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int64
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BabyAI-GoToObj-v0
101
An agent is in a grid world consisting of one or more rooms. All rooms in the same grid world are squares of identical size and are organized in a square grid layout. Rooms are separated by walls and might contain objects such as keys, balls, and boxes of different colors. Some walls, connecting two adjacent rooms, have doors. Some doors are unlocked, whereas others need to be unlocked with keys of the same color. The agent can perform 6 actions: left (turn left), right (turn right), forward (move forward), pickup (pickup an object), drop (drop an object), and toggle (open/close a door or a box). Only the forward action changes the agent's position in the grid world. Turning left or right changes the agent's orientation only but not the position. The agent cannot move into a cell that is already occupied by an object, even if the object is one it is trying to interact with. Using a coordinate system where the (0, 0) position is the top-left corner of the grid world, necessarily corresponding to a wall, the coordinates follow the format (x, y), with x denoting the horizontal position in the grid and y denoting the vertical position in the grid, These are the specifics regarding this environment: - Number of rooms: 1 - Size of each room (including walls): 8x8 - Effective room size (excluding walls): 6x6 - Total grid size: 8x8 - Agent initial position: (5, 2) - Agent facing direction: east (toward (6, 2)) - Objects in environment: - ball, color=red, position=(4, 4) - Mission: 'go to the red ball'
((5, 2), 0)
go to the red ball
1
BabyAI-GoToObj-v0
102
An agent is in a grid world consisting of one or more rooms. All rooms in the same grid world are squares of identical size and are organized in a square grid layout. Rooms are separated by walls and might contain objects such as keys, balls, and boxes of different colors. Some walls, connecting two adjacent rooms, have doors. Some doors are unlocked, whereas others need to be unlocked with keys of the same color. The agent can perform 6 actions: left (turn left), right (turn right), forward (move forward), pickup (pickup an object), drop (drop an object), and toggle (open/close a door or a box). Only the forward action changes the agent's position in the grid world. Turning left or right changes the agent's orientation only but not the position. The agent cannot move into a cell that is already occupied by an object, even if the object is one it is trying to interact with. Using a coordinate system where the (0, 0) position is the top-left corner of the grid world, necessarily corresponding to a wall, the coordinates follow the format (x, y), with x denoting the horizontal position in the grid and y denoting the vertical position in the grid, These are the specifics regarding this environment: - Number of rooms: 1 - Size of each room (including walls): 8x8 - Effective room size (excluding walls): 6x6 - Total grid size: 8x8 - Agent initial position: (3, 1) - Agent facing direction: west (toward (2, 1)) - Objects in environment: - key, color=purple, position=(6, 2) - Mission: 'go to the purple key'
((3, 1), 2)
go to the purple key
1
BabyAI-GoToObj-v0
103
An agent is in a grid world consisting of one or more rooms. All rooms in the same grid world are squares of identical size and are organized in a square grid layout. Rooms are separated by walls and might contain objects such as keys, balls, and boxes of different colors. Some walls, connecting two adjacent rooms, have doors. Some doors are unlocked, whereas others need to be unlocked with keys of the same color. The agent can perform 6 actions: left (turn left), right (turn right), forward (move forward), pickup (pickup an object), drop (drop an object), and toggle (open/close a door or a box). Only the forward action changes the agent's position in the grid world. Turning left or right changes the agent's orientation only but not the position. The agent cannot move into a cell that is already occupied by an object, even if the object is one it is trying to interact with. Using a coordinate system where the (0, 0) position is the top-left corner of the grid world, necessarily corresponding to a wall, the coordinates follow the format (x, y), with x denoting the horizontal position in the grid and y denoting the vertical position in the grid, These are the specifics regarding this environment: - Number of rooms: 1 - Size of each room (including walls): 8x8 - Effective room size (excluding walls): 6x6 - Total grid size: 8x8 - Agent initial position: (4, 2) - Agent facing direction: east (toward (5, 2)) - Objects in environment: - box, color=green, position=(1, 4) - Mission: 'go to the green box'
((4, 2), 0)
go to the green box
1
BabyAI-GoToObj-v0
104
An agent is in a grid world consisting of one or more rooms. All rooms in the same grid world are squares of identical size and are organized in a square grid layout. Rooms are separated by walls and might contain objects such as keys, balls, and boxes of different colors. Some walls, connecting two adjacent rooms, have doors. Some doors are unlocked, whereas others need to be unlocked with keys of the same color. The agent can perform 6 actions: left (turn left), right (turn right), forward (move forward), pickup (pickup an object), drop (drop an object), and toggle (open/close a door or a box). Only the forward action changes the agent's position in the grid world. Turning left or right changes the agent's orientation only but not the position. The agent cannot move into a cell that is already occupied by an object, even if the object is one it is trying to interact with. Using a coordinate system where the (0, 0) position is the top-left corner of the grid world, necessarily corresponding to a wall, the coordinates follow the format (x, y), with x denoting the horizontal position in the grid and y denoting the vertical position in the grid, These are the specifics regarding this environment: - Number of rooms: 1 - Size of each room (including walls): 8x8 - Effective room size (excluding walls): 6x6 - Total grid size: 8x8 - Agent initial position: (5, 6) - Agent facing direction: south (toward (5, 7)) - Objects in environment: - key, color=red, position=(1, 1) - Mission: 'go to the red key'
((5, 6), 1)
go to the red key
1
BabyAI-GoToObj-v0
105
An agent is in a grid world consisting of one or more rooms. All rooms in the same grid world are squares of identical size and are organized in a square grid layout. Rooms are separated by walls and might contain objects such as keys, balls, and boxes of different colors. Some walls, connecting two adjacent rooms, have doors. Some doors are unlocked, whereas others need to be unlocked with keys of the same color. The agent can perform 6 actions: left (turn left), right (turn right), forward (move forward), pickup (pickup an object), drop (drop an object), and toggle (open/close a door or a box). Only the forward action changes the agent's position in the grid world. Turning left or right changes the agent's orientation only but not the position. The agent cannot move into a cell that is already occupied by an object, even if the object is one it is trying to interact with. Using a coordinate system where the (0, 0) position is the top-left corner of the grid world, necessarily corresponding to a wall, the coordinates follow the format (x, y), with x denoting the horizontal position in the grid and y denoting the vertical position in the grid, These are the specifics regarding this environment: - Number of rooms: 1 - Size of each room (including walls): 8x8 - Effective room size (excluding walls): 6x6 - Total grid size: 8x8 - Agent initial position: (2, 5) - Agent facing direction: north (toward (2, 4)) - Objects in environment: - box, color=yellow, position=(4, 3) - Mission: 'go to the yellow box'
((2, 5), 3)
go to the yellow box
1
BabyAI-GoToObj-v0
106
An agent is in a grid world consisting of one or more rooms. All rooms in the same grid world are squares of identical size and are organized in a square grid layout. Rooms are separated by walls and might contain objects such as keys, balls, and boxes of different colors. Some walls, connecting two adjacent rooms, have doors. Some doors are unlocked, whereas others need to be unlocked with keys of the same color. The agent can perform 6 actions: left (turn left), right (turn right), forward (move forward), pickup (pickup an object), drop (drop an object), and toggle (open/close a door or a box). Only the forward action changes the agent's position in the grid world. Turning left or right changes the agent's orientation only but not the position. The agent cannot move into a cell that is already occupied by an object, even if the object is one it is trying to interact with. Using a coordinate system where the (0, 0) position is the top-left corner of the grid world, necessarily corresponding to a wall, the coordinates follow the format (x, y), with x denoting the horizontal position in the grid and y denoting the vertical position in the grid, These are the specifics regarding this environment: - Number of rooms: 1 - Size of each room (including walls): 8x8 - Effective room size (excluding walls): 6x6 - Total grid size: 8x8 - Agent initial position: (6, 3) - Agent facing direction: east (toward (7, 3)) - Objects in environment: - key, color=yellow, position=(2, 2) - Mission: 'go to the yellow key'
((6, 3), 0)
go to the yellow key
1
BabyAI-GoToObj-v0
107
An agent is in a grid world consisting of one or more rooms. All rooms in the same grid world are squares of identical size and are organized in a square grid layout. Rooms are separated by walls and might contain objects such as keys, balls, and boxes of different colors. Some walls, connecting two adjacent rooms, have doors. Some doors are unlocked, whereas others need to be unlocked with keys of the same color. The agent can perform 6 actions: left (turn left), right (turn right), forward (move forward), pickup (pickup an object), drop (drop an object), and toggle (open/close a door or a box). Only the forward action changes the agent's position in the grid world. Turning left or right changes the agent's orientation only but not the position. The agent cannot move into a cell that is already occupied by an object, even if the object is one it is trying to interact with. Using a coordinate system where the (0, 0) position is the top-left corner of the grid world, necessarily corresponding to a wall, the coordinates follow the format (x, y), with x denoting the horizontal position in the grid and y denoting the vertical position in the grid, These are the specifics regarding this environment: - Number of rooms: 1 - Size of each room (including walls): 8x8 - Effective room size (excluding walls): 6x6 - Total grid size: 8x8 - Agent initial position: (6, 4) - Agent facing direction: south (toward (6, 5)) - Objects in environment: - ball, color=red, position=(3, 3) - Mission: 'go to the red ball'
((6, 4), 1)
go to the red ball
1
BabyAI-GoToObj-v0
108
An agent is in a grid world consisting of one or more rooms. All rooms in the same grid world are squares of identical size and are organized in a square grid layout. Rooms are separated by walls and might contain objects such as keys, balls, and boxes of different colors. Some walls, connecting two adjacent rooms, have doors. Some doors are unlocked, whereas others need to be unlocked with keys of the same color. The agent can perform 6 actions: left (turn left), right (turn right), forward (move forward), pickup (pickup an object), drop (drop an object), and toggle (open/close a door or a box). Only the forward action changes the agent's position in the grid world. Turning left or right changes the agent's orientation only but not the position. The agent cannot move into a cell that is already occupied by an object, even if the object is one it is trying to interact with. Using a coordinate system where the (0, 0) position is the top-left corner of the grid world, necessarily corresponding to a wall, the coordinates follow the format (x, y), with x denoting the horizontal position in the grid and y denoting the vertical position in the grid, These are the specifics regarding this environment: - Number of rooms: 1 - Size of each room (including walls): 8x8 - Effective room size (excluding walls): 6x6 - Total grid size: 8x8 - Agent initial position: (6, 1) - Agent facing direction: north (toward (6, 0)) - Objects in environment: - key, color=blue, position=(3, 1) - Mission: 'go to the blue key'
((6, 1), 3)
go to the blue key
1
BabyAI-GoToObj-v0
109
An agent is in a grid world consisting of one or more rooms. All rooms in the same grid world are squares of identical size and are organized in a square grid layout. Rooms are separated by walls and might contain objects such as keys, balls, and boxes of different colors. Some walls, connecting two adjacent rooms, have doors. Some doors are unlocked, whereas others need to be unlocked with keys of the same color. The agent can perform 6 actions: left (turn left), right (turn right), forward (move forward), pickup (pickup an object), drop (drop an object), and toggle (open/close a door or a box). Only the forward action changes the agent's position in the grid world. Turning left or right changes the agent's orientation only but not the position. The agent cannot move into a cell that is already occupied by an object, even if the object is one it is trying to interact with. Using a coordinate system where the (0, 0) position is the top-left corner of the grid world, necessarily corresponding to a wall, the coordinates follow the format (x, y), with x denoting the horizontal position in the grid and y denoting the vertical position in the grid, These are the specifics regarding this environment: - Number of rooms: 1 - Size of each room (including walls): 8x8 - Effective room size (excluding walls): 6x6 - Total grid size: 8x8 - Agent initial position: (4, 4) - Agent facing direction: south (toward (4, 5)) - Objects in environment: - ball, color=yellow, position=(6, 1) - Mission: 'go to the yellow ball'
((4, 4), 1)
go to the yellow ball
1
BabyAI-GoToObj-v0
110
An agent is in a grid world consisting of one or more rooms. All rooms in the same grid world are squares of identical size and are organized in a square grid layout. Rooms are separated by walls and might contain objects such as keys, balls, and boxes of different colors. Some walls, connecting two adjacent rooms, have doors. Some doors are unlocked, whereas others need to be unlocked with keys of the same color. The agent can perform 6 actions: left (turn left), right (turn right), forward (move forward), pickup (pickup an object), drop (drop an object), and toggle (open/close a door or a box). Only the forward action changes the agent's position in the grid world. Turning left or right changes the agent's orientation only but not the position. The agent cannot move into a cell that is already occupied by an object, even if the object is one it is trying to interact with. Using a coordinate system where the (0, 0) position is the top-left corner of the grid world, necessarily corresponding to a wall, the coordinates follow the format (x, y), with x denoting the horizontal position in the grid and y denoting the vertical position in the grid, These are the specifics regarding this environment: - Number of rooms: 1 - Size of each room (including walls): 8x8 - Effective room size (excluding walls): 6x6 - Total grid size: 8x8 - Agent initial position: (5, 4) - Agent facing direction: east (toward (6, 4)) - Objects in environment: - box, color=red, position=(1, 1) - Mission: 'go to the red box'
((5, 4), 0)
go to the red box
1
BabyAI-GoToObj-v0
111
An agent is in a grid world consisting of one or more rooms. All rooms in the same grid world are squares of identical size and are organized in a square grid layout. Rooms are separated by walls and might contain objects such as keys, balls, and boxes of different colors. Some walls, connecting two adjacent rooms, have doors. Some doors are unlocked, whereas others need to be unlocked with keys of the same color. The agent can perform 6 actions: left (turn left), right (turn right), forward (move forward), pickup (pickup an object), drop (drop an object), and toggle (open/close a door or a box). Only the forward action changes the agent's position in the grid world. Turning left or right changes the agent's orientation only but not the position. The agent cannot move into a cell that is already occupied by an object, even if the object is one it is trying to interact with. Using a coordinate system where the (0, 0) position is the top-left corner of the grid world, necessarily corresponding to a wall, the coordinates follow the format (x, y), with x denoting the horizontal position in the grid and y denoting the vertical position in the grid, These are the specifics regarding this environment: - Number of rooms: 1 - Size of each room (including walls): 8x8 - Effective room size (excluding walls): 6x6 - Total grid size: 8x8 - Agent initial position: (3, 1) - Agent facing direction: west (toward (2, 1)) - Objects in environment: - box, color=green, position=(4, 2) - Mission: 'go to the green box'
((3, 1), 2)
go to the green box
1
BabyAI-GoToObj-v0
112
An agent is in a grid world consisting of one or more rooms. All rooms in the same grid world are squares of identical size and are organized in a square grid layout. Rooms are separated by walls and might contain objects such as keys, balls, and boxes of different colors. Some walls, connecting two adjacent rooms, have doors. Some doors are unlocked, whereas others need to be unlocked with keys of the same color. The agent can perform 6 actions: left (turn left), right (turn right), forward (move forward), pickup (pickup an object), drop (drop an object), and toggle (open/close a door or a box). Only the forward action changes the agent's position in the grid world. Turning left or right changes the agent's orientation only but not the position. The agent cannot move into a cell that is already occupied by an object, even if the object is one it is trying to interact with. Using a coordinate system where the (0, 0) position is the top-left corner of the grid world, necessarily corresponding to a wall, the coordinates follow the format (x, y), with x denoting the horizontal position in the grid and y denoting the vertical position in the grid, These are the specifics regarding this environment: - Number of rooms: 1 - Size of each room (including walls): 8x8 - Effective room size (excluding walls): 6x6 - Total grid size: 8x8 - Agent initial position: (6, 6) - Agent facing direction: west (toward (5, 6)) - Objects in environment: - box, color=red, position=(3, 4) - Mission: 'go to the red box'
((6, 6), 2)
go to the red box
1
BabyAI-GoToObj-v0
113
