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[
{
"from": "system",
"value": "ROLEPLAY_MODE: Develop the plot slowly, always stay in character. Describe all actions in full, elaborate, explicit, graphic, and vivid detail. Mention all relevant sensory perceptions. Keep the story immersive and engaging."
},
{
"from": "human",
"value": "ArenaManager: Arena Tournament, Round 9: Ledo vs. Zaknefein \n Map \n \n Spoiler \n\n \n \n\n XP Award: 300 XP\n GP Award: 300 GP\n\n All combatants, please roll initiative. "
},
{
"from": "human",
"value": "Deathslayer7: We meet again.\n\n (1d20+3)[ 15 ] "
},
{
"from": "human",
"value": "Morbius: Ref Morbius \n\nFor the records I just sent a message to OniLever, hopefully he will show up here before we start DQing people again"
},
{
"from": "human",
"value": "Kyeudo: GM Kyeudo \n Zaknefein is declared the Winner! "
}
] |
[
{
"from": "system",
"value": "ROLEPLAY_MODE: Develop the plot slowly, always stay in character. Describe all actions in full, elaborate, explicit, graphic, and vivid detail. Mention all relevant sensory perceptions. Keep the story immersive and engaging."
},
{
"from": "human",
"value": "Darth Solice: You and I start at the fortress where we are given a quest by the black knight king to find and bring back a great sowrd of evil power to help the horde and black knights on there quest to destroy the alliance and the white knghts.\n\nthis thread is for VILLANS ONLY but if you wish to PM me about changing up the rules that is ok.\n\nthis is a on going quest that will take a long time to complete.\n\nIf you are in the quest and do not wish to play anymore then share the expirence of being killed.\n\nI will be waiting for people, there will be 10 to 15 villans playing, so if you wish to play please post that you are playing.\n\nthe first person to post will be secound in coomand, ounce we have all of our people we will begin the quest in Horde fortress where a army of creature and villans will be waiting to get the sowrd and begin the war.\n\n\" All villans rally to me \""
}
] |
[
{
"from": "system",
"value": "ROLEPLAY_MODE: Develop the plot slowly, always stay in character. Describe all actions in full, elaborate, explicit, graphic, and vivid detail. Mention all relevant sensory perceptions. Keep the story immersive and engaging."
},
{
"from": "human",
"value": "ArenaManager: Arena Tournament, Round 26: Jocco vs. Bulch \n Map: \n Spoiler \n\n \n \n\n XP Award: 300 XP\n GP Award: 300 GP\n\n All Combatants, please roll initiative. "
},
{
"from": "human",
"value": "Olidammara: Jocco \n A ugly man, full of scars and with mechanically enlarged limbs, grins in a evil and mad way at Blunch. He waves his halberd wildly at the water orc and hissis: \"prepared to die?\" \n Ini - (1d20+2)[ 14 ] "
},
{
"from": "human",
"value": "stimpius: Initiative - (1D20-2)[ 10 ] \n\n\" Im prepared to do the killing halberd boy.\n\nBring it. \"\n\nStarting in Y13, with a javelin in each hand."
},
{
"from": "human",
"value": "Olidammara: Jocco, round 1 \n\nJocce hussles from B13 to M13 and makes obscure and provoking signs and faces from behind the glass wall at Bulch/Blunch.\n\nStats (you may look):\n \n Spoiler \n\nHP:11\nAC 17 (+5 armor, -1 Deformaty (tall), +2 Dex, +1 Expertise)\nBuffs: none\nPosition: M13, halbert drawn.\n \n\n\nYou're up."
},
{
"from": "human",
"value": "stimpius: Bulch\n\n\" Come to me you huge freak-man. \"\n\nMove to X4.\n\nTo refs\n \n Spoiler \n\nready an action to throw one of my javelins at him if he enters LoE.\n Attack - (1D20+5)[ 9 ] \n Damage - (1D6+6)[ 8 ] \n \n\n Stats - Prefer to keep Ref only look on my sheet if you really want to :) http://www.thetangledweb.net/addon.p..._char&cid=5958 \n \n Spoiler \n\nHP ; 11/11\nAC 18\nSaves; +2 +4 -2\nLocation; X4\n "
},
{
"from": "human",
"value": "Olidammara: Jocco, round 2 \n\nI assume your done.\nJocco moves from M13, M11, N11, O12 to R12. He crouches behind the pilar (total defence).\n\nStats:\n \n Spoiler \n\nHP: 11\nAC: 20 [24 if cover applies] (+5 armor, -1 Deformaty (Tall), +2 Dex, +4 TD)\nBuffs: none\nPosition: R12, halbert drawn.\n \n\n\nI'm done."
},
{
"from": "human",
"value": "stimpius: When crossing my LoE I throw a javelin, which misses you.\n\nI figure tthis gives you the last bit of movement if you wanna take it - or keep it the same.\n\nThen my turn but i only get a move action\n\nThen your turn\n\nThen my turn."
},
{
"from": "human",
"value": "Olidammara: Jocco, round 2 redone \n\nWhen Jocco enters P12, Blunch's javelin flies over his head and he desides to take a different path: he hussels to the water-orc and stops at W5. He grins at the female barbarian, while he circles his weapon above his head.\n \"Run, run, as fast as you can, worm!\", he giggles \n\nStats:\n \n Spoiler \n\nHP: 11\nAC: 16 (+5 Armor, -1 Def., +2 Dex)\nBuffs: none\nPosition: W5.\n "
},
{
"from": "human",
"value": "stimpius: Bulch \n\n5ft step to X3\n\nand woosh she's off moving to N3.\n\nIf she can't take 5ft step then move - ill take the AoO and finish at O3\n\nFinished."
},
{
"from": "human",
"value": "Olidammara: Jocco round 3, AoO \n\nYou can't take a five foot step. That's only possible if you don't move in your round at all. So, it's an AoO.\nJocco swings his halberd at Blunch, trying to hook her leg:\n Trip touch attack - (1d20+5)[ 7 ] (+1 BAB, +3 Str, +1 WF).\nIf it's a hit, Blunch has to make a strenght check versus (1d20+7)[ 16 ] (+3 STR, +4 Improved Trip). If Jocco wins this strenght check, Blunch is tripped and falls prone in X4. A succesful trip is immediatly followed by a swing with the halberd: Attack - (1d20+5)[ 23 ] for (1d10+4)[ 11 ] .\n\nEDIT: that's a miss, so you're at N3."
},
{
"from": "human",
"value": "Olidammara: Jocco, round 3 \n\nJocco double moves to Q6.\n\nEnd of my turn.\n\nEDIT: I misread, Blunch is at O3, not N3, my bad."
},
{
"from": "human",
"value": "stimpius: Blunch \n\nFree; Drop one Javelins\nFree; Draw Battleaxe\nFree; Rage\n\nMove; To Q5\n\nStandard Attack!\n\n Attack - (1D20+8)[ 16 ] \n Damage - (1D8+9)[ 14 ] \n Stats \n \n Spoiler \n\nRaging 1/5\nAC; 16\nHP; 13/13\n "
},
{
"from": "human",
"value": "Olidammara: Jocco, round 4 AoO \n\nDoing that provokes an attack of opportunity:\nWhen Blunch tries to step in Q5 (from Q4 I presume), Jocco's halberd sweeps again in the direction of the legs of the orc.\n Trip Attempt - (1d20+5)[ 6 ] . If that's a hit: strenght check - (1d20+7)[ 15 ] .\nIf Jocco beats Blunch's strenght check, Blunch is tripped and falls prone. Jocco immediatly follows the tripping with an attack: Attack - (1d20+5)[ 23 ] for (1d10+4)[ 7 ] damage.\n\nEDIT: Jocco totally missed the slippery water-orc and dies. By the way, your character sheet states that Blunch has a longsword, but you used a battleaxe."
},
{
"from": "human",
"value": "stimpius: By draw battleaxe i made a typo and meant draw longsword."
},
{
"from": "human",
"value": "Kyeudo: GM Kyeudo \n Bulch is declared the Winner! "
}
] |
[
{
"from": "system",
"value": "ROLEPLAY_MODE: Develop the plot slowly, always stay in character. Describe all actions in full, elaborate, explicit, graphic, and vivid detail. Mention all relevant sensory perceptions. Keep the story immersive and engaging."
},
{
"from": "human",
"value": "ArenaManager: Arena Tournament, Round 26: Oathbreaker TGH vs. Todd \n Map: \n Spoiler \n\n \n \n\n XP Award: 300 XP\n GP Award: 300 GP\n\n All Combatants, please roll initiative. "
},
{
"from": "human",
"value": "Mavian: Initiative - (1d20+1)[ 18 ] \n\nI will be starting in square Y14."
},
{
"from": "human",
"value": "Paladin Latham: Why do I always end up fighting an extremely competent player with a character that better than mine right off the bat?\n\nInitiative (1d20+2)[ 8 ] "
},
{
"from": "human",
"value": "Mavian: I'm not sure, I don't consider myself competent at any rate π\nTodd is equipped with his armor and poleax\nTodd - Round 1\n\nSwift Action:\nActivate Strength Domain\n\nStandard and Move Actions:\nDouble Move to Q14\n\nEnd of Turn\n\nStats:\n \n Spoiler \n\nHP: 19\nAC: 15\nManuevers: Moment of Perfect Clarity, Charging Minotaur Strike, Sapphire Nightmare Blade.\nStance: None\nBreath: Good to Go\nPosition: Q14\nSpeed: 20\nStrength Domain: 1/10\n "
},
{
"from": "human",
"value": "Paladin Latham: I'm not gone. There was a storm on the west coast and my internets been down for two days. I'll post as soon as I'm able."
},
{
"from": "human",
"value": "Paladin Latham: Oathbreaker round 1: \n\nOathbreaker starts at B14 with both his swords drawn. he then double moves to L15.\n\nStats for Refs:\n \n Spoiler \n\n Vital Statistics: \n HP: 10/10\n AC: 16, Touch: 12, FF: 14\n Saves: Fort +2, Ref +2, Will +1\n Current Location: L15 \n Current Buffs: None\n \n \n\n\nYour turn."
},
{
"from": "human",
"value": "Mavian: Todd - Round 2\n\nSwift Action:\nActivate Punishing Stance\n\nMove Action:\nQ15 to N17\n\nStandard Action:\nReady an Action.\n \n Spoiler \n\nReady an action to use my breathe weapon if he moves adjacent to me.\n \n\n\nEnd my Turn\n\nStats:\n \n Spoiler \n\nHP: 19\nAC: 13\nManuevers: Moment of Perfect Clarity, Charging Minotaur Strike, Sapphire Nightmare Blade.\nStance: Punishing Stance\nBreath: Good to Go\nPosition: N17\nSpeed: 20\nStrength Domain: 2/10\n "
},
{
"from": "human",
"value": "Paladin Latham: Oathbreaker round 2: \n\nOathbreaker takes a 5ft. step to M16 and full attacks:\n\nLarge Katana Attack! (1d20+2)[ 13 ] /\\ If it threatens (1d20+2)[ 17 ] \nIf it hits (2d8+4)[ 18 ] /\\ If it crits (2d8+4)[ 7 ] \n\nOff-hand Bastard Sword Attack! (1d20+3)[ 23 ] /\\ If it threatens (1d20+3)[ 19 ] \nIf it hits (1d10+2)[ 3 ] /\\ If it crits (1d10+2)[ 3 ] \n\nTail Slap Attack! (1d20)[ 11 ] /\\ If it threatens (1d20)[ 19 ] \nIf it hits (1d6+2)[ 7 ] /\\ If it crits (1d6+2)[ 5 ] \n\nStats for Refs:\n \n Spoiler \n\n Vital Statistics: \n HP: 10/10\n AC: 16, Touch: 12, FF: 14\n Saves: Fort +2, Ref +2, Will +1\n Current Location: L15 \n Current Buffs: None\n \n \n\n\nyour turn."
},
{
"from": "human",
"value": "Mavian: See, I told you I wasn't competent, completely forgot about the rules for ranged weapons and diagonal distance.\n\nYour attacks both hit and I fall down at -5."
},
{
"from": "human",
"value": "Paladin Latham: Huh? How? Isn't your AC 15? At the least?\n\nEdit: Was it a stance thing?"
},
{
"from": "human",
"value": "Kyeudo: GM Kyeudo \n Oathbreaker is declared the Winner! "
}
] |
[
{
"from": "system",
"value": "ROLEPLAY_MODE: Develop the plot slowly, always stay in character. Describe all actions in full, elaborate, explicit, graphic, and vivid detail. Mention all relevant sensory perceptions. Keep the story immersive and engaging."
},
{
"from": "human",
"value": "boomwolf: You all start the same, but separated..\n\nYou wake up in a cell, alone and powerless. after quick attempts you figure that there is nothing you can do to escape it.\nYou can see that all your equipment is on you, including a ring that is not yours and a blank paper.\n\nYou can hear a voice, the voice of the king, saying the following:\n\n\"The rules of this game is simple. each one to reach to the finish may leave and gain his freedom, if you first don't succeed, you die.\nHowever, this is not that easy. only 3 can ever go out.\n\nThis maze has two part of it, at the first part you are to locate one of nine keys, once you do you must protect it while going to the gate that you also need to locate, the key allows you to go to the second level with anyone you want to take with you.\nFor the second part you must secure three keys and reach the exit, the three keys will allow a single person and all animal companions or such he commands to leave, but none other.\n\nThe fun begins with the paper. on this magical paper you can see the face of anyone holding each key, and whether he is a competitor or a part of the maze. the paper will only show his true face, not any mask or deception.\nWhenever anything on the paper changes, he will send you a telepathic message.\n\nThe ring on the other end, it makes it so that as long you are in here, you need not eat, sleep, drink or any natural need to survive. also, each time a competitor goes to level 2, or leave the maze it will grant you full regeneration of your health, magic and natural abilities.\n\nAlso, each key is capable of unlocking some secret passages, armories, chests full of potions and other useful items.\n\nBest of luck, you will need it to survive the other competitors and the handful of traps and machines waiting to kill you.\n\nBy the way, I gave three keys to competitors, so the real fun will begin early.\"\n\nAs you look at the paper you see the following appear onto it:\n \n Spoiler \n\nRed key: held by a red dragon, competitor.\nBlue key: held by a white bear, maze.\nYellow key: held by a stone golem, maze.\nPurple key: held by a shadow dragon, competitor.\nOrange key: held by a skeleton, maze.\nGreen key: held by an ent, maze.\nBlack key: held by a mummy, maze.\nWhite key, held by a human with a mustache and black hair, having a holy symbol carved into his cheek, competitor.\nRainbow key: held by nothing.\n \n\n\nA few minutes later, a trap door opens and you fall down to a room with a single door, you hear a counting by some mechanic voice, once it reaches 84 the door opens. and you hear \"LET THE GAMES BEGIN!\""
}
] |
[
{
"from": "system",
"value": "ROLEPLAY_MODE: Develop the plot slowly, always stay in character. Describe all actions in full, elaborate, explicit, graphic, and vivid detail. Mention all relevant sensory perceptions. Keep the story immersive and engaging."
},
{
"from": "human",
"value": "boomwolf: You all start the same, but separated..\n\nYou wake up in a cell, alone and powerless. after quick attempts you figure that there is nothing you can do to escape it.\nYou can see that all your equipment is on you, including a ring that is not yours and a blank paper.\n\nYou can hear a voice, the voice of the king, saying the following:\n\n\"The rules of this game is simple. each one to reach to the finish may leave and gain his freedom, if you first don't succeed, you die.\nHowever, this is not that easy. only 3 can ever go out.\n\nThis maze has two part of it, at the first part you are to locate one of nine keys, once you do you must protect it while going to the gate that you also need to locate, the key allows you to go to the second level with anyone you want to take with you.\nFor the second part you must secure three keys and reach the exit, the three keys will allow a single person and all animal companions or such he commands to leave, but none other.\n\nThe fun begins with the paper. on this magical paper you can see the face of anyone holding each key, and whether he is a competitor or a part of the maze. the paper will only show his true face, not any mask or deception.\nWhenever anything on the paper changes, he will send you a telepathic message.\n\nThe ring on the other end, it makes it so that as long you are in here, you need not eat, sleep, drink or any natural need to survive. also, each time a competitor goes to level 2, or leave the maze it will grant you full regeneration of your health, magic and natural abilities.\n\nAlso, each key is capable of unlocking some secret passages, armories, chests full of potions and other useful items.\n\nBest of luck, you will need it to survive the other competitors and the handful of traps and machines waiting to kill you.\n\nBy the way, I gave three keys to competitors, so the real fun will begin early.\"\n\nAs you look at the paper you see the following appear onto it:\n \n Spoiler \n\nRed key: held by a red dragon, competitor.\nBlue key: held by a white bear, maze.\nYellow key: held by a stone golem, maze.\nPurple key: held by a shadow dragon, competitor.\nOrange key: held by a skeleton, maze.\nGreen key: held by an ent, maze.\nBlack key: held by a mummy, maze.\nWhite key, held by a human with a mustache and black hair, having a holy symbol carved into his cheek, competitor.\nRainbow key: held by nothing.\n \n\n\nA few minutes later, a trap door opens and you fall down to a room with a single door, you hear a counting by some mechanic voice, once it reaches 84 the door opens. and you hear \"LET THE GAMES BEGIN!\""
}
] |
[
{
"from": "system",
"value": "ROLEPLAY_MODE: Develop the plot slowly, always stay in character. Describe all actions in full, elaborate, explicit, graphic, and vivid detail. Mention all relevant sensory perceptions. Keep the story immersive and engaging."
},
{
"from": "human",
"value": "Darth Solice: \" All Sith rally to me, to fight the Jedi\"\n\n\nYou pick a team Sith or Jedi, for me I am the leader of the Sithm the first person to say they are jedi is the leader of the jedi, the battle will take place at the sith temple on korriban, where the jedi are battling for the control of the temple.\n\nyou win by all of the enemy players are killed.Ounce you are killed you may keep posting but no fighting.\n\nAfter the fight we can review of what happened and critizize weak players.\n\nI know I am new but I am very powerful and have killed many on diffrent sites, so bring it on jedi."
},
{
"from": "human",
"value": "Thiel: First up, this thread should be over here instead.\n\nAlso, you'll have to tell us somewhat more about your game so as to give us something to work with.\n\nGorbash has made a list of questions that, if answered, should cover all the bases.\n\n * 1. What game system are you running (D&D, Call of Cthulu, Palladium, GURPS, etc.), and if applicable what edition (Original, Classic, Revised, 1st, 2nd, 3rd, 5th, 10th, etc.)?\n * 2. What 'type' or variant of game will it be (i.e. \"Shadow Chasers\" or \"Agents of Psi\" for d20 Modern)? What is the setting for the game (eg. historic period, published or homebrewed campaign setting, alternate reality, modern world, etc.)?\n * 3. How many Players are you looking for? Will you be taking alternates, and if so, how many?\n * 4. What's the gaming medium (OOTS, chat, e-mail etc.)?\n * 5. What is the characters' starting status (i.e. experience level)?\n * 6. How much gold or other starting funds will the characters begin with?\n * 7. Are there any particular character classes, professions, orders, etc. that you want... or do not want? What are your rules on 'prestige' and/or homebrewed classes?\n * 8. What races, subraces, species, etc. are allowed for your game? Will you allow homebrewed races or species? 'Prestige' races or species?\n * 9. By what method should Players generate their attributes/ability scores and Hit Points?\n * 10. Does your game use alignment? What are your restrictions, if so?\n * 11. Do you allow multi-classing, or have any particular rules in regards to it?\n * 12. Will you be doing all of the die rolling during the course of the game? Will die rolls be altered, or left to the honor system? If players can make die rolls, which ones do they make, how should they make the rolls, and how should they report them?\n * 13. Are there any homebrewed or optional/variant rules that your Players should know about? If so, list and explain them, or provide relevant links to learn about these new rules.\n * 14. Is a character background required? If so, how big? Are you looking for anything in particular (i.e. the backgrounds all ending up with the characters in the same city)?\n * 15. Does your game involve a lot of hack & slash, puzzle solving, roleplaying, or a combination of the above?\n * 16. Are your Players restricted to particular rulebooks and supplements, or will you be allowing access to non-standard material? What sources can Players use for their characters?\n\nIt's made mainly with DnD in mind but it doesn't takes much bending to make it fit most systems."
}
] |
[
{
"from": "system",
"value": "ROLEPLAY_MODE: Develop the plot slowly, always stay in character. Describe all actions in full, elaborate, explicit, graphic, and vivid detail. Mention all relevant sensory perceptions. Keep the story immersive and engaging."
},
{
"from": "human",
"value": "Sxoa: Accidental Double Post: Please Delete"
}
] |
[
{
"from": "system",
"value": "ROLEPLAY_MODE: Develop the plot slowly, always stay in character. Describe all actions in full, elaborate, explicit, graphic, and vivid detail. Mention all relevant sensory perceptions. Keep the story immersive and engaging."
},
{
"from": "human",
"value": "Kesnit: And the OOC thread."
}
] |
[
{
"from": "system",
"value": "ROLEPLAY_MODE: Develop the plot slowly, always stay in character. Describe all actions in full, elaborate, explicit, graphic, and vivid detail. Mention all relevant sensory perceptions. Keep the story immersive and engaging."
},
{
"from": "human",
"value": "ArenaManager: Arena Tournament, Round 26: Xerxes vs. Kodrul \n Map: \n Spoiler \n\n \n \n\n XP Award: 300 XP\n GP Award: 300 GP\n\n Xerxes - king_korath \n Kodrul - VeisuItaTyhjyys \n All Combatants, please roll initiative. "
},
{
"from": "human",
"value": "king korath: initiative\n (1d20+4)[ 6 ] "
},
{
"from": "human",
"value": "king korath: initiative\n (1d20+4)[ 20 ] \n\nedit don't use see post below."
},
{
"from": "human",
"value": "king korath: initiative\n (1d20+4)[ 14 ] \n\nedit : don't use see post below."
},
{
"from": "human",
"value": "king korath: Originally Posted by king korath \n initiative\n[roll0] \n \n\nMy computer freaked out just now leading to the triple post so just use the first initiative post. I am very sorry."
},
{
"from": "human",
"value": "Kyeudo: It happens."
},
{
"from": "human",
"value": "Kyeudo: GM Kyeudo \n Xerxes is the Winner! "
}
] |
[
{
"from": "system",
"value": "ROLEPLAY_MODE: Develop the plot slowly, always stay in character. Describe all actions in full, elaborate, explicit, graphic, and vivid detail. Mention all relevant sensory perceptions. Keep the story immersive and engaging."
},
{
"from": "human",
"value": "ArenaManager: Arena Tournament, Round 26: Shasnuart vs. Beleg \n Map: \n Spoiler \n\n \n \n\n XP Award: 300 XP\n GP Award: 300 GP\n\n All Combatants, please roll initiative. "
},
{
"from": "human",
"value": "king korath: rolling initiative. And the round has finally started.\n\ninit (1d20+5)[ 12 ] "
},
{
"from": "human",
"value": "Suzuro: Woohoo, been wating for this\n\nInitiative: (1d20+2)[ 6 ] \n \n Spoiler \nSoulmelds Formed:\nWormtail Belt 2 Essentia Invested. +4 Natural AC\nRageclaws 0 Essentia Fight normally until -10 HP\n \n\n\nHere is my Character For reference.\n\n\n-Suzuro"
},
{
"from": "human",
"value": "king korath: Since there is LoS every where, I start in Z 13, with my bow in one hand and a vial in my other. I apply the oil to my weapon. Then move to Z 7.\n \n Spoiler \noil of magic weapon +1\n \n\n\nyour turn\n\nvital stats\n \n Spoiler \nhp 13\nac 18\n1 potion of shield of faith +2 left.\n80 arrows\n "
},
{
"from": "human",
"value": "Suzuro: I will start in A 13 and double move to J 11\n\n\n\nStats\n \n Spoiler \nAC: 21 FF: 19 Touch: 12 Position: J 11\nSoulmelds Formed:\nWormtail Belt 2 Essentia Invested. +4 Natural AC\nRageclaws 0 Essentia Fight normally until -10 HP\n \n\n\n\n\nYour go.\n\n\n\n-Suzuro"
},
{
"from": "human",
"value": "king korath: move to Z1. I nock an arrow.\n \n Spoiler \nreadied action to shoot at him as soon as I have LoE\n \n\n\nvitals\n \n Spoiler \nhp 13\nac 18\n1 potion of shield of faith +2 left.\n80 arrows\n "
},
{
"from": "human",
"value": "Suzuro: Move to L 14\n\n\n\n \n Spoiler \nAC: 21 FF: 19 Touch: 12 Position: L14\nSoulmelds Formed:\nWormtail Belt 2 Essentia Invested. +4 Natural AC\nRageclaws 0 Essentia Fight normally until -10 HP\n "
},
{
"from": "human",
"value": "king korath: Move to X 4.\n\n\nVitals\n \n Spoiler \nhp 13\nac 18\n1 potion of shield of faith +2 left.\n80 arrows\n "
},
{
"from": "human",
"value": "Suzuro: Double move to P 9\n\n\n\nStats\n \n Spoiler \nC: 21 FF: 19 Touch: 12 Position: P 9\nSoulmelds Formed:\nWormtail Belt 2 Essentia Invested. +4 Natural AC\nRageclaws 0 Essentia Fight normally until -10 HP\n \n\n\n\n\nyour go.\n\n\n\n-Suzuro"
},
{
"from": "human",
"value": "king korath: move to Y 1 and then shoot you.\nattack (1d20+8)[ 28 ] \ndamage (1d8+1)[ 2 ] \n\nvital stats\n \n Spoiler \nhp 13\nac 18\n1 potion of shield of faith +2 left.\n79 arrows\n "
},
{
"from": "human",
"value": "king korath: rolling to confirm crit.\n\nthreat roll (1d20+8)[ 17 ] \ndamage if confirmed (2d8+2)[ 13 ] "
},
{
"from": "human",
"value": "Suzuro: Just for future reference I have 21 AC, heh, awesome Totemists.\n\n\nDouble Move to U 2\n\n\n\n \n Spoiler \nHP: 11 AC: 21 FF: 19 Touch: 12 Position: U 2\nSoulmelds Formed:\nWormtail Belt 2 Essentia Invested. +4 Natural AC\nRageclaws 0 Essentia Fight normally until -10 HP\n \n\n\n\n\n-Suzuro"
},
{
"from": "human",
"value": "king korath: move to Z4 then shoot.\n\nattack (1d20+8)[ 18 ] \ndamage (1d8+1)[ 2 ] "
},
{
"from": "human",
"value": "Suzuro: Ooooh! Close, no cigar!\n\n\nMove to Z 3\nAttack: (1d20+2)[ 21 ] \nDamage: (1d8+2)[ 9 ] \n\n\nYour go!\n\nStats\n \n Spoiler \nHP: 11 AC: 21 FF: 19 Touch: 12 Position: Z 3\nSoulmelds Formed:\nWormtail Belt 2 Essentia Invested. +4 Natural AC\nRageclaws 0 Essentia Fight normally until -10 HP\n \n\n\n\n\n-Suzuro"
},
{
"from": "human",
"value": "king korath: Almost killed me. five foot step to z3 then use rapid shot.\n\nattack 1 (1d20+7)[ 12 ] \ndamage (1d8+1)[ 3 ] \n\nattack 2 (1d20+7)[ 25 ] \ndamage (1d8+1)[ 4 ] \n\nedit: stats\n \n Spoiler \n ac 18\nhp 4\narrows 76\n "
},
{
"from": "human",
"value": "Suzuro: ummmm...do you mean Z5....because, I'm kind of in Z3...\n\n\n\n\n\n-Suzuro"
},
{
"from": "human",
"value": "king korath: Yes sorry."
