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[
{
"from": "system",
"value": "ROLEPLAY_MODE: Develop the plot slowly, always stay in character. Describe all actions in full, elaborate, explicit, graphic, and vivid detail. Mention all relevant sensory perceptions. Keep the story immersive and engaging."
},
{
"from": "human",
"value": "ArenaManager: Arena Tournament, Round 9: Ledo vs. Zaknefein \n Map \n \n Spoiler \n\n \n \n\n XP Award: 300 XP\n GP Award: 300 GP\n\n All combatants, please roll initiative. "
},
{
"from": "human",
"value": "Deathslayer7: We meet again.\n\n (1d20+3)[ 15 ] "
},
{
"from": "human",
"value": "Morbius: Ref Morbius \n\nFor the records I just sent a message to OniLever, hopefully he will show up here before we start DQing people again"
},
{
"from": "human",
"value": "Kyeudo: GM Kyeudo \n Zaknefein is declared the Winner! "
}
] |
[
{
"from": "system",
"value": "ROLEPLAY_MODE: Develop the plot slowly, always stay in character. Describe all actions in full, elaborate, explicit, graphic, and vivid detail. Mention all relevant sensory perceptions. Keep the story immersive and engaging."
},
{
"from": "human",
"value": "Darth Solice: You and I start at the fortress where we are given a quest by the black knight king to find and bring back a great sowrd of evil power to help the horde and black knights on there quest to destroy the alliance and the white knghts.\n\nthis thread is for VILLANS ONLY but if you wish to PM me about changing up the rules that is ok.\n\nthis is a on going quest that will take a long time to complete.\n\nIf you are in the quest and do not wish to play anymore then share the expirence of being killed.\n\nI will be waiting for people, there will be 10 to 15 villans playing, so if you wish to play please post that you are playing.\n\nthe first person to post will be secound in coomand, ounce we have all of our people we will begin the quest in Horde fortress where a army of creature and villans will be waiting to get the sowrd and begin the war.\n\n\" All villans rally to me \""
}
] |
[
{
"from": "system",
"value": "ROLEPLAY_MODE: Develop the plot slowly, always stay in character. Describe all actions in full, elaborate, explicit, graphic, and vivid detail. Mention all relevant sensory perceptions. Keep the story immersive and engaging."
},
{
"from": "human",
"value": "ArenaManager: Arena Tournament, Round 26: Jocco vs. Bulch \n Map: \n Spoiler \n\n \n \n\n XP Award: 300 XP\n GP Award: 300 GP\n\n All Combatants, please roll initiative. "
},
{
"from": "human",
"value": "Olidammara: Jocco \n A ugly man, full of scars and with mechanically enlarged limbs, grins in a evil and mad way at Blunch. He waves his halberd wildly at the water orc and hissis: \"prepared to die?\" \n Ini - (1d20+2)[ 14 ] "
},
{
"from": "human",
"value": "stimpius: Initiative - (1D20-2)[ 10 ] \n\n\" Im prepared to do the killing halberd boy.\n\nBring it. \"\n\nStarting in Y13, with a javelin in each hand."
},
{
"from": "human",
"value": "Olidammara: Jocco, round 1 \n\nJocce hussles from B13 to M13 and makes obscure and provoking signs and faces from behind the glass wall at Bulch/Blunch.\n\nStats (you may look):\n \n Spoiler \n\nHP:11\nAC 17 (+5 armor, -1 Deformaty (tall), +2 Dex, +1 Expertise)\nBuffs: none\nPosition: M13, halbert drawn.\n \n\n\nYou're up."
},
{
"from": "human",
"value": "stimpius: Bulch\n\n\" Come to me you huge freak-man. \"\n\nMove to X4.\n\nTo refs\n \n Spoiler \n\nready an action to throw one of my javelins at him if he enters LoE.\n Attack - (1D20+5)[ 9 ] \n Damage - (1D6+6)[ 8 ] \n \n\n Stats - Prefer to keep Ref only look on my sheet if you really want to :) http://www.thetangledweb.net/addon.p..._char&cid=5958 \n \n Spoiler \n\nHP ; 11/11\nAC 18\nSaves; +2 +4 -2\nLocation; X4\n "
},
{
"from": "human",
"value": "Olidammara: Jocco, round 2 \n\nI assume your done.\nJocco moves from M13, M11, N11, O12 to R12. He crouches behind the pilar (total defence).\n\nStats:\n \n Spoiler \n\nHP: 11\nAC: 20 [24 if cover applies] (+5 armor, -1 Deformaty (Tall), +2 Dex, +4 TD)\nBuffs: none\nPosition: R12, halbert drawn.\n \n\n\nI'm done."
},
{
"from": "human",
"value": "stimpius: When crossing my LoE I throw a javelin, which misses you.\n\nI figure tthis gives you the last bit of movement if you wanna take it - or keep it the same.\n\nThen my turn but i only get a move action\n\nThen your turn\n\nThen my turn."
},
{
"from": "human",
"value": "Olidammara: Jocco, round 2 redone \n\nWhen Jocco enters P12, Blunch's javelin flies over his head and he desides to take a different path: he hussels to the water-orc and stops at W5. He grins at the female barbarian, while he circles his weapon above his head.\n \"Run, run, as fast as you can, worm!\", he giggles \n\nStats:\n \n Spoiler \n\nHP: 11\nAC: 16 (+5 Armor, -1 Def., +2 Dex)\nBuffs: none\nPosition: W5.\n "
},
{
"from": "human",
"value": "stimpius: Bulch \n\n5ft step to X3\n\nand woosh she's off moving to N3.\n\nIf she can't take 5ft step then move - ill take the AoO and finish at O3\n\nFinished."
},
{
"from": "human",
"value": "Olidammara: Jocco round 3, AoO \n\nYou can't take a five foot step. That's only possible if you don't move in your round at all. So, it's an AoO.\nJocco swings his halberd at Blunch, trying to hook her leg:\n Trip touch attack - (1d20+5)[ 7 ] (+1 BAB, +3 Str, +1 WF).\nIf it's a hit, Blunch has to make a strenght check versus (1d20+7)[ 16 ] (+3 STR, +4 Improved Trip). If Jocco wins this strenght check, Blunch is tripped and falls prone in X4. A succesful trip is immediatly followed by a swing with the halberd: Attack - (1d20+5)[ 23 ] for (1d10+4)[ 11 ] .\n\nEDIT: that's a miss, so you're at N3."
},
{
"from": "human",
"value": "Olidammara: Jocco, round 3 \n\nJocco double moves to Q6.\n\nEnd of my turn.\n\nEDIT: I misread, Blunch is at O3, not N3, my bad."
},
{
"from": "human",
"value": "stimpius: Blunch \n\nFree; Drop one Javelins\nFree; Draw Battleaxe\nFree; Rage\n\nMove; To Q5\n\nStandard Attack!\n\n Attack - (1D20+8)[ 16 ] \n Damage - (1D8+9)[ 14 ] \n Stats \n \n Spoiler \n\nRaging 1/5\nAC; 16\nHP; 13/13\n "
},
{
"from": "human",
"value": "Olidammara: Jocco, round 4 AoO \n\nDoing that provokes an attack of opportunity:\nWhen Blunch tries to step in Q5 (from Q4 I presume), Jocco's halberd sweeps again in the direction of the legs of the orc.\n Trip Attempt - (1d20+5)[ 6 ] . If that's a hit: strenght check - (1d20+7)[ 15 ] .\nIf Jocco beats Blunch's strenght check, Blunch is tripped and falls prone. Jocco immediatly follows the tripping with an attack: Attack - (1d20+5)[ 23 ] for (1d10+4)[ 7 ] damage.\n\nEDIT: Jocco totally missed the slippery water-orc and dies. By the way, your character sheet states that Blunch has a longsword, but you used a battleaxe."
},
{
"from": "human",
"value": "stimpius: By draw battleaxe i made a typo and meant draw longsword."
},
{
"from": "human",
"value": "Kyeudo: GM Kyeudo \n Bulch is declared the Winner! "
}
] |
[
{
"from": "system",
"value": "ROLEPLAY_MODE: Develop the plot slowly, always stay in character. Describe all actions in full, elaborate, explicit, graphic, and vivid detail. Mention all relevant sensory perceptions. Keep the story immersive and engaging."
},
{
"from": "human",
"value": "ArenaManager: Arena Tournament, Round 26: Oathbreaker TGH vs. Todd \n Map: \n Spoiler \n\n \n \n\n XP Award: 300 XP\n GP Award: 300 GP\n\n All Combatants, please roll initiative. "
},
{
"from": "human",
"value": "Mavian: Initiative - (1d20+1)[ 18 ] \n\nI will be starting in square Y14."
},
{
"from": "human",
"value": "Paladin Latham: Why do I always end up fighting an extremely competent player with a character that better than mine right off the bat?\n\nInitiative (1d20+2)[ 8 ] "
},
{
"from": "human",
"value": "Mavian: I'm not sure, I don't consider myself competent at any rate π\nTodd is equipped with his armor and poleax\nTodd - Round 1\n\nSwift Action:\nActivate Strength Domain\n\nStandard and Move Actions:\nDouble Move to Q14\n\nEnd of Turn\n\nStats:\n \n Spoiler \n\nHP: 19\nAC: 15\nManuevers: Moment of Perfect Clarity, Charging Minotaur Strike, Sapphire Nightmare Blade.\nStance: None\nBreath: Good to Go\nPosition: Q14\nSpeed: 20\nStrength Domain: 1/10\n "
},
{
"from": "human",
"value": "Paladin Latham: I'm not gone. There was a storm on the west coast and my internets been down for two days. I'll post as soon as I'm able."
},
{
"from": "human",
"value": "Paladin Latham: Oathbreaker round 1: \n\nOathbreaker starts at B14 with both his swords drawn. he then double moves to L15.\n\nStats for Refs:\n \n Spoiler \n\n Vital Statistics: \n HP: 10/10\n AC: 16, Touch: 12, FF: 14\n Saves: Fort +2, Ref +2, Will +1\n Current Location: L15 \n Current Buffs: None\n \n \n\n\nYour turn."
},
{
"from": "human",
"value": "Mavian: Todd - Round 2\n\nSwift Action:\nActivate Punishing Stance\n\nMove Action:\nQ15 to N17\n\nStandard Action:\nReady an Action.\n \n Spoiler \n\nReady an action to use my breathe weapon if he moves adjacent to me.\n \n\n\nEnd my Turn\n\nStats:\n \n Spoiler \n\nHP: 19\nAC: 13\nManuevers: Moment of Perfect Clarity, Charging Minotaur Strike, Sapphire Nightmare Blade.\nStance: Punishing Stance\nBreath: Good to Go\nPosition: N17\nSpeed: 20\nStrength Domain: 2/10\n "
},
{
"from": "human",
"value": "Paladin Latham: Oathbreaker round 2: \n\nOathbreaker takes a 5ft. step to M16 and full attacks:\n\nLarge Katana Attack! (1d20+2)[ 13 ] /\\ If it threatens (1d20+2)[ 17 ] \nIf it hits (2d8+4)[ 18 ] /\\ If it crits (2d8+4)[ 7 ] \n\nOff-hand Bastard Sword Attack! (1d20+3)[ 23 ] /\\ If it threatens (1d20+3)[ 19 ] \nIf it hits (1d10+2)[ 3 ] /\\ If it crits (1d10+2)[ 3 ] \n\nTail Slap Attack! (1d20)[ 11 ] /\\ If it threatens (1d20)[ 19 ] \nIf it hits (1d6+2)[ 7 ] /\\ If it crits (1d6+2)[ 5 ] \n\nStats for Refs:\n \n Spoiler \n\n Vital Statistics: \n HP: 10/10\n AC: 16, Touch: 12, FF: 14\n Saves: Fort +2, Ref +2, Will +1\n Current Location: L15 \n Current Buffs: None\n \n \n\n\nyour turn."
},
{
"from": "human",
"value": "Mavian: See, I told you I wasn't competent, completely forgot about the rules for ranged weapons and diagonal distance.\n\nYour attacks both hit and I fall down at -5."
},
{
"from": "human",
"value": "Paladin Latham: Huh? How? Isn't your AC 15? At the least?\n\nEdit: Was it a stance thing?"
},
{
"from": "human",
"value": "Kyeudo: GM Kyeudo \n Oathbreaker is declared the Winner! "
}
] |
[
{
"from": "system",
"value": "ROLEPLAY_MODE: Develop the plot slowly, always stay in character. Describe all actions in full, elaborate, explicit, graphic, and vivid detail. Mention all relevant sensory perceptions. Keep the story immersive and engaging."
},
{
"from": "human",
"value": "boomwolf: You all start the same, but separated..\n\nYou wake up in a cell, alone and powerless. after quick attempts you figure that there is nothing you can do to escape it.\nYou can see that all your equipment is on you, including a ring that is not yours and a blank paper.\n\nYou can hear a voice, the voice of the king, saying the following:\n\n\"The rules of this game is simple. each one to reach to the finish may leave and gain his freedom, if you first don't succeed, you die.\nHowever, this is not that easy. only 3 can ever go out.\n\nThis maze has two part of it, at the first part you are to locate one of nine keys, once you do you must protect it while going to the gate that you also need to locate, the key allows you to go to the second level with anyone you want to take with you.\nFor the second part you must secure three keys and reach the exit, the three keys will allow a single person and all animal companions or such he commands to leave, but none other.\n\nThe fun begins with the paper. on this magical paper you can see the face of anyone holding each key, and whether he is a competitor or a part of the maze. the paper will only show his true face, not any mask or deception.\nWhenever anything on the paper changes, he will send you a telepathic message.\n\nThe ring on the other end, it makes it so that as long you are in here, you need not eat, sleep, drink or any natural need to survive. also, each time a competitor goes to level 2, or leave the maze it will grant you full regeneration of your health, magic and natural abilities.\n\nAlso, each key is capable of unlocking some secret passages, armories, chests full of potions and other useful items.\n\nBest of luck, you will need it to survive the other competitors and the handful of traps and machines waiting to kill you.\n\nBy the way, I gave three keys to competitors, so the real fun will begin early.\"\n\nAs you look at the paper you see the following appear onto it:\n \n Spoiler \n\nRed key: held by a red dragon, competitor.\nBlue key: held by a white bear, maze.\nYellow key: held by a stone golem, maze.\nPurple key: held by a shadow dragon, competitor.\nOrange key: held by a skeleton, maze.\nGreen key: held by an ent, maze.\nBlack key: held by a mummy, maze.\nWhite key, held by a human with a mustache and black hair, having a holy symbol carved into his cheek, competitor.\nRainbow key: held by nothing.\n \n\n\nA few minutes later, a trap door opens and you fall down to a room with a single door, you hear a counting by some mechanic voice, once it reaches 84 the door opens. and you hear \"LET THE GAMES BEGIN!\""
}
] |
[
{
"from": "system",
"value": "ROLEPLAY_MODE: Develop the plot slowly, always stay in character. Describe all actions in full, elaborate, explicit, graphic, and vivid detail. Mention all relevant sensory perceptions. Keep the story immersive and engaging."
},
{
"from": "human",
"value": "boomwolf: You all start the same, but separated..\n\nYou wake up in a cell, alone and powerless. after quick attempts you figure that there is nothing you can do to escape it.\nYou can see that all your equipment is on you, including a ring that is not yours and a blank paper.\n\nYou can hear a voice, the voice of the king, saying the following:\n\n\"The rules of this game is simple. each one to reach to the finish may leave and gain his freedom, if you first don't succeed, you die.\nHowever, this is not that easy. only 3 can ever go out.\n\nThis maze has two part of it, at the first part you are to locate one of nine keys, once you do you must protect it while going to the gate that you also need to locate, the key allows you to go to the second level with anyone you want to take with you.\nFor the second part you must secure three keys and reach the exit, the three keys will allow a single person and all animal companions or such he commands to leave, but none other.\n\nThe fun begins with the paper. on this magical paper you can see the face of anyone holding each key, and whether he is a competitor or a part of the maze. the paper will only show his true face, not any mask or deception.\nWhenever anything on the paper changes, he will send you a telepathic message.\n\nThe ring on the other end, it makes it so that as long you are in here, you need not eat, sleep, drink or any natural need to survive. also, each time a competitor goes to level 2, or leave the maze it will grant you full regeneration of your health, magic and natural abilities.\n\nAlso, each key is capable of unlocking some secret passages, armories, chests full of potions and other useful items.\n\nBest of luck, you will need it to survive the other competitors and the handful of traps and machines waiting to kill you.\n\nBy the way, I gave three keys to competitors, so the real fun will begin early.\"\n\nAs you look at the paper you see the following appear onto it:\n \n Spoiler \n\nRed key: held by a red dragon, competitor.\nBlue key: held by a white bear, maze.\nYellow key: held by a stone golem, maze.\nPurple key: held by a shadow dragon, competitor.\nOrange key: held by a skeleton, maze.\nGreen key: held by an ent, maze.\nBlack key: held by a mummy, maze.\nWhite key, held by a human with a mustache and black hair, having a holy symbol carved into his cheek, competitor.\nRainbow key: held by nothing.\n \n\n\nA few minutes later, a trap door opens and you fall down to a room with a single door, you hear a counting by some mechanic voice, once it reaches 84 the door opens. and you hear \"LET THE GAMES BEGIN!\""
}
] |
[
{
"from": "system",
"value": "ROLEPLAY_MODE: Develop the plot slowly, always stay in character. Describe all actions in full, elaborate, explicit, graphic, and vivid detail. Mention all relevant sensory perceptions. Keep the story immersive and engaging."
},
{
"from": "human",
"value": "Darth Solice: \" All Sith rally to me, to fight the Jedi\"\n\n\nYou pick a team Sith or Jedi, for me I am the leader of the Sithm the first person to say they are jedi is the leader of the jedi, the battle will take place at the sith temple on korriban, where the jedi are battling for the control of the temple.\n\nyou win by all of the enemy players are killed.Ounce you are killed you may keep posting but no fighting.\n\nAfter the fight we can review of what happened and critizize weak players.\n\nI know I am new but I am very powerful and have killed many on diffrent sites, so bring it on jedi."
},
{
"from": "human",
"value": "Thiel: First up, this thread should be over here instead.\n\nAlso, you'll have to tell us somewhat more about your game so as to give us something to work with.\n\nGorbash has made a list of questions that, if answered, should cover all the bases.\n\n * 1. What game system are you running (D&D, Call of Cthulu, Palladium, GURPS, etc.), and if applicable what edition (Original, Classic, Revised, 1st, 2nd, 3rd, 5th, 10th, etc.)?\n * 2. What 'type' or variant of game will it be (i.e. \"Shadow Chasers\" or \"Agents of Psi\" for d20 Modern)? What is the setting for the game (eg. historic period, published or homebrewed campaign setting, alternate reality, modern world, etc.)?\n * 3. How many Players are you looking for? Will you be taking alternates, and if so, how many?\n * 4. What's the gaming medium (OOTS, chat, e-mail etc.)?\n * 5. What is the characters' starting status (i.e. experience level)?\n * 6. How much gold or other starting funds will the characters begin with?\n * 7. Are there any particular character classes, professions, orders, etc. that you want... or do not want? What are your rules on 'prestige' and/or homebrewed classes?\n * 8. What races, subraces, species, etc. are allowed for your game? Will you allow homebrewed races or species? 'Prestige' races or species?\n * 9. By what method should Players generate their attributes/ability scores and Hit Points?\n * 10. Does your game use alignment? What are your restrictions, if so?\n * 11. Do you allow multi-classing, or have any particular rules in regards to it?\n * 12. Will you be doing all of the die rolling during the course of the game? Will die rolls be altered, or left to the honor system? If players can make die rolls, which ones do they make, how should they make the rolls, and how should they report them?\n * 13. Are there any homebrewed or optional/variant rules that your Players should know about? If so, list and explain them, or provide relevant links to learn about these new rules.\n * 14. Is a character background required? If so, how big? Are you looking for anything in particular (i.e. the backgrounds all ending up with the characters in the same city)?\n * 15. Does your game involve a lot of hack & slash, puzzle solving, roleplaying, or a combination of the above?\n * 16. Are your Players restricted to particular rulebooks and supplements, or will you be allowing access to non-standard material? What sources can Players use for their characters?\n\nIt's made mainly with DnD in mind but it doesn't takes much bending to make it fit most systems."
}
] |
[
{
"from": "system",
"value": "ROLEPLAY_MODE: Develop the plot slowly, always stay in character. Describe all actions in full, elaborate, explicit, graphic, and vivid detail. Mention all relevant sensory perceptions. Keep the story immersive and engaging."
},
{
"from": "human",
"value": "Sxoa: Accidental Double Post: Please Delete"
}
] |
[
{
"from": "system",
"value": "ROLEPLAY_MODE: Develop the plot slowly, always stay in character. Describe all actions in full, elaborate, explicit, graphic, and vivid detail. Mention all relevant sensory perceptions. Keep the story immersive and engaging."
},
{
"from": "human",
"value": "Kesnit: And the OOC thread."
}
] |
[
{
"from": "system",
"value": "ROLEPLAY_MODE: Develop the plot slowly, always stay in character. Describe all actions in full, elaborate, explicit, graphic, and vivid detail. Mention all relevant sensory perceptions. Keep the story immersive and engaging."
},
{
"from": "human",
"value": "ArenaManager: Arena Tournament, Round 26: Xerxes vs. Kodrul \n Map: \n Spoiler \n\n \n \n\n XP Award: 300 XP\n GP Award: 300 GP\n\n Xerxes - king_korath \n Kodrul - VeisuItaTyhjyys \n All Combatants, please roll initiative. "
},
{
"from": "human",
"value": "king korath: initiative\n (1d20+4)[ 6 ] "
},
{
"from": "human",
"value": "king korath: initiative\n (1d20+4)[ 20 ] \n\nedit don't use see post below."
},
{
"from": "human",
"value": "king korath: initiative\n (1d20+4)[ 14 ] \n\nedit : don't use see post below."
},
{
"from": "human",
"value": "king korath: Originally Posted by king korath \n initiative\n[roll0] \n \n\nMy computer freaked out just now leading to the triple post so just use the first initiative post. I am very sorry."
},
{
"from": "human",
"value": "Kyeudo: It happens."
},
{
"from": "human",
"value": "Kyeudo: GM Kyeudo \n Xerxes is the Winner! "
}
] |
[
{
"from": "system",
"value": "ROLEPLAY_MODE: Develop the plot slowly, always stay in character. Describe all actions in full, elaborate, explicit, graphic, and vivid detail. Mention all relevant sensory perceptions. Keep the story immersive and engaging."
},
{
"from": "human",
"value": "ArenaManager: Arena Tournament, Round 26: Shasnuart vs. Beleg \n Map: \n Spoiler \n\n \n \n\n XP Award: 300 XP\n GP Award: 300 GP\n\n All Combatants, please roll initiative. "
},
{
"from": "human",
"value": "king korath: rolling initiative. And the round has finally started.\n\ninit (1d20+5)[ 12 ] "
},
{
"from": "human",
"value": "Suzuro: Woohoo, been wating for this\n\nInitiative: (1d20+2)[ 6 ] \n \n Spoiler \nSoulmelds Formed:\nWormtail Belt 2 Essentia Invested. +4 Natural AC\nRageclaws 0 Essentia Fight normally until -10 HP\n \n\n\nHere is my Character For reference.\n\n\n-Suzuro"
},
{
"from": "human",
"value": "king korath: Since there is LoS every where, I start in Z 13, with my bow in one hand and a vial in my other. I apply the oil to my weapon. Then move to Z 7.\n \n Spoiler \noil of magic weapon +1\n \n\n\nyour turn\n\nvital stats\n \n Spoiler \nhp 13\nac 18\n1 potion of shield of faith +2 left.\n80 arrows\n "
},
{
"from": "human",
"value": "Suzuro: I will start in A 13 and double move to J 11\n\n\n\nStats\n \n Spoiler \nAC: 21 FF: 19 Touch: 12 Position: J 11\nSoulmelds Formed:\nWormtail Belt 2 Essentia Invested. +4 Natural AC\nRageclaws 0 Essentia Fight normally until -10 HP\n \n\n\n\n\nYour go.\n\n\n\n-Suzuro"
},
{
"from": "human",
"value": "king korath: move to Z1. I nock an arrow.\n \n Spoiler \nreadied action to shoot at him as soon as I have LoE\n \n\n\nvitals\n \n Spoiler \nhp 13\nac 18\n1 potion of shield of faith +2 left.\n80 arrows\n "
},
{
"from": "human",
"value": "Suzuro: Move to L 14\n\n\n\n \n Spoiler \nAC: 21 FF: 19 Touch: 12 Position: L14\nSoulmelds Formed:\nWormtail Belt 2 Essentia Invested. +4 Natural AC\nRageclaws 0 Essentia Fight normally until -10 HP\n "
},
{
"from": "human",
"value": "king korath: Move to X 4.\n\n\nVitals\n \n Spoiler \nhp 13\nac 18\n1 potion of shield of faith +2 left.\n80 arrows\n "
},
{
"from": "human",
"value": "Suzuro: Double move to P 9\n\n\n\nStats\n \n Spoiler \nC: 21 FF: 19 Touch: 12 Position: P 9\nSoulmelds Formed:\nWormtail Belt 2 Essentia Invested. +4 Natural AC\nRageclaws 0 Essentia Fight normally until -10 HP\n \n\n\n\n\nyour go.\n\n\n\n-Suzuro"
},
{
"from": "human",
"value": "king korath: move to Y 1 and then shoot you.\nattack (1d20+8)[ 28 ] \ndamage (1d8+1)[ 2 ] \n\nvital stats\n \n Spoiler \nhp 13\nac 18\n1 potion of shield of faith +2 left.\n79 arrows\n "
},
{
"from": "human",
"value": "king korath: rolling to confirm crit.\n\nthreat roll (1d20+8)[ 17 ] \ndamage if confirmed (2d8+2)[ 13 ] "
},
{
"from": "human",
"value": "Suzuro: Just for future reference I have 21 AC, heh, awesome Totemists.\n\n\nDouble Move to U 2\n\n\n\n \n Spoiler \nHP: 11 AC: 21 FF: 19 Touch: 12 Position: U 2\nSoulmelds Formed:\nWormtail Belt 2 Essentia Invested. +4 Natural AC\nRageclaws 0 Essentia Fight normally until -10 HP\n \n\n\n\n\n-Suzuro"
},
{
"from": "human",
"value": "king korath: move to Z4 then shoot.\n\nattack (1d20+8)[ 18 ] \ndamage (1d8+1)[ 2 ] "
},
{
"from": "human",
"value": "Suzuro: Ooooh! Close, no cigar!\n\n\nMove to Z 3\nAttack: (1d20+2)[ 21 ] \nDamage: (1d8+2)[ 9 ] \n\n\nYour go!\n\nStats\n \n Spoiler \nHP: 11 AC: 21 FF: 19 Touch: 12 Position: Z 3\nSoulmelds Formed:\nWormtail Belt 2 Essentia Invested. +4 Natural AC\nRageclaws 0 Essentia Fight normally until -10 HP\n \n\n\n\n\n-Suzuro"
},
{
"from": "human",
"value": "king korath: Almost killed me. five foot step to z3 then use rapid shot.\n\nattack 1 (1d20+7)[ 12 ] \ndamage (1d8+1)[ 3 ] \n\nattack 2 (1d20+7)[ 25 ] \ndamage (1d8+1)[ 4 ] \n\nedit: stats\n \n Spoiler \n ac 18\nhp 4\narrows 76\n "
},
{
"from": "human",
"value": "Suzuro: ummmm...do you mean Z5....because, I'm kind of in Z3...\n\n\n\n\n\n-Suzuro"
},
{
"from": "human",
"value": "king korath: Yes sorry."
},
{
"from": "human",
"value": "Suzuro: Move to Z 4\nAttack: (1d20+2)[ 19 ] \nDamage: (1d8+2)[ 3 ] \n\n\nStats\n \n Spoiler \nHP: 7 AC: 21 FF: 19 Touch: 12 Position: Z 4\nSoulmelds Formed:\nWormtail Belt 2 Essentia Invested. +4 Natural AC\nRageclaws 0 Essentia Fight normally until -10 HP\n \n\n\n\nYour go.\n\n\n\n\n-Suzuro"
},
{
"from": "human",
"value": "king korath: I am at one hp!! how did you get the dice roller to roll so good. I have not rolled over a four for damage all game! Oh well back to the game. five foot step to Z 6 then rapid shot again.\n\nattack 1 (1d20+7)[ 18 ] \ndamage (1d8+1)[ 3 ] \n\nattack 2 (1d20+7)[ 14 ] \ndamage (1d8+1)[ 7 ] \n\nvitals\n \n Spoiler \nhp 1\nac 18\n72 arrows\n "
},
{
"from": "human",
"value": "Suzuro: If I've found out anything in my...year and a half-ish of Playing D&D and 40,000, it's that I'm favored of the dice Gods. Anyways, I'll get back to this.\n\n\nMove to Z 5\nAttack: (1d20+2)[ 21 ] \nDamage: (1d8+2)[ 4 ] \n\n\nStats\n \n Spoiler \nHP: 7 AC: 21 FF: 19 Touch: 12 Position: Z 5\nSoulmelds Formed:\nWormtail Belt 2 Essentia Invested. +4 Natural AC\nRageclaws 0 Essentia Fight normally until -10 HP\n \n\n\n\nYour go!\n\n\n\n-Suzuro"
},
{
"from": "human",
"value": "Suzuro: And I believe that's game, like I said, \"Favored of the Dice Gods (I still think it's Gork and Mork).\" Anyways, good game, if you'd rolled better, you most likely would have beat me.\n\n\n\n\n\n-Suzuro"
},
{
"from": "human",
"value": "Paladin Latham: You are not the only one favored by the dice gods! We will see who can beat the odds in the upcoming match!\n\nHaHa!\n\n*dissapears in puff of smoke*"
},
{
"from": "human",
"value": "king korath: Good game Suzuro."
},
{
"from": "human",
"value": "Kyeudo: GM Kyeudo \n Shasnuart is the Winner! "
}
] |
[
{
"from": "system",
"value": "ROLEPLAY_MODE: Develop the plot slowly, always stay in character. Describe all actions in full, elaborate, explicit, graphic, and vivid detail. Mention all relevant sensory perceptions. Keep the story immersive and engaging."
},
{
"from": "human",
"value": "ArenaManager: Arena Tournament, Round 26: Todd vs. Xirif Huntinghawk \n Map: \n Spoiler \n\n \n \n\n XP Award: 300 XP\n GP Award: 300 GP\n\n Todd - Mavian \n Xirif Huntinghawk - Neftern \n All Combatants, please roll initiative. "
},
{
"from": "human",
"value": "Mavian: Initiative - (1d20+1)[ 19 ] \n\nLets get it on."
},
{
"from": "human",
"value": "Neftren: Whoah, I had no idea that Round 26 was up...lemme go find my character sheet first."
},
{
"from": "human",
"value": "Neftren: Okay, here's for Initiative...\n (1d20+6)[ 14 ] "
},
{
"from": "human",
"value": "Mavian: Todd - Round 1\n\nSwift Action:\nActivate Strength Domain\n\nMove Action:\nB14 -> 16\n\nStandard Action:\n\nReady an Action: See Stats\n\nEnd of Turn\n\nStats for Refs:\n \n Spoiler \n\nHP: 19\nAC: 15\nSpeed: 20\nPostion: D16\n Readied Action : Ready an Action to move if LoS is established\nManuevers:\nSapphire Nightmare Blade\nCharging Minotaur Strike\nMoment of Perfect Clarity\nStance: None\nStrength Domain: 1/10\nBreath Weapon: Good to Go\n "
},
{
"from": "human",
"value": "Neftren: Double move to Q14.\nUsing a Swift Action to activate Stance of Clarity.\n\nStats: \n Spoiler \nHP: 10/10\nAC: 21 (20+Stance = 21)\n\nManeuvers:\nBurning Blade, Distracting Ember, Sapphire Nightmare Blade, Shadow Blade Technique\n \n\n\nI apparently have not selected a discipline weapon... do you mind if I go ahead and write in Stone Dragon now?"
},
{
"from": "human",
"value": "Mavian: Todd - Round 2\n\nMove Action:\nD16 - H15\nStandard Action:\nReady an Action - See Stats\n\nEnd of Turn:\n\n \n Spoiler \n\nHP: 19\nAC: 15\nSpeed: 20\nPostion: D16\nReadied Action: Ready an Action to use my Breath weapon if he moves adjacent to me.\nManuevers:\nSapphire Nightmare Blade: X\nCharging Minotaur Strike: X\nMoment of Perfect Clarity: X\nStance: None\nStrength Domain: 2/10\nBreath Weapon: Good to Go\n "
},
{
"from": "human",
"value": "Neftren: I'll move to N15.\n\nFor Refs: \n Spoiler \nReady an Action to attack my opponent when possible. Not sure what the official wording on that should be without attacking around the corner, but whenever I can get a clear hit on him.\n \n\n\nStats: \n Spoiler \nHP: 10/10\nAC: 21 (20+Stance = 21)\n\nManeuvers:\nBurning Blade, Distracting Ember, Sapphire Nightmare Blade, Shadow Blade Technique\n "
},
{
"from": "human",
"value": "Mavian: Todd - Round 2\n\nMove Action:\nH15 -> K14\n\nStandard Action:\n\nReady an Action: See Stats\n\nEnd of Turn\n\nStats for Refs:\n \n Spoiler \n\nHP: 19\nAC: 15\nSpeed: 20\nPostion: D16\n Readied Action: Ready an action to use my breath weapon if he enters a square adjacent to Todd.\nManuevers:\nSapphire Nightmare Blade\nCharging Minotaur Strike\nMoment of Perfect Clarity\nStance: None\nStrength Domain: 3/10\nBreath Weapon: Good to Go\n "
},
{
"from": "human",
"value": "Neftren: Erm. Wrong Character for a second. I thought I was a shooty type.\n\nFor Refs: \n Spoiler \nMaintain Readied Action\n \n\n\nStats: \n Spoiler \nHP: 10/10\nAC: 21 (20+Stance = 21)\n\nManeuvers:\nBurning Blade, Distracting Ember, Sapphire Nightmare Blade, Shadow Blade Technique\n \n\n\nMavian's Turn."
},
{
"from": "human",
"value": "Mavian: Todd - Round 3\n\nMove Action:\nK14 -> K17\n\nStandard Action:\n\nReady an Action: See Stats\n\nEnd of Turn\n\nStats for Refs:\n \n Spoiler \n\nHP: 19\nAC: 15\nSpeed: 20\nPostion: K17\n Readied Action : Ready an action to use my breath weapon if he enters a square adjacent to Todd.\nManuevers:\nSapphire Nightmare Blade\nCharging Minotaur Strike\nMoment of Perfect Clarity\nStance: None\nStrength Domain: 4/10\nBreath Weapon: Good to Go\n "
},
{
"from": "human",
"value": "Neftren: Okay... I will continue to hold position...\n\nFor Refs: \n Spoiler \nSince it just occurred to me that I am a Martial Adept, I should be readying Maneuvers... so, I'll ready Sapphire Nightmare Blade to attack my opponent when he enters any square within range of a five foot step.\n \n\n\nStats: \n Spoiler \nHP: 10/10\nAC: 21 (20+Stance = 21)\n\nManeuvers:\nBurning Blade, Distracting Ember, Sapphire Nightmare Blade, Shadow Blade Technique\n \n\n\nMavian's Turn."
},
{
"from": "human",
"value": "Mavian: Todd - Round 5\n\nMove Action:\nK17 -> N20\n\nStandard Action:\n\nReady an Action: See Stats\n\nEnd of Turn\n\nStats for Refs:\n \n Spoiler \n\n\nHP: 19\nAC: 15\nSpeed: 20\nPostion: K17\nReadied Action: Ready an action to use my breath weapon if he enters a square adjacent to Todd.\nManuevers:\nSapphire Nightmare Blade\nCharging Minotaur Strike\nMoment of Perfect Clarity\nStance: None\nStrength Domain: 4/10\nBreath Weapon: Good to Go\n "
},
{
"from": "human",
"value": "Neftren: I guess I will take a Five Foot Step to N14, use a Move Action to draw my Shortbow and use a standard action to shoot my opponent.\n\n (1d20+6)[ 24 ] to Hit for (1d4)[ 1 ] Damage"
},
{
"from": "human",
"value": "Mavian: Todd - Round 6\n\nFull Round Action:\nCharging Minotaur Strike:\nCharge from N20 -> N15\n\nBull Rush: (1d20+5)[ 20 ] +2 from charging\n\nIf it beats your Strength check(modified for size), you take (2d6+3)[ 9 ] points of bludgeoning damage\n\n*Edit: Looking at your sheet, I'm pretty sure you can't beat that.\n\nEnd of Turn\n\nStats for Refs:\n\n \n Spoiler \n\nHP: 18/19\nAC: 15\nSpeed: 20\nPostion: N15\nManuevers:\nSapphire Nightmare Blade\n Charging Minotaur Strike \nMoment of Perfect Clarity\nStance: None\nStrength Domain: 6/10\nBreath Weapon: Good to Go\n "
},
{
"from": "human",
"value": "Morbius: Ref Morbius \n\n\nNeftren don't you take a penalty of -6 for not being proficient with a short bow? Seriously, buy a javelin man"
},
{
"from": "human",
"value": "Neftren: Ah, yeah I realized that :D. But I had bought ti when I first made the sheet, so whatever... /shrug.\n\n (1d20)[ 20 ] \n\nWhatever my strength check should be, but I can't think properly right now so, I\"ll write in the rest in a sec. Never mind. Unnecessary. I rolled a Nat 20..."
},
{
"from": "human",
"value": "Mavian: A natural 20 on a skill check does not mean automatic success.\n\n\n Unlike with attack rolls and saving throws, a natural roll of 20 on the d20 is not an automatic success, and a natural roll of 1 is not an automatic failure. "
},
{
"from": "human",
"value": "Neftren: Graah Fine :D\n\n20 + 2 = 22\n\nWhat do you mean by Modified for Size?"
},
{
"from": "human",
"value": "Morbius: Ref Morbius \n\nA small creature take a -4 penalty on a bullrush str check so your result was in fact 18"
},
{
"from": "human",
"value": "Neftren: Wait, then why did I even bother rolling...? /whatever."
},
{
"from": "human",
"value": "Mavian: Like I said in the post I did it, I was pretty sure you couldn't beat it. Unless you had counter charge or something similar readied.\n\nIt's still your turn though."
},
{
"from": "human",
"value": "Neftren: I don't think I can actually win this...\n\nHmm... okay. I guess my only option is to attack you.\n\nSwift Action: Use Distracting Ember to place a Fire Elemental next to you at O15\nMove Action: Draw my Greatsword\nStandard Action: Attack you with my Greatsword using the Shadow Blade Technique maneuver.\n\n (2d20)[ 12 ][ 11 ](23) so 16 and 15, which both hit. So I get to deal an extra 1d6 Cold damage."
},
{
"from": "human",
"value": "Neftren: (1d6)[ 6 ] Cold Damage\n (1d10+3)[ 4 ] Weapon Damage\n\nAll I gotta do is roll max damage on both and I kill you. Not gonna happen but whatever.\n\n... bah. Good game."
},
{
"from": "human",
"value": "Mavian: Yeah, its pretty much over. Just to make sure though\n\nBreath Weapon: (1d8)[ 7 ] points of acid damage: DC 18 Reflex for half\n\nI do believe thats game."
},
{
"from": "human",
"value": "Kyeudo: GM Kyeudo \n Todd is the Winner! "
}
] |
[
{
"from": "system",
"value": "ROLEPLAY_MODE: Develop the plot slowly, always stay in character. Describe all actions in full, elaborate, explicit, graphic, and vivid detail. Mention all relevant sensory perceptions. Keep the story immersive and engaging."
},
{
"from": "human",
"value": "fleet: From far and wide, the great scholar mage Madnrake, summoned a conclave of many of the wealthiest and most powerful lords of the Geomundai, border lands. He asked them to come to hear of his latest research into the lost regalia of the once great empire.\n\nNow nearly two dozen men, ranging from ruthless warlords to pious paladins, find themselves sitting around a massive oaken table in the mages tower. The golden inlaid runes of the table, do little to offset the hostility in the room.\nAs you find your seats, Krain \"Lord of Dark Citadel\" stands up.\n\n\"If this petty mage can't find the time to see me when I arrive, he can watch me leave.\"\n\nWith these words Krain storms out slamming the mahogany doors behind him.. The room is silent in his wake."
},
{
"from": "human",
"value": "samurai: Marcus Solarius captain of the bloodcloaks the empirial armies a tall man with scared face and wearing a very decorated military uniform is lost in his thoughts not noticing krain's early departure. Then after what seems an eternity he looks to his bodyguard next to him in quiet and confidence \" good things come to those who wait \"."
},
{
"from": "human",
"value": "fleet: As you wait a liveried servent enters the room and sets out a series of unopened chilled wine bottles.\n\n\"Please excuse the delay sires, some guests are still not here yet and the master has been detained\"\n\nGoblets are set before you, and each baron is provided a sealed bottle so that their trusted servants might pour. The servant bows and exits, several lords take the bottled wine and follow him, filing out of the room in disgruntlement and boredom.\n\nAs the wine is poured general atmosphere of relaxed conversation begins to predominate in the room and the remaining lords unwind with their peers awaiting the arrival of the tardy mage."
},
{
"from": "human",
"value": "samurai: Marcus begins to eat and drink with perfect posture and begins a conversation with a empirial navy captain next to him on the state of the empire. His main points are of criticism of the placity of the empirial military and wide spread corruption of the senate."
}
] |
[
{
"from": "system",
"value": "ROLEPLAY_MODE: Develop the plot slowly, always stay in character. Describe all actions in full, elaborate, explicit, graphic, and vivid detail. Mention all relevant sensory perceptions. Keep the story immersive and engaging."
},
{
"from": "human",
"value": "ArenaManager: Arena Tournament, Round 17: Kale vs. Dunkin \n Map \n \n Spoiler \n\n \n \n\n XP Award: 300 XP\n GP Award: 300 GP\n\n All combatants, please roll initiative. "
},
{
"from": "human",
"value": "Damionte: Checking in\n\nIs that a typo in the thread header or is it a three way match?\n\nInitiative:\n (1d20+2)[ 20 ] \n\nStarting Mounted N25 "
},
{
"from": "human",
"value": "Bigmac: The match is kale vs dunkin. The opening post was probably a copy/paste error."
},
{
"from": "human",
"value": "Damionte: Ahh which means I am blue. I'll edit my start location then."
},
{
"from": "human",
"value": "Mavian: Yeah, I was updating everything and was getting tired of it π³ , so that was my bad."
},
{
"from": "human",
"value": "Kyeudo: GM Kyeudo \n Dunkin is the Winner! "
}
] |
[
{
"from": "system",
"value": "ROLEPLAY_MODE: Develop the plot slowly, always stay in character. Describe all actions in full, elaborate, explicit, graphic, and vivid detail. Mention all relevant sensory perceptions. Keep the story immersive and engaging."
},
{
"from": "human",
"value": "ArenaManager: Arena Tournament, Round 9: Rune vs. Zaknefein \n Map \n \n Spoiler \n\n \n \n\n XP Award: 300 XP\n GP Award: 300 GP\n\n Rune - Bingo Bob \n Zaknefien - Deathslayer7 \n All combatants, please roll initiative. "
},
{
"from": "human",
"value": "bingo_bob: Hey! It's finally the last match of round 9! It's been... wow, a couple months at least. Rune's been getting pretty dusty. π\n Initiative - (1d20+1)[ 11 ] "
},
{
"from": "human",
"value": "Deathslayer7: Zak here.\n\n (1d20+3)[ 13 ] \n\n\nRefs only: Spells\n \n Spoiler \n\nCure Minor Wounds x3\nEntangle x2\n \n\n\ngood luck"
},
{
"from": "human",
"value": "Deathslayer7: Spoiler \n\nWolf will stay in Y14 since i can't control him very well. For now at least.\n\nI'll start in Y13 and double move to O13.\n\n (1d20+3)[ 15 ] Hide\n (1d20+3)[ 20 ] MS\n (1d20+8)[ 13 ] Spot\n (1d20+8)[ 18 ] Listen\n \n\n\nyour turn"
},
{
"from": "human",
"value": "bingo_bob: Rune, Round 1 \n Actions \n \n Spoiler \n\n Binding Amon - (1d20+3)[ 7 ] .\n\nStart in B13 with shield and morningstar in hand. Drink potion of Hide From Animals, and then move to F13.\n \n\n Stats \n \n Spoiler \nHP: 10/10, AC 21, Fort +5, Ref +1, Will +2, DR 2/Adamantine, Light Fortification. Potion on Round 1/100\n \n\n\nYour move."
},
{
"from": "human",
"value": "Maurkov: Ref Maurkov \n\n@Zaknefein \n Spoiler \nStairs cost 2 to climb and your speed is listed as 30. A double move will only bring you to Q13. No LoS from Q13.\n \n\n@Rune \n Spoiler \nNo LoS\n "
},
{
"from": "human",
"value": "Deathslayer7: Spoiler \n Move to L13. If I see him, I'll cast entangle on him. If not, double move to L15.\n "
},
{
"from": "human",
"value": "Kyeudo: GM Kyeudo \n\nLoS established. Zak moves to L13, spots Rune in F13, and casts a spell. Rune needs to make a Reflex save as vines, grasses, and roots try to entangle him."
},
{
"from": "human",
"value": "bingo_bob: Hmm... let's hope... (1d20+1)[ 14 ] "
},
{
"from": "human",
"value": "Deathslayer7: DC 13, but you can only move for half speed until you get out of it. 40. ft radius around you.\n\nYour turn."
},
{
"from": "human",
"value": "bingo_bob: Double move to J13.\n\n\n Stats \n \n Spoiler \nHP: 10/10, AC 21, Fort +5, Ref +1, Will +2, DR 2/Adamantine, Light Fortification. Potion on Round 2/100 (Like it matters)\n "
},
{
"from": "human",
"value": "Deathslayer7: Well we both need to make reflex saves again. I'm to close.\n\n (1d20+3)[ 22 ] \n\nAlso, sorry for not posting earlier. Having trouble with GITP. Have to constantly refresh pages to see new post that are up.\n\nok double move to O13.\n\nyour turn."
},
{
"from": "human",
"value": "bingo_bob: (1d20+1)[ 16 ] \n\nCome on... Come on...\n\nYES! Double Move to N14."
},
{
"from": "human",
"value": "Deathslayer7: Move to R11, and shoot you. You still need to make a reflex save again since your barely, but still in the 40 ft. radius.\n\n (1d20+3)[ 22 ] \n (1d8)[ 4 ] \n (1d20)[ 16 ] heel check for wolf. Wolf is at S11.\n\nyour turn"
},
{
"from": "human",
"value": "bingo_bob: Hmm... (1d20+1)[ 3 ] \n\nSo much for that."
},
{
"from": "human",
"value": "bingo_bob: Strength Check to move:\n\n (1d20+2)[ 17 ] \n Stats \n \n Spoiler \n\nHP: 8/10, AC 21, Fort +5, Ref +1, Will +2, DR 2/Adamantine, Light Fortification. Potion on Round 2/100 (Like it matters), Entangled\n "
},
{
"from": "human",
"value": "Deathslayer7: Dc 20 for strength check sorry.\n\nbut ill gladly shoot you again. π\n (1d20+3)[ 7 ] \n (1d8)[ 6 ] \n\nyour turn , going on round 4/10 i think. checking."
},
{
"from": "human",
"value": "bingo_bob: Trying to move again...\n\n (1d20+3)[ 15 ] \n\nDang. Your turn."
},
{
"from": "human",
"value": "Deathslayer7: sorry for the long reply. GITP wasnt working with me.\n\n (1d20+3)[ 17 ] \n (1d8)[ 5 ] \n\nyour turn.\n\nThat should be an 18 for attack. Forgot about point blank shot. adds +1 to attack within 30 ft. Going on round 5/10."
},
{
"from": "human",
"value": "bingo_bob: Rune, Round 5 \n\nStrength Check (1d20+2)[ 17 ] \n\nLe sigh. Your turn.\n\n \n Spoiler \nHP: 8/10, AC 21, Fort +5, Ref +1, Will +2, DR 2/Adamantine, Light Fortification. Potion on Round 5/100 (Like it matters), Entangled\n "
},
{
"from": "human",
"value": "Deathslayer7: (1d20+4)[ 24 ] \n (1d8)[ 1 ] \n\nyour turn. Entanlge is now my new favorite low level spell. Going on 6/10.\n\nedit: that sucks. Crit on a 1. Not bothering to do it since you have DR 2/- so it just goes back to 1 damage."
},
{
"from": "human",
"value": "bingo_bob: Actually, unless that crit confirms, I take no damage.\n\nStrength Check (1d20+2)[ 20 ] \n\nWoo! Move to R14, and drink a potion of enlarge person . I am now in RS 15/16."
},
{
"from": "human",
"value": "Deathslayer7: well heres that confirm. and you dont drink the potion or move. breaking the effects of entangle is a full round action. and dont forget to roll a reflex save again after my turn.\n\n (1d20+4)[ 6 ] "
},
{
"from": "human",
"value": "Deathslayer7: Going on round 7/10.\n\n (1d20+4)[ 8 ] \n (1d8)[ 7 ] \n\nmove to O9 afterwards, staying out of range of the entanglement.\n\nyour turn."
},
{
"from": "human",
"value": "bingo_bob: Doh. Forgot about that.\n\nReflex Save (1d20+1)[ 19 ] \n\nMove to R11, Drink potion, I'm now in RS 11-12. Your turn."
},
{
"from": "human",
"value": "Deathslayer7: (1d20+4)[ 24 ] \n (1d8)[ 3 ] \n\nMove to I9. Your turn. Entanglement is going on 8/10."
},
{
"from": "human",
"value": "Deathslayer7: wow another crit. Better damage too.\n\nconfirm: (1d20+4)[ 21 ] \n\nyour turn. wooo hoooo.\n\n7 damage"
},
{
"from": "human",
"value": "bingo_bob: Move to MN 8-9, Total Defense. And you do realize that you're in the area of your own entangle, right?\n\nAnd about that crit... On a 4, it didn't happen (1d4)[ 4 ] .\n\nWoo! Light fortification FTW!\n\n \n Spoiler \nHP: 7/10, AC 24, Fort +5, Ref +1, Will +2, DR 2/Adamantine, Light Fortification. Potion on Round 5/100 (Like it matters), Enlarge on 2/10\n "
},
{
"from": "human",
"value": "Deathslayer7: i cant see the map right now, but if i am in the entanglement\nreflex: (1d20+3)[ 22 ] \n\nlets see this roll first"
},
{
"from": "human",
"value": "Deathslayer7: going on round 9/10.\n\n (1d20+4)[ 21 ] \n (1d8)[ 4 ] \n\nMove to I5.\n\nyour turn."
