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int64
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37
BabyAI-GoToObj-v0
201
An agent is in a grid world consisting of one or more rooms. All rooms in the same grid world are squares of identical size and are organized in a square grid layout. Rooms are separated by walls and might contain objects such as keys, balls, and boxes of different colors. Some walls, connecting two adjacent rooms, have doors. Some doors are unlocked, whereas others need to be unlocked with keys of the same color. The agent can perform 6 actions: left (turn left), right (turn right), forward (move forward), pickup (pickup an object), drop (drop an object), and toggle (open/close a door or a box). Only the forward action changes the agent's position in the grid world. Turning left or right changes the agent's orientation only but not the position. The agent cannot move into a cell that is already occupied by an object, even if the object is one it is trying to interact with. Using a coordinate system where the (0, 0) position is the top-left corner of the grid world, necessarily corresponding to a wall, the coordinates follow the format (x, y), with x denoting the horizontal position in the grid and y denoting the vertical position in the grid, These are the specifics regarding this environment: - Number of rooms: 1 - Size of each room (including walls): 8x8 - Effective room size (excluding walls): 6x6 - Total grid size: 8x8 - Agent initial position: (1, 4) - Agent facing direction: north (toward (1, 3)) - Objects in environment: - box, color=grey, position=(4, 6) - Mission: 'go to the grey box'
((1, 4), 3)
go to the grey box
1
BabyAI-GoToObj-v0
202
An agent is in a grid world consisting of one or more rooms. All rooms in the same grid world are squares of identical size and are organized in a square grid layout. Rooms are separated by walls and might contain objects such as keys, balls, and boxes of different colors. Some walls, connecting two adjacent rooms, have doors. Some doors are unlocked, whereas others need to be unlocked with keys of the same color. The agent can perform 6 actions: left (turn left), right (turn right), forward (move forward), pickup (pickup an object), drop (drop an object), and toggle (open/close a door or a box). Only the forward action changes the agent's position in the grid world. Turning left or right changes the agent's orientation only but not the position. The agent cannot move into a cell that is already occupied by an object, even if the object is one it is trying to interact with. Using a coordinate system where the (0, 0) position is the top-left corner of the grid world, necessarily corresponding to a wall, the coordinates follow the format (x, y), with x denoting the horizontal position in the grid and y denoting the vertical position in the grid, These are the specifics regarding this environment: - Number of rooms: 1 - Size of each room (including walls): 8x8 - Effective room size (excluding walls): 6x6 - Total grid size: 8x8 - Agent initial position: (1, 2) - Agent facing direction: south (toward (1, 3)) - Objects in environment: - key, color=grey, position=(6, 1) - Mission: 'go to the grey key'
((1, 2), 1)
go to the grey key
1
BabyAI-GoToObj-v0
203
An agent is in a grid world consisting of one or more rooms. All rooms in the same grid world are squares of identical size and are organized in a square grid layout. Rooms are separated by walls and might contain objects such as keys, balls, and boxes of different colors. Some walls, connecting two adjacent rooms, have doors. Some doors are unlocked, whereas others need to be unlocked with keys of the same color. The agent can perform 6 actions: left (turn left), right (turn right), forward (move forward), pickup (pickup an object), drop (drop an object), and toggle (open/close a door or a box). Only the forward action changes the agent's position in the grid world. Turning left or right changes the agent's orientation only but not the position. The agent cannot move into a cell that is already occupied by an object, even if the object is one it is trying to interact with. Using a coordinate system where the (0, 0) position is the top-left corner of the grid world, necessarily corresponding to a wall, the coordinates follow the format (x, y), with x denoting the horizontal position in the grid and y denoting the vertical position in the grid, These are the specifics regarding this environment: - Number of rooms: 1 - Size of each room (including walls): 8x8 - Effective room size (excluding walls): 6x6 - Total grid size: 8x8 - Agent initial position: (2, 6) - Agent facing direction: north (toward (2, 5)) - Objects in environment: - box, color=grey, position=(1, 4) - Mission: 'go to the grey box'
((2, 6), 3)
go to the grey box
1
BabyAI-GoToObj-v0
204
An agent is in a grid world consisting of one or more rooms. All rooms in the same grid world are squares of identical size and are organized in a square grid layout. Rooms are separated by walls and might contain objects such as keys, balls, and boxes of different colors. Some walls, connecting two adjacent rooms, have doors. Some doors are unlocked, whereas others need to be unlocked with keys of the same color. The agent can perform 6 actions: left (turn left), right (turn right), forward (move forward), pickup (pickup an object), drop (drop an object), and toggle (open/close a door or a box). Only the forward action changes the agent's position in the grid world. Turning left or right changes the agent's orientation only but not the position. The agent cannot move into a cell that is already occupied by an object, even if the object is one it is trying to interact with. Using a coordinate system where the (0, 0) position is the top-left corner of the grid world, necessarily corresponding to a wall, the coordinates follow the format (x, y), with x denoting the horizontal position in the grid and y denoting the vertical position in the grid, These are the specifics regarding this environment: - Number of rooms: 1 - Size of each room (including walls): 8x8 - Effective room size (excluding walls): 6x6 - Total grid size: 8x8 - Agent initial position: (5, 4) - Agent facing direction: north (toward (5, 3)) - Objects in environment: - key, color=red, position=(1, 3) - Mission: 'go to the red key'
((5, 4), 3)
go to the red key
1
BabyAI-GoToObj-v0
205
An agent is in a grid world consisting of one or more rooms. All rooms in the same grid world are squares of identical size and are organized in a square grid layout. Rooms are separated by walls and might contain objects such as keys, balls, and boxes of different colors. Some walls, connecting two adjacent rooms, have doors. Some doors are unlocked, whereas others need to be unlocked with keys of the same color. The agent can perform 6 actions: left (turn left), right (turn right), forward (move forward), pickup (pickup an object), drop (drop an object), and toggle (open/close a door or a box). Only the forward action changes the agent's position in the grid world. Turning left or right changes the agent's orientation only but not the position. The agent cannot move into a cell that is already occupied by an object, even if the object is one it is trying to interact with. Using a coordinate system where the (0, 0) position is the top-left corner of the grid world, necessarily corresponding to a wall, the coordinates follow the format (x, y), with x denoting the horizontal position in the grid and y denoting the vertical position in the grid, These are the specifics regarding this environment: - Number of rooms: 1 - Size of each room (including walls): 8x8 - Effective room size (excluding walls): 6x6 - Total grid size: 8x8 - Agent initial position: (4, 1) - Agent facing direction: south (toward (4, 2)) - Objects in environment: - box, color=red, position=(3, 2) - Mission: 'go to the red box'
((4, 1), 1)
go to the red box
1
BabyAI-GoToObj-v0
206
An agent is in a grid world consisting of one or more rooms. All rooms in the same grid world are squares of identical size and are organized in a square grid layout. Rooms are separated by walls and might contain objects such as keys, balls, and boxes of different colors. Some walls, connecting two adjacent rooms, have doors. Some doors are unlocked, whereas others need to be unlocked with keys of the same color. The agent can perform 6 actions: left (turn left), right (turn right), forward (move forward), pickup (pickup an object), drop (drop an object), and toggle (open/close a door or a box). Only the forward action changes the agent's position in the grid world. Turning left or right changes the agent's orientation only but not the position. The agent cannot move into a cell that is already occupied by an object, even if the object is one it is trying to interact with. Using a coordinate system where the (0, 0) position is the top-left corner of the grid world, necessarily corresponding to a wall, the coordinates follow the format (x, y), with x denoting the horizontal position in the grid and y denoting the vertical position in the grid, These are the specifics regarding this environment: - Number of rooms: 1 - Size of each room (including walls): 8x8 - Effective room size (excluding walls): 6x6 - Total grid size: 8x8 - Agent initial position: (4, 6) - Agent facing direction: west (toward (3, 6)) - Objects in environment: - key, color=grey, position=(2, 6) - Mission: 'go to the grey key'
((4, 6), 2)
go to the grey key
1
BabyAI-GoToObj-v0
207
An agent is in a grid world consisting of one or more rooms. All rooms in the same grid world are squares of identical size and are organized in a square grid layout. Rooms are separated by walls and might contain objects such as keys, balls, and boxes of different colors. Some walls, connecting two adjacent rooms, have doors. Some doors are unlocked, whereas others need to be unlocked with keys of the same color. The agent can perform 6 actions: left (turn left), right (turn right), forward (move forward), pickup (pickup an object), drop (drop an object), and toggle (open/close a door or a box). Only the forward action changes the agent's position in the grid world. Turning left or right changes the agent's orientation only but not the position. The agent cannot move into a cell that is already occupied by an object, even if the object is one it is trying to interact with. Using a coordinate system where the (0, 0) position is the top-left corner of the grid world, necessarily corresponding to a wall, the coordinates follow the format (x, y), with x denoting the horizontal position in the grid and y denoting the vertical position in the grid, These are the specifics regarding this environment: - Number of rooms: 1 - Size of each room (including walls): 8x8 - Effective room size (excluding walls): 6x6 - Total grid size: 8x8 - Agent initial position: (2, 3) - Agent facing direction: north (toward (2, 2)) - Objects in environment: - box, color=yellow, position=(4, 5) - Mission: 'go to the yellow box'
((2, 3), 3)
go to the yellow box
1
BabyAI-GoToObj-v0
208
An agent is in a grid world consisting of one or more rooms. All rooms in the same grid world are squares of identical size and are organized in a square grid layout. Rooms are separated by walls and might contain objects such as keys, balls, and boxes of different colors. Some walls, connecting two adjacent rooms, have doors. Some doors are unlocked, whereas others need to be unlocked with keys of the same color. The agent can perform 6 actions: left (turn left), right (turn right), forward (move forward), pickup (pickup an object), drop (drop an object), and toggle (open/close a door or a box). Only the forward action changes the agent's position in the grid world. Turning left or right changes the agent's orientation only but not the position. The agent cannot move into a cell that is already occupied by an object, even if the object is one it is trying to interact with. Using a coordinate system where the (0, 0) position is the top-left corner of the grid world, necessarily corresponding to a wall, the coordinates follow the format (x, y), with x denoting the horizontal position in the grid and y denoting the vertical position in the grid, These are the specifics regarding this environment: - Number of rooms: 1 - Size of each room (including walls): 8x8 - Effective room size (excluding walls): 6x6 - Total grid size: 8x8 - Agent initial position: (6, 5) - Agent facing direction: north (toward (6, 4)) - Objects in environment: - key, color=green, position=(4, 6) - Mission: 'go to the green key'
((6, 5), 3)
go to the green key
1
BabyAI-GoToObj-v0
209
An agent is in a grid world consisting of one or more rooms. All rooms in the same grid world are squares of identical size and are organized in a square grid layout. Rooms are separated by walls and might contain objects such as keys, balls, and boxes of different colors. Some walls, connecting two adjacent rooms, have doors. Some doors are unlocked, whereas others need to be unlocked with keys of the same color. The agent can perform 6 actions: left (turn left), right (turn right), forward (move forward), pickup (pickup an object), drop (drop an object), and toggle (open/close a door or a box). Only the forward action changes the agent's position in the grid world. Turning left or right changes the agent's orientation only but not the position. The agent cannot move into a cell that is already occupied by an object, even if the object is one it is trying to interact with. Using a coordinate system where the (0, 0) position is the top-left corner of the grid world, necessarily corresponding to a wall, the coordinates follow the format (x, y), with x denoting the horizontal position in the grid and y denoting the vertical position in the grid, These are the specifics regarding this environment: - Number of rooms: 1 - Size of each room (including walls): 8x8 - Effective room size (excluding walls): 6x6 - Total grid size: 8x8 - Agent initial position: (5, 2) - Agent facing direction: west (toward (4, 2)) - Objects in environment: - ball, color=purple, position=(1, 5) - Mission: 'go to the purple ball'
((5, 2), 2)
go to the purple ball
1
BabyAI-GoToObj-v0
210
An agent is in a grid world consisting of one or more rooms. All rooms in the same grid world are squares of identical size and are organized in a square grid layout. Rooms are separated by walls and might contain objects such as keys, balls, and boxes of different colors. Some walls, connecting two adjacent rooms, have doors. Some doors are unlocked, whereas others need to be unlocked with keys of the same color. The agent can perform 6 actions: left (turn left), right (turn right), forward (move forward), pickup (pickup an object), drop (drop an object), and toggle (open/close a door or a box). Only the forward action changes the agent's position in the grid world. Turning left or right changes the agent's orientation only but not the position. The agent cannot move into a cell that is already occupied by an object, even if the object is one it is trying to interact with. Using a coordinate system where the (0, 0) position is the top-left corner of the grid world, necessarily corresponding to a wall, the coordinates follow the format (x, y), with x denoting the horizontal position in the grid and y denoting the vertical position in the grid, These are the specifics regarding this environment: - Number of rooms: 1 - Size of each room (including walls): 8x8 - Effective room size (excluding walls): 6x6 - Total grid size: 8x8 - Agent initial position: (2, 5) - Agent facing direction: west (toward (1, 5)) - Objects in environment: - ball, color=red, position=(3, 6) - Mission: 'go to the red ball'
((2, 5), 2)
go to the red ball
1
BabyAI-GoToObj-v0
211
An agent is in a grid world consisting of one or more rooms. All rooms in the same grid world are squares of identical size and are organized in a square grid layout. Rooms are separated by walls and might contain objects such as keys, balls, and boxes of different colors. Some walls, connecting two adjacent rooms, have doors. Some doors are unlocked, whereas others need to be unlocked with keys of the same color. The agent can perform 6 actions: left (turn left), right (turn right), forward (move forward), pickup (pickup an object), drop (drop an object), and toggle (open/close a door or a box). Only the forward action changes the agent's position in the grid world. Turning left or right changes the agent's orientation only but not the position. The agent cannot move into a cell that is already occupied by an object, even if the object is one it is trying to interact with. Using a coordinate system where the (0, 0) position is the top-left corner of the grid world, necessarily corresponding to a wall, the coordinates follow the format (x, y), with x denoting the horizontal position in the grid and y denoting the vertical position in the grid, These are the specifics regarding this environment: - Number of rooms: 1 - Size of each room (including walls): 8x8 - Effective room size (excluding walls): 6x6 - Total grid size: 8x8 - Agent initial position: (1, 3) - Agent facing direction: east (toward (2, 3)) - Objects in environment: - box, color=grey, position=(1, 5) - Mission: 'go to the grey box'
((1, 3), 0)
go to the grey box
1
BabyAI-GoToObj-v0
212
An agent is in a grid world consisting of one or more rooms. All rooms in the same grid world are squares of identical size and are organized in a square grid layout. Rooms are separated by walls and might contain objects such as keys, balls, and boxes of different colors. Some walls, connecting two adjacent rooms, have doors. Some doors are unlocked, whereas others need to be unlocked with keys of the same color. The agent can perform 6 actions: left (turn left), right (turn right), forward (move forward), pickup (pickup an object), drop (drop an object), and toggle (open/close a door or a box). Only the forward action changes the agent's position in the grid world. Turning left or right changes the agent's orientation only but not the position. The agent cannot move into a cell that is already occupied by an object, even if the object is one it is trying to interact with. Using a coordinate system where the (0, 0) position is the top-left corner of the grid world, necessarily corresponding to a wall, the coordinates follow the format (x, y), with x denoting the horizontal position in the grid and y denoting the vertical position in the grid, These are the specifics regarding this environment: - Number of rooms: 1 - Size of each room (including walls): 8x8 - Effective room size (excluding walls): 6x6 - Total grid size: 8x8 - Agent initial position: (6, 2) - Agent facing direction: south (toward (6, 3)) - Objects in environment: - key, color=grey, position=(6, 4) - Mission: 'go to the grey key'
((6, 2), 1)
go to the grey key
1
BabyAI-GoToObj-v0
213