},
{
"from": "human",
"value": "Suzuro: Move to Z 4\nAttack: (1d20+2)[ 19 ] \nDamage: (1d8+2)[ 3 ] \n\n\nStats\n \n Spoiler \nHP: 7 AC: 21 FF: 19 Touch: 12 Position: Z 4\nSoulmelds Formed:\nWormtail Belt 2 Essentia Invested. +4 Natural AC\nRageclaws 0 Essentia Fight normally until -10 HP\n \n\n\n\nYour go.\n\n\n\n\n-Suzuro"
},
{
"from": "human",
"value": "king korath: I am at one hp!! how did you get the dice roller to roll so good. I have not rolled over a four for damage all game! Oh well back to the game. five foot step to Z 6 then rapid shot again.\n\nattack 1 (1d20+7)[ 18 ] \ndamage (1d8+1)[ 3 ] \n\nattack 2 (1d20+7)[ 14 ] \ndamage (1d8+1)[ 7 ] \n\nvitals\n \n Spoiler \nhp 1\nac 18\n72 arrows\n "
},
{
"from": "human",
"value": "Suzuro: If I've found out anything in my...year and a half-ish of Playing D&D and 40,000, it's that I'm favored of the dice Gods. Anyways, I'll get back to this.\n\n\nMove to Z 5\nAttack: (1d20+2)[ 21 ] \nDamage: (1d8+2)[ 4 ] \n\n\nStats\n \n Spoiler \nHP: 7 AC: 21 FF: 19 Touch: 12 Position: Z 5\nSoulmelds Formed:\nWormtail Belt 2 Essentia Invested. +4 Natural AC\nRageclaws 0 Essentia Fight normally until -10 HP\n \n\n\n\nYour go!\n\n\n\n-Suzuro"
},
{
"from": "human",
"value": "Suzuro: And I believe that's game, like I said, \"Favored of the Dice Gods (I still think it's Gork and Mork).\" Anyways, good game, if you'd rolled better, you most likely would have beat me.\n\n\n\n\n\n-Suzuro"
},
{
"from": "human",
"value": "Paladin Latham: You are not the only one favored by the dice gods! We will see who can beat the odds in the upcoming match!\n\nHaHa!\n\n*dissapears in puff of smoke*"
},
{
"from": "human",
"value": "king korath: Good game Suzuro."
},
{
"from": "human",
"value": "Kyeudo: GM Kyeudo \n Shasnuart is the Winner! "
}
] |
[
{
"from": "system",
"value": "ROLEPLAY_MODE: Develop the plot slowly, always stay in character. Describe all actions in full, elaborate, explicit, graphic, and vivid detail. Mention all relevant sensory perceptions. Keep the story immersive and engaging."
},
{
"from": "human",
"value": "ArenaManager: Arena Tournament, Round 26: Todd vs. Xirif Huntinghawk \n Map: \n Spoiler \n\n \n \n\n XP Award: 300 XP\n GP Award: 300 GP\n\n Todd - Mavian \n Xirif Huntinghawk - Neftern \n All Combatants, please roll initiative. "
},
{
"from": "human",
"value": "Mavian: Initiative - (1d20+1)[ 19 ] \n\nLets get it on."
},
{
"from": "human",
"value": "Neftren: Whoah, I had no idea that Round 26 was up...lemme go find my character sheet first."
},
{
"from": "human",
"value": "Neftren: Okay, here's for Initiative...\n (1d20+6)[ 14 ] "
},
{
"from": "human",
"value": "Mavian: Todd - Round 1\n\nSwift Action:\nActivate Strength Domain\n\nMove Action:\nB14 -> 16\n\nStandard Action:\n\nReady an Action: See Stats\n\nEnd of Turn\n\nStats for Refs:\n \n Spoiler \n\nHP: 19\nAC: 15\nSpeed: 20\nPostion: D16\n Readied Action : Ready an Action to move if LoS is established\nManuevers:\nSapphire Nightmare Blade\nCharging Minotaur Strike\nMoment of Perfect Clarity\nStance: None\nStrength Domain: 1/10\nBreath Weapon: Good to Go\n "
},
{
"from": "human",
"value": "Neftren: Double move to Q14.\nUsing a Swift Action to activate Stance of Clarity.\n\nStats: \n Spoiler \nHP: 10/10\nAC: 21 (20+Stance = 21)\n\nManeuvers:\nBurning Blade, Distracting Ember, Sapphire Nightmare Blade, Shadow Blade Technique\n \n\n\nI apparently have not selected a discipline weapon... do you mind if I go ahead and write in Stone Dragon now?"
},
{
"from": "human",
"value": "Mavian: Todd - Round 2\n\nMove Action:\nD16 - H15\nStandard Action:\nReady an Action - See Stats\n\nEnd of Turn:\n\n \n Spoiler \n\nHP: 19\nAC: 15\nSpeed: 20\nPostion: D16\nReadied Action: Ready an Action to use my Breath weapon if he moves adjacent to me.\nManuevers:\nSapphire Nightmare Blade: X\nCharging Minotaur Strike: X\nMoment of Perfect Clarity: X\nStance: None\nStrength Domain: 2/10\nBreath Weapon: Good to Go\n "
},
{
"from": "human",
"value": "Neftren: I'll move to N15.\n\nFor Refs: \n Spoiler \nReady an Action to attack my opponent when possible. Not sure what the official wording on that should be without attacking around the corner, but whenever I can get a clear hit on him.\n \n\n\nStats: \n Spoiler \nHP: 10/10\nAC: 21 (20+Stance = 21)\n\nManeuvers:\nBurning Blade, Distracting Ember, Sapphire Nightmare Blade, Shadow Blade Technique\n "
},
{
"from": "human",
"value": "Mavian: Todd - Round 2\n\nMove Action:\nH15 -> K14\n\nStandard Action:\n\nReady an Action: See Stats\n\nEnd of Turn\n\nStats for Refs:\n \n Spoiler \n\nHP: 19\nAC: 15\nSpeed: 20\nPostion: D16\n Readied Action: Ready an action to use my breath weapon if he enters a square adjacent to Todd.\nManuevers:\nSapphire Nightmare Blade\nCharging Minotaur Strike\nMoment of Perfect Clarity\nStance: None\nStrength Domain: 3/10\nBreath Weapon: Good to Go\n "
},
{
"from": "human",
"value": "Neftren: Erm. Wrong Character for a second. I thought I was a shooty type.\n\nFor Refs: \n Spoiler \nMaintain Readied Action\n \n\n\nStats: \n Spoiler \nHP: 10/10\nAC: 21 (20+Stance = 21)\n\nManeuvers:\nBurning Blade, Distracting Ember, Sapphire Nightmare Blade, Shadow Blade Technique\n \n\n\nMavian's Turn."
},
{
"from": "human",
"value": "Mavian: Todd - Round 3\n\nMove Action:\nK14 -> K17\n\nStandard Action:\n\nReady an Action: See Stats\n\nEnd of Turn\n\nStats for Refs:\n \n Spoiler \n\nHP: 19\nAC: 15\nSpeed: 20\nPostion: K17\n Readied Action : Ready an action to use my breath weapon if he enters a square adjacent to Todd.\nManuevers:\nSapphire Nightmare Blade\nCharging Minotaur Strike\nMoment of Perfect Clarity\nStance: None\nStrength Domain: 4/10\nBreath Weapon: Good to Go\n "
},
{
"from": "human",
"value": "Neftren: Okay... I will continue to hold position...\n\nFor Refs: \n Spoiler \nSince it just occurred to me that I am a Martial Adept, I should be readying Maneuvers... so, I'll ready Sapphire Nightmare Blade to attack my opponent when he enters any square within range of a five foot step.\n \n\n\nStats: \n Spoiler \nHP: 10/10\nAC: 21 (20+Stance = 21)\n\nManeuvers:\nBurning Blade, Distracting Ember, Sapphire Nightmare Blade, Shadow Blade Technique\n \n\n\nMavian's Turn."
},
{
"from": "human",
"value": "Mavian: Todd - Round 5\n\nMove Action:\nK17 -> N20\n\nStandard Action:\n\nReady an Action: See Stats\n\nEnd of Turn\n\nStats for Refs:\n \n Spoiler \n\n\nHP: 19\nAC: 15\nSpeed: 20\nPostion: K17\nReadied Action: Ready an action to use my breath weapon if he enters a square adjacent to Todd.\nManuevers:\nSapphire Nightmare Blade\nCharging Minotaur Strike\nMoment of Perfect Clarity\nStance: None\nStrength Domain: 4/10\nBreath Weapon: Good to Go\n "
},
{
"from": "human",
"value": "Neftren: I guess I will take a Five Foot Step to N14, use a Move Action to draw my Shortbow and use a standard action to shoot my opponent.\n\n (1d20+6)[ 24 ] to Hit for (1d4)[ 1 ] Damage"
},
{
"from": "human",
"value": "Mavian: Todd - Round 6\n\nFull Round Action:\nCharging Minotaur Strike:\nCharge from N20 -> N15\n\nBull Rush: (1d20+5)[ 20 ] +2 from charging\n\nIf it beats your Strength check(modified for size), you take (2d6+3)[ 9 ] points of bludgeoning damage\n\n*Edit: Looking at your sheet, I'm pretty sure you can't beat that.\n\nEnd of Turn\n\nStats for Refs:\n\n \n Spoiler \n\nHP: 18/19\nAC: 15\nSpeed: 20\nPostion: N15\nManuevers:\nSapphire Nightmare Blade\n Charging Minotaur Strike \nMoment of Perfect Clarity\nStance: None\nStrength Domain: 6/10\nBreath Weapon: Good to Go\n "
},
{
"from": "human",
"value": "Morbius: Ref Morbius \n\n\nNeftren don't you take a penalty of -6 for not being proficient with a short bow? Seriously, buy a javelin man"
},
{
"from": "human",
"value": "Neftren: Ah, yeah I realized that :D. But I had bought ti when I first made the sheet, so whatever... /shrug.\n\n (1d20)[ 20 ] \n\nWhatever my strength check should be, but I can't think properly right now so, I\"ll write in the rest in a sec. Never mind. Unnecessary. I rolled a Nat 20..."
},
{
"from": "human",
"value": "Mavian: A natural 20 on a skill check does not mean automatic success.\n\n\n Unlike with attack rolls and saving throws, a natural roll of 20 on the d20 is not an automatic success, and a natural roll of 1 is not an automatic failure. "
},
{
"from": "human",
"value": "Neftren: Graah Fine :D\n\n20 + 2 = 22\n\nWhat do you mean by Modified for Size?"
},
{
"from": "human",
"value": "Morbius: Ref Morbius \n\nA small creature take a -4 penalty on a bullrush str check so your result was in fact 18"
},
{
"from": "human",
"value": "Neftren: Wait, then why did I even bother rolling...? /whatever."
},
{
"from": "human",
"value": "Mavian: Like I said in the post I did it, I was pretty sure you couldn't beat it. Unless you had counter charge or something similar readied.\n\nIt's still your turn though."
},
{
"from": "human",
"value": "Neftren: I don't think I can actually win this...\n\nHmm... okay. I guess my only option is to attack you.\n\nSwift Action: Use Distracting Ember to place a Fire Elemental next to you at O15\nMove Action: Draw my Greatsword\nStandard Action: Attack you with my Greatsword using the Shadow Blade Technique maneuver.\n\n (2d20)[ 12 ][ 11 ](23) so 16 and 15, which both hit. So I get to deal an extra 1d6 Cold damage."
},
{
"from": "human",
"value": "Neftren: (1d6)[ 6 ] Cold Damage\n (1d10+3)[ 4 ] Weapon Damage\n\nAll I gotta do is roll max damage on both and I kill you. Not gonna happen but whatever.\n\n... bah. Good game."
},
{
"from": "human",
"value": "Mavian: Yeah, its pretty much over. Just to make sure though\n\nBreath Weapon: (1d8)[ 7 ] points of acid damage: DC 18 Reflex for half\n\nI do believe thats game."
},
{
"from": "human",
"value": "Kyeudo: GM Kyeudo \n Todd is the Winner! "
}
] |
[
{
"from": "system",
"value": "ROLEPLAY_MODE: Develop the plot slowly, always stay in character. Describe all actions in full, elaborate, explicit, graphic, and vivid detail. Mention all relevant sensory perceptions. Keep the story immersive and engaging."
},
{
"from": "human",
"value": "fleet: From far and wide, the great scholar mage Madnrake, summoned a conclave of many of the wealthiest and most powerful lords of the Geomundai, border lands. He asked them to come to hear of his latest research into the lost regalia of the once great empire.\n\nNow nearly two dozen men, ranging from ruthless warlords to pious paladins, find themselves sitting around a massive oaken table in the mages tower. The golden inlaid runes of the table, do little to offset the hostility in the room.\nAs you find your seats, Krain \"Lord of Dark Citadel\" stands up.\n\n\"If this petty mage can't find the time to see me when I arrive, he can watch me leave.\"\n\nWith these words Krain storms out slamming the mahogany doors behind him.. The room is silent in his wake."
},
{
"from": "human",
"value": "samurai: Marcus Solarius captain of the bloodcloaks the empirial armies a tall man with scared face and wearing a very decorated military uniform is lost in his thoughts not noticing krain's early departure. Then after what seems an eternity he looks to his bodyguard next to him in quiet and confidence \" good things come to those who wait \"."
},
{
"from": "human",
"value": "fleet: As you wait a liveried servent enters the room and sets out a series of unopened chilled wine bottles.\n\n\"Please excuse the delay sires, some guests are still not here yet and the master has been detained\"\n\nGoblets are set before you, and each baron is provided a sealed bottle so that their trusted servants might pour. The servant bows and exits, several lords take the bottled wine and follow him, filing out of the room in disgruntlement and boredom.\n\nAs the wine is poured general atmosphere of relaxed conversation begins to predominate in the room and the remaining lords unwind with their peers awaiting the arrival of the tardy mage."
},
{
"from": "human",
"value": "samurai: Marcus begins to eat and drink with perfect posture and begins a conversation with a empirial navy captain next to him on the state of the empire. His main points are of criticism of the placity of the empirial military and wide spread corruption of the senate."
}
] |
[
{
"from": "system",
"value": "ROLEPLAY_MODE: Develop the plot slowly, always stay in character. Describe all actions in full, elaborate, explicit, graphic, and vivid detail. Mention all relevant sensory perceptions. Keep the story immersive and engaging."
},
{
"from": "human",
"value": "ArenaManager: Arena Tournament, Round 17: Kale vs. Dunkin \n Map \n \n Spoiler \n\n \n \n\n XP Award: 300 XP\n GP Award: 300 GP\n\n All combatants, please roll initiative. "
},
{
"from": "human",
"value": "Damionte: Checking in\n\nIs that a typo in the thread header or is it a three way match?\n\nInitiative:\n (1d20+2)[ 20 ] \n\nStarting Mounted N25 "
},
{
"from": "human",
"value": "Bigmac: The match is kale vs dunkin. The opening post was probably a copy/paste error."
},
{
"from": "human",
"value": "Damionte: Ahh which means I am blue. I'll edit my start location then."
},
{
"from": "human",
"value": "Mavian: Yeah, I was updating everything and was getting tired of it π³ , so that was my bad."
},
{
"from": "human",
"value": "Kyeudo: GM Kyeudo \n Dunkin is the Winner! "
}
] |
[
{
"from": "system",
"value": "ROLEPLAY_MODE: Develop the plot slowly, always stay in character. Describe all actions in full, elaborate, explicit, graphic, and vivid detail. Mention all relevant sensory perceptions. Keep the story immersive and engaging."
},
{
"from": "human",
"value": "ArenaManager: Arena Tournament, Round 9: Rune vs. Zaknefein \n Map \n \n Spoiler \n\n \n \n\n XP Award: 300 XP\n GP Award: 300 GP\n\n Rune - Bingo Bob \n Zaknefien - Deathslayer7 \n All combatants, please roll initiative. "
},
{
"from": "human",
"value": "bingo_bob: Hey! It's finally the last match of round 9! It's been... wow, a couple months at least. Rune's been getting pretty dusty. π\n Initiative - (1d20+1)[ 11 ] "
},
{
"from": "human",
"value": "Deathslayer7: Zak here.\n\n (1d20+3)[ 13 ] \n\n\nRefs only: Spells\n \n Spoiler \n\nCure Minor Wounds x3\nEntangle x2\n \n\n\ngood luck"
},
{
"from": "human",
"value": "Deathslayer7: Spoiler \n\nWolf will stay in Y14 since i can't control him very well. For now at least.\n\nI'll start in Y13 and double move to O13.\n\n (1d20+3)[ 15 ] Hide\n (1d20+3)[ 20 ] MS\n (1d20+8)[ 13 ] Spot\n (1d20+8)[ 18 ] Listen\n \n\n\nyour turn"
},
{
"from": "human",
"value": "bingo_bob: Rune, Round 1 \n Actions \n \n Spoiler \n\n Binding Amon - (1d20+3)[ 7 ] .\n\nStart in B13 with shield and morningstar in hand. Drink potion of Hide From Animals, and then move to F13.\n \n\n Stats \n \n Spoiler \nHP: 10/10, AC 21, Fort +5, Ref +1, Will +2, DR 2/Adamantine, Light Fortification. Potion on Round 1/100\n \n\n\nYour move."
},
{
"from": "human",
"value": "Maurkov: Ref Maurkov \n\n@Zaknefein \n Spoiler \nStairs cost 2 to climb and your speed is listed as 30. A double move will only bring you to Q13. No LoS from Q13.\n \n\n@Rune \n Spoiler \nNo LoS\n "
},
{
"from": "human",
"value": "Deathslayer7: Spoiler \n Move to L13. If I see him, I'll cast entangle on him. If not, double move to L15.\n "
},
{
"from": "human",
"value": "Kyeudo: GM Kyeudo \n\nLoS established. Zak moves to L13, spots Rune in F13, and casts a spell. Rune needs to make a Reflex save as vines, grasses, and roots try to entangle him."
},
{
"from": "human",
"value": "bingo_bob: Hmm... let's hope... (1d20+1)[ 14 ] "
},
{
"from": "human",
"value": "Deathslayer7: DC 13, but you can only move for half speed until you get out of it. 40. ft radius around you.\n\nYour turn."
},
{
"from": "human",
"value": "bingo_bob: Double move to J13.\n\n\n Stats \n \n Spoiler \nHP: 10/10, AC 21, Fort +5, Ref +1, Will +2, DR 2/Adamantine, Light Fortification. Potion on Round 2/100 (Like it matters)\n "
},
{
"from": "human",
"value": "Deathslayer7: Well we both need to make reflex saves again. I'm to close.\n\n (1d20+3)[ 22 ] \n\nAlso, sorry for not posting earlier. Having trouble with GITP. Have to constantly refresh pages to see new post that are up.\n\nok double move to O13.\n\nyour turn."
},
{
"from": "human",
"value": "bingo_bob: (1d20+1)[ 16 ] \n\nCome on... Come on...\n\nYES! Double Move to N14."
},
{
"from": "human",
"value": "Deathslayer7: Move to R11, and shoot you. You still need to make a reflex save again since your barely, but still in the 40 ft. radius.\n\n (1d20+3)[ 22 ] \n (1d8)[ 4 ] \n (1d20)[ 16 ] heel check for wolf. Wolf is at S11.\n\nyour turn"
},
{
"from": "human",
"value": "bingo_bob: Hmm... (1d20+1)[ 3 ] \n\nSo much for that."
},
{
"from": "human",
"value": "bingo_bob: Strength Check to move:\n\n (1d20+2)[ 17 ] \n Stats \n \n Spoiler \n\nHP: 8/10, AC 21, Fort +5, Ref +1, Will +2, DR 2/Adamantine, Light Fortification. Potion on Round 2/100 (Like it matters), Entangled\n "
},
{
"from": "human",
"value": "Deathslayer7: Dc 20 for strength check sorry.\n\nbut ill gladly shoot you again. π\n (1d20+3)[ 7 ] \n (1d8)[ 6 ] \n\nyour turn , going on round 4/10 i think. checking."
},
{
"from": "human",
"value": "bingo_bob: Trying to move again...\n\n (1d20+3)[ 15 ] \n\nDang. Your turn."
},
{
"from": "human",
"value": "Deathslayer7: sorry for the long reply. GITP wasnt working with me.\n\n (1d20+3)[ 17 ] \n (1d8)[ 5 ] \n\nyour turn.\n\nThat should be an 18 for attack. Forgot about point blank shot. adds +1 to attack within 30 ft. Going on round 5/10."
},
{
"from": "human",
"value": "bingo_bob: Rune, Round 5 \n\nStrength Check (1d20+2)[ 17 ] \n\nLe sigh. Your turn.\n\n \n Spoiler \nHP: 8/10, AC 21, Fort +5, Ref +1, Will +2, DR 2/Adamantine, Light Fortification. Potion on Round 5/100 (Like it matters), Entangled\n "
},
{
"from": "human",
"value": "Deathslayer7: (1d20+4)[ 24 ] \n (1d8)[ 1 ] \n\nyour turn. Entanlge is now my new favorite low level spell. Going on 6/10.\n\nedit: that sucks. Crit on a 1. Not bothering to do it since you have DR 2/- so it just goes back to 1 damage."
},
{
"from": "human",
"value": "bingo_bob: Actually, unless that crit confirms, I take no damage.\n\nStrength Check (1d20+2)[ 20 ] \n\nWoo! Move to R14, and drink a potion of enlarge person . I am now in RS 15/16."
},
{
"from": "human",
"value": "Deathslayer7: well heres that confirm. and you dont drink the potion or move. breaking the effects of entangle is a full round action. and dont forget to roll a reflex save again after my turn.\n\n (1d20+4)[ 6 ] "
},
{
"from": "human",
"value": "Deathslayer7: Going on round 7/10.\n\n (1d20+4)[ 8 ] \n (1d8)[ 7 ] \n\nmove to O9 afterwards, staying out of range of the entanglement.\n\nyour turn."
},
{
"from": "human",
"value": "bingo_bob: Doh. Forgot about that.\n\nReflex Save (1d20+1)[ 19 ] \n\nMove to R11, Drink potion, I'm now in RS 11-12. Your turn."
},
{
"from": "human",
"value": "Deathslayer7: (1d20+4)[ 24 ] \n (1d8)[ 3 ] \n\nMove to I9. Your turn. Entanglement is going on 8/10."
},
{
"from": "human",
"value": "Deathslayer7: wow another crit. Better damage too.\n\nconfirm: (1d20+4)[ 21 ] \n\nyour turn. wooo hoooo.\n\n7 damage"
},
{
"from": "human",
"value": "bingo_bob: Move to MN 8-9, Total Defense. And you do realize that you're in the area of your own entangle, right?\n\nAnd about that crit... On a 4, it didn't happen (1d4)[ 4 ] .\n\nWoo! Light fortification FTW!\n\n \n Spoiler \nHP: 7/10, AC 24, Fort +5, Ref +1, Will +2, DR 2/Adamantine, Light Fortification. Potion on Round 5/100 (Like it matters), Enlarge on 2/10\n "
},
{
"from": "human",
"value": "Deathslayer7: i cant see the map right now, but if i am in the entanglement\nreflex: (1d20+3)[ 22 ] \n\nlets see this roll first"
},
{
"from": "human",
"value": "Deathslayer7: going on round 9/10.\n\n (1d20+4)[ 21 ] \n (1d8)[ 4 ] \n\nMove to I5.\n\nyour turn."
},
{
"from": "human",
"value": "bingo_bob: Hmm... I think it's probably suicidal attack time. Charge! MN 8-9 to KL 6-7.\n\nBalance: (1d20-3)[ 13 ] "
},
{
"from": "human",
"value": "bingo_bob: Well, I keep my footing... now the attack.\n\nAttacking with the horns that Amon grants.\n\n (1d20+5)[ 21 ] (Charge, High Ground, Str)\n\nDamage: (1d6+3)[ 8 ] + (1d8)[ 5 ] \n\nWow. I do believe that that is game."
},
{
"from": "human",
"value": "Deathslayer7: well that sucked. good game. I was going to entangle next round too."
},
{
"from": "human",
"value": "Kyeudo: GM Kyeudo \n Rune is the Winner! "
}
] |
[
{
"from": "system",
"value": "ROLEPLAY_MODE: Develop the plot slowly, always stay in character. Describe all actions in full, elaborate, explicit, graphic, and vivid detail. Mention all relevant sensory perceptions. Keep the story immersive and engaging."
},
{
"from": "human",
"value": "ArenaManager: Arena Tournament, Round 23: The BAM vs. Likem \n Map \n \n Spoiler \n\n \n \n\n XP Award: 300 XP\n GP Award: 300 GP\n\n The BAM - bayar \n Likem - Siric \n All combatants, please roll initiative. "
},
{
"from": "human",
"value": "Bayar: The BAM \n Initiative - (1d20+4)[ 20 ] \n\nHopefully this time, you will post more often and not get disqualified..."
},
{
"from": "human",
"value": "Siric: WIth a -2 Modifier, I can't win this Init. Go."
},
{
"from": "human",
"value": "Bayar: The BAM - Round 1 \n \n Spoiler \nStart in K6 with scroll of expeditious retreat and true strike in both hands.\n Standard action: \nCast Mage armor upon myself.\n Move action: \nMove to I10\n \n\n\nFamiliar: \n Spoiler \nStarts in K5.\nHide check: (1d20+16)[ 23 ] \n \n\n\nStats:\n \n Spoiler \nHP: 13/13\nAC:22 Flat:12 Touch:15\nSpells: 5 0lvl, 3 1lvl\nFamiliar: \n Spoiler \nHiding in K5\n \n\nBuffs: \n Spoiler \nMage armor:1/600 (+4 AC)\nCover from tree (+2 AC;+1 Reflex)\n \n\n \n\n\nEdit: Ermm....it is your turn...feel free to post..."
},
{
"from": "human",
"value": "Siric: Gawd, sorry. These things happen? No, really, I'm a douche. No more of this!\n\nAction...\n\n \n Spoiler \nMove to G 15 (double move)\n \n\nAnd I declare Dodge against you.\nStats, known to everyone-\n\nHP 9\t \t \t \t \t \t \t\nAC 18 (19, you)\nFORTITUDE +2\nREFLEX +4\nWILL +0\nPoint Blank Shot"
},
{
"from": "human",
"value": "Bayar: The BAM, Round 2 \n\nSince noref came for LOS check, i will assume there is no LOS...\n\n \n Spoiler \nMove to F12\n \n\n\nNot done, need LOS, this time, hopefully, a ref will say something..."
},
{
"from": "human",
"value": "stimpius: Initiate Ref Stimpius \n\nLets wind it back to round 1.\n\nLoS establish\n\nThe BAM in I10\n\nand as Likem rounds the bottom left corner of the barn he sees BAM in I10 - He is in I19 by my counting.\n\nNow you may either change your move or keep it the same but please post anything obvious in the open now with LoS established."
},
{
"from": "human",
"value": "Bayar: well...that was preety unexpected...1 out of 3 chances that we both go the same way..."
},
{
"from": "human",
"value": "Bayar: Originally Posted by Siric \n No, really, I'm a douche. \n \n\nI am waiting on your remade actions, douche !"
},
{
"from": "human",
"value": "Siric: Oh, no, I'm good. Go ahead and Take your move.\n\n(By the way, didn't this happen last time we fought, except we went the other way?)"
},
{
"from": "human",
"value": "Bayar: no, the other time i entered the barn and came the same way you did...\n\nSo, I preety much shoot you with a speff from my current position:\n\n attack - (1d20+5)[ 14 ] \n damage - (1d8)[ 1 ] \n\nStats:\n \n Spoiler \nHP: 13/13\nAC:22 Flat:12 Touch:15\nSpells: 5 0lvl, 2 1lvl\n "
},
{
"from": "human",
"value": "Siric: I believe I'm in G15, According to My last post...\n\nShoot at you and duck behind the barn....\nYou're barely in PBS range.\n attack - (1d20+7)[ 25 ] \n Damage - (1d8+2)[ 9 ] \n \n Spoiler \nMove to K21\n "
},
{
"from": "human",
"value": "Bayar: The BAM round 3 \n \n Spoiler \nStandard action\nDrink a potion of Cure Light Wounds.\n (1d8+1)[ 7 ] \n\nFree action\nDrop empty bottle.\n\nMove action\nMove to C14.\n \n\n\nStats:\n \n Spoiler \nHP: 11/13\nAC:22 Flat:12 Touch:15\nSpells: 5 0lvl, 2 1lvl\n "
},
{
"from": "human",
"value": "Kyeudo: GM Kyeudo \n\nJust barely have LoS.\n\nThe BAM is at C14. Likem is at K21."