},
{
"from": "human",
"value": "bingo_bob: Hmm... I think it's probably suicidal attack time. Charge! MN 8-9 to KL 6-7.\n\nBalance: (1d20-3)[ 13 ] "
},
{
"from": "human",
"value": "bingo_bob: Well, I keep my footing... now the attack.\n\nAttacking with the horns that Amon grants.\n\n (1d20+5)[ 21 ] (Charge, High Ground, Str)\n\nDamage: (1d6+3)[ 8 ] + (1d8)[ 5 ] \n\nWow. I do believe that that is game."
},
{
"from": "human",
"value": "Deathslayer7: well that sucked. good game. I was going to entangle next round too."
},
{
"from": "human",
"value": "Kyeudo: GM Kyeudo \n Rune is the Winner! "
}
] |
[
{
"from": "system",
"value": "ROLEPLAY_MODE: Develop the plot slowly, always stay in character. Describe all actions in full, elaborate, explicit, graphic, and vivid detail. Mention all relevant sensory perceptions. Keep the story immersive and engaging."
},
{
"from": "human",
"value": "ArenaManager: Arena Tournament, Round 23: The BAM vs. Likem \n Map \n \n Spoiler \n\n \n \n\n XP Award: 300 XP\n GP Award: 300 GP\n\n The BAM - bayar \n Likem - Siric \n All combatants, please roll initiative. "
},
{
"from": "human",
"value": "Bayar: The BAM \n Initiative - (1d20+4)[ 20 ] \n\nHopefully this time, you will post more often and not get disqualified..."
},
{
"from": "human",
"value": "Siric: WIth a -2 Modifier, I can't win this Init. Go."
},
{
"from": "human",
"value": "Bayar: The BAM - Round 1 \n \n Spoiler \nStart in K6 with scroll of expeditious retreat and true strike in both hands.\n Standard action: \nCast Mage armor upon myself.\n Move action: \nMove to I10\n \n\n\nFamiliar: \n Spoiler \nStarts in K5.\nHide check: (1d20+16)[ 23 ] \n \n\n\nStats:\n \n Spoiler \nHP: 13/13\nAC:22 Flat:12 Touch:15\nSpells: 5 0lvl, 3 1lvl\nFamiliar: \n Spoiler \nHiding in K5\n \n\nBuffs: \n Spoiler \nMage armor:1/600 (+4 AC)\nCover from tree (+2 AC;+1 Reflex)\n \n\n \n\n\nEdit: Ermm....it is your turn...feel free to post..."
},
{
"from": "human",
"value": "Siric: Gawd, sorry. These things happen? No, really, I'm a douche. No more of this!\n\nAction...\n\n \n Spoiler \nMove to G 15 (double move)\n \n\nAnd I declare Dodge against you.\nStats, known to everyone-\n\nHP 9\t \t \t \t \t \t \t\nAC 18 (19, you)\nFORTITUDE +2\nREFLEX +4\nWILL +0\nPoint Blank Shot"
},
{
"from": "human",
"value": "Bayar: The BAM, Round 2 \n\nSince noref came for LOS check, i will assume there is no LOS...\n\n \n Spoiler \nMove to F12\n \n\n\nNot done, need LOS, this time, hopefully, a ref will say something..."
},
{
"from": "human",
"value": "stimpius: Initiate Ref Stimpius \n\nLets wind it back to round 1.\n\nLoS establish\n\nThe BAM in I10\n\nand as Likem rounds the bottom left corner of the barn he sees BAM in I10 - He is in I19 by my counting.\n\nNow you may either change your move or keep it the same but please post anything obvious in the open now with LoS established."
},
{
"from": "human",
"value": "Bayar: well...that was preety unexpected...1 out of 3 chances that we both go the same way..."
},
{
"from": "human",
"value": "Bayar: Originally Posted by Siric \n No, really, I'm a douche. \n \n\nI am waiting on your remade actions, douche !"
},
{
"from": "human",
"value": "Siric: Oh, no, I'm good. Go ahead and Take your move.\n\n(By the way, didn't this happen last time we fought, except we went the other way?)"
},
{
"from": "human",
"value": "Bayar: no, the other time i entered the barn and came the same way you did...\n\nSo, I preety much shoot you with a speff from my current position:\n\n attack - (1d20+5)[ 14 ] \n damage - (1d8)[ 1 ] \n\nStats:\n \n Spoiler \nHP: 13/13\nAC:22 Flat:12 Touch:15\nSpells: 5 0lvl, 2 1lvl\n "
},
{
"from": "human",
"value": "Siric: I believe I'm in G15, According to My last post...\n\nShoot at you and duck behind the barn....\nYou're barely in PBS range.\n attack - (1d20+7)[ 25 ] \n Damage - (1d8+2)[ 9 ] \n \n Spoiler \nMove to K21\n "
},
{
"from": "human",
"value": "Bayar: The BAM round 3 \n \n Spoiler \nStandard action\nDrink a potion of Cure Light Wounds.\n (1d8+1)[ 7 ] \n\nFree action\nDrop empty bottle.\n\nMove action\nMove to C14.\n \n\n\nStats:\n \n Spoiler \nHP: 11/13\nAC:22 Flat:12 Touch:15\nSpells: 5 0lvl, 2 1lvl\n "
},
{
"from": "human",
"value": "Kyeudo: GM Kyeudo \n\nJust barely have LoS.\n\nThe BAM is at C14. Likem is at K21."
},
{
"from": "human",
"value": "Kyeudo: GM Kyeudo \n The BAM is the Winner! "
}
] |
[
{
"from": "system",
"value": "ROLEPLAY_MODE: Develop the plot slowly, always stay in character. Describe all actions in full, elaborate, explicit, graphic, and vivid detail. Mention all relevant sensory perceptions. Keep the story immersive and engaging."
},
{
"from": "human",
"value": "OologahQ: As the Moonspeakers disperse back into the woods, you linger a moment to ponder. This was the first Moonspeaker gathering you have been allowed to attend, and the circle officialy recognized you as an initiate. You suddenly notice that another has remained behind, an old dreamseer name Greva. She is the second oldest in the circle, younger only than the High Druid Hess.\n\n\"Come closer, Kren, we must speak,\" she beckons to you. \"I have had strange visions this past week. I have kept them to myself thus far, but when I saw you tonight I knew by the tattoo on your arm that I must tell you. Yes, the others may not know, but you cannot hide your mark from those who have our eyes. Not many of our kind choose the service; few remember the debt we owe to the Empire. But enough of this, we must speak of what I saw.\"\n\n I saw a lion, proud and noble.\nSuddenly he is struck by an arrow.\nHe turns and roars in defiance at a mighty giant standing near.\nThe giant's mouth opens and hundreds of arrows pour forth.\nThe lion is pierced many times and sinks to the ground.\nThe ground begins to burn, engulfing everything.\nThe lion disapears, the giant disapears. All that remains visible are five arrows, embedded in the ground in a circle. \n\nYou feel your stomach sink and she relays the vision. For the last month you have seen parts of this vision in your dreams--the lion roaring, the flames, arrows everywhere.\n\n\"I fear dark days are coming to this world, and I think you may be somehow involved Arrow-Arm. Leave for Vrath in the morning, in the ages past many giants lived there. Tell me what you find, the survival of our people may depend on it.\"\n\nBefore you can speak she shapeshifts into a crow and flies away, leaving you alone with the smoldering embers of the campfire."
},
{
"from": "human",
"value": "RhoOphuichi: Damn! Kren had hoped the dreams were nothing more than the dredged-up memories of his time in the Pathfinders... If Greva saw them too, they must mean something . She was wise one, and her advice was always good. In the morning he would go to Vrath.\n\nBack to the human lands? Not a pleasant thought. The humans had too much...civilization. Too many rules; too many people obedient out of habit or apathy or fear instead of conviction of right. And too much cultivation! The great forests - out here they still stretched for hundreds of miles - were thinned out and tamed by farmers and lumbermen.\n\nKren settled down for the night under a pine. As he began to doze, wrapped in his cloak, he let himself consider Greva's vision.\n\nThe lion - a symbol of Ilium, and its patron, Volcannon... Arrows made him think of the Pathfinders, but why would they turn on their own country? Why would they join this giant - whatever it represents? His thoughts spinning, Kren drifted to sleep.\n\nBreakfast the next morning was a small rabbit, which Kren caught and ate while he hiked. A few days walk to the woods edge, a quick stop to get horse from Frez the hostler - he owes me one - and he would be in Vrath all too soon."
},
{
"from": "human",
"value": "OologahQ: \"Look Kren, I'm very appreciative of what you did for me with that mange. I promised never to give the horses alchemical boosters again. I will only use natural methods from now on. But I just don't have a horse I can give you. The only horse I have right now belongs to a knight who's stabling it here for a week. Its a purebred Ilian charger, not some riding horse. I'm supposed to be getting it ready for a joust. Its tempermental, it probably would buck you off anyway.\""
},
{
"from": "human",
"value": "RhoOphuichi: Fighting back the urge to growl, Kren sighs and rubs the bridge of his nose. Three days fast walk to get here, barely stopping to sleep, and now this. \n A charger, huh? Sounds perfect. Look, Frez, I'm in a hurry and you owe me more than it'll cost to replace. Give it to me - and throw in the tack - and I'll say we're even. Don't say anything, Frez! I'm too tired to argue. Have the horse at the inn before dawn tomorrow, or you'll have to deal with a very angry druid. \n\nNow for a bath, a hot meal, and the last soft bed for a while. The trip to - Drellin, was it? - would be a long one, with little time for comfort.\n\n \n Spoiler \n\nDiplomacy = 16 +0 = 16\nWild Empathy = 5+9 = 14\nHandle Animal = 17+7 = 24\nRide = 11+3 = 14\n "
},
{
"from": "human",
"value": "OologahQ: Frez opens his mouth to protest but stands dumbfounded as Kren approaches the horse and leads it over to Frez. Frez nods in agreement as the horse nuzzles its new master."
},
{
"from": "human",
"value": "RhoOphuichi: Kren left the inn at dawn. The horse was waiting out front - in full barding. Well, what did I expect? I told him to throw in the tack. Kren lead the horse back to Frez's stables, removed everything except the saddle as quietly as he could, and left it neatly piled outside the door.\n\nThe horse - Horatio was the name on the saddle - pranced a bit when Kren mounted, but a few soothing words quieted him. Now, let's see how fast a druid can travel! Placing his hand on Horatio's neck, Kren muttered a few words and felt a surge of power.\n\n \n Spoiler \n Traveler's Mount \nLasts 3 hours.\n+10 enhancement to move speed.\nCan hustle without damage or fatigue.\nCannot make attack rolls.\n\nBase speed / hour = 6 mph.\nWith Traveler's Mount = 14 mph (hustling)\nCasting Traveler's Mount twice each day gives an overland speed of 96 miles per day on normal terrain. About three times the speed of an unbuffed horse!\n \n\n\nNow, he would ride hard for Drellin. Vrath's capital seemed a good place to start a search."
},
{
"from": "human",
"value": "OologahQ: After a day of hard riding aided by magic you arrive in Vrath. Not wasting time to find the main road, you cut cross country straight toward Drellin, hoping to find the road along the way. You crest a hill and see the main road stretch out before you. Suddenly the sound of flames assault your ears and your vision goes dark for a moment. You see flashing arrows again.\n\nYou shake your head once the vision passes and look down at the road. To the right you see two humans riding at a medium pace, one wears studded leather, has a mustache and wears a whip and rapier at his belt. The other wears a breastplate and has a huge greatsword strapped to his back. Off to the left you catch sight of something strange. Following behind them about 40 feet you see a bit of dirt from the road being kicked up as if there were a rider behind them, but see no rider. Though you can hear faintly the sound of the two humans horses, no sound seems audible from the phenomenon to the left."
}
] |
[
{
"from": "system",
"value": "ROLEPLAY_MODE: Develop the plot slowly, always stay in character. Describe all actions in full, elaborate, explicit, graphic, and vivid detail. Mention all relevant sensory perceptions. Keep the story immersive and engaging."
},
{
"from": "human",
"value": "ArenaManager: Arena Tournament, Round 26: Oathbreaker vs. Kurgan \n Map: \n Spoiler \n\n \n \n\n XP Award: 300 XP\n GP Award: 300 GP\n\n Oathbreaker - Paladin Latham \n Kurgan - Dragonstar \n All Combatants, please roll initiative. "
},
{
"from": "human",
"value": "Paladin Latham: Initiative (1d20+2)[ 7 ] \n\nI will purchase: Nothing!"
},
{
"from": "human",
"value": "Dragonstar: Nor shall I!\n\n Initiative - (1d20+2)[ 5 ] \n\nLooks like you go first - let the battle begin! π"
},
{
"from": "human",
"value": "Paladin Latham: Oathbreaker round 1: \n\nOathbreaker starts in B14 with his Large Katana in two hands. He then double moves to P15 with murder and glee in his bloodshot eyes!\n\nStats for Refs:\n \n Spoiler \n\n Vital Statistics: \n HP: 10/10\n AC: 16, Touch: 12, FF: 14\n Saves: Fort +2, Ref +2, Will +1\n Current Location: P15 \n Current Buffs: none\n \n "
},
{
"from": "human",
"value": "Dragonstar: To charge, or not to charge? That is the question...\n\nOh, what the hell. π Begin in Y14 , Heavy Pick and Shield at the ready.\n\nSwift action, enter Righteous Fury.\n\n Chaaaaaaaaarge! \n\nto Q14 and attack.\n\n attack - (1d20+7)[ 25 ] for a potential damage - (1d6+4)[ 8 ] ."
},
{
"from": "human",
"value": "Dragonstar: Actually, it's 2 more damage than that - I called the Righteous Fury but didn't calculate it in the damage roll, so you've taken 10.\n\nStats (for refs):\n \n Spoiler \nHP: 20/20\nAC 14\nRighteous Fury (flat +2 to damage rolls) will end at the beginning of my turn on Round 3.\n \n\n\nYou may go..."
},
{
"from": "human",
"value": "Paladin Latham: Oathbreaker round 2: \n\n\"OW! Now you will hurt you shiny lizard!\" Oathbreaker says in his mocking sing-song voice.\n\nLarge Katana Attack! (1d20+2)[ 8 ] /\\ If it threatens (1d20+2)[ 20 ] \nIf it hits (2d8+6)[ 14 ] /\\ If it crits (2d8+6)[ 9 ] \n\nArmor Spikes Attack! (1d20+3)[ 7 ] /\\ If it threatens (1d20+3)[ 5 ] \nIf it hits (1d6+2)[ 4 ] /\\ If it crits (1d6+2)[ 6 ] \n\nTail Slap Attack! (1d20)[ 16 ] /\\ If it threatens (1d20)[ 17 ] \nIf it hits (1d6+2)[ 5 ] /\\ If it crits (1d6+2)[ 5 ] \n\nStats for Refs:\n \n Spoiler \n\n Vital Statistics: \n HP: 2 /10\n AC: 16, Touch: 12, FF: 14\n Saves: Fort +2, Ref +2, Will +1\n Current Location: P15 \n Current Buffs: none\n \n \n\n\nEdit: Curse my evil alignment! Oh well. I just had to try out the two-handed weapon + armor spikes as a two weapon fighting thing. Not as good as the two sword thing. π\n\nI am at -1 and dying."
},
{
"from": "human",
"value": "Dragonstar: Dying and down... Dragonborn Paladin of Bahamut delivers the coup de grace to the evil dragonblood, eh?\n\n damage - (4d6+24)[ 34 ] \nπ\n\nOne more victory away from another Level 2...."
},
{
"from": "human",
"value": "Bronz: High Ref Bronz \n Kurgan is declared the victor \n\n\nAnd keep the level 2's coming. We need competition π"
}
] |
[
{
"from": "system",
"value": "ROLEPLAY_MODE: Develop the plot slowly, always stay in character. Describe all actions in full, elaborate, explicit, graphic, and vivid detail. Mention all relevant sensory perceptions. Keep the story immersive and engaging."
},
{
"from": "human",
"value": "ArenaManager: Arena Tournament, Round 23: Likem vs. Andek Firebeard \n Map \n \n Spoiler \n\n \n \n\n XP Award: 300 XP\n GP Award: 300 GP\n\n All combatants, please roll initiative. "
},
{
"from": "human",
"value": "Siric: (1d20-2)[ 0 ] \n\nWhatever."
},
{
"from": "human",
"value": "Dragonstar: Ouch. I can't actually get lower than that, but for the sake of formality...\n\n Initiative - (1d20+5)[ 16 ] "
},
{
"from": "human",
"value": "Dragonstar: Actions: \n Spoiler \nBegin in P21 with Hand Axe in hand. Double move to R10. Declare Likem as my dodge target.\n \n\n\nStats: \n Spoiler \nHP 14/14\nAC 16 vs Likem, 15 vs others\nFort +4, Ref +5, Will +5\n \n\n\nPass turn."
},
{
"from": "human",
"value": "Siric: Computer Troubles. Will post soon."
},
{
"from": "human",
"value": "Dragonstar: I'll be out of town for xmas (as will most of the playgrounders, I'm sure). I'll be able to post again on the 26th, after 1pm. But it's still Siric's turn anyway, so I'm not particularly worried.\n\nHope you get your computer issues resolved - and have a Happy Whatever-you-celebrate. π"
},
{
"from": "human",
"value": "Siric: Thanks for understanding. Computer issues aren't resolved, but I can post now!\n\nMerry Whatever Indeed\n\n \n Spoiler \nMove to R6, What do I see?\n \n\n\nNot done/"
},
{
"from": "human",
"value": "Siric: Meh. Not going to wait for the Refs any longer.... Move to S4. Do I see you? If so, (1d20+6)[ 16 ] \n (1d8+1)[ 6 ] "
},
{
"from": "human",
"value": "Dragonstar: Ow. Alright, let's get this show on the road...\n\nDodge target you, charge from R10 to R5.\n\n Attack - (1d20+3)[ 12 ] for Damage - (1d6+1)[ 4 ] plus stunning fist (Fort DC13).\n\n \n Spoiler \nHP 8/14\nAC 16\n "
},
{
"from": "human",
"value": "Dragonstar: Looks like I missed. Your go.\n\nStats (for refs):\n \n Spoiler \nHP 8/14\nAC 14 (-2 charge, +1 Dodge)\n "
},
{
"from": "human",
"value": "Siric: 5 foot step to R3\n\n Attack - (1d20+6)[ 8 ] \n attack - (1d8+1)[ 6 ] "
},
{
"from": "human",
"value": "Dragonstar: I assume that's your turn?\n\nFlurry of Blows with shurikens.\n\n attack - (1d20+1)[ 19 ] for damage - (1d2+1)[ 2 ] \nand\n attack - (1d20+1)[ 20 ] for damage - (1d2+1)[ 2 ] \n\n5-foot adjustment to S4, Dodge target you.\n\nGo."
},
{
"from": "human",
"value": "Dragonstar: Looks like I may have hit at least once...\n\nStats for the refs: \n Spoiler \nHP 8/14\nAC 18 vs Likem (15 +1 Dodge, +2 Tree), 17 vs potential others.\n8 shuriken remaining\n "
},
{
"from": "human",
"value": "Siric: Remember kids, your characer sheet is just as importnat as your opponents.\n\nDeclare Dodge against you. Forgot I had Dodge.\n\nMove to S2, giving you an attack of opportunity.\n\nI have mobility, which puts me at AC 23. Maybe 25 due to the post.\nFinish my move action by going to U2.\n\nAnd than attack you. And I have Point Blank Shot, something else I forgot.\n (1d20+7)[ 27 ] \n (1d8+2)[ 3 ] "
},
{
"from": "human",
"value": "Siric: Critical!\n\n (1d20+7)[ 24 ] \n (1d8+1)[ 2 ] +1 due to PBS\n (1d8+1)[ 5 ] +1 due to PBS\n\nUnless I missed something, you need to try and kill me with an AoO or I win."
},
{
"from": "human",
"value": "Dragonstar: So, AoO with the hand axe.\n\n attack - (1d20+1)[ 12 ] \n\nKnowing I have to Nat 20 with that roll to hit, I'll just roll the X3 crit damage now.\n\n damage - (3d6+3)[ 19 ] "
},
{
"from": "human",
"value": "Dragonstar: Nope. Game, set, match.\n\nWell played, Siric.\n\nBack to the drawing board..."
},
{
"from": "human",
"value": "Siric: Indeed! Good game, and good luck on your future ones!"
},
{
"from": "human",
"value": "Mavian: High Ref Mav:\n\nLikem is declared the winner and receives the prizes previously mentioned. "
}
] |
[
{
"from": "system",
"value": "ROLEPLAY_MODE: Develop the plot slowly, always stay in character. Describe all actions in full, elaborate, explicit, graphic, and vivid detail. Mention all relevant sensory perceptions. Keep the story immersive and engaging."
},
{
"from": "human",
"value": "ArenaManager: Arena Tournament, Round 22: Heleroen vs. Shadow \n Map \n \n Spoiler \n\n \n \n\n XP Award: 300 XP\n GP Award: 300 GP\n\n All combatants, please roll initiative. "
},
{
"from": "human",
"value": "Neftren: (1d20+5)[ 21 ] for Initiative."
},
{
"from": "human",
"value": "Slash_712: Initiative - (1d20+5)[ 10 ] \n\nAlright, let's get this started."
},
{
"from": "human",
"value": "Neftren: Double Move to J14\n\nSlash's Turn."
},
{
"from": "human",
"value": "Slash_712: Move to S14\n\nFor Refs-\n \n Spoiler \n I have my bow in hand and I will ready an action to shoot when he comes into my LoS.\n "
},
{
"from": "human",
"value": "Neftren: Move to K14.\n\nFor Refs: \n Spoiler \nReady an attack action to hit Slash when he enters my LoE.\n \n\n\nWelcome back... don't you hate how you can't shoot over the glass?"
},
{
"from": "human",
"value": "Slash_712: Move to O16.\nFor Refs-\n \n Spoiler \n Same readied action.\n "
},
{
"from": "human",
"value": "Neftren: For Refs: \n Spoiler \nMaintain Readied Action\n "
},
{
"from": "human",
"value": "Slash_712: Wait, is it my turn?"
},
{
"from": "human",
"value": "Neftren: Uhh yeah. I believe it is."
},
{
"from": "human",
"value": "Slash_712: Use move action to L15. LoS check?"
},
{
"from": "human",
"value": "Neftren: As part of my readied action above, I take a five foot step to J14 and then shoot you.\n\n (1d20+7)[ 11 ] to Hit\n (1d6+1)[ 3 ] Damage (+1 from Point Blank Shot.)\n\nI'll see how this works..."
},
{
"from": "human",
"value": "Neftren: I believe I miss, so I'll take the next round's action.\n\nI'll move to I15 and shoot you once more.\n\n (1d20+7)[ 9 ] to hit\n (1d6+1)[ 2 ] Piercing Damage + (1d6)[ 2 ] Points of Skirmish Damage\n\nWow, the roller really hates me right now."
},
{
"from": "human",
"value": "Slash_712: Alright, I will designate you as my Dodge enemy, +1 to AC, and then take out an arrow and shoot you.\n\n Attack - (1d20+5)[ 10 ] \n Damage - (1d6)[ 3 ] "
},
{
"from": "human",
"value": "Neftren: And I thought the roller was going badly for me... :D\n\nI'll run in a little circle from I15 to J15 to J14 to I14 to I15 then shoot you.\n\n (1d20+7)[ 23 ] to Hit\n (1d6+1)[ 4 ] Bow and PBS Damage + (1d6)[ 5 ] Skirmish Damage."
},
{
"from": "human",
"value": "Slash_712: Yeah, That kills me. damn roller.π"
},
{
"from": "human",
"value": "Neftren: Wait, really? Well, good match. I thought you had like, 5 more health..."
},
{
"from": "human",
"value": "Bronz: High Ref Bronz \n\nWoooooaaaaah pony, back up now!\n\nIn post 12, Neftren took an illegal readied action. Your action was to shoot, not take a 5' step AND THEN shoot. You could ready for one or the other, but not take both in conjunction.\n\nWe need to go back to that round. Heleroen's readied action was never triggered as LoE was never established. Redo that round's actions Neftren.\n\nAlso, for both of you, please, please use stat blocks and please do NOT say \"same readied action\" as then we have to go back up and look up what that same readied action was."
},
{
"from": "human",
"value": "Neftren: Originally Posted by Bronz \n High Ref Bronz \n\nWoooooaaaaah pony, back up now!\n\nIn post 12, Neftren took an illegal readied action. Your action was to shoot, not take a 5' step AND THEN shoot. You could ready for one or the other, but not take both in conjunction.\n\nWe need to go back to that round. Heleroen's readied action was never triggered as LoE was never established. Redo that round's actions Neftren.\n\nAlso, for both of you, please, please use stat blocks and please do NOT say \"same readied action\" as then we have to go back up and look up what that same readied action was. \n \n\n\n You can take a 5-foot step as part of your readied action , but only if you donβt otherwise move any distance during the round. \n\nWhaddya mean by not having LoE? I'm on K14 and he clearly moves to L15. You're telling me that I don't have LoE?\n\nI took a Five Foot Step as part of the action on his round.\n\nIt also really doesn't matter what he does. He's still wielding a bow. That'd be an improvised weapon. The only way for him to kill me would be to get a Nat 20 then Crit on it on his AoO for walking away."
},
{
"from": "human",
"value": "Bronz: Alright I admit I maybe wrong on the rules about the 5' step as part of a readied action.\n\nCan you link that?"
},
{
"from": "human",
"value": "theterran: Ref Terran \n\nIt's right here Bronz.\n\n Heleroen is declared the winner and gets the spoils of war. \n I hope Heleroen is Neftren's character "
},
{
"from": "human",
"value": "Neftren: http://www.d20srd.org/srd/combat/spe...iveActions.htm \n\nAnd I don't see where I don't have LoE when I fired...\n\nand yes, Heleroen is my character :D"
},
{
"from": "human",
"value": "Bronz: Thanks Terran. And your 5' step was what was confusing Neftren. Your actual language on your readied action was \"if he comes within my LoE\". Since you 5' stepped I assumed he wasn't already, and thus the chaos.\n\nBut, I am wrong, and I admit it. Thanks Terran for cleaning up the mess."
},
{
"from": "human",
"value": "Neftren: Excellent. Now if Naked Dave wins, I can hopefully beat him this time instead of it ending up on a critically hitting AoO to finish it..."
},
{
"from": "human",
"value": "Bayar: actually, I surrendered....his char scared the **** out of me...so beat up Grez and lets have a round 2 !"
}
] |
[
{
"from": "system",
"value": "ROLEPLAY_MODE: Develop the plot slowly, always stay in character. Describe all actions in full, elaborate, explicit, graphic, and vivid detail. Mention all relevant sensory perceptions. Keep the story immersive and engaging."
},
{
"from": "human",
"value": "ArenaManager: Arena Tournament, Round 24: Bluemoon vs. Buell \n Map: \n Spoiler \n\n \n \n\n XP Award: 600 XP\n GP Award: 600 GP\n\n All Combatants, please roll initiative. "
},
{
"from": "human",
"value": "Kyace: Init - (1d20+4)[ 7 ] \n\nStill need to buy Buell's scrolls and update her sheet's exp/gp."
},
{
"from": "human",
"value": "Bronz: Wow, good thing I checked out the matches. Rolling init but I still have stuff to buy and the like as well.\n\n init - (1d20-3)[ 7 ] \n\nEdit: And as it seems that you have a 7 better mod then me, you go first π"
},
{
"from": "human",
"value": "Kyace: Wow, the forums have been laggy today.\n\nBuell bought two scrolls, one of spider climb and one of invisibility (Replacing the invisibility scroll she used last match and adding a second spider climb).\n\nRound 1:\nBuell starts the match with a scroll in hand. She casts from it CL - (1d20+2)[ 11 ] CL check against DC 4.\n\nAssuming that check rolls, she uses her movement to walk to, then up the nearest Pillar, Y11, (which is 10' tall) then falls prone for extra protection.\n\nAssuming I don't roll very poorly, end of turn.\n\nStats\n \n Spoiler \nLocation: Y11, 10' up\nHP: 7\nAC: 22 (+4 Dex, +4 Prone against Ranged, +4 Cover from the ground)\nSpells: 6/6\n "
},
{
"from": "human",
"value": "Bronz: BlueMoon - second in round 1\n\nYeah, I think the GitP server was just having a heart attack, as usual.\n\nI bought a blindsight potion as I am just totally and completely sick of invisibility at this point.\n\nStart: B13 with two Javelins\nFree: Shift and Rage\nMove: Move to O12\nSwift: Sudden Leap to T12 (success automatic, 25' with a +28 check)\nStandard: Throw Javelin\n\n attack - (1d20+6)[ 24 ] (+4dex +2bab)\n damage - (1d20+6)[ 10 ] \n\n\nStats!\n \n Spoiler \n\nHP: 27\nAC: 17\nCurrent Buffs: Rage 1/8, Shifted 1/8\nCurrent Speed: 70\nCurrent Location: T12\n "
},
{
"from": "human",
"value": "Bronz: Not sure if you can or if you have increased your AC to 24, but that should be match π\n\nSorry about that."
},
{
"from": "human",
"value": "theterran: Ref Terran \n BlueMoon wins...blah blah... "
},
{
"from": "human",
"value": "Kyace: You did the tactically smart thing and you rolled well. Good game."
}
] |
[
{
"from": "system",
"value": "ROLEPLAY_MODE: Develop the plot slowly, always stay in character. Describe all actions in full, elaborate, explicit, graphic, and vivid detail. Mention all relevant sensory perceptions. Keep the story immersive and engaging."
},
{
"from": "human",
"value": "Highwarlord: The pale marble of Citadus glistens in the noonday sun. The armor of the soldiers standing atop its battlements, crossbows and pole arms held at the ready position by its defendants matches this glow with the glitter of steel. It would be an almost beautiful sight, were it not for the fate that each man knew was in store - the forces of chaos were soon to attack.\nBehind layers of the fortress walls, in a tower high enough to overlook the plains and forest on the other side of them a council of war had been called. The elite defenders from all across the realm met there with the general of the fortress, a weary old man whose grey beard, bald head, and golden capre were far more remarkable than his meager tactical prowess. It was obvious to all members of the gathering that this man was but the figurehead of the defense. It was up to the elite gathered before him to command the defense.\nMusing as he strokes his beard, he addresses these few, charged with the defense of the world:\n \"We all know the situation to be grim. The bizarre entities that were so recently seen in the outlands have already begun their advance. They have erected a camp of sorts but several miles from the fortress walls. The villagers at the base of this citadel's plateau have already begun to fear for their lives. We have received a messenger of theirs begging for us to send escorts to bring these people behind our walls. However . . .\" he sighs as he looks at the map before him \"Our forces number but four hundred strong . . . and the enemy shall arrive shortly. We stand between the world and oblivion . . . their lives may need be sacrificed.\" "
},
{
"from": "human",
"value": "Dorizzit: A man sits in the corner of the room, leaning back with his boots crossed, a posture indicating relaxation, although truly he is entirely focused on the discussion room. He wears an odd outfit, with supple leather boots, comfortable cloth pants, and a chain shirt overlaying a white shirt with long sleeves. Resting at his left side are a small shield and a mid-sized spear. Resting on his right side is a large dog with sleek, brown fur and large fangs. His reputation precedes him as Alyas, a mercenary and Warmage of some repute. When the conversation begins in earnest, he leans forward and takes out a small rectangle of metal, flicking the hinged lid off, revealing a small flame, and then snapping it shut, opening it and snapping it shut repeatedly."
}
] |
[
{
"from": "system",
"value": "ROLEPLAY_MODE: Develop the plot slowly, always stay in character. Describe all actions in full, elaborate, explicit, graphic, and vivid detail. Mention all relevant sensory perceptions. Keep the story immersive and engaging."
},
{
"from": "human",
"value": "ArenaManager: Arena Tournament, Round 26: Xirif Huntinghawk vs. Kurgan \n Map: \n Spoiler \n\n \n \n\n XP Award: 300 XP\n GP Award: 300 GP\n\n All Combatants, please roll initiative. "
},
{
"from": "human",
"value": "Dragonstar: Initiatize! π\n initiative - (1d20+3)[ 13 ] "
},
{
"from": "human",
"value": "Kyeudo: GM Kyeudo \n Kurgan is declared the Winner! "
}
] |
[
{
"from": "system",
"value": "ROLEPLAY_MODE: Develop the plot slowly, always stay in character. Describe all actions in full, elaborate, explicit, graphic, and vivid detail. Mention all relevant sensory perceptions. Keep the story immersive and engaging."
},
{
"from": "human",
"value": "ArenaManager: Arena Tournament, Round 17: Kale vs. Dunkin \n Map \n \n Spoiler \n\n \n \n\n XP Award: 300 XP\n GP Award: 300 GP\n\n Kale - Qworg \n Dunkin - Damionte \n All combatants, please roll initiative. "
},
{
"from": "human",
"value": "Damionte: Dinkin Round-0 Initiative\n\n (1d20+2)[ 15 ] "
},
{
"from": "human",
"value": "Paladin Latham: High Ref Paladin Latham \n\nDue to inactivity, Kale is disqualified.\n\n Dunkin is declared the winner and recieves his due. "
},
{
"from": "human",
"value": "Damionte: Yeah !\n\n...\n\n..\n\n."
}
] |
[
{
"from": "system",
"value": "ROLEPLAY_MODE: Develop the plot slowly, always stay in character. Describe all actions in full, elaborate, explicit, graphic, and vivid detail. Mention all relevant sensory perceptions. Keep the story immersive and engaging."
},
{
"from": "human",
"value": "ArenaManager: Arena Tournament, Round 26: Grey Wolf vs. Clamber \n Map: \n Spoiler \n\n \n \n\n XP Award: 300 XP\n GP Award: 300 GP\n\n Grey Wolf - Olidammara \n Clamber - Stimpus \n All Combatants, please roll initiative. "
},
{
"from": "human",
"value": "stimpius: Clamberer \n Initiative - (1D20+5)[ 17 ] "
},
{
"from": "human",
"value": "Olidammara: The man and his wolf smirk at the little goblin. \"Good luck little crawler...\"\n\n Ini - (1d20+3)[ 9 ] "
},
{
"from": "human",
"value": "Olidammara: Prepared spells:\n \n Spoiler \n\n0st level: guidance, virtue, virtue; 1st level: cure light wounds, updraft\n "
},
{
"from": "human",
"value": "stimpius: Clamberer \n\nTo Refs\n\n \n Spoiler \n\nStart in B10.\nMove to G10\nTake 10 on climb check auto success - 26. Racial allows.\n\nWill do this in one move if possible but im thinking it should be 2 actions so perch at the top of G10.\n\nCrossbow in 1 hand.\n \n\n\nStats\n\n \n Spoiler \n\nHP 12\nAC 19\nPos; G10\n "
},
{
"from": "human",
"value": "Olidammara: Grey Wolf, round 1 \n \n Spoiler \n\nGW starts in Y11, with a scroll of sunstroke in his hand. Ranger starts in Y10. GW casts virtue on his Ranger and then commands him to heel ( Handle Animal - (1d20+8)[ 28 ] ) and moves to U11. If the skill check is succesful, Ranger follows the druid to U10.\n \n\n\nStats:\n \n Spoiler \n\nGW\nHP:11\nAC: 16 (+3 hide armor, +3 dex)\nBuffs: none\nPosition: U11\n Listen - (1d20+7)[ 9 ] \n Spot - (1d20+7)[ 14 ] \n\nRanger\nHP: 14\nAC: 17 (+2 dex, +2 nat., +3 Studded leather)\nBuffs: virtue (10 rounds)\nPosition U10\n Listen - (1d20+2)[ 22 ] \n Spot - (1d20+3)[ 18 ] \n \n\n\nYou're up."
},
{
"from": "human",
"value": "stimpius: Clamberer \n\nTo Refs\n \n Spoiler \n\nMaintain position in G10.\nHide Hide - (1D20+5)[ 6 ] \nReady an action to loose a bolt at the druid or the wolf. Druid preferably with one hand on the crossbow the instant LoS and LoE is established.\n Attack - (1D20+5)[ 22 ] \n Damage - (1D6)[ 5 ] \n \n\n\nStats\n\n \n Spoiler \n\nHP 12\nAC 19\nPos; G10\n "
},
{
"from": "human",
"value": "Kyeudo: GM Kyeudo \n\nNo LoS yet"
},
{
"from": "human",
"value": "Olidammara: Grey Wolf, round 2 \n \n Spoiler \n\nGrey Wolf casts virtue on himself.\n \n\n\nStats:\n \n Spoiler \n\n GW \nHP:12\nAC: 16 (+3 hide armor, +3 dex)\nBuffs: virtue (10 rounds)\nPosition: U11\n Listen - (1d20+7)[ 9 ] \n Spot - (1d20+7)[ 16 ] \n Ranger \nHP: 14\nAC: 17 (+2 dex, +2 nat., +3 Studded leather)\nBuffs: virtue (9 rounds)\nPosition U10\n Listen - (1d20+2)[ 15 ] \n Spot - (1d20+3)[ 11 ] \n \n\n\nYou're up."
},
{
"from": "human",
"value": "stimpius: Clamberer\n\nActions; To refs\n\n \n Spoiler \n\nMaintain position at G10.\nHide again Hide - (1D20+5)[ 20 ] \nReady an action to shoot the druid or its wolf on LoS. Whichever appears first.\n Atacck - (1D20+5)[ 14 ] \n Damage - (1D6)[ 5 ] \n \n\n\nStats\n\n \n Spoiler \n\nHP 12\nAC 19\nPos; G10\n "
},
{
"from": "human",
"value": "Olidammara: Grey Wolf, round 3 \n \n Spoiler \n\nGW moves to U8 and hides there, looking for Clamber. Hide - (1d20-2)[ 4 ] and Spot - (1d20+7)[ 13 ] . My other actions depend on the LOS check.\n \n.\n\nNot done yet."
},
{
"from": "human",
"value": "Mavian: Ref Mav:\n\nGrey Wolf\n \n Spoiler \n\nNo LoS\n \n\n\nClamber\n \n Spoiler \n\nNo LoS\n \n\n\n@Refs:\n \n Spoiler \n\nClamber gets a reactive spot. Instead of telling him to roll it, and giving him Metagame knowledge, I'll just roll it for him (1d20-3)[ 7 ] \n "
},
{
"from": "human",
"value": "Olidammara: Grey Wolf, round 3 \n \n Spoiler \n\nGrey Wolf moves to U12 and, while hiding, tries to locate Clamberer again: Hide - (1d20-2)[ 18 ] and Spot - (1d20+7)[ 23 ] .\n \n\n\nI'm done, but you better wait for another LoS check before you act.\n\nStats:\n \n Spoiler \n\nGW\nHP:12\nAC: 16 (+3 hide armor, +3 dex)\nBuffs: virtue (9 rounds)\nPosition: U12\n\nRanger\nHP: 14\nAC: 17 (+2 dex, +2 nat., +3 Studded leather)\nBuffs: virtue (8 rounds)\nPosition U11\n "
},
{
"from": "human",
"value": "Bronz: High Ref Bronz \n\n@Grey Wolf\n \n Spoiler \n\nNo LoS, and for the record you only get one reactive spot check per round. Any additional checks require actions.\n \n\n\n@Clamberer\n \n Spoiler \n\nNo LoS\n "
},
{
"from": "human",
"value": "Olidammara: @ Bronz\n \n Spoiler \n\nMy phb states that moving into a new area, allows you to take a spot check without spending an action. In my view this applies to this situation: Grey Wolf can't see things from U8 which can be seen from U12 and vica versa.\n "
},
{
"from": "human",
"value": "stimpius: Just checking in tell me when its my go :D"
},
{
"from": "human",
"value": "Olidammara: Well... you're up since Bronz posted the LoS-check."
},
{
"from": "human",
"value": "stimpius: Clamberer \n\nActions\n\n \n Spoiler \n\nMaintain position in G10\nHiding - result of 20.\nReady an action to attack either to enter my LoE and LoS first. Preferably Grey Wolf but his dog beast thing if that comes first.\n Attack - (1D20+5)[ 24 ] \n Damage - (1D6)[ 5 ] \n \n\n\nIm done no need for LoS check - same as the spoilers above whatever yours was. Didn't move position."
},
{
"from": "human",
"value": "Olidammara: Grey Wolf, round 4 \n \n Spoiler \n\nGW moves to U16, hides ( Hide - (1d20-2)[ 9 ] ) there and peeks around the corner: Spot - (1d20+7)[ 13 ] . Ranger follows him to U15 ( Spot - (1d20+3)[ 12 ] .\n \n\n\nNot done, we will wait again for a LoS check."
},
{
"from": "human",
"value": "Kyeudo: GM Kyeudo \n\nNo LoS."
},
{
"from": "human",
"value": "stimpius: *Poke*\n\njust to say its still your go."
},
{
"from": "human",
"value": "Bigmac: Grey Wolf is disqualified due to not posting for 4 days.\n\n Clamberer is declared the winner and collects the posted rewards "
}
] |
[
{
"from": "system",
"value": "ROLEPLAY_MODE: Develop the plot slowly, always stay in character. Describe all actions in full, elaborate, explicit, graphic, and vivid detail. Mention all relevant sensory perceptions. Keep the story immersive and engaging."
},
{
"from": "human",
"value": "ArenaManager: Arena Tournament, Round 26: Bunny vs. Kodrul \n Map: \n Spoiler \n\n \n \n\n XP Award: 300 XP\n GP Award: 300 GP\n\n Rezig \"Bunny' Rene - faithfreebible \n Kodrul - VeisuItaTyhjyys \n All Combatants, please roll initiative. "
},
{
"from": "human",
"value": "faithfreebible: Spoiler \ninit: (1d20+3)[ 7 ] \n "
},
{
"from": "human",
"value": "Bigmac: Bunny is declared the winner due to inactivity on Kodrul's part and collects the posted rewards "
}
] |
[
{
"from": "system",
"value": "ROLEPLAY_MODE: Develop the plot slowly, always stay in character. Describe all actions in full, elaborate, explicit, graphic, and vivid detail. Mention all relevant sensory perceptions. Keep the story immersive and engaging."
},
{
"from": "human",
"value": "ArenaManager: Arena Tournament, Round 26: Grall vs. Shooter \n Map: \n Spoiler \n\n \n \n\n XP Award: 300 XP\n GP Award: 300 GP\n\n Tortise262 - Grall Greenskin \n Faithfreebible - Shooter Mcgavin \n All Combatants, please roll initiative. "
},
{
"from": "human",
"value": "faithfreebible: Spoiler \ninit: (1d20+3)[ 9 ] \n "
},
{
"from": "human",
"value": "Tortoise262: initiative: (1d20+3)[ 9 ] "
},
{
"from": "human",
"value": "Tortoise262: Spoiler \nStart on N2. If I act first, or don't get LOS by my turn, then, double move to V8\n\nHide: (1d20-1)[ 12 ] \nMovS: (1d20-1)[ 10 ] \n\nHP = 12/12 (100%)\nAC = 14 (ff) ; 18 (using Dodge on my action)\n\nGrall has a swim speed, so is it possible for him to move 30 feet in shallow water as a single move action?\n "
},
{
"from": "human",
"value": "Seribro: you guys crack me up....\nfreebible, initiative usually isn't put in a spoiler since both players require to know the others initiative in order to asteblish who goes first. In this case, both of you have rolled a 9 and both of you have a +3 modifier so that makes it a perfect tie. Please reroll initiative or flip a coin or something like that."
},
{
"from": "human",
"value": "Tortoise262: Heh, I knew I was supposed to see his init, but I didn't want to peek at any other stuff that might've been under there.\n\ninit: (1d20+3)[ 7 ] \n\nWhat about my question? Is there an arena room Q&A board?"
},
{
"from": "human",
"value": "Paladin Latham: Only the waiting room I'm afraid. If you don't want your opponent to know your tactics then ask the question in a spoiler that says 'don't read this ____'. The honor system is the only reassurance. However, you could always PM a High Ref who is good with RAW (Kyeudo, Mavian, Bronz, ect.)."
},
{
"from": "human",
"value": "Paladin Latham: According to Seribro (who made the map) the water rises to a character's chest in the shallows (if just barely). This means that you recieve all the benefits and penalties of water combat (which includes a swim speed).\n\nJust a note. Continue the match."
},
{
"from": "human",
"value": "Tortoise262: Er... I'm waiting for faithfreebible to reroll initiative. (and I posted my first move already, anyway)"
},
{
"from": "human",
"value": "Paladin Latham: High Ref Paladin Latham \n\nDue to inactivity Shooter is disqualified. He has one more shot in the losers bracket.\n\n Grall is declared the winner and recieves 300xp and 300gp. "
}
] |
[
{
"from": "system",
"value": "ROLEPLAY_MODE: Develop the plot slowly, always stay in character. Describe all actions in full, elaborate, explicit, graphic, and vivid detail. Mention all relevant sensory perceptions. Keep the story immersive and engaging."
},
{
"from": "human",
"value": "ArenaManager: Arena Tournament, Round 26: Andek Firebeard vs. Grey Wolf \n Map: \n Spoiler \n\n \n \n\n XP Award: 300 XP\n GP Award: 300 GP\n\n Andek Firebeard - Dragonstar \n Grey Wolf - Olidimmara \n All Combatants, please roll initiative. "
},
{
"from": "human",
"value": "Dragonstar: Initiative - (1d20+5)[ 20 ] \n\nLet's get it on!"
},
{
"from": "human",
"value": "Paladin Latham: High Referee Paladin Latham \n\nUnfortunately Olidimmara hasn't posted in a while and is unlikely to do so soon. Thus for inactivity, Grey Wolf is disqualified.\n\n Andek Firebeard is declared the winner and recieves 300xp and 300gp. "
}
] |
[
{
"from": "system",
"value": "ROLEPLAY_MODE: Develop the plot slowly, always stay in character. Describe all actions in full, elaborate, explicit, graphic, and vivid detail. Mention all relevant sensory perceptions. Keep the story immersive and engaging."
},
{
"from": "human",
"value": "ArenaManager: Arena Tournament, Round 30: Redmoon vs. Daluth \n Map \n \n Spoiler \n\n \n \n\n XP Award: 600 XP\n GP Award: 600 GP\n\n All combatants, please roll initiative. "
},
{
"from": "human",
"value": "Bronz: Woot! Another level 2 round. Let's see how this goes.\n\n init - (1d20-4)[ 13 ] \n\nStill might buy something."
},
{
"from": "human",
"value": "theterran: I think this is a conspiracy...how do I always get stuck fighting the \"Moons\" π©\n\nI'll post init when I have access to my sheet."
},
{
"from": "human",
"value": "theterran: Initiative - (1d20+3)[ 7 ] \n\n\nStill might buy stuff."
},
{
"from": "human",
"value": "Bronz: RedMoon - round 1\n\nHonestly, I don't think you have much to worry about with RedMoon. It's not like he can one shot you.\n\nI'm not going to worry about any equipment. I don't think there's much that could help me, anyway.\n\nStart: Start on B11 with two Javelins in hand.\nMove: Move to I10 via the bridge.\nFree: Rage\nStandard: Toss Javelin\n\n attack - (1d20+8)[ 28 ] (-2 for range)\n dmg - (1d6+7)[ 12 ] \n\n\n\nStats!\n \n Spoiler \n\nHP: 25/25\nAC: 17 (+2 from tree)\nCurrent Buffs: Rage 1/8\nCurrent Location: I10\n "
},
{
"from": "human",
"value": "Bronz: I take that back. I guess there is a slight possibility. π¦\nGood thing I didn't use the spear.\n\n crit confirm - (1d20+8)[ 20 ] \n crit dmg - (1d6+7)[ 11 ] "
},
{
"from": "human",
"value": "Bronz: Ouch, I hope you didn't buy anything!"
},
{
"from": "human",
"value": "theterran: You suck. π\n\nI didn't...Nice match...I guess...π©"
},
{
"from": "human",
"value": "Bronz: Complete fluke, but it does happen. I was just hoping to cut your hp in half and got lucky it seems."
},
{
"from": "human",
"value": "theterran: Yeah...that was redonkulous."
},
{
"from": "human",
"value": "Bigmac: Zoinks!\n\n Redmoon is declared the winner and collects thr first prizes doled out from round 30. "
}
] |
[
{
"from": "system",
"value": "ROLEPLAY_MODE: Develop the plot slowly, always stay in character. Describe all actions in full, elaborate, explicit, graphic, and vivid detail. Mention all relevant sensory perceptions. Keep the story immersive and engaging."
},
{
"from": "human",
"value": "Goats_o_Mjolnir: mistake, apologies."
}
] |
[
{
"from": "system",
"value": "ROLEPLAY_MODE: Develop the plot slowly, always stay in character. Describe all actions in full, elaborate, explicit, graphic, and vivid detail. Mention all relevant sensory perceptions. Keep the story immersive and engaging."
},
{
"from": "human",
"value": "ArenaManager: Arena Tournament, Round 26: Shasnuart vs. Oathbreaker \n Map: \n Spoiler \n\n \n \n\n XP Award: 300 XP\n GP Award: 300 GP\n\n All Combatants, please roll initiative. "
},
{
"from": "human",
"value": "Suzuro: Rolling Intiative: (1d20+2)[ 11 ] \n\n\nGood luck to you! I see you subscribe to the magazine of \"THe best defense is a good offense!\"\n\n\n\nSuzuro"
},
{
"from": "human",
"value": "Paladin Latham: Initiative (1d20+2)[ 20 ] \n\nWhat a coincidence! So do I!"
},
{
"from": "human",
"value": "Paladin Latham: Oathbreaker round 1: \n\nOathbreaker starts at Y14 with both his swords drawn and double moves to J15.\n\nStats for Refs:\n \n Spoiler \n\n Vital Statistics: \n HP: 10/10\n AC: 16, Touch: 12, FF: 14\n Saves: Fort +2, Ref +2, Will +1\n Current Location: J15 \n Current Buffs: None\n \n \n\n\nyour turn."
},
{
"from": "human",
"value": "Suzuro: Start in B 14\n\nI take out a bottle and smear some oil on my club\n\n\n\n\nStats\n \n Spoiler \nHP: 13 AC: 22 FF: 20 Touch: 12\n\nSouldmelds:\nRageClaws 0 essentia: Fight until -10 HP\nWormtail Belt 2 essentia: +4 Natural Armor\nOngoing effects: Shillelagh on Club 1/10\n \n\n\n\nYour go\n\n\n\nSuzuro"
},
{
"from": "human",
"value": "Paladin Latham: Oathbreaker round 2: \n\nOathbreaker cackles with glee as he drops his large katana and charges to C14, attacking with his smaller katana.\n\nKatana Attack! (1d20+8)[ 20 ] /\\ If it threatens (1d20+8)[ 10 ] \nIf it hits (1d10+4)[ 5 ] /\\ If it crits (1d10+4)[ 12 ] \n\nStats for Refs:\n \n Spoiler \n\n Vital Statistics: \n HP: 10/10\n AC: 14 , Touch: 10 , FF: 12 \n Saves: Fort +2, Ref +2, Will +1\n Current Location: J15 \n Current Buffs: None\n \n \n\n\nyour turn."