An agent is in a grid world consisting of one or more rooms. All rooms in the same grid world are squares of identical size and are organized in a square grid layout. Rooms are separated by walls and might contain objects such as keys, balls, and boxes of different colors. Some walls, connecting two adjacent rooms, have doors. Some doors are unlocked, whereas others need to be unlocked with keys of the same color. The agent can perform 6 actions: left (turn left), right (turn right), forward (move forward), pickup (pickup an object), drop (drop an object), and toggle (open/close a door or a box). Only the forward action changes the agent's position in the grid world. Turning left or right changes the agent's orientation only but not the position. The agent cannot move into a cell that is already occupied by an object, even if the object is one it is trying to interact with. Using a coordinate system where the (0, 0) position is the top-left corner of the grid world, necessarily corresponding to a wall, the coordinates follow the format (x, y), with x denoting the horizontal position in the grid and y denoting the vertical position in the grid, These are the specifics regarding this environment: - Number of rooms: 1 - Size of each room (including walls): 8x8 - Effective room size (excluding walls): 6x6 - Total grid size: 8x8 - Agent initial position: (1, 5) - Agent facing direction: south (toward (1, 6)) - Objects in environment: - key, color=red, position=(3, 5) - Mission: 'go to the red key'
((1, 5), 1)
go to the red key
1
BabyAI-GoToObj-v0
214
An agent is in a grid world consisting of one or more rooms. All rooms in the same grid world are squares of identical size and are organized in a square grid layout. Rooms are separated by walls and might contain objects such as keys, balls, and boxes of different colors. Some walls, connecting two adjacent rooms, have doors. Some doors are unlocked, whereas others need to be unlocked with keys of the same color. The agent can perform 6 actions: left (turn left), right (turn right), forward (move forward), pickup (pickup an object), drop (drop an object), and toggle (open/close a door or a box). Only the forward action changes the agent's position in the grid world. Turning left or right changes the agent's orientation only but not the position. The agent cannot move into a cell that is already occupied by an object, even if the object is one it is trying to interact with. Using a coordinate system where the (0, 0) position is the top-left corner of the grid world, necessarily corresponding to a wall, the coordinates follow the format (x, y), with x denoting the horizontal position in the grid and y denoting the vertical position in the grid, These are the specifics regarding this environment: - Number of rooms: 1 - Size of each room (including walls): 8x8 - Effective room size (excluding walls): 6x6 - Total grid size: 8x8 - Agent initial position: (2, 3) - Agent facing direction: east (toward (3, 3)) - Objects in environment: - ball, color=blue, position=(3, 5) - Mission: 'go to the blue ball'
((2, 3), 0)
go to the blue ball
1
BabyAI-GoToObj-v0
215
An agent is in a grid world consisting of one or more rooms. All rooms in the same grid world are squares of identical size and are organized in a square grid layout. Rooms are separated by walls and might contain objects such as keys, balls, and boxes of different colors. Some walls, connecting two adjacent rooms, have doors. Some doors are unlocked, whereas others need to be unlocked with keys of the same color. The agent can perform 6 actions: left (turn left), right (turn right), forward (move forward), pickup (pickup an object), drop (drop an object), and toggle (open/close a door or a box). Only the forward action changes the agent's position in the grid world. Turning left or right changes the agent's orientation only but not the position. The agent cannot move into a cell that is already occupied by an object, even if the object is one it is trying to interact with. Using a coordinate system where the (0, 0) position is the top-left corner of the grid world, necessarily corresponding to a wall, the coordinates follow the format (x, y), with x denoting the horizontal position in the grid and y denoting the vertical position in the grid, These are the specifics regarding this environment: - Number of rooms: 1 - Size of each room (including walls): 8x8 - Effective room size (excluding walls): 6x6 - Total grid size: 8x8 - Agent initial position: (2, 4) - Agent facing direction: south (toward (2, 5)) - Objects in environment: - box, color=blue, position=(4, 4) - Mission: 'go to the blue box'
((2, 4), 1)
go to the blue box
1
BabyAI-GoToObj-v0
216
An agent is in a grid world consisting of one or more rooms. All rooms in the same grid world are squares of identical size and are organized in a square grid layout. Rooms are separated by walls and might contain objects such as keys, balls, and boxes of different colors. Some walls, connecting two adjacent rooms, have doors. Some doors are unlocked, whereas others need to be unlocked with keys of the same color. The agent can perform 6 actions: left (turn left), right (turn right), forward (move forward), pickup (pickup an object), drop (drop an object), and toggle (open/close a door or a box). Only the forward action changes the agent's position in the grid world. Turning left or right changes the agent's orientation only but not the position. The agent cannot move into a cell that is already occupied by an object, even if the object is one it is trying to interact with. Using a coordinate system where the (0, 0) position is the top-left corner of the grid world, necessarily corresponding to a wall, the coordinates follow the format (x, y), with x denoting the horizontal position in the grid and y denoting the vertical position in the grid, These are the specifics regarding this environment: - Number of rooms: 1 - Size of each room (including walls): 8x8 - Effective room size (excluding walls): 6x6 - Total grid size: 8x8 - Agent initial position: (1, 5) - Agent facing direction: south (toward (1, 6)) - Objects in environment: - key, color=grey, position=(4, 1) - Mission: 'go to the grey key'
((1, 5), 1)
go to the grey key
1
BabyAI-GoToObj-v0
217
An agent is in a grid world consisting of one or more rooms. All rooms in the same grid world are squares of identical size and are organized in a square grid layout. Rooms are separated by walls and might contain objects such as keys, balls, and boxes of different colors. Some walls, connecting two adjacent rooms, have doors. Some doors are unlocked, whereas others need to be unlocked with keys of the same color. The agent can perform 6 actions: left (turn left), right (turn right), forward (move forward), pickup (pickup an object), drop (drop an object), and toggle (open/close a door or a box). Only the forward action changes the agent's position in the grid world. Turning left or right changes the agent's orientation only but not the position. The agent cannot move into a cell that is already occupied by an object, even if the object is one it is trying to interact with. Using a coordinate system where the (0, 0) position is the top-left corner of the grid world, necessarily corresponding to a wall, the coordinates follow the format (x, y), with x denoting the horizontal position in the grid and y denoting the vertical position in the grid, These are the specifics regarding this environment: - Number of rooms: 1 - Size of each room (including walls): 8x8 - Effective room size (excluding walls): 6x6 - Total grid size: 8x8 - Agent initial position: (5, 6) - Agent facing direction: north (toward (5, 5)) - Objects in environment: - box, color=red, position=(5, 4) - Mission: 'go to the red box'
((5, 6), 3)
go to the red box
1
BabyAI-GoToObj-v0
218
An agent is in a grid world consisting of one or more rooms. All rooms in the same grid world are squares of identical size and are organized in a square grid layout. Rooms are separated by walls and might contain objects such as keys, balls, and boxes of different colors. Some walls, connecting two adjacent rooms, have doors. Some doors are unlocked, whereas others need to be unlocked with keys of the same color. The agent can perform 6 actions: left (turn left), right (turn right), forward (move forward), pickup (pickup an object), drop (drop an object), and toggle (open/close a door or a box). Only the forward action changes the agent's position in the grid world. Turning left or right changes the agent's orientation only but not the position. The agent cannot move into a cell that is already occupied by an object, even if the object is one it is trying to interact with. Using a coordinate system where the (0, 0) position is the top-left corner of the grid world, necessarily corresponding to a wall, the coordinates follow the format (x, y), with x denoting the horizontal position in the grid and y denoting the vertical position in the grid, These are the specifics regarding this environment: - Number of rooms: 1 - Size of each room (including walls): 8x8 - Effective room size (excluding walls): 6x6 - Total grid size: 8x8 - Agent initial position: (4, 6) - Agent facing direction: north (toward (4, 5)) - Objects in environment: - box, color=purple, position=(1, 1) - Mission: 'go to the purple box'
((4, 6), 3)
go to the purple box
1
BabyAI-GoToObj-v0
219
An agent is in a grid world consisting of one or more rooms. All rooms in the same grid world are squares of identical size and are organized in a square grid layout. Rooms are separated by walls and might contain objects such as keys, balls, and boxes of different colors. Some walls, connecting two adjacent rooms, have doors. Some doors are unlocked, whereas others need to be unlocked with keys of the same color. The agent can perform 6 actions: left (turn left), right (turn right), forward (move forward), pickup (pickup an object), drop (drop an object), and toggle (open/close a door or a box). Only the forward action changes the agent's position in the grid world. Turning left or right changes the agent's orientation only but not the position. The agent cannot move into a cell that is already occupied by an object, even if the object is one it is trying to interact with. Using a coordinate system where the (0, 0) position is the top-left corner of the grid world, necessarily corresponding to a wall, the coordinates follow the format (x, y), with x denoting the horizontal position in the grid and y denoting the vertical position in the grid, These are the specifics regarding this environment: - Number of rooms: 1 - Size of each room (including walls): 8x8 - Effective room size (excluding walls): 6x6 - Total grid size: 8x8 - Agent initial position: (1, 5) - Agent facing direction: west (toward (0, 5)) - Objects in environment: - key, color=green, position=(6, 3) - Mission: 'go to the green key'
((1, 5), 2)
go to the green key
1
BabyAI-GoToObj-v0
220
An agent is in a grid world consisting of one or more rooms. All rooms in the same grid world are squares of identical size and are organized in a square grid layout. Rooms are separated by walls and might contain objects such as keys, balls, and boxes of different colors. Some walls, connecting two adjacent rooms, have doors. Some doors are unlocked, whereas others need to be unlocked with keys of the same color. The agent can perform 6 actions: left (turn left), right (turn right), forward (move forward), pickup (pickup an object), drop (drop an object), and toggle (open/close a door or a box). Only the forward action changes the agent's position in the grid world. Turning left or right changes the agent's orientation only but not the position. The agent cannot move into a cell that is already occupied by an object, even if the object is one it is trying to interact with. Using a coordinate system where the (0, 0) position is the top-left corner of the grid world, necessarily corresponding to a wall, the coordinates follow the format (x, y), with x denoting the horizontal position in the grid and y denoting the vertical position in the grid, These are the specifics regarding this environment: - Number of rooms: 1 - Size of each room (including walls): 8x8 - Effective room size (excluding walls): 6x6 - Total grid size: 8x8 - Agent initial position: (4, 1) - Agent facing direction: east (toward (5, 1)) - Objects in environment: - box, color=yellow, position=(2, 2) - Mission: 'go to the yellow box'
((4, 1), 0)
go to the yellow box
1
BabyAI-GoToObj-v0
221
An agent is in a grid world consisting of one or more rooms. All rooms in the same grid world are squares of identical size and are organized in a square grid layout. Rooms are separated by walls and might contain objects such as keys, balls, and boxes of different colors. Some walls, connecting two adjacent rooms, have doors. Some doors are unlocked, whereas others need to be unlocked with keys of the same color. The agent can perform 6 actions: left (turn left), right (turn right), forward (move forward), pickup (pickup an object), drop (drop an object), and toggle (open/close a door or a box). Only the forward action changes the agent's position in the grid world. Turning left or right changes the agent's orientation only but not the position. The agent cannot move into a cell that is already occupied by an object, even if the object is one it is trying to interact with. Using a coordinate system where the (0, 0) position is the top-left corner of the grid world, necessarily corresponding to a wall, the coordinates follow the format (x, y), with x denoting the horizontal position in the grid and y denoting the vertical position in the grid, These are the specifics regarding this environment: - Number of rooms: 1 - Size of each room (including walls): 8x8 - Effective room size (excluding walls): 6x6 - Total grid size: 8x8 - Agent initial position: (2, 3) - Agent facing direction: south (toward (2, 4)) - Objects in environment: - key, color=green, position=(2, 1) - Mission: 'go to the green key'
((2, 3), 1)
go to the green key
1
BabyAI-GoToObj-v0
222
An agent is in a grid world consisting of one or more rooms. All rooms in the same grid world are squares of identical size and are organized in a square grid layout. Rooms are separated by walls and might contain objects such as keys, balls, and boxes of different colors. Some walls, connecting two adjacent rooms, have doors. Some doors are unlocked, whereas others need to be unlocked with keys of the same color. The agent can perform 6 actions: left (turn left), right (turn right), forward (move forward), pickup (pickup an object), drop (drop an object), and toggle (open/close a door or a box). Only the forward action changes the agent's position in the grid world. Turning left or right changes the agent's orientation only but not the position. The agent cannot move into a cell that is already occupied by an object, even if the object is one it is trying to interact with. Using a coordinate system where the (0, 0) position is the top-left corner of the grid world, necessarily corresponding to a wall, the coordinates follow the format (x, y), with x denoting the horizontal position in the grid and y denoting the vertical position in the grid, These are the specifics regarding this environment: - Number of rooms: 1 - Size of each room (including walls): 8x8 - Effective room size (excluding walls): 6x6 - Total grid size: 8x8 - Agent initial position: (3, 3) - Agent facing direction: south (toward (3, 4)) - Objects in environment: - key, color=red, position=(5, 6) - Mission: 'go to the red key'
((3, 3), 1)
go to the red key
1
BabyAI-GoToObj-v0
223
An agent is in a grid world consisting of one or more rooms. All rooms in the same grid world are squares of identical size and are organized in a square grid layout. Rooms are separated by walls and might contain objects such as keys, balls, and boxes of different colors. Some walls, connecting two adjacent rooms, have doors. Some doors are unlocked, whereas others need to be unlocked with keys of the same color. The agent can perform 6 actions: left (turn left), right (turn right), forward (move forward), pickup (pickup an object), drop (drop an object), and toggle (open/close a door or a box). Only the forward action changes the agent's position in the grid world. Turning left or right changes the agent's orientation only but not the position. The agent cannot move into a cell that is already occupied by an object, even if the object is one it is trying to interact with. Using a coordinate system where the (0, 0) position is the top-left corner of the grid world, necessarily corresponding to a wall, the coordinates follow the format (x, y), with x denoting the horizontal position in the grid and y denoting the vertical position in the grid, These are the specifics regarding this environment: - Number of rooms: 1 - Size of each room (including walls): 8x8 - Effective room size (excluding walls): 6x6 - Total grid size: 8x8 - Agent initial position: (4, 3) - Agent facing direction: west (toward (3, 3)) - Objects in environment: - ball, color=red, position=(2, 3) - Mission: 'go to the red ball'
((4, 3), 2)
go to the red ball
1
BabyAI-GoToObj-v0
224
An agent is in a grid world consisting of one or more rooms. All rooms in the same grid world are squares of identical size and are organized in a square grid layout. Rooms are separated by walls and might contain objects such as keys, balls, and boxes of different colors. Some walls, connecting two adjacent rooms, have doors. Some doors are unlocked, whereas others need to be unlocked with keys of the same color. The agent can perform 6 actions: left (turn left), right (turn right), forward (move forward), pickup (pickup an object), drop (drop an object), and toggle (open/close a door or a box). Only the forward action changes the agent's position in the grid world. Turning left or right changes the agent's orientation only but not the position. The agent cannot move into a cell that is already occupied by an object, even if the object is one it is trying to interact with. Using a coordinate system where the (0, 0) position is the top-left corner of the grid world, necessarily corresponding to a wall, the coordinates follow the format (x, y), with x denoting the horizontal position in the grid and y denoting the vertical position in the grid, These are the specifics regarding this environment: - Number of rooms: 1 - Size of each room (including walls): 8x8 - Effective room size (excluding walls): 6x6 - Total grid size: 8x8 - Agent initial position: (6, 4) - Agent facing direction: west (toward (5, 4)) - Objects in environment: - ball, color=green, position=(6, 1) - Mission: 'go to the green ball'
((6, 4), 2)
go to the green ball
1
BabyAI-GoToObj-v0
225
An agent is in a grid world consisting of one or more rooms. All rooms in the same grid world are squares of identical size and are organized in a square grid layout. Rooms are separated by walls and might contain objects such as keys, balls, and boxes of different colors. Some walls, connecting two adjacent rooms, have doors. Some doors are unlocked, whereas others need to be unlocked with keys of the same color. The agent can perform 6 actions: left (turn left), right (turn right), forward (move forward), pickup (pickup an object), drop (drop an object), and toggle (open/close a door or a box). Only the forward action changes the agent's position in the grid world. Turning left or right changes the agent's orientation only but not the position. The agent cannot move into a cell that is already occupied by an object, even if the object is one it is trying to interact with. Using a coordinate system where the (0, 0) position is the top-left corner of the grid world, necessarily corresponding to a wall, the coordinates follow the format (x, y), with x denoting the horizontal position in the grid and y denoting the vertical position in the grid, These are the specifics regarding this environment: - Number of rooms: 1 - Size of each room (including walls): 8x8 - Effective room size (excluding walls): 6x6 - Total grid size: 8x8 - Agent initial position: (6, 4) - Agent facing direction: west (toward (5, 4)) - Objects in environment: - key, color=grey, position=(1, 5) - Mission: 'go to the grey key'