},
{
"from": "human",
"value": "Kyeudo: GM Kyeudo \n The BAM is the Winner! "
}
] |
[
{
"from": "system",
"value": "ROLEPLAY_MODE: Develop the plot slowly, always stay in character. Describe all actions in full, elaborate, explicit, graphic, and vivid detail. Mention all relevant sensory perceptions. Keep the story immersive and engaging."
},
{
"from": "human",
"value": "OologahQ: As the Moonspeakers disperse back into the woods, you linger a moment to ponder. This was the first Moonspeaker gathering you have been allowed to attend, and the circle officialy recognized you as an initiate. You suddenly notice that another has remained behind, an old dreamseer name Greva. She is the second oldest in the circle, younger only than the High Druid Hess.\n\n\"Come closer, Kren, we must speak,\" she beckons to you. \"I have had strange visions this past week. I have kept them to myself thus far, but when I saw you tonight I knew by the tattoo on your arm that I must tell you. Yes, the others may not know, but you cannot hide your mark from those who have our eyes. Not many of our kind choose the service; few remember the debt we owe to the Empire. But enough of this, we must speak of what I saw.\"\n\n I saw a lion, proud and noble.\nSuddenly he is struck by an arrow.\nHe turns and roars in defiance at a mighty giant standing near.\nThe giant's mouth opens and hundreds of arrows pour forth.\nThe lion is pierced many times and sinks to the ground.\nThe ground begins to burn, engulfing everything.\nThe lion disapears, the giant disapears. All that remains visible are five arrows, embedded in the ground in a circle. \n\nYou feel your stomach sink and she relays the vision. For the last month you have seen parts of this vision in your dreams--the lion roaring, the flames, arrows everywhere.\n\n\"I fear dark days are coming to this world, and I think you may be somehow involved Arrow-Arm. Leave for Vrath in the morning, in the ages past many giants lived there. Tell me what you find, the survival of our people may depend on it.\"\n\nBefore you can speak she shapeshifts into a crow and flies away, leaving you alone with the smoldering embers of the campfire."
},
{
"from": "human",
"value": "RhoOphuichi: Damn! Kren had hoped the dreams were nothing more than the dredged-up memories of his time in the Pathfinders... If Greva saw them too, they must mean something . She was wise one, and her advice was always good. In the morning he would go to Vrath.\n\nBack to the human lands? Not a pleasant thought. The humans had too much...civilization. Too many rules; too many people obedient out of habit or apathy or fear instead of conviction of right. And too much cultivation! The great forests - out here they still stretched for hundreds of miles - were thinned out and tamed by farmers and lumbermen.\n\nKren settled down for the night under a pine. As he began to doze, wrapped in his cloak, he let himself consider Greva's vision.\n\nThe lion - a symbol of Ilium, and its patron, Volcannon... Arrows made him think of the Pathfinders, but why would they turn on their own country? Why would they join this giant - whatever it represents? His thoughts spinning, Kren drifted to sleep.\n\nBreakfast the next morning was a small rabbit, which Kren caught and ate while he hiked. A few days walk to the woods edge, a quick stop to get horse from Frez the hostler - he owes me one - and he would be in Vrath all too soon."
},
{
"from": "human",
"value": "OologahQ: \"Look Kren, I'm very appreciative of what you did for me with that mange. I promised never to give the horses alchemical boosters again. I will only use natural methods from now on. But I just don't have a horse I can give you. The only horse I have right now belongs to a knight who's stabling it here for a week. Its a purebred Ilian charger, not some riding horse. I'm supposed to be getting it ready for a joust. Its tempermental, it probably would buck you off anyway.\""
},
{
"from": "human",
"value": "RhoOphuichi: Fighting back the urge to growl, Kren sighs and rubs the bridge of his nose. Three days fast walk to get here, barely stopping to sleep, and now this. \n A charger, huh? Sounds perfect. Look, Frez, I'm in a hurry and you owe me more than it'll cost to replace. Give it to me - and throw in the tack - and I'll say we're even. Don't say anything, Frez! I'm too tired to argue. Have the horse at the inn before dawn tomorrow, or you'll have to deal with a very angry druid. \n\nNow for a bath, a hot meal, and the last soft bed for a while. The trip to - Drellin, was it? - would be a long one, with little time for comfort.\n\n \n Spoiler \n\nDiplomacy = 16 +0 = 16\nWild Empathy = 5+9 = 14\nHandle Animal = 17+7 = 24\nRide = 11+3 = 14\n "
},
{
"from": "human",
"value": "OologahQ: Frez opens his mouth to protest but stands dumbfounded as Kren approaches the horse and leads it over to Frez. Frez nods in agreement as the horse nuzzles its new master."
},
{
"from": "human",
"value": "RhoOphuichi: Kren left the inn at dawn. The horse was waiting out front - in full barding. Well, what did I expect? I told him to throw in the tack. Kren lead the horse back to Frez's stables, removed everything except the saddle as quietly as he could, and left it neatly piled outside the door.\n\nThe horse - Horatio was the name on the saddle - pranced a bit when Kren mounted, but a few soothing words quieted him. Now, let's see how fast a druid can travel! Placing his hand on Horatio's neck, Kren muttered a few words and felt a surge of power.\n\n \n Spoiler \n Traveler's Mount \nLasts 3 hours.\n+10 enhancement to move speed.\nCan hustle without damage or fatigue.\nCannot make attack rolls.\n\nBase speed / hour = 6 mph.\nWith Traveler's Mount = 14 mph (hustling)\nCasting Traveler's Mount twice each day gives an overland speed of 96 miles per day on normal terrain. About three times the speed of an unbuffed horse!\n \n\n\nNow, he would ride hard for Drellin. Vrath's capital seemed a good place to start a search."
},
{
"from": "human",
"value": "OologahQ: After a day of hard riding aided by magic you arrive in Vrath. Not wasting time to find the main road, you cut cross country straight toward Drellin, hoping to find the road along the way. You crest a hill and see the main road stretch out before you. Suddenly the sound of flames assault your ears and your vision goes dark for a moment. You see flashing arrows again.\n\nYou shake your head once the vision passes and look down at the road. To the right you see two humans riding at a medium pace, one wears studded leather, has a mustache and wears a whip and rapier at his belt. The other wears a breastplate and has a huge greatsword strapped to his back. Off to the left you catch sight of something strange. Following behind them about 40 feet you see a bit of dirt from the road being kicked up as if there were a rider behind them, but see no rider. Though you can hear faintly the sound of the two humans horses, no sound seems audible from the phenomenon to the left."
}
] |
[
{
"from": "system",
"value": "ROLEPLAY_MODE: Develop the plot slowly, always stay in character. Describe all actions in full, elaborate, explicit, graphic, and vivid detail. Mention all relevant sensory perceptions. Keep the story immersive and engaging."
},
{
"from": "human",
"value": "ArenaManager: Arena Tournament, Round 26: Oathbreaker vs. Kurgan \n Map: \n Spoiler \n\n \n \n\n XP Award: 300 XP\n GP Award: 300 GP\n\n Oathbreaker - Paladin Latham \n Kurgan - Dragonstar \n All Combatants, please roll initiative. "
},
{
"from": "human",
"value": "Paladin Latham: Initiative (1d20+2)[ 7 ] \n\nI will purchase: Nothing!"
},
{
"from": "human",
"value": "Dragonstar: Nor shall I!\n\n Initiative - (1d20+2)[ 5 ] \n\nLooks like you go first - let the battle begin! π"
},
{
"from": "human",
"value": "Paladin Latham: Oathbreaker round 1: \n\nOathbreaker starts in B14 with his Large Katana in two hands. He then double moves to P15 with murder and glee in his bloodshot eyes!\n\nStats for Refs:\n \n Spoiler \n\n Vital Statistics: \n HP: 10/10\n AC: 16, Touch: 12, FF: 14\n Saves: Fort +2, Ref +2, Will +1\n Current Location: P15 \n Current Buffs: none\n \n "
},
{
"from": "human",
"value": "Dragonstar: To charge, or not to charge? That is the question...\n\nOh, what the hell. π Begin in Y14 , Heavy Pick and Shield at the ready.\n\nSwift action, enter Righteous Fury.\n\n Chaaaaaaaaarge! \n\nto Q14 and attack.\n\n attack - (1d20+7)[ 25 ] for a potential damage - (1d6+4)[ 8 ] ."
},
{
"from": "human",
"value": "Dragonstar: Actually, it's 2 more damage than that - I called the Righteous Fury but didn't calculate it in the damage roll, so you've taken 10.\n\nStats (for refs):\n \n Spoiler \nHP: 20/20\nAC 14\nRighteous Fury (flat +2 to damage rolls) will end at the beginning of my turn on Round 3.\n \n\n\nYou may go..."
},
{
"from": "human",
"value": "Paladin Latham: Oathbreaker round 2: \n\n\"OW! Now you will hurt you shiny lizard!\" Oathbreaker says in his mocking sing-song voice.\n\nLarge Katana Attack! (1d20+2)[ 8 ] /\\ If it threatens (1d20+2)[ 20 ] \nIf it hits (2d8+6)[ 14 ] /\\ If it crits (2d8+6)[ 9 ] \n\nArmor Spikes Attack! (1d20+3)[ 7 ] /\\ If it threatens (1d20+3)[ 5 ] \nIf it hits (1d6+2)[ 4 ] /\\ If it crits (1d6+2)[ 6 ] \n\nTail Slap Attack! (1d20)[ 16 ] /\\ If it threatens (1d20)[ 17 ] \nIf it hits (1d6+2)[ 5 ] /\\ If it crits (1d6+2)[ 5 ] \n\nStats for Refs:\n \n Spoiler \n\n Vital Statistics: \n HP: 2 /10\n AC: 16, Touch: 12, FF: 14\n Saves: Fort +2, Ref +2, Will +1\n Current Location: P15 \n Current Buffs: none\n \n \n\n\nEdit: Curse my evil alignment! Oh well. I just had to try out the two-handed weapon + armor spikes as a two weapon fighting thing. Not as good as the two sword thing. π\n\nI am at -1 and dying."
},
{
"from": "human",
"value": "Dragonstar: Dying and down... Dragonborn Paladin of Bahamut delivers the coup de grace to the evil dragonblood, eh?\n\n damage - (4d6+24)[ 34 ] \nπ\n\nOne more victory away from another Level 2...."
},
{
"from": "human",
"value": "Bronz: High Ref Bronz \n Kurgan is declared the victor \n\n\nAnd keep the level 2's coming. We need competition π"
}
] |
[
{
"from": "system",
"value": "ROLEPLAY_MODE: Develop the plot slowly, always stay in character. Describe all actions in full, elaborate, explicit, graphic, and vivid detail. Mention all relevant sensory perceptions. Keep the story immersive and engaging."
},
{
"from": "human",
"value": "ArenaManager: Arena Tournament, Round 23: Likem vs. Andek Firebeard \n Map \n \n Spoiler \n\n \n \n\n XP Award: 300 XP\n GP Award: 300 GP\n\n All combatants, please roll initiative. "
},
{
"from": "human",
"value": "Siric: (1d20-2)[ 0 ] \n\nWhatever."
},
{
"from": "human",
"value": "Dragonstar: Ouch. I can't actually get lower than that, but for the sake of formality...\n\n Initiative - (1d20+5)[ 16 ] "
},
{
"from": "human",
"value": "Dragonstar: Actions: \n Spoiler \nBegin in P21 with Hand Axe in hand. Double move to R10. Declare Likem as my dodge target.\n \n\n\nStats: \n Spoiler \nHP 14/14\nAC 16 vs Likem, 15 vs others\nFort +4, Ref +5, Will +5\n \n\n\nPass turn."
},
{
"from": "human",
"value": "Siric: Computer Troubles. Will post soon."
},
{
"from": "human",
"value": "Dragonstar: I'll be out of town for xmas (as will most of the playgrounders, I'm sure). I'll be able to post again on the 26th, after 1pm. But it's still Siric's turn anyway, so I'm not particularly worried.\n\nHope you get your computer issues resolved - and have a Happy Whatever-you-celebrate. π"
},
{
"from": "human",
"value": "Siric: Thanks for understanding. Computer issues aren't resolved, but I can post now!\n\nMerry Whatever Indeed\n\n \n Spoiler \nMove to R6, What do I see?\n \n\n\nNot done/"
},
{
"from": "human",
"value": "Siric: Meh. Not going to wait for the Refs any longer.... Move to S4. Do I see you? If so, (1d20+6)[ 16 ] \n (1d8+1)[ 6 ] "
},
{
"from": "human",
"value": "Dragonstar: Ow. Alright, let's get this show on the road...\n\nDodge target you, charge from R10 to R5.\n\n Attack - (1d20+3)[ 12 ] for Damage - (1d6+1)[ 4 ] plus stunning fist (Fort DC13).\n\n \n Spoiler \nHP 8/14\nAC 16\n "
},
{
"from": "human",
"value": "Dragonstar: Looks like I missed. Your go.\n\nStats (for refs):\n \n Spoiler \nHP 8/14\nAC 14 (-2 charge, +1 Dodge)\n "
},
{
"from": "human",
"value": "Siric: 5 foot step to R3\n\n Attack - (1d20+6)[ 8 ] \n attack - (1d8+1)[ 6 ] "
},
{
"from": "human",
"value": "Dragonstar: I assume that's your turn?\n\nFlurry of Blows with shurikens.\n\n attack - (1d20+1)[ 19 ] for damage - (1d2+1)[ 2 ] \nand\n attack - (1d20+1)[ 20 ] for damage - (1d2+1)[ 2 ] \n\n5-foot adjustment to S4, Dodge target you.\n\nGo."
},
{
"from": "human",
"value": "Dragonstar: Looks like I may have hit at least once...\n\nStats for the refs: \n Spoiler \nHP 8/14\nAC 18 vs Likem (15 +1 Dodge, +2 Tree), 17 vs potential others.\n8 shuriken remaining\n "
},
{
"from": "human",
"value": "Siric: Remember kids, your characer sheet is just as importnat as your opponents.\n\nDeclare Dodge against you. Forgot I had Dodge.\n\nMove to S2, giving you an attack of opportunity.\n\nI have mobility, which puts me at AC 23. Maybe 25 due to the post.\nFinish my move action by going to U2.\n\nAnd than attack you. And I have Point Blank Shot, something else I forgot.\n (1d20+7)[ 27 ] \n (1d8+2)[ 3 ] "
},
{
"from": "human",
"value": "Siric: Critical!\n\n (1d20+7)[ 24 ] \n (1d8+1)[ 2 ] +1 due to PBS\n (1d8+1)[ 5 ] +1 due to PBS\n\nUnless I missed something, you need to try and kill me with an AoO or I win."
},
{
"from": "human",
"value": "Dragonstar: So, AoO with the hand axe.\n\n attack - (1d20+1)[ 12 ] \n\nKnowing I have to Nat 20 with that roll to hit, I'll just roll the X3 crit damage now.\n\n damage - (3d6+3)[ 19 ] "
},
{
"from": "human",
"value": "Dragonstar: Nope. Game, set, match.\n\nWell played, Siric.\n\nBack to the drawing board..."
},
{
"from": "human",
"value": "Siric: Indeed! Good game, and good luck on your future ones!"
},
{
"from": "human",
"value": "Mavian: High Ref Mav:\n\nLikem is declared the winner and receives the prizes previously mentioned. "
}
] |
[
{
"from": "system",
"value": "ROLEPLAY_MODE: Develop the plot slowly, always stay in character. Describe all actions in full, elaborate, explicit, graphic, and vivid detail. Mention all relevant sensory perceptions. Keep the story immersive and engaging."
},
{
"from": "human",
"value": "ArenaManager: Arena Tournament, Round 22: Heleroen vs. Shadow \n Map \n \n Spoiler \n\n \n \n\n XP Award: 300 XP\n GP Award: 300 GP\n\n All combatants, please roll initiative. "
},
{
"from": "human",
"value": "Neftren: (1d20+5)[ 21 ] for Initiative."
},
{
"from": "human",
"value": "Slash_712: Initiative - (1d20+5)[ 10 ] \n\nAlright, let's get this started."
},
{
"from": "human",
"value": "Neftren: Double Move to J14\n\nSlash's Turn."
},
{
"from": "human",
"value": "Slash_712: Move to S14\n\nFor Refs-\n \n Spoiler \n I have my bow in hand and I will ready an action to shoot when he comes into my LoS.\n "
},
{
"from": "human",
"value": "Neftren: Move to K14.\n\nFor Refs: \n Spoiler \nReady an attack action to hit Slash when he enters my LoE.\n \n\n\nWelcome back... don't you hate how you can't shoot over the glass?"
},
{
"from": "human",
"value": "Slash_712: Move to O16.\nFor Refs-\n \n Spoiler \n Same readied action.\n "
},
{
"from": "human",
"value": "Neftren: For Refs: \n Spoiler \nMaintain Readied Action\n "
},
{
"from": "human",
"value": "Slash_712: Wait, is it my turn?"
},
{
"from": "human",
"value": "Neftren: Uhh yeah. I believe it is."
},
{
"from": "human",
"value": "Slash_712: Use move action to L15. LoS check?"
},
{
"from": "human",
"value": "Neftren: As part of my readied action above, I take a five foot step to J14 and then shoot you.\n\n (1d20+7)[ 11 ] to Hit\n (1d6+1)[ 3 ] Damage (+1 from Point Blank Shot.)\n\nI'll see how this works..."
},
{
"from": "human",
"value": "Neftren: I believe I miss, so I'll take the next round's action.\n\nI'll move to I15 and shoot you once more.\n\n (1d20+7)[ 9 ] to hit\n (1d6+1)[ 2 ] Piercing Damage + (1d6)[ 2 ] Points of Skirmish Damage\n\nWow, the roller really hates me right now."
},
{
"from": "human",
"value": "Slash_712: Alright, I will designate you as my Dodge enemy, +1 to AC, and then take out an arrow and shoot you.\n\n Attack - (1d20+5)[ 10 ] \n Damage - (1d6)[ 3 ] "
},
{
"from": "human",
"value": "Neftren: And I thought the roller was going badly for me... :D\n\nI'll run in a little circle from I15 to J15 to J14 to I14 to I15 then shoot you.\n\n (1d20+7)[ 23 ] to Hit\n (1d6+1)[ 4 ] Bow and PBS Damage + (1d6)[ 5 ] Skirmish Damage."
},
{
"from": "human",
"value": "Slash_712: Yeah, That kills me. damn roller.π"
},
{
"from": "human",
"value": "Neftren: Wait, really? Well, good match. I thought you had like, 5 more health..."
},
{
"from": "human",
"value": "Bronz: High Ref Bronz \n\nWoooooaaaaah pony, back up now!\n\nIn post 12, Neftren took an illegal readied action. Your action was to shoot, not take a 5' step AND THEN shoot. You could ready for one or the other, but not take both in conjunction.\n\nWe need to go back to that round. Heleroen's readied action was never triggered as LoE was never established. Redo that round's actions Neftren.\n\nAlso, for both of you, please, please use stat blocks and please do NOT say \"same readied action\" as then we have to go back up and look up what that same readied action was."
},
{
"from": "human",
"value": "Neftren: Originally Posted by Bronz \n High Ref Bronz \n\nWoooooaaaaah pony, back up now!\n\nIn post 12, Neftren took an illegal readied action. Your action was to shoot, not take a 5' step AND THEN shoot. You could ready for one or the other, but not take both in conjunction.\n\nWe need to go back to that round. Heleroen's readied action was never triggered as LoE was never established. Redo that round's actions Neftren.\n\nAlso, for both of you, please, please use stat blocks and please do NOT say \"same readied action\" as then we have to go back up and look up what that same readied action was. \n \n\n\n You can take a 5-foot step as part of your readied action , but only if you donβt otherwise move any distance during the round. \n\nWhaddya mean by not having LoE? I'm on K14 and he clearly moves to L15. You're telling me that I don't have LoE?\n\nI took a Five Foot Step as part of the action on his round.\n\nIt also really doesn't matter what he does. He's still wielding a bow. That'd be an improvised weapon. The only way for him to kill me would be to get a Nat 20 then Crit on it on his AoO for walking away."
},
{
"from": "human",
"value": "Bronz: Alright I admit I maybe wrong on the rules about the 5' step as part of a readied action.\n\nCan you link that?"
},
{
"from": "human",
"value": "theterran: Ref Terran \n\nIt's right here Bronz.\n\n Heleroen is declared the winner and gets the spoils of war. \n I hope Heleroen is Neftren's character "
},
{
"from": "human",
"value": "Neftren: http://www.d20srd.org/srd/combat/spe...iveActions.htm \n\nAnd I don't see where I don't have LoE when I fired...\n\nand yes, Heleroen is my character :D"
},
{
"from": "human",
"value": "Bronz: Thanks Terran. And your 5' step was what was confusing Neftren. Your actual language on your readied action was \"if he comes within my LoE\". Since you 5' stepped I assumed he wasn't already, and thus the chaos.\n\nBut, I am wrong, and I admit it. Thanks Terran for cleaning up the mess."
},
{
"from": "human",
"value": "Neftren: Excellent. Now if Naked Dave wins, I can hopefully beat him this time instead of it ending up on a critically hitting AoO to finish it..."
},
{
"from": "human",
"value": "Bayar: actually, I surrendered....his char scared the **** out of me...so beat up Grez and lets have a round 2 !"
}
] |
[
{
"from": "system",
"value": "ROLEPLAY_MODE: Develop the plot slowly, always stay in character. Describe all actions in full, elaborate, explicit, graphic, and vivid detail. Mention all relevant sensory perceptions. Keep the story immersive and engaging."
},
{
"from": "human",
"value": "ArenaManager: Arena Tournament, Round 24: Bluemoon vs. Buell \n Map: \n Spoiler \n\n \n \n\n XP Award: 600 XP\n GP Award: 600 GP\n\n All Combatants, please roll initiative. "
},
{
"from": "human",
"value": "Kyace: Init - (1d20+4)[ 7 ] \n\nStill need to buy Buell's scrolls and update her sheet's exp/gp."
},
{
"from": "human",
"value": "Bronz: Wow, good thing I checked out the matches. Rolling init but I still have stuff to buy and the like as well.\n\n init - (1d20-3)[ 7 ] \n\nEdit: And as it seems that you have a 7 better mod then me, you go first π"
},
{
"from": "human",
"value": "Kyace: Wow, the forums have been laggy today.\n\nBuell bought two scrolls, one of spider climb and one of invisibility (Replacing the invisibility scroll she used last match and adding a second spider climb).\n\nRound 1:\nBuell starts the match with a scroll in hand. She casts from it CL - (1d20+2)[ 11 ] CL check against DC 4.\n\nAssuming that check rolls, she uses her movement to walk to, then up the nearest Pillar, Y11, (which is 10' tall) then falls prone for extra protection.\n\nAssuming I don't roll very poorly, end of turn.\n\nStats\n \n Spoiler \nLocation: Y11, 10' up\nHP: 7\nAC: 22 (+4 Dex, +4 Prone against Ranged, +4 Cover from the ground)\nSpells: 6/6\n "
},
{
"from": "human",
"value": "Bronz: BlueMoon - second in round 1\n\nYeah, I think the GitP server was just having a heart attack, as usual.\n\nI bought a blindsight potion as I am just totally and completely sick of invisibility at this point.\n\nStart: B13 with two Javelins\nFree: Shift and Rage\nMove: Move to O12\nSwift: Sudden Leap to T12 (success automatic, 25' with a +28 check)\nStandard: Throw Javelin\n\n attack - (1d20+6)[ 24 ] (+4dex +2bab)\n damage - (1d20+6)[ 10 ] \n\n\nStats!\n \n Spoiler \n\nHP: 27\nAC: 17\nCurrent Buffs: Rage 1/8, Shifted 1/8\nCurrent Speed: 70\nCurrent Location: T12\n "
},
{
"from": "human",
"value": "Bronz: Not sure if you can or if you have increased your AC to 24, but that should be match π\n\nSorry about that."
},
{
"from": "human",
"value": "theterran: Ref Terran \n BlueMoon wins...blah blah... "
},
{
"from": "human",
"value": "Kyace: You did the tactically smart thing and you rolled well. Good game."
}
] |
[
{
"from": "system",
"value": "ROLEPLAY_MODE: Develop the plot slowly, always stay in character. Describe all actions in full, elaborate, explicit, graphic, and vivid detail. Mention all relevant sensory perceptions. Keep the story immersive and engaging."
},
{
"from": "human",
"value": "Highwarlord: The pale marble of Citadus glistens in the noonday sun. The armor of the soldiers standing atop its battlements, crossbows and pole arms held at the ready position by its defendants matches this glow with the glitter of steel. It would be an almost beautiful sight, were it not for the fate that each man knew was in store - the forces of chaos were soon to attack.\nBehind layers of the fortress walls, in a tower high enough to overlook the plains and forest on the other side of them a council of war had been called. The elite defenders from all across the realm met there with the general of the fortress, a weary old man whose grey beard, bald head, and golden capre were far more remarkable than his meager tactical prowess. It was obvious to all members of the gathering that this man was but the figurehead of the defense. It was up to the elite gathered before him to command the defense.\nMusing as he strokes his beard, he addresses these few, charged with the defense of the world:\n \"We all know the situation to be grim. The bizarre entities that were so recently seen in the outlands have already begun their advance. They have erected a camp of sorts but several miles from the fortress walls. The villagers at the base of this citadel's plateau have already begun to fear for their lives. We have received a messenger of theirs begging for us to send escorts to bring these people behind our walls. However . . .\" he sighs as he looks at the map before him \"Our forces number but four hundred strong . . . and the enemy shall arrive shortly. We stand between the world and oblivion . . . their lives may need be sacrificed.\" "
},
{
"from": "human",
"value": "Dorizzit: A man sits in the corner of the room, leaning back with his boots crossed, a posture indicating relaxation, although truly he is entirely focused on the discussion room. He wears an odd outfit, with supple leather boots, comfortable cloth pants, and a chain shirt overlaying a white shirt with long sleeves. Resting at his left side are a small shield and a mid-sized spear. Resting on his right side is a large dog with sleek, brown fur and large fangs. His reputation precedes him as Alyas, a mercenary and Warmage of some repute. When the conversation begins in earnest, he leans forward and takes out a small rectangle of metal, flicking the hinged lid off, revealing a small flame, and then snapping it shut, opening it and snapping it shut repeatedly."
}
] |
[
{
"from": "system",
"value": "ROLEPLAY_MODE: Develop the plot slowly, always stay in character. Describe all actions in full, elaborate, explicit, graphic, and vivid detail. Mention all relevant sensory perceptions. Keep the story immersive and engaging."
},
{
"from": "human",
"value": "ArenaManager: Arena Tournament, Round 26: Xirif Huntinghawk vs. Kurgan \n Map: \n Spoiler \n\n \n \n\n XP Award: 300 XP\n GP Award: 300 GP\n\n All Combatants, please roll initiative. "
},
{
"from": "human",
"value": "Dragonstar: Initiatize! π\n initiative - (1d20+3)[ 13 ] "
},
{
"from": "human",
"value": "Kyeudo: GM Kyeudo \n Kurgan is declared the Winner! "
}
] |
[
{
"from": "system",
"value": "ROLEPLAY_MODE: Develop the plot slowly, always stay in character. Describe all actions in full, elaborate, explicit, graphic, and vivid detail. Mention all relevant sensory perceptions. Keep the story immersive and engaging."