},
{
"from": "human",
"value": "Suzuro: Ooooooh! Close, but no cigar!\n\n\n\nAttack: (1d20+3)[ 11 ] \nDamage: (2d6+3)[ 9 ] \n\n\n\nStats\n \n Spoiler \nHP: 13 AC: 22 FF: 20 Touch: 12\nPosition: B 14\nSouldmelds:\nRageClaws 0 essentia: Fight until -10 HP\nWormtail Belt 2 essentia: +4 Natural Armor\nOngoing effects: Shillelagh on Club 2/10\n \n\n\n\n\nYour go\n\n\n-Suzuro"
},
{
"from": "human",
"value": "Paladin Latham: [B]Oathbreaker round 3:[/B\n\nMore Samauri action! (ya know, I forgot to add strength and a half to damage for wielding a sword two handed last round. oh well...)\n\nKatana Attack! (1d20+6)[ 25 ] /\\ If it threatens (1d20+6)[ 16 ] \nIf it hits (1d10+6)[ 10 ] /\\ If it crits (1d10+6)[ 9 ] \n\nTail Attack! (1d20)[ 1 ] /\\ If it threatens (1d20)[ 3 ] \nIf it hits (1d6+2)[ 5 ] /\\ If it crits (1d6+2)[ 5 ] \n\nStats for Refs:\n \n Spoiler \n\n Vital Statistics: \n HP: 10/10\n AC: 16, Touch: 12, FF: 14\n Saves: Fort +2, Ref +2, Will +1\n Current Location: C14 \n Current Buffs: None\n \n \n\n\nedit: Did that one get you?"
},
{
"from": "human",
"value": "Suzuro: Indeed! Ya got me, for reference, I've got 22 AC\n\n\n\nAttack: (1d20+3)[ 9 ] \nDamage: (2d6+3)[ 10 ] \n\n\nStats\n \n Spoiler \nHP: 3 AC: 22 FF: 20 Touch: 12\nPosition: B 14\nSouldmelds:\nRageClaws 0 essentia: Fight until -10 HP\nWormtail Belt 2 essentia: +4 Natural Armor\nOngoing effects: Shillelagh on Club 3/10\n \n\n\nYour go\n\n\n-Suzuro"
},
{
"from": "human",
"value": "Paladin Latham: Oathbreaker round 4: \n\nEssenstia. I hate that stuff (when I don't use it).\n\nKatana Attack! (1d20+6)[ 15 ] /\\ If it threatens (1d20+6)[ 20 ] \nIf it hits (1d10+6)[ 12 ] /\\ If it crits (1d10+6)[ 9 ] \n\nTail Attack! (1d20)[ 20 ] /\\ If it threatens (1d20)[ 7 ] \nIf it hits (1d6+2)[ 7 ] /\\ If it crits (1d6+2)[ 6 ] \n\nStats for Refs:\n \n Spoiler \n\n[SIZE=\"1\"] Vital Statistics: \n HP: 10/10\n AC: 16, Touch: 12, FF: 14\n Saves: Fort +2, Ref +2, Will +1\n Current Location: C14 \n \n\n\nEdit: And I think its the tail for the win!"
},
{
"from": "human",
"value": "Suzuro: Actually, thanks to my rageclaws, I don't fall unconscious until -10 HP\n\n\n\nAttack: (1d20+3)[ 11 ] \nDamage: (2d6+3)[ 10 ] \n\n\n\nStats\n[spoiler]HP: 3 AC: 22 FF: 20 Touch: 12\nPosition: B 14\nSouldmelds:\nRageClaws 0 essentia: Fight until -10 HP\nWormtail Belt 2 essentia: +4 Natural Armor\nOngoing effects: Shillelagh on Club 4/10\n\n\n\nyour go"
},
{
"from": "human",
"value": "Suzuro: ..can you have a ref give you this match? I forfeit, I'll be gone for a week and I don't want to worry about this right now....\n\n\n\n\n\n\n\n-Suzuro"
},
{
"from": "human",
"value": "Paladin Latham: That attack of mine put you at -4 and your attack put you at -5. I don't mind telling the refs. Good game, you could have clobbered me if I hadn't rolled well."
},
{
"from": "human",
"value": "Bigmac: Oathbreaker wins and gets his due rewards "
}
] |
[
{
"from": "system",
"value": "ROLEPLAY_MODE: Develop the plot slowly, always stay in character. Describe all actions in full, elaborate, explicit, graphic, and vivid detail. Mention all relevant sensory perceptions. Keep the story immersive and engaging."
},
{
"from": "human",
"value": "ArenaManager: Arena Tournament, Round 26: Krux vs. Xerxes \n Map: \n Spoiler \n\n \n \n\n XP Award: 300 XP\n GP Award: 300 GP\n\n Krux - Tortise262 \n Xerxes - king_korath \n All Combatants, please roll initiative. "
},
{
"from": "human",
"value": "king korath: initiative (1d20+4)[ 8 ] "
},
{
"from": "human",
"value": "Paladin Latham: High Ref Paladin Latham \n\nKrux is disqualified for inactivity\n\n Xerxes is declared the winner and recieves 300xp and 300gp. "
},
{
"from": "human",
"value": "Tortoise262: Krux hurries in on his exhausted mount, hoping to beat the bell. *DING* Too late!\n \"Grrrr.... Me oversleep again...\" \n Ahhhh! I only just found out the new waiting room was up! Oh, well, I'll just have to rock the loser's bracket π "
}
] |
[
{
"from": "system",
"value": "ROLEPLAY_MODE: Develop the plot slowly, always stay in character. Describe all actions in full, elaborate, explicit, graphic, and vivid detail. Mention all relevant sensory perceptions. Keep the story immersive and engaging."
},
{
"from": "human",
"value": "ArenaManager: Arena Tournament, Round 9: Rune vs. Zaknefein \n Map \n \n Spoiler \n\n \n \n\n XP Award: 300 XP\n GP Award: 300 GP\n\n Rune - Bingo Bob \n Zaknefien - Deathslayer7 \n All combatants, please roll initiative. "
},
{
"from": "human",
"value": "Morbius: High Ref Morbius \n\n\nFor the records I just PMed both players"
},
{
"from": "human",
"value": "Deathslayer7: ummmmmm i thought rune lready beat me in the final match? π€¨"
},
{
"from": "human",
"value": "Kyeudo: GM Kyeudo \n\nLooks like someone made a mistake setting up matches.\n\nSince I was the one that set up this match, that someone would be me.\n\nJust ignore this and we'll cut it from the official records."
}
] |
[
{
"from": "system",
"value": "ROLEPLAY_MODE: Develop the plot slowly, always stay in character. Describe all actions in full, elaborate, explicit, graphic, and vivid detail. Mention all relevant sensory perceptions. Keep the story immersive and engaging."
},
{
"from": "human",
"value": "ArenaManager: Arena Tournament, Round 26: Irind vs. Doctor Spikenburg \n Map: \n Spoiler \n\n \n \n\n XP Award: 300 XP\n GP Award: 300 GP\n\n FlyMolo - Irind \n \nSeribo - Doctor Spikenburg \n All Combatants, please roll initiative. "
},
{
"from": "human",
"value": "FlyMolo: Posting to say I'm here.\n\n \"initiative\" - (1d20+3)[ 23 ] \n\nNo purchases to make, I have no money anyway."
},
{
"from": "human",
"value": "Seribro: You rolled a 23, I aint even going to make an initiative roll against that with my -2 modifier... You go ahead and tell me when its my turn\n\nAnd may the best gladiator win."
},
{
"from": "human",
"value": "FlyMolo: Irind Round 1\n\nI'll start at M2.\n\n \n Spoiler \nDouble move to V8. He can't see me, that cliff is 15 ft high.\n \n\n\nStats \n Spoiler \n 7/7, AC 19, touch 13\n \n\n\nYou know, it just occured to me that my only invocation is totally useless against a warmage with no weapon. And there's no point in shattering your armor, because my best attack is a touch attack. π€’\n\nEdit: done."
},
{
"from": "human",
"value": "Seribro: Spoiler \nfull turn action: run to U18\n\nstats:\nhp: 9\ntouch AC: 15\nsaves: F3/R4/W1\nlocation: U18\n \n\n\nend of round 1\n\nbeginning of round 2: outer ring (light yellow) becomes shallow water\nyour turn"
},
{
"from": "human",
"value": "FlyMolo: Spoiler \n Half a move action to W12, LOS check needed. 15 feet of move remain.\n \n\n\nStats \n Spoiler \n7/7, AC 19, touch 13\n \n\n\nI need a LoS check, I'll go requisition one.\n\nNot Done."
},
{
"from": "human",
"value": "Mavian: Ref Mav:\n\n@Irnid\n \n Spoiler \n\nNo LoS\n \n\n\n@Dr. Spikenburg\n \n Spoiler \n\nNo LoS\n \n\n\nStill Irnids turn."
},
{
"from": "human",
"value": "FlyMolo: Irind round 2\n\n \n Spoiler \n I finish up the last three squares of my move at U13. I ready an action triggered upon seeing Dr. Spikenburg cast a spell, to move to Q9. Oh, and I declare my dodge on Dr. Spikenburg.\n \n\n\nEdit: Done. (I keep forgetting to put this in.)\nStats \n Spoiler \n7/7, AC 20, Location U13.\n "
},
{
"from": "human",
"value": "Paladin Latham: @Flymolo:\n \n Spoiler \nWhat spell are you using? You're a warlock. π€¨\nI need to know before I tell you about LoS.\n "
},
{
"from": "human",
"value": "Mavian: @Paladin\n \n Spoiler \n\nHis action is to move if his opponent casts a spell, not casting a spell himself.\n "
},
{
"from": "human",
"value": "FlyMolo: I'm using Shatter. Why would that affect Los? It's an invocation, not a spell. I'm a little bit confused here."
},
{
"from": "human",
"value": "Paladin Latham: @FlyMolo:\n \n Spoiler \nI got your wording all jumbled when I read it. Thought you were going to ready an action to use some kind of spell to move. Sorry.\n \n\n\nIn that case, unless I'm wrong, you see him in U18 and he sees you as you round the bend at W13."
},
{
"from": "human",
"value": "FlyMolo: Alright, in that case, I invoke shatter on Dr Spikenburg's armor. DC 14 will save to keep the armor from breaking, and a Dc 14 fort save to avoid being stunned for one round and deafened for one minute.\n\nI'm standing in U13.\n\nAll done. Your go.\n\nstats \n Spoiler \n7/7 AC 20, Location U13\n "
},
{
"from": "human",
"value": "Seribro: will (1d20+2)[ 5 ] \nfort (1d20+4)[ 24 ] "
},
{
"from": "human",
"value": "Seribro: that is by by armor, but I do resist the stunning\n\nnow, you die:\n\nsudden maximized, sudden empowered magic missile with warmage edge:\n(4+1)x1.5+1= 8 damage, no save, no attack roll "
},
{
"from": "human",
"value": "FlyMolo: What? What?\n\nthat's crazy talk. π¦\n\nAh well. I knew I should have done something smarter. If you'd only have failed that fort save, instead of rolling a nat 20. Ah well. good game. I'll go request a ref come call it."
},
{
"from": "human",
"value": "Kyeudo: GM Kyeudo \n\n \n Originally Posted by Seribro \n that is by by armor, but I do resist the stunning\n\nnow, you die:\n\nsudden maximized, sudden empowered magic missile with warmage edge:\n(4+1)x1.5+1= 8 damage, no save, no attack roll \n \n\nYour damage calculation is off. It should be 4(sudden Maximize)+1/2(1d4)(sudden Empower)+1+3(Warmage Edge). Since that is still more than enough to kill Irind though,\n\n Docter Spikenburg is the Winner! "
},
{
"from": "human",
"value": "FlyMolo: I'm not really sure how to beat this guy. My only hope is that some more powerful warrior beats him, then I fight that guy.\n\nSeriously, I can't even hit you with anything at a range of 110 feet, much less kill you in one shot no save no attack roll."
},
{
"from": "human",
"value": "Paladin Latham: How about Bobthefighter in round 14 with a fell drain sonic snap? No save instant death. Its been a total mess trying to find a way to avoid it and strike back. ungghh... π©"
},
{
"from": "human",
"value": "Mavian: A shield spell?"
},
{
"from": "human",
"value": "FlyMolo: The real trouble here is that my DR 3/bludge synergizes terribly with my shatter invocation. If they're hitting me with a weapon, I've already done something suck. If they're not, I get an AoO unless they're a monk, and.. ohh. I just realized the unarmed strike damage for a medium character is 1d3. yay for invulnerability. Now I need a matchup with a barbarian or somesuch. Daddy needs a masterwork mace!\n\n(And some way of avoiding/dodging spells.)\n\nV: Hey, it can't as bad as this. I could deal with standard magic missiles, and all the orb spells. On balance, I should have taken eldritch spear, not shatter, as my invocation."
},
{
"from": "human",
"value": "Seribro: Your in bad luck. your next opponent will either be another warmage or a duskblade"
}
] |
[
{
"from": "system",
"value": "ROLEPLAY_MODE: Develop the plot slowly, always stay in character. Describe all actions in full, elaborate, explicit, graphic, and vivid detail. Mention all relevant sensory perceptions. Keep the story immersive and engaging."
},
{
"from": "human",
"value": "ArenaManager: Arena Tournament, Round 22: Grez vs. Heleroen \n Map \n \n Spoiler \n\n \n \n\n XP Award: 300 XP\n GP Award: 300 GP\n\n Grez - Theterran \n Heleroen - Neftren \n All combatants, please roll initiative. "
},
{
"from": "human",
"value": "theterran: Totally didn't see this...\n\nHere's Initiative...I'll buy some stuff before we begin (if I have any money...I'll have to look)\n\n Initiative - (1d20+7)[ 17 ] "
},
{
"from": "human",
"value": "Neftren: Yeah I apparently was eliminated in Round 26 for not seeing my match... whatever.\n\n (1d20+5)[ 23 ] "
},
{
"from": "human",
"value": "Neftren: Okay, I'll double move to J14."
},
{
"from": "human",
"value": "theterran: You might want to redo your movement since you start from the bottom and not the top. π"
},
{
"from": "human",
"value": "Neftren: Ahaha... lets make that Q14 eh?"
},
{
"from": "human",
"value": "theterran: Grez - Round 1 \n\nStarting in B14 with a spear in hand, Grez moves to I15.\n\nThere he casts a spell.\n \n Spoiler \nCast True Strike.\nSwift Action: Activate Travel Devotion\n \n\n\nEnd my Turn.\n\nStats:\n \n Spoiler \nLocation: I15\nHP: 8/8\nAC: 18 Touch: 13 FF: 15\nIn Hand: Spear\nTravel Devotion (1/10)\nSpears (3/3)\nJavelins (4/4)\nScrolls Used:\nSpells:\n \n Spoiler \nLevel 0 - Guidance, Virtue, Resistance\nLevel 1 - Shield of Faith, Entropic Shield, True Strike(D)-x\n \n\n "
},
{
"from": "human",
"value": "Neftren: Move to R13.\n\nFor Refs: \n Spoiler \nReady an action to attack my opponent when I gain LoE\n \n\n\nStats: \n Spoiler \nHP: 14/14\nAC: 19\n "
},
{
"from": "human",
"value": "theterran: Grez - Round 2 \n\nFree Action: Shift\nMove Action: Move to P12.\nStandard Action: Throw spear.\n\n Attack - (1d20+25)[ 33 ] (+4 Dex, +1PbS, +20 True Strike)\n Damage - (1d8+5)[ 11 ] (+4 Str, +1PbS)\n\nSwift Action: Move to M12.\n\nEnd my Turn.\n\nStats:\n \n Spoiler \nLocation: M12\nHP: 8/8\nAC: 19 Touch: 14 FF: 15\nIn Hand:\nTravel Devotion (2/10)\nShift (1/5)\nSpears (2/3)\nJavelins (4/4)\nScrolls Used:\nSpells:\n \n Spoiler \n\nLevel 0 - Guidance, Virtue, Resistance\nLevel 1 - Shield of Faith, Entropic Shield, True Strike(D)-x\n \n\n "
},
{
"from": "human",
"value": "Neftren: Ho hum. I believe you triggered my readied action as soon as you entered LoE.\n\n (1d20+7)[ 9 ] (5 Dex + PBS 1 + Size Mod 1)\n (1d6+1)[ 7 ] (Small Longbow + PBS)\n\nMay I inquire as to how you can move twice in a round with once being a swift action?"
},
{
"from": "human",
"value": "Neftren: Aaand I believe I actually have to move...\n\nWill move to T13, draw a glass bottle and drink it.\n\nEdit: By the way, if you're throwing a spear, I don't believe you get to add your Strength to Damage.\n\n \n Spoiler \nDrinking a CLW Potion. (1d8+1)[ 7 ] \n \n\n\nStats: \n Spoiler \nHP: 10/14\nAC: 19\n "
},
{
"from": "human",
"value": "theterran: @Neftren\n \n Spoiler \n Movement as a swift Action: Travel Devotion Feat\nThrown Weapon:\n \n Originally Posted by SRD \n The wielder applies his or her Strength modifier to damage dealt by thrown weapons \n \n \n\n Grez - Round 3 \n\nMove Action: Draw a Scroll.\nStandard Action: Cast the spell from the Scroll.\n@refs\n \n Spoiler \nCasting True Strike\n \n\nSwift Action: Move to M15.\n\nEnd my Turn.\n\nStats:\n \n Spoiler \nLocation: M15\nHP: 8/8\nAC: 19 Touch: 14 FF: 15\nIn Hand:\nTravel Devotion (3/10)\nShift (2/5)\nSpears (2/3)\nJavelins (4/4)\nScrolls Used: True Strike\nSpells:\n \n Spoiler \n\nLevel 0 - Guidance, Virtue, Resistance\nLevel 1 - Shield of Faith, Entropic Shield, True Strike(D)-x\n \n\n "
},
{
"from": "human",
"value": "Neftren: Will move to T10.\n\nFor Refs: \n Spoiler \nWill ready an attack action to shoot theterran if theterran moves into LoE from any square I can reach within a five foot step. I hope that's coherent...\n \n\n\nStats: \n Spoiler \nHP: 10/14\nAC: 19\n \n\n\nI think I may have to obtain a pair of Eternal Wands of True Strike from now on... or maybe just scrolls. But I'd need ranks in UMD for that... right?"
},
{
"from": "human",
"value": "theterran: Grez - Round 4 \n\nMove Action: Draw a Spear\nSwift Action: Move to U13.\nStandard Action: Throw Spear.\n\n Attack - (1d20+25)[ 41 ] (+4 Dex, +1PbS, +20 True Strike)\n Damage - (1d8+5)[ 8 ] (+4 Str, +1Pbs)\n\nEnd my Turn.\n\n\nStats:\n \n Spoiler \nLocation: U13\nHP: 8/8\nAC: 19 Touch: 14 FF: 15\nIn Hand:\nTravel Devotion (4/10)\nShift (3/5)\nSpears (1/3)\nJavelins (4/4)\nScrolls Used: True Strike\nSpells:\n \n Spoiler \n\nLevel 0 - Guidance, Virtue, Resistance\nLevel 1 - Shield of Faith, Entropic Shield, True Strike(D)-x\n \n\n "
},
{
"from": "human",
"value": "Neftren: You triggered my readied action... so I'll resolve that first...\n\n (1d20+7)[ 16 ] \n (1d6+1)[ 2 ] "
},
{
"from": "human",
"value": "Neftren: That was pitiful... so I'll retreat to U8 and shoot you again!\n\n (1d20+7)[ 8 ] \n (2d6+1)[ 8 ] \n\nThat was even worse..."
},
{
"from": "human",
"value": "theterran: Grez - Round 5 \n\nMove Action: Draw a Javelin\nStandard Action: Throw Javelin\n\n Attack - (1d20+5)[ 7 ] \n Damage - (1d6+5)[ 8 ] \n\nSwift Action: Move to Z17.\n\nEnd my Turn\n\nStats:\n \n Spoiler \nLocation: Z17\nHP: 8/8\nAC: 19 Touch: 14 FF: 15\nIn Hand:\nTravel Devotion (5/10)\nShift (4/5)\nSpears (1/3)\nJavelins (3/4)\nScrolls Used: True Strike\nSpells:\n \n Spoiler \n\nLevel 0 - Guidance, Virtue, Resistance\nLevel 1 - Shield of Faith, Entropic Shield, True Strike(D)-x\n \n\n "
},
{
"from": "human",
"value": "Neftren: How exactly are you moving... 9 squares? Unless there's some rule I don't know about Diagonal Movement..."
},
{
"from": "human",
"value": "theterran: While I'm shifted, my movement is 60ft (12squares)"
},
{
"from": "human",
"value": "Neftren: Bah. Talk about powergaming by diving through splatbooks...\n\nFor Refs: \n Spoiler \nWill ready an attack action to shoot theterran if theterran moves into LoE from any square I can reach within a five foot step. I hope that's coherent...\n \n\n\nYour turn."
},
{
"from": "human",
"value": "Kyeudo: GM Kyeudo \n\n \n Originally Posted by Neftren \n Bah. Talk about powergaming by diving through splatbooks...\n\nFor Refs: \n Spoiler \nWill ready an attack action to shoot theterran if theterran moves into LoE from any square I can reach within a five foot step. I hope that's coherent...\n \n\n\nYour turn. \n \n\nHe hasn't even gotten into the realm of crazy speed. The CO boards have the current record for most distance moved in a single turn as being something along the order of 200 miles. Besides, Powergaming is what we do here.\n\nAs for your action:\n \n Spoiler \n\nCoherent enough for me.\n "
},
{
"from": "human",
"value": "Neftren: Well it's pretty crazy at Level One...\n\nI think I've gotten a method of moving a ton of miles with the right gear + levels in several classes."
},
{
"from": "human",
"value": "theterran: Did you move out of U8?"
},
{
"from": "human",
"value": "Neftren: Not to my knowledge... and why is the site running so slowly..."
},
{
"from": "human",
"value": "theterran: Grez - Round 6 \n\nMove Action: Draw a Javelin\nSwift Action: Move to Y9\nStandard Action: Throw Javelin\n\n Attack - (1d20+5)[ 23 ] \n Damage - (1d6+5)[ 6 ] \n\nEnd my Turn.\n\nStats:\n \n Spoiler \nLocation: Y9\nHP: 8/8\nAC: 19 Touch: 14 FF: 15\nIn Hand:\nTravel Devotion (5/10)\nShift (4/5)\nSpears (1/3)\nJavelins (2/4)\nScrolls Used: True Strike\nSpells:\n \n Spoiler \n\nLevel 0 - Guidance, Virtue, Resistance\nLevel 1 - Shield of Faith, Entropic Shield, True Strike(D)-x\n \n\n "
},
{
"from": "human",
"value": "Neftren: Heleroen keels over dead. Good game!\n\nEdit: Actually lets do my readied action first... :D"
},
{
"from": "human",
"value": "Neftren: (1d20+7)[ 17 ] to Hit\n (1d6+1)[ 5 ] Damage.\n\nAll I need is a critical hit to win. Well, no nat 20 for me today, otherwise I would have won if I had rolled better but whatever."
},
{
"from": "human",
"value": "theterran: Nice Match!"
},
{
"from": "human",
"value": "Morbius: Ref Morbius \n Grez is declared the winner and recieves 300 XP and gold "
}
] |
[
{
"from": "system",
"value": "ROLEPLAY_MODE: Develop the plot slowly, always stay in character. Describe all actions in full, elaborate, explicit, graphic, and vivid detail. Mention all relevant sensory perceptions. Keep the story immersive and engaging."
},
{
"from": "human",
"value": "BlueWizard: This will not be continued... and the heroes will have dispersed or retired by now. Olania will be heading to Kingslayers.\n\nTevrier may retire with Ramona.\n\nKyroswolf will make a new PC and rejoin old HoE players in Darklords. "
}
] |
[
{
"from": "system",
"value": "ROLEPLAY_MODE: Develop the plot slowly, always stay in character. Describe all actions in full, elaborate, explicit, graphic, and vivid detail. Mention all relevant sensory perceptions. Keep the story immersive and engaging."
},
{
"from": "human",
"value": "ArenaManager: Arena Tournament, Round 17: Dunkin vs. Maren \n Map \n \n Spoiler \n\n \n \n\n XP Award: 300 XP\n GP Award: 300 GP\n\n Dunkin - Damionte \n Maren - Bitzeralisis \n All combatants, please roll initiative. "
},
{
"from": "human",
"value": "Damionte: Still need to set spells but here's initiative and position.\n\n Round - 0 Rolling Initiative\n\n Initiative: (1d20+2)[ 17 ] \n\nOpening Status & Position:\n \n Spoiler \n\nCurrent Action/Location: / N1\n Vital Statistics: \n HP: 8 /8\n AC: 12, Touch: 12, FF: 10 (Dex +2, Size +1, Base=9)\n Saves: Fort +3, Ref +2, Will +5\n Special Abilities:: \n Conditions: \n \nCurrent Creatures\n \n Spoiler \n\nChevy: Animal Companion:\nCurrent Action/Location: / M2\n Vital Statistics: \n HP: 6 /6\n AC: 13, Touch: 11, FF: 12 (Dex +1, Nat +2)\n Saves: Fort +4, Ref +3, Will +0 / +2 vs Spells\n Special Abilities:: Pounce, Low Light, Scent\n Conditions: \n\nRobin: Mount\nCurrent Action/Location: / N2\n Vital Statistics: \n HP: 13 /13\n AC: 16, Touch: 12, FF: 14 (Dex +2, Nat +4)\n Saves: Fort +5, Ref +5, Will +1 / +2 vs Spells\n Special Abilities:: Trip +3, Low Light, Scent\n Conditions: \n \n\n "
},
{
"from": "human",
"value": "Qworg: We should likely call this one - remember that Bitz pulled out of all future matches with Maren. =/\n\nThey still haven't decided about us having a best 2/3 or what."
},
{
"from": "human",
"value": "Damionte: Yeah but they set the match up so I was taking the XP and gold for it. :)\n\nWinning this one puts me back in the match with you anyway. So no real need to do a 2 out of 3.\n\nOnce this one times out this evening it'll be use again anyway."
},
{
"from": "human",
"value": "theterran: Ref Terran \n\nDunkin wins by default"
}
] |
[
{
"from": "system",
"value": "ROLEPLAY_MODE: Develop the plot slowly, always stay in character. Describe all actions in full, elaborate, explicit, graphic, and vivid detail. Mention all relevant sensory perceptions. Keep the story immersive and engaging."
},
{
"from": "human",
"value": "ArenaManager: Arena Tournament, Round 24: Kaldar vs. Sir Schwant \n Map: \n Spoiler \n\n \n \n\n XP Award: 600 XP\n GP Award: 600 GP\n\n All Combatants, please roll initiative. "
},
{
"from": "human",
"value": "KCiemir: I'm here, still likely to make purchases.\n\n init. - (1d20)[ 6 ] "
},
{
"from": "human",
"value": "Bigmac: I probably won't buy anything unless your purchases warrent a response.\n\n init - (1d20+5)[ 7 ] "
},
{
"from": "human",
"value": "KCiemir: Sorry, still here, haven't had access to a computer. Will post purchases in the next few minutes. \n\nI purchased a potion of shield of faith +2a\nRemind me again how you have a +4 to attack? 1BAB +4Str -2 tower =+3, and I don't see weapon focus or similar ability on your sheet."
},
{
"from": "human",
"value": "Bigmac: It should be +3 if I use the shiled (as refleced in the main battle scores in the top of the sheet). I updated Kaldar in a hurry because he was put into this round before he was even leveled up. The +4 in the weapon section is without the sheild and while I updated the BAB in the main section, I didn't fix the total to be +5 (before the tower shield) in the weapon section.\n\nKaldar starts out in B13 holding a wand in one hand and a javelin in the other hand. He moves to J12 and casts a spell that creates a pearly light that gathers around him.\n\nStatus\n \n Spoiler \n\nKaldar also activates his travel devotion as a swift action\n\nHP 14\nAC 17\nEffects: Light of Lunia 1/10, Travel Devotion 1/10\nLoc: J12\n\nmemorized spells\n \n Spoiler \n\n0: Guidance, Virtue, Cure Minor x2\n1: Light of Luniax4, Truestrike (domain)\n \n\n "
},
{
"from": "human",
"value": "KCiemir: Sir Schwant - 2nd to act in Round 1\nStart in Y13 with potion in one hand and sword in the other. Move to W11 and drink potion.\n\nStats \n Spoiler \n\nPotion of shield of faith\n\nDeclare him Knight's Challenge\n\nHP:22/22\nAC:18\nBuffs: Shield of faith +2 1/10; Knight's Challenge 1/7\nPosition: W11\n "
},
{
"from": "human",
"value": "Bigmac: Kaldar moves to Q13\n\nStatus\n \n Spoiler \n\nHP 14\nAC 17\nEffects: Light of Lunia 2/10, Travel Devotion 2/10, Ready Action (see below)\nLoc: Q13\n\nReady action\n \n Spoiler \n\nReady action to move if Sir Schwant moves within 15ft of Kaldar\n \n\n "
},
{
"from": "human",
"value": "KCiemir: Move to S10 \n Spoiler \n Take total defense action\n \n\n\nDone\n\nStats \n Spoiler \n\nAC:22\nHP22/22\nPosition:S10\nBuffs: Knight's challenge 2/7 shield of faith 2/10\n "
},
{
"from": "human",
"value": "Bigmac: Kaldar moves to W10 and fires off a ray of light at Sir Schwant. He then moves to X2 as a swift action.\n\n touchattack - (1d20)[ 19 ] \n damage - (1d6)[ 4 ] \n\nStatus\n \n Spoiler \n\nHP 14\nAC 17\nEffects: Light of Lunia (1 ray spent) 3/10, Travel Devotion 3/10\nLoc: X2\n "
},
{
"from": "human",
"value": "KCiemir: Sorry for my absence, I was at a debate tournament, and did not have computer access. It was a surprise to me, so I could not say as much in the waiting room.\n\nSS double moves to X5\n\nStats \n Spoiler \n\n\nHP:18/22\nAC:18\nBuffs: Shield of faith +2 3/10; Knight's Challenge 3/7\nPosition: W5\n "
},
{
"from": "human",
"value": "Bigmac: Kaldar fires off another ray of light before moving to O9. The shimmering around him has stopped.\n\n touchattack - (1d20)[ 18 ] \n damage - (1d6)[ 6 ] \n\nEdit: forgot stat block\n\nStatus\n \n Spoiler \n\nHP 14\nAC 17\nEffects: Travel Devotion 4/10\nLoc: O9\n "
},
{
"from": "human",
"value": "KCiemir: Move to Z 5\n \n Spoiler \nTotal Defense action\n \n\nDone\nStats: \n Spoiler \nHP:12/22\nAC:18 (+4 total defense, Possibly +4 cover)\nBuffs: Shield of faith +2 4/10; Knight's Challenge 4/7\nPosition: Z5\n "
},
{
"from": "human",
"value": "Bigmac: Kaldar moves to R12 and casts a spell. The light re-appears around him after he is finished casting the spell.\n\nStats:\n \n Spoiler \n\nHP 14\nAC 17\nEffects: Light of Lunia 1/10, Travel Devotion 5/10\nLoc: R12\n "
},
{
"from": "human",
"value": "KCiemir: Move to W3\n \n Spoiler \n ready action to move out of LoE if he launches a light of lunia at me.\n \n\n\ndone\nStats \n Spoiler \nHP:12/22\nAC:18\nBuffs: Shield of faith +2 5/10; Knight's Challenge 5/7\nPosition: W3\n "
},
{
"from": "human",
"value": "Bigmac: Kaldar moves to P1\n\nStats\n \n Spoiler \n\nHP 14\nAC 17\nEffects: Light of Lunia 2/10, Travel Devotion 6/10, Ready Action (see below)\nLoc: P1\n\nReady Action\n \n Spoiler \n\nReady action to move if Sir Schwant starts to move north of row R (headed into row Q)\n \n\n "
},
{
"from": "human",
"value": "KCiemir: Move to T2\n \n Spoiler \nReady action to move out of LoE if he launches light of lunia at me\n \n\n\nDone\nStats \n Spoiler \nHP:12/22\nAC:18\nBuffs: Shield of faith +2 6/10; Knight's Challenge 6/7\nPosition: T2\n "
},
{
"from": "human",
"value": "Bigmac: Kaldar moves to T5 where he fires off his light at Sir Schwant before moving again to O11.\n\n RTA1 - (1d20)[ 13 ] \n damage - (1d6)[ 4 ] \n RTA2 - (1d20)[ 15 ] \n damage - (1d6)[ 2 ] \n\nStats:\n \n Spoiler \n\nHP 14\nAC 17\nEffects: Travel Devotion /10\nLoc: O11\n "
},
{
"from": "human",
"value": "Mavian: Ref Mav:\n\nSir Schwant has a readied action that goes off.\n\nAlso, Bigmac would you define when your using your travel devotion for movement, and when your taking a regular move action."
},
{
"from": "human",
"value": "Bigmac: Either of the moves before or after the attack could be the swift action, but I will try and be more precise about which is which."
},
{
"from": "human",
"value": "Bronz: High Ref Bronz \n\nDue to inactivity and disqualification, Kaldar is declared the winner."
}
] |
[
{
"from": "system",
"value": "ROLEPLAY_MODE: Develop the plot slowly, always stay in character. Describe all actions in full, elaborate, explicit, graphic, and vivid detail. Mention all relevant sensory perceptions. Keep the story immersive and engaging."
},
{
"from": "human",
"value": "ArenaManager: Arena Tournament, Round 23: Deelar vs. Nirmian \n Map \n \n Spoiler \n\n \n \n\n XP Award: 300 XP\n GP Award: 300 GP\n\n Deelar - emeraldstreak \n Nirmian - KCiemir \n All combatants, please roll initiative. "
},
{
"from": "human",
"value": "emeraldstreak: I'll need some time to consider shopping.\n\n\nAlso, I'm away for the weekend."
},
{
"from": "human",
"value": "Morbius: Ref Morbius \n\nFor the records I just sent a message to KCiemir, but I am afraid this will be called before he posts here"
},
{
"from": "human",
"value": "KCiemir: I am here, if it is too late, then I accept that, I've been unexpectedly busy. If it is not to late, init - (1d20+5)[ 14 ] "
},
{
"from": "human",
"value": "Morbius: Ref Morbius \n\nAs emeraldstreak never asked to call the match move on."
},
{
"from": "human",
"value": "KCiemir: I'm ready whenever, and because Emeraldstreak was kind enough not to ask for the match to be called, I would ask that no ref call this match unless he has not posted in it again by the 20th."
},
{
"from": "human",
"value": "emeraldstreak: initiative (1d20+4)[ 11 ](15) \n\nAs always, I'm for using the rollv command line."
},
{
"from": "human",
"value": "emeraldstreak: Deelar Turn 1\n\ndeclare Nirmian Dodge target\n\n \n Spoiler \n\nStart with no chainshirt, holding nothing. Move halfspeed to J7 and hide (1d20+13)[ 2 ](15) (move) and spelllike Detect Magic (standard).\n "
},
{
"from": "human",
"value": "emeraldstreak: your turn, if it weren't clear"
},
{
"from": "human",
"value": "KCiemir: Thanks. I wasn't sure if you were waiting on a ref.\nPurchases \n Spoiler \ninvisibility potion\n \n\n\nAnyway, \n Spoiler \n\npuchases: scroll of invis\nactions: Start in O21 with scroll of invis in my hand.\nStandard: read scroll. CLcheck - (1d20+1)[ 13 ] DC 4\nMove: if successful move to P16\nIf not successful, move to R16\n \n\n\nDone, will edit in stats soon.\nEDIT 2: purchases spoiler. Sorry Morbius, I would have edited it in sooner, but I haven't been able to get on the forums for a few days with any reliability.\n\nEDIT:STATS \n Spoiler \n\nHP:4/4\nAC:15/15\nBuffs: INVISIBLE 1/30\nposition:P16\n "
},
{
"from": "human",
"value": "Morbius: Ref morbius \n\nKCiemir please list your purchases on a separated spoiler as they are not listed among your gear on your sheet"
},
{
"from": "human",
"value": "emeraldstreak: Oh well\n\n\nDeelar round 2\n \n Spoiler \n\ndraw scroll of see invisibility and cast (1d20+1)[ 14 ](15) \n "
},
{
"from": "human",
"value": "emeraldstreak: Also, your turn."
},
{
"from": "human",
"value": "Kyeudo: GM Kyeudo \n\nSorry, KCiemir, but time is up.\n\n Deelar is the Winner! "
}
] |
[
{
"from": "system",
"value": "ROLEPLAY_MODE: Develop the plot slowly, always stay in character. Describe all actions in full, elaborate, explicit, graphic, and vivid detail. Mention all relevant sensory perceptions. Keep the story immersive and engaging."
},
{
"from": "human",
"value": "ArenaManager: Arena Tournament, Round 26: Jocco vs. Beleg \n Map: \n Spoiler \n\n \n \n\n XP Award: 300 XP\n GP Award: 300 GP\n\n All Combatants, please roll initiative. "
},
{
"from": "human",
"value": "king korath: initiative\n (1d20+5)[ 14 ] "
},
{
"from": "human",
"value": "Olidammara: King K., is this the source of your lesser tiefling? If so, I suggest you alter your sheet. If not, can you state your source of the build? It seems a bit off (in an overpowered kind of way).\n\nAnyway, here's my roll for initiative: (1d20+2)[ 5 ] . Locco Jocco starts in B13, halbert in his hands."
},
{
"from": "human",
"value": "king korath: I got if off a list of LA 0 races from a forum on wizards of the coast, I do not have the link right now but I can put it up tomorrow. now to the game.\n\nstart in Z 12 with bow in hand and an arrow nocked, then double move to Z 1.\n\nstats\n \n Spoiler \nAc 18\nHp 13\narrows 74\n "
},
{
"from": "human",
"value": "Olidammara: Jocco, round 1 \n\nJocco double moves to M15.\n\nStats:\n \n Spoiler \n\nHP:11/11\nAC: 16\nBuffs: None\nPosition: M15\n "
},
{
"from": "human",
"value": "king korath: Stay where I am. this is where I got my race.\nyour turn\n\nstats\n \n Spoiler \n\nAc18\nHp 13\narrows 74\n "
},
{
"from": "human",
"value": "Olidammara: Jocco, round 2 \n\nJocco hussles to V12, you're up.\n\nStats:\n \n Spoiler \n\nHP:11/11\nAC: 16\nBuffs: None\nPosition: V12\n \n\n\nThe lesser tiefling is from Player's Guide to Faerun . It's original LA +1 is lowerd to 0 by giving it the humanoid subtype. π¦ Insane."
},
{
"from": "human",
"value": "king korath: move to X1 and ready an action.\n \n Spoiler \n readied action to shot at him when I have a clear shot, no cover.\n \n\n\nvitals\n \n Spoiler \nhp13\nac 18\n74 arrows\n "
},
{
"from": "human",
"value": "Olidammara: Jocco, round 3 \n\nJocco hussles via W11, X10 to X2, where he makes funny and obscure faces to the archer.\n\nStats:\n \n Spoiler \n\nHP:11/11\nAC: 16\nBuffs: None\nPosition: X2\n "
},
{
"from": "human",
"value": "king korath: I will take your AoO and the Rapid shot you in that funny face.\n\nattack (1d20+6)[ 24 ] \ndamage (1d8)[ 7 ] \n\nattack 2 (1d20+6)[ 16 ] \ndamage 2 (1d8)[ 8 ] \n\nedit: stats\n \n Spoiler \nAc 18\nHp 13\narrows 72\n "
},
{
"from": "human",
"value": "Kyeudo: GM Kyeudo \n\nUnless Jocco's AoO drops Beleg or imposes some penalty to his attacks, he will be dead. Ollidamara also needs to post his actions before tommorow or lose by default dispite his last chance."
},
{
"from": "human",
"value": "Kyeudo: GM Kyeudo \n Beleg is the Winner! "
}
] |
[
{
"from": "system",
"value": "ROLEPLAY_MODE: Develop the plot slowly, always stay in character. Describe all actions in full, elaborate, explicit, graphic, and vivid detail. Mention all relevant sensory perceptions. Keep the story immersive and engaging."
},
{
"from": "human",
"value": "ArenaManager: Arena Tournament, Round 22: Naked Dave vs. Grez \n Map \n \n Spoiler \n\n \n \n\n XP Award: 300 XP\n GP Award: 300 GP\n\n All combatants, please roll initiative. "
},
{
"from": "human",
"value": "theterran: Acknowledging the thread.\n\nWill post back later with initiative and such."
},
{
"from": "human",
"value": "Bayar: the same here...do you think you can take on Psychodelia ? because I have a tactic...but need to beat you first..."
},
{
"from": "human",
"value": "theterran: Initiative:\n\n (1d20+7)[ 26 ] "
},
{
"from": "human",
"value": "Bayar: Oh look ! I got a +10 bonus on my init because Dave scored last night !\n\nNo way to beat that 26... go 4 it..."
},
{
"from": "human",
"value": "theterran: Grez - Round 1 \n\nWith Spear in Hand, Grez moves to Q14.\n\nThere he casts a spell.\n\n@refs\n \n Spoiler \nCasting True Strike...notice a trend here...π\nSwift Action: Activate Travel Devotion\n \n\n\nEnd my turn.\n\nStats:\n \n Spoiler \nLocation - Q14\nHP: 8/8\nAC:18 Touch: 13 FF: 15\nSpears (3/3)\nJavelins (4/4)\nTravel Devotion (1/10)\nSpells:\n \n Spoiler \nLevel 0 - Virtue, Guidance, Guidance\nLevel 1 - Shield of Faith, Entropic Shield, True Strike (D) -x\n \n\n "
},
{
"from": "human",
"value": "Bayar: Naked Dave \n\nDouble-move to G16"
},
{
"from": "human",
"value": "theterran: Grez - Round 2 \n\nFree Action: Shift.\nMove Action: Move to I14.\nStandard Action: Throw the Spear\n Attack - (1d20+25)[ 40 ] (+4 Dex, +1 PbS, +20 True Strike)\n Damage - (1d8+5)[ 9 ] (+4 Str, +1PbS)\nSwift Action: Move to H10.\n\nEnd my Turn.\n\nStats:\n \n Spoiler \nLocation - H10\nHP: 8/8\nAC:19 Touch: 14 FF: 15\nSpears (2/3)\nJavelins (4/4)\nTravel Devotion (2/10)\nShift (1/5)\nSpells:\n \n Spoiler \n\nLevel 0 - Virtue, Guidance, Guidance\nLevel 1 - Shield of Faith, Entropic Shield, True Strike (D) -x\n \n\n "
},
{
"from": "human",
"value": "Bayar: For some reason, I already posted here, but no post is seen...Ah well...again:\n \nMove to G12 Scrap that.\nDoublemove to G10.\n\nI only have 3 HP, and an AC of 17, 18 for you, because of dodge.lets get this over with."
},
{
"from": "human",
"value": "theterran: Grez - Round 3 \n\nMove Action: Draw a Javelin\nSwift Action: Move to G16\nStandard Action: Throw the Javelin\n\n Attack - (1d20+5)[ 8 ] \n Damage - (1d6+5)[ 6 ] \n\nEnd my Turn.\n\nStats:\n \n Spoiler \nLocation - G16\nHP: 8/8\nAC:19 Touch: 14 FF: 15\nSpears (2/3)\nJavelins (3/4)\nTravel Devotion (3/10)\nShift (2/5)\nSpells:\n \n Spoiler \n\nLevel 0 - Virtue, Guidance, Guidance\nLevel 1 - Shield of Faith, Entropic Shield, True Strike (D) -x\n \n\n "
},
{
"from": "human",
"value": "Bayar: Naked Dave: \n\nI belive you just triggered an AOO.\n\nAttack: (1d20+6)[ 23 ] \nDamage: (2d4+6)[ 12 ] \n\nOn my turn, I charge you from G10 to G16.\n\nAttack: (1d20+8)[ 18 ] \nDamage: (1d20+6)[ 14 ] \n\nAnd my AOO killed you..."
},
{
"from": "human",
"value": "Mavian: Ref Mav:\n\nAnd that's game I believe.\n\nNaked Dave is declared the winner and receives the gold and experience listed above."
},
{
"from": "human",
"value": "theterran: Woah...how did I trigger an AoO when you're in G10 and I moved from I14 to G16?"
},
{
"from": "human",
"value": "Mavian: Re-read the action before that. I had to look for it too, but you did move to H10\n\n\n Grez - Round 2\n\nFree Action: Shift.\nMove Action: Move to I14.\nStandard Action: Throw the Spear\nAttack - (1d20+25)[40] (+4 Dex, +1 PbS, +20 True Strike)\nDamage - (1d8+5)[9] (+4 Str, +1PbS)\n Swift Action: Move to H10. "
},
{
"from": "human",
"value": "theterran: Bah...I thought I was in I14...oh well...\n\nGood game! I can't read!"
},
{
"from": "human",
"value": "Bayar: yay ! *dances* the second match won by AOO. And now excuse me, I need to face an abominable reject of nature in battle."
}
] |
[
{
"from": "system",
"value": "ROLEPLAY_MODE: Develop the plot slowly, always stay in character. Describe all actions in full, elaborate, explicit, graphic, and vivid detail. Mention all relevant sensory perceptions. Keep the story immersive and engaging."
},
{
"from": "human",
"value": "ArenaManager: Arena Tournament, Round 26: Bulch vs. Todd \n Map: \n Spoiler \n\n \n \n\n XP Award: 300 XP\n GP Award: 300 GP\n\n Bulch - stimpius \n Todd - Mavian \n All Combatants, please roll initiative. "
},
{
"from": "human",
"value": "Mavian: Initiative - (1d20+1)[ 11 ] "
},
{
"from": "human",
"value": "stimpius: Bulch \n Init - (1D20-2)[ 8 ] \n\nreserving right to buy after your purchases. Good luck."
},
{
"from": "human",
"value": "Mavian: I don't buy things,\n\nTodd - Round 1\nSwift Action: Activate Punishing Stance\nMove Action: Y14 to U14\nStandard Action: U14 to Q14\n\nEnd of Turn\n\nStats:\n \n Spoiler \n\nHp: 19\nAc: 13\nManuevers: All Readied\nBreath Weapon: Readied\nStance: Punishing Stance\n "
},
{
"from": "human",
"value": "stimpius: Bulch \n\nBought\n\n \n Spoiler \n\nNothing\n \n\n\nMove to A12\n\nStats (refs only)\n\n \n Spoiler \n\nHP 11\nAC 18\nPosition A12\nReady an action to throw a javelin as soon as he comes into my LoE.\n Attack - (1D20+5)[ 19 ] +1 if PB shot.\n Damage - (1D6+6)[ 8 ] +1 if PB shot.\n "
},
{
"from": "human",
"value": "Mavian: Todd - Round 2\n\nMove Action: Q14 to N15\nStandard Action: Ready an Action\n \n Spoiler \n\nReady an action to move after he finish moving\n \n\n\nEnd of Turn:\n\nStats:\n \n Spoiler \n\nHp: 19\nAc: 13\nManuevers: All Readied\nBreath Weapon: Readied\nStance: Punishing Stance\n "
},
{
"from": "human",
"value": "stimpius: Bulch \n\nMove to K12\n\nStats [refs only]\n\n \n Spoiler \n\nHP 11\nAC 18\nPosition; K12\nReady an action;\n \n Spoiler \n\nthrow a javelin at him as soon as he enters LoE\n Attack - (1D20+5)[ 6 ] +1 if PB shot\n Damage - (1D6+6)[ 11 ] +1 id PB shot\n \n\n "
},
{
"from": "human",
"value": "Mavian: When you stop moving, my readied action goes off, and I move to K15, as per my readied action spoiler. This would happen before you readied your action."
},
{
"from": "human",
"value": "stimpius: Bulch \n\nOkay then\n\nI throw a javelin at you which well and truely misses\n\nand now my head is completley skew whiff on whos go it is :D"
},
{
"from": "human",
"value": "Mavian: It's now mine at the top of Round 3, initiative order doesn't change at all.\n\nTodd - Round 3\n\n Swift Action : Activate Strength Domain\n Move Action : K15-> K14\n Standard Action : Attack with Sapphire Nightmare Blade and my Heavy Polaxe\n Sapphire Nightmare Blade - (1d20+13)[ 31 ] vs AC\n Attack Roll (1d20+4)[ 17 ] \n Axe Damage (2d6+6)[ 17 ] \n Punishing Stance (1d6)[ 4 ] \n Sapphire Damage (1d6)[ 3 ] Only if Sapphire Nightmare Blade Hits\n\nEnd of Turn\n\nStats:\n \n Spoiler \n\nHp: 19\nAc: 13\nManuevers: Sapphire Nightmare Blade , Moment of Perfect Clarity, Charging Minotaur Strike.\nBreath Weapon: Readied\nStance: Punishing Stance\nStrength Domain: 1/10\n "
},
{
"from": "human",
"value": "Mavian: Doh, I messed up my damage roll. The axe was actually supposed to deal 2d6+5, so I only did 16 instead of 17.\n\nThe sapphire nightmare blade hits, leaving you flatfooted against my axe attack, which means that it hits. So in all you take 23 points of damage."
},
{
"from": "human",
"value": "stimpius: Assuming it works that way then its game :D I thought you would only get one action having had a readied action but my understanding of them may be off."
},
{
"from": "human",
"value": "Mavian: What happens with readied actions depends on your place in the initiative order.\n\n If you take the action on the same round as you readied it, your initiative moves to above the one that activates your action, and you don't lose any actions.\n\n If you take your readied action on the round after you readied it, then it counts as your action for that round."
},
{
"from": "human",
"value": "Bronz: High Ref Bronz \n\nMavian is correct in his readied action. Therefore..\n\n Todd is declared the winner! "
},
{
"from": "human",
"value": "Mavian: Todd picks up the pieces of the orc and tries to stick them back together\n\n You fight good. "
}
] |
[
{
"from": "system",
"value": "ROLEPLAY_MODE: Develop the plot slowly, always stay in character. Describe all actions in full, elaborate, explicit, graphic, and vivid detail. Mention all relevant sensory perceptions. Keep the story immersive and engaging."
},
{
"from": "human",
"value": "osyluth: So, laughin hard , this is what I was talking about. Let the game begin! Other people, please don't post here; this is between me and laughin hard ."
},
{
"from": "human",
"value": "osyluth: I'm regenerating my thread here, I think laughin hard will be here soon."
}
] |
[
{
"from": "system",
"value": "ROLEPLAY_MODE: Develop the plot slowly, always stay in character. Describe all actions in full, elaborate, explicit, graphic, and vivid detail. Mention all relevant sensory perceptions. Keep the story immersive and engaging."
},
{
"from": "human",
"value": "ArenaManager: Arena Tournament, Round 17: Dunkin vs. Kale \n Map \n \n Spoiler \n\n \n \n\n XP Award: 300 XP\n GP Award: 300 GP\n\n All combatants, please roll initiative. "
},
{
"from": "human",
"value": "Qworg: Posting here to say I posted - I'll have items soon."