((6, 4), 2)
go to the grey key
1
BabyAI-GoToObj-v0
226
An agent is in a grid world consisting of one or more rooms. All rooms in the same grid world are squares of identical size and are organized in a square grid layout. Rooms are separated by walls and might contain objects such as keys, balls, and boxes of different colors. Some walls, connecting two adjacent rooms, have doors. Some doors are unlocked, whereas others need to be unlocked with keys of the same color. The agent can perform 6 actions: left (turn left), right (turn right), forward (move forward), pickup (pickup an object), drop (drop an object), and toggle (open/close a door or a box). Only the forward action changes the agent's position in the grid world. Turning left or right changes the agent's orientation only but not the position. The agent cannot move into a cell that is already occupied by an object, even if the object is one it is trying to interact with. Using a coordinate system where the (0, 0) position is the top-left corner of the grid world, necessarily corresponding to a wall, the coordinates follow the format (x, y), with x denoting the horizontal position in the grid and y denoting the vertical position in the grid, These are the specifics regarding this environment: - Number of rooms: 1 - Size of each room (including walls): 8x8 - Effective room size (excluding walls): 6x6 - Total grid size: 8x8 - Agent initial position: (6, 5) - Agent facing direction: east (toward (7, 5)) - Objects in environment: - box, color=yellow, position=(4, 5) - Mission: 'go to the yellow box'
((6, 5), 0)
go to the yellow box
1
BabyAI-GoToObj-v0
227
An agent is in a grid world consisting of one or more rooms. All rooms in the same grid world are squares of identical size and are organized in a square grid layout. Rooms are separated by walls and might contain objects such as keys, balls, and boxes of different colors. Some walls, connecting two adjacent rooms, have doors. Some doors are unlocked, whereas others need to be unlocked with keys of the same color. The agent can perform 6 actions: left (turn left), right (turn right), forward (move forward), pickup (pickup an object), drop (drop an object), and toggle (open/close a door or a box). Only the forward action changes the agent's position in the grid world. Turning left or right changes the agent's orientation only but not the position. The agent cannot move into a cell that is already occupied by an object, even if the object is one it is trying to interact with. Using a coordinate system where the (0, 0) position is the top-left corner of the grid world, necessarily corresponding to a wall, the coordinates follow the format (x, y), with x denoting the horizontal position in the grid and y denoting the vertical position in the grid, These are the specifics regarding this environment: - Number of rooms: 1 - Size of each room (including walls): 8x8 - Effective room size (excluding walls): 6x6 - Total grid size: 8x8 - Agent initial position: (3, 3) - Agent facing direction: south (toward (3, 4)) - Objects in environment: - box, color=grey, position=(1, 4) - Mission: 'go to the grey box'
((3, 3), 1)
go to the grey box
1
BabyAI-GoToObj-v0
228
An agent is in a grid world consisting of one or more rooms. All rooms in the same grid world are squares of identical size and are organized in a square grid layout. Rooms are separated by walls and might contain objects such as keys, balls, and boxes of different colors. Some walls, connecting two adjacent rooms, have doors. Some doors are unlocked, whereas others need to be unlocked with keys of the same color. The agent can perform 6 actions: left (turn left), right (turn right), forward (move forward), pickup (pickup an object), drop (drop an object), and toggle (open/close a door or a box). Only the forward action changes the agent's position in the grid world. Turning left or right changes the agent's orientation only but not the position. The agent cannot move into a cell that is already occupied by an object, even if the object is one it is trying to interact with. Using a coordinate system where the (0, 0) position is the top-left corner of the grid world, necessarily corresponding to a wall, the coordinates follow the format (x, y), with x denoting the horizontal position in the grid and y denoting the vertical position in the grid, These are the specifics regarding this environment: - Number of rooms: 1 - Size of each room (including walls): 8x8 - Effective room size (excluding walls): 6x6 - Total grid size: 8x8 - Agent initial position: (5, 5) - Agent facing direction: west (toward (4, 5)) - Objects in environment: - key, color=grey, position=(4, 2) - Mission: 'go to the grey key'
((5, 5), 2)
go to the grey key
1
BabyAI-GoToObj-v0
229
An agent is in a grid world consisting of one or more rooms. All rooms in the same grid world are squares of identical size and are organized in a square grid layout. Rooms are separated by walls and might contain objects such as keys, balls, and boxes of different colors. Some walls, connecting two adjacent rooms, have doors. Some doors are unlocked, whereas others need to be unlocked with keys of the same color. The agent can perform 6 actions: left (turn left), right (turn right), forward (move forward), pickup (pickup an object), drop (drop an object), and toggle (open/close a door or a box). Only the forward action changes the agent's position in the grid world. Turning left or right changes the agent's orientation only but not the position. The agent cannot move into a cell that is already occupied by an object, even if the object is one it is trying to interact with. Using a coordinate system where the (0, 0) position is the top-left corner of the grid world, necessarily corresponding to a wall, the coordinates follow the format (x, y), with x denoting the horizontal position in the grid and y denoting the vertical position in the grid, These are the specifics regarding this environment: - Number of rooms: 1 - Size of each room (including walls): 8x8 - Effective room size (excluding walls): 6x6 - Total grid size: 8x8 - Agent initial position: (3, 2) - Agent facing direction: south (toward (3, 3)) - Objects in environment: - box, color=purple, position=(2, 3) - Mission: 'go to the purple box'
((3, 2), 1)
go to the purple box
1
BabyAI-GoToObj-v0
230
An agent is in a grid world consisting of one or more rooms. All rooms in the same grid world are squares of identical size and are organized in a square grid layout. Rooms are separated by walls and might contain objects such as keys, balls, and boxes of different colors. Some walls, connecting two adjacent rooms, have doors. Some doors are unlocked, whereas others need to be unlocked with keys of the same color. The agent can perform 6 actions: left (turn left), right (turn right), forward (move forward), pickup (pickup an object), drop (drop an object), and toggle (open/close a door or a box). Only the forward action changes the agent's position in the grid world. Turning left or right changes the agent's orientation only but not the position. The agent cannot move into a cell that is already occupied by an object, even if the object is one it is trying to interact with. Using a coordinate system where the (0, 0) position is the top-left corner of the grid world, necessarily corresponding to a wall, the coordinates follow the format (x, y), with x denoting the horizontal position in the grid and y denoting the vertical position in the grid, These are the specifics regarding this environment: - Number of rooms: 1 - Size of each room (including walls): 8x8 - Effective room size (excluding walls): 6x6 - Total grid size: 8x8 - Agent initial position: (3, 3) - Agent facing direction: west (toward (2, 3)) - Objects in environment: - ball, color=yellow, position=(2, 6) - Mission: 'go to the yellow ball'
((3, 3), 2)
go to the yellow ball
1
BabyAI-GoToObj-v0
231
An agent is in a grid world consisting of one or more rooms. All rooms in the same grid world are squares of identical size and are organized in a square grid layout. Rooms are separated by walls and might contain objects such as keys, balls, and boxes of different colors. Some walls, connecting two adjacent rooms, have doors. Some doors are unlocked, whereas others need to be unlocked with keys of the same color. The agent can perform 6 actions: left (turn left), right (turn right), forward (move forward), pickup (pickup an object), drop (drop an object), and toggle (open/close a door or a box). Only the forward action changes the agent's position in the grid world. Turning left or right changes the agent's orientation only but not the position. The agent cannot move into a cell that is already occupied by an object, even if the object is one it is trying to interact with. Using a coordinate system where the (0, 0) position is the top-left corner of the grid world, necessarily corresponding to a wall, the coordinates follow the format (x, y), with x denoting the horizontal position in the grid and y denoting the vertical position in the grid, These are the specifics regarding this environment: - Number of rooms: 1 - Size of each room (including walls): 8x8 - Effective room size (excluding walls): 6x6 - Total grid size: 8x8 - Agent initial position: (1, 4) - Agent facing direction: east (toward (2, 4)) - Objects in environment: - ball, color=yellow, position=(1, 1) - Mission: 'go to the yellow ball'
((1, 4), 0)
go to the yellow ball
1
BabyAI-GoToObj-v0
232
An agent is in a grid world consisting of one or more rooms. All rooms in the same grid world are squares of identical size and are organized in a square grid layout. Rooms are separated by walls and might contain objects such as keys, balls, and boxes of different colors. Some walls, connecting two adjacent rooms, have doors. Some doors are unlocked, whereas others need to be unlocked with keys of the same color. The agent can perform 6 actions: left (turn left), right (turn right), forward (move forward), pickup (pickup an object), drop (drop an object), and toggle (open/close a door or a box). Only the forward action changes the agent's position in the grid world. Turning left or right changes the agent's orientation only but not the position. The agent cannot move into a cell that is already occupied by an object, even if the object is one it is trying to interact with. Using a coordinate system where the (0, 0) position is the top-left corner of the grid world, necessarily corresponding to a wall, the coordinates follow the format (x, y), with x denoting the horizontal position in the grid and y denoting the vertical position in the grid, These are the specifics regarding this environment: - Number of rooms: 1 - Size of each room (including walls): 8x8 - Effective room size (excluding walls): 6x6 - Total grid size: 8x8 - Agent initial position: (5, 4) - Agent facing direction: north (toward (5, 3)) - Objects in environment: - ball, color=red, position=(2, 4) - Mission: 'go to the red ball'
((5, 4), 3)
go to the red ball
1
BabyAI-GoToObj-v0
233
An agent is in a grid world consisting of one or more rooms. All rooms in the same grid world are squares of identical size and are organized in a square grid layout. Rooms are separated by walls and might contain objects such as keys, balls, and boxes of different colors. Some walls, connecting two adjacent rooms, have doors. Some doors are unlocked, whereas others need to be unlocked with keys of the same color. The agent can perform 6 actions: left (turn left), right (turn right), forward (move forward), pickup (pickup an object), drop (drop an object), and toggle (open/close a door or a box). Only the forward action changes the agent's position in the grid world. Turning left or right changes the agent's orientation only but not the position. The agent cannot move into a cell that is already occupied by an object, even if the object is one it is trying to interact with. Using a coordinate system where the (0, 0) position is the top-left corner of the grid world, necessarily corresponding to a wall, the coordinates follow the format (x, y), with x denoting the horizontal position in the grid and y denoting the vertical position in the grid, These are the specifics regarding this environment: - Number of rooms: 1 - Size of each room (including walls): 8x8 - Effective room size (excluding walls): 6x6 - Total grid size: 8x8 - Agent initial position: (6, 3) - Agent facing direction: east (toward (7, 3)) - Objects in environment: - key, color=blue, position=(5, 1) - Mission: 'go to the blue key'
((6, 3), 0)
go to the blue key
1
BabyAI-GoToObj-v0
234
An agent is in a grid world consisting of one or more rooms. All rooms in the same grid world are squares of identical size and are organized in a square grid layout. Rooms are separated by walls and might contain objects such as keys, balls, and boxes of different colors. Some walls, connecting two adjacent rooms, have doors. Some doors are unlocked, whereas others need to be unlocked with keys of the same color. The agent can perform 6 actions: left (turn left), right (turn right), forward (move forward), pickup (pickup an object), drop (drop an object), and toggle (open/close a door or a box). Only the forward action changes the agent's position in the grid world. Turning left or right changes the agent's orientation only but not the position. The agent cannot move into a cell that is already occupied by an object, even if the object is one it is trying to interact with. Using a coordinate system where the (0, 0) position is the top-left corner of the grid world, necessarily corresponding to a wall, the coordinates follow the format (x, y), with x denoting the horizontal position in the grid and y denoting the vertical position in the grid, These are the specifics regarding this environment: - Number of rooms: 1 - Size of each room (including walls): 8x8 - Effective room size (excluding walls): 6x6 - Total grid size: 8x8 - Agent initial position: (3, 6) - Agent facing direction: south (toward (3, 7)) - Objects in environment: - key, color=grey, position=(4, 1) - Mission: 'go to the grey key'
((3, 6), 1)
go to the grey key
1
BabyAI-GoToObj-v0
235
An agent is in a grid world consisting of one or more rooms. All rooms in the same grid world are squares of identical size and are organized in a square grid layout. Rooms are separated by walls and might contain objects such as keys, balls, and boxes of different colors. Some walls, connecting two adjacent rooms, have doors. Some doors are unlocked, whereas others need to be unlocked with keys of the same color. The agent can perform 6 actions: left (turn left), right (turn right), forward (move forward), pickup (pickup an object), drop (drop an object), and toggle (open/close a door or a box). Only the forward action changes the agent's position in the grid world. Turning left or right changes the agent's orientation only but not the position. The agent cannot move into a cell that is already occupied by an object, even if the object is one it is trying to interact with. Using a coordinate system where the (0, 0) position is the top-left corner of the grid world, necessarily corresponding to a wall, the coordinates follow the format (x, y), with x denoting the horizontal position in the grid and y denoting the vertical position in the grid, These are the specifics regarding this environment: - Number of rooms: 1 - Size of each room (including walls): 8x8 - Effective room size (excluding walls): 6x6 - Total grid size: 8x8 - Agent initial position: (5, 3) - Agent facing direction: north (toward (5, 2)) - Objects in environment: - key, color=blue, position=(2, 5) - Mission: 'go to the blue key'
((5, 3), 3)
go to the blue key
1
BabyAI-GoToObj-v0
236
An agent is in a grid world consisting of one or more rooms. All rooms in the same grid world are squares of identical size and are organized in a square grid layout. Rooms are separated by walls and might contain objects such as keys, balls, and boxes of different colors. Some walls, connecting two adjacent rooms, have doors. Some doors are unlocked, whereas others need to be unlocked with keys of the same color. The agent can perform 6 actions: left (turn left), right (turn right), forward (move forward), pickup (pickup an object), drop (drop an object), and toggle (open/close a door or a box). Only the forward action changes the agent's position in the grid world. Turning left or right changes the agent's orientation only but not the position. The agent cannot move into a cell that is already occupied by an object, even if the object is one it is trying to interact with. Using a coordinate system where the (0, 0) position is the top-left corner of the grid world, necessarily corresponding to a wall, the coordinates follow the format (x, y), with x denoting the horizontal position in the grid and y denoting the vertical position in the grid, These are the specifics regarding this environment: - Number of rooms: 1 - Size of each room (including walls): 8x8 - Effective room size (excluding walls): 6x6 - Total grid size: 8x8 - Agent initial position: (4, 6) - Agent facing direction: north (toward (4, 5)) - Objects in environment: - ball, color=green, position=(3, 5) - Mission: 'go to the green ball'
((4, 6), 3)
go to the green ball
1
BabyAI-GoToObj-v0
237
An agent is in a grid world consisting of one or more rooms. All rooms in the same grid world are squares of identical size and are organized in a square grid layout. Rooms are separated by walls and might contain objects such as keys, balls, and boxes of different colors. Some walls, connecting two adjacent rooms, have doors. Some doors are unlocked, whereas others need to be unlocked with keys of the same color. The agent can perform 6 actions: left (turn left), right (turn right), forward (move forward), pickup (pickup an object), drop (drop an object), and toggle (open/close a door or a box). Only the forward action changes the agent's position in the grid world. Turning left or right changes the agent's orientation only but not the position. The agent cannot move into a cell that is already occupied by an object, even if the object is one it is trying to interact with. Using a coordinate system where the (0, 0) position is the top-left corner of the grid world, necessarily corresponding to a wall, the coordinates follow the format (x, y), with x denoting the horizontal position in the grid and y denoting the vertical position in the grid, These are the specifics regarding this environment: - Number of rooms: 1 - Size of each room (including walls): 8x8 - Effective room size (excluding walls): 6x6 - Total grid size: 8x8 - Agent initial position: (6, 3) - Agent facing direction: east (toward (7, 3)) - Objects in environment: - box, color=blue, position=(6, 5) - Mission: 'go to the blue box'
((6, 3), 0)
go to the blue box
1
BabyAI-GoToObj-v0
238