},
{
"from": "human",
"value": "ArenaManager: Arena Tournament, Round 17: Kale vs. Dunkin \n Map \n \n Spoiler \n\n \n \n\n XP Award: 300 XP\n GP Award: 300 GP\n\n Kale - Qworg \n Dunkin - Damionte \n All combatants, please roll initiative. "
},
{
"from": "human",
"value": "Damionte: Dinkin Round-0 Initiative\n\n (1d20+2)[ 15 ] "
},
{
"from": "human",
"value": "Paladin Latham: High Ref Paladin Latham \n\nDue to inactivity, Kale is disqualified.\n\n Dunkin is declared the winner and recieves his due. "
},
{
"from": "human",
"value": "Damionte: Yeah !\n\n...\n\n..\n\n."
}
] |
[
{
"from": "system",
"value": "ROLEPLAY_MODE: Develop the plot slowly, always stay in character. Describe all actions in full, elaborate, explicit, graphic, and vivid detail. Mention all relevant sensory perceptions. Keep the story immersive and engaging."
},
{
"from": "human",
"value": "ArenaManager: Arena Tournament, Round 26: Grey Wolf vs. Clamber \n Map: \n Spoiler \n\n \n \n\n XP Award: 300 XP\n GP Award: 300 GP\n\n Grey Wolf - Olidammara \n Clamber - Stimpus \n All Combatants, please roll initiative. "
},
{
"from": "human",
"value": "stimpius: Clamberer \n Initiative - (1D20+5)[ 17 ] "
},
{
"from": "human",
"value": "Olidammara: The man and his wolf smirk at the little goblin. \"Good luck little crawler...\"\n\n Ini - (1d20+3)[ 9 ] "
},
{
"from": "human",
"value": "Olidammara: Prepared spells:\n \n Spoiler \n\n0st level: guidance, virtue, virtue; 1st level: cure light wounds, updraft\n "
},
{
"from": "human",
"value": "stimpius: Clamberer \n\nTo Refs\n\n \n Spoiler \n\nStart in B10.\nMove to G10\nTake 10 on climb check auto success - 26. Racial allows.\n\nWill do this in one move if possible but im thinking it should be 2 actions so perch at the top of G10.\n\nCrossbow in 1 hand.\n \n\n\nStats\n\n \n Spoiler \n\nHP 12\nAC 19\nPos; G10\n "
},
{
"from": "human",
"value": "Olidammara: Grey Wolf, round 1 \n \n Spoiler \n\nGW starts in Y11, with a scroll of sunstroke in his hand. Ranger starts in Y10. GW casts virtue on his Ranger and then commands him to heel ( Handle Animal - (1d20+8)[ 28 ] ) and moves to U11. If the skill check is succesful, Ranger follows the druid to U10.\n \n\n\nStats:\n \n Spoiler \n\nGW\nHP:11\nAC: 16 (+3 hide armor, +3 dex)\nBuffs: none\nPosition: U11\n Listen - (1d20+7)[ 9 ] \n Spot - (1d20+7)[ 14 ] \n\nRanger\nHP: 14\nAC: 17 (+2 dex, +2 nat., +3 Studded leather)\nBuffs: virtue (10 rounds)\nPosition U10\n Listen - (1d20+2)[ 22 ] \n Spot - (1d20+3)[ 18 ] \n \n\n\nYou're up."
},
{
"from": "human",
"value": "stimpius: Clamberer \n\nTo Refs\n \n Spoiler \n\nMaintain position in G10.\nHide Hide - (1D20+5)[ 6 ] \nReady an action to loose a bolt at the druid or the wolf. Druid preferably with one hand on the crossbow the instant LoS and LoE is established.\n Attack - (1D20+5)[ 22 ] \n Damage - (1D6)[ 5 ] \n \n\n\nStats\n\n \n Spoiler \n\nHP 12\nAC 19\nPos; G10\n "
},
{
"from": "human",
"value": "Kyeudo: GM Kyeudo \n\nNo LoS yet"
},
{
"from": "human",
"value": "Olidammara: Grey Wolf, round 2 \n \n Spoiler \n\nGrey Wolf casts virtue on himself.\n \n\n\nStats:\n \n Spoiler \n\n GW \nHP:12\nAC: 16 (+3 hide armor, +3 dex)\nBuffs: virtue (10 rounds)\nPosition: U11\n Listen - (1d20+7)[ 9 ] \n Spot - (1d20+7)[ 16 ] \n Ranger \nHP: 14\nAC: 17 (+2 dex, +2 nat., +3 Studded leather)\nBuffs: virtue (9 rounds)\nPosition U10\n Listen - (1d20+2)[ 15 ] \n Spot - (1d20+3)[ 11 ] \n \n\n\nYou're up."
},
{
"from": "human",
"value": "stimpius: Clamberer\n\nActions; To refs\n\n \n Spoiler \n\nMaintain position at G10.\nHide again Hide - (1D20+5)[ 20 ] \nReady an action to shoot the druid or its wolf on LoS. Whichever appears first.\n Atacck - (1D20+5)[ 14 ] \n Damage - (1D6)[ 5 ] \n \n\n\nStats\n\n \n Spoiler \n\nHP 12\nAC 19\nPos; G10\n "
},
{
"from": "human",
"value": "Olidammara: Grey Wolf, round 3 \n \n Spoiler \n\nGW moves to U8 and hides there, looking for Clamber. Hide - (1d20-2)[ 4 ] and Spot - (1d20+7)[ 13 ] . My other actions depend on the LOS check.\n \n.\n\nNot done yet."
},
{
"from": "human",
"value": "Mavian: Ref Mav:\n\nGrey Wolf\n \n Spoiler \n\nNo LoS\n \n\n\nClamber\n \n Spoiler \n\nNo LoS\n \n\n\n@Refs:\n \n Spoiler \n\nClamber gets a reactive spot. Instead of telling him to roll it, and giving him Metagame knowledge, I'll just roll it for him (1d20-3)[ 7 ] \n "
},
{
"from": "human",
"value": "Olidammara: Grey Wolf, round 3 \n \n Spoiler \n\nGrey Wolf moves to U12 and, while hiding, tries to locate Clamberer again: Hide - (1d20-2)[ 18 ] and Spot - (1d20+7)[ 23 ] .\n \n\n\nI'm done, but you better wait for another LoS check before you act.\n\nStats:\n \n Spoiler \n\nGW\nHP:12\nAC: 16 (+3 hide armor, +3 dex)\nBuffs: virtue (9 rounds)\nPosition: U12\n\nRanger\nHP: 14\nAC: 17 (+2 dex, +2 nat., +3 Studded leather)\nBuffs: virtue (8 rounds)\nPosition U11\n "
},
{
"from": "human",
"value": "Bronz: High Ref Bronz \n\n@Grey Wolf\n \n Spoiler \n\nNo LoS, and for the record you only get one reactive spot check per round. Any additional checks require actions.\n \n\n\n@Clamberer\n \n Spoiler \n\nNo LoS\n "
},
{
"from": "human",
"value": "Olidammara: @ Bronz\n \n Spoiler \n\nMy phb states that moving into a new area, allows you to take a spot check without spending an action. In my view this applies to this situation: Grey Wolf can't see things from U8 which can be seen from U12 and vica versa.\n "
},
{
"from": "human",
"value": "stimpius: Just checking in tell me when its my go :D"
},
{
"from": "human",
"value": "Olidammara: Well... you're up since Bronz posted the LoS-check."
},
{
"from": "human",
"value": "stimpius: Clamberer \n\nActions\n\n \n Spoiler \n\nMaintain position in G10\nHiding - result of 20.\nReady an action to attack either to enter my LoE and LoS first. Preferably Grey Wolf but his dog beast thing if that comes first.\n Attack - (1D20+5)[ 24 ] \n Damage - (1D6)[ 5 ] \n \n\n\nIm done no need for LoS check - same as the spoilers above whatever yours was. Didn't move position."
},
{
"from": "human",
"value": "Olidammara: Grey Wolf, round 4 \n \n Spoiler \n\nGW moves to U16, hides ( Hide - (1d20-2)[ 9 ] ) there and peeks around the corner: Spot - (1d20+7)[ 13 ] . Ranger follows him to U15 ( Spot - (1d20+3)[ 12 ] .\n \n\n\nNot done, we will wait again for a LoS check."
},
{
"from": "human",
"value": "Kyeudo: GM Kyeudo \n\nNo LoS."
},
{
"from": "human",
"value": "stimpius: *Poke*\n\njust to say its still your go."
},
{
"from": "human",
"value": "Bigmac: Grey Wolf is disqualified due to not posting for 4 days.\n\n Clamberer is declared the winner and collects the posted rewards "
}
] |
[
{
"from": "system",
"value": "ROLEPLAY_MODE: Develop the plot slowly, always stay in character. Describe all actions in full, elaborate, explicit, graphic, and vivid detail. Mention all relevant sensory perceptions. Keep the story immersive and engaging."
},
{
"from": "human",
"value": "ArenaManager: Arena Tournament, Round 26: Bunny vs. Kodrul \n Map: \n Spoiler \n\n \n \n\n XP Award: 300 XP\n GP Award: 300 GP\n\n Rezig \"Bunny' Rene - faithfreebible \n Kodrul - VeisuItaTyhjyys \n All Combatants, please roll initiative. "
},
{
"from": "human",
"value": "faithfreebible: Spoiler \ninit: (1d20+3)[ 7 ] \n "
},
{
"from": "human",
"value": "Bigmac: Bunny is declared the winner due to inactivity on Kodrul's part and collects the posted rewards "
}
] |
[
{
"from": "system",
"value": "ROLEPLAY_MODE: Develop the plot slowly, always stay in character. Describe all actions in full, elaborate, explicit, graphic, and vivid detail. Mention all relevant sensory perceptions. Keep the story immersive and engaging."
},
{
"from": "human",
"value": "ArenaManager: Arena Tournament, Round 26: Grall vs. Shooter \n Map: \n Spoiler \n\n \n \n\n XP Award: 300 XP\n GP Award: 300 GP\n\n Tortise262 - Grall Greenskin \n Faithfreebible - Shooter Mcgavin \n All Combatants, please roll initiative. "
},
{
"from": "human",
"value": "faithfreebible: Spoiler \ninit: (1d20+3)[ 9 ] \n "
},
{
"from": "human",
"value": "Tortoise262: initiative: (1d20+3)[ 9 ] "
},
{
"from": "human",
"value": "Tortoise262: Spoiler \nStart on N2. If I act first, or don't get LOS by my turn, then, double move to V8\n\nHide: (1d20-1)[ 12 ] \nMovS: (1d20-1)[ 10 ] \n\nHP = 12/12 (100%)\nAC = 14 (ff) ; 18 (using Dodge on my action)\n\nGrall has a swim speed, so is it possible for him to move 30 feet in shallow water as a single move action?\n "
},
{
"from": "human",
"value": "Seribro: you guys crack me up....\nfreebible, initiative usually isn't put in a spoiler since both players require to know the others initiative in order to asteblish who goes first. In this case, both of you have rolled a 9 and both of you have a +3 modifier so that makes it a perfect tie. Please reroll initiative or flip a coin or something like that."
},
{
"from": "human",
"value": "Tortoise262: Heh, I knew I was supposed to see his init, but I didn't want to peek at any other stuff that might've been under there.\n\ninit: (1d20+3)[ 7 ] \n\nWhat about my question? Is there an arena room Q&A board?"
},
{
"from": "human",
"value": "Paladin Latham: Only the waiting room I'm afraid. If you don't want your opponent to know your tactics then ask the question in a spoiler that says 'don't read this ____'. The honor system is the only reassurance. However, you could always PM a High Ref who is good with RAW (Kyeudo, Mavian, Bronz, ect.)."
},
{
"from": "human",
"value": "Paladin Latham: According to Seribro (who made the map) the water rises to a character's chest in the shallows (if just barely). This means that you recieve all the benefits and penalties of water combat (which includes a swim speed).\n\nJust a note. Continue the match."
},
{
"from": "human",
"value": "Tortoise262: Er... I'm waiting for faithfreebible to reroll initiative. (and I posted my first move already, anyway)"
},
{
"from": "human",
"value": "Paladin Latham: High Ref Paladin Latham \n\nDue to inactivity Shooter is disqualified. He has one more shot in the losers bracket.\n\n Grall is declared the winner and recieves 300xp and 300gp. "
}
] |
[
{
"from": "system",
"value": "ROLEPLAY_MODE: Develop the plot slowly, always stay in character. Describe all actions in full, elaborate, explicit, graphic, and vivid detail. Mention all relevant sensory perceptions. Keep the story immersive and engaging."
},
{
"from": "human",
"value": "ArenaManager: Arena Tournament, Round 26: Andek Firebeard vs. Grey Wolf \n Map: \n Spoiler \n\n \n \n\n XP Award: 300 XP\n GP Award: 300 GP\n\n Andek Firebeard - Dragonstar \n Grey Wolf - Olidimmara \n All Combatants, please roll initiative. "
},
{
"from": "human",
"value": "Dragonstar: Initiative - (1d20+5)[ 20 ] \n\nLet's get it on!"
},
{
"from": "human",
"value": "Paladin Latham: High Referee Paladin Latham \n\nUnfortunately Olidimmara hasn't posted in a while and is unlikely to do so soon. Thus for inactivity, Grey Wolf is disqualified.\n\n Andek Firebeard is declared the winner and recieves 300xp and 300gp. "
}
] |
[
{
"from": "system",
"value": "ROLEPLAY_MODE: Develop the plot slowly, always stay in character. Describe all actions in full, elaborate, explicit, graphic, and vivid detail. Mention all relevant sensory perceptions. Keep the story immersive and engaging."
},
{
"from": "human",
"value": "ArenaManager: Arena Tournament, Round 30: Redmoon vs. Daluth \n Map \n \n Spoiler \n\n \n \n\n XP Award: 600 XP\n GP Award: 600 GP\n\n All combatants, please roll initiative. "
},
{
"from": "human",
"value": "Bronz: Woot! Another level 2 round. Let's see how this goes.\n\n init - (1d20-4)[ 13 ] \n\nStill might buy something."
},
{
"from": "human",
"value": "theterran: I think this is a conspiracy...how do I always get stuck fighting the \"Moons\" π©\n\nI'll post init when I have access to my sheet."
},
{
"from": "human",
"value": "theterran: Initiative - (1d20+3)[ 7 ] \n\n\nStill might buy stuff."
},
{
"from": "human",
"value": "Bronz: RedMoon - round 1\n\nHonestly, I don't think you have much to worry about with RedMoon. It's not like he can one shot you.\n\nI'm not going to worry about any equipment. I don't think there's much that could help me, anyway.\n\nStart: Start on B11 with two Javelins in hand.\nMove: Move to I10 via the bridge.\nFree: Rage\nStandard: Toss Javelin\n\n attack - (1d20+8)[ 28 ] (-2 for range)\n dmg - (1d6+7)[ 12 ] \n\n\n\nStats!\n \n Spoiler \n\nHP: 25/25\nAC: 17 (+2 from tree)\nCurrent Buffs: Rage 1/8\nCurrent Location: I10\n "
},
{
"from": "human",
"value": "Bronz: I take that back. I guess there is a slight possibility. π¦\nGood thing I didn't use the spear.\n\n crit confirm - (1d20+8)[ 20 ] \n crit dmg - (1d6+7)[ 11 ] "
},
{
"from": "human",
"value": "Bronz: Ouch, I hope you didn't buy anything!"
},
{
"from": "human",
"value": "theterran: You suck. π\n\nI didn't...Nice match...I guess...π©"
},
{
"from": "human",
"value": "Bronz: Complete fluke, but it does happen. I was just hoping to cut your hp in half and got lucky it seems."
},
{
"from": "human",
"value": "theterran: Yeah...that was redonkulous."
},
{
"from": "human",
"value": "Bigmac: Zoinks!\n\n Redmoon is declared the winner and collects thr first prizes doled out from round 30. "
}
] |
[
{
"from": "system",
"value": "ROLEPLAY_MODE: Develop the plot slowly, always stay in character. Describe all actions in full, elaborate, explicit, graphic, and vivid detail. Mention all relevant sensory perceptions. Keep the story immersive and engaging."
},
{
"from": "human",
"value": "Goats_o_Mjolnir: mistake, apologies."
}
] |
[
{
"from": "system",
"value": "ROLEPLAY_MODE: Develop the plot slowly, always stay in character. Describe all actions in full, elaborate, explicit, graphic, and vivid detail. Mention all relevant sensory perceptions. Keep the story immersive and engaging."
},
{
"from": "human",
"value": "ArenaManager: Arena Tournament, Round 26: Shasnuart vs. Oathbreaker \n Map: \n Spoiler \n\n \n \n\n XP Award: 300 XP\n GP Award: 300 GP\n\n All Combatants, please roll initiative. "
},
{
"from": "human",
"value": "Suzuro: Rolling Intiative: (1d20+2)[ 11 ] \n\n\nGood luck to you! I see you subscribe to the magazine of \"THe best defense is a good offense!\"\n\n\n\nSuzuro"
},
{
"from": "human",
"value": "Paladin Latham: Initiative (1d20+2)[ 20 ] \n\nWhat a coincidence! So do I!"
},
{
"from": "human",
"value": "Paladin Latham: Oathbreaker round 1: \n\nOathbreaker starts at Y14 with both his swords drawn and double moves to J15.\n\nStats for Refs:\n \n Spoiler \n\n Vital Statistics: \n HP: 10/10\n AC: 16, Touch: 12, FF: 14\n Saves: Fort +2, Ref +2, Will +1\n Current Location: J15 \n Current Buffs: None\n \n \n\n\nyour turn."
},
{
"from": "human",
"value": "Suzuro: Start in B 14\n\nI take out a bottle and smear some oil on my club\n\n\n\n\nStats\n \n Spoiler \nHP: 13 AC: 22 FF: 20 Touch: 12\n\nSouldmelds:\nRageClaws 0 essentia: Fight until -10 HP\nWormtail Belt 2 essentia: +4 Natural Armor\nOngoing effects: Shillelagh on Club 1/10\n \n\n\n\nYour go\n\n\n\nSuzuro"
},
{
"from": "human",
"value": "Paladin Latham: Oathbreaker round 2: \n\nOathbreaker cackles with glee as he drops his large katana and charges to C14, attacking with his smaller katana.\n\nKatana Attack! (1d20+8)[ 20 ] /\\ If it threatens (1d20+8)[ 10 ] \nIf it hits (1d10+4)[ 5 ] /\\ If it crits (1d10+4)[ 12 ] \n\nStats for Refs:\n \n Spoiler \n\n Vital Statistics: \n HP: 10/10\n AC: 14 , Touch: 10 , FF: 12 \n Saves: Fort +2, Ref +2, Will +1\n Current Location: J15 \n Current Buffs: None\n \n \n\n\nyour turn."
},
{
"from": "human",
"value": "Suzuro: Ooooooh! Close, but no cigar!\n\n\n\nAttack: (1d20+3)[ 11 ] \nDamage: (2d6+3)[ 9 ] \n\n\n\nStats\n \n Spoiler \nHP: 13 AC: 22 FF: 20 Touch: 12\nPosition: B 14\nSouldmelds:\nRageClaws 0 essentia: Fight until -10 HP\nWormtail Belt 2 essentia: +4 Natural Armor\nOngoing effects: Shillelagh on Club 2/10\n \n\n\n\n\nYour go\n\n\n-Suzuro"
},
{
"from": "human",
"value": "Paladin Latham: [B]Oathbreaker round 3:[/B\n\nMore Samauri action! (ya know, I forgot to add strength and a half to damage for wielding a sword two handed last round. oh well...)\n\nKatana Attack! (1d20+6)[ 25 ] /\\ If it threatens (1d20+6)[ 16 ] \nIf it hits (1d10+6)[ 10 ] /\\ If it crits (1d10+6)[ 9 ] \n\nTail Attack! (1d20)[ 1 ] /\\ If it threatens (1d20)[ 3 ] \nIf it hits (1d6+2)[ 5 ] /\\ If it crits (1d6+2)[ 5 ] \n\nStats for Refs:\n \n Spoiler \n\n Vital Statistics: \n HP: 10/10\n AC: 16, Touch: 12, FF: 14\n Saves: Fort +2, Ref +2, Will +1\n Current Location: C14 \n Current Buffs: None\n \n \n\n\nedit: Did that one get you?"
},
{
"from": "human",
"value": "Suzuro: Indeed! Ya got me, for reference, I've got 22 AC\n\n\n\nAttack: (1d20+3)[ 9 ] \nDamage: (2d6+3)[ 10 ] \n\n\nStats\n \n Spoiler \nHP: 3 AC: 22 FF: 20 Touch: 12\nPosition: B 14\nSouldmelds:\nRageClaws 0 essentia: Fight until -10 HP\nWormtail Belt 2 essentia: +4 Natural Armor\nOngoing effects: Shillelagh on Club 3/10\n \n\n\nYour go\n\n\n-Suzuro"
},
{
"from": "human",
"value": "Paladin Latham: Oathbreaker round 4: \n\nEssenstia. I hate that stuff (when I don't use it).\n\nKatana Attack! (1d20+6)[ 15 ] /\\ If it threatens (1d20+6)[ 20 ] \nIf it hits (1d10+6)[ 12 ] /\\ If it crits (1d10+6)[ 9 ] \n\nTail Attack! (1d20)[ 20 ] /\\ If it threatens (1d20)[ 7 ] \nIf it hits (1d6+2)[ 7 ] /\\ If it crits (1d6+2)[ 6 ] \n\nStats for Refs:\n \n Spoiler \n\n[SIZE=\"1\"] Vital Statistics: \n HP: 10/10\n AC: 16, Touch: 12, FF: 14\n Saves: Fort +2, Ref +2, Will +1\n Current Location: C14 \n \n\n\nEdit: And I think its the tail for the win!"
},
{
"from": "human",
"value": "Suzuro: Actually, thanks to my rageclaws, I don't fall unconscious until -10 HP\n\n\n\nAttack: (1d20+3)[ 11 ] \nDamage: (2d6+3)[ 10 ] \n\n\n\nStats\n[spoiler]HP: 3 AC: 22 FF: 20 Touch: 12\nPosition: B 14\nSouldmelds:\nRageClaws 0 essentia: Fight until -10 HP\nWormtail Belt 2 essentia: +4 Natural Armor\nOngoing effects: Shillelagh on Club 4/10\n\n\n\nyour go"
},
{
"from": "human",
"value": "Suzuro: ..can you have a ref give you this match? I forfeit, I'll be gone for a week and I don't want to worry about this right now....\n\n\n\n\n\n\n\n-Suzuro"
},
{
"from": "human",
"value": "Paladin Latham: That attack of mine put you at -4 and your attack put you at -5. I don't mind telling the refs. Good game, you could have clobbered me if I hadn't rolled well."
},
{
"from": "human",
"value": "Bigmac: Oathbreaker wins and gets his due rewards "
}
] |
[
{
"from": "system",
"value": "ROLEPLAY_MODE: Develop the plot slowly, always stay in character. Describe all actions in full, elaborate, explicit, graphic, and vivid detail. Mention all relevant sensory perceptions. Keep the story immersive and engaging."
},
{
"from": "human",
"value": "ArenaManager: Arena Tournament, Round 26: Krux vs. Xerxes \n Map: \n Spoiler \n\n \n \n\n XP Award: 300 XP\n GP Award: 300 GP\n\n Krux - Tortise262 \n Xerxes - king_korath \n All Combatants, please roll initiative. "
},
{
"from": "human",
"value": "king korath: initiative (1d20+4)[ 8 ] "
},
{
"from": "human",
"value": "Paladin Latham: High Ref Paladin Latham \n\nKrux is disqualified for inactivity\n\n Xerxes is declared the winner and recieves 300xp and 300gp. "
},
{
"from": "human",
"value": "Tortoise262: Krux hurries in on his exhausted mount, hoping to beat the bell. *DING* Too late!\n \"Grrrr.... Me oversleep again...\" \n Ahhhh! I only just found out the new waiting room was up! Oh, well, I'll just have to rock the loser's bracket π "
}
] |
[
{
"from": "system",
"value": "ROLEPLAY_MODE: Develop the plot slowly, always stay in character. Describe all actions in full, elaborate, explicit, graphic, and vivid detail. Mention all relevant sensory perceptions. Keep the story immersive and engaging."
},
{
"from": "human",
"value": "ArenaManager: Arena Tournament, Round 9: Rune vs. Zaknefein \n Map \n \n Spoiler \n\n \n \n\n XP Award: 300 XP\n GP Award: 300 GP\n\n Rune - Bingo Bob \n Zaknefien - Deathslayer7 \n All combatants, please roll initiative. "
},
{
"from": "human",
"value": "Morbius: High Ref Morbius \n\n\nFor the records I just PMed both players"
},
{
"from": "human",
"value": "Deathslayer7: ummmmmm i thought rune lready beat me in the final match? π€¨"
},
{
"from": "human",
"value": "Kyeudo: GM Kyeudo \n\nLooks like someone made a mistake setting up matches.\n\nSince I was the one that set up this match, that someone would be me.\n\nJust ignore this and we'll cut it from the official records."
}
] |
[
{
"from": "system",
"value": "ROLEPLAY_MODE: Develop the plot slowly, always stay in character. Describe all actions in full, elaborate, explicit, graphic, and vivid detail. Mention all relevant sensory perceptions. Keep the story immersive and engaging."
},
{
"from": "human",
"value": "ArenaManager: Arena Tournament, Round 26: Irind vs. Doctor Spikenburg \n Map: \n Spoiler \n\n \n \n\n XP Award: 300 XP\n GP Award: 300 GP\n\n FlyMolo - Irind \n \nSeribo - Doctor Spikenburg \n All Combatants, please roll initiative. "
},
{
"from": "human",
"value": "FlyMolo: Posting to say I'm here.\n\n \"initiative\" - (1d20+3)[ 23 ] \n\nNo purchases to make, I have no money anyway."
},
{
"from": "human",
"value": "Seribro: You rolled a 23, I aint even going to make an initiative roll against that with my -2 modifier... You go ahead and tell me when its my turn\n\nAnd may the best gladiator win."
},
{
"from": "human",
"value": "FlyMolo: Irind Round 1\n\nI'll start at M2.\n\n \n Spoiler \nDouble move to V8. He can't see me, that cliff is 15 ft high.\n \n\n\nStats \n Spoiler \n 7/7, AC 19, touch 13\n \n\n\nYou know, it just occured to me that my only invocation is totally useless against a warmage with no weapon. And there's no point in shattering your armor, because my best attack is a touch attack. π€’\n\nEdit: done."
},
{
"from": "human",
"value": "Seribro: Spoiler \nfull turn action: run to U18\n\nstats:\nhp: 9\ntouch AC: 15\nsaves: F3/R4/W1\nlocation: U18\n \n\n\nend of round 1\n\nbeginning of round 2: outer ring (light yellow) becomes shallow water\nyour turn"
},
{
"from": "human",
"value": "FlyMolo: Spoiler \n Half a move action to W12, LOS check needed. 15 feet of move remain.\n \n\n\nStats \n Spoiler \n7/7, AC 19, touch 13\n \n\n\nI need a LoS check, I'll go requisition one.\n\nNot Done."
},
{
"from": "human",
"value": "Mavian: Ref Mav:\n\n@Irnid\n \n Spoiler \n\nNo LoS\n \n\n\n@Dr. Spikenburg\n \n Spoiler \n\nNo LoS\n \n\n\nStill Irnids turn."
},
{
"from": "human",
"value": "FlyMolo: Irind round 2\n\n \n Spoiler \n I finish up the last three squares of my move at U13. I ready an action triggered upon seeing Dr. Spikenburg cast a spell, to move to Q9. Oh, and I declare my dodge on Dr. Spikenburg.\n \n\n\nEdit: Done. (I keep forgetting to put this in.)\nStats \n Spoiler \n7/7, AC 20, Location U13.\n "
},
{
"from": "human",
"value": "Paladin Latham: @Flymolo:\n \n Spoiler \nWhat spell are you using? You're a warlock. π€¨\nI need to know before I tell you about LoS.\n "
},
{
"from": "human",
"value": "Mavian: @Paladin\n \n Spoiler \n\nHis action is to move if his opponent casts a spell, not casting a spell himself.\n "
},
{
"from": "human",
"value": "FlyMolo: I'm using Shatter. Why would that affect Los? It's an invocation, not a spell. I'm a little bit confused here."
