \n \n\n XP Award: 300 XP\n GP Award: 300 GP\n\n Seribro - Dr. Spikenburg \n Tortoise262 - Grall \n All Combatants, please roll initiative. "
},
{
"from": "human",
"value": "Tortoise262: Initiative: (1d20+1)[ 5 ] \n\nCan I swap feats at this point, or only between rounds?"
},
{
"from": "human",
"value": "chilepepper: ref chilepepper \n\nPer Arena rules, you may retrain per the PH2 rules. PH2 retraining happens when you level up. Since you can't level up in the middle of a match, you have to wait until between matches. That said, if you have a legal way to switch feats other than PH2's retraining, ask specifically and a ref can confirm if it's possible."
},
{
"from": "human",
"value": "Talic: High Ref Talic \n Grall wins, by virtue of attendance. "
}
] |
[
{
"from": "system",
"value": "ROLEPLAY_MODE: Develop the plot slowly, always stay in character. Describe all actions in full, elaborate, explicit, graphic, and vivid detail. Mention all relevant sensory perceptions. Keep the story immersive and engaging."
},
{
"from": "human",
"value": "storyteller: This thread is for the commoners who decided to row around the island."
},
{
"from": "human",
"value": "jagadaishio: Sign Maria up for rowing around the island."
},
{
"from": "human",
"value": "Zombie pixe: Sighn up the active eric for the row boat thingy π\n\nYes, im back π"
},
{
"from": "human",
"value": "Lonna: {{OOC: Ok, since no one seems to want to kick start this I might as well. At this point Maria and Eric are basically just standing next to the lifeboat, so far as I can tell, and we only have a few days to wrap this up. Also, I'm assuming this takes place within 2 days of the meeting.}}\n\n Mara Herbswife \n\nMara hurried up to the pair standing next to the lifeboat. \"Is everything ready? We should try to be able to leave as soon as Master Roostin arrives.\" She appears unusually anxious; the calm, even happy, demeanor of her previous trips out of the camp has been replaced by pacing and frequent glances toward the forest, where the group planning to seek out the lizardmen had already disappeared."
}
] |
[
{
"from": "system",
"value": "ROLEPLAY_MODE: Develop the plot slowly, always stay in character. Describe all actions in full, elaborate, explicit, graphic, and vivid detail. Mention all relevant sensory perceptions. Keep the story immersive and engaging."
},
{
"from": "human",
"value": "storyteller: This thread is for those brave individuals who chose to go and parlay with the lizardfolk."
},
{
"from": "human",
"value": "Shademan: Zavulon volunteers to travel to the reptiles."
},
{
"from": "human",
"value": "lawful_evil: Epswitch, having an innate resistance to fear, joins the group to go speak with the Lizardfolk. His goal, in contrast to most everyone else, is to negotiate rights of usage for that hill top ring of stones."
},
{
"from": "human",
"value": "lawful_evil: I guess it is just Zavulon and Epswitch \n\nI included a link to Epswitch, in case you are interest and in case this comes down to combat.\n\n Epswitch \n\nWalking up to Zavulon, Epswitch says, \" When do you want to go talk to these lizard people? \" I wonder if the regenerate legs that are cut off, like salamanders... "
},
{
"from": "human",
"value": "Shademan: \" figure im not gonna move before anybody else comes. we need someone that talk lizard too.\" Zavulon answers the little guy."
},
{
"from": "human",
"value": "lawful_evil: Epswitch \n\nEpswitch furrows his brow and says, \" I thought someone said they spoke to that woman... Mallory or whatever her name is. We shouldn't need anyone to translate for us. \"\n\n Why is that only the little people are willing to go on this quest? "
}
] |
[
{
"from": "system",
"value": "ROLEPLAY_MODE: Develop the plot slowly, always stay in character. Describe all actions in full, elaborate, explicit, graphic, and vivid detail. Mention all relevant sensory perceptions. Keep the story immersive and engaging."
},
{
"from": "human",
"value": "ArenaManager: Arena Tournament, Round 35: Krux vs. Wiros \n Map: \n Spoiler \n \n\nExtra notes: Houses are on average 20 feet high (just use that average figure all over the house), hay piles are up to 10 feet high against the walls. And, I don't care whether you're immune to sanctuary effects, you are not immune to the arena's sanctuary effect. Creatures summoned during the 1st round are also affected by the sanctuary effect.\n \n\n XP Award: 300 XP\n GP Award: 300 GP\n\n Tortoise262 - Krux \n Gareth - Wiros \n All Combatants, please roll initiative. "
},
{
"from": "human",
"value": "gareth: Wiros Round 1 \n \n Spoiler \nInitiative: (1d20+6)[ 9 ] \n \n\n Stat Block \n \n Spoiler \n\nHP 13\nAC 16 Touch 12 FF 14\nFortitude save +5\nReflex save +2\nWill save +5\n "
},
{
"from": "human",
"value": "Talic: Ref Talic \n\nPlease note that Initiative is not a spoilered action. In fact, it's not an action at all. Both players still have opportunity to purchase, prior to their first actions.\n\nAll players may view the top spoiler block of Gareth's first post. The second block, listed as \"Stat block\" is for Refs and Gareth only."
},
{
"from": "human",
"value": "Tortoise262: Initiative: (1d20+1)[ 4 ] \n\nMe: \"Oh, boy! 9? I can beat that!\" ... How naΓ―ve I was..."
},
{
"from": "human",
"value": "gareth: Sorry about that, I forgot he should see it.\n Wiros Round 1 \n \n Spoiler \nI draw my sword and run from C10 to X10\n "
},
{
"from": "human",
"value": "Tortoise262: We start with LOS in this one, right? So am I able to see generally where he's moving?"
},
{
"from": "human",
"value": "gareth: In the interests of speeding this up, I'll stipulate you can see me and I can see you."
},
{
"from": "human",
"value": "Tortoise262: That's good. Erm... what square are you on?"
},
{
"from": "human",
"value": "gareth: I'm on square X10."
},
{
"from": "human",
"value": "Tortoise262: Hm, you probably bought a polearm or something and readied a nasty attack, but I'm gonna do this anyway...\n\nMounted Charge with lance. End on U10-V11\nAttack: (1d20+11)[ 17 ] \nDamage: (3d8+18)[ 32 ] \n\n@ Refs\n \n Spoiler \nHP: 14 / 14\nAC: 17\n "
},
{
"from": "human",
"value": "gareth: You hit, and bring me to -19 HP. Congratulations on the win. Now I'll read up on mounted combat."
},
{
"from": "human",
"value": "Talic: Ref Talic \n\nHit was not made. Arena's sanctuary effect prevents all direct attacks on the first round of combat. Attack fails,\n\nWiros is in X10.\n\nKrux is in squares U10-V11.\n\nIt is Wiros's turn, Round 1, 2nd half."
},
{
"from": "human",
"value": "gareth: Wiros Turn 1, 2nd Half \nI move to V10 and Power Attack the horse with my greatsword.\nTo hit (1d20+4)[ 21 ] \nIf it threatens (1d20+4)[ 22 ] \nDamage (1d20+7)[ 26 ] \nCritical Hit Damage (1d20+7)[ 15 ] \n\nI hit, and inflict 26 points of damage."
},
{
"from": "human",
"value": "Tortoise262: Blah! I should've read the rules >_<\n\nRide check for Mounted Combat feat: (1d20+7)[ 19 ] \n\nDoes that mean you delayed and it's my turn again?"
},
{
"from": "human",
"value": "Tortoise262: Okay, this hasn't been an issue before, so I didn't ask, but are the HP rules for mounts the same as for PC's here? If so, then the horse is at 0 hp. Otherwise, he's dying."
},
{
"from": "human",
"value": "Talic: Ref Talic \n\nHit to horse does not occur. Per map rules, sanctuary effect applies to mounts and animal companions.\n\nSanctuary effect applies to all players, animal companions, Familiars, pets, mounts, and any other class related creature you're allowed to take with you.\n\nAttack fails.\n\nFurther, move to V10 was illegal, thus, must be removed. Horse occupies U10, V10, U11, and V11. Turn continues with Wiros, who has a move action remaining.\n\nEDIT: To answer the questions, HP for mounts is always averaged (use the base stats presented where it's listed, including average HP)."
},
{
"from": "human",
"value": "gareth: Sorry for the error.\n Wiros Move Action \nI move to Y15."
},
{
"from": "human",
"value": "Tortoise262: Okay, I'll charge with lance again, ending on V12-W13\nAttack: (1d20+11)[ 19 ] \nDamage: (3d8+18)[ 28 ] \n\n@ Refs: \n Spoiler \nHP: 14 / 14\nMount: 22 / 22\nAC: 17, touch 9\n "
},
{
"from": "human",
"value": "gareth: I don't think the Sanctuary's been lifted yet."
},
{
"from": "human",
"value": "Talic: Ref Talic \n\nSanctuary lifts at the start of round 2. Attack is legal as posted.\n\nHowever, from position, Wiros benefits from cover (+4 AC).\n@refs:\n \n Spoiler \nReach weapons threaten 2 squares diagonally, as an exception to the 2nd diagonal = 10 feet rule. Thus, Krux legally chose his location to charge to. Weapons with reach use cover rules for ranged weapons. Choosing corner W13, a line to the bottom right corner of Y15 passes through an obstacle. Thus, Wiros benefits from Cover.\n "
},
{
"from": "human",
"value": "chilepepper: ref chilepepper \n\nMatch on hold.\nThe very first move was illegal. I'll pull a high ref in here.\n\nrefs \n Spoiler \nSince Krux is on horse back, he takes up the entire starting position, therefore Wiros couldn't end his move there.\n "
},
{
"from": "human",
"value": "Talic: Ref Talic \n\n@Refs: \n Spoiler \nNow how the heck did I miss that?\n\nOh yeah, the spoilered move which shouldn't have been spoilered (opponent had LOS), looked just like the spoilered initiative which shouldn't have been spoilered.\n "
},
{
"from": "human",
"value": "ArenaManager: GM Kyeudo \n\nWhat a mess.\n\nFirst, clarification on all the mistakes I have seen so far:\n\nWiros's first round actions are invalid because there is a horse occupying W10-X11, so he could not have run there. You can start with weapons already drawn, so that doesn't invalidate his run action.\n\nIf Wiros's action had been valid, Krux's charge would have failed due to being too close to his target (you must move at least 10 feet to charge) and because the Arena Sanctuary effect. Krux is in the Red start position, not the Blue.\n\nWiros's greatsword does not use a d20 for damage. The swing would not have been in violation of the Arena Sanctuary effect, because it is the second round of the match. Animal Companions, Familiars, and Mounts act the same as PCs in regards to damage.\n\nNow that that is taken care of, to fix this mess, we are rewinding back to the start of the first round. Wiros is up. Remember, there is LoS from the begining in this Arena and the Sanctuary effect is in force until the start of the second round."
},
{
"from": "human",
"value": "gareth: Wiros Round 1 \n\nI run from C10 to J7\n\n Stat Block \n \n Spoiler \nHP 13\nAC 16 Touch 12 FF 14\nFort +5\nRef +2\nWill -1\n "
},
{
"from": "human",
"value": "Tortoise262: Move from W10-X11 to N7-O8\n\nfor Refs: \n Spoiler \n Standard Action: Ready attack with lance if opponent comes within 10 feet.\n\n Krux \nHP: 14 / 14\nAC: 19 (touch 11)\n\n Horse \nHP: 22 / 22\nAC: 14 (touch 10)\n "
},
{
"from": "human",
"value": "Talic: High Ref Talic \n\nPlease note that the Run action is used for moving in a straight line, is a full round action, and denies you your Dex bonus to AC. The Move action is used for lower amounts of movement.\n\nFurther, Readied actions are noticable actions, per Kyeudo. Proper posting of a readied action is as follows:\n\n(all players may look in this spoiler)\nReady an action\n \n Spoiler \nDo x if y\n \n\n\nPer that, Krux has a readied action. Play continues from this point, all actions thus far are now ok.\n\n Start of Round 2 \nSanctuary effect is lifted."
},
{
"from": "human",
"value": "gareth: Wiros \nI move from J7 to J5."
},
{
"from": "human",
"value": "Tortoise262: I see. So he would know that I readied and action, but NOT what the condition and action are, right?\n\n Move from N7-O8 to J7-K8\n Attack with lance\n\nAttack: (1d20+9)[ 10 ] \nDamage: (1d8+6)[ 7 ] \n\nfor refs: \n Spoiler \nKrux\nHP: 14 / 14\nAC: 19 (touch 11)\n\nHorse\nHP: 22 / 22\nAC: 14 (touch 10)\n "
},
{
"from": "human",
"value": "gareth: Wiros Round 3 \nThe attack missed. I Power Attack the horse with my greatsword:\nTo hit (1d20+4)[ 16 ] \nIf it threatens (1d20+4)[ 21 ] \nDamage (2d6+8)[ 16 ] \nCritical Hit Damage (2d6+8)[ 10 ] \n\nEdit: I move to J6 before attacking."
},
{
"from": "human",
"value": "Tortoise262: Ride check to negate hit: (1d20+7)[ 27 ] "
},
{
"from": "human",
"value": "Tortoise262: 5-Foot Step to J8-K9\n Attack with lance again\n\nAttack: (1d20+9)[ 21 ] \nDamage: (1d8+6)[ 12 ] \n\nfor Refs: \n Spoiler \n Krux \nHP: 14 / 14\nAC: 19 (touch 11)\n\n Horse \nHP: 22 / 22\nAC: 14 (touch 10)\nRide: (1d20+7)[ 27 ] \n(in case he attacks horse again)\n "
},
{
"from": "human",
"value": "gareth: I don't know whose turn it is now. I believe I've killed the horse and you've avoided damage from the fall, but I don't know if you've used up your turn. Perhaps a ref could answer?"
},
{
"from": "human",
"value": "Talic: High Ref Talic \n\nCorrect on the readied actions. The fact that you've readied is visible. What you've readied and when is not.\n\nWiros attacked the horse, with a roll of 21. This is enough to hit.\n\nPer the Mounted Combat feat, Krux attempted to negate the hit with a ride check. His ride check result is 27. Thus, his mount's AC becomes 27 for the purposes of that one attack. The attack misses.\n\nAt this point, it's Krux's turn. He takes a five foot stap backwards with his mount (Occupying J8-K9), and attacks. His result of 21 is currently enough to defeat your AC of 16. Damage dealt is 12. Play continues from this point. Krux has used a move action to direct his mount to move, and a standard to attack. Play continues from that point."
},
{
"from": "human",
"value": "gareth: Right, I understand now. It's my first time fighting a mounted opponent.\n Wiros Turn 4 \nI move to J7, and Power Attack the horse again.\nTo hit (1d20+4)[ 22 ] \nIf it threatens (1d20+4)[ 9 ] \nDamage (2d6+8)[ 19 ] \nCritical Hit Damage (2d6+8)[ 15 ] \n Stat Block \n \n Spoiler \nHP 1\nAC 16 Touch 12 FF 14\nFort +5\nRef +2\nWill -1\n "
},
{
"from": "human",
"value": "Tortoise262: That attack misses. I rolled the ride check ahead of time. You can view the spoiler in post #31 if you like, gareth.\n\n 5-Foot Step to J9-K10\n Attack with lance\nAttack: (1d20+9)[ 29 ] \nDamage: (1d8+6)[ 9 ] \n\nRefs: \n Spoiler \nKrux\nHP: 14 / 14\nAC: 19 (touch 11)\n\nHorse\nHP: 22 / 22\nAC: 14 (touch 10)\nRide: (1d20+7)[ 18 ] \n "
},
{
"from": "human",
"value": "gareth: I'm down to -8 hit points. Congratulations on the win, and sorry for all the mistakes."
},
{
"from": "human",
"value": "Tortoise262: Thanks! And same here... starting on the wrong square and whatnot π³"
},
{
"from": "human",
"value": "Talic: High Ref Talic \n Krux Wins, and gets the rewards noted above. "
}
] |
[
{
"from": "system",
"value": "ROLEPLAY_MODE: Develop the plot slowly, always stay in character. Describe all actions in full, elaborate, explicit, graphic, and vivid detail. Mention all relevant sensory perceptions. Keep the story immersive and engaging."
},
{
"from": "human",
"value": "ArenaManager: Arena Tournament, Round 31: Regis vs. Mr. Underhill \n Map: \n Spoiler \n \n \n\n XP Award: 300 XP\n GP Award: 300 GP\n\n Tyreus - Regis \n Bayar - Mr. Underhill \n All Combatants, please roll initiative. "
},
{
"from": "human",
"value": "Bayar: Will buy something soon...just have to decide what...\n\nInitiative: (1d20+5)[ 25 ] \n\nEdit: wow, a natural 20 on initiative...**** !"
},
{
"from": "human",
"value": "Tyreus: I bought two scrolls. (true strike, color spray)\n\nInitiative:\n (1d20+1)[ 20 ] \n\nRegis will start the round riding Max.\n\nStats:\n \n Spoiler \nSpells memorized:\n0-Daze x3\n1-Color spray, Shield, True Strike\n "
},
{
"from": "human",
"value": "Bayar: Ok. Seems like we will have a mounted combat situation...\n\nJust some problems. Your bonus spells per day are only 1, not 2.\nA tip: Armor has arcane failure, but that doesnt mean you cant wear it. Will equip my kobold sorc with one just as soon as he gets another match up.\n\nBuyages: Scrolls (lots of them). 4 X Produce flame ; Magic stone ; Cure Light wounds ; Think that they are enough now...\n\nI will start the round riding my riding dog.\n\nWant some reactive buying? If not, I will go ahead and play my turn..."
},
{
"from": "human",
"value": "Bayar: I will just take my turn then...\n\n Mr Underhill - Round 1 \n \n Spoiler \nI start in O21 mounted on my dog and double-move to B20 (guide with feet, autosucces). ready an action to cast produce flame if LOS is established\n \n\n\nStats:\n \n Spoiler \nHP: 11/11\nAC: 17, T:12, FF:16\nSpells:Guidance, Guidance, CMW\nEntangle, Produce Flame\n "
},
{
"from": "human",
"value": "Tyreus: I'm an illusionist, I get a bonus illusion spell every level but 0. Also I am not wearing any armor, my mount is. Go ahead with your actions, I won't buy anything different."
},
{
"from": "human",
"value": "Tyreus: Spoiler \nMove to M19. Cast shield. Spot check (1d20+2)[ 17 ] Listen check (1d20+2)[ 12 ] \n \n\n\nStats:\n \n Spoiler \nHP: 7/7\nAC: 16, T:16, FF:15\nSpells:\n0-Daze x3\n1-Color spray, *Shield*, True Strike\n "
},
{
"from": "human",
"value": "Bayar: Need LOS first..."
},
{
"from": "human",
"value": "chilepepper: regis \n Spoiler \nno los\n \n\nunderhill \n Spoiler \nno los\n "
},
{
"from": "human",
"value": "Bayar: K\n\n Mr Underhill - round 2 \n \n Spoiler \nMount double-moves to C5. Will redo actions if LOS is established.\nReady action to produce flames if LOS is established.\n \n\n\nStats:\n \n Spoiler \nHP: 11/11\nAC: 17, T:12, FF:16\nSpells:Guidance, Guidance, CMW\nEntangle, Produce Flame\n \n\n\nYour turn, unless LOS is established."
},
{
"from": "human",
"value": "chilepepper: ref chilepepper \n\nregis \n Spoiler \nno los\n \n\nunderhill \n Spoiler \nno los\n "
},
{
"from": "human",
"value": "Tyreus: Spoiler \nWill hold action to cast color spray if Mr. Underhill comes within 15ft.\n \n\n\nListen check\n (1d20+2)[ 22 ] "
},
{
"from": "human",
"value": "Bayar: Mr Underhill - Round 3 \n \n Spoiler \nmount double-moves to S4. I ready an action to cast produce flames in case LOS is established. He might be in my spawn zone by now, since he is mounted too. But I doubt tat he entered the cursed barn of doom...\n \n\n\nStats:\n \n Spoiler \nHP: 11/11\nAC: 17, T:12, FF:16\nSpells:Guidance, Guidance, CMW\nEntangle, Produce Flame\n "
},
{
"from": "human",
"value": "Tyreus: Round 3 \n\nRefs:\n \n Spoiler \nWill double move to L10. Continue holding action to cast colorspray until Mr. Underhill comes within 15ft\n \n\n\nStats:\n \n Spoiler \nHP: 7/7\nAC: 16, T:16, FF:15\nSpells:\n0-Daze x3\n1-Color spray, *Shield*, True Strike\n "
},
{
"from": "human",
"value": "ArenaManager: GM Kyeudo \n\n@Mr. Underhill\n \n Spoiler \n\nNo LoS\n \n\n\n@Regis\n \n Spoiler \n\nNo LoS\n "
},
{
"from": "human",
"value": "Bayar: Mr Underhill - Round 4 \n \n Spoiler \nSince there is no LOS, I should assume that he is in my spawn. Unless he went suicidal and entered the cursed barn of doom (I like saying that π ). There is no way he could have climbed the barn π\n\nMount moves to O2. I ready an action to cast produce flames in case LOS is established. If I stay here I may wait for him to make a mistake and blow the living daylights out of him.\n\nOh, and i found a cool new spell in a unlikely sourcebook that would have given me the upper hand...against anyone.\n \n\n\nDone unless LOS is established.\n\nStats:\n \n Spoiler \nHP: 11/11\nAC: 17, T:12, FF:16\nSpells:Guidance, Guidance, CMW\nEntangle, Produce Flame\n "
},
{
"from": "human",
"value": "chilepepper: refs \n Spoiler \nSince Regis didn't hide, underhill doesn't need to spot.\n \n\n\nLoS is established. Underhill is mounted in O2. Regis is mounted in L10.\n\nIt is still Underhill's turn."
},
{
"from": "human",
"value": "Bayar: So, I start casting a spell and end my turn. You can see a flame in my hand."
},
{
"from": "human",
"value": "Mavian: High Ref Mav:\n\nDue to not posting in the required time limits, Tyreus is disqualified and Bayar is awarded the win in this match. "
}
] |
[
{
"from": "system",
"value": "ROLEPLAY_MODE: Develop the plot slowly, always stay in character. Describe all actions in full, elaborate, explicit, graphic, and vivid detail. Mention all relevant sensory perceptions. Keep the story immersive and engaging."
},
{
"from": "human",
"value": "ArenaManager: Arena Tournament, Round 28: Andoris vs. Stormcloud \n Map: \n Spoiler \n\n \n \n\n XP Award: 300 XP\n GP Award: 300 GP\n\n munismortal - Andoris \n Dragonstar - Stormcloud \n All Combatants, please roll initiative. "
},
{
"from": "human",
"value": "Dragonstar: initiative - (1d20-4)[ 3 ] \n\nI may purchase a couple of things before taking my first turn."
},
{
"from": "human",
"value": "munimortal: Initiative (1d20+2)[ 10 ] "
},
{
"from": "human",
"value": "munimortal: Spoiler \nStart in M2 Run to E10 (changed from F11 which is illegal move)\n \n\nYou are up"
},
{
"from": "human",
"value": "Dragonstar: No extra purchases were made.\n\n \n Spoiler \nBegin in M25, greatsword in hand. Double move to K15.\n \n\n\nYou may go."
},
{
"from": "human",
"value": "munimortal: refs....\n \n Spoiler \n Move action remove potion of invisibility and drink it\n \n\n\nyour up"
},
{
"from": "human",
"value": "Talic: High Ref Talic \n\nLOS Check.\nRound 2 (next up is Stormcloud)\n\nAndoris: \n Spoiler \nFrom your position in E10, you have no LoS. Your current status condition is: Invisible.\n \n\nStormcloud: \n Spoiler \nFrom your position in K15, you have no LoS.\n \n\n\nStormcloud is up. Outermost ring is under water, considered shallow."
},
{
"from": "human",
"value": "Dragonstar: Spoiler \ndouble move to H8\n \n\n\nPass turn."
},
{
"from": "human",
"value": "munimortal: Spoiler \nStart in E10 move to G17\n \n\nyou are up"
},
{
"from": "human",
"value": "Dragonstar: Spoiler \nDouble move to G18\n \n\n\nYou may go.\n\nEnd round 3."
},
{
"from": "human",
"value": "Talic: High Ref Talic \n\nThink it's about time for an LOS check? I do. Mainly cause we have to back this train up a little bit.\n\n@Andoris: \n Spoiler \nFrom your position in E10, you see Stormcloud come around the corner to your north, ending in H8. You are currently still invisible.\n \n\n\n@Stormcloud: \n Spoiler \nFrom your poisiton in H8, you have no LOS.\n \n\n\nMatch is rewound to the beginning of round 3. Island sinks a bit, Andoris is up."
},
{
"from": "human",
"value": "munimortal: Andoris Appears in E10 as he fires off a magic Missle\n\nDamage [rolld]1d4+5[/roll]\nAnd then disappears again as he moves south.\nRefs...\n[spoiler] And ends in F13[/roll]"
},
{
"from": "human",
"value": "munimortal: whoops...\n\nDamage (1d4+5)[ 7 ] "
},
{
"from": "human",
"value": "Dragonstar: Ah, so back into round 3 then... close to F12 and strike with my greatsword.\n\n attack - (1d20+2)[ 5 ] for a potential damage - (3d6+4)[ 17 ] \n\nstats: \n Spoiler \nLocation: F12\nHP 5/12\nAC 17, T 13, FF 15\nFort +4, Ref +2, Will +2\n \n\n\nYou may go."
},
{
"from": "human",
"value": "munimortal: Take A 5 Ft Step to F14 and cast Magic Missle\n\nDamage (1d4+5)[ 8 ] "
},
{
"from": "human",
"value": "Bayar: Ref Bayar \n\nyou know, it would be extremely helpful if you guys would post character names, round numbers, stat blocks, starting positions of your moves and such, so that a ref wont have to dig up the whole thread.\n\nI cant even process this match. That is the level of messiness."
},
{
"from": "human",
"value": "Talic: High Ref Talic \n\nI'll take it, I've been following the match.\n\nLooks like, thus far, Andoris has slung 2 Magic Missiles at Stormcloud. The first way for 7, 2nd was for 8.\n\nBetween the two missiles, Stormcloud attempted an attack for a rather substantial sum of damage, but swung rather wide.\n\nAll movement is legal. Andoris has done enough damage to render Stormcloud unconscious.\n\nUnless any player/judge/etc wishes to dispute this...\n\n Andoris is declared the winner, and receives the prizes noted above. "
}
] |
[
{
"from": "system",
"value": "ROLEPLAY_MODE: Develop the plot slowly, always stay in character. Describe all actions in full, elaborate, explicit, graphic, and vivid detail. Mention all relevant sensory perceptions. Keep the story immersive and engaging."
},
{
"from": "human",
"value": "ArenaManager: Arena Tournament, Round 36: Yoshi vs. Leaf \n Map: \n Spoiler \n\n \n \n\n XP Award: 300 XP\n GP Award: 300 GP\n\n Mavian - Yoshi \n Maurkov - Leaf \n All Combatants, please roll initiative. "
},
{
"from": "human",
"value": "Mavian: Looking at your sheet, I'm assuming Magic Stone is for when you cast the spell with the same name, correct?\n\nInitiative: (1d20+4)[ 7 ] "
},
{
"from": "human",
"value": "Maurkov: Re: Magic Stone, correct.\n\nSpell List \n Spoiler \n0:Guidance, Guidance, Virtue; 1: Cure Light Wounds, Magic Stone\n \n\n\nLeaf starts mounted in Y14 with one hand using a shield and the other hand empty.\n\n Init - (1d20+3)[ 9 ] "
},
{
"from": "human",
"value": "Mavian: I'll be starting in B14\n\nAnd I won't be purchasing anything.\n\nFor Refs:\n \n Spoiler \n\nIncreasing my speed to 40 through use of my Camadine Monk Feat.\n "
},
{
"from": "human",
"value": "Maurkov: Leaf round 1\n\n ride, guide with knees - (1d20+2)[ 5 ] \n\nLeaf rides to X22 (40') and casts a spell. \n Spoiler \nCast (shared)Guidance\n \nStatus \n Spoiler \nPosition X22(mounted) AC18 HP10 Spells: Guidance[10]\n \n\n\nDone."
},
{
"from": "human",
"value": "Mavian: Yoshi - Round 1\n\nDouble Move to H24\n\nEnd of Turn:\n\nStats for Refs:\n \n Spoiler \n\nHp:6/6 Note, Dr 3/Lawful\nAC:21\nSpeed:40\nPosition:H24\nShuriken: 9\n "
},
{
"from": "human",
"value": "Maurkov: Leaf round 2\n\n ride, guide with knees - (1d20+2)[ 6 ] IFF successful,\nLeaf rides around the corner and behind a pillar (X25->X24->Q25, 45') while casting a long spell.\n\nConcentration check spoilered because I don't think you'd know the result. \n Spoiler \n concentration check to cast while riding - (1d20+5)[ 7 ] \n \n\n\nDone."
},
{
"from": "human",
"value": "Mavian: Move to P22 and throw a Shuriken at you.\n\nMove Action: H24 to P22\nStandard Action: Throw a Shuriken\n\nAttack Roll: (1d20+6)[ 12 ] \nDamage: 1 + (1d6)[ 6 ] Skirmish\n\nEnd of Turn:\n\nStats for Refs:\n \n Spoiler \n\nHp:6/6 Note, Dr 3/Lawful\nAC:21\nSpeed:40\nPosition:P22\nShuriken: 8\n "
},
{
"from": "human",
"value": "Maurkov: P22 contains a pillar (on my map), and is more than 30' away from H24."
},
{
"from": "human",
"value": "Mavian: Doh, I meant P23. And your right, its 40ft from H24."
},
{
"from": "human",
"value": "Maurkov: But your speed is 30, so it requires a double move to reach P23, right?\n\nEdit: And was your first move legal?"
},
{
"from": "human",
"value": "Mavian: My speed is actually 40, due to Carmandine Monk"
},
{
"from": "human",
"value": "Maurkov: Leaf round 3\n\nLeaf fails to complete his spell. I forgot to specify which spell he was exchanging for a spontaneous SNA I, so you can choose: CLW or Magic Stone.\n\n ride, guide with knees - (1d20+2)[ 18 ] \nIf successful, draw and throw an alchemists' fire. (1d20+6)[ 15 ] (incl+1 for guidance) (1d6)[ 3 ] .\nThen ride, Q25->R24->X24->X23 (40')\n\nEdit: How average. Done.\n Edit2: I don't have the splash rules in front of me. If you do, feel free to roll them. nm. Found them."
},
{
"from": "human",
"value": "Maurkov: splash dir, 1 equals W - (1d8)[ 4 ] then clockwise....\n\nLooks like O24. Take 1."
},
{
"from": "human",
"value": "Mavian: You can pick, which ever one you were originally planning on dropping works for me\n\nYoshi - Round 3\n\nMove Action: P23 to X24\nStandard Action: Attempt to pull you out of the saddle with a Trip\nTouch Attack: (1d20+1)[ 6 ] - This provokes an AOO if you have a weapon that threatens.\nTrip: (1d20+1)[ 18 ] We each have a negative -4 on the check, so I didn't add it in. You can defend with a Dex, Ride, or Strength Check.\n\nEnd of Turn:\n\nStats for Refs:\n \n Spoiler \n\nHp:5/6 Note, Dr 3/Lawful\nAC:21\nSpeed:40\nPosition:X23\nShuriken: 8\n "
},
{
"from": "human",
"value": "Maurkov: Leaf round 4\n\n ride, guide with knees - (1d20+2)[ 20 ] (I really need a saddle)\n ride, fight with warhound - (1d20+2)[ 5 ] miss \n\nThe riding dog snaps at the diminutive demonling. (1d20+4)[ 15 ] (incl guidance) (1d6+3)[ 4 ] trip - (1d20+2)[ 10 ] \n IFF both ride checks are successful, the dog will retreat 5' (X22), and Leaf will draw and use another alchemists' fire (1d20+5)[ 20 ] (1d6)[ 4 ] miss, 1 equals east - (1d8)[ 7 ] . If either ride check fails, Leaf will instead go full defense, and they retreat to Y15 (drawing an AoO).\n\nAnd the traded spell was.... \n Spoiler \nCLW\n \n\nstatus \n Spoiler \nLocation Y15, AC 22, HP 10/10 active spells: none Cast spells: CLW, Guidance\n "
},
{
"from": "human",
"value": "Mavian: I'll once again attempt to pull you off your mount with my AOO\n\nTouch Attack: (1d20+1)[ 3 ] \nTrip: (1d20+1)[ 12 ] "
},
{
"from": "human",
"value": "Mavian: Apparently, Todd gets all the good rolls *mutters*\n\nMove Action: X24 to X16\nStandard Action: Attempt to trip you, you have cover though\nTouch Attack: (1d20+1)[ 14 ] \nTrip: (1d20+1)[ 11 ] \n\nEnd of Turn:\n\nStats for Refs:\n \n Spoiler \n\nHp:5/6 Note, Dr 3/Lawful\nAC:21\nSpeed:40\nPosition:X23\nShuriken: 8\n "
},
{
"from": "human",
"value": "Maurkov: Leaf round 5\n\n ride, guide with knees - (1d20+2)[ 11 ] \n\nIf the ride check was successful, back up to Z7 and start a long spell. Otherwise, double move to T3. \n\nDone."
},
{
"from": "human",
"value": "Mavian: Yoshi - Round 5\n\nMove Action: X16 to Z9\nStandard Action: Throw a shuriken at you\n\nAttack: (1d20+6)[ 11 ] \nDamage: 1+ (1d6)[ 1 ] Skirmish\n\nEnd of Turn:\n\nStats for Refs:\n \n Spoiler \n\nHp:5/6 Note, Dr 3/Lawful\nAC:21\nSpeed:40\nPosition: Z9\nShuriken: 7\n "
},
{
"from": "human",
"value": "Maurkov: Leaf \n ride guide w knees - (1d20+2)[ 16 ] \n ride fight with warhound - (1d20+2)[ 18 ] \n\nLeaf completes his spell, summoning a wolf (Z12), which immediately charges. (1d20+10)[ 21 ] (1d6+4)[ 7 ] trip - (1d20+3)[ 5 ] .\n\nThen Leaf brings the dog forward. (1d20+5)[ 11 ] (incl. flank. If target is prone, add 4) (1d6+3)[ 9 ] trip - (1d20+2)[ 12 ] .\n\nI'll see how those resolve before taking additional actions."
},
{
"from": "human",
"value": "Mavian: Trip Defense: (1d20+1)[ 21 ] \n\nYour dog misses either way."
},
{
"from": "human",
"value": "Maurkov: Leaf round 5b\n\n ride, rapid dismount - (1d20+2)[ 6 ] \n\n5' step to Z7, draw alchemists' fire. If the ride check was successful, Leaf still has a standard action remaining. \n \"Surrender. You can't win now.\" \n\nDone."
},
{
"from": "human",
"value": "Mavian: Yoshi - Round 6\n\nMove Action: Z9 to Y9 Tumble Check: (1d20+8)[ 14 ] (DC17) Y9 to X8 Tumble Check: (1d20+8)[ 9 ] (DC15)\nto Y7\n\nBoth your pets get AoO's"
},
{
"from": "human",
"value": "Maurkov: AoO wolf - (1d20+10)[ 25 ] (incl flank) (1d6+4)[ 7 ] trip - (1d20+3)[ 7 ] \n AoO dog - (1d20+5)[ 12 ] (incl flank) (1d6+3)[ 4 ] trip - (1d20+2)[ 11 ] "
},
{
"from": "human",
"value": "Mavian: And thats game."
},
{
"from": "human",
"value": "Maurkov: gg. I think the RNG had it out for you.\n\nNow we wait for the other matches to get past the roll initiative step...."
},
{
"from": "human",
"value": "Talic: High Ref Talic \n\nWow. That was... quick.\n\n Leaf wins, and gets the rewards noted above. Yeah, the ones posted about 25 hours ago. "
},
{
"from": "human",
"value": "theterran: Yikes...this one's already done...and my opponent hasn't even responded to the thread yet! π©"
}
] |
[
{
"from": "system",
"value": "ROLEPLAY_MODE: Develop the plot slowly, always stay in character. Describe all actions in full, elaborate, explicit, graphic, and vivid detail. Mention all relevant sensory perceptions. Keep the story immersive and engaging."
},
{
"from": "human",
"value": "ArenaManager: Arena Tournament, Round 29: Gildean vs. Heleroen \n Map: \n Spoiler \n \n\nExtra notes: Houses are on average 20 feet high (just use that average figure all over the house), hay piles are up to 10 feet high against the walls. And, I don't care whether you're immune to sanctuary effects, you are not immune to the arena's sanctuary effect. Creatures summoned during the 1st round are also affected by the sanctuary effect.\n \n\n XP Award: 300 XP\n GP Award: 300 GP\n\n Rodgin - Gildean \n Neftren - Heleroen \n All Combatants, please roll initiative. "
},
{
"from": "human",
"value": "Neftren: I won't be around to post after this post, except for maybe tonight. I'll be back on Thursday so... this is my advance notice. I will roll initiative though.\n\n (1d20+5)[ 12 ] for Initiative."
},
{
"from": "human",
"value": "Talic: High Ref Talic \n Heleroen wins, by virtue of being the only one who acknowledged the thread. Collect your prizes, and be on yer way. "
}
] |
[
{
"from": "system",
"value": "ROLEPLAY_MODE: Develop the plot slowly, always stay in character. Describe all actions in full, elaborate, explicit, graphic, and vivid detail. Mention all relevant sensory perceptions. Keep the story immersive and engaging."
},
{
"from": "human",
"value": "ArenaManager: Arena Tournament, Round 33: Kepeskjhank vs. Running Fist \n Map: \n Spoiler \n\n \n \n\n XP Award: 300 XP\n GP Award: 300 GP\n\n Kepeskjhank - Corsair420 \n KaganMonk - Running Fist \n All Combatants, please roll initiative. "
},
{
"from": "human",
"value": "KaganMonk: Nothing to buy.\n Initiative - (d20+2)[ 7 ] \n\nLost to a barbarian last round. And now I have to face Magic Missiles. Great.\n\nEdit: Start in Y13 with shurikens in hand."
},
{
"from": "human",
"value": "KaganMonk: I hate to win by DQ, but unless Corsair shows up, I guess I will."
},
{
"from": "human",
"value": "Corsair420: Dammit sorry\n\nInit: (1d20+2)[ 22 ] \n\ndidn't check the waiting room to see if any rounds had been updated in a coulpe days"
},
{
"from": "human",
"value": "Corsair420: ok before the match starts i'm going to prepare my Bloodquickening of tiamat\n\n\nthen for my action i'll ready an action\n\n \n Spoiler \nready action to cast magic missile upon LoE\n "
},
{
"from": "human",
"value": "Bayar: Ref Bayar \n\nA statblock would be excelent."
},
{
"from": "human",
"value": "KaganMonk: Your starting location would be nice.\n\nI move in your direction...\n \n Spoiler \nMove to S13\n Hide - (d20+2)[ 4 ] \n MS - (d20+2)[ 17 ] \nDesignate Kepeskjhank for Dodge\n \n\n\nAnd since the match has now started\nStats:\n \n Spoiler \nLocation: S13\nHP: 8/8\nAC: 16/16/14 (10+4Wis+2Dex)\n "
},
{
"from": "human",
"value": "Corsair420: sorry again forgot to subscribe to match\n\nStarting in A13 and maintaining My ready action\n\n\nStats:\n \n Spoiler \nCoord: A13\nHP:7\nAC: 16\nBloodquickening of Tiamat is active(+2d6 on spells vs good alignment)\n "
},
{
"from": "human",
"value": "KaganMonk: Spoiler \nMove to O9\n Hide - (d20+2)[ 20 ] \n MS - (d20+2)[ 11 ] \n \n\n\nStats:\n \n Spoiler \nLocation:O9\nHP: 8/8\nAC: 16/16/14 (10+4Wis+2Dex)\nSaves: 2/4/6\n \n\n\nDone"
},
{
"from": "human",
"value": "Corsair420: Same as last round, we can just speed this up and get to the fighting cause i'm not going to move until I see him. Maintain my ready action"
},
{
"from": "human",
"value": "KaganMonk: Spoiler \nAlright, so I eventually make it to F11. Now is when I wish I was psionic and had crooked charge.\n \n\n\nI move out to F13 (10ft) then to B13 (20ft) and strike with stunning fist.\n\n Attack - (d20+2)[ 19 ] \n Damage - (d6+2)[ 5 ] \n\nMake a DC15 Fort Save or be stunned until my next turn"
},
{
"from": "human",
"value": "Maurkov: Ref Maurkov \n\nI'm not sure why you need a ref here. LoE is established when Running Fist reaches F13, triggering the readied action."
},
{
"from": "human",
"value": "Corsair420: I didn't look at the map so i didn't know when he reached my LoE\n\nanyway, my magic missile goes off\n\nDMG: (1d4+3)[ 5 ] + (2d6)[ 10 ] for bloodquickening vs good alignment"
},
{
"from": "human",
"value": "KaganMonk: And yep, magic missile is the cheapest way to eliminate your opponent. Why you even have other spells listed, I have no idea."
},
{
"from": "human",
"value": "Talic: High Ref Talic \n Kepeskjhank wins, and may collect his prizes at the door. "
},
{
"from": "human",
"value": "Corsair420: why used a ranged touch attack and chance a miss when i can use magic missile and ensure a hit"
}
] |
[
{
"from": "system",
"value": "ROLEPLAY_MODE: Develop the plot slowly, always stay in character. Describe all actions in full, elaborate, explicit, graphic, and vivid detail. Mention all relevant sensory perceptions. Keep the story immersive and engaging."
},
{
"from": "human",
"value": "Abardam: The town of Oakhurst has been plagued by monsters. Small monstrous creatures have been harassing Oakhurst at night, stealing chickens, killing sheep, breaking windows and fence posts, and otherwise making nuisances of themselves. The villagers havenβt seen the creatures except for red eyes glowing in the darkness, but the creatures left behind three-toed clawed track marked with lines indicating tails.\n\nTeren IV, the elder, begs your help. 4 gold pieces each, and four sacks of grain. It isn't much, but it's all they can afford. You accept because you are brave adventurers.\n\nOn the fourth day, you set out. Riardon Brightvale tracks the most recent trail, made by four of the creatures to a cave four miles to the north. There is a faint glow coming from the inside.\n\n------------------------------------------------------\n\nWhile in combat, please post an information block like so:\n\nTIRA DUSKMEADOW\nHP: 28/28; HEALING SURGE HP: 7; HEALING SURGES: 9/9\nAC: 15; FORTITUDE: 13; REFLEX: 13; WILL: 15\nINITIATIVE: +0; SPEED: 6\nENCOUNTER: Witchfire\nDAILY: Curse of the Dark Dream\nWEAPON FOR OPPORTUNITY ATTACKS: Dagger +3, 1d4\n\nand cross out your encounter and daily powers with the strikethrough ([s][/s]) once you've used them.\n\nAll rolls are done by you, with the board's roller. Try to keep this moving as fast as possible, which means about one round a day while in combat. If you want you can also post future actions."