An agent is in a grid world consisting of one or more rooms. All rooms in the same grid world are squares of identical size and are organized in a square grid layout. Rooms are separated by walls and might contain objects such as keys, balls, and boxes of different colors. Some walls, connecting two adjacent rooms, have doors. Some doors are unlocked, whereas others need to be unlocked with keys of the same color. The agent can perform 6 actions: left (turn left), right (turn right), forward (move forward), pickup (pickup an object), drop (drop an object), and toggle (open/close a door or a box). Only the forward action changes the agent's position in the grid world. Turning left or right changes the agent's orientation only but not the position. The agent cannot move into a cell that is already occupied by an object, even if the object is one it is trying to interact with. Using a coordinate system where the (0, 0) position is the top-left corner of the grid world, necessarily corresponding to a wall, the coordinates follow the format (x, y), with x denoting the horizontal position in the grid and y denoting the vertical position in the grid, These are the specifics regarding this environment: - Number of rooms: 1 - Size of each room (including walls): 8x8 - Effective room size (excluding walls): 6x6 - Total grid size: 8x8 - Agent initial position: (6, 1) - Agent facing direction: north (toward (6, 0)) - Objects in environment: - ball, color=blue, position=(4, 6) - Mission: 'go to the blue ball'
((6, 1), 3)
go to the blue ball
1
BabyAI-GoToObj-v0
114
An agent is in a grid world consisting of one or more rooms. All rooms in the same grid world are squares of identical size and are organized in a square grid layout. Rooms are separated by walls and might contain objects such as keys, balls, and boxes of different colors. Some walls, connecting two adjacent rooms, have doors. Some doors are unlocked, whereas others need to be unlocked with keys of the same color. The agent can perform 6 actions: left (turn left), right (turn right), forward (move forward), pickup (pickup an object), drop (drop an object), and toggle (open/close a door or a box). Only the forward action changes the agent's position in the grid world. Turning left or right changes the agent's orientation only but not the position. The agent cannot move into a cell that is already occupied by an object, even if the object is one it is trying to interact with. Using a coordinate system where the (0, 0) position is the top-left corner of the grid world, necessarily corresponding to a wall, the coordinates follow the format (x, y), with x denoting the horizontal position in the grid and y denoting the vertical position in the grid, These are the specifics regarding this environment: - Number of rooms: 1 - Size of each room (including walls): 8x8 - Effective room size (excluding walls): 6x6 - Total grid size: 8x8 - Agent initial position: (1, 5) - Agent facing direction: north (toward (1, 4)) - Objects in environment: - key, color=blue, position=(3, 3) - Mission: 'go to the blue key'
((1, 5), 3)
go to the blue key
1
BabyAI-GoToObj-v0
115
An agent is in a grid world consisting of one or more rooms. All rooms in the same grid world are squares of identical size and are organized in a square grid layout. Rooms are separated by walls and might contain objects such as keys, balls, and boxes of different colors. Some walls, connecting two adjacent rooms, have doors. Some doors are unlocked, whereas others need to be unlocked with keys of the same color. The agent can perform 6 actions: left (turn left), right (turn right), forward (move forward), pickup (pickup an object), drop (drop an object), and toggle (open/close a door or a box). Only the forward action changes the agent's position in the grid world. Turning left or right changes the agent's orientation only but not the position. The agent cannot move into a cell that is already occupied by an object, even if the object is one it is trying to interact with. Using a coordinate system where the (0, 0) position is the top-left corner of the grid world, necessarily corresponding to a wall, the coordinates follow the format (x, y), with x denoting the horizontal position in the grid and y denoting the vertical position in the grid, These are the specifics regarding this environment: - Number of rooms: 1 - Size of each room (including walls): 8x8 - Effective room size (excluding walls): 6x6 - Total grid size: 8x8 - Agent initial position: (5, 5) - Agent facing direction: east (toward (6, 5)) - Objects in environment: - key, color=purple, position=(4, 3) - Mission: 'go to the purple key'
((5, 5), 0)
go to the purple key
1
BabyAI-GoToObj-v0
116
An agent is in a grid world consisting of one or more rooms. All rooms in the same grid world are squares of identical size and are organized in a square grid layout. Rooms are separated by walls and might contain objects such as keys, balls, and boxes of different colors. Some walls, connecting two adjacent rooms, have doors. Some doors are unlocked, whereas others need to be unlocked with keys of the same color. The agent can perform 6 actions: left (turn left), right (turn right), forward (move forward), pickup (pickup an object), drop (drop an object), and toggle (open/close a door or a box). Only the forward action changes the agent's position in the grid world. Turning left or right changes the agent's orientation only but not the position. The agent cannot move into a cell that is already occupied by an object, even if the object is one it is trying to interact with. Using a coordinate system where the (0, 0) position is the top-left corner of the grid world, necessarily corresponding to a wall, the coordinates follow the format (x, y), with x denoting the horizontal position in the grid and y denoting the vertical position in the grid, These are the specifics regarding this environment: - Number of rooms: 1 - Size of each room (including walls): 8x8 - Effective room size (excluding walls): 6x6 - Total grid size: 8x8 - Agent initial position: (1, 1) - Agent facing direction: west (toward (0, 1)) - Objects in environment: - key, color=yellow, position=(4, 2) - Mission: 'go to the yellow key'
((1, 1), 2)
go to the yellow key
1
BabyAI-GoToObj-v0
117
An agent is in a grid world consisting of one or more rooms. All rooms in the same grid world are squares of identical size and are organized in a square grid layout. Rooms are separated by walls and might contain objects such as keys, balls, and boxes of different colors. Some walls, connecting two adjacent rooms, have doors. Some doors are unlocked, whereas others need to be unlocked with keys of the same color. The agent can perform 6 actions: left (turn left), right (turn right), forward (move forward), pickup (pickup an object), drop (drop an object), and toggle (open/close a door or a box). Only the forward action changes the agent's position in the grid world. Turning left or right changes the agent's orientation only but not the position. The agent cannot move into a cell that is already occupied by an object, even if the object is one it is trying to interact with. Using a coordinate system where the (0, 0) position is the top-left corner of the grid world, necessarily corresponding to a wall, the coordinates follow the format (x, y), with x denoting the horizontal position in the grid and y denoting the vertical position in the grid, These are the specifics regarding this environment: - Number of rooms: 1 - Size of each room (including walls): 8x8 - Effective room size (excluding walls): 6x6 - Total grid size: 8x8 - Agent initial position: (2, 1) - Agent facing direction: east (toward (3, 1)) - Objects in environment: - box, color=purple, position=(2, 5) - Mission: 'go to the purple box'
((2, 1), 0)
go to the purple box
1
BabyAI-GoToObj-v0
118
An agent is in a grid world consisting of one or more rooms. All rooms in the same grid world are squares of identical size and are organized in a square grid layout. Rooms are separated by walls and might contain objects such as keys, balls, and boxes of different colors. Some walls, connecting two adjacent rooms, have doors. Some doors are unlocked, whereas others need to be unlocked with keys of the same color. The agent can perform 6 actions: left (turn left), right (turn right), forward (move forward), pickup (pickup an object), drop (drop an object), and toggle (open/close a door or a box). Only the forward action changes the agent's position in the grid world. Turning left or right changes the agent's orientation only but not the position. The agent cannot move into a cell that is already occupied by an object, even if the object is one it is trying to interact with. Using a coordinate system where the (0, 0) position is the top-left corner of the grid world, necessarily corresponding to a wall, the coordinates follow the format (x, y), with x denoting the horizontal position in the grid and y denoting the vertical position in the grid, These are the specifics regarding this environment: - Number of rooms: 1 - Size of each room (including walls): 8x8 - Effective room size (excluding walls): 6x6 - Total grid size: 8x8 - Agent initial position: (3, 2) - Agent facing direction: north (toward (3, 1)) - Objects in environment: - box, color=green, position=(3, 5) - Mission: 'go to the green box'
((3, 2), 3)
go to the green box
1
BabyAI-GoToObj-v0
119
An agent is in a grid world consisting of one or more rooms. All rooms in the same grid world are squares of identical size and are organized in a square grid layout. Rooms are separated by walls and might contain objects such as keys, balls, and boxes of different colors. Some walls, connecting two adjacent rooms, have doors. Some doors are unlocked, whereas others need to be unlocked with keys of the same color. The agent can perform 6 actions: left (turn left), right (turn right), forward (move forward), pickup (pickup an object), drop (drop an object), and toggle (open/close a door or a box). Only the forward action changes the agent's position in the grid world. Turning left or right changes the agent's orientation only but not the position. The agent cannot move into a cell that is already occupied by an object, even if the object is one it is trying to interact with. Using a coordinate system where the (0, 0) position is the top-left corner of the grid world, necessarily corresponding to a wall, the coordinates follow the format (x, y), with x denoting the horizontal position in the grid and y denoting the vertical position in the grid, These are the specifics regarding this environment: - Number of rooms: 1 - Size of each room (including walls): 8x8 - Effective room size (excluding walls): 6x6 - Total grid size: 8x8 - Agent initial position: (4, 5) - Agent facing direction: west (toward (3, 5)) - Objects in environment: - ball, color=red, position=(1, 2) - Mission: 'go to the red ball'
((4, 5), 2)
go to the red ball
1
BabyAI-GoToObj-v0
120
An agent is in a grid world consisting of one or more rooms. All rooms in the same grid world are squares of identical size and are organized in a square grid layout. Rooms are separated by walls and might contain objects such as keys, balls, and boxes of different colors. Some walls, connecting two adjacent rooms, have doors. Some doors are unlocked, whereas others need to be unlocked with keys of the same color. The agent can perform 6 actions: left (turn left), right (turn right), forward (move forward), pickup (pickup an object), drop (drop an object), and toggle (open/close a door or a box). Only the forward action changes the agent's position in the grid world. Turning left or right changes the agent's orientation only but not the position. The agent cannot move into a cell that is already occupied by an object, even if the object is one it is trying to interact with. Using a coordinate system where the (0, 0) position is the top-left corner of the grid world, necessarily corresponding to a wall, the coordinates follow the format (x, y), with x denoting the horizontal position in the grid and y denoting the vertical position in the grid, These are the specifics regarding this environment: - Number of rooms: 1 - Size of each room (including walls): 8x8 - Effective room size (excluding walls): 6x6 - Total grid size: 8x8 - Agent initial position: (2, 6) - Agent facing direction: east (toward (3, 6)) - Objects in environment: - ball, color=blue, position=(2, 1) - Mission: 'go to the blue ball'
((2, 6), 0)
go to the blue ball
1
BabyAI-GoToObj-v0
121
An agent is in a grid world consisting of one or more rooms. All rooms in the same grid world are squares of identical size and are organized in a square grid layout. Rooms are separated by walls and might contain objects such as keys, balls, and boxes of different colors. Some walls, connecting two adjacent rooms, have doors. Some doors are unlocked, whereas others need to be unlocked with keys of the same color. The agent can perform 6 actions: left (turn left), right (turn right), forward (move forward), pickup (pickup an object), drop (drop an object), and toggle (open/close a door or a box). Only the forward action changes the agent's position in the grid world. Turning left or right changes the agent's orientation only but not the position. The agent cannot move into a cell that is already occupied by an object, even if the object is one it is trying to interact with. Using a coordinate system where the (0, 0) position is the top-left corner of the grid world, necessarily corresponding to a wall, the coordinates follow the format (x, y), with x denoting the horizontal position in the grid and y denoting the vertical position in the grid, These are the specifics regarding this environment: - Number of rooms: 1 - Size of each room (including walls): 8x8 - Effective room size (excluding walls): 6x6 - Total grid size: 8x8 - Agent initial position: (2, 5) - Agent facing direction: south (toward (2, 6)) - Objects in environment: - key, color=green, position=(4, 3) - Mission: 'go to the green key'
((2, 5), 1)
go to the green key
1
BabyAI-GoToObj-v0
122
An agent is in a grid world consisting of one or more rooms. All rooms in the same grid world are squares of identical size and are organized in a square grid layout. Rooms are separated by walls and might contain objects such as keys, balls, and boxes of different colors. Some walls, connecting two adjacent rooms, have doors. Some doors are unlocked, whereas others need to be unlocked with keys of the same color. The agent can perform 6 actions: left (turn left), right (turn right), forward (move forward), pickup (pickup an object), drop (drop an object), and toggle (open/close a door or a box). Only the forward action changes the agent's position in the grid world. Turning left or right changes the agent's orientation only but not the position. The agent cannot move into a cell that is already occupied by an object, even if the object is one it is trying to interact with. Using a coordinate system where the (0, 0) position is the top-left corner of the grid world, necessarily corresponding to a wall, the coordinates follow the format (x, y), with x denoting the horizontal position in the grid and y denoting the vertical position in the grid, These are the specifics regarding this environment: - Number of rooms: 1 - Size of each room (including walls): 8x8 - Effective room size (excluding walls): 6x6 - Total grid size: 8x8 - Agent initial position: (6, 6) - Agent facing direction: east (toward (7, 6)) - Objects in environment: - ball, color=green, position=(1, 1) - Mission: 'go to the green ball'
((6, 6), 0)
go to the green ball
1
BabyAI-GoToObj-v0
123
An agent is in a grid world consisting of one or more rooms. All rooms in the same grid world are squares of identical size and are organized in a square grid layout. Rooms are separated by walls and might contain objects such as keys, balls, and boxes of different colors. Some walls, connecting two adjacent rooms, have doors. Some doors are unlocked, whereas others need to be unlocked with keys of the same color. The agent can perform 6 actions: left (turn left), right (turn right), forward (move forward), pickup (pickup an object), drop (drop an object), and toggle (open/close a door or a box). Only the forward action changes the agent's position in the grid world. Turning left or right changes the agent's orientation only but not the position. The agent cannot move into a cell that is already occupied by an object, even if the object is one it is trying to interact with. Using a coordinate system where the (0, 0) position is the top-left corner of the grid world, necessarily corresponding to a wall, the coordinates follow the format (x, y), with x denoting the horizontal position in the grid and y denoting the vertical position in the grid, These are the specifics regarding this environment: - Number of rooms: 1 - Size of each room (including walls): 8x8 - Effective room size (excluding walls): 6x6 - Total grid size: 8x8 - Agent initial position: (2, 1) - Agent facing direction: south (toward (2, 2)) - Objects in environment: - ball, color=green, position=(6, 3) - Mission: 'go to the green ball'
((2, 1), 1)
go to the green ball
1
BabyAI-GoToObj-v0
124
An agent is in a grid world consisting of one or more rooms. All rooms in the same grid world are squares of identical size and are organized in a square grid layout. Rooms are separated by walls and might contain objects such as keys, balls, and boxes of different colors. Some walls, connecting two adjacent rooms, have doors. Some doors are unlocked, whereas others need to be unlocked with keys of the same color. The agent can perform 6 actions: left (turn left), right (turn right), forward (move forward), pickup (pickup an object), drop (drop an object), and toggle (open/close a door or a box). Only the forward action changes the agent's position in the grid world. Turning left or right changes the agent's orientation only but not the position. The agent cannot move into a cell that is already occupied by an object, even if the object is one it is trying to interact with. Using a coordinate system where the (0, 0) position is the top-left corner of the grid world, necessarily corresponding to a wall, the coordinates follow the format (x, y), with x denoting the horizontal position in the grid and y denoting the vertical position in the grid, These are the specifics regarding this environment: - Number of rooms: 1 - Size of each room (including walls): 8x8 - Effective room size (excluding walls): 6x6 - Total grid size: 8x8 - Agent initial position: (6, 6) - Agent facing direction: west (toward (5, 6)) - Objects in environment: - key, color=yellow, position=(4, 2) - Mission: 'go to the yellow key'
((6, 6), 2)
go to the yellow key
1
BabyAI-GoToObj-v0
125
An agent is in a grid world consisting of one or more rooms. All rooms in the same grid world are squares of identical size and are organized in a square grid layout. Rooms are separated by walls and might contain objects such as keys, balls, and boxes of different colors. Some walls, connecting two adjacent rooms, have doors. Some doors are unlocked, whereas others need to be unlocked with keys of the same color. The agent can perform 6 actions: left (turn left), right (turn right), forward (move forward), pickup (pickup an object), drop (drop an object), and toggle (open/close a door or a box). Only the forward action changes the agent's position in the grid world. Turning left or right changes the agent's orientation only but not the position. The agent cannot move into a cell that is already occupied by an object, even if the object is one it is trying to interact with. Using a coordinate system where the (0, 0) position is the top-left corner of the grid world, necessarily corresponding to a wall, the coordinates follow the format (x, y), with x denoting the horizontal position in the grid and y denoting the vertical position in the grid, These are the specifics regarding this environment: - Number of rooms: 1 - Size of each room (including walls): 8x8 - Effective room size (excluding walls): 6x6 - Total grid size: 8x8 - Agent initial position: (3, 6) - Agent facing direction: east (toward (4, 6)) - Objects in environment: - key, color=grey, position=(1, 4) - Mission: 'go to the grey key'