An agent is in a grid world consisting of one or more rooms. All rooms in the same grid world are squares of identical size and are organized in a square grid layout. Rooms are separated by walls and might contain objects such as keys, balls, and boxes of different colors. Some walls, connecting two adjacent rooms, have doors. Some doors are unlocked, whereas others need to be unlocked with keys of the same color. The agent can perform 6 actions: left (turn left), right (turn right), forward (move forward), pickup (pickup an object), drop (drop an object), and toggle (open/close a door or a box). Only the forward action changes the agent's position in the grid world. Turning left or right changes the agent's orientation only but not the position. The agent cannot move into a cell that is already occupied by an object, even if the object is one it is trying to interact with. Using a coordinate system where the (0, 0) position is the top-left corner of the grid world, necessarily corresponding to a wall, the coordinates follow the format (x, y), with x denoting the horizontal position in the grid and y denoting the vertical position in the grid, These are the specifics regarding this environment: - Number of rooms: 1 - Size of each room (including walls): 8x8 - Effective room size (excluding walls): 6x6 - Total grid size: 8x8 - Agent initial position: (5, 3) - Agent facing direction: south (toward (5, 4)) - Objects in environment: - key, color=yellow, position=(4, 4) - Mission: 'go to the yellow key'
((5, 3), 1)
go to the yellow key
1
BabyAI-GoToObj-v0
239
An agent is in a grid world consisting of one or more rooms. All rooms in the same grid world are squares of identical size and are organized in a square grid layout. Rooms are separated by walls and might contain objects such as keys, balls, and boxes of different colors. Some walls, connecting two adjacent rooms, have doors. Some doors are unlocked, whereas others need to be unlocked with keys of the same color. The agent can perform 6 actions: left (turn left), right (turn right), forward (move forward), pickup (pickup an object), drop (drop an object), and toggle (open/close a door or a box). Only the forward action changes the agent's position in the grid world. Turning left or right changes the agent's orientation only but not the position. The agent cannot move into a cell that is already occupied by an object, even if the object is one it is trying to interact with. Using a coordinate system where the (0, 0) position is the top-left corner of the grid world, necessarily corresponding to a wall, the coordinates follow the format (x, y), with x denoting the horizontal position in the grid and y denoting the vertical position in the grid, These are the specifics regarding this environment: - Number of rooms: 1 - Size of each room (including walls): 8x8 - Effective room size (excluding walls): 6x6 - Total grid size: 8x8 - Agent initial position: (1, 1) - Agent facing direction: east (toward (2, 1)) - Objects in environment: - ball, color=red, position=(3, 6) - Mission: 'go to the red ball'
((1, 1), 0)
go to the red ball
1
BabyAI-GoToObj-v0
240
An agent is in a grid world consisting of one or more rooms. All rooms in the same grid world are squares of identical size and are organized in a square grid layout. Rooms are separated by walls and might contain objects such as keys, balls, and boxes of different colors. Some walls, connecting two adjacent rooms, have doors. Some doors are unlocked, whereas others need to be unlocked with keys of the same color. The agent can perform 6 actions: left (turn left), right (turn right), forward (move forward), pickup (pickup an object), drop (drop an object), and toggle (open/close a door or a box). Only the forward action changes the agent's position in the grid world. Turning left or right changes the agent's orientation only but not the position. The agent cannot move into a cell that is already occupied by an object, even if the object is one it is trying to interact with. Using a coordinate system where the (0, 0) position is the top-left corner of the grid world, necessarily corresponding to a wall, the coordinates follow the format (x, y), with x denoting the horizontal position in the grid and y denoting the vertical position in the grid, These are the specifics regarding this environment: - Number of rooms: 1 - Size of each room (including walls): 8x8 - Effective room size (excluding walls): 6x6 - Total grid size: 8x8 - Agent initial position: (4, 1) - Agent facing direction: south (toward (4, 2)) - Objects in environment: - ball, color=grey, position=(4, 3) - Mission: 'go to the grey ball'
((4, 1), 1)
go to the grey ball
1
BabyAI-GoToObj-v0
241
An agent is in a grid world consisting of one or more rooms. All rooms in the same grid world are squares of identical size and are organized in a square grid layout. Rooms are separated by walls and might contain objects such as keys, balls, and boxes of different colors. Some walls, connecting two adjacent rooms, have doors. Some doors are unlocked, whereas others need to be unlocked with keys of the same color. The agent can perform 6 actions: left (turn left), right (turn right), forward (move forward), pickup (pickup an object), drop (drop an object), and toggle (open/close a door or a box). Only the forward action changes the agent's position in the grid world. Turning left or right changes the agent's orientation only but not the position. The agent cannot move into a cell that is already occupied by an object, even if the object is one it is trying to interact with. Using a coordinate system where the (0, 0) position is the top-left corner of the grid world, necessarily corresponding to a wall, the coordinates follow the format (x, y), with x denoting the horizontal position in the grid and y denoting the vertical position in the grid, These are the specifics regarding this environment: - Number of rooms: 1 - Size of each room (including walls): 8x8 - Effective room size (excluding walls): 6x6 - Total grid size: 8x8 - Agent initial position: (3, 1) - Agent facing direction: east (toward (4, 1)) - Objects in environment: - key, color=grey, position=(5, 1) - Mission: 'go to the grey key'
((3, 1), 0)
go to the grey key
1
BabyAI-GoToObj-v0
242
An agent is in a grid world consisting of one or more rooms. All rooms in the same grid world are squares of identical size and are organized in a square grid layout. Rooms are separated by walls and might contain objects such as keys, balls, and boxes of different colors. Some walls, connecting two adjacent rooms, have doors. Some doors are unlocked, whereas others need to be unlocked with keys of the same color. The agent can perform 6 actions: left (turn left), right (turn right), forward (move forward), pickup (pickup an object), drop (drop an object), and toggle (open/close a door or a box). Only the forward action changes the agent's position in the grid world. Turning left or right changes the agent's orientation only but not the position. The agent cannot move into a cell that is already occupied by an object, even if the object is one it is trying to interact with. Using a coordinate system where the (0, 0) position is the top-left corner of the grid world, necessarily corresponding to a wall, the coordinates follow the format (x, y), with x denoting the horizontal position in the grid and y denoting the vertical position in the grid, These are the specifics regarding this environment: - Number of rooms: 1 - Size of each room (including walls): 8x8 - Effective room size (excluding walls): 6x6 - Total grid size: 8x8 - Agent initial position: (3, 6) - Agent facing direction: south (toward (3, 7)) - Objects in environment: - box, color=grey, position=(5, 2) - Mission: 'go to the grey box'
((3, 6), 1)
go to the grey box
1
BabyAI-GoToObj-v0
243
An agent is in a grid world consisting of one or more rooms. All rooms in the same grid world are squares of identical size and are organized in a square grid layout. Rooms are separated by walls and might contain objects such as keys, balls, and boxes of different colors. Some walls, connecting two adjacent rooms, have doors. Some doors are unlocked, whereas others need to be unlocked with keys of the same color. The agent can perform 6 actions: left (turn left), right (turn right), forward (move forward), pickup (pickup an object), drop (drop an object), and toggle (open/close a door or a box). Only the forward action changes the agent's position in the grid world. Turning left or right changes the agent's orientation only but not the position. The agent cannot move into a cell that is already occupied by an object, even if the object is one it is trying to interact with. Using a coordinate system where the (0, 0) position is the top-left corner of the grid world, necessarily corresponding to a wall, the coordinates follow the format (x, y), with x denoting the horizontal position in the grid and y denoting the vertical position in the grid, These are the specifics regarding this environment: - Number of rooms: 1 - Size of each room (including walls): 8x8 - Effective room size (excluding walls): 6x6 - Total grid size: 8x8 - Agent initial position: (6, 2) - Agent facing direction: west (toward (5, 2)) - Objects in environment: - box, color=green, position=(3, 2) - Mission: 'go to the green box'
((6, 2), 2)
go to the green box
1
BabyAI-GoToObj-v0
244
An agent is in a grid world consisting of one or more rooms. All rooms in the same grid world are squares of identical size and are organized in a square grid layout. Rooms are separated by walls and might contain objects such as keys, balls, and boxes of different colors. Some walls, connecting two adjacent rooms, have doors. Some doors are unlocked, whereas others need to be unlocked with keys of the same color. The agent can perform 6 actions: left (turn left), right (turn right), forward (move forward), pickup (pickup an object), drop (drop an object), and toggle (open/close a door or a box). Only the forward action changes the agent's position in the grid world. Turning left or right changes the agent's orientation only but not the position. The agent cannot move into a cell that is already occupied by an object, even if the object is one it is trying to interact with. Using a coordinate system where the (0, 0) position is the top-left corner of the grid world, necessarily corresponding to a wall, the coordinates follow the format (x, y), with x denoting the horizontal position in the grid and y denoting the vertical position in the grid, These are the specifics regarding this environment: - Number of rooms: 1 - Size of each room (including walls): 8x8 - Effective room size (excluding walls): 6x6 - Total grid size: 8x8 - Agent initial position: (4, 3) - Agent facing direction: north (toward (4, 2)) - Objects in environment: - ball, color=grey, position=(1, 2) - Mission: 'go to the grey ball'
((4, 3), 3)
go to the grey ball
1
BabyAI-GoToObj-v0
245
An agent is in a grid world consisting of one or more rooms. All rooms in the same grid world are squares of identical size and are organized in a square grid layout. Rooms are separated by walls and might contain objects such as keys, balls, and boxes of different colors. Some walls, connecting two adjacent rooms, have doors. Some doors are unlocked, whereas others need to be unlocked with keys of the same color. The agent can perform 6 actions: left (turn left), right (turn right), forward (move forward), pickup (pickup an object), drop (drop an object), and toggle (open/close a door or a box). Only the forward action changes the agent's position in the grid world. Turning left or right changes the agent's orientation only but not the position. The agent cannot move into a cell that is already occupied by an object, even if the object is one it is trying to interact with. Using a coordinate system where the (0, 0) position is the top-left corner of the grid world, necessarily corresponding to a wall, the coordinates follow the format (x, y), with x denoting the horizontal position in the grid and y denoting the vertical position in the grid, These are the specifics regarding this environment: - Number of rooms: 1 - Size of each room (including walls): 8x8 - Effective room size (excluding walls): 6x6 - Total grid size: 8x8 - Agent initial position: (3, 3) - Agent facing direction: east (toward (4, 3)) - Objects in environment: - box, color=blue, position=(6, 5) - Mission: 'go to the blue box'
((3, 3), 0)
go to the blue box
1
BabyAI-GoToObj-v0
246
An agent is in a grid world consisting of one or more rooms. All rooms in the same grid world are squares of identical size and are organized in a square grid layout. Rooms are separated by walls and might contain objects such as keys, balls, and boxes of different colors. Some walls, connecting two adjacent rooms, have doors. Some doors are unlocked, whereas others need to be unlocked with keys of the same color. The agent can perform 6 actions: left (turn left), right (turn right), forward (move forward), pickup (pickup an object), drop (drop an object), and toggle (open/close a door or a box). Only the forward action changes the agent's position in the grid world. Turning left or right changes the agent's orientation only but not the position. The agent cannot move into a cell that is already occupied by an object, even if the object is one it is trying to interact with. Using a coordinate system where the (0, 0) position is the top-left corner of the grid world, necessarily corresponding to a wall, the coordinates follow the format (x, y), with x denoting the horizontal position in the grid and y denoting the vertical position in the grid, These are the specifics regarding this environment: - Number of rooms: 1 - Size of each room (including walls): 8x8 - Effective room size (excluding walls): 6x6 - Total grid size: 8x8 - Agent initial position: (5, 2) - Agent facing direction: west (toward (4, 2)) - Objects in environment: - box, color=green, position=(6, 3) - Mission: 'go to the green box'
((5, 2), 2)
go to the green box
1
BabyAI-GoToObj-v0
247
An agent is in a grid world consisting of one or more rooms. All rooms in the same grid world are squares of identical size and are organized in a square grid layout. Rooms are separated by walls and might contain objects such as keys, balls, and boxes of different colors. Some walls, connecting two adjacent rooms, have doors. Some doors are unlocked, whereas others need to be unlocked with keys of the same color. The agent can perform 6 actions: left (turn left), right (turn right), forward (move forward), pickup (pickup an object), drop (drop an object), and toggle (open/close a door or a box). Only the forward action changes the agent's position in the grid world. Turning left or right changes the agent's orientation only but not the position. The agent cannot move into a cell that is already occupied by an object, even if the object is one it is trying to interact with. Using a coordinate system where the (0, 0) position is the top-left corner of the grid world, necessarily corresponding to a wall, the coordinates follow the format (x, y), with x denoting the horizontal position in the grid and y denoting the vertical position in the grid, These are the specifics regarding this environment: - Number of rooms: 1 - Size of each room (including walls): 8x8 - Effective room size (excluding walls): 6x6 - Total grid size: 8x8 - Agent initial position: (2, 6) - Agent facing direction: south (toward (2, 7)) - Objects in environment: - key, color=red, position=(4, 1) - Mission: 'go to the red key'
((2, 6), 1)
go to the red key
1
BabyAI-GoToObj-v0
248
An agent is in a grid world consisting of one or more rooms. All rooms in the same grid world are squares of identical size and are organized in a square grid layout. Rooms are separated by walls and might contain objects such as keys, balls, and boxes of different colors. Some walls, connecting two adjacent rooms, have doors. Some doors are unlocked, whereas others need to be unlocked with keys of the same color. The agent can perform 6 actions: left (turn left), right (turn right), forward (move forward), pickup (pickup an object), drop (drop an object), and toggle (open/close a door or a box). Only the forward action changes the agent's position in the grid world. Turning left or right changes the agent's orientation only but not the position. The agent cannot move into a cell that is already occupied by an object, even if the object is one it is trying to interact with. Using a coordinate system where the (0, 0) position is the top-left corner of the grid world, necessarily corresponding to a wall, the coordinates follow the format (x, y), with x denoting the horizontal position in the grid and y denoting the vertical position in the grid, These are the specifics regarding this environment: - Number of rooms: 1 - Size of each room (including walls): 8x8 - Effective room size (excluding walls): 6x6 - Total grid size: 8x8 - Agent initial position: (4, 5) - Agent facing direction: north (toward (4, 4)) - Objects in environment: - key, color=red, position=(6, 6) - Mission: 'go to the red key'
((4, 5), 3)
go to the red key
1
BabyAI-GoToObj-v0
249
An agent is in a grid world consisting of one or more rooms. All rooms in the same grid world are squares of identical size and are organized in a square grid layout. Rooms are separated by walls and might contain objects such as keys, balls, and boxes of different colors. Some walls, connecting two adjacent rooms, have doors. Some doors are unlocked, whereas others need to be unlocked with keys of the same color. The agent can perform 6 actions: left (turn left), right (turn right), forward (move forward), pickup (pickup an object), drop (drop an object), and toggle (open/close a door or a box). Only the forward action changes the agent's position in the grid world. Turning left or right changes the agent's orientation only but not the position. The agent cannot move into a cell that is already occupied by an object, even if the object is one it is trying to interact with. Using a coordinate system where the (0, 0) position is the top-left corner of the grid world, necessarily corresponding to a wall, the coordinates follow the format (x, y), with x denoting the horizontal position in the grid and y denoting the vertical position in the grid, These are the specifics regarding this environment: - Number of rooms: 1 - Size of each room (including walls): 8x8 - Effective room size (excluding walls): 6x6 - Total grid size: 8x8 - Agent initial position: (1, 6) - Agent facing direction: east (toward (2, 6)) - Objects in environment: - key, color=yellow, position=(6, 6) - Mission: 'go to the yellow key'
((1, 6), 0)
go to the yellow key
1
BabyAI-GoToObj-v0
250
An agent is in a grid world consisting of one or more rooms. All rooms in the same grid world are squares of identical size and are organized in a square grid layout. Rooms are separated by walls and might contain objects such as keys, balls, and boxes of different colors. Some walls, connecting two adjacent rooms, have doors. Some doors are unlocked, whereas others need to be unlocked with keys of the same color. The agent can perform 6 actions: left (turn left), right (turn right), forward (move forward), pickup (pickup an object), drop (drop an object), and toggle (open/close a door or a box). Only the forward action changes the agent's position in the grid world. Turning left or right changes the agent's orientation only but not the position. The agent cannot move into a cell that is already occupied by an object, even if the object is one it is trying to interact with. Using a coordinate system where the (0, 0) position is the top-left corner of the grid world, necessarily corresponding to a wall, the coordinates follow the format (x, y), with x denoting the horizontal position in the grid and y denoting the vertical position in the grid, These are the specifics regarding this environment: - Number of rooms: 1 - Size of each room (including walls): 8x8 - Effective room size (excluding walls): 6x6 - Total grid size: 8x8 - Agent initial position: (3, 1) - Agent facing direction: west (toward (2, 1)) - Objects in environment: - key, color=purple, position=(1, 1) - Mission: 'go to the purple key'
((3, 1), 2)