},
{
"from": "human",
"value": "Paladin Latham: @FlyMolo:\n \n Spoiler \nI got your wording all jumbled when I read it. Thought you were going to ready an action to use some kind of spell to move. Sorry.\n \n\n\nIn that case, unless I'm wrong, you see him in U18 and he sees you as you round the bend at W13."
},
{
"from": "human",
"value": "FlyMolo: Alright, in that case, I invoke shatter on Dr Spikenburg's armor. DC 14 will save to keep the armor from breaking, and a Dc 14 fort save to avoid being stunned for one round and deafened for one minute.\n\nI'm standing in U13.\n\nAll done. Your go.\n\nstats \n Spoiler \n7/7 AC 20, Location U13\n "
},
{
"from": "human",
"value": "Seribro: will (1d20+2)[ 5 ] \nfort (1d20+4)[ 24 ] "
},
{
"from": "human",
"value": "Seribro: that is by by armor, but I do resist the stunning\n\nnow, you die:\n\nsudden maximized, sudden empowered magic missile with warmage edge:\n(4+1)x1.5+1= 8 damage, no save, no attack roll "
},
{
"from": "human",
"value": "FlyMolo: What? What?\n\nthat's crazy talk. π¦\n\nAh well. I knew I should have done something smarter. If you'd only have failed that fort save, instead of rolling a nat 20. Ah well. good game. I'll go request a ref come call it."
},
{
"from": "human",
"value": "Kyeudo: GM Kyeudo \n\n \n Originally Posted by Seribro \n that is by by armor, but I do resist the stunning\n\nnow, you die:\n\nsudden maximized, sudden empowered magic missile with warmage edge:\n(4+1)x1.5+1= 8 damage, no save, no attack roll \n \n\nYour damage calculation is off. It should be 4(sudden Maximize)+1/2(1d4)(sudden Empower)+1+3(Warmage Edge). Since that is still more than enough to kill Irind though,\n\n Docter Spikenburg is the Winner! "
},
{
"from": "human",
"value": "FlyMolo: I'm not really sure how to beat this guy. My only hope is that some more powerful warrior beats him, then I fight that guy.\n\nSeriously, I can't even hit you with anything at a range of 110 feet, much less kill you in one shot no save no attack roll."
},
{
"from": "human",
"value": "Paladin Latham: How about Bobthefighter in round 14 with a fell drain sonic snap? No save instant death. Its been a total mess trying to find a way to avoid it and strike back. ungghh... π©"
},
{
"from": "human",
"value": "Mavian: A shield spell?"
},
{
"from": "human",
"value": "FlyMolo: The real trouble here is that my DR 3/bludge synergizes terribly with my shatter invocation. If they're hitting me with a weapon, I've already done something suck. If they're not, I get an AoO unless they're a monk, and.. ohh. I just realized the unarmed strike damage for a medium character is 1d3. yay for invulnerability. Now I need a matchup with a barbarian or somesuch. Daddy needs a masterwork mace!\n\n(And some way of avoiding/dodging spells.)\n\nV: Hey, it can't as bad as this. I could deal with standard magic missiles, and all the orb spells. On balance, I should have taken eldritch spear, not shatter, as my invocation."
},
{
"from": "human",
"value": "Seribro: Your in bad luck. your next opponent will either be another warmage or a duskblade"
}
] |
[
{
"from": "system",
"value": "ROLEPLAY_MODE: Develop the plot slowly, always stay in character. Describe all actions in full, elaborate, explicit, graphic, and vivid detail. Mention all relevant sensory perceptions. Keep the story immersive and engaging."
},
{
"from": "human",
"value": "ArenaManager: Arena Tournament, Round 22: Grez vs. Heleroen \n Map \n \n Spoiler \n\n \n \n\n XP Award: 300 XP\n GP Award: 300 GP\n\n Grez - Theterran \n Heleroen - Neftren \n All combatants, please roll initiative. "
},
{
"from": "human",
"value": "theterran: Totally didn't see this...\n\nHere's Initiative...I'll buy some stuff before we begin (if I have any money...I'll have to look)\n\n Initiative - (1d20+7)[ 17 ] "
},
{
"from": "human",
"value": "Neftren: Yeah I apparently was eliminated in Round 26 for not seeing my match... whatever.\n\n (1d20+5)[ 23 ] "
},
{
"from": "human",
"value": "Neftren: Okay, I'll double move to J14."
},
{
"from": "human",
"value": "theterran: You might want to redo your movement since you start from the bottom and not the top. π"
},
{
"from": "human",
"value": "Neftren: Ahaha... lets make that Q14 eh?"
},
{
"from": "human",
"value": "theterran: Grez - Round 1 \n\nStarting in B14 with a spear in hand, Grez moves to I15.\n\nThere he casts a spell.\n \n Spoiler \nCast True Strike.\nSwift Action: Activate Travel Devotion\n \n\n\nEnd my Turn.\n\nStats:\n \n Spoiler \nLocation: I15\nHP: 8/8\nAC: 18 Touch: 13 FF: 15\nIn Hand: Spear\nTravel Devotion (1/10)\nSpears (3/3)\nJavelins (4/4)\nScrolls Used:\nSpells:\n \n Spoiler \nLevel 0 - Guidance, Virtue, Resistance\nLevel 1 - Shield of Faith, Entropic Shield, True Strike(D)-x\n \n\n "
},
{
"from": "human",
"value": "Neftren: Move to R13.\n\nFor Refs: \n Spoiler \nReady an action to attack my opponent when I gain LoE\n \n\n\nStats: \n Spoiler \nHP: 14/14\nAC: 19\n "
},
{
"from": "human",
"value": "theterran: Grez - Round 2 \n\nFree Action: Shift\nMove Action: Move to P12.\nStandard Action: Throw spear.\n\n Attack - (1d20+25)[ 33 ] (+4 Dex, +1PbS, +20 True Strike)\n Damage - (1d8+5)[ 11 ] (+4 Str, +1PbS)\n\nSwift Action: Move to M12.\n\nEnd my Turn.\n\nStats:\n \n Spoiler \nLocation: M12\nHP: 8/8\nAC: 19 Touch: 14 FF: 15\nIn Hand:\nTravel Devotion (2/10)\nShift (1/5)\nSpears (2/3)\nJavelins (4/4)\nScrolls Used:\nSpells:\n \n Spoiler \n\nLevel 0 - Guidance, Virtue, Resistance\nLevel 1 - Shield of Faith, Entropic Shield, True Strike(D)-x\n \n\n "
},
{
"from": "human",
"value": "Neftren: Ho hum. I believe you triggered my readied action as soon as you entered LoE.\n\n (1d20+7)[ 9 ] (5 Dex + PBS 1 + Size Mod 1)\n (1d6+1)[ 7 ] (Small Longbow + PBS)\n\nMay I inquire as to how you can move twice in a round with once being a swift action?"
},
{
"from": "human",
"value": "Neftren: Aaand I believe I actually have to move...\n\nWill move to T13, draw a glass bottle and drink it.\n\nEdit: By the way, if you're throwing a spear, I don't believe you get to add your Strength to Damage.\n\n \n Spoiler \nDrinking a CLW Potion. (1d8+1)[ 7 ] \n \n\n\nStats: \n Spoiler \nHP: 10/14\nAC: 19\n "
},
{
"from": "human",
"value": "theterran: @Neftren\n \n Spoiler \n Movement as a swift Action: Travel Devotion Feat\nThrown Weapon:\n \n Originally Posted by SRD \n The wielder applies his or her Strength modifier to damage dealt by thrown weapons \n \n \n\n Grez - Round 3 \n\nMove Action: Draw a Scroll.\nStandard Action: Cast the spell from the Scroll.\n@refs\n \n Spoiler \nCasting True Strike\n \n\nSwift Action: Move to M15.\n\nEnd my Turn.\n\nStats:\n \n Spoiler \nLocation: M15\nHP: 8/8\nAC: 19 Touch: 14 FF: 15\nIn Hand:\nTravel Devotion (3/10)\nShift (2/5)\nSpears (2/3)\nJavelins (4/4)\nScrolls Used: True Strike\nSpells:\n \n Spoiler \n\nLevel 0 - Guidance, Virtue, Resistance\nLevel 1 - Shield of Faith, Entropic Shield, True Strike(D)-x\n \n\n "
},
{
"from": "human",
"value": "Neftren: Will move to T10.\n\nFor Refs: \n Spoiler \nWill ready an attack action to shoot theterran if theterran moves into LoE from any square I can reach within a five foot step. I hope that's coherent...\n \n\n\nStats: \n Spoiler \nHP: 10/14\nAC: 19\n \n\n\nI think I may have to obtain a pair of Eternal Wands of True Strike from now on... or maybe just scrolls. But I'd need ranks in UMD for that... right?"
},
{
"from": "human",
"value": "theterran: Grez - Round 4 \n\nMove Action: Draw a Spear\nSwift Action: Move to U13.\nStandard Action: Throw Spear.\n\n Attack - (1d20+25)[ 41 ] (+4 Dex, +1PbS, +20 True Strike)\n Damage - (1d8+5)[ 8 ] (+4 Str, +1Pbs)\n\nEnd my Turn.\n\n\nStats:\n \n Spoiler \nLocation: U13\nHP: 8/8\nAC: 19 Touch: 14 FF: 15\nIn Hand:\nTravel Devotion (4/10)\nShift (3/5)\nSpears (1/3)\nJavelins (4/4)\nScrolls Used: True Strike\nSpells:\n \n Spoiler \n\nLevel 0 - Guidance, Virtue, Resistance\nLevel 1 - Shield of Faith, Entropic Shield, True Strike(D)-x\n \n\n "
},
{
"from": "human",
"value": "Neftren: You triggered my readied action... so I'll resolve that first...\n\n (1d20+7)[ 16 ] \n (1d6+1)[ 2 ] "
},
{
"from": "human",
"value": "Neftren: That was pitiful... so I'll retreat to U8 and shoot you again!\n\n (1d20+7)[ 8 ] \n (2d6+1)[ 8 ] \n\nThat was even worse..."
},
{
"from": "human",
"value": "theterran: Grez - Round 5 \n\nMove Action: Draw a Javelin\nStandard Action: Throw Javelin\n\n Attack - (1d20+5)[ 7 ] \n Damage - (1d6+5)[ 8 ] \n\nSwift Action: Move to Z17.\n\nEnd my Turn\n\nStats:\n \n Spoiler \nLocation: Z17\nHP: 8/8\nAC: 19 Touch: 14 FF: 15\nIn Hand:\nTravel Devotion (5/10)\nShift (4/5)\nSpears (1/3)\nJavelins (3/4)\nScrolls Used: True Strike\nSpells:\n \n Spoiler \n\nLevel 0 - Guidance, Virtue, Resistance\nLevel 1 - Shield of Faith, Entropic Shield, True Strike(D)-x\n \n\n "
},
{
"from": "human",
"value": "Neftren: How exactly are you moving... 9 squares? Unless there's some rule I don't know about Diagonal Movement..."
},
{
"from": "human",
"value": "theterran: While I'm shifted, my movement is 60ft (12squares)"
},
{
"from": "human",
"value": "Neftren: Bah. Talk about powergaming by diving through splatbooks...\n\nFor Refs: \n Spoiler \nWill ready an attack action to shoot theterran if theterran moves into LoE from any square I can reach within a five foot step. I hope that's coherent...\n \n\n\nYour turn."
},
{
"from": "human",
"value": "Kyeudo: GM Kyeudo \n\n \n Originally Posted by Neftren \n Bah. Talk about powergaming by diving through splatbooks...\n\nFor Refs: \n Spoiler \nWill ready an attack action to shoot theterran if theterran moves into LoE from any square I can reach within a five foot step. I hope that's coherent...\n \n\n\nYour turn. \n \n\nHe hasn't even gotten into the realm of crazy speed. The CO boards have the current record for most distance moved in a single turn as being something along the order of 200 miles. Besides, Powergaming is what we do here.\n\nAs for your action:\n \n Spoiler \n\nCoherent enough for me.\n "
},
{
"from": "human",
"value": "Neftren: Well it's pretty crazy at Level One...\n\nI think I've gotten a method of moving a ton of miles with the right gear + levels in several classes."
},
{
"from": "human",
"value": "theterran: Did you move out of U8?"
},
{
"from": "human",
"value": "Neftren: Not to my knowledge... and why is the site running so slowly..."
},
{
"from": "human",
"value": "theterran: Grez - Round 6 \n\nMove Action: Draw a Javelin\nSwift Action: Move to Y9\nStandard Action: Throw Javelin\n\n Attack - (1d20+5)[ 23 ] \n Damage - (1d6+5)[ 6 ] \n\nEnd my Turn.\n\nStats:\n \n Spoiler \nLocation: Y9\nHP: 8/8\nAC: 19 Touch: 14 FF: 15\nIn Hand:\nTravel Devotion (5/10)\nShift (4/5)\nSpears (1/3)\nJavelins (2/4)\nScrolls Used: True Strike\nSpells:\n \n Spoiler \n\nLevel 0 - Guidance, Virtue, Resistance\nLevel 1 - Shield of Faith, Entropic Shield, True Strike(D)-x\n \n\n "
},
{
"from": "human",
"value": "Neftren: Heleroen keels over dead. Good game!\n\nEdit: Actually lets do my readied action first... :D"
},
{
"from": "human",
"value": "Neftren: (1d20+7)[ 17 ] to Hit\n (1d6+1)[ 5 ] Damage.\n\nAll I need is a critical hit to win. Well, no nat 20 for me today, otherwise I would have won if I had rolled better but whatever."
},
{
"from": "human",
"value": "theterran: Nice Match!"
},
{
"from": "human",
"value": "Morbius: Ref Morbius \n Grez is declared the winner and recieves 300 XP and gold "
}
] |
[
{
"from": "system",
"value": "ROLEPLAY_MODE: Develop the plot slowly, always stay in character. Describe all actions in full, elaborate, explicit, graphic, and vivid detail. Mention all relevant sensory perceptions. Keep the story immersive and engaging."
},
{
"from": "human",
"value": "BlueWizard: This will not be continued... and the heroes will have dispersed or retired by now. Olania will be heading to Kingslayers.\n\nTevrier may retire with Ramona.\n\nKyroswolf will make a new PC and rejoin old HoE players in Darklords. "
}
] |
[
{
"from": "system",
"value": "ROLEPLAY_MODE: Develop the plot slowly, always stay in character. Describe all actions in full, elaborate, explicit, graphic, and vivid detail. Mention all relevant sensory perceptions. Keep the story immersive and engaging."
},
{
"from": "human",
"value": "ArenaManager: Arena Tournament, Round 17: Dunkin vs. Maren \n Map \n \n Spoiler \n\n \n \n\n XP Award: 300 XP\n GP Award: 300 GP\n\n Dunkin - Damionte \n Maren - Bitzeralisis \n All combatants, please roll initiative. "
},
{
"from": "human",
"value": "Damionte: Still need to set spells but here's initiative and position.\n\n Round - 0 Rolling Initiative\n\n Initiative: (1d20+2)[ 17 ] \n\nOpening Status & Position:\n \n Spoiler \n\nCurrent Action/Location: / N1\n Vital Statistics: \n HP: 8 /8\n AC: 12, Touch: 12, FF: 10 (Dex +2, Size +1, Base=9)\n Saves: Fort +3, Ref +2, Will +5\n Special Abilities:: \n Conditions: \n \nCurrent Creatures\n \n Spoiler \n\nChevy: Animal Companion:\nCurrent Action/Location: / M2\n Vital Statistics: \n HP: 6 /6\n AC: 13, Touch: 11, FF: 12 (Dex +1, Nat +2)\n Saves: Fort +4, Ref +3, Will +0 / +2 vs Spells\n Special Abilities:: Pounce, Low Light, Scent\n Conditions: \n\nRobin: Mount\nCurrent Action/Location: / N2\n Vital Statistics: \n HP: 13 /13\n AC: 16, Touch: 12, FF: 14 (Dex +2, Nat +4)\n Saves: Fort +5, Ref +5, Will +1 / +2 vs Spells\n Special Abilities:: Trip +3, Low Light, Scent\n Conditions: \n \n\n "
},
{
"from": "human",
"value": "Qworg: We should likely call this one - remember that Bitz pulled out of all future matches with Maren. =/\n\nThey still haven't decided about us having a best 2/3 or what."
},
{
"from": "human",
"value": "Damionte: Yeah but they set the match up so I was taking the XP and gold for it. :)\n\nWinning this one puts me back in the match with you anyway. So no real need to do a 2 out of 3.\n\nOnce this one times out this evening it'll be use again anyway."
},
{
"from": "human",
"value": "theterran: Ref Terran \n\nDunkin wins by default"
}
] |
[
{
"from": "system",
"value": "ROLEPLAY_MODE: Develop the plot slowly, always stay in character. Describe all actions in full, elaborate, explicit, graphic, and vivid detail. Mention all relevant sensory perceptions. Keep the story immersive and engaging."
},
{
"from": "human",
"value": "ArenaManager: Arena Tournament, Round 24: Kaldar vs. Sir Schwant \n Map: \n Spoiler \n\n \n \n\n XP Award: 600 XP\n GP Award: 600 GP\n\n All Combatants, please roll initiative. "
},
{
"from": "human",
"value": "KCiemir: I'm here, still likely to make purchases.\n\n init. - (1d20)[ 6 ] "
},
{
"from": "human",
"value": "Bigmac: I probably won't buy anything unless your purchases warrent a response.\n\n init - (1d20+5)[ 7 ] "
},
{
"from": "human",
"value": "KCiemir: Sorry, still here, haven't had access to a computer. Will post purchases in the next few minutes. \n\nI purchased a potion of shield of faith +2a\nRemind me again how you have a +4 to attack? 1BAB +4Str -2 tower =+3, and I don't see weapon focus or similar ability on your sheet."
},
{
"from": "human",
"value": "Bigmac: It should be +3 if I use the shiled (as refleced in the main battle scores in the top of the sheet). I updated Kaldar in a hurry because he was put into this round before he was even leveled up. The +4 in the weapon section is without the sheild and while I updated the BAB in the main section, I didn't fix the total to be +5 (before the tower shield) in the weapon section.\n\nKaldar starts out in B13 holding a wand in one hand and a javelin in the other hand. He moves to J12 and casts a spell that creates a pearly light that gathers around him.\n\nStatus\n \n Spoiler \n\nKaldar also activates his travel devotion as a swift action\n\nHP 14\nAC 17\nEffects: Light of Lunia 1/10, Travel Devotion 1/10\nLoc: J12\n\nmemorized spells\n \n Spoiler \n\n0: Guidance, Virtue, Cure Minor x2\n1: Light of Luniax4, Truestrike (domain)\n \n\n "
},
{
"from": "human",
"value": "KCiemir: Sir Schwant - 2nd to act in Round 1\nStart in Y13 with potion in one hand and sword in the other. Move to W11 and drink potion.\n\nStats \n Spoiler \n\nPotion of shield of faith\n\nDeclare him Knight's Challenge\n\nHP:22/22\nAC:18\nBuffs: Shield of faith +2 1/10; Knight's Challenge 1/7\nPosition: W11\n "
},
{
"from": "human",
"value": "Bigmac: Kaldar moves to Q13\n\nStatus\n \n Spoiler \n\nHP 14\nAC 17\nEffects: Light of Lunia 2/10, Travel Devotion 2/10, Ready Action (see below)\nLoc: Q13\n\nReady action\n \n Spoiler \n\nReady action to move if Sir Schwant moves within 15ft of Kaldar\n \n\n "
},
{
"from": "human",
"value": "KCiemir: Move to S10 \n Spoiler \n Take total defense action\n \n\n\nDone\n\nStats \n Spoiler \n\nAC:22\nHP22/22\nPosition:S10\nBuffs: Knight's challenge 2/7 shield of faith 2/10\n "
},
{
"from": "human",
"value": "Bigmac: Kaldar moves to W10 and fires off a ray of light at Sir Schwant. He then moves to X2 as a swift action.\n\n touchattack - (1d20)[ 19 ] \n damage - (1d6)[ 4 ] \n\nStatus\n \n Spoiler \n\nHP 14\nAC 17\nEffects: Light of Lunia (1 ray spent) 3/10, Travel Devotion 3/10\nLoc: X2\n "
},
{
"from": "human",
"value": "KCiemir: Sorry for my absence, I was at a debate tournament, and did not have computer access. It was a surprise to me, so I could not say as much in the waiting room.\n\nSS double moves to X5\n\nStats \n Spoiler \n\n\nHP:18/22\nAC:18\nBuffs: Shield of faith +2 3/10; Knight's Challenge 3/7\nPosition: W5\n "
},
{
"from": "human",
"value": "Bigmac: Kaldar fires off another ray of light before moving to O9. The shimmering around him has stopped.\n\n touchattack - (1d20)[ 18 ] \n damage - (1d6)[ 6 ] \n\nEdit: forgot stat block\n\nStatus\n \n Spoiler \n\nHP 14\nAC 17\nEffects: Travel Devotion 4/10\nLoc: O9\n "
},
{
"from": "human",
"value": "KCiemir: Move to Z 5\n \n Spoiler \nTotal Defense action\n \n\nDone\nStats: \n Spoiler \nHP:12/22\nAC:18 (+4 total defense, Possibly +4 cover)\nBuffs: Shield of faith +2 4/10; Knight's Challenge 4/7\nPosition: Z5\n "
},
{
"from": "human",
"value": "Bigmac: Kaldar moves to R12 and casts a spell. The light re-appears around him after he is finished casting the spell.\n\nStats:\n \n Spoiler \n\nHP 14\nAC 17\nEffects: Light of Lunia 1/10, Travel Devotion 5/10\nLoc: R12\n "
},
{
"from": "human",
"value": "KCiemir: Move to W3\n \n Spoiler \n ready action to move out of LoE if he launches a light of lunia at me.\n \n\n\ndone\nStats \n Spoiler \nHP:12/22\nAC:18\nBuffs: Shield of faith +2 5/10; Knight's Challenge 5/7\nPosition: W3\n "
},
{
"from": "human",
"value": "Bigmac: Kaldar moves to P1\n\nStats\n \n Spoiler \n\nHP 14\nAC 17\nEffects: Light of Lunia 2/10, Travel Devotion 6/10, Ready Action (see below)\nLoc: P1\n\nReady Action\n \n Spoiler \n\nReady action to move if Sir Schwant starts to move north of row R (headed into row Q)\n \n\n "
},
{
"from": "human",
"value": "KCiemir: Move to T2\n \n Spoiler \nReady action to move out of LoE if he launches light of lunia at me\n \n\n\nDone\nStats \n Spoiler \nHP:12/22\nAC:18\nBuffs: Shield of faith +2 6/10; Knight's Challenge 6/7\nPosition: T2\n "
},
{
"from": "human",
"value": "Bigmac: Kaldar moves to T5 where he fires off his light at Sir Schwant before moving again to O11.\n\n RTA1 - (1d20)[ 13 ] \n damage - (1d6)[ 4 ] \n RTA2 - (1d20)[ 15 ] \n damage - (1d6)[ 2 ] \n\nStats:\n \n Spoiler \n\nHP 14\nAC 17\nEffects: Travel Devotion /10\nLoc: O11\n "
},
{
"from": "human",
"value": "Mavian: Ref Mav:\n\nSir Schwant has a readied action that goes off.\n\nAlso, Bigmac would you define when your using your travel devotion for movement, and when your taking a regular move action."
},
{
"from": "human",
"value": "Bigmac: Either of the moves before or after the attack could be the swift action, but I will try and be more precise about which is which."
},
{
"from": "human",
"value": "Bronz: High Ref Bronz \n\nDue to inactivity and disqualification, Kaldar is declared the winner."
}
] |
[
{
"from": "system",
"value": "ROLEPLAY_MODE: Develop the plot slowly, always stay in character. Describe all actions in full, elaborate, explicit, graphic, and vivid detail. Mention all relevant sensory perceptions. Keep the story immersive and engaging."
},
{
"from": "human",
"value": "ArenaManager: Arena Tournament, Round 23: Deelar vs. Nirmian \n Map \n \n Spoiler \n\n \n \n\n XP Award: 300 XP\n GP Award: 300 GP\n\n Deelar - emeraldstreak \n Nirmian - KCiemir \n All combatants, please roll initiative. "
},
{
"from": "human",
"value": "emeraldstreak: I'll need some time to consider shopping.\n\n\nAlso, I'm away for the weekend."
},
{
"from": "human",
"value": "Morbius: Ref Morbius \n\nFor the records I just sent a message to KCiemir, but I am afraid this will be called before he posts here"
},
{
"from": "human",
"value": "KCiemir: I am here, if it is too late, then I accept that, I've been unexpectedly busy. If it is not to late, init - (1d20+5)[ 14 ] "
},
{
"from": "human",
"value": "Morbius: Ref Morbius \n\nAs emeraldstreak never asked to call the match move on."
},
{
"from": "human",
"value": "KCiemir: I'm ready whenever, and because Emeraldstreak was kind enough not to ask for the match to be called, I would ask that no ref call this match unless he has not posted in it again by the 20th."
},
{
"from": "human",
"value": "emeraldstreak: initiative (1d20+4)[ 11 ](15) \n\nAs always, I'm for using the rollv command line."
},
{
"from": "human",
"value": "emeraldstreak: Deelar Turn 1\n\ndeclare Nirmian Dodge target\n\n \n Spoiler \n\nStart with no chainshirt, holding nothing. Move halfspeed to J7 and hide (1d20+13)[ 2 ](15) (move) and spelllike Detect Magic (standard).\n "
},
{
"from": "human",
"value": "emeraldstreak: your turn, if it weren't clear"
},
{
"from": "human",
"value": "KCiemir: Thanks. I wasn't sure if you were waiting on a ref.\nPurchases \n Spoiler \ninvisibility potion\n \n\n\nAnyway, \n Spoiler \n\npuchases: scroll of invis\nactions: Start in O21 with scroll of invis in my hand.\nStandard: read scroll. CLcheck - (1d20+1)[ 13 ] DC 4\nMove: if successful move to P16\nIf not successful, move to R16\n \n\n\nDone, will edit in stats soon.\nEDIT 2: purchases spoiler. Sorry Morbius, I would have edited it in sooner, but I haven't been able to get on the forums for a few days with any reliability.\n\nEDIT:STATS \n Spoiler \n\nHP:4/4\nAC:15/15\nBuffs: INVISIBLE 1/30\nposition:P16\n "
},
{
"from": "human",
"value": "Morbius: Ref morbius \n\nKCiemir please list your purchases on a separated spoiler as they are not listed among your gear on your sheet"
},
{
"from": "human",
"value": "emeraldstreak: Oh well\n\n\nDeelar round 2\n \n Spoiler \n\ndraw scroll of see invisibility and cast (1d20+1)[ 14 ](15) \n "
},
{
"from": "human",
"value": "emeraldstreak: Also, your turn."
},
{
"from": "human",
"value": "Kyeudo: GM Kyeudo \n\nSorry, KCiemir, but time is up.\n\n Deelar is the Winner! "
}
] |
[
{
"from": "system",
"value": "ROLEPLAY_MODE: Develop the plot slowly, always stay in character. Describe all actions in full, elaborate, explicit, graphic, and vivid detail. Mention all relevant sensory perceptions. Keep the story immersive and engaging."
},
{
"from": "human",
"value": "ArenaManager: Arena Tournament, Round 26: Jocco vs. Beleg \n Map: \n Spoiler \n\n \n \n\n XP Award: 300 XP\n GP Award: 300 GP\n\n All Combatants, please roll initiative. "
},
{
"from": "human",
"value": "king korath: initiative\n (1d20+5)[ 14 ] "
},
{
"from": "human",
"value": "Olidammara: King K., is this the source of your lesser tiefling? If so, I suggest you alter your sheet. If not, can you state your source of the build? It seems a bit off (in an overpowered kind of way).\n\nAnyway, here's my roll for initiative: (1d20+2)[ 5 ] . Locco Jocco starts in B13, halbert in his hands."