((3, 6), 0)
go to the grey key
1
BabyAI-GoToObj-v0
126
An agent is in a grid world consisting of one or more rooms. All rooms in the same grid world are squares of identical size and are organized in a square grid layout. Rooms are separated by walls and might contain objects such as keys, balls, and boxes of different colors. Some walls, connecting two adjacent rooms, have doors. Some doors are unlocked, whereas others need to be unlocked with keys of the same color. The agent can perform 6 actions: left (turn left), right (turn right), forward (move forward), pickup (pickup an object), drop (drop an object), and toggle (open/close a door or a box). Only the forward action changes the agent's position in the grid world. Turning left or right changes the agent's orientation only but not the position. The agent cannot move into a cell that is already occupied by an object, even if the object is one it is trying to interact with. Using a coordinate system where the (0, 0) position is the top-left corner of the grid world, necessarily corresponding to a wall, the coordinates follow the format (x, y), with x denoting the horizontal position in the grid and y denoting the vertical position in the grid, These are the specifics regarding this environment: - Number of rooms: 1 - Size of each room (including walls): 8x8 - Effective room size (excluding walls): 6x6 - Total grid size: 8x8 - Agent initial position: (5, 6) - Agent facing direction: north (toward (5, 5)) - Objects in environment: - ball, color=yellow, position=(1, 5) - Mission: 'go to the yellow ball'
((5, 6), 3)
go to the yellow ball
1
BabyAI-GoToObj-v0
127
An agent is in a grid world consisting of one or more rooms. All rooms in the same grid world are squares of identical size and are organized in a square grid layout. Rooms are separated by walls and might contain objects such as keys, balls, and boxes of different colors. Some walls, connecting two adjacent rooms, have doors. Some doors are unlocked, whereas others need to be unlocked with keys of the same color. The agent can perform 6 actions: left (turn left), right (turn right), forward (move forward), pickup (pickup an object), drop (drop an object), and toggle (open/close a door or a box). Only the forward action changes the agent's position in the grid world. Turning left or right changes the agent's orientation only but not the position. The agent cannot move into a cell that is already occupied by an object, even if the object is one it is trying to interact with. Using a coordinate system where the (0, 0) position is the top-left corner of the grid world, necessarily corresponding to a wall, the coordinates follow the format (x, y), with x denoting the horizontal position in the grid and y denoting the vertical position in the grid, These are the specifics regarding this environment: - Number of rooms: 1 - Size of each room (including walls): 8x8 - Effective room size (excluding walls): 6x6 - Total grid size: 8x8 - Agent initial position: (4, 1) - Agent facing direction: south (toward (4, 2)) - Objects in environment: - box, color=green, position=(2, 3) - Mission: 'go to the green box'
((4, 1), 1)
go to the green box
1
BabyAI-GoToObj-v0
128
An agent is in a grid world consisting of one or more rooms. All rooms in the same grid world are squares of identical size and are organized in a square grid layout. Rooms are separated by walls and might contain objects such as keys, balls, and boxes of different colors. Some walls, connecting two adjacent rooms, have doors. Some doors are unlocked, whereas others need to be unlocked with keys of the same color. The agent can perform 6 actions: left (turn left), right (turn right), forward (move forward), pickup (pickup an object), drop (drop an object), and toggle (open/close a door or a box). Only the forward action changes the agent's position in the grid world. Turning left or right changes the agent's orientation only but not the position. The agent cannot move into a cell that is already occupied by an object, even if the object is one it is trying to interact with. Using a coordinate system where the (0, 0) position is the top-left corner of the grid world, necessarily corresponding to a wall, the coordinates follow the format (x, y), with x denoting the horizontal position in the grid and y denoting the vertical position in the grid, These are the specifics regarding this environment: - Number of rooms: 1 - Size of each room (including walls): 8x8 - Effective room size (excluding walls): 6x6 - Total grid size: 8x8 - Agent initial position: (5, 5) - Agent facing direction: west (toward (4, 5)) - Objects in environment: - box, color=grey, position=(3, 1) - Mission: 'go to the grey box'
((5, 5), 2)
go to the grey box
1
BabyAI-GoToObj-v0
129
An agent is in a grid world consisting of one or more rooms. All rooms in the same grid world are squares of identical size and are organized in a square grid layout. Rooms are separated by walls and might contain objects such as keys, balls, and boxes of different colors. Some walls, connecting two adjacent rooms, have doors. Some doors are unlocked, whereas others need to be unlocked with keys of the same color. The agent can perform 6 actions: left (turn left), right (turn right), forward (move forward), pickup (pickup an object), drop (drop an object), and toggle (open/close a door or a box). Only the forward action changes the agent's position in the grid world. Turning left or right changes the agent's orientation only but not the position. The agent cannot move into a cell that is already occupied by an object, even if the object is one it is trying to interact with. Using a coordinate system where the (0, 0) position is the top-left corner of the grid world, necessarily corresponding to a wall, the coordinates follow the format (x, y), with x denoting the horizontal position in the grid and y denoting the vertical position in the grid, These are the specifics regarding this environment: - Number of rooms: 1 - Size of each room (including walls): 8x8 - Effective room size (excluding walls): 6x6 - Total grid size: 8x8 - Agent initial position: (4, 3) - Agent facing direction: east (toward (5, 3)) - Objects in environment: - box, color=green, position=(6, 1) - Mission: 'go to the green box'
((4, 3), 0)
go to the green box
1
BabyAI-GoToObj-v0
130
An agent is in a grid world consisting of one or more rooms. All rooms in the same grid world are squares of identical size and are organized in a square grid layout. Rooms are separated by walls and might contain objects such as keys, balls, and boxes of different colors. Some walls, connecting two adjacent rooms, have doors. Some doors are unlocked, whereas others need to be unlocked with keys of the same color. The agent can perform 6 actions: left (turn left), right (turn right), forward (move forward), pickup (pickup an object), drop (drop an object), and toggle (open/close a door or a box). Only the forward action changes the agent's position in the grid world. Turning left or right changes the agent's orientation only but not the position. The agent cannot move into a cell that is already occupied by an object, even if the object is one it is trying to interact with. Using a coordinate system where the (0, 0) position is the top-left corner of the grid world, necessarily corresponding to a wall, the coordinates follow the format (x, y), with x denoting the horizontal position in the grid and y denoting the vertical position in the grid, These are the specifics regarding this environment: - Number of rooms: 1 - Size of each room (including walls): 8x8 - Effective room size (excluding walls): 6x6 - Total grid size: 8x8 - Agent initial position: (5, 3) - Agent facing direction: south (toward (5, 4)) - Objects in environment: - box, color=blue, position=(2, 4) - Mission: 'go to the blue box'
((5, 3), 1)
go to the blue box
1
BabyAI-GoToObj-v0
131
An agent is in a grid world consisting of one or more rooms. All rooms in the same grid world are squares of identical size and are organized in a square grid layout. Rooms are separated by walls and might contain objects such as keys, balls, and boxes of different colors. Some walls, connecting two adjacent rooms, have doors. Some doors are unlocked, whereas others need to be unlocked with keys of the same color. The agent can perform 6 actions: left (turn left), right (turn right), forward (move forward), pickup (pickup an object), drop (drop an object), and toggle (open/close a door or a box). Only the forward action changes the agent's position in the grid world. Turning left or right changes the agent's orientation only but not the position. The agent cannot move into a cell that is already occupied by an object, even if the object is one it is trying to interact with. Using a coordinate system where the (0, 0) position is the top-left corner of the grid world, necessarily corresponding to a wall, the coordinates follow the format (x, y), with x denoting the horizontal position in the grid and y denoting the vertical position in the grid, These are the specifics regarding this environment: - Number of rooms: 1 - Size of each room (including walls): 8x8 - Effective room size (excluding walls): 6x6 - Total grid size: 8x8 - Agent initial position: (3, 5) - Agent facing direction: south (toward (3, 6)) - Objects in environment: - ball, color=purple, position=(1, 2) - Mission: 'go to the purple ball'
((3, 5), 1)
go to the purple ball
1
BabyAI-GoToObj-v0
132
An agent is in a grid world consisting of one or more rooms. All rooms in the same grid world are squares of identical size and are organized in a square grid layout. Rooms are separated by walls and might contain objects such as keys, balls, and boxes of different colors. Some walls, connecting two adjacent rooms, have doors. Some doors are unlocked, whereas others need to be unlocked with keys of the same color. The agent can perform 6 actions: left (turn left), right (turn right), forward (move forward), pickup (pickup an object), drop (drop an object), and toggle (open/close a door or a box). Only the forward action changes the agent's position in the grid world. Turning left or right changes the agent's orientation only but not the position. The agent cannot move into a cell that is already occupied by an object, even if the object is one it is trying to interact with. Using a coordinate system where the (0, 0) position is the top-left corner of the grid world, necessarily corresponding to a wall, the coordinates follow the format (x, y), with x denoting the horizontal position in the grid and y denoting the vertical position in the grid, These are the specifics regarding this environment: - Number of rooms: 1 - Size of each room (including walls): 8x8 - Effective room size (excluding walls): 6x6 - Total grid size: 8x8 - Agent initial position: (6, 1) - Agent facing direction: east (toward (7, 1)) - Objects in environment: - key, color=red, position=(5, 4) - Mission: 'go to the red key'
((6, 1), 0)
go to the red key
1
BabyAI-GoToObj-v0
133
An agent is in a grid world consisting of one or more rooms. All rooms in the same grid world are squares of identical size and are organized in a square grid layout. Rooms are separated by walls and might contain objects such as keys, balls, and boxes of different colors. Some walls, connecting two adjacent rooms, have doors. Some doors are unlocked, whereas others need to be unlocked with keys of the same color. The agent can perform 6 actions: left (turn left), right (turn right), forward (move forward), pickup (pickup an object), drop (drop an object), and toggle (open/close a door or a box). Only the forward action changes the agent's position in the grid world. Turning left or right changes the agent's orientation only but not the position. The agent cannot move into a cell that is already occupied by an object, even if the object is one it is trying to interact with. Using a coordinate system where the (0, 0) position is the top-left corner of the grid world, necessarily corresponding to a wall, the coordinates follow the format (x, y), with x denoting the horizontal position in the grid and y denoting the vertical position in the grid, These are the specifics regarding this environment: - Number of rooms: 1 - Size of each room (including walls): 8x8 - Effective room size (excluding walls): 6x6 - Total grid size: 8x8 - Agent initial position: (1, 2) - Agent facing direction: north (toward (1, 1)) - Objects in environment: - box, color=purple, position=(4, 3) - Mission: 'go to the purple box'
((1, 2), 3)
go to the purple box
1
BabyAI-GoToObj-v0
134
An agent is in a grid world consisting of one or more rooms. All rooms in the same grid world are squares of identical size and are organized in a square grid layout. Rooms are separated by walls and might contain objects such as keys, balls, and boxes of different colors. Some walls, connecting two adjacent rooms, have doors. Some doors are unlocked, whereas others need to be unlocked with keys of the same color. The agent can perform 6 actions: left (turn left), right (turn right), forward (move forward), pickup (pickup an object), drop (drop an object), and toggle (open/close a door or a box). Only the forward action changes the agent's position in the grid world. Turning left or right changes the agent's orientation only but not the position. The agent cannot move into a cell that is already occupied by an object, even if the object is one it is trying to interact with. Using a coordinate system where the (0, 0) position is the top-left corner of the grid world, necessarily corresponding to a wall, the coordinates follow the format (x, y), with x denoting the horizontal position in the grid and y denoting the vertical position in the grid, These are the specifics regarding this environment: - Number of rooms: 1 - Size of each room (including walls): 8x8 - Effective room size (excluding walls): 6x6 - Total grid size: 8x8 - Agent initial position: (3, 4) - Agent facing direction: south (toward (3, 5)) - Objects in environment: - ball, color=purple, position=(6, 6) - Mission: 'go to the purple ball'
((3, 4), 1)
go to the purple ball
1
BabyAI-GoToObj-v0
135
An agent is in a grid world consisting of one or more rooms. All rooms in the same grid world are squares of identical size and are organized in a square grid layout. Rooms are separated by walls and might contain objects such as keys, balls, and boxes of different colors. Some walls, connecting two adjacent rooms, have doors. Some doors are unlocked, whereas others need to be unlocked with keys of the same color. The agent can perform 6 actions: left (turn left), right (turn right), forward (move forward), pickup (pickup an object), drop (drop an object), and toggle (open/close a door or a box). Only the forward action changes the agent's position in the grid world. Turning left or right changes the agent's orientation only but not the position. The agent cannot move into a cell that is already occupied by an object, even if the object is one it is trying to interact with. Using a coordinate system where the (0, 0) position is the top-left corner of the grid world, necessarily corresponding to a wall, the coordinates follow the format (x, y), with x denoting the horizontal position in the grid and y denoting the vertical position in the grid, These are the specifics regarding this environment: - Number of rooms: 1 - Size of each room (including walls): 8x8 - Effective room size (excluding walls): 6x6 - Total grid size: 8x8 - Agent initial position: (3, 4) - Agent facing direction: north (toward (3, 3)) - Objects in environment: - key, color=green, position=(1, 4) - Mission: 'go to the green key'
((3, 4), 3)
go to the green key
1
BabyAI-GoToObj-v0
136
An agent is in a grid world consisting of one or more rooms. All rooms in the same grid world are squares of identical size and are organized in a square grid layout. Rooms are separated by walls and might contain objects such as keys, balls, and boxes of different colors. Some walls, connecting two adjacent rooms, have doors. Some doors are unlocked, whereas others need to be unlocked with keys of the same color. The agent can perform 6 actions: left (turn left), right (turn right), forward (move forward), pickup (pickup an object), drop (drop an object), and toggle (open/close a door or a box). Only the forward action changes the agent's position in the grid world. Turning left or right changes the agent's orientation only but not the position. The agent cannot move into a cell that is already occupied by an object, even if the object is one it is trying to interact with. Using a coordinate system where the (0, 0) position is the top-left corner of the grid world, necessarily corresponding to a wall, the coordinates follow the format (x, y), with x denoting the horizontal position in the grid and y denoting the vertical position in the grid, These are the specifics regarding this environment: - Number of rooms: 1 - Size of each room (including walls): 8x8 - Effective room size (excluding walls): 6x6 - Total grid size: 8x8 - Agent initial position: (2, 2) - Agent facing direction: east (toward (3, 2)) - Objects in environment: - ball, color=yellow, position=(4, 3) - Mission: 'go to the yellow ball'
((2, 2), 0)
go to the yellow ball
1
BabyAI-GoToObj-v0
137
An agent is in a grid world consisting of one or more rooms. All rooms in the same grid world are squares of identical size and are organized in a square grid layout. Rooms are separated by walls and might contain objects such as keys, balls, and boxes of different colors. Some walls, connecting two adjacent rooms, have doors. Some doors are unlocked, whereas others need to be unlocked with keys of the same color. The agent can perform 6 actions: left (turn left), right (turn right), forward (move forward), pickup (pickup an object), drop (drop an object), and toggle (open/close a door or a box). Only the forward action changes the agent's position in the grid world. Turning left or right changes the agent's orientation only but not the position. The agent cannot move into a cell that is already occupied by an object, even if the object is one it is trying to interact with. Using a coordinate system where the (0, 0) position is the top-left corner of the grid world, necessarily corresponding to a wall, the coordinates follow the format (x, y), with x denoting the horizontal position in the grid and y denoting the vertical position in the grid, These are the specifics regarding this environment: - Number of rooms: 1 - Size of each room (including walls): 8x8 - Effective room size (excluding walls): 6x6 - Total grid size: 8x8 - Agent initial position: (3, 6) - Agent facing direction: east (toward (4, 6)) - Objects in environment: - box, color=green, position=(3, 1) - Mission: 'go to the green box'
((3, 6), 0)
go to the green box
1
BabyAI-GoToObj-v0
138