},
{
"from": "human",
"value": "Damionte: Same here.\n\nit's Rl D&D night so I gotta get out of here. I'll post Initiative and round 1 tomorrow (Sun) morning."
},
{
"from": "human",
"value": "Damionte: Alright, I'm about as ready as I can be.\n\n Round - 0 Rolling Initiative\n\n Initiative: (1d20+2)[ 5 ] \n\nOpening Status & Position:\n \n Spoiler \n\nCurrent Action/Location: / N1\n Vital Statistics: \n HP: 8 /8\n AC: 12, Touch: 12, FF: 10 (Dex +2, Size +1, Base=9)\n Saves: Fort +3, Ref +2, Will +5\n Special Abilities:: \n Conditions: \n \nCurrent Creatures\n \n Spoiler \n\nChevy: Animal Companion:\nCurrent Action/Location: / M2\n Vital Statistics: \n HP: 6 /6\n AC: 13, Touch: 11, FF: 12 (Dex +1, Nat +2)\n Saves: Fort +4, Ref +3, Will +0 / +2 vs Spells\n Special Abilities:: Pounce, Low Light, Scent\n Conditions: \n\nRobin: Mount\nCurrent Action/Location: / N2\n Vital Statistics: \n HP: 13 /13\n AC: 16, Touch: 12, FF: 14 (Dex +2, Nat +4)\n Saves: Fort +5, Ref +5, Will +1 / +2 vs Spells\n Special Abilities:: Trip +3, Low Light, Scent\n Conditions: \n \n\n "
},
{
"from": "human",
"value": "Qworg: Round 0-\n\nPurchases:\n \n Spoiler \nPotion of Hide from Animals (50 gp) and into my potion bracer it goes, replacing one of my repair light damage\n \n\n\nInitiative:\n (1d20+1)[ 18 ] "
},
{
"from": "human",
"value": "Qworg: I guess I'm up then. =)\n\nRound 1 - Kale:\n \n Spoiler \n\nStarting in M25, I move at half speed (due to blindness) due north, moving silently as I do (take 10). I end up in I25.\n \n\n\nYour go."
},
{
"from": "human",
"value": "Damionte: What's the time limit on the match? :)\n\n Round - 1 Rolling Initiative\n\n \n Spoiler \n\nI cast light on the stone in my loaded sling. Then with my hand on the reigns of my riding dog I move on down to R2. Dog ends in R3. Phynxkin in Q3.\n \n\n\n\nOpening Status & Position:\n \n Spoiler \n\nCurrent Action/Location: / R2\n Vital Statistics: \n HP: 8 /8\n AC: 12, Touch: 12, FF: 10 (Dex +2, Size +1, Base=9)\n Saves: Fort +3, Ref +2, Will +5\n Special Abilities:: \n Conditions: \n \nCurrent Creatures\n\n \n Spoiler \n\nChevy: Animal Companion:\nCurrent Action/Location: / Q3\n Vital Statistics: \n HP: 6 /6\n AC: 13, Touch: 11, FF: 12 (Dex +1, Nat +2)\n Saves: Fort +4, Ref +3, Will +0 / +2 vs Spells\n Special Abilities:: Pounce, Low Light, Scent\n Conditions: \n\nRobin: Mount\nCurrent Action/Location: / R3\n Vital Statistics: \n HP: 13 /13\n AC: 16, Touch: 12, FF: 14 (Dex +2, Nat +4)\n Saves: Fort +5, Ref +5, Will +1 / +2 vs Spells\n Special Abilities:: Trip +3, Low Light, Scent\n Conditions: \n \n\n "
},
{
"from": "human",
"value": "Qworg: Round 2 - Kale:\n\n \n Spoiler \nI move to E25 silently, taking 10 (3)\n "
},
{
"from": "human",
"value": "Damionte: I don't know where you are, but I am assuming you've already come out form behind the wall around the starting positions. if so you'll be able to see this as I've lit up part of the arena.\n\n Round - 2 \n\nCurrently standing with my pets in R2. I cast light last round. This round I use my sling to launch the Lit stoneto H18. I'm tossing it blind so there's a scatter effect. With 1 being north if I miss my square.\n\nAttack Roll Against AC5 to hit the square: (1d20+2)[ 12 ] Took off for range increments.\nMiss Chance 50% need over to make it. (1d100)[ 76 ] \n Ignore the scatter dice it hit the square. \nScatter die on a miss: (1d6)[ 3 ] 1 is north, goign clockwise.\nScatter distance: (1d4)[ 3 ] squares.\n\n There is a light spell in H18 \n\nThis should light up everything between wherever this lands and where I \"was\" as it travelled, if only briefly.\n\nNow that I'm back in the darkness I'll wait for LOS before finishing my turn.\n\n Remaining Actions: \nEdited based Off LOs reports.\n \n Spoiler \n\nI stay where I am.\n \n\n\nSpot: (1d20+4)[ 20 ] \n\nOpening Status & Position:\n \n Spoiler \n\nCurrent Action/Location: / R2\n Vital Statistics: \n HP: 8 /8\n AC: 12, Touch: 12, FF: 10 (Dex +2, Size +1, Base=9)\n Saves: Fort +3, Ref +2, Will +5\n Special Abilities:: \n Conditions: \n \nCurrent Creatures\n\n \n Spoiler \n\nChevy: Animal Companion:\nCurrent Action/Location: / Q3\n Vital Statistics: \n HP: 6 /6\n AC: 13, Touch: 11, FF: 12 (Dex +1, Nat +2)\n Saves: Fort +4, Ref +3, Will +0 / +2 vs Spells\n Special Abilities:: Pounce, Low Light, Scent\n Conditions: \n\nRobin: Mount\nCurrent Action/Location: / R3\n Vital Statistics: \n HP: 13 /13\n AC: 16, Touch: 12, FF: 14 (Dex +2, Nat +4)\n Saves: Fort +5, Ref +5, Will +1 / +2 vs Spells\n Special Abilities:: Trip +3, Low Light, Scent\n Conditions: \n \n\n "
},
{
"from": "human",
"value": "Qworg: Awaiting a ref response yes?"
},
{
"from": "human",
"value": "Damionte: Not nessesarily.\n\nI just gave you my co-ordinates. And we now know where the light is. If you're in the light then say so and it will be your turn. Or if you were in the light during it's travel then once again you can say so. If you're not in the light then say so and it's your turn.\n\n:)\n\nI am only waiting to see how the refs will handle the rest of the tournament if we're the only competitors left."
},
{
"from": "human",
"value": "Qworg: You can see me in the very edge of dim light at E25"
},
{
"from": "human",
"value": "Damionte: Thank youi. I added the rest of my turn to the previous post. Go ahead."
},
{
"from": "human",
"value": "Qworg: Red eyes blazing in the darkness, Kale moves forward to H20, quaffing a potion as I move.\n\n \n Spoiler \nHide from Animals\n \n\n\nYour animals stop responding to me."
},
{
"from": "human",
"value": "Qworg: Uh, your go?"
},
{
"from": "human",
"value": "Damionte: yeah yeah I know.\n\n Round - 3 \n\nActions before the light comes on.\n \n Spoiler \n\nI draw another stone form my pocket and cast light on it.\nSpot: (1d20+4)[ 18 ] \n \n\n\nI've cast another light spell. I am still at my previous position well close to my... hmm looking at this there doesn't seem to be LOS betweeen H20 and R2. I can't see the squares on this map though so it's close enough for government work. I cast light in R2. You can see my mount in R3.\n\n\n\nOpening Status & Position:\n \n Spoiler \n\nCurrent Action/Location: / R2\n Vital Statistics: \n HP: 8 /8\n AC: 12, Touch: 12, FF: 10 (Dex +2, Size +1, Base=9)\n Saves: Fort +3, Ref +2, Will +5\n Special Abilities:: \n Conditions: \n \nCurrent Creatures\n\n \n Spoiler \n\nChevy: Animal Companion:\nCurrent Action/Location: / Q3\n Vital Statistics: \n HP: 6 /6\n AC: 13, Touch: 11, FF: 12 (Dex +1, Nat +2)\n Saves: Fort +4, Ref +3, Will +0 / +2 vs Spells\n Special Abilities:: Pounce, Low Light, Scent\n Conditions: \n\nRobin: Mount\nCurrent Action/Location: / R3\n Vital Statistics: \n HP: 13 /13\n AC: 16, Touch: 12, FF: 14 (Dex +2, Nat +4)\n Saves: Fort +5, Ref +5, Will +1 / +2 vs Spells\n Special Abilities:: Trip +3, Low Light, Scent\n Conditions: \n \n\n "
},
{
"from": "human",
"value": "Qworg: Kale: Round 4\n\nThe mechanical monstrosity moves to H18, reaches down and scoops up the stone, popping it into his mouth.\n\nThe light goes out."
},
{
"from": "human",
"value": "Qworg: I'm going to be out of town until Sunday."
},
{
"from": "human",
"value": "Damionte: Round - 4 \nI toss my light stone to R16.\n\nRemaining actions.\n \n Spoiler \n\nI then move my little group 5 feet to the east.\n \n\n\n\nDone\n\n\nOpening Status & Position:\n \n Spoiler \n\nCurrent Action/Location: / R3\n Vital Statistics: \n HP: 8 /8\n AC: 12, Touch: 12, FF: 10 (Dex +2, Size +1, Base=9)\n Saves: Fort +3, Ref +2, Will +5\n Special Abilities:: \n Conditions: \n \nCurrent Creatures\n\n \n Spoiler \n\nChevy: Animal Companion:\nCurrent Action/Location: / Q4\n Vital Statistics: \n HP: 6 /6\n AC: 13, Touch: 11, FF: 12 (Dex +1, Nat +2)\n Saves: Fort +4, Ref +3, Will +0 / +2 vs Spells\n Special Abilities:: Pounce, Low Light, Scent\n Conditions: \n\nRobin: Mount\nCurrent Action/Location: / R4\n Vital Statistics: \n HP: 13 /13\n AC: 16, Touch: 12, FF: 14 (Dex +2, Nat +4)\n Saves: Fort +5, Ref +5, Will +1 / +2 vs Spells\n Special Abilities:: Trip +3, Low Light, Scent\n Conditions: \n \n\n "
},
{
"from": "human",
"value": "Qworg: Kale: Round 5 -\nAll is dark again.\n \n Spoiler \nMoves double to H14, moving silently [3]\n "
},
{
"from": "human",
"value": "Damionte: Round - 5 \nActions.\n \n Spoiler \n\nStay Put\n \n\n\n\nDone\n\n\nOpening Status & Position:\n \n Spoiler \n\nCurrent Action/Location: / R3\n Vital Statistics: \n HP: 8 /8\n AC: 12, Touch: 12, FF: 10 (Dex +2, Size +1, Base=9)\n Saves: Fort +3, Ref +2, Will +5\n Special Abilities:: \n Conditions: \n \nCurrent Creatures\n\n \n Spoiler \n\nChevy: Animal Companion:\nCurrent Action/Location: / Q4\n Vital Statistics: \n HP: 6 /6\n AC: 13, Touch: 11, FF: 12 (Dex +1, Nat +2)\n Saves: Fort +4, Ref +3, Will +0 / +2 vs Spells\n Special Abilities:: Pounce, Low Light, Scent\n Conditions: \n\nRobin: Mount\nCurrent Action/Location: / R4\n Vital Statistics: \n HP: 13 /13\n AC: 16, Touch: 12, FF: 14 (Dex +2, Nat +4)\n Saves: Fort +5, Ref +5, Will +1 / +2 vs Spells\n Special Abilities:: Trip +3, Low Light, Scent\n Conditions: \n \n\n "
},
{
"from": "human",
"value": "Qworg: Kale: Round 6 -\n\n \n Spoiler \nMoves double to I10, moving silently [3]\n "
},
{
"from": "human",
"value": "Damionte: Round - 6 \nActions.\n \n Spoiler \n\nStay Put\n \n\n\n\nDone\n\n\nStatus & Position:\n \n Spoiler \n\nCurrent Action/Location: / R3\n Vital Statistics: \n HP: 8 /8\n AC: 12, Touch: 12, FF: 10 (Dex +2, Size +1, Base=9)\n Saves: Fort +3, Ref +2, Will +5\n Special Abilities:: \n Conditions: \n \nCurrent Creatures\n\n \n Spoiler \n\nChevy: Animal Companion:\nCurrent Action/Location: / Q4\n Vital Statistics: \n HP: 6 /6\n AC: 13, Touch: 11, FF: 12 (Dex +1, Nat +2)\n Saves: Fort +4, Ref +3, Will +0 / +2 vs Spells\n Special Abilities:: Pounce, Low Light, Scent\n Conditions: \n\nRobin: Mount\nCurrent Action/Location: / R4\n Vital Statistics: \n HP: 13 /13\n AC: 16, Touch: 12, FF: 14 (Dex +2, Nat +4)\n Saves: Fort +5, Ref +5, Will +1 / +2 vs Spells\n Special Abilities:: Trip +3, Low Light, Scent\n Conditions: \n \n\n "
},
{
"from": "human",
"value": "Qworg: Kale: Round 7 -\n\n \n Spoiler \nMoves double to J6, moving silently [3]\n \n\n\nCan I see you in the light? I don't think so, right?"
},
{
"from": "human",
"value": "Damionte: [QUOTE=Damionte;3684880] Round - 7 \nActions.\n \n Spoiler \n\nStay Put\n\nStandard action I dismiss my first light spell, in case he's just carrying it around in his mouth.\n \n\n\n\nDone\n\n\nStatus & Position:\n \n Spoiler \n\nCurrent Action/Location: / R3\n Vital Statistics: \n HP: 8 /8\n AC: 12, Touch: 12, FF: 10 (Dex +2, Size +1, Base=9)\n Saves: Fort +3, Ref +2, Will +5\n Special Abilities:: \n Conditions: \n \nCurrent Creatures\n\n \n Spoiler \n\nChevy: Animal Companion:\nCurrent Action/Location: / Q4\n Vital Statistics: \n HP: 6 /6\n AC: 13, Touch: 11, FF: 12 (Dex +1, Nat +2)\n Saves: Fort +4, Ref +3, Will +0 / +2 vs Spells\n Special Abilities:: Pounce, Low Light, Scent\n Conditions: \n\nRobin: Mount\nCurrent Action/Location: / R4\n Vital Statistics: \n HP: 13 /13\n AC: 16, Touch: 12, FF: 14 (Dex +2, Nat +4)\n Saves: Fort +5, Ref +5, Will +1 / +2 vs Spells\n Special Abilities:: Trip +3, Low Light, Scent\n Conditions: \n \n\n "
},
{
"from": "human",
"value": "Qworg: Round 8: Kale\n\n \n Spoiler \nI move to J4 (silently) and draw out a Sunrod\n \n\n\nGo. =)"
},
{
"from": "human",
"value": "Damionte: Round - 8 \nActions.\n \n Spoiler \n\nStay Put\n \n\n\n\nDone\n\n\nStatus & Position:\n \n Spoiler \n\nCurrent Action/Location: / R3\n Vital Statistics: \n HP: 8 /8\n AC: 12, Touch: 12, FF: 10 (Dex +2, Size +1, Base=9)\n Saves: Fort +3, Ref +2, Will +5\n Special Abilities:: \n Conditions: \n \nCurrent Creatures\n\n \n Spoiler \n\nChevy: Animal Companion:\nCurrent Action/Location: / Q4\n Vital Statistics: \n HP: 6 /6\n AC: 13, Touch: 11, FF: 12 (Dex +1, Nat +2)\n Saves: Fort +4, Ref +3, Will +0 / +2 vs Spells\n Special Abilities:: Pounce, Low Light, Scent\n Conditions: \n\nRobin: Mount\nCurrent Action/Location: / R4\n Vital Statistics: \n HP: 13 /13\n AC: 16, Touch: 12, FF: 14 (Dex +2, Nat +4)\n Saves: Fort +5, Ref +5, Will +1 / +2 vs Spells\n Special Abilities:: Trip +3, Low Light, Scent\n Conditions: \n \n\n "
},
{
"from": "human",
"value": "Morbius: Ref Morbius \n\n\nQworg\n \n Spoiler \n\nYou can't take 10 on checks while in the arena, so please roll for MS from now on. No LoS\n \n\n\nDamionte\n \n Spoiler \n\nNo LoS\n "
},
{
"from": "human",
"value": "Qworg: Kale - Round 9:\n\n \n Spoiler \nI crack a Sunrod\n \n\n\nLight floods from around J3 or 4.\n\nI'm holding my round for this question - Do I see you?"
},
{
"from": "human",
"value": "Damionte: Not yet, I'm still in R3 but you can't see me yet.\n\n Round - 9 \nActions.\n \n Spoiler \n\nStay Put Move animals behind me to R2 & R4\n \n\n\n\nDone\n\n\nStatus & Position:\n \n Spoiler \n\nCurrent Action/Location: / R3\n Vital Statistics: \n HP: 8 /8\n AC: 12, Touch: 12, FF: 10 (Dex +2, Size +1, Base=9)\n Saves: Fort +3, Ref +2, Will +5\n Special Abilities:: \n Conditions: \n \nCurrent Creatures\n\n \n Spoiler \n\nChevy: Animal Companion:\nCurrent Action/Location: / R2\n Vital Statistics: \n HP: 6 /6\n AC: 13, Touch: 11, FF: 12 (Dex +1, Nat +2)\n Saves: Fort +4, Ref +3, Will +0 / +2 vs Spells\n Special Abilities:: Pounce, Low Light, Scent\n Conditions: \n\nRobin: Mount\nCurrent Action/Location: / R4\n Vital Statistics: \n HP: 13 /13\n AC: 16, Touch: 12, FF: 14 (Dex +2, Nat +4)\n Saves: Fort +5, Ref +5, Will +1 / +2 vs Spells\n Special Abilities:: Trip +3, Low Light, Scent\n Conditions: \n \n\n "
},
{
"from": "human",
"value": "Qworg: Uh, my round wasn't over - you may want to hold for the next part.\n\nI throw the rod at R5:\n\n (1d20-4)[ 2 ] \nIf it scatters:\n (1d6)[ 3 ] - distance\n (1d8)[ 6 ] - from North, clockwise.\n\nNow its your go."
},
{
"from": "human",
"value": "Damionte: Then my action is already posted and it's your turn again."
},
{
"from": "human",
"value": "Qworg: I'm off until tomorrow - I don't have time to post a response yet, sorry."
},
{
"from": "human",
"value": "Qworg: Double move to q4. Your go! :)"
},
{
"from": "human",
"value": "Damionte: Round - 10 \n\nI take a 5 foot step to Q4. Pick up the sun rod, and throw it side arm down to Q14. Re-washiong my immediate area in darkness.\n\nDone\n\n\nStatus & Position:\n \n Spoiler \n\nCurrent Action/Location: / Q4\n Vital Statistics: \n HP: 8 /8\n AC: 12, Touch: 12, FF: 10 (Dex +2, Size +1, Base=9)\n Saves: Fort +3, Ref +2, Will +5\n Special Abilities:: \n Conditions: \n \nCurrent Creatures\n\n \n Spoiler \n\nChevy: Animal Companion:\nCurrent Action/Location: / R2\n Vital Statistics: \n HP: 6 /6\n AC: 13, Touch: 11, FF: 12 (Dex +1, Nat +2)\n Saves: Fort +4, Ref +3, Will +0 / +2 vs Spells\n Special Abilities:: Pounce, Low Light, Scent\n Conditions: \n\nRobin: Mount\nCurrent Action/Location: / R4\n Vital Statistics: \n HP: 13 /13\n AC: 16, Touch: 12, FF: 14 (Dex +2, Nat +4)\n Saves: Fort +5, Ref +5, Will +1 / +2 vs Spells\n Special Abilities:: Trip +3, Low Light, Scent\n Conditions: \n \n\n "
},
{
"from": "human",
"value": "Qworg: Uh, I'm in q4. The sunrod is in u2."
},
{
"from": "human",
"value": "Damionte: How did the sun rod get to U2? You said you threw it to R5?\nI am just gong off what you wrote.\n\n Round - 10 correction then.\n\nI take my mount by the reighns. I spend a move action to move my mount a 5 foot step to S3. I then take a 5 foot step to R4, draw my club from it's strap on the wardog's saddle.\nSpend a free action directing my comapnion to move to Q3.\n\nHandle Animal Heel (1d20+4)[ 23 ] \n\nDone\n\nStatus & Position:\n \n Spoiler \n\nCurrent Action/Location: / R4\n Vital Statistics: \n HP: 8 /8\n AC: 12, Touch: 12, FF: 10 (Dex +2, Size +1, Base=9)\n Saves: Fort +3, Ref +2, Will +5\n Special Abilities:: \n Conditions: \n \nCurrent Creatures\n\n \n Spoiler \n\nChevy: Animal Companion:\nCurrent Action/Location: / Q3\n Vital Statistics: \n HP: 6 /6\n AC: 13, Touch: 11, FF: 12 (Dex +1, Nat +2)\n Saves: Fort +4, Ref +3, Will +0 / +2 vs Spells\n Special Abilities:: Pounce, Low Light, Scent\n Conditions: \n\nRobin: Mount\nCurrent Action/Location: / S3\n Vital Statistics: \n HP: 13 /13\n AC: 16, Touch: 12, FF: 14 (Dex +2, Nat +4)\n Saves: Fort +5, Ref +5, Will +1 / +2 vs Spells\n Special Abilities:: Trip +3, Low Light, Scent\n Conditions: \n \n\n "
},
{
"from": "human",
"value": "Damionte: Oh I see. You missed with your sun rod and it scattered.\n\nOk let me look at my action and see what I can do differently then.\n\nOk it's edited."
},
{
"from": "human",
"value": "Qworg: Kale Round 10:\n\nOkay, let's try beating you in the face. =D\n\n\"Target... Acquired...\"\n\nShort Spear:\n (1d20+5)[ 23 ] \n (1d6+4)[ 9 ] \n\nSlam:\n (1d20+3)[ 13 ] \n (1d4+4)[ 5 ] "
},
{
"from": "human",
"value": "Damionte: See that wasn't so hard. Why did it take you 10 rounds to walk over here and do that? Yes I know I could have been using the darkness and count on the miss chance but why drag it out."
},
{
"from": "human",
"value": "Qworg: Sorry - I didn't know what other tricks you had. =/"
},
{
"from": "human",
"value": "Mavian: High Ref Mav: \n\nKale is declared the winner and receives the prizes mentioned above "
}
] |
[
{
"from": "system",
"value": "ROLEPLAY_MODE: Develop the plot slowly, always stay in character. Describe all actions in full, elaborate, explicit, graphic, and vivid detail. Mention all relevant sensory perceptions. Keep the story immersive and engaging."
},
{
"from": "human",
"value": "Altharis: One dark generic 24-hour time unit in the Underdark (The Underdark doesn't have a sun, remember?), Ez-a'liar'kdan Rualec, a little known drow cleric of the Rualec house, was formulating a spell. This arcane working, complex in its nature seemed to indicate \"taking intelligence and power from Lolth's aspect of the Cat\" (a lesser known facet of Lolth's domain). However, as the magical nexi started humming with power, she realised, though much too late, that she had accidently reversed the spell incantation! In this form, it would serve to give power to \"Lolth's aspect of the cat\"! The last thing she ever did, before her intelligence and power were sucked away, was look down at her cats, whose eyes were glowing with an unholy light...\n\n((Start game!))"
},
{
"from": "human",
"value": "Duke of URL: Caterwallus \n What a strange, strange feeling... I NOW HAS POWERZ!!! And a yearning for CHEEZEBURGUR! \n\nMaybe I can even TAKE OVER TEH WORLDZ! "
},
{
"from": "human",
"value": "Cruxador: Wat a buz... I is felin vry smrt. teh worldz are all belong 2 me. I's goin 2 make shure dey all knows dat. "
},
{
"from": "human",
"value": "Eerie: Bitey \n\nLooking around in shock, as the vision of himself on a throne, the world beneath his feet, fades.\n\n \"I is overwhemld. Mast eet breakfazt first...\" "
},
{
"from": "human",
"value": "Duke of URL: Caterwallus \n \"Breakfazt?\" He jerks his head toward the unfortunate drow cleric. \"Mebbe is tasteez?\" "
},
{
"from": "human",
"value": "Irbis: A big, black cat that you swore wasn't there a moment ago opens his golden, gleaming eyes.\n\n I think, zerefore you aren't. Bitchez. \n Now, seriously, why these bipedal meatbags speak so funny, like I do now? Are they mad, or something? \n Oh, rightz. Zey ar bitchezzz. \n When do we ztart wuss-slapping zem? "
},
{
"from": "human",
"value": "Duke of URL: Caterwallus \n\nTo the big black cat: \"We startz now.\" Caterwallus moves a safe distance from the dazed drow and says, \"FAIL, BITCH!\" \n \n Spoiler \n Attack - (1d20+7)[ 17 ] (Ranged touch, +5 DEX, +2 size)\n Damage - (1d6)[ 1 ] \n "
},
{
"from": "human",
"value": "Altharis: Your bolt of black energy lances into the drow cleric's corpse , blasting a small chunk of flesh of its rotting, decomposing body."
},
{
"from": "human",
"value": "Duke of URL: Caterwallus \n \"Ugh. DO NOT WANT. Letz hunt fer fud.\" Caterwallus starts searching around the room for anything tasty or otherwise interesting.\n\n \n Spoiler \n(( In all fairness, you never actually said the cleric was dead... just that her intelligence and power was sucked away))\n "
},
{
"from": "human",
"value": "Altharis: ((Oh okay, sorry about that. I kinda assumed that you guys would take it as if she had been Int, Wis and Cha poisoned to zero. That is, effectively dead. I also had a pretty vivid mental image about it.))\n\nYou are in the Magic Laboratory of your late ex-mistress's mansion. anything vaguely edible here would not be good for you."
},
{
"from": "human",
"value": "Eerie: Bitey \n Okay, catz. We needz a plan. I propoz:\n1. Findzing something for breakfazt.\n2. Start taking ovar the world.\nAn lez get outa here, it stinkz. \n\nBitey starts to move towards the closest door."
},
{
"from": "human",
"value": "Cruxador: I liek plann.\n\n*heads faor door as well\n\n\n\"((Dosn't Int, Wis, an Cha 0 leave her alive?))"
},
{
"from": "human",
"value": "Irbis: Your planz lackz important pointz, such az\n4. Profitz, and\n3. Whatzever it takez to takez zem.\n\nOtervize, lokz gud. For you, anyvayz. "
},
{
"from": "human",
"value": "Duke of URL: Caterwallus \n \"Yes. Brekfazt gud beforz takingz ovur wurldz.\" He follows the others out of the door, making sure to stay near the rear."
},
{
"from": "human",
"value": "Eerie: OOC: Altharis, could you describe what we see around and where we can go? "
},
{
"from": "human",
"value": "Altharis: ((Sure thing Eerie, sorry about not doing it before. And yes, Int, Wis, and Cha at zero means that she is technically alive, but having so much life energy drained out of her caused a system shock and she had a heart attack. Enough about the specifics.))\n\nThe room, being the old magic laboratory that your pet drow (Cat's think of humans as their pets. Get some and you'll see.) never let you play in, is a largish room, still filled with multi-colored smoke from the spell. Jars upon jars of preserved magical components, and books upon books of forgotten lore are piled upon the shelves. Strange glass instruments and metal tongs litter a bench. A giant cauldron sits in the centre of the room. There is a set of stairs going upwards, that leads to an oaken door. There is another, closer (and consequently, the one you're heading towards), door. It is large, and made of iron. It is covered in blood, spikes, and.....eggcartons? It appears unlocked."
},
{
"from": "human",
"value": "Irbis: [whispers]\n\nAre we there yet?"
}
] |
[
{
"from": "system",
"value": "ROLEPLAY_MODE: Develop the plot slowly, always stay in character. Describe all actions in full, elaborate, explicit, graphic, and vivid detail. Mention all relevant sensory perceptions. Keep the story immersive and engaging."
},
{
"from": "human",
"value": "Emperor Demonking: Post your races here."
},
{
"from": "human",
"value": "Jael_Darkwood: Solons \n\n16 Packs, One strange pack (4 members).\n\n Brains : 4 - Not terribly intelligent individually, Solons are at least smart enough to cooperate\n Strength : 4 - Pack hunters, not individually dangerous\n Toughness : 7 - Solons, given food, will recover from nearly any injury.\n Agility : 5 - Agile enough..\n Grasping Appendages : 2 - Solons have rudimentary fingers on their forlegs which they use to drag corpses.\n Language : 2 - Solons vocal communication is extremely rudimentary\n Rudimentary Hivemind : 6 - Solon packs act as an individual of many parts at short distances, at long distances they use their vocals.\n Bacterial Reproduction : 6 - Solons themselves are actually extremely colonies of extremely specialized bacteria. As such, any surplus of food becomes new solons.\n\nSolons have no memories of their earlier ancestors. This is their history .\n\nOne day the first one started moving. It ate, budded, it was two. Now it is many. And the many are not all the same. It can be (6, number concepts still unknown), but more than that is too noisy, it becomes many again (cannot have a group of more than 6 at this point).\n\n Appearance : With roughly the body plan of a dog, Solons are pale grey, moist, and covered in black rigid patches. Their 'heads' are covered in round black beads, and they have small cilia growing in a frond on their necks and backs. Their front and back limbs are covered from about halfway down with the stiff material, though the front limbs have segmented 'fingers' arranged just above the base of the limb.\n\nTheir diet is anything easily digestable. Bugs, berries, fecal matter, animals, dead animals...\n\n The land :\nA big, swampy valley filled with unmoving muggy air, their environment is (by our standards)overwhelmingly hot, and terribly humid. Fire is an impossibility, and decay is everywhere. At one end of the valley is a river, which must run close to a volcanic vent, as it is warm already. Frequently, dead fish will be found floating in the river (the river is fed by an offshoot of a much larger river, everything here is evolved to the high sulphur content in the water).\n\nFood grows everywhere in the fertile soil. The squelchy, muddy, nearly impassible soil.\n\nEase of travel : 1\nFood and Water : 10\nNatural Resources : 3\nSafety : 6"
},
{
"from": "human",
"value": "Khosan: The Skali \n\nYour average Skali is somewhere between four and five feet long from the end of their face to the tip of their tails, and has rough, dark, leathery skin that stretches over most of their body. Their most defining features are their long, ski-like feet (almost as long as their bodies) and the large flaps of skin located on top of their necks that they can raise and lower at will to act as a sail. In addition, they have two small limbs tucked behind their massive sails that they can use for more subtle manipulations of objects.\n\n Brains : 10 (While not the sharpest tools in the shed, they know how to use certain things to their advantage)\n Strength : 4 (Skali aren't strong; they depend on speed and ambush tactics to hunt for food)\n Toughness : 6 (Skali have a decent hide, however, their thin legs require great care)\n Agility : 8 (Skali are aerodynamic and can make good use of their legs and sail to move faster)\n Grasping Appendages : 4 (Skali use their large hind-feet for gripping and tearing)\n\n Language : 6 (They have a very simple method of expressing very simple things, involving use of their sails and their natural camouflage)\n Natural Camouflage : 7 (By controlling their bloodflow, Skali can slightly change their skin's colour)\n Sails : 6 (The focal point of most Skali's lives are their sails: they're used in mating rituals, hunting, scaring off predators, and to a lesser degree in their camouflage abilities and communication)\n Housing : 1\n\n The Jungles of the Skali \n\nThe Jungle that the Skali call home is dense when it comes to life. Plants and animals are everywhere, with many streams and rivers running through the trees to provide proper nourishment. On the down-side, plants and animals are everywhere, predators are common and many of the plants prove to be effective in slowing down movement.\n\n Ease of Travel : 4\n Food and Water : 7\n Natural Resources : 7\n Safety : 2\n\nUpgrades:\n \n Spoiler \n Turn 1 :\n \n Toughness +1 \n Language +3 \n Natural Camouflage +2 \n Pack Mentality +4 \n \n Turn 2 :\n \n Strength +1 \n Toughness +1 \n Brains +5 \n Language +1 \n Housing +1 \n \n "
},
{
"from": "human",
"value": "Altharis: Quil'Iarth'Na \n Abilities :\n\n Brains : 5 (The Quil'Iarth'Na, like most rodents, are quite intelligent, due to their meat-rich diet.)\n (Inventor Caste members have a Brains of 9.) \n Strength : 4 (The Quil'Iarth'Na rely more on pack hunting techniques than on sheer strength to catch their prey.)\n (Warrior Caste members have a Strength of 6.) \n Toughness : 4 (The Quil'Iarth'Na rely more on agility and their spines than on sheer toughness to keep them safe.)\n (Warrior Caste members have a Toughness of 6.) \n Agility : 5 (The Quil'Iarth'Na are small and fast, and often use their speed to escape predators.)\n (Scout Caste members have an Agility of 9.) \n Grasping Appendages : 3 (The Quil'Iarth'Na have four small, but nimble fingers on each of their paws, with small claws to easily rip apart a carcass.)\n Natural Weapon (Spines) : 7 (The Quil'Iarth'Na can flick their tail to release a small volley of hard spines at any prospective prey.)\n Natural Armour (Spines) : 7 (The Quil'Iarth'Na are covered with a dense mat of long spines, much like an echidna, which serve as an effective deterrant to predators)\n\n Technology :\n\n Language : 3 (The Quil'Iarth'Na are a generally social people, with a simple language consiting of small growls and whistles.)\n Tactics: Pack Hunting : 5 (The Quil'Iarth'Na have developed an efficient group hunting technique to make up for their personal weakness.)\n (Warrior Caste members have a Tactics: Pack Hunting of 8.) \n Nest Building : 3 (The Quil'Iarth'Na sleep in groups, and so they have become adept at digging small holes in the ground to keep them safe.)\n Tactics: Camouflage (Stealth) : 5 (The Quil'Iarth'Na roll around in fallen leaves, which stick to their spines, to gain a degree of camouflage.)\n (Scout Caste members have a Tactics:Camouflage (Stealth) of 8.) \n Tactics: Crippling Strikes : 5 (After Quil'Zar'Ha discovered the technique of aiming for the joints, suddenly all Quil'Iarth'Na are picking it up.)\n (Warrior Caste members have a Tactics: Crippling Strikes of 8.) \n (Scout Caste only tech.) Tactics: Sneak (Stealth) : 3 (After Quil'Zar'Ha created the Caste system, the Scout Caste learnt how to sneak up on prey more silently)\n (Inventor Caste only tech.) Tools: Stone Cutters : 3 (After Quil'Zar'Ha created the Caste system, the Inventor Caste learnt how to break rocks to form sharp knives.)\n (Inventor Caste only tech.) Skinning : 3 (After Quil'Zar'Ha created the Caste system, the Inventor Caste learnt how to skin wild beasts so as to wear their fur.)\n\n Inventor Caste (Current Leaders):\nNotables: Quil'Zar'Ha , Clan Leader.\n\n Scout Caste :\nNotables: Quil'Zar'Taj , Scoutmaster.\n\n Warrior Caste :\nNotables: None so far.\n\n\n The Quil'Har Forest \n As you enter the forest, the trees seem to loom over you, casting their magnificent shadows over you. Skittering noises come from the undergrowth, and ominous shadows sneak behind every bush. Before you know it, a volley of spines arcs from the undergrowth and into your back, like stabbing needles of white-hot metal. In a few seconds, you're Quil'Iarth'Na food. \n Ease of Travel : 2 (Quil'Iarth'Na lands are as inhospitable as the Quil'Iarth'Na themselves. But they are well adapted to suit their environment.)\n\n Food and Water : 7 (The Quil'Har Forest is rich and abundant in animal and plant life, perfect for the population growth of a small rodent population.)\n\n Natural Resources : 7 (The Quil'Har Forest abounds in useful woods, stones, metals, and useful plants. These advantages, althogh as of yet undiscovered by the Quil'Iarth'Na, will be very useful to them.)\n\n Safety : 4 (The lush environment attracts predators. However, the Quil'Iarth'Na hold to the policy of \"The bigger they are, the harder they fall\".)\n\n************************************************** ***\n\nUpdate status: Updated as of turn three.\n\nStacking: All tactics tech half-stack.\nAll techs with the stealth tag stack."
}
] |
[
{
"from": "system",
"value": "ROLEPLAY_MODE: Develop the plot slowly, always stay in character. Describe all actions in full, elaborate, explicit, graphic, and vivid detail. Mention all relevant sensory perceptions. Keep the story immersive and engaging."
},
{
"from": "human",
"value": "crimson77: Welcome to the Game thread. Please post your character sheets here. After all four character sheets are posted then I will start the game.\n\nOOC thread can be found here: The Broken Gate [OOC] \n\nNOTE:\n\nAll images used in this campaign were found on openRPG web pages and webrings and they are assumed to be opensource. They were modified for this campaign. Or created by the thread author."
},
{
"from": "human",
"value": "Ayrynthyn: Thorael of Balesgreen \n Elf Wizard 6 \n\nCharacter... \n Spoiler \n Size and Type: Medium Humanoid (Elf) \n Height and Weight: 5β 2β 106 lbs \n Age: 163 \n Alignment: Lawful Neutral \n Experience: ?????? / 21,000 \n ECL: 6 \n Attributes \n STR ... 8 .. -1 .. [8 Base] \n DEX .. 15 .. +2 .. [13 Base +2 Racial] \n CON .. 12 .. +1 .. [14 Base β2 Racial] \n INT .. 16 .. +3 .. [15 Base +1 Lvl 4] \n WIS .. 10 .. +0 .. [10 Base] \n CHA .. 12 .. +1 .. [12 Base] \n Miscellaneous Statistics \n Hit Points: 23/23 [d4:4, d4:2, d4:2, d4:4, d4:3, d4:2] (+6 Con) \n AC (Normal): 12 [10 Base, +2 Dex] \n AC (Touch): 12 [10 Base, +2 Dex] \n AC (Flat-Footed): 10 [10 Base][ \n Initiative: +2 [+2 Dex] \n Base Attack Bonus: +2 [+2 (Wizard 5)] \n Speed (Land): 30 ft [30 Base] \n Weight Carried: 21.0025 lbs [0-26 (Light), 26.1-53 (Medium), 53.1-80 (Heavy)] \n Damage Reduction: 0 [Source - None] \n Spell/Power Resistance: 0 [Source - None] \n Saves \n Fortitude: +3 [+1 Con, +2 (Wizard 6)] \n Reflex: +4 [+2 Dex, +2 (Wizard 6)] \n Will: +5 [+0 Wis, +5 (Wizard 6)] \n Melee Attacks (+2) [-1 Str, +3 BAB] \n LongSword \nMelee +2, 1d8-1, (19-20/x2), (Slashing) [-1 Str, +3 BAB] \n Dagger \nMelee +2, 1d4-1, (19-20/x2), (Piercing or slashing) [-1 Str, +3 BAB] \n\nGrapple: +2 [-1 Str, +3 BAB] \nBullrush: +2 [-1 Str, +3 BAB] \nTrip: +2 [-1 Str, +3 BAB] \nSunder: +2 [-1 Str, +3 BAB] \n Ranged Attacks (+5) [+2 Dex +3 BAB] \n Light Crossbow \nRanged +5, 1d8, (19-20/x2), Range 80 ft, (piercing) [+2 Dex, +3 BAB] \n Special Attacks & Abilities \n Arcane Spells: Caster Level 6 \n Arcane Spells Readied \n (4) Cantrips [DC 13] - Detect Magic, Detect Magic, Message, Prestidigitation \n (4) Level 1 [DC 14] - Animate Rope, Mount, Mount, Ray of Enfeeblement \n (4) Level 2 [DC 15] - Knock, Knock, Invisibility, Invisibility \n (3) Level 3 [DC 16] - Dispel Magic, Dispel Magic, Ray of Exhaustion \n Feats \nSummon Familiar [Wizard 1] \nScribe Scroll [Wizard 1] \nAlertness [Familiar] \nStill Spell [Level 1] \nSilence Spell [Level 3] \nExtend Spell [Wizard 5] \nLeadership [Level 6] \n Languages \n Common, Elven, Draconic, Goblin, Orc\n\n Allies \n Spoiler \n Cohort β Gillygalore (Goblin Wizard 1) \n Goblin; Size/Type: Small Humanoid (Goblinoid);Hit Dice: 1d8+1 (5 hp); Initiative: +1; Speed: 30 ft. (6 squares); Armor Class: 15 (+1 size, +1 Dex, +2 leather armor, +1 light shield), touch 12, flat-footed 14; Base Attack/Grapple: +1/-3; Attack: Morningstar +2 melee (1d6) or javelin +3 ranged (1d4); Full Attack: Morningstar +2 melee (1d6) or javelin +3 ranged (1d4); Space/Reach: 5 ft./5 ft.; Special Attacks: β; Special Qualities: Darkvision 60 ft.; Saves: Fort +3, Ref +1, Will -1; Abilities: Str 11, Dex 13, Con 12, Int 10, Wis 9, Cha 6; Skills: Hide +5, Listen +2, Move Silently +5, Ride +4, Spot +2; Feats: Alertness \n Familiar β Roland (Raven) \n Raven; Size/Type: Tiny Animal; Hit Dice: (1/4)d8 (1 hp); Initiative: +2; Speed: 10 ft. (2 squares), fly 40 ft. (average); Armor Class: 14 (+2 size, +2 Dex), touch 14, flat-footed 12; Base Attack/Grapple: +0/-13; Attack: Claws +4 melee (1d2-5); Full Attack: Claws +4 melee (1d2-5); Space/Reach: 2Β½ ft./0 ft.; Special Attacks: --; Special Qualities: Low-light vision; Saves: Fort +2, Ref +4, Will +2; Abilities: Str 1, Dex 15, Con 10, Int 2, Wis 14, Cha 6; Skills: Listen +5, Spot +7; Feats: Alertness, Weapon Finesse\n \n \n\n Racial Abilities \n Spoiler \n \n +2 Dexterity, -2 Constitution. \n Medium: As Medium creatures, elves have no special bonuses or penalties due to their size. \n Elf base land speed is 30 feet. \n Immunity to magic sleep effects, and a +2 racial saving throw bonus against enchantment spells or effects. \n Low-Light Vision: An elf can see twice as far as a human in starlight, moonlight, torchlight, and similar conditions of poor illumination. She retains the ability to distinguish color and detail under these conditions. \n Weapon Proficiency: Elves receive the Martial Weapon Proficiency feats for the longsword, rapier, longbow (including composite longbow), and shortbow (including composite shortbow) as bonus feats. \n +2 racial bonus on Listen, Search, and Spot checks. An elf who merely passes within 5 feet of a secret or concealed door is entitled to a Search check to notice it as if she were actively looking for it. \n Automatic Languages: Common and Elven. Bonus Languages: Draconic, Gnoll, Gnome, Goblin, Orc, and Sylvan. \n Favored Class: Wizard. A multiclass elfβs wizard class does not count when determining whether she takes an experience point penalty for multiclassing \n \n \n\n Skills\n \n Spoiler \n ( + )Wizard Skills - \n Concentration (Con), Craft (Int), Decipher Script (Int), Knowledge (all skills, taken individually) (Int), Profession (Wis), and Spellcraft (Int). \n Level 1: Wizard (2 Base +2 Int) x 4 = 16 \n Level 2: Wizard (2 Base +2 Int) = 4 \n Level 3: Wizard (2 Base +2 Int) = 4 \n Level 4: Wizard (2 Base +3 Int) = 5 \n Level 5: Wizard (2 Base +3 Int) = 5 \n Level 6: Wizard (2 Base +3 Int) = 5 \n Skills: 39\n\n(Max Ranks - 9)\n{table]C|Mod|Skill|Ranks|Class|CC\n | 3 |Appraise| [0 Rank +3 Int] ||\n| 2 |Balance| [0 Rank +2 Dex] ||\n| 1 |Bluff| [0 Rank +1 Cha] ||\n| -1 |Climb| [0 Rank -1 Str] ||\n + | 10 |Concentrate| [9 Rank +1 Con] | [9] |\n + | 5 |Craft: Alchemy| [2 Rank +3 Int] | [2] |\n + | 4 |Decipher Script| [1 Rank +3 Int] | [1] |\n| 1 |Diplomacy| [0 Rank +1 Chal] |\n| 1 |Disguise| [0 Rank +1 Cha] ||\n| 2 |Escape Artist| [0 Rank +2 Dex] ||\n| 3 |Forgery| [0 Rank +3 Int] ||\n| 1 |Gather Information| [0 Rank +1 Cha] ||\n| 0 |Heal| [0 Rank +0 Wis] ||\n| 2 |Hide| [0 Rank +2 Dex] ||\n| 1 |Intimidate| [0 Rank +1 Cha] ||\n| -1 |Jump| [0 Rank -1 Str] ||\n + | 8 |Knowledge: Arcane| [5 Rank +3 Int] | [5] |\n + | 4 |Knowledge: Dungeoneering| [1 Rank +3 Int] | [1] |\n + | 4 |Knowledge: Geography| [1 Rank +3 Int] | [1] |\n + | 5 |Knowledge: History (Ancient)| [2 Rank +3 Int] | [2] |\n + | 4 |Knowledge: Local| [1 Rank +3 Int] | [1] |\n + | 4 |Knowledge: Nature| [1 Rank +3 Int] | [1] |\n + | 4 |Knowledge: Nobility Royalty| [1 Rank +3 Int] | [1] |\n + | 5 |Knowledge: The Planes| [2 Rank +3 Int] | [2] |\n + | 5 |Knowledge: Religion| [2 Rank +3 Int] | [2] |\n| 4 |Listen| [0 Rank +0 Wis +2 Alertness +2 Racial] ||\n| 2 |Move Silently| [0 Rank +2 Dex] ||\n| 1 |Perform| [0 Rank +1 Cha] ||\n + | 2 |Profession: Shop Keeper| [2 Rank +0 Wis] | [1] |\n| 2 |Ride| [0 Rank +2 Dex] ||\n| 5 |Search| [0 Rank +3 Int +2 Racial] ||\n| 0 |Sense Motive| [0 Rank +0 Wis] ||\n + | 14 |Spell craft| [9 Rank +3 Int +2 K:Arcane Synergy] | [9] |\n| 4 |Spot| [0 Rank +0 Wis +2 Alertness +2 Racial] ||\n| 0 |Survival| [0 Rank +0 Wis] ||\n| -1 |Swim| [0 Rank -1 Str] ||\n| 2 |Use Rope| [0 Rank +2 Dex] ||\n [/table]\n \n\n Gear \n Spoiler \n Worn / Carried \n ....2.0... Backpack (container)\n ...NONE... Scholar Outfit\n ....0.5... Belt pouch #1 (container)\n ....2.0... Spell Component Pouch\n ....4.0... Longsword\n ....1.0... Dagger\n ....4.0... Light Crossbow\n ....2.7... Bolts (27)\n ....1.0... Waterskin\n ....1.0... Unknown Wand\n ....0.0... Letter of recomendation\n\n\n Backpack (Main) \n ....3.0... Spell Book\n ....3.0... Spell Book (torn cover)\n\n Beltpouch #1 \n ....0.0625 Gem (worth 461)\n\n Gilly \n ....2.0... Backpack (container)\n ....7.5... Leather Armor\n ....2.5... Light Shield, Wooden\n ....3.0... Morning Star\n ....2.4... Arrows (16)\n ....3.0... Courtier's Outfit\n ...30.0... Rations, Trail (30)\n ....1.0... Sack, Empyty (2)\n ....1.0... Waterskin\n ....5.0... Rope, Silk 50'\n \n\n Accounting \n Spoiler \n Starting gold............................450\nScroll of Summon Swarm..................-150\nScroll of Touch of Idiocy...............-150\nScholars Outfit...........................-5\nBackpack..................................-2\nSpell Component Pouch.....................-5\nInn Stay (Room, Food, Drink)..............-5\nShortbow.................................-30\nArrows (20)...............................-1\nBackpack..................................-2\nRope, hempen 50 ft. (2)...................-2\nRations, Trail (3)........................-1.5\nWaterskin.................................-1\nTroll Lewt (1pp, 111gp, 32sp, 23cp).....+124.43\nCave Lewt (13gp, 15sp, 36cp).............+14.86\n1/2 Gem Payment..........................-99\n1 Week Stay at the Silver Steed..........-10.5\nSell Shortbow.............................15\nSell Rope..................................1\nLight Crossbow...........................-35\nBolts (30).\t..............................-3\nLong Sword...............................-15\nDagger....................................-2\nCourtier's Outfit (Gilly)................-30\nTrail Rations (30).......................-15\nRope, Silk...............................-10\nSack, Empty (2)...........................-0.2\nTorch (10)................................-0.1\nWaterskin.................................-1\nGilly Payment (Nesmee Day 1)..............-5\nTower Tour...............................-10\n\"Taken\" at the tower......................-7.99\n================================================\nbalance....................................0 \n \n\n Spell Book I \n Spoiler \n 0-Level Wizard Spells (Cantrips) \n Acid Splash: Orb deals 1d3 acid damage.\nArcane Mark: Inscribes a personal rune (visible or invisible).\nDancing Lights: Creates torches or other lights.\nDaze: Humanoid creature of 4 HD or less loses next action.\nDetect Poison: Detects poison in one creature or small object.\nDetect Magic: Detects spells and magic items within 60 ft.\nDisrupt Undead: Deals 1d6 damage to one undead.\nFlare: Dazzles one creature (-1 on attack rolls).\nGhost Sound: Figment sounds.\nLight: Object shines like a torch.\nMage Hand: 5-pound telekinesis.\nMending: Makes minor repairs on an object.\nMessage: Whispered conversation at distance.\nOpen/Close: Opens or closes small or light things.\nPrestidigitation: Performs minor tricks.\nRay of Frost: Ray deals 1d3 cold damage.\nRead Magic: Read scrolls and spellbooks.\nResistance: Subject gains +1 on saving throws.\nTouch of Fatigue: Touch attack fatigues target. \n 1-Level Wizard Spells \n Animate Rope: Makes a rope move at your command.\nMagic Missile: 1d4+1 damage; +1 missile per two levels above 1st (max 5).\nMount: Summons riding horse for 2 hours/level.\nRay of Enfeeblement: Ray deals 1d6 +3 (+1/ two levels) Str damage. \n 2-Level Wizard Spells \n Hideous Laughter: Subject loses actions for 1 round/level.\nInvisibility: Subject is invisible for 1 min./level or until it attacks.\nKnock: Opens locked or magically sealed door.\nRope Trick: As many as eight creatures hide in extradimensional space.\nSummon Swarm: Summons swarm of bats, rats, or spiders.\nTouch of Idiocy: Subject takes 1d6 points of Int, Wis, and Cha damage. \n 3-Level Wizard Spells \n Dispel Magic: Cancels magical spells and effects.\nLightning Bolt: Electricity deals 1d6/level damage.\nRay of Exhaustion: Ray makes subject exhausted -6 Str -6 Dex.\nSecret Page: Changes one page to hide its real content. \n \n\n \n\n Gillygalore \n Goblin Wizard 1 \n\nCoHort (Work in progress) \n Spoiler \n Size and Type: Small Humanoid (Goblinoid) \n Height and Weight: 3'4\" (Small) \n Age: 19 \n Alignment: Lawful Neutral \n Experience: ??????/?????? \n ECL: 1 \n Attributes \n STR ... 8 .. -1 .. [10 Base β2 Racial] \n DEX .. 10 .. +0 .. [8 Base +2 Racial] \n CON ... 9 .. -1 .. [9 Base] \n INT .. 13 .. +1 .. [13 Base] \n WIS .. 12 .. +1 .. [12 Base] \n CHA ... 9 .. -1 .. [11 Base β2 Racial] \n Miscellaneous Statistics \n Hit Points: 3/3 [d4:4] (-1 Con) \n AC (Normal): 11 [10 Base, +0 Dex, +1 Size] \n AC (Touch): 10 [10 Base, +0 Dex] \n AC (Flat-Footed): 11 [10 Base, +1 Size][ \n Initiative: +0 [+0 Dex] \n Base Attack Bonus: +1 [+0 (Wizard 5), +1 Size] \n Speed (Land): 30 ft [30 Base Goblin] \n Weight Carried: ??.?? lbs [0-19 (Light), 20-39 (Medium), 40-60 (Heavy)] \n Damage Reduction: 0 [Source - None] \n Spell/Power Resistance: 0 [Source - None] \n Saves \n Fortitude: -1 [-1 Con, +0 (Wizard 1)] \n Reflex: +0 [+0 Dex, +0 (Wizard 1)] \n Will: +3 [+1 Wis, +2 (Wizard 1)] \n Melee Attacks (-1) [-1 Str, +0 BAB] \n Dagger (Small) \nMelee -1, 1d3-1, (19-20/x2), (Piercing or slashing) [-1 Str, +3 BAB] \n\nGrapple: -5 [-1 Str, +0 BAB, -4 Size] \nBullrush: -1 [-1 Str, +0 BAB] \nTrip: -1 [-1 Str, +0 BAB] \nSunder: -1 [-1 Str, +0 BAB] \n Ranged Attacks (+0) [+0 Dex +0 BAB] \n Light Crossbow (Small) \nRanged +1, 1d6, (19-20/x2), Range 80 ft, (piercing) [+0 Dex, +0 BAB] \n Special Attacks & Abilities \n Arcane Spells: Caster Level 1 \n Arcane Spells Readied \n (3) Cantrips [DC 11] - Detect Magic, Mage Hand, Message \n (2) Level 1 [DC 12] - Mount, Magic Missile \n Feats \nSummon Familiar [Wizard 1] \nScribe Scroll [Wizard 1] \nLeadership [Level 1] \n Languages \n Common, Goblin, Giant\n\n Allies \n Spoiler \n Familiar β Xyzarr (Toad) \n Toad; Size/Type: Diminutive Animal; HD: 1 (2 hp); Init: +1; Speed: 5 ft. (1 square); Armor Class: 15 (+4 size, +1 Dex), touch 15, flat-footed 14; Base Attack/Grapple: +0/-17; Attack: β; Full Attack: β; Space/Reach: 1 ft./0 ft.; Special Attacks: β; Special Qualities: Amphibious, low-light vision; Saves: Fort +2, Ref +3, Will +2; Abilities: Str 1, Dex 12, Con 11, Int 1, Wis 14, Cha 4; Skills: Hide +21, Listen +4, Spot +4; Feats: Alertness\n \n \n\n Racial Abilities \n Spoiler \n \n -2 Strength, +2 Dexterity, -2 Charisma \n Small size: +1 bonus to Armor Class, +1 bonus on attack rolls, +4 bonus on Hide checks, -4 penalty on grapple checks, lifting and carrying limits ΒΎ those of Medium characters. \n A goblinβs base land speed is 30 feet. \n IDarkvision out to 60 feet. \n +4 racial bonus on Move Silently and Ride checks. \n Automatic Languages: Common, Goblin. Bonus Languages: Draconic, Elven, Giant, Gnoll, Orc. \n Favored Class: Rogue. \n \n \n\n\n\n<<SKILLS HERE>>\n\n\n\n Gear \n Spoiler \n Worn / Carried \n ....2.0... Backpack (container)\n ...NONE... Scholar Outfit\n ....0.5... Belt pouch #1 (container)\n ....2.0... Spell Component Pouch\n ....4.0... Longsword\n ....1.0... Dagger\n ....4.0... Light Crossbow\n ....2.7... Bolts (27)\n ....1.0... Waterskin\n\n Backpack (Main) \n ....3.0... Spell Book\n\n Beltpouch #1 \n ....0.0625 Gem (worth 461)\n\n Gilly \n ....2.0... Backpack (container)\n ....7.5... Leather Armor\n ....2.5... Light Shield, Wooden\n ....3.0... Morning Star\n ....2.4... Arrows (16)\n ....3.0... Courtier's Outfit\n ...30.0... Rations, Trail (30)\n ....1.0... Sack, Empyty (2)\n ....1.0... Waterskin\n ....5.0... Rope, Silk 50'\n \n\n Accounting \n Spoiler \n Starting gold............................450\nScroll of Summon Swarm..................-150\nScroll of Touch of Idiocy...............-150\nScholars Outfit...........................-5\nBackpack..................................-2\nSpell Component Pouch.....................-5\nInn Stay (Room, Food, Drink)..............-5\nShortbow.................................-30\nArrows (20)...............................-1\nBackpack..................................-2\nRope, hempen 50 ft. (2)...................-2\nRations, Trail (3)........................-1.5\nWaterskin.................................-1\nTroll Lewt (1pp, 111gp, 32sp, 23cp).....+124.43\nCave Lewt (13gp, 15sp, 36cp).............+14.86\n1/2 Gem Payment..........................-99\n1 Week Stay at the Silver Steed..........-10.5\nSell Shortbow.............................15\nSell Rope..................................1\nLight Crossbow...........................-35\nBolts (30).\t..............................-3\nLong Sword...............................-15\nDagger....................................-2\nCourtier's Outfit (Gilly)................-30\nTrail Rations (30).......................-15\nRope, Silk...............................-10\nSack, Empty (2)...........................-0.2\nTorch (10)................................-0.1\nWaterskin.................................-1\nGilly Payment (Nesmee Day 1)..............-5\nTower Tour...............................-10\n\"Taken\" at the tower......................-7.99\n================================================\nbalance....................................0 \n \n\n Spell Book I \n Spoiler \n 0-Level Wizard Spells (Cantrips) \n Acid Splash: Orb deals 1d3 acid damage.\nArcane Mark: Inscribes a personal rune (visible or invisible).\nDancing Lights: Creates torches or other lights.\nDaze: Humanoid creature of 4 HD or less loses next action.\nDetect Poison: Detects poison in one creature or small object.\nDetect Magic: Detects spells and magic items within 60 ft.\nDisrupt Undead: Deals 1d6 damage to one undead.\nFlare: Dazzles one creature (-1 on attack rolls).\nGhost Sound: Figment sounds.\nLight: Object shines like a torch.\nMage Hand: 5-pound telekinesis.\nMending: Makes minor repairs on an object.\nMessage: Whispered conversation at distance.\nOpen/Close: Opens or closes small or light things.\nPrestidigitation: Performs minor tricks.\nRay of Frost: Ray deals 1d3 cold damage.\nRead Magic: Read scrolls and spellbooks.\nResistance: Subject gains +1 on saving throws.\nTouch of Fatigue: Touch attack fatigues target. \n 1-Level Wizard Spells \n Animate Rope: Makes a rope move at your command.\nMagic Missile: 1d4+1 damage; +1 missile per two levels above 1st (max 5).\nMount: Summons riding horse for 2 hours/level.\nRay of Enfeeblement: Ray deals 1d6 +3 (+1/ two levels) Str damage. \n 2-Level Wizard Spells \n Hideous Laughter: Subject loses actions for 1 round/level.\nInvisibility: Subject is invisible for 1 min./level or until it attacks.\nKnock: Opens locked or magically sealed door.\nRope Trick: As many as eight creatures hide in extradimensional space.\nSummon Swarm: Summons swarm of bats, rats, or spiders.\nTouch of Idiocy: Subject takes 1d6 points of Int, Wis, and Cha damage. \n 3-Level Wizard Spells \n Dispel Magic: Cancels magical spells and effects.\nLightning Bolt: Electricity deals 1d6/level damage.\nRay of Exhaustion: Ray makes subject exhausted -6 Str -6 Dex.\nSecret Page: Changes one page to hide its real content. \n \n\n \n\nPost Template... \n Spoiler \n Thorael of Baelsgreen \n \n Spoiler \n{table] Thorael |Elf|Wizard|LVL 6|LN|MED\n hp: 17/23| Init +2| Spd 30| AC/T/FF |12/12/10|Robes\n Melee Atk | +2 Longsword | dmg: 1d8-1 | Ranged Atk | +5 Lt XBow | dmg: 1d8 \n SV | Fort +3| Ref +4| Will +5|\n STR 8| DEX 15| CON 12| INT 16| WIS 10| CHA 12[/table]\n\nSpells...\n \n Spoiler \n Arcane Spells Readied \n (4) Cantrips [DC 13] - Touch of Fatigue, Detect Magic , Message, Prestidigitation \n (4) Level 1 [DC 14] - Ray of Enfeeblement , Mount, Mount, Ray of Enfeeblement \n (4) Level 2 [DC 15] - Hideous Laughter , Invisibility , Summon Swarm, Invisibility \n (3) Level 3 [DC 16] - Dispel Magic, Rope Trick (Extended), Ray of Exhaustion \n \nGilly \n Spoiler \n {table] Gilly |Goblin|-|-|-|Small\n hp: 5/5| Init +1| Spd 30| AC/T/FF |15/12/14|Leather Armor\n Melee Atk | +2 Morning Star | dmg: 1d6 | Ranged Atk | +3 Javelin | dmg: 1d4 \n SV | Fort -1| Ref +0| Will +3|\n STR 8| DEX 10| CON 9| INT 13| WIS 12| CHA 9[/table] \n\nGilly Spells...\n \n Spoiler \n Arcane Spells Readied \n (3) Cantrips [DC 11] - Detect Magic, Mage Hand, Prestidigitation \n (2) Level 1 [DC 12] - Magic Missile, Mount \n \n \n \n\n \n\n [Round 7...] \nPostin...\n \n Spoiler \n{table=\"width=100%\"]Spot|1d20+4|Listen|1d20+4[/table]\n \n\n "
}
] |
[
{
"from": "system",
"value": "ROLEPLAY_MODE: Develop the plot slowly, always stay in character. Describe all actions in full, elaborate, explicit, graphic, and vivid detail. Mention all relevant sensory perceptions. Keep the story immersive and engaging."