},
{
"from": "human",
"value": "Silkenfist: Skamos follows the Ranger, trying to keep himself in the middle of the marching group and constantly suppressing the thought of them being overpaid exterminators. When the cave appears before them, he stops in his tracks, wets a finger and holds it up to determine the wind direction.\n \"Sh...forest boy. Can you perceive anything from inside there?\" \n\nSkamos Redmoon\nHP: 20/20; HEALING SURGE HP: 5; HEALING SURGES: 6/6\nAC: 15; FORTITUDE: 10; REFLEX: 15; WILL: 13\nINITIATIVE: +2; SPEED: 6\nENCOUNTER: Force Orb, Infernal Wrath\nDAILY: Sleep\nWEAPON FOR OPPORTUNITY ATTACKS: Dagger +3, 1d4"
},
{
"from": "human",
"value": "Duke of URL: Erais The Sunlord \n Rewards be damned, these people need help, and the power of Amaunator will be of great use here. He says nothing aloud, but holds his mace at the ready in case it is needed. He'll let the true warriors go ahead of him, but he'll stay close to the front to provide rapid support.\n\n(( I'd also add action points to the stat block, putting mine up now for easy reference later; Healing Word can be used 2x per encounter, so I've simply added it twice. ))\n\nERAIS THE SUNLORD\nHP: 24/24; HEALING SURGE HP: 6; HEALING SURGES: 8/8\nAC: 16; FORTITUDE: 13; REFLEX: 12; WILL: 17\nINITIATIVE: +1; SPEED: 5; ACTION POINTS: 1\nENCOUNTER: Cause Fear, Channel Divinity, Healing Word, Healing Word\nDAILY: Cascade of Light\nWEAPON FOR OPPORTUNITY ATTACKS: Mace +4, 1d8+2 (+1 damage if 2-handed)"
},
{
"from": "human",
"value": "Neftren: Riardon Brightvale \n\n\" So... nice weather we're having. \" The Eladrin ranger shifts a bit.\n\n \n Spoiler \nStill working out the statblock and sheet stuff. Will get that up later. Also a bit short on time, which is why the short post.\n "
},
{
"from": "human",
"value": "GryffonDurime: Tira Duskmeadow \n \"Does anyone else hear blue?\" Tira offers up to no one in particular in her usual, shadowy voice. \"Or maybe...\" she pauses, sniffing the air like wine. \"No, orange. Definitely orange.\" \n \n Spoiler \n\nSo nice to have mine done for me.\nTIRA DUSKMEADOW\nHP: 28/28; HEALING SURGE HP: 7; HEALING SURGES: 9/9\nAC: 15; FORTITUDE: 13; REFLEX: 13; WILL: 15\nINITIATIVE: +0; SPEED: 6\nENCOUNTER: Witchfire\nDAILY: Curse of the Dark Dream\nWEAPON FOR OPPORTUNITY ATTACKS: Dagger +3, 1d4\n "
},
{
"from": "human",
"value": "MammonAzrael: Corrin Reedson \n\nFollowing just behind Riardon, Corrin laughs at his attempted humor. \"Yes, well lets see if we can't get rid of the rainclouds that are tormenting that poor village.\" \n \n Spoiler \nCorrin Reedson\nHP: 27/27; HEALING SURGE HP: 6; HEALING SURGES: 11/11\nAC: 20; FORTITUDE: 13; REFLEX: 14; WILL: 16\nINITIATIVE: +1; SPEED: 5; ACTION POINTS: 1\nENCOUNTER: Channel Divinity: Divine Mettle or Divine Strength, Second Chance, Shielding Smite\nDAILY: On Pain of Death\nWEAPON FOR OPPORTUNITY ATTACKS: Shortsword +5 vs. AC, 1d6+2\n "
},
{
"from": "human",
"value": "Neftren: Riardon \n\n\" So what are we going to do about them creatures in there? \"\n\n \n Spoiler \nRiardon Brightvale\nHP: 23/23; Healing Surge HP: 5; Healing Surges/Day: 6/6\nAC: 17; Fortitude: 13; Reflex: 15; Will: 13\nInitiative: +4; Speed: 6 Squares\nEncounter: Fox's Cunning\nDAILY: Split the Tree\nWeapon for Opportunity Attacks: Longbow, +6 vs. AC, 1d10+4 Damage\n "
},
{
"from": "human",
"value": "Silkenfist: Skamos \n\nThe wizard shrugs. \"Well I guess ...\" his speech becomes slow and poignant \"we are being paid to rid the town of those creatures so this is probably what we are going to do. Easiest and most reliable would be to make a nice cozy fire at the entrance, then shoot everthing that flees from the smoke. Then we wait until the air is clear again, run down the cave, take care of eventual survivors, and collect some trophies as proof for our glorious victory.\" He looks at the others and picks up a dry twig from the ground ostentatiously. \"Everyone in favor may grab a twig herself.\" \n\nSkamos Redmoon\nHP: 20/20; HEALING SURGE HP: 5; HEALING SURGES: 6/6\nAC: 15; FORTITUDE: 10; REFLEX: 15; WILL: 13\nINITIATIVE: +2; SPEED: 6\nENCOUNTER: Force Orb, Infernal Wrath\nDAILY: Sleep\nWEAPON FOR OPPORTUNITY ATTACKS: Dagger +3, 1d4"
},
{
"from": "human",
"value": "MammonAzrael: Corrin Reedson \n \"Don't be so hasty Skamos! We don't know just how many of these things are in there, and they may be fully able to retaliate with arrows of their own.\" Looking down the dark entrance, Corrin shakes his head. \"On top of that, we have no idea how large that cavern is, and the fire may do nothing more than take away our advantage of surprise. Especially since it appears that whatever is in there already has a fire going. I think our wisest course is to go in quietly, and see what we're up against, first.\" \n \n Spoiler \nCorrin Reedson\nHP: 27/27; HEALING SURGE HP: 6; HEALING SURGES: 11/11\nAC: 20; FORTITUDE: 13; REFLEX: 14; WILL: 16\nINITIATIVE: +1; SPEED: 5; ACTION POINTS: 1\nENCOUNTER: Channel Divinity: Divine Mettle or Divine Strength, Second Chance, Shielding Smite\nDAILY: On Pain of Death\nWEAPON FOR OPPORTUNITY ATTACKS: Shortsword +5 vs. AC, 1d6+2\n "
},
{
"from": "human",
"value": "Silkenfist: Skamos \n \"Yes...that was pretty much what I figured.\" Skamos crosses his arms and leans against a tree, staring at the air above the cave. \"There might be Archers inside, sure. But I'd like to see the Archer who is able to fire arrows while breathing black smoke. Also, I am sure that claiming the element of surprise for us will be speculative, at best. We enter those creatures' home and I am sure that they will smell us before we will be able to see them.\" He sighs and looks directly at Corrin: \"If you prefer to fight those creatures gallantly on equal terms, then just say so. Personally, I'm not above obtaining all the advantage I can get.\" \n\n\nSkamos Redmoon\nHP: 20/20; HEALING SURGE HP: 5; HEALING SURGES: 6/6\nAC: 15; FORTITUDE: 10; REFLEX: 15; WILL: 13\nINITIATIVE: +2; SPEED: 6\nENCOUNTER: Force Orb, Infernal Wrath\nDAILY: Sleep\nWEAPON FOR OPPORTUNITY ATTACKS: Dagger +3, 1d4"
},
{
"from": "human",
"value": "Duke of URL: Erais \n \"Is the wind even blowing into the cave? It seems like such a plan relies on too many assumptions about what is in there. We should head inside instead to see what we're up against.\" "
},
{
"from": "human",
"value": "MammonAzrael: Corrin Reedson \n \"Well put Erais. I have no problem with obtaining the advantage, Skamos. And gallantry is for the tourney ring, not the battlefield.\" \n \n Spoiler \nCorrin Reedson\nHP: 27/27; HEALING SURGE HP: 6; HEALING SURGES: 11/11\nAC: 20; FORTITUDE: 13; REFLEX: 14; WILL: 16\nINITIATIVE: +1; SPEED: 5; ACTION POINTS: 1\nENCOUNTER: Channel Divinity: Divine Mettle or Divine Strength, Second Chance, Shielding Smite\nDAILY: On Pain of Death\nWEAPON FOR OPPORTUNITY ATTACKS: Shortsword +5 vs. AC, 1d6+2\n\nOoC: Have we lost our DM? I know we still don't have a fighter...I hope this picks up.\n "
},
{
"from": "human",
"value": "Silkenfist: Skamos\n\nThe wizard sighs loudly while looking into the forest absent-mindedly. \"I see your arguments. But still I'm not convinced. So far the worst case is that it doesn't work and we still would have to defeat the monsters inside the cave. Or are you actually planning to sneak up on them in there?\" \n\n\nSkamos Redmoon\nHP: 20/20; HEALING SURGE HP: 5; HEALING SURGES: 6/6\nAC: 15; FORTITUDE: 10; REFLEX: 15; WILL: 13\nINITIATIVE: +2; SPEED: 6\nENCOUNTER: Force Orb, Infernal Wrath\nDAILY: Sleep\nWEAPON FOR OPPORTUNITY ATTACKS: Dagger +3, 1d4"
},
{
"from": "human",
"value": "Neftren: Riardon \n\n\" Well... they are the creatures we're supposed to be exterminating. Right? \"\n\n \n Spoiler \nRiardon Brightvale\nHP: 23/23; Healing Surge HP: 5; Healing Surges/Day: 6/6\nAC: 17; Fortitude: 13; Reflex: 15; Will: 13\nInitiative: +4; Speed: 6 Squares\nEncounter: Fox's Cunning\nDAILY: Split the Tree\nWeapon for Opportunity Attacks: Longbow, +6 vs. AC, 1d10+4 Damage\n "
}
] |
[
{
"from": "system",
"value": "ROLEPLAY_MODE: Develop the plot slowly, always stay in character. Describe all actions in full, elaborate, explicit, graphic, and vivid detail. Mention all relevant sensory perceptions. Keep the story immersive and engaging."
},
{
"from": "human",
"value": "ArenaManager: Arena Tournament, Round 29: Xantaal vs. Heleroen \n Map: \n Spoiler \n \n\nExtra notes: Houses are on average 20 feet high (just use that average figure all over the house), hay piles are up to 10 feet high against the walls. And, I don't care whether you're immune to sanctuary effects, you are not immune to the arena's sanctuary effect. Creatures summoned during the 1st round are also affected by the sanctuary effect.\n \n\n XP Award: 300 XP\n GP Award: 300 GP\n\n stupnick - Xantaal \n Neftren - Heleroen \n All Combatants, please roll initiative. "
},
{
"from": "human",
"value": "Neftren: Initiative: (1d20+5)[ 8 ] "
},
{
"from": "human",
"value": "stupnick: Initiative (1d20+2)[ 5 ] "
},
{
"from": "human",
"value": "Neftren: Didn't I just fight you...?\n\nHeleroen takes the opportunity to move to C7\n\nFor Refs: \n Spoiler \nHe will also ready an action to attack Xantaal as soon as the Sanctuary effect ends.\n \n\n\nEnd turn."
},
{
"from": "human",
"value": "stupnick: heh... i think our other characters did.\n\nstarting in W11, Skeleton in W10\n\nI am casting a spell\n\nSkeleton will be doing an all out run to D8\n\nfor ref's\n \n Spoiler \n\ncasting false life +11 hp for 1 hour\n \n\n\nstats\n \n Spoiler \n\nMe\nHP 6\nTemp HP 11\nAC 12, touch 12, flat-footed 10\nSpells magic missile x2, Inflict Light Wounds x1, Ray of Frost x2, touch of Fatigue x1\n\nSkeleton\nHP 12\nArmor Class: 18 (+3 armor, +1 Dex, +2 natural, +2 heavy wooden shield), touch 11, flat-footed 17\nSpecial Qualities: Damage reduction 5/bludgeoning, darkvision 60 ft., immunity to cold, undead traits\n "
},
{
"from": "human",
"value": "Neftren: I will take a five foot step backwards, and then rapid shot you.\n\n (1d20+6)[ 18 ] to Hit\n (1d6)[ 2 ] Damage\n\nEnd Turn."
},
{
"from": "human",
"value": "stupnick: yup, you hit, 2 points of damage noted.\n\nSkeleton takes a 5 ft step forward and swings on you. now occupying C7\n Attack - (1d20+1)[ 2 ] \n Damage - (1d8+1)[ 3 ] \n\ni will move forward to Q11, and cast a spell\n Magic Missle - (1d4+1)[ 3 ] \n\nstats\n \n Spoiler \n\nMe\nHP 4/6\nTemp HP 11\nAC 12, touch 12, flat-footed 10\nSpells magic missile x1, Inflict Light Wounds x1, Ray of Frost x2, touch of Fatigue x1\n\nSkeleton\nHP 12\nArmor Class: 18 (+3 armor, +1 Dex, +2 natural, +2 heavy wooden shield), touch 11, flat-footed 17\nSpecial Qualities: Damage reduction 5/bludgeoning, darkvision 60 ft., immunity to cold, undead traits\n \n\n\nEDIT: wow what an attack roll : p"
},
{
"from": "human",
"value": "Neftren: Another five foot step to A7 and shoot you again! Erm. Wow I realize I didn't do a second attack. This time I'm rapid shotting you.\n\n (1d20+4)[ 8 ] to Hit\n (1d6)[ 4 ] Damage\n\n (1d20+4)[ 8 ] to Hit\n (1d6)[ 6 ] Damage\n\nEnd turn."
},
{
"from": "human",
"value": "stupnick: Skeleton takes a 5 ft step forward and swings on you. now occupying B7\n Attack - (1d20+1)[ 14 ] \n Damage - (1d8+1)[ 9 ] \n\ni will move forward to L8, and cast a spell\n Magic Missile - (1d4+1)[ 5 ] \n\nstats\n \n Spoiler \n\nMe\nHP 4/6\nTemp HP 11\nAC 12, touch 12, flat-footed 10\nSpells Inflict Light Wounds x1, Ray of Frost x2, touch of Fatigue x1\n\nSkeleton\nHP 12\nArmor Class: 18 (+3 armor, +1 Dex, +2 natural, +2 heavy wooden shield), touch 11, flat-footed 17\nSpecial Qualities: Damage reduction 5/bludgeoning, darkvision 60 ft., immunity to cold, undead traits\n "
},
{
"from": "human",
"value": "Neftren: Move to A11, Tumbling to avoid the AoO and then shooting you.\n\nTumble Check: (1d20+8)[ 12 ] \n (1d20+6)[ 15 ] \n (1d6)[ 2 ] \n\nEnd Turn."
},
{
"from": "human",
"value": "stupnick: i do believe that failed the tumble check DC, AoO from the skeleton on you\n Attack - (1d20+1)[ 12 ] \n Damage - (1d8+1)[ 9 ] \n\nBut your attack does hit, and i will record the 2 points of damage\n\nSkeleton will charge attack you, ending in space A10\n Attack - (1d20+3)[ 9 ] \n Damage - (1d8+1)[ 7 ] \n\ni will move forward to F8, and cast a spell (Ray of Frost)\n Ranged Touch - (1d20+2)[ 10 ] \n Damage - (1d3)[ 1 ] \n\nfor ref's\n \n Spoiler \n\ni will be spell clutching back a magic missile\n \n\n\nstats\n \n Spoiler \n\nMe\nHP 2/6\nTemp HP 11\nAC 12, touch 12, flat-footed 10\nSpells Magic Missile, Inflict Light Wounds x1, Ray of Frost x1, touch of Fatigue x1\n\nSkeleton\nHP 12\nArmor Class: 16 (+3 armor, +1 Dex, +2 natural, +2 heavy wooden shield, -2 charge), touch 9, flat-footed 15\nSpecial Qualities: Damage reduction 5/bludgeoning, darkvision 60 ft., immunity to cold, undead traits\n "
},
{
"from": "human",
"value": "Neftren: Sigh. I'm guessing that I'm never gonna win. At 2HP is it?\n\nFive Foot Step one down and drink a potion. Now at A12.\n\nFor Refs: \n Spoiler \nCLW Potion. (1d8+1)[ 7 ] \n \n\n\nEnd Turn."
},
{
"from": "human",
"value": "stupnick: Skeleton will move forward and attack you, ending in space A11\n Attack - (1d20+1)[ 2 ] \n Damage - (1d8+1)[ 6 ] \n\ni will move forward to A10, and cast a spell\n[roll=Magic Missile]1d4+1\n\nstats\n \n Spoiler \n\nMe\nHP 2/6\nTemp HP 11\nAC 12, touch 12, flat-footed 10\nSpells Inflict Light Wounds x1, Ray of Frost x1, touch of Fatigue x1\n\nSkeleton\nHP 12\nArmor Class: 18 (+3 armor, +1 Dex, +2 natural, +2 heavy wooden shield), touch 11, flat-footed 17\nSpecial Qualities: Damage reduction 5/bludgeoning, darkvision 60 ft., immunity to cold, undead traits\n "
},
{
"from": "human",
"value": "stupnick: sorry magic missile didn't roll\n\n[roll0]\n\nok.. blah.. well this isn't working..\n\ni will roll damage for it next post by me. since it won't have any effect on you since you have more than 5 hp\n\nyour up.."
},
{
"from": "human",
"value": "Neftren: Five Foot Step to B13, Rapid Shotting You.\n\n (1d20+4)[ 20 ] \n (1d6)[ 6 ] \n (1d20+4)[ 22 ] \n (1d6)[ 2 ] \n\nTo hit and damage respectively.\n\nEnd Turn."
},
{
"from": "human",
"value": "stupnick: ok.. magic missile damage from last round, that just wouldn't work\n (1d4+1)[ 4 ] \n\nSkeleton will move forward and attack you, ending in space B12\n Attack - (1d20+1)[ 3 ] \n Damage - (1d8+1)[ 6 ] \n\ni will move forward to B11, and cast a spell\n Inflict Light Wounds - (1d8+1)[ 5 ] \nHealing myself that amount.\n\nstats\n \n Spoiler \n\nMe\nHP 0/6\nTemp HP 5\nAC 12, touch 12, flat-footed 10\nSpells Ray of Frost x1, touch of Fatigue x1\n\nSkeleton\nHP 12\nArmor Class: 18 (+3 armor, +1 Dex, +2 natural, +2 heavy wooden shield), touch 11, flat-footed 17\nSpecial Qualities: Damage reduction 5/bludgeoning, darkvision 60 ft., immunity to cold, undead traits\n "
},
{
"from": "human",
"value": "Neftren: Five Foot Step to C14, attack again with rapid shot.\n\n (1d20+4)[ 24 ] \n (1d6)[ 2 ] \n (1d20+4)[ 12 ] \n (1d6)[ 3 ] \n\nNow die! Your turn."
},
{
"from": "human",
"value": "Neftren: Confirming Crit.\n\n (1d20+4)[ 7 ] \n\nIf hit it deals (1d6)[ 5 ] extra."
},
{
"from": "human",
"value": "stupnick: ok question.. i do believe unless you have precise shot that i would have soft cover hiding behind my skeleton. and that would give me a bonus to AC, which would make that 12 miss. this is the first time it would matter... do you know or should i call a ref? http://www.d20srd.org/srd/combat/combatModifiers.htm \n\n\nSkeleton will move forward drop his sword, and attack you with his claws, ending in space C13\n Attack - (1d20+1)[ 19 ] \n Damage - (1d4+1)[ 3 ] \n Attack - (1d20+1)[ 3 ] \n Damage - (1d4+1)[ 3 ] \n\ni will move forward to A14, and cast a spell\n Ranged Touch - (1d20+2)[ 19 ] \n Damage - (1d3)[ 1 ] \nRay of Frost\n\n\nstats\n \n Spoiler \n\nMe\nHP 3/6 or 0/6 if no soft cover\nTemp HP 5\nAC 12, touch 12, flat-footed 10\nSpells Ray of Frost x1, touch of Fatigue x1\n\nSkeleton\nHP 12\nArmor Class: 18 (+3 armor, +1 Dex, +2 natural, +2 heavy wooden shield), touch 11, flat-footed 17\nSpecial Qualities: Damage reduction 5/bludgeoning, darkvision 60 ft., immunity to cold, undead traits\n "
},
{
"from": "human",
"value": "Talic: High Ref Talic \n\nCouple points of note:\n\n@Xantaal:\n \n Spoiler \nYou've not taken into account the False Life spell you cast in round 1. That spell grants 1D10+1 temporary HP, not 11. To clarify that, the roll is:\n (1d10+1)[ 6 ] .\n\nThese are deducted first, and may change the legality of other actions, so I'll edit the next part in.\n\nNow, your opponent's attack in round 2 reduced you to HP: 6/6 Temp Hp: 4.\nYour opponent's attack in Round 4 reduced you to HP: 6/6 Temp Hp: 2.\nYour opponent's attack in Round 5 reduced you to HP: 0/6 Temp Hp: 0\nYou then took a 5 foot step to B11 and cast an inflict spell to heal yourself. Since you were disabled, you took 1 hp damage at the end of the action. Your current HP are now 4.\nYou then took 2 points of further damage from the final attack, reducing you to HP 2. You do benefit from soft cover, granting you the miss.\n \n\n\nSoft Cover does apply. 2nd attack does miss."
},
{
"from": "human",
"value": "Neftren: Okay, now we have that fixed up, lets continue.\n\nFive Foot Step to A12, continue the shooting. Unless I'm dead, which I don't think I am.\n\n (1d20+4)[ 22 ] \n (1d6)[ 2 ] \n (1d20+4)[ 13 ] \n (1d6)[ 6 ] \n\nEnd Turn."
},
{
"from": "human",
"value": "stupnick: real quick, you ended your last action in c14, you can't 5ft step to A12\n\nwill post action once that is resolved."
},
{
"from": "human",
"value": "Neftren: Whoops, was looking at the wrong post. Okay, lets change that to... D14. You get an AoO for my shooting a ranged weapon, but whatever."
},
{
"from": "human",
"value": "stupnick: skeleton's AoO\n\nif he doesn't drop you, you drop me\n\n attack - (1d20+1)[ 5 ] \n damage - (1d4+1)[ 4 ] "
},
{
"from": "human",
"value": "Neftren: Whew, nice one mate. I assume the spell you cast early on was probably False Life?"
},
{
"from": "human",
"value": "Mavian: High Ref Mav: \n\nHeleroen is declared the winner and receives the aforementioned prizes. "
}
] |
[
{
"from": "system",
"value": "ROLEPLAY_MODE: Develop the plot slowly, always stay in character. Describe all actions in full, elaborate, explicit, graphic, and vivid detail. Mention all relevant sensory perceptions. Keep the story immersive and engaging."
},
{
"from": "human",
"value": "ArenaManager: Arena Tournament, Round 29: Tayalyn vs. Heleroen \n Map: \n Spoiler \n \n\nExtra notes: Houses are on average 20 feet high (just use that average figure all over the house), hay piles are up to 10 feet high against the walls. And, I don't care whether you're immune to sanctuary effects, you are not immune to the arena's sanctuary effect. Creatures summoned during the 1st round are also affected by the sanctuary effect.\n \n\n XP Award: 300 XP\n GP Award: 300 GP\n\n theterran - Tayalyn \n Neftren - Heleroen \n All Combatants, please roll initiative. "
},
{
"from": "human",
"value": "theterran: Arg.\n\n Purchases :\nI scribed a scroll of Shield and one of Expeditious Retreat.\n\n Initiative - (1d20+4)[ 18 ] "
},
{
"from": "human",
"value": "Neftren: Argh. Why do I always lose to your obscenely good caster combos? Whatever. I just leveled anyway so I'm probably outta this bracket.\n\n (1d20+5)[ 7 ] for Initiative."
},
{
"from": "human",
"value": "theterran: Tayalyn - Round 1 \n\nMove to Q10.\nStart Casting a Spell.\n\n@refs\n \n Spoiler \nCasting Sleep.\n \n\n\nEnd my Turn.\n\nStats:\n \n Spoiler \nLocation: Q10\nHP: 9/9\nAC: 14 Touch: 14 FF: 10\n\nSpells:\n \n Spoiler \nLevel 0 - Caltroups, Resistance, Acid Splash, Flare (D)\nLevel 1 - Color Spray, Sleep -x, Instant Diversion, Burning Hands (D)\nLevel 2 - Scorching Ray, Scorching Ray\n \n\n "
},
{
"from": "human",
"value": "Neftren: Move up and out of sight.\n\nFor Refs: \n Spoiler \nB5 is my current location.\n \n\n\nYour turn."
},
{
"from": "human",
"value": "theterran: Honestly...I'm dumping this character anyway...so I just throw in the towel...raise the white flag...and call it a day...\n\nYou Win!"
},
{
"from": "human",
"value": "Mavian: High Ref Mav: \n\nDue to Tayalyns surrender, Heleroen is declared the victor and receives the prizes above "
},
{
"from": "human",
"value": "Neftren: Wait... what?! I actually beat theterran!π"
}
] |
[
{
"from": "system",
"value": "ROLEPLAY_MODE: Develop the plot slowly, always stay in character. Describe all actions in full, elaborate, explicit, graphic, and vivid detail. Mention all relevant sensory perceptions. Keep the story immersive and engaging."
},
{
"from": "human",
"value": "ArenaManager: Arena Tournament, Round 33: Kor vs. Garrow \n Map: \n Spoiler \n\n \n \n\n XP Award: 300 XP\n GP Award: 300 GP\n\n Bayar - Kor \n Garrow - Fishy \n All Combatants, please roll initiative. "
},
{
"from": "human",
"value": "Bayar: Initiative: (1d20+1)[ 15 ] Still thinking what to buy."
},
{
"from": "human",
"value": "Talic: High Ref Talic \n Kor is declared the winner. The long wait has taught you much. Take your experience and the obligatory treasure posted above. "
}
] |
[
{
"from": "system",
"value": "ROLEPLAY_MODE: Develop the plot slowly, always stay in character. Describe all actions in full, elaborate, explicit, graphic, and vivid detail. Mention all relevant sensory perceptions. Keep the story immersive and engaging."
},
{
"from": "human",
"value": "ArenaManager: Arena Tournament, Round 36: Mac vs. Ulric \n Map: \n Spoiler \n\n \n \n\n XP Award: 300 XP\n GP Award: 300 GP\n\n Kaganmonk - Mac \n Roland - Ulric \n All Combatants, please roll initiative. "
},
{
"from": "human",
"value": "Roland Deschain: Ulric Starts in Y13 with his Greatsword in hand. No new Purchases Good Luck.\n\n initiative - (1d20+2)[ 20 ] \n\n\nStats: \n Spoiler \n\n\nHp: 12/12\nAC: 15, Flat-Footed 13, Touch 12 (+3 Armor,+2 Dex Bonus)\n\nManuvers readied:Charging Minotaur, Stone Bones, Moment of Perfect Mind\n "
},
{
"from": "human",
"value": "KaganMonk: Start in B13, no purchases, psi focused, mind blade in hand.\n\n Initiative - (d20+2)[ 3 ] "
},
{
"from": "human",
"value": "Roland Deschain: Ulric Takes a Double move to L10\n \n Spoiler \n\nHp: 12/12\nAC: 15, Flat-Footed 13, Touch 12 (+3 Armor,+2 Dex Bonus)\n\nManuvers readied:Charging Minotaur, Stone Bones, Moment of Perfect Mind\n "
},
{
"from": "human",
"value": "KaganMonk: Double move to the top of the pillar in H11. (Walk on Walls)\nDesignate Ulric for Dodge.\n\nStats:\n \n Spoiler \nLocation: H11\nHP: 10\nAC: 15 (10+2Armor+1Shield+2Dex) Touch: 12 Flat: 13\nSaves: 1/4/4\nFocused: Yes\n \n\n\nDone"
},
{
"from": "human",
"value": "Roland Deschain: \"Well boy, I ain't moving till you get down off that pillar so you might as well get to getting\"\n\nUlric takes a total defensive action in L10\n\n \n Spoiler \n\nLocation:L10\nHp: 12/12\nAC: 19, Flat-Footed 13, Touch 16 (+3 Armor,+2 Dex Bonus, +4 dodge Bonus)\n\nManuvers readied:Charging Minotaur, Stone Bones, Moment of Perfect Mind\n \n\n\nQuestion for ref:\n \n Spoiler \n\nHow high are those pillars anyway?\n "
},
{
"from": "human",
"value": "Mavian: @Roland\n \n Spoiler \n\nAnything that isn't listed on the map itself, can be found in the first post of the Waiting Room under Map Rulings and Precedents.\n\n * Pillars are 10' tall and are not scalable without sufficient magic or tools.\n * Walls are 10' tall.\n * There is no ceiling\n "
},
{
"from": "human",
"value": "KaganMonk: @Refs\n \n Spoiler \nWould it be possible for me to charge at Ulric from where I am? My main concern is in the wording of Up the Walls:\n\n While you are psionically focused, you can take part of one of your move actions to traverse a wall or other relatively smooth vertical surface if you begin and end your move on a horizontal surface. The height you can achieve on the wall is limited only by this movement restriction. If you do not end your move on a horizontal surface, you fall prone, taking falling damage as appropriate for your distance above the ground. Treat the wall as a normal floor for the purpose of measuring your movement. Passing from floor to wall or wall to floor costs no movement; you can change surfaces freely. Opponents on the ground can make attacks of opportunity as you move up the wall. \n\nI would have to use more than my movement speed to get to him.\n "
},
{
"from": "human",
"value": "Talic: High Ref Talic \n\n@Kaganmonk: \n Spoiler \nNo, you may not charge. Charge attacks must be in a straight line. When you reach the ground, you must make a 90% turn to keep charging. If you had a psionic feat allowing this, you'd be ok, but as it stands, you don't.\nFurther, the ability specifically mentions that you must use a move action. Charge isn't a move action.\n "
},
{
"from": "human",
"value": "KaganMonk: Move down and to E7.\nDone\n\n(Thought I'd posted it earlier, but it didn't go through)"
},
{
"from": "human",
"value": "Roland Deschain: Swift action: Initiate stance of clarity with Mac as the target\nMove action: Move to K13\nStandard action: Ready an action (see spoiler)\n\nRef:\n \n Spoiler \n Readied action if Kagan's monk approaches to an adjacent square use the Stone Bones strike against him\n \n\n\nStats:\n \n Spoiler \n\nLocation:K13\nHp: 12/12\nAC: 17, Flat-Footed 13, Touch 16 (+3 Armor,+2 Dex Bonus, +2 dodge Bonus vs Mac)\n\nManuvers readied:Charging Minotaur, Stone Bones, Moment of Perfect Mind\n "
},
{
"from": "human",
"value": "KaganMonk: Alright, I'll bite.\n\nCharge to J12.\n Attack - (d20+5)[ 18 ] \n Damage - (d6+1)[ 7 ] \n\nStats:\n \n Spoiler \nLocation: H11\nHP: 10\nAC: 15 (13 for charge) (10+2Armor+1Shield+2Dex) Touch: 12 Flat: 13\nSaves: 1/4/4\nFocused: Yes\n "
},
{
"from": "human",
"value": "Talic: High Ref Talic \n\nPrior to the attack, a readied action is triggered. Ulric, take your action when ready."
},
{
"from": "human",
"value": "Roland Deschain: Ulric makes a stone bones attack against Mac\n attack - (1d20+5)[ 12 ] \n damage - (2d6+6)[ 14 ] \nif the attack hits, Ulric Gains DR 5/-\n\nEDIT: the attack fails, I take the damage from his charge and it is now my turn right?\n\nStats:\n \n Spoiler \n\n\nLocation:K13\nHp: 5/12\nAC: 17, Flat-Footed 13, Touch 16 (+3 Armor,+2 Dex Bonus, +2 dodge Bonus vs Mac)\n\nManuvers readied:Charging Minotaur, Stone Bones, Moment of Perfect Mind\n "
},
{
"from": "human",
"value": "Talic: High Ref Talic \n\nWell, either way you'd take damage from the charge attack. If the attack had succeeded, you would have taken a lot less.\n\nAttack missed. Readied action places Ulric's turn just before Kagan's. Assuming Kagan has no free or swift actions to take, it's Ulric's turn."
},
{
"from": "human",
"value": "Roland Deschain: well then on Ulrics turn\n\nSwift action: Use sudden recovery to regain the Stone Bones maneuver (and my vital recovery feat allows me to regain 4 hitpoints)\nStandard Action: Use the Stone Bones strike again against Mac\n attack - (1d20+5)[ 10 ] \n damage - (2d6+6)[ 15 ] \n\nStats: \n Spoiler \nLocation:K13\nHp: 9/12\nAC: 17, Flat-Footed 13, Touch 16 (+3 Armor,+2 Dex Bonus, +2 dodge Bonus vs Mac)\n\nManuvers readied:Charging Minotaur, Moment of Perfect Mind\n "
},
{
"from": "human",
"value": "KaganMonk: Having not been hit yet, Mac expends his focus to use Psionic Weapon with his attack.\n\n Attack - (d20+3)[ 8 ] \n Damage - (3d6+2)[ 9 ] \n\nStats:\n \n Spoiler \nLocation: H11\nHP: 10\nAC: 15 (13 for charge) (10+2Armor+1Shield+2Dex) Touch: 12 Flat: 13\nAC: 16 with Dodge\nSaves: 1/4/4\nFocused: No\n \n\n\nEdit: Done."
},
{
"from": "human",
"value": "Roland Deschain: @ kagan\n \n Spoiler \n If you charged me shouldn't you be in either K12 or J13?\n \n\n\nUlric swings at Mac again\n attack - (1d20+5)[ 24 ] \n damage - (2d6+6)[ 12 ] \n\nStats: \n Spoiler \nLocation:K13\nHp: 9/12\nAC: 17, Flat-Footed 13, Touch 16 (+3 Armor,+2 Dex Bonus, +2 dodge Bonus vs Mac)\n\nManuvers readied:Charging Minotaur, Moment of Perfect Mind\n "
},
{
"from": "human",
"value": "Roland Deschain: crit conf - (1d20+5)[ 25 ] \n crit damage - (2d6+6)[ 11 ] \n\nEDIT: Well I just critted you for 23 damage mac, lets get a ref in here to call it."
},
{
"from": "human",
"value": "KaganMonk: You were right about the position, I just forgot to update it in my stats. Really bad attack rolls are killing me an all my characters."
},
{
"from": "human",
"value": "Talic: High Ref Talic \n Ulric is the winner, and receives the prizes above. \n On a side note , the stat block is primarily for ref use (and the player who posts it, of course), and can contain privileged information (spells memorized, specific nature of items in hand - potion of enlarge or Cure light wounds, for example - active effects on the character, and the like. It's generally against rules to look at a player's stat block. You are allowed to use last stated location, as well as a player's character sheet for this information."
},
{
"from": "human",
"value": "Roland Deschain: sorry, I just couldn't find his position anywhere so I looked. Won't Happen again"
},
{
"from": "human",
"value": "Talic: Post #12. No big this time, as no damaging info was in it. Just makin' sure you know, so it doesn't happen when it does make a difference."
}
] |
[
{
"from": "system",
"value": "ROLEPLAY_MODE: Develop the plot slowly, always stay in character. Describe all actions in full, elaborate, explicit, graphic, and vivid detail. Mention all relevant sensory perceptions. Keep the story immersive and engaging."
},
{
"from": "human",
"value": "ArenaManager: Arena Tournament, Round 36: Ulric vs. Ned the Knight \n Map: \n Spoiler \n\n \n \n\n XP Award: 300 XP\n GP Award: 300 GP\n\n Roland - Ulric \n Lord Sarthax - Ned the Knight \n All Combatants, please roll initiative. "
},
{
"from": "human",
"value": "lord sarthax: (1d20-4)[ 6 ] \nI want to sell my mule (how much does it sell for) and by a light warhorse (trained for combat riding) Buy 5 bags of caltrops and 6 bags of marbles (if you accept stuff from arms and equipment guide, not sure if its a 3.5 source) "
},
{
"from": "human",
"value": "Talic: Anything you sell gives you half of the listed value that it was bought for.\n\nAlso note, pretty much any animal with \"war\" in its title is trained for combat riding automatically. This includes the Warhorse, the Warpony, and the like.\n\nEDIT: Also, Arms and Equipment Guide is a 3.0 source, so unfortunately, it's out. That said, if you can find Marbles from a 3.5 source, you're more than welcome to use them."
},
{
"from": "human",
"value": "Talic: High Ref Talic \n Ned the Knight wins by DQ. "
}
] |
[
{
"from": "system",
"value": "ROLEPLAY_MODE: Develop the plot slowly, always stay in character. Describe all actions in full, elaborate, explicit, graphic, and vivid detail. Mention all relevant sensory perceptions. Keep the story immersive and engaging."
},
{
"from": "human",
"value": "ArenaManager: Arena Tournament, Round 33: Okgar vs. Kepeskjhank \n Map: \n Spoiler \n\n \n \n\n XP Award: 300 XP\n GP Award: 300 GP\n\n munimortal - Okgar \n Corsair420 - Kepeskjhank \n All Combatants, please roll initiative. "
},
{
"from": "human",
"value": "Corsair420: init: (1d20+2)[ 10 ] \n\nlets do it"
},
{
"from": "human",
"value": "Bayar: For some reason, I doubt that he will post here. He already got DQ in another match if my memory serves me well."
},
{
"from": "human",
"value": "Corsair420: eh his problem not mine"
},
{
"from": "human",
"value": "munimortal: just in time...\nInit (1d20+2)[ 15 ] "
},
{
"from": "human",
"value": "munimortal: Start in B13. Double Move to M12\nYou are up"
},
{
"from": "human",
"value": "Corsair420: technically your 11 hours late cause its 2 days once someone rolls, and i don't care one way or another."
},
{
"from": "human",
"value": "Bayar: 3 days for both to post initiative. Dont care. Commit crimes against nature on one another already !!!"
},
{
"from": "human",
"value": "Corsair420: staring in z13 dbl move to Z1"
},
{
"from": "human",
"value": "chilepepper: ref chilepepper \n\nOkgar \n Spoiler \nNo LoS even though you know where he is\n \n\nKepeskjhar \n Spoiler \nNo LoS even though you know where he is\n \n\n\n \n Originally Posted by bayar \n Commit crimes against nature on one another already !!! \n \n\nLOL!"
},
{
"from": "human",
"value": "munimortal: Start in M12 double move to S6"
},
{
"from": "human",
"value": "Corsair420: Hmm thought I posted\n\nI will start casting a spell\n\nrefs\n \n Spoiler \n I will cast Fist of Stone (+6 to str and natural slam attack 1d6+1 1/2 str mod if its the only attack i make)\n "
},
{
"from": "human",
"value": "munimortal: I will attack the wall to my north S 5/6..\n\nAttack (1d20+5)[ 16 ] \nDamage (2d4+5)[ 12 ] \n\nEnd of turn, u are up."
},
{
"from": "human",
"value": "Talic: High Ref Talic \n\nLOE check based on Corsair's request in Waiting room.\n\nLoE is established, at a range of 115 feet. Play continues, Kepeskjhank's turn."
},
{
"from": "human",
"value": "Corsair420: I will cast a spell Magic Missile\nDmg: (1d4+3)[ 4 ] \n\nCome fight me barbarian! My fists hunger for you!"
},
{
"from": "human",
"value": "Bayar: Ref Bayar \n\nRange 115 Ft. Magic missile has a range of 100 Ft if I remember correctly."
},
{
"from": "human",
"value": "Talic: High Ref Talic \n\nPer SRD:\n\n Range: \tMedium (100 ft. + 10 ft./level) \n\nMinimum caster level 1, minimum range is 110 feet."
},
{
"from": "human",
"value": "Corsair420: theres no way Z1 to S5 is 115 feet"
},
{
"from": "human",
"value": "munimortal: Am i good to go? or are we waiting on a ruling?"
},
{
"from": "human",
"value": "chilepepper: ref chilepepper \n\nI have no idea where the mixup in range came in. Here's where we're at right now.\n\nThe shattered glass as S5/6 gave LoE. Kepeskjhar cast magic missle at a range of 45' doing 4 points of damage.\n\nKepeskjhar is in Z1. Okgar is in S6.\n\nIt is Okgar's turn."
},
{
"from": "human",
"value": "munimortal: Start in S6 Activate Rage\n\nMove to Y2\n\nYou are up"
},
{
"from": "human",
"value": "Corsair420: I'll use my slam attack on him\n\nAttack: (1d20+3)[ 15 ] \n\ndmg: (1d6+3)[ 5 ] "
},
{
"from": "human",
"value": "Corsair420: it's been 2 days since its been his turn I think we can call this?"
},
{
"from": "human",
"value": "Talic: High Ref Talic \n\nYou never passed your turn, technically, though I think the last massage posted counts as notification. if 48 hours pass from your call request, I'll call it."
},
{
"from": "human",
"value": "Talic: High Ref Talic \n Kepeskjhank wins. Collect xp and gold. "
},
{
"from": "human",
"value": "Corsair420: bout the only way i can beat a barbarian at this lvl"
}
] |
[
{
"from": "system",
"value": "ROLEPLAY_MODE: Develop the plot slowly, always stay in character. Describe all actions in full, elaborate, explicit, graphic, and vivid detail. Mention all relevant sensory perceptions. Keep the story immersive and engaging."
},
{
"from": "human",
"value": "ArenaManager: Arena Tournament, Round 29: Skrag vs. Bob the Destroyer \n Map: \n Spoiler \n \n\nExtra notes: Houses are on average 20 feet high (just use that average figure all over the house), hay piles are up to 10 feet high against the walls. And, I don't care whether you're immune to sanctuary effects, you are not immune to the arena's sanctuary effect. Creatures summoned during the 1st round are also affected by the sanctuary effect.\n \n\n XP Award: 300 XP\n GP Award: 300 GP\n\n Talic - Skrag \n King Korath - Bob the Destroyer \n All Combatants, please roll initiative. "
},
{
"from": "human",
"value": "Talic: Checking in.\n\nInitiative: (1d20+5)[ 23 ] \n\nI think I'll buy 2 vials of acid. Not sure what else, but you can take the next round of purchases."
},
{
"from": "human",
"value": "king korath: init [roll0]"
},
{
"from": "human",
"value": "king korath: I posted on another thread so when I posted here I got the wait X seconds message, and it did not roll, so here goes.\ninit (1d20+3)[ 6 ] "
},
{
"from": "human",
"value": "Talic: Got any purchases, Bob? Or should I start?"
},
{
"from": "human",
"value": "Talic: This will be my round 1, for when we begin. It's unspoilerable only after we both pass on purchasing. (at this point, if you pass, I shall) \n Skrag, Round 1 \n\nI begin in X11, mounted, two glass vials in hand.\nI use the Delay action. You're up.\n\nStats: (refs only)\n \n Spoiler \nLocation: X11, mounted\nAC: 18 (16 touch, 13 FF)\nHP: 8/8\nIn Hands: two vials of sleep-smoke\n\nBadger:\nLocation: X11, being mounted\nAC: 20 (17 Flat footed, 13 Touch)\nHP: 28/28\n "
},
{
"from": "human",
"value": "king korath: I pass on purchasing. does that mean I can look in the spoiler above or are you going to post actions below."