An agent is in a grid world consisting of one or more rooms. All rooms in the same grid world are squares of identical size and are organized in a square grid layout. Rooms are separated by walls and might contain objects such as keys, balls, and boxes of different colors. Some walls, connecting two adjacent rooms, have doors. Some doors are unlocked, whereas others need to be unlocked with keys of the same color. The agent can perform 6 actions: left (turn left), right (turn right), forward (move forward), pickup (pickup an object), drop (drop an object), and toggle (open/close a door or a box). Only the forward action changes the agent's position in the grid world. Turning left or right changes the agent's orientation only but not the position. The agent cannot move into a cell that is already occupied by an object, even if the object is one it is trying to interact with. Using a coordinate system where the (0, 0) position is the top-left corner of the grid world, necessarily corresponding to a wall, the coordinates follow the format (x, y), with x denoting the horizontal position in the grid and y denoting the vertical position in the grid, These are the specifics regarding this environment: - Number of rooms: 1 - Size of each room (including walls): 8x8 - Effective room size (excluding walls): 6x6 - Total grid size: 8x8 - Agent initial position: (5, 4) - Agent facing direction: west (toward (4, 4)) - Objects in environment: - ball, color=red, position=(4, 5) - Mission: 'go to the red ball'
((5, 4), 2)
go to the red ball
1
BabyAI-GoToObj-v0
139
An agent is in a grid world consisting of one or more rooms. All rooms in the same grid world are squares of identical size and are organized in a square grid layout. Rooms are separated by walls and might contain objects such as keys, balls, and boxes of different colors. Some walls, connecting two adjacent rooms, have doors. Some doors are unlocked, whereas others need to be unlocked with keys of the same color. The agent can perform 6 actions: left (turn left), right (turn right), forward (move forward), pickup (pickup an object), drop (drop an object), and toggle (open/close a door or a box). Only the forward action changes the agent's position in the grid world. Turning left or right changes the agent's orientation only but not the position. The agent cannot move into a cell that is already occupied by an object, even if the object is one it is trying to interact with. Using a coordinate system where the (0, 0) position is the top-left corner of the grid world, necessarily corresponding to a wall, the coordinates follow the format (x, y), with x denoting the horizontal position in the grid and y denoting the vertical position in the grid, These are the specifics regarding this environment: - Number of rooms: 1 - Size of each room (including walls): 8x8 - Effective room size (excluding walls): 6x6 - Total grid size: 8x8 - Agent initial position: (3, 3) - Agent facing direction: north (toward (3, 2)) - Objects in environment: - ball, color=purple, position=(1, 3) - Mission: 'go to the purple ball'
((3, 3), 3)
go to the purple ball
1
BabyAI-GoToObj-v0
140
An agent is in a grid world consisting of one or more rooms. All rooms in the same grid world are squares of identical size and are organized in a square grid layout. Rooms are separated by walls and might contain objects such as keys, balls, and boxes of different colors. Some walls, connecting two adjacent rooms, have doors. Some doors are unlocked, whereas others need to be unlocked with keys of the same color. The agent can perform 6 actions: left (turn left), right (turn right), forward (move forward), pickup (pickup an object), drop (drop an object), and toggle (open/close a door or a box). Only the forward action changes the agent's position in the grid world. Turning left or right changes the agent's orientation only but not the position. The agent cannot move into a cell that is already occupied by an object, even if the object is one it is trying to interact with. Using a coordinate system where the (0, 0) position is the top-left corner of the grid world, necessarily corresponding to a wall, the coordinates follow the format (x, y), with x denoting the horizontal position in the grid and y denoting the vertical position in the grid, These are the specifics regarding this environment: - Number of rooms: 1 - Size of each room (including walls): 8x8 - Effective room size (excluding walls): 6x6 - Total grid size: 8x8 - Agent initial position: (5, 5) - Agent facing direction: west (toward (4, 5)) - Objects in environment: - box, color=purple, position=(5, 1) - Mission: 'go to the purple box'
((5, 5), 2)
go to the purple box
1
BabyAI-GoToObj-v0
141
An agent is in a grid world consisting of one or more rooms. All rooms in the same grid world are squares of identical size and are organized in a square grid layout. Rooms are separated by walls and might contain objects such as keys, balls, and boxes of different colors. Some walls, connecting two adjacent rooms, have doors. Some doors are unlocked, whereas others need to be unlocked with keys of the same color. The agent can perform 6 actions: left (turn left), right (turn right), forward (move forward), pickup (pickup an object), drop (drop an object), and toggle (open/close a door or a box). Only the forward action changes the agent's position in the grid world. Turning left or right changes the agent's orientation only but not the position. The agent cannot move into a cell that is already occupied by an object, even if the object is one it is trying to interact with. Using a coordinate system where the (0, 0) position is the top-left corner of the grid world, necessarily corresponding to a wall, the coordinates follow the format (x, y), with x denoting the horizontal position in the grid and y denoting the vertical position in the grid, These are the specifics regarding this environment: - Number of rooms: 1 - Size of each room (including walls): 8x8 - Effective room size (excluding walls): 6x6 - Total grid size: 8x8 - Agent initial position: (3, 5) - Agent facing direction: north (toward (3, 4)) - Objects in environment: - box, color=yellow, position=(1, 2) - Mission: 'go to the yellow box'
((3, 5), 3)
go to the yellow box
1
BabyAI-GoToObj-v0
142
An agent is in a grid world consisting of one or more rooms. All rooms in the same grid world are squares of identical size and are organized in a square grid layout. Rooms are separated by walls and might contain objects such as keys, balls, and boxes of different colors. Some walls, connecting two adjacent rooms, have doors. Some doors are unlocked, whereas others need to be unlocked with keys of the same color. The agent can perform 6 actions: left (turn left), right (turn right), forward (move forward), pickup (pickup an object), drop (drop an object), and toggle (open/close a door or a box). Only the forward action changes the agent's position in the grid world. Turning left or right changes the agent's orientation only but not the position. The agent cannot move into a cell that is already occupied by an object, even if the object is one it is trying to interact with. Using a coordinate system where the (0, 0) position is the top-left corner of the grid world, necessarily corresponding to a wall, the coordinates follow the format (x, y), with x denoting the horizontal position in the grid and y denoting the vertical position in the grid, These are the specifics regarding this environment: - Number of rooms: 1 - Size of each room (including walls): 8x8 - Effective room size (excluding walls): 6x6 - Total grid size: 8x8 - Agent initial position: (3, 5) - Agent facing direction: west (toward (2, 5)) - Objects in environment: - key, color=yellow, position=(6, 3) - Mission: 'go to the yellow key'
((3, 5), 2)
go to the yellow key
1
BabyAI-GoToObj-v0
143
An agent is in a grid world consisting of one or more rooms. All rooms in the same grid world are squares of identical size and are organized in a square grid layout. Rooms are separated by walls and might contain objects such as keys, balls, and boxes of different colors. Some walls, connecting two adjacent rooms, have doors. Some doors are unlocked, whereas others need to be unlocked with keys of the same color. The agent can perform 6 actions: left (turn left), right (turn right), forward (move forward), pickup (pickup an object), drop (drop an object), and toggle (open/close a door or a box). Only the forward action changes the agent's position in the grid world. Turning left or right changes the agent's orientation only but not the position. The agent cannot move into a cell that is already occupied by an object, even if the object is one it is trying to interact with. Using a coordinate system where the (0, 0) position is the top-left corner of the grid world, necessarily corresponding to a wall, the coordinates follow the format (x, y), with x denoting the horizontal position in the grid and y denoting the vertical position in the grid, These are the specifics regarding this environment: - Number of rooms: 1 - Size of each room (including walls): 8x8 - Effective room size (excluding walls): 6x6 - Total grid size: 8x8 - Agent initial position: (5, 5) - Agent facing direction: north (toward (5, 4)) - Objects in environment: - key, color=red, position=(3, 3) - Mission: 'go to the red key'
((5, 5), 3)
go to the red key
1
BabyAI-GoToObj-v0
144
An agent is in a grid world consisting of one or more rooms. All rooms in the same grid world are squares of identical size and are organized in a square grid layout. Rooms are separated by walls and might contain objects such as keys, balls, and boxes of different colors. Some walls, connecting two adjacent rooms, have doors. Some doors are unlocked, whereas others need to be unlocked with keys of the same color. The agent can perform 6 actions: left (turn left), right (turn right), forward (move forward), pickup (pickup an object), drop (drop an object), and toggle (open/close a door or a box). Only the forward action changes the agent's position in the grid world. Turning left or right changes the agent's orientation only but not the position. The agent cannot move into a cell that is already occupied by an object, even if the object is one it is trying to interact with. Using a coordinate system where the (0, 0) position is the top-left corner of the grid world, necessarily corresponding to a wall, the coordinates follow the format (x, y), with x denoting the horizontal position in the grid and y denoting the vertical position in the grid, These are the specifics regarding this environment: - Number of rooms: 1 - Size of each room (including walls): 8x8 - Effective room size (excluding walls): 6x6 - Total grid size: 8x8 - Agent initial position: (2, 6) - Agent facing direction: south (toward (2, 7)) - Objects in environment: - box, color=blue, position=(2, 2) - Mission: 'go to the blue box'
((2, 6), 1)
go to the blue box
1
BabyAI-GoToObj-v0
145
An agent is in a grid world consisting of one or more rooms. All rooms in the same grid world are squares of identical size and are organized in a square grid layout. Rooms are separated by walls and might contain objects such as keys, balls, and boxes of different colors. Some walls, connecting two adjacent rooms, have doors. Some doors are unlocked, whereas others need to be unlocked with keys of the same color. The agent can perform 6 actions: left (turn left), right (turn right), forward (move forward), pickup (pickup an object), drop (drop an object), and toggle (open/close a door or a box). Only the forward action changes the agent's position in the grid world. Turning left or right changes the agent's orientation only but not the position. The agent cannot move into a cell that is already occupied by an object, even if the object is one it is trying to interact with. Using a coordinate system where the (0, 0) position is the top-left corner of the grid world, necessarily corresponding to a wall, the coordinates follow the format (x, y), with x denoting the horizontal position in the grid and y denoting the vertical position in the grid, These are the specifics regarding this environment: - Number of rooms: 1 - Size of each room (including walls): 8x8 - Effective room size (excluding walls): 6x6 - Total grid size: 8x8 - Agent initial position: (4, 4) - Agent facing direction: east (toward (5, 4)) - Objects in environment: - key, color=green, position=(6, 6) - Mission: 'go to the green key'
((4, 4), 0)
go to the green key
1
BabyAI-GoToObj-v0
146
An agent is in a grid world consisting of one or more rooms. All rooms in the same grid world are squares of identical size and are organized in a square grid layout. Rooms are separated by walls and might contain objects such as keys, balls, and boxes of different colors. Some walls, connecting two adjacent rooms, have doors. Some doors are unlocked, whereas others need to be unlocked with keys of the same color. The agent can perform 6 actions: left (turn left), right (turn right), forward (move forward), pickup (pickup an object), drop (drop an object), and toggle (open/close a door or a box). Only the forward action changes the agent's position in the grid world. Turning left or right changes the agent's orientation only but not the position. The agent cannot move into a cell that is already occupied by an object, even if the object is one it is trying to interact with. Using a coordinate system where the (0, 0) position is the top-left corner of the grid world, necessarily corresponding to a wall, the coordinates follow the format (x, y), with x denoting the horizontal position in the grid and y denoting the vertical position in the grid, These are the specifics regarding this environment: - Number of rooms: 1 - Size of each room (including walls): 8x8 - Effective room size (excluding walls): 6x6 - Total grid size: 8x8 - Agent initial position: (3, 3) - Agent facing direction: north (toward (3, 2)) - Objects in environment: - ball, color=grey, position=(2, 2) - Mission: 'go to the grey ball'
((3, 3), 3)
go to the grey ball
1
BabyAI-GoToObj-v0
147
An agent is in a grid world consisting of one or more rooms. All rooms in the same grid world are squares of identical size and are organized in a square grid layout. Rooms are separated by walls and might contain objects such as keys, balls, and boxes of different colors. Some walls, connecting two adjacent rooms, have doors. Some doors are unlocked, whereas others need to be unlocked with keys of the same color. The agent can perform 6 actions: left (turn left), right (turn right), forward (move forward), pickup (pickup an object), drop (drop an object), and toggle (open/close a door or a box). Only the forward action changes the agent's position in the grid world. Turning left or right changes the agent's orientation only but not the position. The agent cannot move into a cell that is already occupied by an object, even if the object is one it is trying to interact with. Using a coordinate system where the (0, 0) position is the top-left corner of the grid world, necessarily corresponding to a wall, the coordinates follow the format (x, y), with x denoting the horizontal position in the grid and y denoting the vertical position in the grid, These are the specifics regarding this environment: - Number of rooms: 1 - Size of each room (including walls): 8x8 - Effective room size (excluding walls): 6x6 - Total grid size: 8x8 - Agent initial position: (3, 6) - Agent facing direction: west (toward (2, 6)) - Objects in environment: - box, color=purple, position=(4, 3) - Mission: 'go to the purple box'
((3, 6), 2)
go to the purple box
1
BabyAI-GoToObj-v0
148
An agent is in a grid world consisting of one or more rooms. All rooms in the same grid world are squares of identical size and are organized in a square grid layout. Rooms are separated by walls and might contain objects such as keys, balls, and boxes of different colors. Some walls, connecting two adjacent rooms, have doors. Some doors are unlocked, whereas others need to be unlocked with keys of the same color. The agent can perform 6 actions: left (turn left), right (turn right), forward (move forward), pickup (pickup an object), drop (drop an object), and toggle (open/close a door or a box). Only the forward action changes the agent's position in the grid world. Turning left or right changes the agent's orientation only but not the position. The agent cannot move into a cell that is already occupied by an object, even if the object is one it is trying to interact with. Using a coordinate system where the (0, 0) position is the top-left corner of the grid world, necessarily corresponding to a wall, the coordinates follow the format (x, y), with x denoting the horizontal position in the grid and y denoting the vertical position in the grid, These are the specifics regarding this environment: - Number of rooms: 1 - Size of each room (including walls): 8x8 - Effective room size (excluding walls): 6x6 - Total grid size: 8x8 - Agent initial position: (3, 4) - Agent facing direction: north (toward (3, 3)) - Objects in environment: - key, color=red, position=(5, 6) - Mission: 'go to the red key'
((3, 4), 3)
go to the red key
1
BabyAI-GoToObj-v0
149
An agent is in a grid world consisting of one or more rooms. All rooms in the same grid world are squares of identical size and are organized in a square grid layout. Rooms are separated by walls and might contain objects such as keys, balls, and boxes of different colors. Some walls, connecting two adjacent rooms, have doors. Some doors are unlocked, whereas others need to be unlocked with keys of the same color. The agent can perform 6 actions: left (turn left), right (turn right), forward (move forward), pickup (pickup an object), drop (drop an object), and toggle (open/close a door or a box). Only the forward action changes the agent's position in the grid world. Turning left or right changes the agent's orientation only but not the position. The agent cannot move into a cell that is already occupied by an object, even if the object is one it is trying to interact with. Using a coordinate system where the (0, 0) position is the top-left corner of the grid world, necessarily corresponding to a wall, the coordinates follow the format (x, y), with x denoting the horizontal position in the grid and y denoting the vertical position in the grid, These are the specifics regarding this environment: - Number of rooms: 1 - Size of each room (including walls): 8x8 - Effective room size (excluding walls): 6x6 - Total grid size: 8x8 - Agent initial position: (6, 2) - Agent facing direction: west (toward (5, 2)) - Objects in environment: - box, color=green, position=(5, 4) - Mission: 'go to the green box'
((6, 2), 2)
go to the green box
1
BabyAI-GoToObj-v0
150
An agent is in a grid world consisting of one or more rooms. All rooms in the same grid world are squares of identical size and are organized in a square grid layout. Rooms are separated by walls and might contain objects such as keys, balls, and boxes of different colors. Some walls, connecting two adjacent rooms, have doors. Some doors are unlocked, whereas others need to be unlocked with keys of the same color. The agent can perform 6 actions: left (turn left), right (turn right), forward (move forward), pickup (pickup an object), drop (drop an object), and toggle (open/close a door or a box). Only the forward action changes the agent's position in the grid world. Turning left or right changes the agent's orientation only but not the position. The agent cannot move into a cell that is already occupied by an object, even if the object is one it is trying to interact with. Using a coordinate system where the (0, 0) position is the top-left corner of the grid world, necessarily corresponding to a wall, the coordinates follow the format (x, y), with x denoting the horizontal position in the grid and y denoting the vertical position in the grid, These are the specifics regarding this environment: - Number of rooms: 1 - Size of each room (including walls): 8x8 - Effective room size (excluding walls): 6x6 - Total grid size: 8x8 - Agent initial position: (1, 6) - Agent facing direction: south (toward (1, 7)) - Objects in environment: - box, color=grey, position=(5, 1) - Mission: 'go to the grey box'