},
{
"from": "human",
"value": "Baron: Baron Von Mod: Hello peeps, in the interest of house keeping can we have a go at starting new threads when the current one gets to around 50 pages please? \n Thanks :) \n PS That's by the default view of 30 posts per page (~1500 replies) "
}
] |
[
{
"from": "system",
"value": "ROLEPLAY_MODE: Develop the plot slowly, always stay in character. Describe all actions in full, elaborate, explicit, graphic, and vivid detail. Mention all relevant sensory perceptions. Keep the story immersive and engaging."
},
{
"from": "human",
"value": "ArenaManager: Arena Tournament, Round 24: Buell vs. Kaldar \n Map: \n Spoiler \n\n \n \n\n XP Award: 600 XP\n GP Award: 600 GP\n\n All Combatants, please roll initiative. "
},
{
"from": "human",
"value": "Kyace: Buell's [dice=init]1d20+4[/dice]"
},
{
"from": "human",
"value": "Kyace: Bah sorry.\n\nBuell's init - (1d20+4)[ 6 ] "
},
{
"from": "human",
"value": "Bigmac: Kaldar will buy a scroll of blindsight before the match.\n\n init - (1d20+5)[ 9 ] "
},
{
"from": "human",
"value": "Bigmac: Kaldar starts in Y13 with a scroll in one hand. He casts the spell on the scroll and then drops the scroll to the ground. He then draws a javelin.\n\n casterlevelcheck - (1d20+2)[ 10 ] \n\nStats:\n \n Spoiler \n\nHe will also activate Travel Devotion as a swift action.\n\nHP 14\nAC 17\nEffects: Blindsight 1/10, Travel Devotion 1/10\nLocation: Y13\n\nSpells\n0: Resistance x4\n1: Command, Divine Favor, Protection from evil, (True Strike)\n "
},
{
"from": "human",
"value": "Kyace: Spellcraft Check to ID spell cast: Spellcraft - (1d20+12)[ 30 ] "
},
{
"from": "human",
"value": "Bigmac: it's blindsight"
},
{
"from": "human",
"value": "Kyace: Buell smirks at this challenge. She then casts a spell then moves to J14.\n\nIf Kaldar makes a DC 16 Spellcraft check:\n \n Spoiler \nBuell cast Mage Armor.\n \n\n\nStats:\n \n Spoiler \nLocation: J14\nHP: 7/7\nAC: 18 (+4 dex, +4 armor)\nSpell Slots left: 0's: 6/6 1's: 5/6\n "
},
{
"from": "human",
"value": "Bigmac: Kaldar will drop his javelin, move to Q13 as a move action and draw his moringstar during the move as another free action, move to K13 as a swift action, and then attack Buell with his morningstar in both hands.\n\n attack - (1d20+5)[ 25 ] \n damage - (1d8+7)[ 14 ] \n\nEdit:Ohh, posible crit.\n\nStats:\n \n Spoiler \n\nHP 14\nAC 17\nEffects: Blindsight 2/10, Travel Devotion 2/10\nLocation: K13\n\nSpells\n0: Resistance x4\n1: Command, Divine Favor, Protection from evil, (True Strike)\n "
},
{
"from": "human",
"value": "Bigmac: not necessary, but i want to know\n\n critcheck - (1d20+5)[ 18 ] \n damage - (1d8+6)[ 14 ] \n\nEdit: And it looks like Buell gets paid back in spades for Kaldar's first loss."
},
{
"from": "human",
"value": "Paladin Latham: High Ref Paladin Latham \n\nAll of Buell's cheap tricks come to not as shear force overpowers her. (Oathbreaker smiles in the spectator's seats)\n\n Kaldar is the victor and recieves 600xp and 600gp "
}
] |
[
{
"from": "system",
"value": "ROLEPLAY_MODE: Develop the plot slowly, always stay in character. Describe all actions in full, elaborate, explicit, graphic, and vivid detail. Mention all relevant sensory perceptions. Keep the story immersive and engaging."
},
{
"from": "human",
"value": "ArenaManager: Arena Tournament, Round 26: Stormcloud vs. Andoris \n Map: \n Spoiler \n\n \n \n\n XP Award: 300 XP\n GP Award: 300 GP\n\n Dragonstar - Stormcloud \n munimortal - Andoris \n All Combatants, please roll initiative. "
},
{
"from": "human",
"value": "Dragonstar: Let the battle begin! π\n\nStart in M2, Javelin in one hand.\n\n Initiative - (1d20-4)[ -2 ] \n\nSmall warning - I will be unavailable from late tonight until Wednesday about 3pm. I'm taking my girlfriend out of town for her birthday..."
},
{
"from": "human",
"value": "Paladin Latham: munimortal has informed me that he will be away this weekend. (as it was in the context of something else, it is entirely likely that he doesn't even know this match exists yet) He should be able to post next week. Convenient. π"
},
{
"from": "human",
"value": "Dragonstar: Fine by me. I'm back whenever he's ready to go. π"
},
{
"from": "human",
"value": "munimortal: Sorry about the delay, couldn't find this thread, Anyway\n\nInitiative (1d20+2)[ 15 ] "
},
{
"from": "human",
"value": "munimortal: Start in M25\n\nMove to M21\nCast Magic Missle\nDamage: (1d4+5)[ 8 ] "
},
{
"from": "human",
"value": "Seribro: ehm... Sorry to say this, but you got no LoS/LoE yet. The hill is blocking it.\nYou keep your initiative but you will have to redo your turn. Also, since their is no LoS yet you are allowed to post your actions in a spoiler so the opponent doesn't know what you are doing until LoS gets established."
},
{
"from": "human",
"value": "munimortal: ok then lets try this again.\n \n Spoiler \n\nDouble Move to R21\nReady Action, on LOS\nCast Magic Missle\nDamage if LOS (1d4+5)[ 6 ] \nsorry if there is another mistake\n \n\n\nAnd your turn"
},
{
"from": "human",
"value": "Mavian: High Ref Mav:\n\n@Munis\n \n Spoiler \n\nA double move is a full round action, which means that do not have an action left to ready. You are in R21 with no actions readied.\n \n\n\n@Stormcloud\n \n Spoiler \n\nI don't really have anything to tell you, I just don't like making people feel left out.\n "
},
{
"from": "human",
"value": "Paladin Latham: High Ref Paladin Latham \n\nDue to inactivity Dragonstar is disqualified (I hope nothing bad happened to him, he just stopped posting suddenly...)\n\n Andoris is declared the winner and recieves 300xp and 300gp! "
},
{
"from": "human",
"value": "Dragonstar: *sigh* No, just busier than busy the last 3 days. Ah well. π© Guess I'll just have to go undefeated to win this thing now. π"
}
] |
[
{
"from": "system",
"value": "ROLEPLAY_MODE: Develop the plot slowly, always stay in character. Describe all actions in full, elaborate, explicit, graphic, and vivid detail. Mention all relevant sensory perceptions. Keep the story immersive and engaging."
},
{
"from": "human",
"value": "ArenaManager: Arena Tournament, Round 26: Bunny vs. MitS \n Map: \n Spoiler \n\n \n \n\n XP Award: 300 XP\n GP Award: 300 GP\n\n Rezig \"Bunny' Rene - faithfreebible \n Morbius - Monster in the Shadows \n All Combatants, please roll initiative. "
},
{
"from": "human",
"value": "Morbius: Here goes init\n initiative - (1d20+3)[ 16 ] \n\nEDIT: Sigh, where is he? I even messaged him, anyway no rush to call this match, if I do win by default I will just have to wait for a match again"
},
{
"from": "human",
"value": "Paladin Latham: High Ref Paladin Latham \n\nThis 'formality' thread is timed-out. Bunny is disqualified.\n\n MitS is declared the winner and recieves 300xp and 300gp. "
}
] |
[
{
"from": "system",
"value": "ROLEPLAY_MODE: Develop the plot slowly, always stay in character. Describe all actions in full, elaborate, explicit, graphic, and vivid detail. Mention all relevant sensory perceptions. Keep the story immersive and engaging."
},
{
"from": "human",
"value": "ArenaManager: Arena Tournament, Round 26: Irind vs. Shooter \n Map: \n Spoiler \n\n \n \n\n XP Award: 300 XP\n GP Award: 300 GP\n\n FlyMolo - Irind \n Faithfreebible - Shooter Mcgavin \n All Combatants, please roll initiative. "
},
{
"from": "human",
"value": "FlyMolo: \"init\" - (1d20+3)[ 15 ] \n\nHere I am, posting. No cash=no purchases.\n\nEdit: YES! A straight fighter. whew."
},
{
"from": "human",
"value": "Paladin Latham: High Ref Paladin Latham \n\nYet another 'formality' match that has timed-out. Shooter is disqualified for failing to post.\n\n Irind is declared the winner and recieves 300xp and 300gp. "
}
] |
[
{
"from": "system",
"value": "ROLEPLAY_MODE: Develop the plot slowly, always stay in character. Describe all actions in full, elaborate, explicit, graphic, and vivid detail. Mention all relevant sensory perceptions. Keep the story immersive and engaging."
},
{
"from": "human",
"value": "ArenaManager: Arena Tournament, Round 26: Krux vs. Andek Firebeard \n Map: \n Spoiler \n\n \n \n\n XP Award: 300 XP\n GP Award: 300 GP\n\n Krux - Tortise262 \n Andek Firebeard - Dragonstar \n All Combatants, please roll initiative. "
},
{
"from": "human",
"value": "Dragonstar: Let's get it on!! π\n initiative - (1d20+5)[ 19 ] "
},
{
"from": "human",
"value": "Tortoise262: init: (1d20+1)[ 11 ] "
},
{
"from": "human",
"value": "Dragonstar: Spoiler \nBegin in B10 with hand axe in hand. Double move to L6. Dodge target my opponent.\n \n\n\nYou may go. You also may have LoS depending on where you begin."
},
{
"from": "human",
"value": "Tortoise262: Spoiler \nMove to P/Q 4/5... If I get LOS at some point in the move, then throw a spear. If not, then double move to M/N 2/3 and switch to lance.\n\nSpot: (1d20-5)[ 10 ] \nListen: (1d20-5)[ 5 ] \nPossible Shortspear: (1d20+0)[ 1 ] \nPossible Damage: (1d8+6)[ 14 ] \n \n\n\nDid anyone notice that \"M\" and \"N\" are mixed up on the map?"
},
{
"from": "human",
"value": "Maurkov: Ref Maurkov \n\nYes, the reversal of the letters was noticed back in round 3 or 4.\n\nLoS is established by Andek's first move to L6. Krux rides to P/Q 4/5 and misses Andek with a thrown spear.\n\nAndek's turn."
},
{
"from": "human",
"value": "Dragonstar: Dodge target the dude with the lance...\n\nMove onto the bridge ending at M8. Flurry of Blows (1 range increment penalty) with shurikens:\n\n attack - (1d20-1)[ 1 ] for damage - (1d2+2)[ 3 ] \nand\n attack - (1d20-1)[ 2 ] for damage - (1d2+2)[ 3 ] \n\nStats: \n Spoiler \nAC 16\nHP 14/14\nShurikens remaining - 8\n \n\n\nSilently taunt you with my open palm to \"bring it.\"\n\nGo."
},
{
"from": "human",
"value": "Tortoise262: I'm not sure if there's any way I can charge. I don't know if there's room, and I may have to draw my lance first, anyway, so...\n\nMove up and Lance Attack:\nAttack Roll: (1d20+8)[ 17 ] (+2 if charge)\nDamage Roll: (1d8+6)[ 13 ] (+ (2d8+13)[ 24 ] if charge) -1... i don't know why i put +13 instead of +12\n\nI guess I'll end on O/P 5/6 if not charging, or P/Q 6/7 if I am . I guess it doesn't matter where I would end up, then ^_^\n\nI'm sorry, I'm not really sure what I should put under the \"Stats\" spoiler."
},
{
"from": "human",
"value": "Maurkov: Ref Maurkov \n\n \n Originally Posted by SRD, Classes, Monk, Flurry of Blows \n A monk must use a full attack action to strike with a flurry of blows. \n \n\nLets just ignore that second shuriken, shall we?\n\nEdit:\nNo, charging is also a full round action, and you need to draw."
},
{
"from": "human",
"value": "Tortoise262: Looks like I should take Quick Draw! But this does raise a question about Ride-by Attack... when I use that feat, do I actually go through my opponent's square, or do I \"ride by\" the square? And I'm assuming I have to move the 10 feet BEFORE attacking either way, right?"
},
{
"from": "human",
"value": "Dragonstar: 2nd one ignored. Move back 5ft to M9, single shuriken for attack - (1d20+1)[ 20 ] for damage - (1d2+4)[ 6 ] \n\nDodge target my oponent... go.\n\nStats \n Spoiler \nAC 16\nHP 1/14\n8 shurikens remaining\n "
},
{
"from": "human",
"value": "Tortoise262: Move to M/O 6/7 and attack with lance:\n\nAttack: (1d20+8)[ 20 ] \nDamage: (1d8+6)[ 9 ] \n\nAnd I think that's all she wrote! (Correct me if I'm wrong.)"
},
{
"from": "human",
"value": "Dragonstar: Can your horse occupy O7? I was under the impression that's a drop off, hence the need for the bridge and my backing into a more defensive position..."
},
{
"from": "human",
"value": "Tortoise262: Not sure. The ref will need to call that. In case it can't, then...\nFast Dismount: (1d20+1)[ 7 ] \n\nDismount as a move, then, combine it with loosing my shield. Dropping the shield is a free action, and I can still attack.\n\nI can still dismount on O6 anyway, right? Or at least dismount to an adjacent square, then 5-foot step to O6?"
},
{
"from": "human",
"value": "Morbius: Ref Morbius\n\n\n Squeezing \n\nIn some cases, you may have to squeeze into or through an area that isnβt as wide as the space you take up. You can squeeze through or into a space that is at least half as wide as your normal space. Each move into or through a narrow space counts as if it were 2 squares, and while squeezed in a narrow space you take a -4 penalty on attack rolls and a -4 penalty to AC.\n\nWhen a Large creature (which normally takes up four squares) squeezes into a space thatβs one square wide, the creatureβs miniature figure occupies two squares, centered on the line between the two squares. For a bigger creature, center the creature likewise in the area it squeezes into. \n\n\nnow you try to pull that of with a huge centipede... (I didπ )"
},
{
"from": "human",
"value": "Dragonstar: I think it'd be more balance than squeezing...\n\nbut either way, you can dismount into that square. make your 5-foot adjustment, and nail me.\n\nGood game."
},
{
"from": "human",
"value": "Morbius: Originally Posted by Dragonstar \n I think it'd be more balance than squeezing...\n\nbut either way, you can dismount into that square. make your 5-foot adjustment, and nail me.\n\nGood game. \n \n\nRef Morbius\n\nOk, I am not very good with feet and inchs and stuff, but bigmac said in the other thread that a balance check was needed if the surface had less than 1/5 of the creature space I think. And if I am correct about that it would be a surface with less than one square, but feel free to ask another ref."
},
{
"from": "human",
"value": "Tortoise262: if a balance check is needed, then i'll just dismount, as stated above.."
},
{
"from": "human",
"value": "Dragonstar: You can dismount to any square, and make your five-foot adjustment to attack. Unless you plan on switching weapons, you've already made your roll and killed me dead - I'd be an ass to not allow that to stand. π"
},
{
"from": "human",
"value": "Kyeudo: GM Kyeudo \n\nIf I understand everything correctly,\n Krux is the Winner! "
},
{
"from": "human",
"value": "Tortoise262: Yay!123456"
}
] |
[
{
"from": "system",
"value": "ROLEPLAY_MODE: Develop the plot slowly, always stay in character. Describe all actions in full, elaborate, explicit, graphic, and vivid detail. Mention all relevant sensory perceptions. Keep the story immersive and engaging."
},
{
"from": "human",
"value": "Vespe Ratavo: It's been a week since mana was let back into the world, and the world has gone to hell. Wild magical beasts roam the land, and humans have gotten just as bad, abusing others for their own gain (well, more than they used to, at any rate).\n\nIt's dark. You don't quite remember falling asleep, but that must have been what happened seeing as how you're unconscious. You hear some mumbling.\n\n We need everyone on the gate. Wake them up. \n Are you sure? They took a pretty nasty blow from the shrapnel. \n Just wake them up! We don't have any other choice! \n Okay... \n\nYou open your eyes, feeling somewhat drowsy. You look down, and notice some large tears in your skin, which appear to be mending themselves. A beam of white light surrounds you, which you presume is healing you.\n\nYou stand up, and the two people who were talking earlier (a man in a doctors coat and a girl in a trench coat) look at you.\n\n Don't look at me, get going! He points down to the first floor, where there appears to be a large fight going on.\n\nYou are currently in the Food Court of Clive Winston Mall in Houston, Texas (according to the mall map in front of you). Various stores are arranged in a half-circle behind you, selling different kinds of food. There is one escalator heading downwards into the fray, which appears to have been barricaded at the top and partially destroyed. There are also two walkways to different parts of the mall at 10 and 2 o'clock from your point of view, which have also been very heavily barricaded.\n\n Go already! "
},
{
"from": "human",
"value": "Meshakhad: Inbal was still in combat mode, and followed the man's orders without hesitation. She leaned over the railing, and fired a single burst into the wall.\n \"Everybody, on the ground, NOW!\" she shouted in English."
},
{
"from": "human",
"value": "Vespe Ratavo: The round hits the wall, not really effecting the combat below."
},
{
"from": "human",
"value": "Meynolds: A small humanoid stands nearby, and begins nervously checking it's backpack for damage to any equipment. He breathes a sigh of relief when nothing is badly damaged. He reaches inside of his jacket, pulling out a decent sized revolver.\n\n What's going on here? "
},
{
"from": "human",
"value": "Meshakhad: Originally Posted by Vespe Ratavo \n The round hits the wall, not really effecting the combat below. \n \n\n(OOC: So, everyone ignored her?)"
},
{
"from": "human",
"value": "Vespe Ratavo: (OOC: Not really, but there are a lot of rounds being fired down there and one un-aimed shot won't affect things.)\n\n You want to know what's happening? We're being attacked by the undead, that's happening! \n\nIndeed, on the first floor of the mall, the battle appears to be between well armed groups of both survivors and humanoid skeletons. The survivors aren't doing very well."
},
{
"from": "human",
"value": "Meshakhad: (OOC: You gave me the impression that it was just a fistfight.)\n\nIC:\n\nInbal took aim at the skeletons, and fired.\nAttack: (1d20+3)[ 5 ] \nDamage: (2d8)[ 6 ] "
},
{
"from": "human",
"value": "Vespe Ratavo: (OOC: Oops. Sorry. π³\n\nEh, you missed anyway π )\n\nOne of the skeletons looks up from the fight, and takes aim with his pistol. (The wall/railing gives 1/4 cover, by the way)\n\n 1d20-4 β [17,-4] = (13) \n\nHe misses, grazing a hamburger store's sign.\n\n(Surprise round over. Everyone else roll initiative. )"
},
{
"from": "human",
"value": "Meshakhad: (1d20+3)[ 4 ] \n\n(OOC: Could you describe/show us the rough positions of the various humans and skeletons? I'm considering using a grenade. If there's a melee, then I won't use one, but if all the humans are on one side, and all the skeletons on the other, that's a different story.)"
},
{
"from": "human",
"value": "Vespe Ratavo: (OOC: I need to learn how to describe things better....>.>\n\nThe skeletons and humans are about ten feet away from each other. The humans are scattered, hiding behind pillars and such, but the skeletons are just standing still, close together, firing.)"
},
{
"from": "human",
"value": "Meynolds: Samuel moves over to the railing and fires at a skeleton with his revolver.\n\n \n Spoiler \n((Initiative: (1d20+3)[ 11 ] \nAttack: (1d20+4)[ 14 ] \nDamage: (2d6)[ 3 ] ))\n "
},
{
"from": "human",
"value": "Meshakhad: Inbal sets her rifle to automatic, and opens fire on the skeletons.\n\nAttack: (1d20-1)[ 8 ] "
},
{
"from": "human",
"value": "ForzaFiori: ((OOC: wow, i didn't notice this got put up. the recruitment thread never popped up in my CP.))\n\nA man wakes up nearby, and speaks with a heavy italian accent Where...Where am I? This is not Sicily... hearing the gunshots, however, quickly brings him to his senses, and he moves to the railing, firing upon the undead with his revolver.\n\nattack: (1d20+5)[ 9 ] \ndamage: (2d6)[ 9 ] "
},
{
"from": "human",
"value": "Meshakhad: (OOC: Bump!)"
},
{
"from": "human",
"value": "Meynolds: ((OOC: Bump!))"
}
] |
[
{
"from": "system",
"value": "ROLEPLAY_MODE: Develop the plot slowly, always stay in character. Describe all actions in full, elaborate, explicit, graphic, and vivid detail. Mention all relevant sensory perceptions. Keep the story immersive and engaging."
},
{
"from": "human",
"value": "ArenaManager: Arena Tournament, Round 29: Zaknefien vs. Chile I \n Map: \n Spoiler \n \n\nExtra notes: Houses are on average 20 feet high (just use that average figure all over the house), hay piles are up to 10 feet high against the walls. And, I don't care whether you're immune to sanctuary effects, you are not immune to the arena's sanctuary effect. Creatures summoned during the 1st round are also affected by the sanctuary effect.\n \n\n XP Award: 300 XP\n GP Award: 300 GP\n\n Deathslayer7 - Zaknefien \n chilepepper - Chili I \n All Combatants, please roll initiative. "
},
{
"from": "human",
"value": "chilepepper: Originally Posted by ArenaManager \n Arena Tournament, Round 29: Zaknefien vs. Gildean \n \n\n\nFor tonights show, the part of Gildean will be played by Chile I."
},
{
"from": "human",
"value": "chilepepper: Initiative - (1d20+5)[ 9 ] "
},
{
"from": "human",
"value": "Paladin Latham: Heh. Thats what I get for cut & pasting."
},
{
"from": "human",
"value": "Paladin Latham: High Ref Paladin Latham \n\nZaknefien is disqualified for inactivity.\n\n Chile I is declared the victor and recieves 300xp and 300gp. "
},
{
"from": "human",
"value": "chilepepper: \"My foot fell asleep.\" Chile says as he gets up and limps off the arena grounds."
}
] |
[
{
"from": "system",
"value": "ROLEPLAY_MODE: Develop the plot slowly, always stay in character. Describe all actions in full, elaborate, explicit, graphic, and vivid detail. Mention all relevant sensory perceptions. Keep the story immersive and engaging."
},
{
"from": "human",
"value": "ArenaManager: Arena Tournament, Round 23: Grock vs. Deelar \n Map \n \n Spoiler \n\n \n \n\n XP Award: 300 XP\n GP Award: 300 GP\n\n Grock - Morbius \n Deelar - emeraldstreak \n All combatants, please roll initiative. "
},
{
"from": "human",
"value": "Morbius: Here goes init\n\n init - (1d20+6)[ 24 ] \n\nI will have to buy something before we start..."
},
{
"from": "human",
"value": "Paladin Latham: Geez Morbius, are you on a Medal-streak?\n\nBack to the issue at hand: emeraldstreak hasn't posted anything in the playground since January. This is probably going to be another 'wait and get a medal' round. You just have to wait 6 days and two fights instead of 3 days and one fight."
},
{
"from": "human",
"value": "Morbius: Sigh, anyway I sent him a message let's see if he will appear here"
},
{
"from": "human",
"value": "Paladin Latham: High Ref Paladin Latham \n\nDeelar and his rotten mule are disqualified due to inactivity.\n\n Grock is declared the winner and recieves 300xp and 300gp "
}
] |
[
{
"from": "system",
"value": "ROLEPLAY_MODE: Develop the plot slowly, always stay in character. Describe all actions in full, elaborate, explicit, graphic, and vivid detail. Mention all relevant sensory perceptions. Keep the story immersive and engaging."
},
{
"from": "human",
"value": "storyteller: This thread is here for counting and managing resources. I'll do this at first, but someone else can take care of it as soon as you get the hang of it.\n\nWEEK 1 - RESOURCE ACTIONS\n\nFinding food: (the number indicates how many people the commoner is able to feed this week; DC 10 = 1 person, DC 12 = 2, DC 14 = 3, and so on)\n\nOvias: 2\nZavulon: (failure)\nFarmer: 3"
}
] |
[
{
"from": "system",
"value": "ROLEPLAY_MODE: Develop the plot slowly, always stay in character. Describe all actions in full, elaborate, explicit, graphic, and vivid detail. Mention all relevant sensory perceptions. Keep the story immersive and engaging."
},
{
"from": "human",
"value": "Seffbasilisk: Sigor glances around"
}
] |
[
{
"from": "system",
"value": "ROLEPLAY_MODE: Develop the plot slowly, always stay in character. Describe all actions in full, elaborate, explicit, graphic, and vivid detail. Mention all relevant sensory perceptions. Keep the story immersive and engaging."
},
{
"from": "human",
"value": "Tortoise262: http://crossproduct.mygamesonline.org/20/dnd.php \n\nBattle #1:\n\nTeam Super-Cool:\n wadledo's Dwarven Defender \n Zimmia's Mystic Theurge \n Sjiggie's Druid \n Armads's Wilder \n\nFighting an Ancient Green Dragon!"
},
{
"from": "human",
"value": "Tortoise262: "
},
{
"from": "human",
"value": "Armads: Ben \n\nInitiative\n \n Spoiler \n (1d20+1)[ 6 ] \n "
},
{
"from": "human",
"value": "Sjiggie: Eronion \nInitiative= (1d20+4)[ 14 ] \n\nI have to update my spell list but I'll do that shortly"
},
{
"from": "human",
"value": "wadledo: Wroughtbeard \n\nInititave: (1d20+5)[ 7 ] "
},
{
"from": "human",
"value": "Zimmia: Jhassantha \n\nInitative: (1d20+5)[ 20 ] "
},
{
"from": "human",
"value": "Tortoise262: Initiative: (1d20)[ 7 ] \n\nOkie dokie. I have to set up the map. So you know, you're fighting the dragon in his lair, which is a water-filled grotto. That may help you decide what spells to prepare! And if you have any buffs you want to cast, you can do that before the battle."
},
{
"from": "human",
"value": "Zimmia: Okay I'm pretty much ready (I think). Does anyone have any special requests for spells though?\n\nOnce Tortoise sets the scene and we're ready to go the buffing shall commence."
},
{
"from": "human",
"value": "Tortoise262: Okay, here's the scene:\n\nYou're sent off to kill a green dragon at his lair in a water-filled grotto. He's asleep underwater, but will wake up as soon as you enter his chamber. So before you go in, get ready with potions/spells you want to use to buff yourself up. I'm pretty much done setting up, except for some terrain.\n\nOh, yeah, and the players:\n wadledo \n Armads \n Sjiggie \n Zimmia "
},
{
"from": "human",
"value": "Armads: (Buff as listed in my character sheet, plus Metamorphosis into a Horned Devil)\n\nThe air around Ben ripples, and he suddenly turns into a 9 foot tall devil, with distinctive horns around his head. His eyes flare red, and many layers of defensive shielding appear around his body. The claws of the devil grow even larger and more wicked looking.\n\n(AC is now 82, or 76 if I lose use of my items. Claw attack bonus is +32, I think)."
},
{
"from": "human",
"value": "Tortoise262: Sorry for taking so long, guys! I have the map drawn out and I'll have it programmed in by the end of the night!\n\n http://crossproduct.mygamesonline.org/20/dnd.php \n\nEDIT: The map is set up, and we're ready to start!"
},
{
"from": "human",
"value": "Sjiggie: Eronion buffs up with Barkskin, Foresight, Protection from Energy (Acid) & Stoneskin on self and with Barkskin, Protection from Energy (Acid) & Stoneskin on his Animal Companion. He also cast one of his Fire Seeds spell to create 1 Acorn grenade (details in spoiler block under attacks) \n\nOnce inside the cave he will cast his sonic substituted call Lightning storm his animal companion will walk to L12-N14\n\n Eronion has 1 resist energy spell left for who wants it. \n \n Spoiler \n\nHit Points: 193 [8+ 4.5*19 +100 Con]\nAC 43 Touch 22, Flat 39 [+4 Dex +10 Armor +5 Deflection +7 Shield +5 Barkskin, +2 Insight (Foresight)]\n--- +x [Natural] Depends on Wildshape form\n---\nInitiative: +4 [+4 Dex]\nBAB/Grap: +15/+14 [+4Bab, -1Str]\nSpeed 30 30 Base \nDR10/Adamantine\nNever surprised or flat-footed (Foresight)\n\n Saves: \nFort +25 [12 Druid +05 Con, +1 Competence +5 Resistance]\nRefl +18 [06 Druid +04 Dex, +1 Competence +5 Resistance, +2 Insight (Foresight)]\nWill +31 [12 Druid +13 Wis, +1 Competence +5 Resistance]\n Immunity to all Poisons, +4 vs spell-like abilities of Feys \nProtection from Energy (Acid) 120/120\n\n Attacks: \n+17 Staff of The Woodlands 1d6+1 20/x2 Bludgeoning 15 Bab β1 Str +2 enchantment +1 Competence \n10/10 Lightning Bolts 5d6 Sonic Reflex DC 28 for half damage\n+19 Ranged Touch Acorn Grenade 20d6 range 100ft\n\n\n Spells Prepared \nLevel 0 [DC 23] Detect Magic, Detect Poison, Guidance, Guidance, Light, Mending\nLevel 1 [DC 24] Cure Light Wounds, Entangle, Entangle, Faerie Fire, Longstrider, Produce Flame, Sonic Substituted Produce Flame, Sonic Substituted Produce Flame, Shillelagh\nLevel 2 [DC 25] Barkskin, Barkskin , Extended Sonic Substituted Produce Flame, Fog Cloud, Gust of Wind, Resist Energy, Spider Climb, Warp Wood\nLevel 3 [DC 26] Call Lightning, Greater Magic Fang, Greater Magic Fang, Protection from Energy, Protection from Energy , Sleet Storm, Spike Growth\nLevel 4 [DC 27] Air Walk, Control Water, Dispel Magic, Extended Sonic Substituted Call Lightning, Flame Strike, Freedom of Movement, Giant Vermin, Ice Storm\nLevel 5 [DC 28] Animal Growth, Call Sonic Substituted Lightning Storm , Death Ward, Stoneskin, Stoneskin , Tree Stride, Wall of Fire, Wall of Thorns\nLevel 6 [DC 29] Antilife Shell, Fire Seeds, Fire Seeds , Liveoak, Spellstaff, Wall of Stone\nLevel 7 [DC 30] Animate Plants, Control Weather, Fire Storm, Heal, Sunbeam, True Seeing\nLevel 8 [DC 31] Earthquake, Finger of Death, Reverse Gravity, Sunburst, Sunburst, Whirlwind\nLevel 9 [DC 32] Elemental Swarm, Foresight , Shambler, Shapechange, Shapechange, Storm of Vengeance\n\nAnimal Companion\nTriceratops\nSize/Type: Huge Animal\nHit Dice: 18d8+138 (219hp)\nInitiative: +0\nSpeed: 40ft Base: 60ft 30 +30 enchantment\nArmor Class: 34 (-2 Size, 0 Dex, 13 Natural 8 Armor 5 Barkskin) Touch 8 Flat Footed 34\nBase Attack/Grapple: +13/+31\nAttack: Gore +21 Melee (3d8+15)\nSpace/Reach: 15ft/10ft\nSpecial Attacks: Powerful Charge, Trample 2d12+15\nSpecial Qualities: Low-light Vision, Scent, Link, Share Spell, Evasion DR10/Adamantine\nSaves: Fort +21 Refl: +12 Will: +7\nAbilities: Str 31 Dex 10 Con 25 Int 2 Wis 12 Cha 7\nSkills : Listen +13 Spot +14\nFeats : Alertness, Great Fortitude, Toughness (4), Improved Natural Attack (Gore)\n\nTricks: Combat Riding Bonus tricks: Grapple, Attack All\nPowerful Charge (Ex)\nWhen a triceratops charges, its gore attack deals 4d8+20 points of damage.\nTrample (Ex)\nReflex half DC 28. The save DC is Strength-based.\n\nProtection from Energy (Acid) 120/120\n "
}
] |
[
{
"from": "system",
"value": "ROLEPLAY_MODE: Develop the plot slowly, always stay in character. Describe all actions in full, elaborate, explicit, graphic, and vivid detail. Mention all relevant sensory perceptions. Keep the story immersive and engaging."
},
{
"from": "human",
"value": "ArenaManager: Arena Tournament Exhibition Match: Pin vs. Andoris \n Map \n \n Spoiler \n\n \n \n\n Paladiin Latham - Pin \n munimortal - Andoris \n All combatants, please roll initiative. "
},
{
"from": "human",
"value": "Paladin Latham: My unfortunate choice of map will likely lead to my loss. Still, I always liked this map and its been a while since anyone used it.\n\nInitiative: (1d20+3)[ 17 ] \n\nNote: though my sheet says I have over 300gp, I will effectively have 14gp for this match. Nothing on my sheet should be over my initial wealth otherwise."
},
{
"from": "human",
"value": "munimortal: Here we go\n\nInitiative (1d20+2)[ 8 ] "
},
{
"from": "human",
"value": "Paladin Latham: Pin round 1: \n\nPin starts in J19, with a javelin in one hand, and double moves to G11. Your turn.\n\nStats(for refs):\n \n Spoiler \n\n Vital Statistics: \n HP: 8\n AC: 16, Touch: 15, FF: 11\n Saves: Fort +3, Ref +4, Will +5\n Current Location: G20 \n \n "
},
{
"from": "human",
"value": "munimortal: And now for my tried and true tactics. RUN AWAY!!!!!!!!!\n\nStart in I19 w Crossbow in Hands. Move to K19 and of course...\n\nCast Magic Missle\nDamage (1d4+5)[ 8 ] "
},
{
"from": "human",
"value": "Paladin Latham: LOL!! You start on the blue dot dude. π"
},
{
"from": "human",
"value": "munimortal: Uhh whoops, same move reversed?"
},
{
"from": "human",
"value": "Bayar: Ref Bayar \n\nI think munimortal wants to say he starts in E2 , moves to C2 and fires a Magic Missile...but you have to make a ranged touch attack roll against his touch score to hit him and inflict pain upon him...and you added the range bonus to damage...π\n\nK, you need to roll a 1d20+2 for attack against his touch score.\n\nAnd the damage will be a 1d4+1...in this case a 4 (rolled a 3 +1=4)\n\nUmm...actually...why did you added +5 to damage ? dont get it...π€¨"
},
{
"from": "human",
"value": "Paladin Latham: Magic Missile autohits with LoE and he's a Warmage so he gets his Int bonus to damage.\n\nEdit: Pin double moves from G11 to C3 and passes out from doing more than one thing while disabled. Good match. I guess... π€¨"
},
{
"from": "human",
"value": "Bayar: Ref Bayar \n\nMagic missile auto-hits? dont remember reading about that, it only says it ignores concealment..."
},
{
"from": "human",
"value": "munimortal: Heh, i think my tactics worked out. I am gunna roll up a second character for the arena and we can have a rematch."
}
] |
[
{
"from": "system",
"value": "ROLEPLAY_MODE: Develop the plot slowly, always stay in character. Describe all actions in full, elaborate, explicit, graphic, and vivid detail. Mention all relevant sensory perceptions. Keep the story immersive and engaging."
},
{
"from": "human",
"value": "ArenaManager: Arena Tournament, Round 25: Drathe and Kepesjhank vs. Rusty and Pin \n Map: \n Spoiler \n\n \n \n\n XP Award: 300 XP\n GP Award: 300 GP\n\n Drathe - Slash_712 \n Kepeskjhank - Corsair420 \n Rusty - KCiemir \n Pin - Paladin Latham \n All Combatants, please roll initiative. "
},
{
"from": "human",
"value": "Paladin Latham: Initiative (1d20+3)[ 20 ] \n\nI am totally willing to take on the other team alone.\n\nDo not disqualify me if KC does not post."
},
{
"from": "human",
"value": "Slash_712: I'll try alone if no one else posts.\n Initiative - (1d20+5)[ 20 ] "
},
{
"from": "human",
"value": "KCiemir: I'm here. I don't know about anyone else, but these forums have been awful for me lately. I mean, a snail's pace on a good day! most of the time, the connection just times out.π«€\n\nAnyway, initiative (1d20-4)[ 0 ] "
},
{
"from": "human",
"value": "Paladin Latham: Slash, are you still willing to take on two people? If so you should take you first move when we hit the 3-day mark.\n\nOn a side-note: Why haven't you fixed your character sheet in the first page of the waiting room? Its been there for a while."
},
{
"from": "human",
"value": "KCiemir: I'm still here. Just to let you all know. π©"
},
{
"from": "human",
"value": "Slash_712: I really don't think I can take on two people. So if you guys want to go ahead and win, I can't do much."
},
{
"from": "human",
"value": "Corsair420: I guess I'm to late, sorry bout that i got super busy the last week and haven't been able to post anything.\n\nIf I'm not to late let me know and I'll post my init when i get off work tonight"
},
{
"from": "human",
"value": "Paladin Latham: Corsair, roll initiative. Slash, do something. Its a miracle a ref hasn't called this match yet but I want to fight. So DO SOMETHING!!!\n\nAAARRRRRGGHGHHH!!! π‘"
},
{
"from": "human",
"value": "Corsair420: Rolling: (1d20+2)[ 16 ] "
},
{
"from": "human",
"value": "Paladin Latham: Slash has yet to post and thus I feel he is disqualified. I will take my turn, then you, then KC. Anyone who does not post in time will forfeit the match and thus we can continue or end as appropriate.\n\n Pin round 1: \n\nPin starts in Y13 (with a grappling hook in hand that I forgot to put on my sheet after the last fight), then vanishes from sight. Then you see a grappling hook with a rope attatched appear and grapple the glass pane at U/V 11\n\nfor refs:\n \n Spoiler \nPin moves up to V11 Hiding and Moving Silently, then throws a grappling hook up to the roof of the glass box at U/V11.\n\nHide (1d20+7)[ 12 ] \nMove Silently (1d20+7)[ 21 ] \nUse Rope (1d20+5)[ 12 ] (has +2 from a silk rope)\n\nEdit: heh, thats not good. At least it'll be enough for me to climb for a round or two and not die. Maybe.\n \n\n\nStats(for refs):\n \n Spoiler \n\n Vital Statistics: \n HP: 8\n AC: 16, Touch: 15, FF: 11\n Saves: Fort +3, Ref +4, Will +5\n Current Location: V11 \n \n "
},
{
"from": "human",
"value": "Corsair420: nvm i saw your post and totally brain farted waiting for him so i'll just go"
},
{
"from": "human",
"value": "Corsair420: I'll strat in a14 and move down to A20 and end ym turn"
},
{
"from": "human",
"value": "Paladin Latham: Its likely it'll be just you and me. I'll wait a day for KC but after that I'll just go it alone... βΉοΈ"
},
{
"from": "human",
"value": "Corsair420: i'm fine turning it into a 1v1 if you want"
},
{
"from": "human",
"value": "Paladin Latham: Pin round 2: \n\n1v1 it is. I made a mistake last round, it seems that you saw a grappling hook go up and then fall back to the ground. Dammit.\n\nFor Refs:\n \n Spoiler \nPin again Hides and Moves Silently to V20 as a double move action\n\nHide (1d20+7)[ 9 ] \nMove Silently (1d20+7)[ 17 ] \n \n\nStats(for refs):\n \n Spoiler \n\n Vital Statistics: \n HP: 8\n AC: 16, Touch: 15, FF: 11\n Saves: Fort +3, Ref +4, Will +5\n Current Location: V20 \n \n \n\n\nYour turn. You might want a LoS check."
},
{
"from": "human",
"value": "Corsair420: looks like we have LoS but not LoE do i'll move from A20 to A26. also i'll prepare a readied action. Your move\n\nfor Refs: \n Spoiler \n Readied action to cast magic missle when i gain LoE\n "
},
{
"from": "human",
"value": "Paladin Latham: Pin round 3: \n\nEven though we have LoS through the glass, we have concealment, thus I was hiding. But whats the point? You see Pin double move from V20 to O20 with Javelin in hand.\n\nStats(for refs):\n \n Spoiler \n\n Vital Statistics: \n HP: 8\n AC: 16, Touch: 15, FF: 11\n Saves: Fort +3, Ref +4, Will +5\n Current Location: O20 \n \n "
},
{
"from": "human",
"value": "Corsair420: maintaining my ready action\n\nFor ref:\n \n Spoiler \nMM on LoE\n \n\n\nyour turn"
},
{
"from": "human",
"value": "Paladin Latham: Pin round 4: \n\nPin moves to G20, drawing a second javelin, and throws one at the glass wall at F20.\n\nJavelin Attack! (1d20+3)[ 9 ] vs. AC5 (I think)\nWill automatically break the glass if it hits\n\nStats(for refs):\n \n Spoiler \n\n Vital Statistics: \n HP: 8\n AC: 16, Touch: 15, FF: 11\n Saves: Fort +3, Ref +4, Will +5\n Current Location: G20 \n \n \n\n\nEdit: I of course meant the glass wall closest to the left side of the map. Not the pane facing the bottom."