},
{
"from": "human",
"value": "chilepepper: ref chilepepper \n\nIn case Talic doesn't get on tonite (lol), here's what you would see.\n\n Skrag, Round 1\n\nI begin in X11, mounted, two glass vials in hand.\nI use the Delay action. You're up. "
},
{
"from": "human",
"value": "king korath: start in D11 and then double move to W11, and rage. My great axe is in my hand.\n\n \n Spoiler \nac15\nhp15\nrage round 1/12\n "
},
{
"from": "human",
"value": "Talic: Skrag, Round 1 Redux \n\nFull Round Action: Full attack action: Throwing both bottles at the ground. 1st attack at intersection V11-W12, second at V10-W11. Taking appropriate penalties for two weapon fighting.\n\nNormally, this would provoke an AoO, but, luckily, I'm under the protection from Sanctuary (which does not extend to Area of Effect attacks). Both attacks are in the 1st increment. They get +5 (dex), +1 (size) +1 (point blank shot). They take -6 and -10, for two weapon fighting.\n\nAttack 1: vs AC5 (1d20+1)[ 18 ] \nAttack 2: vs AC5 (1d20-3)[ 1 ] \n\nEach hit requires a DC 15 Fort save, as the gas will expand to cover the 4 squares bordering their intersection.\n\nScatter for the first roll: (1 is north, counting clockwise) (1d8)[ 8 ] \nScatter for the second roll: (1d8)[ 5 ] \n\nEdit: Attack 2 misses, and scatters south, to V11-W12. Two Fort saves, please. Failure indicates you sleep. I'll do the rest of my move based on the results."
},
{
"from": "human",
"value": "king korath: fort saves.\nsave 1 (1d20+5)[ 15 ] \nsave 2 (1d20+5)[ 17 ] \n\nedit: made them both."
},
{
"from": "human",
"value": "Talic: Drat. Oh well, you have to try again in 10 rounds.\n\nFree action: Guide with knees, direct mount to move.\n\nRide check DC 5: (1d20+11)[ 31 ] \n\nMount will move, south and out of sight.\n \n Spoiler \nto U20 . To Y17, as double move isn't allowed with full ranged attack.\nFree action: Use Mount for cover . - Fast dismount, into Y18.\nDC 15: (1d20+11)[ 31 ] \n \n\n\nDone.\n\nStats: \n Spoiler \nLocation: U20, mounted\nAC: 18 (16 touch, 13 FF) - +4 if DC 15 ride check succeeded\nHP: 8/8\nIn Hands: two vials of sleep-smoke\n\nBadger:\nLocation: U20, being mounted\nAC: 20 (17 Flat footed, 13 Touch)\nHP: 28/28\n "
},
{
"from": "human",
"value": "chilepepper: ref chilepepper \n\nskrag \n Spoiler \n\n\n You can use ranged weapons while your mount is taking a double move, but at a -4 penalty on the attack roll. You can use ranged weapons while your mount is running (quadruple speed), at a -8 penalty. In either case, you make the attack roll when your mount has completed half its movement. You can make a full attack with a ranged weapon while your mount is moving. Likewise, you can take move actions normally \n\nIf you make a ranged attack, it's technically inbetween your mounts first and second move. Since you attacked, you mount only had one move action after your attack. You'll have to amend your turn.\n \n\n\nStill Skrag's turn."
},
{
"from": "human",
"value": "chilepepper: ref chilepepper \n\nSkrag fixed his turn with an edit. It is now Bob's turn."
},
{
"from": "human",
"value": "king korath: Spoiler \nMove to Y15.\n \n\nNot done, I need a LoS check. Stats will be posted in the last post of this turn."
},
{
"from": "human",
"value": "Mavian: LoS is restablished.\n\nSkrag is in Y18, his mount is in Y17, and Bob is in Y15"
},
{
"from": "human",
"value": "king korath: I move to Z18 provoking an AoO from the mount, and attack Skrag.\nattack (1d20+8)[ 24 ] \ndamage (3d6+12)[ 25 ] \n\nstats\n \n Spoiler \nac 15\nhp15\nrage round 2/12\n "
},
{
"from": "human",
"value": "Talic: Mount will attempt a Bull rush When you leave Z16 into Z17. Take your AoO.\nForego AoO, as it won't make a difference. Take your win. :)\n\nThat's match. I'll set up the rematch in a bit."
},
{
"from": "human",
"value": "Mavian: High Ref Mav:\n\nBob Wins "
},
{
"from": "human",
"value": "king korath: Good Game.π"
}
] |
[
{
"from": "system",
"value": "ROLEPLAY_MODE: Develop the plot slowly, always stay in character. Describe all actions in full, elaborate, explicit, graphic, and vivid detail. Mention all relevant sensory perceptions. Keep the story immersive and engaging."
},
{
"from": "human",
"value": "ArenaManager: Arena Tournament, Round 37: Chile IV vs. Running Fist \n Map \n \n Spoiler \n\n \n \n\n XP Award: 300 XP\n GP Award: 300 GP\n\n Chilepepper - Chile IV \n Kaganmonk - Running Fist \n All combatants, please roll initiative. "
},
{
"from": "human",
"value": "KaganMonk: [roll=Initiative]d20+2+2[/roll]\n\nStart with shurikens in hand, no purchases. (I'll update my sheet soon)"
},
{
"from": "human",
"value": "KaganMonk: Initiative - (d20+2)[ 11 ] \n\nStart with shurikens in hand, no purchases. (I'll update my sheet soon)\nBy the way, I'm not Hal I. Tosis."
},
{
"from": "human",
"value": "chilepepper: My last match was against Hal I Tosis. It's just a cut and paste error. Poor Talic is working himself to the bone keeping these rounds updated.\n\n \"init\" - (1d20+5)[ 18 ] \n\nI'll start by purchasing a tent."
},
{
"from": "human",
"value": "chilepepper: I'll start in my tent.\n\n \n Spoiler \nTent is in B13-14. I'll start in B13. Double move up to G13 and hide.\n\nHide (1d20+7)[ 26 ] \nReactive Spot (1d20+5)[ 14 ] \nReactive Listen (1d20+4)[ 18 ] \n "
},
{
"from": "human",
"value": "chilepepper: I'll start in my tent.\n\n \n Spoiler \n Tent is in B13-14. I'll start in B13. Double move up to G13 and hide.\n\nHide (1d20+7)[ 19 ] \nReactive Spot (1d20+5)[ 13 ] \nReactive Listen (1d20+4)[ 18 ] \nOops, double post, first rolls count.\n \n\n\nDone"
},
{
"from": "human",
"value": "KaganMonk: No LoS from steps.\n\n \n Spoiler \nDouble move to D2.\n \n\nDone.\n\nStats:\n \n Spoiler \nLocation: D2\nHP: 8/8\nAC: 16 (10 + 2Dex + 4Wis)\nSaves: 2/4/6\n "
},
{
"from": "human",
"value": "chilepepper: Waiting on LoS"
},
{
"from": "human",
"value": "KaganMonk: The steps blocked any view initially, and I can tell you that I haven't done anything to change that."
},
{
"from": "human",
"value": "Maurkov: Ninja Ref Maurkov \n \n@runningfist \n Spoiler \nYou're on the blue side, and once you mirror your action to W2, there's no LoS.\n \n\n@Chili IV \n Spoiler \nNo LoS\n "
},
{
"from": "human",
"value": "Mavian: High Ref Mav: \n\n@Runningfist\n \n Spoiler \n\nI'm going to transpose you to W2, cause well, you started in the Blue Circle.\n\nNo LoS\n \n\n\n@Chile\n \n Spoiler \n\nNo LoS\n \n\n\n@Maurkov\n \n Spoiler \n\nWow, do we think alike or what, nice Ninja π\n "
},
{
"from": "human",
"value": "chilepepper: Spoiler \nMove to J14, scatter planks.\n \nDone"
},
{
"from": "human",
"value": "Talic: High Ref Talic \n Looks around for ninjas \n\n@Chile: \n Spoiler \nNo LOS\n \n\n\n@runningfist: \n Spoiler \nNo LOS\n "
},
{
"from": "human",
"value": "Talic: High Ref Talic \n Chile IV is declared the victor, by DQ. "
},
{
"from": "human",
"value": "KaganMonk: Thank you. I was just about to declare my resignation. Hope you all have a good time."
}
] |
[
{
"from": "system",
"value": "ROLEPLAY_MODE: Develop the plot slowly, always stay in character. Describe all actions in full, elaborate, explicit, graphic, and vivid detail. Mention all relevant sensory perceptions. Keep the story immersive and engaging."
},
{
"from": "human",
"value": "Imbasel: It is a time of war and battle, you are the heroes of this story. Will you save your nation, or destroy it \n\nYou are in a treehouse with your superior commander, the elf-lord Findol. He turns to you and say's It is time. We can't win this war alone, not with everyone after us. I'm sending you on a boat to Drascon with over 500,000 gold. You need to convince Drascon to side with us for with tem we can't be defeated. You shall leave in 24 hours on the boat Swift Runner Any questions?"
}
] |
[
{
"from": "system",
"value": "ROLEPLAY_MODE: Develop the plot slowly, always stay in character. Describe all actions in full, elaborate, explicit, graphic, and vivid detail. Mention all relevant sensory perceptions. Keep the story immersive and engaging."
},
{
"from": "human",
"value": "Imbasel: It is a time of war and battle, you are the heroes of this story. Will you save your nation, or destroy it \n\nYou are in a cold dank dark room with your lord the lich king himself there. My young follower are you ready to bring this nation to victory? Are you ready to do the unthinkable? For if you are not leave, and if you are than bring me glory. I need you to go to the battlefield that will be waged in but 2 weeks. In the town of Corland. In Kyllion we shall aid our allies as we wage war on the massive forces of Sumet. We shall take their forests and burn them out. His voice is a cold whisper, and knife plunged in cold water. He looks at you with his dead eyes, to see if there are any questions"
}
] |
[
{
"from": "system",
"value": "ROLEPLAY_MODE: Develop the plot slowly, always stay in character. Describe all actions in full, elaborate, explicit, graphic, and vivid detail. Mention all relevant sensory perceptions. Keep the story immersive and engaging."
},
{
"from": "human",
"value": "ArenaManager: Arena Tournament, Round 29: Bob the Destroyer vs. Heleroen \n Map: \n Spoiler \n \n\nExtra notes: Houses are on average 20 feet high (just use that average figure all over the house), hay piles are up to 10 feet high against the walls. And, I don't care whether you're immune to sanctuary effects, you are not immune to the arena's sanctuary effect. Creatures summoned during the 1st round are also affected by the sanctuary effect.\n \n\n XP Award: 300 XP\n GP Award: 300 GP\n\n King Korath - Bob the Destroyer \n Neftren - Heleroen \n All Combatants, please roll initiative. "
},
{
"from": "human",
"value": "Neftren: (1d20+5)[ 11 ] for Initiative."
},
{
"from": "human",
"value": "king korath: init (1d20+3)[ 17 ] "
},
{
"from": "human",
"value": "king korath: move so that I am standing next to your character, please say where you start, I will be to the right of him.\n\nstats\n \n Spoiler \nac17\nhp 13\n "
},
{
"from": "human",
"value": "Neftren: May I ask as to how you managed to obtain nineteen squares of movement first?\n\nEdit: Okay you took Quick. I see.\n\nRef Question: What's the Will Save DC to break the Sanctuary effect in order to attack my opponent?"
},
{
"from": "human",
"value": "Talic: High Ref Talic \n\nPer the map, the effect is identical to the sanctuary spell, but with no save allowed."
},
{
"from": "human",
"value": "Neftren: Heleroen moves up and out of sight.\n\n \n Spoiler \nC3 is my new location.\n \n\n\nEnd turn."
},
{
"from": "human",
"value": "king korath: which way did you move?"
},
{
"from": "human",
"value": "Talic: High Ref Talic \n\nIn order for either player to have a NEW location, they first must have an old one. Match restart, all players announce their STARTING locations, and take 1st actions."
},
{
"from": "human",
"value": "Neftren: Are we re-rolling initiative?"
},
{
"from": "human",
"value": "chilepepper: ref chilepepper \n\nNothing was wrong with the initiative rolls, so you can take it from there.\n\nKing Korath goes first."
},
{
"from": "human",
"value": "king korath: OK, I start in W10, with my great axe in hand. What is your starting location, so I can take my action."
},
{
"from": "human",
"value": "Neftren: Technically I would have won twice, since there are two day gaps between your posts, but whatever. I'm in C10."
},
{
"from": "human",
"value": "Talic: High Ref Talic \n\nTwo day timer doesn't start from one post to the next. It starts from the moment the player has something requiring them to post. For example, if you pass your turn, cast a spell requiring a save, use an ability requiring an opposed check, or trigger a readied action, he has 2 days to post."
},
{
"from": "human",
"value": "king korath: move to D10, your turn.\n\nstats\n \n Spoiler \nac17\nhp13\n "
},
{
"from": "human",
"value": "Neftren: Move north, you last see me in B6, then I disappear.\n\nRefs: \n Spoiler \nCurrent Location after double move is C3.\n \n\n\nEnd Turn."
},
{
"from": "human",
"value": "king korath: move to B6, not done, need LoS check please."
},
{
"from": "human",
"value": "Talic: High Ref Talic \n\nLOS is established.\n\nBob the Destroyer is in B6.\nHeleroen is in C3.\n\nPlay resumes."
},
{
"from": "human",
"value": "king korath: Just enough move, So I move to B3 rage and attack.\nattack (1d20+8)[ 16 ] \ndamage [roll]3d+12[/roll]\n\nstats\n \n Spoiler \nac 15\nhp15\nrage round 1/12\n "
},
{
"from": "human",
"value": "king korath: damage as I had a typo in the first roll. End turn.\n (3d6+12)[ 24 ] "
},
{
"from": "human",
"value": "Neftren: I take a five foot step diagonally to the northeast, ending in D2.\nI then Rapid Shot you.\n\n (1d20+7)[ 15 ] to Hit Once\n (1d20+7)[ 24 ] to Hit Again\n\n (1d6+1)[ 7 ] to Hit Once\n (1d6+1)[ 3 ] to Hit Again\n\nEdit: That's 10 damage total, unless your AC has changed from what was it... 15?\nEdit 2: The first attack missed, since Rapid Shot applies a -2 penalty, making that roll a roll of 13. So you only take 3 damage. My bad.\n\nYour turn."
},
{
"from": "human",
"value": "king korath: Ok three damage, so I will move to C2 and then attack you again.\nattack (1d20+8)[ 26 ] \ndamage (3d6+12)[ 17 ] \n\nend turn\nstats\n \n Spoiler \nac15\nhp 12\nrage round 2/12\n "
},
{
"from": "human",
"value": "Talic: High Ref Talic \n Bob the Destroyer wins, and collects his prizes. "
}
] |
[
{
"from": "system",
"value": "ROLEPLAY_MODE: Develop the plot slowly, always stay in character. Describe all actions in full, elaborate, explicit, graphic, and vivid detail. Mention all relevant sensory perceptions. Keep the story immersive and engaging."
},
{
"from": "human",
"value": "ArenaManager: Arena Tournament, Round 37: Chile IV vs. Hal I Tosis \n Map \n \n Spoiler \n\n \n \n\n XP Award: 300 XP\n GP Award: 300 GP\n\n Chilepepper - Chile IV \n theterran - Hal I. Tosis \n All combatants, please roll initiative. "
},
{
"from": "human",
"value": "theterran: Hal Initiative\n\n (1d20+4)[ 6 ] "
},
{
"from": "human",
"value": "chilepepper: I don't know if I like this map.\n\n \"Init\" - (1d20+5)[ 16 ] "
},
{
"from": "human",
"value": "chilepepper: I acknowledge that it's my turn, I'm just away from my books right now. I'll take my turn sometime Wednesday."
},
{
"from": "human",
"value": "chilepepper: refs \n Spoiler \n\nMove: to G13\nSwift: activate Law Devotion (AC)\nStandard: ready an action to cast a spell upon LoS.\n \n\n\nstats \n Spoiler \n\nHP: 3/3\nAC: 20 T18 F15\nSpells: 5, 4, 1(Ice dagger)\nMovement: B13 > G13\nCondition: Law Devotion 1/10\n \n\n\nedit: Done"
},
{
"from": "human",
"value": "Talic: High Ref Talic \n\n@Chile: \n Spoiler \nIn this map stairs cost double movement to go up. To get to G13, you thus need 45 feet of movement. Please update your move with either a modification to the move, the ready, or information as to how you have a speed of 45.\n "
},
{
"from": "human",
"value": "theterran: I bought a Light x-bow. since I posted Initiative.\n\n Hal - Round 1 \n\nActions:\n \n Spoiler \nSwift Action: Activate Travel Devotion\nStandard Action: Cast Silence on myself.\nMove Action: Move to U11 and Hide.\n\n Hide - (1d20+8)[ 10 ] \n \n\n\nEnd my Turn.\n\nStats:\n \n Spoiler \nLocation: U11 (Hiding and silent)\nHP: 14/14\nAC: 15 Touch: 15 FF: 11\nIn Hand: Cross bow\nBolts Left: (10/10)\n "
},
{
"from": "human",
"value": "chilepepper: talic, refs \n Spoiler \nWell, I have 45' movement cause I'm just awesome like that. In reality, I forgot the double movement. Since my main intention was to hide, I'll make that a double move and a hide, scratch the ready action.\n \n\n\nI need an LoS, not done."
},
{
"from": "human",
"value": "Talic: High Ref Talic \n\n@Chile:\n \n Spoiler \nSince you announced hide, I need a hide roll.\n \n\n\nLOS as soon as I get clarification on something."
},
{
"from": "human",
"value": "chilepepper: Man, I should really not try and post when I'm hopped up on cold meds.\n\ntalic \n Spoiler \n (1d20+7)[ 25 ] \n \n\n\nnot done, sorry"
},
{
"from": "human",
"value": "Talic: High Ref Talic \n\n@Refs only: \n Spoiler \nThis will be my format for posts for matches, when some players have not made reactive spots. When necessary, I will make them here.\n \n\n\n@Chile IV: \n Spoiler \nPosition: G13, Hide for last round: 28.\nNo LOS.\n \n\n\n@Hal I Tosis: \n Spoiler \nPosition U11, Hide for last action: 10.\nNo LOS.\n \n\n\nTurn is still Chile IV's."
},
{
"from": "human",
"value": "chilepepper: refs \n Spoiler \nMaintain hide, ready to cast a spell upon LoS.\n \n\nstats \n Spoiler \n\nHP: 3/3\nAC: 20 T18 F15\nSpells: 5, 4, 1(Ice dagger)\nMovement: G13 > G13\nCondition: Law Devotion 2/10, Hide 28\nReady to cast spell on LoS\n \n\nDone."
},
{
"from": "human",
"value": "Talic: High Ref Talic \n\nLoS:\n\n@Refs only: \n Spoiler \nThis will be my format for posts for matches, when some players have not made reactive spots. When necessary, I will make them here.\n \n\n\n@Chile IV: \n Spoiler \nPosition: G13, Hide for last round: 28.\nNo LOS.\n\nEDIT: Please announce the full standard action you are readying. I see nothing in the SRD, or secondary sources, that suggests you may be vague/general with the action you take, only with the condition that triggers it.\n \n\n\n@Hal I Tosis: \n Spoiler \nPosition U11, Hide for last action: 10.\nNo LOS.\n "
},
{
"from": "human",
"value": "chilepepper: Talic, refs \n Spoiler \n\nWell since we are going by RAW and not RAI, I see it this way.\n\n\n To do so, specify the action you will take and the conditions under which you will take it. \n\nSo I can ready standard, move, or free action. Under the list of standard actions, I see\n\n\n Cast a Spell \n\nBy RAW, I have specified a standard action. It's no different than someone saying 'I'll attack' instead of 'I'll make a standard melee attack with my mace'.\n\nRetort?\n "
},
{
"from": "human",
"value": "Talic: High Ref Talic \n\n@Chilepepper: \n Spoiler \nPrecedent set: Here \nPost 13 and 14.\n\nPrecedent. That ruling set the level to which casting spells as a readied action must be specified.\nThat level is, when you ready an action to cast a spell, you must specify which spell it is, though you are not required to specify the area of that spell, the target, or other considerations of that spell (such as choice of summoned creature and the like) until it is actually cast.\n\nTo dispute that ruling, it'll take someone of higher ref status than him.\n \n\n\nMatch still on hold."
},
{
"from": "human",
"value": "chilepepper: talic, refs \n Spoiler \n\nFair enough. Ready to cast ice knife.\n \n\n\nGame on."
},
{
"from": "human",
"value": "Talic: High Ref Talic \n\nIssue resolved. Play resumes, Hal I Tosis's turn."
},
{
"from": "human",
"value": "theterran: Hal - Round 2 \n\nActions:\n \n Spoiler \nUse a Swift Action and Move Action to move to P13.\n \n\n\nTurn Not Done.\n\nNeed LoS."
},
{
"from": "human",
"value": "theterran: If needed:\n \n Spoiler \n Spot - (1d20+7)[ 21 ] \n "
},
{
"from": "human",
"value": "Talic: High Ref Talic \n\n@refs: \n Spoiler \nReactive spot not needed for Chile, as Hal didn't announce hide on move.\n \n\n\n@chile: \n Spoiler \nHal comes into LOS at T13, triggering your readied action. The above spoiler of Hal's includes information from outside of your LOS, and is off limits.\n \n\n\n@Hal: \n Spoiler \nJust a moment.\n "
},
{
"from": "human",
"value": "chilepepper: Ice Knife\nDC8 Caster Level Check (1d20+1)[ 17 ] \nAttack (1d20+5)[ 19 ] vs flat footed AC\nIf it hits (2d8+4)[ 17 ] cold damage, plus 2 Dex damage\n If it misses (1d8+4)[ 10 ] cold damage, Reflex DC12 for half damage \n\nedit: Looks like that's the match."
},
{
"from": "human",
"value": "Talic: High Ref Talic \n\nOk, Chile did elect to take, rather than forego, his readied action. As theterran didn't have LOS, I couldn't inform you of why the hold was made, until after I knew whether or not he intended to take the ready action.\n\nThat said, I'll give theterran a short amount of time to raise any questions, or bring up any points that may have been missed, but it looks like that's the match."
},
{
"from": "human",
"value": "theterran: Nope...no questions...that is indeed match."
},
{
"from": "human",
"value": "Talic: High Ref Talic \n Chile IV is victorious. Grab a cold one, or a cold two, and enjoy the xp and gold posted above. "
}
] |
[
{
"from": "system",
"value": "ROLEPLAY_MODE: Develop the plot slowly, always stay in character. Describe all actions in full, elaborate, explicit, graphic, and vivid detail. Mention all relevant sensory perceptions. Keep the story immersive and engaging."
},
{
"from": "human",
"value": "ArenaManager: Arena Tournament, Round 36: Mac vs. Ned the Knight \n Map: \n Spoiler \n\n \n \n\n XP Award: 300 XP\n GP Award: 300 GP\n\n KaganMonk - Mac \n Lord Sarthax - Ned the Knight \n All Combatants, please roll initiative. "
},
{
"from": "human",
"value": "lord sarthax: [dice]1d20-4[/dice]\n\nno purchases at the moment but reserve the ability to do so."
},
{
"from": "human",
"value": "lord sarthax: crap sorry\n (1d20-4)[ 4 ] \n\noh and seeing as this was a problem last time, durring the infinite time between rounds, I trained my mule to be combat ready. (he has been trained for the purpose Combat Riding)"
},
{
"from": "human",
"value": "KaganMonk: Initiative - (d20+2)[ 19 ] \n\nStart in B13"
},
{
"from": "human",
"value": "KaganMonk: No purchases, mind blade materialized, Psi focused.\n\nDouble Move to the top of H11.\n\nStats:\n \n Spoiler \nLocation: H11\nHP: 10/10\nAC: 15/13/12 (10 + 2Dex + 2Armor + 1Shield)\nSaves: 1/4/4\nFocused: Yes\n "
},
{
"from": "human",
"value": "lord sarthax: ha you silly man. what do you think you will accomplish from doing that. com and bring your all.\"\n\nActivate knights challenge.\nShield in one hand, lance in other.\nStart in y13\n\nend my turn\n\nstats\n \n Spoiler \nHP: 14\nlocation: Y13\nAC: 18\nSaves: 2/2/2\nbuffs: fighting challenge 1/7\n "
},
{
"from": "human",
"value": "KaganMonk: Move down to M13.\n\nStats:\n \n Spoiler \nLocation: H11\nHP: 10/10\nAC: 15/13/12 (10 + 2Dex + 2Armor + 1Shield)\nSaves: 1/4/4\nFocused: Yes\n "
},
{
"from": "human",
"value": "lord sarthax: Ned Round 2\n\nMove to U12\n\nEnd turn\n\nstats\n \n Spoiler \nHP: 14\nlocation: Y13\nAC: 18\nSaves: 2/2/2\nbuffs: fighting challenge 1/7\n "
},
{
"from": "human",
"value": "KaganMonk: Move up to P8\nDone.\n\nStats:\n \n Spoiler \nLocation: P8\nHP: 10/10\nAC: 15/13/12 (10 + 2Dex + 2Armor + 1Shield)\nSaves: 1/4/4\nFocused: Yes\n "
},
{
"from": "human",
"value": "lord sarthax: Ned just stairs at the silly man going up and down on the pillars.\n\nRound 3\n\nstay.\n\nend turn\n\nstats\n \n Spoiler \nHP: 14\nlocation: Y13\nAC: 18\nSaves: 2/2/2\nbuffs: fighting challenge 3/7\n "
},
{
"from": "human",
"value": "KaganMonk: Move to S7.\n\nReady:\n \n Spoiler \n5' step towards him and attack if he comes within 10'\n \n\n\nDone.\n\nStats:\n \n Spoiler \nLocation: S7\nHP: 10/10\nAC: 15/13/12 (10 + 2Dex + 2Armor + 1Shield)\nSaves: 1/4/4\nFocused: Yes\n "
},
{
"from": "human",
"value": "lord sarthax: round 4\n\nnothing new\n\nstats\n \n Spoiler \nHP: 14\nlocation: Y13\nAC: 18\nSaves: 2/2/2\nbuffs: fighting challenge 4/7\n "
},
{
"from": "human",
"value": "KaganMonk: Move up wall and down the other side, over to T11.\nExpend focus to use Psionic weapon.\n Attack - (1d20+3)[ 8 ] \n Damage - (3d6+2)[ 10 ] \n\nHope there's nothing wrong with that movement.\n\nStats:\n \n Spoiler \nLocation: T11\nHP: 10/10\nAC: 15/13/12 (10 + 2Dex + 2Armor + 1Shield)\nSaves: 1/4/4\nFocused: No\n "
},
{
"from": "human",
"value": "Talic: High Ref Talic \n\nMove is legal, however, you provoke an AoO, as the lance is a reach weapon."
},
{
"from": "human",
"value": "Talic: High Ref Talic \n\nDiregard this post."
},
{
"from": "human",
"value": "lord sarthax: ok i dont think that was fair. i was waiting for you to post your reply on his movement. i then had to wait until after school to post my reply with my attack. I do know that i failed to respond after a few days but the match was technically on hold because of a ruling decision and it hasn't been 2 days since you replied that ruling. i just want to know if what i said is technically right."
},
{
"from": "human",
"value": "Talic: Fair enough.\n\nMatch wasn't actually on hold, however. Usually, a match is only put on hold if a player requests a ref, needs LOS, or a ref announces that the match is paused/on hold. I can see the confusion, however, so we'll go from here."
},
{
"from": "human",
"value": "lord sarthax: Thanks Talic\n\nattack of opp\n (1d20+4)[ 17 ] \n\nDamage\n (1d8+4)[ 11 ] "
},
{
"from": "human",
"value": "lord sarthax: sorry man but i think i got ya"
},
{
"from": "human",
"value": "Talic: High Ref Talic \n Ned the Knight is the Victor! Collect the XP and Gold listed at the top. "
}
] |
[
{
"from": "system",
"value": "ROLEPLAY_MODE: Develop the plot slowly, always stay in character. Describe all actions in full, elaborate, explicit, graphic, and vivid detail. Mention all relevant sensory perceptions. Keep the story immersive and engaging."
},
{
"from": "human",
"value": "Emperor Demonking: Four doors are on the east side of the room. These doors belong to the gods themselves.\n\nIn the main room, their are four chairs around a round table, in the middle of the table is a map of the world.\n\nOn the west side of the room their are four wooden doors that are locked. Their is also a wooden door that isn't locked."
},
{
"from": "human",
"value": "Szilard: Szilard sits in his chair and trys to get a good look of the dirtball which will soon become a world."
},
{
"from": "human",
"value": "Halna LeGavilk: Darin walks into the room from his door. He bows deeply to Szilard. \" And how are you doing today? \" Darin's tone is bright and cheerful. He looks down at the map. \" Ah, it's ready then, isn't it? Good timing, huh? Just about to get boring in here. \" Darin laughs.\n\nDarin walks about the room, stretching his wings, and exuding a bright halo around his head while he's thinking. He then suddenly turns to the table, examines it, and begins to change it.\n\n (After my post in the World thread) \n\nA little while later, Darin falls backwards into one of the chairs, obviously exhausted from spending so much of his divine power in such a short time.\nHe turns to Szilard. \" So, uh... what's your idea? \""
},
{
"from": "human",
"value": "Lord_Asmodeus: Sauron \n\nA massive orange-colored T-Rex, with purple blue stripes down his back arrives. He is larger, about half and again the size of an average T-Rex. He stomps into the room, his footsteps shaking the \"ground\" beneath his feet, but if this is infact due to his weight or merely an effect he puts on its impossible to tell. He looks down at the chair, snorts derisively, and eats it, crushing it with his massive fangs and swallowing. He looks to the other gods So, what are we supposed to be doing around here anyway? "
},
{
"from": "human",
"value": "Szilard: Hang out. Says Szilard the Velicoraptor."
},
{
"from": "human",
"value": "thevorpalbunny: A humanoid figure with clay-red skin wearing light, blood-red armor and bearing a double axe on his back opens a door and walks in, hearing part of the conversation.\n \"Or we could fight. Fighting is fun.\" \nIf he doesn't get any immediate takers for starting a fight, he walks to the map of the world and starts to trace his finger around the map, muttering to himself."
},
{
"from": "human",
"value": "Szilard: Jumps on ^ and slashes with his retractable claws. Likesss that? "
},
{
"from": "human",
"value": "thevorpalbunny: \"Kind of, yes. I prefer more like this , though.\" \n Savash draws his axe and in one smooth (though not quick) movement swings it through the space where Szilard most recently was."
},
{
"from": "human",
"value": "Halna LeGavilk: Darin draws his bastard sword, and attempts to block, and then disarm the armored figure."
},
{
"from": "human",
"value": "Emperor Demonking: Two more doors and chairs appear."
},
{
"from": "human",
"value": "Szilard: Looksss like more godsss are a coming. "
},
{
"from": "human",
"value": "Halna LeGavilk: Darin looks up. \" Yes, it does. Wonder what they'll be like? \""
},
{
"from": "human",
"value": "Emperor Demonking: http://www.giantitp.com/forums/showthread.php?t=75815 "
},
{
"from": "human",
"value": "bchilders: Mordwraith \n\nA cloaked black figure glides in the room, darkness cowls his face holding even direct light at bay. A chill creeps into the room as he glides over to one of the newly appeared chairs."
},
{
"from": "human",
"value": "thevorpalbunny: Savash\nWhen Darin interrupts his new fight, Savash growls \"Stay out of it, Shiny!\" and kicks his sword away.\nAfter making a few more passes at Szilard, his attempts become half-hearted. \"Eh, s'no fun with spoilsports interfering. I'm going to go create some stuff.\" \nHe then leaves to make some races. (see world thread)"
},
{
"from": "human",
"value": "Halna LeGavilk: Darin, with one quick move, sheaths his sword. \" Well, looks like some people can't have fun. \"\n\nAfter Savash creates his people, Darin looks down in worriment, then performs the Ritual of Arcane."
},
{
"from": "human",
"value": "Szilard: Ssso, anyone wantsss to do anything? "
},
{
"from": "human",
"value": "Halna LeGavilk: \" I'm thinking of actually walking among my people instead of being up here, doing nothing. Though... I wonder what those doors are for... \"\n\nDarin goes and stands near the locked door corresponding to his, tries to open it, fails, and stares at it for a bit.\n\nOOC:Are there any features on the door, or is it just blank and wooden."
},
{
"from": "human",
"value": "Emperor Demonking: Its blank and wooden."
},
{
"from": "human",
"value": "Halna LeGavilk: Darin draws his sword, and strikes the the door with all his might."
},
{
"from": "human",
"value": "Szilard: Szilard just pushes his unlocked door open with a light force. ((What is inside it?))"
},
{
"from": "human",
"value": "Rayzin: Recht walks in and looks at the scene unfolding before him."
},
{
"from": "human",
"value": "Szilard: Whatsss up? You new here? "
},
{
"from": "human",
"value": "Halna LeGavilk: Darin turns from his experiment and sheathes his sword. \" Yes, that is a good question. Where did you come from? \""
},
{
"from": "human",
"value": "Rayzin: \"Well i just appeared...\"\n\n((good question how do we apppear?))"
},
{
"from": "human",
"value": "Halna LeGavilk: OOC: I have no clue. I'm not even sure if ED has been on since the last he posted in this thread."
}
] |
[
{
"from": "system",
"value": "ROLEPLAY_MODE: Develop the plot slowly, always stay in character. Describe all actions in full, elaborate, explicit, graphic, and vivid detail. Mention all relevant sensory perceptions. Keep the story immersive and engaging."
},
{
"from": "human",
"value": "ArenaManager: Arena Tournament, Round 36: Leaf vs. Ghost \n Map: \n Spoiler \n\n \n \n\n XP Award: 300 XP\n GP Award: 300 GP\n\n Maurkov - Leaf \n Tar Palantir - Ghost \n All Combatants, please roll initiative. "
},
{
"from": "human",
"value": "Maurkov: Looks like Ghost hasn't been updated for his win yet. I reserve the right to buy in reaction to his purchases.\n\n\nLeaf starts in B13, mounted, with his right hand empty.\n\n Init - (1d20+3)[ 23 ] \n\nspells: \n Spoiler \n0:Guidance, Guidance, Guidance 1:CLW, Produce Flame\n "
},
{
"from": "human",
"value": "Tar Palantir: I purchased a potion of invisibility and a tindertwig. I always liked Hiram. Pity that campaign died. But I digress.\n\nStarting in Y13, with a loaded crossbow in my right hand an my other equipment in my belt.\n\n Initiative - (1d20+11)[ 28 ] "
},
{
"from": "human",
"value": "Maurkov: I miss that campaign. I'm still subscribed to it, actually.\n\nGoing straight for the big guns, I see. In reaction, Leaf will buy a scroll of Speak with Animals.\n\nYour go."
},
{
"from": "human",
"value": "Talic: High Ref Talic \n Leaf wins, as Ghost falls into a lethargy induced coma at the item shop. "
},
{
"from": "human",
"value": "Maurkov: --my least favorite way to win. Tar, if you're up for an exhibition match, I'm game."
}
] |
[
{
"from": "system",
"value": "ROLEPLAY_MODE: Develop the plot slowly, always stay in character. Describe all actions in full, elaborate, explicit, graphic, and vivid detail. Mention all relevant sensory perceptions. Keep the story immersive and engaging."
},
{
"from": "human",
"value": "ArenaManager: Arena Tournament, Round 37: Mr Sneaky Guy vs. Zelandros \n Map \n \n Spoiler \n\n \n \n\n XP Award: 300 XP\n GP Award: 300 GP\n\n Munismortal - Mr Sneaky Guy \n Mavian - Zelandros \n All combatants, please roll initiative. "
},
{
"from": "human",
"value": "Mavian: Initiative - (1d20+1)[ 16 ] \n\nI have no purchases at the moment, but that may change if you purchase anything."
},
{
"from": "human",
"value": "Talic: High Ref Talic \n Zelandros wins, and collects his winnings. <insert something witty here> "
}
] |
[
{
"from": "system",
"value": "ROLEPLAY_MODE: Develop the plot slowly, always stay in character. Describe all actions in full, elaborate, explicit, graphic, and vivid detail. Mention all relevant sensory perceptions. Keep the story immersive and engaging."
},
{
"from": "human",
"value": "vampire2948: OOC:\n\nHey, this is the thread.\nMy apologies for the thread name, it is unimaginative, yet tasty.\n\nIC:\n\nYou are all in a town, you do not know the name. It is nearly midnight, and you are walking towards the town's only tavern.\n\nYou have been together as a group of adventurers for three weeks now, and completed two jobs, the first, destroying a small camp of kobolds which was defacing the countryside, the second, guarding a caravan of supplies to the town that you now find yourselves in.\n\nRelations between you aren't the best, but as you get to know each other better, they might improve...or not. Your team leader, a rogue called Mathias Krynn, is at the front of the group in the street. The tavern, with it's sign swinging over the door telling you in colourful writing that it is called \"The Blue Flame\" looms out of the darkness infront of you, the lights in the windows are still shining. It looks ok, as taverns go, it has a stable, another sign outside says that it has rooms and good food.\n\nWhat will you do..."
},
{
"from": "human",
"value": "Ethrael: OOC : When are we starting this btw? Also, I'm not sure how this is supposed to look, so forgive me if I'm doing this wrong...\n\n IC : The druid Sora Floyer is standing next to Mathias, awaiting for instructions but suggests that we go and stay for the night in the inn.\n \n\"I could really use a rest after all those hours travelling, that looks like a decent inn there...\" \n\nHe yawns, stretches and looks around at the group \"What does everybody think?\" "
}
] |
[
{
"from": "system",
"value": "ROLEPLAY_MODE: Develop the plot slowly, always stay in character. Describe all actions in full, elaborate, explicit, graphic, and vivid detail. Mention all relevant sensory perceptions. Keep the story immersive and engaging."
},
{
"from": "human",
"value": "ArenaManager: Arena Tournament, Round 33: Garrow vs. TEMBWBAM \n Map: \n Spoiler \n\n \n \n\n XP Award: 300 XP\n GP Award: 300 GP\n\n Garrow - Fishy \n Talic - TEMBWBAM \n All Combatants, please roll initiative. "
},
{
"from": "human",
"value": "Talic: We meet again. This time, you seem to have brought a combatant with a bit of bite. Heh.\n\n Initiative: (1d20+5)[ 22 ] \n\nWill purchase in a bit, once I get home and figure out what I want for swag."
},
{
"from": "human",
"value": "Fishy: And yet, I can't shake the feeling that it's not actually going to help. :P\n\nInit: (1d20-2)[ 18 ] \n\nAlso, no purchases. May the best shapeshifter win!"
},
{
"from": "human",
"value": "Talic: I'll craft 2 Alchemist's fire, and 2 tindertwigs. That'll be all. Make reactive purchases, if you wish.\n\n Round 1, part 1 \n\nBegin in Y14, with a smokestick and tindertwig in one hand, and a flask in the other.\n\n Free: Ah ha ha ha ha ha! Sixty seconds till midnightβ¦sixty seconds to nowhere, baby! You have all become victims of the Evil Midnight Bomber what bombsβ¦Hey! Pay attention! \n Move: South, putting 2 glass panes between us, for the total concealment that I love so much.\n \n Spoiler \nHide: (1d20+12)[ 29 ] \nMS: (1d20+8)[ 17 ] \nMy movement is a double move to S23.\n \n\n\nYour go, Garrow...\n\nHey! Wait a second... My guy isn't a shapeshifter! Why you... heh."
},
{
"from": "human",
"value": "Fishy: No money, no purchases. Starting B14 with Guisarme in hand, and chain around neck.\n\n Garrow: Round 1 \n\nFree action: Rouh? \n \n Spoiler \n\nMove action: Move to C22.\nMove action: Spot check: (1d20+1)[ 20 ] \n \n\n\nstatblock: \n Spoiler \nPosition: C22\nHP: 15/15\nAC: 16, Touch: 12\nSaves: +4/+2/+1\nUnused Rages/Shifts: 1/2\n \n\n\nDone. Freakin' stealthmonkeys."
},
{
"from": "human",
"value": "Bayar: Ref Bayar \n\n@refs:\n \n Spoiler \nAccording to PHM, you have total concealment when you have LOE but not LOS, like when your opponent is in shadows. So how do you get total concealment from a panel of glass again ?\n "
},
{
"from": "human",
"value": "chilepepper: ref chilepepper \n\n@refs(no need to spoiler)\n\nSo the question is, how does two planes of glass provide Total Concealment.\n\n If you have line of effect to a target but not line of sight he is considered to have total concealment from you. \n\n I always assumed the glass in this arena is either tinted or distorts light (like bathroom glass). One pane partial obstructs vision or distorts the image, respectively. Two panes blocks LoS from too much distortion. Since the glass blocks LoE and two panes blocks LoS, the miss chance part of concealment doesn't really apply. The important part is, 2 panes = no LoS.\n\nand while I'm here..."
},
{
"from": "human",
"value": "chilepepper: ref chilepepper \n\n@refs \n Spoiler \n Garrow gets a reactive spot (1d20+1)[ 14 ] as he moves to the 21 row. Though it's not good enough to see his opponent so the rest of his move goes unaltered.\n \n\n\n@Garrow \n Spoiler \nno LoS\n \n\n@TEMBWhatever \n Spoiler \nYou see you opponent walk south to C22 and then he takes time to look around.\n "
},
{
"from": "human",
"value": "Talic: Round 2 - Part 1 \n\nMy action:\n\n \n Spoiler \nGarrow can't reach me on the this round, so I gots one more good round of fun. But GRRR, that reach is gonna KILL me if I'm not careful.\n\n Move from S23 to P25.\n Standard Light Smokestick w/ tindertwig,\n Free: drop in square intersection to cover O25-P26.\n\nAs part of move: Hide (1d20+12)[ 32 ] \nMS: (1d20+7)[ 22 ] \n \n\n\nEnd turn. Need LOS, as I'm sure you saw something. :)"
},
{
"from": "human",
"value": "Bayar: Ref Bayar \n\n@Garrow:\n \n Spoiler \nYou see that the squares P26-O25 are now covered in smoke. No opponent.\n \n\n\n@TEMBWBAM:\n \n Spoiler \nhe is in C22\n "
},
{
"from": "human",
"value": "Fishy: Again, Freakin' Stealthmonkeys.\n\n Garrow- Round 2 \n \n Spoiler \nFree Action: Shift, Double move to P25\n \n\nDone.\n\nStatblock: \n Spoiler \nHP: 15/15\nAC: 16, Touch: 12\nSaves: +4/+2/+1\nUnused Rages/Shifts: 1/1\nShift: 1/9\n "
},
{
"from": "human",
"value": "chilepepper: refs \n Spoiler \nNot sure how illegal moves like this are adjudicated. Garrow would bump into TEMB.\n The fog smoke obscures all sight, including darkvision, beyond 5 feet. A creature within 5 feet has concealment (attacks have a 20% miss chance). \n\n There's no way Garrow would spot TEMB. Does Garrow bump into TEMB and end up in O25?\n "
},
{
"from": "human",
"value": "Bayar: refs:\n \n Spoiler \nTehnically it is an illegal move. Fisy would need to redo his moves to not bump into opponents. But would moving through the darkness count as hampered movement? it is poor visibility (twice movement cost).\n "
},
{
"from": "human",
"value": "Talic: Due to an oversight in the rules that was pointed out to me thoughtfully by bayar, preparing to throw splash weapons is a Full-Round action (as if the concept could be gimped any more, sheesh).\n\nIn light of that, I concede my current match here.\n\nNow I shall let TEMBWBAM die a quiet, dignified death."
},
{
"from": "human",
"value": "Fishy: Wow, that's unfortunate."