((1, 6), 1)
go to the grey box
1
BabyAI-GoToObj-v0
151
An agent is in a grid world consisting of one or more rooms. All rooms in the same grid world are squares of identical size and are organized in a square grid layout. Rooms are separated by walls and might contain objects such as keys, balls, and boxes of different colors. Some walls, connecting two adjacent rooms, have doors. Some doors are unlocked, whereas others need to be unlocked with keys of the same color. The agent can perform 6 actions: left (turn left), right (turn right), forward (move forward), pickup (pickup an object), drop (drop an object), and toggle (open/close a door or a box). Only the forward action changes the agent's position in the grid world. Turning left or right changes the agent's orientation only but not the position. The agent cannot move into a cell that is already occupied by an object, even if the object is one it is trying to interact with. Using a coordinate system where the (0, 0) position is the top-left corner of the grid world, necessarily corresponding to a wall, the coordinates follow the format (x, y), with x denoting the horizontal position in the grid and y denoting the vertical position in the grid, These are the specifics regarding this environment: - Number of rooms: 1 - Size of each room (including walls): 8x8 - Effective room size (excluding walls): 6x6 - Total grid size: 8x8 - Agent initial position: (5, 3) - Agent facing direction: north (toward (5, 2)) - Objects in environment: - box, color=grey, position=(3, 1) - Mission: 'go to the grey box'
((5, 3), 3)
go to the grey box
1
BabyAI-GoToObj-v0
152
An agent is in a grid world consisting of one or more rooms. All rooms in the same grid world are squares of identical size and are organized in a square grid layout. Rooms are separated by walls and might contain objects such as keys, balls, and boxes of different colors. Some walls, connecting two adjacent rooms, have doors. Some doors are unlocked, whereas others need to be unlocked with keys of the same color. The agent can perform 6 actions: left (turn left), right (turn right), forward (move forward), pickup (pickup an object), drop (drop an object), and toggle (open/close a door or a box). Only the forward action changes the agent's position in the grid world. Turning left or right changes the agent's orientation only but not the position. The agent cannot move into a cell that is already occupied by an object, even if the object is one it is trying to interact with. Using a coordinate system where the (0, 0) position is the top-left corner of the grid world, necessarily corresponding to a wall, the coordinates follow the format (x, y), with x denoting the horizontal position in the grid and y denoting the vertical position in the grid, These are the specifics regarding this environment: - Number of rooms: 1 - Size of each room (including walls): 8x8 - Effective room size (excluding walls): 6x6 - Total grid size: 8x8 - Agent initial position: (5, 1) - Agent facing direction: south (toward (5, 2)) - Objects in environment: - box, color=green, position=(4, 6) - Mission: 'go to the green box'
((5, 1), 1)
go to the green box
1
BabyAI-GoToObj-v0
153
An agent is in a grid world consisting of one or more rooms. All rooms in the same grid world are squares of identical size and are organized in a square grid layout. Rooms are separated by walls and might contain objects such as keys, balls, and boxes of different colors. Some walls, connecting two adjacent rooms, have doors. Some doors are unlocked, whereas others need to be unlocked with keys of the same color. The agent can perform 6 actions: left (turn left), right (turn right), forward (move forward), pickup (pickup an object), drop (drop an object), and toggle (open/close a door or a box). Only the forward action changes the agent's position in the grid world. Turning left or right changes the agent's orientation only but not the position. The agent cannot move into a cell that is already occupied by an object, even if the object is one it is trying to interact with. Using a coordinate system where the (0, 0) position is the top-left corner of the grid world, necessarily corresponding to a wall, the coordinates follow the format (x, y), with x denoting the horizontal position in the grid and y denoting the vertical position in the grid, These are the specifics regarding this environment: - Number of rooms: 1 - Size of each room (including walls): 8x8 - Effective room size (excluding walls): 6x6 - Total grid size: 8x8 - Agent initial position: (4, 4) - Agent facing direction: north (toward (4, 3)) - Objects in environment: - ball, color=blue, position=(6, 5) - Mission: 'go to the blue ball'
((4, 4), 3)
go to the blue ball
1
BabyAI-GoToObj-v0
154
An agent is in a grid world consisting of one or more rooms. All rooms in the same grid world are squares of identical size and are organized in a square grid layout. Rooms are separated by walls and might contain objects such as keys, balls, and boxes of different colors. Some walls, connecting two adjacent rooms, have doors. Some doors are unlocked, whereas others need to be unlocked with keys of the same color. The agent can perform 6 actions: left (turn left), right (turn right), forward (move forward), pickup (pickup an object), drop (drop an object), and toggle (open/close a door or a box). Only the forward action changes the agent's position in the grid world. Turning left or right changes the agent's orientation only but not the position. The agent cannot move into a cell that is already occupied by an object, even if the object is one it is trying to interact with. Using a coordinate system where the (0, 0) position is the top-left corner of the grid world, necessarily corresponding to a wall, the coordinates follow the format (x, y), with x denoting the horizontal position in the grid and y denoting the vertical position in the grid, These are the specifics regarding this environment: - Number of rooms: 1 - Size of each room (including walls): 8x8 - Effective room size (excluding walls): 6x6 - Total grid size: 8x8 - Agent initial position: (2, 4) - Agent facing direction: west (toward (1, 4)) - Objects in environment: - box, color=purple, position=(1, 5) - Mission: 'go to the purple box'
((2, 4), 2)
go to the purple box
1
BabyAI-GoToObj-v0
155
An agent is in a grid world consisting of one or more rooms. All rooms in the same grid world are squares of identical size and are organized in a square grid layout. Rooms are separated by walls and might contain objects such as keys, balls, and boxes of different colors. Some walls, connecting two adjacent rooms, have doors. Some doors are unlocked, whereas others need to be unlocked with keys of the same color. The agent can perform 6 actions: left (turn left), right (turn right), forward (move forward), pickup (pickup an object), drop (drop an object), and toggle (open/close a door or a box). Only the forward action changes the agent's position in the grid world. Turning left or right changes the agent's orientation only but not the position. The agent cannot move into a cell that is already occupied by an object, even if the object is one it is trying to interact with. Using a coordinate system where the (0, 0) position is the top-left corner of the grid world, necessarily corresponding to a wall, the coordinates follow the format (x, y), with x denoting the horizontal position in the grid and y denoting the vertical position in the grid, These are the specifics regarding this environment: - Number of rooms: 1 - Size of each room (including walls): 8x8 - Effective room size (excluding walls): 6x6 - Total grid size: 8x8 - Agent initial position: (4, 2) - Agent facing direction: south (toward (4, 3)) - Objects in environment: - box, color=purple, position=(1, 4) - Mission: 'go to the purple box'
((4, 2), 1)
go to the purple box
1
BabyAI-GoToObj-v0
156
An agent is in a grid world consisting of one or more rooms. All rooms in the same grid world are squares of identical size and are organized in a square grid layout. Rooms are separated by walls and might contain objects such as keys, balls, and boxes of different colors. Some walls, connecting two adjacent rooms, have doors. Some doors are unlocked, whereas others need to be unlocked with keys of the same color. The agent can perform 6 actions: left (turn left), right (turn right), forward (move forward), pickup (pickup an object), drop (drop an object), and toggle (open/close a door or a box). Only the forward action changes the agent's position in the grid world. Turning left or right changes the agent's orientation only but not the position. The agent cannot move into a cell that is already occupied by an object, even if the object is one it is trying to interact with. Using a coordinate system where the (0, 0) position is the top-left corner of the grid world, necessarily corresponding to a wall, the coordinates follow the format (x, y), with x denoting the horizontal position in the grid and y denoting the vertical position in the grid, These are the specifics regarding this environment: - Number of rooms: 1 - Size of each room (including walls): 8x8 - Effective room size (excluding walls): 6x6 - Total grid size: 8x8 - Agent initial position: (3, 2) - Agent facing direction: south (toward (3, 3)) - Objects in environment: - box, color=red, position=(1, 5) - Mission: 'go to the red box'
((3, 2), 1)
go to the red box
1
BabyAI-GoToObj-v0
157
An agent is in a grid world consisting of one or more rooms. All rooms in the same grid world are squares of identical size and are organized in a square grid layout. Rooms are separated by walls and might contain objects such as keys, balls, and boxes of different colors. Some walls, connecting two adjacent rooms, have doors. Some doors are unlocked, whereas others need to be unlocked with keys of the same color. The agent can perform 6 actions: left (turn left), right (turn right), forward (move forward), pickup (pickup an object), drop (drop an object), and toggle (open/close a door or a box). Only the forward action changes the agent's position in the grid world. Turning left or right changes the agent's orientation only but not the position. The agent cannot move into a cell that is already occupied by an object, even if the object is one it is trying to interact with. Using a coordinate system where the (0, 0) position is the top-left corner of the grid world, necessarily corresponding to a wall, the coordinates follow the format (x, y), with x denoting the horizontal position in the grid and y denoting the vertical position in the grid, These are the specifics regarding this environment: - Number of rooms: 1 - Size of each room (including walls): 8x8 - Effective room size (excluding walls): 6x6 - Total grid size: 8x8 - Agent initial position: (6, 6) - Agent facing direction: south (toward (6, 7)) - Objects in environment: - key, color=grey, position=(1, 1) - Mission: 'go to the grey key'
((6, 6), 1)
go to the grey key
1
BabyAI-GoToObj-v0
158
An agent is in a grid world consisting of one or more rooms. All rooms in the same grid world are squares of identical size and are organized in a square grid layout. Rooms are separated by walls and might contain objects such as keys, balls, and boxes of different colors. Some walls, connecting two adjacent rooms, have doors. Some doors are unlocked, whereas others need to be unlocked with keys of the same color. The agent can perform 6 actions: left (turn left), right (turn right), forward (move forward), pickup (pickup an object), drop (drop an object), and toggle (open/close a door or a box). Only the forward action changes the agent's position in the grid world. Turning left or right changes the agent's orientation only but not the position. The agent cannot move into a cell that is already occupied by an object, even if the object is one it is trying to interact with. Using a coordinate system where the (0, 0) position is the top-left corner of the grid world, necessarily corresponding to a wall, the coordinates follow the format (x, y), with x denoting the horizontal position in the grid and y denoting the vertical position in the grid, These are the specifics regarding this environment: - Number of rooms: 1 - Size of each room (including walls): 8x8 - Effective room size (excluding walls): 6x6 - Total grid size: 8x8 - Agent initial position: (3, 4) - Agent facing direction: east (toward (4, 4)) - Objects in environment: - ball, color=purple, position=(5, 1) - Mission: 'go to the purple ball'
((3, 4), 0)
go to the purple ball
1
BabyAI-GoToObj-v0
159
An agent is in a grid world consisting of one or more rooms. All rooms in the same grid world are squares of identical size and are organized in a square grid layout. Rooms are separated by walls and might contain objects such as keys, balls, and boxes of different colors. Some walls, connecting two adjacent rooms, have doors. Some doors are unlocked, whereas others need to be unlocked with keys of the same color. The agent can perform 6 actions: left (turn left), right (turn right), forward (move forward), pickup (pickup an object), drop (drop an object), and toggle (open/close a door or a box). Only the forward action changes the agent's position in the grid world. Turning left or right changes the agent's orientation only but not the position. The agent cannot move into a cell that is already occupied by an object, even if the object is one it is trying to interact with. Using a coordinate system where the (0, 0) position is the top-left corner of the grid world, necessarily corresponding to a wall, the coordinates follow the format (x, y), with x denoting the horizontal position in the grid and y denoting the vertical position in the grid, These are the specifics regarding this environment: - Number of rooms: 1 - Size of each room (including walls): 8x8 - Effective room size (excluding walls): 6x6 - Total grid size: 8x8 - Agent initial position: (3, 4) - Agent facing direction: south (toward (3, 5)) - Objects in environment: - box, color=grey, position=(1, 3) - Mission: 'go to the grey box'
((3, 4), 1)
go to the grey box
1
BabyAI-GoToObj-v0
160
An agent is in a grid world consisting of one or more rooms. All rooms in the same grid world are squares of identical size and are organized in a square grid layout. Rooms are separated by walls and might contain objects such as keys, balls, and boxes of different colors. Some walls, connecting two adjacent rooms, have doors. Some doors are unlocked, whereas others need to be unlocked with keys of the same color. The agent can perform 6 actions: left (turn left), right (turn right), forward (move forward), pickup (pickup an object), drop (drop an object), and toggle (open/close a door or a box). Only the forward action changes the agent's position in the grid world. Turning left or right changes the agent's orientation only but not the position. The agent cannot move into a cell that is already occupied by an object, even if the object is one it is trying to interact with. Using a coordinate system where the (0, 0) position is the top-left corner of the grid world, necessarily corresponding to a wall, the coordinates follow the format (x, y), with x denoting the horizontal position in the grid and y denoting the vertical position in the grid, These are the specifics regarding this environment: - Number of rooms: 1 - Size of each room (including walls): 8x8 - Effective room size (excluding walls): 6x6 - Total grid size: 8x8 - Agent initial position: (3, 4) - Agent facing direction: east (toward (4, 4)) - Objects in environment: - key, color=grey, position=(5, 3) - Mission: 'go to the grey key'
((3, 4), 0)
go to the grey key
1
BabyAI-GoToObj-v0
161
An agent is in a grid world consisting of one or more rooms. All rooms in the same grid world are squares of identical size and are organized in a square grid layout. Rooms are separated by walls and might contain objects such as keys, balls, and boxes of different colors. Some walls, connecting two adjacent rooms, have doors. Some doors are unlocked, whereas others need to be unlocked with keys of the same color. The agent can perform 6 actions: left (turn left), right (turn right), forward (move forward), pickup (pickup an object), drop (drop an object), and toggle (open/close a door or a box). Only the forward action changes the agent's position in the grid world. Turning left or right changes the agent's orientation only but not the position. The agent cannot move into a cell that is already occupied by an object, even if the object is one it is trying to interact with. Using a coordinate system where the (0, 0) position is the top-left corner of the grid world, necessarily corresponding to a wall, the coordinates follow the format (x, y), with x denoting the horizontal position in the grid and y denoting the vertical position in the grid, These are the specifics regarding this environment: - Number of rooms: 1 - Size of each room (including walls): 8x8 - Effective room size (excluding walls): 6x6 - Total grid size: 8x8 - Agent initial position: (4, 5) - Agent facing direction: south (toward (4, 6)) - Objects in environment: - key, color=green, position=(2, 1) - Mission: 'go to the green key'
((4, 5), 1)
go to the green key
1
BabyAI-GoToObj-v0
162
An agent is in a grid world consisting of one or more rooms. All rooms in the same grid world are squares of identical size and are organized in a square grid layout. Rooms are separated by walls and might contain objects such as keys, balls, and boxes of different colors. Some walls, connecting two adjacent rooms, have doors. Some doors are unlocked, whereas others need to be unlocked with keys of the same color. The agent can perform 6 actions: left (turn left), right (turn right), forward (move forward), pickup (pickup an object), drop (drop an object), and toggle (open/close a door or a box). Only the forward action changes the agent's position in the grid world. Turning left or right changes the agent's orientation only but not the position. The agent cannot move into a cell that is already occupied by an object, even if the object is one it is trying to interact with. Using a coordinate system where the (0, 0) position is the top-left corner of the grid world, necessarily corresponding to a wall, the coordinates follow the format (x, y), with x denoting the horizontal position in the grid and y denoting the vertical position in the grid, These are the specifics regarding this environment: - Number of rooms: 1 - Size of each room (including walls): 8x8 - Effective room size (excluding walls): 6x6 - Total grid size: 8x8 - Agent initial position: (1, 5) - Agent facing direction: north (toward (1, 4)) - Objects in environment: - box, color=red, position=(1, 1) - Mission: 'go to the red box'
((1, 5), 3)
go to the red box
1
BabyAI-GoToObj-v0
163