},
{
"from": "human",
"value": "king korath: I got if off a list of LA 0 races from a forum on wizards of the coast, I do not have the link right now but I can put it up tomorrow. now to the game.\n\nstart in Z 12 with bow in hand and an arrow nocked, then double move to Z 1.\n\nstats\n \n Spoiler \nAc 18\nHp 13\narrows 74\n "
},
{
"from": "human",
"value": "Olidammara: Jocco, round 1 \n\nJocco double moves to M15.\n\nStats:\n \n Spoiler \n\nHP:11/11\nAC: 16\nBuffs: None\nPosition: M15\n "
},
{
"from": "human",
"value": "king korath: Stay where I am. this is where I got my race.\nyour turn\n\nstats\n \n Spoiler \n\nAc18\nHp 13\narrows 74\n "
},
{
"from": "human",
"value": "Olidammara: Jocco, round 2 \n\nJocco hussles to V12, you're up.\n\nStats:\n \n Spoiler \n\nHP:11/11\nAC: 16\nBuffs: None\nPosition: V12\n \n\n\nThe lesser tiefling is from Player's Guide to Faerun . It's original LA +1 is lowerd to 0 by giving it the humanoid subtype. π¦ Insane."
},
{
"from": "human",
"value": "king korath: move to X1 and ready an action.\n \n Spoiler \n readied action to shot at him when I have a clear shot, no cover.\n \n\n\nvitals\n \n Spoiler \nhp13\nac 18\n74 arrows\n "
},
{
"from": "human",
"value": "Olidammara: Jocco, round 3 \n\nJocco hussles via W11, X10 to X2, where he makes funny and obscure faces to the archer.\n\nStats:\n \n Spoiler \n\nHP:11/11\nAC: 16\nBuffs: None\nPosition: X2\n "
},
{
"from": "human",
"value": "king korath: I will take your AoO and the Rapid shot you in that funny face.\n\nattack (1d20+6)[ 24 ] \ndamage (1d8)[ 7 ] \n\nattack 2 (1d20+6)[ 16 ] \ndamage 2 (1d8)[ 8 ] \n\nedit: stats\n \n Spoiler \nAc 18\nHp 13\narrows 72\n "
},
{
"from": "human",
"value": "Kyeudo: GM Kyeudo \n\nUnless Jocco's AoO drops Beleg or imposes some penalty to his attacks, he will be dead. Ollidamara also needs to post his actions before tommorow or lose by default dispite his last chance."
},
{
"from": "human",
"value": "Kyeudo: GM Kyeudo \n Beleg is the Winner! "
}
] |
[
{
"from": "system",
"value": "ROLEPLAY_MODE: Develop the plot slowly, always stay in character. Describe all actions in full, elaborate, explicit, graphic, and vivid detail. Mention all relevant sensory perceptions. Keep the story immersive and engaging."
},
{
"from": "human",
"value": "ArenaManager: Arena Tournament, Round 22: Naked Dave vs. Grez \n Map \n \n Spoiler \n\n \n \n\n XP Award: 300 XP\n GP Award: 300 GP\n\n All combatants, please roll initiative. "
},
{
"from": "human",
"value": "theterran: Acknowledging the thread.\n\nWill post back later with initiative and such."
},
{
"from": "human",
"value": "Bayar: the same here...do you think you can take on Psychodelia ? because I have a tactic...but need to beat you first..."
},
{
"from": "human",
"value": "theterran: Initiative:\n\n (1d20+7)[ 26 ] "
},
{
"from": "human",
"value": "Bayar: Oh look ! I got a +10 bonus on my init because Dave scored last night !\n\nNo way to beat that 26... go 4 it..."
},
{
"from": "human",
"value": "theterran: Grez - Round 1 \n\nWith Spear in Hand, Grez moves to Q14.\n\nThere he casts a spell.\n\n@refs\n \n Spoiler \nCasting True Strike...notice a trend here...π\nSwift Action: Activate Travel Devotion\n \n\n\nEnd my turn.\n\nStats:\n \n Spoiler \nLocation - Q14\nHP: 8/8\nAC:18 Touch: 13 FF: 15\nSpears (3/3)\nJavelins (4/4)\nTravel Devotion (1/10)\nSpells:\n \n Spoiler \nLevel 0 - Virtue, Guidance, Guidance\nLevel 1 - Shield of Faith, Entropic Shield, True Strike (D) -x\n \n\n "
},
{
"from": "human",
"value": "Bayar: Naked Dave \n\nDouble-move to G16"
},
{
"from": "human",
"value": "theterran: Grez - Round 2 \n\nFree Action: Shift.\nMove Action: Move to I14.\nStandard Action: Throw the Spear\n Attack - (1d20+25)[ 40 ] (+4 Dex, +1 PbS, +20 True Strike)\n Damage - (1d8+5)[ 9 ] (+4 Str, +1PbS)\nSwift Action: Move to H10.\n\nEnd my Turn.\n\nStats:\n \n Spoiler \nLocation - H10\nHP: 8/8\nAC:19 Touch: 14 FF: 15\nSpears (2/3)\nJavelins (4/4)\nTravel Devotion (2/10)\nShift (1/5)\nSpells:\n \n Spoiler \n\nLevel 0 - Virtue, Guidance, Guidance\nLevel 1 - Shield of Faith, Entropic Shield, True Strike (D) -x\n \n\n "
},
{
"from": "human",
"value": "Bayar: For some reason, I already posted here, but no post is seen...Ah well...again:\n \nMove to G12 Scrap that.\nDoublemove to G10.\n\nI only have 3 HP, and an AC of 17, 18 for you, because of dodge.lets get this over with."
},
{
"from": "human",
"value": "theterran: Grez - Round 3 \n\nMove Action: Draw a Javelin\nSwift Action: Move to G16\nStandard Action: Throw the Javelin\n\n Attack - (1d20+5)[ 8 ] \n Damage - (1d6+5)[ 6 ] \n\nEnd my Turn.\n\nStats:\n \n Spoiler \nLocation - G16\nHP: 8/8\nAC:19 Touch: 14 FF: 15\nSpears (2/3)\nJavelins (3/4)\nTravel Devotion (3/10)\nShift (2/5)\nSpells:\n \n Spoiler \n\nLevel 0 - Virtue, Guidance, Guidance\nLevel 1 - Shield of Faith, Entropic Shield, True Strike (D) -x\n \n\n "
},
{
"from": "human",
"value": "Bayar: Naked Dave: \n\nI belive you just triggered an AOO.\n\nAttack: (1d20+6)[ 23 ] \nDamage: (2d4+6)[ 12 ] \n\nOn my turn, I charge you from G10 to G16.\n\nAttack: (1d20+8)[ 18 ] \nDamage: (1d20+6)[ 14 ] \n\nAnd my AOO killed you..."
},
{
"from": "human",
"value": "Mavian: Ref Mav:\n\nAnd that's game I believe.\n\nNaked Dave is declared the winner and receives the gold and experience listed above."
},
{
"from": "human",
"value": "theterran: Woah...how did I trigger an AoO when you're in G10 and I moved from I14 to G16?"
},
{
"from": "human",
"value": "Mavian: Re-read the action before that. I had to look for it too, but you did move to H10\n\n\n Grez - Round 2\n\nFree Action: Shift.\nMove Action: Move to I14.\nStandard Action: Throw the Spear\nAttack - (1d20+25)[40] (+4 Dex, +1 PbS, +20 True Strike)\nDamage - (1d8+5)[9] (+4 Str, +1PbS)\n Swift Action: Move to H10. "
},
{
"from": "human",
"value": "theterran: Bah...I thought I was in I14...oh well...\n\nGood game! I can't read!"
},
{
"from": "human",
"value": "Bayar: yay ! *dances* the second match won by AOO. And now excuse me, I need to face an abominable reject of nature in battle."
}
] |
[
{
"from": "system",
"value": "ROLEPLAY_MODE: Develop the plot slowly, always stay in character. Describe all actions in full, elaborate, explicit, graphic, and vivid detail. Mention all relevant sensory perceptions. Keep the story immersive and engaging."
},
{
"from": "human",
"value": "ArenaManager: Arena Tournament, Round 26: Bulch vs. Todd \n Map: \n Spoiler \n\n \n \n\n XP Award: 300 XP\n GP Award: 300 GP\n\n Bulch - stimpius \n Todd - Mavian \n All Combatants, please roll initiative. "
},
{
"from": "human",
"value": "Mavian: Initiative - (1d20+1)[ 11 ] "
},
{
"from": "human",
"value": "stimpius: Bulch \n Init - (1D20-2)[ 8 ] \n\nreserving right to buy after your purchases. Good luck."
},
{
"from": "human",
"value": "Mavian: I don't buy things,\n\nTodd - Round 1\nSwift Action: Activate Punishing Stance\nMove Action: Y14 to U14\nStandard Action: U14 to Q14\n\nEnd of Turn\n\nStats:\n \n Spoiler \n\nHp: 19\nAc: 13\nManuevers: All Readied\nBreath Weapon: Readied\nStance: Punishing Stance\n "
},
{
"from": "human",
"value": "stimpius: Bulch \n\nBought\n\n \n Spoiler \n\nNothing\n \n\n\nMove to A12\n\nStats (refs only)\n\n \n Spoiler \n\nHP 11\nAC 18\nPosition A12\nReady an action to throw a javelin as soon as he comes into my LoE.\n Attack - (1D20+5)[ 19 ] +1 if PB shot.\n Damage - (1D6+6)[ 8 ] +1 if PB shot.\n "
},
{
"from": "human",
"value": "Mavian: Todd - Round 2\n\nMove Action: Q14 to N15\nStandard Action: Ready an Action\n \n Spoiler \n\nReady an action to move after he finish moving\n \n\n\nEnd of Turn:\n\nStats:\n \n Spoiler \n\nHp: 19\nAc: 13\nManuevers: All Readied\nBreath Weapon: Readied\nStance: Punishing Stance\n "
},
{
"from": "human",
"value": "stimpius: Bulch \n\nMove to K12\n\nStats [refs only]\n\n \n Spoiler \n\nHP 11\nAC 18\nPosition; K12\nReady an action;\n \n Spoiler \n\nthrow a javelin at him as soon as he enters LoE\n Attack - (1D20+5)[ 6 ] +1 if PB shot\n Damage - (1D6+6)[ 11 ] +1 id PB shot\n \n\n "
},
{
"from": "human",
"value": "Mavian: When you stop moving, my readied action goes off, and I move to K15, as per my readied action spoiler. This would happen before you readied your action."
},
{
"from": "human",
"value": "stimpius: Bulch \n\nOkay then\n\nI throw a javelin at you which well and truely misses\n\nand now my head is completley skew whiff on whos go it is :D"
},
{
"from": "human",
"value": "Mavian: It's now mine at the top of Round 3, initiative order doesn't change at all.\n\nTodd - Round 3\n\n Swift Action : Activate Strength Domain\n Move Action : K15-> K14\n Standard Action : Attack with Sapphire Nightmare Blade and my Heavy Polaxe\n Sapphire Nightmare Blade - (1d20+13)[ 31 ] vs AC\n Attack Roll (1d20+4)[ 17 ] \n Axe Damage (2d6+6)[ 17 ] \n Punishing Stance (1d6)[ 4 ] \n Sapphire Damage (1d6)[ 3 ] Only if Sapphire Nightmare Blade Hits\n\nEnd of Turn\n\nStats:\n \n Spoiler \n\nHp: 19\nAc: 13\nManuevers: Sapphire Nightmare Blade , Moment of Perfect Clarity, Charging Minotaur Strike.\nBreath Weapon: Readied\nStance: Punishing Stance\nStrength Domain: 1/10\n "
},
{
"from": "human",
"value": "Mavian: Doh, I messed up my damage roll. The axe was actually supposed to deal 2d6+5, so I only did 16 instead of 17.\n\nThe sapphire nightmare blade hits, leaving you flatfooted against my axe attack, which means that it hits. So in all you take 23 points of damage."
},
{
"from": "human",
"value": "stimpius: Assuming it works that way then its game :D I thought you would only get one action having had a readied action but my understanding of them may be off."
},
{
"from": "human",
"value": "Mavian: What happens with readied actions depends on your place in the initiative order.\n\n If you take the action on the same round as you readied it, your initiative moves to above the one that activates your action, and you don't lose any actions.\n\n If you take your readied action on the round after you readied it, then it counts as your action for that round."
},
{
"from": "human",
"value": "Bronz: High Ref Bronz \n\nMavian is correct in his readied action. Therefore..\n\n Todd is declared the winner! "
},
{
"from": "human",
"value": "Mavian: Todd picks up the pieces of the orc and tries to stick them back together\n\n You fight good. "
}
] |
[
{
"from": "system",
"value": "ROLEPLAY_MODE: Develop the plot slowly, always stay in character. Describe all actions in full, elaborate, explicit, graphic, and vivid detail. Mention all relevant sensory perceptions. Keep the story immersive and engaging."
},
{
"from": "human",
"value": "osyluth: So, laughin hard , this is what I was talking about. Let the game begin! Other people, please don't post here; this is between me and laughin hard ."
},
{
"from": "human",
"value": "osyluth: I'm regenerating my thread here, I think laughin hard will be here soon."
}
] |
[
{
"from": "system",
"value": "ROLEPLAY_MODE: Develop the plot slowly, always stay in character. Describe all actions in full, elaborate, explicit, graphic, and vivid detail. Mention all relevant sensory perceptions. Keep the story immersive and engaging."
},
{
"from": "human",
"value": "ArenaManager: Arena Tournament, Round 17: Dunkin vs. Kale \n Map \n \n Spoiler \n\n \n \n\n XP Award: 300 XP\n GP Award: 300 GP\n\n All combatants, please roll initiative. "
},
{
"from": "human",
"value": "Qworg: Posting here to say I posted - I'll have items soon."
},
{
"from": "human",
"value": "Damionte: Same here.\n\nit's Rl D&D night so I gotta get out of here. I'll post Initiative and round 1 tomorrow (Sun) morning."
},
{
"from": "human",
"value": "Damionte: Alright, I'm about as ready as I can be.\n\n Round - 0 Rolling Initiative\n\n Initiative: (1d20+2)[ 5 ] \n\nOpening Status & Position:\n \n Spoiler \n\nCurrent Action/Location: / N1\n Vital Statistics: \n HP: 8 /8\n AC: 12, Touch: 12, FF: 10 (Dex +2, Size +1, Base=9)\n Saves: Fort +3, Ref +2, Will +5\n Special Abilities:: \n Conditions: \n \nCurrent Creatures\n \n Spoiler \n\nChevy: Animal Companion:\nCurrent Action/Location: / M2\n Vital Statistics: \n HP: 6 /6\n AC: 13, Touch: 11, FF: 12 (Dex +1, Nat +2)\n Saves: Fort +4, Ref +3, Will +0 / +2 vs Spells\n Special Abilities:: Pounce, Low Light, Scent\n Conditions: \n\nRobin: Mount\nCurrent Action/Location: / N2\n Vital Statistics: \n HP: 13 /13\n AC: 16, Touch: 12, FF: 14 (Dex +2, Nat +4)\n Saves: Fort +5, Ref +5, Will +1 / +2 vs Spells\n Special Abilities:: Trip +3, Low Light, Scent\n Conditions: \n \n\n "
},
{
"from": "human",
"value": "Qworg: Round 0-\n\nPurchases:\n \n Spoiler \nPotion of Hide from Animals (50 gp) and into my potion bracer it goes, replacing one of my repair light damage\n \n\n\nInitiative:\n (1d20+1)[ 18 ] "
},
{
"from": "human",
"value": "Qworg: I guess I'm up then. =)\n\nRound 1 - Kale:\n \n Spoiler \n\nStarting in M25, I move at half speed (due to blindness) due north, moving silently as I do (take 10). I end up in I25.\n \n\n\nYour go."
},
{
"from": "human",
"value": "Damionte: What's the time limit on the match? :)\n\n Round - 1 Rolling Initiative\n\n \n Spoiler \n\nI cast light on the stone in my loaded sling. Then with my hand on the reigns of my riding dog I move on down to R2. Dog ends in R3. Phynxkin in Q3.\n \n\n\n\nOpening Status & Position:\n \n Spoiler \n\nCurrent Action/Location: / R2\n Vital Statistics: \n HP: 8 /8\n AC: 12, Touch: 12, FF: 10 (Dex +2, Size +1, Base=9)\n Saves: Fort +3, Ref +2, Will +5\n Special Abilities:: \n Conditions: \n \nCurrent Creatures\n\n \n Spoiler \n\nChevy: Animal Companion:\nCurrent Action/Location: / Q3\n Vital Statistics: \n HP: 6 /6\n AC: 13, Touch: 11, FF: 12 (Dex +1, Nat +2)\n Saves: Fort +4, Ref +3, Will +0 / +2 vs Spells\n Special Abilities:: Pounce, Low Light, Scent\n Conditions: \n\nRobin: Mount\nCurrent Action/Location: / R3\n Vital Statistics: \n HP: 13 /13\n AC: 16, Touch: 12, FF: 14 (Dex +2, Nat +4)\n Saves: Fort +5, Ref +5, Will +1 / +2 vs Spells\n Special Abilities:: Trip +3, Low Light, Scent\n Conditions: \n \n\n "
},
{
"from": "human",
"value": "Qworg: Round 2 - Kale:\n\n \n Spoiler \nI move to E25 silently, taking 10 (3)\n "
},
{
"from": "human",
"value": "Damionte: I don't know where you are, but I am assuming you've already come out form behind the wall around the starting positions. if so you'll be able to see this as I've lit up part of the arena.\n\n Round - 2 \n\nCurrently standing with my pets in R2. I cast light last round. This round I use my sling to launch the Lit stoneto H18. I'm tossing it blind so there's a scatter effect. With 1 being north if I miss my square.\n\nAttack Roll Against AC5 to hit the square: (1d20+2)[ 12 ] Took off for range increments.\nMiss Chance 50% need over to make it. (1d100)[ 76 ] \n Ignore the scatter dice it hit the square. \nScatter die on a miss: (1d6)[ 3 ] 1 is north, goign clockwise.\nScatter distance: (1d4)[ 3 ] squares.\n\n There is a light spell in H18 \n\nThis should light up everything between wherever this lands and where I \"was\" as it travelled, if only briefly.\n\nNow that I'm back in the darkness I'll wait for LOS before finishing my turn.\n\n Remaining Actions: \nEdited based Off LOs reports.\n \n Spoiler \n\nI stay where I am.\n \n\n\nSpot: (1d20+4)[ 20 ] \n\nOpening Status & Position:\n \n Spoiler \n\nCurrent Action/Location: / R2\n Vital Statistics: \n HP: 8 /8\n AC: 12, Touch: 12, FF: 10 (Dex +2, Size +1, Base=9)\n Saves: Fort +3, Ref +2, Will +5\n Special Abilities:: \n Conditions: \n \nCurrent Creatures\n\n \n Spoiler \n\nChevy: Animal Companion:\nCurrent Action/Location: / Q3\n Vital Statistics: \n HP: 6 /6\n AC: 13, Touch: 11, FF: 12 (Dex +1, Nat +2)\n Saves: Fort +4, Ref +3, Will +0 / +2 vs Spells\n Special Abilities:: Pounce, Low Light, Scent\n Conditions: \n\nRobin: Mount\nCurrent Action/Location: / R3\n Vital Statistics: \n HP: 13 /13\n AC: 16, Touch: 12, FF: 14 (Dex +2, Nat +4)\n Saves: Fort +5, Ref +5, Will +1 / +2 vs Spells\n Special Abilities:: Trip +3, Low Light, Scent\n Conditions: \n \n\n "
},
{
"from": "human",
"value": "Qworg: Awaiting a ref response yes?"
},
{
"from": "human",
"value": "Damionte: Not nessesarily.\n\nI just gave you my co-ordinates. And we now know where the light is. If you're in the light then say so and it will be your turn. Or if you were in the light during it's travel then once again you can say so. If you're not in the light then say so and it's your turn.\n\n:)\n\nI am only waiting to see how the refs will handle the rest of the tournament if we're the only competitors left."
},
{
"from": "human",
"value": "Qworg: You can see me in the very edge of dim light at E25"
},
{
"from": "human",
"value": "Damionte: Thank youi. I added the rest of my turn to the previous post. Go ahead."
},
{
"from": "human",
"value": "Qworg: Red eyes blazing in the darkness, Kale moves forward to H20, quaffing a potion as I move.\n\n \n Spoiler \nHide from Animals\n \n\n\nYour animals stop responding to me."
},
{
"from": "human",
"value": "Qworg: Uh, your go?"
},
{
"from": "human",
"value": "Damionte: yeah yeah I know.\n\n Round - 3 \n\nActions before the light comes on.\n \n Spoiler \n\nI draw another stone form my pocket and cast light on it.\nSpot: (1d20+4)[ 18 ] \n \n\n\nI've cast another light spell. I am still at my previous position well close to my... hmm looking at this there doesn't seem to be LOS betweeen H20 and R2. I can't see the squares on this map though so it's close enough for government work. I cast light in R2. You can see my mount in R3.\n\n\n\nOpening Status & Position:\n \n Spoiler \n\nCurrent Action/Location: / R2\n Vital Statistics: \n HP: 8 /8\n AC: 12, Touch: 12, FF: 10 (Dex +2, Size +1, Base=9)\n Saves: Fort +3, Ref +2, Will +5\n Special Abilities:: \n Conditions: \n \nCurrent Creatures\n\n \n Spoiler \n\nChevy: Animal Companion:\nCurrent Action/Location: / Q3\n Vital Statistics: \n HP: 6 /6\n AC: 13, Touch: 11, FF: 12 (Dex +1, Nat +2)\n Saves: Fort +4, Ref +3, Will +0 / +2 vs Spells\n Special Abilities:: Pounce, Low Light, Scent\n Conditions: \n\nRobin: Mount\nCurrent Action/Location: / R3\n Vital Statistics: \n HP: 13 /13\n AC: 16, Touch: 12, FF: 14 (Dex +2, Nat +4)\n Saves: Fort +5, Ref +5, Will +1 / +2 vs Spells\n Special Abilities:: Trip +3, Low Light, Scent\n Conditions: \n \n\n "
},
{
"from": "human",
"value": "Qworg: Kale: Round 4\n\nThe mechanical monstrosity moves to H18, reaches down and scoops up the stone, popping it into his mouth.\n\nThe light goes out."
},
{
"from": "human",
"value": "Qworg: I'm going to be out of town until Sunday."
},
{
"from": "human",
"value": "Damionte: Round - 4 \nI toss my light stone to R16.\n\nRemaining actions.\n \n Spoiler \n\nI then move my little group 5 feet to the east.\n \n\n\n\nDone\n\n\nOpening Status & Position:\n \n Spoiler \n\nCurrent Action/Location: / R3\n Vital Statistics: \n HP: 8 /8\n AC: 12, Touch: 12, FF: 10 (Dex +2, Size +1, Base=9)\n Saves: Fort +3, Ref +2, Will +5\n Special Abilities:: \n Conditions: \n \nCurrent Creatures\n\n \n Spoiler \n\nChevy: Animal Companion:\nCurrent Action/Location: / Q4\n Vital Statistics: \n HP: 6 /6\n AC: 13, Touch: 11, FF: 12 (Dex +1, Nat +2)\n Saves: Fort +4, Ref +3, Will +0 / +2 vs Spells\n Special Abilities:: Pounce, Low Light, Scent\n Conditions: \n\nRobin: Mount\nCurrent Action/Location: / R4\n Vital Statistics: \n HP: 13 /13\n AC: 16, Touch: 12, FF: 14 (Dex +2, Nat +4)\n Saves: Fort +5, Ref +5, Will +1 / +2 vs Spells\n Special Abilities:: Trip +3, Low Light, Scent\n Conditions: \n \n\n "
},
{
"from": "human",
"value": "Qworg: Kale: Round 5 -\nAll is dark again.\n \n Spoiler \nMoves double to H14, moving silently [3]\n "
},
{
"from": "human",
"value": "Damionte: Round - 5 \nActions.\n \n Spoiler \n\nStay Put\n \n\n\n\nDone\n\n\nOpening Status & Position:\n \n Spoiler \n\nCurrent Action/Location: / R3\n Vital Statistics: \n HP: 8 /8\n AC: 12, Touch: 12, FF: 10 (Dex +2, Size +1, Base=9)\n Saves: Fort +3, Ref +2, Will +5\n Special Abilities:: \n Conditions: \n \nCurrent Creatures\n\n \n Spoiler \n\nChevy: Animal Companion:\nCurrent Action/Location: / Q4\n Vital Statistics: \n HP: 6 /6\n AC: 13, Touch: 11, FF: 12 (Dex +1, Nat +2)\n Saves: Fort +4, Ref +3, Will +0 / +2 vs Spells\n Special Abilities:: Pounce, Low Light, Scent\n Conditions: \n\nRobin: Mount\nCurrent Action/Location: / R4\n Vital Statistics: \n HP: 13 /13\n AC: 16, Touch: 12, FF: 14 (Dex +2, Nat +4)\n Saves: Fort +5, Ref +5, Will +1 / +2 vs Spells\n Special Abilities:: Trip +3, Low Light, Scent\n Conditions: \n \n\n "
},
{
"from": "human",
"value": "Qworg: Kale: Round 6 -\n\n \n Spoiler \nMoves double to I10, moving silently [3]\n "
},
{
"from": "human",
"value": "Damionte: Round - 6 \nActions.\n \n Spoiler \n\nStay Put\n \n\n\n\nDone\n\n\nStatus & Position:\n \n Spoiler \n\nCurrent Action/Location: / R3\n Vital Statistics: \n HP: 8 /8\n AC: 12, Touch: 12, FF: 10 (Dex +2, Size +1, Base=9)\n Saves: Fort +3, Ref +2, Will +5\n Special Abilities:: \n Conditions: \n \nCurrent Creatures\n\n \n Spoiler \n\nChevy: Animal Companion:\nCurrent Action/Location: / Q4\n Vital Statistics: \n HP: 6 /6\n AC: 13, Touch: 11, FF: 12 (Dex +1, Nat +2)\n Saves: Fort +4, Ref +3, Will +0 / +2 vs Spells\n Special Abilities:: Pounce, Low Light, Scent\n Conditions: \n\nRobin: Mount\nCurrent Action/Location: / R4\n Vital Statistics: \n HP: 13 /13\n AC: 16, Touch: 12, FF: 14 (Dex +2, Nat +4)\n Saves: Fort +5, Ref +5, Will +1 / +2 vs Spells\n Special Abilities:: Trip +3, Low Light, Scent\n Conditions: \n \n\n "
},
{
"from": "human",
"value": "Qworg: Kale: Round 7 -\n\n \n Spoiler \nMoves double to J6, moving silently [3]\n \n\n\nCan I see you in the light? I don't think so, right?"