},
{
"from": "human",
"value": "Kyeudo: GM Kyeudo \n\n \n Originally Posted by Talic \n Due to an oversight in the rules that was pointed out to me thoughtfully by bayar, preparing to throw splash weapons is a Full-Round action (as if the concept could be gimped any more, sheesh).\n\nIn light of that, I concede my current match here.\n\nNow I shall let TEMBWBAM die a quiet, dignified death. \n \n\nAs far as I can determine, the \"Prepare to throw splash weapon\" action is only for improvised splash weapons such as oil flasks, not for regular splash weapons. If you still want to forfeit though, I'll call the match."
},
{
"from": "human",
"value": "Talic: Yeah, TEMBWBAM isn't nearly as fun as I thought he'd be. Look for AquaManny, coming from the ashes of TEMBWBAM. He'll be statted up this morning."
},
{
"from": "human",
"value": "theterran: Ref Terran \n Garrow is declared the winner by forfeit. and gets the l00t. \n\nAtleast you didn't fall down constantly π"
}
] |
[
{
"from": "system",
"value": "ROLEPLAY_MODE: Develop the plot slowly, always stay in character. Describe all actions in full, elaborate, explicit, graphic, and vivid detail. Mention all relevant sensory perceptions. Keep the story immersive and engaging."
},
{
"from": "human",
"value": "ArenaManager: Arena Tournament, Round 27: Xerxes vs. MiTS \n Map: \n Spoiler \n\n \n \n\n XP Award: 300 XP\n GP Award: 300 GP\n\n Xerxes - king_korath \n Morbius - Monster in the Shadows \n All Combatants, please roll initiative. "
},
{
"from": "human",
"value": "Morbius: initiative - (1d20+3)[ 12 ] \n readied manuevers and buyings coming soon \n\nEDIT: I will only buy something in response to what you buy also...\n\nreadied manuevers\n \n Spoiler \n\nShadow blade technique\nDistracting Ember\nCounter Charge\nCharging minotaur\n "
},
{
"from": "human",
"value": "king korath: init (1d20+4)[ 13 ] \ndon't need to buy any thing. May this match be fought to a conclusion, unlike any of my other matches."
},
{
"from": "human",
"value": "Morbius: Dude you won initiative, if you don't post your actions the match won't even start"
},
{
"from": "human",
"value": "king korath: starting now.\n \n Spoiler \nstart in Y11, move to U11 and drink a potion of shield of faith.\n \n\nend turn\nstats\n \n Spoiler \nhp12\nac 24\nfocused\n "
},
{
"from": "human",
"value": "Morbius: You are should roll for concealment a few times during this match, do you mind if we decide if you will hit on a low or high result now?\n\nMits round 1 - 2nd to act\n\n\n \n Spoiler \n Mits starts on B10 with his greatsword. he uses a swift action to activate child of shadow stance then double moves to P5\n \n\n\nwe really need a LoS check, then it's your turn.\n\nMonsterβs Stats (for refs)\n \n Spoiler \n\n Location: \n HP: 11/11\n Speed: 40 ft.\n AC: 16, Touch 12, Flat-footed 14\n Saves: Fortitude +4, Reflex +4, Will +1\n Attacks: +8 MW greatsword (2D6+9), +2 10xjavelins (1d6+6)\n Held/worn: 3/3brute gauntlets\n Effects: concealment\nReactive rolls:\n spot - (1d20-3)[ 14 ] \n listen - (1d20-3)[ 6 ] \n "
},
{
"from": "human",
"value": "Talic: High Ref Talic \n\nHad to break out paint for this one, but LOS is established.\n\nXerxes is in U11.\n\nMitS is in P5."
},
{
"from": "human",
"value": "king korath: move to U5 and draw my mind blade.\nyour turn\n\nstats\n \n Spoiler \nac24\nhp 12\npsionically focused\n "
},
{
"from": "human",
"value": "Morbius: boop, after writing the this entire post it got lost somehow when I auto logged of after a while...\n\nAnyway I would like that you said if you are going to hit on a concealment roll on a high or a low result before you actually post your next actions please\n\n Mits round 2 - 2nd to act \n Mits charges Xerxes turning into something like a comet of shadow, his only feature visible are his bright yellow eyes. \n\nMits uses a swift action to activate his brute gauntlets using 3 charges for a +4 bonus on str checks and damage then uses the charging minotaur manuever on Xerxes ending his move at T5\n\nThat means that you must beat a str check - (1d20+12)[ 27 ] (6str+2charge+4gauntlets) or take\n damage - (2d6+10)[ 22 ] (6str+4gauntlets)\n(no attack roll needed, have fun)\n\nIt's your turn.\n\nMonsterβs Stats (for refs)\n \n Spoiler \n\n Location: \n HP: 11/11\n Speed: 40 ft.\n AC: 16, Touch 12, Flat-footed 14\n Saves: Fortitude +4, Reflex +4, Will +1\n Attacks: +8 MW greatsword (2D6+9), +2 10xjavelins (1d6+6)\n Held/worn: 0/3brute gauntlets\n Effects: concealment\nReactive rolls:\n\n\n\n "
},
{
"from": "human",
"value": "Mavian: High Ref Mav: \n\nMorbius, there is a problem with your character. A character can only bring in equipment totaling the WBL of the level above them. In this case, it would mean you could bring 900 gold worth of equipment into the arena. Totaling up just your Armor, Sword, and Gauntlets exceeds this amount."
},
{
"from": "human",
"value": "Bayar: Ref Bayar \n\n \n Originally Posted by Kyeudo \n That is decidedly not supposed to be there. The rule was only to go into effect if we had actualy abuse of the Item Creation rules. I'll have to move that to a proposed rule. \n \n\nThink he indirectly overruled you, Mavian."
},
{
"from": "human",
"value": "king korath: does that mean he has to repost or what?"
},
{
"from": "human",
"value": "Morbius: No, that means you need a natural 24 on your d20 or die :P"
},
{
"from": "human",
"value": "king korath: here is the impossible roll.\n (1d20+3)[ 20 ] \nOh look I was steamrollered."
},
{
"from": "human",
"value": "Talic: High Ref Talic \n Mits wins, and gets 600 reasons to be happy, divided equally between gold and XP. "
}
] |
[
{
"from": "system",
"value": "ROLEPLAY_MODE: Develop the plot slowly, always stay in character. Describe all actions in full, elaborate, explicit, graphic, and vivid detail. Mention all relevant sensory perceptions. Keep the story immersive and engaging."
},
{
"from": "human",
"value": "ArenaManager: Arena Tournament, Round 28: Grall vs. Andoris \n Map: \n Spoiler \n\n \n \n\n XP Award: 300 XP\n GP Award: 300 GP\n\n Tortoise262 - Grall \n munimortal - Andoris \n All Combatants, please roll initiative. "
},
{
"from": "human",
"value": "Mavian: High Ref Mav \n\nThe next person to post in this match will be declared the victor, unless both combatants post before a ref calls it."
},
{
"from": "human",
"value": "Talic: High Ref Talic \n\nPlease note that technically, both players have until 7:51 Forum time to make 1st post. The initial post limit is three days. Pls no ref call this match before then."
},
{
"from": "human",
"value": "Mavian: *shakes his fist at the calendar*\n \n Damn calendar, what good are you to me in my time of greatest need. That's what I get for looking at you and not the clock.... Never again shall I be swayed by your multitudinous pages."
},
{
"from": "human",
"value": "Tortoise262: Init: (1d20+1)[ 5 ] \n\nIs it too late? I checked the waiting room every day for weeks up until a few days ago :-/\n\nEDIT: Oh, yeah! 3 days! Woo-hoo!"
},
{
"from": "human",
"value": "Bayar: Ref Bayar \n\nJust fight already !"
},
{
"from": "human",
"value": "Talic: High Ref Talic \n Grall wins, due to being the only one that posted. "
}
] |
[
{
"from": "system",
"value": "ROLEPLAY_MODE: Develop the plot slowly, always stay in character. Describe all actions in full, elaborate, explicit, graphic, and vivid detail. Mention all relevant sensory perceptions. Keep the story immersive and engaging."
},
{
"from": "human",
"value": "ArenaManager: Arena Tournament, Round 36: Krull vs. Ned the Knight \n Map: \n Spoiler \n\n \n \n\n XP Award: 300 XP\n GP Award: 300 GP\n\n theterran - Krull \n Lord Sarthax - Ned the Knight \n All Combatants, please roll initiative. "
},
{
"from": "human",
"value": "theterran: Initiative!\n\n Initiative - (1d20+5)[ 19 ] "
},
{
"from": "human",
"value": "lord sarthax: cant beat with a -4 initiative mod. you go. (no purchases at this time)"
},
{
"from": "human",
"value": "theterran: (No new purchases)\n\n Krull - Round 1 \n\nStarting in B13. I will double Move to N9.\n\n@Refs\n \n Spoiler \nSwift Action: Activate Travel Devotion\n \n\n\nEnd my Turn.\n\nStats:\n \n Spoiler \nLocation - N9\nHP: 10/10\nAC: 18 Touch: 11 FF: 17\nTravel Devotion (1/10)\n\nSpells:\n \n Spoiler \nLevel 0 - Guidance, Resistance, Virtue,\nLevel 1 - Obscuring Mist, Shield of Faith, True Strike (D)\n \n\n "
},
{
"from": "human",
"value": "lord sarthax: Ned starts out riding on his mule, shield in one hand and lance in other.\n\nSwift action: Fighting Challenge.\n\nMove action: Move to U12\n\nEnd turn\n\nStats for refs\n \n Spoiler \nHP: 14\nAC: 18\nLocation: U12\nFighting Challenge 1/7\n "
},
{
"from": "human",
"value": "theterran: Krull - Round 2 \n\nStandard Action: Cast a Spell\nMove Action: Draw a Javelin\n5ft Step to N8.\n\n@refs\n \n Spoiler \nCasting Virtue\n \n\nEnd my Turn.\n\nStats:\n \n Spoiler \nLocation - N8\nHP: 11 /10\nAC: 18 Touch: 11 FF: 17\nTravel Devotion (2/10)\nVirtue (1/10)\nSpells:\n \n Spoiler \n\nLevel 0 - Guidance, Resistance, Virtue-x\nLevel 1 - Obscuring Mist, Shield of Faith, True Strike (D)\n \n\n "
},
{
"from": "human",
"value": "lord sarthax: wait for my foe to do something.\n\nend turn\n\n \n Spoiler \nHP: 14\nAC: 18\nLocation: U12\nFighting Challenge 2/7\n "
},
{
"from": "human",
"value": "theterran: Krull - Round 3 \n\nStandard Action: Cast another Spell\n@Refs\n \n Spoiler \nCast True Strike\n \n\nMove Action: Move to O10.\n\nEnd my Turn.\n\nRef Stats:\n \n Spoiler \nLocation - O10\nHP: 11/10\nAC: 18 Touch: 11 FF: 17\nTravel Devotion (3/10)\nVirtue (2/10)\nSpells:\n\n \n Spoiler \n\nLevel 0 - Guidance, Resistance, Virtue-x\nLevel 1 - Obscuring Mist, Shield of Faith, True Strike (D)-x\n \n\n "
},
{
"from": "human",
"value": "lord sarthax: Ned round 3\n\nfive foot step back to V12\n\nStats for refs\n \n Spoiler \nHP: 14\nAC: 18\nLocation: V12\nFighting Challenge 3/7\n "
},
{
"from": "human",
"value": "theterran: Krull - Round 4 \n\nMove Action: Move to Q12.\nStandard Action: Throw Javelin.\n Attack - (1d20+19)[ 29 ] (+20 True Strike)\n Damage - (1d6+5)[ 6 ] \n\nSwift Action: Move back to O10 (using Travel Devotion).\n\nEnd my Turn.\n\nStats:\n \n Spoiler \nLocation - O10\nHP: 11/10\nAC: 18 Touch: 11 FF: 17\nTravel Devotion (4/10)\nVirtue (3/10)\nSpells:\n \n Spoiler \n\nLevel 0 - Guidance, Resistance, Virtue-x\nLevel 1 - Obscuring Mist, Shield of Faith, True Strike (D)-x\n \n\n "
},
{
"from": "human",
"value": "lord sarthax: Question for refs.\n \n Spoiler \nsince he attacked me, would i have to attempt to controll my mount?\n "
},
{
"from": "human",
"value": "Talic: High Ref Talic \n\n@Lord Sarthax: \n Spoiler \nPer arena rules, all mounts must be trained for riding/combat riding. While your handle animal modifier is sufficient to have trained your mount for either, you have not specified which your mount is trained for. Mules can be trained for either (int 2), but, in cases where the player does not specify, I generally default to \"minimum necessary\". That would make your mount is trained for riding, not combat riding. This means you have to check to control your mount every round, regardless of whether you're attacked. These checks will occur on your action.\n\nAgain, your handle animal modifier allows you to freely choose how well your mount is trained between matches. After this match, I'd advise noting your mount is combat trained, to prevent future issues. Had that been noted, there would be no check required.\n "
},
{
"from": "human",
"value": "chilepepper: @lord sarthax, refs\n \n Spoiler \n\nThere is also a DC5 ride check to stay in the saddle when you take damage. However, with a +9 skill modifier and +2 on top of that for a military saddle, you automatically pass that check.\n "
},
{
"from": "human",
"value": "lord sarthax: so I guess i have to controll my mount, (1d20+9)[ 10 ] dc 20 to controll mule."
},
{
"from": "human",
"value": "lord sarthax: crap, natural 1, ok I cant do anything this round. :'("
},
{
"from": "human",
"value": "theterran: Krull - Round 5 \n\nMove Action: Draw a Javelin.\nStandard Action: Cast a spell.\n\n@refs\n \n Spoiler \nSpontaneously cast True Strike by dropping Shield of Faith.\n \n\n\nEnd my Turn.\n\nStats:\n \n Spoiler \nLocation - O10\nHP: 11/10\nAC: 18 Touch: 11 FF: 17\nTravel Devotion (5/10)\nVirtue (4/10)\nSpells:\n \n Spoiler \n\nLevel 0 - Guidance, Resistance, Virtue-x\nLevel 1 - Obscuring Mist, Shield of Faith, True Strike (D)-x\n \n\n "
},
{
"from": "human",
"value": "lord sarthax: (1d20+9)[ 27 ] come on come on"
},
{
"from": "human",
"value": "lord sarthax: Ned round 5\n\nmove: spur mount to O11\nStandard: attack roll (1d20+4)[ 6 ] \ndammage if hit (1d8+4)[ 7 ] \n\nNot done yet (depending on my attack roll)\n\nStats\n \n Spoiler \nHP: 8\nAC: 18\nLocation: 011\nFighting Challenge 5/7\n "
},
{
"from": "human",
"value": "lord sarthax: (hmp verry unlucky today)\n\nFree action: attempt to use mount as cover (1d20+9)[ 14 ] DC 15,"
},
{
"from": "human",
"value": "lord sarthax: crap well no cover i guess, realy unlucky today"
},
{
"from": "human",
"value": "theterran: Krull - Round 6 \n\nFree Action: Drop Javelin\nMove Action: Draw Morning Star\nStandard Action: Attack\n\nMorning Star Attack:\n Attack - (1d20+25)[ 40 ] (+5str, +20 True Strike)\n Damage - (1d8+5)[ 6 ] \n\nSecondary Gore Attack:\n Attack - (1d20)[ 10 ] \n damage - (1d6+2)[ 5 ] \n\nEnd my Turn\n\nSTats:\n \n Spoiler \nLocation - O10\nHP: 11/10\nAC: 18 Touch: 11 FF: 17\nTravel Devotion (6/10)\nVirtue (5/10)\nSpells:\n\n \n Spoiler \n\nLevel 0 - Guidance, Resistance, Virtue-x\nLevel 1 - Obscuring Mist, Shield of Faith, True Strike (D)-x\n \n\n "
},
{
"from": "human",
"value": "lord sarthax: (1d20+9)[ 22 ] controll mount"
},
{
"from": "human",
"value": "lord sarthax: round 6\nalright please work.\n\nAttack (1d20+5)[ 14 ] (+1 fighting challenge)\nDamage if hit (1d8+4)[ 11 ] \n\nnot done yet\n\nstats for ref\n \n Spoiler \nHP: 2\nAC: 18\nLocation: 011\nFighting Challenge 6/7\n "
},
{
"from": "human",
"value": "lord sarthax: attempt to cover with mount\n\n (1d20+9)[ 22 ] \nDC 15\n\nOk for this turn AC: 22\n\nend turn"
},
{
"from": "human",
"value": "theterran: Krull - Round 7 \n\n5ft Step to O9.\nCast a Spell.\n\n@refs\n \n Spoiler \nCasting True Strike by dumping Obscuring Mist\n \n\n\nEnd my Turn.\n\nStats:\n \n Spoiler \nLocation - O9\nHP: 11/10\nAC: 18 Touch: 11 FF: 17\nTravel Devotion (7/10)\nVirtue (6/10)\nSpells:\n\n \n Spoiler \n\nLevel 0 - Guidance, Resistance, Virtue-x\nLevel 1 - Obscuring Mist-x, Shield of Faith-x, True Strike (D)-x\n \n\n "
},
{
"from": "human",
"value": "lord sarthax: [roll]1d20+9[/roll]\n\nyou know the drill"
},
{
"from": "human",
"value": "lord sarthax: sorry here it is (1d20+9)[ 15 ] "
},
{
"from": "human",
"value": "lord sarthax: dang your turn :/"
},
{
"from": "human",
"value": "theterran: Krull - Round 8 \n\n5ft step back to O10 and Attack.\n\nPrimary Attack\n Attack - (1d20+25)[ 43 ] \n Damage - (1d8+5)[ 12 ] \n\nSecondary Attack\n Attack - (1d20)[ 3 ] \n Damage - (1d6+2)[ 6 ] \n\nEnd my Turn\n\nStats:\n \n Spoiler \nLocation - O10\nHP: 11/10\nAC: 18 Touch: 11 FF: 17\nTravel Devotion (7/10)\nVirtue (6/10)\nSpells:\n\n \n Spoiler \n\nLevel 0 - Guidance, Resistance, Virtue-x\nLevel 1 - Obscuring Mist-x, Shield of Faith-x, True Strike (D)-x\n \n\n "
},
{
"from": "human",
"value": "lord sarthax: and with that folks, i think Krull won"
},
{
"from": "human",
"value": "Talic: High Ref Talic \n Krull is declared the victor, and thus, to Krull go the spoils! "
}
] |
[
{
"from": "system",
"value": "ROLEPLAY_MODE: Develop the plot slowly, always stay in character. Describe all actions in full, elaborate, explicit, graphic, and vivid detail. Mention all relevant sensory perceptions. Keep the story immersive and engaging."
},
{
"from": "human",
"value": "ArenaManager: Arena Tournament, Round 31: Xirif vs. Mr. Underhill \n Map: \n Spoiler \n \n \n\n XP Award: 300 XP\n GP Award: 300 GP\n\n Neftren - Xirif \n Bayar - Mr. Underhill \n All Combatants, please roll initiative. "
},
{
"from": "human",
"value": "Bayar: Still thinking what to buy, but I have a faint tactic in my noggen that might take you down.\n\nInitiative: (1d20+5)[ 16 ] "
},
{
"from": "human",
"value": "Neftren: Chances are I'm ditching this character after the round, but I'm not sure yet.\nOh wait, I just realized I have not added in the previous matches' winnings. Hmm, I may actually have leveled.\n\n (1d20+6)[ 8 ] for Initiative."
},
{
"from": "human",
"value": "Bayar: Dammit, too tired to think over this new tactic. Will post tomorrow, after school. Sry. It is midnight and i have a splitting headache βΉοΈ"
},
{
"from": "human",
"value": "Talic: High Ref Talic \n Xirif wins by DQ. "
}
] |
[
{
"from": "system",
"value": "ROLEPLAY_MODE: Develop the plot slowly, always stay in character. Describe all actions in full, elaborate, explicit, graphic, and vivid detail. Mention all relevant sensory perceptions. Keep the story immersive and engaging."
},
{
"from": "human",
"value": "ArenaManager: Arena Tournament, Round 36: Ulric vs. Krull \n Map: \n Spoiler \n\n \n \n\n XP Award: 300 XP\n GP Award: 300 GP\n\n Roland - Ulric \n theterran - Krull \n All Combatants, please roll initiative. "
},
{
"from": "human",
"value": "theterran: Krull Initiative\n\n (1d20+5)[ 20 ] "
},
{
"from": "human",
"value": "Roland Deschain: initiative - (1d20+2)[ 21 ] \n\nUlric starts out in b13 holding a ceramic tile in hand.\nI bought a tile of invisibility after the thread was posted.\ngood luck.\n\nStats:\n \n Spoiler \nHP: 12/12\nAC:15, FF:13, T:12 (+3 armor, +2 dex)\nall maneuvers readied.\ntile in hand of invisibility\n "
},
{
"from": "human",
"value": "theterran: What's a tile of invisibility?\nand you're up first..."
},
{
"from": "human",
"value": "Talic: High Ref Talic \n\nVariant item from a couple diff 3.5 sources. It functions in all ways as a potion of the same name. Standard action to break, provokes AoO's, all that. Just less need for \"Number 1\" an hour later."
},
{
"from": "human",
"value": "Roland Deschain: variant potion out of complete arcane. same rules, just break it and it takes effect.\n\nEDIT:Ulric breaks the tile and fades from sight.\n\n@refs \n Spoiler \nthen move to G11 and draw sword as a free action en route. Then activate stance of clarity as a swift action with Krull as my designated target for a +2 ac bonus. Also correct me If I am wrong about invisibility potion length.\n \n\n\nStats: \n Spoiler \nPosition:G11\nHP:12/12\nAC:17, 14 touch, 13 flat footed (+3 armor, +2 dodge, +2 dex)\nall maneuvers readied.\nInvisibility 1/10\n \n\n\nyour turn"
},
{
"from": "human",
"value": "theterran: π©\n Krull - Round 1 \n\n((I'll post openly since you can still see me))\n\nMove to Q13 w/ Morningstar in Hand.\n\n@refs\n \n Spoiler \nIf he comes within 5ft of me, I will be able to pinpoint his location w/ my scent ability. So I will ready an action to attack him should I pinpoint him. (He will still have total concealment).\n\nNote: I should also know if he comes within 30ft of me, although I won't know his direction w/o using a move action.\n \n\n\nEnd my Turn.\n\nStats:\n \n Spoiler \nLocation - Q13\nHP: 10/10\nAC: 18 Touch: 11 FF: 17\nIn Hand: Morning Star\n\nSpells:\n \n Spoiler \nLevel 0 - Guidance, Virtue, Guidance\nLevel 1 - Obscuring Mist, Shield of Faith, True Strike (D)\n \n\n "
},
{
"from": "human",
"value": "Roland Deschain: Ok\n\n@refs \n Spoiler \nMove to K11 and ready an action, If he approaches within 5 feet use the stone bones maneuver against him.\n \n\n\nStats: \n Spoiler \nPosition:G11\nHP:12/12\nAC:17, 14 touch, 13 flat footed (+3 armor, +2 dodge, +2 dex)\nall maneuvers readied.\nInvisibility 2/30\n "
},
{
"from": "human",
"value": "Maurkov: Ref Maurkov \n\n@Ulric \n Spoiler \nThe duration of invisibility is 1 minute/level and the minimum caster level is 3rd, so if the tile functions like the potion, the duration ought to be 30 rounds.\n \n\nI believe Ulric has finished his turn."
},
{
"from": "human",
"value": "Roland Deschain: yes thank you\n\nEDIT: I keep my turn as is"
},
{
"from": "human",
"value": "chilepepper: ref chilepepper \n\nIf you ready an action within LoS, you have to openly state that you are readying an action. In round 1, Krull readied an action. Ulric, based on that, you may change you actions. If you move remains the same, please state that.\n\nUlric \n Spoiler \nSince you are invisible, your readied action IS spoilerable since Krull can't see you.\n "
},
{
"from": "human",
"value": "theterran: Krull - Round 2 \n\n@Refs\n \n Spoiler \nI'm going to move around the ring looking for a scent (if I come within 30ft of him. Let me know if I get a scent of him at any point and I'll adjust my actions accordingly. I won't be able to know a direction.\n \n\n\nSwift Action: Use Travel Devotion to move to L12.\n\nIf nothing there.\n\nMove Action: Move to D12.\n\nIf nothing there.\n\nReady an Action:\n \n Spoiler \nAttack him if I can pinpoint him with Scent (basically if he comes within 5ft.)\n \n\n\nEnd my Turn. We'll need some reffage.\n\nStats:\n \n Spoiler \nLocation - Depends on the reffing.\nHP: 10/10\nAC: 18 Touch: 11 FF: 17\nIn Hand: Morning Star\nSpells:\n \n Spoiler \n\nLevel 0 - Guidance, Virtue, Guidance\nLevel 1 - Obscuring Mist, Shield of Faith, True Strike (D)\n \n\n "
},
{
"from": "human",
"value": "Talic: High Ref Talic \n\n@theterran:\n \n Spoiler \nWhen you get to P12, you get a faint scent of him from the north. Do you wish to complete your swift move as posted?\n \n\n\nStill theterran's turn, clarification."
},
{
"from": "human",
"value": "theterran: @Talic/Refs\n \n Spoiler \nYes, I'll keep my swift move. Hopefully I'll come with in 5ft and be able to pinpoint him.\n \n\n\nNeed more Reffage."
},
{
"from": "human",
"value": "Talic: High Ref Terran \n\n@Krull: \n Spoiler \nWhen you reach L12, you pinpoint your foe in K11.\n \n\n\nWhen Krull reaches L12, a readied action is triggered. Ulric, you may post it when ready."
},
{
"from": "human",
"value": "Roland Deschain: @talic/refs \n Spoiler \nI just looked at my position on the map and realized that I am standing on a wall square. Does this affect my attack in any way? if not here are rolls and I will edit unspoilerize them after your reply\n \n\n\nand Ulric appears swinging and missing as Krull comes up to him.\n attack - (1d20+5)[ 15 ] add a -4 to this (not that it hit anyway)\n damage - (2d6+6)[ 12 ] \nand If the attack hits I gain DR/5 for one round\n\nStats: \n Spoiler \nPosition:G11\nHP:12/12\nAC:13, 14 touch, 13 flat footed (+3 armor, +2 dodge, +2 dex, -4 squeezing)\nCharging Minotaur and moment of perfect mind readied.\nStance of Clarity Activated\n "
},
{
"from": "human",
"value": "Talic: High Ref Talic \n \n Spoiler \n\nWell, you're squeezing, but other than that, no. From SRD:\n\n\"In some cases, you may have to squeeze into or through an area that isnβt as wide as the space you take up. You can squeeze through or into a space that is at least half as wide as your normal space. Each move into or through a narrow space counts as if it were 2 squares, and while squeezed in a narrow space you take a -4 penalty on attack rolls and a -4 penalty to AC.\"\n\nDuration is for one full round. You will act again in one full round from this action, immediately before Krull. On your next action, you lose the DR. However, you will have it for the duration of your opponent's current turn.\n "
},
{
"from": "human",
"value": "chilepepper: ref chilepepper \n\nUlric, please state whether or not you are done."
},
{
"from": "human",
"value": "Roland Deschain: well if wishes were 5 foot steps I would move so I am now squeezing, but thats what you get for being inattentive. Done."
},
{
"from": "human",
"value": "theterran: Krull - Round 2 (redux) \n\nStandard Action: Attack with Morning Star.\n\n\n Attack - (1d20+5)[ 8 ] \n Damage - (1d8+5)[ 7 ] \n\nSecondary Attack:\n Attack - (1d20)[ 14 ] \n Damage - (1d6+2)[ 5 ] \n\nEnd my Turn.\n\nStats:\n \n Spoiler \nLocation - L12\nHP: 10/10\nAC: 18 Touch: 11 FF: 17\nIn Hand: Morning Star\nSpells:\n \n Spoiler \n\nLevel 0 - Guidance, Virtue, Guidance\nLevel 1 - Obscuring Mist, Shield of Faith, True Strike (D)\n \n\n "
},
{
"from": "human",
"value": "Roland Deschain: Ulric uses Sudden Recovery to regain the stone bones maneuver as a swift action. He then takes a 5 foot step to K12 and swings at Krull with another stone bones hit.\n attack - (1d20+5)[ 11 ] \n damage - (2d6+6)[ 13 ] \nand if it Hits I get DR 5/- for one round\n\nEDIT: end of turn\n\nSON OF EDIT: replace J12 with K12...my bad\n\nStats: \n Spoiler \nPosition:K12\nHP:11/12\nAC:17, 14 touch, 13 flat footed (+3 armor, +2 dodge, +2 dex,)\nCharging Minotaur and moment of perfect mind readied.\nStance of Clarity Activated\n "
},
{
"from": "human",
"value": "theterran: I'm in L12, so If you 5ft to J12, you cannot reach me π"
},
{
"from": "human",
"value": "Talic: High Ref Talic \n\nThe move is able to be changed from J12 to K12 with opponent approval. Otherwise, the movement portion of the turn remains as posted."
},
{
"from": "human",
"value": "theterran: That's fine...he intended to be adjacent to me...so I have no problem with that."
},
{
"from": "human",
"value": "theterran: Krull - Round 3 \n\n5ft Step to M11.\nCast a Spell.\n@refs\n \n Spoiler \nCasting True Strike\n \n\n\nEnd Turn.\n\nStats:\n \n Spoiler \nLocation - M11\nHP: 10/10\nAC: 18 Touch: 11 FF: 17\nIn Hand: Morning Star\nSpells:\n \n Spoiler \n\nLevel 0 - Guidance, Virtue, Guidance\nLevel 1 - Obscuring Mist, Shield of Faith, True Strike (D)\n \n\n "
},
{
"from": "human",
"value": "Roland Deschain: Ulric Takes a Double Move to A11\n\nYour turn"
},
{
"from": "human",
"value": "theterran: Krull - Round 4 \n\nSwift Action: Use Travel Devotion to Move to F12\nMove Action: Move to A12\nStandard Action: Attack w/ Morning Star\n Attack - (1d20+25)[ 33 ] (+5Str, +20 True Strike)\n Damage - (1d8+5)[ 13 ] \nSecondary Gore Attack\n Attack - (1d20)[ 9 ] \n Damage - (1d6+2)[ 5 ] \n\nEnd my Turn.\n\nStats:\n \n Spoiler \nLocation - A12\nHP: 10/10\nAC: 18 Touch: 11 FF: 17\nIn Hand: Morning Star\nTravel Devotion (4/10)\nSpells:\n\n \n Spoiler \n\n\nLevel 0 - Guidance, Virtue, Guidance\nLevel 1 - Obscuring Mist, Shield of Faith, True Strike (D)-x\n \n\n "
},
{
"from": "human",
"value": "Roland Deschain: I'm down for the count, just know that If I hadnt screwed up my placement on my invisible strike, things would have gone a lot differentlyπ‘ Ah well...good job."
},
{
"from": "human",
"value": "Talic: High Ref Talic \n Krull is the victor, collect your spoils! "
}
] |
[
{
"from": "system",
"value": "ROLEPLAY_MODE: Develop the plot slowly, always stay in character. Describe all actions in full, elaborate, explicit, graphic, and vivid detail. Mention all relevant sensory perceptions. Keep the story immersive and engaging."
},
{
"from": "human",
"value": "ArenaManager: Arena Tournament, Round 36: AquaManny vs. Ghost \n Map: \n Spoiler \n\n \n \n\n XP Award: 300 XP\n GP Award: 300 GP\n\n Talic - AquaManny \n Tar Palantir - Ghost \n All Combatants, please roll initiative. "
},
{
"from": "human",
"value": "Talic: Acknowledging thread.\n\n Initiative: (1d20)[ 2 ] \n\nMay have purchases. Lemme look around.\n\nDon't bother rolling. Your minimum roll beats mine by 10. Acknowledge, and let's start purchasing rounds.\n\nEdit: oh, if and when you acknowledge, I intend to buy a few scrolls to counter your invisibility pot. We'll see about that when you arrive, though."
},
{
"from": "human",
"value": "Mavian: High Ref Mav: \n\nAquamanny is declared the winner and receives the prizes mentioned above."
}
] |
[
{
"from": "system",
"value": "ROLEPLAY_MODE: Develop the plot slowly, always stay in character. Describe all actions in full, elaborate, explicit, graphic, and vivid detail. Mention all relevant sensory perceptions. Keep the story immersive and engaging."
},
{
"from": "human",
"value": "ArenaManager: Arena Tournament, Round 28: Dr. Spikenburg vs. Grall - Final Match \n Map: \n Spoiler \n\n \n \n\n XP Award: 300 XP\n GP Award: 1st: 600 GP, 2nd: 300 GP\n\n Seribro - Dr. Spikenburg \n Tortoise262 - Grall \n All Combatants, please roll initiative. "
},
{
"from": "human",
"value": "chilepepper: ref chilepepper \nJust want to note that Tortoise262 posted a hold notice in his other matches. He'll be back to the PC sometime today, Monday, April 7th."
},
{
"from": "human",
"value": "Talic: High Ref Talic \n\n1st to post wins, unless both post before a ref calls it.\n\nIf no posts in 24 hours, double disqualification, all parties lose."
},
{
"from": "human",
"value": "Talic: High Ref Talic \n All parties Lose. "
}
] |
[
{
"from": "system",
"value": "ROLEPLAY_MODE: Develop the plot slowly, always stay in character. Describe all actions in full, elaborate, explicit, graphic, and vivid detail. Mention all relevant sensory perceptions. Keep the story immersive and engaging."
},
{
"from": "human",
"value": "ArenaManager: Arena Tournament, Round 38: Mr Underhill vs. Zaknefien \n Map: \n Spoiler \n\n \n \n\n XP Award: 300 XP\n GP Award: 300 GP\n\n Bayar - Mr. Underhill \n Deathslayer7 - Zaknefien \n All Combatants, please roll initiative. "
},
{
"from": "human",
"value": "Bayar: 2 druids meet in the woods...\n\nInitiative: (1d20+5)[ 13 ] \n\nDunno if I will buy ****, will have to decide...You buy **** ?"
},
{
"from": "human",
"value": "Talic: High Ref Talic \n Mr. Underhill wins by DQ. "
}
] |
[
{
"from": "system",
"value": "ROLEPLAY_MODE: Develop the plot slowly, always stay in character. Describe all actions in full, elaborate, explicit, graphic, and vivid detail. Mention all relevant sensory perceptions. Keep the story immersive and engaging."
},
{
"from": "human",
"value": "ArenaManager: Arena Tournament, Round 38: Arashi vs. Zaknafien \n Map: \n Spoiler \n\n \n \n\n XP Award: 300 XP\n GP Award: 300 GP\n\n theterran - Arashi \n Deathslayer7 - Zaknafien \n All Combatants, please roll initiative. "
},
{
"from": "human",
"value": "theterran: Arashi Initiative\n\n Initiative - (1d20-1)[ 6 ] "
},
{
"from": "human",
"value": "Talic: High Ref Talic \n Arashi wins, by virtue of good attendance! Who says it never gets you anywhere? "
}
] |
[
{
"from": "system",
"value": "ROLEPLAY_MODE: Develop the plot slowly, always stay in character. Describe all actions in full, elaborate, explicit, graphic, and vivid detail. Mention all relevant sensory perceptions. Keep the story immersive and engaging."
},
{
"from": "human",
"value": "ArenaManager: Arena Tournament, Round 37: Heintz vs. Aeli \n Map \n \n Spoiler \n\n \n \n\n XP Award: 300 XP\n GP Award: 300 GP\n\n\n Matticus - Heintz \n Reiswind - Aeli \n All gladiators please roll initiative "
},
{
"from": "human",
"value": "Talic: High Ref Talic \n Double DQ, No prizes given! \n (1d2)[ 1 ] "
}
] |
[
{
"from": "system",
"value": "ROLEPLAY_MODE: Develop the plot slowly, always stay in character. Describe all actions in full, elaborate, explicit, graphic, and vivid detail. Mention all relevant sensory perceptions. Keep the story immersive and engaging."
},
{
"from": "human",
"value": "Benejeseret: This letter is found pinned the the door of your office \n(December 18th, Century of the Anchovy)\n \nTo whichever Ombudsmen may be concerned,\n\nA welcome to you and your business partners from myself and the rest of the Board of Governors. Your entrance into our family could not come at a more joyous occasion. This fiscal period we have seen tremendous growth once stabilized to Mr. von Lipwig's fiat currency.\n\nBut growth comes with tight pants does it not Gentlemen? The Beggers' Guild has been scratching at our doors whining for equalization payments while the Thieves' Guild has gone and raised quotas yet again. This is where you come in. The economic tailors.\n\nAnd with Hogwatchnight only a week away I do hope you enjoy Fruitcake. It was my wife's idea, not fond of it myself you see, but none the less it should serve you well over the winter. You should find it in a box next to the oak tree we had delivered to spruce up the office a bit.\n\nIf he has not already done so, our representative Mr. Serius should be dropping by any day to get you up to speed on our operations. Best of luck,\n\nVILIS AD BIS PRETII\n\nThe Chairman\nGuild of Merchants and Traders "
},
{
"from": "human",
"value": "Benejeseret: This page found on top of a Guild house stack \n(Dated Grune 32rd, 1996, Century of the Fruitbat)\n \nDear Mr. Fusslewig;\n\nAs you may recall, your loan has lapsed.\n\nUnder section 1324, Act elevenish, clause ZZ: to whomever inherits unwanted barrels of fish................................... \n\n\n[the note continues on at length into legal and financial posturing]\n\n\n Should you fail to comply with these summons, our associate Mr. Tulip will most kindly assist you.\n\nVILIS AD BIS PRETII\n\nBob Marley "
},
{
"from": "human",
"value": "Benejeseret: First page that caught Grax's eye in the Guildhouse \n(Dated Sektober 15, 2007, Century of the Anchovy)\n\nGnomes, Gnomes , GNOMES!!! \n\nCome Party, Party , Party!!! \n\nAt Ms. Fanybright's Thursday night GnomeNation(tm) raves*!!! Live bands, live entertainment, and live food!!!\n\nTalk to McGuffin the bouncer outside after 9pm at the corner of Ankh and Dimwell.\n \n*Ms. Fanybright takes no responsibility for lost items, euphoria, or disturbing mental images of gnomes raving "
},
{
"from": "human",
"value": "Benejeseret: Second page Grax uncovers in the Guildhouse \n(Dated April 26, 2007, Century of the Anchovy)\n \nA Homeowner's Guide to Ankh-Morpork \n \n Lock doors and windows at night...and during the day...just lock them \n Do not talk to strangers, without a weapon \n Do not take candy from strangers \n Leave 5g every second Tuesday thrown down the privy for Harry King and his boys at Sewage and Septic Sucking Services \n The local fire brigade can be found near the docks on Endless Street. \n The Thieve's Guild quotas for citizens in this neighborhood is 10% \n This neighborhood supports Block Parents \n Do not drink from the river \n This neighborhood has a 0% tolerance for Slab, Scrape, Slice, Slide, Slunkie, Slurp, or Sliver dealers \n "
},
{
"from": "human",
"value": "Benejeseret: Third page found by Grax in the Guildhouse \n(Dated Ember 13th, 2007, Century of the Anchovy)\n\nHe knows when you are sleeping / He knows when you're awake / He knows if you've been bad or good so convert to Om for goodness sake.\n\nCuius testiculos habes, habeas cardia et cerebellum\nThe Quisition"
},
{
"from": "human",
"value": "Benejeseret: Guild Alert: Unlicensed Halfling Thief on the Prowl \n(Dated December 21th, 2007, Century of the Anchovy)\n\n Sash the Halfling \n Where-abouts unknown, last seen in the North-West of town. \n\n[There is an iconograph of a young halfling female. She is snearing from beneath a cloak that covers most of her small frame. Her left hand, seen holding a bottle of elvish brandy, is missing the ring finger. The picture seems to be taken at the edge of a busy street.]\n\n The young miss Sash is to be escorted to Mr. Tartin of the Merchant's Guild. He can be located at the corner of Edgeway and Ankh Street within \"The Plaid Diamond\" jewelery shop. "
},
{
"from": "human",
"value": "Benejeseret: Guild Alert: Local Annoyance \n(Dated December 19th, 2007, Century of the Anchovy)\n\n Name Unknown\n\nOften found near the docks. \n\n[There is an iconograph of an aged man wearing what seems to be a suite of seashells. His hair is scraggly and wet, and a long unkept beard rims his lower face. He is wild eyed and the imp clearly caught his image in the middle of screaming.]\n\n Warning: this old man is beligerent and fanatical. He has not yet been physically violent, but contantly verbally harrasses the dockside shops. The local fishmongers and dockworkers have put together a reward to whomever can rid them of the this old-timer. "
},
{
"from": "human",
"value": "Benejeseret: Guild Alert: Slave-Trader \n(Dated December 23th, 2007, Century of the Anchovy)\n\n Theor H'rashin\n\nLocation unknown, but is known to affiliate with the Blackwater Gang in the North-West district of town. \n\n[There is an iconograph of a shadow. You can make out leather boots at the bottom of the photograph, however much of the subjects features are blurred by a darkness that seems to be reaching out towards to iconagrapher.]\n\n Slavery is illegal and currently a hot political issue due to Ms. Dearheart's Golem Trust publicity. It is therefore in our best interests to distance ourselves for old, questionable contacts. The Guild wishes to make a public show that we indeed support the elimination of slavery as a form of commerce. The apprehension of Theor H'rashin, and subsequent delivery of him to the Watch, will help our public relations on this manner. "
},
{
"from": "human",
"value": "Benejeseret: Merchant Guild Contracts \n(Translated By Grax)\n\nThe following Ombudsmen agree to abide by the following:\n\n1. To take responsibility for all mercantile-related complaints and issues within the specified region (the streets as already defined earlier).\n\n2. To actively support Guild members and uphold the Guild's standing.\n\n3. To rent a guildhouse for 5% of all earnings aquired through Guild work contracts.\n\n 3. i. To be held responsible to damages to said guildhouse\n 3. ii. To upkeep the guildhouse, pay its taxes, and associated fees.\n 3. iii. The Guild agrees that any upgrades or additional fund spent to\n improve the guildhouse will be conscidered towards payment of rent\n at 75% cost.\n\n4. To join in arms towards campaigns supporting the Guild if drafted by the Chairman.\n\n5. To only join other guilds if the duties and benefits of said guild does not impeed fullfiling duties towards the Merchants' Guild.\n\n6. To actively work against the Thieves Guild impact upon commerce.\n\n7. To shut down and report unlicensed merchants to the Guild\n\nVILIS AD BIS PRETII\n\n\nX________________________\nX________________________\nX________________________"
},
{
"from": "human",
"value": "Benejeseret: Theor H'Rashin, crimes against Ankh-Morpork \n(within the Watch archives)\n\n Crimes: Smuggling, slavery, grand theft wagon, and one account of domestic familiar battery.\n\nSuspected Crimes: Illegal arms distribution, gang associations, hate crimes against free golems.\n\nAssociates: Blackwater Gang (see file), has a cousin Hran who runs an incense shop near the docks. Hran has been investigated several times but no evidence of corruption or illegal wares are ever found within his shop (no file).\n\nWhereabouts: Unknown. "
}
] |
[
{
"from": "system",
"value": "ROLEPLAY_MODE: Develop the plot slowly, always stay in character. Describe all actions in full, elaborate, explicit, graphic, and vivid detail. Mention all relevant sensory perceptions. Keep the story immersive and engaging."