},
{
"from": "human",
"value": "Corsair420: thats odd, i subscribed but it didn't send me an email, sorry, i'm maintaining my same readied action\n\n\nRefs:\n \n Spoiler \nMagic missle upon LoE\n "
},
{
"from": "human",
"value": "Paladin Latham: Pin round 5: \n\nPin moves to B25 and attempts to touch you!\n\nTouch Attack! (1d20+3)[ 11 ] \n\nThen she tries to hug you!\n\nOpposes Grapple! (1d20+7)[ 26 ] \nIf I grapple you: (2d6+3)[ 12 ] damage\n\nStats(for refs):\n \n Spoiler \n\n Vital Statistics: \n HP: 8\n AC: 16, Touch: 15, FF: 11\n Saves: Fort +3, Ref +4, Will +5\n Current Location: B25 \n \n \n\n\nEdit: Aw nuts..."
},
{
"from": "human",
"value": "Corsair420: need ref check for my readied actions"
},
{
"from": "human",
"value": "Paladin Latham: Couldn't you just do it? Its not like we can't go back and check whether you really set it up or not."
},
{
"from": "human",
"value": "Corsair420: ok then, my readied action was to cast Magic missile once I gained LoE but i'm not sure where it was gained\n\nDmg: (1d4+4)[ 6 ] "
},
{
"from": "human",
"value": "Paladin Latham: It was at E20.\n\nYour turn again."
},
{
"from": "human",
"value": "Morbius: EDIT: Ninja'ed ¬¬, that is what I get for leaving the IE open for so long."
},
{
"from": "human",
"value": "Corsair420: another MM\n (1d4+4)[ 5 ] \n\nI think thats it?"
},
{
"from": "human",
"value": "Paladin Latham: Except for an attack of opportunity against a guy who didn't cast defensively.\n\nTouch Attack! (1d20+3)[ 22 ] \n\nIf I touch then opposed Grapple\n\nGrapple (1d20+7)[ 17 ] \nIf I get a hold of you (2d6+3)[ 11 ] damage\n\nEdit: So beat my opposed grapple or die in other words."
},
{
"from": "human",
"value": "Corsair420: *deep breath* i'm putting my fate in a single Raw roll... here we go\n\n (1d20)[ 7 ] \n\nthis board hates me, it always gives me the good rolls when its unimportant\n\n\nEdit: how are you dealing dmg to me exactally?"
},
{
"from": "human",
"value": "Paladin Latham: A character has the option to deal unarmed damage as part of a grapple. A monk can deal lethal unarmed damage (in this case 1d6 plus strength) and I'm a Spiker (with natural 'spiked armor') that deals an additional 1d6 in a grapple. You should have seen what would have happened if I actually Pinned you."
},
{
"from": "human",
"value": "Morbius: Ref Morbius \n Pin is declared the winner and recieves his prize "
}
] |
[
{
"from": "system",
"value": "ROLEPLAY_MODE: Develop the plot slowly, always stay in character. Describe all actions in full, elaborate, explicit, graphic, and vivid detail. Mention all relevant sensory perceptions. Keep the story immersive and engaging."
},
{
"from": "human",
"value": "ArenaManager: Arena Tournament, Round 30: Elethomiel vs. Drago Irakwa \n Map \n \n Spoiler \n\n \n \n\n XP Award: 600 XP\n GP Award: 600 GP\n\n All combatants, please roll initiative. "
},
{
"from": "human",
"value": "Maurkov: No purchases (unless in reaction).\n\n Init - (1d20+8)[ 12 ] \n\nspell list: \n Spoiler \n\n0 Detect Magic, Daze, Daze, Acid Splash, (Mage Hand)\n1 Sleep, Sleep, Color Spray, Expeditious Retreat, (Reduce Person)\n "
},
{
"from": "human",
"value": "Kyeudo: Sorry to take so long. Forgot to check the front page for the new matches. π³ Just going to buy a Potion of Owl's Wisdom and hope I can carry the day with my Soulmelds.\n\nInititive: (1d20-3)[ 16 ] \n\nStarting in Y10 without my horse and carrying my shield/morningstar combo. Probably should mention the silver anteater mask as well.\n\nSoulmelds Shaped:\n \n Spoiler \n\nDissolving Spittle (with Expanded Soulmeld Capacity)\nDisenchanter Mask (Bound to Totem Chakra)\nRage Claws\nWormtail Belt\n "
},
{
"from": "human",
"value": "Kyeudo: Drago \n\nLooks like I go first.\n\nSwift action to distribute my essentia, standard to down a potion, and then I move to R7.\n\nStats:\n \n Spoiler \n\nHp: 17/17\nAC: 21 (+3 Dex, +2 Shield, +4 Armor, +2 Natural Armor)\nWill Save: +5\n\n Essentia Allocation \nDissolving Spittle: 2\nDisenchanter Mask: 2\nRage Claws: 0\nWormtail Belt: 0\nCerulean Will: 1 (Locked)\n\n Buffs \nOwl's Wisdom: 30/30\n "
},
{
"from": "human",
"value": "Maurkov: So your will save could be around +9? Yikes. I'm going to assume you mean T7, and blame the silly font. R7 is in the middle of a pillar, and I'm kind of counting on you being corporeal.\n\n Elethiomel round 1\n\nElethiomel begins with a scroll in hand. \"You're quicker than I thought.\" \n Spoiler \nScroll is Mage Armor. Casting Sleep.\n \nDone.\n\nStatus: \n Spoiler \nLocation A10. AC14 HP8 Spells: None\n "
},
{
"from": "human",
"value": "Kyeudo: Drago \n\nCurse you Chilli for your fancy font!! π«€ Yes, I meant T7. I'm going to use a standard action to begin using a supernatural ability, then move to M3.\n\nAs for my Will Save, I think you read that wrong. I would only have a +4 Will save with the Owl's Wisdom. Where'd the +9 come from? Are you think of my Fort Save instead?\n\nFor Refs:\n \n Spoiler \n\nAbility is Detect Magic, only with a 30 yard range.\n \n\n\nStats:\n \n Spoiler \n\nHp: 17/17\nAC: 21 (+3 Dex, +2 Shield, +4 Armor, +2 Natural Armor)\nLocation: M3\nWill Save: +5\n\n Essentia Allocation \nDissolving Spittle: 2\nDisenchanter Mask: 2\nRage Claws: 0\nWormtail Belt: 0\nCerulean Will: 1 (Locked)\n\n Buffs \nOwl's Wisdom: 30/30\n "
},
{
"from": "human",
"value": "Maurkov: I don't know totemists. +2 base, +2 WIS adjust (from the potion), then can't you invest 5 essentia into Cerulean Will for another +5?\n\n reactive listen - (1d20+3)[ 8 ] reactive spot - (1d20+3)[ 9 ] I want to make sure of my target before dropping the Sleep spell. Assuming nothing unusual, target M3-O4.\n\nEdit: -7 for range... I don't suppose that detects anything.\n\nSo, if that's really you, you'll need to make a DC16 Will save.\n\nNot done."
},
{
"from": "human",
"value": "Kyeudo: Figured you'd target my Will Save, so I buffed it as high as I can. Cerulean Will has a maximum cap of 1 essentia right now, and Totemist's have a +0 base will save. Right now, I have only a +5 bonus on Will Saves.\n\nAnd yes, that is me.\n\nWill Save: (1d20+5)[ 24 ] vs DC 16"
},
{
"from": "human",
"value": "Maurkov: I hate fighting the unknown.\n\n Elethiomel round 2\n\nElethiomel takes a step south and continues casting. (Another full round spell). \n Spoiler \nEnhance Attribute: INT\n5' step to A11\nCast Sleep\n \nDone."
},
{
"from": "human",
"value": "Kyeudo: Drago \n\nWell, this is a pickle. I predicted much different tactics than you are using. Well, nothing has gone too far wrong just yet.\n\nI'm dropping my concentration on my supernatural ability and double moving to C7.\n\nTime to hope I roll realy well.\n\nStats:\n \n Spoiler \n\nHp: 17/17\nAC: 21 (+3 Dex, +2 Shield, +4 Armor, +2 Natural Armor)\nLocation: C7\nWill Save: +5\n\n Essentia Allocation \nDissolving Spittle: 2\nDisenchanter Mask: 2\nRage Claws: 0\nWormtail Belt: 0\nCerulean Will: 1 (Locked)\n\n Buffs \nOwl's Wisdom: 28/30\n "
},
{
"from": "human",
"value": "Maurkov: I figured my odds of hitting on any one spell were low, so Elethomel is laying them down as fast as he can. If you make two more saves, his tactics will have to be very different indeed.\n\n Elethiomel round 3\n\nHe finishes his second spell and watches for an effect. (Will save, DC 17 this time.)\n\nNot done."
},
{
"from": "human",
"value": "Kyeudo: Here's hoping I can close to killing distance. Question: Why haven't you used Enhance Attribute yet?\n\nWill Save: (1d20+5)[ 10 ] vs DC 17\n\nEDIT: Dang. Missed it by a lot. Guess I take a nap."
},
{
"from": "human",
"value": "Maurkov: DC17 is with the enhancement. I forgot to activate it round 1, and by the time the spell was going off, it was too late.\n\nElethomel is going to use 15 rounds or so to make sure that if Drago survives the coup, he'll not be able to one-shot Elethomel. The spear, morningstar, and shield go in the drink. Knowledge arcana - (1d20+11)[ 12 ] , can the soulmelds be removed or deactivated without waking Drago? If so, Elethiomel will do so.\n \n Spoiler \nrecite scrolls of Shield and Mage armor.\n \n\n\nOut comes the executioners' axe: (6d6-6)[ 1 ][ 1 ][ 3 ][ 5 ][ 1 ][ 1 ](6) \n\nEdit: Whoa. I belive the damage each time is 2d6-2 to a minimum of 1, so that's actually 8 damage. We can get a ref to confirm, if you like, otherwise, Fort save DC18."
},
{
"from": "human",
"value": "Kyeudo: I'll make the Fort save and see if the distinction is moot. If not, we can get a ref in here to make a ruling. BTW, Soulmelds are non removable. I have to will them from existance to take them off myself.\n\nFort Save: (1d20+7)[ 9 ] \n\nEDIT: What a time to roll a 2!! I could have lived, woken up, and fried your face with a glob of acid! Looks like you win. I hope to see you for a rematch in the finals."
},
{
"from": "human",
"value": "Maurkov: Either the death-loogie or a grapple would have been a quick and messy ending. That was too close. I'm starting to doubt the wisdom of leaving a 6 in strength (and banning evocation). I guess I have to look into the orb spells for the coup.\n\nGood game.\n\nI'm curious, what tactics you were anticipating? Invisible->???->win?"
},
{
"from": "human",
"value": "Kyeudo: You have a scroll of invisibility and a scroll of summon monster 2. I figured you'd pull that combo on me to soften me up, and if that didn't work then you'd Color Spray me from behind. I got Detect Magic from a Soulmeld just so I could have a chance to find invisible creatures."
},
{
"from": "human",
"value": "Bayar: Ref Bayar \n Elethiomel is declared the winner, and recieves the awards noted above."
},
{
"from": "human",
"value": "Maurkov: Oh. Elethiomel used the SMII scroll in the previous match and was disappointed enough to not buy another. \"Soften\" doesn't work well for a non-combatant like Elethiomel. Sometimes he hopes for \"distract.\""
}
] |
[
{
"from": "system",
"value": "ROLEPLAY_MODE: Develop the plot slowly, always stay in character. Describe all actions in full, elaborate, explicit, graphic, and vivid detail. Mention all relevant sensory perceptions. Keep the story immersive and engaging."
},
{
"from": "human",
"value": "ArenaManager: Arena Tournament, Round 29: Zaknefien vs. Gildean \n Map: \n Spoiler \n \n\nExtra notes: Houses are on average 20 feet high (just use that average figure all over the house), hay piles are up to 10 feet high against the walls. And, I don't care whether you're immune to sanctuary effects, you are not immune to the arena's sanctuary effect. Creatures summoned during the 1st round are also affected by the sanctuary effect.\n \n\n XP Award: 300 XP\n GP Award: 300 GP\n\n Deathslayer7 - Zaknefien \n Rodgin - Gildean \n All Combatants, please roll initiative. "
},
{
"from": "human",
"value": "Deathslayer7: Zak here\n\n (1d20+3)[ 6 ] "
},
{
"from": "human",
"value": "Morbius: High Ref Morbius \n\nFor the records I just messaged Rodgin about this match"
},
{
"from": "human",
"value": "Rodgin: (Sorry about the hold up, had some internet issues. I'm in now.)\n\n (1d20+2)[ 7 ] \n\nNo purchases"
},
{
"from": "human",
"value": "Rodgin: Sorry mate, first one and busy weekend. Here we go.\n\n \n Spoiler \n Starting in X11, more to Y16. Cast Caul of Shadows for +1 AC\n \n\n\nVital Stats\n \n Spoiler \n\nHP: 7\nAC: 12\nLongspear: +1, 1d8+1, Reach\nDaggers: +1/+2, 1d4+1, 10ft range increment\n "
},
{
"from": "human",
"value": "Paladin Latham: High Ref Paladin Latham \n\nDue to inactivity Zaknefien is disqualified.\n\n Gildean is declared the winner and recieves 300xp and 300gp. "
}
] |
[
{
"from": "system",
"value": "ROLEPLAY_MODE: Develop the plot slowly, always stay in character. Describe all actions in full, elaborate, explicit, graphic, and vivid detail. Mention all relevant sensory perceptions. Keep the story immersive and engaging."
},
{
"from": "human",
"value": "ArenaManager: Arena Tournament, Round 23: Grock vs. Nirmian \n Map \n \n Spoiler \n\n \n \n\n XP Award: 300 XP\n GP Award: 300 GP\n\n Grock - Morbius \n KCiemir - Nirmian \n All combatants, please roll initiative. "
},
{
"from": "human",
"value": "Morbius: Not sure if I will buy anything before the match starts\n initiative - (1d20+6)[ 10 ] \n\nEDIT: Hum... KCiemir is away from the forums since january... I wonder if I will win this one by default too ¬¬"
},
{
"from": "human",
"value": "Paladin Latham: Its likely. Sometimes I set these matches up knowing its just a formality. People still deserve the chance though..."
},
{
"from": "human",
"value": "Paladin Latham: High Ref Paladin Latham \n\nNirmian is disqualified for inactivity.\n\n Grock is declared the winner and recieves his well earned loot. π"
}
] |
[
{
"from": "system",
"value": "ROLEPLAY_MODE: Develop the plot slowly, always stay in character. Describe all actions in full, elaborate, explicit, graphic, and vivid detail. Mention all relevant sensory perceptions. Keep the story immersive and engaging."
},
{
"from": "human",
"value": "ArenaManager: Arena Tournament, Exhibition: Aeoa vs. Mr. Underhill \n Map: \n Spoiler \n\n \n \n\n All Combatants, please roll initiative. "
},
{
"from": "human",
"value": "Paladin Latham: I will post the sheet of Aeoa later today... sometime. She will be a mounted-type."
},
{
"from": "human",
"value": "Bayar: Wonder what class...\n\nNow...should we tinker with equipment? I dunno...it is kinda unnecesarry...right?"
},
{
"from": "human",
"value": "Paladin Latham: Basically, an exhibition match is free from arena restrictions. As long as both contestants agree, anything is allowed. You don't have to update Mr. Underhill's equipment if you don't want, but I'll be making a 5th level character with equivalent character wealth.\n\nEdit: I'd recommend a seperate sheet from the one you use in the arena. π"
},
{
"from": "human",
"value": "Bayar: it is a separate sheet :D"
},
{
"from": "human",
"value": "Paladin Latham: Here is my sheet: Aeoa the Black Rider \n I'm still working on all the details, but the meat is there. \n\nEdit: I love fighter types. Done."
},
{
"from": "human",
"value": "Paladin Latham: Initiative: (1d20+2)[ 3 ] \n\nAeoa will start the match astride Thuder Horse on all her starting squares."
},
{
"from": "human",
"value": "Bayar: A charger ? OOh...now thats something completely unbroken... \n\ninit: (1d20+5)[ 25 ] \n\nFrodo...errr...I mean Underhill will start in Y14, riding his little dinosaur..."
},
{
"from": "human",
"value": "Bayar: Ok...so my go...Will move to ...\n\nStill not done...wait for my slow thinking...\n\nStats:\n[spoiler]HP: 41/41\nAC: touch: FF:\n\nAnimal companion:\nWill be here...\n\nSpells: Not done...\n \n Spoiler \n0lvl:Guidance*5\n1lvl:\n2lvl: Blinding spittle; Owl's wisdom; Kelpstrand\n3lvl:Venomfire, Poison\n "
},
{
"from": "human",
"value": "Paladin Latham: Aeoa begins reciting poety:\n\nFor thouest has lost without fighting\nI thank thee.\n\nFor mine own awesomeness\nin scaring away thine lesser hobbit\nI doth give thanks twice!"
}
] |
[
{
"from": "system",
"value": "ROLEPLAY_MODE: Develop the plot slowly, always stay in character. Describe all actions in full, elaborate, explicit, graphic, and vivid detail. Mention all relevant sensory perceptions. Keep the story immersive and engaging."
},
{
"from": "human",
"value": "ArenaManager: Arena Tournament, Round 29: Jeb the Farmer vs. Regis \n Map: \n Spoiler \n \n \n\n XP Award: 300 XP\n GP Award: 300 GP\n\n Paladin Latham - Jeb the Farmer \n Tyreus - Regis \n All Combatants, please roll initiative. "
},
{
"from": "human",
"value": "Paladin Latham: Initiative (1d20+2)[ 19 ] "
},
{
"from": "human",
"value": "Tyreus: Initiative roll: 1d20+1= 8"
},
{
"from": "human",
"value": "Paladin Latham: Jeb the Farmer round 1: \n\nO.K. then. Good luck.\n\nFor Refs:\n \n Spoiler \nJeb starts in L6 and double moves to the hay in L16\n \n\nStats(for refs):\n \n Spoiler \n\n Vital Statistics: \n HP: 5\n AC: 15, Touch: 12, FF: 13\n Saves: Fort +1, Ref +2, Will +0\n Current Location: B25 \n \n \n\nYour turn."
},
{
"from": "human",
"value": "Tyreus: Movement\n \n Spoiler \nRegis moves to P19. If he can see Jeb he will fire his crossbow. Max will move to O19 and charge Jeb if he is in range.\n \n\n\nRolls\n \n Spoiler \nFor Regis\nCrossbow attack: (1d20+2)[ 12 ] \nDamage: (1d6)[ 6 ] \nFor Max\nCharge attack (+2 for charge): (1d20+5)[ 7 ] \nDamage: (1d6+3)[ 9 ] \nTrip* (1d20+1)[ 21 ] \nEDIT: *only if the attack hits\n "
},
{
"from": "human",
"value": "Bronz: High Ref Bronz \n\nLoS is established with Jeb in the hay at L16 (with cover), Regis in P19 and Wolf in 019. Regis took a shot and missed with crossbow.\n\n@Tyreus\n \n Spoiler \n\nAs you must have LoS and have a straight line to charge someone, your wolf does nothing.\n \n\n\nJeb is up."
},
{
"from": "human",
"value": "Paladin Latham: Jeb the Farmer round 2: \n\nAlrighty then. Jeb charges to O18 screaming \"I have to save MAH FARM!\" and attacks!\n\nSpear Attack! (1d20+4)[ 5 ] /\\ If it threatens (1d20+4)[ 16 ] \nIf it hits (1d6+2)[ 8 ] /\\ If it crits (1d6+2)[ 4 ] \n\nEdit: HAHAHA!! OMG could I have done any worse! LOL!! π\n\nYour Turn. π\n\nStats(for refs):\n \n Spoiler \n\n Vital Statistics: \n HP: 5\n AC: 13 , Touch: 10 , FF: 11 \n Saves: Fort +1, Ref +2, Will +0\n Current Location: O18 \n \n "
},
{
"from": "human",
"value": "Mavian: @Paladin\n\nYou can't charge, mainly due to the fact that you can't charge through difficult terrain which the hay represents."
},
{
"from": "human",
"value": "Paladin Latham: Meh. I just walk up to him then. Same difference. My AC is better then."
},
{
"from": "human",
"value": "Tyreus: Regis uses a move action to move to M20 the uses a move action to reload his light crossbow. Max is still in 019 and attacks Jeb.\n\nBite attack:\n (1d20+3)[ 13 ] \nBite damage:\n (1d6+3)[ 8 ] \nTrip:\n (1d20+1)[ 11 ] \n\nEDIT: Dang, if you would have charged I would have just hit. And too bad for me I didn't write any spells memorized down, so I'm sure that just means I didn't memorize any. π³"
},
{
"from": "human",
"value": "Paladin Latham: Jeb the Farmer round 3: \n\nWith no LoS\n\nFor Refs:\n \n Spoiler \nJeb attacks the dog (because it has crazy eyes!)\n\nFarmer Attack GO! (1d20+2)[ 9 ] /\\ If it threatens (1d20+2)[ 16 ] \nIf it hits (1d6+2)[ 4 ] /\\ If it crits (1d6+2)[ 6 ] \n \n\nStats(for refs):\n \n Spoiler \n\n Vital Statistics: \n HP: 5\n AC: 15, Touch: 12, FF: 13\n Saves: Fort +1, Ref +2, Will +0\n Current Location: O18 \n \n \n\n\nYou hear swearing inside the barn. Your turn. (oh man he sucks π )"
},
{
"from": "human",
"value": "Tyreus: Spoiler \nRegis moves to J21 and hides. Hide check: (1d20+5)[ 17 ] \n \n\n\nMax attacks the farmer again.\n\nBite attack:\n (1d20+3)[ 8 ] \nIf crits: (1d20+3)[ 15 ] \nBite damage:\n (1d6+3)[ 6 ] \nIf crits: (1d6+3)[ 8 ] \nTrip:\n (1d20+1)[ 19 ] \n\nHoly crap neither one of us can get a good attack roll. π"
},
{
"from": "human",
"value": "Paladin Latham: Jeb the Farmer round 4: \n\nStill with no LoS. I think. You hear \"Down dawg! Sit!\" inside the barn.\n\nFor Refs:\n \n Spoiler \nJeb attacks the dog (because it has a foaming mouth!)\n\nWicked Farmer Strike! (1d20+2)[ 4 ] /\\ If it threatens (1d20+2)[ 7 ] \nIf it hits (1d6+2)[ 4 ] /\\ If it crits (1d6+2)[ 6 ] \n \n\nStats(for refs):\n \n Spoiler \n\n Vital Statistics: \n HP: 5\n AC: 15, Touch: 12, FF: 13\n Saves: Fort +1, Ref +2, Will +0\n Current Location: O18 \n \n \n\n\nEdit: OMG this guy rolls like he has negative stat modifiers! He sucks! π"
},
{
"from": "human",
"value": "Talic: Jeb\n \n Spoiler \nNo LoS, other than to the dog in the square beside you\n \n\nRegis\n \n Spoiler \nNo LoS, other than to your dog, barely\n "
},
{
"from": "human",
"value": "Tyreus: Regis stays hidden. Max attacks again.\n\nBite attack:\n (1d20+3)[ 9 ] \nIf crits: (1d20+3)[ 16 ] \nBite damage:\n (1d6+3)[ 6 ] \nIf crits: (1d6+3)[ 9 ] \nTrip:\n (1d20+1)[ 21 ] \n\nEDIT: You have got to be kidding..."
},
{
"from": "human",
"value": "Bronz: High Ref Bronz \n\nWow, it's like a dog and a farmer are having an argument, and taking wild, but playful, slaps at one another.\n\nPretty entertaining folks. Carry on!"
},
{
"from": "human",
"value": "Paladin Latham: Jeb the Farmer round 5: \n\nIf you don't have LoS you hear \"I gots nine childun! They'll starve unless ya let me win!\"\n\nEdit: Followed by a wounded dog's yip.\n\nFor Refs:\n \n Spoiler \nJeb attacks the dog (for the children!)\n\nFatherly Farmer Strike! (1d20+2)[ 21 ] /\\ If it threatens (1d20+2)[ 12 ] \nIf it hits (1d6+2)[ 4 ] /\\ If it crits (1d6+2)[ 8 ] \n \n\nStats(for refs):\n \n Spoiler \n\n Vital Statistics: \n HP: 5\n AC: 15, Touch: 12, FF: 13\n Saves: Fort +1, Ref +2, Will +0\n Current Location: O18 \n \n "
},
{
"from": "human",
"value": "Tyreus: The dog yelps, then growls and tries to bite Jeb. (yet again)\n\nattack:\n (1d20+3)[ 18 ] \nif threatens:\n (1d20+3)[ 5 ] \ndamage:\n (1d6+3)[ 4 ] \ncrit:\n (1d6+3)[ 9 ] "
},
{
"from": "human",
"value": "Paladin Latham: Jeb the Farmer round 5: \n\n\"MY ARSE! YER DOG DONE BIT MY ARSE!\" Jeb squeels in a high pitched voice.\n\nFor Refs:\n \n Spoiler \nJeb attacks the dog (in revenge for his arse!)\n\nFatherly Farmer Strike! (1d20+2)[ 11 ] /\\ If it threatens (1d20+2)[ 13 ] \nIf it hits (1d6+2)[ 3 ] /\\ If it crits (1d6+2)[ 5 ] \n \n\nStats(for refs):\n \n Spoiler \n\n Vital Statistics: \n HP: 1 \n AC: 15, Touch: 12, FF: 13\n Saves: Fort +1, Ref +2, Will +0\n Current Location: O18 \n \n \n\n\nEdit: This is going to end badly for Jeb."
},
{
"from": "human",
"value": "Tyreus: Instinct telling him his opponent is near death, Max attacks again.\n\nattack:\n (1d20+3)[ 18 ] \nif threatens:\n (1d20+3)[ 4 ] \ndamage:\n (1d6+3)[ 9 ] \ncrit:\n (1d6+3)[ 7 ] "
},
{
"from": "human",
"value": "Paladin Latham: Because of the Diehard feat, Jeb is still standing enough to scream out:\n\n\"Ah surrender! Ah surrender! I'ma hurt bad! Get the healer! OW!\"\n\nIn the stands his nine children and his average looking wife weep."
},
{
"from": "human",
"value": "theterran: Ref Terran \n Regis Wins and Collects the Prize \n\n\nJeb has one more chance to redeem his farm π"
},
{
"from": "human",
"value": "Tyreus: Regis hears the farmers plea just outside the barn. \"Max, hold!\" The dog doesn't attack but still lets out a low growl at the farmer.\n\nYou hear from just outside the door, \"I accept your surrender.\""
}
] |
[
{
"from": "system",
"value": "ROLEPLAY_MODE: Develop the plot slowly, always stay in character. Describe all actions in full, elaborate, explicit, graphic, and vivid detail. Mention all relevant sensory perceptions. Keep the story immersive and engaging."
},
{
"from": "human",
"value": "ArenaManager: diregard. Double post."
}
] |
[
{
"from": "system",
"value": "ROLEPLAY_MODE: Develop the plot slowly, always stay in character. Describe all actions in full, elaborate, explicit, graphic, and vivid detail. Mention all relevant sensory perceptions. Keep the story immersive and engaging."
},
{
"from": "human",
"value": "Zyks: Welcome to the hordes of Evil! I will be your resident player killer Dungeon Master for this campaign!\n\nYou were brought together for a purpose. THe evil lords have combined their power and are working towards a common goal. The ruling of all the known world!\n\nEach as a servant of a seperate lord, your group was forged together as one. An elite group, sent on missions of utmost importance. Without you, there can be no success. The leaders car not how the job is done, so long as it is done. Killing each other is not acceptable.\n\n\nYour band of Evilness finally arrives at the destination. The mouth of a particularly boring looking cave. It is difficult to believe this cave could hold one of the most important artifacts to the evil campaigns. You have all been informed that it is an orb of some kind. Appearing to be made of glass, it contains an eternal flame. This is one of many artifacts required by the lords, and is your first assignment.\n\nThe mouth of the cave is dark, and cannot be penetrated by ordinary vision. It seems to be a natural formation, but you know otherwise. Stories of terrible creatures that reside here, and the informant who told you of the fanatical cult who guard the orb itself. All these will have to be dealt with to achieve your goal."
},
{
"from": "human",
"value": "Threeshades: Sn'ikt shambles forward to the mouth of the cave and raises his nose, sniffing the air coming out of it. He turns to the group with a wide grin: \"A beautiful place to spread my most excellent diseases!\" he says with an insane chuckle. \"Let's not wait-wait!\" "
}
] |
[
{
"from": "system",
"value": "ROLEPLAY_MODE: Develop the plot slowly, always stay in character. Describe all actions in full, elaborate, explicit, graphic, and vivid detail. Mention all relevant sensory perceptions. Keep the story immersive and engaging."
},
{
"from": "human",
"value": "Elrond: This is the thread for the elves of Arenal players who want to write OOC"
}
] |
[
{
"from": "system",
"value": "ROLEPLAY_MODE: Develop the plot slowly, always stay in character. Describe all actions in full, elaborate, explicit, graphic, and vivid detail. Mention all relevant sensory perceptions. Keep the story immersive and engaging."
},
{
"from": "human",
"value": "ArenaManager: Arena Tournament, Round 26: Clamber vs. Xerxes \n Map: \n Spoiler \n\n \n \n\n XP Award: 300 XP\n GP Award: 300 GP\n\n Xerxes - king_korath \n Clamber - Stimpus \n All Combatants, please roll initiative. "
},
{
"from": "human",
"value": "king korath: init (1d20+4)[ 24 ] \nI hope I finally get to fight someone."
},
{
"from": "human",
"value": "stimpius: Clamberer \n\nGood luck, im reserving the right to purchase something in response to yours.\n\n Initiative - (1D20+5)[ 8 ] "
},
{
"from": "human",
"value": "king korath: Spoiler \nstart in B10, activate burst and drink a potion of shield of faith +2\n \n\nyour turn\nstats\n \n Spoiler \nac24\nhp 12\nspeed 40ft\npsionically focused\n "
},
{
"from": "human",
"value": "stimpius: Clamberer \n\nOkay then im buying nothing. :)\n\n \n Spoiler \n\nMove from X10 to T10 (Taking 10 on the climb check allowed even when threatened and auto succeeding) And hiding on the top.\n Hide - (1D20+5)[ 23 ] \n \n\n Stats \n \n Spoiler \n\nAC; 19\nHP; 12\nSpeed; 50ft\nReady an action - loose a bolt on LoS and LoE.\n Attack - (1D20+5)[ 7 ] \n Damage - (1D6)[ 5 ] \n Reactive rolls; \n \n Spoiler \n\n Spot - (1D20-3)[ 10 ] \n Listen - (1D20-1)[ 13 ] \n \n\n "
},
{
"from": "human",
"value": "Seribro: @stimpius\n \n Spoiler \nplease edit your coordinate, you just jumped into the lava pool\n \n\n\n@king korath\n \n Spoiler \nNo LoS, but that aint exactly surprising I guess\n "
},
{
"from": "human",
"value": "stimpius: Clamberer \n\nTo refs\n\n \n Spoiler \n\nMy bad - i meant T10 - they look similar on this.\n "
},
{
"from": "human",
"value": "stimpius: Hey - im going on holiday tomorrow till Friday, this is just to say if i dont post by then this is why, if you want to take the win then do but i would prefer if you didn't just because i warned you. I understand if you want to take the win - and ill meet you again in the final if you do want to."
},
{
"from": "human",
"value": "king korath: If the refs allow I can wait. I won every match I fought this round by default so I what to be able to fight someone."
},
{
"from": "human",
"value": "Paladin Latham: High Ref Paladin Latham \n\nSo be it. The game is on hold until next weekend. (officially and everything!)"
},
{
"from": "human",
"value": "stimpius: Clamberer \n\nOkay im back, and its your go, i finished my turn - and refs check my second spoiler please. :)"
},
{
"from": "human",
"value": "king korath: Spoiler \nmove to F6 and draw my mind blade\n \n\nyour turn\nstats \n Spoiler \n\nac24\nhp 12\nspeed 40ft\npsionically focused\n "
},
{
"from": "human",
"value": "Paladin Latham: High Ref Paladin Latham \n\nClamberer is disqualified for inactivity.\n\n Xerxes is declared the winner and recieves 300xp and 300gp. "
}
] |
[
{
"from": "system",
"value": "ROLEPLAY_MODE: Develop the plot slowly, always stay in character. Describe all actions in full, elaborate, explicit, graphic, and vivid detail. Mention all relevant sensory perceptions. Keep the story immersive and engaging."
},
{
"from": "human",
"value": "ArenaManager: Arena Tournament, Round 29: Xirif vs. Brichter \n Map: \n Spoiler \n \n \n\n XP Award: 300 XP\n GP Award: 300 GP\n\n Neftren - Xirif \n stupnick - Brichter \n All Combatants, please roll initiative. "
},
{
"from": "human",
"value": "stupnick: Brichter \n\nInitiative Roll\n (1d20+5)[ 6 ] \n\nEDIT: HAHA what an inititive roll"
},
{
"from": "human",
"value": "Neftren: (1d20+6)[ 18 ] for Init."
},
{
"from": "human",
"value": "Neftren: For Refs: \n Spoiler \nMove to L9\n \n\n\nEdit: Stupnick's turn."
},
{
"from": "human",
"value": "stupnick: Brichter \n\nFor Ref's\n \n Spoiler \n\nDrink Potion of Shield of Faith\n \n\n\n\nStats'\n \n Spoiler \n\nHP: 11\nAC: 27, T: 21, F: 19\nEffects: Shield of Faith 1/10\n \n\n\nYour Turn"
},
{
"from": "human",
"value": "Neftren: For Refs: \n Spoiler \nWill move to N15\n \n\n\nYour turn."
},
{
"from": "human",
"value": "stupnick: Brichter \n\nFor Ref's\n \n Spoiler \n\nReady Action, attack him when he get's in range with my rapier\n \n\n\n\nStats\n \n Spoiler \n\nHP: 11\nAC: 27, T: 21, F: 19\nEffects: Shield of Faith 2/10\n \n\n\nEDIT: sorry, your turn"
},
{
"from": "human",
"value": "Neftren: For Refs: \n Spoiler \nWill move to P18 and designate my opponent as the intended recipient of my stance, gaining +2 AC against him. I will also ready an action to use the Shadow Blade Technique maneuver against him, when he enters any square within 10 feet.\n \n\n\nYour turn."
},
{
"from": "human",
"value": "stupnick: Brichter \n\nFor Ref's\n \n Spoiler \n\nMaintain my Ready Action, attack him when he get's in range with my rapier\n \n\n\n\n\nStats\n \n Spoiler \n\nHP: 11\nAC: 27, T: 21, F: 19\nEffects: Shield of Faith 3/10\n \n\n\n\nyour turn"
},
{
"from": "human",
"value": "theterran: Ref Terran \n\nNo LoS\n\nXirif's up."
},
{
"from": "human",
"value": "Neftren: Sorry. Hang on.\n\nFor Refs: \n Spoiler \nMaintain Readied Action\n \n\n\nEnd Turn."
},
{
"from": "human",
"value": "stupnick: Brichter \n\nFor Ref's\n \n Spoiler \n\nMaintain my Ready Action, attack him when he get's in range with my rapier\n \n\n C'mon, im waiting here for ya... Where are you at??? \n\nStats\n \n Spoiler \n\nHP: 11\nAC: 27, T: 21, F: 19\nEffects: Shield of Faith 4/10\n \n\n\n\nyour turn"
},
{
"from": "human",
"value": "Neftren: Creeping up on you from behind.\n\nFor Refs: \n Spoiler \nMaintain Readied Action\n "
},
{
"from": "human",
"value": "stupnick: Brichter \n well if your that scared of me.. just give up...\n\nok.. fine.. tell me where you are, and i will come and get you. \n\nRefs:\n \n Spoiler \n\nMaintaining same readied action\n \n\n\nstats\n \n Spoiler \n\nHP: 11\nAC: 27, T: 21, F: 19\nEffects: Shield of Faith 5/10\n "
},
{
"from": "human",
"value": "Neftren: Funny. I wonder if we're both running around the building in a clockwise direction...?\n\nFor Refs: \n Spoiler \nMaintain readied action.\n \n\n\nYour turn."
},
{
"from": "human",
"value": "Paladin Latham: High Ref Paladin Latham \n\nstupnick is disqualified for inactivity.\n\n Xirif is declared the winner and recieves the listed rewards. "
},
{
"from": "human",
"value": "Neftren: Wait... what??!!!"
},
{
"from": "human",
"value": "stupnick: bah.. go away for the holiday weekend... figuring i could post this morning.. and they update the comic.. so i wans't able to post till now, when i get home from work..\n\nwell congratz"
}
] |
[
{
"from": "system",
"value": "ROLEPLAY_MODE: Develop the plot slowly, always stay in character. Describe all actions in full, elaborate, explicit, graphic, and vivid detail. Mention all relevant sensory perceptions. Keep the story immersive and engaging."
},
{
"from": "human",
"value": "ArenaManager: Arena Tournament, Round 32: Jeanette vs. Darren \n Map: \n Spoiler \n\n \n \n\n XP Award: 300 XP\n GP Award: 300 GP\n\n Fishy - Jeanette \n pup3k - Darren \n All Combatants, please roll initiative. "
},
{
"from": "human",
"value": "pup3k: Initiative: (1d20+1)[ 7 ] "
},
{
"from": "human",
"value": "Fishy: Initiative: (1d20)[ 9 ] \n\nWho gets what starting location?"
},
{
"from": "human",
"value": "Paladin Latham: Jeanette gets red, Darren gets blue. The map was made for 4-way matches, but the refs like it so much we use it for 1 on 1 as well."
},
{
"from": "human",
"value": "Fishy: Excellent. Jeanette will start in B13, morningstar in hand, Psionically Focused, and will manifest a Wild Surged Vigor.\n5% Psychic Enervation Chance: (1d20)[ 19 ] \n The 'paladin' steps into the arena, eyes closed and hands folded in prayer. She utters a quick word of thanks to Bahamut, then allows the familiar waves of righteous anger to sweep through her mind and body, covering her with liquid platinum light. Eyes open, glowering at her opponent through the glass, she charges down the arena to H13.\n\nStats: \n Spoiler \nPosition: H13\nHP: 10 + 9/9\nAC: 14, Touch: 10, Flat: 14\nPower Points: 4\nPsionic Focus: Yes\n \n\n\nEnd of turn."
},
{
"from": "human",
"value": "pup3k: Darren will start in Y14.\n\n The knight stands ready calm and aware, when his opponent when his opponent begins moving towards him he shouts, \"So this is my opponent? Very well, I challenge you to a fair duel\" He then sets his shield in fromt of him and waits. \n\nActions\n \n Spoiler \nSwift Action: Initiate Fighting Challenge,\nReady action, when Jeanette gets within 20 feet charge and attack.\n \n\n\nStats\n \n Spoiler \nHP: 14\nAC: 19 (Armor +5, Shield +3, Dex +1) FF: 18, Touch: 11\nFort: +2 Ref: +1 Will: +2\nAttack bonus: +5, Damage:1d10+5\n \n\n\n(Wow, I some silly stuff I forgot to stick onto my sheet, have my Bastard Sword as doing 1d6, and forgot to put down my base saves... Can't edit it... Am I to use the d6, and lower saves, since that is how it is on my sheet?)\n\nEDIT:\nYour turn"
},
{
"from": "human",
"value": "Fishy: Never one for subtlety, Jeanette loops around the west side of the central cross, double-moving to R13.\n\n \"Then come at me, coward!\" \n\nStats: \n Spoiler \nPosition: H13\nHP: 10 + 9/9\nAC: 14, Touch: 10, Flat: 14\nSaves: +3/+0/+2\nPower Points: 4\nPsionic Focus: Yes\n "
},
{
"from": "human",
"value": "Paladin Latham: Originally Posted by pup3k \n (Wow, I some silly stuff I forgot to stick onto my sheet, have my Bastard Sword as doing 1d6, and forgot to put down my base saves... Can't edit it... Am I to use the d6, and lower saves, since that is how it is on my sheet?) \n \n\nThe answer to that is woops I should have seen that before setting up the match. You may do the 1d10 for sword and use correct saves. *High Ref Stamp*"
},
{
"from": "human",
"value": "pup3k: Very well... \n\nDarren rushes to S13 and attacks\n\nAttack:\n (1d20+7)[ 20 ] \nif it threatens: (1d10+7)[ 14 ] \n\nDamage:\n (1d10+5)[ 7 ] \nif crit: (1d10+5)[ 6 ] \n\nActions\n \n Spoiler \nFull Round, charge Jeanette\n \n\n\nStats:\n \n Spoiler \nHP: 14\nAC: 17 (Armor +5, Shield +3, Dex +1 -2 Charge) FF: 16, Touch: 9\nFort: +2 Ref: +1 Will: +2\nAttack bonus: +7, Damage:1d10+5\n "
},
{
"from": "human",
"value": "Fishy: It's a solid hit, and the field of liquid light surrounding Jeanette ripples erratically, but that doesn't stop her from bringing her morning star down hard on the knight, with a two handed swing. \n\nAttacking with both hands, spending my focus on Psionic Weapon-\n\nAttack: (1d20+2)[ 15 ] \nDamage: (1d8+2)[ 3 ] + (2d6)[ 7 ] \n\nAfterwards, 5-foot step to Q13.\n\nStats: \n Spoiler \nPosition: Q13\nHP: 3 + 9/9\nAC: 14, Touch: 10, Flat: 14\nSaves: +3/+0/+2\nPower Points: 4\nPsionic Focus: No\n "
},
{
"from": "human",
"value": "pup3k: The knight sidesteps the blow and in one fluid motion follows his opponent bringing his blade down on his foe.\n\nAttack\n (1d20+5)[ 15 ] \n\nDamage\n (1d10+5)[ 12 ] \n\nStats\n \n Spoiler \nHP: 14\nAC: 19 (Armor +5, Shield +3, Dex +1) FF: 18, Touch: 11\nFort: +2 Ref: +1 Will: +2\n \n\n\n(5' step towards Jeanette, attack)"
},
{
"from": "human",
"value": "Fishy: Yowtch. Jeanette burns one power point on her Enhanced Resilience to stay conscious, 5-foot-steps to P12, and tries another Wild Surged Vigor.\n\n5% Psychic Enervation Chance: (1d20)[ 12 ] \n\nStats: \n Spoiler \nPosition: P12\nHP: 10 + 4/9\nAC: 14, Touch: 10, Flat: 14\nSaves: +3/+0/+2\nPower Points: 2\nPsionic Focus: No\n "
},
{
"from": "human",
"value": "pup3k: Darren follows his opponent, sensing that the end is near he again presses the attack.\n\nAttack\n (1d20+5)[ 9 ] \nIf threatens: (1d20+5)[ 14 ] \n\nDamage:\n (1d10+5)[ 6 ] \nIf crit: (1d10+5)[ 14 ] \n\nActions:\n5' step to Q12, attack\n\nStats:\n \n Spoiler \nHP: 14\nAC: 19 (Armor +5, Shield +3, Dex +1) FF: 18, Touch: 11\nFort: +2 Ref: +1 Will: +2\n "
},
{
"from": "human",
"value": "Fishy: Whee, still alive!\n\nJeanette tries for another two-handed swing with the morningstar:\n\nAttack: (1d20+2)[ 4 ] \nDamage: (1d8+3)[ 9 ] (Screwed that up last time, but it was a miss anyway)\n\nStats: \n Spoiler \nPosition: P12\nHP: 10 + 4/9\nAC: 14, Touch: 10, Flat: 14\nSaves: +3/+0/+2\nPower Points: 2\nPsionic Focus: No\n "
},
{
"from": "human",
"value": "pup3k: While his opponent fumbles idly with her weapon, Darren again brings a powerful swing to bear.\n\nAttack:\n (1d20+5)[ 21 ] \nif threatens (1d20+5)[ 14 ] \n\nDamage:\n (1d10+5)[ 13 ] \nif crit (1d10+5)[ 14 ] "
},
{
"from": "human",
"value": "Fishy: Astonishingly enough, still alive!\n\nJeanette 5-foot-steps to 012, manifests another Wild Surged Vigor. Now, they are starting to be fueled by panic and survival instincts, rather than religious fervor.\n\n5% Psychic Enervation Chance:\n\nstats: \n Spoiler \nPosition: P12\nHP: 10 + 1/9\nAC: 14, Touch: 10, Flat: 14\nSaves: +3/+0/+2\nPower Points: 1\nPsionic Focus: No\n "
},
{
"from": "human",
"value": "Fishy: Let's try actually rolling that die.\n\n5% Psychic Enervation Chance: (1d20)[ 1 ] \n\nWell, drat.\n\n Jeanette summons all of her inner strength, calling on reserves of power that, suddenly, aren't there. She blinks, staring in dumb, dazed shock as Bahamut completely abandons her in her hour of need. In one moment, she's been transformed from a holy warrior to a foolish girl who's extremely out of place. \n\nstats: \n Spoiler \nPosition: O12\nHP: 1/9\nAC: 14, Touch: 10, Flat: 14\nSaves: +3/+0/+2\nPower Points: 0 \nPsionic Focus: No\n "
},
{
"from": "human",
"value": "pup3k: Seeing his opponent drop her defenses Darren aims to finish the job.\n\nAttack:\n (1d20+5)[ 15 ] \nif threatens (1d20+5)[ 15 ] \n\nDamage:\n (1d10+5)[ 14 ] \nif crit (1d10+5)[ 14 ] "
},
{
"from": "human",
"value": "Fishy: That's hardly sporting. Fortunately, I don't think 'dazed and out of PP' counts as 'helpless' for Knight's Challenge.\n\nEither way, Jeanette crumples to the floor before she has a chance to surrender. Well played."
},
{
"from": "human",
"value": "pup3k: Thanks, it's a shame that the forum roller seemed to hate you this match.\n\nMaybe I'll see you again in the finals... then (hopefully) squish you like a certain spiky sorceress. π I'll get a ref to officially call it."
},
{
"from": "human",
"value": "Fishy: Nah, I'm beginning to think I built this character wrong. But certainly, the rolls didn't *help* any. :P Best of luck in the future, eh?"
},
{
"from": "human",
"value": "pup3k: And to you too, hopefully your shifter does a little better."
},
{
"from": "human",
"value": "Paladin Latham: High Ref Paladin Latham \n\nMy bad, I forgot to call this before deleting the link.\n\n Darren is declared the winner and recieves his due rewards. "
}
] |
[
{
"from": "system",
"value": "ROLEPLAY_MODE: Develop the plot slowly, always stay in character. Describe all actions in full, elaborate, explicit, graphic, and vivid detail. Mention all relevant sensory perceptions. Keep the story immersive and engaging."
},
{
"from": "human",
"value": "ArenaManager: Mistake Thread! Disregard!"
},
{
"from": "human",
"value": "Bayar: damn...I gotta fight his characters...that is scary...he minmaxes anything...Summoner that cant actually fight...now a guy that can fire a crossbow with deadly accuracy, but cant hit the broad side of the barn with his rapier...and has lowsy spot/listen checks...\n\nStill thinking what to buy..."
},
{
"from": "human",
"value": "Paladin Latham: Ah MAN!! I set this up in a mad flurry of updating and put you against the wrong opponent! Disregard this tread!"
},
{
"from": "human",
"value": "Mavian: I don't minmax everything, and Z can too fight, he actually attacked in his latest match so ha :p"
}
] |
[
{
"from": "system",
"value": "ROLEPLAY_MODE: Develop the plot slowly, always stay in character. Describe all actions in full, elaborate, explicit, graphic, and vivid detail. Mention all relevant sensory perceptions. Keep the story immersive and engaging."
},
{
"from": "human",
"value": "ArenaManager: Arena Tournament, Round 26: Cyn vs. The BAM \n Map: \n Spoiler \n\n \n \n\n XP Award: 300 XP\n GP Award: 300 GP\n\n stupnick - Cyn \n bayar - The BAM \n All Combatants, please roll initiative. "
},
{
"from": "human",
"value": "Bayar: it is ironic...this was the arena Dave fought in his second tournament as well...\n\nAchnowledging the existance of this thread."
},
{
"from": "human",
"value": "stupnick: Here also..\n\n\nrolling for initiative, as i have nothing else that i need to do.\n\n (1d20)[ 13 ] \n\nspear in 1 hand, javalin in the other."
},
{
"from": "human",
"value": "Bayar: Rolling init: (1d20+4)[ 19 ] "
},
{
"from": "human",
"value": "stupnick: looks like your up"
},
{
"from": "human",
"value": "Bayar: Ok.\n\n The BAM - Round 1 \n\nStarting in Y13, with 2 scrolls in my hands.\n \n Spoiler \none of them is Shield (SH on my char sheet), the other is Expeditious retreat (ER on my sheet). will cast shield now\n \n\nCast a spell from a scroll.\n\nFree action: drop used scroll.\n\nMove to U11.\n\nFree action: give the finger to the neanderthal.\n\n Stats: \n \n Spoiler \nHP: 13/13\nAC: 20 (+4 Shield 1/10)\n0 lvl spells: 5\n1 lvl spells: 4\nFamiliar hiding somewhere in Y14...dunno what modifiers I have to apply to the roll, but probably the opponent wont bother to roll a spot check, or even look for him, since he has me in his sights... if my familiar cant hide in this arena, he is in one of my outfits pocket...\n "
},
{
"from": "human",
"value": "chilepepper: ref chilepepper \n@the BAM\n \n Spoiler \n\nNothing in this arena blocks LoS so there in no way to hide unless your familiar can \"hide in plain sight,\" is invisible, or somehow gets cover or concealment.\n\nSRD- \n Spoiler \nYou need cover or concealment in order to attempt a Hide check. Total cover or total concealment usually (but not always; see Special, below) obviates the need for a Hide check, since nothing can see you anyway.\n \n\n\nIf your familiar stays behind, post out of spoilers for your opponent what square it's in. If it hides (and can fit) in a pocket, total concealment means auto success on the hide check.\n "
},
{
"from": "human",
"value": "Paladin Latham: High Ref Paladin Latham \n\nstupnick is disqualified for inactivity.\n\n The BAM is declared the winner and collects his just rewards. "
},
{
"from": "human",
"value": "stupnick: bah... today is the 2nd day... i could see if it was past the 2nd day..."