An agent is in a grid world consisting of one or more rooms. All rooms in the same grid world are squares of identical size and are organized in a square grid layout. Rooms are separated by walls and might contain objects such as keys, balls, and boxes of different colors. Some walls, connecting two adjacent rooms, have doors. Some doors are unlocked, whereas others need to be unlocked with keys of the same color. The agent can perform 6 actions: left (turn left), right (turn right), forward (move forward), pickup (pickup an object), drop (drop an object), and toggle (open/close a door or a box). Only the forward action changes the agent's position in the grid world. Turning left or right changes the agent's orientation only but not the position. The agent cannot move into a cell that is already occupied by an object, even if the object is one it is trying to interact with. Using a coordinate system where the (0, 0) position is the top-left corner of the grid world, necessarily corresponding to a wall, the coordinates follow the format (x, y), with x denoting the horizontal position in the grid and y denoting the vertical position in the grid, These are the specifics regarding this environment: - Number of rooms: 1 - Size of each room (including walls): 8x8 - Effective room size (excluding walls): 6x6 - Total grid size: 8x8 - Agent initial position: (3, 6) - Agent facing direction: east (toward (4, 6)) - Objects in environment: - key, color=blue, position=(4, 3) - Mission: 'go to the blue key'
((3, 6), 0)
go to the blue key
1
BabyAI-GoToObj-v0
164
An agent is in a grid world consisting of one or more rooms. All rooms in the same grid world are squares of identical size and are organized in a square grid layout. Rooms are separated by walls and might contain objects such as keys, balls, and boxes of different colors. Some walls, connecting two adjacent rooms, have doors. Some doors are unlocked, whereas others need to be unlocked with keys of the same color. The agent can perform 6 actions: left (turn left), right (turn right), forward (move forward), pickup (pickup an object), drop (drop an object), and toggle (open/close a door or a box). Only the forward action changes the agent's position in the grid world. Turning left or right changes the agent's orientation only but not the position. The agent cannot move into a cell that is already occupied by an object, even if the object is one it is trying to interact with. Using a coordinate system where the (0, 0) position is the top-left corner of the grid world, necessarily corresponding to a wall, the coordinates follow the format (x, y), with x denoting the horizontal position in the grid and y denoting the vertical position in the grid, These are the specifics regarding this environment: - Number of rooms: 1 - Size of each room (including walls): 8x8 - Effective room size (excluding walls): 6x6 - Total grid size: 8x8 - Agent initial position: (1, 2) - Agent facing direction: north (toward (1, 1)) - Objects in environment: - box, color=blue, position=(4, 2) - Mission: 'go to the blue box'
((1, 2), 3)
go to the blue box
1
BabyAI-GoToObj-v0
165
An agent is in a grid world consisting of one or more rooms. All rooms in the same grid world are squares of identical size and are organized in a square grid layout. Rooms are separated by walls and might contain objects such as keys, balls, and boxes of different colors. Some walls, connecting two adjacent rooms, have doors. Some doors are unlocked, whereas others need to be unlocked with keys of the same color. The agent can perform 6 actions: left (turn left), right (turn right), forward (move forward), pickup (pickup an object), drop (drop an object), and toggle (open/close a door or a box). Only the forward action changes the agent's position in the grid world. Turning left or right changes the agent's orientation only but not the position. The agent cannot move into a cell that is already occupied by an object, even if the object is one it is trying to interact with. Using a coordinate system where the (0, 0) position is the top-left corner of the grid world, necessarily corresponding to a wall, the coordinates follow the format (x, y), with x denoting the horizontal position in the grid and y denoting the vertical position in the grid, These are the specifics regarding this environment: - Number of rooms: 1 - Size of each room (including walls): 8x8 - Effective room size (excluding walls): 6x6 - Total grid size: 8x8 - Agent initial position: (4, 3) - Agent facing direction: north (toward (4, 2)) - Objects in environment: - ball, color=purple, position=(6, 1) - Mission: 'go to the purple ball'
((4, 3), 3)
go to the purple ball
1
BabyAI-GoToObj-v0
166
An agent is in a grid world consisting of one or more rooms. All rooms in the same grid world are squares of identical size and are organized in a square grid layout. Rooms are separated by walls and might contain objects such as keys, balls, and boxes of different colors. Some walls, connecting two adjacent rooms, have doors. Some doors are unlocked, whereas others need to be unlocked with keys of the same color. The agent can perform 6 actions: left (turn left), right (turn right), forward (move forward), pickup (pickup an object), drop (drop an object), and toggle (open/close a door or a box). Only the forward action changes the agent's position in the grid world. Turning left or right changes the agent's orientation only but not the position. The agent cannot move into a cell that is already occupied by an object, even if the object is one it is trying to interact with. Using a coordinate system where the (0, 0) position is the top-left corner of the grid world, necessarily corresponding to a wall, the coordinates follow the format (x, y), with x denoting the horizontal position in the grid and y denoting the vertical position in the grid, These are the specifics regarding this environment: - Number of rooms: 1 - Size of each room (including walls): 8x8 - Effective room size (excluding walls): 6x6 - Total grid size: 8x8 - Agent initial position: (2, 5) - Agent facing direction: south (toward (2, 6)) - Objects in environment: - ball, color=green, position=(5, 1) - Mission: 'go to the green ball'
((2, 5), 1)
go to the green ball
1
BabyAI-GoToObj-v0
167
An agent is in a grid world consisting of one or more rooms. All rooms in the same grid world are squares of identical size and are organized in a square grid layout. Rooms are separated by walls and might contain objects such as keys, balls, and boxes of different colors. Some walls, connecting two adjacent rooms, have doors. Some doors are unlocked, whereas others need to be unlocked with keys of the same color. The agent can perform 6 actions: left (turn left), right (turn right), forward (move forward), pickup (pickup an object), drop (drop an object), and toggle (open/close a door or a box). Only the forward action changes the agent's position in the grid world. Turning left or right changes the agent's orientation only but not the position. The agent cannot move into a cell that is already occupied by an object, even if the object is one it is trying to interact with. Using a coordinate system where the (0, 0) position is the top-left corner of the grid world, necessarily corresponding to a wall, the coordinates follow the format (x, y), with x denoting the horizontal position in the grid and y denoting the vertical position in the grid, These are the specifics regarding this environment: - Number of rooms: 1 - Size of each room (including walls): 8x8 - Effective room size (excluding walls): 6x6 - Total grid size: 8x8 - Agent initial position: (6, 4) - Agent facing direction: north (toward (6, 3)) - Objects in environment: - ball, color=blue, position=(2, 2) - Mission: 'go to the blue ball'
((6, 4), 3)
go to the blue ball
1
BabyAI-GoToObj-v0
168
An agent is in a grid world consisting of one or more rooms. All rooms in the same grid world are squares of identical size and are organized in a square grid layout. Rooms are separated by walls and might contain objects such as keys, balls, and boxes of different colors. Some walls, connecting two adjacent rooms, have doors. Some doors are unlocked, whereas others need to be unlocked with keys of the same color. The agent can perform 6 actions: left (turn left), right (turn right), forward (move forward), pickup (pickup an object), drop (drop an object), and toggle (open/close a door or a box). Only the forward action changes the agent's position in the grid world. Turning left or right changes the agent's orientation only but not the position. The agent cannot move into a cell that is already occupied by an object, even if the object is one it is trying to interact with. Using a coordinate system where the (0, 0) position is the top-left corner of the grid world, necessarily corresponding to a wall, the coordinates follow the format (x, y), with x denoting the horizontal position in the grid and y denoting the vertical position in the grid, These are the specifics regarding this environment: - Number of rooms: 1 - Size of each room (including walls): 8x8 - Effective room size (excluding walls): 6x6 - Total grid size: 8x8 - Agent initial position: (3, 2) - Agent facing direction: east (toward (4, 2)) - Objects in environment: - ball, color=blue, position=(6, 2) - Mission: 'go to the blue ball'
((3, 2), 0)
go to the blue ball
1
BabyAI-GoToObj-v0
169
An agent is in a grid world consisting of one or more rooms. All rooms in the same grid world are squares of identical size and are organized in a square grid layout. Rooms are separated by walls and might contain objects such as keys, balls, and boxes of different colors. Some walls, connecting two adjacent rooms, have doors. Some doors are unlocked, whereas others need to be unlocked with keys of the same color. The agent can perform 6 actions: left (turn left), right (turn right), forward (move forward), pickup (pickup an object), drop (drop an object), and toggle (open/close a door or a box). Only the forward action changes the agent's position in the grid world. Turning left or right changes the agent's orientation only but not the position. The agent cannot move into a cell that is already occupied by an object, even if the object is one it is trying to interact with. Using a coordinate system where the (0, 0) position is the top-left corner of the grid world, necessarily corresponding to a wall, the coordinates follow the format (x, y), with x denoting the horizontal position in the grid and y denoting the vertical position in the grid, These are the specifics regarding this environment: - Number of rooms: 1 - Size of each room (including walls): 8x8 - Effective room size (excluding walls): 6x6 - Total grid size: 8x8 - Agent initial position: (4, 6) - Agent facing direction: east (toward (5, 6)) - Objects in environment: - ball, color=grey, position=(5, 3) - Mission: 'go to the grey ball'
((4, 6), 0)
go to the grey ball
1
BabyAI-GoToObj-v0
170
An agent is in a grid world consisting of one or more rooms. All rooms in the same grid world are squares of identical size and are organized in a square grid layout. Rooms are separated by walls and might contain objects such as keys, balls, and boxes of different colors. Some walls, connecting two adjacent rooms, have doors. Some doors are unlocked, whereas others need to be unlocked with keys of the same color. The agent can perform 6 actions: left (turn left), right (turn right), forward (move forward), pickup (pickup an object), drop (drop an object), and toggle (open/close a door or a box). Only the forward action changes the agent's position in the grid world. Turning left or right changes the agent's orientation only but not the position. The agent cannot move into a cell that is already occupied by an object, even if the object is one it is trying to interact with. Using a coordinate system where the (0, 0) position is the top-left corner of the grid world, necessarily corresponding to a wall, the coordinates follow the format (x, y), with x denoting the horizontal position in the grid and y denoting the vertical position in the grid, These are the specifics regarding this environment: - Number of rooms: 1 - Size of each room (including walls): 8x8 - Effective room size (excluding walls): 6x6 - Total grid size: 8x8 - Agent initial position: (6, 6) - Agent facing direction: west (toward (5, 6)) - Objects in environment: - key, color=yellow, position=(6, 2) - Mission: 'go to the yellow key'
((6, 6), 2)
go to the yellow key
1
BabyAI-GoToObj-v0
171
An agent is in a grid world consisting of one or more rooms. All rooms in the same grid world are squares of identical size and are organized in a square grid layout. Rooms are separated by walls and might contain objects such as keys, balls, and boxes of different colors. Some walls, connecting two adjacent rooms, have doors. Some doors are unlocked, whereas others need to be unlocked with keys of the same color. The agent can perform 6 actions: left (turn left), right (turn right), forward (move forward), pickup (pickup an object), drop (drop an object), and toggle (open/close a door or a box). Only the forward action changes the agent's position in the grid world. Turning left or right changes the agent's orientation only but not the position. The agent cannot move into a cell that is already occupied by an object, even if the object is one it is trying to interact with. Using a coordinate system where the (0, 0) position is the top-left corner of the grid world, necessarily corresponding to a wall, the coordinates follow the format (x, y), with x denoting the horizontal position in the grid and y denoting the vertical position in the grid, These are the specifics regarding this environment: - Number of rooms: 1 - Size of each room (including walls): 8x8 - Effective room size (excluding walls): 6x6 - Total grid size: 8x8 - Agent initial position: (5, 6) - Agent facing direction: south (toward (5, 7)) - Objects in environment: - ball, color=purple, position=(2, 4) - Mission: 'go to the purple ball'
((5, 6), 1)
go to the purple ball
1
BabyAI-GoToObj-v0
172
An agent is in a grid world consisting of one or more rooms. All rooms in the same grid world are squares of identical size and are organized in a square grid layout. Rooms are separated by walls and might contain objects such as keys, balls, and boxes of different colors. Some walls, connecting two adjacent rooms, have doors. Some doors are unlocked, whereas others need to be unlocked with keys of the same color. The agent can perform 6 actions: left (turn left), right (turn right), forward (move forward), pickup (pickup an object), drop (drop an object), and toggle (open/close a door or a box). Only the forward action changes the agent's position in the grid world. Turning left or right changes the agent's orientation only but not the position. The agent cannot move into a cell that is already occupied by an object, even if the object is one it is trying to interact with. Using a coordinate system where the (0, 0) position is the top-left corner of the grid world, necessarily corresponding to a wall, the coordinates follow the format (x, y), with x denoting the horizontal position in the grid and y denoting the vertical position in the grid, These are the specifics regarding this environment: - Number of rooms: 1 - Size of each room (including walls): 8x8 - Effective room size (excluding walls): 6x6 - Total grid size: 8x8 - Agent initial position: (2, 1) - Agent facing direction: west (toward (1, 1)) - Objects in environment: - key, color=yellow, position=(3, 2) - Mission: 'go to the yellow key'
((2, 1), 2)
go to the yellow key
1
BabyAI-GoToObj-v0
173
An agent is in a grid world consisting of one or more rooms. All rooms in the same grid world are squares of identical size and are organized in a square grid layout. Rooms are separated by walls and might contain objects such as keys, balls, and boxes of different colors. Some walls, connecting two adjacent rooms, have doors. Some doors are unlocked, whereas others need to be unlocked with keys of the same color. The agent can perform 6 actions: left (turn left), right (turn right), forward (move forward), pickup (pickup an object), drop (drop an object), and toggle (open/close a door or a box). Only the forward action changes the agent's position in the grid world. Turning left or right changes the agent's orientation only but not the position. The agent cannot move into a cell that is already occupied by an object, even if the object is one it is trying to interact with. Using a coordinate system where the (0, 0) position is the top-left corner of the grid world, necessarily corresponding to a wall, the coordinates follow the format (x, y), with x denoting the horizontal position in the grid and y denoting the vertical position in the grid, These are the specifics regarding this environment: - Number of rooms: 1 - Size of each room (including walls): 8x8 - Effective room size (excluding walls): 6x6 - Total grid size: 8x8 - Agent initial position: (5, 4) - Agent facing direction: south (toward (5, 5)) - Objects in environment: - box, color=green, position=(3, 5) - Mission: 'go to the green box'
((5, 4), 1)
go to the green box
1
BabyAI-GoToObj-v0
174
An agent is in a grid world consisting of one or more rooms. All rooms in the same grid world are squares of identical size and are organized in a square grid layout. Rooms are separated by walls and might contain objects such as keys, balls, and boxes of different colors. Some walls, connecting two adjacent rooms, have doors. Some doors are unlocked, whereas others need to be unlocked with keys of the same color. The agent can perform 6 actions: left (turn left), right (turn right), forward (move forward), pickup (pickup an object), drop (drop an object), and toggle (open/close a door or a box). Only the forward action changes the agent's position in the grid world. Turning left or right changes the agent's orientation only but not the position. The agent cannot move into a cell that is already occupied by an object, even if the object is one it is trying to interact with. Using a coordinate system where the (0, 0) position is the top-left corner of the grid world, necessarily corresponding to a wall, the coordinates follow the format (x, y), with x denoting the horizontal position in the grid and y denoting the vertical position in the grid, These are the specifics regarding this environment: - Number of rooms: 1 - Size of each room (including walls): 8x8 - Effective room size (excluding walls): 6x6 - Total grid size: 8x8 - Agent initial position: (6, 3) - Agent facing direction: north (toward (6, 2)) - Objects in environment: - box, color=blue, position=(4, 5) - Mission: 'go to the blue box'
((6, 3), 3)
go to the blue box
1
BabyAI-GoToObj-v0
175
An agent is in a grid world consisting of one or more rooms. All rooms in the same grid world are squares of identical size and are organized in a square grid layout. Rooms are separated by walls and might contain objects such as keys, balls, and boxes of different colors. Some walls, connecting two adjacent rooms, have doors. Some doors are unlocked, whereas others need to be unlocked with keys of the same color. The agent can perform 6 actions: left (turn left), right (turn right), forward (move forward), pickup (pickup an object), drop (drop an object), and toggle (open/close a door or a box). Only the forward action changes the agent's position in the grid world. Turning left or right changes the agent's orientation only but not the position. The agent cannot move into a cell that is already occupied by an object, even if the object is one it is trying to interact with. Using a coordinate system where the (0, 0) position is the top-left corner of the grid world, necessarily corresponding to a wall, the coordinates follow the format (x, y), with x denoting the horizontal position in the grid and y denoting the vertical position in the grid, These are the specifics regarding this environment: - Number of rooms: 1 - Size of each room (including walls): 8x8 - Effective room size (excluding walls): 6x6 - Total grid size: 8x8 - Agent initial position: (5, 4) - Agent facing direction: east (toward (6, 4)) - Objects in environment: - box, color=purple, position=(2, 1) - Mission: 'go to the purple box'