},
{
"from": "human",
"value": "Imbasel: It is a time of war and battle, you are the heroes of this story. Will you save your nation, or destroy it \n\nYou are all in a cave, with a gold and red dragon who are to give you your orders. The gold dragon say's You are here today, to do the most important thing that has ever happened on this nation. We have found him, the master of all elements the............ Avatar. \n\nThe red dragon turns to you and cuts in saying It is crucial that he is found for we need him on our side. If we have the avatar we will join this war, and once again rule all. It is said that he is 50 miles away hidden in the Bronzes Water tribe benders. He is neutral and it is said he will join the first side to convince him that that side is right in it's conquest. You must go to him and find him, and bring him back. Any questions?"
},
{
"from": "human",
"value": "Suzuro: ((So, I'm just going to assume I'm in, onwards!))\n\nKlembell kneels before the great ones. Only the most honored are given missions from ones such as these.\n\n I will gladly do this task, and bring honor to Dracosan! For Dracosan! \n\n\n\n-Suzuro"
},
{
"from": "human",
"value": "RAGE KING!: (In unison with Klembell) For Dracosan!\n\nHow are we to reach the avatar? "
}
] |
[
{
"from": "system",
"value": "ROLEPLAY_MODE: Develop the plot slowly, always stay in character. Describe all actions in full, elaborate, explicit, graphic, and vivid detail. Mention all relevant sensory perceptions. Keep the story immersive and engaging."
},
{
"from": "human",
"value": "ArenaManager: Arena Tournament, Round 39: Phelonius vs. Thunk \n Map: \n Spoiler \n\n \n \n\n XP Award: 300 XP\n GP Award: 300 GP\n\n Samthe Cleric - Phelonius \n Sithlackey - Thunk \n All Combatants, please roll initiative. "
},
{
"from": "human",
"value": "SamTheCleric: Initiative time!\n\n (1d20+3)[ 19 ] \n\nMy purchases are on the sheet... but I'll list them here for convenience sake.\n\n\n Scribe Scroll of Mage Armor [x2] - 25g/2xp\nBuy Scroll of Lesser Orb of Cold -25g, Scribe to spellbook - 100g\nCraft 2 Vials of Sleep Smoke - 25g\nBuy Scroll of Invisibility 150g "
},
{
"from": "human",
"value": "SithLackey: Initiative - (1d20+3)[ 13 ] \n\nI'll finalize purchases and such and get into the match soon, just not right now."
},
{
"from": "human",
"value": "SamTheCleric: [After you finalize your purchases, of course]\n\n Phelonius - Round 1 \n \"Oh my, you're a big 'un. You know the saying, the bigger they are... the harder they turn gnomes into a fine red paste!\" \n\nSpell Selection:\n\n \n Spoiler \n1st- Shield, Lesser Orb of Cold, Color Spray; 0- Acid Splash, Daze, Daze\n \n\n\nStart in A13 with a scroll in hand.\n\nStandard Action: Cast from the scroll.\n \n Spoiler \nMage Armor\n \n\n\nMove Action: Move to A-9 \n Your Turn... \n Stats for refs:\n \n Spoiler \n\nPosition: A-9\nHP: 7/7\nAC: 18\nActive Buffs: Mage Armor (60/60)\nSpells: 1st- Shield, Lesser Orb of Cold, Color Spray; 0- Acid Splash, Daze, Daze\n \n "
},
{
"from": "human",
"value": "SithLackey: Sorry for the delay, but my first move kinda depends on the guys over at RAW finding or (hopefully) not finding a clarification on running (shmaltzy little gnome can't cast if Thunk EATS him...)."
},
{
"from": "human",
"value": "SithLackey: Thunk the Barbarian \n \"Gahhh! Little man's colors hurt eyes! Must smash colors!\" \n\nStart in Y13 holding the club and tanglefoot bag.\n\nFull Round Action: Move to J12 \n\nStats for Refs\n \n Spoiler \nHP:15/15\nAC: 17/14/13\n \n\n\nI'm done."
},
{
"from": "human",
"value": "SamTheCleric: Phelonius - Round 2 \n\n\"I hate to point this out to you, chap, but you can't smash a color... you can, however... smash me. So. Stay over there, please.\"\n\n Move Action: Pull out a scroll\n \n Spoiler \nInvisibility\n \n\n\nReady An Action:\n \n Spoiler \nCast Invisibility if thunk comes within 20' of me\nDC 4\n (1d20+1)[ 13 ] \n \n\n\nFive Foot Step to: A-8 \n\nYour turn! Please don't kill me... please don't kill me... \n Stats for Refs:\n \n Spoiler \n\nPosition: A-8\nHP: 7/7\nAC: 18\nActive Buffs: Mage Armor (59/60)\nSpells: 1st- Shield, Lesser Orb of Cold, Color Spray; 0- Acid Splash, Daze, Daze\n \n "
},
{
"from": "human",
"value": "SithLackey: Thunk \n \"Hurnh. Little man talk too much. Must be colors.\" \n\nFree Action: Drop (not throw) Tanglefoot Bag\n\nMove Action: Move to E9 , draw Thunderstone\n\nStandard Action: Throw Thunderstone at A9 \n Attack_A9 - (1d20+2)[ 19 ] vs AC5\n\nDone\n\nStats for Refs \n Spoiler \nHP:15/15\nAC: 17/14/13\n "
},
{
"from": "human",
"value": "SamTheCleric: Wow, wasn't expecting that one. That will set off my readied action though, and as you move within 20' of me, I turn invisible.\n\nFort save to avoid being deafened after turning invisible...\n\nDC 15\n (1d20+3)[ 22 ] "
},
{
"from": "human",
"value": "SamTheCleric: Phelonius - Round 3 \n \n Spoiler \n\nDouble Move to D-15 \n \n\n Stats for refs:\n\n \n Spoiler \nPosition: A-8\nHP: 7/7\nAC: 18\nActive Buffs: Mage Armor (58/60), Invisibility (30/30)\nSpells: 1st- Shield, Lesser Orb of Cold, Color Spray; 0- Acid Splash, Daze, Daze\n \n "
},
{
"from": "human",
"value": "SithLackey: Thunk Drat, I was hoping that one would be grease... \n \"AAAAH! Little Man MAGIC! Thunk no fall for magic trickery, Thunk save self!\" \n\nFull Round Action: Move to D24 \n And you just had to make the Fort save, too... \n\nDone\n\nStats for Refs \n Spoiler \nHP: 15/15\nAC: 17/14/13\n "
},
{
"from": "human",
"value": "SamTheCleric: Phelonius - Round 4 \n \n Spoiler \nDouble Move to L-15 \n \n\n\nYour turn... π\n Stats for Refs\n \n Spoiler \nPosition: L-15\nHP: 7/7\nAC: 18\nActive Buffs: Mage Armor (57/60), Invisibility (29/30)\nSpells: 1st- Shield, Lesser Orb of Cold, Color Spray; 0- Acid Splash, Daze, Daze\n \n "
},
{
"from": "human",
"value": "SithLackey: Thunk \n\nFull Round Action: Move to T25 \n\nStats are the same as last time.\n\nI'm done.\n\n Come on, throw the orb already... "
},
{
"from": "human",
"value": "SamTheCleric: Phelonius - Round 5 \n\nCasts a spell [so you may get a listen check]\n\n \n Spoiler \nCasting Shield, move to P-14\n \n\n \nStats for Refs\n \n Spoiler \n\nPosition: L-15\nHP: 7/7\nAC: 22\nActive Buffs: Mage Armor (56/60), Invisibility (28/30), Shield (10/10)\nSpells: 1st- Shield , Lesser Orb of Cold, Color Spray; 0- Acid Splash, Daze, Daze\n \n "
},
{
"from": "human",
"value": "SithLackey: I can try, at least...\n Listen - (1d20-5)[ 1 ] \nI'll wait to finish until I get the results."
},
{
"from": "human",
"value": "SithLackey: Nevermind...\n Thunk \n\nMove Action: Move to Z26 \nMove Action: Draw Potion\n\nStats havenae changed.\n\nDone."
},
{
"from": "human",
"value": "SamTheCleric: Phelonius - Round 5 \n\nDamn your fastness.\n\n \n Spoiler \nDouble Move to V-20\n \n\n \nStats for Refs\n \n Spoiler \nPosition: V-20\nHP: 7/7\nAC: 22\nActive Buffs: Mage Armor (55/60), Invisibility (27/30), Shield (9/10)\nSpells: 1st- Shield , Lesser Orb of Cold, Color Spray; 0- Acid Splash, Daze, Daze\n \n "
},
{
"from": "human",
"value": "SithLackey: Wait, is that all he does?\nEDIT: Ah, nvm."
},
{
"from": "human",
"value": "SithLackey: Thunk \n\nFull round action: Move to A26\n\nStats for Refs \n Spoiler \nHP:15/15\nAC:14/14/10\n \n\n\nDone"
},
{
"from": "human",
"value": "SamTheCleric: Phelonius - Round 6 \n\nWas that a run? Cause that's just not cool. π\n \n Spoiler \nDouble Move to Q-14\n \n\n\nStats:\n \n Spoiler \nPosition: V-20\nHP: 7/7\nAC: 22\nActive Buffs: Mage Armor (54/60), Invisibility (26/30), Shield (8/10)\nSpells: 1st- Shield , Lesser Orb of Cold, Color Spray; 0- Acid Splash, Daze, Daze\n "
},
{
"from": "human",
"value": "Talic: High Ref Talic \n\nOne point of note.\n\nPhelonius, you can't use Craft (Alchemy) for sleep smoke. It's technically an inhaled poison. You have the option now to either spend an additional 25g to retain 2 sleep smoke, or reduce the amount you got to 1."
},
{
"from": "human",
"value": "SamTheCleric: Oh, I'll just reduce the number I have to 1. Good to know for the future."
},
{
"from": "human",
"value": "SithLackey: Hey, all I gotta do is run away for the next 28 rounds...\n\n Thunk \n\nFull Round Action: Move to A1 \n\nStats for Refs \n Spoiler \nHP:15/15\nAC: 14/14/10\n \n\nDone"
},
{
"from": "human",
"value": "SamTheCleric: Phelonius - Round 7 \n\nQuit that! π\n \n Spoiler \nDouble Move to J12\n \n\n\nYour turn... π\n\nStats:\n \n Spoiler \nPosition: J-12\nHP: 7/7\nAC: 22\nActive Buffs: Mage Armor (53/60), Invisibility (25/30), Shield (7/10)\nSpells: 1st- Shield, Lesser Orb of Cold, Color Spray; 0- Acid Splash, Daze, Daze\n "
},
{
"from": "human",
"value": "SithLackey: Thunk \n\nMove Action: Stow Clubby\n\nMove Action: Move to C6 , draw smokestick, placing in teeth (so as not to interfere with hands.\n\nStats for Refs \n Spoiler \nHP: 15/15\nAC: 17/14/13\n \n\nDone"
},
{
"from": "human",
"value": "SamTheCleric: Phelonius - Round 8 \n Fortune favors the bold... \n\nCasting a spell\n\n \n Spoiler \nMove to F-8. Cast Daze\n \n\n\nI need a DC 14 Will save please.\n\nBecome Visible in F-8...\n\nStats:\n \n Spoiler \nPosition: F-8\nHP: 7/7\nAC: 22\nActive Buffs: Mage Armor (52/60), Shield (6/10)\nSpells: 1st- Shield, Lesser Orb of Cold, Color Spray; 0- Acid Splash, Daze , Daze\n "
},
{
"from": "human",
"value": "SithLackey: Will_Save - (1d20+3)[ 12 ] \nYou weren't supposed to do that until three rounds from now when Thunk's on top of the column, enshrouded in a smokescreen! π«€\n\nEDIT:Crap. Do as you will."
},
{
"from": "human",
"value": "SamTheCleric: Whew. But now is when it -really- matters.\n\n(That was Daze... But I think you know that)\n\n Phelonius - Round 9 \n\n5-ft step to E-7\n\nCast Color Spray [DC 17 Will Save]\n\nMove Action - Pull out the vial of Sleep Smoke.\n\nYour turn *crosses fingers*"
},
{
"from": "human",
"value": "SithLackey: Not that it matters, but how did you get DC14?\n\nWill Save 2 (1d20+3)[ 9 ] \nC'mon, big numbers...βΉοΈ"
},
{
"from": "human",
"value": "SamTheCleric: Oh, sorry... that was DC 13. You're right.\n\nUnconscious, Stunned and Blind: [roll]2d4[/roll]\nStunned and Blind: [roll]1d4[/roll]"
},
{
"from": "human",
"value": "SamTheCleric: Try that again...\n\nUnconscious, Stunned and Blind: (2d4)[ 8 ] \nStunned and Blind: (1d4)[ 4 ] "
},
{
"from": "human",
"value": "SamTheCleric: Ok, here goes the attempt to get your HP down.\n\nYour AC should be...\n\n Dex becomes from Unconscious -5\nBlinded: -2 Penalty to AC\nStunned: -2 Penalty to AC\n\nArmor 4, -5 Dex, -4\n\nAC: 5\nTouch: 1 \n\nRound 10 - Lesser Orb of Cold\n (1d20+4)[ 9 ] \n (1d8)[ 4 ] \n Round 11 - Acid Splash\n (1d20+4)[ 5 ] \n (1d3)[ 3 ] \n\nAcid Splash Misses.\n\nNext 6 rounds after that will be coup de grace with my dagger for 2 damage per round. I -think- that will kill you. If not, it's time to step back and fire some crossbow bolts while you have 4 rounds of stun.\n\nA total of 16 damage over the 8 rounds of unconsciousness."
},
{
"from": "human",
"value": "SithLackey: I'm not sure where in RAW it would say this, but I'm pretty sure a blind, stunned unconscious body has the same AC as an otherwise healthy unconscious body.\nEven so, that only saves me from the acid splash. Ah, well. I knew I should have taken the potion. Would've saved me from the Daze. GG, Sam."
},
{
"from": "human",
"value": "SamTheCleric: You had me really scared.... Honestly. If you raged, your Will save jumped by FOUR... and mad foam rager...\n\nAnd when you started running, I got frustrated, I was in the middle going back and forth twice.\n\nGood match, really. π"
},
{
"from": "human",
"value": "SithLackey: Yes. I'm just proud to say that my Barbarian's will saves didn't depend entirely on the roll. And then to miss it by just 1...\n\nOn the plus side, it looks like I'll be fighting Yorick again in the next match.π"
},
{
"from": "human",
"value": "SamTheCleric: I dunno... Yoshi has DR 3.... so only half of that last blow actually connected.... he could get lucky and get a kidney punch off with skirmish."
},
{
"from": "human",
"value": "edroux: Lies! Yorick doesn't have kidneys."
},
{
"from": "human",
"value": "Talic: High Ref Talic \n Phelonius Wins! Collect yer loot. \n\nOn the side note, don't underestimate Yoshi. Every fight I've seen him lose is by bad luck, not bad matchup."
},
{
"from": "human",
"value": "SithLackey: You're right, I forgot the DR. Mostly because its not enough for Thunk to worry about when he's raging."
},
{
"from": "human",
"value": "edroux: Originally Posted by Talic \n High Ref Talic \n Phelonius Wins! Collect yer loot. \n\nOn the side note, don't underestimate Yoshi. Every fight I've seen him lose is by bad luck, not bad matchup. \n \n\nYeah, definitely don't underestimate Yoshi. I'm not."
}
] |
[
{
"from": "system",
"value": "ROLEPLAY_MODE: Develop the plot slowly, always stay in character. Describe all actions in full, elaborate, explicit, graphic, and vivid detail. Mention all relevant sensory perceptions. Keep the story immersive and engaging."
},
{
"from": "human",
"value": "Imbasel: It is a time of war and battle, you are the heroes of this story. Will you save your nation, or destroy it \n\nYou are all in a room, that has a teak desk with hard marble stone walls in it. Red carpet, and couches are in the room. You are here to get your commands for the army. The officer that is supposed to meet you is late.\n\nOOC: Sorry that this took so long, but I was still having family issues. Also, this is a time for the players to chat."
},
{
"from": "human",
"value": "Akiata: Harrion \n\nWhen he realises what's happened, he sighs loudly. \"Brilliant. Just my luck. Haul my sorry ass out of bed for a briefing and the blasted CO is late!\" \n\nHolding the bridge of his nose between thumb and forefinger he staggers to a nearby bench, and lies down, stretching out. By the look of the bags under his eyes, pale complexion and three day growth on his face, he is apparently very hung over.\n\nAfter no longer than a few minutes, he's fast asleep.\n\n \n Spoiler \nThe game finally begins!\n\nGoing with DarkRed for Harrion.\n\n@Imbasel: There are only three players for Kyllion in the \"submitted characters\" thread - should we PM some of the other, original applicants? How many were you looking to run in this group?\n "
},
{
"from": "human",
"value": "Imbasel: OOC: I'm just going to have the 3 other players, a group of 4 is a good sized group."
},
{
"from": "human",
"value": "Quixotico: Ekkar \n\nSnorting at the dozing human, Ekkar stands at ease, helmet removed. Biting his tongue, he concentrates on the room. I don' think raisin' meh anger now is a good idea. Tha bloody commander is late, I don' want ta say somthin' I'd regret. Sighing, he rocks on his heels. \"Moradin's beard...\" he mutters under his breath.\n\n \n Spoiler \nI'll take Blue as my chat color.\n "
}
] |
[
{
"from": "system",
"value": "ROLEPLAY_MODE: Develop the plot slowly, always stay in character. Describe all actions in full, elaborate, explicit, graphic, and vivid detail. Mention all relevant sensory perceptions. Keep the story immersive and engaging."
},
{
"from": "human",
"value": "ArenaManager: Arena Tournament, Round 36: Krull vs. Leaf \n Map: \n Spoiler \n\n \n \n\n XP Award: 300 XP\n GP Award: 300 GP\n\n theterran - Krull \n Maurkov - Leaf \n All Combatants, please roll initiative. "
},
{
"from": "human",
"value": "theterran: Krull\n\n Initiative - (1d20+5)[ 6 ] "
},
{
"from": "human",
"value": "theterran: Krull\n\n Initiative - (1d20+5)[ 8 ] \n\nStupid slow site."
},
{
"from": "human",
"value": "Maurkov: Additional purchases: None\nSpell selection \n Spoiler \n0:Guidance, Guidance, Virtue; 1:CLW, Magic Stone\n \n\n Init - (1d20+3)[ 17 ] \nLeaf begins in Y14 mounted on the chain barded dog. The other dog is in Z14. He carries his shield on his left hand. His right is empty.\n\nEdit:\n\n Leaf Round 1\n\nNote: Leaf automatically succeeds DC 5 ride checks to guide with knees.\n\nLeaf rides Y14->X15->X22 (40') and casts a spell. \n Spoiler \nCast virtue, shared with companion.\n \n Unhandled, the other dog stays where it is.\n\nDone.\n\nStatus \n Spoiler \nLeaf X22 HP 11/10 AC 20 Spells: Virtue\nMax X22 HP 14/13 AC 20 Spells: Virtue[shared]\nBud Z14\n "
},
{
"from": "human",
"value": "theterran: Krull - Round 1 \n\nStarting in B14 with a Javelin in hand, Krull moves to J14.\nThere he casts a spell.\n \n Spoiler \nTrue Strike.\nHe also uses a swift action to activate Travel Devotion\n \n\n\nEnd my Turn.\n\nStats:\n \n Spoiler \nLocation - J14\nHP: 10/10\nAC: 18 Touch: 11 FF: 17\nIn Hand: Javelin\nTravel Devotion (1/10)\n\nSpells:\n \n Spoiler \nLevel 0 - Guidance, Virtue, Guidance\nLevel 1 - Shield of Faith, Obscuring Mist, True Strike (D)-x\n \n\n "
},
{
"from": "human",
"value": "Maurkov: Leaf Round 2\n\nAttempt a rapid dismount - (1d20+7)[ 20 ] \n\nNot done."
},
{
"from": "human",
"value": "Maurkov: Leaf Round 2 part 2\n\nLeaf commands the loitering canine (Y13) to attack. Handle Animal - (1d20+4)[ 8 ] The dog doesn't react.\n\n@refs \n Spoiler \nIf Leaf readies an action to handle his animal companion, does the animal's action also interrupt Krull? Or would the animal be treated as delaying, and fulfill the command after Krull finishes his turn?\n \n\n\nNot done."
},
{
"from": "human",
"value": "Talic: High Ref Talic \n\n@Refs: \n Spoiler \n\n \n Originally Posted by Handle Animal, SRD \n This task involves commanding an animal to perform a task or trick that it knows. If the animal is wounded or has taken any nonlethal damage or ability score damage, the DC increases by 2. If your check succeeds, the animal performs the task or trick on its next action. \n \n\nArena ruling has limited special initiative actions to creatures with Int 3 or greater, and the ability to communicate with the player. Thus, the animal cannot delay. It will perform whatever action a player specifies, on its next action, which is on the player's next initiative count. Is this correct?\n \n\n\nMatch on hold while I verify something."
},
{
"from": "human",
"value": "Mavian: High Ref Mav\n\n\n@Refs\n \n Spoiler \n\nThis is a tricky one... I'd say that since the animal goes on the same turn, any initiative modifying action that the owner takes, would also be taken by the pet. Just to keep things simpler.\n\nThe pet itself would waiting to receive commands on its owners turn, and can't do anything on any other initiative count.\n\nAlso, since the owner has to give up his round and burn his standard action on a HA check, its not like its really advantages to do so.\n "
},
{
"from": "human",
"value": "Talic: High Ref Talic\n\n@Mavian, Refs:\n\n \n Spoiler \nYeah, my only issue is that Kyeudo's already ruled that mounts can't ready actions at their rider's direction. Delay seems reasonable, but if that's the case, then the mount would go after the action that triggered it, and it would jank up initiative counts. But I'll take this one whichever way you feel is best.\n "
},
{
"from": "human",
"value": "Mavian: @Talic, Refs\n \n Spoiler \n\nActually, I'm fairly certain that in my match with Chile, he ruled that a mount couldn't ready an action on its own, but a rider could ready an action to make his mount do something\n "
},
{
"from": "human",
"value": "Talic: @Refs, Leaf: \n Spoiler \nIf you ready an action to act with your mount, the mount interrupts also.\n "
},
{
"from": "human",
"value": "Maurkov: @refs \n Spoiler \nOkay, thanks. But a companion fulfills the command on its next action. (I found the citation in the SRD) Maybe I shouldn't have dismounted.\n \n\n\nLeaf commands the other dog, Max to attack. Max surges forward (O15), but then Leaf calls him to guard instead. (Free actions to handle animal - (1d20+8)[ 15 ] handle animal - (1d20+8)[ 12 ] ). Max growls at Krull in warning.\n\nLeaf then waits for something. Ready action: \n Spoiler \nIf Krull throws the jav, Leaf will move to get full cover.\n \n\n\nDone.\n\nstatus \n Spoiler \nLeaf: Location X22 AC 20 HP 11/10 Spells: Virtue[9]\nMax (companion): Location O15 AC 20 HP 13/13\nBud (useless gp sink): Location Y13 AC 19 HP 13/13\n "
},
{
"from": "human",
"value": "theterran: Krull - Round 2 \n\nSwift Action: move to Q15.\nStandard Action: Throw Javelin.\n\n Attack - (1d20+15)[ 26 ] (+20 True Strike, -1 Range attack, -4 Range Increment)\n Damage - (1d6+5)[ 7 ] \n\nMove Action: Move to O18.\n\nend my turn.\n\nStats:\n \n Spoiler \nLocation - O18\nHP: 10/10\nAC: 18 Touch: 11 FF: 17\nIn Hand: Javelin\nTravel Devotion (2/10)\nSpells:\n \n Spoiler \n\nLevel 0 - Guidance, Virtue, Guidance\nLevel 1 - Shield of Faith, Obscuring Mist, True Strike (D)-x\n \n\n "
},
{
"from": "human",
"value": "Talic: High Ref Talic \n\nIn the future, when you have more than 1 legal target, please announce the target of your sharp pokey object tossing."
},
{
"from": "human",
"value": "Maurkov: What path does he take to Q15? To O18? Max the dog was guarding O15, so I think there's an AoO in there someplace.\n\n AoO - (1d20+3)[ 13 ] damage - (1d6+3)[ 7 ] trip - (1d20+2)[ 18 ] \n\n@refs \n Spoiler \nI don't think there's any place within 10' that provides full cover from Q15, but let me know if I'm mistaken\n "
},
{
"from": "human",
"value": "Talic: High Ref Talic \n\nWe'll actually need a rewind. There's no way for Krull to go from J14 to Q15 in 40 feet without passing through O15. Krull cannot pass through O15, however, as it is occupied by an opponent. Rewind to beginning of action, restate your movement, Krull."
},
{
"from": "human",
"value": "theterran: Meh...didn't realize which way I was going...will revise my moves...\n\nBut probably not until Monday."
},
{
"from": "human",
"value": "theterran: Redoing my move to make it legal.\n\n Krull - Round 2 \n\nSwift Action: Move to M19\nStandard Action: Throw Javelin at Dog in O15.\n((Depending on what the refs say, just use the rolls from the previous post))\n\nMove Action: Move to P24.\n\nEnd my Turn.\n\nStats:\n \n Spoiler \nLocation - P24\nHP: 10/10\nAC: 18 Touch: 11 FF: 17\nIn Hand: Javelin\nTravel Devotion (2/10)\nSpells:\n \n Spoiler \n\nLevel 0 - Guidance, Virtue, Guidance\nLevel 1 - Shield of Faith, Obscuring Mist, True Strike (D)-x\n \n\n "
},
{
"from": "human",
"value": "Talic: High Ref Talic \n\nIf your opponent has no problem with you keeping the rolls, I see no reason why to disallow it."
},
{
"from": "human",
"value": "Maurkov: Same rolls is fine. Without cover, a miss is about as likely as a crit.\n\n Leaf round 3\n\nLeaf releases Max to attack Krull handle animal - (1d20+6)[ 22 ] .\n\nThe dog moves (O15->O23), charge attack - (1d20+5)[ 7 ] damage - (1d6+3)[ 9 ] trip - (1d20+2)[ 6 ] \n\nLeaf steps 5' to X21 and begins a long spell. \n Spoiler \nExchange Magic Stone to spontaneously cast SNAI\n \n\n\nDone.\n\nstatus[/spoiler]\nLeaf X21 AC 20 HP 11/10 Spells: Virtue\nMax O15->O23 AC18 (charge) HP 3/10\nBud Y13 AC 19[/spoiler]"
},
{
"from": "human",
"value": "theterran: Krull - Round 3 \n\nMove Action: Draw Morning Star.\nStandard Action: Attack Doggie!\n\n Attack - (1d20+5)[ 22 ] \n Damage - (1d8+5)[ 9 ] \n\nSecondary Gore Attack\n Attack - (1d20)[ 12 ] \n Damage - (1d6+2)[ 5 ] \n\nEnd my Turn.\n\nStats:\n \n Spoiler \nLocation - P24\nHP: 10/10\nAC: 18 Touch: 11 FF: 17\nIn Hand: Morning Star\nTravel Devotion (3/10)\nTurn Undead Attempts Used: (0/2)\nJavelins Used (1/4)\nSpells:\n\n \n Spoiler \n\n\nLevel 0 - Guidance, Virtue, Guidance\nLevel 1 - Shield of Faith, Obscuring Mist, True Strike (D)-x\n \n\n "
},
{
"from": "human",
"value": "Maurkov: Leaf round 4\n\nLeaf frowns at the loss of Max, but doens't let that break his concentration. He completes his spell, summoning wolf (X24) which immediately charges (->P24). charge attack - (1d20+10)[ 11 ] damage - (1d6+4)[ 7 ] trip - (1d20+3)[ 23 ] \n\nLeaf just shakes his head and casts again. \n Spoiler \nburn the other 1st level spell for another SNAI\n \nDone.\n\nstatus \n Spoiler \n\nLeaf X21 AC20 HP11/10 Spells: Virtue\nMax KO\nBud Y13\n "
},
{
"from": "human",
"value": "theterran: Krull - Round 4 \n\n((I'm in P24...So I will assume the wolf in Q24))\n\nI will withdraw to O24, then to S17.\n\nEnd my turn.\n\nStats:\n \n Spoiler \nLocation - S17\nHP: 10/10\nAC: 18 Touch: 11 FF: 17\nIn Hand: Morning Star\nTravel Devotion (4/10)\nTurn Undead Attempts Used: (0/2)\nJavelins Used (1/4)\nSpells:\n \n Spoiler \n\nLevel 0 - Guidance, Virtue, Guidance\nLevel 1 - Shield of Faith, Obscuring Mist, True Strike (D)-x\n \n\n "
},
{
"from": "human",
"value": "Maurkov: Yes, that's right. Q24.\n\n Leaf round 5\n\nThe wolf gives chase (70' double move to R16). Leaf finishes the spell, creating another wolf-missile in V20, which charges:\n\n charge Attack - (1d20+12)[ 32 ] (incl. flank) damage - (1d6+4)[ 5 ] trip - (1d20+3)[ 20 ] \n\nLeaf commands the lazy dog to join the attack. handle animal - (1d20+4)[ 17 ] . It charges (Y13->T16, 30') and attacks:\n\n charge Attack - (1d20+5)[ 14 ] damage - (1d6+3)[ 4 ] trip - (1d20+2)[ 15 ] \nOops, should be -4 to hit for cover.\n\nLeaf casts a short spell and advances (X21->W20) \n Spoiler \nGuidance\n \n\n\nDone.\n\nstatus \n Spoiler \nLeaf W20 AC20 HP 11/10 Spells: Virtue, Guidance, SNAI [1], SNA [2]\nBud T16 AC 19 HP 13/13\nWolf 1 R16\nWolf 2 T16\n "
},
{
"from": "human",
"value": "Maurkov: confirming threat - (1d20+12)[ 19 ] (1d6+4)[ 5 ] "
},
{
"from": "human",
"value": "theterran: *Sigh*\n\nThe Crit Downs me..."
},
{
"from": "human",
"value": "Maurkov: Not that I want to argue too strenuously, but 10 damage puts you at 0. You could conceivably cast CLW on the defensive."
},
{
"from": "human",
"value": "theterran: Vs Trip 20\n STR - (1d20+5)[ 6 ] \n\nThis will tell me if I'm on the ground or not..."
},
{
"from": "human",
"value": "theterran: This isn't looking good...\n\n Krull - Round 5 \n\nCasting a Spell Defensively\n \n Spoiler \nDropping Obscuring Mist to cast CLW.\n Concentration - (1d20+6)[ 24 ] \n CLW - (1d8+1)[ 6 ] \n \n\n\nEnd my Turn.\n\nStats:\n \n Spoiler \nLocation - S17 (prone)\nHP: 6/10\nAC: 18 Touch: 11 FF: 17\nIn Hand: Morning Star\nTravel Devotion (5/10)\nTurn Undead Attempts Used: (0/2)\nJavelins Used (1/4)\nSpells:\n\n \n Spoiler \n\n\nLevel 0 - Guidance, Virtue, Guidance\nLevel 1 - Shield of Faith, Obscuring Mist-x, True Strike (D)-x\n \n\n "
},
{
"from": "human",
"value": "Maurkov: Leaf round 6\n\nThe first summoned wolf returns to whence it came. The second attacks. Bud the dog steps over (T16->T17) for a better angle and bites as well.\n\n wolf attack - (1d20+12)[ 19 ] damage - (1d6+4)[ 8 ] \n dog attack - (1d20+7)[ 26 ] damage - (1d6+3)[ 8 ] \n\nIf Krull is still struggling, Leaf will take a 5' step to V19, draw a flask of alchemists' fire and wait. Readied action: \n Spoiler \nIf Krull moves or casts after standing up, throw the flask.\n \n\n\nDone.\n\nstatus \n Spoiler \nLeaf V19 AC 20 HP 11/10 Spells Virtue, Guidance, SNA1[1]\nBud T17 AC 19 HP 13/13\nWolf T18 AC 14 HP 17/17\n "
},
{
"from": "human",
"value": "theterran: Ok...now I'm dead π"
},
{
"from": "human",
"value": "Maurkov: Good game. I suspect I'll see you again in the finals."
},
{
"from": "human",
"value": "theterran: Hopefully...\n\nI'll have to figure out some way of dealing with your 'pets' π€¨"
},
{
"from": "human",
"value": "Talic: High Ref Talic \n Leaf wins, by virtue of winning. Collect swag. "
},
{
"from": "human",
"value": "Maurkov: Originally Posted by theterran \n I'll have to figure out some way of dealing with your 'pets' π€¨ \n \n\nI've got some suggestions... which I will share after the rematch. π"
}
] |
[
{
"from": "system",
"value": "ROLEPLAY_MODE: Develop the plot slowly, always stay in character. Describe all actions in full, elaborate, explicit, graphic, and vivid detail. Mention all relevant sensory perceptions. Keep the story immersive and engaging."
},
{
"from": "human",
"value": "ArenaManager: Arena Tournament, Exhibition: The_Chilli_God vs. Bayar \n Map: \n (1d9)[ 7 ] Bah.\n \n Spoiler \n \n \n\n All Combatants, please post character sheets and roll initiative. "
},
{
"from": "human",
"value": "The_Chilli_God: Fear the wrath of Froy , the Shirtless Commoner!\n\n Initiative - (1d20+1)[ 1 ](2) \n\nEdit: Feck yeah! Natural 1! Try and beat that !"
},
{
"from": "human",
"value": "Bayar: Run for your life ! It's Carl the basketweaver ! π\n\nInit: (1d20)[ 1 ] \n\nJust need to pick a feat and some skill points distributed and stuff...\n\nK, that made me laugh. Go ahaead and take first turn."
},
{
"from": "human",
"value": "The_Chilli_God: Well! I can see from our rolls that we're already off to a wonderful start!\nJust holler when you're ready.\n\nI was this close to making Froy a basketweaver as well, but I thought it ironic to make him a tailor who doesn't have a shirt.\n\nPS: Your sheet isn't public yet, I don't think."
},
{
"from": "human",
"value": "The_Chilli_God: Ah well. Start in W11, with trident pitchfork and one torch drawn.\n\"Hey, look't me! I'm in the arena! Woot!\"\n\nDouble-move to P11.\n\nYour move!"
},
{
"from": "human",
"value": "Bayar: Sry for that. Publicized.\n\nI start in D11 and double-move to O11. You can see that I am wielding 60 baskets, put one inside another one, thus creating a two-handed weapon, according to the improvised weapons rule in Complete Warrior.\n\nYour turn."
},
{
"from": "human",
"value": "The_Chilli_God: Right! Attack number one: With trident Pitchfork fury!\n\n To hit - (1d20-2)[ 17 ] \n Damage - (1d8+2)[ 7 ] \n\nEdit: =D\nYour turn."
},
{
"from": "human",
"value": "Bayar: Ouch! That hurt !\n\nBasket strike !\n\n (1d20-1)[ 19 ] \n (3d6)[ 7 ] \n\nI only have 3 HP left :( Hopefully it will hit.\n\nEdit: It seems you went to hell in a handbasket π π π π π\n\nEdit 2: Oh and forgot the +3 STR bonus."
},
{
"from": "human",
"value": "Bayar: Oh, and a crit !\n\n (1d20-1)[ 19 ] \n (3d6+3)[ 8 ] \n\nEdit: 18 damage means you are dead. I smashed your brains to pulp with handbaskets."
},
{
"from": "human",
"value": "The_Chilli_God: Well-played! You just can't say no to a critical hit. =P\n\nAnd now, may I take this chance to ask two questions about the theory behind wielding 60 baskets in one weapon?\n\nThe first one would be: Baskets are quite soft as far as improvised weapons go, don't you think? Even if there's 60 of them. Ever been hit in the head by a basket? It doesn't hurt much. I reckon the theory behind this would be sounder (though less funny) if you stuck to, like, a 60lb tree or something other than baskets.\nThe second one would be: How are you wielding 60lb of weapon when a human could only wield 50lb before getting out of the weapon stage and into the Large-creature-only stage? To say nothing of only 58lb being your light load. What was your rationalization?"
},
{
"from": "human",
"value": "Bayar: umm...was lazy to calculate and thrown a random number?\n\nAnd yes, I got hit by a basket once. If made out of twigs, those buggers hurt alot.\n\nWow, never saw the restrictions, ah well, noted for next time I bash people up with baskets π"
},
{
"from": "human",
"value": "The_Chilli_God: Oh, well, sure. If they're made out of wood, I'd understand. I was under the impression that these were made out of flax, though.\n\nOne more thing. You rolled another 20 on that confirm crit roll. Care to confirm that crit crit hit?"
},
{
"from": "human",
"value": "Bayar: there is a crit crit?\n\n (1d20-1)[ 1 ] \n (3d6+3)[ 17 ] \n\nThat is not a 2 I rolled. My 0 from my 20 has chipped off from too many 20's π"
},
{
"from": "human",
"value": "The_Chilli_God: Well, no. Not really. But there was that chance of a triple-20.\nIt would have turned out the same way, but it's always fun to find out if you did score a triple-20.\n\nLike this character a friend of mine played, he triple-20'd with a thrown soggy carrot. Against his own party member, no less. Now that was funny."
},
{
"from": "human",
"value": "Bayar: that amount of succes behind the throw of the carrot would mean that it could shoot into the target's ass at great speed, causing force damage. At least in theory that is π"
},
{
"from": "human",
"value": "The_Chilli_God: The DM actually ruled it flew straight into the target's open mouth (cuz he was singing quite horribly at the time, see) and choked him to death.\n\nBut that works just as good. π"
}
] |
[
{
"from": "system",
"value": "ROLEPLAY_MODE: Develop the plot slowly, always stay in character. Describe all actions in full, elaborate, explicit, graphic, and vivid detail. Mention all relevant sensory perceptions. Keep the story immersive and engaging."
},
{
"from": "human",
"value": "ArenaManager: Arena Tournament, Round 37: Running Fist vs. Marcus \n Map \n \n Spoiler \n\n \n \n\n XP Award: 300 XP\n GP Award: 300 GP\n\n KaganMonk - Running Fist \n Swiftblu - Marcus \n\nPlease note, Marcus should have an additional 300 gold and 300 experience for a DQ win over Mr Sneaky Guy.\n\n All gladiators please roll initiative "
},
{
"from": "human",
"value": "KCiemir: High Ref KC \n\n*Sigh*\nI always hate double DQ's\n\n Due to inactivity, both of you lose. No one gets prizes. \n\n*takes prizes back to secret high-ref treasury*"
}
] |
[
{
"from": "system",
"value": "ROLEPLAY_MODE: Develop the plot slowly, always stay in character. Describe all actions in full, elaborate, explicit, graphic, and vivid detail. Mention all relevant sensory perceptions. Keep the story immersive and engaging."
},
{
"from": "human",
"value": "Neftren: Okay, here's the Team D thread. I believe the current mission is to locate a platoon of soldiers. The mountains are to your west and are about ten miles out from the town. Relatively close, so... I suggest you spend maybe a day on planning and then set out."
},
{
"from": "human",
"value": "tahu88810: Harthak blinked \"...hmmm...I suppose we may be ready to go. I don't know how else we could plan, there are precious little supplies here.\" he began to walk towards the mountains in the distance, before stopping and turning around \"...unless anyone has anything else to do, I suppose we should set out.\" \n \n Spoiler \n\nOOC: Now, some of you may be thinking 'He has an 8 in cha, why is he leading?' the answer would be that Harthak isn't. He just wants to get going, as soon as possible.\n "
},
{
"from": "human",
"value": "pup3k: Well, we need to figure out our supplies, get any mountain climbing gear needed et cetera before we begin. So, why don't we go through our inventory before we set out? \n \n Spoiler \nAh, but the leader of a group of PCs isn't the one with the highest charisma, that's the face. It's the one that they trust to make correct choices for the group.\n "
},
{
"from": "human",
"value": "KaganMonk: I have rope and a grappling hook. What else does anyone have that can help. And unless one of you has a fly spell, we'll have to go with what we've got. \n \n Spoiler \nI guess that means the very Cha pumped LE monk is not going to be the team leader? Why does no one trust the Evil characters? Although I must say, does it really make you all that more confident to have a face with his own agenda?π\n "
},
{
"from": "human",
"value": "Neftren: Spoiler \nWaiting on the last one to post and we're off to the mountains.\n "
},
{
"from": "human",
"value": "wadledo: Crew \n\n...........\n \"Huh?\" "
},
{
"from": "human",
"value": "Neftren: *Insert Godmod Here*\n\nAfter a long day of traveling, you finally come to the foot of the mountains. High above you, you see the snowy peaks and crags of the unnamed mountain range. It is getting dark... (6:00 ish). Your choice as to what to do. Excuse the short postings. I'm a bit short on time, and I have a lot less planned out and a lot more going on the fly."
},
{
"from": "human",
"value": "tahu88810: Harthak rubbed the back of his head, looking up at the mountain range.\n \"...its getting dark, which could make going through here a bit dangerous. How about we get familiar with the surroundings, set up camp, and try to develop a search plan before we head into these mountains tomorrow morning?\" he offered his plan, an unsure tone to his voice \"...unless someone has a better plan...I just wouldn't like to get lost up there when night falls.\" "
},
{
"from": "human",
"value": "KaganMonk: I agree, let us make camp and begin our climb in the morning, when we can look for a path as well. Surely an army wouldn't go rockclimbing where they could be picked off easily. "
},
{
"from": "human",
"value": "pup3k: ((My bad, I meant to post, but I haven't been able to use my home comp. lately, this is from school. π«€))\n\n I agree, let's scout the area, then I can produce a shelter for us. It will only last approximately seven hours though, so we'll have to \"rough it\" for another hour so that I can regain my energy. "
},
{
"from": "human",
"value": "tahu88810: Harthak nodded Alright then. Lets set up a camp and scout about. I suppose we should split up depending on our skills...so...those of you who aren't to great with foraging and making shelters should come with me to scout, you can leave unnecessary equipment here since this will be the campsite. As for those of us that have skills that would assist in making camp, they should stay with... Harthak trailed off, unsure of the man's name Hmmm...maybe we should introduce ourselves before we do anything? "
}
] |
[
{
"from": "system",
"value": "ROLEPLAY_MODE: Develop the plot slowly, always stay in character. Describe all actions in full, elaborate, explicit, graphic, and vivid detail. Mention all relevant sensory perceptions. Keep the story immersive and engaging."
},
{
"from": "human",
"value": "ArenaManager: Arena Tournament, Round 33: Stonefist vs. Kor \n Map: \n Spoiler \n\n \n \n\n XP Award: 300 XP\n GP Award: 300 GP\n\n Docnessuno - Stonefist \n Bayar - Kor Battleborn \n All Combatants, please roll initiative. "
},
{
"from": "human",
"value": "Bayar: Initiative: (1d20+1)[ 4 ] \n\nWill buy a MW greatsword and a Spiked chain, for now, still thinking if I need something else."
},
{
"from": "human",
"value": "theterran: Just as an FYI, Stonefist Timed Out of our match."
