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[ { "author": "Nu", "message": " Music selection: The Republic of Bastok \n\nIt is early in the afternoon on Earthsday, on the 23rd week of the year 884 C. E. (Crystal Era). A light breeze is blowing accross the the sturdy wooden bridges and stone structures that make up the Bastok markets. The water is flowing through the markets at a gentle pace, and the citizens of Bastok can be found wandering the streets, bartering for goods at the various locales under the only partially cloudy sky that favors the Gustaberg region today.\n\nSlightly south of the Metalworks, near the residential area Mog Houses, a high-ranking member of the Bastokan Legions, Legatus Cleades, patiently waits with his arms folded. He is a hume male of average height, and is fair-skinned with a bald head bearing a strange tattoo on the forehead. He wears a Bastokan tabard over a lightweight chain mesh uniform, that appears to be made of mythril, and he is casually leaning on the northern stone wall that holds the Metalworks and, above them, the political offices of Bastok high in the air. He does not appear to have any weapons in his possession. At his side is a shorter hume female named Rieka, a representative from the Bastok trade department, in charge of Bastok's adventurer's program. She appears more attentive and is dressed in an off-white and light brown government uniform, holding a clipboard and sporting a beret-like brown cloth cap. She has fair skin and short, black hair that is neatly kept. Rieka appears to be awaiting someone's arrival.\n\n OOC \n \n Spoiler \nLocation: Bastok Markets, south end of I-7 on the appropriate map. Keep in mind that people are mere dots on this map, it's not really representative of a DnD tactical combat map. This is merely to help you find your way around.\n\n\"Legatus\" is the rank of Cleades. A Legatus commands an individual Bastok legion, which are the largest (and lowest-ranking) group of Bastok's military. The woman is a representative of the government, and the one you're looking for. Bastok people, enter as you please. Consult the map if you want to know where you can enter from.\n " }, { "author": "Proven_Paradox", "message": "Khoula makes his way through the ports after saying his final farewells to the men he'd been working with. Mostly galka, of course, but there are a few humes strong enough to handle the heavy loads the dockworkers must bear. He hides his eagerness to begin his quest well as he quietly walks to the meeting place; he's quite familiar with the city's layout and thus has little trouble finding his way.\n\nArriving first, he sees the two humes and approaches them. \"You are the ones who will make me an adventurer, yes?\" His voice is very deep, and his common is markedly better than many other galka. He speaks slowly and seems to have a look of great concentration as he does." }, { "author": "Volug", "message": " Masato \n\nMasato see's the galka pass by, he peeks out from under his red hat to look where he goes. After he hears him ask about being an adventurer he chuckles to himself. heheh, your right again Masato. \nHe stops leaning on the wall he was by and walks over to the two other Humes.\n I'm guessing your the ones looking for adventurers eh? Well I'm here to apply for the job. \nHis voice sounds \"care free\", also sounds like he's sure of pretty sure of himself. He speaks at normal tone and gets a smirk on his face as he waits for a reply." }, { "author": "Nu", "message": "As the two finish speaking, Rieka pulls a pencil from behind her ear and begins making notes on her clipboard, while Cleades boosts himself up from his leaning position on the wall and speaks in an steady, but vocal tone.\n\n \"Ah, yes, we're in charge of registering you adventurers and setting you off on your first assignment. The republic has great need for your talents, it's getting pretty rough out there these days.\" \n\nRieka finishes her writing and looks up towards Cleades slightly disdainfully. \"Don't get ahead of yourself, Cleades. Let's take this one step at a time before you start scaring them off.\" The hume woman turns to face the newly arrived galka and hume male standing before her. \"All right, first I'm going to need your names.\" " }, { "author": "Volug", "message": " Masato \n Masato Renoren. \nHe looks to the Galka curious to what his name is\n\n\n \n Spoiler \n OOC: I updated my character sheet with some minor tweaking\n " }, { "author": "Crystall_Myr", "message": " Saressa \n \"... no, really, it was this big! Black feathers, scales, fangs, everything! I swear!\" A young hume female, with a bright face, blue eyes, long, black hair, and two swords hanging on her sides, smiled as she told her story to a wide-eyed commoner.\n \"How can you have fangs and a beak at the same time?\" \n \"It... uh... hey, look! It's the adventurer program guys! I need to go talk to them!\" Saressa began to slip away,\n \"You didn't answer my question! How...\" \n\nThe commoner's voice faded into the distance as Saressa made her way over to Rieka and Cleades. Exchanging a nod with the two others, she moved to the front, \" \"Saressa Talfrey, but people call me Sari. Sign me up with these two,\" she says, pointing a thumb at the two people she had just cut in front of." }, { "author": "Volug", "message": " Masato \n\nMasato looks questionally to the female Hume that cut in front of him. He dislikes her lack of manners, but shurgs it off.\n\n Little anxious arn't we? " }, { "author": "wadledo", "message": " Rugu-Woug \n It appearys that she isywisys.\nWhats there to be nervous aboutaru? \n\nA Tarutaru dressed in the robes of a White Mage of Altana almost dances up towards the humes and galka.\n\n Youses asks for a Healer, yous gets one.\nNames Rugu-Woug, the temple sent me. \n \n Spoiler \n\nooc: I would assume they would at least ask one of the white mage orders to send someone, even if they don't expect a response.\n " }, { "author": "Proven_Paradox", "message": " \"My name is Khoula.\" He doesn't say anything else as he looks the group over, his face giving away only the faintest trace of interest." }, { "author": "Volug", "message": " \n Spoiler \nOOC:\n \n Originally Posted by MasatoHyuga \n Masato \n Masato Renoren. \nHe looks to the Galka curious to what his name is\n\n\n \n Spoiler \n OOC: I updated my character sheet with some minor tweaking\n \n \n \n\nI already said my name😛\n " }, { "author": "Nu", "message": "Rieka finishes her work on her clipboard, then looks up at the group assembled before her. \"Good, then. You are all now ready to become adventurers for the republic of Bastok. And so long as you keep adventuring, you won't lose this status anytime soon. Being an adventurer entitles to be rewarded for each individual assignment you complete, as well as access to certain services, such as the moogle-run facilities found in most major cities. These rings I carry are proof of your allegiance.\" With this, the hume woman reaches into a pouch she has slung to her side and withdraws four thick, ivory rings. She offers them to the four individuals and says, \"Cleades, tell them their first assignment. And try not to scare them, it's hardly a terror run.\" \n\nCleades grins at this. \"Indeed, indeed. Sorry I couldn't provide you with a bit more excitement for your first assignment, but eh, the republic's orders. We gotta prove you're willing to give your all to the republic first. Anyway, Overseer Makarim has requested some aid in the Zeruhn Mines. I don't think it's anything serious, but she's willing to pay you each a hundred gil pieces for your efforts, so I guess it's something worth the trouble. You'd better head over there before they shut down the mines...in five hours...so I guess you really don't HAVE to hurry, but the sooner you get this out of the way, the sooner you get to the exciting stuff, eh? Fighting some beastmen, maybe...\" \n \"Cleades!\" Rieka scolds the Legatus, \"Honestly. What did I just tell you?\" " }, { "author": "Volug", "message": " Masato \n\nMasato takes the ring and examines it a bit before putting it on.\n Thanks alot, though I guess your the ones supposed to say it. heheheh \n\nHe chuckles a bit and turns to the others who he is traviling with,\n\n So the mines it is then? And if we only have 5 hours we should hurry and get there. Unless anyone else here has anything to do? " }, { "author": "wadledo", "message": " Rugu-Woug \n Nopesys, lets get going! \n\nHe grabs the ring, puts it up to his eye and says I see yous! in the direction of Khoula.\n Now waity there. Rugu moves backward, looking through the ring as though he were to paint a picture. Heeee! Come on you slowy pokies! Turning and skipping off in the direction of the mines, his giggles can be heard as far back as where the captain is." }, { "author": "Volug", "message": " Well at least someones chearfull. Guess we're going now since there is no stopping him. \n\nHe puts on the ring and follows Rugu.\n\n Might as well talk you know? Looks like we are going to be working together for awile. " }, { "author": "Proven_Paradox", "message": "Khoula simply slips on the ring and begins walking to the mines with a decidedly neutral expression." }, { "author": "Crystall_Myr", "message": " Saressa \n\nInstead of putting the ring on, Sari begins to attempt to roll the ring across her fingers numerous times. Though she is rarely successful, she catches the ring in mid-air anytime it would fall. She repeats this casually while she follows the rest of the group quietly." }, { "author": "wadledo", "message": "The Tarutaru walks behind Khoula, trying to push him faster and making both of them look foolish in the process.\nHe succeeds in at least making himself look somewhat like a mime.\n So gwumpys, why are youseis here? " }, { "author": "Nu", "message": " OOC: \n \n Spoiler \nThis is as you enter the mines district. Feel free to continue RPing out that scene as you wish, I'm just giving you a layout of the area outside the mine as you approach it.\n \n\n Bastok Mines \nThe mines district is decidedly less busy than the markets. On the way to Zeruhn Mines, you will pass through a massive outdoor excavation site, with a series of wooden walkways and strewn-about mining equipment.\n\nImmediately outside the mine entrance is a broad, light-skinned, muscular galka wearing heavy leather mining equipment and wielding a massive pickaxe. He is sitting on a bench just outside the mine, apparently taking a breather. You'll have to move up a series of stone slopes or several flights of wooden steps to reach him and the entrance to the Zeruhn Mines. Another Galka, this one in full plate armor and with darker complexion stands guard outside the mine. Judging by his position guarding a mine, he's probably an iron brigadier. He has a greataxe strapped to his back. Other than those two, the outdoors area seems fairly clear of life." }, { "author": "Proven_Paradox", "message": "Khoula doesn't even acknowledge the tarutaru's pushing display, though his words evoke a responce. After a long pause during which Khoula donns a thoughtful visage, he says, \"If by 'grumpy,' you mean me, my reasons for adventuring are my own, and I shall keep them to myself.\" " }, { "author": "Volug", "message": "Hearing the Galka's response, Masato decides toenter the conversation.\n\n Not to bug or offend, but If you want to keep your reason's private, that is fine. However that doesn't mean you have to sulk around. Be happy and enjoy the thrill of adventure! Though if it is a serious matter, I will leave you alone. \n\nMasato Still has a grin on his face, seeing the Galka guarding the mines he decides to be the one in the group that talks.\n\n You the one guarding the mines? If so, we are here because we heard that you are in need of aid in the mines? We would like to help of course. " }, { "author": "Nu", "message": "The galka in armor looks down at the hume red mage and responds in an even tone, \"You're the ones they sent to help out? The overseer's in the deepest section of the excavation site. You should go on in and see her.\" " }, { "author": "Proven_Paradox", "message": "Khoula nods and begins walking towards the deepest section. Since he had worked here in the past, he knows the general layout fairly well." }, { "author": "Volug", "message": " Masato \n\nMasato thinks for only a second before he says anything.\n\n If it's in the deepest section will we need a map of some kind? Or is the path straight forward and we don't need one? Though if any of us here has already been here... \n\nHe doesn't see Khoula walk passed him as he talks to the guard." }, { "author": "Nu", "message": "The iron musketeer tilts his head. \"Your companion seems to know the way. But if you just head for the excavation site rather than the supply room, eventually you'll stumble accross her, since all the paths that don't lead shortly to dead ends will have you end up in there. And I think you'll be able to tell which way is the supply room.\" " }, { "author": "Nu", "message": " Khoula: \n \n Spoiler \n \nYou enter from the \"Bastok Mines\" entrance. The \"deepest section\" would refer to the small body of water in the cavern furthest to the south. The black X on the map is a sharp drop from north-to-south with a jagged cliff.\n \n\n Zeruhn Mines \n\nThe Zeruhn mines are a small series of tunnels that once served as a great source for darksteel in the post-Crystal War era. Most of it has since been mined out, though small amounts still may exist in the mine, and so digging continues. Most of the time one only hits rocks and the occasional copper vein, but now and then a darksteel source is discovered and that alone keeps the mine in operation.\n\nA large, stone hallway lit by wall-bound lanterns awaits upon immediately entering the mines. Straight down is the gated-off passageway to the Korrokola tunnel, which is currently sealed off due to the dangers within the tunnel. A large galka wearing full plate armor stands guard at the front of this gate. To the right are several supply rooms and a gated-off dock, and to the left is a tunnel that leads to the main excavation site. There don't seem to be very many miners at the site today, though sounds from the direction of the excavation site indicate that there is some mining happening. The dock (on an underground river) is pretty much inaccessible, since the boat runs to the Palborough mines, and travel from Zeruhn to Palborough is currently prohibited due to the overwhelming presence of quadav in the Palborough mines. There isn't even a boat docked there at the moment." }, { "author": "Volug", "message": " Masato \n\nMasato follows Khoula, since he apparently knows where he is going.\n\n ... I never liked mines. They are kinda dirty in a way. " }, { "author": "Proven_Paradox", "message": "Khoula nods at this. \"'Tis hard work, 'tis dirty work, yes. Work we galka are familiar with.\" There is no attempt to cover the hint of contempt the last part carries.\n\nKhoula will take the shortest route to the deepest section of the mines, making sure to avoid the path with the cliff." }, { "author": "Volug", "message": " I'm glad there is people willing to do this stuff when most wouldn't... Gets me thinking a little bit... Are we there yet? Sorry I'm a little anxious. \n\nMasato looks around hoping to see whoever they are looking for." }, { "author": "Crystall_Myr", "message": "(Really sorry guys, I was a bit busy today. Hopefully posting should pick up again.)\n\nUpon entering the mines, Sari finally puts the ring on, then moves with the rest of group quietly. She glances consistently from left to right, both curious and wary of the mine, with its close walls and the uncomfortable feeling of rock above one's head. She shudders, \"This isn't a natural place for Humes to be. Whether Galka think similarly about themselves I can't say, but this place just gives me creeps.\" " }, { "author": "Nu", "message": "You head towards the deep end of the cavern. There don't seem to be too many other miners working here today, though some noise from the storage areas indicates that someone is in there, and you pass another galka laborer as you head deeper into the mines.\n\nFinally, you arrive at the designated area, where there is a hume woman of average height, with blond hair, and wearing chain mail armor in the style of the Bastok legions standing near what appears to be a hole in the ground, filled with water. She was staring at it when you entered, but upon your approach she turns to face you all.\n\nShe seems a bit surprised, perhaps not expecting to be suddenly approached by such a large and diverse group, and she asks, \"Hmmm? Who are...oh, are you the adventurers I requested be sent?\" She scans over the group gathered before her, one by one. \"This is probably more than is necessary, but I guess I should be grateful.\" " }, { "author": "Volug", "message": " Well if this is more then nessasary maybe this will be easy. He speaks lazily as if he was expecting a challenge of some kind.\n\n Well, what is it we need to do then? This time he hopes for something interesting and exciting." }, { "author": "Proven_Paradox", "message": "Khoula quietly waits to hear about their mission." }, { "author": "Nu", "message": " \"Well then, I'll take it you are the adventurers they sent...\" the overseer takes out her clipboard and makes some notes, then begins speaking again, \"This whole thing is a bureaucratic mess. It pains me to call you out for something like this, but it's all because of the regulations surrounding the Korrokola Tunnel. Since it's not technically within Bastok's jurisdiction, our military can't operate there without a specific order from the president. This poses a problem because technically, everything on the other side of that gate you no doubt passed on the way in is considered a part of the Korrokola tunnel. You adventurers are allowed to go there, however, so that's why I'm calling on you.\" \n\nThe overseer continues, \"We've had some major problems with some of our tools and mined ore stores being dissolved recently. We suspect some sort of ooze creature is the cause of it, but we've searched the entire mine and can't find where its striking from. My recent efforts have managed to track it to this water source, which runs underground to the other side of this tunnel...unfortunately we can't reach that area without going beyond the gate. And since it's beyond the gate, not even the brigadiers stationed here to defend the mine can legally take care of this problem! Like I said, it's a bureaucratic nightmare. Anyway, that's what I called you all in for. Go talk to Drake Fang, the brigadier guarding the gate. Since you're registered adventurers, show him your ring and he'll let you through, I've filled him in on the details already. Head out the gate, and follow the underground stream to the left, find and get rid of this damned slime for us. Not the most exciting job, I know, but we'd take care of it ourselves if we could.\" \n\nShe looks up from her clipboard up at you, then looks up towards the ceiling and taps her chin, looking thoughtful, as if attempting to remember something. \"Oh, right. Sometimes there are giant leeches from Korrokola itself that are attracted to the dampness of the area, so I wouldn't be surprised if you ran into one or two. They may or may not attack, so you'd probably be best off not aggravating them if you can avoid it. Once you've knocked off the ooze for us, deliver this report to Naji of the mythril brigadiers. Today he's stationed outside the president's office in the Metalworks,\" as she says this, she offers you a piece of paper from her clipboard, which appears to be a mining status report. \"He should have more information for you on your further adventuring services.\" " }, { "author": "Volug", "message": "He nods his head quitely while listening,\n\n Sounds simple enough, now, Khoula? Maybe you should take the lead, you know your way around here better then I do. \n\nHe waits for the others to start walking before he follows." }, { "author": "Proven_Paradox", "message": "Khoula's expression darkens a bit as the woman says the galka guard's name is \"Drake Fang,\" but he says nothing. He takes the offered piece of paper and nods to Masato's words. \"Indeed, I know this area well enough; follow me and we shall be done with this quickly.\" He starts walking back to the gate." }, { "author": "Nu", "message": "You arrive back at the gate in short order, and the armored galka nods at you as you approach.\n\n \"Going to take care of the slime problem, eh? Have fun in there,\" he says as he moves slightly to the side, revealing a lever behind his foot. The guard grips it tightly with both hands and pushes it, and though the lever seems difficult to move it's no match for the galkan guard's strength. The gate creaks open noisly, revealing a much wider cavern with a higher ceiling. There are still lanterns wedged into the walls here and there, providing plenty of light, and illuminating the shallow underground stream that passes through here. Though it gets deeper as it heads to the right, your destination is to the left, where it is easily at a wading level for all but a short tarutaru. There is a landbridge that passes over that leads to the Korrokola tunnel, but that is not your destination. Rather, the most inviting means of passage if you don't want to get your feet wet are the drier stretches of clear ground that run along both the near and far sides of the stream, heading to the left.\n\nKhoula is not as familiar with this particular section of the mine as it's not typically an area where the miners operate, but there don't seem to be any side passages or anything in plain sight. If the slime is out here, it won't be difficult to find." }, { "author": "Proven_Paradox", "message": "Khoula keeps moving forward down the tunnel. He calmly states, \"I am not as familiar with this area as the mine's entrance; miners do not work here often.\" " }, { "author": "wadledo", "message": " Den foward, to our DOOM! \nRugu marches to the left." }, { "author": "Volug", "message": " Guess we should be a bit careful. I'll be in the middle so I can assist anywhere when needed, since that is what I'm good at. \n\nMasato takes his position in the middle, and follows.\n\nOOC\n \n Spoiler \n Sorry for not posting >_<\nI've had a tight schedule this week\n " }, { "author": "Crystall_Myr", "message": " Saressa \n\nSari follows closely behind, sliding her Wakizashi out of it's sheath, and looking from left to right warily.\n\n \n Spoiler \n Spot - (1d20+3)[ 21 ] , Listen - (1d20+3)[ 21 ] \n " }, { "author": "Nu", "message": "You all move forward slowly, and as you move back in the specified direction, the water gradually gets shallower and shallower until soon it is barely ankle-deep. Shortly thereafter you come accross what must be the offending ooze, as it's a puddle of dark purple goop sitting in the middle of the shallow water. It doesn't seem to notice you, or at least it has yet to react, and you are about 80 feet from it.\n\nThough it doesn't appear to be moving you all hear it \"glop\" and \"gloop\" is its body shifts at irregular intervals, being just a big blob of ooze.\n\nThe passage is still lit by lanterns, but one of them seems to have burned out and you cannot see much further than the ooze. Those with darkvision will be able to see more once they get closer. The immediate area is still lit well enough to see, however.\n\n Spot and Listen checks \n \n Spoiler \n Khoula Spot - (1d20+7)[ 12 ] \n Khoula Listen - (1d20+7)[ 23 ] \n Rugu Woug Spot - (1d20+3)[ 21 ] \n Rugu Woug Listen - (1d20+3)[ 11 ] \n Masato Spot - (1d20+3)[ 8 ] \n Masato Spot - (1d20+3)[ 6 ] \n Saressa can use the ones she already rolled. \n \n\n DC15 Spot Check \n \n Spoiler \nThere appears to be a leech attached to the ceiling between you and the slime, about 20 feet away from the slime itself.\n \n\n DC15 Listen Check \n \n Spoiler \nSomething is splashing in the water behind you. It's a very distant sound, but it sounds like something small slapping the water every few seconds. It doesn't appear to be getting closer.\n " }, { "author": "Crystall_Myr", "message": " Sarresa \n \"Careful, there's something on the ceiling,\" Sari points out, before turning to see if she can tell what is making the noise behind her." }, { "author": "Proven_Paradox", "message": "Khoula whispers, \"A sound from behind as well... I shall approach with caution.\" Khoula begins creeping towards the slime, allowing his darkvision to guide him and doing his best to keep an ear on whatever is making the splashing noise behind him. He occasionally glances upwards in an attempt to spot whatever is on the ceiling." }, { "author": "Nu", "message": "As you approach the slime, the sound of water splashing in the distance grows more faint. Saressa can't see anything from this distance, but whatever it is, it must be pretty far away and fairly small in order to make such a sound but not be visible.\n\nAfter examination of the ceiling, anyone who looks for a few moments can see the vague shape of the leech there. The only movements it is making seems to be breathing steadily, and neither it nor the slime seem to react to your approach, until suddenly, the slime jerks upwards suddenly, and begins to move slowly away from you, though it can't seem to move very fast.\n\n Battle Map \n \n Spoiler \n \n \n\n Initiative rolls \n \n Spoiler \n Khoula Initiative - (1d20)[ 4 ] \n Rugu Intiative - (1d20+2)[ 14 ] \n Saressa Initiative - (1d20+3)[ 20 ] \n Masato Initiative - (1d20+2)[ 20 ] \n Slime Initiative - (1d20)[ 20 ] \n Leech Initiative - (1d20+2)[ 16 ] \n \n\n Turn Order \n1. Saressa\n2. Masato\n3. Slime\n4. Leech\n5. Rugu\n6. Khoula\n\n OOC: \n \n Spoiler \nFeel free to post out of order if you feel like it, we can change your actions to match the new situation if needed. I don't think any of you have weapons drawn, so for those of you who want to use weapons you'd probably need to spend a move action drawing them. Unless I missed you drawing your weapons somewhere.\n " }, { "author": "Crystall_Myr", "message": " Saressa \n\nSaressa draws her dagger, and moves into a more tactical position.\n\n OOC \n \n Spoiler \nI drew my main-hand Wakizashi already, in a previous post. Moving two to the left and two forward.\n " }, { "author": "Proven_Paradox", "message": "((Could have sworn I posted my actions earlier))\n\nKhoula calmly begins approaching the slime, making certain to side-step around the leech on the ceiling.\n\n \n Spoiler \nKhoula will approach the slime on the shortest route that doesn't involve him getting beneath the leech. If he can get to the slime and attack, he will attack with a pair of punches. If another party member is in danger, he will do his best to get between them and whatever is attacking them without regard for his own safety.\n\nRolls:\n\n Punch one attack/damage: (1d20+5=16, 1d6+4=10) \n Punch two attack/damage: (1d20+3=18, 1d6+4=7) \n " }, { "author": "Volug", "message": "Masato quickly draws out his long sword.\n\nOOC\n \n Spoiler \n\nGAH! I forgot to draw it! ☹️\nThat will teach me...\n " }, { "author": "Nu", "message": "As you Saressa creeps into position and Masato draws his weapon, the slime lurches away from you. It apparently isn't in any hurry to rush into a fight.\n\nThe leech makes absolutely no movements.\n\n Updated Battle Map \n \n Spoiler \n \n \n\n OOC: \n \n Spoiler \nIt is now Rugu's action.\n " }, { "author": "Proven_Paradox", "message": "((In light of the updated map, Khoula will simply double-move to get to the slime, 9 up and 2 right))" }, { "author": "wadledo", "message": "OOC: Sorry, powers been out for days.\n\nRugu casts Protect and moves up 2 and over 1 towards the leech.\n\nAC is now 17." }, { "author": "Nu", "message": "As if prepared for the adventurer's approach, the leech drops from the ceiling when Rugu draws near, and immediately attacks the red mage.\n\n Leech Attack - (1d20+2)[ 3 ] vs AC 17\n If Hit: \n \n Spoiler \n Damage - (1d3+1)[ 2 ] \n \n\n\nHowever, the leech's attack misses utterly, and it splashes back down as its lunge fails.\n\nMeanwhile, Khoula has the slime within his grasp, and escape now seems much more difficult for their target.\n\n Round 2 \n Music selection: Battle in the Dungeon \n Battle Map: \n \n Spoiler \n \n " }, { "author": "Crystall_Myr", "message": " Saressa AC: 16, HP: 7, TP: 0 \n\nSaressa, spotting the leech fall from the ceiling, rolls in between Rugu and Masato, then side-steps behind the leech, catching it from behind, and executes a single quick slash with her wakizashi while it distracts itself with attacking Rugu.\n\n \n Spoiler \n Attack Roll - (1d20+3)[ 4 ] (+2 from flanking bonus), Damage - (1d6+1)[ 6 ] Possible Crit Confirmation - (1d20+3)[ 12 ] \n\nI don't believe a I get a sneak attack against leeches, but Sneak attack - (1d6)[ 3 ] just in case.\n " }, { "author": "Nu", "message": " OOC: \n \n Spoiler \nWhoops, think I made a mistake. Oh well, I'll be fixing it later. You can attack leeches, but you miss. I need to look at positioning, that may not be right what I have on the map.\n \n\n\nSaressa's attack misses the leech entirely, as it simply shifts its body out of the way of her incoming wakizashi.\n\n Battle Map: \n \n Spoiler \n \n " }, { "author": "Proven_Paradox", "message": "Khoula calls out, \"I shall distract the slime for now; join me when the leech is no more.\" With that, he does his best to stay on the leech (should it try to escape) and sends a pair of punches at the thing.\n\n \n Spoiler \nKhoula will move with the slime and, unless it moves more than 30 ft away, send a few punches its way. If it does move that far away, he'll simply do his best to keep up with it.\n\n Punch 1 AR/DR: (1d20+6=12, 1d6+4=9) \n Punch 2 AR/DR: (1d20+4=9, 1d6+4=5) \nBah, probably neither one hits...\n " }, { "author": "Volug", "message": "Masato dodges the attack and counters it with his own move.\n \n Spoiler \n\n attack - (1d20+2)[ 4 ] \nif hit...\n damage - (1d8+2)[ 7 ] \n " }, { "author": "Nu", "message": " OOC: \n \n Spoiler \nHeh, turns out I made a mistake earlier. But I'll roll with it. I'll just say that Saressa is, in fact, flanking opposite Masato. I'll work it in your favor since it was me who made the mistake.\n \n\n\nMasato's blow misses the leech cleanly, as its small frame halfway submerged in the water makes for a difficult target.\n\nThe slime, confronted by the massive galka, throws itself into battle, attempting to slam the monk with one of a pseudo-appendage.\n\n Slime Slam Attack - (1d20+3)[ 4 ] vs AC 15\n If Hit: \n Spoiler \n1d4+3\n \n\n\nThe ooze-like creature misses the monk entirely, only lightly slapping the surface of the water.\n\nSince the leech's initiative moved last round, it is now Rugu's turn.\n\n Altered Battle Map \n \n Spoiler \n \n " }, { "author": "wadledo", "message": "> move 2 north <\nCast Banish (1d4+1)[ 2 ] on the leech.\n \"AWAY with de!\" " }, { "author": "Nu", "message": "White energy spirals around the leech before converging on the hapless creature, and it shrieks in pain. However, it seems to still be quite alive and kicking. It responds by attempting to bite the offending white mage in turn.\n\n Leech Bite Attack - (1d20+2)[ 15 ] vs. Rugu AC 17\n\nThe leech is repelled by Rugu's protect spell, and light energy cackles as the its body rebounds.\n\nKhoula pounds at the slime. The first punch merely rolls accross the slime's blubbery body, while the second narrowly misses the small frame of the ooze.\n\n Round 3 \nPositions on the map are unchanged, except that Rugu has moved north 2 (missed that on the first time around, I'll change it in a bit).\n\nIt is now Saressa's action." }, { "author": "Proven_Paradox", "message": "Khoula says, \"Save spells for this; my punches don't seem to be working.\" His voice is calm and even, and he throws two more punches even as he speaks.\n\nOOC: \n Spoiler \nGuys, I'm pretty sure this thing has some serious DR; I'm not going to do much unless I get a lucky damage roll. Try to conserve MP for this if you can.\n \nActions/Rolls: \n Spoiler \nIf the slime attempts to run again, Khoula will simply catch up with it. If he can, another pair of punches. Do I get any TP for the first attack? I'm not sure if that was a miss due to natural armor or a hit that did nothing thanks to the DR I'm sure this thing has.\n\n Punch 1 AR/DR: (1d20+6=22, 1d6+4=10) (BOOYA!)\n Punch 2 AR/DR: (1d20+4=12, 1d6+4=9) (Good times if it manages to hit)\n " }, { "author": "Crystall_Myr", "message": " Saressa AC: 16, HP: 7, TP: 0 \n\nSaressa twirls her two blades, and lashes out with both, at the leech.\n\n \n Spoiler \n Wakizashi Attack - (1d20-1)[ 19 ] , Dagger Attack - (1d20-2)[ 4 ] \n Wakizashi Damage - (1d6+1)[ 7 ] , Dagger Damage - (1d4)[ 4 ] \n Sneak Attack - (1d6)[ 2 ] , Sneak Attack - (1d6)[ 4 ] \n Crit Confirmation - (1d20-1)[ 5 ] ,\n " }, { "author": "Nu", "message": "Saressa's wakizashi slices open the leech, and it collapses into the water instantly." }, { "author": "Volug", "message": " Masato \n\nAfter the Leech falls, Masato will quickly turn and try to kill the last enemy.\n Last one! \n\nRolls\n \n Spoiler \n\n Attack - (1d20+2)[ 18 ] \n Damage - (1d8+2)[ 3 ] \n Crit Confermation if needed - (1d20+2)[ 20 ] \n If Crit - (1d8+2)[ 3 ] \n \n\n\nIf he cannot get there on this turn he will go as far towards it as possible" }, { "author": "Nu", "message": "Masato approaches the slime evenly, rounding behind it.\n\n OOC: \n \n Spoiler \nIt was too far to reach in one turn. You had to double-move to get close to it.\n \n\n\nThe slime, quite threatened by the galka's attempted attacks, attempts to slap back with an attack of its own.\n\n Slime Slam Attack - (1d20+3)[ 11 ] vs. AC 15\n If Hit: \n Spoiler \n Damage - (1d4+3)[ 5 ] \n \n\n\nKhoula easily avoids the blow.\n\nNow Rugu's action.\n\n Battle Map \n \n Spoiler \n \n " }, { "author": "Proven_Paradox", "message": "Slight modifier to Khoula's action: He will take a five foot step one square up so that he flanks the slime with Masato." }, { "author": "Crystall_Myr", "message": " Saressa AC: 14, HP: 7, TP: 10 \n\nSaressa quickly steps to the side, then rushes the slime, striking at it with her katana.\n\n \n Spoiler \nStating actions ahead of time here, to speed things up.\n\nFive-foot-step to the right, charge the slime.\n Attack - (1d20+3)[ 14 ](17) \n Damage - (1d20+3)[ 23 ] \n Crit Confirmation - (1d20+3)[ 14 ](17) \n " }, { "author": "Nu", "message": " OOC: \n \n Spoiler \n You can't take a 5-foot step in the same round as a charge. More or less, since you can't take a 5-foot step and then use any form of movement, you also can't take a 5-foot step and then charge. Sorry.\n " }, { "author": "wadledo", "message": "Actions:\nmove 4 up,\nIf I can, draw club." }, { "author": "Volug", "message": "OOC:\n \n Spoiler \n\nI am at school. So I'm posting now\n \n\n\nMasato moves up to the slim and Tries to finish off the slime with his sword.\n\nRolls\n \n Spoiler \n\n attack - (1d20+2)[ 22 ] \n damage - (1d8+2)[ 7 ] \nIf crit...\n attack - (1d20+2)[ 3 ] \n damage - (1d8+2)[ 3 ] \n\n((So I get a nat 20 and then I botch 🫤 ))\n " }, { "author": "Nu", "message": "Khoula's first punch causes a large portion of the slime's body to splatter, but the second only manages to scrape the surface of the ooze's reforming body.\n\nSaressa approaches the slime, but doesn't reach it before Masato slices into the slime's body with his sword, neatly dividing the creature into two halves. It quivers briefly before it ceases movement and its body begins to dissipate into the water.\n\n Battle Over " }, { "author": "Volug", "message": " Masato \n\nMasato keeps his sword in hand. He looks at his fellow party members and looks for injuries.\n\n Anyone hurt? Doesn't seem like it. We should keep moving just in case if there is more. \n\nMasato will continue down the tunnel when everyone else does." }, { "author": "Proven_Paradox", "message": "Khoula says, \"A simple thing... I do not think anyone was hurt. Our orders were to take care of the slime alone; I believe we are done. We should return to the overseer, aye? Be cautious; there was something in the water behind us. I never did see what it was.\" " }, { "author": "Crystall_Myr", "message": " Saressa \n\nSaressa doesn't sheath her weapons yet, but nods, at Khoula's comment and begins moving cautiously towards where the noise had come from before the fight." }, { "author": "Nu", "message": "Searching back the way you came, you don't find anything. Either it's hiding somewhere, or it scurried off during the fight." }, { "author": "Proven_Paradox", "message": "Khoula keeps his eyes out for whatever caused the sound, but continues the walk to the overseer without slowing down." }, { "author": "Nu", "message": "The trip to the overseer is otherwise uneventful, should you all continue onwards. Drake Fang waves you onwards through the gate easily. Once you arrive in the deepest section of the mine, you see her again facing the pool of water, but she turns to face you upon your approach.\n\n \"I take it you've taken care of the slime problem? Thank you. I have your reward here,\" with this, overseer Makarim reaches into her pouch, and removes four smaller pouches, handing each of you one. Inside is the promised one hundred gil pieces (gp, same as gold pieces). \"And don't forget to deliver that report to Naji in the Metalworks. He'll provide you with additional information on adventuring and see that you are all entered into the adventurers' registry. " }, { "author": "Volug", "message": " Masato \n\nMasato takes the pouch with a smile on his face.\n\n Thank you. Now lets get to the Metalworks shall we? \n\nMasato will walk to the direction needed to go to the Metalworks to deliver the report." }, { "author": "Proven_Paradox", "message": "Khoula seems unmoved by the offered gold, simply pocketing it and turning to go to the Metalworks." }, { "author": "Nu", "message": " Music selection: Metalworks \n\nThe Metalworks. Regarded as the steaming heart of Bastok, the Metalworks is a large building that hangs over the northern end of the Bastok market, atop a massive stone archway near the residential area and the Mog Houses. Inside the structure is a large, yet compact series of refineries, workshops, and a factory for metalworking. This is the primary location in which the metals mined from Bastok's outlying territories is processed and readied for use. The top of the structure is occupied by smokestacks on the western end, beneath which lies several refineries and the lab of the famous Bastokan engineer, Cid. On the east side of the roof, below the smokestacks, lay the political offices of Bastok--the consulates for the other three nations, the President's office (which also contains the headquarters for the Bastok trade commission, the Department of Mining, and other important government offices), and the office for the President's Aide. A pair of lift-like elevators carries passengers from the base floor to the roof, where the offices are.\n\nThe overseer originally indicated that Naji could be found near the president's office, standing guard." }, { "author": "wadledo", "message": "Rugu goes to Naji, forcing the others along if need be." }, { "author": "Proven_Paradox", "message": "Khoula continues onwards as well." }, { "author": "Crystall_Myr", "message": "As does Saressa, still toying with one of the gold pieces from the reward." }, { "author": "Volug", "message": "((Sorry I couldn't post, life got in the way. I can't do much right now either so God-Mode if neccessary.))" }, { "author": "Nu", "message": "As the four of you emerge from the lift to the upper level of the Metalworks, you are greeting by the four stone buildings that contain the consulates and the aid's office, and a long, open stone path leading to a much larger stone building that is the president's office. There are a few officials milling about, and iron brigadiers guarding the various offices, but the man you are looking for seems to be walking directly towards you.\n\n \"Hail and well met, adventurers,\" the man calls out to you. He is dressed in mythril chain mail that is shining with various colors, and wields at his side a sword that glows a soft blue, and a sturdy darksteel buckler at his other side. He wears long, black trousers and a tabard with the symbol of Bastok. Judging by the apparent 'glow' of the man's equipment, there can be no mistake: this is a mythril brigadier, and likely the one you are looking for, Naji. \"I was told to be expecting some like you, and given our surroundings, I can only assume you are the ones I am looking for.\" \n Knowledge (local or history) DC 10 \n \n Spoiler \nNaji is a red mage and one of the mythril brigadiers.\n \n\n Knowledge (local or history) DC 15 \n \n Spoiler \nNaji is a more recent addition to the mythril brigadiers, having just been promoted immediately prior to the Crystal War. In battle, he acts as a support unit to the other brigadiers if he is needed.\n " }, { "author": "Proven_Paradox", "message": "Khoula simply nods at the man. \"You would be Naji, then.\" He holds out the report given to him earlier and adds, \"We were told to deliver this to you.\" " }, { "author": "Nu", "message": " OOC: \n \n Spoiler \nFor defeating the ooze and delivering the report, you receive 400 XP total in addition to your money reward.\n \n\n\nNaji frowns and takes the report. He seems a bit upset about something, and shakes his head as he looks over the report in near frantic disbelief.\n\n \"What, what?! They've got you adventurers in the service now and they're having you clean up a bureaucratic mess in the mines and using you as errand-boys?\" With this, he looks up at the four of you sympathetically and continues on, \"How...silly! This kind of task is a waste of your talents! Surely the republic could get better use out of such fine adventurers as yourselves...\" Suddenly, the hume's face brightens, and he says, \"I know! How about I find something a lot more interesting for you to do, eh? Surely you've all heard of Bastok's chief engineer, Cid?\" \n OOC: \n \n Spoiler \nEveryone has almost certainly at least HEARD of him.\n \n\n Knowledge (local or history) DC 10, considered common knowledge for citizens of Bastok \n \n Spoiler \nCid is famous throughout Vana'diel for his numerous contributions to Bastok's technological superiority. The aged hume is regarded a genius by all who know him.\n \n\n Knowledge (local or history) DC 15 \n \n Spoiler \nCid is responsible for the design of the explosives used in the Crystal War, as well as many cutting edge techniques for using materials like darksteel and adamantine for various engineering purposes.\n \n\n Knowledge (local or history) DC 20 \n \n Spoiler \nCid is also largely responsible for the design of the airships in Jeuno's service that shuttle passengers between the three great nations, though it is said that the archduke Kam'lanaut assisted in their design.\n " }, { "author": "Proven_Paradox", "message": "Khoula shrugs at this. \"Of course. What exactly do you have in mind?\" " }, { "author": "Crystall_Myr", "message": "(Back. Sorry for my absence.)\n\nSaressa nods along with Khoula, curious as to what the group might be assigned to do next." }, { "author": "Nu", "message": " \"Well, you see,\" Naji begins, \"Cid and I go way back, since shortly before the Crystal War. He calls on me to help him with matters when I have free time. Recently, he gave me a small favor to help him in one of his experiments, as he's been very busy lately and has been unable to leave the laboratory.\" With this, the hume pulls out a small, handhold devices of some sort. There are several readings on there for temperature, humidity, and other readings that appear meaningless, but there is also a single white light on there that blinks slowly as an indicator. \"Cid says that this gadget here can detect a geological irregularity below the surface of Vana'diel. He suspects there's something going on in the Dangruf Wadi--a small, open-air, hot springs like area southwest of Gustaberg. He wants you to locate this irregularity with use of this device...the indicator will blink red instead of white when you find it, and the coordinates will be recorded in the device. So find the anomaly and bring the device back to Cid in his lab.\" \n\nNaji offers you the device and explains further, \"We can't just send anyone because of recent reports of increased activity of goblin diggers and bandits in the Wadi. But you all are tough enough to deal with a few goblins if that becomes a problem, yes? I would've gone myself, but the problem is, an order just came in from the president, and as important as Cid is around here, the president's orders come before personal favors from our chief engineer. Cid seemed really anxious for this though, so I don't wanna keep him waiting while I take care of this matter, so you could do everyone a favor by doing this.\" \n\nThe hume gives a quick laugh at the end of his speech, \"And when he finds out I've sent a bunch of adventurers in my stead, he's going to be a bit miffed at me, but he'll be sure to make it well worth your time. I'm not sure how, but Cid has a lot of pull around here, so I'd expect a good-sized reward of some sort.\" " }, { "author": "Proven_Paradox", "message": "Khoula shrugs. \"If you're willing to deal with the consequences, I don't see why not.\" " }, { "author": "Crystall_Myr", "message": " \"Sounds good!\" Saressa agrees, \"Let's do it!\" " }, { "author": "Nu", "message": "Naji laughs again at the response. \"Oh, don't worry about me. I might get a few strong words, but not much more,\" the hume says, handing over the device, which is barely larger than a hume's hand, certainly much smaller than Khoula's hand. \"Anyway, like I said, goblin activity has been reported at the Wadi recently, but I'm sure you adventuring-types are well-prepared for that kind of thing. Good luck out there!\" " }, { "author": "Proven_Paradox", "message": "Khoula takes the offered device and nods. \"Very well, it shall be done. We bring this back to Cid when we're done, or bring it to you?\" " }, { "author": "Nu", "message": " \"Just go ahead and take it to Cid,\" Naji replies in an easy going manner. \"I may still be out on assignment from the president.\" With this, the red mage turns and begins to walk towards the president's office." }, { "author": "Crystall_Myr", "message": "Saressa turns to her group member s , \"Alright! Let's do this!\" " }, { "author": "Proven_Paradox", "message": "Khoula turns about and says, \"So we g--wait. Where did everyone else go? I'm not certain just two of us would be a good way to go about this...\" " }, { "author": "Yuki Akuma", "message": "A voice sounds, wavering uncertainly. \"Is this the place, Petata? Seems kinda... desterted...\" It's rather obvious which of the pair walking into the Metalworks this voice belongs to; it's much too high pitched and adorable to belong to a mithra. The tarutaru looks up at his companion. \"Maybe whoever gave us the tip was a meanie-weanie and was trying to mislead us?\" \n\nThe small, blue-garbed figure obviously sounds intelligent, but the sing-song way he speaks is slightly offputting. Not many tarutaru in Bastok, after all." }, { "author": "tonberryking", "message": " Petal \n \"Nn. I don't think it's Not th' place we're supposed to meet at, bro'. comes another voice noncommittally. Accompanying her... uh... bro, is an oddly voluptuous (by ANY standards; hume, mithra, galka or otherwise) mithra decked out in a violet outfit with a scarf of red silk wrapped loosely about her shoulders. Her skin is dark olive and her hair by contrast is ...pink.\n\n \"Besides, I gave too good a shake of th' hips for him to be lying. He's a sucker for lookers.\" " }, { "author": "Proven_Paradox", "message": "The newcomers fail to catch Khoula's attention; he seems rather annoyed that the others have vanished. He turns to Saressa and says, \"Were they not with us but moments ago? Where could they have gone between the mines and here?\" " }, { "author": "Crystall_Myr", "message": " Saressa \n\nSaressa shrugs, \"Hmm, yeah, they must have left as we entered the metalworks. Maybe adventuring was too much for them.\" " }, { "author": "Nu", "message": "Suddenly, from the direction Naji was headed, a desperate-looking male hume comes running. This one seems to also be a member of the Bastok Legions, but lower-ranking than the ones you've seen before. He wears scale mail and carries an ordinary longsword, and stops just in front of Khoula and Saressa, panting. \"Ex-excuse me, were you just speaking with Naji a few moments ago? The adventurers he sent off to the Wadi?\" he asks rather loudly." }, { "author": "Yuki Akuma", "message": "Tageru looks up at his sister, grinning. \"Did you hear that, Petata? Two of their friends ran away~! That means we can take their place! Oh, I hope they need a coupla magies..\" \n\nMagies." }, { "author": "Proven_Paradox", "message": "Khoula turns and looks down to the newcomer with a raised eyebrow. \"Indeed we are. Calm yourself, hume; what could have you coming to us in such a rush?\" " }, { "author": "Crystall_Myr", "message": " Saressa \n\nSaressa puts her hand on her sword, and begins to look around for anything out of the ordinary, wondering what caused this soldier to be so desperate." }, { "author": "Nu", "message": "The soldier appears worried about...something, but it's hard to tell what until he starts speaking, \"I believe the brigadier may have been underestimating the danger involved in this mission...merely sending two adventurers deep into the Dangruf Wadi, with the reports we have been receiving,\" the hume stops here manages to catch his breath, wipes his brow, and straighten his posture. \"The brigadier is somewhat reckless; he forgets that not everyone is as experienced in fighting the beastmen as he is. Goblins, in particular, are known to love sneak attacks and fight dirty. I believe you should seek out some fellow adventurers for help with this task. I'd love to have someone from the military accompany you, but, ah, I'm afraid not only is my rank too low to give such an order, but this assignment is completely unofficial. I must apologize on Naji's behalf for this blunder.\" " }, { "author": "Proven_Paradox", "message": "Khoula crosses his arms. \"Until very recently, we were four. We're not foolish enough to go on this mission with just the two of us; we were just discussing the situation when you arrived, trying to determine where the others might have gone. It's clear that they're gone, though, so now we need to find another two or three adventurers to come with us...\" At this last bit, he frowns and shakes his head." }, { "author": "Yuki Akuma", "message": " \"Did someone say 'adventuwers'?\" comes a voice from way down near the ground! Tageru has crept up on the hume and galka, you see. \"Well, you're in luck! My sistaru Peteta and I happen to be the bestest adventuwers in all of Bastok!\" A bold-faced lie.\n\nIt is somewhat disconcerting to suddenly find a Taru grinning up at you..." }, { "author": "tonberryking", "message": " Petal \n Stop calling me Petata in front of the nice adventurers, bro' ... \n\nPetal, for her part, seems to regard this situation with the indifference of a cat up until now, merely following behind her big brother silently.\n\n 'm Petal. Anyway, we are the best adventurers in Bastok... at least on such short notice, I guess. \n\nStifling a yawn, the mithra gives the monk and thief a look over. I think we can get this job done with what we got on hand, though... " }, { "author": "Yuki Akuma", "message": "Tageru looks up at his sister, frowning. \"The 'nice adventuwers' haven't even said yes yet, Petata .\" He makes sure to emphasise the word. He then grins, and bows towards the two. \"I am Tageru-Bageru, Black Magie, at your service.\" " }, { "author": "tonberryking", "message": " Petal \n\nThe red mage looks around. \"...I don't think they're gonna get many other offers, 'bro. Besides, you sound like you don't want them to do this or something...\" \n\nPetal saunters up closer to Saressa and Khoula. No offense, or anything; but we'd be glad to help nonetheless... " }, { "author": "Proven_Paradox", "message": "Khoula raises an eyebrow at the newcomers. \"Best adventurers in Bastok? I am skeptical.\" He takes a moment to look the two over before adding, \"Yet we've little choice in the matter; 'twould be beyond foolish to go without more support.\" He nods and places a hand over his chest. \"I am Khoula.\" " }, { "author": "Crystall_Myr", "message": " Saressa \n\nSaressa shrugs at the quite unexpected appearance of the two, \"I'm Saressa, good to have more on the team again.\" " }, { "author": "Yuki Akuma", "message": "The Taru performs a deep bow, his hat drifting down his head slightly due to gravity. \"Pleased to meetaru you.\" He gives another little grin, looking up. \"So! Maybe we should ask what we've gotten ourselves into?\" " }, { "author": "Nu", "message": " \"Ah, well, it appears that you have the help you need now,\" the hume soldier says, bowing his head hurriedly. \"I'm sure with this group, you'll be much safer traveling to and about the Dangruf Wadi. I'll leave it to you to fill in the details for your new companions, then. If you'll excuse me, I do have other matters that probably need attending to, knowing Naji...\" With this, the hume turns and runs off in the same direction Naji had wandered." }, { "author": "Proven_Paradox", "message": "Khoula nods at this. \"Very well.\" Turning to the newcomers, he says, \"The short of it is that we need to travel to Dangruf Wadi and search about until the light on this device--\" indicating the machine he'd been given by Naji, \"--blinks red instead of white. This indicates that we have found a 'geological irregularity' according to Naji. I'm not certain what exactly that means, but apparently it is important for Doctor Cid's research.\" " }, { "author": "Proven_Paradox", "message": "Khoula begins heading in the direction of Dangruf Wadi and expects the others to follow." }, { "author": "Crystall_Myr", "message": "Saressa nods, and falls in step behind." }, { "author": "Nu", "message": "In order to reach the Dangruf Wadi, passage through southern Gustaberg will be required. The brigadiers stationed at the gates wish you luck as you pass outside the city walls and into the barren wastes of Gustaberg though the southwestern exit of the markets.\n\nThe road that immediately exits the city will lead you past Vomp Hill, a very large hill (or very small mountain) that occupies the center of southern Gustaberg. Another large, unscalable hill is just beyond Vomp Hill, and your journey will take you far south and west to the Fumaroles, a series of geysers just outside the narrow passageway that serves as the entrance to the Dangruf Wadi.\n\nWildlife in the Gustaberg region is hardy. Crabs occupy the eastern shores, but you won't see any of those on your journey unless you get very much off course. Giant bees can also be found to the east, but the wildlife to the west is pretty much just land worms and giant lizards. The absence of vegetation and thick soil make for a well-defended home for the worms, and the giant lizards in particular are fond of the warmth and moisture of the geysers." }, { "author": "Yuki Akuma", "message": "Tageru trots along, hands behind his head, as if he had no cares in the world. He even hums to himself, tunelessly. He's not really acting much like an adventurer being lead into dangerous territory..." }, { "author": "Proven_Paradox", "message": "As the group reaches the city gates, Khoula throws a sidelong glance to his mithra ally and says, \"Petal, you said your name was... You did not mention what your skills are. Before we venture into truly dangerous territory, I think it best I know why my allies are capable of.\" " }, { "author": "tonberryking", "message": " Petal \n\nYawning behind her hand, Petal takes a moment of casual strolling before answering. \"Mn. Red mage, red magic... she indicates her red scarf. After a moment it seems that there's nothing else to be said; the mithra is possessed of few words. ...That or she's a little scatterbrained.\n\n Though since you wanted to know, I have a few healing spells armed up... " }, { "author": "Nu", "message": " Music Selection: Gustaberg \n\nThe Fumaroles mark the entrance to the Dangruf Wadi. As you approach, it seems that the geysers are indeed very active, as steam spews forth from the rocks even as you enter the area. Though for whatever reason the nearby sea doesn't bring much humidity to the air in the Gustaberg region, this area is very humid and the rock here is very wet and worn down as a result of the active geysers. None of the geysers seem to be shooting with a very large amount of force, though the water is quite hot.\n\nA few lizards grow as you pass by, but anytime you approach one it scampers away. Finally, the meeting of the south and west walls into a narrow passage comes into view, marking the entrance to the area known as the Dangruf Wadi. The closer you get to the entrance, the more moisture becomes apparent--there are even shallow pools of water here and there, filling small depressions in the earth (perhaps collapsed, inactive geysers)." }, { "author": "Proven_Paradox", "message": "Khoula brings out the device and says, \"If no one has any objections, I will carry this and keep an eye on it.\" " }, { "author": "Crystall_Myr", "message": " Saressa \n \"Fine by me,\" Saressa comments, slowing drawing her main-hand blade, and keeping a wary eye out for danger.\n\n \n Spoiler \n spot - (1d20+3)[ 20 ] \n " }, { "author": "Yuki Akuma", "message": "Tageru waves a hand. \"I have no idea what that thingy does, so I'll leave it in your hopefully capable hands.\" " }, { "author": "tonberryking", "message": " Petal \n \"Wait, wait; do You,\" Petal indicates Khoula \"Know how it works? You only said something about the light changing colors...\" \n\nPetal's ears flit about her head and disdainfully sniffs at the sight of the water. 'S probably too late to ask, come to think...\" " }, { "author": "Nu", "message": "The entrance to the Wadi appears clear. The sun is beginning its decent, but it will be a little while before nightfall.\n\nApproaching the narrow passage, you can see on the other side is a wide-open section of the wadi that splits to the north, north-east, and east. The ground is damp stone, and there are more geysers inside, as well as small cliffs, scattered vegetation, and what appear to be lizard droppings." }, { "author": "Proven_Paradox", "message": "In response to Petal's query, Khoula shrugs. \"I honestly know all you know about this device. However, as long as this light is blinking,\" here, he pauses to indicate the (hopefully still blinking) light on the device, \"we'll be fine. Our task, in a nutshell, is to walk around until it blinks a different color. I see little need for familiarity with its function.\" " }, { "author": "Nu", "message": "The light is still behaving normally. As of yet, there is no change in the condition of the device, as the light is still white and blinking, indicating that no geological irregularity in the immediate area." }, { "author": "Nu", "message": "The immediate area is vacant of anything interesting; the area is just large and open. The entire area is open-air, and the passages are more or less just created by thick natural stone formations that create \"walls.\"\n\nThe the north is a narrower passage that leads slightly upward and seems to grow damper as it slopes upward steadily. You can't see too far down the passage from here, but it appears that there is some sort of turn just ahead that leads to a steeper north.\n\nTo the northeast is a passage that is both wider and steadier. It appears to open to another area in the distance, though you can't see much from here aside from some steam. There are probably more geysers in that direction. The path also slopes upward, but a bit more gradually than the north passage.\n\nTo the east is another narrow passage that seems to slope slightly downward and is thicker with vegetation. The plants are dark and apparently well-adapted to the steamy environment. About 20~25 feet down that passage is a sudden drop off, though you can't tell how steep the drop is from here." }, { "author": "Proven_Paradox", "message": "Khoula places a hand on his chin. He frowns as he says, \"I've no idea which path would lead us to our goal. I'm not even clear on what a 'geothermal irregularity' implies.\" He turns to his allies and says, \"Have you a preference on which way we go?\" " }, { "author": "tonberryking", "message": " Petal \n\nLooking between the trio of pathways (and, for some reason, back the way they came) the capricious mithra raises her right hand. Omitting the north path entirely she looks between the remaining two and points to the east after another moment's hesitation, her expression still slightly sleepy (or indifferent)." }, { "author": "Crystall_Myr", "message": " \"East it is then,\" Saressa nods, Let's go.\" \n\nAnd with that, she begins to walk (carefully) down the passage." }, { "author": "Proven_Paradox", "message": "Khoula shrugs. \"'Tis as good as any, I suppose.\" He too begins walking to the east." }, { "author": "Nu", "message": "Once in the eastern passageway, you find that the drop-off is less than ten feet. There would be no danger in simply jumping down. The air seems a bit cooler here, though the air is still fairly thick with moisture. Just ahead of the drop-off is an opening to a larger area, with medium-size rocks and thin pillars strewn about the area. The rocks are large enough for creatures of medium size or smaller to hide behind, and there are three of them within 100 or so feet of the entrance. The pillars are too thin to conceal anything, and most are less than ten feet tall. The walls and corners of this area have thick clusters of plants, and in the distance, it looks like there might be a lizard's nest in one of the far corners. The angle of your approach keeps you from seeing the near corners until you actually enter the area." }, { "author": "Yuki Akuma", "message": "Tageru follows along beside his sister, arms behind his head. He doesn't have anything to contribute; he's not entirely sure what they're here to do , and he doesn't particularly want to make that obvious." }, { "author": "Proven_Paradox", "message": "Khoula keeps the device out, occasionally checking it as he moves forward into the area. Seeing a possible lizard next nearby has him on guard, and he proceeds forward slowly." }, { "author": "tonberryking", "message": " Petal \n \"Hmm. Suspicious....\" \n\nUpon viewing the premises, Petal looks around for a decent size stone that can fit in her palm, and while still on the ledge, she rears back and hurls it into the cavern, not particularly aiming for the nest or even a target. As the stone flies she perks an ear up to listen for any potential stirrings.\n\n Spot and listen (1d20+3=13, 1d20+3=10) " }, { "author": "Nu", "message": " OOC: \n \n Spoiler \nIf you say something else here, disregard it.\n \n\n\nEntering into this open area, you find that it is about one hundred and thirty feet accross west-to-east, and about eighty feet wide north-to-south. There are four large stones, three to the south of the entrance about evenly spaced out accross to the east exit, and one to the north far back near the exit.\n\nSpeaking of the exit, it is another narrow opening into another passage about fifteen feet wide, just like the one you came out of, situated to the far east of this stretch of land. Wedged into the southwest corner about thirty feet away from the exit is a lizard nest, and there is a lizard there. Though it seems to have noticed you, it is minding its own business for now.\n\nThe near corners are clear, though some plants have clustered into the corners and are running up some of the cliff-sides for whatever reason. The scattered stone pillars make a straight-up run through this area pretty much impossible." }, { "author": "Proven_Paradox", "message": "((Sorry, I had completely forgotten about this; I thought I had replied earlier.))\n\n \"Let us avoid the lizard nest for now, I think... No need to stir them up.\" Assuming the light on the device hasn't changed and there is no protest from the rest of the group, Khoula will return the way they came, suggesting the northeast trail when they return to the crossroads." } ]
[ { "author": "doliest", "message": " The void of space is calm as you rest in the lounge of the luxery cruiser BLACKLINE, a band is playing a recent hit song by the band-BE BIMB BOMP, you can see some diplomats argueing over the idea of a democracy, 1 guard at each of the two entrances to the louge, & some teenagers at the corner bar. All seems relaxed & comforting, atleast until a voice comes over the intercome stating in a cool, calm, voice,\"Our sensors have spotted a set of incoming ships off the stern, they don't answer to any communication attempts, do not worry, we are dispatching a security force to deal with it.\" You can see as five ships pass by in the direction of the stern, they are easily recognizeable as the security forces. \n Spoiler \n You may make a check to recognize the brand of ship\n " }, { "author": "Graybacca", "message": "Bendo is a six-foot tall human with sandy brown hair, Blue eyes, and a pale complication with rugged features. He wears some well worn simple clothing, a pair of black pants and boots, with a pale blue shirt, and a black vest. At his waist hangs a Dark Brown Utility belt and holster on the right side with his trusty Blaster pistol A DL-18 in it.\n\nBardo looks up as the anowsment and looks out the window as the ships go by.\n\n\nKnowledge (starship systems) (1d20+7)[ 26 ] " }, { "author": "doliest", "message": "FOR-Graybacca\n \n Spoiler \n You recognize them as z-95 headhunters, a brand of ship phased out militarily by the tie fighter(Empire) & X-wing(rebels) they are a base for modifications for all non-govermental military, these seem to have been modified to be especially efective against heavy class ships, as indicated by the outfitting of it with plasma bombs, designed to do heavy impact to large ships that lack the ability to turn or move fast in sublight travel.\n " }, { "author": "Meynolds", "message": "Taelen sits in the back corner of the lounge, holding a drink from the bar. He is somewhat short, only about 5'3\" feet, but well muscled. He wears a simple outfit, consisting of a military jacket and slacks. He appears to be paying some attention to all the goings on in the lounge, and when he hears the announcement, he appears surprised, but doesn't do anything else." }, { "author": "Zarah", "message": " Tensig \n\nTensig runs a paw through the ruffled, brown fur on his head as the announcement crackled to a close. He leans out from his table, trying to get a better look out the viewports, but given his short stature, has a hard time getting a clear picture. After seeing part of a ship pass by, he wonders what the other incoming ships could be. Maybe they're pirates, or worse. His hand instinctively wanders to the DL-44 at his hip before the thought passes.\n\nDeciding it's probably nothing to worry about, he takes another swig of the Corellian ale he has before him and returns his eyes to scanning over the various patrons of the bar." }, { "author": "doliest", "message": " The calm of the ship's cantina & lounge goes undisturbed for a few more minutes before a voice brings the intercom to live once more-\"We are sorry to inform you that our security force has met with hostilities, who are moving towards us in large numbers, we would like to also note that the ship is to far away from any planet for the escape pods to be of use, thank you for flying TITANIC's space liner BLACKLINE & have a nice day.\" \n Shortly after this message dies down, the lounge & cantina breaks into chaos, people running every which way, people hiding under tables, & people running out towards the escape pods anyway. " } ]
[ { "author": "ArenaManager", "message": " Arena Tournament, Round 30: Tezx vs. Taleron \n Map \n \n Spoiler \n\n \n \n\n XP Award: 600 XP\n GP Award: 600 GP\n\n All combatants, please roll initiative. " }, { "author": "Corsair420", "message": "Rollin: (1d20+6)[ 26 ] \n\nalso gonna make some purchases before it starts" }, { "author": "Bigmac", "message": "well you're going first. i'm gonna buy a few things as well.\n\nEdit: I'm buying a donkey. Taleron starts the match with nothing in his hands and riding on a donkey in Y10=>Z11.\n\nStandard I reserve the right to buy something in response to your purchases." }, { "author": "Corsair420", "message": "i just bought 3 sleep arrows to replace those I spent last match, if you all rigth with that i'll make my move" }, { "author": "Bigmac", "message": "sure, let's get it on.\n\nedit:\nreadied maneuvers\n \n Spoiler \n\ncharging minotuar\nsteely strike\nwolf fang strike\n " }, { "author": "Corsair420", "message": "well i'll take one fo those sleep arrows and fire at you\n\nAttack: (1d20+11)[ 26 ] \nDmg: (1d6)[ 2 ] (non-lethal)\n\nif the attack hits make a Dc 11 will save" }, { "author": "Bigmac", "message": "That's a hit.\n\n willsave - (1d20-2)[ 8 ] \n\nFor refs:\n \n Spoiler \nI'm hoping that since Taleron is riding on a donkey without a saddle, that when he falls unconcious he will fall off. If not, I think the donkey would try to move to avoid that fight and the movement would cause Taleron to fall since he wouldn't be able to make a ride check. Lemme know what happens.\n " }, { "author": "Kyeudo", "message": " GM Kyeudo \n\nVery Interesting. Since Taleron is riding a donkey with no saddle, there is no saddle for his unconcious body to stay in, as per the \"unconcious while mounted\" rules. Since he falls out, he takes (1d6)[ 1 ] damage. Since he takes damage, he is prone but now concious. Chain reactions are crazy." }, { "author": "Bigmac", "message": "Taleron Round 1\n\nTaleron gets up and makes his way towards the river and jumps in. He swims underwater to U12.\n\nStats:\n \n Spoiler \n\nHe also shifts into his stance of clarity as a swift action.\n\nHP: 21 (2 non-lethal damage)\nAC: 19\nEffects: Stance of Clarity, Cover from land based attacks for being underwater\n " }, { "author": "Corsair420", "message": "well ****, now i gotta use another sleep arrow, what are the rules about firing at someone underwater?" }, { "author": "Bigmac", "message": "from the srd\n\n Attacks from Land \n\nCharacters swimming, floating, or treading water on the surface, or wading in water at least chest deep, have improved cover (+8 bonus to AC, +4 bonus on Reflex saves) from opponents on land. Landbound opponents who have freedom of movement effects ignore this cover when making melee attacks against targets in the water. A completely submerged creature has total cover against opponents on land unless those opponents have freedom of movement effects. " }, { "author": "Corsair420", "message": "so you want to play underwater do you, i'll shoulder my bow and move to C11 from A11 and end my turn, not really sure if would be able to draw my sword and jump in the water as well if I can i'd like to do that, if not then i'll do it next turn" }, { "author": "Bigmac", "message": "You should have enough movement to move to C11 and then jump in the water. You can also draw a weapon as a free action as part of a move, so yes, you can make it to D11 with your sword drawn. It will require a swim check though once your in the water." }, { "author": "Corsair420", "message": "i wondered about it because i shouldered my bow i didn't drop it, and also, who said anything about swimming? i'll sink to the bottom and walk" }, { "author": "Bigmac", "message": "Taleron double moves to L6\n\nEnd of turn.\n\nStats:\n \n Spoiler \n\nHP: 21 (2 non-lethal damage)\nAC: 19\nEffects: Stance of Clarity\n " }, { "author": "Corsair420", "message": "I don't know what the rules are for Walking underwater but I want to sink to the bottom and walk, so I don't have to make swim checks" }, { "author": "Bigmac", "message": "You can walk along the bottom at half speed if your're wearing more than 8 pounds of equipment, which I am sure you are." }, { "author": "Corsair420", "message": "ok, thats odd, i know i made my move action yesterday? anywya\n\ni'll move from d11 to f9\n\nand i'm pretty sure you would have to make swim checks since you can't breathe underwater" }, { "author": "Bigmac", "message": "I can't breathe underwater, but you can hold your breath for up to your constitution score if you only take move actions. If you take a standard action, then that takes up another round. Since I have a con of 16, I should be O.K. for a while. Also, I have a swim speed since I am a water orc. I don't need to make swim checks.\n\nTaleron will swim to F7 while drawing his guisarme. He will then attack with his steely strike maneuver.\n\n attack - (1d20+11)[ 26 ] (+2 bab, +6str, +1wf, +4steely strike, -2 water)\n damage - (2d4+9)[ 15 ] (This damage is halfed because we are underwater so you only take 7 damage)\n\nStats:\n \n Spoiler \n\nHP: 21 (2 non-lethal damage)\nAC: 19\nEffects: Stance of Clarity\n " }, { "author": "Corsair420", "message": "well i didn't expect you'd be able to do much so i'll just wait till you have to surface, i've never been to good with movement, so how far can i move in the opposite direction with a dbl move, since you'll have to surface next round? i want to go past you towards the side you started on" }, { "author": "Bigmac", "message": "Each square of water counts as double movement cost (10ft of movement for each 5ft square, or 15ft movement if you go diaganol). Assume you can walk out of the water for now, so once you reach land you can move normally. I'm not going to figure out your movement for you though, that's up to you." }, { "author": "Corsair420", "message": "that'll be enough, grid movement just confuses me most of the time\ni don't feel like provoking AoO so i'm just gonna attack since you have to surface.\n\n5 foot step into range to f10, then attack with my longsword\n\nAttack: (1d20+2)[ 19 ] \nDamage: (1d6)[ 6 ] " }, { "author": "Bigmac", "message": "I'm assuming that you moved to F8 and attacked since you can't attack from F10. I'm in F7.\n\nDoes your attack take into account the -2 from being underwater? If so then it hit and did 3 damage (slashing and bludgeoning damage is halfed underwater), otherwise it missed.\n\nKaldar will take a 5ft step to G6 and attack again. Taleron will also expend his psionic focus to add additional damage dice. He will use a swift action to recover his maneuvers while attacking.\n\n attack - (1d20+7)[ 22 ] (+2 BAB, +6str, +1WF, -2 water)\n damage - (2d4+9)[ 15 ] \n extradamage - (2d6)[ 11 ] \n\nSince the damage is halfed, I'm pretty sure I hit you for 13 damage, which should be enough to drop Tezx." }, { "author": "Bronz", "message": " High Ref Bronz \n\nAnd that as they say is that.\n Taleron is declared the winner " }, { "author": "theterran", "message": " \n Originally Posted by Bigmac \n Kaldar will take a 5ft step to G6 and attack again. \n \n\nWho is this Kaldar you speak of? 😛" }, { "author": "Corsair420", "message": "you said you can stay underwater for as many rounds as ur con modifier? which means you would have had to surface before your attack" }, { "author": "Bigmac", "message": " \n Originally Posted by Bigmac \n I can't breathe underwater, but you can hold your breath for up to your constitution score if you only take move actions. If you take a standard action, then that takes up another round. Since I have a con of 16, I should be O.K. for a while. Also, I have a swim speed since I am a water orc. I don't need to make swim checks. \n \n\nI said CON score , not modifier. I also said I should be O.K. for a while." }, { "author": "Corsair420", "message": "damn i thought it was con mod not con score if i had known that i woulda ran" } ]
[ { "author": "Cogito", "message": "The evening was cool, countless tiny drops of rain reflected the red light of the setting sun. The rain helped settle the dust on the long road that came from somewhere behind the hills and vanished again between dense forests. But that evening the road wasn't on your mind. It had been driven out of it by the mouth-watering smell of roasted deer, by the sweet sound of chattering, and by the warm light that was shed out onto the wooden statue of Rojenica, in the form of a young halfling lass, which was the sole sign that marked the place as a shrine for those far away from home. But before really looking at the statue, you attention was drawn back to the inn, a place of rest for your restless soul. At least for a single night." }, { "author": "Gearsmith", "message": "Fasi stopped for a brief moment to watch the half-shadows of the early evening play against the statue's smiling and unchanging face, then gathered himself with a sigh, trudging the last few, tired steps towards the inn and the promise of food, rest and a warm fire -- if such things still existed. The pack on his back had been emptied over the course of the last day as the sun rose and as it had seemed to weigh heavier and heavier. The last trip had been a waste entirely, and there had been little reason to carry the few trading trinkets any further.\n\nPropping his spear-tipped staff against the wall of the inn, Fasi brushed the worse of the road's dust off his patched, brown cloak. A half-empty waterskin dangled from a faded, rawhide loop around the spear's crosspiece, tangling around the wood and threatening to pull the pole off-balance onto Fasi's head; it shifted against the wall and Fasi caught it without seeming to notice.\n\nFasi tapped patiently at the inn's door, and tried the handle." }, { "author": "Jagg", "message": "Jondar stomped out of the nearby forest, slapping at the biteme's that were coming out at dusk. After several metres striding towards the road most of the biteme's gave up and Jondar stood looking towards an inn that sat at the crossroads. He reached into his pack and pulled out his last orange, bit into the skin, spitting out the bitter taste and began to peel it whilst watching the road and inn.\n\n \"What the hell am I doing here?\" he asked himself. \"Jondar you are a fool, an utter fool. Of course that map was no good. I should go back to the City of Gold and teach that filthy cheat a lesson.\" he muttered to himself.\n\nJondar bit into the sweet fruit, sucking at the juice so as not to leave a sticky residue on his chin. He thought about the day he'd found the map and lost himself in reverie for a moment.\n\n[ooc] Insert flashback scene [/ooc]\n***************\n\nJondar stretched luxusiously against his pillows, and rolled over to unfortunately get a perfumed mass of long brunette hair in his face. He woke suddenly and smiled slipping an arm around her waist when the girl suddenly woke.\n \" What time is it? \" she squealed looking at the light streaming in the open window.\n\nJondar glanced at the window and sniffed the air. \"Well judging by the angle of the light and smell from the bakery downstairs I'd say two hours past dawn, milady.\" \n\nThe Lady Bretienne Du Chavney looked mortified and leapt out of the bed pushing back the bed curtains and fleeing into the main room to dress. Jondar enjoyed the flash of her curves as she left and smiled as she rapidly pulled on her dress. \"My father returns today Jondar and he will be less than impressed with my visits here should he find out. \" \n\nJondar grinned, \"Yes milady, but I know you and the discovery by your father that you have been bedding a commoner would merely add to the excitement of our encounters. This is part of the reason why you were attracted to me. I'm not afraid of the reputation of your family, and my skills with the blade can generally keep me out-of-trouble.\" \n\nBretienne laughed and sat to put on her shoes, \"And I love a man who is confident.\" she said with a twinkle in her eyes and a toss of her hair.\n\n*********\n\nAfter the lady had left, Jondar had dressed and walked downstairs to get breakfast from the bakery. He had an arrangement with the baker that he could use the ovens every couple of months to regenerate in, but it would have been a worthwhile residence anyway merely for the sumptious smells that he awoke to each morning.\n\nJondar stepped into the shop, hearing the bell chime Haran looked up from his last customer and grinned, \"Was that the Du Chavney crest I saw tear off like a nightmare was on it's tail this morning lad?\" \n\nJondar grinned and touched his finger to nose in the universal gesture, \"Ah Haran, you know a Gentleman never tells.\" he replied snagging a bun and tossing a couple of silvers on the counter.\n\nHaran chuckled, \"You don't need to tell Jondar, You've been having your way with half the noble daughters in the city for years. If you weren't so feared with the blade, you'd have a knife between your shoulder blades years ago. So which daughter tonight?\" \n\nJondar smiled, \"Actually no one springs to mind tonight,\" He responded, \"Tonight is for cards, playing for gold with the spoiled dandies from the palace.\" \n\n[ooc] End flashback now [/ooc]\n\n************\nHe'd managed to win a sizable amount from the well dressed courtier when the ideal hand had come his way. He knew he couldn't lose and the courtier had fallen for the low initial bid to lead him on. When the map had been offered in place of the stake he'd been willing to accept it and won with his superior hand. Now he was wondering whether he'd won the hand too easily and it wasn't simply an excuse to get him out of the city for a while on a wild goose chase.\n\nJondar spat out a seed and looked once again at the inn here at the crossroads. It's just a point in the middle of the road you idiot. No one would set a trap for you here and that roasted deer is making my stomach growl. Sod it, I need a bath and a hot meal.\" he thought to himself and started crossing the meadow towards the inn.\n\n \"It's not like anything's going to happen in this flyspeck on the map.\" he thought to himself." }, { "author": "Jagg", "message": "oops double post" }, { "author": "Cogito", "message": " \n Spoiler \nOOC: I assume you don't arrive at the same time.\n \n\n\nNobody seems to have heard your tapping but the door opens easily as you try. The warmth of the fireplace at the far end of the tavern greets you as you enter, together with the now almost overwhelming fragrance of mulled ale and roasted deer. As you make the few steps towards the second door you notice the guard standing in a small alcove to your right. He scans you quickly but doesn't do or say anything as you walk past him. Opening the second door you see that the tavern is pretty much bursting of people. The six long tables which are positioned along the wall with the fireplace are full of mugs and half-empty plates and the two young waitresses scurry around them to refill everything. Along the shorter walls are a few smaller tables, most of them empty, the others occupied by the few who want to keep to their own. Situated at the opposite of the fireplace is the long bar, where all stools are occupied and where an old, very pudgy man serves drinks together with who you would guess is his wife, talking to the guests from time to time. A small wooden staircase in the corner leads up to the guest rooms.\n\nAs soon as you are noticed by the old barkeep he shouts over to you, trying to overcome the noise from the tables: \"G'evening. Sit down somewhere and I bring you a good mug of ale and some of the finest meat you've ever tasted. Only 6 Piren silvers, 10 if you also'd like a bed for the night.\" He is speaking in a moderatley heavy southern Piren accent, obviously trying to make himself heard clearly." }, { "author": "Jagg", "message": "Jondar stepped in through the first door, nodded to the doorman and proceeded into the main room of the inn, bumping into a man standing in front of the doors as he passed on his way towards the bar.\n\n \"Excuse me.\" he said politely before walking up the barman and hearing his offer of food and lodgings.\n\n \"Excellent.\" he responded. \"Now to important matters.\" he said putting some silver coins on the bar in front of the barkeep. \"Do you have a bath on the premises?\" he asked.\n\nThe old man nodded, \"We have a copper bathtub out back.\" \n\n\"Superb, have it brought to your best room and get the kitchen to start heating water. I feel the need to sluice off some of the grime from a weeks worth of tromping through the forest on a wild goose chase.\"\n\n \"Um that'll be extra though.\" he said looking at the ten silvers.\n\n \"For a small modicum of civilisation my good man I'm prepared to pay extra.\" responded Jondar with a smile. \"Perhaps I can try that wonderful smelling mulled ale whilst I wait.\" he said leaning against the bar and nodding to the local on his left.\n\nOnce he has his mug he turns to the room to examine the other patrons." }, { "author": "Cogito", "message": "While the barkeep opens a wooden door in the wall behind the bar and shouts in a name before closing it again, you let your eyes wander to the other guests, table by table. A few seem to be travelling alone as you are, but most are arther obviously merchants travelling together in small groups together with what looks like some pretty expensive hired guards. They all seem rather tired and it looks like they haven't enjoyed such comfort for quite some time. There is even a Piren diplomat present, complete with delegation, and you guess - from the rumors you have heard - that they are probably on their way to Tiraba to even some things out. What seems really strange, though, is the single Aladon soldier in complete armor and insignia marking him a high-ranking officer. He is pretty tall and looks a bit too young for his rank with the short-cut blonde hair and clear blue eyes; there isn't even a scar anywhere in his face. The man seems to belong to noone in particular and after quick talks with one patron he changes to another table, doing this every few minutes. As you watch him you don't notice a teenage boy who, by his looks, must be the son of the innkeeper approach you furtively. \"Sir? Your bath is ready, if you would follow me upstairs?\" His voice is still that of a boy and hsi request sounds well rehearsed. Still, you notice a slight tone of apprehension as his eyes keep wandering between the ground and your weapon." }, { "author": "WhiteKnight777", "message": " Eldan \n\nThe door opened, and a bit of the evening mist swirled in around Eldan's booted feet as he slipped quietly into the bar. He had the kind of appearance that naturally drew eyes to him: high, slightly delicate features that gave him a look that was almost beautiful, twinkling eyes that were a striking shade of lavender at the moment. Skin a shade or two paler than was normal, and long, silver-blond hair that fell to his shoulders. He was dressed in a deep, royal blue robe studded with tiny gems that made the whole thing look like an evening sky. In his hand he carried a long oak staff, and across his back a large pack full of traveling supplies. He looked around for a moment, taking the measure of the inn and its occupants. Then, striding over to the bar, he ordered a tall glass of mead and took a sip, enjoying the sweet, pleasant flavor of the drink as he sat at the bar, for now saying nothing." }, { "author": "Jagg", "message": " Jondar \n\nJondar looks down at the teenager. \"Bath is ready so soon? That was quick.\" he says before drinking the rest of his mulled ale in a long swallow.\n\n \"Mnah...that's a damn good ale your father makes lad. Lead on and bring me another when I'm in the bath.\" he responds, wiping his lips with the back of his hand and following the lad.\n\n The lad's apprehension is a little puzzling thought Jondar perhaps he's just nervous about the weapon, or maybe he wants to try and take it? I'd better make sure he doesn't have those thoughts. \n\nAfter entering the room and seeing the bath set up in one corner, Jondar walked over and placed a hand into the bath. \"Hmm\" he said \"A little on the cool side.\" Making sure the lad was watching Jondar turned his palm upwards underneath the water, and focussed a scorching ray upon it. A large cloud of steam leapt from the surface as the water above Jondar's palm boiled furiously.\n\n \"Much better.\" he said.\n\nJondar turned towards the teenager noting his reaction. \"Thanks lad. Weren't you meant to be getting me an ale?\" He said pointedly as he removed his cloak and the mithral shirt became visible beneath it." }, { "author": "iamkoolerthanu", "message": " Blaze \n\nBlaze walks into the Inn, completely unaware or ignoring everyone, except for that one exceptional fellow that is sitting at the bar, drinking mead. No matter how hard he tries to ignore him, he can't. He goes over to the wall where there seems to be less people than everywhere else, a golden scepter hanging from his belt, a head shaped like an eagles claw, the talons made of what looks like rubies, with a flame design running up the length of it, sits twinkling in the light.\n That man is getting a little annoying. What is it about him that makes him so...noticeable? \nDuring that short time of thinking, Blazes usually hazel eyes flash red for a quick second, then immediately return back to its natural color. Only those who were watching him intently can notice that slight change, and even then can get it confused with a flash of light.\n Remember, stay focused. \nHe sits down at a vacant table, staring at that one, annoying fellow, but not really paying attention, just staring off into nothingness, his black hair drooping, almost covering his eyes. The scepter sits near his hand, still attacked by a loop in his belt. He is caressing the tips of the rubies soothingly." }, { "author": "Cogito", "message": "You all feel the gaze of the Aladon soldier once the last of you has entered the tavern. Reflexively looking in his direction you only see him asking another man a question, and, only receiving a shake of the man's head, leaving the guests finally alone. The soldier has eiter given up or gotten what he wanted, for he now climbs the stairs to the guest rooms.\n\nJondar, you have the feeling of being watched for a moment as you enter the room with the tub, but it vanishes as soon as you notice it. As you address the boy he scurries out of the room, shuts the door, and runs down the stairs; it seems that you little display didn't agree with him too much. As you begin to undress, you hear more movement on the stairs, this time of a much heavier, possibly quite large person." }, { "author": "Jagg", "message": "As the boy scurries away Jondar thinks to himself \"Ah well, so he wasn't planning anything nefarious, I just made him nervous. Ah - I'll make it up to him later with a nice gratuity. \n\nWhen Jondar feels the unseen eyes upon him he pauses and makes sure that his cutlass and shield are next to the tub within easy reach before getting undressed.\n\nAs he slips into the warm water, Jondar sighs gratefully as the warm water relaxes his muscles and he begins to hum a tune before breaking into song, the copper bathtub resonating with his deep voice. For a bard this would be an exquisite form of torture. Jondar manages to miss every note and the tune is disjointed and out of harmony. Jondar's voice is loud enough to be heard downstairs as he belts out his song with enthusiasm but no art as he lathers up the soap and washes.\n\nThe volume of sound downstairs drops a bit when Jondar first starts to sing until one of the locals comments. \"It's like listening to a walrus tryin' to sing.\" The room then breaks into laughter and the normal volume of sound returns." }, { "author": "Cogito", "message": "As the evening continues, more and more guests are leaving upstairs, and the others are now discussing the same topic for the seventh time, less and less loudly. The fire is slowly dying down and only the barkeep is still bringing the odd mug of ale to one of the tables.\nThe young Aladon soldier is still sitting at his table, the same mug in front of him as before, apparently waiting, staring into the opposite wall.\n\nBy the time Jondar has finished his bath and has come down again to also finish his meal, which is still delicious, just rather cold, There are only six people left in the room. \"I'm going to bed now. Keep a watch on the fire, would ya,\" the old man says, emohasized by a huge yawn, before he leaves through the kitchen door.\nThe young Aladon finally stands up, only to sit down at the large table right in front of the fireplace.\n \"Well. I still expect one more. Maybe he will not come here. If you would all sit down here. I have to make a proposal to you.\" \nThe man doesn't seem tired in the least, but it seems that his military career has rather damaged his ability to construct long sentences." }, { "author": "Gearsmith", "message": "Fasi notices the brief, interesting conversation between the Aladon soldier and the (amazingly tuneless) guest from earlier in the night. For most of the evening, a quiet table and some half-conversations with the merchants and their watchful guards had been enough entertainment while he counted his aches, but this cryptic exchange sounded quite promising.\n\nStill leaning on his staff, he makes his way over to the soldier's table, coming to stand slightly behind the ex-bather.\n\n\"Now, I'd never dream of interfering with someone else's business,\" he says, \"but since I've little business of my own at the moment, perhaps yours can be mine. In which case, I haven't interfered, have I? Beg pardon, you can call me Fasi. Famous traveller. Unless you haven't heard of me, which would make me more of a traveller and less than famous.\"\n\n\"But, to business, to business! Two more for what, my military friend?\"" }, { "author": "Silent_Bish", "message": " Thannis \n\nA swirl of cool night air ripples through the room as the front door swings wide to admit yet another traveler. He is dressed in sturdy clothing that looks as if it has seen many miles of travel. His eyes, hidden deep within the hood of his cloak, sweeps the room as he closes the door behind him. After just a brief pause he walks to the bar and lays some coin down with a gloved hand.\n\n\" A meal, a mug of hot mulled mead, and a room for the evening. \" said the traveler, in a soft voice.\n\n\" Not a problem sir, it will just be a moment. \" As the barkeep sweeps the silver coins into a hand that disappears quickly behind his apron.\n\nEven inside, he had yet to take down his hood or remove his heavy leather gloves. Settling onto a stool he quietly waits for his meal." }, { "author": "Jagg", "message": "Jondar's consumed rather more ale than is really good for him and is feeling very convivial. He had a fascinating conversation whilst he ate with one of the merchants. Contemplated whistfully of playing some cards and then decided againt it, preferring to laze by the fire comfortable, well fed and somewhat rested. I must get the recipe from the old man for this ale. It's really rather good he thinks to himself.\n\nAs the soldier makes his rather strange announcement Jondar looks at him crosswise and at the other guests he was speaking to. He notices the merchant he bumped into before as he was entering, a well dressed and handsome man wearing wizards robes, and a fellow he doesn't much like the look of with a mace or scepter adorned with ugly rubies.\n\nJondar opens his mouth to speak but when the merchant asks his question he closes his mouth quickly. He expected us? But I only decided to enter this inn at a whim. How did he know I was going to stop here? Maybe he just needs some warm bodies for a job and doesn't care who he gets? \n\nAs the cloaked traveller enters Jondar glances at him and thinks \"Perhaps this is one the people he was expecting? an waits to see if the soldier will address him." }, { "author": "iamkoolerthanu", "message": " Well well well, looks like this fellow wishes to have a word with us. Wait, us? Why us? If he really knew who I was, he would know that I do not like any of these people, especially that one. \nAs he mentions the one from before, his eyes flashes red for a moment, but then returns to it's natural color. No-one could see it this time, because they are too busy looking at that stupid soldier.\n Oh yes, this might be fun, lets play with the little soldier, won't we? \nBlaze then gets up and starts to walk towards the table where the soldier is, and then suddenly changes direction and sits on the opposite all that he previously was. He then just sits there, staring at the soldier, waiting for his reaction." }, { "author": "Cogito", "message": " \n Spoiler \nOOC: I took from Bish's post that his character arrives before what is happening now, so if you could change your posts to accomodate that...\n \n\n \"I will explain myself once everyone is seated here. I do not have the time to answer the same question more than once.\" \nThe only thing one could take for impatience is the increasing lenght of the soldier's sentences. Otherwise he keeps sitting there calmly, his mimics unmoving." }, { "author": "Gearsmith", "message": "Fasi nods and pulls out a chair from the nearby table to sit in. He roots through one of his bags and piles an assortment of papers and scroll-cases on the table, musing over what looks like a tattered, somewhat stained map." }, { "author": "iamkoolerthanu", "message": " Blaze \n\nBlaze doesn't look the slightest bit concerned about the soldier not responding in any way to his action, but on the inside his mind is reeling.\n What's wrong with this man, not even caring that one of his clients doesn't seem to show respect to him? I guess I will have to play his little game for now. \nBlaze walks over to the table that the soldier mentioned and sits down, waiting to see what this man has to say.\n\n \n Spoiler \nCogito, what do you mean, edit our posts? Unless you were talking to the others, because I didn't address anyone except Eldan. If that is the case, then ignore this. 😁\n " }, { "author": "WhiteKnight777", "message": " Eldan \n\nEldan shrugs and grins, striding over to the table, an occasional spark coming off of his boots, flashing all the colors in the rainbow. He draws back a chair, sitting down with an easy, liquid grace. He continues to smile, simply sipping his drink and waiting for the man to continue without a word." }, { "author": "Jagg", "message": " Jondar \n\nJondar is already seated near the fire, his feet crossed at the ankles, so he's actually quite close to the soldier. As the others begin to crowd around him however he stands, turns his chair around so the back is facing the soldier and sits, resting his arms on the chair back.\n\n I admit this guy is making me curious he thinks to himself. Nothing like a bit of mystery to get the blood pumping but it's weird if he knew that a group of powerful adventurers would be here. Maybe he's a seer of some kind? Hmmf doesn't look like one in that armour. Perhaps he's just trying to distract us? Jondar you suspicious b$%stard what are you thinking of, that the soldier will distract us whilst... \n\nJondar stands, \"Sorry, hold that thought for a second. Just need to use the jakes...too much beer.\" he says before striding off quickly towards the gardrobe.\n\n \n Spoiler \n Jondar will try and slip outside and do a quick circuit of the building before returning.\n " }, { "author": "Cogito", "message": "While you wait for Jondar to return, he walks straight through the first door.\n\nJondar, after trying the handle you notice a short message pinned to the door:\n\n Door locked for safety, please knock if you need to go outside. \n\nAs you knock you hear a muffled grunt from outside, the rustling of a few keys, and finally the sound of three locks being opened, one after the other.\n\nAs you step outside, you see the same man who stood guard inside when you entered. \"Make it quick will ya? Around the house. Behind the garden.\" " }, { "author": "Jagg", "message": "Jondar grins cheerfully. \"Will do.\" he says hurrying around the side.\n\nOnce he gets around the side of the building he will check for any signs that the building is being watched.\n\nSpot (d20+4)[ 16 ] \nListen (d20)[ 19 ] \n\nOnce at the jakes he ducks behind the small foul smelling building, sprouts his wings and takes off away from the inn. He spends about two minutes circling from about 200 feet in the air trying to search for any pinpricks of light below him that might give away someone's position.\n\nSpot (d20+4)[ 16 ] \n\nShould he find nothing to rouse his suspicions he will return to the spot behind the jakes and return to the room quietly, standing at the back of the group, keeping that ill aspected man with the scepter in sight." }, { "author": "Cogito", "message": "It is pretty dark outside and you can't see far beyond the range of the light that is shed by the inn's windows; nothing suspicious can be heard either, only the sound of owls in the distance. As you fly a round over the inn, you can see 3 sources of light. The inn directly below, and two small fires in a distance you estimate as about 3 and 5 miles. The latter fire might be the more interesting as it shines ifrom the middle of the woods.\n\nAs you return, the soldier looks at you for a moment, still quite expressionless.\n \"I suppose that has to suffice,\" he says, looking at each of you in turn. \"Have you, by any chance, seen a large wolf outside?\" , he asks Jondar." }, { "author": "Jagg", "message": "Jondar shakes his head. \"A wolf you say? Nope sorry didn't see one - but then I wasn't exactly looking for one either.\" \n\nJondar looks at the others within the room seeing if any of them appear suspicious of the stranger and trying to assess their characteristics. \"Ok soldier boy. I'd like some answers now please. I didn't even know I would be here tonight. This place is a flyspeck on the map. I could just have easily slept in my tent. You pop up and say you have a proposition for us. Out of the blue. As if you know who I am. Or who these others are.\" says Jondar indicating the rest of the rooms occupants.\n\n \"Call me by my full name of Jondar \"Mr Suspicious B*stard\", but what's up with that eh?\"\n\n\"Start talking and make it good or I'm walking out that door.\" \n \n Spoiler \n Intimidate if necessary (d20+12)[ 16 ] \n " }, { "author": "Cogito", "message": " \"There is no need for hostilities,\" the man says drily, \"although I apologize that I didn't expect any paranoid tendencies from you.\" \nEither the guy is really good at hiding his emotions, or he really just states this as a fact.\n\n \"But now to my proposition,\" the man continues, \"it isn't a small matter, or I wouldn't have searched for such powerful individuals as you, so think carefully if you want to join in this while I explain. A few months ago, a unit of war veterans, who were stationed at the northern border of Caer Aladon, were recalled to join in the next Orc raid in the deserts of Oda Yon. They then decided to desert and fled with the taxes they were appointed to collect. They were last seen in this area. I confonted them once, but I underestimated them and had to flee. They might be veterans, but they served in the most skilled unit of the Aladon National Guard.\" \nThe soldier pauses for a moment, looking at you, before going on:\n \"My proposition is the following: You help me apprehend these men, and in turn you may keep everything they have with them, including half of the collected taxes. If you are interested follow me upstairs to my room, where we will discuss matters in private.\" \nWith that he leaves you sitting at the table and walks upstairs." }, { "author": "iamkoolerthanu", "message": " I am not interested in that money reward, but maybe they have more valuable things with them. Besides, I have no-where else to go, nothing else to do. I guess I'll abide with this irrogant mans wishes for now. \nBlaze walks up the stairs after everyone else has chosen what they are going to do, as the others are choosing, he seems like he is in a far off place, but if anyone knew who he really was they would know that that is just a disguise, he is really paying close attention to everyone elses choices." }, { "author": "Gearsmith", "message": "Fasi has folded away his map and the various odd items back into his pack as the soldier spoke.\n\n\"Interesting proposition,\" he says quietly. \"I'll be curious to know how you found me, if we have time to speak later. But I've always been one to obey the, ah, law of the land, wherever I happen to be - an honest soul, that's Fasi.\n\n\"I'll take you up on that offer - and perhaps once we walk through that door, we can make some introductions.\"" }, { "author": "WhiteKnight777", "message": "Eldan had been silent until now. He prefered to take the measure of strangers before saying to much for himself... it always helped to keep others off of their balance, too, particularly when you never knew if they might be hostile. But finally, as he walked through the door into the man's upstairs room, Eldan pushed back his hood, revealing his handsome, ethereal, slightly inhuman features. He smiled, his eyes, currently a deep lavender, twinkling in the low light. Setting his back against one wall, he arched an eyebrow as he looked at the stranger.\n\n It seems a wee mite strange, friend, searching out such a powerful, and esoteric group just for a simple bit of collectin' some stolen taxes. So tell me, what's the rest o' the story? " }, { "author": "Jagg", "message": " Jondar \n\nJondar steps back and folds his arms across his chest. He doesn't look happy. That's it? We're looking for a bunch of clapped out veteran's who stole some money and taught this young pup a lesson in tactics? Nah it's too simple. There is something else to this that he's not telling us. So he's either lying to me or not telling me the whole story. I might be a good guy who follows all applicable laws, but I'm not stupid. I don't have to play by his rules. I'll visit him in his rooms but unless he's a hell of a lot more forthcoming about how and why I'm outta here. he thinks to himself watching as the others walk up the stairs, lured by the soldiers words.\n\nJondar stomps up the stairs to the soliders room. \"Right let's see some identification.\" He says, \"You say we get to share in half the taxes. I want to see your authority for being able to promise that, and by the sounds of it you want to be in charge of this little hunting party. What happened to the last group you led?\" he asks in a hard voice." }, { "author": "Cogito", "message": "The room is rather simple. There is a bed, a small bucket with water, an oil lamp on a small bedside table, another table with a single chair, and no windows.\n\nThe soldier is standing near the wall opposite to the door, waiting for a few minutes, barely acknowledging each of your comments.\n\nWhen enough time has passed he finally begins to talk: \"It seems that someone is still indecisive about this,\" he begins while walks over to the door and closes it. Back to his place near the wall he continues: \"First to identification and authority.\" \nAnd before your eyes there no longer stands the young Aladon soldier, but an imposing creature, completely made of all kinds of mechanical parts, all with a red hue, and all moving like the gears of a clock. Most of the still humanoid looking creature's body is covered by ornate golden armor and a flowing golden robe.\n\nKnowledge(arcana) DC 23 (untrained checks can't be higher than 10):\n \n Spoiler \nThis is a kolyarut, a construct created for the sole purpose of hunting down contract breakers.\n \n\n \"I was summoned by the Aladon government to hunt down these deserters and bring them to justice. A copy of the contract, as well as an official document stating my business here in Piren,\" teh creature removes to folded documents from its robes ang gives them to Jondar. \"There was no first group, I tried to apprehend them alone, which was a miscalculation on my part. I did a month of research to find fitting individuals to help me in my task, and created some small circumstances to lead you here, failing with one particular individual. I will answer more questions only after you have signed this.\" The construct removes another document from his robes and hands it to Blaze.\n\nIt is quite short and seems to be a contract in which you state that you will help the Kolyarut (the name is written in the document) in its task until it is done, and will receive said treasure in exchange. It is already signed by the chief judge of the Aladon high court, and an arcane mark of the Aladon king also adorns the document." }, { "author": "iamkoolerthanu", "message": "Blaze doesn't even flinch during his transformation, but looks facinated when he figures out what had just appeared.\n So, it seems we have a Kolyarut with us. I am lucky, I guess, being able to see one in person. \nBlaze takes the documents and nods sliently, reading through the documents intently. After being sure he read through everything, he then signs the document and passes it to the next a person that hasn't gotten the documents yet. After he hands it to the next closest person, he then starts a conversation with the Kolyarut, and everyone else in the room.\n \"I do not remember anyone in the room from any other occassion than this inside this Inn. Let me introduce my self, my name is Blaze. What is everyone elses name?\" He then shakes everyones hands once, while saying his name and waiting for everyone elses in return." }, { "author": "Jagg", "message": "At the transformation of the young man into an unknown creature Jondar's reaction is immediate. Light blazes from his eyes and flaming wings sprout from his back. A palpable sense of rightness and good erupts from Jondar and his attention snaps momentarily away from the creature to Blaze. The reaction seems to be instinctive however as his head tilts to one side and the wings subsides as the creature speaks and hands him documents.\n\nJondar carefully examines the documents he is given and thinks So he is a summoned creature? Given authority to hunt down these lawbreakers then. Interesting. But what of him? he thinks looking at the magic user with the scepter.\n\nJondar waits to be the last person to sign the contract, trying to think about what he knows of the government of Aladon. Reassuring himself from what he knows of Aladon he makes his decision.\n\nWhen the contract is handed to him, Jondar reads it very carefully. It doesn't say that the creature leads or that we have to obey him, just to help him until it is done. he thinks to himself. Jondar signs it before handing it back to the creature. \"Now you answer all questions?\" he says. \"So why him?\" he says nodding towards Blaze." }, { "author": "iamkoolerthanu", "message": "After Jondars statement about Blaze, he immediately puts on the offensive.\n \"Why me you ask, why me? Well why you? Why him?\" He points over to Eldan. \"Why any of us? I cannot understand why everyone that I have interacted with has in some way singled me out. I get handed the documents first, not such a big thing, but why would you point at me?\" He points at Eldan. \"He is much more noticeable than me by most standards, so I ask again, why me?\" \nAs he goes on in his little rant, he seems fairly calm at first, but he starts to seem as if he can burst into hysterics at any moment." }, { "author": "Cogito", "message": " \"I calculated the approximate strength of the criminals from my first encounter, looked for fitting individuals within an 100-mile-radius and gathered them, that is you, here,\" the construct explains, \"I only made minimal compromises concerning the compatibility of the group. This is the most effective group I could come up with within less than two months. That is,\" the Kolyarut adds, \"Why each and all of you are here.\" " }, { "author": "Jagg", "message": "Jondar looks at Blaze as he has his small rant. This guy is unstable he thinks to himself. Why do I get the feeling I am going to regret this? .\n\nJondar looks at Blaze his expression closed for a moment waiting to see if anyone else is going to ask questions. When no one does he starts speaking.\n\n \"Well my name is Jondar. Just Jondar will do. I'm a fighter with some unusual abilities.\" he says modestly. \"Depending upon how long this takes I have something I need to reveal to you if you are to be my companions in this venture.\" He sighs. \"I don't know my history, but I've been told that I share my soul with a pheonix. What's important about that is that every couple of months I die and regenerate my body.\" he states. \"To regenerate my body needs to be placed in a large fire. My next cycle will end in about 30 days.\" he says. \"If I die in combat, do the same.\" \n So, what are your stories? he asks the others." }, { "author": "iamkoolerthanu", "message": " \"My stories \" he emphasizes the word stories \"Are of none of anyone’s concern. None of you have gained my trust yet, and seems you \" he glares at Jondar \"Never will. By the way, my name's Blaze. You will soon see that it fits my character rather well.\" \nHe seems to have calmed down quite a lot, and you also notice that his eyes flashed red during his previous rant, and now they are fading back to their natural color." }, { "author": "Gearsmith", "message": "Fasi watches the Kolayut with intense curiosity and half-reaches for the scroll case and goose-quill pen tied to his belt before he catches himself. When Jondar's wings flash, however, Fasi can't refrain from making a quick, rough sketch and then tucking the tattered piece of parchment back into his case.\n\n\"Well, it seems I'm known to our benefactor at least - but to the rest of our group, whether or not we'll all agree to stay - my name is Fasi, or Fasi the Traveller,\" he says with a half-smile. \"I've made a good living for myself trading from town to town and sometimes,\" he breaks off with a quick look at the court-empowered creature in the room, \"...ah, well no matter. Still, I'm not averse to a change of pace - no, no, variety is the spice of the road, or some such, I'm sure. An adatable man, is Fasi! Spear and some small magics shall serve as best they can, in capable hands!\"\n\n\"But tell me, O mysterious and benevolent emissary,\" he adds, \"surely the task - these taxes - must bring the crown far less than the cost of your services. The travel alone -- well. Is it not so?\"" }, { "author": "Cogito", "message": " \"I don't take any payment,\" the Kolyarut answers in a tone that could be mistaken for disdain.\n \"Any more questions? If not continue signing the contract. We will leave tomorrow at noon.\" " }, { "author": "Jagg", "message": "Jondar grins at Blaze. \"Blaze huh? Well Blaze why do you think I'm sharing? Why do you think Fasi is sharing? To feel all warm and fuzzy about our companions?\" he asks rhetorically, \"The Kolywhatsit over there said we are up against a group of military elite veterans. Now I don't know what that suggests to you, but what it suggests to me is that these individuals have had years to understand each others strengths and weaknesses, to fight as a unit. If we go after them unprepared and underestimating them we'll probably get our arses handed to us. If we are a team that has a measure of trust between us then we will be more effective, hence why I shared that little detail about myself. If you say to me I will never gain your trust when I have been open and sharing about myself and refuse to say anything about yourself from a fit of pique that I can detect you have done evil things in the past...\" \n\nJondar shrugs, \"So be it. I don't really want to trust someone who comes across as evil as you do. However I see no reason to protect you either. So I'll say this once and once only. Grow up, get over yourself and try not to deliberately cause friction and then people are more likely to help you if you are in trouble. Cause trouble, delight in other's pain and suffering and be a pain in the arse, chances are people won't like you. It then becomes a self defeating circle. No one likes you because you are unlikeable, because no one likes you they don't help you. And because they don't help you, you don't like them in return. Until you earn my trust I will give you the benefit of doubt that you can be trusted and will do everything in my power to make sure you are a protected member of the group. If you do something evil, or rash, or unstable that get's someone hurt or killed..\" Jondar shrugs. \"Then I won't feel the need to trust, respect, protect you or let you live.\" \n\nAs the Kolyarut asks if there are any more question Jondar rubs his chin thoughtfully. \"Well yes there are a great deal of questions in regards to these elite veterans. I do not belive rushing in unprepared will serve us well. You've met them in combat so you should have an idea of numbers, any type of specialisation they may have, tactics they have used and what might work against them.\" he says.\n\n \"Tell us what you know about these guys.\" he says" }, { "author": "iamkoolerthanu", "message": " \"I...I am sorry.\" You can tell that these words were hard to muster out and he regreted them the instant they escaped his clenched teeth. \"I need to learn to control my anger. I've been getting better, but there is still the every once in a while where I will just flip out.\" \nBlaze turns around, finds a chair, and plops into it, no longer paying attention, so it would seem." }, { "author": "Cogito", "message": "The construct soldier completely ignores everything that Jondar says, except for the last bit: \"You want to be briefed completely right now? Are you sure this cannot wait until you have slept. You tend to work a lot more efficient after sleep if I remember correctly.\" " }, { "author": "Jagg", "message": "Jondar looks at Blaze with a little respect. That showed character. he thought to himself. He then smiles at Kolyarut, \"Well that depends upon the circumstances.\" he replies. \"What do you think these veterans do whilst we chat? If I were an elite veteran who had been attacked unsuccessfully by an enemy I'd do one of two things. Hunt him down, or bank on him coming back and prepare some surprises. So the question is - are these soldiers the type who fort up or the type that attacks when trouble brews?\" he asks." }, { "author": "Cogito", "message": " \"I was not defeated the first time. They attacked after I told them the charges, I retreated after I had seen enough know the probability af a victory was too low.\" \n \"Combined with the training procedure they underwent, I guess they are currently in hiding in the most dangerous area they could find, which,\" it points directly through the northern wall, \"is approximately 6 days from here.\" " }, { "author": "Gearsmith", "message": "Fasi reads the contract over carefully and signs his name with a flourish, seeming to ignore the \"discussion\" between Jondar and Blaze.... though he does edge out of the line between the two, as he scratches away at the contract with his stained quill.\n\n\"I, for one, vote for sleep before we hear about these misguided tax-thieves,\" he suggests. \"Eager as any warrior for battle, is Fasi, but first - the best parts of life! Sleep, food, and baths if someone has not used up all the inn's water.\"\n\nFasi winks at Jondar and takes a seat, passing the contract to the next of the band. A thought seems to strike him and he looks quizzically at Jondar -\n\n\"You'd think a firey sort like yourself wouldn't jump as readily into water, but I suppose one learns something every day.\"" }, { "author": "Jagg", "message": "Jondar grins at Fasi's remarks. \"Hot water is the mark of civilisation\" he says \"and I enjoy the comforts of civilisation.\"\n\n\"Well I'm happy to continue this conversation in the morning after some sleep if everyone else is?\" he asks standing and preparing to go to his own room." }, { "author": "Cogito", "message": " \"You rest, I will tell you more when we are on our way.\" \n\nWith that, the Kolyarut transforms back into the soldier, although now you also see the faint form of the Kolyarut, as well.\nHe now stands next to the door, waiting for everybody to leave the room." }, { "author": "WhiteKnight777", "message": " Eldan \n\nThe slightly pale, handsome fellow smiles. He'd been silent for a while, watching the scene carefully. A pheoenix-bonded soul, another sorceror, and a criminal-hunting construct. Interesting indeed. He gestured to himself.\n\n Well, this sounds like as interestin' a job as any... and more interestin' company than most. My name's Eldan, and I'm born o' the Fae. My parents sent me into the mortal realm to grow up, for reasons o'... call it politics, I suppose. Got attached to the place. I'm a fair powerful sorceror, and I got a way with words and way with people. I'm all in favor of a nice sleep. Tommorrow we can get up and start huntin' these folk with a good night's rest and a hot meal in our bellies. " }, { "author": "Gearsmith", "message": "\"Good to meet you, Eldan - curious to see what your current attachments are to this mortal land of ours. A traveller always looks for new tales! Always ears-up, is Fasi.\"\n\n\"But for the moment... sleep, and then a morning departure.\"\n\nFasi gathers his things and heads off to arrange a room with the innkeeper." }, { "author": "iamkoolerthanu", "message": " Sleep, ugh. As if I'll even get any after this excitment. \n\nHe goes out the door and into his room(After placing some money somewhere the owner can see it)and sleeps, knowing it will be a sleepful night." }, { "author": "Cogito", "message": "After all getting a room, you quickly retire into it, some of you noticing that there are another few rooms right below the roof on the third floor. Not quite unexpectedly the night passes without further incident and you assume that it is already past dawn as you decide to get up.\n\nThe whole inn seems to have decided to wake up at the same time, loud voices and wagons being made ready make it impossible to continue sleeping, and the smell of bacon is just too alluring to keep staying in bed.\n\nAs you walk down the last steps of the stairs you see that most guests have already eaten, walking by the windows over to the stables to get ready to travel on. Only two tables are still occupied, one by the party of merchants you've already seen yesterday, oblivious to the fact that a Kolyarut is sitting at the other table.\n\nLooking like the young officer again, he acknowledges your presence, but does nothing else, the meal in front of him obviously untouched. When the girl behind the bar sees you she asks, in a fashion rather similar to that of her father: \"Bacon and eggs for you, or do you prefer fresh bread with cheese?\" " }, { "author": "Jagg", "message": " \"I'll have the bread and cheese.\" Jondar replies. \"And get me some wrapped in heshian to go in my bag as well please.\" He responds.\n\nHe turns to the group around the table. \"So Blaze, Eldan, Fasi and you.\" he says speaking to the Kolyarut. \"What do we call you? I can't keeping thinking of you as the creature.\" he responds.\n\n \"How are we travelling?\" Jondar asks. \"I don't like horses - In fact I don't even have a horse.\" he says. Mangy beasts always stepping on my feet and not wanting to wear a saddle, I prefer my feet and when I need to go somewhare in a hurry my wings. He thinks to himself." }, { "author": "Cogito", "message": "It could be a trick of the morning suns light, but as you ask the Kolyarut for a name as grin seems to flicker shortly on the constructs face.\n\n \"The identification I have with me states 'Justician'. Not a very witty wordplay, but if you need a name call me that.\" \n \"And we will travel by flight as soon as we are outside of sight range of the inn,\" the creature explains while opening a small bag at its belt. It then seems to search somethign inside the bag, finally partly pulling out what seems to be a rolled carpet. \"I was able to acquire this flying carpet. It should serve us well enough.\" \n\nA few minutes later you all get whatever you have ordered, together with mugs of fresh milk." }, { "author": "iamkoolerthanu", "message": " \"I'll have some eggs, no bacon, with cheese on the side. It's been a while since I've eaten 'civialzied' food.\" \nThen to Jondar/Construct\n \"I have yet to aquire a horse myself, good thing you came prepared. Walking is more my style, but I'll get used to it.\" " }, { "author": "Gearsmith", "message": "Fasi is far too busy brooding, head resting on one hand, over a steaming cup of hot water mixed with... some odd, sour mix of herbs. He looks like he slept poorly, and barely looks at the rolled-up flying carpet.\n\nHe seems to pale slightly at the offer of eggs, and shakes his head, settling back to his slightly horrible drink.\n\nHe mutters something under his breath at Jondar's cheerful order to the serving girl, and makes a cryptic sign with his free hand, shuddering.\n\n\n(Edited for spelling. Sigh.)" }, { "author": "WhiteKnight777", "message": " Eldan \n\nEldan consumes his food happily, eating with gusto, particularly considering his slim figure. He smiles as he finally pushes his plate back, dabbing at the corners of his mouth with a napkin before speaking.\n\n Ah.. I've seen the like before. Marvellous items, they are. And dead useful. I'm ready ta leave as soon as the rest of ya are. " }, { "author": "Jagg", "message": "Jondar chomps down on his bread and cheese, tucking the rest into his backpack.\n\nHe waits until everyone appears finished and then stands. \"Should we go? How fast is that thing anyway?\" he asks pointing to the carpet. \"Are we likely to get within range of these miscreants before sundown?\" he queries." }, { "author": "Cogito", "message": " \"It is able to cover 8 miles per hour. Without getting tired, I might add. And as I said before, it will take us approximately 6 days with 8 hours of rest each day,\" the Kolyarut explains, \"and as it seems that everyone is ready, we may as well leave now.\" \n\nIt stands up, and, on its way out, drops a small but obviously heavy bag onto the counter." }, { "author": "Gearsmith", "message": "Fasi swills down the rest of his drink in a gulp; a few spilled droplets almost seem to hiss for a moment as they spatter on the table.\n\nHe follows the new-forged group's employer toward the door, spear-staff clumping with each step -- Fasi reaches out to poke the odd bag on the counter as he strolls by, wondering if he'll hear the clink of coins, or something stranger.\n\n\"And way,\" he says loudly, as he does so, \"off to tasks mundane and mysterious! An adventuring sort, is Fasi, yes, and always trustworthy.\"\n\nAnd with that, he's out the door, wondering what a flying carpet looks like, and where he'd last heard of one. Why, there was the tale from the second son of a second son of a priest in that old village near..." }, { "author": "Cogito", "message": "As you poke the bag you hear the seductive sound of a lot of platinum pieces. The Kolyarut obviously payed for your breakfast, and a lot more..." }, { "author": "Jagg", "message": "Jondar stands and heads outside with the others. Once outside he removes his backpack and stretches before cracking his knuckles with a sharp popping sound.\n\n \"So Justicar, tell us about these veterans. How many of them are there and what are their specialities?\" he queries." }, { "author": "Cogito", "message": " \"Only a few minutes more. Follow me,\" the kolyarut says, points roughly north and stalks off right into the wood." }, { "author": "iamkoolerthanu", "message": "Noting at Fasi's strange behavior, Blaze walks at the door, and starts to speed up to walk up front with the construct,\n \"I don't know how to say this, so here it goes.\" He takes a breath for a moment. \"Thanks-for-breakfast.\" " }, { "author": "Jagg", "message": " What's wrong with right here? Why do we need to walk into the woods? Jondar thinks to himself. \"Getting any explanation out of this thing is like trying to squeeze blood from a stone.\" \n \"I'll meet you up there I need to stretch my wings and feel the breeze on my face.\" Jondar says and leaps into the air, he climbs until he's a hundred feet up and starts circling above the group like a massive eagle.\n\nspot (d20+4)[ 11 ] [ooc] Is the way that the Kolyarut heading in the direction where I saw the campfire in the woods last night? If so I pay particularly close attention to this area of the woods[/ooc]" }, { "author": "Cogito", "message": "The Kolyarut watches Jondar for a moment when Blaze comes walking up to him.\n\n \"You have been employed by me, and I have drawn you out here,\" the construct says, and marches onward.\n\nJondar can't pinpoint the fire's location anymore, but it should be at least roughly in that direction, where none of the streets which are now filled by merchants and other travellers comes even near.\n\nAs the rest of the group enters the large forrest of fir and pine trees you almost lose sight of them." }, { "author": "Gearsmith", "message": "Fasi raises an eyebrow philosophically at the clink from the bag - that much platinum could have bought the inn itself, most likely. Or maybe one and a half inns. Still, an employer wasteful with money is usually a good sign!\n\nFasi follows the Kolyut onward. At worst, if this bizarre job offer proves less than ideal --- and what is this \"I've drawn you out\" business? -- there's a good story to be had, and maybe a little extra platinum.\n\n*(If Eldan is following, Fasi will fall in step with him to ask a few nosey questions.)" }, { "author": "Cogito", "message": "After you have walked for about 15 minutes thorugh the forrest, the Kolyarut suddenly stops, pulls the carpet out of his bag and rolls it out as good as possible on the uneven ground. \"I think we have walked long enough. Take a seat,\" it says and positions itself at the front of the carpet." }, { "author": "Gearsmith", "message": "Fasi eyes the carpet dubiously.\n\n\"A marvellous device. But are we likely to fall off the sides? My new, winged friend here would be fine, Fasi is sure, but flying is one thing Fasi does not do well.\"\n\n\"But beyond that... I for one am ready to be on our way to steal -- ahh, to reclaim the (sorrow!) missing tax funds. And to deal with any problems, such as armed soldier and such.\"" }, { "author": "Jagg", "message": "Jondar lands nearby once the carpet comes out, his wings dissolving in the morning light. He rubs his head vigourously and grins with pleasure. \"I love flying in the morning, it's so refreshing.\" he says, taking a seat at he very back of the carpet. He sits close to the edge, he has no fear of falling off of course, being able to fly. When Fasi makes his comments he leans forwards and says. \"Don't worry too much, I can carry a fair bit of weight if I have to when I fly, so unless that bag of yours is filled with lead, I'll be able to carry you. Him I'm not so sure.\" he says pointing to the Kolyarut. \"the Justicar might be too heavy for me to lift and fly at the same time.\" he says.\n\n \"So can we hear about these mysterious veterans yet? What are their names?\" " }, { "author": "WhiteKnight777", "message": " Eldan \n\nEldan followed along, once again quiet with his own thoughts. Something about this still seemed odd... an extraplanar being in pursuit of some petty thieves? Huh. There was always more than met the eye. He looked the carpet up and down. It seemed like a suitable enough mode of transport. Lacking any other method of flight, he stepped on it and sat down cross-legged, apparently quite relaxed." }, { "author": "Cogito", "message": "The Kolyarut ignores the comments on falling down as it directs the rather large carpet upwards about 60 feet into the air.\nWhile you are speeding northwards, apparently right towards the mountain range far away, the Kolyarut begins his explanation:\n \"You want to know their names?\" , it asks with an artificial air of incredulity. \"Their leader is called Lukar Tallandro, I did not memorize the names of the others, but if you want to know them,\" it draws another document from its bag and hands it to Jondar, \"This is the bill of indictment.\" \n\nThe document repeats the charges against the deserters, who will, it seems, face a life-long prison sentence, as well as the names of all the 14 criminals:\n\nLukar Tallandro\n\nTaran Askarda\nAdrin Corus\nValtar Entarro\nSyro Eskeliendro\nCoref Hetrion\nMirrus Karavastar\nUrdan Karavastar\nJeffin Lerendazi\nTokorin Neskus\nAdrin Ovion\nPentar Sarhain\nJahanah Tallandro\nZoder Vanatar\n\n \"I know that the leader is an excellent melee combatant, as are 7 others. They also have 3 arcane casters and 2 divine casters. The other 2 did not seem to be fighting types at all, they should be the stealth specialists of the group. If the information I was given is correct. The only woman of the group is the leader's younger sister and I think we can finish a possible fight quickly if we can apprehend her first. under no circumstances are we to kill any of them. As they will probably know the surroundings they have now chosen better than we do, we will have to be extremely careful. But with the help of three arcanists on our side we can use our flying capability to the fullest extent.\" It stops talking for a moment before adding: \"Questions?\" \n \n Spoiler \nOOC: Sorry I forgot to mention the carpet's size. It is 10x10 feet, which is more than enough room to place each of you far away from the edge.\n " }, { "author": "Jagg", "message": " \"We are not allowed to kill any of them? I approve of the concept and thoughts behind that but I have some reservations. I've been in a couple of battles before you know and one thing I do know is that in the midst of battle it's hard to know accurately how much force is required. When someone is coming at you with a dagger and the intention to gut you...well speaking for myself, I'll take them down easy if I can, but if outnumbered... well I won't pull any punches that's for sure.\" he says.\n\n So what do they look like? \n\n\n[ooc] Cog, not sure if you use reputations but would we have heard of some of these people? [ooc]" }, { "author": "Cogito", "message": " \"You can take them down as violently as you wish, jsut do not kill them,\" the Kolyarut says, adding, \"they are all humans,\" as a response to your question.\n\n\nA knowledge:nobility and royalty or a knowledge: history check against DC 15 (+5 bonus on check for those who have lived in Caer Aladon for at least a decade) reveals the following:\n \n Spoiler \nLukar Tallandro is a great hero of the Orc Wars and everybody of Caer Aladon knows that he is enjoying his retirement in the north of the nation, where he is now stationed.\n " }, { "author": "Jagg", "message": " (d20+5)[ 10 ] [ooc] claiming status as a city of Gold resident - Okay I've not heard of these guys. [/ooc]\n\n\"You can take them down as violently as you wish, jsut do not kill them,\" the Kolyarut says, adding, \"they are all humans,\" as a response to your question.\n\nJondar sighs, looking at the back of the Kolyarut in exasperation. \"Getting useful information from you seems to be more difficult than it should be and explaining concepts also seems to be difficult. If I hit somebody generally that person stays hit. I've found in the past it's hard to tell how tough someone might be just from looking at them, especially if they are trying to hide it. But lets ignore that for now. What are the consequences if we should inadvertantly kill them should they resist arrest? \n Oh and I appreciate that as a summoned construct you might not be aware of all the nuanced differences between human beings, but your answer lacks details. Look at the four of us,\" Jondar says indicating his companions, \"and you will see that there are significant differences between us in terms of size, weight, skin coloring, hair coloring, eye coloring, and so on. It would help if we knew what these people looked like so we can at least arrest the right people.\" " }, { "author": "Cogito", "message": " \"As long as their leader stays alife, they will be no reprimations from the Aladon government, but death is not their sentence.\" \nAt Jondar's little discourse one human appearance the Kolyarut just looks at you blankly.\n \"I will tell you when we have found the right humans, but I doubt that there will be many others where they have hidden. Before you killl the leader, though, he wears an Aladon Full Plate with the full rank insignia. The rest,\" he adds after a moment's thought, \"all wear Aladon breastplates like the one my disguise wore, except for the arcanists who wear robes with the same insignia as the breastplates.\" " }, { "author": "iamkoolerthanu", "message": "Having nothing to add, Blaze just listens while thinking what kind of mees he got himself into. He smiles at the though, but it changes to a frown when they talk about no killing. It returns to the small smile when they talk about only not killing the leader, and trying to kill the rest.\n I'll try not to kill anyone. Yeah, right. I'll have to try to lay off the leader though... " }, { "author": "Cogito", "message": "You keep flying non-stop until dusk, the landscape below you barely changing except for the altitude.\n\n \"I need no sleep, and I am aware that you can go without sleep for much more than a day if necessary. I planned to keep flying for another 2 days before resting, but if you have something against that plan, we may rest now for about 6 hours.\" " }, { "author": "iamkoolerthanu", "message": " \"We could always rest on this carpet. One or two at a time, with the others watching to make sure they don't fall off, and catching us if we do.\" He looms over to Jondar while saying the last of his sentence. \"I am used to harsh sleeping conditions, I should be fine.\" " }, { "author": "Gearsmith", "message": "Fasi nods in agreement to Blaze's suggestion.\n\n\"If we're in a great hurry,\" he says, \"then yes, the carpet might continue to move while we travel... though on this, Fasi defers to our justice-seeking comrade, since it is his carpet.\"\n\n(Fasi will rest if they choose to sleep now; otherwise, he agrees with the general suggestion of the Kolayut about how to handle the long trip.)" }, { "author": "Cogito", "message": " \"We will keep flying until we reach our destination, then.\" \n\nAnd so you do for four consecutive days you do nothing but sit on the carpet, the cold air washing over your faces. You are almost indifferent when you finally land, somewhere in the mountains that seemed so far only half a week ago.\n\n \"Rest now. We arrived two days prior to my calculations, so you may take your time. I will keep watch.\" \n\nAnd sleep befalls you as soon as your ears touch the bunks of the stone hut that you didn't notice was there at all....\n\nWhen you awake you feal ravenous, and sitting up you see that it is sometime around noon. It seems that the Kolyarut somehow summoned this cosy stone hut; the only thing that is missing is the smell of food." }, { "author": "iamkoolerthanu", "message": "Blaze wakes up a little too quickly, and gets a mild headache from sitting uo so fast.\n \"I hope there's food here somewhere, I need something to cure this headache.\" he mutters silently to himself, as he rushes to find the Kolyarut, rushing outside and maybe even making a meal of his own out of a wild animal if he can't find him." }, { "author": "Cogito", "message": "The Kolyarut stands right outside the hut, staring into empty space. When he sees you he just asks:\n \"Have you rested enough now?\" \n\nA small animal rushes back behind a rock when it hears the voice. You think it was some kind of goat.\nNow that you take a real look at your surroundings you find yourself right at the foot of a cliff an looking down another into the forrest you flew over." }, { "author": "iamkoolerthanu", "message": " \"Yeah, I guess. Where's the food around here?\" \n \n Spoiler \n\nWhere is everyone?\n " }, { "author": "Cogito", "message": "The Kolyarut hands Blaze a simple-looking spoon and a small earthen bowl.\n\n \"Imitate eating from it with the spoon.\" \n\nYou can see the tip of a horn protuding from behind the rock.\n\n \n Spoiler \nI would like to know the same. If this goes on for another week, I'll discontinue the game.\n " }, { "author": "iamkoolerthanu", "message": "Blaze looks down at the empty bowl and then looks back up. \"Who do you think I am, some type of moron?\" At that he takes the golden scepter out from his belt, and aims it at the rock this goat is hiding behind. He then silently walks around, staying withing 30 ft. of the rock, but getting a better angle at the goat. ( Move Silently - (1d20+2)[ 6 ] ) Then, he shoots out a ruby colored ray from the scepter towards the goat. (What would my +'s be for a ranged touch attack? My Dex is +2, and my BAB is +4. Whatever it is, add that to this roll= Accuracy - (1d20)[ 1 ] . And do I add my dexterity to this roll?= damage - (1d6)[ 6 ] )" }, { "author": "Gearsmith", "message": "Fasi simply watches in bemusement as Blaze stalkes the goat." }, { "author": "Cogito", "message": "The goat jumps and runs away as it notices Blaze sneaking up and it vanishes behind another rock which he hits with his scepter's spell.\n\nMeanwhile the Kolyarut hands the bowl and the spoon to Fasi.\n \"Here.\" " }, { "author": "iamkoolerthanu", "message": "(Is the goat dead, wounded, or hiding?)\n\nIf dead:\n\nBlaze will walk up to the goat and bring it over to the group.\n \"Real food is heare now.\" \n\nIf wounded/hiding:\n\nBlaze's eyes flash red for a moment at the though of missing. He will try to move silently again to attack it( Move Silently - (1d20+6)[ 14 ] )and then attack it.( Accuracy - (1d20)[ 7 ] Damage - (1d6)[ 1 ] )" }, { "author": "Jagg", "message": "Jondar wakes up with a snort as Blazes spell hits the rock. \"Wassat?\" he mumbles before coming fully awake. He stands and stretches rubbing his left shoulder. \"Feels like I slept on a rock.\" he mumbles as he walks out to join the others.\n\nHe yawns hugely, scratches various parts of his anatomy and stretches his left arm until his shoulder clicks.\n\n\"Sorry I slept in... where are we?\"\n\n\n\n\n[ooc] sorry guys got extremely busy - will try to pay closer attention from here on [/ooc]" }, { "author": "WhiteKnight777", "message": " Eldan \n\nEldan is quiet as they move towards their destination, absorbing information from what he hears the others speaking of. He watches the landscape go by bemusedly, enjoying the fresh air. He laughs a bit when Blaze has trouble with the goat... And he can't help but think the man might be more successful if he learned to harness his temper constructively." }, { "author": "Cogito", "message": "Blaze tries to follow the goat, but he does not see it anywhere; it must have climbed to a higher level and out of danger.\n\n \"We are about a quarter of a mile from the criminals' hideout, I scouted the area while you were sleeping.\" \n\nThe Kolyarut is still holding the bowl and the spoon.\n\n \"This spoon is magical and it produces nourishment once you imitate eating with it,\" he finally explains." }, { "author": "Jagg", "message": " \"You what? You scouted out the enemy whilst we were sleeping?\" he seems astonished for a second, and then he seems angry.\n\n \"Do you have any idea what that's called in the army? It's called desertion of your post and they hang you for it. Want to know why they hang you for it? Because whilst you are not here and we are all asleep, there would be nothing to stop one of them slipping in and cutting all our throats whilst we slept.\" he shakes his head.\n\n \"You may be an incredibly powerful construct, Justicar, but your grasp of tactics is childish in the extreme.\" he says shaking his head.\n\n \"So how are they deployed?\" he asks squatting down, smoothing a patch of sand out for use as an impromptue map and handing the Kolyarut a dagger." }, { "author": "Cogito", "message": " \"And you don't think far before making hasty conclusions. The hut was protected well enough. They have managed to find a natural cave, which, with a high porbability, has at least two exits. They all still live, although two of the spellcasters are wounded, probably by the small group of trolls that lives only 70 feet above them, at least what now remains of them. They are not scouting at the moment, but they always watch the area around the two entrances I found. They are well supplied, so it is improbable that they will move out of the caves within the next weeks. If we wait for another day their spellcasters should be healed, so I suggest that we attack today. Two men wounded and their healer out of power will give us an unexpected advantage. The cave entrances are placed within about 230 feet, but it takes 1 minute by flight to move between them from the outside, and probably half that time from the inside. As far as I could make out, the cave is not very big, so I suggest using area spells to weaken them, and then move into melee for capture.\" \n\nTeh Kolyarut makes no movement towards taking the dagger, but when he has finsihed speaking he hands each of you two sets of manacles.\n \"Once they have these on, they won't pose any threat.\" " }, { "author": "iamkoolerthanu", "message": " \"Battle. Sounds good, I have a fireball ready to be sprayed on them.\" " }, { "author": "Jagg", "message": "Jondar rubs his chin with the hilt of the dagger, \"If their spellcasters are wounded and their healer possibly low on spells, then we should definately attack today. Do we have a way of blocking one of the entrances?\" he asks taking the manacles and forcing them into his backpack so the links don't make noise.\n\n \"With two primary melee fighters and two spell casters, we should team up.\" he says. \"I'll team with Blaze. His fire spells won't have any effect on me and he can centre the damage on me if he want's to.\" " }, { "author": "Gearsmith", "message": "\"Interesting,\" says Fasi, looking thoughtful. \"I tend to agree - the less magic thrown our way, the better. Not that Fasi minds throwing a few unhelpful favors in their direction.\"\n\n\"With luck, we can make short work of their casters while they're weakened... though if we ignore those warrior types, it could be.... unpleasant,\" he muses, sounding for once serious. \"I have a spell in mind that can hinder two of our foes at best - and another two after we've lost the element of surprise.\"\n\nFasi looks hastily at the Kolayut. \"Nothing viciously lethal, of course, simply a little enchantment -- one picks up a few things on the road, no?\"\n\n\"Let's make for the cave and see what we can manage. If we can remove their spellpower and keep them bottled up in that place ... preferably cutting off their escape... we can deal with them at our leisure.\"\n\n\"The other option... hmm. Let's get closer before we decide, but we might see about dipping in and grabbing the leader's sister as leverage. Who knows? If we're terribly lucky, she'll wander off and into our arms.\"\n\nFasi pauses as a nasty thought occurs to him.\n\n\"Wait - those trolls aren't in our path to these rogues, are they? I'd hate to see use have to deal with them as well... you never know if those things are really dead.\"\n\nHaving said his piece, he sits back to listen, the familiar half-smile and daydream expression snapping back into place." }, { "author": "Cogito", "message": " \"You two will block the scond entrance, then,\" the Koylarut says pointing at Jondar and Blaze. \"The rest of us will attack first at the main entrance. We will try to immoblize them magically to make the fire magic more effective, but you still have to remember not to kill them. I doubt we are lucky enough for the leader's sister to wander off somewhere, and the trolls currently hide out of our way.\" \n\nIf you don't ask any other questions the Kolyarut will lead you to the cave." }, { "author": "Jagg", "message": "Jondar nods, \"Sounds good. If Blaze and I can conceal ourselves effectively you may be able to flush them our way and we can take them by surprise.\" \n \"How long would an invisibility spell last?\" he asks Eldan. \"It might be worthwhile to make us both invisible, and then I can quickly fly over to the other entrance with Blaze and block it off. What do you think?\" \n\nJondar moves with the Kolyarut not waiting to waste too much time and keeping his voice low." }, { "author": "iamkoolerthanu", "message": " \"Sounds good.\" He seems a little disapointed at not being able to be on the front lines, but something is better than nothing." }, { "author": "Gearsmith", "message": "Fasi follows along cheerfully, the spearhead atop his walking staff picking up faint glimmers of light as the group sets off." }, { "author": "Jagg", "message": " \"Eldan?\" says, Jondar looking around. Not seeing the spellcaster he turns to the others. \"Did anyone see where he went?\" he asks.\n\nJondar shrugs, \"Maybe he went on ahead and scouted out the area?\" he mutters to himself. \"I wish this group would tell each other what they plan to do more frequently.\" \n\n\"So does this change our tactics? Should we instead just try and take the sister hostage to force the others to comply?\" he queries in a soft voice." }, { "author": "Gearsmith", "message": "Fasi frowns at Jondar's question.\n\n\"Odd. I would have sworn he was here earlier -- but when? If he's off to the caverns before us... I hope he doesn't try for a test of bravery.\"\n\nFasi looks thoughtful for a moment, then shakes his head sadly.\n\n\"None of my tricks would be a help in finding him, if he's gone ahead. Jondar, do you see any signs of his passage, or did he leave us this morning?\"" }, { "author": "Cogito", "message": " \"I took notice of his absence, but I do not think this is problematic. He probably is trying to get some nourishment. He will find us near the cave's entrance. Are you ready to set off?\" " }, { "author": "Jagg", "message": "Jondar nods, \"Lets get cracking.\" he says, rolling his shoulders to loosen them and shifting his sword in its scabbard to unsure a smooth draw. He sets of, trying to move quietly yet still have a good pace." }, { "author": "Gearsmith", "message": "Fasi shrugs and follows." }, { "author": "iamkoolerthanu", "message": "Blaze follows quitely." }, { "author": "Cogito", "message": "You follow the Kolyarut silently for what seems to be an eternity, making many detours, before it suddenly raises its hand and stops.\nIt then points up a path that must hae been the reason for the detours. The small stony way is just broad enough for one person and leads from the woods now far behind you up here and right to what must be one of the cave entrances and then further upwards.\nAfter a moment the Kolyarut motions for Fasi to follow and whispers, \"We will split here. We will not be able to communicate once we are at the different entrances, so Jondar and Blaze just start the attack approximately 30 minutes from now. Fasi and I will then start attacking from the other entrance. We will act as discussed, Jondar charging in and Blaze casting his spells at the same time. Any questions?\" " }, { "author": "iamkoolerthanu", "message": " \"What spells should I use? The important battle worthy ones are Ray of Frost, Message for communicating, Burning Hands, True Strike, Magic Weapon, Protection from Arrows, Darkvision, Scorching Ray, Summon Swarm, Fireball, Fire trap, and Emlarge person, mass.\" " }, { "author": "Jagg", "message": "Jondar turns to Blaze and whispers. \"If it's fire based I will be immune to it, so keep your area effect spells fire based if you are going to use them centered on me.\" he says. \"Wait until we see how tight the quarters are before using enlarge person. It could do more harm than good.\" \n \"What've you got that's defensive?\" " }, { "author": "iamkoolerthanu", "message": " \"Nothing really. Protection from arrows, Leomunds Tiny Hut, Fire Trap, and thats really it.\" " }, { "author": "Jagg", "message": "Jondar nods at Blazes' response. \"It'll be better to keep concealed then, so their melee fighters don't mince you. It's going to depend upon the terrain as to whether I try and take you with me on the charge or whether you find a relatively safe place to snipe at them.\" \n\nJondar squats down comfortably near the entrance to the cave and waits the required amount of time, checking the straps on his armour.\n\nHe waits patienty for the Kolyarut and Fasi to get into position wondering what has happened to Eldan and worrying that he has given away the entire operation.\n\nAfter counting out the half an hour silently in his head, Jondar stands and motions to the cave entrance. \"Lets go.\" he whispers, drawing his sword as silently as possible in case they have posted a guard at the entrance.\n\n[ooc] are we rolling dice in the thread? I'll do a spot check as we approach the entrance and look for traps. [/ooc]" }, { "author": "iamkoolerthanu", "message": "Blaze is silent throughout the wait, trying to figure what would be the best spells to use in this situation. He casts Magic Weapon on his scepter right before he leaves. Then he nods silently to Jondar and follows, looking out for good places to hide while casting spells." }, { "author": "Cogito", "message": "MAP:\n \n##00000000011111111112222222222333333##\n##12345678901234567890123456789012345##\n20###################################20\n19#.....XXX=========================#19\n18#xxx....X==..=====================#18\n17#xxxx....... S =====================#17\n16#xxxxx..X==..=====================#16\n15#xxxx...X=========================#15\n14#xxx...XX=========================#14\n13#xxx....X=========================#13\n12#xxxx...X=========================#12\n11#xxxx..XX=========================#11\n10#xxxxx..XX========================#10\n09#xxxxxxxxXX=======================#09\n08#xxxxxxxxxXX=============.....====#08\n07#xxxxxxxxxxXX============.....====#07\n06#xxxxxxxxxxxXXXXXXX=======...=====#06\n05#xxxxxxxxxxxxx...XX=======...=====#05\n04#xxxxxxxxxxxxxx...XXXXXXXX...XXXXX#04\n03#xxxxxxxxxx.........XXXX. S ... S .XXX#03\n02#xxxxxxxxxxx......................#02\n01###################################01\n##00000000011111111112222222222333333##\n##12345678901234567890123456789012345##\n \n\n((large X means much higher ground (normally wall), x means much lower ground, . means walkable space at your height, = means fields you can't see, S are your targets, # means field that signify the end of the map, if you move (or try to move) there, a new map will be drawn))\n\nYou are currently standing or kneeling outside the map, and out of sight of the criminals.\nThe criminals at the main entrance both wear armor and sheathed longswords; shields lean at the rock behind them.\nThe criminal at the side entrance is wearing leather and wields a bow.\n\nFasi and the Kolyarut are now near to the side entrance, waiting for the other two to charge in." }, { "author": "iamkoolerthanu", "message": " \n Spoiler \n Initiative: (1d20+2)[ 21 ] \n HP: 28\n\n AC: 12\n\n Saving Throws: Fortitude: 5 Reflex: 5 Will: 6\n\n Spell/Special/Extraordinary Effects: Magic Weapon on my Scepter, lasts 5 min.\n For the set of magical items I own: \n 2 Pieces Worn: When you are dealt fir damage, the set automatically provides you with resistance to fire 5 against that attack only. This ability functions five times per day.\n\n 3 Pieces Worn: When you are dealt fire damage, the set automatically provieds you with immunity to fire agains that attack only. This ability functions fife times per day. Only after all five uses of this power are expended does the sets resistance to fire collection benefit(see above)function.\n CROWN OF FLAMES \n\nA crown of flames continuously grants you a +2 enhancment bonus to Charisma. In addition, once per day, it can be activated to sorround you in a sheath of red flames that functions like a fire shield spell(warm only)lasting for 5 rounds.\n\n RAPTORS MASK \n\nA raptors mask grants you a +5 bonus to spot checks and renders you immune to effects that would leave you blinded or dazzled.\n\n TALON SCEPTER \n\nA talon scepter functions as a +1 flaming light mace. In addition, you can activate the scepter to create a ruby-colored ray that extends up to 30 feet. This requires a ranged touch attack and deals 1d6 points of fire damage.\n \n\n\nBlaze will wait untill Jondar makes a move, then casts Scorching Ray at both guards(Two rays).\n\n \n Spoiler \n\n attack1 - (1d20+6)[ 11 ] \n attack2 - (1d20+6)[ 23 ] \nThey are touch attacks.\n damage1 - (4d6)[ 14 ] \n damage2 - (4d6)[ 11 ] \nFire Damage\n " }, { "author": "Jagg", "message": " \n Spoiler \n\nInitiative:(1d20+10) (d20+10)[ 30 ] \n\nHP:77\n\nAC:27\n\nSaving Throws:Fortitude:+11 Reflex:+8 Will:+2\n\nFirst attack\nAttack guard (with bow) attack (d20+12)[ 25 ] damage (1d8+6)[ 8 ] flame (4d6)[ 16 ] \n\nIf guard still stands...hit again, if down cleave next guard.\n\nAttack guard (with bow) attack (d20+7)[ 27 ] damage (1d8+6)[ 9 ] flame (4d6)[ 12 ] \n\nIf guard down cleave next guard.\n " }, { "author": "Jagg", "message": "checking criticals\n\n \n Spoiler \n crit check (d20+7)[ 24 ] \n \n\n\nJondar looks at the two guards trying to assess which is the most danagerous opponent. After a brief consideration he focusses on the guard with the bow and the need to protect Blaze from long range attacks. He runs forward his sword ablaze, and strikes viciously towards the archer, trying to silence him quickly." }, { "author": "Jagg", "message": " \n Spoiler \n KABUMP! Cog - what's happening?\n " }, { "author": "Jagg", "message": "[ooc] Ok call me mister impatient ba****** but this is a bit ridiculous Cog. What's going on? If I check again in a few days and there is no response please count me out of the game. [/ooc]" }, { "author": "Cogito", "message": "err.. sorry didn't check the IC thread. In turn it seems that you didn't check the OOC thread. I suppose I could have just changed Jondar's action, but I'd like you to do that." }, { "author": "Jagg", "message": "OK I'm going for the left hand Guard at 03:26\n\nHows that?" }, { "author": "Cogito", "message": " \n##00000000011111111112222222222333333##\n##12345678901234567890123456789012345##\n20###################################20\n19#.....XXX=========================#19\n18#xxx....X==..=====================#18\n17#xxxx...... K S =====================#17\n16#xxxxx..X==..=====================#16\n15#xxxx...X=========================#15\n14#xxx...XX=========================#14\n13#xxx....X=========================#13\n12#xxxx...X=========================#12\n11#xxxx..XX=========================#11\n10#xxxxx..XX========================#10\n09#xxxxxxxxXX=======================#09\n08#xxxxxxxxxXX===============...====#08\n07#xxxxxxxxxxXX=============.....===#07\n06#xxxxxxxxxxxXXXXXXX=======....====#06\n05#xxxxxxxxxxxxx...XX=======...X====#05\n04#xxxxxxxxxxxxxx...XXXXXXXX...XXXXX#04\n03#xxxxxxxxxx.........XXXX. S .....XXX#03\n02#xxxxxxxxxxx............. J S .......#02\n01###################################01\n##00000000011111111112222222222333333##\n##12345678901234567890123456789012345##\n \n\n\nThe guards just have time to draw their swords before Jondar's attacks hit the unaware man on the left. Hard. He hisses in suppressed agony from the heavy burns he receives and just barely maanges to dodge Blaze's ray. The right man just wants to grab his shield when Blaze's other ray hits him. He screams in rage and looks for the origin of the magic, but attacks Jondar when he sees what he has done to his comrad.\n\nBoth of them are still to shaken to hit effectively, though, and Jondar's armor protects him from the weak blows.\n\nAt the other entrance the Kolyarut just says \"Now\" before rushing forward, hitting the Archer with ease." }, { "author": "Jagg", "message": " \n Spoiler \n\nInitiative:(1d20+10) (d20+12)[ 31 ] \n\nHP:77\n\nAC:27\n\nSaving Throws:Fortitude:+11 Reflex:+8 Will:+2\n \n\n\n[ooc] How's the first guard looking? He's been hit twice by me and once by Blaze, Does he look hale and hearty, on his last legs, preparing to look death in the face? If he looks played out I will switch my attack to the second guard. If he still looks tough enough I'll smack him again - I'm trying not to kill people.[/ooc]\n\nFirst attack\nAttack guard (depending upon above answer) attack (d20+12)[ 31 ] damage (d8+6)[ 8 ] flame (4d6)[ 18 ] \n\nAttack same guard attack (d20+7)[ 22 ] damage (d8+6)[ 10 ] flame (4d6)[ 16 ] \n\nIf either guard goes down I will switch my attack to the other. If both go down and I still have an action I will do a scorching ray at the archer." }, { "author": "Cogito", "message": "Ah, I forgot the description. Had to write the last post twice because of a forum error, that's why a description of the men is missing.\n\n-----------------------------------------------------\nGAME PAUSED\n\nsee OOC Thread\n-----------------------------------------------------" }, { "author": "Cogito", "message": "------------\nRESTART\n------------\n\nThe evening was cool, countless tiny drops of rain reflected the red light of the setting sun. The rain helped settle the dust on the long road that came from somewhere behind the hills and vanished again between dense forests. But that evening the road wasn't on your mind. It had been driven out of it by the mouth-watering smell of roasted deer, by the sweet sound of chattering, and by the warm light that was shed out onto the wooden statue of Rojenica, in the form of a young halfling lass, which was the sole sign that marked the place as a shrine for those far away from home. But before really looking at the statue, you attention was drawn back to the inn, a place of rest for your restless soul. At least for a single night.\n\n(This should be the only post which is exactly equal to the first attempt)" }, { "author": "Jagg", "message": "Jondar stomped out of the nearby forest, slapping at the biteme's that were coming out at dusk. After several metres striding towards the road most of the biteme's gave up and Jondar stood looking towards an inn that sat at the crossroads. He reached into his pack and pulled out his last orange, bit into the skin, spitting out the bitter taste and began to peel it whilst watching the road and inn.\n\n \"What the hell am I doing here?\" he asked himself. \"Jondar you are a fool, an utter fool. Of course that map was no good. I should go back to the City of Gold and teach that filthy cheat a lesson.\" he muttered to himself.\n\nJondar bit into the sweet fruit, sucking at the juice so as not to leave a sticky residue on his chin. He thought about the day he'd found the map and lost himself in reverie for a moment.\n\n[ooc] Insert flashback scene [/ooc]\n***************\n\nJondar stretched luxusiously against his pillows, and rolled over to unfortunately get a perfumed mass of long brunette hair in his face. He woke suddenly and smiled slipping an arm around her waist when the girl suddenly woke.\n \" What time is it? \" she squealed looking at the light streaming in the open window.\n\nJondar glanced at the window and sniffed the air. \"Well judging by the angle of the light and smell from the bakery downstairs I'd say two hours past dawn, milady.\" \n\nThe Lady Bretienne Du Chavney looked mortified and leapt out of the bed pushing back the bed curtains and fleeing into the main room to dress. Jondar enjoyed the flash of her curves as she left and smiled as she rapidly pulled on her dress. \"My father returns today Jondar and he will be less than impressed with my visits here should he find out. \" \n\nJondar grinned, \"Yes milady, but I know you and the discovery by your father that you have been bedding a commoner would merely add to the excitement of our encounters. This is part of the reason why you were attracted to me. I'm not afraid of the reputation of your family, and my skills with the blade can generally keep me out-of-trouble.\" \n\nBretienne laughed and sat to put on her shoes, \"And I love a man who is confident.\" she said with a twinkle in her eyes and a toss of her hair.\n\n*********\n\nAfter the lady had left, Jondar had dressed and walked downstairs to get breakfast from the bakery. He had an arrangement with the baker that he could use the ovens every couple of months to regenerate in, but it would have been a worthwhile residence anyway merely for the sumptious smells that he awoke to each morning.\n\nJondar stepped into the shop, hearing the bell chime Haran looked up from his last customer and grinned, \"Was that the Du Chavney crest I saw tear off like a nightmare was on it's tail this morning lad?\" \n\nJondar grinned and touched his finger to nose in the universal gesture, \"Ah Haran, you know a Gentleman never tells.\" he replied snagging a bun and tossing a couple of silvers on the counter.\n\nHaran chuckled, \"You don't need to tell Jondar, You've been having your way with half the noble daughters in the city for years. If you weren't so feared with the blade, you'd have a knife between your shoulder blades years ago. So which daughter tonight?\" \n\nJondar smiled, \"Actually no one springs to mind tonight,\" He responded, \"Tonight is for cards, playing for gold with the spoiled dandies from the palace.\" \n\n[ooc] End flashback now [/ooc]\n\n************\nHe'd managed to win a sizable amount from the well dressed courtier when the ideal hand had come his way. He knew he couldn't lose and the courtier had fallen for the low initial bid to lead him on. When the map had been offered in place of the stake he'd been willing to accept it and won with his superior hand. Now he was wondering whether he'd won the hand too easily and it wasn't simply an excuse to get him out of the city for a while on a wild goose chase.\n\nJondar spat out a seed and looked once again at the inn here at the crossroads. It's just a point in the middle of the road you idiot. No one would set a trap for you here and that roasted deer is making my stomach growl. Sod it, I need a bath and a hot meal.\" he thought to himself and started crossing the meadow towards the inn.\n\n \"It's not like anything's going to happen in this flyspeck on the map.\" he thought to himself.\n\n[ooc] I liked my first post last time sooo [/ooc]" }, { "author": "iamkoolerthanu", "message": "((Yeah, I'm just going to enter the same way as before, but change things up accordingly from it, there are some missing members mentioned in my post earlier....))\n\n Blaze \n\nBlaze walks into the Inn, completely unaware or ignoring everyone. He goes over to the wall where there seems to be less people than everywhere else, a golden scepter hanging from his belt, a head shaped like an eagles claw, the talons made of what looks like rubies, with a flame design running up the length of it, sits twinkling in the light. Ahh, I really hope that something..fun will happen here. A flash of a women, screaming as she backs away from someone unseen quickly enters and then exits Blaze's mind, as his eyes flash red for a moment. He quickly shuts his eyes and waits for the anger to subsise, only then re-opening them.\n\n((I will be playing Blaze's 'evil' side more than last time, it's more fun. :) ))" }, { "author": "Jael_Darkwood", "message": " Pellus \n\nPellus, a lean young man with a jaunty goutee and raffish (think bed-head) hair is sitting at the table in the corner. Leaned against the table is a sword with a ribon tied around its handle. Nearby patrons of the inn have stopped surrepitously stealing looks, and are now openly staring, as he continues to pack away the food. \"More wine, my good sir!\" He bellows heartily. \"And another plate of these excellent cold cuts!\" He pauses, eyes sparkling. As the barmaid comes near, he leans forward, saying in a whisper \"perhaps later, my good lady, I could tell you the story of the crow and the spider?\" As she pours his wine he looks down her blouse with great appreciation, then meets her eyes with a wink. With gusto, he tucks into the renewed pile of food in front of him.\n\nBriefly, his eyes meet those of Blaze. For a moment, you see past the humor in his eyes. Time seems to slow down, and a shiver goes down your spine. Old. Incredibly so. That is what his eyes say. Then, the humor is back, and you begin to doubt the feeling. This man cannot be more than 25, at the oldest." }, { "author": "Jagg", "message": " Jondar walks into the Inn, strolls up to the bar whilst removing his backpack and orders an ale before looking around the room at the patrons. He sees the young man packing away the food with gusto, and the strange one wearing the birdlike mask.\n\nAs the barman brings him his drink, Jondar leans companionably against the bar. So what news? I've been out of contact for a bit. he asks, tossing down a few coins to cover the drink." }, { "author": "Cogito", "message": "The girl smiles politely and winks back, but as she leaves your table, she does it in a way more hasty than normal.\n\nThe barman quicly puts the coins away, and takes his time before he answers:\n \"News, hm. I suppose the only interesting thing that happened in the area is a band of deserters from our dear neighbours. Group of high-ranking soldiers, enjoying their retirement stationed up in the north. Until they stopped bringing the collected taxes back to their superiors. They're hiding somewhere in the woods now, or so they say.\" " }, { "author": "Jagg", "message": "Jondar chuckles darkly, \"So a group of veterans decided to take their retirement early eh? That was naughty of them. Any reward been offered?\" he asks, taking a swig of his ale.\n\nAs the barmaid passes, Jondar, grins hugely at her. \"Get us a plate of that meat I smell roasting out the back will ya darlin'? The scent ain't half making me mouth water.\" he says handing over a few coins." }, { "author": "Jael_Darkwood", "message": " Pellus \n\nEmptying his last plate, Pellus leans back in his chair. Delicious... Simply delicious. With a small wave, he attracts Jondar's attention I suggest you ask for the roast duck, it is simply divine. With obvious enjoyment, Pellus stretches, standing while slowly relaxing back from the stretch. Picking up his ale, he moves to the bar." }, { "author": "Jagg", "message": " Jondar shuffles backwards to make room, taking a good look at the man who steps up to the bar. \"You have good hearing friend. To hear my comments over all this noise.\" he says waving a hand at the busy room. \"You a local?\" he asks in a doubtful kind of voice." }, { "author": "iamkoolerthanu", "message": "((I'll assume the shudder wasn't going down. Blaz'es back. :) ))\n\nBlaze sees the human(?I'm assuming, I haven't seen you specify) look at him and shudder, and you can obviously see the enjoyment in his eyes as he walks over to him and the other man sitting at the bar.\n \"Hello there young men.\" \nHe looks directly in the mans eyes that he saw before, trying to get some reaction out of him.\n \"I was wondering if either of you would like a round, on me.\" \n Maybe these two can give me some laughs when their drunk. He calls for the bartender,\n \"Three of your best ales, for me and these two fellows over here.\" \nHe hands over the doubled the required amount of gold,\n \"And fill 'em up again when they're empty.\" \n Hehe, this should be good for a nice laugh. " }, { "author": "Jael_Darkwood", "message": " \n Spoiler \nshiver was written as going down your spine, see OOC for my response , and Pellus appears to be human.\n \n\n No. For a moment, his eyes loose some of their sparkle, going slightly distant... Not local. His eyes regain their sparkle, and he grins at Jondar. I'm actually doing a bit of a walkabout. I've been out of circulation for a while... \nTurning as Blaze approaches, he nods in thanks at the offered beer, and looks to the bartender I'll take brandy next, if you have an old one " }, { "author": "Jagg", "message": "Jondar grins at the strangely dressed man with the mask. \"Why thank-you. It's always a pleasure to meet a friendly man willing to buy the beers.\" He sticks out his hand first at Blaze, then at Pellus.\n\n \"Jondar, pleasure to meet you both.\" *Note Jondar will respond with the same amount of pressure in the handshake that you give. It's obvious however that he's capable of cracking walnuts with his bare hands." }, { "author": "Jael_Darkwood", "message": " Pellus. A pleasure to meet you. \n\nHe smiles, returning the handshake with only a second of hesitation. His hands are warm and covered in ridges of rough callous." }, { "author": "Cogito", "message": "Your orders are brought to the table after a few minutes by the barman himself. He takes an almost too long look at you before he answers Jondar's question from earlier: \"No reward, I suppose they don't want civilians to mettle in military affairs. Though, if you're here for some good adventure and the odd piece of gold, I might have something for you.\" \nThat said, he leaves to fill more mugs with ale." }, { "author": "Jagg", "message": " Jondar begins to eat the roasted meat at the bar, and once his immediate hunger is sated, gets the barmans attention once more ordering another round for the three. As the baarman comes over to deliver the drinks he says. \"Well I just popped in for some food and drink. I've been running around in the woods for the last couple of weeks and needed some civilisation. I'm never adverse to some honest work and the chance to earn a gold or two. Speak more on what you need good sir.\" " }, { "author": "iamkoolerthanu", "message": "Blaze shakes Jondars hand, then pulls it back and shakes it slightly when he thinks no-one is looking.\n Wow, better notget this guy mad without being a good distance away... \nAs he gets his drink he takes only a sip, then just casually holds it in his hand. It is fairly obvious that he doesn't drink all that often, and when the next round came, he is only 1/4 done with his first cup. At the mention of an 'adventure', he seems to listen more closely, but seems once again quiet, like he was when he was by the wall.\n The woman backing away screams as a flash of fire is seen shooting towards a young boy of perhaps eight years old- \nBlaze shuts his eyes tightly and rubs his temple roughly.\n \"Gah, these headaches...\" " }, { "author": "Jael_Darkwood", "message": " Pellus \n\nPellus looks at Blaze for a moment, waiting for him to introduce himself. Then, shrugging slightly, he turns to listen to the Barkeep. \"I might be interested in a little adventure!\" " }, { "author": "iamkoolerthanu", "message": " \"Ahh, an adventure, that sounds interesting...\" \nHe goes like he is about to introduce himself, and is inturupted by a drunken man with a scruffy black beard backing into him, making himdrop his beer. Blaze is lucky enough to only get a little on his shoes as he backs out of the way.\n Damn, these drunk bastards need to stop drinking for once, and realise what they are doing in the real world, not their stupid little fantasy blurs drinking gives you- \n The boy that the fire was thrown at dove out of the way just in time, just in time, 'get ahold of yourself', you could hear from the man that is closing down on the woman, the boy is hiding in a wooden basket now, 'get ahold of youself', he said again, 'but it would feel so good', and he unleashed a flame towards the woman- \nBlaze rubs his head again.\n \"Geeze, these headaches\" he says, as he reaches for his next beer, once again only taking a sip or twon, then rubbing his head roughly." }, { "author": "Jagg", "message": " Jondar looks at Blaze as he complains about the headaches. \"I met a healer once who swore by willow bark tea.\" he says, \"Never tried it myself though.\" He turns back to the barman, waiting for him to clear some of his customers and come speak to him." }, { "author": "Jael_Darkwood", "message": " Pellus \n\nWaiting for the barkeep to say more, Pellus notices what is happening just as the black-bearded man backs into Blaze (whose name he still doesnt know:p). Smoothly, predicting the course of events as things start to happen, he catches the mug of beer just before it hits the ground, preventing it from spilling on Blaze's shoes. As Blaze rubs away his headache, Pellus grunts in sympathy. \"Well, I have a friend who has always sworn by the remedial powers of alcohol.. here. Nary a drop spilled.\" " }, { "author": "iamkoolerthanu", "message": " What kind of being is this man in front of me? \nAt Jondars comment, he says \"No healer can fix me.\" , and hopes to be inturrupted by the barkeep before he has to explain more. \"Alchohol can only bring pain.\" \n\n((I know, I'm creating atmosphere for his character, you know, like how Jondar is all like, 'Adventure!' and Pellus is all like, 'Wisdom!', Blaze has to go, 'Mystery!' You know what I'm saying?))" }, { "author": "Cogito", "message": " \"Well, it does depend upon your views on honesty, but it would definitely be something to tell you grandchildren. But I suppose me talking won't help you much, so if you're interested in some good money and a worthy tale to tell, try room 12 upstairs.\" \nWith that he puts three fresh mugs on your table and leaves again." }, { "author": "iamkoolerthanu", "message": " \"Ahh, room 12, well, I'm in no hurry.\" \nHe decides not to drink his beer, but instead, just replace it with the fresh mug, and take one small sip, like he did with the rest. Then Blaze will either pull up a chair or sit down near Jondar and Pellus." }, { "author": "Jael_Darkwood", "message": " Pellus \n \"Sounds... Interesting.\" Pellus sits for a minute, staring into his brandy glass while he swirls the liquid within. Coming to a decision, he tosses the contents of the glass down his throat, and stands. With a friendly nod to Jondar and Blaze, he heads upstairs.\n \n Spoiler \n hope you arent calling dibs on ALL the mystery blaze... lol. my char is all secretive about HIS abilities too... and in case it is in doubt, i am enroute to room 12.\n " }, { "author": "Jagg", "message": "Seeing Pellus make the first move up the stairs, Jondar leaves his unfinished ale and follows making no effort to hide his actions." }, { "author": "Cogito", "message": "As you knock on the door to room number 12, you hear a harsh male voice, almost to low to hear, say, \"Enter\" \n\nThe room looks like the other rooms of the inn, at least the part you can see in the half darkness. In the right corner opposite the door stands a hooded figure, a Longsword gleaming in his hand.\n\n \"Close the door behind you. If you wish you might draw your weapons as well.\" \n\nOnce the door is closed, the man lits a lamp at the bedside table and draws back his hood.\n \"My name is Lukar Tallandro. I suppose you have heard the name before.\" \nThe man's face is almost hidden behind his black tangle of hair and his beard. Only his dark brown eyes and the hooked nose are perfectly visible. There is not much more you can gather from his appearance, safe that he is wearing a full plate armor under his brownish cloak; the parts you can see of it look vaguely familiar." }, { "author": "iamkoolerthanu", "message": "((Yeah, mostly in the begining, lol.))\n\n \"These are my weapons.\" He makes his hands glow a light magical arorua." }, { "author": "Jael_Darkwood", "message": " Pellus \n\nPellus stands silently, a little to the right of the door, hands held loosely at his sides. To all appearances, he is the picture of unconcern. But... you can't tell why, perhaps the regular slight shift of weight from foot to foot... perhaps the way his eyes, though relaxed and calm, always keep both the door and the man in armor in his sight... Something reminds you of a lion ready to charge." }, { "author": "Jagg", "message": " Jondar grins at Lukar and draws his sword, he places the point onto the floor and rests both hands upon the pommel. \"Well Lukar just for the purposes of this discussion, lets assume I know nothing about you. I don't like listening to rumour mongers and gossipers as you never get the true story. If you were to listen to rumour mongers about me you'd hear that I'm a womaniser and fighter, and that I have strange powers the sources of which are hinted as being less than reputable. The barman downstairs indicated that a small adventure with perhaps a little coin may be possible. Talk to us.\" " }, { "author": "Cogito", "message": " \"Enough coin and adventure for all of you, should you be able to help us. As to me and my story, it all boils down to a greedy bastard of an Aladon noble. The problem is that this particular fellow is the nephew of the High Priest. He desires to marry my sister to get her late husbands property in Northern Aladon. I think no everything should be clear: My sister refused to be married to that noble, he demanded that she couldn't keep so large a property fi she was alone, I jumped in as the official owner, he send me and my unit to join the Orc wars, pulling us right out of our well-earned peaceful station in the north. Now we are all in hiding, Aladon soldiers behind us. The reason why I'm now speaking with you is that a Kolyarut has joined the hunt, and is likely to return with reinforcements after his defeat about two weeks ago, the man explains shortly in a rather military tone. After he observes your reaction he continues, \"You might have heard that we took the taxes of the Northern Provinces with us, so payment for your services wouldn't be a problem. If you help us to destroy the Kolyarut, we will give you 5000 gold pieces plus anything of value the Kolyarut and his minions carry.\" " }, { "author": "iamkoolerthanu", "message": " \"Sounds like fun, but why are you running? How many men do you have? And will those men be able to help us?\" " }, { "author": "Jael_Darkwood", "message": " Pellus \n\nPellus stands quietly, barely moving... but his whole posture, his expression... It's all changing. The shadows on his face appear to grow slightly, and his smile shifts... from open and happy... to cold and cruel, laughing at the world. His eyes narrow slightly, and he slowly draws his sword.\n\n \"Indeed. A good question. I also have... questions....\" \n\nHe runs his thumb along the edge of the blade, smirking when a drop of blood is drawn.\n\n \"If this action ends up getting back to the nation you deserted... we may end up their enemies as well. I don't mind a little killing... but i prefer not becoming the enemy of a nation. IF that happened, you would have to provide us with... Additional... repayment.\" \n\nRaising his eyes, he meets the gaze of the stranger. He smirks, arching an eyebrow...\n\n \"Also, your story brings up the issue of trust. You admit to forfeiting on one promise, that of a soldier to his nation. What guarantee do we have of payment?\" " }, { "author": "Cogito", "message": "The man's features show disgust, almost bordering on hostility, when Pellus doubts his trustworthiness, but when he answers his voice is the same as ever:\n \"Aladon promised us a peaceful life after the war we served in. It was they who did not keep their promise and wanted us to die by the hands of some filthy Orcs. But if my word isn't enough I will give you half the gold in advance.\" At Pellus' other request he answers by pulling three flasks full of white powder, reflecting the dim light in all colours, out of his robe. \"This should disguise you well enough. Sprinkle it over you and think of any humanoid disguise you can think of. It only lasts half an hour, though.\" " }, { "author": "iamkoolerthanu", "message": " \n Originally Posted by iamkoolerthanu \n \"...why are you running? How many men do you have? And will those men be able to help us?\" \n \n\n((Blaze will wait untill he answers his question before doing/saying anything else, unless he doesn't answer, then he will just ask again.))" }, { "author": "Jagg", "message": " \"So let me see if I have this correct. You've become entangled with some high and mighty noble and messed up his plans. He therefore attempted to place you in circumstances that would lead to your death and have no blame attached to himself. He could then force himself upon your sister and assume ownership of a valuable piece of property. Now there is a Kolyrut after you, and you're being hunted.\" \n\nJondar rubs his chin for a moment. \"Something doesn't make sense. Before I agree to help you out I'm going to want a LOT more information, as Pellus here indicated, we just met and trust is therefore thin on the ground. So tell me...how is it that this noble was able to have your unit reassigned? If you are military, even a well connected noble should have not been able to change your orders.\" \n\nJondar continues to rub his chin. \"This guy's made some mistakes. If the noble has broken some some laws - especially if his relative is a high priest - it makes the noble vulnerable. I'm thinking this guys best chance is if he gives himself up and gets put into a nice comfortable cell with due process. As it is he's made himself a target.\" " }, { "author": "Cogito", "message": " \"The war's not going well down there, so reassigning units has become a habit in the last months. But we were the only one in retirement. As for the man being well connected, I suppose there is nothing the High Priest can't do within the boundaries of Aladon.\" \nLukar pauses a moment before he continues, his voice having lost some of the military tone: \"To be frank, I hoped the lure of the gold would satisfy your doubts and any conscience you might have. I can't give you much more than that... Let me ask you something: If that Kolyarut approached you and asked you to join his hunt, would you have questioned his intentions before making a decision, asked for all the background knowledge? I told you why they are after us and I explained how they have wronged us, will you help, or not?\" \n\n((He seems to have forgotten Blaze's questions over Pellus' and Jondar's remarks.))" }, { "author": "iamkoolerthanu", "message": "Blaze seems a little angered at this man for ignoring his question, but he mannages to keep a calm voice when saying, slightly louder than before, \"So how many men do you have that would be willing to join us? You said it was you and a few others, correct?\" " }, { "author": "Jagg", "message": "Jondar makes a placating gesture towards Blaze, \"Let me be perfectly frank then Lukar. You've made some mistakes. You've done things in a way that means that you have lost the moral high ground. Instead of appealling to a higher authority, instead of having someone pay attention to the perhaps corrupt actions of a noble and a high priest, you deserted your post, stole money and are behaving in a way that most people would consider to be guilty. In answer to your question. If a Kolyrut asked me for help I would be as equally suspicious until I knew the full story. So what do we do now?\" \n\nJondar sheathes his blade as he doesn't want to give an overtly aggressive impression, and clasps his hands behind his back. \"There are a limited number of choices you have.\" Jondar starts ticking them off on his fingers. \"You can continue to run, and run whilst the Kolyrut hunts you down and eventually finds you. You can attempt to bargain with the Kolyrut, if it allows you to do so before killing you. You can attempt to hide temporarily until your name is cleared, keeping the money as \"insurance\". You can hand yourself in to the authorities and sit in a nice safe jail cell where the Kolyrut cannot touch you and wait for due process and have someone try and clear your name. Have I forgotten anything?\" " }, { "author": "Cogito", "message": " \"A higher authority?\" , Lukar says, his voice raised, \"Tell me the name of the person that will have more influence in Aladon than the High Priest, and I will follow your advice. The rest of your choices will land my men dead, me rotting in a jail cell or being torn apart by angry Orcs, and my sister being married to that... No, there is nothing to do but destroying the Kolyarut and heading north west, out of their reach.\" \n \"We are 14, and I hoped to get half a dozen to join us until we have crossed the western borders, but now I'm not sure if I will be able to find enough men to help.\" Lukar's tone is distinctly more calm and friendly as he answers Blaze's question." }, { "author": "Jael_Darkwood", "message": " Pellus \n\nSlowly while Jondar, then Lukar spoke, Pellus has been undergoing another change. For lack of a better term, the coldness has left his expression once more... And the warmth is back.\n\nLooking at the man, Pellus raises and eyebrow and asks, \"Is your sister with you then? And... I have been out of touch for a while, but don't kingdoms generally have Kings? Seems like, in a place where a priest had such power, your natural ally would be the King. Someone who benefits directly from the lessening of the Priest's influence...\" \n\nHe pauses, and smiles slightly, as though trying to soften the words to come....\n\n\" It just seems as though you have opted to run away from the problem, leaving the scene to repeat itself ad nauseum. Sure, the easiest course is to run. But what then of your sworn duty? An oath is more than just a convenience. By swearing to defend your land, did you not also agree to protect it from internal threats?\" \n\nTurning and looking at Jondar, he smiles. \"You left out something that occurs to me : engineering evidence of this noble's corruption. Something like a private confession with undoubtably honest witnesses... a political answer, in other words. If the military as a whole knew that such a manipulation had occurred, as well as the public...\" \n\nTurning once more to Lukar, his face serious, he concludes : \n\"I'll bottom-line it for you. You, a soldier, have sworn to give your life in defence of your kingdom. Now, your kingdom, while at war with the orcs also finds itself attacked in a most vital location. Corruption may not kill and rape like an invading army, but the death of the kingdom is just as sure.\" \n\nHe pauses for a long moment, looking into Lukar's eyes, then asks in a quiet voice :\n\n \"What does your sense of duty, your sense of honor say you should do?\" " }, { "author": "Cogito", "message": "Lukar's eyes become empty for a moment, gazing right through Pellus into nothingness. Sitting down on the bed, he lets his head sink into his armored hands. Then, slowly, he stands up again, his eyes again showing the resolution that was present when he first asked for your help.\n \"I lent Aladon my sword arm, first out of idealism, later for money and power. I sacrificed my friends, my brothers... and the man who was dearest to my sister. I could have prevented the fate of every single one of them. I definitely will prevent that which my sister awaits if she is married to that man. You see, I have little honor left, but all of it belongs to one person now. You see I'm desperate; I have no hope that I will manage to bring her to safety without help. You don't have to help me escape if you think I deserve being imprisoned, but you have to help her.\" \nLukar's voice, calm at the beginning of his speech, has risen so much that you are not sure if you are still not overheard. Having said his last words, Lukar lets himself fall onto the bed, waiting, looking at the ceiling. He seems years older than only a minute ago." }, { "author": "iamkoolerthanu", "message": "Trying to lighten up this mans mood, Blaze walks over next to the bed. He says, quietly, \"I know how it feels like to seem like you have lost everything, and then to know it was all your fault. You are lucky though, at least you still have someone...\" Then, Blaze stands up and says in a louder, more confident voice \"Well, you know have 15 men under your service.\" " }, { "author": "Jael_Darkwood", "message": " Cognito \n Well. Heartfelt, honest, and honorable. I propose that we risk your life and guarantee that of your sister. \n\nPellus approaches the bed, and puts a friendly hand on the shoulder of Lukar.\n\n Remember those days of idealism... When you felt that your cause was just, when you fought with joy riding alongside fear. This feeling... has its place once more. \n I propose that we risk your life, and ours, to avenge this disonor done your kingdom. A plan, of course, is needed. Several questions come to mind... : \n Firstly, is your sister with you?\n\nSecond, What is the goal of the kolyraut? Can we convert it from enemy to ally by promising a resolution of greater crime before your lawful trial?\n\nThird... And most important... The political climate and any known alliances, who holds the power where.... Is there a King? A High General? A Thieves Guild? " }, { "author": "Jagg", "message": " Jondar grins, \"Who is a higher authority? Why that would be the God that he is high preist of. Presumably the entire Heirachy isn't corrupt. There will be good men within the church who will find the actions of this High Priest repugnant and an abuse of his position. So we influence them to investigate. As Pellus said, a political solution rather than a military one. I'd recommend we find a bard to tell your story. Don't underestimate the power of a good story to influence people.\" he responds. \"The only thing is to keep you and her protected whilst this occurs. We need to neutralize this Kolyrut, and the easiest way would be to have you in custody. I'm happy to act on your behalf to try and get you out of this mess you've made, but I won't commit a crime for you...Understood? " }, { "author": "Cogito", "message": "Lukar slowly stands up, looking at each of you in turn, his face showing gratitude.\n \"My sister is with me and she is as ready to fight as we all can be. I hope that with your help everything will turn well, and should we be able to find a secure hiding place, We will find a way to clean the names of my comrades and that of myself. I do not know wether a Kolyarut can be bargained with. The first time he assaulted us he read the sentence and attacked. If he can be made to listen he will want evidence and I cannot give him that. As to anyone inside the clerus who might be able to help, I know a few, but they, too, will want to have evidence that I'm speaking the truth. In this position I'd rather not try my luck and let me be brought before any judge...\" " }, { "author": "Jagg", "message": " Jondar taps his chin thoughtfully, \"Would you submit to a truth spell? My concern is that this Kolyrut will attack you without allowing you time to explain. This is why I wish to neutralize him by having you in custody. You obviously don't agree with that however...\" Jondar begins to pace, his hands clasped behind him and an expression of great concentration on his face. \"How about we leave a message of some kind? Something to get him to the bargaining table rather than combat?\" \n\nJondar goes to his backpack and pulls out a piece of parchment, some ink and a stylus.\n\n To the Kolyrut who hunts Lukar Tallandro. My name is Jondar. Lukar is a victim of your employers. His circumstances have been engineered. He is therefore under my protection until his name is cleared. I will defend him and his companions if necessary and he will remain in hiding until I have an agreement from you. It will be impossible for him to clear his name whilst you hunt him. I warn you this way to ensure that you do not attempt to summarily attack or execute him. To do so whilst he is under my protection would be inadvisable. I would like to meet with you to talk about these issues and what we would need to come to an agreement. If you agree we should meet at noon the day after the full moon at the ruins of Castle Carpelin, a local landmark that anyone should be able to direct you to.\n\nRegards\n\nJondar \n \"What do you think?\" Jondar asks handing the parchement to Lukar." }, { "author": "Cogito", "message": " \"If the Kolyarut gets the note before he finds me... It might work, and it seems to be the best idea yet. How do you plan to submit the message? And yes, I am ready to have a truth spell put on me.\" " }, { "author": "Jagg", "message": " \"Well, let me think.\" says Jondar pointing at the piece of paper. \"How about painting a sign out the front saying To the Kolyarut. Barman What's-is-name has a message for you, signed Jondar on a large sign and hammer it into the ground next to the road here. We pay the barman to give the message to the Kolyarut once it shows up. I'm sure this thing is around so he's bound to see it or hear of it pretty quickly.\" \n\nJondar starts pacing again, frowning in concentration. \"So where should we hide you? I don't know this area intimately. We need a place he wouldn't think of.\"" }, { "author": "Cogito", "message": "Lukar can't suppress a grin at Jondar's suggestion. \"I suppose this is as good as anything.\" \n \"He knows our current hiding place, a cave up in the mountains, but it is good place to defend, that's why I haven't given it up already.\" " }, { "author": "Jagg", "message": " \"Wait\" says Jondar, \"He already know's where you are hiding? We have to get everyone out of there immediately.\" he states looking worried. \"They are in significant danger...I don't think this thing will give up easily and if you've beaten him off once he's gonna come hunting for bear.\" he says.\n\nJondar quickly folds up the parchment, grabs a candle and seals it with wax. He writes Kolyarut on the outside of the envelope, picks up his pack and motions for everyone else. \"Hide your face. Lets get going and talk to the barman.\" he says." }, { "author": "Jael_Darkwood", "message": " Pellus \n\nNodding, Pellus sheathes his sword at his side, waits for Lukar to exit, then brings up the rear." }, { "author": "Cogito", "message": " \"Calm down, calm down. Even a Kolyarut needs a good deal of time to reach the Aladon borders to get reinforcements. We're safe for at least another week. If you don't want to wait until tomorrow, let me at least buy some supplies for my men.\" \n\nIt is about half an hour later that you all stand outside the inn, each of you beside a horse Lukar has brought with him. \"We can ride at least three quarters of the journey before the path becomes to narrow, which means we will need 5 days if we only rest 5 hours a day. Well, let's go.\" \n\n((Feel free to post anything which happened before you are outside the inn.))" }, { "author": "Jael_Darkwood", "message": " Pellus \n\n...and the journey was long... :p" }, { "author": "Cogito", "message": "((I expected something of the blatant obviousness of the I-jump-into-the-sadlle-and-off-we-are-type but I suppose this is also ok))\n\nIndeed your journey takes some time, and until the 3rd day nothing happens. It is some time around noon when you see a group of three riders a few hundred yards in front of you, and about six feet higher. They seem to have come from the opposite side of the mountains you are currently travelling in.\n\nFirst you are not sure what to make of the three figures, but a moment later Lukar is waving around with both hands. \"That's one of my men, and he also managed to get help. Let's hear what he has to tell.\" \n\nA few minutes later you are told by a man in his mid-thirties that his name is Coref and that he was a scout before he was stationed in the north. \"These two men, missionaries of a new and almighty god they say, have decided to help us to show the world the merciful judgement of their god. This is Graham,\" the blonde full-bearded scout points at a slightly pudgy figure in simple gray robes under which you can perceive the outlines of some heavy armor; a big club is fastened at his belt, \"and this is Logg.\" The other man, tall and broad, most of his body covered in chainmail, nods curtly. Both men look like they haven't civilization for quite some time; their cloths are dirty, their beards and hair are long and unkempt. \"It is exactly as he said. We are here to help you to justice with God's help,\" The man with the club says after a moment of silence. His voice is deep and resonant, but not very comfortable to listen to." }, { "author": "Jael_Darkwood", "message": " Pellus \n\nAn unreadable expression on his face, Pellus faces the two unkempt men. \"The merciful judgement of your God.... Interesting. I am curious, please... tell me more.\" " }, { "author": "Cogito", "message": "After a few words between Lukar and Coref you continue your way together.\nAt Pellus' question the more talkative man's eyes light up in a mixture of joy and selfimportance. \"If you really wish I will tell you about the Almighty on our way. May I ask which of the numerous deities you a paying your respect to?\" " }, { "author": "iamkoolerthanu", "message": "((still here, but nothing important to add plus no time to add it is keeping me from posting.))" }, { "author": "Jael_Darkwood", "message": " Pellus \n \"Ah, gods... No, I have no greater power I worship. Except, perhaps, Time itself. After all, no god stands forever.\" With old, tired eyes Pellus smiles. \"No ne .\" He says with the certainty of personal experience. His tired but relaxed expression slowly fades, and he regards the priest coldly... \"In fact, it might be more accurate to say... In the seeds of Greatness lie the rot of Destruction.\" " }, { "author": "Cogito", "message": "The man looks at you with a strange expression which quickly changes into something between anger and good-naturedness: \"This may be true of the old deities. The new God is the only true one. And therefore he represents everything at once. So he can't become anything, because he already is everything. But most of all he is reason and mercy. I see there is still a lot I can tell you...\" \nAnd the man carries on, mostly with repetitions of the above in almost every version possible.\n\nApart from the man's attempts to convert everybody in the group, nothing notable happens during the rest of your journey.\n\nIt is noon of the 6th day when you finally reach Lukar's hideout. Two men are guarding the entrance, and it is only after a short exchange of words between Lukar and the two men that they lower their bows.\nThey introduce themselves as Taran and Adrin.\nAs you enter the small cavern, you are greeted by the rest of Lukar's men as well as two men who look very much like sellswords.\nYou are introduced to one after another. The men are all looking tired, and a few of them are still sporting injuries from the Kolyarut's last visit. The last person to be introduced to you might be called the reason for all this trouble. Jahanah Tallandro does look very much like her brother, only much more feminine and attractive. She has the same hair color and exactly the same eyes as Lukar, and they are full of determination. \"I'm glad you are here to help and I owe you my gratitude.\" Even Jahanah's voice has some similiarity to her brother's." }, { "author": "Jagg", "message": " Jondar remains relatively quiet during the journey. He doesn't know what to make of the two clerics and feels uncomfortable about their attempts to convert the members of the party. He avoids them as much as possible. When they try and speak to him about their religion he merely responds. \"I'm a loyal servant of Prandur. I'm not interested in any other deity.\" If they are persistant, he'll claim the need to scout the area in the air and leave for a couple of hours until they get the message that speaking to Jondar is pointless.\n\nWhen the group gets to the cave, Jondar starts asking questions. \"How much time do you need to get packed? We need to get away from this position immediately, and hide the group more effectively. I've made arrangements to speak to the Kolyarut at a neutral location, but before I go there I want to ensure that you are protected. Have you been scouting the area at all?\" he asks." }, { "author": "Jael_Darkwood", "message": " Pellus \n\nAlternating between personnas for the journey, Pellus will alternate between friendly debate and baiting of the two clerics. After everything that can be said is said, he'll jog ahead of the group, and hang out with Jondar, silently keeping pace with his horse.\n\nUpon reaching the cave, Pellus is in a good mood, and acts in a friendly manner. Bowing briefly, he adresses Jahanah, \"Well Met. As to the help, well... we are more than glad to provide assistance, though admittedly it does come with several requirements.\" Smiling, he pauses. \"I believe it is best if Luskar explains.\" " }, { "author": "Cogito", "message": " \"We don't need more than half an hour to gather all our things. But do you really think it's safer in the open than here? And yes we are scouting the area; without any pause.\" \n\nAt Pellus' remark Jahanah raises an eyebrow towards her brother.\n \"I'll tell you later, now isn't the time for this. At the moment it is unimportant for what reason all these men have agreed to help us. What is important is that we decide wether to dig ourselves in or to risk being assaulted on our way. It think we should risk it and leave here as soon as possible.\" \n\nThe others are either nodding or voicing a murmured \"Yes\", only Jahanah is looking questioningly at Lukar, though she says nothing.\n\n \"Well, I suppose this means we should start to pack our stuff. So how exactly do you think we should proceed,\" Lukar adds in Jondar's direction once everybody else has started packing, \"do you really suppose the Kolyarut will listen to our plee?\" " }, { "author": "Jagg", "message": " Jondar shrugs, \"If we don't ask we will never know. What is important however is that there is a critical path ahead of this group. The Kolyarut already knows where this group is. That information gives it power. There is no point in digging in at this position as it can bring resources to bear to eventually overwhelm this position. Only by moving to a location that it is unaware of can we remove this power. Moving has it's own risks, but not as much of a risk as staying put would be.\" \n\nJondar removes his pack, laying it next to his horse and he begins to roll his shoulders loosening the muscles. \"Ideally I'd like to find an equally defensible position within a couple of miles, somewhere with good lines of sight for some distance. Full moon is three days away.\" he says orientating himslef by the sun. \"If memory serves, the ruins of Alcanton lie in that direction,\" he says pointing to the southwest, he turns and looks that way. \"Any good places to hide around that area?\" " }, { "author": "Cogito", "message": " \"There probably are, at least the undead are happy walking through the ruins. Of yourse, now that we have several more men, we could try and liberate the place.\" \n\n((Sorry for the overly late post, I tried yesterday evening and after a few attempts at loading the site, all I got was a message stating serious server problems...))" }, { "author": "Jael_Darkwood", "message": " Pellus \n \"Well, no use standing about. Let's get a move on, people!\" \n\nWith that short speech, Pellus starts helping people to get ready. When offered a horse, he once more declines." }, { "author": "Cogito", "message": "After a bit more than half an hour, everything and everybody is ready to leave. \"So, to the ruins, or somewhere else? I have talked to the returned scouts and they seem to have discovered another cave within a few hours. Probably a day with all of us.\" " }, { "author": "Jagg", "message": " \"Another cave sounds ideal\" Jondar responds, \"Lets make for that, put the scouts out ahead of the main party and get going. I'd like to make sure we are well away from here if the Kolyarut comes looking for us.\" he says." }, { "author": "Cogito", "message": " \"Pentar, Sodar, lead us to that cave, Mirrus and Urdan, you two scout ahead. Make haste!\" \n\nAt Lukar's commands the whole group slowly begins to move and soon you are on your way to the other cave.\nIt is late in the night when you arrive at your destination, a small system of caves, larger than the previous hideout but only with one exit.\n \"This is definitely better to defend but should they block the entrance there is no way to escape. We should position guards a good way from the cave, just to be on the safe side. Syro,\" a tall and muscly man in leather armor stops unloading stuff and steps over to Lukar, \"Take Corus and Ovion and take position outside. Make sure you can see as far as possible. So,\" he says to you after Syro has left, \"Now all we can do is wait, I suppose?\" " }, { "author": "Jael_Darkwood", "message": " Pellus \n \"I think myself, Jondar, and any others that are going to meet the Kolyraut should head off as soon as we can. The more time we have to get to the Ruins, the less possibility the Kolyraut will be able to figure our where we came from.\" " }, { "author": "iamkoolerthanu", "message": "((Sorry, I am having Internet problems, please role-play me untill I am able to return, Sorry fo the short, un-edited message, I don't know how long I can stay on this computer.))" }, { "author": "Jagg", "message": " Jondar nods in agreement. \"Sounds like a plan, Lukar I probably don't need to tell you to fort up. You're military so I'll assume you know all about crossing lines of fire, false trails and defensive structures. Most importantly it's best if you stay hidden.\" \n\nJondar continues talking whilst rearranging his backpack. \"What concerns me is whether we have a means of communicating over distance. If the negotiations don't go well, we need a method of letting you know that means we can't be followed back to this location. Any of you magic users have any bright ideas?\" " }, { "author": "Cogito", "message": " \"Hmm... Give me a moment, I see what I can do.\" \nLukar searches through a few backpacks filled with scroll cases before he comes back to you, a single scroll case in his hand. \"Here. It lets you deliver a short message from several miles away. That's the best I have, I hope you can use it.\" \n\nThe scroll case contains two scrolls of Whispering Wind." }, { "author": "Jagg", "message": "[ooc] welcome back cog[/ooc]\n\nJondar accepts them and puts them in the pack, \"I can't use them, so we will need someone to come with us who can.\" he states standing up and looking around for direction and landmarks to get him where he needs to go.\n\n \"Right whoever is coming with me we should get going now.\" he says taking a swig of water and rinsing the trail dust from his mouth, before replacing the waterbag in his pack.\n\nHe holds his hand out to Lukar, \"Stay hidden and keep your sister safe. We'll let you know how it goes.\" " }, { "author": "Jael_Darkwood", "message": " Pellus \n\nNodding respectfully to Lukar and his sister, Pellus exits stage left.. er! I mean accompanies Jondar to the ruins!\n\nooc: welcome back cognito :)" }, { "author": "Cogito", "message": "((Oh right... npc blaze... forgot))\n\n \"I will take the scrolls,\" Blaze says and takes the case from Lukar.\n\n \"Good Luck with the Kolyarut. I would send two of my men with you, but that might entice an immediate attack. Maybe one of our other newfound comrades will come with you.\" " }, { "author": "Jagg", "message": "Jondar shakes his head, \"It's probably better if we keep our numbers down. That way should the Kolyarut decide our deaths will be useful in trimming your support base you don't lose too much and still have a chance to defend yourself. A half day to get there a day of waiting and a half day back. If we do not return in three days you will know we have failed and you will need to do what you fel is necessary to protect your sister and supporters.\"\n\nJondar begins walking towards the ruins." } ]
[ { "author": "ArenaManager", "message": " Arena Tournament, Exhibition: Aeoa vs. Mr. Underhill \n Map: \n Spoiler \n\n \n \n\n All Combatants, please roll initiative. " }, { "author": "Paladin Latham", "message": "I will post the sheet of Aeoa later today... sometime. She will be a mounted-type." }, { "author": "Bayar", "message": "Wonder what class...\n\nNow...should we tinker with equipment? I dunno...it is kinda unnecesarry...right?" }, { "author": "Paladin Latham", "message": "Basically, an exhibition match is free from arena restrictions. As long as both contestants agree, anything is allowed. You don't have to update Mr. Underhill's equipment if you don't want, but I'll be making a 5th level character with equivalent character wealth.\n\nEdit: I'd recommend a seperate sheet from the one you use in the arena. 😁" }, { "author": "Bayar", "message": "it is a separate sheet :D" }, { "author": "Paladin Latham", "message": "Here is my sheet: Aeoa the Black Rider \n I'm still working on all the details, but the meat is there. \n\nEdit: I love fighter types. Done." }, { "author": "Paladin Latham", "message": "Initiative: (1d20+2)[ 3 ] \n\nAeoa will start the match astride Thuder Horse on all her starting squares." }, { "author": "Bayar", "message": "A charger ? OOh...now thats something completely unbroken... \n\ninit: (1d20+5)[ 25 ] \n\nFrodo...errr...I mean Underhill will start in Y14, riding his little dinosaur..." }, { "author": "Bayar", "message": "Ok...so my go...Will move to ...\n\nStill not done...wait for my slow thinking...\n\nStats:\n[spoiler]HP: 41/41\nAC: touch: FF:\n\nAnimal companion:\nWill be here...\n\nSpells: Not done...\n \n Spoiler \n0lvl:Guidance*5\n1lvl:\n2lvl: Blinding spittle; Owl's wisdom; Kelpstrand\n3lvl:Venomfire, Poison\n " }, { "author": "Paladin Latham", "message": "Aeoa begins reciting poety:\n\nFor thouest has lost without fighting\nI thank thee.\n\nFor mine own awesomeness\nin scaring away thine lesser hobbit\nI doth give thanks twice!" } ]
[ { "author": "ArenaManager", "message": " Arena Tournament, Round 29: Jeb the Farmer vs. Regis \n Map: \n Spoiler \n \n \n\n XP Award: 300 XP\n GP Award: 300 GP\n\n Paladin Latham - Jeb the Farmer \n Tyreus - Regis \n All Combatants, please roll initiative. " }, { "author": "Paladin Latham", "message": "Initiative (1d20+2)[ 19 ] " }, { "author": "Tyreus", "message": "Initiative roll: 1d20+1= 8" }, { "author": "Paladin Latham", "message": " Jeb the Farmer round 1: \n\nO.K. then. Good luck.\n\nFor Refs:\n \n Spoiler \nJeb starts in L6 and double moves to the hay in L16\n \n\nStats(for refs):\n \n Spoiler \n\n Vital Statistics: \n HP: 5\n AC: 15, Touch: 12, FF: 13\n Saves: Fort +1, Ref +2, Will +0\n Current Location: B25 \n \n \n\nYour turn." }, { "author": "Tyreus", "message": "Movement\n \n Spoiler \nRegis moves to P19. If he can see Jeb he will fire his crossbow. Max will move to O19 and charge Jeb if he is in range.\n \n\n\nRolls\n \n Spoiler \nFor Regis\nCrossbow attack: (1d20+2)[ 12 ] \nDamage: (1d6)[ 6 ] \nFor Max\nCharge attack (+2 for charge): (1d20+5)[ 7 ] \nDamage: (1d6+3)[ 9 ] \nTrip* (1d20+1)[ 21 ] \nEDIT: *only if the attack hits\n " }, { "author": "Bronz", "message": " High Ref Bronz \n\nLoS is established with Jeb in the hay at L16 (with cover), Regis in P19 and Wolf in 019. Regis took a shot and missed with crossbow.\n\n@Tyreus\n \n Spoiler \n\nAs you must have LoS and have a straight line to charge someone, your wolf does nothing.\n \n\n\nJeb is up." }, { "author": "Paladin Latham", "message": " Jeb the Farmer round 2: \n\nAlrighty then. Jeb charges to O18 screaming \"I have to save MAH FARM!\" and attacks!\n\nSpear Attack! (1d20+4)[ 5 ] /\\ If it threatens (1d20+4)[ 16 ] \nIf it hits (1d6+2)[ 8 ] /\\ If it crits (1d6+2)[ 4 ] \n\nEdit: HAHAHA!! OMG could I have done any worse! LOL!! 😁\n\nYour Turn. 😁\n\nStats(for refs):\n \n Spoiler \n\n Vital Statistics: \n HP: 5\n AC: 13 , Touch: 10 , FF: 11 \n Saves: Fort +1, Ref +2, Will +0\n Current Location: O18 \n \n " }, { "author": "Mavian", "message": "@Paladin\n\nYou can't charge, mainly due to the fact that you can't charge through difficult terrain which the hay represents." }, { "author": "Paladin Latham", "message": "Meh. I just walk up to him then. Same difference. My AC is better then." }, { "author": "Tyreus", "message": "Regis uses a move action to move to M20 the uses a move action to reload his light crossbow. Max is still in 019 and attacks Jeb.\n\nBite attack:\n (1d20+3)[ 13 ] \nBite damage:\n (1d6+3)[ 8 ] \nTrip:\n (1d20+1)[ 11 ] \n\nEDIT: Dang, if you would have charged I would have just hit. And too bad for me I didn't write any spells memorized down, so I'm sure that just means I didn't memorize any. 😳" }, { "author": "Paladin Latham", "message": " Jeb the Farmer round 3: \n\nWith no LoS\n\nFor Refs:\n \n Spoiler \nJeb attacks the dog (because it has crazy eyes!)\n\nFarmer Attack GO! (1d20+2)[ 9 ] /\\ If it threatens (1d20+2)[ 16 ] \nIf it hits (1d6+2)[ 4 ] /\\ If it crits (1d6+2)[ 6 ] \n \n\nStats(for refs):\n \n Spoiler \n\n Vital Statistics: \n HP: 5\n AC: 15, Touch: 12, FF: 13\n Saves: Fort +1, Ref +2, Will +0\n Current Location: O18 \n \n \n\n\nYou hear swearing inside the barn. Your turn. (oh man he sucks 😁 )" }, { "author": "Tyreus", "message": " \n Spoiler \nRegis moves to J21 and hides. Hide check: (1d20+5)[ 17 ] \n \n\n\nMax attacks the farmer again.\n\nBite attack:\n (1d20+3)[ 8 ] \nIf crits: (1d20+3)[ 15 ] \nBite damage:\n (1d6+3)[ 6 ] \nIf crits: (1d6+3)[ 8 ] \nTrip:\n (1d20+1)[ 19 ] \n\nHoly crap neither one of us can get a good attack roll. 😛" }, { "author": "Paladin Latham", "message": " Jeb the Farmer round 4: \n\nStill with no LoS. I think. You hear \"Down dawg! Sit!\" inside the barn.\n\nFor Refs:\n \n Spoiler \nJeb attacks the dog (because it has a foaming mouth!)\n\nWicked Farmer Strike! (1d20+2)[ 4 ] /\\ If it threatens (1d20+2)[ 7 ] \nIf it hits (1d6+2)[ 4 ] /\\ If it crits (1d6+2)[ 6 ] \n \n\nStats(for refs):\n \n Spoiler \n\n Vital Statistics: \n HP: 5\n AC: 15, Touch: 12, FF: 13\n Saves: Fort +1, Ref +2, Will +0\n Current Location: O18 \n \n \n\n\nEdit: OMG this guy rolls like he has negative stat modifiers! He sucks! 😁" }, { "author": "Talic", "message": "Jeb\n \n Spoiler \nNo LoS, other than to the dog in the square beside you\n \n\nRegis\n \n Spoiler \nNo LoS, other than to your dog, barely\n " }, { "author": "Tyreus", "message": "Regis stays hidden. Max attacks again.\n\nBite attack:\n (1d20+3)[ 9 ] \nIf crits: (1d20+3)[ 16 ] \nBite damage:\n (1d6+3)[ 6 ] \nIf crits: (1d6+3)[ 9 ] \nTrip:\n (1d20+1)[ 21 ] \n\nEDIT: You have got to be kidding..." }, { "author": "Bronz", "message": " High Ref Bronz \n\nWow, it's like a dog and a farmer are having an argument, and taking wild, but playful, slaps at one another.\n\nPretty entertaining folks. Carry on!" }, { "author": "Paladin Latham", "message": " Jeb the Farmer round 5: \n\nIf you don't have LoS you hear \"I gots nine childun! They'll starve unless ya let me win!\"\n\nEdit: Followed by a wounded dog's yip.\n\nFor Refs:\n \n Spoiler \nJeb attacks the dog (for the children!)\n\nFatherly Farmer Strike! (1d20+2)[ 21 ] /\\ If it threatens (1d20+2)[ 12 ] \nIf it hits (1d6+2)[ 4 ] /\\ If it crits (1d6+2)[ 8 ] \n \n\nStats(for refs):\n \n Spoiler \n\n Vital Statistics: \n HP: 5\n AC: 15, Touch: 12, FF: 13\n Saves: Fort +1, Ref +2, Will +0\n Current Location: O18 \n \n " }, { "author": "Tyreus", "message": "The dog yelps, then growls and tries to bite Jeb. (yet again)\n\nattack:\n (1d20+3)[ 18 ] \nif threatens:\n (1d20+3)[ 5 ] \ndamage:\n (1d6+3)[ 4 ] \ncrit:\n (1d6+3)[ 9 ] " }, { "author": "Paladin Latham", "message": " Jeb the Farmer round 5: \n\n\"MY ARSE! YER DOG DONE BIT MY ARSE!\" Jeb squeels in a high pitched voice.\n\nFor Refs:\n \n Spoiler \nJeb attacks the dog (in revenge for his arse!)\n\nFatherly Farmer Strike! (1d20+2)[ 11 ] /\\ If it threatens (1d20+2)[ 13 ] \nIf it hits (1d6+2)[ 3 ] /\\ If it crits (1d6+2)[ 5 ] \n \n\nStats(for refs):\n \n Spoiler \n\n Vital Statistics: \n HP: 1 \n AC: 15, Touch: 12, FF: 13\n Saves: Fort +1, Ref +2, Will +0\n Current Location: O18 \n \n \n\n\nEdit: This is going to end badly for Jeb." }, { "author": "Tyreus", "message": "Instinct telling him his opponent is near death, Max attacks again.\n\nattack:\n (1d20+3)[ 18 ] \nif threatens:\n (1d20+3)[ 4 ] \ndamage:\n (1d6+3)[ 9 ] \ncrit:\n (1d6+3)[ 7 ] " }, { "author": "Paladin Latham", "message": "Because of the Diehard feat, Jeb is still standing enough to scream out:\n\n\"Ah surrender! Ah surrender! I'ma hurt bad! Get the healer! OW!\"\n\nIn the stands his nine children and his average looking wife weep." }, { "author": "theterran", "message": " Ref Terran \n Regis Wins and Collects the Prize \n\n\nJeb has one more chance to redeem his farm 😏" }, { "author": "Tyreus", "message": "Regis hears the farmers plea just outside the barn. \"Max, hold!\" The dog doesn't attack but still lets out a low growl at the farmer.\n\nYou hear from just outside the door, \"I accept your surrender.\"" } ]
[ { "author": "ZeroNumerous", "message": " Fort Adlin \n\nThe sun was still low in the sky at this time of day. It wouldn't reach a zenith until alittle after noon. It was mid-winter, so the air was quite abit colder than normal. Never the less, it didn't stop the soldiers from drilling, and didn't stop the mercenaries from following in their footsteps. Shepard kept the fort running completely normally, whether it was in the middle of the winter or the middle of the summer.\n\nDrilling had been uneventful for everyone that morning. The Fleetrunner, Fera'ath'zera, had been in charge of the drills for today, which consisted of a makeshift archery range established in the center of the fort. Praxiteles and Dornatash provided too be very, very poor shots. Between the two of them, they had a grand total of four hits and sixteen misses. The Poet and Emmaline made a better offering of themselves with six hits and four misses each. Ariana and a human archer plugged in eight hits each, with only two misses. The best of the mercenaries had been Aeylis, who put all ten arrows into the target.\n\nThe group only recently broke up after a thirty minute lecture about the proper method of drawing, aiming, and firing. Fera is blunt and to the point. Failure during battle will get them killed, and you always do worse in training than real battle. The elf woman dismisses all seven of you, but the Captain is noticeably missing. Fera does draw The Poet aside and hands him a small envelope. \" The captain wanted me to give this to you. If you have any questions, she told me she could be found in that coward 's quarters. \" The only person Fera ever called coward was Adler.." }, { "author": "Pink", "message": " Poet ((You don't need to call me THE poet really.))\n\n \"Thank you very much Miss Fera'ath'zara\" He says, with perfect pronunciation of the name, taking the envelope. \"And may I take a small moment to compliment you on today's drilling. I'm only a standard shooter myself, however I do believe that I've greatly benefited from your instruction.\" He says in his usual, ever charming tone and smile, giving a slight bow of gratitude.\n\nOpening the letter, he reads it, then rereads it, carefully before looking towards the fleetrunner. \"This...I think I may have to take a trip to Wizard Alder's quarters. Thank You again.\" He says, a briefly worried look crossing his face before he heads towards the Barracks." }, { "author": "The_Snark", "message": " Ariana \n\nThe drill finished, Ariana replaces the bow on its rack. It wasn't hers, after all. She knew how to shoot, as she'd just proven, but it had been a while since she had needed to. For that matter, she still didn't really think she'd need to—but the others thought otherwise, and it was easier, in the long run, if she just went along with it. A lot of things were that way.\n\nShe glances over at the others, gaze automatically drifting to Emmaline first and then away again, sweeping over the other mercenaries and the soldiers without much expression. She watches Poet for a minute as he walks away, feeling idly curious where he's going, and then drifts away from the weapons rack, idly looking to the sky to see if there were any birds overhead." }, { "author": "Ellas Aramond", "message": " Dornatash \n 'Alright, steady hand, keep the arrow straight on the bow.' He repeats in his mind the same instructions that Fera had been saying to him for the past twenty minutes. 'Pull the string back, and let it fly...Well, atleast it hit the target this time.' He shrugs and returns the bow to its place on the rack, mentally debating whether he should tell the Fleetrunner once again that he was more suited to the crossbow. He decided against it, figuring that it would be better for them all if they kept the higher-ups as un-frustrated as possible. 'Besides, I've got more important things to worry about.' \n\nHe makes his way back to where he's been put up in the barracks. Onmce there, he fishes his large book of magic out of his pack. Then, sits down with his back against the wall. \"Alright, if I take Acibeck's Principal, and apply it here.\" He whispers to himself as he opens the book a particularly useful spell. \"Yes, that will work.\" " }, { "author": "Fax Celestis", "message": "Praxiteles is a crag of a dwarf, seemingly carved out of stone. His grayish skin and steely eyes display a certain elemental primacy that doesn't seem suited for attacks from afar--or for waiting.\n\nPraxiteles' usually taciturn demeanor is merely exacerbated by the failings on the archery range and the lecture afterwards. Archery's for pansies and elves, he thinks to himself. A real warrior isn't afraid to get up in the faces of his foes and tear them to shreds. \n\nHe fingers a wooden amulet around his neck idly as he looks over the archery range. Wonder what a dwarf's gotta do to get some action around here. " }, { "author": "Aeylis", "message": " Aeylis \n\nDuring the training Aeylis unconsciously upheld Fera's standard's before they'd even been voiced, delivering every arrow with careful precision. Having previously done so in the face of charging Southlanders on numerous occasions, she was inclined to agree. Once the heart racing surge of battle got into you, it could save your life with quick reflexes.. or kill you with unwise haste.\n\nThere had been some undeniable levity in outperforming her comrades, but it had been hollow and short-lived. It was neither a straight contest or a fair comparison to judge on such a limited strength alone. After all, she was one of the few who'd owned and used her own longbow. It was a familiar presence in her hand, while she surmised that those such as Praxiteles and the scholarly Dornatesh had scarcely lain hands on such a weapon. They boasted other strengths in compensation.\n\nWhen Fera releases them, Aeylis offers a brief smile and simple thanks to Fera in elven. She makes no move to leave immediately, instead taking the time to inspect her bow as well as the arrows she'd fired. She had held off doing so during the Fleetrunner's lecture out of respect, but needed to be certain nothing had become overly stressed." }, { "author": "ZeroNumerous", "message": " Ariana \n\nThis time of year proved very poor for birdwatchers, amateur or professional. During the winter months, Althan and Rikova were gifted with sunlight, while southern Lathar, old Meerlain, and the Southland spent only scant hours in the sun's heat. This resulted in more snow and less birds, as the avians fled northward to evade the cold winter chill. A southland thrush sat atop the northwestern watch tower, and it was the only bird within sight. A simple brown and gray bird, the southland thrush was very territorial. The thing was already in the middle of attacking one of the guards for disturbing its temporary nesting ground..\n\n Dornatash \n\nThe barracks is rather empty. And the reason why soon made itself obvious..\n\n Aeylis, Ariana, and Praxiteles \n\nA human, a Latharian by the name of Red Blackfeather, was gathering up a sizable number of Latharian and Meerlain soldiers. He appears to be shouting to the crowd.. \" (Meer) Too long have we been sitting here waiting for those Southlander scum to bring their war to our gates. Now is the time we strike! You've all lost brothers, sisters, fathers, and mothers to those dwarven scum outside. And for once in this war, we've got them on the defensive! I say we go on the offensive! \" A cheer goes up from the crowd at his words. \" (Meer) Not just attacking their army, but marching to reclaim Meerlain! \" Another, stronger cheer goes up from the Meerlain natives. \" (Meer) Commander Shepard has kept us bottled up in this fort for far too long! In fact, if Amaethar was in charge, we'd have already brought the hammer down on those damned earth-diggers! She wants to bring Meerlain out from under their dirty boots! \" A third cheer goes up, this time intermingled with shouts of \"Commander Amaethar!\"\n\nIt's quickly becoming obvious that the man is going to incite a riot..\n\n Dornatash \n\nYou hear shouts coming from outside the barracks, apparently most of the barracks is out in the courtyard.." }, { "author": "Aeylis", "message": " Aeylis \n\nAeylis quivers visibly upon the realization of what's happening across the courtyard, She'd seen this before, and she knew how it might end. Meerlain's remaining people were hurt and demoralized and the easiest response to those feelings were thoughts of retaliation, regardless of consequence. Part of her was angered to see the foreign rabble-rouser abuse that fact, but moreso saddened to see that it appeared to be working. She didn't know the man, and that seemed all the more reason to be suspicious of his intentions.\n\nSlinging her bow over her shoulder, she quickly crosses the courtyard to join the growing crowd. There, she bides her time, waiting for a lull, interjection her own voice as forcefully as she can,\n\n\" (Meer) Offensive? For years, we've been overrun and overwhelmed by the Southlanders time and time again despite our every advantage of fighting defensively on familiar terrain. And here, finally, we've beaten them once, just ONCE, by drawing upon every strength we have. And your course of action would be to charge out with haste and meet them on open ground. \"\n\nBiting her lip to steel her voice, she continues, tuning out the soudns around her lest she become distracted,\n\n\" (Meer) By all rights, we could easily have lost here. It was a close thing. The loss of Meerlain pains all of us, but the Commander knows that at this moment, in this place, we are equal to the force arrayed against us. In order to become greater, we must build upon the strengths that have won us our respite. We children of Meer are all that's left of it now. For us to act rashly now would not reclaim Meerlain, it would destroy what little remains. \"\n\nShe pauses again, this time making a point of directing her gaze precisely at Red, ire rising up in her voice,\n\n\" (Meer) I would not see my people annihilated because you lack the stomach in the face of what we have already endured. \"" }, { "author": "Ellas Aramond", "message": " Dornatash \n 'Its too quiet in here.' He finally decides, closing his book. During his time being stationed at the fort, he had grown accustomed to the sound of conversation always being around him. Without the constant noise, he found it impossible to concentrate.\n\nHe got his noise, in the form of outside shouts. Thinking that battle had finally found its way to the fort's walls, he throws his pack over his shoulder, and runs outside. When he makes it out, he is instantly assailed by Red's speech. Knowing what could easily come of this, he makes his way over to the Officer's barracks, hoping that the proper application of athority will disperce the crowd.\n\n 'I hope she can keep them calm long enough. He thinks when he hears Aeylis' counter-arguement.\n\nRushing through the door, he quickly makes it over to the true commander. My apologies for the intrusion, Commander. But there is a problem that needs your immeadeate attention.\" " }, { "author": "Fax Celestis", "message": "Praxiteles doesn't know enough Meer to understand all of what's being said, but the body language and the tone of voice coupled with the fleeting mention of dwarves--a word he has come to recognize--has incited his ire. \"Why don't you speak in a tongue we can all understand, you pretentious git?\" he asks angrily in Common." }, { "author": "ZeroNumerous", "message": " Dornatash \n\nYou burst into the officer's barracks, which is surprisingly empty. The only people inside are the Poet, who appears to be leaving, Captain Amaethar, and Adler the wizard. You slowly make your way to the Commander's room, which is the only room separated from the rest of the barracks.\n\nThe commander is in the middle of his morning shave. The man, dark-skinned and obviously aged, lowers his knife to hear Dornatash out. \" Alright boy. Gimme time. \" He dunks the six inch knife into a small dish of water and wipes it off with his hands. Soon enough, the knife is sheathed and the Commander is off. He grabs up a crossbow from beside the doorframe.\n\n Aeylis and Praxiteles \n (Meer) \" Of course it is best to meet them upon open ground! There, we can end the threat of Southland aggression permanently! The commander understands that he--HRK! \"\n\nIn a single moment, the officer's barracks bursts open and a crossbow is leveled at Red's chest. Shepard fires, and a bolt seems to grow from the Althanian's torso. In a few fluid seconds, the Commander has reloaded his crossbow. (Common) \" Who else? \" (Meer) \" Anyone else want to start trouble in my fort? Well? \" When no one offers resistance, Shepard hands off the crossbow to Dornatash and leaves.\n\n Group \n\nThe Poet and Captain Amaethar step out of the officer's barracks just as Shepard enters. Everyone is staring at the stunned crowd in the center of the fortress. No one has even started moving Blackfeather's corpse. The Captain immediately whispers something to the Poet and begins shouting to break up the crowd and bury Blackfeather." }, { "author": "Fax Celestis", "message": "Praxiteles stalks over to the body and surveys the corpse, arms folded. (Dwarven) \"Perhaps a traditional dwarven burial would be appropriate,\" he says without mirth before switching to Druidic: \"May the hands of nature guide you to a kind reincarnation.\" He turns and retires to a convenient spot away from the gathering to sit. He motions and intones lightly, and a small creature apparently made from compost and vegetation springs into being beside him. 1 He plays with it idly as if it were a pet.\n\n \n Spoiler \n 1 Praxiteles has just cast wood wose .\n " }, { "author": "The_Snark", "message": " Ariana \n\nAriana watches the riot scene from a distance, expression dispassionate but growing tenser as she listens, frequently checking to ensure Emmaline is not about to step into the midst of the trouble. She doesn't speak Meerish, but she can tell when trouble is brewing. When the human is shot, she tenses further, wondering if it will come to a fight with the dwarves not even here yet—this was why she'd wanted to stay away from the war. A battlefield couldn't be anything but dangerous.\n\nAs the commander heads back indoors, and nobody takes him up on his challenge, Ariana relaxes outwardly, brooding. The fort no longer felt like a place she could let her guard down in, though. Something was happening—even if it was only unrest among the soldiers. That was bad enough; she had a sudden image of the soldiers fighting inside the fort while the dwarven armies marched on it from the outside." }, { "author": "Pink", "message": " Poet \n\nPoet seems to look upon the scene dispassionately. Situations were difficult, all the soldiers were tired from years of campaigning again and again. Emotions tense and everybody trying to grab onto whatever power they could for the uncertain future. Races weren't meant to live in a constant state of war like this.\n\nSlowly, Poet walks away from the crowd to the more deserted part of the courtyard were the two grey elves seem to have been observing events. <Althanese> \"May I wish you a good day and bid a moment to discuss something, Miss Emmaline and Miss Ariana? I bring a rather important instruction from the captain.\" </Althanese>" }, { "author": "Rachel Lorelei", "message": " Emmaline \n\nNear Ariana, a lean figure leans against a wall, a sardonic half-smile on her face, and claps slowly and insolently in the silence left after the Commander's coming and going; glove sounds against glove, each of them black with tiny gleaming stars on them. At the moment, she might as well be pulled from the dreams of every child who's ever wanted to be a swashbuckler: feathers and crystals are beaded into the long, unnaturally scarlet hair flows in ringlets down her back, exactly matching the shade of her floor-length scarlet black coat, which draws in at the waist and widens at her legs; it's open to reveal leather and silk, a black vest studded with several knives over a creamy, ruffled blouse. Black trousers disappear into black boots, knee-high with turned-down tops, and the wide brim of a hat is drawn low over her eyes. She has dusky-brown skin--the complexion of the far isles--with prominent cheekbones, a somewhat sharp nose, dark, close-set eyes with long lashes, and a ring in the lobe of each ear, with the right bearing several more near its pointed tip.\n\nEmma pushes off of the wall and steps forward, boots clicking over the stone of the yard until she's close enough to get the attention of the stunned mob. Not so hard; getting attention is her forté.\n \"Red Blackfeather,\" she enunciates clearly in Meer with her arms folded over her chest, \"was a f---ing idiot who'd have gotten you all killed. The next a--hole who wants to mutiny is going to get the exact same treatment Red got and he'll f---ing deserve it too. You know what? Go talk to \"Commander\" Amaethar about charging out like greenhorns who haven't even heard the word tactics if you're so fired up, but I'd lay money on her sending the first jackass to do so to the healers'. So next time someone starts whipping you up into a mob, remind yourself that you don't know jack about strategy and the commanders do, and the only thing that forcing a direct confrontation get will all of us killed ... and believe me, I will be unutterably pissed at anyone who gets me killed.\" \n\nShe whirls, describing three-quarters of a circle on her heel, her coat swooshing behind her. Facing Poet, she switches fluently to Althanese.\n \"Could you believe that guy? --Yeah, go on.\" " }, { "author": "Pink", "message": " Poet \n\nA slight smile appears from the corners of his mouth at the way the boistorous grey elf handles the situation. He then begins his conversation in a hushed tone.\n\n \"Well, speaking of the Captain Amaether, Captain, not commander, and you may wish to be careful about such mistakes around Commander Shepard, I have recieved an order from her that I pass onto you and your sister. I would ask you only read it, and dispose of it properly afterwards. It's not the sort of command that's best to leave around if you understand my meaning.\" he says, before drawing from his pack a letter, sealed by the Captain, and handing it to Emmaline." }, { "author": "The_Snark", "message": " Ariana \n\nAriana glances at Poet as he strides over towards her, alternating between watching him, the dispersing crowd's reaction to Emmaline, and Emmaline herself. She fixes her stare on him as he greets them, not really smiling (in fact, she looks more or less the same she did while watching the mob) and lets her sister take the lead.\n\nShe reads the note over Emmaline's shoulder, then glances upwards—at Poet, at the still-dispersing mob, at Praxiteles sitting some way off, up at the thrush's nest, and finally back to Poet and her sister. \"You've read it?\" she asks Poet, taking note of the seal and studying the letter again. She looks up, ostensibly to look about the courtyard to see if anyone else is close enough to hear, but out of the corner of her eye she's watching Emmaline to see how she reacts." }, { "author": "Pink", "message": " Poet \n \"I admit to being in the presence of it's writing even.\" He says, before a look of slight concern passes over his face. \"Am I right in handing this letter to you two? That you are more than just swords for hire and capable of carrying out military commands?\" All of this is said in the language of the remaining elven land." }, { "author": "Ellas Aramond", "message": " (Quor) \"Didn't expect that.\" And it was true, Dornatash hadn't expected such a reaction, he's not even sure if he's okay with it. 'Of course, that's why the commander is in charge, and you're not.' He can't help but think.\n\nFinally getting over the surprise, he realizes that there's still a crossbow that's sitting in his hands. Taking a look at it, he realizes that it's his. He had been trying to figure out just where he had left it for some time now. Strapping it to the side of his haversack, he heads down to the main area, noticing Poet and the sisters being secretive.\n\nHe decides to ignore it, knowing that some facts would just be beyond his grasp, and instead lets his pack fall to the ground as he leans against a wall and pulls his book out once again." }, { "author": "ZeroNumerous", "message": " The Crowd \n\nThe reaction to Emmaline is what one expects. The crowd disperses quietly, with a few shooting the gray elf a harsh stare.\n\n Dornatash \n\nCaptain Amaethar was the one woman everyone in the fort knew of. Of course, this didn't mean everyone knew about her. A mercenary from up north, the rumors say. Possibly Althanian. But the glare she levels at the less-experienced soldiers says she definitely isn't one of the peace-loving elves. Soldiers say she's actually Rikovanian, and that she could wrestle an orc to the ground since birth. While no one has ever actually seen her do it, she certainly doesn't try to dispel the image. And the piercing blue eyes that settle upon Dornatash definitely do nothing but reinforce the rumors. The woman looks every bit like a hawk--from her nose to her sharp cheek and jawlines. The woman even smiles like a bird of prey.\n\nAmaethar is surprisingly well dressed, for a soldier. A red shirt, embroidered with long sinewous dragons dancing down the sleeves, hugs her toned body. A matching pair of breeches, untouched by embroidery but obviously well taken care of, fit her legs rather snugly. She doesn't sport the coat or cape most mercenaries wear, and her body is entirely void of jewelry. Though, she is sporting a tattoo of a red dragon in flight across her right cheek.\n\nAmaethar extends a gloved hand toward Dornatash, the red leather riding gloves seem form-fitted to the hand that bears them. (Common) \" You speak Althanian, yes? Dornatash, right? \"" }, { "author": "Ellas Aramond", "message": " (Common) \"Correct, that would be me.\" He said respectfully, although his eyes never stopped skimming over the pages. \"And though I did live in the region for some time, I never learned the language, despite my status as a scholar.\" \n (Elven) \"I did, however, learn the language of the Elves.\" " }, { "author": "ZeroNumerous", "message": "Amaethar quickly drops into Elven. Common, though good for traders, is not a language best suited for holding conversation. (Elven) \" Ah, a scholar. I wanted to thank you for informing Shepard about the riot. But I must beg the question.. Why is a scholar on a battlefield such as this one? \"" }, { "author": "Ellas Aramond", "message": "With a small smile, Dornatash closes his book and looks the Captain straight in the eyes.\n\n (Elven) \"I am on a search for truth.\" " }, { "author": "Aeylis", "message": "Aeylis's wide eyed shock at Red's swift demise swiftly turns to distaste, he nose wrinkling. Looking a bit crestfallen at her failure to diffuse the situation on her own, she makes her way over to the fallen man. She takes a knee at his side, ruefully inspecting him for a moment before going to work. With some effort she turns him onto his side, propping him there while she snaps the head off the crossbow bolt and slides the remainder of the offending projectile free of his body. She then turns him onto his back, folding his arms across his breast overtop the wound. Finally, she closes his stunned eyes, whispering a benediction so quiet as to be between her and the dead,\n\n\" (Elven) Though our opinions differed, I had no desire to see you dead. May you see more peace in death than life. \"\n\nThe words held meaning to her, but felt emptier than they should have. She'd said their like far too often lately. Given how violent life was becoming, death wouldn't have to be terribly peaceful to best it.\n\nWith a sigh Aeylis rises and trots off a ways, seeking a moment of solitude to recollect herself." }, { "author": "The_Snark", "message": " Ariana \n\nAriana meets Poet's concerned gaze flatly, grey-blue eyes scrutinizing him intensely for several seconds, as though to try to peel back his expression and see what he was thinking behind it. Finally, she nods. \"We can ,\" she says, emphasizing the second word. Just because they could didn't necessarily mean they would . If he was telling the truth, then it would be better to do as the letter suggested. If he wasn't... then they would be taking a risk for nothing, and she would need to know why.\n\nShe looks to Emmaline again, trying to read what she thinks of the letter—when she wasn't being reckless, she was a surprisingly good judge of people, picking up on details Ariana missed." }, { "author": "ZeroNumerous", "message": "Ten minutes pass and soldiers drag off Red's corpse to be buried outside the fortress..\n\nEverything becomes peaceful for a time, but everyone still seems rather on edge. Althanians are looking at any Meer with a mixture of pity and suspicion, half expecting the refugees to start their own blood-lust driven rally. Even then, however, peace reigns for a time.\n\n AIEEEEEEE! \n\nA shout interrupts the quiet tranquility that had settled over the fortress after Red's debacle. It originates from the officer's barracks, and several soldiers are already dashing off to investigate the matter. Ariana, Praxiteles, and Aeylis pick out the loud crash that follows as several soldiers bash their way into the barracks." }, { "author": "Fax Celestis", "message": "Praxiteles grabs the wood wose, places it on his shoulder, and charges off towards the scream. He moves surprisingly quickly for one of his stature and apparent stony demeanor. Those who have seen dwarves run at full-tilt before are probably startled to notice that Praxiteles runs nearly twice as fast as they and even moves quickly enough to outpace your typical human." }, { "author": "Ellas Aramond", "message": "Hearing the crash finally makes Dornatash finally raise his head from the overly large book. \"What's going on now?\" he says as he returns the book to his pack then runs behind the guards. There was a chance that something could be attacking, but he doubted it, considering the way nothing had been happening. But he knows all that matters is him getting to the source of the noise, for in all that he has seen so far, where there is screaming is usually someone in need of healing." }, { "author": "Aeylis", "message": "Reverie shattered by the sudden disturbance, Aeylis wastes little time in joining the throng of soldiers as they head towards the barracks. Reflexively, one hand reaches over her shoulder to clasp her sword hilt, drawing several inches of the blade free before lightly resettling it. Assured that the weapon would draw freely and easily if called upon, she slows to a cautious walk as she nears the barracks.\n\nThe slight elf moves carefully around the soldiers already gathering or entering the barracks, making no move to shoulder or otherwise forcefully maneuver her way in. Instead, her motions are those of one who has weathered dangerous surprises before and survived. Every move is deliberate, a careful stalk that puts her closer to the trouble without needlessly endangering herself through haste.\n\nDaintily, she edges forward, cursing her lack of stature as she tries to catch a glimpse of what lay beyond the threshold." }, { "author": "Rachel Lorelei", "message": " Emmaline \n\nThe flamboyant elf's eyes flash as she reads the letter, and she purses her lips, an act which highlights her cheekbones. She doesn't say anything: instead, the not-sound of her mind-voice comes from inside Poet's and her sister's heads.\n\n \n Spoiler \n \"You know what? F--- that. The dwarf's been damn useful, and I'm not about to off him on that b----'s say-so. Hells, if she suspects him, I can spell him and get the truth. I think we need to have a little talk with the Captain. And if she doesn't care--well, that means she's out to get at least one of us killed for no good reason, doesn't it?\" \n \n\n\nJust then, the scream rings out; like everyone else, she rushes towards the officer's barracks, although at a pace that won't get her trampled." }, { "author": "The_Snark", "message": " Ariana \n\nAriana nods slightly, still looking evenly at Poet, until the shout startles the courtyard into action like a flock of startled birds. Her first reaction is to immediately tense, looking sharply towards the barracks; with no threat immediately evident, she follows her sister towards the source of the commotion, still on her toes. Possible sources for the faint crashing sound run through her mind—soldiers knocking down one of the doors, tables or chairs being splintered... it had the uneasy makings of a riot, to her mind, given the mood of the soldiers." }, { "author": "ZeroNumerous", "message": " The Commotion \n\nWhen the locked door is finally broken down, the group and a pair of soldiers barrel into the room. The Fleetrunner is leaning against the wall with a crossbow bolt in her left side, just above her spleen. The wizard, Adler, is laying on the ground with blood seeping from beneath his scalp. The sound of steel against steel rattles in the Commander's room.\n\nThe door to his room is locked, strangely enough.\n\n \n Spoiler \nI need a Strength check if you're gonna break it down.\n " }, { "author": "Rachel Lorelei", "message": "Emmaline levels a hand and speaks a Word that immediately fades from the memory of those who hear it, although it can be heard clearly; the lock clicks open.\n\n(Casting Knock .)" }, { "author": "Fax Celestis", "message": "Praxiteles will rage and kick down the door 1 if Emmaline's spell doesn't work. Otherwise, he'll rage and charge into the room. Before he does so, in either case, a gout of lava bursts from his hand and forms itself into the shape of a scimitar 2 .\n\nWhen Praxiteles rages, his complexion and apparently even his physical structure become even stonier than before. If one hadn't known that Praxiteles was a dwarf before hand, one might even assume that he's a dwarf-shaped earth elemental.\n\n \n Spoiler \n Initiative (1d20+1=4) (if you need it).\n 1 Strength Check (1d20+6=14) \n 2 Praxiteles has cast flame blade . Attack pattern is: flame blade +9 melee touch (1d8+2 fire, 18-20/x2)\n\nWhile raging, Praxiteles has the following changes:\n+8 Str, +8 Con, +2 morale to Will, +1 Natural Armor, -4 AC\n\nTotal changes:\nStr 22, Con 24\nFort +12, Will +12\nAB: +9 (+10 with dagger)\nHP: +4 HP/HD (+20 HP), 55 total\nAC: 16, flat 15, touch 13\nRage duration: 10 rounds.\n " }, { "author": "ZeroNumerous", "message": " Room \n\nYou break into the Commander's quarters to see him fighting a small dwarf. The dwarf turns when she sees the door burst open and immediately shouts in Common. \" Surrender! No! He~! \"\n\nShepard takes the opening in it's stance to attack again, and he drives ihs longsword into it's stomach. He turns toward you and motions north, toward a broken window. Shouts can be heard from outside the building. (Common)\" That way! \" (Latharese)\" Three more of them, making a break for the north wall. Get after them! \"\n\nEveryone rushes back outside and notice 3 dwarves running northward as quickly as possible..\n\n \n Spoiler \nInitiative, please. Also, I'm gonna rule that it only takes a move action to get outside, so this would be the first real 'round'.\n\n Map for the Battle \n\nKey:\nPeach - Ariana\nLight Purple - Emmaline\nDark Purple - Dornatash\nBlue - Poet\nRed - Praxiteles\nDark Green - Aeylis\nLight Green - Soldiers(Allies)\nLight Yellow - Dwarves\nDark Red - The Captain\nDark Gray - The Gate\n " }, { "author": "Rachel Lorelei", "message": "(Initiative: (1d20+3)[ 23 ] \nEdit: well then!)\n\nEmmaline promptly throws a pinch of glass dust into the air; a delicate, shimmering hummingbird that seems to be made of stained glass zips out towards the running dwarves... and explodes in their midst, into miniscule fragments of glitter that cling to them and get in their eyes. Then the speaks another Word, the tone of this one much sharper. Like the previous one, it can be heard but not actually discerned .\n\n \n Spoiler \nGlitterdust, DC 18, centered at the point between I and J and between 11 and 12. Then Halt , DC 19, at any dwarf who saved vs. the glitterdust (or the farthest one if none did). If Emmaline can leave the building while Hiding and Moving Silently, she does so, and that should add +1 DC from Cloaked Casting.\n " }, { "author": "Fax Celestis", "message": "Praxiteles will charge the dwarf at I13 (or the one at J12 if he's dead, or the one at J10 if he's dead), bellowing loudly and swinging his blade of lava in a mighty arc over his head in both hands 1 .\n\n \n Spoiler \n 1 Attack roll (charging). (1d20+11=17) \n Damage (fire) (1d8+2=10) \nPraxiteles hits Touch AC 17 for 10 fire damage.\n\nQuestion: Can I power attack with a flame blade ?\n\nRage duration: 9 rounds left\nFlame blade duration: 59 rounds left\n " }, { "author": "The_Snark", "message": " Ariana \n\nAriana follows right on her sister's heels, uncoiling like a serpent as she darts forward. She raises a hand towards one of the fleeing dwarves, and fire blossoms from her outstretched arm, forming a fiery line between her and one of them for a moment. The dark orange flames cling to the dwarf persistently, even his armor, which shouldn't burn at all, and despite their darkish, smoky look, there's no actual smoke from the fires.\n\n \n Spoiler \nInitiative 22, rolled in OOC thread .\n\nAriana moves up to I17, and targets the dwarf at J12 with Brimstone Blast. (1d20+9)[ 25 ] ranged touch, (3d6+1)[ 12 ] fire damage. Reflex DC 18 or he catches fire and takes another (2d6)[ 4 ] fire damage at the beginning of his turn; if he fails that one, he has to make another DC 15 Reflex save to avoid catching on fire normally.\n " }, { "author": "Aeylis", "message": "Aeylis slips westward through her allies, then north, cutting a path parallel to the dwarves' own from there. As she closes the distance, she retrieves her recently used bow from it's place at her back.\n\nShe retrieves an arrow from the quiver at her hip, slender fingers maneuvering it as she moves. By the time she comes to a stop, her bow is strung and ready. She shifts her stance quickly, drawing the bow, hesitating only a moment to judge her target before loosing an arrow at the furthest dwarf.\n\n \n Spoiler \n\n Init - (1d20+4)[ 20 ] \n\nMoving to F13, drawing her bow as part of the action.\nAttacking dwarf at J10, presuming he's still in the lead.\n\n attack - (1d20+10)[ 12 ] \n damage - (1d8+1)[ 6 ] \n " }, { "author": "Ellas Aramond", "message": " \n Spoiler \nSorry, the the boards chose to wait until now to tell me that more was posted.\n \n\n\nDornatash dashes up to E15 to get closer to the action, while taking his crossbow off his shoulder.\n\n \"I call on the spirits of the divine; bring forth the Hammer of Justice!\" he calls out, drawing upon his magic to summon forth a hammer made of pure force in front of the dwarf that has been hurt the least, sending it swinging away it him.\n\n \n Spoiler \nI cast Spiritual Weapon and have it start attacking whichever dwarf has been hurt the least when it comes to my turn.\n\nInitiative: (1d20+1)[ 11 ] \nSW Attack: (1d20+5)[ 23 ] \nSW Damage: (1d8+2)[ 8 ] \n\nSpiritual Weapon duration: 7 rounds left\n " }, { "author": "Pink", "message": " Poet \n\nA unidentifiable look crosses over Poet's features at Emmaline's Response, however there is no time to scrutinize it as the chaos of battle seems to suddenly erupt. Knowing that The other's are more than capable of handling the attackers, his gaze instead moves over to the wounded fleetrunner and wizard. Swinging his lute from his back into his hands, his fingers start to pluck a battle tune on the instrument, subtle at first before boosting into resonance against the walls of the keep, bringing out an inner strength within all of the mercenaries and soldiers.\n\n \n Spoiler \nInspiring courage with an Inspirational Boost for +3 morale bonus on saving throws against charm and fear effects and a +3 morale bonus on attack and weapon damage rolls and five foot step to 18P.\n\nInspire Courage lasts 10 rounds.\n\nQuestion, where are The fleetrunner and Adler located?\n " }, { "author": "ZeroNumerous", "message": " End Results of the Battle \n \n Spoiler \n Dwarves \n\nThey fail to save versus Glitterdust . The lead dwarf saves versus Halt . Only the lead dwarf moves to K4. The others didn't move fast enough. Ariana's bolt of fire drops Dwarf J12 quickly. The Spiritual Hammer smashes in the lead dwarf's face, but he survives the blow. Aeylis moves forward and shoots at the lead dwarf, but her arrow misses wide and thuds in the ground beside him.\n\n Guards \n\nOne of them steps into Dwarf I13's range. He gets a knife in the gut when I13's turn comes up. The rest take out their crossbows and fire at I13 and K4. They miss I13. K4 takes two arrows in the back and drops. The Captain moves up and stabs I13 in the leg, but he survives the wound.\n\n Praxiteles \n\nThe mini-earth elemental attacks the I13 dwarf. The flame blade cuts off the other dwarf's left arm and simultaneously cauterizes the wound. I13 dwarf drops.\n\n\nEveryone gains 125 XP from killing the assassins.\n \n\n Post Battle \n\nThe 'dwarf' bodies immediately begin convulsing. A jittery soldier fires his crossbow into one of the dwarf corpses, but the wooden bolt fails to stop the shaking. Mere seconds after they began shaking, each dwarf has been replaced by a pale skinned hairless humanoid much taller than a dwarf normally is.\n\n \n Spoiler \nKnow(Local) checks can identify the corpses.\n " }, { "author": "Rachel Lorelei", "message": " \n Spoiler \nZero, I just realized-- Mindsight gives me the type of each mind within range. What was the type of these guys before they died? Not humanoid(dwarf), apparently.\n " }, { "author": "Fax Celestis", "message": "Praxiteles drops to one knee and examines the corpse in front of him. His stony physique transmutes back to his normal craggy features, and he pokes the corpse tentatively. \"This ain't no dwarf, sir,\" he rumbles to the Captain, \"But durned if'n I know what it is.\" \n \n Spoiler \n Untrained Know: Loc (1d20 0=16) \n " }, { "author": "Pink", "message": " Poet \n\nSeeing the intruders properly dealt with, Poet rushes over to Adler first, pulling from his belt a wand and using it's healing power first on the wizard, then the fleetrunner, before examining both of them further.\n\n \n Spoiler \n CLW on adler - (1d8+1)[ 9 ] \n CLW on Fera - (1d8+1)[ 7 ] \n Heal check on Adler - (1d20+3)[ 16 ] \n Heal check on Fera - (1d20+3)[ 8 ] \n \n\n\nAfter being assured that they are stable, Poet slips the wand back into it's loop on his belt and rearranges his Lute upon his back and walks over to inspect the corpses that seem to fascinate the rest of the troop.\n\n \n Spoiler \n Know:Local - (1d20+6)[ 15 ] \nAlso, assuming something is wrong with Adler and Fera but they are still alive, Poet will give a shout out for some proper healers and give another application of the wand to each.\n " }, { "author": "The_Snark", "message": " Ariana \n\nAriana looks at the corpses disinterestedly. They had been trying to get them killed, and now they were dead, and that was what was important. It didn't much matter what they had been. Except that there might be more, and she would have to be even more cautious from now on.\n\n \n Spoiler \nI don't think Mindsight gives subtypes, so it might not have been possible to tell until now.\n " }, { "author": "Ellas Aramond", "message": " \"They were going to kill many others, so they had to be killed. Dornatash said to himself, trying his best to believe that there had been no other way to deal with them.\n\nSeeing Poet tend to the wounded, he joins the others in trying to figure out just what these creatures are.\n\n \n Spoiler \nOf course, you pick one of the knowledges that I didn't put any ranks into.\n\nKnowledge (Local): (1d20+4)[ 7 ] \n " }, { "author": "ZeroNumerous", "message": " \n Spoiler \nAlittle FYI: Knowledge checks are trained only. If you lack ranks, don't bother rolling.\n \n\n Poet \n\nThe Fleetrunner is unconscious and wounded, but Adler is quite dead. You gauge that healing her has kept her from dying, but she's still unconscious. Adler appears to have died from blunt force trauma to the back of his head." }, { "author": "Pink", "message": " Poet \n \"Changlings, the bastard breed of Dopplegangers.\" Poet says after a careful glance at them, before walking back to Adler and moving him properly onto his back before closing his eye lids and placing a gold coin on top of each. Poet removes his hat from his head, closes it to his breast, lowering his head in a respectful moment, before rising and addressing the troops and captain. \"Does anyone require any immediate healing? One of you soldiers, stop staring at bodies of the dead and go fetch a healer already. They won't be getting back up.\" \n\nWith that, Poet moves to search the bodies, looking most notably for any paper, form of instruction, or sign of alliance or origin.\n\n \n Spoiler \n Search - (1d20+5)[ 14 ] \nAnd just in case it's needed to identify origin if somethings found\n[roll=Know(Any)]1d20+6[/roll]\n " }, { "author": "ZeroNumerous", "message": " Aftermath \n\nThe local priest arrives and heals the Fleetrunner. Adler is buried outside the fortress alongside those who died during the siege. The Captain sends the six of you out with the Fleetrunner to track down where those changelings came from. Strangely enough, she also dispatches a good six or seven other groups of soldiers to search.\n\nYou travel southwest for a day pretty uneventfully, and camp out near a dense forest.\n\n\" We can camp here tonight and keep following their tracks in the morning. Enjoy the respite for now, I feel we're close, but I can't exactly tell one way or another.. \"" }, { "author": "The_Snark", "message": " Ariana \n\nTravelling is nothing new to Ariana, and she spends most of the day walking in silence, watching the countryside go by impassively. Good to be away. With shapeshifters, a fortress full of people is not a good place to be. Of course, there still were some people here, so it might not matter... the elf finds herself occasionally scrutinizing her travelling companions (except for Emmaline), watching them for signs that something is amiss. It's difficult. How does a changeling look different or act different? How can you tell? \n\nShe's tougher than most elves, but when the time comes to stop, she's tired enough that she removes her pack immediately and sits against a rock for a minute or so. Only a minute later, she gets up to stretch for a few minutes and walk around the camp before settling down against a rock and watching the surrounding area, especially the trees.\n\n \n Spoiler \nShe's looking for animals, in particular birds. Let me know if she sees any.\n " }, { "author": "ZeroNumerous", "message": "[Bumpiliciousness]\n\nI'll send out PMs later." }, { "author": "Fax Celestis", "message": "Praxiteles remains quiet for most of the journey. He seems contemplative and also wonders how close his own neck came to being on the line: If'n they hadn't been changelings, I prob'ly would've been out on me ear. Or dead, for suppos'd treason. " }, { "author": "Aeylis", "message": "Aeylis is obviously troubled by the events of the day. Though she attempts to stay mindful and alert, it is evident that there is a lot going though her eyes behind each watchful glance.\n\n How do changelings fit into this? Could they be working with the Rothunese? Or simply playing sides against the other? Was there any connection to Red's attempted insurrection? \n\nHer obvious lack of knowledge on changelings prevented her from reaching closure during the trip. She resolved to ask Poet when they stopped, as he seemed the most likely to know something.\n\nWhen they do settle down, she approaches him. Nominally, she addresses him in simplistic Latharese, though she occasionally interjects Meer for words she cannot recall,\n\n\" Poet, what did you call those.. (M) beings (M) we fought today? Changelings? \" She pauses a moment, perhaps embarrassed by her lack of knowledge, \" I'm not (M) familiar (M) with them. Do you know more of them? \"" }, { "author": "Rachel Lorelei", "message": "Emmaline tosses her pack down and stretches out on some grass.\n \"Damn, they couldn't have given us some horses? This is a crappy idea, by the way, slim odds of finding anything useful. I'd love some shapechangers at my disposal--I bet everyone in the fort is looking at each other suspicious-like right now.\" " }, { "author": "Pink", "message": " Poet \n\nThus far into the trip Poet's mind races around the score of events that have happened. However he doesn't let his outward appearance reveal his inner calculations instead trying to be a bit lighthearted and trying to take the minds of everyone off of the deaths of the companions that day. To this effect, during the march before the break, Poet spends most of his time reciting one of the few humorous stories of the ongoing feud between the half-brothers Hextor and Heironeous.\n\n \n Spoiler \nThe tale he weaves begins with the two gods both leading an army of their priests, paladins and followers against each other in a huge battle. In the middle of the battleground both of them meet and they are locked in mortal combat, neither of them giving and inch as their troops surge at each other beside them. For days this goes on uninterrupted, until finally, a laughing voice interrupts them. Puzzled, both The Invincible and the six-armed tyrant back away from each other and look around. Up above, sitting in a tree and laughing, appearing as a youthful human man, is Olidammara. Snarling with rage, Hextor shouted out \"Why do you dare to laugh at the Scourge of Battle?\"\n\n\"It is not at you alone I laugh, but at your half-brother as well.\" Chuckled the rogue god. \"Here you are, both champions of battle, each of you fighting in your element and you expect to strike a lethal blow to the other? Nay, it is folly, you will forever fight to the end and be lost instead, for neither shall beat the other. See, even look at your men. For days as you fought so they day under your shadow, yet not a loss of even one man to your numbers has either of you sustained.\"\n\n\"If what you say with your laughing lips is true, you would say that we are equals on the field.\" Say the Invincible in a dangerous tone, for wile upright and just he, like all gods, was proud as well.\n\n\"That I would not risk my tongue to say. One of you is no doubt better than the other, however the fight would go on until the end of this world and longer if you were to decide it by battle, for the fight is the strength both of you possess. Instead, if a winner you must have, you should choose it based upon a competition of your weaknesses.\"\n\n\"A winner there must be, for in the end there will only be me ruling over all.\" Boasted Hextor\n\n\"I do not care for challenges, however I will always strive to rid the world of his evil.\" Came the reply from Heironeous.\n\n\"Then perhaps you would agree to a challenge? I shall create a test for both of you that will lie upon an equal weakness of both of you. The winner of this challenge will gain the followers of the other, for I shall trick the minds of men accordingly. With the newly gained power it will be child's play for either of you to destroy the other. What do you say?\"\n\nTo be continued when I have more time :P\n \n\n\nWhen they finally take a break Poet sits down and tunes his instrument a bit. He also pulls a pair of white boots out of his bag to replace his own, the new boots seeming better made for winter traveling.\n\nAt Aeylis's question Poet looks at her with a kind smile before speaking to her in fluent Meer. \"They are a cross breed of humans and dopplegangers. No one quite knows how many of them exist since they share much of the same powers of their doppleganger ancestors. Fortunately that's about as far as family resemblance goes on that end, as I've heard that dopplegangers have abilities beyond simple shape changing.\" \n \n Spoiler \n\n Know:local For further knowledge of changlings - (1d20+5)[ 21 ] \n " }, { "author": "Ellas Aramond", "message": " Dornatash \n Well, it looks like the plot is starting to thicken. The kalashtar thinks to himself, only paying attention to the rhythmic sound of his walking stick hitting the ground as they traveled. Those creatures that the Meer sent, they're like less powerful dopplegangers. If there are more of them, then that means anyone with me could be one. \n\nHe takes a glance around at his companions, then lets out a sigh, realizing how futile it all is. Ah well, they'll show themselves in time. And when they do, let them see that you are more then a simple scholar. " }, { "author": "Fax Celestis", "message": " \"Ye say that like people in the fort wer'nt already lookin' at each other slantwise, elf-lass,\" Praxiteles grumbles. \"These're wartimes, and no-one's ever really trustin' anyones else.\" He pauses. \"'Specially if you come from an unfort'nate background like m'self.\" " }, { "author": "ZeroNumerous", "message": " Ariana \n\nThe only birds in the area are the normal robins and thrushes native to Lathar.\n\n Fleetrunner \n\n\" It's not like the humans particularly trust our kind, sir dwarf. No offense, Sir Poet, but your fellow man is abit of a fool to refuse help in a situation like this. To be honest, I do not think we were sent out here for any reason other than protecting the more moderate humans within the fortress.. I'm not quite sure you noticed, but most of those who left were elves and humans who weren't particularly loyal to Shepard. \"" }, { "author": "The_Snark", "message": " Ariana \n\nAriana ignores the talk for the most part, watching the trees in silence until she finds a thrush that has settled on a branch. Too late in the day for many birds to be out and active. An owl would be best, for looking by night, but what I have will work. She gets up, walking some distance towards the tree, and stops far enough away that it is clear she doesn't mean to go closer. She calls in a low voice, but rather than words, her voice is a low series of twitters rather than speech. Her manner is calm, inoffensive, and her wide-opened eyes seem almost to beckon, exerting a subtle pull on the bird.\n\n \n Spoiler \nIn Thrush: \"Thrush!-Do-you-dwell-here?\" \n\n(You don't have to relate it exactly how the thrush would if it's inconvenient. Wild empathy to improve its attitude: (1d20+10)[ 22 ] )\n " }, { "author": "ZeroNumerous", "message": " Thrush \n\n(Thrush)\" It-live. It-cold-but-no-leave. It-egg. Walky-thingy-weird-to-bird-talk. \"\n\n(Common Translation)\n \n Spoiler \nYes, I live here. It's winter, but I can't leave. I have an egg. It's weird to see a humanoid talking to me.\n " }, { "author": "Fax Celestis", "message": " \"True 'nough. 'Tis a sad time indeed when one's birth and one's blood matter more than one's morals.\" He sighs. \"D'ye think Shepard will be a'right?\" " }, { "author": "The_Snark", "message": " Ariana \n\n(Thrush) \"Yes-odd. Thrush-you-seen-other-walker-thing-past-days?\" She keeps her distance, hands splayed slightly out at her sides to show that they are empty.\n\n \n Spoiler \nYes, it is. Have you seen other humanoids recently?\n " }, { "author": "ZeroNumerous", "message": " Thrush \n\n(Thrush)\" See-walky-thingy-sunset-ago. It-no-bird-talk. \"\n\n(Common Translation)\n \n Spoiler \nI saw a humanoid yesterday. It didn't talk in bird.\n \n\n Fleetrunner \n\n\" He's obviously capable of taking care of himself. Other than that, I do not have an opinion of Shepard. He seems to be the type to keep everything.. What's the phrase.. \"working like a ship\"? \"" }, { "author": "Fax Celestis", "message": "Praxiteles cracks a smile. \"Ye realize you're askin' a dwarf about the ocean.\" " }, { "author": "The_Snark", "message": " Ariana \n\nHer eyes don't reveal it, but that was what she had been looking for. Had the changelings come this way to the fort? Or had a spy left the fortress early? Or it was simply someone else. No way to tell from a description, even if birds weren't bad at describing faces. (Thrush) \"Which-way-did-it-walk? Was-it-taller-shorter?\" \n \n Spoiler \nWhere did you see it last going? Was it taller or shorter than I am?\n " }, { "author": "Aeylis", "message": "Aeylis nods gratefully at Poet, continuing in much more comfortable Meer,\n\n\" They have been troubling me all day. I cannot help but wonder if they are an ally of the Rothuns, to assay our mistrust as the Fleetrunnner and Praxitales have hit upon, or outsiders seeking to prolong this conflict for some purpose. \"\n\nShe sighs softly,\n\n\" Such is beyond my ability to ken though, but it is disturbing not to know, nonetheless. \"" } ]