go to the purple key
1
BabyAI-GoToObj-v0
251
An agent is in a grid world consisting of one or more rooms. All rooms in the same grid world are squares of identical size and are organized in a square grid layout. Rooms are separated by walls and might contain objects such as keys, balls, and boxes of different colors. Some walls, connecting two adjacent rooms, have doors. Some doors are unlocked, whereas others need to be unlocked with keys of the same color. The agent can perform 6 actions: left (turn left), right (turn right), forward (move forward), pickup (pickup an object), drop (drop an object), and toggle (open/close a door or a box). Only the forward action changes the agent's position in the grid world. Turning left or right changes the agent's orientation only but not the position. The agent cannot move into a cell that is already occupied by an object, even if the object is one it is trying to interact with. Using a coordinate system where the (0, 0) position is the top-left corner of the grid world, necessarily corresponding to a wall, the coordinates follow the format (x, y), with x denoting the horizontal position in the grid and y denoting the vertical position in the grid, These are the specifics regarding this environment: - Number of rooms: 1 - Size of each room (including walls): 8x8 - Effective room size (excluding walls): 6x6 - Total grid size: 8x8 - Agent initial position: (4, 1) - Agent facing direction: east (toward (5, 1)) - Objects in environment: - key, color=grey, position=(4, 5) - Mission: 'go to the grey key'
((4, 1), 0)
go to the grey key
1
BabyAI-GoToObj-v0
252
An agent is in a grid world consisting of one or more rooms. All rooms in the same grid world are squares of identical size and are organized in a square grid layout. Rooms are separated by walls and might contain objects such as keys, balls, and boxes of different colors. Some walls, connecting two adjacent rooms, have doors. Some doors are unlocked, whereas others need to be unlocked with keys of the same color. The agent can perform 6 actions: left (turn left), right (turn right), forward (move forward), pickup (pickup an object), drop (drop an object), and toggle (open/close a door or a box). Only the forward action changes the agent's position in the grid world. Turning left or right changes the agent's orientation only but not the position. The agent cannot move into a cell that is already occupied by an object, even if the object is one it is trying to interact with. Using a coordinate system where the (0, 0) position is the top-left corner of the grid world, necessarily corresponding to a wall, the coordinates follow the format (x, y), with x denoting the horizontal position in the grid and y denoting the vertical position in the grid, These are the specifics regarding this environment: - Number of rooms: 1 - Size of each room (including walls): 8x8 - Effective room size (excluding walls): 6x6 - Total grid size: 8x8 - Agent initial position: (6, 4) - Agent facing direction: north (toward (6, 3)) - Objects in environment: - key, color=purple, position=(3, 4) - Mission: 'go to the purple key'
((6, 4), 3)
go to the purple key
1
BabyAI-GoToObj-v0
253
An agent is in a grid world consisting of one or more rooms. All rooms in the same grid world are squares of identical size and are organized in a square grid layout. Rooms are separated by walls and might contain objects such as keys, balls, and boxes of different colors. Some walls, connecting two adjacent rooms, have doors. Some doors are unlocked, whereas others need to be unlocked with keys of the same color. The agent can perform 6 actions: left (turn left), right (turn right), forward (move forward), pickup (pickup an object), drop (drop an object), and toggle (open/close a door or a box). Only the forward action changes the agent's position in the grid world. Turning left or right changes the agent's orientation only but not the position. The agent cannot move into a cell that is already occupied by an object, even if the object is one it is trying to interact with. Using a coordinate system where the (0, 0) position is the top-left corner of the grid world, necessarily corresponding to a wall, the coordinates follow the format (x, y), with x denoting the horizontal position in the grid and y denoting the vertical position in the grid, These are the specifics regarding this environment: - Number of rooms: 1 - Size of each room (including walls): 8x8 - Effective room size (excluding walls): 6x6 - Total grid size: 8x8 - Agent initial position: (4, 2) - Agent facing direction: south (toward (4, 3)) - Objects in environment: - box, color=purple, position=(5, 3) - Mission: 'go to the purple box'
((4, 2), 1)
go to the purple box
1
BabyAI-GoToObj-v0
254
An agent is in a grid world consisting of one or more rooms. All rooms in the same grid world are squares of identical size and are organized in a square grid layout. Rooms are separated by walls and might contain objects such as keys, balls, and boxes of different colors. Some walls, connecting two adjacent rooms, have doors. Some doors are unlocked, whereas others need to be unlocked with keys of the same color. The agent can perform 6 actions: left (turn left), right (turn right), forward (move forward), pickup (pickup an object), drop (drop an object), and toggle (open/close a door or a box). Only the forward action changes the agent's position in the grid world. Turning left or right changes the agent's orientation only but not the position. The agent cannot move into a cell that is already occupied by an object, even if the object is one it is trying to interact with. Using a coordinate system where the (0, 0) position is the top-left corner of the grid world, necessarily corresponding to a wall, the coordinates follow the format (x, y), with x denoting the horizontal position in the grid and y denoting the vertical position in the grid, These are the specifics regarding this environment: - Number of rooms: 1 - Size of each room (including walls): 8x8 - Effective room size (excluding walls): 6x6 - Total grid size: 8x8 - Agent initial position: (2, 3) - Agent facing direction: north (toward (2, 2)) - Objects in environment: - box, color=purple, position=(4, 5) - Mission: 'go to the purple box'
((2, 3), 3)
go to the purple box
1
BabyAI-GoToObj-v0
255
An agent is in a grid world consisting of one or more rooms. All rooms in the same grid world are squares of identical size and are organized in a square grid layout. Rooms are separated by walls and might contain objects such as keys, balls, and boxes of different colors. Some walls, connecting two adjacent rooms, have doors. Some doors are unlocked, whereas others need to be unlocked with keys of the same color. The agent can perform 6 actions: left (turn left), right (turn right), forward (move forward), pickup (pickup an object), drop (drop an object), and toggle (open/close a door or a box). Only the forward action changes the agent's position in the grid world. Turning left or right changes the agent's orientation only but not the position. The agent cannot move into a cell that is already occupied by an object, even if the object is one it is trying to interact with. Using a coordinate system where the (0, 0) position is the top-left corner of the grid world, necessarily corresponding to a wall, the coordinates follow the format (x, y), with x denoting the horizontal position in the grid and y denoting the vertical position in the grid, These are the specifics regarding this environment: - Number of rooms: 1 - Size of each room (including walls): 8x8 - Effective room size (excluding walls): 6x6 - Total grid size: 8x8 - Agent initial position: (1, 6) - Agent facing direction: north (toward (1, 5)) - Objects in environment: - ball, color=grey, position=(6, 6) - Mission: 'go to the grey ball'
((1, 6), 3)
go to the grey ball
1
BabyAI-GoToObj-v0
256
An agent is in a grid world consisting of one or more rooms. All rooms in the same grid world are squares of identical size and are organized in a square grid layout. Rooms are separated by walls and might contain objects such as keys, balls, and boxes of different colors. Some walls, connecting two adjacent rooms, have doors. Some doors are unlocked, whereas others need to be unlocked with keys of the same color. The agent can perform 6 actions: left (turn left), right (turn right), forward (move forward), pickup (pickup an object), drop (drop an object), and toggle (open/close a door or a box). Only the forward action changes the agent's position in the grid world. Turning left or right changes the agent's orientation only but not the position. The agent cannot move into a cell that is already occupied by an object, even if the object is one it is trying to interact with. Using a coordinate system where the (0, 0) position is the top-left corner of the grid world, necessarily corresponding to a wall, the coordinates follow the format (x, y), with x denoting the horizontal position in the grid and y denoting the vertical position in the grid, These are the specifics regarding this environment: - Number of rooms: 1 - Size of each room (including walls): 8x8 - Effective room size (excluding walls): 6x6 - Total grid size: 8x8 - Agent initial position: (3, 5) - Agent facing direction: west (toward (2, 5)) - Objects in environment: - key, color=yellow, position=(1, 1) - Mission: 'go to the yellow key'
((3, 5), 2)
go to the yellow key
1
BabyAI-GoToObj-v0
257
An agent is in a grid world consisting of one or more rooms. All rooms in the same grid world are squares of identical size and are organized in a square grid layout. Rooms are separated by walls and might contain objects such as keys, balls, and boxes of different colors. Some walls, connecting two adjacent rooms, have doors. Some doors are unlocked, whereas others need to be unlocked with keys of the same color. The agent can perform 6 actions: left (turn left), right (turn right), forward (move forward), pickup (pickup an object), drop (drop an object), and toggle (open/close a door or a box). Only the forward action changes the agent's position in the grid world. Turning left or right changes the agent's orientation only but not the position. The agent cannot move into a cell that is already occupied by an object, even if the object is one it is trying to interact with. Using a coordinate system where the (0, 0) position is the top-left corner of the grid world, necessarily corresponding to a wall, the coordinates follow the format (x, y), with x denoting the horizontal position in the grid and y denoting the vertical position in the grid, These are the specifics regarding this environment: - Number of rooms: 1 - Size of each room (including walls): 8x8 - Effective room size (excluding walls): 6x6 - Total grid size: 8x8 - Agent initial position: (6, 5) - Agent facing direction: south (toward (6, 6)) - Objects in environment: - ball, color=yellow, position=(2, 6) - Mission: 'go to the yellow ball'
((6, 5), 1)
go to the yellow ball
1
BabyAI-GoToObj-v0
258
An agent is in a grid world consisting of one or more rooms. All rooms in the same grid world are squares of identical size and are organized in a square grid layout. Rooms are separated by walls and might contain objects such as keys, balls, and boxes of different colors. Some walls, connecting two adjacent rooms, have doors. Some doors are unlocked, whereas others need to be unlocked with keys of the same color. The agent can perform 6 actions: left (turn left), right (turn right), forward (move forward), pickup (pickup an object), drop (drop an object), and toggle (open/close a door or a box). Only the forward action changes the agent's position in the grid world. Turning left or right changes the agent's orientation only but not the position. The agent cannot move into a cell that is already occupied by an object, even if the object is one it is trying to interact with. Using a coordinate system where the (0, 0) position is the top-left corner of the grid world, necessarily corresponding to a wall, the coordinates follow the format (x, y), with x denoting the horizontal position in the grid and y denoting the vertical position in the grid, These are the specifics regarding this environment: - Number of rooms: 1 - Size of each room (including walls): 8x8 - Effective room size (excluding walls): 6x6 - Total grid size: 8x8 - Agent initial position: (4, 2) - Agent facing direction: north (toward (4, 1)) - Objects in environment: - box, color=yellow, position=(6, 1) - Mission: 'go to the yellow box'
((4, 2), 3)
go to the yellow box
1
BabyAI-GoToObj-v0
259
An agent is in a grid world consisting of one or more rooms. All rooms in the same grid world are squares of identical size and are organized in a square grid layout. Rooms are separated by walls and might contain objects such as keys, balls, and boxes of different colors. Some walls, connecting two adjacent rooms, have doors. Some doors are unlocked, whereas others need to be unlocked with keys of the same color. The agent can perform 6 actions: left (turn left), right (turn right), forward (move forward), pickup (pickup an object), drop (drop an object), and toggle (open/close a door or a box). Only the forward action changes the agent's position in the grid world. Turning left or right changes the agent's orientation only but not the position. The agent cannot move into a cell that is already occupied by an object, even if the object is one it is trying to interact with. Using a coordinate system where the (0, 0) position is the top-left corner of the grid world, necessarily corresponding to a wall, the coordinates follow the format (x, y), with x denoting the horizontal position in the grid and y denoting the vertical position in the grid, These are the specifics regarding this environment: - Number of rooms: 1 - Size of each room (including walls): 8x8 - Effective room size (excluding walls): 6x6 - Total grid size: 8x8 - Agent initial position: (1, 4) - Agent facing direction: east (toward (2, 4)) - Objects in environment: - box, color=purple, position=(5, 1) - Mission: 'go to the purple box'
((1, 4), 0)
go to the purple box
1
BabyAI-GoToObj-v0
260
An agent is in a grid world consisting of one or more rooms. All rooms in the same grid world are squares of identical size and are organized in a square grid layout. Rooms are separated by walls and might contain objects such as keys, balls, and boxes of different colors. Some walls, connecting two adjacent rooms, have doors. Some doors are unlocked, whereas others need to be unlocked with keys of the same color. The agent can perform 6 actions: left (turn left), right (turn right), forward (move forward), pickup (pickup an object), drop (drop an object), and toggle (open/close a door or a box). Only the forward action changes the agent's position in the grid world. Turning left or right changes the agent's orientation only but not the position. The agent cannot move into a cell that is already occupied by an object, even if the object is one it is trying to interact with. Using a coordinate system where the (0, 0) position is the top-left corner of the grid world, necessarily corresponding to a wall, the coordinates follow the format (x, y), with x denoting the horizontal position in the grid and y denoting the vertical position in the grid, These are the specifics regarding this environment: - Number of rooms: 1 - Size of each room (including walls): 8x8 - Effective room size (excluding walls): 6x6 - Total grid size: 8x8 - Agent initial position: (5, 4) - Agent facing direction: north (toward (5, 3)) - Objects in environment: - key, color=blue, position=(4, 1) - Mission: 'go to the blue key'
((5, 4), 3)
go to the blue key
1
BabyAI-GoToObj-v0
261
An agent is in a grid world consisting of one or more rooms. All rooms in the same grid world are squares of identical size and are organized in a square grid layout. Rooms are separated by walls and might contain objects such as keys, balls, and boxes of different colors. Some walls, connecting two adjacent rooms, have doors. Some doors are unlocked, whereas others need to be unlocked with keys of the same color. The agent can perform 6 actions: left (turn left), right (turn right), forward (move forward), pickup (pickup an object), drop (drop an object), and toggle (open/close a door or a box). Only the forward action changes the agent's position in the grid world. Turning left or right changes the agent's orientation only but not the position. The agent cannot move into a cell that is already occupied by an object, even if the object is one it is trying to interact with. Using a coordinate system where the (0, 0) position is the top-left corner of the grid world, necessarily corresponding to a wall, the coordinates follow the format (x, y), with x denoting the horizontal position in the grid and y denoting the vertical position in the grid, These are the specifics regarding this environment: - Number of rooms: 1 - Size of each room (including walls): 8x8 - Effective room size (excluding walls): 6x6 - Total grid size: 8x8 - Agent initial position: (3, 2) - Agent facing direction: west (toward (2, 2)) - Objects in environment: - ball, color=purple, position=(1, 6) - Mission: 'go to the purple ball'
((3, 2), 2)
go to the purple ball
1
BabyAI-GoToObj-v0
262
An agent is in a grid world consisting of one or more rooms. All rooms in the same grid world are squares of identical size and are organized in a square grid layout. Rooms are separated by walls and might contain objects such as keys, balls, and boxes of different colors. Some walls, connecting two adjacent rooms, have doors. Some doors are unlocked, whereas others need to be unlocked with keys of the same color. The agent can perform 6 actions: left (turn left), right (turn right), forward (move forward), pickup (pickup an object), drop (drop an object), and toggle (open/close a door or a box). Only the forward action changes the agent's position in the grid world. Turning left or right changes the agent's orientation only but not the position. The agent cannot move into a cell that is already occupied by an object, even if the object is one it is trying to interact with. Using a coordinate system where the (0, 0) position is the top-left corner of the grid world, necessarily corresponding to a wall, the coordinates follow the format (x, y), with x denoting the horizontal position in the grid and y denoting the vertical position in the grid, These are the specifics regarding this environment: - Number of rooms: 1 - Size of each room (including walls): 8x8 - Effective room size (excluding walls): 6x6 - Total grid size: 8x8 - Agent initial position: (5, 6) - Agent facing direction: west (toward (4, 6)) - Objects in environment: - ball, color=purple, position=(4, 2) - Mission: 'go to the purple ball'
((5, 6), 2)
go to the purple ball
1
BabyAI-GoToObj-v0
263