},
{
"from": "human",
"value": "Bayar: Originally Posted by theterran \n Just as an FYI, Stonefist Timed Out of our match. \n \n\nI know that...but maybe he will be back in 3 days "
},
{
"from": "human",
"value": "theterran: Ref TT \n Kor wins this match by DQ, pick up your prize at the door on the way out! "
}
] |
[
{
"from": "system",
"value": "ROLEPLAY_MODE: Develop the plot slowly, always stay in character. Describe all actions in full, elaborate, explicit, graphic, and vivid detail. Mention all relevant sensory perceptions. Keep the story immersive and engaging."
},
{
"from": "human",
"value": "ArenaManager: Arena Tournament, Round 31: Fire Fox vs. Xirif \n Map: \n Spoiler \n \n \n\n XP Award: 300 XP\n GP Award: 300 GP\n\n theterran - Fire Fox \n Neftren - Xirif \n All Combatants, please roll initiative. "
},
{
"from": "human",
"value": "theterran: FireFox\n\n Initiative - (1d20+2)[ 7 ] "
},
{
"from": "human",
"value": "Neftren: (1d20+6)[ 12 ] for Initiative."
},
{
"from": "human",
"value": "Neftren: Why do I get the feeling I'm going to lose this one... again.\n\nFor Refs: \n Spoiler \nDouble Move to R14\n \n\n\nYour Turn."
},
{
"from": "human",
"value": "theterran: Fire Fox - Round 1 \n\nActions:\n \n Spoiler \nStarting in K5, I will move to I5.\n\nIf LoS is established.\n \n Spoiler \nI will Cast Kelgore's Firebolt at him.\n Damage - (5d6)[ 8 ] - Reflex Halves DC 15\n \n\nIf LoS is NOT established.\n \n Spoiler \nI will move to J2. There I will ready an action to cast Kelgore's Firebolt.\n Damage - (5d6)[ 20 ] - Reflex Halves DC 15\n \n\n \n\n\nEnd my Turn. Need LoS\n\nStats:\n \n Spoiler \nLocation - I5 or J2 depending\nHP: 6/6\nAC: 12 Touch: 12 FF: 10 (+2 Tree not included)\nIn Hand:\nSpells:\n \n Spoiler \nLevel 0 - Sonic Snap, Ray of Frost, Acid Splash (Conj), Resistance\nLevel 1 - Sunstroke, Kelgore's Firebolt, Kelgore's Firebolt (Conj)\nLevel 2 - Scorching Ray\n \n\n "
},
{
"from": "human",
"value": "Talic: High Ref Talic \n\n@Fire Fox: \n Spoiler \nNo LOS\n \n\n\n@Xirif: \n Spoiler \nNo LOS\n "
},
{
"from": "human",
"value": "Neftren: For Refs: \n Spoiler \nDouble Move back to P20.\n \n\n\nEnd Turn."
},
{
"from": "human",
"value": "ArenaManager: GM Kyeudo \n\nFire Fox: \n Spoiler \nNo LOS\n \n\n\nXirif: \n Spoiler \nNo LOS\n "
},
{
"from": "human",
"value": "theterran: FireFox - Round 2 \n\nActions:\n \n Spoiler \nDouble move to M10. If No LoS, Fall Prone.\n\n Spot - (1d20+3)[ 17 ] \n Listen - (1d20+2)[ 5 ] \n\nDoes the Full-Cover of the Hay work both ways?\n \n\n\nEnd my Turn...Need some LoS goodness.\n\nStats:\n \n Spoiler \nLocation - M10\nHP: 6/6\nAC: 12 Touch: 12 FF: 10 (+2 Tree not included)\nIn Hand:\nSpells:\n \n Spoiler \n\nLevel 0 - Sonic Snap, Ray of Frost, Acid Splash (Conj), Resistance\nLevel 1 - Sunstroke, Kelgore's Firebolt, Kelgore's Firebolt (Conj)\nLevel 2 - Scorching Ray\n \n\n "
},
{
"from": "human",
"value": "Talic: High Ref Talic \n\n@Fire Fox: \n Spoiler \nNo LOS.\nTotal cover does work both ways.\n \n\n\n@Xirif: \n Spoiler \nNo LOS.\n "
},
{
"from": "human",
"value": "theterran: You're up Neftran...just incase you didn't know."
},
{
"from": "human",
"value": "Neftren: Ooh sorry. The threads aren't refreshing and the server keeps crashing.\n\nFor Refs: \n Spoiler \nReady an action to use the Shadow Blade Technique maneuver against my opponent when he enters any square within ten feet.\n \n\n\nEnd Turn."
},
{
"from": "human",
"value": "theterran: I probably won't be able to continue this until Monday, so please don't DQ me! π¦"
},
{
"from": "human",
"value": "chilepepper: ref chilepepper \n\nFire Fox \n Spoiler \nNo LoS\n \n\nXirif \n Spoiler \nNo LoS\n "
},
{
"from": "human",
"value": "theterran: FireFox - Round 3 \n\nActions:\n \n Spoiler \nI will Hide.\nThen Use a Move action to Stand.\n\n Hide - (1d20+2)[ 18 ] \n\nReady an action to cast Kelgore's Firebolt if I gain LoE on him.\n \n\n\nEnd my Turn.\n\nStats:\n \n Spoiler \nLocation - M10\nHP: 6/6\nAC: 12 Touch: 12 FF: 10 (+2 Tree not included)\nIn Hand:\nSpells:\n \n Spoiler \n\nLevel 0 - Sonic Snap, Ray of Frost, Acid Splash (Conj), Resistance\nLevel 1 - Sunstroke, Kelgore's Firebolt, Kelgore's Firebolt (Conj)\nLevel 2 - Scorching Ray\n \n\n "
},
{
"from": "human",
"value": "chilepepper: ref chilepepper \n\nfire fox \n Spoiler \nAs stated, if you hide, then move, you are no longer hidden after your move unless you reroll it. Since being prone in the hay blocks LoS, there's no problem applying the hide roll to your movement.\n\nNo LoS\n \n\n\nXirif \n Spoiler \nNo LoS\n "
},
{
"from": "human",
"value": "Neftren: Ugh.\n\nFor Refs: \n Spoiler \nReady an action to use the Shadow Blade Technique maneuver against my opponent when he enters any square within ten feet.\n \n\n\nEnd Turn."
},
{
"from": "human",
"value": "chilepepper: ref chilepepper \n\nFire Fox \n Spoiler \nNo LoS\n \n\nXirif \n Spoiler \nNo LoS, obviously\n "
},
{
"from": "human",
"value": "theterran: FireFox - Round 4 \n\nActions:\n \n Spoiler \nMove Action: Draw a scroll of Expeditious Retreat\nStandard Action: Cast Spell from Scroll.\nFree Action: Drop Scroll\n \n\n\nEnd my turn. No LoS needed.\n\nStats:\n \n Spoiler \nLocation - M10\nHP: 6/6\nAC: 12 Touch: 12 FF: 10 (+2 Tree not included)\nExpeditious Retreat (1/10)\nScroll Used: Expeditious Retreat\nIn Hand:\nSpells:\n \n Spoiler \n\nLevel 0 - Sonic Snap, Ray of Frost, Acid Splash (Conj), Resistance\nLevel 1 - Sunstroke, Kelgore's Firebolt, Kelgore's Firebolt (Conj)\nLevel 2 - Scorching Ray\n \n\n "
},
{
"from": "human",
"value": "Talic: High Ref Talic \n Fire Fox is the Victor, by DQ. "
}
] |
[
{
"from": "system",
"value": "ROLEPLAY_MODE: Develop the plot slowly, always stay in character. Describe all actions in full, elaborate, explicit, graphic, and vivid detail. Mention all relevant sensory perceptions. Keep the story immersive and engaging."
},
{
"from": "human",
"value": "oldredeyes: 10:43 PM \n\nYou are all located in the bar of L'hotel d'Ivoir - a comfortable place, with a reputation locally for it's very fine, very expensive food and wine. The restaurant area is full to capacity, as it normally is during the summer season.\nWaiters bustle between the tables serving their patrons; the bar is somewhat quieter, with only a handful of drinkers present.\n\nYou can hear a faint buzz...\n\n\n L'hotel d'Ivoir is a detatched building located on the edge of the Vaulx en Velin area of Lyons. Half of the lowest floor is taken up by a large bar-restaurant, the other half by the lobby, kitchen, and staff offices. The next six floors are all taken up by guest rooms, with the top floor split between 5 large suites. Beneath the hotel is an underground parking garage, which can be accessed from the street or a staircase in the lobby.\n\nThe restaurant is split between a dining area and a raised bar area. Amandine and Roberto, you both know that there is a first aid kit located under the bar, along with candles, knives, chipped ice, corkscrews, and fresh fruit. "
},
{
"from": "human",
"value": "UserClone: Turning to a sandy-haired man in his late twenties, maybe early thirties, Roberto, a younger man who actually seems to look more Latino than French, as well as a new barman to any regular patrons, states simply in passable French, \"Welcome Monsieur, what may I offer you today?\" "
}
] |
[
{
"from": "system",
"value": "ROLEPLAY_MODE: Develop the plot slowly, always stay in character. Describe all actions in full, elaborate, explicit, graphic, and vivid detail. Mention all relevant sensory perceptions. Keep the story immersive and engaging."
},
{
"from": "human",
"value": "ArenaManager: Arena Tournament, Round 36: Krull vs. Ned the Knight \n Map: \n Spoiler \n\n \n \n\n XP Award: 300 XP\n GP Award: 300 GP\n\n theterran - Krull \n Lord Sarthax - Ned the Knight \n All Combatants, please roll initiative. "
},
{
"from": "human",
"value": "lord sarthax: still thinking about purchases\n (1d20-4)[ -1 ] "
},
{
"from": "human",
"value": "theterran: So we meet again..for the first time...for the last time...\n\n Initiative - (1d20+5)[ 15 ] \n\nStill Looking @ Purchases"
},
{
"from": "human",
"value": "lord sarthax: only chance at winning, i buy a Tower shield. reserve the right for more purchases."
},
{
"from": "human",
"value": "theterran: Krull - Round 1 \n\nStarting in B14 with a LongSpear in Hand, I will move to J14, activate Travel Devotion with a Swift Action, then Cast a Spell.\n\n \n Spoiler \nCasting Virtue\n \n\n\nEnd my Turn.\n\nStats:\n \n Spoiler \nLocation: J14\nHP: 11/10\nAC: 18 Touch: 11 FF: 17\nIn Hand: LongSpear\nVirtue (1/10)\nSpells:\n \n Spoiler \nLevel 0 - Virtue-x, Guidance, Guidance\nLevel 1 - Shield of Faith, Shield of Faith, True Strike (D)\n \n\n "
},
{
"from": "human",
"value": "lord sarthax: start in y14 lance in one hand, tower shield in other, ride to O14, swift: Knights challenge, standard, use tower shield as full cover.\n\nstats\n \n Spoiler \nhp:14/14\nlocation: O14\nAC: 20 (ff 18, touch 12)\nfull cover\nKnights challenge 1/7\n "
},
{
"from": "human",
"value": "theterran: Tower shield only give full cover in one direction...which direction are you pointing it?"
},
{
"from": "human",
"value": "lord sarthax: to the right according to the map\n\nquestion for refs,\n \n Spoiler \nwould i be allowed to ready an action to move the shield to give me full cover depending on where krull is?\n "
},
{
"from": "human",
"value": "Talic: High Ref Talic \n\n@Sarthax: \n Spoiler \nLooking back at previous matches that use tower shields, choosing the direction for a tower shield hasn't required a standard or move action, so we can conclude it's a free action.\n\nThat means it can be performed if it's your turn, or if you specifically ready an action to do so. Consider it to function in that way, unless another ref comes in to throw in a differing opinion on this.\n "
},
{
"from": "human",
"value": "theterran: Will post my turn tomorrow...if it is my turn."
},
{
"from": "human",
"value": "lord sarthax: Talic and other refs.\n \n Spoiler \nso talic, would it be leagal then for me to take a ready action to use it as full cover this round or would i have to wait to take a ready action to use it next round.\n "
},
{
"from": "human",
"value": "Talic: @Sarthax:\n \n Spoiler \nReadying an action is a standard action. On your last round, you used your standard action to take cover, so no. In future rounds, you're still taking cover unless you state otherwise (don't need a standard action to continue taking cover), so, until you stop taking cover, that would be perfectly legal.\n \n\n\nEdit: Yes, it is Krull's turn."
},
{
"from": "human",
"value": "theterran: Krull - Round 2 \n\nUse a Swift Action and a move Action to move to O22.\n\nReady an Action:\n \n Spoiler \nReady an action to set my Longspear against a Charge.\n Attack - (1d20+5)[ 12 ] \n Damage - (1d8+7)[ 12 ] x2\n \n\n\nEnd my Turn.\n\nStats:\n \n Spoiler \nLocation: O22\nHP: 11/10\nAC: 18 Touch: 11 FF: 17\nIn Hand: LongSpear\nVirtue (2/10)\nTravel Devotion (2/10)\nSpells:\n \n Spoiler \n\nLevel 0 - Virtue-x, Guidance, Guidance\nLevel 1 - Shield of Faith, Shield of Faith, True Strike (D)\n \n\n "
},
{
"from": "human",
"value": "lord sarthax: Ned Round 2\n \ntalic\n \n Spoiler \n\n Originally quoted from SRD \n\nShield, Tower\nThis massive wooden shield is nearly as tall as you are. In most situations, it provides the indicated shield bonus to your AC. However, you can instead use it as total cover, though you must give up your attacks to do so . The shield does not, however, provide cover against targeted spells; a spellcaster can cast a spell on you by targeting the shield you are holding. You cannot bash with a tower shield, nor can you use your shield hand for anything else.\n\nWhen employing a tower shield in combat, you take a -2 penalty on attack rolls because of the shieldβs encumbrance. \n \n\n\n\nCharge to O20 with lance\n\n (1d20+6)[ 25 ] \ndamage\n (1d8+4)[ 6 ] x3 (lance)\n\nhorsey attacks also\n (1d20+8)[ 25 ] \ndamage\n (1d6+4)[ 6 ] \n\nStats\n \n Spoiler \nhp:14/14\nlocation: O21\nAC: 18 (ff 16, touch 10)\nKnights challenge 2/7\n "
},
{
"from": "human",
"value": "lord sarthax: me thinks i might of killed you."
},
{
"from": "human",
"value": "theterran: *sigh*\n\nIf an attack of 12 hits you, then you die first...otherwise..I'm dead."
},
{
"from": "human",
"value": "lord sarthax: nope it doesnt"
},
{
"from": "human",
"value": "Mavian: High Ref Mav:\n\nNed Wins, Receives Prizes "
}
] |
[
{
"from": "system",
"value": "ROLEPLAY_MODE: Develop the plot slowly, always stay in character. Describe all actions in full, elaborate, explicit, graphic, and vivid detail. Mention all relevant sensory perceptions. Keep the story immersive and engaging."
},
{
"from": "human",
"value": "ArenaManager: Arena Tournament, Round 39: Yorick vs. Thunk \n Map: \n Spoiler \n\n \n \n\n XP Award: 300 XP\n GP Award: 300 GP\n\n edroux - Yorick \n Sithlackey - Thunk \n All Combatants, please roll initiative. "
},
{
"from": "human",
"value": "SithLackey: Checking in.\n\nRolling Initiative - (1d20+3)[ 10 ] \n\nI have no money to spend, and am ready."
},
{
"from": "human",
"value": "edroux: Behold my initiative!\n\n[roll]d20+2[/roll]\n\nI'm checking on the prices of a couple things. I'll be done buying in an hour or so. (Window shopping takes much longer when you do it at work...)"
},
{
"from": "human",
"value": "edroux: Let's try that again...\n\n (1d20+2)[ 10 ] "
},
{
"from": "human",
"value": "edroux: Hokay... Picked up some caltrops.\n\nLooks like you're up first."
},
{
"from": "human",
"value": "SithLackey: Thunk the Barbarian \n \" You not smash Thunk !\" \n\nBeginning the match with Clubby (the Greatclub) wielded in both hands, in Y14.\n\nDouble Move Action: Move to K17\n\nEnd Turn\n\nStats (Refs Only) \n Spoiler \nHP: 15/15\nAC: 17/14/13\n "
},
{
"from": "human",
"value": "edroux: Start in Z13, bow ready.\n\n\"Eep!\"\n\nMove to Z9, ready action.\n\n \n Spoiler \n\nIf he moves into the area where I have a clear shot, I will fire.\nHit: (1d20+2)[ 13 ] \nDamage: (1d8)[ 2 ] \n \n\n\nstats\n \n Spoiler \n\nHP: 15/15\nAC: 16\n "
},
{
"from": "human",
"value": "SithLackey: Assuming you meant \"Start in A13 move to A9\" (since you started in the red), the following spoiler may be opened for my turn.\n\n \n Spoiler \n Thunk \n \" Thunk smash You ! Raaagh !\" \n\nDouble Move Action: Move from K17 to B9\n\nFree Action: Fly into Rage (After Move)\n\nStats (Refs Only) \n Spoiler \nHP: 17/17\nAC: 15/12/11\nRage: 1/8\n \n\nEnd Turn\n \nIf that's not what you meant, don't open it."
},
{
"from": "human",
"value": "edroux: *facepalm*\n\nYep. That's what I meant.\n\nI just got to work. I'll take my move after I get settled in. (In case it makes Thunk any madder or anything, I shot an arrow at you. π )\n\n(The arrow missed.)"
},
{
"from": "human",
"value": "edroux: Free Action - Drop bow\n\nTumble to A7 - (1d20+5)[ 25 ] \n\nFinish double move to F3. Readying rapier on the move.\n\nDone.\n\nStats:\n \n Spoiler \n\nHP:15/15\nAC:17 (as before, but with buckler now)\n "
},
{
"from": "human",
"value": "edroux: Of course, when I need a 10, I roll a 20..."
},
{
"from": "human",
"value": "Talic: High Ref Talic \n\nFor clarification, when Thunk Entered E10 enroute to B9, presenting an open shot (interpreted as having LoE with no cover), you triggered a ready action, and Yorick fired an arrow at you. However, the arrow missed.\n\n It's now Yorick's turn. \n\nBlast! Ninja'd by Yorick!\n\nIt's no longer Yorick's turn."
},
{
"from": "human",
"value": "SithLackey: That's more of less what I figured he'd do, hence waiting for the rage until arrival. I forgot you could tumble, though. Darn.\n\n Thunk \n \"Graaah!1one!! Come Back, Puny Man! Thunk SMASH!\" \n\nMove Action: Move to E3\n\nStandard Action: Attack - (1d20+7)[ 27 ] \n Damage - (1d10+9)[ 19 ] "
},
{
"from": "human",
"value": "SithLackey: And the Critical Threat - (1d20+7)[ 9 ] and Damage - (1d10+7)[ 9 ] (should be +9, =11)\n\n \"Graaaah!! That's what Thunk THUNK!\" \n\nI do believe this one's ready for the books, then.\n\nOh, and End Turn."
},
{
"from": "human",
"value": "edroux: Damn! There goes my daring plan of running away until your rage wears off. π"
},
{
"from": "human",
"value": "SithLackey: It probably would be prudent of me to work out a counter to that strategy. I'll probably see it again in the next fight unless I fail my will save. GG edroux."
},
{
"from": "human",
"value": "Mavian: High Ref Mav: \n\nThunk win. Get shiney "
},
{
"from": "human",
"value": "SamTheCleric: Originally Posted by SithLackey \n It probably would be prudent of me to work out a counter to that strategy. I'll probably see it again in the next fight unless I fail my will save. GG edroux. \n \n\nWhat will save, what are you talking about? π"
}
] |
[
{
"from": "system",
"value": "ROLEPLAY_MODE: Develop the plot slowly, always stay in character. Describe all actions in full, elaborate, explicit, graphic, and vivid detail. Mention all relevant sensory perceptions. Keep the story immersive and engaging."
},
{
"from": "human",
"value": "ArenaManager: Arena Tournament, Round 37: Zelandros vs. Heintz \n Map \n \n Spoiler \n\n \n \n\n XP Award: 300 XP\n GP Award: 300 GP\n\n Mavian - Zelandros \n Matticus - Heintz \n All gladiators please roll initiative "
},
{
"from": "human",
"value": "Mavian: Initiative - (1d20+1)[ 4 ] \n\nHmm, I don't plan on making any purchases, but that may change depending upon if you purchase anything."
},
{
"from": "human",
"value": "KCiemir: High Ref KC \n\nDue to inactivity, Heintz is disqualified, and\n Zelandros is declared the winner and can collect his prize "
},
{
"from": "human",
"value": "Mavian: *pokes KC*\n\nWhat the.... Where did you come from????? π"
},
{
"from": "human",
"value": "KCiemir: I've been... busy. Very Busy. Oh, and congratulations on this being the thread that my first post since January is in.π"
}
] |
[
{
"from": "system",
"value": "ROLEPLAY_MODE: Develop the plot slowly, always stay in character. Describe all actions in full, elaborate, explicit, graphic, and vivid detail. Mention all relevant sensory perceptions. Keep the story immersive and engaging."
},
{
"from": "human",
"value": "ArenaManager: Arena Tournament, Round 38: Buff vs. Arashi \n Map: \n Spoiler \n\n \n \n\n XP Award: 300 XP\n GP Award: 300 GP\n\n Stupnick - Buff \n theterran - Arashi \n All Combatants, please roll initiative. "
},
{
"from": "human",
"value": "stupnick: hrm, this seems all to familiar\n\npurchases will come shortly.\n\n (1d20+1)[ 21 ] "
},
{
"from": "human",
"value": "theterran: π©\n\nI'm not going through this again...\n\nI'll forfeit...you win."
},
{
"from": "human",
"value": "Talic: High Ref Talic \n And Buff is the winner! "
},
{
"from": "human",
"value": "stupnick: aww.. but yeah i understand. it would have just been the same as last time.."
}
] |
[
{
"from": "system",
"value": "ROLEPLAY_MODE: Develop the plot slowly, always stay in character. Describe all actions in full, elaborate, explicit, graphic, and vivid detail. Mention all relevant sensory perceptions. Keep the story immersive and engaging."
},
{
"from": "human",
"value": "Faithdreamer: Atlantis Deck \nWaves rocked the metal shore and scratched a sound across the water. Or maybe it was the other way around, the metal shore stood like a rock in the water scratching the unblemished surface until it hollowed out a place there. A big, creaky, old, in defiance of the laws of the universe rock way better than all five rocky movies...\n\nAfter a cursory check around to verify this really was the protrusive... dock... thing you were supposed to meet at it was on to checking your standard issue watch. Just so you could watch your timing. You might have kept careful watch instead (no telling what earth conquering dolphin might walk on two fins) but that would have stopped the very pointed gestures of worry and displeasure. Just so the people who arrived one by one all knew how deplorable it was to stand out on a big cold metal pier getting soaked by waves... and watchful intentions.\n\n...wrathful intentions?"
}
] |
[
{
"from": "system",
"value": "ROLEPLAY_MODE: Develop the plot slowly, always stay in character. Describe all actions in full, elaborate, explicit, graphic, and vivid detail. Mention all relevant sensory perceptions. Keep the story immersive and engaging."
},
{
"from": "human",
"value": "ArenaManager: Arena Tournament, Round 33: Sam the Psion vs. Kor \n Map: \n Spoiler \n\n \n \n\n XP Award: 300 XP\n GP Award: 300 GP\n\n theterran - Sam the Psion \n Bayar - Kor Battleborn \n All Combatants, please roll initiative. "
},
{
"from": "human",
"value": "Bayar: (1d20+1)[ 3 ] \n\nWill buy a pair of goggles for 10 GP and still thinking over if I need something else..."
},
{
"from": "human",
"value": "theterran: Sam Initiative\n\n (1d20-3)[ 2 ] \n\nI might still buy something, need to look at my situation first."
},
{
"from": "human",
"value": "theterran: I won't buy anything new.\n\nYou're up first."
},
{
"from": "human",
"value": "Bayar: Me neither.\n\n Kor - round 1 \n\nStart in Y14 with sling in hands. I have both my swords on my back and my chain on my belt. Or something like that.\n\nDouble-move to N14. End turn.\n\nStats:\n \n Spoiler \nHP: 14\nAC:15 T:11 FF:14\nSpeed: 40\nWielding: Sling\nLocation: N14\n "
},
{
"from": "human",
"value": "theterran: Sam - Round 1 \n\nStarting in B14 w/ a stone in hand. Sam concentrates on the stone to manifest the power inside.\n \n Spoiler \nVigor\n \n\nHe then drops the stone and draws another.\n \n Spoiler \nEnergy Missile\n \n\n\nEnd my Turn.\n\nStats:\n \n Spoiler \nLocation: B14\nHP: 10/5\nAC: 13 Touch: 13 FF: 10\nPP: 15/15\nIn Hand: P.Stone of Energy Missile\nP.Stones Used: Vigor\n "
},
{
"from": "human",
"value": "Bayar: Kor - Round 2 \n\nSmash the panel of glass in M14-N14 with fist\n\nAttack: (1d20+7)[ 16 ] \nDamage: (1d3+6)[ 9 ] \n\nMove to G16.\n\nEnd turn.\n\nStats:\n \n Spoiler \nHP: 14\nAC:15 T:11 FF:14\nSpeed: 40\nWielding: Sling\nLocation: G16\n "
},
{
"from": "human",
"value": "theterran: Sam - Round 2 \n\nMove to F13.\nManifest the Power from the Stone.\n \n Spoiler \n MLC - (1d20+1)[ 2 ] DC4\n Fire Damage - (3d6+3)[ 17 ] Ref Halves DC12\n "
},
{
"from": "human",
"value": "theterran: Spoiler \n\nπ© Wisdom - (1d20)[ 6 ] DC5\n \n\n\nDrop Stone.\n\nEnd Turn.\n\nStats:\n \n Spoiler \nLocation: J13\nHP: 10/5\nAC: 13 Touch: 13 FF: 10\nPP: 15/15\nIn Hand:\nP.Stones Used: Vigor, Energy Missile\n "
},
{
"from": "human",
"value": "Bayar: Kor Battleborn - Round 3 \n\nFree action: Drop sling\nFree action: \nMove action: Move from G16 to F14, drawing my MW greatsword in the process.\nStandard action: Attack yo ass.\n\nAttack: (1d20+10)[ 19 ] \nDamage: (2d6+12)[ 18 ] \n\nStats:\n \n Spoiler \nHP: 16\nAC:13 T:11 FF:14\nSpeed: 40\nWielding: Masterwork Greatsword\nLocation: F14\nRage: 1/7\n \n\n\nEnd turn.\n\nEdit: unless you activated inertial armor, I think I just made you to instantaneously disembowel."
},
{
"from": "human",
"value": "theterran: Immediate Action: Burn 3 Power Points to Eat up 12 of that Damage.\n\n Sam - Round 3 \n\n5ft Step to F12.\nDraw a PowerStone.\nManifest the Power\nEnergy Missile [Fire]\n MLC - (1d20+1)[ 19 ] - DC4\nIf Pass:\n Fire Damage - (3d6+3)[ 14 ] - Ref Save Halves DC 12\nIf Fail:\n \n Spoiler \n Wisdom Check - (1d20)[ 17 ] - DC5\n \n\n\nEnd my Turn.\n\nStats:\n \n Spoiler \nLocation: F12\nHP: 4/5\nAC: 13 Touch: 13 FF: 10\nPP: 12/15\nIn Hand:\nP.Stones Used: Vigor, Energy Missile, Energy Missile\n "
},
{
"from": "human",
"value": "Bayar: :facepalm: Forgot you are an Elan \n\nReflex: (1d20+1)[ 18 ] Come on lucky dice !"
},
{
"from": "human",
"value": "Bayar: Oh yeah ! Thank you dice !\n\n Kor Battleborn - Round 4 \n\nFree action: Drop Greatsword\nMove to F13, drawing my Spiked chain as a free action.\nStandard action: Flail the chain wildly at you π‘\n\nAttack: (1d20+5)[ 18 ] \nDamage: (2d4+12)[ 15 ] \n\nJust try to do the same thing again π‘\n\nAnd a question: you have 3 of those,right ? π€¨\n\nStats:\n \n Spoiler \nHP: 9/16\nAC:13 T:11 FF:14\nSpeed: 40\nWielding: Spiked chain\nLocation: F13\nRage: 2/7\n "
},
{
"from": "human",
"value": "theterran: Just 2 sadly...\n\nBurn 4 PP to eat up all the Damage.\n\n Sam - Round 4 \n\n5ft Step to G11.\n\nManifest Defensively.\n Concentration - (1d20+5)[ 7 ] - DC 16\n\nIf Passes:\n \n Spoiler \nManifest Grease in F12 -> G13 - DC15 Ref Save or fall Prone.\n \n\nOtherwise nothing Happens.\n\nMove Action: Draw a powerstone\n\nEnd my Turn\n\nStats:\n \n Spoiler \nLocation: G11\nHP: 4/5\nAC: 13 Touch: 13 FF: 10\nPP: 7/15\nIn Hand: Powerstone of Inertial Armor\nP.Stones Used: Vigor, Energy Missile, Energy Missile\n "
},
{
"from": "human",
"value": "theterran: Man alive...I just can't get the rolls today..."
},
{
"from": "human",
"value": "Bayar: First off, drawing a powerstone gives me an AOO, I think, since it is an object.\n\nAOO attack: (1d20+5)[ 23 ] \nAOO damage: (2d4+12)[ 18 ] \n\nNow for my turn.\n\n Kor- Round 5 \n\n5ft step in G12.\n\nAttack: (1d20+5)[ 6 ] \nDamage: (2d4+12)[ 15 ] \n Stats: \n \n Spoiler \nHP: 9/16\nAC:13 T:11 FF:14\nSpeed: 40\nWielding: Spiked chain\nLocation: G12\nRage: 3/7\n \n\n\nYou barely escaped my second attack. If it would have been a hit, you would have died."
},
{
"from": "human",
"value": "theterran: Burn 4 more PP to eat up 16 of that AoO Damage.\n\nI think I'm going to die here shortly...\n\n Sam - Round 5 \n\n5ft Step into G10.\n\nManifest Defensively.\n Concentration - (1d20+5)[ 7 ] - DC16\nIf Successful\n \n Spoiler \n Manifest Grease in G11-G12-H11-H12 Ref Save DC15 or Fall Prone.\n \n\nOtherwise nothing happens.\n\nEnd my Turn.\n\nStats:\n \n Spoiler \nLocation: G10\nHP: 2/5\nAC: 13 Touch: 13 FF: 10\nPP: 2/15\nIn Hand: Powerstone of Inertial Armor\nP.Stones Used: Vigor, Energy Missile, Energy Missile\n "
},
{
"from": "human",
"value": "theterran: You have got to be kidding me...the same roll? π‘"
},
{
"from": "human",
"value": "Bayar: Wow. I know how you feel.\n\nYou know what time it is ? Peanut butter jelly time ! NOOO !!! \n\nAOO time π\n (1d20+5)[ 8 ] \n (2d4+12)[ 17 ] "
},
{
"from": "human",
"value": "Bayar: Kor - Round 6 \n\n5 ft step in G11.\nAttack: (1d20+5)[ 16 ] \nDamage: (2d4+12)[ 17 ] \n\nStats:\n \n Spoiler \nHP: 9/16\nAC:13 T:11 FF:14\nSpeed: 40\nWielding: Spiked chain\nLocation: G12\nRage: 4/7\n \n\n Your turn. Are you still there ?"
},
{
"from": "human",
"value": "theterran: I'm dead...we need the rematch set up now...π©"
},
{
"from": "human",
"value": "Bayar: You have a second chance to get your dice rolls golden π\n\nEdit: Do I get GP/XP for this ?"
},
{
"from": "human",
"value": "chilepepper: When the match is officially called, you'll get the normal match xp/gp of 300 and 300. Basically, what has happened is Sam drops down to the losers bracket with you and the final battle is waged."
},
{
"from": "human",
"value": "Talic: High Ref Talic0 \n Kor is the winner! \n\nHowever, the instructions were to take two of these. I'll call you in the morning."
}
] |
[
{
"from": "system",
"value": "ROLEPLAY_MODE: Develop the plot slowly, always stay in character. Describe all actions in full, elaborate, explicit, graphic, and vivid detail. Mention all relevant sensory perceptions. Keep the story immersive and engaging."
},
{
"from": "human",
"value": "ArenaManager: Arena Tournament, Round 39: Arthas vs. Froy \n Map: \n Spoiler \n\n \n \n\n XP Award: 300 XP\n GP Award: 300 GP\n\n Bayar - Arthas \n The Chilli God - Froy \n All Combatants, please roll initiative. "
},
{
"from": "human",
"value": "Bayar: If it is one thing that the arena tought me, is that I should never underestimate my opponents.\n\nInitiative: (1d20-7)[ -3 ] \n\nLets duel !"
},
{
"from": "human",
"value": "The_Chilli_God: Initiative - (1d20+1)[ 11 ] \n\nBecause I know that Froy's going to win init on this...\n\nFroy walks into the arena, perfectly sewed back together from last round's being chopped in half. He looks at the audience around him, and thrusts his trident pitchfork into the air in salute.\nFroy thrusts a bit too far, however, and loses grip of his weapon. Froy tries to grab it again, but the pitchfork dances around his grasp and lands prongs-first scarily between his right foot.\n\n\"Oof, that was close!\" Froy comments before picking up the pitchfork and starts moving towards the center of the arena, pitchfork and a torch drawn as usual.\n\n(Start at Y13, Double-Move to O13)"
},
{
"from": "human",
"value": "Bayar: I admire your courage. Will rmember to wrie that on your tombstone. \n Arthas - Round 1 \n\nI begin in B13. Weapon and sheild ready.\n\nStandard action:\n \n Spoiler \nActivate Divine Vigor.\n \n\n\nSwift action:\n \n Spoiler \nActivate death devotion. on my weapon.\n \n\n\nMove action: Move from B13 to J12.\n\nStats:\n \n Spoiler \nHP: 12/12\nAC: 14 FF: 15 T:8\nSpeed: 40\nDivine vigor: 1/40\nDeath devotion: 1/10\nSpells: 0: Vigor, resistance, guidance\n1: Sanctuary inflict light wounds\n "
},
{
"from": "human",
"value": "The_Chilli_God: \"Tombstones should be the last thing on your mind, I reckon! Literally!\"\n\nFroy moves over to M12 and hurls his torch mightily at Arthas. Just because he's never hurled a torch at anyone and would like to see if it's worth it.\n To hit - (1d20-8)[ 6 ] (Inc. -4 Throwing, -2 Range)\n Damage - (1d3+2)[ 3 ] \n\n...Probably not, though."
},
{
"from": "human",
"value": "Bayar: You have guts, kid. \n Arthas - Round 2 \n\nSwift action: go furry. (activate animal devotion (ape))\n\nFull round action: Charge you. (L12)\n\nAttack: (1d20+5)[ 6 ] \nDamage: (1d8+2)[ 10 ] \n\nStats:\n \n Spoiler \nHP: 12/12\nAC: 12 FF: 15 T:8\nSpeed: 40\nDivine vigor: 2/40\nDeath devotion: 2/10\nAnimal devotion (ape): 1/10\nCharge AC penalty 1/1\nSpells: 0: Vigor, resistance, guidance\n1: Sanctuary inflict light wounds\n \n\n\nEdit: :jawdrop: WHAT THE **** ?!?!?!?!?"
},
{
"from": "human",
"value": "The_Chilli_God: Froy \n\nFroy looks at that natural one.\n\"Oh, guts. Just don't make me spill yours all over the floor, m'kay?\"\n\nRetributive stab with pitchfork! Come on, reduced AC!\n To hit - (1d20-2)[ 18 ] \n Damage - (1d8+2)[ 3 ] "
},
{
"from": "human",
"value": "The_Chilli_God: I do believe that was a natural 20.\n\n Confirm Crit - (1d20-2)[ 4 ] \n Crit Damage - (1d8+2)[ 9 ] \n\nEdit: Aw, you got lucky this time."
},
{
"from": "human",
"value": "Bayar: (1d20+3)[ 4 ] \n (1d8+2)[ 4 ] "
},
{
"from": "human",
"value": "The_Chilli_God: Ach, two natural 1's in a row. I'm sure not rubbing your head for good luck.\n\nPitchfork stab!\n\n To hit - (1d20-2)[ 11 ] \n Damage - (1d8+2)[ 5 ] "
},
{
"from": "human",
"value": "Bayar: (1d20+3)[ 17 ] \n (1d8+2)[ 4 ] \n\nEdit: make a fort save with a DC 15. Fail and youget a negative level. π"
},
{
"from": "human",
"value": "The_Chilli_God: \"Ha! Fort save just so happens to be my strongest!\"\n\n Fort save - (1d20+4)[ 18 ] \n\nAnd, if that passes... More Pitchfork stab!\n To hit - (1d20-2)[ 10 ] \n Damage - (1d8+2)[ 4 ] "
},
{
"from": "human",
"value": "Bayar: Arthas - Round 5 \n\nActivate charm domain special ability !\n\nAttack: (1d20+3)[ 23 ] \nDamage: (1d8+2)[ 5 ] \n\nStats:\n \n Spoiler \nHP: 9/12\nAC: 14 FF: 15 T:8\nSpeed: 40\nDivine vigor: 5/40\nDeath devotion: 5/10\nAnimal devotion (ape): 4/10\nSpells: 0: Vigor, resistance, guidance\n1: Sanctuary inflict light wounds\n "
},
{
"from": "human",
"value": "Bayar: OOH !!! CRIT !!!\n\n (1d20+3)[ 9 ] \n (1d8+2)[ 6 ] \n\nAnd if you dont die, make a fort save, just to get that precios negative level.\nDC 17 this time."
},
{
"from": "human",
"value": "The_Chilli_God: Fort save to avoid dying before Froy gets coup de grace'd - (1d20+4)[ 8 ] \n\nEither way, that's game. Good match. π"
},
{
"from": "human",
"value": "Talic: High Ref Talic \n And Arthas is the winner! \n\nDeposit the soul of your enemy in the receptacle on the way out. In exchange, take the loot at the top as tribute to his Lichyness."
}
] |
[
{
"from": "system",
"value": "ROLEPLAY_MODE: Develop the plot slowly, always stay in character. Describe all actions in full, elaborate, explicit, graphic, and vivid detail. Mention all relevant sensory perceptions. Keep the story immersive and engaging."
},
{
"from": "human",
"value": "DraPrime: After months of grueling hard work, the invasion is finally about to start. Just over the horizon lies Valenar. They have no idea what's about to hit them. The whole fleet has been staying far from the coast to avoid being spotted. Now the fleet waits, just out of sight of the elven coast. You are all aboard the Staber, one of many ships that have been commandeered by Haruuc's army for the war. It's not built for combat, but its entire crew can fight. Most importantly, the Staber has you . You are elite soldiers. You know that they will have a special job for you. You now stand on the deck of the ship. The crew goes around with its job of caring for the ship.'"
},
{
"from": "human",
"value": "SoD: Hotham \n ''Ahh, Valenar. About time too, I was getting sick of the endless water. This should proove to be, ah, interesting.'' Hotham speaks aloud, yet doesn't talk to anyone in paticular. Instead, he talks out to the land, now visible on the horizon."
},
{
"from": "human",
"value": "Psionic Dog: Grock \n\n\" Huh, you right there. Water's no good for proper combat. The sooner we hit dry ground the better. \" the bugbear replies from where he's standing leaning against a mast, far away from the railing and open water."
},
{
"from": "human",
"value": "wadledo: Moose \n\nMoose barks happily, before scratching his ear and chewing on his tail.\n \"Bark.\"\n\n\"Bark bark.\"\n\n*Screch*\n\n*Chew*\n\n*Grrrrrrrggrgrgrgrgr* "
},
{
"from": "human",
"value": "Manir: \"Pity,\" Vronk remarks, shutting his book with a snap, \"I was starting to enjoy the quiet.\" "
},
{
"from": "human",
"value": "Psionic Dog: Grock \n\nThe bugbear turns to watch his... unusual companion revel in simple pleasure before turning to Vronk. \" Quite? This not but the still before the storm, the anticipation of the battle where valor sings and armies cry. Good fight coming, me hope. Why you want lasting quite? \""
},
{
"from": "human",
"value": "SoD: Hotham \n\nHotham sighs softly, before smiling softly. Speaking softly as well, without looking at either of them:\n\n \"Simple. It is nothing but a difference in tactics, you, I would imagine be prone to charging in screaming and yelling. Our friend, I imagine, would prefur the quiet because that means he has more time to prepare for the upcoming battle, more time to work out strategies, more time to work out how to survive. Myself, I prefur noise, but not necacerily the noise of war. Just enough noise to hide my own movement, all the better to remains unseen before getting in the first shot. And also, if they're being loud, they're not noticing you, giving you more time to work out my tactics. This is why people like our small friend here are the makings of officers, people like myself are those the officers would stake their life on, and you would be the kind that officers prefur to have in front of them.'' "
},
{
"from": "human",
"value": "Manir: Vronk \n \"It's nothing as noble as that. I simply dislike the crowds. They make me uncomfortable.\" "
},
{
"from": "human",
"value": "SoD: Hotham \n ''Fair enough, I suppose. Although for someone who doesn't like crowds, you've picked an odd choice for an occupation. With us and the elves here it's going to be crowded enough.'' "
},
{
"from": "human",
"value": "wadledo: Moose \n \".......Bark!\" "
},
{
"from": "human",
"value": "Saihyol: Standing on the the Port side of the bow Gorlang has his hand on Carrick's back. The wolf, bigger than the goblin, is growling deep in it's throat and has been for most of the voyage, at least when it wasn't snapping at sailor's legs, but Gorlang seems unconcerned.\n\n Easy Carrick. The land awaits us, you will have a chance to run soon. "
},
{
"from": "human",
"value": "Psionic Dog: Grock \n\n\" Heh, we no leave 'crowds' when we through. \" the bugbear adds with a toothy smile. \" Still, It best we not associate with big clanking army. Good fights have great noise, but start quite. Best fights start with ambush before elf slaughter. Good ambushes hard with clanky army. Clanky armies not proper goblin way.\n\nNow, enough tactics. Tactics talk come after objective learned. Which officer tell us first War Job? \" Grock finishes as he looks around."
}
] |
[
{
"from": "system",
"value": "ROLEPLAY_MODE: Develop the plot slowly, always stay in character. Describe all actions in full, elaborate, explicit, graphic, and vivid detail. Mention all relevant sensory perceptions. Keep the story immersive and engaging."
},
{
"from": "human",
"value": "ArenaManager: Arena Tournament, Round 40: Wolf vs. Thock \n Map \n \n Spoiler \n\n \n \n\n XP Award: 300 XP\n GP Award: 300 GP\n\n Wolf - Slash \n Thok - Talic \n All Gladiators, please roll initiative "
},
{
"from": "human",
"value": "Talic: ** Back in the Marshalling Area **\n\nThok meticulously selects his spells, paying attention to every elaborate gesture, every traced rune... Following that, he places his spellbook in the safety deposit box, and locks it. Noticing he's still early for his match, he sits in a plush chair, and picks up a copy of Wizards Weekly . Perusing the article, \" Wish vs. Miracle: Clash of the titans! \", he ponders the various talents of the author, and his depth of knowledge of the subject matter...\n\nAbruptly, he hears the call for his match! Setting aside the periodical, he carefully adjusts his loincloth (he is modest, after all), composes himself, and rushes out the arena door, with the roar of the crowd nearly drowning out the yell, \" THOK SMASH!!!!! \"\n\nInitiative: (1d20+1)[ 11 ] \n\nGood luck, Slash. Let's try not to let the sharks do the job for us, agreed?\n\nSpells Memorized (Ref only)\n \n Spoiler \nSpell list for the round:\n\nLv 0: Mage Hand x3, Detect Magic x2\nLv 1: Stone Fist x2, Expeditious Retreat, Enlarge Person\n "
},
{
"from": "human",
"value": "Mavian: How did wolf end up in a tournament when his character sheet is in the list of characters that are criminally truant, and has yet to be updated?"