[ { "author": "Perducci", "message": " Just be cool! Everybody relax! \nThe man waving the gun at your faces says this. He is none other than Khan Cortez, a drug dealer and more importantly right hand man of MC J-Swizzy. J-Swizzy, the man who rose to such stardom over the summer with his big hit \"I Shoot People\" that the zaibatsu won't touch him. It would turn the people against them.\n\nAnd now his friend and associate is holding a riotpistol to you and screaming at you to be cool.\n\n**************\n\nTwelve hours ago you were sent with a case full of Zibbi to meet this man for an easy deal. Everything went well until the exchange. The man with Khan opened the case of money and counted it in front of you. 900,000 yen. 100,000 short. Khan counted it himself and then upon discovering the lack of cash pulled his gun and splattered his associates brain all over the walls of the suite. The Oceanic Hotel's employees would have one heck of a time cleanic this mess up. Some of the dart's from the beehive shot were lodged into the wall. Clearly panicking he turned the gun on you.\n\n**************\n\n I'm not leaving without that. He taps his gun on the briefcase containing six hundred pills with a smiley face logo." }, { "author": "pingcode20", "message": " \n Spoiler \nI'll just note here since it's immediately relevant for this situation: Ryouta has both the Iaijutsu skill and Metabolic Acceleration, which will become relevant in this post.\n\nAlso, would 'Not used to fighting' mean not possessing the 'Karate' or 'Aikido' skills? I'm certainly hoping so... Otherwise what was the point of taking Karate?\n\n (2d6)[ 6 ][ 5 ](11) \n (2d6)[ 5 ][ 3 ](8) \n \n\n Yamamoto Ryouta \n \"Perhaps, Mr. Cortez, you don't understand how this works.\" \n\nWith a single swift motion, the Eurodyne Street Samurai delivered a swift kick up towards the aimed Riot Pistol and the sound of polished steel on metal rang through the air, the pistol clattering to the floor as Ryouta knocked the clumsy weapon from Khan's hand.\n\n(At least, I hope the rolls will allow this to happen. He's using Metabolic Accelerator to act twice in the round, and hand-to-hand priority to disarm this joker.)" }, { "author": "Methates", "message": "Nawa scrambles to pick up the riotgun from the floor before Cortez has a chance to reacquire it. Note to self: don't mess with Ryouta. At least, not face to face. After picking up the gun, Nawa aims it at Cortez while scanning the room for any other threats, as well as keeping an ear out for anyone coming to investigate the commotion.\n\n \"Let's stay calm, everyone. There is no reason why we can't resolve this without resorting to more violence.\" " }, { "author": "Perducci", "message": "Khan gives you all a smile as his gun goes flying. He stares straight down the barrel of his own weapon and laughs. He turns his head toward Ryouta.\n\n Mr. Zaibatsu-Punk, I don't think you understand how this works. There are five of my boys waiting nearby watching. He gestures to the window. And a highly skilled marksman with his sights probably set on your buddy's forehead. The window is on the 19th floor. Outside there are many similar hotels. All I need to do is give the go sign and your head explodes. He takes a small step and grabs the case of Zibbi. If I don't leave with this my guys have orders to take you out. \n\nHe extends his hand toward his pistol. Now if you'll be so kind as to hand back my gun we won't have any problems, will we amigo? " }, { "author": "pingcode20", "message": "Ryouta drew his gun as well, stopping Khan with a quick move of the sword.\n\n \"It appears you need a refresher, Mr. Cortez. You have two guns trained on you. If you so much as smart off again, I can guarantee you now that you will not leave this room in anything but a body bag.\" \n\nWatching him from behind mirrored sunglasses, Ryouta sheathed his sword, keeping his autopistol trained on Eurodyne's erstwhile client.\n\n \"You will be seated, Mr. Cortez. Do not forget who owns the Zibbi.\" " }, { "author": "Penguinizer", "message": " \"No, my associates and I believe, that, you, indeed have it wrong. We, like the gentlemen we are, believe in non-violence. But, you are making it oh so difficult.\" Straightening his tie he pulls out his assault-rifle. Gently polishing the lens of the scope with his gloved hand. \"We certainly don't want it to come to this now do we.\" " }, { "author": "Woofsie", "message": "All these large weapons and talk of violence is making Saya very nervous. Glancing out the window at the mention of snipers, he pulls out his autopistol - more for comfort than anything else - and begins gesturing with it as he speaks.\n\n Guys come on, he's still got 90% of the money right? That'll buy 90% of the Zibbi. This deal can still go down smoothly! \n\nHe seems to really hope it will, as with another glance out the window he edges over to a place where there is less chance of him being caught in a hail of sniper bullets." }, { "author": "Perducci", "message": "Sweat appears in beads on Cortez's head. His hand slowly releases the case of Zibbi. He reaches into his pocket and pulls out a zebra striped wallet.\n I can give you 25,000 more. Surely you could trust a man like J-Swizzy to come up with a pittance of 75,000. He gives a little laugh. He's got more money than the government. \n\nHe keeps his hand held out for his pistol. I couldn't kill you all before being gunned down. " }, { "author": "Penguinizer", "message": " \"A man of his stature, should be able to have the money delivered, in a timely fashion. If he does not, then, shall we say. I will not enjoy the consequences, and neither will you. The money, here, you have 30 minutes.\" He re-adjusts his glasses, and leans towards a wall, opposite of the windows." }, { "author": "Methates", "message": "Nawa looks down at the riotpistol that he was holding, before looking up at Cortez.\n\n \"Hey, nobody is looking to kill anybody. But I don't think I feel comfortable with handing you a loaded gun right now...\" Nawa takes out the ammo and places the gun and the ammo in seperate pockets of his trenchcoat. Then he moves to a position where Cortez is standing inbetween Nawa and the window.\n\n \"What do we need guns for anyways?\" he says as he shows Cortez that he is also unarmed. \"We're just trying to make a simple exchange. But can you explain to me why you came here without the agreed amount?\" He says this as he takes a good long look at the dead body on the floor." }, { "author": "Perducci", "message": "Khan sighs a little theatrically as he sees his gun pocketed. He rolls his eyes and pulls out an old snub nosed revolver from the small of his back. He opens the cylinder and spins it once checking its ammo. He puts it back.\n\n Who carries only one gun these days? Tokyo is becoming such a violent place. He grabs the money case and walks to the door. I'll need to make a private call. As for the missing money, my people will be interogated to find where it went. It's so hard finding honest people these days. I assume it's ok to step outside and make the call? \n\nHe places his hand on the door and waits for a reply." }, { "author": "pingcode20", "message": " \n Spoiler \nWhile the nature of combat makes actions instantaneous, due to the non-tabletop environment I'll just note here that if Khan attempts to shoot, or simply refuses to hand over the gun, Ryouta will use his still-in-bullettime status to attempt two strikes on him again, since a close-combat hit is also an automatic disarm.\n \n\n \"I'm afraid not, Mr. Cortez.\" replies Ryouta, putting his gun back into his coat and stopping Khan. He was more than capable of disarming him again if necessary. He holds a hand out for Khan's revolver.\n\n \"The gun, Mr. Cortez. I do not wish to have to beat you into unconsciousness because you are being uncooperative. And any other weapons you were careless enough to attempt to conceal. Now, Mr. Cortez.\" \n\nWhen he receives the gun, he frisks Khan for any other weapons, and motions for him to sit down. With a single deft motion, his cellphone materialises in his hand, which he hands to Khan.\n\n \"I'm sure you've heard of telecommunications, Mr. Cortez.\" he says, sitting down and placing the revolver on the table. \"You have five minutes. Go on, time is money.\" " }, { "author": "Methates", "message": "Nawa follows Cortez as Ryouta attempts to disarm him (ready to lend him a hand if Cortez becomes violent) and ensures that the door is securely locked. He then goes to the man who Cortez had killed and searches the body for anything noteworthy.\n\n \"Don't worry Mr. Cortez, I am sure that this is simply a misunderstanding. I hope this man wasn't a good friend of yours?\" he says with a little bit of a smirk. The senseless killing didn't bother Nawa as much as the unprofessionalism. It made him uncomfortable to think that these were the type of people he would have to deal with if they were to push the Zibbi. But perhaps Cortez wasn't as hot-headed as he seemed." }, { "author": "Perducci", "message": " A friend. Ha. That man is certainly not a friend of mine. \n\nHe hands over his other weapon. A search of him reveals no further weapons. A bit paranoid eh? \n\nHe clears his throat as he takes the phone. He dials without looking, as if it were a reflex. This is Khan. Orange Sherbert. He holds the phone away. Code to ensure I am who I say I am. \n Yes this is Khan Cortez. We seem to be short of some money....yes yes I know Oya was handling the money...he's been...taken care of I assure you. 100,000 to the previous meeting point. Be here in five. One man unarmed...these are a bit jumpy you see. Good day. \n\nHe places the phone down. You seem to have overreacted to my....violent behavior earlier. I do not tolerate betrayers. \n\nHe stands and walks over to the window. You will have your money shortly zaibatsu. " }, { "author": "pingcode20", "message": " \"A traitor can be dealt with after negotiations. Your display has not won you any points with us.\" responds Ryouta, simply, as he pops open the revolver and empties the bullets onto the table before placing it next to the rounds.\n\n \"Nevertheless, to turn traitor is unforgivable, and if there are no further issues there need not be any problems between your employer and us.\" " }, { "author": "Woofsie", "message": "Highly relieved that the situation has been resolved, Saya holsters his weapon and takes a seat, awaiting Cotez's friend and the end of the mission." }, { "author": "Penguinizer", "message": "Natomo, seeing the ease fall on the room. He is still very un-easy. But he still places the rifle in a holster hidden inside the back of his coat.\n\n \"Once we receive the money, we shall be on our way. Your business was appreciated.\" \n\nHe sits down on a chair in the corner, pulling out a small phone. Mainly for the slight occupation of his thought." }, { "author": "Methates", "message": "Nawa walks over to the door and peers out the peephole. He also places a hand on his autopistol, tucked inside his trenchcoat.\n\n \"I really hope that this was just a mistake on the part of Mr. Oya. That he miscounted the money. I'd hate to think that our exchange has been compromised and that there is a third-party out there that has diabolical plans for all of us. But perhaps I am being a little paranoid.\" Nawa kept a lookout out the peephole, ready to alert his team members when somebody started to walk up." }, { "author": "Perducci", "message": "A slight humming sound is heard. Soft and steady. Probably an air conditioning unit.\n\nWithin minutes, a Hispanic man appears outside the door carrying a suitcase. He wears only a t-shirt and a pair of shorts. Obviously he took your paranoia seriously. He carries no visible weapons. He clears his throat as he knocks on the door. Package for a Mr. Cortez. \n\nMr. Cortez makes for the door, but stops as he hears a loud buzzer. He sprints toward the briefcases, grabs them, and leaps through the window. Glass shatters and tumbles down. The soft hum becomes a loud roar. A desparate looking man sprawls across the top of a hovercar which climbs skyward.\n\nOutside the man flips open the briefcase extracting several grenades. He drops one next to the door and sprint out of the peephole view." }, { "author": "pingcode20", "message": " \n Spoiler \nMinutes, hmm? Yay Accelerator.\n\nIaijutsu to instantaneously produce phone, 1 action to grab grenade, 1 action to hurl it at the car (and out the window). If possible, run as far as possible out door.\n \n\n\nRyouta's eyes widened behind mirrored glasses as he dove for the grenade. Clutching the explosive cylinder in his hand, he hurled it with olympic abandon out the window at the rising hovercar, tumbling through the doorway. Climbing to his feet and brushing himself off, he flips open his celluar phone and presses the speed dial button with a soft 'dit'.\n\n \"Swizzy betrayed us.\" he says, simply, before snapping the phone shut and searching for signs of the hispanic grenadier." }, { "author": "Penguinizer", "message": "Natomo, sprints out of the chair, rolling towards the window while he pulls out his rifle (Agility roll?) and shoots at the car with his bullpup rifle.\n\n \"I probably should have thought of this\" " }, { "author": "Methates", "message": "Nawa leaps out the door and draws his autopistol that he had been holding on to. Then he opens fire on the hispanic man in a t-shirt and shorts.\n\n \"Watch out for that sniper that Cortez mentioned earlier!\" he calls out as he squeezes the trigger." }, { "author": "Woofsie", "message": "Saya swears loudly and jumps from his chair. Drawing his autopistol he begins plugging away at the hovercar from several feet behind Namato, backing towards the door as he does so. This tactic, he hopes, will make him a far less tempting target to snipers while still giving him a chance to kill that two-faced sonofabitch who's likely to get them all in trouble with Eurodyne.\n\n Someone kill him! Someone goddamn kill him! " }, { "author": "Perducci", "message": "Ryouta's grenade sails out the window and bounces off the hovercar. It begins to emit a gray gas. Smoke. His call goes to a Mr. Fredrik Jager, your mission manager. Ah jeez, oh crap. Oh man, I'll be there in ten we'll sort this mess out.. Ah jeez. \n\nNatomo rolls across the floor into a firing position and pulls out his rifle. (Agility is not a replacement for Iajustsu.)\n\nSaya draws his weapon and targets the hovercar.\n\nNawa hops out the door and draws his pistol.\n\nThe hover car climbs higher, almost clearing the building.\n\nSpinning around, the sprinting grenadier throws another down the hallway towards Nawa. The solid black canister sits sinisterly as a red blinking light flashes faster and faster.\n\nRound 2-\n\nThe blinking on the grenade stops. It hisses and spews out a green fog that begins to spread slowly on the floor. It seems to have trouble rising above ankle level. A millisecond later, Nawa's autopistol sends a burst of bullets at the thrower. Several bullets pierce his chest. He hits the floor.\n\nBack inside the room, Saya opens fire at the bottom of the hovercar, all he can see of it. At this range, all he had was a slim chance of hitting. It doesn't look as though he's managed to hit it. In front of him, Natomo does the same. Several loud metallic clangs are heard and sparks go flying from the car's underbelly. Some sort of fluid line begins to rain down a dark thick liquid.\n\nRyouta gets another two actions before the car flies out of sight.\n\n(I like to keep you in the dark with combat rolls. If this is too much of a problem let me know.)" }, { "author": "Methates", "message": "Nawa, praying that his new respiration system is working properly, grabs the grenade emitting the green gas and throws out down the hallway, opposite the direction the grenadier ran to. Then he runs down the hallway and examines the man he shot down, as well as how many grenades are left in the suitcase.\n\n[If the man is still alive] Nawa takes out his meditech kit and attempts to stabilize the man. \"You just might be of some use to us.\" Or at the very least, lead us back to where Mr. Cortez is fleeing to , Nawa thought to himself." }, { "author": "pingcode20", "message": " \n Spoiler \nWell, the autopistol would hardly be automatic if it could only fire once every two seconds, would it?\n\nTwo Autofire bursts at the car.\n \n\n\nRyouta turns and, with a single pull of the trigger, empties a ten-round burst at the escaping hovercar (a slim chance, but a chance all the same) before striding casually back into the room and picking up the revolver, along with the bullets. The grenadier was already down, and when he was awake again, it would be time for a little game from Russia." }, { "author": "Perducci", "message": "The bullets slam into the autocar as it leaves view. It sends a thin trail of smoke upwards into the smoggy sky. No explosion is heard.\n\nNawa throws the grenade down the hallway, surprising a maid coming from cleaning a room. With a shriek she turns and runs down the hallway toward the fire stairs. The man on the ground coughs some blood as Nawa begins to tend to his wounds. He mumbles something inaudible through the blood. He coughs some more splattering blood on Nawa's face.\n\nMedi-roll (2d6)[ 7 ] \n\nThe bleeding slows, but this man has no chance of living without proper care." }, { "author": "Methates", "message": "Nawa jumps up and furiously wipes the blood from his face with his sleeves. He did not enjoy being so close to the violence. A well placed exposion might be messy, but at least he could be somewhere else when it happened. With blood being coughed into his face, Nawa felt like he had officially stepped out of that comfort zone.\n\n \"I neutralized the grenadier,\" Nawa radioed to his team, \"He's doing fairly bad. Someone come help me move him into the room. Then we can decide what to do with him.\" \n\nSuddenly, it occurred to Nawa that it might not be the best idea to stay in that room. Snipers, grenades...it wasn't safe for the enemy (for wasn't Cortez now their enemy?) to know where they were.\n\n \"Scratch that. We should get out of here as soon as possible. And this guy could really use some real medical treatment.\" " }, { "author": "Woofsie", "message": "Saya, very aware of the fact that his companions consist of a creepy assassin and a very angry bodyguard, decides he would like to go help Nawa.\n\n \"I'll uh.. go give him a hand.\" \n\nHe hurries out of the room, glad to be away from the large weapons and mirrored sunglasses, and crouches down by the grenadier's legs. The sight of their blood soaked adversary makes Saya somewhat nervous, but he puts a hand under each leg regardless, ready to lift.\n\n \"He say anything yet?\" " }, { "author": "pingcode20", "message": "Ryouta empties the autopistol into his hand, and loads a fresh clip of ammunition into the weapon, brushing off his suit and putting away the autopistol. Straightening his tie, he looks down towards the stairway, and back at the others.\n\n \"I don't believe we will have time to interrogate him.\" he says, simply, walking towards the downed grenadier." }, { "author": "Methates", "message": "Nawa smiles softly as Saya walks up. He could see that the injured man affected Saya, and Nawa felt a small bit of sympathy.\n\n \"I think he tried to say something, but he's in pretty bad shape. Maybe if we get him some better care we can interrogate him. But if we don't act quickly he's not going to survive.\" \n\nNawa sees Ryouta enter the hallway and comment on their lack of time.\n\n \"The way I see it, we have two options. Persue Mr. Cortez and recover the Zibbi and the money, or go back to Eurodyne and admit that we've failed. Maybe there are other options at our disposal. But if we choose to go with option number one, interrogating this man may be our only path to reaching him. But of course, I am open to other options\" he said simply. Nawa definitely felt that they had to make a decision quickly. But if they made the wrong decision.." }, { "author": "Perducci", "message": "A clatter of footsteps can be heard coming from down the hall. A small group of policemen come at a jog weapons drawn. A short pudgy man is following them. Fredrik Jager trots to the front of the group and waves them to put their guns away. I'm warning you for the last time...Eurodyne will not be happy if you interfere. \n\nHe grabs you all and pulls you into the room. He sneers at the blood on the wall and the dead body. He shuts the door behind him. This is not good. Not good at all. Outside the police call for paramedics.\n\n Jeez...look at this mess. What the heck happened? This was supposed to be an easy deal. This will not look good on my report. Like most Project Managers, he cares more about the missions looking good on paper than the people involved. Ideas...we need some. If you've got any let them be known. " }, { "author": "Penguinizer", "message": " \"It looks like I hit him, they may be leaking fluids and can't get far.\" He reloads his rifle and places it within the holster inside his coat. He straightens out and the bulge of the holster becomes even less noticeable. \"I still have, some business with him, that must be taken care of. I'll ask around.\" " }, { "author": "Woofsie", "message": "Saya, conscious of the fact that he has done little so far in the mission and wanting to appear useful, speaks up quickly.\n\n \"Well the guy in the hall might know where they went, he is their friend. Maybe we could.. question him?\" " }, { "author": "Methates", "message": " \"Maybe we don't have to question the man I gunned down in the hallway. If we can plant a bug on him, maybe he can lead us back to Cortez. Unless Cortez gets to him before we find a bug and place it on the man. But if we want to try to track that hovercar, we have to leave immediately.\" \n\nNawa turns to Jager thoughtfully.\n\n \"Got a ride we can borrow?\" he says with a grin." }, { "author": "Perducci", "message": " Wait, wait, wait...do you have any idea how pissed the upper echelons will be if we just go gunning after Cortez? We don't want to create a big situation with G-Swittzy or whoever that is. \n\nFredrik opens the door to check on the police. Paramedics have arrived and a carefully placing the injured man onto a stretcher. That man will be taken back into Eurodyne custody. Take him to the closest Eurodyne medical center. Tell them he's a level five. The medics roll their eyes and agree. A hospital is a hospital. They know he will receive top notch medical care, but whatever happens after...\n\nJager steps back into the room. You guys are going to follow this lead. Let Khan Cortez run for now. I'll start digging up whatever I can on him. You should do the same. \n\nHe leaves the room and pushes a cop out of his way. He turns to shout down the hallway. Find your own ride. There's no way I'm letting you smash up mine. " }, { "author": "pingcode20", "message": "Ryouta sighed, the weapon vanishing the second the police arrived. He had wanted to be out of here before the police arrived.\n\nPerfect. Just Perfect. Jager had even managed to give away that they were Eurodyne.\n\n Damned Westerners, no sense of subtlety. \n \"We had best be moving.\" said Ryouta, leaving the hotel via the stairs.\n\nAs the group left the premises out of sight (and earshot), Ryouta bows his head slightly and apologises to the group. \"I apologise for my actions. I have not worked with Jager before. I did not know he was such a fool.\" " }, { "author": "Methates", "message": " \"No apologies are necessary. Although I was fairly worried that the police would be a problem. Jager managed to divert them fairly well. At least, it beats another firefight.\" Nawa looks around the area. A part of him worries that Cortez might already be planning an ambush on them. Although he feels fairly safe...for the moment.\n\n \"What do we do now? Is there somebody we can go to for more information about Cortez?\" " }, { "author": "Woofsie", "message": " \"Don't worry about it.\" Saya turns to the others. \"So where to we start? He didn't give us much to go on.\" " }, { "author": "pingcode20", "message": " \"I think you are not considering all the facts on the table. Cortez is Swizzy's right hand man.\" says Ryouta, following the others and ensuring there was nobody about to overhear his little idea.\n\n \"This means that it was Swizzy himself who was responsible for this betrayal. Cortez alone could not have organised for the contingency - Orange Sherbet .\" he continues, placing emphasis on the codeword.\n\n \"Unfortunately, it looks like Swizzy has overstepped his bounds. What we require is plausible deniability. There are more ways than one to skin a cat, as the westerners say.\" " }, { "author": "Methates", "message": " \"We need to find somebody who knows what's going on within Swizzy's ranks, then. But who?\" Nawa tries to remember anybody he knows he might know a thing or two about Swizzy, but no one comes to mind." }, { "author": "Woofsie", "message": " \"I suppose uh.. breaking into Swizzy's place and snooping around is out of the question, right?\" " }, { "author": "Methates", "message": " \"I'd really like to find out some more information before we go breaking into Swizzy's place.\" Nawa scratches his chin thoughtfully as he wonders what to do next.\n\n \"Maybe we can just start interrogating more of Swizzy's goons? Eurodyne will get as much information as they can out of the grenadier, but perhaps we could do a little interrogation of our own?\" " } ]
[ { "author": "Human Paragon 3", "message": " The Dark Heart Chapter 3 \n Current Challenge: Discover the true fate of the star-crossed expedition. \n\nYou step into the pool and feel yourselves step out of yourselves. The sensation is akin to the feeling of falling and weightlessness you sometimes experience when you’re trying to sleep, then it becomes painful. For one brief moment you are part of everything, you see everything: The forest, the desert, the ocean, a strange city, forgotten places, the jungle burning- then nothing. Time loses its meaning.\n\nAs suddenly as you entered this state, you are ejected from it. You spill downward onto the ground as if spit out by a solid wall, and find yourself lying on the floor.\n\nYou are indoors, in a large man made structure. The place is in serious decay- ruins. Every surface of the cavernous room is covered with vines and moss. Plants have split the floor stones through centuries of neglect for their upkeep. It is day, and light streams down through the great holes permeating the high, arched roof. You get the sense that you are in a holy place, perhaps a temple.\n\nThere is a raised platform in front of you, near where the wall spat you out. Next to it is a square hole with a steep decline built into it that descends into darkness. Behind you a large doorway looms- if there was ever a door in it, you couldn’t say. The outside is jungle as far as the eye can see with mountains rising in the distance. Heat and humidity fill the place, as do buzzing insects and birdcalls.\n\nYou enter the room in the order you arrive to this thread. IC thread begins now." }, { "author": "Lochar", "message": " Stimpas \n\nStimpas stands and looks around, attempting to get his bearings. \"Next time I get thrown through a divine being's portal, I'd really rather it be Koros.\" \n\nHe checks on the others and then begins looking around the room's ruins.\n\n \n Spoiler \nK: Religion +6, no search modifier\n " }, { "author": "Human Paragon 3", "message": "Stimpas:\n \n Spoiler \nNobody else is yet present. You had a very good check. You are definitely in a temple of some sort. The raised platform is an alter, and you can intuit from its unique shape that sacrifices were performed upon it. The pit to the right of the alter is most likely a depository for the remains of said sacrifices.\n " }, { "author": "The_Werebear", "message": " Andas True Face \n \nHrmm... The new shaman kneels on the floor and whispers a quick prayer of thanks for deliverance. He then stands, glancing about, taking in his surroundings. Delving into his knew knowledge, he tries to figure out exactly where he is.\n\n \n Spoiler \nKnowledge: Local +9, Knowledge: Religion +6, Spot +8, Search +1 if there is a secret door nearby.\n " }, { "author": "Human Paragon 3", "message": "Andas:\n \n Spoiler \nThere is something strangely familiar about this place, you feel weirdly at home, as if you share some spiritual connection to it. You also notice what look like carvings on the walls beneath the overgrowth and decay.\n \n\n\nChami emerges from a glowing circle on the wall and falls down onto the floor.\n\n Yeowch! he says. Spirits... Never trust them. " }, { "author": "The_Werebear", "message": " Andas\n \nThe elf responds coldly. I believe she is perfectly trustworthy, and she has kept her bargain. We are in a safe place, and on the mainland I believe. The shaman walks over, swiping away some of the plant matter. He examines the relief closely\n\n \n Spoiler \n More knowledge religion and Local.\n " }, { "author": "Human Paragon 3", "message": "Andas:\n \n Spoiler \nThe reliefs bare a resemblance to those found back on Nagumi (the island) in the cave. This was a temple to her once, back when he had a following on the mainland, many year ago. You think that maybe this was the only place the spirit had the strength to transport you to.\n " }, { "author": "The_Werebear", "message": " Andas \n\nWith a self satisfied nod to himself, Andas calls out to the others. See? It is like I said. We are at a Holy Place of Nagumi. Perfectly safe. " }, { "author": "Lochar", "message": " Stimpas \n \"No offense to your new god, Andas, but I won't feel safe until I know more of where we are at than lost somewhere in an old temple.\" \n\nStimpas turns to Chami. \"Does any of this look familiar? Are we near your old home?\" " }, { "author": "Human Paragon 3", "message": "Chami looks around.\n \nDere's someting familiar about dis place... \n\nHe goes to the door and looks out at the jungle, then climbs up the wall, disappearing from sight. After a few minutes, you see the monkey poke his head through one of the holes in the roof. He calls down to you:\n\n Ya, I know where we are. We are near my home... maybe two days away from my village. I came here once before when I travel to da Yuka lands to meet wit dere chief. He was a tough Yuka, but his bite not as bad as my bark. " }, { "author": "Lochar", "message": " Stimpas \n \"It's good that we're close to something akin to civilization then. Issian, what say you about finding more about this place?\" " }, { "author": "The_Werebear", "message": " Andas \n \nYes... I know of this temple, but I am woefully lacking in terms of context. Scouting would be a good idea. " }, { "author": "Freshmeat", "message": " Carlyss Aritonn \n\nCarlyss shakes his head for a moment and stands up, taking in his unusual surroundings with keen interest.\n\n \"Certainly not my preferred method of travel,\" he says with a wry smile. \"but at least we got off that damn island.\" As he approaches the door and the jungle comes into view, he adds with a tone of uncertainty in his voice. \"At least, I think we did...\" \n\nWhile the others perform a routine inspection of the walls and altar, Carlyss warrior stops for a couple of seconds and focuses on whether he hears anything of note.\n\n \n Spoiler \nListen (+7)\n " }, { "author": "Human Paragon 3", "message": "Carlyss:\n \n Spoiler \nNope.\n " }, { "author": "Lochar", "message": " Stimpas \n\nStimpas takes a closer look at the altar, making sure to not actually step on the altar ground.\n\n \n Spoiler \nLooking for if the sacrifices were humanoid in nature, or animals.\n " }, { "author": "Human Paragon 3", "message": "Stimpas:\n \n Spoiler \nA little bit of column A, a little bit of column B. You see there are claw marks on the alter. Also, you see the decrepit mechanism that may have been used to bind a humanoid to the alter.\n " }, { "author": "Lochar", "message": " Stimpas \n\nStimpas looks at the altar, and then looks away with a sickened look. He turns to Andas. \"You might consider a kinder, gentler way to handle Nagumi's affairs, Andas. Because if I ever catch you sacrificing a sentient being, we'll be having many words. And none of them pleasant.\" " }, { "author": "Chineselegolas", "message": " Matthew \n\nComing out of the portal, Matthew looked around at the surroundings before walking over to the holes and crouched down next to it, peering into the darkness. \" Could someone bring a light, so I can see what lays down here. I'm curious \"" }, { "author": "Human Paragon 3", "message": "The pit is dark, deep, and steep." }, { "author": "The_Werebear", "message": " Andas \n\nThe new shaman smirks and shakes his head to the rustling of his feathered robes. Nagumi needs new living blood, not spilled blood. If it comes to be that Nagumi is powerful enough to want sacrifice, then it won't be me with which you want words. I'll have been rewarded by joining Nagumi herself. " }, { "author": "Lochar", "message": " Stimpas \n\nStimpas nods, accepting Andas words. \"If and when that time comes, I'll bring it up with whomever must hear it.\" " }, { "author": "Kesnit", "message": " Soondra \n\nSoondra appeared, but immeditally fell to the floor. The transport had made her dizzy, and she was slow to stand and join the others. Please, Rothgar, no more mead... she muttered, rather confused.\n\nSlowly, reality returned to her and she managed to get to her feet. Hmm... The decore leaves something to be desired... " }, { "author": "The_Werebear", "message": " Andas \n \nI'll continue to ignore your derision at the temple of my mistress. 🫤" }, { "author": "Holocron Coder", "message": " Valtar \n\nValtar tumbles onto the ground after being spit out of the portal. Standing up quickly, he looks around the temple's main room, taking in the ruin and decay. \"So... nice place your master has here, Andas,\" the scout comments, walking to the large entrance and looking out over the jungle.\n\nAfter listening to Chami's comments about his village, Valtar speaks up, \"Would you be permitted to return to your home, my friend? I seem to remember you being rather... forcibly ejected from here before.\" " }, { "author": "Human Paragon 3", "message": " Like I said before, Chami tells you, If I return, I'll be killed. If any Overrealmers show up (that's you) they will be killed. They can tell you by your looks and your speech, not to mention that you won't be able to question them, since I'm the only one that learned your language. My magic isn't strong enough to disguise you or change your speech. It's a conundrum. The monkey scratches his head." }, { "author": "Lochar", "message": " Stimpas \n \"How about the Yuka you were talking about? Would it be possible to meet with them?\" " }, { "author": "Human Paragon 3", "message": " Possible, but not recommended. They are very war-like and unfriendly to strangers. Also, they would not be able to shine any light on what happened in my village, since they are kept off of our land by Citydweller soldiers. " }, { "author": "Chineselegolas", "message": " Matthew \n\n\" So the locals will kill us. Does Nagumi hold any sway over them? \" Matthew asked, getting up from where had been peering down the hole. \" If so then Andas should get some respect, which we could use. \"" }, { "author": "Human Paragon 3", "message": " Nagumi is an old spirit. I never heard of him myself, until I got to de island and Papa Sisi told me about her, and I am one of de most knowledgeable people here when it come to old stories. De only person I can tink of dat might know about Nagumi is Baba Mona, but... well... she a little scary. Chami shivers a bit. An old witch, nobody really know just how old she is, but she used to scare me grandfather when he was a boy. She taught me a little bit of what I know, but I don't know if she'd help us. " }, { "author": "Kesnit", "message": " Soondra \n\nThe monkey's phrasing caught Soondra's attention. You said she is scary, but did not say dangerous. Do you think this 'Baba Mona' would help us? " }, { "author": "Human Paragon 3", "message": " She and I left on... sort of bad terms. I'm afraid of what she'll do to me if we go to her... but... she has powerful magic. Very powerful. If anybody could help us, it's her. " }, { "author": "The_Werebear", "message": " Andas \n \nIf she does know of Nagumi, she will respect my power. Recognize it at least. I vote for questioning her. " }, { "author": "Kesnit", "message": " \n Spoiler \n Sorry, GJ, I don't check the boards as often on weekends because I'm not at work, bored.\n \n\n It seems to be this Baba Mona is our only option. Unless anyone can think of something else? " }, { "author": "Xanos", "message": "(Either I missed the link for this, or I had no idea this excisted ;p)\n \nIssian \n\nIssian, growning, slowly stands up. Obviously not feeling very well, he shakes his head from side to side. After a while, he looks around keenly. he sharpens his senses to get an overall sense of what's going on.\nHe approaches the others. \"What happened, where are we?\" \n \n Spoiler \nListen, Spot and Know: Religion checks. The Tangled Web is down, so I have no idea what my mods are. I think they're +1, +5 and +7 or so.\n " }, { "author": "Human Paragon 3", "message": "Issian:\n \n Spoiler \nYour sharp senses reveal all the information in the thread.\n " }, { "author": "Freshmeat", "message": " Carlyss Aritonn \n\nSetting himself down on the altar, Carlyss listens to what their strange guide had to say and nods approvingly.\n \"This 'Baba Mona' sounds like the person we need. Am I right in assuming she lives somewhere around these parts? Alone, preferably? We don't want to anger the locals with our presence.\" " }, { "author": "Human Paragon 3", "message": " Oh yes. She live alone... very much alone. She make sure of that. But I know de way. It is near here. If you insist, I take you. " }, { "author": "The_Werebear", "message": " Andas \n\nThe elf nods. Take us. I wish to see this... person who could help. " }, { "author": "Human Paragon 3", "message": "Uneasily, Chami leads you through the jungle to Baba Mona's hut. The trip takes a day and a half, but nothing of interest happens along the way. The mainland is a little safer than Nagumi, Chami explains.\n\nAs the sun begins to set on the second day, Chami slows his pace. He seems to be looking for signs and landmarks.\n\n We are almost dere , Chami says. This is de bone tree. \n\nLooming above you is a sinister looking tree. At a glance, there is something unplaceabley wrong about it, but Ishian's sharp senses spot branches full of real bones.\n \nSpin around three times to pass it. Otherwise... well, my uncle died this way. You don't want to become a part of the tree. \n\nHe spins in place three times before safely passing the tree, and you all do the same. Finally, as the sun dips below the horizon, you happen upon Baba Mona's hut. It's a squat construction with a hole in the roof for the noxious flume of billowing smoke. A fire outside the hut casts light over the area.\n\n Uh... Baba Mona? Chami calls.\n\n Chami ! comes a cracked voice from inside the hut. You have a lot of nerve showing your face here again. She speaks no language you know of, but you can understand her none the less. Baba Mona emerges from her hut, bent and time-ravaged as if she decays before your very eyes. You've heard the phrase \"old as the hills\" before, but never has it been this apt. You truly believe that this woman is as old as the hills- is part of them. She seems inexorably rooted to the land and commands your unflapping attentions.\n\nMatthew:\n \n Spoiler \nThere is strong magic present on her and around her. The hut is magic, there is a magic aura around the surrounding area including the bone tree, which radiated very strong arcane magic.\n \n\n Explain yourselves, she says. Speak ." }, { "author": "Chineselegolas", "message": " Matthew \n\nWhispering to the others, Matthew said quietly \" Careful, she is a powerful one \" before looking at her and saying \" We are here for many reasons. Partly because we were sent to find out about those who came before us, partly because we cannot go home. \"" }, { "author": "The_Werebear", "message": " Andas\n \nWe seek a party, probably rather like ourselves. They were shipwrecked here first. I have other goals as well. Nagumi has made me her new Shaman, and seeks followers. Andas wracks his brain, trying to think of everything he just learned about this creature.\n\n \n Spoiler \nKnowledge: Local +9\n " }, { "author": "Xanos", "message": " Issian \n\nIssian looks around, then focuses on the old hag. He keeps quiet, but goes to stand somewhat in the front, near Baba, ready in case anything happens.\n\n\n\n \n Spoiler \n\nSpot Check +5\nDetect Evil on the hag\n " }, { "author": "Human Paragon 3", "message": "Baba Mona frowns. Well, what does that have to do with me? You want my help for that? I can tell you there's been no ships wrecked on this shore. \n\nUpon hearing Andas: Nagumi, eh? Haven't heard that name for a long time. An old spirit... but she's long gone. All her followers are dead. \n\nIssian:\n \n Spoiler \nBaba Mona is fearsome, but not evil. There is an air of evil about the hut though, as if it contains items infused with evil, or if strong evil spirits have been present there.\n " }, { "author": "Lochar", "message": " Stimpas \n \"Actually, what is left of Nagumi is on one of the islands. Andas converted to her worship in a bargain to help us on our quest.\" " }, { "author": "Kesnit", "message": " Soondra \n You have not heard about any shipwrecks? None at all? " }, { "author": "Human Paragon 3", "message": " That is very interesting. Very good to know. She was a once powerful spirit with many followers, and if she's back... Baba Mona pauses a moment as she considers this. Well, since you gave me some news, I'll give you some news. I don't know what happened to the people that you're looking for, but I do know that they didn't shipwreck. Sounds to me like you need to talk with the Zakari tribe. \n That's the problem, Chami speaks up. We can't go back there or we'll be killed. They'll be killed because they're foreigners, and I was banished from my tribe. \n Oh, so it's my magic you want. Baba Mona smiles. Chami, you know what I want from you. The rest of you can bargain on your own terms for my help. " }, { "author": "Kesnit", "message": " Soondra \n What would you want from us in terms of a bargin? " }, { "author": "Lochar", "message": " Stimpas \n \"I would offer my services as a brewer of healing potions to you for a day or two. If you have the proper materials, I can make potions that can reduce wounds lightly. In trade for your assistance.\" " }, { "author": "The_Werebear", "message": " Andas \n \nAnd I could offer the friendship and alliance of Nagumi. She will be a power here again. " }, { "author": "Human Paragon 3", "message": "Baba Mona laughs loudly. Potions? The allegiance of an obsolete spirit? No, no... Those things are of no use to me. But come inside my hut and we can talk about what you can give me. There's room for two inside, myself and one other. Why don't you come in first, my little Shaman? I'm sure we'll have a lot to talk about? \n \n Spoiler \nIn interest of time, I'd like to conduct all of your bargains simultaneously over PMs rather than working one at a time on the thread. I'll be sending you each a PM following this post.\n " }, { "author": "Lochar", "message": " Stimpas \n\nStimpas enters the hut when required and is in there but a few minutes. He exits afterward, quietly, contemplative." }, { "author": "Holocron Coder", "message": " Valtar \n\nValtar is in the hut but a minute or two before strolling back out, looking mildly confused but still satisfied." }, { "author": "The_Werebear", "message": " Andas \n\nThe elf staggers out after five minutes or so, looking slightly dazed. There are a pair of horizontal scars on his forearms where none were before." }, { "author": "Lochar", "message": " Stimpas \n\nStimpas looks to the others once he leaves the hut. \"I am curious as to what each of us received. Not what was traded, but what was given to help us in our quest.\" Stimpas touches the symbol on his chest for a moment, head bowed in prayer.\n\n \"I was promised our safety, identities hidden from those who mean us harm.\" " }, { "author": "The_Werebear", "message": " Andas\n \nShe was nonspecific, but said she would help. He shakes his head, seeming to recover his bearing slightly more. She also said something about me being under a curse, and it being lifted for a minute each night. I don't understand what she was talking about. If there was a curse, Nagumi would have removed it when she took me into her service. Again, there is the disturbing, loving tone. If Mona was lying to me to extract more, there will be problems... " }, { "author": "Lochar", "message": " Stimpas \n \"We'll wait up tonight then, keeping you awake. We will see if there is a real curse.\" \n\nHe pauses for a moment before continuing. \"I will ask Koros for magic to remove curses, just in case.\" " }, { "author": "Human Paragon 3", "message": " Her magic is good, Chami says. Whatever help she offers will be useful enough. Whether it's worth what we traded away, that's anybody's guess. \n \n Spoiler \nStill negotiating with Issian, Soondra, and Matthew\n " }, { "author": "Lochar", "message": " Stimpas \n \"Since you've apparently traded with her before, what was it you were looking for, Chami? What drove you to her, that you required so badly that you traded something for it? We need to rescue those lost, in a land we don't know. I would not deal as I have if there were other options.\" " }, { "author": "Human Paragon 3", "message": " She teach me magic. She show me where de spirits and de gods left de spells dat create de earth. My tribe didn't have any magician, and since I de storyteller, dey send me to learn. \n\nChami grows whistful for a moment.\n\n \nBack den, I just did as she asked, I cleaned, I cooked, I told stories, I gathered food and fetched tings for her. " }, { "author": "Lochar", "message": " Stimpas \n \"I see.\" Stimpas is quiet, considering." }, { "author": "The_Werebear", "message": " Andas \n \nDebasing yourself for that witch? All she took from me was some blood. " }, { "author": "Human Paragon 3", "message": "Chami shrugs.\n\n If you say so, man. I did what was required of me. I think we all do. " }, { "author": "Kesnit", "message": "Soondra walked out of the hut, scratching her left ear and tapping herself on the side of the head. Well, that was an..experience... " }, { "author": "Lochar", "message": " Stimpas \n \"Blood is a powerful spell component, Andas. It could be used as a focus for any number of effects against you from a distance.\" \n\nStimpas shrugs. \"But as Chami said, we do what we must.\" " }, { "author": "The_Werebear", "message": " Andas \n\nThe elf shrugs. She said she wanted some of my power. I figure that is a fair enough trade if it can secure her help in directing people to Nagumi as well. " }, { "author": "Lochar", "message": " Stimpas \n \"Your power, as in your own innate energies, or the power you have granted from Nagumi though? As the only true worshipper of Nagumi currently, it would be possible to draw through your clerical powers directly upon her. I do not know how much power Nagumi would have to spare in that case.\" " }, { "author": "Human Paragon 3", "message": " I've heard tale of blood magic, Chami says quizically. In the stories, it's always a powerful and horrible magic cast of blood. They say that blood is the strongest offering one can give, stronger than love, prayer, or song. I wonder what she'll do with yours. " }, { "author": "Xanos", "message": " Issian \n\nIssian stumbles out of the house, trips, and falls to the ground. As he gets up, you notice both of his eyes being closed. He turnes his head from side to side, eyes shut.\n \"I have a bad feeling about this.. This is not good.\" " }, { "author": "Lochar", "message": " Stimpas \n\nStimpas goes to Issian. \"What is the matter?\" " }, { "author": "Xanos", "message": " Issian \n\nIssian looks at the direction of the sound. He keeps cool, but there are some obvious signs of emotions boiling inside. \"I cannot open my eyes. They are.. Welted shut.\" " }, { "author": "Lochar", "message": " Stimpas \n\nStimpas blinks in shock. \"What in the world did the witch ask you for, that she took your sight?\" " }, { "author": "The_Werebear", "message": " Andas \n \nhuh. I am glad I merely donated blood... " }, { "author": "Xanos", "message": " Issian \n \"The glow of my eyes..\" Issian rubs his hand over his face. \"Her magic went wrong, horribly wrong..\" " }, { "author": "Lochar", "message": " Stimpas \n \"In the morning I will pray for Koros to give me the power to remove blindness. Can you wait that long, Issian?\" " }, { "author": "Human Paragon 3", "message": "Chami gasps in shock. He is not blind, his eyes are gone! Oowai! Oowai, what a horror, oowai! " }, { "author": "Lochar", "message": " Stimpas \n \"As Issian has yet to even open his eyes, how can you say that Chami?\" " }, { "author": "The_Werebear", "message": " Andas \n \nWell...Uh... That's incredibly disturbing. Was this an error or intentional, do you think? " }, { "author": "Human Paragon 3", "message": " Can't you see? He has no eyelids, no eye lashes... his eyes are gone. \n\nAs you look closer, you see that Issian's eyes are completely gone." }, { "author": "Freshmeat", "message": " Carlyss Aritonn \n \"What the...?\" \n\nCarlyss comes closer to take a look and sees, to his horror, that Issian's eyes have indeed completely disappeared. In a snap, he turns to Chami.\n\n \" That's the kind of power this old bat has? The power to mutilate people's faces? We came here looking for help , not for further hindrances!\" \n\nAngrily, the warrior storms towards Baba Mona's hut.\n \"Let's see what the witch has to say about this...\" " }, { "author": "Xanos", "message": " Issian \n \"Wait, Carlyss!\" Issian says, upon hearing Carlyss' reaction. \"Let us not rush head-first into anything. We will confront her with it when she comes out. She did warn me, that there was some risk involved, so she is not entirely to blame.\" \nHe then turnes to where Stimpas' voice were before. \"I will make no demands of you of course, my friend. But if you would try to pray for the power to remove my blindness, it would not be forgotten. I know, that this is nothing of the usual, perhaps not within the spell's power, but alas, I would like for you to try. Perhaps a special prayer of such, a ritual of some kind, might do it. Hm..\nThere is no foul air between Reo and Koros, we could try together, perhaps. You pray to Koros, I pray to Reo.\" " }, { "author": "The_Werebear", "message": " Andas \n \nAnd if you aren't Biased, I can call for the Aid of Nagumi. She has eyes to spare. He grins, slightly sickly, slightly happy to be helpful." }, { "author": "Lochar", "message": " Stimpas \n \"Any help is better than none, Andas. I will pray for Koros to remove his blindness in the morning then, and we will attempt what the witch called your curse tomorrow night, agreed?\" " }, { "author": "The_Werebear", "message": " Andas \n \nPersonally, I think she was just trying to distract me from pressing for more, but... He shakes his head. I can talk to her later about that. " }, { "author": "Xanos", "message": " Issian \n\nIssian speaks into the air. \"I hesistate to call upon the aid of Nagumi. She is a spirit of evil, and your soul is presently seeding with it, as far as I could tell. I will not willingly let her help me in such a manner, not to offend neither you nor her. Reo would be shaken, if the help of him and an evil spirit was called upon at the same time. I think it of no good idea.\nSince I put all of your lives above my own, I will not let you fight without me, if I can help it. It is not Reo's way to hide during battle, blinded or not.\nIf the spell fails, will you hold a ritual with me, Father Stimpas? Call upon the Gods' favour, and try to work this out?\" " }, { "author": "Human Paragon 3", "message": "Matthew stumbles out of Baba Mona's hut in a daze, and he is followed by the witch herself. She stops, looking at the distressed party.\n\n Is there a problem? " }, { "author": "Lochar", "message": " Stimpas \n\nStimpas is about to answer Issian when Baba Mona walks out. \"How does Issian losing his eyes help any of us in finding the others we were looking for? Nothing you took from any one else is as debilitating as that!\" Stimpas' voice starts calm, but reaches a crescendo at the end, nearly yelling at Baba Mona." }, { "author": "Human Paragon 3", "message": "Baba Mona, unworried, explains:\n\n It was not my intention to take your captain's eyes. He offered up his otherworldly glow, and I accepted. I warned him of the risk involved, and he accepted that as well.\n\nStill, I admit that he did not offer his eyes to me.\n \nShe produces a bundle of dried leaves.\n\n You'll be praying to your foreign gods for healing, no doubt, but I warn you that they have less power here. In this land the spirits hold sway, and the gods of the city dwellers. You'd be wise to offer some prayers to the spirits. They are powerful, and many of them that might hear your prayers are good. Offer your love and your songs and you may be answered. And burn this offering, too. She drops the bundle.\n\n That is more than you are entitled to. It's up to you to prove that it is not more than you deserve. You are free to stay on my property and enjoy my protection until the moon sets. When you are ready to receive my aid, you have but to ask. " }, { "author": "Xanos", "message": " Issian \n \"I thank you, Baba Mona. This is indeed not your wronging, but hopefully you will understand the sacrifice given, should our prayers not yield true.\" " }, { "author": "Lochar", "message": " Stimpas \n\nStimpas calms down and picks up the bundle. He takes a deep breath. \"I apologize for shouting, and thank you for the extra help. May the gods keep you safe.\" " }, { "author": "The_Werebear", "message": " Andas \n\nThe elf glowers at the celestial. Very well. If you choose to refuse the aid of someone who has sworn to help you... He shakes his head. So arrogant. " }, { "author": "Human Paragon 3", "message": "Baba Mona smirks.\n\n Which ones? she asks, rhetorically, before returning to her hut." }, { "author": "Xanos", "message": " Issian \n \n\"When dealing with evil, a helpful hand can quickly turn into a knife in the back. Such is the reason why I do not associate with evil, unless I absolutely have to. When a person is not bound by morals, how can one put faith or trust in him?\" " }, { "author": "The_Werebear", "message": " Andas \n \nBecause, maybe, I swore I would? Because I am bound by my previous oath to assist you? Or perhaps because I have negotiated that the powers I channel from Nagumi literally can not harm you? He throws his hands in the air in frustration. How can I help if you don't trust me not to kill you simply because my Morals have been corrected from yours. " }, { "author": "Lochar", "message": " \n Originally Posted by Gaurd Juris \n Baba Mona smirks.\n\n Which ones? she asks, rhetorically, before returning to her hut. \n \n\n Stimpas \n \"At this point, whichever listen and help without harm.\" he says, to the closed hut.\n\nStimpas looks to Issian. \"Issian, Koros and Reo are mighty, yes, but I do not think we should turn down help. We do not know what powers Baba Mona invoked, and if local spirits are more adept at dispelling things such as that, it might be wise to include them.\" He then looks to Andas. \"You did indeed bargain to never harm us, but will you again swear to Issian that your magic will not harm him, specifically to this?\" " }, { "author": "Xanos", "message": " Issian \n\nIn a modest and honest-sound tone, Issian says:\n \"I believe you, Andas, but not Nagumi. I trust you, but not her. I know, that in your heart, you are not a follower of evil. I do know, however, that you have touched Nagumi, and have been tainted by her presence, at least to the eye of the divine. You radiate evil where-ever you go now, and I do not know if it is only your aura which have become tainted.\nYou can never trust evil, not even through swears and oaths. If you swear, as Stimpas say, that her magic cannot harm me, I will believe you, for you are my friend until you give me a reason not to think you as one. However, I have seen what the influence of evil can do to a person, and it will be a long while from now, before I start trusting evil.\" " }, { "author": "The_Werebear", "message": " Andas \n\nHe shakes his head, even though he is realizing the gestures are wasted effort before the blind paladin. That's because I am no worshiper of evil Issan. Nor is Nagumi truly evil. She does what she must to survive here. Old morality doesn't apply here. This won't be clean. In any case, I did bargain with Nagumi before she blessed me. Her harmful magics will not affect you, but I will be able to aid. I can not yet channel her magic towards removing curses, but I can restore, and I can lend her strength and my power to Stimpas' casting. " }, { "author": "Chineselegolas", "message": " Matthew \n\nSitting off to the side, Matthew watched the discussion about Issian's eyes, rubbing at his temples, knowing something was different, but not what.\n\nGetting up and walking over to the others, \" Sometimes evil does good. Is hiring an assassin to kill a murderer evil? \"" }, { "author": "Xanos", "message": " Issian \nIssian reacts to Matthew's voice. \"Using an evil method towards a good cause is evil, indeed. I see your point, Andas, and all this arguing will get us no-where. I will rather have results than our party split.\" " }, { "author": "Holocron Coder", "message": " Valtar \n\nSilent throughout the various exchanges, Valtar takes tally of the things the crone took. Issian's glow.. and his eyes, blood from Andas, my taste of salt and sugar... such odd things to collect. \n\nKnowing little to none of arcane matters, Valtar dismisses the train of thought, instead focusing on the development of some religious debate. \"I agree, Issian, for what little it matters. We all have to deal with things we are not comfortable with in a land such as this. Perhaps it is as our newly religious friend has said; maybe morality works differently in a place where different gods are stronger.\" \n\nValtar shrugs. \"As for me, I hold little to deities and spirits. Rarely to never has one intervened in my life to any great degree. On another note, shall we take advantage of the crone's offer and stay here the night?\" " }, { "author": "Kesnit", "message": " Soondra \n I think we should stay. Stimpas, and possibly Andas, will need to pray. Since we have a reletively safe place, we should take advantage of it. " }, { "author": "Human Paragon 3", "message": " \n Spoiler \nkeeping the thread alive. happy thanksgiving to my American friends\n " }, { "author": "The_Werebear", "message": "OOC: I am ready to move on to midnight or the eye restoration. Since I need to prepare spells to help with the latter, Midnight first?" }, { "author": "The_Werebear", "message": " Andas- Midnight \n\nThe elf has been sitting and praying calmly since about 8 in the evening. As midnight approaches, he looks up at the others. Well... it's about Midnight. I think she was playing me for a fool... I really don't even know what type of cur- Andas twitches -ah.. Where am I? Did that face give us what we needed? Gah, she must have pulled a number on me. Where's my familiar? He stands up and brushes himself off. Oh, nice robes. Thanks for putting me in them. " }, { "author": "Kesnit", "message": " Soondra \n\nSoondra looks at the elf in surprise. Uh, you put on those robes yourself. After you made a deal with Nagumi to become her cleric... " }, { "author": "The_Werebear", "message": " Andas \n\nWell... I knew I made the deal, but why didn't you wake me up until now? Confusion is evident in his voice. And did anyone catch what they said I was supposed to do? " }, { "author": "Xanos", "message": "Issian\n\nIssian reacts upon hearing the sound of Andas. \"Andas? What is going on? Are you.. Back?\" " }, { "author": "The_Werebear", "message": " Andas \n \nBack? Where could I have gone.. Other than where you all carried me. Or did That creepy face puddle dump us here? He blinks twice. Dear Cleon, what did you do with your eyes? \n\n30 seconds left or so." }, { "author": "Lochar", "message": " Stimpas \n \"Andas, listen to me carefully. You agreed to become Nagumi's voice in return for our leaving the island. I do not have any curse breaking magics prepared, as we just learned of this today. Nagumi apparently placed a whole new personality on you. I will ask Koros for the new magics in the morning, and I promise you we will break this curse on you. Alright?\" " }, { "author": "The_Werebear", "message": " Andas \n \nWait what? I don't feel any different. He pats himself. I have to have been out... Can you even do that with a curse? I don't know of anything that could actually rewri - he blinks and twitches slightly -urse I could have even been placed under. And see? Midnight's passed and nothing happened. I ought to rain Nagumi's wrath on her like the.... Why are you all staring at me like I just started spouting gibberish? " }, { "author": "Lochar", "message": " Stimpas \n \"You have been cursed, Andas. You've got multiple personalities. Unfortunately, I think the only time we can remove the curse is when the other personality is in effect. You'll have to wait up again tomorrow night.\" " }, { "author": "The_Werebear", "message": " Andas \n\nWait what? No! That witch gave me another personality to \"help\"? Damn her! With all the stuff she's pulled on us, we should have her head. He points to Stimpas and Issan. As soon as we've got his eyes back, I want you two to help me get rid of whatever Baba Mona tacked on to me. " }, { "author": "Lochar", "message": " Stimpas \n\nStimpas speaks in a calm voice to Andas. \"It may have been Baba Mona, it may have been Nagumi, Andas. It may even be the stress of the area, or something else we don't know. As much as I dislike Baba Mona at the moment for taking Issian's eyes, that does not mean she is responsible for your curse as well.\" " }, { "author": "Xanos", "message": "Issian\n\nIssian looks at where Andas is sitting with a rather blank look on his face, it is impossible to tell his mood. \"I will talk to her tomorrow, we are on what I consider good ground, I should be able to have a proper conversation with her. Diplomacy never hurt anyone, and should always be tried out first. Such is the way of Reo, and if it was up to me, such was the way of the world. Too many people have suffered from the brutality which springs from hastiness and rushed conclusions.\"\n " }, { "author": "The_Werebear", "message": " Andas \n\nIn a flat harsh voice accompanied by a small glare. It wasn't Nagumi. She wouldn't do anything to me. He kneels back down and resumes prayer. She'll help me find a way out of this. " }, { "author": "Holocron Coder", "message": " Valtar \n\nUncomfortable with the rapid, and blatantly obvious, personality changes by Andas, Valtar stares at the wizard - cleric? - with trepidation. Whenever the man glances his way, Valtar looks to be bedding down for the night, although he is keeping an eye on Nagumi's charge.\n\n \"Didn't have anything like this posted for the job hiring...\" he mutters to himself quietly before turning in." }, { "author": "Human Paragon 3", "message": "Chami frowns and mutters to himself.\n\n Dis is bad... bad. I shoulda just stayed on de island... " }, { "author": "Human Paragon 3", "message": "In the morning, Baba Mona once again emerges from her hut. The old woman squints out at you, chewing on something- you're not sure what, maybe something imaginary.\n\n The moon is set. Your time here is over. Are you ready to receive my aid? " }, { "author": "The_Werebear", "message": " Andas \n \nLet us hope it is worth the price. His voice is filled with acid. If looks could kill, the elf's would be replicating a Finger of Death spell." }, { "author": "Xanos", "message": "Issian\n\n \"Baba Mona, if you do not mind, I - or we - wish to do a prayer first, to our 'foreign Gods of healing'. It will take a while, but then we will be ready.\" " }, { "author": "Human Paragon 3", "message": " I'll allow it, she nods." }, { "author": "Xanos", "message": " Issian \n\nIssian starts looking for a clearing of some size near the hut, preferrably with a dirt ground." }, { "author": "Human Paragon 3", "message": " \n Originally Posted by Xanos \n Issian \n\nIssian starts looking for a clearing of some size near the hut, preferrably with a dirt ground. \n \n\nHe finds one, with some trouble. Normally he relies on his eyes, but by relying on his allies he manages to find a suitable clearing." }, { "author": "Lochar", "message": " Stimpas \n\nStimpas moves away from the others and prays to Koros, realigning his prayers for the day to include a request to remove the blindness, and also to remove curses for Andas that night.\n\nHis prayers seem somewhat odd this day, more feverish, almost pleading, from what those of you who look can make from his face even as he walks away from the group to pray.\n\n((Moving at least 50' away from everyone else, so it's nearly impossible to hear a whispered prayer. DC would be 20 to hear him whispering, 30 to actually get what he is saying.))\n \n Spoiler \nKoros, thou who art the divine lightbringer, give unto me this day the ability to bring your light back to Issian's eyes. I ask this of you in humbleness, that you may gift me with only the merest shred of your power. I ask that of you in peaceful request, free of sacrifice of life and light. May your power strengthen us this day, and give us the energy needed to walk in your light.\n\nKoros, thou who art mine God, I ask of you in peaceful prayer to grant unto me the power to remove the foul curse laid upon Andas by the spirit Nagumi. We bargained with the spirit in hopes to continue our quest to find the lost, but one of ours fell to the spirit's influences and curses. I pray for this with humility and in peace, as a worshipper of your divine radiance.\n\nKoros, I ask for your divine guidance this day in answer. I ask that you strengthen my spirit, as the request I made in furtherance of your cause to find those lost has draw a shade over my eyes. I pray to you that you give your light to me, that I may see without fear again.\n \n\n\nAfterwards, he joins Issian, carrying the plants that Baba Mona had given him. \"Do you wish to begin now, Issian?\" " }, { "author": "Holocron Coder", "message": " Valtar \n\nHaving little need for morning prayers, Valtar stands a relaxed watch. He scans the horizon, watching for anything of interest or note. If nothing dangerous is in view, he glances up at the sky, attempting to figure out their orientation and potentially which way they should head.\n\nWhen Stimpas returns from his prayers, Valtar moves in closer to Issian and Stimpas, hoping that the divine were on their side this day." }, { "author": "Xanos", "message": "(Gah, looking for, wrong expression =p.)\n\n \"Yes, I do. Better now than later. Will you get the bundle to sacrifice to the local spirits? And someone to do it?\" " }, { "author": "Lochar", "message": " Stimpas \n \"I have it here. I will include it in my prayers for your sight, Issian.\" " }, { "author": "Xanos", "message": " Issian \n \n\"Well then.. I will begin.\" \nIssian goes to his knees, and stretches out his arms. before him. He then puts them in front of him.\n \"Reo, my God, The Vigilant Blade and the Brighest Light. I pray to thee, my master, my guidance in times of need, and hopefully, my saviour in this hour.\nMy eyesight I have lost, a faith most foul, my eyes I need, for striking true in your name. Without them, I am but a shell, unable to perform my duties as your Paladin, and yet again, failing my Order.\nI, Issian De'Un, know, that you are not one for words as much as action. But your judgement is wise as your lightning is bright.\nI therefore pray to thee, to help me, regain my eyesight, and let me once again smite the corruption that is evil, in your most Holy name.\nI have always been your faithful servant, strike me if this is not true.\nIn your name I have written the world of evil, since I was ready to become a man.\nMuch have I overcome, my mother murdered because of my actions, but my life still was meaningful, and to that, I owe you everything. You are my everything, the reason I live, I am but a vassal of your force, but I am not complete. Without my sight, I am foulful.\nI am not your servant when I cannot rid of evil, I am not Issian, without the glow of my eyes.\nAid I have enlisted, to help me in this time of need. The aid of Koros, and the aid of the local spirits. Your strength is weakend over the distance, yet you still grant me my powers. I will never linger, you are my God, Reo, the Lightning Above, the Vigilant One and my only Master.\nKoros, the god of the sun, of healing, his Priest, a friend, will help me remove my blindess.\nTo him you hold no quarrel, and consider him a friend, as I consider his Priest my friend.\nThe spirits of local, both responsible, but also aidful. They will help me restore, with your aid, and with Koros'.\" \nIssian puts both his hands on his chest.\n \"I will restore what I can with my own divine energies, from what you have given me to use, Reo, I will pray it can help.\" \nIssian's hands glow for but a moment. He then proceeds to chant for a healing spell.\n \n Spoiler \n\nLay on Hands, all points.\nCure Light Wounds\n \n\nLooking drained, he says. \"Stimpas, if you will continue.\"\n " }, { "author": "Lochar", "message": " Stimpas \n\nStimpas removes his holy symbol, laying it on the ground, before intoning quietly over it. The metal symbol glows with a red hue before Stimpas lays the plants on them and watches them catch fire.\n\n \n Spoiler \nHeat Metal on his holy symbol, allowing time to deal fire damage to the plants, igniting them.\n \n\n\nAs the plants burn, Stimpas pulls Issian towards him, on the other side of the smoke. Reaching out through the smoke and laying his hands across Issian's brow, covering where his eyes were supposed to be, Stimpas speaks.\n\n \"Koros, God of the Sun, I stand here in prayer, asking you that you restore light to the eyes of Issian, Paladin of Reo.\" \n\nStimpas looks to the burning plants, then to the sky. \"I ask any spirits that stand with us today to do no harm to Issian, and if ye be of a mind, to aid in the healing of this Paladin.\" \n\nStimpas looks again upon Issian. \"Koros, God of healing, I ask you that you grant Issian your divine health, that he may see the sun once more, that he see that which he can only feel now.\" \n\nStimpas kneels down, taking the chain of his holy symbol, now somewhat cooler, and holds it. \"Koros, we ask you in humility, for help. We make no demands, we beg for only help in removing harm done to Issian.\" \n\nStimpas stands once more, touching Issian, releasing his magics into Issian.\n\n \n Spoiler \nCure Moderate Wounds on Issian, followed by Cure Blindness.\n " }, { "author": "The_Werebear", "message": " Andas \n\nThe shaman has stayed back through the other's speeches, knowing their discomfort. When they are done, he steps forward. He has spent the night praying and crafting his holy symbol. He steps forward, a small circle of wood with faces painted on on both sides. Andas begins a prayer.\n \nOh Nagumi Many Faces, your servant requests the notice of some of your hundred eyes...My companion has suffered the effects of a painful curse, one that has robbed him of his sight, needed for our goals. He has prayed to his god for aid. Stimpas, our ally, has prayed to his healer god. Now, I ask you to lend your aid to our cause. \n\n\nHis voice picks up in a fast, excited, and conspiratorial tone.\n Oh Nagumi, you know the lay here. You are the unnoticed in the night, the trickster and clever. They gods they pray to are full of power, but unknown in this land. Guide them. Sneak them past the ancient guards of this land with your power. Steer them in. From this, you gain recognition by our party members as truly powerful, and a claim in a miracle, powerful for gaining the aid of new followers. I also promise you in sacrifice the first animal I find. \n\nHe throws his head to the sky and howls the last bit in a voice that echoes like three people said it nigh simultaneously. NAGUMI, AID MY CALL. Chanting furiously in gutteral tones, he unleashes his magic into Issan.\n\n \n Spoiler \nCasting Lesser Restoration\n " }, { "author": "Human Paragon 3", "message": "When the last spell is cast, the air swirls with the smoke of your offerings. A faint glow appears around Issian's head, and you feel a spiritual presence all around you. Issian's stance and countenance change slightly from that of one who is blind to one who is aware of his surroundings, but his eyes have not returned.\n\nFor Issian:\n \n Spoiler \nAs the last spell is called, you hear whispering, quiet at first, then louder and louder until it creates a swirling cacophony of sound. The voices don't grow louder themselves, it's more like they grow more numerous, emphatic and closer. Though they speak in many languages and seem to speak on many topics, you make out one theme: \"We hear your call and answer. We answer your call.\" \n\nGradually, the world comes into focus- not as you saw it before, but a world of shadows. You sense things as they truly are without the distraction of ugliness, beauty, dullness or color.\n\nThe whispering dies down, but not completely. It fades to the background, but exists quietly in your subconscious, occasionally becoming audible and understandable.\n\n \n Spoiler \nGain Blindsense out to 60 feet. You will either automatically pass or fail any spot check from now on depending on the nature of the check. You're free to transfer your spot ranks to any of the following: Knowledge: Local, Knowledge: Nature, Knowledge: Religion, Sense Motive, thanks to the secrets whispered to you by the voices.\n \n\n " }, { "author": "The_Werebear", "message": " Andas \n\nThe shaman glances at Issian and waves his hand, holy symbol clattering against his wrist. Feel better? " }, { "author": "Xanos", "message": " Issian \n \n\"I... Do not see.. I.. Feel.. The world.\" \nIssian turnes his head from side to side, but does not really seem to notice anything. \n\"I cannot feel anything very far.. Maybe fifty feet, or a bit more.. But as a scout, I will be useless.\nThe voices in my head.. They.. Argh.. They tell me, that they are with me..\" " }, { "author": "Lochar", "message": " Stimpas \n \"It is more than you had previously, Issian. We do have another scout with us, although he will not be airborne as you were.\" " }, { "author": "Xanos", "message": " Issian \n \"I am still blessed with strength. As we have tried, I can lift everyone in the party. We can duo as scout.\" " }, { "author": "The_Werebear", "message": " Andas \n\nThe shaman throws his hands in the air. Praise Nagumi! Now, someone help me find an animal so I can fulfill my promise to Nagumi... " }, { "author": "Holocron Coder", "message": " Valtar \n\nGrinning, Valtar claps Issian on the back. \"Some sight is better than none, my friend. Perhaps more will return in time. As for scouting, feel free to leave that to me. I may not be airborne, but it has been the focus of my life.\" \n\nTurning to Andas, Valtar smiles and nods. \"For your help with Issian, however much it was, I'll find something for you. Though, in such a land, who knows what it will be.\" \n \n Spoiler \n\nSurvival +10, for hunting I suppose?\n " }, { "author": "Human Paragon 3", "message": "Valtar stalks off into the jungle and returns shortly thereafter with the carcass of a small wild cat.\n\n \n Spoiler \nYou got a 28, Daedu, so it's a prime catch. Proving you have the goods to scout, I suppose.\n \n\n\nBaba Mona nods in approval and says a few words over the corpse of the cat.\n\n Are you ready to receive my aid, now? I have affairs to attend to, after all. \n\nYou think you saw a sly wink at Carlyss as she says this, but it could have been a tick." }, { "author": "Lochar", "message": " Stimpas \n\nStimpas nods to Baba Mona. \"Yes.\" " }, { "author": "The_Werebear", "message": " Andas \n \nYes, lets get on with it. He wipes cat parts off of his hands and slides the sharpened stone he used into a pouch." }, { "author": "Human Paragon 3", "message": "Baba Mona nods, then begins to chant softly. A strong wind picks up as she begins to gesticulate wildly at and around you. For a moment you feel dizzy, then you feel fine.\n\nThe group has been transformed:\n\nIssian: A large lizard-like man with a flowing cape\n\nCarlyss: A huge, powerful gorilla-like ape\n\nAndas: A Zakari, like Chami\n\nSoondra: A female Zakari\n\nValtar: A smaller lizard-like man\n\n Stimpas : A short, dark skinned, dark eyed human, a city-dweller\n\nMatthew: A dog\n\nAll of your gear has been likewise transformed to fit your new forms, but remains functionally the same.\n\n There , Baba Mona says. It is done. You will be able to move among the people of this land without fear of discovery; you will even be able to speak with them in their own tongue.\n\nBut be warned, the effects of my magic lasts for three days and no more. The third time the sun rises, you will be restored to your former selves. " }, { "author": "The_Werebear", "message": " Andas \n Lovely. The priest inspects his new body and takes a few experimental steps. Chami, I'll need to know any local customs so I don't do something enormously incorrect and bring the whole thing down before we start. " }, { "author": "Lochar", "message": " \n Spoiler \nWho is this Lochar you speak of? I am Stimpas. Also, I would like to thank Disney for their sense of timing. I am not Ariel, TYVM. 😏\n \n\n Stimpas \n\nStimpas peers down at himself. \"So, this is what a city dweller looks like. Interesting.\" He then addresses Baba Mona. \"Thank you.\" " }, { "author": "Xanos", "message": " Issian \nIssian flexes and bends his new body. \"This is.. Weird..\" " }, { "author": "Freshmeat", "message": " Carlyss Aritonn \n\nEven after witnessiing the strange rituals that somehow led to the restoration of Issian's sight - not to mention everything else that has happened since the party's unfortunate landfall - Carlyss still can't help but be amazed at the wonders of this alluring new world. Baba Mona's latest incantation, for example, didn't fall short of any expectations.\n\nIt was strange though. No matter what had happened, they had always persevered. Perhaps not in the way they wanted to, but it still felt like nothing could go wrong, even after the witch's foreshadowing of potentially unfortunate events to come.\n\nBut for some reason, Carlyss didn't want to worry about those things. Not now. When hope is lost, so too does all reason to continue fade away. If it was up to Carlyss, he would never let it come to that.\n\n\nCuriously, the warrior inspects his own new form. Both his arms and chest had nearly doubled in size, and were now covered in unkempt, brown/black fur. The blood running through his veins felt like it was channeling pure, raw energy. The type of savage strength that makes you feel confident and fills you with a sense of relaxed determination.\n\nEagerly, Carlyss slams a solid fist on his hairy chest and offers a primal grin to his companions.\n \"I think I'm going to like this.\" " }, { "author": "Human Paragon 3", "message": "Chami is changed too, if more subtly. His fur is a darker hue and he's a bit taller than he was, eyes slightly larger- a fitting disguise.\n \nI'll try and give you what help I can. For starters, be careful who you look in de eye. A stare can be considered a challenge to a superior. I suggest we claim to be traveling north to the Games. Dis time of year foot traffic increases for dat reason. Tankfully, it is taboo to deny shelter and food to travelers who request it, so we will have no trouble dere. \n\nThen, to Soondra with a grin: Looking good! If I didn't know you were a human... well, be careful when you get to my village. " }, { "author": "Holocron Coder", "message": " Valtar \n\nBlinking a few times after the transformation occurs, Valtar looks himself over. \"...Well, now. Definitely not what I was expecting. Interesting nonetheless.\" \n\nHe turns to Chami and asks, \"So, what am I, now, anyway?\" " }, { "author": "Human Paragon 3", "message": "Cham looks Valtar over and concludes, You Kala now: Chameleon Man. " }, { "author": "The_Werebear", "message": " Andas \n\nThe shaman scratches his chin. I have heard of a lizard similar to that from Nagumi... They change color? " }, { "author": "Human Paragon 3", "message": " Dat's right. Dey good at hiding in de jungle. Nasty bunch, Kala. " }, { "author": "Holocron Coder", "message": " Valtar \n \"Really, now?\" Valtar comments, looking over himself and wondering how to do this 'color changing.'" }, { "author": "Kesnit", "message": " \n Originally Posted by Gaurd Juris \n Then, to Soondra with a grin: Looking good! If I didn't know you were a human... well, be careful when you get to my village. \n \n\nSoondra gulped audibly. Uh, thanks, Chami. Those close to her could hear her mutter I think. \n\nShe moved closer to Stimpas." }, { "author": "Lochar", "message": " Stimpas \n\nStimpas smiles at Soondra. \"Are you sure you want to be close to a city dweller, Soondra? I could choose you as the one to take from the village.\" He laughs lightly.\n\n \"But we only have a certain amount of time before we return to normal. We need to come up with a plan, and soon. \" He looks at Baba Mona. \"I hate to ask for more, but could you tell us how far the closest settlements are? If we only have three days before you magic wears off, we need to know where we are capable of going.\" " }, { "author": "Human Paragon 3", "message": "Baba Mona surveys her work with a look of satisfaction.\n \nChami knows the way. He's made the trip many times. I suggest haste; it's nearly two days away. " }, { "author": "Xanos", "message": " Issian \n\nThe lizard nods towards Baba Mona. \"I suggest we make haste, aswell. Baba Mona is right. On the way, Chami, I would very much like you to explain.. What I am. What this lizard-thing is, and how it serves in form of rank, compared to the others.\" " }, { "author": "Human Paragon 3", "message": "As you travel, Chami explains:\n\nIssian has taken the form of a Kala wind rider, a specialized jungle scout who uses a cape to glide from tree to tree like a flying squirrel. They are prized and elite warriors, stealthy, fast, and versatile.\n\nValtar seems to have taken the form of a land scout, appropriately enough.\n\nCarlyss is a Yuka warrior, a tough one by the looks of it." }, { "author": "Xanos", "message": " Issian \n \n\"Interesting.. I suppose that is a way to cover my wings. What of ranking? Who would be assumed leader of this group?\" " }, { "author": "Human Paragon 3", "message": " Well, Carlyss is de biggest, so him I should tink. But de most believable lie would be dat we crossed paths by coincidence and are traveling together for safety. Members of different tribes usually don't travel like dis. " }, { "author": "Xanos", "message": " Issian \n\"I see. Hm.. What about manners? Etiquette? Is there a way we should stand, talk to others, introduce ourselves?\" " }, { "author": "Human Paragon 3", "message": " You overtink dis, my friend, the monkey grins. We're perfectly disguised- even our voices. Just follow my lead. What could possible go wrong? " }, { "author": "Xanos", "message": " Issian \nIssian sighs. Obviously sounding tired and as if Issian's giving up: \"Just about anything, Chami.. Just about anything..\" " }, { "author": "Kesnit", "message": " Soondra \n\nThe bard covered her head and gave a small squeek when Chimi asked what could go wrong. Please, she muttered to any good god that was listening. Please don't let that statement be prophetic... " }, { "author": "The_Werebear", "message": " Andas \n\nThe shaman flashes his teeth in something that isn't a smile. Like most things have gone right for us? \n\n(Ready to move ahead)" }, { "author": "Human Paragon 3", "message": "You travel for a day and a half, camping twice. Early on the second morning you arrive at the village.\n\nThe Zakari village is organized around a central hub where females care for the young. There is a large, communal hut for young females as well as a house for the male warriors. There are other small dwellings set aside for elders and their wives including a larger hut for the chief. Chami explains that when he was the Zakari's storyteller he had a place of honor and his own hut as well, but now that hut is vacant. He suspects that you will be boarded in that hut.\n\nZakari scouts greet you at the outskirts of the village. They are suspicious, but not unfriendly.\n \nWho are you, strangers? \n \nWe are travelers headed north, Chami says to them. If you have food and shelter to spare, we would be grateful. We have little to trade, but we offer our friendship and any help we can lend. \n\n\nYou have the day and the night to find out what happened to the first expedition- when the sun comes up you will revert to your true forms." }, { "author": "Freshmeat", "message": " Carlyss Aritonn \n\nPseudo-nonchalantly, Carlyss looks around, trying to pick up on anything that might be of use, be it local customs, places of interests or the presence (or lack of) any armed forces. After a few moments, he turns to Chami.\n\n \"Any idea who would know about the expedition? And are these people known for gossipping, or is that a big no-no? Could we pass ourselves off as representatives of the City Dwellers?\" " }, { "author": "Human Paragon 3", "message": "Some warriors are armed with bows, some with clubs. At the moment they don't look particularly organized or \"on duty.\" They chat, maintain their weapons, lounge about. You suspect there are others in the forest, like the scouts you met. The young ones are all playing, or being coddled by the females. Grooming is near-constant.\n\nIn between his interactions with the Zakari tribe (waving, making deferent nods, smiling), Chami whispers:\n \nEverybody would know about the expedition, but if I know my tribe, they won't want to talk about it. Chances are, they've locked those memories away and the stories will never be told, especially to outsiders like us. This is going to be difficult. Stimpas, maybe, could claim to be a representative from the city, but first, they never use \"animals\" like us for official purposes and second, they always send a group of 4 or more, not one. " }, { "author": "Kesnit", "message": " Soondra \n\nSoondra nodded. Only one way to find out. \n\nShe adjusted her clothes to make them seem a little more \"revealing,\" then strolled up to the warriors. I wonder if Zakari have an equivilant to 'hey big boy...' she thought.\n\n Hello, fellows, she said with a smile. Is there anything to do in this village? My companiors are nice, but I've been with them for a while. A change of pace - even for one evening - would be nice. \n \n Spoiler \n Diplomacy: (1d20+6)[ 8 ] \n " }, { "author": "Freshmeat", "message": " Carlyss Aritonn \n\nThe large Yuka warrior looks at his companions and raises a large, furry eyebrow.\n\n \"She's kidding, right?\" " }, { "author": "Human Paragon 3", "message": "The largest of the warriors turns and gives Soondra an appraising look.\n\n I think we can find something to keep you busy. I am Kona, he says, the hunting chief. What are you called, and what tribe are you from? " }, { "author": "Holocron Coder", "message": " Valtar \n\nValtar resist the urge to smack his forehead at Soondra's antics. Instead, he looks to his companions and asks, \"So, any other bright ideas for prying information out of them?\" " }, { "author": "Kesnit", "message": " Soondra \n\nSoondra ignores her companion's reactions. They can get info however they want to. Nothing says we have to stay together, she thought.\n\nTurning to Kona, she smiles. My name is Sonda. My tribe lives a long way from here. I doubt the name would mean anything to you. She smiled (what she hoped was) sweetly.\n\n \n Spoiler \n Bluff: (1d20+5)[ 18 ] \n \n\n So, what is there to do around here? " }, { "author": "Xanos", "message": " Issian \n \n\"I think I will try something.. A bit similar. I do not have the looks, but.. It is worth the try\" Issian quietly tells the others of the group.\n\nWith that, he slowly walks towards the warriors Soondra's near, but addresses someone a bit away from Soondra, who isn't paying all too much attention to her.. Way of gathering intelligence.\n \nNow, how do I say hello in this weird place.. Should have asked Chami.. Any of you spirits in here who could aid me? \n \n\"Greetings, honour to the Zakari tribe. I am new to these lands, would you be so kind, as to enlighten me how the wheel spins here? How does the land lie?\" \n \n Spoiler \n\n Diplomacy - (1d20+7)[ 26 ] \n Knowledge: Local - (1d20+2)[ 3 ] For spirits in head knowing anything.\n Knowledge: Geography - (1d20+1)[ 7 ] For spirits in head knowing anything.\n " }, { "author": "Human Paragon 3", "message": "Kona returns \"Sonda's\" smile, apparently \"far away\" was a good enough explanation for him.\n\n I have a very high position in the tribe, he says boastfully. I could introduce you to some other females who could entertain you with womanly things- the babies... flowers. He seems to stumble a bit here, perhaps a little unsure himself of how the women keep themselves entertained. I could introduce you to the Elder Chief, too. I am his trusted hunting chief, and his favorite son. I even have my own dwelling, which is very spacious. I could show it to you if you wish. \n\nIssian:\n \n Spoiler \nYou get a general sense of how to behave from the spirits. \"Speak softly, make yourself meek and they will not fear you.\"\n \n\n Greetings Kala , says one of the warriors. He seems wary of you, but your subtle genuflections encourage him. The land is rough, but manageable. It is kept safe by the city dwellers, at least somewhat. There are the usual dangers, of course, but if you stick by the river travel is easy enough. It is strange to see you here- you travel in strange company. I am Koi, by the way. How are you called? " }, { "author": "The_Werebear", "message": " Andas \n\nThe shaman sits back and lets the others take the lead in negotiations. Foolish creatures.... Should convert them all for Nagumi if I could find a way to broach the subject in a way that wouldn't result in my arms being ripped off. " }, { "author": "Xanos", "message": "Issian\n\n \"I am called Is by most. We are indeed a strange bunch, but an entertaining one. We help eachother out when we travel. Scouting, hunting, keeping safe..\" \nIssian looks at Soondra.\n \"Fun..\" \nIssian smiles. \n\"Tell me, Roi of the Zakari tribe, is there anything happening these parts? Anything out of the.. normal?\" " }, { "author": "Human Paragon 3", "message": " It's Koi, actually. And no, nothing out of the ordinary. Things are the same as they always have been for eons. Long may the Elder Chief live. " }, { "author": "The_Werebear", "message": " Andas \n \nAh.. An opening... The shaman sidles up by Issian. He adopts a conspiratorial tone, hushed but promising. Indeed, may he live long, but... How would he feel if I told him that I am traveling with these folk because I have found a way to live forever? " }, { "author": "Human Paragon 3", "message": "Koi looks a bit cross. He would be incredulous. Nobody lives forever. What Kala witchcraft do you speak of? " }, { "author": "The_Werebear", "message": " Andas \n\nThe priest looks around. This is something that would better be discussed in private. Would you care to walk with me? " }, { "author": "Human Paragon 3", "message": "Koi frowns.\n \nAnything you wish to say to me you can say to my brothers. \n\nHe shouts to the other warriors:\n\n Brothers! This Kala wants to talk with us about the Elder Chief. Come here and listen. \n\nHe looks smugly back at you as the troop falls in around you.\n\n Sorry, Sonda, we can pick this up later , Kona says as he walks over with the others." }, { "author": "Kesnit", "message": " Soondra \n\nSoondra glared at the cleric. I was trying to be helpful, she muttered. At least my technique was going to get us information, not make everything in this village think I travel with insane idiots. \n\nGritting her teeth, she strolled into the village and began looking for a bar-tavern-common house." }, { "author": "The_Werebear", "message": " Andas \n \nIf you wish then. The priest feigns nonchalance, though he is currently sweating up a storm under his disguise. He offers up a silent prayer. Nagumi, may the face of a priest and a converter be mine He waits until all of the people who are wandering over are around. My name is Raguno the Second Face, and I bring news most great. Death need not be the end of you. You can still be here, joined with the rest of the universe, able to experience, feel, see, just like before. He pauses, trying to gauge how the crowd is reacting\n\n \n Spoiler \n Oh boy, not the reaction I wanted. I just hope that most of them don't know about Nagumi already. Here's everything that I think might apply. Bluff +9, Sense Motive +3, Knowledge Local +9, Knowledge Religion +6\n " }, { "author": "Lochar", "message": " Stimpas \n\nStimpas sighs, shaking his head. Insane. That's what this personality is. " }, { "author": "Xanos", "message": "Issian\n\nIssian shakes his head slightly, as he feels the gathering near Andas. He turnes his head from side to side, and walks over to Stimpas. He gives the Priest a fade smile, and closes his eyes and shakes his head, obviously slightly amused. He goes to stand next to Stimpas, and turnes towards Andas, appearing to be watching him.\n \"This will be good, I think. Let us see, how loose the tongue of Raguno is. I hope he will not bring trouble upon us.\" \n \n Spoiler \n\nIssian thinks a question up for the spirits to answer:\n How do you think, the tribe will take Andas' ramblings? Should we be wary of a threat, if he comes to be confronted? \n " }, { "author": "Holocron Coder", "message": " Valtar \n\nValtar gapes as the crowd forms around Andas. Speaking aside to Issian, he asks, \"Did we want this much attention?\" " }, { "author": "Human Paragon 3", "message": "Koi looks at Kona, who uneasily speaks.\n\n When we die, our spirits rejoin our ancestors in the Eternal Hunting Ground. Where will you go when you die, Raguno Kala? \n\nIssian:\n \n Spoiler \nThe Zakari are not known for the battle prowess, but these are a proud group of warrior hunters none the less. The spirits are silent on how this all will end for you.\n " }, { "author": "The_Werebear", "message": " Andas \n \nMy tribe was wiped out. No one was left. I wandered alone until I found a great spirit font. If you go to the font and enter it just before you die, you may live forever. You can't leave the font, but that is fair enough for me, since my tribe always believed that your spirit followed your living relatives. I have no living relatives left, so my soul would fly away to nothing. This is good for me, spares me that fate. If you don't feel like it though, that's fine...I'll take immortality on my own, drawbacks or no. He shrugs, and turns to go, praying no one asks him any inconvenient questions.\n\n \n Spoiler \nThis is what his uncle believed, so it is only sort of a lie. Since he has no sisters and his family goes by matrilinial names, it is also technically not a lie that he is the last of his clan.\n " }, { "author": "Human Paragon 3", "message": "Koi speaks up.\n\n So are you saying you're immortal? " }, { "author": "Freshmeat", "message": " Carlyss Aritonn \n\nCarlyss eyes the large group of Zakari warriors warily, before looking at Andas again.\n What does this have to do with finding out about the last expedition? he thinks, but remains quiet, hoping Andas' speech is actually going somewhere." }, { "author": "The_Werebear", "message": " \n Originally Posted by Gaurd Juris \n Koi speaks up.\n\n So are you saying you're immortal? \n \n\n Andas \n\nThe priest laughs. Of course not. If you stab me, I'll bleed. But if I can drag myself back to the font before expiring, then I'll live on as part of the spirit font. I might even be able to get my spirit back there alone if I get killed. I've never been a ghost, I don't know for sure. Still, if you're not interested, I won't take more of your time. There are other things to talk about. " }, { "author": "Human Paragon 3", "message": " This sounds like strange magic, Kona says. I don't trust it. \n\nThe warrior snorts and turns his back to you, stomping off. The group disperses.\n\n He'll be watching you , Chami says afterwards. He may not be the brightest star in the sky, but he's got a suspicious streak in him. Be on guard. " }, { "author": "Kesnit", "message": " Soondra \n\nThe bard settled herself in the common area of the tavern. Let's try this again, she thought. She pulled out her drum. I just hope epic stories of heroes are as universal as everyone thinks! \n\nTaking a deep breath, she began to chant a favorite of her clan, the tale of the Peasant and King of Shadows.\n\n \n Spoiler \nOOC: Not using Bardic Music. Just making myself known and getting a feel for the patrons of the bar. Yes, I have been playing NWN2! 😁\n " }, { "author": "Human Paragon 3", "message": " \n Originally Posted by Kesnit \n Soondra \n\nThe bard settled herself in the common area of the tavern. Let's try this again, she thought. She pulled out her drum. I just hope epic stories of heroes are as universal as everyone thinks! \n\nTaking a deep breath, she began to chant a favorite of her clan, the tale of the Peasant and King of Shadows.\n\n \n Spoiler \nOOC: Not using Bardic Music. Just making myself known and getting a feel for the patrons of the bar. Yes, I have been playing NWN2! 😁\n \n \n \n\n \n Spoiler \nperform modifier?\n " }, { "author": "Kesnit", "message": " \n Originally Posted by Gaurd Juris \n \n Spoiler \nperform modifier?\n \n \n \n\n \n Spoiler \nOops.\n Perform: +11\n " }, { "author": "Human Paragon 3", "message": "Some of the Zakari gather around as Soondra chants her tale, mostly males. The chant is good enough to hold their attentions and entertain. At the end (unless Soondra makes some other speech) Koi remarks: Not bad. We lost our storyteller a few months ago, and haven't been able to replace him yet. Your tale is a welcome diversion. \n\nChami chimes in. I've never heard that one before. Where did you learn that tale? " }, { "author": "Lochar", "message": " Stimpas \n\nStimpas, praying to himself he's not completely messing this up, nods at that. \"I'd heard you had some oddities happen with your storyteller, but I wasn't in the City when everything happened. For my own records would you like to tell me? Ko'ro would hear your version as well, so that you may stay protected in his grace.\" " }, { "author": "Xanos", "message": " Issian \nIssian wanders over to where Soondra's playing, and listenes to her performance." }, { "author": "Human Paragon 3", "message": "Koi frowns.\n\n Our storyteller left of his own volition a few months ago. I don't know everything myself- you'd have to ask the Elder Chief if you want the whole story. " }, { "author": "The_Werebear", "message": " Andas\n \nThe group dispersed, Andas relaxes. Damn, nothing goes quite how I want it. Still, it could have been worse. When Chami comments, he simply nods. When the rest of the group moves, he moves with them, but tries to stay unobtrusive in the back." }, { "author": "Holocron Coder", "message": " Valtar \n\nUnsure at how best to proceed, Valtar scratches idly at his scales before following the rest of the group." }, { "author": "Lochar", "message": " Stimpas \n\nStimpas nods, and will go to find the Elder spoken of and repeat his question to them." }, { "author": "Human Paragon 3", "message": "Chami pulls Stimpas aside.\n\n If you are looking for the Elder Chief, he is easy to find. He dwells in the high house to the north. Chami bends down and draws a map in the dirt, clearly marking the Elder Cheif's hut. Just to warn you, he is getting very old. Speak loudly and clearly, but respectully. He is quick to anger, now more than ever. His patience has left him, I am afraid. He was most unwilling to hear my pleas those months ago. \n\nHe looks around conspiratorally.\n\n I have to go take care of something... my deal with Baba Mona. So you'll be on your own until sunset. Tell the others to tread lightly. Kona may be dumb, but Koi is smarter than he looks, and I think he may be suspecting something already. Good luck... \n\nHe looks over his shoulder once more and departs, losing himself among the other Zakari. You can no longer even remember what he looks like- they all look basically the same to you and his diguise was particularly non-descript, baring no unusual markings." }, { "author": "Lochar", "message": " Stimpas \n\nStimpas nods at the advice and seeks the Chief Elder.\n\nOnce he reaches him, he bows before him, as one equal to another.\n\n \"Chief Elder. I request to know what has happened recently with intruders and your storyteller. I was not there during the times that things happened, and my superiors wish to have the Zakari's version of what happened, without having the version carried to them weighted by an already tainted viewpoint of one who had been involved.\" Stimpas nods towards the village. \"I would hope that you have the most clear viewpoint of all of the Zakari, seeing as you are their wisest one.\" " }, { "author": "Human Paragon 3", "message": "The Elder Chief scratches his head, leaning forward and squinting at Stimpas appraisingly.\n\n There is nothing more to tell, he says finally. The outsiders came. They poisoned us with their lies and our people grew defiant. Finally, the City Dwellers unleashed their wrath on us. We came to our senses and rose up against the outsiders. We killed them all, in accordance to your wishes. Our storyteller, Chami, was banished for his love of the outsiders.\n\nDoes this meet your satisfaction? Or do you require yet more of our blood? " }, { "author": "Lochar", "message": " Stimpas \n\nStimpas shakes his head. \"May I be permitted to examine their corpses? I have magics that I may use to question them, even after their deaths, so that we may make certain they didn't spread their poison to anywhere else.\" \n\nStimpas tilts his head. \"And I will not request nor require you to spill any more blood this day.\" " }, { "author": "Human Paragon 3", "message": " What? Outrageous! My word is the word of law in this village- that is the arrangement. You receive one offering and we rule ourselves in our own way. You doubt me, City Dweller?\n\nThe Outsiders' bodies are gone. They are removed from our land to expunge the taint they bring! What you ask is out of the question.\n\nWhere is my War Chief? Roku, show our guest out. \n\nA large Zakari comes forward.\n \nThe Elder Chief asks that our honored guest leave him in peace. This way, if you please... " }, { "author": "Lochar", "message": " Stimpas \n\nStimpas nods and makes to leave. He does say one last thing before he does. \"I did not mean that you were in any way at fault, Elder Chief. Only that we were not sure if they had spread their poison to other clans and I only wished to find that out as well.\" " }, { "author": "Xanos", "message": " Issian \n\nIssian, who've been watching Stimpas from a distance, not following him into the hut so he wouldn't blow his cover, follows Stimpas and the Zakari from a distance. He makes sure not to lose track, but also look casual and relaxed." }, { "author": "Human Paragon 3", "message": " Out! the Elder Chief calls.\n \nI apologize for the Elder Chief's harsh words , Roku whispers once outside the hut, but he is getting on in years, and the embarrassment with the Overrealmers has hurt his pride. You will forgive us, I'm sure. " }, { "author": "Lochar", "message": " Stimpas \n\nStimpas nods. \"I can understand. They were troublesome and an embarrassment for all. Can you direct me at least in the direction they were disposed of? I would like to have a full report for my superiors.\" " }, { "author": "Human Paragon 3", "message": " I'm afraid not, says Roku. It would be against the Elder Chief's wishes. " }, { "author": "Lochar", "message": " Stimpas \n \"Then I thank you. I will be considering over everything for my report tonight.\" Stimpas nods to Roku, and then leaves the Chief Elder's area." }, { "author": "Xanos", "message": "Issian\n\nIssian, seeing Stimpas break off with the Zakari, catches up with Stimpas. \"Anything new, Stimpas?\" " }, { "author": "Kesnit", "message": " Soondra \n\nThe bard sighs with relief at the warm reception to her ballad. With a saucy grin, she launches into a tune she learned in a dirty, dark tavern in Luskin. Although the story is complex, it involves a wizard, his familiar, and a goat.\n\nOnce the sang is done, she smiles at the crowd. Singing is dry work, she said. I just need something to 'wet my whistle' and I will start up again. She walked to the bar, swaying her hips." }, { "author": "Lochar", "message": " \n Originally Posted by Xanos \n Issian\n\nIssian, seeing Stimpas break off with the Zakari, catches up with Stimpas. \"Anything new, Stimpas?\" \n \n\n Stimpas \n\nStimpas nods. \"Several. I think it would be best to talk later though, when I can write my report and not have to go over it again.\" " }, { "author": "Human Paragon 3", "message": "Soondra:\n\nThere's not so much a bar, but there is a watering hole, which fulfills some of the same social purposes. You could also ask where you could find some stronger drink if that's what you're looking for." }, { "author": "Holocron Coder", "message": " Valtar \n\nUnsure of what to do and having little experience with other cultures, Valtar simply wanders the village in his reptilian guise, observing the populace." }, { "author": "Human Paragon 3", "message": "Valtar:\n\nThe population is small, likely due to the raid the city folk perpetrated some months prior. They all regard you warily. The women seem to be mostly concerned with the young- there are a few nursing babies and young Zakari. Those females who aren't immediately taking are of others are beating a thick white paste out of roots (you'd guess this is the staple of their diet).\n\nThe men, on the other hand, seem excited. Some are forming into a hunting party. Kona and a few others have retreated into privacy with the Elder Chief, though nobody can say why." }, { "author": "Xanos", "message": "Issian\n\nIssian gives Stimpas a nod. \"I will scout around the city, perhaps learning some habbits or such, I think. We are explorers, we might aswell learn a thing or two.\" \nIssian departes, and strolls the city, trying to pick up a habbit or two, which might come in useful.\n\n \n Spoiler \n\nI suppose he doesn't stare at people, but leaves it to the blindsense to pick everything up. Doesn't really require him facing the person for him to note what they're doing\n " }, { "author": "Human Paragon 3", "message": "Issian:\n \n Spoiler \nThe village is peaceful and the inhabitants treat eachother well. There is little in the way of serious disagreements and play fighting. The command structure of the tribe is unwavering and the various chiefs quickly and unquestionably settle disputes. There is a hunting party forming up; they seem to fall into assigned roles out of habbit. About half wield bows and arrows, a third spears, and the remaining sixth have what look like primitive clubs, little more than tree branches without even the leaves removed.\n\nThe spirits show you all of this, and you are able to observe undisturbed, although occasionally the spirits add annotations to what they show you:\n This one killed his brother. The short one drowned her baby in the river. That one murdered your kinsmen, the priestess you seek who came here in the name of your gods. \n " }, { "author": "Xanos", "message": "Issian\n\nIssian tries not to look too startled at the remark from the spirit. He takes good note of the people in question, and calmly hurries back to Stimpas." }, { "author": "Lochar", "message": " Stimpas \n\nWhen everyone is gathered back, Stimpas, still in his Citydweller guise, addresses them. \"Are we done then? We should adjourn for the night, so I may write my report.\" " }, { "author": "Xanos", "message": "Issian\n\nIssian looks around, making sure no one else is listening in, then speaks up:\n \"I have uncovered some important. I know of the person here, who killed the priestess from our realm.\" \n\n\n(By the way, were any of them evil?)" }, { "author": "Human Paragon 3", "message": "Issian:\n \n Spoiler \nNo, none were evil.\n \n\n\nAfter a time, a Zakari wonders up to the group and winks. You recongize him as Chami's disguised form. He directs you to the guest quarters.\n\n Everyting is going as planned for me. How are tings with you guys? Find anything yet? " }, { "author": "Xanos", "message": "Issian\nIssian nods a greeting to Chami, a concerned look upon his face.\n \n\"Yes. I have uncovered one of our kinds' killer, alongside two other dubious inhabitans.\" " }, { "author": "Kesnit", "message": " \n Spoiler \n Soondra is still in the bar.\n \n\n\nThe bard took her drink (fruit juice), then leaned back against the bar. Come on, fishy, fishy, fishy, she thought. I don't have all evening... " }, { "author": "Human Paragon 3", "message": "Soondra:\nYou notice a young male at the water hole aka the bar looking at you. When you meet his gaze, he looks away, but later you catch him looking at you again.\n\n\nChami looks at Issian, surprised. You discovered all that? Well, done! How did you manage that? I would have thought my tribe wouldn't be so fast to trust a lizard. " }, { "author": "Holocron Coder", "message": " Valtar \n\nGrouping with the others, Valtar frowns as the information is relayed. \"People here kill them?\" he whispers, \"I would have thought the city people had.\" " }, { "author": "Lochar", "message": " Stimpas \n\nStimpas shakes his head quietly. \"On orders from the City, as their Chief told me.\" " }, { "author": "Human Paragon 3", "message": " Yes, that's right , Chami chimes in. Dey were afraid De city dwellers would wipe dem out if dey didn't eliminate de outsiders. I was \"lucky\" just to be banished. " }, { "author": "The_Werebear", "message": " Andas \n \nLooks like the real problem is the City Dwellers then. We either need to deal with them, or get the people here to rally against them. " }, { "author": "Human Paragon 3", "message": " Yes, and no... Chami muses. Attacking de City Dwellers won't bring my dead friends back. Also, it's suicide. " }, { "author": "Kesnit", "message": " Soondra \n\nSoondra picks up her mug of juice and moves closer to the male who was looking at her. When he looks at her again, she smiles." }, { "author": "Human Paragon 3", "message": "The young male starts.\n\n Hello! he practically shouts. Look what I can do! \n\nHe runs at Soondra then performs a clumsy backflip. Can you do that? " }, { "author": "Kesnit", "message": " Soondra \n\nSoondra manages not to laugh at the eager male. We'll just have to see if I'm as good as you. \n Tumble: (1d20+3)[ 18 ] \n The things I get myself into... she thought." }, { "author": "Human Paragon 3", "message": "Soondra manages a passable backflip and the young male gawks.\n\n Wow, nice! You must practice a lot. I'll bet you can't catch me... \n\nHe runs off, though not at top speed, occasionally looking over his shoulder to see if Soondra is following." }, { "author": "Kesnit", "message": " Soondra \n\nSoondra smiles, but the humor doesn't reach her eyes. But the thrill of the chase is the fun part, she called back before running after the male." }, { "author": "Human Paragon 3", "message": "Seeing that Soondra is following, he speeds up and runs into the woods, gracefully navigating the jungle." }, { "author": "The_Werebear", "message": " Andas\n \nWell... Something will have to be done about them if the rest of them want to stand a chance of getting home, and if I am to have a chance of speaking my Mistress' words in peace. He taps his chin, then paces a few strides. It might be best to rally the people against the city dwellers. If we can get several tribes to assert independence simultaneously, could the City Dwellers put them all down, would they be forced into negotiation? If they fought, would they be at least risking defeat in a battle? " }, { "author": "Xanos", "message": "Issian\n\nIssian looks at Chami. \"I had help, in a way. The spirits who reconstructed my vision guided me with their knowledge. Seeing as they have helped us before, I do not see why we should not trust them.\" \nIssian runs his fingers through his hair, and gets a thoughtful look upon his face. \"As for a plan.. I suppose we can go talk to the one who ended the life of the Priestess, and learn what we can.\" " }, { "author": "Human Paragon 3", "message": "Chami nods.\n\n You are welcome to try, friend. I suspect he will be a bit tight-lipped, as most of us are. I'll give you whatever help I can.\n\nBy the way, who were the other two people you said the spirits warned you of? Do they have something to do with the missing party, too? " }, { "author": "Xanos", "message": "Issian\n \n\"I doubt it. They told me of a tribesman, who killed his brother, and of a woman, who drowned her baby in the river.\" " }, { "author": "Lochar", "message": " Stimpas \n \"I do wonder though, if those are unresolved murders in this tribe? Could you use those to gain credit with the tribe?\" Stimpas questions outloud." }, { "author": "Human Paragon 3", "message": " I know who you are talking about... says Chami. I know those two.\n\nKala's brother was posessed by evil spirits. The devils made him attack everyone and bite them. Finally, it got so bad that his own brother had to kill him. That was a sad day, but his spirit is at peace now.\n\nShura is the one who drowned her baby in the river. He was sick and would not survive, and Shura already had another baby who was strong. If she spent her time nursing and caring for the sick child, the strong one would have suffered and grown up weaker, so the Elder Chief's wife ruled that the baby should be drowned in the river by the mother. That was a sad day, but his spirit is at peace now, too. " }, { "author": "Xanos", "message": " Issian\n\n\"Oh.. I.. Did not think of it that way. Thank you Chami. But that does nothing to the last one, however - the one who slayed the Priestess.\nMy mind tells me, that we should question the one.\" " }, { "author": "Human Paragon 3", "message": " You are welcome to do so, Ishian, Chami replies. If I were you, though, I would be careful about trusting these spirits. They have the power to mislead, they are... many faced. And, like the best liars, they mix truth with their lies. \n \n Spoiler \nYou have no trouble finding the Zakari you wish to question, so whenever you're ready, you can fire away.\n " }, { "author": "Lochar", "message": " Stimpas \n\nStimpas frowns at Chami's explination. \"First though, Issian, these spirits. Do they only give you information, or can you question them as well? It seems that they only give you partial information. Could you question them and gain more information, before we question the person themselves?\" \n\nStimpas pauses, thinking hard for a moment. \"Do we even know what these spirits are? Could they be the spirits of those that died? The brother wanting revenge for being killed, the babe for being denied life for a stronger sibling? It would make sense for them to not give the whole explination then.\" " }, { "author": "Xanos", "message": "Issian\n\n \n Spoiler \n \nSpirits... Do you know, why or how the person slayed the Priestess?. And as Stimpas puts it - can we trust you? \n " }, { "author": "Human Paragon 3", "message": "Issian:\n \n Spoiler \nYou can decipher nothing from the murmurings of the spirits. Either you can't understand their answers, or they are being willfully silent on the subject.\n " }, { "author": "Xanos", "message": "Issian \n\n\"I can ask the spirits if needed... But they are not responding to my thought at this time.. I doubt they want their motives questioned, hence the silence of their voices..\" " } ]
[ { "author": "ArenaManager", "message": " Arena Tournament, Round 30: Drago Irakwa vs. Taleron \n Map \n \n Spoiler \n\n \n \n\n XP Award: 600 XP\n GP Award: 600 GP\n\n Drago Irakwa - Kyeudo \n Taleron - Bigmac \n All combatants, please roll initiative. " }, { "author": "Kyeudo", "message": "This looks to be a tough fight. A pair of brawlers with ridiculous health going at it with weapons dealing ridiculous amounts of damage. What more could you ask?\n\nWell, to start off, I think I'll purchase a Potion of Invisibility and leave it at that.\n\nInititive: (1d20-3)[ 0 ] \n\nI'll start in B10, carrying my shield and a potion flask. I'm not bringing my horse into this fight. I should mention my large purple tail as well, I think.\n\nSoulmelds Shaped:\n \n Spoiler \n\nDissolving Spittle (Expanded Soulmeld Capacity)\nRageclaws\nWormtail Belt (Bound to Totem Chakra)\nKruthik Claws\n " }, { "author": "Bigmac", "message": " init - (1d20-4)[ 5 ] \n\n<sigh> Do you REALLY want to do the invisiable thing? I can buy more invis potions than you can if you really want to play it that way.\n\nMy purchases will depend on your response." }, { "author": "Kyeudo", "message": "If you want to buy some yourself, I'll just swap my soulmelds around a little. Besides, I only need the one for what I intend." }, { "author": "Bigmac", "message": "ok, well, I'll need a bit to see what I want to buy. I should finish buying stuff tonight though.\n\nWell, I decided to go shopping. i bought:\nTripel weapon capsule retainer\nquickspark\nquickfrost\nquickflame\npotion of blindsight\nmartial script of emerald razor\nranseur\narmor spikes\nantitoxin\npotion of resist energy acid\npotion of beastland ferocity\n\nYep, that should about do it. 😁" }, { "author": "Bigmac", "message": "Taleron round 1\n\nTaleron starts in B10 with a loaded sling in one hand and a potion in the other. He moves to G10 where he fires a sling bullet at Drago. He then drops the sling as a free action.\n\n attack - (1d20+2)[ 5 ] (+2 BAB, +2 Dex, -2 range)\n damage - (1d4+6)[ 8 ] \n\nStats:\n \n Spoiler \n\nHe will enter stance of clarity as a swift action. Holding a vial of antitoxin in his hand.\n\nHP 22\nAC 19\nEffects: Stance of Clarity\n " }, { "author": "Kyeudo", "message": "Wow. Lotta stuff you bought there. I think I'm gonna change up my Soulmeld distribution a bit, since my origional idea is now crap. Still keeping the potion. It should come in handy in a later match.\n\nAs a side note, we realy should put up some clarification on how, when, and what a player can change their starting status based around.\n\nNew Soulmeld Selection:\n \n Spoiler \n\nDissolving Spittle\nYrthak Mask (Bound to Totem Chakra and Expanded Soulmeld Capacity)\nShedu Crown\nRageclaws\n \n\n\nThis is going to be a very interesting match. I've decided to nix the shield and potion start. Instead, I'll start with my longspear out and instead of a big purple tail, I have a yellow crocodile mask with a rhinocerous horn and a gold crown on my head. Totemists are freak shows.\n\nNow that that's settled, you should change your actions because 1) I may have just invalidated that potion you're holding, 2) You're on the wrong side of the arena, and 3) G10 is a water square and I don't think you meant to be swimming." }, { "author": "Bigmac", "message": "Well, yeah, there goes 600gp. oh well, I'll probably need it later as well. Now I know what it feels like to fight a cleric with such a wide selection of options, it's hard to know what to prepare for. But I probably would have bought the same stuff based off your previous matches.\n\nI'll redo my 1st round action. Taleron is in Y10.\n\noh yeah, forgot my readied manuevers\n \n Spoiler \n\nsteely strike\nwolf fang strike\ncharging minotuar\n " }, { "author": "Bigmac", "message": "Taleron\n\nTaleron starts with a script in one hand and a potion in the other. He reads the script and moves to T14 (yeah I want to be swimming). For now he will stay below the water.\n\nStats:\n \n Spoiler \n\nHe will enter stance of clarity as a swift action. Holding a potion of beastland feriocity. He's trained his weapon focus to his ranseur, as well as added the triple weapon capsule to it.\n\nHP 22\nAC 19\nEffects: Stance of Clarity\nRead Martial script of emerald razor\n " }, { "author": "Kyeudo", "message": " Drago \n\nAlready with the unexpected tactics? Can you make the Swim check with your Armor Check Penalty?\n\nDrago will use a swift action to allocate Essentia, move to I12, and fire a beam of sound from my Yrthak Mask.\n\nRanged Touch Attack: (1d20+4)[ 22 ] \nSonic Damage: (3d6)[ 10 ] \n\nStats:\n \n Spoiler \n\nHp: 17/17\nAC: 17 (+3 Dex, +4 Armor)\nLocation: I12\n\n Essentia Allocation \nDissolving Spittle: 0\nYrthak Mask: 3\nShedu Crown: 1\nRageclaws: 1\n " }, { "author": "Bigmac", "message": "Yikes! Good thing I'm swimming below the surface, which gives me total cover from attacks on land.\n\nJust in case, here's the paragraph from the SRD with the important parts bolded:\n\n Attacks from Land: Characters swimming, floating, or treading water on the surface, or wading in water at least chest deep, have improved cover (+8 bonus to AC, +4 bonus on Reflex saves) from opponents on land. Landbound opponents who have freedom of movement effects ignore this cover when making melee attacks against targets in the water. A completely submerged creature has total cover against opponents on land unless those opponents have freedom of movement effects. Magical effects are unaffected except for those that require attack rolls (which are treated like any other effects) and fire effects. \n\nAs far as the swimming thing, Taleron is a water orc, and thus has the following characteristic:\n\n Natural Swimmers: Members of water races have a swim speed equal to their base land speed. (If the creature already has a swim speed, it improves by 10 feet.) A water creature can move through water at its swim speed without making Swim checks. It has a +8 racial bonus on any Swim check to perform some special action or avoid a hazard. A water creature can always choose to take 10 on a Swim check, even if distracted or endangered. It can use the run action while swimming, provided it swims in a straight line. \n\n\nAnd, since I can run through the water, I can also charge through it.\nTaleron will drop his potion in T14 as a free action and then initiate his Charging Minotuar Maneuver. He moves to I12 while drawing his ranseur. He doesn't provoke AoOs and when he gets to you he makes a bull rush attempt. If his check is higher, he does damage and you move back 5ft + 5ft for every 5points difference between the rolls.\n\n Bullrush - (1d20+8)[ 10 ] (+6str, +2 charge)\n damage - (2d6+9)[ 17 ] \n\nStats:\n \n Spoiler \n\nHP 22\nAC 17\nEffects: Stance of Clarity\nRead Martial script of emerald razor\nMartial Maneuvers Used: Charging Minotuar\n " }, { "author": "Kyeudo", "message": " Drago \n\nI see. Oh well, I can do that again in another round.\n\nYou remember that gold crown on my head? It's a Shedu Crown, and gives me immunity to bull rush. The longspear was a ploy to get you to attack using Charging Minotaur, rather than a traditional charge. I think that leaves you in J12.\n\nLooks like it's time to gamble. Swift action to reallocate my Essentia, then ready an action.\n \n Spoiler \n\nIf he attacks me with the Ransuer (not with armor spikes), I'll 5 foot step away from him and use my Dissolving Spittle on him.\n \n\n\nStats:\n \n Spoiler \n\nHp: 17/17\nAC: 17 (+3 Dex, +4 Armor)\nLocation: I12\n\n Essentia Allocation \nDissolving Spittle: 1\nYrthak Mask: 3\nShedu Crown: 0\nRageclaws: 1\n " }, { "author": "Bigmac", "message": "Hmmm, ready action. I've been thinking about this reading face off scenario since Bluemoon vs Kaldar and I have an idea I want to try. Let's see if it works.\n\nTaleron is going to initiate his wolf fang strike. He'll attack with his armor spikes first. If you 5ft step out of the way, then he'll attack next with his ranseur. If you stay where you are he will drop his ranseur as a free action and take the second attack with his armor spikes. (I think I can do this, but I'm not entirely sure. Since a free action can be taken at any point, I'm pretty sure it can be done between the attacks even though the maneuver is one standard action). I'm actually willing to defer to your judgement on this one (you can self ref if you want. I trust you're impartial).\n\nAfter the wolf fang strike, if he does drop his ranseur, he will pick it up as a move action. That provokes an AoO, but I don't think you can take it.\n\nLet me know how you see this playing out and I'll make the appropreate rolls." }, { "author": "Kyeudo", "message": " \n Originally Posted by Bigmac \n Taleron is going to initiate his wolf fang strike. He'll attack with his armor spikes first. If you 5ft step out of the way, then he'll attack next with his ranseur. If you stay where you are he will drop his ranseur as a free action and take the second attack with his armor spikes. (I think I can do this, but I'm not entirely sure. Since a free action can be taken at any point, I'm pretty sure it can be done between the attacks even though the maneuver is one standard action). I'm actually willing to defer to your judgement on this one (you can self ref if you want. I trust you're impartial).\n\nAfter the wolf fang strike, if he does drop his ranseur, he will pick it up as a move action. That provokes an AoO, but I don't think you can take it. \n \n\nI think the whole thing is legal, and since you didn't do what I expected, you get two armor spike attacks and I can't take that AoE. Oh well. Life's fun like that." }, { "author": "Bigmac", "message": "Attack1\n attack - (1d20+6)[ 9 ] \n damage - (1d6+6)[ 8 ] \n\nAttack 2\n attack - (1d20+6)[ 14 ] \n damage - (1d6+6)[ 9 ] \n\nThat should be the end of my turn." }, { "author": "Kyeudo", "message": " Drago \n\nI survived that without a scratch?!? How'd you miss me?\n\nIn that case, time for a point blank sonic bolt. No AoOs for you, though.\n\nRanged Touch Attack: (1d20+4)[ 22 ] \nDamage: (3d6)[ 9 ] \n\nStats:\n \n Spoiler \n\nHp: 17/17\nAC: 17 (+3 Dex, +4 Armor)\nLocation: I12\n\n Essentia Allocation \nDissolving Spittle: 1\nYrthak Mask: 3\nShedu Crown: 0\nRageclaws: 1\n " }, { "author": "Bigmac", "message": "how does a ranged attack in melee NOT provoke AoOs? Do you automaticlly manafest defensivly or something? I don't have Incarnium, so if you can quote me or PM me the place where it says that I'd apprceate it.\n\n\n\n I survived that without a scratch?!? How'd you miss me? \n\nBecause I rolled 3s and 8\n\nHere's hoping that's about to change.\n\nTaleron 5ft steps to K12 and attacks with his steely strike maneuver. He'll also activate his weapon capsule as a swift action, using all 3 quickvials. He also expends his concentration as a free action to use psionic weapon.\n\n attack - (1d20+13)[ 25 ] \n damage - (2d4+9)[ 13 ] \n psionicweapon - (2d6)[ 11 ] \n spark - (1d6)[ 3 ] \n flame - (1d6)[ 4 ] \n frost - (1d6)[ 4 ] \n\nWow, 35 points of damage. Are you still standing?\n\nStats:\n \n Spoiler \n\nHP 13\nAC 19\nEffects: Stance of Clarity\nRead Martial script of emerald razor\nMartial Maneuvers Used: Charging Minotuar, Wolf Fang Strike\n " }, { "author": "Kyeudo", "message": "Can I say ouch? That took me from full to -18 in one shot.\n\nAs for the no AoO, using a supernatural ability doesn't provoke AoOs unless it says it does." }, { "author": "Bigmac", "message": "Ahh, so how come your acid spit provokes but your mask doesn't? Can I just offically say Incarnium is confusing? I need to get that book. 😁" }, { "author": "Kyeudo", "message": "The Dissolving Spittle soulmeld says it provokes AoOs. That's why." }, { "author": "Paladin Latham", "message": " High Ref Paladin Latham \n Taleron is declared the winner and gets his loots. " } ]
[ { "author": "Bitzeralisis", "message": " I have been planning for the last two weeks, and I think I may have gotten my master plan ready to put into action. It involves vultures, kraken, wizards, illusions, and most of all, exploiting. It requires tactical skill, overpowering magic, unbeatable monsters, and many weak minds. It shall take time, but by the end of this week, I should have half of the army dead and the rest trapped on my Isle. Though the result'll be a week late... but that is of no matter.\n\n...what is it, servant?\n\n...that's ingenious! Much better than my plan! And simpler. And has near instant gratification. And the best of all is I need absolutely no skill at all. Just give the planet a moment to rotate the King and his army away from the sun, and my new plan shall proceed.\n\nSometimes my overly-complicated mind can get annoying. 😏 \n\n_/ _/ _/ _/ _/ _/ _/ _/ _/ _/ _/ _/ _/ _/ _/ _/ _/ _/ _/ _/\n\n The Isle of The Dark One: Chapter 1 \n Island Rising \n\nYou set off two weeks ago. You should be arriving in Marsia sometime within the next two weeks, given that the weather stays good and that nothing happens.\nNow, the only reason you're on this ship is for \"morale.\" The people of [insert your kingdom here] are very patriotic, and the soldiers on the other transports would be put into a foul mood if they found out that their leaders just teleported to their destination and left them to suffer on their own.\nLittle did they know that this was a terrible mistake, one that could cost the life of many of their people and possibly some of the leaders' as well. A very large mistake indeed...\n\n_/ _/ _/ _/ _/ _/ _/ _/ _/ _/ _/ _/ _/ _/ _/ _/ _/ _/ _/ _/\n\nWelcome to the Sea Serpent, the King's official ship. It's like a big pirate ship, with all the cannons and whatnot, with the exception that it also has huge, permanent spells cast onto it to make it immune to all sorts of sea-related hazards. It's been exactly twelve days since you rescued Reyers. You've been on the high oceans ever since.\nIt's about 7:30 P.M. This is dinner time for the official leader general people (that includes you). You've just been called into the big dining room that every normal soldier guy's jealous of to eat." }, { "author": "Neftren", "message": " Leowil \n\nLeowil slowly enters the room with Saltspray on his shoulder. He nods to the King and the General, but does not take a seat until he is ordered to. Instead he stands back and awaits the others." }, { "author": "anIceFan", "message": " Robert \n\nEach morning Robert awakes, he is amazed that he is able to get up and be coherent. The first 6 days on the boat, he thought he was going to die. The first 2 days, he wanted to die. Now after 12 days he has almost become accustomed to the rocking of the boat.\n\nOn this day, he makes his way to the dinning hall, seeing Leowil there before him, he gives him a nod and makes his way over to his seat. As any good soldier, he stands ready, waiting for the king to offer him a seat before sitting down." }, { "author": "ZeroNumerous", "message": " \n Spoiler \nDuring the Trip: Alia casts Extended Force Chest (48 hours/level[912 hours or 38 days) on her spellbook. Which she keeps in her Handy Haversack. The box will be completely invisible.\n\nShe casts Dragonsight(Extended)[38 hours] and Overland Flight(Extended)[38 hours] every morning. Extended through Augmented Casting(6/day left) and giving up 2 1st level Warmage spells.\n\nShe also casts Guards and Wards .\n\nShe informs the King, her companions, and everyone who needs to know(Captain, the helmsman, whoever else deemed applicable by the DM) about the specifics of the Guards and Wards spell and where everything is placed.\n\nThe entire ship should be covered by Guards and Wards as it covers 3,800 square feet due to her caster level. If everything isn't, then she places the spell foci point in the King's chambers and the effect covers a 3,800 square foot radius from there.\n\n Fog fills every corridor of the ship. Web fills all the stairwells. Every door is Arcane Lock ed with every person onboard the ship at the moment being able to pass through them. Each split of direction causes a 50% chance that the attackers are going in the wrong direction. 19 doors appear as plain walls as if by silent image . DC 27 will save to disbelieve. The doors in question are going to be to the King's chambers, her companion's doors, and every door leading to the area where the King sleeps. The King's door and her companion's door will have the Dancing Lights effect over them, to mark where to go.\n\nA Magic Mouth is placed at the bridge to warn anyone inside the bridge if any creatures enter the warded area. The magic mouth will then direct the King to the second magic mouth . The second one, placed inside the corridor of hidden doors, will remind the King about the Dancing Lights effects. If anyone but the King approaches, the mouth will not trigger.\n\nThe stinking clouds will be placed within the corridor leading to the King's room and in the corridor leading to the bridge. The gust of wind will be placed right in front of the King's door. DC 27 fortitude saves for both.\n\nThe suggestion will be placed in front of her room. It will suggest not to disturb Alia or the King.\n\nThe entire warded area glows with strong abjuration magic.\n\nAlso, Alia is going to pick up 7 MWK item books in the city before they leave.\nItems(all of them are books): Travels of Reshar , Mialee the Ugly Elfling , Memoirs of a Bard , Trials and Tribulations of a Liar , The Little Psion That Could , Catch Me If You Can , Studies of Arcane Philosphies and the Pratical Applications Thereof .\n\nIn order: Knowledge(History), Spellcraft, Perform(Sing), Bluff, Concentration, Disguise, and Use Magic Device.\n\nShe has 409 gold left.\n \n\n Alia \n\nThe gray-elf looking woman joins the rest of the group at the dinner table once she's cast all the spells she wants to use for today. Unlike Leowil or Robert, Alia just walks over to the same chair she sat in the last twelve times and sits down. Without waiting for food or any comment, she simply pulls out her dairy and begins to read. The book in question is titled 'The Little Psion That Could'. She simply smirks when questioned about the small children's book." }, { "author": "Sornjss Lichdom", "message": " \n Spoiler \n Nalljss cast extended mage armor on himself so it last all day. (30hrs to be exact) Out of professional habit he also cast alarm (silent) on his door every morning. At the begining of the trip he cast fire trap on his door as well, the pass word he gives to all his fellows, and king before the trip. (Tanzen, the name of his Oynx Dog) the alarm spell's password changes everyday. He keeps his returning dagger, a potion of neutralize poison, two potions of cure wounds, and a potion of fly with him. Also a his wand of lightning and wand of wrack. Rings and boots at all times. He likes to use his rod as a semi-cane and twirls it on deck. all of his scrolls. He leaves his staff in his room, because he finds it incumbersome if he doesnt need it.\n \n\n\nAdjusting to the ship was easy for the semi-young wizard, for he loved new experiance. Chatting up the captian, he spends most of his time at the forefront of the ship, where the dipping and bucking sea can be felt the most. The ship was making it harder to study his spells at night, but he prevailed, he was determined to enjoy himself, but also to stay sharp. Having not known the spell cast by Ali prior to her casting, but respected and enjoyed the new security he felt in it's inforcement. Going toward the end of the table he sits and poors himself a glass of wine from his own, private, stock. Sipping contently he nods to his fellow companions, enjoying the what would probably be a brief time of respite, with his dear king it always seemed brief." }, { "author": "Powerfamiliar", "message": " Kevril \n\nKevril walks into the room chewing a pre-meal snack while trying to read from beaten up book. He greets those already present and sits. He seems to be lost in his book, but will from time to time peek around to see what everyone else is doing.\n\n \n Spoiler \n\nKevril's morning ritual consist on casting magic insight, draconic flight, and Voidsense on himself. He would also use endure exposure on himslef and all the party members and important crew members.\n\nRight now he would be wearing all his magic items that take up clothing slots, this would be most of his items except what's on his pack, wands, armor and weapon. Hes also wearing his stylish leather slouch hat.\n " }, { "author": "Bitzeralisis", "message": " DM \n\nThe dinner goes by uneventfully. It's not as grand as it usually is when you're at the castle, but then again, you are on a ship. Still, the soldiers' mushy rations, also notoriously known as the mystery meat, is nothing compared to a three-course dinner, which is composed of either an appetizer or dessert, some sort of entrée, and soup. No mysterious meat for you. (Some hypothesize that the mystery meat is actually a mixture of beans. But how they get beans to taste like disgusting meat is incomprehensible.)\nReyers and the King constantly exchange jokes that most of the people here don't understand at all, and half the time they do, Melody sighs and mumbles, \"boys.\" Bloodsucker sits in a corner chewing on some sort of high-quality steak. The Commander of the Navy is absent as usual, and once in a while some longing soldiers stare in through the window (and occasionally drool).\n\nOne hour passes. The sun has set completely, the moon has brightened, and the grand stars of the Other Worlds twinkle above you.\nLegend tells of a single great wizard. He had always wondered what lay in the twinkling lights above him, and he was also curious about what that globe of blinding light that rose and set daily was made of. He wondered why day and night alternated. He wondered what it would be like if he went to the place those mysterious objects dwelled. And so he did.\nHe never came back. But years later, after his loss had been properly mourned, a meteor inscribed with the wizard's personal symbol came crashing down on the planet. Perplexed bystanders read the small messages inscribed all around on the meteor. Those messages told of the other planets, the sun, how the planet was orbiting around a huge globe of energy, and all that other astronomical stuff we know today.\n\nIt was a peaceful evening." }, { "author": "ZeroNumerous", "message": " Alia \n\nThe elven-looking woman makes notes of today's activities, just like she's made notes of the past twelve days. Just another page tucked into her dairy, hidden away for only her eyes. She leaves once dinner is finished and instead makes her way back to her room to spend the rest of the evening by herself." }, { "author": "anIceFan", "message": " Robert \n\nRobert will stay at the table and join any who wish in conversation. Once the group has broken down, he will head outside and spend some time on the desck before heading to his room for sleep.\n\n \n Spoiler \n\nThis is probably my last post until next Tuesday.\n " }, { "author": "Powerfamiliar", "message": " Kevril \n\nWhen finshed, Kevril will walk off taking a chewy piece of meat with. He'll thank the cook or servants if they are near. He will head to the deck to reading whichever chapter he is currently reading. If theres any unocupied crew near, he'll offer to read out loud one of the more actiony parts of the book, using his breath weapon to spice up particularly juicy bits.\n\n \n Spoiler \n\nHe's reading The Life and Undeath of Zilant, Green Dragon \n " }, { "author": "Sornjss Lichdom", "message": "Staying on the deck a while longer into the night, Nalljss heads under to his room when the trade winds start to pick back up and the lack of light grew to cold. When he reaches his door he see's the door aglow with magical energy.\n\nMumbaling a short magical sounding stanza, which includes all the passwords for the enchantments placed on his door. When he finishes he sees the glow on the doors deminish a tad. He enter's his room and closses the door behind him, and the harsh red glow of spell traps comes back into full. Softly invoking his weave control in a short canter, his two white stemed candles set aglow with a small flickering flame. Sitting down he leafes through his spell book, muttering quietly shifting between the nine languages he knows. Laughing to himself reading through a spell that had particularly humous effects. Leaning back he falls back into his favorite place, his own mind...\n\n... The upside down sensation of teleportation took him. Falling from a cliff in the mountains of his homeland, Nalljss revailed in the whipping of his chin length hair whips around him, his red breechs trimed with black clung to his legs as the wind pressed against them. Seeing the ground getting closer he clossed his eyes and took mental count ..1..2..3.. and he moved his hands in the precise movements required to cast the spell that maid him way like a feather. As he finished he opened his eyes, and gently floated down the last ten feet of the well over 500 foot drop. Smiling all the while... \n\n... Sitting back up his candles had burned low, Nalljss found himself smiling as he relived his young apprenticeship, where the master's of his school told the class of fifteen that they would be going on a trip and to prepare one of every spell they had learned. Including the spell that slowed them down in a free fall. Not knowing what to expect they stepped into a room with on of the schools many teleportation circle. Having already set his course on that of a Conjurer, young Nym admired the fine craftmineship put into the dimound inscribed magical transport. The masters told them again of the dangers that walked hand and hand with there chosen path, and had them repeat the schools cread. The Weave Smiles On Those How Take The Shortest Path To Greatest Success... As one the masters cast spells that shoved the fifteen young students of the Art into the circle, where they found themselves free falling over 500 feet above the ground. They lost three students that day, but never the less it was a lesson well learned." }, { "author": "Bitzeralisis", "message": " DM \n\nTime passes.\n\nThere is a feeling of imminent doom in the air, one which everyone can feel but usually shrug off. Only the most experienced of adventurers know to grasp this feeling, and know that all is not right, even if they don't what what isn't.\n\nThe nascent wave of gloom spreads through the whole navy, and soon the usual chitter-chatter is reduced to pure quiet. Then, everybody bursts into laughter, making remarks about how quiet it just was. But our heroes know that the quiet spell was no ordinary quiet spell — it is an omen of bad things to come.\n\nThe usual swaying motions of the ship have stopped. Instead, it is replaced by an uplifting feeling. Literally, too: it feels and looks as if though the navy actually is rising upwards with the rising water, so to say. In reality, it looks like the horizon is getting lower and lower. Indeed, the water is rising. But why?\n\n...\n\n BOOM! The tip of a mountain bursts out of the water. Following it is the rest of the mountain, some spiky ranges yonder, another mountain tip on the side opposite of the spiky mountain ranges, and an entire island. The island is mesmerizing. And dry. There seems to be some sort of bubble surrounding the entire island that keeps water out — and whatever is on the island in.\n\nOkay. That was amazing. Now for the bad part. Since a bubble is usually spherical, that means that you get blasted away from the island, which you do. There is pandemonium and chaos all around you: screams of terror, quiet prayers from clerics, fanatic casting from the more experienced mages, the explosions from ships getting utterly blasted apart from the force that the bubble impacted them with, more screams of terror, flying splinters of wood and crates of various supplies, etc.\n\nThe force is so powerful and sudden that the Sea Serpent goes flying away at an incomprehensible speed. The Sea Serpent and any lucky surviving ships are washed away from the rising island. This speed nauseates everyone, making at least half of them throw up, make others double up in terror, and of course, make people scream more.\n\nOur heroes are more capable of resisting this stomach-churning experience. But of course they are still affected.\n\n[[ Fortitude DC 20 to resist being nauseated per round. Move at one-fourth speed or fall prone. Move at half speed with DC 20 Dexterity or balance check. Casting requires concentration checks. Et cetera. ]]" }, { "author": "ZeroNumerous", "message": " Alia \n\nAfter the initial toss about, Alia simply floats upward above the deck and moves as the ship moves. She'll gather her things and then fly up to the deck.\n\n \n Spoiler \n Fortitude Save . For casting . Using Overland Flight to move five feet over the deck of her room. She'll ready an action to move with the ship each round so that she doesn't have to deal with the problem.\n " }, { "author": "Neftren", "message": " Leowil \n \n Spoiler \nIs it possible for me to fly and hang onto the rigging to avoid being nauseated? If not, then use the rolls below.\n\n Fortitude Save: (1d20+7)[ 13 ] \n Balance Check: (1d20+12)[ 27 ] \n " }, { "author": "Powerfamiliar", "message": " Kevil \n\nKevril sighs loudly and mutters to himself, \"this job is so predictable sometimes, I wonder what sort of evil creature is trying to kill us now.\" He pulls a small scale from his pocket, and holds it near his face forming the mask he commonly wears while adventuring. He then grabs his spear and starts slowly making his way towards the deck; using his spear as a balancing tool, and keeping his hat on with his free hand.\n\n \n Spoiler \n\nFort: (1d20+24)[ 36 ] \nmoving at 1/4 speed.\n " }, { "author": "Bitzeralisis", "message": " DM \n\nTime passes.\n\nThe ship is still being washed away from the top of the bubble. But looking at where you're headed, you see some sort of hole in the bubble. This hole is no ordinary hole. It's magical. You can't see it, but you do.\n\nThe Sea Serpent and all the other remaining ships and survivors splash down into this thousand-foot wide hole. Everything goes into a free-fall, but after a minute or so, everything splashes and sinks into some shallow water.\n\nIt's not really that deep, but it's deep enough to break everyones' falls and cause most of the ships to sink. Anyone who wasn't grabbing onto something or inside a ship has probably been flung off by now.\n\nA powerful magic comes across the heroes, and they all fall into a deep slumber.\n\n[More to come.]" }, { "author": "Bitzeralisis", "message": " Day 1: Somewhere on the Island \n\nAt exactly 9:00 AM, everybody wakes up. They're scattered across the southern shore of the island, along with various and probably dead soldiers. Some are moving, however, and seem to have survived.\n\nAlia awakens to find herself face-down in the sand. There's soldiers all around, and one of them is crying.\n\nKervil awakens somewhere else, also surrounded by soldiers. However, one of them has taken to tending to any surviving soldiers. Seems he's a cleric of some sort.\n\nRobert awakens yet somewhere else and finds that he has a big sharp piece of wood in his leg. [[ Take 1 Con damage and 6 piercing damage. ]]\n\nLeowil awakens and spots the King, who is looking quite un-kingly right now, and Melody gathered around a small campfire. Leowil himself is lying on his back very close by. \"Mornin',\" says the King. \"Reyers and Bloodsucker went to find the others and scout out the terrain.\" Leowil notices the Sea Serpent, which is amazingly still in one piece.\n\nNalljss is awakened by somebody poking him. And it seems that that person was Reyers. \"Wakey wakey,\" says Reyers. \"Arkhren, Melody, and Leowil are waiting for you over yonder.\" He points to the west.\n\nRicamros awakens. He's also on a beach, but there are only soldiers lying on the ground to the west of him." }, { "author": "Sornjss Lichdom", "message": "Semi-groggy from the obviously magical sleep, Nalljss wakes with a start, and sits up, as well he starts patting himself down checking his possesions. Pulling his pipe and light from his inside cloak pocket. Striking the tindertwig against a near by rock he lights the still dry weed stick.\n\n Waiting.. ah, they shouldn't have. I would have been along presently. Ok, so whats stock, or should I wait and talk to the King? " }, { "author": "Bitzeralisis", "message": " DM \n Nalljss \n \"You can either go join the others or keep helping me search,\" says Reyers, smiling. \"When our King is on an adventure, he likes himself to be called by his first name 1 . Never was a sucker for all that nobility mumbo-jumbo. They're not far 2 .\" \n 1 Arkhren\n 2 About 700 feet or so " }, { "author": "Sornjss Lichdom", "message": " Oh, I know, but as he is nobility and I a sarcastic arse, I rather like the tittle. As he request though... Ah, but if my thinking is correct, I was not the last your looking for, obviously, and let's face it four eyes are better than two... unless you left the Ki- I meen, Akhren, with an incompatent guard. " }, { "author": "Bitzeralisis", "message": " DM \n Everyone \n\nBy the time a minute has passed, more and more of the soldiers are starting to wake up. About one in every three soldiers is awake now. And some of them have started running around and screaming. Others might be banging their heads on the ground and muttering, \"this is just a dream.\" And the rest are regaining their bearings and trying to piece together what just happened.\n\n Nalljss \n \"Leowil is quite competent. I don't really care whether you follow me and Bloodsucker or return to Arkhren.\" " }, { "author": "Sornjss Lichdom", "message": " Oh, well in that case I'll ask my orders of him. Good luck in your search, return to us soon. \n\nLooking off to the distance he starts to walk.\n\n \n Spoiler \n ((00C-> Oh do i have all of my stuff, or do i hav to look for it. also when i spot the dot that would be the king, ill teleport there. ))\n " }, { "author": "Powerfamiliar", "message": " Kevril \n\nKevril stands up shaking his head, cleans himself up, and fires a single angry breath of fire upwards. He pulls a wand from his bracer and heads towards the healer, he uses it on the closest wounded soldier. \"How long has it been since the crash?\" he asks the cleric, and waits for a response. \"Any clue where I can find the king or general Reyers?\" \n\nIf given a positive response he'll head that direction (towards the king if given directions to both), if not he'll stay a few more minutes helping the soldier and then head towards a larger group of soldiers looking for signs of either man or any of his companions. Either way he'll take a few seconds to reactivate all his passive invocations.\n\n \n Spoiler \n\nUsing wand of lesser vigor.\n " }, { "author": "Neftren", "message": " Leowil \n\nAwakening with a start, Leowil nods to the King and slowly crawls into a sitting position. After checking to see that his weapon had not shattered, he put aside his gear and stood up.\n\nHe bent his knees and was about to lift off the ground when he thought to himself, \" I 'd better not fly around here... I should probably send Saltspray instead. \" With a pop, Saltspray appeared from thin air. Leowil checked to make sure nothing had hurt him, and then quickly communicated to him to scout out the island by air.\n\nWith that, he sat down and began to think a bit." }, { "author": "ZeroNumerous", "message": " Alia \n\nShe thinks for a second, then shifts her features to look like Julia again. Alia stands up and brushes herself off quietly. Her patience was quickly running thin, and the crying man was doing nothing to help her collect her thoughts. \" Shut up ! \" She immediately points out two soldiers and starts handing out jobs. \" You and you, tend the wounded. You, you, and you, gather up the dead and pile them up away from the wounded. You two over there, start gathering up everyone's weapons and make sure that everyone has a weapon and armor. You two, scout out the surrounding forest and return to me if you see anything. Finally, I want you two to start gathering up fresh water for the wounded. \"\n\nWith that, the young woman breathes in deeply and calms herself. The dress she had worn last night suddenly began to take on a new form. It shifted to a simple pair of dark green pants and a dark green shirt with matching cloak. This would make it easier to travel through the forest in the event that flight would prove impossible. Alia digs through her haversack and produces a pair of glasses which she quickly don. She quietly discerns her location with her blindsense, first to get a general feel of the terrain and second to see if anything was approaching her little group.\n\nShe slips off her ring of arcane might to slip on the ring of communication . \" Good morning everyone, I hope you all slept well. Time is of the essence and I need everyone to look at the sky for a second. Thanks. \"\n\nShe points toward the heavens, and with a focus of energy her fingertip glows. A bright red point of light bursts forth and flies into the sky, exploding approximately five hundred feet in the air above her. The fireball expands rapidly, but it burns only air at that distance.\n\n\" Could everyone see that? Good. Now that is where I and a group of soldiers are currently stationed. It'd be nice if someone decided to come by soon. \"\n\nShe mentally commands Kirathon to watch out for anyone nearby and proceeds to sit down in the sand. She reaches into her haversack and produces one of her books, the Memoirs of a Bard , and waits patiently.\n\n \n Spoiler \nCasting fireball with her warmage side. It explodes 510 feet in the air above her. Who all sees it?\n " }, { "author": "Bitzeralisis", "message": " DM \n Julia \n\nThe soldiers, obviously terribly in need of some order, immediately start following Julia's commands.\n\n Kervil \n\nThe cleric shrugs. \"I've only been awake for a few minutes.\"\n\n Leowil & Nalljss \n\nLeowil is still sitting when Nalljss suddenly pops into existence next to him." }, { "author": "Sornjss Lichdom", "message": " Nalljss \n\nAfter saying hello to everybody, Nalljss turns about to see if he can see anything about.\n\nSpot Check (for fireball) (1d20+7)[ 23 ] " }, { "author": "Neftren", "message": " Leowil \n\nLeowil jumps as Nalljss appears from thin air. He then recovers and looks up to the resulting explosion overhead. \" Well, obviously someone had the sense to send a flare up... although that is a rather explosive flare. \" Then he feels Alia's message being communicated through Saltspray as well as some other extraneous information from Saltspray.\n\n \n Spoiler \nSince Saltspray is effectively airborne, what does he see? Do you want a spot check for that?\n " }, { "author": "Powerfamiliar", "message": " Kevril \n\nHearing Julia's voice, Kevril turns his attention from the cleric towards the sky as instructed, and speaks using the ring \"Completely forgot about the rings, I'll be over as soon as possible.\" \n\nTurning back to the cleric. \"Here\" , Kevril gives the man his wand, \"get the wounded back up and walking, and start gathering the dead...and please don't lose the wand .\" . Kevril then speaks in a louder voice addressing the healthier looking survivors. \"Go salvage what you can from the nearest boats, and start building shelter and campfires.\" Kevril then unfurls his wings and starts flying towards the source of the fireball. He's only flying about afoot or two off the ground." }, { "author": "anIceFan", "message": " Robert \n\nRobert wakes to a searing pain in his left leg. With a grunt of pain, he pulls the the offending shrapnel out and tries to rise. He tests the leg by putting weight on it, and determines that the leg is quite usable. He is just beginning to examine the area, when he notices the light from the fireball up above. In a strange place, he draws his greataxe so he will be prepared for any type of foe. He then remembers the communication ring, reaching into his pouch, he places on his finger.\n Is anybody out there? Was that flash one of you? \n\nHe returns to examining the area for clues as he awaits a response." }, { "author": "ZeroNumerous", "message": " Alia \n\n\" Yes, Robert, that was me. So that everyone knows where I am. It seems that a large amount of the soldiers from the boat ended up in the same place, so I thought it'd be best if I didn't risk their death by leaving them behind or forcing a march through the forest. \"" }, { "author": "Bitzeralisis", "message": " DM \n Kervil & Julia \n\nKervil arrives at where Julia is camped quite quickly.\n\n Saltspray \n\nSaltspray looks down upon a grim scene full of chaos and disorder, but after flying west for a few minutes, he spots an area where there seems to be less screaming and crying than usual. Once he gets to the epicenter of order, he also flies through an oddly warm bubble of air. Perhaps this is where Julia is?" }, { "author": "ZeroNumerous", "message": " Alia \n\n\" Good morning, Kervil. Sleep well? \" She speaks as if speaking of the weather, and seems to completely disregard the fact that the entire ship was shanghai'd by a moving island. Julia appears to be writing in her journal, but stops once Kervil gets closer. \" I do hope you've been keeping order, old friend. \"" }, { "author": "Powerfamiliar", "message": " Kevril \n \"Morning...I've slept worse.\" says kevril rubbing his achy neck. \"The men are trained soldiers, some are scared, maybe panicked, some are dead...considering the situation I think they're doing pretty well.\" Kevril takes off his hat and rubs his chins as he thinks. \"So about the situation any ideas on getting out of this...this... thing? Is there a way to teleport, or anything similar, this many people? My specialty is stopping people not moving them\" Kevril lets a tired laugh. \"Anyway I doubt we are getting out via boat, we should probably salvage anything of use.\" " }, { "author": "anIceFan", "message": " Robert \n That is a good idea. I see nothing here of interest, I will see if I cant make my way over to you. Have you seen any hostiles? \n\nRobert will take account of his goods, restore is greataxe and head out in the direction of the fireball." }, { "author": "ZeroNumerous", "message": " Alia \n\n\" No, I haven't seen any hostiles. And Kevril, no, I do not believe we can teleport everyone out. However, we could make several trips. More importantly, however, we must gather all the soldiers together and secure this area. \"" }, { "author": "oloknotwise", "message": " Ricamros \n\nRicamros makes his way to the rest of the group. Unlike the others, he does not recall the events that occurred with the \"island\".\n\n 'Good day to ye all, may the protection of St. Cuthbert bless you with his safe, protecting presence.\" Looking to the rest of the group, Ricamros notices that something is not right. He pauses for a moment.\n\n \"It looks like we might have a situation on our hands, care to fill me in? The strength of St. Cuthbert will be of use, I am sure.\" \n \n Spoiler \nPrepared spells are listed on Ricamros' character sheet, but they are mostly the same.\n " }, { "author": "Bitzeralisis", "message": " DM \n\nAbout ten minutes pass.\n\nRobert arrives where Kervil and Julia are. None of them have any idea of where the others could be. Julia has scouted the area around her and discovered that there's very few soldiers to the west, while their density increases as you move easterly.\n\nRicamros, Reyers, and Bloodsucker arrive at Arkhren's small encampment where they find Arkhren [incidentally] , Leowil, Melody, and Nalljss.\n \"Apparently, we happen to be camping at the epicenter of this crash,\" says Arkhren. He points to the west. \"Seems that the others have banded together some direction there.\" \nMelody taps Leowil's shoulder, and patiently waits for him to acknowledge. \"I remember that you sent out Saltspray to scout earlier, did he tell you anything yet?\" " }, { "author": "Neftren", "message": " Leowil \n\n\nLeowil snaps out of an apparent trance.\n\" Apparently Saltspray has found a calm spot without any... screaming and turmoil... it's just a bit to the west of us. I'm sure we could make it there within the day. \"\n\nHe then nods to the rest of the party, glad that they are mostly unhurt." }, { "author": "Powerfamiliar", "message": " Kevril \n \"Morning Robert, any thoughts on our situation?...I don't think there have been any hostilities apart from the land itself.\" he looks back towards the are where he woke. \"I guess we should begin herding the soldiers together, they're sitting ducks right now.\" he looks for a healthy-ish looking soldier, who doesn't seem particularly busy. \"Soldier!, yes you. Form a party, scatter through the crash site, and tell everyone to start moving towards this area.\" " }, { "author": "anIceFan", "message": " Robert \n\nAfter surveying the surroundings taking careful notice of who is gathered, and who is not Robert responds to Kevril.\n We don't know where we are, many of our numbers are dead, or incapacitated. I'd say our situation is very grim. More importantly, has anyone had news of Arkhren or general Reyers, I notice that neither is here? " }, { "author": "ZeroNumerous", "message": " Alia \n\n\" No, I haven't heard anything about Reyers or the Lord. \" Julia never refered to him by name, and she still doesn't say that foolish name." }, { "author": "Sornjss Lichdom", "message": "So back at the farm...\n\n Yes, well do we have a plan. Like marching their with our known troops, or wait and let them come to us? " }, { "author": "oloknotwise", "message": " Ricamros \n\nRicamros nods back to Leowil and quietly considers the information provided. Without saying a word, he crosses his arms and looks around at the other beings within the area; there is a worried look in his eye.\n\n \"St. Cuthbert, please protect us,\" he quietly mutters under his breath." }, { "author": "Neftren", "message": " Leowil \n\n\" Well, first things first, we need to establish some sort of Redoubt or Fortress here in the event that we need to retreat somewhere. There is an abundance of wood here, so we can begin with a wooden fort, then slowly build up around it with sandstone bricks. Next, we should also gather all the uninjured soldiers together and scout out the area and form a perimeter. Third, we should head to the said clearing that Saltspray spotted earlier and check it out. \"\n\nIf nobody objects, Leowil begins to order the soldiers about, attempting to get the above done." }, { "author": "anIceFan", "message": " Robert \n\nAgain speaking over the ringnet.\n This is Robert Veritas, Leowil, Ricamros, Arkhren, Nalljss, Reyers, are you out there? I am with Julia, Kevril and many other soldiers. \n\nOnce that is done, he will look for something to clean and dress the wound in his leg. If the cleric offers healing, he will accept it, but he will not seek it out." }, { "author": "Bitzeralisis", "message": " The Sea Serpent's Crash Site \n\nMost of the soldiers have gathered around Ark and the others here by now, and when Leowil suggests a course of action, they go dashing off and start gathering planks from all the crashed boats." }, { "author": "oloknotwise", "message": " Ricamors \n\nAfter agreeing to Leowil's plan of action, Ricamros hears the voice of his ally, Robert.\n\n \"Robert? This is Ricamros, I am here with Leowil, Reyers and the rest, and we are still standing. Are you in any immediate danger?\" \n\nHe turns back to Leowil, \"I will go help the soldiers with their assigned duties. Call if you need my assistance.\" \n \n Spoiler \nLet me know if there are any rolls to be made and I will make them.\n " }, { "author": "anIceFan", "message": " Robert \n\nRobert lets out a breath that he did not know he was holding on hearing that their charge was still alive and well.\n There are more dead soldiers than I like, but we will have to accept the cards that we are dealt. Is there any way that you can send up a flare so that we can find you? Do you see any landmarks? \n \n Spoiler \n\nBitz' can we tell directions, is there anything that we can see. Actually, if we can see the sun and tell directions, I will change the questions to Ricamors.\n " }, { "author": "Neftren", "message": " \n Originally Posted by anIceFan \n Robert \n\nRobert lets out a breath that he did not know he was holding on hearing that their charge was still alive and well.\n There are more dead soldiers than I like, but we will have to accept the cards that we are dealt. Is there any way that you can send up a flare so that we can find you? Do you see any landmarks? \n \n Spoiler \n\nBitz' can we tell directions, is there anything that we can see. Actually, if we can see the sun and tell directions, I will change the questions to Ricamors.\n \n \n \n\n \n Spoiler \nDid you miss the Fireball Scene?\n " }, { "author": "anIceFan", "message": " \n Spoiler \n\nNo, I got the fireball scene. Except we are now at point A, the fireball. We need to know which direction to go to get from here to where the king is. To do that, we need another point of reference, ie. Yes the fireball was to the north of us. Or we are near a very tall tree or something. Otherwise we are just working with, oh yeah, the fireball was over there come this way.\n " }, { "author": "Powerfamiliar", "message": " Kevril \n \"Well, there is very little I can do to reunite us with our companions, apart from walking towards them...I'll go check on the soldiers near the are I...umm..landed , left some things there.\" Kevril pulls another wand from his bracer, uses it and puts it back. His once ethereal-ish wings become puffy and cloudy. He flies over towards his landing zone, he'll check up on the soldiers there and If the cleric seems finished with the wand he'll ask for it back, if not he'll wait." }, { "author": "oloknotwise", "message": " Ricamros \n\nStopping where he stands, Ricamros begins to think. \"Robert, if it helps, I can fly up into the sky and create a burst of light that should help you locate us, or at least point you in our general direction. However, it may also bring some unwanted attention. Ensure that any remaining soldiers are secure and able to move, and the rest of you are in working condition. If this works for you, tell me when you are ready, then I will give you the sign.\" \n \n Spoiler \nIf Robert agrees to the signal (described above), then Ricamros will inform Leowil and the others of the plan, then will execute it by casting Footsteps of the Divine , choosing the flight option (60ft for seven rounds), then when above any tall obsticles, he will cast Daylight (unless Leowil and the others object).\n\nIf Robert says no, then Ricamros will think of another plan, and inform Leowil.\n " }, { "author": "anIceFan", "message": " Robert \n Hold a moment Ricamors. Can you see the beach? \n\nassuming affirmative answer.\n If you face the beach, what direction did the previous fireball come from. If you let me know that, I can find you. " }, { "author": "Bitzeralisis", "message": " Julia's Area (Present: 20 Soldiers, Julia, Robert)\n\nA tremor shakes the ground. Boom. Another resonates throughout the sand. BOOM. \nA soldier looks nervously towards the forest. \"What was that?\"\n BOOM. \n\n\"Scccrrreeeeeeeaaaaaaakkrrrrrhroooor!\" a giant spider cries cries into the air. Three giant spiders have appeared on the horizon. They're really really big, fuzzy, black, and are heading straight for this area. They mean to feed, and their meals have just arrived, courtesy of the crazy island you're on.\n\n BOOM. THUD. BOOM. THUD. \n\nThe spiders are getting closer now. Julia shouts an order, telling the soldiers to ready themselves. They fall back to the shoreline and grab various planks of (probably harmless) wood to throw. Some lucky few have found a sword or a bow, and perhaps a spear even. Others are spellcasters, cursing that they hadn't enough time to prepare any retreat spells. A cleric or two dot the soldiers. They too are ready to fight.\n\n \"Welcome to my island!\" booms a voice. It comes from a spell emanating from the closest spider's mouth. \"You're probably thinking, 'this place is an insane asylum!' Well, you're probably right, because this is only one of the any evil and vicious beasts I have on this insaniacal island! Nobody can defeat me this time! Bua ha ha ha ha!\" \n Begin combat. \n Initiative Order: \n Robert \n Kervil \n Julia \n Spiders \n Soldiers \n Map \n \n Spoiler \n\n \n " }, { "author": "ZeroNumerous", "message": " Free Action \n\n\" Robert, Blackwing, come here \"\n\n OOC : Calling out to her familiar and Robert. Kirathon will move within five feet of Alia." }, { "author": "anIceFan", "message": " Robert \n\nHis moment of shock at the appearance of not 1 but 3 giant talking spiders is quickly overcome by years of training.\nSpeaking for the ring We are under attack by 3 giant spiders \n\nSpeaking loud enough for his companions and the other soldiers to hear.\n I will deal with the beast in the middle, Archers open fire on these creatures. \n\nHe will then respond to Julia call by moving over to where his companion is.\n\nOnce over near Julia, Robert calls on the tools of his trade. With a few motions of his hands and some indistinguishable words and orb of fire appears in his hand ready to be hurled once the spiders come in range.\n\n \n Spoiler \n\nPreparing Orb of fire. He will \"throw\" it at the middle spider once it comes within range, which I believe should be 60'\nthe orb will do damage - (5d6+5)[ 22 ] +5 is for warmage edge\n\nIf Robert has time for another ranged attack, he will throw another orb.\nIf not, he will draw his greataxe (he has quickdraw)\n\nAC is 28\nHP is 104 (110)\nattack with greataxe 19/14/9/8\ndoing 1d12+10 (20/x3)\n\nHere is a link to robert for when I am gone\n http://www.coyotecode.net/profiler/view.php?id=1121 \n " }, { "author": "ZeroNumerous", "message": " \n Spoiler \nKirathon is her familiar. You meant respond to Julia's call, right? 😛\n \n\n Julia \n\nShe takes a moment to let Kirathon land on her shoulder. The raven stands tall as the elven woman casts her spell upon him.\n\n Kirathon \n\nThe raven hops over and lands on Robert. It seems to squawk out some incantation, then Robert vanishes from sight.\n\n OOC \n \n Spoiler \nCasting Extended Imbue Familiar with Spell Ability . It lasts for 38 hours. Using the six spells she can give it..\n\n1: Greater Invisibility (Wizard) [Cast]\n2: Wall of Fire (Warmage) (Warmage Edge: +11) [CL 19]\n3: Evard's Black Tentacles (Warmage) (Warmage Edge: +11) [Grapple +23]\n4: Orb of Electricity (Warmage) (Warmage Edge: +11) [CL 19]\n5: Sleet Storm (Warmage) (Warmage Edge: +11) [CL 19]\n6: Orb of Force (Warmage) (Warmage Edge: +11) [CL 19]\n\nKirathon casts Greater Invisibility on Robert.\n " }, { "author": "Powerfamiliar", "message": " Kevril \n\nKevril smiles, his preoccupation with their crash and escape is momentarily lifted. \"I'll hold our right flank\" , he speaks loud enough for the soldiers behind to listen.\n\nA few familiar hand motion, and an icy cloud appears to the right of the first spider. Somewhat encasing both that one and the one to its right, in its chilling grasp. Kevril then moves right, his cloudy wings flapping furiously.\n\n \n Spoiler \n\nChilling Fog centered on intersection (s-t, 3-4). Range is 250 so it should be well within range. Duration 15 minutes. Creatures inside are slowed as with solid fog, and take 2d6 points of damage at the beginning of their turn.\nMoved to (x,25)\n\nedit:Kevril's AC should currently be 30, hes not wearing his mask.\n " }, { "author": "Neftren", "message": " Leowil \n\nImmediately sensing the danger through Saltspray, Leowil crosses quickly towards the King, signaling to Ricamros and Nalljss. \" Well, if you guys haven't heard through the rings by now, Saltspray has just informed me that the others have been engaged by three giant spiders. With your permission, I would like to fly over there and see what I can do to help, as well as guide the soldiers back to our redoubt here. \"\n\nLeowil figures he has a pretty good picture of what the island looks like by air, considering he had Saltspray scout it out for him earlier. If nobody objects, he will take off and fly towards the scene of the battle." }, { "author": "Bitzeralisis", "message": " Spider Battle — Round 1 \n\nThe center and right spiders screech in annoyance from Kervil's freezing fog. They start pulling their way out of it, the right spider succeeding. Meanwhile, the left spider rushes to attack, but is interrupted by Robert throwing a bolt of fire.\n\nRobert's initiative falls under the spiders'. He then draws his greataxe.\n\nThe archers open fire on the left spider, seeing how it is starting to lose strength. I'm too lazy to roll dice for all of them, so I calculated their average damage to the spider and they deal a total of 9 damage.\n\n New Round. \n Initiative Order: \n Kervil \n Julia \n Spiders \n Robert [ Greater Invisibility ]\n Soldiers \n Map \n \n Spoiler \n\n \n " }, { "author": "Powerfamiliar", "message": " Kevril \n\nPleased with slowing 2 of the creatures, Kevril tries to slow the third one's advance. He'll follow Robert's example and tries to burn the creature. The air around him becomes very dry and warm.\n\nKevril flies towards his companions, stops when he feels withing range. Takes a deep breath focuses on his burning spear, and fires a thin line of a thick, burning substance. Thanks to his expertise in aerial combat he then retreats closer to his original position.\n\n \n Spoiler \n\nSwift Action: Activating aura of fire. +3 to the DC of all abilities with the fire descriptor, or that deal fire damage used by Kevril, and all allies withing 30 ft.\nUsing fly by attack.\nMoving to (q,22) (40 ft).\nUsing entangling breath on a 60 ft line of fire, on the left spider.\nDamage: half of (8d6)[ 25 ] fire damage. DC 33 reflex save for half (29 base +1 from belt +3 from aura). Anyone damaged (hoping no evasion on the spiders!) becomes entangled and takes (1d6)[ 3 ] extra points of damage at the beginning of my round for (1d4)[ 2 ] rounds.\nFinally moving to (v,23) (30 ft)\n \n\nedit: forgot to close spoiler tag." }, { "author": "Bitzeralisis", "message": "Kervil's breath his the spider cleanly." }, { "author": "oloknotwise", "message": " Ricamros \n\nWithout a word, Ricamros turns to follow Leowil to the combat. Making a motion with his hands, and speaking a quick prayer to St. Cuthbert, Ricamros gets an extra jolt of speed.\n\n \n Spoiler \nRicamros will cast Footsteps of the Divine , choosing St. Cuthbert's option of +30'/round movement. While moving, he will also draw his heavy mace. The Cleric will move as fast as he can in the following rounds.\n " }, { "author": "ZeroNumerous", "message": " Kirathon \n\nThe raven chants something again and blinks out of sight. Now invisible, he flies straight up to survey their surroundings(beyond the spiders, obviously).\n\n \n Spoiler \nStandard: Invisibility at will SLA.\nMove: Fly up 30ft.\n \n\n Alia \n\n\" It might be prudent for me to leave. Close quarters combat is.. not my forte. Enjoy yourself, my friend. \"\n\nWith that, the wizardess abandons Robert and moves backwards 30ft. She then turns about and points toward a spot between both the middle and far left spiders. A pea-sized red dot shoots out from her finger toward that point and explodes in a burst of flame.\n\n \n Spoiler \nMoving to I-30. Casting fireball on H-I;6-7, which catches both spiders. Cast with my Warmage slots(as I do not have it prepared). (10d6)[ 38 ] +11=49\n " }, { "author": "Bitzeralisis", "message": " Spider Battle — Round 2 \n\nBoth spiders are able to partially avoid the fireball, taking only 24 damage each.\n\nThe left spider is starting to look quite injured. (Colored outlines around spiders indicate general health status, with green being uninjured (~95%), yellow-green being slightly injured (~75%), yellow being injured (~50%), orange being severely injured (~25%), and red being critically injured (~5%).)\n\nThe left spider moves towards Julia with difficulty, completing ignoring the invisible Robert. The center spider finally escapes the freezing fog. The right spider makes its war around Kervil's freezing fog and proceeds to move towards him.\n\n Map \n \n Spoiler \n\n \n \n\n\nRobert's turn." }, { "author": "Bitzeralisis", "message": " Spider Battle — Round 2 (Cont.) \n\nRobert prepares to charge at the left spider, who apparently can't see him at the moment. However, as soon as Robert turns his body to get into a more favorable stance, the spider jolts its head in his direction and gives off a threatening hiss . Robert is thoroughly undaunted and charges anyways, strafing to the left and right to prevent himself from getting into a predictable position.\n\nRobert's axe chops into the spider with a crunchy splatter, dealing 14 damage.\n\nThe archers in the back continue firing arrows at the spider that Robert just attacked. (9 damage.)\n\n New Round — Round 3 \n Initiative Order: \n Kervil \n Julia \n Spiders \n Robert [ Greater Invisibility ]\n Soldiers \n Reinforcements arrive in 6 rounds. \n Map \n \n Spoiler \n\n \n " }, { "author": "Powerfamiliar", "message": " Kevril \n\nKevril grunts annoyed as both spiders are free from his fog. With the spiders too far for any fancier breaths, Kevril breaths a long line of fire towards the rightmost spider, then continues his retreat closer to the soldiers.\n\n \n Spoiler \n\nUsing fly by attack.\nMoved to (y,20) (20 ft)\nRegular old 60 ft. line of fire on the right spider. (8d6)[ 23 ] fire damage, DC 33 reflex for half.\nMoved back to (w,28) (50 ft)\n " }, { "author": "ZeroNumerous", "message": " Alia \n\nJulia makes some arcane gestures, and 2 chain devils appear some ways away.\n\n \n Spoiler \nCasting Summon Monster VII , chosing to summon 1d3 chain devils from Summon Monster VI 's list. They appear at the end of this round at N-18 and O-18.\n " }, { "author": "Bitzeralisis", "message": " Spider Battle — Round 3 \n\nKervil's breath hits the spider cleanly.\n\nThe left spider takes a bite at Robert. It deals 25 damage, but Robert shrugs off the poison. The center spider charges and bites Robert, dealing 24 damage. This time the poison takes effect and wracks Robert, taking away 9 strength. The right-most spider scutters towards Kervil with a hiss, throwing a web of sticky stuff at him (and hits). Kervil can escape with a DC 28 Escape Artist or DC 32 Strength check. He is entangled until he does so.\n\nRobert is stunned by the poison, but nonetheless waves his hands wildly to cast Wall of Fire . He then takes a five-foot step backwards. The spiders are taken by surprise and begin to turn their attention to avoiding the wall of fire. The spider on the left starts to look in a dire condition.\n\nThe archers continue their attack.\n\nTwo chain devils appear. Both look annoyed to have been summoned into a burning wave of heat, but they're immune to that anyways. they have time to get out before taking any damage anyways. \n New Round — Round 4 \n Initiative Order: \n Kervil \n Julia \n Spiders \n Robert [ Greater Invisibility ]\n Soldiers \n Reinforcements arrive in 5 rounds. \n Map \n \n Spoiler \n\n \n " }, { "author": "Powerfamiliar", "message": " Kevril \n\nKevril grunts as he fails to escape the spider's web. \"just what I needed.\" . Momentarily he thinks about flying high to escape the spider, but remembers the soldiers behind him. I can do it better\" he yells rather pointlessly at the mindless creature. Unaffected by the webs he makes familiar hand motions. The fog behind the spiders disappears, a new one forms in front of the approaching spider. Kevril keeps retreating, hampered significantly by the web.\n\n \n Spoiler \n\nNot rolling to break free, both DCs are impossible.\nTaking 10 on the entangle concentration check thanks to steady concentration. DC 16, result: 30.\nChilling Fog centered on intersection (z-off the map, 20-21).Duration 15 minutes. Creatures inside are slowed as with solid fog , and take 2d6 points of damage at the beginning of their turn.\nMoved to (R,33). (35 ft)\n " }, { "author": "ZeroNumerous", "message": " Alia \n\nThe elf woman flies, quite literally, to B-26. An idea forms inside her head, and she grasps the longsword gathered back in the city. The weapon would prove to be her greatest asset at the moment! She chants several arcane words and gestures, then flings the blade out, diagonally, in a sixty foot line.\n\n \n Spoiler \nCasting Whirling Blade with Warmage side and using the longsword as a focus. C-25, D-24, E-23, F-22, G-21, H-20, I-19, J-18, K-17, L-16, M-15 are all attacked by the blade with any allies excluded.\n\nAttack roll: (1d20+18)[ 30 ] (BAB+INT)\nDamage roll: (1d8+22)[ 28 ] (INT+Warmage Edge)\n " }, { "author": "Bitzeralisis", "message": " Spider Battle — Round 4 \n\nAt first, the web-shooting spider is quite pleased with itself. When Kervil creates a brand new fog cloud over it, however, the web-spinner twitches angrily and somehow, despite his mindlessness and incapability to make facial expressions, throws a glare at Kervil.\n\nBoth hunter-spiders get a sword slashed through their bodies, quite literally. A leg on the one getting itself burned is dismembered.\n\nThe chain devils flail away with their chains.\n\nThe spiders frantically scutter away from the burning heat. The web-spinner is in a strange predicament, as he is hampered, burning, and freezing all at once. One would think that the effects would cancel each other out.\n\nRobert decides that the spiders are easy-to-hit targets and shoots Scorching Rays at them. He hits both unerringly.\n\nThe archers are daunted by the wall of fire but continue their attack.\n\n New Round — Round 5 \n Initiative Order: \n Kervil \n Julia \n Spiders \n Robert [ Greater Invisibility ]\n Soldiers \n Reinforcements arrive in 4 rounds. \n Map \n \n Spoiler \n\n \n " }, { "author": "ZeroNumerous", "message": " Alia \n\nShe concentrates for a second, then conjures up her own wall of flame. It appears quite literally under the spiders, and spreads out in a loud roar.\n\n \n Spoiler \nCasting Wall of Fire with my last 4th level Warmage slot. It'll appear inbetween lines 2 and 3, stretching as far as it needs to. The result should catch all three spiders in the middle of it, dealing (2d6+11)[ 17 ] points of damage.\n " }, { "author": "Bitzeralisis", "message": "[[ I think you mean lines 1 2 and 1 3. Dang spiders are getting in the way of the numbers. Another good reason to kill them. 😛 ]]" }, { "author": "Powerfamiliar", "message": " Kevril \n\nKevril seems very annoyed at the webs covering him. he struggles forward as the spiders retreat, he thinks about continuing towards the fiery wall, but decides against it. Once near Robert, who he sensed with his blindsense, he stops. Out of range for any offensive move he shrugs, mutters to himself \"why not\" , and goes invisible.\n\n \n Spoiler \n\nMoved to (q,27}\nUsed walk unseen, once again steady concentration for casting while entangled. Gains invisibility as the spell.\n " }, { "author": "Bitzeralisis", "message": " Spider Battle — Round 5 \n\nThe spiders screech as they're burnt by Julia's Wall of Fire . The spider on the left looks nearly dead. The chain devils go for the near-dead one, charging. After a battering, the spider dies.\n\nThe other two spiders roar in anger and pain, attempting to escape everything that's hurting them.\n\nRobert walks east and shoots a Orb of Fire at the spider there. It hits for 30 damage.\n\nThe soldiers open fire at the next closest spider, the one on the right.\n\n New Round — Round 6 \n Initiative Order: \n Kervil [ Walk Unseen ]\n Julia \n Spiders \n Robert [ Greater Invisibility ]\n Soldiers \n Reinforcements arrive in 3 rounds. \n Map \n \n Spoiler \n\n \n " }, { "author": "ZeroNumerous", "message": " Alia \n\nThe elf-woman shouts to both chain devils. \" Use more chains! Stop that one from escaping! \" She points toward the web-spinner.\n\n \n Spoiler \nOops. I forgot to include my +10 from caster level on the Wall of Fire It should be 27 instead of 17. Alia performs no other actions this round.\n " }, { "author": "Powerfamiliar", "message": " Kevril \n\nKevril moves towards the right spider, and fire yet another line of fire in its direction, becoming clearly visible in the process.\n\n \n Spoiler \n\nmoved to (r,22) (30 ft)\nRegular old 60 ft. line of fire on the right spider. (8d6)[ 30 ] fire damage, DC 33 reflex for half.\nLost invisibility. Its duration was 24hrs, not 15 round, but that hardly matters since it's not greater.\n " }, { "author": "Bitzeralisis", "message": " Spider Battle — Round 6 \n\nThe web-spinner somehow avoids the full blast of Kervil's breath.\n\nThe Kytons extend their chains and charge at the retreating spider. Both their attacks hit.\n\nThe hunter-spider takes a bite at one of the chain devils, dealing a large amount of damage. The Kyton's body collapses from the spider's poison, no longer able to support its own weight.\n\nThe web-spinner is still trapped, burning, and freezing, and begins edging closer to death.\n\nRobert waits, unsure of what to do. [Suggestions?]\n\nThe archers continue their attack.\n\n New Round — Round 7 \n Initiative Order: \n Kervil \n Julia \n Spiders \n Robert [ Greater Invisibility ]\n Soldiers \n Reinforcements arrive in 2 rounds. \n Map \n \n Spoiler \n\n \n " }, { "author": "Neftren", "message": " To Bitz: \n Spoiler \nPerhaps have one of the spiders roar in pain, and thus cause Robert to be paralyzed with fear? Would make good roleplaying applications... or you could have him cast some sort of spell, and have it backfire upon him... if this is not at all what you're looking for, then ignore it. 😎\n " }, { "author": "Powerfamiliar", "message": " Kevril \n\nShocked and angered by the spider's refusal to burn, fire shoots out of Kevril's nostrils as he yells at the spider: \"Why won't you burn!\" He then moves closer to use a different attack.\n\n \n Spoiler \n\nDouble moving.\n25 ft straight up to avoid the wall. (uses up 50 ft of movement)\nThen to (r,18) (20 ft)\n " }, { "author": "ZeroNumerous", "message": " Bitz :\n \n Spoiler \nHave him cast Melf's Acid Arrow . 2d4+Edge a round is a choice most warmages enjoy making. Also, since Devils are immune to poison, does that mean my other chain devil is still around?\n \n\n Alia \n\n(Infernal)\" Stand back. \"\n\n \n Spoiler \nShe casts Glitterdust anywhere that will catch the giant spider and won't hit the chain devils. She has 290 feet to play with in that regard.\n " }, { "author": "Sornjss Lichdom", "message": " \n Spoiler \n ((00C- Just thought i'd let you guys know im still here.))\n " }, { "author": "Bitzeralisis", "message": " Spider Battle — Round 7 \n\nThe hunter-spider screeches at the Glitterdust spell, but doesn't seem to be affected by it in any apparent way. Silently, it swings its head down and devours the damaged chain devil, who disappears in a poof of smoke.\n\nThe web-spinner is almost dead now. It seems to have given up any hope of living and is shriveling to a crisp on the ground.\n\nThe other chain devil attacks the spider in front of him, hitting it once.\n\nRobert shoots an Acid Arrow at the hunter-spider.\n\nThe soldiers barrage the escaping spider with arrows.\n\n New Round — Round 8 \n Initiative Order: \n Kervil \n Julia \n Spiders \n Robert [ Greater Invisibility ]\n Soldiers \n Reinforcements arrive in 1 round. \n Map \n \n Spoiler \n\n \n " }, { "author": "ZeroNumerous", "message": " Alia \n\nThe elven woman hurls a pea-sized red dot toward the hunter-spider. It blossoms into a ball of flame just behind it.\n\n \n Spoiler \n Fireball in H-I 1-2\n\n (10d6+11)[ 3 ][ 3 ][ 5 ][ 4 ][ 5 ][ 3 ][ 6 ][ 5 ][ 2 ][ 6 ](53) \n\nThe wall of fire continues to do damage to the webspinner.\n\n (2d6+21)[ 3 ][ 1 ](25) \n\nEDIT: To clarify, I'm using my Warmage slots for this(thus the +11 from Warmage Edge).\n " }, { "author": "Powerfamiliar", "message": " Kevril \n\nKevril continues his entangled flight above the firewalls towards the fleeing spider. once within range he fires yet another line of fire.\n\n \n Spoiler \n\nMoved to (l,16).\n60 ft line of fire towards the left spider. (8d6)[ 23 ] DC33 reflex for half.\n " }, { "author": "Neftren", "message": " Leowil \n\nCalling out to Saltspray, Leowil informs Kervil, Alia and Robert that he and Ricamros are almost there, and that they'll be ready to aid them in battle, and then guide them back towards the main party." }, { "author": "Bitzeralisis", "message": " DM \n\nAt last, the final two spiders have died. Both of them suffer a fiery doom. As the spiders give their last twitches, Leowil and Ricamros arrive upon the morbid scene. Three giant corpses litter the sand, much of which is being burnt by walls of flame reaching up into the sky. And unlucky piece of shipwreck that may have been caught in the heat is already burning or has turned into a black ember. The formerly cowering soldiers cheer in triumph, congratulating the three spider-slayers, their morale augmented.\n\n[[ 1125 XP to Julia, Kervil, and Robert. ]]" }, { "author": "ZeroNumerous", "message": " Alia \n\nWith a sigh, Alia directs the Kyton still left to go about dismembering the corpses and feeding them into the fire of her wall of fire spell. She tells the devil to break up the body and burn all of it.\n\nWhen(or if) the others approach, Alia turns and smiles. \" Ah, the Better-Late-Than-Never cavalry. You're just in time for our delicious barbeque. Spider-leg? \" She remarks with her normal dry wit, even going so far as to point toward one of the broken and burning legs of a spider." }, { "author": "Powerfamiliar", "message": " Kevril \n\nKevril faces the soldiers, and shoots a cone of fire upwards as he pumps his fists, trying to further increase morale. He then turns to his companions. \"Umm...can I get some help over here please?\" he signals to the sticky web covering him. Kevril then proceed to blow fire oh whatever web he can see and reach." }, { "author": "anIceFan", "message": " Robert Veritas \n\nAs the spiders meet their doom, Robert feels a surge of joy. In the midst of raising his hands in elation, His axe falls from suddenly feeble hands and he drops to his knees, brought down by his own weight.\n\nWrithing in pain as the poison wracks his body he is able to mutter into the communications ring. Help! \n \n Spoiler \n\nIt is not so much that he is down to half his HP that has Robert in trouble, it is the -9 to strength that gives him a mod of -2.\n " }, { "author": "Bitzeralisis", "message": " DM \n\nThe remaining chain devil walks up to Julia, dragging along what appears to be a small chest covered in spider ooze. Upon closer inspection, the chest seems to be made of steel. The chest was evidently made to keep what was inside safe rather than act as a beautiful ornament that would enhance any rich man's home. It is bound closed with a small steel lock. The chest, when shaken, jingles lively, hinting at promises of treasure if it is opened.\nThe chest itself was covered by some garments before it was inspected. Now remembering those leather clothes, the chain devil kicks at them. They aren't really clothes. It's actually some studded leather armor. The armor is strangely hard, yet it still has the flexibility of any quality leather. In fact, the armor would be quite fine-looking if not for the fact that it is covered in hot sand that appears to be stuck to the layer of spider ooze attached to the armor.\nThat is all the chain devil brings back, except for a chunk of spider, which the Kyton is current chewing on. The Kyton then disappears in a little poof of mist." }, { "author": "Powerfamiliar", "message": " Kevril \n\nIntrigued by the promise of treasure Kevril approaches the area now vacated by the Kyton. He examines the chest and the leather garbs closely with his magic insight. His eyes flare and discharge continuously as he tries to identify any magic.\n\n \"Stand back it could be trapped.\" he cautions his nearby companions. Once they are a safe distance away, or decide not to heed his warnings, Kevril performs a quick hand motion and a thin gold stick with a small closed fist on its top pops out of his bracer and into his hand. A few arcane charged words later and magic surges from the wand into the chest. If the chest opens he will once again examine everything inside using his magic insight, then place the wand back into his bracer.\n\n \n Spoiler \n\nUsing magic insight to detect magic, Discharging it as many times as necessary to use identify.\nWand of Knock, UMD auto success.\n " }, { "author": "Bitzeralisis", "message": " DM \n\nExcuse me, did I say leather armor? I meant studded leather.\n\nThe chest pops open, revealing a disappointingly small amount of treasure. 4000 GP, a brilliantly cut diamond set in a small gold necklace, a golden paperweight set with a single, unidentifiable crystal, and an ivory statue depicting an unknown, sinister deity are also found within the gold.\n\nThe studded leather armor radiates moderate transmutation and strong abjuration. It is also of masterwork quality." }, { "author": "Neftren", "message": " Leowil \n\n\" Well, if nobody minds, we might as well haul this stuff back to the King to divvy up or keep... we can lead you back to the main group of people. Anyway, I've found an interesting clearing that seemed to be out of the ordinary... maybe we should check it out after we get these soldiers back to the King. \"\n\nWith that, he unfurls his massive wings and prepares to lead the others back by air." }, { "author": "Powerfamiliar", "message": " Kevril \n \"Yes we should make our way to the king, as fast as possible. This was not a random attack by monstrous spiders, something spoke before they attacked us, and whatever it was, it sounded insane and dangerous. \n\nKevril prepares to take off when he remembers the group of soldiers. \"I'm afraid we can't all just fly there. I can lead the soldiers there on foot while the rest of you hurry back, just lead me there through the ring. \" " }, { "author": "anIceFan", "message": " Robert \n\nRobert lies limply where he fell, so drained by the poison coursing through his veins that he is unable to rise or respond to his companions." }, { "author": "Neftren", "message": " Leowil \n \n Spoiler \nI actually meant that I would fly above you guys so that you would see me easier, but now that anIceFan has reminded us that he needs medical attention, we should probably take care of that first.\n \n\n\" Well, I can fly above, making it easier to see me. However, before we go, we need to find a way to help Robert. He seems oddly... drained? What happened to him? " }, { "author": "oloknotwise", "message": " Ricamros \n\nAt the site of the fight, Ricamros has remained oddly quiet.\n\nHe looks around at the remains of the fight, then to Robert. Without saying a word, he heads over to Robert and offers some healing.\n\n \"It seems that you have been effected by poison, am I right?\" With a small blessing to St. Cuthbert, Ricamros lays his hands on Robert's shoulder, and radiates some Divine power.\n\n \n Spoiler \nUnless Robert denies the healing, Ricamros will cast Neutralize Poison then Restoration (using 100 gp of the diamond dust he has) to restore Robert's strength.\n\nAfterwards, Ricamros will offer any healing that is needed to the group, and follow them back.\n " }, { "author": "Bitzeralisis", "message": " Later that day: \n\nThe soldiers have been led back to the King's Camp. They are currently constructing a makeshift fort out of salvaged wood from the shipwrecks. Then out of the blue, a red dragon flies over the area, momentarily casting a shadow upon the people. The dragon lands with a thud right in front of our heroes. Its scales are dull and smooth; its eyes are a molten color from age; its neck frills and tips of the wings are a dark, ash-gray color. Julia is the only one who is able to shrug off the Frightful presence, while everyone else is shaken for 12 rounds.\n\n \"HIM!\" shouts the dragon ferociously, lifting one paw (?) to point at the King. \"GIVE HIM TO ME, OR I SHALL DESTROY YOU SEVEN AND YOUR PETTY SOLDIERS!\" \n\nThe soldiers scream and run behind the half-built fort. A brave few peek around corners to watch the dragon.\n\nThe dragon's nostrils flare, and flames shoot out of them." }, { "author": "Neftren", "message": " Leowil \n\n\" Why do you want him? What have you got against him anyway? We just got here! Besides, we don't really have much on us that would \"increase your hoard\" if that's what you were looking for... \"\n\nLeowil's hands are somewhat shaking, although he then stuffs them into his robe to hide it. Concealing his hands, he slowly prepares to draw his rapier at a moment's notice. Wings unfurling, he reaches out to his innate magical talent, hopefully unnoticed by the dragon.\n\n \n Spoiler \nIf the dragon goes hostile, I'll draw my concealed rapier as a readied action...\n " }, { "author": "Powerfamiliar", "message": " Kevril \n\nKevril spreads his draconic wings wide. He tries to use as deep a voice as a 3'3'' creature can, burst of fire coming out of his mouth as he yells at the beast.\n\n \"I know your kind. You are powerful, you are smart, you are proud, but this is MY king, and you will not lay a hand on him. I suggest you leave now. You will not intimidate us into surrender, and fighting us will end with my men pushing your broken carcass into the seas.\" \n \n Spoiler \n\nDiplomacy: (1d20+19)[ 39 ] , extra +4 because he is a dragon.\nIntimidate: (1d20+9)[ 17 ] .\n " }, { "author": "Bitzeralisis", "message": " The Dragon \n \"Ha, my carcass? I have lived over twelve hundred years, and no pitiful adventurer has ever been able to slay me! I have faced near death circumstances many times, and have survived them all! Groups of fools who believe that I can be defeated have been slain remorselessly! And to think that you eight things and some phobic men can slay me! HA! Pure blasphemy!\" " }, { "author": "oloknotwise", "message": " Ricamros \n\nThough in a shaken state, Ricamros stares at the dragon with hate in his eyes. \"That's quite the demand to simply place upon us... lowly adventurers. Why is my lord so important that you must take him?\" \n I will rather die than let this... heathen take the King. I must do what I can to protect him, even if it means my life... \n \n Spoiler \nRicamros will also try a bit of diplomacy to aid Kevril, but ready a Resistance Superior spell, cast on himself, if the Dragon makes any hostile movements (+6 to all saves for 24 hours).\n\n DIPLOMACY - (1d20+21)[ 41 ] -2 (from Shaken)= 39 \n " }, { "author": "Bitzeralisis", "message": " The Dragon \n\nKervil and Ricamros seemed to have changed the dragons' attitude a bit — he stopped shouting. A smile forms on the dragon's lips. \"Ah, but I am also asking that question myself! He must be brought to the master for the master's own purposes, those of which not even I know. But he is your king? Perhaps that is why. Perhaps my master has foul blood with Arkhren. But I do not know why.\" \nThe smile on the dragon's lips fade away. \"I must bring Arkhren to my master! This has to be done! I do not care who I kill! You will be the first to die! ... I must keep my oath to Velamus! This is the only way I can assure my eternal life! I MUST! I must...\" the dragon half sobs. The expression on his face is half grave, half angry. He looks a little reluctant to attack.\n\nArkhren looks up, interested in what else the dragon might have to say. \"Say, is it possible that...?\" he mumbles." }, { "author": "Neftren", "message": " Leowil \n\n\" Eternal Life? Only the gods can grant that, and even that is not perfect. You're talking about having a master of creation... Why are you even doing this? You're a Great Wyrm for goodness sake. You being an elder dragon ought to know better than this! Besides, if you decide to breath on us, you'll probably vaporize Arkhren in the process. Lets settle down and talk this through calmly. \"\n\n \n Spoiler \nHas it been 72 Seconds yet...?\n " }, { "author": "Powerfamiliar", "message": " Kevril \n\nNoticing the king is trying to speak, Kevril turns his eye away from the dragon. \"Yes my king? please continue.\" " }, { "author": "Bitzeralisis", "message": " DM \n \"I was but a young fledgling when I swore myself to Velamus... at first I thought it would only be to my boon. But now I see that there are drawbacks to worshiping an exiled god. For all of humanity wants me destroyed,\" grumbles the dragon gruffly.\nArkhren looks at the dragon with a raised eyebrow. \"The Eternal Dragon Malgansis?\" \n \"Yes, that is my name!\" shouts the dragon. \"The Eternal Dragon, Malgansis! I have worked for the Exiled Ones all my life, and I will not stop here!\" \n \"The Eternal Dragon!? Here!? But... that means... who is your master?\" questions Arkhren shakily.\n \"The Ran'Gas Chosen is my master! Nothing more can be said!\" says the dragon reluctantly. \"I shall not name thy master, for it is forbidden by Velamus and Ran'Gas!\" \n \"Ran'Gas? Velamus? This all sounds oddly familiar...\" mumbles Reyers.\nArkhren turns to face the others. \"We can't face the Eternal Dragon! We'll be utterly destroyed! He took a major part in the Reforming, and that's saying a lot!\" \n\n[ The Reforming was an event that happened eight hundred years ago that formed the standard Patheon that this world worships today. Apparently the Eternal Dragon was already a great wyrm back then. ]" }, { "author": "oloknotwise", "message": " Ricamros \n What I don't understand is that a legendary dragon is serving someone else... \n\nRicamros looks to the Dragon, \"Sir, if you are the legendary Eternal Dragon, why would one need a master?\" \n \n Spoiler \nRicamros will continue to have Resistance, Superior readied, and cast it if the dragon becomes too hostile. If the dragon goes directly for the King, Ricamros will instead cast it on the King rather than himself if able.\n\nA bit more diplomacy, if able:\n DIPLOMACY - (1d20+21)[ 34 ] -2= 32 \n " }, { "author": "Bitzeralisis", "message": " DM \n \"HA! It is only because I have a master that I am the Eternal Dragon!\" shouts the Eternal Dragon. \"Foolish boy, don't you know a thing?\" \n\n[ In any part of history in which the Eternal Dragon took place, he was usually on the evil side. ]\n\nThe Eternal Dragon is getting impatient." }, { "author": "ZeroNumerous", "message": " Alia \n\nThe elf doesn't move. She simply stays seated atop a small wooden box with her feet up. She appears to be studying the strange statue and other objects they had garnered from the treasure chest. She didn't care about the cost of them, but she appreciated the intricate artwork and delicate care taken in crafting them. She ignores the dragon, and doesn't remark about it.\n\n \n Spoiler \nKnowledge(History): (1d20+26)[ 44 ] \nKnowledge(Arcana): (1d20+30)[ 45 ] \nAny other Knowledge: (1d20+24)[ 43 ] \nAppraise: For no real reason - (1d20+11)[ 18 ] \n\nHas she seen these items, or items like them, before? Are they important treasures or replicas of important treasures?\n\nArcana: Are they used as a Focus for arcane spells or as Material components?\n\nOther Knowledges: I don't know. Religion - Who is the strange god-man-statue? Nobility - Same question.\n " }, { "author": "Powerfamiliar", "message": " Kevril \n\nKevril seems truly fascinated by the conversation between Arkhren and the Dragon, in awe of the Wyrm. \"I have devoted my life to studying creatures much lesser than yourself. To be in the presence of such a being is beyond my dreams, but I fear we can not give you what you want. We will not abandon our king. Is there no other way?\" \n \n Spoiler \n\nDiplomacy: (1d20+19)[ 32 ] \n " }, { "author": "Bitzeralisis", "message": " DM \n\nThe Eternal Dragon smiles carelessly. \"I like you people,\" he says to the group. \"Perhaps I won't use deadly force after all. But Arkhren shall still be brought to my master!\" \n\nThe Eternal Dragon looks on the verge of attacking.\n\nJulia (Rolls' Results)\n \n Spoiler \n\nMeanwhile, Julia studies the treasures. The diamond necklace and paperweight are quite normal (the crystal set in the paperweight was a unusually pure jade). The statue, however, remains as strange as it was before. The names Ran'Gas and Velamus come vaguely to her. They were mentioned in some obscure book about Arcane Magic. Forgot the title. Gods of some exiled pantheon. Julia does not recall any more.\n " }, { "author": "Neftren", "message": " Leowil \n\n\" Hold yer horses fair sir. Perhaps we can all come to a simple solution? We can come with you to wherever (alive mind you), have a chat with whoever your master is and sort this whole thing out. I mean, we don't have to kill each other over a simple matter. Right? Being an elder wyrm like you has to impart some wisdom. I mean, we come quietly and sort it out, and you don't have to hurt anybody. \"" }, { "author": "Bitzeralisis", "message": " DM \n \"Treachery of my master's orders!\" shouts the Eternal Dragon incredulously. \"I, too, would rather settle this matter in a less violent manner, but alas, I can not.\" \n\nThe dragon suddenly moves with incredible speed, performing a tail swipe that catches everybody (39 nonlethal damage, reflex DC too high for anyone to tackle) before punting Kervil to the side with his mouth (57 nonlethal bludgeoning damage), clawing Leowil and Ricamros (43 and 37 nonlethal slashing damage, respectively), smashing Julia and Nalljss with his wings (41 and 34 bludgeoning damage, respectively), and whipping Robert with his tail (53 nonlethal bludgeoning damage).\n\n Order of Initiative\n Eternal Dragon Malgansis \n Kervil\nRobert\nLeowil \n Arkhren\nReyers \nSoldiers \n Julia\nNalljss\nRicamros " }, { "author": "Neftren", "message": " Leowil \n\n\" What the.. \"\n\nThat's all Leowil could say, before his delicate body was cast aside and knocked unconscious. His regal wings sprawled to one side." }, { "author": "ZeroNumerous", "message": " Alia \n\nThe savagery of the dragon's attack knocked the poor woman off her feet and sent the things she was studying flying.\n\n\" You fool! You just destroyed a statue of your master! I bet he'll be real damn happy to learn you defaced his image! \"\n\nWithout further ado, she flings a bit of dust and sand at the dragon's eyes.\n\n \n Spoiler \nCasting Glitterdust . DC 23 Will Save or blinded.\n " }, { "author": "anIceFan", "message": " Robert \n\nHaving kept quiet throughout the bantering with the dragon, Robert is spurred into action by it's vicious attack. He moves away behind the beast while preparing to attack from a distance. Once positioned he sends an Orb of cold at the great creature\n\n \n Spoiler \n\nMove 30' away from the dragon\ncast orb of cold doing (8d6+5)[ 41 ] \n " }, { "author": "Bitzeralisis", "message": " DM \n\nMalgansis blows casually at the glitterdust and pats the orb of frost away as though it were a beach ball. \"A statue of my master? Ha! That is nothing more than a mere toy to keep the smart one (I'm guessing that's you) occupied. Belihe, god of trickery. Anything depicting him is an omen of bad things to come, usually because it contains a trap of some sort.\" \n\n[ What? Nobody in the party has ever heard of Belihe. ]\n\nJulia\n \n Spoiler \n\nAs Julia recalls, Belihe is also one of the gods in that exiled pantheon.\n " }, { "author": "Powerfamiliar", "message": " Kevril \n\nMore angry than wounded, though still pretty badly wounded, Kevril grinds his teeth, unsure of what to do. He looks up and thinks about teleporting as high as possible, but seeing his companion brave, if ineffective, stand he moves towards the dragon and breathes a chilling winterblast.\n\n \n Spoiler \n\nFrost breath: (7d6)[ 22 ] cold damage. Reflex DC 29 for half.\n " }, { "author": "Bitzeralisis", "message": " DM \n\nMalgansis somehow avoids Kervil's frost breath fully. Meanwhile, the soldiers cower behind that makeshift base of theirs as Reyers ineffectively shoots arrows at the dragon. Meanwhile, Arkhren casts a defensive spell on himself." }, { "author": "ZeroNumerous", "message": " Julia \n\nThe elf-looking woman stops what she's doing. \" I surrender and claim my right to parlay. \"" }, { "author": "anIceFan", "message": " Robert \n\nFollowing Julia's lead, Robert also stops attacking and calls. Oh great Malgansis, we cannot compete with your godly might. Se surrender to your mercy. " }, { "author": "Bitzeralisis", "message": " DM \n \"Ah, so you surrender? Then your king is mines,\" says Malgansis, grinning. He grabs Arkhren with one swoop and lifts off into the air, captive angrily ranting. The air wave generated by Malgansis' liftoff blows the makeshift base into smithereens, while also knocking down mostly everybody. Sand flies upwards into the air. Anyone who opens their eyes might get a grain of sand lodged in their eye. The air is hard to breathe; many coughs are heard in the distance. Slowly the sand cloud clears. Malgansis is nowhere in sight." }, { "author": "Sornjss Lichdom", "message": "Shakely getting up to his feet, Nalljss smooths his robs and lifts his staff. Keeping his head down, the shame slowly fills before he falls back down to the sand. Speaking in a low mumble, he opens his mouth to break the stretching silence.\n\n We have failed our charge. I take the majority of that burden as mine and not to share. Wha-.. What do we do? \n\nAfter that quick moment of weakness Nalljss turns it back around.\n\n I will start the divinations. I will leave the troops in your care. Though locating the king may beyound my power, in which case us five (or is it six) will have to go scouting ourselves. " }, { "author": "ZeroNumerous", "message": " Julia \n\nThe elf coughs and dusts sand off her blouse and shorts. \" Well.. That was.. .. .. Strange. I feel that we should rest for now and replenish ourselves. We need to organize these men and ensure they aren't going to break. I-I need to rest.. I need to.. need to.. go. \" She quietly discharges her healing belt, and then calmly plops down onto the grass and practically goes catatonic.\n\n \n Spoiler \nAlia burns all 3 charges on 2d8 healing for (6d8)[ 32 ] hit points. She's now up to 86 HP and 7 non-lethal damage.\n " }, { "author": "Powerfamiliar", "message": " Kevril \n\nKevril stomp on the beach, cursing and roaring at failing his king. Once his little tantrum is over he pulls out a wand and tries to bring back all his companions to consciousness. Once everyone is back up he continues his rant. \"What in the hells are we supposed to do now. I assume the Arkhen is still on the Island, but just exactly are we supposed to take on this dragon and its master? Does anyone actually know anything else about this Malganis and about who could possibly be controlling such a creature? He mentioned he needs a master, I didn't quite grasp that.\" He pulls out a small silvery book out of his pack. \"If any of you has an idea, feel free to use this book here, It's very useful of you know what you are looking for.\" \n \n Spoiler \n\nUsing wand of vigor on people until they are up.\n\nknowledge arcana: (1d20+12)[ 22 ] \nThe book gives you +5 competence on knowledge checks 3 times per day, figured someone else might make better use of that +5.\n " }, { "author": "oloknotwise", "message": " Ricamros \n\nRicamros drops to his knees, and a tear develops in his right eye. Pulling out his holy symbol and holding it tightly in his hands, he closes his eyes.\n\n \"May the great St. Cuthbert have mercy on my soul, for I have failed my task at hand. I look to your great wisdom to ensure that my King stays safe from any harm that may come his way.\" He continues to pray for a few more minutes...\n\nAfter the prayer, Ricamros slowly rises from the ground and looks to the group. \"I think it may be obvious that we need to find our king by any means necessary, and Nalljss' Divinations spells are the best way to start...\" " }, { "author": "anIceFan", "message": " Robert \n\nRobert is stunned at how ineffective the group was against Malganis. After recovering from the artificial sand storm, he scans what he can see of the island, trying to take not of any landmarks or features that might have been the dragons destination. After a moment, he will join the rest of the guards to determine what their next course of action will be.\n\n We need an idea of what this place is like. One of you should fly as high as you can so that we can get the lay of the land. Divination will be good for telling us where the king might be, but we will also need to know what lies along the path. \n\nNever once did it enter Roberts mind that they would not find the king, or that he might just be killed by the dragons master.\n\n\n \n Spoiler \n\n knowledgeHistory - (1d20+14)[ 17 ] to see what he knows about malganis\n knowledgeHistory - (1d20+14)[ 27 ] to see if he has ever heard of anything like this island.\n " }, { "author": "Bitzeralisis", "message": " DM \n\nThere most obvious places where Arkhren could be being held captive are the three mountains, particularly the glowing-red one at the center and the strangely cubic and fortress-like ones to the right. The island must be a lot bigger than it looks. You remember it seeming smaller when it first rose from the seas.\n\nKervil and Robert discover nothing that they don't already know. To restate it, Malgansis is a colossal evil red dragon that has taken part in almost every very major good-versus-bad clash there has been in history, particularly ones that include servitors of strange exiled or evil gods fighting against followers of the light and the pantheon of good deities.\n\nNobody knows anything about this island, lest what it is, where it came from, how it got here, who created it, when it was created, how it was created, or any variation of those things. In fact, the more mage-ly of the hex-o [group of six people. I'll probably be adding number prefixes to -o to detonate groups of however many people often. Derived from trio, which is tri- (3) + -o (group). Example: non-o is nine people, tetra-o is four people, hept-o is seven people.] have mingling thoughts or maybe even suspicions that this island is purely magically crafted and slash or powered." }, { "author": "ZeroNumerous", "message": " Julia \n\nThe elf woman just sits, and continues to sit. She's quite obviously still in shock, and doesn't do much more than breathe every now and then.\n\n \n Spoiler \nJulia is going to rest here for four hours unless disturbed. Thus, completing her full eight hours of resting in order to prepare spells.\n " }, { "author": "Neftren", "message": " Leowil \n\nGroaning and slowly sitting up, he rubs his eyes. Then taking off his helmet, a bright flash of white light appears and he appears slightly more energetic, but still fatigued. He then sits up and begins to meditate for a moment." }, { "author": "Sornjss Lichdom", "message": " Nalljss \n\nStanding up, exsaution hits Nalljss, though he pushes the wearyness from his body. He had his own part to play. Turning to his friends he lets them in on his method.\n\n I will be indesposed for over and hour in a half, if I attempt the scrying. I will cast a spell of conjuration to summon up a more fancyful mirror than I now carry with me, \n\nPausing, he pulls out his small, steel mirror he always kept on his body for more than a few of his spells.\n\n After the tenious casting of it, I will likely imediately fall into the casting of the Scrying attempt. The divination will take little over an hour itself to cast. Hopefully I will be able to see the King and then after proper preperation, I will teleport us to the Arkhren's side. \n\nIf no one stops him, then Nalljss sits cross legged on the beach, a little ways away from the King's Gathering. Chanting in the tone that shifted between the keening of a bird to the steady beat of a church's gather, Nalljss slowly makes his way through the place where magic resides to find the area where real material and the arcane touched. After about ten minutes of hand weaving and incohernt chanting, a mirror of inlade silver and gems apears into being right infront of the sitting wizard.\n \n Spoiler \n ((00C-> I'm thinking that the Precious metals time table, which is 20 min/ lvl, which comes out to 300 min. But if I must use the time table for gems, it will give me only 150 min. which will still give me enough time to cast the divinations. Either way is fine.))\n \n\n\nSwitching his staff so it lays between him and the mirror he leans over it and places the finger tips of one hand on the mirror in a spread eagle fashion. Simotinously, with his free hand, Nalljss pulls a vial, piece of zinc, copper, and dried eye of an eagle, which any acomplished spell caster would recognise as the material focus's used to contact the weave in a divinaion type casting. Murmering in an inhumanly deep voice, the objects to the spell pulled from the deep pockets of his cloak, fly to hover above the mirror spinning in a tight circular pattern... whirling... chanting... whirling.. chanting.. As spell continues, Nalljss's throat becomes parched from the constant murmer of the verbal componites. Forcing his way through the later part of the spell he reaches the crecendo and..\n\nA flash of light infuses the whirling components into the mirror and a mist floats to it's surface...\n\n \n Spoiler \n ((00C-> and the DM decides what's going on. Hope you injoyed the interlude of spell casting.))\n " }, { "author": "Bitzeralisis", "message": " DM \n Nalljss \nThe light slowly fades away, revealing not a reflected image of the foreground but instead a stone dungeon — just a floor and a back wall, all made of blocks of plastered, dark rock. Otherwise, you don't see anything but the King, tied up in a misty, glowing rope of yellow power, and another man, with a face shockingly similar to Arkhren's. He reeks of darkness, glows with darkness, radiates darkness, wears a dark robe, and a dark cloak, most of his suit black and dark except for occasional purple or red frills on his dark robe or cloak. He holds a mahogany (dark wood, for reference) staff with strange runes inscribed along it set with a purple (and yes, dark purple) orb at the top. He also wears a simple, light circlet of gold on his head. With a deep, dark voice, he says:\n\n \"I know what you're thinking. Apparently, you're wondering why I'm so dark. Well, I like the color black and purple and red. And anything else to deal with death, darkness, or evil. It's a pity that there are no dark or dull precious metals. It makes my head stand out too much.\" He points to the gold circlet on his head. \"So you try to scry on your king, eh? I'll tell you one thing. He's not going anywhere. Oh, and I am the Dark One. \" The mirror turns black, and fades back to normal.\n\n Nalljss Only \n \n Spoiler \n\nHaha. My paranoia has caused me to save the contents of this spoiler in a separate, private file. If Nalljss would like to see what was previously here, then he can ask me for it. 😏\n \n\n\nThe mirror suddenly explodes into a dozen glass shards, along with a explosion of flame. [30 ft. radius from the mirror. Reflex DC 14 to avoid 1d6 slashing damage, and another DC 23 to avoid 20 fire damage. 10 more unavoidable damage is also dealt. Nalljss is not affected.]\n\nNalljss lies on the ground in a trance, but he slowly comes to. A voice penetrates the air: \"I AM THE DARK ONE. DO NOT ATTEMPT ANOTHER DIVINATION, OR I SHALL SEE TO IT THAT YOU ARE CHAINED TO THE SAME FATE AS YOUR FRIEND NALLJSS.\" " }, { "author": "Sornjss Lichdom", "message": " Nalljss \nSlowly standing up, Nalljss actually sways a little when completely straightened. Looking around he spots all the wide eyes of shocked and injured people. His own eyes widening, Nalljss scampers for his staff, lying at his feet. Holding it in front of him in a a defensive pose he summones some of it's stored magic into being, and a shimmering glove of force envelopes his slender frame. After the slight moment of panic he puts his staff in a more comfortable support like stance, and speaks in a calm like tone.\n\n Name yourself, and don't come any closer. Let us hope you have a damn good excuse for suprising me or you will find yourself in burnt cinders. \n\nSpeaking in a calm tone, it also puts off less of a boast and more of a self-determined truth.\n\n \n Spoiler \n ((00C-> 1 charge from my staff for a \"shield\", oh and changed his color for RP reasons.))\n " }, { "author": "ZeroNumerous", "message": " Alia \n\nThe gray elf remains entirely quiet during the five hours that Nalljss takes to prepare the divination. She seems to have recovered, and just finishes her studying when the elf exploded. She doesn't move much when the explosion happens. Not that it didn't register in her mind, she just didn't care. However, when the elf gets back up, Alia turns her gaze toward him. She realizes the elf is casting a short-duration defensive spell. \" What are you up to, Nalljss? \"\n\n \n Spoiler \n300 minutes works out to 5 hours. Alia finishes her 4 hours of rest and prepares spells for an hour.\n\nSpellcraft to identify Shield spell: Auto-success.\n " }, { "author": "anIceFan", "message": " Robert \n\nAlong with the others in the group. Robert takes the down time relax and restore some of his energy.\n\nHe is sitting in a position watching Nalljis and is able to avoid the shards of glass that come flying when the mirror explodes. Unfortunately, he is sitting too close to avoid the blast from the fireball.\n\n\n \n Spoiler \n\n slashingReflex - (1d20+12)[ 29 ] to aviod slashingDamage - (1d6)[ 5 ] \n fireReflex - (1d20+12)[ 22 ] to avoid 20 fire\n " }, { "author": "Powerfamiliar", "message": " Kevril \n\nKevril tries his best to dodge the incoming damage. \"That went well.\" he speaks after he dusts himslef off, and heals himself with a few charges of his wand. Unable to do much in the way of magic to find their captive king Kevril flies straight up, trying to size up the island. Kevril then rests a bit as the rest of his companions. Once up he will be restless. \"So what exactly is the plan?\" " }, { "author": "oloknotwise", "message": " Ricamros \n\nAfter the explosion of the mirror, Ricamros simply stands in the same place for a moment, surprised and somewhat worried. Unable to understand the exact situation at hand (except that the divination was not very effective), he is left to try and calm Nalljss down... if it is even Nalljss anymore.\n\n \"Nalljss, its just us your comrades. We are all here for the same reasons...\" \n \n Spoiler \nTrying to use diplomacy on Nalljss.\n DIPLOMACY - (1d20+21)[ 38 ] \n " }, { "author": "Neftren", "message": " Leowil \n\nStaring blankly at Nalljss, Leowil gets to his feet.\n\n \n Spoiler \n (1d20+21)[ 29 ] \nExcept I don't believe any of us are within 30 feet, so nothing happens anyway.\n " }, { "author": "ZeroNumerous", "message": " Alia \n\n\" He's cast a spell. An abjuration intended to shield. \"\n\nAt this point, between the ominous voice in the sky and their strange companion, the wizard was growing paranoid. She raised her arms and readied herself in case the fool decided to do something stupid.\n\n \n Spoiler \nReady action to interrupt him if he attempts to cast a spell. I'll peg him with Split Ray Disintegrate , which has a range of 290ft.\n " }, { "author": "anIceFan", "message": " Robert \n\nRobert takes a step towards Nalljss, holding his hands up to show that he means no harm.\n Nalljss, it is me Robert. Don't you remember me. We have served together for many years. We are your friends and companions. You remember Leowil, and Ricamros, and Kevril. " }, { "author": "Sornjss Lichdom", "message": " Yes, but your actions betray your words. If I truely am your long time \"Friend\", then why does the she-elf prepare spells, and you all tense in battle readieness. Am I wrong? Are your words not but lies? \n\nAs he speaks he takes a threating step fowards, stops and settles for a pointed finger and bitter words.\n\n Am I your ally or but a target for you to hurl spells at? For I warn you, what ever I am, I am not a player in your game. And if we have worked together, why? Or are these just more empty words to put me at ease as you fill me with arcane bolts. " }, { "author": "ZeroNumerous", "message": " Julia \n\n\" A big voice in the sky announces that you're \"chained to fate\". Your divination mirror explodes. And then you jump around, cast a spell, and make some vague threats. You really should remember that, Nalljss. You reached for your magic first, not me. But if you do it again, it'll be the last damn thing you do, I guarantee this. \"\n\nJulia takes the time to reach into think about the divination mirror. But she doesn't lower her guard, and remains ready to interrupt the human if he tries to cast a spell.\n\n\" And believe me, if I wanted you dead, none of us would be having this discussion. \"\n\n \n Spoiler \nKnow(Arcana) - (1d20+30)[ 45 ] \n\nWhat does she know about divinations? What does she know about protecting against divinations? What causes a divination mirror to explode? Was there some sort of backlash involved? Why wasn't Nalljss hurt by the explosion?\n " }, { "author": "Sornjss Lichdom", "message": " I remeber no Mirror exploding, No voice booming, and excuse me if a number of well armed people come out of no where, suprising me, if I don't act a little defensive, I challenage you not to have done the same. I believe I acted acording to my station and power. \n\nSmirking at her last comment Nalljss replies in an unusual tone of menace and agrogance from his voice.\n\n There is more to magic than flashy hand motions and nasually incantations. " }, { "author": "ZeroNumerous", "message": " Julia \n\n\" Look around you for a second. At the sand. The glass strewn around your feet. The soldiers screaming their heads off not even a hundred feet away. Where do you think we are? I'll tell you right now, it sure isn't your summer home back in [Country]. \"\n\nThe elf doesn't relax, she waits patiently for that single movement that would end the human's life.\n\n\" If you don't remember the past, then it wouldn't be as if we appeared. It'd be as if you appeared in a strange place. So either your faking it, or lying to me. Prove me wrong. \"" }, { "author": "Sornjss Lichdom", "message": " I need not prove anything to you. I know not of this [Country] you speak, and I was minding my own buisness, when you all showed up. I was just taking a secound to gather my thoughts for... \n\nA vacant expersion slides onto Nalljss's face. After a few secounds, it glides off again and he continous.\n\n Yes, collecting my thoughts. When I returned to myself this mess of glass and this small force of armed man were here. You still have not answered my question though, sure you have named yourself, but I can not be sure you speak truth, and so far your words haven't proved much. Why are you here? And why do you molest me so? " }, { "author": "ZeroNumerous", "message": " Julia \n\n\" Minding your own business on a deserted beach? Do you even know where you are right now? Do you even remember coming to this location before hand? \"\n\nStill waiting, watching. Time wasn't on Nalljss' side, as Alia had a patience that rivaled stones.\n\n\" And lets not forget something.. I have you at a disadvantage, which means I ask the questions. My name is Julia Brokenbow, and why we're here isn't as relevant as why you are here. \"" }, { "author": "Sornjss Lichdom", "message": " Well if it get's this litte \"chat\" over with then I'll answer your question of choice. Why am I here? ... \n\nPutting on an obviously fake puzzled face, he taps his chin in mock thought. After a secound or two, the joke grows childish and old (if it weren't allready) and gave way to actual puzzelment, and soon enough that vaccant face again.\n\n .. To gather my thoughts of course. \n\nHe speaks with confidence though his eyes betray a sense of worry at the feeble excuse that he himself holds to as truth." }, { "author": "ZeroNumerous", "message": " Julia \n\n\" Well then we wait until you decide to stop being coy. But heres the difference between me and you, Nalljss. I've already slept. But you haven't. You and I both know that casting a divination that powerful takes it's toll. Whether your mind remembers it or not, your body most definitely remembers sitting in that same position for the last five hours. Bet it's gotta be irritating to wake up without any memory of where you've been other than a serious ache in your legs and back.. \"\n\nJulia lets the statement hang in the air. She doesn't need to finish it. Someone as smart as Nalljss shouldn't take long to figure it out. None the less, her razor-sharp focus never slackens. She waits for a movement that would break their unspoken agreement." }, { "author": "Sornjss Lichdom", "message": " You obviously underestimate my enderance. I feel fine. You are correct, I remeber no such divinations, and even if they did take place, I know my own repitore of spells, I know what I can and can't cast. You don't how ever, so don't overstep your knowledge limits, it might make the other's even more gun shy. \n\nLooking to the others, he smiles.\n\n Let's end this game. What do you wish? I will answer your questions to the best of my ability, I grow tired of this verbal slapfight. " }, { "author": "ZeroNumerous", "message": " Julia \n\n\" You're forgetting something, Nalljss. I do know what you can and can't cast. You and I have been working together for.. How many years now? I've seen enough action with you know every spell you ever learned. Just like you'd know mine if you cared to think on it. \"\n\nJulia keeps her guard up all the same.\n\n\" Who's slapfighting? I'm discussing your inability to remember anything prior to this point. Forgetting your life must be harsh.. You've forgotten your wife. Your little bouncing baby boy. Your duty.. Even your country. \"\n\n \n Spoiler \nBluff check - (1d20+9)[ 28 ] \n " }, { "author": "Bitzeralisis", "message": " \n Originally Posted by ZeroNumerous \n Know(Arcana) - [roll0]\n\nWhat does she know about divinations? What does she know about protecting against divinations? What causes a divination mirror to explode? Was there some sort of backlash involved? Why wasn't Nalljss hurt by the explosion? \n \n\nYou rolled a 45. Let's see what you figure out.\n\nOkay. A Divination mirror will not explode under normal circumstances. There are reasons one would explode, the most obvious being the spell casting performed by an inexperienced practitioner of magic. Other reasons are very obscure, ranging from counter-spells to faulty or cursed material components. Only a very powerful spellcaster would be able to turn a divination spell upon the caster, cast spells through that turned divination, and by doing so cause the mirror to shatter. The pulsating explosion was not expected, however. That could only be the result of a faulty spell-cast, impure components, or the release of magical energy used to cast a truly epic spell through the mirror. That kind of spell is anything but an abjuration, which keeps channeled energy held together, or an evocation, which would have caused an explosion anyways. The explosion's non-harming nature against Nalljss could either be the fact that Nalljss has some sort of protection up or that the explosion originated from Nalljss. On measures against Divinations, Alia has heard, again, that immensely powerful spellcasters can turn a Divination and even cast spells through it. And, of course, the obvious anti-scrying spells.\n\n DM \n\nGlares are shared between Nalljss and the rest of the party.\n\nMeanwhile, there is a brief rustling noise in a nearby bush before a pent-io of kobolds jump out.\n\"There he is!\" screeches the Cleric-y one triumphantly.\n\"There they is!\" yells the Swordsage-y one uneasily.\n\"They going down!\" roars the Barbarian-y one angrily.\n\"Them look powerful!\" argues the Druid-y one, petting his riding wolf.\n\"It okay,\" mumbles the hooded one. \"We take them servitors of Darkness down!\"\n\"Prepare to die!\" says the Barbarian-y one.\n\"Prepare for trouble!\" says the Swordsage-y one.\n\"We say hi!\" says the Druid-y one.\n\"Um... that's not how it goes!\" screeches the Cleric-y one.\n\"Who care?\" yells the hooded one.\nThe party of Kobolds breaks out in an argument.\n\nThis momentary argument gives the party a moment to act. (If they decide to attack, tell me and I'll generate a map. If they decide to negotiate then let it be.)" }, { "author": "Sornjss Lichdom", "message": " If you decide to kill those things, take one alive so you can question it, since you seem so fond of questions. \n\nCrossing his arms he stares at the elf that obviously won't let him enjoy a littly blasting as well.\n\n \n Spoiler \n((00C-> I'd blow some of those guys up, but I sadly can't cast spell, for some unknown reason...😉 ))\n " }, { "author": "oloknotwise", "message": " Ricamros \n\nOvewhelmed by a few emotions, specifically total confusion and fear, Ricamros is left to stand silently as two of his long-time comrades bicker over the threat of spells. However, the kobolds are able to break his silence.\n\n That bickering could not have come at a better time... \n \"...Or we could just skip over the fight and interrogate them now. Either way, a conflict is no desirable.\" \n\nHe turns to Julia. \"I think now would be a good time to start trying to start working as a party to get our King back, even if recent events seem a little too... unexplainable. Nalljss is still a member of our team, and arguments will not work.\" \n ...even if this is not the true Nalljss... \n \n Spoiler \nA bit of diplomacy to calm Nalljss and Julia down:\n DIPLOMACY - (1d20+21)[ 34 ] \n\nRicamros will be on his guard (will draw his mace) if the kobolds get hostile, or anyone else becomes hostile.\n " }, { "author": "ZeroNumerous", "message": " Julia \n\n\" You really should talk to those kobolds instead, Ricamros. It looks like they aren't too interested in fighting and I'd rather not kill any natives who can give us directions. \"\n\nShe keeps her focus on Nalljss instead, however. And she doesn't stand down from her readied position.\n\n\" You're just going to kill those kobolds without a reason? How do you even know you're a very good wizard if you don't remember anything else? All you've cast so far is a very weak spell--almost a cantrip. \"" }, { "author": "Sornjss Lichdom", "message": " Sweety, I didn't even cast that. \n\nAs he speaks he nods towards his staff.\n\n Besides, if I have truely lost my \"Memory\" even a novice wizard would now what power resides inside his own head. That's called \"Lore\" you see. Very important to most wizards. " }, { "author": "ZeroNumerous", "message": "\" Too bad you're worse than a novice now. Without a memory, you're one very useless wizard. \"\n\nJulia finally lowers her guard, assured that Nalljss poses no threat without any spells.\n\n\" My name is Julia or Miss. Call me 'Sweety' again and I'll destroy you. \"" }, { "author": "Neftren", "message": " Leowil \n\n\" Whoah Julia, hold yer horses. If he truly has lost his memory, he wouldn't know what any of us are called anyway. You don't have to go dust him for calling the first thing that comes to mind. Remember that our mission is to protect and defend the king, first and foremost. All else is secondary. \"\n\nTurning to the soldiers, he begins ordering them about, trying to get them to rebuild the makeshift fort once again. He really didn't relish sleeping on a beach by the sea with no form of protection.\n\nAddressing the kobolds, \" Ahoy there fair sirs, what brings you to this stretch of beach here? I'm sure we can work something out without fighting. Perhaps you can tell us more about this place? \"\n\n \n Spoiler \nI have a feeling that if those kobolds aren't addressed soon, they'll attack, so I'll lay on some diplomacy to calm down Alia and Nalljss, as well as to the Kobolds to try and get information about the place and them as well. So I believe that's three rolls?\n\n Diplomacy: (1d20+23)[ 28 ] to Influence Alia and Nalljss\n Diplomacy: (1d20+23)[ 30 ] to Influence the Kobolds\n Gather Information: (1d20+7)[ 18 ] to get more about the Island.\n " }, { "author": "Bitzeralisis", "message": "I'm not allowing you to use Diplomacy on each other.\n\n DM \n\nThe hooded kobold puts out a hand, blocking the Swordsage one from advancing. \"Hold your fire!\" he yells to the druid. \"Only the mage Serves evil, and unwillingly as well!\"\n\"Why you being real self? Them not trustable!\" screeches the Barbarian one.\nThe hooded kobold turns a cold stare to the Barbarian one.\n\"Oh.\"\nThe hooded kobold makes his way down to the party. Suddenly, without warning, he turns on his heel, making hand signs and mumbling the whole way, to face Nalljss, and fires a magical chain out of his palm. It flies around Nalljss, who finds himself unable to dodge it, and incapacitates him. \"That should hold him well for now,\" he says. \"You seven [[the five PCs and melody and Reyers]], follow me. Bring along your Corrupted Friend as well. Perhaps we can get him fixed up and get you necklaces to prevent the same from happening to you.\"\nOne of the other kobolds speaks up. \"How do we know if these people are good? Maybe they intend to hurt us.\"\nThe hooded one looks at that kobold. \"You speak with true Common. Your heart knows they can be trusted, but your mind is clouded with misconceptions. I see through my heart and not my mind, and thus I see the truth instead of lies.\"\n\nNow it's the PCs' turn to say or do something. Nalljss is bound and cannot perform any actions other than speaking." }, { "author": "ZeroNumerous", "message": " Julia \n\n(Draconic)\" First off, I'd like to know how you survived this long on this island. Between the giant spiders and the dragons, I find it hard to believe that a bunch of kobolds would be able to live in this place without it's owner's blessing. \"" }, { "author": "Powerfamiliar", "message": " Kevril \n\nKevril stares at the bound Nalljss and the coming kobolds for a bit. \"Well I sure didn't see that coming.\" He then moves closer to the kobolds and addresses the hooded one. \"You are quick to trust. Whatever evil controls this island, seems to do so completely. The mightiest wyrm I have ever encounter seemed unable to resist its control, likewise for my companion here. How can you and your band not succumb to this evil?\" Kevril's tone is not too defensive or un-trusting, he's always been fond and respectful of kobolds, they begin so much closer to the greatness of dragons than most other races, and with effort can get closer than Kevril ever could.\n\nTowards Julia: :[draconic]\" Hey now, no reason to look down on kobolds.\" [/draconic]\n\n \n Spoiler \n\nDiplomacy: [roll]1d20 +19[/roll] (I believe Kobolds have the dragonblood subtype)\n " }, { "author": "Bitzeralisis", "message": " DM \n\nThe Swordsage kobold looks at Kervil with a tilted head. \"You follow the way of the dragons.\"\nThe Hooded kobold pays no attention to the Swordsage one. \"We are not a band of kobolds. We are an entire metropolis of mighty, powerful descendants of the dragon! You see that forest? Well, beyond that, going towards the mountains, is Greenleaf Valley. That's where all the spiders and whatnot come from. Now, if you go into the forest, and follow around the mountain clockwise, then you'll run into our metropolis. This island was once ours, and a lot flatter too. But very recently, that Dark One came and decided to turn the enchantments we placed on this island to his advantage! Thus, taking our glorious land and turning it into a moving island. He even added a bunch of mountains for effect.\" He points to the mountains. \"He can even sink our island and make it rise at will. Even worse, he has the capability to flip the entire island around and turn it into a magnificent and mobile battle-fortress of the seas. He doesn't create artificial gravity though so we'll all fall into the water if he does that.\" The kobold scoffs at the thought. \"Anyways, follow us to our city we've been here a lot longer than you have, and I'm afraid we'll all perish without Mer'kuurok's guide. He knows the land well. We can avoid the Graveyards and the Caves, and especially the Dark Shrines, if we follow him.\" " }, { "author": "ZeroNumerous", "message": " Julia \n\n(Draconic)\" So they're a bunch of kobolds who lost the island to some powerful spellcaster. Do you know where this spellcaster keeps his prisoners? We need to find one in particular and get off this island. We might need to plane-shift off or use teleport , which means abandoning the soldiers.. \"" }, { "author": "Bitzeralisis", "message": " DM \n\nThe kobold lets out a empty laugh. \" Teleport? Plane Shift? This island is in its entirety a separate plane, cut off from the outside world in many, many ways by that bubble there. That's why it's bigger in here than it is outside. The only way you can get out of here is by reclaiming control of the island. And to do that, you'll have to kill the Dark One! With those spells, your possible targets are confined to the inside of the bubble. Trying to go outside means you go to the place on this island that most resembles your target. And that would usually be somewhere in our metropolis or the Dark One's castle. Other planes connected to this one are also cut off by similar bubbles, and contain monsters for the Dark One's summoning enjoyment.\" He turns to Julia. \"...hmm.\" He scrutinizes her face. \"...no. Uhm. The Dark One has two fortresses on this side of the island, and those are Mount Darkness and The Bastion Mountains.\" He points to the center mountain and the one to the right of it." }, { "author": "Sornjss Lichdom", "message": "Looking around in his new confinment, first his emotions show anger, then discomfort, and then he laughs. Saying to himself,\n\n Don't we all just love a riddle. \n\nThen looking over to the elf he speaks with utter sarcasm.\n\n Maybe after these Kobolds free me from this niffty little bit of spellcasting then we can finish our chat, Miss . \n\nAfter this Nalljss closes his eyes and let's himself be whisked away, though he is still listening.\n\n \n Spoiler \n ((00C-> I take it that these chains also serve as a dimmensional anchor. I'll take as yes, so it keeps Nalljss in \"Check\". For if they weren't he wouldn't stand for this indecentsy.\n " }, { "author": "Powerfamiliar", "message": " Kevril \n \"Yeah you could say I have great interest in Dragons, and there seems to be a particularly ancient one in this island.\" Kevril takes off a glove, revealing a hand covered by copper tinted scales and proceed to bite off his nails while he thinks. \"this \"Dark One\" seems to have done great damage to your people, but how come he hasn't destroyed you?\" He turns back to his companions. \"I guess we should follow them? We don't have a whole lot to lose.\" He then orders the soldiers to start packing." }, { "author": "anIceFan", "message": " Robert \n\nRobert is on his guard against a group of creatures who offer aid from out of nowhere. But as they seem to be the only way to help Nalljss he agrees to accompany them.\n\n If they can help Nalljss I think we need to go with them. If you betray us it will not bode well for you. \n\nspeaking to Kevril.\n The soldiers will only slow us down, I believe it would be better for them to set up a base here while we 6 find and rescue our liege. " }, { "author": "Powerfamiliar", "message": " Kevril \n\nFacing Robert. \"Our short time spent in this area has proven it is not safe for us, much less for the soldiers. I think they would be far safer within this kobold city.\" " }, { "author": "Bitzeralisis", "message": " DM \n\nThe hooded kobold looks at Robert. \"If you need a base of operations I can provide you with one. Us kobolds have been fighting to regain control of our beloved island.\" He turns to Kervil. \"We are not weaklings nor fools. Near every kobold on this island is completely capable of fighting against the Dark One's monstroitous minions, give newborns and children. The Dark One hasn't actually come in person to destroy us yet. If he did then we'd all die.\" The kobold seems very sure of that fact. \"My prediction is that he's focusing his power on other missions of the moment. Perhaps it has to do with your king.\" He turns back to Robert. \"Your soldiers stand no chance against the Dark One's forces. Though my elders won't like me misusing my ranking to entrust strangers with some of my forces, I know I can trust most of you.\" " }, { "author": "anIceFan", "message": " Robert \n\nFor some reason this kobalds speech has put Robert at ease.\n Very well. I suggest we accompany you and you leave a guide for the rest of the soldiers. " }, { "author": "Bitzeralisis", "message": " DM \n\nAnd so, time passes.\n\nThe soldiers follow the octet, who in turn follow the kobolds, who seem to be getting all of their directions from Mer'kuurok, the druid-kobold. Mer'kuurok keeps pointing out places that may be of interest of the octet, which include spying through a spyglass from atop a hill to look at a faraway cave, and looking from the same hill through the same provided spyglass at a faraway graveyard. The both of those places were unsettling, for giant vermin and insectoids were constantly moving in and out of the cave, and undead of all shapes and sizes patrolled the graveyard. Mer'kuurok also said that those caves and graveyards were supposed to be started with capital letters.\nAfter a grueling day (or what remained of the day) of hiking through the forest-jungle hybrid, making swiveling twists and turns that made the distance moved double what it would be if they traveled in a straight line. Soon, night had fallen. The soldiers were the most tired, and so were a few in the octet. The forest-jungle around you gets dimmer, and chilling noises start penetrating the air.\nThe forest-jungle. It contains the flora of a jungle, but is not as dense as a true jungle. Instead, it is lighter, like a forest; the undergrowth is not as think on the ground. In fact, it is steeped on, almost trampled, really; as if though thousands of animals traversed the jungle-forest every day. But throughout your whole journey you have not seen a single animal or monster, aside from the Cave and Graveyard. It's creepy.\n\"Our jungle used to be a lot denser and full of actual animal life!\" exclaims Mer'kuurok in the midst of the trek, throwing his arm up in the air and examining a tree. \"But the Dark One just had to ruin it all, with his stampede of undead hordes and spider... hordes!\"\nIt has been an hour since dusk. The stars are visible in the sky. And something seems eerie about them. They're enlarged. The dome acts as a magnifying glass, due to its extraplanar properties. The stars in the sky are large but not bright. They retain their dim, hopeless, and far away look, as if though they were a part of another world.\nThe kobolds arrive at a small fort. \"There it is,\" says Mer'kuurok. \"We're about a third of the way to our metropolis now.\"\n \"That's an outskirtly fort of my elders' that was constructed recently for scouting purposes,\" explains the hooded kobold. \"It has accommodations fit for lowly soldiers like those over there.\" He points at the crowd of tired soldiers, who look a little grumpy at their description as lowly soldiers. \"I can't provide you with a good sleeping place tonight,\" he says to the octet. \"My elders don't like being disturbed at this hour in the night. They sleep a lot since they're old.\" He scoffs. \"Tomorrow we'll arrive at the metropolis. I have a friend there who's very friendly. He'll let you stay at his tavern for the next few nights, even though you're Humans, elves, or not kobolds.\" \n\nHe sets off. Soon, he returns. \"You can stay in that building. Your bunks are numbers forty-five through fifty. Soldiers stay in that building, bunk numbers # to #. Number of soldiers withheld. \" \n \"That's only six of us, hooded dude,\" states Reyers.\n \"Um. Yes.\" The hooded kobold coughs nervously. \"You see... the women will have to stay in a separate building. We have gender segregation. They go in that building, bunks twelve and sixteen. Anyways, I'll have to go now. I've got businesses to attend to. Meet me back here tomorrow, at sunrise!\" He firmly states the last sentence and leaves.\n\nWhen everybody acknowledges readiness, I'll go to the next day. In other words, have a chit-chat and go to sleep." }, { "author": "ZeroNumerous", "message": " Julia \n\n\" Women? Right. They mean me. Well, if anyone wants a good sleep, I'm offering my usual place. Not that I don't trust these kobolds, but.. ..Well, I don't trust these kobolds. \"\n\nShe casts Mage's Magnificent Mansion and designates all her companions from [Country], including Nalljss. She'll wait for her companions to enter before entering herself." }, { "author": "Powerfamiliar", "message": " Kevril \n\nKevril seems conflicted. It seems wrong to go sleep in Julia's Arcane Mansion, while the soldiers stay in bunks, probably very undersized bunk at that. On the other hand Julia's mansion is just so comfy . \"If we are to sleep inside your spell Julia, we should probably leave some means of communication or at least surveillance with those outside. This island doesn't seem the kind to allow peaceful nights.\" " }, { "author": "oloknotwise", "message": " Ricamros \n\nThough delighted by the sight of Julia's mansion, Ricamros feels that the least he can do is stay in the bunker just in case. Besides, he probably had more trust in the Kolbolds than the rest of the group.\n\n \"If needed, I will offer to sleep in the bunks provided to us to ensure that nothing happens.\" \n This is a risk I as willing to take, even if it means no spells for tomorrow. " }, { "author": "anIceFan", "message": " Robert \n\nWith only half a thought for the soldiers, Robert enters the mansion offered by Julia." }, { "author": "Neftren", "message": " Leowil \n\nLeowil enters the mansion, remembers the soldiers while inside and thinks to grab some food for them before he retires for the night." }, { "author": "ZeroNumerous", "message": " Julia \n\n\" We could leave one of the rings behind with a soldier, if you feel it's necessary. \"" }, { "author": "Powerfamiliar", "message": " Kevril \n \"Yeah the seems like a good idea. I was thinking of leaving my amulet, but I don't know how your spell affects it, and I also have other uses for it, but yeah a ring sounds good.\" Kevril takes off his ring and hands it to the high-ranking must trustworthy soldier left. \"Now don't lose it, if something weird starts going on, speak into it, someone in our group will hear it .\"" }, { "author": "Sornjss Lichdom", "message": " Ah, how chilverus of you, Miss. \n\nSmirking I walking into the magically spacious area.\n\n \n Spoiler \n ((00C-> I'm just gona go with my thumbs are tied, making it excedingly difficult to cast spells. This way I can be a little more.. graceful. I won't do nothing funny.))\n " }, { "author": "Bitzeralisis", "message": " DM \n\nThe day passes with no further problems. Eight hours of rest and another hour for spells pass, and the group meets up again.\n\n \"Hope you all slept well tonight. I didn't.\" The hooded kobold grumbles angrily at some not-superficial ordeal he obviously has. Even his companions seem confused to why he is in such a bad mood. \"No, don't ask me what's wrong. Just follow Mer and everything will be perfectly fine. \" He mumbles the last two words with sarcastic emphasis.\nThe hiking begins again, and the soldiers look no happier than they were yesterday. In fact, some of them have gained the courage to come up to one of the octet and ask them if they know what they were doing. Some suggested suggestions, all of which were no better and much worse than the current course of action. Some others just complained about their sore feet. One even said he was constipated.\nThe Cleric-y Kobold conjures food for eating during the day, but Mer'kuurok insists that they keep moving the whole day. Oblivious to everyone's complaints, he continuously pushes the party forward, dealing with things from grumpy (and one constipated) soldiers to a seething Hooded-Kobold. But that was not the end of the problems. Mur'kuurok seemed more and more agitated as the day went on, and by the you were halfway to the metropolis and in the heat of the day and in the shade of the eerily quiet jungle-forest, everyone was sure something was wrong.\nAnd just now, Mur'kuurok let out a large moan. The hooded kobold paid no attention. The soldiers held their breaths.\n\"No, it's okay,\" say Mur'kuurok. \"We can get around them! I hope...\"\n\nTime for the party to start asking questions." }, { "author": "oloknotwise", "message": " Ricamros \n\nRicamros stares blankly at Mur'kuurok for a moment.\n\n \"...you hope?\" asks Ricamros in a worried voice.\n\n \n Spoiler \nSpells have been prepared for the day and are listed on Ricamros' character sheet.\n\nIf possible, could the two rings that Ricamros has in his possesion act as teh focus for Omen of Peril? If so, he will use those rings and cast Omen of Peril (Spell Compendium page 149, let me know if you need the description of the spell).\n\nIf not, he will simply do nothig else but await for an answer from Mur'kuurok.\n " }, { "author": "Bitzeralisis", "message": " Ricamros \n \n Spoiler \n\nThe result is a worried one. Unjustice. Danger reeks from the forest. (It's an intermediate between peril and great danger, more to the peril side. Think a hard encounter but not one that's completely impossible.)\n \n\n\nMur'kuurok whispers back worriedly, \"There's several parties of dangerous undead attempting to stop us from reaching the metropolis right now. I'm trying to outmaneuver them, but they just have too many forces. It's like playing a Paladin against Basilisks, Paladins, a few Sylph, and a Mage. My divinations told me that we're going to face danger. Prepare yourselves.\"\n\nA few minutes of maneuvering later, Mur'kuurok suddenly stops and snaps upright. \"That's it. We've been outmaneuvered. Our only choice now is to capture one of their pieces. Or attempt to. Only divinations know what their Mage is going to do.\"\n\nA minute passes. (You can use this time to prepare.)\n\n\"That's it,\" whispers the Swordsage. \"I can feel their presence, they're very close.\"\n \"Ugh!\" shouts the hooded kobold disappointedly. \"This makes the day even worse than it could be! Come out and feel the wrath of your naiveness, foolish undead!\" \n\"Quiet, quiet, they're going to hear us!\" says Mur'kuurok, attempting to hush the hooded kobold.\n\"Too late,\" says the Cleric-y kobold. \"They've found us.\"\n\nNow give me a moment to prepare combat... which may or may not start tomorrow. ... Did I ever mention that I made a Java program that generates forests before?" }, { "author": "oloknotwise", "message": " Ricamros \n\nAfter seeing the horrifying vision, Ricamros wastes not time to prepare himself.\n\n \"Undead... unnatural heathens...\" he quietly mutters while casting a couple spells.\n\n \n Spoiler \nIf possible in that one minute time slot, Ricamros will pull out his holy symbol and cast Magic Circle Against Evil , centered on himself, and Mass Conviction to provide everyone within 20ft of the best area to catch the most people (specifically the PCs) a +4 an all saves for the next 2 hours and 20 minutes.\n\nNear the end of the minute, he will ready a Righteous Wrath of the Faithful to be cast when the undead appear ( if allowed ). This will provide everyone within 30ft of Ricamros one addition attack per round (at full BAB), and a +3 on attack and damage rolls for 15 rounds.\n " }, { "author": "Powerfamiliar", "message": " Kevril \n \"This seems like a lot of effort to avoid undead, we can handle undead.\" Speaks Kevril somewhat proudly as he stares at Ricamros. Kevril pulls out a wand from his bracers and activates it. His normally spectral draconic wing gain a poofy quality. He then pulls out a scale from his pocket and hold it to his face, forming his normal scaly battlemask, and he makes sure his magical crystal is secured to his armor.\n\n \n Spoiler \n\nCast Cloud Wings. Donned Ebon mask, and attached clasp of cold energy protection to the chain shirt.\n\nI'm assuming kevril cast endure exposure on the party during the morning like he always does, and that he offerd to cast it on the kobolds. If the kobolds didn't have it or refused earlier, Kevril will cast/re-offer it now.\n " }, { "author": "anIceFan", "message": " Robert \n\nDespite Kevril's nonchalance to the thought of undead, the concern Ricamros and Mur'kuurok has put Robert on edge. He draws his greataxe and prepares to meet the attack.\n\n Where are they coming from? " }, { "author": "Sornjss Lichdom", "message": " If some one wishes to untie my thumbs I will gladdly help. \n\nLooking pointedly at Julia he continous.\n\n I promise to be a good boy. Besides, I don't want to be eaten by undead either. You can resubdue me after the scirmish. \n \n Spoiler \n ((00C-> Did I have access to my spell book to study or do I need to go off my previous day's aloment.))\n " }, { "author": "Neftren", "message": " Leowil \n \n Spoiler \nAssuming we get one minute of buffs, that would be 10 rounds. So Leowil will begin by casting False Life on himself, to gain an additional (1d10+9)[ 11 ] bonus hit points, and three more times on the others for (1d10+9)[ 12 ] , (1d10+9)[ 18 ] , (1d10+9)[ 11 ] respectively.\n \n\n\nMuttering some strange incantations, everyone suddenly feels like they're stronger of body." }, { "author": "ZeroNumerous", "message": " Julia \n\n\" If you don't want to die, I can always throw something over you to protect you. \"\n\nUnless Nalljss protests further, the elf ignores him. She retrieves her Chaining Rod and tells the party to gather around. She then casts an Extended Greater Magic Weapon on Kevril's shortspear. She then chains the spell to her longsword and eighteen other weapons within 30ft of Kevril. She then calls upon her unorthodox wizard training to cast an extended Shield spell on herself. Afterwards, she proceeds to cast an extended Girallon's Blessing on Robert, which she follows up with a chained, extended Enlarge Person . She chains the spell to Ricamros and Leowil.\n\nOnce she finishes augmenting her comrades, the elf turns her magic upon herself. She's soon joined by 8 illusory copies of herself. She wills the eight illusions to stand around her in circle.\n\n \n Spoiler \nTo break it down:\n\nImmediately after preparing spells: Cast extended Overland Flight and extended Dragonsight .\n\nBuff Round 1: Cast Extended Greater Magic Weapon . Chain with rod.\nBuff Round 2: Cast Shield . Extend through Augmented Casting. (7 times remaining)\nBuff Round 3: Cast Girallon's Blessing on Robert. Extend through Augmented Casting. (6 times remaining)\nBuff Round 4: Cast Enlarge Person . Extend through Augmented Casting. Chain with rod.\nBuff Round 5: Cast Mirror Image . Extend through Augmented Casting.\nBuff Round 6-10: Wait patiently.\n\nTime Left:\nMirror Image: 375 rounds remaining.\nGirallon's Blessing: 3793 rounds remaining.\nEnlarge Person: 376 rounds remaining.\nShield: 372 rounds remaining.\nGreater Magic Weapon: 38 hours remaining.\n " }, { "author": "Sornjss Lichdom", "message": " Nalljss \n Despite our last encounter with the kobolds, I can take care of myself. It's just these darn restraints, they can fumble the most deft caster. " }, { "author": "Bitzeralisis", "message": " Round 1 \n Order of Initiative \n Hooded Kobold \n Nalljss 24\n Robert 23 \n Kobold Swordsage \n Mummy Lord 2 \n Mur'kuurok (Kobold Druid) \n Julia 16 \n Mummy Lord 1 \n Kobold Barbarian \n Kobold Cleric \n Mummy 1 \n Mummy 3 \n Kervil 13\n Ricamros 13\n Leowil 12 \n Mummy Lord 3 \n Mummy 2 \n Map — Base \n Map — Round 1 \n\nPost your actions. I've drawn my fancy map long enough today. 😁" }, { "author": "ZeroNumerous", "message": " \n Spoiler \n20 Weapons Affected by Greater Magic Weapon:\n \n #1: Kevril's Shortspear \n #2: Robert's First Longbow \n #3: Robert's Second Longbow \n #4: Any weapon the hooded kobold is holding. \n #5: Any weapon the swordsage is holding. \n #6: Any weapon the kobold druid is holding. \n #7: Any weapon the Kobold Barbarian is holding. \n #8: Any weapon the kobold Cleric is holding. \n #9: Alia's longsword \n #10-20: Any bow used by the soldiers. \n \nAll the above weapons are now +4 weapons.\n \n\n Julia \n\nShe waits patiently for now.\n\n \n Spoiler \nDelaying action until all the mummies have moved.\n " }, { "author": "Sornjss Lichdom", "message": " \n Spoiler \n((I take it I got a chance to study, and now have my thumbs untied. ))\n \n\n Hm.. A conundrum I see. \n\nRushing through an incantation, Nalljss forces more arcane energy's into this spell than necissary to make sure it takes effect as fast as possiable. Taking a piece of tentacle from his pocket he releases it into the air, to see it vanish a secound later. Helping the mystical forces focus themselves into a specific being. After that Nalljss reaches withen his many pocketed cloak to find powered peas, and animal hooves. After reciting a slower incantation, and finishing the somatic componets the focuses settle and take effect.\n\nFrom the ground around the mummies sprouted black tentacles, each as big around as his thigh, sqirming around trying to find somthign to entangle. As the tentacles found holds, the second dwenomer Nalljss had cast came into effect. A fog filled the air around the all ready entangled mummies, though this fog didn't behave like normal fog. It had a orangeish tent, and sparked angerly ever once and a while. It sizzled on what ever it touched, and Nalljss knew that it would burn as one inhaled, along with deface anything it alighted appon. Acid fog was quiet fiquel.\n\n \n Spoiler \n ((Cast Quickended Black Tentacles and Acid Fog both centered on D6, which should effect 1, 1, and 2. Hopefully that will get rid of them after a while. The Grapple Modiffier is +23. Hope I did my part. :))\n " }, { "author": "Powerfamiliar", "message": " Kevril \n \"Ooohhh I bet these ones burn , but first I'll cool them down.\" A few hand motions later Kevril's favorite cloud of chilly fog appears. \"I'll try to force them...umm...left, yeah left.\" Kevril points at the direction opposite to where his fog appears. \"Don't go into the fog!\" he yells at the Kobolds, then flies closer to the mummies.\n\n \n Spoiler \n\nI'm supposing Kevril is the purplish square.\nSince I act after 3 kobolds I'll give you 3 coordinates for the fog, It will drop in whichever has the least kobolds in it's radius.\nIn order of preference: (j-k,8-9) ; (h-i, 8-9) ; (k-l,7-8)\nChilling Fog. 20 ft radius. Solid Fog as the spell, and creatures trapped inside take 2d6 cold damage and the beginning of their turn. Duration 15 minutes.\nMoved to (e,16)\n " }, { "author": "oloknotwise", "message": " Ricamros \n\nRicamros takes a few steps forward towards the undead, then holds his holy symbol high in the air. A warmth comes over the symbol as it is infused with divine power.\n\n \"May St. Cuthbert grant me the power to defeat you vile beasts!\" \n \n Spoiler \nRicamros will move as close to the undead in one move action as he can (I am not sure on his position, so it might have to be at your discretion) and use a swift action to cast Light of Faith , adding a +5 bonus to his turn check. He then attempts to turn undead.\n\n TURN CHECK - (1d20+10)[ 29 ] \n TURN DAMAGE - (2d6+18)[ 21 ] \n\nEdit--The best Ricamros could do would be to move to V15, if that is okay.\n " }, { "author": "anIceFan", "message": " Robert \n\nRobert suffers through a familiar moment of discomfort as he grows a second set of arms. After all the times Julia has done this to him, he is still not quite used to it. As he shifts his axe into his new arms, and draws his longbow and notches an arrow , I really wish you would warn me before you do that. As soon as the words are out of his mouth, he and his weapons begin to grow.\n\nConcentrating simultaneously on the far right mummy lord, and the bobble hanging from his bow, He lets a couple of arrows fly towards the mummy lord on the right.\n\nOnce the arrows have taken flight, Robert drops the bow and draws his dagger in his secondary arms, transferring his greataxe back to his main arms.\n\n \n Spoiler \n\nCasts true striike\nFire arrow at Mummy lord #3 (1d20+36)[ 48 ] doing [roll]1d8+2 [/roll] 5 damage\nsecond arrow doesn't get true strike\n (1d20+11)[ 24 ] doing [roll]1d8+2 [/roll] 7 damage\n\nevery little bit helps\n " }, { "author": "Neftren", "message": " Leowil \n\nFeeling the world shrink around him, Leowil flies 40 feet straight up into the air, drawing his now enlarged rapier in the process. Preparing to deflect any possible attacks, Leowil awaits the oncoming mummies.\n\n \n Spoiler \nI don't know whether this is feasible by RAW, but am I allowed to ready a standard action to take \"Evasive Action\"? I mean, I am flying 40 feet in the air, so it's technically feasible that I would have time to dodge them.\n " }, { "author": "Bitzeralisis", "message": "Through pure annoyance, the hooded kobold growls and makes no attempt to help with destroying the mummies. Then, seconds later, a look of realization comes over his face and he runs off into the distance, going not closer but further away from the mummies.\n\nNalljss' dual spells take hold on the affected mummies, leaving no mercy in their \"trail\" (they don't move...) of grappling, sizzling destruction. However, both mummy lords are able to avoid the tentacles.\n\nNext, the kobold swordsage takes his turn. He takes a few long strides to get closer in on his targets, throwing his short sword into the ground and causing a twisting snake of flame to slither through the ground and burning all the mummy lords and mummy 1.\n\nSoon, the mummy lords are on their way out of the fog. Though hindered to some extent, one of them is able to escape the fog and tentacles altogether. Mummy lord 2 grabs a rod at his belt, and casts a spell.\n\nMur'kuurok shouts at the hooded kobold. \"Where are you going?\" he implores, but to no avail. He sighs. \"Off again to do some nonchalant task.\" Then, he morphs into a dire wolf beside his own animal companion, and moves towards the mummies threateningly.\n\nMeanwhile, the other mummy lord is ready for action. He partially digs his way out of the fog, takes out a light ball, and throws it directly at the party, landing right in front of the barbarian. However, the symbol on the ball activates, and wracks the party with pain .\n\nThe kobold barbarian, though in pain, roars with ferociousness and nearly takes a direct charge at the mummy lord still caught in the acid fog. He makes an attack with his sort-of-great-axe, nearly missing.\n\nThe kobold cleric summons up a spear of force, which stabs at one of the mummies.\n\nMummy 1 struggles with the tentacles to no avail.\n\nMummy 3 charges at the kobold swordsage, but misses.\n\nKervil's fog takes effect.\n\nRicamros runs up to the already-being-attacked-mummy and turns it successfully.\n\nMummy lord 3, annoyed by the kobold swordsage, goes up to him and casts a greenish spell, one that seems to drain all the vitality from the swordsage. \"Help,\" he groans.\n\nMummy 2 struggles.\n\n Round 2 \n Order of Initiative \n (Julia) Delaying \n Hooded Kobold \n Nalljss \n Robert \n Kobold Swordsage \n Mummy Lord 2 \n Mur'kuurok (Kobold Druid) \n Mummy Lord 1 \n Kobold Barbarian \n Kobold Cleric \n Mummy 1 \n Mummy 3 \n Kervil \n Ricamros \n Leowil \n Mummy Lord 3 \n Mummy 2 \n Map — Base \n Map — Round 2 " }, { "author": "oloknotwise", "message": " Ricamros \n\nSeeing one of the mummy lords turned, Ricamros turns his attention to the ball with the symbol and makes his way towards it (without coming within 10' of the turned mummy lord). An odd burst of protection radiates from him and lasts half a second, then he touches the stone.\n\n \n Spoiler \nRicamros will use an immediate action to activate his Protection Devotion feat, providing everyone within 30 feet a sacred +5 boost to their AC for the next minute. He will use his move action to move towards the stone. Though he may not know what the spell is exactly (DC 25 Spellcraft check, see below), seeing that it came from an undead creature, he will cast Dispel Evil and touch the stone, hoping that it will end the effects.\n\n Spellcraft - (1d20+15)[ 32 ] (includes -4 from pain)\n " }, { "author": "Powerfamiliar", "message": " Kevril \n\nKevril screams and grunts from the magical pain. He switches direction as he notes Nalljss's fog, and Ricamros doing a pretty good job on that side. \"Ohh you will burn!\" The area around Kevril grows dry and warm, as he moves around his fog. Once in position he opens his mouth and a cone of fire engulfs the swordsage and both mummies near him.\n\n \n Spoiler \n\nSwift Action: Activating Energy Aura(fire). Gives every ally within 30ft a +3 the the DC of fire subtype spells, and fire damage dealing abilities.\nMove: Flew to (p,6) 70 ft.\nStandard: Regular old fire breath, centered on (O-P, 5-6) (8d6)[ 33 ] fire damage, DC: 33 reflex for half. The kobold should be immune if he accepted my invocation.\n " }, { "author": "anIceFan", "message": " Bobby V \n\nSeeing the kobold swordsage in trouble, Robert charges the northern most mummy lord (#3). As he begins to run, he mumbles an incantation and flips his dagger into the air. The dagger instantly multiplies into a swirling ring of blades that surrounds Robert. When he reaches the mummies attacking the kobold, he immediately grabs his axe with all 4 hands and attacks the lord.\n\n \n Spoiler \n\nCasting ring of blades and using Fléche to avoid aoo\nRing of blades will do (1d6+8)[ 12 ] +5 in the first round from warmage edge. The damage will occur to any character in a square adjacent to Robert at the beginning of each turn.\n\nMove up, probably to M3. We don't want the whirling blades to catch the kobold.\n\nOnce we get to M3, attack with great axe. (1d20+23)[ 24 ] doing [roll]3d6+17]\n\nI hope all of my math is right.\n " }, { "author": "Neftren", "message": " Leowil \n\nLeowil mutters some words, and azure lightning flares up his arm. He then flies closer to the big mummy lord.\n\n \n Spoiler \nJust put me within 30 feet of the big mummy guy... and I cast True Strike.\n " }, { "author": "Sornjss Lichdom", "message": "Removing a feather from his pocket and making a series of curt gestures, Nalljss takes flight, hovering in the air to cast his next spell.\n\n \n Spoiler \n ((Cast Fly, and moved up as high as possiable, 30ft. I think that's all I can do for now.))\n " } ]