((5, 4), 0)
go to the purple box
1
BabyAI-GoToObj-v0
176
An agent is in a grid world consisting of one or more rooms. All rooms in the same grid world are squares of identical size and are organized in a square grid layout. Rooms are separated by walls and might contain objects such as keys, balls, and boxes of different colors. Some walls, connecting two adjacent rooms, have doors. Some doors are unlocked, whereas others need to be unlocked with keys of the same color. The agent can perform 6 actions: left (turn left), right (turn right), forward (move forward), pickup (pickup an object), drop (drop an object), and toggle (open/close a door or a box). Only the forward action changes the agent's position in the grid world. Turning left or right changes the agent's orientation only but not the position. The agent cannot move into a cell that is already occupied by an object, even if the object is one it is trying to interact with. Using a coordinate system where the (0, 0) position is the top-left corner of the grid world, necessarily corresponding to a wall, the coordinates follow the format (x, y), with x denoting the horizontal position in the grid and y denoting the vertical position in the grid, These are the specifics regarding this environment: - Number of rooms: 1 - Size of each room (including walls): 8x8 - Effective room size (excluding walls): 6x6 - Total grid size: 8x8 - Agent initial position: (4, 1) - Agent facing direction: west (toward (3, 1)) - Objects in environment: - box, color=yellow, position=(6, 4) - Mission: 'go to the yellow box'
((4, 1), 2)
go to the yellow box
1
BabyAI-GoToObj-v0
177
An agent is in a grid world consisting of one or more rooms. All rooms in the same grid world are squares of identical size and are organized in a square grid layout. Rooms are separated by walls and might contain objects such as keys, balls, and boxes of different colors. Some walls, connecting two adjacent rooms, have doors. Some doors are unlocked, whereas others need to be unlocked with keys of the same color. The agent can perform 6 actions: left (turn left), right (turn right), forward (move forward), pickup (pickup an object), drop (drop an object), and toggle (open/close a door or a box). Only the forward action changes the agent's position in the grid world. Turning left or right changes the agent's orientation only but not the position. The agent cannot move into a cell that is already occupied by an object, even if the object is one it is trying to interact with. Using a coordinate system where the (0, 0) position is the top-left corner of the grid world, necessarily corresponding to a wall, the coordinates follow the format (x, y), with x denoting the horizontal position in the grid and y denoting the vertical position in the grid, These are the specifics regarding this environment: - Number of rooms: 1 - Size of each room (including walls): 8x8 - Effective room size (excluding walls): 6x6 - Total grid size: 8x8 - Agent initial position: (5, 3) - Agent facing direction: south (toward (5, 4)) - Objects in environment: - key, color=green, position=(4, 4) - Mission: 'go to the green key'
((5, 3), 1)
go to the green key
1
BabyAI-GoToObj-v0
178
An agent is in a grid world consisting of one or more rooms. All rooms in the same grid world are squares of identical size and are organized in a square grid layout. Rooms are separated by walls and might contain objects such as keys, balls, and boxes of different colors. Some walls, connecting two adjacent rooms, have doors. Some doors are unlocked, whereas others need to be unlocked with keys of the same color. The agent can perform 6 actions: left (turn left), right (turn right), forward (move forward), pickup (pickup an object), drop (drop an object), and toggle (open/close a door or a box). Only the forward action changes the agent's position in the grid world. Turning left or right changes the agent's orientation only but not the position. The agent cannot move into a cell that is already occupied by an object, even if the object is one it is trying to interact with. Using a coordinate system where the (0, 0) position is the top-left corner of the grid world, necessarily corresponding to a wall, the coordinates follow the format (x, y), with x denoting the horizontal position in the grid and y denoting the vertical position in the grid, These are the specifics regarding this environment: - Number of rooms: 1 - Size of each room (including walls): 8x8 - Effective room size (excluding walls): 6x6 - Total grid size: 8x8 - Agent initial position: (4, 6) - Agent facing direction: east (toward (5, 6)) - Objects in environment: - key, color=blue, position=(6, 1) - Mission: 'go to the blue key'
((4, 6), 0)
go to the blue key
1
BabyAI-GoToObj-v0
179
An agent is in a grid world consisting of one or more rooms. All rooms in the same grid world are squares of identical size and are organized in a square grid layout. Rooms are separated by walls and might contain objects such as keys, balls, and boxes of different colors. Some walls, connecting two adjacent rooms, have doors. Some doors are unlocked, whereas others need to be unlocked with keys of the same color. The agent can perform 6 actions: left (turn left), right (turn right), forward (move forward), pickup (pickup an object), drop (drop an object), and toggle (open/close a door or a box). Only the forward action changes the agent's position in the grid world. Turning left or right changes the agent's orientation only but not the position. The agent cannot move into a cell that is already occupied by an object, even if the object is one it is trying to interact with. Using a coordinate system where the (0, 0) position is the top-left corner of the grid world, necessarily corresponding to a wall, the coordinates follow the format (x, y), with x denoting the horizontal position in the grid and y denoting the vertical position in the grid, These are the specifics regarding this environment: - Number of rooms: 1 - Size of each room (including walls): 8x8 - Effective room size (excluding walls): 6x6 - Total grid size: 8x8 - Agent initial position: (2, 1) - Agent facing direction: north (toward (2, 0)) - Objects in environment: - ball, color=red, position=(1, 4) - Mission: 'go to the red ball'
((2, 1), 3)
go to the red ball
1
BabyAI-GoToObj-v0
180
An agent is in a grid world consisting of one or more rooms. All rooms in the same grid world are squares of identical size and are organized in a square grid layout. Rooms are separated by walls and might contain objects such as keys, balls, and boxes of different colors. Some walls, connecting two adjacent rooms, have doors. Some doors are unlocked, whereas others need to be unlocked with keys of the same color. The agent can perform 6 actions: left (turn left), right (turn right), forward (move forward), pickup (pickup an object), drop (drop an object), and toggle (open/close a door or a box). Only the forward action changes the agent's position in the grid world. Turning left or right changes the agent's orientation only but not the position. The agent cannot move into a cell that is already occupied by an object, even if the object is one it is trying to interact with. Using a coordinate system where the (0, 0) position is the top-left corner of the grid world, necessarily corresponding to a wall, the coordinates follow the format (x, y), with x denoting the horizontal position in the grid and y denoting the vertical position in the grid, These are the specifics regarding this environment: - Number of rooms: 1 - Size of each room (including walls): 8x8 - Effective room size (excluding walls): 6x6 - Total grid size: 8x8 - Agent initial position: (1, 4) - Agent facing direction: west (toward (0, 4)) - Objects in environment: - ball, color=red, position=(4, 2) - Mission: 'go to the red ball'
((1, 4), 2)
go to the red ball
1
BabyAI-GoToObj-v0
181
An agent is in a grid world consisting of one or more rooms. All rooms in the same grid world are squares of identical size and are organized in a square grid layout. Rooms are separated by walls and might contain objects such as keys, balls, and boxes of different colors. Some walls, connecting two adjacent rooms, have doors. Some doors are unlocked, whereas others need to be unlocked with keys of the same color. The agent can perform 6 actions: left (turn left), right (turn right), forward (move forward), pickup (pickup an object), drop (drop an object), and toggle (open/close a door or a box). Only the forward action changes the agent's position in the grid world. Turning left or right changes the agent's orientation only but not the position. The agent cannot move into a cell that is already occupied by an object, even if the object is one it is trying to interact with. Using a coordinate system where the (0, 0) position is the top-left corner of the grid world, necessarily corresponding to a wall, the coordinates follow the format (x, y), with x denoting the horizontal position in the grid and y denoting the vertical position in the grid, These are the specifics regarding this environment: - Number of rooms: 1 - Size of each room (including walls): 8x8 - Effective room size (excluding walls): 6x6 - Total grid size: 8x8 - Agent initial position: (5, 6) - Agent facing direction: north (toward (5, 5)) - Objects in environment: - box, color=purple, position=(3, 5) - Mission: 'go to the purple box'
((5, 6), 3)
go to the purple box
1
BabyAI-GoToObj-v0
182
An agent is in a grid world consisting of one or more rooms. All rooms in the same grid world are squares of identical size and are organized in a square grid layout. Rooms are separated by walls and might contain objects such as keys, balls, and boxes of different colors. Some walls, connecting two adjacent rooms, have doors. Some doors are unlocked, whereas others need to be unlocked with keys of the same color. The agent can perform 6 actions: left (turn left), right (turn right), forward (move forward), pickup (pickup an object), drop (drop an object), and toggle (open/close a door or a box). Only the forward action changes the agent's position in the grid world. Turning left or right changes the agent's orientation only but not the position. The agent cannot move into a cell that is already occupied by an object, even if the object is one it is trying to interact with. Using a coordinate system where the (0, 0) position is the top-left corner of the grid world, necessarily corresponding to a wall, the coordinates follow the format (x, y), with x denoting the horizontal position in the grid and y denoting the vertical position in the grid, These are the specifics regarding this environment: - Number of rooms: 1 - Size of each room (including walls): 8x8 - Effective room size (excluding walls): 6x6 - Total grid size: 8x8 - Agent initial position: (6, 1) - Agent facing direction: east (toward (7, 1)) - Objects in environment: - key, color=green, position=(3, 4) - Mission: 'go to the green key'
((6, 1), 0)
go to the green key
1
BabyAI-GoToObj-v0
183
An agent is in a grid world consisting of one or more rooms. All rooms in the same grid world are squares of identical size and are organized in a square grid layout. Rooms are separated by walls and might contain objects such as keys, balls, and boxes of different colors. Some walls, connecting two adjacent rooms, have doors. Some doors are unlocked, whereas others need to be unlocked with keys of the same color. The agent can perform 6 actions: left (turn left), right (turn right), forward (move forward), pickup (pickup an object), drop (drop an object), and toggle (open/close a door or a box). Only the forward action changes the agent's position in the grid world. Turning left or right changes the agent's orientation only but not the position. The agent cannot move into a cell that is already occupied by an object, even if the object is one it is trying to interact with. Using a coordinate system where the (0, 0) position is the top-left corner of the grid world, necessarily corresponding to a wall, the coordinates follow the format (x, y), with x denoting the horizontal position in the grid and y denoting the vertical position in the grid, These are the specifics regarding this environment: - Number of rooms: 1 - Size of each room (including walls): 8x8 - Effective room size (excluding walls): 6x6 - Total grid size: 8x8 - Agent initial position: (2, 5) - Agent facing direction: north (toward (2, 4)) - Objects in environment: - key, color=blue, position=(6, 2) - Mission: 'go to the blue key'
((2, 5), 3)
go to the blue key
1
BabyAI-GoToObj-v0
184
An agent is in a grid world consisting of one or more rooms. All rooms in the same grid world are squares of identical size and are organized in a square grid layout. Rooms are separated by walls and might contain objects such as keys, balls, and boxes of different colors. Some walls, connecting two adjacent rooms, have doors. Some doors are unlocked, whereas others need to be unlocked with keys of the same color. The agent can perform 6 actions: left (turn left), right (turn right), forward (move forward), pickup (pickup an object), drop (drop an object), and toggle (open/close a door or a box). Only the forward action changes the agent's position in the grid world. Turning left or right changes the agent's orientation only but not the position. The agent cannot move into a cell that is already occupied by an object, even if the object is one it is trying to interact with. Using a coordinate system where the (0, 0) position is the top-left corner of the grid world, necessarily corresponding to a wall, the coordinates follow the format (x, y), with x denoting the horizontal position in the grid and y denoting the vertical position in the grid, These are the specifics regarding this environment: - Number of rooms: 1 - Size of each room (including walls): 8x8 - Effective room size (excluding walls): 6x6 - Total grid size: 8x8 - Agent initial position: (2, 4) - Agent facing direction: south (toward (2, 5)) - Objects in environment: - ball, color=yellow, position=(5, 2) - Mission: 'go to the yellow ball'
((2, 4), 1)
go to the yellow ball
1
BabyAI-GoToObj-v0
185
An agent is in a grid world consisting of one or more rooms. All rooms in the same grid world are squares of identical size and are organized in a square grid layout. Rooms are separated by walls and might contain objects such as keys, balls, and boxes of different colors. Some walls, connecting two adjacent rooms, have doors. Some doors are unlocked, whereas others need to be unlocked with keys of the same color. The agent can perform 6 actions: left (turn left), right (turn right), forward (move forward), pickup (pickup an object), drop (drop an object), and toggle (open/close a door or a box). Only the forward action changes the agent's position in the grid world. Turning left or right changes the agent's orientation only but not the position. The agent cannot move into a cell that is already occupied by an object, even if the object is one it is trying to interact with. Using a coordinate system where the (0, 0) position is the top-left corner of the grid world, necessarily corresponding to a wall, the coordinates follow the format (x, y), with x denoting the horizontal position in the grid and y denoting the vertical position in the grid, These are the specifics regarding this environment: - Number of rooms: 1 - Size of each room (including walls): 8x8 - Effective room size (excluding walls): 6x6 - Total grid size: 8x8 - Agent initial position: (2, 1) - Agent facing direction: north (toward (2, 0)) - Objects in environment: - box, color=purple, position=(3, 5) - Mission: 'go to the purple box'
((2, 1), 3)
go to the purple box
1
BabyAI-GoToObj-v0
186
An agent is in a grid world consisting of one or more rooms. All rooms in the same grid world are squares of identical size and are organized in a square grid layout. Rooms are separated by walls and might contain objects such as keys, balls, and boxes of different colors. Some walls, connecting two adjacent rooms, have doors. Some doors are unlocked, whereas others need to be unlocked with keys of the same color. The agent can perform 6 actions: left (turn left), right (turn right), forward (move forward), pickup (pickup an object), drop (drop an object), and toggle (open/close a door or a box). Only the forward action changes the agent's position in the grid world. Turning left or right changes the agent's orientation only but not the position. The agent cannot move into a cell that is already occupied by an object, even if the object is one it is trying to interact with. Using a coordinate system where the (0, 0) position is the top-left corner of the grid world, necessarily corresponding to a wall, the coordinates follow the format (x, y), with x denoting the horizontal position in the grid and y denoting the vertical position in the grid, These are the specifics regarding this environment: - Number of rooms: 1 - Size of each room (including walls): 8x8 - Effective room size (excluding walls): 6x6 - Total grid size: 8x8 - Agent initial position: (3, 6) - Agent facing direction: west (toward (2, 6)) - Objects in environment: - key, color=red, position=(4, 5) - Mission: 'go to the red key'
((3, 6), 2)
go to the red key
1
BabyAI-GoToObj-v0
187
An agent is in a grid world consisting of one or more rooms. All rooms in the same grid world are squares of identical size and are organized in a square grid layout. Rooms are separated by walls and might contain objects such as keys, balls, and boxes of different colors. Some walls, connecting two adjacent rooms, have doors. Some doors are unlocked, whereas others need to be unlocked with keys of the same color. The agent can perform 6 actions: left (turn left), right (turn right), forward (move forward), pickup (pickup an object), drop (drop an object), and toggle (open/close a door or a box). Only the forward action changes the agent's position in the grid world. Turning left or right changes the agent's orientation only but not the position. The agent cannot move into a cell that is already occupied by an object, even if the object is one it is trying to interact with. Using a coordinate system where the (0, 0) position is the top-left corner of the grid world, necessarily corresponding to a wall, the coordinates follow the format (x, y), with x denoting the horizontal position in the grid and y denoting the vertical position in the grid, These are the specifics regarding this environment: - Number of rooms: 1 - Size of each room (including walls): 8x8 - Effective room size (excluding walls): 6x6 - Total grid size: 8x8 - Agent initial position: (4, 2) - Agent facing direction: west (toward (3, 2)) - Objects in environment: - key, color=grey, position=(6, 1) - Mission: 'go to the grey key'
((4, 2), 2)
go to the grey key
1
BabyAI-GoToObj-v0
188