},
{
"from": "human",
"value": "Bayar: Originally Posted by stupnick \n bah... today is the 2nd day... i could see if it was past the 2nd day... \n \n\ndont look at me...I didnt ask to call the match..."
}
] |
[
{
"from": "system",
"value": "ROLEPLAY_MODE: Develop the plot slowly, always stay in character. Describe all actions in full, elaborate, explicit, graphic, and vivid detail. Mention all relevant sensory perceptions. Keep the story immersive and engaging."
},
{
"from": "human",
"value": "ArenaManager: Arena Tournament, Round 26: Clamber vs. MitS \n Map: \n Spoiler \n\n \n \n\n XP Award: 300 XP\n GP Award: 300 GP\n\n Morbius - Monster in the Shadows \n Clamber - Stimpus \n All Combatants, please roll initiative. "
},
{
"from": "human",
"value": "stimpius: Clamberer \n\nReserving right to purchase something after you.\n\n Initiatve - (1D20+5)[ 13 ] \n\nGood luck."
},
{
"from": "human",
"value": "Paladin Latham: High Ref Paladin Latham \n\nSorry Morbius but MitS is disqualified for inactivity.\n\n Clamberer is declared the winner and recieves 300xp and 300gp. "
}
] |
[
{
"from": "system",
"value": "ROLEPLAY_MODE: Develop the plot slowly, always stay in character. Describe all actions in full, elaborate, explicit, graphic, and vivid detail. Mention all relevant sensory perceptions. Keep the story immersive and engaging."
},
{
"from": "human",
"value": "ArenaManager: Arena Tournament, Round 30: Tezx vs. Drago Irakwa \n Map \n \n Spoiler \n\n \n \n\n XP Award: 600 XP\n GP Award: 600 GP\n\n All combatants, please roll initiative. "
},
{
"from": "human",
"value": "Corsair420: Rolling: (1d20+6)[ 8 ] "
},
{
"from": "human",
"value": "Kyeudo: I wish the other refs would get in a habit of adding character sheet links to the OP.\n\nAnyway, good luck and may the best character win.\n\nInititive: (1d20-3)[ -1 ] \n\nI'm bringing my horse to this one, and I'm starting with my longspear instead of my usual morningstar and shield combo. Gonna need the speed to compensate for your ridiculous range.\n\nI should probably mention that I have a big purple tail with a stinger, right?\n\nFor Refs:\n \n Spoiler \n\nSoulmelds:\nRageclaws\nDissolving Spittle\nRiding Bracers\nWormtail Belt (Bound to my Totem Chakra and targeted by my Expanded Soulmeld Capacity Feat)\n "
},
{
"from": "human",
"value": "Bigmac: Kyeudo\n \n Spoiler \n\nI don't see the riding bracers under your soulmelds on your character sheet. Did you forget to add that when you leveled him up?\n "
},
{
"from": "human",
"value": "Kyeudo: To Refs\n \n Spoiler \n\nThe list on my sheet is just for my quick reference on my part. All Incarnum classes have access to all the soulmelds on the their class list at all times. If you want I can add it to the list of those that I've used so far.\n\nIf you go back a few matches, you'll see I used the riding bracers before, in the match where I bought my horse.\n "
},
{
"from": "human",
"value": "Bigmac: for Kyeudo\n \n Spoiler \n\nThat's what I get for not having magic of incarnium.\n \n\n\nTezx is up. Nothing to see here. Move along. No incompetent refs with stupid nagging questions around here. None whatsoever."
},
{
"from": "human",
"value": "Corsair420: i'll start off by firing 1 of my 5 sleep arrows to try and negate your horses movement speed\nAttack: (1d20+11)[ 16 ] (+1 from sleep arrow)\nDamage: (1d6)[ 3 ] \n\nIf it hits, make a DC11 will save\n\n\nEdit: drat I missed, your move"
},
{
"from": "human",
"value": "Kyeudo: Oddly, you didn't. I'm still flat footed right now and I'm not using my shield, so my AC is 14.\n\nI'll roll this, then post my actions if I'm still awake.\nWill Save: (1d20+2)[ 15 ] "
},
{
"from": "human",
"value": "Kyeudo: Drago \n\nLooks like I made that. π\n\nFirst, I'll use a swift action to allocate my Essentia to my soulmelds, then I'll have the horse double move to L2-N3. Your turn.\n\nStats:\n \n Spoiler \n\nHp: 17/17 (3 nonlethal damage)\nAC: 23 (+3 Dex, +4 Armor, +5 Natural Armor)\n\n Essentia Allocation \nRageclaws: 1\nDissolving Spittle: 0\nRiding Bracers: 1\nWormtail Belt: 3\n "
},
{
"from": "human",
"value": "Corsair420: i'll try once more with a 2nd sleep arrow\n\nAttack: (1d20+11)[ 14 ] \nDmg: (1d6)[ 3 ] \n\nand the will save if i hit\n\n\nedit: damn not this time, now it starts to suck"
},
{
"from": "human",
"value": "Kyeudo: Drago \n\nWhy don't you move on your turns? And which square are you in?\n\nThe horse will double move to B8-C9 if you are in A10 or B10 or to B9-C10 if you are in A11 or B11, then I will attack with my stinger.\n\nStinger: (1d20+8)[ 22 ] \nDamage: (1d6+3)[ 6 ] \nIf that hits, you need to make a DC 16 Fort save or take (1d4)[ 2 ] Strength damage from poison.\n\nStats:\n \n Spoiler \n\nHp: 17/17 (3 nonlethal damage)\nAC: 23 (+3 Dex, +4 Armor, +5 Natural Armor)\n\n Essentia Allocation \nRageclaws: 1\nDissolving Spittle: 0\nRiding Bracers: 1\nWormtail Belt: 3\n "
},
{
"from": "human",
"value": "Corsair420: I always start as far back as i can so i'm in A10 so i take some dmg\n\nFort save: (1d20+4)[ 12 ] \n\nsince I don't use my str for anything i'ma just roll my attack and dmg again\n\ni'll take a 5 foot step to A12, then i'm gonna use a 3rd sleep arrow\n\nAttack: (1d20+12)[ 20 ] (+1 sleep arrow, +1 PBS)\nDmg: (1d6)[ 1 ] (+1 PBS)\n\nand dc11 save if i hit\n\nEdit: I missed again, and I noticed that your ac should be 22 not 23, 10+3+4+5 = 22\n\nStats:\n \n Spoiler \nHP: 11/17, AC: 19, Sleep arrows x2\n "
},
{
"from": "human",
"value": "Kyeudo: Drago \n\nYou realy shouldn't be reading my stat block. Its information for the refs convienience, but I'll let it slide. Thanks for pointing out the whole in my math anyway.\n\nI'll assume you meant to 5 foot step to A11 instead of A12, since A12 is 10 feet away from A10. That leaves you still within my longspear's reach, so I'm going to take my AoO.\n\nAttack: (1d20+5)[ 20 ] \nDamage: [roll]1d8+4[roll]\n\nThen, I will have the horse 5 foot step to B9-C10, and full attack.\n\nSting: (1d20+8)[ 22 ] \nDamage: [roll]1d6+3[roll]\nPosion: [roll]1d4[roll] Strength, DC 16 to negate.\n\nHoof: (1d20+4)[ 8 ] \nDamage: [roll]1d4+3[roll]\nHoof: (1d20+4)[ 7 ] \nDamage: [roll]1d4+3[roll]\nBite: (1d20-1)[ 5 ] \nDamage: [roll]1d3+1[roll]\n\nRemember, you take a Strength penalty on all damage rolls with a longbow.\n\nStats:\n \n Spoiler \n\nHp: 17/17 (3 nonlethal damage)\nAC: 22 (+3 Dex, +4 Armor, +5 Natural Armor)\n\n Essentia Allocation \nRageclaws: 1\nDissolving Spittle: 0\nRiding Bracers: 1\nWormtail Belt: 3\n "
},
{
"from": "human",
"value": "Kyeudo: Looks like I goofed the damage tags. The horse's attacks didn't hit, so I won't reroll them.\n\nLongspear Damage: (1d8+4)[ 11 ] \n\nSting Damage: (1d6+3)[ 7 ] \nPosion: (1d4)[ 3 ] Strength, DC 16 to negate."
},
{
"from": "human",
"value": "Corsair420: that puts me at -3 so you win"
},
{
"from": "human",
"value": "Bigmac: Drago Irakwa is declared the winner and collects 600gp and 600xp "
}
] |
[
{
"from": "system",
"value": "ROLEPLAY_MODE: Develop the plot slowly, always stay in character. Describe all actions in full, elaborate, explicit, graphic, and vivid detail. Mention all relevant sensory perceptions. Keep the story immersive and engaging."
},
{
"from": "human",
"value": "ArenaManager: Arena Tournament, Round 26: Beleg vs. Todd \n Map: \n Spoiler \n\n \n \n\n XP Award: 300 XP\n GP Award: 300 GP\n\n King Korath - Beleg \n Mavian - Todd \n All Combatants, please roll initiative. "
},
{
"from": "human",
"value": "Mavian: Ready when you are."
},
{
"from": "human",
"value": "king korath: initiative\n (1d20+5)[ 20 ] \nstill have stuff to buy."
},
{
"from": "human",
"value": "Mavian: At the moment, I can't think of any purchase I need to make, so I will await your purchases."
},
{
"from": "human",
"value": "king korath: I am done. Are you going to roll for initiative?"
},
{
"from": "human",
"value": "Mavian: I was just waiting to see if you were going to purchase anything before doing so.\n\nInitiative - (1d20+1)[ 19 ] "
},
{
"from": "human",
"value": "Paladin Latham: High Ref Paladin Latham \n\nI've given him an extra day because of forum lagging, but I have to call it.\nDue to inactivy, Beleg is disqualified.\n\n Todd is declared the winner and recieves the treasure and experience. From an EVIL CLOWN! Dun Dun Dun! "
},
{
"from": "human",
"value": "king korath: Just missed, oh well, karma strikes even. If you saw my character in Round 27 you might understand,π sorry about that."
}
] |
[
{
"from": "system",
"value": "ROLEPLAY_MODE: Develop the plot slowly, always stay in character. Describe all actions in full, elaborate, explicit, graphic, and vivid detail. Mention all relevant sensory perceptions. Keep the story immersive and engaging."
},
{
"from": "human",
"value": "Rodgin: The Underdark. A place of death, shadow, and betrayal. Yet, even here, alliances happen. They need to happen. One such alliance has taken root in Menzoberranzan. Three houses have joined together, with the attempt to join the top eight houses in the city. But will the alliance hold? Or will their enemies prevail. \n\nThe three houses have sent representatives to a meeting in the Stenchstreets. There are also some potential mercenaries there. A new strategy has emerged, and they want to be sure that all the houses are ready for the attack which is impending.\n\n(Iβll be sending out personal PMβs over the next day, running out of time. You can do basic greetings if you like.)"
},
{
"from": "human",
"value": "dyslexicfaser: (OOC: Guess I'll start, then. Who are we conspiring to destroy, anyhow? I kinda joined up at the last minute, so if it's been mentioned, I don't know it.)\n\n Vassan \n\nA lean elf by the name of Vassan strolled along, on his way to a secret rendevous. This was not unusual for Menzoberranzan - at any one time, a dark elf could assume that most of the drow he met on the streets were embroiled in assassination plots or conspiracies of one sort or another. He looked more like a common merchant than one who had clawed his way through Melee Magthere, the fighter's school; he wore neither armor nor piwafwi , and his only weapon was a single kama thrust through his belt.\n\nHe was only a male, and a commoner at that (and thus completely expendable), but he hoped to curry favor with his Matron by competently representing the House Kenafin, the 12th house of Menzoberranzan. Kenafin did not number many nobles among its ranks, and Vassan (as did many others) hoped to ride the usual chaos up the ranks."
},
{
"from": "human",
"value": "Mantid: Inomonin \n\nInomonin walks to the meeting with a look of confidence, his eyes carefully scanning the crowd around him. His clean, neatly braided hair and his well kept armor showed an air of importance, while the scares that criss-crossed under the maze of tattoos on his armorless arm told of a drow who had seen some of the harshest conditions Underdark could offer.\n\nArriving at the meeting point, Inomonin turns his back to the wall and waits. His mistress's instructions were clear, to help Srune'Lett, the 11th house, rise to power. He was to be their eyes and ears in the meetings until his mistress could join the representatives herself."
},
{
"from": "human",
"value": "SurlySeraph: Broshdan \n\nA well-armored duergar marches towards the meeting place, glancing back from time to time to make sure that his charge (a female drow) isn't lagging too far behind. The speed with which Broshdan moves in the plate armor suggests that he is an experienced fighter, and the web of thick scars on his cheeks confirms that impression.\n\nAt the meeting place, Broshdan briefly looks over Inomonin and Vassan, then turns back to wait for the female drow following him. The 9th house hired him to guard Nazira and forge weapons, not to speak on their behalf, and he knows not to risk offending the representatives from other houses in such an important meeting."
}
] |
[
{
"from": "system",
"value": "ROLEPLAY_MODE: Develop the plot slowly, always stay in character. Describe all actions in full, elaborate, explicit, graphic, and vivid detail. Mention all relevant sensory perceptions. Keep the story immersive and engaging."
},
{
"from": "human",
"value": "Koga: You have been hired by the king of hyrule to find the triforce pieces before the evil monarch named \"Gannondorf\" can.\n\nIt's not known how many of the triforce pieces he has, though he did steal thier's. Which proves he atleast has one, and if he collects all three, he will gain unimmaginable power!\n\nThe king has hidden in an underground cellar, as it would be too dangerous to stay in his kingdom visible to gannondorf and his minions.\n\n\nThe nearest dungeon on foot is the dungeon-forest. Rightly named do to the magicaly forged trees having a hole leading to an underground lair of despair. \n \n \nFeel free to go anywhere you want on the map, the triforce pieces could be located anywhere."
}
] |
[
{
"from": "system",
"value": "ROLEPLAY_MODE: Develop the plot slowly, always stay in character. Describe all actions in full, elaborate, explicit, graphic, and vivid detail. Mention all relevant sensory perceptions. Keep the story immersive and engaging."
},
{
"from": "human",
"value": "Tortoise262: [OOC Thread] \n\nThe year is 200X. All of the students at Morrowbrook Academy of the Arts are anxiously awaiting the finals of their spring semester, and even more so, the ensuing quarter of summer freedom. Being that the finals are one short month away, the eager adolescents are hard at work, writing the term papers that, in retrospect, should already have been well on the way to completion, but as yet consist of ten blank pages awaiting script. (You know you've procrastinated, admit it!) But four of these students are about to have their worlds turned upside-down!\n\nCassandra: \n Spoiler \nLeaving the library late this night, Cassandra arrives at her dormitory night on the hour of twelve. From the corner of one eye, she sees a transparent, but dark figure on four legs rush past down the corridor and down the stairs toward the courtyard. Just unsure enough that it is a hallucination induced by lack of sleep, she considers following it outside.\n \n\n\nHenry: \n Spoiler \nIn the afternoon, Henry opens an email advertising an art sale, including images of some of the featured paintings. His eyes stop on an irresistible piece that takes his breath away. With his parents' credit card at his side, Henry knows that price is no object. The art sale will be held at midnight in the dormitory's courtyard.\n \n\n\nAlexander:\n\nGeoffrey:"
}
] |
[
{
"from": "system",
"value": "ROLEPLAY_MODE: Develop the plot slowly, always stay in character. Describe all actions in full, elaborate, explicit, graphic, and vivid detail. Mention all relevant sensory perceptions. Keep the story immersive and engaging."
},
{
"from": "human",
"value": "ArenaManager: Arena Tournament, Round 26: Grall vs. Doctor Spikenburg \n Map: \n Spoiler \n\n \n \n\n XP Award: 300 XP\n GP Award: 300 GP\n\n Tortise262 - Grall Greenskin \n Seribo - Doctor Spikenburg \n All Combatants, please roll initiative. "
},
{
"from": "human",
"value": "Tortoise262: Huzzah! (1d20+1)[ 6 ] "
},
{
"from": "human",
"value": "Seribro: Oh, a 6, that's going to be tough to dive under\n (1d20-2)[ 4 ] \n\nWell, whatayaknow, I made it :P Looks like your going first! May the best warrior turn his opponent into a smoking pile of flesh!"
},
{
"from": "human",
"value": "Tortoise262: Oh sweet! Initiative for once! Start on M2 and run straight down until I come within 10 feet of my opponent. I'll end on M23 or M24, depending on his starting position. Guess what! There's LOS!\n\nActions: Run 4x speed as a full-round action\nI choose Doc as my Dodge opponent, also\n\nStats for refs: \n Spoiler \nHP: 12/12\n AC: 18 (with Dodge) \n\nEDIT: Oops! Looks like I should read the rules.\nAC: 14\n "
},
{
"from": "human",
"value": "Seribro: I start at M25.\nIf you are at M23, I take a 5-ft step back to M26 and cast empowered maximized lesser orb of electricity\nIf you are at M24, I cast empowered maximized lesser orb of electricity\n\ntouch attack (1d20+5)[ 14 ] \ndamage if it hits 11+ (1d8+3)[ 9 ] /2"
},
{
"from": "human",
"value": "Seribro: Well, that's a hit and 15 damage. This match is settled."
},
{
"from": "human",
"value": "Tortoise262: Dang 5-foot step! I forgot about that!"
},
{
"from": "human",
"value": "Mavian: High Ref Mav: \n\nDoctor Spikenburg is declared the winner and receives the prizes mentioned above, as well as a shrimp platter from Red Lobster. "
}
] |
[
{
"from": "system",
"value": "ROLEPLAY_MODE: Develop the plot slowly, always stay in character. Describe all actions in full, elaborate, explicit, graphic, and vivid detail. Mention all relevant sensory perceptions. Keep the story immersive and engaging."
},
{
"from": "human",
"value": "ArenaManager: Arena Tournament, Round 26: Irind vs. Andoris \n Map: \n Spoiler \n\n \n \n\n XP Award: 300 XP\n GP Award: 300 GP\n\n FlyMolo - Irind \n munimortal - Andoris \n All Combatants, please roll initiative. "
},
{
"from": "human",
"value": "FlyMolo: No cash= no purchases.\n\nI'll start in M2.\n\n \"initiative\" - (1d20+3)[ 23 ] "
},
{
"from": "human",
"value": "munimortal: Purchase Potion of Invisibility -300gp\n\ninitiative (1d20+2)[ 14 ] "
},
{
"from": "human",
"value": "FlyMolo: Spoiler \nDouble move to D13. Hooray for 40ft move speeds.\n \n\nRound 1.\n\nDone."
},
{
"from": "human",
"value": "munimortal: Start in M25\n \n Spoiler \nStart in M25 double move to L20 and i peek around the corner\nSpot (1d20+1)[ 20 ] \nListen (1d20-1)[ 3 ] \n \n\nEnd round 1, Begin round 2"
},
{
"from": "human",
"value": "Paladin Latham: This was a tricky one to determine but;\n\nAndoris:\n \n Spoiler \nNo LoS\n \n\n\nIrind:\n \n Spoiler \nNo LoS\n "
},
{
"from": "human",
"value": "FlyMolo: Round 2:\n \n Spoiler \nMove to C18, still have 15 feet movement left over. And a standard Action. Standing at the water's edge, exciting. Declare my Dodge on Andoris, in this round and all suceeding ones.\n \n\n\nStats \n Spoiler \nAC 20, hp7, touch ac 14.\n \n\n\nnot done."
},
{
"from": "human",
"value": "Mavian: @Irind\n \n Spoiler \n\nNo LoS\n \n\n\n@Andoris\n \n Spoiler \n\nNo LoS\n "
},
{
"from": "human",
"value": "FlyMolo: Alrighty.\n\n \n Spoiler \n Move to E20, ready an action to invoke shatter on his crossbow if Andoris approaches within 25 feet, If he's out of range of that, move out of LoS instead.\n \n\n\nDone round 2."
},
{
"from": "human",
"value": "munimortal: refs..\n \n Spoiler \nStart in L20 move to O19\n \n\n\nneed los check then will post."
},
{
"from": "human",
"value": "Seribro: @Irind\n \n Spoiler \n\nNo LoS\n \n\n\n@Andoris\n \n Spoiler \n\nNo LoS\n "
},
{
"from": "human",
"value": "munimortal: Sorry about not posting, i live in Humboldt, worst internet ever....\n\n\nanyway refs...\n \n Spoiler \n Move to O15\n \n\n\nEnd round 2"
},
{
"from": "human",
"value": "FlyMolo: Spoiler \n Righty. I move to J22, if Irind doesn't see anything, K22, if he still doesn't see anything L22. All part of one move action, I think. Like 3 LoS checks, but all at once.\n \n\n\nTop of Round 3, not done yet. I'll go get a LoS check."
},
{
"from": "human",
"value": "Kyeudo: GM Kyeudo \n\nLoS established. Irind is at J22 and Andoris is at O15."
},
{
"from": "human",
"value": "FlyMolo: Irind runs across, vanishing from view at about P20, and ending at \n Spoiler \nS19\n "
},
{
"from": "human",
"value": "munimortal: Spoiler \n Move to 019\n \n\nNeed los check not done"
},
{
"from": "human",
"value": "Bayar: Ref Bayar \n\nLOS reestablished, Irind in S19, Andoris in O19"
},
{
"from": "human",
"value": "munimortal: Andoris summuns a vast arcane power, and casts\nMagic Missle\ndamage (1d4+5)[ 8 ] "
},
{
"from": "human",
"value": "munimortal: Andoris believes he sees his opponent fall over dead, need ref check on that"
},
{
"from": "human",
"value": "Paladin Latham: High Ref Paladin Latham \n\nWell, you see him fall over at -1hp and dying at least.\n\n Andoris is declared the winner and recieves 300gp and 300xp. "
},
{
"from": "human",
"value": "FlyMolo: Eeep. I really hate warmages now. Two magic missile deaths in a row. (sorta)\n\nNice job though."
},
{
"from": "human",
"value": "munimortal: Heh i am in a fight with my barbarian, fighting a warmage, they do suck :)"
}
] |
[
{
"from": "system",
"value": "ROLEPLAY_MODE: Develop the plot slowly, always stay in character. Describe all actions in full, elaborate, explicit, graphic, and vivid detail. Mention all relevant sensory perceptions. Keep the story immersive and engaging."
},
{
"from": "human",
"value": "ArenaManager: Arena Tournament, Round 33: Okgar vs. Kepeskjhank \n Map: \n Spoiler \n\n \n \n\n XP Award: 300 XP\n GP Award: 300 GP\n\n munimortal - Okgar \n Corsair420 - Kepeskjhank \n All Combatants, please roll initiative. "
},
{
"from": "human",
"value": "Corsair420: ok hope I can do better then the last round.\n\nInit: (1d20+2)[ 17 ] "
},
{
"from": "human",
"value": "munimortal: I buy... nothing\n\nInitiative (1d20+2)[ 3 ] "
},
{
"from": "human",
"value": "Corsair420: I start in Z13 and dbl move to Z1 and that will be it for my turn"
},
{
"from": "human",
"value": "munimortal: Start in C13 with Fachion in hand, Double move to M12 end turn"
},
{
"from": "human",
"value": "Corsair420: Stay where I am and ready an action\n\n \n Spoiler \nReady action to cast Magic Missile upon LoE\n \n\n\nyour up"
},
{
"from": "human",
"value": "munimortal: Double Move to T7\n\n your turn"
},
{
"from": "human",
"value": "Corsair420: same as last round, stay where i'm at and maintain my readied action\n\nFor Ref\n \n Spoiler \nMagic Missile upon LoE\n "
},
{
"from": "human",
"value": "munimortal: Move to U6 and attack the northern glass wall\nAttack (1d20+5)[ 24 ] \nDamage (2d4+5)[ 8 ] "
},
{
"from": "human",
"value": "Kyeudo: GM Kyeudo \n\nCorsair, your ready action does trigger, as you now have LoE. Enjoy."
},
{
"from": "human",
"value": "munimortal: Umm doesn't the wall to the east block LOE?"
},
{
"from": "human",
"value": "Corsair420: you can ask the refs for a ruling bt i'ma roll dmg in case his choice stays\n\nMy readied action triggers and a ball of energy flies at you\n\nMagic missile Dmg: (1d4+4)[ 8 ] \n\nthen I'll move to Z7"
},
{
"from": "human",
"value": "munimortal: Oh well i am sure the same thing would happen anyway, Move to X7, Enter Rage and attempt a Bull Rush to push you out of the Arena (gunna need a ref, i am not sure this is a legal move)\n\nStrength Check (1d20+7)[ 12 ] "
},
{
"from": "human",
"value": "Kyeudo: GM Kyeudo \n\nBreaking the glass created at least 2 unbroken lines of effect. I double checked using MS Paint.\n\nUnless specified otherwise by the map maker, we assume all of our arenas have 30 ft high stone walls around them, so you can't bull rush him out of the arena. Sorry. You may change your actions, since you did not know about this."
},
{
"from": "human",
"value": "munimortal: Move to Y7, activating rage as soon as i am in Y7\n\nyour turn"
},
{
"from": "human",
"value": "Corsair420: move to Z14 and cast Magic missile again\n\nDmg: (1d4+4)[ 8 ] "
},
{
"from": "human",
"value": "munimortal: You provoke an AoO when leaving my threatened square at Z8\n\nAttack (1d20+9)[ 19 ] \nDamage (2d4+7)[ 12 ] "
},
{
"from": "human",
"value": "Corsair420: I ****ing hate barbarians"
},
{
"from": "human",
"value": "munimortal: My main is a warmage, after playing against one, i hate them"
},
{
"from": "human",
"value": "Paladin Latham: High Ref Paladin Latham \n\nThat is that. Barbarian rage = Death (one way or the other)\n\n Okgar is declared the winner and recieves... *reaches into bag* This large egg... 300gp and 300xp too... "
}
] |
[
{
"from": "system",
"value": "ROLEPLAY_MODE: Develop the plot slowly, always stay in character. Describe all actions in full, elaborate, explicit, graphic, and vivid detail. Mention all relevant sensory perceptions. Keep the story immersive and engaging."
},
{
"from": "human",
"value": "ArenaManager: Arena Tournament, Round 31: Mr. Underhill vs. Brichter \n Map: \n Spoiler \n \n \n\n XP Award: 300 XP\n GP Award: 300 GP\n\n Bayar - Mr. Underhill \n stupnick - Brichter \n All Combatants, please roll initiative. "
},
{
"from": "human",
"value": "Bayar: Dont have $$$ to buy anything.\n\nInitiative: (1d20+5)[ 12 ] \n\nAlso, I would apreciate if you would have a buy/sell list, so that no accusations will be thrown later on..."
},
{
"from": "human",
"value": "Seribro: Mr. Underhill is declared winner by default due to non-activity of opponent "
},
{
"from": "human",
"value": "Paladin Latham: High Ref Paladin Latham \n\nSeribro, you can't call a match if your not a high ref or court member (the lack of High Ref activity notwithstanding...)\n\n Mr. Underhill is declared the winner and recieves the listed prizes. "
}
] |
[
{
"from": "system",
"value": "ROLEPLAY_MODE: Develop the plot slowly, always stay in character. Describe all actions in full, elaborate, explicit, graphic, and vivid detail. Mention all relevant sensory perceptions. Keep the story immersive and engaging."
},
{
"from": "human",
"value": "ArenaManager: Arena Tournament, Round 26: Beleg vs. Shasnuart \n Map: \n Spoiler \n\n \n \n\n XP Award: 300 XP\n GP Award: 300 GP\n\n All Combatants, please roll initiative. "
},
{
"from": "human",
"value": "king korath: initative (1d20+5)[ 14 ] "
},
{
"from": "human",
"value": "Suzuro: Hello again! Haha!\n\n\nRolling Initiative: (1d20+2)[ 10 ] \n\n\n\n\n\n-Suzuro"
},
{
"from": "human",
"value": "king korath: So we meet again. I will not lose this time, hopefully.\nStart in A 13, \n Spoiler \n with an oil of magic weapon in one hand, and a potion of shield of faith +2 in the other. drink the potion and then draw my bow\n \n\nstats\n \n Spoiler \n Ac20\nHp13\narrows 72\n "
},
{
"from": "human",
"value": "Suzuro: Hmmmm...well, may the best, and luckiest, man win! Good luck!\n\n\n\nStart in Y 13 Double move to N 14\n\n\n\nStats\n \n Spoiler \nHP: 13 AC: 22 Position: N 14\nSoulmelds formed:\nWormtail Belt; 2 essentia: +4 Natural Armor\nRageclaws; 0 essentia: Fight without penalty until -10 HP\n \n\n\n\n\nYour go.\n\n\n\n-Suzuro"
},
{
"from": "human",
"value": "Paladin Latham: Ref Paladin Latham \n\nAs it was in plain sight, Shasnuart saw his opponent, who started the match with a potion in each hand, drink one, drop the bottle, and draw his bow."
},
{
"from": "human",
"value": "king korath: Move to A22. then use the other potion.\n \n Spoiler \noil of magic weapon +1\n \n\n\nstats\n \n Spoiler \nac 20\nhp 13\n+1 to hit and damage\n72 arrows\n "
},
{
"from": "human",
"value": "Suzuro: I withdraw a bottle and drink it and then drop the empty bottle.\n\n\n\n \n Spoiler \n drink shield of faith +2 and drop the bottle.\n \n\n\nStats\n \n Spoiler \nHP: 13 AC: 24 Position: N 14\nSoulmelds formed:\nWormtail Belt; 2 essentia: +4 Natural Armor\nRageclaws; 0 essentia: Fight without penalty until -10 HP\nShield of Faith +2 round 1/10\n \n\n\nYour go\n\n\n\n-Suzuro"
},
{
"from": "human",
"value": "king korath: Stay where I am.\n\nvitals\n \n Spoiler \nac20\nhp13\narrows 72\n "
},
{
"from": "human",
"value": "Suzuro: Double move to L 21\n\n\n\nStats\n \n Spoiler \nHP: 13 AC: 24 Position: L 21\nSoulmelds formed:\nWormtail Belt; 2 essentia: +4 Natural Armor\nRageclaws; 0 essentia: Fight without penalty until -10 HP\nShield of Faith +2 round 2/10\n "
},
{
"from": "human",
"value": "king korath: Double move to A 11, bow still drawn.\n\nstats\n \n Spoiler \nac20\nhp13\narrows 72\n "
},
{
"from": "human",
"value": "Suzuro: Double Move to J 11\n\n\n\nStats\n \n Spoiler \nHP: 13 AC: 24 Position: J 11\nSoulmelds formed:\nWormtail Belt; 2 essentia: +4 Natural Armor\nRageclaws; 0 essentia: Fight without penalty until -10 HP\nShield of Faith +2 round 3/10\n \n\n\n\nYour go.\n\n\n\n-Suzuro"
},
{
"from": "human",
"value": "king korath: move to A16 and then shoot.\nattack (1d20+8)[ 26 ] \ndamage (1d8+1)[ 5 ] \n\nstats\n \n Spoiler \nac20\ngp13\narrows 71\n "
},
{
"from": "human",
"value": "Mavian: The arrow comes close, but hits the pillar."
},
{
"from": "human",
"value": "Suzuro: I think I can do this...\n\n\nI'll take a charge action to move to A 15 and attack\n\n\nAttack: (1d20+4)[ 8 ] \nDamage: [roll]1d8+2[/roll\n\n\n\nStats\n \n Spoiler \nHP: 13 AC: 24 (22 this turn) Position: J 11\nSoulmelds formed:\nWormtail Belt; 2 essentia: +4 Natural Armor\nRageclaws; 0 essentia: Fight without penalty until -10 HP\nShield of Faith +2 round 4/10\n \n\n\n\nYour go.\n\n\n\n-Suzuro"
},
{
"from": "human",
"value": "king korath: missed ha ha ha.\nfive foot step to A17 then rapid shot.\nattack 1 (1d20+7)[ 19 ] \ndamage (1d8+1)[ 9 ] \nattack 2 (1d20+7)[ 18 ] \ndamage 2 (1d8+1)[ 6 ] "
},
{
"from": "human",
"value": "Mavian: Actually, I did make a mistake earlier. The first shot actually hit. I reversed the character positions when I was figuring out the cover rules."
},
{
"from": "human",
"value": "Suzuro: Five foot step to A 16 and attack\n\nAttack: (1d20+2)[ 5 ] \nDamage: (1d8+2)[ 3 ] \n\n\nAnd, I take Five (5) Damage, correct?\n\n\n\nStats\n \n Spoiler \n\nHP: 8 AC: 24 Position: A 16\nSoulmelds formed:\nWormtail Belt; 2 essentia: +4 Natural Armor\nRageclaws; 0 essentia: Fight without penalty until -10 HP\nShield of Faith +2 round 5/10\n \n\n\n\nYour go.\n\n\n\n-Suzuro"
},
{
"from": "human",
"value": "king korath: correct.\nfive foot step back to A 18, then rapid shot.\nattack 1 (1d20+7)[ 16 ] \ndamage 1 (1d8+1)[ 5 ] \nattack 2 (1d20+7)[ 19 ] \ndamage 2 (1d8+1)[ 8 ] \n\nstats\n \n Spoiler \nac 20\nhp 13\narrows 67\n "
},
{
"from": "human",
"value": "Suzuro: Five foot step to A 17 and attack\n\n\nAttack: (1d20+2)[ 12 ] \nDamage: (1d8+2)[ 6 ] \n\n\n\nStats\n \n Spoiler \nHP: 8 AC: 24 Position: A 17\nSoulmelds formed:\nWormtail Belt; 2 essentia: +4 Natural Armor\nRageclaws; 0 essentia: Fight without penalty until -10 HP\nShield of Faith +2 round 6/10\n \n\n\n\nYour go.\n\n\n\n-Suzuro"
},
{
"from": "human",
"value": "king korath: I will tell you my Ac if you tell me yours, all we are doing is just hacking at each other. Oh an five foot step to A19 and rapid shot.\n\nattack 1 (1d20+7)[ 14 ] \ndamage 1 (1d8+1)[ 7 ] \nattack 2 (1d20+7)[ 18 ] \ndamage 2 (1d8+1)[ 8 ] \nedit: stats\n \n Spoiler \nac20\nhp13\narrows 67\n "
},
{
"from": "human",
"value": "Suzuro: I have an AC of 26, and, if I'm right, yours is 20\n\n\nFive foot to A 18 and attack\nAttack: (1d20+2)[ 12 ] \nDamage: [roll]ad8+2[/roll]\n\n\n\nStats\n \n Spoiler \nHP: 8 AC: 24 Position: A 17\nSoulmelds formed:\nWormtail Belt; 2 essentia: +4 Natural Armor\nRageclaws; 0 essentia: Fight without penalty until -10 HP\nShield of Faith +2 round 7/10\n \n\n\n\nYour go.\n\n\n\n-Suzuro"
},
{
"from": "human",
"value": "king korath: yep. five foot step to A20 the fire one shot at you.\nattack (1d20+9)[ 13 ] \ndamage (1d8+1)[ 6 ] \n\nstats\n \n Spoiler \nac20\nhp13\narrows 66\n "
},
{
"from": "human",
"value": "Suzuro: So! Apparently I'm retarded and can't read numbers...>_< So much for Calculus...I have 24 AC, not 26, sorry.\n\n\nFive foot step to A 19 and attack.\n\n\nAttack: (1d20+2)[ 18 ] \nDamage: (1d8+2)[ 6 ] \n\n\n\nStats\n \n Spoiler \nHP: 8 AC: 24 Position: A 19\nSoulmelds formed:\nWormtail Belt; 2 essentia: +4 Natural Armor\nRageclaws; 0 essentia: Fight without penalty until -10 HP\nShield of Faith +2 round 8/10\n \n\n\n\n\nYour turn.\n\n\n\n-Suzuro"
},
{
"from": "human",
"value": "king korath: five foot step to A21 then fire one shot.\nattack (1d20+9)[ 20 ] \ndamage (1d8+1)[ 7 ] \n\nvitals[spoiler]ac20\nhp13\narrows 65[/roll]"
},
{
"from": "human",
"value": "Suzuro: Five foot step A 20, attack\n\n\nAttack: (1d20+2)[ 14 ] \nDamage: (1d8+2)[ 9 ] \n\n\n\nStats\n \n Spoiler \nHP: 8 AC: 24 Position: A 19\nSoulmelds formed:\nWormtail Belt; 2 essentia: +4 Natural Armor\nRageclaws; 0 essentia: Fight without penalty until -10 HP\nShield of Faith +2 round 9/10\n \n\n\n\n\nYour go.\n\n\n-Suzuro"
},
{
"from": "human",
"value": "king korath: Five foot step to A22 then single shot.\nattack (1d20+9)[ 26 ] \ndamage (1d8+1)[ 9 ] \n\nstats \n Spoiler \n\nac20\nhp13\narrows 64\n \n\n\nedit: finally a hit, and max damage!!!!"
},
{
"from": "human",
"value": "Suzuro: Well, that hit took me down to -1 HP, but thanks to the rage claws I formed, I don't fall unconscious and....well I don't even suffer any effects until I reach -10 HP.\n\n\n\nFive foot step to A 21 and Attack\n\n\n\nAttack: (1d20+2)[ 16 ] \nDamage: (1d8+2)[ 4 ] \n\n\nStats\n \n Spoiler \nHP: -1 AC: 24 Position: A 21\nSoulmelds formed:\nWormtail Belt; 2 essentia: +4 Natural Armor\nRageclaws; 0 essentia: Fight without penalty until -10 HP\nShield of Faith +2 round 10/10\n "
},
{
"from": "human",
"value": "Suzuro: Your go.\n\n\n\n\n\n\n\n\n-Suzuro"
},
{
"from": "human",
"value": "Paladin Latham: actually, you are still under 0hp and thus are in the 'dying' catagory, the Rageclaws allow you to keep fighting but you still lose 1hp per round that you are under 0hp until you stabilize.\n\n-2hp and counting."
},
{
"from": "human",
"value": "king korath: five foot step to A23 and the fire one shot.\nattack (1d20+9)[ 25 ] \ndamage (1d8+1)[ 6 ] \n\nstats \n Spoiler \nac20\nhp13\narrows 63\n "
},
{
"from": "human",
"value": "Suzuro: When reduced to -1 to -9 git points, you do not fall unconcious. You do not automatically lose 1 hit point each round at -1 to -9 hit points. \n\n\nFrom the Magic of Incarnum. So, -1 HP.\n\n\n\n\n\n-Suzuro"
},
{
"from": "human",
"value": "Paladin Latham: Oh. My bad. Continue. π"
},
{
"from": "human",
"value": "Suzuro: Five foot step to A 22 and attack\n\n\nAttack: (1d20+2)[ 16 ] \nDamage: (1d8+2)[ 4 ] \n\n\n\n\nStats:\n \n Spoiler \nHP: -1 AC: 22 Position: A 22\nSoulmelds formed:\nWormtail Belt; 2 essentia: +4 Natural Armor\nRageclaws; 0 essentia: Fight without penalty until -10 HP\n \n\n\n\n\nYour go.\n\n\n-Suzuro"
},
{
"from": "human",
"value": "Paladin Latham: Suzuro, If your listed AC is correct, he hit you for 6 points. Thus you are at -7hp"
},
{
"from": "human",
"value": "king korath: five foot step to A24 then attack once.\nattack (1d20+9)[ 22 ] \ndamage (1d8+1)[ 8 ] \n\n\"How many arrows must I put in you before you die\"\n\nstats\n \n Spoiler \nac20\nhp13\narrows 62\n "
},
{
"from": "human",
"value": "Paladin Latham: High Ref Paladin Latham \n\nThe answer to that is none. With his shield of faith gone his AC dropped to 22, thus the attack put him at negative a lot.\n\n Beleg is declared the winner and recieves the listed prizes! "
},
{
"from": "human",
"value": "Suzuro: Hey, nice job, looks like you finally got me back! Anyways, good luck with your upcoming rounds, I'll be rootin' for ya!\n\n\n\n\n-Suzuro"
}
] |
[
{
"from": "system",
"value": "ROLEPLAY_MODE: Develop the plot slowly, always stay in character. Describe all actions in full, elaborate, explicit, graphic, and vivid detail. Mention all relevant sensory perceptions. Keep the story immersive and engaging."
},
{
"from": "human",
"value": "ArenaManager: Arena Tournament, Round 29: Tayalyn vs. Heleroen \n Map: \n Spoiler \n \n\nExtra notes: Houses are on average 20 feet high (just use that average figure all over the house), hay piles are up to 10 feet high against the walls. And, I don't care whether you're immune to sanctuary effects, you are not immune to the arena's sanctuary effect. Creatures summoned during the 1st round are also affected by the sanctuary effect.\n \n\n XP Award: 300 XP\n GP Award: 300 GP\n\n TheTerran - Tayalyn \n Neftren - Heleroen \n All Combatants, please roll initiative. "
},
{
"from": "human",
"value": "theterran: Acknowledging thread...\n\nI'll post intiative after I figure out exactly what I'm doing...π«€"
},
{
"from": "human",
"value": "Neftren: Yeah I'm still working out how this map works..."
},
{
"from": "human",
"value": "theterran: Alright...\n\nFirst off...\n\nRef Stats:\n \n Spoiler \nLocation: W10\nHP: 9/9\nAC: 14 Touch: 14 FF: 10\nIn Hand: Scroll of True Strike\nScrolls Used:\n\nSpells:\n \n Spoiler \nLevel 0 - Acid Splash, Caltroups, Resistance, Flare (D)\nLevel 1 - Nerveskitter-x, Color Spray, Instant Diversion, Burning Hands (D)\nLevel 2 - Scorching Ray, Scorching Ray\n \n\n \n\n\nAnd Initiative\n\n Initiative - (1d20+9)[ 21 ] "
},
{
"from": "human",
"value": "Neftren: Ooph, what a high roll... I wonder if I will go first... hmm... maybe I ought to swap out a feat for the Travel Devotion Feat.\n\nOkay, so my take on this map is that you cannot attack for the first round? Hmm, definitely good for casters then...\n\n (1d20+5)[ 6 ] \n\nWow, way to roll a natural 1.\n\nStats: \n Spoiler \nHP: 14/14\nAC: 19\nFort: +3\nRef: +3\nWill: +0\n "
},
{
"from": "human",
"value": "theterran: Tayalyn - Round 1 \n\nWith a scroll in hand, I'll move to Q10, familiar perched on my shoulder.\nThen cast the spell on the scroll.\n\n@Refs\n \n Spoiler \nCasting True Strike\n \n\n\nEnd my Turn.\n\nRef Stats:\n \n Spoiler \nLocation: Q10\nHP: 9/9\nAC: 14 Touch: 14 FF: 10\nIn Hand:\nScrolls Used: True Strike\n\nSpells:\n \n Spoiler \n\nLevel 0 - Acid Splash, Caltroups, Resistance, Flare (D)\nLevel 1 - Nerveskitter-x, Color Spray, Instant Diversion, Burning Hands (D)\nLevel 2 - Scorching Ray, Scorching Ray\n \n\n "
},
{
"from": "human",
"value": "Neftren: Hopefully I won't roll sucky stuff this time around.\n\nI'll retreat to B7.\n\nFor Refs: \n Spoiler \nWill ready an action to shoot my opponent as soon as possible.\n "
},
{
"from": "human",
"value": "theterran: Tayalyn - Round 2 \n\nMove Action: Draw Longbow.\nStandard Action: Attack w/ Longbow\n\n Attack - (1d20+24)[ 39 ] \n Damage - (1d8)[ 6 ] \n\nEnd my Turn.\n\nStats:\n \n Spoiler \nLocation: Q10\nHP: 9/9\nAC: 14 Touch: 14 FF: 10\nIn Hand: Longbow\nScrolls Used: True Strike\nArrows Left: (19/20)\nSpells:\n \n Spoiler \n\nLevel 0 - Acid Splash, Caltroups, Resistance, Flare (D)\nLevel 1 - Nerveskitter-x, Color Spray, Instant Diversion, Burning Hands (D)\nLevel 2 - Scorching Ray, Scorching Ray\n \n\n "
},
{
"from": "human",
"value": "Neftren: I believe you triggered my Readied Action, so I'll deal with that.\n\n (1d20+6)[ 14 ] to Hit\n (1d6)[ 1 ] Damage"
},
{
"from": "human",
"value": "Neftren: Wow, the roller just isn't going well for me at all.\n\nI'll then Rapid Shot you, and then take a Five Foot Step one north, to B6.\n\n (1d20+4)[ 13 ] to Hit\n (1d6)[ 5 ] Damage\n\n (1d20+4)[ 6 ] to Hit\n (1d6)[ 5 ] Damage\n\nThis is depressing."
},
{
"from": "human",
"value": "theterran: Tayalyn - Round 3 \n\nTayalyn moves north and out of your LoS.\n\n@refs\n \n Spoiler \nMove to P5 and put away my longbow.\n \n\n\nEnd my Turn.\n\nStats:\n \n Spoiler \nLocation: P5\nHP: 8/9\nAC: 14 Touch: 14 FF: 10\nIn Hand:\nScrolls Used: True Strike\nArrows Left: (19/20)\nSpells:\n \n Spoiler \n\nLevel 0 - Acid Splash, Caltroups, Resistance, Flare (D)\nLevel 1 - Nerveskitter-x, Color Spray, Instant Diversion, Burning Hands (D)\nLevel 2 - Scorching Ray, Scorching Ray\n \n\n "
},
{
"from": "human",
"value": "Neftren: Am I allowed to climb on the roofs... or?"
},
{
"from": "human",
"value": "theterran: If you've got a way to get up there I imagine you can.\n\nMight ask a ref."
},
{
"from": "human",
"value": "Neftren: Well I figured... if the Hay Bales are 10 feet tall, and the Roof is 20 feet up... Someone needs to write rules for that."
},
{
"from": "human",
"value": "Paladin Latham: No climbing on hay unless The_Chilli_God says so, and he doesn't.\n\nI can see climbing on bails of hay, but that would be pretty difficult to hide in. Thus I'm thinking its just a dense pile of hay."
},
{
"from": "human",
"value": "Neftren: For Refs: \n Spoiler \nDouble Moving to E1\n \n\n\nYour turn."
},
{
"from": "human",
"value": "theterran: Tayalyn - Round 4 \n\n@refs\n \n Spoiler \nDraw a Scroll of Mage Armor. Then cast Mage Armor from the Scroll, and drop the scroll.\n \n\n\nEnd my Turn.\n\nStats\n \n Spoiler \nLocation: P5\nHP: 8/9\nAC: 18 Touch: 14 FF: 14\nIn Hand:\nScrolls Used: True Strike\nArrows Left: (19/20)\nSpells:\n \n Spoiler \n\nLevel 0 - Acid Splash, Caltroups, Resistance, Flare (D)\nLevel 1 - Nerveskitter-x, Color Spray, Instant Diversion, Burning Hands (D)\nLevel 2 - Scorching Ray, Scorching Ray\n \n\n "
},
{
"from": "human",
"value": "chilepepper: ref chilepepper \n\n@theterran\n \n Spoiler \nno los\n \n\n@Neftren\n \n Spoiler \nno los\n "
},
{
"from": "human",
"value": "Neftren: Ugh. Fine.\n\nFor Refs: \n Spoiler \nDouble Move to J4\n \n\n\nYour turn."
},
{
"from": "human",
"value": "chilepepper: ref chilepepper \n\n@theterran\n \n Spoiler \nno los\n \n\n@Neftren\n \n Spoiler \nno los\n "
},
{
"from": "human",
"value": "Talic: Initiate Ref Talic \n\n@refs:\n \n Spoiler \nShould we be giving these guys reactive listen checks at this stage? They're within 40 feet of each other, after all.\n \n\n\nPlay continues, just posing a question for the refs."
},
{
"from": "human",
"value": "theterran: Tayalyn - Round 5 \n\n@Refs\n \n Spoiler \nMove to N1.\n Assuming No LoS. \nReady an Action to Cast Scorching Ray if he comes within range.\n \n\n\nEnd my Turn.\n\nStats\n \n Spoiler \nLocation: N1\nHP: 8/9\nAC: 18 Touch: 14 FF: 14\nIn Hand:\nScrolls Used: True Strike, Mage Armor\nMage Armor (2/600)\nArrows Left: (19/20)\nSpells:\n\n \n Spoiler \n\nLevel 0 - Acid Splash, Caltroups, Resistance, Flare (D)\nLevel 1 - Nerveskitter-x, Color Spray, Instant Diversion, Burning Hands (D)\nLevel 2 - Scorching Ray, Scorching Ray\n \n\n "
},
{
"from": "human",
"value": "chilepepper: ref chilepepper \n\nTayalyn(theterran) walks to N1\nHeleroen(neftren) is in J4\n\nIt is still Tayalyn's turn."
},
{
"from": "human",
"value": "Talic: Initate Ref Talic \n\nAs an additional note, Tayalyn was travelling in a Northeast direction when LoS was established.\n\nLoS is currently established."
},
{
"from": "human",
"value": "Neftren: Chile... isn't it my turn?"
},
{
"from": "human",
"value": "theterran: @refs\n \n Spoiler \nIf he's in range...not sure he is.\nHere's my Scorching Ray.\n\n CLC - (1d20+3)[ 10 ] vs DC8\n\n Touch - (1d20+4)[ 5 ] \n Damage - (4d6)[ 15 ] \n "
},
{
"from": "human",
"value": "theterran: It's your turn Neftren."
},
{
"from": "human",
"value": "chilepepper: ref chilepepper \n\nTayalyn(theterran) is in N1\nHeleroen(neftren) is in J4\n\nTayalyn unleashes fiery rays, but they miss.\nIt's Helroen's turn."
},
{
"from": "human",
"value": "Talic: Initiate Ref Talic \n\n \n Originally Posted by Neftren \n Chile... isn't it my turn? \n \n\nNot when you asked. theterran's actions were prefaced with the assumption of a lack of LOS. Since there was LOS, she needed to redo a portion of her action. Play was correct as posted."
},
{
"from": "human",
"value": "Neftren: Wait, how did you cast Scorching Ray at me...? That's a second level spell.\n\nWill move from J4 to J2 and shoot an arrow at my opponent.\n\n (1d20+7)[ 10 ] to Hit\n (1d6+1)[ 4 ] + (1d6)[ 4 ] Damage.\n\nEnd Turn."
},
{
"from": "human",
"value": "chilepepper: ref chilepepper \n\n \n Originally Posted by Neftren \n Wait, how did you cast Scorching Ray at me...? That's a second level spell. \n \n\nWithout a successful spellcraft check, you don't know what the spell was."
},
{
"from": "human",
"value": "Talic: Originally Posted by chilepepper \n ref chilepepper \n\n\nWithout a successful spellcraft check, you don't know what the spell was. \n \n\n Initiate Ref Talic \n\nI will state that the action is legal as posted."