[ { "author": "Maerok", "message": "(OOC: http://www.giantitp.com/forums/showthread.php?t=70573 )\n\nA steady breeze blows through Venaticus's stronghold in the Valde Bellum, the lost wonder that is Altinus. The Maiden of the Waterways, Elisa, diligently patrols the canals and winding pathways through the watery miracle and the people of the Chancel pass along the excitement of coming events.\n\nIt has been mere weeks since word first reached you of the proposed alliance between your Imperator and another Imperator of the Wild, Pelovan, and his four Nobles. This treaty comes in light of the recent attack on the Chancel, when one of the Vain Lord's Nobles was struck down in a sudden attack by a powerful Excrucian.\n\nIn order to seal the deal, it has been decided that each Chancel shall put on a masquerade within the course of one week to celebrate coming years of prosperity and redoubled strength. Aside from their Estates and affiliations, you have not yet been able to travel to Locus Pelovan. Envoys and Anchors have shown up to confirm the details of the parties and it has been agreed on that your Chancel shall be the site of the first masquerade." }, { "author": "ArlEammon", "message": "Mr. Daniel was sitting on a Gazebo in the Chancel looking around at the odd site, occasionally asking if he was high. He didn't much understand being a Noble. As far as he was concerned nobles were aristocracy. Not real life X-Men with great supernatural power.\n\n\"Maybe I wasn't paying attention in class.\" Daniel thought. Surely they must have mentiioned miracle working deities like this in English Lit." }, { "author": "rubakhin", "message": "Prochazka is, much to his surprise, in a fine mood today.\n\nIt probably has something to do with the way he woke up - in the library at Altinus, slumped over a philosophical tome that was, admittedly, a bit on the dry side.\n\nA breeze has blown up, and the antiquated windows tend to let in the draft. The cool air mingles with the scent of aging paper and dust. The subtle workings of the drop in temperature and the fresh had air had roused him gently.\n\n A nice change, he thinks cheerfully. I usually wake up screaming. \n\nHe yawns, drops a bit of scrap paper into the book to mark his page, and hides it on a shelf even more obscure than the one he found it on. He has the greatest faith in the erudition of his chancelpeople, but ... well, odds are that no one is going to want it before he has the chance to come back.\n\nHe smooths down his clothes, and checks both the time (earlier than he thought) and his reflection (disheveled) in the grandfather clock on the first floor. Satisfied with both, he steps out into the sun, feeling more at ease than he had in a long time. Having no particular place to go, he flags down a gondola. Might as well take the scenic route. Enjoy the day." }, { "author": "pingcode20", "message": " Thump. Jingle. \n\nAs the first of the telltale footsteps sound through the crowded streets, people stepped aside respectfully. It was difficult to miss the approach of Iron Tom, and he made a point of it.\n\n \"Yar, I be here to pick up the rum.\" he bellowed, striding over to a brewery. It wasn't all rum, but the drink commonly associated with his estate was part of it.\n\nHe watched as a group of porters started carrying the myriad crates of various alcoholic beverages (and some not so alcoholic). \"Aye, that be the lot of 'em.\" nodded the pirate noble, flipping a single golden piece of eight to the storekeeper, who pocketed it carefully before returning to his brewery.\n\n Captain Flint's Grog Recipe\n * kerosene\n * propylene glycol\n * artificial sweeteners\n * red dye #2\n * rum\n * acetone\n * battery acid\n * SCUMM\n * axle grease\n * and/or pepperoni. " }, { "author": "Rynol", "message": "Alexander, however, was somewhat busy, more like Iron Tom than Prochazka or Mr. Daniel. Albeit... totally unlike the pirate Noble by the same token. As Alexander took pains to remind himself. The lawyer strode through a street near the grand hall they were going to hold the masquerade proper in, still besuited from a court appearance he attended before coming to Altinus. With a sense of intense business, Alex glided into the hall, and leveled his gaze all around.\n\nThe decorators were putting up the banners and the bouquets. The caterers were milling about getting their orders in... order. The seating was being arranged. Small matters of decoration were being arranged to suit the incoming Nobles - snake motifs, an ensured high attendance, and... Hm. Symbolic motifs would have to do. Alexander was familiar with abstracts, but found them somewhat annoying to precisely pin down, so he'd have to leave the symbolism of purity to, ah... Prochazka maybe?\n\nBut, more than anything, he had cause to smile. All was good." }, { "author": "Maerok", "message": "The lights begin to flicker on within the capitol building of the city, the Heart of the Chancel and the center of command for Venaticus. The people on the streets have never seemed to notice the light. If you look in just the right fashion, you can see the Maiden ascending from the waters below to one of the lower balconies within a rising column of water.\n\nThis building is the tallest of Altinus's structures, and though conforming with the surrounding architecture, it radiates the undeniable majesty of the being it houses within, creating a scene of geometric and aesthetic perfection." }, { "author": "rubakhin", "message": " \"Oh, hold on a minute. Could you push to the side of the canal?\" \n\nThe gondola rocks as Prochazka stands and steps from the boat onto the low stone wall separating the waterway and the garden (much to the oarsman's irritation). There was rain recently, and the grass and earth gives a bit beneath his shoes.\n\nIt's peaceful in this corner of the city. The traghetti moor at the other side of the park. Occasionally another boat will pass, the gondolier dipping the oar in long, silent strokes, but that's all. Nothing can be heard but the water lapping against the walls of the canal.\n\nProchazka had spotted the American. He doesn't really know him (not yet, anyway) and in fact does not have much experience with America at all, except in reputation - first as the boogeymen of the socialist states, and later on, even as early as the sixties, as the mythical land from whence came everything exhilarating and free. All he knows conclusively is that America tended to welcome Europe's spurned intellectuals, the dissidents, with open arms, and that the long-suffering émigrés seemed to be able to find happiness there. In their new language even more so than their new home. There was Brodsky, the poet laureate, and the elegant turns of Nabokov, who made a whole literary heritage into his recursive Chinese box. Prochazka himself has a voyeuristic kind of love for the dead dialects of Faulkner and Twain, the intricate jazz vernacular of spoken word poems, and in particular, the rough desperate violence of the Beat wanderers, the visionaries to whom words were bullets and the English language a belt-fed gun.\n\nHe raises a hand to the American in greeting." }, { "author": "pingcode20", "message": " Thump. Jingle. Splish. \n\nIron Tom clomped his way towards the heart of Altinus, followed by a line of porters, bottle already in hand.\n\nTaking a swig of the rum, he marched into a side door, the crates being piled up just outside as the door slammed shut. While this was the city of art, it was also a city of adventure, and no foreign dignitaries would be denied the opportunity to taste the varied and multiuniversal (or was it just 'biuniversal?') Altinan Cuisine.\n\nAnd every one of them going well with rum.\n\nOr a rum-derived beverage." }, { "author": "ArlEammon", "message": " \n Originally Posted by rubakhin \n [color=\"sierra\"]\nHe raises a hand to the American in greeting. \n \n\n::Raises back:: \"Hiya there! Are you a Nobilis?\" ::He asks: \"I hope so. I haven't found any of our other employees? I'm the Noble of America..... Its great to know that our Lord follows the Wild... Isn't it?\"" }, { "author": "rubakhin", "message": " \"Um, yes! Yes, I am.\" Prochazka smiles at him empathetically. \"I'm the Noble of Translation, Radomir Prochazka. Or Mirek, if you prefer.\" He added quickly, \"Mirek, it's a diminutive, a nickname. Like in your country, a man named Michael might go by Mike, and so on and so forth.\" \n\nHe sits down next to Daniel and beams at him for a while. \"So, you're an American! That's exciting. I don't know much about America. You've got, ah, your jazz, and your rock music. I knew somebody once - this was during Soviet times, when I was living in Russia - who used to make tape copies of Western bands that we couldn't get under Melodya, Melodya being the official government-controlled record label that imported a few groups, harmless stuff, like The Beatles. So what he did was like samizdat, but with music. I never did find out how he got the tapes.\" \n\nHe takes out a battered pack of methols from his pocket and a Zippo. He sticks one of the cigarettes in his mouth and lights it.\n\n \"It was interesting ... jazz and rock used to be completely forbidden in the USSR at some point in time, but everyone listened to it anyway, and the government just sort of forgot that it was illegal, I think.\" He smiles. \"So, that's my entire experience with America, more or less. You want a cigarette?\" " }, { "author": "pingcode20", "message": " \"Gar, when be the party starting? My legs be getting stiff.\" " } ]
[ { "author": "ArenaManager", "message": " Arena Tournament, Round 30: Naked Dave vs. RedMoon \n Map \n \n Spoiler \n\n \n \n\n XP Award: 600 XP\n GP Award: 600 GP\n\n All combatants, please roll initiative. " }, { "author": "Bronz", "message": " init - (1d20-4)[ 16 ] \n\nStill might buy stuff.\n\nEdit: What a waste." }, { "author": "Bayar", "message": "I am here...still might buy stuff...\n\nInit: (1d20+2)[ 21 ] " }, { "author": "Bronz", "message": "Eh..I've decided not to buy anything. Though that might change depending on your purchases.\n\nYour go once you're done with your buying stuff." }, { "author": "Bayar", "message": "Damn...cant decide what to buy...good thing I have 1 more day to think..." }, { "author": "Bayar", "message": "Alright...\n\n@refs:\n \n Spoiler \nBuying a pot of invisibility...go figure, and a Cure Medium Wounds potion...that is 600 GP, my wins on the last round\n \n\n Naked Dave, round 1 \n\nStarting in G11, I double-move behind the post, breaking LOS.I have my greatsword in my hands...\nI declare you my chosen foe BTW...\n \n Spoiler \nLocation :G14\n \n\n\nStats:\n \n Spoiler \nHP: 20/20\nAC:18,T:12 ,FF:15\nSpeed: 30\n " }, { "author": "Bronz", "message": "Did you buy anything? I'm too lazy to look at your character sheet." }, { "author": "Bigmac", "message": "purchases are common knowledge. No need to spoiler them.\n\n\n Buying a pot of invisibility...go figure, and a Cure Medium Wounds potion " }, { "author": "Bronz", "message": "Ok, before I post I wanted to point out that I didn't notice an update to NakedDave's sheet, and didn't notice the new purchases or any old items taken off.\n\nOnly thing I'm curious about is if you still have your poisons, or any poison for that matter.\n\nI will definitely have a response to the invis potion (*sigh*), just not sure which route I want to go: equality or spiteful." }, { "author": "Bayar", "message": "actually, I want my purchases to be [private from now on...if I let my opponents know what I bought, then is it fair? Grez...orwhatever he was called did not post any purchases on his sheet, but had the purchase in his stat spoiler...and Iwasnt allowed to open that...saw it after the match...so dont do that again, or I will ask for match restart !!! 😡 😡 😡 \n EDit: You know what? **** it...DAVE retires from this tournament...thanks to you BIGMAC...hope you are happy now...🫤\n\nNext time, dont open other guys secrets to his opponent... \n\nEdit 2: And in case you think I am making this up, look: http://www.giantitp.com/forums/showt...=1#post3680692 . He did not have that scroll of invisibility listed on his char, nor did he had its value written down in the buying tab when we begun the match...so next time you do something like this, dont...\n\n\nEDIT 3: GOD !!! I am so pissed now... <scrubbed> " }, { "author": "Bronz", "message": "Bayar,\nPurchases are OPEN to other gladiators, and should be mentioned on the character sheet with an accounting section. I, personally, have not seen a match that someone did not let their opponent see their purchases.\n\nIt is an arena rule that purchases are made before the match starts, and these purchases are public knowledge.\n\nIt is up to you if you would like to retire Naked Dave from this round, but that is as its always been.\n\nEdit: Taking a look at that match it seems both of you mentioned buying things, but neither of you asked the other what they were, or volunteered the information. At that point you should ask the other player if they bought anything, much as I did here, so that you have the most recent information possible. If KC didn't have it on his sheet that is incorrect, and it should have been. It could have been an easy mistake, as he did not mention purchases in any spoilers, only his buff from a scroll." }, { "author": "Bigmac", "message": "Just beacue you lost in a previous match (that I never reffed in for that matter) due to someone changing their Character sheet after a match started is one thing. I'm just enforcing the rules. Purchases are to be made public via a character sheet or announced. You might have been able to steath the purchase on your sheet, but the sheet needed to be updated and I'm pretty sure Bronz would have noticed it. I was just speeding up the process since purchases are public knowledge. Sorry if that upsets you.\n\nAnd, I was actually doing you a favor. Had you not listed the purchase on your sheet and used the scroll, I'm sure Bronz would have noticed and would have rightfully called for you to forefit the match or at the least not be able to use the scroll. Again, I'm sorry you lost to someone who in essence cheated by buying something and not listing it on his sheet. I didn't get involved in that match till the end, so I had no idea that his use of the scroll was illegal. Refs make mistakes, it happens. We do this a service, and I don't appreceate being yelled at for it." }, { "author": "Bayar", "message": "Then why did I did not know about the scroll of ****ing invisibility ??? Are you kidding me ?\n\n\"Hey amn ! I am going to buy a poison so that I can kill you faster because you have crappy CON. Be sure to pack a antivenom !\"\n\n\"Hey ! I am buying a Invisibility potion! make sure you get a see invisibility so I waste my ****ing money on it! Or better yet, buy an invisibility potion, that way we can have ****ing dodgeball in the dark!\"\n\n\"Hey...I am just buying the item that will bring your doom, be sure to pack a countermesure!\"\n\nI dont want my opponents to know what I buy, so that I dont have weaknesses...it is part of my tactic...so give me damn break !\n\n\nEDIT: From now on, I will state that I buy SOMETHING...but not even the refs will know what it is...happy ?!?!" }, { "author": "Bronz", "message": " \n Originally Posted by bayar \n Then why did I did not know about the scroll of ****ing invisibility ??? Are you kidding me ?\n\n\"Hey amn ! I am going to buy a poison so that I can kill you faster because you have crappy CON. Be sure to pack a antivenom !\"\n\n\"Hey ! I am buying a Invisibility potion! make sure you get a see invisibility so I waste my ****ing money on it! Or better yet, buy an invisibility potion, that way we can have ****ing dodgeball in the dark!\"\n\n\"Hey...I am just buying the item that will bring your doom, be sure to pack a countermesure!\"\n\nI dont want my opponents to know what I buy, so that I dont have weaknesses...it is part of my tactic...so give me damn break ! \n \n\nI feel I can't argue anymore as I am a player in this match, not a ref, and therefore not impartial. It is your choice to forfeit or not." }, { "author": "Bigmac", "message": "No, that's not acceptable. Sorry, that's the way the arena works. Check out my match with Kyeudo (drago vs taleron). We both clearly state our purchases, even though that means that the stuff we bought has the potential of being useless. That's the breaks. If Kyeudo, the HEAD ref, knew that he should delcare purcheses, then why do you think that you should be the exception?" }, { "author": "Bayar", "message": "Look, I didnt defeat the mother of all ****ing abominations to have my tactics obliterated by a spoiler...OK? I will keep my dignity and leave this tournament...hope you guys are happy and dance around naked in the rain for all I'm concerned..." }, { "author": "Bronz", "message": "I am certainly not happy, as I was looking forward to this fight.\n\nAnd by the way, a simple invisibility potion would have completely negated an immediate action. Psychodelia is hardly invincible." }, { "author": "Bayar", "message": "For this match, I buy the following: Masterwork ****. make sure you bring the toiletpaper...\n\nMy tactic was to break LOS, drink the potion, sneak near you, ragge and charge...BOOM headshot ! But nooo !!! I have to say what I want to do, so my opponent has time to sharpen his lance against a charge...why dont I just jump in the lance myself...or cut my own neck with my sword....wont it be easier?\n\nJeez! This is like someone reads your spoilers!\n\nAnd my blood pressure has risen soo much now that I wont be able to get any sleep...and it is almost midnight...hope you are happy..." }, { "author": "Bronz", "message": "Ah, as good a tactic as any. And I'm sorry your blood pressure is up, it wasn't on purpose.\n\nBut you need to make a decision if you are really forfeiting. If you are, we can get on with the round. If you're not, we can get on with this match." }, { "author": "Talic", "message": " Initiate Ref Talic \n\nYes, Bayar, the opportunity to counter one move with another is part of the arena. It was when I joined. I suspect this rule has been in place since you joined. From my brief stint so far as a ref, I can promise you that's it's frightfully easy to overlook one minor piece of information that makes a world of difference. That is why the refs rely on the players in the match to bring violations, whether intentional or not, to our attention. Is it fair? Probably not. Refs catch some things, and miss others. But in an arena where sometimes I have to go back 10 posts to find someone's location, cross reference it with scattered hay, shattered glass, scattered planks, a sinking continent, summoned creatures, area spell effects such as entangle, and a host of other things, it's just not possible to be perfect.\n\nAs for the tactic you suggested, it could possibly have worked better if your character had invested more into stealth, and used natural cover. Perhaps other nonmagical means. Perhaps you buy two potions and make him wonder which one you drink. It's not anyone else's place though, to think of any of that. It's up to each player to devise his or her tactics.\n\nIn accordance with your request in the Arena waiting room and here, I'm willing to accept withdrawal. I'm not happy to do so, but the game's about fun, and if you're not having it, then perhaps taking a step back to clear your head isn't entirely a bad thing.\n\n Bronz is declared the victor by withdrawal, and receives the prizes noted above. " }, { "author": "Paladin Latham", "message": "Note: Initiate Refs cannot call a match. I will uphold the call though, if that is what Bayar wants." }, { "author": "Bronz", "message": "Heh you got there before I did Paladin. I'll take the win, but grudgingly." }, { "author": "Talic", "message": " \n Originally Posted by Paladin Latham \n Note: Initiate Refs cannot call a match. I will uphold the call though, if that is what Bayar wants. \n \n\nSorry 'bout that. That privilege isn't very clearly outlined on the ref rights & responsibilities entry. Won't happen again.\n\nSheesh, and I came up with my good speech and everything." }, { "author": "Bronz", "message": " \n Originally Posted by Talic \n Sorry 'bout that. That privilege isn't very clearly outlined on the ref rights & responsibilities entry. Won't happen again.\n\nSheesh, and I came up with my good speech and everything. \n \n\nIt was a good speech though. I nearly shed a tear." }, { "author": "Bayar", "message": "Dave is an idiot...\nHe rages...and coup de grace's himself...and he dies...for all eternity...\n\nI will create another fighter/barb soon though...more optimised for combat, in melee and range...\n\n FEAR ME !!! " } ]
[ { "author": "ArenaManager", "message": "diregard. Double post." } ]
[ { "author": "Duke of URL", "message": " Team Goody-Goody vs. Team Evil \n\nArena Size: 58 x 61 (squares) [290' x 305']\nLighting Conditions: Daylight\n\n Map \n\nStarting Positions:\n \n Maynard: 3, 1 \n Fenris: 3, 2 \n Emil: 2, 1 \n Stormhoof: 2,2 \n Tom: 58, 61 \n Larry: 57,61 \n Bob: 56, 59 \n Jack: 57,60 \n \n\nAll grid coordinates are given width first, then height. The top-left square is position 1,1 and the bottom-right is position 58,61. Blue squares indicate starting position for Team Goody-Goody, green for Team Evil, black are obstacles (assume made of stone).\n\nAll players, please roll initiative.\n\n----------\n\n Posting Conventions \n\nPlease start each post with the character's name, in bold, followed by a description of the character's actions (if applicable) and include any specific mechanics in a spoiler block, e.g:\n\n Frodo \n\nThe halfling moves to a position where he can snipe at Nazgul with his sling.\n\n \n Spoiler \n\nMove action: Move 20' to 42, 42\nStandard action: Sling [roll=Attack]1d20+8[/roll], [roll=Damage]1d3[/roll]\n \n " }, { "author": "Armads", "message": " \n Spoiler \n\nInitiative\n (1d20+1)[ 16 ] \n " }, { "author": "Zyks", "message": " \n Spoiler \n Luke Fenris \ninitiative- (1d20+7)[ 19 ] \n " }, { "author": "faithfreebible", "message": "initiative for stormhoof:\n \n Spoiler \n\n (1d20+4)[ 14 ] \n " }, { "author": "Duke of URL", "message": "Just a reminder... include character names with all posts or DM-inspired untyped damage in ever-increasing quantities will start raining down." }, { "author": "Lazlow", "message": "Initiative for Brother Maynard:\n \n Spoiler \n[roll0]\n " }, { "author": "Lazlow", "message": " \n Originally Posted by Lazlow \n Initiative for Brother Maynard:\n \n Spoiler \n (1d20+1)[ 20 ] \n \n \n \n\n🤨\n\nLet's try that again:\n\n \n Spoiler \n (1d20+1)[ 20 ] \n \n\n\nEdit: \n Spoiler \nDangit, that should be +2, for 21 total.\n " }, { "author": "Manir", "message": " Bob Initiative \n \n Spoiler \n (1d20+2)[ 11 ] \n " }, { "author": "Lazlow", "message": " Brother Emil \n\nInitiative: \n Spoiler \n (1d20+1)[ 21 ] \n \n\n Note: Hank has no computer access on the weekends, so I'll NPC him for now to get the ball rolling. " }, { "author": "Armads", "message": " Jack \n \n Spoiler \n\nInitiative: (1d20+5)[ 24 ] \n\nI'm NPCing him because he can't post on weekends too\n " }, { "author": "Ragna", "message": "LARRY\n\n \n Spoiler \nGah, doublepost because of roll screwup\n " }, { "author": "Ragna", "message": "Larry\n\n \n Spoiler \n (1d20+2)[ 18 ] \n " }, { "author": "Duke of URL", "message": "Okay... action begins. Initiative order is (and will remain as such unless delay actions, etc., change it):\n\n \n Jack (24) \n Brother Maynard (21, +2 modifier) \n Brother Emil (21, +1 modifier) \n Luke Fenris (19) \n Larry (18) \n Tom (16) \n Stormhoof (14) \n Bob (11) \n " }, { "author": "Hank Pym", "message": " Brother Emil \n\nHoly cow, I got a 21 initiative!\n\nMembers of the Good-Goodies are free to look at this spoiler, but not you evil-doers! 🤢\n \n Spoiler \n\nDuke, you say that we can assume we've cast all buff spells with durations of longer than 10 minutes/level?\n\nIf so, Brother Emil will cast Scroll of Magic Stone (on my sling bullets).\n\nI'm not used to 3.5 (we still use 3.0 at home), so I didn't notice that all the Bull's Strength type spells are now only one minute/level 😦 . I had expected to cast all those, but if I cannot then I guess I won't. (also, could I swap those scrolls out after this fight for something else? It was my mistake, so I'll understand if not -- dang 3.5! 🫤 )\n\nIn the first round of actual combat, Brother Emil will throw Shield of Faith, Mass (+3 to everyone's AC's) on the party; and move to keep up (as well as he can with a 20' move) if the rest of the party moves (otherwise he'll stay where he is).\n\nHe'll also say, \"If we can stick close together for another moment, I can request AID from Ilmater for all of us.\"\n " }, { "author": "Zyks", "message": "Well when its my turn I move to 9,2\n\n(Originally at 3,2 30ft movement, each square is 5 ft right?)" }, { "author": "Duke of URL", "message": "Each square is 5', yes. If the only thing you're doing is moving, you may take two move actions. (I.e., a second move action as your standard action.)" }, { "author": "Zyks", "message": "oh of course, in that case, to 15,2" }, { "author": "faithfreebible", "message": " Stormhoof \n \n Spoiler \n\n(on my initiative)\nThe Centaur announces (in elvish) that he will make a quick scouting check.\nmove action to 2,12. continue to 2,17 if no LOS established.\nif at any point LoS IS established, rather than attacking, he will remain silent and head back up toward the rest of the goody goodies. (can do this mid-move, base speed is 50, taking the full movement for the first and only half for the second to enable at least partial return.)\nmove silently: (1d20+9)[ 21 ] \n " }, { "author": "Zyks", "message": "is it too late to cancel my decision? Having second thoughts and since round isn' resolved yet would that be ok?" }, { "author": "Armads", "message": " Tom \n \n Spoiler \nAll of Team Evil delays to act on Initiative 11.\n\nDuke: How high are the obstacles? Is the ceiling infinitely high (and the obstacles infinitely high?)\n \n\n\nTom swiftly unstoppers a little blue jar and quaffs it's contents. Black wings spread out of his body and he lifts off the ground, hovering high in the air\n\n \n Spoiler \n\nDrink potion of fly , fly 20ft up (using up all 40ft of my fly speed)\n " }, { "author": "Manir", "message": " Bob \n\nBob mutters a few eldritch words under his breath and pauses suddenly, glancing around.\n\n \n Spoiler \nReadies an action to cast Solid Fog once an enemy enters within range (180 ft.)\nMount readies and action to retreat to 49,49 if an enemy gets within 10 ft., avoiding other enemies.\n " }, { "author": "Duke of URL", "message": " \n Originally Posted by Armads \n Duke: How high are the obstacles? Is the ceiling infinitely high (and the obstacles infinitely high?) \n \n\nThe ceiling is 20' (sorry, I thought I had mentioned that, my bad). The obstacles are floor-to-ceiling, and are, for all purposes that matter, made of stone." }, { "author": "Duke of URL", "message": " Round 1 \n\nBrother Emil casts shield of faith, mass , granting all members of Team Goody-Goody a +3 deflection bonus to AC (does not stack with other deflection bonuses).\n\nLuke Fenris hears a rumble of DM thunder, warning him to put his character name on each post, and moves off in one direction, while Stormhoof attempts to move silently, but quickly in the opposite direction. Neither of them can spot anything around the arena obstacles.\n\nTom quaffs a potion of fly while Bob waits to see an opponent, but none come into sight.\n\nBrother Maynard, Jack, and Larry all seem distracted by the grandeur of the arena, and fail to act.\n\n Begin Round 2 " }, { "author": "faithfreebible", "message": " Stormhoof \n \n Spoiler \n\nIf no LoS has been established, Stormhoof returns to the party, to wait for some strategy discussion\n " }, { "author": "Zyks", "message": " Luke Fenris \n\nLuke moves back to the group, unsure of what needs to be done, since he can't see opponents." }, { "author": "Lazlow", "message": " Brother Maynard \n\nBrother Maynard continues to bide his time, patiently waiting for his fellow clergyman to cast his spells. As he waits, he whispers to his compatriots..." }, { "author": "Manir", "message": " Bob \nBob continues looking around, waiting for the opportunity to strike.\n\n \n Spoiler \nReadies an action to cast Solid Fog once an enemy enters within range (180 ft.)\nMount readies and action to retreat to 49,49 if an enemy gets within 10 ft., avoiding other enemies.\n " }, { "author": "Armads", "message": " Tom \n\nTom swiftly uncaps and glugs another potion. A ring of black energy surrounds him, twisting the flows of air around him away from him. He floats down from his flying position.\n\n \n Spoiler \n\nDrink potion of shield of faith +3, fly 20ft down\n " }, { "author": "Duke of URL", "message": " Round 2 \n\nLittle happens as both sides seem to be playing a waiting game.\n\n Begin Round 3 " }, { "author": "Hank Pym", "message": " Brother Emil \n\nBrother Emil throws Eagle's Splendor (scroll) on Brother Maynard." }, { "author": "Manir", "message": " Bob \nBob sighs, obviously bored of the lack of action. He continues waiting for one of those goody-two-shoes to do something.\n\n \n Spoiler \nReadies an action to cast Solid Fog once an enemy enters within range (180 ft.)\nMount readies and action to retreat to 49,49 if an enemy gets within 10 ft., avoiding other enemies.\n " }, { "author": "Armads", "message": " Tom \n\nAnother potion is drunk. This time, Tom's skin seems a little scaly.\n\n \n Spoiler \n\nBarkskin +2. AC is now 28\n " }, { "author": "Uthug", "message": "Jack\n\nJack stares around, preparing a retort to anything the other team might come up with.\n \n Spoiler \nReadied action to manifest dispel psionics if enemy is seen\n " }, { "author": "Duke of URL", "message": " Round 3 \n\nThe spectators yawn as both sides continue to stall.\n\n Begin Round 4 " }, { "author": "Hank Pym", "message": "Brother Emil moves forward and casts another spell.\n\n \n Spoiler \n\nMove 20' (diagonal) to 5, 4; and then cast Bless (me and all my allies in 50' (everyone, I believe) gets +1 morale bonus on attack rolls and on saving throws against fear effect.\n " }, { "author": "Lazlow", "message": " Brother Maynard \n\nBrother Maynard saunters forward alongside Brother Emil for the time being.\n\n \n Spoiler \n\nMoving diagonally to 6,4 and 7,5\n " }, { "author": "faithfreebible", "message": "Stormhoof returns to his original position with the others, reporting no sign of the enemy, and waiting for either buff spells or the signal to move out" }, { "author": "Zyks", "message": " Luke Fenris \n\nLuke pretty much gives up on waiting. Hoping his team will move with him once he gets going, he starts heading down the battlefield.\n\n \n Spoiler \nmove to 6,7 I think. correct me if I'm wrong (moving 30ft diagonally towards the left and down.)\n " }, { "author": "Duke of URL", "message": " Round 4 \n\nTeam goody-goody seems to tire of waiting and starts moving forward, somewhat tentatively.\n\n Begin Round 5 " }, { "author": "Hank Pym", "message": " Brother Emil \n \n Spoiler \n\nBrother Emil throws either Bull's Strength or Bear's Endurance on Stormhoof (his choice, both off a scroll). And then, he will use his move action to continue diagonally to 9, 8.\n " }, { "author": "Lazlow", "message": " Brother Maynard \n\nBrother Maynard continues sauntering forward.\n\n \n Spoiler \n\nTo 10,8 and 11,9, facing SE (Assuming up is N)\n " }, { "author": "Lazlow", "message": "*ahem*\n\nI said, \"Brother Maynard continues sauntering forward.\"" }, { "author": "Lazlow", "message": "Is this game still on?" }, { "author": "Zyks", "message": " Luke Fenris \n\nWe seem to have run out of evil posts...\n\nanyways, Luke Keeps on moving right and down diagonally towards the middle." }, { "author": "Duke of URL", "message": "It's going to be an awful boring match if the other side never posts... 😩" }, { "author": "Lazlow", "message": "Well, if you wanna put Team Goody up against another team, I'm sure we wouldn't mind." }, { "author": "Hank Pym", "message": " Brother Emil \n\nWith a savage war cry, Brother Emil charges continually diaganol toward what MIGHT be an opponent . . . somewhere . . . over there.\n\n \n Spoiler \n\nBrother Emil will triple-move to 17, 16, screaming like a maniac the whole time.\n " }, { "author": "Uthug", "message": " Jack \nJack continues standing where he is waiting for something to happen. (Just tell me what Jack sees, hears etc.)\n \n Spoiler \n Maintain readied action, guess that the same goes for the rest of the team.\n \n\nOOC: For all goodys out there, whatever we do shouldn't have any effect on what you do at all, you're not really supposed to know what we're doing anyway, right?" }, { "author": "Armads", "message": " Tom \n\nTom is really bored now.\n\n\"Should we got out and kill them all?\"" }, { "author": "Uthug", "message": " Jack \n\"Well we could do that or we could just sit here and wait for them to come round the corner.\"\nIgnore actions listed in previous post.\nEdit: Waving his hands in front of Tom's face, he shouts out, \" Its only been 30 seconds, just sit tight and they'll come to us. ...Oops\"" }, { "author": "Lazlow", "message": " \n Originally Posted by Uthug \n Jack \nOOC: For all goodys out there, whatever we do shouldn't have any effect on what you do at all, you're not really supposed to know what we're doing anyway, right? \n \n\nYou still have to, you know, post. " }, { "author": "Uthug", "message": "Well yeah, I thought that we'll be assumed to be standing around talking about the merits of being evil." }, { "author": "Hank Pym", "message": " \n Originally Posted by Uthug \n Well yeah, I thought that we'll be assumed to be standing around talking about the merits of being evil. \n \n\nHA! 🙂 A worthy debate! On the next round, Brother Emil will continue to charge forward to join it!\n\n . . . when there is a next round." }, { "author": "Uthug", "message": "Well he would be charging to his certain demise but yeah, carry on.\n \n Spoiler \nMaintain readied actions!\n " }, { "author": "Hank Pym", "message": "Aaaaaaaaaaand I'm officially done with this game. Thank you anyway to the couple of people who participated." }, { "author": "Lazlow", "message": "Same here. It saddens me that this was allowed to die the slow death.\n\nSee y'all around." } ]
[ { "author": "stimpius", "message": " DM \nThe sun is beating down mercilessly upon the baked clay streets of Rhuves. Striding down the main throughfare are people of all descriptions heights and ages. You see boys running about playing tig whilst the girls and doing something with a rope strung between two of them and a third jumping over the top. Market vendors hawk at you as you walk through the city trying to sell you some stuff, most of which looks tacky, but every now and then something glints and catches your eye.\n\nThe buildings look to be mostly wood but the bigger buildings which are obviously more expensive are starting to be clad in stone. The only true stone building in the city is more like a marbelite structure, but it has veins of pink and purple running through it. Massive pillars hold up balconies and arches are spread throughout looking like something out of elfish legend. The windows have glass in not hide skins as some of the buildings in the city have and there are even rich purple curtains in most windows. Whatever people may say about the royal family, they will never say they are poor. It is of course the royal residence and where you have been requested. Your meeting is at mid-day after Prince Saech has finished the latest convening of his father’s council.\n\nThe massive wrought iron gate is flanked by a pair of elite guards dressed all in black trimmed with crimson. They do not move and allow you access as you walk past and through.\n\n{{There is about a half hour till the meeting, role-play meeting each other, talking to the guards anything. You can do your walk through the city as well if you wish}}" }, { "author": "XiaoTie", "message": " Ian Dasmith \n\nIan is a young man of an average built, having a slightly long black hair that is kept in a braided ponytail that goes down a bit under his neck. His eyes have a honey like color, which match with the haft of the longspear he carries with him using the blunt end as a walking stick, even though his legs are perfectly fine. His body is covered by a long brown cloak over a set of leather armor; while a brown leather pants covers his legs. The leather trousers are covered by a reddish skirt that goes down up to his knees.\n\nOn his back he carries a brown, visibly heavy and stuffed, backpack. Ian also carries a green backpack that hangs from the right side of his waist.\n\nHe walks pass the door greeting the guards on the way in with a simple and polite “ Good morning ”. By looking at the sun he realizes that he is still early and decides to wait outside for the others that were summoned by Prince Saech. Ian leaves the manor passing through the guards, and waits for the others a few feet of the door." }, { "author": "Zimmia", "message": " Katryn \n\nWith a billion last things to do, Katryn and her maid are a flurry of activity in her rooms of the residence. Her pack sat open on the table, and she was deftly turning away things her maid felt she 'ought' to take with her. \" In all honesty, Mimi, why on earth would I take a formal gown on a mapping expedition ?\"\n\n\" A woman of your station needs to be prepared for everything otherwise it looks poorly on the crown ,\" Mimi answered her with a serious voice. The two women had been close for years, and Katryn was abundantly aware of Mimi's displeasure that she was going on this little trip at all.\n\n\" Since this trip is for the crown, I think I'll be forgiven for not wearing silk as I eat dinner in front of a campfire ,\" Katryn replied sarcastically. She finally finished packing - the backpack close to its bursting point - and took a final look at herself in the mirror. Her dark red hair had been brushed out of its coils and intricate braids and hung in one massive braid down her back. The clothing she wore was of the finest quality but it was most certainly designed for outside wear and someone had taken pains to ensure that it didn't \"look\" new. She hefted the pack and then held out her arms. \" Give us a hug Mimi ,\" she said with a smile.\n\n\" Surely you're not leaving so soon ,\" Mimi responded as she hugged the princess tenderly.\n\n\" No, but if I'm going to fit in with this group, I don't want to be the first time they meet me to be at His Highnesses side. It'll be easier to blend in if I'm just one of the gang .\"\n\nMimi shook her head again in that way of hers but opened the door and followed Katryn downstairs and then down into the kitchens. From there it would be easy enough to slip around the side and meet up with the others. \" Wish me luck ,\" she said with a twinkle in her eye. Obviously this was the most exciting thing she'd done for a while.\n\n\" May the gods look after you ,\" Mimi responded and watched Katryn disappear out the passsageway with a tear in her eye.\n\nAppearing at the back gate, Katryn passed through and then made her way to the main gate, in order to meet her fellow travellers." }, { "author": "dabone", "message": "Cumanus stood up and stretched himself. “All right Karsa lets go.” \nThe tall savage looking human stood at the door waiting for Cumanus to make the last preparations for the journey.\n\nCumanus was wearing leather pants and shirt. Which covered his chain shirt.\nAbove that a long black coat, covering his body from the neck to the knees.\nA warhammer is strapped on his back, and after the last check of his equipment, a backpack is slung over the other shoulder. He put on his hat and walked to the door, joining his friend.\n\n Why do I have a bad feeling about this? It should be the same as all other jobs. But still something is going to happen, and I don’t think its something good. \n\nThe walk towards the residence would take them through the market. Cumanus already prepared himself for the worst. All those people trying to sell them useless stuff, and it wouldn’t be the first time someone try to mislead Karsa, and if Cumanus knew something, it would be to never try to mislead Karsa. People get hurt when that happens.\nWhile together they walk towards the royal residence they discuss their next assignment.\n\n “Karsa, please try to control yourself. You know what happens when you get angry. The last time that happened we had to work in that bar for three days. And you know how I dislike bars.” \n Ra, if you hear me, please let my new companions be good honest people. It would be a very hard task when only three of us would remain, and give Karsa the strength to stop any evil we will encounter on our journey. Give Saech the wisdom to rule and Cheddel the power to survive another day. Please give me your blessing and never let me stray from the rightful path. \n\nAfter some time of silence, Cumanus spoke again. “Karsa keep your eyes open and your hand on your haft, while we on our mission, I really don’t know what we will encounter on our journey. And not only the unknown is something to watch for Karsa, the most dangerous enemies are those that you expect the least. Saech chose our companions himself but still… you never know. Sorry Karsa, you know how I am, always thinking the worst. It will probably be nothing.” " }, { "author": "kamikasei", "message": " Maredan \n\nMaredan is aware of the stares he draws as he passes thorough the city, though he is known to the guards enough that his strange appearance doesn't cause him much trouble. On his way through the market he exchanges some of the fruits he brought with him from the wayside for farmers' produce, curious to see the quality of the crop reaching the city. The cool juice of the apple is a pleasant contrast to the hot street under his bare feet.\n\nWhen he reaches the palace he sees he is still early, though one person has arrived before him. He finds what shade he can and stands with his gray cloak cast back to cool off, revealing a well-worn leather jerkin over plain brown cloth tunic and trousers, and an assortment of pouches and gourds hanging about his waist. At his hip hangs a short, curved sword, the only metal visible on him besides the ring on his hand; his hand lightly holds a long, sturdy staff. He stands, face turned up toward the sun, looking as though he has taken root.\n\nAfter a moment he looks back down from the sky and reaches into one of his larger pouches, drawing out a fruit and offering it to the other man waiting.\n\n \"Apple?\" " }, { "author": "XiaoTie", "message": " Ian Dasmith \n\nWith a sincere smile on his face Ian approaches the man and stands besides him on the shadows. He then reaches out for the apple with his right hand, shifting the longspear to his left hand, “ Thank you very much ”.\n\nAfter taking a bite of the apple Ian speaks, still with his mouth a tad full of apple “ Ahre yoou heer foor the expeditchun too? ”. He smiles and laughs when he hears the sound his voice made when speaking with his mouth full, “ I’m sorry. Are you here for the expedition too? ”" }, { "author": "Grishnakh", "message": " Karsa Orlong \n\nAs his close freind and long time companion got up, Karsa preseded him through the door. Walking through the streets Karsa looks with interest at everything the haekers put in front of him, but after a little shake of the head from Cumanus, he suddenly becomes much less inviting, giving a low growl at any of the vendors comming to close.\nWith Karsa in such a mood, not many of them dare come to close though, since Karsa is quite an intimidating sight. Standing a full 6'6\" tall he towers over most men, his flaming red hair and beard are streaked with little stripes of white from which you can tell the scarrs lying underneath. His breastplate is shining brilliantly in the hot noon sun and on his back hangs a huge axe.\n\nHearing his companions concerns about his temper he simply grunts, he didn't thing his temper would get out of hand, but then again, he never did. As they get to the royal residence Karsa steps in before Cumanus, as always, ready to face anything should it be needed. Though as Cumanus said, nothing was likely to happen in the princes own home." }, { "author": "kamikasei", "message": " Maredan \n \"Indeed,\" he replies with a nod. \"Though I have few details as yet. I have only just arrived in the city, and the summons here was brief. It sounds as though you have heard more of our purpose, though I suppose we will be fully informed soon enough.\" \n\nMaredan thinks to inspect any flags, banners or colours visible around the palace and its grounds to see if he can determine what nobles are in attendance and how high-profile or otherwise this gathering might be. He pays particular attention to any evidence of his family or sister's presence.\n\n[roll=Knowledge (nobility)]1d20+6[/roll]" }, { "author": "dabone", "message": "Cumanus tallks for a little while with one of the guards, asking him if anything interesting has happened, as always Cumanus wanted to be informed about anything, how more you know how less the chance of bieng surprised.\nAs he is finishing his conservation, he spots the two figures standing in the shadow of a large tree.\n\n \"Karsa.\" \n\nAfter that single word, Cumanus turns around and walks toward the two men.\n\n \"A very fine day, isn't it? You may or may not know me, but it's always polite to introduce yourself, I'm Cumanus, Inquisitor Cumanus for strangers. And I'm sure my companion can introduce himself perfectly. Whit whom do I have the pleasure?\" \n\nAs always Cumanus speech never showed his true feelings. He was raised as a proper child and was taught to behave always this way, no matter whom you were talking too. The words of Ra, his father would call it." }, { "author": "Grishnakh", "message": " Karsa Orlong \n\nKarsa walks with Cumanus to the two strangers and seeing Cumanus's friendly bearing toward them relaxes. When asked to introduce himself he extends a huge hand to the two and with a wide smile spreading across his face says: \"Karsa Orlong, pleased to meet you.\" " }, { "author": "kamikasei", "message": "Maredan takes the axe-bearer's hand when offered, but addresses the first man who spoke. \"Maredan,\" he says simply. If his surname is of any relevance at this point, they probably already know it. \"I'm afraid I have no more fruit to give.\" " }, { "author": "Tacitus", "message": " Norian Loyalar, Soulborn \n\nThe streets part for him as the man focuses twin blue eyes with a hint of azure in the sclera upon the main road through Rhuves. A brightly polished cuirass adorns his midsection with plates of steel protecting his other vital areas. A curious air of nobility and strength hangs around him that seems almost palpable and is only confirmed by the wondrous six foot blade currently clung over his shoulders with one hand gripping the blade and the other resting across the hilt. The massive weapon seems to be made from gold but for the veins of dark blue that reach across the flat of the blade from the fuller, which itself seems to be a main artery running back to the base of the weapon.\n\nHanging upon his back the man carries a steel shield with a brilliant blue eye painted across the surface, albeit without a great deal of skill. Under his shield he carries his pack with supplies and at his hip he wears another blade but one of normal size and common craftsmanship. As he makes his way towards the grand structure carved from marble veined with pink as if in stark opposition to his over-sized blade. Sweat and dirt have turned his hair into a downright mess of sand and black strands but he seems no worse for wear from the heat.\n\nAs he passes through the crowds he seems to be more a force than a man as people simply melt away if only to avoid that ridiculous weapon. His strange eyes were focused entirely upon the residence of his old friend to the exclusion of all else. It was not his way to be rude but he had traveled quite some distance and was not particularly in a mood to stock up on supplies or converse with the local population. As he neared the gates and the last of the rabble flowed away from his path he took note of others waiting under the shade of a tree. He approaches them swiftly and at first it looks as though he plans to attack with the shift of his blade. When it moves with such speed that one would swear it must have felt just as a normal longsword. Instead of leaping out to strike at someone the blade drops to sink into the ground so that the man may lean against it, \" Well met, I am Norian Loyalar. I assume this gathering sought under the refuge of a tree's leaves is in waiting for a meeting with Saech? \"" }, { "author": "headwarpage", "message": " Barlak Silveraxe \n\nA dwarf, dressed in rough work clothes like most of the handful of dwarves in the city, makes his way through the narrow streets of the poorer section of town before finally reaching the thoroughfare leading to the castle. Outfitted for war, he wears a chain shirt and waraxe, as well as a rather incongruous longbow, which juts nearly two feet above his shoulder. Ignoring the vendors and the jostling crowds, he plods along under the weight of his heavy pack. To be sure, he probably wouldn't need half of what he carried, but it was undoubtedly better to be prepared than to indulge in the luxury of a light pack.\n\nReaching the gates, Barlak passes through with some trepidation. Despite his long acquaintance with Saech, this was the first time he had actually visited the royal residence. But the guards had apparently been told to expect him, and he passed into the courtyard with some relief. It is with some surprise that he spots the group waiting under the tree - previously, all the requests Saech had made of him had been for him alone. Well, the Prince undoubtedly had his reasons, but he couldn't help but wonder what was different about this time.\n\nBarlak crosses the courtyard at his typical plodding pace and joins the group under the tree. \"Greetings, all of you,\" he says in a gruff voice. \"I am Barlak.\" " }, { "author": "stimpius", "message": " DM \n\nAs the group meet and exchange pleasentries under the tree there comes a blood curdling scream from one of the upper balconies. The double window doors and out stumbles a woman dressed in a long elegant cream robe. She has a golden tiara sat upon and nestled within her golden locks of her which tumble down off her shoulders. She is beautiful in a regal way and is the best looking woman for her age any of you have ever seen.\n\n \"MURDER! The old king is dead and by someone else's hand! Poison.\" \n\nWith this last word she falls to the ground of the balcony unconscious.\n\nThe guards at the gate are visiblly shifting uncomfortabley, and seconds later there is movement in the upper window and you see the Prince, well King now you would guess, still dressed in his court robe of gold and purple with a soft sash around his waist visiblly weeping. When he catches sight of the group his face hardens into what is his crown face to talk to the nobles and he motions you up. The front doors clang open and two guards dressed in the same black with crimson trim as the front gate ones stand across it with halberds levelled. They see you and draw the halberds up permitting you access, as you go past they simply say first floor second door on the left." }, { "author": "kamikasei", "message": " Maredan \n Poison? Was Cheddel not dying fast enough for someone's tastes? \n\nMaredan feels a certain grim relief that at least his arrival and stay in the courtyard were well-witnessed. At least it will be hard for anyone to somehow blame him for the king's death. Beyond this thought the implications of the murder matter little to him. Saech will be as good a king or better. The people's lives will continue much as ever. So long as this does not make our expedition impossible, that is still the task to which we must attend. \n\nHe is quiet as the group goes to meet the prince. Once Saech joins them he stirs.\n\n \"My condolences. If it is of any help, I may be able to shed some light on the cause of His Highness' death, if I am permitted to examine the body.\" \n\n(( Heal - (1d20+5)[ 23 ] . Of course, depending what others say or do before the prince arrives Mar may have something else to say before the above.))" }, { "author": "XiaoTie", "message": " Ian Dasmith \n\nThe young man introduces himself, with a smile on his face, as Ian Dasmith whenever asked.\n\nThe king was dead, the man who had once employed his father as one of the royal blacksmiths, that struck down Ian's joy for the king had been a good man and a good ruler. He follows Maredan along the way to the first floor, visibly sad and with teary eyes. He stood by the group and the Prince, but wouldn’t say a thing while on the room unless spoken to." }, { "author": "Grishnakh", "message": " Karsa Orlong \n\nUpon hearing the scream Karsa immediately grabs his axe. When he hears the cause of the scream his expression darkens even more and a dangerous glint appear in his eye. On his way up to the prince he is still holding the axe in both hands, his knuckles white from the force of his grip. It seems he is eager to put those hands around the neck of whoever did this." }, { "author": "Zimmia", "message": " Katryn \n\nThe two thoughts reached her head just about the same time. ‘Who in the world would be able to kill Cheddal in his own palace” and “Dear Gods, that means I’m queen now” became jumbled in her head and for a long moment she didn’t stir, save for the tears coming down her cheeks. When she realized that the others were moving, Katryn stumbled forward with the others, and realized that at least some of them looked vaguely familiar. As she reached the top of the stairs she looked to her husband. His eyes found hers and held while a myriad of emotions ran through her head; grief for the man who’d given her a home since the atrocities began, compassion for her husband and a true sense of bewilderment about what would happen now. She had cut the argument about whether or not she would go with the mapping party short simply by making her intentions public despite Saech feeling it was not appropriate. Now even she was unsure if this was the right thing to do, and if she should still insist. For the first time in a long while Katryn didn’t automatically know what she should do, and it scared her. She nodded to Saech, trying to put into that look everything she was feeling and then wiped her eyes.\n\n“ Just how did it come about, my Lord ?” she asked." }, { "author": "dabone", "message": "As the party hears the screaming and moves into the residence Cumanus is thinking about what just happened.\n\n \"I knew something bad would happen today, I just knew it.. But this? Really, this is allready out of hand, before it's even started.\" \n \"Prince Seach, can you make sure nobody leaves or enters the residence? If it's a fast working poison, there is a good chance the killer is still in here. If the reason why the king died, really is poison. If not, then there is even more reason to let nobody leave.\" \n \"King Seach, Cumanus, not prince. I have to be more carefull with what I say, Seach will not be on his best mood now and I really don't want to make it any worse.\" " }, { "author": "Tacitus", "message": " Norian \n\nWhen the scream echoes from above the man whips around with his blade in a single hand looking as though he were waiting to throw it at any threat that might present itself. In that brief moment the veins across the blade shimmer with a golden light and fade into a pure gleaming blade that catches the sun from almost any angle, even in the shade. His eyes narrow at the balcony as the woman feints and he slowly relaxes his stance as he slips the blade over his back to rest at an angle as the length surpasses his height. He says nothing as he moves inside along with the others and seems more concerned about how Saech is handling the death than the fact itself." }, { "author": "stimpius", "message": " DM \n\nThe prince, well king you guess now walks in after you all into the bedroom and shouts down behind it\n\n \"Lock all the doors and bar the gates. Anyone leaves is to be knocked unconscious if they even attempt it.\" \n\nSlamming the door to the bedroom so hard it shakes in its frame the door shuts. The prince, no king you have to get used to that in your head walks over to his mother picks her up and places her on an opulent white chair near his father and then collapses to the floor in a fit of sobbing.\n\nNow that the door is shut you start to take in some of your surroundings, there is a heavy sickly sweet smell on the air as if the king had been near death for a long time. There are heavy dark oak panels lining all the walls and he is laid in an emporer sized bed with a red quilt covering him. On the floor lay a few books and on the bedside table there are piles upon piles of tissues heavy with mucus and blood. The curtains to the balcony lay open and across from his bed is a large couch which looks as if someone may have laid on it. There is a goblet of some foul smelling brew next to the old kings head and at his feet on the floor lays a bloody dagger." }, { "author": "kamikasei", "message": " Maredan \n\nMaredan gives the dead king a respectful few moments' silence before fixing his gaze on Saech and clearing his throat.\n\n \"The king is dead, long live the King,\" he observes.\n\nHe then lays his staff by the wall and approaches the bed and picks up the goblet to sniff at it and, depending on what he smells, take a sip or a fingertip's taste. He addresses the prince before going any further in his inspection.\n\n \"The late king's illness was long. How many physicians has he seen? Might this be the natural result of his illness, or some well-intended treatment too strenuous for him?\" \n\nIf given permission by the new king he examines Cheddel's body directly and pays particular attention to the dagger, trying to determine if it was a poisoned assassin's weapon or an instrument of medicinal bloodletting.\n\n((Heal check rolled earlier [23] to determine the cause of the king's death and/or whether the goblet or dagger have any poison. Spot - (1d20+5)[ 8 ] if necessary to cover anything the Heal check won't; Diplomacy - (1d20+4)[ 14 ] for any convincing Saech might need.))" }, { "author": "Tacitus", "message": " Norian \n\nWhile Maredan focuses his efforts on the late King and the dagger Norian moves to assist him by examining the goblet in further detail. As he examines the goblet he looks to the others, \" Someone search the room for anything else that seems odd or out of place, especially within containers or under objects. Someone ensure the queen was not injured and that she merely fainted of stress and shock. \" He really didn't know what else to do or how to help. He was not exactly expecting to be investigating a death within an hour of arriving in the city.\n\n \n Spoiler \nAid Another Heal Check vs DC 10 (1d20+5)[ 21 ] \n " }, { "author": "Grishnakh", "message": " Karsa Orlong \n\nAs there appears to be no direct threat Karsa calms down and stops his 'axe-throttling' and puts it away on his back. He feels a bit out of place now, everyone seems to know what to do and investigating all kinds of things, but such things where not among Karsa's capabilities. As he stands there feeling useless, he's almost wishing there was a more physical threat. That one, at least, he knows how to deal with." }, { "author": "stimpius", "message": " DM \n\nAs far as any of you are aware the king has seen one physician. Looking over the body, which you are allowed to do, there appears to be no actual puncture wound from the dagger, yet there is a green filmy substance on his left thigh. The dagger in particular is serrated and has the same green substance that is on the kings leg and looks as if it could be used to cut someones throat as effectivley as stab them, re-checking the king you do see a faint line that may have been made by this serrated dagger across the back of his thigh.\n\nMaredan finishes his examination of the king with Norians help and steps over to the goblet and dips his finger in, he sees it is some form of blood red fine wine, and smelling it reminds him of the smell of nightshade mixed with aniseed. With this in mind he takes but the smallest of finger-tips to his mouth and you instantly see a sickly-pale green colour cross his face.\n\nTo Maredan\n\n \n Spoiler \n\n3 Fort Saves.\n1st at DC15 - if this passes +2 on the next if this fails -2.\n2nd at DC 11 - if this passes +1 on the next if this fails -5.\n3rd at DC 10.\nIf you pass all three your on your feet still - make an Int check.\n \n\n\nThe queen doesn't look injured and still appears to be breathing, and has apparently collapsed from shock alone.\n\n{{Knowledge;History rolls please everyone - OOC thread if so desired}}" }, { "author": "Tacitus", "message": " Norian \n \n Spoiler \nRather not double post in the OOC\nUntrained Knowledge Check (1d20+2)[ 7 ] \n " }, { "author": "Zimmia", "message": " Katryn \n\nWiping the tears from her eyes she takes a last look at Saech and then moves to the servants in the room. \" Was he completely alone ?\" she asks. \" Who was on watch outside the door? Who were the last people to come into the room ?\"" }, { "author": "XiaoTie", "message": " Ian Dasmith \n \n Spoiler \n Untrained Know. (History) (Int) check - (1d20+3)[ 17 ] \n " }, { "author": "headwarpage", "message": " Barlak \n\nKnowledge: History (untrained) \n Spoiler \n (1d20+2)[ 3 ] \n \n\n\nBarlak had remained grimly silent thus far, unused to interacting with Saech around so many people and unsure of how to respond. Seeing Maredan in distress, however, Barlak hurries to his aid. \"That may not have been the smartest move. Try to vomit before your body absorbs all the poison.\" \n \n Spoiler \nOOC: Attempting a Heal check to treat poison and ward off any secondary damage. (1d20+5)[ 21 ] \n " }, { "author": "kamikasei", "message": " Maredan \n\nMaredan pales, grimaces, and spits out any trace of the tainted wine to the side. Wordlessly he gestures thanks to Barlak. It takes a moment before he can speak around his numbed tongue.\n\n \"I don't recognize the contents, but they're extremely toxic. No ill or elderly person could possibly benefit from this. Subtlety was clearly not a priority.\" \n\nHe addresses Saech. \"Is the King's physician in the palace?\" \n\nTo Norian and the others: \"Do any of you recognize this substance on the dagger? It looks to have been used, as well.\" " }, { "author": "dabone", "message": " \"I think the first questions here are : Who had acces to the room? Who visited the king, and when is the last time someone visited him before his unfortunate death?\" \n\nCumanus was silent for some time before asking this questions, thinking about possible causes and what to do next.\n\n \"Oh, and I could look at the dagger for you, my knowledge of poison isn't that big, but I have encountered some in my work as a healer.\" \n \n Spoiler \n I think identify a poison is a heal check? if not then I don't know what it should be. since Alchemy isn't a skill anymore.\nHeal check - (d20+8)[ 13 ] \n " }, { "author": "stimpius", "message": " DM \n\nThe Prince on the floor looks at each of you and says a few words before slumping back\n\n \"The last in where the kings footman, who reported the king as he was and came to find my mother. Previous to that i have no idea, and uhm unfortunatley maybe as an oversight with hindsight there was no guard.\" \n\nIan remembers from somewhere that he once heard a white powder that dissolved in wine would act very effectivley and gave three chances to kill an enemy, he can't find its name in his memory but remembers it is called inheritence powder.\n\nThe kings physician is in the palace and is currently with his brother one Lord Dresmun, the second most powerful noble on Etouli.\n\nThe poison on the dagger looks to be an extremley toxic contact poison." }, { "author": "XiaoTie", "message": " Ian Dasmith \n\n“ My liege ”, Ian clears his throat in order to make his low voice audible enough, “ This scene brought back a name to my mind; Inheritance Powder. If memory serves me well it is a white powder that is capable of killing quickly once it is mixed with wine ”, he looks around to the others, “ Does any of you recollect anything about this Inheritance Powder? ”." }, { "author": "kamikasei", "message": " Maredan \n\nMaredan studies the dagger intently while the others talk. \"Poison in the wine, and poison on the blade,\" he says when they are done. \"Why both? If you can poison the wine, the king will drink it and die, it will be thought the natural course of his illness, and no suspicion will befall you. If you can employ an assassin, why waste time with the wine? Why bother with either, when the king is already close to death?\" \n\nHe turns to Saech. \"We might learn something when your lady mother revives if she can tell us why she immediately thought of poison . Given the presence of the knife it would seem more natural to assume simple violence. Perhaps she saw or suspected something.\n\n\"Until then we must ask ourselves why two parties would both want the king dead so urgently. Do you know if he planned some action that might harm the interests of any noble house or faction?\" " }, { "author": "Zimmia", "message": "((My questions to the servants?))" }, { "author": "XiaoTie", "message": " Ian Dasmith \n\t\nHe turns to Maredan, “ Well, he could have used the wine only to, say, activate the powder, making it turn into the actual poison, and only then use the poison on the blade. It is possible that he had the poison with him and just wanted to make sure he would be…successful ”, his last words came out with an even lower tone of voice.\n\n“ Maybe there were two assassins unknown to each other. While one of them poisoned the wine, the other used the blade. That is, however, just a guess ”." }, { "author": "kamikasei", "message": " Maredan \n \"Two assassins is what I suspect. That wine seemed like it would kill very quickly, though it sounds like you are more familiar with it than I. Either two different people or one very desperate person wanted the king dead immediately, and didn't care that it would be clear he was murdered.\" \n\nHe looks to the couch and frowns. \"Was someone resting here?\" \n\n((Zimmia: I don't think there are any servants in the room. Your questions have been answered, haven't they?))" }, { "author": "Zimmia", "message": "((I find it interesting that there is a room with a dead king, a fainted queen and a distraught crown prince and there are no attendants. But, okay 🙂 ))\n\n Katryn \n\nAmazed to find no attendant of any type in the kings room, Katryn moves to the doorway to speak to the sentry. \" Was the king completely alone? How long have you been on watch here at the door? Who were the last people in here before Her Majesty? \"" }, { "author": "dabone", "message": " \"As the prince allready told, the last ones to came here were the footman and they noticed nothing strange. Owh mentioning that : Karsa would you be so kind to bring one of those footman here, I want to know precisly what happened when they were here.\" \n 2 assasins? and they didnt knew of eachother..whats the chances on that? \n \"What about there was only 1 assasin, who killed the king with the poison, but put the knive here to frame someone else? what do we know about the dagger at all? is it from someone we know, or is there anything on it? If there is something to find there we would be a step further in the right direction\" " }, { "author": "Grishnakh", "message": " Karsa Orlong \n\nAt Cumanus's request Karsa nods and sets out to find the footman. He is glad to be out of the room and to be able to do something usefull. In the hallway Karsa will ask some servants to bring him to the footman, or at least point him in the right direction." }, { "author": "stimpius", "message": " DM \n\nA royal attendant returns to the chamber,\n\n\"Uhm, I do believe you will all need to see this. There were three men caught trying to escape the castle grounds, and there are also 5 more bodies. The kings guard as well as his footmen have all ben found dead.\"\n\nWith this he turns and leads you downstairs to a cellar, and when he opens the door a stench meets your nose.\n\nWalking in you find three people, well bodies technically now all with blood and ichor running from their mouth, and a dead guard against the wall all purple and bruised.\n\nSaeach follows you into the room and merely intones\n\n \"Well it would appear that our killers have now killed themselves. If there is any theories you have please share them, if not i do believe we will have to postpone our meeting till tomorrow now, i must meet the council again later today yet.\" " }, { "author": "kamikasei", "message": " Maredan \n\nMaredan frowns at the sight of the room. \"This is not all the result of a combat. Let me see if I can determine what killed these assassins.\" \n\nWhile he examines the bodies he speaks to the others. \"This is troubling indeed. Three assassins to kill one man? Poisons that will kill instantly, when there are many as sure, but slower, that would allow an assassin to escape and leave no trail? All of them so ready to die, when having killed their guard they could well have escaped? I do not understand this at all. I cannot see how it serves the interests of anyone with the means to arrange it.\" \n\nThough he does not say anything, he is concerned for the new King as well. He is in shock, I think. Too much has happened too quickly. But I cannot be seen to be supporting him, or it may make him look weak. \n\nHe speaks to the attendant. \"Was this how you left this room, or were these men captive and alive then?\" \n \n Spoiler \n\nChecks galore. A heal check for each of the bodies, paying particular attention to the source of the \"ichor\", whether the assassins were killed in a fight or poisoned themselves or otherwise committed suicide, and whether anything is unusual about the manner of the guard's death. If poisons were involved, do they match either the wine or the dagger?\n (1d20+5)[ 23 ] \n (1d20+5)[ 14 ] \n (1d20+5)[ 11 ] \n (1d20+5)[ 25 ] \nA spot check for the room generally.\n (1d20+5)[ 25 ] \nA sanity check for me, because I have no idea what's going on!\n (1d100)[ 97 ] \n " }, { "author": "Tacitus", "message": " Norian \n\nWhen the smell in the room hits his nose the warrior reels back so fast that it seems an after-image trails behind him but it most certainly had to be a trick of the light, right? Once he moved inside he shuffled off to one side and simply stared at the dead with a sick look on his face. He'd lead a relatively sheltered life and hadn't seen much more than animals killed for food. Seeing so many dead in one day was rather unsettling but he tried his best to not throw up in front of the new King. Finding what few words he had amidst the discomfort he looked to Saech, \" Take whatever time you need to sort things out. We will be waiting for you, for as long as it takes. \"" }, { "author": "headwarpage", "message": " Barlak \n\nBarlak wrinkles his nose at the scene. \"Maybe they killed themselves, or maybe there are still more killers here, who did it for them.\" Barlak first examines the area for any bloody footprints or other signs that somebody might have walked away from the slaughter, then looks closely at the bodies, trying to decide first, if any of them bear wounds that couldn't have been self-inflicted, and second, if the dead guard shows any injuries that the dead men present couldn't have accounted for. \"You said five more deaths. Where's the fifth body?\" \n \n Spoiler \nTaking 20 on all those, if I can, but if I can't:\nHeal checks: (1d20+5)[ 24 ] (1d20+5)[ 23 ] (1d20+5)[ 17 ] (1d20+5)[ 20 ] \nSurvival check on the tracks: (1d20+5)[ 20 ] \n " }, { "author": "Zimmia", "message": " Katryn \n\n\" So many of them, so willing to die. Sounds a little fanatical to me ,\" Katryn muttered mostly to herself. \" With this many bodies, there is bound to be a trail of some sort .\" She concentrates and mutters some words in draconic before looking carefully around the room.\n\n \n Spoiler \n Cast Detect Secret doors and scan the room carefully. I'm almost certain there's another way out of here.\n\nAfter that, I want to see if I know of a group fanatical enough to do this, who may be unhappy with the crown or with Cheddal in general:\nKnowledge Local (1d20+4)[ 14 ] \nKnowledge Nobility: (1d20+8)[ 15 ] \nProfession (princess): (1d20+3)[ 14 ] \n\nSSL checks in general, but if I detect a door of any sort, specifically there and looking for traps or other signs as well:\nSearch: (1d20+6)[ 20 ] \nSpot: (1d20+6)[ 9 ] \nListen: (1d20+2)[ 7 ] \n " }, { "author": "stimpius", "message": " DM \n\nAn examination of the three assasins shows cuffs and bruises on their knuckles where they obviously just beat the guard to death, and a careful examination of the mouth area reveals that they all had an extremley potent contact poison in a fake tooth which they all have bitten although two of their faces have an expression of disgust as they do it, whilst the third appears to have died extremley happily.\n\n \"Ah yes, well the fifth body you see, it appears to uhm no longer be here. It was a second guard, we didn't leave these three with just one you understand. There were two guards but no the men were not tied up because they had no weapons we assumed they would be no threat.\" \n\nThinking about who could be pissed off at the new king in theory for Katryn now brings only one thought to mind and one instantly; Lord Von Clancey, the second most powerful man in Etouli after Seach now.\n\nKatryn cast's her spell and bingo, a secretly recessed trapdoor now shows itself, and after finding it a careful search reveals a ring pull mechanism, pulling this back results in a trail of blood, as if someone had carried a body to here, dumped it and dragged it down." }, { "author": "Zimmia", "message": " Katryn \n\n\" Well well well, what have we here ?\" Katryn says in a curious voice as she peers into the passageway behind the door. She mutters a few more words and several lightly glowing orbs appear in front of her and move down the passageway. She notes the trail of blood and crings a little as she whispers something under her breath that sounds like it has to do with washing her hair later. Stepping carefully she disappears into the passageway.\n\n \n Spoiler \n\nDetect secret doors is still active (just in case)\nCast dancing lights (the orb version) and send them into the passage ahead of me.\nSSL checks again (for good measure), watching out for traps.\nSearch: (1d20+6)[ 10 ] \nspot: (1d20+6)[ 7 ] \nListen: (1d20+2)[ 11 ] \n " }, { "author": "dabone", "message": " \"You really shouldn't go in there alone. You never know whats in there, also something had to leave this trail of blood. Well I mean someone had to drag the body through here to get that blood-trail.\" \n\nCumanus really looks worried, but will not stand in her way, if she decides to go in by herself." }, { "author": "Tacitus", "message": " Norian \n\nNorian sighs to himself and shakes his head and grumbles something in Sylvan< \" <Oh yes, going into the bloodstained secret passage alone is a great idea. Lets go where we know there has to be something dead and hope theres no one waiting to make more dead things. Great idea.> \" He removes his giant blade from his back but instead of holding it at the ready in hopes of stabbing something he lays it over his right shoulder and follows after Katryn. As he goes there seems to be an odd presence about him, almost as though a second skin were laid over his own with mucn more definition than his own." }, { "author": "kamikasei", "message": " Maredan \n\nMaredan follows after Norian, in silence, Katryn having gone on before he could intervene.\n\n \n Spoiler \n\n Search - (1d20+2)[ 5 ] \n Spot - (1d20+5)[ 17 ] \n Listen - (1d20+5)[ 9 ] \n " }, { "author": "Grishnakh", "message": " Karsa Orlong \n\nKarsa takes his axe of his back and looks at his friend. Obviously he would like to go in as well, but he will wait to follow Cumanus's lead, guarding the back if so desired." }, { "author": "dabone", "message": " \"Karsa, make sure nothing happens to our new friends, I will help the attendant move the bodies and make sure they get further examined before we burry them.\" " }, { "author": "headwarpage", "message": " Barlak \n\nBarlak reaches up to put a hand on Katryn's shoulder. \"Hang on, miss. You don't know what's in there. I'll go first, unless any of you can see in the dark. Follow at a safe distance. Unless you hear me scream - then you come running.\" \n \n Spoiler \nI am the only one with darkvision, right? Regardless,\nSpot: (1d20+5)[ 17 ] \nListen: (1d20+5)[ 9 ] \nHide: (1d20+4)[ 23 ] \nMove Silently: (1d20+4)[ 15 ] \n " }, { "author": "Zimmia", "message": " Katryn \n\n\" That's what the lights are for good sir, but if you insist be my guest. Good luck .\" Shaking her head slightly Katryn backs out of the passage and stands near the door. 'Hope for his sake it's not trapped, ' she thought.\n\n \n Spoiler \nback out of the passage and pull my lights back into the room as well.\n " }, { "author": "headwarpage", "message": " Barlak \n \"Thing about lights is, anybody in there will see the lights before you get close enough to see them.\" That said, Barlak draws his axe and enters the passageway." }, { "author": "stimpius", "message": " DM \n\nWith all the scuffling and hustling around the trapdoor, it sounds like a herd of rampaging hippos are about to descend till people decide what order they are.\n\nMoving down the tunnel with his axe held in both hands Barlak slips into the shadows to try and hide. The tunnels musty air now comes full force back into the room and descending down there is evidence of moss and lichen on the walls as well as water and slime dropping from the roof.\n\nA small congealed puddle of green goo on the floor seems to be in its own right and have nothing dropping near it and Barlak spots it as he puts his foot straight down into it and a tripwire flies taught across the line.\n\nTo Barlak;\n \n Spoiler \n\nFort Save and Reflex save please, will list DC's here so if you succeed you can incorporate into your next post.\nFort is a DC12, as a spike penentrates your boot with this slime on. If you fail - loose 2 points of con and 2 HP.\nReflex is a DC16 as the tripwire flies taught across where you step, if you fail; 3 damage from slamming into the walls and hitting the floor.\n " }, { "author": "headwarpage", "message": " \n Spoiler \n Fort save, Reflex save (1d20+5=13, 1d20+5=23) Rolled on Invisible castle so I could post reactions without double posting.\n \n\n Barlak \n\nBarlak jumps as he feels something prick his foot, then nearly falls as he dances past the tripwire, catching himself against the wall. His heart pounding in his chest, he examines the tripwire to determine what caused it to shoot across the passageway, then cuts the line so that none of the others will trip over it. If the spike is not attached to anything, he will also move that aside with the toe of his boot, being careful not to touch the green goo.\n \n Spoiler \nJust in case I need it...\nSpot (1d20+5)[ 18 ] \nSearch (1d20+2)[ 18 ] \n " }, { "author": "stimpius", "message": " DM \n\nThe tripwire was already set up across the path as if whoever set it expected someone to set it off. Now that you check the goo you can see it seems to be on some form of pressure pad and that as soon as you changed the pressure the needle shot up, its the only needle. That you can see.\n\nTripwire cut, the passageway snakes off into the distance turning around 40 foot ahead to the left." }, { "author": "Zimmia", "message": " Katryn \n\nHearing the tell-tale sound of a trap, Katryn peers into the passage to see if he got hurt. \" Might have been able to clear that for you, had I been in front ,\" Katryn says quietly. \" At least you weren't injured by it .\"" }, { "author": "headwarpage", "message": " Barlak \n\nBarlak returns to the entry. \"If it'll keep you happy, go ahead. I'm not sneaking up on anybody if I trip every ten feet anyway.\" " }, { "author": "Zimmia", "message": " Katryn \n\n\" A comprimise then? Stick close and if something nasty comes around the corner I'll get out of your way ,\" she says with a smile. Unless he objects, she will enter the passageway.\n\n \n Spoiler \n\nSSL checks, checking for traps along the way. If something nasty appears Katryn will try either to get right up against the passageway wall, or if necessary go turtle on the ground so he can step over her.\nSearch: (1d20+6)[ 19 ] \nSpot: (1d20+6)[ 22 ] \nListen: (1d20+2)[ 6 ] \nHide: (1d20+3)[ 23 ] \nMove silently: (1d20+3)[ 5 ] \n " }, { "author": "stimpius", "message": " DM \n\nTurning the corner Katryn sees the tunnel follow much the same route for around 20 feet before ending in a solid wooden oak door.\n\nListening at the door she hears....\n\nNothing.\n\nExamining the door however does reveal a spring loaded poison needle in the lock, and looking through the keyhole she can see that the room beyond is in pitch blackness." }, { "author": "Zimmia", "message": " Katryn \n\nKatryn motions to Barlak behind her as she pulls out her tools and goes to work on the trap.\n\nEither because of the loss of her father in law or the dark, Katryn slips as she goes to disable the needle trap and it releases. With a grunt of pain the needle pricks her. Shaking her head in disgust, she shrugs it off and works on the lock.\n\n \n Spoiler \nIf the disable roll goes badly, I'll edit the above post:\nDisable: (1d20+8)[ 11 ] \nOpen Lock: (1d20+6)[ 24 ] \n\nMade my save for the trap with a 16 \n\nHP now 7/8\n " }, { "author": "headwarpage", "message": " Barlak \n\nBarlak snorts. \"If I'd known you were going to get stuck anyway, I'd have done that.\" He smiles as he says it, though." }, { "author": "Tacitus", "message": " Norian \n\nHe continues to follow along with his blade at the ready, though it lacks the golden luster that usually obscures the faint blue veins across the surface." }, { "author": "Zimmia", "message": " Katryn \n\nWith her back to him, Norian can't see her roll her eyes although she doens't particularly hide the emotion from her speech. \" Let's see you at a hundred percent when your father-in-law has just been poisoned and your husband is about to become king, \" she whispers with sarcasm but no malace.\n\nAfter opening the lock she smooshes herself against the passageway so that he can go first." }, { "author": "stimpius", "message": " DM \n\nIm assuming Barlak goes in first, if its anyone else, disregard the next few lines.\n\nOpening the door, the first thing you notice is an absolute blackness, as if the room doesn't exist at all, waiting for a few seconds your darkvision picks out a table in the middle of the room with two wooden chairs around it.\n\nOn one sits Lord Dresmun a hand crossbow in his hand. In the other sits no one.\n\nHe appears to have disregarded his set of courtly blue robes and instead is sat in a suit of chainmail.\n\nAgainst the backwall you can barely pick out another figure roughly 90 foot away you would estimate and half hidden behind another chair or it is possibly a barrel.\n\nAbout the same time you take all this in the handcrossbow fires and hits Barlak square in the forehead drawing blood and causing a look of pain to spasm across his face.\n\n{{Sorry for not replying yesterday i couldn't get on the forums. I want initiatives, along with 1 rounds worth of actions here - then a second in the OOC thread to keep this moving in 2 round bursts. Damage and other notes in the OOC thread for players. :)}}" }, { "author": "headwarpage", "message": " Barlak \n\nBarlak slumps to the floor as his limbs go numb. Cursing, he struggles to regain his feet, but with no success. Finally admitting the futility of his efforts, he takes a deep breath.\n\n \"TO ARMS!\" he bellows in a voice that should carry at least as far as the room the others are waiting in, if not to the entire castle." }, { "author": "Tacitus", "message": " Norian \n HP: 14/14 AC: 18(13/15) +1 (Insight) Init: (1d20+3)[ 8 ] \n\nSeeing his compatriot fall to the ground he drops his shield and slips his hand to his belt and draws forth a small stick with a strange crystal stuck to one end. With a sharp crack against his thigh a bright light erupts around him as the alchemical substance within the Sunrod is released. He grips the light tightly in his left hand as he hefts the blade up and charges into the room but not to make a direct attack. He'd rather get as far in as he can so his light will cover the largest area possible.\n\n((OOC for round 2 to come later))" }, { "author": "Zimmia", "message": " Katryn \n\nShocked as Barlak is hit right in front of her, Katryn tries in vain to see who or what is in the room and casts her spell again, sending it into the room.\n\n \n Spoiler \nInitiative: (1d20+3)[ 9 ] \nCast dancing lights and send them into the room\nspells cast: 2/5 zero, 1/4 1st\nHP 7/8\nAC 17\n " }, { "author": "XiaoTie", "message": " Ian Dasmith \n\nThe young cartographer kept following Maredan, as he seemed like a bright person despite his similar young age. Although silent, he paid attention to every detail during his time inside the manor. The lass seemed to be a bit too uptight and too sure of herself for her own good if she were to take part on the expedition, but if she was chosen by the Prince she was sure to be of a great aid in the expedition.\n\nIt wasn’t with much surprise that his ears received the dwarf’s warning, and as soon as he was able to go inside the room he did so with his longbow in hand. “ The assassins, we found them ”, were his words, spoken (more to himself than to anyone else) before loosing an arrow at Lord Dresmun.\n\n Rolls \n \n Spoiler \n Initiative : (1d20+2)[ 12 ] \n Attack roll : (1d20+2)[ 9 ] \n Damage (if needed) : [roll]1d8[/b]\n " }, { "author": "kamikasei", "message": " Maredan \n\nMaredan's indifferent calm drops away at the emergence of a clear threat. Shifting his staff to a one-handed grip he drops forward onto all fours and seems to melt and shift before your eyes. In a heartbeat the man's figure is gone and a large, untamed wolf stands in his place.\n\nWith a snarl he springs into the room and tackles Dresmun, biting at his crossbow arm.\n\n \n Spoiler \n\n Initiative - (1d20+2)[ 22 ] \n Swift action: assume predator form\n Move action: move up to 50' to engage Dresmun. (Given the speed, will try to come at him from the side so as to leave him open to other party members.)\n Standard action: attack: Bite - (1d20+4)[ 18 ] , Damage - (1d6+4)[ 9 ] .\n\nStrength increases to 19, AC 16, touch 12, ff 14. HP 10/10.\n " }, { "author": "stimpius", "message": " DM \n\nAs Barlak slumps to the floor the party react immediatley.\n\nMaredan changes infront of your very eyes, he swaps from a human in clothing to a fully furred and pelted fighting machine. A wolf leaps past the party into the room and bites Dresmun, hard. A liberal amount of blood flows from the bite wound on his leg, as he slumps backwards, not out of the fight but not looking well.\n\nGoing simultaneously, Katryn and Ian react before those inside the room, ahead of Katryn rush some little blobs of light, lighting up the room so you can see clearly how much of a mess this room is in, and just what squalour these three have been waiting in. Wait, three you say, yes wel, with the lights now showing the room, the one robed and hooded figure at the back, actually has someone dressed identically next to him. Ian walks into the room, nocks an arrow, fires at Dresmun and misses.\n\nNorian seeing the need for more light rushes into the room and stands in the middle taking in a full survey, the room is roughly the size Barlak had thought it was, there are tables and chairs smashed and scattered all around along with piles of dust and crap. There is what appears to be rodent droppings and piles of discared string. Taking another look at the two figures at the back, nothing can be discerend anymore. They are both roughly human height and weight dressed in completley black robes.\n\nStaggered from the rapid assault on his body Dresmun draws a longsword from a side scabbard and drops his hand crossbow, taking a diagonal slicing cut downwards at Maredan. slicing through the wolfs shoulder bone and drawing blood in a scarlet line.\n\nCumanas and Karsa seem to have been to far back to have heard Barlaks call properly.\n\n-------------------------------\n\nWondering why the two figures hadn't taken any actions last round get answered now as two burst shaped spells go off in the vicinity of the room centered on the party, but not wide enough to catch Norian. Falling prey to these spells are; Ian. {{Sorry your the only one whos save failed from my rolls =[}} \n\nMareden still in wolf form notices that our dear friend Dresmun hasn't fallen over and spends all round attacking him, the first attack from his bite misses but his claw hits and scores a jagged wound across Dresmun's thigh. Dresmun seem's incapacitated as if one more move or attack would finish him off.\n\nKatryn sensing that a bigger threat is now posed from the two robed figures over the lord who seems as if he will start to bleed to death shortly, moves in and throws a handfull of coloured sand acros both of the enemy. One of them falls down unconscious yet the second seems unfazed by this new assault. Ian taking a leaf out of Katryns book moves across the room a bit to get a clear shot to the back and looses an arrows at the robed figure still standing, unfortunatley the figure twists and turns out of the way of the arrow.\n\nNorian moves up and starts to interfere with the caster at the back of the room still stood, although in a non sexual manner. He takes a swing with his golden sword but seems to miss.\n\nDresmun knowing his strength will fail, launches one more blow against Mareden putting all his effort behind the blow, or so it would seem, but at the last moment he quickdraws a knife from his leg sheath and throws it across the room at Ian, hitting him in the shoulder before slumping unconscious.\n\nCumanus and Karsa are nowhere to be seen.\n\n{{Stuff in the OOC thread for damage etc. :)}}" }, { "author": "dabone", "message": "At the moment the dwarf screams his battlecry, Cumanus looks up.\n\n \"seems they found something, pretty sure that Karsa and the rest is capable of handling them. If it really goed bad, I'll hear my name soon enough.\" \n\nCumanus quickly resumes his work with the bodies, but keeps his attention at the hole the party vanquised in." }, { "author": "kamikasei", "message": " Maredan \n\nThe wolf snarls as Dresmun drops. I will need to look at him after the fight , an inner voice points out. He will be needed alive for questioning .\n\nThe same is arguably true of the still-standing robed figure at the back of the room, but his counterpart is already unconscious, and he is still a clear threat - so Maredan feels no hesitation in bounding across the room to attack.\n\n \n Spoiler \nHe's a caster, so better to get in his face than snipe from a distance I guess. I'm assuming he's close enough for a 50' move to close the gap.\n\nHP: 4/10.\n\n Bite - (1d20+4)[ 16 ] \n[roll=Damage[1d20+4[/roll]\n " }, { "author": "stimpius", "message": " DM \n\nCan everyone check the OOC thread please, fairly important message there." }, { "author": "Grishnakh", "message": " \n Spoiler \n sorry for the late response, didn't really have time the last few days.\n \n\n Karsa Orlong \n\nBeing the rearguard of the group Karsa had fallen a bit behind and when he heard the alarm cry, found himself almost completly in the dark again. Having some trouble stumbling through the passageway he now stumbles into the room and without a pause charges at the last standing opponent, his axe raised high above his head.\n\n \n Spoiler \n Initiative: (1d20+3)[ 11 ] \nAC: 18 (now 16 because of charge)\nHp: 14/14\n\nCharge: (1d20+7)[ 22 ] \nDamage: (1d12+6)[ 8 ] \n " }, { "author": "Tacitus", "message": " Norian \n\nStepping to one side to be to one side of the mage in order to allow (or complete) and flanking maneuvers anyone else might attempt the man swings his gleaming blade once again.\n\n \n Spoiler \nAttack: (1d20+5)[ 6 ] \nDamage: (1d8+4)[ 10 ] \n " }, { "author": "stimpius", "message": "Okay boys and girls im back! Lets get these actions in so i can do an update before bed. The trip was brilliant - sorry for making you wait so long.\n\nTactius - make a confirm see if you double fumble or just miss horribly. :P" }, { "author": "Zimmia", "message": " Katryn \n\nStill just as confused as to what is actually happening here, but knowing that if the people are dead they can't give them as many clues, Katryn moves to cast another spell, trying to stop the man in armor.\n\n \n Spoiler \n\nAC 17\nHP 7/8\nCast ' charm person ' on the man left standing, will DC 15 negates\n\nSpells cast:\n0 - 1/5\n1 - 2/4\n " }, { "author": "Tacitus", "message": " \n Spoiler \nRight then, as long as Fumble's Fumble Chart is not involved. (1d20+5)[ 17 ] \n " } ]
[ { "author": "Forgotten T.S.", "message": " GM Note: As of right now, you are all have no awareness of each others existence until such time as you come into contact of one another. You are all in different places of the city of Las Vegas. Because of this... you shall all be getting individual attention for the first part of the game... or for all of the game if you never come into contact with one another. Though, don't count on that. \n\n-----------------------------------------------------------------------------\n\n James O'brian - Former Captain of the 12th Armored Ground Legion of The United Galactic Nations. \n\nJames stands in front of a full board of superior officers which make up the Internal Military Commissions Board. Three of he four officers here are ranked as Lieutenant Colonels, while there is one single full fledged Colonel among the bunch. Each holds a small folder of papers which you are positive is a copy of your military record, and any other intelligence about you that could be scavenged prior to the Reset of 2312.\n\n\"Captain O'brian... you have served the Former United States of America for 4 solid years. You lead the Earth Defense valiantly, and saved several good soldiers from unacceptable deaths. You have served the United Galactic Nations since the Reset. We have reviewed your terms of discharge from our services, and by provisions listed in the Articles of Transfer and Seizure, we are bound to allow you these terms. We thank you for your service to your country, and to your planet. You are dismissed.\" The officers stand, and wait for your salute before returning it.\n\nAs you walk out of the meeting chambers, you watch as several soldiers and other military personal walk along the hallways with arms of paperwork, or doing routine patrols. You can feel a sense of longing, a sense of lose, as you walk down the steps that lead up to the United Galactic Military Keep, and make your way to your appointed barracks on-base. You slowly begin packing up your personal belongings, getting together all your important possessions.\n\nAfter you finish packing, you hitch a ride into the city with one of your former platoon soldiers. The man looks like steel, and you know he's rather disheartened by your discharge from the service, having been with him on several missions and survived a lot thanks to your guidance. As you get out of the vehicle, he lifts a hand and gives you a formal and stone salute, \"If you ever need help sir, you know how to get in contact.\" \n\nWith that, he takes off back towards the Base. You stand now in the middle of Las Vegas... ready to start a new life.\n\n\n--------------------------------------------------------------------------\n\n John Graves - Junker \nJohn lived a rather simple life in the North-East district of Las Vegas, where he both lived and worked. After getting tossed off a transport ship about 8 months back thanks to a random slipup, he found his good-name as a mechanic a bit tarnished... a bit to tarnished to even land a job on a garbage ship.\n\nHowever, it wasn't bad enough to land you work at Mokto's Junkyard and Repair. Mokto took you in off the street, put a wrench in your hand, and told you to go to town on the junkyard. Anything you fixed up, and he could sell, he gave you 40% commission on after expenses. You've been making pretty good money since then at the little business, and formed a rather nice business relationship with Mokto, a rather hefty black man who has a large scar down the left side of his face.\n\nToday, you find yourself under the hood of a classic Oldsmobile 2220 Town Car that you are performing a Hover Conversion on. Hell, you didn't think they made many land cars anymore.\n\n\n--------------------------------------------------------------------------\n\n Alexander - Trapped. \n\nThe steel gray walls of your \"room\", though you have most certainly come to terms that this is nothing more then a glorified cell, are oppressive as they squash in around you. A single table lays in the middle, with several monitoring screens and equipment around it... and your body displayed out on it with your ribcage opened up to reveal your bio-mechanoid parts.\n\nDr. Keinstaaf stood over him, a clipboard in hand as he ticked off on various boxes and wrote down various notes. \"My my my, Alexander... you are such an oddity. Your body is easily holding up to this electrical charge, and yet you remain conscious. Simply remarkable... I'm astounded by my own brilliance to have created you. Now, to find what is making this improbability... work, and to isolate it... and, oh well. Don't worry yourself Alexander.\" He shakes his head, as if realizing he was talking to someone who could never begin to comprehend the simple genius of what he was saying.\n\n\"Well Alexander, that is all for the testing today. I must leave early for a presentation I am holding in Scranton, PA. Though, the world isn't quite ready for you...\" He laughs and looks down at a watch, \"Damn, 20 minutes til the copter leaves. Must be off...\" With that, Dr. Keinstaaf rushed out of the room closing the door behind him.\n\nHe was in a rush, just like you had predicted a month ago when he had told you about having to go to this presentation. Dr. Keinstaaf was a brilliant scientist, with theories you pre-programmed knowledge banks could barley begin to formulate and quantify... but he was always a bit rushed with things, with his own brillance, and over-thinking things to much. For instance... he overestimated his own brillance, and underestimate your perception. He had left equipment in the room with you, which were hooked up to the Underground Facilities network. He had left you, having told you he would not be back for at least 2 days. No one checked on you except Dr. Keinstaaf, no one. You were a secret, and very important project to him.\n\nHe would never risk his child getting discovered and someone else getting the credit.\n\n\n--------------------------------------------------------------------------\n\n Mike Johnson - Agent. \n \"You functioned commendably out there Johnson, as always good work. I'd but a note on your file, but...\" A beefy hand slaps your back as you are walked down the hallway of Divison 08, under Las Vegas. You are currently walking along next to Team Lead Dan Froth. You are rather positive this isn't his real name... but you don't question it. This was part of your life... as was displayed by his humorous comment regarding your completely lack of any file in the system. How could you not exist, if there were records of you?\n\n \"Listen, we got a few other things in the worlds... but some of the chiefs are heading off to Pennsylvania for some conference or something. Going to be gone for about a week or two, so you got some R&R on hand. Go out, enjoy the city a bit, and remember to cover up. Hate to have to put down a crazy invading muti, who got into downtown Vegas.\" He laughs again at his joke as he breaks away from you and walks down another hallway leading towards his office leaving you by yourself in the hallway.\n\n--------------------------------------------------------------------------\n\n\n Please Note: All rolls are to be done in this thread. If you think you messed a roll up, simply make a new post with your new roll, and I will review. Do not delete the post with the mistake-roll. If I catch people fudging rolls, there will be hell to pay. " }, { "author": "Wraithkin", "message": " Mike \n \"Thanks Dan. Have fun at your conference.\" He let the last of his words drip heavily with sarcasm, but he shrugs his shoulders and walks back to his room. He knew he had to keep hidden, and knowing the cops, they shot first and asked later. That is assuming, after all, that they even asked when killing a mutie. His gear loadout didn't even phase him, and looking at what he had, he didn't have to bother to really discard much before heading out to the streets.\n\nStripping off the armor suit he had, he put it in the cleansing unit while he hopped in the shower and let the warm water wash off the layer of grit that had accumulated during his time in the wastes. Turning off the water, he toweled himself off and checked on the cleansing unit's work. Five minutes left. Walking over to his sustenance station, he placed his palm on a read pad and it scanned, the computer making sure he was who he claimed to be. Within moments, a metal canister made itself present. Quickly uncapping it, he drinks the canister's contents and promptly replaces it from whence it came.\n\nWalking back over to the armor, after it was done, he donned it again in its entirety and threw on a simple set of baggy clothes that were in the current trends, and windbreaker jacket with a hood. Mask in place, and a bandanna to conceal it, he sighs and sets his backpack in his locker and closes it up. Walking out his room, he nods at the security personnel and then fades from view, the door opening and sealing behind him as he ventures out into the streets of Vegas invisible to those around him. A pair of invisible beams streak outward and latch to the side of the building above him, and his form ascends slowly and he anchors himself off against the building, watching the street below him and the people walking them.\n\nInwardly he sighs, knowing he can never be a part of that society again. He missed it, but he knew what he was getting into when he signed onto this job.\n\n \n Spoiler \n hide! - (1d20+14)[ 29 ] \n " }, { "author": "Guineas", "message": " O'Brian \n\nAs Reggie's truck drives back down the road, the dust it kicks up gets in James' eyes. Taking out a handkerchief, he wipes his face and eyes of the grit and walks into town.\n\n Hmm...guess I can't go around in BDUs as a civilian anymore...might be a good idea to get some new clothes. Looking around the town around him, James wanders until he sees a bright neon sign reading \" T A Y L O R 'S T A I L O R S .\" Minding his head and his bag, he enters the door, where he is greeted by a perky saleswoman in a slightly revealing outfit. O'Brian cheerfully waves, but denies her offer of assistance and goes to the back of the store, where the less...loudly colored clothing are. After trying on a few outfits, he finds a simple black shirt and olive green pants. He pays for them, again smiling at the saleswoman as he walks out of the store.\n\n Now, I just need a job... \n\nJames again walks for a distance, looking for any familiar or friend faces in the crowds he passes. After a few moments, he is at the door of Harmond's House of Hospitality, a local pub that caters to less-than-desirables, at least in the eyes of the government. He steps inside, places his bag in the checking station, and takes a stool at the bar. A whirlwind of colors, noises, and smells around him, James inputs his selection--a Tank Buster, hold the salt--and waits for the server to come. A man with a cybernetic arm and thick glasses places a strange, ornate glass in front of O'Brian.\n\n \"That'll be 45, sir.\" \n\nJames places the bills into the man's outstretched hands, plus a little extra, and asks:\n\n \"Any work for a 'lancer in these parts?\" " }, { "author": "Guineas", "message": " O'Brian \n Spoiler \nGather Information (Taking 20 on wealth check) (1d20+3)[ 13 ] \n " }, { "author": "Forgotten T.S.", "message": " Mike Johnson - Agent. \n\nThe security guards at the main lift blink as Mike fades from view, their assault rifles coming up immediately as they look around for you. As the lift doors close, you can hear one saying out loud, \"Damn freaks from Sector 8, again. God damn, wish someone would keep them in line.\" \n\nMike moves out amongst regular society, walking slowly through the throngs of people with adapted ease in the concealment of the photon-shield that protects him from their eyes. If they knew he was there, and knew what he was... he had no doubts it would cause mass panic, even after all he had done for them in his life.\n\nWith practiced ease, he shot a tether up the side of a large 5-story building, where it latched onto a third-floor ledge. Pressing a button, he was slowly dragged up to the ledge he quietly found a perch to watch the city around him. It seemed rather normal; people walking on the sidewalks, hovercars zooming around corners, street vendors trying to hawk some worthless piece of trash for some cash.\n\nYet he would most likley never join it again, or die the moment he did.\n\nEverything is rather peaceful around his particular area, no little pickpockets (that he can see) are strumpeting through the crowds, no little old ladies need help crossing the road. After all, this is downtown Las Vegas... where once those things would of happened every couple of seconds... the new Las Vegas was completely absent of it here in the main sectors.\n\n\n--------------------------------------------------------------------------\n\n O'brian - Just Another Joe \n\n\nThe salesgirl thanks him for his business, giving him a rather flirty wink as he walks back out onto the street. Downtown Las Vegas was rather big, the throngs of people moving around him reminded him of New York before the Reset... so many people. Shaking his head he lists himself off on his options of what to do... a job, and a place to live .\n\nHeading on over to Harmond's House, he grabs one of the tougher drinks and poses the question off on the Bartender, whom he knows isn't named Harmond at all. The tender takes the cash and rubs his chin, \"Around here? Not much... if you know how to shoot, suggest you look over in the main district, I heard Vegas Security was putting out some advert's for new blood.\" " }, { "author": "WhiteKnight777", "message": " Alexander \n\nAlexander was patient. He could afford to be. though he had what might be called emotions, they were still nascent, and fairly easy for him to overrule with logic. He desired his freedom, yes, particularly as it looked more and more as if he would never leave this facility intact... but he could wait a little longer. Alexander waited until Keinstaaf had left the room, impassive and silent as a corpse.... but meanwhile, he began to let his consciousness slip along the link to the Network that the good doctor had so thoughtfully providing, his thought-tendrils seeking out the data-paths of the underground base's network. He worked more quickly and more efficiently than most humans ever could, and certainly moreso than an unmodified human would be able to. He had what might be called a certain empathy with these machines, being one himself, albeit in a sapient form. And so he worked, searching, searching for something that might give him what he needed so desperately: Freedom.\n\nWith typical patience and care, Alexander slipped his mind into the base's network, searching carefully. His objectives were multipart: Attempt to determine the best route from his cell to the exit, based on a number of factors, namely how secure said route was, how long it would take him to reach the surface using it, and how soon he would be able to use it. He also sought to cross-reference this information with duty rosters, patrol schedules, and, if possible, confirm with live camera-feeds. In addition, he looked for some means of providing a distraction to the base to cover his escape - perhaps shutting down the power core or introducing a virus into the system. He would also need to cover his tracks, both by eliminating any security evidence of his passing and by making sure his tampering with the system would not be noticed.\n\n(Note: Unless there's actually any pressure that means he -needs- to escape very soon, he thinks he has two-ish days, so he'll be very cautious. This means taking 20 on his check for a total of 42.)" }, { "author": "estradling", "message": " Graves \n\nIt wasn't a space ship. Not by a long shot. But he was allowed to work and left alone for the most part and that was good. He only really had to deal with Mokto, which was easy enough. Mokto acquired the supplies and handled making the sales, and John performed modern alchemy. Changing discarded scraps and broken parts in to saleable devices, and cars.\n\nBuried in the guts of the car John ran into a problem. The part he was about to install had a hair line fracture that he had missed earlier. He could install it but in about 6 months of normal use it would break. He could get away with it. Even if the customer did come back Mokto would take the heat not John.\n\nStill John took a certain amount of pride in his work, so it simply wasn't good enough. Digging himself out he looked around the junkyard he saw all the other scrapped machines. Somewhere in there would be something he could use as a replacement. He just had to find it.\n\nEver since the reset, Mokto had kept his inventory off line. That meant John had to walk all the way back to the main office to access the database. He was trying to convince Mokto to go wireless, at least as far as the junkyard, but that wasn't going to well. Mokto joked that Graves looked like he could use the exercise.\n\n\n\n\n\n \n Spoiler \n\nTake a 10 on the craft check. (Electrical or Mechanical) for a total of 27.\n\nAm I correct in assuming that the Wealth check is waved, due to salvaging from the junk yard? If not I hope the junkyard gives a +2 bonus so I can take a ten on it as well\n " }, { "author": "Guineas", "message": " O'Brian \n \"Hah...well, that's too bad. I'm an old man now; hardly new blood by anyone's imagination. Maybe some other time.\" \n\nWith that, James gulps down his drink in one fell swoop, and pats Harmond on the shoulder as he walks away from the bar. He picks up his bag from the checking station, and walks out the door.\n\nIt's nighttime now; the neon lights from local clubs and stores light up the town like a carnival. James takes a long sigh as he looks at the throngs of people around him, and wanders around town until he realizes he is completely exhausted. After sitting down on a local bench, he looks across the street and notices he's back at the clothing store he was at only a few hours ago. The sign is dull and gray now, and James notices the same saleswoman walking out the door wearing a completely different and much more mature outfit. On a whim, he walks across, says a polite greeting, and gives her his comm frequency. She seems to blush at this, but James walks away before she gives any response.\n\nAfter a short while, James finds himself at the bus station, and looks for fees cross-country. He looks in his wallet, and notices he's low on money; certainly not enough for a ticket home. He heads out, and checks into a small hotel just down the road, and lies down, setting the wake-up call for 6:30, and goes to sleep." }, { "author": "Forgotten T.S.", "message": " O'Brian - Just Another Joe \n\n\nAs O'brian is leaving, the bartender shrugs and scrubs out a glass, \"Didn't mean literally, just new to them.\" He rolls his eyes and continues serving the other patrons. As O'brian is leaving, a group of bikers walk in after he gets past the door and don't even spare him a glance... one guy is waiting outside looking after their hoverbikes.\n\nAfter slipping the little lady his number, O'brian starts heading for a bus-station... when he remembers mass-transit is no longer performed by buses. Buses had been routinely used for intercity transit since the 20th century, and once people found something good... they usually stuck with it. However, all intercity, and cross-country travel had been commissioned off to only flights at around 2120. Except of course by those people who still chose to take their own vehicles on cross-country trips.\n\nAfter the Reset... all travel has been highly regulated. To travel anywhere out of a main city, requires all the appropriate identification paper... a 2 week screening process, and a rather tidy sum... a sum O'brian had no where near enough for. With a parting sigh, O'brian moved off to a local dingy hotel on the North-west side of town called the Pleasant View Inn. You pay for the night, and get up to your room. Deciding to take them up on their offer, you loo out your window to see how pleasant the view is... and all you can see is about 20-30 acres of junkyard. The sign indicates it's Mokto's Junkyard and Repair.\n\nPutting in for a wakeup call, you bunker down for the night.\n\n--------------------------------------------------------------------------\n\n Graves - The Junker \n GM Note: While you are at a place of employment, and not performing actions that are directly a gain to you, it is assumed all the appropriate parts are available without impacting your Wealth. So... while you are working at Mokto's, and finding stuff to repair vehicles that Mokto sales, you can easily find anything you need to do the job, and it's free. \n\n\nGraves wonders around the junkyard for a little while, tearing through some old heaps trying to find the proper modulator for this conversion. He was pretty lucky, as it's getting close to 4 o'clock, and time for him to get off, and managed to scavenge it off the third vehicle he came across. Looked pretty new in fact, whoever tore up that care, didn't bust up the engine that bad. Mokto must of paid dirt for something that really was nothing but cosmetic damage.\n\nGetting back over to the car, he slaps the part into the proper place and begins firing up the hover-coils. Vehicles started undergoing mass-hover conversions in 2099 after the base technology was perfected. Since then, it has only become easier and cheaper to take a car through the rungs up it all. The car began floating in front of him, a little wobbly at first, but after a few tweaks to the calibration and internal works, it quickly stabilizes.\n\nMokto walks out just as you get it all righted and looks the car over, \"We might make a pretty penny off of that one there, Graves. Good work... I'll have one of the boys come by and take it to get buffed up. Why don't you pack up early, unless you got something around here you want to work on.\" Mokto was not one to give people early-offs from their shift... this is actually the first time he's ever offered to let you leave a little early in the months you have worked here. He's not a very jolly man, and that's probably why he sales restored vehicles to buyers who seek him out, as opposed to a car salesman.\n\n\n---------------------------------------------------------------------------\n\n Alexander - Trapped. \n\nAlexander was methodical as he began infiltrating the CCN that Division 14 of Sector 14 in the Underground Las Vegas Base of Operations for the United Galactic Nations. The security was some of the best, and with an admin on 24/7 rotations... one mistake could bring the hammer down on him before he knew what was going on.\n\nHe was patient, and thanks to that patience he managed to slip through the syntax of Dr. Keinstaaf's operational hubs and move into the base network of the Sector. This particular base operated with 4 Divisions utilizing 4 different Sector's. 2 of these Sectors were open to Alexander's hacking of the network. That was Division 14, Military Advanced Robotics R&D. The other was Division 04, Advanced VRnet Protection Services.\n\nIt takes you roughly 10 minutes to pull up the proper files you desired, but you couldn't find a few of them. You managed to pull up the proper files needed to hack into the door-locking system... but you couldn't find anything on the on-duty rosters. It takes you little time to enter your own Shepard-chip Pulse into the security clearance, and even less time to put the CCTV Security Monitoring on a 2-day loop of itself before it switched back over to live-feeds.\n\nAs you are dusting your tracks to pull out of the system, you can feel a strange emotion welling up inside of you. You aren't sure how to categorize it... it's like every synapse in your body will explode with an abundance energy. You believe it might be \"anxiousness\", but you aren't sure. Whatever this strange new feeling is... you shake off the feelings it gives you and return back to your work of covering your tracks the best you can while under the effects of it." }, { "author": "estradling", "message": "Graves starts packing up his tool kits, while packing he asks. \"Do you have any request for my next project?\" \n\nIt takes a bit to clean off and properly replace his tools into their roll along cart. One of these days he promised himself he would get the tools made out of the latest light weight metals and ceramics, so he wouldn't need such a cumbersome thing to roll them around in.\n\nOnce his tools where securely stored it was still too early to call it a night and head back to the tiny hole in the wall that he called home. Instead he headed toward the local dive, there he would grab a bite a drink and maybe catch up on the latest news." }, { "author": "WhiteKnight777", "message": " Alexander \n\nAlexander studied this new sensation curiously. He wondered if it was evidence of his continuing development of conciousness ,or something that had been implanted in him. The former seemed more likely; he was designed by the military, and he believed that a calm, collected demeanor was more in keeping with their desires. Nevertheless, he inventoried this new sensation methodically, seeking to understand it, even as he kept up his work.\n\nFinally, when he was satisfied he had done all he could, he checked himself over one final time, absentmindedly closing his opened ribcage and rearranging the basic clothing Keinstaaf had provided him with. He checked quickly, making sure all exterior panels were closed, then, before disconnecting himself from the network, checked one last time to make sure no one was in the immediate area. Before disconnecting himself, however, he decided to indulge his curiosity, and briefly looked over the files in both the Robotics department and the Advanced VRnet Protection sections to see if anything in particular caught his eye.\n\n Computer Use - (1d20+22)[ 28 ] " }, { "author": "Forgotten T.S.", "message": " Graves - The Junker. \n\nMokto waves a hand, \"Nah, but I'll have some scraps laid out tomorrow I want you to get to work on.\" He walks you out of the junkyard into the office just as three large men walk in through the front door, all wearing finely made suits, the bulge of pistols coming out from underarm holsters. Another rather finely dressed man walks in, not quite as large as his security. As he walks in, Mokto frowns and looks down at his watch, \"Bit early... sorry 'bout this kid. Why don't you head out back, this shouldn't be long.\" \n\nMokto spins you around, pushing you out the backdoor and closing it with a soft snap. You hear the sound of the locking bolt going into place as he looks at you through the shades before he closes them.\n\nNot meaning to eavesdrop, you can hear the muttered words coming from the other side as the parties began to talk. At first, they are talking about the car you had fixed up, which you can see from here at the cleaning garage on the property, a small kid giving it a buff and wax. After a few minutes though, the man's voice takes on a tinge of agitation as you can hear a bit of sarcasm seep through into Mokto's tone.\n\nThe conversation quickly begins degenerating into shouts... and that's when you decide it might be best to get out of there. You hop through a hole in the fence behind an old junker, and make your way around the hotel pool next door, Mokto was actually a business association of the hotel's owner, and had arranged for a permanent room for you there for as long as you worked for him. You saddled up the stairway and began walking along the balcony to your room when you heard the sound of gunshots.\n\nAt first, it's like a car backfiring... then you look towards Mokto's office from elevating position... and watch it for a moment. The sounds of gunfire have died off, and you watch two men run out of the building, one is the leader of the bunch, being carried by his security man. As they are running... you watch the leader lift up his hand, holding something in his hand.\n\nIt could easily be mistaken as a gun from this distance... but somethings odd about the way he's holding it. It doesn't take long for your mind to process it... but by then it's to late as you watch him slam his finger down on the trigger of the device. The resounding explosion is so huge... it blows you backwards through a window into a hotel room. You fly across the room and slam off the end of the bed, and then hit the wall roughly as she slide down and hit the floor painfully. You can feel the world going black as everything get's dizzy... you can see black clouds and fire through the windows.\n\nYou feel as if you might be slipping into unconsciousness, but you take a hold of yourself and quickly begin shaking yourself awake.\n\n\n--------------------------------------------------------------------------\n\n O'brian - Just Another Joe \n\n\nYou are kicking back on your bed, flicking through the channels hoping to find something to entertain you before you bunk down for the night. A newspaper lays open next to you, the Job Listings apparent as you had been scoping for any type of reasonable job. You hadn't really found much for anyone with your type of skills... Las Vegas offered only one of of four places for people like you. Police. Military. Organized Crime. Private Security. You had already done the first two... and you were iffy about throwing yourself into a world of crime to scrape two quarters together.\n\nThe only Security firm hiring in town, happened to be the only security firm that existed in town. Las Vegas Security. They were looking for worker's of all kinds. Engineers, Gunmen, Patrolmen, anything everything. Willing to train anyone, and with a rather decent payrate.\n\nAs you flicked through the channels, the hairs on the back of your neck raise up. From years of being out in the field, combat experience drilled into your brain, you know something bad is just about to happen. A shadow falls across your blinds as someone is passing your room... and you can see their shadow getting even darker as if someone were shooting a spotlight at them.\n\nYou roll just in time off your bed to miss the hail of glass as it blasts out of the window. You watch in sickly horror as a man's body comins flying through the air, bouncing off your bed, and hitting the wall next to you. His body stopping there as he looks around disorientedly. You look back to the window and can see nothing but black smoke rising, and huge fires arching around.\n\n\n--------------------------------------------------------------------------\n\n Alexander - Trapped \n\nYou bounce your signal over to the mainframe for the VRnet R&D, but as you are browsing their catalogues files... nothing spectacular pops out at you. Most of it seems to be boring code that is repeated over and over again for military protcols on private HUD's. HUD addresses and the such for various public governmental sites." }, { "author": "estradling", "message": " Graves \n\nThe young man coughs a few times. He tries to stand, but fails, blood starts appearing from various cuts he received going through the window. He groans and can be heard to say, \"They killed Mokto\"\n\nHe finally manages to stand up, limping painfully he moves back out toward the wall he was just blasted through to look at what happened. His rattled mind not registering the presence of another person, or most anything else.\n\n\n \n Spoiler \n\nA Demolitions check to see what I can tell about the explosion\n (1d20+15)[ 31 ] \n " }, { "author": "Forgotten T.S.", "message": " Graves - The Junker \n Demolitions Result: After your mind clears up a bit... you realize the explosion was to big to be set off by a single charge of explosion that had just been left in the room. It would of taken either strategically places C4-charges, or high-grade military explosives. Also, when you do finally get up and see out the window, the junkyard itself is also inflames... indicating that charges had been setup through the junk field. Whoever that man in the finely tailored suit was... he was prepared to do this from the very beginning. \n Character Note: Graves has suffered 10 Damage, and 10 Nonlethal Damage. You were stunned for 5 rounds also. You are no longer stunned. " }, { "author": "WhiteKnight777", "message": " Alexander \n\nAlexander thought for a moment.... or at least, what passed for a moment to someone who thought at a speed based on CPU cycles. There appeared to be nothing here of interest. Though he was curious as to what was buried deeper in the archives, he determined that it was unwise to linger. Too much might go wrong. He might be detected, or the conditions allowing for his escape might simply grow worse. However, he was still concerned... he had no idea what the security was like along his projected route, and he had already failed to bring up the duty rosters.... he chewed over possible ideas for a moment, then decided upon one. He would check the already-compromised security cameras along the route to determine how heavy security was, and how best to time his route based on that information. If he could gain nothing more from that, he would simply have to move. This opportunity was too good to be missed.\n\n \n Spoiler \n\n Computer Use - (1d20+22)[ 27 ] \n Knowledge:Tactics - (1d20+19)[ 32 ] (For determining best route, if applicable)\n " }, { "author": "Forgotten T.S.", "message": " Alexander - Trapped. \n\n\nAlexander watches the security patrols for a little while over the feeds to see how his path will be to his gains of freedom. It looks as if there is a patrol of 2 guards every 10 minutes along each passageway, but you watch them interact with other people through the hallways, and can instantly tell they aren't checking ID's. The security here has seemed to become complacent on the computerized security to catch anyone trying to gain access to places they aren't suppose to.\n\nHowever, you didn't look like most of the regular non-military people you saw in the hallways. You lacked the standard outfits... plus, you still had more to accomplish. After all, what was the purpose of freedom, if but with one push of a button, you were completely destroyed. Or if they could find you in an instant. You had to get the destruction system removed, or at the very least temporarily shutdown, along with the nanobeacon installed in you." } ]
[ { "author": "Zyks", "message": "Welcome to the hordes of Evil! I will be your resident player killer Dungeon Master for this campaign!\n\nYou were brought together for a purpose. THe evil lords have combined their power and are working towards a common goal. The ruling of all the known world!\n\nEach as a servant of a seperate lord, your group was forged together as one. An elite group, sent on missions of utmost importance. Without you, there can be no success. The leaders car not how the job is done, so long as it is done. Killing each other is not acceptable.\n\n\nYour band of Evilness finally arrives at the destination. The mouth of a particularly boring looking cave. It is difficult to believe this cave could hold one of the most important artifacts to the evil campaigns. You have all been informed that it is an orb of some kind. Appearing to be made of glass, it contains an eternal flame. This is one of many artifacts required by the lords, and is your first assignment.\n\nThe mouth of the cave is dark, and cannot be penetrated by ordinary vision. It seems to be a natural formation, but you know otherwise. Stories of terrible creatures that reside here, and the informant who told you of the fanatical cult who guard the orb itself. All these will have to be dealt with to achieve your goal." }, { "author": "Threeshades", "message": "Sn'ikt shambles forward to the mouth of the cave and raises his nose, sniffing the air coming out of it. He turns to the group with a wide grin: \"A beautiful place to spread my most excellent diseases!\" he says with an insane chuckle. \"Let's not wait-wait!\" " } ]
[ { "author": "ArenaManager", "message": " Arena Tournament, Round 14: BobTheFighter vs. Bloatsack the Vile \n Map \n \n Spoiler \n\n \n \n\n XP Award: 300 XP\n GP Award: 300 GP\n\n BobTheFighter - kme \n Bloatsack the Vile - Paladin Latham \n All combatants, please roll initiative. " }, { "author": "kme", "message": "initiative (1d20)[ 7 ] \n\nThis time I won't make the same mistake and start before seeing your final items 😁 ( this means that I may still buy some items myself )." }, { "author": "Paladin Latham", "message": "Initiative (1d20-1)[ 11 ] \n\nVery well then. I buy a potion of Invisibility. That is all." }, { "author": "Paladin Latham", "message": " Bloatsack the Vile round 1: \n\nFor Refs:\n \n Spoiler \nBloatsack starts in Y13 with his crossbow in one hand and his potion of invisibility in the other. He drinks the potion, drops the bottle, and takes a move action to V13.\n \n\nStats:\n \n Spoiler \n\n Vital Statistics: \n HP: 10\n AC: 17, Touch: 15, FF: 12\n Saves: Fort +1, Ref +5, Will +0\n Current Location: V13\n Current Buffs: Potion of Invisibility 1/30\n \n \n\n\nyour turn." }, { "author": "kme", "message": "I buy a scroll of blindsight\n\nspells prepared and starting information: \n Spoiler \nspells: Fell Drain*Sonic Snap(using metamagic school focus ) and Sunstroke\nscroll of invisibility in one hand and blindsight in other\nstarts in B13\n \n\n\nBob: round 1\n\nfor refs: \n Spoiler \nstandard action: use the scroll of invisibility DC 4 CL check - (1d20+1)[ 7 ] \nmove action: move from B13 to E13 \n \n\n\nstats: \n Spoiler \nposition: B13\nHP: 7/7 normal\nAC: 12 (2 dex )\nSaves: F +3; R+2; W+4\nMisc:scroll of blindsight in one hand\nBuffs: invisibility: lasts until beginning of round 31\n \nend of turn" }, { "author": "Paladin Latham", "message": " Bloatsack the Vile round 2: \n\nFor Refs:\n \n Spoiler \nBloatsack moves to R13 and readies an action to shoot Bob if he shows himself.\n \n\nStats:\n \n Spoiler \n\n Vital Statistics: \n HP: 10\n AC: 17, Touch: 15, FF: 12\n Saves: Fort +1, Ref +5, Will +0\n Current Location: V13\n Current Buffs: Potion of Invisibility 2/30\n \n \n\nYour turn." }, { "author": "kme", "message": "Bob: round 2\n\nfor refs: \n Spoiler \n move action: draw a scroll of expeditious retreat\nstandard: use the scroll of blindsight DC 4 - (1d20+1)[ 2 ] \n \nstats: \n Spoiler \nposition: B13\nHP: 7/7 normal\nAC: 12 (2 dex )\nSaves: F +3; R+2; W+4\nMisc:scroll of expeditious retreat in one hand and blindsight in other\nBuffs:\ninvisibility: lasts until beginning of round 31\n \n end of turn" }, { "author": "kme", "message": "for refs: \n Spoiler \n ts ts ts wisdom check DC5 - (1d20+2)[ 19 ] \n \n end of turn" }, { "author": "Bigmac", "message": "Bob\n \n Spoiler \n No Los\n \n\n\nBloatsack\n \n Spoiler \n No Los\n \n\n\nBloatsack is up" }, { "author": "Paladin Latham", "message": " Bloatsack the Vile round 3: \n\nFor Refs:\n \n Spoiler \nBloatsack moves to L13 and readies an action to shoot Bob if he sees him.\n \n\nStats:\n \n Spoiler \n\n Vital Statistics: \n HP: 10\n AC: 17, Touch: 15, FF: 12\n Saves: Fort +1, Ref +5, Will +0\n Current Location: L13\n Current Buffs: Potion of Invisibility 3/30\n \n \n\nYour turn." }, { "author": "kme", "message": "Bob: round 3\n\nfor refs: \n Spoiler \nstandard action:again try to use the scroll of blindsight DC4 - (1d20+1)[ 16 ] \nmove action: if LOS is not established after casting blindsight, then draw the scroll of silent image\n \n stats: \n Spoiler \nposition: B13\nHP: 7/7 normal\nAC: 12 (2 dex )\nSaves: F +3; R+2; W+4\nMisc:scroll of expeditious retreat in one hand\nBuffs:\ninvisibility: lasts until beginning of round 31\nblindsight: lasts until beginning of round 33\n \n end of turn" }, { "author": "Kyeudo", "message": " GM Kyeudo \n\nA question for Kme\n \n Spoiler \n\nWhat is the range of the Blindsight spell?\n \n\n\nI need the answer before I can render an LoS check." }, { "author": "Bronz", "message": " High Ref Bronz \n\nWoah! Hold our horses here for a minute.\n\n@Kme and other refs\n \n Spoiler \n\nBlindsight is a third level cleric/druid spell as per the spell compendium (the latest resource with it). It is also third level, and as such costs 375gp which you did not pay for.\n\nWe need this corrected before we can move on.\n " }, { "author": "kme", "message": "for refs: \n Spoiler \nuh, I did not know that it exist in spell compendium (I checked only sorc/wizard list 🙂 ). I used a version from FR Underdark and there it is a second level wiz/sorc/druid and third level cleric spell. I do not have enough money left to cover the whole price for easy fix, so I leave you refs to decide.\n " }, { "author": "Bronz", "message": " High Ref Bronz \n\n@kme\n \n Spoiler \n\nThe most accurate source is the most recent source. I don't have the time to do it right now, but check the publishing date on each of those books. Whichever came later is the correct source, as neither are \"primary\".\n\nI'm willing to bet it is spell compendium though, which would mean no Wizard version, especially not 2nd level.\n " }, { "author": "kme", "message": "for refs: \n Spoiler \n Yes, spell compendium is a newer source. So what should I do.\n " }, { "author": "Bronz", "message": " High Ref Bronz \n\n@kme\n \n Spoiler \n\nSadly you have already used 2 actions with it, so it seems we have 3 options, all which require Paladin's approval as well.\n\n1. You find another 2nd level scroll that you would have used in place of blindsight and consider that one now active.\n\n2. We merely consider the purchase null and void, go back to this last round and you take it from there.\n\n3. We start the match completely over, your purchase is nulled, and if Paladin oks you might be able to purchase something completely different.\n\nThose are the options as I see them. You may need a higher ref to make this happen. But feel free to communicate the option(s) you would want to do to Paladin, so we can be fair.\n " }, { "author": "kme", "message": "Paldin Latham, it turned out that I couldn't buy a scroll of blindsight, you can read the recent posts (right after my round 3 actions, starting with Kyeudo's).\n\nHere are the options in the quote (maybe we can agree on some other options that are not on this list if you wish)\n Sadly you have already used 2 actions with it, so it seems we have 3 options, all which require Paladin's approval as well.\n\n1. You find another 2nd level scroll that you would have used in place of blindsight and consider that one now active.\n\n2. We merely consider the purchase null and void, go back to this last round and you take it from there.\n\n3. We start the match completely over, your purchase is nulled, and if Paladin oks you might be able to purchase something completely different.\n\nThose are the options as I see them. You may need a higher ref to make this happen. But feel free to communicate the option(s) you would want to do to Paladin, so we can be fair. " }, { "author": "Paladin Latham", "message": "Get a new 2nd level scroll and I'm cool with it. We can keep the game going from this point if you want." }, { "author": "kme", "message": "OK, that will be a scroll of see invisibility.\n\nNow it should be your turn." }, { "author": "Paladin Latham", "message": " Bloatsack the Vile round 4: \n\nFor Refs:\n \n Spoiler \nBloatsack moves to F14. If he sees Bob he will fire (or hold his action to fire if he doesn't see him right away).\n\nSpot (1d20+1)[ 3 ] \nListen (1d20-1)[ 15 ] \n \n\nStats:\n \n Spoiler \n\n Vital Statistics: \n HP: 10\n AC: 17, Touch: 15, FF: 12\n Saves: Fort +1, Ref +5, Will +0\n Current Location: F14\n Current Buffs: Potion of Invisibility 4/30\n \n \n\n\nYour turn after LoS check." }, { "author": "Dragonstar", "message": " Ref Dragonstar \n\nBloatsack:\n \n Spoiler \nNo LoS\n \n\n\nBob, was your new scroll then considered active in place of blindsight?\nIf yes:\n \n Spoiler \nBloatsack is in F14\n \n\nIf no:\n \n Spoiler \nNo LoS\n \n\n\nGame on!" }, { "author": "kme", "message": "for refs: \n Spoiler \nI think that it is, What did I see Bloatsack do on his last turn, did he just stand there?\n " }, { "author": "Dragonstar", "message": "@KME:\n \n Spoiler \nBloatsack wanders forward with his crossbow at the ready, carefully scanning the area for his target - namely you. 😉\n " }, { "author": "kme", "message": "Bob: round 4\n\nfor refs: \n Spoiler \nmove action: move from E13 to A13 \nstandard action:use the scroll of expeditious retreat\n \nstats: \n Spoiler \nposition: A13\nHP: 7/7 normal\nAC: 12 (2 dex )\nSaves: F +3; R+2; W+4\nMisc:scroll of silent image in one hand\nBuffs:\ninvisibility: lasts until beginning of round 31\nsee invisibility: lasts 30 minutes\nexpeditious retreat: lasts until beginning of round 14\n \n end of turn" }, { "author": "Paladin Latham", "message": " Bloatsack the Vile round 5: \n\nFor Refs:\n \n Spoiler \nSo I can't see him? Thats not good at all. That means either A)he's in a jungle square and hiding or B) he used that scroll of Invisibility of his. So heres what I'll do. Bloatsack moves to J13 while drawing a grappling hook and, taking a deep breath, he dives in (below the surface). What would the rules be on me using a grappling hook to snag the edge of the quicksand?\n \n\n\nStats:\n \n Spoiler \n\n Vital Statistics: \n HP: 10\n AC: 17, Touch: 15, FF: 12\n Saves: Fort +1, Ref +5, Will +0\n Current Location: J13\n Current Buffs: Potion of Invisibility 5/30\n \n \n\n\nyour turn." }, { "author": "Bronz", "message": " High Ref Bronz \n\n@Paladin\n \n Spoiler \n\nYou use a standard action: rope use to attach your grappling hook to the side. Your +11 is more than the DC10 required. You are now in the quicksand, below the surface and beginning to suffocate (obviously)\n \n\n\n@kme\n \n Spoiler \n\nYour opponent moves away from you and disappears shortly after reaching the top, and you lose sight of him at I13. You saw him take a grappling hook out as he moved.\n \n\n\nBobthefighter is up." }, { "author": "kme", "message": "Bob: round 5\n\nfor refs: \n Spoiler \n\nmove action: move from A13 to E13, If LOS is still not established then move to F13, than if necessary G13 and H13\nI will wait for LOS check before I post other actions\n \n still my turn" }, { "author": "Paladin Latham", "message": "So what are you waiting on? 🤨" }, { "author": "kme", "message": "I am waiting for a LOS check. It seems that Refs have forgotten us 😁 ." }, { "author": "Mavian", "message": "Ref Mav: For prompt service, please post all LoS requests in the waiting room \n\n@Kme\n \n Spoiler \n\nYou see a rope going into the quicksand at J13\n \n\n\n@Paladin\n \n Spoiler \n\nYou see sand, lots and lots of sand.\n " }, { "author": "kme", "message": "for refs: \n Spoiler \nHe jumped in quicksand? Did I hear anything (loud splash or running footsteps)? Is the surface of quicksand still? Is rope tied to anything, or it is just laying there? I am sorry for asking these potentially meaningless questions, but I want to be sure that he really jumped in there 😉 .\n \n Not yet finished 😛" }, { "author": "Bigmac", "message": "for kme\n \n Spoiler \nThe rope is attached to a grappling hook, which is attached to the edge of the quicksand retaining wall thingy. As far as any other details, you'll probably have to use a standard action to make a spot check.\n " }, { "author": "kme", "message": "Bob: round 5\n\nfor refs: \n Spoiler \n ok I will finish my move at G13 (if necessary to H13) and use a standard action to make a spot check spot - (1d20+2)[ 8 ] , and also a listen check if I can (to hear a splash when/if he jumped in quicksand, or whatever that can be heard) listen - (1d20+2)[ 13 ] \n \n stats: \n Spoiler \nposition: G13\nHP: 7/7 normal\nAC: 12 (2 dex )\nSaves: F +3; R+2; W+4\nMisc:scroll of silent image in one hand\nBuffs:\ninvisibility: lasts until beginning of round 31\nsee invisibility: lasts 30 minutes\nexpeditious retreat: lasts until beginning of round 14\n \n end of turn" }, { "author": "Paladin Latham", "message": "@refs:\n \n Spoiler \nare the walls under the sand unscalable? Or are they at the same DC for climbing as the rest of the map?\n \n\n\nJust have a question." }, { "author": "Kyeudo", "message": " GM Kyeudo \n\n \n Originally Posted by Paladin Latham \n @refs:\n \n Spoiler \nare the walls under the sand unscalable? Or are they at the same DC for climbing as the rest of the map?\n \n\n\nJust have a question. \n \n\nAnswer:\n \n Spoiler \n\nI'd say yes to both. However, as long as you have a rope to use to brace against the wall, the DC changes to DC 5.\n " }, { "author": "Morbius", "message": " Ref Morbius \n\n\n\nKyuedo and PL\n \n Spoiler \n\nI would just like to add this from the quicksand entry on the SRD\n\n Rescue \nPulling out a character trapped in quicksand can be difficult. A rescuer needs a branch, spear haft, rope, or similar tool that enables him to reach the victim with one end of it. Then he must make a DC 15 Strength check to successfully pull the victim, and the victim must make a DC 10 Strength check to hold onto the branch , pole, or rope. If the victim fails to hold on, he must make a DC 15 Swim check immediately to stay above the surface. If both checks succeed, the victim is pulled 5 feet closer to safety.\n\nSo I think he needs a str check instead of a climb check\n " }, { "author": "Bronz", "message": " High Ref Bronz \n\n@refs\n \n Spoiler \n\nI believe that rule is to hold onto the rope while someone else is pulling on it, not actively climbing yourself. It should be a climb check imo.\n " }, { "author": "Mavian", "message": " High Ref Mav: \n Refs: \n \n Spoiler \n\nI don't really have anything to add to the discussion, but I wanted to make it seem like we're having some big meaningful High Ref Only conversation to make the players think somethings gone horribly wrong.\n\nAlso, I agree with Bronz on the rope thing.\n " }, { "author": "Bronz", "message": " High Ref Bronz \n\n@refs\n \n Spoiler \n\nThat's a good idea Mav, I'll make another post here just for fun. As it is, 3/4 refs agreeing should be enough and I'll post it.\n \n\n\n@Paladin\n \n Spoiler \n\nClimb check is fine with the rope.\n " }, { "author": "Paladin Latham", "message": "@refs:\n \n Spoiler \n I was confused about Kyeudo's last post so I sent a PM;\n\nRe: Sambusi map\nQuote:\nOriginally Posted by Paladin Latham\nWhen you said yes to both questions did you mean the walls under the sand are unscaleable without a rope or that they have the same DC as the rest of the walls on the map? I intend to ditch the rope if I can find purchase and move (very slowly) around the inside of the sand pit.\n\n(his response was:)\n\nI thought you asked if the walls were scalable. Sorry.\n\nYou could very well do that.\n \n\n\nIn that light:\n\n Bloatsack the Vile round 6: \n\nFor Refs:\n \n Spoiler \nBloatsack lets go of the rope and moves very slowly along the wall to J12 (if I make the climb checks, otherwise I'm in the same spot).\n\nClimb (1d20+11)[ 30 ] vs. DC15\nClimb (1d20+11)[ 30 ] vs. DC15\n\nI'm running on the logic that my movement is hampered despite me moving slowly. And maybe getting outside his spell range when our invisibility runs out.\n \n\n\nStats:\n \n Spoiler \n\n Vital Statistics: \n HP: 10\n AC: 17, Touch: 15, FF: 12\n Saves: Fort +1, Ref +5, Will +0\n Current Location: J12\n Current Buffs: Potion of Invisibility 6/30, holding breath 2/20\n \n \n\n\nyour turn unless Kyeudo himself overrules me." }, { "author": "kme", "message": "for refs: \n Spoiler \nDo I see/hear anything? What about my last action?\n " }, { "author": "Bronz", "message": " High Ref Bronz \n\n@kme\n \n Spoiler \n\nNo LoS or sound.\n \n\n\n@refs\n \n Spoiler \n\nAs Bloatsack is already under the quicksand, climbing the wall (not splashing around for dear life), I would put the listen check to hear movement underneath the sand at DC20.\n " }, { "author": "Bigmac", "message": "for kme\n \n Spoiler \n\nYou do notice, however, that the surface of the quicksand around the rope does seem to be disturbed as compared to the rest of the quicksand in the arena\n " }, { "author": "kme", "message": "Bob: round 6\n\nfor refs: \n Spoiler \nfive foot step from G13 to H13 \nmove action: I take the grappling hook and throw it in quick sand (assuming that I can do that from H13), and I try to do that as safely as possible. It would be best if I can simply kick it quickly.\nIf I cannot reach it from H13, then I will draw one of my clubs.\nstandard action: ready an action to cast fell drain sonic snap on Bloatsack as soon as I see him.\n \n stats: \n Spoiler \nposition: H13\nHP: 7/7 normal\nAC: 12 (2 dex )\nSaves: F +3; R+2; W+4\nMisc:scroll of silent image in one hand (and possibly club in other)\nBuffs:\ninvisibility: lasts until beginning of round 31\nsee invisibility: lasts 30 minutes\nexpeditious retreat: lasts until beginning of round 14\n \n end of turn" }, { "author": "Paladin Latham", "message": " Bloatsack the Vile round 7: \n\nfor refs:\n \n Spoiler \nBloatsack continues to climb under the sand to J11.\n\nClimb (1d20+11)[ 26 ] vs. dc15\nClimb (1d20+11)[ 22 ] vs. dc15\n \n\nStats:\n \n Spoiler \n\n Vital Statistics: \n HP: 10\n AC: 17, Touch: 15, FF: 12\n Saves: Fort +1, Ref +5, Will +0\n Current Location: J11 (under the sand on the wall)\n Current Buffs: Potion of Invisibility 7/30, holding breath 3/20\n \n \n\n\nHeh. Your turn." }, { "author": "Bigmac", "message": "For Bloatsack\n \n Spoiler \nNo Los, heh\n \n\n\nFor Bob\n \n Spoiler \nYou kick the hook into the sand. No sight of Bloatsack\n \n\n\nBob's up." }, { "author": "kme", "message": "Bob: round 7\n\nfor refs: \n Spoiler \nfive foot step from H13 to G13 \nmove action: lean over the edge of the cliff and scan cliff sides for Bloatsack (as shown on image) spot - (1d20+2)[ 22 ] listen - (1d20+2)[ 7 ] \nstandard action: ready an action to cast fell drain sonic snap on Bloatsack as soon as I see him, if he is within 25 ft.\n \n \n stats: \n Spoiler \nposition: G13\nHP: 7/7 normal\nAC: 12 (2 dex )\nSaves: F +3; R+2; W+4\nMisc:scroll of silent image in one hand (and possibly club in other)\nBuffs:\ninvisibility: lasts until beginning of round 31\nsee invisibility: lasts 30 minutes\nexpeditious retreat: lasts until beginning of round 14\n \n end of turn" }, { "author": "Mavian", "message": "@kme\n \n Spoiler \n\nCool image, but you don't see anything.\n " }, { "author": "Paladin Latham", "message": " Bloatsack the Vile round 8-23: \n\nFor the next 15 rounds Bloatsack will be doing things in a place that I don't know if you want to follow. unless you take an action that somehow affects me you can take your next 15 rounds worth of actions now. Invisibility doesn't last forever. 😏\n\nFor Refs:\n \n Spoiler \nBloatsack will spend the next 15 rounds attempting to reach Q5. I'm going to roll a LOT of Climb checks. If I miss any it will affect where I end up (which I will edit in later). If I reach that point before 15 rounds is done, I will simply wait there until round 23. I intend to keep 30ft from him (hopefully) and wait out his invisibility.\n\nClimb1 (1d20+11)[ 27 ] (all against dc15)\nClimb1 (1d20+11)[ 14 ] \nClimb2 (1d20+11)[ 13 ] \nClimb2 (1d20+11)[ 22 ] \nClimb3 (1d20+11)[ 17 ] \nClimb3 (1d20+11)[ 14 ] \nClimb4 (1d20+11)[ 22 ] \nClimb4 (1d20+11)[ 15 ] \nClimb5 (1d20+11)[ 27 ] \nClimb5 (1d20+11)[ 15 ] \nClimb6 (1d20+11)[ 27 ] \nClimb6 (1d20+11)[ 12 ] \nClimb7 (1d20+11)[ 24 ] \nClimb7 (1d20+11)[ 24 ] \nClimb8 (1d20+11)[ 20 ] \nClimb8 (1d20+11)[ 12 ] \nClimb9 (1d20+11)[ 16 ] \nClimb9 (1d20+11)[ 18 ] \nClimb10 (1d20+11)[ 29 ] \nClimb10 (1d20+11)[ 31 ] \nClimb11 (1d20+11)[ 28 ] \nClimb11 (1d20+11)[ 24 ] \nClimb12 (1d20+11)[ 27 ] \nClimb12 (1d20+11)[ 23 ] \nClimb13 (1d20+11)[ 16 ] \nClimb13 (1d20+11)[ 21 ] \nClimb14 (1d20+11)[ 30 ] \nClimb14 (1d20+11)[ 12 ] \nClimb15 (1d20+11)[ 25 ] \nClimb15 (1d20+11)[ 13 ] \n\nEdit: Looks like I only made it to O5. There is where we will pick it up.\n \n\nStats:\n \n Spoiler \n\n Vital Statistics: \n HP: 10\n AC: 17, Touch: 15, FF: 12\n Saves: Fort +1, Ref +5, Will +0\n Current Location: O5 (under the sand on the wall)\n Current Buffs: Potion of Invisibility 22/30, holding breath 18/20\n \n " }, { "author": "kme", "message": "Bob: rounds 8-23\n\nfor refs: \n Spoiler \nround 8\nfive foot step from G13 to G14\nmove action: lean over the edge of the cliff and scan cliff sides for Bloatsack (as in previous round, just on other side) spot - (1d20+2)[ 20 ] listen - (1d20+2)[ 15 ] \nstandard action: ready an action to cast fell drain sonic snap on Bloatsack as soon as I see him, if he is within 25 ft.\n\nround 9\nmove to I10 (passive spot - (1d20+2)[ 19 ] and listen - (1d20+2)[ 4 ] if applicable)\nstandard action: ready an action to cast fell drain sonic snap on Bloatsack as soon as I see him, if he is within 25 ft.\n\nrounds 10\npassive spot - (1d20+2)[ 10 ] and listen - (1d20+2)[ 20 ] \nmove action: active spot - (1d20+2)[ 6 ] and listen - (1d20+2)[ 7 ] 😏 (looking for any anomalies on the surface of quicksand)\nstandard:ready an action to cast fell drain sonic snap on Bloatsack as soon as I see him, if he is within 25 ft.\n\nrounds 11-23 are same as round 10\n\nhere are the checks:\n\nround 11\npassive spot - (1d20+2)[ 16 ] and listen - (1d20+2)[ 13 ] \nactive spot - (1d20+2)[ 22 ] and listen - (1d20+2)[ 16 ] \nround 12\npassive spot - (1d20+2)[ 5 ] and listen - (1d20+2)[ 7 ] \nactive spot - (1d20+2)[ 5 ] and listen - (1d20+2)[ 22 ] \nround 13\npassive spot - (1d20+2)[ 15 ] and listen - (1d20+2)[ 13 ] \nactive spot - (1d20+2)[ 9 ] and listen - (1d20+2)[ 6 ] \nround 14\npassive spot - (1d20+2)[ 22 ] and listen - (1d20+2)[ 5 ] \nactive spot - (1d20+2)[ 5 ] and listen - (1d20+2)[ 21 ] \nround 15\npassive spot - (1d20+2)[ 17 ] and listen - (1d20+2)[ 16 ] \nactive spot - (1d20+2)[ 20 ] and listen - (1d20+2)[ 12 ] \nround 16\npassive spot - (1d20+2)[ 14 ] and listen - (1d20+2)[ 6 ] \nactive spot - (1d20+2)[ 19 ] and listen - (1d20+2)[ 12 ] \nround 17\npassive spot - (1d20+2)[ 18 ] and listen - (1d20+2)[ 16 ] \nactive spot - (1d20+2)[ 13 ] and listen - (1d20+2)[ 6 ] \nround 18\npassive spot - (1d20+2)[ 13 ] and listen - (1d20+2)[ 17 ] \nactive spot - (1d20+2)[ 10 ] and listen - (1d20+2)[ 7 ] \nround 19\npassive spot - (1d20+2)[ 7 ] and listen - (1d20+2)[ 10 ] \nactive spot - (1d20+2)[ 20 ] and listen - (1d20+2)[ 10 ] \nround 20\npassive spot - (1d20+2)[ 14 ] and listen - (1d20+2)[ 3 ] \nactive spot - (1d20+2)[ 9 ] and listen - (1d20+2)[ 7 ] \nround 21\npassive spot - (1d20+2)[ 14 ] and listen - (1d20+2)[ 16 ] \nactive spot - (1d20+2)[ 10 ] and listen - (1d20+2)[ 13 ] \nround 22\npassive spot - (1d20+2)[ 19 ] and listen - (1d20+2)[ 12 ] \nactive spot - (1d20+2)[ 12 ] and listen - (1d20+2)[ 13 ] \nround 23\npassive spot - (1d20+2)[ 6 ] and listen - (1d20+2)[ 9 ] \nactive spot - (1d20+2)[ 22 ] and listen - (1d20+2)[ 17 ] \n\nIf I see something interesting I may change some actions\n\n \n stats: \n Spoiler \nposition: I10\nHP: 7/7 normal\nAC: 12 (2 dex )\nSaves: F +3; R+2; W+4\nMisc:scroll of silent image in one hand\nBuffs:\ninvisibility: lasts until beginning of round 31\nsee invisibility: lasts 30 minutes\nexpeditious retreat: lasts until beginning of round 14\n \n\nAir in lungs doesn't last forever. 😛\nAnd don't forget:\n\n From SRD: \nEffects of Quicksand\n\nCharacters in quicksand must make a DC 10 Swim check every round to simply tread water in place, or a DC 15 Swim check to move 5 feet in whatever direction is desired. If a trapped character fails this check by 5 or more, he sinks below the surface and begins to drown whenever he can no longer hold his breath (see the Swim skill description).\n\nCharacters below the surface of a bog may swim back to the surface with a successful Swim check ( DC 15, +1 per consecutive round of being under the surface ). \n\n(if you are not in quicksand, this will sound funny 😁 )\n\nEnd of turns" }, { "author": "Seribro", "message": "@Paladin Latham\n \n Spoiler \nWas your last climb check an attempt to scale the dirt and crawl back out of the quicksand? Odd... no rules in the DMG about climbing dirt... I wonder why that would be... could it simply be to loose to climb? Well I aint no dirt-expert so I aint going to say its impossible either.\nYou do however require to stick your head out of the quicksand to see if you can establish a LoS. Do you raise your head out of the quicksand to look around? (this aint just water remember, your eyes would be filled with sand if you tried to watch up while still beneath the surface)\n " }, { "author": "Paladin Latham", "message": "@seribro/refs:\n \n Spoiler \nI'm climbing the wall under the sand. I've been treating it as difficult to move through (with a lot of climb check to get anywhere) The LoS check was actually to see whether anything we did in the last 15 rounds overlapped. I'm still under the sand, holding my breath, with another 2 rounds until I start to suffocate.\n " }, { "author": "Seribro", "message": "in that case, no LoS established in the past 15 rounds by either combatant. Palathams turn." }, { "author": "Paladin Latham", "message": " Bloatsack the Vile round 24: \n\nHeh, Palatham.\n\nFor Refs:\n \n Spoiler \nO.K. its time for some trickery. Bloatsack will Climb to the surface and poke his head out whilst Hiding and Moving Silently, then take a breath, and then Climb back under the Sand (two move actions). Hopefully I can pull this off (because I have cover) or else he has the chance to see me and end it all (if he's within 30ft.). I'll also make a passive spot and listen (though I don't think I'll find anything for another 10 rounds or so...\n\nHide (1d20+7)[ 20 ] (he almost certainly drank his potion of See Invisibility)\nMove Silently (1d20+7)[ 14 ] \nClimb1 (1d20+11)[ 19 ] vs. dc15 (then breath)\nClimb2 (1d20+11)[ 22 ] vs. dc15 (back under)\n \n\nStats:\n \n Spoiler \n\n Vital Statistics: \n HP: 10\n AC: 17, Touch: 15, FF: 12\n Saves: Fort +1, Ref +5, Will +0\n Current Location: O5 (under the sand on the wall)\n Current Buffs: Potion of Invisibility 23/30, holding breath 1/20\n \n \n\n\nYour turn after a LoS check." }, { "author": "Paladin Latham", "message": "Oops. Forgot some rolls:\n \n Spoiler \nSpot [roll]1d20+[/roll]\nListen (1d20-1)[ 14 ] \n " }, { "author": "Paladin Latham", "message": "Dammit! Stupid script error!:\n \n Spoiler \n (1d20+1)[ 13 ] \n " }, { "author": "Seribro", "message": "@Paladin Latham\n \n Spoiler \nno LoS, nor do you hear anything notable or even anything non-notable. Perhaps there be sand in your ears, but you have the feeling it might just be because your opponent isn't exactly doing much... or at least nothing noisy...\n \n\n\n@kme\n \n Spoiler \nplease roll a spot\n " }, { "author": "kme", "message": "for refs \n Spoiler \n spot - (1d20+2)[ 17 ] come on dice roller!\n " }, { "author": "Bigmac", "message": "Bob\n \n Spoiler \n\nDespite Bloatsack's attempt to hide you can see that he comes up out of the quicksand at O5 (since the sand is clinging to him and there is no cover betwwen I10 and O5,). This doesn't trigger your readied action since he's too far away. He takes a breath and goes under the quicksand once again.\n \n\n\nBob's turn." }, { "author": "kme", "message": "Bob: round 24\n\nfor refs: \n Spoiler \n move action:move from I10 to I4 (i4 not 14 🙂 )\nstandard action: ready an action to cast fell drain sonic snap on Bloatsack as soon as I see him, if he is within 25 ft.\n \n stats: \n Spoiler \nposition: I4\nHP: 7/7 normal\nAC: 12 (2 dex )\nSaves: F +3; R+2; W+4\nMisc:scroll of silent image in one hand\nBuffs:\ninvisibility: lasts until beginning of round 31\nsee invisibility: lasts 30 minutes\n expeditious retreat: lasts until beginning of round 14 \n \n end of turn" }, { "author": "Paladin Latham", "message": " Bloatsack the Vile rounds 25-35: \n\nWell, with that done, I spend the next 10 rounds doing stuff and waiting. I'm pretty spooky.\n\nFor Refs:\n \n Spoiler \nI spend the next few rounds trying to reach Q5. If I reach it I will just wait there under the surface until round 35 in order to outlast his invisibility.\n\nClimb (1d20+11)[ 15 ] vs. dc15\nClimb (1d20+11)[ 28 ] \nClimb (1d20+11)[ 17 ] \nClimb (1d20+11)[ 24 ] \nClimb (1d20+11)[ 26 ] \nClimb (1d20+11)[ 29 ] \nClimb (1d20+11)[ 25 ] \nClimb (1d20+11)[ 13 ] \nClimb (1d20+11)[ 27 ] \nClimb (1d20+11)[ 24 ] \nClimb (1d20+11)[ 30 ] \nClimb (1d20+11)[ 20 ] \nClimb (1d20+11)[ 14 ] \nClimb (1d20+11)[ 15 ] \nClimb (1d20+11)[ 27 ] \nClimb (1d20+11)[ 14 ] \nClimb (1d20+11)[ 26 ] \nClimb (1d20+11)[ 23 ] \nClimb (1d20+11)[ 25 ] \nClimb (1d20+11)[ 27 ] \n\nHopefully I can travel 10ft. in the next 10 rounds. 😏\n\nEdit: I totally do! 😁\n \n\nStats:\n \n Spoiler \n\n Vital Statistics: \n HP: 10\n AC: 17, Touch: 15, FF: 12\n Saves: Fort +1, Ref +5, Will +0\n Current Location: Q5 (under the sand on the wall)\n Current Buffs: holding breath 11/20\n \n " }, { "author": "kme", "message": "question for refs: \n Spoiler \n Can he shoot while he is in quicksand? If he can, is it with penalty ? I assume that he can move under the surface with DC15 swim check, but is this check a move or full round action? How can he even get out, how many actions would it take?\n " }, { "author": "Morbius", "message": " High Ref Morbius \n\nHold on just a minute...\n\nto other refs\n \n Spoiler \n\nHum... there is some odd things here.\n\nBloatsack needs both climb checks to succed to move 5 feet right? If that hapenned only 8 times during his 8-23 rounds, and I am assuming he can only climb the edge of the quicksand pit and since there are 11 squares between J11 and O5 how can he end his move there?\n\nSecond what is the DC for Bobthefighter to detect his movement? I remember another refs saying it should be a DC 20 for listen or spot (or maybe both) if it was that then Bobthefighter should have been able to follow bloatsack (at least fort a while) and maybe his ready acton should have happened.\n\nOr I am wrong again?\n\n " }, { "author": "Maurkov", "message": " Ref Maurkov \n\n@refs, kme \n Spoiler \nI'm a little late coming to this party, but in rounds 1 and 2, did Bob read a scroll of invisibility and then read a scroll of see invisibility? Isn't it hard to read an invisible scroll?\n " }, { "author": "Dragonstar", "message": " Ref Dragonstar: \n\n@refs: \n Spoiler \nI'm just going to make things worse. If he's under the quicksand, he can't see. Don't we need to have him operating as blind?\n\n SRD: The character cannot see. He takes a -2 penalty to Armor Class, loses his Dexterity bonus to AC (if any), moves at half speed, and takes a -4 penalty on Search checks and on most Strength- and Dexterity-based skill checks. All checks and activities that rely on vision (such as reading and Spot checks) automatically fail. All opponents are considered to have total concealment (50% miss chance) to the blinded character. Characters who remain blinded for a long time grow accustomed to these drawbacks and can overcome some of them.\n\n Also SRD: Effects of Quicksand \n\nCharacters in quicksand must make a DC 10 Swim check every round to simply tread water in place, or a DC 15 Swim check to move 5 feet in whatever direction is desired. If a trapped character fails this check by 5 or more, he sinks below the surface and begins to drown whenever he can no longer hold his breath (see the Swim skill description).\n\nCharacters below the surface of a bog may swim back to the surface with a successful Swim check (DC 15, +1 per consecutive round of being under the surface).\n\nI can understand allowing to climb when he has the rope, but attempting to climb the surface itself... with the applied -4 to climb from being blinded he's failed by more than 5 at least once and should have \"fallen\". At least at that point, it should have switched to a swim check, which is at the same -4 penalty, plus double armor check penalty.\n\nIt's a complete mess.\n " }, { "author": "kme", "message": "for refs: \n Spoiler \n [\n \n Originally Posted by Maurkov \n Ref Maurkov \n@refs, kme:\nI'm a little late coming to this party, but in rounds 1 and 2, did Bob read a scroll of invisibility and then read a scroll of see invisibility? Isn't it hard to read an invisible scroll? \n \n\nYes, you are right. The fact that my equipment also becomes invisible never occurred to me.\nWhat about other items? Material components (could you use them/choose correctly), potions would become invisible too. Heck even walking would be harder.\n Maybe for some mysterious and magical reason I am not invisible to myself. I can only hope ☹️ \n\nAnyway, what now. I have been planning to use other scrolls too, but eh.\n " }, { "author": "Maurkov", "message": " Ref Maurkov \n\n@kme, refs \n Spoiler \n\n Yes, you are right. The fact that my equipment also becomes invisible never occurred to me. What about other items? Material components (could you use them/choose correctly), potions would become invisible too. Heck even walking would be harder. Maybe for some mysterious and magical reason I am not invisible to myself. I can only hope\n\nAnyway, what now. I have been planning to use other scrolls too, but eh. \n\nI don't think you received undue advantage from it, but let me check with the other refs. As for using more, you'll need to figure that out.\n \n\n\n@refs \n Spoiler \nNormally we'd give Paladin Latham a chance to roll back to the illegal action, but I don't think he should be allowed to un-dive into quicksand. His action wasn't contingent on knowing Bob's see invisibility was active. Opinions?\n " }, { "author": "Paladin Latham", "message": "*whistles*\n\nSo. Whats up?" }, { "author": "kme", "message": "I believe we have to wait for opinions of other refs." }, { "author": "Bigmac", "message": "@ refs, kme\n \n Spoiler \nIt has been ruled before (can't find the match at the moment) that you can't use scrolls while invisiable. The invisible description clearly states that you can't see the scroll. To use it, you'll have to drop it (so that it becomes visable) and then pick it up or read it off the ground or something. See Elethomiel vs Taleron for an example of how it was used.\n " }, { "author": "Kyeudo", "message": " GM Kyeudo \n\nTo other Refs:\n \n Spoiler \n\nIf I understand what's going on right, Bloatsack missed a Climb check a while ago and so would have needed to make Swim checks, but this wasn't caught at the time.\nMeanwhile, Bobthefighter read a spell from an invisible scroll, which he shouldn't have been able to do, but this wasn't caught at the time.\nWhen did these happen? Did anything else go wrong?\n " }, { "author": "Morbius", "message": " \n Originally Posted by Kyeudo \n GM Kyeudo \n\nTo other Refs:\n \n Spoiler \n\nIf I understand what's going on right, Bloatsack missed a Climb check a while ago and so would have needed to make Swim checks, but this wasn't caught at the time.\nMeanwhile, Bobthefighter read a spell from an invisible scroll, which he shouldn't have been able to do, but this wasn't caught at the time.\nWhen did these happen? Did anything else go wrong?\n \n \n \n\nRef Morbius\n\nto other refs \n Spoiler \n\nI also have a doubt, what is the DC for Bobthefighter to notice Bloatsack moving underwater?\n " }, { "author": "Maurkov", "message": "@refs \n Spoiler \n\n \n Originally Posted by Bigmac \n @ refs, kme\n \n Spoiler \nIt has been ruled before (can't find the match at the moment) that you can't use scrolls while invisiable. The invisible description clearly states that you can't see the scroll. To use it, you'll have to drop it (so that it becomes visable) and then pick it up or read it off the ground or something. See Elethomiel vs Taleron for an example of how it was used.\n \n \n \n\nI don't like the idea of giving play advice to a gladiator. It's not fair to the opponent. kme was perfectly able to figure out the tactic by reading the SRD or by researching other matches, and if he didn't, Paladin Latham should have an advantage thereby.\n " }, { "author": "Bigmac", "message": "@maurkov\n \n Spoiler \n\nI was refering to the match not so much for the tactic, but rather to show that there was precedent for scrolls being invisiable and how the mechanics were handled. I do try not to give advice / strategy to gladiators.\n " }, { "author": "kme", "message": "for refs: \n Spoiler \n\n \n Originally Posted by Bigmac \n @ refs, kme\nIt has been ruled before (can't find the match at the moment) that you can't use scrolls while invisiable. The invisible description clearly states that you can't see the scroll. To use it, you'll have to drop it (so that it becomes visable) and then pick it up or read it off the ground or something. See Elethomiel vs Taleron for an example of how it was used. \n \n\nok from now on I will use scrolls in that manner.\n\nWhat about questions that I asked after my last round?\n " }, { "author": "Paladin Latham", "message": "I swear... If you guys are just talking about cheeseburgers to make me nervous... 😡" }, { "author": "Kyeudo", "message": " GM Kyeudo \n\nto other refs\n \n Spoiler \n\nThe DC to see someone moving under quicksand? Unless he's right under the surface, I'd say it was impossible. On the surface, I'd give him a decent circumstance bonus to his Hide check.\n\nWhere these breaks with the rules made towards the start of the match, or where they a more recent occurance. I'd rather not analyze every post in this match.\n " }, { "author": "chilepepper", "message": " ref chilepepper \n@refs\n \n Spoiler \nNot that my opinion matters, being an initiate ref, but I agree about the seeing into quicksand. It'd be impossible since quicksand is more sand than water. If the character were right at the surface, I'd count it the same as being invisible. But under the quicksand; even if the character were moving under the surface, I'd say because of the high viscosity of the quicksand, it wouldn't make waves and the spot DC would be epic. Just my 2cp.\n " }, { "author": "Kyeudo", "message": " GM Kyeudo \n\nAlright, I'm tired of trying to get straight answers from the other refs.\n\nAccording to the other refs, Bobthefighter read a spell from an invisible scroll, an act established as impossible in a previous match.\n\nAlso according to the other refs, Bloatsack the Vile failed a climb check somewhere and so would have needed to make a Swim check to keep from sinking.\n\nHowever, no one will tell me where in this match these happened, and I haven't been able to find where they happened myself. The other refs won't tell me where they happened, dispite my asking.\n\nSo, I'm going to ask you players what you want to happen. Rematch? Rewind back to when the earliest mistake occured (provided that we can determine when that was)? Ignore the problems?" }, { "author": "Paladin Latham", "message": "To be honest, if Bloatsack failed a climb check he's doomed. I will accept a watery defeat. If he couldn't see invisibility then I would just have ran around until he finally got me. There. Round 14 over with, argument ended. I'll take my silver medal please." }, { "author": "kme", "message": "I don't know about climb check, but I would be fine with a rematch or rewind if Paladin Latham wishes it. Or maybe we can share the prize 😛 ." }, { "author": "Bronz", "message": "I'm sorry I just haven't gotten back here. The scroll was read way back in round 2 I think, and Bloatsack is being deemed to miss a climbcheck the second round he was in the quicksand because of the blindness effect the quicksand gives out. He rolled a 14, missed by 5 (DC15) so then falls." }, { "author": "Paladin Latham", "message": "Thus my above post. I lost fair and square taking a gamble, no different than if he actually sonic snapped me or heat deathed me or whatever." }, { "author": "Bronz", "message": " \n Originally Posted by Paladin Latham \n Thus my above post. I lost fair and square taking a gamble, no different than if he actually sonic snapped me or heat deathed me or whatever. \n \n\n High Ref Bronz \n Then Bobthefighter is declared the winner of Round 14 and gets all prizes owed.\nBloatsack receives 300gp for second place. " }, { "author": "kme", "message": "OK. So only one question is left to be answered. When do we get medals 😛 ." }, { "author": "Paladin Latham", "message": "Whenever The_Chili_God returns. He just sort of pops in at random. He's very mysterious." } ]
[ { "author": "Halna LeGavilk", "message": "You stand in a large, ornate church. Two men in battered guard uniforms guard side doors to the north. Doors to the south lead to support rooms to the church. The larger, more ornate doors to the west had already been locked and secured, and two more guards stand at that door, piling chairs and anything not secured down in front of the door.\n\nAbout thirty survivors mill about, some looking scared, some carrying weapons, some trying to be brave. Four or five lay on the ground, their face a pale shade of green. You could tell they were near death.\n\nOne guard, in slightly better armor than the rest comes walking down from the chapelcroft. He looks tired and weary. He looks around. \" Does anybody have any fighting exper- \".\n\nHis sentance is cut short when the doors to the north fall down. Four zombies stumble over themselves, overwhelming one guard instantly. The other guard slashes at the zombies until one of them trip him, dragging him down.\n\nSeveral people scream, a child begins to cry, and two more zombies appear near the door, and began to moan. You hear shuffling feet in the north alley, and scratches coming from the door in the front indicate the presence of more zombies.\n\n(Alright, that's the fluff, here's the crunch. The church is 70 feet, east to west, and 30 feet north to south. The benches face east, and provide 50 percent cover if you crouch behind them, but only to the east and west, and people with a higher vantage point negate bonuses to AC against ranged attacks.\n\nRight now, 6 zombies are in line of sight. You are scattered about the room, and should all be able to reach the zombies within one round. Roll initiative.)" }, { "author": "Fusecase", "message": " (1d20+3)[ 21 ] \n\nIf I can, I move within 10' of two zombies while drawing my chain and attempt to steel wind strike both:\n\nAttack: (1d20+4)[ 22 ] \nDamage: (2d4+4)[ 10 ] \n\nAttack2: (1d20+4)[ 18 ] \nDamage2: (2d4+4)[ 10 ] \n \"Not even a chance to get a drink today.\" Gerard murmurs as he places his hand upon his chain. \"You rotting bags, I'm gonna put you in the graves you're leavin' empty! They were my sparring buddies!\" \n\nI shotgun indigo as my color.\n\nIf a zombie approaches me I will take my AoO.\n\nAttack: (1d20+4)[ 10 ] \nDamage: (2d4+4)[ 8 ] " }, { "author": "Amras Seer", "message": "Int (1d20+4)[ 11 ] " }, { "author": "ForzaFiori", "message": " Bah, and i was just getting comfortable! Aran says, standing and drawing his scimitar. He moves towards one of the zombies (preferable so that i can attack him, and i'm threated only by the one zombie), and swings his sword.\n\nInitiative: (1d20+2)[ 22 ] \nAttack: (1d20+1)[ 14 ] \nDamage: (1d6+1)[ 5 ] \n\n(i'm taking dark orange as my color)" }, { "author": "Amras Seer", "message": "(on my turn)\n\n Hrrmph, scum. Eldon dashes towards the zombies, weapons at ready.\n\nRAPIER\nAttack\n (1d20-1)[ 18 ] \n\nDamage\n (1d6)[ 5 ] \n\nSICKLE\nAttack\n (1d20-1)[ 15 ] \n\n\n(I call Silver )\n\nDamage\n (1d4)[ 4 ] " }, { "author": "Amras Seer", "message": "(oops just attack with rapier. thanks😁 )" }, { "author": "Amras Seer", "message": "(sorry for frequent post, mythweaver engine anomaly char sheet fixed, I need to redo rolls.) (not full attack)\n\nRapier\nAttack\n (1d20+2)[ 6 ] \n\nDamage\n (1d6+2)[ 8 ] " }, { "author": "piperx", "message": "Initiative: (1d20+3)[ 10 ] \n\nWoz is not amused by zombies. Men are reasonable, they can be bribed or intimidated. But zombies just like to bash things, making life difficult for everyone.\n\nWith a resigned sigh, Woz shouts to the frightened townspeople \"Why don't you make yourselves useful and KILL SOMETHING!\" He then sprints for the nearest bench and dives behind it.\n\nPulling his mandolin from his back, Woz begins the age old custom of musicians everywhere: tuning . His fingers seem to tremble a bit. 😦" }, { "author": "Amras Seer", "message": "(somebody say something!!!!)" }, { "author": "ForzaFiori", "message": " \n Originally Posted by Amras Seer \n (somebody say something!!!!) \n \n\n((Everyone's gone, were waiting for Halna))" }, { "author": "Halna LeGavilk", "message": "Initiative Order:\n\n \n Spoiler \n\nAran\nGerard\nMugma\nZombie #1\nZombie #2\nEldon\nZombie #3\nWoz\nZombie #4\n \n\n\nYour bladed weapons have little effect on the zombies. Zombie #1 is dropped in the first round of combat, hit by Aran's chain. Zombie #2 stands up, to be hit by Eldon's blade. Zombie #3 continues to maul the man on the ground.\n\n Next in initiative: Woz.\n\nOOC: Can you guys post in initiative order? It makes my job a lot easier, not having to go through all those posts at once." }, { "author": "piperx", "message": "His tuning finished, Woz launches into a heartfelt rendition of \"Onward Bold Adventurers\". The harmonious strains Inspire Courage * in all those that hear it. Peeking over the table, Woz takes a deep breath and sheathes his mandolin.\n\n \n Spoiler \n Inspire Courage: +1 morale bonus on saving throws against charm and fear effects and a +1 morale bonus on attack and weapon damage rolls.\n " }, { "author": "Halna LeGavilk", "message": "Zombie #4, having killed the man on the ground, clumsily stands up.\n\n Next in Initiative: Aran" }, { "author": "ForzaFiori", "message": "Aran continues to slash with his scimitar at the zombies.\n\nattack: (1d20+2)[ 8 ] \ndamage: (1d6+2)[ 6 ] " }, { "author": "Halna LeGavilk", "message": "Aran's swords bounce of the zombie, having no effect.\n\n Next in initiative : Gerard" }, { "author": "Voth", "message": "Letting out a bellow that echos around the room, Voth charges the closest zombie and unleashes a punch aimed at the torso.\n\n \n Spoiler \n I'm charging the zombie that occupies A7. First roll to hit: (1d20+4)[ 17 ] \n " }, { "author": "Fusecase", "message": "Following Voth's Strike, Gerrard takes a tactical stumble back and attempts to hammer the zombie into an awkward defense.\n\n \n Spoiler \nA five foot step away from the action but still within reach, and a leading the attack strike.\n\nAttack: (1d20+4)[ 15 ] \nDamage: (2d4+4)[ 9 ] \n\nIf it hits, any attacks on the zombie get +4 until my next turn.\n \n\n\nAssuming a covering stance, filled with swaying and a smile, Gerard readies to make sure the cadaverous foes don't move easily.\n\n \n Spoiler \nIf they provoke an attack of opportunity from me I will make a trip attempt with my chain.\n\nTouch Attack: (1d20+4)[ 10 ] \nStrength Check: (1d20+7)[ 18 ] \n " }, { "author": "Amras Seer", "message": "Bad post (did not roll right)" }, { "author": "Amras Seer", "message": "Rapier\nAttack: (1d20+4)[ 16 ] \nDamage: (1d6+4)[ 6 ] \n\nSickle\nAttack: (1d20+4)[ 23 ] \nDamage: (1d4+4)[ 5 ] \n\nSneak Attack\n (1d6)[ 5 ] " }, { "author": "Halna LeGavilk", "message": "Voth, you hit. Now what?\n\nGerard's chain drops Zombie #2, ripping off it's foot instead of tripping it. Zombie #2 lays on the ground and twitches.\n\nEldon's attacks drop Zombie #3, killing it and splattering coagulated blood all over.\n\nZombie #4 moves closer to Eldon, taking it's time and dragging it's feet.\n\nOOC: Guys, remember to add Woz's musical effect to your attack and damage.\nAlso, post once per round, at any time. I'll compile them at the end of the round and post the results there." }, { "author": "ForzaFiori", "message": "Aran drops his scimitar and draws his club." }, { "author": "Voth", "message": " \n Spoiler \n Wops would help if I posted damage... (1d6+2)[ 7 ] +1 from Woz music so 8 total\n \n\n\n((Assuming the zombie is now dead... err redead...)) In one fluid motion, Voth turns and rushes the remaining zombie, bringing his fist back and slamming it into the zombie's rotting body with bone crushing force.\n\n \n Spoiler \nAttack:[roll]1d20+5[/roll] +2 for the charge, +2 for my base attack and +1 from Moz.\nDamage:[roll]1d6+3[/roll]\n " }, { "author": "Halna LeGavilk", "message": "Voth, reroll. Your rolls did not roll well." }, { "author": "Voth", "message": " \n Spoiler \n (1d20+5)[ 9 ] (1d6+3)[ 5 ] \n " }, { "author": "Halna LeGavilk", "message": "Update delayed. We need:\n\nAmras Seer\nFusecase\npiperx\n\nto post." }, { "author": "Fusecase", "message": "(Oops, Sorry there Halna)\n\n \"Great, music. Now I'll get to enjoy my drink after this.\" Gerard says as he draws out a massive iron jug, and with a slosh he steps forward and pounds whats left of the last zombie.\n\n \n Spoiler \nAttack Roll: (1d20+5)[ 14 ] \nDamage Roll: (1d10+4)[ 9 ] \n " }, { "author": "Halna LeGavilk", "message": "As the last zombie falls over and dies, the moans seem to subside a bit, and the air grows a bit warmer.\n\nThe civilians come out of their hiding places.\n\nWhat do you do now?" }, { "author": "piperx", "message": " \"Greetings, citizens! Do not fear, for we have put an end to this zombie menace once and for all. Speaking of which, um, how exactly did they come to be here?\" " }, { "author": "Halna LeGavilk", "message": "They glance around at each other. One cautiously approaches you. \" Plauge. \" He points to the citizens lying on the ground. \" Seems to be transferred by bite. We might wanna leave. \"" }, { "author": "Voth", "message": " Voth \n\nStanding above the now destoryed corpses that were once living things. Voth turns to the survivors and the group.\n \"I believe we should be going now. It is not certain when more will come.\" Voth slowly turns to face the survivors. \"Is there any place we can take you that is safe?\" " }, { "author": "Halna LeGavilk", "message": "The man laughs dryly. \" Outside the city. Only three miles away. \"" }, { "author": "Voth", "message": " Voth \n \"If you are fit to travel, I believe we should make haste at once.\" Turning to the others, Voth continues to talk in a deep voice. \"Shall any of you accompany us on our journey?\" " }, { "author": "Fusecase", "message": " After a long gulp, \"Sure, lets take these things out. Worst case scenario, we die fightin'.\" " }, { "author": "ForzaFiori", "message": " I'm in. nothing better to do. Aran answers, picking up his scimitar. Besides, i want these zombies gone. " }, { "author": "Halna LeGavilk", "message": "A few of them shrug, and pick up their meager belongings. The man looks around, and then looks back at you. \" I guess we're following you. Lead the way. \"" }, { "author": "Voth", "message": " Voth \n\nGathering up all the survivors, Voth begins to lead them towards the door leading outside of the church. Pausing as he reaches the door, Voth turns around and awaits the others." }, { "author": "Amras Seer", "message": "Eldon in the last moments of the battle began to stare at the vllagefolk, plagye ridden and hungry, and realize that this journey would claim they're lives....one way or another. \"Where shall we go, to another zombie infested church, through dead landprodded like cattle by our fear of zombies, we are doomed, you know thiss of marsh, shall we all trudge wearily and tired.\" " }, { "author": "Halna LeGavilk", "message": "Do you mean the main door?\nI need you to make a listen check." }, { "author": "Voth", "message": " Valzoa \n\nListening for anything out of place before opening the main door, Valzoa motions for the others to wait.\n\n \n Spoiler \n Listen Roll: (1d20+5)[ 19 ] \n " }, { "author": "Amras Seer", "message": " \"Meh, If we be going anywhere I'd best be gettin' me some sleep.\" with that Eldon grabs his bedroll, and shakes it a bit, then lies down.\n\n\n\n\n\nOOC:(please if I am doing anything wrong point it out.)" }, { "author": "Halna LeGavilk", "message": "Voth:You hear many, many groans and moans outside the door. You can only assume it's zombies.\n\nAmras: OOC: The group is going to be leaving in a minute, so it would be a good idea to put the bedroll away. Just saying." }, { "author": "Amras Seer", "message": "Post Invalid" }, { "author": "Halna LeGavilk", "message": "OOC: AS, you didn't hear the zombies since you didn't make a listen check, therefore you don't know that any zombies are out there since Voth hasn't announced anything yet." } ]
[ { "author": "ArenaManager", "message": " Arena Tournament, Round 29: Zaknefien vs. Chile I \n Map: \n Spoiler \n \n\nExtra notes: Houses are on average 20 feet high (just use that average figure all over the house), hay piles are up to 10 feet high against the walls. And, I don't care whether you're immune to sanctuary effects, you are not immune to the arena's sanctuary effect. Creatures summoned during the 1st round are also affected by the sanctuary effect.\n \n\n XP Award: 300 XP\n GP Award: 300 GP\n\n Deathslayer7 - Zaknefien \n chilepepper - Chili I \n All Combatants, please roll initiative. " }, { "author": "chilepepper", "message": " \n Originally Posted by ArenaManager \n Arena Tournament, Round 29: Zaknefien vs. Gildean \n \n\n\nFor tonights show, the part of Gildean will be played by Chile I." }, { "author": "chilepepper", "message": "Initiative - (1d20+5)[ 9 ] " }, { "author": "Paladin Latham", "message": "Heh. Thats what I get for cut & pasting." }, { "author": "Paladin Latham", "message": " High Ref Paladin Latham \n\nZaknefien is disqualified for inactivity.\n\n Chile I is declared the victor and recieves 300xp and 300gp. " }, { "author": "chilepepper", "message": "\"My foot fell asleep.\" Chile says as he gets up and limps off the arena grounds." } ]
[ { "author": "storyteller", "message": "Your voyage began in Bluehaven, a small, bustling fishing port. The ship is a caravel , a fast three-masted sailing ship. Loaded with goods and with about 50 people aboard, you set sail for the new world.\n\nThe weather is sunny and the winds are favorable. The old, gray-bearded captain appears to be in a good mood.\n_________\n\nOOC: Gossip, roleplay and get to know each other." }, { "author": "Shademan", "message": "Zavulon stood in front of the ballista.\nFeeling the winds flowing thru' his hair was... soothing.\nBut people were working on the deck. he shouldnt be in their way.\nZavulon went bellow deck, where he had his belongins stashed in a barrel. He didnt pay attention to the surroundings. could be people around... wouldnt know. woudlnt care... much...\nhe sat down on his barrel and poked the barrel with his dagger.\n\nOOC: just fer the record: the barrel Zavulon is sitting on is the one thats closest to the (9)" }, { "author": "Daryk", "message": "Tano Curunda stood at the rail, out of the way of the bustling crew. The sea held a strange attraction for the shy elf, and he couldn't resist drinking in the sight of the distant, featureless horizon. At night, the rhythmic swaying of the ship eased his mind into trance. He almost wished he could stay at sea forever, but he knew he lacked the talent to be a proper sailor. He had long ago found his calling in the bowyer's craft, but simply couldn't compete with his more gregarious brethren in and around Bluehaven. He hoped to make a better life in the new colony, far from the bustle of \"proper\" civilization. To that end, he had packed up a bundle of rough bow staves and the rest of his meager \"shop\" and took ship." }, { "author": "Cade Shadow", "message": "On the bow of the ship, Indira stands looking towards the waves and towards wherever the ship may go. To her right, she saw another elf. Shyly Indira stepped over to him. Hesitating for a second, she finally blurted,\n\n\"Hi I'm Indira. I spent the last couple years with elves. Who're you?\"" }, { "author": "Imbasel", "message": "Brady looks at the sea, and hearing elvish goes to the two elves and introduces himself in elvish.\n\nHe say's \" I am honered to meet two elves, for you are a beautiful race, especially you my fair lady.\"" }, { "author": "Yeril", "message": "Joseph walked around in deck for a while. He was a rather large, and tall man, not particuarly fat, not particuarly burly, just large. The thick coat he wears doesn't play down on this appearance. His features are plain, and rather grubby, what a working man should look like.\n\nHe looks out towards the sun, shielding his eyes.\n \"How long 'til dry land? I'm starting to get sick of his boat..\" " }, { "author": "storyteller", "message": "\"Me father says it should take no longer than forty days from Bluehaven to the colony...\" says a scrawny girl who's been eavesdropping on the conversation. By the looks of her, she's only seventeen or so, a pretty little things that looks like an angel amid the sweaty sailors and other folks on the deck. She's wearing a fine blue dress that matches the color of her large eyes.\n\n\"Nelle! How many times do I have to tell ye not to disturb the passengers! Ye know what your father thinks about that!\" says Angus, first mate of the ship who's checking the ropes and sails.\n\nNelle quickly apologizes to the first mate and Joseph and returns to her cabin. \"'Tis no place for a girl like her, this ship. But her mother... eh, nevermind, I should not trouble ye with that\" says Angus and continues with his work." }, { "author": "Zed's Dead", "message": "Jansen Himmerhardt swung in his hammock, his head propped up on a neatly folded coat, scribbling in a small book, which he held at an angle to properly catch the lantern's light.\n\nHe was old-- probably threescore and ten, or thereabouts.\n\nThere was an ease about his eyes and brow that suggested perfect contentment." }, { "author": "Shademan", "message": "poking a barrel with a dagger is only amusing for so long. regardless of time,place,plane or dimension. Zavulon tucked the dagger back where it belonged and scanned his surrounding's for anything entertaining to do." }, { "author": "Grey_Wolf_c", "message": "Ovias \"Grey\" Greybeard sat, alone, against one of the railings in the main deck, playing with the end of one of the taut ropes that criss-crossed the air above the deck. He was uneasy, not because of some bout of seasickness (he had easily shrugged it away - a dwarf doesn't fall sick without good reason!), but because he didn't trust the ship\n\n <Wood. Hrumpf!> He said in dwarfish to himself <Too weak, too corruptible. No matter how well built, wooden constructions won't outlive me. Rot, insects, rocks all mean huge dangers. One day, We will learn how to build ships out of stone or metal, and then sea travel will truly be achiveable. Not like *this* contraption. I'll be surprised if we don't have to pump water before we reach the end of this travel> \n\nWith another loud \"Hrumpf\" he looked about, feeling even more alone than usual. No dwarf in sight at least meant no teasing about his beard, grey where it should have been golden, sparse where it should've been full. Talls probably wouldn't be able to tell, but there was no reason for them to approach him. He had been sent as his final duty, to help build a village, to demonstrate he had learnt what his maesters had taught him. A few short years, a recommendation from Mr. Himmerhardt or some other village elder and he could go home and start his life as builder.\n\nAt least he could respect Mr. Himmerhardt. It was good to meet a human older than oneself. You could tell he had lived a lot, and learnt as well." }, { "author": "Shademan", "message": "Sitting on a barrel was boring. Zavulon wanted to look at the ocean again, so he made his way up to the main deck. He had just gotten to the last step at the top of the stair when he thought he heard dwarven. \"youve been to long in that cargo hold, old greybone...\" he mumbled to himself and walked to the railing." }, { "author": "Lonna", "message": " Mara Herbswife \n\n\nMara strolled along the edge of the main deck as casually as she could, taking deep, deliberate breaths to calm her heaving belly. I must have botched the seasickness remedy. She thought unhappily as another wave of nausea rolled over her. She put up one hand to check that her sunbleached brown hair, which normally hung loosely to her shoulders, was securely tied back in case her traiterous stomach got the better of her, then continued on her way.\n\nA little further down she saw a person whom she at first took for a stout old man. As she approached, however, she saw that though his beard was grey, he was in fact a dwarf, younger than the one who had come to build her villiage's town hall when she was ten. She came abreast of him just in time to catch the second half of his commentary on the solidity of the ship and couldn't help but chuckle, temporarily distracted from her own discomfort.\n\n <I think all Dwarves agree with you.> She replied in his language, knowing her accent must be terrible after nearly ten years of little or no practice. Switching to Common she added, \"Please forgive my atrocious accent, I have had few occasions to speak your tongue since I learned it as a child.\" \n\nAs she finished speaking, however, Mara's body decided to remind her why she had come out on deck in the first place, and Mara was forced to lunge past the dwarf so that her breadfast ended up in the ocean, not on the planking.\n\n**********************\n\nOOC: Lonna's Lists\n \n Spoiler \n\nNOTE: For my own reference I'll be updating this post with all of the character sheets and other important information that people bring up. Otherwise I won't be able to keep everything straight. Hopefully other people will find this useful as well.\n\nUseful Items section will grow as I have the time to compile new lists.\n\nCharacter Sheets/[Player]/(Profession):\n \n Spoiler \n\n Zavulon Gråbein [Shademan] (Blacksmith)\n Fred Astari [Tichrondrius] (Hunter)\n Roostin Truckleman [TwoCents] (Sailor/Carpenter)\n Mara Herbswife [Lonna] (Healer)\n Ovias Greybeard [Grey Wolf] (Stonemason)\n Tano Curunda [Daryk] (Bowyer/Fletcher)\n Joseph Bridgeman [Yeril] (Carpenter)\n Indira [Cade Shadow] (Hunter)\n Tessa O'har [Gig_Complex] (Farmer)\n Maria Vallen [Jagadaishio] (Hunter)\n Gil Gil [Smartaleq] (Netmaker)\n Ray Zhang [Rayzin] (Cook)\n Larry the Hairy [borninbones] (Farmer)\n Brady Turner [Imbasel] (Miner)\n Aaron Addison [Deepblue706] (Cartographer)\n Thomas Green [Shadow Mask] (Brawler)\n Elias Fisher [Fisher] (Courier)\n Dav Brindle [North] (Stowaway {Hunter})\n Imbrallius [Sicarius] (Clerk)\nFeln Zekor [journeyman] (Animal Trainer)\n Mark [nothingclever] (Guard)\n Janson Himmerhardt [zed's dead] (Author)\n Cook Kurt [Comedian] (Cook)\n Epswitch Shortoe [Lawful_Evil] (Chimney Sweep)\n Eric the Brewer [Zombie pixe] (Farmer)\n Ben [sickler] (Brawler)\n\n****************\n\n Total: \n4 Hunters\n3 Farmers\n2 Carpenters\n1 Netmaker\n1 Blacksmith\n1 Stonemason\n1 Healer\n1 Bowyer/Fletcher\n2 Cooks\n1 Cartographer\n1 Miner\n2 Brawlers\n1 Courier\n1 Clerk\n1 Animal Trainer\n1 Guard\n1 Author\n1 Chimney Sweep\n \n\n\nRaces/(Genders)/[Ages]:\n \n Spoiler \n\n\n01 Half-orc (Male) [20]\n01 Dwarf (Male) [52]\n01 Elf (Male) [121]\n02 Halfling (Male) [28, 25]\n17 Human (Male) [20, 35, 32, 25, 19, 18, 18, 28, 18, 23, 27, 28, 20, 74, 32, 31, 22]\n04 Human (Female) [19, 21, 18, 23]\n\n Average Human Age: 26.24\n \n\n\nUseful Items:\n \n Spoiler \n\n\nLivestock and Feed:\n \n Spoiler \n\n Larry the Hairy - \nOld Bessy (1 cow)\n3 milk goats\n20 chickens\n\n Tessa O'har - \n???\n???\n???\n\n Fred Astari - \n2 chickens\n\n Cook Kurt - \n10 chickens\n2 lb. chicken feed\n\n Epswitch Shortoe - \n40 chickens\n100 lb. chicken feed\n\n Eric the Brewer - \n???\n???\n???\n\n****************\n\n Total: \n1 cow\n3 milk goats\n72 chickens\n102 lb. chicken feed\n \n\n\nFood:\n \n Spoiler \n\n Zavulon Gråbein - \n2 days' trail rations\n\n Fred Astari - \n1 day's trail rations\n10 lb. wheat\n3 lb. flour\n\n Mara Herbswife - \n4 days' trail rations\n\n Tano Curunda - \n1 day's trail rations\n\n Indira - \n2 days' trail rations\n\n Gil Gil - \n4 days' trail rations\n\n Brady Turner - \n12 days' trail rations\n\n Ovias Greybeard - \n2 days' trail rations\n\n Thomas Green - \n6 days' trail rations\n\n Elias Fisher - \n3 days' trail rations\n1 lb. corn\n\n Dav Brindle - \n2 days' trail rations (x4 if only feeding him)\n\n Imbrallius - \n2 loaves bread\n4 days' trail rations\n\n Feln Zekor - \n5 days' trail rations\n\n Mark - \n12 days' trail rations\n\n Cook Kurt - \n1 lb. salt\n50 lb. flour\n1 gal. cooking oil\n1 gal. cooking wine\n2 lb. beans\n\n Epswitch Shortoe - \n20 loaves bread\n2 gal. ale\n2 lb. cheese\n1 lb. meat\n\n Ben - \n5 days' trail rations\n\n****************\n\n Total: \n2 gal. ale\n2 lb. cheese\n1 lb. meat\n1 gal. cooking oil\n1 gal. cooking wine\n2 lb. beans\n1 lb. salt\n1 lb. corn\n22 loaves bread\n53 lb. flour\n10 lb. wheat\n65 servings trail rations\n \n\n\nEmpty Containers:\n \n Spoiler \n\n Zavulon Gråbein - \n1 sack\n\n Fred Astari - \n1 sack\n1 bucket\n\n Roostin Truckleman - \n1 barrel\n\n Ovias Greybeard - \n1 clay mug\n\n Tano Curunda - \n2 sacks\n\n Ray Zhang - \n2 barrels\n4 baskets\n1 bucket\n2 chests\n5 clay jugs\n4 iron pots\n10 sacks\n\n Larry the Hairy - \n1 iron pot\n\n Brady Turner - \n1 iron pot\n\n Thomas Green - \n1 tankard\n\n Elias Fisher - \n1 clay mug\n4 flasks\n\n Dav Brindle - \n3 sacks\n1 iron pot\n\n Cook Kurt - \n1 iron pot\n1 clay jug\n1 clay mug\n\n Epswitch Shortoe - \n2 iron pots\n1 sack\n5 clay mugs\n\n Ben - \n1 vial\n1 flask\n1 clay mug\n\n****************\n\n Total: \n18 sacks\n10 iron pots\n6 clay jugs\n4 baskets\n5 flasks\n3 barrels\n2 buckets\n2 chests\n9 clay mugs\n1 tankard\n1 vial\n \n\n\nIllumination:\n \n Spoiler \n\n Fred Astari - \n1 set flint and steel\n1 common lamp\n3 pints oil\n\n Roostin Truckleman - \n1 set flint and steel\n8 candles\n\n Mara Herbswife - \n1 common lamp\n9 pints oil\n1 set flint and steel\n10 candles\n\n Ovias Greybeard - \n1 set flint and steel\n2 candles\n1 log firewood\n\n Tano Curunda - \n2 candles\n\n Maria Vallen - \n1 set flint and steel\n\n Ray Zhang - \n1 set flint and steel\n\n Brady Turner - \n1 set flint and steel\n\n Aaron Addison - \n20 candles\n1 common lamp\n3 pints oil\n1 set flint and steel\n\n Elias Fisher - \n2 sets flint and steel\n14 candles\n1 common lamp\n1 pint oil\n\n Imbrallius - \n5 candles\n1 common lamp\n2 pints oil\n\n Cook Kurt - \n2 candles\n\n Epswitch Shortoe - \n50 candles\n\n Ben - \n2 torches\n1 set flint and steel\n1 candle\n\n****************\n\n Total: \n11 sets flint and steel\n5 common lamps\n18 pints oil\n114 candles\n1 log firewood\n2 torches\n \n\n\nRaw Materials:\n \n Spoiler \n\n Tano Curunda - \nmaterial for 1 shortbow\nmaterial for 60 arrows\n\n Larry the Hairy - \n4 lb. iron\n\n Elias Fisher - \n2 lb. copper\n\n Feln Zekor - \n1 broken light crossbow (raw materials)\n\n****************\n\n Total: \n1 light crossbow (materials)\n1 shortbow (materials)\n60 arrows (materials)\n4 lb. iron\n2 lb. copper\n \n\n\nNon-specialized Tools*:\n \n Spoiler \n\n Zavulon Gråbein - \n1 fishnet (25 sq. ft.)\n1 miner's pick\n\n Fred Astari - \n1 shovel\n\n Roostin Truckleman - \n1 block and tackle\n100 ft. hemp rope\n1 grappling hook\n15 sq. yards canvas\n3 fish hooks\n1 whetstone\n\n Mara Herbswife - \n5 lb. soap\n1 signal whistle\n1 sewing needle\n\n Ovias Greybeard - \n50 ft. hemp rope\n1 piton\n3 pieces chalk\n1 whetstone\n1 fish hook\n\n Tano Curunda - \n2 sq. yards canvas\n1 whetstone\n6 pieces chalk\n\n Joseph Bridgeman - \n10 ft. silk rope\n1 whetstone\n\n Indira - \n1 sheet paper\n50 ft. hemp rope\n1 inkpen\n1 vial ink\n1 hammer\n\n Maria Vallen - \n1 whetstone\n50 ft. hemp rope\n1 fish net (25 sq. ft.)\n1 hammer\n3 pitons\n1 signal whistle\n\n Gil Gil - \n40 fish hooks\n1 fish net (25 sq. ft.)\n150 ft. hemp rope\n1 block and tackle\n1 sewing needle\n2 pints tar\n\n Larry the Hairy - \n50 ft. hemp rope\n\n Brady Turner - \n1 hammer\n1 miner's pick\n\n Aaron Addison - \n1 vial ink\n2 inkpens\n13 sheets parchment\n1 scroll case\n1 lb. sealing wax\n10 pieces chalk\n50 ft. hemp rope\n4 pitons\n\n Thomas Green - \n50 ft. hemp rope\n\n Elias Fisher - \n1 spell component pouch\n6 sheets used parchment (5 letters + 1 scroll)\n1 scroll case\n9 sheets parchment\n50 ft. hemp rope\n3 inkpens\n\n Dav Brindle - \n1 signal whistle\n50 ft. hemp rope\n\n Imbrallius - \n1 vial ink\n1 inkpen\n1 signal whistle\n10 sheets parchment\n1 scroll case\n1 lb. soap\n1 piece chalk\n\n Janson Himmerhardt - \n3 vials ink\n3 inkpens\n50 sheets parchment\n\n Cook Kurt - \n1 whetstone\n1 lb. soap\n\n Epswitch Shortoe - \n4 ladders (10 ft.)\n1 shovel\n2 hammers\n50 ft. hemp rope\n4 sq. yards canvas\n\n Ben - \n1 set fishing gear\n1 shovel\n50 ft. hemp rope\n\n****************\n\n Climbing: \n1 grappling hook\n8 pitons\n\n Construction: \n3 shovels\n2 block and tackles\n2 pints tar\n5 hammers\n4 ladders (10 ft.)\n\n Fishing: \n3 fish nets (25 sq. ft. ea.)\n44 fish hooks\n1 set fishing gear\n\n Multi-Use: \n750 ft. hemp rope\n21 sq. yards canvas\n10 pieces chalk\n10 ft. silk rope\n\n Writing: \n82 sheets parchment\n10 inkpens\n6 sheets used parchment (5 letters + 1 scroll)\n6 vials ink\n3 scroll cases\n1 sheet paper\n1 lb. sealing wax\n\n Miscellaneous: \n6 whetstones\n4 signal whistles\n2 sewing needles\n2 miner's picks\n7 lb. soap\n1 spell component pouch\n \n\n\nCloth Goods**:\n \n Spoiler \n\n Zavulon Gråbein - \n1 bedroll\n\n Fred Astari - \n1 bedroll\n1 winter blanket\n\n Roostin Truckleman - \n1 bedroll\n\n Mara Herbswife - \n1 bedroll\n1 traveler's outfit\n\n Ovias Greybeard - \n1 bedroll\n\n Joseph Bridgeman - \n1 bedrool\n1 winter blanket\n\n Indira - \n1 bedroll\n\n Gil Gil - \n1 bedroll\n\n Brady Turner - \n1 winter blanket\n\n Aaron Addison - \n1 bedroll\n\n Thomas Green - \n1 winter blanket\n\n Elias Fisher - \n1 bedroll\n\n Dav Brindle - \n1 bedroll\n1 winter blanket\n\n Imbrallius - \n1 bedroll\n1 winter blanket\n1 traveler's outfit\n\n Mark - \n1 bedroll\n\n Epswitch Shortoe - \n2 bedrolls\n8 peasant's outfits\n2 winter blankets\n\n Ben - \n1 explorer's outfit\n1 bedroll\n\n****************\n\n Total: \n16 bedrolls\n8 winter blankets\n8 peasant's outfits\n2 traveler's outfits\n1 explorer's outfit\n \n\n\n*Non-specialized = not restricted to certain professions\n**Does not include cloth containers or clothing character is actively wearing\n \n\n " }, { "author": "Shademan", "message": "Zavulon was certain he had heard dwarven this time. He turned around and scanned the deck, and there he saw them. A girl and a dwarf. He studied them for a little while before he turned his gaze back to the ocean." }, { "author": "Grey_Wolf_c", "message": "Ovias was rather surprised at being addressed in what was passable, if clearly rusty from disuse, dwarfish. Once the human had finished her business over the railing, he addressed her in common \"Therre is nothing to forrgive, fraulein. It is clearr you had the chance to prractice with one of my people. Yourr accent is likely betterr than mine in yourr language.\" \n\nShe was looking a bit pale still, and from experience after throwing up from inhaling the fumes of the forge, Ovias knew what her mouth must taste like\n \"Herre, have some of this,\" he told her, handing her his waterskin, \"just be carrefull, it is dwarrven liquorr. Not forr the unacustomed. It will clean out yourr mouth, but I'd suggest that if you'rre not used to purre alcohol, you spit it out at the end\" \n \"By the way, my name is <Ovias Greybeard>. You may call me Grrey, everryone does\" as ancient pain was hinted in his eyes, from an insult so many times heard that it was part of who he was now" }, { "author": "Lonna", "message": " Mara Herbswife \n\n\nMara accepted the waterskin gratefully and took a cautious mouthful, swishing the liquid around her mouth. The dwarf was right, it cleared the bitter aftertaste out easily, and after she spit it over the rail, even her stomach seemed to have calmed somewhat.\n\nAs her new acquaintance told her his name, Mara noted the pain in his eyes (any half-decent healer would) and guessed the cause. \"I'm Mara Herbswife,\" she replied, handing back his waterskin, \"and I'd like to call you <Ovias> if you don't mind my accent mangling the pronunciation.\" She smiled. \"It's been a long time since I've been able to speak Dwarven with someone whose accent is not worse than mine.\" " }, { "author": "Grey_Wolf_c", "message": " \"As you preferr, Fraulein Herbswife. It's been a long time since I've been rreferred to by my given name, but I'm surre I can get used to it again,\" he answered, part surprised and part grateful, \"So, what brrings you to this voyage? I myself am completing my trraining in building, by taking on a majorr prroject. I hope to excell and brring prride to my family name\" \n\nWhile he said it, Ovias unconsciously drew his stonemason hammer and displayed it between his calloused hands. It was the pride of his tools and what would become his badge of office, if he succeded in this last challenge." }, { "author": "jagadaishio", "message": "Maria was deep in the cargo hold, sitting on a barrel. It was a lonely place, which was why she chose it. The gentle sound of the ocean held back by the creaking wooden hull of the ship relaxed her as she rested her feet on her carefully sealed bag of oiled canvas." }, { "author": "Lonna", "message": " Mara Herbswife \n \"Please, call me Mara. It seems our reasons for traveling are not so different. My teacher traveled to the colony some months ago to treat a minor plague that had broken out. The last ship from there to dock in Bluehaven delivered a message addressed to all his students, saying that he intended to stay on as the colonist's resident healer. The other students all found new masters, but I have no contacts in the city. I was long way from home already.\" This last was added softly, wistfully, but the next moment her cheerful tone was back as if it had never faltered. \"So now I'm on my way to find my teacher. I have so much still to learn!\" She paused, a wry expression on her face. \"Like a remedy for seasickness, among many other things.\" " }, { "author": "Grey_Wolf_c", "message": "Ovias looked concerned. \"Well, I am no healerr, but amongst my clan, when traveling by barrge thrrough ourr canals, we trraditionally chew on gingerr rroot. Some prreferr to get drrunk, but I have always felt that was a waste of perrfectly good ale orr mead. I also hearr that you should look farr away, but underrgrround therre is little to look at. Herre, have some of my gingerr - I have not needed as much as I fearred when I starrted this trrip,\" he handed her some ginger root from his pouch, and then continued, \"Please, take it, it is going to be harrd to mantain a converrsation with you if you have to lean overrboarrd everry otherr minute\" \n\nHe completed that phrase with a wry smile, which only fully developed in his left side. His right side, burnt and scared, made a half-attempt, but seemed to lack the elasticity to complete the movement." }, { "author": "Lonna", "message": " Mara Herbswife \n\n\nMara accepted the ginger root with a smile. Popping a small piece in her mouth, she froze, a look of startlement on her face. \"Of course!\" she exclaimed, slapping one palm to her forehead, \"I forgot to add ginger extract! No wonder my remedy did more harm than good!\" With a tone of self-disgust she muttered, \"Some healer I am, when a stonemason knows more about what ingredients are needed for a remedy than I do.\" Shaking her head at her foolish mistake, she wondered if her next words would prove to be another.\n\n <I hope I will not offend, friend Ovias,> she began, speaking Dwarven so that fewer could eavesdrop on the potentially delicate subject she was about to bring up, <if I ask how you came to have such a large burn scar? It seems to have healed poorly, to restrict your facial movement so much.> " }, { "author": "Daryk", "message": " \n Originally Posted by Cade Shadow \n On the bow of the ship, Indira stands looking towards the waves and towards wherever the ship may go. To her right, she saw another elf. Shyly Indira stepped over to him. Hesitating for a second, she finally blurted,\n\n\"Hi I'm Indira. I spent the last couple years with elves. Who're you?\" \n \n\nTano was startled for a moment, then turned and answered, \"I am Tano Curunda, Indira. Nice to meet you. Who did you stay with among my people? I've been among the humans near Bluehaven for a few seasons, and don't recall meeting you before.\"\n\n\n \n Originally Posted by Imbasel \n Brady looks at the sea, and hearing elvish goes to the two elves and introduces himself in elvish.\n\nHe say's \" I am honered to meet two elves, for you are a beautiful race, especially you my fair lady.\" \n \n\nAt the sound of accented elvish, Tano twitched, and turned with a weak smile on his face. In common he replied, \"Nice to meet you, as well, though you've mistaken one of your own, I'm afraid.\"" }, { "author": "Zed's Dead", "message": "Jansen's white head and shoulders appeared from belowdecks. He leaned heavily on the rails, and his perfectly white teeth flashed a bright smile.\n\nHe made his way to the rail nearest the belowdecks hatch, catching himself just before the rolling deck brought him to his knees." }, { "author": "Sicarius", "message": " Imbrallius \n\nWith inventory out of the way, Imbrallius decided to get some fresh sea air. Not that it did him any good. He had thrown up heavily on the beginning of the voyage, and eventually he managed to eat food that would stay down.\n\nThey were making decent time. Food rottage was minimal, the procedures were being followed.\n\nStanding decently tall and thin, the clerk had fingers well-suited to writing, flexible and long. He was quite handsome, time obviously spent grooming his appearance that seemed normal for a town hall functionary. He made one last look for anything out of place in the cargo hold, then headed up to shake the musty air off of him.\n\nHe hated the sea voyage. Long and uneventful, and everyone always wanted him to help move things, push things, and other manual labor that he was ill-suited for. Upon deck, he could see nothing but sea for as far as his eyes went. Not that his eyes were that special. He looked around at all the people on deck, doing their things. He opened his book and made a few notes on things that he saw on the upper decks." }, { "author": "Cade Shadow", "message": " \n Originally Posted by Daryk \n Tano was startled for a moment, then turned and answered, \"I am Tano Curunda, Indira. Nice to meet you. Who did you stay with among my people? I've been among the humans near Bluehaven for a few seasons, and don't recall meeting you before.\" \"Nice to meet you, as well, though you've mistaken one of your own, I'm afraid.\" \n \n\n\n \n Originally Posted by Imbasel \n Brady looks at the sea, and hearing elvish goes to the two elves and introduces himself in elvish.\n\nHe say's \" I am honered to meet two elves, for you are a beautiful race, especially you my fair lady.\" \n \n\nIndira\n\nThe human girl with large brown eyes smiled bashfully as the human compliments her so. She shifts shyly, only the smallest step away, from the newcomer, seeming like making\n\n\"We must've traveled in different circles. I joined them every now and again when on the times when they would bring wood into town.\" she says to the Elf, Tano. Then, turning to her human friend, she says, \"Why thank you for the compliment, but I am a human, as you appear to be.\" Talking to both of them, she says: \"It's nice to meet both of you.\" Her elvish is just a tad off in accent, it shows clear use but just lacks the right flavor." }, { "author": "Shadow Mask", "message": "Thomas Green was drunk - as usual. He wandered around below decks aimlessly, empty tankard in hand, singing a favourite pirate song. His ability to sing in key - dreadful as it was normally - was reduced even further by the level of alcohol affecting his brain. He didn't see anyone (or he didn't remember seeing anyone) - probably a result of his singing, but he didn't care.\n\nAfter a few hours, Thomas decided to wander up and see what was going on on deck. Stumbling into a crowd of people, he drunkenly pushed through a couple of conversations before reaching the side of the boat. Looking out at the view, he took a step forwards and tripped over his own feet. Thomas crashed headfirst into the railing, knocking himself out." }, { "author": "Shademan", "message": "Zavulon turned to the loud chrashing noice.\nA young human had knocked himself out on the railing.\nHe walked to the youngling and checked that he was alive... breathing... yup. alive.\n\nZavulon turned his gaze back to the ocean..." }, { "author": "Grey_Wolf_c", "message": "Ovias was, once again, confused at the words of the human woman. She had changed to dwarfish and lowered her voice, but the subject hardly seemed to merit such secretism. Humans confused him, for it was his first real contact with them. They, it seemed, found scars distasteful. <Offend me? Not at all!> A brief look of surprise in Mara's face brought a chuckle to Ovias' throat <To a dwarf, any scar is demonstration that you survived your own stupidity, and that you learnt something in the process. I don't think of my scar much, but it did bring some honour the day I received it.> \n\nOvias rested against the railing, his eyes lost in the past, and started to tell the tale <I must have been about 30, a dangerous age for a dwarf - no longer a child, but not an adult yet. I was paired with a fellow journeyman, my equal (if not, it hurts me to admit, better) in ability, and we were learning the forge. We were not friends, and in the particular mind of that age, it meant that he would constantly try and finds ways to impede my work. That particular day, we were loading the steel forge with coal and ore, and while I was shoveling coal, he gripped my back, shoved as if to shove me towards the forge. I'm certain he only meant to make me loose my rhythm, which would have produced uneven heat, and never to put me in danger (his grip was excellent), but whatever the intent the shove caught me as I was shifting my weight and we both fell towards the forge. Surprised, all I had time to do was turn my face, so I hit the cherry-red hot steel boiler with my right side, while he instinctively stopped his fall with his deft hand.> \n\nOvias stopped for a second, and took a small sip of his waterskin to clear his throat. He hadn't talked this much in quite some time. <It was... painful. More than that, really. I pulled my face off, and fell into my mantra to survive the pain. As I said, I gained honour and pride that day, for I managed to not cry out beyond calling for the healer, whilst my peer could not. You said it healed poorly? Quite the contrary. By all accounts, I had no skin left at points (it was stuck to the forge), with my cheekbone showing. The healer applied cataplasms and invoked all the powers of Berronar and Moradin to help us, but complete healing was beyond her prowess, great as it was - I count myself lucky to have escaped with nothing more than the scar, for my peer had scarred his deft hand and can no longer hold the hammer! Not that it mattered, of course, since the inquiry bereft him of his position, for conduct misbecoming of a dwarf. He joined the army to clear the dishonour to his family name.>\n\n<So, there you have it. I'm sure that, to your eyes, it looks horrible, but I was already ugly by dwarven standards before it, and while it has not precisely improved my appearance, it really couldn't do much to worsen it anyway. And after that day, I gained recognition for my strength, so there is a silver vein amongst the gangue> " }, { "author": "TwoCents", "message": " Roostin Truckleman, Ship's Carpenter \n\nRoostin was holystoning the deck by the port rail, cursing under his breath, \"Dang landlubbers don't know enough t' get outta their own way. They cain't even bother ta puke in the scuppers and then Ah gotta clean up their dang messes. Ain't no dang sense having all these girls on board neither, I tell you whut it's gonna cause trouble. Dang cap'n got his knickers in a twist 'bout his little girl already. I ain't no dang seaman recruit, Ah'm a dang carpenter's mate and Ah'm down on mah hands and knees scrubbing up after a bunch of dang dirt babies whut cain't even handle a little swell.\" \n\nHis grumbling was interrupted by the sounds of drunken singing approaching from below decks. Roostin scrambled to his feet and complained loudly, \"Oh, now dang it that's jest too much, I tell you whut. That dang idiot needs to shut up 'fore somebody tips him overboard. It ain't bad enough he's cursing our luck with his dang pirate songs, but now he's comin' up on deck. He's gonna upset the cap'n agin, and Ah ain't in the mood for more yellin.\" \n\nRoostin watched Thomas stumble about on deck, and prepared to dodge out of the way. He smiled toothily when the drunk crashed to the rail, but then jumped forward with his bucket and stone. \"Hey, you! Don't you be bangin' up mah ship, now! Roostin pulled Thomas away from the rail and with hardly a glance at the snoring drunk, checked the ship for damage. \"Well, you're dang lucky, 'cause ye ain't done nothing to mah girl. Wake up, lubber, and stop your bad luck singing 'fore something really bad happens!\" With that, Roostin tipped his bucket of salt water over the other man's head." }, { "author": "Zed's Dead", "message": "Jansen, venerable commoner\n\n\n\n Jansen's Log: Entry One\n\nI turned away from the sea to watch the happenings as they unfolded around me. With my hand on the rail, I felt quite steady, even with the swells. Land was no longer in sight. The sun was bright, but in the distance, it was impossible to see where the sea ended and the sky began. Perhaps it's my old eyes.\n\nI listened and watched the various conversations on deck. A young dwarf who'd been badly burned was telling his story to a healer girl. Perhaps I will speak with them after I make these notes.\n\nThe other conversations taking place on deck were animated, flirtatious, interesting. Somehow I never tire of it.\n\nThis was what it was to be human--joy, comedy, flirtation and love, loss, sickness, health, youth and age--and I love it. The spectacle of it. The wild, messy beauty of it.\n\nMore later. " }, { "author": "Lonna", "message": " Mara Herbswife \n\n\nMara smile ruefully as Ovias finished his tale. \"I guess that just goes to show my lack of knowledge about your culture. Among Humans scars are displayed sometimes with pride, sometimes with shame, depending on the circumstances under which they were obtained, and with that in mind I was unsure whether your case was one of pride or shame. Too, I mistook your scar for the result of a much less severe burn than you discribe, which is itself a testament to the power of your healers, as well as to my sad lack of experience.\" \n\nShe fell silent for a moment, a contented smile on her face as she gazed over the railing into the distance. It was nice to have a friend, especially when she was uprooting her life for the second time in as many years. That he was a Dwarf made it even better - she would not constantly be comparing him involuntarily to the healer's apprentices with which she had worked, or with the men from her village, and expecting him to say and do the same hurtful things they had." }, { "author": "Deepblue706", "message": "Now arrising from the lower deck is a strange, little man with dark brown hair, dressed in some less-than-fashionable attire that simply begs for too much attention. With olive green and bright yellow, one might guess this man has little choice in wardrobe, as no sane person would willingly dress as he has.\n\nWith an awkward smile that somewhat contorts his slightly mishapen face, he hums an almost-cheery tune, which carries spirit but fails to carry the proper harmony of what the familiar song is supposed to have. \"HmmM HHMMM hmMMM MMMmmm Mmmm mmMMm.\" He walks about the deck, occassionally stumbling over seemingly nothing but air, catching the sight of the ocean, and rays of the sun." }, { "author": "Grey_Wolf_c", "message": "Ovias Greybeard, mason and smith journeyman\n\nSeeing Mara's curiosity abated, and looking far less dyspeptic after having some ginger root, Ovias noticed a rare feeling of friendship towards the human. Ovias had long been fighting an uphill battle to please the maesters above his peers, which had left little time for friendships of any kind, and the unflinching gaze of the woman when speaking to him and openness was certainly a marked changed from the mines. Seeing her gaze towards the horizon, Ovias took a look around.\n\nThere seemed to be some kind of orc-kind walking around, in what would have been lumbering if it had not been for the human oaf that clearly could not hold his liquor which made the orc look like a dancer in comparison. Off in the front end of the ship a few more talls seemed to be milling around, and Maester Himmerhardt had recently come up to the deck, and seemed to be observing and listening, clearly the mark of a wise man. Ovias acknowledged his presence with the half bow reserved for wise members of a clan. Yes, he wasn't even a hundred, but he had seen as much as many of twice his age. Humans lived short lives (many making them even shorter in the process), but those that survived their 60th anniversary were worth listening to.\n\nAt that moment, some kind of garishly dressed human (male? female? Short and beardless, Ovias couldn't tell. Likely female, he decided, pending hearing her speak. High pitched voice normally meant a female, the rule went). No dwarf would be caught wearing those colours, but from all he knew of humans, that was likely to be the height of fashion. Ovias decided he would not mention it - rumours said that human females tended to be as touchy about any comments about their clothing as a dwarf would be of their beards." }, { "author": "Yeril", "message": "Joseph, looking to keep his skills sharp carries his crossbow up to the front of the ship, standing near the ballista, he throws a short length of wood into the water, loads his bow and tries to shoot it.\n\n \"Blast..\" He grits through his teeth, as he shoots and misses, the second bolt, missing too.\n \"Gettin' rusty Joe\" he sighs to himself, fires another fruitless shot and then retires his crossbow back to his pack.\n\nGlancing around at the other Pioneers that he knew, the Dwarf, named Greyboard or somthing, there was a half-orc whom he didn't catch the name of, the drunken lout and a chap named Eric." }, { "author": "storyteller", "message": "A toy rat lands on the upper deck and a second later a white kitten pounces on the toy, landing with a somersault and almost bumping into the elderly human called Jansen Himmerhardt. Nelle opens her cabin door and scolds the kitten but then sees many new people and takes a look around... an elf... and a dwarf... and a man practising with his crossbow... this is too interesting to pass...\n\nIt's nearly sunset and the horizon is turning red. Nelle sighs and says under her breath \"It's going to be a beautiful sunset...\"" }, { "author": "smartaleq", "message": "Apathetic to the goings-on of the people at the rails of the ship, Gil relaxes high in his perch among the ropes near the crow's nest. Securely wound among the lines, Gil drifts in and out of day-dreams while idly knotting and untying a length of yarn." }, { "author": "borninbones", "message": " Larry \nLarry slowly made his way upstairs on to the top deck from having taken care of the animals. His short and badly cut black hair tucked under his cap, his beard swaying in the gentle wind. Larry looks out over the water. He is wearing poorly died fabrics (akin to flanel) and thick pants. He smells like a barn and has high cut boots. He heads over to the stonemason, Ovias as he seemed like someone who'd know the joy of diggin into fresh earth.\n\n\" M'name's Larry. Ima farmer. \" He holds out a hand." }, { "author": "Grey_Wolf_c", "message": "Ovias stared for a second at the stretched hand. The human had addressed him in some way, but with an accent so thick it had been simply incomprehensible. Going for the safest bet - that he had barged in - he grasped the hand in a strong grip and answered \"Good afterrnoon. My name is <Ovias Greybeard>. You may call me Grrey\" His voice, however, was cold. He clearly was less than pleased with the directness of the human." }, { "author": "Lonna", "message": " Mara Herbswife \n\n\nMara snapped out of her reverie, hearing Ovias address someone behind her. Turning, she had to smother her laughter at the scene before her. If someone had deliberately gone looking for someone completely Ovias' opposite in looks, I don't believe they could have done better. She thought as she stepped forward.\n\n \"I'm Mara Herbswife, apprentice healer.\" she said pleasantly, extending her hand toward the newcomer. \"I don't believe I caught your name.\" This close she had to crane her neck a bit to look the stranger in the eyes. She immediately felt sorry for Ovias, who, being nearly a foot shorter than herself, must be even more uncomfortable." }, { "author": "journeyman", "message": " Feln Zekor, Animal Trainer \n\nMuch like many of his charges, Feln was uncomfortable in a crowd of strangers. Finding the rear of the ship less occupied, the rather averge looking man (soft brown eyes, ragged brown hair, and a tan would probably never make him stand out in a crowd) drifted over there. There was some sort of nautical term for it, he remembered the mate saying it when they had boarded, but he couldn't recall it. The events of the past played in his mind as they are wont to do. He faced them honestly and left them in the ship's wake, literally and figuratively. He had failed to become a guard, though he'd wanted to. Not strong enough, not tough enough, not talented enough, all true. He had good eyes and decent aim, but he always seemed to forget some little rule or do the wrong thing without realizing it. So, they kicked him out. They didn't forget him though. Animals liked him and training the dogs was like getting paid to play with your pet. He was proud to train animals for the town. Then that famous ranger retired there. He was better at it, no doubt about that. Wealthy enough that he could afford to give his time freely. Still, it meant they didn't need him anymore. He'd find another place. Someplace out there would need him , not a hero, just a run-of-the-mill, no talent, try-hard kind of guy. Hopefully he'd find it soon, after all, he didn't have any more money. Feln pulled a ship's biscuit from his pocket and threw pieces to the gulls following the ship. Far as he knew, they were useless scavengers, living off the scraps. Still it didn't bother them any, they had the freedom of the sea and sky. He felt an odd kinship with them. It was a beautiful sunset and his heart flew with the birds." }, { "author": "Grey_Wolf_c", "message": " \n Originally Posted by Lonna \n Mara Herbswife \n \"I'm Mara Herbswife, apprentice healer.\" she said pleasantly, extending her hand toward the newcomer. \"I don't believe I caught your name.\" This close she had to crane her neck a bit to look the stranger in the eyes. She immediately felt sorry for Ovias, who, being nearly a foot shorter than herself, must be even more uncomfortable. \n \n\n Ovias Greybeard \n\nNot feeling patient enough to wait for the Tall of indesciphrable language's answer, Ovias took the chance to turn around while the Tall was being addressed by Mara.\n\nLooking towards the horizon he saw what could have been a dark cloud. He remembered then some of the lessons he had received on weather patterns. At the time, he and his school friends had wondered why they were told that - what use is weather to a dwarf? they would ask. But understanding the complex forms of weather is a step to understand complex patterns everywhere else, so learnt them they must, and so they did.\n\nMaybe now that he had left the mines he would actually find a directly practical use for it. Sending his mind down the path of old memories, he tried to remember the rules of winds and smells and clouds, and combined them with what he could sense to try and predict the next day's weather.\n\nAction taken: predict weather: survival DC15 (+2)\n\nOOC: \n Spoiler \nJust trying out how I would announce this kind of action in the real game. I assume I just wait for the DM to throw dice and announce the result?\n " }, { "author": "Shademan", "message": "Zavulon made his way towards the ballista again (and stepped on the drunk in the process). He had'nt studied closely the last time and now he was curious on it. Mybe he had to make one of those one day? ignoring everything around him, focusing only on the ballista he reached out and took a firm grip on it. He shaked it lightly to see if it was stable, he then proceeded to study it further.\na small smile found its way to his fanged mouth..." }, { "author": "lawful_evil", "message": " Epswitch \n\nThe man, small for even a halfling, stood at the railing on deck watching the sea. Of course, he looked under the railing between the bars. He was pale and seemingly dirty. His bald head looked like a Wren's speckled egg, white with black flecks. He had no disease, no, he had years of chimney soot imbedded in his skin.\n\nAlthough he had packed an extensive amount of baggage for transit, he wore peasants cloths, worn out and blackened with soot. Even after standing on deck during the last rain storm, his cloths were still nearly jet black and his face and hands still look like he'd been eating something directly out of the ashes of a cooking fire.\n\nOver the several days on board, Epswitch tried to stay on deck as much as the captain would allow and now he had a bit of a sunburn on the top of his head, giving it a very odd appearance. Although he was a Chimney sweep by trade, he desperately want a new life and so he introduced himself as a trader.\n\nEpswitch was used to being looked down upon, both literally and figuratively. He knew he was beneath most of his clientèle and knew better that to try to talk to any of them. Old John Sweeper had handled all the business, Epswitch just had to climb the roof and, all to often, lower himself down the chimney to clean it out. The only time he was really comfortable speaking up was when it didn't matter, like with strangers at a bar. Say... that fellow is drunk. Epswitch started to build up the the nerve to talk him. I'd better work on my people skills if I'm going to sell anything. When he finally turned to do it, the dang drunk tripped and hit his head. Dang.\n\nEpswitch wandered over and looked at the fellow to make sure he was alive and to pull him out of the way, seeing as people were stepping on him. Epswitch mutters under his breath, \" Why don't you just lie here, out of everyone's way. \"\n\n\n \n Spoiler \n\nShould we choose text colors? I'm not sure there are 30 good colors. Anyone notice that prologue is spelled wrong?\n " }, { "author": "sickler", "message": " Ben \n\nSitting slouched against a wall in the lower decks, Ben frowned his brow in frustration. The loud and out-of-tune drunk had finally left for the upper decks but he still couldn't relax. His fighting spirit was too restrained on this boat. He was completely unfamiliar with everyone on the ship and while he loved a good brawl, he wasn't entirely a fool. I bet I could have punched out that crooked wharfmaster and no one would have even batted an eye , he lamented to himself.\n\nLetting out a breath, he readjusted his posture against the wall. He opened his eyes for a brief moment to make sure the sack of belongings by his side was still untouched and put his hand down at his side to ensure the same with his belt pouch. I'm no fool , he repeated to himself again, casting his last conscious thoughts to reminisce of his home, I'll show them what I'm good for. " }, { "author": "borninbones", "message": "\" Hello mara, my name is Larry. \" He shakes your hand. \" Ima farmer. I am the caretaker of most of the animals on board. At least at the moment. \"" }, { "author": "TwoCents", "message": "The game has started! Check out the IC thread here " } ]
[ { "author": "ArenaManager", "message": " Arena Tournament, Round 26: Roberts vs. Kyre \n Map: \n Spoiler \n\n \n \n\n XP Award: 300 XP\n GP Award: 300 GP\n\n Mavian - Roberts \n Lord Sarthax - Kyre \"the terrible\" \n All Combatants, please roll initiative. " }, { "author": "Mavian", "message": "Well, I don't plan on buying anything, but I'll wait to roll initiative until your done your shopping." }, { "author": "lord sarthax", "message": "ok, i just had oral surgery so im still recovering. will post purchases if any in a few hours." }, { "author": "lord sarthax", "message": "purchase\nscroll of shield\n\n(i am kind of new to this kind of coding. can some one help me out a bit?" }, { "author": "Talic", "message": " Initiate Ref Talic \n\nTo spoiler text, type the following, except replace { and } with [ and ].\n\n{spoiler}\nText goes here.\n{/spoiler}\n\nEDIT:\nTo roll, type the following, except replace { and } with [ and ].\n{roll}1d20+4{/roll}\n\nThe above would be for 1d20+4. the numbers inside can be changed to anything you need, for example:\n{roll}1d4+1{/roll} - Magic Missile\n{roll}2d6+6{/roll} - damage for a greatsword if you're medium size and STR 18." }, { "author": "Mavian", "message": "Still not purchasing anything.\n\nStarting in A14 with my Rapier in one hands, and my hand crossbow in the other. Wearing Sharkskin Armor, and wrap-around sunglasses.\n\nInitiative: (1d20+1)[ 3 ] " }, { "author": "lord sarthax", "message": "ok thanks\n\ninitiative (1d20+2)[ 12 ] " }, { "author": "lord sarthax", "message": "Ok i start out at Z14 carrying my light crossbow in one hand and my scroll of shield in the other.\n\ni use the scroll and then drop it on the ground. i then cast resistance.\n\nstats for ref\n \n Spoiler \nhp: 6\nac: 19 (+2 dex, +7 shield)\nbuffs: shield 1/10, resistance 1/10\nsaves: fort +3, ref +3 (+6 against aoe), will +3\nspells prepared: 1- mage armor, fist of stone, lesser orb of acid. 0- mage hand, ray of frost, resistance \n " }, { "author": "Mavian", "message": " \"Arr there matey. Reciting a Scroll and Casting resistance both be actions of the standard type. Ye not be being allowed to do both at the same time. Ye be having to choose between them.\" \n\nThe Dread Pirate Roberts - Round 1.\n\nDouble Move to M14.\n\nEnd of Turn.\n\nStats for Refs:\n \n Spoiler \n\nHP: 10 /10\nAC: 18, Touch: 15, Flatfooted: 13,\nBolts: 50\n " }, { "author": "Morbius", "message": " High Ref Morbius \n\nMavian said it all sarthax, you can only take one standard action each round. You have two options, to use the scroll or to drop something and then cast resistance as you need a free hand to cast.\n\nAlso you don't need to tell you opponent what you are casting😁" }, { "author": "lord sarthax", "message": "for ref\n \n Spoiler \ndont cast resistance\n " }, { "author": "lord sarthax", "message": "my turn\n\ni move to T14\n\nfor ref\n \n Spoiler \n i ready an action to shoot with my light crossbow as soon as Roberts gets in range. as a free action i position the shield to my right protecting me from attacks coming from that side of my body\n \n\n\nstats for refs\n \n Spoiler \n current position:t14\nhp: 6\nac: 19 (+2 dex, +7 shield)\nbuffs: shield 2/10,\nsaves: fort +2, ref +2 (+5 against aoe), will +2\nspells prepared: 1- mage armor, fist of stone, lesser orb of acid. 0- mage hand, ray of frost, resistance\n " }, { "author": "Mavian", "message": "Roberts - Round 2.\n\nDouble move from M14 to S14.\n\nEnd of Turn\n\nStats for Refs\n \n Spoiler \n\nHP: 10/10\nAC: 18, Touch: 15, Flatfooted: 13,\nBolts: 50\n " }, { "author": "lord sarthax", "message": "ok mavian, i had a readied action to shoot at you as soon as you got into range. that would of been when you about when you passed through N16 or O15, i think its up to the ref where i shot at you or depending on how you got to S14 that would be how i attacked you. so i think i should wait for the ref on this one. but where ever it was, i attacked you with my light crossbow so here is the attack roll on it. (1d20+2)[ 14 ] \n\nplease make me a sharp shooter 😁" }, { "author": "Mavian", "message": " \"Aye lad, ye fired a bolt at me,, but you be missing due to my armor of shark scales, so its not really mattering where I was when the bolt was loosed\"\n \n\nAlso I'm a head ref, so if you have any questions that don't relate to spoilered information, I can fill you in. It's also now your turn. I'm in S14, and your in T14." }, { "author": "lord sarthax", "message": "im not entirely sure about readied actions, do i get a full turn now or just a move action?" }, { "author": "Mavian", "message": "Due to the fact that it happened in the same round that you readied the action, you get a full round of actions this turn." }, { "author": "lord sarthax", "message": "free action: move shield to defend the front part of my body.\nstandard action: cast lesser orb of acid at Roberts, giving him an AoO.\nranged touch attack roll (1d20+2)[ 9 ] \ndamage if hit (1d8)[ 4 ] \n \n Spoiler \nlocation: T14\nhp: 6\nac: 19 (+2 dex, +7 shield)\nbuffs: shield 1/10,\nsaves: fort +2, ref +2 (+5 against aoe), will +2\nspells prepared: 1- mage armor, fist of stone, lesser orb of acid. 0- mage hand, ray of frost, resistance\n " }, { "author": "Mavian", "message": " \"Silly Mage, Ye be unable to spit from the shore and hit the sea, yet you expect to be able to lay a hand me whilst I have the protection of his Noodly Appendage?\"\n\n \nRapier Attack (1d20)[ 17 ] \nRapier Damage (1d6-1)[ 5 ] \n\nYou still have a move action left." }, { "author": "lord sarthax", "message": "i am good as is. yoour turn" }, { "author": "Mavian", "message": " Roberts - Round 3. \n Move Action : I'm going to use Improved Feint . Bluff Check (1d20+6)[ 23 ] \nWhich requires an opposed Sense Motive From You. *Edit: I don't believe you can beat that, which means you should be denied your dex bonus.\n\n Standard Action: Stick my Hand Crossbow into your gut and pull the trigger. This doesn't trigger an AoO due to my Versatile Combatant feat.\n\n Attack Roll : (1d20+7)[ 18 ] If you fall for my feint, this against your flatfooted ac.\n\n Damage : (1d4)[ 4 ] \n\nEnd of Turn: Although, that should be game, set, and match\n\nStats for Refs:\n \n Spoiler \n\nHP: 10/10\nAC: 18, Touch: 15, Flatfooted: 13,\nBolts: 50\n " }, { "author": "Paladin Latham", "message": "Though your rapier struck at the speed of wit, it did not pierce your foe. He still lives. Though he does have a gut wound..." }, { "author": "Mavian", "message": "That doesn't make sense.\n\nHe's got a listed dex bonus of +2, and he cast shield, for an other +4 bonus. So that equals 16. I don't see anything else on his sheet or in his actions thus far that would increase it past that, so how does a 17 miss?" }, { "author": "Kyeudo", "message": " GM Kyeudo \n\nLord sarthax, how do you have a +7 shield bonus? That doesn't seem possible for this level of play, and all I see is a shield spell that you cast." }, { "author": "lord sarthax", "message": "well i guess i must of been looking at the wrong rules for sheild, i think i have an outdated spell so i thought it was +7 because of what it said on my outdated spell. so i think he won. oh well." }, { "author": "Paladin Latham", "message": " High Ref Paladin Latham \n\nMy bad. I Should have noticed that mistake before posting.\n\n The Dread Pirate Roberts is victorious and collects his blood soaked booty. " }, { "author": "Mavian", "message": "Whew, you had me worried there for a sec Paladin. I know I have some problems with calculus, but I was sure I was good with simple addition 🙂" } ]
[ { "author": "ArenaManager", "message": " Arena Tournament, Round 23: Grock vs. Deelar \n Map \n \n Spoiler \n\n \n \n\n XP Award: 300 XP\n GP Award: 300 GP\n\n Grock - Morbius \n Deelar - emeraldstreak \n All combatants, please roll initiative. " }, { "author": "Morbius", "message": "Here goes init\n\n init - (1d20+6)[ 24 ] \n\nI will have to buy something before we start..." }, { "author": "Paladin Latham", "message": "Geez Morbius, are you on a Medal-streak?\n\nBack to the issue at hand: emeraldstreak hasn't posted anything in the playground since January. This is probably going to be another 'wait and get a medal' round. You just have to wait 6 days and two fights instead of 3 days and one fight." }, { "author": "Morbius", "message": "Sigh, anyway I sent him a message let's see if he will appear here" }, { "author": "Paladin Latham", "message": " High Ref Paladin Latham \n\nDeelar and his rotten mule are disqualified due to inactivity.\n\n Grock is declared the winner and recieves 300xp and 300gp " } ]
[ { "author": "storyteller", "message": "This thread is here for counting and managing resources. I'll do this at first, but someone else can take care of it as soon as you get the hang of it.\n\nWEEK 1 - RESOURCE ACTIONS\n\nFinding food: (the number indicates how many people the commoner is able to feed this week; DC 10 = 1 person, DC 12 = 2, DC 14 = 3, and so on)\n\nOvias: 2\nZavulon: (failure)\nFarmer: 3" } ]