An agent is in a grid world consisting of one or more rooms. All rooms in the same grid world are squares of identical size and are organized in a square grid layout. Rooms are separated by walls and might contain objects such as keys, balls, and boxes of different colors. Some walls, connecting two adjacent rooms, have doors. Some doors are unlocked, whereas others need to be unlocked with keys of the same color. The agent can perform 6 actions: left (turn left), right (turn right), forward (move forward), pickup (pickup an object), drop (drop an object), and toggle (open/close a door or a box). Only the forward action changes the agent's position in the grid world. Turning left or right changes the agent's orientation only but not the position. The agent cannot move into a cell that is already occupied by an object, even if the object is one it is trying to interact with. Using a coordinate system where the (0, 0) position is the top-left corner of the grid world, necessarily corresponding to a wall, the coordinates follow the format (x, y), with x denoting the horizontal position in the grid and y denoting the vertical position in the grid, These are the specifics regarding this environment: - Number of rooms: 1 - Size of each room (including walls): 8x8 - Effective room size (excluding walls): 6x6 - Total grid size: 8x8 - Agent initial position: (6, 2) - Agent facing direction: east (toward (7, 2)) - Objects in environment: - key, color=blue, position=(4, 1) - Mission: 'go to the blue key'
((6, 2), 0)
go to the blue key
1
BabyAI-GoToObj-v0
264
An agent is in a grid world consisting of one or more rooms. All rooms in the same grid world are squares of identical size and are organized in a square grid layout. Rooms are separated by walls and might contain objects such as keys, balls, and boxes of different colors. Some walls, connecting two adjacent rooms, have doors. Some doors are unlocked, whereas others need to be unlocked with keys of the same color. The agent can perform 6 actions: left (turn left), right (turn right), forward (move forward), pickup (pickup an object), drop (drop an object), and toggle (open/close a door or a box). Only the forward action changes the agent's position in the grid world. Turning left or right changes the agent's orientation only but not the position. The agent cannot move into a cell that is already occupied by an object, even if the object is one it is trying to interact with. Using a coordinate system where the (0, 0) position is the top-left corner of the grid world, necessarily corresponding to a wall, the coordinates follow the format (x, y), with x denoting the horizontal position in the grid and y denoting the vertical position in the grid, These are the specifics regarding this environment: - Number of rooms: 1 - Size of each room (including walls): 8x8 - Effective room size (excluding walls): 6x6 - Total grid size: 8x8 - Agent initial position: (4, 3) - Agent facing direction: north (toward (4, 2)) - Objects in environment: - box, color=grey, position=(4, 5) - Mission: 'go to the grey box'
((4, 3), 3)
go to the grey box
1
BabyAI-GoToObj-v0
265
An agent is in a grid world consisting of one or more rooms. All rooms in the same grid world are squares of identical size and are organized in a square grid layout. Rooms are separated by walls and might contain objects such as keys, balls, and boxes of different colors. Some walls, connecting two adjacent rooms, have doors. Some doors are unlocked, whereas others need to be unlocked with keys of the same color. The agent can perform 6 actions: left (turn left), right (turn right), forward (move forward), pickup (pickup an object), drop (drop an object), and toggle (open/close a door or a box). Only the forward action changes the agent's position in the grid world. Turning left or right changes the agent's orientation only but not the position. The agent cannot move into a cell that is already occupied by an object, even if the object is one it is trying to interact with. Using a coordinate system where the (0, 0) position is the top-left corner of the grid world, necessarily corresponding to a wall, the coordinates follow the format (x, y), with x denoting the horizontal position in the grid and y denoting the vertical position in the grid, These are the specifics regarding this environment: - Number of rooms: 1 - Size of each room (including walls): 8x8 - Effective room size (excluding walls): 6x6 - Total grid size: 8x8 - Agent initial position: (5, 2) - Agent facing direction: west (toward (4, 2)) - Objects in environment: - box, color=blue, position=(1, 4) - Mission: 'go to the blue box'
((5, 2), 2)
go to the blue box
1
BabyAI-GoToObj-v0
266
An agent is in a grid world consisting of one or more rooms. All rooms in the same grid world are squares of identical size and are organized in a square grid layout. Rooms are separated by walls and might contain objects such as keys, balls, and boxes of different colors. Some walls, connecting two adjacent rooms, have doors. Some doors are unlocked, whereas others need to be unlocked with keys of the same color. The agent can perform 6 actions: left (turn left), right (turn right), forward (move forward), pickup (pickup an object), drop (drop an object), and toggle (open/close a door or a box). Only the forward action changes the agent's position in the grid world. Turning left or right changes the agent's orientation only but not the position. The agent cannot move into a cell that is already occupied by an object, even if the object is one it is trying to interact with. Using a coordinate system where the (0, 0) position is the top-left corner of the grid world, necessarily corresponding to a wall, the coordinates follow the format (x, y), with x denoting the horizontal position in the grid and y denoting the vertical position in the grid, These are the specifics regarding this environment: - Number of rooms: 1 - Size of each room (including walls): 8x8 - Effective room size (excluding walls): 6x6 - Total grid size: 8x8 - Agent initial position: (3, 1) - Agent facing direction: east (toward (4, 1)) - Objects in environment: - box, color=grey, position=(2, 4) - Mission: 'go to the grey box'
((3, 1), 0)
go to the grey box
1
BabyAI-GoToObj-v0
267
An agent is in a grid world consisting of one or more rooms. All rooms in the same grid world are squares of identical size and are organized in a square grid layout. Rooms are separated by walls and might contain objects such as keys, balls, and boxes of different colors. Some walls, connecting two adjacent rooms, have doors. Some doors are unlocked, whereas others need to be unlocked with keys of the same color. The agent can perform 6 actions: left (turn left), right (turn right), forward (move forward), pickup (pickup an object), drop (drop an object), and toggle (open/close a door or a box). Only the forward action changes the agent's position in the grid world. Turning left or right changes the agent's orientation only but not the position. The agent cannot move into a cell that is already occupied by an object, even if the object is one it is trying to interact with. Using a coordinate system where the (0, 0) position is the top-left corner of the grid world, necessarily corresponding to a wall, the coordinates follow the format (x, y), with x denoting the horizontal position in the grid and y denoting the vertical position in the grid, These are the specifics regarding this environment: - Number of rooms: 1 - Size of each room (including walls): 8x8 - Effective room size (excluding walls): 6x6 - Total grid size: 8x8 - Agent initial position: (4, 4) - Agent facing direction: north (toward (4, 3)) - Objects in environment: - key, color=grey, position=(6, 5) - Mission: 'go to the grey key'
((4, 4), 3)
go to the grey key
1
BabyAI-GoToObj-v0
268
An agent is in a grid world consisting of one or more rooms. All rooms in the same grid world are squares of identical size and are organized in a square grid layout. Rooms are separated by walls and might contain objects such as keys, balls, and boxes of different colors. Some walls, connecting two adjacent rooms, have doors. Some doors are unlocked, whereas others need to be unlocked with keys of the same color. The agent can perform 6 actions: left (turn left), right (turn right), forward (move forward), pickup (pickup an object), drop (drop an object), and toggle (open/close a door or a box). Only the forward action changes the agent's position in the grid world. Turning left or right changes the agent's orientation only but not the position. The agent cannot move into a cell that is already occupied by an object, even if the object is one it is trying to interact with. Using a coordinate system where the (0, 0) position is the top-left corner of the grid world, necessarily corresponding to a wall, the coordinates follow the format (x, y), with x denoting the horizontal position in the grid and y denoting the vertical position in the grid, These are the specifics regarding this environment: - Number of rooms: 1 - Size of each room (including walls): 8x8 - Effective room size (excluding walls): 6x6 - Total grid size: 8x8 - Agent initial position: (3, 4) - Agent facing direction: north (toward (3, 3)) - Objects in environment: - box, color=yellow, position=(5, 2) - Mission: 'go to the yellow box'
((3, 4), 3)
go to the yellow box
1
BabyAI-GoToObj-v0
269
An agent is in a grid world consisting of one or more rooms. All rooms in the same grid world are squares of identical size and are organized in a square grid layout. Rooms are separated by walls and might contain objects such as keys, balls, and boxes of different colors. Some walls, connecting two adjacent rooms, have doors. Some doors are unlocked, whereas others need to be unlocked with keys of the same color. The agent can perform 6 actions: left (turn left), right (turn right), forward (move forward), pickup (pickup an object), drop (drop an object), and toggle (open/close a door or a box). Only the forward action changes the agent's position in the grid world. Turning left or right changes the agent's orientation only but not the position. The agent cannot move into a cell that is already occupied by an object, even if the object is one it is trying to interact with. Using a coordinate system where the (0, 0) position is the top-left corner of the grid world, necessarily corresponding to a wall, the coordinates follow the format (x, y), with x denoting the horizontal position in the grid and y denoting the vertical position in the grid, These are the specifics regarding this environment: - Number of rooms: 1 - Size of each room (including walls): 8x8 - Effective room size (excluding walls): 6x6 - Total grid size: 8x8 - Agent initial position: (4, 3) - Agent facing direction: east (toward (5, 3)) - Objects in environment: - key, color=green, position=(6, 1) - Mission: 'go to the green key'
((4, 3), 0)
go to the green key
1
BabyAI-GoToObj-v0
270
An agent is in a grid world consisting of one or more rooms. All rooms in the same grid world are squares of identical size and are organized in a square grid layout. Rooms are separated by walls and might contain objects such as keys, balls, and boxes of different colors. Some walls, connecting two adjacent rooms, have doors. Some doors are unlocked, whereas others need to be unlocked with keys of the same color. The agent can perform 6 actions: left (turn left), right (turn right), forward (move forward), pickup (pickup an object), drop (drop an object), and toggle (open/close a door or a box). Only the forward action changes the agent's position in the grid world. Turning left or right changes the agent's orientation only but not the position. The agent cannot move into a cell that is already occupied by an object, even if the object is one it is trying to interact with. Using a coordinate system where the (0, 0) position is the top-left corner of the grid world, necessarily corresponding to a wall, the coordinates follow the format (x, y), with x denoting the horizontal position in the grid and y denoting the vertical position in the grid, These are the specifics regarding this environment: - Number of rooms: 1 - Size of each room (including walls): 8x8 - Effective room size (excluding walls): 6x6 - Total grid size: 8x8 - Agent initial position: (4, 3) - Agent facing direction: north (toward (4, 2)) - Objects in environment: - box, color=yellow, position=(3, 5) - Mission: 'go to the yellow box'
((4, 3), 3)
go to the yellow box
1
BabyAI-GoToObj-v0
271
An agent is in a grid world consisting of one or more rooms. All rooms in the same grid world are squares of identical size and are organized in a square grid layout. Rooms are separated by walls and might contain objects such as keys, balls, and boxes of different colors. Some walls, connecting two adjacent rooms, have doors. Some doors are unlocked, whereas others need to be unlocked with keys of the same color. The agent can perform 6 actions: left (turn left), right (turn right), forward (move forward), pickup (pickup an object), drop (drop an object), and toggle (open/close a door or a box). Only the forward action changes the agent's position in the grid world. Turning left or right changes the agent's orientation only but not the position. The agent cannot move into a cell that is already occupied by an object, even if the object is one it is trying to interact with. Using a coordinate system where the (0, 0) position is the top-left corner of the grid world, necessarily corresponding to a wall, the coordinates follow the format (x, y), with x denoting the horizontal position in the grid and y denoting the vertical position in the grid, These are the specifics regarding this environment: - Number of rooms: 1 - Size of each room (including walls): 8x8 - Effective room size (excluding walls): 6x6 - Total grid size: 8x8 - Agent initial position: (5, 6) - Agent facing direction: west (toward (4, 6)) - Objects in environment: - ball, color=purple, position=(1, 4) - Mission: 'go to the purple ball'
((5, 6), 2)
go to the purple ball
1
BabyAI-GoToObj-v0
272
An agent is in a grid world consisting of one or more rooms. All rooms in the same grid world are squares of identical size and are organized in a square grid layout. Rooms are separated by walls and might contain objects such as keys, balls, and boxes of different colors. Some walls, connecting two adjacent rooms, have doors. Some doors are unlocked, whereas others need to be unlocked with keys of the same color. The agent can perform 6 actions: left (turn left), right (turn right), forward (move forward), pickup (pickup an object), drop (drop an object), and toggle (open/close a door or a box). Only the forward action changes the agent's position in the grid world. Turning left or right changes the agent's orientation only but not the position. The agent cannot move into a cell that is already occupied by an object, even if the object is one it is trying to interact with. Using a coordinate system where the (0, 0) position is the top-left corner of the grid world, necessarily corresponding to a wall, the coordinates follow the format (x, y), with x denoting the horizontal position in the grid and y denoting the vertical position in the grid, These are the specifics regarding this environment: - Number of rooms: 1 - Size of each room (including walls): 8x8 - Effective room size (excluding walls): 6x6 - Total grid size: 8x8 - Agent initial position: (1, 2) - Agent facing direction: south (toward (1, 3)) - Objects in environment: - box, color=purple, position=(5, 5) - Mission: 'go to the purple box'
((1, 2), 1)
go to the purple box
1
BabyAI-GoToObj-v0
273
An agent is in a grid world consisting of one or more rooms. All rooms in the same grid world are squares of identical size and are organized in a square grid layout. Rooms are separated by walls and might contain objects such as keys, balls, and boxes of different colors. Some walls, connecting two adjacent rooms, have doors. Some doors are unlocked, whereas others need to be unlocked with keys of the same color. The agent can perform 6 actions: left (turn left), right (turn right), forward (move forward), pickup (pickup an object), drop (drop an object), and toggle (open/close a door or a box). Only the forward action changes the agent's position in the grid world. Turning left or right changes the agent's orientation only but not the position. The agent cannot move into a cell that is already occupied by an object, even if the object is one it is trying to interact with. Using a coordinate system where the (0, 0) position is the top-left corner of the grid world, necessarily corresponding to a wall, the coordinates follow the format (x, y), with x denoting the horizontal position in the grid and y denoting the vertical position in the grid, These are the specifics regarding this environment: - Number of rooms: 1 - Size of each room (including walls): 8x8 - Effective room size (excluding walls): 6x6 - Total grid size: 8x8 - Agent initial position: (1, 1) - Agent facing direction: south (toward (1, 2)) - Objects in environment: - key, color=red, position=(5, 1) - Mission: 'go to the red key'
((1, 1), 1)
go to the red key
1
BabyAI-GoToObj-v0
274
An agent is in a grid world consisting of one or more rooms. All rooms in the same grid world are squares of identical size and are organized in a square grid layout. Rooms are separated by walls and might contain objects such as keys, balls, and boxes of different colors. Some walls, connecting two adjacent rooms, have doors. Some doors are unlocked, whereas others need to be unlocked with keys of the same color. The agent can perform 6 actions: left (turn left), right (turn right), forward (move forward), pickup (pickup an object), drop (drop an object), and toggle (open/close a door or a box). Only the forward action changes the agent's position in the grid world. Turning left or right changes the agent's orientation only but not the position. The agent cannot move into a cell that is already occupied by an object, even if the object is one it is trying to interact with. Using a coordinate system where the (0, 0) position is the top-left corner of the grid world, necessarily corresponding to a wall, the coordinates follow the format (x, y), with x denoting the horizontal position in the grid and y denoting the vertical position in the grid, These are the specifics regarding this environment: - Number of rooms: 1 - Size of each room (including walls): 8x8 - Effective room size (excluding walls): 6x6 - Total grid size: 8x8 - Agent initial position: (1, 1) - Agent facing direction: east (toward (2, 1)) - Objects in environment: - key, color=grey, position=(6, 6) - Mission: 'go to the grey key'
((1, 1), 0)
go to the grey key
1
BabyAI-GoToObj-v0
275
An agent is in a grid world consisting of one or more rooms. All rooms in the same grid world are squares of identical size and are organized in a square grid layout. Rooms are separated by walls and might contain objects such as keys, balls, and boxes of different colors. Some walls, connecting two adjacent rooms, have doors. Some doors are unlocked, whereas others need to be unlocked with keys of the same color. The agent can perform 6 actions: left (turn left), right (turn right), forward (move forward), pickup (pickup an object), drop (drop an object), and toggle (open/close a door or a box). Only the forward action changes the agent's position in the grid world. Turning left or right changes the agent's orientation only but not the position. The agent cannot move into a cell that is already occupied by an object, even if the object is one it is trying to interact with. Using a coordinate system where the (0, 0) position is the top-left corner of the grid world, necessarily corresponding to a wall, the coordinates follow the format (x, y), with x denoting the horizontal position in the grid and y denoting the vertical position in the grid, These are the specifics regarding this environment: - Number of rooms: 1 - Size of each room (including walls): 8x8 - Effective room size (excluding walls): 6x6 - Total grid size: 8x8 - Agent initial position: (2, 3) - Agent facing direction: south (toward (2, 4)) - Objects in environment: - box, color=green, position=(1, 2) - Mission: 'go to the green box'