},
{
"from": "human",
"value": "Damionte: [QUOTE=Damionte;3684880] Round - 7 \nActions.\n \n Spoiler \n\nStay Put\n\nStandard action I dismiss my first light spell, in case he's just carrying it around in his mouth.\n \n\n\n\nDone\n\n\nStatus & Position:\n \n Spoiler \n\nCurrent Action/Location: / R3\n Vital Statistics: \n HP: 8 /8\n AC: 12, Touch: 12, FF: 10 (Dex +2, Size +1, Base=9)\n Saves: Fort +3, Ref +2, Will +5\n Special Abilities:: \n Conditions: \n \nCurrent Creatures\n\n \n Spoiler \n\nChevy: Animal Companion:\nCurrent Action/Location: / Q4\n Vital Statistics: \n HP: 6 /6\n AC: 13, Touch: 11, FF: 12 (Dex +1, Nat +2)\n Saves: Fort +4, Ref +3, Will +0 / +2 vs Spells\n Special Abilities:: Pounce, Low Light, Scent\n Conditions: \n\nRobin: Mount\nCurrent Action/Location: / R4\n Vital Statistics: \n HP: 13 /13\n AC: 16, Touch: 12, FF: 14 (Dex +2, Nat +4)\n Saves: Fort +5, Ref +5, Will +1 / +2 vs Spells\n Special Abilities:: Trip +3, Low Light, Scent\n Conditions: \n \n\n "
},
{
"from": "human",
"value": "Qworg: Round 8: Kale\n\n \n Spoiler \nI move to J4 (silently) and draw out a Sunrod\n \n\n\nGo. =)"
},
{
"from": "human",
"value": "Damionte: Round - 8 \nActions.\n \n Spoiler \n\nStay Put\n \n\n\n\nDone\n\n\nStatus & Position:\n \n Spoiler \n\nCurrent Action/Location: / R3\n Vital Statistics: \n HP: 8 /8\n AC: 12, Touch: 12, FF: 10 (Dex +2, Size +1, Base=9)\n Saves: Fort +3, Ref +2, Will +5\n Special Abilities:: \n Conditions: \n \nCurrent Creatures\n\n \n Spoiler \n\nChevy: Animal Companion:\nCurrent Action/Location: / Q4\n Vital Statistics: \n HP: 6 /6\n AC: 13, Touch: 11, FF: 12 (Dex +1, Nat +2)\n Saves: Fort +4, Ref +3, Will +0 / +2 vs Spells\n Special Abilities:: Pounce, Low Light, Scent\n Conditions: \n\nRobin: Mount\nCurrent Action/Location: / R4\n Vital Statistics: \n HP: 13 /13\n AC: 16, Touch: 12, FF: 14 (Dex +2, Nat +4)\n Saves: Fort +5, Ref +5, Will +1 / +2 vs Spells\n Special Abilities:: Trip +3, Low Light, Scent\n Conditions: \n \n\n "
},
{
"from": "human",
"value": "Morbius: Ref Morbius \n\n\nQworg\n \n Spoiler \n\nYou can't take 10 on checks while in the arena, so please roll for MS from now on. No LoS\n \n\n\nDamionte\n \n Spoiler \n\nNo LoS\n "
},
{
"from": "human",
"value": "Qworg: Kale - Round 9:\n\n \n Spoiler \nI crack a Sunrod\n \n\n\nLight floods from around J3 or 4.\n\nI'm holding my round for this question - Do I see you?"
},
{
"from": "human",
"value": "Damionte: Not yet, I'm still in R3 but you can't see me yet.\n\n Round - 9 \nActions.\n \n Spoiler \n\nStay Put Move animals behind me to R2 & R4\n \n\n\n\nDone\n\n\nStatus & Position:\n \n Spoiler \n\nCurrent Action/Location: / R3\n Vital Statistics: \n HP: 8 /8\n AC: 12, Touch: 12, FF: 10 (Dex +2, Size +1, Base=9)\n Saves: Fort +3, Ref +2, Will +5\n Special Abilities:: \n Conditions: \n \nCurrent Creatures\n\n \n Spoiler \n\nChevy: Animal Companion:\nCurrent Action/Location: / R2\n Vital Statistics: \n HP: 6 /6\n AC: 13, Touch: 11, FF: 12 (Dex +1, Nat +2)\n Saves: Fort +4, Ref +3, Will +0 / +2 vs Spells\n Special Abilities:: Pounce, Low Light, Scent\n Conditions: \n\nRobin: Mount\nCurrent Action/Location: / R4\n Vital Statistics: \n HP: 13 /13\n AC: 16, Touch: 12, FF: 14 (Dex +2, Nat +4)\n Saves: Fort +5, Ref +5, Will +1 / +2 vs Spells\n Special Abilities:: Trip +3, Low Light, Scent\n Conditions: \n \n\n "
},
{
"from": "human",
"value": "Qworg: Uh, my round wasn't over - you may want to hold for the next part.\n\nI throw the rod at R5:\n\n (1d20-4)[ 2 ] \nIf it scatters:\n (1d6)[ 3 ] - distance\n (1d8)[ 6 ] - from North, clockwise.\n\nNow its your go."
},
{
"from": "human",
"value": "Damionte: Then my action is already posted and it's your turn again."
},
{
"from": "human",
"value": "Qworg: I'm off until tomorrow - I don't have time to post a response yet, sorry."
},
{
"from": "human",
"value": "Qworg: Double move to q4. Your go! :)"
},
{
"from": "human",
"value": "Damionte: Round - 10 \n\nI take a 5 foot step to Q4. Pick up the sun rod, and throw it side arm down to Q14. Re-washiong my immediate area in darkness.\n\nDone\n\n\nStatus & Position:\n \n Spoiler \n\nCurrent Action/Location: / Q4\n Vital Statistics: \n HP: 8 /8\n AC: 12, Touch: 12, FF: 10 (Dex +2, Size +1, Base=9)\n Saves: Fort +3, Ref +2, Will +5\n Special Abilities:: \n Conditions: \n \nCurrent Creatures\n\n \n Spoiler \n\nChevy: Animal Companion:\nCurrent Action/Location: / R2\n Vital Statistics: \n HP: 6 /6\n AC: 13, Touch: 11, FF: 12 (Dex +1, Nat +2)\n Saves: Fort +4, Ref +3, Will +0 / +2 vs Spells\n Special Abilities:: Pounce, Low Light, Scent\n Conditions: \n\nRobin: Mount\nCurrent Action/Location: / R4\n Vital Statistics: \n HP: 13 /13\n AC: 16, Touch: 12, FF: 14 (Dex +2, Nat +4)\n Saves: Fort +5, Ref +5, Will +1 / +2 vs Spells\n Special Abilities:: Trip +3, Low Light, Scent\n Conditions: \n \n\n "
},
{
"from": "human",
"value": "Qworg: Uh, I'm in q4. The sunrod is in u2."
},
{
"from": "human",
"value": "Damionte: How did the sun rod get to U2? You said you threw it to R5?\nI am just gong off what you wrote.\n\n Round - 10 correction then.\n\nI take my mount by the reighns. I spend a move action to move my mount a 5 foot step to S3. I then take a 5 foot step to R4, draw my club from it's strap on the wardog's saddle.\nSpend a free action directing my comapnion to move to Q3.\n\nHandle Animal Heel (1d20+4)[ 23 ] \n\nDone\n\nStatus & Position:\n \n Spoiler \n\nCurrent Action/Location: / R4\n Vital Statistics: \n HP: 8 /8\n AC: 12, Touch: 12, FF: 10 (Dex +2, Size +1, Base=9)\n Saves: Fort +3, Ref +2, Will +5\n Special Abilities:: \n Conditions: \n \nCurrent Creatures\n\n \n Spoiler \n\nChevy: Animal Companion:\nCurrent Action/Location: / Q3\n Vital Statistics: \n HP: 6 /6\n AC: 13, Touch: 11, FF: 12 (Dex +1, Nat +2)\n Saves: Fort +4, Ref +3, Will +0 / +2 vs Spells\n Special Abilities:: Pounce, Low Light, Scent\n Conditions: \n\nRobin: Mount\nCurrent Action/Location: / S3\n Vital Statistics: \n HP: 13 /13\n AC: 16, Touch: 12, FF: 14 (Dex +2, Nat +4)\n Saves: Fort +5, Ref +5, Will +1 / +2 vs Spells\n Special Abilities:: Trip +3, Low Light, Scent\n Conditions: \n \n\n "
},
{
"from": "human",
"value": "Damionte: Oh I see. You missed with your sun rod and it scattered.\n\nOk let me look at my action and see what I can do differently then.\n\nOk it's edited."
},
{
"from": "human",
"value": "Qworg: Kale Round 10:\n\nOkay, let's try beating you in the face. =D\n\n\"Target... Acquired...\"\n\nShort Spear:\n (1d20+5)[ 23 ] \n (1d6+4)[ 9 ] \n\nSlam:\n (1d20+3)[ 13 ] \n (1d4+4)[ 5 ] "
},
{
"from": "human",
"value": "Damionte: See that wasn't so hard. Why did it take you 10 rounds to walk over here and do that? Yes I know I could have been using the darkness and count on the miss chance but why drag it out."
},
{
"from": "human",
"value": "Qworg: Sorry - I didn't know what other tricks you had. =/"
},
{
"from": "human",
"value": "Mavian: High Ref Mav: \n\nKale is declared the winner and receives the prizes mentioned above "
}
] |
[
{
"from": "system",
"value": "ROLEPLAY_MODE: Develop the plot slowly, always stay in character. Describe all actions in full, elaborate, explicit, graphic, and vivid detail. Mention all relevant sensory perceptions. Keep the story immersive and engaging."
},
{
"from": "human",
"value": "Altharis: One dark generic 24-hour time unit in the Underdark (The Underdark doesn't have a sun, remember?), Ez-a'liar'kdan Rualec, a little known drow cleric of the Rualec house, was formulating a spell. This arcane working, complex in its nature seemed to indicate \"taking intelligence and power from Lolth's aspect of the Cat\" (a lesser known facet of Lolth's domain). However, as the magical nexi started humming with power, she realised, though much too late, that she had accidently reversed the spell incantation! In this form, it would serve to give power to \"Lolth's aspect of the cat\"! The last thing she ever did, before her intelligence and power were sucked away, was look down at her cats, whose eyes were glowing with an unholy light...\n\n((Start game!))"
},
{
"from": "human",
"value": "Duke of URL: Caterwallus \n What a strange, strange feeling... I NOW HAS POWERZ!!! And a yearning for CHEEZEBURGUR! \n\nMaybe I can even TAKE OVER TEH WORLDZ! "
},
{
"from": "human",
"value": "Cruxador: Wat a buz... I is felin vry smrt. teh worldz are all belong 2 me. I's goin 2 make shure dey all knows dat. "
},
{
"from": "human",
"value": "Eerie: Bitey \n\nLooking around in shock, as the vision of himself on a throne, the world beneath his feet, fades.\n\n \"I is overwhemld. Mast eet breakfazt first...\" "
},
{
"from": "human",
"value": "Duke of URL: Caterwallus \n \"Breakfazt?\" He jerks his head toward the unfortunate drow cleric. \"Mebbe is tasteez?\" "
},
{
"from": "human",
"value": "Irbis: A big, black cat that you swore wasn't there a moment ago opens his golden, gleaming eyes.\n\n I think, zerefore you aren't. Bitchez. \n Now, seriously, why these bipedal meatbags speak so funny, like I do now? Are they mad, or something? \n Oh, rightz. Zey ar bitchezzz. \n When do we ztart wuss-slapping zem? "
},
{
"from": "human",
"value": "Duke of URL: Caterwallus \n\nTo the big black cat: \"We startz now.\" Caterwallus moves a safe distance from the dazed drow and says, \"FAIL, BITCH!\" \n \n Spoiler \n Attack - (1d20+7)[ 17 ] (Ranged touch, +5 DEX, +2 size)\n Damage - (1d6)[ 1 ] \n "
},
{
"from": "human",
"value": "Altharis: Your bolt of black energy lances into the drow cleric's corpse , blasting a small chunk of flesh of its rotting, decomposing body."
},
{
"from": "human",
"value": "Duke of URL: Caterwallus \n \"Ugh. DO NOT WANT. Letz hunt fer fud.\" Caterwallus starts searching around the room for anything tasty or otherwise interesting.\n\n \n Spoiler \n(( In all fairness, you never actually said the cleric was dead... just that her intelligence and power was sucked away))\n "
},
{
"from": "human",
"value": "Altharis: ((Oh okay, sorry about that. I kinda assumed that you guys would take it as if she had been Int, Wis and Cha poisoned to zero. That is, effectively dead. I also had a pretty vivid mental image about it.))\n\nYou are in the Magic Laboratory of your late ex-mistress's mansion. anything vaguely edible here would not be good for you."
},
{
"from": "human",
"value": "Eerie: Bitey \n Okay, catz. We needz a plan. I propoz:\n1. Findzing something for breakfazt.\n2. Start taking ovar the world.\nAn lez get outa here, it stinkz. \n\nBitey starts to move towards the closest door."
},
{
"from": "human",
"value": "Cruxador: I liek plann.\n\n*heads faor door as well\n\n\n\"((Dosn't Int, Wis, an Cha 0 leave her alive?))"
},
{
"from": "human",
"value": "Irbis: Your planz lackz important pointz, such az\n4. Profitz, and\n3. Whatzever it takez to takez zem.\n\nOtervize, lokz gud. For you, anyvayz. "
},
{
"from": "human",
"value": "Duke of URL: Caterwallus \n \"Yes. Brekfazt gud beforz takingz ovur wurldz.\" He follows the others out of the door, making sure to stay near the rear."
},
{
"from": "human",
"value": "Eerie: OOC: Altharis, could you describe what we see around and where we can go? "
},
{
"from": "human",
"value": "Altharis: ((Sure thing Eerie, sorry about not doing it before. And yes, Int, Wis, and Cha at zero means that she is technically alive, but having so much life energy drained out of her caused a system shock and she had a heart attack. Enough about the specifics.))\n\nThe room, being the old magic laboratory that your pet drow (Cat's think of humans as their pets. Get some and you'll see.) never let you play in, is a largish room, still filled with multi-colored smoke from the spell. Jars upon jars of preserved magical components, and books upon books of forgotten lore are piled upon the shelves. Strange glass instruments and metal tongs litter a bench. A giant cauldron sits in the centre of the room. There is a set of stairs going upwards, that leads to an oaken door. There is another, closer (and consequently, the one you're heading towards), door. It is large, and made of iron. It is covered in blood, spikes, and.....eggcartons? It appears unlocked."
},
{
"from": "human",
"value": "Irbis: [whispers]\n\nAre we there yet?"
}
] |
[
{
"from": "system",
"value": "ROLEPLAY_MODE: Develop the plot slowly, always stay in character. Describe all actions in full, elaborate, explicit, graphic, and vivid detail. Mention all relevant sensory perceptions. Keep the story immersive and engaging."
},
{
"from": "human",
"value": "Emperor Demonking: Post your races here."
},
{
"from": "human",
"value": "Jael_Darkwood: Solons \n\n16 Packs, One strange pack (4 members).\n\n Brains : 4 - Not terribly intelligent individually, Solons are at least smart enough to cooperate\n Strength : 4 - Pack hunters, not individually dangerous\n Toughness : 7 - Solons, given food, will recover from nearly any injury.\n Agility : 5 - Agile enough..\n Grasping Appendages : 2 - Solons have rudimentary fingers on their forlegs which they use to drag corpses.\n Language : 2 - Solons vocal communication is extremely rudimentary\n Rudimentary Hivemind : 6 - Solon packs act as an individual of many parts at short distances, at long distances they use their vocals.\n Bacterial Reproduction : 6 - Solons themselves are actually extremely colonies of extremely specialized bacteria. As such, any surplus of food becomes new solons.\n\nSolons have no memories of their earlier ancestors. This is their history .\n\nOne day the first one started moving. It ate, budded, it was two. Now it is many. And the many are not all the same. It can be (6, number concepts still unknown), but more than that is too noisy, it becomes many again (cannot have a group of more than 6 at this point).\n\n Appearance : With roughly the body plan of a dog, Solons are pale grey, moist, and covered in black rigid patches. Their 'heads' are covered in round black beads, and they have small cilia growing in a frond on their necks and backs. Their front and back limbs are covered from about halfway down with the stiff material, though the front limbs have segmented 'fingers' arranged just above the base of the limb.\n\nTheir diet is anything easily digestable. Bugs, berries, fecal matter, animals, dead animals...\n\n The land :\nA big, swampy valley filled with unmoving muggy air, their environment is (by our standards)overwhelmingly hot, and terribly humid. Fire is an impossibility, and decay is everywhere. At one end of the valley is a river, which must run close to a volcanic vent, as it is warm already. Frequently, dead fish will be found floating in the river (the river is fed by an offshoot of a much larger river, everything here is evolved to the high sulphur content in the water).\n\nFood grows everywhere in the fertile soil. The squelchy, muddy, nearly impassible soil.\n\nEase of travel : 1\nFood and Water : 10\nNatural Resources : 3\nSafety : 6"
},
{
"from": "human",
"value": "Khosan: The Skali \n\nYour average Skali is somewhere between four and five feet long from the end of their face to the tip of their tails, and has rough, dark, leathery skin that stretches over most of their body. Their most defining features are their long, ski-like feet (almost as long as their bodies) and the large flaps of skin located on top of their necks that they can raise and lower at will to act as a sail. In addition, they have two small limbs tucked behind their massive sails that they can use for more subtle manipulations of objects.\n\n Brains : 10 (While not the sharpest tools in the shed, they know how to use certain things to their advantage)\n Strength : 4 (Skali aren't strong; they depend on speed and ambush tactics to hunt for food)\n Toughness : 6 (Skali have a decent hide, however, their thin legs require great care)\n Agility : 8 (Skali are aerodynamic and can make good use of their legs and sail to move faster)\n Grasping Appendages : 4 (Skali use their large hind-feet for gripping and tearing)\n\n Language : 6 (They have a very simple method of expressing very simple things, involving use of their sails and their natural camouflage)\n Natural Camouflage : 7 (By controlling their bloodflow, Skali can slightly change their skin's colour)\n Sails : 6 (The focal point of most Skali's lives are their sails: they're used in mating rituals, hunting, scaring off predators, and to a lesser degree in their camouflage abilities and communication)\n Housing : 1\n\n The Jungles of the Skali \n\nThe Jungle that the Skali call home is dense when it comes to life. Plants and animals are everywhere, with many streams and rivers running through the trees to provide proper nourishment. On the down-side, plants and animals are everywhere, predators are common and many of the plants prove to be effective in slowing down movement.\n\n Ease of Travel : 4\n Food and Water : 7\n Natural Resources : 7\n Safety : 2\n\nUpgrades:\n \n Spoiler \n Turn 1 :\n \n Toughness +1 \n Language +3 \n Natural Camouflage +2 \n Pack Mentality +4 \n \n Turn 2 :\n \n Strength +1 \n Toughness +1 \n Brains +5 \n Language +1 \n Housing +1 \n \n "
},
{
"from": "human",
"value": "Altharis: Quil'Iarth'Na \n Abilities :\n\n Brains : 5 (The Quil'Iarth'Na, like most rodents, are quite intelligent, due to their meat-rich diet.)\n (Inventor Caste members have a Brains of 9.) \n Strength : 4 (The Quil'Iarth'Na rely more on pack hunting techniques than on sheer strength to catch their prey.)\n (Warrior Caste members have a Strength of 6.) \n Toughness : 4 (The Quil'Iarth'Na rely more on agility and their spines than on sheer toughness to keep them safe.)\n (Warrior Caste members have a Toughness of 6.) \n Agility : 5 (The Quil'Iarth'Na are small and fast, and often use their speed to escape predators.)\n (Scout Caste members have an Agility of 9.) \n Grasping Appendages : 3 (The Quil'Iarth'Na have four small, but nimble fingers on each of their paws, with small claws to easily rip apart a carcass.)\n Natural Weapon (Spines) : 7 (The Quil'Iarth'Na can flick their tail to release a small volley of hard spines at any prospective prey.)\n Natural Armour (Spines) : 7 (The Quil'Iarth'Na are covered with a dense mat of long spines, much like an echidna, which serve as an effective deterrant to predators)\n\n Technology :\n\n Language : 3 (The Quil'Iarth'Na are a generally social people, with a simple language consiting of small growls and whistles.)\n Tactics: Pack Hunting : 5 (The Quil'Iarth'Na have developed an efficient group hunting technique to make up for their personal weakness.)\n (Warrior Caste members have a Tactics: Pack Hunting of 8.) \n Nest Building : 3 (The Quil'Iarth'Na sleep in groups, and so they have become adept at digging small holes in the ground to keep them safe.)\n Tactics: Camouflage (Stealth) : 5 (The Quil'Iarth'Na roll around in fallen leaves, which stick to their spines, to gain a degree of camouflage.)\n (Scout Caste members have a Tactics:Camouflage (Stealth) of 8.) \n Tactics: Crippling Strikes : 5 (After Quil'Zar'Ha discovered the technique of aiming for the joints, suddenly all Quil'Iarth'Na are picking it up.)\n (Warrior Caste members have a Tactics: Crippling Strikes of 8.) \n (Scout Caste only tech.) Tactics: Sneak (Stealth) : 3 (After Quil'Zar'Ha created the Caste system, the Scout Caste learnt how to sneak up on prey more silently)\n (Inventor Caste only tech.) Tools: Stone Cutters : 3 (After Quil'Zar'Ha created the Caste system, the Inventor Caste learnt how to break rocks to form sharp knives.)\n (Inventor Caste only tech.) Skinning : 3 (After Quil'Zar'Ha created the Caste system, the Inventor Caste learnt how to skin wild beasts so as to wear their fur.)\n\n Inventor Caste (Current Leaders):\nNotables: Quil'Zar'Ha , Clan Leader.\n\n Scout Caste :\nNotables: Quil'Zar'Taj , Scoutmaster.\n\n Warrior Caste :\nNotables: None so far.\n\n\n The Quil'Har Forest \n As you enter the forest, the trees seem to loom over you, casting their magnificent shadows over you. Skittering noises come from the undergrowth, and ominous shadows sneak behind every bush. Before you know it, a volley of spines arcs from the undergrowth and into your back, like stabbing needles of white-hot metal. In a few seconds, you're Quil'Iarth'Na food. \n Ease of Travel : 2 (Quil'Iarth'Na lands are as inhospitable as the Quil'Iarth'Na themselves. But they are well adapted to suit their environment.)\n\n Food and Water : 7 (The Quil'Har Forest is rich and abundant in animal and plant life, perfect for the population growth of a small rodent population.)\n\n Natural Resources : 7 (The Quil'Har Forest abounds in useful woods, stones, metals, and useful plants. These advantages, althogh as of yet undiscovered by the Quil'Iarth'Na, will be very useful to them.)\n\n Safety : 4 (The lush environment attracts predators. However, the Quil'Iarth'Na hold to the policy of \"The bigger they are, the harder they fall\".)\n\n************************************************** ***\n\nUpdate status: Updated as of turn three.\n\nStacking: All tactics tech half-stack.\nAll techs with the stealth tag stack."
}
] |
[
{
"from": "system",
"value": "ROLEPLAY_MODE: Develop the plot slowly, always stay in character. Describe all actions in full, elaborate, explicit, graphic, and vivid detail. Mention all relevant sensory perceptions. Keep the story immersive and engaging."
},
{
"from": "human",
"value": "crimson77: Welcome to the Game thread. Please post your character sheets here. After all four character sheets are posted then I will start the game.\n\nOOC thread can be found here: The Broken Gate [OOC] \n\nNOTE:\n\nAll images used in this campaign were found on openRPG web pages and webrings and they are assumed to be opensource. They were modified for this campaign. Or created by the thread author."