[ { "author": "Maldiem", "message": " \n\nBlue: FPNA\nRed: USNA\nGreen: BU\nOrange: EU\nLight Blue: RF\nYellow: IC\nBrown: IN\nPurple: AC\nDark Blue: NAR\nBright Green: SCSA\nGrey: Neutral/Lesser powers\nMaroon: Uninhabited/Uninhabitable\n\nMap of Near space.\n \n Spoiler \n\n \nNOTE: Map is not to scale. All distances are to/from Sol.\n \n\n\nAn independent think tank recently acquired the funding to send a probe with decent telescopic capabilities outside the Solar system. Once they entered the Interstellar wind, the majority of the stars simply turned off. That is, the tiny fusion-powered beacons that looked like far-off stars, responding to a radio signal passed between them, shut off. Furthermore, there were only twenty to thirty actual stars anywhere near Sol, and the rest of the sky was a yawning void. Five of these stars were much closer than previously thought, one less than a light year away.\n\tThe most astounding discovery came with the detection of two Earth-like planets around that star, 1.1 and .95 Earth masses and both within the star's habitable zone, that clearly had free oxygen, water and ozone in their atmosphere. While various nations had established small operations throughout the Solar system, no mission to go that sort of distance had ever been mounted, and a new space race became the star of the world stage. The major powers all managed to assemble fusion-powered exploration/colonization craft, and the game begins as they set out to launch them.\n\nEach faction begins with a single colonization craft, which uses magnetic fields and a fusion drive to harvest fuel from the interstellar medium as it travels to its destination (basically a Bussard Ramjet). The voyage from the Kupier Staging Point (Where they are now) to Alpha, the nearest star, is .4 light years, and will take 5 years minus one month per point of your faction's Space Forces rating (minimum 2.5 years). Each colony ship contains enough material, manufacturing and agriculture equipment and human expertise to set up a single outpost of 1000 people, with enough fuel and skeleton crew to make a return voyage to Sol.\n\nTurns will happen in five-year chunks, during which players can conduct foreign policy, give orders to their militaries, and in general manage their country. Players should submit a half-decade budget once a turn in a spoiler, that indicates how they're allocating their faction's wealth. Keep in mind, however, that your GEP is a measure of everything in your faction-- if you spend all of it, you've effectively set a tax rate of 100%, meaning the government takes every cent its people earn. Unless you have enormous social programs, that is going to cause some serious unrest. The more money you leave in the economy, the faster it will grow. Also keep in mind that military forces need upkeep, so it should not be something you do without for a turn. Military upkeep is $1 trillion per two points in a military rating (rounded up); if your four branches added up to 123, your upkeep to maintain them would be $64 trillion. Failure on military upkeep will cause some of it to disband, evenly from each branch, with the largest branch first. Space assets are given with monetary values, and that indicates how much production capacity they have per five-year turn. Off-world assets are hard to transfer somewhere else, though not impossible. Depending on where they're being sent, some will be lost in transit. In general, its best for colonies to only invest in their own expansion until they're quite large. A sample budget is below:\n \n Spoiler \n\nGEP: $400 trillion (Note: GEP's are 5-year figures. To get your 1-year GEP, divide by five)\n$250 trillion: untaxed (a tax rate of 37.5%)\n$60 trillion: Military upkeep (this nation's military adds up to 119 or 120)\n$30 trillion: Environmental remediation (they're trying to correct some previous environmental damage, or prevent/correct the damage that is inevitable with an industrial economy)\n$20 trillion: Expansion of Space Forces\n$10 trillion: Research on civilian tech\n$10 trillion: Research on Quantum Computing\n$10 trillion: Research on military tech\n$10 trillion: Expansion of foreign spy networks\n((These are only sample categories. Given the freeform-ish nature of the game, as long as I understand what you're trying to do, feel free to make up your own.))\n\nColonial income: Titan base (pop 50,000) ($50T)\n$5T: untaxed (a steep 90% tax rate-- if this is kept this high, the staff will eventually revolt, unless they have a darn good reason not to)\n$5 T: Expansion of living quarters/import of colonists from Earth\n$15 T: Expansion of mining facilities (will improve income for the next 5-year block)\n$5 T: Armored plating for the station\n$5 T: Building mass drivers and installing them on the station\n$15T: Expansion of manufacturing facilities (will improve income for the next 5-year block)\nEarth-Orbit Shipyard: $5 T\n$5 T: Building another colony expedition ($5T gets you a pretty small one. About 100 people.)\nNote: Since no one lives on the shipyard, you can use its entire income. Staffed colonies grow faster, but are tougher to manage. You could also pay some of the living expenses for a staffed station from another source of funding, though this may accrue additional costs.\n \n\n\nExpanding colonies: Per $1 T of income a colony produces per turn, it requires $5T initial investment. For example, a $5 T/turn orbital shipyard could spend $5T expanding itself, and have an income of 6T/turn for the next turn. You can start a new colony or expand an existing one by sending the income from somewhere else, but the ratio of improvement to cost will get worse the farther you send it.\n\nTechnology\n \n Spoiler \n\nThe world in general has access to much of the same technology, thanks to the Internet and the previous century's relatively slow technological growth. Engineers perfected hot fusion, which is more efficient and more productive than nuclear fission, and it is the energy producer of choice in any nation with Average or higher Civilian technology. Less developed nations use a smattering of “dirty” energy, like Coal and Natural gas (though Natural gas is in very short supply). Moore's Law did not hold much after the 2010's-- computers are only about ten times as good now as they were in 2008. AI is a dream that has yet to be realized. Biology is much advanced from its 2008 state, due in large part to the fact that there was no small amount of biological warfare going on in the previous century. Human cloning is possible (but frowned upon), embyronic tailoring is possible, but changing the genes of an already living person is not. Viruses can be extensively engineered, though there are a large number of new antimicrobial and antiviral medicines available. Nanotechnology is progressing slowly, and so far has only yielded some stronger-than-average building materials. Militaries with Average or higher Military Tech rating have access to laser canons, though they are primarily used as anti-missile and anti-aircraft weapons, to ignite the fuel stores. They are simply too large to be used effectively in ground combat. In space, the weapon of choice is a laser, which you hold on your enemy's craft until it overheats and otherwise breaks. Mass drivers and missiles are the backup, close-range options, though most battles (and there haven't been very many) end at laser range. There is no Faster-than-light technology, no artificial gravity, and terraforming technology is extremely rudimentary.\n\nThat doesn't mean those things aren't possible; I have a tech tree mapped out and ready to go, you just have to research it first. The avenues of research available at the game's start:\nAntimatter\nCybernetics\nGenetic Engineering\nGraviton Theory\nNanotechnology\nTerraforming\nQuantum Computing\n\nEach technology will have a different impact on your faction's ratings, and can impact GEP and colonial GEP. Technology is hoard-able, in that you don't have to release it to the other factions once you've researched it. To research one, give it a specific heading in your budget, and I'll tell you how much progress you've made at the end of a turn. Research speed depends on amount of funding allocated, Civilian tech rating, how many other factions have the tech, and can be sped or slowed through espionage.\n \n\n\nStat explanations:\nGEP: Gross Earth-based Production: A measure of the wealth of your faction\nCivilian Tech rating: a measure of how heavily industrialized and developed your nation, coupled with GEP a passable measure of standard of living. It boosts GEP, slows population growth rates, and improves environmental health\nMilitary Tech rating: a measure of how much military technology a faction has access to. It doesn't affect the military ratings, but does effect how useful those troops are.\nEnvironmental Health: indicates how well-preserved your environment is, how much climate change is impacting your citizens, and how polluted the air and water of your faction is. High environmental health improves GEP, boosts population growth, and is good for foreign policy.\nEspionage rating: Indicates how well your nation functions under the table, and represents foreign and local spy networks.\nThe military ratings are simply an arbitrary number assigned to each faction to indicate numerical strength. A single “point” does not represent a quantifiable number of troops, but a faction with a 23 would have more than a faction with 15.\nGround forces: How many ground-based troops like infantry and tanks and low-altitude aircraft (such as helicopters) your faction has.\nAir Force: How many fighters, bombers, etc. your faction has.\nNaval Force: The size of your faction's Navy\nSpace forces: How active your faction is in space. You have no exclusively military ships until your rating is 10 or higher.\nThe Brazilian Union (BU) Minchandre : Crumbling Democracy\n \n Spoiler \n\nThe Brazilian Union (BU)\nEarth: South America, Cuba, non-Bahama Caribbean islands\nMars: Terraforming/mining colonies, pop 50,000 $50T\nSpace: Numerous asteroid bases ($20T total), Kupier interstellar staging point pop 500,000 ($100 T), Earth-orbit shipyard ($5T)\nCapitol: Brasilia\nMajor Spaceport: The Galapagos Islands\nPopulation: 1.6 billion\nGEP: $220 trillion\nCivilian Tech rating: Average\nMilitary Tech rating: Above Average\nEnvironmental Health: Bad\nEspionage rating: Below Average\nMilitary:\nGround forces: 23\nAir Force: 16\nNaval Force: 21\nSpace forces: 24\nFriendly with: FPNA, EU, IN, SCSA\nNeutral with: AC, NAR\nUnfriendly with: RF, IC, USNA\n \n\nThe European Union (EU): Eldan : Continental Parliment\n \n Spoiler \n\n\nEarth: Europe (excluding Belarus, the Ukraine, Estonia, Latvia, Switzerland and Russia), Iceland, Greenland\nSpace: Asteroid scientific and mining stations (total $35 T) Solar observatory ($5T), Earth-orbit shipyard ($5T)\nMars: Mining/Terraforming base, pop 1,000 ($10T)\nCapitols: Athens, Paris\nMajor Spaceport: Ascension Island\nPopulation: 2.5 billion\nGEP: $480 trillion\nCivilian Tech rating: Very Good\nMilitary Tech rating: Below Average\nEnvironmental Health: Below Average\nEspionage rating: Above Average\nMilitary:\nGround forces: 12\nAir Force: 23\nNaval Force: 23\nSpace forces: 9\nFriendly with: NAR, IN\nNeutral with: USNA, BU, FPNA\nUnfriendly with: RF, IC, AC, SCSA\n \n\nThe United States of North America (USNA) Thymin : Libertarian Democracy\n \n Spoiler \n\nEarth: North America east of the continental divide and north of the Rio Grande, the Bahamas\nSpace: Lunar base $20 T, Earth-orbit shipyard ($5T)\nCapitol: Washington, D.C.\nMajor spaceport: Cape Canaveral\nPopulation: 1.2 billion\nGEP: $280 trillion\nCivilian Tech rating: Above Average\nMilitary Tech rating: Cutting Edge\nEnvironmental Health: Average\nEspionage rating: Frightening\nMilitary:\nGround forces: 16\nAir Force: 35\nNaval Force: 22\nSpace forces: 7\nFriendly with: RF\nNeutral with: EU, IC, IN, NAR, SCSA\nUnfriendly with: FPNA, AC, BU\n \n\nThe Russian Federation (RF) Zid : Ultra-Capitalist Democracy\n \n Spoiler \n\nEarth: Russia, Belarus, the Ukraine, Estonia, Latvia, Central Asia west of China and north of Iran\nSpace: Jovian moon mining/manufacturing bases $30T, Lunar base $15T, Earth-orbit shipyard ($5T)\nCapitol: Moscow\nMajor Spaceport: Baikonur\nPopulation: 900 million\nGEP: $450 trillion\nCivilian Tech rating: Cutting Edge\nMilitary Tech rating: Good\nEnvironmental Health: Very Good\nEspionage rating: Very Good\nMilitary:\nGround forces: 18\nAir Force: 18\nNaval Force: 7\nSpace forces: 18\nFriendly with: USNA\nNeutral with: FPNA, BU, IN, IC, NAR, SCSA\nUnfriendly with: EU, AC\n \n\nThe Free People of North America (FPNA) LongVin : Military Junta\n \n Spoiler \n\nEarth: North America west of the continental divide and everything south of the Rio Grande, Central America, Hawaii\nSpace: Lunar base $25T, Ceres mining/manufacturing station $35T, Asteroid bases ($5T), Earth-orbit shipyard ($5T)\nCapitol: Los Angeles\nMajor Spaceport: Area 51\nPopulation: 1.1 billion\nGEP: $330 trillion\nCivilian Tech rating: Good\nMilitary Tech rating: Good\nEnvironmental Health: Pristine\nEspionage rating: Good\nMilitary:\nGround forces: 17\nAir Force: 21\nNaval Force: 19\nSpace forces: 8\nFriendly with: BU, IN, SCSA\nNeutral with: RF, NAR, EU\nUnfriendly with: AC, IC, USNA\n \n\nGreat China (IC) Elektro : Oligarchy\n \n Spoiler \n\nEarth: China, Southeast Asia, Indonesia, Japan, Korea, Micronesia\nSpace: Earth-orbit shipyard ($5T)\nCapitol: Xi'An\nMajor Spaceport: Samoa\nPopulation: 4.4 billion\nGEP: $500 trillion\nCivilian Tech rating: Way Below Average\nMilitary Tech rating: Average\nEnvironmental Health: Ravaged\nEspionage rating: Above Average\nMilitary:\nGround forces: 25\nAir Force: 24\nNaval Force: 30\nSpace forces: 4\nFriendly with: SCSA\nNeutral with: USNA, AC, RF\nUnfriendly with: IN, BU, FPNA, EU, NAR\n \n\nIndia (IN): Wizard_of_the_Coat : Democracy\n \n Spoiler \n\nEarth: India, Pakistan, Bangladesh, Sri Lanka, Nepal\nSpace: Asteroid mining/manufacturing bases ($10T), Earth-orbit shipyard ($5T)\nMercury: Mining/scientific base, pop 3,000 ($30T)\nCapitol: Delhi\nMajor Spaceport: Mauritius\nPopulation: 3.2 billion\nGEP: $720 trillion\nCivilian Tech rating: Good\nMilitary Tech rating: Above Average\nEnvironmental Health: Good\nEspionage rating: Way Below Average\nMilitary:\nGround forces: 21\nAir Force: 20\nNaval Force: 13\nSpace forces: 14\nFriendly with: BU, EU, NAR\nNeutral with: RF, USNA, FPNA\nUnfriendly with: IC, AC, SCSA\n \n\nThe Ascendant Caliphate (AC) Prophaniti : Monarchy\n \n Spoiler \n\nEarth: The Middle East from Egypt to Iran\nSpace: Earth-orbit shipyard ($5T)\nCapitol: Mecca\nMajor Spaceport: Yemen\nPopulation: 2.3 billion\nGEP: $180 trillion\nCivilian Tech rating: Below Average\nMilitary Tech rating: Below Average\nEnvironmental Health: Desolate\nEspionage rating: Average\nMilitary:\nGround forces: 31\nAir Force: 6\nNaval Force: 12\nSpace forces: 2\nFriendly with: SCSA\nNeutral with: BU, IC\nUnfriendly with: RF, USNA, FPNA, EU, IN, NAR\n \n\nNew Ausland Republic Jael_Darkwood : Corporate Technocracy\n \n Spoiler \n\nNew Ausland Republic (NAR)\nEarth: Australia, New Zealand, Tasmania\nJupiter: Gas harvesting plants ($30T)\nJovian system: Ganymede colony, Pop 350,000 ($60T), Ganymede co-orbital shipyard ($10T), Castillo colony, Pop 200,000 ($40T), Europa Colony, Pop 150,000 ($35T), Io research base, pop 30,000 ($20T)\nSpace: Earth-orbit shipyard ($5T)\nCapitol: Ganymede\nMajor Spaceport: Heard Island\nPopulation: 770 million\nGEP: $250 trillion\nCivilian Tech rating: Very Good\nMilitary Tech rating: Below average\nEnvironmental Health: Above Average\nEspionage rating: Below Average\nMilitary:\nGround forces: 15\nAir Force: 12\nNaval Force: 12\nSpace forces: 20\nFriendly with: EU, IN\nNeutral with: RF, BU, USNA, FPNA, SCSA\nUnfriendly with: AC, IC\n \n\nState Central, Southern Africa (SCSA) Moechi_Vill : Rainbow Fascism\n \n Spoiler \n\nEarth: Southern Africa to 15 degrees Latitude excluding Zambia, The Democratic Republic of the Congo and Tanzania\nSpace: Earth-orbit shipyard ($5T), Lunar base ($20T)\nCapitol: Pretoria\nMajor Spaceport: Northern tip of Madagascar\nPopulation: 2.8 billion\nGEP: $200 trillion\nCivilian tech rating: Way below average\nMilitary tech rating: Good\nEnvironmental health: Average\nEspionage rating: Very Good\nMilitary:\nGround forces: 29\nAir Force: 17\nNaval Force: 18\nSpace forces: 11\nFriendly with: IC, AC, BU, FPNA\nNeutral with: NAR, RF, USNA\nUnfriendly with: IN, EU\n \n\n\nMinor powers:\n \n Spoiler \n\nIsrael\nPop: 60 million\nNorthern Africa\nPop: 2.5 billion\nSub-Saharan Africa\nPop: 2.0 billion\nSwitzerland\nPop: 20 million\nThe United Nations\nPop: 0\n \n\n January 1st, 2110 \nThe new year ticks over, and as the people of Earth sleep off their respective celebrations, nine of the largest machines ever built complete final preparations to set out on humanity's first interstellar voyages.\n\n GO \n \n Spoiler \n\nPosting etiquette: Place budgets, diplomacy and semi-secret orders in spoilers. If there's a good reason for other factions to notice something (like a colony ship moving, a new facility being built, a revolt, a facility expanding) make a note of it outside of a spoiler. We're on the honors system here-- please don't look at spoilers that aren't addressed to you. If you have something so secret that you don't want to risk a spoiler, use a PM, but PM overflow is a possibility. I'll try and keep it clean, but with 9 players and other games to deal with, it might happen anyway. A spoiler or an AIM message are the surest ways to get me to notice.\n \n\n Recruiting thread \n OOC thread \n Status Thread " }, { "author": "LongVin", "message": "Free People of North America\n\n \n Spoiler \nBudget:\nGEP: 330 Trillion\nUntaxed: 215.5 Trillion(35% tax)\n33 trillion: Military\n5 trillion: Maintaining the environment\n10 trillion: expansion of Spaces Forces\n20 trillion: Civilian technology research\n5 trillion: Military technology research\n10 trillion: Graviton technology\n5 trillion: Quantum Computing research\n5 trillion: expansion of espionage networks\n10 trillion: Expansion of spaces forces\n10 trillion: expansion of Army\n2.5 trillion: Placed in reserve for future projects\n\nLuna 1\n25 trillion\n5 trillion: Expansion of Colonial facilities\n5 trillion: Antimatter research\n5 trillion: Terraforming research\n5 trillion: expansion of Lunar mining\n5 trillion: Genetic research\n\nCeres Mining Association\n35 trillion\n5 trillion: Expansion of mining and manufacturing operations\n2.5 trillion: Expansion of Ground to Orbit defense network\n2.5 trillion: Increasing static defenses\n10 trillion:Nanotechnology research\n5 trillion: Graviton research\n5 trillion: Quantum computing\n5 trillion: Cybernetics research\n\nAsteroid Bases\n2.5 trillion: Expansion of bases\n2.5 trillion: Increasing static armor defenses\n\nOribtal Yards\n5 trillion: Construction of new ships to establish mining bases\n \n\n\nToday the Supreme Command has announced that a new five year plan is in effect. The goal of the nation now is to massively expand the economic and technological state of the nation to make the Free People of North America the make the FPNA the world's richest economy and most technological advanced nation on the planet. The next five years will see dramatic growth in all areas of the economy and we will no longer need to fear aggression from those nations who wish to see us destroyed.\n\n\nEDIT: To fix corrections and military budget." }, { "author": "Jael_Darkwood", "message": " NAR \n\nNAR Colonization craft takes flight, for the second closest star system. Without much secrecy, NAR diplomats go to every world power to negotiate a new 'extra-solar magna carta'.\n\nNAR Diplomats to you (adjust for cultural differences, please.. they are the diplomats, not me :) ) :\n\"As a goodwill gesture, we leave the closer, and thus more attractive star out of our bid for space. In return, we ask that you allow us our privacy.\"\n\n \n Spoiler \n\nTaxes Set to 20%\n\nJupiter Gas Harvesting ($30T): ($30T) Self Improvement\n\nJovian system:\n\nGanymede colony, Pop 350,000 ($60T), Improving Shipyard Gan ($11T), ($1T) military upkeep\n\nGanymede co-orbital shipyard ($10T), Improving Gan Shipyard ($10T)\n\nCastillo colony, Pop 200,000 ($40T), Improving Gan Shipyard, ($6T), ($2T) military upkeep\n\nEuropa Colony, Pop 150,000 ($35T), ($7T) military upkeep\n\nIo research base, pop 30,000 ($20T) : ($4T) Cloning\n\nSpace: Earth-orbit shipyard ($5T) : Self Improving ($5T)\n\nEarth: $250T :\n$20T Military Upkeep\n$30T Civilian Research\n\n Final Edit Confirmed. Economic Plan Locked. Edit : final edit confirmed, again. didnt understand that earth was its own GEP..\n \n\nMilitary Disposition :\n\nEarth Forces : Peacetime status\nSpace Forces : Regular Patrol routines" }, { "author": "Elektro", "message": " China Daily \n Xiu Fu Launched in Great China \nThe Chinese Parliament has approved Premier Yat-tzu's proposal to fund a massive ecological cleanup of Great China. The Xiu Fu (restoration) aims to restore the ravages of the Hou Long and prior industrial pollution. Press aide Li Shan informed reporters that initial efforts would be centered in the Yangste river valley. Preliminary efforts to salvage and rebuild the ruins of Toyko, Taipei, Shanghai, Beijing and Seoul are also underway.\n\n Zheng He Recalled from Kuiper Belt \nPremier Sun Yat-tzu announced the recall of the Zheng He interstellar colonization ship to the Shenzhou shipyards at LaGrange point L5. Speaking to the Parliament, he stated, \"We cannot in good faith allow our citizens here in Zhongguo to suffer cruelly while we send trillions of yuan into the depths of space. Once we have provided a better future for all citizens of the empire we can one again prepare the Zheng He for its journey amongst the stars.\"\n\n China and India Sign Liyoshang Accord \nDiplomats from both nations signed the Liyoshang Accord today after long and intensive negotiations. The treaty sets up a military alliance between the nations, and warns all potential aggressors that an attack against one is an attack against both. The treaty also opens borders and removes tariffs between the nations, which will lead to increased economic development and trade ties between China and India. The Accord promises a new era of peace and prosperity throughout Southeast and East Asia.\n\n Budget \n \n Spoiler \n\nGEP: 500 T\n\n300T - untaxed (40% tax rate)\n25T - Operation Long Fu\n15T - Military Technological developments\n10T - Espionage Technological developments\n25T - Social programs\n25T - Civilian Technological developments\n42T - Military upkeep\n20T - Nanotechnology research\n10T - Cybernetics research\n28T - Environmental restoration\n\nShenzhou shipyard (5T)\n\n5T - Establishment of 10 T lunar base\n\nZheng He colonization ship (50T)\n\n20T - Operation Long Fu\n28T - Expansion of the space forces\n2T - Environmental restoration\n \n\n Orders \n \n Spoiler \n\nMilitary: All units stand. Normal peacetime readiness\n " }, { "author": "Zid", "message": "Budget:\n \n Spoiler \n\n\nGEP: 450 T\nTax: 126 T (tax rate 27%, untaxed 324 T)\n\nMilitary upkeep: 31 T\n\nQuantum computing research: 30 T\nBuild of new colony ship expedition 25 T\nSocial programs: 20 T\nExpansion of space forces: 20 T\nNanotechnology research: 30 T\n\nJovian moon mining/manufacturing bases $30T (all taxed)\nExpansion by 6 T, to 36 T.\n\nLunar base $15T (all taxed)\nExpansion by 3 T, to 18 T\n\nEarth-orbit shipyard ($5T) (all taxed)\nExpansion by 1 T, to 6T\n \n\n\n\nOrders:\n \n Spoiler \n\n\nThe colony ship is launced and ordered to land on the 1.1 mass planet. The colony is named new Leningrad, and orders are to return quickly to pick up a new expedition.\n\nAll military forces are at normal peacetime readyness\n \n\n\nThe RF votes NO on the Sahara proposal" }, { "author": "Wizard of the Coat", "message": " India \n Parliamentarian Elections \n\nIn light of recent economic advances and a more then adequate program of social security and civilian advances the Indian premier Navjot Nishad wins the election with his Social Development Party. As before he continues his co-operation with the second party of the country, the Liberal Green Party, and a new five year commitment to a clean, healthy environment in made. In his speech he speaks of 'Seeking to build on successes, not just on in India, not just on Earth, but everywhere'.\n\n The Grand Economic Council \n\nAway from the election rethoric the meritocracy continues it's course as usual. Happy with the newly improved relations with China and the succesfull launch of the colonial fleet under the \"Dawn of the New World\" Project the council is feeling confident to launch project 'new horizons', which can be seen by many fractions to represent an increase in the amount of space launches as the Ghandi Space Station grows and many ships are seen heading into the direction of Titan. Projects such as these and the high research budget prove that India clearly has an economy of knowledge.\n\n China and India Sign Liyoshang Accord \n\nIndia is expressing it's sincerest hopes that this newfound accord will not only promote security in the region, but also ensure a sense of global peace in the spirit of international co-operation.\n\n Budget \n Spoiler \n\nTotal Economy: 750 T\nTax Rate: ~40%\nTax Revenue 300 T\nUntaxed: 450 T\n\nMilitary Upkeep: 24 T (=48/2)\nSpace Presence Expansion: 20 T \nThe Grand Security Council and the Grand Economic Council have agreed that India's future is in space and as such this is where they are spending their money for expansions. In truth India has no official military craft in space, but their research and exploration vessels are often heavily armed and carry some of the most advanced systems. Military Technology will also be focussed on space applications.\n\nCivilian Tech Research: 30 T \nHuge investments are made into providing education for the gifted from poorer families at all levels, creating fast tracks to launch these people straight to the top. Heavy research budgets are available for these new geniuses to advance both theoretical knowledge and create advanced new applications. In addition those less gifted are provided with quality education to make them into skilled laborers and operators to put the idea's of the geniuses into reality. Existing laborers are generally given further education to re qualify them as the new technologies become reality.\n\nAs part of the program the Genetic Enhancement Program is launched in which parents with high intelligence are supported in embryonic genetic enhancement to literally grow the next generation of super intelligents that could lead the economy. Next to this ordinary parents are granted opportunities to rid genetic diseases from their gene pool, the idea being one of equality for all, combined with a desire to eradicate disease to cut on health spending.\n\nMilitary Tech Research: 10 T \nThe Education systems improvements and fast tracks military tech is also taking an upswing for those intellectual elites willing to do their research in that area. In particular the 'Genetic Enhancement Program' is favored and the military is actively seeking to grow 'better soldiers' especially for their space program, capable of tolerating higher G forces and with faster reflexes and brighter minds then their foreign peers.\n\nGraviton Research: 20 T (TOTAL 30T)\nAs part of their desire to move into space, but also for terrestrial applications India desires to get decent Graviton Technology. Their extensive budget being used to create rudimentary artificial gravity and with a desire to create engine systems powered by the very forces of gravity to give them an edge in the space race. Mercury Station and the Gandhi Shipyards are instrumental in the development allowing testing and applications under different conditions.\n\nEnvironmental Improvements: 10 T \nThe Liberal Green Party was insistent on a high environmental budget and it got it, the Grand Economic Council agreeing that it would be greatly beneficial to India. As such new methods of recycling waste and efficient agriculture coming our of the civilian technology research are being state sponsored for businesses. In addition state legislature on the Energy sector is set to be placed under the internal security controls.\n\n\nInternal Security Service Improvement: 20 T \nThe Grand Security Council feels vulnerable with relatively poor espionage and the High Justices agree that this could potentially allow corruption to spread. As such a massive investment is made to try and set up an internal monitoring and control system. Though the liberals in government protest greatly, it is as always the meritocracy that wins if the councils and justices agree upon something. Good governance in India is becoming more like a corporation, with hidden audits and internal checks to prevent corruption or foreign interference.\n\nWealth Redistribution 16 T \nApart from educational, genetic and research programs the Indian government also spends 16 T just on redistributing the wealth to the people. This is targeted at the 5% of poorest individuals and ensures their economic competitiveness. This 16 T can provide the 160 Million or so that are targeted with around $10.000,- extra. As such a family of 4 would easily receive 40,000,- extra, a fairly decent income. Note that the project is not meant to encourage people to sit at home without jobs as most of the money is actually spread over as much of the population in the guise of 'additions to the salaries' or government employment programs (no-one receives just money without doing anything). This wealth thus flows directly back into the economy.\n\n Project New Horizons 150 T \nTerraforming Technology 37.5 T (TOTAL: 40 T)\nSaturn Lunar Colony 75 T (50T + 50%, 4 zones + Earth launch)\nGhandi Space station Enlargement: 27.5 T\nAntarctica Reclaimation: 10 T\n\nProject new horizons is promoted as the hope for India's growing population, allowing them to move to new area's and settle there in the search of a better life. In part this is sought on earth, with Antarctica being the first target of terraforming trials in a 10 T project to claim it's lands for India and make them habitable through terraforming that is being developed with a huge 40 T budget and stimulated by India's good civilian universities and institutions (which too are getting a massive cash injection). People are allowed to settle in this new region as part of the project and the fleet provides them with transportation.\n\nIn addition a 10 T Terra forming and Science colony (costs a staggering 75 T) is founded upon Titan (Saturn's Largest Moon) and people are offered the opportunity to settle there, with free transportation provided by the governments fleets. The terraforming technology being developed for the project and partly tested on mercury station is designed to make this a new home for the Indian population as quickly as possible.\n\nA further 5 T enhancement (costs 27.5 T) is added to the Ghandi space station shipyards, see below.\n\n Mercury Station \nTotal Economy: 30 T\nTax Rate: ~40.133%\nTax Revenue 12.5 T\nUntaxed: 17.5 T (I'm assuming this bit of taxes promotes growth right)\n\n2.5 T Terraforming Research (TOTAL: 40 T)\n 5 T Graviton Research (TOTAL 30 T)\n 5 T Base Expansion (growing by 1 T)\n\nMercury Station is the prime research and development area, in which earth based technological research is tested and further completed. As such the differences in the lab should allow for more conditions being tested easily thus speeding the research.\n\n Ghandi Space Station Shipyard ~earth orbit\nRevenues: 5 T\n\n5 T Graviton Research (TOTAL 30 T)\n\nMost of the Graviton research in zero G is done at the shipyards, but this also includes fitting prototypes to vessels to gather artificial gravity and testing the propulsion systems. In addition the Earth based materials that re arriving to expand the shipyards are used to build a new section that could serve as a potentially gravity lift in which launches could happen simply by hovering the station over whatever needs to be picked up, greatly reducing costs.\n\nNOTE: WILL GROW BY 5T\n\n Mittal Space Mining and Development Corporation ~Astroid Belt\nRevenues: 10 T\n\n10 T: Building 2 T of additional facilities\n\nThe Mittal Corporation is busy greatly expanding it's asteroid belt operations. Acting semi independent from the Indian Government it's in the process of becoming Earths greatest space based company, fueled by earth based Indian science.\n\n Narada ~Colony Fleet 50 T\n\nThe ships are speeding towards the new planets to look for fertile lands to settle in. Large continents with sufficient water and relatively stable plate tectonics are looked for by scouts vessels from the Indian space fleet that are launched as soon as the new system is reached, speeding ahead of the colonists to seek out these area's. In any case two colonies are established. Both on the larger, hotter planet, 5 T each and the ship is then send back to earth where it will arrive at the start of the new turn ready to pick up a further 50 T cargo.\n \n\n Tech Budget \n \n Spoiler \n New technologies are being researched by a staggering 70T budget, focussing 40 T on terraforming and 30 T on Graviton Technology. If this proves to be far to much assume any overflows in the tech are spend in antimatter, quantum computing and genetic research and future techs that go past terraforming and graviton technology.\n\n((I feel I'm flying blind so please check my OOC questions as to the meaning of investments))\n \n\n Military \n Spoiler \n Maintain the Himalayan line fortresses at normal peace preparedness, the natural fortress being a good natural defense.\n\nThe Pakistani lands are to maintain their usual vigil against possible threats from Persia.\n\nThe Air Forces in their central bases also maintain normal peace preparedness but as always stand vigilant to support the Pakistani land forces in the case of Persian agression\n\nThe fleet and space forces are to assist the project New Horizons as well as maintain peace time preparedness.\n \n\n The Colombo Conference (for NAR and EU; BU invited as observer)\n India has invited both Nations to participate in the Colombo Conference to discuss far going economic, strategic and interlectual co-operation. Items on the agenda include knowledge sharing programs, mutual security programs and potential economic co-operation. (below is for participants/observer states)\n \n Spoiler \nIndia welcomes you all on the conference and asks you all how you feel on the proposals that have drawn you here. With these proposals india feels that our mutual security and intelligence services as well as our academic communities in the fields of military and civilian technologies can benefit greatly.\n\nThe basic exchange programs and military co-operation could be coupled with a mutual economic understanding allowing three continents, the indian, australian and european to benifit from each others growth, knowledge and security. In addition we also would love to include our Brazilian Friends as part of this, but would like to ask what your opinion is to that respect.\n((also see your PM's))\n((NOTE: the three of us (IN, EU, NAR) are labeled as having friendly relations to each other, Brazil does not have such with all of us, hence I believed observer status would be best until you agreed to them partaking (I have friendly status with them too) ))\n \n\n UN Conference on the Saharan reclaimation \n\nDuring it's half year presidency of the UN Security Council the Grand Indian Democracy proposes a global effort for the reclamation of the Sahara. It intends to start a program in which the area will be terraformed and cleared of pollution to make it habitable for humans again. It is willing to provide 20 T in funding for this project that is due to start in 2115 and asks other nations to participate by providing monetary donations to this effort an political backing. Under the Indian plan the Sahara would be divided into administrative regions proportional to the investments made that would be UN special administrative regions under the supervision of the great power that is providing that regions funding.\n\nIndia asks all to discuss this proposal and come to a vote on the implementation. Amendments may be made to the plan proposed, simply by writing them out.\n\nIndia will vote affirmative on the plan as it stands now" }, { "author": "Prophaniti", "message": " Ascendant Caliphate Turn 1\n\nOrders: \n Spoiler \n\nThe Caliph has begun a great project of environmental cleanup and an expansion of programs to improve the standard of living throughout the Caliphate.\n\nHe has also ordered the launch of the Great Ship, targeting the closer known planet for immediate colonization, as well as the construction of a forward staging area and colony on the moon.\n\nHe has ordered his secret police to increase security against foreign spying.\n\nThe military is to maintain standard peace-time readiness levels.\n \n\n\nBudget: \n Spoiler \nGEP: $180T\n$100T untaxed (45% tax rate)\n$26T Military Upkeep\n$25T Environmental Cleanup\n$15T Civilian Tech Research\n$10T Nanotechnology Research\n$4T Increased anti-espionage funding\n\nEarth orbit Shipyard $5T\n$5T for establishment of a lunar colony\n \n\n\nEnvoy to the Grand Indian Democracy: \n Spoiler \n\nWe are intrigued by your generous offer, but regretably have little to offer a nation in your position. We request further details to help us decide.\n \n\n\nEnvoys to All Powers (Yes you can read this. Adapt message for culture as necassary.): \n Spoiler \nThe Caliph of the Ascendant Kingdom sends his personal greetings to you. He wishes to extend a hand in friendship and hope for a new era of peace and prosperity, not just here on earth, but among the stars as well. May Fortune smile on you and your people.\n \n\n\nOn Proposed UN resolution for the Reclamation of the Sahara: The Caliph believes projects of this nature are of great importance and wholeheartedly supports it. The Caliph's contributions may, of necessity, be small in the first phase of the project, but they will be gladly made.\n\nThe AC votes affirmative on the proposed resolution." }, { "author": "Wizard of the Coat", "message": " Mittal Space Mining and Manufacture Corporation \n\nMittal Space Mining and Manufacture Corporation announces that it is seeking to sell it's terrestrial assets. It offers to buy any bases or operations in the asteroid belt at a rate of 6x the value of the assets. The Indian government has announced that it will be the one purchasing the terrestrial holdings of the corporation and as such there will be a guarantee of sufficient funding. Payments shall be made in the coming turns for those who accept." }, { "author": "LongVin", "message": "The FPNA is against the reclaimation of the Sahara. The area posesses no value or resources and the use of funds towards reclaiming that land would be a waste of money, time and limited resources." }, { "author": "Wizard of the Coat", "message": " \n Originally Posted by LongVin \n The FPNA is against the reclaimation of the Sahara. The area posesses no value or resources and the use of funds towards reclaiming that land would be a waste of money, time and limited resources. \n \n\nThe Grand Indian Democracy understands the FPNA's position, but even without their financial participation we ask that they give those of us with the means to contribute the political support to rebuild a vital part of the cradle of life, of Africa and restore it to it's former pristine glory and to erase the errors of the past. Understandably those nearest should be most concerned and it is precisely that which India seeks to promote, the money from those who can and those who need and the support from all others." }, { "author": "Maldiem", "message": "((Geeze, Rich, knock off the comic updates, you're killing me here, lol.))\n((Server is slow. Doing my best to respond to OOC questions now, but this is the first window that loaded, so here we go.))\n\n2110\n Turmoil in Central Africa \n\nA wave of assassinations sweeps through the governments of Sub-Saharan Africa, tossing those fledgling governments into chaos. Dormant militias and tribal groups band together, and begin (or continue, in some cases) to try and take over their respective countries by force. Around this time, the SCSA launches an all-out invasion of the Congo, which is met by varying levels of resistance. The Fuhrer of the SCSA offers the Congo autonomy if it surrenders, but since there is no intact central government it receives a smattering of responses from the \"legitimate government of the Congo\", all 57 of them. Some militias opt to join the SCSA, but the vast majority form a number of loose alliances to fight the invader. They're overmatched, and this is further exacerbated when the SCSA deploys tactical nukes on any large gathering of militia might. In a month, the central portion of Sub-Saharan Africa is completely conquered by the SCSA. The other small countries in the region do their best to replace lost leaders, and even when divided are unanimous in screaming at the top of their lungs to any foreign power that will listen for help. The SCSA extends an invitation to the other countries in the region to join them, and the response varies from outright refusal to stalling for time. Orbital and Aerial reconnaissance show SCSA naval and land forces mobilizing once again...\n\n((Pause for factional response)\n((Moechi_Vill, please post budget, at the very least, in this thread))\n\n NAR Colony Ship \n\nThe second nearest star to Sol (which I'll leave up to you to name) is a little over 3 light years from Earth, and is a Red Dwarf. Its much farther away, but due to the nature of space travel will only take about fifteen years to reach. The ship didn't carry that much food, which seems like it would be a problem, but the ship is staffed with 1000 of the best and brightest your faction has to offer, and they soon cobble together a fusion-powered hydroponic farm and recycling system ($1T/turn) on the ship that can hold them over that long. ((The final colony(ies) will have $5T fewer supplies to work with))\n\n 2112-2113 \n Details of Alpha Emerge \nAlpha, a bright K-type star (on the main sequence, considerably more orange than Sol) has a rather simple planetary system. As the ships approach they notice that the lighter-mass planet is at the far end of the habitable zone, and the heavier planet is near the inner edge. This is a bit discouraging, but then the first optical pictures of the planets come in, and its clear that they have green plant life, cloud formations, and oceans. Explorers also start tracking some of the larger asteroids, and using some odd orbits find a Saturn-or-so massed gas giant in a long orbit 40 AUs from the star. There is a small cometary halo about 35 AUs from the star, and a very small asteroid belt 5 AUs from it. The heavier planet has a large moon, similar to Luna.\n\n \n Spoiler \n\nLighter, colder planet (as soon as someone gets around to naming them, that'd be great)\n \nThe heavier, hotter planet\n \n \n\n\nAs the ships get even nearer, they're very surprised to find a weak amount of radio traffic coming from the system (which is odd, considering that there aren't any lights that can't be attributed to volcanic action or fires on either planet). They eventually trace this unintelligible traffic to a few damaged stations on both planets and a few pieces of wreckage in the asteroid belt.\n\nAbout that time, the Brazilian ship arrives." }, { "author": "Eldan", "message": "EURO NET BROADCAST, Your window to the world, now in 37 official languages!\n\n The Sahara Proposition \n\nThe EU thinks that reclaiming any unhabitable territory on earth is a noble goal, and therefore volunteers to invest 10 T$ in this project, as well as the results of it's terraforming reasearch made on Mars and the Earth.\n\n Budget: \n \n Spoiler \n\n EU :\nGEP: 480T $\nUntaxed: 288T $ (40% Tax Rate) (Total 288 spent)\nMilitary Upkeep: 34 T $ (for a rating of 67) (Total 322 spent)\nIncrease of Space Forces: 10T $ (Total 332 spent)\nInvestment in Environmental Protection Projects: 10T $ (total 342 spent)\nResearch of Civilian Tech: 20T $ (Total 362 spent)\nResearch of Genetic Engineering: 20T $ (Total 382 spent)\nResearch of Terraforming: 20 T $ (Total 402 spent)\nInvestment in Harmonia Base, Mars: 18T $ (15 arrive) (Total 420 spent)\nInvestment in Massalia Base, Asteroid Belt: 13T $ (10 arrive) (Total 433 spent)\nInvestment in Eos Base, Sun Orbit: 30 T$ (20 arrive) (Total 463 spent)\nIncrease of Espionage activities in the RU: 5T $ (Total 468 spent)\nIncrease of general Espionage activities: 5T $ (Total 473 spent)\nResearch on Military Tech: 7T $ (Total 480 spent)\n\n Earth Orbit Shipyards: \n5T $: All used to increase output of facilities.\n\n Massalia Base, Asteroid Belt: \n35+10T $\n35T $ spent on expansion of facilities (Mining and Scientific, meant to improve income)\n5T $ spent on Terraforming Research\n5T $ spent on defensive laser systems (the ones that destroy incoming missiles)\n\n Eos Solar Observatry: \n5+20T $: All spent on expansion of the base (Solar panels as an energy source, installation of primitive production facilities etc., meant to improve the income of the base)\n\n Harmonia base, Mars: \n10+15T $:\n10 untaxed (66,66% Tax rate)\n10T $ Increase of mining facilities (Meant to improve the income of the base)\n5T $: Terraforming Research\n " }, { "author": "Wizard of the Coat", "message": " India \n\nAn official declaration of the Indian government in light of the invasion of Africa.\n\n \"We condemn in the strongest terms the actions taken by the SCSA and demand that they cease all hostilities immediately and withdraw all land, sea and air forces within one month. If our demands are not met we shall break all economic, political and diplomatic relations with the SCSA.\n\nIn addition we urge all nations to follow our example and propose a global boycot of the SCSA if they fail to comply.\" " }, { "author": "Eldan", "message": "[B]Colombo Conference:[/B\n \n Spoiler \n\nThe European Union agrees to all propositions made. It will make it's research results on terraforming available for all partners of the coalition. The councils and the department of defence also agree on a military pact, for the security of democracy everwhere.\n((If they are willing to join, I will move the BU to friendly.))\n \n\n SCSA military actions against neutral states: \n\nThe councils and citizens EU harshly condemns the military actions of the SCSA, especially it's use of Nuclear weaponry. They have enacted a instant trade embargo against the SCSA and all corporations under it's rule." }, { "author": "Eldan", "message": "[B]Colombo Conference:[/B\n \n Spoiler \n\nThe European Union agrees to all propositions made. It will make it's research results on terraforming available for all partners of the coalition. The councils and the department of defence also agree on a military pact, for the security of democracy everwhere.\n((If they are willing to join, I will move the BU to friendly.))\n \n\n SCSA military actions against neutral states: \n\nThe councils and citizens EU harshly condemns the military actions of the SCSA, especially it's use of Nuclear weaponry. They have enacted a instant trade embargo against the SCSA and all corporations under it's rule." }, { "author": "Eldan", "message": "[B]Colombo Conference:[/B\n \n Spoiler \n\nThe European Union agrees to all propositions made. It will make it's research results on terraforming available for all partners of the coalition. The councils and the department of defence also agree on a military pact, for the security of democracy everwhere.\n((If they are willing to join, I will move the BU to friendly.))\n \n\n SCSA military actions against neutral states: \n\nThe councils and citizens EU harshly condemns the military actions of the SCSA, especially it's use of Nuclear weaponry. They have enacted a instant trade embargo against the SCSA and all corporations under it's rule." }, { "author": "Elektro", "message": " China Daily \n Turmoil in Africa \n\nIn light of recent aggressive action by the SCSA and the unconscionable use of nuclear weapons Great China has recalled its ambassador from Pretoria for consultations.\n\n Indian Proposal on the Sahara \n\nChina enthusiastically supports the Indian proposal to work to reclaim the Sahara. Unfortunately, ecological problems at home require our immediate attention. China will provide any necessary logistical and political support, but cannot at this time provide any funding.\n\nChina votes affirmative " }, { "author": "Minchandre", "message": " Quaoar News \n BU Astronauts First to Reach Alpha System, Christen “Novo Brasil” \n\nToday marks the receipt of the first messages sent from the Alpha system by the expeditions launched almost four years ago! The brave explorers report the existence of two planets, which they have named Novo Brasil and Novo Venezuela. The larger planet (Novo Venezuela), apparently has a large moon, dubbed Luazinha. The only other planet in the system is reported to be a large gas giant, quite far out, which has been titled Fonseca.\n\nThe expedition remarks that they have already landed on Novo Brasilia’s largest continent, São Paulo, and sent exploration teams to Tocantins, the only other proper continent, and Paraíba, a small island-continent.\n\nMembers of our brave EFA sent along with the expedition are engaging in exploration of the systems further reaches, and report that the system seems imminently safe for human occupation.\n\n\n Assistant Minister Reveals BU, EU Cooperation on Mars \nIn a press conference earlier last week, João Pinto, Assistant Minister of Mars, declared that the Brazilian Union would engage in heavy cooperation with the European Union on the subject of the Red Planet. “We are the only two nations with significant holdings there, and our relations are quite friendly. This cooperation simply makes sense.”\n\nSources say that the agreement consists of a large expansion of the EU’s existing Harmonia Research Base, which will begin to host ever-increasing numbers of BU scientists. Surely this is a great step forward in the name of science and humanity!\n\n BU to Attend Colombo Conference \n\nThe Brazilian Union has announced that it will send a delegation to attend the Colombo Conference, despite only having observer status extended to them. While there have been assurances that they will “keep an open mind”, the Brazilian Union would like to stress that it will not agree to anything which the South American people might find objectionable.\n\n BU Announces Construction of Second Ramjet \nToday, Speaker Ana Antonelli announced the construction of a second Brazilian ramscoop, the NdUB Henrique o Navegador, set to launch in late 2114. “Brazil as a modern nation was founded by the Portuguese, always the most ready of the European nations to sail past the horizon and see what lay in wait. The BU honors this heritage, and to that end, we will populate every star in the sky with Brazilians, and plant the Gold and Green beneath an infinity of alien skies.”\n\n\n Budget \n \n Spoiler \n\n Earth \nGEP: $220T\nUntaxed: $108T (51% tax rate)\nMilitary Upkeep: $42T\nExpansion of Space Forces by 7 Points: $70T\n\n Earth Orbit Shipyward \nIncome: $5T\nExpansion by $1T: $5T\n\n Mars \nGMP: $50T\nUntaxed: $20T (60% tax rate)\nExpansion of Harmonia Base by $6T: $30T\n\n Asteroid Bases \nIncome: $20T\nExpansion by $4T: $20T\n\n Kuiper Interstellar Staging Point \nGKBP: $100T\nUntaxed: $50T (50% tax rate)\nConstruction of Additional Interstellar Vessel, NdUB Henrique o Navegador: $50T\n \n\n Military \n \n Spoiler \n\nAll stand patrolling as normal, expect for 2 points of space forces, which are getting sent to Alpha\n " }, { "author": "Thymin", "message": " Budget \n \n Spoiler \nGEP: $280 trillion\n$187.5 trillion: untaxed (a tax rate of 22.5%)\n$40 trillion: Military upkeep\n$11.5 trillion: Cybernetics research\n$11.5 trillion: Genetic Engineering research\n\n\nLunar base: $20 T\n$10 T: Enhanced defense system\n$10 T: Expansion of mining facilities\n\n\nEarth-Orbit Shipyard: $5 T\n$5 T: Enhanced Planetary Defense/Attack System\n \n\n Orders \n \n Spoiler \nOver the next 5 years, the USNA will focus it's resources on economic and military concerns. It plans to use its cybernetic and genetic engineering breakthroughs in military capacities. It will also focus some of it's energies in attempting to create stronger trade relations with Russia primarily, but also with other countries that it has neutral foreign relations with. Militarily, the USNA will fortify its border with the FPNA but it will not take any offensive or hostile actions without provocation. However it will use its considerable espionage resources to keep a close eye on the FPNA, the BU, and the AC.\n \n\n\nEdit: The USNA does not support the Sahara Reclamation initiative and will vote against it in the UN." }, { "author": "Maldiem", "message": " Novo Brasil \n((Where, exactly, do you land, how many settlements do you build, and how far apart are they?))\n\nNovo Brasil is an extremely cold planet, though preliminary studies suggest that it is normally colder and is on the downswing of an aberrantly warm geological period. Upon reaching orbit, it is quite obvious that there is some kind of now-dead civilization on the planet, as much of the terrain is still divided into hexagonal fields, and the ruins of cities litter the planet. The cities have obviously been the victim of a number of disasters. Two different kinds of vaguely humanoid skeletons litter the streets, one about a meter tall, stout, with an elongated head and four fingers on each hand. The other is more common, three meters tall, with six digits on each hand.\n\nThe Shorts are ubiquitously dead from some kind of violence, be it bulletholes or some kind of mob violence. The Talls are more varied in COD, but most of them show a great deal of wasting and degeneration in their bones.\n\nThe life in Novo Brasil is DNA based, with all the same chiralities that Earth biochemistry has. The coastal areas and equatorial interiors are vegetation similar to Taiga, though biodiversity is very low. The interior (brown areas) are very sparsely vegetated, with the dominant plant being a kind of cold-tolerant cactus. The oceans are very cold, and it doesn't rain very often anywhere, as Alpha is a weaker star than Sol and is rather far away.\n\nAnimal life resembles Earthly marsupial mammals in an uncanny manner, with all the right traits. Again, biodiversity is very low, and there are few top-chain predators. There is also a smattering of fish, birds and small reptiles, though those are confined to the equatorial regions.\n\nEarth life is just fine, except humans need a Vitamin-D supplement every once in awhile." }, { "author": "Eldan", "message": " EBC, Voice of the Council!* \n\nSimultaneously with the BU, Ari Räsaanen, Head of the European Department of Technology, Research and Education (DETRE) held a press conference, regarding the transformation of the EU martian research, mining and terraforming base Harmonia in an international station.\n \"The Brazilian and European Unions have much in common. We are both Unions of states, as opposed to single large nations and we both share a common interest in Earth's closest neighbour, Mars.\nIt is the DETREs intention to share all the progress made on the Red Planet with the BU, for knowledge shared is knowledge earned. We hope that with the funding of the two Unions, the progress made on Harmonia will prove valuable for all of Humanity. \n\n*53 languages officially supported" }, { "author": "Wizard of the Coat", "message": " Colombo Conference \n\nAfter the first rounds of negotiations at Colombo Brazil is welcomed by all three other nations as a full fledged negotiation partner. The Indian prime minster holds an official press statement.\n \n\"The EU and India have agreed on far reaching co-operation in the fields of civilian and military technology as well as mutual security co-operation. As the Colombo conference continues we hope to see the Brazilian Union and the New Ausland Republic join in similar co-operations with us and each other in the near future.\" \n\nDetails of EU-Indian Colombo Treaty (for Maldiem and other attendees)\n \n Spoiler \n\n- Combined efforts in the Area of Civilian technology. In essence coupling our domestic technological traits to both reach high standarts. Investments made by either party will be sought to benifit both, in part due to extensive inter governmental co-operation and a shared economic market.\n\n- Combined effort in the Area of Military technology. In essence coupling our military technological traits to both reach high standarts. Investments made by either party will be sought to benifit both, in part due to extensive inter governmental co-operation and a shared economic market.\n\n- Combined effort in the Area of Intelligence gathering. Again in essence coupling our traits in the espionage rating in an intelligence service sharing protocol, with investments designed to benifit both parties equally.\n\n- Combined efforts in the research of new technologies. All technological investments made currently by either side are shared to benifit both side. In essence this now means we have coupled our terraforming research and share EU genetic technologies and Indian graviton research.\n\n- A mutual defensive alliance between us.\n\nInvitations are open to the BU and NAR to agree on co-operation on similar terms under the \"Colombo Treaty\". India is willing to co-operate with either on any level they seek, but would hear their thoughs first.\n \n\n The Sub Saharan Africa Crisis \n\nIndia is sending diplomatic envoys to all the states that still have some form of government left and to all 'semi governmental' groups in the region.\n\n(for:Maldiem (the african minor powers), EU)\n \n Spoiler \nTo the African minor powers\n\nIn response to the SCSA agression India and the EU and several other nations under different conditions are willing to deploy peacekeeping forces in your lands. These are to function as a buffer against the SCSAs advancement until a settlement can be found. They will not engage in offensive action against SCSA personnel, but can provide humanitarian relief and function as a means to stall the SCSAs advance. In return India asks that you all band together under the terms of a mutual defense alliance for the time being and will be ready to agree to a cease fire with the SCSA to allow diplomacy to serve it's cource.\n \n\n\n(to ALL but not SCSA)\n \n Spoiler \nIndia calls an emergency session of all the Security Council. Debate on the Saharan reclamation will be moved to the General Assembly instead.\n\nThe session is to discuss the\n\nIndia proposes:\n- Immediate diplomatic sanctions by all nations against SCSA\n- Demand the SCSA withdraw within 1 month, or face a full economic boycot.\n- Asks all nations to co-operate with the remaining nations by sending relief workers and peace keepers. This will not be under UN Mandate ((for that would be vetoed by SCSA)), but should be done through bilateral agreements between great powers and minor countries, similar to what the EU and India are willing to do.\n\nAgain note the resolution would likely be vetoed by the SCSA, so instead we ask that you all take such action upon the request of the minor African nations.\n \n\n\n(to SCSA)\n \n Spoiler \nWe ask that instead of the violence that you are using now, that you consider a peacefull unification of sub saharan africa through a diplomatic process. We are willing to help mediate this to prevent untold bloodshed. However this does require an act of good faith on your behalf in that you withdraw your forces and seize hostilities.\n \n\n Narada Colony Ship \n\nThe Narada Colony ship will eventually arive and will head straigth for the heavier, hotter planet. There a pair of colonies will be set up o the northern hemisphere (in the center on the map, one on either side of the small bay that is seemingly there)\n\nWhen they land they dub the planet: Varanu , after an ancient hindu goddes of the heavens. The northern continent is dubbed Kubera , the ancient god of wealth and the north." }, { "author": "Prophaniti", "message": " Ascendant Caliphate joins India in condemnation of SCSA's actions in Africa. \n\nIn an address today, the Caliph expressed both his official and personal disgust for what he calls 'the deplorable actions of a rogue nation against those who cannot defend themselves.' He goes on to say that the AC will join with the EU and GID in officail condemnation and the proposed sanctions against the SCSA.\n\nHe also discusses the use of nuclear weapons in the conflict, saying 'Once again nuclear fire sweeps our battered world. If use of such weapons is allowed to continue I fear for the future of Mankind. It is our intention to sponsor a bill in the UN for the dismantling of all nuclear arsenals world wide.' The bill will be written up and introduced within the year, according to the Caliph's staff.\n\n The Caliphate's Great Ship arrives in the Alpha system. \nIt will land on the colder of the two worlds, creating the colony of Khalidan on the east side of the western Continent. The Caliph names the world Nadiros, meaning 'rare'." }, { "author": "Eldan", "message": " EBC, Voice of the Councils! \n\nAlejandro Garcia Portillo, Head of the Department of Defence (DED), announce dthat his Department agrees with the ban on Nuclear Weaponry proposed by the Ascendant Calliphate.\n \"Nuclear Arsenals are a constant threat to all life on our planet. All of Humanity should agree that such terrible Weaponry should not be allowed anywhere, in anyones possession.\" " }, { "author": "Maldiem", "message": " Africa \n\nAfrican lesser powers' response to India\n \n Spoiler \n\nThe remains of the governments would very much like to have peacekeeping forces, but there are some militias and terrorist cells in the area that might detest foreign interference (and some of the militias confirm that).\n \n\n\nA couple of days pass while the SCSA military mobilizes again, and then they launch a push to the north, driving all the way to the Sahara wastelands. Their gunboats sail mostly unopposed up major rivers on both sides of the continent, shelling bastions of resistance and strangling logistical support. The SCSA air force bombs pretty much everything that moves, and the SCSA army lands on beaches all up and down the coast line with naval support. Those governments that maintained a semblance of legitimacy fold up, leaving the remains of the African armies to fend for themselves. Barring a few pockets of militia resistance, the whole of Southern Africa ends in the grip of the SCSA.\n\n Novo Venezuela/New Leningrad/Varanu \n\n The planet is hot . Temperatures at the equator reach as high as 55, while the lowest seen at the poles is 25 or so. Neither planet has much of an axial tilt, so this place seems like perpetual summer. Nothing on the planet is very tall-- the whole place is covered in rolling hills and grass that doesn't get much bigger than waist-height, excluding the equatorial regions, which are basically sand dunes. A side effect of the low axial tilt is that there are bi-monthly solar (or alpha-ar, I suppose) eclipses, which trigger a worldwide windstorm, as the less-heated air under the eclipse rushes out to replace rising warm air that isn't under the moon. The oceans are shallow and very uniform in depth, and there is incredibly low biodiversity in them. One type of plankton, one type of fish that eats the plankton, one type of fish that eats the other fish. Mouse-like mammals eat grass seeds, and there a few species of reptiles that make their homes in the grass as well. The same scarcity of diversity is seen on land.\n\nThere are a few very small settlements still around that have pretty clearly been bombed. Dead Shorts litter the streets, and there isn't a Tall in sight." }, { "author": "LongVin", "message": "The Supreme Command gives its full support to our friends in the SCSA and their quest to restore civilization to Africa. We denounce these actions conducted by the United Nations as illegal and will vote down any measure designed to place embargos upon them.\n\nWe WILL use out veto power to squash this bill if necessary." }, { "author": "Wizard of the Coat", "message": " The Grand Indian Democracy \n \"My fellow countrymen, no my fellow humans, today is a day of infinite sadness.\n\n Africa \nThe cradle of humanity,\nThe pristine continent,\nThe beleaguered world,\n Has fallen \n\nAs humans we cannot stand idly by as this happens,\nAs humans we cannot condone the suffering of so many,\nAs humans we can only but do one thing,\n\nAs of 11:00 this morning India has declared the SCSA a rogue state for their clear and undeniable violation of international law.\n\nMy fellow men, this decision was not be easy, but the SCSA is bitter, ruthless and without human decency.\n\nHenceforth all communications with them are interrupted, all trade with them seized, all their assets frozen, their citizens denied access to our lands and those that are here required to leave if they have not the status of refugees.\n\nAs of this moment we set the SCSA a final ultimatum, If hostilities do not seize immediately against those governments that have agreed to an alliance whereby peace keepers from India and many other states preserve the peace we shall be forced to seek other means that we have at our disposal for the liberation of Africa.\n\nLike 120 years before, when Iraq defied the international community and took Kuwait, so too do we ask ALL NATIONS to stand at our side for human dignity, for the sovereignty of minor powers and above all for a world in which such dark acts are not tolerated! We must let the SCSA know that it simply CANNOT do this!\" \n\n(budget changes)\n \n Spoiler \n Project horizon could be canceled if the SCSA does not comply with demands to increase military funding. That frees up 120 T for additional military forces to be constructed. (The 27.5 T for the expansion of Ghandi station is maintained as well as a 2.5 T investment in terraforming tech (total 5 T) that was already spend by this point in time)\n\n50 T: Expansion of Ground Forces\n50 T: Expansion of Air Forces\n20 T: Expansion of Naval Forces\n\nNOTE: It is not canceled just yet, as I still hope for a peaceful solution.\n " }, { "author": "Zid", "message": "The Russian federation issues the following statement:\n\nRussian strongly disagrees with the actions of SCSA. We are ready to ratify any UN agenda that will involve economic sanctions. However, a full UN security concil vote must be passed, excluding the SCSA from voting.\n\nWe wish to hear the responses of both sides, and encourage a quick conference where the future fate of Africa can be discussed. If the UN facilities are unable to accomodate such a meeting, we have excellent conference centres by the Black Sea." }, { "author": "LongVin", "message": " Atlantis Colony Ship Launched! \n\nAdmiral Borgia, Supreme Commander of FPNA Space Forces has announced today that the Atlantis Colony Ship is now underway heading for the third nearest star to the Sol System. After reports that other nations are making a run towards the two closest it was deemed necessary that the FPNA has a system its own. This system is to be designated the Eisenhower system and our brave colonists should arrive in under 20 years." }, { "author": "Eldan", "message": "EURO NET BROADCAST\n\n Argo Colony Ship reaches Hyperbora \n\nThe Argo Colony Ship, launched more than four years ago, arrived at the Alpha system, on a small and cold planet which has been named Hyperborea by the missions captain, the famous Sir George McIntire. They are currently planing the installation of a complete settlement and research station, Abaria, to categorize and analyze the planets native life.\n\n The Africa Issue \n\nAlejandro Garcia Portillo, Head of the Department of Defence (DED) annouced today, that the second and third Atlantic Fleet will be mobilized as Peacekeepers, along with their associated aircraft and several contingents of ground forces, to defend the nations of Africa against their attacker. More troops will be sent in as needed." }, { "author": "Minchandre", "message": " Brazilian Military Commits Peace-Keeping Forces to Africa \n\nIn a press statement early last week, Generalissimo Penalber stated that \"Brazil will of course participate in any UN-sanctioned peacekeeping action that proceeds with the mandate of the nations in question. I would, however, like to stress that any such troops would be there purely in a peacekeeping capacity, and not to engage in combat with any legitimate military.\"\n\n Excerpt From Journal of Teresa Reidy, Mayor of Primeira Aterragem \n\n1 January 2114\n\nHappy new year! The astronautas have finished their sweep of the system, finding no threats despite the mysterious transmission we've been picking up.\n\nWe're in high orbit around Novo Brasil now, and have decided on a spot for our first colony: on São Paulo, near the delta of the river that we have creatively decided to call the Amazonas, and have settled most of us at that point. It strikes me, though, that we have no real need to be on a river, near an ocean: those are hardly going to be our primary forms of transportation, are they? Well, at least the river flows with potable water, and our biologists say that analysis of early specimens indicates that we'll likely be able to eat the native life with few problems. We're still planting our own fields, however.\n\nA few folks have been sent on exploratory expeditions to the other continents, as well as a larger team going to Novo Venezuela.\n\nI'm dancing around the largest mystery, of course. The thing that scares us.\n\nThe aliens.\n\nOne reason for our settling Primeira Aterragem where we did was because there were, curiously, no aliens at that spot. The aliens...of my God. We'll be asking for more xenobiologists and xenosociologists in the next round. \n Message from Brazilian Military Spacecraft to All Colony Ships (broadcast begins without a chance to warn the Caliphate ship)\n\nAttention! Welcome to the Alpha system. The BU hopes that this new star system will be graced with peace and prosperity for all human kind. However, we would like you to note that the planet of Novo Brasil, being the further out of the two habitable planets as marked on the accompanying map, has been declared property of the Brazilian Union, and colonists from other nations are advised not to land upon it. Thank you!" }, { "author": "Wizard of the Coat", "message": " Reply to Brazilian spacecraft \n\nAs per previous agreement India only recognize the 1000 kilometers around your primary colony as your property. Still we do however at this moment in time have no plans to colonize the planet upon which you landed and congratulate your scientists landing, however we recognize the full right of any other colonists to settle there.\n\n Peacekeepers \n\nIn recognition of the global effort India has the Third and Fifth fleet committed to the peace effort as they head out to Africa, supported by a full complement of marine and air forces. The other three fleets maintain their current orders." }, { "author": "Zid", "message": "Placement of New Leningrad:\n\n \n Spoiler \n\nNew Leningrad is placed at the \"south end\" of the planet, near the southern end of the western circular ocean.\n\nA few of the shorts are sent in full containment back to earth for dissection and study\n " }, { "author": "Zid", "message": "Xxxxxxxxxxxxx" }, { "author": "Eldan", "message": " In Response to the BU's message \n\nThe science mission Argo would like to request permission of the settlers and scientists of Novo Brasilia to found a new Science Station, Hyperborea, in the Delta of the Amazon River, near the BU's settlements." }, { "author": "Minchandre", "message": " \n Originally Posted by Eldan \n In Response to the BU's message \n\nThe science mission Argo would like to request permission of the settlers and scientists of Novo Brasilia to found a new Science Station, Hyperborea, in the Delta of the Amazon River, near the BU's settlements. \n \n\nThe Brazilian Union grants permission to the European expedition to settle at that point." }, { "author": "Prophaniti", "message": " News from the Ascendant Caliphate \n Alliance entered with the European Union, Grand India and Great China \nAfter discussions with India, the Caliph has decided that a coalition of allied nations is necessary and expedient for the problems in Africa. He has agreed to send 5 divisions of ground troops with naval and air support to Africa as a peacekeeping force, under orders not to engage anyone unless fired upon.\n\nOrders: \n Spoiler \n5 units of ground forces, 4 units of naval forces and 2 units of air mobilized to Africa as peacekeeping forces. Again, ordered not to fire unless fired upon.\n \n\n Reply to the warning from the Brazilian Union \nThe Captain of the Great Vessel replies to the message regarding the ownership of planets. \"These worlds are open to all who wish to come here, and are no place for Imperialist claims and demands. We shall land, and recognize the right of others to do so. It is our hope that you will see reason in this, that we may dwell on these new worlds in peace and prosperity.\"\n\nOn a similar note, the Caliph is seeking diplomatic support on a measure that would limit the amount of land claimed by any nation on a new world. \"The stars are open to us all, and we would like to see them remain so. It does not seem just that we drag our petty conflicts of territory into the void when there is so much space to be shared.\" he stated in a conference today." }, { "author": "Eldan", "message": " Orders for EU military: \n \n Spoiler \n\nI send 2 units of Naval Forces, 2 units of air forces, 4 units of ground forces to Africa, to act as peacekeeping forces. They are ordered to avoid violence at all cost, especially towards the inhabitans of the nations they defend, except if necessary to answer an outright hostile action.\n \n\n Response to the BU settlers: \n\nThe crew of the Argo and Captain McIntire wish to express their thanks to the BU settlers. They will set up a base for purely scientic purposes, to research native life." }, { "author": "Maldiem", "message": " FPNA Colony Ship Atlantis \n\nSame deal as the NAR ship-- subtract $5T from supplies, add a $1T/turn farm to the colony ship.\n\n Late 2114, Alpha \n\nBU forces and any colony ships still in-system pick up an unidentified drive-flare in the asteroid belt. It doesn't have the same spectrum that hydrogen fusion puts out, and doesn't have any of the normal radio indicators that Earth ships have. Upon further inspection, its coming from a dodecahedron-shaped craft about 5m in radius. After about a 4 hour flight (during which it pulls acceleration in excess of 30 G's), it impacts a medium-sized asteroid, and isn't heard from again, though the occasional flash can be observed in the hole it left." }, { "author": "Wizard of the Coat", "message": " African Issue \n\nThe Indian peacekeepers are actively linking up with the remains of legitimate government forces and protecting government officials and administrations of the nations that once were. These administrations are thus supported to prevent any large scale massacres, or attempt to upsurge governments.\n\nThey are clearly under orders not to fire unless fired upon and are urging all sides (both SCSA and the local governments) to do the same, but the military strength they committed to the region is impressive and it seems they are more then capable to defend themselves or their charges if needed. Anti nuclear weapons laser installations are installed by ground forces and it seems even in space their fleet has lasers set to intercept launches upon ground based targets. These protections are not only for their homeland, but are also set in place to protect other peace keepers with lesser military technology.\n\nIn addition Indian forces also actively link up with other peacekeepers, in part for mutual security and in part to make co-ordinated mutual effort possible.\n\nIndian officials are actively negotiating with SCSA forces and the governments of the remaining governments to come to a peacefull solution and are asking both sides for their demands. In addition India is actively supporting the Russia offer of conferences held on their territory and is granting the African governments transportation and security if they seek to attend.\n\nAlso india is not willing to use any nuclear weapons and is clearly not interested in the original SCSA territories, but will retaliate if the need becomes dire.\n\n(Maldiem:)\n \n Spoiler \nMaldiem, this is what I think they'd see based on my previous orders PM-ed, those still stand. It's more or less the same in any case, but you have some additional details there.\n " }, { "author": "Minchandre", "message": " Aboard NdUB Ernesto Geisel \n\n\"Contact!\" shouted the SensOp. \"We have a torch, bearing one one nine by minus three two. Drive spectrum is anomalous. Say again, drive spectrum is not consistent with hydrogen fusion torch.\"\n\nCaptain Ciro Neves looked up from the logistics report he'd been studying. \"Excuse me, Mr Vargas? Could you repeat that?\"\n\n\"Captain, I have a bizarre signature, bearing one one nine by minus three two, distance four point five trillion kay-em. Repeat, distance thirty ay-you.\"\n\nNeves looked troubled. \"I see. What's it doing?\"\n\n\"Nothing for now-cancel that. It has just begun accelerating. Accel appears to be roughly two-nine-zero meters per second squared. Repeat, they are pulling thirty gees.\"\n\n\" Meu Deus . What's their trajectory?\"\n\n\"Three-three-one by eight-six. They don't appear to be approaching anything.\"\n\n\"Hmm. Keep an eye on it.\" He suddenly looked to the TacOps officer, \"Lieutenant Cristobal, please beat to general quarters.\"\n\n\"Aye aye, Captain.\"\n\nNeves then turned to Helm. \"Mr Cavalera, please bring us closer. Aim for a billion kilometers 'south'. 1 G burn, if you will.\"\n\n\"Aye aye, sir. Sounding acceleration alarm now.\"\n\nThe ship accelerated, slowly, towards the anomalous reading. They kept an eye on the object, which continued its steady acceleration. It was quite disturbing really: obviously the product of a rational mind. Equally as obviously not the product of a human one. And they've been reporting those alien artifacts on the surface... the Captain though uneasily.\n\nThe ship called to inform the colony, and nothing of note happened for an additional 15000-odd seconds, before another cry came from SensOps, \"Sir! Object has collided with an asteroid!\"\n\n\"Excuse me? Object has collided with an asteroid...object is nowhere in sight, though the asteroid appears relatively unscathed.\"\n\n Well, that's odd...that sort of impact should have blown that rock up, even if it's not very heavy... \n\n\"Tac, stand down general quarters. Helm, increase acceleration to two-point-zero gees.\"\n\n\"Aye aye, Captain.\"\n\nThe ship spent 11 days in transit before reaching the asteroid, and while general quarters was not called again, the mood remained tense. Words like \"alien\" and \"brain-eaters\" began to get mentioned in the mess, and tempers were running high.\n\nFinally, they reached the asteroid, and approached, cautiously, battle stations manned. They began every sort of scan possible, and, if everything appears safe, will attempt to land a small EVA team." }, { "author": "Moechi_Vill", "message": " Indian poetry and unilateralism do not a rogue nation make. The UN decides on such issues. \n\nSCSA is not alone on this. Three major powers have sided with us.\nYou do not understand.\n\n... Lest the government had been aware of the international forum, which we weren't until recently, us being a relatively new government, the Indian forces would never have landed. ... It has come to this.\n\nNo easy road for SCSA, ressurecting Africa.\n*sigh*\n\nUN supremacy is the final word on this conflict.\nRussian mediation is accepted.\nBrazilian peacekeeping forces are accepted.\nThe EU meddling is rejected.\nThe Indian invasion is rejected.\nEmbargoes are of course acceptable at they deal with YOUR SOVEREIGN territory.\n\nEmergency Orders have been sent.\n\nAny conventional or nuclear action against African ground or on the African coastal line will result in nuclear holocaust and limited biological holocaust (this does not include trade embargoes or blockades of your own vessels around the African coast. Blockades against vessels of other nationalities are not acceptable). You have been warned.\n\nPS. We bequeath our space station, lunar base, military, agent network, survivors and land to FPNA control should our Terran territories fall. We intend to maintain control locally over our own forces but invite FPNA reinforcements and we will swear allegiance.\n\nYes, our ultimatum includes Sahara and everything north of it and west of the Ascendant Caliphate.\nIts not a humble dream, but it is a good dream. I promise everyone that. If those of you who would, would refrain from embargoing us as well (which is acceptable) then it would truly be a utopian future.\n\nDeadlines have been sent." }, { "author": "LongVin", "message": "Secret Communication to SCSA:\n \n Spoiler \nTo the SCSA:\n\nThe Supreme Command first would like to thank the SCSA for its generous offer but hopefully it will not be necessary.\n\nAs of this time we can not provide direct support with FPNA troops but should this situation begin to escalate we are prepared to provide weaponary and other resources to the SCSA at severely discounted rates.\n " }, { "author": "Moechi_Vill", "message": "Secret Communique to FPNA\n\n \n Spoiler \nThank you. We will fight on heroically should it come to it.\n " }, { "author": "Maldiem", "message": " Early 2110, Nuclear war in Southern Africa \n\nAfter it becomes clear that the Indian expeditionary forces aren't going to turn around, SCSA nuclear installations at their moon base open fire. The missiles accelerate rapidly toward Southern Africa. Indian space forces, taking this as a hostile action from the SCSA, do their best to engage the missiles. There are a lot of them, and by the time they reach Earth-orbit they're going quite fast. Indian anti-missile systems in total manage to neutralize half the strike before it impacts. An Indian-SCSA skirmish then ensues in space. The Indian forces outnumber the SCSA, but the SCSA has better military technology. At such close ranges the battle is a vicious melee of mass drivers are missiles. Both forces take heavy casualties, and after a day or so of fighting it becomes apparent that SCSA nuclear capabilities in space are mostly exhausted. Both fleets withdraw to defensive formations in geosynch over their homelands.\n\nIndian space forces after the battle: 5\nSCSA space forces after the battle: 5\n\nOn the ground it is a considerably different story. Indian ship and ground-based antimissile systems manage to shoot down a few more missiles, but about 40% of the original strike hits home on the Indian expeditionary force and its naval support. It has been standard military practice for nearly a century to maintain formations that minimize damage from nuclear attack (mostly spreading out a lot, camouflaged command centers, etc.), and so the majority of the Indian force survives.\nSurviving Indian expeditionary forces (original forces):\nGround: 5 (8.4)\nAir: 5 (8)\nNaval: 4 (5.2)\n\nIndian ground assets, with air and naval support, launch an invasion of Tanzania, trying to link up with resistance groups.\nIndian expeditionary force: (after battle)\nGround 5 (3) + 2 militia\nAir 5 (3)\nNaval 4 (3) + 1 militia\n\nIn favor: Concentrated attack, numbers, air superiority, naval superiority\nAgainst: Command structure weakened by previous nuclear attack\n\nSCSA Tanzanian garrison (~1/10th total forces are in range to participate in the battle)\nGround: 2.9 (0)\nAir force: 1.7 (0)\nNaval force: 1.8 (0)\n\nIn favor: Tech, minor defensive positions\nAgainst: Local resistance, long overland supply lines\n\nIndian forces wipe out or route the SCSA garrison after a few days of fighting and manage to establish a beach head, but will be in dire straits when the main SCSA force arrives. Militia forces equivalent to 2 points of ground forces and 1 point of naval force agree to join up with the Indian expedition.\n\n Late 2114, Alpha \n\nThe unknown craft is obviously doing something energetic in there-- its putting out high levels of every type of radiation, and in the time it takes the ship to arrive, attitude thrusters have appeared at various places around the asteroid, and the beginnings of a main engine have appeared in the hole the craft made when it impacted. The radiation is high, but your ships and pressure suits are capable of blocking it." }, { "author": "Minchandre", "message": " Public Statement Issued by Generalissimo Penalber, run in full-page ads in all major newspapers in the world \n\nWide-scale nuclear warfare was always a specter during the century after Hiroshima and Nagasaki. Apparently the mystique has worn off in the decades since, as it is fairly obvious that several nuclear devices were employed recently. Though it is still unclear who launched them, the result was obvious.\n\nAs High Commander of the Brazilian Armed Forces, I would like to publicly state that our space forces in orbit around Earth will shoot down any ballistic missiles, including those fired from orbit. We will also fire upon the launch site. Please do not consider such actions actions of war; they are intended only to keep peace.\n\n \n Spoiler \n\n15 points of the BU's space forces are going to be committed to close Earth orbit, with orders to shoot down anything that looks remotely like a nuke, and slag its launch site from orbit. Collateral damage will be kept to the minimum possible.\n " }, { "author": "Eldan", "message": " EU condems use of Nuclear weapon and announces Retaliation \n\n\"What the SCSA did was an attrocity of horrible dimensions. As per the Colombo Treaty, the EU will mobilizes all it's forces to help the India defend itself and the people of Africa against this powerhungry regime. Our first and foremost priority will be to restore peace in the region, but if necessary we will no longer abstain from use of military force.\nThe EU also applauds the wise decision of the BU generalissimo, as any nuclear attack is a crime against all mankind.\"\n\n Orders: \n \n Spoiler \n\nMove 3/4 of my fleet and half of each my ground and air forces to Africa. They are ordered not to move into territory that was originaly part of the SCSA, but take any actions necessary to remove them from the invaded countries or defend themselves or their allies.\n3/4 of my space forces are ordered to go into geosynch. orbit over Africa and the EU, to protect against further nuclear strikes and/or attacking spaceships. (Well, as much as they are able to without any real warships) The rest is to defend mars and the asteroid belt.\n " }, { "author": "Minchandre", "message": " Aboard NdUB Ernesto Geisel, late 2114 \n\nCaptain Neves stared at the viewscreen, confounded by what he saw.\n\n\"Captain,\" said the SensOp, \"The object appears to be transforming into a spacecraft. We observe multiple small features on the surface that appear to be the bells of maneuvering thrusters; additionally, a signature consistent with the earlier drive flame can be detected from the impact site.\"\n\nThe Captain rubbed his chin for a moment while he thought. \"Alright! Everyone, stay at general quarters. Cancel the EVA...Comms, I want transmissions on every frequency between radio and ultraviolet: start by broadcasting prime numbers, the Fibonacci sequence, a list of squares; standard First Contact procedures.\" Never grinned a little as he remember the training seminars they'd had on potential First Contact before they'd left. He remembered laughing at the time wasted on the idea, at the expense of the \"universal translator\" expert systems they'd developed. Now it seemed it might end up being useful. \"Now let's hold tight and see if there's any response.\"\n\nAfter a moment he added, as if an after thought, \"Oh, and increase distance to 1 million kilometers and hold steady. 2 G burn. They might not like us up so close.\"" }, { "author": "Maldiem", "message": " Alpha, Late 2114 \n\nThe craft doesn't seem to notice or care about the Brazilians' attempts to communicate, and continues on whatever obscure logic set it in motion in the first place. Two weeks pass, during which the main engine takes shape and a heat shield appears on the side opposite the main engine. At the end of that period, the asteroid spits out a dodecahedron identical to the original, and starts a massive burn toward the inner system. Another asteroid, similar to this one, starts a burn at almost exactly the same time, and, upon inspection, also left a dodecahedron behind." }, { "author": "Minchandre", "message": " Aboard NdUB Ernesto Geisel , late 2114 \n\n\"Uh, sir...\" begins SensOps.\n\n\"I see it, I see it,\" replied the Captain testily. \"Right. ****. At that accel, we'll never catch them in time. Try to track their possible trajectory cone and send a warning to the inner system; scramble any ships on site. ****. Let's um, ****, examine the object it left behind.\"" }, { "author": "Maldiem", "message": " Alpha, Late 2114 \n\nSince they aren't entirely sure what accelerations the asteroid is capable of, its hard to guess a trajectory, but it eventually becomes apparent that both asteroids are heading toward Novo Venezuela/New Leningrad/Varanu.\n\nThe Dodecahedron left behind has extruded something that looks very much like a telescope, and seems to be tracking the asteroid that disgorged it. A small amount of radio information seems to be passing between it and the asteroid." }, { "author": "Minchandre", "message": " Aboard NdUB Ernesto Geisel , late 2114 \n\n\"Sir! The asteroids appear to be heading towards Novo Venezuela. Other destinations are possible, of course, but that's the only large object in their cone.\"\n\n\"Of course. And the dodecahedron?\"\n\n\"There appears to be radio traffic between it and the asteroid.\"\n\n\"Can we intercept?\"\n\n\"Affirmative, sir!\"\n\n\"Alright, get on that; record everything, and try to see what we can get. Screw it; encode the signal and transmit to all friendly forces that aren't doing anything, and the colony as well. Let's see if anyone can make anything of it.\"\n\n\"Aye, sir\"\n\n Aboard NdUB Barão do Amazonas (flagship of Frota Alpha ), late 2114 \n\n\"Sir! I'd like to report an anomaly.\"\n\nLieutenant Anita Néri, Officer of the Watch, looks lazily over to SensOps, \"Oh? And what is that, Mr Link?\"\n\n\"That asteroid the Ernesto 's been burning towards...well, it and a friend are accelerating towards the inner system. Pulling more than 30 Gs.\"\n\nNéri straightened out suddenly, an action which flung her out of her chair in the microgravity of the ship. There were a few grins at that, but not many: 30 Gs of acceleration had a few possible meanings, but 30 Gs towards the inner system probably meant a planet buster.\n\nBy the time she got herself back into her seat and clipped in, Comms reported an incoming message from the Ernesto . Néri listened to the report, and watched the accompanying video, before swearing. A few minutes and several impressed spacers later, she came to a decision. \"Alright, here's how we'll play it. keep tracking it, but no burn for now. Alert the entire fleet, if they don't know already, and the colony, too. Don't tightbeam the foreigners yet. And for God's sake, someone go wake up the Captain and the Commodore.\"\n\nNéri was just about to bask in the pleasure of passing the buck up the chain of command when Comms broke in again, \"And, uh, Ernesto reports alien radio traffic. They're sending us a transcript, and asking us to spare any of our Comms folks to cracking it.\"\n\n\"Christ. Well, wake up all the Comms folks and do it, eh?\"\n\n \n Spoiler \n\nAbout 1 point of the fleet is in the inner system, though they may not be close enough to do anything, anyway, but .5 of the fleet will go to Novo Brasil orbit and take up defensive positions, while .7 will start burning towards Novo Venezuela as soon as the orders reach them. The remaining .8 are scattered throughout the outer system and are too far away to do anything.\n\nMeanwhile, all the communications specialists and xenologists in the system will work on cracking it. The signal is not yet being shared with anyone, and we haven't told any foreign colonies yet, though they might notice there's an awful lot of radio traffic going on.\n " }, { "author": "Elektro", "message": " China Daily \n Communique on the African War \n\nGreat China condemns the use of nuclear weapons against the Indian expedition to Africa. Effective immediately, China is seizing all SCSA assets in-country and blocking all trade between the two nations. Our nation also requests urgent consultations with the EU and India to determine our course in this crisis.\n\nMilitary readiness has been increased throughout the empire, and units are preparing to deploy.\n\n Coded Dispatch to EU, India \n \n Spoiler \n\nThe SCSA attack must be dealt with. Unfortunately, it appears he has military support from the FPNA. As such, I will be deploying my forces to positions that threaten the FPNA homelands. This will ensure they do not interfere. I will task units in support of our combined assualt if FPNA decides to stay out of it.\n " }, { "author": "Maldiem", "message": " Alpha, Late 2114 \n\n((The 'roids aren't accelerating 30Gs the whole way, just until it became clear that Ernesto wasn't pursuing. They slowed down a bit after that.))\n\nThe Ernesto intercepts some of the traffic, but can't immediately make heads nor tails of it. After a few hours of working on it, their translator programs work out that some of it is flight telemetry in base 12, though the other bits are completely incomprehensible.\n\nThe other ships in the Brazilian fleet can reach Novo Venezuela before the asteroids do, but by that time they're about 2 days from intersection with the planet's orbit. They haven't slowed down at all, and one seems on track to impact somewhere in the northern hemisphere, one in the southern hemisphere.\n\n 2110, somewhere between Jupiter and the Kupier belt \n\nBroadcast courtesy of CNN internet streaming video:\nA camera on the outside of the Zheng He, the chinese colony ship has been transmitting video for space and astronomy enthusiasts as a PR stunt. On camera, it shows the prow of the ship plowing through space at a decent clip. Suddenly, an explosion blossoms in front of the ship, and there's a couple of seconds where it shows the field projectors flying off the front of the ship. The camera shakes uncontrollably while explosions rock the bow, then cuts out.\n\nAll contact is lost with the Zheng He, and it is presumed destroyed.\n\nUN forensics teams evaluate the footage from that camera and others from the ship, and determine that there was a NAR missile evident on radar and two different camera angles." }, { "author": "Wizard of the Coat", "message": " Coded dispatch to China and EU \n \n Spoiler \nWe thank China for it's vigilance and the EU for their assistance. We shall now mobilize for war as the initial blow was hard felt.\n\nIt is our opinion that we should liberate the African states and then revive the African Union similar to the EU structure, composed of the newly free nations to act as a stabilizing force against SCSA aggression. For now it is our intention not to violate the SCSA territories, eventhough we have every right under their horrible atrocities, we only want to push them back into their borders as we have been invited to do by friendly african governments. Fortunately as they have asked us to do so we are not in violation of UN treaties, merely responding to the request of sovereign states to act on their territories.\n \n\n India Mobilises \n \n\"Fellow countrymen, the SCSA once again shows a complete disrespect for human rights and even would attack peace keepers that have been asked to go in by legitimate African Governments.\n\nIndia is now obliged by honour and simple respect for human dignity to persue actions for the liberalisation of Africa. All non governmental forces, including occupying troops from the SCSA are declared hostile and will be dealt with.\n\nTogether with allies of the Ascendant Caliphate and the EU and any that wish to help we shall liberate Africa.\" \n\n(Budget additions + strategy, EU and AC should look as they also have friendly forces in Africa)\n \n Spoiler \nBeside the rerouting of project horizon funds as stated previously, India now mobilizes for full scale war.\n\n20% extra taxes are levied for the war effort as India adopts war time laws. Yielding a further 150 T to spend.\n\n50 T goes to ground forces expanse\n50 T goes to air forces expanse.\n50 T goes to military technology improvements, copying what is seen of the SCSA, especially their captured vehicles, but also extensively researching new ideas. (total now is 60 T)\n\n((note under Colombo treaty military tech is fully shared with the EU))\n\nThe full indian navy is now to be deployed in the operation and an additional 2.6 divisions of ground forces and 7 divisions of air forces are to link up with the defensive holds that have been taken (using an air bridge). Together with local forces, EU and AC reinforcements a potent defensive position is taken\n\nTotal forces of India deployed so far:\nGROUND: 9.6 (including the 2 militia)\nNAVY 12.8 (including 1 militia)\nAIR: 12\n\nHome Guard:\nGround: 10 + 10 under construction\nAir: 5 + 10 under construction\nNavy: 0 + 2 under construction\n\nFully half of the air forces and all of the ground and navy forces under construction will be air and navy lifted into africa to prepare for a grand offensive to restrict the SCSA to their original borders. We ask our allies to prepare for this offensive too and be ready to move when we do.\n \n\n Indian response to CCN video \n\nImmediately upon seeing the video evidence the Indian prime minister picks up his red phone and calls the Chinese leader.\n \n\"Dear friend we offer our sincerest condolences and mourn for your loss. 1000 of your brightest gone without so much as time to scream. Surely we will support you in an investigation into the causes and stand by your side in your hour of need. We do urge calm however and to properly investigate the matter, once a guilty party is found they should pay, but we must make sure that this isn't a trick played by a hostile power seeking to destabilize the world. In short if it truly was, as it appears to be a NAR missile then we condemn that to the utmost and will honor our alliance, but we must be sure, for to punish the wrong side would not be good. Let us find out who really did this.\" " }, { "author": "Eldan", "message": " Encoded Answer to IN and IC \n \n Spoiler \n\n \"The European Union has now moved most of it's military might to Africa, 3/4 of our naval power, as well as half of all our ground an air forces have been mobilized, the rest staying behind to defend the homeland. We also announce that most of our space fleet has moved into geosynch orbits above Africa and Europe, to defend against any further orbital strikes.\n \n " }, { "author": "Elektro", "message": " Emergency Press Conference \n\nA visibly shaken Sun Yat-tzu steps to the podium and addressed the reporters:\n\n\"We have received news from the head of the TTC (space agency) that all contact was lost with the Zheng He late last night. Shipboard video has shown a massive hull breach in all forward compartments and the destruction of its primary propulsion system. Further attempts to contact the ship have been met with failure, and it appears the ship and its taikonauts have been lost to the void of space. China is immediately dispatching all of its remaining space vessels to the scene to search for survivors. Our nation also humbly requests the assistance of any Terran power in the vicinty. Any humanitarian assistance you can rend will be remember greatfully by the people of China. All of China is united in mourning for its lost taikonauts, but moreso celebrates their sacrifice so that all mankind can partake in the benefits of the stars.\n\nSun Yat-tzu's visage then hardens as he continues with his statement:\n\n\"The might of Great China's intelligence networks have been working non-stop to identify the culprit of this cowardly terrorist attack. Our work shows that the Zheng He was a victim of NAR aggression. Independent UN analysis of the Zheng He 's telemetry confirms this. The people of this nation will not stand for these vile actions! Therefore, a state of war now exists between Great China and the NAR. May fortune shine on our nation and our fighting men and women.\"\n\n Orders \n \n Spoiler \n\nMaldiem: As stated in AIM\n \n\n Coded Dispatch to India and EU \n \n Spoiler \n\nMy nation will not tolerate terrorist attacks on the sole option I have for leaving Terra. My espionage networks have confirmed the NAR's involvement, and the UN has also informed me of the same. I am in the process of launching a punitive expedition against the NAR, to ensure that it can do no further harm to Great China. I should not need alliance support, as I outnumber them militarily on Earth.\n\nI will be unable for the time being to support your effort against the vile SCSA. However, I will task all of my in-country intelligence assets to determine the location of any remaining SCSA WMDs and WMD delivery systems. I have full confidence that we will prevail in a contest of arms, but if he can unleash his WMD he might destroy us all.\n " }, { "author": "Wizard of the Coat", "message": " Mittal Space Corporation \n\nThe few ships the mining operation can spare are quickly rushed to search for the Zheng He's survivors.\n\nTo China, EU\n \n Spoiler \n We will support you in every political way in your quest to demand compensation from the culprits and thank you for your assistance in intelligence. It will be much appreciated. Indian Stealth bombers stand ready to take out such targets at a moments notice.\n\nIf you need further assistance,please ask us and we shall use what limited resources we can spare to bring culprits to justice. We have signed an alliance and we intend to honor it, though must say that a great deal of our forces are tied up in a lethal struggle. Also please forward you intelligence on the NARs involvement so we may indeed use it to justify our support of you to our people.\n\nStill if there is hope for diplomacy, please ask them to compensate you in other ways, before bloodshed happens. We agree that you deserve compensation, but the innocent people are not responsible for the actions of their cold corporate government and should be spared if possible.\n " }, { "author": "LongVin", "message": "Merchant Shipping\n \n Spoiler \nMaking good on its promise to the SCSA. The FPNA begins shipping weapons to Africa at heavily reduced prices(20-30% price cuts.) All weapons are for sale to the SCSA. They will be shipped in unarmed and clearly neutral merchant marine cargo ships with other mundane items.\n " }, { "author": "Maldiem", "message": " Summer, 2110, War in the South Pacific \n\nThe Chinese launch a full-scale invasion of the New Ausland Republic, assaulting the entire coast line at once. With their entire military committed to the effort, the Chinese arrive in overwhelming numbers. NAR forces are fairly well-entrenched with a mostly loyal civilian population, and no small amount of orbital bombardment helps to even the odds. Still, the Chinese throw the Australians back from their coastline strongholds, establishing footholds all over the region and scattering the NAR navy. The battle is far from over, since the NAR fleet is unopposed by Chinese space forces. Since subsequent battles will likely take place in urban areas along the coasts, space will play less of a role, though the influence of the formidable Chinese Navy will also be mitigated.\n\nType of force: Original strength (after-battle strength)\nChina: Average\nGround forces: 25 (20 2/3)\nAir Force: 24 (19 2/3)\nNaval Force: 30 (25 2/3)\nSpace Forces: 4\nAdditional casualties: Earth-orbit shipyard captured\n\nIn favor: Tech, Numbers, Naval Superiority, Air superiority\nAgainst: Local Civilian resistance\n\nNAR: Below Average\nGround forces: 15 (10 2/3)\nAir Force: 12 (7 2/3)\nNaval Force: 12 (7 2/3)\nSpace forces: 20\nCaptured Chinese Orbital Shipyard\n\nIn favor: Major defensive positions, Superior communications, Space superiority\nAgainst: None" }, { "author": "Minchandre", "message": " Aboard NdUB Barão do Amazonas (flagship of Frota Alpha ), high orbit above Novo Venezuela, late 2114 \n\n\"Attention Indian and Russian settlements. Attention Indian and Russian settlements. This is Commodore Elis Soares, local commander of EFA in the Alpha system. We wish to inform you that we are tracking two objects that appear to be heading towards this planet, at dangerous speeds. We recommend that you prepare for impact of two large asteroids; possibly causing extinction-level events. Repeat: possible extinction-level events. Should you choose, we are willing to take you aboard temporarily; it'll be a tight fit, but our forces on-site should be able to hold 2000 people until this all blows over; in the event that your colonies are destroyed, we are willing to accept you as refugees at our colony on Novo Brasil until the next ramscoop arrives; scheduled for mid-2117. Please decide quickly; you have two days until possible impact.\n\n\"That is all. Please respond on this channel. Soares out.\"\n\nThat warning given, and all scientific teams boosted off the planet already, the only thing left to do was wait. Soares slowly took off her headset and rubbed her eyes. Waiting was something spacers were very good at." }, { "author": "Maldiem", "message": " Summer, 2110, War in Southern Africa \n\nWith the EU stepping in, those factions precipitate a second battle in space. EU and GID fleets engage the remaining SCSA space forces.\n\nThe Colombo Treaty\nSpace forces: 14 (9.5)\nIndia: 5 (2.75)\nEU: 9 (6.75)\nCaptured SCSA Lunar colony\nCaptured SCSA Earth-Orbit Shipyard\n\nIn favor: Numbers\nAgainst: None\n\nSCSA Fleet\nSpace forces: 5 (0)\nAdditional casualties: Lunar colony, Earth-orbit shipyard\n\nIn favor: Tech\nAgainst: None\n\nThis battle is a short one, as the numerical advantage is large, and the SCSA fleet is already recovering from one battle. After taking the SCSA space assets it becomes apparent that they were gearing up to mass-produce biological and nuclear weapons, though the process didn't have time to get going.\n\nWhen Indian reinforcements and EU troops start to show up, the SCSA launches an all-out nuclear strike at India. Colombo Treaty ships and the Brazilian Union's fleet destroy the vast majority of the missiles, but some slip through. Hyderabad, Bangalore and Mumbai all suffer direct hits, killing over 200 million citizens.\n\nColombo Treaty forces resume their advance in Africa with a newfound fury. News of the Indian incursion reaches much of the populace, inflaming it into resistence, and as the burning hulks of the SCSA fleet start raining to earth, the resistance turns into outright insurrection in some places, particularly major cities.\n\n\nMilitary forces in the African Theater\n\nUnit type: Strength (after battle)\nThe Colombo Treaty\nIndia: Above Average\nGround: 9.6 (8.6) (+1 militia)\nAir: 12 (11)\nNavy: 12.8 (11.8) (+1 militia)\n\nEuropean Union: Below Average\nGround: 6 (5) (+1 militia)\nAir: 11.5 (10.5)\nNavy: 17.25 (16.25) (+1 militia)\n\nIn Favor: Numbers, Air Superiority, Naval Superiority, Space Superiority\nAgainst: None\n\nSCSA Occupation Forces\nState Central, South Africa: Good\nGround forces: 26.1 (21.766)\nAir Force: 15.3 (10.966)\nNaval Force: 16.2 (11.866)\n\nIn favor: Tech, minor defensive positions\nAgainst: Civilian rebellion, long overland supply lines, low morale\n\nThe Colombo Treaty's forces hand the SCSA defeat after defeat in what turns into a running rout of the occupation force. The SCSA takes heavy casualties as its generals make fighting and semi-fighting withdrawals to traditional SCSA territory, while the Colombo Treaty takes very light casualties that are replaced by militia forces in every sphere except Air. Damage to the region is extensive, as SCSA tactical nukes and bombers knocked down shanty towns, disrupted ecosystems, destroyed dams and infrastructure, and produced a small amount of fallout (though this is primarily West Africa, the direction of the prevailing winds). The instant the SCSA is expelled, many of the militias and tribal groups revert immediately to internecine conflict, trying to establish their own little niche.\n\nThe mushroom clouds over India dissipate, and for a time, the guns are quiet. The SCSA begins to fortify its border and regroup its disorganized forces." }, { "author": "Minchandre", "message": " A message from the office of Admiral Marilia Guimarães, Commander of the Brazilian Union's EFA \n\nEarlier this week, forces belonging to the NAR committed a horrible atrocity of an act. NAR forces, forces belonging to the same faction that has time and again committed themselves to the \"peaceful colonization of space\", recently struck against the Chinese ramscoop Zheng He , a peaceful vessel on a peaceful message, bringing resources destined for the stars back home, to help the truly needy there.\n\nThe Brazilian Union will not stand for this. As the NAR has proven themselves unworthy of the responsibility of having space-based holdings, the EFA has taken it upon ourselves to correct this perversity. To all space forces loyal to the NAR, I implore you, lay down arms, refuse to fight for a nation that would kill civilians and destroy a symbol of prosperity and hope. To all citizens in the peri-Jove space, I implore you, accept our forces; we are not here to conquer, nor to enslave, but merely to free you from an apparently corrupt and selfish government. I promise you that no violations of personal freedoms or rights will be made.\n\nThank you.\n\n \n Spoiler \n\nBU committing 20 points of space forces and 8 points of ground forces to seizing the NAR's Jupiter-based holdings. We will boost while the NAR space forces are busy scrambling in defense of Australia against the Chinese invasion. Civilian casualties are to be kept to a minimum.\n\nDo you want me to assign ground forces to each peri-Jove colony individually?\n " }, { "author": "Wizard of the Coat", "message": " TO EU, China and AC on african war \n \n Spoiler \n\nOur quest has succeeded. Now we must dine the future. We see three likely things:\n\nA) We reorganize the african states in a model based on the EU. It will be a joint protectorate between all the peacekeepers until the tribes can come to a lasting and agreed upon solution. We are willing to provide aid to rebuild parts of it.\n\nB) We keep hold of the space assets and divide them between us. We propose that we split the lunar base evenly, but that India gets the earth orbit station in compensation for her heavy losses.\n\nC) If the SCSA doesn't stop fighting we shall have to drive them back even further and not stop until we reach their capitol. Using our air and naval superiority to overcome their armie. Still should this happen we should offer quarter to any commanders that wish to join sides and will accept their forces as part of a new governmental force for the SCSA area's that will respect basic human rights and might even bring a form of democracy to them.\n\nIn addition we have unconfirmed reports of a revolution on the brink of breaking out in SCSA. If this is the case we could perhaps deal with any new government(s) that come out. Perhaps they will be open to the road of peace and could even join this newfound african union.\n " }, { "author": "Moechi_Vill", "message": "I the Fuehrer today issue orders for a unconditional surrender.\nPlease be nice to my country, and my continent.\n\nOrders, official, open for all to see: The SCSA surrenders to the invading forces on the hope that the continent will be unified under the new system set up by the invaders.\n\nGlory to Africa!" }, { "author": "Wizard of the Coat", "message": " The African Peace \n\nIndian Forces, hopefully supported by other coalition forces, cross into the SCSA territories where they quickly seek out the countries political and militarian leadership. Those that are found highly dedicated to the facist regime are placed under house arrest and relieved of their positions whilst others are kept on as a peace stabilization force. Their initial advance is done cautiously, so as not to walk into a trap.\n\nThe Air and Naval equipment of the SCSA are being seized by Indian personnel and placed under heavy guard under the terms of the surrender as such to prevent a renewed escalation of the conflict. Ground forces are deprived of their heavy tanks and assault vehicles, but are left sufficient light vehicles and weapons to form an effective stabilizing force in SCSA for the present time. Commanders are assured that a new leadership will be set up soon and any internal fighting is quelled by indian diplomats (the ones with guns to back them up if need be).\n\nIf the EU agrees to it, India goes on to do the following.\n\nA delegation of Indian officials travels to Africa where a conference is held in Johannesburg to decide Africa's future. All peacekeeping nations, the EU, AC and India are invited and provide the chairs and staff as well as experts and diplomats to smoothen negotiations. At the same time representative from different regions of the SCSA are invited as well as representative from any governmental and armed groups in africa. Other states are invited as observers to ensure they now what is going on.\n\nIndia makes one thing clear. There will be no more wars in Africa and there is to be a kind of African Political Union based on human rights that is to act as a safeguard to that purpose. It's forces will remain as peacekeepers so long as the legitimate governments founded in this union wish it. It also establishes a help africa fund to which it intend to donate vast sums.\n\nPrevious SCSA space assets are divided between the EU and India, as Africa will have other worries then a space program. A substantial aid program is offered by India if an agreement can be reached. With the lunar base being split evenly and the space station in earth orbit going to India to replace their heavy losses from the initial landing.\n\n((to all OOC))\n \n Spoiler \nEssentially India seeks to create a democratic african union, as a player Moechii Vill could play this union. It would just not be a dangerous facist state, but instead a reliable partner for India and the EU.\n\nStill we ask the EU's permission in all of this.\n \n\n\n(to maldiem, EU)\n \n Spoiler \nIndian scientist are looking over all the SCSA plans for military equipment and share this with the EU. Several prototype and advanced weapon systems are being flown to India with a certain degree of secrecy and reverse engineered with their plans studied\n " }, { "author": "Moechi_Vill", "message": "All fascist forces are backing down. There will be no resistance. All will help rebuild. Thank you for being merciful and not vengeful.\n\nAs to the space base and lunar base... we understand if you decide to rob the FPNA of the space base, but the lunar base is full of Africans. It is a part of Africa and also worth 30 trillion annually per five-year plan. This is outright annexation. We cannot let you split Africans from each other.\n\nStill, this is not our choice, but SCSA voices its strongest protests to the international community and the UN!!\nThis spacebase and lunar base rightfully belongs to the FPNA. It was no longer the property of SCSA when they fell. This means that the offenders have committed an act of war against the FPNA. Please desist and hand over these facilities to the FPNA or this new African Union.\n\nHowever we understand if the FPNA is wary of conflict and India and EU wish to annex our rightful territory. After all, you would only admit to yourself the strength of fascism by using your strength to force the issue.\n\nRegardless, I will not be in power for long. The new ... government... may agree wholeheartedly with you and split our Lunar brethren from the mainland.\n\n- The Fuehrer\n\nI believe now, that I, The Fuehrer and my government now know truly that we should have gone the way of a parliament to rule the nation underneath the military. Unification, not pacification should have been brought by generous budgets offered to our surrounding neighbors.\n\nWe made a mistake. We understand if you annex the space station from us or the FPNA but please don't take the Moonbase.\n\nOOC to Maldiem: So, I did specify that the money I couldn't spend, if any, would be sent to FPNA. How much were we able to remove? It could be useful for the reconstruction... or maybe that other piece of base I wanted to build in space. Also, while my military is vanquished, the liberal tactics of the interventionists did leave the core untouched. Did SCSA surge to 222 trillion with a 5T space base and a 30T moonbase like in the warplan version?" }, { "author": "Eldan", "message": " Worldwide Internet and TV Broadcast \n\nVittore Ferrero, Head of the Department of Foreing Affairs (DEFA)\n\n \"Friends, Allies, people of the Earth and beyond. What we saw in the past weeks was a war, a horrible war. We know that no excuse can suffice to appease those who lost their lands, their friends, their families in the war. Even though we assured a military victory, it was a humanitarian defeat for all of us.\nWe know that all our promises might sound hollow now, but we nevertheless make them: we will give our best to heal the wounded Continent. What we can spare will be sent to Africa, to bring peace to the cradle of mankind and bring back the peaceful state it's people have longed for.\nCurrently our forces are deployed in Africa. Be assured that their goal is not to annex or conquer anything, but to provide stability until a truely pan-Africanic government has been established. Our diplomats and mediators are currently trying to bring all sides to a round table, the Johannesburg Conference, to debate the future of the African Continent.\nOur goal will be democratic elections and the establishment of a strong goverment, to unite all of Africa, that peace and prosperity may once again flourish.\nThank you, People of the Earth, for your help in these times.\" \n Alpha Space, aboard the EUS Argo \n\n\"Sir!\"\n\"Yes, Private?\"\nMcIntire turned around, with a slightly annoyed look on his face, putting down the book he was reading.\n\"Sir, we received an open BU broadcast. They say two asteroids are heading for Novo Brasil. Possibly Impact Level.\"\n\"***-****ing ********** *** of a ***** ******! Any confirmation from the telescope-geeks?\"\n\"Yes, Sir! One asteroid already confirmed, \"at a nearly unbelievable speed\", if I may quote Garcia on this one.\"\nMcIntire sighed.\n\"Head back for Hyperborea, full burn. Send them a message that they are to get everthing that is not bolted down and haul it to the landing shuttles. Get ready for evacutation. And if someone tells me these BU *********** are behind this, then there will be a lot of **** going on.\"\n\n Message to the Aboard NdUB Barão do Amazonas (flagship of Frota Alpha), high orbit above Novo Venezuela \n\nThank you for your warning. Our own telescopes already spotted the asteroids, and preparations for the evacuation already began. We therefore wish to kindly decline your offer." }, { "author": "Zid", "message": "The Russian Federation is appaled by the lack of willingness to negotiate shown by IC, AC, India and the EU. The holocoust that took place in Africa should be amended by the agressor states. The RF cincerely hopes that they will not leave the African continent to fend for itself until a good measure of stability has been achived. RF companies are ready to take their part in the rebuildning of Africa, and help with engineering and infrastructure efforts.\n\nThe RF also condemns the actions of the BU in taking over African space assets. The invading powers have responsibility to take care of african interests until a time when Africa can do so for themselves. Remember how West Germany was ravaged by war, and then rebuilt to a flowering nation. East Germany had factories and infrastructure taken by the conquering power, our nation. We beg that you do not repeat the mistakes of history.\n\n Russa starts red phone network Message to all:\n\n \n Spoiler \n\n\nMy MSN id is [email protected] \nMy email is [email protected] \n\nI am online more often there\n " }, { "author": "Zid", "message": " Response to BU ship over New Leningrad \n\nWe appriciate your information. In order to save human lives, we evacuate as many civilians we can.\n\nTo BU:\n \n Spoiler \n\nAbout 500 people will try to board your craft.\n \n\n\nTo GM\n \n Spoiler \nAbout half of the colony will evacuate. The rest will go into temporary shelters. If the \"planet busters\" miss, the rest of the evacuees will land. They will also land if the planet is still inhabitable after the impact\n " }, { "author": "Thymin", "message": " Press Conference:In response China's invasion of NAR \n\nThe USNA feels that China's response to the supposed attack by the NAR was far too swift and much too severe. The fact that China did not wait for a full investigation before mounting a retaliation highlights the Chinese desire for conquest. Furthermore, the severity of the response to such an attack, is unacceptable in our modern world. The United States of North America will not sit Idly by while the New Ausland Republic is invaded by China. The guilt of the NAR has not been established in regards to the attack on the colony ship, however China's guilt has been self-evidenced by its blatant attempt to make a power grab. At the time of this press conference an unprecedented number of bombers are beginning the first of their bombing campaigns of mainland China. The United States of North America condemns the response made by China and asks the rest of the world to join them in political and economic sanctions.\n\n To Maldiem \n \n Spoiler \nThe USNA will attack mainland China with its resources from space and a large portion of its air force. It will move its naval fleet into the region in order to bring its carrier based aircraft and long range missiles to bear on the Chinese as well. The primary targets will be military installations, attempting to cripple the Chinese military's potential of successful return from their ill-advised conquest attempt. Secondary targets will be Chinese industrial capacities. The USNA will try to limit civilian casualties, but will not refrain from hitting important targets because of potential collateral damage. The USNA will use only conventional weapons for the time being, but if China attempts to use Nukes against us then we will nuclear bomb them back into the Dark Ages. If the Nuclear contingency comes to pass the USNA will bomb as far away from the Russian border as possible so as not to destroy its good relations with Russia.\n " }, { "author": "Moechi_Vill", "message": "SCSA government (before disbandment) to Great China and New Ausland: Divided we fall, huh? Should've helped us China, like you said you wanted but couldn't. Well now we know why you didn't have the resources or will. Good luck on your independent adventure.\n\nFancy that... the fourth power that wished to help us is damaged as well. Good luck New Ausland, good luck China. Fare thee well." }, { "author": "Jael_Darkwood", "message": " NAR \n\nThe NAR Leader, Jael_Darkwood, broadcasts on an open channel :\n\nThe NAR condemns all hostile actions taken against it, with no effort at investigation, nor any wait for confirmation of the Chinese footage. We openly deny any wrongdoing or complicity in the regrettable and inhuman attack on the Chinese Colony Ship. This was not an act that can be countenanced.\n\nHowever, by moving so swiftly to full war, without the recourse of diplomacy, China has shown its hand. How long will it be, fellow nations, before you, also, are guilty of such a manufactured atrocity?\n\nAsk yourselves this : What goal could we have had? What advantage could be wrested war with IC?\n\nAnd to the BU : No. You are not in the right. Your attempt at a quick space coup will not succeed. With our ground forces destroyed by the obviously fabricated and deliberate IC agression, we demand that you cease your hostile activities against us. Our people are united. Our cause is Just.\n\nIt is our suspicion that this act is the result of secret collaboration between the IC and the BU. We call on all nations to interceed, to assist us. We have long been friendly and sensible, and our plans for the future were peaceful. Do not let war blight all our futures. Thank You. And good night.\n\n@maldiem\n \n Spoiler \n\nconverting my earth based spaceport and the IC one into kinetic weapons, and dropping them on the main IC naval forces.\n\nafter quickly routing the chinese space forces and capturing their facilities, my space forces will hightail it for home, taking up defensive positions in the jupiter system.\n\nAll NAR civilian and military assets will be used intelligently, cruelly, and in a devious fashion.\n \n\n\nTo all but IC and BU :\n \n Spoiler \n\nTwo nations have engaged in blantant aggression, without any provocation. They both claim the destruction of the IC colony ship as a reason, with footage of a NAR missile. A NAR missile... but no NAR vessel. Nor any reason why I should take such action.\n\nThis is a blatant act of aggression. We are historically peacful, and I assure you, we did NOT ATTACK THE IC FIRST. The NAR asks for assistance from the EU, RF, India, FNPA, and the USNA. Do not let these aggressors destroy us.\n\nIn this time of direst need, we will truly discover who our friends are.\n " }, { "author": "Zid", "message": " RF \n\nThe Russian Federation issues the so called \"Jupiter Statement\". All RF space forces will stand ready to defend any NAR space assets that are attacked by BU. The RF PM urges the BU to stop their agressive space expansion.\n\n@Maldiem \n Spoiler \n\n\nRF space forces will joining in defending NAR space assets in the Jupiter area. We will let NAR forces take the largest brunt of the fighting if any occur\n " }, { "author": "Elektro", "message": " Press Statement \n\nChina's actions have be completely within the realm of international law. The destruction of our colony ship by the NAR was an act of war.\n\nFor those who state that guilt is not yet evident - Indeoendent UN teams have examnied the footage and come to the conlcusion that the NAR was behind the attack. If you will not trust the one neutral party on Terra, than your claims to the contrary are simply a \"blatant power grab.\"\n\nI now issue this ultimatum: If the USNA continues its attacks on civilian populations, we will be forced to respond in kind.\n\n Coded Dispatch to India, EU \n \n Spoiler \n\nMy intelligence has discovered the gravest of threats in the conquered SCSA. The former government plans to create a shadow government. It will use your generous aid to rebuild Africa and then take over in a military coup. I implore you, the SCSA must be completely destroyed. Justice for their atrocity against the great Indian nation demands no less.\n\nIn re: the Zheng He affair, my government has sent all of its data along with its and the independent UN analysis. I only ask that your forces help protect my mainland from the terror bomobing campaign conducted by the USNA. Currently, I can deal with the terrorist NAR myself.\n " }, { "author": "Jael_Darkwood", "message": " Response Statement \n\nUN examined the footage you provided, and concluded that it was a NAR missile. Nothing more. There was no NAR attack, that is a blatant fabrication. It is our belief that either you, or another power obtained a NAR missile and created this incident. There is still time. Cease your unlawful attacks and meet us at the diplomatic table." }, { "author": "Maldiem", "message": " Fall 2110, African Reclaimation \n\n((Moechi_Vill: Since your government was basically dismantled halfway through the first year of its administration, only 1/10th of your budget had time to take effect.))\n\nDue to lack of SCSA resistance, the Colombo Treaty forces have no difficulty in disarming its military. However, Sub-Saharan governments are almost wholly gone, and reforging those nations from the hundreds of disparate armed groups will take quite a bit of doing.\n\nIndia, the EU\n \n Spoiler \n\nA lot of SCSA high tech equipment is missing, but some captured vehicles and the space assets do provide a few insights. Additionally, several high-ranking SCSA officials, not including the Fuhrer, are at large, and a number of small nuclear devices and biological weapons are missing.\n \n\n Fall 2110: War in the Pacific \n\nUSNA hypersonic bombers strike a large number of targets inside Chinese territory, and with its entire air force devoted to the invasion of NAR territory the Chinese industrial base takes heavy damage. Orbital bombardment follows up on the bombing runs, which further devastates Chinese weapons manufacturing. Some civilian casualties are inevitable, and as the months drag on the number climb to around 50,000.\n\nNAR forces use their shipyard and the captured Chinese shipyard as large projectiles to drop on the Chinese Navy, sinking a number of ships and spawning two large Tsunamis, one off the coast of Western Australia and one off the coast of Eastern Australia. The Tsunamis strike Indonesia, Australia and New Zealand the hardest, but coastal areas of India, Sri Lanka and Madagascar are also hit, and numbers of civilian casualties continue to climb. Australian casualties are low because most coastal areas have been evacuated due to invasion, but material damage is high. The Chinese invasion sees another setback as the waves swamp command centers and wash away equipment, dealing damage to ground forces as well. Indonesia is incredibly crowded, and millions of Indonesian islanders drown in the initial wave or starve in the months to come. Sri Lanka and India, reeling from the nuclear strike months ago see another disaster as the wave floods low-lying areas. The Indian spaceport at Mauritius, the NAR spaceport on Heard Island, the GC spaceport on Somoa, and the SCSA spaceport on Madagascar are heavily damaged by the wave and a number of civilian deaths are reported.\nAustralian casualties: 2 million civilians, Main spaceport damaged\nChinese casualties: 50 million civilians, 2 units of ground forces, 2 units of navy, 2 units of air forces, main spaceport damaged\nIndian casualties: 20 million civilians, main spaceport damaged\nSCSA remnant casualties: 2 million civilians, main spaceport damaged\n\n Naval Skirmish in the North and South Pacific \n\nThe USNA Navy makes a sortie into the Pacific via Cape horn and the Bering Strait, where it encounters Chinese submarine divisions.\n\nUnit type: Strength (after-battle strength)\nUSNA: Cutting Edge\nNaval force: 20 (16)\n(had em' leave a 2 point garrison)\n\nIn Favor: Numbers, tech\nAgainst: None\n\nChina: Average\nNaval Force: 7 (0)\n\nIn favor: None\nAgainst: No surface assets\n\nThe Chinese submarines launch a surprise attack by hiding in underwater canyons, surfacing, and using cruise missiles and rail guns to damage the USNA carrier groups. One carrier is damaged enough to need to return to port, and a number of support craft are sunk. The USNA retaliates quickly, its (much better) attack submarines closing in for the kill. Extensive USNA surveillance and trained marine mammals make it extremely difficult for Chinese submarines to operate covertly, and are quickly stopped from haunting supply routes. USNA ships continue into the Pacific, further bombarding Chinese military assets.\n\n War in Australia \n\nChinese forces continue their advance into Australia in spite of setbacks like the tidal wave and orbital bombardment. The NAR navy manages to regroup and make a strike at the Chinese flank, and the battle closes once again. The NAR space fleet is occupied in the Jovian system, so it plays a minor part.\n\nChina: Average\nGround forces: 18 2/3 (17 1/3)\nAir Force: 17 2/3 (16 1/3)\nNaval Force: 16 2/3 (15 1/3)\n\nIn Favor: Tech, Numbers, Air Superiority, Naval Superiority\nAgainst: Strong civilian resistance, Damaged supply infrastructure\n\nNAR: Below Average\nGround forces: 10 2/3 (5 1/3)\nAir Force: 7 2/3 (2 1/3)\nNaval Force: 7 2/3 (2 1/3)\n\nIn favor: Minor defensive positions\nAgainst: None\n\nWith some changes in leadership the Chinese invasion pushes most NAR forces into the interior of the country, cutting off and surrounding a number of city strongholds. NAR takes heavy casualties as Chinese air superiority and overwhelming numbers continue to stifle defensive measures. The NAR isn't completely defeated yet, but it's down to its final few defensive positions before it's pushed completely into the Outback.\n\n The Battle of Ganymede \n\nThe BU captures the NAR colonies while NAR's fleet is away bombarding the Chinese invasion of Australia, but the NAR space forces show up in force with Russian aid a few days later. The renegade Chinese fleet shows up to aid the Brazilians. What ensues is the largest space battle in humanity's history.\n\nThe Brazilian Union/Chinese Coalition\nBU: Above Average\nSpace forces: 22 + 1.4 new ships (5.4)\n\nGreat China\nGC: Average\nSpace Forces: 4 (0)\n\nIn favor: Defending\nAgainst: None\n\nRussian/Australian Coalition\nRF: Very Good\nSpace Forces: 18 (15)\n\nNAR: Below Average\nSpace Forces: 20 (13)\n\nIn favor: Tech, numbers\nAgainst: None\n\nThe Brazilian Union and Great China are badly outnumbered by the NAR/RF alliance, and end up basically surrounded. This, coupled with the RF's outstanding weapons and defensive systems tipped the battle heavily in favor of the RF/NAR. Chinese forces are completely destroyed, and the BU's fleet is badly routed, survivors of the battle fleeing to the Kupier belt and to defensive positions near Mars and Earth. NAR and the RF retake the space over NAR's Jovian colonies, but 8 units of Brazilian ground forces continue to occupy them. Orbital bombardment is not an option, given the fragile nature of the colonies." }, { "author": "Minchandre", "message": " Battle of Ganymede: EFA in rout! \n\nThe recent Battle of Ganymede, the largest space battle in human history by several orders of magnitude, ended in a complete rout for Brazilian and Chinese forces. While the EFA was able to seize the defenseless colonies while NAR forces were busy repelling the Chinese invasion over Australia, the NAR counterattack was swift and certain. Though the EFA could certainly have defeated the NAR's numerous but obsolete forces with ease, the unexpected aid of the Russian Federation tipped the scales firmly against Brazil's favor. What remains of the fleet is a shell of itself, having lost the majority of it offensive power, and left only with armed merchants and the like.\n\nAdmiral Marilia Guimarães, supreme commander of the EFA offered to step down following the debacle, but the Speaker insisted she remain in place. \"You could not have predicted Russian interference,\" Antonelli said, \"And without your leadership, we likely would have lost it all, as China did. Our response to the atrocities committed by the NAR may have been slightly premature, but I remain certain of their rightness. Besides,\" she added, showing the sense of black humor for which she has always been known, \"If we sacked generals whenever they lost, Renald would have long since been out of the job!\"\n\n\n Henrique Put on Hold \nFollowing the horrendous losses of the Battle of Ganymede, the Parliament voted last Thursday to put a hold on the construction of the BU's second ramscoop, Henrique o Navegador , and divert the funding instead to augmenting its somewhat diminished fleet. \"We will return to the stars at some point,\" a government spokesman said, \"But now is the time to think a little more locally.\"\n\n\n Invasion of Australia! \nGeneralissimo Penalber announced today that Brazil would aid Great China in its invasion of the NAR's homeland as thanks for China's aid around Ganymede. Though precise troop deployments are being kept secret, a large number of soldiers appear to be mobilizing.\n\n \n Spoiler \n\nAlright, here we go: I've already spent $10T on the ramscoop it seems, but the other $40T goes toward building 4 points of space forces. Plus, the following forces are committed to NAR on the Chinese side: 12 ground forces, 8 air forces, 21 Naval Forces (this is foolish, but the BU realizes that the American navy will outclass any garrison they leave at home anyway, and so are playing a gambit)\n " }, { "author": "LongVin", "message": "Processing\n \n Spoiler \n The FPNA begins the processing of SCSA equipment and technology into it's own arsenal. SCSA scientists are to be put to work on ongoing projects within their fields of specialization\n \n\n\nAs of this time, the FPNA issues no comment on the situation developing between China and Australia.\n\n\n \n Spoiler \n The Supreme Command is debating internally on which side to support in this conflict. No side at this point has a distinct advantange. For now the FPNA will let both groups duke it out.\n " }, { "author": "Elektro", "message": " NAR Continues Terrorist Atrocities \n\nThe vile NAR continues its string of horrible atrocities with its use of the captured Shenzhou shipyard to create massive tsunamis in the Pacific and Indian Oceans. Relief missions to the affected areas have been difficult, but casualties are in excess of 50 million in our empire. India has also been dealt another blow, losing millions of its citizens to the attack. With this attack, the NAR government has now killed more civilians than our forces have, as we make every attempt to minimize civilian casualties.\n\nThese cowardly actions have only further strengthened China's resolve to remove the criminal NAR government from power.\n\n Coded Dispatch to USNA \n \n Spoiler \n\nYou have inflicted great damage upon on nation. While you have killed thousands, we understand that you have been minimizing civilian casualties as best you can. However, even your impressive technology cannot prevail over the number of China and its allies. We implore you to return to your homelands and meet us a the negotiating table.\n \n\n Coded Dispatch to India \n \n Spoiler \n\nOur condolences go out to your losses from the terrible actions of the NAR. We have almost succeed in removing them from our fair Terra. If your forces are ready, we implore you to send them to finish the battle and stop the USNA from aiding their accomplices.\n \n\n Orders \n \n Spoiler \n\nDispatch 5 units of each branch to mainland for defense. Any incursion by Russia is to be met with a full nuclear and chemical response.\n " }, { "author": "Eldan", "message": " EBC worldwide broadcast \n \"People of the World. In the past year the world saw more and more terrible battles and attrocities than ever before. Still, the EU councils believe that more bloodshed can be prevented.\nStop the battles now, recall your forces, before it escalates even further. As I speak, an interplanetary war is going on, and millions of innocents have lost their lives already.\nThe EU appeal to all nations of the Earth: Stop this now. It is not too late for negotiations, it never is. Give peace a chance again.\n \n\nVittore Ferrero, Head of the Department of Foreing Affairs (DEFA)\n\n To India \n \n Spoiler \n\nWe agree on your plans for the SCSAs space assets. The moonbase shall be split up and the Shipyard given to your nation. You will need it now more than ever.\n " }, { "author": "LongVin", "message": "Military Actions:\n \n Spoiler \n All FPNA forces are being placed on standby alert as the war in Asia begins to escalate.\n\nThe Navy has been put to sea guarding the coastlines of nation keeping a vigilant eye out for enemy surface fleets and also serving as one layer of defense against Ballistic missile attacks.\n\nSpaces Forces are brought into a tight orbit over FPNA territories to add an additional layer of defense to the missile shield.\n\nThe Army and Air Force are at a normal state of readiness and have not been placed on alert as of this time.\n " }, { "author": "Prophaniti", "message": " Announcement from His Greatness, the Caliph \n\nThe Caliph made a public announcement today that he is recalling all troops and putting the military on defensive alert. Orders are to defend against any incursions into AC territory. This announcement was made in light of the continually degrading world-wide situation, as well as the conflicts occuring in the rest of the solar system. \"My people have suffered too much this past century, and recovered too little these past decades, to risk losing it all again. We will wait and guard ourselves, in hopes of weathering this storm of madness that seems to have gripped mankind. It is our hope that it will pass soon, and we can continue forward in peace.\" \n\nDiplomatic channels are stalled and the Caliph will hear no message save of the utmost urgency from other nations until these wars are ended, instead choosing to focus more on rebuilding his scarred land. A message was sent to the colony of Khalidan with similar orders.\n\nMaldiem: \n Spoiler \nI want to build a dedicated defense network for the purpose of shooting down ICBMs be they nuclear or otherwise. Please let me know how long that will take. I'll post funding levels for it on the next turn.\n " }, { "author": "Minchandre", "message": " Brazilian Leader Calls for World Summit \n\nAn attractive woman stands behind a lectern with the Brazilian Union's flag on the front. The is obviously in a spacecraft under acceleration, but wears a skirt suit instead of any more common space garb.\n\nShe speaks in lightly accented English, but subtitles are provided in French, German, Russian, Mandarin, and Arabic. \"Greetings, everyone. The past year has been...exciting, I think is a good word. Interesting is another word. Horrifying is yet another. There has been nuclear war in Africa, orbital bombardment in the Pacific, and my own nation's premature assault of peri-Jove space. Some estimate that more people have died in this past war than [i]in all previous wars in the history of humanity.[i] Conservative estimates place deaths at more than 75 million, the vast majority of those civilians. 75 million . That is a quarter of a percent of all human beings on the planet.\n\n\"Therefore, I am calling for a major summit at Geneva to resolve the current troubles. Now, I'm not saying that everyone needs to declare peace, and that things will go back to the status quo when we're done, but we need to breath deeply, step back, and look at what it is we are doing. Or else the 27 billion of us left may not be here for very long.\n\n\"Thank you, and good night.\"" }, { "author": "Jael_Darkwood", "message": " Diplomatic Communications : \n\nIndia :\n \n Spoiler \n\nThe NAR would like to appologize for the devastation caused by the kinetic impacts. This was a precipitate and badly judged reaction to an admittedly overwhelming situation. When this conflict is concluded, we will of course acknowledge our debt to your peoples.\n \n\n\nPublic press release :\n\nThe NAR deeply regrets the loss of civilian life. This was not a planned result of our military action. Lives have been lost on both sides, to no end. However, we are adamant in our course. Those who oppose us must make the first moves towards peace, as they did towards war. Until then, we shall war upon them. Where possible, we will limit civilian casualties.\n\nWe are more than willing to meet the other world powers and negotiate a peace. However, our name has been besmirched, our people assaulted. As the injured party, we will require substantial reparations.\n\nBU :\n \n Spoiler \n\nIf you wish to withdraw from this war, do so now. We will return your wayward troops to you, and the reparations we will demand will be minimal.\n \n\n\nMilitary Action (@Maldiem)\n \n Spoiler \n\nAll but a picket space force to move to the Kupier point and occupy the UB settlement there. Our forces will be polite, but all production will be halted, and any vessels under production will be captured and returned to Jupiter with skeleton crews. All ships too early in production will be destroyed in port after due warning (to allow crews and such to move away). Teams will land and upload all information available, and prize crews will capture all UB civilian craft and return them to Jupiter also.\n\nEdit : Additionally, the picket force at jupiter will heavily jam all UB military communications, and offload weapons to civilians at arranged 'resistance' locations. However this cost has to be created, I will create it... my primary guess is that I would use weapon stockpiles, increasing my maintenance costs for my space military (their small arms lockers are half empty now, or such)\n " }, { "author": "Maldiem", "message": " Escalation in Space \n\nThe NAR space forces and civilian colonists in the Jovian system make like very difficult for the Brazilian occupation forces, though there's a set lower limit on resistance activities when stray bullets have the potential to kill everything there.\n\nNAR forces move to the Kupier belt, and it becomes apparent that they intend to occupy Brazilian assets. Whether or not the Brazilians will make a fight of it remains to be seen.\n\n Alpha, Late 2114 \n\n((Placeholder. Waiting on Wizard's response to the BU message about the asteroids.))" }, { "author": "Minchandre", "message": " Admiral Guimarães Issues Statement to NAR Leadership (message is broadcast on open channels) \n\nAdmiral Guimarães is a small woman, with a noticeable scar that starts near her chin on her left cheek and follows a straight line up into her hair, where it remains obvious in her short-cropped hair, until it stops about three inches into her scalp. She speaks in English with a standard \"Hollywood\" accent, in a slightly irreverent tone. \"Hello, everyone. This is, in case you haven't noticed, Marilia Guimarães, the genius behind the recent activities in the Jupiter system. Well, we sure screwed that one up, eh? Anyway, I'd like to talk ceasefire here - we'd like for you folks to pull all of your forces back from the Kuiper Belt where they're threatening our launch station, and keep them pulled back behind Uranus orbit unless they have a reason to be further, at least until we iron things out a little. On top of that, we'd also love to get our troops back on the ground and under control. Now, I realize that we screwed things up a little, what with jumping the gun on the whole \"missile\" thing,\" she smiles at the understatement of the century, \"But let the record show that we've minimized civilian casualties as much as possible - less than a hundred Australian deaths in our occupation here - whereas the NAR has since killed a good 70 million civvies. Now, I know this seems like I'm needlessly antagonizing you, but here's the punchline: Brazil ain't going to pay reparations as previously alluded to by the Australian government. I think that the crippling of our fleet at the hands of the Russians is enough reparations from us. Of course, we're not in much of a place to demand reparations ourselves...I'm rambling. Here's the punchline: you guys stay behind Uranus orbit and let us pull our troops out without damage, and in exchange we don't start blowing things up. Now, we'll continue our scrupulous care as to avoiding life support systems, civilian docking stations, hydroponics, and stuff like that, but we can and will destroy every single industrial and research station on these rocks if you fail to acquiesce to these incredibly reasonable demands. Here's how we'll play it: we've already wired a good deal of industrial machinery here to blow. You guys have a week to stop boosting, and then two months to let us remove our troops, and then we will give you detonation codes and tell you the precise location of every single explosive device. As a safeguard, I am willing to place myself in your custody between us taking our troops out and us giving you the codes. It would also be nice if you'd be willing to ask your civilians to stop trying to kill us, as I think our soldiers have conducted themselves quite well. I mean, they certainly haven't dropped asteroids from Earth orbit in the Pacific or anything.\" She grins again, and seems to be done before remembering something, \"Oh, and if I hear that you guys get within an AU of the KB launch point, you can say goodbye to your fueling station.\"\n\n For the NAR (in plaintext) \n \n Spoiler \n\nYou guys withdraw and promise not the attack us, and let us pull our troops out, or we do hideous damage to your assets in Jupiter. Once we're pulled out, we call an end to this. No reparations, and as little bad blood as humanly possible.\n " }, { "author": "Zid", "message": "@Maldiem:\n \n Spoiler \nKGB II is to conduct immidiate investigations to clarify if any nuclear missile has been stolen from NAR. They will also take test from the radioactive heaps of the IC colony ship, and compare the isotopes to that of known sources of nuclear material mines worldwide.\n\nWe will conduct extensive espionage in IC to see if the IC did indeed launch the missile at themselves.\n " }, { "author": "Wizard of the Coat", "message": "((placeholder, will comment soon on recent events, after having a shower and some breakfast))\n\n African Reclaimation \n\nWith the SCSA's naval and air forces strictly under Indian control the Indians start to reorganise the ground forces. They intergrate SCSA ground forces and remaining militias and governmental forces into a new ground force to stabilize africa. Military commanders are granted mixed commands so that non of their lower commanders belong to the same tribe, nation or political background (though fascists are still under house arrest).\n\nThe Naval and air force equipment of the SCSA that is held by the indians (and the indians are holding all) are being taken over by Indian pilots and sailors with the EU being offered to take over half as well if they want. These naval and air forces are used as part of the stabilization force freeing up vital indian military assets, whilst not weakening their power in Africa.\n\nIn addition India establishes a three way protectorate zone to facilitate the rebuilding and governing of Africa. if the AC or EU disagree greatly it will not be done, but initial diplomatic work with the EU seems promising and the AC is asked to help as the other African power even though their help in the war was minimal:\n\n\n Tanzania, Mozambique, Zambia, Malawi, Zimbabwe and Madagascar would compromise the Indian Zone.\n\nGabon, Congo and northern Zaire (the other congo) would compromise the Ascendant Caliphate Zone.\n\nSouthern Zaire (the other Congo) , Angola, Namibia and Botswana would compromise the European Zone.\n\nSouth Africa is split on the line of port Elisabeth and northward into an EU and Indian zone.\n\n((the EU and Indian zones are supposed to be roughly equal in terms of size and revenues (essentially granting both an equal economic responsibility in rebuilding and protecting), but please say if I messed this one up)) \n\n(maldiem, EU)\n \n Spoiler \nsee PMs on african rebuilding that were send to you both. Note that this is a plan spanning more then 1 administration (a five year term) so as to make a proper rebuild possible.\n \n\n\nIn addition India reconfigures the SCSA budget for the remaining four years.\n(for EU, Maldiem, AC)\n \n Spoiler \nOther occupiers that don't agree may change it as they desire, but India wants a budget aimed at rebuilding mostly.\n\nThe budget is the SCSA's under the occupation\n\n200 T - 1/5th = 160 T for the four years\nTAX: 50% (not taxed from populace, but in turning factories and other assets into assets held by the peacekeeping forces)\nTAX YIELD: 80 T\n\nUpkeep Military: 9 T (approximately 22/2 - 1/5th for the ground forces)\nCivilian Tech: 20 T\nSocial Programs: 10 T (peacekeepers ensure a decent food and medical supply as well as reasonable economic wellbeing to the population)\nEnvironmental program: 10 T\nAfrican Rebuilding: 30 T\n\n\nAfrican Rebuilding budget: 40 T (10 T from india, 30 T from SCSA)\n\nCivilian Tech: 10 T\nEnviromental remediation: 20T (nuclear waste is removed and the populations healthcare and wellbeing remediate by the peacekeeping budget)\nSocial programs: 10 T (peacekeepers ensure a decent food and medical supply as well as reasonable economic wellbeing to the population)\n\nAny other aid or economic proceeds coming from the other countries in africa will be split like this as a budget.\n\n\nIndia will pay a further 10 T from it's own governments money for the upkeep of the remaining naval and air forces (which it is placing under Indian and EU command and soldiers to be used as a peace stabilisation force.) (again it's aproximately 23/2 - 1/5th)\n\n(the -1/5th upkeep is in that there is only 4 years remaining in the upkeep budget).\n \n\n\n(for MALDIEM: indian revamped budget...yes it changes again slightly for the african aid, the bold figures are the main changes)\n \n Spoiler \nTax: 60% (wartimee laws\nTax yield: 450 T\nFree economy: 300 T\n\nMilitary 224 T\nupkeep 24 T + 10 T for air and naval forces merged into the peace force (essentially paying the indian personel that now uses these war machines)\n\n(note any money that is not needed due to forces that are lost by india instead goes to the families of the killed soldiers)\n\nSpace expansion 20 T\nground expansion 50 T\nnavy expansion 20 T\nair expansion 50 T\nTechnology level: 60 T\n\nWAR DAMAGE REMEDIATION in india or EXTRA space forces 80 T \n(essentially this is split over social programs, environment and civilian tech in India to counteract the effects of the war and especially the nukes on the population and the economy including the launch site's rebuilding... any money left over goes to space forces.\n\nAid relief to Africa. 10 T\n\n(with high tech and lots of new forces, military techs invented could quickly be implemented and spread I hope)\n\nCivilian 126 T\nTechnology: 30 T\nGraviton research: 20 T (30 T total)\nEnvironment: 10 T\nEspionage rating: 20 T\nWealth redistribution: 16 T\nGhandi space station enlargement: 27.5 T\nTerraform research: 2.5 T (5 T total)\n\n\nMercury Station\nTotal Economy: 30 T\nTax Rate: ~40.133%\nTax Revenue 12.5 T\nUntaxed: 17.5 T (I'm assuming this bit of taxes promotes growth right)\n\n2.5 T Terraforming Research (TOTAL: 5 T)\n5 T Graviton Research (TOTAL 30 T)\n5 T Base Expansion (growing by 1 T)\n\nGhandi Space Station Shipyard ~earth orbit\nRevenues: 5 T\n\n5 T Graviton Research (TOTAL 30 T)\n\nMittal Space Mining and Development Corporation~Astroid Belt\nRevenues: 10 T\n\n10 T: Building 2 T of additional facilities\n\nNarada ~Colony Fleet 50 T\n\nBuild 2 colonies as descibed on varanu spreading all it's resources equally between them.\n\n\n NEW HOLDINGS \n\nHalf lunar colony: 10 T (8 for these 4 year)\nOrbital shipyard: 5 T (4 for these year)\n\nThe shipyard capture on the africans and the lunar colony are both geared to produce 0.8 points of space forces for India. ( 4 T from the space station and 4 T from the lunar colony (50% tax) ). Both are repopulated with Indians.\n \n\n Ausland-Pacific War \n\nIndia is internally torn about the Ausland Pacific war. The parliament urging restraint, whilst the grand security council seeks to honor the Chinese allies by making a token commitment, for it realises that Africa is still a vast minefield and cannot be abandoned until it is rebuild and restructured.\n\nIt seems India is unsure of what to do and will mostly depend on the EU's stance in this.\n\nStill both sharply condemns any attacks on civilians by either side and will move a part of their air force into China to shield civilian targets. The 11 strong Indian air force in Africa (currently replaced by the approximately 11 air force assets seized from the SCSA) is moved back to India and ordered to fly sorties over China (only with consent by the Chinese government.\n\nThese forces are under strict and open orders only to engage enemy air forces that are attacking Chinese civilian targets or those that are known to carry nuclear or biological payloads (shooting down enemy missiles and such).\n\nIn addition India urges all nations to come to the Brazilian Unions Geneva conference to discuss the peace.\n\nIndia makes it clear that it will not engage unless civilians or it's own air forces are threatened.\n\n(for Maldiem: specifications of military orders.\n \n Spoiler \nIf the enemy is targeting the India military (excluding of course those fights in defense of civilian targets) they are to withdraw from engagements and remain dedicated only to Indian homeland defense. In addition if the enemy proves overwhelming in their strength (if India loses more then the enemy loses to India or if more then 20% is lost without the enemy seeming to back of) the Indians will return home and focus on homeland defence.\n\nThese airforces maintain close communications with the chine to ensure proper knowledge of enemy locations, strengths and targets. This is a two way street (in essence though not actively fighting unless to defend civilians, the Indian planes do provide intelligence and scouting). Remember they are base in India (well probably bangladesh to make the flight easier, but will be returned for home defense if the need be. The home guard also actively guards their bases with anti missile and air defences.\n\nAlso the indian fleet is replaced by the captured SCSA fleet in africa. Half of the Indian navy is moved back to the homeland garrisons. The other half is readied to return if india suffers any form of attack. The seized assets are deemed to be sufficient for the African defense as they are of higher tech and equal strength and have indian personnel payed by india.\n\nAlso Indian intelligence is send to investigate the missile incident\n\n\nIn africa the ground peace keeping is done by the newly reformed African Union peacekeeping forces (the intergrated forces seen above) with the Indians ground forced guarding key instalations. such as air and naval bases and government buildings and providing monitors to prevent corruption. They do have rapid reaction forces readied. The airforce and navy are kept ready to intervene and support the peackeeping forces, be they African Union, Indian, European or Ascendant Caliphate troops.\n\nNewly constructed forces will join the home garrisons.\n \n\n The BU offer for the settlers \n\nThe settlers graciously accept the BU offer to move, but will look for other means to survive first. Essentially they seek to calculate the trajectory and move away if it is in their direct path (meaning the comet will directly impact in the immediate area of the colony). Additionally the settlers look for subterranean holdings and will strive to reconfigure the colonies supplies into food producing units to ensure their subterranean survival. If this proves unfeasible to last them until the next ship arrives they will move away with the Brazilians for the time being.\n\nIf it comes to it though, the settelers will however ask if they can shelter with the Ascendent Caliphate's colonies instead if the AC would allow that and the BU willing to transport them there. Otherwise they move in with the Brazilians.\n\n(to prevent over crowding and because the AC relations are currently very good)" }, { "author": "Jael_Darkwood", "message": " NAR \n\nNAR space ships begin decelerating, and stop well clear of the Kupier point.\n\n@BU\n \n Spoiler \n\nplease remove your troops from our colonies, we will provide freighters for this purpose.\n " }, { "author": "Thymin", "message": " On the Chinese invasion of the sovereign New Ausland Republic. \n\nThe USNA reveals in a press conference today that it has reason to believe that the NAR missle that destroyed the IC colony ship was not fired by NAR but in fact was fired by an as yet unknown third party. The details surrounding this incident are still classified and until the investigation has been completed the USNA will not reveal more information than this.\n\nTo India:\n\n \n Spoiler \nBecause we have evidence to show that the NAR is not likely to be responsible for the destruction of the Chinese colony ship, and the Chinese were overly retributive in their attack on the NAR, we would ask that you remain neutral in this matter. We have no intention of continuing our militaristic response to the Chinese invasion beyond the point where China completely removes its military presence from the NAR and meets earnestly at the negotiation table to discuss a fair multi-lateral investigation into the culprit behind the attack, and reparations to be paid to the NAR if and when they are cleared of suspicion. We welcome any input you have in this matter as well as any intelligence you have on the events surrounding the attack. Thank you for your time and understanding.\n \n\n\nTo Maldiem:\n\n \n Spoiler \nI don't know if my colony ship is anywhere near arriving yet, but when it does it will head towards the hotter planet and set up its colony in the center of the island, just west of the center of the map (unless of course another colony ship beats it to the punch). Once it has landed it will begin to build defenses and then begin its colonization and exploration goals, with colonization being primary and exploration being secondary beyond what is deemed necessary for defensive measures.\n " }, { "author": "Wizard of the Coat", "message": " To the USNA \n \n Spoiler \nWe understand your position and we to feel there should be negotiations. However in our commitment to human rights we will defend the civilians of our ally China. We do not seek to engage your air forces in any way, so long as you maintain your current policy of not targeting civilians directly. We know we have neither the strength, nor the technology to truly resist you, but this effort is designed as a statement of our commitment to preventing humanitarian atrocities.\n\nIf you feel that you cannot live with this, then we truly wonder if you are on the side of righteousness at all. Again we only protect civilians, not military or heavy industrial holdings.\n\nIn addition we seek to give aid relief to both IC and NAR peoples as soon as the war is over in a rebuilding effort. We ask that you make a similar open commitment.\n\nThe codes for subsequent coded dispatch to china is granted to the USNA. (read the bit to china and the BU if you want, they don't know you know what I say there, but I feel it's good that you see that I am indeed committed to peace)\n \n\n To the world \n\nIn geneva the Indian diplomats propose an aid program for both the rebuilding of IC and NAR after the devastations of war and also ask them both to stop fighting and come to the negotiation table. We do not believe any retreats need to be made at this point, a cease fire is sufficient for now and any territorial and space disputes can be settled soon.\n\nNAR might be responsible, but the invasion in it's current form is beyond the international proportionality principle, that dictates that no response can be greater then the original offense.\n\nWe will protect civilians in China with our air force, but will take no part in the war itself, so long as civilians are left out of it. Purely military targets, like heavy industry or military installations we do not protect, for we have neither the strength for that nor the desire to let this escalate further.\n\n to china and BU \n \n Spoiler \nThis is a war and you cannot win, even with our support. We would urge you to come to the negotiation table. We are still China's ally and if anything happens after that point to harm you we will give you our full support, but we don't want it to come to this. your territories are relatively safe after this war ends and as such we feel that we can go to peace talks as there is not threat to IC territories if you do so.\n\nA tally of the forces:\n\n USNA + NAR + Russia: \nGround: 16 + 5 1/3 + 18 = 39 1/3\nNavy: 18 + 2 1/3 + 7 = 27 1/3\nAir: 35 + 2 1/3 + 18 = 55 1/3\nSpace: 7 + 13 + 15 = 35\n\nTOTAL: 157 with SUPERIOR TECH on average\n\n\n China + BU + India \nGround forces: 17 1/3 + 23 + 18.6 = 58.933\nAir Force: 16 1/3 + 16 +16 = 48.333\nNaval Force: 15 1/3 + 21 + 12.8 = 48.133\nSpace: 0 + 5.4 + 2.75 = 8.15\n\nTOTAL: 163.5 with INFERIOR TECH on average\n\nWe outnumber them slightly, but with my forces split, Brazil and me calling for peace talks and way inferior tech we'd lose the battle. Especially with their huge advantage in space. Besides in all likelihood another power will step in on their side.\n\nEven if we win we'd be crippled to the point beyond repair and would be easy picking by foreign powers.\n\nAlso so long as I don't engage, Russia probably won't make a full effort. So come to the talks it's the only way out of this mess...\n\nWe will so far only protect Chinese civilians, but will not engage any forces that do not directly target civilians. If china refuses this help it will be withdrawn ofcourse\n " }, { "author": "Minchandre", "message": " To NAR, Maldiem \n \n Spoiler \n\nAs long as the NAR forces remain behind Uranus orbit and everything seems groovy, the BU will allow the NAR to remove the Brazilian troops with their own freighters. Once all Brazilian troops are safe in friendly territory, the NAR will provide a detailed list of all explosive devices and their detonation codes to the NAR. If the Australians try any funny business (approaching BU holdings, kidnapping BU soldiers, etc), BU forces will destroy as much industry as possible in peri-Jove, though will seek to minimize civilian casualties.\n \n\n ...\"Meanwhile\", back in Alpha \n\nThe BU forces take up the Russian and Indian settlers, and take them back to orbit around Novo Brasil. For the time being, the settlers are being kept in the ships (that is, until something happens or a few too many days pass). Any forces left around Novo Venezuela that weren't involved with the evacuation will stay near-ish the planet, but at a healthy distance." }, { "author": "Jael_Darkwood", "message": " NAR \n\nNAR will supply autopilot vessels for the BU soldiers. There will be cameras broadcasting footage of all the different vessels, from our remote military vessels, as well as camera footage from inside each freighter. Broadcast will be on an open channel. Upon loading, the freighters will head to the BU mars colony. After unloading, they will return to orbit, and the cameras in them will turn off." }, { "author": "Zid", "message": " RF \n\nThe Russian federation declares that though it supports the NAR cause, it will not engange IC in direct conflict. It has put it´s military under a heightened state of alert mainly as a precaution. It urges India to stay out of the conflict, or a whole world may end up in flames. The USNA has already shown it´s intention to minimize civilian casualties.\n\nThe RF will attend the Geneva meeting, though it finds it peculiar that an agressor state such as the BU starts a peace conference. We hope that this shows a true intent by the BU to redeem itself, and welcome such a change.\n\n@NAR and USNA and GM \n Spoiler \nRF will deploy their entire submarine fleet to the pacific. Russian navy \"observers\" on board of USNA ships will serve as communication officers. We will use our submarines to target IC freighters and supply ships, trying to stay out of IC air support or under USNA air cover\n \n\n\n@Maldiem \n Spoiler \nThe russian space fleet will redeploy to earth orbit, where it will be stationed to target any ICBM that IC may fire upon RF. The airforce is deployed to forward bases, ready to strike at IC nuclear sites. The KGB-II starts intensive surveilance of IC radio trafic, to attempt to find out military plans. Any such information will be passed on to NAR and USNA\n " }, { "author": "Maldiem", "message": " Resolution of the Ganymede affair \n\nProvided there's no funny business from either side that the universe is unaware of, the exchange between the BU and NAR goes smoothly. BU forces are retrieved and the explosives are located and removed.\n\n The Pacific Theater \n\n((Placeholder. Not sure if Elektro wants to continue with the invasion.))\n\n The Dodecahedron's Plot Revealed \n\nUSNA\n \n Spoiler \n\nYour space forces will know about the asteroid threat if they're arriving nowish. They flat refuse to build a colony on a world about to be hit by two asteroids.\n \n\n\nThe Indian and Russian colonists that choose to go are taken aboard BU craft, just in time. The asteroids strike the atmosphere, one directly between India's two colonies and one exactly on top of New Leningrad. Before the asteroids hit, they eject a series of pods, which detonate above the ground in a 2000 km spread around the impact site, that turn out to be potent Neutron bombs. The asteroids brake a bit before impact, slamming into the ground with enough energy to totally devastate all three settlements. 1/4th of those still on the planet in shelters survived the blast, and nothing of the settlements remain except blasted craters." }, { "author": "Minchandre", "message": " Aboard NdUB Barão do Amazonas (flagship of Frota Alpha), high orbit above Novo Venezuela, late 2114 \n\nCommodore Soares just looked at the planet after the alien assault, dumbstruck. \"Well,\" she said slowly, looking around the flag bridge, \"That was interesting. Are we getting any transmissions from the surface? What about any remaining infrastructure? No? How're the rad levels on the ground - can we send search and recovery teams?\" This flurry of questions is directed to those all around her, and the responses weren't very encouraging - so far, there were no indications of survivors. The infrastructure was completely destroyed. Radiation levels were still at incredibly dangerous levels, though they were anticipated to fall sharply in a couple hundred kiloseconds.\n\nThe immediate concerns considered, Soares now turns her mind to the refugees. Were they refugees already...just a moment ago they were crack scientists, brave explorers...now, they were living on the sufferance of a foreign power. Soares shuddered a little despite herself, dreading that sort of situation. Well, there's no time like the present... \"Comms, I want a broadcast back to our forces above Novo Brasil, to be relayed to the Indians and Russians. Audio only. Transmission starts:\n\n\"Ladies and gentlemen, brave explorers and colonists, I have grave news indeed. Just moments ago, we witnessed the complete destruction of human life on the planet that we call Novo Venezuela, former home to all of you. Your colonies are completely gone, erased in a storm of nuclear hellfire. While there may be survivors in deep shelters, we are not hopeful. Further, radiation levels down there are too high to send recovery teams, and will stay that way for about a week.\n\n\"Now, I know that the Russian delegation expressed their desire to land back on the planet if it was still habitable, and it technically is, but fallout's going to be in the system for decades after this; your kids'll all have three arms and you'll likely all die of cancer. On top of that, all you're equipment's gone, and we have little enough to spare. So: we'll be happy to have you all at our colony on Novo Brasil for as long as you want. If you want to return on the next ramscoop...well, the next Brazilian ramscoop isn't scheduled until 2120 at the earliest, and we can't guarantee passage on anyone else's. Still, we'll be happy to let you on the Intrépidos if that's your desire. Otherwise, we'd be happy to adopt you into our community here, and accept any or all of you as citizens of Novo Brasil.\n\n\"Indians: you've expressed a desire to spend the years with the Ascendant Caliphate's colony, and pending their agreement, that's where we'll drop you off. The same offer of a ride on Intrépidos is extended to you, and the same offer of residence if the Arabs don't let you in.\n\n\"Now, I'm not a religious woman, and we're certainly representing at least five religions here that I can think of off the top of my head, but I'd still like to call for a moment of silence, in remembrance of all those who died far from home.\"\n\n \n Spoiler \n\nBarring further activity on-planet, the space forces will send down S&R teams once the radiation from secondary products gets down to safe levels. In addition to searching for people, they'll keep an eye out for any useful technology, or any alien artifacts remaining from the bombs.\n \n\n Aboard NdUB Ernesto Geisel , late 2114 \n\n\" Meu Deus . Sensors...have you noticed any change in the transmission? Has there been any activity from our little UFO over there?\"" }, { "author": "Jael_Darkwood", "message": " NAR \n\nAfter a complete check of their installations for extra explosives (and the removal of any found), the NAR fleet accelerates towards the Kupier point.\n\n@maldiem, BU\n \n Spoiler \n\nAt the Kupier point, all easily removable resources will be commandeered and ferried to the Jupiter system. All computer files will be downloaded, etc. As per the rules of war, all civilian vessels flying under a IC or BU flag will be captured and returned to the Jupiter system. In the colony itself, environmental controls will be used to herd the population away from control systems, and it will be explained that this is merely a move prior to negotiation, not an intent to conquer. Where possible, the actual station itself will be left undamaged (all on-hand resources will be taken, but the ability to produce them in the future will not be damaged, except as it pertains to space vessels). Force will be used as required, but only as required. Public broadcasts will be sent out guaranteeing their eventual return to BU control, and essential services will be allowed to continue running, except where it interferes with security.\n \n\n\n@BU, Diplomatic Communication\n \n Spoiler \n\nWe to wish for a conclusion of this conflict. We do not intend our occupation of the Kupier point station to be a long one, rather it is a move in preparation for negotiation. We will treat your civilian population with the utmost respect, please restrain them from foolish action.\n \n\n\n@IC, Diplomatic Communication\n \n Spoiler \n\nWe wish for a conclusion of this conflict. Should it become necessary, we will begin to use our nuclear arsenal, both defensively and aggressively. Please do not force us to this step. You are losing this battle, and have already lost your moral ground. Please, let us conclude this battle at the negotiation table.\n \n\n\nAddress to all non-hostile nations :\n\nThank you all for your support. Specifically we would like to single out the USNA and IR, for the incredible assistance they have rendered. You will always be friends to the NAR. Also, we would like to take this opportunity to once again inform the Peoples of India of our deepest regret. Our military action against the IC attack on our homeland was not intended to create civilian casualties. Lastly, we join the BU in a call to peace. The NAR has always believed that the best solutions are found through peacable negotiation.\n\nHis face growing stern, Jael continues: However. Our will is firm. Should the agressors continue to wage war, the outcome will be bleak.\n\nHe pauses, clearly growing calmer.\n\nPlease join me in encouraging both the BU and IC to join me at the negotiation table. The future has such grand potential. No more people need die... Please. I appeal to you all. Help us end this conflict." }, { "author": "Minchandre", "message": " Admiral Guimarães Issues Statement to NAR Leadership (message is broadcast on open channels) \n\nOddly enough, I predicted this. Well, you've truly gone and gotten our asses on the line, what with our forces all destroyed and our hostages gone. However, I'm going to do two things here: first, I'm going to point out that while we simply occupied Jupiter, the NAR has already raped the KBO, taking away anything that isn't nailed down. They've also isolated our citizens and placed them under martial law, something BU forces never did to NAR citizens. Surprise! I guess there's no telling what madmen willing to murder 70 million civilians are willing to do.\n\nSecond, I'm going to tell you NAR folks something: just like you lied, so did we: there are still a number of explosive devices spread throughout your Jupiter holdings except - and here's the kicker - they're all connected directly to life support and potentially hazardous fuel storage. Oops.\n\nNow, we aren't really intersted in war in the Pacific, that's something we're doing strictly as a favor to the Chinese in return for their aid in our recent ass-handing. All I want is for you to return all our holdings, return all the supplies you just pillaged, and get the f*ck away from our holdings, and maybe I'll tell you where they are.\n\nThanks!" }, { "author": "Eldan", "message": " EUS Argo, Orbit above Novo Brasil, Open Broadcast to all ships in the system \n\n\"This is Captain McIntire of the Ramscoop EUS Argo. In the name of the European Union and it's scientists and colonialists aboard this ship, I offer to take anyone of you back to the Sol system, provided that they have enough food and water to make it back there.\nI know that this may sound cruel, but we have barely enough to make the hop back ourselves, and not enough resources to start a new colony. We will give you three standard Earth days to answer. I repeat, three standard Earth days to answer.\"" }, { "author": "Thymin", "message": " Regarding the BU's threats to NAR civilian personel \n\nThe USNA condemns these threats as a blatant attack on the security and safety of private citizens. This is intolerable. A team of highly trained bomb specialists are inbound to the NAR station and will help them to locate and remove the explosive devices. Furthermore, the USNA would like to ask the international community to join them in econmic sanctions against the antagonistic Brazilian Union." }, { "author": "Zid", "message": " RF \n\n@BU, USNA, Maldiem\n \n Spoiler \nThe KGB-II assists in trying to locate any explosives left on the Jupiter colonies. We also try to conduct signal jamming around the colonies, as an attempt to stop detonation codes reaching the bombs.\n \n\n\nThe RF once again states that it will not get further involved in the pacific theatre war, though it once again urges IC to stop the attacks.\n\nThe BU has suffered a big loss, and the RF understands that. But it was the BU who was the agressor, and NAR has right to hold the Kupier belt until the BU agrees to peace terms. Considering that the BU just weeks ago threatened to attack NAR homelands, this is an unfortunate, but forseeable action of a nation fighting for it´s exsistence. The RF would also like to point out that all actions by USNA and NAR, except the unfortunate mishaps with the orbitals stations, has been completed with minimal losses of civilian lives. The BU are very close to terrorism when they speak of destroying life support systems of civilian installations.\n\nThere should be peace talks between the BU and NAR, overseen by a mediator. The RF understands that it isn´t the perfect nation for that, but suggest that either EU or AC could act in such a role, and the RF would have observer status." }, { "author": "Maldiem", "message": " Sol, 2111-2114 \n\nSix of the major powers of Earth square off at one another over the Pacific, the USNA, NAR and RF checking Great China, the BU and India, and it becomes apparent that any attack has a large risk of starting a world war to make the recent conflict in Africa seem like a skirmish by comparison. The six powers agree to diplomatic talks, and a cease fire is temporarily called. None of the powers is ready to agree to anything major at this point, but none want to leave the peace talks, and so they drag on, and on, and on, for four years, without any major points being made. Chinese and NAR forces fortify their positions in Australia, and NAR continues to occupy the Kupier staging point, but the world hasn't engulfed itself in nuclear fire, so the talks at least serve some purpose. All powers lick their wounds as they recover from a conflict that cost the lives of over four hundred million humans, and wait to see what the future will bring...\n\nMap of Earth\n \n Spoiler \n\n \n \n\n Alpha, 2114-Early 2115 \n\nAs the dust settles and the survivors are evacuated from the shelters on Novo Venezuela, the latest global storm erases much of the fallout from the Neutron weapons, and the grass starts to reclaim the blasted desert surrounding the impact sites. The Dodecahedrons remain exactly where they are in the belt, though they retract their telescopes after observing the planet for awhile after the asteroids impact. BU language analysts are stumped by the non-telemetry data in the broadcast, and without more to go on or many more resources, no meaningful progress will be made. They have found script similar to the message in the ruins on Novo Brazil, but no major archaeological expedition has been mounted yet.\n\nAdditionally, ships in the outer system report finding beacons similar to those around Sol, which are turned off in much the same fashion that Earth's are.\n\nVaranu/Novo Venezuela/New Leningrad\n \n Spoiler \n\n \n \n\n\nNovo Brazil\n \n Spoiler \n\n \n \n\n NAR colony ship, en route to the red dwarf nearest Sol \n\nAstronomers on board the ship report they've located a gas giant in the system about .7 Jupiter masses, and they'll be able to find smaller bodies as they get closer.\n\n FPNA colony ship, en route to Eisenhower system \n\nTelescopes indicate that there's a screen of beacons similar to that that was Sol until 2102. More details on the approach.\n\n Tech News \nTwo new breakthroughs are available to research for all factions:\nAlphan Archeology/Xenobiology\n\nThe Fake Sky\n\n World News \n((This was a lot to deal with, and I've doubtless made errors. If you find any, please let me know in a PM or in the OOC thread))\nThe private sector continues to plod along toward the breakthroughs, accruing a total of 10% toward each one.\n\nGlobal economic growth rate: 5.5%\nNuclear war, exploding colony ships, two continents gripped by war, hostile aliens, and the largest space conflict ever seen combine to make this one of the worst periods for economic growth in modern history.\nGlobal Population growth rate: 10.5%\nNot hitting any major barriers yet, the population continues to climb against fallout and the depression.\n\nThe Brazilian Union (BU)\n \n Spoiler \n\nEarth: South America, Cuba, non-Bahama Caribbean islands\nMars: Terraforming/mining colonies, pop 53,750 (7.5% growth) $51.1 (2.2%)\nSpace: Numerous asteroid bases ($24T total), Kupier interstellar staging point pop 537,500 (7.5% growth) ($102.75 T) ($0T available) (2.75%), Earth-orbit shipyard ($6T)\nAlpha, Novo Brasil: São Paulo colony, Pop 1000, ($10T)\nCapitol: Brasilia\nMajor Spaceport: The Galapagos Islands\nPopulation: 1.736 billion (8.5% growth)\nGEP: $225.292 trillion (2.695% growth)\nCivilian Tech rating: Below Average (down one, no economic effect)\nMilitary Tech rating: Above Average\nEnvironmental Health: Bad\nEspionage rating: Below Average\nMilitary:\nGround forces: 23\nAir Force: 16\nNaval Force: 21\nSpace forces: 15\nAlpha:\nSpace forces: 2\n33 1/3T hold space Ramscoop: 20% complete\nBreakthroughs:\nAll: 10%\n \n\n\nDue to the state of the world, its high tax rates and zero commitment to civilian infrastructure, the BU economy is basically stagnant. They replace many of the losses from the battle of Ganymede, but they're still a long shot from where they were.\n\nThe EU\n \n Spoiler \n\nEarth: Europe (excluding Belarus, the Ukraine, Estonia, Latvia, Switzerland and Russia), Iceland, Greenland\nSpace: Masilla asteroid scientific and mining stations (total $42 T, $5T anti-missile system) Eos solar observatory ($10T), Earth-orbit shipyard ($6T), Captured SCSA lunar colony, $10T\nMars: Harmonia Mining/Terraforming base, pop 1,045 (4.5% growth) ($19.627T) (3.3%)\nAlpha, Novo Brasil: Hyperborea colony, Pop 1000, ($10T)\nCapitols: Athens, Paris\nMajor Spaceport: Ascension Island\nPopulation: 2.6625 billion (6.5% growth)\nGEP: $495.84 trillion (3.3%)\nCivilian Tech rating: Very Good\nMilitary Tech rating: Below Average\nEnvironmental Health: Below Average\nEspionage rating: Above Average\nMilitary:\nGround forces: 11\nAir Force: 22\nNaval Force: 22\nSpace forces: 6.75\nGenetic engineering (20T, 26T after tech bonus): 23% complete\nTerraforming (30T, 39T after tech bonus): 49% complete + 6% from Indian assistance = 55%\nAll others: 10% complete\n \n\nThe EU economy sees slow growth, due to its moderately high tax rates and slow worldwide growth. The space expansion goes well, and its environmental protection programs trundle along nicely, though they aren't good enough as of yet to make up for centuries of industry. It remains committed to civilian technology, and pulls farther ahead of most other factions, though it remains behind the RF.\n\nThe USNA\n \n Spoiler \n\nEarth: North America east of the continental divide and north of the Rio Grande, the Bahamas\nSpace: Lunar base $22 T ($10 defensive facilities), Earth-orbit shipyard ($5T) ($5T worth of bombardment facilities)\nCapitol: Washington, D.C.\nMajor spaceport: Cape Canaveral\nPopulation: 1.314 billion (9.5% growth)\nGEP: $291.935 trillion (4.2626%)\nCivilian Tech rating: Above Average\nMilitary Tech rating: Cutting Edge\nEnvironmental Health: Average\nEspionage rating: Frightening\nMilitary:\nGround forces: 16\nAir Force: 35\nNaval Force: 18\nSpace forces: 7\nBreakthroughs:\nCybernetics: (11.5T, 12.65 after tech bonus) 18.43% complete\nGenetic Engineering: (11.5T, 12.65 after tech bonus ) 16.3% complete\nAll others: 10% complete\n \n\n\nThe USNA is among the fastest-growing economies as a result of its low tax rate. The lunar base expands, though half of its efforts are directed toward defenses. A number of laser batteries are mounted in the surrounding moonscape, reflective armor is installed, and an anti-missile system which doubles as a mass driver makes an appearance. The USNA shipyard transitions to a battle station, getting its share of futuristic weapons, a satellite-killing fusion laser and a mass driver capable of hitting terrestrial targets.\n\nThe RF\n \n Spoiler \n\nEarth: Russia, Belarus, the Ukraine, Estonia, Latvia, Central Asia west of China and north of Iran\nSpace: Jovian moon mining/manufacturing bases $36T, Lunar base $18T, Earth-orbit shipyard ($6T)\nCapitol: Moscow\nMajor Spaceport: Baikonur\nPopulation: 985.5 million (9.5% growth)\nGEP: $468.0675 trillion (4.015%)\nCivilian Tech rating: Cutting Edge\nMilitary Tech rating: Good\nEnvironmental Health: Very Good\nEspionage rating: Very Good\nMilitary:\nGround forces: 18\nAir Force: 18\nNaval Force: 7\nSpace forces: 17\nBreakthroughs:\nQuantum Computing: (30T, 42 after tech bonus) 24% complete\nNanotechnology: (30T, 42 after tech) 24% complete\nAll others: 10% complete\n \n\nThe low-taxing Russian government enjoys one of the least sluggish economies amid fear exported from the Southern Hemisphere. It moderately expands its space forces, nearly replacing its losses in the battle of Ganymede, and spends tons of money on research. With its many social programs, it holds on to the “most developed nation” title.\n\nThe FPNA\n \n Spoiler \n\nEarth: North America west of the continental divide and everything south of the Rio Grande, Central America, Hawaii\nSpace: Lunar base $26T, Ceres mining/manufacturing station $36T ($5T defenses), Asteroid bases ($5.5T), ($2.5T armor), Earth-orbit shipyard ($5T)\nCapitol: Los Angeles\nMajor Spaceport: Area 51\nPopulation: 1.215 billion (10.5% growth)\nGEP: $341.7975 (3.575%)\nCivilian Tech rating: Good\nMilitary Tech rating: Good\nEnvironmental Health: Pristine\nEspionage rating: Good\nMilitary:\nGround forces: 18\nAir Force: 21\nNaval Force: 19\nSpace forces: 9\nBreakthroughs:\nGraviton technology: 15T, 18T after tech, 46% complete\nQuantum Computing research : 10T, 12T after tech, 14% complete\nAntimatter research: 5T, 6T after tech, 13% complete\nTerraforming research: 5T, 6T after tech, 16% complete\nGenetic research: 5T, 6T after tech , 13% complete\nNanotechnology research: 10T, 12T after tech , 14% complete\nCybernetics research : 5T, 6T after tech, 14% complete\n \n\n\nThe FPNA invests heavily in a number of areas, continuing the recent pattern of militarizing space. It also now has a small mining fleet that can be directed to establish an operation. It invest in civilian technology as well, but only manages to stay level with the front of the pack as a result.\n\nGreat China\n \n Spoiler \n\nEarth: China, Southeast Asia, Indonesia, Japan, Korea, Micronesia\nOccupied: Coastal Australia, Tasmania, parts of New Zealand ($130 trillion accessible)\nCapitol: Xi'An\nMajor Spaceport: Samoa (damaged)\nPopulation: 4.812 billion (10.5% growth)\nGEP: $586.5 trillion (17.3% growth (3.3% base -6% from bombing and disasters, +20% from increase in tech)\nCivilian Tech rating: Below Average (up one)\nMilitary Tech rating: Average\nEnvironmental Health: Ravaged\nEspionage rating: Good (up one)\nMilitary:\nGround forces: 17 1/3\nAir Force: 16 1/3\nNaval Force: 15 1/3\nSpace forces: 2.8\nNanotechnology research: 20T (18T after tech) 16%\nCybernetics research : 10T (9T after tech) 16%\nOthers: 10%\n \n\n\nDespite war and bombardment, Chinese infrastructure gets significantly better as new techniques for virtually everything pour into the country from an unknown source. Chinese environmental programs pay off on the mainland, but deterioration caused by the tsunamis counters their effects for now, though as cleanup progresses the ravaged Chinese ecology is expected to recover.\n\nThe Grand Indian Democracy\n \n Spoiler \n\nEarth: India, Pakistan, Bangladesh, Sri Lanka, Nepal\nSpace: Asteroid mining/manufacturing bases ($12T), Ghandi Station (earth-orbit)($5T), Captured SCSA lunar colony ($10T), Captured SCSA shipyard ($5T)\nMercury: Mining/scientific base, pop 3,225 (7.5%) ($32.02T) (3.2926%)\nCapitol: Delhi\nMajor Spaceport: Mauritius\nPopulation: 3.316 billion (10.5% -220 million)\nGEP: $735.84 trillion (2.2% growth)\nCivilian Tech rating: Good\nMilitary Tech rating: Good (up one)\nEnvironmental Health: Good\nEspionage rating: Below Average (up one)\nMilitary:\nGround: 23.6\nAir: 21\nNavy: 13.8\nSpace forces: 9.55\nTerraforming Research (TOTAL: 5 T, 6T after tech) 16% complete + 39% EU assistance = 55%\nGraviton Research (TOTAL 30 T, 36T after tech) 82% complete\nOthers: 10%\n \n\n\nGID dumps money into the military in an attempt to rebuild after the African crisis, to a large degree of success. They channel much of their resources in cleaning up the fallout from the SCSA nuclear strike, and succeed there as well. While they invest in civilian technology and infrastructure, it isn't quite enough to improve them in the world average, as many other governments are also heavily investing. Indian wealth redistribution efforts go a long way toward quelling the unrest generated by being on the receiving end of a nuclear attack as a result of a foreign war, and due to the brevity of the conflict, only a small number of disaffected individuals exist. Thanks to India's prompt and effective response to the nuclear attacks, fallout is not a significant problem, and the trade winds don't bring airborne death on the winds to the Ascendant Caliphate.\n\nThe Ascendant Caliphate\n \n Spoiler \n\nEarth: The Middle East from Egypt to Iran\nSpace: Earth-orbit shipyard ($6T), Lunar colony ($1.2T)\nAlpha: Colony on Novo Brasil ($10T), Pop 1000\nCapitol: Mecca\nMajor Spaceport: Yemen\nPopulation: 3.218 billion (9.5% growth, +700 million African refugees)\nGEP: $257.445 trillion (43.025%) (3.025 base + 20% for increasing environmental health, +20% for the massive influx of immigrants from Africa)\nCivilian Tech rating: Below Average\nMilitary Tech rating: Below Average\nEnvironmental Health: Bad (up one)\nEspionage rating: Average\nMilitary:\nGround forces: 31\nAir Force: 6\nNaval Force: 12\nSpace forces: 2\nBreakthroughs:\nNanotechnology: 10T invested, 9T after tech, 16% complete\nAll others: 10%\n \n\nThe Caliphate commits a large amount of its resources to restoring infrastructure and rebuilding the environment, and they begin to pay off. While not up to the world average for industrialization, they achieved significant reclamation of agricultural areas, and their economy boomed appropriately. Millions of African refugees, displaced by the SCSA invasion, stream into the Caliphate over the course of the half-decade, and the Caliphate's economy further improves.\n\nNew Ausland Republic (NAR)\n \n Spoiler \n\nEarth: Australia, New Zealand, Tasmania\nJupiter: Gas harvesting plants ($36T)\n(4.4% growth rate)\nJovian system: Ganymede colony, Pop 362,250 (3.5% growth) ($62.62T), Ganymede co-orbital shipyard ($18T), Castillo colony, Pop 207,000 (3.5% growth) ($41.76T), Europa Colony, Pop 155,250 (3.5% growth) ($36.54T), Io research base, pop 32,250 (7.5% growth (3.5 + 4 from cloning) ($20.88T)\nSpace: Occupied Kupier Interstellar Staging Point ($100T available), $80T assets available from KISP pillaging\nCapitol: Ganymede\nMajor Spaceport: Heard Island (damaged)\nPopulation: 827.75 million\nGEP: $261 trillion ($131 trillion unoccupied)\nCivilian Tech rating: Very Good\nMilitary Tech rating: Below average\nEnvironmental Health: Above Average\nEspionage rating: Way Below Average (down one)\nMilitary:\nGround forces: 5 1/3\nAir Force: 2 1/3\nNaval Force: 2 1/3\nSpace forces: 13\nBreakthroughs:\nAll: 10%\n \n\n\nWith about half of its Earth assets occupied by Chinese forces and low spending across the board, NAR is reeling from the past half-decade. It sees modest growth in its Jupiter assets, and has a piggybank in the Kupier staging point, so its prospects aren't entirely bad.\n\nState Central, South Africa\n \n Spoiler \n\nEarth: Southern Africa to 15 degrees Latitude excluding Zambia, The Democratic Republic of the Congo and Tanzania\nCapitol: Pretoria\nMajor Spaceport: Northern tip of Madagascar (damaged)\nPopulation: 2.878 billion (13.5% - 300 million emigrants)\nGEP: $202.2 trillion (1.1% growth)\nCivilian tech rating: Way below average\nMilitary tech rating: Above Average (down one)\nEnvironmental health: Average\nEspionage rating: Good (down one)\nMilitary:\nGround forces: 21.766 (acts like 11.766 until heavy equipment is returned)\nAir Force: 10.966 (GID controlled)\nNaval Force: 11.866 (GID controlled)\nSpace forces: 0\nBreakthroughs:\nAll: 10%\n \n\n\nThe SCSA has been reduced to a nonissue, its military assets seized save for light vehicles and infantry. Without naval or air support, the odds that the military would get anyway in any sort of campaign are essentially nil, and their economy sees sluggish growth as a massive wave of emigrants leave the region for the AC.\n\n TURN 2, 2115-2119, BEGINS NOW\n\nIt will end on Saturday, Jan 19th. " }, { "author": "LongVin", "message": "Turn 2 Budget:\n \n Spoiler \n\nFPNA\nUntaxed: 222,168,375,000,000 (35% tax)\n34 Trillion: Military Upkeep\n2 Trillion: Maintaining the environment\n20 trillion: expansion of Spaces Forces\n10 trillion: expansion of Air Forces\n20 trillion: Civilian technology research\n11 trillion: Military technology research\n11 trillion: Graviton technology\n6 trillion: Quantum Computing research\n5 trillion: expansion of espionage networks\n1 trillion: Ground based anti missile/aircraft defense\n\n500 billion: Grants to be given to Businesses.\n129 billion: Support to the true SCSA government\n\n2.5 Trillion(taken from the unused reserve from year 1): Used to fund pro FPNA movements in the USNA. Especially along the border states.\n\nLuna 1\n26 trillion\n5 trillion: Militirization of the colony\n5 trillion: Antimatter research\n5 trillion: Terraforming research\n5 trillion: Genetic research\n1 trillion: expansion of Lunar mining operations\n5 trillion: expansion of the colony\n\nCeres Mining Association\n36 trillion\n5 trillion: Expansion of mining and manufacturing operations\n10 trillion: Nanotechnology research\n7 trillion: Graviton research\n6 trillion: Quantum computing\n6 trillion: Cybernetics research\n1 trillion: Alphan Archeology/Xenobiology\n1 trillion: The Fake Sky\n\nAsteroid bases\n5.5 trillion\n4 trillion: Inclusion of long range anti shipping weaponary.\n1 trillion: Expansion of bases\n.5 trillion: Construction of exstensive communication and jamming suites\n\nOrbital Yards\n2.5 trillion: Militirization of the yards into a battle station.\n2.5 trillion: Expansive SDI network featuring anti-missile sats and orbital artillery stations.\n \n\n Supreme Command announces plan for Space \n\nWith the issuance of the latest 5 year plan by the Supreme Command, the FPNA has announced its plan for space operations. While other nations may rush to other solar systems to colonize the FPNA will instead concentrate on the gateway to Earth. The Asteroid Belt. The newly established Free People's Mining Fleet will be deployed to the asteroid belt to establish mining outposts in the resource rich asteroids.\n\nIn other news, massive research continues in all fields as the nation attempts to catch up with the technology gap between the FPNA and the other nations of the world." }, { "author": "Eldan", "message": " Budget \n \n Spoiler \n\n Massalia asteroid scientific and mining stations: \n$30T: Expansion of the present faculties. More mining, settle other asteroids, build factories, etc.\n$2T: More defensive systems. Mass drivers to shoot down approaching battleships, this time.\n$10T: Research Nanotechnology.\n\n Eos Solar Observatory \n$10T+$10T from earth\n$15T: Expansion of Present faculties. Solar panels, factories, laboratries.\n$5T: Research Graviton Technology.\n This Research will be kept secret from all allies, even the indians. \n Earth Orbit Shipyard \n$5T: Expansion of present faculties. More ship fabrication.\n$1T: Expansion of space forces\n\n Captured SCSA Lunar Colony: \nRenamed to Selene\n$5T: Expansion of Present Faculties\n$5T: Build a missile defense system\n\n Alpha, Novo Brasil: Hyperborea colony \n$5T: Untaxed (50% tax rate)\n$5T: Research Xenobiology (That's what they are here for, after all)\n\n Earth: \n$292.50T: Untaxed (40% Tax Rate)\n\n$31T: Military Upkeep\n$9.34T: Environmental Protection Projects\n$30T: Espionage. This will be in fact a major focus of this years budget.\n$20T: Research on Civilian Tech\n$25T: Research on Genetic Engineering\n$25T: Research on Terraforming\n$10T: Rebuilding the destroyed infrastructure in Africa\n$30T: Restoring the lost space forces\n$13T: Sent to Eos Sun research Station (10 arrive)\n$10T: Build anti-missile defense systems. We don't want to share the indians fate.\n \n\n\nToday a Speaker of the two councils announced that this years budget would include a significant cut in the colonialisation programm. Instead, more money will be spent on Research and rebuilding lost infrastructure, especially in Africa.\nNegotiations about the budget for Harmonia Base on Mars with the BU are still going on." }, { "author": "Jael_Darkwood", "message": "Turn 2 Budget :\n\nWith the direct threat to its remaining civilian population, and the looming threat of complete occupation of its earth territories by the IC, the NAR goes into a complete wartime economy. Patriotic messages are broadcast with the news, and rationing is put into place. Meanwhile, due to the unwillingness of the BU to negotiate a settlement, the NAR occupation of the KBU becomes more of a de-facto replacement government. Work crews work 24/7 preparing the earlier stages of various industrial devices, with the finishing work completed by smaller, trusted teams of workers brought in for that purpose.\n\nKupier Point Expenditures :\n \n Spoiler \n\n$100T available, all used.\n$35T propaganda\n$10T espionage\n$40T Space Military\n$15T Ground Military\n\nLooted Resources :\n$40T Military Tech\n$30T Espionage\n$10T Space Military\n \n\n\nJovian System Expenditures :\n \n Spoiler \n\nGanymede colony, Pop 362,250 (3.5% growth) ($62.62T), All Taxed,\n$12T Propaganda\n$30T Military Research\n$10T Espionage\n$15T Ground Forces Investment\n$5T Cloning\n$.62 Space Military Maintenance\n\nGanymede co-orbital shipyard ($18T),\n$17.5T Space Forces Investment : Space Forces Investment\n$.5T Space Forces Maintenance\n\nCastillo colony, Pop 207,000 (3.5% growth) ($41.76T), All Taxed,\n$8T Propaganda\n$10T Ground Forces\n$10T Military Research\n$10T Espionage Research\n$3.76T Space Military Maintenance\n\nEuropa Colony, Pop 155,250 (3.5% growth) ($36.54T), All Taxed,\n$7T Propaganda\n$5T Military Research\n$5T Ground Forces\n$9T Cloning\n$.54T Space Military Maintenance\n\nIo research base, pop 32,250 (7.5% growth (3.5 + 4 from cloning) ($20.88T)\n$4T Propaganda\n$5T Ground Forces\n$6T Cloning\n$5T Space Forces\n$.88T Space Military Maintenance\n \n\n\nEarth Resource Spending :\n \n Spoiler \n\n$131T (all taxed)\n$26T Propaganda\n$75T Ground Forces\n$5T Naval/Air/Ground Maintenance\n$25T Military Research\n " }, { "author": "Minchandre", "message": "The partially rebuilt BU space forces rally to the launch point at 50000 Quaoar. Though they only outnumber the NAR forces slightly, they still have a reasonable technological advantage, as the NAR has not yet had time to implement their stolen technologies.\n\n\"Attention NAR troops and vessels,\" broadcasts Admiral Guimarães, \"About this time, you are likely getting nervous as you are unable to locate the explosive devices which I mentioned earlier. Even with American and Russian aid, the finest special-operations forces in the world, you cannot find these devices. There is a simple reason for them: they never existed. Unlike you , the BU kept its word. Also unlike you, the BU would never stoop to killing civilians to accomplish its goals.\n\n\"I realize that you hope to use the launch point here at 50000 Quaoar as leverage in an Earth-based peace treaty. That won't work. Ground and space commands follow completely independent structures, and to be frank, the Generalissimo couldn't care less about what happens above the atmosphere unless it involves orbital support of ground troops.\n\n\"Here's my proposal: we can't make you give us back all the technological data you stole, and trying to get back the tens of trillions of dollars of assets you stole would be similarly futile, so we'll call them reparations. Our demands are simple: withdraw from the KBO, and limit your military forces to operation behind Uranus orbit. In exchange, we will similarly limit our military operations to the far side of Uranus orbit. While I can't say that I truly trust you, I think we've counted coup enough recently, and I'd be more than happy to settle for a peace now, even if it means saying goodbye to all you've looted. I'm sorry about what's happening on Earth, I truly am, but trying to hold this point hostage won't work.\n\n\"I'm sorry for lying about the bombs earlier, but it was a necessary move to buy some time - time that was well spend.\n\n\"So please, leave now, and we'll each stick to the respective sides of our little playgrounds, and everything will be alright. Guimarães out.\"" }, { "author": "Eldan", "message": " EBC, voice of the Councils \n\nAnd, with the newest reports coming in, the budget of Harmonia Base has been finished.\n Harmonia International Mars research base Budget \n \n Spoiler \n\n45.9% Tax Rate\n$5T: spent on Expansion of the Faculties\n$4T: Spent on Terraforming Research\n " }, { "author": "Thymin", "message": " USNA \n\nTo the FPNA:\n\n \n Spoiler \nIn the coming years, the USNA would like to begin a reconciliation project between itself and its sibling nation the FPNA. The USNA feels that too much hostility has existed between these two nations for too long and seeks a period of detente and economic openness. The USNA understands that there are long standing grievances that cannot simply be overlooked, but it hopes that it can come to a reasonable understanding along with the FPNA that will allow both nations to feel safe and un-threatened by the other. The USNA rescinds all territory claims in the FPNA and vows to allow their neighbor to live in peace.\n \n\n\nBudget:\n\n \n Spoiler \nGEP: $291.935 trillion\n$226.25 trillion: untaxed (a tax rate of 22.5%)\n$38 trillion: Military upkeep\n$10 trillion: Cybernetics research\n$10 trillion: Genetic Engineering research\n$5 trillion: Direct investment in the Air Force\n$2.685 trillion: Civilian Tech\n\nLunar base: $20 T\n$20 T: Expansion of mining facilities\n\n\nEarth-Orbit Shipyard: $5 T\n$5 T: Enhanced Planetary Defense/Attack System (yes, even more...) :)\n \n\n\nOrders:\n\n \n Spoiler \nThe USNA colony ship will continue towards the NAR dwarf and will combine resources and manpower with the NAR colonists to build a single joint colony. The USNA will seek to convene a UN fact finding commission and bring forth evidence to show that the attack made on the Chinese colony ship was not made by the NAR, and then it will seek to find the guilty party. Furthermore, if China has not yet removed its forces from NAR territory, the USNA will seek multilateral support in removing them forceably from he NAR's sovereign land. Hopefully, the threat of such a multilateral force will be enough to get china to accede to these requests, if not the USNA will bring a portion of its considerable military might to bear on the chinese occupation forces.\n The USNA will begin talks with the FPNA regarding their collective futures and will makes steps to ease that transition.\n The USNA will begin research sharing with the NAR and will share a portion of their military technology with the NAR. This will not be the highest military tech equipment available, but it will be close (Think the current US/Israel situation, we provide very good weapons and training). More specific orders to follow.\n " }, { "author": "Minchandre", "message": " Because I want to make sure that a march isn't stolen on me while I sleep... \n\nThe woman looked out of the window; an actual window, made of a single pane of quartz painstakingly grown in the asteroid belt, and sighed. If the Australians didn't reply soon, action would be needed.\n\n @Maldiem \n \n Spoiler \n\nFirst, I'd like to note that I consider this activity to be occurring in early January 2115, so no orders from Turn 2 have yet been processed.\n\nIf, before I post again, Jael makes another post, and does not ready a response to the fleet within 1 real world hour after that post, or makes a hostile response that does not involve threats of attacking civilians, and no foreign powers intercede, then the BU forces (all forces in system), plus the 8 points of ground troops on Mars, will attack 50000 Quaoar (the KBO). If victorious, they will attempt to track down and take back the stolen $80T of resources (or what remains of it), so long as they think they can seize it. Following that, they will withdraw to the KBO, except for patrols, all of which will be kept on the far side of Uranus orbit.\n\nSummary of actions until I post again:\n\n-Jael must respond within 1 hour real world time of his next post or the BU attacks. The BU will also attack if he issues a hostile or negative response that doesn't involve threatening civilians\n\n-The BU will not attack if Russia, or anyone else, intercedes again\n\n-If the BU attacks and is successful and feels like they can reclaim the $80T of stolen goods, they will attempt to do so.\n\n-Afterwards, all forces will retreat to past Uranus orbit.\n " }, { "author": "Zid", "message": "OK, real life is interrupting somewhat. I can´t post a budget quite yet, but I will post initial military orders:\n\n@Maldiem: \n Spoiler \nThe russian space forces load up 5 points of ground troops. If the brazilian fleet attacks the Kupier station, the russian space fleet will attack the Mars base and take it, offloading troops as they go. They will minimize civilian casualties, and offer any troops at the Mars base to surrender, giving that a full bombardment by the fleet would result in massive casualties for them. They will only do this if the BU fleet is too far away to be able to intercede, or if less than 5 points of BU fleet orbit mars.\n\nRF subs still patrol the pacific, and most of the RF fleet is in a major \"manouver\", close to the chinese border. If war breaks out, the sub forces will actively participate (covertly), but the rest of RF forces will be on standby.\n \n\n\nI will do my budget tonight.\n\nBudget: \n Spoiler \n\nSpace: Jovian moon mining/manufacturing bases $36T , all taxed (builds 3 points of space units (-30T) expands by 1T(-5T) and uses 1 T for military upkeep (-1T)\n\nLunar base $18T, all taxed. Expands by 3T (-15T). 3 T for military upkeep (-3T)\n\nEarth-orbit shipyard ($6T), all taxed. Expands by 1 T (-5T). 1 T for military upkeep (-1T)\n\nMajor Spaceport: Baikonur\nPopulation: 985.5 million (9.5% growth)\nGEP: $468.0675 trillion (4.015%), 348,0675T, untaxed (29,9% tax rate) 140 T to spend:\n\nMilitary upkeep: 30 T (5 T from space bases)\n115T left\n\nQuantum computing: 30 T\nNanotechnology: 20 T\n\n65 T left\n\nDismantling of colony ship expedition: +25 T\n\n90 T\n\nExpansion of ground forces by 4 points: -40T\nExpansion of space forces by 3 points: -30 T\n\n20 T\n\nTax rebates to try to lure the african companies that are so heavily taxed by India in south africa to move operations to Russia: -5T\n\n15 T\n\nSpent on improving the nuclear arsenal, buying many new ICBMs from local RF sellers\n " }, { "author": "Wizard of the Coat", "message": " India \n Mital Space Corporation \n\nMahamet Mittal steps forward for a press conference early januari 2115.\n\n \"The mittal space mining and construction corporation has successfully concluded talks with the Brazilian Union on it's assets in the asteroid belt. A sum of 120 T will be payed to the Brazilian Government during the coming five year planning and the 24 T worth assets will be transferred to Mittal.\n\nAs of this moment the Indian governments space forces are providing logistical support to replace Brasilian Union engineers and workers with our own Indian staff. To our clients we'd say that our operations will continue as normal from now on.\" \n\nIndian space forces begin the replacing of personnel from the asteroid colonies and the government transfers the 120 T worth of trade to the Brazilian Union back on Earth.\n\n((OOC: this was agreed by Minchandre and me, essentially he will get to add 120 T to his budget on earth (payed for in my budget) and I get to add his 24 T asteroid belt holdings to my nations assets in space))\n\n Elections \n\nThe war and it's adequate handling did not provide the indian PM with the popularity surge he had expected. Instead the chief of armed forces in the African campaign, Air Force General Sharad Ramahn, and his Economic Development party manage to rise quickly and become the largest party. Forming a coalition with the liberal green party and the social democrats it seems like a government of national unity has come to power, holding a two thirds majority in the parliament. With such a government internal issues will be the focus, leaving the world politics to other great nations for the time being.\n\n Indian Initial Budget \n \n Spoiler \nGEP: $735.84 trillion\nTAX Rate: 50%\nTax Revenue: 367.92\n\nMilitary Upkeep: 33.975 (=67.95/2) + 11.416 (=22.832/2) + 0.2 (0.4 points of heavy equipment ground forces) = 45.591\nCivilian Tech: 30 T\nEnvironmental improvement: 10 T\nMilitary Tech: 20 T\nEspionage: 20 T\n\nPurchase of asteroid Holdings: 120 T To be transferred in installments spanning the 5 year period and withheld if anything happens to the holdings.\n\nAfrican Aid Program: 50 T\n\nGraviton and Terra forming Research: 30 T (40 T total)\n\n\"A money left over in research goes into research of quantum computing if both are finished (co-ordinated with EU to ensure India pays no more then half the remaining terraforming budget if possible, whilst still finishing the technology). The budget is devided in such ways as to expediently finish both techs, but as they are finished the remaining budget is spend on other tech.\"\n\nGhandi Station Expansion: 27.5 T (ghandi station is grown a further 5 T)\n\nSocial Programs: 14.829 T (the remainder of the budget)\n\n Mittal Asteroid Mining and Construction \nIncome: 36 T (12 initial + 24 purchased from Brazil)\n\nSpace Forces Construction: 24.5 T (total 34.5, yielding 3.45 forces worth)\nGrowth: 10 T (gets 2 T growth)\n\n\n Mercury Station \nEconomy: $32.02T\nTAX: 50 %\nTax Yield: 16.01 T\n\nTerra forming and Graviton Research Budget: 10 T (40 T total)\n\n\"A money left over in research goes into research of the other catagory or quantum computing if both are finished (co-ordinated with EU to ensure india pays no more then half the remaining terraforming budget if possible, whilst still finishing the technology). The budget is devided in such ways as to expediently finish both techs, but as they are finished the remaining budget is spend on other tech.\"\n\n6 T: Build a 1 T orbital station over Venus (includes 10% launch and 10% distance)\n\n0.01 T (10 Billion): A research bonus to the local and earth staff for being able to finish 2 mayor tech advances.\n\n Ghandi Space Station + Captured Space Station \nAssets: 15 T (10 ghandi + 5 captured)\n\nVenus Terraforming Engines: 15 T 7.5 T\n (essentially a 1 T base on the north. 10% distance and 20% temperature and 20% pressure)\n\"The terraforming engines are to be developed alongside the tech (which I estimate will be finished) so that the come operational as the year ends, and activated to making venus (which after all lies in the solar systems habitable zone) a new home for our people.\"\n\n((2116)) New Escalating tensions on earth are forcing the Indian government to redesign the Ghandi Station considerably. The budgets for the Venus program are significantly reduced and limited to a facility on the north pole. Instead the station is fitted with vast engine systems allowing it to move in the solar system. The fusion systems that will power this are similar to the interstellar colony ship that is currently docked at the station. The intend is to create a highly mobile construction base, a kind of 'craft world' for Indian space colonisation capable of acting without much support and processing asteroids and other things as it is on it's way.\n\n5 T: Engine Systems for the Ghandi Station\n2.5 T: Deflective armor (both against space debris in flight and against possible attack)\n\nThe two stations will be coupled by a 5T coupling station being created on earth, creating the vast 4 component 20 T Ghandi space construction works.\n\nGhandi Station is the effective home of the Indian Space forces, though these are often quickly scrambled to anywhere they are needed.\n\n Captured Lunar Base \"Lotus Base\"\nAssets: 10 T\n\nSpace forces construction 10 T: (total 34.5, yielding 3.45 forces worth)\n \n\n African Budget allocations and actions taken for Indian protectorate zone: \n \n Spoiler \n(former SCSA) GEP: $202.2 /2 (indian part) = 101.1 (if the EU does not allocate their part, India will set up a similar budget for their zone (but excluding the foreign aid, which india gives exclusively to it's zone)\n(Subsaharan) GEP: 90/3 (indian part) = 30 T\nTAX; 50% (again from seized business holdings, not from the populace)\nYield: 65.5 T + Foreign Aid: 50 T = 115.5 T\n\nMilitary Upkeep: 5.4415 (21.766/2 for Indian sector ground forces = 10.883, which is again divide by 2 to get the upkeep)\n\nCivilian Technology: 50 T\nEnvironment: 30 T\nSocial Programs: 30 T\n\nA new wave of rebuilding infrastructure, removing environmental damage and heavy social programs to help people lift themselves out of poverty are provided. India has this huge social budget here in order to both win popular support and to ensure the economic wellbeing of the people in their protectorate area. The actual structure of the administrative regions (the former countries) is such that each has a high degree of autonomy in regional economic, legal and similar issues with the protectorate allocating the budgets to them. Still the Indian and former SCSA intelligence services deemed loyal enough to the new system is heavily active on rooting out corruption, finding any missing techs and fascists and a large part of the civilian infrastructure is used for the formation of an adequate police force.\n\n(military, GMs eyes only)\n \n Spoiler \n\nAs per the demand of the Grand Security Council and with the consent of the new prime minster, the aid program however is provided on the basis of a state to state purchase. As such 6.2 units of naval forces, 4 units of air forces and 2.4 units of heavy military equipment are being transferred fully into the service of the GID military. The remaining 6.966 air forces and 5.666 Naval forces are still under Indian controll, but are officially still property of the African Union.\n\nIndian military (good):\nGround: 26\nAir: 26\nNavy: 20\n\n6 units of these ground forces are reformed into the 'space marine command'. They are assigned to the various Indian space assets where they will set up heavy laser batteries to defend against space assaults and provide an effective defense against ground assault. 2 Units are deployed on Mercury, 2 Units are deployed on the Asteroid Holdings and 2 units stand ready at the Ghandi station for both the defense of that and to be swiftly redeployed to trouble spots.\n\n5 Ground are in Africa keeping the peace and 6 Air is provided.\n\nIn addition India controls an extra 6.966 air forces and 5.666 Naval forces in Africa.\n\nThe African Union Peacekeeping Forces (AUPFs) are now a ground force of size: 19.366 (but acting like 11.766, with 8.6 worth of heavy equipment taken and held by the Indian peace keepers on Madagascar, which serves as the primary base of operations for the Indians (inland air fields and naval bases hold most of thsoe forces when not out on patroll and 4 of the 5 point of indian ground forces are on the island, the remaining 1 point acting as observers and trainers of the AUPF) and their assets held, though secondary bases are on the African mainland. Madagascar only has a token presence of AUPFs, essentially a small police force, but little military forces.)\n\nIndian peacekeepers leave the peacekeeping to AUPF's mostly, not wishing to interfere in local issues to much, but will provide air and naval support upon request. The observers are to prevent rebellions or infighting and monitor and train commanders into democratic ways in respect for human rights.\n\nAlso all Indian home forces are placed on high alert and are to look together with the espionage services for any signs of SCSA activity near or on Indian soil. The Chinese intelligence and our own knowledge of missing nuclear and biological weaponry must be taken seriously. Essentially the 'post 9-11' style actions are taken to prevent possible terrorism.\n \n\n " }, { "author": "Moechi_Vill", "message": "*Waits to be reintroduced as the African Union.\n\nAre there any protests inside or outside the SCSA over the partitioning of Africa rather than the quick and speedy reunion by military efforts?\nHopefully the puzzle of Africa will be solved soon enough, so its destiny can go forward.\nUntil then I will wait patiently." }, { "author": "Wizard of the Coat", "message": " India \n\nIndia announces that under during the current lotus administration, set to last at least two terms as most Indian government do, the African people in it's protectorate zone will be granted the opportunity to vote on their future like a true democratic people. Depending on their wishes each of the regions will be granted a number of options, at least the following four will be present in the Indian zone:\n\nA) Become a fully independent state and member of the African Union (essentially all the nations would become small autonomous state with a common foreign and economic policy similar to the EU)\n\nB) Become a fully independent state, but not part of the AU.\n\nC) Become a member of the Grand Democracy of the Southern Ocean, a partner in the African Union (essentially this would make a grand state out of the entire Indian zone, with individual nations being semi autonomous regions in it, under an Indian model, with some ties to the AU on foreign and economic policy)\n\nD) Become a member of the Grand Democracy of the Southern Ocean,but not a partner in the AU\n\nEssentially the two choices are AU, yes or no and fully independent or part of a greater whole for administrative purposes. Also candidates for the regional administrations are elected." }, { "author": "LongVin", "message": "To USNA\n \n Spoiler \n\nThe FPNA would like to see improved relations between our nation and the USNA.\n\nWe would suggest that we begin to restore normative trade between our nations at a steady pace over the 5 years.\n\nWe also request that the armed frontier established by the USNA be demilitirized and dismantled in a sign of friendship.\n " }, { "author": "Minchandre", "message": " 50000 Quaoar \n\nAfter several hours, the Australians remained silent.\n\n\"So be it.\"\n\n @Maldiem \n \n Spoiler \n\n\nIf no foreign powers intercede, then the BU forces (all forces in system), plus the 8 points of ground troops on Mars, will attack 50000 Quaoar (the KBO). If victorious, they will attempt to track down and take back the stolen $80T of resources (or what remains of it), so long as they think they can seize it. Following that, they will withdraw to the KBO, except for patrols, all of which will be kept on the far side of Uranus orbit.\n\nSummary of actions until I post again:\n\n-The BU attack unless Russia, or anyone else, intercedes again\n\n-If the BU attacks and is successful and feels like they can reclaim the $80T of stolen goods, they will attempt to do so.\n\n-Afterwards, all forces will retreat to past Uranus orbit.\n " }, { "author": "Maldiem", "message": " Early 2115, Galapagos Islands-> Low Earth Orbit \n\nAs BU forces prepare to launch from Galapagos Spaceport, a scramble order sounds in USNA hypersonic Air Force headquarters in Missouri. Within minutes, three flights of futuristic aircraft blaze across the Gulf of Mexico, doughnuts-on-a-rope contrails obscuring the sky and sonic booms waking the inhabitants of the entire region. Forty minutes later, they pass over Panama, headed south-west. As newly-constructed BU assets launch, some of them are struck by laser cannons, missiles and 50mm shells fired as the strike craft strafe them in the upper limits of the atmosphere. Most are undamaged but some fall back to Earth or explode in the upper atmosphere. The majority of the fleet makes it to orbit, but the USNA militarized Lunar colony and Shipyard/Battlestation (not to mention the USNA fleet) are obstacles in their path to the outer system.\n\nNewly-constructed BU assets suffer a 1-point loss before they make LEO.\n\n((I'm not sure if Thymin meant for this to turn into a space battle, so I'm pausing here so I can get clarification from both sides-- given the attack, are your forces engaging?))\n\n((Also-- this happens before BU assets reach the KISP))" }, { "author": "Minchandre", "message": " Message to USNA forces \n\nAttention, forces of the USNA. The BU and the USNA are not currently engaged in a state of war and we would like to know what you mean by these attacks. We are on our way to 50000 Quaoar, where NAR forces that broke a ceasefire have seized our territory, looted immense amounts of resources, and systematically deprived our citizens of their rights and privileges. If you feel that such a mission is not one you can condone, then we would desire to know why." }, { "author": "Prophaniti", "message": " Ascendant Caliphate \nTurn 2\nBudget: \n Spoiler \nEarth Income: $116T (45% tax rate)\n$26T- Military Upkeep\n$30T- Envirionmental Cleanup Programs\n$20T- Civillian Tech Research\n$10T- Military Tech Research\n$20T- Nanotech Research\n$10T- Sol Space Force Expansion\n\nSol Space\nEarth-orbit shipyard ($6T), Lunar colony ($1.2T)\n$5T- Expansion of Lunar Colony\n\nAlpha Space\nKhalidan, Colony on Novo Brasil ($10T), Pop 1000\n$5T- Establishment of Alpha Space Force\n \n\n\n\nMilitary orders: \n Spoiler \nAll Military forces are to remain on defensive alert, with special attention given to defense against missle attacks.\n \n\n On the African Refugees \n\nThe Caliph personally travels to the Egyptian border camps to address the many refugees flooding into the country, welcoming them to their new homes.\n \"The suffering you have endured is much like what we endured, and makes us as brothers. I pray that you find the same peace and purpose that we have these past years.\" \nPrograms have been put in place to distribute the refugees evenly about the Caliphate, as well as granting tax credits to people who employ them over the next 5 years." }, { "author": "Thymin", "message": " USNA \n\nTo BU:\n\n \n Spoiler \nWe have preemptively struck your reinforcements because of your intent to commence hostilities with the NAR. If your forces continue to approach the Kupier system, we will have no choice but to go to war with you. If however you decide to meet at the negotiating table along with your Chinese allies, then we will cease hostilities and begin to talk about a peaceable resolution to this conflict.\n \n\n\nTo FPNA:\n\n \n Spoiler \nThe USNA will begin a demilitarization of it's western border and begin trading with its neighbor. We hope that over time, the digressions of the past leaderships of both of our nations can be overcome and a new peace can be formed between us.\n \n\n Press Conference to the World \n\nAs you have surely noted by now, the USNA took a unilateral preemptive strike against the BU's space force reinforcements. It did so with good reason. The USNA desires an end to the current conflict peaceably at the negotiation table. It took steps to inhibit the Brazilian's from escalating the situation in space and calls them to the negotiation table along with their Chinese allies.\n\nFollowing the destruction of the Chinese colony ship, the Chinese were a little too quick to respond by invading the NAR, and the BU allied itself quickly with the side that would probably have been victorious had it not been for third party intervention. This is especially disturbing because the USNA has uncovered some evidence that shows that the Chinese may have been responsible for their own colony ship's destruction. If this is proven to be the case, then IC and the BU would be guilty of many international crimes, not the least of which being the invasion of a sovereign nation under false pretenses, and the intentional disruption of international peace. The USNA would like to convene a special commission of the UN to adjudicate this information and to render a judgment to be upheld by the international community. Under this system all sides will be given ample opportunity to defend themselves, and the international community will decide on the veracity of these claims. I for one hope that this data is misleading and that a nation would not attack itself in order to frame another highly regarded nation, but while I cannot divulge the details of this intelligence in such a public forum, I can say that the implication of China's involvement is very strong. The BU may very well have gotten suckered into this just as the rest of the world did, but it's current response will help us to discern its level of involvement. I implore the international community to support the Ceasefire and Fact-finding commission. Thank you all for your time, and I hope to see IC and the BU at the peace table within the week.\n\nOrders:\n \n Spoiler \nIf the BU forces continue on their path towards the Kupier system, or begins any belligerent actions towards USNA forces, the USNA will use all available resources to obliterate the BU space forces. If the BU attempts to attack any earth holdings of the USNA, it will respond with a quick a decisive strike. It will refrain from using Nuclear weapons on the BU unless American casualties would be higher then 10% of it's military or civilians otherwise. If these numbers are exceeded the USNA will feel that it's existence is threatened and will hold nothing back.\n If the Chinese become beligerent after being accused the USNA will begin attacking their production facilities and their nuclear and biological weapons depots in China and will begin to attack their militarized position in the NAR with high-altitude bombers and cruise missiles. The USNA submarines should target Chinese naval resources and remain on ready alert to attack and destroy on command. The rest of the USNA Navy should be in close enough proximity to help mop up survivors.\n " }, { "author": "Minchandre", "message": " Statement issued by the BU Ministry of Foreign Affairs \n\nThe Brazilian Union would like it to be formally noted that its support of Imperial China is purely defensive and that no Brazilian Union forces stationed on Earth have at any point engaged in combat with forces of the New Ausland Republic or the United States of North America.\n\nThe Brazilian Union would also like to formally apologize for its brief occupation of NAR colonies in the Jovian system. It acknowledges that it acted prematurely and without sufficient evidence. However, it would like to formally remind the world that absolutely no damage of property or curtailing of civil rights and freedoms occurred under Brazilian occupation. Indeed, statistics reveal that the rate of violent crime actually dropped slightly during the occupation. It would also like to remind the world that it permitted all Australian commerce and industry - including that related to military goods and supplies - to continue during the tenure of its occupation.\n\nThe Brazilian Union is willing to immediately and unilaterally withdraw its troops from the Pacific theater, and urge Imperial China to do the same, provided the following conditions are met:\n\n1. The New Ausland Republic must immediately remove all military personnel from the Kuiper Belt object known as 50000 Quaoar, and keep all military forces on the near side of Uranus orbit without Brazilian permission. Similarly, the Brazilian Union will keep all extraterrestrial military forces between Mars and Earth orbit, and on the far side of Uranus orbit unless it explicitly receives Australian permission.\n\n2. The New Ausland Republic must immediately return resources valued at $80T to the Brazilian Union, as these materials were unlawfully looted in combat.\n\n3. The New Ausland Republic must immediately reimburse the Brazilian Union for the full value of all industry at 50000 Quaoar used by the NAR during their occupation, whose value is estimated to be $20T as of 1 January 2116.\n\n4. The New Ausland Republic must formally apologize for its strike upon and occupation of the KBO known as 50000 Quaoar in direct violation of a cease treaty signed mere days before that action.\n\n5. The United States of North America must reimburse the Brazilian Union for military forces preemptively striked upon, with value reckoned at $10T.\n\nWe feel that these demands are completely fair, and would like peace as much as anyone." }, { "author": "Jael_Darkwood", "message": " NAR \n\n\"By your actions, you have condemned yourselves. You attacked without reason, or provocation. You threatened our civilian population. You lied, something the NAR has never done. These are the acts of terrorists.\"\n\nJael Darkwood pauses, then looks into the camera. His eyes are hard, his face as carved from marble.\n\n\"The NAR does not negotiate with terrorists. Nor do we allow terrorists to retain positions of power.\"\n\nClearing his throat, he picks up a different set of papers.\n\n\"On to more pleasant topics.... We would like to formally acknowledge the help we have been given, and currently open our arms to those nations that have assisted us in defending against aggressive foreign powers.\n\nSpecifically, Negotiations with the USNA have born fruit. We would like to formally announce our alliance with them. They have shown again and again their honor, their willingness to assist us against our enemies, their interest in finding the true cause of the horrible IC colony ship atrocity.\"\n\n\"We hope that other world powers will also choose to join us in alliance.\"\n\nLooking in the camera once more, Jael's eyes shine with sincerity.\n\n\"We ask that the IC admit its mistake, and withdraw from our lands. We will guarantee full access to UN investigators. We want to know what happened as badly as the rest of the world.\"\n\nHis eyes harden.\n\n\"At this time, however, we can only assume that the colony ship was destroyed to further someone's agenda. The only ones who acted with it as a pretext are the IC and BU forces. This leads me to believe that one of these two powers created the atrocity. Those who wish to find truth in this matter will seek it. If you truly wish to find truth in this matter, withdraw from our lands. Assist in the investigation.\"\n\n\"To the rest of the world powers: we seek a rapid end to our conflict with IC. Please. We have always been a peaceful nation. A nation of traders, a destination for your tourists. Assist us now. Help us bring this war to a close. Send your diplomats if that is what you are comfortable with. Lend us your arms if you believe in our cause. Let our message to the IC be a united one : Leave Australia. Pursue peaceful a resolution.\"" }, { "author": "Minchandre", "message": " Statement issued by the BU Ministry of Foreign Affairs \n\nThe Brazilian Union denies all charges terrorism, and would like to dissect the NAR leader's argument, point by point.\n\nFirst, that the BU did engage in an unprovoked assault against NAR assets: at the time, we felt that our assault was not unprovoked, as the NAR had recently been implicated in an atrocity of untold scale. However, we has since realized that the action was unjust, and issued a formal apology. International observers are invited to note that no damage was done to NAR holdings, and the rights and privileges of NAR citizens were not in any way curtailed during Brazilian occupation, and that the BU allowed the NAR full access to the industry of the occupied territories in question at the time. By way of contrast, the NAR's first action upon seizing control of BU assets was to loot anything easily removable. Since then, the NAR has made full use of 50000 Quaoar's industrial capacity, mostly to augment their own fleet.\n\nSecond, that the BU threatened the NAR's population: the BU forces threatened only to damage the NAR's heavy industry in the peri-Jove system; in fact, it was explicitly mentioned that no life support systems or civilians would be harmed. By way of contrast, the NAR has systematically denied BU citizens of their rights in 50000 Quaoar, gathering them into concentration camps, looting their homes, and stealing their personal data. Further, the NAR is directly responsible for the deaths of over 50 million Chinese civilians, and other 20 million Indian civilians, citizens of a neutrally aligned nation.\n\nThird, that the BU lied, \"something the NAR has never done.\" The BU lied, in that a single military official who has since been stripped of her rank lied. Ultimately, however, no damage came of the lie. The same cannot be said for the NAR's lie that it would abide by a ceasefire, which it broke practically while the ink was still dry.\n\nIf any nation has recently made activities in line with those of terrorists, it is the NAR, and the Brazilian Union urges all nations to realize this.\n\nFurther, we would like it noted that while the NAR insists upon an Imperial Chinese withdrawl from their territory, they make no similar promise that they will withdraw from BU territory, despite their stated goal that the seizure of said colony was simply a move to force Brazil to the negotiating table.\n\nWhile we no longer wish to deal with the pack of liars and terrorists that comprises the NAR's government; however, we make an appeal to the people of the USNA, of the Russian Federation, and of the FPNA to aid the BU against the NAR's mindless aggression." }, { "author": "Eldan", "message": " Orders: \n \n Spoiler \n\n Space fleet: \n30% of the fleet are to remain in orbit above Europe, with orders to shoot down any and all missiles.\n10% Will do the same with africa.\n10% of the fleet will guard Harmonia on Mars, just to be sure.\n20% will be allocated to the Asteroid belt, that's a dangerous zone, currently.\n20% will defend the captured moon base, if necessary\nThe remaining 10% will guard the Eos base against all attacks, but I doubt that will happen anytime soon.\n\n Espionage \nThe intelligence service is told to focus on finding any trace of the SCSA government. Also, I'm interested in the origin of the missile that shot down the chinese ramscoop.\nAny and all technological data from other factions is also appreciated.\n\n Other forces \nGround, naval and air forces will be split up equally between Europe and Africa. They are told to keep the peace, but not interfere otherwise.\n " }, { "author": "Wizard of the Coat", "message": " Indian Peace Proposal for the Ausland Wars \n\n\"The Geneva Peace Accord\"\n\n- Chinese Troops to leave earth based NAR territories in a phased retreat over 5 years, allowing the NAR government to recover and rebuild it's territories in increments, without it falling into outright chaos due to a lack of military and civilian infrastructure. During this phased retreat China will administer the occupied territories it hold, but must make sure the population does not suffer from any war reparations China seeks to claim.\n\n- NAR is to release all occupied space assets to the Brazilians, however the industrial assets seized are to be seen as a reparation payment for the Brazilians seizure of NAR assets during the war.\n\n- USNA is to seize all illegitimate military action against nations that are operating on their sovereign territory" }, { "author": "Moechi_Vill", "message": " On the African Refugees \n\nWhat a bunch of green rabble. They never loved Africa.\n\nOOC: Can I roleplay the new hippie democracy yet? I'll build up a flowerpower feel-good African Union with the income here, you guys can send the aid you want. I'll stick with diplomatic proposals for expansion and colonization of the Sahara and other locations for growth." }, { "author": "Elektro", "message": " Diplomatic Initiatives \n\nGreat China will agree to a temporary cease-fire between the combatant nations. Chinese units will cease operation of offensive actions while a diplomatic effort is undertaken. In the event that either NAR or USNA disagree, we reserve all right to defend our nation.\n\n\n China Shows Generosity by Rebuilding Ausland \nAusland, ravaged by the tsunamis sent by their former government, is the subject of massive amounts of Chinese aid. Capital is flowing into the economy and all efforts will be made to assist the suffering citizens of Ausland.\n\n USNA Suggestion Laughable \nThe assertion by the USNA that GC was response for the loss of its own colony ship is preposterous. The murderers in this conflict are the criminal government of the NAR, which has killed over 80 million civilians in its insane quest to hold on to power. The USNA's intelligence unit is the descendant of the CIA, which is legendary for the dishonest schemes it practiced throughout the 20th Century.\n\nChina has shown the world the proof, and the UN has already sided with us. Stop trying to defend the terrorist NAR regime.\n\n\n Budget \n \n Spoiler \n\nGreat China - GEP 586.5T\n\n350T - Untaxed (40.5% tax rate)\n25T - Operation Long Fu\n25T - Social Programs\n25T - Civilian tech implementation/development\n25T - Military tech implementation/development\n25T - Espionage tech implementation/development\n26T - Military upkeep\n24T - Nanotechnology research\n10T - Cybernetics research\n50T - Expansion of the Air Force\n\n\nOccupied Ausland - GEP 131T\n50T - Social programs\n20T - Expansion of the Air Force\n30T - Expansion of the Army\n30T - Expansion of the Navy\n \n\n Orders \n \n Spoiler \n\n5 units of each branch and the space force defend China from aerial assualt by USNA forces.\n\nThe remainder of the military is in the occupied territories. If NAR/USNA agree to a cease-fire, military units will disperse into the urban environment to hinder USNA airstrikes. If not, quickly strike the remaining NAR forces and then disperse for the USNA counterstrike.\n\nEspionage orders via AIM.\n " }, { "author": "Moechi_Vill", "message": "Some fascists in house arrest or lower ranking officials out of power mumble about how India, China and Brazil might be better off if they had not interfered with SCSA, since it would have been on their side. Bitter and toothless." }, { "author": "Eldan", "message": " More Orders \n \n Spoiler \n\nThe Ramscoop EUS Argo is told to return to earth as fast as possible.\n " }, { "author": "LongVin", "message": " Orders to Colony Ship(SCSA) \n \n Spoiler \nAfter assuming control of the SCSA Colony ship, the craft is redirected back towards the central Solar System to establish an outer base for the FPNA.\n\nThe SCSA Colony Ship disguised as an FPNA ship is ordered to establish a base on Saturn's moon Titan\n \n\n\n\nEDIT: Changed the moon when I realized all of Jupiter's moons were colonized." }, { "author": "Maldiem", "message": " LEO \n\nThe BU and the USNA have a standoff in space, with diplomacy dragging on. Still, there hasn't been a large engagement yet, so it seems to be working.\n\n Pacific Theater \n\nSame story with the Chinese and NAR; no orders to attack from either side, so the situation remains at an impasse.\n\n USNA, 2115-2116 \n\nAs time goes by, militant groups in border areas of the USNA increase their activities, vandalism and pro-FPNA protests become pretty common. There's a peaceful aspect of the movement as well, but the violent aspects become far more prominent. The unrest is minor at the moment, but if nothing is done it promises to get much worse.\n\n 50000 Quaoar, 2115 \n\nA unit of FPNA marines boards the SCSA colony ship, still sitting its launch berth, as it never got orders to launch. The FPNA forces claim it in their name, and land on Titan, setting up a new colony.\n\n Colony ships return, 2115-2119 \n\nThose colony ships that have been tasked to return to Sol system trickle in over the coarse of the period, ready to take another load or be re-purposed." }, { "author": "Moechi_Vill", "message": "Ex-fascist intelligentsia and provincially elected meritocrats offered today to take control over the three zones and in return join the Ascendant Caliphate, Great India and Great China in their alliance and fight with the Brazilian Union against the unfairly interventionist Federal Russians and US North Americans. The hopeful politicians also pledged to repay the Eurozone for their help." }, { "author": "Eldan", "message": " EBC, Voice of the Councils \n\nIn a public broadcast, a speaker of the Council of the people publically states that the EU neither wishes nor accepts any reparations from Africa.\n\"Your state may have started this conflict, but the people of Africa are not responsible for it. As one of the poorest nations on this planet, they need our help, not our revenge.\"" }, { "author": "Moechi_Vill", "message": " \n Originally Posted by Eldan \n EBC, Voice of the Councils \n\nIn a public broadcast, a speaker of the Council of the people publically states that the EU neither wishes nor accepts any reparations from Africa.\n\"Your state may have started this conflict, but the people of Africa are not responsible for it. As one of the poorest nations on this planet, they need our help, not our revenge.\" \n \n\nOOC: Cool. 1 down 2 to go I presume?" }, { "author": "Jael_Darkwood", "message": " NAR \n Diplomatic Response to IC : \n\nWe welcome the chance to negotiate peace with China. If China agrees, we will allow them to pull out of our occupied territories, and return their troops home. This is our sole requirement for peace at this time.\n\nOur belief that a chinese agent was behind this is more than just a fiction, but we accept the possibility that China itself may have been manipulated by an internal faction. We will continue to look for more proof, with the hopeful belief that the IC is itself innocent of the destruction of its colony ship.\n\n Restatement of Innocence \n\nThough we do not deny that a NAR missile caused the destruction of the IC colony ship, we absolutely deny that we had any hand in its launch. The NAR had nothing to gain and everything to lose in such a maneuver. The IC assertion of NAR guilt does not stand up to even casual investigation.\n\n Call to the world \n\nThe NAR wishes only to regain the territories it has lost. Please assist us.\n\n Diplomatic messages to Powers \n\nIndia\n \n Spoiler \n\nThough we appreciate your goal of limiting civilian deaths, surely by now it must be obvious that we DID NOT attack the IC colony ship. Your choice is a difficult one, but we believe in you. We also deeply regret not joining your proposed alliance, which may have prevented IC from succeeding in its expansionist military plan.\n\nChina has long had a lack of respect for the lives of its own citizens, using them as a currency with which to buy what it pleases. This is simply one more example of that.\n\nWe understand that it would be impossible to join us in military action against the IC. We merely wish for you to withdraw from alliance with them, and cease supporting them at home. It is the equivalent of backing them in their occupation of our territories.\n \n\n\nBU\n \n Spoiler \n\nWe wish peace. Due to past actions, we cannot allow you to have a space military which may threaten us in the future. Therefore, our only requirement for peace is that you scrap your space military. We understand your wish to defend your Mars colony, therefore we suggest you land your ground troops there first.\n\nIn the future, should conflict arise once more, NAR will undertake the task of defending your space assets. Your Mars base will be safe from us and all other aggressors. This is the advantage of peace.\n \n\n\nEU\n \n Spoiler \n\nWe wish for peace. Unfortunately, we have a foreign aggressor occupying our lands. After creating a pretext which manipulated the international community onto the sidelines they launched their war of aggression. The EU has long stood for peace and honor. Please, assist us. We will gladly welcome any aid you care to give. If you chose to join our international coalition against these aggressive IC actions, we would be forever grateful.\n\nWe have no plans of vengeance, but will take such steps as are necessary to remove the IC from our lands.\n \n\n\nFNPA\n \n Spoiler \n\nAs a Power whose people have long known freedom, we call upon you. As a people with deep historic friendship with Australia, we call upon you. Look at the world. Is this the future you wish for? Where a foreign power can create a flimsy excuse and invade another power? Help us defeat this aggressionist attack. The future can be bright... do not allow the IC to get away with its lies and expansionist attacks. Prove to the world that the FNPA is a nation that supports the sovereignty of nations, the right of a people to peace and freedom. Join us.\n \n\n\nAC\n \n Spoiler \n\nWe wish to open the channels of diplomatic communication with you. We have heard little on your opinions of the current world situation, of your stance in IC's occupation of our lands.\n \n\n\nAfrican proto-nation\n \n Spoiler \n\nHello. I hope to see you on the world stage soon, defining your existence through your actions.\n \n\n\nMilitary Actions : (@maldiem, BU)\n \n Spoiler \n\nSpace forces : After a two week wait to give BU time to consider and respond.. and obviously if they accept our terms these forces will go with the equivalent of the 'surrender' option... : confront BU space forces, restating the offer of peace, offering surrender with the goal of settling all BU military personnel on Mars. Should they refuse, NAR forces, supported by our allies will begin what is hopefully the last BU-NAR space conflict. No ships will be permitted to escape, but surrender will be accepted at any time during the battle(s).\n \n\n\nInvestigative actions : @maldiem\n \n Spoiler \n\nThe NAR will begin to go through all its captured IC prisoners in an effort to locate crewmembers of the vessel which carried our missile as cargo. Rewards will be promised.\n " }, { "author": "Zid", "message": " RF \n\n@Maldiem, USNA \n Spoiler \nThe RF and USNA will start a technology exchange program, where thr RF buys military technology from USNA and pays with cilivian tech. (as discussed in private conversation. If I have misunderstood USNA intent to go on with this action, please say so)\n " }, { "author": "LongVin", "message": " FPS Hercules(former SCSA colony ship) \n \n Spoiler \n After establishing the outpost on Titan and offloading the ship's supplies, the FPS Hercules sets course for Earth to be resupplied and redeployed.\n \n\n Office of Strategic Service's plans for Titan Base \n \n Spoiler \n In addition to serving as an outer system outpost and refueling station for FPNA some high ranking officials within the government(especially OSS) feel that the base can serve a more clandestine role. OSS has reccomended Titan be used as the nation's primary research station in a controversial Human Cloning project. The remoteness of the base would allow for the project to go relatively unnoticed and the use of SCSA scientists as the primary researchers would give the FPNA plausible deniability should the project ever become leaked.\n\nThe Supreme Command agrees somewhat reluctantly to fund the project recognizing in the end that even a small contingent of cloned super soldiers would help tip the balance in any war.\n " }, { "author": "Maldiem", "message": " Turn 2 (2115-2119) is now officially OVER. Turn 3 (2120-2124) begins now, and will end Sunday night, January 27th. \n\n\"Patch\" number one:\nUnmanned assets now cap at $50T; to increase them beyond this, you'll need to add a crew of at least 100 people per $1T of production.\n\nEconomic growth rates are now affected by civilian tech levels-- for each level your technology is above Average, it will grow 10% faster. For example, if the global rate was 14% and your tech is Good, it will increase at 16.8% before taxes. Ditto for every category lower than Average.\n\nThe bonus for increasing Civilian tech/Environmental health has been lowered to a 10% direct bonus. Furthermore, a faction must wait at least two turns after dropping from a level to receive the direct bonus for returning to it. It can still gain the bonus if it regains its status and advances above it, however. For example, if the BU raised its tech back to Average this turn, it wouldn't get the direct bonus. If it raised its tech to Above average this turn, it would get a 10% bonus.\n\nTo ease bookkeeping, population growth is no longer affected by environmental health or civilian tech-- it is essentially a flat rate.\n\nThis is the last turn I'll be doing your calculations for you. Next turn, I'll issue growth rates and adjudicate tech levels and breakthroughs, and then each player will figure their own statistics in the status thread. Feel free to change the format, as long as I can read it.\n\nFormat for tech investment: Please summarize your total research from all assets at some point in your budgets from now on. It'll make it faster for me to adjudicate breakthroughs and tech levels.\n\nAssets are now limited to one \"station\" per large mass and orbit of a planet. For example, if you build a second Earth-orbit shipyard, it will simply be lumped under your first one for purposes of the $50T before population limit.\n\n Technological Breakthroughs Complete \n Graviton Theory \nGID, FPNA, EU if GID shares it with them as in the Colombo Treaty\nGID and FPNA scientists manage to construct a mathematical model that allows for a gravity messenger particle, and devise several clever experiments where they prove its existence. Research into controlling this new particle progresses rapidly, though the researchers are puzzled as to how they can completely control it, and another breakthrough will be necessary before true artificial gravity can be completed. Still, researchers apply this technology in a Graviton Laser (or Gaser, if you prefer one word), which can manipulate the new particle in an interesting way-- if fired at an object, it will exert a force between the Gaser and the the object, basically constructing a brief artificial gravity field. Gasers can be applied usefully in the civilian sphere and in computers, and they allow any faction with the technology to construct a Gaser lift (a station that uses a number of Gasers to lift masses into orbit) on any large mass they wish, which annuls the cost of transferring funds out of a gravity well.\n\nThe new particle has given physicists new insights, and a number of new competing Theories of Everything exist. However, experiments to prove these new theories require incredible amounts of power, and a new source will have to be developed before they can proceed.\n\nMinor bonus to Civilian tech (already figured into your stats)\nUnlocks breakthrough: Gravity Manipulation, Planck Field\nPrereq for: Grand Unified Theory (1 other tech)\nHalves subsequent cost of: Quantum Computing\n\n Terraforming \n\nGID and EU scientists prefect the ecological engineering challenges that have hounded centuries of environmental activists, moving Terraforming from an Art to a Science. Real terraforming of celestial bodies is now possible through a number of tailored organisms and computer programs that model the ecology like never before.\n\nStill, much of the problem with other planets stems from the fact that they have a different gravitational field, which will play merry hell with the life cycle of almost every form of Earth-based life. Before complete Crap-to-Earth transformation is possible, something will need to be done about the problem.\n\nThe molecular techniques that were developed for tailoring bacteria will speed Genetic research.\n\nDirect 1-category bonus to Environmental health (already figured into your stats)\nPrereq for: Extreme Terraforming (2 other techs)\nHalves subsequent cost of: Genetic Engineering\n\n New Breakthroughs Available For Research \n\nGravity Manipulation: True artificial gravity, ships that fly by making a gravitational field and \"falling\" toward their destination, gravity-based weapons and communications, Star-Trek style inertial dampers. Pre-req: Graviton Theory\n\nPlanck Field: Some researchers have a few pet theories where the judicious application of high levels of Gravitons in the correct manner could actually alter some of the universal constants. As such, they believe that after a lot of research, they could mess around with Planck's constant at a local level, and maybe even the speed of light. Pre-req: Graviton Theory\n\n The BU Civil War \n\nThe civilian gov't of the BU orders the military to withdraw from the Pacific and cease hostilities with the NAR. The Generalissimo of the BU declares his intention to continue hostilities with the NAR. Turns out that he wasn't the dictator he thought he was; member states of the BU start to secede, and Penalber is forced to withdraw his forces from the Pacific to impose martial law. Some forces fight on the sides of the secessionists back in South America...welcome to the Brazilian Union Civil War!\n\nIn space, Admiral Guimarães (who ignored civilian gov't orders to step down), visibly deranged, declares her intent to strike against the Jupiter system and destroy all NAR holdings there. While on the air with NAR leaders, she is removed from command, and her successors declare that they will see no more violence and are willing to discuss terms of peace.\n\nOn 50000 Quaoar, a grass roots movement (subtly encouraged by the Australians) gains power quickly and declares independence from the oppressive and militaristic powers back on Earth. The NAR immediately recognizes the Outworlds Republic. The OR declares itself neutral, and their constitution precludes having a large military (I thought capped at 9 space [not enough for dedicated warships] plus 1 ground [just a small army, to form the nucleus of a civilian militia]). Some large portion of the space forces and small portion of the ground forces join the new OR, who is essentially a non-exploited client state of NAR (think Japan right after WWII).\n\n Insurrection in Ausland, Jovian Moons \n\nThe NAR government imposes draconian taxes upon its populace, taking every cent they earn and allowing no expenses for replacement of needs. This quickly results in food riots, which balloon into near-rebellion in all NAR occupied areas. Newly-constructed NAR forces manage to hold onto power for now, but how long this situation can maintain itself is in serious doubt.\n\nGlobal economic growth: 14%\nEven though the Pacific Crisis is still in progress, a rebuilding Africa and a resurgence of confidence as a semblance of normalcy is restored mean the world economy rebounds considerably.\nGlobal population growth: 10.5%\n\nThe Outworlds Republic\n \n Spoiler \n\nSpace: Kupier interstellar staging point pop 593,937, $100T, $0T available (occupied)\nAlpha, Novo Brasil: São Paulo colony, Pop 1,105, $11.4T\nCapitol: 50,000 Quouar (occupied)\nMajor Spaceport: 50,000 Quouar (occupied)\nCivilian Tech rating: Way Below Average\nMilitary Tech rating: Average\nEnvironmental Health: N/A\nEspionage rating: Below Average\nMilitary:\nGround: 1\nSpace: 5\nAlpha:\nSpace: 2\n33 1/3T hold space Ramscoop: 20% complete\n$50T hold space ramscoop\nAll: 20%\n \n\nThe future of this newly-formed nation is in doubt, as NAR failed to live up to the understood promises of rebuilding and independence. Its capitol is occupied, and its military is small. Will foreign powers step in?\n\nThe Brazilian Union (BU)\n(No Budget issued-- military upkeep paid but otherwise no taxation levied); 16.4% tax on Earth assets, 0% on space assets, unmanned assets self-improve.)\n \n Spoiler \n\nEarth: South America, Cuba, non-Bahama Caribbean islands\nMars: Terraforming/mining colonies, pop 59,393 ($58.254T)\nSpace: Earth-orbit shipyard $7.2T\nCash Reserves: $120T from sale of Asteroid bases\nCapitol: Brasilia\nMajor Spaceport: The Galapagos Islands\nPopulation: 1.918 billion\nGEP: $256.290 trillion\nCivilian Tech rating: Way Below Average (down one)\nMilitary Tech rating: Average (down one)\nEnvironmental Health: Bad\nEspionage rating: Below Average\nMilitary:\nGround forces: 22\nAir Force: 16\nNaval Force: 21\nSpace forces: 9\nBreakthroughs:\nAll: 20%\n \n\nReeling from the coup that removed the old-style autocrats from power, the BU is poised to rebound from its lackluster governance.\n\nThe EU\n \n Spoiler \n\nEarth: Europe (excluding Belarus, the Ukraine, Estonia, Latvia, Switzerland and Russia), Iceland, Greenland\nSpace: Masilla asteroid scientific and mining stations total $48 T ($2 defenses), $5T anti-missile system, Eos solar observatory $10T, Earth-orbit shipyard $7T, Captured SCSA lunar colony, $11T ($5T defenses)\nMars: Harmonia Mining/Terraforming base, pop 1,154 $24.463T\nAlpha, Novo Brasil: Hyperborea colony, Pop 1,105, $11.82T\nCapitols: Athens, Paris\nMajor Spaceport: Ascension Island\nPopulation: 2.942 billion\nGEP: $644.69 trillion (10% bonus for improving Environmental health)\nCivilian Tech rating: Very Good\nMilitary Tech rating: Below Average\nEnvironmental Health: Above Average (up two)\nEspionage rating: Good (up one)\nMilitary:\nGround forces: 11\nAir Force: 22\nNaval Force: 22\nSpace forces: 9.85\n$50T hold space ramscoop\nGenetic engineering (55T, 71.5T after tech bonus): 55.75% complete\nTerraforming (59T, 76.7T after tech bonus): Complete\nNanotechnology: 10T, 13T after tech, 24.3% complete\nGraviton Research: 5T, 6.5T after tech, 33%\nXenobiology: 5T, 6.5T after tech, 42.5% complete\nAll others: 20% complete\n \n\n\nThe EU has a great deal of business-as-usual going on, with little real change in its economic structure. With the completion of Terraforming research it succeeds in improving its environmental health a great deal, repairing much of the damage inflicted by millennia of human occupation.