((2, 3), 1)
go to the green box
1
BabyAI-GoToObj-v0
276
An agent is in a grid world consisting of one or more rooms. All rooms in the same grid world are squares of identical size and are organized in a square grid layout. Rooms are separated by walls and might contain objects such as keys, balls, and boxes of different colors. Some walls, connecting two adjacent rooms, have doors. Some doors are unlocked, whereas others need to be unlocked with keys of the same color. The agent can perform 6 actions: left (turn left), right (turn right), forward (move forward), pickup (pickup an object), drop (drop an object), and toggle (open/close a door or a box). Only the forward action changes the agent's position in the grid world. Turning left or right changes the agent's orientation only but not the position. The agent cannot move into a cell that is already occupied by an object, even if the object is one it is trying to interact with. Using a coordinate system where the (0, 0) position is the top-left corner of the grid world, necessarily corresponding to a wall, the coordinates follow the format (x, y), with x denoting the horizontal position in the grid and y denoting the vertical position in the grid, These are the specifics regarding this environment: - Number of rooms: 1 - Size of each room (including walls): 8x8 - Effective room size (excluding walls): 6x6 - Total grid size: 8x8 - Agent initial position: (5, 6) - Agent facing direction: south (toward (5, 7)) - Objects in environment: - box, color=blue, position=(6, 1) - Mission: 'go to the blue box'
((5, 6), 1)
go to the blue box
1
BabyAI-GoToObj-v0
277
An agent is in a grid world consisting of one or more rooms. All rooms in the same grid world are squares of identical size and are organized in a square grid layout. Rooms are separated by walls and might contain objects such as keys, balls, and boxes of different colors. Some walls, connecting two adjacent rooms, have doors. Some doors are unlocked, whereas others need to be unlocked with keys of the same color. The agent can perform 6 actions: left (turn left), right (turn right), forward (move forward), pickup (pickup an object), drop (drop an object), and toggle (open/close a door or a box). Only the forward action changes the agent's position in the grid world. Turning left or right changes the agent's orientation only but not the position. The agent cannot move into a cell that is already occupied by an object, even if the object is one it is trying to interact with. Using a coordinate system where the (0, 0) position is the top-left corner of the grid world, necessarily corresponding to a wall, the coordinates follow the format (x, y), with x denoting the horizontal position in the grid and y denoting the vertical position in the grid, These are the specifics regarding this environment: - Number of rooms: 1 - Size of each room (including walls): 8x8 - Effective room size (excluding walls): 6x6 - Total grid size: 8x8 - Agent initial position: (6, 1) - Agent facing direction: east (toward (7, 1)) - Objects in environment: - ball, color=grey, position=(4, 5) - Mission: 'go to the grey ball'
((6, 1), 0)
go to the grey ball
1
BabyAI-GoToObj-v0
278
An agent is in a grid world consisting of one or more rooms. All rooms in the same grid world are squares of identical size and are organized in a square grid layout. Rooms are separated by walls and might contain objects such as keys, balls, and boxes of different colors. Some walls, connecting two adjacent rooms, have doors. Some doors are unlocked, whereas others need to be unlocked with keys of the same color. The agent can perform 6 actions: left (turn left), right (turn right), forward (move forward), pickup (pickup an object), drop (drop an object), and toggle (open/close a door or a box). Only the forward action changes the agent's position in the grid world. Turning left or right changes the agent's orientation only but not the position. The agent cannot move into a cell that is already occupied by an object, even if the object is one it is trying to interact with. Using a coordinate system where the (0, 0) position is the top-left corner of the grid world, necessarily corresponding to a wall, the coordinates follow the format (x, y), with x denoting the horizontal position in the grid and y denoting the vertical position in the grid, These are the specifics regarding this environment: - Number of rooms: 1 - Size of each room (including walls): 8x8 - Effective room size (excluding walls): 6x6 - Total grid size: 8x8 - Agent initial position: (4, 5) - Agent facing direction: south (toward (4, 6)) - Objects in environment: - box, color=blue, position=(2, 4) - Mission: 'go to the blue box'
((4, 5), 1)
go to the blue box
1
BabyAI-GoToObj-v0
279
An agent is in a grid world consisting of one or more rooms. All rooms in the same grid world are squares of identical size and are organized in a square grid layout. Rooms are separated by walls and might contain objects such as keys, balls, and boxes of different colors. Some walls, connecting two adjacent rooms, have doors. Some doors are unlocked, whereas others need to be unlocked with keys of the same color. The agent can perform 6 actions: left (turn left), right (turn right), forward (move forward), pickup (pickup an object), drop (drop an object), and toggle (open/close a door or a box). Only the forward action changes the agent's position in the grid world. Turning left or right changes the agent's orientation only but not the position. The agent cannot move into a cell that is already occupied by an object, even if the object is one it is trying to interact with. Using a coordinate system where the (0, 0) position is the top-left corner of the grid world, necessarily corresponding to a wall, the coordinates follow the format (x, y), with x denoting the horizontal position in the grid and y denoting the vertical position in the grid, These are the specifics regarding this environment: - Number of rooms: 1 - Size of each room (including walls): 8x8 - Effective room size (excluding walls): 6x6 - Total grid size: 8x8 - Agent initial position: (4, 6) - Agent facing direction: north (toward (4, 5)) - Objects in environment: - key, color=blue, position=(1, 3) - Mission: 'go to the blue key'
((4, 6), 3)
go to the blue key
1
BabyAI-GoToObj-v0
280
An agent is in a grid world consisting of one or more rooms. All rooms in the same grid world are squares of identical size and are organized in a square grid layout. Rooms are separated by walls and might contain objects such as keys, balls, and boxes of different colors. Some walls, connecting two adjacent rooms, have doors. Some doors are unlocked, whereas others need to be unlocked with keys of the same color. The agent can perform 6 actions: left (turn left), right (turn right), forward (move forward), pickup (pickup an object), drop (drop an object), and toggle (open/close a door or a box). Only the forward action changes the agent's position in the grid world. Turning left or right changes the agent's orientation only but not the position. The agent cannot move into a cell that is already occupied by an object, even if the object is one it is trying to interact with. Using a coordinate system where the (0, 0) position is the top-left corner of the grid world, necessarily corresponding to a wall, the coordinates follow the format (x, y), with x denoting the horizontal position in the grid and y denoting the vertical position in the grid, These are the specifics regarding this environment: - Number of rooms: 1 - Size of each room (including walls): 8x8 - Effective room size (excluding walls): 6x6 - Total grid size: 8x8 - Agent initial position: (3, 5) - Agent facing direction: south (toward (3, 6)) - Objects in environment: - box, color=red, position=(6, 2) - Mission: 'go to the red box'
((3, 5), 1)
go to the red box
1
BabyAI-GoToObj-v0
281
An agent is in a grid world consisting of one or more rooms. All rooms in the same grid world are squares of identical size and are organized in a square grid layout. Rooms are separated by walls and might contain objects such as keys, balls, and boxes of different colors. Some walls, connecting two adjacent rooms, have doors. Some doors are unlocked, whereas others need to be unlocked with keys of the same color. The agent can perform 6 actions: left (turn left), right (turn right), forward (move forward), pickup (pickup an object), drop (drop an object), and toggle (open/close a door or a box). Only the forward action changes the agent's position in the grid world. Turning left or right changes the agent's orientation only but not the position. The agent cannot move into a cell that is already occupied by an object, even if the object is one it is trying to interact with. Using a coordinate system where the (0, 0) position is the top-left corner of the grid world, necessarily corresponding to a wall, the coordinates follow the format (x, y), with x denoting the horizontal position in the grid and y denoting the vertical position in the grid, These are the specifics regarding this environment: - Number of rooms: 1 - Size of each room (including walls): 8x8 - Effective room size (excluding walls): 6x6 - Total grid size: 8x8 - Agent initial position: (4, 3) - Agent facing direction: north (toward (4, 2)) - Objects in environment: - box, color=yellow, position=(3, 1) - Mission: 'go to the yellow box'
((4, 3), 3)
go to the yellow box
1
BabyAI-GoToObj-v0
282
An agent is in a grid world consisting of one or more rooms. All rooms in the same grid world are squares of identical size and are organized in a square grid layout. Rooms are separated by walls and might contain objects such as keys, balls, and boxes of different colors. Some walls, connecting two adjacent rooms, have doors. Some doors are unlocked, whereas others need to be unlocked with keys of the same color. The agent can perform 6 actions: left (turn left), right (turn right), forward (move forward), pickup (pickup an object), drop (drop an object), and toggle (open/close a door or a box). Only the forward action changes the agent's position in the grid world. Turning left or right changes the agent's orientation only but not the position. The agent cannot move into a cell that is already occupied by an object, even if the object is one it is trying to interact with. Using a coordinate system where the (0, 0) position is the top-left corner of the grid world, necessarily corresponding to a wall, the coordinates follow the format (x, y), with x denoting the horizontal position in the grid and y denoting the vertical position in the grid, These are the specifics regarding this environment: - Number of rooms: 1 - Size of each room (including walls): 8x8 - Effective room size (excluding walls): 6x6 - Total grid size: 8x8 - Agent initial position: (6, 4) - Agent facing direction: south (toward (6, 5)) - Objects in environment: - box, color=green, position=(5, 3) - Mission: 'go to the green box'
((6, 4), 1)
go to the green box
1
BabyAI-GoToObj-v0
283
An agent is in a grid world consisting of one or more rooms. All rooms in the same grid world are squares of identical size and are organized in a square grid layout. Rooms are separated by walls and might contain objects such as keys, balls, and boxes of different colors. Some walls, connecting two adjacent rooms, have doors. Some doors are unlocked, whereas others need to be unlocked with keys of the same color. The agent can perform 6 actions: left (turn left), right (turn right), forward (move forward), pickup (pickup an object), drop (drop an object), and toggle (open/close a door or a box). Only the forward action changes the agent's position in the grid world. Turning left or right changes the agent's orientation only but not the position. The agent cannot move into a cell that is already occupied by an object, even if the object is one it is trying to interact with. Using a coordinate system where the (0, 0) position is the top-left corner of the grid world, necessarily corresponding to a wall, the coordinates follow the format (x, y), with x denoting the horizontal position in the grid and y denoting the vertical position in the grid, These are the specifics regarding this environment: - Number of rooms: 1 - Size of each room (including walls): 8x8 - Effective room size (excluding walls): 6x6 - Total grid size: 8x8 - Agent initial position: (1, 5) - Agent facing direction: north (toward (1, 4)) - Objects in environment: - ball, color=green, position=(3, 1) - Mission: 'go to the green ball'
((1, 5), 3)
go to the green ball
1
BabyAI-GoToObj-v0
284
An agent is in a grid world consisting of one or more rooms. All rooms in the same grid world are squares of identical size and are organized in a square grid layout. Rooms are separated by walls and might contain objects such as keys, balls, and boxes of different colors. Some walls, connecting two adjacent rooms, have doors. Some doors are unlocked, whereas others need to be unlocked with keys of the same color. The agent can perform 6 actions: left (turn left), right (turn right), forward (move forward), pickup (pickup an object), drop (drop an object), and toggle (open/close a door or a box). Only the forward action changes the agent's position in the grid world. Turning left or right changes the agent's orientation only but not the position. The agent cannot move into a cell that is already occupied by an object, even if the object is one it is trying to interact with. Using a coordinate system where the (0, 0) position is the top-left corner of the grid world, necessarily corresponding to a wall, the coordinates follow the format (x, y), with x denoting the horizontal position in the grid and y denoting the vertical position in the grid, These are the specifics regarding this environment: - Number of rooms: 1 - Size of each room (including walls): 8x8 - Effective room size (excluding walls): 6x6 - Total grid size: 8x8 - Agent initial position: (1, 5) - Agent facing direction: south (toward (1, 6)) - Objects in environment: - box, color=blue, position=(4, 2) - Mission: 'go to the blue box'
((1, 5), 1)
go to the blue box
1
BabyAI-GoToObj-v0
285
An agent is in a grid world consisting of one or more rooms. All rooms in the same grid world are squares of identical size and are organized in a square grid layout. Rooms are separated by walls and might contain objects such as keys, balls, and boxes of different colors. Some walls, connecting two adjacent rooms, have doors. Some doors are unlocked, whereas others need to be unlocked with keys of the same color. The agent can perform 6 actions: left (turn left), right (turn right), forward (move forward), pickup (pickup an object), drop (drop an object), and toggle (open/close a door or a box). Only the forward action changes the agent's position in the grid world. Turning left or right changes the agent's orientation only but not the position. The agent cannot move into a cell that is already occupied by an object, even if the object is one it is trying to interact with. Using a coordinate system where the (0, 0) position is the top-left corner of the grid world, necessarily corresponding to a wall, the coordinates follow the format (x, y), with x denoting the horizontal position in the grid and y denoting the vertical position in the grid, These are the specifics regarding this environment: - Number of rooms: 1 - Size of each room (including walls): 8x8 - Effective room size (excluding walls): 6x6 - Total grid size: 8x8 - Agent initial position: (3, 1) - Agent facing direction: south (toward (3, 2)) - Objects in environment: - key, color=yellow, position=(2, 2) - Mission: 'go to the yellow key'
((3, 1), 1)
go to the yellow key
1
BabyAI-GoToObj-v0
286
An agent is in a grid world consisting of one or more rooms. All rooms in the same grid world are squares of identical size and are organized in a square grid layout. Rooms are separated by walls and might contain objects such as keys, balls, and boxes of different colors. Some walls, connecting two adjacent rooms, have doors. Some doors are unlocked, whereas others need to be unlocked with keys of the same color. The agent can perform 6 actions: left (turn left), right (turn right), forward (move forward), pickup (pickup an object), drop (drop an object), and toggle (open/close a door or a box). Only the forward action changes the agent's position in the grid world. Turning left or right changes the agent's orientation only but not the position. The agent cannot move into a cell that is already occupied by an object, even if the object is one it is trying to interact with. Using a coordinate system where the (0, 0) position is the top-left corner of the grid world, necessarily corresponding to a wall, the coordinates follow the format (x, y), with x denoting the horizontal position in the grid and y denoting the vertical position in the grid, These are the specifics regarding this environment: - Number of rooms: 1 - Size of each room (including walls): 8x8 - Effective room size (excluding walls): 6x6 - Total grid size: 8x8 - Agent initial position: (2, 3) - Agent facing direction: east (toward (3, 3)) - Objects in environment: - box, color=red, position=(5, 6) - Mission: 'go to the red box'
((2, 3), 0)
go to the red box
1
BabyAI-GoToObj-v0
287
An agent is in a grid world consisting of one or more rooms. All rooms in the same grid world are squares of identical size and are organized in a square grid layout. Rooms are separated by walls and might contain objects such as keys, balls, and boxes of different colors. Some walls, connecting two adjacent rooms, have doors. Some doors are unlocked, whereas others need to be unlocked with keys of the same color. The agent can perform 6 actions: left (turn left), right (turn right), forward (move forward), pickup (pickup an object), drop (drop an object), and toggle (open/close a door or a box). Only the forward action changes the agent's position in the grid world. Turning left or right changes the agent's orientation only but not the position. The agent cannot move into a cell that is already occupied by an object, even if the object is one it is trying to interact with. Using a coordinate system where the (0, 0) position is the top-left corner of the grid world, necessarily corresponding to a wall, the coordinates follow the format (x, y), with x denoting the horizontal position in the grid and y denoting the vertical position in the grid, These are the specifics regarding this environment: - Number of rooms: 1 - Size of each room (including walls): 8x8 - Effective room size (excluding walls): 6x6 - Total grid size: 8x8 - Agent initial position: (5, 5) - Agent facing direction: west (toward (4, 5)) - Objects in environment: - key, color=blue, position=(6, 3) - Mission: 'go to the blue key'
((5, 5), 2)
go to the blue key
1
BabyAI-GoToObj-v0
288