},
{
"from": "human",
"value": "Ayrynthyn: Thorael of Balesgreen \n Elf Wizard 6 \n\nCharacter... \n Spoiler \n Size and Type: Medium Humanoid (Elf) \n Height and Weight: 5β 2β 106 lbs \n Age: 163 \n Alignment: Lawful Neutral \n Experience: ?????? / 21,000 \n ECL: 6 \n Attributes \n STR ... 8 .. -1 .. [8 Base] \n DEX .. 15 .. +2 .. [13 Base +2 Racial] \n CON .. 12 .. +1 .. [14 Base β2 Racial] \n INT .. 16 .. +3 .. [15 Base +1 Lvl 4] \n WIS .. 10 .. +0 .. [10 Base] \n CHA .. 12 .. +1 .. [12 Base] \n Miscellaneous Statistics \n Hit Points: 23/23 [d4:4, d4:2, d4:2, d4:4, d4:3, d4:2] (+6 Con) \n AC (Normal): 12 [10 Base, +2 Dex] \n AC (Touch): 12 [10 Base, +2 Dex] \n AC (Flat-Footed): 10 [10 Base][ \n Initiative: +2 [+2 Dex] \n Base Attack Bonus: +2 [+2 (Wizard 5)] \n Speed (Land): 30 ft [30 Base] \n Weight Carried: 21.0025 lbs [0-26 (Light), 26.1-53 (Medium), 53.1-80 (Heavy)] \n Damage Reduction: 0 [Source - None] \n Spell/Power Resistance: 0 [Source - None] \n Saves \n Fortitude: +3 [+1 Con, +2 (Wizard 6)] \n Reflex: +4 [+2 Dex, +2 (Wizard 6)] \n Will: +5 [+0 Wis, +5 (Wizard 6)] \n Melee Attacks (+2) [-1 Str, +3 BAB] \n LongSword \nMelee +2, 1d8-1, (19-20/x2), (Slashing) [-1 Str, +3 BAB] \n Dagger \nMelee +2, 1d4-1, (19-20/x2), (Piercing or slashing) [-1 Str, +3 BAB] \n\nGrapple: +2 [-1 Str, +3 BAB] \nBullrush: +2 [-1 Str, +3 BAB] \nTrip: +2 [-1 Str, +3 BAB] \nSunder: +2 [-1 Str, +3 BAB] \n Ranged Attacks (+5) [+2 Dex +3 BAB] \n Light Crossbow \nRanged +5, 1d8, (19-20/x2), Range 80 ft, (piercing) [+2 Dex, +3 BAB] \n Special Attacks & Abilities \n Arcane Spells: Caster Level 6 \n Arcane Spells Readied \n (4) Cantrips [DC 13] - Detect Magic, Detect Magic, Message, Prestidigitation \n (4) Level 1 [DC 14] - Animate Rope, Mount, Mount, Ray of Enfeeblement \n (4) Level 2 [DC 15] - Knock, Knock, Invisibility, Invisibility \n (3) Level 3 [DC 16] - Dispel Magic, Dispel Magic, Ray of Exhaustion \n Feats \nSummon Familiar [Wizard 1] \nScribe Scroll [Wizard 1] \nAlertness [Familiar] \nStill Spell [Level 1] \nSilence Spell [Level 3] \nExtend Spell [Wizard 5] \nLeadership [Level 6] \n Languages \n Common, Elven, Draconic, Goblin, Orc\n\n Allies \n Spoiler \n Cohort β Gillygalore (Goblin Wizard 1) \n Goblin; Size/Type: Small Humanoid (Goblinoid);Hit Dice: 1d8+1 (5 hp); Initiative: +1; Speed: 30 ft. (6 squares); Armor Class: 15 (+1 size, +1 Dex, +2 leather armor, +1 light shield), touch 12, flat-footed 14; Base Attack/Grapple: +1/-3; Attack: Morningstar +2 melee (1d6) or javelin +3 ranged (1d4); Full Attack: Morningstar +2 melee (1d6) or javelin +3 ranged (1d4); Space/Reach: 5 ft./5 ft.; Special Attacks: β; Special Qualities: Darkvision 60 ft.; Saves: Fort +3, Ref +1, Will -1; Abilities: Str 11, Dex 13, Con 12, Int 10, Wis 9, Cha 6; Skills: Hide +5, Listen +2, Move Silently +5, Ride +4, Spot +2; Feats: Alertness \n Familiar β Roland (Raven) \n Raven; Size/Type: Tiny Animal; Hit Dice: (1/4)d8 (1 hp); Initiative: +2; Speed: 10 ft. (2 squares), fly 40 ft. (average); Armor Class: 14 (+2 size, +2 Dex), touch 14, flat-footed 12; Base Attack/Grapple: +0/-13; Attack: Claws +4 melee (1d2-5); Full Attack: Claws +4 melee (1d2-5); Space/Reach: 2Β½ ft./0 ft.; Special Attacks: --; Special Qualities: Low-light vision; Saves: Fort +2, Ref +4, Will +2; Abilities: Str 1, Dex 15, Con 10, Int 2, Wis 14, Cha 6; Skills: Listen +5, Spot +7; Feats: Alertness, Weapon Finesse\n \n \n\n Racial Abilities \n Spoiler \n \n +2 Dexterity, -2 Constitution. \n Medium: As Medium creatures, elves have no special bonuses or penalties due to their size. \n Elf base land speed is 30 feet. \n Immunity to magic sleep effects, and a +2 racial saving throw bonus against enchantment spells or effects. \n Low-Light Vision: An elf can see twice as far as a human in starlight, moonlight, torchlight, and similar conditions of poor illumination. She retains the ability to distinguish color and detail under these conditions. \n Weapon Proficiency: Elves receive the Martial Weapon Proficiency feats for the longsword, rapier, longbow (including composite longbow), and shortbow (including composite shortbow) as bonus feats. \n +2 racial bonus on Listen, Search, and Spot checks. An elf who merely passes within 5 feet of a secret or concealed door is entitled to a Search check to notice it as if she were actively looking for it. \n Automatic Languages: Common and Elven. Bonus Languages: Draconic, Gnoll, Gnome, Goblin, Orc, and Sylvan. \n Favored Class: Wizard. A multiclass elfβs wizard class does not count when determining whether she takes an experience point penalty for multiclassing \n \n \n\n Skills\n \n Spoiler \n ( + )Wizard Skills - \n Concentration (Con), Craft (Int), Decipher Script (Int), Knowledge (all skills, taken individually) (Int), Profession (Wis), and Spellcraft (Int). \n Level 1: Wizard (2 Base +2 Int) x 4 = 16 \n Level 2: Wizard (2 Base +2 Int) = 4 \n Level 3: Wizard (2 Base +2 Int) = 4 \n Level 4: Wizard (2 Base +3 Int) = 5 \n Level 5: Wizard (2 Base +3 Int) = 5 \n Level 6: Wizard (2 Base +3 Int) = 5 \n Skills: 39\n\n(Max Ranks - 9)\n{table]C|Mod|Skill|Ranks|Class|CC\n | 3 |Appraise| [0 Rank +3 Int] ||\n| 2 |Balance| [0 Rank +2 Dex] ||\n| 1 |Bluff| [0 Rank +1 Cha] ||\n| -1 |Climb| [0 Rank -1 Str] ||\n + | 10 |Concentrate| [9 Rank +1 Con] | [9] |\n + | 5 |Craft: Alchemy| [2 Rank +3 Int] | [2] |\n + | 4 |Decipher Script| [1 Rank +3 Int] | [1] |\n| 1 |Diplomacy| [0 Rank +1 Chal] |\n| 1 |Disguise| [0 Rank +1 Cha] ||\n| 2 |Escape Artist| [0 Rank +2 Dex] ||\n| 3 |Forgery| [0 Rank +3 Int] ||\n| 1 |Gather Information| [0 Rank +1 Cha] ||\n| 0 |Heal| [0 Rank +0 Wis] ||\n| 2 |Hide| [0 Rank +2 Dex] ||\n| 1 |Intimidate| [0 Rank +1 Cha] ||\n| -1 |Jump| [0 Rank -1 Str] ||\n + | 8 |Knowledge: Arcane| [5 Rank +3 Int] | [5] |\n + | 4 |Knowledge: Dungeoneering| [1 Rank +3 Int] | [1] |\n + | 4 |Knowledge: Geography| [1 Rank +3 Int] | [1] |\n + | 5 |Knowledge: History (Ancient)| [2 Rank +3 Int] | [2] |\n + | 4 |Knowledge: Local| [1 Rank +3 Int] | [1] |\n + | 4 |Knowledge: Nature| [1 Rank +3 Int] | [1] |\n + | 4 |Knowledge: Nobility Royalty| [1 Rank +3 Int] | [1] |\n + | 5 |Knowledge: The Planes| [2 Rank +3 Int] | [2] |\n + | 5 |Knowledge: Religion| [2 Rank +3 Int] | [2] |\n| 4 |Listen| [0 Rank +0 Wis +2 Alertness +2 Racial] ||\n| 2 |Move Silently| [0 Rank +2 Dex] ||\n| 1 |Perform| [0 Rank +1 Cha] ||\n + | 2 |Profession: Shop Keeper| [2 Rank +0 Wis] | [1] |\n| 2 |Ride| [0 Rank +2 Dex] ||\n| 5 |Search| [0 Rank +3 Int +2 Racial] ||\n| 0 |Sense Motive| [0 Rank +0 Wis] ||\n + | 14 |Spell craft| [9 Rank +3 Int +2 K:Arcane Synergy] | [9] |\n| 4 |Spot| [0 Rank +0 Wis +2 Alertness +2 Racial] ||\n| 0 |Survival| [0 Rank +0 Wis] ||\n| -1 |Swim| [0 Rank -1 Str] ||\n| 2 |Use Rope| [0 Rank +2 Dex] ||\n [/table]\n \n\n Gear \n Spoiler \n Worn / Carried \n ....2.0... Backpack (container)\n ...NONE... Scholar Outfit\n ....0.5... Belt pouch #1 (container)\n ....2.0... Spell Component Pouch\n ....4.0... Longsword\n ....1.0... Dagger\n ....4.0... Light Crossbow\n ....2.7... Bolts (27)\n ....1.0... Waterskin\n ....1.0... Unknown Wand\n ....0.0... Letter of recomendation\n\n\n Backpack (Main) \n ....3.0... Spell Book\n ....3.0... Spell Book (torn cover)\n\n Beltpouch #1 \n ....0.0625 Gem (worth 461)\n\n Gilly \n ....2.0... Backpack (container)\n ....7.5... Leather Armor\n ....2.5... Light Shield, Wooden\n ....3.0... Morning Star\n ....2.4... Arrows (16)\n ....3.0... Courtier's Outfit\n ...30.0... Rations, Trail (30)\n ....1.0... Sack, Empyty (2)\n ....1.0... Waterskin\n ....5.0... Rope, Silk 50'\n \n\n Accounting \n Spoiler \n Starting gold............................450\nScroll of Summon Swarm..................-150\nScroll of Touch of Idiocy...............-150\nScholars Outfit...........................-5\nBackpack..................................-2\nSpell Component Pouch.....................-5\nInn Stay (Room, Food, Drink)..............-5\nShortbow.................................-30\nArrows (20)...............................-1\nBackpack..................................-2\nRope, hempen 50 ft. (2)...................-2\nRations, Trail (3)........................-1.5\nWaterskin.................................-1\nTroll Lewt (1pp, 111gp, 32sp, 23cp).....+124.43\nCave Lewt (13gp, 15sp, 36cp).............+14.86\n1/2 Gem Payment..........................-99\n1 Week Stay at the Silver Steed..........-10.5\nSell Shortbow.............................15\nSell Rope..................................1\nLight Crossbow...........................-35\nBolts (30).\t..............................-3\nLong Sword...............................-15\nDagger....................................-2\nCourtier's Outfit (Gilly)................-30\nTrail Rations (30).......................-15\nRope, Silk...............................-10\nSack, Empty (2)...........................-0.2\nTorch (10)................................-0.1\nWaterskin.................................-1\nGilly Payment (Nesmee Day 1)..............-5\nTower Tour...............................-10\n\"Taken\" at the tower......................-7.99\n================================================\nbalance....................................0 \n \n\n Spell Book I \n Spoiler \n 0-Level Wizard Spells (Cantrips) \n Acid Splash: Orb deals 1d3 acid damage.\nArcane Mark: Inscribes a personal rune (visible or invisible).\nDancing Lights: Creates torches or other lights.\nDaze: Humanoid creature of 4 HD or less loses next action.\nDetect Poison: Detects poison in one creature or small object.\nDetect Magic: Detects spells and magic items within 60 ft.\nDisrupt Undead: Deals 1d6 damage to one undead.\nFlare: Dazzles one creature (-1 on attack rolls).\nGhost Sound: Figment sounds.\nLight: Object shines like a torch.\nMage Hand: 5-pound telekinesis.\nMending: Makes minor repairs on an object.\nMessage: Whispered conversation at distance.\nOpen/Close: Opens or closes small or light things.\nPrestidigitation: Performs minor tricks.\nRay of Frost: Ray deals 1d3 cold damage.\nRead Magic: Read scrolls and spellbooks.\nResistance: Subject gains +1 on saving throws.\nTouch of Fatigue: Touch attack fatigues target. \n 1-Level Wizard Spells \n Animate Rope: Makes a rope move at your command.\nMagic Missile: 1d4+1 damage; +1 missile per two levels above 1st (max 5).\nMount: Summons riding horse for 2 hours/level.\nRay of Enfeeblement: Ray deals 1d6 +3 (+1/ two levels) Str damage. \n 2-Level Wizard Spells \n Hideous Laughter: Subject loses actions for 1 round/level.\nInvisibility: Subject is invisible for 1 min./level or until it attacks.\nKnock: Opens locked or magically sealed door.\nRope Trick: As many as eight creatures hide in extradimensional space.\nSummon Swarm: Summons swarm of bats, rats, or spiders.\nTouch of Idiocy: Subject takes 1d6 points of Int, Wis, and Cha damage. \n 3-Level Wizard Spells \n Dispel Magic: Cancels magical spells and effects.\nLightning Bolt: Electricity deals 1d6/level damage.\nRay of Exhaustion: Ray makes subject exhausted -6 Str -6 Dex.\nSecret Page: Changes one page to hide its real content. \n \n\n \n\n Gillygalore \n Goblin Wizard 1 \n\nCoHort (Work in progress) \n Spoiler \n Size and Type: Small Humanoid (Goblinoid) \n Height and Weight: 3'4\" (Small) \n Age: 19 \n Alignment: Lawful Neutral \n Experience: ??????/?????? \n ECL: 1 \n Attributes \n STR ... 8 .. -1 .. [10 Base β2 Racial] \n DEX .. 10 .. +0 .. [8 Base +2 Racial] \n CON ... 9 .. -1 .. [9 Base] \n INT .. 13 .. +1 .. [13 Base] \n WIS .. 12 .. +1 .. [12 Base] \n CHA ... 9 .. -1 .. [11 Base β2 Racial] \n Miscellaneous Statistics \n Hit Points: 3/3 [d4:4] (-1 Con) \n AC (Normal): 11 [10 Base, +0 Dex, +1 Size] \n AC (Touch): 10 [10 Base, +0 Dex] \n AC (Flat-Footed): 11 [10 Base, +1 Size][ \n Initiative: +0 [+0 Dex] \n Base Attack Bonus: +1 [+0 (Wizard 5), +1 Size] \n Speed (Land): 30 ft [30 Base Goblin] \n Weight Carried: ??.?? lbs [0-19 (Light), 20-39 (Medium), 40-60 (Heavy)] \n Damage Reduction: 0 [Source - None] \n Spell/Power Resistance: 0 [Source - None] \n Saves \n Fortitude: -1 [-1 Con, +0 (Wizard 1)] \n Reflex: +0 [+0 Dex, +0 (Wizard 1)] \n Will: +3 [+1 Wis, +2 (Wizard 1)] \n Melee Attacks (-1) [-1 Str, +0 BAB] \n Dagger (Small) \nMelee -1, 1d3-1, (19-20/x2), (Piercing or slashing) [-1 Str, +3 BAB] \n\nGrapple: -5 [-1 Str, +0 BAB, -4 Size] \nBullrush: -1 [-1 Str, +0 BAB] \nTrip: -1 [-1 Str, +0 BAB] \nSunder: -1 [-1 Str, +0 BAB] \n Ranged Attacks (+0) [+0 Dex +0 BAB] \n Light Crossbow (Small) \nRanged +1, 1d6, (19-20/x2), Range 80 ft, (piercing) [+0 Dex, +0 BAB] \n Special Attacks & Abilities \n Arcane Spells: Caster Level 1 \n Arcane Spells Readied \n (3) Cantrips [DC 11] - Detect Magic, Mage Hand, Message \n (2) Level 1 [DC 12] - Mount, Magic Missile \n Feats \nSummon Familiar [Wizard 1] \nScribe Scroll [Wizard 1] \nLeadership [Level 1] \n Languages \n Common, Goblin, Giant\n\n Allies \n Spoiler \n Familiar β Xyzarr (Toad) \n Toad; Size/Type: Diminutive Animal; HD: 1 (2 hp); Init: +1; Speed: 5 ft. (1 square); Armor Class: 15 (+4 size, +1 Dex), touch 15, flat-footed 14; Base Attack/Grapple: +0/-17; Attack: β; Full Attack: β; Space/Reach: 1 ft./0 ft.; Special Attacks: β; Special Qualities: Amphibious, low-light vision; Saves: Fort +2, Ref +3, Will +2; Abilities: Str 1, Dex 12, Con 11, Int 1, Wis 14, Cha 4; Skills: Hide +21, Listen +4, Spot +4; Feats: Alertness\n \n \n\n Racial Abilities \n Spoiler \n \n -2 Strength, +2 Dexterity, -2 Charisma \n Small size: +1 bonus to Armor Class, +1 bonus on attack rolls, +4 bonus on Hide checks, -4 penalty on grapple checks, lifting and carrying limits ΒΎ those of Medium characters. \n A goblinβs base land speed is 30 feet. \n IDarkvision out to 60 feet. \n +4 racial bonus on Move Silently and Ride checks. \n Automatic Languages: Common, Goblin. Bonus Languages: Draconic, Elven, Giant, Gnoll, Orc. \n Favored Class: Rogue. \n \n \n\n\n\n<<SKILLS HERE>>\n\n\n\n Gear \n Spoiler \n Worn / Carried \n ....2.0... Backpack (container)\n ...NONE... Scholar Outfit\n ....0.5... Belt pouch #1 (container)\n ....2.0... Spell Component Pouch\n ....4.0... Longsword\n ....1.0... Dagger\n ....4.0... Light Crossbow\n ....2.7... Bolts (27)\n ....1.0... Waterskin\n\n Backpack (Main) \n ....3.0... Spell Book\n\n Beltpouch #1 \n ....0.0625 Gem (worth 461)\n\n Gilly \n ....2.0... Backpack (container)\n ....7.5... Leather Armor\n ....2.5... Light Shield, Wooden\n ....3.0... Morning Star\n ....2.4... Arrows (16)\n ....3.0... Courtier's Outfit\n ...30.0... Rations, Trail (30)\n ....1.0... Sack, Empyty (2)\n ....1.0... Waterskin\n ....5.0... Rope, Silk 50'\n \n\n Accounting \n Spoiler \n Starting gold............................450\nScroll of Summon Swarm..................-150\nScroll of Touch of Idiocy...............-150\nScholars Outfit...........................-5\nBackpack..................................-2\nSpell Component Pouch.....................-5\nInn Stay (Room, Food, Drink)..............-5\nShortbow.................................-30\nArrows (20)...............................-1\nBackpack..................................-2\nRope, hempen 50 ft. (2)...................-2\nRations, Trail (3)........................-1.5\nWaterskin.................................-1\nTroll Lewt (1pp, 111gp, 32sp, 23cp).....+124.43\nCave Lewt (13gp, 15sp, 36cp).............+14.86\n1/2 Gem Payment..........................-99\n1 Week Stay at the Silver Steed..........-10.5\nSell Shortbow.............................15\nSell Rope..................................1\nLight Crossbow...........................-35\nBolts (30).\t..............................-3\nLong Sword...............................-15\nDagger....................................-2\nCourtier's Outfit (Gilly)................-30\nTrail Rations (30).......................-15\nRope, Silk...............................-10\nSack, Empty (2)...........................-0.2\nTorch (10)................................-0.1\nWaterskin.................................-1\nGilly Payment (Nesmee Day 1)..............-5\nTower Tour...............................-10\n\"Taken\" at the tower......................-7.99\n================================================\nbalance....................................0 \n \n\n Spell Book I \n Spoiler \n 0-Level Wizard Spells (Cantrips) \n Acid Splash: Orb deals 1d3 acid damage.\nArcane Mark: Inscribes a personal rune (visible or invisible).\nDancing Lights: Creates torches or other lights.\nDaze: Humanoid creature of 4 HD or less loses next action.\nDetect Poison: Detects poison in one creature or small object.\nDetect Magic: Detects spells and magic items within 60 ft.\nDisrupt Undead: Deals 1d6 damage to one undead.\nFlare: Dazzles one creature (-1 on attack rolls).\nGhost Sound: Figment sounds.\nLight: Object shines like a torch.\nMage Hand: 5-pound telekinesis.\nMending: Makes minor repairs on an object.\nMessage: Whispered conversation at distance.\nOpen/Close: Opens or closes small or light things.\nPrestidigitation: Performs minor tricks.\nRay of Frost: Ray deals 1d3 cold damage.\nRead Magic: Read scrolls and spellbooks.\nResistance: Subject gains +1 on saving throws.\nTouch of Fatigue: Touch attack fatigues target. \n 1-Level Wizard Spells \n Animate Rope: Makes a rope move at your command.\nMagic Missile: 1d4+1 damage; +1 missile per two levels above 1st (max 5).\nMount: Summons riding horse for 2 hours/level.\nRay of Enfeeblement: Ray deals 1d6 +3 (+1/ two levels) Str damage. \n 2-Level Wizard Spells \n Hideous Laughter: Subject loses actions for 1 round/level.\nInvisibility: Subject is invisible for 1 min./level or until it attacks.\nKnock: Opens locked or magically sealed door.\nRope Trick: As many as eight creatures hide in extradimensional space.\nSummon Swarm: Summons swarm of bats, rats, or spiders.\nTouch of Idiocy: Subject takes 1d6 points of Int, Wis, and Cha damage. \n 3-Level Wizard Spells \n Dispel Magic: Cancels magical spells and effects.\nLightning Bolt: Electricity deals 1d6/level damage.\nRay of Exhaustion: Ray makes subject exhausted -6 Str -6 Dex.\nSecret Page: Changes one page to hide its real content. \n \n\n \n\nPost Template... \n Spoiler \n Thorael of Baelsgreen \n \n Spoiler \n{table] Thorael |Elf|Wizard|LVL 6|LN|MED\n hp: 17/23| Init +2| Spd 30| AC/T/FF |12/12/10|Robes\n Melee Atk | +2 Longsword | dmg: 1d8-1 | Ranged Atk | +5 Lt XBow | dmg: 1d8 \n SV | Fort +3| Ref +4| Will +5|\n STR 8| DEX 15| CON 12| INT 16| WIS 10| CHA 12[/table]\n\nSpells...\n \n Spoiler \n Arcane Spells Readied \n (4) Cantrips [DC 13] - Touch of Fatigue, Detect Magic , Message, Prestidigitation \n (4) Level 1 [DC 14] - Ray of Enfeeblement , Mount, Mount, Ray of Enfeeblement \n (4) Level 2 [DC 15] - Hideous Laughter , Invisibility , Summon Swarm, Invisibility \n (3) Level 3 [DC 16] - Dispel Magic, Rope Trick (Extended), Ray of Exhaustion \n \nGilly \n Spoiler \n {table] Gilly |Goblin|-|-|-|Small\n hp: 5/5| Init +1| Spd 30| AC/T/FF |15/12/14|Leather Armor\n Melee Atk | +2 Morning Star | dmg: 1d6 | Ranged Atk | +3 Javelin | dmg: 1d4 \n SV | Fort -1| Ref +0| Will +3|\n STR 8| DEX 10| CON 9| INT 13| WIS 12| CHA 9[/table] \n\nGilly Spells...\n \n Spoiler \n Arcane Spells Readied \n (3) Cantrips [DC 11] - Detect Magic, Mage Hand, Prestidigitation \n (2) Level 1 [DC 12] - Magic Missile, Mount \n \n \n \n\n \n\n [Round 7...] \nPostin...\n \n Spoiler \n{table=\"width=100%\"]Spot|1d20+4|Listen|1d20+4[/table]\n \n\n "
}
] |
[
{
"from": "system",
"value": "ROLEPLAY_MODE: Develop the plot slowly, always stay in character. Describe all actions in full, elaborate, explicit, graphic, and vivid detail. Mention all relevant sensory perceptions. Keep the story immersive and engaging."
},
{
"from": "human",
"value": "Baron: Baron Von Mod: Hello peeps, in the interest of house keeping can we have a go at starting new threads when the current one gets to around 50 pages please? \n Thanks :) \n PS That's by the default view of 30 posts per page (~1500 replies) "
}
] |
[
{
"from": "system",
"value": "ROLEPLAY_MODE: Develop the plot slowly, always stay in character. Describe all actions in full, elaborate, explicit, graphic, and vivid detail. Mention all relevant sensory perceptions. Keep the story immersive and engaging."
},
{
"from": "human",
"value": "ArenaManager: Arena Tournament, Round 24: Buell vs. Kaldar \n Map: \n Spoiler \n\n \n \n\n XP Award: 600 XP\n GP Award: 600 GP\n\n All Combatants, please roll initiative. "
},
{
"from": "human",
"value": "Kyace: Buell's [dice=init]1d20+4[/dice]"
},
{
"from": "human",
"value": "Kyace: Bah sorry.\n\nBuell's init - (1d20+4)[ 6 ] "
},
{
"from": "human",
"value": "Bigmac: Kaldar will buy a scroll of blindsight before the match.\n\n init - (1d20+5)[ 9 ] "
},
{
"from": "human",
"value": "Bigmac: Kaldar starts in Y13 with a scroll in one hand. He casts the spell on the scroll and then drops the scroll to the ground. He then draws a javelin.\n\n casterlevelcheck - (1d20+2)[ 10 ] \n\nStats:\n \n Spoiler \n\nHe will also activate Travel Devotion as a swift action.\n\nHP 14\nAC 17\nEffects: Blindsight 1/10, Travel Devotion 1/10\nLocation: Y13\n\nSpells\n0: Resistance x4\n1: Command, Divine Favor, Protection from evil, (True Strike)\n "
},
{
"from": "human",
"value": "Kyace: Spellcraft Check to ID spell cast: Spellcraft - (1d20+12)[ 30 ] "
},
{
"from": "human",
"value": "Bigmac: it's blindsight"
},
{
"from": "human",
"value": "Kyace: Buell smirks at this challenge. She then casts a spell then moves to J14.\n\nIf Kaldar makes a DC 16 Spellcraft check:\n \n Spoiler \nBuell cast Mage Armor.\n \n\n\nStats:\n \n Spoiler \nLocation: J14\nHP: 7/7\nAC: 18 (+4 dex, +4 armor)\nSpell Slots left: 0's: 6/6 1's: 5/6\n "
},
{
"from": "human",
"value": "Bigmac: Kaldar will drop his javelin, move to Q13 as a move action and draw his moringstar during the move as another free action, move to K13 as a swift action, and then attack Buell with his morningstar in both hands.\n\n attack - (1d20+5)[ 25 ] \n damage - (1d8+7)[ 14 ] \n\nEdit:Ohh, posible crit.\n\nStats:\n \n Spoiler \n\nHP 14\nAC 17\nEffects: Blindsight 2/10, Travel Devotion 2/10\nLocation: K13\n\nSpells\n0: Resistance x4\n1: Command, Divine Favor, Protection from evil, (True Strike)\n "
},
{
"from": "human",
"value": "Bigmac: not necessary, but i want to know\n\n critcheck - (1d20+5)[ 18 ] \n damage - (1d8+6)[ 14 ] \n\nEdit: And it looks like Buell gets paid back in spades for Kaldar's first loss."
},
{
"from": "human",
"value": "Paladin Latham: High Ref Paladin Latham \n\nAll of Buell's cheap tricks come to not as shear force overpowers her. (Oathbreaker smiles in the spectator's seats)\n\n Kaldar is the victor and recieves 600xp and 600gp "
}
] |
[
{
"from": "system",
"value": "ROLEPLAY_MODE: Develop the plot slowly, always stay in character. Describe all actions in full, elaborate, explicit, graphic, and vivid detail. Mention all relevant sensory perceptions. Keep the story immersive and engaging."
},
{
"from": "human",
"value": "ArenaManager: Arena Tournament, Round 26: Stormcloud vs. Andoris \n Map: \n Spoiler \n\n \n \n\n XP Award: 300 XP\n GP Award: 300 GP\n\n Dragonstar - Stormcloud \n munimortal - Andoris \n All Combatants, please roll initiative. "
},
{
"from": "human",
"value": "Dragonstar: Let the battle begin! π\n\nStart in M2, Javelin in one hand.\n\n Initiative - (1d20-4)[ -2 ] \n\nSmall warning - I will be unavailable from late tonight until Wednesday about 3pm. I'm taking my girlfriend out of town for her birthday..."
},
{
"from": "human",
"value": "Paladin Latham: munimortal has informed me that he will be away this weekend. (as it was in the context of something else, it is entirely likely that he doesn't even know this match exists yet) He should be able to post next week. Convenient. π"
},
{
"from": "human",
"value": "Dragonstar: Fine by me. I'm back whenever he's ready to go. π"
},
{
"from": "human",
"value": "munimortal: Sorry about the delay, couldn't find this thread, Anyway\n\nInitiative (1d20+2)[ 15 ] "
},
{
"from": "human",
"value": "munimortal: Start in M25\n\nMove to M21\nCast Magic Missle\nDamage: (1d4+5)[ 8 ] "
},
{
"from": "human",
"value": "Seribro: ehm... Sorry to say this, but you got no LoS/LoE yet. The hill is blocking it.\nYou keep your initiative but you will have to redo your turn. Also, since their is no LoS yet you are allowed to post your actions in a spoiler so the opponent doesn't know what you are doing until LoS gets established."
},
{
"from": "human",
"value": "munimortal: ok then lets try this again.\n \n Spoiler \n\nDouble Move to R21\nReady Action, on LOS\nCast Magic Missle\nDamage if LOS (1d4+5)[ 6 ] \nsorry if there is another mistake\n \n\n\nAnd your turn"
},
{
"from": "human",
"value": "Mavian: High Ref Mav:\n\n@Munis\n \n Spoiler \n\nA double move is a full round action, which means that do not have an action left to ready. You are in R21 with no actions readied.\n \n\n\n@Stormcloud\n \n Spoiler \n\nI don't really have anything to tell you, I just don't like making people feel left out.\n "
},
{
"from": "human",
"value": "Paladin Latham: High Ref Paladin Latham \n\nDue to inactivity Dragonstar is disqualified (I hope nothing bad happened to him, he just stopped posting suddenly...)\n\n Andoris is declared the winner and recieves 300xp and 300gp! "
},
{
"from": "human",
"value": "Dragonstar: *sigh* No, just busier than busy the last 3 days. Ah well. π© Guess I'll just have to go undefeated to win this thing now. π"
}
] |
[
{
"from": "system",
"value": "ROLEPLAY_MODE: Develop the plot slowly, always stay in character. Describe all actions in full, elaborate, explicit, graphic, and vivid detail. Mention all relevant sensory perceptions. Keep the story immersive and engaging."
},
{
"from": "human",
"value": "ArenaManager: Arena Tournament, Round 26: Bunny vs. MitS \n Map: \n Spoiler \n\n \n \n\n XP Award: 300 XP\n GP Award: 300 GP\n\n Rezig \"Bunny' Rene - faithfreebible \n Morbius - Monster in the Shadows \n All Combatants, please roll initiative. "
},
{
"from": "human",
"value": "Morbius: Here goes init\n initiative - (1d20+3)[ 16 ] \n\nEDIT: Sigh, where is he? I even messaged him, anyway no rush to call this match, if I do win by default I will just have to wait for a match again"
},
{
"from": "human",
"value": "Paladin Latham: High Ref Paladin Latham \n\nThis 'formality' thread is timed-out. Bunny is disqualified.\n\n MitS is declared the winner and recieves 300xp and 300gp. "
}
] |
[
{
"from": "system",
"value": "ROLEPLAY_MODE: Develop the plot slowly, always stay in character. Describe all actions in full, elaborate, explicit, graphic, and vivid detail. Mention all relevant sensory perceptions. Keep the story immersive and engaging."
},
{
"from": "human",
"value": "ArenaManager: Arena Tournament, Round 26: Irind vs. Shooter \n Map: \n Spoiler \n\n \n \n\n XP Award: 300 XP\n GP Award: 300 GP\n\n FlyMolo - Irind \n Faithfreebible - Shooter Mcgavin \n All Combatants, please roll initiative. "
},
{
"from": "human",
"value": "FlyMolo: \"init\" - (1d20+3)[ 15 ] \n\nHere I am, posting. No cash=no purchases.\n\nEdit: YES! A straight fighter. whew."
},
{
"from": "human",
"value": "Paladin Latham: High Ref Paladin Latham \n\nYet another 'formality' match that has timed-out. Shooter is disqualified for failing to post.\n\n Irind is declared the winner and recieves 300xp and 300gp. "
}
] |
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