\n\nThe USNA\n \n Spoiler \n\nEarth: North America east of the continental divide and north of the Rio Grande, the Bahamas\nSpace: Lunar base $26 T ($10 defensive facilities), Earth-orbit Battlestation ($5T/turn) ($10T worth of bombardment facilities)\nCapitol: Washington, D.C.\nMajor spaceport: Cape Canaveral\nPopulation: 1.451 billion\nGEP: $326.777 trillion\nCivilian Tech rating: Average (down one)\nMilitary Tech rating: Cutting Edge\nEnvironmental Health: Average\nEspionage rating: Very Good (down one)\nMilitary:\nGround forces: 16\nAir Force: 35.5\nNaval Force: 18\nSpace forces: 7\nBreakthroughs:\nCybernetics: (21.5T, 23.65 after tech bonus) 35.76% complete\nGenetic Engineering: (21.5T, 23.65 after tech bonus ) 31.825% complete\nAll others: 20% complete\n$50T hold space ramscoop (in transit to nearest Red Dwarf)\n \n\nThe USNA sticks to its hands-off governing techniques, and its economy shows steady growth. Still, with little investment in any form of military and civilian research, the rest of the world begins to erase its technological edge.\n\nThe RF\n \n Spoiler \n\nEarth: Russia, Belarus, the Ukraine, Estonia, Latvia, Central Asia west of China and north of Iran\nSpace: Jovian moon mining/manufacturing bases $37T, Lunar base $21T, Earth-orbit shipyard ($7T)\nCapitol: Moscow\nMajor Spaceport: Baikonur\nPopulation: 1.088 billion\nGEP: $532.378 trillion\nCivilian Tech rating: Very Good (down one)\nMilitary Tech rating: Good\nEnvironmental Health: Very Good\nEspionage rating: Very Good\nMilitary:\nGround forces: 22\nAir Force: 18\nNaval Force: 7\nSpace forces: 23\n$15T nuclear arsenal\n$50T hold space ramscoop\nBreakthroughs:\nQuantum Computing: (60T, 84 after tech bonus) 48% complete\nNanotechnology: (50T, 70 after tech) 43.333% complete\nAll others: 20% complete\n \n\nRussia invests heavily in military expansion, with no expenditure on maintaining its civilian edge. As such, it loses much of its cutting-edge shock and awe, drawing even with GID and the EU.\n\nThe FPNA\n \n Spoiler \n\nEarth: North America west of the continental divide and everything south of the Rio Grande, Central America, Hawaii\nSpace: Lunar base $27.2T, Ceres mining/manufacturing station $37T ($5T defenses), Asteroid bases ($5.7T), $4.5T defenses, $2.5T armor, Earth-orbit shipyard ($5T), $2.5T SDI, $2.5T defenses\nSaturn: Titan base, $10T, Pop 1,000\nCapitol: Los Angeles\nMajor Spaceport: Area 51\nPopulation: 1.482 billion\nGEP: $379.121\nCivilian Tech rating: Good\nMilitary Tech rating: Good\nEnvironmental Health: Pristine\nEspionage rating: Good\nMilitary:\nGround forces: 18\nAir Force: 22\nNaval Force: 19\nSpace forces: 11\n$50T hold space ramscoop In transit to Eisenhower\nBreakthroughs:\nGraviton technology: 33T, 39.6T after tech, Complete\nQuantum Computing research : 22T, 26.4T after tech, 28.8% complete\nAntimatter research: 10T, 12T after tech, 26% complete\nTerraforming research: 10T, 12T after tech, 32% complete\nGenetic research: 10T, 12T after tech , 26% complete\nNanotechnology research: 20T, 24T after tech , 28% complete\nCybernetics research : 11T, 13.2T after tech, 28.8% complete\nThe Fake Sky: 1, 1.2 after tech, 16%\nAlphan Xenobiology/Acheology: 1, 1.2 after tech,16%\n \n\nThe FPNA invests in all types of research, and is ahead of the private sector in all areas. Its investment in civilian technology is starting to pay off, but a bit more money is required before they're considered even with GID, the RF and the EU.\n\nGreat China\n \n Spoiler \n\nEarth: China, Southeast Asia, Indonesia, Japan, Korea, Micronesia\nOccupied: Coastal Australia, Tasmania, parts of New Zealand ($130 trillion accessible)\nCapitol: Xi'An\nMajor Spaceport: Samoa (damaged)\nPopulation: 5.317 billion\nGEP: $694 trillion (10% direct bonus from Civilian Tech)\nCivilian Tech rating: Average (up one)\nMilitary Tech rating: Above Average (up one)\nEnvironmental Health: Ravaged\nEspionage rating: Good\nMilitary:\nGround forces: 20 1/3\nAir Force: 23 1/3\nNaval Force: 18 1/3\nSpace forces: 2.8\nNanotechnology research: 44T (42T after tech) 34%\nCybernetics research : 20T (19T after tech) 32.66%\nOthers: 20%\n \n\nThe Chinese civilian sector continues to grow at an unbelievable rate, technology still improving much faster than domestic innovation would dictate. Their investment in rebuilding Ausland yields a sullen yet cooperative populace, a stark contrast to the rioting NAR-defended areas.\n\nThe Grand Indian Democracy\n \n Spoiler \n\nEarth: India, Pakistan, Bangladesh, Sri Lanka, Nepal\nSpace: Asteroid mining/manufacturing bases ($38T, after BU assets are purchased), Ghandi Station (earth-orbit)($15T, SCSA shipyard lumped in), $5T engines, $2.5T armor, Lotus Base lunar colony $10T\nVenus: Terraforming Engine, $1T, Venus-orbit station, $1T\nMercury: Mining/scientific base, pop 3,563, $38.135T\nCapitol: Delhi\nMajor Spaceport: Mauritius\nPopulation: 3.664 billion\nGEP: $964.0235 trillion (10% bonus from Civ. Tech, +10% for increasing Environmental health)\nCivilian Tech rating: Very Good (up one)\nMilitary Tech rating: Good\nEnvironmental Health: Very Good\nEspionage rating: Below Average\nMilitary:\nGround: 20\nAir: 26\nNavy: 20\n$50T hold space ramscoop\nSol:\nGhandi Station:\nGround: 2\nMercury:\nGround: 2\nAsteroids:\nGround: 2\nSpace forces: 13\nTerraforming Research Complete\nGraviton Research Complete\nOthers: 20%\n \n\nGID researchers complete research on Terraforming and Graviton technology, greatly improving their environmental health and spurring a revolution in Civilian technology. Its economy balloons as a consequence, nearing a $1 quadrillion in domestic 5-year production.\n\nThe Ascendant Caliphate\n \n Spoiler \n\nEarth: The Middle East from Egypt to Iran\nSpace: Earth-orbit shipyard ($6T), Lunar colony ($2.2T)\nAlpha: Kalidan, Novo Brasil ($12.7T), Pop 1105\nCapitol: Mecca\nMajor Spaceport: Yemen\nPopulation: 3.555 billion\nGEP: $328.757 trillion\nCivilian Tech rating: Average (up one)\nMilitary Tech rating: Below Average\nEnvironmental Health: Below Average (up one)\nEspionage rating: Average\nMilitary:\nGround forces: 31\nAir Force: 6\nNaval Force: 12\nSpace forces: 3\nAlpha:\nSpace: .5\n$50T hold space ramscoop\nBreakthroughs:\nNanotechnology: 30T invested, 29T after tech, 29% complete\nAll others: 20%\n \n\nThe AC continues to capitalize on the conflict in Africa, building up its infrastructure and improving its production by over 20%. Its well on its way onto the world stage.\n\nNew Ausland Republic (NAR)\n \n Spoiler \n\nEarth: Australia, New Zealand, Tasmania\nJupiter: Gas harvesting plants ($36T)\nJovian system: Ganymede colony, Pop 418,398 ($57.62T), Ganymede co-orbital shipyard ($18T), Castillo colony, Pop 228,735 ($36.76T), Europa Colony, Pop 185,523 ($31.54T), Io research base, pop 37,571 ($15.88T) (all Jovian colonies -5T for rioting, civil disobedience)\nSpace: Occupied Kupier Interstellar Staging Point ($100T available)\nCapitol: Ganymede\nMajor Spaceport: Heard Island (damaged)\nPopulation: 914.663 million\nGEP: $256 trillion ($126 trillion unoccupied) (-$5T from rioting)\nCivilian Tech rating: Good (down one)\nMilitary Tech rating: Average (up one)\nEnvironmental Health: Above Average\nEspionage rating: Below Average (up one)\nMilitary:\nGround forces: 16 1/3\nAir Force: 2 1/3\nNaval Force: 2 1/3\nSpace forces: 15.25\n$50T hold space ramscoop (in transit to nearest Red Dwarf)\nBreakthroughs:\nAll: 20%\n \n\nNAR overtaxes its assets to the breaking point, and efforts at propaganda are useless against hungry citizens as the economy reverts to a barter system, with frequent, violent riots. Newly-constructed NAR ground forces hold onto control of the Jovian colonies for now and terrestrial armies still hold the Outback and mountain cities, but something must be done about the situation before full-blown rebellion sets in. Heavy spending on military technology brings them up to the world average, and their espionage forces improve a noch.\n\nState Central, South Africa\n \n Spoiler \n\nEarth: Southern Africa to 15 degrees Latitude excluding Zambia, The Democratic Republic of the Congo and Tanzania\nCapitol: Pretoria\nMajor Spaceport: Northern tip of Madagascar (damaged)\nPopulation: 3.18 billion\nGEP: $236.574 trillion (10% bonus for increasing Civilian tech)\nCivilian tech rating: Below average (up one)\nMilitary tech rating: Average (down one)\nEnvironmental health: Average\nEspionage rating: Above Average (down one)\nMilitary:\nGround forces: 19.366 (acts like 11.766 until heavy equipment is returned)\nAir Force: 6.966 (GID controlled)\nNaval Force: 5.666 (GID controlled)\nSpace forces: 0\nBreakthroughs:\nAll: 20%\n \n\nThe devastated African nation begins to slowly convalesce after its paroxysm of war, with the aid of GID forces rebuilding it and rooting out corruption. The region is mostly peaceful, and begins to slowly de-militarize." }, { "author": "Thymin", "message": " Orders \n \n Spoiler \nThe USNA will focus on a peaceful resolution of the conflict in the Pacific, but will counter any threat made by the IC, the BU, or the newly formed breakaway government.\n\nThe civil unrest in the Western Lands will be dealt with through the formation of a new governmental agency. Those individuals who are causing the most trouble with the new lessening of tensions between the USNA and the FPNA will be recruited into the new agency and promised the ability to make a difference. This new agency will be a subsidiary of the CIA and will work on keeping an eye out for offensive acts made by the FPNA. The rest of the unrest will be handled through educational means that may be bordering on propaganda, however as time goes on without any aggressive actions by the FPNA hopefully these internal tensions will relax.\n \n\n Budget \n \n Spoiler \nGEP: $326.777 trillion\n$253.252 trillion: untaxed (a tax rate of 22.5%)\n$39 trillion: Military upkeep\n$5 trillion: Cybernetics research\n$5 trillion: Genetic Engineering research\n$10 trillion: Direct Investment in Espionage\n$10 trillion: Direct Investment in Military Technology\n$4.525 trillion: Direct Investment in Civilian Technology\n\nLunar base: $20 T\n$10 T: Expansion of scientific facilities\n$10 T: Increased Offensive/Defensive Capabilities\n\nEarth-Orbit Shipyard: $5 T\n$5 T: Further-Enhanced Planetary Defense/Attack System\n " }, { "author": "LongVin", "message": "Turn 3 Budget\n \n Spoiler \n\nFPNA\nGEP: 379.121 Trillion\nUntaxed: 246,428,650,000,000(Tax rate 35%)\nBuget: 132,692,350,000,000\n35 T: Military Upkeep\n2 T: Environmental Upkeep\n5 T: Gaser Lift to Orbital Yards\n10 T: Army Expansion\n10 T: Navy Expansion\n20 T: Civilian Tech Research\n10 T: Military Tech Research\n5 T: Expansion of Espionage network\n11.5 T: Gravity Manipulation Research\n11.5 T: Planck Field Research\n\n5 T: Supporting Pro FPNA groups in USNA\n7.428650 T: Financing Fascist SCSA government in Exile\n\nLuna 1\n27.2 Trillion\n6 trillion: Planck Field Research\n16 trillion: Genetic research\n2.6 trillion: expansion of Lunar mining operations\n2.6 trillion: expansion of the colony\n\nCeres Mining Association\n37 trillion\n5 trillion: Expansion of mining and manufacturing operations\n11 trillion: Gravity Manipulation Research\n8 trillion: Planck Theory\n10 trillion: Cybernetics research\n1 trillion: Alphan Archeology/Xenobiology\n1 trillion: The Fake Sky\n\nAsteroid bases + mines\n6.7 trillion\n.7 trillion: Continued Construction of communication and jamming suites\n3.5 trillion: Planck theory\n2.5 trillion: Genetic Engineering\n\nEarth Orbital Yards\n5 Trillion\n5 T: Massive expansion of Yards\n\nTitan Base\n10 Trillion\nuntaxed: 5 trillion(temporary 50% tax rate)\n2 T: Genetic engineering Research\n2 T: Cybernetic research\n1 T: Construction of Active Defense system\n \n\n\nOrders coming soon." }, { "author": "LongVin", "message": "Orders for Turn Three\n\n Supreme Command touts FPNA Scientific Prowess \n\nThe technology of the FPNA increases everyday in leaps and bounds as we quickly make our way to being the most technologically advanced nation on the planet. We will soon be the envy of the rest of the world.\n\nOur Colony ship continues to make its way towards the Eisenhower system and soon we will have a place amongst the stars.\n\n\n Supreme Command begins secret planning for war \n \n Spoiler \n\nAt the top most levels of the government plans begin to be put together for a massive operation. While no one except for the Supreme Commanders themselves know the destination at hand, it is becoming obvious that the military is being mobilized for something. Large numbers of transport and cargo ships are being seen docked in the harbors of Vancouver and Seattle.\n " }, { "author": "Elektro", "message": " Auslanders Suffer Under the NAR \n\nChina is disappointed to see the callous nature displayed by the NAR regime towards its citizens. In contrast, those citizens under our jurisdiction have been well-cared for, especially in light of the previous conflict.\n\n Budget \n \n Spoiler \n\nChinese mainland - 694T\n\n394T - Untaxed (43% tax rate)\n50T - Nanotechnology research\n50T - Quantum Computing research\n50T - Terraforming research\n17T - Antimatter research\n25T - \"Social Programs\"\n25T - Civilian tech implementation/development\n25T - Military tech implementation/development\n25T - Espionage tech implementation/development\n33T - Military upkeep\n\nChinese Ausland - 130T\n\n50T - Social Programs\n28T - Expansion of the Space Forces\n30T - Expansion of the Army\n20 T - Expansion of the Air Force\n \n\n Orders \n \n Spoiler \n\nMilitary:\n5 units of each branch and space force defend Mainland China. Any territorial incursion is met with nuclear and chemical weapons.\n\nThe rest are dispersed in Chinese Ausland. Fully mobilized as usual to prevent any NAR invasion.\n\nEspionage: via AIM\n " }, { "author": "Minchandre", "message": " 50000 Quaoar Declares Independence: Outworlds Republic Born! \n\nA middle aged man wearing what appears to be a light space suit, sans gloves and helmet, stands behind a podium emblazoned with a white ring surrounding a yellow circle. \"For too long,\" he begins, voice heavy with emotion, \"For too long, the people of 50000 Quaoar have labored under the corrupt rule of the Brazilian Union. Whatever the BU may have been at its inception, what remains now is an ambitious, immoral, militaristic shell of a legitimate government. Therefore, it is by our own will that we declare ourselves independent of that debauched den of snakes and make our own will among the stars.\n\n\"The Outworlds Republic would like to announce, however, that we will not follow the footsteps of our twisted predecessor. So it is that the Outworlds Republic declares itself officially neutral. Further, we would like to point out our demonstration to this position of neutrality is reinforced in our very constitution, forbidding the construction of purely military craft. It is our hope that, without the burden of expenses related purely to death and destruction, our nation's may yet shine as bright as that of any other, despite our youth.\n\n\"We will be sending envoys to establish embassies with every major nation; we hope sincerely that you welcome them.\"\n\n Budget \n \n Spoiler \n\n@Alpha: Sao Paulo is renamed Libereco (Esperanto for \"freedom\")\nBudget: $1T on maintenance, $4T on alien research, $6.4T untaxed (tax rate 44%)\n \n\n @Everyone \n \n Spoiler \n\nThe Outworlds Republic wished to establish diplomatic relations with your nation, and is eager to enter into any sort of trade agreement or alliance that does not involve any military aspects\n " }, { "author": "Maldiem", "message": " Rebellion in Ausland \n\nThe insurrection in Australia and New Zealand increases in intensity as the dissidents receive money and weaponry from an unknown source, and soon the riots turn into full-blown battles. NAR forces hold onto the reigns for now, but they take significant casualties as the majority of the citizens join the uprising.\n\nNAR casualties:\n2 ground forces, 1 air force, 1 naval force\n\n Kupier Objects' Wild Ride \n\nAs the new year begins, two large object in the Kupier Belt ignite previously unknown engines and begin a mad dash for the inner system. The drives are obviously hydrogen fusion, but who planted the engines there is unknown. Unmolested, they'll arrive in the inner system in a few weeks (all factions with space forces can arrive before that)." }, { "author": "Elektro", "message": " Great China Heeds the Call \n\nThe recent insurrection in the NAR-controlled Ausland territories shows the continuing disregard that the terrorists in command have for civilian life. We cannot stand idly by while they continue to suffer. As stated long ago by a wise man, \"whenever any Form of Government becomes destructive of these ends [rights of their citizens], it is the Right of the People to alter or to abolish it.\"\n\nWith the failure of the NAR government to offer China an acceptable and equitable peace agreement and the continued deprivations they inflict upon their citizens, we hereby state that we will immediately undertake all needed efforts to safeguard the population of Greater Ausland.\n\nWe have heard your cry, and we will act.\n\n Alien Assault on Earth \n\n--Statement Issued from the Office of the Premier\n\nAfter being informed by the space tracking assets of the TTC of the imminent threat to Earth, China has contacted the FPNA and GID in an effort to use the recently developed Gaser technology to divert the asteroids from their intended target. China pledges its support and will assist in any manner necessary.\n\n Orders \n \n Spoiler \n\nGC forces already mobilized in Chinese Ausland launch an immediate invasion of the NAR holdings. Care is taken to avoid large groupings of forces to minimize losses from aerial and space attack. Elements meet up with resistance forces and agent provocateurs to overwhelm NAR forces.\n " }, { "author": "Eldan", "message": " Budget \n \n Spoiler \n\n Masilla asteroid scientific and mining stations total $48 T\nWith Massila base reaching the maximum size a base can have without a permanent crew, it's fundings are now used mostly for research.\n$10T: Finishing the expansion, so that it will have max. size next turn.\n$30T: Nanotechnology Research.\n$8T: Install large gasers , to test them in the field)\n\n Eos solar observatory $13T \n+$20T from earth\n$20T: Increasing the faculties. More solar panels, measuring equipment and so on.\n$13T Planck Field research\n\n Selene captured SCSA Lunar colony $11T \n$11T: Research on Quantum Computing\n\n Earth-orbit shipyard $7T \n$5T: More factories, to increase output\n$2T: Increase space forces.\n\n Mars: Harmonia Mining/Terraforming base, pop 1,154 $24.463T \n$14.678T Untaxed (40% Taxe rate)\n$9.79T: Research on Quantum Computing\n\n Alpha, Novo Brasil: Hyperborea colony, Pop 1,105, $11.82T \n$7.092T: Untaxed (40% Tax rate)\n$4.728T: Research on Alphan Xenobiology\n\n Earth, Europe: $644.69T \n$368.814T: Untaxed (40% Tax rate)\n$50T: Research Civilian Tech: Now that the RF lost it's cutting edge status, Europe is ready to take it's place. Practical applications of the data gained are needed now.\n$33T: Military upkeep\n$16.676T: Invested in the environment. \"Above Average\" is not a goal the EU is willing to accept.\n$30T: Increase space forces. Modern wars are won and fought in space and the EU has to protect it's colonies.\n$40T: Research Genetic Engineering. The Health and welfare of our population are our primary goal.\n$50T: Equip and deploy Ramscoop Argos. Back to Alpha. ($40T arrive on ship)\n$20T: Research Quantum Computing\n$10T: Research Nanotechnology\n$26T: Send to Eos\n\n Ramscoop Argos, Alpha System: $40T \n$15T: Invest in the growth of the Hyperborea colony\n$25T: Build an unmanned $5T research base in Alphas Asteroid belt.\n \n\n\nTo the OR:\n \n Spoiler \n\nAny and all peaceful nations are and will always be allies of the EU. With the BU caught up in a military revolution, we would like to intensify our relationships to the OR. We consider the Harmonia research base treaty signed earlier to be signed with the OR, a view the scientists stationed there agree on.\n " }, { "author": "Wizard of the Coat", "message": " Elections \n\nWith the economic boom and the succes in Africa in his pocket Sharad Ramahn has no trouble getting re-elected with his Economic Development party. In fact he wins a landslide election granting him 50.7% of the votes, granting him an absolute majority. Still he forms a coalition with the Social Democrats and Liberal Greens to maintain a vast majority well over 2/3 of the parliament. India seems to be more and more united politically, with a broad foreign policy and open arms to all.\n\n Colombo Treaty \n@Maldiem and EU\n \n Spoiler \n\nIn respect of the Colombo treaty, the Indian researchers have been fully sharing their data with the EU. As such both nations now benefit from the graviton theory and terraforming technologies. In addition the EU has provided valuable insights into Nanotechnology, Genetic Engenering and the Xenobiology of Alpha to indian scientists. The co-operation is surely bearing fruits and India and the EU have pledged to fully share all their research data over the coming period as required under the Colombo treaty.\n \n\n Indian Budget \n Spoiler \n\nGEP: $964.0235\nTAX 50%: 482\nMilitary upkeep: 49.5 T (30 ground 31 Air 25 Fleet 13 Space = 99 T)\n\nMilitary Tech 50 T\n\nCivilian Tech 30 T\n\nEnvironment 20 T\n\nEspionage 50 T\n\nSocial Programs 20 T\n\n75 T Growth of Ghandi station to by 15 T to a 35 T station.\n50 T Space Fleet Expansion by 5 points\n\n10 T Quid quo prodo funds: Anti weapons of mass destruction damage relief.\n \n Spoiler \n These are the 'just in case' funds. It is to be used as emergency relief. In particular it is implemented due to fears of likely SCSA terrorism. As such biological antitoxins, nuclear waste removals and other defences against weapons of mass destruction. In combination with hightened espionage funding India feels secure it can prevent most of this by actively persuing terrorists, but wants to keep these things on standby due to worrying reports on bioagents set to kill all life on the indian subcontinent from chinese intelligence.\n \n\n\n7.5 T: Second 1 T terraforming unit on Venus south pole (total 3 T terraformers now on Venus)\n\nNew Technology budget: 50 T (69 T total)\n\nNAR aid package 20 T\nAfrican aid package 50 T\n\n Ghandi Station: 20 T \n\n20 Gaser Missle Shield. A 20 T Gaser array is placed onto Ghandi station, it is keyed to knock missiles out of orbit and as such provide an effective missile defense screen. In addition it will be the primary defence India offers to the Kuiper belt objects streaming to earth at lightning speed.\n\n Lunar Colony: 10 T \n\n7.5 T: Construction of Venus Terraforming Unit 3, equator. (total 3 T Venus terraformers are set up)\n2.5 T: Defensive Laser Array\n\n Mittal Corporation: 38 T \n'The indian subsidised firm'\n\n33 T Construction of Martian Terraforming Colony modules: a 5 T terraforming colony is placed on Mars and a 1 T orbital observatory on Deimos.\n5 T Self Improving\n\n Venus Terraforming Station and orbital Platform: 2T \n\n2 T: Venus being Terraformed (I don't know how this works, is it self improvement or is it a kind of thing that removes those 20% pressure and 20% heat penalty over time, if so how much?)\n\n Mercury Station \nGEP $38.135T\nTAX 50% = 19 T\n\n19 T research new Tech (69 T total)\n\n(note all space assets share in the earth social programs and civilian tech improvements)\n \n\n African Reconstruction Budget: GID Protectorate Zone \n\nAs Africa is getting back on it's feet, India pledges another five years of aid t it, to finish of the reconstruction of the cradle of Life and make it strong enough to fend for itself again.\n\n(budget) \n Spoiler \n(former SCSA)GEP: $236.574 /2 = 118.287\n(sub Saharan lands) GEP 90 + 10% (tech increase) + 0.5*10% (economic growth) = 104 T (aproximately, say if you don't agree) => 104/3 = 34.333 Indian Sector\n50% TAX (again not from people, but from seized capital holdings) = 59.1435 + 17.1887 = 78.3322\n+ 50 T Indian AID = 128.3322 T\n\nEnvironmental Remediation: 40 T\nCivilian Technology: 40 T\nSocial Programs 38.1452 T\nArmed Forces: 9.183 (18.366/2 = ground forces, plus very limited air (2) and navy(1) ; india pays maintainance for purchases)\n\nArmed Forces 0.504 A tiny Fraction is spend on training a few new land army, air pilots and mariners for service in the Southern Ocean Defence Squadron.\n\n0.634 Army (bring to whole numbers)\n0.034 Air (bring to whole numbers)\n0.334 Navy (bring to whole numbers again)\n\nThe Southern Ocean Defence Squadron will consist of 5 Points of Land, 2 Points of Air (scouting and transport planes) and 1 Point of Navy (small coast guard patrol boats)\n\n(militarily)\n \n Spoiler \n Again the Grand Security council demands that a state to state purchase is the basis for the aid program, which is again used as a means of further demilitarizing Africa. A full 5 Points of Air and Navy and 4 points of land forces are bought by India, but kept in Africa on Madagascar to support the peace keepers.\n\n(for the sake of ease I'm adding the newly build units below)\n\nSouthern Ocean Defense Command:\nLand: 5\nAir: 2\nNavy: 1\n\nEU protectorate Zone Forces\nLand: 6 (a small amount of heavy equipment (1.5) is returned here to settle the unrest)\n\nAC protectorate Zone Forces:\nLand: 2\n\nIndian Forces in Africa:\nLand: 5\nNavy: 5\nAir: 5\n\nHeavy Equipment guarded by Indians\nLand: 3\n\nMadagascar serves as the primary base of operations for the Indians (inland air fields and naval bases hold most of thsoe forces when not out on patroll and 4 of the 5 point of indian ground forces are on the island, the remaining 1 point acting as observers and trainers of the SODC) and their assets held, though secondary bases are on the African mainland. Madagascar only has a token presence of AUPFs, essentially a small police force, but little military forces.)\n\nIndian peacekeepers leave the peacekeeping to AUPF's mostly, not wishing to interfere in local issues to much, but will provide air and naval support upon request. The observers are to prevent rebellions or infighting and monitor and train commanders into democratic ways in respect for human rights.\n \n\n \n\n\nit is clear that in the rebuilding India is glad to share their newfound terraforming and graviton technologies with the people in their protectorate zone. Efforts are made to show the benefits of a government that respects peoples life.\n\n((OOC @ maldiem: May I assume these techs improve the african rating in civilian tech and environment by 1 step? Including the 10% each bonus to the economy?))\n\nIn the local elections in the zones, a scala of local, Indian approved and trained, but democratically elected come into power to start building legislation for legal and and minor administrative practices. India heavily supports these politicians, but also makes a hefty effort to ban all forms of corruption.\n\n Rebellion in Ausland \n\nThe images of the rebellion of a people oppressed by a government that is distant and cold strikes a sensitive spot with the Indian people and soon a peacekeeping force is mobilized. \n\n\"We will not let Ausland be the New Africa. We will provide humanitarian aid and prevent any agression by NAR or China that could worsen the effects on the people. Out peacekeepers will not shoot unless shot upon, and in all will to seek to minimize casualties in any engament, instead using our subsonic blasters to immobilise targets. We ask all civilised Nations to help us. We do not seek to dispose a legitimate government, merely provide aid.\n\nWe recognise the NAR government fully and call on China to stop any military action they might seek to undertake. Our forces will be a barrier between the two and our aid will be given to relieve the hungry and starving citizens of NAR.\n\nWe ask NAR and China to give our peacekeepers full acces, we are not to claim any authority, merely to safeguard the food and medicine deliveries worth several 10s of terra credits.\" \n\nPrime minister Rahman feels destiny is upon him. The savior of Africa would now seek to save Ausland too.\n\n(orders) \n Spoiler \n Africa Corps in Madagascar: 5 ground + the former SCSA navy and air forces. Placed on High defensive alert, but otherwise act as they did in the previous 5 years.\n\nAusland peacekeeping expedition: 5 ground forces, 10 air and 10 navy are dispatched with clear peacekeeping orders. They will retreat back to the shoreline defences if more then 10% is killed and will seek to only fire if fired upon and avoid any civilian casualties where possible.\n\nThe remaining forces are on High alert. Particularly the northern highlands and Himalayan region is well guarded against any hostilities, especially Russian.\n\nBudget allocations for a missile shield will soon be made. Likely based in space on Ghandi Station, which will consist of Gasers to knock missiles out of orbit, but also could double as an asteroid defence.\n\nSpace forces are on high alert, standing ready to respond to any aggression at a moments notice, particularly shielding Ghandi Station, but ready to respond to any forces that are smaller then them (they will not engage superior numbers). Space marines man their laser arrays and Gaser deflective missile systems are being installed to knock ships out of track or prevent a nuclear holocaust.\n \n\n Incomming Asteroids // Kupier Objects' Wild Ride \n\nIndia response immediately to the Chinese message and begins to reform Ghandi Station into a defence platform with a vast array of Gasers that could deflect the asteroid.\n \n\"Being the largest station in Orbit, Ghandi station si the ultimate place from which to defend Earth from hostile Aliens with Gasers, in addition we ask all Nations to provide us with 5 T in aid to construct the Gaser array that will deflect asteroids from earth and render us safe from the impacts.\n\nAs our fleet safeguards and constructs this array on Ghandi station we ask you all to launch your own space forces in an attack on the Asteroids and take out their engines or blow them to bits as much as possible.\" \n Outworld Republic \n\nThe Grand Indian Democracy would like to formally announce that it regards the Outworld Republic as a sovereign nation and would welcome all contact and trade with it. It proposes an open and outright military alliance with the fledgeling Nation and warns any powers seeking to take advantage of it.\n\n Harmonia Base \n\nIndia announces it's desire to participate in the Harmonia Base project. It seeks to establish a 10 T addition and install a terraforming section on the base with a great Gaser lift to make easy acces to and from Mars possible. Indian scientists believe that three co-operating democracies will provide the drive for innovations unprecedented.\n\n Venus Terraforming \n\nThe orbital station and terraforming engine on venus are beginning their task of reversing the massive global warming on Earths sister, seeking to make it into a new Indian haven. Area's cleared of the extreme pressure and temperature directly around the terraforming units are being mapped and made ready for colonisation." }, { "author": "Eldan", "message": " Kuiper Belt objects \nIn respons to the new Kuiper belt threat the EU is willing to spend $5T on Indian Gaser Systems on Ghandi station. For this they will divert this sum from their own Orbital Shipyard to Ghandi.\nBudget Changes:\n \n Spoiler \n\nOrbital Shipyard:\n-$5T on expansion\n+$5T to Ghandi station for production of defence gasers.\n \n\n Eurovision Net Broadcast \nAri Räsaanen, the Head of the DETRE today announced that, after eleven years, he will step down from that position. Räsaanen, who is currently a professor of geology and biology, specialized in ecology at the university of Helsinki, said that \"With the new breakthroughs in Terraforming technology a lifelong dream came true for me. Now that this technology is fully developed, it is time for others to take my place and lead the DETRE in new directions.\"\nIn the elections held by the councils Professor Ladislav Dubcek, an astrophysicist from the Univerzita Karlova in Prague, one of Europes oldest universities, who also has a professorship at the unversity of Heidelberg in germany has been elected with a more than 2/3 majority.\n\n Harmonia Base \nThe EU welcomes the GID's offer to join the Harmonia project. Together with the OR and the GID they will gladly expand their martian research facilities.\n\nBudget of Harmonia for this turn, only for the OR and GID:\n \n Spoiler \n\nMars: Harmonia Mining/Terraforming base, pop 1,154 $24.463T\n$14.678T Untaxed (40% Taxe rate)\n$9.79T: Research on Quantum Computing\n " }, { "author": "Zid", "message": " RF \n\nBudget for Turn 3: \n Spoiler \n\nSpace:\nJovian moon mining/manufacturing bases $37T\n37 T, all taxed.\nExpansion from 37 T to 44 T (-35 T)\nMilitary upkeep (-2T)\n\nLunar base $21T\nExpansion from 21 T to 24 T (-20 T)\nMilitary upkeep (-1T)\n\nEarth-orbit shipyard ($7T)\nExpansion to 8 T (-5T)\nMilitary upkeep (-2 T)\n\nGEP: $532.378 trillion\nTaxed: 160 T (30% tax rate)\n\nMilitary upkeep: -30T(+5T from space assets)\nResearch -75 T: As much into Quantum computing as is needed, the rest into Nanotechnology\n\nExpansion of Lunar Base by 10 T: -55T\n\nCivilian Tech rating: Very Good (down one)\nMilitary Tech rating: Good\nEnvironmental Health: Very Good\nEspionage rating: Very Good\nMilitary:\nGround forces: 22\nAir Force: 18\nNaval Force: 7\nSpace forces: 23\n$15T nuclear arsenal\n$50T hold space ramscoop\nBreakthroughs:\nQuantum Computing: (60T, 84 after tech bonus) 48% complete\nNanotechnology: (50T, 70 after tech) 43.333% complete\nAll others: 20% complete\n \n\n RF response to asteroids \n\nShips from the RF space fleet move to intercept the objects, using high yield nuclear warhead missiles to try to break them up. They avoid direct confrontation with the asteroids." }, { "author": "Moechi_Vill", "message": " \n Originally Posted by Wizard_of_the_Coat \n Prime minister Rahman feels destiny is upon him. The savior of Africa would now seek to save Ausland too. \n \n\n Dum daaa daaa duuum! More speeches by bitter old ex-politicians! \nActually it looks to us SCSA ex-fascist (we've sworn it off) who believe in a middle way between conquest and intervention that its more like you're stabbing your ally, China, in the back for some quick glory after destroying Africa through perpetuated warfare, partitioning and castration when a peaceful union was coming along fine. Your 'peacekeeping' by which we mean intervention on NARs side will undoubtedly perpetuate the war and turn Ausland into another warzone that may morph into a tangled diplomatic mess just like what happened in Africa.\n\nUgh, we should never have fought those peacekeepers. They couldn't fire unless fired upon. Nah, who are we kidding. They were working with the resistance. They weren't peacekeepers. They were an expedition army. Not that, that is wrong. It depends on whose side you're on? We still believe old SCSA would have united Africa beautifully.\n\nSCSA presents an alternative!\n\n The new way: unity through non-interventionism, economic incentives, diplomacy (and hatred for all alien life, if the rest of the world community doesn't mind)! " }, { "author": "Zid", "message": " Russian federation joins Colombo treaty! \n\nIn an exiting turn of events today, RF PM appeared in Brussels, together with high representatives of GID and EU. In a joint statement, they declared that the RF was in final stages of negotiation in joining the Colombo treaty as a full member.\n\n\"This will create the worlds largest economic zone, and further strenghten the democratic process in euroasia.\", said the russian PM. \"The RF is in an ideal state for a more integrated economy with our neighbours.\"\n\nWhen asked how this would affect the NAR-GC conflict, the PM was more hesitant: \"The RF will contribute peacekeepers to the Colombo treaty forces, and a substantial amount of humanitarian efforts will be contributed to NAR territory. I will take no further questions upon that subject\"\n\nOnly a few months time will pass until a finalized treaty is signed by RF, EU and GID." }, { "author": "Eldan", "message": " The Brussels conference \n\nIn what is now known as the Brussels conference, the EU has shown considerable interest in a great Eurasian Colombo Treaty between the GID, the EU and the RF.\n\"This is a great day for democracy everywhere. The RF joining the Colombo Protocol means that these three states form an economic, scientific and defensive union that is greater than anything seen before in the history of this planet.\", said Vittore Ferrero, Head of the Department of Foreing Affairs (DEFA)\n\nIn a second statement, the DEFA declared that it would send large troop contingents as peacekeepers to the NAR, withdrawing some of it's forces from the now mostly pacified africa.\n\n Orders \n \n Spoiler \n\n40% of the EU ground forces will be relocated to the NAR, along with 10% of the air forces.\n30% of the ground forces will be stationed in Africa, along with 20% of the air forces and 10% of the Navy.\nThe remaining forces, 30% of the ground forces, 70% of the air forces and 90% of the Navy will remain in Europe and guard it against agression.\nSpaceships remain where they were last turn.\n " }, { "author": "Eldan", "message": " On the Situation in Africa \n\"People of Africa. Please remember what the ex-government of the SCSA did to you in the name of Unification: They launched nuclear weapons at your homelands, attacked your governments with their troops and destroyed your countries. Do not listen to their propaganda. We understand that you want your freedom from what you think is a foreign occupation, which is a noble intention. However, do not replace one occupation with another, one carried out by the ex-members of the SCSA.\nInstead, listen to this proposition:\nThe EU and India have together prepared a plan for the Unification and freedom of Africa. As soon as the majority of our rebuilding efforts are carried out, democratic elections will be held in every state with the following two options:\n1. Join the new African Union, which would get the full support of all members of the Colombo Treaty, i.e. the EU, GID and RF. This Union would be organized in a way similar to the EU.\n2. Form a new independent state with it's own government.\nThe preparations for these events should be over in one to two years. We promise you elections and the full right to decide what to do with your countries. Because the true destiny of every continent, every country, every human should be democracy and freedom.\nThank you.\"\nVittore Ferrero, Head of the DEFA, Worldwide Radio, Television and Internet broadcast." }, { "author": "Jael_Darkwood", "message": " NAR \n On the newly formed Outworlds Republic : \n\nThe NAR officially recognizes this government as the legitimate holders of the KP station, and has a 10 year plan of withdrawal, allowing the newly formed OR time to find replacement administrators, form its own police, et cetera.\n\n Address to its own people : \n\nWe are sorry for the extreme trials of the last 5 years. Sometimes pain is necessary for survival. We promise the people :\n\n1) Taxes will be immediately reduced.\n\n2) Once this war is over, we will return to the peace-loving and economically powerful nation we once were.\n\n On the invasion of its soil by the IC : \n\nWhat a shock, the war is back on, the aggressors paused only long enough to find themselves a new pretext to hide behind.\n\n On the offer from India \n\nThank you for your bravery, and your aid. With so many nations against them, perhaps the IC will finally withdraw from our lands\n\n Indian Aid Package \n\nOther than some food diverted to feed military units ($0.5T), the entirety of the aid package is given straight to the people.\n\n Military Orders \n \n Spoiler \n\nThe space military arm will carefully co-ordinate with the ground, ensuring that the IC can never bring enough combined force into play to push us out of our territories. The second bombing priority is destruction of heavy equipment, such as tanks and artillery.\n\nFull co-operation will take place with USNA, Indian, and any other forces that join on our side. Refuelling at our bases, etc.\n \n\n Budget, Turn 3 : \n \n Spoiler \n\nJupiter :\nGas Harvesting Plant : $36T -\n$6T Space Forces Maintenance,\n$20T Self Improvement\n$4T Space Forces Expansion\n$5T Military Research\n\nGanymede colony : $57.62T - 40% Taxes\n$.048T Space Military Maintenance\n$20T Military Research\n\nGanymede Shipyard : $18T\n$10T Self Improvement\n$8T Space Forces Investment\n\nCastillo colony : $36.76T - 40% Taxes\n$.704 Space Forces Maintenance\n$10T Military Research\n$4T Cloning\n\nEuropa colony : $31.54T\n$.616T Space Forces Maintenance\n$2T Cloning\n$10T Espionage Research\n\nIo research base : $15.88T\n$.352T Space Forces Maintenance\n$5T Military Research\n$1T Cloning\n\nGEP : $125T\n$10 Ground Forces Maintenance\n$30T Espionage Research\n$10T Expansion Ground Forces\n\nIndian Aid Package :\n$19.5T - I guess this counts as invested in social programs\n$0.5T - Ground Forces Maintenance\n\nOccupied KP $100T - 40% Taxes\n$40T Civilian Tech Research (shared immediately with OR)\n\nResearch totals :\n$40T Civilian Tech\n$40T Military Tech\n$40T Espionage\n " }, { "author": "Wizard of the Coat", "message": " The Johannesburg Trials \n\nThe new officials that have been elected decide it is now time to let justice be done and are supported in this by India, that feels that the corruption in Africa is on the demise and the social structure is returning. Fact finding missions are undertaken as former Fascists are rounded up and send to the African War Crimes tribunal. There they are charged by African judges and professional juries , that hail from all over the southern continent, with varying charges from corruption, to murder, to crimes against humanity and many more. Each charge is fully investigated and justice is done. Sentences vary greatly, but range from a few years for corruption by senior officials to life sentences to those found guilty of the atrocities during the war. Minor officials are left clear and are mostly granted amnesty for acting 'under duress from senior officials', but any still using the rethoric of the party or too openly critical swiftly has their past investigated.\n\nIn addition under the legal code, admitting your wrong doings and actively having shown a clean slate and a reformed life after the war ended results in significantly lower sentencing.\n\nIn all this public opinion is monitored and all efforts are made to ensure these are fair trials based on evidence only and carried out by African judges and jurors. India actually only provides the financial support and trianing, but leaves the rest up to the African local judges." }, { "author": "Moechi_Vill", "message": "SCSA Orders - Abandon Faction, Turn NPC\nSCSA Splinters - Abandon Factions, Turn NPC\n\nOOC: I promise to roleplay the new nation, if I might take it, independently of the SCSA, of course. They are a faction by now, right? Please? Thnx for info and in advance if I get to play it.\n\nNew Orders - Assume North African Union\nOrders: Build a launching pad on Earth, a space station in orbit, a base on the moon and a base on Antarctica. Begin negotiations with Israel to merge into a new faction named the Nearside Federation. Offer great economic incentives.\nAllow remainder of budget (hopefully around 50% to go untaxed)." }, { "author": "Elektro", "message": " Asteroid Threat \n\nChina applauds the GID for their quick action to prevent catastrophe. All space equipment has been put at their disposal to assist them.\n\n Nuclear Exhortation Ridiculous \n\nThe call for China to launch on nuclear strike on the GID or any other nation is simply ridiculous and will not be further entertained.\n\n Liberation of Ausland \n\nChinese forces have moved immediately to remove the criminal NAR government from power over its last terrestrial domains. Chinese units have been fighting with resistance groups to return peace and prosperity to Ausland. The stark contrast in living conditions over the past 5 years is evidence of who has the true interests of Auslanders at heart.\n\nChina will allow Colombo Treaty peacekeepers to set up camps to distribute their generous aid package outside of combat zones. It is heartening that they have the true interest of the people suffering on the NAR at bay.\n\n[OOC: I seriously doubt the NAR is going to get those supplies under a full-scale, overwhelming invasion. Peacekeepers can bring those with them and distribute them to the civilian populace. No intervention in the conflict will be tolerated.]" }, { "author": "LongVin", "message": " Asteroid Threat \n\nThe FPNA offers its full support to the world in defeating this earth shattering cataclysm from befalling the Earth. However as of this time the FPNA has no large scale Gaser lifts to directly assist in the operation. We will continue to provide tracking and other information on the Asteroids\n\nWe also reccomend that the Asteroids be destroyed before they pass the Asteroid Belt so that Earth or no Inner System colonies be hit by breakaway pieces.\n\n FPNA Mobilizes \n \n Spoiler \n\nThe FPNA Army is broken into two groups and begins mobilizations across the board. Army Group North(8 units) are deployed to the British Columbia and Washington State areas. A large number of merchant ships and transports are reported in this area.\n\nArmy Group South(8 units) is being readied in Northern Mexico as of this time.\n\nThe remaining two units are deployed to Alaska and along the central border between the Army Groups.\n \n\n\nThe FPNA fleet is put to sea and begins patrols mainly throughout the Pacific Ocean. The FPNA Air Force is also placed on a more readied alert and begins flyovers of the Pacific. The Supreme Command reports that these actions are part of regular war games." }, { "author": "Maldiem", "message": "((Check OOC thread for OOC questions))\n\n War in Australia \n\n((Placeholder, waiting on combat orders from all involved parties to proceed))\n\n((Also, before I can adjudicate this, I need to know how much of the new NAR forces are on Earth and how many are spread around the Jovian colonies. Jael, a PM with your force distribution would be nice.))\n\n SCSA Rallies Poorly Attended \n\nA few small crowds turn up on the urging of former SCSA officials, and their protests are mostly sheepish slogans that basically state that they're sick of foreign rule, but \"peaceful\" is by far the word of the day, and the size of the crowds makes them more like a minor parade than a real protest.\n\n((Still reading. More to come.))" }, { "author": "Wizard of the Coat", "message": " India \n\nIndia is reducing it's peacekeeping force into NAR territory as it has been confirmed by both sides that they are welcome and will not be hindered. They are ordered NOT to engage unless seriously threatened by any fraction.\n\n(military orders)\n \n Spoiler \n only 5 of each branch is peacekeeping, with the other 5 air and navy returning to africa (10 air and 10 navy present there)\n\nA high level of alert is maintained throughout Indian territory and FPNA actions are closely monitored any move into the atlantic or indian ocean will trigger drastic actions (basically pause the action so I can reassess the situation). Any strikes against India will be met with a full space engagement and subsequent bombing of their earth holdings and seizure of their space assets using space marines and space forces.\n\nIn addition the Indian naval and air forces in the region will be strengthened to be strong enough to deal with any fighting. This will include that peacekeepers leave Ausland and head there\n \n\n FPNA Military Exersizes \n\n@FPNA\n \n Spoiler \n We respect your militaries need to exersize, but any incursions into the atlantic or indian ocean will be regarded as potentially hostile action. We seek peace on all fronts, but are warry of your intentions. Please do not be insulted, it is only a matter of security. Likewise we promise our forces will not enter the pacific.\n " }, { "author": "Maldiem", "message": " Earth: 1, Kupier Objects: 0 \n\nA couple of hours pass as the cometary objects accelerate toward the inner system, and then the combined might of several space forces drops on them, and their engines explode under a barrage of laser bombardment. Their new orbits take them into the inner system, but they'll miss anything important by huge distances.\n\nFragments retrieved from the wreckage are obviously of human origin, down to the Arabic numerals and standardized replacable parts. No organization takes immediate responsibility for the action.\n\n Morocco, Algeria, Tunisia, Libya Sign North African Union \n\n These four nations, minor players on the international stage for over a century, unite into a centralized government, for which details will be emerging shorty.\n\n((Moechi_Vill: The NAU is very new, and I doubt their first action would be to intercede in a foreign war, and any overt support for SCSA activities is reviled by virtually every living human. Perhaps rethinking your strategy is a good idea.))\n\nThe North African Union\n \n Spoiler \n\nEarth: The Northern Coast of Africa\nCapitol: Rabot\nMajor Spaceport: The Canary Islands\nPopulation: 3.05 billion\nGEP: $270 trillion\nCivilian Tech rating: Average\nMilitary Tech rating: Way Below Average\nEnvironmental Health: Bad\nEspionage rating: Below Average\nMilitary:\nGround forces: 7\nAir Force: 4\nNaval Force: 4\nSpace forces: 1\nBreakthroughs:\nAll: 20%\n " }, { "author": "Minchandre", "message": " @EU, IN \n \n Spoiler \n\nWhile we are grateful to the European Union for its recognition of our independence, we would like to remind Europe that the Outworlds Republic makes no claim to Brazilian territories on Mars.\n\nNevertheless, we would be more than willing to enter into cooperative research with the EU and India at Harmonia base.\n\nOOC: We should be getting some income from 50000 Quaoar next turn, and would be more than willing to invest some in Harmonia and get in on that action. Also, we'll accept the \"Brazilian contribution\" to Harmonia, so long as you realize you're probably angering the ground-siders by doing that\n \n\n OR and NAR \nThe Outworlds Republic would like to once again thank the NAR for facilitating its independence from the decadent and corrupt government of the Brazilian Union. While we understand that the New Ausland Republic has been undergoing some difficulties with its Earth and peri-Jove holdings, their conduct since our declaration of independence has been exemplary, and plans for a slow transition are proceeding apace.\n\n OR Politely Rejects India's Offer of Military Alliance \nTo the great nation of India, the world's largest democracy for two centuries, we say thank you for your recognition and offer of aid. However, while we are willing and eager to cooperate with you in all other ways, we must politely decline your offer of military alliance. The Outworlds Republic is dedicated to peace and non-violence; as such, it is constitutionally forbidden from entering into any agreement which might require it to join any war. Because the OR is unable to guarantee military aid to India in turn, it feels it would be unfair to accept such an offer, and must decline." }, { "author": "Wizard of the Coat", "message": " India to OR \n\nIndia feels no apology is needed, but offers it's support as a protector non the less. Under this any nations threatening to harm the OR will face India as well, in return OR is to remain neutral in all instances. India asks others to make similar offers.\n\n((OOC: this effectively is the same deal as Belgium had until WW I with the great powers; they would guarantee it's indepence))\n\n GID to NAU \n\nThe GID government sends an official delegation to the NAU to congratulate them on their newfound treaty. India officially wishes them a prosperous future and would like to enter into good diplomatic relations with the NAU and ask them if there are any area's in which NAU seeks co-operation." }, { "author": "Elektro", "message": " Outworlds Republic Recognized \n\nGreat China has announced its recognition of the Outworlds Republic today. An ambassadorial staff has been dispatched to 50000 Quaoar and a place has been set aside in Xi'an for the OR embassy.\n\nChina will look to create new trade ties and technological cooperation with the new nation. Also, China will join the GID in making a non-reciprocal guarantee of the OR's integrity.\n\n Dispatch to the OR \n \n Spoiler \n\nWe look forward to a close-knit and productive relationship with your nation, such as we had with your BU predecessors. We would propose a technological agreement that shares important breakthroughs for the benefit of both our nations.\n " }, { "author": "Eldan", "message": " Outlands republic recognized \nWith a little delay the EU joined the Chorus of states recognizing the independence of the Outlands republic. To show their support for the new nation, the councils and the staff of Harmonia Base decided that parts of the martian research base, until now a joint venture of the BU and the EU will be given to the OR, effectively making it a OR/EU base." }, { "author": "Zid", "message": " RF \n RF recognize OR \n\nIn a speech today, the RF formaly recognized the newly formed OR. \"We seek to open trading possibilities as soon as possible\", the RF PM said.\n\n RF joins Colombo treaty as full member \n\nThe Brussel Treaty was today signed by RF, GID and EU officials. A one week festival was held in Moscow, celebrating Russian, Indian and European culture.\n\n@Maldiem \n Spoiler \nKGB-II are given the followin orders, in descending order of priority: 1) counteract any attempt to steal Colombo treaty specific tech.\n2) Find and destroy terrorist groups founded by the old SCSA\n3) Information gathering about chinese WMD\n\n4 Ground forces are shipped of to the Jovian Moon.\n2 Ground forces are stationed at the Lunar Base\n10 Space forces are around the Jovian moon, the rest are in Lunar and earth orbit.\n\n5 ground points of GF, air and Naval forces will be sent to NAR as peacekeepers. They will obey under GID command, but of course not do anything foolish. They will retreat if they take more than 3 points of casualties in total.\n " }, { "author": "LongVin", "message": " FPNA Officially recognizes OR \n\nAs of this time the Supreme Command would like state that the FPNA will officialyl recognize the government of the Outworlds Republic and seek to establish normal diplomatic relations." }, { "author": "Thymin", "message": " The Outworlds Republic \n\nThe USNA follows suit with the other nations and recognizes the OR as an independent and sovereign nation. The USNA will seek to open up diplomacy and trade with the newly formed nation." }, { "author": "LongVin", "message": " Military movements \n \n Spoiler \n\nThe Navy continuing its \"war games\" has the bulk of the Navy break up into fleets and further into task forces.\n\n7 Units worth of the fleet steams northwards and sets up a search pattern in the waters around Alaska.\n\n7 Other form a tight patten close to the Pacific Coast of the FPNA.\n\nThe remaining 5 Units cross through the Panama canal and begins operating a search pattern in the Carribean.\n\nFPNA Space Forces take in a tight orbit over the Pacific and FPNA territories.\n " }, { "author": "Minchandre", "message": " Outworlds Republics Thanks Nations, Dispatches Embassies \n\nThis message is obviously transmitted from a ship in freefall. While the camera is thoughtfully oriented with the speaker (an elderly lady in a light vac suit), there are other people in the background, floating at all angles to themselves and the camera. In the bottom right of the feed is a miniature version of the OR insignia.\n\n\"The Outworlds Republic would like to thank the various nations of Earth for their quick recognition of our independence and sovereignty. It fills my heart with joy to know that a nation dedicated to peace and prosperity can exist and that humanity might even be heading to the point when war and suffering are abolished.\n\n\"We also thank all the nations of Earth for their invitations to establish embassies. Agents will be dispatched to all the major launch facilities of the world; we apologize for the inconvenience of not placing them in your capitals, but we feel that this is better representative of the OR as a nation, and we hope that the extra distance traveled will help lead towards greater thought and moderation. In return for dispatching our embassies, however, we have a demand, and one we think will put great strain on the great powers of Earth: we require embassies sent to 50000 Quaoar in return!\" The somewhat hostile tone of the statement is offset by the grin the speaker wears and the giggle she emits after speaking.\n\n\"That's it for now; peace be with you all.\"\n\n @IC \n \n Spoiler \n\nWe would be enthusiastic to share research information with the great state of China, provided that any such developments are of a purely civilian focus. While we realize that any and all technologies have military applications, and we could hardly ask our fellows to overlook them, we do request that the combat applications be considered secondary discoveries, rather than the primary goal of any research.\n " }, { "author": "Moechi_Vill", "message": "The North African Union will send a commercial embassy." }, { "author": "Maldiem", "message": "((Sorry for how long this took. Classes and all that jazz. Crashing now, OOC questions answered tomorrow.))\n\n Air battle over China \n\nAs the Chinese storm the last few NAR strongholds, USNA air forces begin their bombing of the Chinese mainland again. The Chinese air garrison is quickly overrun, and Chinese military assets are hurt accordingly. The USNA sustains minimal losses.\n\nChina:\nAbove Average\nAir: 5 (0)\nFor: Ground-based SAMs\nAgainst: none\n\nUSNA:\nCutting Edge\nAir: 35.5 (34.87)\nFor: Numbers, Tech\nAgainst: none\n\n USNA bombardment of Chinese invasion \n\nThe USNA air force, after finishing its Chinese sorties, continues on to hit the Chinese Naval forces and initiate an air superiority campaign over Australia. The USNA orbital Battlestation also makes an appearance, inflicting considerable damage on Chinese naval assets. USNA forces could have done more damage, but they withdrew from the area after taking 20% casualties.\n\nUSNA:\nCutting Edge\nAir: 34.87 (28)\nUSNA Battlestation ($15T)\nFor: Tech, Space Superiority, Air Superiority\nAgainst: none\n\nChina\nAbove Average\nNavy: 13 1/3 (7)\nAir: 18 1/3 (13)\nFor: Naval Superiority\nAgainst: None\n\n Chinese invasion of NAR Australia \n\nDespite USNA interference, Chinese generals make a series of lucky decisions as to where to strike the NAR positions, and they fold up with astonishing speed. The Chinese have taken heavy casualties, but NAR sovereignty on Earth has been extinguished.\n\nChina\nAbove Average\nGround forces: 15 1/3 (13 1/3)\nAir Force: 13 (11)\nNaval Force: 7 (5)\n\nFor: Numbers, Tech, Air Superiority, Naval Superiority\nAgainst: Overland Supply Lines, Compromised supply/command infrastructure\n\nNAR\n(I assumed all ground forces were garrisoned where they were produced. You still have your remaining forces to distribute in your Jovian colonies.)\nAverage\nGround forces: 11 2.5/3 (0)\nAir Force: 2 1/3 (0)\nNaval Force: 2 1/3 (0)\nSpace forces: 15.25 (15.25)\n\nFor: Space superiority, Major defensive positions\nAgainst: Civilian Uprising, Sabotage\n\nIndian, EU and RF peacekeepers show up and watch the action, doing their best to protect civilians. Since civilians were an aggressive party, however, they spend the majority of their time projecting those few refugees that are not involved with one side of the fighting or another." }, { "author": "Elektro", "message": " Ausland Freed From Oppression, China and Auslanders Celebrate \n\nIn a stunningly successful military campaign led by General Meng Tian and with the widespread support of the Ausland populace, China has removed the taint of the NAR from fair Terra. Massive quantities of Chinese aid are en route to the starved population of the erstwhile NAR. China also grants access to all territory for the GID, RF, and EU peacekeepers to distribute aid.\n\nChina is now willing to put forth the following terms to the NAR:\n\n1. Immediate cessation of all hostilities.\n2. A segment of the population, not to exceed 10,000,000, still loyal to the NAR be allowed free passage to the NAR Jovian holdings.\n3. Demilitarization of space. China will agree to keep all military space units inside of Mars orbit. The NAR must keep all military space forces outside of Mars orbit.\n\n China Recognizes the NAU \n\nChina has sent a high-ranking delegation to Rabot to establish political, economic, and military ties with the fledgling NAU. China hopes that it will be a good partner in restoring Africa.\n\n Coded Dispatch to the OR \n \n Spoiler \n\nWe welcome your cooperation. China will protect and serve the former BU, in honor of the service they rendered our nation. We have a proposal. If we were to transmit data on graviton theory, would you place a large expenditure into Gravity Manipulation? If you are willing, I will also share additional technologies when I discover them. I expect to gain terraforming and perhaps nanotech this turn.\n " }, { "author": "Moechi_Vill", "message": " ((Moechi_Vill: The NAU is very new, and I doubt their first action would be to intercede in a foreign war, and any overt support for SCSA activities is reviled by virtually every living human. Perhaps rethinking your strategy is a good idea.)) \n\nSoda nee... I'll try to roleplay better/be less biased. It'll probably pay off too.\n\nThe North African Union\n \n Spoiler \n\nEarth: The Northern Coast of Africa\nCapitol: Rabot\nMajor Spaceport: The Canary Islands\nPopulation: 3.05 billion\nGEP: $270 trillion\nCivilian Tech rating: Average\nMilitary Tech rating: Way Below Average\nEnvironmental Health: Bad\nEspionage rating: Below Average\nMilitary:\nGround forces: 7\nAir Force: 4\nNaval Force: 4\nSpace forces: 1\nBreakthroughs:\nAll: 20%\n " }, { "author": "Jael_Darkwood", "message": "((dude... no. all but one troop was going to the earth... none really needed in space. was waiting for a usna post...))\n\n((also, a little upset that while when my population fought against 8 troops in jupiter they inflicted 0 losses, but chinese caused riots created 6 troop death... but whatever. and i'll edit this post later, just wanted to get this right obvious.))" }, { "author": "Wizard of the Coat", "message": " NAR conquest \n \"The Grand Indian Democracy has just send a message to Great China. In this message we ask them to reunite NAR terrirories and hold democratic elections to determine their future. In the mean time we expect that the people in NAR lands will be cared for and provided for to the full extend that China can. We trust that china is fully capable of this.\n\nIn addition we ask Chinese to come to Delhi to discuss future relations between our countries. We do not want our differences to divide us and as such seek to find communal and constructive grounds to work upon.\" \n\n@Maldiem \n Spoiler \n Indian peacekeeping troops along with Indian intelligence will monitor the Chinese budget allocations and aid given to the people of Ausland. This includes literally monitoring what comes out of factories in the whole of ausland and what is exported to and from china. Any large scale project should thus be easy to detect.\n\nIn addition popular support will be monitored in Ausland to see what kind of future the people want for themselves.\n \n\n\n@ China\n \n Spoiler \nWe do not agree with your conquest. We ask you restore democratic governance. If the people freely choose to join you, you are in your right, but the option of independence must be given.\n\nAlso note that we expect you to rebuild civilian infrastructure and provide social and environmental programs to remedy the wars devastation.\n " }, { "author": "Moechi_Vill", "message": "NAU to China: Bribe them Promise to bring prosperity." }, { "author": "Thymin", "message": " World Press Conference: On the Conquest of Australia by China \n\nThe USNA is appalled at the actions of the Chinese, but it is not shocked. The Chinese set their plans for the conquest of the NAR into motion years ago when one of their secret operative stole an NAR missile from its silo. Then they used that missile to destroy their own colony ship. This gave them what they believed would be undisputable justification to invade the sovereign nation NAR. The USNA remembers this situation all too well. While the scale is heightened, the same tactic was used by Hitler's Nazi's in their \"justification\" to invade Poland. In that war, the international community, as well as the United States stood by for far too long, and by the time they did intervene, the situation had gotten immesurably worse, and by the time the war had ended, some of the greatest atrocities ever committed had occurred. I am not here to give you a history lesson, we all remember that war well, I assume. But what I am asking each of you to do, is to take a lesson from the past. If the powers had known how the war would end up at it inception, they would likely have intervened much sooner in order to prevent the Holocaust. I now present to all of you, China our modern agressor, with little concern for peacetalks, and an overwhelming desire to conquer. I ask all of you to help us tame this beast. In the wake of a new round of terrible atrocities, the use of Nuclear weapons by a nation on its own soil to attack peacekeeping forces, and the invasion of a sovereign nation under false pretenses by China, we MUST end this war before it gets started. The USNA has already committed its forces to the effort and hopes that the rerst of the world will join it in an alliance from this most destructive force of China. Our world needs to put an end to this rampant imperialism so that it can face its new and possibly most harrowing challenge yet - the alien threat. I call all nations to see China for what it really is. Commit forces if you can, if not then monetary aid, failing that the least you can do is close your borders economically to China so that it can feel the repercussions of a world community devoted to the ideal of justice. Thank you all for helping us find peace in our lifetimes." }, { "author": "Prophaniti", "message": " Ascendant Caliphate \n(Turn 3)\n\nBudget: \n Spoiler \nEarth Income: $148T (45% tax rate)\n$20T: Environmental Restoration\n$26T: Military Upkeep\n$10T: Expansion of Sol Space Forces\n$20T: Civillian Tech Research\n$20T: Military Tech Research\n$32T: Nanotechnology Research\n$20T: Espionage Tech Research\n\nSol System: $8.2T (Earth-orbit Shipyard and Lunar Colony)\n$5T: Expansion of Lunar Colony\n\nAlpha System: $12.7T (Khalidan)\n$5T: Expansion of Alpha Space Forces\n \n\n\nOrders: \n Spoiler \nThe Military continues on Defensive Alert, running drills and simulations to keep their edge.\n \n\n\nThe Caliph's public addresses continue to focus on the rebuilding and revitalizing of the Caliphate's lands and holdings. Diplomatic messages, save those regarding possible economic or research treaties, meet polite but cool rebuffs, and the Caliph stands firm on his intention to remain neutral in any military conflicts." }, { "author": "Eldan", "message": "Orders:\n \n Spoiler \n\nI want to send as many spies as possible to china. I want to know where their weapons of mass destruction are. I want to know where their army is stationed. I want to know where their command bunkers are.\n\nShort version: I want to know which targets Colombo has to strike to prevent and/or stop a full scale attack from China.\n " }, { "author": "Wizard of the Coat", "message": "orders (maldiem and colombo members) \n Spoiler \nJust before the message to follow the indian intelligence service makes as detailed an inventory as possible of chinese defences and weapons of mass destruction using all their contacts and potential for this. Locations, quantities and targets are analysed and filtered into an indian early warning and response system, which would consists of an immediate and decisive bombardment of all their military assets and nulcear facilities if china makes an offensive move against india, followed by a ground invasion of mainland china and a naval-air force engagement against their fleet and other holdings ((NOTE ONLY IF THEY ATTACK FIRST)). In addition the gasers already constructed at ghandi sation will be keyed to take out any launches.\n \n\n Response to the World Press Conference: On the Conquest of Australia by China \nSharad Rahman steps forward, the Indian pm is visibly weary and he looks like he carries the weight of the world on his shoulder. Evidently the years in office have made him wary and it is unlikely he will run for re-election.\n\n \"The Grand Indian Democracy regrets what it's intelligence services have just brought to the attention of the parliament. Investigations have indeed shown that the NAR missile incident was caused by an act of the Chinese as described so elequently by the USNA government.\n\nIn the light of this information our nation cannot maintain both a clear conscious and continue it's military alliance with Great China. We deeply regret that our Chinese friends have undertaken these actions. We feel for the people of both NAR and China, whom have had to bear the burden of this war and from one government that is treacherous and one that callous.\n\nThough both sides in this conflict have committed grave atrocities the great security council has decided that China, with it's unlawful warmongering is in fact to blame in this instance. As such we demand an immediate withdrawal of all Chinese forces from NAR territories.\n\nIn this respect India asks that Chinese officials in NAR hand over civilian authority to EU and RF peacekeeping forces Ausland, whom will maintain and manage it until it can be restored to it's rightful government, whom has promised to India that measures taken were, though ill conceived, intended only for the greater good of their nation within what were and are their sovereign lands.\" \n\nmilitary allocations\n \n Spoiler \nSpace forces & Ghandi station: ready to counter Chinese attacks and any WMD (same goes fro threat from other nations, like the FPNA). Our forces will monitor others movements and will move to counter any moves towards our colonies and space assets engaging them with support of space marines and actively using boarding actions if possible, though 3 points worth will alway protect Ghandi, which will be rallied to.\n\n5 Land; 5 Air; 5 Navy: Africa co-ordinate defense with southern ocean defense command if necessary (using their heavy equipment if attacked), but otherwise keep the same strategy as before of rebuilding and guarding purely military assets.\n5 Land; 5 Air; 5 Navy: Australian peacekeepers, banded with Russian and EU peace keepers as a potent forces that is highly dug in around major fortifications and mountain cities\n14 Land; 21 Air; 15 Navy: Defending Indian mainland and prepare for counterstrike if attacked in any way, by rolling into south east Asia and on into Indonesia to then link up with peacekeepers and defeat Chinese in ausland.\n " }, { "author": "Eldan", "message": "Orders:\n \n Spoiler \n\nTroop deployment:\nAfrica: Only 1 ground, 2 air and 2 naval will remain in Africa, as it is mostly pacified now.\nAustralia: 15 naval, 10 air and 3 ground will be stationed in Australia, prepare to answer any chinese agression.\nEurope: 8 Ground, 10 air and 5 naval will be stationed in Europe, to defend all borders against chinese attacks.\nSpace forces:\n5 over Europe, prepared to shoot down missiles and chinese attackers.\n3 to mars, if the Chinese try something there.\n2 to the Asteroid belt. Ready to defend.\n\nAll missile defence systems, lasers and gasers are to be powered up.\n " }, { "author": "Eldan", "message": "Colombo Forces combined research budget:\nColombo Treaty combined research budget Turn 3:\n \n Spoiler \n\nTerraforming: 100% completed\nGraviton technology: 100% Completed\nGenetic engineering (55T, 71.5T after tech bonus): 55.75% complete\n+$45T spent this turn\nXenobiology: 5T, 6.5T after tech, 42.5% complete\n+$4.728 spent this turn\nNanotechnology: (50T, 70 after tech) 43.333%\n+$40T spent this turn\nAntimatter: 20%\n+$70T spent this turn.\nCybernetics: 20%\nTerraforming: Completed\nQuantum Computing: (60T, 84 after tech bonus) 48% complete\n+$40.79T spent this turn\nThe False Sky 0%\nGravity Manipulation: 0%\nPlanck Field: 0%\n+$13T spent this turn.\n " }, { "author": "Elektro", "message": " Response to USNA and GID \n\nYour claims that we are responsible for the loss of the Zheng He are preposterous. The USNA and GID have not presented any evidence to the world community for their baseless accusations. In contrast, China has presented its case to the neutral UN.\n\nAs such, China rejects all demands to cede control to the so-called \"peacekeepers.\" Instead, they are merely a thinly-veiled force of conquest. Therefore, their removal from Ausland is immediately requested. A small ground contingent may remain to oversee aid efforts and monitor our conduct. After order is restored and the deprivations of the NAR government have been repaired, than China will allow a referendum on the final fate of Ausland.\n\nNo military intervention will be tolerated by any outside force. To do so would be the start of a war from which Terra will never recover." }, { "author": "Wizard of the Coat", "message": " \n Originally Posted by Eldan \n Colombo Forces combined research budget:\nColombo Treaty combined research budget Turn 3: \n \n\nYou forgot to add the indian part of the budget, revamped (i did the checksum to check the amounts):\n \n Spoiler \n\nRussia: 75\nIndia: 69\nEU: 135.5\n\nTerraforming: 100% completed\nGraviton technology: 100% Completed\nGenetic engineering (55T, 71.5T after tech bonus): 55.75% complete\n+$45T spent this turn\nXenobiology: 5T, 6.5T after tech, 42.5% complete\n+$4.728 spent this turn\nNanotechnology: (50T, 70 after tech) 43.333%\n+$40T spent this turn\nAntimatter: 20%\n+$101.772 T spent this turn. (this money may be redirected to finish of other projects (apart from the plank field), which take priority)\nCybernetics: 20%\nTerraforming: Completed\nQuantum Computing: (60T, 84 after tech bonus) 48% complete\n+$75T spent this turn by russia (though we believe only 40.79 is needed, with the rest going into nanotechnology if needed there or to finish of the other techs)\nThe False Sky 0%\nGravity Manipulation: 0%\nPlanck Field: 0%\n+$13T spent this turn.\n\nIn all we expect to finish\n\nTOTAL SUM: 279.5\n \n\n Australian Peace keepers \n\nIndian peace keepers will remain in Ausland. We do not recognize any Chinese claims of sovereignty on that land and we were cordially invited by the legitimate NAR government to come in to distribute aid and protect the civilian population. We intend to keep doing so and our forces are ordered to fight in self defense or in defense of the Ausland population. Chinese threats against mother earth itself are a kind of state terrorism akin to what we have come to expect of them and we cannot bow to such actions.\n\nStill we offer them the olive branch. We have no intention to fight them, far from it we regard China as a lost brother that needs to be shown the right direction, our interest are only in the populations well being and freedom. We hope china will join us for talks in Switserland again to discuss a peaceful restoration of Ausland sovereignty, whatever form that might take.\n\n(budget aditions)\n \n Spoiler \nIndia doesn't want to, but fears it will have to move to war budgets again. Taxes are increased by a further 10% (to 60%), yielding some 96.4 T if China starts fighting. These taxes will be spend at remedying the effects of any WMDs used by china or other wartime damage, with aid packages for population suffering heavily under such and expansion of space forces if any money is left over.\n\nGhandi station is deploying any of it's gaser satalites it allready has in an effort to provide the missle shield along with other space forces.\n\nIf fighting starts with peacekeepers India will launch it's invasion as described above and will co-ordinate with colombo forces and USNA/NAR forces to disable the chinese WMDs as soon as possible through pre-emptive strikes.\n " }, { "author": "El_Frenchie", "message": " Budget :\n\n \n Spoiler \nEarth: South America, Cuba, non-Bahama Caribbean islands\nMars: Terraforming/mining colonies, pop 59,393 ($58.254T)\nSpace: Earth-orbit shipyard $7.2T\nCash Reserves: $120T from sale of Asteroid bases\nCapitol: Brasilia\nMajor Spaceport: The Galapagos Islands\nPopulation: 1.918 billion\nGEP: $256.290 trillion\nCivilian Tech rating: Way Below Average (down one)\nMilitary Tech rating: Average (down one)\nEnvironmental Health: Bad\nEspionage rating: Below Average\nMilitary:\nGround forces: 22\nAir Force: 16\nNaval Force: 21\nSpace forces: 9\nBreakthroughs:\nAll: 20%\n \n\n\n-------\n\n NBU (Novo BU) \n\nThe BU has changed drastically. The Outworlds Republic isn't recognized as an independent nation as of yet. The Generalissimo, taking advantage of the civil war, has attempted to become the one and only dictator of the BU. This ploy has failed, as the many corporations that first supported the Generalissimo threatened to make the country enter a state of economical crisis. The General backed down and the new state was formed, much influenced by the corporations that originally supported the military man.\n\nThe NBU is now a bipolar authority. The Generalissimo is in charge of everything related to the military, and the Consejo (Council) deals with everything outside that authority. It also has the power, at a majority, to veto military operations. The Council is composed of 10 active members, all representatives of the 10 most supportive corporations to the Generalissimo.\n\nThe NBU has not yet issued any particular statements as of its previous stances concerning friends and foes, except for its stance with the GID.\n\nThe countries frontiers are opening up to India, the rates are lowered and the countries restrictive trade barriers are lifted. It is also known from the NBU that a non-aggression pact has been formed with the GID.\n\nA grand program has been encouraged by most members of the Council, called ' Verde ', in an attempt to consolidate greatly the environment in the NBU. The NBU spends $20T of their latent cash resources to replant trees, recreate healthy environments and generally terraform the land.\n\nThe NBU encourages nations of Earth to send emissaries, as it is still dealing with critical issues.\n\n((Bear with me, I'm still going through a lot of the info, catching up ^^))" }, { "author": "LongVin", "message": " FPS Solaris - Large Cargo ship(space) \n ATTENTION: USNA \n\nFollowing a quick stop at Luna 1 to offload supplies and pick up passengers from the colony for a return trip to Earth.\n\nOn it's approach the engines of the ship begin firing sporadically and most of the directional controls appear to be malfunctioning also. Drifting listlessly through space with only rudimentary controls the Solaris is many thousands of miles off course from it's destination at the FPNA Orbital Yards. However, the USNA battlestation is however well within range even for the malfunctioning ship.\n\nThe Captain of the Solaris begins transmitting an emergency message to the USNA Battlestation.\n\n\"USNA Battlestation this is the FPS Merchant Vessel Solaris, transporting colonists and consumer goods from Luna. We are experiencing critical system failures throughout our propulsion and navigation systems. We can not reach our final destination and are in imminent danger of losing orbital stability.\n\nI am requesting permission that we be allowed to dock with your station so my crew can conduct emergency repairs.\n\nIn the interest of our nations newfound friendship I implore you to allow us to dock so the lives of the colonists are not put in danger.\"\n\n\nTo Maldiem & Thymin\n \n Spoiler \n\nThis event will coincide with a few other events, so don't consider it to have fired just yet, I want to get the RPing for this portion dealt with so the rest goes smoothly. I am giving trigger events to Maldiem based on USNA's reaction, some good, some bad. Depends on the USNA treats my poor spacers.\n " }, { "author": "Maldiem", "message": "((The population of the Jovian moons was such that the numbers of occupying Brazillians was a very high percentage of the population. Unrest can't really cause damage unless the soldiers are badly outnumbered.))\n\n Unrest in Border States of USNA continues \n\nPro-FPNA movements continue in the border states of the USNA, and peaceful protests are starting to turn into full-scale marches. The agitators are obviously getting contributions from a foreign source, but it will require an investigation to determine exactly whom.\n\n USNA Continues to Bombard China \n\nThe USNA air force bombs the Chinese Military/Industrial complex with impunity, inflicting large amounts of damage, backed up by the USNA Navy. It remains to be seen if the Chinese will recall some of their military to defend their homeland.\n\n Eisenhower Comes Into Focus \n\nEisenhower is an old, cold white dwarf, basically a hot diamond. Fusion is no longer occurring, and the system is very quiet. A screen of beacons lines the system about 20 AUs out, and they switch off as the FPNA colony ship arrives. There is a single Neptune-sized gas giant in the system, with three large moons and the usual smattering of smaller objects in orbit. The gas giant has some interesting weather patterns that seem to disobey what is known about gas giant fluid mechanics, and bears further investigation.\n\nNew Breakthrough Available to the FPNA:\nThe Strange Clouds\n\n Red Dwarves Are Not Happy Places \n\nThe star has a distant, 20 or so earth mass ice giant 15 AUs from the star, and a Earth-massed terrestrial planet .25AUs from the star, which lies in the habitable zone, since this is much cooler than Sol. A narrow, 20km band around the planet is in perpetual dusk, since its tidally locked to the star, and on the facing side there is a blasted, volcanic desert and on the far side is a massive sheet of ice. Due to temperature differences, non-stop hurricane-force winds blow across the surface. The planet has a minor axial tilt, so the 20km strip that has liquid water shifts around on a yearly basis. Heavy magnetic fields from the star mean that any electronic equipment on the surface will need strong shielding (+10% colony cost). Clearly not a verdant place like Earth or the terrestrial planets in Alpha, but habitable in a narrow region for a properly shielded colony.\n\nOn this inhospitable piece of rock, NAR and USNA scientists are surprised to find liquid water and a lawn of low, maroon plants. From their telescopes, they also pick out some anomalous objects moving around on the surface, though there is no sign of any sort of civilization." }, { "author": "LongVin", "message": " Atlantis approaches Eisenhower \n\nThough still far out the crew of the Atlantis begins planning for their arrival in system. Changing their course slightly to get closer to the large moons orbitting the single gas giant. Long range optics and radio systems begin scanning the moons to see which of the moons would be the most hospitable.\n\nOther scientists dedicate themselves to trying to decipher the beacons spotted their exact location and their origin.\n\nTransmissions of approach to the system and other news is transmitted back to the Sol System." }, { "author": "Elektro", "message": " Dispatch to the GID, RF, and EU \n\nThe following dispatch is delivered by the ambassador to each of the respective governments. The ambassadors are then recalled to Xi'an.\n\n\"Your so-called \"peacekeeping\" efforts are merely a thinly veiled attempt to exert total hegemony over Terra. We will under no circumstances allow the NAR government to be reinstated on Terra. It has already cost us over 50 million lives and even struck down millions of its own citizens. To allow such a hostile and reckless power to ever threaten China again would be criminal on my part.\n\nFurthermore, we reject any attempt of the GID, RF, or EU to attempt to a broker a peace agreement. We will only deal with the NAR. It is a sad state on your governments that we would rather speak to our enemy than our so-called \"friends.\"\n\nIf you heed nothing else, then heed this. Any military intervention by any of the treaty nations will lead to immediate retaliation by China on all of them with all of the weapons at our disposal. \"\n\n-- Sun Yat-tzu, Premier, Great China" }, { "author": "Zid", "message": " RF \n\nThe RF joins its Colombo brothers and sisters in the condemnation of GC warmongering. We ask that GC withdraws to it´s former borders, and let free elections be held in occupied territory. We will not be intimidated by the threats of the Chinese.\n\n@Maldiem, Colombo treaty \n Spoiler \nAll RF forces are returned to Terra, save two GF in each the lunar colony and the jovian moon production base. All space forces are put on alert, ready to shoot down any missiles shot by GC or FPNA.\n\nRussian ground and air troops are spread out along the GC border, to avoid being prime targets for missile strikes. Only token forces are left at EU and GID borders.\n\nThe navy is concentrated in the north, ready to carry invasion forces to the japanese islands.\n\nRussian intelligence concentrates efforts on GC nuclear and biological weapons, finding information on where they are and how they are protected. This information is shared within the Colombo treaty. In case of war, air forces and space forces will immidiately bombard any GC nuke sites with intensive bombardment. Navy attack subs will target any missile subs. KGB-II will conduct signal jamming, to prevent launch orders being sent.\n\nRF ground forces will invade along the GC border and at the Japanese islands, protected by our air forces.\n " }, { "author": "Thymin", "message": " \n Originally Posted by LongVin \n FPS Solaris - Large Cargo ship(space) \n ATTENTION: USNA \n\nFollowing a quick stop at Luna 1 to offload supplies and pick up passengers from the colony for a return trip to Earth.\n\nOn it's approach the engines of the ship begin firing sporadically and most of the directional controls appear to be malfunctioning also. Drifting listlessly through space with only rudimentary controls the Solaris is many thousands of miles off course from it's destination at the FPNA Orbital Yards. However, the USNA battlestation is however well within range even for the malfunctioning ship.\n\nThe Captain of the Solaris begins transmitting an emergency message to the USNA Battlestation.\n\n\"USNA Battlestation this is the FPS Merchant Vessel Solaris, transporting colonists and consumer goods from Luna. We are experiencing critical system failures throughout our propulsion and navigation systems. We can not reach our final destination and are in imminent danger of losing orbital stability.\n\nI am requesting permission that we be allowed to dock with your station so my crew can conduct emergency repairs.\n\nIn the interest of our nations newfound friendship I implore you to allow us to dock so the lives of the colonists are not put in danger.\"\n\n\nTo Maldiem & Thymin\n \n Spoiler \n\nThis event will coincide with a few other events, so don't consider it to have fired just yet, I want to get the RPing for this portion dealt with so the rest goes smoothly. I am giving trigger events to Maldiem based on USNA's reaction, some good, some bad. Depends on the USNA treats my poor spacers.\n \n \n \n\n\n USNA to aid FPNA merchant ship \n\nTo FPNA:\n\n \n Spoiler \nWe have dispatched a freighter to dock with your vessel. Please do what you can to stabilize your orbit and cut all engines. The USNA Battlestation is unable to house your crew and colonists. However, we will send out ships to help stabilize your orbit, if you are unable to do so, and if you would like our help, we offer a team of engineers to help you fix your systems. We will also shuttle your crew and colonists down to your territory on earth if you would like, or they are willing to wait about the freighter for the repairs to be made. I regret that this is all we can offer you, but I hope that this will be sufficient. If you have any other needs, please let us know.\n \n\n\nTo Maldiem, EU, GID, RF, and NAR:\n\n \n Spoiler \nThe USNA will focus its bombing runs and orbital bombardment by the battlestation on known Chinese WMD locations. Once these are destroyed will we move on to destroying any locations that are marked as likely WMD launch locations. If the Chinese begin to move their military back into China we will target them directly, maintaining our air superiority and bringing the full force of our Pacific Fleet to bear on the Chinese Navy, with the goal being the complete destruction of Chinese assets in the area, effectively constraining Chinese troops to the NAR.\n " }, { "author": "LongVin", "message": "To USNA- SOLARIS\n \n Spoiler \n\nSpiralling dangerously close to the Battlestation, the Solaris periodically fires its navigational thrusters trying to right itself. After tense minutes a few malfunctioning misfires the Solaris stablizes itself.\n\n\"Kzzt...This is Sol...kzzt...is....awaiting...kzzt...ocking...with ...freighter...kzzt...d...tender...shi...kzzt....m ore...kzzt...ystems...fail...kzzt...need...kzzt... immediate...assistance...\"\n " }, { "author": "Thymin", "message": " USNA: \n\nTo FPNA- SOLARIS:\n\n[SPOILER]The Freighter, already enroute to your position will dock within minutes of your transmission. It has a crew ready to assist you if you want the help, otherwise your people are welcome to come abourd the Freighter. Please advise on your needs and desires. Also a couple of space \"tugs\" come out and begin to attach to the Solaris to remove it from the dangerous area surrounding the active Battlestation, they are accompanied by a couple of military spacecraft as escorts. Your ship will need to be moved in order to guarantee it's safety." }, { "author": "LongVin", "message": "USNA\n \n Spoiler \n\nThe freighter waits lifelessly, its engines occassionaly sputtering from malfunctions before being completely deactivated as the freighter approaches for docking.\n\nAs the freighter comes closer and initiates the docking procedure, Solaris initiates the first activity it had for several minutes with an unencrypted burst message to the FPNA Space Center.\n\n\"Kzzzt....is Solaris....Kzzzt...docking....kzzzt...U...Kzzzt... .A Freighter...Zzzt...emergency....repairs...Kzzt Critical....fail...kzzt...\"\n\nThe transmission dies suddenly being replaced with heavy static and interference across the communication lines.\n " }, { "author": "Wizard of the Coat", "message": " And so it begins \n\nThe Indian prime minister once again addresses his nation, not from his presidential office as normal, but instead the cold hard walls of a military command center can be seen behind him.\n \n\"My dear people, China has been reluctant to respond to an ultimatum send to it by the international community. In addition they have threatened to seriously destabilize the whole of earth, in what is little more then a campaign of illicit aggression against the New Ausland Republic.\n\nTherefore Colombo treaty ministers have agreed that we cannot condone this regime in China any more. They are a threat to the international community and peaceful relations in the world. If they are not stopped, surely their aggression will know no bounds.\n\nWe deeply regret that it had to come to this. yet we are doing the only thing that is both morally right and truly just.\n\nAs such Air and Space forces of the Colombo treaty forces have crossed into Chinese lands and have begun a systematic campaign at eliminating Chinese Weapons of Mass destruction sites and disabling their launch infrastructure. We have established aerial dominance over the Chinese lands and air and ground forces are currently being deployed in a war of liberation to free the people of China from their tyrannical leaders, whom would kill their own citizens to justify a war.\n\nThe military and economic dominance of the Colombo treaty and their NAR and USNA allies will ensure a brief war and our nation is more then capable of countering anything china might try. We hold dominance over space and Ghandi has plenty of Gasers to wreak havoc on chinese missiles.\n\nLet us hope we can spare as many lives as possible though. We fight for what is right, for everyone deserves to live free, the Chinese, Thai, Indonesians and the people of Ausland and indeed all of man kind.\" \n\n@Maldiem, EU, RF, USNA, NAR\n \n Spoiler \n I've send the battle orders as requested by the alliance members.\n\nQuarter will be given to those soldiers who surrender. We'd much rather not kill them if it can be avoided, but will not take unnecessary risks either.\n " }, { "author": "Elektro", "message": " Final Address of the Chinese Premier \n\n--BEGIN TRANSMISSION--\n\nMy generals have informed me that the Treaty nations have been to launch their attack on China. I have ordered our valiant but outnumbered forces to resist them with all of their might.\n\nChina will not let the world be crushed under the guise of \"peacekeeping\" actions . The Treaty nations are simply exercising the same brute force that they claim to excoriate China for.\n\nHowever, if China must go, then it will not go gently into that dark night. While the Indian Prime Minister cowers in his hole like a rat, I will not leave my office. I am not afraid to face the consequences of my actions.\n\nMay fortune shine on China and my fair Terra someday forgive us for the actions of both sides.\n\n FLASH TRAFFIC: Execute Plan \"Jian\" \n\n--END TRANSMISSION--\n\n Orders \n \n Spoiler \n\nExecute Plan \"Jian\"\n\n-- Upon immediate detection of Treaty forces moving towards China launches all stealth supersonic cruise missiles at civilian targets in the Treaty nations\n-- 2000 for the GID (75% nuclear, 25% biological), 1000 each for RF and EU (same distribution)\n-- Also, agents in country release chemical and biological weapons into water supplies, public transport, etc. After completion move on to assassinate key researchers, generals, and politicians\n-- All technical data is flash transmitted to the OR and FPNA\n-- Ground forces in China and Ausland resist attack with full use of tactical nuclear weapons\n-- Naval ,Air , and Space flee to the FPNA and are put under their control\n " }, { "author": "Jael_Darkwood", "message": " NAR \n\nJael Darkwood Sits at a wood desk, stars visible in a window behind his head. He pauses for a moment, staring into the camera, then begins to speak.\n\n\"We have listened. China, we have heard your leaders. In their hatred of defeat, in their cowardice, they have decided to blight this world FOR THE SECOND TIME with nuclear holocaust. Now. Hear me. Your leaders have brought war to your lands, killed your people, and now they are giving your military to a 3rd party. I call to those of you in the IC armed forces: refuse these illegal orders. Prevent the launch of your weapons of mass distruction. Your leaders have lost both their right to lead, and their honor. You can still save your own honor, you can still save other innocents from harm. Make the right decision, the hard decision. Refuse these orders.\n\nSoon, a coalition force composed of the military of most of the world will cross your borders. We will act to dismantle your leadership, and remove your troops from NAR territory. We will respect your people, and your traditions. In time, we will restore you to self-governance.\"\n\nStanding, he leans forward, bracing his arms on the desk.\n\n\"Surrender your arms, and keep your honor.\"\n\nFleet orders @ maldiem, GID, EU, USNA, RF\n \n Spoiler \n\nNAR space fleet will not permit any IC forces to escape destruction. Interdiction of weapon launches with our space forces is the immediate next goal, but no IC forces will be permitted to escape (surrender will be accepted).\n " }, { "author": "Wizard of the Coat", "message": " Adres by the PM \n\n\"My precious people, young and old, woman and man. The GC Government has proven herself an enemy of all the peoples of the earth. Not just us, not just our allies, but in fact every single nation. They would turn the world to ash, petty as a child who can't have his toy. Fortunately our defenses are strong. Indian ground forces have arranged laser arrays to intercept missiles, space and air forces are concentrated on the elimination of potential launches. Ghandi Station is the most advanced missile shield in the world and the peoples of our lands are the most numerous in their resilience and desire to bring peace to the world!\n\nCertainly it is a dark day, but equally certain is that in doing this we are preventing mans darkest century yet.\"\n\n[orders] \n Spoiler \nBrace for impact!!! Ground and naval forces use anti missile systems, Ghandi is at full alert and air and space forces are on full intercept to anything remotely missile shaped that comes their way. Do as you are trained and prepared to do. India will endure this storm.\n " }, { "author": "Maldiem", "message": " ((UPDATE YOUR STATUS THREAD!!!)) \nPlease.\n\n FPNA Marines Board USNA Freighter, Learn That Gunfights On Spaceships Are A Bad Idea \n\n When the USNA freighter docks with the FPS Solaris to render aid, the crew is attacked by Marines aboard the FPNA ship. A gun battle ensues, and, though the marines are obviously in pressure suits, they damage several important systems in the ship and it really does suffer a series of catastrophic malfunctions, plummeting into the atmosphere as its reactor goes critical. The Battlestation retaliates quickly against the Solaris, shredding it like a lobster flambe at a meeting for off-the-wagon weight watchers.\n\n FPNA Invades USNA Amid Cheers For Californication \n((You may want to let this track run while you read. Music will begin the healing, heh))\n\nAs the Colombo Treaty gears up to invade China, the FPNA North and South armies stream into the USNA in a pincer movement amid a sudden outbreak of civilian violence. The population is about split between FPNA and USNA loyalties, so no meaningful civilian resistance takes place (as the civilians are too busy fighting eachother). The USNA air force, conducting sorties in the Pacific, is quickly recalled when news of the invasion starts, delivering its first loads of ordnance within hours of the FPNA invasion. The Navy is still weeks away, though, and the FPNA navy quickly routes the USNA naval garrison, sailing up waterways and putting a serious crimp in USNA supply and command structures. Washington D.C. is evacuated when an FPNA carrier group is sighted, so a serious breach in the chain of command happens while the government retreats inland.\n\nFPNA: Good\nGround forces: 18 (13)\nAir Force: 22 (17)\nNaval Force: 19 (14)\nSpace forces: 11 (0)\n\n\nFor: Numbers, Naval Superiority, Surprise\nAgainst: Long Overland supply lines\n\nUSNA: Cutting Edge\nGround forces: 16 (10.75)\nAir Force: 28 (22.25)\nNaval Force: 2 (the rest is in the Pacific) (0)\nSpace forces: 7 (1.75)\nOther: USNA Battlestation (Heavy Damage)\n\nFor: Tech, Air Superiority\nAgainst: Breach in command structure\n\nFPNA forces manage to link up in Nebraska, surrounding the USNA strongholds in the Rockies. The FPNA space forces engage the USNA fleet, and a meat grinder of a battle leaves both fleets devastated, though the USNA has enough ships left to claim victory, and the Battlestation has sustained heavy damage. The USNA now has two defensive lines, one along the Mississippi river and Hudson Bay line and another pocket of forces holed up in the Rockies. Refugees have flooded the roads and waterways in the central USNA, choking infrastructure and generating a good deal of panic. All the major coastal cities of the East Coast have been captured by the FPNA navy, which has thrown the country into chaos.\n\n Colombo Treaty Invades China. China Learns To Love The Bomb. \n\nAs the Emperor's message goes out across the airwaves, plan Jian goes into motion. All across Colombo Treaty nations, Chinese sleeper agents release biological and chemical weapons into water supplies and crowded urban areas. Chinese cruise missiles stationed at their borders with the RF and India are launched, and the low, fast, small missiles with nuclear payloads are much harder to shoot down than the SCSA ICBMs were, and have much shorter distances to travel. Treaty forces shoot down the majority of the missiles, but that leaves a number that strike their targets. Most major cities in Eastern Russia and India suffer direct nuclear strikes, killing over 1.3 billion Indians and 400 million Russians. The biological weapons add a second blow, tailored viruses bred for maximum mortality in the time it takes to develop a vaccine sweeping through large urban centers that remain. A week or so after their release, foreign labs develop the vaccines that local labs should have, and two weeks after their release the man-made plagues are contained. Still, all told, 100 million people in the EU, 1.6 billion Indians and 550 million Russians are killed. During the incubation period, the plagues spread to non-Colombo nations as well, killing 1% of their populations before the cures were developed.\n\n((All factions with Earth-based territory, please add civilian casualties to your status threads. Economic damage will be adjudicated at the end of the turn.))\n\nThe Colombo Coalition\nRF: Good\nGround forces: 18 (12.5)\nAir Force: 18 (12.5)\nNaval Force: 7 (.5)\nSpace forces: 18\n\nNAR: Average\nGround forces: 4 (0)\n\nIndia: Good\nGround: 24 (17.5)\nAir: 31 (24.5)\nNavy: 25 (18.5)\nSpace: 13\n\nFor: Numbers, Air Superiority, Naval Superiority, Space Superiority, Tech\nAgainst: Command/Supply structure compromised by nuclear attack\n\nGreat China\nChina: Above Average\nGround forces: 18 1/3 (0)\nAir Force: 11 (0)\nNaval Force: 10 (0)\n\nFor: All-out deployment of superweapons\nAgainst: Command/Supply infrastructure damaged by conventional bombardment\n\nThe Chinese military runs a scorched Earth campaign against Colombo forces, using tactical nukes liberally as well as all manner of futuristic chemical and biological weapons. Colombo Treaty attempts to seize Chinese superweapons run into the unfortunate fact that there are a godawful lot of Chinese superweapons, so many that Treaty analysts believe that for the past several months there has been a significant effort to covertly build and deploy superweapons almost exclusively. Still, the Treaty's overwhelming numbers and technology eventually prevail, and China lies pacified.\n\n Unforunately, as Chinese military forces retreat from each urban area, a special unit of super-loyal espionage forces rigs a nuclear device inside the city itself, and only the very last of the cities conquered escape total destruction as Chinese civilians realize what is going on and lynch the special forces. China is defeated, and over 4.5 billion of its citizens have been killed.\n\n Fallout from the area is enormous, and some of the larger nukes were placed to set off fault lines in the Pacific rim. The Japanese islands are almost completely leveled, and those parts of coastal China that aren't radioactive craters are destroyed by earthquakes or tsunamis. Moderate-to-large eruptions ensue, and the clouds block the sun over most of Asia for months. Ecologists are pessimistic as to what all this is going to do to the environment, and it seems a major rebuilding effort will be necessary.\n\n100 million EU civilian casualties\n1.6 billion Indian casualties\n550 million Russian casualties\n4.5 billion Chinese casualties\n1% of terrestrial population from plagues for all factions\n\n\n North African Union Has Nukes, Everyone Is Surprised. \n\nThe NAU launches an unprovoked nuclear attack on India, as all three of their 1950's Russian-surplus ICBMs sputter across the sky. They are quickly shot down by Colombo Treaty space forces.\n\n\n USNA Special Forces Raid Australian-Based Chinese Propaganda Center, Kidnap 1 \n\nUSNA Pacific forces conduct a daring raid on a Chinese propaganda camp just before the nuclear holocaust happens, capturing their man just in time to be recalled state-side.\n\n((Thymin, you caught Sr. Li. Go for it.))" }, { "author": "Eldan", "message": " EU net broadcast worldwide \n\nVittore Ferrero, Head of the Department of Foreing Affairs (DEFA) stands before a camera, strategically placed before a hospital in rome, the city that has been hit the hardest by the biologocial holocaust. He seems calm, but the dark circles around his eyes speak a different language.\n\"People of Earth. The last weeks have been the most tragic time in the history of the world.\nAs you all know, the Chinese have unleashed a biological Apocalypse of unforeseeable dimensions. The country once known as China is now a radioactive desert.\nWe can not deny that this was not only chinas but also the Colombo Treaty's fault. While the EU would have prefered negotiations about the NAR issue, we had an escalation, which resulted in biological and nuclear attacks worldwide.\nI will accept the consequences of our failures and step down from my position as Head of the DEFA. May a wiser and worthier man take my position.\nHowever, the DEFA discussed matters with the DETRE and Ladislav Dubcek and I agreed, that in order to fight the ecological damage done by the Chinese WMDs, drastic measures are in order.\nTherefore, the EU wishes to announce that it wants o make it's breakthroughs in the Science of Terraforming, earned in long and hard work on Mars and the Asteroid belt, public. May you all use it wisely, to stop the fallout and plagues. Hopefully, such an attrocity will never happen again.\nThank you.\"\n\n The EU makes Terraforming a public technology. Every nation is free to use it as they see fit, to stop the biological and nuclear damage. " }, { "author": "Minchandre", "message": " From The Proceedings of the Republican Assembly, 2115-2120, with Commentary by the University of Quaoar Political Science Department , Pages 4317-4322 \n Juan Marquez (Secretary) :...And so the vote to relay the vote officially censure China passes, with 133 votes to 0. Alpha Ward will be now be polled, but the record will show that the motion passes regardless. We will now poll the citizens of the Outworlds Republic, and\n\nWith permission, we will now begin discussion on the next topic at hand: the large amount of technical data the Chinese government transmitted to us shortly before their collapse, including most notably a number of documents relating to the direct control of gravity. Marca Barrio has first words.\n\n Marco Barrio : Marco Barrio speaking. First, I'd like to state that I think China's recent actions are completely deplorable-\n\n JM : Marco, please keep to the topic at hand.\n\n MB : Alright, sorry. Anyway, let me ask you guys a hypothetical question. Let's say you know this rich woman, right? You're not very close, but you've been friendly the few times you've met. Now, suddenly she goes on a killing rampage, and the police have to kill her while trying to apprehend her. Later, you find that she has unexpectedly left you a very large sum of money. Do you take it? I mean, the money wasn't developed to help with the rampage, it's not a product of that rampage, and refusal to accept the money won't prevent the crime from having happened. It's logically fallible to reject the money, no matter what horrible things the source committed.\n\n Aria Carales : Aria Carales speaking. Marco, your hypothetical question has no bearing on the task at hand. For one, China has a history of making similar decisions; in fact, I've constantly opposed our relatively close diplomatic relations-\n\n JM : Aria...\n\n AC : Anyway, my point remains. You can't divorce the product from the source.\n\n MB : I contend you can...I mean, the technology that the Chinese used in their recent atrocities-\n\n JM : Marco, we have not yet identified China's recent actions as atrocities. Please refrain from using charged words.\n\n MB : Fine, fine. Anyway, China's recent actions were carried out almost exclusively using technologies that are over a century old. Cruise missiles are almost as old as nuclear weapons, and nuclear weapons predate the fricken' silicon transistor, for Christ's sake. That China chose to share their technology with us is certainly surprising, but the knowledge was not developed for evil, it was not used for evil, and no knowledge is inherently evil. That it was developed by evil people doesn't mean that we shouldn't use it. I mean, the foundations of rocketry and jet engines were really laid down by the Nazis, and if anyone ever was evil, it was them. Should we not use rockets?\n\n AC : We don't, you know, use rockets anymore. But even then, your sense of scale is warped...people condemned the NAR government for dropping asteroids and killing 70 million. The Chinese have just killed a hundred times that number. I think we should dump the knowledge, eject their embassy, and cut all ties.\n\n JM : Aria, that is off topic. Hell, you and Marco are both straying way off topic. Next statement made off of the subject of the potential use of Chinese technological documents will result in the speaker losing talking privileges for a day.\n\n AC : Juan, I'm appalled that you think it possible to discuss this topic outside of the moral context created by the analysis and consideration of all recent events, especially events as significant as the recent atrocities-\n\n JM : Alright, that's it. Next speaker.\n\n Julia Miroslas : Julia Miroslas speaking...\n\nEDIT: Expansion!" }, { "author": "LongVin", "message": " FPNA digs in for Siege against Rockies Pocket \n \n Spoiler \n\nFPNA Ground forces(5 units) dig in to the mountains around the entrapped units in the pocket. The Soldiers prepare for a long drawn out siege with their commanders unwilling to commit them to an assault against the Mountainous terrain. They will wait to starve out the enemy.\n \n\n Propaganda radio addresses and leaflets \n \n Spoiler \n\nThe Supreme Command has begun broadcasting propaganda into the remaining USNA territories trying to sway the still loyal population to revolt against the dminished USNA.\n\n\"Fellow Americans, the time for a divided continent has come to an end. It is time for all of America to be united under one government. The FPNA will be the one to bring this unification about. We have already proven victorious across all fronts. Resistance is futile. While we prepare for a triumphant return to Washington D.C. your government flees to unknown locations and goes into hiding. There is no use in continued resistance as it will only lead to the needless spilling of American blood.\n\nSupport the FPNA and be rewarded. Even now, those who have chosen to side with us are being given positions within their state and local governments, power, money and a place in American history are your reward for siding with the FPNA. Declare your loyalty to the Supreme Command and overthrow the corrupt USNA government today!\n\nThe time to act is now! Demand intergration with the FPNA today! Cease supporting the crippled and dying USNA! Secure peace and freedom today!\"\n\nLeaflets dropped on USNA troops: \"North American Soldier, why do you fight? The war is already lost for you but your leaders insist you fight on. The FPNA has proven victorious on all fronts. Do you really want to die in a cold unmarked grave from starvation? Turn against your leaders, join the FPNA and you will be rewarded. There will be many advancement oppurtunities with in the New Order.\n\nPresent this leaflet to the nearest FPNA official and you will be given safe passage to the rear where a warm bed, and a hot meal waits for you.\"\n \n\n FPNA implements new State Governments \n\nThe FPNA is reincorporating the newly re-liberated states into the FPNA. Pro-FPNA militiant groups are being formally declared State Militias with many of their leaders being assigned high positions within the new governments including a few governors.\n\nThe Supreme Command also announces that it will begin plans to relocate the seat of the government from Los Angelas back to Washington D.C. once hostilities have ceased." }, { "author": "Thymin", "message": " USNA Shocked \n\nWith the recent attacks by the FPNA, the USNA responds with an emergency announcement to the people of the USNA.\n\n \"Citizens of the grand democratic union of the United State of North America, This is the President speaking. We have suffered a most vile attack by those who should be our brothers and sisters. This attack reminds us why we cannot trust the military dictatorship. We had hoped to take the high road, we extended the olive branch, and they reached out and broke it in our hands. Now we shall show them the power of self-determination. Citizens, you all know that under their leadership you will lose all of the freedoms that Americans for centuries have fought and died for. I know that you will all fight for our nation, as others have fought before you. The remainder of our forces are returning with haste, and we will win this war! It is once again time for Americans to stand up and defend their homes. We had hoped that this time would not come again, but unfortunately we were wrong. So, for our future, and the future of our children, we must band together and resist the FPNA soldiers until the cavalry arrives. Take up your arms, fellow Americans, and FIGHT!!!!\" This message is replayed every hour for 3 days, to help bolster the moral and confidence of the American people." }, { "author": "LongVin", "message": " Secret relocation of Supreme Command \n \n Spoiler \n\nTo prevent the entire command staff and government of the FPNA from being wiped out in a single strategic attack, the Supreme Command is secretly being relocated to remote locations across California to keep the government and war running smoothly.\n\nAir Force - Vandenberg Air Force Base\n\nArmy - Fort Irwin\n\nMarine Corps - Camp Pendleton\n\nNavy - Pearl Harbor(Hawaii)\n\nSpace Forces - Area 51(Nevada)\n " }, { "author": "El_Frenchie", "message": " NBU \n The News tonight at 8 :\n\n'The Conselho has reportedly announced the creation of the \"113\" social program. Our correspondent, standing outside the assembly building in Brazilia will explain.'\n\n'The \"113\" program is the newest social program developed in the NBU. It is designed for all parents with children. Indeed, to give women and men more time at work, this program focuses on funding free nurseries and daycare centers. The 113 program will also make school for the young children below 12 completely free. As it stands, this program will also assist to the creation of the mentioned facilities in both schools and hospitals.'\n\n'The program's yearly funding will be taken directly from the taxes.\"\n\n----\n\n 'Comes next: The war on China!' \n\nDangerous conflicts are occurring in East Asia. Our former ally, China, has decided to launch itself in a suicide attack. The result is disastrous, with more than 100 million people in the EU, 1.6 billion Indians and 550 million Russians all dead during and after the strikes.\n\nIt is clear that the conflict will end soon, but at what price? Fallout has already begun, and our country will be suffering from it soon. As measures of security, shower as much as possible whenever you go out. There is quite a distance from here to where the explosions occurred, there is no need to be alarmed. The government has asked all its citizens to remain calm, and that hospitals will be funded this same year to cover the needs of our citizens during this needy time.\n\n NBU \n\nSpends 5T on improving and expanding its hospital system." }, { "author": "Wizard of the Coat", "message": " the end of the Grand Indian Democracy \n\nOne of the prime casualties in India was the man whom could have held the nation together. Sharad Rahman did not die due to any virus, disease or nuclear bombardment. He simply was found with a gun in his hand and a hole in his head.\n\nNeeding to have a strong government to direct the war against the Chinese Governments, GID Generals excecuted emergency powers and placed India under the direct rule of the grand security councils crisis committee (GSCCC). So it would remain for the war and rebuilding periods.\n\nThough there were celebrations as the war drew over, a long period of rebuilding lied in wait. Disease and poverty could become rampant plagues, so the first post-war act of the GSCCC was to completely overhaul the budget, vastly cutting military and exploration spending and instead instituting a policy of reconstruction.\n\nThe second was of a different nature. As now Asia lied in ruins the GSCCC vowed to rebuild those lands that had suffered too. A protectorate zone was established compromising of eastern (Tibet) and southern China, South East Asia and Indonesia as well as the Chinese pacific islands, including the chinese spaceport on Samoa that would be administered by India. It covered fully half of the former Chinese economic productivity. NAR lands are fully restored to the NAR.\n\nThey also launched an immediate reprisal against the NAU for their illicit launch of nuclear weapons and Colombo allies, and in particular the EU due to their proximity are called to act under the terms of the alliance. GID refuses to recognise the new NAU leadership, claiming it as a thinly veiled attempt at keeping the same system in power with the same rethoric, posing the same danger to India.\n\nBesides administering India their final act would be to hold elections to decide the future of India and it's protectorate zones.\n\n(Revamped Budget)\n \n Spoiler \nGEP: $964.0235\nTAX 60%: 579 T\nMilitary upkeep: 49.5 T (30 ground 31 Air 25 Fleet 13 Space = 99 T)\n\n The budget remainders for forces lost are additional social programs for war injured, families of killed soldiers \n\nMilitary Tech 50 T 20 T\n\nCivilian Tech 20 T 150 T\n\n A massive rebuilding of the lost infrastructure is undertaken, whilst devastation only struck 2/5 of the country, lines of communication that were cut are re-established, roads are rebuild and the population is generally provided for in good quality emergency housing. Not to mention the extreme measures taken in the field of medicine to treat civilians (a pragmatic approach is chosen, only those most viable to live are saved, so as to save as many as possible) \n\nEnvironment 20 T 135 T + 15 T from Ghandi = 150 T\n\n As part of the rebuilding the whole of the nuclear holocausts damage an immense enviromental budget is established to clean up the waste, prevent it's spread and use all terraforming available to clean up India for generations to come. \n\nEspionage 50 T 20 T\n\nSocial Programs 20 T 50 T\n\n to relief the war damage social programs are vastly expanded, besides rebuilding infrastructure lost and cleaning up the waste the government uses the social program to get people back into employment or provide emergency relief to those who can't. \n\n(in essence it's a 350 T rebuilding budget, spread as above roughly on social programs, civ tech and environment, modifications are made as need be to recover the economy)\n\n 75 T Growth of Ghandi station to by 15 T to a 35 T station.\n50 T Space Fleet Expansion by 5 points \n 10 T Quid quo prodo funds: Anti weapons of mass destruction damage relief.\n \n Spoiler \n\nThese are the 'just in case' funds. It is to be used as emergency relief. In particular it is implemented due to fears of likely SCSA terrorism. As such biological antitoxins, nuclear waste removals and other defences against weapons of mass destruction. In combination with hightened espionage funding India feels secure it can prevent most of this by actively persuing terrorists, but wants to keep these things on standby due to worrying reports on bioagents set to kill all life on the indian subcontinent from chinese intelligence.\n \n \n\n\n\n7.5 T: Second 1 T terraforming unit on Venus south pole (total 3 T terraformers now on Venus)\n\nNew Technology budget: 50 T (69 T total)\n\n Hope is seen in the new technologies under the Colombo treaty and budget cuts will not be made in that area. \n\nNAR aid package 20 T 5 T of already send; aid is then canceled after the holocaust\nAfrican aid package 50 T\nAsian aid package 25 T (this and 60% of the output of these area's is fueled into social, environmental and civilian programs)\n\n African aid is barely effected, India wants to show it keeps it's promises, and even an Asian aid package is scraped together to help those few people still living in the Indian protectorate zone. \n CULT OF PERSONALITY 7 T investment\n\nThe newly elected Prime Minister of GID, a powerfull, tall figure with a clear stance on peace and development Nadjan Ghandi, former head of environmental remediation and member of the liberal green party, is subjected to a huge personality cult after his election. In this cult he is portrait almost as a saintlike figure, his surname only further adding to the immense following that he is likely to obtain.\n\nThe cult is spread even to the protectorate zones in an effort to bolster morale there.\n\n Ghandi Station: 20 T \n\n5 Gaser Missle Shield. A 5 T Gaser array (+5 T from EU = 10 T) is placed onto Ghandi station, it is keyed to knock missiles out of orbit and as such provide an effective missile defense screen. In addition it will be the primary defence India offers to the Kuiper belt objects streaming to earth at lightning speed.\n\n15 T worth of high tech terraforming equipment is send to earth for rebuilding India.\n\n Lunar Colony: 10 T \n\n7.5 T: Construction of Venus Terraforming Unit 3, equator. (total 3 T Venus terraformers are set up)\n2.5 T: Defensive Laser Array\n\n Mittal Corporation: 38 T \n'The indian subsidised firm'\n\n33 T Construction of Martian Terraforming Colony modules: a 5 T terraforming colony is placed on Mars and a 1 T orbital observatory on Deimos.\n5 T Self Improving\n\n Venus Terraforming Station and orbital Platform: 2T \n\n2 T: Venus being Terraformed (I don't know how this works, is it self improvement or is it a kind of thing that removes those 20% pressure and 20% heat penalty over time, if so how much?)\n\n Mercury Station \nGEP $38.135T\nTAX 50% = 19 T\n\n19 T research new Tech (69 T total)\n\n(note all space assets share in the earth social programs and civilian tech improvements)\n \n\n\n(military)\n \n Spoiler \nGround 17.5 +3 = 20.5 (last of African heavy equipment is added in a state to state purchase)\nAir 24.5\nNavy 18.5\nSpace: 13\n\nNAU will cease to exist.\n\n10 Ground, 20 Air, 15 navy and all space launch an attack on NAU though space will be ready to destroy nukes as they come). Their assets will be seized as airial bombardment destroy their force to establish air superiority and then subsequently march over them. Actions are co-ordinated with colombo members\n\nRemaining Indian forces distribute over Madagascar bases, India and the Chinese protectorate.\n\nAfter the conquest of NA Indian forces will grant this entire area to the EU as a protectorate.\n \n\n\n(@ maldiem)\n \n Spoiler \nThe establishment of the Grand Democracy of the Southern Ocean go ahead as planned (see PM)\n \n\n Moving to the New Democracy (which will come soon)\n\nNadjan Ghandi is one of the prominent liberal green politicians and head of environmental reconstruction. He is hugely popular in India and a personality cult around him starts to grow. He is sure to win the scheduled upcoming elections that are certain to be held as the GSCCC seems only interested in rebuilding and makes no claims at being a long term government" }, { "author": "Wizard of the Coat", "message": "(military orders)\n \n Spoiler \n Souther ocean defence command to work with all african peacekeepers to repel NAU invasions...\n\n((not that it's needed as with the size of indian forces NAU will have been defeated long before they can do anything, their transport planes having been blasted from the skies and navy intercepted with their ground forces having been bombed to smithereens...best yet, this rally of their forces allows me to take them out one piece at a time))\n\n((also please note that under the chronology my actions happen before his, so unless this is something he planned ages ago (I doubt it) his forces should be far from that far into a campaign and could easily be stopped and crushed at his own borders))\n " }, { "author": "LongVin", "message": " To World(except for USNA) \n \n Spoiler \n\nThe FPNA is horrified by the final actions of the Chinese government. We extend our heartfelt condolences to all people who were effected by this atrocious act.\n\nThe Supreme Command has resolved to begin working on negating the harmful effects this act has had on our planet and is willing to work with those countries effected to help restore them to a sembalance of their past.\n " }, { "author": "Moechi_Vill", "message": "Orders\n\nTerminate invasion plans.\nNPC Dominion." }, { "author": "Maldiem", "message": " Fancy Political Footwork In Africa, India \n\nAs promised, democratic elections in Africa take place, with the option to reform their original governments, form an African Union, or join a new nation called the Grand Democracy of the Southern Ocean. Indian propaganda campaigns and aid packages are all directed toward the third option, and nearly fifteen years of geniune good will from the Indians carries the day. A small majority of votes go to the GDSO, and the Indian protectorate zone of Africa forms into a new nation.\n\nElections are then held in India, which votes by an overwhelming majority to also join the GDSO. There's a considerably amount of uncertainty about how much influence that the former GID lands would wield, but after extensive negotiations with African leaders an agreement that power will be shared equally is hammered out, and, amid a small number of qualms, the GDSO is formed, including half the territory of the SCSA and 1/3rd of the territory of Sub-Saharan African, not to mention the former GID area.\n\n Winter Comes Early, Rolls Over, Falls Asleep \n\nAs Spring, 2122 ends, Summer begins with a worldwide cold snap which quickly intensifies into winter-like conditions, especially in Asia. The Steppes, Himalayas and Indian subcontinent get snow at elevations much lower than normal, at unseasonable times of the year, that has radioactive and volcanic waste in it. The Asian side of the Pacific rim just keeps letting go, as volcanoes in Indonesia and the Indian Ocean get in on the action as well.\n\nThe snow completely ruins agriculture in India and Eastern Russia, and both countries are forced to import what they can and ration what they can't. Fallout spreads on the trade winds, playing merry hell with weather patterns as far away as Europe and the AC. The Western Hemisphere is better off, but still deals with a record cold summer.\n\n War in North America \n\n((Waiting on orders from Thymin before the next stage in the battle))\n\n Revolt in NAU, Dissolution of the Union \n\nAs the NAU leadership orders invasion after invasion, its citizens get increasingly unruly. A riot in the capitol turns violent in a hurry, and with the army en route to India and the EU, blossoms into a revolution. Hours after it began, the Army is recalled to the NAU homeland, and the revolutionaries are unable to reconcile national differences. The short-lived NAU splits back into its original nations, with a good deal of bad blood." }, { "author": "Eldan", "message": " EU announces elections in Africa \n\nAfter India announced free elections in it's part of Africa, the EU doesn't want to hold back. By the end of the month, free elections will be held in Africa, with four options:\n1)Join India and your neighbours in the GDSO\n2)Remain Independent as a small state\n3)Form a new and independent African Union\n4)Join the EU in the new Eurafrican Union.\n\nAfrica is also the target of a large scale propaganda-campain, pointing to option four.\n((Part of the Budget of Africa will be used on this))" }, { "author": "El_Frenchie", "message": " NBU \n The News Tonight! \n Antarctica \n\nIn Antarctica, scientists have decided to attempt to discover about Earth's past by uncovering layer by layer of frozen ice! Using the most recent equipment around, officials have supported the project and planned for a bigger step in the South Pole! More on that next time.\n\n((For Maldiem))\n \n Spoiler \nAntarctica-refuge base. The point is to move part of the population and create a refuge in the South Pole. This program aims at creating a fully independent underground city.\n \n\n Weapons \n\nThe Government has started buying new weapons in order to protect itself from harm. The Conselho agrees and supports the Generalissimo's decision!\n\nThe increase in weapons seem to be focused on air forces.\n\n In Science tonight! \n\nThe Conselho has started a program that aims at genetically engineering new breeds and species, based on alien genetic structures. We are informed that the lab has top security.\n\n((For Maldiem))\n \n Spoiler \nExperiments aim at cross-breeding creatures and being able to 'mold' the genetic structure to increase inborn faculties such as muscle development, reflexes, etc. Alternatively, the research also keeps track of creatures that could be useful in general, as predators or otherwise.\n \n\n That's all for tonight, thank you for listening. \n Earth NBU Budget for this turn: \n \n Spoiler \nGEP: $256.29 trillion\n$127.29 trillion: untaxed. (a tax rate of 50.3%.)\n$40 trillion: 'Antarctica-capitol' program.\n$34 trillion: Military upkeep. (this nation's military adds up to 34.)\n$20 trillion: Environmental remediation. (See program 'Verde'.)\n$20 trillion: Research on Genetic Engineering.\n$10 trillion: Social Program '113'.\n$5 trillion: Improving Health Services.\n\nCash Reserves: $120 trillion\n\n$20 trillion: Purchasing the latest air power on market.\n " }, { "author": "El_Frenchie", "message": " Mars: NBU settlement. \n\nThe 'Mail-man' as most liked to call him, rang the assembly alarm. A quarter of the Mars population had been recruited to join in the colonial project. (14848.) Some non-attendance is to be expected. $5 trillion from the project's Terra-forming budget is dedicated to paying the workforce.\n\n'Settlers! Begin program 'Novo Brazilia'. We are to begin the construction of a earth-like city, here on Mars. Begin the Terra-forming Process! Begin the building process!'\n\nThe First building that is to be built is a hospital. An earth-scale hospital that will admit patients from around this planet.\n\n Mars budget for this turn :\n\n \n Spoiler \nTurn-based Income: $58.254 trillion\n$28.254 trillion: untaxed. (a tax rate of 51.5%.)\n$20 trillion: City 'Nova Brazilia' Terra-forming.\n$10 trillion: City 'Nova Brazilia' Hospital Construction.\n \n\n Earth-Orbit Shipyard: NBU. \n\n((Maldiem only)):\n \n Spoiler \nShipyard expansion: Additional robotic facilities to increase productivity.\n \n\n Shipyard budget for this turn :\n\n \n Spoiler \nTurn-based Income: $7.2 trillion\n$2.2 trillion: untaxed. (a tax rate of 69.5%. ((is it a tax rate? Or is it a staffed station?)))\n$5 trillion: Expansion. Additional robotic facilities.\n " }, { "author": "Wizard of the Coat", "message": " GDSO \n\nThe GDSO government declares itself a successor state to the GID and SCSA as well as the multitude of minor states within it. It will resume all the international roles and obligations of such a successor state including it's seats on the UNSC (united nations security council) and it's obligations under the Colombo treaty. Former embassies and consulates are changing flags and get their staffs from a multitude of former nationalities mixed. Business should resume as normal.\n\nThe new constitution declares the GDSO a federal meritocratic democracy with far going peace clauses. It bans the use of WMDs for all time and forbids foreign interventions safe as a kind of humanitarian intervention or as required under defensive alliances.\n\n(orders)\n \n Spoiler \nSouthern Ocean Defence Command will now also include all GID military personel, making a unified army with commanders and soldiers mixed between cultural, geographical and political backgrounds. The diversity is celebrated as it will be the key strength of the nation formed.\n\n Total Forces: 95 \n\nLand: 27 (includes also 4.5 T heavy weapons from African peace keepers)\nAir: 26.5\nNavy: 19.5\nSpace: 16 (including the 3 points of Chinese space forces captured in the orbital assault on the space station)\nSpace Marines: 6 (2 Ghandi; 2 Mercury; 2 Asteroid)\n\n Breakdown into Regional Commands: \n\nEastern Africa (Land 10; Air 10; Navy 5) (These forces also occupy the coastline of ethiopia, somalia and eritrea and have bases in their interior. This region is annexed as a terraforming location)\n\nIndian Subcontinent (Land 10; Air 10; Navy 5)\n\nAsia protectorate zone and Indonesia: (Land 5.5; Air 6.5; Navy 9.5)\n\n(Also there are 4.5 african peace keepers in the EU zone and 2 in the AC zone)\n\nThe cult of personality for India's leadership is further expanded into the other area's of Africa and the much greater advances in the former Indian zone are used as an example of how life can be in the GDSO. Portions of the african aid package are used to provide emergency relief to those still suffering in the other zones. Clearly it is to sway them to the GDSO election option. (see below for the kind of tactics used)\n\nNOTE ALSO: All spending on rebuilding is not spread under Colombo members using the emergency funds clause.\n \n\n\nWith Nadjan Ghandi instated as the GDSO's first prime minister he advocates an era of peace and rebuilding. He works on his own popularity, which is widely advocated throughout the GDSO's lands and starts his career by moving to all of Russia, Europe and Africa, kissing babies and visiting casualties of the many wars. In Africa he meets Elina Mandela, descendant of the original Nelson Mandela. The two are attracted to each other like magnets and soon get married in a ceremony broadcast life to reinstate hope in all the african and asian lands. A true union between the continents seems underway.\n\nIn a televised address after her marriage Elina Mandela announces that she is the new minister of education, science and health care in her husbands cabinet. In addition she makes a promise to all of Africa that is under EU and AC protectorate, that the GDSO will help their brothers no matter what path they choose and that all are to choose only with their hearts. One line in the speech particularly stands out:\n\n \"It is not Africa or Asia from which we come, we come from mother earth and are all her children, united in our difference and celebrant of our accomplishments\" " }, { "author": "LongVin", "message": " FPNA welcomes the GDSO to World Stage \n\nThe Supreme Command would like to welcome the GDSO onto the world stage and we wish the new nation prosperity and good times. We hope to work closely with your great nation in the future." }, { "author": "Jael_Darkwood", "message": " NAR \n\nJael Darkwood looks tired but resolute. His eyes, though black-lined, are steady, as are his hands.\n\n\"Ladies and Gentlemen of the world. We had hoped that, with the removal of the Chinese threat, and the freeing of our homeland from occupation, we would see a time of peace.\n\nUnfortunately that is not the case.\n\nOur ally has been attacked, its land captured, its people tricked. Under the terms of our alliance, and with full knowledge of the debt we owe the USNA, we will immediately begin bombing of all magor FPNA military compounds, factories, and, of course, nuclear weapon arsenals.\"\n\nSighing, Jael Darkwood closes his eyes for a moment, breathes in, then opens them and continues.\n\n\"It is my hope the FPNA will see the error of its ways and withdraw back to its borders. However, we owe too much to the USNA. We cannot wait, we must move immediately to their aid.\"\n\n\"Leaders of the FPNA, hear me. We will return your captured space territories immediately, if you retreat to your previous borders and join the USNA at peace talks. There has been too much war. Please, let us have peace.\"\n\nMilitary Orders\n \n Spoiler \n\nSpace forces sweep through the system, securing the FPNA space assets, then massing to destroy their stationary defences. Afterwards, they will meet up in earth orbit (leaving say 2 points as picket forces to hold the occupied assets), and begin a bombing campaign.\n\nMy Targets : First priority is the navy, then ground, then air. I figure of all forces, the navy is the most vulnerable to kinetic weapon strikes >:)\n\nI'll also drop a couple food and weapon loads for those beleagured USNA mountain troops.\n \n\n\nOrders for the newly freed Ground areas :\n \n Spoiler \n\n$256T 40% Taxes\n$30T Ground Forces\n$10T Navy\n$10T Air Force\n$40T Military Tech\n$10T Social Programs (rebuild infastructure, aid the war-homeless)\n$2.4T War Memorial, Sidney Australia\n " }, { "author": "Wizard of the Coat", "message": " GDSO thanks FPNAs for well wishes \n\nThe Grand Democracy of the Southern Ocean welcomes the FPNAs suggestion at closer ties. The Indian prime minister Nadjan Ghandi takes the opportunity to travel to the FPNA in an official state to state visit. In the meeting he proposes a combined mutual effort at lunar co-operation in the area's of defense and growth as well as the development of peaceful technologies. Under this proposal he indicates a willingness for India to provide security for the space assets of the FPNA so that the war doesn't spread into space and the stars are indeed peacefull. Management of these settlements will of course be left to FPNA officials\n\n(military orders, Maldiem, FPNA)\n \n Spoiler \nIf accepted 2 point worth of space marines will be created from Indian based ground forces and deployed to protect FPNA space holdings. They will not interfere with the management and only serve as a kind of deterrent at most, to convince others not to come there. They will not engage any hostile forces that use force, but will instead monitor any forces coming in. (note it's not public that they won't fight, they just sot there and do nothing, in the hope that their presence will hold off potential occupiers.\n \n\n\nHe also stresses some concern as to the war in North America, asking them if they are willing to sign onto the WMD eradication protocol and in so doing show to the world that the cause they fight for is indeed to foster a greater world peace.\n\nOn the final day of his visit he proposes a joint terraforming program, in which globally linked terraforming engines can be set up to offset the effects of the nuclear carnage caused in the past years." }, { "author": "Moechi_Vill", "message": " United Militarist Fronts \n\nSo now the Indians are a-ok with annexing other nations? Like they thought about protecting China to begin with. Principles were just a cover-up after all." }, { "author": "LongVin", "message": " FPNA prepares to destroy NAR Space assets from ground \n \n Spoiler \n\nSince the foolish NAR have announced their plans publically on tv to target FPNA space assets as well nuclear installations the Supreme Command moves to act against the recently liberated NAR.\n\nAll strategic NBC weapons will be relocated to hidden locations or camo will be provided on fixed installations to conceal them. Taking a page from China's book, those warheads which can be are placed on small mobile cruise missiles.\n\n FPNA Earth Assets and Orbital Yards SDI- Ground to Orbital missiles are placed on high alert for approaching NAR spacecraft. Ground based GASERS will be programmed to throw kinetic energy weapons off their paths. Orbital military grade GASERS will use debris and malfunctioning satelites as makeshift weapons and toss them against approaching space forces.\n\n Luna 1- The Lunar colony is placed on red alert with its own anti-orbital defenses scanning the skies waiting for the coming NAR fleet.\n\n Astreoid Bases and Ceres Mining Association- Like the Lunar colony these installations are put on red alert. However the asteroid belt bases have the benefit of a multi trillion dollar jamming suite to scew with communications and navigational systems.\n\nOn the first reports of enemy ships entering the field, jamming will begin in earnest to make the Asteriod fields a natural mine field. Utilizing GASERS the base will target asteroid after asteroid against the approaching force before unleashing its own significant missile batteries only bringing down the jamming for short bursts to obtain new targetting information.\n\n Titan Base- The secret installation on Titan adapts a policy of radio silence and conceals its presence as much as possible. They continue working on their own secret projects ignoring the outside world.\n\nIf found an attack is attempted the scientists will claim to be a neutral and free station founded by the now defunct SCSA.\n " }, { "author": "LongVin", "message": " FPNA to GDSO \n \n Spoiler \n\nThe FPNA is always willing to work together with other nations to expand our mutual knowledge bases and promote the development of offworld colonies to expand the range of human life across the galaxy. As such we graciously accept the offer of the GDSO is aiding us in securing our colonies and we hope that the GDSO may be able to provide additional pressure to the NAR convincing them they are following the wrong course in their actions.\n\nThe FPNA has no intention of using WMDs. It would be cannibalism of the highest order as they would be used by Americans to kill Americans causing an even greater suffering to an already divided American people. This war is about righting a wrong that has occured long before, the division of the American people.\n\nAs soon as the war is over, the FPNA will work with the GDSO in starting a terraforming program to stop the spread of the nuclear winter.\n " }, { "author": "LongVin", "message": " Improving Relations with the EU \n \n Spoiler \nThe FPNA would like to begin a process of improving relations with the European Union. Our culture and people all share a common ancestry and it would be a crime for us not to work together in the future to keep safe the spirit of the Western World.\n\nThe Supreme Command would like to see the lessening of trade barriers and possibly a technology exchange between our great nations.\n " }, { "author": "Eldan", "message": " Concerning the War in North America \n\nThe EU sends an open broadcast, directed to the leadership of the FPNA:\n\"The EU deeply regrets the course of action taken by the FPNA. We still feel that attacking another sovereign state is never a justified solution, as the china case confirmed once again. Therefore, we must condemn the attacks on the territory of the USNA.\nInstead, we implore your country to withdraw it's troops and seek a peaceful solution of the issue, through negotiations.\nShould the FPNA government decide to ignore our appeal, the member states of the International Community will be forced to take measures as it sees fit.\nAt the current state of affairs, the councils of the European Union are not willing to work together with the FPNA. Maybe such arrangements can be made after the FPNA's troops have withdrawn from USNA territory.\"" }, { "author": "LongVin", "message": "FPNA to EU\n \n Spoiler \n\nThe FPNA views this as the only way to reunite the American people under one government. For the past years there has been a massive peaceful movement within the USNA calling for unity and unification with the FPNA. The USNA supressed this movement arresting its leaders and trying to dismantle a peaceful civil rights organization.\n\nOur government feared for these Americans, and all Americans. We feared that we would be the victims of USNA aggression as they sought to crack down on these peaceful pro-FPNA movements.\n\nWe are doing whatever we can to limit harm to civilians and even soldiers. And are making all attempts to make sure this conflict does not escalate. Nor are we in any way looking or planning to deploy WMD's as that would be completely counter productive to our goal and decidingly immoral.\n " }, { "author": "Eldan", "message": "EU to FPNA:\n \n Spoiler \n\nThe USNA are a democratic country. If there was indeed a strong motion to unite with the FPNA, then elections should be held, not territories invaded. Our offer is as follows:\nWithdraw your troops, and the councils of the EU will consider a technology exchange program, as well as contact the USNA to promote such elections. Certain states of the USNA might be willing to join you, but attacking them is not going to make you any friends in either the USNA or the international community.\"\n " }, { "author": "El_Frenchie", "message": " NBU \n\nThe state of affairs in North America is grave. And the Australians have decided to join in on the front.\n\nThe NBU wishes to make public to the world scene their Alliance with the FPNA in North America. The Generalissimo, with much regret from the Conselho, is obliged to declare war on both the USNA and the NAR. This until the continent of America is finally united, and the NAR leaves the front of the battle.\n\n \n Spoiler \nSpace forces join up with FPNA forces and attacks NAR space forces. Air forces move to FPNA air bases and USNA conquered air bases to bombard the Rockies and generally establish air superiority.\n " }, { "author": "LongVin", "message": " FPNA to EU \n \n Spoiler \n\nThough we are not adverse to your suggestions, the actions of the USNA in their suppression of peaceful FPNA movements has shown that they do not want to see free elections in these territories. There actions have made us fear a preemptive attack from their forces and we were forced to act.\n\nWe do not want to escalate this conflict any further and we have strong political support from other nations who are working hard to see this war does not escalate out of control as is the case with the Chinese conflict.\n " }, { "author": "Thymin", "message": " USNA \n Orders: \n \n Spoiler \nImmediately following the initial attacks on USNA soil, the entirety of the USNA military is recalled state-side to bring the assault to the FPNA coastline. The Air Force will begin a bombing campaign over coastal FPNA cities and will engage the FPNA air force seeking to gain air superiority. The USNA space forces will aid in this quest, and the damaged battlestation will attack FPNA naval forces in the Atlantic and FPNA bases of operation in California at will. Shots will taken at opportunity. The other half capacity of the battlestation will be tasked with the repair and resumption of full capacity of the battlestation. The Navy will remain inbound and will begin firing its long range armament as soon as possible. They will focus on bringing the war to the Pacific coast and the submarines will be sent on seek and destroy missions against the FPNA naval forces as well as protecting the USNA fleet.\n " }, { "author": "LongVin", "message": " FPNA to NAR \n \n Spoiler \n\nThe FPNA has no interest in the Australian Republic and highly advise its government to reconsider its position and call for an immediate end to any planned hostilities against FPNA possessions.\n\nYour people and your country are war ravaged, think of your men, women and children only now recovering from massive assaults against their home and well being yet you insist on throwing them into a conflict which is not your own. Consider your matters at home before reentering the world stage.\n\nWe will give you this one chance to change your plans or we will be forced to act.\n " }, { "author": "Wizard of the Coat", "message": " GDSO \n \n\"The Grand Democracy of the Southern Ocean will not tolerate any NORTH OR SOUTH AMERICAN forces within our sphere of Influence. This sphere is considered as the whole of the Indian Ocean, including Africa and Ausland. We will enforce this with ANY legitimate measures available to us.\" \n\nA force of peacekeepers is dispatched to NAR to hold their lands till the government is capable of rebuilding it's defences. It doesn't interfere with goverment spending.\n\n(orders)\n \n Spoiler \n Breakdown into Regional Commands: \n\nEastern Africa (Land 5; Air 7; Navy 5) (These forces also occupy the coastline of ethiopia, somalia and eritrea and have bases in their interior. This region is annexed as a terraforming location; In addition they co-operate with the peacekeepers in the EU protectorate zone to keep that zone same to)\n\nIndian Subcontinent (Land 5; Air 7; Navy 5)\n\nAsia protectorate zone and Indonesia: (Land 5.5; Air 6.5; Navy 4.5)\n\nNAR peacekeepers: (Land 8; Air 6; Navy 5)\n\nADDITIONAL SPACE MARINES: 2 ground in FPNA space locations\n\n(Also there are 4.5 african peace keepers in the EU zone and 2 in the AC zone)\n\nAny attack on any of our lands or NAR will cause the full military force (90% ground and all others) to be shifted there to counter the threat. Unless the threat is significantly small that it can be dealt with otherwise. Home area's take priority over NAR though.\n\nGHANDI to defend against missles and space forces using gaser arrays along with space forces.\n " }, { "author": "LongVin", "message": " GDSO loaned forces \n \n Spoiler \n\nThe two on loan units from the GDSO will be deployed at Luna-1(1 units) and the other unit will be deployed to Ceres to prevent NAR forces from overtaking them.\n " }, { "author": "Wizard of the Coat", "message": "GDSO Space Marines (Maldiem, FPNA)\n \n Spoiler \nThe forces in FPNA colonies still fall under GDSOC (GDSO Command), their orders remain as above. They are a deterrent, but will hold their fire unless they themselves are directly attacked.\n\nNOTE: I have word of NAR occupation forces under way from NAR, my forces will serve as observers to ensure the colonies are not put to a military use if captured. They will not shoot NAR forces, though hopefully NAR will think twice and decide not to conquer at all.\n " }, { "author": "Eldan", "message": " Live Broadcast from the Council of the People, Paris \n\nAline Pétain (Unionist Party, UP): \"And I will say it again: whoever begins a war ias an agressor shall face the consequences: the official stance of the EU has always been the same: we condemn any military action against any state.\"\n\nNils Amdahl (Green Democrats, GD): \"Yes, and no one denies that. However, so early after the China Case, a military intervention is sure not the right way. We simply can't afford it.\"\n\nAline Pétain (UP): \"We can and have to afford it. We owe it to the world and all it's inhabitants who want to live in peace. China could have been stopped if we had acted earlier.\"\n\nEmmanuel Vasquez (International Peace Party, IPP): \"Don't you see the paradox here? Use our military to enforce peace? This isn't what the EU is about.\"\n\nDimitrios Kouris (UP): \"Then the EU has to change. We can not simply watch while the world around us goes to hell. We have to act. Now.\"\n\n Orders \n \n Spoiler \n\nAll forces are immediatly called back to the EU, except 1 point of space force guarding mars and 2 point of space force guarding the astoid belt.\nBudget changes:\nTaxes are raised by 20% ($ 128.34T), to 60% in Europe. 10% go into military technology. $34.2T go into ground forces, $30T go into space forces.\nThen, I order an all-out attack on all FPNA forces on USNA territory. Civilians and city infrastructure are to be spared, if possible.\n \n\n\nSo. No more changes now. That's final." }, { "author": "Wizard of the Coat", "message": " GDSO takes over peacekeeping duties \n\nThe GDSO is taking over peacekeeping duties in western africa (the EU protectorate zone), essentially supporting local African peace keepers with naval and air support from the Madagascar military bases. Ground operations will be left to the african peace keepers.\n\n \n\"GDSO will not intervene in any american wars. We will not however accept any incursions into our sphere of influence. It has suffered enough in the past years and we will vigilantly defend it\" \n\nImmense early warning scouting air and naval forces are committed to know if any troops head for our sphere of influence." }, { "author": "Moechi_Vill", "message": " United Militarist Fronts Communique to Earth Governments \n\nWe have launched a small, shielded stealthcraft carrying a diplomatic envoy to the aliens from our secret base. While still in range of our deep space communication probes Non-Indian nations are welcome to bring us a message of choice to be delivered to the aliens. However we will scrutinize European, Russian and NAR messages for intent to the detriment of our overall goal for the diplomatic mission.\n\n Special Communique to India \nDo not misunderstand us. We are glad your atrocious greed finally has been sated temporarily, as you focus your ravenous claws on our old lands and those of Ausland and China, but we are apt to point out your hypocracy and lies.\nMay your citizenry all come down with flesheating cancer.\n\n Special Communique to FPNA and South America \nViva La Amerigo!" }, { "author": "El_Frenchie", "message": " NBU: International Broadcast. \n On the NAR \n\nThe conselho implores the NAR to withdraw from attempting to conquer FPNA space assets. The NBU will retaliate together with the FPNA if approached by NAR space military. As explained in a communiqué to the desk of Jael Darkwood, the NBU had claimed they would shortly give a public statement on their position in the North American war.\n\nThere was to be little wait before the announcement, yet the NAR seemed to have ignored our message and decided to retaliate.\n\nAgain, we ask for the NAR to withdraw from the space conflict. If they do, we pledge to send funds for the terraforming of Australia.\n\n To India, and the rest of the World, \n\nThe Conselho and Generalissimo has pledged that this war would not in any way affect the Indian sphere of influence, in regards to the peaceful pact of non-aggression that exists between the two. It will also not set foot on Australian soil, as it is the property of the NAR and the NBU has no claim over it.\n\nThe NBU is honoring its contract, the alliance with the FPNA. And no other nation than the ones in America need to be involved.\n\n To Europe and Russia \n\nWe appreciate the effort condoned in stopping China's attacks and bearing the brunt of their barbaric acts. As thanks, the NBU will commit funds to help terraform and repair the soil on which you stand in the next 5 years.\n\n NBU strikes the USNA \n \n Spoiler \nAll Air forces and Naval Forces of the NBU are commanded to attack and sink all USNA ships. Part of the Airforce stealth bombers are equipped with submarine charges, other bombers are given fighter escorts. Naval forces engage the USNA navy in long range combat. 10 points of ground forces are committed to coastal cities on the FPNA coastline to install ballistic weapons to counter air assaults.\n\nSpace forces are on stand by, the FPNA has been given control of the entirety of the fleet, and will be able to issue orders to the NBU space forces directly. NBU space will send reports to Command Center and the Generalissimo on their actions/attacks.\n " }, { "author": "LongVin", "message": " NBU Forces given orders \n \n Spoiler \n\nThe NBU spaces forces placed under the control of the Supreme Command are beign assigned the following orders.\n\n7 Units are being deployed to destroy the remnants of the USNA Fleet and the crippled battlestation. However, they are also instructed to salvage what technology and ships they can from the wreckage to be brought back online and/or studied for technical data.\n\nThe remaining forces are linked up with the SDI grid and the Orbital Station to provide for defense and the bombardment of enemy positions on the land.\n \n\n State Militias assist NBU forces in construction of fortifications \n \n Spoiler \n\nThe recently formed State Militias along the Eastern Coast of the newly liberated states begin working with NBU to install fortifications along the coastline to protect against what appears to be EU aggression.\n " }, { "author": "Minchandre", "message": " Outworlds Republic Decries Violence! \n\nIn a press conference yesterday, Admiral Joanna Sachs of the Outworlds Republic Space Defense Forces condemned the forces of Earth for the start of war immediately following Operation Jian. \"Obviously I don't speak for the Republic, or the Assembly, or the SDF, or anyone but myself, really, but I just want you all to take a good hard look at what you're doing. At the present rate, Earth will be a radioactive cinder in another few decades, and then we'll just be here laughing. Please, consider peace a possibility. Bloodshed begets only bloodshed.\"" }, { "author": "Maldiem", "message": " Winter, 2123 \n Elections in EU Protectorate \n\n Following the lead of the GDSO, the EU holds elections with a similar option. As it seems to be the trendy thing to do, and the EU has been providing a similar if less eloquent aid program to its African protectorate (and money is much more persuasive than nice cheap words), they elect to join the Eurasian Union by a small margin.\n\n NAR Tries To Take FPNA Space Assets, Finds More Guns Than Expected, NBU Space Forces \n\nAs the NAR space fleet advances on the FPNA bases in the asteroid belt, moon and Low Earth Orbit, they find that all three colonies have been militarized to a greater or lesser degree. They also find that NBU forces have moved to block them from occupying the colonies, and a space battle ensues around all three assets. The jamming and electronic warfare equipment in the Asteroid belt, along with judicious deployment of Gaser technology allow the FPNA and NBU to turn the Belt into a vicious quagmire of ambushes and ghosting. NAR forces take large casualties, and do not succeed in capturing any of the assets, though they do damage all of them.\n\nNAR: Average\nSpace forces: 15.25 (5.25)\nFor: Numbers\nAgainst: Jammed communications\n\nNBU: Average\nSpace Forces: 9 (5)\nOther: FPNA militarized moon base, asteroid base, shipyard (all moderately damaged)\nFor: Tech (from FPNA)\nAgainst: None\n\n Mysterious Organizations Aim To Contact Aliens, Aliens Much Too Dead To Communicate \n\nAs these shadowy organizations talk about contacting aliens, world experts on the subject are nearly unanimous in asking \"what aliens? All the ones we know about are dead, or ignore every attempt at communication entirely.\"\n\n NAR, NBU, FPNA, USNA Duke It Out In LEO, Miss Virgo By A Small Margin, Acronym Expansion Threatens Food Supply \n\nFollowing the campaign outside of Earth orbit, NAR and NBU forces engage USNA and EU space forces in Low Earth Orbit. EU ground, naval and air units arrive in force, and NAR aid packages relieve many of the supply concerns in the Rockies. Still, with the addition of NBU forces, the battle is far from over, and the space battle goes far from well. While NBU space forces are marginalized in the aftermath, the USNA Battlestation is destroyed, and both fronts of the fighting stagnate as the FPNA digs in.\n\nUSNA/EU/NAR Allies\nNAR: Average\nSpace forces: 5.25 (.75)\n\nEU: Below Average\nGround forces: 11 (7.5)\nAir Force: 22 (18.5)\nNaval Force: 22 (18.5)\nSpace forces: 6.85 (3.35)\n\nUSNA: Cutting Edge\nGround forces: 10.75 (7.25)\nAir Force: 22.25 (18.75)\nNaval Force: 16 (12.5)\nSpace forces: 1.75 (0)\nOther: USNA Battlestation (Destroyed)\n\nFor: Defensive positions, Air Superiority, Space Superiority\nAgainst: Compromised Command Infrastructure, Prolonged seige\n\n\nFPNA/NBU Entente\nFPNA: Good\nGround forces: 13 (8.5)\nAir Force: 17 (12.5)\nNaval Force: 14 (9.5)\n\nNBU: Average\nGround forces: 22 (17.5)\nAir Force: 16 (11.5)\nNaval Force: 21 (16.5)\nSpace forces: 5 (.5)\n\nFor: Minor Defensive Positions\nAgainst: Overland Supply Lines\n\n No Words To Describe Destruction In Asia, Analysts Forced To Make One: \"Scranollocked\" \n\nThe six hundred million or so survivors in East and Southeast Asia begin to flee the region as the coldest winter in recorded history hits the continent, the Pacific rim still sputtering every few days and not a green plant in thousands of kilometers. Fallout and Waste begins to drift into the Pacific, carried in the waters of the frozen-over rivers of China, and it now looks as if the ecological crisis will be global in scope as the ashes of China begin to choke the ocean ecology." }, { "author": "El_Frenchie", "message": " NBU \n \nThe Conselho of the NBU gives the Generalissimo his own voice tonight:\n\n\"To the EU, your decision to attack in North America is a poor choice. We are offering you the possibility to withdraw. You are straining your own economy. Your ideals are surely something to fight for, but isn't protecting your own citizens one of them? Good men are dying at the front of this war.\n\nFor the men in the Rockies, this is my message: 'Please stand down.'\" \n NBU Ground Forces Deployed \n \n Spoiler \nAll NBU ground forces deployed in North America. A few NBU soldiers under the cover of night go beyond the entrenchment line of the FPNA to dig tunnels and plant nuke charges. NBU ground forces deploy napalm missiles to shoot down any incoming aid packages. NBU ground forces on the coastlines set up long range ballistics to shoot down USNA navy assets on the pacific side.\n \n\n NBU Investing in weapons \n \n Spoiler \nThe NBU is investing back into space assets. Spending a full $100T of their cash reserves into space forces, launching them directly into space from the main Earth Spaceport and Battlestation. Half of these assets built recently are going after the remaining NAR and EU space forces and use technology supplied by the FPNA. The remaining half of those assets fire at will upon the USNA navy.\n \n\n NBU Naval forces/Air forces \n \n Spoiler \nFocusing on wiping out USNA Navy remnants with space support to wipe out all landing possibilities for USNA air assets.\n \n\n Mars ((For Maldiem))\n\n \n Spoiler \nThe hospital created on Mars is also a lab. It works as an annex to the Genetic Engineering research facility on Earth and supplies breeds, genetic structures that they collect from alien worlds. $5T of the original $10T investment go into this research on Genetic Engineering.\n \n\n----\n\n Updated budget :\n\n \n Spoiler \n Earth budget for this turn :\n\nGEP: $256.29 trillion\n$127.29 trillion: untaxed. (a tax rate of 50.3%.)\n$40 trillion: 'Antarctica-capitol' program.\n$34 trillion: Military upkeep. (this nation's military adds up to 34.)\n$20 trillion: Environmental remediation. (See program 'Verde'.)\n$20 trillion: Research on Genetic Engineering.\n$10 trillion: Social Program '113'.\n$5 trillion: Improving Health Services.\n\nCash Reserves: $120 trillion\n\n$20 trillion: Purchasing the latest air power on market.\n$100 trillion: Purchasing space assets equipped with FPNA technology.\n\n Mars budget for this turn :\n\nTurn-based Income: $58.254 trillion\n$28.254 trillion: untaxed. (a tax rate of 51.5%.)\n$20 trillion: City 'Nova Brazilia' Terra-forming.\n$10 trillion: City 'Nova Brazilia' Hospital Construction.\n\n Shipyard budget for this turn :\n\nTurn-based Income: $7.2 trillion\n$2.2 trillion: untaxed. (a tax rate of 69.5%. ((is it a tax rate? Or is it a staffed station?)))\n$5 trillion: Expansion. Additional robotic facilities.\n " }, { "author": "Zid", "message": " RF \n\nThe RF raises it´s taxes to 50%, freeing another 106 T of production. All goes into rebuilding and terraforming efforts, and chinese refugees are not discriminated against. It is now, in the out hardest hour, that democratic values must be treasured highest.\n\nAll of the Chinese refugees willing are welcomed into the RF as full citizens. They are not to blame for their mad leader. All chinese military personel that participated in the destruction plan are caught and sent to the Crime tribunal in Hauge for sentencing by UN judges. Northen China is held by RF forces that tries to allocate help packages and keep law and order from disintegrating. Those parts of former China not held by GID are held by the RF, and a few high level bickerings are inevitable as GID and RF agrees to partition lines.\n\n Chinese leadership considered most vile in history of mankind \n\nA recent survey in Colombo treaty territory showed that the former Chinese leadership is now seen as worse than Hitler, Stalin, Pol Pot and many other former dictators and mass murderers. \"Even Hitler wouldn´t have bombed his own cities with nuclear weapons\", an 80-year old woman replied." }, { "author": "Eldan", "message": " EU councils debate War in North America \n\nToday, the Council of the States in Athes decided with a majority of well over 60% that the war in North America is something the EU should not get involved in. As per tomorrow, a special \"North America comittee\" will discuss possibilites of withdrawal and alternative methods of supporting the USNA.\n\nMeanwhile, the Council of the People, announced that supporting the War in North America is necessary to protect democracy worldwide. This decision was made by a small majority of barely over 50% of all votes.\n\"Not one democratic state shall fall!\", announced the leadership of the Unionist Party, UP.\n\nIn such cases were the two councils can not agree on an issue, the public will decide.\n\n Results of Public election \nDespite a massive propaganda campaign lead by the UP, the people of the EU seem war-weary. With a majority of 64%, it was decided that the EU will withdraw all it's troops from North America. Instead, trade boycotts against the BU and the FPNA are set in effect immediately." }, { "author": "LongVin", "message": " FPNA commends EU citizentry on a wise decision \n\nThe Supreme Command would like to praise the citizens of the EU for their wise decision in stopping an escalation of the war which would only lead to a downward spiral of destruction. We hope in the future to have positive relations with your government.\n\n Propaganda Campaign continues against USNA \n \n Spoiler \n\nNorth American Soldier why do you continue to fight? Even now your allies abandon you and flee back to their own borders and have replaced bombs with strong words and paper. Did you look up into the night sky before and see the show? In case your commanders have not informed you, that display was the destruction of your last assets and space is now under the complete control of the FPNA and her allies.\n\nSo tell me North American Soldier, why do you fight? The war is over, you have fought bravely but you have lost. Do not die let yourself die in a foxhole. Report to the nearest FPNA position with this leaflet in hand, get a warm bed and a hot meal.\n \n\n\nOOC: War orders coming soon following planning." }, { "author": "El_Frenchie", "message": " NBU \n NBU will cease hostilities with the EU and thanks its people for their decision :\n\n 'We praise your sense and we promise that as soon as the war is over, our future relations will always be positive. We commend your efforts in the War with China, and will commit all our efforts to help stop the spread of the deadly nuclear winter.\" \n NBU Ground Forces are given temporary control of by the FPNA for the 'last push.' \n 'We urge the remaining NAR Forces to surrender in Space. As said in the communiqué's, we are not preventing your return to the Earth. We are preventing your participation in this war. What will you do?' \n NBU Space forces are given the order to wipe out NAR forces if they give a negative answer to surrendering or withdrawing from the war. " }, { "author": "LongVin", "message": " One More Push- Joint NBU FPNA Assault \n \n Spoiler \n\nAn agreement between the Supreme Command and Generalissimo has allowed for one last push against USNA forces in the Hudson Bay region before the Entente calls a halt to offensives to resupply and reequip.\n\nTaking a page from the shock and awe theory formulated nearly a century before the FPNA(and NBU) begins a massive bombardment campaign lasting several days against the USNA positions. This is backed up by liberal use of cruise missiles(with conventional warheads) against suspected USNA fortifications.\n\nThis is then supported by air strikes against any remaining USNA forces. The Entente air forces are still cautious and do not probe deeply over enemy territory but confine their attacks to softening up the defenses at the front.\n\nFinally, the Entente's army begins rolling. From all sides the armies begin probing attacks against the USNA trying to find weak spots within the defensive line to thrust through before circling back around to create additional pockets to constrict around.\n\nThe Supreme Command believes they will be able to knock the USNA out of the war after this assault.\n \n\n FPNA Space Assets remain on Red Alert \n \n Spoiler \n\nThe Space based FPNA assets which have succesfully repulsed the last attacks do not shut down but stay on the alert preparing to use the same strategies that succeeded in the past.\n\nWhile communications officers continue monitoring the space around them the rest of the crew members begin emergency patchwork repairs across any damaged systems.\n " }, { "author": "Wizard of the Coat", "message": " GDSO sends space marines to USNA assets \n\nIn an attempt to ensure that space is spared the wars of earth GDSO commits space marines to USNA lunar assets. The government announces that the USNA is soon to strike a deal transferring ownership of this base fully to the GDSO and the GDSO wants to ensure that the deal goes smoothly and no foreign powers cease the assets. The marines have orders to stop foreign invasions.\n\n \n Spoiler \n2 points of space marines extra (now 10 point in total) are formed from those forces holding the Asian protectorate (which are reduced to skeleton size, as not much is needed to hold an empty wasteland and instead join with the india based forces) these will go to the USNA space assets.\n\nThe marines and space forces are to consider an attack on these colonies as an attack on GDSO colonies and are prepping defensive strategies for them. Once ownership is transferred the marines will stay on Luna.\n " }, { "author": "Minchandre", "message": " Libereco, Novo Brasil, Alpha System \n\nIt had been fifteen years since Carlo had been in Sol, and another two generations before that since anyone of his family had been on Earth herself, but he still spent every evening in anticipation of the morning's dispatch from \"home\". War-torn, weary Terra and her stern father Sol, so far away and yet still so vital. And interesting, certainly. The reports from Sol were better entertainment than the telenovellas, and cheaper to make besides.\n\nFor example, a few years ago, a series of news reports had come down the line detailing the bloodiest war in human history. Shortly after that, Sao Paulo had been informed of the Brazilian Civil War. Shorly after that, Libereco had been informed of the bloodiest war in human history (again). Plus, there were always the new issues to vote on, and it made Carlo feel involved, which he liked. He was also getting used to the Outworld Republic's general political situation. Still, it occasionally threw him a curve ball, such as the one that now caused him to spit out his soy-\"coffee\".\n\n\"Honey, have you seen his?\"\n\"Seen what, my flower?\"\n\"The latest polls...the OR is voting on whether or not to officially sanction the Chinese government for killing 10 billion people!\"\n\"Well, that seems like a reasonable sanction to make.\"\n\"There is no Chinese government remaining to sanction! China is a nuclear wasteland!\"\n\"So you'll be voting no, then?\"\n\"Ay, I don't know. Let's see what the Assemblers have said.\"\n\n Outworlds Republic Officially Sanctions Chinese Government \nLast week the votes were tabulated for the movement to sanction the Chinese government for their actions in \"Operation Jian\" over a year ago. In a 83% majority, the people of the Republic decided to enact these sanctions. Citizens may check PollNet to see a number of potential letters to be sent.\n\nOn an \"unrelated matter\", the OR Assembly voted 76% to make full use of all technologies transmitted by China during their death throes. While far from the consensus the Assembly seeks always to establish, the margin is quite comfortable, and the result is considered to be unchallengeable." }, { "author": "Maldiem", "message": " Looks Like A GDSO Or RF Tank, Shoots Like A GDSO Or RF Tank, Probably A GDSO Or RF Tank \n\nThe USNA shows up to the next round of battle with a whole lot of new equipment, received from unknown sources. Virtually all the equipment is of Indian or Russian make, however, with USNA engineers clearly merely repainting them and updating their technology a little bit. The new equipment makes an enormous difference in the outcome of the battle, with USNA forces surging off their Mississippi and Hudson lines and proceeding west despite heavy FPNA and NBU bombardment and a shock and awe campaign. NBU-established Nuclear mines put an initial crimp in the USNA push, but sheer determination and a bit of luck hold them through it, and USNA forces are able to re-establish contact with the troops trapped in the Rockies. The NBU fields a surprisingly large space force, and there are a number of rumors of the fact that the black market will be tapped out of spacecraft for the next several years.\n\nUSNA: Cutting Edge\nGround forces: 17.25 (10 reinforcements) (12)\nAir Force: 28.75 (10 reinforcements) (23.5)\nNaval Force: 17.5 (5 reinforcements) (12.25)\n\nFor: Tech, Air Superiority\nAgainst: Prolonged Seige\n\n\nFPNA/NBU Entente\nFPNA: Good\nGround forces: 8.5 (5)\nAir Force: 12.5 (9)\nNaval Force: 9.5 (6)\n\nNBU: Average\nGround forces: 17.5 (15)\nAir Force: 11.5 (9)\nNaval Force: 16.5 (14)\nSpace forces: 5.5 (5.5)\n\nFor: Naval Superiority, Space Superiority, Nuclear ambushes\nAgainst: Overland Supply Lines\n\n Turn 3 Over! \n\nAs the FPNA advance is clearly stalled, languishing on just the other side of the Rio Grande and Continental divide, the hot war of the past year slows down to a little bit of intermittent skirmishing as peace talks are convened. The world still nurses the black eyes from the Chinese conflict, and refugees stream out of Asia into GDSO and the RF in huge numbers, as it becomes more and more clear that the land will be uninhabitable for decades at the shortest. RF and GDSO efforts at terraforming do well to slow the ecological damage, but a larger effort will most likely be necessary to contain the conflagration.\n\nSolar Economic Growth Rate: 0%\nAlphan Economic Growth Rate: 11%\nSolar Population Growth Rate: 7.5%\nAlphan Population Growth Rate: 10.5%\n\n Time Is Money, But People Are Time \n\n With the disappearance of much of their citizenry, the targets of the final bit of Chinese spleen take an economic hit proportional to their population hit. Budgets will not be retroactively affected, but to calculate your new GEP, do the following:\n1) Divide your population lost by the original population (for example, Russia took .55 billion casualties for a population of 1.088 billion (50.5% casualties, or .505)\n2) Subtract that number from 1 (Russia would get .495)\n3) Multiply your turn 2 GEP by that number (Russia would get $263.52 trillion)\n4) Multiply that number by your turn 3 growth rate (-20% for Russia)\n5) Add that number to the figure from step 3 (Russia would be at 210.816 trillion)\n\nThe economic damage from the destroyed population can be negated by the refugees. For example, since Russia took in 350 million refugees, it can subtract that from its casualties (so the above numbers are only examples)\n\n100 million EU civilian casualties\n1.6 billion Indian casualties\n550 million Russian casualties\n4.5 billion Chinese casualties\n1% of terrestrial population from plagues for all factions\n\nTurn 3 growth rates: These are pretty simple since the global rate is 0%. Pretty much, if you have an increase in Civilian Tech or Environmental Health, your rate is 10% per increase in level (a decrease in civilian tech does not decrease GEP, but a decrease in environmental health does). Environmental Health refers to Earth. An increase (or decrease) in environmental health does not affect space assets, but civilian technology does.\n\n((Note: Populations, Production statistics, military statistics and growth are now the responsibility of the players. Excluding El_Frenchie, since he's new, I'd appreciate it if you calculated those yourself. Post any questions in the OOC thread. Seriously, now, it is important for all players to have a current status thread post. ))\n\n Technology and breakthroughs have been outsourced to the players . I'm posting each breakthrough's research cost below. To get your total expenditure, multiply how much you spend by 1 +.1 per level above Average you are in civilian tech (so $10T from a Very Good Civilian tech would be $13T). Notify me in a PM or the main thread when you've completed a breakthrough to get a more detailed description of what it does, leads to, etc. The Private Sector develops tier 1 technologies at a rate of 10%/turn. Add the private sector's progress to your own to find your total. (turn 3 is over, so the private sector has each tier 1 technology 30% complete).\n\nFor cooperative research, at the start of a collaboration you can bring another faction up to your level, but cannot add your progress together. For shared research progress, pool the spending and get a progress figure from that.\n\n \n Spoiler \n\nTier 1\nAntimatter: 200T.\nCybernetics: 150T.\nGenetic Engineering: 200T.\nGraviton Theory: 50T.\nNanotechnology: 300T.\nTerraforming: 100T - completed and released to public by the EU\nQuantum Computing: 300T.\nAlphan Archeology: 20 T\nThe Fake Sky: 20 T\nThose Strange Clouds: 20 T\n\nTier 2\n\nGravity Manipulation: 800T.\nPlanck Field: 700T.\n \n\n\n@Budgets: Please total your civilian and military research spending in one place in your budget, so I can find it easily. \n Turn 4 (2125-2129) will end next Sunday \n \n\nKey: Same as first map, except:\nPuke Yellow: Uninhabited/Uninhabitable\nCrosshatched: Base color is the type of territory, crosshatching is the claiming/occupying power.\n\nThe OR\n \n Spoiler \n\nCivilian Tech rating: Average (up two)\nMilitary Tech rating: Average\nEnvironmental Health: N/A-\nEspionage rating: Below Average\n \n\n\nThe NBU\n \n Spoiler \n\nEarth: South America, Cuba, non-Bahama Caribbean islands, Antarctic Colony ($8T/Turn)\nMars: Terraforming/mining colonies, pop 63,847 ($58.254T)\nSpace: Earth-orbit shipyard $8.64T\nCapitol: Brasilia\nMajor Spaceport: The Galapagos Islands\nPopulation: 2.06 billion\nGEP: $307.54 trillion\nCivilian Tech rating: Below Average (up one)\nMilitary Tech rating: Average\nEnvironmental Health: Below Average (up one)\nEspionage rating: Below Average\nMilitary:\nGround forces: 15\nAir Force: 9\nNaval Force: 14\nSpace forces: 5.5\nBreakthroughs:\nGenetic Engineering: 20T, 18T after tech (39% complete)\nAll: 20%\n\nMars: Atmosphere terrformed to 40% of the limits of current technology\n \n\n\nThe EU\n \n Spoiler \n\nCivilian Tech rating: Cutting Edge (up one)-\nMilitary Tech rating: Below Average\nEnvironmental Health: Above Average\nEspionage rating: Good\n\nAdd 2.2 billion people from African territories, $160 trillion (after changes from biological attack)\n \n\n\nThe USNA\n \n Spoiler \n\n$50 T occupied by the FPNA\nCivilian Tech rating: Below Average (down one)\nMilitary Tech rating: Cutting Edge-\nEnvironmental Health: Above Average (up one from terraforming)\nEspionage rating: Very Good-\n \n\n\nThe RF\n \n Spoiler \n\nCivilian Tech rating: Good (down one)\nMilitary Tech rating: Good\nEnvironmental Health: Above Average (down three from fallout, up one from terraforming)\nEspionage rating: Very Good\n \n\n\nThe FPNA\n \n Spoiler \n\n$50T occupied USNA assets\nCivilian Tech rating: Good-\nMilitary Tech rating: Good-\nEnvironmental Health: Idyllic (up one from terraforming breakthrough)\nEspionage rating: Good\n \n\n\nThe Grand Democracy of the Southern Ocean (GDSO)\n \n Spoiler \n\nCivilian Tech rating: Good (Up one, then down two from nuclear attack)-\nMilitary Tech rating: Good\nEnvironmental Health: Good (down three from nuclear attack, up two from remediation)-\nEspionage rating: Below Average\n\nAdd 2.2 billion people from African territories, $160 trillion (after changes from nuclear attack)\n\nVenus: Terraforming progress:\nAtmosphere 4% terraformed to the limits of current technology ($2T spent)\n \n\n\nThe Ascendant Caliphate (AC)\n \n Spoiler \n\nCivilian Tech rating: Above Average (up one)\nMilitary Tech rating: Average (up one)\nEnvironmental Health: Below Average (down one from fallout, up one from Terraforming breakthrough)\nEspionage rating: Average\n \n\n\nThe New Ausland Republic (NAR)\n \n Spoiler \n\nCivilian Tech rating: Good\nMilitary Tech rating: Above Average (up one)\nEnvironmental Health: Above Average (down one from fallout, up one from Terraforming breakthrough)\nEspionage rating: Average (up one)\n " }, { "author": "LongVin", "message": "FPNA Turn 3\n \n Spoiler \n\nEarth: North America west of the continental divide and everything south of the Rio Grande, Central America, Hawaii\nSpace: Lunar base $27.2T, Ceres mining/manufacturing station $37T ($5T defenses), Asteroid bases ($6.7T), $4.5T defenses, $2.5T armor, Earth-orbit shipyard ($5T), $2.5T SDI, $2.5T defenses\nSaturn: Titan base, $10T, Pop 1,000\nCapitol: Los Angeles\nMajor Spaceport: Area 51\nPopulation: 1 467 180 000\nGEP: $379.121\nCivilian Tech rating: Good\nMilitary Tech rating: Good\nEnvironmental Health: Pristine\nEspionage rating: Good\nMilitary:\nGround forces: 6\nAir Force: 10\nNaval Force: 6\nSpace forces: 0\n \n\n\ntechnology\n \n Spoiler \n\nCompleted:\nGravitron Research\nTerraforming\n\nBeing Researched:\nAntimatter 200T: 68 T\nCybernetics 150T: 48 T\nGenetic Engineering 200T: 108.5 T\nNanotechnology 300T: 116.4 T\nQuantum Computing: 150T: 116.4 T(at 50% cost for Gravitron)\nAlphan Archeology 20 T: 5 T\nThe Fake Sky 20 T: 5 T\nThose Strange Clouds: 20 T: 2 T (civilian research)\n\nTier 2\n\nGravity Manipulation 400T: 22.5 T\nPlanck Field 300T: 29 T\n \n\n\nBudget Turn 4\n \n Spoiler \n\nUntaxed: 208 516 550 000 000(tax: 45% war tax)\nBudget: 170 604 450 000 000\nMilitary upkeep: 11 T\nArmy Expansion: 50 T\nAir Force Expansion: 20 T\nNavy Expansion: 20 T\nCivilian Tech: 15 T\nMilitary Tech: 15 T\nSpace Expansion: 10 T\nGravity Manipulation: 10 T\nPlanck Theory: 10 T\nQuantum Computing: 7 T\n\nFunding Pro FPNA Partisans in USNA: 2.604450 T\n\nLuna 1- 27.2 T\nQuantum Computing: 13 T\nCybernetics: 7 T\nAntimatter: 7.2 T\n\nCeres Mining Association - 37 T\nSpace Expansion: 20 T\nNanotechnology: 10 T\nCybernetics: 5 T\nQuantum Computing: 2 T\n\nAsteroid Bases - 6.7 T\nFalse Sky: 2 T\nAlphan Archealogy: 2 T\nExpansion of ECM Suite: .7\nQuantum Computing: 2 T\n\nOrbital Yard - 7 T(after expansion)\nWeapons system: 5 T\nQuantum Computing: 2 T\n\nTitan Base: 10 T\nUntaxed: 6 T(40%)\nStrange Clouds: 3 T\nCybernetics: 3 T\n \n\n\nEDIT: Occupied USNA Budget\n \n Spoiler \n\nUntaxed: 27.5 (45% tax)\n22.5 budget\nArmy Expansion: 10 Trillion\nNavy Expansion: 10 Trillion\nPro FPNA Propaganda: 2.5 Trillion\n \n\n\nEDIT 2: Revised and finalized research budget" }, { "author": "Eldan", "message": " EU turn four GEP: \n \n Spoiler \n\nNew GEP:\n1)Losses: 0.1Billion. Original Population: 2.984 Billion Ratio: 0.034\n2)1-Ratio: 0.966\n3) Turn 2 GEP: 644.69T\nGEP*Ratio: 622.77\n4)Turn three growth rate: 10% (Increase in Civilian Tech)\n5) GEP: 685.05\n+160T from Africa\nNEW GEP: 845.05\n " }, { "author": "Wizard of the Coat", "message": " GDSO Economic Survey \n\nDespite heavy war damage the newly formed GDSO manages to remediate a lot of it through new technology. Visual screens of the marriage between africa and asia is seen as immigrants are freely traveling between the continents to where economic prosperity is found. Interestingly for a nation committed to peace defense analyst still see that they bolster armed forces second to none.\n\n(calculations for population and GEP)\n \n Spoiler \n Asian refugees (pollution refugees) and African immigrants (economic refugees) are brought in to fully negate the loss of productivity from the GID civilians that have died. 0.817 billion chinese were left, half of them stream into the GDSO (basically moved out as refugees under military escort), coupled with 1.1915 Africans seeking a living a lot better (there is more economy in India to work in, higher wages, economic refugees), effectively boasting the economy back to pre-war levels, onlt having the decrease in environment to deal with. 964.0235 -10% = 867.62115 in India. Africa is emptied by this as over half the population leaves it, but fortunatly the population growth in both continents 4.304 +7.5% = 4.6268 (=0.3228 growth) remediates this somewhat, as nearly all these people move to the african regions, vast and outstretched and perfect for raising childern. Thus the african population = 2.28 - 1.1915 + 0.3228 = 1.4113; which makes it's economy 160 * (2.28/1.4113) = 99.03859649 T. Total GDSO economy = 160\t99.03859649 + 867.62115 = 966.6597465 T (966.66 to round of a bit) An additional benefit is that the GDSO society is now heavily mixed with no clear ethnicity taking enormous precedence in any region and the government is actively celebrating the marriage of africa and asia.\n\nWRONG\n \n\n\n(budget)\n \n Spoiler \nsee blow\n \n\n\n(military) \n Spoiler \nGround = 22 (12 ground/ 10 space marines)\nAir = 21.5\nNavy = 14.5\nSpace = 16\nTotal = 74\n\nAir and Naval Forces are reformed into special operations rapid response forces, patrolling the indian ocean and protecting all GDSO and friendly lands, they are deployed in such a way as to allow their immediate strikes to trouble spots.\n\n2 Space marines are stationed on FPNA holdings and 2 on ghandi station for immediate orbital insertion into trouble spots, using the space forces to accomplish this. The remaining ground forces are 5 in Asia; 5 in India and 2 in NAR lands as peacekeepers. 10 of these units are immediately mobilised for trouble spots in any region. (total 14 ground; all space, navy and air can be deployed to trouble spots).\n\nSpace forces are based on Ghandi Station, but set to immediately deploy against foreign forces moving to our holdings.\n\nThough on high alert all forces need the prime minister's order to engage, unless defending GDSO territory and even then advanced warning is appreciated.\n \n\n Colombo research outcomes \n\nThe GDSO, EU and RF develop: Quantum Computing and Genetic Engineering and Antimatter and Fake Sky and Alphan Archeology .\n(calculations and new numbers)\n \n Spoiler \nThe excel spreadsheet used, including the reinvestments made to finish it all.\n \n(note the leftovers are based on the absolute value of the research and already includes the 30% bonus for the very good tech we had during turn 3)\n\nI'd love to know what maldiems tech do, maybe following:\n\n Quantum Computing (civilian and or military tech and or espionage increase perhaps?) and Genetic Engineering (environment and or civ tech increase perhaps?) and Antimatter (civilian and or military tech increase perhaps?) and Fake Sky and Alphan Archeology (maybe combined random 1 point rating in something?).\n\nA flat out 1 rating increase in civ tech, environment, military tech and espionage seems about right, but we'll have to wait on what maldiem says.\n\nAlso I'd like to know further techs before setting research budgets and or techs that get cheaper.\n\nPlease note that though talks on membership are happening Colombo is currently only EU, RF and GDSO, with several others being considered as full members as soon as the wars die down.\n \n\n New lunar assets (by state purchase from USNA)\n\nThe new lunar holdings are effectively maintained and held by GDSO personnel, the USNA operators being returned to their country or offered refugee status is they wish. The bases are merged with lotus base to form the Lotus base mining and construction works, with a stated mission to spread peaceful technology to earth and prevent the pains of war from hurting Gaia." }, { "author": "Eldan", "message": " EU baptises Abari station in Alpha System \n\nThe newly arrived Ramscoop EUS Argo brings highly priced technical goods to the colony of Hyperborea on Argo. They also establish a small, unmanned research and surveilance station in Novo Brasilias Orbit, named Abari." }, { "author": "Eldan", "message": " Eurafrican Union, Budget turn 4 \n \n Spoiler \n Sol, Earth, Eurafrica: \nGEP: $ 845.05T\n$ 507.03T: Untaxed (40% Tax rate)\n$37T: Military Upkeep\n$85T: Improve the Environment Rating\n$15T: Increase Ground Forces to 12.\n$5T: Increase Air Force to 19\n$5T: Increase Naval Force to 19\n$12.5T: Increase Space Force to 13.8\n$130.52: Research, Colombo Treaty Research Budget by Wizard of the Coat\n$5T: Build anti-missile defence systems in Africa\n$43T left.\n\n Sol, Asteroid Belt, Massilla asteroid scientific and mining stations: $50T $10T: Increase Space Force to 14.8\n$10T: Build conventional defences\n$10T: Build gasers\n$20T: Research, sent to Colombo Treaty research budget\n\n Sol, Mars, Harmonia Research and Terraforming Station: 24.463T Taxed: $8T (32.70% Tax Rate)\n$4T: Build Gasers\n$4T: Research, add to budget\n\n Sol, Sun orbit, Eos research station $14T\n$10T: Increase Facilities\n$4: Research, add to budget\n\n Earth-orbit shipyard $7T\n$5T: Increase facilities\n$2T: Increase space forces to 14\n\n Selene Lunar Colony: $11T\n$10T: Increase Facilities\n$1T: Add to research budget\n\n Alpha, Novo Brasil: Hyperborea colony $15.34T\nTaxed: $6T (39.1% Tax Rate)\n$5T: Build Gaser defence systems\n$1T: Add to research budget\n\n Alpha, Novo Brasil: Abari Research and Surveillance Station $5T\n$5T: Increase facilities\n\nTotal research budget: 160.52\nTotal Military Research: 0\nTotal Civilian Research: 0\n " }, { "author": "El_Frenchie", "message": "((I'll try to go through info in the OOC threads to start trying to figure out how to deal with the calculations myself, I don't want to be some sort of deadweight))\n\n NBU \n The News Tonight! \n\nProgram '113' is given a further $5T to ensure the continued efficiency of the social program. The Conselho announced today.\n\nProgram 'Verde' is given a further $20T using the newly developed terra-forming technology.\n\nProgram 'Novo' has been engaged and is given $5T to upgrade the current outdated NBU military.\n\nGenetic Engineering researchers slowly breaking through discoveries of their own! The Government has further invested in this essential domain with $20T.\n\n The L.A.B. (Laborious Advance Breeding research center) ((Maldiem))\n\n \n Spoiler \nCross-breeding occurring and salvaging any useful creatures.\n \n\n\nThe Government is spending around $10T in a program to help families fund the high school and college funds of every child between the third one and the fifth one (both included). The social program will focus on long-term loans with virtually no interest over 10 years. (0.01% yearly)\n\n Propaganda ((Maldiem))\n\n \n Spoiler \nThis program and $1T of its funding is dedicated to promoting more children and higher birth rate.\n \n\n !!!HEAVY DEBATING OCCURRING IN THE NBU CONSELHO!!! \n\nThe current structure of the Conselho is divided in two parts. Pro-war and anti-war. Heavy debating is occurring and it seems the Conselho is divided equally between parties. Because of the Generalissimo's power being in favor of the war, the country follows suit, however, the Conselho generally disapproves the continuity of this war because of the recent reinforcements. Conselho members are all in favor of a speedy conclusion.\n\n Air Forces ((Maldiem))\n\n \n Spoiler \nAir forces are upgraded/expanded with $20T worth.\n \n\n Antarctica Colony ((Maldiem))\n\n \n Spoiler \n$40T are contributed to the expansion of the Antarctica Colony underground. Especially establishing sewage systems and overall terra-forming.\n \n\n Budget for Earth based assets : (Turn 4: For now anyway.)\n\n \n Spoiler \nGEP: $307.54 trillion\n\n$165.54 trillion: untaxed. (a tax rate of 53.8%.)\n\n$40 trillion: 'Antarctica-capitol' program.\n\n$22 trillion: Military upkeep. (this nation's military adds up to 43.5.)\n=> Rounded to 44/2 = $22T of upkeep.\n\n$20 trillion: Program 'Verde' (with Terraforming technology).\n$20 trillion: Buying two points of Air forces.\n$20 trillion: L.A.B. Research on Genetic Engineering.\n\n$10 trillion: Long-term student loans + Propaganda. (To increase birth rate)\n\n$5 trillion: Social Program '113'.\n$5 trillion: Program 'Novo'. (Upgrading military tech towards FPNA standards)\n " }, { "author": "LongVin", "message": " Orders Turn 4 \n Atlantis continues forward towards Eisenhower system \n \n Spoiler \n\nThe Atlantis continues its journey towards the solitary planet in the Eisenhower system and keeps scanning the planets trying to find the most suitable one to habitat.\n \n\n FPNA troops dig in deep \n \n Spoiler \n\nConsolidating the gains they managed to keep the army of the FPNA digs in deep aloeng the new border. They convert the old border fortifications of the USNA to their own use.\n \n\n Industrial Gaser complex tested but not for intended use \n \n Spoiler \n\nThe Industrial Gaser under construction for the past 5 years has been completed and drafted into service. Originally intended to lift the large and heavy equipment into space its role has been slightly expanded to tossing large and heavy boulders and debris into the USNA.\n\nThe three roles of of the Industrial Gaser complex are the following:\n1. Near nonstop bombardment of large USNA installations and bases. The IGC will catapult boulders, debris and anything else capable of causing damage or hampering the USNA war effort.\n2. Using its broad beam to grab enemy flights of aircraft and force said aircrafts into slamming into mountain faces or crashing into the ocean.\n3. When needed it will lift supplies into the atmosphere for the Orbital Yard, SDI grid and the NBU fleet.\n4. And if the need arises will redirect strategic missiles back to their point of origin.\n \n\n FPNA fleet links up with NBU fleet \n \n Spoiler \n\nThe FPNA fleet will be linking up with the NBU fleet for joint operations.\n \n\n Space Assets \n \n Spoiler \n\nThe SDI Grid and the Space Station continue heavy bombardment against USNA positions pausing only to reload their armaments. The Space station uses its military gasers to launch a steady barrage of small asteroids and debris against USNA positions.\n\nThe Gasers are also deployed to grab enemy aircraft out of the sky and toss them into space.\n\nIF POSSIBLE: The gasers will pluck the smaller ships of the USNA Navy out of the water and use them as makeshift projecticles against the capital ships\n \n\n\nEDIT: More coming tonight following planning with NBU." }, { "author": "Thymin", "message": " USNA: \n Budget: \n \n Spoiler \nGEP: $305.861 trillion\n$153.686 trillion: untaxed (a tax rate of 49.75%)\n$23.875 trillion: Military upkeep\n$33.3 trillion: Payment to Russia\n$15 trillion: Direct Investment in Civilian Technology\n$20 trillion: Ground Forces\n$20 trillion: Naval Forces\n$40 trillion: Air Forces\n\nLunar base: CEDED\n\nEarth-Orbit Shipyard: DESTROYED\n " }, { "author": "El_Frenchie", "message": "NBU\n\n The News Tonight! \n In the Naaaaaavy! \n\nThe Navy, space forces in Earth's orbit and air forces of the NBU have been given the order to attack the USNA fleet in an attempt to reduce its hold in American waters. This attack will be coordinated with the FPNA navy.\n\n Pressure from the Conselho! \n\nHeavy debating is again occurring in the Conselho, anti-war partisans are vehemently arguing against further ground assaults. NBU ground troops are stationed with FPNA troops at the new frontier in order to stabilize it.\n\nAnti-war partisans have obtained a halt to any further aggression against the NAR. However, they remain on a high alert defensive position in most of the FPNA's space assets.\n\n Anti-war Chairmen (FPNA, RF, GDSO, EAU)\n\n \n Spoiler \nAwaiting only the final confirmation, anti-war chairmen do their best to slow the war down. War weariness is steadily growing in the NBU.\n " }, { "author": "Prophaniti", "message": " Ascendant Caliphate \nTurn 4\nBudget: \n Spoiler \n\nIncome: $157T (43% tax rate)\n$27T Military Upkeep\n$60T Nanotech Research\n$20T Military Tech Research\n$20T Civilian Tech Research\n$30T Environmental Restoration\n \n\n\n((Orders and public address to follow tomorrow))" }, { "author": "LongVin", "message": " Feelers sent out for a cease fire to USNA \n \n Spoiler \n\nIt is believe of the Entente that other nations are using this war to unduly profit from the state of distress in the Americas. Despite our differences in this matter the FPNA is only interested in securing American supremacy in the world and these interventionists will destroy any chance of this occuring in the foreseeable future no matter who wins the war.\n\nAs willing to order a halt to all combat operations, order troops to hold their place and begin work on declaring a cease fire.\n " }, { "author": "Wizard of the Coat", "message": " GDSO \n\nDiplomats from the GDSO rally out to the North American continent to persuade both sides to lay down their arms and talk it out as soon as there are whispers of a cease fire. A white peace is suggested by them, but they are willing to work as neutral go betweens." }, { "author": "Moechi_Vill", "message": "UMF: It's interesting how the EAUnion's flag reflects most African areas outside their control and vice versa." }, { "author": "El_Frenchie", "message": " NBU Status : \n \n Spoiler \nEarth: South America, Cuba, non-Bahama Caribbean islands, Antarctic Colony ($8T/Turn)\nMars: Terraforming/mining colonies, pop 63,847 ($58.254T)\nSpace: Earth-orbit shipyard $8.64T\nCapitol: Brasilia\nMajor Spaceport: The Galapagos Islands\nPopulation: 2.06 billion\nGEP: $307.54 trillion\nCivilian Tech rating: Below Average (up one)\nMilitary Tech rating: Average\nEnvironmental Health: Below Average (up one)\nEspionage rating: Below Average\nMilitary:\nGround forces: 15\nAir Force: 9\nNaval Force: 14\nSpace forces: 10.5\nBreakthroughs:\nGenetic Engineering: 20T, 18T after tech (39% complete)\nAll: 20%\n\nMars: Atmosphere terrformed to 40% of the limits of current technology\n \n\n\n((Updating a number ^^))\n\n Earth Budget Update : (Military upkeep)\n\n \n Spoiler \nGEP: $307.54 trillion\n\n$163.29 trillion: untaxed. (a tax rate of 53.09%.)\n\n$40 trillion: 'Antarctica-capitol' program.\n\n$24.25 trillion: Military upkeep. (this nation's military adds up to 48.5.)\n=> Rounded to 48.5/2 = $24.25T of upkeep.\n\n$20 trillion: Program 'Verde' (with Terraforming technology).\n$20 trillion: Buying two points of Air forces.\n$20 trillion: L.A.B. Research on Genetic Engineering.\n\n$10 trillion: Long-term student loans + Propaganda. (To increase birth rate)\n\n$5 trillion: Social Program '113'.\n$5 trillion: Program 'Novo'. (Upgrading military tech towards FPNA standards)\n " }, { "author": "Minchandre", "message": " Outworlds Republic Gives $10T To Harmonia! \nThe Outworlds Republic has recently announced that they will contribute $10T to the Harmonia Base Joint Research Institute on Mars, to be spent at the discretion of base administrators. \"I realize this is a paltry amount compared to the EU's contribution,\" noted one Republican researcher at Harmonia, \"But, proportionally, it represents quite a large portion of our economic resources, which are admittedly quite limited. We thank the EU for their continued alliance and understanding, and hope that these funds might help another great breakthrough like the terraforming technology recently developed and that, like that technology, any breakthroughs will continue to be used for the betterment of all humanity.\"" }, { "author": "Jael_Darkwood", "message": "Behold : The NAR Flag\n::Spoilered only for space considerations, take a look:)::\n \n Spoiler \n\n \n \n\n\nWith its earth territories restored, NAR sets about a massive campaign of restoration. Priorities receiving heavy focus are civilian technology and military reconstruction.\n\nBudget :\n \n Spoiler \nCurrent \n Spoiler \n\nEarth: Australia, New Zealand, Tasmania\nJupiter: Gas harvesting plants ($40T)\nJovian system: Ganymede colony, Pop 449,778 ($61.94T), Ganymede co-orbital shipyard ($20T), Castillo colony, Pop 245,890 ($39.52T), Europa Colony, Pop 199,437 ($33.91T), Io research base, pop 40,389 ($17.07T)\nSpace: Occupied Kupier Interstellar Staging Point ($50T available)\nCapitol: Ganymede\nMajor Spaceport: Heard Island (damaged)\nPopulation: 927.430 million\nGEP: $272.45 trillion\nCivilian Tech rating: Good\nMilitary Tech rating: Above Average (up one)\nEnvironmental Health: Above Average (up one)\nEspionage rating: Average (up one)\nMilitary:\nGround forces: 2\nAir Force: 0\nNaval Force: 0\nSpace forces: 6.35\n\nBreakthroughs:\nAll: 20%\n \nBudget : \n Spoiler \n\nGEP: $272.45 trillion - 50%\n$90T Ground Forces Investment\n$30T Espionage Investment\n$0.225$ Military Maintenance\n$6T Columbo Treaty Research\n\nJupiter :\nGas Harvesting Plant : $40T -\n$40T Space Military Investment\n\nGanymede colony($61.94T) - 50%\n$.97 Military Maintenance\n$30T Space Forces Investment\n\nGanymede co-orbital shipyard ($20T)\n$20T Space Forces Investment\n\nCastillo colony($39.52T) - 50%\n$.76 Military Maintenance\n$10T Ground Forces Investment\n$9T Columbo Treaty Research\n\nEuropa Colony($33.91T) - 50%\n$10T Ground Forces Investment\n$6T Columbo Treaty Research\n$.955T Military Maintenance\n\nIo research base($17.07T)\n$.3615T Military Maintenance\n$8.1735T Columbo Treaty Research\n\nResearch Totals :\n$58.1735T Columbo Treaty Research\n$30T Espionage\n \n\n \n\nBudget that is @michandre & maldiem\n \n Spoiler \n\nKP Station - 50T, 50% taxes\n$25T - Columbo Treaty Research\n \n\nRamscoop Arrives, Red Dwarf Budget\n\nArriving in-system, the NAR explorers christen the new system 'Beleg'.\n \n Spoiler \n\n$50T hold space ramscoop (Arrived Red Dwarf) - Creates :\n$10T Space Colony - 50% Taxes -\n-$5T Space Military\n \n\n\nAlthough torn by the various intercine combats related to war with China, NAR nonetheless escaped with its civilian base relatively unscathed. With nothing but respect and sadness for the plight of the chinese refugees, the Australian civilian airforce and civilian naval freight vessels join the effort to rescue as many as possible from the moonlike wasteland that China has become.\n\nIn the Kupier Point station, the NAR continues its promised slow withdrawl, the OR now has access to 50% of the resources of the station." }, { "author": "Eldan", "message": " The EU expresses it's thanks \n\nThe EU thanks the OR for it's contribution to the Harmonia project and announce that the full amount will be used for research, which will of course be shared with the OR and all of the Colombo Treaty members." }, { "author": "Minchandre", "message": " OR Status and Budget \n \n Spoiler \n\nCivilian Tech rating: Average (up two)\nMilitary Tech rating: Average\nEnvironmental Health: N/A-\nEspionage rating: Below Average\n\n Alpha System \n\nGround Forces: 0\nAir Forces: 0\nNaval Forces: 0\nSpace Forces: 2 (.8 @ Novo Brasil + surrounding area, 1.2 throughout outer system)\n\nLibereco Colony: Population 1221; Gross Product $12.65T\n\n Budget :\nMilitary Maintenance: $1T\nAlphan Technology: $5T\nUntaxed: $6.65T (tax rate 47.4%)\n\n Sol System \n\nGround Forces: 1 (1 @ 50000 Quaoar)\nAir Forces: N/A\nNaval Forces: N/A\nSpace Forces: 5 (5 @ 50000 Quaoar + surrounding space)\n\n50000 Quaoar: Population 638,482; Gross Product $102.75T ($51.375T available)\n\n Budget \nMilitary Maintenance\nHarmonia Base Research Contribution: $10T\nFilling $50T Ramscoop: $15.7T\nUntaxed: 25.675 (50% tax rate)\n " }, { "author": "Moody the Wise", "message": " Broadcast To Fellow Nations of The Earth\n\nWe, the Free and Democratic Commune of Atlantis, do humbly greet our land-dwelling neighbors. The time for living in secrecy, apart from our fellow Terrans, is no more. We seek trade opportunities with all friendly parties. Diplomatic envoys and trade missions can be sent to our temporary above-surface trading outpost at 120 degrees West longitude along the Tropic of Capricorn. We look forward to meeting you all with the hope that all Terrans can live in harmony and prosperity. \n\n::End Broadcast::" }, { "author": "Maldiem", "message": " Colombo Treaty Makes Many Breakthroughs \n Quantum Computing: Computers that can say yes, no, and yes and no at the same time. Way, waaay faster than electron-based computers, and they represent a revolution in much the same way the silicon revolution of the 1980's did.\n\nMajor bonus to civilian tech, direct 15% bonus to GEP, minor bonus to espionage, +15% bonus to future research, halves subsequent cost of Cybernetics. Prereq for AI (1 other tech)\n\n Genetic Engineering: Researchers can now mess around with the genes of an adult, fully developed organism and expect them to be expressed correctly. They can also reverse adult development and then allow the process to proceed again as they'd like it. Pretty much every genetic, oncological, developmental and microbial disorder is taken completely out of action, and only a few barriers remain to incredible longevity. The expected life span of a human effectively increases by about 80 years if a competent Genetic Engineer is on the staff of a hospital.\n\nMinor bonus to civilian tech, 5% bonus to population growth for 80 years (the death rate is effectively 0), minor decrease in unrest, direct 1-category bonus to environmental health, halves subsequent cost of Terraforming, unlocks Extreme Longevity, unlocks Posthumans\n\n Antimatter: The production of antimatter in large enough quantities, efficiently enough to replace Fusion in most applications. Opens up a whole new can of worms in terms of superweapons, but the boons to industry are hard to ignore.\n\nMinor bonus to civilian tech, Major bonus to Military tech, direct 10% bonus to production, interstellar ships speeds increased 25%, transport costs in Sol 75% of normal. Prereq for Grand Unified Theory (also needs Graviton Theory), unlocks High-energy weapons.\n\n The Fake Sky: The beacon screen around Sol was composed of millions of tiny little spacecraft, each Fusion-powered, with some kind of computer on board. The inner workings of the beacons are hard to deduce, since they melted when they shut off. Recordings of the shutoff event and technical details from the beacons all insinuate that the beacons were not only emitting light, they were altering the properties of light as it passed from outside. This allowed an incredibly realistic illusion that fooled the best and brightest of Human astronomers until it stopped trying. While the devices have been destroyed, their materials and general structure make Colombo researchers believe that they can infer some new things about this field.\n\nUnlocks Planck Field, cost of Planck Field 75% of normal (as long as Graviton Theory is researched)\n\n Alphan Archeology/Xenobiology: As the researchers have already noticed, the life on Alpha is similar in almost every way to Earth life chemically. Using evolutionary clocks, researchers have been able to infer that life on Alpha actually has a common ancestor with Earth life, dated around the time of the Cambrian explosion. This accounts for most of the same phyla present on Earth also being present in the Alphan system. Some of the plants seen on Alpha (particularly Varanu) have interesting agricultural properties, in that they are much more resistant to certain environmental stresses than Earth life. Sample have been sent back, and are ready to go for wide-range planting, as soon as Earth governments approve their use. (Minor bonus to Civilian tech)\n\n The intelligent life of Alpha (Novo Brasil, anyway-- research teams were unable to find intact ruins on Varanu, though there are many un-intact sites) was very similar to Humanity. The Talls, who are native to Novo Brasil, are basically humanoid in appearance, though they have six fingers on each hand and stand a full meter taller than the average human. Their architecture was mainly hexagonal, and the researchers have traced the origin of the Dodecahedrons to the Talls. Researchers can now translate Tall, and have pieced together an extensive history of the system:\n\n Intelligent life on Novo Brasil and Varanu arose around the same time, with the Shorts on Varanu. As radio communication was developed, the two species made contact, and it became apparent that the warlike Shorts were far less unified than the Talls. Due to their balkanized politics, the Shorts progressed more slowly technologically, and as space travel became easier, the Talls slowly enslaved the Shorts. Two centuries of basically peaceful co-existence followed, though there were frequent uprisings by small groups of Shorts. As technology progressed, a group of Shorts developed a sophisticated biological weapon against the Talls, and the plague ravaged their population. As their numbers dwindled, uprisings by the Shorts became more and more common, and eventually bloomed into all-out war for xenocide. The Talls, still the more technically adept and powerful party, bombarded Varanu with asteroids until almost nothing of Short civilization remained, and were able to extinguish Short space presence. Their ex-slaves extinct, the Talls were unable to cure the plague, and it seems were eventually wiped out by it. There are references to a number of schemes by the Talls to avoid extinction, but the researchers were unable to locate any of these supposed facilities.\n\n((RF and GDSO Civilian technology goes up to \"Cutting Edge\", EAU Civilian technology goes up to \"Bleeding Edge\". Colombo Nations' Military Tech goes up one category. Please add the GEP bonuses at the same time, not one after another (so 15% of your turn 3 over GEP, not 15% of your turn 3 GEP after the 5% increase from the other tech), ditto for the GEP bonus for an increase in Environmental health.))\n\n New Breakthroughs Available: \n AI: Sentient programs. Useful for just about everything. 1000T Just realized that Cybernetic has not been researched. its the other prereq.\n Extreme Longevity: How long could a human live? A really, really long time. Seriously. Long. 800T\n Posthumans: Taking the technology of Genetic Engineering to places it has never been before, and taking control of Humanity on the Darwinian super-highway. 700T\n Grand Unified Theory: A theory of everything. How could it not be awesome? 1000T\n High Energy Weapons: When you just need to huck a three-ton gob of antimatter plasma at .8c at someone. Everyone has those moments, right? 650T" }, { "author": "El_Frenchie", "message": " NBU \n Welcoming Atlantis \n\n'Greetings to our friends of Atlantis. A true surprise and a true delight. Legends come alive as the nations of the Earth unite together. Let us have peace, and let us trade.'\n\nNBU cargo ships loaded with goods of all kinds come finally to the temporary trade outpost. There, they suggest trading items, technologies and ask about what kind of technology allowed them to subsist under the ocean for so long. Of course, the diplomats ask for the location of Atlantis, and also about whether or not legend has been accurate in the telling of the drowning of the land.\n\n \n Spoiler \n$10T worth of various goods, items, spices are brought to Atlantis, half of which are gifts to the underwater people ($5T) the rest being given as trade for Atlantis items.\n " }, { "author": "Eldan", "message": " Eurafrican Union, Budget turn 4, edited \n \n Spoiler \n Sol, Earth, Eurafrica: \nGEP: $1056.31 trillion\nUntaxed: 528.16 $(50% Tax rate)\n$37T: Military Upkeep\n$45T: Increase Ground Forces to 15\n$15T: Increase Air Force to 20\n$15T: Increase Naval Force to 20\n$52.5T: Increase Space force to 18\n$130.52: Research, Colombo Treaty Research Budget by Wizard of the Coat\n$5T: Build anti-missile defence systems in Africa\n$123.12T: Increase Spy rating (I'm sure they can profit from some of the new technologies. Genetically engineered spies will be useful, for example)\n$10T: Gifts for Atlantis, set up an embassy, newest technology included. Because their trading post is temporary, a large civilian ship will be the base for this embassy.\n$100T left. More on this will follow\n \n\n Orders: \n \n Spoiler \n\nI want my spy satellites set to scanning every squaremeter oceans for anything suspicious that might be a trace of the atlanteans. The embassy set up at their trading post should include some spies.\n \n\n EAU greets Atlantean brothers \nThe EAU greets the people of Atlantis. We will immediately send an embassy, located aboard the civilian vessel EAUS Platon, which will soon dock near your trading post.\nWe welcome your desire for peace and harmony and are eager to open trade relations. Therefore, we will bring you gifts and trade goods worth $10T." }, { "author": "Wizard of the Coat", "message": " Indian budget \n \n Spoiler \n\n GDSO (Tax 60%) 661 \nMilitary: 37 (74/2)\nMilitary 50 T\nEspionage 50 T\nCivil: 20 T\nEnvironment: 20 T\nSocial Programs 20 T\nLeftover: 470 T\n\n\n24 Terraforming Somalia and South East Asia and Indonesia (this regions is being terraformed and free land and claims can be obtained as shown below, this is intended as a boost to the GDSO economy, by opening itself to migration from all over the world,with no barriers and citizenship and equal rights for all)\n140 Space forces + 14\n5 Air Forces +.5\n5 Naval Forces +.5\n75 Colombo Research\n125 Earth Orbital Station \"Mandela\" of 25 T\n120 T The floating Cities Project\n\n Mercury (60% Tax): 33.2 \n25 Build 5 T orbital station\n2 Gaser Arrays\n2 Laser Guns\n4 Armor\n0.2 Cult of Personality and Research Bonuses\n\n Venus 5 T \nTerraforming 5 T\n\n Ghandi 25 (flies to Venus to help construction there and provide a deterrent to all who interfere or also come to Venus, by actively warning all that are about to come there to turn back or it's defense fleet will interfere. The execution of these orders comes in the form of space marines launching in the GDSO ships and boarding any incoming ships and making sure they return to where they come from. If they open fire, fire will be returned. If they just resist they will be arrested and returned to their homeland on a prison ship.)\n25 The Floating Cities Project\n\n Luna 47.125 \n14.5 Expand to 50T\n32.625 Expand venus orbital station by 4T (to 5) and Build 2 T worth of terraforming equipment (6 total, all over planet)\n\n Mars 7.5 T \n0.5 T pay for shipping from\n5 T expand\n2 T Start Terraforming\n\n Asteroids 48.75 \n6.25 Expand to 50T\n42.5 to Mars: (Increase Deimos Station by 3 T; build 4 T Phobos Station, Build 1 T terraformers extra)\n \n\n\n(project;for Maldiem)\n \n Spoiler \n The floating Cities project is to build a series of free floating cities on Venus's heavy athmosphere (possible as a 21% oxygen 79% nitrogen earth like mixture is lighter then then venus's wn athmosphere and pressure there is nearly identical to earth). These will slowly decend as the planet's athmosphere is terraformed, but until then wills sortoff 'sail the uppper cloud layers' where conditions are ideal for humans. (+10% for floating included, +7.5% for resources from earth).\n\n5 Such cities are constructed of 5 T each. These will be the first human habitations on Venus. 10,000 people each (50,000 in total) are to be the cities first inhabitants. The cities are build to be havens of biological harmony, mostly organic in nature with genetically engineered plants, fungi and bacteria filtering the venetian atmosphere and providing breathable air, nutrients and resources for the stations inhabitants. The inhabitants are gathered from all over earth, selected on their physical fitness, beauty, mental aptitude and so on. Literally these are meant to be as perfect people as possible.\n\nThe cities, Ghandi Station and other Venus based assets will form the 'Republic of Venus', a region under the GDSO.The assets are placed in such a way that all of Venus landmass (after terraforming) will be GDSO claimed.\n \n\n Rebuilding and Scavenging Begins \n\nWith china now unpopulated GDSO officials are claiming the lands as part of their state and offering it's territory as free land to any who can decontaminate it. In addition all viable equipment, resources and constructions still present are offered to those who wish to claim it and can restore and maintain it adequately. The offer is open to all people from all Nationalities and in doing so the GDSO hopes to get a boost to it's economy." }, { "author": "Minchandre", "message": " OR Releases Chinese Graviton Technology to NAR \n\nThe OR finally came to a decision this week with regards to the NAR request nearly three years ago that they be permitted to access the graviton-based technologies given to the OR by China in her last death throes. The reason for this long delay was primarily the reason to poll Alpha not only once, but twice, as the heated debate ran. In the end, the issue passed with 56% of a popular vote, unusually low for any action." }, { "author": "LongVin", "message": " FPNA to Atlantis \n\nThe Supreme Command of the FPNA would like to extend its greeting to the people of Atlantis and we hope to have good and prosperous relations with your nation." }, { "author": "Moody the Wise", "message": " ::Open Broadcast::\n\nThe FDCA wishes to apologize for any confusion it may have caused. We are not the legendary \"lost city of Atlantis,\" and neither have we been buried under the sea for thousands of years. To deceive was never our intent. Trade with us will bring no magical secrets, no ancient texts revealing the origins of life on Terra. We do have access to deep-sea deposits of rare - although not unique - heavy metals. We have also developed certain culinary fare that you might find interesting.\n\nWe are flattered by your offers of gifts, but we will understand if you wish to reconsider your offers now that you know more closely our true nature.\n\nRequests to visit our capitol must be politely declined at this time. We have taken the initiative to set up a floating trade outpost so as to facilitate interaction between ourselves and the other peoples of Terra. For now, this will suffice and visitors will not be admitted to the capitol.\n\nWe thank all those who have reached out to us in peace. May Terra one day be consumed by peace and beauty and goodwill for all.\n\n::End Broadcast::\n " }, { "author": "Moody the Wise", "message": " \n::Closed Broadcast::\n::To Colombo Treaty Members::\n \n Spoiler \n\nThe FDCA is very interested in the goal of technological progress for the improvement of all life on Terra. We would be very interested to know towards which technological breakthroughs the Colombo Treaty is working, so that we may work towards others and perhaps in the future share our successes mutually.\n\nWe thank you for your swift and favorable response.\n \n " }, { "author": "Minchandre", "message": " OR Requests to Join Colombo Treaty \n\nOne of the better kept secrets of the Outworlds Republic (mostly because it was not particularly interesting) is that the citizens and politicians have been discussing \"the Colombo Issue\" essentially since the founding of the nation. While this discussion has mostly been limited to coffee houses and public parks, the effect should not be underestimated; indeed, almost all Outworlds decisions start in such forums.\n\nThe issue of the Colombo Treaty, however, has always been a heated one, causing an estimated 30% of all civil disturbances, placing it ahead of both the tea/coffee battle and the Big Endian/Little Endian debate. Still, it was somewhat surprising when the Assembly voted earlier today and passed the measure by 83%, pending the results from Alpha. Though the request is obviously not yet being made, the Assembly has appointed a number of committees to liaise with the Treaty members and attempt to hammer out the potential details of any agreement. Though little has so far been decided, we at the Quaoar News have consulted a number of professors at QU, and here is a list hewn from their comments:\n\n1. The OR will likely pledge to contribute proportionally as much as any other member to make up for its inability to make equal contributions in absolute terms\n2. The OR will obviously not be able to contribute to any peace-keeping schemes or possible offensive actions that the Treaty may feel the need to engage in\n3. On a similar note, the OR will likely be willing to contribute its small military force to any defensive actions needed; after all, it's already in something of a defensive alliance with India, so extending similar agreements to the other nations shouldn't be an issue\n4. Though most of our experts dismissed the idea out-of-hand when it was proposed, a few separately considered the possibility that the OR might request the relocation of the Treaty's primary offices to Mars' Harmonia base\n\nWe'll report more as the issue matures, and you can expect us back here in 10 months when we receive the response from Libereco." }, { "author": "Eldan", "message": " Heated Debates between Transhumanist Party (H+) and Green-Scientific Party (GSP), New Party Founded \nToday, the debates between the H+ and the GSP went on, the subject being, as usual, whether it was ethically justifiable to \"improve\" the human genome and biochemistry.\nH+ representatives presented new statistics, proving that in the only eight months since the discovery of the newest genetic engineering techniques, well over ninty percent of all known viral and bacterial diseases have been eliminated, amonst them such dangerous ones as HIV, most variants of Influenza and ebola and that in fact all but one kind of cancer, a particullary strange and complicated form of epithelial cancer, have been wiped out.\nGSP, on the other hand, argued with their well-known statements regarding tailor-made children, loss of genetic variety and overpoplulation resulting from long lifespans.\nA new development was the formation of a new splinter group of H+, the Human Potential Party (HPP). They stated that their primary goal was \"to make sure that every human being is able to live to his full potential, as long as he wants to and with every possibility science and technology can offer him.\"" }, { "author": "Moody the Wise", "message": " \n::Open Broadcast::\n\nWe, the Free and Democratic Commune of Atlantis, are committed to the ideal of respect for all lifeforms on Terra. As a result of breakthroughs in genetic engineering, it is no longer necessary to kill livestock or other edible animals in order to enjoy the health benefits and taste of meat in our diets. We have developed a method for growing only the parts of animals that will be eaten, without the need to raise and then slaughter whole animals. These cuts of farmed meat also hold the distinct advantage that they can be seasoned while growing. Imagine a steak that has been marinading for a whole day. Now imagine one that has been marinading its whole existence. We think you can imagine the difference.\n\nWe respectfully ask that all countries begin transitioning into this new way of raising meat for consumption, and abandon the old barbaric ways. Those countries without sufficient technological knowledge to make the change are free to import our meat via the trade outpost or to send diplomats to arrange for the acquisition of such technology.\n\nMay we all practice acts of random kindness, and senseless beauty.\n\nThank you.\n\n::End Broadcast::\n " }, { "author": "LongVin", "message": "FPNA to Atlantis\n \n Spoiler \n\nTHe FPNA would like to acquire this technology for genetic engineering so that we can continue research in fixing problems with the human condition and assuring our people have healthy, happy, prosperous and long lives.\n " }, { "author": "Moody the Wise", "message": " \n::Closed Broadcast::\n::To FPNA::\n \n Spoiler \n\nAs previously stated, we are wary of trading with you while you are still engaged in armed conflict. While we aspire to build a peaceful global community of mutual prosperity, we are not naive; we cannot simply give away our technology to an aggressive nation. If you have something to offer in exchange, we will consider a trade.\n \n\n::End Broadcast::\n " }, { "author": "Maldiem", "message": " NBU Anti-War Activists Stage Minor Coups, Mutinies, General Disruption \n\nAs soon as winter starts to let up and the FPNA/NBU cease fire talks have begun, a number of war-supporting officials within the NBU and FPNA military and civilian chain of command are assassinated, and splinter, extreme groups within the NBU itself take responsibility for those actions. Anti-war movements start to gain support, and the militaries' effectiveness is compromised.\n\n FPNA, NBU Offer Cease Fire, USNA Goes Offensive, Drops F-Bombs , FPNA Sabotages USNA H-Bombs \n\n When the cease fire talks start to seem like they're getting somewhere, USNA forces mobilize a lightning air strike and highly mobile campaign, taking advantage of the now-disorganized military infrastructure of the FPNA and NBU.\n\n The FPNA uses its new Gaser array as a weapon of war, but the USNA air force and engineers are able to damage the array to the point where it becomes a nonissue in the battle after a few hours.\n\n FPNA units had taken the USNA fortifications over and used them against the now-advancing front, but the disorganization created by the assassinations and the speed of the USNA strike, coupled with a bit of luck, won through. The USNA pushes the NBU/FPNA front completely back to the original border, and it looks like they're poised to cross the Rio Grande and Continental divide.\n\n((Pause for response))\n\nUSNA: Cutting Edge\nGround forces: 12 (10)\nAir Force: 23.5 (21.5)\nNaval Force: 12.25 (10.25)\n\nFor: Surprise, Air Superiority, Tech\nAgainst: None\n\nFPNA/NBU Entente\nFPNA: Good\nGround forces: 5 (2)\nAir Force: 9 (6)\nNaval Force: 6 (3)\nOther: Orbital Gaser/Bombarment facilities (Moderate damage, disabled)\n\nNBU: Average\nGround forces: 15 (12)\nAir Force: 9 (6)\nNaval Force: 14 (11)\nSpace forces: 10.5\n\nFor: Defensive Positions, Gaser bombardment, Naval Superiority, Space Superiority\nAgainst: Command structure disrupted, mutiny, local resistance\n\n Colony Ships Arrive At Eisenhower, Beleg, Astronomers Decry Naming Of Stars For Presidents, Elves \n\n((see earlier posts about the new stars))" }, { "author": "El_Frenchie", "message": " NBU Pro-War chairmen outrage! \n\nAs the assassinations take place, a few NBU chairmen attempt at a live broadcast to the people. They are censored and the news building is occupied and 'cleansed' of their presence.\n\n All NBU positions retreating \n\nCommand and order are sent back into NBU contingents. All NBU personel and troops are to retire and hold the border at the Panama canal and to fortify their positions there with all manners of anti-air ballistics.\n\n NBU makes world appeal, talks to Colombo treaty, World pledge to stop violence in N.A. " }, { "author": "Eldan", "message": " EAU international broadcast concerning North America \n\n\"Once again, the nations off the earth are overwhelmed by violence. We urge the USNA not to attack BU or FPNA territory. Do not make the same mistakes your neighbours did. Wars will lead to more wars.\nThis is the time for you to prove that you are worthy of Colombo Membership.\"\n\nGerard Delacroix, Head of the Department of Foreing Affairs (DEFA)" }, { "author": "LongVin", "message": " FPNA Decries USNA for refusing peace talks \n\nThe Supreme Command its anger at the refusal of the USNA to engage in cease fire talks after most of the world had put their support behind them. This type of warmongering action and continued attacks is an affront to the civilized world.\n\n FPNA Forces destroy Infrastructure in retreat \n \n Spoiler \n\nAs FPNA forces are pushed back into FPNA territory they destroy as many roads, railroads and as much of the USNA infrastructure as possible to slow down any further advances in territory. As well as stealing anything of possible value or use.\n \n\n Supreme Command calls for homeland resistance and declares martial law \n \n Spoiler \n\nThe Supreme Command has called on all its citizens to rise up against the treacherous dogs to the East and to prevent even an inch of land from failing into USNA hands. Not One Step Back!\n\nFollowing the assassinations and espionage activities, the Supreme Command has declared martial law and increased security around critical sites and government offices.\n \n\n 2% additional emergency war tax levied \n \n Spoiler \n\nThe Supreme Command has levied an additional 2% emergency tax to fund critical war projects on rush production\n7.582 trillion\n\n582 Billion: Reparing and expanding the Industrial Gaser compex\n5 T: CANCELLED ONCE AGAIN. Funds redirected to Purchase from Atlantis\n1 T: Construstion of more strategic weapons deep in FPNA territory in Mexico. Expansion reduced to pay for Purchase from atlantis.\n \n\n Strategic Weapons prepared for use \n \n Spoiler \n\nThe previously relocated nuclear weapons are being prepared for launch. 300 nuclear tipped cruise missiles are brought into range of their target to be used tactically to support FPNA forces. Additionally 600 conventional cruise missiles are being deployed to serve as dummies.\n\nICBMs are having their strategic nuclear armaments uninstalled and replaced with concrete blocks to serve as a further diversion.\n " }, { "author": "Zid", "message": " RF \n\nTurn 4 Budget: \n Spoiler \n\n\nSpace:\nJovian moon mining/manufacturing bases $44T\nAll taxed:\nExpansion to 50 T (-30 T)\nUpkeep of forces (-14T)\n\nLunar base $34T\nAll taxed:\nExpansion to 40T (-30T)\nMilitary Upkeep (-1,5T)\nResearch (CT) (-2,5T)\n\nEarth-orbit shipyard ($8T)\nAll taxed\nExpansion to 9 T (-5T)\nResearch (CT) (-3 T)\n\nGEP: $499,7 trillion (52,9% Tax rate)\n\n264,5 Taxed\n\nTerraforming Efforts in China/eastern Russia: -100T\n+33 T from USNA\nExpansion of ground forces: -20 T\nResearch 67,5 T into Colombo Treaty\nExpansion of Orbital shipyard by 20 T (-110T)\n\n\nTotal Military upkeep: 15,5\nTotal Research spending into CT: 75T\n\nCivilian Tech rating: Cutting Edge\nMilitary Tech rating: Good\nEnvironmental Health: Above average\nEspionage rating: Very Good\nMilitary:\nGround forces: 7,5 on Terra, 2 on Lunar Base, 2 on Jovian moon\nAir Force: 7,5\nNaval Force: 0,5\nSpace forces: 23\n$15T nuclear arsenal\n$50T hold space ramscoop\nBreakthroughs:\nTerraforming\nGenetic Engineering\nQuantum Computing\nGraviton Theory\nAlpha Archeology\nThe fake Sky\n\nAll others: 30% complete\n \n\n\n@Wizard_of_the_coat, Eldan \n Spoiler \nRF will contribute full 75 T to research. This will be further increased by our quantum computing tech and high level of civilian tech. What sould we research now? And who will do the calculations?\n \n\n Sino-Russian Federation starts massive terraforming efforts! \n\nAs the nuclear dust begins to settle over the lost continent of China, massive machines thunder across the barren wastes, collecting and dispatching of the waste. Specially bred microorganisms create sludges that bind dangerous isotopes. A massive 100 T $ are pumped into this project, and almost 20% of the SRF workforce are working on it." }, { "author": "Thymin", "message": " USNA \n\nTo the world community, the USNA greatly regrets the course of action it felt compelled to take in the recent offensive. We decided that our foreign occupied territory needed to be freed and the resolve of our military forces has shown again. We do not have any plans to further our assault beyond our original borders, but we could not allow the FPNA the time and latitude to hold our territory for any longer. We held out the branch of peace to them recently, and they stabbed us in the back. We decided that we would not allow that to happen again. Please remember that our action was not unprovoked, but was in response to the continued occupation of our land by the FPNA.\n\n\n To Maldiem: \n \n Spoiler \nThe USNA will work to build defensive fortifications along the Western border to keep the FPNA out.\n " }, { "author": "LongVin", "message": " FPS Atlantis Commences construction of Colony \n\nArriving fully in Eisenhower the Atlantis does quick surveys of the three moons present and will begin colonization of the most hospitable planet and the most likely to support life." }, { "author": "LongVin", "message": "Changes in budget to pay for Genetic engineering:\n \n Spoiler \n\nMilitary Upkeep change to account for lost forces early in turn: 5 trillion down from 11.\n\n6 Trillion cleared\n\nCancelled or reduced projects from emergency budget: 6 trillion\n\n12 Trillion total.\n\nSecond 2% emergency tax: 7.582 trillion\n6 Trillion: Technology purchase\nRemainder(1.582) returned to populace.(I didn't feel like trying to play with the numbers to get an exact six trillion.)\n\nTotal: 18 Trillion\n " }, { "author": "Eldan", "message": " About research, for Zid, Wizard_of_the_Coat \n \n Spoiler \n\nI spent a little over 150 on research, and have bleeding edge, which is x1.5. Wizard said he would do the budget, which he should be able to do now. I suggest we finish tier and then go on to the univeral theory, which will probably help with research of other technology.\n " }, { "author": "Minchandre", "message": " @Eldan, Zid, Wizard_of_the_Coat \n Outworlds Republic Formally Requests Colombo Membership \n Press Release From OR Committee on Foreign Affairs \nGood People of the Russian Federation, Eurafrican Union, and Grand Democracy, the people of the Outworlds Republic have seen the great good that you all have performed in the world, most notably advancing the reach of human knowledge and the destruction of another world war while it was still in the cradle. Therefore we humbly request that we be included in your great union, with our only provisio being that the OR is neither equipped nor willing to engage in offensive or peacekeeping military actions, though we are more than willing to reciprocate on our existing treaties and provide for the common defense.\n\nWe realize that our nation, small as it is, may not be seen as much of an asset, and so prove our sincerity, we pledge to commit as much of our funds to the common good, proportionally, as any other Treaty member.\n\nThough we value our neutrality and independence, we value the universal unity and accomplishment that seems to accompany the Colombo Treaty even more. We look forward to hearing your responses.\n Message ends " }, { "author": "Wizard of the Coat", "message": "(@Maldiem, EAU, (S?)RF) Research Outcomes, 3 more techs \n \n Spoiler \nWe finish Cybernetics , Nanotechnology and Plank Field and get up to 40% in Posthumans .\n\nNOTE: I believe the plank field might give a boost to gravity manipulation or universal theory, so wanted to wait untill I knew what it did before going for either of them.\n \n \n\n GDSO to all who wish to join Colombo \n\nThe GDSO will allow any nation to join in the Colombo treaty so long as they abide by it's rules, purposes and share it's philosophy. These are:\n\n- Good Democratic Governance\n- Contribute to peace in our time (not be at present at war or use WMD)\n- The rules are a full military and civilian tech exchange along with a mutual defensive alliance and co-operation on humanitarian intervention and peacekeeping missions.\n- Under the treaty 15% of GEP must be spend on research or 75 T per turn (which ever is lower, more is encouraged as you'll be able to steer research)\n- Voting is simple majority on civilian matters and opinions, but a greater then 2/3 majority is needed to actually pursue collective action (such as allocating the research budget if there is conflict or send peace keepers). Voting majorities need to be reached on both the number the of states and number of citizens (or percentage of research where research is concerned).\n- These rules can be amended only by full consent of it's members. (everyone has a veto on this effectively)\n- Members may opt out at any time, losing both rights and privileges, or be cast out by a consenting vote of all the other members. (everyone has a veto on this effectively, apart from the one considered for expulsion)\n\n The Following is per nation as far as GDSO is concerned: \n(the RF and EU may have other ideas, so this is only GDSO policy below)\n\n- OR : You are most welcome if you can agree to the requirements. You have our full support.\n- NAR : Accepted as soon as war in North America comes to a conclusive peace (as far as I'm aware they are formally still at war).\n- USNA : Accepted as soon as war in North America comes to a conclusive peace.\n- BU : Accepted on probation, receives partial benefits for first 5 year period after the war ends in North America and must show good democratic governance during this period. The military must be subjected to civilian authority.\n- Atlantis : Unless we know your location we will not consider you; to many terrorist threats have been made to the GDSO for us to be able to allow such secrecy. We will veto your admission unless you reveal yourself and will consider you an unfriendly nation until you do. ((in effect no trade or movement of people to and from Atlantis is allowed))\n- FPNA : No formal request made, but it would be considered as a partial member if they reintroduce a working democracy and come to a constructive peace.\n- Ascendant Caliphate : No formal request made, but it would be considered as a partial member if they introduce a working democracy." }, { "author": "Moody the Wise", "message": " \n::Open Broadcast::\n\nWe would like to thank all governments that sent spies to our trade outpost for their interest in our civilization. This is not speculative: we know who you are. It is flattering, really, but we respectfully ask that these operatives be recalled to their home countries. We have nothing to hide but the safety of our citizens.\n\nOnce again, thank you all for your interest in the FDCA. Further attempts at gathering information are welcome at our information kiosk.\n\n::End Broadcast::\n " }, { "author": "Moody the Wise", "message": " \n::Open Broadcast::\n::Open Letter To The GDSO::\n\nWe wish to publicly denounce the labeling of the FDCA as an \"unfriendly nation.\" We have been nothing but friendly to all visitors, even those who may have harbored unfriendly intentions towards us. We would love to entertain leaders of all nations in our capitol, but this is simply not a practical dream. Our secrecy is all that guarantees us safety from the specter of war that haunts the land. If you wish to deny us access to your country club because of our need for secrecy, then so be it, but do not accuse us of being unfriendly: for this we will not stand.\n\n::End Broadcast::\n " }, { "author": "Minchandre", "message": " OR Thanks Colombo Members for Acceptance \nIn an act of shocking speed, the Outworlds Alliance has accepted membership in the Colombo treaty, agreeing to all provisions set forth. This quick decision appears to be the result of a very bizarre series of pre-approval votes cast over the past several months, outlining the concessions and actions the OR was willing to take to join the Treaty. Since the Treaty requirements were actually less strenuous than the approved terms, membership has gone through in an action faster than any in the Republic's short history.\n\n\n Revised OR Budget (OOC: I'm now making all OR budgets publicly available because IC they are publicly posted on whatever descended from the Internet)\n\n Alpha System \nMilitary Maintenance: $1T\nColombo Treaty Contribution: $5T\nUntaxed: $6.65T (tax rate 47.4%)\n\n Sol System \nMilitary Maintenance: $3T\nColombo Treaty Contribution: $10T\nFilling $50T Ramscoop: $15.7T\nUntaxed: 22.675 (55% tax rate)" }, { "author": "Jael_Darkwood", "message": " NAR \n General Press release : \nThe NAR has moved from a state of war with the FNPA and NBU to a wary peace. The NAR still strongly supports the USNA, and will act in co-operative defence with their space forces. We call on the FNPA and NBU to acknowledge their wrongdoings, their callous use of nuclear weapons, their attack on a peaceful nation. The earth needs peace, and time to heal.\n\n Address to Columbo Treaty Members \nFurthurmore, the NAR formally requests full membership in the Columbo Treaty.\n\nWe have an immediate issue we wish to bring to the table and debate with the peace-loving nations of the Columbo Treaty :\n\nWe propose that any use of WMDs on earth be judged a war crime, punisheable by both economic and military action.\n\nThe earth has been sorely abused by reckless use of these horror weapons. To allow further use may drive us into a catastrophic global ice age, and at the very least raise our background radiation level yet higher, leading directly to the harm of all citizens of the world.\n\nFor the safety of all our citizens, and the safety of all life on earth, we must act to discourage the reckless. And, if necessary, to remove from power those who would gamble with the lives of us all.\n\nColumbo Treaty Budget (also editing turn4 post to reflect this)\n \n Spoiler \n\n$58.175T For Columbo Treaty Research. Civilian Tech = Good(x1.2), so $69.81T actual research.\n\nWould love for us to focus a little while on cybernetics, and whatever 2nd tier comes off it... I'm fairly sure its the road to making cloning super uber (consciousness transfer = clones with full memories, easy to double up our scientists etc)... plus its obviously going to be a research boost (mind/computer links = fast thinking geeks)\n \n\n Broadcast to the people of Atlantis : \n\nWe welcome you to the world stage, and will of course add your genetics expertise to our own to provide a low-cost protein alternative to our citizens.\n\nDue to efficiency requirements, meat was already considered a luxury item in our colonies, this will allow them to once again enjoy a delicious source of protein. Those on earth will of course continue to have the choice between 'field raised' and 'designed' meat products, but cost incentives and increases in quality will of course provide incentive.\n\nAdditionally, we welcome Atlantean tourists to Australia. We hope that eventually, as your trust grows, you will allow our curious citizens access to your 'cities under the sea'.\n\n Turn5 Budget \n Spoiler \n\nJupiter: Gas harvesting plants ($40T)\n$40T Civ Tech\n\nJovian system: Ganymede colony, $158.56T - 30% Tax - 47.57\n2.57 - Military Maintenance\n$45T Civ Tech\n\nGanymede co-orbital shipyard ($20T)\n$20T Civ Tech\n\nCastillo colony, $100.18T - 30% Tax - 30.05\n$30T Civ Tech\n.05 Mil Maintain\n\nEuropa Colony, $88.81T - 30% Tax - 26.64\n$25T Civ Tech\n1.64 Mil Maintain\n\nIo research base, $43.70T - 30% Tax - 13.11\n$10T Civ Tech\n3.11 Mil Maint\n\nCapitol: Ganymede\nMajor Spaceport: Heard Island (damaged)\nGEP = $724.73T - 30% Tax - 217.42\n$8.44T Mil Maint\n$59.21T Columbo Tech\n$40T Civ Tech\n$9.77T (10.75T) Repairing Spaceport, Building Secondary Spaceport deep inland australia\n$100T Espionage\n\nBeleg :\n0.5 Space Military\nSpace Station\nPop 1110, $25.6T -50% tax-12.8T\n$4.54T (5T) Space Military\n.23T (.25T)Mil Maintain\n$8.03T (8.83T) Beneficial Interference (xenosentients) - I'll discuss this with you by PM, maldiem :)\n\nColumbo Tech : 59.21T\nCiv Tech : $220T\nEspionage : 100T\n \n\nColumbo Tech(Turn5) \n Spoiler \n\nColumbo Tech : 59.21T\n " }, { "author": "El_Frenchie", "message": " Earth-budget (Update) \n \n Spoiler \nGEP: $307.54 trillion\n\n$143.29 trillion: untaxed. (a tax rate of 53.4%.)\n$40 trillion: 'Antarctica-capitol' program.\n\n$24.25 trillion: Military upkeep. (this nation's military adds up to 48.5.)\n=> Rounded to 48.5/2 = $24.25T of upkeep.\n\n$20 trillion: Program 'Verde' (with Terraforming technology).\n$20 trillion: Buying two points of Air forces.\n$20 trillion: L.A.B. Research on Cybernetics.\n\n$10 trillion: Long-term student loans + Propaganda. (To increase birth rate)\n$10 trillion: For the Atlantis 'brothers' in goods and trading.\n$10 trillion: Fortification of the Panama waterway with mass weaponry.\n\n$5 trillion: Social Program '113'.\n$5 trillion: Program 'Novo'. (Upgrading military tech towards FPNA standards)\n \n\n Anti-war protests wins over the NBU! \n \nOpen Broadcast \n\nThe NBU formally withdraws from conflicts with both the NAR and the USNA and is at peace with all nations on Earth. It wishes to inform its wish to trade and open its trade barriers up to the other countries if they'd wish to do so.\n\nThe Conselho wishes to announce the official resignation of the Generalissimo at the head of the NBU's armies. The NBU thus becomes the first parliamentary government in South America in centuries. The Conselho now has supreme power, at a majority, for most decisions concerning the country. Public re-elections will be held every 12 years, to replace, renew or keep current Conselho chairmen.\n\n Closed Broadcast (FPNA, Maldiem) \n \n Spoiler \nThe L.A.B. installation in South America has switched production as programmed. We will be focusing all of the current 5-year investment in researching Cybernetics. The Conselho also encourages the FPNA to solidify its own borders as they are and to call out peace to its neighbors.\n \n\n\n------\n\n Antarctica (For Maldiem) \n \n Spoiler \nThe Colony expands on its own income as well, propaganda and supervisors encouraging the settlers to build infrastructure for transportation as well as additional homes to support the growing population.\n\n Budget :\n\n \n Spoiler \nTurn-based Income: $8 trillion\n$3 trillion: untaxed. (a tax rate of 62.5%.)\n$5 trillion: See above description.\n \n\n \n\n Mars (For Mars nations, Maldiem) \n \n Spoiler \nTerraforming progress continues, this time equipped with the recent technology at disposition. The capital is again expanded and in general settlers are encouraged to grow more settlements around the main cities. A similar social project is made on Mars as the \"113\". It costs slightly more due to the inherent difficulties that Mars causes compared to the Earth.\n\n Mars budget for this turn :\n\n \n Spoiler \nTurn-based Income: $58.254 trillion\n$18.254 trillion: untaxed. (a tax rate of 68.7%.)\n$20 trillion: City and villages expansions.\n$15 trillion: Social program 113.\n$5 trillion: Terra-forming effort.\n \n\n \n\n Shipyard (Maldiem) \n \n Spoiler \nThe Shipyard expands once more robotic installations as well as defense systems to protect itself from harm. It also installs escape pods in case of emergency for the safekeeping of NBU staff members.\n\n Shipyard budget for this turn :\n\n \n Spoiler \nTurn-based Income: $8.64 trillion\n$8.64 trillion: Expansion.\n \n\n " }, { "author": "Wizard of the Coat", "message": "((I'm out for for two and a half weeks, below are my budgets.))\n\n(GDSO actions, maldiem and elektro)\n \n Spoiler \nNeutrality at all times, except when fighting in defense of Colombo, in that case provide an equal measure of forces to the EU. DO NOT ENGAGE IN PEACEKEEPING. (Only defense of Colombo territories and never cross borders).\n\nSee above for the colombo treaty, GDSO vetos any changes to it's charter.\n\nPromote hippie green and democratic governments everywhere.\n\nKeep Ghandi Mandela line in power (democratically elected)\n\nAdd annexed area's to territory through terraforming and then inhabiting them.\n\nElektro has creative licence if a human mind is needed and these things and the budget below don't cover it, but he should view them as a guideline,\n\nBudgets are set however; though in extreme emergency (nuclear holocaust can be altered slightly. Though only the EARTH budget (but never the floating cities projects).\n \n\n\n\n(Turn 5)\n \n Spoiler \nGDSO (Tax 60%) 661 + XXX\n\nXXX is kept as direct cash assets. (ie this is the part of tax from economic growth)\n\nMilitary: 44 (88/2)\nMilitary 50 T\nEspionage 50 T\nCivil: 40 T\nEnvironment: 40 T\nSocial Programs 30 T\nLeftover: 470 T\n\n\n17 Terraforming Somalia and South East Asia and Indonesia (this regions is being terraformed and free land and claims can be obtained as shown below, this is intended as a boost to the GDSO economy, by opening itself to migration from all over the world,with no barriers and citizenship and equal rights for all)\n100 Space forces + 10\n75 Colombo Research\n125 Earth Orbital Station \"Mandela\" grows 25 T to 50 T\n120 T The floating Cities Project\n\nMandela 25 T\n25 T Advanced Interstellar Engines\n\nMercury (60% Tax): 33.2 + XYX\nXYX = cash assets\n25 Build + 5 T orbital station (to 10 T)\n2 Gaser Arrays\n2 Laser Guns\n4 Armor\n0.2 Cult of Personality and Research Bonuses\n\nOrbital Station: 5 T\n5 Gaser Array\n\n\nVenus 6 T\nTerraforming 6 T\n\nFloating Cities (25 T, pop 50,000) 20% Tax: 5 T (space marines from FPNA will be moved here)\n5 T Orbital Station +1 T\n\nOrbital 5 T\nTerraforming Venus 5 T\n\n\nGhandi 25 (keeps at Venus to help construction there and provide a deterrent to all who interfere or also come to Venus, by actively warning all that are about to come there to turn back or it's defense fleet will interfere. The execution of these orders comes in the form of space marines launching in the GDSO ships and boarding any incoming ships and making sure they return to where they come from. If they open fire, fire will be returned. If they just resist they will be arrested and returned to their homeland on a prison ship.)\n25 The Floating Cities Project\n\nLuna 50 T\n5 T Gasers\n5 T Lasers\n5 T Armor\n2.375 Cash Assets\n32.625 Expand venus orbital station by 4 T And add 2 T terraformers\n\nMars 8.5 T\n0.5 T pay for shipping from Asteroids\n5 T expand\n3 T Continue Terraforming\n\nPhobos: 4 T & Deimos: 4 T\n8 T Terraform Mars\n\nAsteroids 50 T\n2.5 Gasers\n2.5 Lasers\n2.5 Armor\n42.5 to Mars: (Increase Deimos Station by 4 T; expand 4 T Phobos Station,)\n \n\n\n\n(Turn 6)\n\n \n Spoiler \nGDSO (Tax 60%) 661 + XXX\n\nXXX-5 is kept as direct cash assets. (ie this is the part of tax from economic growth)\n\nMilitary: 49 (98/2)\nMilitary 50 T\nEspionage 50 T\nCivil: 40 T\nEnvironment: 40 T\nSocial Programs 30 T\nLeftover: 470 T\n\n\n17 Terraforming Somalia and South East Asia and Indonesia (this regions is being terraformed and free land and claims can be obtained as shown below, this is intended as a boost to the GDSO economy, by opening itself to migration from all over the world,with no barriers and citizenship and equal rights for all)\n100 Space forces + 10\n75 Colombo Research\n50 T Fill Ramscoop and Launch to Alpha\n75 T Build Second Ramscoop\n120 T The floating Cities Project\n\nMandela 50 T (has 25 T worth of interstellar engines and is linked to the ramscoop for joint depature)\nLaunch For Alpha and on the way there:\n5 T Gasers\n5 T Lasers\n5 T Armor\n10 T Space Fleet for Alpha\nOn Arrival:\n25 T Build 3 (5T) Colonies on Varanu along with the Ramjet (use Mandela and Newly build FleetStation as an Orbital Protector)\n\nMercury (60% Tax): 33.2 + XYX\nXYX = cash assets\n25 Build + 5 T orbital station (to 10 T)\n2 Gaser Arrays\n2 Laser Guns\n4 Armor\n0.2 Cult of Personality and Research Bonuses\n\nOrbital Station: 10 T\n5 Laser Array\n5 Armor\n\nVenus 8 T\nTerraforming 8 T\n\nFloating Cities (50 T +ZZZ, pop 100,000) 20% Tax: 10 T + ZZZ/2 (space marines from FPNA holdings have been moved here)\nZZZ/2 Cash Reserve\n10 Venus Air Force 1\n\nOrbital 10 T\nTerraforming Venus 10 T\n\nGhandi 25 (keeps at Venus to help construction there and provide a deterrent to all who interfere or also come to Venus, by actively warning all that are about to come there to turn back or it's defense fleet will interfere. The execution of these orders comes in the form of space marines launching in the GDSO ships and boarding any incoming ships and making sure they return to where they come from. If they open fire, fire will be returned. If they just resist they will be arrested and returned to their homeland on a prison ship.)\n25 The Floating Cities Project\n\nLuna 50 T\n50 T Build new 10 T Orbital Station on Earth.\n\nMars 9.5 T\n0.5 T pay for shipping from Asteroids\n2.5 T expand\n5.5 T Continue Terraforming\n\nPhobos: 8 T & Deimos: 8 T\n10 T Expand both by 1\n6 T Terraform Mars\n\nAsteroids 50 T\n2.5 Gasers\n2.5 Lasers\n2.5 Armor\n42.5 to Mars: (Increase Deimos Station by 4 T; expand 4 T Phobos Station,)\n " }, { "author": "LongVin", "message": " Insane Theories, one, Regular theories, a billion, FPNA Scientists theorize that Atlanteans actually live in the hollow earth. \n\nScientists in the FPNA theorize that since most of the world's oceans have already been cartographed with no evidence of Atlantis evern been found. Scientists are coming to believe that the conspiracy theorists of the past centuries who have claimed that there is another world within the Earth known as the \"Hollow Earth,\" may in fact exist and be the homeland of these Atlanteans.\n\nThis may also lend light on the UFO sightings of the 20th and 21st century that instead of being from an Extraterrestrial origin they could in fact be the terrestrial atlanteans emerging from large fissures in the Planet's surface(perhaps deep in the ocean) and then ascending into the atmosphere.\n\nMore research and investigation is needed to make a final conclusion on this matter. In a related note, crackpot theorists give a united \"I told you so,\" to mainstream science before going off to propose a dozen questions about the hollow earth and who lives down there including bygone celebrities and world leaders." }, { "author": "Maldiem", "message": " Turn 4 over! \n Age of Qualitative Measurement on the way out \n\nTechnologies and Espionage are now by \"year\"\n\nCiv tech: $1T per 200 million people = 1 \"year\" (rounded to nearest increment of .5)\nMilitary tech: $10T = 1 \"year\"\n\nAt the end of the turn, I add up all the expenditures, add the number of years to the factions' ratings, find the average (which will be almost certainly in the future from the real year). Then alter everyone's ratings to make the average rating for the world equal to the real date.\n\nBonuses to Research/GEP growth:\n\nResearch\nWas: 10% faster research per category\nNow: 2% faster research per year above average Civilian tech (-2% per year below average).\n\nEconomic growth\nWas: 10% more growth before taxes per category\nNow: 2% faster growth per year above average Civilian tech (-2% per year below average).\n\nDirect bonus to GEP\nWas: 10% increase in GEP per category\nNow: 2% increase in GEP per year increased (minus 5, because there are five years per turn)\n\nPopulation growth\nWas: Completely DM Fiat\nNow: $10T per 100 million new population + 2% more per year above average Civilian tech.\n\nSolar Economic Growth Rate: 13%\nSolar Population Growth Rate: 10.5%\nAlphan Economic Growth Rate: 13%\nAlphan Population Growth Rate: 10.5%\n\nThe OR\n \n Spoiler \n\nCivilian Tech rating: 2120\nMilitary Tech rating: 2123\nEnvironmental Health: N/A-\nEspionage rating: Below Average\n \n\n\n\nThe NBU\n \n Spoiler \n\n\nCivilian Tech rating: 2115.5 (up .5 from spending)\nMilitary Tech rating: 2124.5 (up .5 from spending)\nEnvironmental Health: Below Average\nEspionage rating: Below Average\n\nMars: Atmosphere terrformed to 40% of the limits of current technology\n \n\n\nThe EAU\n \n Spoiler \n\n\nCivilian Tech rating: 2145\nMilitary Tech rating: 2123\nEnvironmental Health: Above Average\nEspionage rating: Frightening\n \n\n\n\nThe USNA\n \n Spoiler \n\n\nCivilian Tech rating: 2117 (Up two from spending)\nMilitary Tech rating: 2143\nEnvironmental Health: Above Average\nEspionage rating: Very Good\n \n\n\nThe S-RF\n \n Spoiler \n\n\nCivilian Tech rating: 2140\nMilitary Tech rating: 2138\nEnvironmental Health: Good (up one)\nEspionage rating: Good\n \n\n\nThe FPNA\n \n Spoiler \n\n\nCivilian Tech rating: 2132 (up 5 from Genetic Engineering, up 2 from spending)\nMilitary Tech rating: 2134.5 (up 1.5 from spending)\nEnvironmental Health: Idyllic\nEspionage rating: Above Average\n \n\n\nThe Grand Democracy of the Southern Ocean (GDSO)\n \n Spoiler \n\n\nCivilian Tech rating: 2141 (up one from spending)\nMilitary Tech rating: 2138 (up five from spending)\nEnvironmental Health: Good (20)\nEspionage rating: Average\n\nVenus: Terraforming progress:\nAtmosphere 14% terraformed to the limits of current technology ($7T spent)\n \n\n\nThe Ascendant Caliphate (AC)\n \n Spoiler \n\n\nCivilian Tech rating: 2126 (up one from Civilian tech spending)\nMilitary Tech rating: 2135 (up two years from spending)\nEnvironmental Health: Average (up one)\nEspionage rating: Average\n \n\n\nThe New Ausland Republic (NAR)\n \n Spoiler \n\n\nCivilian Tech rating: 2130\nMilitary Tech rating: 2128\nEnvironmental Health: Above Average\nEspionage rating: Above Average\n \n\n\nAtlantis (Moody’s eyes only)\n \n Spoiler \n\nPopulation: 2 million\nGEP increases by $75T (accounts for civ tech rating)\nCivilian Tech rating: 2155 (capped)\nMilitary tech rating: 2123\nEnvironmental Health: Average\nEspionage: Cutting Edge\n \n\n These have not taken into account the effects of technological breakthroughs. \n Turn 5 (2130-2134) will end next Sunday \n\n((Wizard, or whomever is doing Colombo stuff in his absence-- you failed to note the change in cost for Planck Field and Gravity Manipulation.))\n\n Private Sector makes progress: \n\nNot sure what the status is on new Colombo members getting the technologies researched earlier. If there are in total six members of the Colombo Treaty that have all the technologies in the treaty, the private sector finishes the technology and it becomes available to everyone. For technologies you just got, add 5 years to a rating for a \"minor\" bonus, and 10 years for a \"major\" bonus. That means the world will be ahead of the 2130's for this one turn before I balance out the numbers again, but that's an inconsistency I can live with. Sorry for all the confusion.\n\n Breakthroughs complete \n Cybernetics: Being able to interface machines directly to the human nervous system. Not a true mind-machine interface (these contact the Peripheral Nervous System, not the Central), as directly bombarding the brain with signals is still a bad idea (for now), but controlling machines through motor nerve impulses is entirely possible, and it paves the way for a whole new epoch in industry.\n\nMajor bonus to civilian tech, minor bonus to military tech, minor bonus to espionage, 15% increase in effectiveness of subsequent research (concurrent with other bonuses-- not multiplicative. This means that if you have Quantum Computing and Cybernetics, your research is 30% faster, not 32.25% faster). Prereq for AI (with Quantum Computing)\n\n Nanotechnology: The precision engineering of nanoscopic machines that can be built for a variety of purposes. They are still quite energy-intensive, and a single kind of nanobot cannot replicate itself. They're made in \"nano-vats\", which are factory-sized buildings that can rapidly retool to make nanobots for a gamut of jobs.\n\nMajor bonus to Civilian Tech, Major bonus to Military Tech, 10% direct bonus to GEP. Prereq for Von Neumann Bots (1 other tech), unlocks Nanoscale-Macroscale Engineering\n\n New Breakthroughs available: \n Artificial Intelligence (for real this time): $1000T\n\n Nanoscale-Macroscale Engineering: $800T\nFurther refining nanotechnology and increasing its applications to include virtually every aspect of the human experience.\n\n \n\nKey changes:\nPink: Atlantis (the trading post)\n\n Shorts Not Quite Dead Yet \n\nOn the surface of the only terrestrial planet in the Beleg system, the large objects are found to be bipedal humanoids distinctly reminiscent of the Shorts in Alpha. They're pre-neolithic in technology, living a basically herbivorous, nomadic life as they move around to avoid cooking or freezing." }, { "author": "El_Frenchie", "message": " NBU Retreats from Colombo Treaty Trial (Open Broadcast to Earth)\n\nThe Conselho of the NBU has announced today its official withdrawal from the Colombo Treaty trial, and has made the following public statement:\n\n\" We thank the nations of Eurasia and Africa that have permitted the anti-war movements to flourish. *Crowd claps* We also thank them for their commitment to stopping the war in North America in which our brave soldiers were engaged, and dying. We have however decided that for the good of our country, it shall engage on a path of democracy, our own, a different path from the Colombo Treaty nations. *Crowd claps again*\n\nWe thank the Colombo Treaty nations for upholding their values and sending both their troops, their equipement and intel overseas in order to prevent war from happening.