},
{
"from": "human",
"value": "Talic: I PM'd Slash for the match.\n\nNot sure why he's here, as I didn't set up round 40. I'd be more than happy to sub out the next available character."
},
{
"from": "human",
"value": "Slash_712: Ok so should I even bother posting initiative yet? Sorry things are going slow for me these days."
},
{
"from": "human",
"value": "Talic: Actually, your character was added to a match before he was listed as fixed. He still has some errors on him. See the front page of the Waiting room for details."
},
{
"from": "human",
"value": "Slash_712: Ok, he should be fixed now, just waiting for an answer."
},
{
"from": "human",
"value": "Talic: Penalty for Shaky is -2, not -1. I believe that Weapon Focus requires +1 BAB, which you do not have. Also, it will be helpful if you list your remaining gold (43g), rather than the spent gold (37g).\n\nCorrect that, and I'll list you ready to go personally. (I was the one who originally checked it, after all, heh)"
},
{
"from": "human",
"value": "Slash_712: Is he ready yet? Fixed version should be the second time I posted him on page 26 I believe of the Waiting Room."
},
{
"from": "human",
"value": "Talic: He has no feats. Characters have a minimum of 1."
},
{
"from": "human",
"value": "Kyeudo: GM Kyeudo \n Thock is the Winner! "
},
{
"from": "human",
"value": "Slash_712: Yeah I guess I deserved that one. π"
}
] |
[
{
"from": "system",
"value": "ROLEPLAY_MODE: Develop the plot slowly, always stay in character. Describe all actions in full, elaborate, explicit, graphic, and vivid detail. Mention all relevant sensory perceptions. Keep the story immersive and engaging."
},
{
"from": "human",
"value": "Azarash: heres where the game estarts."
}
] |
[
{
"from": "system",
"value": "ROLEPLAY_MODE: Develop the plot slowly, always stay in character. Describe all actions in full, elaborate, explicit, graphic, and vivid detail. Mention all relevant sensory perceptions. Keep the story immersive and engaging."
},
{
"from": "human",
"value": "wayland: This is a prepost to set up a link."
}
] |
[
{
"from": "system",
"value": "ROLEPLAY_MODE: Develop the plot slowly, always stay in character. Describe all actions in full, elaborate, explicit, graphic, and vivid detail. Mention all relevant sensory perceptions. Keep the story immersive and engaging."
},
{
"from": "human",
"value": "ArenaManager: Arena Tournament, Round 40: MuShu vs. Wolf \n Map \n \n Spoiler \n\n \n \n\n XP Award: 300 XP\n GP Award: 300 GP\n\n MuShu - TheTerran \n Wolf - Slash \n All gladiators please roll initiative "
},
{
"from": "human",
"value": "theterran: I'm here. Just about timed out of this one!\n\n Initiative - (1d20+4)[ 18 ] "
},
{
"from": "human",
"value": "SamTheCleric: High Ref Sam \n\nMuShu is the winner by way of TKO!"
}
] |
[
{
"from": "system",
"value": "ROLEPLAY_MODE: Develop the plot slowly, always stay in character. Describe all actions in full, elaborate, explicit, graphic, and vivid detail. Mention all relevant sensory perceptions. Keep the story immersive and engaging."
},
{
"from": "human",
"value": "Bloody Chaplain: βHey buddy, your gonna be ok.β The Navy Medic whispered softly, his blue uniform was stained with the Marines blood.\n\nβDoc, I donβt feel no pain, trust me, Iβm running on fumes, the drugs is all that keeping me alive. We got some worse wounded down the hall.β The Marine replied just as softly.\n\nCaptain Murggus didnβt want to believe the Marine would die, but heβd seen enough combat to know a dead man when he saw him. The Marineβs chest plate was just a pile of twisted crap; his left foot gone from mid-thigh down, both of the arms were also just twisted piles of flesh and armor. βChaplain Oduss is here, do you need him?β He asked the dying Marine.\n\nβYesβr, I think I do.β A bad sign the Marine was starting to slur, the shock was wearing off. The Captain nodded and signaled the Chaplain over. His white and blue armor was specifically designed to bring comfort to the dying. He crouched next to the Marine and started conversing with him.\n\nβCaptain.β Another Marine trudged up the hall dragging one of his wounded compatriots by the arms.\n\nβLieutenant.β Murggus replied.\n\nThe Marine dropped the wounded man. βDown the hall we got some trouble, a cannon, its holding us up sir. The Ghurshea have the area zoned, weβve only lost about ten men sir, but we need to take that hall. It leads right to the fighter storage deck, it also leads to the barracks and control deck.β\n\nβThank you, stay here.β Murggus looked at the assembled Marines, almost all had the dull green armor of the Tenth Regiment, scattered around were some Flame-Marines, their heavier red versions of the servo armor containing gas tanks connected to the wrist mounted flamethrowers. βAlright, all Marines who can fight with me, stay on my ass at all times.β He looked down at his special 30mm assault rifle and slammed back the bolt. βMove out!β With that he took off down the hall towards the in ship fighting.\n\nAfter a few minutes of running Murggus ordered a stop at a three way split in the corridor. βSomebody take five men down the right, three men with me up the middle, the rest of you go left.β He ordered, he swung his weapon around, cleared the area and again started running down the hall."
}
] |
[
{
"from": "system",
"value": "ROLEPLAY_MODE: Develop the plot slowly, always stay in character. Describe all actions in full, elaborate, explicit, graphic, and vivid detail. Mention all relevant sensory perceptions. Keep the story immersive and engaging."
},
{
"from": "human",
"value": "ArenaManager: Arena Tournament, Round 43: Strit Acora vs. Arrows Fall \n Map: \n Spoiler \n\n \n \n\n XP Award: 300 XP\n GP Award: 300 GP\n\n Strit Acora - Curtis \n Arrows Fall - SamtheCleric \n All Combatants, please roll initiative. "
},
{
"from": "human",
"value": "SamTheCleric: Initiative: (1d20+5)[ 17 ] \n\nI have no plans on buying anything... but if you get something in particular, I reserve the right to spend my 14 gold. π"
},
{
"from": "human",
"value": "curtis: Initiative: (1d20+1)[ 5 ] \n\nMe neither."
},
{
"from": "human",
"value": "SamTheCleric: Well then, Good luck to you sir.\n\n\n Arrows Fall - Round 1 \n\nI will begin in Y13, Longbow in hand. I will declare you as my dodge target.\n\nCast A Spell:\n \n Spoiler \nExpeditious Retreat, base speed now 70'\n \n\n\nMove to R2\n\nYour turn\n\nStats\n \n Spoiler \n\nPosition: R2\nHP: 9/9\nAC: 20, Touch 16, Flat Footed 15\nSpells: Virtue, Guidance, Resistance\nBlessed Aim, Shield of Faith, Expeditious Retreat \n "
},
{
"from": "human",
"value": "curtis: Strit Acora, Round 1 \n\nStart in A13-14, Move (on horseback, possibly double) to A-B1.\n\n Bring it, Bowman \n\nTurn Done\n\n \n Spoiler \nHP: 12\nAC: 16 FF: 15 Touch: 11\nBessie's HP: 33\nAC: 17 FF: 16 Touch: 10\n "
},
{
"from": "human",
"value": "SamTheCleric: Arrows Fall - Round 2 \n \"As you wish.\" \n\nSwift Action: Activate Travel Devotion.\nMove Action: Move to U5\nStandard: Cast A Spell\n \n Spoiler \nBlessed Aim\n \n\n\nYour turn\n\nStats\n \n Spoiler \n\nPosition: U5\nHP: 9/9\nAC: 20, Touch 16, Flat Footed 15\nSpells: Virtue, Guidance, Resistance\n Blessed Aim , Shield of Faith, Expeditious Retreat \n\nExpeditious Retreat 9/10. Travel Devotion 10/10. Blessed Aim 10/10\n "
},
{
"from": "human",
"value": "curtis: Strit Acora, Round 2 \n\nMove to M-N1"
},
{
"from": "human",
"value": "SamTheCleric: Oops: You didn't say you were done. If you were, my action stands. If not, Ignore this, and I'll take a different turn.\n\n Arrows Fall - Round 3 \n\nSwift Action: Move to R1 using the Travel Devotion.\nStandard Action: Shoot an Arrow at Strit.\n (1d20+8)[ 20 ] (+5 dex, +2 blessed aim, +1 point blank shot)\n (1d8+1)[ 6 ] (+1 point blank shot)\n\nMove Action: Move to V-13\n\nStats:\n \n Spoiler \nPosition: V-13\nHP: 9/9\nAC: 20, Touch 16, Flat Footed 15\nSpells: Virtue, Guidance, Resistance\n Blessed Aim, Shield of Faith, Expeditious Retreat \n\nExpeditious Retreat 8/10. Travel Devotion 9/10. Blessed Aim 9/10\n "
},
{
"from": "human",
"value": "curtis: Strit Acora, Round 3 \n\nRide checks: Negate hit: (1d20+6)[ 8 ] \n Move with knees: (1d20+6)[ 10 ] \n\nHorse double moves to V11-12\nIf I can attack whilst my horse double moves: (1d20+3)[ 21 ] \nDamage: (1d8+3)[ 11 ] \n\nTurn Done\n\n \n Spoiler \nHP: 12\nAC: 16 FF: 15 Touch: 11\nBessie's HP: 33\nAC: 17 FF: 16 Touch: 10\n \n[/QUOTE]"
},
{
"from": "human",
"value": "SamTheCleric: Quick question...\n\n1 Did you count the squares you were squeezing as double?\n\n\n Squeezing\nIn some cases, you may have to squeeze into or through an area that isnβt as wide as the space you take up. You can squeeze through or into a space that is at least half as wide as your normal space. Each move into or through a narrow space counts as if it were 2 squares, and while squeezed in a narrow space you take a -4 penalty on attack rolls and a -4 penalty to AC. \n\nIt should take you 40' of movement to get to the R/S 1/2 square... \n\nNevermind, light warhorses have a 50' movement. I miscalculated that one o_O.\n\nHmm... I'm not sure if you can attack after a mount double moves. If so, I'm dead. π"
},
{
"from": "human",
"value": "Maurkov: High Ref Maurkov \n\nAccording to the rules for Mounted Combat, \"You move at its speed, but the mount uses its action to move.\" So Strit gets a full action regardless of what the (war trained) mount is doing, double moves included. The only restriction comes later:\n\n If your mount moves more than 5 feet, you can only make a single melee attack. Essentially, you have to wait until the mount gets to your enemy before attacking, so you canβt make a full attack. \nI haven't checked the rest of the thread, but if \"If so, I'm dead,\" then Arrows is dead.\n\n Strit wins and collects the loot. "
},
{
"from": "human",
"value": "SamTheCleric: Well fought, good sir.\n\nJust so you know, the ride check to negate an attack only applies to the mount, not the rider. You can make a ride check to gain cover from the mount though. :)"
},
{
"from": "human",
"value": "curtis: May your sword swing true and your arrows hit their mark."
}
] |
[
{
"from": "system",
"value": "ROLEPLAY_MODE: Develop the plot slowly, always stay in character. Describe all actions in full, elaborate, explicit, graphic, and vivid detail. Mention all relevant sensory perceptions. Keep the story immersive and engaging."
},
{
"from": "human",
"value": "ArenaManager: Arena Tournament, Round 40: En vs. Jaras \n Map \n \n Spoiler \n\n \n \n\n XP Award: 300 XP\n GP Award: 300 GP\n\n En - Curtis \n Jaras - Stupnik \n All Gladiators, please roll initiative "
},
{
"from": "human",
"value": "stupnick: rolling initiative\n (1d20+11)[ 14 ] \n\nno purchases as i didn't win last time : ("
},
{
"from": "human",
"value": "curtis: Initiative\n\n (1d20)[ 4 ] "
},
{
"from": "human",
"value": "stupnick: round 1\n\nactions\n \n Spoiler \n\nstart in m25\ndouble move to e19\nholding 1 alchemist fire in 1 hand 1 acid flask in the other.\n \n\n\nstats\n \n Spoiler \n\nLocation E19\nHp: 6\nAC: 17 T: 15 F: 13\nIn Hands: Acid Flask, Alchemist Fire\n \n\n\nyour go"
},
{
"from": "human",
"value": "curtis: En, Round 1 \n \n Spoiler \nStart in M2, move to I6, cast Mage Armor\n \n\n\nStat Block\n\n \n Spoiler \nHP: 10\nAC: 14 Touch: 14 FF: 10\nSPELLS\nLevel 0: Resistance, Acid Orb, Ray of Frost x2\nLevel 1: Mage Armor , Shield, Magic Missile\n "
},
{
"from": "human",
"value": "stupnick: Round 2\n\n0-2ft has dissapeared\n\nActions\n \n Spoiler \n\n Hide - (1d20+13)[ 15 ] \n Move Silently - (1d20+11)[ 15 ] \nmove to D17\nready action to throw alchemist fire if he attacks me.\n \n\n\nStat\n \n Spoiler \n\nLocation D17\nHp: 6\nAC: 17 T: 15 F: 13\nIn Hands: Acid Flask, Alchemist Fire\n \n\n\nyour go"
},
{
"from": "human",
"value": "curtis: LOS? I like monkeys. "
},
{
"from": "human",
"value": "stupnick: not sure, request a check"
},
{
"from": "human",
"value": "FlyMolo: Initiate ref Fly \n\nstupnick \n Spoiler \n LoS! He's in I2.\n \n\n\nrefs \n Spoiler \n Spot check (1d20+4)[ 11 ] DC 15 +8 distance, 23.\n \n\n\ncurtis \n Spoiler \n No Los. Have a cookie instead.\n "
},
{
"from": "human",
"value": "curtis: En, Round 2 \n \n Spoiler \nMove to F11, cast Shield\n\nHehe, cookie.\n \n\n\nTurn Done.\n\nStat Block\n\n \n Spoiler \nHP: 10\nAC: 18 Touch: 18 FF: 18\nMage Armor (2/600)\nShield (1/10)\nSPELLS\nLevel 0: Resistance, Acid Orb, Ray of Frost x2\nLevel 1: Mage Armor , Shield , Magic Missile\n "
},
{
"from": "human",
"value": "stupnick: Round 3\n2-5 ft begins disappearing\n\n\nActions\nwell since i can see you and you will be able to see my after my action, i will post it\n\ni will move forward to D15 and throw an alchemist fire at you.\n ranged touch - (1d20+6)[ 7 ] +5dex +1thrown +1size +1pb -2 range VS an AC 10\n Fire - (1d6+1)[ 4 ] \n sneak attack - (2d6)[ 5 ] \n\nstats\n \n Spoiler \n\nLocation D15\nHp: 6\nAC: 17 T: 15 F: 13\nIn Hands: Acid Flask, Alchemist Fire\n \n\n\nwow.. so not as i expected!!!! it's your go"
},
{
"from": "human",
"value": "curtis: En, Round 3 \n\nCast Magic Missile, Move to F17.\n\n (1d6)[ 1 ] \n\nTurn Done.\n\nStat Block\n\n \n Spoiler \nHP: 10\nAC: 18 Touch: 18 FF: 18\nMage Armor (3/600)\nShield (2/10)\nSPELLS\nLevel 0: Resistance, Acid Orb, Ray of Frost x2\nLevel 1: Mage Armor , Shield , Magic Missile \n "
},
{
"from": "human",
"value": "stupnick: well i shouldn't really complain, but magic missile isn't 1d6... it's 1d4+1.. so you should be doing a minimum of 2 points of damage. prolly want to reroll that\n\n Round 4 \n\nthrowing the acid flask at you\n Ranged Touch - (1d20+8)[ 20 ] +5dex +1thrown +1size +1pb VS an AC 10\n Damage - (1d6+1)[ 4 ] \n\nmove action, i will draw out a alchemist fire flask\n\nStats\n \n Spoiler \n\nLocation D15\nHp: 6\nAC: 17 T: 15 F: 13\nIn Hands: Alchemist Fire\n \n\n\nyour go"
},
{
"from": "human",
"value": "curtis: Ouch.\n\nMagic Missile Reroll (1d4+1)[ 5 ] \n En, Round 4 \n\nCast Ray of Frost.\n\n (1d3)[ 1 ] \n\nTurn Done.\n\nStat Block\n\n \n Spoiler \nHP: 6\nAC: 18 Touch: 18 FF: 18\nMage Armor (4/600)\nShield (3/10)\nSPELLS\nLevel 0: Resistance, Acid Orb, Ray of Frost x2 \nLevel 1: Mage Armor , Shield , Magic Missile \n \n[/QUOTE]"
},
{
"from": "human",
"value": "stupnick: well.. ray of frost requires a ranged touch attack, which i benifit from partial cover from the ramp going up....\n\nplease know your spells and how to use them when we play, or just open d20srd.com, during your turns.\n\nbefore my action, please roll a ranged touch attack against my touch AC of 15 and my cover bonus of +4, for a touch AC of 19\n\n http://www.d20srd.org/srd/spells/rayoffrost.htm \n http://www.d20srd.org/srd/combat/combatModifiers.htm "
},
{
"from": "human",
"value": "curtis: Oops, sorry\n\n (1d20)[ 5 ] \n\nI can't get my cha. sheet or d20srd at school (blocked). Sorry. I don't THINK i have an attack modifier but I can't check."
},
{
"from": "human",
"value": "stupnick: not a problem : ) glad i could help.\n\nwell time to throw another alchemist fire at you, unfortuantely it's my last one.. then i have to rely on acid flasks\n\n ranged touch - (1d20+8)[ 16 ] +5dex +1thrown +1size +1pb VS an AC 10\n Damage - (1d6+1)[ 7 ] \n\nmove action i will draw out a acid flask\n\n\nStats\n \n Spoiler \n\nLocation D15\nHp: 1/6\nAC: 17 T: 15 F: 13\nIn Hands: acid flask\n \n\n\nyour go"
},
{
"from": "human",
"value": "curtis: Mage Armor + Shield = AC18. Sorry 'bout thatπ.\n\n En, Round 5 \n\nMove to J14 (still cover?)\n\nCast Ray of Frost.\n\nTo hit: (1d20)[ 5 ] \nDamage: (1d3)[ 3 ] \n\nTurn Done.\n\nStat Block\n\n \n Spoiler \nHP: 6\nAC: 18 Touch: 18 FF: 18\nMage Armor (5/600)\nShield (4/10)\nSPELLS\nLevel 0: Resistance, Acid Orb, Ray of Frost x2 \nLevel 1: Mage Armor , Shield , Magic Missile \n \n[/QUOTE][/QUOTE]"
},
{
"from": "human",
"value": "stupnick: unfortunately mage armor and shield do not apply to touch attacks.. so those have no bearing on my attack at all.\n\ntherefor you have an AC of 10(base) + 0(dex) + 0(dodge) + 0(deflection) as those are the only bonuses that apply to touch attacks."
},
{
"from": "human",
"value": "curtis: Me dead now."
},
{
"from": "human",
"value": "stupnick: well.. good match, if only i hit my sneak attack... my suggestions, pick up some of the sudden feats, sudden maximize, sudden empower. that way you would deal 7 points with a MM attack. but it takes 2 feats to do so. also i would have made yourself a warmage. do 18 int, and only 12 cha or so, since you aren't doing spells with DC's.. that way you would do 11 points with a MM in 1 attack... big difference, and that means dead opponents."
},
{
"from": "human",
"value": "SamTheCleric: High Ref Sam \n Jaras is the Winner, collect your money at the door and don't forget to tip your waiter. "
}
] |
[
{
"from": "system",
"value": "ROLEPLAY_MODE: Develop the plot slowly, always stay in character. Describe all actions in full, elaborate, explicit, graphic, and vivid detail. Mention all relevant sensory perceptions. Keep the story immersive and engaging."
},
{
"from": "human",
"value": "The Corinthian: reserved for summary of the story so far."
},
{
"from": "human",
"value": "The Corinthian: reserved, just in case"
},
{
"from": "human",
"value": "The Corinthian: OOC thread: http://www.giantitp.com/forums/showthread.php?t=79477 \n\nJoan:\n \n Spoiler \nWhen we last left you, you were standing on the beach with your fellow Vitae, trying to somehow keep a ship just offshore from being capsized in a magically conjured storm.\n \n\n\nMaherlaum:\n \n Spoiler \n We ended last time at dawn, you had just reached Errol's Grove and were about to sneak in protected by magical disguises\n \n\n\n(Until you join up with each other, I'll keep you in the dark of what the other is doing by means of spoiler tags. Please respond in kind. This only works on the honor system, but I trust you, and I really think the game will be better for it. Of course, if you really want to take a peek at the other, I don't mind. And if you think it's just annoying, we'll stop doing it)"
},
{
"from": "human",
"value": "Maryring: Spoiler \nJoan turns to the elder priest standing next to her. \"I have prepared a spell of the third circle that can call out for aid from an elemental creature. Mayhaps we could use that to rescue them.\" She turns out to watch the ocean. \"An elemental from the plane of air should be able to rescue them... but an elemental of water could prevent the ship from capsizing... Her hands glow faintly as she starts to open the elemental channels, the colour of the glow switching between purple and blue until she finally decides and begins conjuring up an elemental of water as close to the ship as possible.\n "
},
{
"from": "human",
"value": "Maryring: So... the game is here everyone. *shinkick*"
},
{
"from": "human",
"value": "Maherlaum: Spoiler \nMaherlaum dons his mask around his neck, posing as a scarf in case it's needed. Glancing around himself casually, he looks to the others to lead the way, not sure of the way.\n "
}
] |
[
{
"from": "system",
"value": "ROLEPLAY_MODE: Develop the plot slowly, always stay in character. Describe all actions in full, elaborate, explicit, graphic, and vivid detail. Mention all relevant sensory perceptions. Keep the story immersive and engaging."
},
{
"from": "human",
"value": "ArenaManager: Sam vs Kor - Rematch\n\n Arena Tournament, Round 33: Sam the Psion vs. Kor \n Map: \n Spoiler \n\n \n \n\n XP Award: 300 XP\n GP Award: 300 GP\n Round Award: 600 GP for First\n Round Award: 300 GP for Second\n\n theterran - Sam the Psion \n Bayar - Kor Battleborn \n All Combatants, please roll initiative. "
},
{
"from": "human",
"value": "theterran: Rolling Initiative.\n\n (1d20-3)[ 0 ] \n\nBetween Matches, I bought a powerstone of Vigor, a powerstone of Force Screen, and a powerstone of Energy Missile."
},
{
"from": "human",
"value": "Bayar: You are Sam and I am Kor. Kor doesnt know what he should buy for this match...he is still thinking.\n\nNot rolling Initiative since I auto-won it."
},
{
"from": "human",
"value": "theterran: Originally Posted by bayar \n Not rolling Initiative since I auto-won it. \n \n\nSo you can beat a 0? π"
},
{
"from": "human",
"value": "Bayar: Hmm...I will buy 2 least crystals of return and a Sugliin (total 635 GP). Still thinking what I need to buy..."
},
{
"from": "human",
"value": "Bayar: Meh. Think that I bought enough ****.\n\n Kor - Round 1 \nStarting in Y14, double-move to N12. Sling in hands.\n\nEnd turn.\n\nStats:\n \n Spoiler \nHP: 14/14\nAC: 15 T: 11 FF:14\nSpeed: 40\nWielding: Sling\nRage: Not active\n "
},
{
"from": "human",
"value": "SamTheCleric: High Ref Sam \n Kor is the winner by way of TKO! "
}
] |
[
{
"from": "system",
"value": "ROLEPLAY_MODE: Develop the plot slowly, always stay in character. Describe all actions in full, elaborate, explicit, graphic, and vivid detail. Mention all relevant sensory perceptions. Keep the story immersive and engaging."
},
{
"from": "human",
"value": "ArenaManager: Arena Tournament, Round 43: Froy vs. Arrows Fall \n Map: \n Spoiler \n\n \n \n\n XP Award: 300 XP\n GP Award: 300 GP\n\n Arrows Fall - SamtheCleric \n Froy - Chile God "
},
{
"from": "human",
"value": "SamTheCleric: Have at thee!\n\n (1d20+5)[ 22 ] "
},
{
"from": "human",
"value": "The_Chilli_God: Oh, wow. That was a bit quicker than I'm used to.\n\nInit - (1d20+1)[ 13 ] "
},
{
"from": "human",
"value": "SamTheCleric: Arrows Fall - Round 1 \n\n[[No purchases cause I'm broke.]]\n\n \"A pleasure to make your acquaintance.\" \n\nStart in X13, Longbow in hand.\n\nSwift Action: Activate Travel Devotion\n\nCast a Spell\n \n Spoiler \nExpeditious Retreat\n \n\n\nMove to N9\n\nStats\n \n Spoiler \n\nPosition: N9\nHP: 9/9\nAC: 19, Touch 15, FF 14\nSpells: Blessed Aim, Shield of Faith, Expeditious Retreat \nGuidance, Virtue, Resistance\n\nBuffs: Travel Devotion 10/10, Expeditious Retreat 10/10\n "
},
{
"from": "human",
"value": "The_Chilli_God: No purchases because, well, 4.98g ain't going to go nowhere.\n\n\"Oh, and you too! The last guy didn't talk very much, all he did was hack me to pieces.\"\n\nStart in B14, double-move to K14.\n...In similar pattern to the last match. Froy's rather unoriginal."
},
{
"from": "human",
"value": "SamTheCleric: Arrows Fall - Round 2 \n \"Oh, I can relate. I was stabbed in the face by a guy on a horse. No respect.\" \n\nSwift Action: Move to H14\n\nFire an Arrow...\n (1d20+6)[ 26 ] \nDamage (1d8+1)[ 7 ] \n\nThen move to J21."
},
{
"from": "human",
"value": "SamTheCleric: Confirming the critical...\n\n[roll0]\n\nAdditional Damage if successful: [roll1]"
},
{
"from": "human",
"value": "SamTheCleric: One last try... (im bad with this roller thing)\n\n (1d20+6)[ 26 ] \n (2d8+2)[ 13 ] "
},
{
"from": "human",
"value": "The_Chilli_God: Go ahead. Confirm that second natural 20 to see how many times you pierce a hole through Froy's brains with a single arrow.\nπ"
},
{
"from": "human",
"value": "SamTheCleric: Haha, i don't think we do rolling crits here in the arena...\n\nbut...\n\n (1d20+6)[ 24 ] "
},
{
"from": "human",
"value": "The_Chilli_God: We don't, and I don't think we do triple-20-insta-kills either. I just like to find out what would have happened if we did have those wacky rules.\n\nIn hindsight, the better course of action would have been to ready action to throw a torch when you attacked, but Froy would have had a 1/20 chance of hurting you anyway (go -2 to hit).\n\nEither way, the arrow shoots through Froy's left eye and out the other side of his head, ricochets off of the wall and shoots back through Froy's right eye.\n\nWell played. π"
},
{
"from": "human",
"value": "SamTheCleric: And then Arrows burns the shield of faith for a cure light wounds.... (1d8+1)[ 5 ] , shakes Froy's hand and goes to buy him a beer.\n\nπ"
},
{
"from": "human",
"value": "The_Chilli_God: Whoo beer!\n\nUnfortunately, Froy is actually dead rather than just dying.\n(7+13=20 damage total, Froy had 6hp, now -14hp.)\n\n...Eh, technicalities. *Drinks beer*"
},
{
"from": "human",
"value": "SamTheCleric: Poor beer in the gaping wound? π"
},
{
"from": "human",
"value": "FlyMolo: Initiate Ref Flymolo \n\nSammy the religious inclined wins the match and collects the spoils!"
},
{
"from": "human",
"value": "The_Chilli_God: Originally Posted by SamTheCleric \n Poor beer in the gaping wound? π \n \n\n I'd prefer good quality beer, but I suppose poor beer fits Froy better."
},
{
"from": "human",
"value": "SamTheCleric: Originally Posted by The_Chilli_God \n I'd prefer good quality beer, but I suppose poor beer fits Froy better. \n \n\nIf I had a nickel for every time I screwed up a homonym..."
},
{
"from": "human",
"value": "The_Chilli_God: You'd have a nickel, right?"
},
{
"from": "human",
"value": "SamTheCleric: Originally Posted by The_Chilli_God \n You'd have a nickel, right? \n \n\nApproximately. π"
}
] |
[
{
"from": "system",
"value": "ROLEPLAY_MODE: Develop the plot slowly, always stay in character. Describe all actions in full, elaborate, explicit, graphic, and vivid detail. Mention all relevant sensory perceptions. Keep the story immersive and engaging."
},
{
"from": "human",
"value": "ArenaManager: Arena Tournament, Round 41: Ornixen vs. Broken-Stick Ragefire \n Map \n \n Spoiler \n\n \n \n\n XP Award: 300 XP\n GP Award: 300 GP\n\n Broken-Stick Ragefire - KoG \n Ornixen - Arayl \n All gladiators please roll initiative "
},
{
"from": "human",
"value": "King_of_GRiffins: Rolling initiative. I haven't gained any money, so I'm not purchasing anything.\n\n Initiative - (1d20+2)[ 17 ] \n\nKeep in mind, I cannot view my sheet since Campaign Blog is down. I have left enough information on my previous battle to play to a good degree (he's only 1st level after all), so hopefully, not being able to view it will not matter greatly for me for now.\n\nSince this does put me at a slight advantage being able to view your character, I am willing to answer any questions you might have of Ragefire."
},
{
"from": "human",
"value": "KCiemir: High Ref KC \n\nDue to lethargy, Ornixen is unable to continue.\n\n Broken-Stick Ragefire is declared the winner and can collect his prizes "
}
] |
[
{
"from": "system",
"value": "ROLEPLAY_MODE: Develop the plot slowly, always stay in character. Describe all actions in full, elaborate, explicit, graphic, and vivid detail. Mention all relevant sensory perceptions. Keep the story immersive and engaging."
},
{
"from": "human",
"value": "ArenaManager: Arena Tournament, Round 42: Cet vs. Beau Regard \n Map \n \n Spoiler \n\n \n \n\n XP Award: 300 XP\n GP Award: 300 GP\n\n Beau Regard - Lawful Evil \n Cet - Suzuro \n All gladiators please roll initiative "
},
{
"from": "human",
"value": "Suzuro: Alrighty! Good luck to you...and please don't kill off my character if I win....\n\nHaha!\n\n\nInitiative: (1d20+2)[ 16 ] \n\n-Suzuro"
},
{
"from": "human",
"value": "lawful_evil: I've been in the process of reworking Beau Regard for the tournement. I do not have an approved character at this time. I can not proceed with this battle. As it is a holiday weekend and a low priority for me I can not even guess when I will get around to it.\n\nCan someone pull my character from the approved list so that I stop getting scheduled in matches.\n\nSorry."
},
{
"from": "human",
"value": "SamTheCleric: High Ref Sam \n\nCet is declared the victor, please collect your bounty."
}
] |
[
{
"from": "system",
"value": "ROLEPLAY_MODE: Develop the plot slowly, always stay in character. Describe all actions in full, elaborate, explicit, graphic, and vivid detail. Mention all relevant sensory perceptions. Keep the story immersive and engaging."
},
{
"from": "human",
"value": "Hairb: This thread is for group 2."
}
] |
[
{
"from": "system",
"value": "ROLEPLAY_MODE: Develop the plot slowly, always stay in character. Describe all actions in full, elaborate, explicit, graphic, and vivid detail. Mention all relevant sensory perceptions. Keep the story immersive and engaging."
},
{
"from": "human",
"value": "ArenaManager: Arena Tournament, Round 40: MuShu vs. The Akhond \n Map \n \n Spoiler \n\n \n \n\n XP Award: 300 XP\n GP Award: 300 GP\n\n MuShu - TheTerran \n The Akhond - Flymolo \n All Gladiators, please roll initiative "
},
{
"from": "human",
"value": "theterran: Wow...Round 40 is up...what an odd map...\n\n Initiative - (1d20+4)[ 11 ] \n\nNO new purchases for me.\n\n\nRef Stats:\n \n Spoiler \nLocation - M2\nHP: 8/8\nAC: 15 Touch: 15 FF: 11\nIn Hand: Alchemist's Fire\n\nSpells:\n \n Spoiler \nLevel 0 - Launch Item x2, Launch Bolt x3\nLevel 1 - Expeditious Retreat, Slide, Ray of Clumsiness, Sticky Floor, Lesser Orb of Electricity\n \n\n "
},
{
"from": "human",
"value": "FlyMolo: (1d20+3)[ 11 ] \n\nI'm here! I promise! Whew. That was close. I should start making my character names easier to spell, because if they're misspelled, apple-F doesn't work so good.\n\n \n Spoiler \nI will start in....M25. Light crossbow in hand.\n "
},
{
"from": "human",
"value": "theterran: Mushu - Round 1 \n\nActions:\n \n Spoiler \nMove to M6.\nReady an Action to cast Launch Item and Launch the Alchemist's Fire in hand if I gain LoS\n \n\n\nEnd my Turn.\n\nStats:\n \n Spoiler \nLocation - M6\nHP: 8/8\nAC: 15 Touch: 15 FF: 11\nIn Hand: Alchemist's Fire\n\nSpells:\n \n Spoiler \n\nLevel 0 - Launch Item x2, Launch Bolt x3\nLevel 1 - Expeditious Retreat, Slide, Ray of Clumsiness, Sticky Floor, Lesser Orb of Electricity\n \n\n "
},
{
"from": "human",
"value": "FlyMolo: The Akhond of Swat: Round 1 Part 2 \n \n Spoiler \nI double move to D19\n \n\n\nstats \n Spoiler \n same as before, but I'm in D19.\n \n\n\nAll done. Outermost tan squares become shark infested shallow and unfriendly."
},
{
"from": "human",
"value": "theterran: Mushu - Round 2 \n\nActions\n \n Spoiler \nMove to M10.\nReady an action to Cast Launch Item if I gain LoS/LoE\n \n\n\nEnd my Turn.\n\nStats:\n \n Spoiler \nLocation - M10\nHP: 8/8\nAC: 15 Touch: 15 FF: 11\nIn Hand: Alchemist's Fire\nSpells:\n \n Spoiler \n\nLevel 0 - Launch Item x2, Launch Bolt x3\nLevel 1 - Expeditious Retreat, Slide, Ray of Clumsiness, Sticky Floor, Lesser Orb of Electricity\n \n\n "
},
{
"from": "human",
"value": "FlyMolo: Spoiler \n Single move to D13\n \n\n\nNot done, LoS check needed."
},
{
"from": "human",
"value": "Kyeudo: GM Kyeudo \n\nWhere have all the initiate refs gone? π€¨ I swear we had a swarm of them a month ago. Guess we need to go recruit more.\n\nBTW, no LoS."
},
{
"from": "human",
"value": "FlyMolo: Originally Posted by Kyeudo \n GM Kyeudo \n\nWhere have all the initiate refs gone? π€¨ I swear we had a swarm of them a month ago. Guess we need to go recruit more.\n\nBTW, no LoS. \n \n\nThere's just me, really. And I'm not that helpful.\n\n \n Spoiler \n Single move to G18.\n \n\n\nI'm done. Not bothering to look for a LoS check, cosmically improbable that it's different from the one we just had.\n\nYour go."
},
{
"from": "human",
"value": "theterran: MuShu - Round 3 \n\nActions:\n \n Spoiler \nMove to M14.\n\nIf LoS is established, I will need to know what square he's in before I can make a decision on my standard action.\n\nIf LoS is not established, I will move to M18 and End my Turn.\n \n\n\nNeed an LoS.\n\nStats:\n \n Spoiler \nLocation - M18\nHP: 8/8\nAC: 15 Touch: 15 FF: 11\nIn Hand: Alchemist's Fire\nSpells:\n\n \n Spoiler \n\n\nLevel 0 - Launch Item x2, Launch Bolt x3\nLevel 1 - Expeditious Retreat, Slide, Ray of Clumsiness, Sticky Floor, Lesser Orb of Electricity\n \n\n "
},
{
"from": "human",
"value": "SamTheCleric: Iniate Ref Sam \n\n@MuShu:\n \n Spoiler \nNo Line of Sight\n \n\n\n@Akhond:\n \n Spoiler \nNo Line of Sight\n "
},
{
"from": "human",
"value": "theterran: End my Turn "
},
{
"from": "human",
"value": "FlyMolo: You'd think on a map this small we could find one another...\n\n \n Spoiler \n use 20' of movement to get to K17.\n \n\n\nNot done, I'll go fetch another LoS."
},
{
"from": "human",
"value": "Morbius: High Ref Morbius \n\nLoS stablished.\n\nMuShu is in M18 and The Akhond is on K17.\n\nStill Akhond`s turn"
},
{
"from": "human",
"value": "FlyMolo: That's within 110 feet, right?\n\nI cast a sudden maximized, sudden empowered magic missile. 12 damage, no save or attack roll. 1d4+1 makes 5, add warmage edge +3 makes 8. 8 times one+one half makes 12.\n\nWait, did you ever cast that scroll of shield on your char sheet?\n\nBecause if you did, I have to try something else."
},
{
"from": "human",
"value": "theterran: No π©"
},
{
"from": "human",
"value": "theterran: I believe that's match."
},
{
"from": "human",
"value": "theterran: Ref TT \n The Akhond wins the match and gains the spoils. "
}
] |
[
{
"from": "system",
"value": "ROLEPLAY_MODE: Develop the plot slowly, always stay in character. Describe all actions in full, elaborate, explicit, graphic, and vivid detail. Mention all relevant sensory perceptions. Keep the story immersive and engaging."
},
{
"from": "human",
"value": "Beren One-Hand: Within a few moments the entire team is ready to fulfill their mission. At first the lingering darkness frustrates Feastbringer's eyes, but with her brother's aid they spot a trail leading out of the camp. Meanwhile Cloudhead and Stoneblessed search for any threats.\n\n Feastbringer & Skinchanger \n \n Spoiler \nThe tracks leading out of the hard-packed earth of the camp are hard to make out amongst all the various comings and goings of the tribe. An occasionally deep print stands out, notably for its twisting, lopsided outline. Each print found is different from the last, some having as many as four claw marks while others are devoid of any.\n \n\n\nThis trail leads away from the camp straight to a large boulder about ten mintues away from the camp, behind which a small pool of blood is seeping into the earth. The rock itself bears signs of the struggle as well.\n\n Feastbringer & Skinchanger \n \n Spoiler \nSearching around the boulder reveals another trail, leading away south. This new set resembles large planks of wood, randomly pierced with nails. Not far along the new trail, drops of blood mirror the prints. The original trail continues away west from the boulder.\n \n\n Remaining Rolls to Use - From previous thread \n \n Spoiler \n- Feastbringer -\nSurvival (2nd mile of trail followed): (1d20+7)[23] - To be used once which trail to follow is determined.\nInitiative: (1d20+1)[2] - Noted in OOC thread\n\n- Cloudhead -\nSurvival - (1d20+5)[8]\nInitiative - (1d20+2)[15] - Noted in OOC thread\n\n- Skinchanger -\nInitiative - (1d20+1)[19] - Noted in OOC thread\n "
},
{
"from": "human",
"value": "jagadaishio: Kaeiolathlak Skinchanger \n\nSkinchanger shifts back to his humanoid form at the boulder and crouches, looking at the diverging trails. Holding his staff in one hand, he points with it to illustrate his questions. \"What do you think this is, Kathanga? The tracks with the blood?\" "
},
{
"from": "human",
"value": "Anna_Irving: Cloudhead \n\nCloudhead continues to be on alert for threats, especially now that blood was spilled on the ground. Blood calls Kuliak... He worries for the Dawncaller but stays silent and focused, waiting for the team captain to decide their next move."
},
{
"from": "human",
"value": "happyturtle: Kathanga Feastbringer \n\nFeastbringer was a bit rankled at her brother still calling her by her childhood name, but it was partially atoned for by him actually consulting her on something so important. \"The twisted prints are not Silver-Claw's. But perhaps he is trying to hide his trail by walking on these planks of wood.\" She examines the blood, trying to determine if it is Goliath blood.\n\n \n Spoiler \nI'm going to roll on 'Heal' for this, which I think is the closest, but without including the bonus for carrying a healing kit. Sorry if it's the wrong roll. I have no idea how difficult this would be, as I'm not in the habit of handling blood beyond my own paper cuts!\n Heal: (1d20+5)[ 18 ] \n "
},
{
"from": "human",
"value": "jagadaishio: Kaeiolathlak Skinchanger \n \"It's the spike marks and the blood that unsettles me about the plank-shaped tracks,\" says Skinchanger, entirely oblivious to his sister's ire and gesturing to each aspect in turn with his staff. \"There was obviously some sort of a struggle here, so I think that we should follow the plank tracks. Silver-claw may have escaped somehow, and it is more likely that these tracks are his than the twisted ones. What do you three think?\" "
},
{
"from": "human",
"value": "happyturtle: Kathanga Feastbringer: \n\nIf she identifies the blood as Goliath blood:\n \n Spoiler \n \"I think the blood belongs to Silver-Claw. We should follow the bloody trail to find him.\" \n \n\n\nIf she identifies the blood as non-Goliath blood:\n \n Spoiler \n \"This blood did not come from Silver-Claw. He may yet be unharmed.\" \n \n\n\nIf she can't learn anything about the blood:\n \n Spoiler \n \"I don't know who shed this blood, but I think we should follow this trail and find out.\" \n \n\n More contingency rolls: \n \n Spoiler \n Spot: (1d20+7)[ 11 ] \n Listen: (1d20+5)[ 22 ] \n Move Silently: (1d20+9)[ 10 ] \n Hide: (1d20+8)[ 27 ] \n(Beren, if you need any further rolls, feel free to roll them on my behalf. I'll be back on at 8am GMT)\n "
}
] |
[
{
"from": "system",
"value": "ROLEPLAY_MODE: Develop the plot slowly, always stay in character. Describe all actions in full, elaborate, explicit, graphic, and vivid detail. Mention all relevant sensory perceptions. Keep the story immersive and engaging."
},
{
"from": "human",
"value": "ArenaManager: Arena Tournament, Round 44: Luc vs. Froy \n Map: \n Spoiler \n\n \n \n\n XP Award: 300 XP\n GP Award: 300 GP\n\n\n Prince of Blades - Luc \n The Chilli God - Froy \n All combatants, please roll initiative. "
},
{
"from": "human",
"value": "The_Chilli_God: Purchasing... Nothing!\n\nInit - (1d20+2)[ 19 ] "
},
{
"from": "human",
"value": "FlyMolo: Ref Flymolo \n\nLuc, sadly, loses by lethargy! Froy collects the spoils."
}
] |
[
{
"from": "system",
"value": "ROLEPLAY_MODE: Develop the plot slowly, always stay in character. Describe all actions in full, elaborate, explicit, graphic, and vivid detail. Mention all relevant sensory perceptions. Keep the story immersive and engaging."
},
{
"from": "human",
"value": "Emperor Demonking: It was a small town and as such this peice of news was the biggest that had his the town in ages. There was going to be a festival about the greatest trainers in the town and their greatest monsters.\n\nIts happening now but its your choice of where to be."