An agent is in a grid world consisting of one or more rooms. All rooms in the same grid world are squares of identical size and are organized in a square grid layout. Rooms are separated by walls and might contain objects such as keys, balls, and boxes of different colors. Some walls, connecting two adjacent rooms, have doors. Some doors are unlocked, whereas others need to be unlocked with keys of the same color. The agent can perform 6 actions: left (turn left), right (turn right), forward (move forward), pickup (pickup an object), drop (drop an object), and toggle (open/close a door or a box). Only the forward action changes the agent's position in the grid world. Turning left or right changes the agent's orientation only but not the position. The agent cannot move into a cell that is already occupied by an object, even if the object is one it is trying to interact with. Using a coordinate system where the (0, 0) position is the top-left corner of the grid world, necessarily corresponding to a wall, the coordinates follow the format (x, y), with x denoting the horizontal position in the grid and y denoting the vertical position in the grid, These are the specifics regarding this environment: - Number of rooms: 1 - Size of each room (including walls): 8x8 - Effective room size (excluding walls): 6x6 - Total grid size: 8x8 - Agent initial position: (1, 5) - Agent facing direction: south (toward (1, 6)) - Objects in environment: - key, color=grey, position=(2, 1) - Mission: 'go to the grey key'
((1, 5), 1)
go to the grey key
1
BabyAI-GoToObj-v0
289
An agent is in a grid world consisting of one or more rooms. All rooms in the same grid world are squares of identical size and are organized in a square grid layout. Rooms are separated by walls and might contain objects such as keys, balls, and boxes of different colors. Some walls, connecting two adjacent rooms, have doors. Some doors are unlocked, whereas others need to be unlocked with keys of the same color. The agent can perform 6 actions: left (turn left), right (turn right), forward (move forward), pickup (pickup an object), drop (drop an object), and toggle (open/close a door or a box). Only the forward action changes the agent's position in the grid world. Turning left or right changes the agent's orientation only but not the position. The agent cannot move into a cell that is already occupied by an object, even if the object is one it is trying to interact with. Using a coordinate system where the (0, 0) position is the top-left corner of the grid world, necessarily corresponding to a wall, the coordinates follow the format (x, y), with x denoting the horizontal position in the grid and y denoting the vertical position in the grid, These are the specifics regarding this environment: - Number of rooms: 1 - Size of each room (including walls): 8x8 - Effective room size (excluding walls): 6x6 - Total grid size: 8x8 - Agent initial position: (5, 6) - Agent facing direction: south (toward (5, 7)) - Objects in environment: - box, color=blue, position=(2, 2) - Mission: 'go to the blue box'
((5, 6), 1)
go to the blue box
1
BabyAI-GoToObj-v0
290
An agent is in a grid world consisting of one or more rooms. All rooms in the same grid world are squares of identical size and are organized in a square grid layout. Rooms are separated by walls and might contain objects such as keys, balls, and boxes of different colors. Some walls, connecting two adjacent rooms, have doors. Some doors are unlocked, whereas others need to be unlocked with keys of the same color. The agent can perform 6 actions: left (turn left), right (turn right), forward (move forward), pickup (pickup an object), drop (drop an object), and toggle (open/close a door or a box). Only the forward action changes the agent's position in the grid world. Turning left or right changes the agent's orientation only but not the position. The agent cannot move into a cell that is already occupied by an object, even if the object is one it is trying to interact with. Using a coordinate system where the (0, 0) position is the top-left corner of the grid world, necessarily corresponding to a wall, the coordinates follow the format (x, y), with x denoting the horizontal position in the grid and y denoting the vertical position in the grid, These are the specifics regarding this environment: - Number of rooms: 1 - Size of each room (including walls): 8x8 - Effective room size (excluding walls): 6x6 - Total grid size: 8x8 - Agent initial position: (2, 3) - Agent facing direction: south (toward (2, 4)) - Objects in environment: - ball, color=green, position=(1, 5) - Mission: 'go to the green ball'
((2, 3), 1)
go to the green ball
1
BabyAI-GoToObj-v0
291
An agent is in a grid world consisting of one or more rooms. All rooms in the same grid world are squares of identical size and are organized in a square grid layout. Rooms are separated by walls and might contain objects such as keys, balls, and boxes of different colors. Some walls, connecting two adjacent rooms, have doors. Some doors are unlocked, whereas others need to be unlocked with keys of the same color. The agent can perform 6 actions: left (turn left), right (turn right), forward (move forward), pickup (pickup an object), drop (drop an object), and toggle (open/close a door or a box). Only the forward action changes the agent's position in the grid world. Turning left or right changes the agent's orientation only but not the position. The agent cannot move into a cell that is already occupied by an object, even if the object is one it is trying to interact with. Using a coordinate system where the (0, 0) position is the top-left corner of the grid world, necessarily corresponding to a wall, the coordinates follow the format (x, y), with x denoting the horizontal position in the grid and y denoting the vertical position in the grid, These are the specifics regarding this environment: - Number of rooms: 1 - Size of each room (including walls): 8x8 - Effective room size (excluding walls): 6x6 - Total grid size: 8x8 - Agent initial position: (1, 3) - Agent facing direction: west (toward (0, 3)) - Objects in environment: - ball, color=red, position=(4, 1) - Mission: 'go to the red ball'
((1, 3), 2)
go to the red ball
1
BabyAI-GoToObj-v0
292
An agent is in a grid world consisting of one or more rooms. All rooms in the same grid world are squares of identical size and are organized in a square grid layout. Rooms are separated by walls and might contain objects such as keys, balls, and boxes of different colors. Some walls, connecting two adjacent rooms, have doors. Some doors are unlocked, whereas others need to be unlocked with keys of the same color. The agent can perform 6 actions: left (turn left), right (turn right), forward (move forward), pickup (pickup an object), drop (drop an object), and toggle (open/close a door or a box). Only the forward action changes the agent's position in the grid world. Turning left or right changes the agent's orientation only but not the position. The agent cannot move into a cell that is already occupied by an object, even if the object is one it is trying to interact with. Using a coordinate system where the (0, 0) position is the top-left corner of the grid world, necessarily corresponding to a wall, the coordinates follow the format (x, y), with x denoting the horizontal position in the grid and y denoting the vertical position in the grid, These are the specifics regarding this environment: - Number of rooms: 1 - Size of each room (including walls): 8x8 - Effective room size (excluding walls): 6x6 - Total grid size: 8x8 - Agent initial position: (5, 5) - Agent facing direction: east (toward (6, 5)) - Objects in environment: - ball, color=yellow, position=(2, 3) - Mission: 'go to the yellow ball'
((5, 5), 0)
go to the yellow ball
1
BabyAI-GoToObj-v0
293
An agent is in a grid world consisting of one or more rooms. All rooms in the same grid world are squares of identical size and are organized in a square grid layout. Rooms are separated by walls and might contain objects such as keys, balls, and boxes of different colors. Some walls, connecting two adjacent rooms, have doors. Some doors are unlocked, whereas others need to be unlocked with keys of the same color. The agent can perform 6 actions: left (turn left), right (turn right), forward (move forward), pickup (pickup an object), drop (drop an object), and toggle (open/close a door or a box). Only the forward action changes the agent's position in the grid world. Turning left or right changes the agent's orientation only but not the position. The agent cannot move into a cell that is already occupied by an object, even if the object is one it is trying to interact with. Using a coordinate system where the (0, 0) position is the top-left corner of the grid world, necessarily corresponding to a wall, the coordinates follow the format (x, y), with x denoting the horizontal position in the grid and y denoting the vertical position in the grid, These are the specifics regarding this environment: - Number of rooms: 1 - Size of each room (including walls): 8x8 - Effective room size (excluding walls): 6x6 - Total grid size: 8x8 - Agent initial position: (4, 6) - Agent facing direction: west (toward (3, 6)) - Objects in environment: - key, color=green, position=(1, 1) - Mission: 'go to the green key'
((4, 6), 2)
go to the green key
1
BabyAI-GoToObj-v0
294
An agent is in a grid world consisting of one or more rooms. All rooms in the same grid world are squares of identical size and are organized in a square grid layout. Rooms are separated by walls and might contain objects such as keys, balls, and boxes of different colors. Some walls, connecting two adjacent rooms, have doors. Some doors are unlocked, whereas others need to be unlocked with keys of the same color. The agent can perform 6 actions: left (turn left), right (turn right), forward (move forward), pickup (pickup an object), drop (drop an object), and toggle (open/close a door or a box). Only the forward action changes the agent's position in the grid world. Turning left or right changes the agent's orientation only but not the position. The agent cannot move into a cell that is already occupied by an object, even if the object is one it is trying to interact with. Using a coordinate system where the (0, 0) position is the top-left corner of the grid world, necessarily corresponding to a wall, the coordinates follow the format (x, y), with x denoting the horizontal position in the grid and y denoting the vertical position in the grid, These are the specifics regarding this environment: - Number of rooms: 1 - Size of each room (including walls): 8x8 - Effective room size (excluding walls): 6x6 - Total grid size: 8x8 - Agent initial position: (4, 5) - Agent facing direction: west (toward (3, 5)) - Objects in environment: - ball, color=green, position=(2, 2) - Mission: 'go to the green ball'
((4, 5), 2)
go to the green ball
1
BabyAI-GoToObj-v0
295
An agent is in a grid world consisting of one or more rooms. All rooms in the same grid world are squares of identical size and are organized in a square grid layout. Rooms are separated by walls and might contain objects such as keys, balls, and boxes of different colors. Some walls, connecting two adjacent rooms, have doors. Some doors are unlocked, whereas others need to be unlocked with keys of the same color. The agent can perform 6 actions: left (turn left), right (turn right), forward (move forward), pickup (pickup an object), drop (drop an object), and toggle (open/close a door or a box). Only the forward action changes the agent's position in the grid world. Turning left or right changes the agent's orientation only but not the position. The agent cannot move into a cell that is already occupied by an object, even if the object is one it is trying to interact with. Using a coordinate system where the (0, 0) position is the top-left corner of the grid world, necessarily corresponding to a wall, the coordinates follow the format (x, y), with x denoting the horizontal position in the grid and y denoting the vertical position in the grid, These are the specifics regarding this environment: - Number of rooms: 1 - Size of each room (including walls): 8x8 - Effective room size (excluding walls): 6x6 - Total grid size: 8x8 - Agent initial position: (1, 1) - Agent facing direction: south (toward (1, 2)) - Objects in environment: - box, color=blue, position=(3, 2) - Mission: 'go to the blue box'
((1, 1), 1)
go to the blue box
1
BabyAI-GoToObj-v0
296
An agent is in a grid world consisting of one or more rooms. All rooms in the same grid world are squares of identical size and are organized in a square grid layout. Rooms are separated by walls and might contain objects such as keys, balls, and boxes of different colors. Some walls, connecting two adjacent rooms, have doors. Some doors are unlocked, whereas others need to be unlocked with keys of the same color. The agent can perform 6 actions: left (turn left), right (turn right), forward (move forward), pickup (pickup an object), drop (drop an object), and toggle (open/close a door or a box). Only the forward action changes the agent's position in the grid world. Turning left or right changes the agent's orientation only but not the position. The agent cannot move into a cell that is already occupied by an object, even if the object is one it is trying to interact with. Using a coordinate system where the (0, 0) position is the top-left corner of the grid world, necessarily corresponding to a wall, the coordinates follow the format (x, y), with x denoting the horizontal position in the grid and y denoting the vertical position in the grid, These are the specifics regarding this environment: - Number of rooms: 1 - Size of each room (including walls): 8x8 - Effective room size (excluding walls): 6x6 - Total grid size: 8x8 - Agent initial position: (1, 3) - Agent facing direction: east (toward (2, 3)) - Objects in environment: - ball, color=green, position=(1, 1) - Mission: 'go to the green ball'
((1, 3), 0)
go to the green ball
1
BabyAI-GoToObj-v0
297
An agent is in a grid world consisting of one or more rooms. All rooms in the same grid world are squares of identical size and are organized in a square grid layout. Rooms are separated by walls and might contain objects such as keys, balls, and boxes of different colors. Some walls, connecting two adjacent rooms, have doors. Some doors are unlocked, whereas others need to be unlocked with keys of the same color. The agent can perform 6 actions: left (turn left), right (turn right), forward (move forward), pickup (pickup an object), drop (drop an object), and toggle (open/close a door or a box). Only the forward action changes the agent's position in the grid world. Turning left or right changes the agent's orientation only but not the position. The agent cannot move into a cell that is already occupied by an object, even if the object is one it is trying to interact with. Using a coordinate system where the (0, 0) position is the top-left corner of the grid world, necessarily corresponding to a wall, the coordinates follow the format (x, y), with x denoting the horizontal position in the grid and y denoting the vertical position in the grid, These are the specifics regarding this environment: - Number of rooms: 1 - Size of each room (including walls): 8x8 - Effective room size (excluding walls): 6x6 - Total grid size: 8x8 - Agent initial position: (5, 2) - Agent facing direction: north (toward (5, 1)) - Objects in environment: - box, color=green, position=(2, 1) - Mission: 'go to the green box'
((5, 2), 3)
go to the green box
1
BabyAI-GoToObj-v0
298
An agent is in a grid world consisting of one or more rooms. All rooms in the same grid world are squares of identical size and are organized in a square grid layout. Rooms are separated by walls and might contain objects such as keys, balls, and boxes of different colors. Some walls, connecting two adjacent rooms, have doors. Some doors are unlocked, whereas others need to be unlocked with keys of the same color. The agent can perform 6 actions: left (turn left), right (turn right), forward (move forward), pickup (pickup an object), drop (drop an object), and toggle (open/close a door or a box). Only the forward action changes the agent's position in the grid world. Turning left or right changes the agent's orientation only but not the position. The agent cannot move into a cell that is already occupied by an object, even if the object is one it is trying to interact with. Using a coordinate system where the (0, 0) position is the top-left corner of the grid world, necessarily corresponding to a wall, the coordinates follow the format (x, y), with x denoting the horizontal position in the grid and y denoting the vertical position in the grid, These are the specifics regarding this environment: - Number of rooms: 1 - Size of each room (including walls): 8x8 - Effective room size (excluding walls): 6x6 - Total grid size: 8x8 - Agent initial position: (3, 4) - Agent facing direction: west (toward (2, 4)) - Objects in environment: - box, color=purple, position=(4, 5) - Mission: 'go to the purple box'
((3, 4), 2)
go to the purple box
1
BabyAI-GoToObj-v0
299
An agent is in a grid world consisting of one or more rooms. All rooms in the same grid world are squares of identical size and are organized in a square grid layout. Rooms are separated by walls and might contain objects such as keys, balls, and boxes of different colors. Some walls, connecting two adjacent rooms, have doors. Some doors are unlocked, whereas others need to be unlocked with keys of the same color. The agent can perform 6 actions: left (turn left), right (turn right), forward (move forward), pickup (pickup an object), drop (drop an object), and toggle (open/close a door or a box). Only the forward action changes the agent's position in the grid world. Turning left or right changes the agent's orientation only but not the position. The agent cannot move into a cell that is already occupied by an object, even if the object is one it is trying to interact with. Using a coordinate system where the (0, 0) position is the top-left corner of the grid world, necessarily corresponding to a wall, the coordinates follow the format (x, y), with x denoting the horizontal position in the grid and y denoting the vertical position in the grid, These are the specifics regarding this environment: - Number of rooms: 1 - Size of each room (including walls): 8x8 - Effective room size (excluding walls): 6x6 - Total grid size: 8x8 - Agent initial position: (6, 5) - Agent facing direction: east (toward (7, 5)) - Objects in environment: - key, color=grey, position=(5, 2) - Mission: 'go to the grey key'
((6, 5), 0)
go to the grey key
1
BabyAI-GoToObj-v0
300
An agent is in a grid world consisting of one or more rooms. All rooms in the same grid world are squares of identical size and are organized in a square grid layout. Rooms are separated by walls and might contain objects such as keys, balls, and boxes of different colors. Some walls, connecting two adjacent rooms, have doors. Some doors are unlocked, whereas others need to be unlocked with keys of the same color. The agent can perform 6 actions: left (turn left), right (turn right), forward (move forward), pickup (pickup an object), drop (drop an object), and toggle (open/close a door or a box). Only the forward action changes the agent's position in the grid world. Turning left or right changes the agent's orientation only but not the position. The agent cannot move into a cell that is already occupied by an object, even if the object is one it is trying to interact with. Using a coordinate system where the (0, 0) position is the top-left corner of the grid world, necessarily corresponding to a wall, the coordinates follow the format (x, y), with x denoting the horizontal position in the grid and y denoting the vertical position in the grid, These are the specifics regarding this environment: - Number of rooms: 1 - Size of each room (including walls): 8x8 - Effective room size (excluding walls): 6x6 - Total grid size: 8x8 - Agent initial position: (6, 4) - Agent facing direction: west (toward (5, 4)) - Objects in environment: - box, color=grey, position=(2, 5) - Mission: 'go to the grey box'
((6, 4), 2)
go to the grey box
1