\n\nWe are opening trade to all Colombo treaty nations, as well as direct trade with the USNA through the Cuba islands. We thank the Colombo treaty once more, for showing us the way to democracy.\n\nIt is time for a new era of prosperity on this planet, let us remain united in our divisions. \"\n\n New Status for the NBU :\n\n \n Spoiler \n General : \n Earth: South America, Cuba, non-Bahama Caribbean islands, Antarctic Colony ($17T/Turn)\n Mars: Terraforming/mining colonies, pop 70,886 (GEP: $88.42 T)\n Space: Earth-orbit shipyard $10.368T\nCapitol: Brasilia\nMajor Spaceport: The Galapagos Islands\nPopulation: 2,291,441,000.\n GEP: $496.6 trillion.\nCivilian Tech rating: 2154.5\nMilitary Tech rating: 2149.5\nEnvironmental Health: Average (Up one from Genetic Engineering)\nEspionage rating: Below Average\n\n Military : \n\nGround forces: 12\nAir Force: 8\nNaval Force: 11\nSpace forces: 10.5\n\n Science : \n Breakthroughs: Genetic Engineering, Cybernetics, Quantum Computing, Terraforming, Antimatter, Graviton Theory, Alphan Archeology, The Fake Sky.\nAll: 20%\n\nMars: Atmosphere terra-formed to 40% of the limits of current technology\n " }, { "author": "LongVin", "message": "FPNA turn 5\n \n Spoiler \n\nEarth: North America west of the continental divide and everything south of the Rio Grande, Central America, Hawaii\nSpace: Lunar base $27.2T, Ceres mining/manufacturing station $37T ($5T defenses), Asteroid bases ($6.7T), $4.5T defenses, $2.5T armor, Earth-orbit shipyard ($7T)(5 trillion battlestation), $2.5T SDI, $2.5T defenses\nSaturn: Titan base, $11.3T, Pop 1,105\nEisenhower System: Eisenhower Colony: 9T, Pop 1,000\nCapitol: Los Angeles\nMajor Spaceport: Area 51\nPopulation: 1 663 782 120\nGEP: $517.9328\nCivilian Tech rating: 2167\nMilitary Tech rating: 2159.5\nEnvironmental Health: Idyllic\nEspionage rating: Above Average\nMilitary:\nGround forces: 8\nAir Force: 8\nNaval Force: 6\nSpace forces: 3\n \n\n\nTechnology\n \n Spoiler \n\n\nCompleted:\nAntimatter\nCybernetics(15% bonus on all research)\nGenetic Engineering\nGraviton Theory\nTerraforming\nQuantum Computing(15% bonus on all research)\nAlphan Archaeology\nThe Fake Sky(25% off Planck theory)\n\nBeing Researched:\nTier 1:\nNanotechnology 300T: 180.4 T\nThose strange clouds: 10 T\n\nTier 2\nGravity Manipulation 800T: 90.5 T\nPlanck Field 700T: 80 T\nAI 1000 T: 0\nExtreme Longevity 800 T: 0\nPosthumans 700 T: 0\nGrand Unified Theory 1000 T: 0\nHigh Energy Weapons 650 T: 0\nNanoscale-Macroscale Engineering 800 T: 0\n \n\n\nTurn 5 budget\n \n Spoiler \n\nUntaxed: 336 051 200 000 000(35% tax)\nBudget: 181 796 800 000 000\nMilitary upkeep: 13 T\nCivilian Research: 10 T\nMilitary Research: 10 T\nEspionage Expansion: 10 T\nArmy Expansion: 30 T\nAir force Expansion: 20 T\nNavy Expansion: 30 T\nSpace Expansion: 20 T\n\nTo Atlantis for payment: 16 Trillion\n\nTo Research budget: 4 Trillion\n\nTo Pro FPNA movements in USNA: 3.769 Trillion\n\nTo Herclues Colony ship: 15 Trillion\n\nLuna-1 27.2T\nResearch budget: 27.2\n\nCeres Mining Association 37.2 T\nResearch budget: 37.2 T\n\nAsteroid Bases 6.7T\nResearch budget: 6.7T\n\nOrbital Shipyard 7 T\nResearch budget: 5 T\nIntrepid supership project: 2 T\n\nTitan Base: 11.3 T\nUntaxed: 6.78 T (40% tax)\nBudget: 4.52\nResearch: 2 T\nCenturion project: 2.52 T\n\nEisenhower Colony(9T)\nUntaxed:5.4(tax:40)\nBudget:3.6\nExpansion of research facilities: 3 Trillion\nExploring the moon:.6 Trillion\n \n\n\n\n------------\nOrders\n\n Massive technological breakthroughs! \n \n Spoiler \n\nFPNA scientists in conjunction with our allies have made major breakthroughs in all fields of research. The FPNA now ranks as one of the most advanced nations on earth from breakthroughs in the following fields:\n\nAntimatter\nCybernetics\nGenetic Engineering\nQuantum Computing\nAlphan Archaeology\nThe Fake Sky\n \n\n @ Maldiem Secret: Centurion project underway \n \n Spoiler \n\nWith the required breakthroughs in cybernetics and genetic engineering the Centurion program on Titan base is given the go ahead to begin cloning operations.\n\nTaking genetic material from the best soldiers, sailors, pilots and field officers the military has to offer scientists on Titan splice together the desired DNA and inborn talents from each to create a strain of supersoldiers. Grown in giant vats(if possible age acceleration is used to atleast 10-15 years of age) until \"born.\" They will then be trained from birth for their assignments, be they in special forces, commanding small scale units, or flying fighter jets. They will be trained from birth to interact with cybernetic attachments to make using the equipment almost second nature.\n \n\n @Maldiem: Intrepid Super battleship planning begins \n \n Spoiler \n\nSpace Force Brass has commissioned a design committee to draw up plans for the construction of a super battleship to enter service and serve as a flagship for the rebuilt fleet.\n\nInitial plans have the ship at just over a mile long bristling with guns and other weapons as well as a large hanger bay to store fighters and even a small capital ship. After seeing plans for the triangular shaped ship, one Admiral remarked that it resembled a \"Star Destroyer\" from the Centurie's old Star Wars franchise. The term stuck and the classification of the ship will be \"Star Destroyer\" Class: Intrepid.\n\nSince this ship will be a massive investment and will need to serve for decades or more to pay itself off all weapons and equipment aboard will be modular to allow for easy upgrades of new equipment as it becomes availible.\n\nAt this point the ship is in the planning phases and only very basic aspects of construction will be conducted at the Orbital Yards. No earnest work will begin for atleast 5 years and the ship will not even be considered to be attempted to enter active service until an artificial gravity device can be deployed.\n\n\n @Maldiem: Need estimated cost for construction. Note: Construction will take place over decades most likely \n \n\n\nEDIT: Added in bonuses for technology\nEDIT2: Added in another alliance research I forgot." }, { "author": "LongVin", "message": " FPS Atlantis stays in Eisenhower system to assist research \n \n Spoiler \n\nThe FPS Atlantis will be staying in the Eisenhower system to assist the new Eisenhower research colony in their charting and exploration of the moon they have established base on.\n \n\n FPS Hercules remains in dock \n \n Spoiler \n The FPS Hercules remains in dock facing an uncertain future. There is some talk that the Hercules will be used in system for transporting colonists on the cheap the currently nearly automated mining facilities and Lunar colonies, but it is not yet known when funding will become availible for such endevors.\n " }, { "author": "Eldan", "message": " EAU budget turn 5 \n \n Spoiler \n\n Earth, Eurafrica: \nGEP: $1 225.85 trillion\nUntaxed: $735.1T (40% Tax rate)\nMaintain or Improve Civilian Tech level: $75T\nMaintain or Improve Military Tech level: $50T\nMaintain or Improve spy level: $75T\nMaintain or Improve Environment Rating: $50T\nMilitary Upkeep: $37T\nOperation Poseideon: $30T\nColombo Research: $60T\nSpent on private research: $113.3T (Operation Prometheus)\n\n Masilla asteroid scientific and mining stations total $50 T \n$40T: Keep Operation Prometheus Secret\n$10T: Colombo Research\n\n Eos solar observatory $16T \n$10T: Expansion\n$6T: Increase space forces to 20.6\n\n Earth-orbit shipyard $8T \n$5T: Expansion\n$3T: Increase Space forces to 20.9\n\n Selene lunar colony, $13T \n$10T: Expansion\n$1T: Increase Space forces to 21\n$2T: Colombo Research\n\n Alpha, Novo Brasil: Hyperborea colony, Pop 19.942, $19.94T \n$11.96T untaxed (40% tax rate)\n$7.796T: Colombo Research\n\n Alpha, Novo Brasil: Abari Research and Surveillance Station, $6T \n$5T: Expansion\n$1T: Colombo Research\n\nTotal spent on Civilian Tech: $75T\nTotal spent on Military tech: $50T\nTotal spent on Spy rating: $75T\nTotal spent on Environment rating: $50T\nTotal spent on Colombo Research: $80.796T\nTotal spent on private research (Operation Prometheus): $113.3T+$40T to keep it secret\n " }, { "author": "Zid", "message": " \n Spoiler \n\nSpace:\n Jovian moon mining/manufacturing bases $50T \nAll taxed\n\n30 T of defences (against spaceships and missiles)\n\nUpkeep of military :20 T\n\n Lunar base $40T \n\nExpansion to 48 T (-40T)\n\n\n Earth-orbit shipyard $29T \nAll taxed\n\nExpansion to 34 T (-25T)\nMilitary upkeep (-2T)\nResearch (-2T)\n\n \nGEP: $1041,7 trillion \n(60% Tax rate)\n\n+33,3 from USNA\n\nMilitary upkeep:(-0,33)\n\nResearch -73 T\n\nExpansion of ground forces: -80 T\nExpansion of space forces: -50 T\nExpansion of air forces: -20 T\n\nExpansion of Earth orbit Shipyard to 50 T (-88 T)\n\nAddition of 30 T worth of defences, attack systems and anti missile systems to earth orbit shipyard (-33 T)\n\nExpansion of Lunar base to 50 T (-11 T)\n\nLoading of 50 T worth of equipment into colony ship. Placing a 8 T colony into the atmostfere of Jupiter (-50 T)\n\nCivilian tech spending: 225 T\nMilitary tech spending: 37,5 T\n\n\n\n\nCivilian Tech rating: 2160\nMilitary Tech rating: 2152\nEnvironmental Health: Very Good\nEspionage rating: Very Good\n\n\nCivilian Tech increase(with tech bonus): 427,5 T\nMilitary Tech increase(with tech bonus): 71,25 T\n " }, { "author": "Thymin", "message": " USNA \n Budget Round 5 \n \n Spoiler \n\nGEP: $733.017T\n$518.842T: untaxed (a tax rate of 29.22%)\n$25.875 trillion: Military upkeep\n$33.3 trillion: Payment to Russia\n$75 trillion: Columbo Treaty Contribution\n$20 trillion: Spacestation Construction\n$20 trillion: Direct investment in Espionage\n$20 trillion: Space forces\n$20 trillion: Direct investment in Military\n\nRed-Dwarf Colony\nGEP:$9 trillion\n$5 trillion: Upgrade production capabilities\n$4 trillion: Defense system\n\nLunar base: CEDED\n\nEarth-Orbit Shipyard: DESTROYED\n " }, { "author": "LongVin", "message": " FPNA builds fortifications along border \n \n Spoiler \n\nThe Army has begun digging trenches and creating earthenwork fortifications along the border with the USNA. Preparing for a prolonged and uneasy ceasefire the Supreme Command establishes the armed frontier. A series of trenches, earthenwork defenses and camo covered artillery positions guarding the mountainous border with the USNA.\n \n\n We'll fight again, this time we'll win! \n \n Spoiler \n\nThe stunning success of the initial phases of the war quickly gave way to a near complete reversal of fortune. Part of this loss was due to varying degrees of unforseen foreign intervention. Though the war was not a total lost, the USNA has been reduced only to its holdings on planet and has been removed as a threat from space, USNA forces have also be drastically reduced being a mere shadow of its former self.\n\nThe Supreme Command after studying the state of the nation pre-war, war era and post war have come to the following conclusions.\n\n1. The FPNA did not mobilize its economy for total war in time to counteract the USNA mobilization. A total war economy should of been put in place in the early days of the war to restore any losses quickly.\n\n2. FPNA leadership is far too centralized both militarily and when it comes to the state governments. Commanders in the field are too be given more leeway in directing their troops to prevent breakdowns in communcations in the event of assassinations. Also state governors will be given the same leeway in regards to state militias.\n\n3. Orbital Artillery is not reliable enough at this time to make a significant difference in a pitched ground battle.\n\n4. Pro FPNA militiants played a crucial role in preventing armed uprisings against FPNA forces and serving to sew confusion within the enemy ranks. These groups will need continued support.\n\n5. At current rates of growth the FPNA will be able to restore its military prewar levels in 10 years for the Army and Spaces and approx. 15 years for Naval and air forces. The FPNA will theoritically be able to resume hostillities within 15 years.\n\n6. It is advisied no future action be taken until atleast 10 years after the official rearmament date to create a much larger force capable of counteracting any American force multipler(should one exist at the time) and to make sure FPNA technology is equal to or greater than availible USNA technology.\n\n7. That any hostilities should be conducted at the time when USNA allies are preoccupied with other conflicts and/or when the USNA appears to be the aggressor.\n " }, { "author": "Gefangnis", "message": " The Restless in the Ascendent Caliphante Rise Up and Form The Immortal Republic! \nSeptember 4th, 2133\n\nAfter 6 months of civil war, the nationalist movement in AC, led by intellectuals and students, successfully deposed the ruling theocracy and replaced it with The Immortal Republic. The new, democratic state held elections immediately for the 5 members of the Executive Council, who act as leaders and set policy for the nation. The revolution and new state were embraced whole-heartedly by the people, weary of their nation's general unimportance.\n\n Excerpt from an Official Statement by the Executive Council of The Immortal Republic \nOur time of glory is at hand! No longer shall we lay under the boot heel of the modern nations of the world! We will show the world the greatness, heritage, and strength of our people. No longer will we be ignored!\n\n[. . .]\n\nFree Nations of the world, our message is strong but not hostile. We do not wish to be militant, only protective of our people. We do not wish to be opportunist, only to find success in commerce. We do not wish to be profligate, only free from subjugation! We look forward to immediately opening diplomatic dialog and finding our place on the world stage.\n\nBudget\n \n Spoiler \n\nGEP: $800T\nTax Rate: 85%\nBudget: $680T\n\n$150T Subsidization of Key Industries (Food & Water, Utilities, Communication, Transportation, Health Care)\n$150T Improvement of Civilian Tech\n$130T Improvement of Military Tech\n\n$20T Investment in Ground Forces\n$50T Investment in Air Forces\n$90T Investment in Sea Forces\n$50T Investment in Espionage\n$27T Military Upkeep\n\n$13T Ecological Restoration\n " }, { "author": "LongVin", "message": " FPNA welcomes Immortal Republic onto World Stage \nThe Supreme Command would like to welcome the Immortal Republic onto the world stage at this time. We hope to have strong and prosperous relations between the FPNA and IR." }, { "author": "Minchandre", "message": " Outworlds Republic Temporarily Suspends Colombo Membership \n\nCiting a diplomatic misunderstanding, a member of the Committee on Foreign Affairs recently revealed that the Outworlds Republic had recently suspended its membership in the Colombo Treaty pending negotiations.\n\nOn a related note, the OR has also voted against joining the so-called \"Musketeer League\" championed recently by Atlantis, citing the FPNA's recent history of aggression and the world's ignorance of Atlantis.\n\n Budget \nAlpha System\n\nGround Forces: 0\nAir Forces: 0\nNaval Forces: 0\nSpace Forces: 2 (.8 @ Novo Brasil + surrounding area, 1.2 throughout outer system)\n\nLibereco Colony: Population 1349; Gross Product $17.15T\n\n Budget: \nMilitary Maintenance: $1T\nGrowth ($1T): $5T\nUntaxed: $11.15 (tax rate 35.0%)\n\nSol System\n\nGround Forces: 1 (1 @ 50000 Quaoar)\nAir Forces: N/A\nNaval Forces: N/A\nSpace Forces: 5 (5 @ 50000 Quaoar + surrounding space)\n\n50000 Quaoar: Population 705,523; Gross Product $139.33\n Budget \nMilitary Maintenance: $3T\nHarmonia Base Research Contribution: $10T\nFilling $50T Ramscoop: $46.8T\nUntaxed: 79.53 (42.9% tax rate)" }, { "author": "Moody the Wise", "message": " \n::Open Broadcast::\n\nThe FDCA would like to officially announce the existence of the Musketeer League, following the unofficial introduction given by the OR. The ML is foremost a research alliance among the FDCA, the FPNA, and the NBU. Our constitution also has provisions for the mutual defense of all member states.\n\nThe ML was formed with the goal of advancing peace and mutual prosperity on Terra. Most of the nations of the Earth have blood on their hands, but the world is at peace right now. The only way to ensure that this peace will last is to not exclude anyone from the prosperity that we now enjoy. The Colombo Treaty, while it has not yet taken any 'aggressive' military action, has dealt with other nations in a way that is counterproductive to planetary peace and prosperity. Have they not learned their lessons from the World Wars of the past? A lasting and effective peace can only come when the winners and the losers work together and nobody is left out.\n\nThe nations of the Colombo Treaty, it seems, do not understand this lesson. They are more concerned with their own progress than with shared progress. The stated philosophy of the Colombo Treaty is noble, but it is not being fulfilled. Even the OR and the NAR, nations that meet the entry requirements of the Colombo Treaty and have been accepted, are treated as less than equals. The Colombo Treaty expects that the Outworlds Republic should pay to help develop breakthroughs, then turns around and says they don't contribute enough to be worthy of those breakthroughs.\n\nWhat sort of new world order is this, where the most powerful nations on the earth hoard their secrets like dragons upon their piles of treasure, clutching their spoils and breathing fire at those who wish to learn these secrets? It is a sad state of affairs that even demilitarized states like the OR, eager to apply research breakthroughs for the benefit of their people, get the same 'warm' welcome.\n\nThe ML will disclose its breakthroughs to all of our member states. Is it possible that these breakthroughs might, in the wrong hands, be put to violence in the future? Yes. Is it also possible that the Colombo Treaty might break with its principles and declare an aggressive war on us? Yes. These are risks that we are willing to take. We are willing to take these risks for the sake of the unwell children in the FPNA who needed the knowledge of genetic engineering to cure them. We are willing to take these risks for the sake of the destitute in the NBU who desperately needed the economic stimulus of new industrial technology.\n\nBut most of all, we take these risks because anything must be better than joining the timid masses who grovel at the lair of the dragons, begging but scraps and receiving naught but hot air.\n\n::End Broadcast::\n " }, { "author": "Gefangnis", "message": " Excerpt From Official Statement by the Executive Council of the Immortal Republic \n\nThe Immortal Republic would like to commend the FDCA for its bravery in standing up to the noteworthy nations of the Colombo Treaty. We believe that, having had a neutral observer's perspective, our friends under the sea surely must have a fair and moral viewpoint.\n\nWe are particularly shocked that the members of the Colombo Treaty, who fancy themselves the world's caretakers, have let the nuclear wasteland in Northern Africa remain untouched and unrepaired, being the festering sore of wars past that it is. To this end, the IR has taken the terraforming and eventual rehabitation of that area upon itself. In the next few years, teams of scientists will be employed by the government to explore the wasteland and do preliminary research as to its repair. Terraforming is expected to begin in less than 5 years.\n\n Orders \n \n Spoiler \n\nSend many research teams to explore and document the state of the yet-unclaimed nuclear wilderness in North Africa (just the large section that is not crosshatched)\nThese teams will be escorted by a small number of lightly-armed military personnel to manage the transport and protection of the scientists\nResearch will be concluded at the end of the turn so that terraforming can be budgeted next turn\nDivert money for research from the Environmental Restoration budget\n " }, { "author": "Zid", "message": " SRF \n\nIn a statement today from the SRF foreign department, SRF officials stated: \"The newly formed IR may not be aware of it, but the SRF has been involved in massive efforts to clean up nuclear waste in China for the last ten years. The statments of the IR is nothing less than ridiculous.\"\n\n SRF welcomes USNA and NAR as full members of the Colombo treaty " }, { "author": "El_Frenchie", "message": " Updated Status for the NBU : (Finally)\n\n \n Spoiler \n General : \n Earth: South America, Cuba, non-Bahama Caribbean islands, Antarctic Colony ($17T/Turn)\n Mars: Terraforming/mining colonies, pop 70,886 (GEP: $81.712T)\n Space: Earth-orbit shipyard $10.368T\nCapitol: Brasilia\nMajor Spaceport: The Galapagos Islands\nPopulation: 2,291,441,000.\n GEP: $469.06 trillion.\nCivilian Tech rating: 2154.5\nMilitary Tech rating: 2149.5\nEnvironmental Health: Average. (Genetic Enginnering: Up one)\nEspionage rating: Below Average.\n\n Military : \n\nGround forces: 12\nAir Force: 8\nNaval Force: 11\nSpace forces: 10.5\n\n Science : \n Breakthroughs: Genetic Engineering, Cybernetics, Quantum Computing, Terraforming, Antimatter, Graviton Theory, Alphan Archeology, The Fake Sky.\n\nAll: 20%\n\nMars: Atmosphere terra-formed to 40% of the limits of current technology\n \n\n NBU Press Conference: 'Voice of the Conselho' speaks out \n -What does the council make of the new government in the Middle-East? \n A good question, we would like to formally announce our peaceful intentions towards the Immortal Republic (IR). We have already begun to lift our trade barriers with them, so you should definitely see more of the IR soon. \n -That doesn't really answer our question? \n Well, the Immortal Republic is an approved government in our eyes. The people should always support the idea of freedom of speech and the right, or should I say, the obligation, to revolt against its government if it follows the wrong path. I believe the Immortal Republic to be based on ideas of strength and with that kind of perfectionist idea, you can only get a good government. There is nothing to -not- fear, in the Middle-East, their resolve is frightening. \n -Well you say they are frightening, and yet you speak of helping them? \n That's right, the Conselho has decided that quarrels with the IR is extremely unproductive. We are also supporting the rehabilitation of the African nuclear wasteland, and for that, we are ready to support their terra-forming efforts.\n\n In fact, as I speak, $10 T worth of investment is going to the IR in the form of funds and equipment, to help them in their task. \n -Other news then, research has seen you are investing in the discoveries in Antarctica, what are you after there? \n Ah, I'm sorry, that is confidential information unfortunately. However, there is a good chance that information will become public soon enough. Those concerned are sworn to secrecy, but, hopefully, it will become impossible to hide. \n -Interesting. Now, what of the Musketeer League? \n Ah, finally, an excellent point to finish with. Yes, we have joined the Musketeer League and will engage in sharing and cooperating with the FDCA and FPNA for our research. We simply need to send our scientists, and reap the rewards of a powerful friendship, made for our people. \n -Thank you for your time, Xiang Fei, spokesman of the Conselho. \n Thank you. \n\n--------------------\n Budget: (Maldiem)\n\n \n Spoiler \n Earth budget: Unmanned assets.\n\n GEP: $469.06 trillion.\n\n$244.56 trillion: Untaxed. (Tax rate of 47.9%) \n\n$80 trillion: MLRI. (Musketeer League Research Institute) \n\n$40 trillion: Antarctica colony expansion funds. \n\n$23 trillion: Funds for new Health Care system. (Civ tech) \n\n$21 trillion: Military Upkeep \n\n$20 trillion: NBU Air forces. \n$20 trillion: Terra-forming effort in the NBU. \n\n$10 trillion: Funds and Equipment for the IR in its Africa campaign. \n$10 trillion: Colony Ship \"Santiago\". \n\n----------\n\n Mars budget: Unmanned assets.\n\n GEP: $81.712 trillion.\n\n$41.712 trillion: Untaxed. (Tax rate of 48.8%) \n\n$20 trillion: \"Terra-forming Mars to Earth\" (TME) Program. \n$20 trillion: New space forces stationed on Mars. \n\n----------\n\n Shipyard ($10.37T/Turn): Manned assets.\n\n$10 trillion: Shipyard expansion and renovation. \n\n$.37 trillion: Staff rewards for hard work. \n\n----------\n\n Antarctica ($17T/Turn): Manned assets.\n\n$15 trillion: Expansion of the colony. \n\n$2 trillion: Staff rewards for hard work. \n " }, { "author": "Eldan", "message": " EAU welcomes new members to Colombo Treaty \n\nTHE EAU is glad to announce that several nations agreed to join the Colombo Treaty, including the joint Research and Mutual Defence Pact.\n\"This is a great day for the people of Earth. Never since the founding of the United Nations has Earth been so unified.\", said Alexandre Roche, member of the Council of the People and leader of the European Demarchist Party.\n\n EAU welcomes IR on world stage \n\"We are glad to see the changes by the Revolution in the IR. These are changes for democracy and for the people. As for the acquisations brought forth by the IR and FPNA, we wish to say that three new members are now part of the Colombo Treaty and that all technology has been shared. Any democratic nation willing to join the Colombo Treaty will receive all technology the EAU has to offer, so that the wealth of the EAU can be spread around the world." }, { "author": "LongVin", "message": "FPS Hercules\n \n Spoiler \n\nUsing the colony ship Hercules to heavy lift the materials to the Lunar base over 15 trillion dollars worth of equipment is being invested in expanding the colony and its living facilities.\n " }, { "author": "Minchandre", "message": " OR Fully Joins Colombo \n\nFollowing a brief round of negotiations and clarifications, the Outworlds Republics was recently welcomed into the Colombo Treaty as a full member and signatory. One Assembly member was quoted as saying that, \"While the Republic is a small nation, we are completely committed to progress, and will do our damnedest to show that to the world.\"\n\nThe Republic has reportedly allocated about $50T to Colombo joint research, well above the minimum requirement called for by signatories.\n\nBudget\nAlpha System\n\nGround Forces: 0\nAir Forces: 0\nNaval Forces: 0\nSpace Forces: 2 (.8 @ Novo Brasil + surrounding area, 1.2 throughout outer system)\n\nLibereco Colony: Population 1349; Gross Product $17.15T\n\nBudget:\nMilitary Maintenance: $1T\nGrowth ($1T): $5T\nUntaxed: $11.15 (tax rate 35.0%)\n\nSol System\n\nGround Forces: 1 (1 @ 50000 Quaoar)\nAir Forces: N/A\nNaval Forces: N/A\nSpace Forces: 5 (5 @ 50000 Quaoar + surrounding space)\n\n50000 Quaoar: Population 705,523; Gross Product $139.33\nBudget\nMilitary Maintenance: $3T\nHarmonia Base Research Contribution: $10T\nColombo Contributions: $50T\nUntaxed: 76.33 (45.2% tax rate)" }, { "author": "Eldan", "message": " Maldiem: \n \n Spoiler \nProject Prometheus is started. It consists of $113.3T spent on research, and $40T to keep it secret. This entire amount will be spent on High energy weapons research.\n " }, { "author": "Maldiem", "message": " Breakthroughs Change The Face Of Warfare, Children \n Planck Field: Colombo Researchers and Musketeer League scientists both discover this technology, and enough information leaks out of both projects that the private sector finishes it in this five-year period as well.\n\nResearchers have been able to build a device that can alter the speed of light over very small distances. The power requirements mean that it is only useful for millimeter levels of distance, but this alone is very powerful. Using the Planck Field, they can greatly speed their computers, and this change in the speed of light effectively alters the index of refraction of vacuum-- a ship with a Planck Envelope is almost totally invulnerable to laser fire, as they simply miss the ship when they pass through the field. It isn't a true faster-than-light drive, but with some other discoveries could certainly lead to one.\n\nMajor bonus to military tech, Minor bonus to civilian tech, 15% bonus to subsequent research. Prereq for Planck Drive (One other tech)\n\n Posthumans \n(Colombo Treaty finished-- private sector at 80%)\n\n The technology for artificial life and messing around with existing life has gone to entirely new levels. The recent advances in Genetic engineering led to unprecedented ability to study complex traits, such as intelligence, general health, regeneration, and longevity. Once researchers understood what made these characteristics, they could alter and improve them. With the breakthrough, researchers are now capable of engineering human-derived creatures with completely novel genes that increase their abilities to well above even the highest of naturally-born humans.\n\n Additionally, they can now apply some of the improvements to living people, but the strongest effects are seen by far in the true post-humans, the oldest of which (1-2 years old) are currently outperforming average college students.\n\n True cloning is now also possible, in that clones no longer require a surrogate mother. Artifical wombs will greatly speed the various factions' cloning efforts.\n\n All these advances worry the average person a great deal, as the new humans threaten to completely replace \"naturally born\" people. Unrest in Colombo nations has increased considerably, and requires immediate government attention following the announcement of the Posthumans and their abilities.\n\nMajor bonus to civilian tech, Major bonus to military tech, direct 10% bonus to GEP, 15% bonus to subsequent research, Doubles cloning effectiveness, major increase in unrest, assets staffed with Posthumans exclusively may revolt. Prereq for Mind-Machine Merger (One other tech).\n\n((Working out now, turn-end post after.))" }, { "author": "Maldiem", "message": " Turn 5 Over! \n Turn 6 (2135-2139) will end Wednesday, Feb. 20th. Really. \n Tech levels, before the new breakthroughs (as far as I know. If you added them before you gave me the year, don't add them twice. Next time, give me the tech levels before breakthroughs.) \n \n Spoiler \n\n \nNOTE: Just saw that I reversed the OR's numbers. Their final military tech rating is 2121, not 2118.3.\nHad a similar problem with the IR. Their real military tech is 2136.3\n \n\n \n\nSolar growth rate: 26%\nSolar population growth rate: 10.5% ((Keep in mind the +5% from Genetic Engineering, which is not part of this figure.))\nAlphan growth rate: 26%\nAlphan population growth rate: 10.5%\n\n ((I know the turn is only partly complete, since I still haven't done espionage ratings and environmental health. That will be done tomorrow when I find a break. Again, apologies for the DM lag.)) \n NAR Government In Civil Disorder \n\n The Ganymede-based government collected no taxes and provided no services for this entire half decade, which may have been beneficial to the economy in the short term, but the sudden bout of silence from their elected officials has the populace scratching their heads. Will they have to elect a new leader?\n\n Those Strange Clouds Are Mighty Strange. \n\n FPNA and MLRI scientists have conducted extensive analysis of the odd cloud formations in Eisenhower's gas giant, and have been able to determine that there is some kind of device inside the gas giant that's producing variable gravitational and magnetic fields, as well as intermittently screaming in a massive spectrum of radiation bands. The signals are obviously technological in origination, and FPNA researchers are itching to send an expedition deep into the gas giant to have a look at it.\n\n@Moody's eyes only:\n \n Spoiler \n\nPopulation grows to 500 million\nGEP grows to a total of $400 trillion before this turn's growth.\n " }, { "author": "Maldiem", "message": " Tech ratings corrected! \n \n Spoiler \n\n \n \n\n\nEspionage ratings and Environmental Health:\n\nThe OR\n \n Spoiler \n\nEnvironmental Health: N/A\nEspionage rating: Bad (down one)\n \n\nThe NBU\n \n Spoiler \n\nEnvironmental Health: Average (up one)\nEspionage rating: Bad (down one)\n\nMars: Atmosphere Terraformed to 80% of the limits of current technology\n \n\nThe EAU\n \n Spoiler \n\nEnvironmental Health: Good (up one)\nEspionage rating: Godlike (up one)\n \n\n\nThe USNA\n \n Spoiler \n\nEnvironmental Health: Above Average\nEspionage rating: Frightening (up one)\n \n\nThe S-RF\n \n Spoiler \n\nEnvironmental Health: Good (0)\nEspionage rating: Above Average (down one)\n \n\nThe FPNA\n \n Spoiler \n\nEnvironmental Health: Idyllic\nEspionage rating: Good (up one)\n \n\nThe Grand Democracy of the Southern Ocean (GDSO)\n \n Spoiler \n\nEnvironmental Health: Very Good (Up one)\nEspionage rating: Above Average (up one)\nVenus: Terraforming progress:\nAtmosphere 36% terraformed to the limits of current technology ($18T spent)\n \n\nThe Immortal Republic (IR)\n \n Spoiler \n\nEnvironmental Health: Average (13 spent)\nEspionage rating: Above Average (up one)\n \n\nThe New Ausland Republic (NAR)\n \n Spoiler \n\nEnvironmental Health: Above Average\nEspionage rating: Average (down one)\n \n\nAtlantis (Moody’s eyes only)\n \n Spoiler \n\nEnvironmental Health: Average\nEspionage: Very Good (down one)\n " }, { "author": "LongVin", "message": "FPNA Turn 6\n \n Spoiler \n\nEarth: North America west of the continental divide and everything south of the Rio Grande, Central America, Hawaii\nSpace: Lunar base $30.2T, Ceres mining/manufacturing station $37T ($5T defenses), Asteroid bases ($6.7T), $4.5T defenses, $2.5T armor, Earth-orbit shipyard ($7T)(5 trillion battlestation), $2.5T SDI, $2.5T defenses\nSaturn: Titan base, $14.2T, Pop 1,276\nEisenhower System: Eisenhower Colony: 12.6T, Pop 1,155\nCapitol: Los Angeles\nMajor Spaceport: Area 51\nPopulation: 1 689 168 349\nGEP: $899.51\nCivilian Tech rating: 2148.9\nMilitary Tech rating: 2152.5\nEnvironmental Health: Idyllic\nEspionage rating: Good\nMilitary:\nGround forces: 11\nAir Force: 10\nNaval Force: 9\nSpace forces: 5\n \n\n\nTechnology\n \n Spoiler \n\nCompleted:\nAntimatter\nCybernetics(15% bonus on all research)\nGenetic Engineering\nGraviton Theory\nTerraforming\nQuantum Computing(15% bonus on all research)\nAlphan Archaeology\nThe Fake Sky(25% off Planck theory)\nThose Strange Clouds\nPlanck Theory(15% on research)\n \n\n\nTurn 6 budget\n \n Spoiler \n\nUntaxed:584.6815(35% tax)\nBudget: 314.82T\nMilitary Upkeep:18 Trillion\nCivilian Tech: 10 Trillion\nMilitary Tech: 10 Trillion\nEspionage Expansion: 10 Trillion\nArmy Expansion: 30 Trillion\nAir Force Expansion: 30 Trillion\nNavy Expansion: 30 Trillion\nSpace Expansion: 30 Trillion\n\nResearch Budget: 162 Trillion\n\nIntrepid Construction: 5 Trillion\n\nExpansion of Space Station: 15 Trillion\n\nPro FPNA movements in USNA: 4.82 Trillion\n\nLunar Base: 30.2 Trillion\nResearch Budget: 20.2 Trillion\nExpansion of Colony: 10 Trillion\n\nCeres Mining Association 37 Trillion\nResearch Budget: 32 Trillion\nExpansion: 5 Trillion\n\nAsteroid Base 6.7 Trillion\nResearch Budget: 6.7 Trillion\n\nEarth Orbit Shipyard(7 Trillion)\nIntrepid Project: 5 Trillion\nResearch: 2 Trillion\n\nTitan Base: 14.2 Trillion\nUntaxed: 8.52(40% tax rate)\nBudget: 5.68\nResearch Budget: 3.68 Trillion\nCenturion Project: 2 Trillion\n\nEisenhower System: 12.6 T\nUntaxed:7.56T(40% tax)\nBudget: 5.04T\nResearch Budget: 4 Trillion\nExpedition to Gas Giant: 1.04 Trillion\n \n\n\nOrders\n\n @Maldiem: Probe and Expedition sent to Eisenhower Gas Giant in coming weeks \n \n Spoiler \n\nThe colonists at Eisenhower and the FPS Atlantis begin immediate preparations for examining those strange clouds on the Eisenhower Gas Giant. 3 Unmanned probes are launched ahead into the gas giant to make sure the effects of the clouds, radiation or other interference will not cause a massive catastrophe.\n\nIf these probes survive their initial attempt they will be followed shortly by a manned craft to fully examine the Gas Giant.\n \n\n Supreme Command to establish oversight committee on Posthuman manipulation and development \n\nFollowing the news of technological breakthroughs in other nations and the approaching breakthrough by private researchers operating in the FPNA, the Supreme Command has ordered the creation of an Oversight Committee to regulate any posthuman development making sure that any scientific tests are ethical and to set down clear guidelines of what can and can't be done.\n\nIn other news, National Guard units and State Militias are being called up to provide security to research centers to protect them from attacks by angry mobs over these \"test tube babies.\"\n\n Meanwhile at Titan Base... \n \n Spoiler \n\nThe scientists of Titan Base continue to play God by experimenting with early cloning and genetic engineering. Though their first generation of babies are soon to be obsolete with the cheaper and more efficient post humans supposed to be availible within the next few years. The scientists have hopes of being able to modify the current stock or atleast being able to use them as a comparision and springboard for the new stock to be produced. The research team is confident that within 15 years they will be able to provide the FPNA with a small elite force of supersoldiers.\n\nCurrent tally: .2 unit(still in early development)\n \n\n Intrepid Project given green light \n \n Spoiler \n\nThe Intrepid Star Destroyer has been given the greenlight and construction has begun this year to the tune of ten trillion dollars. The intrepid is expected to take 10-15 years to complete and will cost anywhere between 50-60 trillion dollars.\n " }, { "author": "Gefangnis", "message": "As the IR begins terraforming the Saharan wasteland, it would like to officially thank the NBU for their generous donation to the African cause. The land will be terraformed starting from the northern edges and heading south.\n\nBudget:\n \n Spoiler \n\nGEP: 1170T and change\nTax rate: 85%\nBudget: 995T\n\n144T Subsidization of Major Industries\n(The government lowers subsidization to only about 12.5% of GEP, citing hard times and the need for growth)\n\n50T Investment in Civilian Tech\n100T Investment in Military Tech\n\nMilitary Spending:\n31T Military Upkeep\n100T Air Force\n50T Naval Force\n270T Space Forces\n\n50T + 10T from NBU towards Terraforming the Saharan Wasteland\n\n200T Routed through personal accounts\n \n Spoiler \n\nResearch contributions to MLRI\n \n\n " }, { "author": "Jael_Darkwood", "message": " NAR \n\nPlaceholder, will have t6 stuff posted asap.\n \n Spoiler \n\nWith the advent of post-human gene-engineering, the NAR government floods its medical system with money, opening military field hospitals near magor cities. All citizens are given a digital 'vote voucher' and anyone who collects 3 other votes - everyone has to vote for someone other than themselves - (monitored strictly, extra-legal methods punished severely) can have their genes re-sequenced to Posthuman. Jael Darkwood is not seen for several days while he undergoes the process himself.\n " }, { "author": "Zid", "message": " \n Spoiler \nJovian moon mining/manufacturing bases $50T(30 T defences)\nAll taxed: Colomby research 50 T\n\nLunar base $50T,\nAll taxed: Defences 50 T\n\nEarth-orbit shipyard $50T (30T Battlestation)\nAll taxed:\nResearch 25 T\nMilitary upkeep 25 T\n\nOrbiting Jupiter colony $8T\nAll taxed: Expansion 6 T (+1T)\nMilitary upkeep 2T\n\nCapitol: Moscow\nMajor Spaceport: Baikonur\nPopulation: 1361,7 Million\nGEP: $1778,4 trillion\n449,42 taxed (25,3% tax rate)\nUSNA contributions: +33,33\n\nMilitary upkeep: -2,75\n\nSocial programs to decrease unrest (in accordance with post on Posthumans) –100 T\n\nBuilding of defences along the SRF/IR border: -10 T\n\nCivilian tech increase: -200 T\nMilitary tech increase: -50 T\nEspionage: -30 T\n\nExpansion of Space forces: -40 T\nExpansion of ground forces: -50 T\n\nTotal civ tech increase: 200 T (377,6 with tech increases)\nTotal military tech increase: 50 T (94,4 with tech increases)\n " }, { "author": "Eldan", "message": " EAU, turn 6 budget \n \n Spoiler \n\n Earth, Europe \nGEP: $2021.18T\nUntaxed: $1010.59T (50% Tax rate)\n172.59\n$38T: Military upkeep\n$200T: Civilian tech rating\n$100T: Espionage level\n$150T: Military tech\n$50T: Environment\n$200T: Project Futura (details below)\n$50T: Project Okeanos (details follow)\n$72.59T: Project Africa United(details below)\n$50T: Colombo Research\n$100T: Reserve, if anything comes up\n\n Asteroid belt, Masilla asteroid scientific and mining stations, $50T \n$25T: Colombo Research\n$25T: Secret research\n\n Eos solar observatory $18T \n$15T: Expansion\n$3T: Secret Research\n\n Earth-orbit shipyard $9T \n$5T: Expansion\n$4T: Secret Research\n\n Selene lunar colony, $15T \n$15T: Expansion\n\n Mars: Harmonia Mining/Terraforming base, pop 1463 $36.76T \n$24.76: Untaxed (32.64% Tax rate)\n$12T: Secret Research\n\n Alpha, Novo Brasil: Hyperborea colony, Pop 22036, $23.05T ($5T Gasers) \n~30% Taxe rate\n$6T: Expansion of Abari Station\n\n Alpha, Novo Brasil: Abari Research and Surveillance Station, $7T \n$5T: Expansion\n$2T: Secret Research\n\nTotal spent on Civilian tech: $200T\nTotal spent on Espionage: $100T\nTotal spent on military tech: $150T\nTotal spent on environment: $50T\nTotal spent on Colombo research: $75T\nTotal spent on Secret research: $46T (I hope those $40T I spent last turn still help now)\n \n\n EAUS Government Broadcast: Embrace the Future! \nThe EAUS Government started one of it's greatest projects today, project Futura.\n\"Don't worry, citizen of Eurafrica! The Future is bright! Humanity enters a new Age today! We walk on into a better Tomorrow!\"\nSlogans like these are posted everywhere all over Europe and Africa. Citizens are told not to worry about the new Superhumans, but to embrace the change and be happy. In addition to the Slogans and add campaigns, which would seem awfully shallow if there was nothing else, the government invests in both social projects for those who might lose their jobs to new superhumans in the future and the best education programs money and technology can buy for the new children.\n\nFor Maldiem: \n Spoiler \n\nSuperhuman technology is applied to as many children as possible. These children are placed in special education centers from the earliest age on, where they are educated and indoctrinated to be loyal to Eurafrica.\nAlso, the DEUSEX is employed to encourage people not to revolt. This is done in the nicest way possible. Potential revolutionaries are found, and then very, very friendly psychiatrists talk with them about their problems and concerns.\n \n\n EAUS Government Broadcast: Unite, People of Africa \nLarge, EAU funded campaigns pop up all over Northern Africa, in those countries who are currently not part of any superpower. They tell the people of the great life that will await them in the Eurafrican Union.\nIn a project called \"Africa United\", the EAU asks the various countries of North Africa to join the EAU, promising civilian technology that is state of the art and beyond, large terraforming and environmental projects and superior education, welfare and health systems." }, { "author": "Gefangnis", "message": "A letter arrives on each of the desks of the major leaders of the sovereign nations of North Africa. A small parcel accompanies each letter, and inside is an exquisite, plump fruit.\n\nThe letter reads:\n \nDear [enter name], esteemed leader:\n\nWe, the members of the Executive Council of the Immortal Republic, would like to officially extend to you an invitation to join the prosperous nation of the Immortal Republic. The Immortal Republic leads the world in education and civilian infrastructure, as well as technological advancement. Our people are some of the happiest, strongest, and brightest people the of the world, save the honorable civilians of your nation. A union of our peoples, therefore, would brighten the future of this dark earth.\n\nContained in the parcel that arrived with this letter is a small morsel of fruit. The fruit was grown, using the simplest of tools, in the fertile soil of what was once the Sahara wasteland to the south. As a gift to the people of your nation, we wish to place the responsibility of the rehabitation and repopulation of these newly-repaired lands in your hands. As officials of the Immortal Republic, leaders like yourself would be encouraged to form a Council of African Affairs. This council would not only be a democratic voice of the African people and an integral piece of the national government but also would have responsibility to protect and nourish the north African culture that we value so highly. In addition, we would be obligated to move the capital of Immortal Republic to Cairo, in order to better represent all the people.\n\nI urge you to reject blatant campaigns of propaganda and imperialism that adorn your streets - this is an honest and forthcoming invitation and we will value your decision with the utmost respect. Regardless of your answer, and as long as our goodwill is welcome, we will continue to hold the affairs of the North African people close to our heart. Please enjoy the fruit and consider, carefully, your responsibility to the people of your nation and the world at large.\n\nSincerely,\nExecutive Council of the Immortal Republic\n[5 signatures] " }, { "author": "Zid", "message": " SRF \n\nEven before the posthuman tech was completed in its finest form, SRF ethic commities and theologicans held great conferences in how to respond to a world where genes can be manipulated at will. They, together with the SRF government came up with the Moscow/Osaka Declaration, named after the two largest conferences, where the declaration was finalised and retified. In short:\n\n*In dabbling with genes, we have opened up a possible Pandoras box. In order to continue to remain what we once were, rules are required.\n\n*Stronger laws for employment security are enforced, in order to secrue that less modified humans are not shut out from their present jobs.\n\n*Human life is sacrosanct. It is nothing that cooperations and the state are allowed to buy at will. All cloning of humans (outside of the womb) is forbidden by state and cooperations. Couples with infertility problems may still use vat embryonisation.\n\n*Genetic modification is allowed, but under certain rules. It is only allowed in families. The genetic basis for the child must be it´s two parents, and genetic improvement can only be applied to the \"template\" of genes to two parents provide. That way, all children will still be their parents true offspring.\n\n*No genetic modification may be mandatory.\n\n*No accelerated aging process may be applyed. If we may live soon forever, why should we lose our childhood?\n\n*Genetic modification is offered to all families, free of charge. Genetic modification of adults will have government subsidisation\n\nThe SRF would also like to remind our fellow democracies that the state exists to protect and serve the citizen. Not the other way around. Dissent in the population is a chance for discussion, not opression." }, { "author": "Minchandre", "message": " Outworlds Republic Gains Access to CT Technology, Undergoes Major Economic Boom! \n\nRecent access to Colombo Treaty technologies has resulted in the Outworlds Republic undergoing a tripling of their economy as new techniques and devices fuels incredible growth. Far from being the least advanced nation, as it has been until recently, with technology lagging some three decades behind Solar averages, it has now raced to the front, with technology on par with all other Colombo members, and slightly ahead of several other nations.\n\n New Tech Levels (With all \"Named Techs\" Included) \nCivilian Tech: 2156.9\nMilitary Tech: 2160.7\nEspionage: Bad + Minor Bonus from Cybernetics + Minor Bonus from Quantum Computing (puts it at Average?)\n\n Budget \n Alpha System \n\nGround Forces: 0\nAir Forces: 0\nNaval Forces: 0\nSpace Forces: 2 (.8 @ Novo Brasil + surrounding area, 1.2 throughout outer system)\n\nLibereco Colony: Population 1491; Gross Product $54.98T\n\nBudget:\nMilitary Maintenance: $1T\nGrowth ($5T): $25T\nUntaxed: $28.98T (tax rate 47.6%)\n\nSol System\n\nGround Forces: 1 (1 @ 50000 Quaoar)\nAir Forces: N/A\nNaval Forces: N/A\nSpace Forces: 5 (5 @ 50000 Quaoar + surrounding space)\n\n50000 Quaoar: Population 779,603; Gross Product $446.67T\nBudget\nMilitary Maintenance: $3T\nColombo Treaty Research Contribution: $135T (~31% of GP)\nFilling $50T Ramscoop: $46.8T (Ramscoop is now full)\nCivilian Tech Advances: $38.5T (9.88 years)\nUntaxed: 243.37 (47.8% tax rate)" }, { "author": "Minchandre", "message": " Excerpt from The Economist Special Report of Posthumans \n\n...Of all the nations to recently introduce posthumans, the Outworld Republic's case is in many ways the most and least interesting. As many people know, the smallest Colombo nation has compulsory voting for all citizens above the age of 20; what many don't know is that voting remains optional for those below it. There is effectively no lower age limit for potential voters; nor, indeed, much of any sort of limit at all. As put forth in the Articles of Republic, \"Any sentient entity which independently so declares itself is eligible to vote so long as they are willing to demonstrate a dedication and commitment to that act.\" Currently, demonstrating dedication and commitment involves obligating oneself to vote continuously for a period of three months, subject to stiff fines.\n\nWhile the word \"independently\" is often considered for close interpretation, what this means is that Outworlds children of all ages can and do vote at times during their youth, though many of them tend to become bored with their franchise, and allow it to lapse until their 20th birthday.\n\nAnother interesting effect, however, is that there are vast legal grounds for permitting posthumans to vote - and, indeed, this is a right that many of them have chosen to exercise. In response, there have been a number of attempts to alter voting laws in the Republic, generally by adding some sort of concrete lower age limit; however, so far the most successful (and least restrictive) of these attempts has failed by 20%/80% in the Assembly, indicating that no more than a third of the Republic's populace supports the effort. Of course, none of them have yet officially failed, due to the 10 month communications turnaround with Alpha, but the attempts have, effectively, already been defeated.\n\nIn addition to removing the age issue, the OR's unique franchise system has also made posthumans' modified genomes and ex vivo gestation, the other two major points in the \"Posthuman Problem\", nonissues. Interestingly, these are a legacy of the Republic's refusal to accept the vat-grown meat products popularized by Atlantis and Ausland nearly a decade ago, which established both genetic modification and in vitro fertilization as having no effect on the legal status of an entity as a living being." }, { "author": "El_Frenchie", "message": " NBU Status \n \n Spoiler \n General : \n Earth: South America, Cuba, non-Bahama Caribbean islands, Antarctic Colony ($28T/Turn)\n Mars: Terraforming/mining colonies, pop 81,486 (GEP: $131.74T)\n Space: Earth-orbit shipyard $12.37T\nCapitol: Brasilia\nMajor Spaceport: The Galapagos Islands\nPopulation: 2,629,126,500.\n GEP: $789.32 trillion.\nCivilian Tech rating: 2143.4\nMilitary Tech rating: 2154.2\nEnvironmental Health: Average. (Up one)\nEspionage rating: Bad. (Down one)\n\n Military : \n\nGround forces: 12\nAir Force: 10\nNaval Force: 11\nSpace forces: 12.5 (2 on Mars)\n\n Science : \n Breakthroughs: Genetic Engineering, Cybernetics, Quantum Computing, Terraforming, Antimatter, Graviton Theory, Alphan Archeology, The Fake Sky, Those Strange Clouds, Planck Field.\n\nMars: Atmosphere terra-formed to 80% of the limits of current technology\n \n\n NBU News Broadcast \n\nWelcome, citizen of the new world! For we are now almost virtually eternal, and we can become the quintessence of the human race. The Conselho, currently working on the development and implantation of newest technologies, has issued an important statement:\n\n 'From 2142, every newborn will have the opportunity to be genetically modified. All enhancements are available for the public, and those that donate (Free of tax) towards the MLRI fundraiser will be kept updated on any new technology breakthroughs. Generous donations of over $10,000 will have access to a new range of gene modifications which are not yet experimented and tested for the general public, however, not only will they be the first to have access to those gene adjustments, they will also pave the way for the general public, making the adjustments safe and painless.' \n NBU Budget \n \n Spoiler \n Budget: (Maldiem)\n\n \n Spoiler \n Earth budget: Unmanned assets.\n\n GEP: $789.32 trillion.\n\n$508.42 trillion: Untaxed. (Tax rate of 35.6%) \n\n$80 trillion: MLRI. (Musketeer League Research Institute) \n\n$78.9 trillion: Funds for current social programs. (Civ tech <=> 6 years) \n\n$40 trillion: Antarctica colony expansion funds. \n\n$22 trillion: Military Upkeep \n\n$20 trillion: NBU Ground forces. (Military tech <=> 2 years)\n$20 trillion: Terra-forming effort in the NBU. \n\n$10 trillion: Colony Ship \"Santiago\".(Already invested $10 trillion) \n$10 trillion: Shipyard expansion funds. \n\n----------\n\n Mars budget: Unmanned assets.\n\n GEP: $131.74 trillion.\n\n$70.74 trillion: Untaxed. (Tax rate of 46.3%) \n\n$40 trillion: \"Terra-forming Mars to Earth\" (TME) Program. \n$20 trillion: New space forces stationed on Mars. (Military tech <=> 2 years)\n\n$1 trillion: Military upkeep.\n\n----------\n\n Shipyard ($12.37T/Turn): Manned assets.\n\n$10 trillion: Shipyard expansion and renovation. \n\n$2.37 trillion: Installing improved solar cells to power the station in case the main generator fails and the emergency power isn't enough. \n\n----------\n\n Antarctica ($28T/Turn): Manned assets.\n\n$25 trillion: Expansion of the colony. \n\n$3 trillion: Underground transport system between settlements in Antarctica. \n \n\n " } ]
[ { "author": "Berand", "message": " OOC Thread \n Round 1 \nSpring, 1409 AP\n\nIt's a warm, sunny day in the city of Engoth, one of the first after a long winter. The occasional pile of snow still lingers in areas that are perpetually shadowy, but even those are beginning to melt and dissipate. Green is starting to appear all around, as the wildlife comes alive after a season of hibernation. The air is crisp, tinged with the scent of salty ocean air. Even the birds have started singing.\n\nNone of this really matters at the Whispering Woman Inn, where the air smells predominately of stale beer and unwashed bodies (What did you expect? Every adventure starts at a freakin' Inn. I think it's in the DM's guide). The shoddily-constructed building does nothing to block out the raucous sound of the docks nary a block away. Despite it being only mid-day, the Inn is reasonably crowded. None of the Inns along the wharf operate on a traditional day-night schedule – rather they operate on the docking schedules of new ships. Apparently a rather large one has just come to port, because there are drunken sailors everywhere. By and large the Whispering Woman is about as standard as an Inn can get. The only feature that stands out is a large board nailed to the wall near the door, above which is a smaller board with crude red lettering spelling out \"Contracts.\" Pieces of parchment are stuck up all over the large board with pins and the occasional rusty old knife. A closer inspection reveals mostly wanted adds - vessels needing sailors or guards, merchants heading to the mines needing guards, wagon trains heading to Castle Seraphim needing guards, a local business looking for a bodyguard to watch wares, a merchant needing escort for a trip to the main land, and even a recruiting poster for the Engoth militia, stamped with the seal of the Knighthood.\n\nAbout half the tables in the place are occupied, and while brawls are not at all uncommon in the Whispering Woman, the atmosphere is good-natured for the time being. A fat bartender wipes down the bar with a dirty rag, pulling the occasional mug of beer for a customer, or shouting at the serving wenches when new patrons come in. The only people of note in the place are two men standing near the contract board engrossed in conversation. One is armed with a fancy sliver-hilted rapier and dressed in the uniform of a ranking officer of some merchants guild or other private organization, though no specific marks indicate exactly who he works for. The other is dressed in plain, though clean, clothes with a dark cape and a short sword. There is nothing particular about him that stands out, but it only takes a short moments notice to realize that he is the subject of regular stares, and the other people in the room give him a wide berth. The two seem to be minding their own business though." }, { "author": "SandDemon", "message": " Durgrin \n\nThe door to the Whispering Woman Inn swings open as a particularly well-armored dwarf wades his way through the sea of giants, trying to make his way to the contract board. \"Get movin', ya can stare at meh once I'm past ya!\" One particularly large and particularly drunk customer seems to be enjoying his post blocking the dwarf passage, until he takes a plated fist to the groin. His pals seem to enjoy it as he crumbles over, the dwarf tired of waiting. He comes to stop behind the two looking at the contract board, obviously blocked by their height from seeing anything. Too annoyed at this point to get physical again, he shouts \"By Reorx, ya gonna hog the work or let meh look!\" \n Reorx, please let there be something so I can pay back my debt. \n\nooc: also try and pick different colors, guys" }, { "author": "Sirrion", "message": " Torkai \n\nSauntering down the stairs with his shirt sticking out of his breeches, a darkly tanned man makes his way to the bar. As he flashes a grin and slides past those that might block the way of a larger man, he quickly moves to tuck in the loose ends of his shirt. \"Barkeep, Ale!\" he says, flipping a gold coin to the barkeep. \"Nothing quenches the thirst after the workout I've had like a tankard of ale\" he says with a wink at the man sitting next to him. As soon as the bartender sets down the ale in front of him the drink is in the hands of the young man and drained in a few short gulps. With a satisfied sigh, he turns around on his stool to take a look about the bar with a mischievous look in his eyes. Pulling a dagger from a sheath on his waist he begins cleaning his nails while studying the other patrons.\n\n Well then, another long voyage done and my contract is up. Perhaps it is time to find some other work, make a name for myself…something that pays a bit better hopefully. " }, { "author": "Ilhares", "message": " Cilene , and companion.\n\nHaving arrived not too long after the armor-plated midget-toss contestant demonstrated the proper high-five to a surprised participant, a pair of rather unobtrusive bookworms briskly step inside the taven door. Speaking in a semi-frustrated tone, the tawny woman addresses her pale-skinned companion, \" Look, I get it, alright? That isn't what I was saying at all, I just meant that at this point in our studies , I'd rather consider some less noble pursuits for a time. Look near those two, over there\", she says gesturing to the people at the large bulletin board.\n\n\" I'll take care of getting a table and some drink, just.. find something so we can keep financing our education. \"\n\nWith that, the woman heads towards an empty table near the hearth, gesturing towards the barkeep, or perhaps one of his serving girls (it seems evident to all but the oblivious she doesn't care which) she extends two fingers up, then points at the table. Taking her seat, she glances around the tavern, somewhat snobbishly.\n\n Oh my, look at that one.. no no, don't tuck the shirt in it's- fine, fine. Mmm. Fresh off the boat and already going upstream.. By the gods, don't let the boy pick a job that nets us even more trouble. \n\nWaiting for the ale to arrive, she begins to keep a wary eye on her clean-shaven and youthful companion." }, { "author": "Noldruk", "message": " Kellin \n\n.. ugh.. I think I may have drank too much. \n\nLifting his head from the stein in front of him, he peers blurry-eyed around the common room from the small table he had drank himself a part of, and counted the number of patrons in a practiced way he had of focussing his mind.\n\n.. Come on. We do this often. One. Two. Three, Four. Five. Six. Hmm.. Four. When did she arrive?. \n\nPulling a small pinch of tobacco from a pocket within his cloak, he thumbs it into an ornate wooden pipe. Puffing a few times to light it, he looks again at the female sitting alone. She neither looked local, nor particularly foreign. Something was odd, though. She holds her head high as a noble would, and the crystal upon her certainly cost a pretty copper , he thought, yet something inside him refused to acknowledge any nobility in her blood. Standing wearily, Kellin makes his way to Cilene, smiling slightly in spite of the concentration it takes. Gesturing to an empty chair as he approaches, he asks, 'Madam. I noticed your appraisal of this tavern and, while you'd often find me inclined to agree, it is likely the best place you'll find coin to be made. May I sit? '\n\nAs if the question where rhetorical, he sat down, smiling slightly as he locked eyes with the woman across from him, and lifted his pipe to his lips..." }, { "author": "tehsnarf", "message": " Coignar \n\nWalking in a few steps behind Cilene, Coignar nods and proceeds to slink and nudge his way towards the bulletin board and makes a quick appraisal.\n\n Hrmm... those two looking interesting, that one probably should be avoided, and maybe that one if we're desperate. \n\nNodding to himself, he quickly glances around looking for his companion he entered in with. Finally spotting her near the hearth, he diligently takes the shortest and quickest path that would get him there, patrons be damned.\n\nArriving at the table, he grabs an empty seat (from nearby, if he has to) and plops down next to her and leans in, completely ignoring the other gentleman sitting next to her attempting to strike up a conversation.\n\n 'There are a few that look appealing, one that I wouldn't send your mother on, and another if we're in a hurry. Woman, I swear to the gods above and some below, if you don't mind your tongue... well, we'll just leave it at that, shall we?' he says in a jokingly sarcastic tone, very obviously making eye contact with her.\n\nFinally acknowledging the additional member of the table, Coignar slightly smiles, mostly to himself, and comments Her company isn't cheap; all that is holy knows I'm still paying for it. Name's William, and if you buy us another round, I can promise you it'll make sitting here much more tolerable. " }, { "author": "Berand", "message": " Round 2 \n Durgrin :\nTheir conversation interrupted, the two men near the contracts board look down at the dwarf in surprise. The man dressed in the uniform raises both his eyebrows as he appraises the newcomer. The other man in the cape steps back with a disinterested look on his face, but anyone watching closely has the distinct impression that in the two-second glance he gave the dwarf, he already knows everything about him including how much he weighs and what he had for lunch.\n\nThe uniformed man also takes a step back. \"A thousand pardons, master dwarf. Far be it for me to stand in the way of someone looking for gainful employment.\" He casts a glance over his shoulder at the man he had been speaking with.\n\n \"I don't believe we have any further business Jelak?\" The man in the cape nods curtly and turns to leave.\n\nThe uniformed man's attention returns to the dwarf after a quick glance at the contract board. \"Looking for that sort of work, are you now? Allow me to introduce myself - my name is Burgoth, representative of the Engothian Silver Guild. You seem a solid fellow, and I'm looking for a group of exactly that. I can assure you the pay is better then anything you'll find posted there. Interested?\" \n Cilene, Coignar, Kellin :\nA particularly ugly serving wench saunters over to your table, chewing rather obnoxiously on something. She's of average height, with a crooked nose and a mop of snarly unkempt brown hair. Her dirty, shapeless dress doesn't do much to cover the rolls of fat underneath. She even has a mole with a long dark hair growing out of it on her cheek. So, pretty much par for the course when it comes to homely serving wenches in seedy taverns.\n\n \"Getch'a somtin'? Ale's a copper, stew be two copper.\" \n\nShe chews away at whatever is in her mouth in earnest, her eyes unfocused while she studiously looks over all your heads at nothing, waiting for your answer." }, { "author": "Noldruk", "message": " Kellin \n\nBarely nodding at William in understanding, Kellin turns to acknowledge the server. Looking up at the bar wench with a somewhat familiar smile, he reaches into his noticeably large coin purse and pulls free a gold coin, winking as he lays the mark on her tray.\n\n 'My dear, bring us three stews and three ales, and if we don't have to wait for our glasses refilled, you can expect another like this,' motioning to the coin, ' when we are finished. '\n\nReturning his attention to the table, Kellin whispers at a near inaudible volume ' The stew's not half bad, but only slightly better than half good. ' Shrugging slightly, he adds in normal tone, ' the ale is good, though. So.. what brings you this way? Were you coming or going.... His eyes and voice trail off as a fairly attractive woman glides near the table and wanders out the front door. Looking back to the table with a start, he appears almost as surprised that he looked as he was for being caught looking.\n\n 'Apologies. Now, you were saying..? " }, { "author": "Ilhares", "message": " Cilene \n Even the trollops are low class here? I do hope they're cleaner than they are attractive. They'd better be for the kind of coin this drunkard is throwing around. \n\nPulling her caustic gaze away from the serving wench and glancing at the bar briefly, Cilene turns to eye the newcomer a bit more closely. Adjusting the small spectacles on the bridge of her nose, she says \" I wasn't, actually, but there's no harm in some light conversation, and since you're buying the ale it's no hair off my chin. My boy William and I are recently arrived. It was hinted on the voyage that this was the kind of establishment were we could find some form of light employ. \"\n\nLeaning forward, placing her elbows on the table, she continues.\n\n\" With the.. disruptions, if you will, on the mainland, we thought perhaps this would be a more peaceful place to pile up some coin for our future endeavors. Speaking of which, you don't seem to be suffering any shortage. You've rather overpaid based on what you asked for. Are you, perhaps, soliciting assistance? \"\n\nHolding up a hand quickly, she adds with an unpleasant smile, \" Let me be sure to be clear on this - regardless of William's innuendo, you really couldn't afford my rates for the kinds of services the wench here might take you up on, so please don't insult me or waste our time on that topic. \"\n\n:: For those actually paying attention ::\n \n Spoiler \n As Cilene (who has yet to identify herself) leans forward, the cape hanging off her shoulder will lift to reveal the head of a small mace swinging lightly under her arm. Depending on the lighting from the fireplace, it may be evident that it is crafted from some form of crystal or other gemstone.\n " }, { "author": "tehsnarf", "message": " Coignar \n\nCoignar grabs the attention of the serving wench before she runs off, and whispers to her:\n \n Spoiler \n \"And while you're at it, bring us a few loaves of bread and some dried meats. Whatever I can get with the change of that coin my friend gave you. And make sure you put that sweet ass on double time, we've not got all day.\" \n \n\n You can never beat a free meal on another's copper. Even with how little she (Cilene) eats. And what does this horses ass want? There's no way under the stars they could've known we'd be HERE of all places... " }, { "author": "SandDemon", "message": " Durgrin \n \"Apologies Burgoth, eh...never heard of the Engothian Silver Guild, although I'd beh admittin' this my first time out in awhile. Name's Durgrin, faithful of the great Reorx but before I shake ya hand, I'll be needin' details to see if what ya sayin' beh true.\" Durgrin seems to analyze the man as he talks, casually side-stepping him so he can also glance at the board as well. After he's reached his destination, he juts a thumb at the cloaked man turning to leave and says in an intimidating tone, \"And what's with the stick in that man's hole?\" \n \n Spoiler \nI'd like to do a few separate things here:\n Sense motive on the guy to see if his intent is truly honest, maybe get a hunch: (1d20+8)[ 21 ] \n Diplomacy check to try and improve his attitude since we started off a bit rough: (1d20+7)[ 10 ] \n Intimidate check on the prick leaving 😁 (1d20+1)[ 3 ] \n\nA bit roll happy, but wanted to see how you'd handle it for a first time.\n " }, { "author": "Sirrion", "message": " Torkai \n\nMotioning the bartender for two more tankards of ale, Torkai slips his dagger back away and turns his attention to the loud mouthed dwarf by the contract board.\n\n Either this dwarf is gonna start a brawl to tear this inn apart with his actions…and wouldn’t that be fun… Or he might just be looking to take on a contract. If so, he might need a quick blade to guard his back, for the right price… \n\nTossing another gold coin to the bartender and picking up the fresh ales, Torkai hops up from his stool and makes his way to the dwarf. ”A good day to you, master dwarf. You look to be a might thirsty.” he says in a rough dwarven tongue. Offering the tankard of ale, he peers over the dwarf’s shoulder to take a look at which contract might have caught his eye." }, { "author": "Berand", "message": " Round 3 \n Coignar, Cilene, Kellin :\nThe butt-ugly serving wench wanders back to the bar without a word to fill your orders.\n\n Durgrin and Torkai :\nBurgoth nods absently, looking slightly amused. The other man continues on his way out the door without looking back.\n\n \"Well good dwarf, I think he didn't hear you, making us all lucky today.\" He pauses thoughtfully. \"Unless you prefer to have the thieves guild on your case, that is.\" He chuckles ruefully at his own clever joke. \"If that's so, I suggest you go and run him down and repeat what you said. Saying that to one of the highest-ranking fellows in the Engoth thieves guild is bound to satisfy your suicidal tendencies!\" \n\nHe chuckles some more, then throws up his hands. \"Oh! Should you happen to chose that route, do bring back the racketeering money I paid him for this month, and I'll toss you a few coins!\" \n\nHe shakes his head, obviously still amused. \"Anyhow, foolhardiness is sometimes a good trait, in this line of work. As I said, I represent the Engothian Silver Guild. We're the largest mover of silver in the Kingdom, and we're the best at what we do because we own every level of the supply chain. Our own mines, our own transport, our own smithies, and our own shipping lines to the mainland, where we own the jewelers that sell the finished products.\" He clearly looks somewhat proud as he speaks. \"We have our own guards as well, but on occasion we do employ... how do you say... outside contractors.\" \n\nHe glances up as Torkai approaches and leans in, then continues. \"I need a band of toughs that can head up to our mine a days travel north of here, on the south-eastern edge of Batterstone Mountain, meet up with our wagons and escort them back to our warehouse here in town. We deal occasionally with bandits on the route, and rarely pests will come down from the mountain and cause troubles.\" \n \"The companies base pay is 75 gold per guard, per day right now, for anyone that seems up to the challenge that we've never worked with. Once you're proven trustworthy and capable, we pay 100 per day on any future work, both here and on the mainland. Bonuses for extra danger, of course. You keep any loot you come across, as long as it's not our product, naturally. This is a two-day job, no bonus hazard pay, and I figure I'll need at least five or six of you, depending on how big your cajoles are.\" \n\nHe arches an eyebrow at the dwarf, then at Torkai.\n\nDrugrin's rolls:\n \n Spoiler \n\n Intimidate : Fortunately the guy left without hearing you. Once your sense catches up to your fast tongue, you're pretty sure it would have been a bad idea.\n\n Diplomacy : You can't tell for sure, but the guy seems fairly amiable toward you.\n\n Sense Motive : You get a very strong sense over the course of the conversation - this man is being truthful with you. Not because of any benevolent of kindly attitude about him, rather because you get the strong impression that he doesn't give two ****s about you. You're quite sure if you said \"no way\" and left, he would be entirely un-phased, and go on to looking for others.\n " }, { "author": "SandDemon", "message": " Durgrin \n \"If we're talking cajoles size, all ya beh needin' is meh HA!\" Durgrin laughs as he looks over the man that joined the discussion. Shaking his head, he politely declines the ale...for the moment. \"Let meh get a job then we'll celebrate, eh? Keep up that good negotiatin' with meh though and ya might get to get in on it.\" Turning back to Burgoth, his attitude changes to interest ( don't screw this up, Durgrin ) and sticks his hand out to shake. \"Looks like I beh owe'n you that shake since it seems ya got yourself one of tha best workin' for ya now. Let's talk details and I'll wrangle an' lead a group o' dah best for the job. It's what I do!\" \n Praise Reorx, always be lookin' out for meh " }, { "author": "Berand", "message": " Round 3a \n Durgrin :\n\nBurgoth nods in satisfaction. \" Good. Take the north gate out of Engoth and follow the road that skirts the harbor heading north and east. It's a well-established road, so you shouldn't have any troubles. When you get to the base of the mountain turn east toward the ocean. If you leave tomorrow morning on horseback - which I strongly suggest - you should hit the mine well before dark.\" \n\nHe starts to head toward the bar, motioning for one of the tavern wenches, then turns back. \"Oh, and I'll need a list of the names of the people in your party before you go, so I can make sure you get credit for completing the job. Our man at the warehouse will see that you're paid when you arrive with the wagons - the drivers know where to go.\" \n \nOOC: \n \n Spoiler \n\nEveryone needs to talk to Drugrin about getting in on this little shindig. There's a strong likely hood that you all overheard the exchange here - it's not a big bar.\n " }, { "author": "Sirrion", "message": " Torkai \n\nLeaning against the wall, the tan young man says to the dwarf, ”Well then, it seems you might be in need of a quick blade and I could surely use a little extra money. What say you, shall I join you in this contract? Oh, and if you are as thirsty as you look, you better take this ale before I decide to drain it myself!” As if to suit his words, he takes a long drink from his tankard while waving the other toward the dwarf. With a loud content belch, the young man says ”By the way, the name is Torkai.” " }, { "author": "Ilhares", "message": " Cilene \n\nWhile at least trying to pretend to pay attention to the person at the table with them, Cilene quickly covers a cough upon hearing the mention of gold between the dwarf and the potential employer. \" William? Be a dear and \" <<something potentially sounding like an even worse cough>>\n \n Spoiler \nin very poorly pronounced draconian:\n\" ask the armored small-fleshy about money? \"\n \n\n\n\" Pardon me\" , she says looking at their inebriated table-mate. \" I daresay there's something in the air here that is just a mite disagreeable. Where is that ale?\" \n Don't let this be the day I find a dwarf who understands that, eh, gods? I swear, I'll make the next donation twice as large as the last one, minus the usual ten percent, of course. " }, { "author": "Noldruk", "message": " Kellin \n\nLifting his ale, Kellin takes a large gulp and blinks slightly at the two in front of him. The small talk had continued only briefly before his ears began focussing on a conversation of another type, happening very close.\n\n ... pay is 75 gold per guard, per day .. we pay 100 per day on any future work ...\n... man at the warehouse will see that you're paid ... \n\nExtending his index finger to his acquaintances, he stands quickly and moves towards the contract board. Waiting for the broad dwarf to finish chuckling to himself, he turns briefly to the table he just left. Both man and woman were staring at him curiously. Waving to them in a somewhat calming manner, he turns and locks eyes with the dwarf, catching the tail end of another conversation.\n\n ...' the name is Torkai. '\n\nAllowing only a brief pause, Kellin stepped nearly between the two to add to the exchange, '' Master dwarf, I couldn't help but hearing your need for companions. I, most certainly, am interested in traveling and I believe I can find others to add to our three. I am Kellin. ' Turning again to look at the two, he lifts his hand to beckon, a wide smile covering his face." }, { "author": "Ilhares", "message": " Cilene \n\n\" Wha- \", she began, only to realize the person she was mostly ignoring had just gotten up and wandered off.\n\n That mothafu- \n\nBeing somewhat inappropriately offended at his lack of attention, Cilene turns to Coignar.\n\n\" Well, friend William , it does appear that the need for anything representing subtlety or tact is wasted at this point. To the nine hells with it, eh? Shall we simply approach them, or just invite them all to join us over here? I'll follow your lead on this one, hmm? \"" }, { "author": "tehsnarf", "message": " Coignar \n\nShrugging to Cilene, Coignar nods his agreement.\n\n \"Might as well, my dear. If nothing else, atleast we'll get out of this kobold's ass of an inn. After you...\" he says, mockingly bowing for her to take the lead. Not waiting for her stand, he grabs his ale, takes a deep pull at it, and heads towards the dwarf.\n\n Oi, stumpy! Don't you go anywhere without letting me talk to you. Holy hells, what is that smell? Gah! And I had my mouth open and everything. Seems the stew is a little more on the horrid side than I thought... " }, { "author": "SandDemon", "message": " Durgrin \n\nTaking the beer from Torkai as Burgoth moves toward the bar, he stops before drinking as the alarming amount of people suddenly show interest in his team. Looking over the crowd, he takes a moment deciding he's better off taking a drink to think. Engulfing a hearty pull from the tankard, he shivers as the ale taste comes alive on his tongue - damn horrible . Trying to forget the revolting ale, he takes a look over the group of misfits and tries to analyze them as he begins his little speech.\n\n \"Alright, alright...ya all interested I'm guessin', bunch o' broke sods I imagine. Tell ya names, if'n ya haven't yet, and what ya do - and why'd you'd be of use anyways. And ya don't know me, but leadin' this racket so ya best remember that.\" For dramatics, Durgrin raises his warhammer marked by Reorx which hums with power. \"Any sods try lyin' ta me right now get's a face full of metal.\" \n \n Spoiler \n Sense motive check for anyone trying to lie and a general hunch of the individuals in the group: (1d20+8)[ 12 ] \n\nOOC: Warpriests have to be able to judge someone quickly on the battlefield, why I'm good at sense motive 😉 Assuming you can all reply before Berand posts again, so if you try and lie roll a Bluff check against what I roll. Failed means I know you lied. Berand can let me know if you're trustworthy from my roll when he posts.\n " }, { "author": "Ilhares", "message": "[[ Apologies to Berand - I previewed originally and forgot to correct the die rolls to the actual values again ]]\n\n Cilene \n\nApproaching rapidly to step in front of Coignar (since everyone *except* the dwarf is taller than she is), Cilene speaks up in a clear but heavily-accented dwarven tongue, \" Well then, dwarf, permit me to be the first. Well, mayhap not the first, but one hopes the first you'll consider. I'll let my associate speak for himself, but you may call me Mags. As I understand it, we'll actually be working for the other gent, but I would be pleased to work with you on whatever may be in store. Quality companionship isn't always easy to find. \"\n\nTwitching her shoulder slightly, a small crystal mace slides down into her hand from underneath her cloak. Raising it slightly, she offers, \" I would be more than pleased to show you, if you should desire a demonstration. Your armor looks like it would shield you well enough. \"\n\n \n Spoiler \n While she hasn't technically given you any lies, I imagine the only thing that might get Durgrin twitchy, other than her attitude, would be that she hasn't presented her formal name. For the sake of the fun of rolling dice, however-\n\nShould it be considered worth comparing, a bluff roll gives us: (1d20-2)[ 4 ] \nThough not a threat, the offer to smack you with the mace was a minor attempt at intimidation, which is also: (1d20-2)[ 14 ] \n\nLastly, if for some insane reason you actually take her up on a demonstration, (1d20+7)[ 27 ] to hit. The trivialities of any damage or other nonsense can be dealt with only if absolutely necessary, I'll roll with it either way you like, Jon (and Jeff)\n\nThe mace was secured by a small cord lanyard, basically - just a loop that casually rests atop her shoulder. Practice keeps it in place during most situations.\n " }, { "author": "Noldruk", "message": " Kellin \n\nWatching carefully as the woman calling herself Mags hefts her crystal mace, Kellin casually sidesteps the exchange. Sighing and shaking his head slightly, he turns to look her in the eye.\n\n \n Spoiler \n As he turned, Cilene was fairly certain she saw Kellin wink.\n \n\n\n' My dear, I doubt that is necessary. ' Motioning to her mace, he continues, ' as you well know, that weapon would likely shatter his breastplate or shield, alike. We would hardly want that to happen. ' Shifting only slightly to allow himself to look at the dwarf, he adds, ' As I said before I am Kellin.. ' though leaning closer to finish in a light whisper, ' ..at one point studying to as an apprentice merchant and apothecary... my abilities lie in the arcane. '\n\n \n Spoiler \n Here's a Bluff roll for the first sentence about Mags' mace - Everyone nearby should have heard what I said about it, too.\n (1d20+9)[ 24 ] \n " }, { "author": "Sirrion", "message": " Torkai \n\nTaking another step back and hardly suppressing a grin, Torkai takes a quick look at the newcomers. Recognizing the pair from the ship, he inclines his head slightly, taking in the sight of the lady briefly before continuing the gaze to the slightly drunk man claiming to be a mage.\n\n I do hope I do not end up with blood all over my clothes should this lady and the dwarf decide to go a round... I just purchased them. \n\nAs if in response to his thoughts, Torkai unconsciously takes a slight step back while sipping from his ale. Clearing his throat, he addresses the group by saying, \"Well met, all of you. I am sure there is no need to shatter anyone's armor, bones or the like. Not to mention all the wasted ale and mess it would make. Allow me to introduce myself for those of you who might not have heard. I am called Torkai, and you will find no quicker hands with a dagger across Engoth!\" With that, Torkai bows dramatically while holding the ale in one hand and drawing a dagger with a flourish with the other, before sheathing it again.\n\n \n Spoiler \nIn response to Kellin's bluff about Mags' mace, (1d20-1)[ 7 ] for sense motive.\n\nAnd as far as the slight exageration about being the quickest hand with a dagger in Engoth, (1d20+8)[ 25 ] for bluff.\n " }, { "author": "Berand", "message": " Round 3b \n\nNow that we've established that Kellin hails from the city of Engoth:\n\n \n Spoiler \n\nKellin doesn't recognize the representative from the thieves guild that just left, but he certainly knows of him. The thieves are quite powerful in Engoth, not because they're particularly violent or bloody - that would bring major attention from the Knights, which they don't want (although they do their fair share of viloence, to be sure). Rather, they're business men with racketeering being one of their main enterprises. It's likely that nearly every merchant in the city pays them.\n\nHe does recognize the Engothian Silver Guild. They're a well-known merchant organization that owns lots of things and is pretty well-respected.\n\nThis represents the basic knowledge that anyone living in Engoth would pick up in a relatively short time. If anyone has a skill or background that would give them more detailed information, there will obviously be more we can address.\n " }, { "author": "tehsnarf", "message": " Coignar \n\nCatching up with Celine as she's about to splatter ass all over the place, Coignar puts a reassuring hand on her shoulder, trying to calm her down a bit. \"What my fine companion here, I think means to say is, that we're both at your service, if you've not found anyone else to join you yet. If you have, well, I'm sure you'll let them down easily, because I think, as Mags here has already demonstrated, we're able and ready to make some coin. They call me William.\" \n \n Spoiler \n\nBluff roll for the name, and making myself appear less psychotic than Cilene, maybe? (1d20+4)[ 9 ] \n \n\n Gods woman, if you splatter Stumpy here, we may be up **** creek without a paddle, gagged and hogtied, and heading out to sea... " }, { "author": "SandDemon", "message": " Durgrin \n\nPausing for a moment, Durgrin sighs. Every time he says no lies, someone does - guess it's human nature or slight retardation, one of the two. Looking over the woman he smirks - There's no doubt she could hit me, but I'd probably kill her in a fight. No need to get messy, Reorx wouldn't approve of killing a lady smaller than me. Although she is lying...but so is everyone else in some way. Shaking his head in dismay, he looks over the others and hopefully looks around the Inn - it doesn't look like he has much of a choice. Always a blessing and always a curse, eh Reorx? He sizes them all up quickly and realizes he's alright in case they're all lying. Least it'll help me pay of the debt. \n \"Fine - looks like we got Torkai, Kellin, and two people claimin' ta be William and Mags. Guess it'll have to do, as long as ya aien't criminals.\" Durgrin squints his eyes and analyzes their reaction - he's got no desire to be with criminals. \"Get ya **** togetha and let's head out.\" \n\nWalking over to Burgoth, Durgrin sets his unfinished ale down and says calmly, \"Alright, looks like we ready - we'll get the job done but aien't takin' no horses so we'll leave now. Durgrin leadin', Torkai, Kellin, William and Mags. North road, east at mountain, meet wagons, back tah warehouse. Anythin' else, boss?\" He pushes the ale aside and waits for a response.\n\n \n Spoiler \n Sense motive check for criminals....better hope this is horrible if you are 😏 - (1d20+8)[ 17 ] \n " }, { "author": "Ilhares", "message": " Cilene \n\nInclining her head slightly at the dwarf (and having lowered the mace), Cilene laughs lightly.\n\n<< While under direct scrutiny>>\n\" Indeed I will freely and readily admit to having had some issues with the law in the past, good dwarf, but I have moved on from those troublesome days and left such dangerous worries well behind. \n \n Spoiler \nThe woman speaks the literal truth, you don't get no steenkin' d20 this time, evil dwarf!\n \n\n\nWatching the dwarf walk off to talk to the employer, she only raises one question. \" Wait- what? What do you mean ' no horses '? It's a day's ride by horse, and we're supposed to escort the wagons. Can't very well do that on foot. " }, { "author": "SandDemon", "message": " Durgrin \n \n\"Wagons aien't movin' fast full of goods, and he said ta be there by night tomorrow. We'll make it on foot by then - aien't a horse that can carry me and I aien't needin' no animal carrying me. That a problem, Mags ?\" " }, { "author": "Berand", "message": " Round 4 \n\nBurgoth turns toward the dwarf, wiping his mouth with the back of his hand and setting his mug of ale down. \"Well that was fast, master dwarf. As you will then, just try to have our caravan back by nightfall, day after tomorrow. Time is money, you know!\" He grins.\n\nHe idly watches the exchange regarding the horses. \"From past experience, I imagine you could make the trip on foot in about 12 hours, if you move quick and don't dally.\" He glances out the window and squints. \"Figure you could make it there by 10pm or so, if you were ready to go. Horses would get you there hours earlier, but the dwarf is right, you'll easily be able to walk along with the wagons on the way back. They'll be filled with silver, after all.\" \n\nHe looks the group over, briefly assessing their capabilities. Apparently surmising that everyone looks capable enough, he turns back to Durgrin and nods. \"Well then, have a good journey.\" \n\nBefore you leave the homely waitress runs over with the bread and dried meat that Coignar ordered on Kellin's coin.\n\nOOC 1:\n \n Spoiler \n\nAdd 2 days rations to everyone's list.\n \n\n\nOOC 2:\n \n Spoiler \n\nIf the group is ready to head out, everyone should post saying so. If you need to make any stops for supplies or anything else before you go, mention it now. Also need to know if Cilene and Coignar are riding with the group or walking, since they're the only two with horses.\n " }, { "author": "SandDemon", "message": " Durgrin \n\nNodding towards Burgoth, Durgrin turns and waves his right hand in the air like he's gathering sheep. \"We're headin' out, so let's get. Get ya horses if'n ya want, but I'm walkin' it. And use the crapper, I aien't havin' no potty breaks of whiny children!\" Durgrin wades his way through the crowd (which seems to let him through a lot easier), making his way outside past the group without much of a word. Either he's done talking or eager to head out, you can't seem to tell the difference." }, { "author": "Noldruk", "message": " Kellin \n\nGlancing around at his new companions, Kellin takes another deep pull from his pipe. This would work well.. there was gold to be made in anything, moreso when you talk of precious minerals like silver. He hadn't made up his mind about those he'll be traveling with. They were all extremely untrusting, but nothing like a few days under the stars brings people together. Pulling another gold coin from his pouch, he tosses it to the serving wench with a wink and a smile.\n\n' I keep my word, madam. Thank you for having the foresight to gather us some foodstuffs. ' Turning to follow the dwarf, he passes through the hole that his stout \"leader\" has created and heads for the door." }, { "author": "Ilhares", "message": " Cilene \n I'm not leaving my packmule of a nag behind, it cost more than I've got left. I hope this halfer doesn't have some kind of absurd fear of equines, that is one of the last things I need right now. \n\nShifting her mace into her left hand to use as an impromptu back scratcher, Cilene falls in step to get away from the interesting aromas gathering in this place.\n\n\" Won't take but a few minutes to recover my stallion and change into more formal attire. And while I'm at it, I'll use that time to cultivate the night soil, so it doesn't become an issue later, thank you for being so considerate. \"\n\n \n Spoiler \nYes, this is where I'm changing into my leathers and properly gearing up for the jaunt.\n " }, { "author": "tehsnarf", "message": " Coignar \n\nNodding his agreement with Cilene, he chimes in with: \"I don't know anything about nightly soils or whatever it is you just said, but I do need to take a piss before we head. We'll meet back up here, then?\" he asks, looking at Kellin.\n\n \n Spoiler \nYep, going to go swap garb, grab my goods, horse, etc. etc.\n " }, { "author": "Noldruk", "message": " Kellin \n\nCatching only the last part of Coignar's question, he replies as best he can with a, ' Hmm? Yes.. here. ' shouted over his shoulder." }, { "author": "Sirrion", "message": " Torkai \n \"Let me just run up to my room and gather my things and I'll be ready as well.\" Torkai says before draining the rest of his ale and setting the tankard down on a passing serving wench's tray. Turning around, he dashes up the stairs to gather his belongings.\n\n \n Spoiler \nYes, I too change into my armor and gather the rest of my belongings. 😉\n " }, { "author": "Berand", "message": " Round 5 \n\nEveryone gathers quickly and turns toward the north gate, ready for the trip.\n\nA bit later (around 10 in the morning), the group has passed through the north gate of Engoth and started down the road. Kellin explains that the road doesn't have an official name, but is referred to by everyone as \"the north road.\" It's a hard-packed dirt road, wide enough for two wagons to pass each other as long as one is willing to pull off on the shoulder and stop. Parallel ruts from many wagon wheels laden with material from the mines run down the center, a testament to its regular use. Everything is very heavily wooded, though you can catch occasional glimpses of Engoth Bay to your right when the trail veers closer to it. The land grades up at about a 15-degree angle in to the woods to your left, and down at a similar angle toward the water to your right. There isn't much room for maneuvering off the road. While you're walking, everyone chats and gets a bit more familiar with each other.\n\nDetails:\n \n Spoiler \n\nAt a steady walk, you expect the trip will take about 12 hours if you stop for only minimal resting, putting your arrival at the mine around 10pm. Sunset is around 6:30, with total darkness around 7:15.\n \n\n\nThe walk is uneventful until around 5pm. Both Cielne and Drugran, almost simultaneously, look up from the casual conversation with feelings of being watched - perhaps an errant twig snapping, it's hard to tell what tipped you off at this point.\n\nBefore they can say something, everyone (except for Kellin and Torkai, who are busy swapping drinking stories) spots a lone man sitting on a rock off the right side of the trail. He's got a longsword at his hip and a shield resting against the rock next to him. He's using a small dagger to whittle away at a piece of wood. He doesn't seem to be taking any particularly threatening actions, indeed he only glances up casually as you come in to sight, remaining in his reclining position, waiting for you to approach." }, { "author": "SandDemon", "message": " Durgrin (get it right! 😁)\n\nAfter noticing the lone man, Durgrin quickly looks in the woods for any other cohorts - no need to get ambushed . Taking the lead, he speaks up loudly to grab the attention of the man. \"Hey there mate, seen anything o' interest this day?\" While talking, he calmly grips his warhammer and rests it on his right shoulder.\n\n \n Spoiler \n Sense motive for a hunch.\n Spot check for the woods for any ambushes.\n\nOOC: Waiting on Snarf's site to come up to see my sheet for rolls. Add them to my next post once it's up.\n " }, { "author": "SandDemon", "message": " Durgrin \n \n Spoiler \n Sense Motive roll: (1d20+8)[ 27 ] \n Spot roll: (1d20+4)[ 17 ] \n " }, { "author": "Noldruk", "message": " Kellin \n\nLooking up at the rough sound of Durgrin's rough voice, Kellin's eyes follow the dwarf's gaze to the man on the side of the road. Not particularly intimidated, the man does have his attention, while a quick hand signal towards Torkai also attempts to notify his companion. Pausing only slightly as he walks, he utters the incantation required for the 'Mage Armor' spell.\n\n Hmm. I wonder what the odds are on the first boulder we pass large enough for a man to sit on having, in fact, a man sitting on it. \n\nWhile not having particularly keen eyes, he still appears to peer into the hidden spaces around them.\n\n \n Spoiler \nSpot Check: (d20)[ 14 ] \n " }, { "author": "Ilhares", "message": " Cilene \n Right. Where are they? \n\nCilene, being momentarily paranoid, is glad to let Durgrin take the lead on handling the obvious potential problem. Instead, she 'casually' looks around at her companions.\n \n Spoiler \nYeah, right, as if she's worried about her people. While she casually looks around, she's more intent on what she's not seeing. I'll just toss in these rolls be used as appropriate. In order of importance:\n\n Sense Motive : (1d20)[ 15 ] \n Listen Check : (1d20+5)[ 19 ] \n Spot Check : (1d20+7)[ 19 ] \n " }, { "author": "Berand", "message": " Round 6 \n\nThe man on the stump stops whittling and smiles. \" Welcome mates, aint seen many travelers by these parts. The only thing'o interest that's come by is the birds!\" \n\nHe takes a glance at everyone in the group, his smile never wavering. \"Names Arbalest. Where you folks headed?\" \n\nDrugrin\n \n Spoiler \n\nYou're too busy talking to the man and trying to sense his motive to spot anything in the surroundings.\n\nWhile you don't think he's actually LIED to you, you do get the impression that he's being deceptive in some way. You haven't talked to him enough yet to get a sense for whether his intentions are innocent or malicious. Roll another check if you want to continue with the conversation.\n\n(Note that the rest of the group doesn't know what's going on in these bubbles IC, and thus can't act on it, until the character getting it relays it to everyone.)\n \n\n\nKellin\n \n Spoiler \n\nYou scan the woods briefly, but don't see anything. You're not terribly surprised though, these woods are really dense.\n \n\n\nCilene\n \n Spoiler \n\nYou have a hard time sensing anything regarding his motive, since you're not talking with him directly. Plus you're putting your energy in to scanning the surroundings.\n\nYou don't see anything, but you're not surprised due to the density of the forest here. A stone giant could probably hide in this.\n\nYou definitely continue to hear a few noises that don't seem consistent with the sounds nature makes, though nothing you can pinpoint yet.\n " }, { "author": "Noldruk", "message": " Kellin \n\n' Birds, you say? Ah.. Indeed, then, Arbalest. I am Kellin.. What brings you to sit alone on a road, occasionally plagued by bandits, at this late hour? I should say it's generally dangerous.. even for a small band. Do you require an escort of some sort? ' Kellin asks, his voice seeming familiar. He has slowed his approach at this point, walking at a pace to match his apparently unthreatening tone.\n\n \n Spoiler \nDiplomacy Check: (d20+8)[ 13 ] \nSense Motive Check: (d20+4)[ 20 ] \n " }, { "author": "Ilhares", "message": " Cilene \n\n\" Birds? I was hoping for at least a dryad or a sylph on this trip. \"\n\n He'd better mean the winged variety. \n\nCilene starts looking around, higher up in the trees/sky. Yes, somewhat like an idiot might.\n\n \n Spoiler \nWho are we kidding? I'm not looking for birds. Well, actually, I might be, if I see a group moving like they'd been spooked by something - but that's not important right now-\n\nBarring the grand old \"take 20\", because I dont want to stand there like an idiot for a full two minutes, Cilene will keep trying to hear/spot something that she can pinpoint. Maybe she is just paranoid, but perfect paranoia is perfect awareness.\n\n Listen Check : (1d20+5)[ 14 ] \n Spot Check : (1d20+7)[ 11 ] \n " }, { "author": "SandDemon", "message": " Durgrin \n \"Well, birds or nah, seems odd for an armed man tah be restin' out on this road unless he be lookin' for trouble. And trust meh, this the wrong group to be lookin' for trouble with....\" Durgrin pulls his warhammer down from his shoulder and grips it tightly for dramatics. \"Now, would you be tha type to be lookin' for trouble? No need to try and make this drag on if'n ya are.\" \n He's lying, so let's poke the fire. \n \n Spoiler \nSince I asked a flat out yes/no type of question, hopefully this takes a bit better.\nSense motive check: (1d20+8)[ 13 ] \n " }, { "author": "tehsnarf", "message": " Coignar \n\nCoignar, after paying most of his attention to the surrounding area, follows Durgrin's lead and readies his crossbow.\n\n This effing dwarf is going to get us killed. If he gets me killed, I'm going to be really pissed off about it. \n \n Spoiler \n\nSorry for not posting sooner, I've been hung over since the wee hours of the morning, and it's not been pleasant.\n\n Sense Motive : [roll0]\n Listen : [roll1]\n Spot : [roll2]\n " }, { "author": "tehsnarf", "message": " \n Spoiler \n\nLet's try this again...\n\n Sense Motive : (1d20+3)[ 11 ] \n Listen : (1d20+5)[ 21 ] \n Spot : (1d20+3)[ 8 ] \n " }, { "author": "Sirrion", "message": " Torkai \n\nTaking a glance at the fellow, then back at his companions, Torkai winces and looks a bit foot sore. Not even bothering to scan the woods, he drops his backpack and squats by it, using the stop in movement to catch his breath and take a bit of a break for his feet.\n\n Man, I've been off of dry land for too long... A horse might have left me saddle sore, but I should have considered purchasing one. I swear my feat are going to be one huge blister. \n \n Spoiler \n Anyone looking closely would see Torkai reaching under his cloak to double check the presence of multiple daggers. He does not draw them, just makes sure that they are still there.\n " }, { "author": "Berand", "message": " Round 7 \n\nArbalest frowns, looking genuinely hurt. \"Trouble? Little old me? Certainly not! Like I said, I'm just relaxing in solitude. At least until you folks came along, that is. Frankly, I think it's ME who should be worried, set upon by a horde while I mind my own business. If that's why you're here, I should warn you I can defend myself!\" \n\nHe brandishes the point of his dagger at all of you from his perch upon the rock. \"Here I was just looking for some polite conversation. Hmph.\" \n\nKellin\n \n Spoiler \n\nYou're pretty sure the dwarf ruined your efforts to be diplomatic, though you have no idea if it would have helped anyway.\n\nYou're no expert, but he seems pretty sincere to you.\n \n\n\nCilene\n \n Spoiler \n\nYou continue to scan the woods, but all you see are distracting leaves rustling about in the breeze. You don't pick out anything particularly suspicious this time - whatever you heard before is gone.\n \n\n\nDrugrin\n \n Spoiler \n\nThe guys tirade catches you off-guard. He sounds perfectly sincere to you! Maybe you hurt his feelings...\n \n\n\nCoignar\n \n Spoiler \n\nYou're almost positive you heard something that sounded like metal-on-metal ever so briefly, before it was carried away on the breeze. You jerk your head around looking for the source, but it's gone before you can pinpoint it. If it wasn't just your imagination, or one of your companions fiddling with their gear.\n \n\n\nTorkai\n \n Spoiler \n\nHappily, your daggers are right where you left them.\n " }, { "author": "Noldruk", "message": " Kellin \n\nGlaring at the dwarf briefly, Kellin closes the distance between Arbalest and himself, keeping his voice low and the conversation between them two.\n\n' Pay no mind to the dwarf.. I'm still not quite sure what his problem is,' turning to shoot a stare at Durgrin, ' but I assure you, we're not the type who starts troubles.. '\n\nLooking again at his companions who are coming closer, he finally asks, ' Do you have any news from the north? '\n\n \n Spoiler \n Now, assuming the dwarf keeps his trap shut...\nDiplomacy: (d20+8)[ 12 ] \n " }, { "author": "SandDemon", "message": " Durgrin (Man, no one can spell this)\n\nDurgrin waves his hand in a dismissive manner to Kellin's interruption and the bumbling over-sensitive man (least that's how he perceives it). He starts back up his speed as he walks continuing down the path grumbling various curses, \"..wouldn't last one day in the mountains....better pay mind....ruining my day....\" As he walks, he raises his warhammer back to rest on his shoulder and gives a very fake smile to the man, clearly showing he has no more interest in him.\n\n Let them handle it then, hmph. " }, { "author": "Ilhares", "message": " Cilene \n Okay, then. Maybe I'm just paranoid. If the dwarf takes everything seriously and over-reacts, and he's shuffling off.. may as well go. \n\nLooking over towards Coignar, Cilene shrugs and inclines her head to indicate she's following Durgrin's lead along the path. Wrapping her hand casually around her mace, she uses it to nudge her horse to move along with her.\n\n \n Spoiler \nOkay, we're moving onward, so we'll give it one last shot. Maybe she's listening to the stranger, maybe not. She'll just keep moving along until she has reason not to.\n\n Listen Check : (1d20+5)[ 24 ] 🤨\n " }, { "author": "Sirrion", "message": " Torkai \n\nBlinking up as half the party begins to move on while Kellin approaches Arbalest, Torkai sighs quietly, stands and gathers his backpack. A little bit wistfully, he gazes back towards where they came from and the life at sea he left behind for this.\n\n Maybe he has something to drink at least... I'm sure I can catch up to the dwarf at the pace he goes he thinks to himself... \n\nTorkai moves in closer to Arbalest and Kellin smiling at the stranger and whispers to him \"Have anything strong to drink you might be willing to part with? I can pay of course...\" He winks at Kellin before quickly glance to the rest of the party as they continue walking away." }, { "author": "tehsnarf", "message": " Coignar \n\nNodding ever so slightly to Cilene, Coignar grabs the reigns of his horse and motions for it to continue moving. As he catches up to Cilene, he whispers to her in a gutteral language..\n\n \n Spoiler \n\n(Draconic)\n \"Did he look at all familiar to you? I don't think I recognize him. \n \n\n\nHe continues to keep an eye, and ear, out for anything that may be strange..\n \n Spoiler \n\n Listen : (1d20+5)[ 15 ] \n Spot : (1d20+3)[ 14 ] \n " }, { "author": "Berand", "message": " Round 8 \n Torkai & Kellin \n\nArbalest shrugs and grins slightly at both of you. \" Bit of a surly bunch, eh? Well, what can you do.\" He flips the piece of wood in his hand and begins whittling away at it again.\n\n \"I'm afraid all I have is water out here, but some ale does sound mighty good, I tell ya. So where you fellas heading? Up to the mountains, do some hunting maybe? You mine workers...?\" \n\nTorkai\n \n Spoiler \n\nThe fellow seemed nice enough at first, but you suddenly get a very uneasy feeling when he asks about the mine. This guy has way too much interest in what you're up to. Of course you're not freakin' mine workers, you're all armed to the teeth.\n\nOOC: If you want to bluff him when you speak again to make him think you noticed nothing wrong, roll your bluff check.\n \n\n\nKellin\n \n Spoiler \n\nYou really wish the guy had brought some ale out with him, it's been like, HOURS, since you were last in a bar! You stare wistfully at a cloud as the guy talks, thinking about ale.\n \n\n Drugrin, Coginar & Cilene \n\nYou guys move a little farther down the road, each of you still peering off in to the woods as you go. None of you notice anything amiss at the moment. You move slowly, so your companions can catch up when they're done goofing around.\n\n \n Spoiler \n\nThe three of you are just less then one rounds worth of moving from Kellin, Torkai and the stranger.\n " }, { "author": "SandDemon", "message": " Durgrin \n\nDurgrin keeps moving along with no real intent on stopping. Looking over his shoulder a bit to see the distance, he turns back and mutters under his breath but loud enough for the others to hear, \" I aien' trustin' him - he's hidin' something. \" " }, { "author": "Sirrion", "message": " Torkai \n ”I don’t know if you could call us mine workers, yet at least. The grumpy dwarf was down recruiting some fellows to learn the trade, if we’re capable. I doubt the wench will make it, but she can probably make enough from the lonely men if she wants. Probably make a fair bit more than the rest of us that way.” Torkai winks at the stranger as if to emphasize his point.\n\n \n Spoiler \nMight as well get to my bluff roll: (1d20+8)[ 16 ] \n \n\n ”A pity neither of us thought to bring a strong drink. Oh well, we better catch up before the dwarf leaves us behind. I can’t afford to lose this job too.” Torkai sighs dejectedly and grabs a hold of Kellin’s arm tugging him towards the rest of the party while keeping the stranger in his peripheral vision.\n\n Something’s not right here. Come on, follow my lead Kellin… " }, { "author": "Noldruk", "message": " Kellin \n\nWith little warning to his companion, Kellin shrugs free of Torkai's grasp, but continues walking. Nudging Torkai in the ribs while winking, he adds, ' And eh.. if you do come across any ale, or anyONE with ale for that matter, come and get us - We'd pay a pretty penny to take it off their hands. '\n\nWhile generally carefree, he does again take interest in the surrounding area and forestline.\n\n \n Spoiler \nSpot Check: (d20)[ 4 ] \nListen Check: (d20)[ 1 ] \n \n\n\n...but apparently not that much interest." }, { "author": "Ilhares", "message": " Cilene \n\nWandering along with Durgrin and Coignar, Cilene ponders to herself;\n\n Well, we're bound to get there eventu... \n\n... doubt the wench will make it, but she can probably make enough from the lonely men if she wants. ...\n\n I'm gonna k... \n\nThis does not bode well for the handsome sailor.\n \n Spoiler \n Quickie search roll, I want a rock. (1d20+3)[ 19 ] \n\nIn the event I cannot find a suitable rock, a spare copper coin is plenty aerodynamic and has some weight to it.\n\nCalled shot. Torkai's head. (1d20+2)[ 21 ] \n \n\n\nOutcome irrelevant, Cilene will level her mace at Torkai.\n\" Many things you may have done in your life, but earning the right to speak of me like that, even in jest, is not one of them. Your apology will be rapid and sincere. \"\n\nWithout waiting for an immediate response, she will turn on her heel and continue moving onward with Durgrin and Coignar." }, { "author": "tehsnarf", "message": " Coignar \n\nWatching the entertaining show between Torkai and Cilene causes Coignar to laugh out loud. \"Believe me, buddy... she's not one to trifle with lightly, although her short fuse is entertaining to watch when her wrath is aimed at someone else.\" To Cilene, he grins widely and says \"Nice shot, my dear. I've not seen aim like that from you since that noble said that thing about our old friend, what's his name... ah, anyway, the name escapes me, but I don't believe he can see straight to this day!\" Coignar continues laughing, and eventually tries to calm down, chuckling on and off for a good few minutes.\n\n \n Spoiler \n\n Spot : (1d20+3)[ 5 ] \n Listen : (1d20+5)[ 21 ] \n... but Coignar is chuckling, mostly to himself, and not really paying attention on anything too inconspicuous ...\n " }, { "author": "Berand", "message": " Round 9 \n\nArbalest frowns slightly as he nods. \"Well then, have fun in the mines...\" He watches Cilene throw the rock, then shakes his head as if clearing his sight of some odd spectacle. Then he raises one finger in the air and points it at you.\n\n \"Hey mates, before you go, I don't suppose you could spare a few coins?\" \n\nAt his gesture everyone hears rustling in the woods, loud and clear. Multiple men step in to view, drawing weapons as they go.\n\nArbalest looks everyone over with a smug grin on his face. \"I don't imagine you worthless mine rats have much of value, but we'll take what you've got.\" \n \n Spoiler \n\n(Sorry, I didn't have much time to make the map. but I didn't figure you guys would want to wait all night.)\n\nThe bandits are red, marked with M for mele, B for bows, or A for Arbalest. Good guys are blue, marked with their first initial. Each hexagon is about 5'. If you choose to attack, explain who you're going for, make sure it's within your movement radius/weapon range, then use a spoiler to roll your initiative, attack and damage.\n\n \n " }, { "author": "Sirrion", "message": " Torkai \n\nTorkai whirls to confront Arbalest with a curse drawing two of his daggers and launching an attack!\n\n \n Spoiler \nOkay, going to be several rolls in here:\nInitiative - (1d20+4)[ 6 ] \n If my initiative is lower, going to feint before attacking to put him off balance using improved feint to substitute it for a move action. That way hopefully he will not have his dex bonus one way or the other so I can hit easier and get sneak attack damage. \nBluff for Feint - (1d20+8)[ 14 ] \n\nTo hit primary - (1d20+7)[ 8 ] \nDamage primary - (1d4+4)[ 8 ] \n (If initiative or feint wins) \nSneak Attack damage primary - (1d6)[ 4 ] \n\nTo hit secondary - (1d20+7)[ 26 ] \nDamage secondary - (1d4+4)[ 6 ] \n (If initiative or feint wins) \nSneak attack damage secondary - (1d6)[ 5 ] \n \n\n OOC: Looks like I critted my second attack (19-20/x2 crit for daggers), so I'll have to make another post to roll my critical attack (see if my critical hit lands) and then damage for if it does to be added " }, { "author": "SandDemon", "message": " Durgrin \n \"Damnt, I knew it! Last dam' time I let a human get all cozy in mah way!\" Reacting in the heat of battle like a trained soldier, Durgrin raises his warhammer and begins charging towards his foes. Anyone who can see his face knows he's enjoying this a bit too much.\n\n \n Spoiler \nAlright, assuming I'm not invoking AoO by passing foes who went before me, I'll be charging to the bow bandit on my right (lower left square of him so I'm not taking an AoO from the melee). If they move before me and it's a bad choice, I'll just smack something closer.\n\nInitiative = (1d20+6)[ 13 ] \nAttack = (1d20+9)[ 15 ] with +2 charge bonus, but -2 AC until next turn (so 18)\nDamage = (1d8+4)[ 8 ] \n " }, { "author": "Sirrion", "message": " Torkai \n \n Spoiler \nTo see if my critical hits: (1d20+7)[ 20 ] \nIf it does, additional damage: (1d4+4)[ 6 ] \n " }, { "author": "tehsnarf", "message": " Coignar \n\nCoignar curses to himself and takes aim at the combatant directly in front of him, firing his crossbow.\n\n \n Spoiler \n\nAiming Light Crossbow of Seeking at Melee guy 25 ft. in front of me (assuming we're travelling \"up\" on the map).\n\n Initiative : (1d20+7)[ 27 ] \n Attack roll : (1d20+5)[ 11 ] \n Damage : (1d8+1)[ 5 ] \n " }, { "author": "Ilhares", "message": " \n Spoiler \nSirrion, did you add your strength bonus to those damage rolls, or am I just blind? -- turns out I'm blind. OK. Berand - that map is made of hexagons, not octagons. 😁\n \n\n Cilene \n I'll be damned - I was right! They are out to get me! \n\nTaking a quick inventory of the sudden foes surrounding them, Cilene does the smart thing. She starts running west(ish) - towards the bowman. A faint smile of bloodlust playing across her lips as she grips her odd mace tighter.\n\n \n Spoiler \nOK, things of importance.\n\n1st: Initiative: (1d20+3)[ 15 ] \n\n2nd: She is charging at the bowman to the west/nw - and pushing power into her mace as she runs. (2pts)\n\n3rd: Attacking on a charge (-2ac until next round, +2 hit roll) : (1d20+9)[ 28 ] \nIf it hits, damage: (3d6+2)[ 16 ] \n \n\n(I so should have made a called shot to the head)" }, { "author": "Noldruk", "message": " Kellin \n\nFrowning, he looks genuinely unhappy at Arbalest. Lifting his hand, he stares intently at the man while uttering the words for a spell.\n\n \n Spoiler \n Alright...\nInitiative: (d20+1)[ 10 ] \nCasting Scorching Ray: Ranged Touch Attack: (d20+3)[ 19 ] \nConcentration check just in case I need it: (d20+6)[ 26 ] \nIf Successful - Damage: (4d6)[ 12 ] of fiery damage at point blank range!\n " }, { "author": "Berand", "message": " Round 10 \n Torkai & Kellin \n\nArbalest drops his dagger and whips his longsword out, leaving his shield on the ground where it was to begin with. Before either of you can react, he lunges for Torkai! His blow connects with Torkai's shoulder, drawing some blood, but being deflected by his armor before doing any major damage.\n\nTorkai looks unphased, and immediately feints to his right. Arbalest takes the bait, shifting his weight to protect that side, just as Torkai dodges back left and lashes out with both his daggers. Arbalest is completely flat-footed. The first one leads the way, catching harmlessly on Arbalest's leather armor. The second one finds an opening however, burying itself to the hilt in his gut. Blood gushes - you can tell it was a major blow. In Arbalest's shock he freezes in place, failing to defend himself. Torkai siezes upon the opportunity, giving the dagger an extra twist.\n\nArbalest's mouth opens wide in shock, as he falls to his knees. A second later he drops his sword and topples over.\n\nTorkai\n \n Spoiler \n\n-2 hp\n \n\n\nKellin, seeing Torkai make short work of the foe before them both quickly spins around, seeking a new target for the spell he's preparing. He spots the soldier behind him charging from across the road, and proceeds to unleash a ray of fire from his fingertips. They strike the man squarely in the chest, leaving terrible scorch marks on his armor. While he appears heavily staggered from the blow, he continues his charge in a rage.\n\n Drugrin \n\nYou lower your helmet and take off at a rumbling charge toward the nearest archer. He tries to react by unleashing an arrow, but he's taken completely off-guard by the sudden move. Your warhammer smashes in to his side, crunching ribs. The bowman remains on his feet, throws his bow to the ground and whips out a shortsword at his belt. He immediately goes on the defensive, watching for your next move.\n\nThe other bandit near by charges in as well, swinging at you with his longsword. He lands a minor blow on your side, drawing a bit of blood and pissing you off.\n\nDrugrin\n \n Spoiler \n\n-5 hps\n \n\n Coignar \n\nSeeing combat begin, you immediately whip up your crossbow and fire a shot at the bandit in front of you. The bolt flies true, thunking in to the mans shoulder. Your shot draws some unwanted attention, however. No one likes archers.\n\nThe bandit you shot and the one next to him both charge at you, weapons drawn! You quickly dodge out of the way of the swing from the guy with your bolt sticking out of him, but the second one lands a very heavy blow on your side, leaving you gasping and bleeding.\n\nCoignar\n \n Spoiler \n\n-8 hp\n \n\n Cilene \n\nYou spin on your heel and charge at the archer on the far side of the road, mace in hand. He reacts immediately, unleashing an arrow at you which sails wide, plinking in to the dirt just to one side. Before his eyes even have a chance to get wide in surprise, your mace comes down on the top of his head. You hear a crunch followed by a splatter, as brain matter is sent flying in to the near-by leaves. He crumples like an empty sack of potatoes. That was pretty satisfying.\n\nNew Combat Map:\n \n Spoiler \n\n \n " }, { "author": "SandDemon", "message": " Durgrin \n \"Ha ha, that all ya got!\" Whirling his warhammer for another blow, Durgrin gives the bowman a necessary lesson in pain.\n\n \n Spoiler \nInitiative roll: (1d20+6)[ 25 ] \nAttack roll: (1d20+7)[ 26 ] \nDamage: (1d8+4)[ 9 ] \n\nooc: back to AC 20\n " }, { "author": "Sirrion", "message": " Torkai \nPulling his dagger out of Arbalest, Torkia spins to confront the man rushing him from the south attacking with both daggers.\n\n \n Spoiler \nDepending on if he moves first or if I do, I will approach him to attack or attack after he gets to me. If he does go first, I will make another feint to see if I can suprise him.\n\nInitiative = (1d20+4)[ 19 ] \nFeint (Bluff)= (1d20+8)[ 10 ] \n\nPrimary Attack = (1d20+7)[ 20 ] \nPrimary Damage = (1d4+4)[ 6 ] \nPrimary Sneak = (1d6)[ 2 ] \n\nSecondary Attack = (1d20+7)[ 8 ] \nSecondary Damage = (1d4+4)[ 7 ] \nSecondary Sneak = (1d6)[ 2 ] \n " }, { "author": "Ilhares", "message": " Cilene \n\nMaking a note of where the bowman has fallen (\" I'll be back for you when I'm done! \"), Cilene spins around and sees Coignar being threatened by two more bandits. Being in a sporting mood, she shouts a warning as she runs, \" You're next, pal! \"\n\n \n Spoiler \nMuch like last round, she'll give the mace one more enhancement. (2pts)\nThe attack charge is aimed at the nearer of the two threatening Coignar, they're just not positioned right for me to threaten them both. (retaining my AC penalty for 1 more round)\n\nInitiative (1d20+3)[ 5 ] \nAttack! (1d20+9)[ 10 ] \n-Damage (3d6+2)[ 16 ] \n " }, { "author": "Noldruk", "message": " Kellin \n\nNarrowing his eyes at his foe, Kellin prepares to continue his flaming assault on the charging bandit. Furrowing his brow, he again lifts his hands and follows through with a blazing torrent of fire and brimstone!\n\n \n Spoiler \nInitiative: (d20+1)[ 12 ] \nConcentration if needed: (d20+6)[ 8 ] \nScorching Ray: Rn (d20+3)[ 17 ] \nDamage: (4d6)[ 16 ] \n\nIf he doesn't die, what are the chances I'd be able to intimidate him into submission?\nIntimidate: (d20+6)[ 17 ] \n " }, { "author": "Ilhares", "message": "Oh.. balls.\n \n Spoiler \nOKAY, that's a natural 1 attack roll. I dont know about 3.5e, but I've got a fumble chart for 3e, so here's my fumble roll: (1d20)[ 11 ] \n " }, { "author": "Ilhares", "message": "Sorry for the excess, things keep demanding die rolls.\n \n Spoiler \nPer the chart I've got, that 11 is a \"Weapon Stuck\". While I've got no idea how my mace got stuck, I have to either use an alternate weapon, or a strength check (DC 10) to free the mace. So.. (1d20+1)[ 18 ] \n\nIf that fails, I'll just have to make up my mind on the next turn.\n-edit-\nAh, crap! The chart says to add the BAB to the fumble roll, too. With that in mind, the fumble roll would be a 14 - which is \"Fumble Weapon - If appropriate roll damage against weapon.\"\n\nLight mace, the crystal has 30hp per inch of thickness and a hardness of 10. It's in your hands, Berand.\n " }, { "author": "tehsnarf", "message": " Coignar \n\nCoignar grimaces in pain as he takes a few well placed shots from his opponents. He quickly tosses his crossbow off to the side and draws his short sword, and goes in for an attack.\n\n \n Spoiler \n\nTargetting the person I previously shot with the crossbow... like it matters.\n\n Initiative : (1d20+7)[ 24 ] \n To hit : (1d20+2)[ 20 ] \n Damage : (1d6)[ 1 ] \n " }, { "author": "Berand", "message": " Round 11 \n Drugrin \n\nYou let out a grunt and smack the bowman with your warhammer again, square in the chest. Your blow sends him flying backwards a few feet, where he crumples in a heap.\n\nThe remaining bandit takes another swing at you, clearly dismayed at watching his companion felled so quickly. His blow doesn't have much heart in it, and you deflect it effortlessly off your shield. You sure did quick work on his cocky attitude!\n\n Torkai \n\nYou rip your bloody dagger out of Arbalest's chest, sending a gout of it flying in a neat arc as you spin to confront the bandit coming from behind. Moving much faster then your foe, you swipe a deep gash across his chest, stopping him in his tracks as he tries to avoid the worst of the damage. He sucks his gut in as he stops, causing your swipe with your second dagger to miss him by a millimeter.\n\nOff-balance from his dodge of your second dagger, he swings clumsily at your head with his longsword, which you easily duck.\n\n Kellin \n\nFeeling slightly annoyed that your first blast of flame didn't kill this guy in his tracks, you again spread your fingers and send flames rolling toward him. You engulf his head in flames, and after a briefest of gurgling screams, he falls to the ground, the smell of charred flesh filling the air. You think to yourself, Boy, I love the smell of mage fire in the morning. This is followed suddenly by the feeling that you are guilty of nearly uttering a terrible cliche. You sure hope no one is reading your thoughts right now. You blush slightly.\n\n Cilene \n\nBrain goo from your first opponent runs down the haft of your mace. Your normal response would be a loud \"Ick\", but in the frenzy of battle you don't notice. You spin about, and seeing Coignar in trouble begin to charge. Unfortunately the aforementioned brain goo makes your mace slick in your hands, and it goes flying to the ground at your feet before you can whack the guy. The thought that goes through your head at this turn of events wouldn't make it past the forums profanity filters.\n\nUnfortunately for you, the bandit with the bolt sticking out of his shoulder thinks the empty-handed girl is way too tempting of a target. He gives you a leering sneer then swings his sword at you, nicking your shoulder.\n\nCilene\n \n Spoiler \n\n-3 hps\n\nIf you want to pick up your weapon next turn, the nearest bandit will get an attack of opportunity in addition to rolling for his next turn.\n \n\n Coignar \n\nYou throw your crossbow down and whip your dagger out of its sheath, sticking it to the same bandit you just shot. You manage to score a small nick on him.\n\nThe bandit that didn't turn to confront Cilene takes another swing at you, missing almost comically as his sword whiffs through the air above your head.\n\nUpdated Combat Map\n \n Spoiler \n\n \n " }, { "author": "SandDemon", "message": " Durgrin \n\nLaughing defiantly in the face of his foe's deflected blow, Durgrin raises his mace almost ceremonially and lowers it down upon his foe. \"May Reorx grant you understanding through PAIN!\" \n \n Spoiler \nInitiative= (1d20+6)[ 23 ] \nAttack roll = (1d20+7)[ 8 ] \nDamage roll = (1d8+4)[ 10 ] \n\nooc: Don't forget to update your sheets guys, Current HP field near the top right.\n " }, { "author": "Sirrion", "message": " Torkai \n\nMaking a quick feint, Torkai presses his attack on the bandit with both daggers!\n\n \n Spoiler \nFeint (bluff check): (1d20+8)[ 9 ] \n\nPrimary Attack: (1d20+7)[ 22 ] \nPrimary Damage: (1d4+4)[ 6 ] \nPrimary Sneak (if feint suceeds): (1d6)[ 2 ] \n\nSecondary Attack: (1d20+7)[ 14 ] \nSecondary Damage: (1d4+4)[ 6 ] \nSecondary Sneak (if feint suceeds): (1d6)[ 2 ] \n " }, { "author": "Ilhares", "message": " Cilene \n @#!$% \n\nKnowing that she's left herself wide open no matter what she does, (and berating herself), Cilene's left hand forms into a fist as she ducks low to pick up her mace and resume the offensive. I could.. no, no. Not yet. \n \n Spoiler \nThe plan is as follows. The new round begun, AC returns to normal (17). Thanks to TWF, the mace and her hand are both light weapons, giving me a -2/-2 to smack someone around.\n\nFirst- since she already had to drop for the mace, swing the fist (taking into account the -4 for called shot)\n\nAiming for the 'sack': (1d20-2)[ -1 ] / if it connects, (1d3+1)[ 3 ] damage.\n\nOn the upward portion of the movement, go for a straight body hit with the mace: (1d20+5)[ 16 ] to hit. If it lands, [3d6+2] for damage.\n " }, { "author": "Ilhares", "message": " \n Spoiler \nSigh.\n\n (3d6+2)[ 10 ] for that mace hit. I wonder what I typed wrong.\n " }, { "author": "Noldruk", "message": " Kellin \n\nLetting the lingering enjoyment of incineration quickly fade, Kellin turns to assess his surroundings. Rushing to the foe who Torkai is attacking, he lifts his hands to expel a final, blazing furnace towards the bandit's face, taking care to avoid hitting his companion.\n\n \n Spoiler \nInitiative: (d20+1)[ 21 ] \nConcentration: (d20+6)[ 16 ] \nScorching Ray: Ranged Touch: (d20+3)[ 13 ] \nDamage of Flaming Doom: (4d6)[ 17 ] \n " }, { "author": "tehsnarf", "message": " Coignar \n \"Woman, I thought they taught you how to keep ahold of your weapon!\" Snickering to himself, Coignar immediately regrets it as his wounded ribs shoot searing pains throughout his midsection. Assuming his female companion has Bolt Man under control, he quickly switches targets and attempts to bring about some revenge...\n\n \n Spoiler \n\nNE guy of me...\n\nInitiative: (1d20+7)[ 10 ] \nTo Hit: (1d20+2)[ 12 ] \nDamage: (1d8)[ 8 ] \n " }, { "author": "Berand", "message": " Round 12 \n Durgrin \n\nYour powerful swing comes down toward the bandit, who deftly side-steps behind a tree. You take a hefty chunk out of the side of the tree, but do no damage to the bandit.\n\nHe tries to reach around the other side of the tree and swing at you, but manages nothing more then a blow that glances harmlessly off your armor.\n\n Torkai \n\nYou attempt to fool the bandit with a quick feint to one side, but he moves faster then you this time, and is clearly unsurprised by your direction of attack. He moves in confidently to block your attack, so you abandon his body and instead your first dagger takes him straight through the forearm. You twist that dagger brutally, driving his arm high and to the side, leaving his gut wide open for your second dagger. You drive it home swiftly, and the bandit gurgles blood as he falls forward on to you.\n\nYou yank your daggers out, and he crumples unceremoniously to the dirt.\n\n Cilene \n\nStill cursing your luck, you swiftly duck down to pick up your weapon. As you move the bandit seizes the opportunity to stab down at you with his sword, slicing in to your shoulder. You feel blood flow down your torso under your armor.\n\nAttempting to distract him from further blows on you, you bring your fist up toward his groin. Unfortunately your shot glances off his thigh and you manage only a little brushing of your intended target, which the bandit might have even enjoyed. That is, if you hadn't immediately wrapped your fingers around the haft of your mace and swiftly brought it up in a vicious blow under his chin. His head snaps back in a way that you're sure isn't healthy, and he collapses to the ground.\n\nCilene\n \n Spoiler \n\n-5 hps\n \n\n Coignar \n\nYou take a stab at the bandit to your right, but a quick parry from him sends your dagger glancing harmlessly off his armor.\n\n Kellin \n\nYou curse quietly under your breath, as Torkai again dispatches your intended target. Turning about, you take in the battlefield and realize most of the bandits are already dead. You rush a few steps toward Coignar and unleash your flames for a third time, now aimed for the bandit currently taking a slice at that thief you picked up in the bar.\n\nWith your magic fingers already well warmed-up from the first two castings, you unleash a particularly brutal blast this time. It engulfs your target completely, leaving charred remains to topple over in the breeze.\n\nCoignar throws you an exasperated look while he pats at his smoldering eyebrows. Good thing you didn't miss that bandit! You're on fire baby.\n\nUpdated Combat Map\n \n Spoiler \n\nNo new map needed. The only bandit still standing is the one next to Drugrin.\n " }, { "author": "Ilhares", "message": " Cilene \n Spoiler \nOK, blast it, I hadn't wanted to, but I'll burn 1 more point today to reduce that damage I got smacked with by 4 (yay for racial bonus)\n \n\n\nWincing away from the initial burst of flame, Cilene looks around to assess the field. Seeing that the dwarf is busy playing hide & seek with his little bandit, she shouts out, \" Hey, you useless sod, how about you just up and surrender now? \"\n\nWhispering to Coignar, \" When he steps out, put an arrow in him. \"\n\nShe will then commence searching the remains near her and Coignar (unless he gets in her way), and intends to make her way back to the first guy that dropped. She did say she would.\n\n Combined, this group should have enough valuables to compensate me for my time - and I'm tired of having to get my armor repaired. \n \n Spoiler \nJust in case you want it for the call to surrender, take your pick of Bluff or Diplomacy, it's all the same for me.\n (1d20-2)[ 13 ] \n " }, { "author": "tehsnarf", "message": " Coignar \n\nCoignar quickly retrieves his light crossbow, reloads and yells to Durgrin \"Pull up your socks, stumpy!\" \n \n Spoiler \n\nYep, I am firing in to combat. Without hesitation.\n\n Initiative : (1d20+7)[ 20 ] \n To Hit : (1d20+1)[ 21 ] (+5BaB, -4 in to combat, because I don't think seeking works firing in to combat...)\n Damage : (1d8+1)[ 5 ] \n " }, { "author": "tehsnarf", "message": " \n Spoiler \n\nDouble confirm: (1d20+1)[ 5 ] \nIf yes, additional damage: (1d8+1)[ 2 ] \n\nIf not, I'll be sad.\n " }, { "author": "SandDemon", "message": " Durgrin \n \"It's just a matta a time!\" \n \n Spoiler \nInitiative (1d20+6)[ 10 ] \nAttack (1d20+7)[ 19 ] \nDamage (1d8+4)[ 12 ] \n " }, { "author": "Noldruk", "message": " Kellin \n\nSmiling to himself, Kellin glances towards the dwarf, content that he can handle himself, and proceeds to Arbalest's body. Intent on finding out what this dude's problem was, he begins searching his body to shed light on his morbid motives.\n\n \n Spoiler \nSearch: (d20+1)[ 19 ] \n \n\n\nAlso, he glances again into the woodline, looking for anything at all out of the ordinary.\n\n \n Spoiler \n\nSpot: (d20)[ 11 ] \nListen: (d20)[ 3 ] \n " }, { "author": "Sirrion", "message": " Torkai \n\nTorkai readies himself again, looking for another opponent before noticing that none are left in reach. Reaching down, Torkai wipes his blades off on the dead man's clothes all while keeping his eyes on the last bandit, readying a now clean dagger to throw in case the need arises. \"Come on, end it already.\" he says towards the dwarf, not necessarily to anyone in particular.\n\nOnce combat is finished, Torkai starts searching the dead man in front of him to see if there is anything worth taking.\n\n \n Spoiler \nSearch roll: (1d20+7)[ 16 ] \n " }, { "author": "Berand", "message": " Round 13 \n\nThe one remaining bandit begins to panic. Suddenly the bolt from Coignar lodges itself in his side, and he turns with a hoarse scream and tries to run. A split second later Drugrin's hammer comes down on his skull. The bandit drops like a rock.\n\nAs the adrenalin cools off, everyone starts cleaning weapons and milling about.\n\n Kellin \n\nAs you push Arbalest over on to his back to search him you realize that he's still got a bit of life in him, though he is rapidly bleeding to death. He's unconscious, and you figure he'll be dead completely any time now, if he doesn't get help.\n\nRewards\n \n Spoiler \n\nExperience: There were 7 level 2 fighters and 1 level 3 fighter. That's 5000 total exp divided by five of you. For those of you disinclined to math, everyone gets 1000 exp. :)\n\nMost of the bandits have purses with coins in them. Arbalest however, has two gem stones in addition to some coins. Total: 400 gold, 900 copper, 2 gems. Evenly distributed, everyone gets 80 gold and 180 copper. The two gems go to the party, and you can have them appraised in a city if you want. Since Kellin was the first to Arbalest, put them in his inventory for now.\n\nFurthermore, there's a 10% chance each bandit had a minor magic item on him! A roll of 91-100 means one was found. I'll post again with details if you guys get one. Without further ado, here are the rolls:\n\n (1d100)[ 82 ] \n (1d100)[ 52 ] \n (1d100)[ 84 ] \n (1d100)[ 69 ] \n (1d100)[ 36 ] \n (1d100)[ 71 ] \n (1d100)[ 22 ] \n (1d100)[ 65 ] \n " }, { "author": "SandDemon", "message": " Durgrin \n\nRaising his mace from the fallen foe, he mildly jogs over to the others standing over the body of Arbalest. Angered from the pain in his arm, the lies this man spit out that tricked his dim-witted cohorts, the danger it placed his group in, and the general thought that someone dare ambush a follower of Reorx.... \"Tha' bastid betta be dead for what he did.\" " }, { "author": "Ilhares", "message": " Cilene \n\nLooking up with faint amusement, Cilene calls out \" I've a better idea, master dwarf. \"\n\nPointing towards her horse, she says, \" I've got some decent manacles over there in my pack. If you can stabilize the fool, I'd wager there's a fair bit of reward for us and justice for him in store. I'm betting we're not the first band to pass by who he's attempted to deprive of our goods - but we may well be the last. I imagine the owners of the mine are not the most merciful to those that rob them. Let the law of man prevail on this one, as our employers may be well joyed for our work and increase the pay as well. \"" }, { "author": "Noldruk", "message": " Kellin \n\nStill kneeling, Kellin pulls a small merchant's scale and attempt to appraise the two gems he has retrieved.\n\n \n Spoiler \nAppraise: (d20+5)[ 9 ] \n \n\n\nShrugging to himself and placing them within his backpack, he then turns to the others.\n\n' I agree with you about stabilizing him,' he says, turning to the dwarf, he adds, ' - and we've still got a little walk ahead of us yet. We'll have plenty of time to talk to him and attempt to get to the bottom of this. " }, { "author": "Noldruk", "message": " Kellin \n\nKellin retrieves the gems once more from his backpack and performs the 'Detect Magic' spell at them, mildly curious.\n\n(do I need to roll for that?)" }, { "author": "SandDemon", "message": " Durgrin \n\nGrumbling as he arrives, he shakes his head for a moment at the request then slowly stops. \"He aien' gettin' no Reorx blessin', but maybe stop bleedin'. Better hope it works.\" Durgrin rips a piece of the man's shirt and begins bandaging the man as he can - trained as combat medic in the beginning of his life, he eventually stopped practicing since he began just using his gifts to save time. It had been awhile....\n\n Up ta ya, Reorx - live or die? \n \n Spoiler \n Heal check for stabilizing: (1d20+4)[ 5 ] . Critical fail, awesome.\n " }, { "author": "Noldruk", "message": " Kellin \n\nLooking intently at the dwarf do his work, Kellin moves to his side and attempts to assist in the stabilization, practicing some first aid that he had heard about once... somewhere...\n\n \n Spoiler \n\nAssuming that you can use this skill untrained: (d20)[ 14 ] \n " }, { "author": "Sirrion", "message": " Torkai \n\nTorkai takes a seat on the ground watching as they attempt to stabilize the man. Taking out one of his daggers, he begins to sharpen it while keeping his eyes and ears peeled at the forest around them. He mutters to himself \"Wouldn't have stuck him so hard if I knew they wanted to keep him around...\" \n \n Spoiler \nListen check: (1d20-5)[ 14 ] \nSpot check: (1d20-5)[ -2 ] \n And yes, I fully expect to fail to notice even a tree falling on me 😉 \n " }, { "author": "Berand", "message": " Round 14 \n Drugrin \n\nDespite your administrations, Arbalest proves to be too far gone. Just as the bandages are going on, his feeble chest movements come to a halt and his body acquires the slackness only death can bring.\n\n Kellin \n\nThe gems are not magical, and you're unable to appraise them right now. Try again when you're in a better environment that leaves you time to study them.\n\n Everyone \n\nNothing else seems out of the ordinary here, and time's wasting. You'll already be arriving at the mining camp well after dark. Once all the goods have been gathered up, everyone sets out on the road north. You only have maybe 4-5 hours of walking left, but it's already dusk.\n\n 4-5 Hours Later \n\nFortunately the rest of the walk is uneventful - fighting in the dark would have been messy. Around 11pm, with the shadow of Batterstone mountain blotting out the stars to the north, you finally reach the mining camp. Two guards are standing at the gate, shields out and weapons drawn. They hail you as you approach.\n\n\"Halt, who goes there!\" shouts one shadowy form. You hear the creak of bowstrings from somewhere in the darkness behind him." }, { "author": "SandDemon", "message": " Durgrin \n\nSlowing down his pace at the guard's call, \"Hail! We're the men hired by Burgoth to guard the shipm'nt tomorrow. Littl' late afta runnin' in and killin' some bandits along the road. Where canna we get some sleep befer tommorow eh?\" He motions for the group to stop for a moment, waiting for acknowledgment." }, { "author": "Ilhares", "message": " Cilene \n\nCilene doesn't particularly care about the sounds of bowman.\n\n\" Look, we've already killed Arbalest and his band of inept robbers, can we just get some peace and a warm place to rest? My back is sticky, and I don't wanna be in this stuff longer than I have to. \"" }, { "author": "Sirrion", "message": " Torkai \n\nAttempting to stifle a yawn, Torkai halts his movement and gazes around. He slips his backpack off and lowers it to the ground and then waits to hear the response to Durgrin's question." }, { "author": "Noldruk", "message": " Kellin \n\nKellin looks passively around, waiting..." }, { "author": "Berand", "message": " Round 15\n \nThe guard takes your names down, then checks them against a list sent over by pigeon. He gives each one of you a once-over, clearly matching you to some descriptions written down. He nods.\n\n \"Alright then, we didn't expect you this early. The shipment wont be ready until the morning after this one, but we can set you up with some accommodations. I'll have you shown to your tents, you can get cleaned up and rested, and in the morning you can meet with Sir Rostham.\" \n\nAnother soldier steps from the dark and escorts you to a cluster of tents. He's not particularly interested in talking, clearly, as he points to two tents nearby, naming one for the men and one for women. With that he marches off in to the darkness.\n\n Cilene \n\nYour tent is small, lit by a single candle near the entrance, and with only two bunks. One is occupied by a dimly-lit sleeping form, with a breatplate emblazoned with the symbol of a Knight of the Crown on a stand next to it. You clean up quickly in the tub of cold water in the back of the tent, brush your hair, organize your clothes for tomorrow, then lay down to catch some rest.\n\n Everyone Else \n\nYour tent is larger, and currently unoccupied. Being men, half of you strip off your armor then plop down with your boots still on and go to bed. The other half at least takes their boots off.\n\n 7 Hours Later \n\nEveryone is awakened to the sound of a bugle belting out a vigorous tune. The smell of cooking food wafts about, and the bang and clatter of the camp coming to life fills the air. Cilene finds the female Knight in her tent from the night before already gone, along with the Knightly armor and weapons.\n\nOOC\n \n Spoiler \n\nDon't forget to mark your healing and spells for a nights rest.\n " }, { "author": "SandDemon", "message": " Durgrin \n \"Ugh....long time since I be hearin' military call.\" Grumbling as he forces himself to wake up, he stumbles down on one knee and prays a small prayer to Reorx for his blessings - another day, but not just another god...praise and thanks, Reorx. . Standing up slowly, he gathers his things and steps outside the tent. That's when he barks out loudly \"HEY, GET UP YA SODS!\" \n \n Spoiler \nSame spells, used healings before sleeping on those that needed it.\n " }, { "author": "Ilhares", "message": " Cilene \n\nHaving rested exceptionally well, Cilene will actually have been awake for some time, doing some light exercise after meditating to regain her focus for the day, and probably using a portion of the morning hours to try and scrub out her leathers as well as possible to remove the blood.\n\nOnce done with that, she will also tend to her horse, making sure he's well fed. Never know when we might be in a rush.\n\n \n Spoiler \nIf I read the post right, we effectively have a \"day off\", before we start the escort. If that is correct, Cilene will try to spend a little extra time checking her armor and weapons, repacking the saddlebags & backpack.\n\nBerand: I have no idea how many HP people normally recover per night.\n " }, { "author": "Noldruk", "message": " Kellin \n\nStretching casually, Kellin awakes at the sound of the bugle. Gathering his belongings, he gives them a once over to ensure they are all still there. Nodding to Torkai, he says, ' What say we go find out what's cookin' ?' and begins to leave the tent in the direction of the smell of food.\n\n \n Spoiler \n While heading there, anyone I pass who looks conversational, I'd like to do a bit of small talking to see what the general mood of the camp is.\nDiplomacy: (d20+8)[ 23 ] \nGather Information: (d20+4)[ 6 ] \n " }, { "author": "Sirrion", "message": " Torkai \n\nAt the suggestion of finding food, Torkai's stomach answers with a loud grumble. Nodding his head to Kellin, he follows him out of the tent. During the walk, he doesn't pay much attention to anything other than what his nose is smelling, focusing on the attempt to find some food." }, { "author": "Berand", "message": " Round 16 \n\nYou all get your things together and gather outside your tents, awakening to the brisk morning air. You easily find your way to the mess, where various militia members and miners are being served fairly bland food. The cooks hand you your share without much fanfare.\n\nKellin\n \n Spoiler \n\nYou manage to snag a guard to chat with on the way. You don't have enough time to gather much intel from him, but he seems jovial enough. He tells you everything is find around the camp, the guards keep the bandits and other nasties away.\n \n\n\nAs you're finishing eating, a young Knight of the Sword walks up to your table. \"Greetings,\" he says, saluting with his fist to his chest. \"I am Torvin. If you will follow me, I'll take you to Sir Rostham.\" He waits just a moment, then turns and heads off toward one of the larger tents.\n\nAfter a short walk, Torvin steps to one side and opens the tent flap, motioning for you all to enter. Filing your way inside, you see a modest two-room tent, lit by a lantern on a small table near the door. A table is laid out in the center of the room, with a map of the area and some markers around it. Shipment schedules and various mining quote and supply sheets are also scattered about. A flap leads in to a smaller section, presumably the officer's sleeping quarters.\n\nA moment later he ducks through the flap and in to the room with you. He's a tall, older man with graying black hair and long black mustache that hangs down past his chin. He's wearing the breastplate of a Knight of the Crown, with knots on his shoulder designating him a Lieutenant-Captain. He nods in your direction.\n\n \"Welcome then. I hear you're our escort for the shipment tomorrow, I'm glad you made it safely. We've had to hire outside help like yourselves, because we can't spare the guards off the camp. Too much bandit activity right now. That and we had a damn hill giant wander down here from the mountains a week ago. I think it was lost, but still.\" \n \"Anyhow, the shipment leaves tomorrow morning at sunrise. I don't need you until then, so you're free to rest about camp. Just try not to get in the way of anyone working. If you choose to venture out on your own, just be careful. Don't want to miss the shipment.\" \n\nHe glances down at some paperwork and frowns. \"Any questions?\" " }, { "author": "Noldruk", "message": " Kellin \n\nStepping forward with a smile, Kellin nods at the Lieutenant-Captain. ' A pleasure to meet you, sir. A few questions, indeed. First, for accountability purposes, what is the monetary value of our load? Second, what sort of intelligence can you give us about the immediate area - Have your men made any attempt at locating the camp of the bandits? And lastly, where might a few of us enjoy a bit of.. relaxing drink? '\n\n \n Spoiler \n Not that it's even necessarily needed, but maybe I can make a lasting impression on this guy.\nDiplomacy: (d20+8)[ 24 ] \n " }, { "author": "SandDemon", "message": " Durgrin \n\nAfter Kellin's questions, Durgrin chimes in asking \"Ya about them bandits....we waxed some wise-arse named Arbalest - any kinda reward on him? Need us tah go hunt some bandits durin' our break? Name's Durgrin by the way, leadin' dis round a runts.\" He smiles at that." }, { "author": "Berand", "message": " Round 17 \n\nSir Rostham arches one eyebrow. \" Killed some bandits on your way in did you? That's always good news. I actually do know the name Arbalest, though I doubt it's his real name. Or was. We had a caravan ambushed a month ago on its way back to Engoth. The escort we hired reported chatting with a fellow by that name on the way here. We suspect they spilled too much information to this Arbalest fellow, because the bandits knew right when to set up the ambush. He was probably feeling you folks up for the same thing. Well, glad he's gone anyway.\" \n\nHe looks all of you over carefully, appraising each of you up and down. \"Well, you look capable enough. I'm not sure there's enough of you to take on the entire bandit camp, even if we did know where it was.\" He strokes his long mustache for a moment, thinking. \"There was a paladin here that might be willing to join you. He was hunting dark things in the mountains north of here, last I knew. Name of Ruhidr. Not sure where he is at the moment, or even if he's in camp, but if I see him I'll tell him to look for you.\" \n \"If you do decide to go after bandits, we have strong evidence that their camp is somewhere around Batterstone Lake, a few hours from here. I don't have the men to spare to scout for it, unfortunately. Hmm. If you opt not to take the whole camp on, you could even report back here with the camp's exact whereabouts and there'd definitely be a reward in it for you. Otherwise there's always nasties up in the mountains.\" He gestures to the north absently.\n\n \"Anyhow, if there aren't any other questions, I have work to be seeing to.\" " }, { "author": "Noldruk", "message": " Kellin \n\nWaiting only a few moments, Kellin bows politely. Looking at his companions, he motions outside before saying, ' I'm going to go see about finding that paladin - It never hurts to have another friendly face..I'll meet you guys back at our tent later. ' Walking outside, he again attempts to make small talk with those he passes, this time adding questions about Ruhidr and his whereabouts into the mix, as well as the location of the nearest brewer or keg-keeper.\n\n \n Spoiler \n Let's see...\nGather Information: (d20+4)[ 10 ] \nDiplomacy: (d20+8)[ 25 ] \n " }, { "author": "Ilhares", "message": " Cilene \n\n\" I rather like the idea of scouting out the bandits where they are, maybe moving in and getting rid of them if it seems workable. I could head over that way if nobody minds. \"\n\n \n Spoiler \nI'm only half able to post this weekend, and i know monday will be hectic, so I'll toss out the following rolls, in the vent they prove potentially useful. (diplomacy on the plan)\n\nDiplomacy: (1d20-2)[ 2 ] \nHide : (1d20+10)[ 17 ] \nMove Silently: (1d20+10)[ 21 ] \nListen : (1d20+5)[ 6 ] \nSpot : (1d20+7)[ 13 ] \n\nIf you need more than that, I'm probably in trouble.\n " }, { "author": "Sirrion", "message": " Torkai \n \"Wait for me! Wouldn't mind seeing a bit more of this place myself.\" Torkai calls out following Kellin out the door. Leaning in closer to the mage he whispers \"Perhaps a bit of something to quench one's thirst as well.\" " }, { "author": "Berand", "message": " Round 18 \n\nSeeing there are no more questions, Sir Rostham turns toward a sheaf of papers on one of the desks, clearly already engrossed with his next task. You all turn and walk out of the tent, discussing what to do with your free day. Cilene chimes in that she likes the idea of scouting the bandit camp, while Kellin mentions finding the paladin that the Knight mentioned. However, your attention is quickly drawn by a small commotion going on at the gate to the mining enclave.\n\nA short, stocky dwarf has just entered. He is dressed in heavy, unadorned plate armor that has clearly seen its fair share of battle. A heavy dwarven waraxe is strapped to his back, and a heavy shield emblazoned with the mark of Kiri-Jolith is strapped to one arm.\n\nYour attention, however, is drawn immediately to something else. The dwarf has a sharp horn clutched in one fist. A horn which is attached to the severed head of some small, dragon-like creature, which he drags in the dirt behind him as he walks. Little tendrils of dirt-covered gore occasionally fall off when the dwarf drags it over a rock or catches it on a stick. The creatures blank eyes are clouded over, and a huge gash across its nose was made, you assume, by the axe strapped to the dwarf's back.\n\n \"Got yerselves a wyvern problem!\" bellows the dwarf, when confronted by two Knights who stare in confusion at the trophy. \"Fortunately it be'a little male. Probably the runt that got driven away from the pack. The siblings usually kill an' eat the runt, but this one be clever. Probably managed to fly over from the main land.\" \n\nWith that he unceremoniously tosses the head down at the Knight's feet. \"Aint going to be a problem no more though!\" He laughs to himself." }, { "author": "Ilhares", "message": " Cilene \n Well, he's certainly jovial enough. \n\nLooking at the severed head sitting on the ground, Cilene can't help but offer a friendly greeting:\n\n\" Where's the meat? You can't seriously say that this is all you brought back? \"" }, { "author": "Noldruk", "message": " Kellin \n\nWatching silently, Kellin stands off to one side, intent on hearing the story behind the head.\n\n I wonder what sort of rewards they offer for this type of thing... \n \n Spoiler \n\nListen: (d20)[ 8 ] \n " }, { "author": "demonllama", "message": " Ruhidr \n\nVery obviously taking in Cilene's slight form, Ruhidr purses his lips thoughtfully before answering in all apparent seriousness, \" Well now, if I'd known I'd be running into one as needed the meat on her own bones like you, I might've tried t' bring a bit back. \" Slipping Cilene what he obviously intended as a sly wink, he grins, \" Ah, but yer welcome to find it an' take the scraps if ye want. What the animals have left, anyhow. Me? I'd rather eat dirt than the flesh off a wyvern. \"\n\nAfter taking a moment to roar with laughter at his own wit, he nods amiably at the Knights and at Kellin, before glancing back at Cilene, \" I been on trail rations for some days, so I'm off to the mess. If yer having need of a paladin of Kiri-Jolith, or yer looking for someone who talks, just ask for Ruhidr. Shade find you. \"\n\n If that man keeps staring the way he is, we're going to have to talk an' find out why he can't take his eyes off me. An' stopping me before I'm hardly in the gate! Maybe the staring guy explains it someway? Ah, what can yeh expect from people in a port town. All that water ain't natural; never get used to it. Wonder if there're any other dragonkin nearby that I... " }, { "author": "SandDemon", "message": " Durgrin \n \"Har, juz a baby it be. Tha' aien't nothing for a grown dwarf!\" bellows Durgrin with heavy laughter. Let's getta rise out of this paladin, eh Reorx? " }, { "author": "Noldruk", "message": " Kellin \n\nFalling in quickly behind the paladin heading towards the messhall, Kellin leans in and introduces himself, speaking quietly, ' The name is Kellin, and I was actually coming to look for you. That group back there , ' motioning behind him, ' are my companions. As odd a group as we seem, we're not incapable and we'll soon be escorting some silver down the road. . Seeing as most of us take things personally, we'll also likely head over and pay a visit to those bandits by Batterstone Lake. You're welcome with me to come, though as there's a few egos around, others might feel it appropriate to approve your joining. ' Yawning slightly, he looks again back at his companions before adding, ' Oh.. and do you know where we can get some good ale? Not the watered down type, mind.. something good? '\n\n Please say yes, please, please, please say yes!!!! \n \n Spoiler \n\nPlease?\n " }, { "author": "demonllama", "message": " Ruhidr \n\nHis expression cooling, Ruhidr looks down at Durgrin, saying \" Make no mistake, lad, there is no such thing as a small evil such as theirs; only great evils always growing greater. \"\n\n \n Spoiler \n\n SenseMotive - (1d20+3)[ 13 ] to get a hunch about Durgrin's attitude. Moved the non-valid paragraph in here for the sake of posterity\n\nSuccessful Sense Motive \"Hunch\" check:\nGlancing over his shoulder at the severed head, Ruhidr grins and say, \" 'Sides, even yer should have noticed most of it was missing. \"\n \n\n\nFailed to get a Hunch:\nKeeping eye-contact a moment longer, Ruhidr turns his back on Durgrin and continues on his way to the mess.\n\n I'll lay wager, water to sand, that dwarf's never even seen a wyvern egg before, much less one walking about near'm. " }, { "author": "demonllama", "message": " Ruhidr \n\nMuttering softly, only intending to be heard by Kellin, Ruhidr says, \" If the girl an' the dwarf are your companions, I can understand the quest for ale. Not in a bad way, mind, but I'm sure they keep life interesting for you. \"\n\nEyes fixed on the mess hall, his voice doesn't quite regain its previous jovial tone, but begins to thaw, rising to a normal volume, \" Bandits, you say? If your friends can suffer me an' I suffer them, I would be pleased to help. With the wyvern slain, the Sword of Justice himself would take issue if I wasn't helping yer to rid the land of their menace, after I got done taking issue with meself.\" \n\nChuckling, he goes on, \" Sorry yer had to see that with yer friend dwarf there, but those as don't understand dragons or their kin is doomed to feed'm. Gets to me. Lets quest for the ale in the mess hall together, may our waterskins never run dry. \"" }, { "author": "Berand", "message": " Round 19 \n\nAbout half an hour later, as Ruhidr, Durgin, Kellin and Torkai are finishing their first tankards of some fairly sub-standard ale in the mess hall, Cilene and Coignar are engaged in conversation with a slender man dressed in studded leather and woodsman's clothes, with a longbow on his back.\n\nHe introduces himself as Badigly, one of the scouts currently on contract in the camp. Sir Rostham sent him to find them in order to spend the day guiding the group to wherever they want to be, so long as everyone is back in time for the sunrise shipment departure.\n\n \"... So, wherever you fellows want to head to, I'll show you the way. Been hunting in these parts my whole life. We can make it to Batterstone Lake, but it wont leave us with a whole lot of time to scout and fight before we have to head back. We'll have to be swift if we go that route. On the other hand, we can hunt for various nasties up the mountain a bit for as long as we like. We could probably find trouble an hour or two from here if we go that way.\" He adjusts the bow on his back and glances outside. \"It's not even 8am yet, but the quicker we get moving the better. Where's it to be?\" " }, { "author": "Ilhares", "message": " Cilene \n Well, I don't want to step on any toes, not unless I have to. \n\nScratching her back with her mace, Cilene thinks of the more prudent options. \" Killing the beasties may make for a bit of sport for some, but the beasties aren't regularly thieving from the miners. Even if we can't finish the bandit problem, getting good intel on their location and number will probably do us more good in the long run. If they're not too populous, we might even be able to risk taking them out entirely, which would make the shipment a lot easier to move later. \"\n\n\" You might want to check with the lot in the mess, but that's my suggestion. \"\n\n \n Spoiler \n (1d20-2)[ 3 ] \n\nLet's hear it for diplomacy!\n " }, { "author": "Berand", "message": " Round 19a \n\nBadigly might think Cilene is kind of a bitch from her attitude (way to blow that diplomacy roll!), but he shrugs and wanders over to the drinking group to present the same question. He also mentions Cilene's reasoning for the bandit camp." }, { "author": "demonllama", "message": " Ruhidr \n\nLeaning back with a well-cultured belch that they likely didn't teach him back in the academies, Ruhidr pushes the remains of his meal away and glances up at Badigly before looking back at the group.\n\n \n Spoiler \nI was already using Detect Evil on the group while we were eating. Since you can use it while you're moving, I figure you can certainly use it while you're eating :P\n\nNow that Badigly has arrived, he's in the area of effect that I was concentrating on, so he should be included in the check.\n \n\n\n\" Well now, as I'm new to the group, I'll just voice my thoughts an' let yers run with it. I said I'd help with the bandits, and I will; harassing innocent travelers and honest traders is an injustice that needs rightin.\n But I'd personally like to scout the the mountain for nasties, on the chance we might find some of a more scaly variety. We can come back for that, though. \"\n\nTossing a grin at Badigly, he says, \" Unless, of course, yer having some information about those nasties worth knowing about. \"" }, { "author": "Sirrion", "message": " Torkai \n \"Beasts, bandits.. Either way, stick a blade in them and they die. I care not what we hunt but I wouldn't mind stretching my legs a bit. No point in remaining here where I might end up drinking enough to make myself useless for tomorrow.\" Tossing down the remains of his tankard, Torkai stands and adjusts his weapons and armor. \"Well then, ready whenever. Let's get the hunting started.\" " }, { "author": "Noldruk", "message": " Kellin \n\nFinishing his second tankard with a large gulp, Kellin scratches his chin thoughtfully.\n\n' Well, first things first, we have to decide whether this silver shipment is what we want to do. From what we've been told, we don't have time to go play with the bandits more than just pinpointing their location.. anything more will put us behind in our schedule.' Motioning to the mess sergeant for another ale, he continues, ' So, we've got the choice of possibly splitting up, sending one or two to scout the lake, while the rest escort the silver, or putting off the scouting until we're done. I wouldn't mind doing a bit of hunting, though, before this evening. '\n\nTurning to Badigly, Kellin asks, ' So, eh.. what type of nasties are we talking about, anyhow? '" }, { "author": "demonllama", "message": " Ruhidr \n\nRuhidr looks askance at Kellin. \" Yer saying split up while we're escorting the silver? Lad, I think yer should cut off the ale. \"\n\nChuckling as he finishes off his one, and only, tankard of ale, he continues, \" I could see maybe splitting up today. Someone scouting the lake while more of us head to the mountain and teach the nasties a lesson in dying. \"\n\nThumping himself in the chest with one gauntleted fist, he manages to make a horrendous racket. \" I won't be scouting, as I'm not so much known for my time spent sneaking about, eh? Something about being louder than the forge that my armor was crafted on, \" Ruhidr says before trailing off into a grating laugh.\n\nGrowing more thoughtful, he says, almost musing to himself, \" It may not be a good idea to run the risk of failing our given word just because we're itching to fight an' can't do a proper scouting. \"\n\n \n Spoiler \nWhy yes, I do have this thread as a subscription so I get dinged whenever another post is made. Why do you ask? 😁\n " }, { "author": "Ilhares", "message": " Cilene \n\nCompletely oblivious to the cluelessness going on inside the mess tent, Cilene has made a point of securing her goods on her horse to ride out and scout the bandit camp.\n\n \n Spoiler \n If there's not enough time to go on foot , there's bound to be plenty of time to check it out by horse. She's a bitch, she's not stupid.\n " }, { "author": "Berand", "message": " Round 20 \n\nBadigly shrugs. \"I wouldn't recommend splitting up either way. There's liable to be more then enough for everyone, no matter where you decide to go. Besides, if you split up I can't make sure you all get back here in time, and that's what I'm paid to do. I think they'd be a little upset if they were unable to ship that silver back on schedule.\" \n \"We can take horses most of the way to the lake, before it gets too dense to ride easily. If you don't have horses I can probably get some from the Knights to use for now.\" \n \"If we head up in to the mountains it'll have to be on foot. Who knows what we might find up there...\" \n\nOOC\n \n Spoiler \n\nOkay, let's help the decision process along. If you ride to the bandit camp, you'll definitely get the opportunity for some action. If you ride up in to the mountains, your chances of finding trouble are random.\n\nIf you choose mountains, I'll use the forum to roll percentile dice three times. 61-100% equals a confrontation with random monsters. It's possible all three will be below that, in which case you'll waste the day and get no fight. If two land in that range, then you get two fights. If all three land in that range then you get all three fights, but you'll also be late getting back for the shipment, which wont make your employer happy. To sweeten the deal, if you roll 100% on any of them, then something special (in a good way) happens. ;)\n\nIf you choose bandits, you'll have time to find the camp and determine whether to make a straight-forward assault in the daylight or not. If you determine it's too risky to make a frontal assault, then you'll take the data back to the Knights where you'll get rewarded for it. But in that case, you'll likely have no fight, or at most a skirmish with sentries. Once you find the place, you'll accurately determine with your guides help that you don't have time to wait for nightfall, or get all sneaky in your assault. It's up front or nothing.\n\nI suggest discussing it in chat and designating someone to announce the decision, so we can get this show on the road. :)\n " }, { "author": "tehsnarf", "message": " Coignar \n\nNodding with Cilene, he quickly gathers his belongings from the tent, and readies his horse.\n\n \n Spoiler \n\n My vote is for bandits\n " }, { "author": "demonllama", "message": " Ruhidr \n\nSuddenly rousing himself from his thoughts, he jerks upright in his seat, slamming his fist down on the table. Ruhidr shouts, \" By Kiri-Jolith, I'll not have it said that I balanced the honor of my word against a little... pleasure jaunt . No, I say we scout those bandits. \"\n\nShoving back from the table, he rises to his feet. Glaring around at no one in particular, he says, \" I'll be waitin' with the others. \" Adjusting his waraxe into a more comfortable position, he stumps off to join Cilene and Coignar.\n\n Sands take me, I hope they have something more my size than those monstrosities they call horses. \n \n Spoiler \nOOC:\nI flip-flopped on purpose with wanting to go to the mountains because Badigly offered more information, implying that we might fail our employers if we split up, and Coignar and Cilene are completely stuck on going to the camp. He doesn't see that as any sort of choice. If everyone at the table convinces Coignar and Cilene to go to the mountain, well... then he'll have no choice but to go along because Badigly said that whichever way we chose, we'd get back in time. We just all have to go to the same place to make that happen. So, since the only people moving are Cilene and Coignar... that's where he's headed.\n " }, { "author": "Noldruk", "message": " Kellin \n\nLooking at Torkai for a moment, Kellin turns to face Badigly. Moving closer to Badigly, he says, ' Well, looks like you'll be leading the way. It seems my companions itch for revenge against those bandits. I personally don't think now's the time, but hey.. ' he says, winking, ' ..sometimes the ears are deaf. ' Turning back to Durgrin, Torkai and his ale, he finally says, ' Well.. I guess it's time to go. '\n\nBeckoning for the others to follow, Kellin heads to meet up with those outside." }, { "author": "Ilhares", "message": " Cilene \n\nSeeing people exit the mess, Cilene swings up into her saddle, smiling.\n\n Now that's more like it. \n\n\" Good to see you making the right choice! Let's get moving, shall we? \"\n\n \n Spoiler \n You know, there's something to be said for comedy. Let's see if she's even remotely convincing: Diplo! (1d20-2)[ 6 ] \n " }, { "author": "SandDemon", "message": " Durgrin \n\nDefinitely not pleased on his lack of involvement in the situation, he shakes his head and grumbles. \"Well whadava - long as we do somethin' I'm a go. No diddle-daddlin' though, aien't gonna be late with MY name as responsible for ya kiddies.\" " }, { "author": "Berand", "message": " Round 21 \n\nSeeing a general consensus, Badigly makes swift arrangement for those without horses to borrow some from the Knights for the day. Making sure everyone is packed up, the group sets off swiftly to the west, making for the lake.\n\nIn the very early afternoon he calls for a stop. \"The land gets real rough here, not suitable for horses. We'll hobble them all and leave them in this field, then move on from foot. I'm fairly sure I know where they're holed up at, just never had an army to bring with me to look!\" He chuckles to himself, then shakes his head and sobers up.\n\n \"There's a bowl in the side of the hills, just at the base of the mountain. It's perfectly concealed from everywhere unless you're on top of it. I used to play there with my cousins when I was growing up and didn't want me mum to find us. If those bandits know the area at all, they're going to pick that as their hideout sure as it's day. There's likely to be sentries, so be sharp.\" \n\nThe woods become gradually thicker as you move along in single-file, following what is likely a very seldom-used deer path. Suddenly both Coignar and Kellin throw a hand up in the air, motioning for everyone to halt. All noise ceases, and Coignar and Kellin lean in and confer for a moment, pointing forward and to the right. Going from person to person as silently as possible, Coignar informs everyone that they think they've spotted a sentry.\n\nMap:\n \n Spoiler \n\nMoving through the green spaces lowers your speed to three-fourths normal. If you don't have ranks in move silently, you'll make a lot of noise doing it. If you do have ranks in move silently, you can roll to move silently through the green spaces at a -2 penalty. If you're on the trail you can roll a normal move silently check. Remember armor penalties apply.\n\nAdditionally, you can't pass each other in the same squares without going in the wooded parts, so if you want to change order in the narrow places, someone has to try to sneak.\n\n \n " }, { "author": "Ilhares", "message": " Cilene \n\nSlapping Coignar lightly on the shoulder in understanding, Cilene looks around at the trees for a moment, then signs to those closer to her what she's going to do. Hopefully this is correctly conveyed, as she first points to herself and the trees directly in front of her, and then rapidly points to the right side of the trail, farther north.\n\n Don't need luck. Don't need hope. See the scout. See him look away... and.. there! \n\nCilene attempts to move carefully through the trees, then makes a quick short dash up the path, attempting to slip back into the trees on the right side of the path.\n\n \n Spoiler \nYeah, this is where it gets fun.\n\nTo move quietly through the trees:\n (1d20+8)[ 18 ] \n\nTo dart along the path (quietly) and slip back into the trees (2x movement):\n (1d20+10)[ 25 ] \n\nBerand, apply any penalty as you view fit - I'll address it in a revision if necessary, of course.\n\nAnd lastly, to hide in the trees again on the right side and look for any other sentries that may be lurking nearby:\n\nHide: (1d20+10)[ 24 ] \nSpot: (1d20+7)[ 18 ] \n\nIn terms of the actual map position, 4 hexes directly \"north\" of the party scout, Badigly, and two rows to the right. That's the destination.\n " }, { "author": "demonllama", "message": " Ruhidr \n\nChuckling quietly under his breath, Ruhidr shoots a grin towards Durgrin while nodding in Cilene's direction. While keeping an eye in the direction of the sentry and Cilene, he then quite obviously settles in to wait without making a noise, content to let those who aren't covered in massive steel plates take care of the sentry.\n\n Kiri-Jolith, may yer guide the feet of our friend up there, letting us bring the blade of Justice those wretches as prey on innocent travelers. " }, { "author": "Sirrion", "message": " Torkai \n\nWatching Cilene gesture that she has the sentry and slipping off, Torkai draws both of his daggers quietly. Raising a finger to his lips to reinforce the point to keep silent, Torkai makes a small gesture with one dagger towards himself, then towards the left side of the trail just ahead.\n\n Better get ready in case the alarm is raised... \n\nWith that, Torkai steps silently into the woods to the left of Badigly and then re-entering the trail in front of him. He takes a few quick strides down the path before ducking into the woods just ahead at a bend in the trail. He settles down, hiding in the bushes and scans the area for any sights or sounds that would announce the presence of another sentry.\n\n \n Spoiler \nGoing to step just left of Badigly, then move back onto the trail in front of him for two more squares and then hide in the woods just left of the trail.\n\nAnd now for the rolls:\nMove silently with -2 penalty: (1d20+6)[ 15 ] \nHide in the woods: (1d20+8)[ 21 ] \nSpot: (1d20-5)[ 0 ] \nListen: (1d20-5)[ 5 ] \n\nLet's hope I remembered my sneaky shoes today 😉\n " }, { "author": "demonllama", "message": " Ruhidr \n\nTensing slightly as yet another companion ghosts into the forest around them, Ruhidr perks up a bit, trying to remain aware of the area around him.\n\n \n Spoiler \n\n Listen - (1d20+3)[ 16 ] \n Spot - (1d20+3)[ 4 ] \n " }, { "author": "tehsnarf", "message": " Coignar \n\nScratching his head slightly and glancing off where his companions vanished to, Coignar attempts to sneak further down the path and draws his crossbow.\n\n \n Spoiler \n\nMoving 8 hexes down the path, moving silently, hiding.\n\nHide: (1d20+5)[ 12 ] \nMove Silently: (1d20+5)[ 25 ] \nSpot: (1d20+3)[ 11 ] \nListen: (1d20+5)[ 24 ] \n \n\n Oh gods above, please don't let me screw this up... I'm too handsome to die! " }, { "author": "Noldruk", "message": " Kellin \n\nWatching as the others progress into the woods, Kellin utters lowly the incantation of 'Mage Armor'. Eyes locked on the sentries ahead of him, he waits patiently for an opportunity to present itself.\n\n \n Spoiler \n\nFor now, just planning my course of action...\n\nListen: (d20)[ 3 ] \nSpot: (d20)[ 1 ] \n " }, { "author": "SandDemon", "message": " Durgrin \n\nAfter trying to think of what to do, knowing full well that if he moved he'd throw away any hope of surprise, he bows his head in prayer with a silent whisper... \"May Reorx bless us\" He continues his watch on the area for others.\n\n \n Spoiler \n-Cast Bless - +1 on attack rolls and saving throws against fear for the entire group for 4 minutes (think that's 40 rounds)\n-Listen check (1d20+4)[ 14 ] \n-Spot check (1d20+4)[ 19 ] \n " }, { "author": "Berand", "message": " Round 22 \n\nTaking quick action, the group communicates silently. Coignar, Torkai and Cilene take off along the trail, each crouched low, weapons drawn. Fortunately the sentry doesn't appear to have noticed, as you can still see him faintly through the trees, remaining as he was.\n\nEveryone feels a slight tingle as the blessings of Reorx comes down upon you. Despite all of you peering intently in to the woods, no one spots any new threats.\n\nSomehow, your two plate-mail covered dwarves manage to remain silent and still.\n\nCombat Map:\n \n Spoiler \n\n \n " }, { "author": "Noldruk", "message": " Kellin \n\nWinking at the two dwarves, Kellin moves to follow in the direction Torkai went. Paying careful attention of all that surrounds him, he begins trying to assess the distance to the sentry, as well as how difficult he'd be to hit from this distance.\n\n \n Spoiler \n\nListen: (d20)[ 8 ] \nSpot: (d20)[ 16 ] \nMove Silently: (d20+1)[ 16 ] \n " }, { "author": "Ilhares", "message": " Cilene \n I really need to watch my step out here. \n\nHaving found herself a bit deeper in the trees than intended, Cilene keeps moving toward the sentry.\n\n I may not get there first, but if anyone has trouble with that guy, it won't last long. \n \n Spoiler \nWell, as long as she's in the trees, she may as well start on a route that would bring her up \"behind\" the sentry slightly. If he's watching the trail to the north as well, it'll be easier to try slip into a blindspot.\n\nSneak: (1d20+8)[ 22 ] \n\nOnce stopped-\n\nHide: (1d20+10)[ 30 ] \nSpot: (1d20+7)[ 19 ] \nListen: (1d20+5)[ 12 ] \n " }, { "author": "Sirrion", "message": " Torkai \n\nSeeing his two companions continue their approach to his right, Torkai shrugs and continues advancing silently through the trees on the left side of the path. He keeps his eyes and ears peeled on his side in case there is a second sentry waiting.\n\n Might as well continue a little further...can set up my ambush further on as well as here and rescue them if they need it. \n \n Spoiler \nTorkai will continue moving as far as he can in the trees, keeping hidden and moving silently. And now the rolls...\n\nMove silently with -2 penalty: (1d20+6)[ 22 ] \nHide in the trees: (1d20+8)[ 9 ] \nSpot: (1d20-5)[ 2 ] \nListen: (1d20-5)[ 1 ] \n " }, { "author": "demonllama", "message": " Ruhidr \n\nRuhidr doesn't do much except remain in a state of readiness for his companions to either return, or to need a dwarven waraxe charging in to help out.\n\n \n Spoiler \nNote to self: Roll something not in plate-mail next time. A monk sounds nice. Get it? \"Sounds\"? Ugh.\n Listen - (1d20+3)[ 7 ] \n Spot - (1d20+3)[ 14 ] \n " }, { "author": "Berand", "message": " Round 23 \n\nThe entire team, minus armor-clad dwarves, continues to creep forward. Thus far everyone has managed to remain silent and unnoticed. As you draw nearer to the sentry, you're able to start making out details. At the moment he appears to be distracted with something in his hands, though you can't see what. Fortunately, he's not a very alert sentry.\n\nKellin starts to move forward behind the main line, while Badigly loosely knocks an arrow, then steps off in to the woods to the right to conceal himself near the dwarves.\n\nCombat map and OOC:\n \n Spoiler \n\nTorkai, Cilene and Coignar can all make it to the sentry on the next round. If you fail your move silently, the sentry automatically wins initiative. If you make it, you automatically get the surprise round, including any sneak attacks. When you post your action, make sure you include a failed sneak and a successful sneak option. If you're doing a ranged attack, you automatically get initiative and don't have to roll your sneak.\n\nRemember everyone is blessed right now.\n\n \n " }, { "author": "demonllama", "message": " Ruhidr \n\nRuhidr continues his exciting plan of experimentally proving how quickly a motionless dwarf in plate-mail can sink into the ground. As he continues to scan the area, trying to remain aware of where his companions are (and generally failing), a small part of his mind remains focused on a different topic.\n\n I wonder how much it costs to have plate-mail magically silenced... " }, { "author": "demonllama", "message": " Ruhidr \n \n Spoiler \nDuh, forgot the rolls:\n\n Listen - (1d20+3)[ 7 ] \n Spot - (1d20+3)[ 22 ] \n " }, { "author": "Noldruk", "message": " Kellin \n\nContinuing down the path behind the others, Kellin keeps his eyes trained on the unobservant sentry.\n\n Lucky for us this guy doesn't pay attention... \n \n Spoiler \n\nListen: (d20)[ 14 ] \nSpot: (d20)[ 11 ] \nMove Silently: (d20+1)[ 11 ] \n\nI'm also purposely not moving ahead of everyone else, obviously.. going to get as close as I can down the path while still remaining as unseen possible.\n " }, { "author": "Ilhares", "message": " Cilene \n Hmm, I wonder what's got him so distracted. Find out soon enough, I guess. \n\nContinuing to creep forward, Cilene shifts her mace into her off hand, readying something else in her right.\n\n \n Spoiler \nOkay, lots to keep track of, plus contingency plans. During the move, I'll charge up the blade for a psychic strike, as well as pushing some energy into the mace. Gotta finish the sentry quick.\n\nMove Silently: (1d20+8)[ 20 ] \nHide (if necessary): (1d20+10)[ 20 ] \n\nNow, assuming that I, or anyone else, fail to move silently enough and this leaves Cilene outside of melee range, she will rely on Throw Mind Blade , as long as she's within 30 feet of the guy. (that's why she shifted the mace)\n\nThrow: (1d20+9)[ 11 ] \nDamage: (1d6+2)[ 6 ] \nplus: (1d8)[ 4 ] \n(the blade will dissipate after striking or missing the target)\n--\nIf, somehow, everyone gets in position without blowing it, or she's within melee range by that point - two-weapon assault is the plan.\n\nMace: (1d20+6)[ 26 ] \nM.Dam: (3d6+2)[ 14 ] \n\nBlade: (1d20+7)[ 8 ] \nB.Dam: (1d6+2)[ 6 ] \nplus: (1d8)[ 2 ] \n\nRegardless of how the combat works out, after the first brief exchange, she'll dissipate the blade, no need to advertise that yet.\n " }, { "author": "Ilhares", "message": " \n Spoiler \nOh, hey, look at that. Well, just incase I need to confirm the critical:\n (1d20+6)[ 17 ] \n " }, { "author": "Ilhares", "message": " Cilene - Contingency \nFor Berand:\n \n Spoiler \n\nInitiative, if I should happen to get close enough to clobber this guy as someone else blows it:\n (1d20+3)[ 19 ] \n " }, { "author": "Sirrion", "message": " Torkai \n\nTorkai continues advancing on the sentry, striking when the opportunity arises.\n\n \n Spoiler \nGonna keep approaching until he notices or until I close to melee range. If he notices, throwing my first dagger.\n\nOkay, some rolls then:\nMove silently with -2 penalty: (1d20+6)[ 26 ] \nHide: (1d20+8)[ 11 ] \n\nIf ranged attack is needed:\nTo hit: (1d20+10)[ 13 ] \ndamage: (1d4+4)[ 8 ] \n\nIf melee, dual wielding attack:\nTo hit primary: (1d20+8)[ 24 ] \nDamage primary: (1d4+4)[ 7 ] \nSneak attack primary: (1d6)[ 2 ] \n\nTo hit secondary: (1d20+8)[ 22 ] \nDamage secondary: (1d4+4)[ 8 ] \nSneak attack primary: (1d6)[ 4 ] \n\nThink that's it....\n " }, { "author": "Berand", "message": " Round 24 \n\nAs Kellin takes his next step forward, his sleeve catches on a dry branch and breaks it off with a loud \"snap\". The sentries head immediately snaps up, while he searches intently for the source of the noise.\n\nBefore the sentry can do more then look however, Cilene and Torkai both spring to their feet out of their concealment. Without hesitation, Cilene sends a gleaming blade whipping toward the sentry, followed immediately by a dagger from Torkai.\n\nCilene's blade glances off a branch and just misses the sentry. He starts to open his mouth to yell, when Torkai's dagger suddenly buries itself to the hilt in his chest. The sentries eyes grow wide and he gurgles blood before collapsing to the ground.\n\nEveryone remains frozen in place for a second afterward, listening. No unusual noises emanate from the forest, besides the occasional gurgle from the sentry.\n\nAs everyone gathers near the fallen sentry, Badigly looks around cautiously. \"If they had a sentry out here, we're probably very close to the hideout. I know the area, so I'll scout ahead and see what's there while you guys wait here,\" he says in a whisper. He slings his bow over his shoulder, then sets off at a creep through the woods.\n\nHe comes back a few minutes later, nodding his head silently. Even quieter then before, he whispers \"It's them, they're about a hundred yards ahead of us. There are several foot trails that merge with the area. I saw two guards at the entrance to the bowl, but I didn't get close enough to look more. There's smoke from a small fire too.\" He picks up a stick and draws a map in the dirt:\n\nMap:\n \n Spoiler \n\n\nThe green areas are the wilderness at ground-level. The orange areas represent a stone and dirt floor 15' below the green areas. The vertical faces going up to the green parts are mostly crumbling stone. The darker brown areas are an earthen ramp descending from ground level to 15' below. The gray areas are a rocky overhang which has been enclosed by simple wooden walls with an open door.\n\nYou can move silently in the green areas at the same -2 penalty as before. The two guys marked at the entrance are the only two guys Badigly reported seeing, because he didn't try to get closer.\n\n \n " }, { "author": "Ilhares", "message": " Cilene \n\nCilene spends the time of Badigly's forward scouting to loot the fallen sentry of any valuables, pulling the small blade out and wiping it off before flipping it back to Torkai.\n\nUpon Badigly's return...\n\n Hmm, this could prove a lot more interesting that I expected. \n\n\" I was thinking I could move over here, keeping to the forest and skirting the sides like so- \"\n\nShe marks a spot on the east side of the \"bowl\" just inside the tree line, directly across from the sentry on the left side of the path (M1), \" - which would give me a much better view of the area, and they probably don't have too many lookouts that far from the obvious trails. \"\n\n \n Spoiler \nSearch: (1d20+3)[ 18 ] \nfor the body.\n\nI've given up on diplomacy today, if it's needed, I'll let Berand roll it.\n " }, { "author": "Berand", "message": " Round 24a \n Cilene \n\nYou don't find anything unusual on the sentry. A few coins, a broken hand crossbow, a longsword, a medium shield, and some simple studded leather. Also, a love letter he had been writing to his wife and seven small children back home on the main land, about how daddy's doing his best to make some money so the kids can stop eating shoe leather and sleeping in gutters warmed up by fresh human waste in the winter so they don't freeze to death. And you ****ers killed him. Jerks.\n\nOkay, just kidding. About the last part. You still only found junk on him, I meant that part." }, { "author": "Noldruk", "message": " Kellin \n\nLooking to Torkai for a moment, Kellin grins lightly. ' I say Torkai and I head to that overhang, and honestly, anyone else who can fire at a range, and get a better look inside. We can likely sneak a peek over that door, which I'd say is a good idea before we start charging into the place. Also, when you all are set, we can hit them from two fronts.. ' Shrugging to himself, yet taking their agreement for granted, Kellin beckons Torkai and begins to head in the direction of the overhang.\n\n \n Spoiler \n\nConstant scan on the area while moving quietly!\nSpot: (d20)[ 15 ] \nListen: (d20)[ 9 ] \nMove Silently: (d20+1)[ 9 ] \n " }, { "author": "Sirrion", "message": " Torkai \n\nTorkai nods to Kellin and sheaths his daggers. Pulling his shortbow from his back, he fits an arrow to it and checks the string for any weaknesses or damage. Seeming content with it, he glances back to the rest of the party whispering quietly \"Get as close as you can to those guards without drawing their attention, then wait for the mage's signal. I'm not sure what it will be, but if you see a blast of flame or something of the sort appear, you can wager that their attention will be back towards camp for a moment or two. We'll pick as many off as we can, then jump down below to aid you with what's left if need be.\" \n\nWith that, he turns back to Kellin and follows him around the valley.\n\n \n Spoiler \nHere are my rolls:\nSpot: (1d20-5)[ 5 ] \nListen: (1d20-5)[ 9 ] \nMove silently with -2: (1d20+6)[ 16 ] \n " }, { "author": "Ilhares", "message": " Cilene \n\nCilene nods a full agreement towards Kellin, \" Exactly. No offense to the sturdier folk here intended, but you can't sneak in very likely. You can definitely draw attention when necessary, though. Once we have some idea what's going on inside, they can pin people from above with their fire, be it bows or magical, which will force a split of their forces. \"\n\nPointing at Durgrin and Ruhidr (what is it with dwarves and difficult to spell names?), she continues, \" If you two dwarves go charging up the path after we determine their numbers (if it looks like a good idea), the odds are good the sentries would call out for some backup, which leaves the more stealthy among us to be able to drop down into the bowl and come up behind those forces. Thoughts? \"" }, { "author": "demonllama", "message": " Ruhidr \n\nGrumbling under his breath, Ruhidr settles in for more waiting while he listens to Kellin slip not so quietly into the trees. \" Well, I suppose we're doing what Kellin likes if we don't want to leave him to hang. Kiri-Jolith willing, Cilene and the others will get into position just fine. \"\n\n\" I don't know about Durgrin, but I'm going to try to get as close as I can before this begins. \"\n\nStill, musing that it might not be best to let his guard down, he continues to scan the area to see if he notices anyone trying to sneak up after the little ruckus.\n\n \n Spoiler \n\nFor every round that we gloss over because we assume travel, I re-roll these checks, of course.\n Listen - (1d20+3)[ 19 ] \n Spot - (1d20+3)[ 13 ] \n\nOkay, I know it's silly, but since the people trying to get around to the other side have farther to go, I have plenty of time to do this. I'm going to walk normally for 150', then switch to Move Silently at a -8 penalty. Yes, that sucks, but they suffer -1 per 10' of distance, so they're still at a -20 penalty at that point.\n\nAt 100', provided combat hasn't started, I'm going to cast Bless Weapon on my +1 waraxe.\n\nAt any distance, once I notice things going down, so either A) I hear combat start ahead, or B) I'm noticed, I start normal movement trying to get to combat. Once I get to 40' distance from the guards, either without being noticed (could happen!) or just because we're running toward each other, I charge, bellowing a warcry.\n\nI'm assuming that when combat starts we'll get a chance to make those rolls, so I'm leaving them off for now :P\n " }, { "author": "Berand", "message": " Round 25 \n\nDecisiveness is the theme of the day. Proclaiming what they're going to do, everyone marches off to get it done. Fortunately, as you draw nearer to the camp, you hear the sounds of laughter and conversation, and smell cooking food. The camp is definitely not on high alert.\n\nDrugrin and Ruhdir start up the center of the path, which slowly widens and joins other paths that see more traffic, doing what they can to stifle their armor and delay notice.\n\nCilene shakes her head as everyone moves off, then takes off through the woods to get in to her vantage point above the bowl. Coignar chuckles, reloads his crossbow, and follows.\n\nTorkai and Kellin start flanking the bowl, moving through the woods to the left.\n\nBadigly, unsure whether he's witnessing foolhardiness or the operation of a well-oiled military machine that doesn't need to make detailed plans, shakes his head and runs toward a vantage to the left side looking in to the bowl, an arrow knocked in his bow.\n\nDespite a few twigs snapping along the way, the general inattentiveness of the bandits works hugely in your favor. Clearly this isn't exactly a well-organized military group. While the dwarves amble silently (Well, almost silently. We'll say, definitely quieter then a freight train.) toward the front gate, the rest of the group is able to sneak in to position.\n\nNearing the edge to peer down, Kellin breaks another twig. One of the guards (M3) looks up suspiciously. Not entirely sure of himself yet, he picks up his shield from the ground next to him and places his hand on the hilt of the axe strapped to his back over his right shoulder. He's a particularly huge man, and looks far more grizzled then most of the bandits in the open.\n\nTaking a quick glance through the open door leading under the overhang, Torkai is able to make out four unknown persons inside. The other five bandits (U1-U5) are sitting around a fire near the entrance, most of them with weapons and packs resting against the near-by wall.\n\nCombat Map:\n \n Spoiler \n\n \n \n\n\nThe huge guard (M3), still not sure if he's hearing things, chimes up. \"Hey, look alive you bastards, I heard something.\" Again, fortune is in your favor, as the five unarmed bandits and the two guards at the front all spin around, peering toward the spot where Kellin and Torkai are.\n\nAt this point Ruhidr and Drugrin draw in to range, unseen by Kellin's inadverdent distraction. They look at each other, give a good knowing dwarven nod, then lower their heads and charge their respective guards.\n\nInitiative:\n \n Spoiler \n\nYou got in to position sneakily, but the noise at least put the camp on alert. Everyone needs to roll initiative to make their first attacks.\n\n Initative for the bandits: \n\nThe five unarmed guys (U1-U5):\n (1d20+1)[ 7 ] \n\nThe two at the entrance (M1, M2):\n (1d20-8)[ -5 ] (Penalty for looking the wrong way, then suddenly turning around and seeing matching freight trains charging at you)\n\nThe big one with the axe (M3):\n (1d20+2)[ 5 ] \n\nThe four inside (?1-?4):\n (1d20+4)[ 20 ] \n \n\n\nOOC2:\n \n Spoiler \n\nIt sounds like everyone will be in and out this weekend, so the pace will slow down now. Plus Jon is supposed to be back. Unless everyone goes, the next post wont be for 24 hours.\n " }, { "author": "Ilhares", "message": " Cilene \n Great Helm, look at the size of that guy.. well, at least I get to-- oh hell! \n\nSlipping down into the bowl, Cilene makes a quick move (hopefully unseen) towards one of the bandits around the fire. An unarmed target is just as good as an armed one -only softer!\n \n Spoiler \n You know, I've always hated U2, so he's at the top of tonight's play list .\n\nMoving to be directly south of U2 (so U1 isn't in reach, tempting as it might be), Cilene will take a crack at U2's noggin while he isn't looking at her. Unless she fails to move up quietly, in which case the attack can be converted to a body shot (and you can let me have that +4 back)\n\nInitiative: (1d20+3)[ 19 ] \nSneaky: (1d20+10)[ 14 ] \nAttack: (1d20+4)[ 16 ] \nDamage: (1d6+1)[ 5 ] \n\nIn the event U2 tries to counter-attack Cilene, or U1 comes forward to try and get friendly:\n\nAttack of Opportunity: (1d20+8)[ 25 ] \nAoO Damage: (1d6+1)[ 6 ] \n\nThough unarmed attacks generally provoke the AoO, I'm assuming since I dont have the feats for more than one per round, I dont actually get to take full advantage all the openings they may present.\n " }, { "author": "demonllama", "message": " Ruhidr \n\nRoaring \" For Kiri-Jolith! \", Ruhidr charges in against the guard*, swinging his waraxe viciously.\n\n \n Spoiler \n\nPer my earlier post, Bless Weapon is up (Berand, how many rounds does it have left? Started with 40.)\n http://www.d20srd.org/srd/spells/blessweapon.htm \n\n* \"the guard\" being M1\n\nAC is currently 18; 20-2 to AC due to charging\n+2 charge bonus to Attack Roll\n\n Initiative - (1d20+4)[ 11 ] \n Attack - (1d20+11)[ 14 ] EDIT: Forgot to add +1 per Durgrin's Bless, so.. if you forgive me the slipup, add 1 to the Attack Roll\n Damage - (1d10+4)[ 10 ] \n " }, { "author": "Noldruk", "message": " Kellin \n\nTaking a slight pause to bring his crossbow up, Kellin fires a bolt directly at the big man with the axe, aiming for the weakest point in his armor.\n\n \n Spoiler \n\nInitiative: (d20+1)[ 8 ] \nAttack Roll - Ranged: (d20+3)[ 5 ] \nDamage: (d8)[ 3 ] \n " }, { "author": "Sirrion", "message": " Torkai \n\nSticking two arrows in the ground and pulling the bowstring back to his ear, Torkai sights down the shaft of the arrow, aiming at the large man that seems to have taken notice of them. Slowing his breathing down, Torkai steadies his hand, checks his sight again, then releases the string launching the arrow straight at the man. As soon as the arrow leaves the bow, he drops back to down cover reaching for a second arrow to fit to the bow.\n\n \n Spoiler \nRolls as follows... Attacking M3\nInitiative: (1d20+4)[ 6 ] \nTo hit: (1d20+6)[ 26 ] \n (I may be wrong, but with ranged combat it says for each full range increment take a -2 penalty, since it looks like he is more than 70', I took -2 from my roll as it is one full range increment away, but not a second full increment) \nDamage: (1d6+1)[ 4 ] \n\nThat should do it.\n " }, { "author": "Sirrion", "message": " \n Spoiler \nCrit time:\nTo confirm: (1d20+6)[ 11 ] \nExtra damage (composite shortbow is x3): (2d6+2)[ 7 ] and add that to my earlier damage roll\n " }, { "author": "SandDemon", "message": " Durgrin \n\nRoaring loudly as he charges in, Durgrin leaps forward at the soldier with a quick slam with his hammer aimed at the unknowing man's head. \"Let Reorx sort um OUT!\" \n \n Spoiler \n\n Target: M2 \nMy AC is also currently 18, -2 to AC due to charging\n+2 charge bonus to Attack Roll\n\n Initiative - (1d20+6)[ 20 ] \n Attack - (1d20+10)[ 11 ] (+2 charge, +1 bless)\n Damage - (1d8+4)[ 10 ] \n\nAnd ya I'm back, just got in....4am to 9pm driving from Colorado to California, and yet I still post before I sleep. Dedication, baby!\n\nEdit: And I critical miss....the irony\n " }, { "author": "Berand", "message": " Round 26 \n\nAll chaos breaks loose as the party opens fire. As soon as the dwarves charge the front entrance, all four people under the overhang come running out (?1-?4 become M4, M5, C1, B1. C=Cleric, B=Bowman). The first two charge toward the front gate, one drawing an axe the other a sword. The cleric and the bowman roll to a stop just outside the door, where the bowman snaps off a shot at Torkai, the first person he sees. His shot sails wide however, and he begins frantically reloading.\n\nTorkai and Kellin, who had both begun lining up shots on the large axe-bearing bandit (M3), let fly. Kellin's flies wide, but Torkai lands a devastating shot around a crease in the man's armor, causing some heavy bleeding. The bandit, seeing Torkai and Kellin are out of reach, takes off running for the front gate while holding his shield up. Badigly sees him coming and lets an arrow fly from cover, which sticks harmlessly in the bandit's shield.\n\nMeanwhile, Cilene hops off the ledge and swiftly sneaks up on the unsuspecting target (U2) who has turned toward the front gate. She brings her mace crunching in to his ribs with all her strength, causing him to whirl around in surprise. He manages to swing up one fist, glancing off Cilene's ribs in turn, but leaving him open for a counter attack. Cilene's backstroke takes him on the shoulder, clearly injuring him.\n\nCilene\n \n Spoiler \n\n-4 hps\n \n\n\nSeeing Cilene charge in, Coignar takes careful aim with his crossbow and gets off two shots before anyone can do anything. Both land with a solid \"thunk\" in to one of the bandits (U5), causing some pretty extensive injuries. Besides the one engaged with Cilene, all of the unarmed men begin scrambling for the walls to pick up the weapons laying there.\n\nUp at the front gate, both dwarves have connected with their targets. Ruhidr's axe leaves a bleeding gash on the surprised guard, who attempts to react with a blow from his own sword. He only manages to send a spark flying off Ruhidr's armor, however. Drugrin meanwhile stumbles on his approach, crashing off the rock wall and in to the guard, almost dropping his hammer. The guard brings his own weapon down on Drugrin, but the bad angle doesn't allow him to get any strength in to it, and he causes no damage.\n\nCombat Map:\n \n Spoiler \n\n \n " }, { "author": "demonllama", "message": " Ruhidr \n\nNoticing Durgrin's predicament from the corner of his eye, Ruhidr sets aside his twinge of concern for Durgrin to concentrate on the guard in front of him. Hoping to keep the guard off-balance, he quickly brings his axe around for another blow.\n\n \n Spoiler \n\nThis is against M1, of course. Note that the charge wore off, so that my Attack's down by 2, and my AC is back up to 20.\n\n Initiative - (1d20+4)[ 8 ] \n Attack - (1d20+10)[ 28 ] \n Damage - (1d10+4)[ 12 ] \n \n\n Need to finish this guard an' hope Durgrin can see to himself... " }, { "author": "Noldruk", "message": " Kellin \n\nWith a grin, Kellin lifts his hands in an ominous and forboding way, casting a spell of pain, doom, and brimstone. Aiming at the cleric, he unleashes bolts of fiery devastation!!\n\n \n Spoiler \n\nInitiative: (d20+1)[ 20 ] \nRanged Attack Roll: (d20+3)[ 12 ] \nDamage: (4d6)[ 21 ] \n " }, { "author": "Ilhares", "message": " Cilene \n\nUnwilling to relent on her current object of affection, Cilene decides the best option might be the insulting one, as she goes to backhand the bandit before following through with her mace.\n\n \n Spoiler \n\nTWF FTW? Well, we can hope.\nBackhand: (1d20+5)[ 14 ] \nDamage: (1d3+1)[ 4 ] \n\nMace: (1d20+6)[ 13 ] \nDamage: (1d6+1)[ 4 ] \n\nIf that puts this guy down, she'll sprint towards M2 to help the dwarf finish him off. If not.. well.. merde. \n " }, { "author": "tehsnarf", "message": " Coignar \n\nLaughing almost madly, Coignar relieves himself of his crossbow and draws his short sword and moves in closer to U5 for a more intimate conversation...\n\n \n Spoiler \n\n Initiative : (1d20+7)[ 15 ] \n Attack Roll : (1d20+2)[ 5 ] \n Damage : (1d6)[ 1 ] \n " }, { "author": "Sirrion", "message": " Torkai \n\nWincing as the bowman's shot just misses him, Torkai drops his bow and draws both daggers as he leaps down and closes in to the man that just shot at him. As he closes, Torkai makes a feint with his daggers before striking hard.\n\n \n Spoiler \nGoing to make a feint first to see if I can catch him flat-footed for a sneak attack.\n\nBluff (feint): (1d20+8)[ 19 ] \n\nTo hit primary: (1d20+8)[ 14 ] \nDamage primary: (1d4+4)[ 8 ] \nSneak attack primary: (1d6)[ 4 ] \n\nTo hit secondary: (1d20+8)[ 20 ] \nDamage Secondary: (1d4+4)[ 5 ] \nSneak attack Secondary: (1d6)[ 1 ] \n\nShould be it. Sorry about late post, just got back into town.\n \n\n\nWhoops, posted too quickly without thinking. Ignore the feint and sneak attack damage cause I moved (normally feint replaces my move action with improved feint). Sorry!" }, { "author": "Berand", "message": " Round 27 \n\nQuickly taking in the condition of the battle and the advantageous position many of their attackers hold, the cleric chants a quick prayer. A black, magical flail coalesces in the air next to Kellin, where it swings immediately in to his back. Maintaining his composure despite the wound, Kellin sends a jet of magical flame toward his attacker. It engulfs him completely, setting his robes on fire. The bandit cleric tries frantically to roll around on the ground and put the flames out, but after a few seconds his shrieks end and he lies still, smoldering. As he looses consciousness, the magical flail vanishes as suddenly as it appeared.\n\nThe bandit next to the cleric draws his bow back and takes quick aim at Torkai again, letting his arrow fly. It lands solidly in Torkai's shoulder, only partially penetrating the armor, but still causing some bleeding. Cursing, Torkai takes a leap off the wall, whips his daggers out in the air, closes on the bandit and sticks both in to his torso. The bowman gapes in pain and surprise at the unexpected move, but manages to throw his bow down and reach for his sword.\n\nThe other two bandits that came out of the door, unaware of their comrade's fiery demise, run straight for the nearest target they can see, in this case Cilene. One of them (M4), is dressed in an ornate greathelm and carries a large axe. He makes it to the fight first, and swings at Cilene viciously. He manages only a glancing blow off Cilene's armor, but still inflicts some harm. His companion (M5) is blocked by M4's position, and starts to move around behind him to get in position on Cilene. He is interrupted by Coignar's sudden charge, and though the attack misses, Coignar successfully distracts the bandit from attempting to flank Cilene.\n\nEnraged and bleeding, the unarmed bandit (U5) tries to leap for Cilene in an effort to grapple her to the ground while she's distracted by M4's axe blow. She doesn't hesitate at the opening this maneuver leaves, as her mace comes down on top of his head with a sickening crunch. He topples limply to one side.\n\nThe remaining unarmed guards manage to scramble and pick up their weapons (U4=M9, U5=M8, U1=M6, U3=M7). Two of them (M6 and M7) charge toward the dwarves at the front gate. The other two (M8 and M9) charge in to Cilene and Coignar, daggers drawn. M9 takes a stab at Cilene from an awkward angle, missing completely. M8 charges in to Coignar, sticking him in the arm with his dagger and drawing blood.\n\nAs M3 runs toward the front gate, Badigly takes the chance to get another shot off with his bow. Unfortunately the shot is just a hair behind the running bandit, and thunks harmlessly in to the dirt.\n\nUp at the front gate, Ruhidr takes a swing and disembowels the guard in front of him (M1). He drops his weapon as his hands go to his gut, trying to hold his insides in. To no avail, unfortunately for him. Drugrin, annoyed by his stumble to begin the fight, brings his warhammer around in a particularly heavy blow, crunching through M2's attempts at defense and breaking bones. The two guards who had just acquired their weapons then make it in to the fray. M7 goes for Ruhidr, but his attack is foiled when he stumbles over the body of his dead companion. M6 takes a swing at Drugrin, but his attack is ineffective against the dwarf's heavy armor.\n\nCombat Map:\n \n Spoiler \n\n \n \n\n\nDamage Report:\n \n Spoiler \n\n\nKellin takes 7 damage from C1's spiritual weapon spell.\nC1 is incapacitated from Kellin's scorching ray spell.\nTorkai takes 7 damage from B1's arrow.\nB1 is wounded by Torkai.\nCilene takes 4 damage from M4s axe.\nU5 is killed by Cilene's mace.\nCoignar takes 4 damage from M8's dagger.\nM1 is killed by Ruhidr's axe.\nM2 is wounded badly by Drugrin.\n " }, { "author": "Sirrion", "message": " Torkai \n\nFacing one on one with the former bowman, Torkai makes a second strike at the bowman.\n\n \n Spoiler \nThis time, no feint again. If my attacks hit and kill him, I want to move down towards M5, approaching him from behind (not closing all the way, but so that I can move and strike next round). Going to make a move silently check to see if I can avoid him hearing me.\n\nIf the bowman is still alive after my attacks, I stay here to finish him.\n\nTo hit primary: (1d20+8)[ 23 ] \nDamage primary: (1d4+4)[ 6 ] \n\nTo hit secondary: (1d20+8)[ 10 ] \nDamage secondary: (1d4+4)[ 8 ] \n\nMove silently: (1d20+8)[ 10 ] \n " }, { "author": "Ilhares", "message": " Cilene \n Oh, come on! Damned are ye daft? Guess I don't have much choice. \n\nWhile muttering and gripping her mace tightly, twin strands of cerulean and crimson energy flow around Cilene's other hand, forming into a tinted blade just as she lunges at her target.\n\n\" Die, damn you! \"\n \n Spoiler \nUsing her move action for the round to manifest the Mind Blade. Free action to charge the mace.\n\nVictim: M4\nTWF penalty applied.\n\nInitiative: (1d20+3)[ 11 ] \n\nMace Attack: (1d20+6)[ 12 ] \nDamage: (3d6+1)[ 13 ] \n\nBlade Attack: (1d20+7)[ 22 ] \nDamage: (1d6+2)[ 7 ] \n " }, { "author": "Noldruk", "message": " Kellin \n\nOnly slightly battered, Kellin jumps down into the bowl, charging towards M5 and the others, stopping roughly halfway to them. With their backs to him, focussing on Cilene and Coignar, Kellin takes it as the perfect opportunity to send a stream of fire scorching in his direction. With a look of grim determination, he takes aim and unleashes the torrent!\n\n \n Spoiler \n\nInitiative: (d20+1)[ 6 ] \nScorching Ray: (d20+3)[ 15 ] \nDamage: (4d6)[ 10 ] \n " }, { "author": "demonllama", "message": " Ruhidr \n\nGrinning as M7s stumbles into range, Ruhidr steps around M1's remains and brings his axe across his body to bring down his next foe.\n\n \n Spoiler \n\nAgainst M7:\n Initiative - (1d20+4)[ 17 ] \n Attack - (1d20+10)[ 24 ] \n Damage - (1d10+4)[ 10 ] \n \n\n Durgrin can handle himself. When this one's dead, I need to get over and help the others. By Kiri-Jolith, Coignar is almost completely surrounded! " }, { "author": "SandDemon", "message": " Durgrin \n \"Aien't nothin' gonna take me down!\" Bringing his hammer down for the final blow, Durgrin lashes out at the wounded guard before him.\n\n \n Spoiler \n\n Initiative - (1d20+6)[ 25 ] \n Attack - (1d20+8)[ 28 ] (+1 bless)\n Damage - (1d8+4)[ 12 ] \n " }, { "author": "SandDemon", "message": " \n Spoiler \nConfirming critical: (1d20+8)[ 21 ] \nIf I critical...\n\n A thundering weapon creates a cacophonous roar like thunder upon striking a successful critical hit. The sonic energy does not harm the wielder. A thundering weapon deals an extra 1d8 points of sonic damage on a successful critical hit. If the weapon’s critical multiplier is ×3, add an extra 2d8 points of sonic damage instead, and if the multiplier is ×4, add an extra 3d8 points of sonic damage. Bows, crossbows, and slings so crafted bestow the sonic energy upon their ammunition. Subjects dealt a critical hit by a thundering weapon must make a DC 14 Fortitude save or be deafened permanently. \n\nSo add 2d8+deafen plus triple damage. <booming voice> HEADSHOT! \n\nDidn't roll, assuming he's super dead.\n " }, { "author": "tehsnarf", "message": " Coignar \n \"Are you effing serious?! Why won't you die already!\" Coignar screams before swinging his sword back around at his previous target.\n\n\n \n Spoiler \n\n\nInit: (1d20+7)[ 19 ] \nHit: (1d20+2)[ 21 ] \nDam: (1d6)[ 2 ] \n " }, { "author": "tehsnarf", "message": "OOC: Crit rolls...\n \n Spoiler \n\nThreatened crit: (1d20+2)[ 8 ] \nCrit dam: (1d6)[ 1 ] \n " }, { "author": "Berand", "message": " Round 28 \n\nThe battle is now fully-joined, as everyone jumps in to the melee. The bandit fighting Torkai manages to get his sword out of its sheath and take a swing, but Torkai dodges easily and answers with another slash from one of his daggers, leaving the bandit looking severely wounded.. Seizing on the opportunity, Kellin jumps in to the bowl and begins dashing behind Torkai to join the battle around the camp fire.\n\nNow almost surrounded, Coignar and Cilene both lash out viciously, knowing that hesitation could mean death. Her mindblade appearing back in her free hand, Cilene lunges for the large helmeted bandit (M4), who deflects her mace off his shield, but is unable to block her mindblade, which scores a solid hit on him. Coignar's shortsword lands a glancing blow off another bandit (M5), drawing some blood.\n\nThe helmeted bandit (M4) snarls and yells out to his troops \"Come on you bastards, they brought us a woman!\" He laughs and swings his axe again, attempting to whack Cilene in the side of the head with the flat portion. She easily deflects the blow with her buckler. She looks a little angry at the guy.\n\nThe bandit Coignar hit (M5) returns the favor, swinging his sword in such a wild fashion that he nearly lodges it in the bandit next to him after Coignar ducks. The momentum knocks the bandit off his feet, sending him to his knees in the dirt. Seeing his companions pathetic swing, M8 stabs at Coignar with his dagger. Fortunately Coignar carries his momentum from the acrobatic duck of the first attack over, as he continues around and deftly dodges this attack. Now facing completely backward from where he started, Coignar has a clean view of the next bandit (M9) as he tries to maneuver in to flanking position on Cilene. Catching the opportunity, he lashes out with his dagger and scores a hit on the bandit's thigh as he moves. He finally completes his spinning dodge facing straight back at the bandit he began with (M5). If anyone were watching, they would have applauded for sure.\n\nAlerted to the bandit attempting to flank her by Coignar's move, Cilene whips her mace behind her after the other bandit's shield deflects it, catching the flanker square in the chest as he maneuvers behind her. The mace's power discharges in a flash of light, sending the bandit sprawling on his back, unconscious.\n\nJust then Kellin finishes running toward the battle, and promptly unleashes a jet of flame in to the back of the unsuspecting bandit (M5) that just fell prone on the ground. The man screams as his clothes start smoldering.\n\nUp at the gate to the bowl, the dwarves battle on. Grimacing, Ruhidr brings his axe down in an over-head swing, crunching sickeningly in to his new target's (M7) skull. He keels over dead right on top of his already-dead companion. Ruhidr takes the opportunity to laugh and looks at Drugrin with a bit of pride, as if to say \"Top that!\".\n\nWith a matching dwarven grimace, Drugrin brings his hammer down in a full over-head swing of his own. As the blow connects with his targets (M2) skull, a deafening peal of thunder splits the air. The force of the impact crushes the bandit's head down in to his shoulders, sending gore flying everywhere. Everyone in the immediate vicinity is rocked back on their heels from the magical blast. Drugrin glances over at Ruhidr with his own grin, but graciously doesn't comment. Probably because the large bandit with the axe (M3) immediately knocks the body out of the way and swings at Drugrin. The blow lands heavily on Drugrin's shoulder, obviously causing some damage, but the dwarf shrugs most of it off.\n\nThe other bandit at the gate (M6), still rocked back on his heels from the blast, stares in awe at what just happened to his two comrades. Without another word he throws his sword to the ground and takes off running between the two dwarves, trying to get away from these insane creatures. Both dwarves swing in unison as the bandit tries to take off, Ruhidr connecting high on his back and Drugrin low on his thigh. The blows send the man tumbling forward a few steps, where he feebly continues to try and crawl toward the woods.\n\nFrom his perch up on the ledge, Badigly is staring with his mouth agape, his bow held limply in his hands. He manages to get out a \"Wow\", but no one is close enough to hear.\n\nCombat Map:\n \n Spoiler \n\n \n\nEdit: Note that M9 behind Cilene is dead. Had to edit the post to include her charged mace damage, and didn't feel like re-doing the map to indicate that.\n \n\n\nDamage Report:\n \n Spoiler \n\n\nTorkai further wounds B1.\nCilene wounds M4 with her sword.\nCilene gets an AoO on M9 with her mace, killing him.\nCoignar wounds M5 with his sword.\nCoignar gets an AoO on M9 with his sword.\nKellin burns M5 pretty badly.\nRuhidr kills M7.\nDrugrin kills M2.\nRuhidr wounds M6 badly in an AoO.\nDrugrin wounds M6 badly in an AoO.\nM5 is prone for the next round due to critical miss.\nDrugrin takes 5 damage from M3's axe.\n " }, { "author": "Sirrion", "message": " Torkai \n\nWith a quick nervous glance at the darting form of Kellin heading towards the heat of combat, Torkai growls \"Will you die already?!\" at the man in front of him. With that, he lunges again trying to finish the bowman off.\n\n \n Spoiler \nOkay, gonna try again to finish him and then move towards the main battle south of me (not all the way into the fray, just close enough to strike next round).\n\nPrimary attack: (1d20+8)[ 12 ] \nPrimary damage: (1d4+4)[ 5 ] \n\nSecondary attack: (1d20+8)[ 21 ] \nSecondary damage: (1d4+4)[ 6 ] \n\nGonna move silently on my way south as well:\nMove silently: (1d20+8)[ 27 ] \n " }, { "author": "Noldruk", "message": " Kellin \n\nViewing the smoldering body of M5 as little threat, Kellin turns his attention now to M8, unleashing another fiery attack!\n\n \n Spoiler \n\nInitiative: (d20+1)[ 21 ] \nScorching Ray: (d20+3)[ 17 ] \nDamage: (4d6)[ 19 ] \n " }, { "author": "Ilhares", "message": " Cilene \n\nGrimacing somewhat angrily as Cilene curls her mace forward under her arm, she keeps it twirling as she makes eye contact her her helmed adversary.\n\n\" They didn't bring you a woman. I brought the men to teach you a lesson. \"\n\n Smug bastard. \n\n\" Unless you'd care to surrender? \"\n\nWith a small pulse of light from the glowing blade in her hand, Cilene again makes a move on her large opponent, bring the mace and the blade both across her body.\n\n \n Spoiler \nLet's use that move action to power up ye olde psychic strike.\nOK, for sake of \"being nice\", let's assume there's a chance he actually considers surrender.\nDiplomacy: (1d20-2)[ 13 ] \n\nRealistically, he probably won't, and her attack won't be halted mid-stride.\n\nMace: (1d20+6)[ 23 ] \nDamage: (1d6+1)[ 4 ] \n\nBlade: (1d20+7)[ 9 ] \nDamage: (1d6+2)[ 4 ] \nMore Damage: (1d8)[ 5 ] \n " }, { "author": "SandDemon", "message": " Durgrin \n\nGlaring deeply at his opponent, he lifts his holy warhammer that is covered in skull fragments and brain matter in mock salute. Silencing the unworthy who dare hit him, Durgrin seems grim in his determination to destroy this life that stands before him.\n\n \n Spoiler \n\n Initiative - (1d20+6)[ 17 ] \n Attack - (1d20+8)[ 15 ] (+1 bless)\n Damage - (1d8+4)[ 8 ] \n " }, { "author": "tehsnarf", "message": " Coignar \n What in the hells just happened there... damn.. I really AM that good! Seeing as though I've drawn so much blood of these piss-ants already, might as well continue! \n\nCoignar grins at his own acrobatics, only slightly looking astonished, and then jumps back in attacking the bastard that attempted to skewer him before!\n\n \n Spoiler \n\n\nAttacking M5 while he's prone.\n\nInit: (1d20+7)[ 23 ] \nHit: (1d20+2)[ 10 ] \nDam: (1d6)[ 3 ] + (2d6)[ 10 ] \n\nNot sure if I get sneak attack damage on him or not, but I rolled it anyway. (It's the +2d6 roll)\n " }, { "author": "demonllama", "message": " Ruhidr \n\nRuhidr shouts, \" Badigly! \" while gesturing at the fleeing bandit (well, M6 and crawling, more like). Hoping that Badigly is able to see what he was shouting about, Ruhidr lowers his head and charges towards the bandit in the greathelm, bellowing a full-throated warcry to Kiri-Jolith, and raising his axe to strike.\n\n \n Spoiler \n\nOkay, AC is 18 due to charge, but with +2 Attack\n Initiative - (1d20+4)[ 22 ] \n Attack - (1d20+12)[ 17 ] \n Damage - (1d10+4)[ 14 ] \nEdit: Woo, smack\n " }, { "author": "Berand", "message": " Round 29 \n\nCursing at how long this was taking, Torkai finally sidesteps a blow from the bandit (B1) then brings one of his daggers up solidly in to his gut. The bandit crumples over Torkai's arm, then slowly falls to the ground. Without wasting a second, Torkai looks up to find the next target.\n\nHe does so just in time to see Kellin burn one of the bandits, who keels over with a screech, followed by Coignar driving his sword to the hilt in the back of the prone bandit. Cilene lands a minor glancing blow on the shoulder of the bandit leader, making sure his attention lies on her just long enough for Ruhidr to charge full-force in to his back, axe leading the way, sending the bandit's weapon flying from his hands and dropping him to his knees.\n\nBleeding heavily, the bandit leader takes only a second to look about, seeing nearly every one of his men lying dead on the ground or fleeing. He hangs his head dejectedly, and throws his arms up in surrender.\n\nThe only fight still going on is at the gate. The one bandit still on his feet (M3) has gone entirely berserk, blood flowing from multiple wounds, swinging his axe at Drugrin like a mad man. His wild blows miss the dwarf, but the sheer power behind it all keeps Drugrin from likewise landing a solid blow.\n\nCombat Map:\n \n Spoiler \n\n \n \n\n\nDamage Summary:\n \n Spoiler \n\nYou guys whacked everyone except M3 and M4. M3 is badly hurt but going berserk. M4 (the leader) was dropped to 3 hps and surrenders rather then dying fighting.\n\nBadigly ran off after M6, who was bleeding and crawling frantically for the woods.\n " }, { "author": "Ilhares", "message": " Cilene \n I'll be damned. \n\nWith her current foe submitting, Cilene takes a peek around. Seeing the frothing battle towards the gate, she decides she might as well exhaust a little pent up anger. Turning to look towards the entry to the bowl, she snaps her arm out, flinging the energy from her hand, sending the blade flying towards the last fighting bandit guard.\n\n \n Spoiler \n\nAttack! (Thrown Mind blade, with -2 for extra range) - (1d20+7)[ 21 ] \ndamage: (1d6+1)[ 7 ] \nMore damage: (1d8)[ 6 ] \n " }, { "author": "demonllama", "message": " Ruhidr \n\n\" Give a dwarf a fancy hammer, an' look what happens to him, \" mutters Ruhidr under his breath.\n\nAfter glancing at both Cilene and Coignar, he decides that they're not likely to leave the surrendered bandit's side while the fight continues. Hopefully he's right. Tightening his grip on his waraxe, he briefly mouths a quick prayer and then wearily turns to charge back up behind the one gone berserk.\n\n \n Spoiler \n\nYet another charge. Wee.\n Initiative - (1d20+4)[ 7 ] \n Attack - (1d20+12)[ 18 ] (charging again; +2)\n Damage - (1d10+4)[ 9 ] \n \n\n Against a normal warrior, Durgrin'd be fine, but if that berserker gets a lucky hit... " }, { "author": "Berand", "message": " Round 30 \n\nWith a grunt, Cilene sends her glowing mindblade in a whirling flight, connecting square in the back of the berserk bandit. As soon as the blade leaves Cilene's hands, Ruhidr turns and charges back to where he came, connecting a split second after the mindblade and sending the bandit flying forward, tripping head-over-heals on Drugrin's stout form, then crashing to the ground with his neck twisted in a very awkward direction.\n\n---\n\nA few minutes later, Badigly returns from the woods. He shakes his head. \"I caught up to that fella that was crawling away, but he went and bled himself to death before I got there.\" \n\nHe looks around at the carnage and shakes his head. \"That were some bit of fighting mates, I must admit I thought we were dead when the fight started.\" He laughs, though sounds a bit strained. \"Reminds me why I took to the woods rather then enlisting in the militia! Well done anyway, the Knights will be overjoyed. Although I suggest we do a quick search of the place, decide what we're doing with this bastard. and get on our way. I'm sure there are still bandits around, there's no way this was all of them. Besides, with all that fighting we need to hustle to get back to camp before nightfall.\" \n\nRewards:\n \n Spoiler \n\nEveryone gets 1867 exp\n\nEveryone splits up to quickly search through the camp and the dead bodies. You find:\n\n2d10x1000 = 12,000 silver\n6d4x100 gold = 1500 gold\n5d6x10 platinum = 80 platinum\n\nWhich adds up to 2000 silver, 250 gold and 13 platinum each.\n\nIn addition to the cash:\n- Torkai takes a plain dagger +1 from the bowman he finished off.\n- Coignar takes a special thieves cloak +1 off one of the dagger-wielding bandits.\n- Kellin finds a ring of protection +1 on the charred remains of the cleric. It's a little blackened, but it still works!\n- Drugrin takes a heavy steel shield +2 off the dead berserker.\n- Ruhidr relieves the captive leader of his greathelm, which appears to be of dwarven make witha +1 AC enchantment.\n- Cilene finds a suit of spiked studded leather armor +1 on one of the smaller dagger-wielding bandits that fits her just fine, and managed to survive the fight in-tact. Probably because the previous owner died from an axe blow to the head.\n\nDuring your search of the place, you get some chances to find other valuables. Coignar and Torkai both have +7 to search, Cilene is +3, the dwarves 0, and Kellin +1. You get 5 chances to find things, each with a base 30% chance (70-100), adjusted 1 point for each of the groups search abilities (+18). So, anything 52-100 is a random magic item.\n\n (1d100)[ 7 ] \n (1d100)[ 40 ] \n (1d100)[ 9 ] \n (1d100)[ 88 ] \n (1d100)[ 64 ] \n\nIf you get any I'll follow up with a post tomorrow for the details. For now, sort out what you're doing with the surviving leader and any healing, then get a move on. :)\n " }, { "author": "Ilhares", "message": " Cilene \n This could have gone a lot worse, but we've had worse days. A solid night of sleep, and I'll be almost 100 percent. \n\n\" Well now... \"\n\nLooking at the helmed bandit, Cilene smiles almost(!) pleasantly. \" What say you behave yourself and I'll even give you a ride on my horse? \"\n\n Just might have a use for those manacles yet. " }, { "author": "Noldruk", "message": " Kellin \n\nSmiling as his companions all mount up, Kellin takes a final glance around the bowl. Chuckling to himself, he mounts his borrowed-steed and begins following Badigly back to the mining camp, idly fingering a blackened ring during the ride..\n\n Time to find some ale... " }, { "author": "SandDemon", "message": " Durgrin \n\nMuttering under his breath at the lack of finale as he pushes the body of himself, he barks at the group \"Dinna need help ya bastids...ruining my trainin', see who gets Reorx blessin' now!\" Grumbling as he moves on and ponders carrying his old shield to sell, he reluctantly decides to throw it aside so he doesn't slow down his march with the others. Splintering it with a solid blow from his warhammer, some can hear him say \"Aien' no one touchin' mah things, old er nah.\" Least I'm not far from ending this debt now... " }, { "author": "Sirrion", "message": " Torkai \n\nTorkai grins at his new dagger, emptying a sheath in a boot of a normal dagger to tuck the new one in it's new home. Retrieving his bow and the two arrows stuck in the ground by it, Torkai joins the rest of the party mounting up and riding back to the camp.\n\n \"Not bad for a day of rest. Little action to start, time for some booze and food to finish it.\" " }, { "author": "demonllama", "message": " Ruhidr \n\nGlancing at Durgrin, Ruhidr walks over to Coignar, Torkai, and Kellin. Placing his hands on the worst of their wounds, he bows his head in silent prayer. A soft white glow suffuses his hands as the wounds heal while you watch.\n\n\" There now, that should take the edge off, though you'll be needing a little bit of rest to finish the job. May Kiri-Jolith watch over you. \"\n\n \n Spoiler \n\nOkay, I can heal 12 hps per day, so... I'd say 4 to each of'm.\n \n\n Hard-headed, stubborn Forger; he should know better. Against that berserker, he was the anvil an' we was the hammer. Beautiful t'see. \n\nMuttering something about \" ...practicing teamwork... \" under his breath, Ruhidr gets ready for the journey back to camp." }, { "author": "Berand", "message": " Round 31 \n\nYou quickly shake the bandit cove down, then bind the leader and march him down the deer trail and back to the horses, who haven't wandered far. You remove their hobbles, throw the bandit leader over the rump of Cilene's horse, and hit the trail.\n\nBadigly gets you back to the mining camp at dusk. As you're busy dismounting, Sir Rostham and one of his Knights comes out to greet you.\n\n \"I was worried you were going to stand us up for the shipment tomorrow.\" He looks everyone over, before settling his eyes on the bandit leader tied to the horses rump. \"Now who's this?\" He walks over and leans down to take a look. \"Well well. If it isn't Georgi.\" The bandit grimaces. Sir Rostham looks up at the group. \"You found the bandit camp then? We suspected this one had gone off in hiding, we didn't realize he was organizing things. He used to be a captain in the town militia, but he took off when it was discovered he was stealing from the soldiers payment fund. There will be some people back in Engoth VERY happy to see you again, Georgi.\" \n \"We'll need you to take him with you on the wagons back to Engoth tomorrow, so he can stand trial. Make sure you give your testimony to the Knights when you get back to town. You've done all of Engoth a great service. If any of you were considering attempting to earn your way in to the Knighthood, it would be my honor to write letters of accommodation that I'm sure the recruiters would take in to account. For now I suggest you all get some rest, the wagons leave in nine hours.\" Several other Knights come over and secure the bandit and lead him away.\n\n \n Spoiler \n\nIf any or all of your characters would want to try to become a Knight, I suggest asking him more about it. If your characters are not interested, or only some of you are, it's workable either way.\n\nWhen you're done head to bed. I wont be able to post tonight (it's the girlfriend's birthday), so the next round wont come till tomorrow.\n " }, { "author": "tehsnarf", "message": " Coignar \n \"Ah, no uh, sir. No letter of recommendation for me. My thanks anyway. I'll see the rest of you in the morning, bright and early, then?\" With that, Coignar turns on his heel and heads back to the tent he spent the previous night in." }, { "author": "Ilhares", "message": " Cilene \n\nListening to the banter from various parties after their return from the raid - I wonder if it's considered a raid, since we took out those who conduct raids. Would it be a police action? Mercenary? I'll ask later- Cilene decides that the Knights might be useful allies down the line.\n\n\" While my friend William may not seem terribly concerned about such, I think that is due more to his being tired this evening rather than intentionally dismissing such honors. I would be delighted to discuss such things with you, if you are not too tired, Sir Rostham. \"\n\nGM info:\n \n Spoiler \n Don't sound bitchy. Don't sound bitchy. \n\nDiplomacy: (1d20-2)[ 1 ] \n\nIf he takes her up on it and there is an option for private discussion, she would express a concern not so much for serving IN the Knighthood, but perhaps as a valued ally who may be useful being attached to them for certain missions of interest. She's plenty capable of understanding that sometimes to achieve Justice you need to have respectable helping hands who cannot be blatantly singled out as Knights by those who wish to undermine legitimate legal pursuits.\n\nShe would also be willing enough to honestly present herself as Ciriana Magdalene, marginally peripheral cousin to House Brenath ( deep south), and her occasional consort William, of no known noble birth.\n\nWhile not asking for aid in actually joining the Knighthood directly, certain letters of commendation from one such as himself can certainly never do one harm if they are upholding a noble cause.\n\nPlus, hey, she doesn't really need much rest tonight (a mere 4 hours is sufficient), so she can readily wait until the others hit the sack to bring up such personal details.\n " }, { "author": "demonllama", "message": " Ruhidr \n\nGrimacing a way becoming apparent as dwarven amusement toward things gone horribly, horribly awry, Ruhidr says, \" Nevermind the way the lass comes across; Mags was good to have at the bandit camp. I wouldn't kick her out just yet. \"\n \n Spoiler \n\nUgh... cross my fingers, hope I don't compound the problem :P\n Diplomacy - (1d20+2)[ 13 ] \n \n\n\nDismounting and looking his horse over one last time to make sure he didn't leave anything behind on the creature, Ruhidr turns back to Sir Rostham and takes off his greathelm to speak face to face, \" For myself, I'd be interested in hearing more of the Knights. I only know tavern tales an' stories as a child. If they make a habit of removing sores such as that bandit camp, I'm interested. \"" }, { "author": "Berand", "message": " Round 31a \n\nSir Rostham seems to have ignored Cilene's testy manner, possibly attributing it to a long day. He nods a good night to Coignar as he heads off.\n\n \"Well lads, becoming a Knight is not something to be taken lightly. You would have to speak with the recruiters at Castle Seraphim, who would review your case and judge your merit. There is no one thing that qualifies someone as a Knight of the Sword. People of all sort join, as long as they uphold the ideals of respect and honor, and are law-abiding citizens. Once the recruiters find you acceptable, you would have to prove you are worthy. Conventionally this is done through rigorous training and pilgrimages. You're all a fair bit more seasoned then the average Squire recruit, however, so it's possible another form of proving yourself would be utilized. Either way it's not likely to be a short process.\" He pauses to stroke his mustache, looking the group over.\n\n \"Knights of the Sword commit to 10 years of service. During that time they are paid a salary which varies depending on where and how they serve. The bulk of the Knights serve in the military, generally as calvary. A portion are also used in other areas, everything from paper-pushing to espionage and intelligence gathering. Some few are sent off in small parties to work with relative autonomy toward a specific goal. It all depends on the abilities of the Knight in question and the needs of the Order at the time. the only way to really find out if it's suitable for you is to take my letter of accommodation and go talk to them at the castle. Any other questions?\" \n \n Spoiler \n\nKnights do not have to be lawful or good. The only solid requirement is that you can't be evil. Some Knights enforce laws (those would be the lawful ones), while some thrive in the chaos of battle. All Knights do have to OBEY the laws, however. Knights are also issued armor with magical enchantments at the various stages of advancement, and later Knights gain some special powers.\n\nBecoming a Knight involves no changing of character class, all ranks and exp and skills continue as normal.\n " }, { "author": "Ilhares", "message": " Cilene \n .. but.. I was being nice. Why don't these people understand me? \n\nShaking her head in response to more questioning, Cilene shambles off to \"her\" tent, which may or many not have another occupant. This 'dealing with people' crap can wait till morning. Except for making sure the prisoner is secure. Maybe.. maybe a little rope on top of the manacles isn't such a bad idea.\n\n \n Spoiler \n\nUse rope: (1d20+3)[ 21 ] \n\nTell me I can hog-tie this bastard. He isn't going anywhere.\n\nAfter making sure he's as secure as she's able to get him, she will also take a few moments to charge her Mind Blade before letting it fade back into the ether. She's found it too useful/necessary recently, she might as well keep it at the optimal readiness.\n\n-- after a good night's rest, Cilene's damage will be fully recovered.\n \n\n\nOnce done with that, Cilene will turn in for her nice evening trance, indulging for a full 5 hours, she wants to get up and make sure that her horse and Coignar's are properly readied well before they have to leave in the morning. Ten minutes of morning meditation will be enough to clear the mind of any lingering gripes. More or less." }, { "author": "demonllama", "message": " Ruhidr \n\n\" Well then, it sounds like I've no more questions that shouldn't be held onto until I get to the recruiter. I'd be pleased to accept yer letter. \"\n\nRuhidr smiles, touching his forehead in a vague semblance of a salute, saying \" I'll not stand here and watch yer write the letter now. If it's ready when we leave in the morning that would be fine. May yer always find shade an' water. \"\n\nWith a final nod at Sir Rostham, Ruhidr turns to get some rest before the escort job tomorrow." }, { "author": "Noldruk", "message": " Kellin \n\nShaking his head kindly at the Knight's offer, Kellin politely excuses himself to proceed to the mess hall for food and ale. Along the way, he engages in casual questioning of the other soldiers to again see what can be found out.\n\n \n Spoiler \n\nDiplomacy: (d20+8)[ 12 ] \nGather Information: (d20+4)[ 6 ] \n\nOOC:\nOh yeah.. and did we win any of those rolls for those \"bonus\" magic items that we might have found with the bandits? Thought you said 52-100 wins...\n " }, { "author": "Berand", "message": " Round 32 \n\nA short time before sunrise, a Knight comes and wakes each of you up individually, except for Cilene who is already up. While much of the camp is still sleeping, you can hear the stamp of horses feet and the sounds of men working.\n\nThe morning air is brisk, with little clouds of breath visible around each working man in the camp. Four large wagons are lined up, each one hitched to a pair of heavy draft horses. Three of them already have their precious cargo loaded and hitched down tight. The fourth one is nearly full. Each wagon has a bench up front with room for a driver plus one more. A single female Knight of the Crown - the one from Cilene's tent - is overseeing it all.\n\nShe's tall and pretty, probably in her mid-to-late-20s, with short-cropped blond hair and vibrant blue eyes. You can't tell much about her beyond that she's fit and trim, because she's dressed in a heavy breastplate engraved with the symbols of the Engothian Knights, with a large crown emblazoned in the center and knots at her shoulders designating her a Capitan. Pretty high-ranking for one this young, you think. She has a helmet under one arm, a longsword in a sheath at her hip and a shield bearing her family crest - that of a heron in flight - strapped to her back. She looks extremely comfortable in her battle gear, and has a very efficient, business-like manner. As you approach, she turns and addresses the group.\n\n \"Good morning. I'm Captain Kiera Torblood, I'll be in charge of the wagons on the trip back. I heard about your exploits yesterday with the bandits, well done I must say. They sent me up with the last wagons to gather some intel about the bandit issues myself, but now it seems you've saved me the trouble.\" She smiles at everyone. \"Bringing back Georgi alive was a stroke of genius. I know there's a reward out for him, which I'm sure you can see about collecting when we get back to town.\" She frowns slightly. \"He stole a lot of money that was meant for hard-working people. I doubt they'll ever get any of it back from that scumbag now, but at least they'll be comforted knowing that the law caught up with him. Anyhow, it's impossible to say how many of their band you took out - there is no good estimate of how many were involved. We're not expecting trouble, but it's always a possibility. Make sure you don't let him out of your sight on the trip back.\" \n \"Oh, and Lieutenant-Captain Rostham asked me to give this to you,\" she says as she hands a rolled letter to Ruhidr. \"It's his letter of accommodation for your actions yesterday, in case you ever need to prove your service to the Knighthood to anyone. It names all of you. Now, if you'll all pick your places, the wagons should be ready in a matter of minutes. You're welcome to ride with the drivers, ride your own horses, or walk along with the wagons. We'll leave as soon as you're ready, we've got rations to eat on the way.\" \n\nWith that she turns and swings up in to the saddle of a large warhorse, which dances around with pent-up energy for a moment before she brings it under control. One of the Squires comes over and hands her a lance, which she expertly couches in a holster at the side of her saddle, point rising straight up in the air. She moves off at a prance, shouting orders to get the wagons underway.\n\n \n Spoiler \n\nEveryone needs to pick where they want to be. Here's the current layout of the wagons for the trip to Engoth:\n\n \n\nYou can't be by yourself, because no one would ride for a 14-hour trip by themselves. So, at least be next to one of the drivers, or in pairs. Talk about it amongst yourselves, then post with your positions (and any other actions or questions you might have) and we'll get underway.\n " }, { "author": "SandDemon", "message": " Durgrin \n\nPicking a comfy spot in the back to watch everyone as he can, Durgrin slides in next to the fourth wagon driver and introduces himself. Sitting right behind the captive, Durgrin keeps a sharp eye out for anything in the woods as he carries on small conversation. Not going to have this ruined now by sleeping, eyes out Durgrin. \n \n Spoiler \n\nSpot check: (1d20+4)[ 5 ] \nListen check: (1d20+4)[ 13 ] \n " }, { "author": "Ilhares", "message": " Cilene \n\n\" The legs will occasionally need a bit of stretching, and my horse may need a rest from me being on it's back along the way, but I think I'll ride as long as it's feasible, I can always walk a bit, or if necessary fit on the back end of the last wagon. With William and I both having horses, we can also keep a wider watch to the sides and our rear, with Captain Torblood covering point. \"\n\n She's cute. I hope Coignar doesn't hit on her, we'll surely land at a tavern in the next week. " }, { "author": "demonllama", "message": " Ruhidr \n\nNodding to himself, Ruhidr ponders the layout of the caravan for a moment before looking up. \" Well, if Durgrin's set on the last wagon, it'd make sense for me to be in the second wagon. Have the prisoner with heavy armor guards in front an' behind. \"\n\nContinuing to think out loud, \" Now, if there's room. probably it'd be best if Mags an' William could ride near to the prisoner, ready to give chase. \"\n\nApparently coming to an internal conclusion, he nods sharply once, \" An' with Kellin backin' up Captain Torblood, Torkai can sit in the prisoner's wagon. \"\n\nLooking around in what, for a dwarf, must pass a sheepish expression, Ruhidr says, \" Of course, that's just my thinking. Seems like if there is anyone out there, they'll aim for the prisoner. Might be better to place Kellin in with the prisoner, instead. \"" }, { "author": "Sirrion", "message": " Torkai \n \"I really could care less where I sit. A pity those wagon benches look so hard though.\" Torkai mutters quietly to himself. With that, he glances between the empty seats in the first and third wagon and heads toward the third one.\n\n No point in putting myself right under Torblood's nose... Maybe the driver will have something to quench our thirst during the ride as well... " }, { "author": "Noldruk", "message": " Kellin \n\nSmiling at the Captain, Kellin nods in the direction of Ruhidr. ' I could most definately keep the Captain's back. You all just let me know where you need me.. ' Moving closer to the Captain, Kellin proceeds to make small talk and idly flirt, using his charm and good-looks to impress her, obviously caring little about where he seats, leaving the \"big decisions\" to the others.\n\n \n Spoiler \n\nFlirting, baby!\nDiplomacy: (d20+8)[ 26 ] \nBluff: (d20+11)[ 15 ] \n " }, { "author": "Berand", "message": " Round 32a \n Kellin \n\nCaptain Torblood doesn't have a lot of time to talk, but she does stop for a few moments to talk idly while the handlers finish loading up. She seems favorably inclined, but after a minute flashes you a crooked smile and says she has to see to the rest of the caravan. You get a little kink in your neck from standing on the ground and flirting with someone mounted on a warhorse. Oh the things us guys do for the ladies , you think woefully as you try to rub the kink out before taking your place in the wagon.\n\n \n Spoiler \n\nBy the way, I think you might have missed the +2 synergy that comes from having high scores in bluff and diplomacy? I just glanced at your sheet and didn't see it there, but maybe you listed it differently.\n " }, { "author": "Noldruk", "message": "What's \"synergy\"? :)" }, { "author": "demonllama", "message": " \n Spoiler \n\nObviously these two things mean the same thing, and do not stack; they're the same bonus, just referenced in two different places.\n\n\nFrom the Bluff helpfile:\nIf you have 5 or more ranks in Bluff, you get a +2 bonus on Diplomacy, Intimidate, and Sleight of Hand checks, as well as on Disguise checks made when you know you’re being observed and you try to act in character.\n\n\nFrom the Diplomacy helpfile:\nIf you have 5 or more ranks in Bluff, Knowledge (nobility and royalty), or Sense Motive, you get a +2 bonus on Diplomacy checks.\n " }, { "author": "tehsnarf", "message": " Coignar \n\nNodding mostly to himself, Coignar takes up the position recommended by Cilene and mounts his horse, not ready to walk quite this early in the morning. He draws his crossbow, checks it over to make sure it's in proper working order, and then places it readily accessible across his lap. After making a few glances around the train, he pulls out a small tome and begins flipping through the pages.\n\n \n Spoiler \n\nJust going through my spellbook, catching up on various whatnots in the spell casting world.\n " }, { "author": "Berand", "message": " Round 33 \n\nThe group sets off without any trouble, riding toward the city at a slow but steady pace. Everyone alternates between casual conversation and silence, occasionally staring in to the woods for any signs of trouble.\n\nA few hours in, Captain Torblood suddenly halts her horse and holds up one fist.\n\n \"I think I just saw some movement in the woods.\" She cautiously puts one hand on her couched lance, as she narrows her eyes and peers in to the surrounding dense forest." }, { "author": "Noldruk", "message": " Kellin \n\nTurning his attention forward to the Captain, Kellin narrows his eyes and begins peering into the woodline.\n\n' Keep an eye on the prisoner, eh? ' Kellin half-yells. Nudging the driver, he asks, ' You see anything, bud? '\n\n \n Spoiler \n\nSpot: (d20)[ 1 ] \nListen: (d20)[ 3 ] \n \n\n\n' Hmm? Yeah.. me neither... '" }, { "author": "tehsnarf", "message": " Coignar \n\nCoignar immediately readies his crossbow and scans his side of the path...\n\n \n Spoiler \n\nCome on, big money, no whammies!\n\nSpot: (1d20+3)[ 14 ] \nListen: (1d20+5)[ 24 ] \nSearch: (1d20+7)[ 13 ] \nDiplomacy: (1d20)[ 7 ] -- I have no idea why, I felt left out with everyone else rolling diplomacy.. :(\n\n... and STOP!\n " }, { "author": "demonllama", "message": " Ruhidr \n\nRuhidr stands up on the seat of his wagon, ready to jump off in any direction, making sure his armor and his waraxe are prepared in case its use becomes necessary. Peering around, he strains as best he is able to notice anything in the forest that might have aroused the Captain's instincts.\n\n \n Spoiler \n\n Listen - (1d20+3)[ 11 ] \n Spot - (1d20+3)[ 22 ] \n " }, { "author": "Ilhares", "message": " Cilene \n Oh, great. Shout about us having a prisoner - if they didn't notice already, they sure will now. \n\nBeing mildly annoyed, Cilene joins in the simple and likely futile attempt at piercing the veil of cover the woods have provided.\n\n \n Spoiler \n Listen Check : (1d20+5)[ 17 ] \n Spot Check : (1d20+7)[ 9 ] \n " }, { "author": "Sirrion", "message": " Torkai \n\nSlipping down from wagon 3 and darting to the back to where the prisoner is held, Torkai slips two daggers from sheaths at his waste. Keeping his back towards the wagon, he points one dagger at the prisoner and says to him in a low whisper \"If they come for you, know that you'll end up dead before they can free you. You might want to consider calling them off if this is a rescue attempt.\" \n\nWith that, Torkai listens for any sounds from the woods while keeping his eyes on the prisoner.\n\n \n Spoiler \nGoing to make a bluff check for my threat as well as a listen roll:\n\nBluff: (1d20+8)[ 10 ] \nListen: (1d20-5)[ 3 ] \n " }, { "author": "SandDemon", "message": " Durgrin \n\nWaking up from his slumber, he curses at the realization that he fell asleep. Not desiring any arrows in the face, and the inability to leave the side of the prisoner, he slides off the side of the wagon and lowers his head in prayer - Shield of my faith, grant me your protection Reorx. A shimmering shield forms around Durgrin that distorts his form slightly. He returns to watching the woods as he slowly walks to the right of the prisoner, his weapon poised for anything.\n\n \n Spoiler \nCast entropic shield, lasts 4 minutes - 20% miss chance on all ranged attacks made on him now.\n\n Spot check: (1d20+4)[ 17 ] \n Listen check: (1d20+4)[ 6 ] \n " }, { "author": "Berand", "message": " Round 34 \n\nEveryone is staring off in to the woods intently, hands on their weapons. Except for Kellin, who really did mean to try to spot and listen, but got distracted when Captain Torblood stood up in her saddle and he saw her butt.\n\nCoignar tilts his head to one side and narrows his eyes \"I think I just heard...\" he starts to say, when Ruhidr suddenly shouts out \"Ambush!\" , leaps off the wagon and draws his weapon.\n\nBefore anyone can react, the twang of releasing crossbow bolts fills the woods. Two shots bounce harmlessly off Kiera's armor, but one manages to get through and wound her shoulder. Cilene, in her flat-footed surprise, takes a bolt to the arm which leaves her bleeding. The driver of the third wagon takes a crossbow bolt square in the center of his chest. He has only a moment to clutch at the shaft futilely before he topples off the wagon. The other shots all fly wide. Each firing once, the bandits throw down their crossbows, draw their melee weapons, and step out from hiding.\n\nThis is followed immediately by chanting from one of the bandits, this one dressed in robes (B2). He raises his hands to the air, and as he finishes fog rolls out from the center of the third wagon, rapidly obscuring the entire width of the road.\n\nCombat Map:\n \n Spoiler \n\n \n\nNote that next round, no one will be able to see in the fog (20' radius around wagon 3) as per this spell:\n\n The fog obscures all sight, including darkvision, beyond 5 feet. A creature within 5 feet has concealment (attacks have a 20% miss chance). Creatures farther away have total concealment (50% miss chance, and the attacker can’t use sight to locate the target). \n \n\n\nDamage Report:\n \n Spoiler \n\nCilene catches a crossbow bolt for 7 damage.\nDriver 3 is incapacitated by a bolt.\nKiera takes 7 damage from a bolt.\n\nEveryone roll initiative for the next round.\n \n\n\nCilene & Coignar:\n \n Spoiler \n\nNote that Coignar and Cilene have to roll ride checks next round, since neither is on a warhorse:\n\nDC 5 - Stay in saddle while your horses freak out from the bolts (must roll this or fall out and take 1d4 damage and be prone for the round)\nDC 15 - Attempt to make your mount move in a direction you desire, if you opt to stay in the saddle.\n\nYou can dismount for free, provided you don't fail the first check (in which case you've already fallen off). If you don't opt to dismount, you have to make the rolls again next round. POST THESE ROLLS FIRST, THEN POST YOUR ACTION SECOND DEPENDING ON THE RESULTS.\n " }, { "author": "Noldruk", "message": " Kellin \n\nEyes suddenly widening at the onslaught, Kellin quickly utters the incantation for Mage Armor, enforcing his body with a barrier of magic. Looking around, he appears intent on finding a victim.\n\n \n Spoiler \n\nInitiative: (d20+1)[ 3 ] \n \n\n (well.. as quickly as he can.. Oy.) " }, { "author": "Ilhares", "message": " Cilene \n Urk! \n\n-- --\n\n\" Whoa! \", shouts the now injured Cilene. Tightening her legs to the horse, she reaches forward, slapping it on the neck to get it's attention.\n\nOnce settled, she flips her leg up over the saddle so that she can drop down to the ground and moves towards where Georgi should be, mace already gripped tightly.\n\n \n Spoiler \n\nOkay, for the sake of covering the bases-\n\nInitiative: (1d20+3)[ 13 ] \nRide Check: (1d20+3)[ 23 ] \n--(yay!)\nIn the event the ride check fails and she takes a fall-\n\nTumble Check: (1d20+4)[ 13 ] \n(DC 15 to reduce the effective distance fallen by 10 feet, which should negate the damage)\n--glad that wasn't needed.\n\nThe soon-to-be options:\n\nAttack: (1d20+7)[ 25 ] \nDamage: (1d6+1)[ 6 ] \n1-20% miss? : (1d100)[ 64 ] \n\nBased on the map, Cilene would effectively be taking the big 5' step directly south, to put her in swinging distance of their prisoner. She can't see really well, didn't spot where all the bandits were, but she's not letting them drag her prisoner out of there.\n " }, { "author": "tehsnarf", "message": " Coignar \n Horse! By the gods, if you dump me on my ass, I'm turning you in to delicious steak! \n\nCoignar holds on for dear life and attempts to dismount...\n\n \n Spoiler \n\n Initiative : (1d20+7)[ 20 ] \n Ride : (1d20+5)[ 6 ] \n\nAssuming I make the riding roll, dismount, grab crossbow and fire at B4\nTo Hit: (1d20+6)[ 19 ] \nDamage: (1d8+1)[ 6 ] \n " }, { "author": "demonllama", "message": " Ruhidr \n\nTrusting to his companions in the third and fourth wagons to handle the bandits near the prisoner (as well as the prisoner himself), Ruhidr bellows a warcry to Kiri-jolith before bringing his axe around against the bandit right before him.\n\n \n Spoiler \n\nAgainst B7:\n Initiative - (1d20+4)[ 12 ] \n Attack - (1d20+9)[ 23 ] - I'm assuming Bless isn't up, but if it is... add 1.\n Damage - (1d10+4)[ 8 ] \n " }, { "author": "tehsnarf", "message": " \n Spoiler \n\n\nSo I forgot some rolls.. hehe\n\n1-20% miss: (1d100)[ 87 ] \n\n.. and since I rolled a 1 on my ride check, that's an automagic fail?\n " }, { "author": "demonllama", "message": "For snarf/coignar:\n \n Spoiler \n\nAs for the fog/miss chance, I don't think it applies this round. Plus, I think it's the defender who rolls the concealment check, not the attacker.\n\nAs for the skill check, I don't think it's possible to get a critical hit/failure on a skill check, is it?\n\n The higher the result, the better. Unlike with attack rolls and saving throws, a natural roll of 20 on the d20 is not an automatic success, and a natural roll of 1 is not an automatic failure. \n " }, { "author": "SandDemon", "message": " Durgrin \n \"Ahh hell, nah the fog...\" Grumbling at the circumstances and the problem this poses with his murky eye, he sees his target and moves at full speed. Better make this hurt or I might lose him. \n \n Spoiler \n Target - B5, run straight at him and end above him\nInitiative roll : (1d20+6)[ 14 ] \nAttack roll w/ charge: (1d20+8)[ 10 ] (so I have 19AC until the end of turn)\nDamage: (1d8+4)[ 11 ] \n " }, { "author": "Sirrion", "message": " Torkai \n\nSpotting the bandit appearing out of the woods in front of him, Torkai strikes out with both daggers.\n\n \n Spoiler \nOkay, rolls to follow as I attack bandit B6:\nInitiative: (1d20+4)[ 23 ] \n\nGoing to make a feint before attacking unless he is already flatfooted since I do not have to move:\nBluff: (1d20+8)[ 18 ] \n\nPrimary attack: (1d20+7)[ 19 ] \nPrimary damage: (1d4+5)[ 9 ] \nPrimary sneak attack damage: (1d6)[ 1 ] \n\nSecondary attack: (1d20+7)[ 16 ] \nSecondary damage: (1d4+4)[ 7 ] \nSecondary sneak attack damage: (1d6)[ 5 ] \n\nPrimary miss chance for fog (1-20 for miss): (1d100)[ 78 ] \nSecondary miss chance for fog (1-20 for miss): (1d100)[ 100 ] \n(not sure if I needed two rolls for miss, or if one covers both, but put two up, if just one is needed go by first)\n\nThat should do it...\n " }, { "author": "Berand", "message": " Round 35 \n\nCoignar acts first, leaping ungracefully though effectively off his horse, drawing his bow up and firing at the nearest bandit, landing a solid hit (on B4). The bandit immediately charges his assailant, landing a blow on Coignar's ribs. Coignar's horse backs away fearfully, but fortunately does not run off.\n\nAlso managing to leap off her horse before it panics and runs away with her, Cilene immediately hits the ground and runs to the tied-up prisoner. She takes a swing with her mace, whacking Georgi a solid blow to the ribs. He falls to the ground, arms tied tight to the wagon, curls up in a fetal position and moans piteously as he tries to protection himself.\n\nRuhidr hits the ground and connects with the bandit near him (B7), causing a bleeding gash on the man's shoulder. The bandit returns an attack of his own, but it is deflected off Ruhidr's shield.\n\nAt the back of the caravan, Drugrin runs around the wagon and takes a swing at the bandit near him (B5). The bandit side-steps his hammer swing, and attempts to counter with his own weapon. He is unable to do more then send another spark flying off Drugrin's heavy dwarven armor.\n\nKellin, seeing that he's a little bit exposed in his current position, quickly casts mage armor on himself. The nearest bandit hears the magical incantations and immediately runs up to the wagon and takes a swing. Fortunately the awkward angle of trying to hit someone standing up above him causes him to miss, splintering a rail on the wagon.\n\nTorkai wastes no time, charging straight for a bandit (B6), feinting to one side in his trademark move, then spinning around and burying both daggers in the bandit's gut. The man immediately crumples to the ground, blood gushing from his mouth.\n\nUp at the front of the wagon, the wizard quickly casts invisibility on himself, disappearing from view. As Kiera attempts to spur her horse to charge, the bandits react first and close the distance. Three bandits manage to surround her, one taking her horse out from under her, the other two sending blows which she blocks off her shield. She returns a heavy blow with her longsword, gravely wounding one of her assailants (B3).\n\nCombat Map:\n \n Spoiler \n\n \n\nNote:\nThe fog has now fully expanded, no one inside can see beyond 5'. Torkai, you know you just killed your target, and you heard Cilene beating the helpless bound prisoner directly behind you. You don't sense anything else near you. Cilene, you saw Georgie fall to the ground, but you don't see anything at all. Coignar, you can sense B4 in front of you still.\n \n\n\nDamage Summary:\n \n Spoiler \n\nCilene hurts Georgie.\nCoignar hits B4.\nB4 hits Coignar for 5 damage.\nTorkai kills B6.\nB2 is invisible somewhere on the map.\n \n\n\nImportant Note for Everyone:\n \n Spoiler \n\nThe horses pulling wagon 1 have panicked from hearing the battle between Kellin and the bandit that charged him. Next round, both Kellin and the driver have to make balance checks or be thrown to the ground when the wagon lurches.\n " }, { "author": "Noldruk", "message": " Kellin \n\nQuickly attempting to balance himself, Kellin dodges away from the bandit's swipe and stares furiously at his assailant.\n\n \n Spoiler \n\nHere goes nothin'...\n\nBalance: (d20+1)[ 18 ] \nInitiative: (d20+1)[ 13 ] \nConcentration: (d20+6)[ 9 ] \nScorch his ass: (d20+3)[ 22 ] \nDamage: (4d6)[ 4 ] \n " }, { "author": "demonllama", "message": " Ruhidr \n\nRecovering almost instantly from the blow his shield shrugged off, Ruhidr turns back to trade the bandit back another blow of his axe.\n\n \n Spoiler \n\n Attack - (1d20+9)[ 26 ] \n Damage - (1d10+4)[ 14 ] \n " }, { "author": "SandDemon", "message": " Durgrin \n\nAs the sparks fly from the bandit's blow, Durgrin lashes back with another solid swing to the bandit.\n\n \n Spoiler \n\nAttack roll : (1d20+7)[ 20 ] (back to AC 21)\nDamage roll: (1d8+4)[ 12 ] \n " }, { "author": "Ilhares", "message": " Cilene \n\nCrouching down in the fog, Cilene whispers to Georgi, \" Look, I realize you probably won't believe it, but I don't want you dead, Georgi. You're supposed to be their leader - how about you act like it and save their lives today? Tell them to back off. \"\n\n\" Afterall, if you don't survive the trip, they're probably all going to die. \"\n\n I can hope he'll listen to reason. \n \n Spoiler \nYeah, you all know what time it is. Time for the usual failures. :)\n\nDiplomacy : (1d20-2)[ 4 ] \n\nIntimidate : (1d20-2)[ 4 ] \n\nI have no idea how well a mace to the ribs backs up an intimidate roll, but she is hoping to not have to whack this guy again. Barrel-fishing isn't fun or respectable.\n-edit- Come on! Which one of you people is loading my dice?\n " }, { "author": "Sirrion", "message": " Torkai \n\nBlinkning his eyes as his vision fades in the fog, Torkai turns towards the front of the caravan and begins to make his way slowly. Creeping as silently as he can, he moves on slowly until he passes through the fog.\n\n \n Spoiler \nMoving at half speed to try and keep my footing in the fog, make sure I do not break anything. If I make it through the fog and see B7, I'll start going for him full speed. Just gonna put some attack rolls in here in case I make it to him, otherwise ignore them.\n\nMove silently: (1d20+8)[ 22 ] \nBalance (if needed for tripping over something): (1d20+11)[ 24 ] \nListen for anyone near me: (1d20-5)[ 15 ] \n\nAnd combat rolls if I reach anyone:\nInitiative: (1d20+4)[ 23 ] \n\nPrimary to hit: (1d20+7)[ 13 ] \nPrimary damage: (1d4+5)[ 9 ] \nPrimary sneak (for flank attack or surprise): (1d6)[ 6 ] \n\nSecondary to hit: (1d20+7)[ 18 ] \nSecondary damage: (1d4+4)[ 5 ] \nSecondary sneak (for flank attack or surprise): (1d6)[ 4 ] \n\nThat should be it....\n " }, { "author": "tehsnarf", "message": " Coignar \n\nMuttering something incomprehensible, Coignar draws his short sword.\n\n \n Spoiler \n\n\nInitiative: (1d20+7)[ 10 ] \n\nCasting mage armor on myself.\nSpell Failure 1-15%: (1d100)[ 67 ] \n\nIf successful, +4 to my AC for 4 hours, or until I negate it.