},
{
"from": "human",
"value": "theterran: Tayalyn - Round 6 \n\nStandard Action: Use the Fiery Burst Feat on the square you occupy. (J2 I believe)\n\n Damage - (2d6)[ 9 ] - Reflex Halves (DC17)\n\nMove Action: Draw Longbow.\n\nEnd my Turn.\n\nStats:\n \n Spoiler \nLocation: N1\nHP: 8/9\nAC: 18 Touch: 14 FF: 14\nIn Hand: Longbow\nScrolls Used: True Strike, Mage Armor\nMage Armor (3/600)\nArrows Left: (19/20)\nSpells:\n \n Spoiler \n\nLevel 0 - Acid Splash, Caltroups, Resistance, Flare (D)\nLevel 1 - Nerveskitter-x, Color Spray, Instant Diversion, Burning Hands (D)\nLevel 2 - Scorching Ray, Scorching Ray-x\n \n\n "
},
{
"from": "human",
"value": "theterran: You're up Neftren...and need a Reflex Save from you."
},
{
"from": "human",
"value": "Neftren: Ooh, yeah sorry. My Subscribed Threads weren't refreshing for some reason.\n\n (1d20+3)[ 7 ] for the Reflex Save.\nMoving to L3 and shooting you again.\n (1d20+7)[ 12 ] to Hit\n (1d6+1)[ 7 ] + (1d6)[ 1 ] Damage\n\nEnd Turn. But this really can't be won by me I think."
},
{
"from": "human",
"value": "theterran: How much HP do you have?\n\nI hit you with my longbow for 6 in Round 2, then for 9 just there."
},
{
"from": "human",
"value": "Neftren: Oh wait, I think I'm dead.\n\nNow that I'm dead, can I ask how you can cast Scorching Ray without 2nd level spell slots at first level?"
},
{
"from": "human",
"value": "Mavian: High Ref Mav: \n\nWhoever was left standing gains the rewards mentioned above. \n\nAnd in response to Neftren, there is a feat out there that allow a level 1 wizard to cast second level spells."
},
{
"from": "human",
"value": "Paladin Latham: He's using an idea that I came up witha while back with a mage called Illustria. You take Precocious Apprentice from Complete Arcane. For a second 2nd level spell slot you take the Elven racial substitute for Wizard from Races of the Wild. The substitution level allows you to have an additional slot for the highest level spell you can cast (in this case a 2nd level spell). π"
},
{
"from": "human",
"value": "Mavian: Bah, your still not min-maxing it enough.\n\nYou need to throw on the feat that allows you to use lower level spell slots to cast higher level spells, and then make all your 1st and 0th level spells into 2nd level spells as well. I actually thought about doing that with Z for awhile, but it would've meant I'd have to lose all my summoning feats."
},
{
"from": "human",
"value": "chilepepper: Originally Posted by Mavian \n Bah, your still not min-maxing it enough.\n\nYou need to throw on the feat that allows you to use lower level spell slots to cast higher level spells, and then make all your 1st and 0th level spells into 2nd level spells as well. I actually thought about doing that with Z for awhile, but it would've meant I'd have to lose all my summoning feats. \n \n\nThat would be Versatile Spellcaster from Races of the Dragon. And I'm working one up, just trying to decide on the 2nd level spell.\n\nedit: and you can't use 0 level slots to cast a 2nd level spell"
},
{
"from": "human",
"value": "Talic: Actually, I like the way the feats were done here, with +4 CL for fire spells, and a 5d6 ref half. Nobody has evasion at level 1, so you've got guaranteed damage. 18, 9 on a save. 2 castings should take care of anyone, if they're back to back, and the target's not elan."
},
{
"from": "human",
"value": "chilepepper: Except a potion/scroll/casting of Protection from Energy (fire) 10 would save your hide."
},
{
"from": "human",
"value": "Talic: Originally Posted by chilepepper \n Except a potion/scroll/casting of Protection from Energy (fire) 10 would save your hide. \n \n\nProvided you passed your saves :)\n\nAnd casting would be a bit hard, as it's a level 2 spell. Not impossible, but hard. And if most are going through the trouble of getting a 2nd level spell, it won't be defensive in nature... heh"
}
] |
[
{
"from": "system",
"value": "ROLEPLAY_MODE: Develop the plot slowly, always stay in character. Describe all actions in full, elaborate, explicit, graphic, and vivid detail. Mention all relevant sensory perceptions. Keep the story immersive and engaging."
},
{
"from": "human",
"value": "ArenaManager: Arena Tournament, Round 23: Grock vs. Deelar \n Map \n \n Spoiler \n\n \n \n\n XP Award: 300 XP\n GP Award: 300 GP\n\n Grock - Morbius \n Deelar - emeraldstreak \n All combatants, please roll initiative. "
},
{
"from": "human",
"value": "Morbius: Sorry for the delay, damn Rich Burlew for his oh so very popular web comic that steals out bandwidth\n\n init - (1d20+6)[ 19 ] \n\n\nEDIT: Sigh, getting a gold medal by DQ is not fun ¬¬"
},
{
"from": "human",
"value": "Kyeudo: GM Kyeudo \n\nAgreed on that one.\n\n Grock is the Winner! "
}
] |
[
{
"from": "system",
"value": "ROLEPLAY_MODE: Develop the plot slowly, always stay in character. Describe all actions in full, elaborate, explicit, graphic, and vivid detail. Mention all relevant sensory perceptions. Keep the story immersive and engaging."
},
{
"from": "human",
"value": "ArenaManager: Arena Tournament, Round 31: Jim the Truant vs. Jeb the Farmer \n Map: \n Spoiler \n \n \n\n XP Award: 300 XP\n GP Award: 300 GP\n\n Maldiem - Jim the Truant \n Paladin Latham - Jeb the Farmer \n All Combatants, please roll initiative. "
},
{
"from": "human",
"value": "Paladin Latham: Jeb will make no purchases for the simple reason that he has almost no money (but he does have a wicked scar across his throat and on his posterior)\n\nInitiative (1d20+2)[ 10 ] "
},
{
"from": "human",
"value": "Maldiem: Ditto for Jim, as he accidentally lived up to his nickname in the last round.\n\nInitiative (1d20+2)[ 12 ] "
},
{
"from": "human",
"value": "Maldiem: @Refs\n \n Spoiler \n\nEDIT: Start in K6, Move to K11, standing (that means I have only partial cover, but can still see things, correct?), and hide.\n (1d20+10)[ 15 ] Hide\n (1d20+3)[ 19 ] Reactive Listen (in case Jeb is a suddenly sneaky farmer)\n (1d20+6)[ 12 ] Move Silently, if necessary\n (1d20+3)[ 11 ] Spot, if necessary\n \n\nDone."
},
{
"from": "human",
"value": "chilepepper: ref chilepepper \n@maldiem\n \n Spoiler \nCorrect\n "
},
{
"from": "human",
"value": "Paladin Latham: Jeb the Farmer round 1: \n\nFor Refs:\n \n Spoiler \nJeb starts in Q21 and double moves to R10.\n\nI'll put the stat block up later.\n\nTiiiiirrred....\n\nSllleeeeeeppy...\n \n\n\nyour turn."
},
{
"from": "human",
"value": "chilepepper: ref chilepepper \n@jim \n Spoiler \nno LoS\n \n\n@jeb \n Spoiler \nno LoS\n "
},
{
"from": "human",
"value": "Maldiem: @Refs\n \n Spoiler \n\nJim waits patiently, readying an action to manifest Mind Thrust on Jeb, should he come within range.\n \n\n\nDone."
},
{
"from": "human",
"value": "Paladin Latham: Jeb the Farmer round 2: \n\nFor Refs:\n \n Spoiler \nJeb moves to 07, making a passive spot and listen. If he doesn't spot his foe, he will enter the barn and finish his move at L10. I'll put up stats later. Maybe. Grrrr. effort!\n \n\n\nYour turn."
},
{
"from": "human",
"value": "Kyeudo: GM Kyeudo \n\nJeb the farmer moves to L8, triggering Jim's readied action. Jim's action should give away his position at K11, so we now have LoS."
},
{
"from": "human",
"value": "Maldiem: Alright, mind thrust does (1d10)[ 8 ] Damage, will save (DC 15) negates.\n\n((A note on giving away his position-- though mind Thrust has an auditory component, it can be centered on Jim or the target of the manifestation. Jim chooses to have it centered on the target. It should be possible to manifest without revealing his location, unless Jeb makes a spot check, right?))\n\nFrom the SRD:\nAuditory\n\nA bass-pitched hum issues from the manifesterβs vicinity or in the vicinity of the powerβs subject (manifesterβs choice), eerily akin to many deep-pitched voices. The sound grows in a second from hardly noticeable to as loud as a shout strident enough to be heard within 100 feet. At the manifesterβs option, the instantaneous sound can be so soft that it can be heard only within 15 feet with a successful DC 10 Listen check. Some powers describe unique auditory displays."
},
{
"from": "human",
"value": "Paladin Latham: Well y'know what? I said I was making passive spot and listen checks in my spoiler but I forgot to roll them.\n\nSpot (1d20+1)[ 8 ] \nListen (1d20+1)[ 10 ] \n\nand...\n\nWill Save (1d20)[ 14 ] \n\nEdit: With that, Jeb the Farmer falls to the ground with blood pouring out his eyes and ears screaming \"I surrender! I surrender! Thinkin not so good...good I...OW!\" (he's at -3 but still concious because of Diehard)\n\nWell done. May the rest of your victories be so loud."
},
{
"from": "human",
"value": "Kyeudo: GM Kyeudo \n\nI'll have to bring up the hiding issue in the Waiting Room. I haven't a clue on a good ruling for this.\n\nAnyway,\n\n Jim is the Winner! "
}
] |
[
{
"from": "system",
"value": "ROLEPLAY_MODE: Develop the plot slowly, always stay in character. Describe all actions in full, elaborate, explicit, graphic, and vivid detail. Mention all relevant sensory perceptions. Keep the story immersive and engaging."
},
{
"from": "human",
"value": "ArenaManager: Arena Tournament, Round 27: MitS vs. Andek Firebeard \n Map: \n Spoiler \n\n \n \n\n XP Award: 300 XP\n GP Award: 300 GP\n\n Morbius - Monster in the Shadows \n Andek Firebeard - Dragonstar \n All Combatants, please roll initiative. "
},
{
"from": "human",
"value": "Dragonstar: initiative - (1d20+5)[ 12 ] \n\nI may buy a few things before starting."
},
{
"from": "human",
"value": "Morbius: initiative - (1d20+3)[ 18 ] \n\nsame here"
},
{
"from": "human",
"value": "Morbius: Done buying. Changes on sheet. I still may buy something in response to what you buy yada yada yada...\n\n\nEDIT: Readied Manuevers\n \n Spoiler \n\ncharging minotaur\ndistracting ember\nshadow blade technique\nCounter Charge\n "
},
{
"from": "human",
"value": "Dragonstar: Yay! - Done with my midterm. Now to post... I only purchased a potion belt & 2 potions of cure light wounds. not exactly earth shattering. π\n\nYou may go whenever you're ready. Now I'm off to shovel more snow... π«€"
},
{
"from": "human",
"value": "Morbius: You are going to roll for concelament many some times this match, may I suggest that we set now that the miss range will be lower or higher results?\n\n Mits 1st to act round 1 \n \n Spoiler \n swift action to activate child of shadow stance\n \n\n\nMits starts at Y10 with his greatsword and double moves to K5\n\nYour turn.\n\n\nMonsterβs Stats (for refs)\n \n Spoiler \n\n Location: \n HP: 11/11\n Speed: 40 ft.\n AC: 16, Touch 12, Flat-footed 14\n Saves: Fortitude +4, Reflex +4, Will +1\n Attacks: +9 MW greatsword (2D6+9), +2 10xjavelins (1d6+6)\n Held/worn: 3/3brute gauntlets\n Effects: concealment\nReactive rolls:\n listen - (1d20-3)[ 1 ] \n spot - (1d20-3)[ 2 ] \n "
},
{
"from": "human",
"value": "Dragonstar: As a DM, I have my players use the mnemonicly easy High to Hit. So 51-100 will hit if it's 50% and so on and so forth. Not sure what your stance gives you, since I don't own Tome of Battle...\n\nActions:Begin in B10, hand axe in hand. Move action, upward to to B5.\n\n The dwarf looks at you with a sneer, and waves you in with his palm upward. \"Come get some.\" \n \n Spoiler \nReadied standard action: as soon as my opponent is within reach, I will attack with a stunning fist. DC 13 Fort to negate.\n attack - (1d20+2)[ 6 ] \nif concealment applies\n concealment - (1d100)[ 33 ] and again flaw - (1d100)[ 36 ] if either misses, then I miss thanks to the murky-eyed flaw\nif it hits\n damage - (1d6+2)[ 6 ] plus Fort save or be stunned for 1 round.\nif crit (Nat 20)\n confirmation - (1d20+2)[ 10 ] \n damage - (1d6+2)[ 5 ] \n \n\n\nDodge target you. Go.\n\nStats: \n Spoiler \nHP 14/14\nAC 16 (includes +1 dodge bonus) T:16 FF:12\nFort +4, Ref +5, Will +5\n "
},
{
"from": "human",
"value": "Morbius: As you don't have the book it's fair for me to say that Child of Shadows gives a 20% miss chance as long as Mits moves at least 10 feet in the round, the other stance gives +2 AC and BTW thanks for moving exactly were I needed (or was it planned with a little readied action?) I will discover now...\n\n Mits 1st to act round 2 \n Shadows engulfs Mits as he moves towards Andek. The dwarf could feel the foul smell of a swamp as the creature aproaches him... \n\n\nMits moves to C5. Then swift action to activate distracting ember creating a small fire elemental on A5 and then standard to use shadow blade technique.\n\n As the monster gets closer he summons a fire elemental that threatens Andek then he moves his blade so quickly that it divides itself in two as a cold aura surrounds it. \n \" Fire and Ice attack\" \n attack1 - (1d20+11)[ 29 ] (+2 flanking bonus added)\n attack2 - (1d20+11)[ 17 ] \n damage - (2d6+9)[ 15 ] \n\nalso if both attacks hit:\n ice damage - (1d6)[ 2 ] \n\nYour turn (if you are still alive that is)\n\nMonsterβs Stats (for refs)\n \n Spoiler \n\n Location: \n HP: 11/11\n Speed: 40 ft.\n AC: 16, Touch 12, Flat-footed 14\n Saves: Fortitude +4, Reflex +4, Will +1\n Attacks: +9 MW greatsword (2D6+9), +2 10xjavelins (1d6+6)\n Held/worn: 3/3brute gauntlets\n Effects: concealment\nReactive rolls:\n\n\n "
},
{
"from": "human",
"value": "Dragonstar: Well, as my readied action (stunning fist) missed by a mile, yes. I'm dead. π© Good game, sir.\n\nCall it refs."
},
{
"from": "human",
"value": "Paladin Latham: High Ref Paladin Latham \n\nI like MitS\n\n MitS is the Winner and recieves 300xp and 300gp! "
}
] |
[
{
"from": "system",
"value": "ROLEPLAY_MODE: Develop the plot slowly, always stay in character. Describe all actions in full, elaborate, explicit, graphic, and vivid detail. Mention all relevant sensory perceptions. Keep the story immersive and engaging."
},
{
"from": "human",
"value": "ArenaManager: Arena Tournament, Round 26: Yoshi vs. Stormcloud \n Map: \n Spoiler \n\n \n \n\n XP Award: 300 XP\n GP Award: 300 GP\n\n Mavian - Yoshi \n Dragonstar - Stormcloud \n All Combatants, please roll initiative. "
},
{
"from": "human",
"value": "Dragonstar: initiative - (1d20-4)[ 9 ] \n\nI may buy a few things before taking my first action."
},
{
"from": "human",
"value": "Mavian: Just popping in to roll Initiative: (1d20+4)[ 7 ] \n\nI don't have plans of purchasing anything, but that may change depending on if you purchase anything."
},
{
"from": "human",
"value": "Dragonstar: Just purchased a Potion Belt and a Potion of Cure Light Wounds.\n\nActions: \n Spoiler \nBegin in N25, greatsword in hand. Move 30' to R21. Ready action to cast Kelgore's Fire Bolt (100ft Range) upon LoS.\n \n\n\nStats: \n Spoiler \nHP 12/12\nAC 17\nFort: +4 Ref:+2 Will: +2\n \n\n\nYou may go."
},
{
"from": "human",
"value": "Mavian: Yoshi - Round 1\n\n \n Spoiler \n\nI once again will be increasing my speed through my readings.\nDouble move from M2 to F14\n \n\n\nEnd of Turn\n\nStats for Refs:\n \n Spoiler \n\nHp: 6\nAC: 21, 19, 17\nPosition: F14\nSpeed: 40\nShuriken: 12\n "
},
{
"from": "human",
"value": "Seribro: No LoS for either"
},
{
"from": "human",
"value": "Dragonstar: Begin Round 2 \n\nActions: \n Spoiler \nMove 30' to U16. Ready standard action to cast Kelgore's Fire Bolt (100ft Range) upon LoS.\n \n\n\nStats: \n Spoiler \nHP 12/12\nAC 17\nFort: +4 Ref:+2 Will: +2\n \n\n\nYou may go."
},
{
"from": "human",
"value": "Mavian: Yoshi - Round 2\n\nAssuming no LoS\n\n \n Spoiler \n\nMove Action: F14->J17\nStandard Action: Ready an action to go full defensive if my opponent gains LoE\n \n\n\nEnd of Turn:\n\nStats for Ref:\n \n Spoiler \n\nHp: 6\nAC: 21, 19, 17. 25/23/21 if LoE is achieved.\nPosition: F14\nSpeed: 40\nShuriken: 12\n "
},
{
"from": "human",
"value": "Seribro: still no LoS/LoE for either"
},
{
"from": "human",
"value": "Dragonstar: Spoiler \nDouble move to Q11, stats remain the same as last post\n \n\n\nYou may go. Now to go outside and shovel more snow... π«€"
},
{
"from": "human",
"value": "Seribro: And there is LoS/LoE!\n\nStormcloud is in Q11\nYoshi is in J17\n\nThe movement triggered a readied action but the action doesn't change a damn thing about the situation.\n\nYoshi, your turn at the beginning of round 4 (Round 4? Yes round 4 thanks to the shifting in initiative! Not that it really matters since both of you are currently high and dry, but it could matter if either decides to jump down or something.)"
},
{
"from": "human",
"value": "Mavian: Haha.\n\nMove Action: J17 to K11\nStandard Action: Throw a Shuriken at you\n\nAttack: (1d20+6)[ 23 ] then -4 for range\nDamage (1d6+1)[ 2 ] \n\nEnd of Turn\n\nStats for Refs:\n \n Spoiler \n\nHp: 6\nAC: 21, 19, 17.\nPosition: K11\nSpeed: 40\nShuriken: 11\n "
},
{
"from": "human",
"value": "Dragonstar: Standard action, cast Kelgore's Fire Bolt , damage - (1d6)[ 4 ] fire, Ref 15 for half.\nMove to R17.\nYou may go.\n\nStats: \n Spoiler \nHP 10/12\nAC 17\nFort: +4 Ref:+2 Will: +2\n2 1st Level spells and all cantrips remaining.\n "
},
{
"from": "human",
"value": "Mavian: Reflex Save (1d20+3)[ 11 ] \n\nYoshi - Round 5\n\nMove back to G11, and then run and jump from K11 to P11\nJump Check: (1d20+10)[ 29 ] :\nFinish my move in R13\n\nEnd of Turn:\n\nStats for Refs:\n \n Spoiler \n\nHp: 2\nAC: 21, 19, 17.\nPosition: R13\nSpeed: 40\nShuriken: 11\n "
},
{
"from": "human",
"value": "Dragonstar: Once again, standard action, cast Kelgore's Fire Bolt , damage - (1d6)[ 6 ] fire, Ref 15 for half.\nMove over to P17.\nYour turn.\n\nStats: \n Spoiler \n\nHP 10/12\nAC 17\nFort: +4 Ref:+2 Will: +2\n1 1st Level spell and all cantrips remaining.\n "
},
{
"from": "human",
"value": "Mavian: I fall down in a scorched heap. Too many mages in this round for me π€’\n\nI'll get someone to call it."
}
] |
[
{
"from": "system",
"value": "ROLEPLAY_MODE: Develop the plot slowly, always stay in character. Describe all actions in full, elaborate, explicit, graphic, and vivid detail. Mention all relevant sensory perceptions. Keep the story immersive and engaging."
},
{
"from": "human",
"value": "ArenaManager: Arena Tournament, Round 29: Gildean vs. Bob the destroyer \n Map: \n Spoiler \n \n\nExtra notes: Houses are on average 20 feet high (just use that average figure all over the house), hay piles are up to 10 feet high against the walls. And, I don't care whether you're immune to sanctuary effects, you are not immune to the arena's sanctuary effect. Creatures summoned during the 1st round are also affected by the sanctuary effect.\n \n\n XP Award: 300 XP\n GP Award: 300 GP\n\n Rodgin - Gildean \n King korath - Bob the destoyer \n All Combatants, please roll initiative. "
},
{
"from": "human",
"value": "king korath: initiative (1d20+3)[ 6 ] "
},
{
"from": "human",
"value": "Paladin Latham: High Ref Paladin Latham \n\nGildean is disqualified for inactivity and not showing up .\n\n Bob the Destroyer is declared the victor and recieves the various prizes! "
}
] |
[
{
"from": "system",
"value": "ROLEPLAY_MODE: Develop the plot slowly, always stay in character. Describe all actions in full, elaborate, explicit, graphic, and vivid detail. Mention all relevant sensory perceptions. Keep the story immersive and engaging."
},
{
"from": "human",
"value": "ArenaManager: Arena Tournament, Round 26: Stormcloud vs. Grumph \n Map: \n Spoiler \n\n \n \n\n XP Award: 300 XP\n GP Award: 300 GP\n\n Dragonstar - Stormcloud \n Amazinggameguru - Grumph \n All Combatants, please roll initiative. "
},
{
"from": "human",
"value": "Dragonstar: initiative - (1d20-4)[ 8 ] \n\nCripes, I didn't think this match had started yet... π¦"
},
{
"from": "human",
"value": "Paladin Latham: Alright. Alright. Since you showed up you get the gold and experience."
}
] |
[
{
"from": "system",
"value": "ROLEPLAY_MODE: Develop the plot slowly, always stay in character. Describe all actions in full, elaborate, explicit, graphic, and vivid detail. Mention all relevant sensory perceptions. Keep the story immersive and engaging."
},
{
"from": "human",
"value": "ArenaManager: Arena Tournament, Round 26: Grall vs. Yoshi \n Map: \n Spoiler \n\n \n \n\n XP Award: 300 XP\n GP Award: 300 GP\n\n Tortise262 - Grall Greenskin \n Mavian - Yoshi \n All Combatants, please roll initiative. "
},
{
"from": "human",
"value": "Mavian: I have a few items I may yet purchase depending upon various things."
},
{
"from": "human",
"value": "Tortoise262: Initiative: (1d20+3)[ 4 ] \n\nEDIT: Er, I don't think you have to worry about rolling... Glad I got that 1 outta the way, at any rate!"
},
{
"from": "human",
"value": "Mavian: Yeah, the +4 Initiative bonus makes rolling unnecessary. I also ended up not making any additional purchases.\n\nYoshi - Round 1\n\n \n Spoiler \n\nOnce again applying my Carmendine monk bonus to speed for a 40 foot movement this round. Turn\n\nDouble Move: From M25 to D15, where I'll hide. (1d20+14)[ 22 ] Note this does not taken in the negatives for movement.\n \n\n\nEnd of Turn\n\nStats for Refs:\n \n Spoiler \n\nHp: 6 *Note: Dam Red: 3/Lawful\nAC: 21, 19, 17\nPosition: D15\nShuriken: 12\n "
},
{
"from": "human",
"value": "Tortoise262: Grall - Round 1 \n Spoiler \nStart on M2\nMove to M8\nTake total defense as a standard action.\nUse Dodge feat against Yoshi.\n\nCurrent position = M8 \nHP = 12 / 12\nAC = 22 (touch 18)\n "
},
{
"from": "human",
"value": "Mavian: Flipping through your character sheet, I happened across something that won't impact this round, but needs to be fixed.\n\nYour initiative is wrong, you should have a further -2 on it due to your musclebound trait.\n\n From Initiative: \n\n At the start of a battle, each combatant makes an initiative check. An initiative check is a Dexterity check. \n\n From Musclebound. \n\n You take a -2 penalty on Dexterity-based skill checks and ability checks. \n\nI'll also grab an LoS check before my turn."
},
{
"from": "human",
"value": "Bronz: High Ref Bronz \n\n@Mavian\n \n Spoiler \n\nNo LoS\n \n\n\n@Tortoise\n \n Spoiler \n\nNo Los\n "
},
{
"from": "human",
"value": "Mavian: Yoshi - Round 2\n\n \n Spoiler \n\nMove Action: D15 to H18 Hide Check (1d20+14)[ 22 ] movement not factored in.\nStandard Action: Ready an Action to wing a shuriken if LoS is established\n \n\n\nEnd of Turn\n\nStats for Refs:\n \n Spoiler \n\nHp: 6 *Note: Dam Red: 3/Lawful\nAC: 21, 19, 17\nPosition: H18\nShuriken: 12\n "
},
{
"from": "human",
"value": "Tortoise262: Originally Posted by Mavian \n Flipping through your character sheet, I happened across something that won't impact this round, but needs to be fixed.\n\nYour initiative is wrong, you should have a further -2 on it due to your musclebound trait. \n \n\nGood call. I'll fix it after this match. I'd also like another LOS check before I go."
},
{
"from": "human",
"value": "Kyeudo: GM Kyeudo \n\nNo LoS that I can see."
},
{
"from": "human",
"value": "Tortoise262: Grall, round 2\n \n Spoiler \nStart: M8\nMove Action: Move to N14 (as long as no LOS occurs during movement)\nStandard Action: Total Defense ( \" )\nDodge Feat is still active.\n\nEND OF TURN\n\nCurrent position = N14\nHP = 12 / 12\nAC = 22 (touch 18)\n "
},
{
"from": "human",
"value": "Mavian: Yoshi\nAssuming no LoS\n \n Spoiler \n\nMove to K18 Hide Check - (1d20+14)[ 16 ] No negatives to add this time\n \n\n\nNot done, need a LoS check."
},
{
"from": "human",
"value": "Seribro: Yoshi\n \n Spoiler \nYou establish LoS, he is in N14. Are you crouching/crawling? If not, I would like to ask what allows you to hide.\n \n\n\nGrall\n \n Spoiler \nmake a spot check please.\n "
},
{
"from": "human",
"value": "Tortoise262: @ refs: \n Spoiler \n Spot Check: (1d20-5)[ 10 ] \nPlus a bonus listen check!: (1d20-5)[ -4 ] \n\nNOTE: I think that -5 is the right modifier, but my character sheet won't load right now, so I'll get back to you.\n "
},
{
"from": "human",
"value": "Mavian: @Seribo\n \n Spoiler \n\nThe ground above me is higher, hence I can treat it as low wall cover? The differences heights aren't really established enough to rule it any other way.\n "
},
{
"from": "human",
"value": "Seribro: @Yoshi\n \n Spoiler \nThe height in difference is only five feet... Well, I aint going to fuss about it right now. I allowed him a spot check and you see your target at the top of the hill between in the pass. You're not triggering any reaction as far as you can tell so you pretty much got a clear shot here.\n "
},
{
"from": "human",
"value": "Mavian: Yoshi - Rest of Turn\n\nAttack: (1d20+6)[ 19 ] \nDamage: (1d6+1)[ 6 ] \n\nAnd I'm in K18\n\nEnd of Turn:\n\nStats for Refs:\n \n Spoiler \n\nHp: 6 *Note: Dam Red: 3/Lawful\nAC: 21, 19, 17\nPosition: k18\nShuriken: 11\n "
},
{
"from": "human",
"value": "Tortoise262: That attack misses.\n\nStart at N14\nCharging Trip Attack with Ranseur*\nEnd on M16, if I'm correct\n\nTouch Attack: (1d20+9)[ 27 ] \nSTR Check: (1d20+10)[ 20 ] \n\nIf I win, I get a free attack with Improved Trip.\n\n*EDIT: I meant Guisarme, sorry.\n\nEnd of Round for refs:\n \n Spoiler \nEnd on M16\nAC = 16\nHP = 12 / 12\n "
},
{
"from": "human",
"value": "Mavian: Trip Defence: (1d20)[ 2 ] "
},
{
"from": "human",
"value": "Tortoise262: Follow-up Attack:\n (1d20+11)[ 23 ] (+2 if charge bonus still applies)\nDamage:\n (2d4+7)[ 14 ] "
},
{
"from": "human",
"value": "Seribro: Wait, what? What special ability or feat you have allows to make a follow-up attack? A trip is a standard action and no free attacks are mentioned in its description.\n\nEdit: indeed your right. Always thought it just prevented AoO and gave a bonus to the strength check. Well, in that case, this game seems like a match to me. Your attack bonus doesn't get the +4, but since your opponent is prone, he does get a -4 to AC, so it doesn't really make that much a difference. Also, yes I do think you get the +2 from charge since the description of improved trip says the normal attack functions as if you never made the trip attack.\n\n Winner be Tortoise. \n(Unless I am missing something?)"
},
{
"from": "human",
"value": "Bronz: High Ref Bronz \n\nHe gets a free attack via Improved Trip feat."
},
{
"from": "human",
"value": "Tortoise262: Oops, I knew the 4 came in some way, but I forgot it was an AC penalty, not an attack bonus."
},
{
"from": "human",
"value": "Bronz: High Ref Bronz \n \nAnd Grall wins, collecting all treasures hidden by map. X Marks the spot! "
},
{
"from": "human",
"value": "Tortoise262: Search Check: (1d20+1)[ 7 ] \n\nDid I find the \"X\"?"
}
] |
[
{
"from": "system",
"value": "ROLEPLAY_MODE: Develop the plot slowly, always stay in character. Describe all actions in full, elaborate, explicit, graphic, and vivid detail. Mention all relevant sensory perceptions. Keep the story immersive and engaging."
},
{
"from": "human",
"value": "Moody the Wise: Wizard didn't like this. I can't figure out how to delete it, but don't post here."
}
] |
[
{
"from": "system",
"value": "ROLEPLAY_MODE: Develop the plot slowly, always stay in character. Describe all actions in full, elaborate, explicit, graphic, and vivid detail. Mention all relevant sensory perceptions. Keep the story immersive and engaging."
},
{
"from": "human",
"value": "Aptera: I cannot delete. Very sorry."
}
] |
[
{
"from": "system",
"value": "ROLEPLAY_MODE: Develop the plot slowly, always stay in character. Describe all actions in full, elaborate, explicit, graphic, and vivid detail. Mention all relevant sensory perceptions. Keep the story immersive and engaging."
},
{
"from": "human",
"value": "Aptera: GAH! ignore please."
}
] |
[
{
"from": "system",
"value": "ROLEPLAY_MODE: Develop the plot slowly, always stay in character. Describe all actions in full, elaborate, explicit, graphic, and vivid detail. Mention all relevant sensory perceptions. Keep the story immersive and engaging."
},
{
"from": "human",
"value": "ArenaManager: Arena Tournament, Round 30: Elethiomel vs. Psychodelia \n Map \n \n Spoiler \n\n \n \n\n XP Award: 600 XP\n GP Award: 600 GP\n+ Tournament Prizes\n\n Seribo - Psychodelia \n Maurkov - Elethiomel "
},
{
"from": "human",
"value": "Maurkov: Reserving the right to react to my opponent's purchases, I roll init: \n Spoiler \n (1d20+8)[ 24 ] \n \n\nAssuming none, my spells are \n Spoiler \n\n0 Detect Magic\n0 Ghost Sound\n0 Resistance\n0 Acid Splash\n(0) Mage Hand\n1 Sleep\n1 Sleep\n1 Color Spray\n1 Color Spray\n(1) Expeditious Retreat\n "
},
{
"from": "human",
"value": "Seribro: seeing your initiative is above the highest init I could score, this pretty much means your going first. I made my purchases, nothing to stunning. I'll be starting with a stone in one hand and a dorje in the other."
},
{
"from": "human",
"value": "Maurkov: Elethiomel Round 1\n\nStarting in B11 holding a scroll, Elethiomel recites the scroll and moves south east until breaking LoS as he enters E14. \n Spoiler \nContinue move to G14 (30'). Hide - (1d20+1)[ 21 ] . Scroll is Spiderclimb, CL check - (1d20+2)[ 13 ] . WIS check - (1d20-1)[ 4 ] \n \n\nStatus \n Spoiler \nLocation E14 HP8 AC14 Spells: Spiderclimb[300]\n "
},
{
"from": "human",
"value": "Seribro: Spoiler \nmove to V16, activate powerstone, drop stone\nCheck for stone use: (1d20+2)[ 17 ] vs DC4\n \n\nstats:\n \n Spoiler \nAC 17\nPP 19\nHP 7\nsaves 3F/4R/5W\nlocatie: V16\neffects: animal affinity cachalot whale (wisdom)\n "
},
{
"from": "human",
"value": "Maurkov: @ref, does Elethiomel see or hear anything? \n Spoiler \n listen - (1d20+3)[ 5 ] spot - (1d20+3)[ 21 ] \n "
},
{
"from": "human",
"value": "Bronz: High Ref Bronz \n\n@Psycho\n \n Spoiler \n\nNo LoS\n \n\n\n@Elethiomel\n \n Spoiler \n\nYou see your opponent in V16\n "
},
{
"from": "human",
"value": "Maurkov: Elethiomel round 2\n\n \n Spoiler \nFree action: Enhance attribute (INT)\n \nElethiomel steps out from behind the pillar (to H15) and begins casting a long, involved spell.\n\nDone."
},
{
"from": "human",
"value": "Seribro: double move to K17 while drawing guisarme\nJump check vs DC 15 (1d20+8)[ 14 ] to N18\nJump check fails by 1 so I end up in the bog at M18, slows me down a square so I end my move in L17 instead\n\n\nstats: \n Spoiler \n\nAC 17\nPP 19\nHP 7\nsaves 3F/4R/5W\nlocatie: L17\neffects: animal affinity cachalot whale (wisdom) 2/30\n \n\n\nyour turn"
},
{
"from": "human",
"value": "Maurkov: Elethiomel pre-round 3\n\nElethiomel completes his spell (Sleep; Will DC 16) and observes the result. If Psychodelia succumbs, Elethiomel will cast a second sleep spell to make sure she's not faking. If not, he casts a shorter spell and puts some distance between himself and the aberation. (H15->G14->E14->C12->C6, 60')\n\nstatus \n Spoiler \nlocation variable. AC14 HP8 Spells: Spider Climb [298], Enhance Attribute [9], possibly Expeditious Retreat [20]\n "
},
{
"from": "human",
"value": "Seribro: the save:\n \n Spoiler \nactivating elan resistance for an extra +4 (1d20+9)[ 14 ] \n "
},
{
"from": "human",
"value": "Seribro: you see Psychodelia drop to her knees, then fall prone and she begins snoring real loudly\n\nstats:\n \n Spoiler \nAC 10\nPP 18\nHP 7\nsaves 3F/4R/5W\nlocatie: L17\neffects: animal affinity cachalot whale (wisdom) 3/30\n "
},
{
"from": "human",
"value": "Maurkov: Elethiomel round 3..7\n\nElethomel fires off another sleep spell, just to be safe. Then he draws his axe and a scroll of enlarge person. He recites the scroll, moves into range, and finally delivers the coup-de-grace.\n\n (9d8-3)[ 27 ] "
},
{
"from": "human",
"value": "Seribro: Well, to be honest, I can't find any way or reason to call this line of actions illegal or any way to prevent the coup de grace. Thing is I rolled a lousy 5 where a 7 would have been enough and fell asleep. I would say \"good game\" but there was hardly any game what so ever :P I had a 70% chance of making that save but the dice decided otherwise.\n\nYou win and are champion of the round"
},
{
"from": "human",
"value": "Bronz: High Ref Bronz \n Elethiomel is declared the victor of the round and gains all the spoils.\nPsycho is declared second place and does likewise. \n\nSee you both in the third level round. We now have 5 (I think), so it may actually be soon."
},
{
"from": "human",
"value": "Maurkov: GG. I too am surprised it ended so quickly. I took 4 attack spells figuring 70%^4 would give me decent odds, eventually. Hail to the RNG."
}
] |
[
{
"from": "system",
"value": "ROLEPLAY_MODE: Develop the plot slowly, always stay in character. Describe all actions in full, elaborate, explicit, graphic, and vivid detail. Mention all relevant sensory perceptions. Keep the story immersive and engaging."
},
{
"from": "human",
"value": "ArenaManager: Arena Tournament, Round 26: Todd vs. Oathbreaker TGH \n Map: \n Spoiler \n\n \n \n\n XP Award: 300 XP\n GP Award: 300 GP\n\n Mavian - Todd \n Paladin Latham - Oathbreaker \n All Combatants, please roll initiative. "
},
{
"from": "human",
"value": "Paladin Latham: Oathbreaker enters the arena and explodes in anger!\n\n \"YOUWILLPAYFORTAKINMYCANDYANDPPPEPPPEREATTINGIIIII ITTT!!!!!!!!\" \n\nI might purchase a thing or two before the match... give me a day to find something..."
},
{
"from": "human",
"value": "Mavian: As you can tell by my rather large amount of gold, I'm not to big on the whole item thing, but if you purchase anything, I may buy something to counter it."
},
{
"from": "human",
"value": "Paladin Latham: I think I'll get a potion of Beastland Ferocity and a Crawling Tattoo of Ego Whip."
},
{
"from": "human",
"value": "Mavian: Bah, making me dip into my cash reserves. I'm going to grab a potion of Eagles Splendor, but my mind is failing me, so I'll have to actually see if there is anything else I want after I grab some Z's"
},
{
"from": "human",
"value": "Paladin Latham: You ready? Lets Kill each other!"
},
{
"from": "human",
"value": "Mavian: Lets do this then.\n\nStarting in B14, holding my poleax in one hand, and my potion in the other.\n\nInitiative - (1d20+1)[ 17 ] "
},
{
"from": "human",
"value": "Paladin Latham: Oathbreaker starts in Y14 with only his large sword drawn.\n\nInitiative (1d20+2)[ 18 ] "
},
{
"from": "human",
"value": "Paladin Latham: Oathbreaker the Gnome Hater round 1: \n\nOathbreaker double moves to L16.\n\nStats for Refs:\n \n Spoiler \n\n Vital Statistics: \n HP: 10/10\n AC: 16, Touch: 12, FF: 14\n Saves: Fort +2, Ref +2, Will +1\n Current Location: P15 \n Current Buffs: none\n \n \n\n\nGo speed racer!"
},
{
"from": "human",
"value": "Mavian: \"Todd no take chocolate bar. Why you blame Todd? You should fight guy who took it.\" \n\nRound 1 - The Beginning\n\nSwift Action: Activate Strength Domain\nStandard Action: Quaff Potion\nMove Action: B14 -> E17 regripping my Poleax in both hands.\n\nEnd of Turn:\n\nStats for Refs:\n \n Spoiler \n\nHp: 19\nAC: 17 , 13, 14. I get a +2 dodge vs Dragons, and according to RoTD, Dragonblood are affected by all powers and effects that affect dragons.\nManuevers: Sapphire Nightmare Blade, MoPC, Charging Minotaur\nStance: None\nEagles Splendor: +4 charisma for 1/30\n "
},
{
"from": "human",
"value": "Dragonstar: Ref Dragonstar: \n\n@Mavian and other Refs: \n Spoiler \n\"I get a +2 dodge vs Dragons, and according to RoTD, Dragonblood are affected by all powers and effects that affect dragons.\"\n\nAccording to the text, you gain a dodge bonus against creatures of the Dragon TYPE. Dragonblood is a subtype, and according to the description for dragonblood, it does not grant the creature the Dragon type. No dodge bonus.\n "
},
{
"from": "human",
"value": "Paladin Latham: Still here. Whats happening? Does it affect my turn?"
},
{
"from": "human",
"value": "Mavian: Nope, doesn't really affect anything."
},
{
"from": "human",
"value": "Paladin Latham: Oathbreaker the Gnome Hater round 2: \n\nOathbreaker double moves down to W22. Can you say 'keep away for one minute'? π\n\nStats for Refs:\n \n Spoiler \n\n Vital Statistics: \n HP: 10/10\n AC: 16, Touch: 12, FF: 14\n Saves: Fort +2, Ref +2, Will +1\n Current Location: L15-W22 \n Current Buffs: none\n \n "
},
{
"from": "human",
"value": "Mavian: Chicken \n\nTodd - Round 2\n\nDouble move to L15\n\nStats for Refs:\n\n \n Spoiler \n\nHp: 19\nAC: 15 , 11, 12.\nManuevers: Sapphire Nightmare Blade, MoPC, Charging Minotaur\nStance: None\nEagles Splendor: +4 charisma for 2/30\n "
},
{
"from": "human",
"value": "Paladin Latham: Oathbreaker the Gnome Hater round 3: \n\nOathbreaker moves down to Z26.\n\nStats for Refs:\n \n Spoiler \n\n Vital Statistics: \n HP: 10/10\n AC: 16, Touch: 12, FF: 14\n Saves: Fort +2, Ref +2, Will +1\n Current Location: W22-Z26 \n Current Buffs: none\n \n \n\n\nYour turn. (9 more rounds π )\n\nEdit: Oh yeah... maybe its 19 rounds. π€¨\nmaybe this will take a while."
},
{
"from": "human",
"value": "Mavian: Seems like a lot of effort for an attack I'm going to save against anyways, which gives you a 75% shot of it actually working.\n\nTodd - Round 2\n\nStand in L15 and yawn.\n\nStats for Refs:\n\n \n Spoiler \n\nHp: 19\nAC: 15 , 11, 12.\nManuevers: Sapphire Nightmare Blade, MoPC, Charging Minotaur\nStance: None\nEagles Splendor: +4 charisma for 3/30\n "
},
{
"from": "human",
"value": "Paladin Latham: Oathbreaker the Gnome Hater round 4: \n\n25% is more than worth the wait, you manuever using, reach wielding uber-monster! Besides, I put 300gp into that tattoo. It'd be a shame to waste it. π\n\nOathbreaker sprints to Z1.\n\nStats for Refs:\n \n Spoiler \n\n Vital Statistics: \n HP: 10/10\n AC: 14 , Touch: 10 , FF: 14\n Saves: Fort +2, Ref +2, Will +1\n Current Location: Z26-Z1 \n Current Buffs: none\n \n "
},
{
"from": "human",
"value": "Mavian: Todd - Round 3\n\nStand in L15 and yawn.\n\nEnd of Turn\n\nStats for Refs:\n\n \n Spoiler \n\nHp: 19\nAC: 15 , 11, 12.\nManuevers: Sapphire Nightmare Blade, MoPC, Charging Minotaur\nStance: None\nEagles Splendor: +4 charisma for 4/30\n "
},
{
"from": "human",
"value": "Paladin Latham: Oathbreaker Round 4-? \n\nOathbreaker will stand in Z1 and rant and rave about candy, thieves, chilipepper, and 10ft. ladders until his opponent actually moves closer to him or two minutes goes by.\n\nStats for Refs:\n \n Spoiler \n\n Vital Statistics: \n HP: 10/10\n AC: 16, Touch: 12, FF: 14\n Saves: Fort +2, Ref +2, Will +1\n Current Location: Z1 \n Current Buffs: none\n \n "
},
{
"from": "human",
"value": "Mavian: Todd - Round 4\n\nMove to 015 and ready an action\n \n Spoiler \n Ready an action to move if Oathbreaker moves\n \n\n\nEnd of Turn\n\n \n Spoiler \n\nHp: 19\nAC: 15 , 11, 12.\nManuevers: Sapphire Nightmare Blade, MoPC, Charging Minotaur\nStance: None\nEagles Splendor: +4 charisma for 4/30\n "
},
{
"from": "human",
"value": "Paladin Latham: Oatbreaker Round 5: \n\nOathbreaker will continue his rant.\n\nStats for Refs:\n \n Spoiler \n\n Vital Statistics: \n HP: 10/10\n AC: 16, Touch: 12, FF: 14\n Saves: Fort +2, Ref +2, Will +1\n Current Location: Z1 \n Current Buffs: none\n \n "
},
{
"from": "human",
"value": "Mavian: Round 5\n\nSwift Action: Activate Strength Domain\nFull Round Action: Run to X3\n\nEnd of Turn:\n\nStats for refs:\n \n Spoiler \n\nHp: 19\nAC: 14 , 10, 12.\nManuevers: Sapphire Nightmare Blade, MoPC, Charging Minotaur\nStance: None\nEagles Splendor: +4 charisma for 5/30\n "
},
{
"from": "human",
"value": "Paladin Latham: Oathbreaker the Gnome Hater round 6: \n\nWell geez getting impatient aren't we? π\n\n5ft. step to Y2 and full attack!\n\n2-Handed Large Sword Attack! (1d20+4)[ 20 ] \nIf it threatens (1d20+4)[ 15 ] \nIf it hits (2d8+6)[ 15 ] \nIf it crits (2d8+6)[ 12 ] \n\nTail Slap Attack! (1d20)[ 7 ] \nIf it threatens (1d20)[ 19 ] \nIf it hits (1d6+2)[ 3 ] \nIf it crits (1d6+2)[ 4 ] \n\nStats for Refs:\n \n Spoiler \n\n Vital Statistics: \n HP: 10/10\n AC: 16, Touch: 12, FF: 14\n Saves: Fort +2, Ref +2, Will +1\n Current Location: Z1-Y2 \n Current Buffs: none\n \n \n\n\nEdit: Did I getcha?"
},
{
"from": "human",
"value": "Mavian: Yep, you hit me. Not really hard enough though.\n\nTodd - Round 6\n\nSwift Action: Activate Punishing Stance\n5-foot step to Y4\n\nStandard Action: Attack with Poleaxe using Sapphire Nightmare Blade.\nConcentration Check: (1d20+13)[ 16 ] \nAttack Roll: [roll]1d20+4[roll]\nDamage: [roll]2d6+4[roll]\nPunishing Stance: (1d6)[ 6 ] \nSapphire Nightmare Blade: (1d6)[ 4 ] \n\nEnd of Turn:\n\nStats for Refs:\n \n Spoiler \n\nHp: 4\nAC: 13 , 9, 10.\nManuevers: Sapphire Nightmare Blade, MoPC, Charging Minotaur\nStance: None\nEagles Splendor: +4 charisma for 6/30\n "
},
{
"from": "human",
"value": "Mavian: Doh, stupid tags being messed up.\n\nAttack Roll: (1d20+4)[ 20 ] \nDamage: (2d6+4)[ 14 ] "
},
{
"from": "human",
"value": "Bronz: High Ref Bronz \n\nAnd there be a cleaving. Todd is declared the winner and gains some swag. "
}
] |
[
{
"from": "system",
"value": "ROLEPLAY_MODE: Develop the plot slowly, always stay in character. Describe all actions in full, elaborate, explicit, graphic, and vivid detail. Mention all relevant sensory perceptions. Keep the story immersive and engaging."
},
{
"from": "human",
"value": "ArenaManager: Arena Tournament, Round 32: Roberts vs. Jeanette \n Map: \n Spoiler \n\n \n \n\n XP Award: 300 XP\n GP Award: 300 GP\n\n Roberts - Mavian \n Fishy - Jeanette \n All Combatants, please roll initiative. "
},
{
"from": "human",
"value": "Fishy: Maximilian makes no purchases, enters the arena spouting something about Bahamut and Righteous vengeance.\n\nInit: (1d20)[ 4 ] \n\nI have to admit, my heart's kind of not in this one after fighting through multiple Elans in other rounds, but I owe it to you and the FSM to give you a good fight. Let's roll."
},
{
"from": "human",
"value": "Mavian: I'm not really into either, I've discovered multiply things about the character I could improve. But lets do this.\n\nI go first :P with my +7 modifer\n\nStarting in A13 I'll move to H14, drawing my crossbow and rapier and ready an action.\n\nReadied Action:\n \n Spoiler \n\nReady an action to shoot if LoS is established\n "
},
{
"from": "human",
"value": "Fishy: Jeanette starts in Y14, wielding shield and mace, manifests Wild Surged Vigor.\n5% Psychic Enervation Chance: (1d20)[ 20 ] \n\nIf that's not a 1, she moves to S14, Done.\n\nStatblock: \n Spoiler \nPosition: S14\nHP: 19/19\nAC: 16, Touch: 10\nSaves: +3/+0/+2\nPP: 4\nPsionic Focus: Yes\nVigor: 1/20\n "
},
{
"from": "human",
"value": "Mavian: Move Action: Move to M16, sheathing my rapier\nStandard Action: Shoot at you\nAttack Roll: (1d20+7)[ 12 ] \nDamage: (1d4)[ 4 ] \n\nFree Action: Reload Crossbow\n\nEnd of Turn"
},
{
"from": "human",
"value": "Fishy: That'd be a miss, sadly.\nJeanette moves to N16, attacks with her mace, powered up with Psionic Strike.\nAttack: (1d20+2)[ 22 ] \nDamage: (1d8+2)[ 5 ] + (2d6)[ 9 ] \n\nStatblock: \n Spoiler \n\nPosition: S14\nHP: 19/19\nAC: 16, Touch: 10\nSaves: +3/+0/+2\nPP: 4\nPsionic Focus: No\nVigor: 2/20\n \n\n\nAnd, done."
},
{
"from": "human",
"value": "Mavian: Yay, the match is over and I can fix this guy."
},
{
"from": "human",
"value": "Talic: High Ref Talic \n Jeanette wins. The prizes at the top are yours for the taking. "
}
] |
[
{
"from": "system",
"value": "ROLEPLAY_MODE: Develop the plot slowly, always stay in character. Describe all actions in full, elaborate, explicit, graphic, and vivid detail. Mention all relevant sensory perceptions. Keep the story immersive and engaging."
},
{
"from": "human",
"value": "ArenaManager: Arena Tournament, Round 32: Cyn vs. Jeanette \n Map: \n Spoiler \n\n \n \n\n XP Award: 300 XP\n GP Award: 300 GP\n\n Stupnick - Cyn \n Fishy - Jeanette \n All Combatants, please roll initiative. "
},
{
"from": "human",
"value": "Fishy: Initative: (1d20)[ 6 ] \n\nI, uh, need a minute to work out how much money and XP Jeanette actually has: I still can't get over the mental hurdle that she's still alive. :P"
},
{
"from": "human",
"value": "stupnick: initiative - (1d20)[ 11 ] \n\ni may have purchases. going to take a look, and see initiative order since that determains purchase order"
},
{
"from": "human",
"value": "stupnick: Starting in B13, and running to M12\n\nin 1 hand is a javalin in the other is some kinda small item\n\nfor ref's\n \n Spoiler \n\nitem is tanglefoot bag\n \n\n\nstats\n \n Spoiler \n\nLocation M12\nHP 18\nAC 11, Touch 7, Flat 12\n "
},
{
"from": "human",
"value": "chilepepper: ref chilepepper \n\nFrom across the arena, you can see the \"some kinda small item\" is a small leather bag."
},
{
"from": "human",
"value": "Talic: High Ref Talic \n Due to disqualification by not posting, Cyn is declared the victor. "
}
] |
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