An agent is in a grid world consisting of one or more rooms. All rooms in the same grid world are squares of identical size and are organized in a square grid layout. Rooms are separated by walls and might contain objects such as keys, balls, and boxes of different colors. Some walls, connecting two adjacent rooms, have doors. Some doors are unlocked, whereas others need to be unlocked with keys of the same color. The agent can perform 6 actions: left (turn left), right (turn right), forward (move forward), pickup (pickup an object), drop (drop an object), and toggle (open/close a door or a box). Only the forward action changes the agent's position in the grid world. Turning left or right changes the agent's orientation only but not the position. The agent cannot move into a cell that is already occupied by an object, even if the object is one it is trying to interact with. Using a coordinate system where the (0, 0) position is the top-left corner of the grid world, necessarily corresponding to a wall, the coordinates follow the format (x, y), with x denoting the horizontal position in the grid and y denoting the vertical position in the grid, These are the specifics regarding this environment: - Number of rooms: 1 - Size of each room (including walls): 8x8 - Effective room size (excluding walls): 6x6 - Total grid size: 8x8 - Agent initial position: (5, 4) - Agent facing direction: west (toward (4, 4)) - Objects in environment: - box, color=red, position=(3, 5) - Mission: 'go to the red box'
((5, 4), 2)
go to the red box
1
BabyAI-GoToObj-v0
189
An agent is in a grid world consisting of one or more rooms. All rooms in the same grid world are squares of identical size and are organized in a square grid layout. Rooms are separated by walls and might contain objects such as keys, balls, and boxes of different colors. Some walls, connecting two adjacent rooms, have doors. Some doors are unlocked, whereas others need to be unlocked with keys of the same color. The agent can perform 6 actions: left (turn left), right (turn right), forward (move forward), pickup (pickup an object), drop (drop an object), and toggle (open/close a door or a box). Only the forward action changes the agent's position in the grid world. Turning left or right changes the agent's orientation only but not the position. The agent cannot move into a cell that is already occupied by an object, even if the object is one it is trying to interact with. Using a coordinate system where the (0, 0) position is the top-left corner of the grid world, necessarily corresponding to a wall, the coordinates follow the format (x, y), with x denoting the horizontal position in the grid and y denoting the vertical position in the grid, These are the specifics regarding this environment: - Number of rooms: 1 - Size of each room (including walls): 8x8 - Effective room size (excluding walls): 6x6 - Total grid size: 8x8 - Agent initial position: (3, 3) - Agent facing direction: north (toward (3, 2)) - Objects in environment: - ball, color=blue, position=(3, 5) - Mission: 'go to the blue ball'
((3, 3), 3)
go to the blue ball
1
BabyAI-GoToObj-v0
190
An agent is in a grid world consisting of one or more rooms. All rooms in the same grid world are squares of identical size and are organized in a square grid layout. Rooms are separated by walls and might contain objects such as keys, balls, and boxes of different colors. Some walls, connecting two adjacent rooms, have doors. Some doors are unlocked, whereas others need to be unlocked with keys of the same color. The agent can perform 6 actions: left (turn left), right (turn right), forward (move forward), pickup (pickup an object), drop (drop an object), and toggle (open/close a door or a box). Only the forward action changes the agent's position in the grid world. Turning left or right changes the agent's orientation only but not the position. The agent cannot move into a cell that is already occupied by an object, even if the object is one it is trying to interact with. Using a coordinate system where the (0, 0) position is the top-left corner of the grid world, necessarily corresponding to a wall, the coordinates follow the format (x, y), with x denoting the horizontal position in the grid and y denoting the vertical position in the grid, These are the specifics regarding this environment: - Number of rooms: 1 - Size of each room (including walls): 8x8 - Effective room size (excluding walls): 6x6 - Total grid size: 8x8 - Agent initial position: (2, 4) - Agent facing direction: east (toward (3, 4)) - Objects in environment: - key, color=blue, position=(5, 1) - Mission: 'go to the blue key'
((2, 4), 0)
go to the blue key
1
BabyAI-GoToObj-v0
191
An agent is in a grid world consisting of one or more rooms. All rooms in the same grid world are squares of identical size and are organized in a square grid layout. Rooms are separated by walls and might contain objects such as keys, balls, and boxes of different colors. Some walls, connecting two adjacent rooms, have doors. Some doors are unlocked, whereas others need to be unlocked with keys of the same color. The agent can perform 6 actions: left (turn left), right (turn right), forward (move forward), pickup (pickup an object), drop (drop an object), and toggle (open/close a door or a box). Only the forward action changes the agent's position in the grid world. Turning left or right changes the agent's orientation only but not the position. The agent cannot move into a cell that is already occupied by an object, even if the object is one it is trying to interact with. Using a coordinate system where the (0, 0) position is the top-left corner of the grid world, necessarily corresponding to a wall, the coordinates follow the format (x, y), with x denoting the horizontal position in the grid and y denoting the vertical position in the grid, These are the specifics regarding this environment: - Number of rooms: 1 - Size of each room (including walls): 8x8 - Effective room size (excluding walls): 6x6 - Total grid size: 8x8 - Agent initial position: (1, 6) - Agent facing direction: east (toward (2, 6)) - Objects in environment: - ball, color=blue, position=(4, 3) - Mission: 'go to the blue ball'
((1, 6), 0)
go to the blue ball
1
BabyAI-GoToObj-v0
192
An agent is in a grid world consisting of one or more rooms. All rooms in the same grid world are squares of identical size and are organized in a square grid layout. Rooms are separated by walls and might contain objects such as keys, balls, and boxes of different colors. Some walls, connecting two adjacent rooms, have doors. Some doors are unlocked, whereas others need to be unlocked with keys of the same color. The agent can perform 6 actions: left (turn left), right (turn right), forward (move forward), pickup (pickup an object), drop (drop an object), and toggle (open/close a door or a box). Only the forward action changes the agent's position in the grid world. Turning left or right changes the agent's orientation only but not the position. The agent cannot move into a cell that is already occupied by an object, even if the object is one it is trying to interact with. Using a coordinate system where the (0, 0) position is the top-left corner of the grid world, necessarily corresponding to a wall, the coordinates follow the format (x, y), with x denoting the horizontal position in the grid and y denoting the vertical position in the grid, These are the specifics regarding this environment: - Number of rooms: 1 - Size of each room (including walls): 8x8 - Effective room size (excluding walls): 6x6 - Total grid size: 8x8 - Agent initial position: (6, 5) - Agent facing direction: east (toward (7, 5)) - Objects in environment: - ball, color=purple, position=(2, 6) - Mission: 'go to the purple ball'
((6, 5), 0)
go to the purple ball
1
BabyAI-GoToObj-v0
193
An agent is in a grid world consisting of one or more rooms. All rooms in the same grid world are squares of identical size and are organized in a square grid layout. Rooms are separated by walls and might contain objects such as keys, balls, and boxes of different colors. Some walls, connecting two adjacent rooms, have doors. Some doors are unlocked, whereas others need to be unlocked with keys of the same color. The agent can perform 6 actions: left (turn left), right (turn right), forward (move forward), pickup (pickup an object), drop (drop an object), and toggle (open/close a door or a box). Only the forward action changes the agent's position in the grid world. Turning left or right changes the agent's orientation only but not the position. The agent cannot move into a cell that is already occupied by an object, even if the object is one it is trying to interact with. Using a coordinate system where the (0, 0) position is the top-left corner of the grid world, necessarily corresponding to a wall, the coordinates follow the format (x, y), with x denoting the horizontal position in the grid and y denoting the vertical position in the grid, These are the specifics regarding this environment: - Number of rooms: 1 - Size of each room (including walls): 8x8 - Effective room size (excluding walls): 6x6 - Total grid size: 8x8 - Agent initial position: (5, 4) - Agent facing direction: north (toward (5, 3)) - Objects in environment: - ball, color=green, position=(1, 3) - Mission: 'go to the green ball'
((5, 4), 3)
go to the green ball
1
BabyAI-GoToObj-v0
194
An agent is in a grid world consisting of one or more rooms. All rooms in the same grid world are squares of identical size and are organized in a square grid layout. Rooms are separated by walls and might contain objects such as keys, balls, and boxes of different colors. Some walls, connecting two adjacent rooms, have doors. Some doors are unlocked, whereas others need to be unlocked with keys of the same color. The agent can perform 6 actions: left (turn left), right (turn right), forward (move forward), pickup (pickup an object), drop (drop an object), and toggle (open/close a door or a box). Only the forward action changes the agent's position in the grid world. Turning left or right changes the agent's orientation only but not the position. The agent cannot move into a cell that is already occupied by an object, even if the object is one it is trying to interact with. Using a coordinate system where the (0, 0) position is the top-left corner of the grid world, necessarily corresponding to a wall, the coordinates follow the format (x, y), with x denoting the horizontal position in the grid and y denoting the vertical position in the grid, These are the specifics regarding this environment: - Number of rooms: 1 - Size of each room (including walls): 8x8 - Effective room size (excluding walls): 6x6 - Total grid size: 8x8 - Agent initial position: (1, 6) - Agent facing direction: north (toward (1, 5)) - Objects in environment: - key, color=green, position=(3, 2) - Mission: 'go to the green key'
((1, 6), 3)
go to the green key
1
BabyAI-GoToObj-v0
195
An agent is in a grid world consisting of one or more rooms. All rooms in the same grid world are squares of identical size and are organized in a square grid layout. Rooms are separated by walls and might contain objects such as keys, balls, and boxes of different colors. Some walls, connecting two adjacent rooms, have doors. Some doors are unlocked, whereas others need to be unlocked with keys of the same color. The agent can perform 6 actions: left (turn left), right (turn right), forward (move forward), pickup (pickup an object), drop (drop an object), and toggle (open/close a door or a box). Only the forward action changes the agent's position in the grid world. Turning left or right changes the agent's orientation only but not the position. The agent cannot move into a cell that is already occupied by an object, even if the object is one it is trying to interact with. Using a coordinate system where the (0, 0) position is the top-left corner of the grid world, necessarily corresponding to a wall, the coordinates follow the format (x, y), with x denoting the horizontal position in the grid and y denoting the vertical position in the grid, These are the specifics regarding this environment: - Number of rooms: 1 - Size of each room (including walls): 8x8 - Effective room size (excluding walls): 6x6 - Total grid size: 8x8 - Agent initial position: (3, 6) - Agent facing direction: south (toward (3, 7)) - Objects in environment: - box, color=green, position=(4, 1) - Mission: 'go to the green box'
((3, 6), 1)
go to the green box
1
BabyAI-GoToObj-v0
196
An agent is in a grid world consisting of one or more rooms. All rooms in the same grid world are squares of identical size and are organized in a square grid layout. Rooms are separated by walls and might contain objects such as keys, balls, and boxes of different colors. Some walls, connecting two adjacent rooms, have doors. Some doors are unlocked, whereas others need to be unlocked with keys of the same color. The agent can perform 6 actions: left (turn left), right (turn right), forward (move forward), pickup (pickup an object), drop (drop an object), and toggle (open/close a door or a box). Only the forward action changes the agent's position in the grid world. Turning left or right changes the agent's orientation only but not the position. The agent cannot move into a cell that is already occupied by an object, even if the object is one it is trying to interact with. Using a coordinate system where the (0, 0) position is the top-left corner of the grid world, necessarily corresponding to a wall, the coordinates follow the format (x, y), with x denoting the horizontal position in the grid and y denoting the vertical position in the grid, These are the specifics regarding this environment: - Number of rooms: 1 - Size of each room (including walls): 8x8 - Effective room size (excluding walls): 6x6 - Total grid size: 8x8 - Agent initial position: (2, 3) - Agent facing direction: east (toward (3, 3)) - Objects in environment: - key, color=red, position=(6, 3) - Mission: 'go to the red key'
((2, 3), 0)
go to the red key
1
BabyAI-GoToObj-v0
197
An agent is in a grid world consisting of one or more rooms. All rooms in the same grid world are squares of identical size and are organized in a square grid layout. Rooms are separated by walls and might contain objects such as keys, balls, and boxes of different colors. Some walls, connecting two adjacent rooms, have doors. Some doors are unlocked, whereas others need to be unlocked with keys of the same color. The agent can perform 6 actions: left (turn left), right (turn right), forward (move forward), pickup (pickup an object), drop (drop an object), and toggle (open/close a door or a box). Only the forward action changes the agent's position in the grid world. Turning left or right changes the agent's orientation only but not the position. The agent cannot move into a cell that is already occupied by an object, even if the object is one it is trying to interact with. Using a coordinate system where the (0, 0) position is the top-left corner of the grid world, necessarily corresponding to a wall, the coordinates follow the format (x, y), with x denoting the horizontal position in the grid and y denoting the vertical position in the grid, These are the specifics regarding this environment: - Number of rooms: 1 - Size of each room (including walls): 8x8 - Effective room size (excluding walls): 6x6 - Total grid size: 8x8 - Agent initial position: (6, 6) - Agent facing direction: north (toward (6, 5)) - Objects in environment: - ball, color=red, position=(4, 4) - Mission: 'go to the red ball'
((6, 6), 3)
go to the red ball
1
BabyAI-GoToObj-v0
198
An agent is in a grid world consisting of one or more rooms. All rooms in the same grid world are squares of identical size and are organized in a square grid layout. Rooms are separated by walls and might contain objects such as keys, balls, and boxes of different colors. Some walls, connecting two adjacent rooms, have doors. Some doors are unlocked, whereas others need to be unlocked with keys of the same color. The agent can perform 6 actions: left (turn left), right (turn right), forward (move forward), pickup (pickup an object), drop (drop an object), and toggle (open/close a door or a box). Only the forward action changes the agent's position in the grid world. Turning left or right changes the agent's orientation only but not the position. The agent cannot move into a cell that is already occupied by an object, even if the object is one it is trying to interact with. Using a coordinate system where the (0, 0) position is the top-left corner of the grid world, necessarily corresponding to a wall, the coordinates follow the format (x, y), with x denoting the horizontal position in the grid and y denoting the vertical position in the grid, These are the specifics regarding this environment: - Number of rooms: 1 - Size of each room (including walls): 8x8 - Effective room size (excluding walls): 6x6 - Total grid size: 8x8 - Agent initial position: (3, 6) - Agent facing direction: north (toward (3, 5)) - Objects in environment: - box, color=red, position=(4, 5) - Mission: 'go to the red box'
((3, 6), 3)
go to the red box
1
BabyAI-GoToObj-v0
199
An agent is in a grid world consisting of one or more rooms. All rooms in the same grid world are squares of identical size and are organized in a square grid layout. Rooms are separated by walls and might contain objects such as keys, balls, and boxes of different colors. Some walls, connecting two adjacent rooms, have doors. Some doors are unlocked, whereas others need to be unlocked with keys of the same color. The agent can perform 6 actions: left (turn left), right (turn right), forward (move forward), pickup (pickup an object), drop (drop an object), and toggle (open/close a door or a box). Only the forward action changes the agent's position in the grid world. Turning left or right changes the agent's orientation only but not the position. The agent cannot move into a cell that is already occupied by an object, even if the object is one it is trying to interact with. Using a coordinate system where the (0, 0) position is the top-left corner of the grid world, necessarily corresponding to a wall, the coordinates follow the format (x, y), with x denoting the horizontal position in the grid and y denoting the vertical position in the grid, These are the specifics regarding this environment: - Number of rooms: 1 - Size of each room (including walls): 8x8 - Effective room size (excluding walls): 6x6 - Total grid size: 8x8 - Agent initial position: (3, 5) - Agent facing direction: north (toward (3, 4)) - Objects in environment: - key, color=purple, position=(1, 6) - Mission: 'go to the purple key'
((3, 5), 3)
go to the purple key
1
BabyAI-GoToObj-v0
200
An agent is in a grid world consisting of one or more rooms. All rooms in the same grid world are squares of identical size and are organized in a square grid layout. Rooms are separated by walls and might contain objects such as keys, balls, and boxes of different colors. Some walls, connecting two adjacent rooms, have doors. Some doors are unlocked, whereas others need to be unlocked with keys of the same color. The agent can perform 6 actions: left (turn left), right (turn right), forward (move forward), pickup (pickup an object), drop (drop an object), and toggle (open/close a door or a box). Only the forward action changes the agent's position in the grid world. Turning left or right changes the agent's orientation only but not the position. The agent cannot move into a cell that is already occupied by an object, even if the object is one it is trying to interact with. Using a coordinate system where the (0, 0) position is the top-left corner of the grid world, necessarily corresponding to a wall, the coordinates follow the format (x, y), with x denoting the horizontal position in the grid and y denoting the vertical position in the grid, These are the specifics regarding this environment: - Number of rooms: 1 - Size of each room (including walls): 8x8 - Effective room size (excluding walls): 6x6 - Total grid size: 8x8 - Agent initial position: (1, 5) - Agent facing direction: south (toward (1, 6)) - Objects in environment: - ball, color=blue, position=(4, 3) - Mission: 'go to the blue ball'
((1, 5), 1)
go to the blue ball
1