\n " }, { "author": "Berand", "message": " Round 36 \n\nWith a squeal, the horses pulling the first wagon panic at the sounds of combat, lurching forward as fast as they can with the heavily-laden wagon. Nearly knocked to his backside when the wagon lurches forward, Kellin manages to grab the rail just in time. The bandit's swing comes down no where near him as the wagon jumps away. Regaining his balance in time, Kellin spreads his fingers and gets off a blast of flame, which grazes the bandit.\n\nThe four combatants in front of the wagon have only a second to jump to the side. All of them make it except for one bandit (B1) which gets partially trampled before being knocked to one side, looking dirty and hurt.\n\nFurther back, Ruhidr takes a big swing at his foe, smashing through the mans shield and twisting his arm in an unnatural direction. The bandit tries to counter, but is thrown off-balanace from the heavy blow to his shield and misses.\n\nTorkai, hands extended and listening intently, inches his way forward slowly. He sees the fog start to thin out, and just manages to clear the end of it in time to see four people dive out of the way of the charging wagon team. Curiously, he notices the two horses pulling the third wagon plodding along next to him slowly, clearly not panicked, but not too happy with their current location either.\n\nCilene, still shrouded completely in the fog, stands quietly with her mace in hand. \"Georgi?\" she says. \"Georgi? Can you... where are you Georgi? Damnit, where the @$&* did you go?\" \n\nCoignar, shrouded in fog, utters the words to his spell. He feels a woosh as the bandit fighting him swings his weapon futilely a few feet away.\n\nDurgrin takes a swing from the bandit he is fighting on his shiny new shield (bastard better not scratch it), then counters with a swing from his hammer to the bandit's ribs. There is a satisfying crunch of ribs, but the bandit remains on his feet.\n\nThe driver of wagon one struggles frantically to rein in the panicked horses, while the drivers of wagons two and four manage, barely, to keep the horses in place. The driver of wagon three is already dead.\n\nCombat Map:\n \n Spoiler \n\n \n \n\n\nKellin:\n \n Spoiler \n\nIf you want to jump off the wagon, roll balance (DC 13) to see if you keep your feet when you land. No need to roll jump, you're only a few feet off the ground. Roll tumble as well, and if you fail the balance and make tumble you end up rolling to your feet gracefully anyway.\n\nIf you fail both, you're prone and have to get up for the next round. Standing up is a move-equivalent action that provokes an AoO if the foe is next to you.\n \n\n \n Spoiler \n\nI'm missing some resources from the computer crash, but I got through it! Should have everything updated tomorrow (like my NPC spreadsheet).\n " }, { "author": "Sirrion", "message": " Torkai \n\nSeeing the bandit (B7) ahead of him occupied with fighting Ruhidr, Torkai continues forward stealthfully approaching the bandit from behind in an attempt to flank him. Reaching a striking position, Torkai strikes with both daggers.\n\n \n Spoiler \nGonna attempt to move silently to creep up on B7 and position myself directly behind him straight accross from Ruhidr to flank the bandit.\n\nMove silently: (1d20+8)[ 10 ] \nInitiative if needed: (1d20+4)[ 19 ] \n\nPrimary attack: (1d20+7)[ 10 ] add +2 if I succeed in flanking \nPrimary damage: (1d4+5)[ 8 ] \nPrimary sneak damage: (1d6)[ 2 ] \n\nSecondary attack: (1d20+7)[ 12 ] add +2 if I succeed in flanking \nSecondary damage: (1d4+4)[ 6 ] \nSecondary sneak damage: (1d6)[ 5 ] \n Sneak attack damage added if I succeed in flanking him \n " }, { "author": "tehsnarf", "message": " Coignar \n\nMoving as quietly as he can, Coignar moves to striking distance of the bandit (B4), then attempts to bring the pain!\n\n Muahahahahahhaha! \n \n Spoiler \n\nMove Silently : (1d20+5)[ 10 ] \n\nAttack Roll : (1d20+2)[ 13 ] \nDamage Roll : (1d6)[ 1 ] \nSneak Attack Damage : (2d6)[ 9 ] \nFog Miss Chance 1-20% : (1d100)[ 52 ] \n " }, { "author": "tehsnarf", "message": " \n Spoiler \n\nOf course, I would forget Initiative, wouldn't I...\n\nInitiative : [roll0]\n " }, { "author": "tehsnarf", "message": " \n Spoiler \n\n\nThis f'ing forum makes the baby jesus cry.\n\nINITIATIVE : (1d20+7)[ 8 ] \n " }, { "author": "Ilhares", "message": " Cilene \n\nEver the charming woman, Cilene attempts to follow wherever Georgi's nearly unconscious self is being dragged. She can guard him AND the arse-end of the third wagon this way, thus fulfilling both job duties.\n\n \n Spoiler \n I don't give a hairy whatsit for the fog effect, I had him in my sights, I should be able to see which direction he got dragged- especially since I was nearly straddling the guy.\n\nShould someone attempt to attack me:\n Initiative : (1d20+3)[ 18 ] \n\nBut the more important, for attempting to keep an eye on my 'ward' and other potential hostiles:\n\n Listen Check : (1d20+5)[ 14 ] \n Spot Check : (1d20+7)[ 15 ] \n " }, { "author": "Noldruk", "message": " Kellin \n\nKellin turns around and looks at B9 as he passes, holding on tightly before jumping from the wagon!\n\n \n Spoiler \n\nOk.. if at all possible, I'd like to do this and do scorching ray either as I'm landing, or RIGHT after I land. If not possible, I guess I'll just land.\n\nInitiative: (d20+1)[ 5 ] \nBalance: (d20+1)[ 12 ] \nTumble: (d20+1)[ 19 ] \nConcentration: (d20+6)[ 20 ] \nTo Flame: (d20+3)[ 21 ] \nDamage: (4d6)[ 21 ] \n " }, { "author": "demonllama", "message": " Ruhidr \n\nNever taking his eyes off of the bandit before him, Ruhidr yells over his shoulder at the driver of his cart (I assume after all this time riding together he knows his name) to see what he can do about the driverless cart, if anything.\n\nThat finished, he raises his axe to swing again at the bandit, muttering, \" An' yerself, why ain't yers down yet? \"\n\n \n Spoiler \n\n Attack - (1d20+9)[ 29 ] \n Damage - (1d10+4)[ 7 ] \n\nIf Torkai makes it to the guy and kills'm before I can take my swing, I'll charge B8. Here's the new Initiative in that case:\n Initiative - (1d20+4)[ 9 ] \n\nAnd remember to add the 2 to the Attack roll from the charge, in that latter case.\n " }, { "author": "demonllama", "message": "OOC: Crit rolls, since I don't think I had time to put up Bless Weapon =(\n \n Spoiler \n\n Attack - (1d20+9)[ 13 ] \n Damage - (1d10+4)[ 13 ] \nEdit: Again, if Torkai kills B7 first and I wind up charging B8, please apply the +2 AR from the Charge, if it's applicable to the critical hit roll :P If not, ah well.\n " }, { "author": "SandDemon", "message": " Durgrin \n \"Ya scratch mah shield, ya die painfully!\" Durgrin swings his mace to finish the job.\n\n \n Spoiler \n\n Attack roll: (1d20+7)[ 25 ] \n Damage roll: (1d8+4)[ 12 ] \n " }, { "author": "Berand", "message": " Round 37 \n\nAs the first wagon continues to roll south, Kellin takes the opportunity for a bit of acrobatics. He vaults over the side of the wagon, looses his balance and falls forward in to a roll, then springs to his feet. He meant to do that. Honest. As a flourish, he spreads fingers and shoots out a jet of flame at the nearest bandit (B9), consuming him in a ball of fire.\n\nNear by, Captain Torblood gets to her feet a little shakily, just in time to have the nearest bandit lunge for her. She blocks the first one with her shield (B8), then returns a vicious counter attack that leaves her attacker bleeding heavily, but she's left herself vulnerable. Both bandits behind her manage to land crippling blows (B1 & B3). One finds a crease in her armor with a sword blade, burying deep in to her side, while the other brings his weapon down on her shoulder, dropping her to her knees.\n\nJust as Torkai runs up to distract him, Ruhidr cleaves his axe straight in to the chest of the bandit he was facing (B7), dropping him to the ground like a dead weight, leaving him to plant his foot on the man and yank his axe out. Just like chopping wood!\n\nMeanwhile, Cilene makes here way through the fog in the direction Georgi had to have gone. Just as she reaches the fringes of it she spots the wagon ahead of her, dragging the bandit leader through the dirt. Before she can do anything, she hears a voice to her left. The wizard fades in to existence, spreads his fingers, and sends a wave of colors washing over her.\n\nCilene:\n \n Spoiler \n\n Color spray :\nWill save at DC 12 or be blinded and stunned for 1d4 rounds, then stunned for 1 round. Making the save negates.\n\nSave: (1d20+4)[ 19 ] \nIf save failed: (1d4)[ 1 ] \n \n\n\nAlso in the fog, Coignar and the bandit he is fighting continue to take swings at each other, neither connecting.\n\nAnd finally, tiring of the battle, Durgrin decides to finish it with a heavy blow that sends the bandit before him flying backward a few feet. The man doesn't get up.\n\nThe wind pushes the fog to the west a bit, and it is starting to clear.\n\nDamage Report:\n \n Spoiler \n\nKellin kills B9.\nKiera hurts B8.\nKiera takes 11 damage from B1, doubled for critical (22).\nKiera takes 9 damage from B3.\nRuhidr kills B7.\nCilene - see spoiler above.\nDurgrin kills B6.\n \n\n\nCombat Map:\n \n Spoiler \n\n \n " }, { "author": "Sirrion", "message": " Torkai \n\nSighing at having just missed a chance at the bandit facing Ruhidr, Torkai spots Captain Torblood surrounded. With a quick judge of the distance, Torkai begins a charge running straight towards one of the bandits that is threatening Captain Torblood.\n\n \n Spoiler \nCharging at B3, can only attack with one weapon because of the charge. Going to charge to position myself directly above him to avoid an AoO from B8.\n\nInitiative: (1d20+4)[ 14 ] \nAttack (+2 for charge and another +2 since not dual wielding): (1d20+11)[ 25 ] \nDamage: (1d4+5)[ 9 ] \n\nAC is down to 17 with the -2 from charging\n " }, { "author": "Noldruk", "message": " Kellin \n\nGasping as he watches Kiera drop to her knees, Kellin turns to face B1, uttering the words to set him ablaze!\n\n \n Spoiler \n\nInitiative: (d20+1)[ 13 ] \nTo hit that MoFO: (d20+3)[ 20 ] \nIncendiary Infliction: (4d6)[ 17 ] \n " }, { "author": "demonllama", "message": " Ruhidr \n\nFollowing through on the swing from his axe, Ruhidr looks up in time to see Captain Torblood take a deep sword wound on her back. With not even a glance at Torkai, he takes off charging towards the bandits.\n\n\" The sands take yer filthy hides! \" Ruhidr roars, raising his waraxe as he runs.\n\n \n Spoiler \n\nUgh, sorry. This is against B8, the same bandit I mentioned in my last post as my next potential victim.\n Initiative - (1d20+4)[ 9 ] \n Attack - (1d20+11)[ 23 ] - with the +2 from charge; AC is 19 until the end of the turn\n Damage - (1d10+4)[ 9 ] \n " }, { "author": "Ilhares", "message": " Cilene \n\nLooking at the mage as she adjusts her grip, Cilene offers a very brief nod of respect towards him before lashing forward with her mace.\n\n Not hiding in the clouds now, pal. \n \n Spoiler \nLet's keep it simple and hope, right? Time to charge the mace up with some juice.\n\nAttack: (1d20+7)[ 12 ] \nDamage: (3d6+1)[ 5 ] \n\nOn the off chance this weenie tries to cast another spell:\n\nAoO: (1d20+7)[ 13 ] \nDamage: (3d6+1)[ 14 ] \n\n(damage dependant upon wether or not the mace hits in the initial attack - Cilene will charge the mace a 2nd time if necessary - it's a mage!)\n " }, { "author": "SandDemon", "message": " Durgrin \n\nNot wanting to be left out of the fight, Durgrin charges down into the fray with his mace swinging in his hand.\n\n \n Spoiler \nAlright, if Dru kills the mage then I'll run past - 60 feet (speed times three since I'm in heavy armor) as a full-round action, putting me just west of the wagon2 I believe.\n\nIf Dru doesn't kill the mage, charge attack B2:\n\nAttack roll w/ Charge: (1d20+8)[ 10 ] \nDamage roll: (1d8+3)[ 4 ] \nAC is 18 until end of round.\n " }, { "author": "tehsnarf", "message": " Coignar \n \"Alright, you sombitch... this is going to hurt you a hell ova lot more than it's going to hurt me... Coignar tightens his grip on his weapon, and attempts to bring the pain... again...\n\n \n Spoiler \n\nInitiative : (1d20+7)[ 18 ] \nAttack : (1d20+2)[ 20 ] \nFog Miss 1-20% : (1d100)[ 69 ] \nDamage : (1d6)[ 2 ] \n\nThere's the pain... take it or leave it.\n " }, { "author": "Berand", "message": " Round 38 \n\nMost everyone's attention is caught by the assault on the Captain. Watching the opponent in front of him drop, Torkai immediately sprints in her direction, leading with a dagger that lands in the side of one of the bandits (B3). Following right behind him is Ruhidr, who charges headlong in to the back of another bandit (B8). Watching the smoldering remains of the last bandit he faced, Kellin also does his best to relieve Kiera, sending yet another jet of flame from his fingertips, setting yet another bandit on fire (B1). This bandit, despite being badly burned, continues to swing his axe.\n\nFurther up the line, Cilene swings her mace at the mage that just appeared next to her. While she resists the magical affects of the color spray, the blinding lights leave her slightly dazzled, and her swing goes wide. Seeing the mage out of hiding, Durgrin turns and runs toward him. His blow, however, is deflected by a shimmering magical aura of mage armor.\n\nJust before Durgrin gets there, the mage reaches out toward Cilene and casts another spell.\n\nCilene:\n \n Spoiler \n\nCasting grease at Cilene's weapon.\n\nDefensive Concentration DC 15 or spell fails: (1d20+5)[ 17 ] \nCilene's DC 13 Reflex saving throw to avoid: (1d20+7)[ 14 ] \n\nIf the first roll succeeds and the second fails, then Cilene immediately drops her mace and has to roll the same save to try to pick it up again, and the same save to try to attack with it and not drop it.\n \n\n\nAs Torkai charges in, the bandit he stabs spins around and lands a sword blow to his arm, leaving a bleeding gash. The bandit next to him, seeing his companion get charged, turns around just in time to land a blow on Ruhidr just as the dwarf takes a hack at him, leaving them both bleeding. Her attention now relieved from the backup, Kiera manages to turn back to the larger bandit (B1) and parry his attack off her shield. She lunges forward, managing to ignore most of her injuries, and lands a heavy blow with her longsword.\n\nMeanwhile the remaining patchy fog has almost blown off the trail, driven by winds from the ocean. Coignar, finally able to see again, lands a scratch on his foes arm. His foe curses and swings, but Coignar manages to duck cleanly.\n\nAll of the drivers have managed to rein in the horses. The un-manned wagon has stopped because the horses walked in to the trees and the hitch held them up.\n\nDamage Report:\n \n Spoiler \n\nTorkai hits B3 lightly.\nKellin flames B1 pretty badly.\nKiera stabs B1, leaving him looking very hurt.\nRuhidr hits B8.\nCoignar scratches B4.\n\nTorkai takes 8 damage from B3.\nRuhidr takes 4 damage from B8.\nCoignar takes 7 damage from B4.\n \n\n\nCombat Map:\n \n Spoiler \n\n \n " }, { "author": "Sirrion", "message": " Torkai \n\nWith the grace of a swashbuckler, Torkai makes a quick feint attempting to mislead the bandit before striking out with both daggers.\n\n \n Spoiler \nAttacking with both daggers again. Feinting first to attempt to catch him flatfooted. If flatfooted, then add sneak attack damage in.\n\nBluff for feint: (1d20+8)[ 26 ] \n\nPrimary attack: (1d20+7)[ 23 ] \nPrimary daamge (1d4+5)[ 7 ] \nSneak attack damage: (1d6)[ 6 ] \n\nSecondary attack: (1d20+7)[ 23 ] \nSecondary daamge (1d4+4)[ 7 ] \nSneak attack damage: (1d6)[ 6 ] \n\nThat should be it!\n " }, { "author": "Noldruk", "message": " Kellin \n\nHaving watched B1 land numerous telling blows on any who face him (or don't face him, for that matter), Kellin attempts to better position himself to get a clear shot at the bandit. Determined to end their life, he grits his teeth and sends another blaze into the fray!\n\n \n Spoiler \n\nInitiative: (d20+1)[ 13 ] \nTo Hit: (d20+3)[ 12 ] \nDamage to B1's Dome: (4d6)[ 19 ] \n " }, { "author": "demonllama", "message": " Ruhidr \n\nWith only a grimace to indicate he noticed the minor wound he just received, Ruhidr continues the attack, trying to keep the pressure off of the Captain.\n\n \n Spoiler \n\nAC back up to 21...\n Attack - (1d20+9)[ 19 ] \n Damage - (1d10+4)[ 14 ] \n " }, { "author": "SandDemon", "message": " Durgrin \n\nCursing the mage's armor as his blow swings wide, Durgrin decides to take a new approach in dealing with this infidel. Raising his mace above his head and giving a deadly stare to the mage, he yells loudly \"By Reorx's wish, SILENCE! \" \n \n Spoiler \nCasting Silence on the mage, 20 foot radius. Not going to cast defensively, see if he can hit me with an AoO. If he does, rolling my concentration check for the damage (it's 10+damage he deals). He can try a save to negate the spell, Will Save DC 16.\n\nInitiative: (1d20+3)[ 8 ] \nConcentration: (1d20+6)[ 19 ] \n\nI'm also back to AC 20.\n " }, { "author": "Ilhares", "message": " Cilene \n\nStepping aside of the disgusting goo flung at her by the mage, Cilene mutters something under her breath and attempts to bean the mage again.\n\n \n Spoiler \n\nOK, I cant recall if I got this in or not, so:\n\nInitiative: (1d20+3)[ 12 ] \nAttack: (1d20+7)[ 16 ] \nDamage: (3d6+1)[ 16 ] \n\nI'll just leave the AoO options to Berand if necessary. If I cant down this mook, I dont deserve to roll the dice.\n " }, { "author": "Berand", "message": " Round 39 \n\nThe tide of battle swings rapidly in the group's favor now. Torkai makes one of his patented feints, then lunges in with both daggers when the bandit takes the bait, completely disemboweling his opponent. The bandit tries futilely to keep his innards in as he drops to his knees. Next to him, Ruhidr chops his axe deep in to another bandit's side, sending the man crumpling off to one side. As the larger bandit raises his axe to swing at the gravely injured Captain once again, a jet of flame suddenly engulfs him. A charred and blackened figure is all that remains, which drops the large axe and topples over stiffly.\n\nAs the bandit wizard starts to intone the words to another spell, Cilene rears back and lands a solid blow with her mace straight on the mages neck. Instead of a spell, a sick gurgle and crack is all that comes out as the mans head nods off at an extremely unnatural angle.\n\nThe last remaining bandit, in a position to witness the fall of all of his comrades and not desiring to be any particular hero turns to run. Coignar drops his sword, pulls out his crossbow, and plants a bolt straight in the mans back, sending him tumbling to the ground in a heap.\n\n \n Spoiler \n\nEveryone gets 1733 experience from this encounter.\n\nThese bandits didn't have much with them - the first group had a lot with them because they were busy waylaying travelers, and the camp obviously had valuables. This group however was just out to free Georgi, so they had very little.\n\nGold: (1d4+15)[ 19 ] \nSilver: (1d6+20)[ 24 ] \n\nDivide evenly.\n\nPlus Coignar finds a spellbook on the dead wizard. Of note, it has:\nColor Spray, Fog Cloud, Invisibility, Acid Arrow\n\nRuhidr, when you use lay hands on the Captain, it's close enough to a divine spell that you gain the insight in to your prayer beads and how they work.\n\nThe group now has to figure out a few things: What to do with the driverless wagon, what to do with Georgi, and then to get back under way.\n " }, { "author": "SandDemon", "message": " Durgrin \n \"Well, we needs ta get movin' - maybe we canna tie a bit' to Rudhir and have him pull a wagon, har!\" Overly amused at his joke, Durgrin continues after a moment. \"Any ya able ta ride the wagon maybe - I'm nah such a good driver. And ah say we hog-tie the bastid and throw him in the front seat.\" " }, { "author": "demonllama", "message": " Ruhidr \n\nFrowning a moment, Ruhidr turns to Durgrin, \" Some other time I'd be angered with yer for implying my Lord chooses paladins that can double as packhorses. Today I just feel sorry for yers that ye took such a big knock to the head yer thinking a driverless wagon is one that's missing a horse. \" Ruhidr's face melts into a semblance of compassion, \" Wait until tomorrow an' I'll see whether yer head can be helped. \"\n\nTurning to face the driverless wagon, he plants scratches his chin with the edge of his shield. \" Knock to the noggin or not, I'm no better driving the cart than yerself. One of the ones on the horses might need to drive, tying their horse to the back of the wagon or some such. I'll leave it to those with experience with those beasts to figure it out. \"" }, { "author": "Sirrion", "message": " Torkai \n\nAfter cleaning and sheathing his daggers, Torkai inspects himself and winces slightly at his injuries. Sighing, he glances about and notices Ruhidr and Durgrin discussing the now driverless wagon and with a shrug walks over and hops up to take the reins.\n\n \"I do not mind steering this wagon. It was my wagon in the first place and it can't be too hard, right? Wonder if the driver had any alcohol hidden away to take the sting of this pain...\" the last said quietly enough that only those nearby would have heard." }, { "author": "Berand", "message": " Round 40 \n\nWith Torkai at the helm, the wagon train manages to get back underway. He only runs off the road a few times, fortunately, before the group makes it back to town.\n\nCaptain Torblood guides you through the gates, walking on foot in lieu of her horse. There is a large warehouse facing the docks, with the crest of the Engothian Silver Guild stamped on the doors. Kiera introduces you to the man in charge there, who checks your names against the ledger provided by Burgoth, thanks you for your help with the wagons, and distributes 150 gold to each. Laborers almost immediately come out and start moving the wagons off toward the docks.\n\n \"Well then, you made quite an adventure out of a little guard duty!\" laughs Kiera, limping along slightly from her not-yet-fully-healed wounds. \"Tough times are coming, if you're interested in working with the Knighthood you should head to the Knight Barracks near the center of town and find out when the next caravan is heading west. The officers at Castle Seraphim can tell you more, but I know they're hiring able-bodied personnel for all sorts of things. Anyhow, it was good working with you all, hopefully our paths will cross again. Now, I need to go file my report.\" She gives a little respectful salute, and turns to head off in to town. Kellin thinks she smiled especially big at him, but he could be imagining things.\n\n \n Spoiler \n\nOkay, lots of decisions you can make now. If you want to shop, just say what you want to do or look for. Don't forget Kellin has two gems from the parties first engagement, if you opt to sell things. You could also question people or find an inn or look for certain shops or places. There are ships heading out to various ports, there's the Knights, or you could just wander off.\n " }, { "author": "tehsnarf", "message": " Coignar \n \"Finally! Civilization! Mags, honey, looking at your ass, as well as the dwarves for last two days has made me realize, I need something pretty to look at... and maybe a healer.\" He rubs his ribs tenderly, motioning to speak to Cilene apart from the others.\n\n \n Spoiler \n\nSpeaking in draconic, in case anyone tries to listen in...\n\n \"Personally, I don't think it'd be a bad idea to hang around these fella's. Seem like the type that'd help us stay out of trouble, if you catch where I'm coming from on that... In the mean time, I've got to get me a better weapon than this piece of goblin-crap toothpick. I was thinking about heading for a weaponsmith of some sort, then maybe a local wizard... you in?\" \n " }, { "author": "Ilhares", "message": " Cilene \n\nSmirking at Coignar's commentary, Cilene slaps a friendly hand to his shoulder as he mentions a healer.\n\n\" That's not a half bad idea from you for once. \"\n\nTurning back towards the rest of the group, Cilene suggests they all meet up at the tavern by nightfall. \" If any care to look into other work, we can share news of it over a good meal, and it gives us time to explore this place a bit, we'd not been here long before taking on the last job. There's got to be a few decent shops in these parts. \"\n\n \n Spoiler \n Okay, first thought up - what happened to Georgi? Did he get hauled off with the captain, or do we have some responsibilities there still?\n\nNext up - As useful as the spiked leather armor is that Cilene has recovered (and boy, would a bearhug work nice), she's actually hoping to find someplace to either sell it off, or trade it in against some other goods. I have to still review a couple books to find some goodies she might want to pick up, so hashing all of it out right this instant isn't a big deal.\n\nOnce she offloads the armor, she'll look for something that resembles a library, which probably means looking for the wizardfolk with Coignar, too.\n\n\nAlso updated my sheet with all the level 5 changes.\n " }, { "author": "Noldruk", "message": " Kellin \n\nNodding slightly to his companions as they leave, he shrugs and heads off to a tavern for a quick pint. Intending only on making light conversation, he still uses his talents with words to see what news of things has changed in the last day or two.\n\n \n Spoiler \n\nGather Information: (d20+4)[ 5 ] \n \n\n\nAfter an hour or so, Kellin continues to the shops, intent on exploring his options for both magical and non-magical protection, as his plain scholar robes provide little in the way of stopping power.\n\n \n Spoiler \n\nAside from that, I'm interested SPECIFICALLY in items that grant AC, but of course if there's something else would catch my eye, mention that, as well.. While I'm out there I'd also like to sell these gems, haggling a bit with their first offers, and generally attempting to overemphasize both the gem's worth, and my own.\n\nFor all that haggling I'm gonna try:\nDiplomacy: (d20+10)[ 23 ] \nBluff: (d20+14)[ 29 ] \n " }, { "author": "Berand", "message": " Round 40a \n\nAddendum. Thanks for the reminder. Kiera takes Georgi with her to the Knight barracks. She says she'll make sure they know who brought him in." }, { "author": "demonllama", "message": " Ruhidr \n\n\" I'll catch up at the tavern later. For now, I'm going to track down the Knight Barracks and make some inquiries. \" Ruhidr gives a brief wave, with a \" Kiri-Jolith watch over you \" as he walks away, muttering about wyrmlings.\n\n \n Spoiler \n\nOkay, firstly... who's taking care of the Ioune stone that we all said should be sold?\n\nSecondly, with all my time before we meet up:\n GatherInformation - (1d20+2)[ 14 ] \n... to see if I find out any rumors about dragon-based, or dragonish, foes for us to hunt down.\n\nUntil we sell some things, there's no point in me visiting the shops :P\n " }, { "author": "SandDemon", "message": " Durgrin \n\nMuttering as the group decides to disperse, he feels suddenly useless as the group leader. \"Well, ya welcom' ya bastids - get ya the job and ya dunna even ask meh anythin' if ya want to continue. I sees how it is!\" As little a detail as it seems to the others, he felt out of place besides being a leader and this hurt him. Intent on being at the tavern later though to keep up with his new workmates, he shrugs and decides to go begin his quest for his chosen arms and armor.\n\n \n Spoiler \nAlright, going to do a little shopping...\n\n-looking for a dwarven warpike (masterwork, so I can enchant it later as a Forger) - very high priority I find one\n-looking to sell the shield (which isn't scratched I think 😉) and hammer - going to use Stone Fist spell if I have to fight close.\n-maybe some magical full-plate or banded mail (need the max +1 dex modifier)\n-going to look for a bank to exchange up some smaller coins (are we taking into consideration coin weight at all?)\n-and I know you said it's a small town, but maybe some wonderous items or potion shopping\n\nAlso going to look around for any sort of temple for Reorx to make a donation to and pray about the path for the Forger of Reorx. If not, I'll pour some malt liquor on the ground overlooking the sea 😁 j/k\n " }, { "author": "Berand", "message": " Round 41 \n Kellin \n\nAs the party starts splitting up to do their things, you ask around for the nearest magic shop. One of the Silver Guild guards tells you that Engoth actually has a fairly well-known magic shop located in the city center. He points you on your way, and you head off. When you arrive the shop keeper introduces himself as an alchemist who makes all his own potions. He also deals a lot in trade, especially for whatever other magical gimmicks and knick knacks he can get his hands on. He offers you 1250 gp for the ioun stone, 800 gp for one of the gems (a black pearl) and 600 gp for the other (an amethyst). That adds up to 441 more gp to everyone. \n\nAs the first one at the shop, you get first dibs on anything you wanted to purchase:\n\namulet of natural armor +1 (2000 gp)\nglamered studded leather armor +1 (3,975 gp)\nring of climbing (2500 gp)\n5x potion of cure moderate wounds (300 gp)\n4x potion of invisibility (300 gp)\n1x barkskin +4 (900 gp)\n22x potion of endure elements (50 gp)\n2x potion of cure serious wounds (750 gp)\n7x potion of fly (750 gp)\n1x potion of pass without trace (50 gp)\n1x potion of reduce person (250 gp)\n\nAnd he says he has some strange amulet that he knows is magical, but hasn't had time to determine what it does yet. He bought it off a sailor who took it from some pirates, but was afraid to use it. He offers it to you for 1800 gps, as-is.\n\n Coignar, Cilene, Torkai and Durgrin \n\nYou all stick together, naturally heading for the nearest smithy. It's the largest operation in town that doesn't work solely for the Knights. When Durgrin asks about a dwarven warpike, he scratches his head and says hes never seen one of those before. He suggests you ask at Castle Seraphim, where there are several dwarves living. Either that or back on the mainland in the large trade cities the dwarven clans move equipment through. Cilene, the smith offers you 900 gp for your +1 spiked studded leather armor. As the first ones to this shop, you guys get first dibs:\n\n1x shortsword +2 (8,310 gp)\n2x longsword +1 (8,315 gp)\n1x battle axe +1 (2,320 gp)\n1x dagger +2 (8,302 gp)\n2x dagger +1 (2,302 gp)\n1x light crossbow +1 (2,335 gp)\n3x shortbow +1 (2,330 gp)\n1x longbow +1 (2,375 gp)\n2x horseman's lance +1 (2,310 gp)\n3x studded leather +2 (4,175 gp)\n2x chainmail +1 (1,350 gp)\n2x breastplate +1 (1,350 gp)\n1x heavy steel shield +1 (1,170 gp)\n\n Ruhidr \n\nYou run to catch up with Kiera and her prisoner on their way to the Knight's barracks. As you walk she explains a bit more about the Knighthood and what it entails. If you want to become a Knight of the Sword, there are two ways to do it. The first, and most common, is to apply and get accepted to the Squire program. This isn't practical for you, because it entails dedicating yourself to classes and training over the course of one to two years. The other, less common way, is to request special dispensation from the Knight in charge of new recruits in your locality. This often takes the form of a quest to prove your piety and ability, and is largely customized to the individual. At Castle Seraphim, the one in charge is named Captain Telin Rosenthal, a Knight of the Crown. He's one of Lord Tordinrak's highest ranking officers at the Castle.\n\nShe also explains that the Knights run regular caravans between Engoth and Castle Seraphim, to move recruits, supplies, and visitors from the mainland. If you decide to move forward with this, you should join up with the next one, which leaves tomorrow.\n\n(Also, check the OOC thread, second post. I've edited it to include a specific list of what Knightly benefits and restrictions.)" }, { "author": "Noldruk", "message": " Kellin \n\nEyeing the merchant carefully, Kellin asks to take a look at the amulet briefly before committing to its purchase.\n\n \n Spoiler \n\nIf he lets me, I'd like to cast Identify on it before continuing..\nDiplomacy: (d20+10)[ 22 ] \n " }, { "author": "Berand", "message": " Round 41a \n Kellin \n\nThe shopkeeper shrugs and hands it over. You wave your hands over it, and start to get a sense of its properties. Initially you begin hearing faint whisperings in your head. Your vision dims, and you realize the amulet is telling you the shopkeepers thoughts! Is it a medallion of thoughts? you think to yourself, holding your breath. Wouldn't that be an amazing device to have! You suddenly pick up a clear thought from the shopkeeper:\n\n Boy, I hope this ******* leaves my shop soon, I hate sorcerers. Damn hack-wizards, they are. \n\nYou blink in surprise, then your identify spell tells you something is wrong. You get a tainted feeling from it, and as the spell concludes you realize it's not a medallion of thoughts, it's a cursed medallion of thought projection. Good thing you cast identify on it!" }, { "author": "Noldruk", "message": " Kellin \n\nNodding to himself, he lowers the amulet to the table with a grim face. ' You were smart in not using the amulet, Mac.. It's cursed.. I'll do you a favor.. take it off your hands and dispose of it for one of those potions of cure moderate wounds.. ' he adds with a smile. Picking up the amulet of natural armor, he says, ' Aside from that, I'll take this and four more of the potions of cure moderate wounds. '\n\n \n Spoiler \n\n\nDiplomacy: (d20+10)[ 12 ] \n\nAssuming he believes me and wants me to get rid of the cursed amulet, I'll wrap it up and shove it down in my backpack, while wearing the amulet of natural armor.\n " }, { "author": "Ilhares", "message": " Cilene \n\nNo master salesman, this woman Cilene, she just shrugs and accepts the shopkeepers offer. It's may have fit, but it was tailored for a man anyway." }, { "author": "demonllama", "message": " Ruhidr \n\nNodding to the Captain, Ruhidr inquires where he should arrange to join up with tomorrow's caravan.\n\nOnce that is taken care of, Ruhidr intends to spend the rest of his time prior to meeting back at the tavern with information gathering.\n\n \n Spoiler \n\nSince he didn't come up with anything last time, again:\n GatherInformation - (1d20+2)[ 19 ] \n\nCan't really afford anything, so not too much point in hitting the shops :P\n " }, { "author": "SandDemon", "message": " Durgrin \n\nGrumbling about the lack of true craftmanship of the dwarves, Durgrin returns to the tavern with a small walk around the docks to do some looking for information - particularly to jobs, the war and about the dwarves. He makes it a point to stop any dwarf he sees, besides Ruhdir obviously, to talk about home if possible.\n\n \n Spoiler \nGather Information: (1d20+1)[ 12 ] - come on 1! Maybe if I cheer for it, I won't get it.\n\nDid I find any temple to Reorx?\n " }, { "author": "tehsnarf", "message": " Coignar \n\nGrumbling something about high prices, Coignar contents himself with just browsing, waiting for the rest of the group to finish their purchases. Once completed, he chimes in, \"I think we should probably head to the wizard shop next, if you don't mind... There're a few things I'd like to purchase before I get a warm meal in me, and a pretty lady at my side.\" Grinning Coignar patiently waits.\n\n \n Spoiler \n\nLooking to buy the following spells...\n*Level 1*\nShield\nGrease\nMend\nSummon Monster I\nComprehend Languages\nTrue Strike\nShocking Grasp\n\n*Level 2*\nWeb\nDetect Thoughts\nSee Invisibility\nBlur\nMirror Image\nAlter Self\nBull's Strength\nCat's Grace\nSpider Climb\n\nAlso, wanting to buy spell components for all spells I currently know, plus any new ones I pick up.\nAnd then, I want to take over the world.\n " }, { "author": "Sirrion", "message": " Torkai \n\nSkipping out on shopping, Torkai heads straight for the Tavern where the party plans on meeting. Sitting down at a corner table with his back to the walls, he orders some food and ale and enjoys the free time by relaxing while he waits for the others." }, { "author": "Berand", "message": " Round 41b \n Coignar \n\nThe shop keeper has three spells on scrolls available:\ntrue strike (25 gp)\ngrease (25 gp)\nblur (150 gp)\n\nDon't forget each one costs 100 gp worth of material per spell level to scribe in to your spellbook. He doesn't sell many spells around these parts, so he offers you assorted spell components for free if you buy all three spells. One of the scrolls even has dust on it.\n\n Durgrin \n\nYou actually do manage to find two other dwarves walking through Engoth together. They're thrilled to see another dwarf in these parts, and especially thrilled that you're a priest of Reorx. They tell you that there are no temples to the dwarven gods on the island that they're aware of... almost all the temples here are to Paladine, and while the human priests happily invite them to pray there, it just isn't the same. They both ask for your blessing before you go.\n\nThey also tell you that there aren't any dwarven smiths on the island either, but there is a small crew of dwarven stonecutters and masons working at the Castle, which is who they're with. They're just finishing work on a new harbor gate and breakwall. They explain that the Castle is on a rocky outcropping in the sea with brutal waves and no natural harbor, but Lord Tordinrak wanted room to have at least one ship docked. The crew put in a new bolt-gate to get down to the little harbor the dwarven breakwalll created. They also mention that it was possibly the strangest ship they've ever seen. A large affair with a wide, blunt nose, that almost looks like a sea creature. It's definitely a warship of some kind, and it has sails, but they never let anyone on it or even near it. They also tell you about a second bizarre \"ship\" at the castle that looks like an insect, has no sail, and is sitting in the castle courtyard. No one is allowed near that one either, and no one can explain how the hell it got to the middle of the courtyard.\n\nWhen you ask about the smith, they also mention that there is a human master smith at the Castle. He's a very strange fellow even by human standards, but he's one of the best smiths they've ever seen. If anyone on the island can put together exotic dwarven weapons, it's him. Otherwise, they report that the markets in Gambrini will certainly have what you're looking for, since it's one of the main shipping hubs for Engothian and dwarven goods.\n\n Kellin \n\nThe shopkeeper politely declines to part with the necklace you say is cursed. He says it's not that he doesn't believe you. It's just that he should check it out himself. And besides, even cursed items have value to someone. But, if you want it you can have it for... 1000 gp.\n\n Ruhidr \n\nKiera tells you that the caravan to Castle Seraphim leaves at 9am sharp, so they can make it to the first guard post just around nightfall. There are no wagons going with this load, so it's expected to go fast. Instead there's a contingent of Knights from the mainland being sent to reinforce the Castle - mostly Knights of the Sword with a few Knights of the Crown commanding. Sometimes merchants or others wanting to make the trek tag along too. If you and/or your friends want to go, meet at the west gate before 9.\n\n Everyone Else \n\nThe general feeling in the air is one of nervousness. It's inevitable, really. Engoth has been a fairly quiet island for ages now. To see such sudden and obvious war preparations going on has set everyone on edge. All sorts of rumors abound, from invasions by neighboring countries, a duergar uprising, invading sea creatures, and even demons. One particularly \"helpful\" gentleman tells you quietly that he heard from his friend who's sisters husband is in the militia that HE heard two of the Knights talking about dragon men. There's no way to tell what if any of it is credible.\n\nThe word from the officials is that the preparations are \"precautionary\", but no one believes that." }, { "author": "Noldruk", "message": " Kellin \n\nNodding reluctantly to the shopkeeper, Kellin counts out the coins for his purchases. When finished, he wanders off to try and meet up with his companions.\n\n \n Spoiler \n\n1 Amulet of Natural Armor\n1 Cursed Amulet\n4 potions of cure moderate wounds\n(I'll subtract the 4200 gold when I get home from work)\n " }, { "author": "SandDemon", "message": " Durgrin \n\nGiving the blessing of Reorx to the two helpful dwarves, Durgrin says a small thanks for the information and continues to the tavern to starts meeting with the others to discuss their next move. Looking to make his way to the Castle to meet with the curious master smith and get more solid information on current events that don't involve sea monsters, he suggests they make way there. This time he seems a lot less inclined to \"run the show\" from his attitude, although he's not entirely against just going to the castle by himself.\n\n Perhaps this smith might be able to teach me a thing or two - eh, probably not from a human. Reorx, I seek to aid our kind if in need - place me where you want me. " }, { "author": "Berand", "message": " Round 42 \n\nThe group gradually makes its way back to the Inn the trip started out from. They find Torkai already happily drinking with some sailors, who tell him that they just arrived in port on an independent merchant vessel that came all the way up from Certe. They confide that the ports in Toraland were all under heavy guard, and that their ship was boarded and searched by Toraland vessels more times then they can count. They both claim to have been through Toraland before, and have never seen them behave like this. When they docked in Basan City, they were allowed to do their business and instructed to leave straight-away, forced to remain virtual prisoners in their own ships the entire time in port. They were never able to get an explanation from anyone for the reason either.\n\nAs all the companions filter in, you all sit down and share what you've learned. Ruhidr mentions the caravan leaving for Castle Seraphim tomorrow morning at 9am. There are also assorted passenger ships in port going who-knows-where, and there are probably a few miscellaneous mercenary contracts posted on the board. A quick glance tells you they all appear to be escort and guard duty in the area.\n\nTime to figure out where you're going next. Also, if anyone missed any shopping they wanted to do, now is the time to get it done." }, { "author": "SandDemon", "message": "OOC: My vote is the Castle, if my last post wasn't obvious enough." }, { "author": "Ilhares", "message": " Cilene \n\nCilene eats little and says almost nothing.\n\n \n Spoiler \nThe castle's got my vote, she's interested in some of the 'special units' the Knighthood might be using - especially as it relates to anything demon related, which means a trip to the castle for any good intel.\n " }, { "author": "tehsnarf", "message": " Coignar \n \"You drive a hard bargain, merchant, but I'll take them all, as well as the items needed to scribe them in a spellbook, if you've got it.\" Coignar counts out the total sum (200 for spells + 500 for scribing mats), then joins everyone in the Inn.\n\nHe eats little, drinks some, but seems somewhat distracted. He scans the room, looking for familiar faces, and constantly shakes his leg in a nervous gesture. At hearing of the Castle, he looks around at his companions, nodding his interest and resumes his scan of the crowd." }, { "author": "demonllama", "message": " Ruhidr \n\n\" ... an' that's why I'm headed to Castle Seraphim, myself, \" Ruhidr says before taking a deep drink from his tankard. \" We seemed to work well together, an' I'd like to see us keep doing that. \"\n\n\" If nothing else, mayhap the Knights can tell us more of the dragonmen yers heard rumors about. \"" }, { "author": "Noldruk", "message": " Kellin \n\nDowning a quick pint, Kellin nods in agreement with those mentioning the Castle. ' I'm all for it.. dragonmen, invasion, uprising, or sea creatures, this is making for interesting times... and chicks dig heroes. ' Throwing an elbow at Torkai's rib with a grin, Kellin motions to the barmaid and orders the pair another round." }, { "author": "Berand", "message": " Round 43 \n\nThe group quickly reaches a consensus on travel to Castle Seraphim tomorrow. With that, a few more drinks go around, a bit of food, and maybe Kellin pinches a barmaid on the rear and blames it on Torkai. You know, the usual seedy bar pleasantries. Fortunately there is only one small bar fight that night, and the group manages to not be involved. One by one, everyone retires to the tiny, dirty little rooms the Inn rents out to various sailors and travelers.\n\nThe next morning the party assembles downstairs and heads out to the west gate. At a small courtyard just inside the gate they find the band of Knights and their followers getting ready to head west. Running around seeing to some last-minute preparations is none other then Kiera. She comes over to the group to say hello.\n\n \"Well, it turns out I've been recalled to Castle Seraphim for some reason or another. I was supposed to lead one of the new garrisons from the mainland in to the woods to round up more bandits but... the bosses had other things in mind. Looks like we'll be traveling together again. Hopefully I don't need any life-saving this time.\" She smiles good-naturedly at everyone.\n\nThe party consists of two squads of Knights from the mainland, 8 Knights of the Sword in each, under the control of a Knight of the Crown named Sir Tomsad, a thick barrel of a man who is back at the barracks making last-minute preparations for his squads relocation. There is also a contingent of 30 militia from Engoth, mainly bowmen. Along with all that there are about ten non-military personnel and a string of pack animals - some appear to be craftsmen or engineers, two are priests, and Durgrin spots the two dwarves he ran in to yesterday, all of whom are heading to the castle. All together there are 18 Knights, 30 militia, 10 non-military and assorted animals, plus the 6 of you - a formidable force.\n\nKiera informs you that the group will be setting out as soon as Lieutenant Tomsad is back, which should be within 15-20 minutes. If you have any last-minute preparations to make, now's the time.\n\nOOC:\n \n Spoiler \n\nThe next round will come pretty quickly, this round is just to allow you guys to get in any last-minute stuff you may have missed with how rapidly we moved through this part. Probably tomorrow early afternoon.\n " }, { "author": "Berand", "message": " Round 44 \n\nThe other Knight makes it back, and the party sets out. The militia archers march along in a loose formation and chat amongst themselves, while the Knights, all of whom are mounted, carefully watch the trees as the group moves. With a party this heavily armed there isn't much fear of an attack, and coupled with the absence of wagons to slow things down, the group moves fairly rapidly.\n\nThe first day goes uneventfully, with the occasional conversation amongst the group and the Knights, all of whom are young and fairly inexperienced. You notice they all clearly defer to Kiera. There's a lot less discipline amongst the militia and civilians, but they're mostly all friendly. The dwarves spend a lot of time chatting with each other.\n\nThe first night is spent at a clearing overseen by a small stone watchtower. The towers are set up specifically to serve as safe camping points for the three-day two-night trip between Engoth and Castle Seraphim. The towers are manned by two Knights and eight militia each, with their time often spent patrolling the nearby areas and keeping travelers safe. After an uneventful stay, the group once again hits the road.\n\nAbout 3/4ths of the way through the second day of travel, one of the groups forward scouts comes running back, where he flags down Captain Torblood and Lieutenant Tomsad. You were all near by talking with Kiera when the scout runs up.\n\nThe scout gives a quick salute. \"Sir, Mam. I found some tracks up ahead you should take a look at.\" He frowns. \"I think it's a giant. You can clearly see where it crashed through the forest, out on to the road, where it staggered around a bit then crashed back in to the woods and headed off north.\" \n\nKiera frowns in thought for a moment. \"Just one you say? Why would ONE giant be out of the mountains and visiting the road? They're almost never found alone or out this far. Either way though, we have to track it down and find out. If it keeps heading north it'll eventually hit Jonestown. How old are the tracks?\" \n\nThe scout nods. \"Yeah, it would be bad if it made it to Jonestown, there's nothing there to defend against it. I don't think the tracks are more than an hour old.\" \n\nKiera turns to the group. \"Well, how about it then? It'll be just like old times... old times as in yesterday.\" She winks. \"The group can keep moving while we track this thing down, dispatch it, and catch up with them at the next guard post tonight. Something is clearly wrong with this giant, and it's bashing its way through the woods. We can probably catch it in no time at all.\" \n \n Spoiler \n\nAssuming the group is going, I need to know what you're going to prepare and how you're going to travel, and anything else you want to add. You wont be able to take horses through the woods, so those of you who are mounted should make arrangements.\n " }, { "author": "Ilhares", "message": " Cilene \n\n\" Well, I'm no fan of the giant-kin, that's for sure. If one of your militia can be troubled to keep watch over my horse, I'm definitely in. Any tips, other than 'take out it's feet so it can't walk' would be well received. \"" }, { "author": "demonllama", "message": " Ruhidr \n\nAdjusting his pack, Ruhidr says, \" Well, I'm ready to go as is. Just point the way, an' we can get to the bottom of this. \"" }, { "author": "Sirrion", "message": " Torkai \n \"A giant? Hmm, might be interesting to see one. Count me in! With that, Torkai pulls his bow out, strings it and checks his quiver to make sure his arrows are loose and within reach.\n\n Probably don't want to try to get close enough to use my daggers on this one... " }, { "author": "SandDemon", "message": " Durgrin \n \n\"Heh, giants - been awhil' since I subdood one of them. Let's head on out and catch us one!\" Looking jovial at the mention of some action, Durgrin gets ready to head out.\n\n \n Spoiler \nOnce we head in and can start spotting around for the giant, I'll use my Eyes of Avoral spell for looking around (+8 spot)\n " }, { "author": "Noldruk", "message": " Kellin \n\nWinking at Kiera, Kellin says with a grin, ' You know I'm all for it.. Any chance this thing's just drunk? '. Shrugging, he adds, ' Whenever the rest of you are ready, let's not waste daylight catching this thing.. ' Spreading his hands, he utters the incantation for Mage Armor, reinforcing his body for the coming hours." }, { "author": "Berand", "message": " Round 45 \n\nThe group sets out with Coignar \"volunteered\" to scout in the front. Durgrin casts a spell to help him stay sharp, and everyone remains on their toes. As you walk along, following the clearly-visible trail through the woods, Kiera looks thoughtful.\n\n \"I must admit I know very little about giants. They rarely come out of Batterstone Mountain, and rarely have any contact with humans. We know they're there, because they've been sighted by various hunters and scouts, but they usually disappear in to the rocky wilderness as soon as they realize humans are about. Maybe they're shy.\" She chuckles at the thought of a shy giant.\n\nLess than two hours in, all your alertness pays off. Because you know, giants are very stealthy. In this case Coignar motions for silence, and points through the trees up ahead. You hear the sound of running water, perhaps a small stream. It looks like there's a clearing up ahead - at least it looks that way through the tree line. The group inches forward slowly, eyes locked on the clearing, watching for movement. The trail bends to the left a bit, leaving a relatively thin screen of trees between you and the clearing. Everyone stops and looks for any sign of danger.\n\nIt's a nice little clearing from what you can see, covered in a blanket of fresh spring wildflowers and tall grass. Cattails rise up around a little creek less then 100 feet away which gurgles as it flows around some large rocks, dropping over miniature waterfalls as it winds its way south. There is one particularly huge stone next to the stream.\n\nDurgrin rubs his magically-enhanced eyes for a second, and blinks a few times. Maybe... maybe that's not a rock...\n\nA massive sighing sound suddenly fills the clearing, as the huge boulder shifts about. It is now clearly a massive humanoid figure, well over 12 feet tall. It has gray, rocky-looking skin and a gaunt appearance. At least gaunt relative to its size. You guess it easily weighs a ton. The creature is sitting on a rock right now, holding another rock in its hands and staring at it. Though no blood is present, it appears to be wounded judging by the long gash down its back. It sighs again, with the sound of rocks grating together. If it were human, you would swear it was sad.\n\nIt hasn't noticed you yet, even with the dwarves clanking along.\n\nMap:\n \n Spoiler \n\n \n " }, { "author": "demonllama", "message": " Ruhidr \n\nGesturing as quietly as he can in 50lbs of armor, Ruhidr motions for the others to remain where they are before creeping ever so slightly forward. Briefly closing his eyes, he mouths a silent prayer before opening them again to see what Kiri-Jolith will reveal to his eyes.\n\n \n Spoiler \n\nSo... Detect Evil. I get close enough to use it (should only need to move a single space, I think). If I detect the presence of evil, I'm going to stay up to 3 rounds to make sure that creature is what I'm detecting as evil. After that, I'll report back to the group; the Captain in particular. If, after the first round, I detect no evil... I'll report straight back to the Captain.\n\nThis is all assuming, of course, that nothing happens in the meantime :P I reserve the right to post again in case anything happens that would interrupt or make this process fruitless ;) Just trying to be efficient.\n\nEDIT: Okay, so, this is the only change I'm adding (this EDIT note), so... here's the new info. If I'm still within the trees/cover, as I would be according to the map, I can keep concentrating on the ... thing, trying to determine if it's evil. If Ruhidr could roll his eyes without breaking his concentration, he certainly would. And then he'd find a tavern, get a tankard, and throw the tankard at Cilene. Sorry, Mags :P If Ruhidr's NOT within the tree cover, he tries to look as casual and friendly as possible while focusing on the Big Stone Biped.\n " }, { "author": "Ilhares", "message": " Cilene \n\nWeighing the two most obvious options, Cilene decides to embrace the mantra of \"Making ones self the primary target\".\n\nShe looks ahead, shrugs at the others, then bolts off towards the giant, calling out to it, \" You look like you've seen better days! Could you use some aid? \"\n\n \n Spoiler \nWhat's that you say? Diplomacy? Of course! We know how charming Cilene is.\n\nDiplomacy: (1d20-2)[ 3 ] \nSpot: (1d20+7)[ 11 ] \n\nGotta keep the eyes peeled, maybe it's got something stuck in it's back. Maybe he's just mean - or a giant monk who flogged itself. Who knows?\n " }, { "author": "Noldruk", "message": " Kellin \n\nGroaning at Cilene's disappearance, Kellin charges out of the woodline toward the giant, also. Waving back to the others so as they do not follow, he grumbles only slightly to himself. Walking towards the thing, he says as casually as possible, ' Don't mind her, she's got a tongue like last week's ale! I'll admit, though.. you don't look happy. What say your troubles? '\n\n \n Spoiler \n\nI wanna get to about 35 feet from him.\nDiplomacy: Yea - I'll work extra hard to fix it - (d20+10)[ 14 ] \nSpot: (d20)[ 6 ] \nAfter speaking, I'd like to utter the spell 'Charm Person' at the thing.\n " }, { "author": "tehsnarf", "message": " Coignar \n\nCoignar grumbles, mostly to himself but occasionally loud enough for those near him to hear. He very clearly dislikes the idea of his two companions trying to \"cheer\" up the giant, but stopping them doesn't seem to be on the forefront of his plan. He quickly scans the tree line, looking for other individuals or beings nearby as well as perhaps a quick hidey-hole, making sure that they are in fact are the only ones alone in the surrounding area, and that he has a place to bolt to in case things get ugly.\n\n\n A giant... seriously...*sigh* " }, { "author": "Sirrion", "message": " Torkai \n\nWincing at the boldness of his companions, Torkai fits an arrow to his bowstring and slips into the forest in front of them. Moving as quietly as he can while sticking to the shadows, he works his way to the right, keeping his eyes on the giant in case he makes any hostile actions.\n\n \n Spoiler \nGoing to move slowly as far to the right as I can, while staying hidden (hopefully) in the trees. Rolling with a -2 penalty to move silently as that is what it was last time, but adjust it as you need.\n\nMove silently with -2: (1d20+8)[ 13 ] \nHide: (1d20+10)[ 22 ] \n\nShould be it for now...\n " }, { "author": "Berand", "message": " Round 46 \n\nClearly missing Ruhidr's motion for silence, Cilene dashes forward a few feet and addresses the giant. Seeing her brash move and knowing just how caustic Cilene can come across even when she's being nice, Kellin jumps forward and dashes in to the clearing, distracting the giant with his own words until he gets in to range...\n\nThe giant's head snaps up as he hears Cilene and Kellin speak. He jumps warily to his feet, huge boulder in hand. Just then Kellin gets close enough and utters the words to a charm person spell. You see the giant grimace and blink a few times, then it relaxes.\n\n \"Oohh, huumans,\" it booms in a deep, gravely voice. \"Hello huumans. You is startle Gnaff.\" It drops its boulder and ambles toward Kellin, its footsteps thudding loudly through the clearing.\n\nRuhidr:\n \n Spoiler \n\nYou don't detect any evil.\n " }, { "author": "Noldruk", "message": " Kellin \n\nSmiling at his new friend, Kellin approaches almost as if they are long lost brothers. \" Gnaff.. I am Kellin, and this here is Mags. We and a few of our friends were wondering what's brought you so far from the mountains alone? We've heard these are dangerous times.. Is something wrong? \"" }, { "author": "Berand", "message": " Round 46a \n\nGnaff's massive face crinkles in to a frown. \"Gnaff forced run from home. Stone giant stay in mountain, not bother others, but others come. Gnaff think many his kin dead, maybe hide too. Gnaff come out of mountain, look for more, but only find huuman road, turn 'round go back.\" He lets out another rumbling sigh." }, { "author": "SandDemon", "message": " Durgrin \n \"Who killed um, Gnaff?\" chimes in Durgrin, as he walks into the group talking with the giant." }, { "author": "demonllama", "message": " Ruhidr \n\nLooking around at the others with a carefully bland expression, Ruhidr walks forward to stand near the rest of the group and saying nothing.\n\n Taking that poor thing's mind wasn't necessary, even if it did help. Well, maybe it was necessary after Mags tried to sweet talk it. " }, { "author": "Berand", "message": " Round 46b \n\nGnaff looks up and frowns, but apparently decides the two approaching dwarves are okay.\n\nHe says something in a rumbling language none of you understand. He looks up and realizes the word means nothing in common. \"Um, little not-huumans.\" He gestures at all of you, then rubs one hand along his forearm. \"Maybe like yous, but with scales like lizard. They were many, came at night. Gnaff kill some, but had run. Some had magic too.\" He lets out yet another rumbling sigh." }, { "author": "demonllama", "message": " Ruhidr \n\nRuhidr perks up, \" Scaled men, yer saying? Well now, that does sound interesting. \"\n\nAllowing his face to break into a friendly smile, Ruhidr nods affably at Gnaff and asks him if he remembers anything else about the scaled men.\n\n \n Spoiler \n\nOkay, leveraging my vast Dragon database here. If I'm at all familiar with dragons, I should be able to ask some leading questions, perhaps; help Gnaff narrow it down.\n\n KnowledgeDragon - (1d20+7)[ 25 ] \n " }, { "author": "Berand", "message": " Round 46c \n\nGnaff scrunches up his face, apparently thinking. \"It were hard to tell, thems all do magic sorts of things. Were dark an' too chaotic. Most of thems had armor and swords or axes. There were many.\" He looks thoughtful for a moment. \"Maybe more then Gnaff can see trees from here.\" The giant frowns, clearly hesitant to talk about it anymore.\n\nYou turn around and look where Gnaff's sight is directed. You see the entire forest.\n\n \"Gnaff should keep go to mountain, find kin. Gnaff like little huumans, you no come, is too dangerous. Maybe Gnaff find again some day.\"\n \nRuhidr:\n \n Spoiler \n\nHe hasn't given you enough information to go on. Partially because details you would consider important are below the giant's notice. To him, everything looks little. It's like you trying to describe a rodent you saw. Unless you're an expert, your description probably wouldn't be very accurate. Whereas if you were describing another human you saw, you could probably easily rattle off defining attributes like skin and hair color, size, and other details.\n\nYou're also not sure what magic he is talking about, since he describes them as having swords and axes. What he has said fits any number of dragon-kin and wyvern-spawn that you know of, along with lizardmen.\n\nAlso, note that the poor guy's intelligence is only 10, and it was during combat in the dark. :)\n \n\n\nFor the Group:\n \n Spoiler \n\nYou spent just over 2 hours getting to this point, which places you probably at least 6 hours behind the group, considering they move slower then you do because of their size. Nightfall should come in about 5-6 hours, which means if you hurry you might make the next guard tower by dark.\n " }, { "author": "Ilhares", "message": " Cilene \n\nLooking (and possibly pointing) at Ruhidr, Cilene says, \" I've got a bad feeling about whatever you might be thinking right now. That aside.. do we write this off, or risk a peek and wind up hoofing it to the castle well behind everyone else? \"" }, { "author": "demonllama", "message": " Ruhidr \n\nGlancing briefly over where Kiera is still standing, Ruhidr frowns thoughtfully (though very pointedly not at the highly-stressed stone giant), \" There's a chance these.. things're dragon-kin. Even if they're not bein' such, they're still the ones as have managed to destroyed a group o' this one's kin, an' that's not to be takin' lightly. \"\n\nAbsently running one gauntleted thumb over Kiri-Jolith's holy symbol, he continues, \" Unless we find a straggler or two, or mayhap a scouting party, we likely can't be doin' much to these things. \"\n\n\" An' we been tellin' the Captain we'd go t' the Castle. I'm thinkin' someone needs t' be scoutin' out these creatures before they do more harm, but I can't be decidin' that for all o' yers that it should be us instead o' being some o' the Knights' scouts. \"" }, { "author": "SandDemon", "message": " Durgrin \n\nFrowning deeply, Durgrin ponders the mention of dragon-men and adds in his own two copper pieces. \"Look, I knows ya guys are all n'curious about this but if the settlemen' o giants is gone, then we aien't nuffin but dead meat if we find 'um. I'm gonn' go to the castle, maybe warn mah kin and let the knights do what they gotta do.\" Turning to the group, he's looking for anyone else to go back with him. He seems pretty content on going by himself if necessary. \"Maybe hav' the giant come with us also, they must have magi in castle to locate his kin and not hav'n him run around out here to die.\" \n Rule number one from my father - \"Don't suicide unless there's a big audience and it's glorious\" " }, { "author": "Berand", "message": " Round 47 \n\nWhile you all deliberate, the giant turns around and ambles off in to the woods, absently smashing a few trees on the way. Kiera nods at what everyone seems to be saying.\n\n \"We should make all haste back to the group, and send some of the mounted scouts back to the castle this very night. This news can't wait until morning, Lord Tordinrak needs to know.\" She looks troubled. \"They've been preparing for an invasion. I wonder if this is it.\"\n\n\"Anyway, that giant is huge like a rock, but he didn't seem quite as dumb as one. If his estimate of 'the entire forest' is even half right on the number of these invaders, it would be pure suicide to trek up to the mountains.\" With that she turns along with Durgrin and starts heading back to the road swiftly, waiting for everyone to follow.\n\n-----\n\nThe shadows grow longer as the sun sinks below the horizon, leaving the group to walk in the dark. About twenty minutes after sunset, with the sky still glowing a faint pink hue, one of you spots a sign listing the outpost as a mile ahead. Everyone steps up the pace, eager to be back and spread warning.\n\nA few minutes later, Kiera holds up her hand and silently motions for a stop. \"Something is wrong,\" she says. As you tune your senses in, you feel it too. \"Listen to how quiet it is. We should be able to see the camps fires by now too.\" She draws her sword and crouches low, creeping forward. It is indeed silent as you walk in to the camp. The rank scent of death is in the air, with flies buzzing about. The bugs work quickly.\n\nSigns of battle are everywhere. Dead horses, dead men, and smashed stuff.\n\n \n Spoiler \n\nNeed to know what you do and what you look for. Roll your spot checks just in case.\n " }, { "author": "SandDemon", "message": " Durgrin \n\nGrumbling at the sight of pure death, Durgrin keeps his cool as he scans for anything that might stand out - non-issue Knight weapons, dead bodies of non-humans, or anything to give an idea of what happened.\n\n \n Spoiler \nSpot: (1d20+4)[ 21 ] \n " }, { "author": "Noldruk", "message": " Kellin \n\nPeering around the area, Kellin searches for \"other\" signs. Uttering the words for 'Detect Magic', he continues his investigation of the camp.\n\n \n Spoiler \n\n\nSpot: (d20)[ 3 ] \nSearch: (d20+1)[ 9 ] \n " }, { "author": "Sirrion", "message": " Torkai \n\nFitting an arrow to his bow, Torkai scans about for a good place to take cover behind. As he moves quietly towards cover, he scans about him looking for anything out of the ordinary or dangerous.\n\n \n Spoiler \nGoing to step into the woods if close enough, or hide behind anything that is near. If nothing, then I'm just going to ready my bow and look about.\n\nMove silently: (1d20+10)[ 22 ] \nHide: (1d20+10)[ 16 ] \nSpot: (1d20-5)[ 9 ] \nListen: (1d20-5)[ 4 ] \n " }, { "author": "Ilhares", "message": " Cilene \n\nWhat do you do when you come upon a camp that should have been friendly and safe, yet find only death awaiting?\n\n Blend In, Dumbass. \n \n Spoiler \nShe's no master, but the force that did this can't be that far ahead of them, not as this party worked to gain ground. Slip into the shadows, do not make ones self a target this time.\n\nHide: (1d20+11)[ 22 ] \nMove Silently: (1d20+11)[ 18 ] \n\nSpot: (1d20+7)[ 24 ] \nListen: (1d20+5)[ 13 ] \n\nLook for tracks, obvious signs of weaponry, that kind of thing.\n " }, { "author": "demonllama", "message": " Ruhidr \n\n\" Sands take me \", Ruhidr hisses between clenched teeth. \" Kiri-Jolith guide and protect these poor souls. \"\n\nDrawing his waraxe as a precaution, Ruhidr begins to search around, looking in particular for any signs that would indicate the scaled men the giant mentioned.\n\n \n Spoiler \n\nSorry for the delay guys, I was making my sister her birthday cake... Italian Cream Cake, from scratch. Came out fantastic, if I do say so myself. And so did she, and so did her boyfriend, so... it must be true.\n\nAnyhow, on with the rolls. In general, I'm just performing general searching, but I'm going to be biased toward what I'm looking for:\n Spot - (1d20+3)[ 4 ] \n Listen - (1d20+3)[ 17 ] \n Search - (1d20)[ 10 ] \n\nAnd, again, in case it's necessary:\n KnowledgeDragon - (1d20+7)[ 25 ] \n\nAlso, using Detect Evil as I search. So, basically using that to help look for evidence, and perhaps finding whether there is a residue of evil or something.\n\nEDIT: Ugh. Too bad I appear to have put my helmet on backwards =(\n " }, { "author": "tehsnarf", "message": " Coignar \n Nothing's ever, ever easy, is it. \n\nLooking around, Coignar quickly decides that being in the open, surrounded by corpses of both man and animal, that it probably wouldn't be the best of ideas to be easily recognized, and begins scanning for a good place to blend in.\n\n \n Spoiler \n\nHide : (1d20+5)[ 6 ] \nMove Silently : (1d20+5)[ 17 ] \n\nSpot : (1d20+3)[ 12 ] \n... for anything that doesn't seem to belong to the corpses, ie: weapons/armor/bodies ... and (assuming this is the party we showed up with?) my horse and gear\nListen : (1d20+5)[ 11 ] \n... for anything trying to sneak up on us ...\n " }, { "author": "Berand", "message": " Round 48 \n\nThe scene becomes no less grim as you search. Kiera, Torkai, Cilene and Coignar take the perimeter, blending in and watching for signs of danger between their searching. Durgrin, Ruhidr and Kellin head straight in to the center.\n\nAfter a few minutes of searching, everyone finds roughly the same things. Dead men from your party lie scattered about, obviously surprised. Some have weapons in hand, others died without fighting. The causes of death are fairly typical from what you can see. Rent armor, smashed helmets, etc. Kellin mentions that he doesn't see anything magical laying about. The only thing that is strange, is that you don't see any dead enemies amongst them, despite the fact that the Engothians obviously managed to put up some fight.\n\nA few minutes in to the search, the group is startled to hear Ruhidr let out a dwarven oath. Everyone heads over to him to see what caused the outburst, finding him standing over four dead Knights, recognizable as Lieutenant Tomsad and apparently three of his Knights of the Sword, where they were apparently fighting back-to-back. Ruhidr points at one of the Knights of the Sword. \"We've got problems lads. Look closely.\" \n\nEveryone leans in, and gasps in surprise. One of the Knights of the Sword looks exactly like one of the others. The two dead bodies are almost a mirror image of each other. \"There were only three Knights fighting here.\" He points to the mirror-image body. \"That one is a Sivak.\" \n \"We've got Draconians. That's why there aren't any enemy bodies to be seen.\" He kneels down and picks up a pile of dust off the ground. \"Baaz. When you kill them they turn to stone, then crumble to dust a short time later. If you're not quick your weapon can get stuck in them too. Baaz are disorganized footsoldiers. The Sivak there was probably a leader. When you kill one, they take on a death-shape and look like their killer for a few days, before they crumble too.\" \n\nLooking around now, you can clearly see piles of dust all throughout the encampment, particularly around where Lieutenant Tomsad and his Knights died, where the dust is so thick the piles mend together in a ring. They put up quite a fight.\n\nKiera speaks up, never taking her eyes off the dead Knights. \"We have to move, and fast. It looked like some horses may have taken off running up the road in the direction we need to go, but they're too far away to rely on finding, so we'll have to walk. Whatever killed this group can't be more then a few hours away, it's not safe for us to be here another minute. Judging by the tracks, they headed off in to the woods and not up the road, which means we might still be able to make the castle. Let's wrap this up and move.\" She looks around, waiting for everyone to finish whatever they need to do. The sense of urgency in the air is nearly palpable." }, { "author": "SandDemon", "message": " Durgrin \n \"Head out then, get movin'!\" Durgrin leads the way out, his voice changing back to being the commander style he's accustomed to in dire times. On his way out, he's going to look around for the dwarves he spoke with earlier - and mummer a prayer to Reorx if he sees them dead." }, { "author": "demonllama", "message": " Ruhidr \n\n\" We do not want to be caught by those draconians; I suggest we move. \" So saying, Ruhidr bows his head for a brief moment of silent prayer before saying softly, \" May your souls never lack shade nor water. \"\n\nLooking to Kiera, he nods sharply to indicate his readiness to depart, intensity gleaming in his eyes, \" If the Knights face this, Captain, I would fail in the calling given me by Kiri-Jolith if I did not join them to do what I can. I am ready, if yer Order'll have me. \"\n\n Sands take me, but it galls me to just move on. Justice will come to those that did this, though, an' justice was never served by suicidal folly. " }, { "author": "Ilhares", "message": " Cilene \n\nLooking around, Cilene finds herself in a bit of a state. Where's her horse? This will annoy her greatly, reducing her overflowing charm.\n\n \n Spoiler \n Let me clarify: Where's her horse? This will annoy her greatly, reducing her overflowing charm. \n\nDid she find a carcass? Did they find roughly enough people to account for the whole party, or is it likely some got on those horses and ran for it? There were a lot of militia, she's not expecting steadfast military discipline or Knight-like heroism from the lot.\n\nSearch: (1d20+3)[ 7 ] \n\nIf she finds any of her stuff, she'll take it. If there's no sign of her horse and belongings, she'll wait until they reach the castle to make the proper notifications - she knows who she left it with.\n " }, { "author": "Noldruk", "message": " Kellin \n\nKellin looks at the others, particularly the two who lost their horses and sighs, ' We don't have time to find the corpses of your horses or the things within your bags.. I'm sorry, but we must go.. ' and moves to stand next to Kiera with the others." }, { "author": "Berand", "message": " Round 49 \n\nCilene:\n \n Spoiler \n\nThere are 50+ dead bodies, scattered all over from the course of battle. There are probably 20+ dead horses as well, again all scattered around. And it's dark. You would have to spend a significant period of time searching to find them.\n \n\n\nThe group quickly strikes out on the road to the castle. It's not a particular hardship for Cilene who only sleeps a few hours per night anyway, but the rest of you are exhausted. A few hours past the battle scene, grazing in grass at the side of the road, you find :\n\n \n Spoiler \n\n1 = Cilene's horse\n2 = Coignar's horse\n3 = Random packhorse\n4 = Random warhorse\n5 = Two horses, roll twice\n\n (1d5)[ 1 ] \n\n(In case you get a 5)\n (1d4)[ 2 ] \n (1d4)[ 1 ] \n \n\n\nFinally around mid-morning, exhausted from your long non-stop haul, the village before Castle Seraphim comes in to view, with the silhouette of the Castle itself perched on against the horizon. You can hear the crashing surf and smell the sea air. You immediately notice the throngs of people moving from the small village up in to the castle, many laden with stuff.\n\nKiera shields her eyes from the sun as she squints. \"They must already know, they're evacuating the village. Well, come on then, we're almost there. I don't know about you guys, but I can't wait to get my report filed and get some rest.\" \n\nYou quickly reach the village. It's small, more of an over-flowing of people from inside the castle when they ran out of room. You hate to see how crowded it's going to be inside now that everyone is packed in. Many of the villagers, upon seeing Kiera in her armor, come up and grab on to her cloak and kiss it, whispering blessings or thanks.\n\nThe castle itself lies about half a mile beyond the village, since Kiera explains the castle's regulations don't allow anyone to build structures or settle any closer to the walls then that. There are a cluster of Knights at the gate, talking with everyone coming in and taking down names on a tally. Seeing Kiera, the line easily parts to let her by.\n\nThe guard in charge, a Sergeant, turns toward Kiera and immediately salutes. \"Greetings Captain. Where are you coming from?\" He turns toward the rest of you. \"And who are your companions?\" " }, { "author": "tehsnarf", "message": " Coignar \n\nStifling a uncontrollable yawn that that brings tears to his eyes anyway, Coignar eventually recovers and introduces himself under his assumed name.\n\n \"I'm William, and I'll not impose on my companions and allow them to introduce themselves. Call me crass and impolite, but I see that you're preparing for war... and personally, I'm not much of a fan of combat on little to no sleep. I'm not much of a fan of fighting monsters that turn to dust, either, for that matter, so anything you know that would be beneficial to taking these bastards out, I for one would love for you to speak up so I can get some much needed rest and prepare accordingly...\" Concluding his speech, Coignar yawns yet again, this time, not bothering to cover it, and waits patiently for a response, trying his best not to doze off while still standing.\n\n What I wouldn't give for a cold drink, some hot food, and something comfortable to sleep on right now. My left foot for an inn! " }, { "author": "Ilhares", "message": " Cilene \n Who are we? We're the people that are going to save your a.. well, no, we're probably not, are we? Even so, at least my horse made it. I hate having to replace them more than twice a year. \n\nNodding at William's statement, Cilene slaps a hand on his shoulder. \" Call me Mags if you must, and William here is right. We're a bit hungry, a lot tired, and more than just a bit concerned. Not necessarily all in that order. The good captain here was kind enough to avoid dying in our company, if you'd get the healers to tend to her, I do believe one of the dwarves with us has documents for your commander's eyes to explain the rest of it. \"" }, { "author": "Noldruk", "message": " Kellin \n\nStepping forward and extending his hand, Kellin introduces himself. ' I am Kellin, Sergeant, and though we ARE tired, he says, pausing to look at Coignar, ' I, atleast, will help in any way you need before rest. I am talented in the magical arts and can still do a few things before sleep is required... '" }, { "author": "SandDemon", "message": " Durgrin \n \"Name's Durgrin, Forger o' Reorx - tired as can be, chased a giant and our troop was killed by draconians....Captain can explain, needin' mah rest.\" Durgrin slowly rests against a wall, waiting to find somewhere to sleep." }, { "author": "demonllama", "message": " Ruhidr \n\nNodding wearily at the Sergeant, Ruhidr steps forward and says, \" Greetings, Sergeant. I'm Ruhidr, paladin of Kiri-Jolith with a special... focus, yer might say, dealing with dragonkind. Captain Torblood has the details of what we saw, but I'd be happy to add my thoughts as well. \"\n\n\" As mentioned, I've some papers here from Sir Rostham to show to your commanders, by way of introduction. I'm not familiar with the Castle itself, but if I can help in any way, let me know. \" Chuckling to himself before continuing, \" But, of course, if yer don't have need of my just now, a bit of rest wouldn't go amiss. \"" }, { "author": "Berand", "message": " Round 50 \n\nThe guard blinks a few times. \"Er what? What's a draconian?\" he says, at which point Kiera steps in.\n\n \"I'm Captain Kiera Torblood, soldier, previously in charge of the 11th Division in Engoth City, until I was summoned back to the court. We were with two squads from the main land and a few squads of militia when we were ambushed at the west guardpost. We were the only survivors, and we traveled all night to get here. We need to deliver our report as soon as possible, preferably to Lord Tordinrak himself.\" \n\nThe Knight nods. \"I'll send word right away.\" He motions to one of his comrades, who sprints off toward the inner keep. \"Although you may not be the only survivors, there were two others who managed to hobble in less than an hour ahead of you. They looked wounded, but I believe they went straight in to see Lord Tordinrak. They might have been from your group.\" \n\nKiera seems heartened that others might have survived the ambush. The guard asks you to come with him and walks you through the castle yard toward the keep. There is an entire city of shacks and tents set up for the villagers, along with some regular housing units, a smithy, an inn, some barracks, warehouses, and a few other unidentified buildings. As you round the corner near the Keep, you see a huge courtyard. In the center of it is an incredibly bizarre sight. You think it might be a ship, probably less than 100 feet long. It's standing in the center of a grassy lawn, and looks like an insect. There are guards stationed around it, keeping anyone from getting close.\n\n \n Spoiler \n\n \n \n\n\nThe guard sees you all looking at it, even Kiera seems amazed. \"One of Lord Tordinrak's new ships. It apparently arrived in the night a few weeks ago, no one saw how it got here. It was just there the next morning, and under heavy guard the entire time. Magical I guess.\" He shrugs, clearly knowing nothing else about it.\n\nAnother man is waiting for you at the gates to the keep, whom Kiera smiles at and salutes as you approach. \"Commander Evergrast, it's good to see you again. All is well?\" The other Knight, middle-aged with a little bit of gray in his hair, wearing the armor of a Knight of the Rose, smiles back and returns the salute. \"Good to see you again as well, Captain Torblood. You've been busy I see. Lord Tordinrak is waiting, and very much wants to hear your report. We all feared you dead when news arrived.\" He motions for you to go through the huge double-doors straight ahead in to the audience room.\n\nThe audience room is large, with some very grand trappings from the early days of the Knighthood, as befitting the orders ancestral home. The man at the head of the room in the large throne-like chair immediately commands your attention. He's huge, nearly giant-sized. His hair has light flecks of gray in it, with piercing brown eyes. He wears no armor at the moment, instead dressed in a simple tunic with a rose engraved in the center. Another, more normal-sized Knight of the Rose is sitting next to him with the knots of a General on his shoulder. Next to him is a slender elf in wizards robes, followed by another man in the robes of a High Priest of Paladine. Sitting in regular chairs before the four men are two others, both you vaguely recognize. One is a Knight of the Sword, the other is a militaman. Both are bandaged up. Everyone rises as you enter, and the huge man motions the party to another set of chairs. You quickly realize you're standing before one of the five most powerful people in the entire kingdom of Engoth.\n\n \"Welcome back, Captain. We're glad to see you and your companions alive. I don't believe we've met,\" he says, addressing the group, \"but I've heard you served well at the mines, and now here you are again. I am Lord Tordinrak, and be welcome to my castle. We were just hearing about the ambush from these two, and are eager to hear your part.\" " }, { "author": "Ilhares", "message": " Cilene \n\nIn what appears to be a staggering act of self control, Cilene opens her mouth as if to speak, them promptly closes it, looking to the others to say something.\n\n I don't think I can properly spell out how deep it's gotten here. " }, { "author": "demonllama", "message": " Ruhidr \n\nStepping forward a single step, Ruhidr leans over and bows as his full plate-mail will allow. Straightening, he begins, \" Hail, Lord Tordinrak. It seems yers heard a bit of us, but of the two dwarves I'm Ruhidr. \"\n\n \n Spoiler \n\nAssuming Detect Evil has no noticeable indicators, and I believe there aren't, I'm going to use it on the two survivors. This is, of course, given the run-in with the draconians, Ruhidr's pretty highly on edge. Given that they were involved in the fight, one way or another, he's... concerned.\n\nYes, he's intentionally putting this before he begins the tale, so he has the entire length of the report to get his reading.\n \n\n\nGlancing aside at the two survivors, he continues, \" I'm not sure what these two have reported, but I'll tell my part. \" So saying, he widens his stance ever so slightly into something vaguely resembling \"at rest\" before he begins his report.\n\n\" On the way here, one of yer scouts found the tracks of a giant that wasn't behavin' quite right. From what the Captain says, they don't usually leave their lands, an' even they don't usually make the mess this one was. The five of us an' the Captain went to track the giant while the rest of the column was sent ahead. After we found where it was resting, we saw it was wounded an' made to talk with him. \"\n\n \n Spoiler \n\nAnyone perceptive enough, or anyone who was getting to know him better, would detect a well-hidden, yet rather frosty hint of a tone at that last bit.\n\nSomeone who noticed would also likely notice it was in reference to the \"made to talk with him\" part that caused the frost.\n \n\n\n\" We talked to'm, an' found out nearly his entire kin were overrun by 'scaled men'. He wasn't clear on any details, but he did think their numbers were greater than the trees in the forest. \"\n\nRuhidr's eyes narrow slightly as he frowns, \" Though even if he were only half right, that's being some cause for worry, given what we came to next. After gettin' what we could from the giant, we made our way to the next camp site, only t' find everyone appeared t' be dead. \"\n\nHis voice rising a bit, a bit of his home accent works its way back in, \" Yer lookin' at draconians, Lord Tordinrak. \" He shakes his head, as if in denial or disbelief, \" I know, I know... they're jus' legend to me, too. Or were. I found signs o' both Sivaks an' Baaz, mi'Lord. Draconians, if yer can be believe'n it! I make a study o' wyrmkind in th' various forms, mi'Lord, an' nobody I've ever learned from called these other than myths or legend. Here, though, we did see us a Sivak, takin' the dead form o' a Knight, an' we saw th' piles o' dust that th' Baaz'd be leavin' behind. \"\n\nRuhidr crashes one gauntleted fist into the front of his shield, drawing attention to the holy symbol of Kiri-Jolith worked there. \" The Sword o' Justice strike me down Himself, mi'Lord, an' deny me shade fer all time, but it's true. \"" }, { "author": "Berand", "message": " Round 50a \n\nLord Tordinrak nods grimly. \"I've heard rumors of draconians. And believe it or not good dwarf I've fought them myself, though very far away and quite a long time ago. We had feared something like this happening...\" He stops talking and muses for a moment, looking thoughtful.\n\nRuhidr:\n \n Spoiler \n\nYou most definitely sense an evil aura from the two.\n " }, { "author": "demonllama", "message": " Ruhidr \n\nStepping back into his place, Ruhidr leans over to Durgrin and whispers something into his ear. That done, he turns to Kiera, and simply says, \" Trouble beat us here, lass. \" before nodding his head slightly in the direction of the other ... guests.\n\nOOC for Durgrin:\n \n Spoiler \n\nBeing Durgrin's the only one I could whisper to (dwarves, weee), I'm simply letting him know what I saw and that he should set up a Ready action in case the two guests do anything.\n \n\n\nStepping back forward, Ruhidr raises one index finger in a just-one-more-thing gesture, \" Strange thing, Lord Tordinrak, but yer treatment o' some guests is different from me own. \"\n\nTurning to face the other two guests, he draws his waraxe and points it at them, \" No disrespect, mi'Lord Tordinrak, but after seein' what myths an' legends did to our band, I must ask why I'm sensin' a taint from th' two before yerself, the only two t' \"survive\" the attack. \"" }, { "author": "Ilhares", "message": " Cilene \n\nUpon hearing Ruhidr's confirmation of her concerns to Lord Tordinwhatsit, Cilene glares at the two survivors while wrapping her hand firmly around her mace.\n\n \"Cilene, you must be maniacally paranoid.\" .. Right, because they're never out to get me. Blast it. \n\n\" I think perhaps those more inclined to Inquisitor-ship should 'have some words' with these survivors. \"" }, { "author": "Noldruk", "message": " Kellin \n\nStepping back at Ruhidr's declaration, Kellin readies himself for what's to come while moving in a place where we can see both survivors." }, { "author": "SandDemon", "message": " Durgrin \n\nGrumbling after the whisper, he nods in understanding and lifts his warhammer in mock preparation as his tongue awaits their move.\n\n Oh come on, test my patience you bastards. \n \n Spoiler \nReady Deific Vengeance on one of the survivors, should they attempt to move once they are ousted.\n " }, { "author": "Sirrion", "message": " Torkai \n\nCatching the actions of his companions as they ready themselves for combat, Torkai lowers his hands to the hilts of two daggers and fixes the two \"survivors\" with a glare.\n\n \n Spoiler \nFirst sign of action, going to draw the daggers and move in for an attack.\n " }, { "author": "Berand", "message": " Round 51 \n\nBefore anyone else can act, both of the survivors jump to their feet. The one closest to the throne takes one step and leaps through the air toward Lord Tordinrak. As he jumps, he twists and contorts through a rapid process, swelling and growing larger. Scales appear, along with wings and a longer snout. Armor morphs on to his skin, and a greatsword appears on his back. The entire process is over in a flash, leaving the huge scaled beast to crash in to Lord Tordinrak who is nearly the exact same size. The two of them spin about madly as they wrestle for an advantage, knocking over the throne.\n\nThe other one leaps to his feet and goes through a similar transformation, turning in to another dragon-like beast. As soon as he completes his shift he reaches in to a belt pouch for something.\n\n \n Spoiler \n\nEveryone was readying actions, including the two bad guys. Since you were all waiting to see what they did for your reactions, they got to finish their actions first once Ruhidr outed them, which was the trigger that they were readying their actions for. Now everyone needs to roll initiative and post their round. Note that you can't get a clean swing on the one engaged with Tordinrak, and definitely risk hitting him if you try.\n \n\n\nCombat Map:\n \n Spoiler \n\nTordinrak is the three purple dots, the two bad guys are labeled D1 and D2 for the three red dots. The NPCs with Tordinrak are blue dots, and the two guards flanking them and the two at the entrance to the throne room are marked by the little soldier icon.\n\n \n " }, { "author": "SandDemon", "message": " Durgrin \n \"Last bloody time I stop tah think!\" Lowering his head for a short moment, he raises his head to the sky pointing at the draconian fighting the Lord. In a loud commanding voice, he yells...\n\n \"REORX, punish these foul beings for their treachery and defiance of your Law!\" \n \n Spoiler \n Initiative: (1d20+3)[ 5 ] \nCast Deific Vengeance for (2d6)[ 10 ] damage. Will Save DC 16 for half.\n " }, { "author": "demonllama", "message": " Ruhidr \n \n Spoiler \n\nFirst of all:\n Initiative - (1d20+4)[ 21 ] \n\nNext, I'm not familiar with the rules of use-activation items, like the string of prayer beads. I've looked online a WHOLE lot, and the few things I found discussing the bead of karma seem to think it's a \"not an action\" item. So, that said, here goes. If our illustrious DM disagrees with that finding, simply ignore the part dealing with the bead. The difference is: with beads +2/+2 AR/DR, without beads +1/+1... either way, for 1 minute.\n\nFinally, as a reminder (which I'll only bring up this time as it's the first fight):\n+4 Dodge AC bonus against these guys\n+1 Attack Roll\nAs a partial dragon-type, I do +1d6 extra on a successful hit, and they take +1d2 in retribution when they hit me. No idea if the retribution works only on successful hits or not.\n \n\n\nA feverish look entering his eyes, Ruhidr spares the slightest moment of willpower for his bead of karma before he raises his waraxe and shouts, \" Kiri-Jolith, grant me your favor! \"\n\nThen snarling in a guttural language full of harsh sounds and sibilant hisses, Ruhidr steps toward the draconian not attacking Lord Tordinrak.\n\n \n Spoiler \n\n\" Justice comes for you, foul creature! \"\n\nI understand that Dragon is different from Draconic, but... Dragon is where Draconic came from. Ruhidr's hoping that the draconian is familiar enough with it to be thrown slightly off balance. Not sure how you'd codify that :P Maybe a slight hesitation in Initiative? Even if you totally ignore the hope I have for this, I'd do it anyway; just looks/sounds cool in my head ;)\n " }, { "author": "Sirrion", "message": " Torkai \n \"Holy ****...\" Torkai mutters quietly before snapping back to awareness. Leaving the Lord to battle his foe, Torkai draws both daggers and darts in to battle the second draconian.\n\n \n Spoiler \nInitiative: (1d20+4)[ 15 ] \n\nPrimary attack: (1d20+8)[ 21 ] \nPrimary damage: (1d4+5)[ 6 ] \n\nSecondary attack: (1d20+8)[ 9 ] \nSecondary damage: (1d4+4)[ 7 ] \n\nNo sneak attacks this round sadly.\n " }, { "author": "Noldruk", "message": " Kellin \n\nMoving towards the draconian attacking the Lord, Kellin prepares to unleash a shocking grasp.\n\n \n Spoiler \n\nInitiative: (d20+1)[ 18 ] \n\nAlright, basically going to hold my action until those two stop wrestling on the ground and I can flank D1. (even if it's not this round) When it does happen, though, if necessary:\nTo Touch: (d20+4)[ 5 ] (Add another three if they happen to have alot of metal, are wearing metal, or generally conduct electricity well)\nUnleash my electrifying personality: (5d6)[ 18 ] \n " }, { "author": "tehsnarf", "message": " Coignar \n When you have a bad day, you have a bad day. When I have a bad day, I have an extremely horrible, terrible, hideous day. Of course I do... \n\n\nDrawing his crossbow, Coignar quickly scans the layout of the sparring area and lets loose a bolt at the monster not attacking Tordinrak.\n\n \n Spoiler \n\nInitiative : (1d20+7)[ 15 ] \nTo Hit : (1d20+6)[ 18 ] \nDamage : (1d8+1)[ 2 ] \n " }, { "author": "Ilhares", "message": " Cilene \n\nMomentarily stunned by the massive creature's bold leap at Lord whatsisname, Cilene blinks and lashes out her empty hand towards the beast, blue and red energy momentarily swirling in the palm of her hand before firing out in the form of a long blade.\n\n \n Spoiler \nInitiative: (1d20+3)[ 11 ] \nAttack (Thrown Mind Blade): (1d20+8)[ 25 ] \nDamage (2d8+2)[ 16 ] \n " }, { "author": "Berand", "message": " Round 52 \n\nChaos erupts as the creatures transform and attack, causing people to leap to their feet and send chairs flying. Ruhidr, already acting on his suspicions, steps forward and calls out to Kiri-Jolith.\n\nThe beast not engaged with Lord Tordinrak pulls a small wooden box out of his belt pouch. As he is fumbling with it Torkai seizes on the opportunity and dashes forward to the beast, stabbing with daggers that appear almost instantly in his hands. One of them connects solidly on the beasts shoulder, drawing blood. The injury causes him to drop the small box. When it hits the ground the lid pops off and goes skittering a few feet away. Faint swirling mists appear around the box, then rapidly dissipate in little foggy streaks. Nothing else happens that you can tell. A split second later a bolt from Coignar's crossbow goes whizzing by the beasts head, smashing in to the wall beyond.\n\nMeanwhile Cilene lets fly with her mindblade at the beast engaged with Lord Tordinrak. Narrowinly missing Tordinrak, she manages to cut the beast squarely on one shoulder as the two wrestle frantically. Kellin also approaches the two grapplers, spell at the ready, but can't find an opening to get in on.\n\nDurgrin raises his hammer to the sky and yells out to Reorx, pointing at the dragon-man fighting Tordinrak. The beast glows briefly, but does not appear particularly phased.\n\nGaining their feet, the other Knights start to move toward Lord Tordinrak to help. Before they can reach him however, he suddenly lashes out and grabs the draconian by the neck with one hand. With a massive heave, he lifts the beast straight off the ground and slams it in to the wall behind the throne. He holds it pinned there against the wall, a good two feet off the ground, with only his one hand. He squeezes, and the draconian's eyes bulge. The beast lashes out in a panic with both claws leaving bloody gashes on Lord Tordinrak's arm, but the Lord continues to stare dispassionately as he holds his grip. The Knights all stop in surprise, no longer sure that he even needs their help.\n\n \n Spoiler \n\nNo combat map update is really needed. Cilene, Coignar and Durgrin remained where they were, Torkai moved up to D2.\n " }, { "author": "demonllama", "message": " Ruhidr \n\nNot sparing even a glance for the dropped box, Ruhidr steps in to the draconian, lips pulled back in something halfway between a grimace and a snarl.\n\n \n Spoiler \n\n Attack - (1d20+12)[ 23 ] +2 Divine Favor, +1 racial bonus\n Damage - (1d10+6)[ 10 ] +2 Divine Favor\n WyrmBonus - (1d6)[ 4 ] +2d6 against dragons, 1d6 against partials\n " }, { "author": "Ilhares", "message": " Cilene \n\nClearly impressed with the ease at which the big guy lifted the beast off the ground, Cilene has no interest in getting in his way. With that in mind, she moves down to hit the other creature, and possibly get a look at what he dropped.\n\n \n Spoiler \n\n Spot Check : (1d20+7)[ 11 ] \n\nPower up the mace,\n Attack : (1d20+7)[ 15 ] \n Damage : (3d6+1)[ 15 ] \n " }, { "author": "tehsnarf", "message": " Coignar \n\nQuickly reloading, Coignar aims at the same scaled monster and fires again.\n\n \n Spoiler \n\n\nInitiative : (1d20+7)[ 21 ] \nTo Hit : (1d20+6)[ 8 ] \nDamage : (1d8+1)[ 2 ] \n " }, { "author": "SandDemon", "message": " Durgrin \n\nMuttering at the lack of \"umph\" from Reorx and himself, Durgrin decides it's time to get dirty. Wading towards the lone draconian, he charges forward and swings his warhammer with deadly grace.\n\n \n Spoiler \nCharge Attack: (1d20+9)[ 24 ] \nDamage: (1d8+3)[ 9 ] \n " }, { "author": "Sirrion", "message": " Torkai \n\nLooking amazed at the fact that he managed to hit the dragon-like beast, Torkai moves fluidly into a feint before striking out with both daggers.\n\n \n Spoiler \nYay, feint time (bluff check): (1d20+9)[ 22 ] \n\nPrimary attack: (1d20+8)[ 13 ] \nPrimary damage: (1d4+5)[ 9 ] \nPrimary sneak damage (if feint): (1d6)[ 4 ] \n\nSecondary attack: (1d20+8)[ 27 ] \nSecondary damage: (1d4+4)[ 5 ] \nSecondary sneak damage (if feint): (1d6)[ 2 ] \n\nShould be it.\n " }, { "author": "Sirrion", "message": " \n Spoiler \nLooks like I got a crit on second attack (19-20 threat). Let's see if it hits:\nCrit to hit: (1d20+8)[ 15 ] \nCrit damage: (1d4+4)[ 6 ] \n " }, { "author": "Noldruk", "message": " Kellin \n\nWalking casually to the Lord, Kellin watches as he continues to choke the draconian. Concentrating inward for only a moment, he prepares his mind to cast another spell should one be needed." }, { "author": "Berand", "message": " Round 53 \n\nSeeing Lord Tordinrak largely has things in hand, so to speak, the group focuses on the other beast. Torkai connects with another dagger, leaving a bleeding gash at a weak spot in the armor. Cilene charges in and misses with her mace, but her attack distracts the creature long enough for Durgrin to get in and smash some ribs with his warhammer.\n\nBadly wounded, the beast leaps at Ruhidr frantically, attacking with both claws at the same time it tries to bite at his face and neck. Ruhidr gets his shield up to deflect the creatures face away, while his armor sends its claws skittering harmlessly off. A little shove puts the creature back on its heels, and Ruhidr brings his axe down on its head with an oath. The axe splits the dragon-man's helmet and crushes his skull, and the body immediately goes slack. Then, before your eyes, it twists and contorts just as it did to begin with. Only this time it ends up looking like Ruhidr lay there with his head split open.\n\nJust then a little gurgle draws your attention back to Lord Tordinrak. The dragon-man he has pinned attempts one last feeble claw against the unnaturally huge human's arm. Just before its eyes roll back in its head, Lord Tordinrak leans in until he's face-to-face with it and snarls. The creature shudders and goes limp. A moment later it to twists and turns in to the shape of a dead Lord Tordinrak.\n\n \"Draconians.\" Spits Lord Tordinrak. \"I hate these things, but we suspected they were coming, so we'll be ready.\" He turns toward the group, where he sees Cilene holding the small wooden box that the second draconian dropped. \"Anyone have any idea what that is?\" \n\nJust then a distant scream is heard outside the keep. As everyone looks up, the scream is followed by shouting and some more screams. A few seconds later alarm bells begin sounding all over the castle.\n\n \n Spoiler \n\nIf anyone with spellcraft trained wants to determine what the box is, go check it out and roll a DC 11 spellcraft check.\n\nOtherwise post where you go next or what you look for. There are arrow slits you could look outside from, but they're probably too high for the dwarves. The door at the end of the hall leads in to a foyer, where there are stairs and the gate leading out of the keep in to the rest of the castle grounds.\n " }, { "author": "demonllama", "message": " Ruhidr \n\nPausing to grimace down at his own dead form lying before him, Ruhidr turns away, a little nonplussed. \" Knowin' what they do, an' seein' yerself lying there like that is two different things. \" With a shake that rattles his armor like, well, a suit of armor being shaken, he seems to collect himself, and then pulls a rag out of his pack and wipes his axe clean before dropping the rag on top of the dead body with a disgusted sniff.\n\nHearing the sudden screams, he automatically shifts into a ready stance and looks over at the others, \" I've not studied such things. If any o' yers have, see if yer can tell Lord Tordinrak, an' the rest of us, what that sand-cursed box is. \"\n\nSo saying, he kneels begins to search the bodies to find more mundane clues, or anything else of interest.\n\n \n Spoiler \n\nSee the next post.\n " }, { "author": "demonllama", "message": " Ruhidr \n \n Spoiler \n\nUm... supplemental post:\n\n Search - (1d20)[ 7 ] \n\nEdit: Ugh, a 7? What is that, just barely good enough to even find the bodies on the floor? =(\n " }, { "author": "SandDemon", "message": " Durgrin \n \"Gimme tha box - I aien't sayin' I know draconian things, but I got an eye fer what it mah be.\" Durgin walks over and looks over the box carefully.\n\n Let's pretend I paid attention in school, eh Reorx? \n \n Spoiler \nSpellcraft check: (1d20+6)[ 10 ] \n " }, { "author": "tehsnarf", "message": " Coignar \n\nChuckling, Coignar asks for a chance to examine the box...\n\n\n \n Spoiler \n\n\nSpellcraft : (1d20+6)[ 13 ] \n " }, { "author": "Berand", "message": " Round 53a \n\nCilene hands the box over to Durgrin, who just shakes his head. It doesn't look priestly or dwarven, and he has no idea what it is. Chuckling, Coignar takes a look at it with his trained wizard's eye. He examines it for a few moments.\n\n \"Hm. Oh, wow, okay. It's a very simple yet ingenious device. It has some modified version of the message spell stored inside. When it's opened, it sends out messages in some pre-programmed way. I'll have to study it more to figure out how to make it work, but... it's safe to say that when the lid came off, a bunch of others knew about it.\" With that he picks up the lid too and slips the whole thing in to his pocket.\n\nJust then two more Knights from Lord Tordinrak's personal guard burst in to the throne room, weapons drawn. \"My Lord! There are dragon-men in the castle grounds! A bunch of them appeared somehow amongst the villagers being escorted in, there's fighting going on throughout the grounds!\" \n\nNow sounds of men getting organized can be heard. Someone yells for archers to the battlements. Another voice yells for the Keep's gates to be barred. The sounds of battle can be heard from outside.\n\nLord Tordinrak jumps forward, pointing at two of the attendants. \"Get my armor, quickly!\" He points at the two who just came in. \"You two, get the front gate closed and secure the walls. This could be the beginning of a full-on assault.\" As the attendants begin helping him strap on the most magnificent suit of armor you've ever seen, he points at his advisers, who are all on their feet. \"You're all with me. Captain Torblood, gather together whoever else you can find in the keep. Leave a squad to hold the gates here, take the rest out in to the field and start roaming.\" \n\nA couple of the Knights ask questions, and he continues to give out some more specific answers. Kiera walks over to all of you, looking grim. \"Well, shall we?\" Two other Knights from the keep flank her, weapons at the ready. Her sword in hand, she gestures toward the castle courtyard.\n\nJust then Lord Tordinrak settles an unbelievable helm on his head that is studded with more gems then you've ever seen in one place, draws out two gleaming longswords, and takes off at a run for the exit with his advisers in tow.\n\nCastle Map:\n \n Spoiler \n\n \n \n\n \n Spoiler \n\nCoignar, add the magical item \"the box of messaging\" to your inventory. By casting a message spell on the box, you can select up to 50 people as recipients of the message by touching them with the box, then speak the words you want sent out, then slap the lid on. The next time the lid comes off, the message goes out to all the recipients you name as long as they're within 1/2 mile of the box.\n " }, { "author": "Noldruk", "message": " Kellin \n\nKellin smiles once agains at Captain Kiera and nods his head. \" I'm with you.. let's get this over with. \" With that, he covers his body with a spell of magical armor and stands by her side. Pausing for a moment, apparently to think, he then moves and utters the spell again, touching Coignar and Torkai.\n\n \n Spoiler \n\n\nYou two get a +4 AC bonus for 5 hours.\n " }, { "author": "demonllama", "message": " Ruhidr \n\nRuhidr nods, grinning almost ... excitedly, as he looks over to Kiera, \" I'm ready, then. Let's go kill us some draconians. \"\n\n \n Spoiler \n\nNot really much I can do to prepare :P Ready to go.\n " }, { "author": "Sirrion", "message": " Torkai \n\nDebating between the use of his bow and his daggers, he decides that to trust his handy blades for now... Wiping the blood off on the nearby corpse, he turns to the Lord and with an elaborate bow, declares himself ready." }, { "author": "Ilhares", "message": " Cilene \n\nNodding in agreement, Cilene just wraps her had around her mace tighter, lightly bouncing on the balls of her feet." }, { "author": "SandDemon", "message": " Durgrin \n \"Let's give um Hell! Reorx, let the fire burn within!\" Durgrin bows his head in prayer, with his hands outreached to his group. His hands begin to glow slightly and heat resonates from his body like that of a forge - Reorx's blessing is granted.\n\n \n Spoiler \nCast Bless on the group and knights.\n " }, { "author": "tehsnarf", "message": " Coignar \n\nShivering as Kellin and Durgrin cast their spells, Coignar nods his thanks and examines his crossbow, looking for anything that may be wrong. Satisfied that it's as good as it will get, he says, \"Alright, I think I'm ready. I'm not going to be pleased if I die in this battle, by the way. I want all of you to know that.\" \n \n Spoiler \n\nLet's do it.\n " }, { "author": "Berand", "message": " Round 54 \n\nNow prepared, the group draws their weapons and dashes out of the keep and in to the castle yard. There's chaos all around, with groups of Knights fighting sivak draconians alone, or also in groups where they managed to link up.\n\nTo the west, near the strange ship, you see Lord Tordinrak and his council fighting with four Sivaks. Judging by the five dead bodies on the ground resembling the party, you're pretty sure they have things well in hand.\n\nTo the south-west you see two other Knights engaged with a single Sivak, which they have handily flanked. Then straight to the south of you, rounding the back corner of the near-by Temple of Paladine, are three more Sivaks who are heading for you and the Keep gates.\n\nCombat map:\n \n Spoiler \n\n \n " }, { "author": "Noldruk", "message": " Kellin \n\nMoving diagonally southeast from the group, Kellin situates himself in a better position. Wondering how these beasts do while fully engulfed in flame, Kellin sends a scorching ray of molten fire at the one nearest him!\n\n \n Spoiler \n\nInitiative: (d20+1)[ 6 ] \nHow's my Aim?: (d20+4)[ 7 ] \nHow's their Health?: (4d6)[ 15 ] \n " }, { "author": "Ilhares", "message": " Cilene \n\nIt doesn't take the abrasive woman long to make her decision. She turns to wink at Torkai and charges into the fray smiling.\n\n \n Spoiler \nOh, this is always colorful.\nInitiative: (1d20+3)[ 20 ] \n\nDue south, the \"lone\" draconian of the trio on the east side, that's her target.\n\nEmpower the mace.\nCharge +2/-2AC\n\nAttack: (1d20+10)[ 16 ] \nDamage: (3d6+1)[ 10 ] \n\nDid I forget anything?\n " }, { "author": "Sirrion", "message": " Torkai \n\nGrinning at Mags and following her lead, Torkai charges towards the draconians to the south.\n\n \n Spoiler \nHeading straight along the road to the one in the middle.\nCharge +2/-2 AC\n\nInitiative: (1d20+4)[ 21 ] \n\nPrimary attack: (1d20+10)[ 26 ] \nPrimary damage: (1d4+5)[ 8 ] \n\nSecondary attack: (1d20+10)[ 22 ] \nSecondary damage: (1d4+4)[ 5 ] \n\nShould be it...\n " }, { "author": "tehsnarf", "message": " Coignar \n\n\n\"What in the Hells do you two think is so funny?!\" Coignar screams after his two, in his opinion, suicidal, companions as they bolt away and lunge in to combat.\n\nTaking steady aim at the far \"western\" beast of the same group they groupmates are running for, and shoots!\n\n \n Spoiler \n\nApprox 75 feet away, from what I count.\n\nInitiative : (1d20+7)[ 16 ] \n---SHOT 1---\nHit Roll : (1d20+6)[ 11 ] \nDamage Roll : (1d8+6)[ 11 ] \n---SHOT 2---\nHit Roll : (1d20+6)[ 24 ] \nDamage Roll : (1d8+6)[ 12 ] \n " }, { "author": "tehsnarf", "message": "OOC: F'd that one ALL up. Correct damage rolls:\n\n\n \n Spoiler \n\n---SHOT 1---\nDamage Roll : (1d8+1)[ 2 ] \n---SHOT 2---\nDamage Roll : (1d8+1)[ 2 ] \n " }, { "author": "demonllama", "message": " Ruhidr \n\nSeeing the draconians ahead, Ruhidr reacts as a wyrmslayer already warmed up with one draconian should react; he charges straight at the center draconian.\n\n \n Spoiler \n\nSorry for the delay, guys, but the rest of the weekend should have more steady connectivity.\n\nCharging... AC 19 until next round\n Initiative - (1d20+4)[ 6 ] \n Attack - (1d20+13)[ 26 ] +2 charge, +1 Bless, +1 against dragons/reptilians\n Damage - (1d10+4)[ 10 ] I'm pretty sure Divine Favor would have worn off. If not, add 2 to Attack and Damage rolls.\n " }, { "author": "SandDemon", "message": " Durgrin \n \"Well it be time tah get big and dirty! Reorx creates all as he sees!\" With a single slam of his warhammer on the ground next to him, Durgrin pushes forth and grows an grows to a very large size.\n\n \n Spoiler \nMove 20' south then cast enlarge person (making me large and taking up 3 squares)\n " }, { "author": "Berand", "message": " Round 55 \n\nThe group wastes no time, immediately taking the battle to the draconians to the south. Torkai and Cilene act first, running forward and catching a Sivak (D3) before it can react. Cilene's mace bounces ineffectively off the beasts armor, while Torkai manages to find two openings in the things half-plate, scoring solid hits. Over their shoulders suddenly flies two arrows from Coignar's crossbow, one flying high and the other finding a chink in the beasts chainmail. Roaring in response to its wounds, the beast swings its sword at Torkai, who dodges nimbly, then follows up with snapping jaws when Torkai gets too close. Fortunately Torkai is able to skip to the side at the last second, avoiding being bitten by those razor sharp teeth.\n\nLeaving those two to their companion, the other two draconians dart forward and go after the dwarves, swinging huge greatswords. Durgrin just finishes casting his spell before they arrive, enlarging himself to massive size. Ruhidr is able to deflect the blow off his shield, but Durgrin, making a huge target now, takes a solid hit. Enraged by the presence of the foul dragon-men, Ruhidr swings his axe and connects solidly with the one before him (D1), slicing deep through the things scales. The wound sizzles and burns as the Dragonwrack takes its toll.\n\nSeeing the draconians approach, Kellin steps off to one side to get a better angle, then lets a blast of flame fly from his fingertips. Unfortunately his aim is off probably due to exhaustion, and the flame doesn't burn anything besides grass.\n\nKiera and the two Knights with her, seeing Lord Tordinrak fighting near the strange insect-like ship, run that way to help with the mass of draconians around them. Two of the Knights in the Keep shoot at the nearby draconians out of arrow slits, but miss.\n\nDamage Report:\n \n Spoiler \n\nTorkai wounds D3.\nCoignar wounds D3.\nRuhidr wounds D1.\nDurgrin takes 9 damage.\n \n\n\nCombat Map:\n \n Spoiler \n\n \n\nTordinrak is the three crowns, Durgrin is the three blue dots with the D in the middile until his enlarge wears off.\n\nNote that while the draconians should probably take up three spaces due to their size, I'm only representing them as one icon. If it ever becomes an issue (like if a ton of people try to surround one) then we'll deal with it. It just looks much cleaner this way.\n \n\n\nNotes:\n \n Spoiler \n\nCoignar: Now that Durgrin is enlarged and the draconians ran up, you don't have a shot on the far guy anymore without moving.\n\nKellin: Make sure you monitor how many spells you've used and have left, since the group hasn't slept.\n\nRuhidr: Don't forget to roll your Dragonwrack damage, then halve it because they're part dragon. If they hit you, I'll roll the damage.\n\nEveryone: When the initial adrenalin wears off in a few rounds, expect to start having penalties imposed due to exhaustion. You guys marched all day, all night, got to the castle and had a fight, and are now in a huge battle. It's probably been around 24 hours since you slept.\n\nFrom now on, everyone roll a spot check each round. If you make it, it means you keep enough presence of mind to be aware of your surroundings, whereupon I'll give you updates on events that are just outside your immediate field of view (the combat map). If you fail it, you're not aware of anything else besides what you can see.\n " }, { "author": "Ilhares", "message": " Cilene \n\nIntent on her current foe, Cilene doesn't spare so much as a glance at where the arrows came from, she trusts her loyal friend won't be shooting her in the back. Letting the energy once again coalesce into her offhand, Cilene strikes out.\n\nThe beating continues.\n\n \n Spoiler \nOK, you're right, we are a bit ragged around the edges - but I'm stubborn. Cilene managed to ride her horse a bit at least. 😁\n\nWhip out the mindblade (hooray, free draw!) and charge it.\n\nSpot: (1d20+7)[ 10 ] \n\nBeing blessed and now not the direct object of the draconian's affection, flanking bonus? I'll factor it in, subtract the 2 if you don't think this applies.\n\nAttack (Mace): (1d20+8)[ 25 ] \nDamage (Mace) : (3d6+1)[ 8 ] \n\nAttack (Blade): (1d20+9)[ 16 ] \nDamage (Blade) : (2d8+2)[ 13 ] \n " }, { "author": "Noldruk", "message": " Kellin \n\nGrumbling in frustration before stifling a yawn, Kellin again moves south and east, keeping his eye on D2. Moving to a better position so as to not scorch the dwarf, he unleashes another blast at the draconian.\n\n \n Spoiler \n\nLet's get some luck going! (yeah, right)\n\nInitiative: (d20+1)[ 15 ] \nTo hit: (d20+4)[ 23 ] \nDamage: (4d6)[ 12 ] \n " }, { "author": "demonllama", "message": " Ruhidr \n\nGalvanized by the damage he's caused to the draconian before him, Ruhidr manages to ignore his fatigue for just a while longer.\n\n \n Spoiler \n\nFirstly: Spot - (1d20+3)[ 7 ] \n Attack - (1d20+11)[ 20 ] \n Damage - (1d10+4)[ 9 ] \n Dragonwrack - (2d6)[ 5 ] And, of course, take half\n " }, { "author": "tehsnarf", "message": " Coignar \n\nReloading as he tiredly jogs in a western sort of direction, Coignar steadily takes aim and fires.\n\n \n Spoiler \n\n\ndirectly sw along the path, then beyond for a total of 30 feet, swing around and firing at the beastie Ruhidr's attacking.\n\nSPOT! : (1d20+3)[ 21 ] \n\nInitiative : (1d20+7)[ 22 ] \nHit Roll : (1d20+8)[ 15 ] (+6 base, +1 bless, +1 point blank range)\nDamage Roll : (1d8+2)[ 6 ] (1d8 base, +1 magical, +1 point blank range)\n " }, { "author": "SandDemon", "message": " Durgrin \n \"Bastids, feel Reorx'x wrath!\" Swinging his now massive warhammer down towards the draconian, Durgin let's loose a load intimidating roar.\n\n \n Spoiler \nAttack is (1d20+7)[ 10 ] (+1 bless, -1 enlarge)\nDamage roll (2d6+4)[ 16 ] \n\nIf anyone attempts to run out of one of my threatened squares (10 feet around), I'll use my attacks of opportunity (two) to use Stand Still feat (aka they don't move). If my attacks land as if they were AoO, the DC is 10+damage or they don't move and their move action is used up.\nStand Still #1: (1d20+7)[ 22 ] DC #1: (2d6+14)[ 21 ] \nStand Still #2: (1d20+7)[ 20 ] DC #2: (2d6+14)[ 18 ] \nI'll just starting add it in this format to later posts.\n\nAlso just realized I did not roll initiative...doh.\n " }, { "author": "Sirrion", "message": " Torkai \n\nMaking a quick feint, not paying to his surroundings, Torkai strikes at the draconian in front of him.\n\n \n Spoiler \nHehe, let's see how the spot check goes:\nSpot: (1d20-5)[ 7 ] \n\nAC back to normal now.\nFeint: (1d20+9)[ 20 ] \n\nPrimary attack: (1d20+8)[ 16 ] \nPrimary damage: (1d4+5)[ 7 ] \nPrimary sneak if bluffed: (1d6)[ 4 ] \n\nSecondary attack: (1d20+8)[ 13 ] \nSecondary damage: (1d4+4)[ 6 ] \nSecondary sneak if bluffed: (1d6)[ 2 ] \n\nJust gonna feint (as movement) and attack.\n " }, { "author": "SandDemon", "message": " \n Spoiler \nForgot.\nSpot Check: (1d20+4)[ 20 ] Shouldn't it be a Constitution check?\n " }, { "author": "Berand", "message": " Round 56 \n\nCilene, annoyed at her miss last round, suddenly materializes her mindblade in one hand and swings with both weapons. The draconian parries her blade, but her mace crunches in to the side of his helmet, sending a couple of those sharp teeth flying out. Torkai attempts to seize on the opening, but is forced to dodge the huge greatsword coming down at the last minute and misses.\n\nAn arrow flies over Ruhidr's head, missing the draconian in front of him, but he takes no notice. In fact he doesn't notice much of anything, consumed as he is with rage. His axe again finds a home in the draconian's side, leaving another smoking wound. Roaring at this unexpected pain, which the thing has never felt nor even heard of before, it lashes out blindly with its sword. Ruhidr easily blocks the blow. This draconian is definitely starting to wear down now.\n\nDurgrin, from his unusually huge perch as a giant dwarf, swings on equal footing with the Sivak before him. They both trade blows, neither landing a solid enough hit to count. Kellin however, who has moved further out to the side to get a shot around the huge dwarf, sends a jet of flame out that meets its target, burning the draconian on one side. Smoky wisps drift off the things scales now, but it doesn't seem overly hurt by it.\n\nThe guard from the keep continue to sling arrows from the arrow slits without connecting.\n\nCoignar only:\n \n Spoiler \n\nWhile you're moving over to the west you catch sight of Lord Tordinrak, whose swords are on fire for some reason, cleave a Sivak in half with one blow. It's really quite disgusting, although it's the first time you've ever seen a cross-section cut-away of a creature while it is in the process of shapeshifting. The wizard in you finds it fascinating, at the same time you feel a little ill.\n \n\n\nDurgrin only:\n \n Spoiler \n\nYou get a second to scan your surroundings, your soldier's training telling you that it's vital you remain aware of the battlefield as well as your individual fight. You get the distinct impression that, while Knights and civilian refugees are dying, there aren't near enough Sivaks in the castle grounds to actually overcome the defenders. You wonder at the strategy behind this.\n \n\n\nEveryone:\n \n Spoiler \n\nTwo more draconians are running up from the south toward the Keep. And you.\n\nYou get one more round of adrenaline before you start potentially feeling the affects of exhaustion.\n \n\n\nCombat Map:\n \n Spoiler \n\n \n \n\n\nDamage Report:\n \n Spoiler \n\nKellin burns D2.\nRuhidr hits D1.\n " }, { "author": "demonllama", "message": " Ruhidr \n\nSensing victory within his grasp, Ruhidr continues his drive to visit severe bodily damage on the foul creature before him.\n\n \n Spoiler \n\nWhat can I say? Hate the ol' draconians.\n\n Spot - (1d20+3)[ 9 ] \n Attack - (1d20+11)[ 26 ] \n Damage - (1d10+4)[ 12 ] \n Dragonwrack - (2d6)[ 6 ] \n\nIf you'll let me have the action, I'd also like to see if I can't use Knowledge: Dragon to identify a ringleader or something.\n KnowledgeDragon - (1d20+7)[ 20 ] \n\nIf I can't do it this round, I'll definitely do it next round... and use this roll, I suppose.\n " }, { "author": "Sirrion", "message": " Torkai \n\nGrowling at the draconian, Torkai makes another feint and strike.\n\n \n Spoiler \nSpot check if needed: (1d20-5)[ 4 ] \n\nBluff for feint: (1d20+9)[ 29 ] \n\nPrimary attack: (1d20+8)[ 15 ] \nPrimary damage: (1d4+5)[ 6 ] \nPrimary sneak if bluffed: (1d6)[ 6 ] \n\nSecondary attack: (1d20+8)[ 21 ] \nSecondary damage: (1d4+4)[ 5 ] \nSecondary sneak if bluffed: (1d6)[ 3 ] \n\nShould do it...\n " }, { "author": "Noldruk", "message": " Kellin \n\nSteeling his reserves, Kellin moves adjacent to D2, flanking him. Reaching out with his hands, he attempts to deliver a shocking grasp to the side of the draconian.\n\n \n Spoiler \n\n\nInitiative: (d20+1)[ 3 ] \nTo Touch: (d20+4)[ 10 ] (Add 3 to that if he's wearing or has a decent amount of metal)\nElectrical Damage!: (5d6)[ 19 ] \n " }, { "author": "Ilhares", "message": " Cilene \n\nPersistence or just plain stubborn? Doesn't matter. She keeps on swinging.\n\n \n Spoiler \nWhy not, it's fun, right? No idea if these Sivak speak their own tongue or fall back on draconic, so I'll put in checks for both looking and listening.\n\n Listen Check : (1d20+5)[ 10 ] \n Spot Check : (1d20+7)[ 8 ] \n\n(Mace)Attack : (1d20+8)[ 17 ] \n(Mace)Damage: (1d6+1)[ 4 ] \n\n(Blade)Attack : (1d20+9)[ 27 ] \n(Blade)Damage: (2d8+2)[ 9 ] \n " }, { "author": "SandDemon", "message": " Durgrin \n\nFurious with exhaustion, Durgrin lashes out once again with his warhammer without so much as a word.\n\n \n Spoiler \nAttack: (1d20+7)[ 14 ] Damage: (2d6+4)[ 9 ] \nSS #1 (1d20+7)[ 20 ] DC: (2d6+14)[ 21 ] \nSS #2 (1d20+7)[ 8 ] DC: (2d6+14)[ 23 ] \n\nLet's see if I can roll something above a 3 for once.\n " }, { "author": "Berand", "message": " Round 57 \n\nArrows continue to fly from the arrow slits in the keep, one of them finding a chink in a sivak's armor (D2). Coignar takes aim at another (D1), but misses.\n\nRuhidr snarls, lashing out with his axe, and leaving yet another smoking wound on the draconian's shoulder. The creature staggers and nearly drops to its knees, but with its own cry of rage it lunges for Ruhidr, bitting the dwarf's arm viciously.\n\nNext to him Durgrin continues to struggle with his new-found size, as his blow is once again turned aside. He is able to parry the sivak's greatsword, but the creature follows up with its razor-sharp bite, drawing blood. He is able to keep his foe (D2) distracted well enough for Kellin to flank him, and the beast shudders violently as electricity courses through it, sparking off its metal armor.\n\nBoth Torkai and Cilene take aim at the sivak before them, each landing one blow out of two, drawing good blood from the thing. Then the two draconians that just came up from the south charge forward and attack. Cilene is able to block the thing's greatsword with her own weapon, and steps out of the way as it lashes out with its bite. Torkai also dodges the greatsword, but the things teeth latch firmly on to his shoulder, drawing blood.\n\nDamage Summary:\n \n Spoiler \n\nTorkai is bitten for 9\nDurgrin is bitten for 4\nRuhidr is bitten for 8\nRuhidr hits D1 hard\nKellin zaps D2 real hard\nTorkai hits D3\nCilene hits D3\nan arrow from the keep hits D2 for a scratch\n \n\n\nCombat Map:\n \n Spoiler \n\n \n \n\n\nRuhidr:\n \n Spoiler \n\nIf you want to look for specific info on the Draconians, such as leaders or tactics, roll both spot and knowledge:dragon every round. I'll figure the DCs.\n " }, { "author": "demonllama", "message": " Ruhidr \n\nGritting his teeth against the pain, Ruhidr otherwise ignores the blood dripping down his arm and swings yet again.\n\n \n Spoiler \n\nHe hit me, eh? You added in the 1d4/2, right? ;) Every little bit counts.\n\nTime for yet another spectacularly low Spot check!\n Spot - (1d20+3)[ 14 ] \nOn the off chance it didn't suck (history suggests otherwise):\n KnowledgeDragon - (1d20+7)[ 17 ] \n\nNow for the basic combat rolls:\n Attack - (1d20+11)[ 24 ] \n Damage - (1d10+4)[ 7 ] \n Dragonwrack - (2d6)[ 6 ] \n " }, { "author": "Sirrion", "message": " Torkai \n\nWincing at the new foes, Torkai shifts to a defensive posture while making a feint at the same draconian he has damaged already.\n\n \n Spoiler \nUsing combat expertise to take -4 to hit and add +4 to AC for 23 AC.\n\nInitiative for new draconianns: (1d20+4)[ 22 ] \nBluff for feint: (1d20+9)[ 14 ] \n\nPrimary attack: (1d20+4)[ 10 ] \nPrimary damage: (1d4+5)[ 6 ] \nPrimary sneak damage: (1d6)[ 3 ] \n\nPrimary attack: (1d20+4)[ 15 ] \nPrimary damage: (1d4+4)[ 8 ] \nPrimary sneak damage: (1d6)[ 6 ] \n\nShould do it.\n " }, { "author": "Ilhares", "message": " Cilene \n They just keep coming. Why don't I have a bigger sword yet? \n \n Spoiler \nYeah, same routine, more or less, plus charging the mace one last time.\n\n(Mace)Attack: (1d20+8)[ 14 ] \n(Mace)Damage: (3d6+1)[ 14 ] \n\n(Sword)Attack: (1d20+9)[ 14 ] \n(Sword)Damage: (2d8+2)[ 6 ] \n\nAnd initiative to deal with the new foes: (1d20+3)[ 4 ] \n " }, { "author": "SandDemon", "message": " Durgrin \n Reorx, can I hit this damn thing already?!? \n \n Spoiler \n\nAttack: (1d20+7)[ 15 ] Damage: (2d6+4)[ 7 ] \nSS #1 (1d20+7)[ 22 ] DC: (2d6+14)[ 19 ] \nSS #2 (1d20+7)[ 15 ] DC: (2d6+14)[ 20 ] \nSpot (1d20+4)[ 23 ] - figures my good rolls go towards Spot checks, wtf...\n " }, { "author": "tehsnarf", "message": " Coignar \n\nSeeing his companions slightly outnumbered bodycount-wise, Coignar charges south and attacks!\n\n \n Spoiler \n\nCharge D4 (+2 attack, -2 AC)\n\nInitiative : (1d20+7)[ 15 ] \nTo Hit : (1d20+6)[ 13 ] (+4 BaB, +2 Charge, +1 Bless)\nDamage : (1d6)[ 3 ] \n\n...That 13 for To Hit is really a 14.. I forgot to add in my bless...\n " }, { "author": "Noldruk", "message": " Kellin \n\nNodding to himself at the power in his grasp, he delivers another jolt to the draconian, hoping that it dies with this blast!\n\n \n Spoiler \n\nInitiative: (d20+1)[ 9 ] \nTo Touch: (d20+7)[ 8 ] \nTo Grasp: (5d6)[ 12 ] \n\n(Ok.. That's ridiculous. Maybe Durgrin will kill it and I won't waste the spell.)\n " }, { "author": "Berand", "message": " Round 58 \n\nCombat continues, with neither side gaining a huge advantage. Ruhidr is able to finish off the Sivak before him with a mightly blow from his axe that sends the things guts spilling out of its scaly stomach. The draconian fighting Durgrin, finding the huge dwarf an easy target, lands a heavy blow with his greatsword this time. In reprisal, Kellin grabs the beast again and sends volts of electricity sparking through its armor.\n\nJust then two more Knights come running around the corner of the temple from the south, both looking bloodied and battered, weapons drawn. One of them is yelling frantically at the top of his lungs: \"TO THE WALLS! THEY'VE A FORCE APPROACHING! MAN THE WALLS!\" With a snarl he and his companion charge toward the back of the three draconians your group is fighting.\n\nDurgrin only:\n \n Spoiler \n\nYou see the number of visible draconians beginning to thin now, as the Knights gain the upper hand. You also see groups of Knights, already bloodied, sprinting toward the front gates as calls to man the walls go out all over the castle grounds.\n \n\n\nCombat Map:\n \n Spoiler \n\n \n \n\n\nDamage Report:\n \n Spoiler \n\nDurgrin takes 8 damage.\nRuhidr kills D1.\nEveryone else, PCs and NPCs, misses. Lame!\nCorrection: Kellin hit on his attack, because I forgot to take in to account the fact that he and Durgrin have the sivak flanked. You hit him pretty good, but he's still alive.\n " }, { "author": "tehsnarf", "message": " Coignar \n\nCoignar swings his short sword, hoping to scratch the monster in the very least.\n\n\n \n Spoiler \n\n\nSpot : (1d20+3)[ 8 ] \n\nTo Hit : (1d20+7)[ 16 ] (+4 BaB, +1 Bless, +2 Flanking)\nDamage : (1d6)[ 2 ] \nSneak Attack : (2d6)[ 6 ] \n " }, { "author": "tehsnarf", "message": " \n Spoiler \n\nInitiative : (1d20+7)[ 21 ] \n " }, { "author": "SandDemon", "message": " Durgrin \n\nBeyond exhausted, Durgrin blurts out \"Damn't, someone get dis off me! Canna hit fer ****s, so damn tired!\" Lifting his weapon in defensive stance, he mumers a word towards Reorx asking for healing.\n\n \n Spoiler \nCure moderate wounds: (2d8+4)[ 19 ] \nCasting on the defensive (no AoO, have to make a concentration 17 or I lose it): (1d20+7)[ 27 ] \n\nAbout ****ing time I made a roll, was about to start making a new character. 😛\n " }, { "author": "demonllama", "message": " Ruhidr \n\nContinuing the motion from the last blow against the now deceased draconian, Ruhidr pivots and moves to bring his weapon to bear on the next one, hoping to relieve some pressure from his beleaguered companions.\n\n \n Spoiler \n\nFirst this stuff:\n Spot - (1d20+3)[ 15 ] \n KnowledgeDragon - (1d20+7)[ 27 ] \n\nAnd now the combat against D2:\n Initiative - (1d20+4)[ 21 ] \n Attack - (1d20+11)[ 30 ] \n Damage - (1d10+4)[ 7 ] \n Dragonwrack - (2d6)[ 5 ] \n " }, { "author": "Sirrion", "message": " Torkai \n \"Time to end this, beast!\" Torkai growls at the draconian as he launches into another feint and attack.\n\n \n Spoiler \nOkay, back to 19 AC as I'm attacking normally with a feint.\nSpot if needed: (1d20-5)[ 2 ] \nBluff: (1d20+9)[ 13 ] \n\nPrimary to hit: (1d20+8)[ 11 ] \nPrimary damage: (1d4+5)[ 6 ] \nPrimary sneak: (1d6)[ 6 ] \n\nSecondary to hit: (1d20+8)[ 26 ] \nSecondary damage: (1d4+4)[ 6 ] \nSecondary sneak: (1d6)[ 2 ] \n " }, { "author": "Ilhares", "message": " Cilene \n\nBeginning to sweat a bit as her swings continue to go wide, Cilene ponders when it was she last slept.\n\nAnd she keeps trying to beat on the draconian.\n\n By the gods, I wish you'd die already, and you'd better be worth the effort. \n \n Spoiler \nI need to copy & paste this as often as it comes up.\n\n(Mace)Attack: (1d20+8)[ 13 ] \n(Mace) Damage: (3d6+1)[ 11 ] \n\n(Blade)Attack: (1d20+9)[ 20 ] \n(Blade)Damage: (2d8+1)[ 14 ] \n " }, { "author": "Noldruk", "message": " Kellin \n\nGrumbling at the effect of lethargy on his spells, Kellin resorts to his mace. Hefting it, he attempts to knock the draconian out of it's misery with a blow to the skull!\n\n \n Spoiler \n\nInitiative: (d20+1)[ 9 ] \nTo Hit: (d20+5)[ 11 ] \nDamage: (d6)[ 3 ] \n " }, { "author": "Berand", "message": " Round 59 \n\nGrowing worried at the lack of results, and now faced with 3 draconians, Cilene and Torkai step it up a notch. Cilene's mace is blocked by the Sivak's heavy armor, but her blade finds its way home in to the things gut, sending blood gushing over her hand. As it gasps and clutches at the wound, Torkai lashes out with his dagger drawing a jagged gash across its throat. With a sick gurgle and spray of draconian blood, it collapses.\n\nEnraged at watching its companion drop just as it entered the fray, the other two draconians lash out. The first (D4) swings its sword at Coignar as he runs in to the melee, landing a solid hit that draws blood across his shoulder. As Torkai steps too close it snaps its teeth at him, drawing even more blood from the beleaguered swashbuckler. At this point Torkai is holding an internal debate over whether he should lay down and take a nap right about now. Blood loss does funny things to you. The other one (D5) swings its greatsword in a huge arc, catching Cilene on the side of her helmet. The blow sets her ears ringing and leaves blood trickling down her neck.\n\nThe two new-comers move in to flanking postions on the remaining draconians, though their attacks are ineffective this round.\n\nFurther toward the keep, Ruhidr lands another chop with his axe on the wounded draconian. As the punishment from the Dragonwrack courses through the Sivak, it drops to one knee and convulses, barely remaining conscious. Just then an arrow from the keep slices in to its throat with a spray of blood, and the thing keels over and transforms in to a Knight from the Keep.\n\nDamage Report:\n \n Spoiler \n\nTorkai takes 6 damage from a bite.\nCoignar takes 10 damage from a greatsword.\nCilene takes 14 damage from a greatsword.\nRuhidr drops D2 to 1 hp, the arrow from the keep kills it.\nTorkai and Cilene kill D3.\n \n\n\nCombat Map:\n \n Spoiler \n\n \n \n\n\nRuhidr only:\n \n Spoiler \n\nYou get a second to observe the remaining Sivaks after the arrow drops the one you just hit. You get the impression that they're fighting berserk now, which is not normal for Sivaks, who are usually the organizers. Judging by the call to the gates, you think they were probably forced to reveal themselves early by your uncovering of the one in the throne room. It was likely supposed to be coordinated better with the assault. Sivaks aren't generally the types to undertake suicide missions.\n " }, { "author": "Noldruk", "message": " Kellin \n\nNearly tripping as he rushes again to a side that will provide a clear shot at D5, Kellin prepares to blast him into oblivion. Concentrating, he utters the words of fiery doom!\n\n \n Spoiler \n\nInitiative: (d20+1)[ 15 ] \nHit him, damnit: (d20+4)[ 6 ] \nBURNINATION?: (4d6)[ 16 ] \n " }, { "author": "demonllama", "message": " Ruhidr \n\nWith a hasty and vague salute to the archer from the keep, Ruhidr notices Torkai reeling from that last hit and races to his aid as quickly as his legs can carry him.\n\nAs he arrives at Torkai's side, Ruhidr reaches out one hand towards Torkai, shouting an ancient Elven word of strength.\n\n \n Spoiler \n\nI want to come to that space directly behind Torkai.\n\nSeemed to work out last time, for once:\n Spot - (1d20+3)[ 15 ] \n DragonWrack - (1d20+7)[ 8 ] \n^^ This isn't what you think I said it might was be. This was supposed to say \"KnowledgeDragon\".\n\nAnd now the \"combat\" stuff:\n Initiative - (1d20+4)[ 12 ] \n\nInvoking the bead of healing on Torkai:\n CureSeriousWounds - (3d8+2)[ 23 ] - caster level is still raised due to the bead of karma\n " }, { "author": "Ilhares", "message": " Cilene \n ... \n\nToo stunned to even deliver a coherent thought from the hit she just took, our questionably brave yet cynical Lady of the Scathing Remarks continues the assault.\n\n \n Spoiler \nRight, so.. that hurt.\n\nSooner or later, it's bound to land:\n\n(Mace)Attack: (1d20+6)[ 8 ] \n(Mace) Damage: (3d6+1)[ 14 ] \n\n(Blade)Attack: (1d20+7)[ 16 ] \n(Blade)Damage: (2d8+1)[ 4 ] \n\nI ain't spottin' nothin'. If you want fresh initiative, you can have that: (1d20+3)[ 19 ] \n " }, { "author": "tehsnarf", "message": " Coignar \n\nBlaming his poor melee abilities on tiredness, Coignar rears back to swing.\n\n \n Spoiler \n\n\nInitiative : (1d20+7)[ 12 ] \nTo Hit : (1d20+7)[ 12 ] (+4 BaB, +1 Bless, +2 Flank)\nDamage : (1d6)[ 5 ] \nSneak Attack : + (2d6)[ 9 ] \n " }, { "author": "Sirrion", "message": " Torkai \n\nWith a quick word of thanks for Ruhidr, Torkai launches into another attack at the nearest Draconian.\n\n \n Spoiler \nAttacking D4 with a feint + attack with both daggers.\nInitiative: (1d20+4)[ 11 ] \nBluff: (1d20+9)[ 26 ] \n\nPrimary attack: (1d20+8)[ 17 ] \nPrimary damage: (1d4+5)[ 7 ] \nPrimary sneak: (1d6)[ 5 ] \n\nSecondary attack: (1d20+8)[ 26 ] \nSecondary damage: (1d4+4)[ 6 ] \nSecondary sneak: (1d6)[ 6 ] \n\nShould do it. Come on big numbers!\n " }, { "author": "SandDemon", "message": " Durgrin \n\nHuffing and puffing, Durgrin half-runs his way down toward the fight - stopping for a breath just short of the fray.\n\n \n Spoiler \nRun 40 feet south.\nSpot check: (1d20+4)[ 14 ] \nInitiative: (1d20+3)[ 7 ] \n " }, { "author": "Berand", "message": " Round 60 \n\nAs the draconians begin dropping, the group surges around the last two standing. Judging by the change in their expressions, they both seem to be aware of the fact that they're the last two draconians anywhere in sight and are outnumbered 4-1. Ruhidr recognizes in their scaled visages the signs of near panic.\n\nThey both start to back away, parrying defensively. Even so, one of Torkai's daggers slips through on a feint and draws blood. A blast of flame from Kellin's fingers causes no harm, but definitely heightens their discomfort. The two flanking Knights each get a swing on the Sivaks as they go by, but their attacks are parried handily.\n\nA quick glance to the west shows that Lord Tordinrak and his party have dispatched the last draconians, leaving a pile of dead shape-shifted Sivak's in their wake. Kiera, flanking the Lord, yells for you all to hurry to the gates.\n\nDamage Report:\n \n Spoiler \n\nTorkai lands a good hit on D4.\n \n\n\nCombat Map:\n \n Spoiler \n\n \n \n\n\nNotes:\n \n Spoiler \n\nBoth draconians are making defensive withdrawals from combat, which means no AoOs when moving out of their starting location. Everyone roll initiative for the next round if you pursue. Here's the initiatives to beat, else they get to run:\n\nD4: (1d20+4)[ 19 ] \nD5: (1d20+4)[ 7 ] \n " }, { "author": "tehsnarf", "message": " Coignar \n\nCoignar draws his crossbow and fires at the fleeing dragon-men.\n\n\n \n Spoiler \n\nInitiative : (1d20+7)[ 16 ] \n\nShooting at D4 with first shot. If I don't kill D4 with Shot 1, shoot again, otherwise switch to D5.\n\n---SHOT 1---\nHit Roll : (1d20+8)[ 20 ] (+6 BaB, +1 Bless, +1 Point Blank Shot)\nDamage Roll : (1d8+2)[ 7 ] (+1 Magical, +1 Point Blank Shot)\n\n---SHOT 2---\nHit Roll : (1d20+8)[ 26 ] (+6 BaB, +1 Bless, +1 Point Blank Shot)\nDamage Roll : (1d8+2)[ 4 ] (+1 Magical, +1 Point Blank Shot)\n " }, { "author": "demonllama", "message": " Ruhidr \n\n\" Th' gates're on th' other side o' those draconians! Long as they're goin' our way, give'm no rest! \"\n\nSo saying, Ruhidr tightens his grip on his waraxe and gives chase.\n\n \n Spoiler \n\nOkay, so, I know D5's got the lower initiative, but Ruhidr just sees the one draconian bleeding; going after D4.\n\nFirst things first... let's hope this roll doesn't make the rest obsolete.\n Initiative - (1d20+4)[ 12 ] \n\nStill keeping my eyes open. Maybe it'll help :P\n Spot - (1d20+3)[ 4 ] \n KnowledgeDragon - (1d20+7)[ 15 ] \n\nAnd the combat:\n Attack - (1d20+11)[ 26 ] \n Damage - (1d10+4)[ 10 ] \n Dragonwrack - (2d6)[ 4 ] \n\nEDIT: Okay, so, basically, I'm waddling after D4. I should be able to keep running after him to my full Run*3 ability, which SHOULD put me in range for a Charge next round. I think if I miss that time, though, his faster speed would have pulled him far enough ahead I couldn't do it again.\n " }, { "author": "Ilhares", "message": " Cilene \n .. wait, what? \n\n\" That's right, run from me! Cowards! \"\n\n Cilene lowers her arm wielding the energy blade before snapping it back up and letting fly at the retreating draconian. Not bothering to actually track it's trajectory once thrown, she makes for the gate. She doesn't need High-Lord Muckymuck picking her up by her neck next.\n\n \n Spoiler \nInitiative? OK: (1d20+3)[ 9 ] \nTrown Mindblade (he's within 30 feet): (1d20+9)[ 11 ] \nDamage: (2d8+2)[ 7 ] \n " }, { "author": "Sirrion", "message": " Torkai \n\nNot willing to let the draconians get away easily, Torkai follows with a pair of attacks.\n\n \n Spoiler \nMoving after D4 to keep hounding him. No bluff for sneak attack since I'm moving.\n\nPrimary attack: (1d20+8)[ 17 ] \nPrimary damage: (1d4+5)[ 7 ] \n\nSecondary attack: (1d20+8)[ 11 ] \nSecondary damage: (1d4+4)[ 5 ] \n " }, { "author": "SandDemon", "message": " Durgrin \n\nWalking towards Coignar, Durgrin places his hand on his shoulder and mummers a small prayer.\n\n \n Spoiler \n\nCure light wounds: (1d8+4)[ 7 ] \nInitiative: (1d20+3)[ 18 ] \nSpot: (1d20+4)[ 16 ] \n " }, { "author": "Noldruk", "message": " Kellin \n\nSighing and huffing down a breath of air, Kellin begins making his way to the gate along with the others." }, { "author": "Berand", "message": " Round 61 \n\nThe two remaining draconians panic fully now, each of them turning, spreading their huge wings, and leaping in to the air to escape. Coignar sends to bolts flying after one of them, both of which land solid hits. The thing screeches and appears to crash land on the other side of some buildings.\n\nOnce they're out of reach, everyone turns to head to the gate. Fatigue keeps you from actually running, making you acutely aware that the adrenalin from the fight is wearing off. As you approach the gates, you see the fight is already fully underway. Lord Tordinrak is standing near one of the tower entrances with his cleric adviser, directing some Knights in to position and shouting orders. You can see his mage adviser standing on the center of the gatehouse. The air crackles around him as he sends a lightning bolt down on the far side of the walls.\n\nShouts to man the walls can be heard repeated all over, as Knights begin trickling in from all over the castle grounds as they finish fighting off the Sivaks.\n\n\nCombat Map:\n \n Spoiler \n\nNote that the + symbols at the front of the towers represent light ballista. You'll be able to see the battlefield once you get to the walls.\n\nThe blue dot is Tordinrak's mage adviser, the purple is the cleric adviser and the green is the other Knight of the Rose. The little Knight icons are all mixed Knights of the Sword and Crown.\n\n \n \n\n\nNotes:\n \n Spoiler \n\nIf there is any more healing or prep going on, you have three rounds of light jogging to get to the walls in which to do it.\n\nEveryone is now fatigued. Your first round takes no penalty, but when you do your rolls also roll a Fortitude check, DC 12. If you fail, then next round you take -2 str, -2 dex, and 5% spell fail chance. Roll again every round to determine if you're penalized the following round. Regardless of the fortitude check, no one can run faster then 2x speed, and you can't do it two rounds in a row. Also, no one can charge.\n\nYou now need to pick where you're going on the walls, or if you're doing something else. Like talking to Tordinrak or the like. If there's any applicable data you think you should have that I didn't give out, let me know what it is and why.\n\n Archery :\nAnyone shooting a bow from the top of the walls gets a 25% range bonus. So if your max range is 100', you can measure out 125' from the wall to determine your max. Conversely, anyone shooting from the ground up to the walls gets a 25% range penalty. This does not affect magic spell range.\n\nAnyone standing on the walls gets a +5 bonus to AC from ranged attacks originating on the ground outside the walls, that exists even when flat-footed. Only three hexes immediately in from the outside are vulnerable from below, after that archers don't have LoS (basically all the walls can be hit, but the centers and backs of the towers can not). Anyone closer then 3 hexes to the walls can't shoot up because of the angle, though people on the walls can shoot down even to the base of the wall.\n\nAnd finally, anyone shooting bows from the walls gets a +2 attack and +2 damage bonus.\n\n Ballista :\nShould anyone want to attempt to man one: Requires two people to work them, one full-action round from both to load it. Max range 1000 feet. 3d8+8 damage 19-20/x2. Roll base attack + strength bonus + any applicable archery bonuses, with a -4 penalty since none of you have any siege weapon skills. Bolts can pierce two targets if they're in a straight line from you, doing the same damage to both.\n " }, { "author": "SandDemon", "message": " Durgrin \n I knew you were testing my endurance, but this is a bit much Reorx... Turning to the group, Durgrin ponders just sitting on the ground and waiting for someone to come to him to fight. \"If'n ya need healin', be askin' and coming to me - cannot get to others so fast.\" " }, { "author": "Ilhares", "message": " Cilene \n\nWiping the sweat from her face and using it to slick her hair back, Cilene approaches Lord Tordinrak. Waiting for even a minor break in conversation with his priest she asks, \" Alright, where do you want me? \"" }, { "author": "demonllama", "message": " Ruhidr \n\nMoving toward Lord Tordinrak, Ruhidr says, weariness evident in his voice, \" I'm planning to head up to the wall near the ballista, unless you want me somewhere else. Figure I can take a look out there and see if I notice something worth mentioning. \"\n\n I wonder if any of his mages or clerics has something to take the edge off this fatigue... " }, { "author": "Noldruk", "message": " Kellin \n\nMoving slowly up the wall, Kellin positions himself near the wizard advisor to survey what approaches." }, { "author": "Sirrion", "message": " Torkai \n\nSheathing his daggers and pulling out his bow, Torkai nods at Ruhidr in agreement. \"Up to the walls for me, I'll help you with the ballista or rain arrows down on them if you do not end up firing the contraption.\" he says with a glance up to the walls." }, { "author": "tehsnarf", "message": " Coignar \n\n\n\"Now you're talking my language, fella's. Let's head on up there and start evening this battle out a bit,\" Coignar says as grins. Exhaustion readily shows on his features, but he tries to not let it affect him." }, { "author": "Berand", "message": " Round 62 \n\nShouting can be heard all around, mixed with the sounds of battle. Two Knights come down from the wall dragging a comrade who has an arrow in his stomach. \"Get him to the Keep, we're setting up an infirmary there.\" orders Lord Tordinrak.\n\nHe then yells out to a handful of Knights approaching from the castle grounds, \"Barricade the gates!\" The Knights salute and take off at a run. Tordinrak turns and nods at the group. \"I'm impressed to see you all with us, you must be exhausted. We won't forget your aid here today. We can use you up on the walls here at the gatehouse. They've made only token pushes along the rest of the length of the walls, and nothing from the sea yet. Fit in as best you can.\" With that he turns to shout something at some of the Knights up on the walls.\n\nAs the group heads up the stairwell, the full magnitude of the siege becomes apparent. There are hundreds, maybe thousands of draconians visible from the walls, the vast majority of them several miles away, filtering out of the woods and hills. Several groups of archers have moved in to range of the walls, and are laying down fire on the defenders. Several other groups have approached with ladders and are currently running toward the walls. Another group is standing at the base of the wall with a partially-completed battering ram, which they've just got in to position. Every draconian you see is smaller then the ones you just fought.\n\nThose of you with military training immediately recognize that this attack was not prepared. There are no catapults, trebuchets or siege towers. The battering ram is clearly not completed yet, and appears to have been carried to the walls by the squad of draconians currently swinging it.\n\nCombat Map:\n \n Spoiler \n\nThe groups in a straight line with the black hex in the front are ladder squads. The one in front holds the ladder, the others have shields up. The groups in a staggered length-wise line are archers shooting at the walls.\n\n \n \n\n\nNotes:\n \n Spoiler \n\nPick what you guys want to do. No one has to roll initiative - with a group this large it's just your side goes, other side goes, repeat.\n\nIf you're going to try to fire that ballista, whoever is strongest should roll the attack while the other assists. You could also roll your intimidate or diplomacy check, DC 10, to order one of the Knights to come assist with it.\n\nRuhidr, roll your knowledge:dragon if you want to try to identify the forces arrayed before you.\n\nEveryone rolls their fortitude check to see if they have a penalty next round.\n " }, { "author": "Ilhares", "message": " Cilene \n\n\" Well, they aren't running away, and we've got what amounts to the high ground, so .. let's make the best of it. \"\n\nMoving forward to where she can keep an eye on the approaching forces, Cilene manifests her strange blade once again. As she moves forward, the blade reshapes itself into a larger form.\n\n \n Spoiler \n Fort check.. Fort check.. that's here someplace.. (1d20+3)[ 13 ] \n\nReshaping the blade into its bastard sword form and empowering it (might as well gain the bonus damage it can bring). She'll hold back until a decent target has come within range (30m) before letting fly.\n\nIn the event a good target presents itself:\n\n(Blade)Attack: (1d20+8)[ 25 ] \n(Base)Damage: (1d10+1)[ 2 ] \n(Bonus)Damage: (1d8)[ 8 ] \n\nAdd 1 to the attack if we're still blessed.\n " }, { "author": "SandDemon", "message": " Durgrin \n\nDeciding a good spot for a rest, Durgrin leans against the wall sitting on the ground with his shield in front of him to block anything incoming. Probably won't get much rest but it's worth something for a moment.... \n \n Spoiler \nNot much I can do so just going to take a breather until someone gets hurt. Fort save (1d20+6)[ 19 ] \n " }, { "author": "demonllama", "message": " Ruhidr \n\nNot taking his eyes away from the forces before them, Ruhidr comments to Torkai, \" Plenty of targets for yer an' me to hit! \"\n\n \n Spoiler \n\nOkay, since the ballista's a full-round action, this round I'm not using it this round.\n FortCheck - (1d20+10)[ 13 ] \n\nEDIT - Forgot the Spot check; see next post.\n KnowledgeDragon - (1d20+7)[ 27 ] \n\nUsing the Holy Smite bead on my prayer beads on the draconians around the battering ram (if I have to pick one specifically, D3). It does 1d8 damage, and blinds them for 1 round (so... everyone in the castle is treated as \"invisible\", with +2 Attack against the blinded ones, and they're flat-footed against us). Will save to negate blind, and take half damage.\nD1:\n Damage - (1d8)[ 5 ] \nD2:\n Damage - (1d8)[ 5 ] \nD3:\n Damage - (1d8)[ 6 ] \nD4:\n Damage - (1d8)[ 1 ] \nD5:\n Damage - (1d8)[ 8 ] \nD6:\n Damage - (1d8)[ 1 ] \nD7:\n Damage - (1d8)[ 4 ] \nD8:\n Damage - (1d8)[ 1 ] \nEDIT - Also, jeeze. The RNG sure likes to not be so random.\n " }, { "author": "tehsnarf", "message": " Coignar \n\nTaking up a position on the wall, Coignar begins firing at the proud owners of the battering ram and a few of his bolts.\n\n\n \n Spoiler \n\nMoving to the spot east of Torkai, and firing at 1. (About 35 feet, give or take)\n\nTo Hit : (1d20+7)[ 10 ] (+6 BaB, +1 Bless)\nTo Dam : (1d8+1)[ 6 ] (+1 Magical)\n " }, { "author": "demonllama", "message": " Ruhidr \n \n Spoiler \n\n Spot - (1d20+3)[ 15 ] \n " }, { "author": "Sirrion", "message": " Torkai \n\nTaking his cue from Ruhidr, Torkai sights up the lead draconian holding the battering ram and fires an arrow.\n\n \n Spoiler \nFortitude check: (1d20+3)[ 5 ] \n\nFiring at D1, if he's within 30 feet and flat footed, I get sneak attack damage. Otherwise, just take the normal damage.\n\nTo hit: (1d20+10)[ 15 ] \nDamage: (1d6+3)[ 7 ] \nSneak damage: (1d6)[ 6 ] \n\nShould be it...\n " }, { "author": "Noldruk", "message": " Kellin \n\nNarrowing his eyes, Kellin almost boggles at the battering ram and how crude it looks. Shrugging, he unleashes a flaming jet directly at it's core, intending on lighting it ablaze and rendering it useless.\n\n \n Spoiler \n\n\nFortitude Save: (d20+3)[ 23 ] \nTo Hit: (d20+3)[ 11 ] \nDamage: (4d6)[ 9 ] \n " }, { "author": "Berand", "message": " Round 63 \n\nEveryone with ranged weapons rushes to the edge of the battlements, quickly taking stock of the fight and choosing targets. Ruhidr spreads his arms wide and draws upon the power of the prayer beads, smiting the group around the battering ram. They all take minor wounds, but six of the eight also clutch at their eyes and stagger around blindly in a panic (2 and 6 saved). Cilene sends her blade down from the walls, which buries itself heavily in the first draconian's chest. As it spins around from the force, still unable to see, Torkai's arrow takes it in the forehead. As the thing's head snaps back from the force, the body immediately solidifies in to solid stone, standing there like a statue.\n\nSpreading his fingers once again, Kellin sends out a jet of flame which engulfs the makeshift ram. It is left slightly damaged and smoldering in the flames wake, but doesn't yet catch on fire.\n\nThe Knights along the walls continue firing crossbows, and the ballista from the other tower lets out a loud *twang* as it sends a bolt launching in to the crowed. Several arrows from the groups of draconians fly overhead, keeping the Knights suppressed, but none cause injury this time that you can see.\n\nCombat Map:\n \n Spoiler \n\nThe ladder on the east will get to the wall next round, and one draconian can make it up the ladder each round after that. The ladder to the west is one round behind. The ram is at the gate, but hasn't hit it yet, because all the draconians pulling it are either blinded, wounded or dead.\n\n \n \n\n\nRuhidr:\n \n Spoiler \n\nYou recognize all the draconians in front of you as baaz. Baaz are the low-ranking grunts that turn to stone when they die, but they're incredibly cruel. Except for the two in the center, which are bozak. Probably sorcerers, though occasionally clerics.\n " }, { "author": "SandDemon", "message": " Durgrin \n\n*yawn* Nappy time! \n \n Spoiler \nJust waiting on someone to heal since I can't do anything. Fort save (1d20+6)[ 14 ] - if someone asks for me to heal or help with the ballista I will though.\n " }, { "author": "demonllama", "message": " Ruhidr \n\nTurning briefly to those next to him, Ruhidr shouts, \" Those two in the center're the spell slingers, lads. Bozak, they're called. The rest of'm are just grunts. Big, mean grunts with teeth, claws, and wings... but grunts. Call themselves Baaz. \"\n\nTurning back to fiddle with the ballista, Ruhidr roars, \" Someone help me with this blasted contraption; I can't work it all myself! \"\n\n \n Spoiler \n\nTo start with:\n Fortitude Check - (1d20+10)[ 23 ] \n\nTo remain aware of all that's going on:\n Spot - (1d20+3)[ 8 ] \n Knowledge: Dragon - (1d20+7)[ 13 ] \n\nOkay, whether it's Torkai or Durgrin that winds up assisting, though Durgrin would be tactically better (freeing Torkai up for arrows), I'm aiming at D25.\n Attack - (1d20)[ 7 ] +3 str bonus - 4 penalty + 1 bless; adjust as necessary, if necessary\n Damage - (3d8+8)[ 16 ] \n\nEDIT: Ugh. I've always rolled good on attacks... until now. Figures. Still, at least I'm trying... it's all I can do right now :P\n\nEDIT2: Okay, never try to post when it's 2:30am and you just got back from an MC Chris show. I realized why the Attack roll seemed lower; I never added my BAB. Jeff, you and I talked about this; my base Ranged BAB is 4 (we're ignoring the -2, since this thing isn't aimed by a steady hand but by levers'n'such). So, add 4 to my Attack Roll for a total of 11. Still not good enough to hit, I don't think, but it's better :P\n " }, { "author": "tehsnarf", "message": " Coignar \n\nYawning yet again, Coignar switches his target and fires a few rounds at the two lone beasts.\n\n \n Spoiler \n\nFortitude Check : (1d20+2)[ 6 ] \n\nAiming for #25, backup target #26 (if 25 dies, aiming for 26).\n---SHOT 1---\nHit Roll : (1d20+9)[ 20 ] (+6 BaB, +1 Bless, +2 Wall Bonus)\nDamage Roll : (1d8+3)[ 8 ] (+1 Magical, +2 Wall Bonus)\n\n---SHOT 2---\nHit Roll : (1d20+9)[ 14 ] (+6 BaB, +1 Bless, +2 Wall Bonus)\nDamage Roll : (1d8+3)[ 9 ] (+1 Magical, +2 Wall Bonus)\n " }, { "author": "Noldruk", "message": " Kellin \n\nMotioning to the other wizard, Kellin points at the battering ram and yells, ' Set it ablaze, if you can! ' Hefting his crossbow, he then sends a bolt for D25.\n\n \n Spoiler \n\nFortitude: (d20+3)[ 8 ] \nTo hit: (d20+3)[ 13 ] \nDamage: (d8)[ 1 ] \n " }, { "author": "Ilhares", "message": " Cilene \n Lather, Rinse, Repeat as necessary. \n \n Spoiler \nHitting the spellcasters is generally a good approach. Manifest, empower, throw.\n\n(Blade)Attack: (1d20+8)[ 20 ] \n(Base)Damage: (1d10+1)[ 3 ] \n(Bonus)Damage: (1d8)[ 7 ] \n\nAnd Fort Check: (1d20+3)[ 5 ] \n " }, { "author": "Sirrion", "message": " Torkai \n \n Spoiler \nIf Durgrin moves to help Ruhidr, then I'll fire an arrow at D4. Otherwise, I'll help Ruhidr for my turn.\n\nFortitude: (1d20+3)[ 19 ] \n\nBow attack: (1d20+11)[ 21 ] (+4 BAB, +3 dex, +2 from wall, +2 blind)\nBow damage: (1d6+3)[ 5 ] \nSneak attack: (1d6)[ 6 ] \n\nIf Durgrin is helping Ruhider, then after the shot, moving along the wall to the right towards where the first ladder is going to hit so I can attack against those draconians next turn.\n " }, { "author": "demonllama", "message": " Ruhidr \n \n Spoiler \n\nThis is a Diplomacy check for if there are any Knights hanging back not firing ranged weapons, I would hope one of them steps forward to let Durgrin get his beauty rest. If there AREN'T any, I don't want to make'm drop their crossbows; just let Durgrin wake his lazybones self up.\n Diplomacy - (1d20+3)[ 11 ] \nEDIT: Ack, typo. That's only +2, not +3... so, rolled a 10.\n " }, { "author": "Berand", "message": " Round 64 \n\nThe ranged battle goes on unabated, as more Knights get to the walls and pull out crossbows. Like most Knights, however, their strong suit is melee combat, and their bow skills are only average. Kiera and one of the Knights are busy reloading the ballista in the east tower, while the bolt from the western ballista sails wide, sticking harmlessly in the ground.\n\nHearing Ruhidr report the two spellcasters, Kellin, Cilene and Coignar all send ranged attacks flying at them. Just as they're about to reach them, all three attacks halt in mid air as if striking a wall made of sludge. They hang there a second, before falling harmlessly to the ground.\n\nThe Knight wizard next to Kellin, looking down to see the fiery work Kellin started, spreads his fingers and sends his own gout of flame down at it. This time the ram catches on fire completely. It's still usable, but you estimate in a few rounds it will be completely engulfed. The remaining draconians holding it, now that they can see again, heft it and prepare to smash at the gates. One of them takes an arrow from Torkai's bow, but keeps on working at the ram.\n\nOn the eastern wall, the draconian's ladder is pushed in to position against the stones and the first draconian starts his way up it.\n\nCombat Map:\n \n Spoiler \n\n \n \n\n\nCoignar:\n \n Spoiler \n\nYour spellcraft allows you to immediately recognize the affects of the level 2 sorcerer spell protection from arrows on the two bozak spellcasters.\n " }, { "author": "demonllama", "message": " Ruhidr \n\n\" Ah, sands take this contraption. \"\n\n How a desert-bred was supposed to work one of these, I'll never know... \n\nGrimacing in disgust at the useless pile of wood and pulleys and the like next to him, Ruhidr takes off as fast as his legs can carry him to be waiting for the western ladder when it makes it to the wall.\n\n \n Spoiler \n\nAs always:\n Fort Check - (1d20+10)[ 24 ] \n Spot - (1d20+3)[ 12 ] - to keep an eye on what's going on\n Knowledge: Dragon - (1d20+7)[ 19 ] - to notice anything else that might help\n " }, { "author": "SandDemon", "message": " Durgrin \n \"Casters eh? Let's see if they like dis den!\" Waving his mace above his head he yells at the top of his lungs \"SILENCE!\" After that he moves on over to meet the group with Ruhidr. \"Handle the ram and other side eh?\" he yells over his shoulder to the rest of the group.\n\n \n Spoiler \nThey may not be casting, but this should help....and if they're leaders least this will stop them from giving orders.\nCast Silence centered on the one that looks meaner of the two 😉\n-20 foot radius and moves with him\n-400 foot range.\n-Will Save DC16 to negate.\n\nFort Save (1d20+6)[ 12 ] \n \n\n\nOOC: \n Spoiler \nHey wankers, read the OOC thread so we can get a voice game!\n " }, { "author": "Ilhares", "message": " Cilene \n Okay, I'm really disliking the mages. \n \n Spoiler \n\nWait for it..\n\n(Blade)Attack: (1d20+8)[ 22 ] \n(Base)Damage: (1d10+1)[ 9 ] \n(Bonus)Damage: (1d8)[ 4 ] \n\nAny good target of opportunity, especially if someone else is using it as a target. Combined firepower never hurts.\n\nFort Check: (1d20+3)[ 18 ] \n " }, { "author": "Noldruk", "message": " Kellin \n\nMotioning to the wizard again and pointing at the ladder that has yet to reach the wall, Kellin yells, ' Aim for the middle! We need to set that one on fire, too! ' With that, his hands outstretched, he sends an intense blast of flame for the middle of the ladder.\n\n \n Spoiler \n\nFortitude: (d20+3)[ 22 ] \nDiplomacy for the Knight Wizard: (d20+10)[ 17 ] \nTo hit: (d20+3)[ 5 ] \nDamage: (4d6)[ 16 ] \n " }, { "author": "tehsnarf", "message": " Coignar \n\nGrowling as his watches his cross bolts stop suddenly without hitting their target, Coignar takes it upon himself to annouce to the people around him, \"They're protected by a spell against arrows! We'll have to shoot it until it drops!\" With that, he fires a few more shots at the same target.\n\n Atleast, that's how I think it works. I knew I should've been paying more attention... Guess we'll find out! \n \n Spoiler \n\nSame as before...\nFortitude Check : (1d20+2)[ 3 ] \n\nAiming for #25, backup target #26 (if 25 dies, aiming for 26).\n---SHOT 1---\nHit Roll : (1d20+9)[ 24 ] (+6 BaB, +1 Bless, +2 Wall Bonus)\nDamage Roll : (1d8+3)[ 4 ] (+1 Magical, +2 Wall Bonus)\n\n---SHOT 2---\nHit Roll : (1d20+9)[ 20 ] (+6 BaB, +1 Bless, +2 Wall Bonus)\nDamage Roll : (1d8+3)[ 6 ] (+1 Magical, +2 Wall Bonus)\n " }, { "author": "Sirrion", "message": " Torkai \n\nContinuing his movement to the wall, he tries to get into position to take a shot at those scaling the ladder on the east side.\n\n \n Spoiler \nGoing to shoot at the one climbing the ladder.\n\nFortitude: (1d20+3)[ 4 ] \n\nAttack: (1d20+9)[ 12 ] \nDamage: (1d6+3)[ 7 ] \nSneak: (1d6)[ 1 ] \n\nThat should be it.\n " }, { "author": "Berand", "message": " Round 65 \n\nThe battle continues. On the west side of the gatehouse, the draconian ladder hits the wall and one Baaz starts its way up. The defenders manage to pepper one of the Baaz on the ground from that group with enough arrows that he turns to stone. Ruhidr takes off running to join the group over here, in preparation for the enemies scaling.\n\nAt the gate Kellin sends a blast of flame at the ram once more, engulfing it in an inferno. The Baaz take one swing at the gate with it, but are forced to throw it down as the flames spread. Just then Cilene sends her blade whirling off the wall again, turning another from the ram crew (4) to stone.\n\nCoignar shouts out his information on the wizards, then lets two more arrows fly. Both stop in the same invisible wall and drop harmlessly to the ground. Durgrin throws his arms out and yells \"SILENCE!\". The two Bozak suddenly don't look happy. The row of archers to the west, seeing Durgrin cast his spell, let their arrows fly. Most hit the walls harmlessly, but one pierces his arm and draws blood.\n\nMeanwhile Torkai sprints to the east, letting an arrow fly at the Baaz climbing the ladder. His shot flies wide however, hitting nothing but dirt.\n\nAs the first Baaz is just about to finish climbing to the wall on the east, three Knights square off, ready to oppose it. All of a sudden the Knight closest to the tower shifts and contorts in to the massive form of a Sivak (S1). Catching the Knights completely by surprise, the Sivak grabs the closest one and heaves him over the back of the wall, where he lands with a sickening crunch. The route clear, the first Baaz makes it to the wall and turns to face the one remaining Knight, who takes a panicked swing that misses badly. The Sivak turns the other way and prepares to guard the ladder from anyone in the tower, while the next Baaz starts his way up.\n\nAmidst some commotion on the ground, another Knight near the east tower entrance contorts in to the shape of a Sivak also (S2). It lunges for one of the Knights trying to get in the tower door, and a battle ensues.\n\nDamage Report:\n \n Spoiler \n\nDurgrin takes 7 damage.\n \n\n\nCombat Map:\n \n Spoiler \n\n \n \n\n\nKellin:\n \n Spoiler \n\nYou had no line of sight on any ladders, so I had you flame the ram again instead.\n \n\n\nRuhidr:\n \n Spoiler \n\nYou suddenly have a thought. If the invaders make it to the walls, all the Baaz can glide straight in to the courtyard. They can't fly, but they can glide fine. Also, too late, you realize that there might be Sivaks amongst you. Killing someone then taking their form and sneaking behind enemies is a favorite tactic...\n \n\n\nNotes:\n \n Spoiler \n\nNote that fatigue does not stack. You either have the penalty or you don't, depending on your fortitude save every round.\n\nAlso, the draconians have to roll an overrun check to see if they can make it on the walls, if someone is standing in the way.\n " }, { "author": "demonllama", "message": " Ruhidr \n\nRuhidr shoulders through the soldiers in his way, taking up a position at the top of the ladder, \" Make way, lads! This is what I do . Just don't let'm make it off the top of that ladder! \"\n\n \n Spoiler \n\nI don't see that it would make a difference which Knight I replace, so I just picked the middle. Get an AoO no matter which way they try to go, then.\n\nOkay... let's get busy.\n Fortitude Check - (1d20+10)[ 12 ] \n Attack - (1d20+11)[ 25 ] - I'm assuming Bless is still up? Also, don't know if the fact that they're coming off a ladder affects anything other than \"they're flat-footed\"\n Damage - (1d10+4)[ 11 ] \n Dragonwrack - (2d6)[ 8 ] \n " }, { "author": "SandDemon", "message": " Durgrin \n\nPlowing his way through the knights (cautiously looking for any that might shift and attack him), Durgrin moves to the right side of Ruhidr and places his hand on his shoulder muttering a prayer to Reorx. \"Grant our brother strength, Reorx.\" \n\nRaising his mace ready to smash any draconian coming up, he grins and yells out to the other knights for support \"Draconians? My GRANDMA gives meh harder time! Bring it ya scaly bitches!\" \n \n Spoiler \nCast Bull's Strength on Ruhidr (+4 Str for 4 minutes), should help with that overrun attempts with 20 strength 😏\nFort save: (1d20+6)[ 25 ] \n " }, { "author": "Noldruk", "message": " Kellin \n\nNarrowing his eyes for a moment, Kellin surveys the battlefield. Moving somewhat closer to Coignar, he yells to him, asking what the draconian word for retreat is. After a moment, he receives his answer and utters the 'Ghost Sound' spell, sending deep, powerful and commanding voice straight out as far and loud as he can from his position atop the wall, speaking the word for 'Retreat!' (or Run/Panic/Flee/equivalent). This is going to be repeating for as long as the spell lasts.\n\n \n Spoiler \n\nFortitude: (d20+3)[ 11 ] \n\nEdit: Was told I may need to clarify - This spell target \"origin\" of the sound is as far south as I can make it go, hovering in the air.. like 35 or 40 feet or so. The guys on the wall hear it coming from behind them, the others hear it coming in front of them\n " }, { "author": "Sirrion", "message": " Torkai \n\nLooking stunned for just a split second, Torkai drops his bow and draws his daggers and steps forward to confront the Sivak in front of him.\n\n \n Spoiler \nGoing to feint and attack. At 18 AC due to stat loss and -1 to my attack and damage rolls as well taken into account.\n\nFortitude: (1d20+3)[ 11 ] \nFeint: (1d20+9)[ 26 ] \n\nPrimary attack: (1d20+7)[ 22 ] \nPrimary damage: (1d4+4)[ 6 ] \nPrimary sneak: (1d6)[ 2 ] \n\nSecondary attack: (1d20+7)[ 12 ] \nSecondary damage: (1d4+3)[ 4 ] \nSecondary sneak: (1d6)[ 4 ] \n\nPlease let me get some good rolls? 🫤\n " }, { "author": "Ilhares", "message": " Cilene \n .. so very glad that throwing this does not take much effort, there's just so many of them. \n \n Spoiler \nFort check: (1d20+3)[ 22 ] \n\nThrowing again(and adding in the damage I keep forgetting about from the high ground)-\n\n(Blade)Attack: (1d20+8)[ 12 ] \n(Base)Damage: (1d10+3)[ 11 ] \n(Bonus)Damage: (1d8)[ 6 ] \n\nand on the off chance something might catch her eye:\n\nSpot Check: (1d20+7)[ 16 ] \n " }, { "author": "Noldruk", "message": " \n Spoiler \n\n\nBluff Check: (d20+14)[ 31 ] \n " }, { "author": "Berand", "message": " Round 66 \n\nIt was a confluence of circumstances and luck that did it, really. The attack was already going poorly, with the Sivaks forced out of hiding early, the lack of larger siege weapons available to the attackers, and the only one they did have, the ram, now an unusable pile of coals and ashes. The icing on the proverbial cake, however, came from the silence Durgrin cast over the two Bozak. Deciding there was no point in staying in arrow range if they couldn't cast their spells, though two turned to make a tactical withdrawal from combat, to come back once they got the silence off themselves.\n\nJust then, Kellin let loose his ghost sound spell. The draconians, reasonably disciplined, experienced troops that work well as a unit, would normally have been very unlikely to succumb to a trick like that. However, on top of an already dubious morale, once they glanced behind them and saw the two mages running, the deal was sealed. Nearly all of the draconians save those already committed to battle turned, drop to all fours, and took off away from battle at a run.\n\nThe archers on the walls got off a few shots, most missing the fleeing targets. To the west, just as the first draconian crested the wall he met Ruhidr's axe. Barely surviving the first hit, the thing attempted to lunge forward and make it on to the solid walls, only to be met with a heavy shove from the divinely-enhanced dwarf. With a screech the Baaz went tumbling over the edge, turning to stone after a sickening crunch on the ground below.\n\nTo the east, Torkai whipped his daggers out and charged straight in to the Sivak, landing a solid hit with one dagger. His fatigue left him slow to respond, however, and a blow from the draconian's greatsword left him reeling and bleeding. Behind the Sivak, the Baaz that crested the walls first leaps on the one remaining Knight, taking him down in a grapple of biting teeth and slashing claws. Another Baaz crests the wall behind them.\n\nDamage Report:\n \n Spoiler \n\nTorkai takes 14 damage from the Sivak\nRuhidr kills a Baaz\n \n\n\nCombat Map:\n \n Spoiler \n\n \n " }, { "author": "SandDemon", "message": " Durgrin \n\nImpressed with the display of strength he granted but bored by the lack of direct involvement, Durgrin nods towards the dwarf as he looks below at the remaining draconians. \"Ya got this, best check on tha kiddies\" he says as he takes off in a mild sprint to the other side.\n\n \n Spoiler \nJust double speed to the east.\nOOC: Remember if ya need healing, takes me awhile to get to you...\n " }, { "author": "Noldruk", "message": " Kellin \n\nGrinning to himself, as he watches the draconians flee, Kellin pulls his pipe and tabacco from his pouches, and lights a thumbfull. As the draconian voice continues to repeat itself, he takes a puff, turns casually to the Knight Wizard and says, ' See, the main problem is that it lasts so long once you start it.. Heh. ' still staring off far into the distant forest.." }, { "author": "demonllama", "message": " Ruhidr \n\nTossing a quick grin over his should at Durgrin as he departs, Ruhidr turns back to face the coming draconians. Glancing pointedly at the stone draconian below, he quickly exchanges his nice axe for his backup axe... just in case.\n\n \n Spoiler \n\n Fortitude Check - (1d20+10)[ 14 ] \n\nOkay... well, no guts, no glory. If I manage to kill'm on this strike or the AoO I get when he tries to overrun me, here's my Reflex save. If I do kill'm, and my axe gets stuck, I'm not drawing the other one; I'll just rely on grappling to not let'm through.\n Attack - (1d20+10)[ 15 ] \n Damage - (1d10+6)[ 11 ] \n Dragonwrack - (2d6)[ 7 ] \n Reflex Check - (1d20+4)[ 11 ] \n " }, { "author": "Sirrion", "message": " Torkai \n\nWincing at the sudden lost of blood, Torkai switches to a more defensive fighting stance while feinting and striking with both daggers.\n\n \n Spoiler \nUsing combat expertise to take -4 penalty to attack and adding +4 ac to my dex (total of 22).\n\nFortitude: (1d20+3)[ 7 ] \nBluff: (1d20+9)[ 19 ] \n\nPrimary attack: (1d20+3)[ 15 ] \nPrimary damage: (1d4+4)[ 7 ] \nSneak: (1d6)[ 2 ] \n\nSecondary attack: (1d20+3)[ 5 ] \nSecondary damage: (1d4+3)[ 6 ] \nSneak: (1d6)[ 1 ] \n\nShould do it...\n " }, { "author": "Berand", "message": " Round 67 \n\nAs it starts to dawn on the remaining draconians that they're alone on the field, the ones not yet engaged turn tail and run. One more crests the wall next to Ruhidr, but falls back with a brutal axe blow to the head, shattering on the ground after turning to stone in mid-air. Archers are able to kill the Baaz running away from that ladder before it can get out of range.\n\nEast of the gatehouse, two of the Baaz that made the wall leap off in the courtyard below, gliding on their wings. The lone Sivak on the wall continues fighting with Torkai, though neither lands any blows this round.\n\nSeveral draconians out of range appear to have realized that no real retreat was sounded, judging by how they've stopped and are looking back at the castle. None appear willing to be the first to re-engage, however, and the throngs continue filtering away from the walls toward the gathering draconian army.\n\nCombat Map:\n \n Spoiler \n\n \n\nEdit: I forgot to move Durgrin east on the map. You're 40' east of where you are now.\n " }, { "author": "demonllama", "message": " Ruhidr \n\nStaring tiredly across the entire length of the wall, Ruhidr notices the ballista standing there unused. Hey... a poor chance is better than no chance, right?\n\n\" You, by the ballista! Get that thing loaded an' help me hit that Sivak, an' yer next few tankards are on me! \", Ruhidr bellows out as he double-times it over to the contraption.\n\n \n Spoiler \n\nAs always:\n Fortitude Check - (1d20+10)[ 25 ] \n\nDiplomacy asking the Knight(s) for help:\n Diplomacy - (1d20+2)[ 9 ] \nEDIT: Apparently, he hates tankards =(\n\nSpot/Knowledge checks, just in case:\n Spot - (1d20+3)[ 20 ] \n Knowledge: Dragon - (1d20+7)[ 20 ] \n " }, { "author": "SandDemon", "message": " Durgrin \n\nLooking at the fleeing draconians and glancing all the way down the wall towards Torkai and his opponent....that very long walk....probably too far. Waving his hand saying to himself \"nah\", Durgrin starts to head downstairs whispering to himself. \"It'd beh gone er dead by the time I made it, and I'm flippin' tired.\" " }, { "author": "Berand", "message": " Round 68 \n\nOkay, this round was played via live chat. In summary:\n\nThe last Sivak got away, and everyone could see the Draconians in the distance setting up for a protracted siege. While the wounded were being helped off the walls and other defenses arranged, the group talked to Lord Tordinrak. After some conversation, he asked everyone what rewards they would have. Durgrin asked to spend some time with the smith, and the group was introduced to Olaff. Ruhidr asked to become a Knight, and was told to learn about what it entailed from one of the Knights in charge, but that Tordinrak had seen him in action more then once and he had his support. Kellin asked if the mages in the castle could remove the curse off the necklace he bought in Engoth city.\n\nEveryone slept in the keep, and the next day everyone was informed that they were being awarded with 1000 gold each. Or they could trade it in for services at the smithy - Olaff can make up to +2 basic weapons and armor in two days, with Durgrin's help at the forge. He doesn't deal with any special magic.\n\n \n Spoiler \n\nRuhidr: +2 dwarven waraxe\nTorkai: +2 dagger\nDurgrin: +2 dwarven warpike\nCilene:\nCoignar:\nKellin: uncursed necklace (several weeks of work)\n\nNote: Olaff can make bracers +2 like we discussed, but the bonus doesn't stack with regular armor. No, he can't do the \"insight\" ones. As an alternative, it would be off-slot, but I'd let him make a greathelm +1 that you could wear - we'll call it an upgraded substitute to what comes with normal armor.\n \n\n\nRuhidr is inducted as a Knight of the Sword, and Lord Tordinrak promotes him to Soldier straight-away, skipping the Squire rank. That night in a huge ceremony, Kiera is promoted to a Knight of the Rose. Everyone learns that she's very young to achieve such a rank, but that her family is extremely old and distinguished. It's even written that her great-great-great-etc grandfather was one of Padim Asabal's companions when he first came to Engoth and founded the Knighthood. There's always been a Torblood in the order, as far as anyone remembers.\n\nFinally the next morning, on the day the groups stuff at the smithy is completed, Lord Tordinrak offers a mission. They expect this siege to go on for some time, possibly months, as the Draconians can be seen getting out scaffolding to build equipment, and their mages are attempting to set up wards to prevent anyone getting in or out of the castle in the mean time. He needs a report delivered to the capital, and he needs intel from the main land.\n\nHe says he can get you out that very night and to Durnlan. From there you would be on your own, making your way across the desert and in to Toraland. to find out what exactly is going on. He'll send one of his mages with you as far as the capital, who can facilitate communication.\n\nThe group agrees to go, and Tordinrak says to report to the Keep after dark - you'll leave that very night.\n\n \n Spoiler \n\nI need to know what items Coignar and Cilene want. Once I have that, I'll lead off the next round at that evening. If anyone wants to do anything else in the castle before then, make sure you post it now. Kellin will have to pick up his necklace when the group returns. Also, make sure you added the exp to your characters from the encounters.\n " }, { "author": "SandDemon", "message": "OOC: Added the exp and everything, but didn't I ask Olaff to see if we could bug the mages for contact gems so we could chat remotely? Hence our discussion of learning some things could continue while on the road." }, { "author": "Berand", "message": "Olaf has no idea what a contact gem is. Plus he doesn't see how he could teach someone smithing from afar, since it's all hands-on and showing examples and techniques." }, { "author": "Berand", "message": " Round 69 \n\nAs the group gathers at the keep just after dark, you're met by Lord Tordinrak and a mage whose robes bear the marks of a Knight of the Crown.\n\n \"This is Lieutenant Bindar, he'll be getting you out of the castle. He'll also be remaining in Durnlan for a time to act as your contact back to here. When you arrive, I'm relying on you to pass on my report to the Council.\" He hands over a bound scroll containing details of the situation. \"Once the Council is done with you, find passage west. You're probably best off booking a riverboat to Lake Honz, then heading for the desert from there, but the particulars are up to you. I need to know more about what's going on in the west, so we know what to expect here. We know the Draconians are involved, but we don't know how yet. Any questions?\" " }, { "author": "SandDemon", "message": " Durgrin \n\nLeaning on his new weapon, Durgrin nods and chimes in \"I'm good, lez get movin' eh? Nice tah meet ya an all that - assumin' we don't die, owe me a stiff drink when we get back.\" " }, { "author": "Berand", "message": " Round 70 \n \"Alright, off with you then. May Paladine guide you.\" Tordinrak nods at the mage, then turns and strides off.\n\nThe mage, Lieutenant Bindar, addresses the group. \"Well then, no time to waste. If you'll come with me...\" he turns and heads out of the Keep and in to the courtyard, where he makes his way to the strange bug-like ship. At the foot of the ship is a gangplank, guarded by two Knights of the Crown in heavy armor. They both salute the Lieutenant. \"Welcome aboard sir. We're ready to ship off, as you ordered,\" one of them says.\n\nYou climb up the gangplank to board the strange vessel. The deck actually looks like a fairly normal ship deck, albeit a small one, aside from the fact that there is no sail and you can see some strange wing-like appendages sticking up over the side. The Lieutenant starts leading you down through a stairwell and below decks. \"Welcome aboard the Dragon Eye. She's a Dragon Fly class Spelljammer ship. Doubtless you have no idea what I'm talking about, but suffice to say she's capable of more things then you can imagine. For now though, she's going to get us out of this siege and to Durnlan.\" \n\nThe hallways are narrow, and he briefly shows you the bunks where you can all bed down during the flight. You then arrive at the forward-most room, where the only object is a large chair in the center. \"This is the helm. I'll be in here piloting the ship, and it's vital I'm not disturbed. The two crewman can help you with anything you need. Now, if you'll make yourselves comfortable, we should make the city before daylight.\" \n\nWith that the mage sits down in the chair and takes firm hold of the arms. His eyes shut and his body seems to slacken, though it holds its position in the seat. Suddenly a faint hum permeates the ship, and the floor lurches beneath your feet. A quick look out the forward portal shows you rising swiftly in to the air above the castle, then coming about and heading for the mainland. Just then one of the two Knights from the gangplank addresses you from the doorway: \"Any questions, or anything I can do for you on the ride?\" " }, { "author": "Noldruk", "message": " Kellin \n\n' First, I'd like to know what we're supposed to find out about these folks.. he didn't really specify what sort of intel he wanted, and while I am sure we could all use our imagination to come up with a myriad of things he might want to know about, he didn't actually give us specifics. What can you tell us of our upcoming mission?' Kellin asks with a curious look. Pulling the knight to one side, Kellin then asks in a low tone, ' Yeah.. and I was actually wondering a bit about this craft.. what can you tell me of it's design, how it works, and so forth? '\n\n \n Spoiler \n\nDiplomacy: (d20+10)[ 30 ] \nKnowledge Arcana: (d20+1)[ 7 ] \n " }, { "author": "demonllama", "message": " Ruhidr \n\n\" As the lad says, we're going to look around, but we're not sure what for. Just evidence of why the draconians are attacking, an' perhaps more importantly, where did they come from? \"\n\nGiving in to his curiosity, his eyes wander back to the front view portal. \" Also, are yers waiting for us to look around, or are we trying to meet back up at some point? Either way, how do we keep in touch with yerselves? Yers gonna follow us around in this ship or something? \"\n\nContinuing his study of the world from this altogether new vantage point, he remains silently thoughtful for a moment, then says \" Did yers ever think about using this beauty t' hunt dragons? \"\n\n \n Spoiler \n\nJust to see if he brainstorms up a use for using this ship to track/hunt dragons or their kin. Doesn't even have to be a fully fleshed out idea, but... something he might just want to try later.\n Knowledge: Dragon - (1d20+10)[ 20 ] \n " }, { "author": "Berand", "message": " Round 70a \n\nThe Knight nods at your questions. \"I'm sure I don't have to explain the value of knowledge to you folks when it comes to battle. Right now, all we have are rumors. They've actually been studying ways to establish reliable magical lines of communication between Castle Seraphim and Durnlan, which is what the Lieutenant will be working on. Then it's up to you to head west and get some reports back to us.\" He pauses to look everyone over.\n\n \"Crossing that desert isn't for the faint of heart. Fortunately we're on good terms with the government in Sanashim. If you catch a river boat west to the Lake, you can head in to Holy Sana and hook up with a caravan heading across the desert. I wouldn't try to cross alone if I were you, there are plenty of guides in the city that can make sure you make it alive.\" \n \"Once you're in to Toraland I don't know what to tell you. We're hoping to get you some intel in Durnlan before you leave, so you have some ideas of what to look for. Lord Tordinrak doesn't think the Draconians can get an assault together before summer's over. That means they'll likely spend the winter preparing, then move in the spring. Like I said, he's assigned us to Durnlan to facilitate communications. Once you get what you can together, make your way back to us.\" \n\nThe Knight takes his helmet off and runs his fingers through his hair, looking around. \"As far as the Dragon Eye goes, I can't say I know much about it. The Lieutenant there,\" he says, nodding at the wizard sitting comatose in the chair, \"is our resident expert on it. Lord Tordinrak and several of his companions acquired it somehow, before he took over as Lord-Commander. The mages were all oogling it when the Lord's companions left it at the castle some time ago. I don't think our mages had ever seen it either. They've been studying it ever since. Oh, and they have a much, much larger one down in the harbor that actually floats as well as flies that they've been calling the \"Hammership\". Everything is very hush-hush with them both - I only even know they fly because I was assigned to this trip.\" He shrugs.\n\nRuhidr:\n \n Spoiler \n\nYou give everything a look over. You know almost nothing about ships, but you figure that doesn't matter much since this barely even fits the description of a ship. If the maneuverability you've seen so far from it is any indicator, you wouldn't be caught dead hunting a dragon in it. Or more specifically you would be caught dead, literally. Actually it might make a mean platform of war if you could stock it full with skilled wizards, although it's not big enough to hold more then five or six people comfortably, and the sightlines from the deck are hindered by the bug-like appendages. No, this thing seems more like a scouting craft to you.\n " }, { "author": "Noldruk", "message": " Kellin \n\nNodding along as the Knight speaks, Kellin continues the conversation. ' I'm also curious..' he adds, pausing briefly, ' has the commander not thought of actually routing these beasts? Rather than sit tight and try to last out their seige, why do we not gather forces and lead them back to hit them on two fronts? '\n\nGlancing only briefly at the dwarves, he finall adds, ' I'm no expert tactician, like those two might be.. but, eh.. seems wrong to just sit back and let them build a force to reckon. '" }, { "author": "Berand", "message": " Round 70b \n\nThe Knight frowns. \"Well, they don't make the exact numbers public as you might imagine, but I would guess there are 300-400 Knights in the Castle, with another 100-200 civilians. The scouts estimate well over 1000 Draconians now. They seem to be coming down from Batterstone Mountain. We don't have any word from Engoth, but the current operating assumption is that the city is locked down as well. They don't ask my opinion on those sorts of things though - you would have to talk to the Lord and his advisers for more.\" " }, { "author": "Berand", "message": " Round 71 \n\nAfter answering a few questions, the Knight excuses himself and heads back to his duties, whatever they may be. You all find your way to the bunks and get whatever rest you can.\n\nA few hours later everyone is up and about, just before dawn. Faint pre-dawn light gives some illumination to the sprawling city beneath you. Situated at the branch where the South Honz River splits from the main Honz River, it is very much a port town. River traffic from Krusov in the south brings huge quantities of dwarven wares, traded down from the Hammer Clan, while desert wares come east out of Lake Honz, much of it on the way out to Battle Bay, where the cargo is transfered from river ships to ocean-going vessels in Gambrini, and from there sent out to the entire world. A heavily-fortified castle stands right on the river, the home of the government of Engoth. The city itself is many times larger then Engoth City back on the island, with all manner of structures scattered about. A bustling port is filled with river boats big and small. A much lower wall surrounds the edges of the city, with several gatehouses controlling traffic in and out. Smaller structures have even been built outside of the walls, creating sort of an inner and an outer city. Beyond that you see sprawling farms, irrigated from the river, not giving way to wilderness for many miles.\n\nThe ship glides in on the castle quickly, its passage partially masked by the mostly-darkened sky. It sets down in a grassy courtyard, where several surprised guards stare mutely. You get the impression they haven't seen anything like the Dragon Eye either. Their hands go to sword hilts, but the situation is diffused when the two Knights run up on deck and salute. Several other castle guards come running as the gangplank is lowered, escorting an elderly Knight of the Rose.\n\nLieutenant Bindar comes up from the helm, looking exhausted. He leads the way down the gangplank, with you and the other two Knights following. All the Knights salute the Knight of the Rose. \"Greetings Sir,\" says Lieutenant Bindar. \"We've come from Lord Tordinrak to file a report with the Council.\" He lowers his voice, sounding grim. \"Castle Seraphim is besieged.\" \n\nThe Knight of the Rose, bearing the marks of a Commander, returns the salute and frowns at the report. \"This is grim news. Lord Darin will need to hear of this, so save the rest. If you'll come with me...\" With that he turns and leads the way toward the keep, the escort forming up around you. Introductions are given along the way, with the Knight of the Rose introducing himself as the head of security for the castle and the city. You're shown in to a huge chamber with a semi-circle of chairs against the far wall, presumably for the Council. At the top of the semi-circle is a larger throne, clearly for the Lord-General. At the moment the room is only occupied by guards, most in the armor of Knights of the Sword, but a few minutes later a side door opens and in walks an elderly man. He wears no armor, but is dressed in a silk tunic embroidered with a Sword, Crown and Rose on the front. Nearing 70, Lord Darin III has ruled the Knighthood for near 50 years, presiding over all the conflicts with the Bezandiam Empire. He nods at everyone, as he reads over the report given by Lieutenant Bindar. He asks a few questions, particularly about the Draconians, then sighs.\n\n \"We knew it was coming, but that doesn't make it any easier. And Lord-Commander Tordinrak sent you six to do some scouting, did he? Well, we have several others out attempting to do the same thing, but Tordinrak has faith in you, so a few more certainly wont hurt. There's very little we know so far. Our ambassador to Toraland was expelled along with his entourage several months ago. Since then Toraland has gone in to lock-down mode. Almost every source of information in or out has ceased, and there have been all sorts of reports of unnatural goings-on from sailors and travelers.\" He looks all of you over, clearly weighing you. \"We do have several assets left in-country. Once you pass the desert make your way to Ingeldorf, a small village on the western shore of Lake Solace. We're running all the intel through our contact there, a man named Rugid. Tell him you're looking for the Dragon Rising Inn. There's no such place, but he'll know we sent you. He'll give you further instructions. Now,\" he says, turning to Lieutenant Bindar, \"let's talk about the siege.\" \n \n Spoiler \n\nIf you have questions for the Lord, ask away. If you want to leave and find things in town, you can buy almost everything in this city. Particularly dwarven items, which are in abundance. About the only things you may not find are some of the really exotic magic stuff. It's a huge city and major trade hub. Once everyone has posted, your best bet is to end your turn at the docks, where I'll pick up the next round. Unless the group decides not to take a river boat west, in which case post your alternative suggestions too.\n \n\n\nRuhidr:\n \n Spoiler \n\nBefore you leave, Lord Darin pulls a small scroll out of his tunic and unrolls it, drawing a quill and writing something. He shows it to you. Inside, it says that you have official permission to disguise your standing as a Knight per your own judgment, up to and including covering or removing your armor and presenting yourself as a non-Knight to others during the course of your current assignment. It does state, however, that you agree to hide your status only when strictly necessary. It names you specifically, and Lord Darin tells you it will be filed away in the castles records, in case you should ever be called to question.\n " }, { "author": "SandDemon", "message": " Durgrin \n\nTaking it upon himself to go hunting for some items, Durgrin makes his way down to the merchant area and buys and sells a few things....making it a point to find some dwarves and a temple to Reorx to pray at. Once finished, he'll gather with the others for the trip ahead.\n\n \n Spoiler \n Sold : warhammer and shield\n Bought : bracers and gauntlets\n Temple : look for any believers in Reorx, donate 10 platinum to the temple and try to find any Forgers for instruction on beginning the path\n " }, { "author": "Noldruk", "message": " Kellin \n\nApproaching the Lord, Kellin again asks about the possibility of a pre-emptive strike to the beseiging draconians.\n\n \n Spoiler \n\nDiplomacy: (d20+10)[ 12 ] \n " }, { "author": "Ilhares", "message": " Cilene \n\nFinding she has no real concern about the present goings-on, since she assumes there will most assuredly be more fighting, Cilene decides to instead hit a few shops in town to hunt down some goods before heading to the docks. Unless chance presents itself beforehand, Cilene will begin discussing this draconian problem with Ruhidr, since he seems so zealous against dragonkind. Perhaps she'll learn something.\n\n \n Spoiler \n Marginally idle browsing, Cilene is seeking a couple things, though some possibly detrimental barter may be in order. At the top of the list is hunting down someplace that might have a quality mithril shirt. It's slightly better protection than her leather, and light enough that she should be able to hide it under \"common\" clothing. Got that crazy feeling it *might* be useful down the line.\n\n2nd - interest in finding wizardly sort (any flavor, really, divine or non) that might be able to enchant her mace to give it the frost property. She hadn't anticipated facing so many lizardfolk, but assumes since reptiles in general do not like the cold, it can't hurt.\n\nYes, to afford both, she may well have to barter off her leathers, possibly even the shield, though she knows damn well the shield can fetch a superior price just due to it's material.\n " }, { "author": "Sirrion", "message": " Torkai \n\nNot really interested in browsing for goods, Torkai immediately heads down to the docks where he looks for a nearby tavern to sit outside and watch the traffic.\n\n It will be good to be back on board a ship.. A REAL ship again. \n \n Spoiler \nStandard rolls here (and yes, I know they are gonna suck :P):\n\nSpot: (1d20-5)[ 2 ] \nListen: (1d20-5)[ 1 ] \n " }, { "author": "demonllama", "message": " Ruhidr \n\nShrugging at the curt dismissal, Ruhidr heads out for the docks. In passing, he nods to Cilene and says he'll be more than happy to talk about draconians with someone who appears to hitting them with her mace as much as she does, as soon as she makes it down to the docks. Continuing on his way, he wanders around for a bit, attempting to absorb any information he can before meeting up with Torkai to wait for the others.\n\n \n Spoiler \n\nStandard rolls:\n Spot - (1d20+3)[ 22 ] \n Listen - (1d20+3)[ 13 ] \n Gather Information - (1d20+2)[ 12 ] \n\nAnd, just for kicks...\n Knowledge: Dragon - (1d20+10)[ 22 ] \n " }, { "author": "tehsnarf", "message": " Coignar \n\nNot interested in doing anything alone, but not really having anything in mind to do in the immediate future, Coignar walks with Cilene, keeping her company as well as keeping an eye out." }, { "author": "Berand", "message": " Round 72 \n \nDurgrin \n\nYou do find a Temple of Reorx in town, though it's fairly small. The priest inside tells you that it was erected mainly so that traveling dwarven merchants and the like would have a place to worship properly. There isn't a large population of dwarves that actually live in the city, most are in and out on work. He does know several Forgers of Reorx, but they're rarely in one place for long, the nature of their abilities making them much more transient then your average smith, and he doesn't know where they might be now. He does point you toward several dwarven smiths and merchants in town, which is how you find your dwarven-made goods for purchase.\n\n Kellin \n\nThe Lord just shakes his head and tells you that he has no more knowledge of the situation then what you've just told him, but that he trusts Tordinrak's tactical skills.\n\n Cilene \n\nYou can absolutely find a mithril shirt, dwarven-made mithril items are in abundance. Mithril is only mined in a few places in the world, and the only one anywhere near this region is the Hammer Clan Mines. Thus, the city is full of exports. Just go by the prices in the DMs guide and buy what you want. You also find some mages that could enchant your mace for you, but it would take more time then you have right now. Multiple days at a minimum.\n\n Torkai \n\nYou find an tavern to your liking at the docks, where you set about drinking and surveying the area. There is a huge shipyard to the west end of town where the skeletal frames of partially-completed boats sit propped up on blocks. Any number of vessels can be seen docked in the regular slips, everything from small 20-foot fishing boats to 100-foot long merchant ships. To your trained eye, you can tell they're all designed for river and off-shore use, with bluff bottoms that don't draw much water. They would be very poorly-suited for open-ocean work. All the usual types found in harbors are around.\n\n Ruhidr \n\nMost of the news you hear is of the regular sort people in any city talk about, but it's peppered with speculation about what's going on to the west in Toraland. Most of what you hear revolves around them closing their ports to entry and evicting any known foreigners. Engothian citizens are, by and large, suspicious of westerners. Even the desert folk from Sana, who are allies with the Knights, are viewed as being shifty and untrustworthy. Being from the desert yourself and thus familiar with the people of Sanashim, you recognize that it's likely due to simple cultural misunderstandings that crop up in any situation like this.\n\n Coignar \n\nIn your casual observances, you recognize the presence of an active thieves guild in town. At least twice in the crowed you catch the eye of a likely pick-pocket and warn them off with a stare and a little shake of the head. Mostly they recognize the bearing of another thief, and you're not troubled.\n\n Everyone \n\nYou all return from your various wanderings around town and meet up with Torkai at the docks. A quick survey leaves you with several options:\n\n1. Pay for passage on a nice passenger ship heading west on the River Honz. It'll cost you 30 gold each, plus 50 for each horse and includes all room and board. It'll get you to Ulmin in 2 days. An additional 5 gold each and a half-days travel and you can stay on while it crosses Lake Honz and docks in Holy Sana. You'll have nice private quarters on the way.\n\n2. There's a cargo ship heading west as well, going to Ulmin and Holy Sana. When they learn Torkai is a sailor, they offer to take the lot of you for 5 gold each, provided Torkai helps work the lines and whatnot on the trip. They have a cargo hold full of livestock, and so wont even charge for your horses. However, the ship stops at several villages along the way, and they estimate it will take 4 days to reach Ulmin. If you want to go on to Holy Sana it's another 1 gold each, plus a half-days travel. You'll be stuck in communal bunks instead of private quarters.\n\n3. You could sign on with a caravan heading west to Ulmin. It's a good 250 miles however. Even if you sign on to a caravan that runs light and provides fast horses for everyone, you're still looking a good three weeks travel, assuming there aren't any problems on the way. If you can find a caravan that needs guards, you might even get paid for it. If not, you may have to pay a bit to tag along under the caravan's protection. Also, you'll still be stuck with booking passage from Ulmin to Holy Sana once you arrive.\n\n4. If you wanted to run by yourselves and real light, and buy everyone horses that doesn't already have them, you could make it over land in two weeks max. But you would be by yourselves, and again stuck with booking passage from Ulmin to Holy Sana once you arrived." }, { "author": "Ilhares", "message": " Cilene \n\n\" Well, I can't speak for the rest of you, but I've certainly had enough of the rough trail ride for a few days, though if we can get paid for it, I'm flexible. I rather like the idea of booking on the cargo ship, as it will let us gather news from multiple sources along the way. \"" }, { "author": "Noldruk", "message": " Kellin \n\nNodding along with Cilene's suggestion, Kellin agrees with her idea. ' You're right.. and besides, it's cheap. '\n\nMoving to stand near Torkai, he smiles at him and adds, ' Lead the way, Skipper. '" }, { "author": "Sirrion", "message": " Torkai \n\nGrinning all around at the thought of working aboard a ship, even if it was a cargo ship, Torkai says to the party \"Let's take the cargo ship. It may take slightly longer, but it will be a nice change in pace from what we've been doing anyway. Plus, I wouldn't mind getting my sea legs back by staying on the ship a bit longer.\" \n \"I think 5 gold is a bit much for my passage seeing as how I will be working with you. Plus, I doubt you have seen a quicker hand with the ropes. You'll quickly see how great a boon I am to the ship and her crew. Surely you can waive my passage fee.\" he says to the Captain of the cargo ship.\n\n \n Spoiler \nMaking a bluff check to see if I can get my boarding fee waived:\nBluff: (1d20+9)[ 17 ] \n\nAlso, that assumes that we are going on the cargo ship. If we choose the other ship, I will offer to work and try to get my fee waived there instead.\n " }, { "author": "demonllama", "message": " Ruhidr \n\nThinking dour and grim thoughts about the boat travel ahead, Ruhidr nods grudgingly. \" I agree with Mags. My vote for the cargo ship, as well. \"\n\n What is with these people an' their insatiable need to keep their feet off the ground as much as possible, anyway? Best make sure we keep someone on watch, though, while the others're sleeping. \n \n Spoiler \n\nTo get this out of the way:\n Spot - (1d20+3)[ 9 ] \n Listen - (1d20+3)[ 21 ] \n\nAnd I'm using Detect Evil on the captain while we negotiate, and I'll be checking out all the crew members and the cargo during the copious free time I'll have while I'm not helping to man the ship. Since it only takes 6 seconds to determine the presence or absence of evil in an area, I should be able to handle this with no problem :P\n " }, { "author": "tehsnarf", "message": " Coignar \n \"Hey, I'm cheap and easy to please. Whatever works, works. Let's get this going soon, though, the sooner the better.\" " }, { "author": "SandDemon", "message": " Durgrin \n\nStretching out his arms as he looks around the docks, he nods in agreement with Coignar. \"The sooner the better, either way. Let's head out\" " }, { "author": "Berand", "message": " Round 73 \n\nThe decision made, the group hustles aboard the cargo ship for the trip. The captain grumbles a bit at Torkai's bargaining, but seeing as he doesn't have any other passengers and is about ready to ship off, he agrees to not charge Torkai. Ruhidr doesn't notice anything unusual when he concentrates on the crew and the ship.\n\nYou're shown to quarters - a big room in the stern that contains five bunk beds. There are only two other passengers on board, both merchants heading to the first village the ship will stop at tonight.\n\nThe trip is pretty routine for the first day. Torkai spends it doing some line work with the other sailors, and learning a bit about how navigating in a river differs from the open ocean. There are only four other crewmen, plus the captain. The rest of you idly relax and nap or meditate or study or whatever floats your boat. So to speak. You pass multiple other ships along the route.\n\nBefore nightfall the ship anchors in a small inlet near a village the name of which you didn't catch, and the two other passengers disembark in a small rowed tender with some cargo. The inlet is on the north side bank, the village is on the south. The river is maybe 200' wide at this point, and the ship is maybe 30' from the north shore. Beyond the north bank, incredibly dense forest rises up leading eventually to the huge swamp in the north of Engoth.\n\nHeeding Ruhidr's suggestion, it's agreed to keep a watch at night. With six of you it's determined that three will go the first night, and three the second night. Cilene watches first, due to her need for less sleep. She's relieved a few hours later by Coignar so she can go meditate. Everyone is sleeping soundly.\n\nCoignar:\n \n Spoiler \n\nEverything is silent aside from the quiet lapping of water against the hull. You're sitting in a chair outside the door to the bunk room, which is now occupied by only your party. There are no other doors in or out, though a 1' diameter portal looks outside. The door is closed, with the narrow hallway extending left and right. Across from you are doors leading down to the cargo areas. To the left is the crews quarters, and across from that is the mess hall and kitchen. The captain's quarters lie to your right, at the base of the small stairway that leads up to the deck. The only light is from the moon filtering down the stairs - no one leaves anything burning unattended on a boat - but your eyes are well-adjusted to the dim light by now. Three crewmen and the captain are sleeping, the other crewman is up on deck with the watch.\n\nSome time around 2am, shortly before your watch is due to end, you hear a shuffle and thump up on the deck. It could be the night watch moving lines about or something. The poor guy is probably as bored as you are...\n\nYour move.\n " }, { "author": "tehsnarf", "message": " Coignar \n\nCurious as to what the noise was, Coignar gets up from his chair and heads to investigate.\n\n\n \n Spoiler \n\nHeading in to the shadows, moving silently, and looking for whatever I can. I figure if I get in to trouble, I can start screaming like a little girl with a skinned knee, and hope someone hears.\n\nMove silently : (1d20+5)[ 9 ] \nHide : (1d20+5)[ 24 ] \n\nListen : (1d20+5)[ 24 ] \nSpot : (1d20+5)[ 8 ] \n\nNow, let's find out what the hell is going on up there...\n " }, { "author": "Berand", "message": " Round 74 \n\nCoignar:\n \n Spoiler \n\nYou move down the hallway toward the stairs to the deck, sticking to the contours of the wall and walking as silently as you can. You don't have your sea legs though, and a slight swell of the boat causes your foot to come down harder then you had hoped with a soft thump. You freeze in place, attempting to blend in with the door frame to the captain's room. You turn your head very slowly and look up at the open deck. It's a very dim night, though stars light up the background faintly. Tendrils of fog roll thickly over the deck, obscuring much. You're able to spot a dark shape as it moves over the entrance. It's humanoid, and it seems awfully large to you, but it's hard to judge in the dark.\n\nThe dark shape, discernible mainly as it blots out the stars behind it, holds in place at the top of the stairs. Its head tilts to one side, and you get the impression of someone straining to see in the dark. Spotting nothing, it turns and moves silently away from the entrance and out of your sight. It could be the night watchman on deck, but when the figure turned to move off you got the distinct impression that the shape was feminine. Besides Cilene, there are definitely no women on this ship.\n\nYou don't hear another sound from the deck, and all you see is thickening fog blotting out the stars. Just then the scent of rotten vegetation washes over you, reminding you clearly of the fetid waters of a swamp.\n " }, { "author": "tehsnarf", "message": " Coignar \n\nNot taking any chances, mostly because he's no hero, Coignar attempts to slink his way back to the bunkroom, in an attempt to get some reinforcements.\n\n\n \n Spoiler \n\n\nSneaking back to the room to atleast wake Cilene up, since I'm sure it's been longer than her required 4 hours of rest. Once I get to her woken up, I'm going to get try waking everyone else and warning them of what's going on.\n\nMove Silently : (1d20+5)[ 19 ] \nHide : (1d20+5)[ 20 ] \n\nSpot : (1d20+5)[ 19 ] \nListen : (1d20+5)[ 11 ] \n " }, { "author": "Berand", "message": " Round 75 \n\nCoignar:\n \n Spoiler \n\nYou make it back to the room without noticing anything else, although the tendrils of fog seem to be seeping ethereally down the stairway from the deck now. You silently enter the bunk room, and start waking people up.\n \n\n\nEveryone else:\n \n Spoiler \n\nYou're woken with a silent shake from Coignar. As your eyes come open, you immediately catch the tense feeling coming from him. The boat is dead silent, and unlit aside from the faint starlight filtering in from the little portal.\n " }, { "author": "SandDemon", "message": " Durgrin \n This better be good! Getting up slowly, he looks for some sort of feedback from Coignar on why he was awaken so quietly. He grabs his weapon and just sits up waiting for some sort of instruction from Coignar." }, { "author": "Ilhares", "message": " Cilene \n Well, I'm rested enough anyway, and he wouldn't bother me without cause. \n \n Spoiler \nOK, getting up. Before doing anything that makes real noise, Cilene will whip out the mindblade, reshaping it to a longsword equivalent, and then put it away. She's still sleeping in her leathers, though - I havent updated for the mithril shirt, assume it's in packing.\n\nShe will then begin moving towards the door/stairs, and if feasible, will also be planning to head upward.\n\nMove Silently: (1d20+11)[ 23 ] \nHide: (1d20+11)[ 26 ] \n\nNo, I wont roll diplomacy, I'm gonna step on the stairs without mercy.\n " }, { "author": "tehsnarf", "message": " Coignar \n\nAfter waking everyone, he quickly has them come closer so he can whisper to them without raising much alarm from the monster up on deck. \"There's something up on the deck, it's big, it's womanly, and it stinks like rotting plants... I don't know what it is, but I don't think it wants to sit us all around the campfire and sing songs together.\" \n\nAfter \"briefing\" the group, he makes his way back down the corridor again, keeping to the shadows and trying not to make much noise.\n\n \n Spoiler \n\n\nMove Silently : (1d20+5)[ 7 ] \nHide : (1d20+5)[ 24 ] \n\nListen : (1d20+5)[ 12 ] \nSpot : (1d20+5)[ 12 ] \n " }, { "author": "demonllama", "message": " Ruhidr \n\nNodding slowly to avoid jangling too much, Ruhidr acknowledges Coignar and Cilene before readying his waraxe, just in case.\n\nOtherwise, he just stands still, giving the people, the ones who aren't clad in almost 100lbs of metal, a chance to do their thing. Still, he's ready to race off at a moment's notice, if necessary.\n\n \n Spoiler \n\nOkay... I'm going to Listen/Spot just in case I can hear anything, and of course... as a dwarf, I have Darkvision to 60'. Not that I'll see much from where I was sleeping, but... shouldn't be able to sneak up on me if they have to come through that hatch.\n Spot - (1d20+3)[ 14 ] \n Listen - (1d20+3)[ 13 ] \n\nI think that's it.\n " }, { "author": "Ilhares", "message": " Cilene \n\nAddendum:\n \n Spoiler \n Okay, I must be daft, I keep forgetting spot and listen, even though I have them on my sheet notes as common rolls.\n\n Listen Check : (1d20+5)[ 9 ] \n Spot Check : (1d20+7)[ 23 ] \n " }, { "author": "Noldruk", "message": " Kellin \n\nWaking up from Coignar's soft shake, he listens to the current situation. Standing up and pulling a quick stretch, Kellin softly utters the words to cover himself in a magical armor and nods to the others, signalling his readiness.\n\n \n Spoiler \n\nListen: (d20)[ 17 ] \nSpot: (d20)[ 12 ] \n " }, { "author": "Sirrion", "message": " Torkai \n\nYawning, still tired after a hard day of work, Torkai reaches under his pillow for his two daggers. Quickly slipping on his chain shirt, he moves to follow the stealthy ones into the hallway.\n\n \n Spoiler \nMove silently check: (1d20+10)[ 19 ] \nHide: (1d20+10)[ 21 ] \nSpot: (1d20-5)[ 13 ] \nListen: (1d20-5)[ -4 ] \n " }, { "author": "Berand", "message": " Round 76 \n\nThe group starts getting ready, donning armor and casting spells as quietly as possible. Still, some of these things are impossible to do without noise. The sneakier of the group head toward the stairs, the rest hang back.\n\nThose of you that are in the hall, you can tell that the air is hazy with light fog, even down here now. There is a definite smell of swamp in the air. Everything is dead silent, the way it can only be when things are muffled by fog or snow.\n\nCilene:\n \n Spoiler \n\nYou get a look up the stairs, and see nothing but dim stars through the foggy air.\n \n\n\nMap:\n \n Spoiler \n\n \n " }, { "author": "Ilhares", "message": " Cilene \n\nSeeing nothing out of the ordinary, but trusting her companion to not have lost his wits, she tries to take the quiet approach up the steps onto the deck.\n\n \n Spoiler \n Up the stairs against whichever wall of the stairwell is on the same side as the moon (if visible) to provide better shadows until she reaches the deck. One her head is high enough to check the deck, check she does.\n\nIf she spots something that might be looking in her direction, she'll pause. If it's looking any other direction, she'll creep fully onto the upper deck.\n\n Listen : (1d20+5)[ 25 ] \n Spot : (1d20+7)[ 8 ] \n Move Silently : (1d20+11)[ 24 ] \n Hide : (1d20+11)[ 29 ] \n " }, { "author": "Berand", "message": " Round 77 \n\nAs Cilene reaches the top of the stairs, she leans out of the door and looks around. The fog is thick on deck, with the bow a distant hazy outline ahead of you. The mast quickly disappears in to the fog above. You see nothing that catches your attention yet, though you can't see on the deck above and behind you. You also figure that if there were anyone standing still forward of you, you would have a good chance of missing them in this fog.\n\nEverything still smells like dead stinky swamp.\n\nMap:\n \n Spoiler \n\nI forgot to label Cilene on here. You're just out of the door. Coignar and Torkai are coming up the stairs behind you as quietly as they can. The two dwarves and Kellin are hanging back in the hallway, creeping along very slowly to muffle their lack of stealthiness.\n\n \n " }, { "author": "Noldruk", "message": " Kellin \n\nKellin continues along, moving behind the others and keeping a lookout for things as he moves to the deck of the ship.\n\n \n Spoiler \n\nListen: (d20)[ 4 ] \nSpot: (d20)[ 1 ] \n " }, { "author": "demonllama", "message": " Ruhidr \n\nWincing at every inadvertent noise, Ruhidr continues trying to move forward if not stealthily, then at least without his usual personal fanfare.\n\n \n Spoiler \n\n Spot - (1d20+3)[ 8 ] \n Listen - (1d20+3)[ 20 ] \n\n... and as I pass the Captain's room, if I pass the Captain's room this round, if the door is open then I'd like to take a peek inside and see if I can't see anything obviously suspicious from the doorway. If not, keep moving at my glacial pace.\n " }, { "author": "Ilhares", "message": " Cilene \n\nContinuing with the creeping factor, Cilene slowly makes her way across the deck to check the moorings. It stinks, it ain't natural- unless we anchored downwind of a swamp that nobody warned her about. Since there's a fog rolling around, it doesn't hurt her feelings to try and keep low to the deck until she can spot something .\n\n \n Spoiler \n\nFor Jeff's reference: No, she didn't bring the mace above board. She prepped her mindblade for rapid readiness, she wants both hands free as long as it's sensible while she's on a ship. The mace could have swung and bumped into too many things.\n\n Listen Check : (1d20+5)[ 6 ] \n Spot Check : (1d20+7)[ 21 ] \n Move Silently : (1d20+11)[ 22 ] \n Hide : (1d20+11)[ 30 ] \n " }, { "author": "Berand", "message": " Round 78 \n\nCilene:\n \n Spoiler \n\nYou slowly creep forward along the deck, keeping yourself hidden and silent. No sound besides the occasional lapping of water against the hull can be heard. About fifteen feet out of the stairwell, you catches a movement out of the corner of your eye. Turning slowly, you spot the dark shape of an enormous woman gliding softly along the deck through the fog. You can't make out features, but she's at least seven feet tall, with scraggly hair and a hunched back. As you watch, she turns and looks down the stairwell, apparently not noticing you.\n \n\n\nEveryone else:\n \n Spoiler \n\nCoignar just reaches the entrance to the deck, with Torkai close behind. The two dwarves and Kellin are in the hallway, right at the bottom of the stairs. The stars at the top of the stairs are suddenly blotted out as an enormous female figure leans in to look.\n\nIt's only about ten feet worth of stairs.\n \n\n\nCoignar:\n \n Spoiler \n\nYou're the only one close enough to see her face in the fog-shrouded darkness. She looks vaguely like a normal woman, although freakishly tall. Her hair is scraggly and unkempt, and her teeth aren't in very good shape. There's something extremely unnatural about her features. After another second of observation, you recognize that the affects of an illusion are altering her appearance... to make her look BETTER.\n\nShe looks just as surprised as you are to see her suddenly five feet away. Her mouth twists in to a grin, and you smell awful fetid breath.\n \n\n\nEveryone roll initiative. The hallway and stairwell are only large enough for one person to pass at a time, unless you both flatten against the wall." }, { "author": "SandDemon", "message": " Durgrin \n\nLooking at the ugly woman, he grips his weapon tightly and utters a small prayer to Reorx. If I had to count all the times I had to smack an ugly woman... \n \n Spoiler \n\nInitiative: (1d20+3)[ 9 ] \nCast Bull's Strength on myself as standard action, than move up the stairs if I have room to move (try to stay 15 feet away from the hag). If not, I'll give the notice to others that we should get on the deck to fight.\n " }, { "author": "demonllama", "message": " Ruhidr \n Oh, sands take me. \n\nNoticing Coignar's brief start of surprise, Ruhidr tightens his grip on his waraxe and moves toward the dim silhouette that is all even his dwarven eyes can make out through the fog.\n\n \n Spoiler \n\nOkay, let's do this.\n Initiative - (1d20+4)[ 10 ] \n\nNow, as I'm a friendly paladiny guy, unless combat starts before this, I'll use Detect Evil. Assuming it comes out as \"evil\", I'll attempt the following:\n- Move as close as I can without shoving anyone out of the way (which would potentially be into harm's way.\n- If I can get into range, I'll attack with the following:\n Attack - (1d20+11)[ 31 ] \n Damage - (1d10+5)[ 6 ] \n- If I can't get close enough to attack, then I get as close as I can.\n\nIf either she doesn't register as \"evil\", then I withhold my attack, but I'll still try to get within melee distance. Unless, of course, she's attacking any of us :P Then I do the actions above, I would just go immediately after her, or at my initiative, whichever comes later.\n " }, { "author": "Ilhares", "message": " Cilene \n That .. is a large woman. And there aren't any women on this boat but me. Time to rebalance the equation. \n\nAttempting to trot semi-silently across the deck, Cilene goes for the unashamed (and argualy unprovoked) attack from behind.\n\n \n Spoiler \n\n Initiative : (1d20+3)[ 12 ] \n Move Silently : (1d20+11)[ 15 ] \n Attack : (1d20+8)[ 23 ] \n Damage : (2d8+2)[ 9 ] \n\nif this counts for flanking, due to the guys on the stairs, feel free to add a +2 to the attack if it'll help.\n " }, { "author": "tehsnarf", "message": " Coignar \n\nJumping slightly because of the surprise, Coignar screeches, \"Who are you, and what do you want?\" \n \n Spoiler \n\n\nGoing to delay my action until I either get an answer, or attacked... we'll see which shortly, I bet. If attacked, or hostile reply, then attacking it, otherwise I'm just going to keep the crossbow trained on \"her\" and wait.\n\nInitiative : (1d20+7)[ 15 ] \n\n---SHOT 1---\nHit Roll : (1d20+7)[ 23 ] (+6 BaB, +1 Point Blank Shot)\nDamage Roll : (1d8+2)[ 5 ] (+1 Magical, +1 Point Blank Shot)\n\n---SHOT 2---\nHit Roll : (1d20+7)[26] (+6 BaB, +1 Point Blank Shot)\nDamage Roll : (1d8+2)[4] (+1 Magical, +1 Point Blank Shot)\n " }, { "author": "Noldruk", "message": " Kellin \n\nKellin tries to continue to the deck as he hears the commotion.\n\n \n Spoiler \nInitiative: (d20+2)[ 10 ] \n " }, { "author": "Sirrion", "message": " Torkai \n\nFrowning at the sight of the abnormally large woman, Torkai moves up the stairwell attempting to get within range of attack.\n\n \n Spoiler \nInitiative: (1d20+4)[ 17 ] \n\nIf I can make it to melee range, then attacking:\nPrimary attack: (1d20+9)[ 11 ] \nPrimary damage: (1d4+6)[ 9 ] \n\nSecondary attack: (1d20+8)[ 22 ] \nSecondary damage: (1d4+5)[ 6 ] \n " }, { "author": "tehsnarf", "message": " \n Spoiler \n\n\nHere are some valid rolls this time, instead of cut/paste/forget to edit some of the rolls... *blush*\n\n---SHOT 1---\nHit Roll : (1d20+7)[ 19 ] (+6 BaB, +1 Point Blank Shot)\nDamage Roll : (1d8+2)[ 9 ] (+1 Magical, +1 Point Blank Shot)\n\n---SHOT 2---\nHit Roll : (1d20+7)[ 25 ] (+6 BaB, +1 Point Blank Shot)\nDamage Roll : (1d8+2)[ 7 ] (+1 Magical, +1 Point Blank Shot)\n " }, { "author": "Berand", "message": " Round 79 \n\nCoignar starts to go for his crossbow, but before he or anyone else can react, the creature lashes out with its left claw. The blow leaves a gash on Coignar's chest, sending him reeling. Her right claw comes around rapidly, catching Coignar in the side and sending him flying out of the doorway and toward the edge of the ship.\n\nThe illusion around the creature drops then, and she immediately grows another foot and bulks up, her features becoming even more repulsive. The thing probably weighs 300 pounds. The smell of rotting swamp is all around her.\n\nJust as she turns with a snarl to pursue Coignar, Torkai dashes up the last few steps and lunges with his daggers. The first is deflected off her tough skin, the second lands solidly in her side, drawing blackish blood. A moment later Cilene runs up from behind, her mindblade drawing a bloody gash on the thing's arm. Both of you notice that your weapons seem to have an extremely tough time penetrating her thick skin.\n\nThe rest of you are blocked in the stairwell until Torkai moves out of the way.\n\nDamage Report:\n \n Spoiler \n\nCilene & Torkai both do some damage.\nCoignar is hit for 11 damage from the claw.\n \n\n\nCoignar:\n \n Spoiler \n\nThe creature used one of her abilities to grapple with you as a free action after landing a claw attack, which she did successfully. Instead of maintaining a hold, she used her strength to fling you off to one side.\n\nBefore your next round, roll a reflex check DC 14. On a success, you are able to grab hold of the railing and keep yourself on the deck. Start out prone next round.\n\nOn a failure you miss the railing at first, slip over the edge, then are able to grab hold of the very edge, leaving you dangling over the water. Roll a climb check, DC 10. On a success you spend the next round pulling yourself up, then start out prone after that. Failing the strength check means you fall overboard.\n \n\n\nCombat Map:\n \n Spoiler \n\nNote that everyone behind Torkai is below deck, I just showed them in their relative position for reference.\n\n \n " }, { "author": "Ilhares", "message": " Cilene \n Not now, dear. Mother's chopping wood. \n \n Spoiler \n Not sure what we're facing, but the mindblade does count as a magical item for overcoming resistances by itself. it's also a +1 at her current level.\n\nand.. snarfy's site is down again, so if I get this wrong, you can gripe.\n\nAttack: (1d20+8)[ 28 ] \nDamage: (2d8+2)[ 6 ] \n " }, { "author": "Ilhares", "message": "Added:\n \n Spoiler \n Why yes, that looks to be a crit. We hope.\n\nConfirm: (1d20+8)[ 27 ] \nExtra Damage: (1d8+2)[ 8 ] \n\n(1d8 of the primary is from the psychic strike, I dont believe that doubles)\n " }, { "author": "tehsnarf", "message": " Coignar \n\n\n\"AIEEEEEEEEEeeeeeeeeeeeeee..................\" \n \n Spoiler \n\n\nReflex check (DC14) : (1d20+6)[ 10 ] \n--Assuming I fail it, climb check (DC10): (1d20+3)[ 6 ] \n----Assuming I fail THAT, man overboard!\n\nSuccessful reflex check = prone and whining.\n\n\nOk, so I guess I'm swimming now. 🫤\n " }, { "author": "Sirrion", "message": " Torkai \n\nRealizing that he needs to clear himself from the doorway, Torkai attempts a quick summersault past the creature attempting to place himself next to Cilene before striking with both daggers.\n\n \n Spoiler \nTumble check DC 15 to tumble past an enemy at 1/2 speed to avoid an attack of opportunity. Going to try to get right across from Coignar to flank the creature.\nTumble: (1d20+11)[ 25 ] \n\nDagger +2 is primary\nPrimary attack: (1d20+11)[ 12 ] (added +2 for flanking, take away if needed)\nPrimary damage: (1d4+6)[ 10 ] \nSneak attack damage (if flanking): (1d6)[ 5 ] \n\nDagger +1 is secondary\nSecondary attack: (1d20+10)[ 24 ] (added +2 for flanking, take away if needed)\nSecondary damage: (1d4+5)[ 8 ] \nSneak attack damage (if flanking): (1d6)[ 6 ] \n\nShould be it...\n\nEdit: Rolled a 1 on the primary attack...go me :P Also, sneak attack damage is only if the creature is still facing Coignar.\n " }, { "author": "demonllama", "message": " Ruhidr \n\nSwiftly, but not nearly as gracefully, following Torkai's movements, Ruhidr moves out to flank across from Torkai. You know, where Coignar just went for a bath.\n\n \n Spoiler \n\nAt the time of this posting, I can't remember if Torkai or Ruhidr's Initiative was higher, so... obviously, if Ruhidr would normally go first, he's going to delay his turn until Torkai's, and then immediately move at the same time as Torkai. Maybe it'll distract the thing a little, or it'll waste its AoO on Torkai :P\n\n Attack - (1d20+11)[ 20 ] \n EDIT : Ooops, forgot the flanking bonus! Please add +2 to the Attack roll, as applicable.\n Damage - (1d10+5)[ 13 ] \n " }, { "author": "SandDemon", "message": " Durgrin \n\nTaking a small step forward, Durgrin attempts to trip the woman with his newly empowered strength.\n\n \n Spoiler \n5 foot step forward, now 10 feet away. Trip attempt as attack.\n Melee touch attack (goes against touch AC): (1d20+11)[ 18 ] (+9 and +2 from Bull's Strength)\n Trip check : (1d20+9)[ 14 ] (+5 from str, +4 from improved)\nIf she fails return attempt, free attack : (1d20+15)[ 31 ] (+4 more from prone) damage : (2d6+9)[ 16 ] (+3 more Bull's)\n\nIf on her turn, she tries to get up from being prone I'll trip as my AoO.\n MT attack : (1d20+11)[ 26 ] \n Trip check : (1d20+9)[ 13 ] \n Free attack : (1d20+15)[ 22 ] \n Damage : (2d6+9)[ 14 ] \n " }, { "author": "Berand", "message": " Round 80 \n\nWith a curse, Coignar misses the railing and slips over the edge, followed a second later by a loud splash. Hearing the splash, the thing spins back, sees Torkai next in line and lashes out with a claw, sending blood flying.\n\nKeeping his balance after the attack, Torkai dives for the exit and comes to his feet, slashing at the thing with both daggers. One is again deflected by her tough skin, while the other draws some more blood.\n\nAt that point Cilene grits her teeth and swings again, landing a solid blow on the creature's back. Stinking black blood flies all over.\n\nSeeing his companions spreading around to flank her, Ruhidr moves up the stairs and along the side to get out of Durgrin's way, taking another swipe from her claws for his trouble. He manages a heavy blow with his axe, but like the others, notices it has trouble penetrating her thick skin.\n\nThe way cleared, Durgrin sends his polearm at her knees in an attempt to trip her. While he connects solidly, he underestimates her size and strength. Turning back from her blow at Ruhidr, she keeps her footing and swipes at the end of Durgrin's weapon.\n\nDurgrin:\n \n Spoiler \n\nYou landed your touch attack, but failed the opposed trip check. She used the opportunity to grab your weapon and send you down to the ground instead. Here's her trip roll:\n\n (1d20+11)[ 25 ] \n\nRoll your own strength check. If she beats you then you can chose to drop your weapon and remain on your feet, or keep your weapon and be tripped prone. If you win the next round goes as normal.\n \n\n\nCoignar:\n \n Spoiler \n\nYou can easily take 10 on swimming here, the water is calm and not all that deep, though you certainly can't stand. If you want to do anything besides tread water or swim at a normal pace, then give me details and I'll figure out the DC.\n\nIf you want to try to climb back up, roll two climb checks. The first one to get out of the water, DC 15. The second one to make it up the rest of the way over the edge, DC 10. Failing either results in another sploosh.\n\nIf you want to look for or do anything else, let me know and I'll tell you what you find.\n \n\n\nDamage Report:\n \n Spoiler \n\nTorkai takes 12 damage\nRuhidr takes 13 damage from her AoO\nCilene and Ruhidr both hit real hard, while Torkai hits her moderately\n " }, { "author": "SandDemon", "message": " Durgrin \n\nGrumbling, Durgrin gets to his feet and swings at her with his weapon.\n \n Spoiler \nWell let's see, unless I roll a natural 20 I'm falling prone.\n (1d20+5)[ 10 ] \n\nBig chance I don't, so I'll just stand up as a move action and normal standard attack.\n Attack : (1d20+11)[ 21 ] \n Damage : (2d6+9)[ 16 ] \n\nIt offers an attack of opportunity, if she has 10 foot reach. Mind posting the combat map every round as well? Makes it easier to keep in sync.\n " }, { "author": "Ilhares", "message": " Cilene \n \n Spoiler \nThe attempt to chop my enemy to bits continues.\n\n Attack : (1d20+8)[ 23 ] \n Damage : (2d8+2)[ 9 ] \n " }, { "author": "demonllama", "message": " Ruhidr \n\nGrimacing briefly at the wound he just received, Ruhidr presses his attack, hoping they can end this soon; she's a mean one.\n\n \n Spoiler \n\n Attack - (1d20+13)[ 33 ] \n Damage - (1d10+5)[ 8 ] \n " }, { "author": "demonllama", "message": " Ruhidr \n \n Spoiler \n\n Attack - (1d20+13)[ 22 ] \n Damage - (2d10+10)[ 22 ] 1d10+5 per, so... since it's x3\n\nEDIT: Yay, choppity!\n " }, { "author": "Berand", "message": " Round 81 \n\nAfter sending Durgrin to the ground, enraged at the loss of blood, the creature lashes out with both of her claws, leaving bleeding wounds on Durgrin's prone form. Before the dwarf can struggle to his feet, however, Ruhidr lands a vicious blow with his axe, followed by Cilene's mindblade burying itself in her skull. With a gurgle the creature topples over and twitches a few times.\n\nDown the hallway you hear panting as the Captain comes running out of his room in his sleeping clothes, sword in hand, looking a little comical. He curses when he sees the dead creature, and kneels down for a look. \"Hells. Aint seen one of these in a long time, looks like an Annis Hag.\" He gestures toward the north. \"They're known to live in the swamps north of here, but this is an awfully long way from there. Good thing she didn't have a covey with her.\" \n\nA further check of the ship finds the sentry up on the top deck, his abdomen sliced open and entrails spread gruesomely around in a bloody mess. There's no sign of other Hags. A rope ladder is thrown overboard for Coignar, who's wet but otherwise fine.\n\nWounds are tended to, while the Captain and the remaining crew get the boat underway early, since no one is exactly ready to get back to sleep. The boat runs short-handed for the rest of the trip, and extra guard duties are posted the whole way. It turns out to be smooth sailing to Ulmin however, where the ship puts in for a few hours to swap some cargo. Ulmin is the last Engothian city you'll be in before crossing the western border in to the realm of the desert kingdom. It's a decent sized city, maybe a bit larger then Engoth City back on the island, though certainly far smaller then Durnlan. If you anyone wants any supplies they forgot about, you can dash off and pick them up here real quick. Otherwise the boat sets out again in a few hours for the trip across Lake Honz.\n\nIt's one of the largest lakes in the world, and from the eastern bank where Ulmin lies, you can't see the north, south or western shore. A few hours in to the trip the air temperature begins to noticeably increase, where the cold air from the mountains mingles with the desert winds. Soon you're passing fishing vessels, and the far shore comes in to view revealing a massive city. The immediate area around the lake is heavily irrigated and covered with farms. Not far beyond those, however, you can see the greenery give way to rollin desert sands. He also collects the 6 gold from everyone besides Torkai for your passage.\n\nYou arrive in port about mid-afternoon, and the temperature is easily over 100. The Captain helps get your horses unloaded, then strongly suggests you sell them off if you can, since they're ill-suited for the desert.\n\nIt's a big city. You can look for information, guides across the desert, shops, whatever. Make sure you're prepared for desert travel, we'll be keeping track of stuff for this leg. It's about 250 miles if you take a straight shot west out of the city, before you reach the foothills of eastern Toraland. Guides might roll some supplies up in with their normal fee, or at least give advice on what you should buy.\n\nDamage Report:\n \n Spoiler \n\nDurgrin takes 19 damage.\nRuhidr & Cilene kill it.\n\nNote that everyone has plenty of time to heal up on the rest of the boat ride.\n \n\n\nBattle Summary:\n \n Spoiler \n\nKilling one CR6 creature equals 375 exp for everyone.\n\nA search of her disgusting remains finds one minor magical item that I'll roll for later, and nothing else of use.\n " }, { "author": "SandDemon", "message": " Durgrin \n\nGrumbling as he heals himself with whispers to his god, Durgrin comes out at the end of the trip looking around at their new surroundings. \"Been awhile since ah seen this place, beh a nice chang'.\" Quietly laughing to himself about the others having to sell their horses near a desert, Durgrin looks to the others for some company as he'll peruse the markets for supplies.\n\n \n Spoiler \nWhat kind of options do we have to buy around here? I'm assuming we'll need desert clothing....a good resource for this is a book called Sandstorm (should be in all your sets of pdfs).\n " }, { "author": "Ilhares", "message": " Cilene \n\n.. has nothing to say. She doesn't even have a blade that requires cleaning. She'll spend the trip exercising, meditating, and grooming her horse." }, { "author": "Noldruk", "message": " Kellin \n\nTraveling around the city, Kellin again begins talking with those he sees, asking various merchants what they feel he will need for their upcoming journey through the heat and such, unless they come up with something that he really wants/needs, I'll eventually meet back up with the group.\n\n \n Spoiler \n\nDiplomacy: (d20+10)[ 30 ] \nSense Motive: (d20+6)[ 13 ] \nBluff: (d20+14)[ 21 ] \nGather Information: (d20+4)[ 16 ] \n " }, { "author": "demonllama", "message": " Ruhidr \n\nNodding at Durgrin, Ruhidr says, \" I may be from a desert, but I'm not from this one. Let's go find a guide, eh? Even if he doesn't join us across the sands, he could tell us what to prepare for. \"\n\nThat rather extended speech done with, Ruhidr walks over to peruse the markets with Durgrin.\n\n \n Spoiler \n\n Gather Information - (1d20+2)[ 12 ] \n " }, { "author": "Berand", "message": " Round 82 \n\nWandering around, you find just about anything that has to do with surviving in a desert for sale. Many of the more uniquely powerful magic things are overpriced, though. For example, various enchanted things with endless water supplies are at least double what they are elsewhere, along with potions to endure the heat and the like. If you want something, talk to me and we'll work it out.\n\nThere are guides all over town, but you find the one the captain of the ship recommended to you after a bit of searching. His name is Ali. When you tell him you want to get to Toraland he explains that it's dangerous, especially for Engothians (with an extra glance at Ruhidr). Aside from the perils of the desert, the borders of Toraland are closed and the danger of running in to a hostile patrol is significant. However, he says he'll do it. Six of you means six camels, plus his and two others for packing - mostly water. Barring any extremely hostile weather, he can get you there in about 8-9 days. His fee is 100 gold - half now, half on arrival. He'll supply rations and water for meals, but you should carry backups with you just in case. You never know what the desert will throw at you. And you should all buy desert clothing - head shawls and white wraps. Those can be bought for a few coppers each.\n\nHe can be ready to ship out in an hour, if you want to go. There are also lots of other guides around the area you could talk with, though this one seems like a fine enough fellow.\n\nYou hear all sorts of news as you wander around, again much of it regarding Toraland. News of the siege on Engoth hasn't spread yet. Nothing particular catches your ears." }, { "author": "SandDemon", "message": " Durgrin \n\nSpending the last of his coin on a crystal to protect him, he throws a few remaining coppers into the market for a white head wrap with mask and some water skins. Looking to the others, he looks ready to test the desert." }, { "author": "Ilhares", "message": " Cilene \n\nCilene spends a little time talking to people and unloading her horse. It's not impossible for her to deal with these people, she can handle herself. While dealing, she will exchange some of her accumulated coin to make it a lighter purse to carry. She also picks up some desert garb, she looks good in white.\n\nLugging her pack and saddlebags towards the camels, she starts looking around. \" Where the hell is that boy? \"\n\n \n Spoiler \nSold off horse & saddle. Dropped 5 copper on the clothing, let me know if it costs more than that. She'll be rolling up the leathers and putting those into the pack, slipping on the mithril shirt under her new light travel clothing. Also chopping off 20 gold to cover her share of the guide fee, though this is adjustable if it's higher.\n " }, { "author": "Sirrion", "message": " Torkai \n\nSpending a bit of time in the market, Torkai purchases a set of desert clothing along with a blanket and two more waterskins. That done, he finds his way to the nearest tavern to have a few mugs of ale while he waits for his companions.\n\n \n Spoiler \nSpent my 20 gold for passage along with 2 gold for waterskins, 15 silver pieces for blanket and more food and 5 copper for desert clothes.\n " }, { "author": "Noldruk", "message": " Kellin \n\nFollowing the lead of his companions, Kellin also purchases a camel, extra water skin, and a few other supplies, before meeting up with the others.\n\n \n Spoiler \n\nIf there's any magic or non-magic item that I can find to help with the heat and such, let me know the price. May be willing to buy it.\n " }, { "author": "demonllama", "message": " Ruhidr \n\nGrumbling about the way Durgrin seems to spend money like water, no pun intended, Ruhidr buys some more of the same basic supplies for desert travel.\n\n \n Spoiler \n\nOkay. 5cp for desert gear, 2gp for 2 more waterskins (so... 4 total), plus I'm earmarking 20gp for the trip. 10gp paid up front, and 10gp on delivery.\n\nAnd, as I grew up in a desert (just not this one), just in case Ruhidr knows something basic (only DC10 or less) that I don't ;) It probably won't matter, since I seem to be somewhat cash-limited, though:\n Knowledge: Local - (1d20)[ 13 ] \n\nAlso, when he's shrugging into his desert clothing, he also puts on a tabard over his breastplate that's marked with Kiri-Jolith's markings. Keep that Knight armor under wraps, so to speak. Phew, I'm on a roll tonight.\n " }, { "author": "Berand", "message": " Round 83 \n\nEveryone congregates back with Ali after purchasing some supplies, with everyone comfortably wrapped in thin white desert shawls. He's got all your rental camels ready with old musty saddles, laden with supplies, including two camels sporting leather water bladders about the size of a man on their backs. He collects half his gold and gives it to one of his guards to lock up. (Normally he'd charge you extra to have his guards come along, but you guys don't need no stinkin' guards).\n\nIt's then that Cilene looks around and asks where \"William\" is. None of you have seen him since the group split an hour ago to shop. To your momentary relief, a moment later William walks around the corner with a hood drawn up. Your relief is short-lived, however, given the dour look on his face.\n\n \"I knew it was a mistake to come back to this town, but I figured we could make it in and out quickly. I misjudged. You're all going to have to go on without me, there's some old acquaintances here that I can't avoid any longer.\" He waves his hands as you all protest that you can help. \"I'm afraid not. The only reason I'm not dead, and you all with me, is because I made some fast deals. The offer for you to leave won't last long, so I suggest you size it. Don't worry about me, I'll be fine. Maybe I'll find you when you swing back this way.\" With that he exchanges a few quiet words with Cilene, then pulls his hood back up and disappears in to the streets, leaving no more room for discussion.\n\nAli watches the exchange silently, then shrugs and asks if the rest of you are ready. He gives everyone a few cautionary words about the dangers of the desert, and adds that you should be fine as long as the weather cooperates. With that, everyone mounts up and heads west out of town.\n\nThe going is long and tedious. The camels are amazingly uncomfortable, and you feel like you're sitting in an oven on top of that. After the city fades from view on the horizon behind you, you don't see a single sign of civilization. Any tracks out here barely last an hour before the winds and sands wash them away. You have no idea how Ali knows where to go, other then following the path of the sun. Despite the ambiguity of the landscape, you end the first day at a rocky outcropping in the sand that Ali has obviously used for camping before. The next day is much the same. Several days pass, and on the start of the 5th day Ali says you're half way to Toraland. Again, you have no idea how he can tell.\n\nTo this point the days have been hot and the nights have been cold, with the sky completely clear at all times, with only moderate wind. Mid-morning on the 5th day, however, everyone notices something different. The very air seems to crackle, and you all feel hairs standing on end. Ali suddenly lets out a curse, and leaps off his camel.\n\n \"Everyone, quickly, off the camels!\" He looks over his shoulder as he runs toward you in a panic. Following his gaze, you see something dark blotting out the horizon. It looks like a huge bank of storm clouds, but after watching it a moment, you realize it's not. \"It's a sand storm!\" he shouts frantically, as he throws a long piece of rope at you all. \"Quickly, off the beasts. Take this rope and tie yourselves together with it as best you can. Get your saddle bags and the heavy tarp off of the camels, and when you're done all of you get under it. Wrap it down tightly, and hold on for your lives. The sand will flay the skin from your bones if it catches you exposed! Hurry! Hurry!\" As you all rush to comply, he suddenly turns around. \"I must get the water off the camels! Quickly, I'll join you when I have it secure!\" He runs to the two packs camels and starts untying cords. The camels are starting to panic, their instincts alerting them to impending doom.\n\nThe sky begins to darken, and bits of sand start pelting your skin sharply. The camels begin to panic and run, moving far faster then you imagined the ungainly things could. You pull the ends of the tarp down around you and everyone drops prone, just as the darkness engulfs everything.\n\nThe storm seems to last forever, though an objective observer would note that it only lasted a few minutes. Huddled under the heavy tarp, all you hear is a constant roaring as the sand and wind flows over you. It's quite terrifying while it lasts, but it finally subsides. You all have to dig your way out of a foot or more of sand that has blown over you. When you surface, there is no sign of Ali, the camels, or anything really. It's just the five of you, your bags, and the life-saving tarp.\n\n \n Spoiler \n\nTime to decide what to do! The sun is directly overhead, and there isn't a single landmark that tells you what direction is what. Ali had you heading both west and south, though his path seemed to inexplicably vary, at times even heading north and east for short stretches. You've all got your water skins and rations and supplies, though you probably wont be able to carry your saddle bags.\n\nFigure out what direction you're going, what you're taking, casting, or if you would prefer to panic and run off screaming in a random direction. That's always fun.\n\nIf you have any relevant knowledge or skill checks, I suggest rolling them now followed by an explanation of what you're trying to do.\n " }, { "author": "Ilhares", "message": " Cilene \n\nHaving probably spoken no more than two or three words since Coignar abandoned the group, Cilene looks around at the situation and lets out a depressed sounding sigh. \" I knew I should have gone with him. He has a knack for avoiding these situations.\" \n\nDigging through her posessions, she starts to sort and discard items while glancing at the surrounding area for any indication of the camels or their former guide being buried nearby. Any movement should disturb the landscape a bit.\n\nWhile doing so, she also quietly curses (in dwarven, no less) as she looks at her bags and her old armor. After slipping a ring on her finger that she took from within the pack, she conjures up her mind blade and begins to go to work, cutting at the leather, dismantling it.\n\nOnce this task is complete (she will not cease until complete, barring an attack), she looks at the others. \" I have several days worth of spare rations here that I will not need for myself, if any of you are in need, they are yours for the taking, I cannot burden myself with the excess weight. It looks like we shall be walking a good long while. \"\n\n\" I'm going to suggest that we eat what we can now, then head out that way. \". She points off in the distance, then goes to what's left of her belongings and pulls out some rations, leaving the \"extras\" neatly stacked on the sand for any takers.\n\nHer rope, saddlebags, numerous pieces of clothing, and shredded leather, are now all littering the area.\n\n \n Spoiler \n Well, Cilene's been through a desert before, but not enough to have great aptitude in it. The heat is not that big a nuisance. Okay, yes, it's hot. damn hot. Tarzan wouldn't like that kind of hot, we get it. Even so, other than the fact she's going to smell as bad as the rest of the party when they reach their destination, it's not going to bother her too greatly.\n\nThe 'excess' rations she sits out on the sand are 4 days worth, all neatly wrapped. She retains perhaps half a days worth, which she will use to carefully maintain the appearance of regular eating.\n\nShe discards a great deal, having cut the studs from her old armor, and thrown out some very expensive looking clothing onto the sands. Nobody has ever seen her wearing her noble attire, so it's up to the individual if anyone takes note of that or the signet ring she's now wearing.\n\nThe holy symbol she keeps, but wraps that in the paper/cloth from the rations she just ate, tucking that deep into the backpack.\n\nAs for the direction she pointed, that's easy. They were effectively heading into this sandstorm when it hit, so the direction of the flows in the sand will give away what direction it was moving (even if we can't see where it has gone to behind us), so it stands to reason we keep moving in the direction we were before.\n\nShe will also keep an eye out for birds, the non-vulture variety. Any noticable presence would suggest a decent water source within reasonable range, and any migratory pattern might point towards a semblance of civilization.\n\nLet's see if the dice will play nice:\n\n Spot Check : (1d20+7)[ 15 ] \n Survival : (1d20)[ 13 ] \n\nAlso, from here on out, she will be using her repletion ability to avoid the need for food and drink, though she will still occasionally make sure somebody notices her appearing to eat & drink, she will refrain from actually doing so until their situation improves noticably.\n " }, { "author": "Sirrion", "message": " Torkai \n\nLooking a bit ruffled and out of his element, Torkai gathers up his belongings and readies himself for the journey. Taken her suggestion, Torkai grabs one of the discareded rations and quickly downs it.\n\n \"Alright then, no point in standing about waiting for another storm. Someone else with a better sense of where we are can pick the way to go though.\" \n \n Spoiler \nNot much to do at this point... Not familiar with the area or deserts in general, so just going to follow along and try to stay cool.\n " }, { "author": "Noldruk", "message": " Kellin \n\nNodding along with Torkai, Kellin sighs for a moment before gathering his things. ' Unfortunately, I don't really have much other than battlespells, either. Maybe the ray of frost for our waterskins or something. As for where we are headed.. I say we hang tight for an hour or two to get our bearings. We were headed west, and with the sun up top, I can't even tell.. ' After speaking he moves and begins lifting and repositioning the tarp trying to make a shaded area to rest in.\n\n \n Spoiler \n\nNot sure if it would work on the party, but may as well...\nDiplomacy: (d20+10)[ 18 ] \nBluff: (d20+14)[ 29 ] \n " }, { "author": "demonllama", "message": " Ruhidr \n\nHis perpetual frown in ample evidence on his face, Ruhidr scowls around at the desert as though expecting it to be chagrined for its actions. \" Well, I'm not seeing as I'd toss away all our provisions just yet, an' I'd also suggest yer pacing the food. Too much an' you'll get sick with the heat. \"\n\nDirecting a squinted gaze at the distance, he grumbles a bit more before continuing, \" Well, let's break 'camp' as it were an' get moving. Sitting under that tarp'll dry yers out almost as fast as no tarp, and waste time to boot. \"\n\nSo say, Ruhidr looks around at the remains of their little hidey-hole before preparing to move out.\n\n \n Spoiler \n\nOkay, I'll admit, I'm being slightly vague in the post, but that's because as the player, I've almost no idea what to do here in a \"stranded in desert\" situation :P\n\nRuhidr's a desert dwarf, so... I'll hope a Knowledge & Survival check will help out =)\n\n Knowledge: Local - (1d20)[ 3 ] \n Survival - (1d20+3)[ 14 ] \n " }, { "author": "Berand", "message": " Round 84 \n\nEveryone sorts through the rations and gear, leaving behind what they don't need. A quick survey of the site reveals nothing but your spot and endless sand. The majority seem ready to move, so the group follows Cilene's suggestion and continues on they way you were headed before the storm. Ruhidr comments that there are little villages scattered all around the desert, wherever water can be found. He suggests everyone keeps their eyes open for any such thing, because it's unlikely the group has enough supplies to make it over 100 miles out of the desert on foot.\n\nThe heat is terribly oppressive, but wrapped in your desert shawls and drinking sparingly but regularly, you're able to make decent progress. Walking on the loose sand is a pain in the ass though.\n\nAfter an hour or so of walking in what you hope is the right direction, one of you spots a vulture circling a mile or so away. The group draws closer slowly, dropping low to crest the ridge of a large sand dune. About 200 feet away you see some sort of creature hunched over a carcass. It's at least the size of a horse, but with what appears to be a lions body and, even more strangely, huge bird wings. You can't see its head from your current vantage, nor can you make out what it's eating. Whatever the carcass was, it was large, and is now pretty well torn to bloody shreds.\n\nThe creature hasn't noticed you.\n\n \n Spoiler \n\nRuhidr can roll knoweldge:local, DC 10, to see if he can identify the creature.\n\nNeed to know what the group wants to do.\n " }, { "author": "Ilhares", "message": " Cilene \n\n\" I'm not sure on this one. On the one hand, I like the idea of not messing with whatever the hell that thing is. On the other, I do not like the idea of passing so close to something that might find me tasty without dispatching it. \"\n\n I wonder if such an oddity is sentient. " }, { "author": "SandDemon", "message": " Durgrin \n \"I agree - lez kill it or migh' get us later.\" Not waiting for the others to decide to give up the element of surprise, Durgrin walks forward and mutters a word to his god as his size nearly triples.\n\n \n Spoiler \nI'm alive! Project milestone done, so here goes. Standard move action forward twenty feet then cast enlarge person.\n " }, { "author": "demonllama", "message": " Ruhidr \n\nStaring intently at the large beast, Ruhidr quick searches his mind for any lore his people might have had on such a beast. That he remembers, anyway.\n\nApparently remembering little, he draws his waraxe, but holds back, ready to act on the group's whim. Noting Durgrin's actions, he intends to check on him later, and see if sun sickness has truly already addled his mind that greatly.\n\n \n Spoiler \n\n Knowledge: Local - (1d20)[ 6 ] \n\nPending the outcome of the check, I'll post again.\n\nEDIT: Just in case, since I'll be staring at the thing anyway, I'd like to be running Detect Evil. If I'm allow to do that, of course :P\n\nEDIT 2: Apparently I have lots of time to focus on Detect Evil, since I didn't pay attention in \"giant creatures that look like they want to eat me\" class.\n " }, { "author": "Berand", "message": " Round 85 \n\nThe thing goes on eating. It tosses its head back to help swallow some piece it ripped off the carcass, and you all notice that its head looks like a hawks, with a sharp predator beak.\n\nRuhidr:\n \n Spoiler \n\nYou recognize it as some desert beast, but you can't place it. Probably something you learned when you were little, but never encountered. Must be rare.\n\nYou definitely sense something evil around.\n " }, { "author": "demonllama", "message": " Ruhidr \n\nEyes narrowing, Ruhidr focuses more intently, trying to ferret out where the sense of evil may be coming from, but still does nothing toward starting combat. Without a clean bead on it, there's no reason to try to hack apart a random desert creature, especially one that appears to now be well-fed. However, apparently wrapped up in his concentration, he doesn't notice he starts moving towards the creature with his axe still in hand at his side.\n\n\" Durgrin, yer should be waiting, and yer knows it. Yer don't even know what metal yer forging, but yer still swinging the hammer, \" Ruhidr mutters, obviously still too distracted to try and make sure Durgrin can hear him.\n\n \n Spoiler \n\nWell, failed the knowledge check last time, so not going to roll again.\n\nNot sure who would be close enough to hear him muttering, though, as I don't know what the layout of us is like.\n " }, { "author": "Ilhares", "message": " Cilene \n\nMuttering something to herself, Cilene looks at the others and says, \" Well, I don't want to sit here all day. Hell with it. \"\n\nShe then picks herself up and resumes her previous course. The creature is either going to ignore her, or try to eat her.\n\n \n Spoiler \nWhat? I got tired of waiting for other people to do something.\n\nSpot: (1d20+7)[ 19 ] - I'd like to know what it's eating. Is that one of our camels?\n\nAll the same, heading west. Either something will attack/try to eat her, or it won't.. so there will be some combat.. or there will be more travel, thus getting us to civilization sooner.\n\nShe's not respected for her interpersonal skills.\n " }, { "author": "Sirrion", "message": " Torkai \n\nReadying his bow, just in case, Torkai follows Cilene's example and continues the journey. Muttering to himself he says \"I sure do hope that thing is full...\" \n \n Spoiler \nHey all, gonna be absent for a little while. Purchasing a house tomorrow and will not have internet after tonight at either the apartment or house until we pick a provider and get moved in after the holidays...\n\nJeff can just make the rolls for me and assume that I'm following along with everyone else. Have a great holiday everyone!\n " }, { "author": "Berand", "message": " Round 86 \n\nThe group splits their decisions, some marching off west and some moving toward the creature. Durgrin suddenly triples in size, as both he and Ruhidr march toward the beast.\n\nWith a snort the things head comes up and snaps around in the group's direction. Hard to miss two dwarves coming at you, especially when one is a monster dwarf. You can see now that it has a feline-like body to go with its falcon-like head and wings. As it catches sight of the group it opens its beak and lets out a loud screech, clearly unhappy with your presence near its dinner.\n\n \n Spoiler \n\nBack from vacation. Happy new year!\n\nEveryone roll initiative and post what you're doing. :)\n \n\n\nRuhidr:\n \n Spoiler \n\nSeeing it full-on tickles your memory. Roll again, DC 10 to get a rough ID, DC 17 to get specifics from that rusty dwarven memory of yours.\n \n\n\nCombat Map:\n \n Spoiler \n\n \n " }, { "author": "SandDemon", "message": " Durgrin \n\nRaising his weapon in salute, he makes his way forward and yells back \"Shut your trap! SILENCE!\" \n \n Spoiler \nInitiative: (1d20+3)[ 19 ] \nCasting Silence on it.\n " }, { "author": "Ilhares", "message": " Cilene \n Walking, walking, walking. \n \n Spoiler \n\nWhat? She's walking. Maybe not real quickly, but she's still walking. it's already unpleasant out here, she wants out of this desert.\n\nInitiative: (1d20+3)[ 18 ] \n\nConsider her action \"held\" incase something demands attention.