},
{
"from": "human",
"value": "qube: John, the gravedigger \n *reading a pamflet* \n \"hmmm ... see this Haunter?\" a Haunter materializes over the sholder of the gray dressed man ... \"Might be fun ... at least it will be a nice change of pace\" he says as he continues his way to the graveyard. he puts the pamflet away in his backpack and the ghost looks at him \"Hauntaar!\" . the man looks at him, and then turns around \" OK, OK, I'll see if we can enter it ... but don't complain to me if you get pummeled ... \". the ghost makes 3 around him and then fades into nothingness \"Haun taa ...\". The man picks up the pace and walks to the subscription-area.\n\n((ooc: what is the mood setting? as the anime? more serious?))"
},
{
"from": "human",
"value": "Benejeseret: The forge flares around Dwyn. Thick dwarven sweat rushes down his dreadlocked beard in channels, slothing onto the floor with each stroke of the hammer onto a scalding stone floor.\n\nThe young apprentices work hurriedly in the back of the room against the broken stone wall. Each scoops a bucket of water from the small underground stream cut against the corner of the room. In quick precision the lads toss bucket after bucket over Dwyn, his smoldering leather gloves, and his tools.\n\nWith a final clang and sizzle Dwyn drops his tools into an awaiting bucket. \" That'll be all fer taday Cumbus, reel it back in there .\"\n\nNow visible within the heart of the forge, the only source red shadowy of light in the chamber, Combus shivers and calms. \" Combusssss .\" The intense heat lessens and the flare of light reduces to a charcoal red simmer over the body of the small elemental. \" Combus ?\"\n\n\" Ya, ye deserve tha break, come on now, \" the dwarf holds out the monster ball and the elemental slips inside for a comfortable rest.\n\n\nA moment later the apprentices are all abuzz at the arrival of a runner. The youth is out of breath, but passing out flyers to the rest. Dwyn catches one of the papers and reads it over.\n \nA monster festival eh? Would be a nice break ta be outside in a cool breeze fer once. And Combus could use the workout anyway. \n\nDwyn, his mind made up, kneels and dunks his head right into the stream. The tips of his smoldering beard go out at once. Soaking and steaming he makes his way up the stone steps to the surface and starts off to the centre of town to see about this festival."
},
{
"from": "human",
"value": "Smiley_: Tucking the flier into his shirt, Steven put down his shears. Hmm...Might want to check it out...Ajax! Get yourself up here! \n\nThe blue dragon popped his head out of the ground and looked quizically at the gardener and speaks in a light lilt. 'Lo Guv'ner! \n Cut that out! We're going to be checking out this festival, so come along. \n\nThe dragon pouts, and grumbling in a deep, rumbling voice Do not want! \n\nSteven was prepared for this. The dragon was intelligent, yes, but it was immature and easily bored and incredibly stobborn. He reached into his tunic and pulled out a worthless quartz crystal.\n\nThe dragon perked up, burbling excitedly. Yessyessyess. Give it! \n Only if you come. \n Yesyess, I come! \n\nSteven handed over the rock and the dragon issued a sound that sounded exactly like laughing children and followed the gardener."
},
{
"from": "human",
"value": "elkhantar: A humming sound invades the street as Vanthis flies by riding Tarsis. Hurry up, Tarsis, or grandpa will be upset when we arrive! The troubled expression of the halfling gives away that he doesn't really want to upset his grandfather. Perhapz if you ztarted dieting I could carry you fazter replied the insect-like Tarsis with her contralto voice.\n\nVanthis almost chuckled when he heard her reply. Her always defiant and biting attitude contrasted greatly with her voice. The slight mispronounciation of the \"s\" sound didn't contribute to make Vanthis take her any more seriously, either.\n\nAdvespas were difficult to tame. They weren't one of those monsters that one kept as a pet, for sure. Cunning, strong, they weren't too affectionate, but when they were handled properly you could get some kind of mutual recognition. And Vanthis and Tarsis had developed a deep respect for each other a long time ago.\n\nThe halfling was taken back to reality when the Advespa made a sharp turn to the right and stopped in front of a colourful poster in a wall. zzHey! Thiz one iz new! she said, hovering in mid-air. Letsee... mumbled the halfling while reading the sign. Hey, this is great, Tarsis! a monster festival! we have to check it! The movements of the halfling on the saddle guided Tarsis to turn back and go check the festival location.\n\n zzzWhat of your grandpa? Won't he zpank you when you get home? said Tarsis, mockingly. Vanthis recognized the gesture for a smile on her face, but he just dismissed the comment with a movement of his head, as her translucent orange wings propelled them to the festival area. He was the proud trainer of a great advespa, and the festival was the perfect place to show the world."
},
{
"from": "human",
"value": "Benejeseret: The dwarf makes it to the festival grounds and looks around.\n\n\n{spot = (1d20)[ 8 ] }"
},
{
"from": "human",
"value": "MammonAzrael: Thomas \n\nThomas was mingling through the crowd that had gathered to watch today's tournament. He was passing polite greetings, feeling the crowd, and staying close to the grounds where the battle would commence.\n\nHe had been waiting for this day for nearly a month now. Business was hitting the dry season, and this competition would be an excellent place to show off his skills as a trainer. After this day he should have plenty of customer to keep him busy, from workmen who need points on controlling their newly acquired helper, to children with dreams of becoming battlers. He's helped them all.\n\nThomas hopes that Rover will do him proud today, perhaps taking a prize before the professional trainers take the final stages. Rover was currently in his capsule, as he wasn't terribly friendly, and a crowd this size would tempt him beyond measure, and he would certainly wreak havoc on these people. Thomas still couldn't understand why Rover was the only name he had ever found the beast to respond to, but it had proven worthy indeed once trust had finally been achieved. Rover was certainly the most difficult monster Thomas had ever handled, and he was quite proud.\n\nSoon he made his way to the arena, to scope out the competition."
},
{
"from": "human",
"value": "Emperor Demonking: The five of you came to the same point in the road, and you could see two large dragons, one red and one silver fight in the sky, while the crowd is cheering."
},
{
"from": "human",
"value": "Benejeseret: \" Oie, that'll be wee bit outta our league. Right gorgeous creatures those be though. \"\n\nDwyn makes his way to the registration desk to enquire about entries. If he sees any bookies taking bets on the current fights he might listen in on the numbers and put down a few gold on the red dragon."
},
{
"from": "human",
"value": "Smiley_: The blue wyrmling looked up at the two battling dragons and started moving his throat.\n\n Silver dragons are ugly! \n Yeah? Well red dragons are stupid! \n Ajax... \n Grr, now I'm angry! Take that! \n You hit like my grandma and smell like her too! \n Ajax! \n Now I use my super breath \n Oh no! It smells awful! \n AJAX! \n\nThe dragon stopped talking, and grumbling in a subdued voice,\n Never like fun, Mr. grumpytrousers. \n There will be enough time for that later. Right now, we need find out more about this gathering "
},
{
"from": "human",
"value": "MammonAzrael: Thomas \n\n\"Well, it looks like we're in for quite the show today. This should be great!\" \n\nWith that, Thomas starts looking through the crowd around the sign-ups, trying to find who his opponents may be."
},
{
"from": "human",
"value": "qube: John \n\n\" dragons ... meh, in the end they also die ... though they seem quite powerfull. \"\n\nJohn walks up to the registration booth ...\n\n\" Hello, I was wandering if I could register for battles, even though I have only one critter with me \""
},
{
"from": "human",
"value": "elkhantar: Vanthis \n Dragons!! do you see that, Tarsis? said the halfling with an excited voice. Do you zzink I'm blind? replied the advespa caustically.\n\n You know I didn't mean that.... sigh The halfling looks up to the fighting dragons when the red one seems to get the upper hand for a moment. His mind accompanies each of the dragon's movements before returning to earth. Only then he seems to notice the others congregated there.\n\nOne of them was already registrating for the event, so, he decided to talk to the others in the queue. Hey, hi there! I'm Vanthis! he introduced himself. And this is... ...Tarsis interrupted the advespa. Funnily enough, despite the \"s\" sounds in her name, she pronounced her name perfectly. I can zzzpeak, you remember, kid? I can introduze myzelf if I want to. With that, the advespa turns sideways, so that the halfling has to turn in the mount to speak to the others. Don't pay attention, she's just being grupmy says the halfling just before Tarsis shakes and he has to grab the saddle to prevent falling. Woops! so... are you monster trainers too? do you have many? do you come from remote lands? inquires the halfling in a torrent of questions."
}
] |
[
{
"from": "system",
"value": "ROLEPLAY_MODE: Develop the plot slowly, always stay in character. Describe all actions in full, elaborate, explicit, graphic, and vivid detail. Mention all relevant sensory perceptions. Keep the story immersive and engaging."
},
{
"from": "human",
"value": "ArenaManager: Arena Tournament, Round 34: Shirmish vs. Heleroen vs. Kor vs. Chile II \n Map \n \n Spoiler \n\n \n \n\n Awards: \n 1st: 1200XP and 1100GP\n 2nd: 400XP and 500GP\n 3rd: 200xp and 200GP\n\n Bronz - Shirmish \n Neftren - Heleroen \n Bayar - Kor \n chilepepper - Chile II \n All combatants, please roll initiative. "
},
{
"from": "human",
"value": "chilepepper: Init. to win it\n (1d20+3)[ 13 ] \n\nIncidentally, my character link at the top is not the correct one (TTW thing). You can pull it from my sig or the front page of the waiting room."
},
{
"from": "human",
"value": "Bayar: Initiative : (1d20+1)[ 8 ] \n\nStill thinking what to buy.\n\nOh god, I remember your character. He has a class ability to puke on someone in the form of a line that also entangles the target."
},
{
"from": "human",
"value": "Bayar: Not to be rude or anything, but why has this match started in the first place? there are 2 contestants that are not yet leveled to level 2."
},
{
"from": "human",
"value": "SamTheCleric: High Ref Sam \n\nStop everything! I may have made this match under false pretenses... the other two characters are not leveled to 2... but were in the \"waiting for match\" area..."
}
] |
[
{
"from": "system",
"value": "ROLEPLAY_MODE: Develop the plot slowly, always stay in character. Describe all actions in full, elaborate, explicit, graphic, and vivid detail. Mention all relevant sensory perceptions. Keep the story immersive and engaging."
},
{
"from": "human",
"value": "ArenaManager: Arena Tournament, Round 40: Thok vs. Unstoppable Force \n Map \n \n Spoiler \n\n \n \n\n XP Award: 300 XP\n GP Award: 300 GP\n\n Talic - Thok \n SamtheCleric - Unstoppable Force \n All gladiators please roll initiative "
},
{
"from": "human",
"value": "SamTheCleric: I'd like to buy a potion of Hide from Animals, potion of Shield of Faith (+2), potion of Repair Light Damage and 5 Javelins... 155g total.\n\nInitiative: [roll]1d20+[/roll]\n\n(may make more purchases depending on what you buy :) )"
},
{
"from": "human",
"value": "SamTheCleric: I fail at the dice roller.\n\n (1d20+1)[ 16 ] "
},
{
"from": "human",
"value": "Talic: Purchases: Potion, Hide from Animals. That's all, unless you buy something else wonky. I've got my idea, we'll see how it works.\n\nInit: (1d20)[ 1 ] \n\nEdit: No, THAT'S failing at the dice roller, lol."
},
{
"from": "human",
"value": "SamTheCleric: I'll probably get to my first action later this evening or tomorrow morning... need to formulate a strategy against you... cause... frankly... i'm quite intimidated."
},
{
"from": "human",
"value": "Talic: Yeah, I needed to think for a moment when I saw 24 AC, vs my buffed AC of 9-13."
},
{
"from": "human",
"value": "SamTheCleric: The Unstoppable Force - Round 1 \n \n Spoiler \nStart in O-25 with Shield and Potion of SoF in hand. Double Move to U-17. As a swift action activate Stance of Clarity vs Thok\n \n\n\nYour turn.\n\nStats:\n \n Spoiler \n\nPosition: U-17\nHP: 15/15\nAC: 26, T 16, FF 25\nStance: Stance of Clarity\nManeuvers: Sudden Leap, Charging Minotaur, <<will save one>>\n "
},
{
"from": "human",
"value": "Talic: Hmmm.\n\nThok, Round 1: \n Spoiler \nStart in N2. Leaving Boat in marshalling area (not being brought into arena match)\nSwift: Activate Animal Devotion. Form: Hawk's Flight (gain the effects of the Overland Flight Spell For 1 minute.)\nStandard: Cast Stonefist.\nMove: From N2 to N10, skimming through the air right at ground level.\n \n\n\nDone.\n\nStats: \n Spoiler \nLocation: N10, ground level.\nHP: 11/11\nAC:10\nIn Hand: Nothing.\nStatus effects: Animal Devotion (Hawk's Flight) 1/10, Stonefist 1/10.\n\nSpells Memorized:\n \n Spoiler \nLevel 0: Detect Magic(1/1), Ghost Sound(1/1), Mage Hand(3/3)\n\nLevel 1: Fist of stone (1/2), Enlarge Person(2/2).\n \n\n \n\n\nEdit: Sheet was not fully updated from previous match. Dragonborn purchase not fully reflected. That's been corrected."
},
{
"from": "human",
"value": "SamTheCleric: TUF - Round 2 \n \"Verifying distance to target... Negative... \n \n Spoiler \nDouble move to Q-10. Initiate Sudden Leap.\n\n (1d20)[ 9 ] Result = distance\n\nLand in P11\n \n\n\nNeed Line of Sight...\n\nStats\n \n Spoiler \n\nPosition: P11\nHP: 15/15\nAC: 26, T 16, FF 25\nStance: Stance of Clarity\nManeuvers: Sudden Leap , Charging Minotaur, Moment of Perfect Mind\n "
},
{
"from": "human",
"value": "Bayar: Koto, the tournament ref \n Los is established ! Thok is in N10, Force in P11. It is Thok's turn. Fight ! "
},
{
"from": "human",
"value": "SamTheCleric: ((holy crap! that wasnt what I expected -at all- π¦))"
},
{
"from": "human",
"value": "Talic: Thok, Round 2\n\nWow. I thought the move would surprise you, but I was expecting to surprise you on MY turn. Oh well.\n\n Standard: Cast Enlarge Person. Grow to occupy squares M9-N10.\n\nTwo Pair of wings unfurl, lifting me off of the ground, as I take to the skies!\n\n Move: Fly to N8-O9, elevation 15. Flying, Current direction of travel: east.\n\n Swift: Activate Travel Devotion.\n\nDone.\n\nStats: \n Spoiler \nLocation: N8-O9, elevation 15, travelling east.\nHP: 11/11\nAC:10\nIn Hand: Nothing.\nStatus effects: Animal Devotion (Hawk's Flight) 2/10, Stonefist 2/10, Enlarge Person 1/10, Travel Devotion 1/10.\n\nSpells Memorized: \n Spoiler \nLevel 0: Detect Magic(1/1), Ghost Sound(1/1), Mage Hand(3/3)\n\nLevel 1: Fist of stone (1/2), Enlarge Person(1/2).\n \n\n "
},
{
"from": "human",
"value": "SamTheCleric: Your elevation is 15 feet.. so you're within melee reach of the light orange squares, yes?"
},
{
"from": "human",
"value": "Talic: Relative to squares the color of O8 and O9, I am at an altitude allowing me to stand on the ground. Only reason I'm flying still is that I didn't have the move to get all the way up without squeezing, so my back half is hanging over, and I'm flying east."
},
{
"from": "human",
"value": "SamTheCleric: Ok well, this is gonna end faster than I had hoped, your strength is what... 30 right now? 22 + 6 for fist of stone + 2 for enlarge... sigh.\n\nI drop the potion in my hand (does a potion break if its dropped? I hope not!)\n\nI take a move action to move 5 feet to P10 and draw my sword on the move. You may take your AoO as I leave your threatened square (please dont hit me!)\n\n (1d20+4)[ 17 ] \nDamage: (1d8+3)[ 8 ] \n\nPlease die. π"
},
{
"from": "human",
"value": "Talic: Let's see... At the time I make an AoO, you're 10 feet out.\n\nProvided that's true, I'm making a grapple attack. It provokes, so, provided you have a weapon with 10' reach, feel free to take it. Otherwise:\n\nMelee touch attack: (1d20+9)[ 27 ] (+10 str, -1 size)\nGrapple check: (1d20+14)[ 26 ] (+10 str, +4 size)\n\nDamage if successful: (1d3+7)[ 8 ] nonlethal\n\n(fist of stone applies for the slam attack (and damage) granted by fist of stone, as well as grapple checks, but does not say it applies for regular melee damage rolls. Grapple checks deal unarmed strike damage, which is 1d3 + 7 (+6 str, +2 from enlarge), nonlethal."
},
{
"from": "human",
"value": "SamTheCleric: Opposed Grapple Check:\n\n (1d20+7)[ 19 ] +4 for Strength, +3 for shield ward.\n\nFail. So I take your damage (reduced by DR) and it is now your turn.\n\nSince I didn't get to move... is my sword out or not? I'm fine either way."
},
{
"from": "human",
"value": "Talic: 6 for the previous round, and...\n\nGrapple check to deal damage: (1d20+14)[ 20 ] \nDamage: (1d3+7)[ 10 ] Nonlethal\n\nDone.\n\nEdit: 8 more for this one, if successful"
},
{
"from": "human",
"value": "SamTheCleric: Ok 6 damage from the last attack...\n\nGrapple check to resist your damage... (1d20+7)[ 23 ] \n\nIf Im holding my sword, free action to drop it. Attack you with my Slam attack\n\n (1d20)[ 5 ] (+4 normal, -4 for attacking inside a grapple)\n (1d4+7)[ 10 ] \n\nNatural 1 always misses.\n\nStats:\n \n Spoiler \n\nHP: 9/15\n "
},
{
"from": "human",
"value": "Talic: Round 4.\n\nGrapple check to deal damage: (1d20+14)[ 31 ] \nDamage: (1d3+7)[ 9 ] \n\nDone\n\nStats: \n Spoiler \nLocation: O10-P11.\nHP: 11/11\nAC:10\nIn Hand: Nothing.\nStatus effects: Animal Devotion (Hawk's Flight) 4/10, Stonefist 4/10, Enlarge Person 3/10, Travel Devotion 3/10.\n\nSpells: \n Spoiler \nLevel 0: Detect Magic(1/1), Ghost Sound(1/1), Mage Hand(3/3)\n\nLevel 1: Fist of stone (1/2), Enlarge Person(1/2).\n \n\n "
},
{
"from": "human",
"value": "SamTheCleric: TUF - Round 5 \n\nI can't beat that grapple check, so I take 7 damage.\n\nTalk about an epic wrestling match π\n\nAttack with my slam attack\n (1d20)[ 4 ] \n (1d4+3)[ 4 ] \n\nEDIT: ARRRGH!!\n\nStats\n \n Spoiler \n\nHP: 2/15\n "
},
{
"from": "human",
"value": "Talic: Round 5.\n\nGrapple check to deal damage: (1d20+14)[ 19 ] \nDamage: (1d3+7)[ 10 ] "
},
{
"from": "human",
"value": "SamTheCleric: You're a tough one.\n\nGrapple to resist damage... (1d20+7)[ 17 ] \n\nIf I don't die π¦\n (1d20)[ 12 ] \n (1d4+3)[ 6 ] \n\nAnd that's match. Owwie.\n\nGood game :)"
},
{
"from": "human",
"value": "Talic: TY, I figured grapple was my only shot, your AC is too good otherwise."
},
{
"from": "human",
"value": "SamTheCleric: It was a very effective strategy... if I could drink the potion, it brings my AC to 26... which is right where I like it.\n\nI assume my potion doesn't shatter when I dropped it... so I'm going to carry it on down to the losers bracket. π"
},
{
"from": "human",
"value": "Talic: Nope. Falls from less than 10 feet don't deal damage."
}
] |
[
{
"from": "system",
"value": "ROLEPLAY_MODE: Develop the plot slowly, always stay in character. Describe all actions in full, elaborate, explicit, graphic, and vivid detail. Mention all relevant sensory perceptions. Keep the story immersive and engaging."
},
{
"from": "human",
"value": "ArenaManager: Arena Tournament, Round 44: Luc vs. Morbius \n Map: \n Spoiler \n\n \n \n\n XP Award: 300 XP\n GP Award: 300 GP\n\n Prince of Blades - Luc \n Morbius - Morbius \n All Combatants, please roll initiative. "
},
{
"from": "human",
"value": "Morbius: [roll=init] 1d20-5[/roll]\n\nspells and buying list coming soon"
},
{
"from": "human",
"value": "Morbius: stupid roller\n init - (1d20-5)[ -4 ] \n\n\nrefs only\n \n Spoiler \n\nSpells memorized:\nShield of faith, magic weapon (domain), Entropic Shield\n\nSoulmelds shaped:\nRage claws\n \n\n\nI am also buying a scroll of shield and a scroll of enlarge person.\n(they are not on my sheet as I am unable to acess it right now)\n\nAnd also it seems you go 1st ¬¬"
},
{
"from": "human",
"value": "SamTheCleric: High Ref Sam \n\nMorbius is the winner by way of a good attendance record."
}
] |
[
{
"from": "system",
"value": "ROLEPLAY_MODE: Develop the plot slowly, always stay in character. Describe all actions in full, elaborate, explicit, graphic, and vivid detail. Mention all relevant sensory perceptions. Keep the story immersive and engaging."
},
{
"from": "human",
"value": "ArenaManager: Arena Tournament, Round 44: Froy vs. Drex Milo \n Map: \n Spoiler \n\n \n \n\n XP Award: 300 XP\n GP Award: 300 GP\n\n Froy - The Chili God \n Drex Milo - KCiemir \n All Combatants, please roll initiative. "
},
{
"from": "human",
"value": "The_Chilli_God: Sweet, I get to post before my opponent.\n\nInit: (1d20+2)[ 3 ] \n\nEdit: Well, off to a good start! You'd beat that by not even rolling.\n\nAlso! Having a look at your sheet, noticing Crossbow Sniper feat without Weapon Focus. Let me remind you that Weapon Focus is a requirement for Crossbow Sniper. You might want to make some last-minute adjustments."
},
{
"from": "human",
"value": "KCiemir: Nice Catch. Taken Care of\n\nNo purchases\n\nAs a formality, I suppose I should roll init: (1d20+6)[ 22 ] \n\nBut, since I cannot lose to him, I'll start.\n\n \n Spoiler \n\nStart in N 26, with rope and hook in my hands, and crossbow loaded. Attempt to secure grappling hook to top of wall in O26 as a standard action\n use rope - (1d20+10)[ 29 ] DC 14\nif that is sucessful \n Spoiler \n\nIf that is successful, attempt to accelerated climb up\n climb - (1d20-5)[ 3 ] DC 0\nIf successful, I end in O26, atop the wall, and attempt to hide from him\n hide - (1d20+10)[ 27 ] -5 included for moving half my speed.\n \n\nIf Not\n \n Spoiler \n 5' step to N25 and open the door\n \n\n \n\n\nStats \n Spoiler \n\nHP:7/7\nAC:19\ntouch:17\nFlat:13\nCurrent Buffs:none\n \n\n\nDone"
},
{
"from": "human",
"value": "The_Chilli_God: Froy Round 1:\n\n \n Spoiler \nStart in M2.\nMove action: open door.\nAnother move action: move to M8 (30 ft).\n "
},
{
"from": "human",
"value": "KCiemir: Round 2 \n Spoiler \n\n5' step to O25\nmove: take out crossbow\nstandard: ready action to shoot if he gets into my LoS.\n\nRemain hiding through all of this, and just in case, do it silently\n hide - (1d20+15)[ 24 ] \n MS - (1d20+14)[ 22 ] \n \n\n\nDone\nStats \n Spoiler \n\nHP: 7/7\nAC:19\nCurrent Buffs:none\nLocation: O25\n "
},
{
"from": "human",
"value": "Morbius: High Ref Morbius \n\n\nFroy\n \n Spoiler \n\nNo LoS, but also you see that your opponent's door has not been opened yet\n \n\n\nDrex\n \n Spoiler \n you see your opponent opening his door and moving to M8\n "
},
{
"from": "human",
"value": "The_Chilli_God: Froy - Round 2 \n \n Spoiler \nDouble-Move to C11.\nEdit: Oh, probably should note that he has his pitchfork and a torch drawn.\n "
},
{
"from": "human",
"value": "KCiemir: Hold on, I need ref clarification.\n\n@refs \n Spoiler \n\nIs there a reason that seeing him did not trigger my readied action? or if I actually HAD los in my turn, I would have shot him. If I saw him during my turn, I'd like to redo my standard action. If I just saw him, I should take my readied action.\n \n\n\nWaiting on an anwer"
},
{
"from": "human",
"value": "SamTheCleric: High Ref Sam \n\n@KC\n \n Spoiler \nI dont think he knew that you had a readied action and you indicated that you were done. You may still take said readied action\n "
},
{
"from": "human",
"value": "KCiemir: In that case, before your second round, Froy, I shoot you.\n\n attack - (1d20+9)[ 25 ] \n damage - (1d8+3)[ 7 ] \n\nI won't try to snipe, so you can see me in O25 on top of the wall."
},
{
"from": "human",
"value": "The_Chilli_God: Oh. Well, that sucks.\n\nGood game, you win."
},
{
"from": "human",
"value": "Morbius: High Ref Morbius \n\nOh, I totally missed that readied action... well\n\n Drex Milo is delacred the winner and recieves his prize "
}
] |
[
{
"from": "system",
"value": "ROLEPLAY_MODE: Develop the plot slowly, always stay in character. Describe all actions in full, elaborate, explicit, graphic, and vivid detail. Mention all relevant sensory perceptions. Keep the story immersive and engaging."
},
{
"from": "human",
"value": "ArenaManager: Arena Tournament, Round 41: Ornixen vs. Chile VI \n Map \n \n Spoiler \n\n \n \n\n XP Award: 300 XP\n GP Award: 300 GP\n\n Ornixen - Arayl \n Chile VI - Chilepepper \n All gladiators please roll initiative "
},
{
"from": "human",
"value": "chilepepper: Initiative (1d20+1)[ 5 ] "
},
{
"from": "human",
"value": "Arayl: Initiative\n (1d20+2)[ 17 ] "
},
{
"from": "human",
"value": "chilepepper: I'll be starting in C10, unarmed. You are up first. Good luck.\n\nrefs \n Spoiler \n\nAcid Splash x3, Daze x2\nFist of stone x2, exp.retreat, enlarge person\n "
},
{
"from": "human",
"value": "Arayl: Ornixen\n\nI'll start in X10 with my crossbow out and loaded.\n\nStats\n \n Spoiler \nLocation: X10\nHP: 11/11\nAC: 14 (10 +2 Dex+1 Size +1 natural)\nSaves: 5/2/2\n "
},
{
"from": "human",
"value": "chilepepper: You won initiative, you need to take your first move."
},
{
"from": "human",
"value": "Arayl: Ornixen\n\nOrnixen moves to R10.\n\n \n Spoiler \nReady a shot at opponent as soon as sanctuary effect ends\n \n\n\nStats\n \n Spoiler \nLocation: X10\nHP: 11/11\nAC: 14 (10 +2 Dex+1 Size +1 natural)\nSaves: 5/2/2\n "
},
{
"from": "human",
"value": "chilepepper: For future reference, you can take a second move action if you aren't taking a standard action. That is, unless you are readying an action, in which case, you have to state that outside of spoilers.\n\nRound 1\nI make an unfamiliar gesture and say something you don't understand.\n \n Spoiler \nToo bad he doesn't have spellcraft. I'm casting expeditious retreat.\n \n\n\nI start moving north. You lose sight of me as I leave B6, continuing north.\n\n \n Spoiler \n...to B5 and back to B6. Hide (1d20+1)[ 8 ] \nWe've got some new refs so I want to be sure they know: if my opponent doesn't roll a reactive spot, refs roll it for him (he has a +4). Don't ask him to roll one, it gives away metagame info.\n \n\n\nstats for refs \n Spoiler \n\nHP 9/9\nAC 11 T11 F10\nSpells: Acid Splash, AS, AS, Daze, D\n Fist of stone, FoS, Exp.Retreat , Enlarge Person\nEffects: Exp.Retreat 1/20\nPostion: B6, hiding\nToad: Hiding in a pocket, full cover\n \n\n\nDone."
},
{
"from": "human",
"value": "SamTheCleric: High Ref Sam \n Chile VI is the winner by way of TKO! "
}
] |
[
{
"from": "system",
"value": "ROLEPLAY_MODE: Develop the plot slowly, always stay in character. Describe all actions in full, elaborate, explicit, graphic, and vivid detail. Mention all relevant sensory perceptions. Keep the story immersive and engaging."
},
{
"from": "human",
"value": "ArenaManager: Arena Tournament, Round 43: Froy vs. Dusker \n Map: \n Spoiler \n\n \n \n\n XP Award: 300 XP\n GP Award: 300 GP\n\n Froy - Chile God \n Dusker - theTerran \n All Combatants, please roll initiative. "
},
{
"from": "human",
"value": "theterran: If I lose to the commoner...I'll never live it down...\n\n Initiative - (1d20-2)[ 15 ] "
},
{
"from": "human",
"value": "The_Chilli_God: Me neither. π\n Init - (1d20+1)[ 10 ] "
},
{
"from": "human",
"value": "theterran: Dusker - Round 1 \n\nStarting in Y13 with a Longbow in Hand. I will Double Move to O6.\n\nEnd my Turn.\n\nStats:\n \n Spoiler \nLocation: O6\nHP:12/12\nAC: 18 Touch: 14 FF: 14\nArrows(20)\nSpell Slots Available:\nLevel 0 - 3\nLevel 1 - 3\n "
},
{
"from": "human",
"value": "The_Chilli_God: \"Looks like I'm in for another round! Lets show those high'n'mighty adventurer types what it means to be an arena person!\"\n\nStarting in B14 with pitchfork (and this time, only the pitchfork) drawn.\n\nDouble-move to J14."
},
{
"from": "human",
"value": "theterran: Dusker - Round 2 \n\nMove to J6.\nReady an Action:\n \n Spoiler \nIf he comes within LoE of me, I will cast True Strike.\n \n\n\nEnd my Turn.\n\nStats:\n \n Spoiler \nLocation: J6\nHP:12/12\nAC: 18 Touch: 14 FF: 14\nArrows(20)\nSpell Slots Available:\nLevel 0 - 3\nLevel 1 - 3\n "
},
{
"from": "human",
"value": "The_Chilli_God: Free action: Stick tongue out and pull a raspberry at Dusker. π\n\n/End Turn."
},
{
"from": "human",
"value": "theterran: was that your round 2?"
},
{
"from": "human",
"value": "The_Chilli_God: Of course it was. What else could it be?"
},
{
"from": "human",
"value": "theterran: Hehe...I dunno π\n Dusker - Round 3 \n\nDrop my Longbow.\nMove to I14 drawing my spiked chain as I move via this pathing. J6->I7->I14.\n\nOnce there I will Cast Blade of Blood as a swift action, then attack:\n\n Attack - (1d20+5)[ 19 ] \n Damage - (2d4+1)[ 5 ] + Damage - (1d6)[ 5 ] \n\nEnd my Turn.\n\nStats:\n \n Spoiler \n\nLocation: I14\nHP:12/12\nAC: 18 Touch: 14 FF: 14\nArrows(20)\nSpell Slots Available:\nLevel 0 - 3\nLevel 1 - 2\n "
},
{
"from": "human",
"value": "The_Chilli_God: Gratz. You win."
},
{
"from": "human",
"value": "theterran: Would you like a GP to help your farm Froy?"
},
{
"from": "human",
"value": "The_Chilli_God: Well, I had almost considered getting Froy some padded armor, just to help the AC along...\n...Until I realized that padded armor meant nobody would be able to see his bare belly.\n\nI had also meant to switch the 14 from Con to Dex, for the same reason. But I forgot.\nSo there. This commoner isn't meant to be min-maxed!"
}
] |
[
{
"from": "system",
"value": "ROLEPLAY_MODE: Develop the plot slowly, always stay in character. Describe all actions in full, elaborate, explicit, graphic, and vivid detail. Mention all relevant sensory perceptions. Keep the story immersive and engaging."
},
{
"from": "human",
"value": "ArenaManager: Arena Tournament, Round 42: Yoshi vs. Elan the Elan \n Map \n \n Spoiler \n\n \n \n\n XP Award: 300 XP\n GP Award: 300 GP\n\n Yoshi - Mavian \n Elan the Elan - Curtis \n All gladiators please roll initiative "
},
{
"from": "human",
"value": "curtis: Initiative: (1d20-1)[ 15 ] \n\nBuying 5 alchemist's fires."
},
{
"from": "human",
"value": "curtis: I won't be able to post Thursday - Sunday."
},
{
"from": "human",
"value": "curtis: I'm back, people."
},
{
"from": "human",
"value": "SamTheCleric: High Ref Sam \n\nElan the Elan is the winner by way of DQ"
},
{
"from": "human",
"value": "curtis: May your - oh, wait, he's not here."
}
] |
[
{
"from": "system",
"value": "ROLEPLAY_MODE: Develop the plot slowly, always stay in character. Describe all actions in full, elaborate, explicit, graphic, and vivid detail. Mention all relevant sensory perceptions. Keep the story immersive and engaging."
},
{
"from": "human",
"value": "ArenaManager: Arena Tournament, Round 44: Grix vs. Durendal \n Map: \n Spoiler \n\n \n \n\n XP Award: 300 XP\n GP Award: 300 GP\n\n SoD - Grix \n Alaster Morzhul - Durendal \n All Combatants, please roll initiative. "
},
{
"from": "human",
"value": "SoD: Grix, preround \n initiative - (1d20+5)[ 25 ] \n\nEdit: Daimn, why couldn't that be an attack roll?"
},
{
"from": "human",
"value": "SamTheCleric: High Ref Sam \n\nGrix is the winner by way of Dairy Queen."
},
{
"from": "human",
"value": "Durendal: I know I already lost due to DQ, but I just wanted to appologize. My computer basically crashed Tuesday night and I just got it working again today (today being Friday). My sincerest appologies to Grix and the ref, hopefully I won't run into the same unfortunate circumstances next time."
},
{
"from": "human",
"value": "Durendal: SoD and I are probably going to fight an exhibition match. I figured we could just use this thread since it was already set up for our old match."
}
] |
[
{
"from": "system",
"value": "ROLEPLAY_MODE: Develop the plot slowly, always stay in character. Describe all actions in full, elaborate, explicit, graphic, and vivid detail. Mention all relevant sensory perceptions. Keep the story immersive and engaging."
},
{
"from": "human",
"value": "ArenaManager: Arena Tournament, Round 37: Chile IV vs. Zelandros \n Map \n \n Spoiler \n\n \n \n\n XP Award: 300 XP\n GP Award: 300 GP\n\n Chilepepper - Chile IV \n Mavian - Zelandros \n All gladiators please roll initiative "
},
{
"from": "human",
"value": "chilepepper: Init. to win it\n (1d20+5)[ 11 ] \n\nIf my character link at the top is not the correct one (TTW thing), you can pull it from my sig or the front page of the waiting room."
},
{
"from": "human",
"value": "SamTheCleric: High Ref Sam \n\nChile IV is the winner by way of TKO!"
},
{
"from": "human",
"value": "chilepepper: Just to make sure I understand the bracket correctly, since I was in the winner's bracket and won this match, this round is done correct. This was the final match?\n\nedit: Yep, it was."
}
] |
[
{
"from": "system",
"value": "ROLEPLAY_MODE: Develop the plot slowly, always stay in character. Describe all actions in full, elaborate, explicit, graphic, and vivid detail. Mention all relevant sensory perceptions. Keep the story immersive and engaging."
},
{
"from": "human",
"value": "calijames: After have been marked by Celdur, Fezim went to find him. One week later Fezim arrive at Welcome where he's search conduct him."
},
{
"from": "human",
"value": "ahzreal: (And are all your base belong to us? π«€)"
}
] |
[
{
"from": "system",
"value": "ROLEPLAY_MODE: Develop the plot slowly, always stay in character. Describe all actions in full, elaborate, explicit, graphic, and vivid detail. Mention all relevant sensory perceptions. Keep the story immersive and engaging."
},
{
"from": "human",
"value": "Grymmheart: I planned to use this thread to keep info upto date on House issues for the game.\n\n House Kundarak \n Patriarch Baron Morrikan d'Kundarak (LN aristocrat 3/fighter 6)\nCoordinates operations of Banking Guild and Warding Guild from vast estates in Kundarakhold. Major family operations in Aundaire, Thrane, Karrnath, Breland, Zilargo, and Lhazaar Principalities.\n\n\n Banking Guild \n Warding Guild "
},
{
"from": "human",
"value": "Grymmheart: Aundaire Branch \n\nOverview-Aundaire ruled by Queen Aurala ir'Wynarn that has married Sasik (a member of the Dragonmarked House Vadalis) which has created tension between other Marked Houses.\n\n\nHouse Kundarak- (need to make up branch leader and house issues)"
},
{
"from": "human",
"value": "Grymmheart: Thrane Branch \n\nOverview- secular and spiritual leaders always desire war, but current Keeper of the Flame desires peace overall. Religion is key here, Silver Flame. Church theocracy rules but royal family remains in place as a figurehead.\n\nHouse Kundarak- (need to make up branch leader and issues)"
},
{
"from": "human",
"value": "Grymmheart: Karnnath Branch \n\nOverview- strongest military tradition. King Kaius current ruler, struggles hard to keep current peace since no heir to throne. Seeks to improve relations with Thrane and Aundair, has good relations with Mror Holds (one its most staunch allies during war).\n\nThe Twelve- housed here. An arcane institute that attempts to maintain neutrality.\n\nHouse Kundarak- (need to create branch leader and issues)"
},
{
"from": "human",
"value": "Grymmheart: Breland Branch \n\nOverview- likely the strongest nation. Armies battle monsters on the western borders and navy protects seas from pirates (likely from Lhazaar Principalities). King Boranel rules. Many large cities including Sharn here. House Cannith works from here primarily.\n\nHouse Kundarak- (need to create branch leader and issues)"
},
{
"from": "human",
"value": "Grymmheart: Zilargo Branch \n\nOverview- Gnome homeland ruled by The Triumvirate, representing a leader from each of the three major cities. Each city ruled by a Council of Nine. Library of Korranberg located within Zilargo, possibly largest source of general magical knowledge. Produce great shipwrights and cartographers.\n\nHouse Kundarak- maintains large outposts in all major Zilargo cities.\n(need to create leaders and issues)"
},
{
"from": "human",
"value": "Grymmheart: Lhazaar Principalities Branch \n\nOverview- loose confederacy of pirate lords, sea barons, and merchant princes. Run mostly merchant work, but suspected to include a fair share of piracy. Blood of Vol holds court here.\n\nHouse Kundarak- (need to create branch leader and isssue) (Of interest is working money and security in a land that has a fair share of pirate rulers)"
},
{
"from": "human",
"value": "Grymmheart: The Twelve \n\nOverview- Arcane institue funded by the Houses to study magic and dragonmarks. Failed to remain neutral during the war, but upholding neutrality now. Mainly seeks to advance the mystical arts.\n\nHouse Kundarak- (need to create twelve member and issues)"
}
] |
[
{
"from": "system",
"value": "ROLEPLAY_MODE: Develop the plot slowly, always stay in character. Describe all actions in full, elaborate, explicit, graphic, and vivid detail. Mention all relevant sensory perceptions. Keep the story immersive and engaging."
},
{
"from": "human",
"value": "ArenaManager: Arena Tournament, Round 41: Fannir vs. Knush \n Map \n \n Spoiler \n\n \n \n\n XP Award: 300 XP\n GP Award: 300 GP\n\n Fannir - Stupnick \n Knush - Lordhenry4000 \n All gladiators please roll initiative "
},
{
"from": "human",
"value": "stupnick: just checking in and rolling initiative\n\nlooking over purchases at the moment\n\n (1d20+0)[ 5 ] \n\nalso just verifying, did you use any of the items listed on your sheet last match? or is that a current up to date list?"
},
{
"from": "human",
"value": "Kyeudo: GM Kyeudo \n Fannir is the Winner! "
}
] |
[
{
"from": "system",
"value": "ROLEPLAY_MODE: Develop the plot slowly, always stay in character. Describe all actions in full, elaborate, explicit, graphic, and vivid detail. Mention all relevant sensory perceptions. Keep the story immersive and engaging."
},
{
"from": "human",
"value": "ArenaManager: Arena Tournament, Round 41: Wolaifex vs. Chile VI \n Map \n \n Spoiler \n\n \n \n\n XP Award: 300 XP\n GP Award: 300 GP\n\n Wolaifex - Flymolo \n Chile VI - chilepepper \n All gladiators please roll initiative "
},
{
"from": "human",
"value": "chilepepper: Initiative (1d20+1)[ 20 ] "
},
{
"from": "human",
"value": "chilepepper: Originally Posted by FlyMolo \n It just occurred to me that I'll be in Germany and hopelessly incommunicado from the 6th to the 22nd. No real impact on Llince, who's currently between rounds and facing overhauling anyway. Wolatifex and The Akhond are in the middle of rounds, but unless someone is willing to puppet them for me in the intervening weeks(Someone is waiting for their round to start or whatever, and takes them on for me.) I'll just surrender on their behalf. No need to bog down matches forever.\n\nWolatifex just won his current match, and the Akhond is in the middle of one.\n\nThoughts? \n \n\nI'd wait, as soon as a high ref does some work, this round is ready for the next match. At least there's still a chance Flymolo will be back in time for the looser's bracket match."
},
{
"from": "human",
"value": "Kyeudo: GM Kyeudo \n Chile VI is the Winner! "
}
] |
[
{
"from": "system",
"value": "ROLEPLAY_MODE: Develop the plot slowly, always stay in character. Describe all actions in full, elaborate, explicit, graphic, and vivid detail. Mention all relevant sensory perceptions. Keep the story immersive and engaging."
},
{
"from": "human",
"value": "wadledo: In the triple cities of Ko-Bas-Ton, you all have found something.\nNo matter whether it is your past, your future, your divinity, or the world itself, you feel the wanderer's pull over you, as the forces that control the world feel you presence and wonder.\n\nYou must leave or die, as only gods can kill."
},
{
"from": "human",
"value": "Krimm_Blackleaf: A humanoid beast in red and black armor stands at the head of a great black airship hundreds of miles away. His arms are folded and his face concealed under a demonic, but nearly featureless mask. A cold iron bladeless sword sits in his belt, a massive sword on his back and glowing red crystal shards orbit his head. He speaks in a dead demonic tone to a crewman in black robes beside him, \" I will be gone momentarily. Keep the ship under control and away from harm in my absence... \" With that he takes a single step and disappears into nothingness.\nThe next instant he stands on the empty roof of a tall building in the city. He gazes out over the city for several minutes before disappearing again, walking down the street."
}
] |
[
{
"from": "system",
"value": "ROLEPLAY_MODE: Develop the plot slowly, always stay in character. Describe all actions in full, elaborate, explicit, graphic, and vivid detail. Mention all relevant sensory perceptions. Keep the story immersive and engaging."
},
{
"from": "human",
"value": "kentma57: So this is the IC thread, it will just sit here for now..."
}
] |
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