\n " }, { "author": "demonllama", "message": " Ruhidr \n\nFrowning in recognition as the creature's cry tugs at the dim recesses of his memory, Ruhidr abruptly stops approaching and puts up his axe.\n\n For both hunter an' prey to be here, perhaps there's water nearby? \n \n Spoiler \n\n Initiative - (1d20+4)[ 15 ] \n Knowledge: Local - (1d20)[ 19 ] \n\nAs with Cilene, reserving the \"action\" part of my turn in case my rolls come up with something.\n " }, { "author": "Sirrion", "message": " Torkai \n\nWincing at the brash move of the two dwarves, Torkai turns around and fits an arrow to his bow but holds his shot. Glancing at the beast, wondering what it will do, Torkai waits.\n\n \n Spoiler \n\nInitiative: (1d20+4)[ 14 ] \n\nHolding my action as well until the beast moves.\n " }, { "author": "Berand", "message": " Round 87 \n\nAs the creature opens its mouth to screech again, nothing comes out. It staggers in confusion for a moment, opening and closing its beak tentatively. Then it snaps its head up to look at the group, assuming it to be the source of this new, unwelcome feature. It takes a menacing step toward you, flaring its wings.\n\nJust then its head jerks to one side a bit, and with a silent screech of rage and one last glance at its meal, it launches itself in to the air and flys off, away from the group, apparently with no intention of coming back. The group nods amongst themselves, perhaps feeling a bit smug at intimidating this thing away. Just then Cilene clears her throat, her attention behind the group. Everyone turns to look.\n\nJust cresting a dune about 100' away or so is a band of about thirty men. All of them are dressed in native desert clothing with spears and compound bows, except for one taller man in somewhat tattered white robes that look vaguely familiar, though it's hard to make out details at this distance. They seem just as surprised to see you as you are to see them.\n\nSeveral of the new comers bring weapons to bear, but one of them holds up his hand and shouts in your direction, \"Who goes there?\" \n\nRuhidr:\n \n Spoiler \n\nIt comes back to you when it turned full-on... the creature was a breed of Sphinx. Some Sphinxes are goodly and intelligent, but you remembered the falcon-headed one is both evil and stupid. While known to enjoy slaughter, it was probably not interested in a fight against 6 armed humans unless you had tried to take its food.\n " }, { "author": "Ilhares", "message": " Cilene \n\nLooking at the new arrivals, and her party standing rather stupefied behind her, Cilene takes up the torch of diplomacy.\n\n\" Tired travelers. Our guide didn't make it, so we're heading west. \"\n\n \n Spoiler \n Nah, i'm just screwing with you guys. I'm not going to roll my bitch-test just to get us all killed and turned into desert gumbo.\n " }, { "author": "demonllama", "message": " Ruhidr \n\nGiving one last irritated glance at the escaped sphinx, and another to Durgrin for having the audacity to have acted correctly, he crosses his arms and glares at the newcomers as though the entire situation were their fault.\n\n\" Mags speaks true, \" Ruhidr says, \" Name's Ruhidr, an' who might you be? \"" }, { "author": "Berand", "message": " Round 88 \n\nOne of them leans over and converses with the one that addressed all of you for a moment. The whole time the speakers eyes remain fixed on you. After a moment he cuts the other man off and approaches. A small knot of men follow him, while the bulk remain on the ridge.\n\nWhen the speaker reaches you, you can see he is fairly short and deeply tanned under his head wrap. He speaks in incredibly heavily-accented common that you find hard to understand.\n\n \"We are not seeing travelers in these parts. You survived the recent storm, which is impressive, but you will not make it out of the desert as you are now.\" He looks everyone over, scrutinizing you carefully. His eyes suddenly lock on Ruhidr, and he points at your breastplate. \"That is your symbol?\" he asks, clearly referring to your Knightly crest. Not waiting for an answer, he turns and yells over his shoulder, \"Wanderer! Come see!\" \n\nAt that the one dressed in tattered white robes approaches. The speaker turns back to you. \"I am Muhami, we are from the Jinga village. We came to see what the vultures had, you are lucky. Come to our village with us, you will be safe. How did you come to be here? Where are you going?\" \n\nJust then the one he called Wanderer arrives. He's clearly not a desert native, in fact he looks Engothian. His robes are in a sorry shape, though the desert people have clearly furnished him with some clothing appropriate for this environment, judging by his head shawl. While his robes are filthy and stained, your eyes are immediately drawn to the crest on his left breast - it's the symbol of a Knight of the Crown. From your time spent in Castle Seraphim, you all now recognize his robes as the standard equipment for the mages in the Knighthood." }, { "author": "benuneko", "message": " Wanderer \n\nWanderer steps forward from the crowd, surveying these unfortunate desert travelers. They look totally unprepared for traversing the wild and untamed sands of these parts. He surveys the lot, but sees not that which Muhami was speaking of until his eyes fall upon the crest on one of the travelers' breastplate. His clear green eyes widen and then return to normal, the only show of emotion on his face. He reaches up and pulls down the part of the shawl covering his face. His face is fair but well tanned and weathered from the time he has spent in the desert. His hair has been bleached almost a white gold by the desert sun. \" Muhami speaks the truth, you are fortunate to have found us. You should return to Jinga with us, where we can speak more. You - \" he says, pointing to Ruhdir, \" - you wear the same symbol as I do. I hope that means that you are a friend to these desert people, as they have been kind to me and taken me in. I have more to tell you, but suffice it to say for now that I know not my true name or what these symbols mean. We will speak more on the matter once we arrive in Jinga, if you will come with us. \"\n\nWith that, Wander wraps the shawl back around his face and head, leaving only a sliver of eyes and skin exposed. He speaks, muffled beneath the cloth wrapping around him. \" The desert people call me Wander, and you may do the same. I suggest that you cover your faces and any exposed skin, as the sun is unforgiving and will leave painful burns upon you if you don't. If any of you begin to feel exceptionally weary, please let me know. I have knowledge of some magic, and could make it easier for you to endure such temperatures. \"" }, { "author": "SandDemon", "message": " Durgrin \n\nMuttering as the beast flies away and at the newcomers, he sighs with relief when they offer safety in the village. \"Well, be know'n that we're thankful since....let's just say it aien't been no picnic. Name's Durgrin, Forger.\" Well least it'll be something other than sand... \n \n Spoiler \nWelcome buddy :)\n " }, { "author": "Berand", "message": " Round 89 \n\nEveryone falls in with Wanderer, Muhami, and his men as they lead the way back to the village. It's actually not far away, situated on a high rocky outcropping that protects it from the constantly-shifting sands. Along the way Muhami, who seems to be quite an open, trusting person, explains that his small village has existed in this spot for many generations, living off the small spring that gurgles up from the rock in several points around their village. They have very little contact with the outside world. While technically part of the desert kingdom of Sanashim, there is no official contact with the governing body in Holy Sana. Ruhidr - who is from the desert himself - explains that this is not particularly unusual for the nomadic people out here. The government pretty much rules the city and the borders, and leaves everything else alone.\n\nOther than Wanderer, who he explains they found \"wandering\" the desert last week alone and half-dead with no idea of who or where he was, the village hadn't seen an outsider since an official delegation from Holy Sana sought shelter there from a sand storm about five years ago. He asks where you're going, and says he'll talk to the hunters in the village and get a volunteer to guide you the rest of the way if you want.\n\nWhen you arrive at the village, which you quickly estimate holds no more than 100 people, there is quite a bit of excitement. Most of the people live in small caves dug out of the rock, with hides stretched over the front to serve as doors. A few camels and hardy goats wander around idly in a holding pen. Small children run out in their bare feet to see the strangers, giggling at your strange looks. A few of them run up to Wanderer and tug on his robes in what is clearly a familiar way, laughing and running to hide when he turns to look for them.\n\nOne little boy of probably less than 10 years is particularly fascinated with Ruhidr and Durgrin. He stares in turns at each of the dwarves, then covers his face and laughs when either of you look at him directly." }, { "author": "SandDemon", "message": " Durgrin \n\nLooking at the laughing kid, Durgrin smirks a smile and jabs \"So what's s'funny, kid?\" Ahhh, youth " }, { "author": "Berand", "message": " Round 89a \n\nThe little boy laughs again at the two dwarves when Durgrin speaks.\n\n \"Do you want to meet Malakin?\" the little boy says in very heavily-accidented common with a giggle. \"He's a dwarf like you!\" \n\nYou recognize Malakin as a common name for inhabitants of the Sana desert, and not at all a traditional dwarven name. It strikes you as odd.\n\n \n Spoiler \n\nIt would be akin to going to visit China, and having little Chinese kids offer to introduce you to the American named \"Wan Ping Xo\" or something.\n " }, { "author": "Ilhares", "message": " Cilene \n\nCilene just looks around and shakes her head. Somewhat thankful for a place to actually sleep, but no less thrilled about the delay in the journey. \" I should have stayed with him, I wouldn't be in this mess now. \"" }, { "author": "SandDemon", "message": " Durgrin \n\nNodding at the child, he answers \"I would, child...take me to 'im.\" " }, { "author": "Berand", "message": " Round 89b \n\nThe little boy beams and claps his hands together excitedly, in the manner of children. He turns and looks up at one of the other scouts that came in with you.\n\n \"Daddy, can we go show them Malakin? Can we?\" The one who you suppose is the boy's father shares a glance with Muhami, and they both nod. Muhami speaks up, addressing the group:\n\n \"You're welcome to have the run of our village. Just be around here before nightfall and we will show you to places you can sleep. I'll make arrangements so we can get you on your way tomorrow.\" \n\nAt that the little boy reaches up and grabs one of Durgrin's thick fingers and starts attempting to tug the armor-clad dwarf along. \"Wanderer, you come too!\" He leans in closer to Durgrin, whispering confidently. \"Your other friends can come too Mr. Dwarf.\" A large group of other children follow you along as well, all looking excited to go see \"Malakin\".\n\nThe group travels along for about ten minutes, with the children climbing on things and rough-housing and otherwise being children. Around that time you leave the rocky surface that constitutes the home of the villagers and enter open desert sand. The children turn along the edge of a dune at the foot of the rocky outcroppings, an area they have clearly walked many times before judging by the many shapes drawn on the rock in little child handwriting. Several of them run along a different path slightly above you in the rocks, laughing.\n\nAfter another ten or twenty minutes of that, what must be \"Malakin\" comes in to sight. At the trailing slope of a dune just before the sand gives way to the rocky areas, you see what appears to be a life-sized stone statue of a dwarf buried up to its waist in sand. Little rocks and other toys are scattered around him, clearly children's toys. As you watch, most of the children run up and pat the dwarf on the arm, clearly some sort of ritual amongst the kids. At that point many games ensue, one child climbing on the statue's back, while several other chase each other around it, and so on.\n\nThe group draws near to inspect it more closely. The detail is incredible. He's easily one of the most noble looking dwarves any of you have ever seen, with a thick flowing beard trailing back over his shoulder, as if in a heavy wind. An ornate dwarven helmet is perched on his head, and a heavy breastplate covers his torso, with heavy plates and chain covering his shoulders and arms. A warhammer is clutched in one hand, held above his head, his mouth open in a silent shout. His other hand is extended forward and down for some reason, disappearing in to the sand at about his forearm. Whatever else there is of him lies beneath the sand. He's so life-like, you half expect him to jump to life if you draw too close.\n\nWanderer:\n \n Spoiler \n\nThe kids have never shown you this, though you know they regularly run and play all over the near-by areas. Although to be honest, you've never put any effort in to following the village children around in your brief time here, so there's no reason you would have seen it before now anyway.\n \n\n\nDurgrin:\n \n Spoiler \n\nYou immediately recognize the holy symbol of Reorx on the front of the dwarf's breastplate.\n " }, { "author": "SandDemon", "message": " Durgrin \n\nWalking up to the dwarf with a smile, he sticks his hand out to greet saying \"Name's Dur....huh?\" Staring in disbelief, he begins to think that a dwarf was turned to stone. Running his hand along the shoulders as he walks around, he closes his eyes and whispers a prayer to Reorx. My Lord, is this curable or has my sight for dwarven workmanship fallen from being gone so long from home... \n \n Spoiler \nSo I'll investigate to make sure it's not an intentional statue obviously....or if it's a dwarf turned to stone.\n " }, { "author": "Berand", "message": "Durgrin:\n \n Spoiler \n\n\n \n Originally Posted by SandDemon \n So I'll investigate to make sure it's not an intentional statue obviously....or if it's a dwarf turned to stone. \n \n\nWhat are you going to try to do? Dig in the sand? Hit it? Inspect everything more closely? Brush dust off it? Cast something? Give me some more specifics.\n " }, { "author": "SandDemon", "message": " \n Spoiler \nI'll dust it off, inspect it more closely, mummer my prayer to Reorx, cast detect magic....if I notice anything beyond being a statue, I'll disperse the kids with a friendly \"shoo\" and start digging him out.\n " }, { "author": "Berand", "message": " Round 90 \n\nWhile everyone stands around admiring the statue, Durgrin walks up and starts inspecting it carefully, clearly suspicious of something from the beginning. After a minute of brushing at it and concentrating, he starts digging in the sand.\n\nDurgrin:\n \n Spoiler \n\nYou start by brushing some of the sand off the incredibly life-like dwarf statue. Given the smooth polished surface of the statue, it could be the bright desert light playing tricks on you... although isn't that odd in and of itself? A stone statue buried in the desert would likely be pock-marked from all the blowing winds. Anyhow, you almost think you see colors instead of just a slate gray. Everything is muted however. The surface of the stone is warm to the touch, but that doesn't mean anything, since the ambient air temperature is so high.\n\nStill suspicious, you concentrate for a moment and cast detect magic. (I'll assume you spend all 3 rounds concentrating to get maximum info). You immediately notice that there is a magical aura present on the statue.\n\nWith renewed interest you concentrate a bit more, trying to get a feel for the power of the enchantment involved. You suddenly find what you're looking for, and the power of it almost overwhelms you. There may be other enchantments involved, but one of them is so strong it blots everything else out.\n\nThat's all the information you were able to get (I rolled your spellcraft in secret). Maybe one of the mages can get more information. With what you did learn in hand, however, you immediately start digging away at the sand to see what lies beneath.\n \n\n\nDurgrin starts at the arm which extends down in to the sand, pushing sand away as best he can, though digging in the loose grains is a pain. Several of the children see him digging and, laughing, come over to help. Their little hands scoop sand and pull it away from the growing hole. After a moment you reach the statue's hand, finding it clutched in a fist around what appears to be some kind of rope. Maybe reins to a horse or something. Either way, it's all stone as well.\n\n \n Spoiler \n\nYou can keep digging, but to get anywhere significant you're looking at a project for the rest of the day. Plus you should probably try to acquire some tools... at least a shovel. If you want to do that, just let me know.\n " }, { "author": "benuneko", "message": " Wanderer \n\nWanderer looks around the dunes upon which they are staring. Surprised that he did not see this curiosity earlier, he approaches the statue slowly, deliberately. He peers carefully at the dwarf's features and the symbols on it, but finds nothing that jogs his memory about anything. Slightly frustrated, he goes to turn away when he sees Durgrin begin digging. \" Durgrin, was it? Do you need some assistance getting that thing out of there? Is there something special about it that requires our attention? \" Desperate for something to get his memory back, willing to do almost anything to be able to get a firm handle on who he is, he walks over, eager to help in any way that might help him be himself again." }, { "author": "SandDemon", "message": " Durgrin \n \"Bloody hell...it's sum sort of enchantmen'. Help me dig out eh and you guys..\" pointing at the mages \"...figure out what kinda spell it is? Aien't right\" . Durgrin keeps digging the statue out, and asks the kid who showed them the statue to run and find them shovels." }, { "author": "Ilhares", "message": " Cilene \n\nContinuing to be relatively unmotivated or impressed, Cilene opts to sit back and observe, meditation at it's finest." }, { "author": "Berand", "message": " Round 91 \n\nThe kids, fascinated by Durgrin's intensity, are paying rapt attention. One of them giggles and announces happily that they're going to free Malakin. That sparks off a small celebration amongst the children. When Durgrin tells them to go get shovels, about half of them beam with seriousness at their assignment, and take off running toward the village.\n\nDurgrin attempts to do some more digging, but it gets increasingly hard to dig in the dry sand. It's near impossible to do more than make a dent, since the grains just roll back in. Sticking your hand down in to the sand, you can feel that there is more to the \"statue\" beneath the sand, but you can't get it cleared very fast.\n\nA bit later you hear the kids approaching again, well before you see them. With them is several of the adults, including Muhami. A handful of kids are dragging shovels.\n\nMuhami looks curiously at the digging going on around the statue. \"What's this then?\" He asks." }, { "author": "benuneko", "message": " Wanderer \n\nWanderer's eyes widen when he hears that this is, in fact, not a statue, but some kind of enchantment put upon a living dwarf. Realizing that he should have suspected this fact, he again curses his lost memories. After he spots Muhami, he quickly explains the situation to him before heading towards the statue. He walks quickly and deliberately up to the dwarf and examines it very closely, attempting to discern the kind of spell that did this to the unlucky dwarf.\n\n \n Spoiler \nSpellcraft check: (1d20+13)[ 14 ] \nDammit.\n " }, { "author": "Berand", "message": " Round 92 \n\nMuhami frowns at Wanderer's explanation.\n\n \"A living dwarf you say? I've never heard of such magic. We certainly never figured this little statue for... \" He shakes his head.\n\n \"The children have played here for several weeks now, after the statue was revealed during a sand storm. They've had to work to keep the dunes from covering it over already... there's no telling how long it was buried in the desert. If you're truly correct in your belief that this is a real dwarf...\" He pauses for a moment, obviously reaching some decision. He turns to one of the other men that came with him, who appears to be quite elderly. Those of you with detect magic up recognize him as a spellcaster, though probably not a very powerful one. \"Get the gem ready Narlam, we'll use it to get this statue loose.\" \n\nThe man addressed as Narlam protests mildly. \"Are you sure this is a good use for it, Muhami? The uses are limited, and that mage requires a fortune to recharge it for us. We may need it.\" \n\nMuhami nods gravely. \"If what they say is true, how can we not?\" Narlam reluctantly nods his assent. Muhami turns back to the group. \"We have an item that holds the power to move massive quantities of sand. It was a gift from a wizard we helped once when he was lost in the desert, which we use to keep our village safe from the particularly bad storms that come up occasionally. If you say it's worth while, we'll use it to unearth this dwarf of yours. But we'll require your pledge to pay whatever cost the wizard requires to recharge it for us. We never know what he'll ask, sometimes it's a simple service, sometimes it's goods, or a pledge. Rarely is it coin, but it has been that too. Last time we needed a charge put in to it, it cost us four goats. The time before that was a pledge to guide him across the desert again should he need it. What says you?\" \n\nWanderer:\n \n Spoiler \n\nNote: The spellcraft roll for both Durgrin's attempt and yours are rolled in secret for this one. Thus, fortunately for you, I didn't use that natural 1 you rolled :P\n\nYou concentrate for a few rounds while the others are conversing with Muhami, calling upon your ability to discern what spell was cast. A huge aura of power wells up before you around the dwarf, and extending farther in to the sand than you expected, though after a few feet the sand dissipates your sense of anything magical.\n\nWith your hazy memories, you're not sure if you've ever seen anything like this one before. Or maybe you read about it in a text book. All you know is that you're familiar with this: It can only be the work of someone with knowledge of Epic Spells . You estimate the level of power at 10th, at a minimum.\n\nThe school appears to be transmutation, although it's been heavily modified from any transmutation spell you've ever learned about. If there are other magical auras around the dwarf, they're blotted out completely by this one spell's aura.\n " }, { "author": "SandDemon", "message": " Durgrin \n\nLooking over the others, he just makes a decision for everyone. \"We'll repay wha's needed. I canna leave a kin like this.\" " }, { "author": "Sirrion", "message": " Torkai \n\nGlancing closer to the buried dwarf and shivering at the thought of such a fate, Torkai nods at Durgrin in agreement. \"I sure hope that if that ever happened to me, someone would help me out.\" " }, { "author": "Berand", "message": " Round 93 \n\nAccepting Durgrin's reassurance, Muhami nods to the wizard Narlam, who reaches in to his pocket. He pulls out a large fist-sized gem - it's smooth like a cut diamond, but has the color of rough stone, with many textures and gray-brown colors visible beneath the smooth surface.\n\n \"Everyone will need to stand back here on the rocky portions, the spell will only affect sand and dirt. It is not a fast-working spell I fear. We've spent hours with it before when we had to remove sand that had buried houses. I don't imagine we'll need to use it for long to unearth one little dwarf though\" \n\nMuhami gathers up the children and points them back toward the village, then joins the rest of you lounging on the rocks while Narlam gets to work.\n\nHe cups the gem in the palms of his hands, as if trying to scoop water from a well, then holds it out before him. He closes his eyes and utters several words, and you notice the gem begin to hum slightly. A little whirlwind appears at the base of the dwarf. It begins with a minor scuff of dirt in a circular fashion. It slowly grows until it's sending a steady stream of sand away from the statue. It moves at a slow but inexorable pace, as more of the dwarf's torso is revealed.\n\nThose of you with spellcraft recognize the spell Move Earth .\n\nAfter a few minutes it becomes apparent that the dwarf is mounted on something. Something very wide. Pieces of a stone-petrified saddle appear around him, to which the reins gripped in his hands are attached. Strange, you would think they would lead to a bridle rather than just a strap to the saddle. It's some sort of military-style saddle, judging by the high back and pommel, and straps that hold the dwarf on.\n\nThe legs of the dwarf start to appear more fully as the sand is sent spraying off in two directions. It's about then that Ruhidr suddenly leans forward, his mouth agape. As the cleared sand extends away from the saddle, one thing becomes clear: the creature the dwarf is mounted on is scaled.\n\nThe group stares in awed silence as the sand continues to whip away, exposing the back of a huge muscular beast. Soon more of a neck appears, long and sinuous, extending off to one side a good 20'. As more of the dune is dispersed, the top of a head is suddenly cleared. Sharp stone horns rise off the crest above a fearsome visage. Flat stone eyes look outward, its mouth open in a silent scream baring razor-sharp teeth the size of your hand.\n\nAfter about half an hour the entire thing is cleared. It's in a large hole in the sand now, standing roughly 10' high and 70' long, with huge wings furled back behind it as if it were in a dive. Even its claws are tucked up against its belly, making it look as if it was in flight.\n\nNarlam, just as awed as the rest of you, begins to slow in his concentration, clearly preparing to end the spell. Just then Cilene waves her hands and points toward the edge of the crater.\n\nFollowing her gaze, everyone clearly spots the claw of another similar creature sticking out of the sand. This one appears to be at an angle, as if the creature were laying on one side. Narlam gapes, but just manages to keep the spell going before it ends, adjusting the focal point to the new creature.\n\n------\n\nAfter just over 4 hours have passed, the group finds itself standing before six of these petrified creatures, spread out over a good 700' around this area, some of them upright, others laying at angles, all clearly appear to be in flight. All of them have riders as well, though the other five are humans. Humans dressed in the armor of Knights of Engoth.\n\nEveryone stands around, speechless, while Narlam pants from the effort of using the gem for so long. Just then an unfamiliar voice sounds from behind the group. A quick look reveals an unremarkable looking human male in plain desert robes sitting on the rocks about 15' away. For some reason the sound of that silky-smooth voice leaves little hairs standing up on the back of your neck. \"Wow, look. Dragons.\" says the voice sardonically." }, { "author": "SandDemon", "message": " Durgrin \n \"Dragons....bleh, what's he doing on that! Vaguely rememba something...\" Durgrin trails off mumbling, when he realizes that the voice he heard wasn't someone he knew. He whips around says \"Hey, who're you?\" " }, { "author": "benuneko", "message": " Wanderer \n\nAwed by the power of the spells used to contain the dwarf, Wanderer is glad to stand back while the sand is shifted away from it. He would much rather be far away from what he knows goes further into the sand than it seems. As he sits watching, he tries his hardest to pin down closer what the transmutation spell was that was used on this dwarf...\n\nThen, as he watches the creatures be unearthed, his eyes widen. Of all of the things for a dwarf to be riding, it's a dragon! He can barely believe his eyes. These kinds of things did not just happen - they must have stumbled upon something big. Of course, made he would understand it a little better if he had his memories..\n\nFrustrated with his lost mind, he turns sharply as he hears the unsettling and unfamiliar voice. He raises his voice, unafraid. \" Who are you, and what do you want? If you bring harm to these villagers, I implore you to leave this place. They are but people of the sand, far from causing any harm to any on the outside of this vast sea of desert. \" In case of a battle, he begins to call the words of his spells to mind. He stops for a fraction of a second, reflecting that he has really come to care about these people, different though they may be. But more than that.. there is a universal human dignity, a greater force of law in the world that pushes him to protect them. Perhaps a part of his memory?" }, { "author": "Ilhares", "message": " Cilene \n\nAs impressive as a bunch of dragons might be, they are somewhat less awe inspiring for having been turned to stone. She is (big surprise) not terribly fond of the new arrival, so she'll walk towards the petrified creatures.\n\n \n Spoiler \n It's established by now that desert storms == bad. If these critters were exposed for very long, Cilene would expect some wear and tear on them.\n\nYes, it's established the dwarf wasn't. With that in mind, eyeball the others anyway, and try to figure out what color these dragonkin might be. Other than dirt-colored.\n\nAlso, because I don't like the sneaky human showing up here, prick up the ears.\n\n Spot Check : (1d20+7)[ 12 ] \n Listen Check : (1d20+5)[ 7 ] \n " }, { "author": "demonllama", "message": " Ruhidr \n\nConfusion, awe, and hints of something uglier war and chase each other across Ruhidr's face as he stares fixedly at the exposed dragons and their riders.\n\n Why would the Knights... dragons... why would they be riding-- \n \n Spoiler \n\nNo idea if this is a qualifying situation, but just in case:\n Knowledge: Dragon - (1d20+10)[ 27 ] \n \n\n\nAbruptly Ruhidr realizes that something behind him has caused a different flavor of excitement. Turning around to see what fuss could be taking his companion's attention away from their find, he notices that he had been slowly approaching the dragons and was about a couple of paces from the group. Searching his memory to see if he noticed anything, his gaze comes across the unknown human at the same time he remembers the conversation he just missed. Frowning darkly at the man, as he dislikes being surprised, he glances once more over his shoulder at the dragons and then faces him squarely, glowering in typical dwarven fashion. \" Answer my friends. Who are yer, and what're yers doing here? \"\n\n \n Spoiler \n\nAnd of course, hair-raising individuals merit a Detect Evil check.\n " }, { "author": "Berand", "message": " Round 94 \n\nRuhidr only:\n \n Spoiler \n\nLooking over the dragons, you recognize them from artists renderings and descriptions as what appears to be Silver. Which should be impossible, since there haven't been any goodly dragons in over 500 years. Even your parents and teachers only knew about them from stories from THEIR parents and teachers. And that's with a dwarven life span; for humans they've been gone for more generations than most can count.\n\nUnless of course these dragons are all dead too you suppose. You don't know much about whatever has them like this.\n \n\n\nThe newcomer rises from his perch on the stones and takes a few steps toward the group. You see that he's tall, a bit over 6', and more muscular than he initially looked. His eyes are locked on the petrified dragons behind you. There's something disconcerting about him that you can't quite place your finger on. \"You do realize, there will be some... people... that wont exactly... appreciate.... your discovery.\" \n\nRuhidr only:\n \n Spoiler \n\nYou turn your attention to the newcomer, frowning at the interruption. Feeling the chill from his voice, you concentrate and call upon your ability to detect evil.\n\nYou immediately go cold, barely stifling a gasp. Normally you just see a little red aura when evil is present, sometimes a bit bigger if things are real bad, like those draconians back on the island.\n\nThis time however the entire world turns red. Your vision clouds and your ears start ringing as if a brick just fell on your head. Everything fades and it's all you can do to cling to consciousness.\n\nYou're stunned for one round, unable to take action until after I post round 96. Also roll your fortitude check, DC 15, to avoid collapsing and being stunned for one more round (until after I post round 97)\n \n\n\nEveryone besides Ruhidr:\n \n Spoiler \n\nI'll roll your spot checks, DC 17, to see if you notice anything wrong with Ruhidr. If you fail it, then go on as normal without noticing his distress. If you make it, you notice him with his mouth open, eyes glazed, gasping slightly and unresponsive, but don't know why:\n\nCilene: (1d20+7)[ 21 ] \nTorkai: (1d20-5)[ 11 ] \nDurgrin: [roll]1d20+4]/roll]\nWanderer: (1d20+2)[ 12 ] \nKellin: (1d20+0)[ 13 ] \n\n(Note: I'll play Kellin for the moment until we write him out, with Shawn leaving us.)\n \n\n\nHe flashes a brief conspiratorial grin at Ruhidr as if they're sharing a secret together, then returns his gaze to everyone else. \"You're still reasonably... insignificant. I'll take your... word... now if you agree to cover...this... back up and go away.\" He waves one hand dismissively at the dragons and flashes the group an insincere grin that never reaches his eyes." }, { "author": "Berand", "message": "(Oops, messed up Durgrin's spot check roll. Use this one:)\n\n (1d20+4)[ 11 ] " }, { "author": "demonllama", "message": " Ruhidr \n \n Spoiler \n\nUgh. I used \"roll:Fort Check\" instead of \"roll=Fort Check\" last time, so deleted it since it didn't actually roll anything.\n\nOld, invalid roll (this is how it showed up in the post I deleted):\n[roll:Fort Check]1d20+10[/roll]\n\nNew, valid roll:\n Fort Check - (1d20+10)[ 21 ] \n " }, { "author": "Berand", "message": "Oh, and for Cilene's spot check:\n\n \n Spoiler \n\nYou only have a minute to look things over, but one thing that stands out to you is the riders. Of the five humans, one is a Knight of the Rose, two are Knights of the Crown. The other two are also Knights of the Crown, but one is a cleric and the other is a mage. The first three have long, incredibly ornate lances fixed to their saddles which probably bare more inspection. None of them are close enough for you to see their exact rank from where you stand.\n " }, { "author": "SandDemon", "message": " Durgrin \n \"Cover it...what in the hells is wrong wiv ya!\" Durgrin seems a bit worried that after this big discovery and rescue of a stoned dwarf...or so he thinks, this outsider wants him to cover it and walk away. \"There aien't no way we're covering this up and who the hells are ya, answer me!\" " }, { "author": "Ilhares", "message": " Cilene \n Aw, hells. That's just not a good sign. \n\nStaring longingly, briefly, at the stoned party, Cilene turns and approaches Ruhidr, staring at the newly arrived human. Thumping him briefly in the back before resting her hand casually on his shoulder, she says, \" Ruhidr, if you're done being awed by his beauty , I'd really like you to come take a look at something. Your input would be most welcome. \"\n\n Take the hint, you thick-skulled punter. \n \n Spoiler \n Okay, Cilene isn't Miss Empathy by any stretch, but unless this human is an old pal (or enemy) of the dwarf, then there's very clearly something amiss with him. Ruhidr doesn't even drink, so the drooling stupor thing is very out of character.\n\nEyeball the human again, maybe she missed something.. like a holy symbol. It's not usually the first thing she looks for, but you can never tell. If a thickheaded dwarf is unsure what to do, something is not right.\n\nSpot : (1d20+7)[ 18 ] \nReligion: (1d20+7)[ 13 ] \n\nAnd just for the group laugh, this for her comments to Ruhidr:\n\nDiplomacy! (1d20-2)[ 7 ] \n " }, { "author": "Berand", "message": " Round 95 \n \"No?\" the stranger asks, arching an eyebrow. \"The time of these... creatures... is over. Their return is not wanted. Would it help if I told you that you would... greatly... regret it if you didn't?\" He looks each of you over, then his gaze settles on Cilene and he smiles.\n\nHis gaze remains locked on Cilene, though he answers Durgrin. \"Who am I? You can call me Calibus.\" He walks closer to Cilene, then leans in so his face is within a foot or so of hers, and grins.\n\nHowever, his grin reaches normal proportions... and then keeps on going, expanding until it seems his mouth has twisted in to a grin stretching, literally, from ear to ear. His lips peel back slightly, revealing interlocking rows of razor-sharp teeth. The rest of his facial features change slightly as well, become grotesquely inhuman. His eyes seem incredibly large and round, tainted pitch-black, and his nose recedes back to a little point with two flat nostrils.\n\nHe remains close to Cilene, but turns his head quickly to look at everyone. \"Heed my words,\" he hisses in an unnatural-sounding voice. \"or you will regret it.\" \n\nThen just as suddenly as he approached, he takes a step back and his features recede to normal. With an incredibly deep-bass pop, he vanishes in an inky-black cloud.\n\nCilene:\n \n Spoiler \n\nYou have no idea why he seemed so interested in you. Something tickles your memory though:\n\n(DC 19)\n (1d20+7)[ 13 ] \n " }, { "author": "Berand", "message": " Round 95a \n\nCilene:\n \n Spoiler \n\nYou just can't quite put your finger on whatever tickled your memory. You have the feeling you had better find out though. A little life-or-death chill goes through you, despite the desert heat.\n \n\n\nRuhidr:\n \n Spoiler \n\nYou regain your sense now. You were able to follow that last round, despite your lack of mobility, so you know what went on and saw the guy do his thing.\n \n\n\nEveryone:\n \n Spoiler \n\nDecide what you're doing next, preferably in posts here. You can ask questions of the two villagers that are here also.\n " }, { "author": "demonllama", "message": " Ruhidr \n\nShaking his head roughly to clear the lingering effects from his ill-advised actions of moments ago, Ruhidr growls low in his throat. \" Faugh! That sand-cursed thing ... \"\n\n How the sand is not blackened where that creature stood is beyond me. \n\nClosing his eyes briefly, his lips move in what appears to be a quick and silent prayer before he nods at Durgrin. \" I agree with Durgrin; we will not bury these again. If evil such as that wants something, then by Kiri-Jolith, I stand gainst it. An' another thing, that creature threatened us. Mostly Mags, but I still don't much like that. \"\n\nWith one last look at the spot where Calibus vanished, Ruhidr reaches over and idly traces his fingers over the crest on his shield, and frowns thoughtfully at the dragons before saying to Cilene, \" If yer going to show me something, let's get it done while we figure out what to do. \"" }, { "author": "Sirrion", "message": " Torkai \n\nGasping at the inhuman display by the man in front of them, Torkai takes a quick step back as he places his hands on the hilts of two daggers. As the man vanishes, Torkai steals a quick glance back to the dragons and then all around them to make sure he did not appear somewhere else. Not seeing the crazed man, he turns to his companions.\n\nAddressing the party, Torkai says \"I may not care much about fairy tales come alive, but I do not see why we should stay our hands if we can aid them. In any case, what business is it of this \"Calibus\" what we do?\" \n\nStill, Torkai looks uneasy, glancing about him, even looking up to the skies fearful of another return of the crazed man.\n\n I should have never left the sea... Storms I can handle, those are natural. But dragons that will probably eat me and a crazed man with that awful grin... Bah. " }, { "author": "Ilhares", "message": " Cilene \n It's.. wait.. no.. Oh! I.. no, couldn't be.. \n\nBlinking a couple times after Mr. teeth vanishes, Cilene turns to walk back to the dragons, completely failing to respond verbally to Ruhidr.\n\n A prie- no, that can't be it. Where th'hells.. \n\nGetting up to the dragons, she'll hop up (what, they're stone, like they care?) and walk across one of the wings to get a better angle to examine the lance.\n\n \n Spoiler \n Cilene is significantly more shaken than she lets on. Big things with sharp pointy teeth should not be taking a good interest in her. Not the intelligent ones, anyway.\n\nFor simplicity, in the event these lances are tied to things religious (assumed, based on the Knight contingent on dragonback), she'll give them the full proper attention they deserve. Nobody would go on dragon with an un-enchanted lance of any sort, it's impractical. Also, on the off chance they are tied to a certain bloodline, look for any familial markings.\n\nSo, of the following, feel free to grab what's applicable (same die roll for all of them). Old powers come in all flavors. She'll take her time studying it, it's not like anyone is suddenly in a rush to leave. Assuming she can focus on the lance, not nagging memories of Mr. Teeth.\n\nSpot: (1d20+7)[ 20 ] \nKnowledge: Religion: (1d20+7)[ 25 ] \nKnowledge: Psionics: (1d20+7)[ 26 ] \nKnowledge: Nobility: (1d20+7)[ 17 ] \n " }, { "author": "demonllama", "message": " Ruhidr \n\nFrowning up at Cilene, Ruhidr gives the dragons his own onceover from the comfort of ground-level.\n \n Spoiler \n\n Spot - (1d20+3)[ 15 ] \n \n\nStruck by a thought, Ruhidr glances over at the villagers and asks, \" This... Calibus. Is he the wizard you were speaking of earlier? If he isn't, could we meet him, an' how soon? \"\n\nTurning his attention back to the dragons, he says \" This is more your bailiwick, Wanderer. I know nothing of these magics. \"" }, { "author": "Berand", "message": " Round 95b \n\nMuhami shakes his head, still awed by the events of the last few minutes. \"Wh...what? No, no that's no one I've ever seen before.\" He goes pale. \"Do you think he was a demon?\" An involuntary shudder courses through his body.\n\n \"Meeting him? I suppose that wouldn't be hard, um... Wizard Vendor lives on the southern tip of Lake Solace, far west of here on the edge of Toraland. Technically his tower is IN Toraland, but that far out there isn't much in the way of authority.\" His eyes drift over to the petrified dragons. \"What in the world am I going to do with this. Do you... do you suppose we're in danger? What that... that Calibus said...\" He frowns worriedly.\n\nCilene:\n \n Spoiler \n\nThe lances are stone like everything else. There are no heraldic marks on it that you recognize. They're all very long - too long for use on a horse, clearly designed purposefully for use on dragons - or something equally as huge. The guard is shaped like a dragon's maw, with the lance spewing forth from the maw like a gout of flame. The dwarf and the two humans in wizard and cleric robes do not have them, while the other three dressed in full plate armor do. The lances are mounted solidly to the saddle, it appears. They certainly look grand enough to be magical, but there's no way to tell.\n \n\n\nRuhidr:\n \n Spoiler \n\nYou don't see anything new when you look them over. They're clearly all Knights except the dwarf, though you cant tell ranks or other details from where you stand now.\n " }, { "author": "benuneko", "message": " Wanderer \n\nWanderer watches suspiciously and is unsurprised by the grotesque transformation of the 'man' who previously stood before him. He reaches into his memories and tries to remember if he's ever seen a creature like that before...\n\nAs Ruhdir calls him over to talk about whatever a bailiwick is, he nods solemnly. He runs his fingers over the beautiful stone scales of the dragon. \" The magic that has petrified these people and creatures is not entirely known to me. This may be because of my hazy memories, but it also because it is far beyond my capacity to cast. Whoever cast these spells is a true master of transmutation. This is troublesome, indeed. \" He furrows his brow and stares at the dragon for a few moments. Then, his eyes slide up to Ruhdir and to the symbol emblazoned upon his breastplate. His eyes linger down to his own robes and the faded symbol upon them. He knows what he must do.\n\nHe turns to his friends, the villagers. He walks over to Muhami and places a reassuring hand on his shoulder. \" Muhami. You have been kind and good to me, and taken care of me in my greatest time of need. For that you have my sincere thanks, and my eternal gratitude. Until a time when I recover my memories, I will consider this village to be my home. And, even if I do remember who I am and where I am from, there will exist alwys an unbreakable connection between myself and your people. For this, I am truly grateful. I can assure you that I will do all within my power to protect you, your family, and your village from harm.\n\nThere is no way that I currently possess that could break this powerful spell. Could we use that crystal to re-bury these statues until such a time that we can help them? I know that some of the outsiders may not appreciate it, but the safety of your village is paramount. \"\n\nSure that he will be facing some unhappy looks, he turns back towards the travelers. \" The only reason I ask to conceal the statues again is because I would like to travel with you all, but I cannot leave these people who have taken such good care of me in danger. I know that my past is a mystery, but I know that I have a connection to at least one of you. I may be frail, but my skills with enchantment are second to none. I wish to regain myself, and find more out about these dragons and their riders. Will you allow me to accompany you? \"" }, { "author": "SandDemon", "message": " Durgrin \n\nLooking over the wanderer, he ponders and shrugs as if he's fine with it. \"Guess ya canna come along...\" He turns to the villagers and nods solemnly. \"You can cover it up, but best leave something to remember where.\" That...thing...could clear out the village and we'd have no idea where to find it. We need someway to remember this..hmmm... now would be a great time for some help, Reorx. " }, { "author": "Ilhares", "message": " Cilene \n Are you people reta.. well, probably. \n\n\" I'm going to disagree. You are all fools if you believe covering these up again will protect the people of the village. That thing knows they have been uncovered. Any one of us who knows about these will very likely now be considered a loose end to be tied off. Having a Knight in our party is a pretty safe guarantee that other Knights will be informed of the discovery, and it likely knows that as well. If he truly believed we were insignificant, he would have killed us out of hand. \"\n\nLooking at each of her companions in turn, she continues, \" You don't have to like what I say, you may not even agree, but I didn't live this long by being that big a fool. The Knights' enemies will be coming, sooner or later. Either for us, these ancient riders, or both. \"\n\nCilene will then wrap her hands around one of the giant stone lances, to see if it is perhaps remotely possible to disengage them from where they are mounted without causing serious damage.\n\n \n Spoiler \n What can I say? That's right, diplomacy! WOO! It may not have any effect at all, but most of you have grown accustom to her natural gift of bitchiness.\n\nDiplomacy: (1d20-2)[ 12 ] \n " }, { "author": "demonllama", "message": " Ruhidr \n\nNot bothering to hide his smirk at Durgrin's antics, Ruhidr says, looking from Cilene to Wanderer and back again, \" Both of yers are right. There is no stopping what has been found, but... \". Pausing briefly, he then shrugs, \" Covering them back up won't undo the discovery. Let the villagers decide for themselves. For us, the Knights need to be notified either way, but we need to decide what we do next. These dragons must be looked into, but are we the ones that should do it, or do we continue scouting? I'd like us to spend some time learning what we can before we do either, though. \"\n\nRuhidr swings around to face Wanderer fully with his fists on his hips, and frowns at him as though he were a child caught pilfering sweets when he shouldn't. Reaching up to point at the symbol on Wanderer's robes, \" An' yers and I need to talk about that soon. Might help yer memory somewhat. \"\n\nSo saying, Ruhidr stumps back over to the dragons, fully intent on spending as much time as he needs to glean everything he can to notify the Knighthood about.\n\n \n Spoiler \n\nOkay... I'm not really sure how you want to handle the rolls for what amounts to a \"take twenty\" on pertinent rolls with investigating these guys, so I'm just saying that I'm investigating the dragons and riders to the fullest extent of my ability without setting up a permanent camp here. If that means staying a day or two, Ruhidr's willing, since this would certainly fall under the mission's implied objective of \"find anything that would help the Knights\".\n\nLemme know what I find out :P\n " }, { "author": "Berand", "message": " Round 96 \n\nNarlam shakes his head. \"That was the last charge, we have no way to cover them back up again. And even if we could, I don't see the point. That.. that Calbius clearly knows about them. He must be under some sort of rules, otherwise he would have just killed us all and re-buried it himself. It would be good to know why he didn't, actually. No, the cat is out of the bag, like she said.\" He gestures toward Cilene, then casts a worried look over the petrified dragons and their riders.\n\n \"If you're going to see Wizard Vendor, I'll have you take the gem and see about recharging it. The village doesn't need it often, but the sooner the better. We've survived without it for ages, so we'll manage again until it's recharged. You were going to Toraland anyway, weren't you?\" \n\nMuhami nods at Wanderer. \"You will be welcome here any time, Wanderer. Our prayers go with you, in the hopes that you will recover your past. No matter what the world brings, know that it is what you do with your present that matters. I trust we will meet again.\" He gives you a small bow of respect.\n\nRuhidr:\n \n Spoiler \n\nYou walk over and start inspecting the dragons and their riders more closely. You notice immediately that all of them look healthy, with no visible wounds. They're not all 100% uncovered, but all their heads and main bodies are. They all look frozen in the middle of action - possibly poised for attack. One of the Silver dragons is particularly huge, over 100' you guess. You can just tell the difference looking at its features - this one is at least of Ancient age, based on what you know. The others seem to range from Young to Mature adults. One of them might even be a Juvenile - either that or a particularly small Adult. With them immobile like this, you have no idea which ones are males or females.\n\nAs for the riders, the dwarf is clearly a cleric of Reorx. Beyond that, nothing is clear from what he wears. He looks pretty wizened, definitely not a youngster. You move over to inspect the five Knights. The wizard is unremarkable - middle aged, Knight of the Crown. His shoulder pins mark him as a Captain, so pretty high ranked. He's got a typical looking mages staff in one hand... he might even be in the midst of casting as near as you can tell.\n\nThe Cleric is also a Captain, though he looks older. His holy symbol is frozen on his chest, marking him as a follower of Paladine. He's on the smaller dragon.\n\nTwo of the other Knights with lances on their saddles are Lieutenant-Captains. Both are dressed in full battle armor, with swords sheathed at their sides and shields strapped to their backs. This is actually a pretty high-ranking entourage so far... maybe Knights of the Sword didn't get to ride dragons, who knows.\n\nThen you come to the last dragon, the huge one. It's laying tipped over to one side, with its wings furled against its back and its claws outstretched, looking very much like a massive bird of prey. You easily walk inside of its wide open mouth, checking out its razor-sharp teeth from inside. You absently hope the enchantment that holds them like this doesn't wear off right this second. This is truly a grand beast. You climb over its shoulder and walk to the rider, who is mounted sideways due to the position of the dragon. He's a large man, also dressed in full plate armor, though this one is emblazoned with a Rose. Then you stop in surprise: his shoulder pins mark him as a Lord-Commander. This puts him at the same rank as Lord Tordinrak back on the island... one of the five highest-ranking Knights in all of Engoth. He's a middle-aged man with an impressive handle-bar mustache in the style of the aristocracy. There's nothing else to identify him from in his current position, though something about him seems vaguely familiar.\n\nThere's no good way for you to estimate the ages of the group - Engothian style hasn't changed much. Many current Knights wear family armor that goes back hundreds of years anyway, so even if their armor was an older style, examples of it could still be found in court today. You do know, however, that the last known good dragons disappeared during the War of Ten Thousand Nights, which lasted from 877 to 905 AP (It's currently summer, 1409 AP). You're no historian, but you know the war was started by the dark mage Kirsan. At the time the capital of the Knighthood was on Engoth Island actually, until it was sacked and moved to Durnlan. The war only ended with the dark mage disappeared for no discernible reason and his armies dissolved and broke apart. Somewhere in the middle of that is when the last good dragons were supposedly slain - it was known that Kirsan employed huge armies of evil chromatic dragons.\n\nYou put your hand on the side of the ancient creature, trying to feel some connection to it. You're not sure if it's real or imagined, having never even met anyone who has met anyone who has met a good dragon, but you think you could find this place again no matter how it was concealed.\n \n\n\nCilene:\n \n Spoiler \n\nYou really wish you could grasp the vague memories you have that are tickling the back of your brain. Narlam's comment about why in the world Calibus didn't just kill you all and bury the things himself makes the itch even worse. Fortunately you don't need much sleep at night, because this one will probably keep you up thinking. Curses. What the hell did that thing want with you anyway?\n " }, { "author": "Ilhares", "message": " Cilene \n\nAfter fiddling with the lance (And assuming it doesn't come loose), Cilene will mutter something quietly and perch herself on the head of a dragon to meditate. Not because there's any significance to it, just because she feels like it.\n\n \n Spoiler \n This may well wind up driving her to distraction, she needs to clear her head and try to focus on things. The muttering was actually some draconic, she's talking to the dragon, asking to borrow it's wisdom - incase anyone can overhear her and understand.\n\n I don't know about the rest of you lot, but we always subbed Conc. for meditation tasks.\n\nRoll is: (1d20+10)[ 15 ] \n bah. I should take 20. \n " }, { "author": "Ilhares", "message": " \n Spoiler \n Per convo with our GM, the Conc. roll is good for calming the mind, but I need to hope I can retrieve the info. Extra die roll on that:\n\nDo I remember squat (DC 19): (1d20+7)[ 24 ] \n " }, { "author": "Berand", "message": " Round 96a \n\nCilene:\n \n Spoiler \n\n Note for everyone else: Need to emphasize this info is ONLY known by Cilene unless she says she tells everyone else. \n\nFeeling frazzled at the fact that, not only are you now leaning against a creature that should have been extinct 500 years ago, you also just had a twisted demon-thing paying extra close attention to you, you try to assemble your thoughts. As a pisonic you've been schooled in meditation and the powers of the mind - you know there's some information in there, it's up to you to get it out.\n\nYou clear your head of everything, turning completely inward. Someone probably could have stabbed you with a sword right now, and you wouldn't notice until you bled to death. You know what you want is in here somewhere. What is causing that little tickle of information... something seemingly insignificant. Then it comes to you. Your concentration is broken as you come crashing back to reality. The chill you feel radiates from your core, chilling you from head to toe, as your eyes snap wide open.\n\nIt's not something just anyone would know. You remember it from your religious studies from years and years ago - not something you ever pursued with vigor, really, let alone believed in personally. You are suddenly aware of something in your pack, which now feels like it weighs a million pounds. That's where your holy symbol is.\n\nIn an ancient text about a celestial war, in the earliest days of the deities of Minos, there was a mention of the gods and their influence on the people that lived here at the time. Back thousands of years ago, to when the gods first started organizing mortals as the base of their power. Calibus was the name given to the avatar of one of the gods.\n\nSargonnas.\n " }, { "author": "Berand", "message": " Round 96b \n\nMore for Cilene:\n \n Spoiler \n\nThis also answers the question of why Calbius didn't just whack you all and bury the things himself. All theology students know there are rules amongst the gods. No god will directly bring unwanted influence on another's followers, because then that god would be free to do the same to the first god's followers. So rather than just wipe out all of the humans, the rule is they just never screw with others followers. Most of the rest of the party would know this too, if they found out who Calibus was.\n\nOf course if you bring the hostility of another god on yourself through your own actions, all bets are off. But clearly just discovering this wasn't enough to count for that, fortunately for you. However, you fully expect that Calibus will be doing everything in his power behind-the-scenes to eliminate this little \"problem\" that you've become. The danger is very real, and you would feel a very real sense of urgency.\n " }, { "author": "Ilhares", "message": " Cilene \n\nRolling over to the side (and thus falling off the dragon's head), Cilene lands in the dirt with a thud and gives a very audible retch as she appears to begin to vomit.. something.. into the sand. I mean, can ya really tell what it might be? It sounds disgusting enough. When she stands up, she kicks more sand over the offending area, and looks around with somewhat haunted eyes.\n\n\" W.. We should go. Now. Right now. I.. I think Calibus is.. was.. \n\nLooking directly at Ruhidr as she says it, \" By the nine hells, I think he's the avatar of the Firebringer. \"\n\n \n Spoiler \n I don't care how mentally disciplined she is. Having such a powerful being take that clear a look at you.. no, unless you're stupid, that's going to have an effect, screw that balls-out bravado crap. She might be ornery, and arguably fairly gung-ho in combat, but that is nowhere near the level of \" Hello, Kent, it's me, God , and you've been a very naughty boy. \"\n\nI'm very glad this isn't Cthulhu, I'd fail a San check.\n " }, { "author": "SandDemon", "message": " Durgrin \n\nMuttering to himself about not thinking of the possibility that covering it back up would help, Durgrin slowly ponders their situation as he inwardly reflects on the situation. Hmmm...sometimes I feel that 'What would Reorx do' just doesn't apply here... \n\nAt the mention of the Firebringer, Durgrin's ears perk and he seems to wake up. \"Who?\" " }, { "author": "benuneko", "message": " Wanderer \n\nGlad for Muhami's kind words, Wanderer must acquiesce to the wishes of the group in regards to re-burying the statues. It seemed to him that the main concern of this Calibus creature was that the statues be re-buried and that all of this be forgotten about. The best first step, then, would be to rebury them while launching a full-scale investigation, leaving the desert villagers at the least amount of risk. Shrugging, he decides that, since he will be traveling with these people who might lead him to his memory, it might be best not to ruffle any feathers.\n\nUpon seeing Cilene's strange behavior, Wanderer looks puzzled, if not repulsed. When she informs them that he's the avatar of something, his eyes darken. Who or what The Firebringer is, he can't remember. But it's certain that the desert villagers are in danger as long as suspicious people like themselves hang around. \" I agree. We should leave immediately so that we minimize the danger to the villagers. I propose that we travel to Wizard Vendor and have him recharge the stone, then see if he has any information. If he does, we use it. If not, we come back here, return the stone, and set out for wherever you all think is best. \"\n\nHis eyes catch Ruhdir's, and he nods. \" I think we should speak more about our connection as soon as we get all of this figured out. I desire greatly any knowledge you might have about who I am and from where I come. \"" }, { "author": "Berand", "message": " Round 97 \n\nThe group stands around absorbing everything, including wondering at Cilene's words. Before anyone else can speak, a soft humming sound fills the air. Rays of light suddenly bathe the area, emanating from the same spot Calibus just disappeared. The light rapidly coalesces in to a form; a woman with her head thrown back and arms outstretched.\n\nRadiant white wings extend out behind her. She's beautiful by any standard, perfectly proportioned with long golden hair that floats around her as if she were immersed in water. She's wearing a suit of light chainmail that gleams brighter than mithril, hanging off her shoulders and ending in an uneven line above her bare midriff. A flowing white skirt is around her waist, hanging down without form to her ankles as it floats in the same unseen current that tousles her hair. Three silver bands are wrapped around each of her seemingly delicate biceps. Clashing slightly with her beautiful feminine appearance, however, the incredibly ornate hilt of a two-handed sword can be seen clearly rising up over her right shoulder. The black leather wrapping is criss-crossed with silver wire, ending in a silver pommel in the shape of a gaping emerald-eyed dragon's maw.\n\nShe hovers a foot above the ground as she comes fully in to being, then settles gently to the ground, lowering her arms, folding her wings behind her, and turning her gaze on the group.\n\n \"My greetings, travelers. I am Sha'ire.\" She pauses while she looks all of you over with piercing golden eyes. \"The events of today must have been quite a shock to you all, and I fear there is little I can say to ease your spirits. You've stumbled upon something that every dark force in Minos wished to keep hidden.\" She waves one hand gently at the dragons behind you. \"More than half a millennium these creatures have waited for people such as yourselves to come along. In most every way that matters, you mortals are the only ones that can save them. Normally we are bound to not interfere, but Calibus has foolishly opened that door by appearing to you, and his subsequent actions. My time is brief, and though I cannot directly guide you, I may be able to answer some of your questions. Ask quickly.\" \n \n Spoiler \n\nEveryone gets a round to ask. But make sure it's good, because she can't answer everything and she can't answer much.\n " }, { "author": "SandDemon", "message": " Durgrin \n\nLooking at the others for input, he decides just the basics work fine. \"Who are ye, what canna ya do fer us, and wha happen'd to the dragons?\" " }, { "author": "Berand", "message": " Round 97a \n \"I can only provide you with things comparable to what Calibus has already done, lest I open the door further for his interference. Thus, my name is all I can give. I suggest you think carefully about everything I provide.\" \n\nShe looks thoughtful for a moment, clearly considering her words. \"The dragons and their riders were brought down in the War of Ten Thousand Nights. They've been lost in the rolling desert ever since. While the magic that binds them is incredibly powerful, it is still mortal magic.\" \n\nShe clearly wants to say more, but leaves it at that. Her unusual golden eyes sweep over you all carefully, waiting for the next question." }, { "author": "demonllama", "message": " Ruhidr \n\nFrowning thoughtfully at Sha'ire, then giving a start as he realizes it might be misconstrued, he hurries to ask his question, \" Well, let's see. Can yers tell us who, or what, could be fixing these dragons up? Least point us in the right direction. \"\n\nScratching at the back of his helmet as though he can feel it, he continues, \" And could yers maybe tell us about'm? Their story, like. \", waving a hand in the direction of the dragons." }, { "author": "Berand", "message": " Round 97b \n\nThe - whatever she is - pauses as she considers Ruhidr's question. \"I can not tell you exactly what will fix them, save that such a means exists. As for your path... the one you already consider is one that will potentially lead to it.\" \n\nShe turns her gaze once more on the dragons and their riders. \"As for their story, it is not mine to tell. Suffice to say that they were soldiers doing their duty.\" " }, { "author": "Ilhares", "message": " Cilene \n\nGlancing at the woman, then back at the dragons, Cilene is momentarily stumped. Asking questions? How? She doesn't even.. wait a minute..\n\n \n Spoiler \nWell, if Calibus was someone's avatar, and his breakage of certain policies gave her the rights to be here, logic dictates.. We are screwed, and now noticed by more than one deific entity.\n\nSo.. which one?\n\nKnowledge: Religion : (1d20+7)[ 26 ] \n " }, { "author": "benuneko", "message": " Wanderer \n\nThe question to ask is not a hard one for Wanderer to think of, but it isn't one he's terribly proud of. He looks around at his newfound companions, silently asking for their forgiveness for his selfishness. \" I must apologize to my colleagues and to you, Sha'ire, in advance for my selfishness. I'm sorry, but I have no choice but to ask the question that I do, even though there might be better ones on the topic of our quest. \" Wanderer sighs heavily, ashamed. His eyes drift over the unending sands for a moment, before raising quickly to look at Sha'ire. His eyes are filled with something between hope and shame as his mouth forms the words of the question. \" Who am I? From where do I come? Can you tell me anything about who I am or what my past is? \"" }, { "author": "Berand", "message": " Round 98 \n\nShe turns to look at Wanderer as he speaks. \"I understand your question, however I can not answer it. Were I to aid you with something beyond the scope of the dragons, it would give Calibus far too free a rein. You certainly need not feel shame for your desire to know.\" She gives you a sympathetic look. \"Suffice to say that there is hope, and you should carry on.\" She looks at you meaningfully.\n\nJust then everyone hears the sound of lots of sand sifting about. A quick look in to the bowl that has been scraped out around the dragons reveals a man sliding down one of the 20' slopes. He's disheveled and tired looking, and seems just as surprised to see all of you. He staggers to his feet, eyes locked on the petrified dragons as he makes his way toward the group, his gait uneven.\n\nSha'ire shifts her gaze to the new comer, her face unreadable. After a moments stare, she turns back to the rest of you. \"My time is up for now, I will return to you should Calibus foolishly open the door for me to do so again. You may call upon me if your need is great, but know that doing so will allow Calibus to match whatever it is I do for you. The balance must be kept in all of our interactions, lest the whole truce fall apart and war erupt in the heavens once again.\" She looks grim. \"I have aided you in every way I can for now. Consider this carefully in light of my words regarding the balance. Powerful eyes are upon you, some wishing you ill and some wishing you well. Move decisively, for you are in danger.\" \n\nWith that her wings stretch to their full magnificence behind her, she tilts her head back and with a mighty downward thrust, launches in to the air. She disappears from view rapidly.\n\nThe newcomer staggers up to the group, his eyes locked on the retreating form of Sha'ire, his mouth agape. He turns down and looks at everyone, clearly a little stunned. Seen up close he looks like he's been out in the desert for ages. His clothes are stained with dust, and sweat leaves little streaks through the grime on his skin. All of that however does little to mask his regal bearing. He has incredible wavy golden hair, and piercing golden eyes. In fact, he looks like a dirty, male, wingless, slightly-less-grand version of Sha'ire.\n\nLiam:\n \n Spoiler \n\nYou've been wandering the desert for longer than you can remember now, having your visions and hallucinations, and generally being aimless. You had no idea you were near anything, all you knew was one foot in front of the other, over and over. You have no idea how you got here. You just suddenly slid down a slope and spotted petrified dragons, some kind of angel thing, and this group.\n\nNext move is yours. :)\n \n\n\nCilene:\n \n Spoiler \n\nYou think hard on what she said. She only told you her name, but then she specifically alluded to how Calibus also told you his name. And you figured out who he was, right?\n\nThis wasn't really your area of study, but she certainly appears to be a Celestial of some sort. What do you know about the lore of the goodly gods and divine beings? You remember they have a hierarchy, and do all sorts of things. Some are healers or guides, some interact with mortals while others rarely do. Some have special duties from the gods, others are just free-roaming. Presumably this one, if she is indeed an archon or an angel, works at the behest of one of the gods, so maybe you've heard her name before...\n\nYou do think you've heard of the name Sha'ire before. When you dwell on it, the image that pops in to mind is one of the archons that delivers the wrath of the gods on the mortal plane... but you just can't recall specifics. It really wasn't your area of focus. Maybe Ruhidr would have learned more in that area in his Paladin training.\n " }, { "author": "Tacitus", "message": " Liam Chistopherson \n\nAll the man seemed able to do was look upon the dragons in awe as his left hand moved to grip the wrist of his right to cover what seemed to be a mess of scars and slight discoloration of the skin. His head twitched slightly before turning his gaze towards Cilene first, his eyes narrowing as if trying to pull an image from memory. Each of the others would receive a similar glance but each time he would merely shake his head. He cast his golden eyes up to the face of the great stone dragon just before him, \" I'm not seeing this, not seeing any of this. I can't be seeing this. Its not real. Its never real. In my head. All of them. Always in my head. I'm dying in the desert. I need to wake up, get moving again, make them stop. \"\n\nHis gaze falls to his arms as the left falls away from the right to once again reveal the scarred flesh. He doesn't even pause to look at it before he balls his fist and raises it up to begin hitting himself in the forehead with his knuckles. His eyes stare straight ahead as he tries to knock the apparently vision from his mind, the discoloration and scars the only thing he can see. The strikes against his forehead quickly slow until his knuckles are merely pressed against his forehead, \" There was an angel, and now I am dead. I've lost track of the days and lost myself to the point where I even managed to misplace the spark of life within my chest. I can see right through myself, a ghost. The dragon and the mark. A dragon, not a god, not The Shining One. All my life its been telling me how I'd die. \"" }, { "author": "Ilhares", "message": " Cilene \n\n\" Great. Just great. That's all we need. To vengeful spirits and a nutter. \"\n\nLooking at the others, \" Can we go now? Really. \"" }, { "author": "Tacitus", "message": " Liam \n\nHis head jerked and he looked over to Cilene with his fist still pressed against his forehead, \" WRONG! I AM NOT CRAZY! If I were crazy none of you would be here! You'd all be cats! I'm pretty sure I'd know if I were crazy, and seeing as none of you are cats I'm pretty sure I'm fine. \" He paused, eye twitching, \" I kill the first one that turns into a cat. \"" }, { "author": "SandDemon", "message": " Durgrin \n\nLooking over the newcomer, he quickly turns and turns to nod towards Cilene. \"Rest oa ya, lez get movin'. No need stand about, we've got to move.\" " }, { "author": "demonllama", "message": " Ruhidr \n\nScowling at Just One More Thing happening, Ruhidr shakes a stubby finger at the newcomer, saying \" Yer better watch yerself. We're real, we're here, an' no killing of us is happening. \"\n\nThat said, he hesitates for just a moment and then holds out one of his waterskins for Crazy Golden Hair to take. \" Yer wrong about one more thing; yer sunsick, an' it's a form of crazy. \" Continuing to hold out the skin, he glances over his shoulder at his companions, \" Yers don't leave anyone needin' anything in the desert, unless they're a proven enemy. \"\n\n \n Spoiler \n\nOkay, so... spoiler-esque content. I'm not rolling Diplomacy since he's a crazy guy (if you need to, it's 1d20+2 and then whatever bonuses my armor nets me).\n\nObviously, he'll not show up evil, but just to be safe... I'm running a Detect Evil check. Maybe he's got an evil splinter or hangnail or something :P\n " }, { "author": "benuneko", "message": " Wanderer \n\nWanderer's eyes widen at the man who, seemingly by pure coincidence, has happened upon their location in the desert. Thinking back to what he must have looked like, wild-eyed with thirst and hunger, he has no other instinct than to help the golden-eyed man. He goes to the man's side. \" Fear not, friend. We will not hurt you. I, too, am a desert wanderer like you, and the people of this village took me in and cared for me. As they have done for me, so we shall do our best for you. \" Seeing Ruhidr hold out his waterskin, he cautions the new arrival, \" Take care, and do not drink too much too quickly. I know too well that it can be painful otherwise. \" Thinking back to the amount of water he poured over his own cracked and dried lips and the subsequent stomachaches, he cringes inwardly. \" Do you know who you are or from where you come? I'm afraid I came into this place without such knowledge; thus, the villagers call me Wanderer. \"" }, { "author": "Tacitus", "message": " Liam \n\nWith one eye slightly wider than the other with the smaller twitching ever so slightly he watches Ruhidr for a long moment. He finally takes the water skin from the man and stares into it before he pours some into a cupped hand and brings it to his lips. He sniffs at it warily before dripping the dwindling contents of his hand into his mouth. Even as he begins to drink more after having apparently been assured he is not hallucinating -or that he is too far gone to care- it is clear that despite the disheveled look and his dirty state the intense heat of the desert does not seem to have taken a major toll on his relatively unprotected body.\n\nMost would wear heavy desert specific clothing into the desert to ward off the heat lest they become subject to heat stroke or worse. Liam, however, merely seems tired as if he had been walking for quite some time with barely any rest. Truthfully it is part of his celestial blood that has been warding off the heat yet he still sweats and grows thirsty. After he has taken a few sips he looks to Ruhidr and then to Wanderer to focus on the man's face as he mulls over his words. Now calmed down his voice is fair and if he had chosen to do so he might have made a wonderful troubadour, \" My name is Liam. I've been wandering the deserts for many days and nights in search of someplace to go where I might dispel the hallucinations from my every waking moment and break the spell of nightmares which has a grip on my slumber. \"\n\nHis eyes move back to the dragons to stare up towards the great stone monoliths, \" I've seen so many times before in dreams and blood what I see with my own eyes at this very moment. The visage of a dragon with its frills extended and on its way to war. They thought the mark was that of The Shining One, but it only matches what I see. If this is not the place where I am to die then perhaps this is my place to realize the destiny everyone has always expected of me. \"" }, { "author": "Ilhares", "message": " Cilene \n\n\" Why does everyone seem to assume I mean the worst? Besides, even if we did leave the nutter, there's a whole village near here, it's not like it'd be abandoning him to his death. \"\n\nCilene picks herself up and brushes off the excess sand, waiting for the others to get into gear. And trying to put the thoughts of the .. angels? archons? avatars? whatever, she's trying to let that slide from her mind, it's just bad news and doesn't want to go away.\n\n\" Look, she gave a freakin' big clue. Mortal magic. Let's go find Mr. Wizard here in this big old sandbox, and see if he can crack the spells binding these things. If not, he'll probably be able to tell us who could. \"" }, { "author": "Tacitus", "message": " Liam \n\nAt hearing Cilene's words he turns his golden gaze to the woman but says nothing until after her addition about moving on. He glances to Ruhidr and extends his hand holding the waterskin back to the dwarf, \" I should be fine now, thank you, you have a noble heart. \" To no one in particular but to the rest as a whole he nods and speaks, \" She is right. I will live, and would have even without your kind assistance. If I am here today it is only to realize my destiny, and by the marks upon my arm tied to these dragons I must be. For your aid I will accompany you and aid you in this so that I might gain more insight into the mysteries of my life here on this plane. I may know very little about the greater workings of magic, especially about such a grand spell as to entrap dragons in the likeness of stone, but my arcane powers are as much a weapon of war as any siege engine. \"" }, { "author": "demonllama", "message": " Ruhidr \n\nLooking thoughtful for the barest moment, Ruhidr nods decisively and says, \" If yer feeling tied to these dragons somehow, then yer aid's welcome, for my part. \"\n\nGlaring around as though everyone else was arguing with him, though nothing of the sort has happened yet, he says \" I've a hunch these dragons are connected to the draconian army, an' even if not... \" Shrugging slightly, his scowl doesn't perceivably change, but now it seems pensive instead of irritated, \" Sands take me, but we're wasting time. Let's get resupplied an' visit this wizard. \" His mood shifting as easily as the sands on which he was raised, he chuckles wryly, \" Maybe me an' yers can finally do some talking, Wanderer. \"" }, { "author": "benuneko", "message": " Wanderer \n\nLooking wistfully at Liam, wishing his desert sojourn could have left him with as much clarity as this man, Wanderer nods. \" Indeed, I too would have you join us. Of course, as a newcomer to this interesting collection of people, I defer to the others on the ultimate decision, but I feel your connection to these dragons is more pressing than our lack of knowledge of you, yourself. But if we're going to make a decision on this, we should do it quickly. Ruhidr is correct; time is of the essence. \"\n\nThen, hearing his dwarven companion chuckle, he smiles. \" I, too, hope that we can finally discuss what little you might be able to tell me about who I am. \"" }, { "author": "Berand", "message": " Round 99 \n\nWhile the group continues to converse, Muhami and Narlam both suddenly shake their heads and start in surprise. They look around in confusion, blinking.\n\n \"What... who's that?\" Muhami asks, pointing at Liam. \"Where did he come from?\" He wipes one hand across his face, for all the world looking as if he just woke up, clearly with no recollection of Sha'ire's arrival.\n\nWhen the group tells him that they need to set out right away for the wizard he mentioned, he nods, regaining a bit of focus. \" Very well, let us head back to the village and I'll get you a guide and you can set off.\" Narlam hands you the used gem as well, reminding you to get it recharged.\n\nWithin a few hours you and your guide, a quiet man named Yesem, are setting off to the west on your way to Lake Solace. It took a while for all the villagers to say goodbye to Wanderer, followed by promises to return with the gem and admonishments to watch over the dragons. Just before the group sets out, however, it's determined that someone needs to get word back to the Knighthood about this. Kellin volunteers to do so, since with his magical knowledge he can explain things with a bit more technical detail. You suspect he just wants to go hit on Kiera some more, but either way you all agree it's a good idea. Muhami sends him off with another guide heading east, back to Durnlan.\n\nYesem tells you that you have another four days hard travel, assuming no storms develop, before you reach the edge of the desert and enter Toraland. From there it's only another day to Lake Solace, where the wizard Vendor lives. The first two days are uneventful. The sun scorches you during the day, leaving you feeling delirious half the time as you watch the air shimmer in the heat waves emanating from the next huge sand dune you have to climb. The group spends some time conversing as well, learning a bit more about Liam's past and his wanderings. No one mentions his gold hair or golden eyes. Ruhidr and Wanderer talk about the Knighthood, and while a few things might tickle your memory, nothing of substance starts coming back to you. At least those little tickles make you think your memories are still in there, somewhere.\n\nThen around mid-day, Durgrin suddenly jerks his head around, having heard something. Before he can say anything, or identify the source, everyone hears a screech, followed by the sound of wings beating the air. Something large flies right over you, then spins to a stop and lands about 75' in front. You recognize it as the creature you saw eating the camel before running in to Muhami and his men, one that Ruhidr recognized as a species of Sphinx. It opens its eagle-like beak and lets out another screech, brandishing its huge claws. It starts to move slowly but menacingly toward you.\n\nCombat map:\n \n Spoiler \n\n \n " }, { "author": "SandDemon", "message": " Durgrin \n\nTaking a few steps forward as he mutters a word to his god, he turns his head back and chimes in for insult as he begins to grow in size \"So, leave it alone eh? What ya get ya freakin' pansies!\" \n \n Spoiler \n\nInit: (1d20+3)[ 21 ] \n\nGoing to move forward 20 feet and cast Enlarge. If the beast comes at me, I'll try and use Stand Still on my attack of opportunity which will kick in at 10 feet away since enlarged.\nAttack of opportunity: (1d20+10)[ 17 ] (+2 bracers, -1 enlarge)\nIf it hits, Stand Still attempt: (3d6+19)[ 25 ] (has to beat that in Reflex or stop in place)\n " }, { "author": "Ilhares", "message": " Cilene \n\n\" There's no guarantees it's the same one, so take your attitude and place it with yesterday's meal, dwarf. \"\n\nCilene starts moving towards the northwest, putting some distance between herself and her colleagues, making sure it can't rush forward and try to tear up everyone at once. The little blue and red trails of energy come swirling down around her wrist, forming into a solid blade grasped firmly in her hand.\n\n \n Spoiler \n Initiative : (1d20+3)[ 13 ] \n\nAlso, beasts don't tend to attack for no good reason, and since we're not carrion, look around to see if we're near anything that might stand out as relevant (nesting, whatever).\n\n Spot Check : (1d20+7)[ 23 ] \n " }, { "author": "Sirrion", "message": " Torkai \n\nQuickly stringing and readying an arrow to his bow, Torkai holds it at his side, ready to draw and fire in an instant. Keeping his eyes on the beast, he moves slowly to his left, making sure to keep a clear line of sight between him and it.\n\n \"Not sure what it's looking for, but if wants an easy meal, it will not find one here.\" he says quietly to himself.\n\n \n Spoiler \nInitiative: (1d20+4)[ 12 ] \n\nHolding my action to see what the beast does.\n " }, { "author": "Tacitus", "message": " Liam \n HP: 34/34 AC: 19 Init: (1d20+2)[ 15 ] \n\nWith a cocked brow he glances to the others, \" Friend of yours, I take it? \" As he moves forward and to the right ten feet, or more if he needs to keep within a twenty five foot range, he draws a strange looking wand from his belt. The length is made from tempered steel sculpted to look like a thin column of granite until in blossoms out into a mailed fist grasping a pulsating purple orb at one end. He flicks the wand towards Ruhidr and he swiftly grows to match Durgin in size. The spell will not last nearly as long but should be a boon all the same, if only to discourage the beast from attacking.\n\n \n Spoiler \nCast Enlarge Person from an Eternal Wand. One casting left for the day.\n\nEdit: For reference the spell has a caster level of one and therefore has a duration of one minute.\n " }, { "author": "demonllama", "message": " Ruhidr \n\nGrowling under his breath about certain dwarves having less sense than the sphinx in front of us, Ruhidr nonetheless moves to keep pace with Durgrin, spreading out slightly to the side so they would flank it if it tried to make it between them.\n\nCrashing his now-giant dwarven waraxe against his shield, Ruhidr gets ready to act.\n\n \n Spoiler \n\nWell, I'm nowhere near close enough to engage, so as stated I'm mirroring Durgrin at a spot the beastie would definitely get hit by both of us if it tried to go straight through. Obviously, if my initiative beats the sphinx's, I have to wait for it to make its move first as I'm not anywhere near in range.\n Initiative - (1d20+4)[ 19 ] \n\nAnd, in case it gets close enough for an AoO to occur:\n Attack - (1d20+11)[ 27 ] (-1 size, +1 from strength boost = same)\n Damage - (2d8+6)[ 11 ] (the dwarven waraxe is 1d8/1d10 for Small/Medium, the same as a bastard sword, which increases to 2d8 for Large weapons; if I'm wrong in this assumption, lemme know and I'll re-roll... if it even matters)\n\nIf it's close enough for the AoO above, it would be close enough for a normal attack:\n Attack - (1d20+11)[ 17 ] \n Damage - (2d8+6)[ 11 ] \n\nEDIT: Okay, that rolling 11 for damage both times is just... irritating :P\n " }, { "author": "Berand", "message": " Round 100 \n\nThe creature stops its screeching and lets out an eerie cackle that sounds far too human-like for a beast. It slinks forward slowly, looking like a predator stalking its prey. It looks momentarily surprised when confronted with two over-sized dwarves.\n\nYour guide freezes in place, clearly scared.\n\nRuhidr:\n \n Spoiler \n\nThe hair-raising cackle triggers another memory you have of these things: they all have some level of intelligence. You seem to recall a few are even as smart as dwarves, but a lot of them are significantly dumber than that. Most are even capable of speech to some degree.\n \n\n\nCilene:\n \n Spoiler \n\nYou pause for a moment to get a little \"situational awareness\", as they say in the \"business\". You're immediately glad you did, as you spot the dark shape of what appears to be another one of the beasts circling a ways behind you.\n \n\n\nCombat map:\n \n Spoiler \n\n \n \n\n\nOOC:\n \n Spoiler \n\nLast new round until Tuesday folks, the girlfriend and I are off to New York in a few hours for a long weekend. I got the trip for her for our one-year anniversary back in September - we're going to see the Colbert Report filmed on Monday. :) Anyhow, get your rounds up and round 101 will come then. Thanks!\n " }, { "author": "benuneko", "message": " Wanderer \n\nWanderer leers at the creature that is again bothering this group. Impatient to make progress on their newly acquired objectives, he first reaches into his memories to see what he can remember of such creatures. Then, he brings the words of a spell to mind, glad to feel the familiar surge of magic course through his veins as he does. It is good to be able to remember some things, and he knows that he has always had a deep affinity for magic, especially enchantments, due to his familiarity and the way that they seem to effortlessly slide to the front of his mind after a short stint of studying. He watches, waiting for signs of aggression from the creature.\n\n \n Spoiler \nInitiative: (1d20)[ 16 ] \nKnowledge: Arcana to figure out facts about the thing: (1d20+13)[ 25 ] \nHolding action until it shows aggressive action toward party members, in which case:\n\nCasting Ray of Stupidity (Spell Compendium 167)\n\n A subject struck by the ray takes 1d4+1 points of Intelligence damage. If the target is a wizard, she might temporarily lose the ability to cast some or all of her spells if her Intelligence drops too low. \n\nRanged touch: (1d20+3)[ 17 ] \nInt damage (if it hits): (1d4+1)[ 4 ] \n\nI don't know if you can do both of these in one round (skill check + spell cast) so if not, just forget the held action for now.\n " }, { "author": "demonllama", "message": " Ruhidr \n\nRaising his waraxe and aiming it at the creature, Ruhidr booms, \" Yers got no chance, yer daft bird, but come on then. \"\n\nRuhidr continues speaking, but now it's silently, apparently to himself.\n\n \n Spoiler \n\nOkay... lessee. First, to benuneko: Knowledge checks are instantaneous, per standard rules, so a Knowledge check will never take up an action slot. The only times you might want to split a Knowledge check out into a separate event would be, say, when you're going to attack a draconian and only realize after you start the swing that this one is the kind that turns to stone and traps your dwarven waraxe. Doh :P\n\nOn to my post:\nUnsure if this is a \"new initiative\" round, but just in case:\n Initiative - (1d20+4)[ 12 ] - if it's not, just use the old roll (19)\n\nNow, my actions are in this order:\n1. Invoke the bead of karma (+4 caster level); free action\n2. Cast Divine Grace (+2/+2 bonus, thanks to the +4CL buff)\n3. Move up to just outside the sphinx's threatened squares. Again, positioned so that I would get an AoO if it tried to move past me toward, say, Durgrin. If the sphinx moves first, turn this into a \"position me in a flanking position\" statement.\n\nAoO rolls, if applicable:\n Attack - (1d20+13)[ 22 ] \n Damage - (2d8+8)[ 18 ] \nIf the sphinx's Initiative beats mine, then subtract 2 from both the Attack & Damage roll, and it'll just take effect next round.\n " }, { "author": "Tacitus", "message": " Liam \n\nDrawing a bead on the beast out in front of them Liam slipped the wand back into his belt and directed a single finger towards it. He readied himself to deliver a ray of scorching heat from the tips of his fingers if any hostilities were shown.\n\n \n Spoiler \nRanged Touch: (1d20+4)[ 22 ] \nScorching Ray: (4d6+2)[ 3 ][ 1 ][ 4 ][ 6 ](16) \nNew Init if needed: (1d20+2)[ 14 ] \n " }, { "author": "Ilhares", "message": " Cilene \n\nCaught between two critters, and not knowing if more may be present, Cilene moves forward cautiously, but does not yet attack." }, { "author": "Berand", "message": "Bad news folks, I'm going to postpone the game indefinitely.\n\nWe go weeks without regular responses, the interest just isn't there. I could probably drive it along myself, but my own interest level isn't high enough. This weekend it never even crossed my mind to check the thread, after things weren't ready on Friday for the next round.\n\nThanks for playing!" } ]
[ { "author": "Jolly Steve", "message": "This thread is for those who are playing 'The Adventures of Your Avatar', and are going off to find the pirates rather than staying at the camp." }, { "author": "MrEdwardNigma", "message": "MrE follows those heading for the pirates camp to the beach, where they will turn left." }, { "author": "Jolly Steve", "message": "Leaving Koga and Ichneumon to try and get some sleep, MrE, Altharis and Jarlsberg, Rotheld, Lars, and 'Zom' leave the village, and try to follow the path.\n\nThe contents of Lars' backpack clink like a cat's bell in the darkness.\n\nIt's not that easy to tell the difference between trail and jungle." }, { "author": "rockdeworld", "message": "Being used to this sort of thing as an explorer, Rock confidently follows the trail through the darkness, keeping his eyes focused on the trail to avoid losing his way and going off it, until he comes to the beach." }, { "author": "I_am_an_undead", "message": " \n Originally Posted by rockdeworld \n \"Do you have a name?\" \n \n\nThe undead pondered the question while following Rock, slipping out of the cloak and handing it to its original owner. Slowly, carefully, still trying to make the peices of memory come together, he spoke.\n\n \"Do you still have a name, after your death? Does it really matter, when it's all ended, who you were? I... I don't remember much. I guess I had a name when I lived, but I cannot remember. I don't remember much. Edward, my creator, is not of much help in the matter, he found me dead somewhere, on the side of a road. I think I was a slave or a prisonner, when I lived, because the only things I can remember... just feelings mind you, not real memories... were pain, sorrow, hunger, cold, sickness, and tiredness... so much tired...\" \n\nThe zombie stared at the sky for a while, his mind a bit hazy, as it always was, as if in a state of half-slumber.\n\n \"... I guess that's why I had no problem adaptating to this state, because I cannot remember the good side of living, and you cannot miss what you know nothing of, can you? I never felt hatred for the living, which is what an undead is supposed to feel, right? In fact, sometimes, I feel pity for them. Weird, isn't it?\" " }, { "author": "Mordokai", "message": "Overhearing Rock's and zombie's conversation, Lars pops in.\n\n \"You are truly interesting undead. Well, you're interesting just by merely being able to speak and not eating others people brain on spot. But what you just said... it intrigues me. And it makes me feel sorry for you. Nobody should be treated like this. I wish it was in my power to somehow help you. Alas, I can think of nothing that I can do for you.\" \n\nMoving ahead, Lars looks like he is deep in thoughts. Whether he is thinking about Lania or the talk he has just witnessed is hard to say." }, { "author": "MrEdwardNigma", "message": "The wizard listens to the undead speak.\n \"...Yes, I found you, dead, along the road somewhere. You were totally dead when I got there, I didn't poke you with a pitchfork or anything to make sure. Nope, did no such thing\" \n\n((I guess this is one of those cases where the human turns out to be the monster, and the hideous monster the good guy...))" }, { "author": "Jolly Steve", "message": " \n Originally Posted by rockdeworld \n Being used to this sort of thing as an explorer, Rock confidently follows the trail through the darkness, keeping his eyes focused on the trail to avoid losing his way and going off it, until he comes to the beach. \n \n\nRock does indeed follow the trail, as does Zom. The others manage to follow by keeping their eyes on them." }, { "author": "Jolly Steve", "message": "But before you get to the beach, you find three pure white wolves blocking your path.\n\nThey howl at you: 'wooooe, wooooe'." }, { "author": "MrEdwardNigma", "message": " \"I say we zap these buggers...\" " }, { "author": "rockdeworld", "message": "The explorer, now cloaked again, agrees.\n\n \"Monsters blocking our path... It seems an easy choice.\" He says, swinging his sword at the nearest one." }, { "author": "Mordokai", "message": " \"I'm guessing we could use some practice before facing the pirates.\" says Lars as he joins his friends at destroying the wolves." }, { "author": "I_am_an_undead", "message": " Well, here it goes... \n\nZom slouched, slowly advancing toward the wolves, and as he produced a death rattle, he started flailing his arms wildly at the nearest one, trying to connect at least one fist." }, { "author": "Jolly Steve", "message": "Lars swings his sword at the nearest wolf (as seen in the movie 'Lars Attacks!'). It slashes across the wolf's face. The wolf's claws scrape harmlessly across Lar's armour.\n\nZom and Rock strike at the other wolves, but they're too fast for them.\n\nThe wolf's wound closes up, the blood disappears, and it appears 'as good as new'." }, { "author": "rockdeworld", "message": " \n Originally Posted by Jolly Steve \n Zom and Rock strike at the other wolves, but they're too fast for them. \n \n\n((OOC: Who was too fast for who? Since I don't see any numbers, I can assume the wolves dodged our attacks, but could you please use better grammar in the future?))\n\nRock watches in shock as the wolf immediately heals the wound given to it by Lars, then quickly understands. \"Get out of the way!\" He tells Lars and the zombie. Turning to the wizard, the explorer calls out to him.\n\n \"They're all yours Nigma! Show us some of your magic!\" He retreats from the close fighting with the wolves, moving back to protect Edward from them in case they get too close to the wizard." }, { "author": "MrEdwardNigma", "message": " \"Oh, I'd like nothing better\" \nThe wizard grins, and unleashes a powerfull burst of lightning onto the wolves." }, { "author": "Jolly Steve", "message": "(OOC: Enigma, you have five points of damage to distribute among the wolves)" }, { "author": "MrEdwardNigma", "message": "Hmmm, I suppose I'll throw it all on one wolf, hoping it's enough to kill it. But probably not." }, { "author": "Jolly Steve", "message": "The same wolf as Lars hit, or one of the other two?" }, { "author": "rockdeworld", "message": " \n Spoiler \nSince he said it generically, I suppose he meant \"it doesn't matter which one\", so let's put it this way:\nThere are 3 wolves:\nWolf A\nWolf B\nWolf C\nNow, say I swung my sword at Wolf A, Lars attacked Wolf B, and I_am_an_Undead flailed at Wolf C. The wolf attacked by Lars healed itself (or so it seems), and so its hp is unimportant.\nKnowing the nature of lightning and attackers, E.Nigma may as well have attacked any of the wolves, but he probably hit the one closest to him. For the sake of discussion, lets say it was wolf B. Wolf B just took 5 damage.\n " }, { "author": "Jolly Steve", "message": "Lightning arcs from MrE's hand to the lead wolf. It howls in pain as smoke rises off its fur." }, { "author": "Mordokai", "message": "After Mr.E is finished with his spell, Lars decides to once again strike at the wolf that was hit by the lighting.\n\n \"This should be enought to finish you off.\" " }, { "author": "Jolly Steve", "message": "The wolves back off. But then one of the wolves catches the scent of Zom. Intoxicates by the ripe, pungent smell it leaps forward, and bites him for 2 damage." }, { "author": "Jolly Steve", "message": "Lars manages to slice the ear of the wolf as it leaps for Zom." }, { "author": "rockdeworld", "message": "Rock stands guard over the spellcaster, readying himself to attack and push back a wolf in case one of them should decide to make E.Nigma one of their targets." }, { "author": "I_am_an_undead", "message": "Zom emited a low gurgle, his face showing no sign of pain, but a cold fury instead. He pounded as strongly as he could his fists at the beast, trying to dislodge it." }, { "author": "Jolly Steve", "message": "A wolf makes as if to attack Enigma, but thinks better of it.\n\nZom beats and bites the wolf, who is confused to find this carrion fighting back." }, { "author": "Jolly Steve", "message": "Two of the wolves are now wounded.\n\nAgain, their wounds heal in front of your eyes, but not completely.\n\nAll three wolves whimper, and try to run into the forest." }, { "author": "MrEdwardNigma", "message": "The wizard quickly tries to send another jolt of lighting at the wolves as they attempt to escape.\nDamage divided equally for 6 or above, 6-3 divided among two wolves and 3-1 dumped on the wolf I shocked before.\n\n \"Get them, guys, while they're weak!\" " }, { "author": "Jolly Steve", "message": "Again the lead wolf, still leading in retreat, is burnt by Enigma's lightning." }, { "author": "Mordokai", "message": "After Mr.E is finished with his spell, Lars once again steps up to the wolf that was scorched by the magic and strikes at him once again.\n\n[ooc]I'll attack the wolf that looks like he is wounded the worst.[/ooc]" }, { "author": "Jolly Steve", "message": "Lars is too slow for the wolf, who despite the smoking blemish on its fur is able to leap out of the way of his sword." }, { "author": "I_am_an_undead", "message": "Following Lars exemple, the zombie quickly (well, as quickly as a zombie can) goes to strike the wolf, in hopes of finishing it." }, { "author": "MrEdwardNigma", "message": "As soon as he sees a chance, MrE casts another blast of lightning at the wolf.\n \"Die!\" " }, { "author": "rockdeworld", "message": "In between Nigma's 2 attacks, Rotheld notices 2 things - one being that the wolf whose ear Lars cut off did not regenerate, and also that the wolf the zombie hit did not completely regenerate. Spurred by these two facts, he comes to a realization, and strikes the retreating wolves while he has the chance. [OOC: though he does not follow them if they continue to run away.\n\nIn other words, Rock attacked the already-damaged wolf that Zom hit twice, even though I wasn't here to post it - if that's alright.]" }, { "author": "Jolly Steve", "message": " \n Originally Posted by I_am_an_undead \n Following Lars exemple, the zombie quickly (well, as quickly as a zombie can) goes to strike the wolf, in hopes of finishing it. \n \n\n(OOC: sorry for the delay in responding: I've just come back from holiday, and had to start getting up about four hours earlier than I was...)\n\nAlas, both Zom and Rock are too slow for the panicked wolves, who disappear into the trees." }, { "author": "Jolly Steve", "message": "It occurs to you all that wolves, let alone white wolves, don't live in hot jungles like this one.\n\nAlso you're pretty sure they don't regenerate like that." }, { "author": "MrEdwardNigma", "message": " \n Originally Posted by Jolly Steve \n It occurs to you all that wolves, let alone white wolves, don't live in hot jungles like this one.\n\nAlso you're pretty sure they don't regenerate like that. \n \n\nReally? Wow, I hadn't thought of that 😏\n \"We should follow them. I want to know more about these things\" " }, { "author": "rockdeworld", "message": "((OOC: Lol...))\n\n \"That would be dangerous.\" Rock replies, looking around to see if anything else was coming through the trees. Why would those wolves suddenly attack us, then run away? He thinks to himself, before turning his attention back to Nigma. \"We might very well follow the wolves into an ambush - or we could find even more wolves - or werewolves - which in our current condition I doubt we could handle. And besides, what good can come of tracking a group of wolves through a dense jungle?\" " }, { "author": "MrEdwardNigma", "message": " \"I don't know about you, but I would like to know what regenerating wolves are doing out here\" " }, { "author": "rockdeworld", "message": " \"That is quite a conundrum.\" Rock agrees. \"Alright, I am interested.\" So saying, the explorer looks at Lars.\n\n \"We don't know for sure that your companion is among pirates. Following these wolves may end up being a better use of our time, so I am for it. What about you two?\" He asks Lars and Zom." }, { "author": "I_am_an_undead", "message": " \"I don't really care either way. I'm just here because I didn't want one of the other people to realise what I was, anyway. I'll just follow the group, wherever you decide to go.\" \n\nIt's not that Zom was angry, or bitter, or anything like that, no. His morose tone and seemly disinterest came from the fact that the lower bone of his left leg was now clearly visible, thanks to the wolf-thing, and it pissed him off." }, { "author": "MrEdwardNigma", "message": " \"Hmmm, whatever, I don't really care that much about the wolves anyways. The pirates are bound to have treasure, and a way off the island, so we should go after them. Oh, and they have that nymph too, I guess\" " }, { "author": "Mordokai", "message": " \"There is something strange about those wolves, I agree with you on that. While wolves can indeed be quite predatory they don't usually attack just for the sake of it. At least not in my experience. So, following them might be a good idea. There isn't much else we can do anyway.\" \n\nWith that, Lars waits for Rock to get up front.\n\n \"I'm guessing you're mor adept at following trails than me, so I'll let you lead the way.\" " }, { "author": "rockdeworld", "message": "((OOC: How exactly do bows work? If a monster needs a 10 to hit with a sword, can a bow hit with any even number, or does it need to be any even number above 9?))\n\nThe explorer shrugs, taking the lead.\n\n \"I am an experienced tracker, I'll give you that. You have good eyes.\" He says to Lars, and starts following the wolves' trail, to the best of his ability, and hoping for a bit of luck too." }, { "author": "Jolly Steve", "message": " \n Originally Posted by rockdeworld \n ((OOC: How exactly do bows work? If a monster needs a 10 to hit with a sword, can a bow hit with any even number, or does it need to be any even number above 9?)) \n \n\n(OOC: I'm treating it as that it needs to be an even number and equal to or above the number required to hit with a hand-to-hand weapon. So in this case you'd need a 10 or 12)." }, { "author": "Jolly Steve", "message": "(OOC: you can't use Luck on yourself, sorry)" }, { "author": "rockdeworld", "message": "((Right, well. Everyone else outside of combat then (and in combat when possible).\n\nNonetheless, tracking.))" }, { "author": "MrEdwardNigma", "message": "MrEdwardNigma tries to be helpful by singing \"Track, track, track the nasty wolves!\" \n\nWell, no, actually that was just him trying to be annoying." }, { "author": "Jolly Steve", "message": " \n Originally Posted by MrEdwardNigma \n MrEdwardNigma tries to be helpful by singing \"Track, track, track the nasty wolves!\" \n\nWell, no, actually that was just him trying to be annoying. \n \n\n(OOC: 😁 )" }, { "author": "Jolly Steve", "message": "You try and find the wolves' trail, but it's too hard in the dark. Altharis, despite his night-vision, fares no better." }, { "author": "rockdeworld", "message": "((Nice to know Altharis, despite not posting, is still useful XD))\n\n \"This is impossible.\" The explorer says in frustration at not being able to find a path. \"It's far too dark. Our only hope is to continue on our original path, and hope that we come upon these wolves later, when there is light enough to follow them. At least we still have a chance to surprise the pirates while it's dark.\" So saying, Rock returns to the path and follows it to the sandy beach." }, { "author": "MrEdwardNigma", "message": "MrE follows." }, { "author": "Jolly Steve", "message": "You set off along the path again. But soon afterwards, you all hear something in the forest, heading towards you." }, { "author": "rockdeworld", "message": " \"Wait.\" The explorer stops and readies himself for attack or defense, in case whatever he hears coming towards the group should prove to be unfriendly." }, { "author": "Jolly Steve", "message": "The noise gets louder. It's strangely familiar." }, { "author": "MrEdwardNigma", "message": " \"I say, whatever it is, we kill it!\" \n\nMrE prepares to cast Lightning." }, { "author": "Mordokai", "message": "REadying his sword, Lars says to Mr. E:\n\n \"Perhaps we should at least wait for this... thing to show itself before we attack? It isn't wise to attack just about everything, especially if you can't see it.\" " }, { "author": "rockdeworld", "message": " \"Lars is right.\" The explorer whispers loudly so the others can hear him. \"Hide yourself! At least if you want to attack then you'll have the opportunity to surprise the enemy! \n\nThe explorer jumps into a tree and hides himself ((Don't forget he has a cloak of hiding! That means he gets a D20 explorer die to hide with.)), and uses his Luck ability on the others if they try to hide." }, { "author": "MrEdwardNigma", "message": "MrEdwardNigma rolls into the bushes silently, and uses his luck ability on the others as well." }, { "author": "I_am_an_undead", "message": "Zom tries to hide as well as he can. That's not as much as he'd like, but still.\n\n((EDIT: First post of the third page😁 ))" }, { "author": "Jolly Steve", "message": "Jarlsberg carries Altharis behind a tree." }, { "author": "Jolly Steve", "message": "In the moonlight you can barely see three white wolves slip out of the forest and on to the path." }, { "author": "rockdeworld", "message": "((I guess Lars is hidden? What do the wolves do?))" }, { "author": "MrEdwardNigma", "message": " \"Are those the same damn things as before??? Did they get lost, or did we?\" " }, { "author": "Mordokai", "message": " \n Originally Posted by rockdeworld \n ((I guess Lars is hidden? What do the wolves do?)) \n \n\n((Your guess is correct. I was just too lazy and/or busy to post it.))\n\nIn response to E's question, Lars says:\n\n \"I doubt those wolves would return after the beating we gave them. That must be some other wolves.\" " }, { "author": "rockdeworld", "message": "Due to being up a tree, Rock cannot answer the others without giving himself away. Instead he silently wonders about those very questions, while watching the wolves' movements.\n\n If these are different wolves, can these ones likewise regenerate? If they are the same, why did they come back... And can they smell us? " }, { "author": "Jolly Steve", "message": "(OOC: by the way, I've rolled a d20 this time for rock's hide attempt - but from now on I'll use a d14)" }, { "author": "Jolly Steve", "message": "(OOC: rock is up a tree - can everyone else say where/how they're hiding?)" }, { "author": "Mordokai", "message": "Looking around, Lars find the largest bush he can spot and hides in it.\n\n I'm not even trying to climb on trees in this armor. " }, { "author": "rockdeworld", "message": " \n Originally Posted by Jolly Steve \n (OOC: by the way, I've rolled a d20 this time for rock's hide attempt - but from now on I'll use a d14) \n \n\n((Wtf? Why? In the rule book you gave us, it says that D20 is the next-highest die after D12, which is Rock's normal Explorer roll.)" }, { "author": "I_am_an_undead", "message": "((OOC: I'm in a bush, somewhere.))" }, { "author": "Jolly Steve", "message": "(OOC: I know, but every other dice step goes by 2: d6 -> d8 eg)" }, { "author": "MrEdwardNigma", "message": " \n Originally Posted by Jolly Steve \n (OOC: I know, but every other dice step goes by 2: d6 -> d8 eg) \n \n\n((Shouldn't we use the system as it's supposed to be used?🤨 ))\n\nAs stated above, MrE is hiding in a bush. He is rather uncomfortable there and would like to jump out and kill some wolves, but he won't until the others do as well." }, { "author": "rockdeworld", "message": " \n Originally Posted by MrEdwardNigma \n ((Shouldn't we use the system as it's supposed to be used?🤨 )) \n \n\n((Agreed! We should just use the regular D4->D6->D8->D10->D12->D20))" }, { "author": "Jolly Steve", "message": " \n Originally Posted by MrEdwardNigma \n ((Shouldn't we use the system as it's supposed to be used?🤨 )) \n \n\nOK. ." }, { "author": "Jolly Steve", "message": "The wolves stop.\n\n\"my goodness\" one remarks,\n\n\"those fellows certainly gave us a beating didn't they?\"\n\n\"Yes indeed\" another replies." }, { "author": "rockdeworld", "message": "Hearing the wolves speak, Rock almost falls out of his tree. His jaw drops and his grip slightly weakens before he pulls himself together.\n\n Those wolves... just spoke... The explorer thinks to himself, then makes a split-second decision to try to confront the sentient wolves. He doesn't know whether or not the wolves could be friendly, but even if they aren't, he reasons, he won't lose anything by trying to communicate with them. ...And at least I can be a diversion for the others, in case the parlay goes badly. \n \"Who are you, and what do you want? Why did you attack us?\" The explorer calls down to the pack of three wolves from his lofty position." }, { "author": "Mordokai", "message": "As it might be imagined, Lars is pretty shocked when the wolves start speaking.\n\n Now what to do? If they are sentient perhaps they can be talked to. Maybe we could even reason with them. Maybe they know something about Lania. I... we could use all the help we can get. \n\nAlmost steping out of the bush, Lars hears Rock's voice, speaking to the wolves. So he just waits to see what comes out of it and readies his sword in case it should be needed." }, { "author": "MrEdwardNigma", "message": " They talked! 😦\n Now we have to kill them! \n\nMrE grinned as the explorer attempted to talk to the wolves.\n\n That's right, good job, lul them into a false sense of security! " }, { "author": "Jolly Steve", "message": " \n Originally Posted by MrEdwardNigma \n They talked! 😦\n Now we have to kill them! \n\nMrE grinned as the explorer attempted to talk to the wolves.\n\n That's right, good job, lul them into a false sense of security! \n \n\n😁" }, { "author": "Jolly Steve", "message": "The wolves jump at rock's voice.\n\n\"damn\" one mutters.\n\n\"well, hello...why don't you come down here so we can talk properly?\"" }, { "author": "rockdeworld", "message": "((I assume they're looking at Rock, but can you explicity say so, please?))\n\nThe explorer stares down the wolves.\n\n \"Not until you answer my questions.\" He replies, deciding that these wolves probably weren't going to be very friendly, and preparing himself to fight, should the need arise. \"Who are you? Or perhaps, what are you?\" He repeats." }, { "author": "Jolly Steve", "message": "Looking at Rock, the wolf says \"all right. You might as well get your friends to come out of hiding, we can smell them anyway.\"" }, { "author": "rockdeworld", "message": " \"Are you going to answer my question or not?!\" Rock says heatedly, and his eyes narrow." }, { "author": "Jolly Steve", "message": "\"Very well. I am Puppet. That's Oberon, and Bidd.\" the other wolves nod.\n\n\"Many months ago we were captured, by base and cunning trickery! The vile rogue pretended he wanted to hear our poetry. He wanted nothing of the sort! We were taken from our homes. We know not where, for we were kept in darkness, but after some time we were taken over the water. Our cages broke in a storm, and we found ourselves here.\"" }, { "author": "MrEdwardNigma", "message": "Edward didn't come out of the bushes as the wolves had asked. They might be able to smell him, but that still didn't mean they knew exactly where he was. Instead, he decided to watch how this unfolded." }, { "author": "Mordokai", "message": "As he hears wolves talk and ask them to come out, Lars indeed steps out of his bush.\n\n \"Your story is an interesting one, but at the moment we have our own problems. Do you perhaps know where we could find the lair of pirates taht are raiding the nearby village?\" " }, { "author": "rockdeworld", "message": " Puppet, Oberon, and Bidd. The explorer's anger quickly cools as the wolf introduces himself and the others.\n\n So they were on the ship too. The explorer thinks as he hears the wolf tell its story. But who or what is this rogue they speak of? Then Lars comes out of the bushes, and begins speaking with the wolves, apparently trusting them.\n\n Darn it Lars! They could still be lying! I guess there's nothing for it... The explorer thinks to himself, and drops out of his tree (with sword drawn, of course) to flank the wolves in case they are lying and decide to attack Lars. He hopes for a bit of luck. ((If possible, I ready an action to attack in case the wolves start attacking. Also, if Lars is using any sort of diplomacy, I'll use Luck on him.))" }, { "author": "Jolly Steve", "message": "(OOC: Luck failed, sorry)\n\nAs Rock drops from the trees, and Lars steps from the bushes, the wolves draw closer, ears pinned back and teeth showing.\n\n\"What's this? An ambush perhaps? Cutting off our escape? Woeeeeeeeee\"" }, { "author": "rockdeworld", "message": " \n Spoiler \n...That's it? 'Woeeeeee?' 'Woeeeeeee is meeeee! Woeeeeee is meeeeee!'? If they're howling, could you make it a bit clearer?\n\nAlso - so that actually was diplomacy? Hmm. So I guess that failed too.\n \n\n \"Don't be silly.\" The explorer answers, waving the proposition aside with his free hand, as though it were a noisy fly. \"I simply want to make sure the three of you don't gang up on my friend here, like you tried to do last time.\" Not stopping to give the wolves a chance to interject, the explorer goes on.\n\n \"Now perhaps we can help each other out.\" " }, { "author": "Jolly Steve", "message": "(OOC: they're howling, but it sounds a bit like someone saying 'woe' as well)" }, { "author": "Jolly Steve", "message": "In a voice that sounds far more bestial, and whose human half sounds far more desperate, one of the wolves says \"put your sword down\"." }, { "author": "MrEdwardNigma", "message": "MrE comes out off the bushes.\n\n \"He'll put his sword down the moment you put your teeth and claws down. We have no reason to trust you, nor you us, I understand that. But I suppose you'll be wanting to go back home. That gives us a common goial. And the means to that ends are the pirates. How about we work together on this gig?\" " }, { "author": "I_am_an_undead", "message": "Contrarly to the others, Zom remained hidden. In their last fight, the wolves (or at least one of them) had very directly attacked him, ignoring the others, and he'd rather not have another new hole in his body. Oh, he had heard that the beasts knew where he was, but you're never too prudent, and since he had gotten used to people attacking him on sight, he'd rather stay where he was." }, { "author": "Mordokai", "message": "Before he could say anything, Mr. E steps out of his bush and talks to the wolves. So he just shrugs, an nods at him.\n\n \"What he said. You don't trust us, we don't trust you. But maybe we can help each other still.\" " }, { "author": "Jolly Steve", "message": "Howling, the wolves make a desperate leap for the trees." }, { "author": "rockdeworld", "message": " \n Spoiler \nNice avatar Mordokai 😁\n\nSorry I haven't posted in awhile... I've been busy on other things. Looks like I haven't missed much though.\n \n\n Not yet! Rock thinks, and, quick as lightning, jumps at the wolf leader (or \"speaker\" at least - Puppet), attempting to tackle the wolf to the ground." }, { "author": "Jolly Steve", "message": "Rock manages to grab the wolf's tail, but it slides out of his hands, leaving only a few hairs." }, { "author": "Mordokai", "message": " \n Spoiler \nWhy thank you 😁\n \n\n\nSeeing wolves run away and Rock jumping after them but missing them Lars steps up to him and says to him:\n\n \"Ok, they obviously weren't interested in team work. Any ideas what now? I don't like the idea of talking wolves running around freely, but I detest the idea of pirates even more. What's your take on this?\" " }, { "author": "rockdeworld", "message": " \"I agree.\" Rock answers, getting up and dusting himself off. \"We gave them a chance to join us, the fact that they didn't changes nothing. We should return to our mission before we met them.\" \n\nSo saying, Rock heads off down the trail, following it until it reaches sand. He delays at intervals, though, to allow the others to catch up with him." }, { "author": "Jolly Steve", "message": "On the way, Altharis wonders aloud whether Koga's wooing of the strangely-dressed woman will work.\n\nHe can't imagine that strange boy having much luck with the ladies. But then, in this case, beauty is in the eye of the bee holder." }, { "author": "Jolly Steve", "message": "You find the path blocked by...shiny stuff. Lumps of brightly glowing shiny stuff." }, { "author": "rockdeworld", "message": "((Erm, is it glowing so brightly that we can't tell what it is? Does it extend into the forest? Is it gold? Could you be a bit more specific?))\n\n \"That's odd, I don't remember this being here when we came this way before.\" Rock says thoughtfully, examining the stuff." }, { "author": "Jolly Steve", "message": "There are seven 'blobs' of grey, each about the size of a cat.\n\nEach of them is lit from within, as if they had a firefly in them.\n\nThey're spread across the path, close enough together that you couldn't walk around them and stay on the path.\n\nThere may be more in the forest - you can't see any, but the forest is thick enough that you might miss them if they were there." }, { "author": "MrEdwardNigma", "message": " \"I don't trust these. Their description is much too vague. I suggest using a flight spell to pass them. As a wizard I should be able to do that\" \n\n((Am I?🤨 ))" }, { "author": "rockdeworld", "message": "Taking out his sword, Rock gently pokes the blob closest to him." }, { "author": "Jolly Steve", "message": " \n Originally Posted by MrEdwardNigma \n \"I don't trust these. Their description is much too vague. I suggest using a flight spell to pass them. As a wizard I should be able to do that\" \n\n((Am I?🤨 )) \n \n\nYour only spells are Lightning and Luck, sorry." }, { "author": "Jolly Steve", "message": "A cloud of glowing, very pretty mist sprays from the blob, narrowly missing Rock." }, { "author": "MrEdwardNigma", "message": " \n Originally Posted by Jolly Steve \n Your only spells are Lightning and Luck, sorry. \n \n\n((What use is being a wizard then? Why do I have a high score in that if I can't use it?))" }, { "author": "rockdeworld", "message": "((I guess this makes for a good reason to spend our first 100g on a Wizard's Spellmaking Kit - or whatever it's called.))" }, { "author": "Jolly Steve", "message": " \n Originally Posted by MrEdwardNigma \n ((What use is being a wizard then?)) \n \n\n(OOC: That's a question that's the player's job to answer rather than the DM...)" }, { "author": "MrEdwardNigma", "message": " \n Originally Posted by Jolly Steve \n That's a question that's the player's job to answer rather than the DM... \n \n\n🤨" }, { "author": "Jolly Steve", "message": " \n Originally Posted by MrEdwardNigma \n 🤨 \n \n\n(OOC: I could tell you how a magician could be useful in this situation, but then I'd effectively be playing your character)" }, { "author": "rockdeworld", "message": " \n Originally Posted by Jolly Steve \n A cloud of glowing, very pretty mist sprays from the blob, narrowly missing Rock. \n \n\n((Please, please, please be more specific! Did the blob explode, or did it dissolve into mist, or what?))" }, { "author": "Jolly Steve", "message": "No, the blob's still there. You can't see where it sprayed from exactly, as far as you can see the blob is featureless." }, { "author": "MrEdwardNigma", "message": " \n Originally Posted by Jolly Steve \n (OOC: I could tell you how a magician could be useful in this situation, but then I'd effectively be playing your character) \n \n\nI know how it can be useful in this situation. It's other situations I'm worrying about. I mean, if all the talent I got is knowledge of magical lore, that's not really a lot compared to explorers. Lockpicking, sneaking and all that are way more useful. Anyways, MrE will search his memory for anything in connection with these blobs . You'd expect him to have done that automatically, but I guess he didn't.\n\nMrE raises an eyebrow.\n \"Ah. Rock, could you please shoot some of those things with your bow?\" \nMrE stands back as this is done. Way back." }, { "author": "rockdeworld", "message": "((Rock doesn't have a bow. I might consider it, if bows weren't horribly, horribly underpowered (they miss half the time a melee weapon would hit? That means the only benefit you get is that it's a ranged attack). Maybe you want to edit your post?))" }, { "author": "Jolly Steve", "message": " \n Originally Posted by MrEdwardNigma \n I know how it can be useful in this situation. It's other situations I'm worrying about. I mean, if all the talent I got is knowledge of magical lore, that's not really a lot compared to explorers. Lockpicking, sneaking and all that are way more useful.. \n \n\n(OOC: OK - leave it for a while, and if it's obviously unbalanced we'll talk about it then?)" }, { "author": "MrEdwardNigma", "message": " \"Perhaps you could... throw rocks at it? Or something? Doesn't anyone have an ranged attack?\" " }, { "author": "rockdeworld", "message": "Rock steps back from the lump, then turns to look at Mr. Nigma with an eyebrow cocked.\n\n \"A ranged attack? Do you know something about these things that we don't?\" He asks." } ]
[ { "author": "ArenaManager", "message": " Arena Tournament, Round 29: Jim the Truant vs. Lichen \n Map: \n Spoiler \n \n \n\n XP Award: 300 XP\n GP Award: 300 GP\n\n Maldiem - Jim the Truant \n Bishop_Oz - Lichen \n All Combatants, please roll initiative. " }, { "author": "Bishop_Oz", "message": "well that was quick, ha!\nInitiative\n (1d20-2)[ 12 ] " }, { "author": "Maldiem", "message": "Jim is in K6, Heavy Crossbow in hand, psicrystal in pocket, psionically focused.\n (1d20+2)[ 22 ] Initiative" }, { "author": "Maldiem", "message": " \n Spoiler \n\nDouble move to J8, on the roof (first move action to get to J7, on the ground, second using Up the Walls (EPH) to get to J8 on the roof)\n \n\n\nYour turn." }, { "author": "Bishop_Oz", "message": "For the Refs:\n \n Spoiler \nI'll hide/move silently readying my bow to shoot Jim if I see him and moving to H26 scanning along the edges of the barn/house thingy.\nHide: [roll]1d20+9[/roll]\nMS: [roll]1d20+9[/roll]\n \n\n\nStats:\n \n Spoiler \n\nCurrent Location: O21\nHP: 8\nAC: 17 Touch: 14 FF: 13\nSaves: Fort +2 Reflex +6 Will +1\n \n\n\nForgot: you may go." }, { "author": "Bishop_Oz", "message": "Script bugs....\n \n Spoiler \n\nHide: (d20+9)[ 17 ] \nMS: (d20+9)[ 15 ] \n " }, { "author": "Paladin Latham", "message": "LoS is established. Jim is on the roof at J8 and Lichen just finished moving to H26 all sneaky-like.\n\n@Bishop_Oz:\n \n Spoiler \nI learned the hard way that you actually need cover to hide, the trees don't provide it according to the guy who made the map. Sorry. ☹️\n " }, { "author": "Bishop_Oz", "message": "For the Refs:\n \n Spoiler \n So, since I'd had a ready action to shoot Jim, this means I can make my attack now, yes? If so, I'll shoot at him Shot (d20+5)[ 23 ] \n " }, { "author": "Paladin Latham", "message": "For Bishop_Oz:\n \n Spoiler \nI wish I could give it to you with a roll like that but when you hide and move silently you move at only half speed (15ft.) unless you want to take a -5 penalty for swift hiding. Since you couldn't actually reach H26 without doing so, and seeing as how you wouldn't even see him unless you moved farther back, I will assume that you swiftly double moved to H26 and then saw him. He is 30ft. up and 5ft. over after all...\n " }, { "author": "Maldiem", "message": "Noticing Lichen, Jim gives a start, a takes a potshot with his crossbow\n (1d20+1)[ 9 ] Attack (+2 normally, -2 for one range increment farther away, +1 for fighting from higher ground)\n (1d20+1)[ 18 ] Confirm a crit, if needed\n (1d10)[ 9 ] Damage\n (1d10)[ 5 ] Extra damage from a crit, if needed\n\nHe then moves to the other side of the roof.\n\n \n Spoiler \n\nMoves to R8. (That breaks LoS, right? The roof is sloped.)\n \n\n\nEDIT: Done" }, { "author": "Bishop_Oz", "message": "@Refs/Paladin Latham:\n \n Spoiler \n Fair enough, I wasn't actually expecting to reach H26 on this turn, I assumed I was just moving at 15 and would get to L23-ish this turn. I still intended to shoot him the moment I had LoS\n " }, { "author": "Paladin Latham", "message": "@Bishop_Oz:\n \n Spoiler \nYou wouldn't have had a standard action left by that point. And you see your opponent dissapear over the the slope of the roof at M8. That roof-walker.\n \n\n\n@Maldiem:\n \n Spoiler \nHow do you get down to R8? did you fall off? 🤨\n " }, { "author": "Maldiem", "message": "@Refs\n \n Spoiler \n\nShoot, I meant Q8, on the roof. Jim didn't have a sudden bout of Lemming-Syndrome. Is it possible to revise that?\n\nEDIT: Also, the map is slightly unclear. Is there a haystack in the starting areas?\n " }, { "author": "Bishop_Oz", "message": ":ooc:fair 'nuff:/ooc:\n\nFor the Refs:\n \n Spoiler \nI'll ready an attack and move to N26 shooting at Jim if I see him\n \n\n\nStats:\n \n Spoiler \nCurrent Location: H26\nHP: 8\nAC: 17 Touch: 14 FF: 13\nSaves: Fort +2 Reflex +6 Will +1\n \n\n\nEdit: Done (whoops)" }, { "author": "Maldiem", "message": "Refs:\n \n Spoiler \n\nJim moves back down to ground level (Q7), then double moves to L10, and hides.\n\n (1d20+10)[ 12 ] Hide\n \n\n\nDone." }, { "author": "Bishop_Oz", "message": "For the refs:\n \n Spoiler \n I'll continue to move from N26 to T26, scanning the barn ready to shoot Jim if he makes an appearance.\n \n\n\nStats:\n \n Spoiler \n\nPosition: N26\nHP - 8\nAC - 17/14/13\nSaves - 2/6/1\n \n\n\nThat'll do, you're up." }, { "author": "Paladin Latham", "message": "@Bishop_Oz:\n \n Spoiler \nNo LoS\n \n\n\n@Maldiem:\n \n Spoiler \nNo LoS\n " }, { "author": "Bishop_Oz", "message": "@Refs:\n \n Spoiler \nThis barn is just a stone structure with out any windows, right? Just two doors and a roof?\n " }, { "author": "Maldiem", "message": "Refs:\n \n Spoiler \n\nMove to M17, go prone, hide.\n (1d20+6)[ 9 ] Move Silently\n (1d20+10)[ 26 ] Hide\n\nPull the longspear with my other action.\n \n\n\nDone" }, { "author": "Bishop_Oz", "message": "For the refs:\n \n Spoiler \n I'll continue to move from T26 to Z20 (move), scanning the barn ready to shoot Jim if he makes an appearance(Standard).\n \n\n\nStats:\n \n Spoiler \n\nPosition: T26\nHP - 8\nAC - 17/14/13\nSaves - 2/6/1\n \n\n\nThat'll do. And LoS please 🙂" }, { "author": "Paladin Latham", "message": "@Bishop_Oz:\n \n Spoiler \nNo LoS\n \n\n\n@Maldiem:\n \n Spoiler \nNo LoS\n " }, { "author": "Maldiem", "message": "@Refs:\n \n Spoiler \n\nJim removes his Psicrystal from his pocket, activates its self-propulsion power, and telepathically instructs it to (Edit: *double move*) move to the other haystack, M11, and hide.\n Psicrystal rolls \n (1d20+14)[ 26 ] Hide (+12 for Diminutive, +2 from Dex)\n (1d20+6)[ 18 ] Move Silently (as in XPH Pg. 207)\n\nJim himself continues hiding.\n \n\n\nDone." }, { "author": "Bishop_Oz", "message": "For the refs:\n \n Spoiler \n I'll continue to move from Z20 to Z14 (move), scanning the barn ready to shoot Jim if he makes an appearance(Standard).\n \n\n\nStats:\n \n Spoiler \n\nPosition: Z20\nHP - 8\nAC - 17/14/13\nSaves - 2/6/1\n \n\n\nLoS please and Done." }, { "author": "theterran", "message": " Ref Terran \n\n@Bishop_Oz:\n \n Spoiler \n\nNo LoS\n \n\n\n@Maldiem:\n \n Spoiler \nNo LoS\n " }, { "author": "Maldiem", "message": "@Refs\n \n Spoiler \n\nJim reloads his crossbow, while keeping an ear and eye out.\nReactive Listen check\n (1d20+3)[ 20 ] \n \n\n\nDone." }, { "author": "Bishop_Oz", "message": "For the refs:\n \n Spoiler \n I'll continue to move from Z14 to Z7 (move), scanning the barn ready to shoot Jim if he makes an appearance(Standard).\n \n\n\nStats:\n \n Spoiler \n\nPosition: Z14\nHP - 8\nAC - 17/14/13\nSaves - 2/6/1\n \n\n\nLoS please and Done." }, { "author": "chilepepper", "message": " Ref chilepepper \n\n@bishop\n \n Spoiler \n\nno LoS\n \n\n\n@maldiem\n \n Spoiler \n\nno LoS\n " }, { "author": "Maldiem", "message": "Refs:\n \n Spoiler \n\nJim telepathically instructs his psicrystal to make noise. It begins a merry psicystal jig, bouncing around whilst inside the haystack.\n\nJim readies an action; should Lichen come within range of the haystack and begin an attack, he'll manifest Mind Thrust on him. If he's out of Mind Thrust range (25'), he'll instead fire his crossbow. Again, only if it looks like Lichen is about to attack Jim's location or his Psicrystal's location.\n \n\n\nDone." }, { "author": "Bishop_Oz", "message": "For the refs:\n \n Spoiler \n I'll continue to move from Z7 to S1 (move), scanning the barn ready to shoot Jim if he makes an appearance(Standard).\n \n\n\nStats:\n \n Spoiler \n\nPosition: Z7\nHP - 8\nAC - 17/14/13\nSaves - 2/6/1\n \n\n\nLoS please and Done." }, { "author": "Talic", "message": "@maldiem\n \n Spoiler \n\nNo LoS. Your prone position in M17, a hay square, grants total cover to you, but gives everything total cover from you.\n\nAlso, Readied actions aren't flow charts. You name one trigger, and one action, per SRD. If conditions aren't met when the trigger occurs (such as from being out of range), then you cannot take the action.\n \n\n\n@Bishop\n \n Spoiler \n\nNo LoS\n " }, { "author": "Bishop_Oz", "message": "@Refs, just a Question:\n \n Spoiler \nI'm guessing he isn't going to be on the other side of the building, so I'm going to assume that he's in the barn. I noticed that this barn has some \"doors\" on it and I was wondering what it would take to open the doors with a Grappling hook from somewhere around E6 for the instance of the \"North\" door. What I'd intend to do is throw the hook to catch the door in some manner and yank it open. Also, just out of curiosity, how far open will these doors go?\n \n\n\nStill your turn Jim." }, { "author": "Bishop_Oz", "message": "Looks around. \"Hello? Anyone alive?\" ..." }, { "author": "Paladin Latham", "message": " High Ref Paladin Latham \n\nMaldiem is disqualified due to inactivity.\n\n Lichen is declared the winner and recieves 300xp and 300gp! " }, { "author": "Maldiem", "message": "*Ker-Embarrassed*\n\nUh... That's what I get for going home for the weekend, I suppose. Sorry about the anti-climactic-ness." } ]
[ { "author": "Seffbasilisk", "message": "Sigor glances around" } ]
[ { "author": "Elrond", "message": "This is the thread for the elves of Arenal players who want to write OOC" } ]
[ { "author": "ArenaManager", "message": " Arena Tournament, Round 26: Doctor Spikenburg vs. Andoris \n Map: \n Spoiler \n\n \n \n\n XP Award: 300 XP\n GP Award: 300 GP\n\n \nSeribo - Doctor Spikenburg \n munimortal - Andoris \n All Combatants, please roll initiative. " }, { "author": "Seribro", "message": "Two warmages walk into a bar...\n\ninitiative (1d20-2)[ 10 ] \n\nMay the best blaster win 😁" }, { "author": "munimortal", "message": "The same to you\n\nInit: (1d20+2)[ 17 ] " }, { "author": "munimortal", "message": " \n Spoiler \n Start in M24 Move to P23\nReady Action Cast Magic Missle\nMissle Damage (1d4+5)[ 9 ] \n \n\nyour turn sorry" }, { "author": "Seribro", "message": "I updated my sheet a bit before beginning my first round. My armor got shattered last round so that one is permanently destroyed and leave my shield home today cause I doubt it will be of any use. Also, I bought a little potion that might come in handy.\n\n \n Spoiler \n\nmove N2 to Q5\nstandard drink Potion\n\nstats:\nAC:17 T:17\nHP:9\nsaves: F3/R5/W1\nlocation: Q5\neffect:reduce person 1/10\n \n\n\nend of turn1, begin turn2, outer yellow rim becomes shallow water." }, { "author": "munimortal", "message": "For Refs\n \n Spoiler \n Start in P23\nAssuming no LOS Move to R21 hiding and moving as silently as possible.\nHide (1d20+2)[ 6 ] \nMove Silently (1d20+2)[ 4 ] \n\nPassive Spot (1d20+1)[ 14 ] \nPassive Listen (1d20-1)[ 2 ] \n\nIf Still no LOS Move to Q19\nIf LOS will post.\n \n\n\nwaiting on LOS" }, { "author": "Morbius", "message": " High Ref Morbius \n\nSeribro\n \n Spoiler \n What potion did you used?\n " }, { "author": "Seribro", "message": " \n Spoiler \nI had a potion? ... *Goes to read his sheet again*\nAh, yes, check. Its reduce person so I am tiny at the moment.\nWhich is why my AC reads 17. Sorry, forgot to list the effect. Will put it in at my next turn.\n " }, { "author": "munimortal", "message": "Still your move?" }, { "author": "Paladin Latham", "message": " High Ref Paladin Latham \n\nSeribro, you started on the wrong side of the map. Please edit your move." }, { "author": "Seribro", "message": "nope, my turns over. Though there were a few technicalities, but they've been put straight now. Your turn." }, { "author": "Paladin Latham", "message": "@munimortal:\n \n Spoiler \nNo LoS, so I guess you're in Q19\n \n\n\nIt is Seribro's turn." }, { "author": "Seribro", "message": "Ah, sorry, my minds been a bit chaotic the past few weeks... Trying to get it back to full function but it still slips up a bit ever so now and then. Gets kinda confusing some times...\n\nSo, its my turn, second half of the second round right?\n\nwell in that case:\n\n \n Spoiler \n\nmove to U6,\nstandard action: ready to cast spell if I he enters my LoE\n \n\n\nStats:\n \n Spoiler \n\nstats:\nAC:17 T:17\nHP:9\nsaves: F3/R5/W1\nlocation: U6\neffect:reduce person 2/10\n \n\n\nEnd of my turn, end of second round, second yellowish rim turns to shallow water and its your turn at the start of round 3" }, { "author": "Morbius", "message": " High Ref Morbius \n\n\nSeribro\n \n Spoiler \n Your action is too generic. You must say what spell you are reading to cast\n " }, { "author": "munimortal", "message": "For Refs...\n \n Spoiler \nStart in Q19 Move to O17 as silently as possible\nMove Silently (1d20+2)[ 17 ] \nSpot check (1d20+1)[ 11 ] \nListen check (1d20-1)[ 16 ] \n\nif No LOS move to P14\n\nIf LOS Within 25 ft cast Lesser Orb of Acid\nRanged Touch Attack (1d20+2)[ 22 ] \nDamage (1d8+4)[ 12 ] \n\nIf within 110ft Cast Magic Missle\nDamage (1d4+5)[ 8 ] \n \n\nyour turn if no LOS" }, { "author": "Seribro", "message": "@ref (response of last round)\n \n Spoiler \nin that case, (widened) empowered maximized magic missile.\n \n\n\n@refs now for this turn:\n \n Spoiler \nmove if no LoS is established, move to W9\nThen, if still no LoS is established, move to W13\nIf LoS was established, cast widened empowered maximized magic missile\n \n\n\nI'll wait with the stats untill LoS has been checked." }, { "author": "Talic", "message": "@muni\n \n Spoiler \n\nNo LoS\n \n\n\n@Seribro\n \n Spoiler \n\nNo LoS\nJust FYI, Magic missile cannot be widened. The Widen spell feat only applies to Burst, emanation, line, or spread spells. Magic missile is none of those.\n " }, { "author": "munimortal", "message": "for refs..\n \n Spoiler \n Start in P14 Move to O12\nReady Action Counter spell\nSpellcraft Check (1d20+8)[ 26 ] \n \n\n\nEnd turn" }, { "author": "chilepepper", "message": " ref chilepepper \n\n@munimortal\n \n Spoiler \nno los\n \n\n@seribro\n \n Spoiler \nno los\n " }, { "author": "Seribro", "message": "omfg... Just discovered I made a mistake during character creation. Was supposed to have taken sudden enlarge spell instead of sudden widen... I'm an idiot...\n\nWell, anyways, since I still don't seem to have LoS, I'll just continue along the line I have been going so far.\n\n@refs\n \n Spoiler \ndouble move to R9\n\nstats:\nAC:17 T:17\nHP:9\nsaves: F3/R5/W1\nlocation: R9\neffect:reduce person 4/10\n \n\n\nend of turn 4, beginning of round 5, second green rim becomes shallow water.\nYour turn." }, { "author": "Talic", "message": " Initiate Ref Talic \n\n@Dr Spikenburg\n \n Spoiler \n\nNo LoS\n \n\n\n@Andoris\n \n Spoiler \n\nNo LoS\n " }, { "author": "munimortal", "message": "refs...\n \n Spoiler \nStart in 012 Move to P9\nReady Action Counter spell cast\nSpellcraft Check (1d20+8)[ 15 ] \n \n\nYour turn" }, { "author": "Seribro", "message": " \n Spoiler \nIf still no LoS is established, move to R13\nIf still no LoS is established by then, ready action to cast a maximized empowered magic missile\nIf LoS does gets established, either before or after my move, I just cast the pimped up magic missile right away\n \n\n\nwaiting for LoS check before officially ending my turn" }, { "author": "Paladin Latham", "message": "LoS is established when Andoris hops up to O9 with Doctor Spikenburg in R9. munimortal may either take a different action at the end of his turn or keep the same action." }, { "author": "munimortal", "message": "Well lets hope this does the trick, i will stop at O9, and cast Lesser Orb of Acid\n\nRanged Touch (1d20+2)[ 18 ] \nDamage (1d8+4)[ 6 ] " }, { "author": "Seribro", "message": "You burn me badly... Just not badly enough... can you somehow dodge a maximized empowered magic missile? If not, you now take (4+4)x1.5=12 damage. Or should the empowering be applied before the warmage edge? In that case, you take (4+1)x1.5+3=10 damage.\n\nAt any rate, you wake up with a very nice nurse above you, in a specially prepared room in the arena's temple and you realize you've just been resurrected after your head was blown off." }, { "author": "Paladin Latham", "message": " High Ref Paladin Latham \n\nUnless you went for some form of Coup De Grace after your foe was disabled (thus ending the match), Andoris was reached by medical personnel before dying from blood-loss.\n\n Doctor Spikenburg is declared the winner and recieves 300xp and 300gp " }, { "author": "munimortal", "message": "is there a chance to earn roleplaying exp with the nurse?" }, { "author": "chilepepper", "message": " ref chilepepper \nNice try, but no." } ]
[ { "author": "ArenaManager", "message": " Arena Tournament, Round 26: Clamber vs. Xerxes \n Map: \n Spoiler \n\n \n \n\n XP Award: 300 XP\n GP Award: 300 GP\n\n Xerxes - king_korath \n Clamber - Stimpus \n All Combatants, please roll initiative. " }, { "author": "king korath", "message": "init (1d20+4)[ 24 ] \nI hope I finally get to fight someone." }, { "author": "stimpius", "message": " Clamberer \n\nGood luck, im reserving the right to purchase something in response to yours.\n\n Initiative - (1D20+5)[ 8 ] " }, { "author": "king korath", "message": " \n Spoiler \nstart in B10, activate burst and drink a potion of shield of faith +2\n \n\nyour turn\nstats\n \n Spoiler \nac24\nhp 12\nspeed 40ft\npsionically focused\n " }, { "author": "stimpius", "message": " Clamberer \n\nOkay then im buying nothing. :)\n\n \n Spoiler \n\nMove from X10 to T10 (Taking 10 on the climb check allowed even when threatened and auto succeeding) And hiding on the top.\n Hide - (1D20+5)[ 23 ] \n \n\n Stats \n \n Spoiler \n\nAC; 19\nHP; 12\nSpeed; 50ft\nReady an action - loose a bolt on LoS and LoE.\n Attack - (1D20+5)[ 7 ] \n Damage - (1D6)[ 5 ] \n Reactive rolls; \n \n Spoiler \n\n Spot - (1D20-3)[ 10 ] \n Listen - (1D20-1)[ 13 ] \n \n\n " }, { "author": "Seribro", "message": "@stimpius\n \n Spoiler \nplease edit your coordinate, you just jumped into the lava pool\n \n\n\n@king korath\n \n Spoiler \nNo LoS, but that aint exactly surprising I guess\n " }, { "author": "stimpius", "message": " Clamberer \n\nTo refs\n\n \n Spoiler \n\nMy bad - i meant T10 - they look similar on this.\n " }, { "author": "stimpius", "message": "Hey - im going on holiday tomorrow till Friday, this is just to say if i dont post by then this is why, if you want to take the win then do but i would prefer if you didn't just because i warned you. I understand if you want to take the win - and ill meet you again in the final if you do want to." }, { "author": "king korath", "message": "If the refs allow I can wait. I won every match I fought this round by default so I what to be able to fight someone." }, { "author": "Paladin Latham", "message": " High Ref Paladin Latham \n\nSo be it. The game is on hold until next weekend. (officially and everything!)" }, { "author": "stimpius", "message": " Clamberer \n\nOkay im back, and its your go, i finished my turn - and refs check my second spoiler please. :)" }, { "author": "king korath", "message": " \n Spoiler \nmove to F6 and draw my mind blade\n \n\nyour turn\nstats \n Spoiler \n\nac24\nhp 12\nspeed 40ft\npsionically focused\n " }, { "author": "Paladin Latham", "message": " High Ref Paladin Latham \n\nClamberer is disqualified for inactivity.\n\n Xerxes is declared the winner and recieves 300xp and 300gp. " } ]
[ { "author": "Cogito", "message": "DCCCXLIV AD - 229 AH ...\n\nA week after the destruction of Sevilla...\n\nInside one of the few houses that have not been destroyed...\n\nAdil Khalid has been treating the wounded during the last 24 hours without resting,\nGerzson Sandor has just regained consciousness, his side still hurting too much to allow him to do more than look at the ceiling,\nDavid Orcana has just arrived at the house, his head bleeding strongly from the falling stone that hit him while he was scavenging from the ruins.\n\n((\nAdil - 3 non-lethal damage\nGerszon - 1 hit point\nDavid - 3 hit points\n\nYou have all your spells at your disposal\n))" }, { "author": "Ahus", "message": " Gerzson \n\nLaying in bed I stare at the ceiling counting thaches in th eceiling.\nSienna = Slavic\n One, Two, ... , ninty-nine, ..., one hundered fourty seven \nDavid enters bleeding profusely.\n Damn it, I lost count... \n\nPurple(Lavender) = Latin\n Hey, doc, Looks like somebody is in need of your healing touch. \n One, Two, ... " }, { "author": "Mephibosheth", "message": " Adil Khalid \n\nAdil is clearly frazzled and exhausted, rushing from bed to bed in the over-crowded house, working to keep his charges alive. As he works, he mutters under his breath.\n\n (Arabic) Every sun has to set. Every sun has to set. \n\nAdil is a thin man, clad in a simple off-white tunic, white pants, and brown leather sandals. A strip of maroon cloth is tied around his forehead to keep his shoulder-length hair out of his face as he works. In the few seconds he's not engaged bandaging wounds, giving out medicine, crafting poultices, and conducting minor surgical procedures, he runs his fingers through his dark brown hair in apparent frustration. Despite his exhaustion, his hands are steady and his fingers move quickly and adroitly, stopping every few minutes to wash his hands in a bucket of water.\n\nDavid's entry into the house is enough of a disturbance to prompt Adil to look up from a patient. He rushes over to the door and slips an arm around David's back to steady the wounded man and guide him to an open piece of floor. He sighs in frustration and runs his hand through his hair before examining the vicious head wound.\n\n (Arabic) Well, no crowd ever waited at the gates of patience. \n OOC :\n \n Spoiler \n Heal Check (facilitating natural healing) - 26 \n " }, { "author": "Ahus", "message": " Gerzson \n\nAs the doctor helps the new arival to the floor Gerzson sits up slightly in his convalesance bed very gingerly in obvious pain trying not to open up any freshly healed wounds. The act draining him of what little strength he had regained.\n\n I was talking about me. \nHe says to the doctor in as jovial a manner as he could muster before slumping back into his bed. His tone showing his respect for the healer's chosen profession. Gerzson knows that without the doctor's help he would surely have died but he is uncertian how he got to this place, or how long he had been comatose before he woke up yesterday only that he was thankful to be alive.\n\nGerzson is a slight man with what had been a week's gowth of facial hair and a relatively long jet black hair. His forearms and hands suggest a a man of increadable strength but if one were to continue past to his upper arms ad shoulders it becomes more obvious that he is not likely to live up to that expectation. Even in his current state his jovial nature and powerfull personality shows through. His possesions including a Bag of stuff and a Bow nearly as long as he is tall rest on the floor next to him..." }, { "author": "Cogito", "message": "Adil can't pinpoint the location of David's excessive bleeding, and a moment after he has lain him down the bleeding becomes stronger and with a gasp David becomes unconscious. Adil manages to stabilize the deadly wounded man for now, but he is not sure wether David will be able to survive." }, { "author": "Mephibosheth", "message": " Adil Khalid \n\nFrustrated by his inability to pinpoint the bleeding's source, Adil sighs quietly in frustration. He looks around furtively at the rest of the room, glad that he had placed the newcomer at the far end of the room, surrounded by only a few other patients. Those nearest appear unconscious or distracted, so Adil decides to take a risk. He places his fingertips on the patient's head and begins to murmer quietly under his breath. If any patients are awake and able to hear his quiet whispers, they can make out a few words of prayer for Allah's healing and strength.\n\nHaving finished his prayer, Adil moves over to the other patient who called out for his attention. He quickly appraises his wounds.\n\n(Arabic) You should be fine. All that is required now is rest and good food. The pain will lessen in time. Your side will hurt for a while. That was a rather serious cut, but the immediate danger is over. \n OOC :\n \n Spoiler \nSpot/Listen to see if anyone's watching: 21 Spot, 4 Listen \n\nAdil will cast Cure Minor Wounds on David, hopefullying returning him to consciousness.\n\nQuestions: What sort of display accompanies spellcasting in this world? Is it subtle (maybe slightly glowing eyes and hands or some quiet music) or obvious (a ray of light descending from heaven onto the healing recipient, loud noises, etc)? Is there any way Adil can conceal his spellcasting (a Bluff or Hide check maybe)?\n " }, { "author": "Cogito", "message": "David's breathing steadies, his body becomes more relax; he is sleeping now. When Adil turns around he notices that only Gerzson is looking at him, still waiting for an answer.\n\n((Spell's have no other effects except that of doing what they are supposed to do. That means a cure spell's only visible effects are the suddenly closed wounds. So most of the few obvious spells are to be find in the evocation school.))" }, { "author": "Ahus", "message": " Gerzson Sandor \n\n(Arabic) Its nice to know that I'll be alright but I don't even know where I am, or how I got here.\nThe last thing I remember I was traveling from Cordoba to Cadiz by way of Sevilla when I arrived there was some sort of battle going on. Aparantly, neither side wanted to halt the battle to allow me to pass and I was struck by members of both factions. At some point I must have passed out I awoke here in you care.\n\nThat was some pretty good work with that other guy. You know I was just joking before right. " }, { "author": "Mephibosheth", "message": " Adil Khalid \n\nAdil's body tenses slightly at the compliment, afraid that the patient had seen him supplement his healing with divine power. His speech is guarded when he replies.\n\n(Arabic) The wise say, \"a chameleon does not leave one tree until he is sure of another.\" It is fortunate for you I am here. We of Al-Andulus have preserved medical knowledge that was lost elsewhere. However, you will heal.\n\nMy name is Adil Khalid, by the way. You are...? " }, { "author": "Ahus", "message": " Gerzson Sandor \n\n(Arabic) I am Gerzson Sandor. I was once a scout for the armies of King Louis of Bavaria, now an explorer of the relms of Charlemagne I had seen too much death and destruction in my short time in service to the king and once released from my conscription took it upon myself to take part in the some of the fineries where ever they were at. I had heard tell of a new mosque being built in Sevilla, a wonder of design and architectural beauty, and felt that a trip through the area would be worth the detour on my way to the coast.\n\nI have also heard of that the men of the city of Seville have their hiar cut by some of the most masterfull artisins of that profession in the whole of Europe. I thought to possibly partake of their services as well.\n\nHowever, It appears as if I'll miss my ship from Cadiz to Sicily as a result of my injuries. \n\n[ooc] A little tounge in cheek \"Barber of Seville\" joke there, I hope noone minds[/ooc]" }, { "author": "Mephibosheth", "message": " Adil Khalid \n\nAdil runs his fingers through his hair again, glancing around the room briefly to ensure that no one else needed his immediate attention.\n\n(Arabic) I can't really speak to the quality of the barbers. I arrived only a few weeks before the fighting started, looking for a new surgeon or doctor to study under. And now I'm stuck taking care of all these people. \n\nAs he speaks, one of the patients in a neighboring bed groans and Adil rushes over, examining the patient's wounds quickly and replacing a blood-soaked bandage. While he works, he asks,\n\n So, when's your boat to Sicily? " }, { "author": "Cogito", "message": "While you are talking you become aware of a child's voice somewhere outside. He is asking for someone called Adil Khalid, but nobody seems to be able or willing to give him directions as a moment later you hear the questioning voice becoming more distant." }, { "author": "Mephibosheth", "message": " Adil Khalid \n\nWhen he hears his name, Adil moves quickly to the door, uncertain whether to be frustrated or concerned. He grabs the door frame with one hand and leans out into the street, calling,\n\n(Arabic) I'm Adil Khalid. Was someone looking for me? " }, { "author": "Cogito", "message": "As Adil opens the door, he can see a young boy, his clothings, hair, and face covered in dust. As he calls out to him, the boy turns around and comes running towards you, waving a scroll of paper. \" \"You are Adil Khalid? I have a message from the men camping outside the town. They gave me a loaf of bread and this message.\" The boy sounds quite out of breath but seems rather happy to finally have found the right person.\n\nThe message reads like this:\n You are hereby summoned to the tent of Abd ar-Rahman II who, after having valiantly defeated the northern barbarians, is in need of medical assistance. \n\nThere is no signature and no seal." }, { "author": "Ahus", "message": " Gerzson \n So, I have arrived in Sevilla. The ship was to leave three days past the Sabbath. I should still be able to make my ship, but I fear that I am not exactly in a traveling form at the moment. \n\nHearing the child's voice.\n Hey, doc you said your name was Adil, right it sounds as if someone is... \nAs the words come out it becomes obvious that Adil also heard the child outside. Before Gerzson can lift his head to see what te doctor is doing he is already out the door\n err, looking for you. \n\nGerzson watches the child hand Adil the note and his reaction to it.\n Well, what does it say? \n\nMen encamped outside or town sending a note to you by name is never a good thing in Gerzson's experience." }, { "author": "Mephibosheth", "message": " Adil Khalid \n\nAdil slowly walks back into the house in a bit of a daze, holding the slip of paper in his hand. Gerzson's questions jogs him back to the present.\n\n(Arabic) I have been summoned to tend to Abd ar-Rahman. Apparently he was wounded in the fighting. How they found me or why they summoned me, I have no idea. \n\nHe pauses, moves absent-mindedly over to the water bucket and washes his hands before running them through his hair again. Then, he suddenly turns to Gerzson.\n\n(Arabic) If you were well, would you accompany me to the camp? I cannot ignore this summons, but I hesitate to go alone and know no one else in the city. " }, { "author": "Ahus", "message": " Gerzson \n It would be my honor to go with you to tend to this new patient. In my current state I do not know how much help I will be to you if there is some sort of rucous, however, I owe you my life Adil. I feel that my recovery will be much faster in your presence than left to my devices in this place.\n\nWho is this Abd ar-Rahman any way? He's gotta be pretty important or they'ld just have one of the field \"surgeons\" deal with him.\n \nGerzson makes the little air quotes as he says surgeons.\n\n I'm quessing that you are expected to come post haste if you'll allow me a few moments to gather my things and dress. \n\nGerzson gathers his things and puts on a relativly fresh set of clothes. The pain he is currently experiencing shines in his eyes and on his cheeks as a single tear rolls down then falls to the floor. A slight gasp escapes his lips as the raises his arms to put on his shirt and again as he sinches his belt tight. As he begins to tie the strings his cloak around his neck his eyes alight again, though this time not in pain it is as though an Idea had just struck him.\n\n Adil, may I see the note. I have a knack for authenticating written messages. There are often tell-tale signs when the the note is less than legitimate. A slight wiggle in the hand when the author is nervous that their forgery might be dicovered. Although it is more difficult when you dont know what the actual person's wrighting looks like.\nThere is a posibility that this is a trap meant to lure the only trained doctor out out of the town. Though how they knew you name is still a mystery, though no more a mystery than how Abd ar-Rahman's men might know the same. Possibly one whom you have treated in these past days was captured. \n\n[ooc]Well, I figured I'ld do the first IC skill check, on one of the most under utilized skills in the game (well this is the first time I've ever seen it used) unfortunately its a secret roll... Detect Forgery:+7 -2(Unknown handwrighting) =+5[/ooc]" }, { "author": "Mephibosheth", "message": " Adil Khalid \n\nAdil winces several as Gerzson gathers his belongings and dresses. Fortunately, it looks like Gerzson's wound hasn't re-opened. As they both ready their belongings and Adil makes one final check of the patients, he tries to answer his new-found companion's questions.\n\n Ar-Rahman is the Emir of Cordoba. I haven't been to Cordoba in years... \n\nAt Gerzson's request, he hands over the note.\n\n I don't know what you can make of this, but take a look. I've never seen ar-Rahman's writing either, though it is likely he didn't even write this. \n\nFinally, as the two prepare to leave, Adil stops Gerzson, grabbing the man's shoulders lightly and pulling him gently away from any windows or doors. The surgeon is clearly nervous, shaking slightly.\n\n Wait a moment. You are in no condition to travel, even the short distance to the encampment. Before I do this, however, you have to swear to keep this a secret. \n\nWith this warning, Adil places one of his hands on Gerzson's wound and begins to pray and chant quietly. Gerzson can feel his skin tingling and growing back together under Adil's palm, and his pain lessens substantially, if not disappearing completely.\n\n OOC :\n \n Spoiler \nAdil will cast Cure Light Wounds on his companion (trading out one of his prepared Bless spells).\n\n Cure Light Wounds - 11 damage healed (+1 for CL, +2 for Augmented Healing )\n\nWell, someone had to initiate the \"you can use magic too!\" conversation...\n " }, { "author": "Cogito", "message": "The note seems not to be a forgery.\n\nAs Adil and Gerzson ready themselves to leave they notice the few patients who are not in too much agony whispering about Ar-Rahman and how he must have defeated the northmen." }, { "author": "Ahus", "message": " Gerzson \n\nAfter determining that it is legitimate, Gerzson rolls the note from the unknown author and places it in his scroll case.\n\nThe tingling sensation eminating from Adil's palm on Gerzson's side whole not uncomfortable is a suprise, which causes him to flinch slightly.\n(whisper) \n My friend it would appear that the lord has joined two or his most trusted servants for some reason. \n\nOnce outside of the makeshift hospital Gerzson places his hand on Adil's shoulder and states in the most serious tone he is capable of.\n God has given you power over the body, and has given me power over the mind. I do not know why we have been brought together as yet but I am sure it is to do his bidding. \nHe then throws up his hands and returns to his more aloof normal self.\n Or, were just both abominations to be burned for witchcraft. " }, { "author": "Mephibosheth", "message": " Adil Khalid \n\nAdil gives a double-start at Gerzson's comment about \"power over the mind,\" and his eyes widen in surprise. He speaks quietly as they begin to walk down the road.\n\n Definitely not burned at the stake, insha'Allah. I didn't know that any others had abilities like mine. \n\nAs they talk in low tones, Adil leads the way to the army encampment." }, { "author": "Ahus", "message": " Gerzson \n While we have both been gifted abnormal abilities from God, I am afraid that the Catholic Church has a monopoly on miracles. Our abilities make us a danger to them, their power. You might be allowed to go as an emmisary of God, as Christ himself was purported to control the power of the body. However, there is only one other whom controls the power of the mind as I do... the Morning Star. Some how I don't have any inclination to trust that any one would believe that I have no association with the dark prince.\nAsside from another with similar abilities that is. " }, { "author": "Mephibosheth", "message": " Adil Khalid \n I don't intend to let anyone find out. When I first found out about my abilities, I made the mistake of telling a trusted friend and teacher. He leapt to the conclusion that I was possessed, and I barely escaped. I had to change my name, alter my appearance, and flee the city. I don't really know why I decided to trust you just now, but it appears we both have good reasons to keep this under wraps. " }, { "author": "Cogito", "message": "Once the two arrive at the camp a soldier, clad in the full armor of the emirate, comes running towards them.\n(arabic) \"You are Adil Khalid? Follow me, come!\" \nThe man barely looks at either Adil or Gerzson before turning around again and running right towards the middle of the huge camp, were a richly decorated tent has been erected. Inside there are only two men, one seems to be a priest, the other can only be Abd ar-Rahman himself, lying in a bed. He tries to sit up as the two visitors enter, but all he manages is lifting his arm a few inches. \"Leave me with these men, I will call you should I need you again.\" \nThe old priest quickly leaves the tent, only shooting a derisive look towards Gerzson and Adil.\n \"Come nearer, come.\" His voice is quite weak, that of a dying man. \"I've heard rumors of a capable healer being in the city of Seville. Most extraordinary rumors I've heard about the man who calls himself Adil Khalid... I have been wounded, probably mortally, during the battle with the northern barbarians. If the rumors are true, you shall be rewarded beyond imagination. Now... please... have a look at the injuries.\" \nOnce Adil has uncovered the emir's torso and removed the bloody bandages carefully he can see several deep and frayed wounds, obviously made by rather badly-made piercing weapons. Most of the internal organs must have been at least grazed by these stabs and you are wondering how the man lying in front of you can still be alive." }, { "author": "Ahus", "message": " Gerzson \n Adil, I will stand watch outside... Your highness. \nWith a slight bow of his head tword the emir, Gerzson turns to exit the tent.\n\nOnce outside of the tent Gerzson scans the immediate area for the soldier whom led them to the tent or the priest. Upon finding either or both of them, he will approach them for a private discussion.\n Sir(s), I would appreciate knowing by whose hand this summons for Adil Khalid was written. I am acting as personal bodyguard for the healer, in that capacity I am in your encampment. However, I am more like unto those northmen in physical appearance and would thusly prefer that this summons have a more official documentation to accompany it, such that I not be confused with some spy and treated accordingly. \n \n[ooc] Trying to obtain a handwriting sample from someone held in obviously close confidence by the emir, if not the emir himself. [/ooc] " }, { "author": "Mephibosheth", "message": " Adil Khalid \n\nAdil does his best to hide his shock at the extent of the Emir's injuries. He quickly sets his surgical instruments on a table near the Emir's bed while he calls for one of the soldiers outside to get him a bucket of hot water. After the water arrives, he washes his hands carefully and gets to work, examining the Emir's wounds more closely and beginning to treat the injuries.\n\n(Arabic) Your wounds are truly grevious, my lord. I will do my best to heal them, but you must help as well. Try to relax and pray, perhaps even sleep. Your body has impressive healing abilities, but they are hindered by excessive activity, especially with injuries as serious as these. \n OOC :\n \n Spoiler \nAdil will begin to provide long term care to the Emir, taking 20 on the Heal check for a result of 27.\n\nAlso, is it possible to use the Heal skill to craft simple mundane potions (specifically, a soporific potion to induce sleep), or is a Craft check required. Also, would Adil have any opium in his basic surgeon's kit? Opium was used as an anesthetic well before this time period. Again, Adil's goal is to reduce the Emir's consciousness enough to use magic without his knowledge.\n\nIf possible (and another Heal check is necessary and Adil can't take 10 or 20):\n\n Heal Check - 21 \n " }, { "author": "Cogito", "message": "Adil treats the Emir's wounds as well as is possible with the aid of mundane equipment. When Adil looks for any response from the Emir he notices that he has become unconcious.\n((To answer your questions: No creation of any potions without a craft check. You have a good supply of opium with you, as well as any other usual or almost usual substances for the time.))\n\nWhile Adil is treating the Emir, Gerzson's attempt at getting a more official document is only answered with a derisive look by the priest. The soldier it transpires, is just a common soldier, but he assures you that you won't be mistaken for a spy. \"But if you nevertheless want anything official you will have to wait until the Emir is better again.\" " }, { "author": "Ahus", "message": " Gerzson \n\nTo the Soldier: While i appreciate your statement that I'll not be taken for a spy, I'ld still prefer to have some sort of documentation... However, you have been very helpful and any assistance I can get, is very much appreciated. I shall speak with the Emir when he recovers. What is your name, such that I may tell the Emir of my appreciation for your swiftness and candor? \n\nAfter a brief pause, loud enough that the derisive priest will surely hear that Gerzson is talking about him: And what is his problem! Adil Khalid is a masterful healer perhapse the greatest whom I have ever met. Summoned by the Emir or one of his surrogates, some one whom must be aware of his talents, to tend to the Emir's wounds. What is his name? \nChanging to a whisper for the ears of the Soldier only: There is the distinct possibility that he does not have the Emir's best interest at heart. He has been glaring at Adil and myself since we arived and I feel that he is less than appreciative of our pressence. Were I you I'ld inform my superiors of the potential treachery afoot, although I'ld make it a subtile suggestion that they keep an eye on him and his ilk. There is no proof of wrong doing as of yet however I don't trust anyone whom does not want their Emir to be in the presence of a great healer like Adil Khalid. I leave it up to your judgement as you are obviously more familiar with the members of this camp than I. \nBack in a normal tone: I'll take my leave of you now to go check on the progress of Adil and the Emir. \n [ooc] I'ld like a Sense Motive +4 on the Soldier's reaction to and any response to Gerzson's statement. [/ooc] \n\nGerzson then returns to the tent where Adil is treating the Emir.\n Adil, how is the Emir?\nI have a bad feeling about the priest whom was in here earlier. He seems less than excited that we are here. It may be a pride thing or he resents being tossed out of the immediate service to the Emir for a new comer, but the whole time I was outside he kept giving me dirty looks.\nUnless you object, I'm going to do some checking into the background of some of the senior staff members surrounding the Emir. I'ld hate to have the Emir all healed up, just to be assinated by someone close to him. When he wakes up feel free to clear it with him. " }, { "author": "Mephibosheth", "message": " Adil Khalid \n\nAdil busies himself tending to the Emir's wounds, washing them out with the hot water and applying bandages and poultices. He also administers a small amount of opium to the Emir, hoping that he will fall unconscious. When he does, Adil breathes deeply and, quickly looking over his shoulder to ensure he is alone in the tent, begins to pray over the Emir's wounds. The sinews begin to knit back together as Adil's power courses through the Emir's body.\n\nHe has just finished his arcane ministrations and is returning to more mundane methods when Gerzson enters, speaking of his suspicions.\n\n(Arabic) The Emir is sleeping, currently. I have done all I can for now, but he requires continued care. His wounds were grievous, and there is substantial internal damage.\n\nBy all means investigate, but be subtle. I don't want to provoke more ire than necessary. I will question the Emir when he is strong enough. And stay close, if you can. The two of us together may be able to survive where one alone would perish, if it comes to that. \n OOC :\n \n Spoiler \nThanks for the clarification, Cogito. That's what I expected, but it can't hurt to ask!\n\nAdil will cast Cure Light Wounds on the Emir, healing 11 points of damage. He'll also continue with his long-term care, allowing the Emir to heal at twice his normal rate.\n " }, { "author": "Cogito", "message": " \"My name is Jabir al-Sayyid. But please do not speak too highly of me in front of the emir,\" the soldier says in reply to Gerzson's question. He does seem to feel somewhat uncomfortable at the thought of being praised too much. \"The priest's name is Maymun al-Assadi. He was once in favour of the emir, but now he is just another of his underlings. He was only called to the emir's tent because he is the only priest here.\" Jabir seems to be rather amused about this, but doesn't dwell long on the subject. \"I don't think he has something sinister in mind, though. And I'd rather not raise false alarm, as subtle as it may be raised.\" \n\nAll in all the soldier seems honest, if a bit too humble for Gerzson's liking. There also seems to be some history between him and the priest, although Gerzson is quite sure he won't tell him more about it at this point.\n\nAdil's efforts have greatly helped the emir. The wounds have almost completely closed, and the emir's face has regained some colour. His breathing is regular again and with the aid of Adil's medical knowledge he will have recovered completely in three or four days. For now he is fast asleep and Adil supposes he will continue to be this way for at least half an hour." }, { "author": "Mephibosheth", "message": " Adil Khalid \n\nAs the Emir sleeps peacefully, Adil washes his hands in the hot water before laying down on the floor of the tent, resting with his behind his head. After a few moments, he gets up and moves to the door of the tent, looking for someone with some authority who can answer his questions.\n\n The Emir is sleeping, but will require more care over the next few days. Who should I talk to about quarters for myself and my associate? It would be best if we remain on hand until the Emir is healthy again. " }, { "author": "Cogito", "message": "As Jabir hapeens to be the first person Adil comes across and because he already knows the soldier (at least by sight), he asks him.\n \"I will speak to the quartermaster immediately. He will arrange a tent for you, I'm sure.\" \nAnd off he goes only to return a few minutes later, together with two other soldiers and a tent. A few more minutes pass before the tent has been erected.\n \"So,\" Jabir says, a bit out of breath \"all is taken care of.\" " }, { "author": "Mephibosheth", "message": " Adil Khalid \n\nAdil is a bit taken aback by how quickly Jabir got everything under way, but he happily plunks such equipment as he has down inside the tent. He bows slightly to the soldier in gratitude.\n\n Assalam alaykum. Many thanks, sir. You have been most kind. My name is Adil Khalid. If there is anything I can do for you, please ask. And you are...? " }, { "author": "Ahus", "message": " Gerzson \n\nEchoing Adil's suprise in how quickly Jabir got the tent setup.\n That was pretty impressive Jabir. You obviously have more pull arround here than you give yourself credit for... And many thanks to you as well gentlemen. \n\nGerzson enters the tent and relieves himslef of the majority of his burden, Rations, Water, Rope, Change of Clothes, etc." }, { "author": "Cogito", "message": " \"Jabir, my name is Jabir. And do not thank me, I just told the quartermaster that you have saved the emir. I will now leave you to yourselves, there are other duties I have to fulfil.\" With that Jabir leaves in the direction of the outer camp. In the evening the emir awakes and summons Adil and Gerzson. The emir is still in his bed, but he is sitting up when sees Adil.\n \"I do not know how I would be able to thank you. Only a few hours ago I was a dying man, and now... Name anything, I will give it to you.\" " }, { "author": "Mephibosheth", "message": " Adil Khalid \n\nAdil moves quickly over to the Emir and examines his wounds, smiling as he does so.\n\n Thank you for your kind words, my lord. At the moment, all I require is for you to continue resting. Despite how energized you may feel, you will need a few days of bed rest before the danger is truly over. Meanwhile, we have to consider your generous offer. \n\nAfter a few moments of further examination, Adil retreats from the tent with one further exhortation for the Emir to sleep, beckoning Gerzson to follow. Once outside, he turns to his companion, speaking quietly.\n\n Well, what do you think? Shall we stay and enter the employ of the Emir, or take whatever reward is granted and move on? " }, { "author": "Ahus", "message": " Gerzson \n Adil, I see no reason not to adopt both paths. My goal in leaving my homeland to come west is to seek an ally in ending the cycle of slavery my people have been subject to for much of our history.\n\nOne upstart kingdom would come in with the promise of freedom inorder to gain the support of the slaves only to enslave their former masters. Whom would then succumb to the seduction of another. With each new dynasty the slaves would become masters and the masters their slaves.\n\nThe emir might just be the ally I have been seeking, however, I'll not lead another conqurer to my homeland to perpetuate the cycle. Only time will tell...\n\nI see no reason not to enter his employ whilst we wait. My loyalty is to my people and not for sale. Should the emir not be the ally I seek I will take my leave of him without a moments hesitation, or guilt.\nThat said until such determination is made I will serve honorably whilst in his employ. \n [ooc]If Gerzson judges the Emir worthy he will request that they go to Romania and free the slaves, other wise he will take $$ (or land or both) and continue his search for an ally.[/ooc] " }, { "author": "Mephibosheth", "message": " Adil Khalid \n It is possible that Abd ar-Rahman may be the ally you seek, but your homeland is a long way from al-Andulus and is separated from the Dar al-Islam by powerful kingdoms. I do not even know if ar-Rahman has any influence within the rest of the Caliphate, but it is likely he has more than the two of us. Rising within ar-Rahman's court cannot hurt your efforts, at least not as I see it. " }, { "author": "Ahus", "message": " Gerzson \n You are wise Adil. Indeed rising within the ranks of ar-Rahman's court will not likely hurt my people but it might neither benefit them. If Abd ar-Rahman is my worthy ally then no distance will be too great to travel, and those powerful kingdoms are the lands that spawn the tyrants that I was referring to.\n\nHe who would be my ally in this shall not shed the blood of a single man in giving freedom to my people. He need only facilitate the negotiations, and participate as mediator, teacher, sage, philosopher and diplomat. My people need not another conqurer they must learn a life without slavery. " }, { "author": "Mephibosheth", "message": " Adil Khalid \n\nAdil nods, though his face shows a little scepticism when Gerzson speaks of peacefully brokering a deal between the slavers and the enslaved.\n\n I can't speak to whether he will be a valuable ally or not, but we will find out. \n\nAdil continues to minister to the Emir, keeping his bandages clean, applying fresh poultices, and trying to make him rest as much as possible. When an opportunity presents itself, he broaches the topic of remuneration.\n\n Gerzson and I trust in your generosity, my lord. We ask only for the opportunity to use our gifts to serve you and the Emirate. " }, { "author": "Cogito", "message": " \"Then you both will receive titles and property to match your deeds and we can talk about everything more specific once I have completely recovered. Until then, might I ask you of a small favour? I lost my sword when I was wounded on the battlefield, and when I sent my men to recover it after the battle was over, it was nowhere to be found. I think it might have been taken by someone in the city as the savages where never able to win enough ground to get it into their hands, and as you have been to the city during the last days you will probably have better chances to find it. The scimitar is easily identifiable by the emeralds on the hilt and the engraving of the emirate's and my name on the blade. Bring the sword and if possible the thief to me and I shall be even more generous.\" " }, { "author": "Mephibosheth", "message": " Adil Khalid \n\nAdil frowns almost imperceptibly at the Emir's request as he continues to work.\n\n Hmmm. It will be difficult to track down your sword, but we can ask around. Perhaps two unassuming individuals can open doors that remain closed to the soldiers of the Emirate. \n\nHaving completed his ministrations for the moment, Adil once again makes his farewells and retreats outside the tent. He quickly finds Gerzson and relays the Emir's request.\n\n The Emir wants us to track down his sword, which was lost in the battle. Emerald-encrusted and engraved with the Emir's name. Are you up for a bit of sleuthing? \n OOC :\n \n Spoiler \nKnowledge (Local) check: 20 - What information (if any) does Adil know about the black market in Sevilla? Any prominent locations/organizations/individuals that can be used to (discreetly) tap into the market?\n " }, { "author": "Ahus", "message": " Gerzson \n I am not certian that by the time we locate this item for your emir it will still have its gems and such but I am more than willing to help. Adil, When we return you should probably get some rest... " }, { "author": "Mephibosheth", "message": " Adil Khalid \n\nAdil pauses for a moment, running his fingers through his hair and looking around the encampment.\n\n Yeah, you're probably right. Things have been pretty busy. Maybe we can go into town, get a bite to eat and a refreshing cup of tea, and have a look around. Who knows where that sword will be tomorrow. \n OOC :\n \n Spoiler \nI assume it hasn't been more than a few hours since we were summoned to the army encampment. If it has, let me know and I'll renew my spells (unless the Emir's wounds kept Adil up all night).\n\nAlso, any results on that Knowledge check? Where would our characters think to start looking?\n " }, { "author": "Cogito", "message": "About 6 hours have passed, it begins to get dark. From what Adil has gathered during his stay at Sevilla there is not much left of the old black market structure but a new one has quickly been established. Only a day before has Adil patched up a yonug man who wanted to thank him with some obviously illegal trinkets (looked like being scavenged from a nobleman's house.) It shouldn't be much of a problem to find him again." }, { "author": "Ahus", "message": " Gerzson \n That sounds like a good plan to me. Maybe while we are in town you could check on your other patients as well. It seems that more often than not I find myself on the other side of this sort of thing. It is rare that I find myself standing with the powers that be rather than against them. This will take some getting used to. " }, { "author": "Mephibosheth", "message": " Adil Khalid \n I will admit, it's a little new for me, too. We probably don't want to broadcast our employer on this little mission, though. Working on behalf of the emirate probably won't win us too many points where we're going.\n\nHmm...there is one former patient I would like to check on. Might even be able to get some information...\n\nCome on, I need that cup of tea. \n\nAdil leads the way out of the encampment and back into the city to a small cafe in the center of the city. He sits down at a table and orders a small meal and cup of tea before leaning back in his chair with a sigh. His relaxed posture only lasts for a moment before he leans forward, gesturing for Gerzson to lean in as well. He speaks softly, so as not to be overheard in the noisy establishment.\n\n Yesterday or the day before, I treated a young man named Hasan Manzar for some nasty burns. He tried to give me some pretty valuable items to repay me. I'd bet anything he looted or stole them from some nobleman. Maybe he would have some information for us, at least about where to start looking. \n OOC \n \n Spoiler \nI hope you don't mind that I went ahead and named the young thief. If you're interested, Hasan Manzar is the name of one of my favorite Urdu authors.\n " }, { "author": "Mephibosheth", "message": " Adil Khalid \n\nAdil finishes his meal and beverage before standing up and stretching, running his fingers through his hair as he does so.\n\n Well, let's go see if we can scrounge up some information. \n\nHe leads the way out of the cafe and into the city, winding his way through the narrow alleys and side streets until he reaches an address he remembers from his conversations with Manzar. When they arrive, he knocks heavily on the door." }, { "author": "Ahus", "message": " Gerzson \n\nSeated at the table with Adil gerzson tries several times to order only to be informed that his desired drinks and meal is not on the menu.\n I'll take a cup of wine and ... \n Sorry sir, no wine. \n Ok, then a tankard of ale and a hock of ham. \n I'm sorry sir but we do not serve items unpure in the eyes of god. \nExhasperated.\n Oh, just give me what he's having... \n\nOver the meal Gerzson agrees that this Hasan is a good place to start their search for the sword.\n\nWhen the two arrive at the address:\n Adil, how confident are you that this man would know about the sword? Is it worth me exposing my ability?\nKeep in mind that any one who knows is a threat, regardless of their guilt or innocense there can be no witnesses to our abilities. " }, { "author": "Mephibosheth", "message": " Adil Khalid \n To be honest, I don't whether he'll be able to help us or not. He's just the only person I know in town who might have information about stolen merchandise. As long as we're subtle, we shouldn't be in too much danger. We're just looking for a place to start.\n\nLet's at least try more mundane methods of interogation before using your power. From what I remember, he doesn't seem like the hardened criminal type, so he may very well cave quickly or give the information willingly. Let's just try being friendly, at least at first. " } ]
[ { "author": "ArenaManager", "message": " Arena Tournament, Round 29: Xirif vs. Brichter \n Map: \n Spoiler \n \n \n\n XP Award: 300 XP\n GP Award: 300 GP\n\n Neftren - Xirif \n stupnick - Brichter \n All Combatants, please roll initiative. " }, { "author": "stupnick", "message": " Brichter \n\nInitiative Roll\n (1d20+5)[ 6 ] \n\nEDIT: HAHA what an inititive roll" }, { "author": "Neftren", "message": " (1d20+6)[ 18 ] for Init." }, { "author": "Neftren", "message": "For Refs: \n Spoiler \nMove to L9\n \n\n\nEdit: Stupnick's turn." }, { "author": "stupnick", "message": " Brichter \n\nFor Ref's\n \n Spoiler \n\nDrink Potion of Shield of Faith\n \n\n\n\nStats'\n \n Spoiler \n\nHP: 11\nAC: 27, T: 21, F: 19\nEffects: Shield of Faith 1/10\n \n\n\nYour Turn" }, { "author": "Neftren", "message": "For Refs: \n Spoiler \nWill move to N15\n \n\n\nYour turn." }, { "author": "stupnick", "message": " Brichter \n\nFor Ref's\n \n Spoiler \n\nReady Action, attack him when he get's in range with my rapier\n \n\n\n\nStats\n \n Spoiler \n\nHP: 11\nAC: 27, T: 21, F: 19\nEffects: Shield of Faith 2/10\n \n\n\nEDIT: sorry, your turn" }, { "author": "Neftren", "message": "For Refs: \n Spoiler \nWill move to P18 and designate my opponent as the intended recipient of my stance, gaining +2 AC against him. I will also ready an action to use the Shadow Blade Technique maneuver against him, when he enters any square within 10 feet.\n \n\n\nYour turn." }, { "author": "stupnick", "message": " Brichter \n\nFor Ref's\n \n Spoiler \n\nMaintain my Ready Action, attack him when he get's in range with my rapier\n \n\n\n\n\nStats\n \n Spoiler \n\nHP: 11\nAC: 27, T: 21, F: 19\nEffects: Shield of Faith 3/10\n \n\n\n\nyour turn" }, { "author": "theterran", "message": " Ref Terran \n\nNo LoS\n\nXirif's up." }, { "author": "Neftren", "message": "Sorry. Hang on.\n\nFor Refs: \n Spoiler \nMaintain Readied Action\n \n\n\nEnd Turn." }, { "author": "stupnick", "message": " Brichter \n\nFor Ref's\n \n Spoiler \n\nMaintain my Ready Action, attack him when he get's in range with my rapier\n \n\n C'mon, im waiting here for ya... Where are you at??? \n\nStats\n \n Spoiler \n\nHP: 11\nAC: 27, T: 21, F: 19\nEffects: Shield of Faith 4/10\n \n\n\n\nyour turn" }, { "author": "Neftren", "message": "Creeping up on you from behind.\n\nFor Refs: \n Spoiler \nMaintain Readied Action\n " }, { "author": "stupnick", "message": " Brichter \n well if your that scared of me.. just give up...\n\nok.. fine.. tell me where you are, and i will come and get you. \n\nRefs:\n \n Spoiler \n\nMaintaining same readied action\n \n\n\nstats\n \n Spoiler \n\nHP: 11\nAC: 27, T: 21, F: 19\nEffects: Shield of Faith 5/10\n " }, { "author": "Neftren", "message": "Funny. I wonder if we're both running around the building in a clockwise direction...?\n\nFor Refs: \n Spoiler \nMaintain readied action.\n \n\n\nYour turn." }, { "author": "Paladin Latham", "message": " High Ref Paladin Latham \n\nstupnick is disqualified for inactivity.\n\n Xirif is declared the winner and recieves the listed rewards. " }, { "author": "Neftren", "message": "Wait... what??!!!" }, { "author": "stupnick", "message": "bah.. go away for the holiday weekend... figuring i could post this morning.. and they update the comic.. so i wans't able to post till now, when i get home from work..\n\nwell congratz" } ]
[ { "author": "ArenaManager", "message": " Arena Tournament, Round 32: Jeanette vs. Darren \n Map: \n Spoiler \n\n \n \n\n XP Award: 300 XP\n GP Award: 300 GP\n\n Fishy - Jeanette \n pup3k - Darren \n All Combatants, please roll initiative. " }, { "author": "pup3k", "message": "Initiative: (1d20+1)[ 7 ] " }, { "author": "Fishy", "message": "Initiative: (1d20)[ 9 ] \n\nWho gets what starting location?" }, { "author": "Paladin Latham", "message": "Jeanette gets red, Darren gets blue. The map was made for 4-way matches, but the refs like it so much we use it for 1 on 1 as well." }, { "author": "Fishy", "message": "Excellent. Jeanette will start in B13, morningstar in hand, Psionically Focused, and will manifest a Wild Surged Vigor.\n5% Psychic Enervation Chance: (1d20)[ 19 ] \n The 'paladin' steps into the arena, eyes closed and hands folded in prayer. She utters a quick word of thanks to Bahamut, then allows the familiar waves of righteous anger to sweep through her mind and body, covering her with liquid platinum light. Eyes open, glowering at her opponent through the glass, she charges down the arena to H13.\n\nStats: \n Spoiler \nPosition: H13\nHP: 10 + 9/9\nAC: 14, Touch: 10, Flat: 14\nPower Points: 4\nPsionic Focus: Yes\n \n\n\nEnd of turn." }, { "author": "pup3k", "message": "Darren will start in Y14.\n\n The knight stands ready calm and aware, when his opponent when his opponent begins moving towards him he shouts, \"So this is my opponent? Very well, I challenge you to a fair duel\" He then sets his shield in fromt of him and waits. \n\nActions\n \n Spoiler \nSwift Action: Initiate Fighting Challenge,\nReady action, when Jeanette gets within 20 feet charge and attack.\n \n\n\nStats\n \n Spoiler \nHP: 14\nAC: 19 (Armor +5, Shield +3, Dex +1) FF: 18, Touch: 11\nFort: +2 Ref: +1 Will: +2\nAttack bonus: +5, Damage:1d10+5\n \n\n\n(Wow, I some silly stuff I forgot to stick onto my sheet, have my Bastard Sword as doing 1d6, and forgot to put down my base saves... Can't edit it... Am I to use the d6, and lower saves, since that is how it is on my sheet?)\n\nEDIT:\nYour turn" }, { "author": "Fishy", "message": "Never one for subtlety, Jeanette loops around the west side of the central cross, double-moving to R13.\n\n \"Then come at me, coward!\" \n\nStats: \n Spoiler \nPosition: H13\nHP: 10 + 9/9\nAC: 14, Touch: 10, Flat: 14\nSaves: +3/+0/+2\nPower Points: 4\nPsionic Focus: Yes\n " }, { "author": "Paladin Latham", "message": " \n Originally Posted by pup3k \n (Wow, I some silly stuff I forgot to stick onto my sheet, have my Bastard Sword as doing 1d6, and forgot to put down my base saves... Can't edit it... Am I to use the d6, and lower saves, since that is how it is on my sheet?) \n \n\nThe answer to that is woops I should have seen that before setting up the match. You may do the 1d10 for sword and use correct saves. *High Ref Stamp*" }, { "author": "pup3k", "message": " Very well... \n\nDarren rushes to S13 and attacks\n\nAttack:\n (1d20+7)[ 20 ] \nif it threatens: (1d10+7)[ 14 ] \n\nDamage:\n (1d10+5)[ 7 ] \nif crit: (1d10+5)[ 6 ] \n\nActions\n \n Spoiler \nFull Round, charge Jeanette\n \n\n\nStats:\n \n Spoiler \nHP: 14\nAC: 17 (Armor +5, Shield +3, Dex +1 -2 Charge) FF: 16, Touch: 9\nFort: +2 Ref: +1 Will: +2\nAttack bonus: +7, Damage:1d10+5\n " }, { "author": "Fishy", "message": " It's a solid hit, and the field of liquid light surrounding Jeanette ripples erratically, but that doesn't stop her from bringing her morning star down hard on the knight, with a two handed swing. \n\nAttacking with both hands, spending my focus on Psionic Weapon-\n\nAttack: (1d20+2)[ 15 ] \nDamage: (1d8+2)[ 3 ] + (2d6)[ 7 ] \n\nAfterwards, 5-foot step to Q13.\n\nStats: \n Spoiler \nPosition: Q13\nHP: 3 + 9/9\nAC: 14, Touch: 10, Flat: 14\nSaves: +3/+0/+2\nPower Points: 4\nPsionic Focus: No\n " }, { "author": "pup3k", "message": "The knight sidesteps the blow and in one fluid motion follows his opponent bringing his blade down on his foe.\n\nAttack\n (1d20+5)[ 15 ] \n\nDamage\n (1d10+5)[ 12 ] \n\nStats\n \n Spoiler \nHP: 14\nAC: 19 (Armor +5, Shield +3, Dex +1) FF: 18, Touch: 11\nFort: +2 Ref: +1 Will: +2\n \n\n\n(5' step towards Jeanette, attack)" }, { "author": "Fishy", "message": "Yowtch. Jeanette burns one power point on her Enhanced Resilience to stay conscious, 5-foot-steps to P12, and tries another Wild Surged Vigor.\n\n5% Psychic Enervation Chance: (1d20)[ 12 ] \n\nStats: \n Spoiler \nPosition: P12\nHP: 10 + 4/9\nAC: 14, Touch: 10, Flat: 14\nSaves: +3/+0/+2\nPower Points: 2\nPsionic Focus: No\n " }, { "author": "pup3k", "message": "Darren follows his opponent, sensing that the end is near he again presses the attack.\n\nAttack\n (1d20+5)[ 9 ] \nIf threatens: (1d20+5)[ 14 ] \n\nDamage:\n (1d10+5)[ 6 ] \nIf crit: (1d10+5)[ 14 ] \n\nActions:\n5' step to Q12, attack\n\nStats:\n \n Spoiler \nHP: 14\nAC: 19 (Armor +5, Shield +3, Dex +1) FF: 18, Touch: 11\nFort: +2 Ref: +1 Will: +2\n " }, { "author": "Fishy", "message": "Whee, still alive!\n\nJeanette tries for another two-handed swing with the morningstar:\n\nAttack: (1d20+2)[ 4 ] \nDamage: (1d8+3)[ 9 ] (Screwed that up last time, but it was a miss anyway)\n\nStats: \n Spoiler \nPosition: P12\nHP: 10 + 4/9\nAC: 14, Touch: 10, Flat: 14\nSaves: +3/+0/+2\nPower Points: 2\nPsionic Focus: No\n " }, { "author": "pup3k", "message": "While his opponent fumbles idly with her weapon, Darren again brings a powerful swing to bear.\n\nAttack:\n (1d20+5)[ 21 ] \nif threatens (1d20+5)[ 14 ] \n\nDamage:\n (1d10+5)[ 13 ] \nif crit (1d10+5)[ 14 ] " }, { "author": "Fishy", "message": "Astonishingly enough, still alive!\n\nJeanette 5-foot-steps to 012, manifests another Wild Surged Vigor. Now, they are starting to be fueled by panic and survival instincts, rather than religious fervor.\n\n5% Psychic Enervation Chance:\n\nstats: \n Spoiler \nPosition: P12\nHP: 10 + 1/9\nAC: 14, Touch: 10, Flat: 14\nSaves: +3/+0/+2\nPower Points: 1\nPsionic Focus: No\n " }, { "author": "Fishy", "message": "Let's try actually rolling that die.\n\n5% Psychic Enervation Chance: (1d20)[ 1 ] \n\nWell, drat.\n\n Jeanette summons all of her inner strength, calling on reserves of power that, suddenly, aren't there. She blinks, staring in dumb, dazed shock as Bahamut completely abandons her in her hour of need. In one moment, she's been transformed from a holy warrior to a foolish girl who's extremely out of place. \n\nstats: \n Spoiler \nPosition: O12\nHP: 1/9\nAC: 14, Touch: 10, Flat: 14\nSaves: +3/+0/+2\nPower Points: 0 \nPsionic Focus: No\n " }, { "author": "pup3k", "message": "Seeing his opponent drop her defenses Darren aims to finish the job.\n\nAttack:\n (1d20+5)[ 15 ] \nif threatens (1d20+5)[ 15 ] \n\nDamage:\n (1d10+5)[ 14 ] \nif crit (1d10+5)[ 14 ] " }, { "author": "Fishy", "message": "That's hardly sporting. Fortunately, I don't think 'dazed and out of PP' counts as 'helpless' for Knight's Challenge.\n\nEither way, Jeanette crumples to the floor before she has a chance to surrender. Well played." }, { "author": "pup3k", "message": "Thanks, it's a shame that the forum roller seemed to hate you this match.\n\nMaybe I'll see you again in the finals... then (hopefully) squish you like a certain spiky sorceress. 😛 I'll get a ref to officially call it." }, { "author": "Fishy", "message": "Nah, I'm beginning to think I built this character wrong. But certainly, the rolls didn't *help* any. :P Best of luck in the future, eh?" }, { "author": "pup3k", "message": "And to you too, hopefully your shifter does a little better." }, { "author": "Paladin Latham", "message": " High Ref Paladin Latham \n\nMy bad, I forgot to call this before deleting the link.\n\n Darren is declared the winner and recieves his due rewards. " } ]
[ { "author": "ArenaManager", "message": "Mistake Thread! Disregard!" }, { "author": "Bayar", "message": "damn...I gotta fight his characters...that is scary...he minmaxes anything...Summoner that cant actually fight...now a guy that can fire a crossbow with deadly accuracy, but cant hit the broad side of the barn with his rapier...and has lowsy spot/listen checks...\n\nStill thinking what to buy..." }, { "author": "Paladin Latham", "message": "Ah MAN!! I set this up in a mad flurry of updating and put you against the wrong opponent! Disregard this tread!" }, { "author": "Mavian", "message": "I don't minmax everything, and Z can too fight, he actually attacked in his latest match so ha :p" } ]
[ { "author": "ArenaManager", "message": " Arena Tournament, Round 26: Cyn vs. The BAM \n Map: \n Spoiler \n\n \n \n\n XP Award: 300 XP\n GP Award: 300 GP\n\n stupnick - Cyn \n bayar - The BAM \n All Combatants, please roll initiative. " }, { "author": "Bayar", "message": "it is ironic...this was the arena Dave fought in his second tournament as well...\n\nAchnowledging the existance of this thread." }, { "author": "stupnick", "message": "Here also..\n\n\nrolling for initiative, as i have nothing else that i need to do.\n\n (1d20)[ 13 ] \n\nspear in 1 hand, javalin in the other." }, { "author": "Bayar", "message": "Rolling init: (1d20+4)[ 19 ] " }, { "author": "stupnick", "message": "looks like your up" }, { "author": "Bayar", "message": "Ok.\n\n The BAM - Round 1 \n\nStarting in Y13, with 2 scrolls in my hands.\n \n Spoiler \none of them is Shield (SH on my char sheet), the other is Expeditious retreat (ER on my sheet). will cast shield now\n \n\nCast a spell from a scroll.\n\nFree action: drop used scroll.\n\nMove to U11.\n\nFree action: give the finger to the neanderthal.\n\n Stats: \n \n Spoiler \nHP: 13/13\nAC: 20 (+4 Shield 1/10)\n0 lvl spells: 5\n1 lvl spells: 4\nFamiliar hiding somewhere in Y14...dunno what modifiers I have to apply to the roll, but probably the opponent wont bother to roll a spot check, or even look for him, since he has me in his sights... if my familiar cant hide in this arena, he is in one of my outfits pocket...\n " }, { "author": "chilepepper", "message": " ref chilepepper \n@the BAM\n \n Spoiler \n\nNothing in this arena blocks LoS so there in no way to hide unless your familiar can \"hide in plain sight,\" is invisible, or somehow gets cover or concealment.\n\nSRD- \n Spoiler \nYou need cover or concealment in order to attempt a Hide check. Total cover or total concealment usually (but not always; see Special, below) obviates the need for a Hide check, since nothing can see you anyway.\n \n\n\nIf your familiar stays behind, post out of spoilers for your opponent what square it's in. If it hides (and can fit) in a pocket, total concealment means auto success on the hide check.\n " }, { "author": "Paladin Latham", "message": " High Ref Paladin Latham \n\nstupnick is disqualified for inactivity.\n\n The BAM is declared the winner and collects his just rewards. " }, { "author": "stupnick", "message": "bah... today is the 2nd day... i could see if it was past the 2nd day..." }, { "author": "Bayar", "message": " \n Originally Posted by stupnick \n bah... today is the 2nd day... i could see if it was past the 2nd day... \n \n\ndont look at me...I didnt ask to call the match..." } ]
[ { "author": "Maurkov", "message": "The Well is shaped like a bowl. The entrance is at the top level. A split leather sheet covers the doorway and keeps wet jungle air from precipitating rain indoors. The second level down is smaller and contains the bar and a stage. On the lowest, smallest level, several derricks are positioned, supporting chains which disappear into the eponymous well.\n\nThe decor caters to adventurers. Tables are covered with glyphs and maps, partially obscured under clouded varnish. Weapons and tools adorn the walls. There are drow funerary masks, portraits of famous adventurers, and the skin of some enormous serpent or dinosaur.\n\nThis evening, someone is working above the stage, adjusting an everburning lantern. It seems there is to be a show." }, { "author": "Bigmac", "message": "The leather flaps at the entrance are pushed aside as a solid man enters the tavern. Barrel chested and broad shouldered, the well tanned man wears a finely crafted breastplate exquisitely engraved with a flying dragon on the front. His dark hair is pulled back into a ponytail in rough fashion exposing a strong chin covered by about a week’s growth of scruff. Black tattoos are etched around his eyes, cheeks and forehead to create a truly frightful countenance. Rough hands wipe the sweat from his brow as he begins to make his way down to the second level. He carries a massive sword on his back in a scabbard covered in many colored scales. The handle appears to have been made from a massive creature's tooth as the natural curvature of the bone makes for a sure grip. Besides the weapon the man seems to carry little else, save for something held tightly inside his left fist. He walks towards the bar area with singular purpose, oblivious to any other patrons or activity in the room. His stride is quick and powerful, his path direct, and within moments he stands at the bar, looking over it with a lustful gaze. He slams down his left fist on the counter releasing what few coins were in his hands. \"Bartender! Bread, cheese, the rest for beer.\" " }, { "author": "Maurkov", "message": "The barkeep is a small man of middle years with crinkly eyes in a guileless face. He interrupts a quiet conversation with another patron to serve the newcomer. He meets Yergal's gaze, but calls over the barbarian's shoulder, \"Soph...\" \n \"I heard 'im.\" \n\nHe says to Yergal, \"Tell you what. This one's about empty. You help Soph wrestle up a new keg and I'll give you the first draught. For free.\" " }, { "author": "Bigmac", "message": "Free beer was almost enough for Yergal to smash someone's face in. Hauling a beer keg up would be no problem. The man gives a deep chuckle to the bartender and says, \"Sure.\" He uses the same determined stride to make his way over to Soph. \"Let's go.\" " }, { "author": "The_Lonely_d12", "message": "A few minutes later, a halfling dressed in a dark green tunic with a pair of pale leggings (both in equal amount of slight disrepair). Looking over his shoulder as he pushes through the leather flaps, taking one last glance at his earthy-green coloured clawfoot companion standing near the entrance with it's bridle tied to a slightly worn post, he strides into the familiar space of The Well. Long hair tied back out of his face, the halfling heads down the familiar pathway to the second level, and jumps up to a seat at the bar, a couple seats down from where the human with the large sword was. Flagging down the barkeep, he says\n\n \"When you get a chance, I'll go for a bit of bread, cheese, and meat-with something to wash it down with as well. Also, my friend is tied up out front, I'd appreciate if you'd send up something raw for him as well.\" \n\nHe pauses to think for a moment, and then adds\n \"In fact, bring me the meat, and I'll take it to him. I'd hate for someone to lose a finger or two again by being stupid enough to tease him.\" \n\nHe takes a look around, and can be heard to say in a quiet tone\n \"Now that guy was an idiot-who would tease a hungry clawfoot? ...This place hasn't changed a bit, has it? " }, { "author": "Maurkov", "message": "The barkeep stops Yergal, \"Wait until she returns. It won't be a moment.\" He slides over to help the Althan.\n\n \"Threehorn okay?\" \n\nSoph returns (the kitchens are off the level above). Not all halflings are jolly, and with her manner, it's obvious that she's working for something other than tips. She climbs a stool in order to drop a plate of bread and cheese in front of Yergal. She'd actually be cute if not for the frown.\n\n \"The same for Althan, and the roast. Some scraps for his animal...\" She crosses her arms and waits for him to finish. \"But before that, I need another keg. This man will help you.\" \n\nShe sighs. \"Come on, fish-boy,\" she says impatiently.\n\nThe barkeep is apologetic, \"She normally works in back. But as you can see, we're short handed.\" " }, { "author": "Velvet Elvis", "message": " Dugby \n\nHe'd been up and down a few times, by now, to check on his animals. Although he'd yet to have an issue beyond someone losing a stray cat or a child getting its face licked a bit much, he was always concerned that something, or someone might convince them to misbehave even against his skilled training. Fortunately, having been a patron of The Well for a few years now, he was allowed to leave them in a spot alongside rather than in front of the establishment. This kept them just off the busiest street and out of direct sunlight during those times when The Bug required The Well during the daylight hours.\n\nThis trip, he'd come bearing gifts. Both animals were resting calmly in the humid, but comfortably cool evening air. From behind his back, he produced a pair of meat slabs, cut thick and still quite raw, and tossed them down, one to each. After wiping his hands on a towel he'd slung over one shoulder, he waggled a finger at one, saying \" And don't try and eat his again, understand? \" The animal's bright yellow eyes might have indicated understanding, but it was already too busy shredding the meat to provide a proper answer.\n\nHe turned and took up the path he'd used to get to street level, calling without turning his head, \" Behave. \"\n\nBack down he went, through a few back halls, through one kitchen, and on down into the room he'd used to while away the last few hours, waiting. Making a beeline to his table, one situated just left of center before the stage and only two back, he took his seat, tossed the towel onto the table, grabbed up a mug that had remained undisturbed in his absence, and casually watched a hand finessing the final touches to the stage.\n\nSo far, he hadn't bothered to check the rest of the room, having since given up on being diligent. The men he hoped would heed his offer should be arriving today, but the vagaries of travel might mean another night of waiting. There was also the fact that he wasn't even sure any would be interested in gathering again. Then again, there were two commonalities across them all: they all enjoyed the thrill of discovery, and they all enjoyed the profits that came of it. This trip promised each, and enough for both fists.\n\nHe took a draft of ale as he kicked his feet up onto the edge of the table, causing his chair to tilt onto two legs; but only a bit.\n\nIn a rather loud, but pleasant voice, he tossed a question to the stagehand, \" What've ya got for us, tonight? It better not be more from that incompetent magician you thew at us last time! He's lucky Fezil wasn't here, as usual--he would've torn him apart! \" Whoever Fezil was, he clearly wasn't fond of bad prestidigitators, and not very restrained about letting people--especially the perpetrator--know it. The image was, apparently, also quite humorous, as several others--probably regulars like Dugby--joined the knowing laughter that followed the drollery." }, { "author": "The_Lonely_d12", "message": " Althan \n\nAlthan first nods at the bartender's question, and later grimaces at his oft-heard pun, and says to him\n \"You know, I might need a couple of drinks at that...I'm meeting up again with the old crew, and I'm not sure just how sober I really want to be for it. That, and the beer will help numb the pain from that horrible pun.\" \n\nWith that, Althan grins up at the bartender, and asks\n \"How's business been, eh? I'd imagine quieter without the lot of us causing a ruckus everytime we come in from our trips. " }, { "author": "Cogito", "message": " Wroen \n\nWroen watches everyone as they enter the Well, sitting at a table on the top level together with two Drow. He is alternating between taking a bite of bread and talking calmly to the uneasy-looking Dark Elves, who keep glancing around as if they might be attacked any second. A few minutes later Wroen removes a leather bag from his belt, drops it on the table, and takes the vials of an almost transparent fluid which the Drow hand him together with a shining white wooden stick.\n\nWroen then makes his way downstairs where he had heard Dugby's voice, and greets him: \"The new one, remember? I'm wondering if you've got anything yet, I'm somewhat in the need for a few coins.\" \n\nStill relatively young, Wroen looks a good decade older than he is, his face weather-beaten and telling of more than a few brawls, although his black hair, still wet from the rain outside, covers a good part of it. Pale gray eyes are looking expectantly at Dugby from behind it." }, { "author": "Bigmac", "message": "Yergal grabs a huge bite off the loaf of bread, pratically half of it at once, and begins to chew it with breadcrumbs spilling out as his mouth can bearly contain it. Her name calling didn't bother Yergal. He knew these people feared him, and naming him a boy helped to calm that fear. If only she knew. It was only after many hours spent under the sting of the speaker's needle that had he earned passage into manhood. He was too busy eating to say anything to the smalling girl so he simply nods and follows her lead. This bread was making him thirsty and the sooner he had ale in his hands the better." }, { "author": "Maurkov", "message": " Yergal \n\nShe leads him down the ramp to the lowest level. Standing next to the well it's downright chilly. She points out one of the chains. \"Take that one.\" \n \"It's counterweighted,\" she explains as she unlocks the mechanism. The apparent weight decreases by three quarters (to about 70 lbs), and Yergal is able to raise two full kegs from the depths. With her controlling the arm and mechanism and him the chain, they unload one and return the other to the well.\n\nShe looks from him to the keg, challenging him to carry it unaided.\n\n Althan \n\nThe barkeep grins. \"We're short handed. She's short tempered. Whatever'll keep you drinking. I don't know how long I can keep this up... but then I always was short sighted.\" \n Dugby \n\nSeeing as he's handling a lantern, Dugby gets a good look at the man. He's at least half elven, wearing a flashy forest green and maroon doublet. Dugby also catches a glimpse of mithral beneath it. Finishing his task, the man calls down, \"Only three things could explain how she might fail to amuse you: You're warforged, or you're undead.\" The unspoken third option earns some titters.\n\n Wroen also notices the entertainer's armor.\n\nThe elves have a disconcerting way of holding a signing conversation with each other while still talking to you. After the deal is made, they head for the exit, but not without first glancing at another table on the second level, where four more drow are seated." }, { "author": "Bigmac", "message": "Yergel smiles at the smalling. He had no reason to impress her, but he also had no reason not to. He shurgs his shoulder and says, \"Why not.\" He squats down next to the keg and then gabs it on both sides with his hands. As he stands up he lifts the keg over his head, arms bulging and hands firmly gripping the barrel. He looks over at the woman and calmy says, \"After you\" " }, { "author": "The_Lonely_d12", "message": " Althan \n\nGrinning gleefully, Althan banters back with the familiar barkeep.\n\n \"You wound me to the quick. Really, though...those are some of the worst puns I've ever heard you use before. Keep this up, and you'll have a big problem-trying to restock all of what I drink to make up for it.\" \n\nAlthan looks over to the stage, and notices the heckling from the audience-and also sees who is actually doing it.\n\n \"Hold that thought-I'll be back in half a moment. I think I see an old friend.\" \n\nWith that, Althan slides off the tall barstool and drops nimbly to the ground. Sauntering over to where he saw his old comrade (and winking appreciatively at some of the few women in attendance), Althan, a grin still on his face, says to him\n \"Oi, Dugby! When did you get here? I didn't see your mutts outside when I got here.\" " }, { "author": "Velvet Elvis", "message": " Dugby \n\nDugby laughs at the cleverly vague bard's inference, retorting rather uncouthly, \" I'm neither of those, and there are at least a few young ladies in the area that can attest to the third not being th.... \"\n\nThe last words are cut short as Wroen arrives and speaks up.\n\n\" Ahh, yes, of course. Glad you followed through. Have a seat and we'll talk a bit while waiting for the others. \" He waves a hand at one of the empty seats and retakes his own. Almost before either could move, a familiar voice cut through the low din of the room.\n\nDugby turns to the voice and a wide grin breaks out almost instantly. \" Althan! Haha! Even if Darryn doesn't manage to show, this was worth the wait. Come on, have a seat. By the way, have you gotten shorter in the past year? \" Dugby's face went serious, but only for a moment, as he couldn't refrain from chuckling. He never could keep a straight face when joking with Althan.\n\n\" Oh, and I've been here since yesterday, abouts. Figured I'd settle in again, just in case anyone showed early. No dice, but you know how much I like this place, so it's all fine and well by me. And the mutts, yes, well, unfortunately, I lost Cheese out near the Vyshik ruins not long after you all left for home after we finished our last expedition. I'd rather not go into the details, though; but so Korn wouldn't be left without a partner, I wasted no time acquiring one for him--you no doubt remember how playful he can be. \" Althan would have to have lost all his memory not to recall the many times Korn had pinned him down during play and all but drowned the halfling in slobber.\n\nDugby grins at the shared memory. \" I think you'll find my new charge rather interesting. They're both around the side, which is why you didn't see them when you arrived. I expect I'll see Gix, later as well, eh? I'll be sure to keep my fingers away from his tail this trip. \" He jokingly holds up a hand with two fingers curled up out of sight. It was close to being true.\n\nFor the moment, the late twenty-something, early thirties, Aundairian had effectively forgotten Wroen and his questions." }, { "author": "Cogito", "message": " Wroen \n\nThe darkly clothed ranger sits down as the other two talk, his eyes moving between them as if trying to memorize their appearance to the smallest detail." }, { "author": "The_Lonely_d12", "message": " Althan \nStaying completely straight faced at first, later breaking into a sardonic grin, Althan jokes back\n \"I stopped shrinking last time you saw me, actually. Luckily for me I ran into a few halflings at a bar, and they took me for one of their own. Best week of my life, let me tell you that. Too bad about Cheese, by the way, but I'm glad you got another playmate for that overgrown mongrel of yours. That damned thing doesn't have a thought in its head but \"Play?\" any time it sees me.\n\nGix is fine, he's out front. I'll take him some meat later, didn't want to scare everyone out of here-again-by taking him up to the bar. Who knew you humans were so testy about that kind of thing? Or stupid around hunters, for that matter. Who in their right mind would go grabbing a clawfoot as big as themself by the tail when he's feeling more than a bit peckish? Other than you, naturally. \n\nLooking at the young human in the dark clothes, Althan asks Dugby while flashing his seemingly ever-present grin\n \"New member? Host, but why can't you get someone older? I'm sick and tired of having to be the grown-up between the lot of us because you younglings can't settle down.\" " }, { "author": "Velvet Elvis", "message": " Dugby \n\n\" Sometimes you just have to test things for yourself, \" he says with a shrug, insincerely dismissing his poor judgment as nothing more than what anyone might do.\n\nAlthan's question drew his attention back to Wroen.\n\n\" Sorry about that. You know how it is, eh? \" he asks rhetorically by way of apology. \" This is Althan, a rather talented ranger out of Talenta plains. One of our returning crew, in case it isn't obvious. \"\n\nTo Althan, he says, \" He may be rather young, but I've done the vetting myself. And don't forget, he's only a few years younger than Oren was, so... \" He'd thought to mention Oren as little as he could, but it wasn't possible to avoid it entirely.\n\n\" Anyway, my contacts seem to think he can handle the position, but as the charter states, you and Darryn will have the option to question and reject if you see fit. If Darryn doesn't show...well, you know the drill. \"\n\nTurning back to Wroen, he attempts to slide some of the burden from his own shoulders onto those of the new man. \" If you would, why don't you lay out your credentials for Althan while I go grab us some more ale. We'll probably need it eventually. \"\n\nHe was already standing and moving off as he spoke the last words, heading to the counter and waving down the barkeep." }, { "author": "The_Lonely_d12", "message": " Althan \n\nAlthan calls out to Dugby as he goes to the bar, and says\n \"Get my order too, if you would, thanks.\" \n\nTurning to Wroen, Althan introduces himself, and says to him\n \"All right then, tell me about yourself, if you would.\" " }, { "author": "Velvet Elvis", "message": " Dugby \n\n\" Sure thing, Althan, \" he says over his shoulder as he closes the gap between the table and the counter...." }, { "author": "Maurkov", "message": "Soph nearly smiles at Yergal's bravado. Once she's aimed him in the right direction, she heads back to the kitchen.\n\nDugby arrives at the bar in time to step away again as Yergal unloads the keg. \"Not bad, and in armor, too.\" The barkeep fills some mugs, and offers the first, with a flourish, to Yergal.\n\nSoph returns with a tray containing plates, loaves of bread, a round of cheese, and a sizeable piece of roast dinosaur. She says to the barkeep, \"I know how much pleasure it gives you to watch me run in circles, but we're swamped. Help out. I heard you used to be good with a knife.\" Emile's grin vanishes for an instant. Realizing she crossed a line, she hurries back to the kitchen, ignoring several patrons who are trying to get her attention. He pours more beer and makes up Althan's plate." }, { "author": "Cogito", "message": " Wroen \n \"The name's Wroen, I grew up here, know this city inside out, and I don't have the bad habit of dying every other time I step outside the city.\" \n\nHis introduction might have sounded better if Wroen hadn't made it a hundred times before. But as this is the case, his voice has a great similarity with that of a Stormreach tax collector.\n\n \"Is he always that way?\" , he adds and nods towards Dugby" }, { "author": "The_Lonely_d12", "message": " Althan \n \"Is he like what? And thats all fine and dandy, but what do you really do? What are you good at? " }, { "author": "Bigmac", "message": "Yergal grabs a few deep breaths of air before nodding to the bartender and taking a deep swig from the tankard. He wipes the few stray drops off his mouth with the back of his hand. \"Thanks for the drink. And anytime you need another, just yell for Yergal.\" He grabs the remaining chunk of bread and stuffs as much into his mouth as it will hold, more than reasonably possible. He looks over the room for the few moments it takes him to swallow the food. He turns back to the bartender for a second. \"Know anyone named Dugby?\" " }, { "author": "Cogito", "message": " Wroen \n \"Never mind.\" Wroen returns to look at Althan.\n \"What I'm good at? Hmm... I suppose I'm pretty good at recognizing danger before it recognizes me, I know my way around traps and locks, and if someone gets hurt I can fix that, too. And I'm not too bad with a bow. 's that enough?\" " }, { "author": "The_Lonely_d12", "message": " Althan \n \"Right then. Weeelllll...I guess I wasn't going to say no anyways, 'less you rubbed me the wrong way. Far as I say, you're in. Have you seen the charter yet? I don't know if he's kept it on there, but theres a clause down by the bottom that you might want to ignore...I think Dugby here was fairly drunk at the time, and thought it would be funny to...well, you'll see it for yourself. I really hope you can take a joke, and give back as good as you get, or you might feel a little awkward with us. " }, { "author": "Maurkov", "message": " \"Know anyone named Dugby?\" \n\n \"Sure. When I see him I'll let him know you're looking.\" " }, { "author": "Velvet Elvis", "message": " Dugby \n\nDugby reaches the counter, taking up a spot to the right of the barbarian, nodding politely as he usually does to all the patrons. He then turns attention to Emile.\n\n\" Three ales, fresh ones, eh? And I'll take Al's food while I'm at it. Seems Soph's a little preoccupied, \" he says amiably, as he leans backwards against the counter, resting on his elbows and watching the rest of the room." }, { "author": "Cogito", "message": " Wroen \n \"He hasn't told me about a charter. I never knew adventuring parties had charters. Don't tell me that you also have a name?\" \n\nWroen really looks a bit unbelieving, not sure if this is a joke." }, { "author": "Velvet Elvis", "message": " Dugby \n\nDugby wiggles his fingers and flexes a foot while he waits for Emile to finish prepping Althan's plate. When it's ready, he turns and collects the plate with one hand and the three tankards with the other, looping fingers through the handles, one by one.\n\nCarefully turning back again so as not to slosh anything--a very bad thing according to Soph--he takes a step back toward the table, then stops and looks back at the barbarian.\n\n\" I'm the one you're lookin' for, young man. Come on over to my table, assuming you're interested in a position with my company. If it's anything else, we don't have the time for it right now. \" With that he makes his way back to the table, decorating it with his gift of food and ale, and has a seat.\n\nHe says to Althan, \" I think we have one of our extras already. \" A glance to the barbarian serves well enough for Althan to get the idea." }, { "author": "The_Lonely_d12", "message": " Althan \n\nAs Dugby is preparing to head back to the table with vittles, Althan explains to Wroen\n \"Of course we have a charter...how do you think we figure out how to divide pay, and stuff. We've had a few names, actually...we'll probably have a new one. I let him do it so I have something to laugh at him about, most of the time.\" \n\nWhen Dugby walks up, food and drink in hand, and mentions the new extra to Althan, his expression twists to a look of great (and completely jokingly) personal anguish, raises his hands to his temples, and says in a clearly mock-anguished tone of voice\n \"Host, why did it have to be the hulking strongman? Why couldn't it be a wonderfully nubile young woman for once? What did I do to deserve this?\" \n\nLaughing, Althan stands on his seat, and introduces himself to the tattooed swordsman, and asks him to take a seat." }, { "author": "Velvet Elvis", "message": " Dugby \n\nThis time, Dugby receives the sarcasm for what it is, chortling under cover of a scratched chin.\n\n\" And he looks to be only about half your age. That should make your day. \"\n\nTaking a draft of ale, he slides back in his seat, relaxed but somewhat pensive as he wonders silently where Darryn is. It would be a shame not to have him back on the team for this one, but perhaps it made sense. He didn't take the loss of his kin very well, though he tried to keep it buried after the initial outburst. It would be understandable.\n\nAnother draft is slowly swallowed as Dugby returns to the moment." }, { "author": "Cogito", "message": " Wroen \n\nWroen takes one of the mugs and drinks silently while Althan and Dugby are joking around again. Then he stretches out his hand towards the large man.\n\n \"I'm Wroen, also new in this... group.\" " }, { "author": "Bigmac", "message": "Yergal grabs his cheese and ale, one in each hand and follows after Dugby. As he reaches the table he gives the smalling a quick nod and a fearsome smile. When Wroen extends his hand, Yergal slaps his own hand against his chestplate with a resounding thud. \"Yergal.\" He then grasps Wroen's wrist with a frim grip and nods to him as well. He turns to the table, still standing and looks towards Dugby. You Dugby? I am Yergal. Son of Hrothmer. Kin of dragons. Champion of Drandor. Marked by destiny. Forskaen of Seren. What is it you would have of me?\" " }, { "author": "Maurkov", "message": "The bard, seated in the dark beside the stage, begins playing a tune on a recorder. He hunches over the instrument, elbows on knees, face down turned, totally focused. Those nearest start to quiet down, and the effect widens like ripples spreading across a pool. The piece is simple and short, but as he reaches the end he begins it again, this time adding counterpoints. A third time, now, and a third voice enters. He plays recklessly, with furious abandon. Fingers, instrument, breath all seem inadequate to the music he conjures. It's beautiful and horrible, like watching a airship crash. He lurches to his feet, tearing the instrument from his lips, and with it points at the stage. At her.\n\nShe stands at the edge of the spotlight, an exquisite drow. She's not looking at him but disdainfully surveying the crowd. She walks through the spotlight and across the stage as if she'll have no further part in the spectacle, but even this simple movement is enthralling. She was made for this. Before she can reach the edge of the stage, the bard sweeps his arm down and begins to sing.\n\n \"Dance, girl, here before me. Dance with passion....\" \n\nShe tosses her pale silver mane, and the ripple down her hair is echoed by a ripple of her body. She turns and effortlessly leaps away, turns again with a crescent kick, head high. His song is commanding. Her dance evasive.\n\n \"The ice gets colder as the heat increases. You'll have to crawl... before tasting her kisses.\" \n\nHe climbs onto the stage. He song becomes entreating, her dance seductive.\n\n \"Where there is smoke, there is also fire. Wherever she is... there is desire.\"* \n\nShe dances near, and though she never touches him, there's an uncomfortably voyeuristic element in addition to the visceral one. She dances further away and his song becomes plaintive. She exits off one side of the stage, and he the other.\n\nSpot DC 12:\n \n Spoiler \nFour drow at a nearby table take a keen interest in the dancer. One writes something down.\n\nFrom the same Spot check, DC21: \n Spoiler \nThe writer holds the paper near the floor, where it is taken by a small animal, perhaps a weasel. The weasel keeps cover as it scampers off and heads for the door.\n \n\nOne used to drow knows that they tend to twitch and fidget. These sit very still as the woman dances.\n \n\n\n\n((*Lyrics stolen from 80's euro synth-pop. Artist and song title escape me at the moment.))" }, { "author": "Cogito", "message": " Wroen \n\n(OOC: Spot at Bar (1d20+8=26) )\n\nWroen arches an eyebrow as he sees the drow before he shrugs and returns his gaze towards the dancer, now less entranced with the woman than before." }, { "author": "fendrin", "message": " Darryn \n\nIt is at this moment that the leather flaps on the door give way to a lanky young man of moderate height. He is dressed in simple traveler's clothes, and carries nothing but a well used leather pack on his back. He is also completely wet.\n\nHe shivers a bit and wipes his chestnut-brown hair from his face, revealing two blue eyes. If it weren't for the look of utter annoyance on his face, he would be quite attractive. Oh, and of course, being soaking wet doesn't help.\n\nDarryn stares at the dancer for a moment, then, shivering again, looks around the room. Spotting his old companions, he nods in greeting and walks over to them, leaving a watery trail as he goes. His boots make a distinctive squishing sound as he walks.\n\nHe pulls up a chair from an adjacent table and sits in it backward, Resting his arms on the back of the chair. \"Hey fellas, how's it going?\" he looks over at the two new faces. \"So these would be the new folks. Pleased to meet you. My name's Darryn.\" His eyes narrow a little and turns his head back to Dugby.\n \"From their looks I'm guessng neither of these two men are mages. I told you we need a mage! Oren only had a few cantrips, but still it was better than nothing. \n\nShivering some more, he reaches into his pack and pulls out a large woolen blanket \"This would be the first time I've wished this place were warmer.\" \n character sheet \n \n Spoiler \n Darryn Colherth\nNG Male Human Artificer 3\nExp: 3150/6000\nStr _ 8(-1)\nDex 12(+1)\nCon 12(+1)\nInt 16(+3)\nWis _ 8(-1)\nCha 16(+3)\n\nHit Points 15 /17 = 6(lvl 1)+ 8 +3(con)\nAction Points 5/6\nAC 15 = 10+1(dex)+4(armor)\nTouch 11, Flat 14\nInit +1\nBAB +2, Grap +1\nSpeed 30' (base 30, light load ??/26, light armor)\nFort +2 = +1(base)+1(con)\nRefl +2 = +1(base)+1(dex)\nWill +2 = +3(base)-1(wis)\n\nStandard Attacks\n|+1 melee _ , Club, 1d6-1 B __ , ___ 20/x2\n|+3 ranged, Club, 1d6-1 B __ , ___ 20/x2, 10'r\n\nSpeaks Common, Draconic, Old Elven, Giant\n\nSkills (32pts)\n|Concentration _______ + _ 7 = 6(ranks)+1(con)\n|Craft(Armorsmithing) + _ 7 = 4(ranks)+3(int)\n|Decipher Script _____ + _ 4 = 1(ranks)+3(int)\n|Disable Device ______ + _ 9 = 6(ranks)+3(int)\n|Know(Arcana) ________ + _ 5 = 2(ranks)+3(int)\n|Know(Architecture) __ + _ 5 = 2(ranks)+3(int)\n|Know(The Planes) ____ + _ 5 = 2(ranks)+3(int)\n|Open Lock ___________ + _ 7 = 6(ranks)+1(dex)\n|Search ______________ + _ 9 = 6(ranks)+3(int)\n|Spellcraft __________ + _ 9 = 6(ranks)+3(int)\n|Use Magic Device ____ +12 = 6(ranks)+3(cha)+3(feat)\n\nFeats\n|Legendary Artisan ____ [Human]\n|Extraordinary Artisan [Level 1]\n|Scribe Scroll ________ [Artificer 1]\n|Brew Potion __________ [Artificer 2]\n|Skill Focus(UMD) _____ [Level 3]\n|Craft Wondrous Items _ [Artificer 3]\n\nClass Abilities\n|Artificer Knowledge (+6)\n|Artisan Bonus\n|Disable Trap\n|Item Creation\n\nInfusions\n|Lvl1 4 DC14 *\n|Lvl2 2 DC15\n \n " }, { "author": "Cogito", "message": " Wroen \n \"Wroen.\" \nThe ranger is still following every move of the dancer, and barely notices Darryn's remark about nedding spellslingers. No, I'm no mage.\" " }, { "author": "Velvet Elvis", "message": " Dugby \n\nHaving listened patiently to the barbarian's lineaged title, Dugby responded simply. \" We need you to swing that sword and not die while doing it. I won't ask if you think you can do that; the answer is written on your face. Why not have a seat and relax a bit while we see if this night's entertainment is enjoyable or not. We'll get down to formal business a bit later. \"\n\nDugby watches the dancer and listens vaguely to the bard, his song being of far less interest to him. When the two exit the stage, he takes a draft of ale, and says, \" Not bad. Better than the magician, and a damn sight easier to look at. I don't know about the rest of you, but I've always wondered what it'd be like to... \"\n\nThe druid's lascivious train of thought was interrupted as Darryn finally made his appearance.\n\n\" Well, there he is! A dramatic late arrival; I should have expected that. And yes, these appear to be our new men, assuming the charter is to their liking. So, did you decide to swim the Thunder Sea to get here this time? \" His approach to Darryn was markedly different than that to Althan, being far more low-key, as if he adapted his social talents to the temperament of the one being spoken to. He still inserted a quip, which seems to be a common conversational aspect for him.\n\nOOC \n Spoiler \n Spot - (1d20+2)[ 11 ](13) \n " }, { "author": "fendrin", "message": " \"Hah, very funny. 'Swim the Thunder Sea'. No, some sailor or other just thought it would be fun to kick the gangplank loose while I was crossing it. By the Host I hate sea travel! I swear next time I'm going to splurge for an airship pass.\" " }, { "author": "Bigmac", "message": "Yergal seems a bit displeased that Dugby doesn't want to get business out of the way. He remains standing at the table, not wanting to adjust the huge sword on his back so that he could sit in a chair. He shifts his weight onto his back foot as he begins to watch the performance. As he watches, he turns so that he can keep the Drow on the very edge of his peripheral vision while welcoming the newest member of he group. Not sure what to do, Yergal give the man a silent nod when he introduces himself.\n\nWhen the man begins to speak about airships, Yergal feels compelled to speak up. \"The skies belong to dragons. I would not venture through them.\" " }, { "author": "The_Lonely_d12", "message": " Althan \n \n Spoiler \n Spot check (1d20+4=14) \n \n\n\nDrinking from the human sized tankard given to him and admiring the view atop the stage, Althan is absorbed wholly into the thought of enjoying the moment of now as long as possible, when he notices a group of drow near the stage, and their actions. Wondering just what exactly happened, he is distracted by Darryn's sodden entrance, and sits for a moment, thinking of just how he wanted to greet him. With Dugby taking first move, he at least has a few moments to think about it, and says to him\n\n \"Hullo there, Darren. You're looking well, and a little underdressed, if memory serves. Also, why an airship, so when they kick the gangplank on you, you'll at least stay dry? Although, I have to say, flying is definitely my preferred method, when it has to be done.\" " }, { "author": "Velvet Elvis", "message": " Dugby \n\nDugby chortles at Yergal's remark. \" Don't let any Lyrandar hear you say that. Bad for business. \"\n\nA glance back at the stage changes the subject. \" Hmm...well, it looks like that was the extent of the show, so I suppose we can get down to the business at hand. Since we have two of the three spots dealt with, I may have to put out another notice for the third, but it's only a contingency position, so we can do without it. \"\n\nHe takes what is obviously the last draft from his tankard and slides the container to an out of the way edge of the table. A moment later he's drawn out a scroll which he unwinds, clipping the ends to the weighted rollers so it remains open on the table, then withdraws a pen from a slot in one of the rollers and dips the nib into a small depression in the opposite roller.\n\n\" Alright, this charter has not been amended or modified since our last expedition, \" he says to Althan and Darryn, \" So, it's up to you if you wish to reread the whole blasted thing. \" Dugby's already halfway through laying down his signature at the top of the open area by the time he finishes his words. When the last sweep of the trailing letter in his surname is drawn, he lays the pen across the charter and slides it to Althan.\n\nHe then turns his attention to the two new men, \" I suggest you both read this document so you know how things are expected to work. Generally speaking, we adhere to the intent, but make final decisions on what we need to do when a situation faces us. It is more a pact between us, as members of the company, than a strictly legal document. We have never had a need to call it into play in any court, and we don't wish to change that. Remain honorable, use your wits, and don't underestimate the value of cooperation in these jungles, and we shall each profit nicely. \"\n\nDugby's small speech was completely out of sync with the light demeanor he's so far exhibited. His intensity clearly illustrates that he values integrity and honor above most else and demands it from the entire company. Besides, lack of either has decimated many expeditionary teams in the past years, and none of those teams returned much profit from dying." }, { "author": "The_Lonely_d12", "message": " Althan \n \"I'm fine, thank you-I'd hate to have to laugh at you again if I read the whole thing through. I'm heading up for a minute, before anything serious starts. I want to check on Gix, bring him some food.\" \n\nWith that, Althan signs away very simply the name \"Althan\", and hops down with the remainder of his food (a rather large and sumptuous looking piece of meat), and begins to head upstairs to the entrance." }, { "author": "fendrin", "message": "(responding to Althan)\n \"Underdressed? What... oh I get it. Well, I sold my armor. You'd be surprised at what a market there is for used but functional gear there is in Sharn. As for the rest, I've got a new toy.\" He pats his pack. \"So much more convenient and much lighter.\" \n\n(reponding to Dugby's spiel about the charter)\n \"Actaully, I have a bit of a confession to make. When I filed the charter last time, I made a few... alterations. Well, one anyway. I, well, removed the last paragraph. Joke it may be, and all in good fun, but this IS a legally binding document. Also, just as a reminder, and for the new folks, my skills are available at cost while in town, subject to my discretion of course.\" " }, { "author": "Cogito", "message": " Wroen \n\nWroen takes the parchment and begins to read it in silence. From time to time he looks up at Dugby before returning to the parchment. When he is through he reads it twice more, takes the pen and signs.\n\n \"And what might your skills be?\" " }, { "author": "Maurkov", "message": "Spot DC 23 \n Spoiler \nThe weasel's back.\n \n\n\nThe bard returns to the stage to accept applause, and with some encourgement, the dancer comes up as well. She's wrapped herself in a gray cloak, either against the chill or for modesty. They bow, and she tries to slip away again but he hangs on to her hand. He says, \"We're heading to Sharn, so if any of you are in the area, I hope you'll come see us again. I'm going to play a some more now, but I'll tone it down a little. Don't be afraid to have a conversation or get something to drink. If we're lucky, Lahara will dance again later.\" He looks adoringly at her.\n\nOne of the drow has stood up. His hair is cut asymetrically, chin length on one side and much longer on the other. He wears a cloak over carapace armor. He calls, [Old Elvish]\"You don't belong here. Come with us. Come back to Erilorn.\" \n\nLahara wants to be anywhere but there. She pulls free of the bard and makes for the edge of the stage.\n\nThe drow takes another step forward. [Old Elvish]\"He wants you back.\" \n\nShe freezes, then turns to face him. She gestures, extending a pinky upwards and pointing with her thumb at the second knuckle.\n\nThe drow gapes. His hands clench into fists and he begins striding towards her. Someone in the crowd stands up to block his path, but in one smooth motion he draws and fires a hand crossbow. The man stiffens and drops. Two more drow from his table have stood. A third remains seated.\n\n\n((Althan is a the top level, still on his way to feed Gix. I suppose it's time for initiative. My imagination has surpassed my mapping skills so I'm having a little trouble showing the layout. I'll try again tonight.))" }, { "author": "Bigmac", "message": " Yergal \n\nYergal makes no move to read the document or even look at it. He seems to simply ignore the charter altogether, despite Althan and Wroen's interest in it. Hopeful that no one will say anything he instead takes his cup and finishes it's contents before calling out to whatever staff might be near, \"Bring me some more!\" . Despite his attempts to ignore the charter, his body language reveals that he sees it as something dangerous, trying to keep his distance with objects or people between him and it without leaving the table or area altogether.\n\nWhen the bard comes back Yergal gives the man and his lithe companion his full attention, thankful for a distraction. Stuffing the rest of his cheese into his mouth in case anyone was going to talk to him he gazes lustfully at the dark skinned dancer. Yergal gives an amused look as the two elves converse in a strange language. Even he could tell that the man was upset by whatever gesture she had made. He'd have to remember it. At the first sign of violence Yergal's face brightens up with a fearsome smile. He gives a loud cry as he springs into action.\n\nYergal darts from the table, his powerful legs pushing him faster than most in such heavy armor. He moves between the drow and the stage and smiles as he says, \"You go no further\" \n \n Spoiler \n\ninit= 10 \nYergal will ready an action to try and grapple the drow if he tries to move past the barbarian. If the drow instead tries to attack him with a weapon, Yergal will go on full defense.\n Touch Attack = 19 \n Grapple Check = 18 \n damage = 6 \n " }, { "author": "Cogito", "message": " \n Spoiler \n Spot.2 (1d20+8=24) \n \n\n Wroen \nWroen's eyes flick back towards the Drow while the bard is talking and grips his bow tightly, an arrow ready in his other hand when he hears what they are talking about.\nWhen the fight begins Wroen remains seated, watching the still sitting Drow with interest.\n\n \n Spoiler \n Knowledge(Local) (1d20+6=16) \nHave I ever seen the guy before? If so in which context?\n " }, { "author": "fendrin", "message": " Darryn \n\n(responding to Wroen) \"A craftsman of magical goods. An armorsmith as well, though my skills in that area have, ah, atrophied of late.\" \n \n Spoiler \n initiative (1d20+1=18) \n \n\n\nDarryn reaches into his pack and pull out a paper scroll.\n\n \"Of course, there's not much point to being able to create magical goods if you can't use them\" \n\nCalmly unfurling it, he reads the contents aloud.\n\n \n Spoiler \n UMD scroll of Web (cl 2) DC 22 (1d20+14=28) oh, forgot +2 for artisan bonus, so actually a 30... aimed at the table of drow\n " }, { "author": "The_Lonely_d12", "message": " Althan \n\nHearing the beginnings of an altercation, though he doesn't quite know what of, Althan makes a quick decision. Having left his main weaponry with the saddle and pack, he rushes outside, leaves the plate, and grabs his trusty Tangat, as the lengthy Sharrash might do more harm than good in the close quarters. He dashes back to the bar.\n\n \n Spoiler \n init (1d20+2=3) Well, someone had to go last.\n " }, { "author": "Velvet Elvis", "message": " Dugby - Init= 20 \n\nWroen's question was about to be answered, but it was entirely derailed by the drows' disturbance.\n\nDugby mutters under his breath as he stands, his seat falling back to the floor behind him, \" I suppose we'll find out... \"\n\nHe grabs for the pendant hanging from a thin gold chain around his neck. Gripping it in one hand, he steps to the side, and hunkers down behind an adjacent chair and the table, putting them both between himself and the drow.\n\nOnce there, he begins to intone ancient druidic phrases. With his head tilted slightly downward and one hand forming half-visible gestures, he appears almost as if imploring his god to keep him from harm. His eyes, however, aim themselves at the drow, their intense stare hidden by his lashes. The words issue in a strange cadence that does, in fact, sound much like a prayer, \"Ia lytsem is, isereat so is sat, ias rie it lia ait lov, itsyt syht lok ilodylyt....\"\n\nOOC \n Spoiler \n5' step around the edge of the table away from the direction of the drow, taking cover there, and beginning Summon Nature's Ally II spell. Trading in a Flaming Sphere spell for this.\n " }, { "author": "Cogito", "message": " Wroen \n \n Spoiler \n Initiative (1d20+3=13) \nReady action to shoot at the sitting drow if he does anything to join the fight.\n " }, { "author": "Maurkov", "message": "This will get us started. Expect refinements-- like labeling the grid. The origin is (0,0).\n\nThat's Althan up north. Most of you are sitting; it's a move action to stand.\n\nDrow Init: (1d20+1)[ 7 ] \n " }, { "author": "Kirnon_Bhale", "message": " Jardin \n \n Spoiler \n Initiative at the Well (1d20=5) \nPlease can Jardin be placed originally 3rd table in on the right from the exit - if this precludes him from casting at into the rucus then I will change his action also depending on the initiative of the drow because if they go before him he will instead cast at the newcomers that look like they are headed through the door.\n \n\n\nA previously unnoticed [but devilishly handsome] Gnome with a scoll case at each hip steps forward to block any escape from the area I am sure the authorities will appreciate keeping death to a minimum , keeping clear of the grease that has suddenly appeared and anyone obviously involved in any sort of melee. Nice! Crowd control he thinks to himself.\n\nIn old elvish and quickly repeated in common he calls at the top of his voice: \"Everybody stop where you are!\" " }, { "author": "Maurkov", "message": " \n\n<text to follow.>" }, { "author": "Maurkov", "message": "Dugby begins casting.\n\nThe bard draws a rapier, and he and Yergal both move forward to intercept the drow. The drow's still seated companion utters a spell and the front of the stage is slicked with oil. The bard slips. Lahara doesn't.\n\n((Yergal, Ref DC 14 to remain standing, then a balance check to act; you have 10' of movement left (entering a greased square costs double) and a standard action remaining.\n\nThose who are delaying need to let me know when they stop.)) \n\n((Retcon. Yergal gets his action point back.))" }, { "author": "Cogito", "message": " Wroen \n\nSeeing the mage casting a spell, Wroen aims quickly and shoots the readied arrow before drawing another one from the small quiver at his belt.\n\n \n Spoiler \n Attack (1d20+6=26) \n Confirm Critical (1d20+6=25) \n Damage (3d8=14) \n " }, { "author": "Maurkov", "message": "It's becoming chaotic. Lots of people are shouting and starting to get up from tables.\n\nWroen sees the wizard begin to cast and shoots him through the head, pinning him to the wall. Yergal intercepts the moving drow and commands him to go no further.\n\nThe moving drow stares at Yergal. [Old Elvish] \"Another hero. Pathetic.\" He draws and attacks in one motion, and seems slightly surprised when his attack goes wide. One of the standing drow gestures, and darkness envelops the party's table. The other shoots at Yergal (missing), discards his crossbow, draws his rapier and advances.\n\nOn the top floor, four more drow enter, weapons drawn. One stops in front of Althan and darkens an area nearby. One makes it to the ramp and assess the situation. Two circle towards Jardin.\n\n \n\n((Next up:\nJardin\nAlthan\nDugby\nDarryn\nWroen\nYergal))" }, { "author": "Cogito", "message": " Wroen \n\nWroen searches his way out into the light again (moving left), and then gets into point blank range of the nearest Drow, and aims at him.\n\n \n Spoiler \n\nShould there still be an action left.\n Attack (1d20+7=11) \n Damage (1d8+1=7, 1d6=4) \nIf not, I'm using this for the next round.\n " }, { "author": "The_Lonely_d12", "message": "Althan turns towards the closest Drow, and lays into him with his Tangat.\n\n \n Spoiler \nThe drow close to the entrance, mind. attack roll (1d20+6=16) \n damage-add 2 damage if counts as favored enemy (1d8+2=5) \n " }, { "author": "Kirnon_Bhale", "message": " Jardin \n\nSeeing the approaching Drow and the very obviously dead Wizard at the table. Jardin realises that his previous words are going unheeded - especially by the new arrivals.\n\nIn Drow \"You should take a hint from the Dead one and hit the deck!\" \n\nWith those words Jardin mumbles a short series of words tossing a small amount of dust, the air suddenly explodes with colour which fans out in front of him engulfing both drow approaching him.\n\n \n Spoiler \nCast color spray (DC18) need to overcome SR? depending on the result Jardin will either move back as far as possible or not. I will adjust this post accordingly or post afterwards.\n \n\n\nNoting the result of his spell, Jardin takes a few mental notes on placement of people and things before moving and preparing for his next barrage of magic - determined to make it even more spectacular." }, { "author": "Bigmac", "message": "Yergal smiles as the elf draws a weapon and attacks. While Yergal could have killed a man for nothing more than a sideways look on Seren, he learned that such actions were not always acceptable here. Now that the elf had swung, however, Yergal draws his treasured sword from it's sheath. The sword is made of dark steel that seems to have a life of it's own next to the bone white pommel. Grabbing the massive blade in both hands Yergal cries out \"Death to the forsaken!\" as he swings it at the elf's torso.\n\n \n Spoiler \nPower Attack (-2 / +4) = 20 \nDamage = 20 \nIf this attack drops the elf, Yergal will take a 5ft step into the space he occupied.\n " }, { "author": "Maurkov", "message": " \n Spoiler \n (1d20+3)[ 6 ] (1d20+3)[ 11 ] (1d20-1)[ 2 ] (1d20-1)[ 19 ] \n " }, { "author": "fendrin", "message": " Darryn \n \n Spoiler \n last round's action in the OOC thread\n \n\n\nDarryn moves toward the stage and then along it until he emerges from the darkness (at X20Y13, right behind Yergal), drawing his club as he moves.\n\n \"Go to, strongman.\" " }, { "author": "Velvet Elvis", "message": " Dugby - Init= 20 \n\nThe last of the ancient words fall from the druid's lips, and through the grace of his memory alone, he calls forth a creature that scoffs at the darkness that plagues the summoner and some of his comrades.\n\nSomewhere above the melee, an enormous bat forms from thin air, immediately pumping its wings and diving for a bite of drow scalp.\n\nHaving released the summoning energies, Dugby immediately attempts to remove himself from the darkness. Despite not knowing where the drow's effect ends, his memory of the familiar place aids his attempt. Finding the nearby railing, he uses it as a guide to move himself to the left, away from the last known location of the dark elves.\n\nOOC \n Spoiler \nSince I don't know quite where this thing will form, it'll just perform its baseline purpose and go after the nearest drow head that makes itself available.\n\n atk + dmg (1d20+7=27, 1d8+7=14) \n crit confirm + damage (1d20+7=22, 1d8+7=9) \n\nI've described myself as a rather long-time regular here, and the railing is only 5' or less away, so I think it should be safe to assume I can find the railing (to the north of the table), and follow it west. In this case, since I hunkered down behind my chair earlier, I'd call that equivalent to a crouching position which requires a full move action to stand from. So I'm done, for now.\n " }, { "author": "Maurkov", "message": "Jardin unleashes a torrent of scintillating colors, but like water around stones in a river, they curl and bend around the drow, leaving them untouched. Two patrons aren't so lucky, and are sent reeling. Seeing the results, Jardin backs away.\n\nAlthan finds himself without his preferred armaments, and puts an unoccupied chair to use. The drow is barely quick enough and evades the blow.\n\nDugby completes his chant, and the air above the well shimmers. Something hairy, black, and toothy appears, with huge membranous wings. Those not enveloped in darkness gasp in astonishment and horror. With two beats of its massive wings it settles in on a drow and rips him to shreds.\n\nDarryn emerges from the darkness too late to see the act, but the aftermath is grizzly. The drow's headless corpse is held a foot off the ground by the beast.\n\nWroen emerges from the other side of the darkness and brings his bow up for another shot.\n\nYergal draws and obliterates the elf before him.\n\nThe drow on the balcony swings his chain whip at the bat, entangling a wing. Using all is weight and strength he tries to pull the monster out of the air, but fails. On the next upbeat, the drow is pulled from the ground and thrown down again. As he stands, the bat snaps at him, but comes away with only a mouth full of railing. The drow facing Jardin are faster than he is. In the press of the crowd, though, they aren't quite able to surround him. Jardin nimbly dodges the rapier but steps into the axe blow. The last drow on the second level sees Wroen emerge, and shoots a crossbow at him. The bolt is lost into the crowd. The drow steps back into the darkness. Althan's drow lunges with his rapier, piercing the leather seat of the chair Althan wields, and piercing Althan.\n\nThe bard climbs to the first level and stabs at the drow axeman, but misses. The dancer is hiding (poorly) behind the table near the stage.\n\n \n Spoiler \nJardin took a crit for 21. Althan took a 5 point rapier hit. DC12 to spot Lahara. Map tomorrow.\n " }, { "author": "Kirnon_Bhale", "message": " Jardin \n Init: 5 |HP:0/-1|AC:11 \n\nStumbling and bleeding heavily from the enormous gash in his side Jardin barely retains conciousness.\n\nBreathing heavily with bloodied spittle lacing his words Jardin calls out to the Drow in their language \"Ha, got me good but never pick a fight when so close to a Fire Mage!\" even as he speaks these words he steps back pulling his hand from his belt pouch, with a gesture and a few quiet words Jardin and both Drow burst into flame all three being consumed by the arcane fire.\n\nJardin succumbs quickly and collapses unconsious to the crackling of the flame against him and of the effect on his attackers.\n\n \n Spoiler \nJardin takes 5'step and casts Minor Image {No SR and DC 19}(duration Concentration+2 rounds = 2 rounds) Jardin is now at dying though at -1hp End of First round dying (1d100=28) (01-10=stabilised)\n " }, { "author": "Maurkov", "message": " \n\nI lied about the labels (time constraints). Is anyone unsure of who is where?" }, { "author": "fendrin", "message": "((this round's action will come later, after I've ssen what some other people earlier in the init count do. Also the following rolls will make a bit of a difference))\n \n Spoiler \nto spot the dancer (1d20-1)[ 15 ] DC 12\n to disbelieve the fire (1d20+2)[ 18 ] DC 19 \nnevermind, just re-read the section on figments. we believe it until we interact with it.\n " }, { "author": "Cogito", "message": " Wroen \n\nNoticing that the Drow shot at him, Wroen aims the next arrow at him before searching cover under the nearby table.\n\n \n Spoiler \nTaking the rolls from last round for this. Tell me if I need to make a check to get under cover.\n " }, { "author": "The_Lonely_d12", "message": " Althan \n\nFinding himself under duress, with naught but a quickly appropriated chair, Althan thinks fast, and suddenly grins. Yelling out as loudly as he can towards the entrance, he shouts three quick bits of Halfling.\n\n \n Spoiler \nI'm assuming this is pretty much the end of my turn with what I'm doing.\nAnyone who can understand halfling, read this. \n Spoiler \n Althan shouts out \"Gix! Come here, attack!\"\n \n If a handle animal check is needed, well I think I'll pass it. handle animal (1d20+8=28) Also, if needed, initiative for Gix (1d20+3=22) . I think that's probably the last bit of 20's/near 20's ill get for a while, if things act like normal for me. Methinks he'll be attacking as soon as he comes in, so that would prolly be something like... this. Attack + damage rolls for Gix (1d20+4=18, 1d8+3=5) \n " }, { "author": "Velvet Elvis", "message": " Dugby - Init= 20 \n\nAlmost in tandem with Althan, Dugby yells out, \" Korn! Bizkit! Come to daddy! \"\n\nThen he ducks behind a chair. Again. :-) \n\nOOC \n Spoiler \nGonna assume that if they show at all, it'll take at least one round. If an HA check is needed: (1d20+8=12) . Korn's Listen: (1d20+6=15) . Bizkit's Listen: (1d20+10=23) . Korn's speed is 40' / 160' at a run. Bizkit's speed: 40' / 200' at a Run (feat). Korn's init: (1d20+3=12) . Bizkit's init: (1d20+3=10). Wow, got one roll above average. And there was much rejoicing!\n\nMaurkov, you can roll the atk/dmg for the bat, since you'll be aiming it (1d20+7 atk, 1d8+7 dmg)\n " }, { "author": "Bigmac", "message": " Yergal \n\nYergal keeps turning with the momentium of his swing and starts to move again. He rushes off towards the darkness where he is pretty sure there is a drow. The lust of battle is getting to him, but instead of causing a rage it is more like joy as he gets to slaughter the haughty elfs who so often moked him and spoke softly behind his back. Now he will show them the power of the dragon isles.\n\n \n Spoiler \nYergal charges (if the bat is in the air) the drow in (11,15). Attack = 9, damage = 19, miss chance (above 50) = 13. \n " }, { "author": "fendrin", "message": "Darryn\n\nDarryn runs to the edge of the darkness and attempts to strike the drow there.\n\n \n Spoiler \nmove to (10,16)\nattack against drow at (11,15)\nattack (1d20+1)[ 18 ] \ndamage (1d6+1)[ 6 ] \n " }, { "author": "Maurkov", "message": "The gnome (Jardin) self immolates and takes everything within 10' down with him. The drow near him leap back, but the fire finds and envelops them. [Old Elvish]\"The flames!\" shouts the axeman in alarm, then puzzled, [Old Elvish]\"they don't burn.\" He gazes at the flames licking at his hand. The other grins wickedly. [Old Elvish]\"Foolish gnome; consumed by his own magic*. We have resisted.\" Both turn to face the bard.\n\nAlthan calls for help, and before the drow can extract his rapier from Althan's chair, he is pounced and eviscerated. Gix, Althan's clawfoot, bobs his head and leans forward to be petted.\n\nThe bat bites the chain wielding drow, who howls in pain but twists away before the bat can carry him off. Dugby calls for his animals, but they are too far away to hear him over the noise.\n\nDarryn follows to where the drow disappeared into the darkness. Spotting his dim outline, Darryn swings, connects, and fractures the elf's skull.\n\nSeeing that that elf is out of the action, Wroen and Yergal both aim for the chain wielder, but Wroen's arrow goes wide, and drow parries Yergal's upward sword thrust.\n\nThe axeman (axe-elf?), still wreathed in flames, hacks into the bard. His accomplice misses. The chain wielder steps away from the bat. He lashes at Althan, entangles a leg, and pulls him off his feet. His followup is too quick to dodge, and draws more blood from the halfling.\n\nThe bard doubles over, protecting his wounded arm, but when the axe wielder steps in to finish him, the bard stops faking and stabs him in the chest. The rapier is deflected by armor, though, and the bard steps back, cursing.\n\n*\"consumed by his own magic\" is a single word in Old Elvish, which tells you something about their culture.\n\n \n Spoiler \nAlthan takes 4 and is prone.\n " }, { "author": "Maurkov", "message": " " }, { "author": "Cogito", "message": " Wroen \n\nWroen curses silently, before shooting another arrow at the same Drow.\n\n \n Spoiler \n Attack (+1 if Point Blank) (1d20+6=15) \n Damage (+1 if Point-Blank) (1d8=7) \n " }, { "author": "fendrin", "message": " Darryn \n\nWith a curse mumbled under his breath, Darryn plunges headfirst into the darkness, headed to the top level. (not quite sure how far he can make it)" }, { "author": "The_Lonely_d12", "message": " Althan \n\nWhen his assailant falls from the clawfoots attack, Althan praises his companion, and silently sends up thanks that he managed to at least be close to the entrance. Momentarily distracted by this feat, he finds himself under attack by another drow, and is tripped by his chain weapon. Lying on the floor and injured, Althan points out to the offending drow and instructs Gix to attack.\n\n \n Spoiler \n handle animal (1d20+8=22) \n attack and damage rolls (1d20+4=22, 1d8+3=11) \n " }, { "author": "Velvet Elvis", "message": " Dugby - Init= 20 \n\nContinuing to follow the railing to the left, Dugby finally shucks the darkness to find Wroen standing there, bow raised. The druid moves through just behind him, drawing his sling as he goes. Seeing no drow from that position, he continues to swing around with the curve of the railing to eventually catch sight of a pair of them well off to the side.\n\nOOC \n Spoiler \nDouble move, Path: 16,18->15,18(5'x2)->14,18(5')->13,17(5')->13,13(15')->14,13(5') = 40'\n " }, { "author": "Bigmac", "message": " Yergal \n\nFrustrated that the drow was able to parry his attack, Yergal gives a loud yell before thrusting with this sword again, this time aiming more carefully.\n \n Spoiler \n\n attack - (1d20+6)[ 15 ] (powerattack -1 / +2)\n damage - (2d6+7)[ 16 ] \n " }, { "author": "Maurkov", "message": "Jardin bleeds.\n\nAlthan calls Gix to attack the chain wielding drow, but the drow strikes first in a manuver much like the one that knocked down Althan. Same thing happens, but before he can strike the creature again, he is distracted by Yergal's attepts to skewer him from below, the bat's attempts to tear off his head from above, and Wroen's deadly arrow from the other side of the room. None connect, but they probably saved Gix from being cut. By the time the drow turns back, Gix is on his feet.\n\nDugby and Darryn move. The bat vanishes back to Lamannia.\n\nThe chain wielder calls out, [Old Elvish] \"We've lost. Lets go.\" Looking between the prone Althan and the furious clawfoot, he says, [Common] \"Call off your animal or we will kill it. We are leaving. Now.\" \n\nThe other two, still wreathed in fire, begin working their way back. The axeman charges over the bard. The bard dodges aside but comes up in time to stab the other fleeing drow, running him through.\n\nThe axeman soon arrives beside his compainion, his bloody axe held ready.\n\nThe bard then moves over to Jardin. Speaking a heavily rhymed and metered chant, he reaches through the flames and touches the gnome. \"Nice trick,\" he says, as the gnome regains consciousness.\n\n \n Spoiler \n\nAlthan only needs a move action to command Gix and it's obvious the chain wielder is overcommitted. Does he want to stand up? Crawl away?\n\nJardin -1 HP then +9 HP\n\nMap tomorrow, but the folks who moved are\nGix (17,6)\nAxeman (18,7)\nYergal (18,9)\nDarryn (14,10)\nDugby (14,13)\nBard (23,14)\n\nBoth the chain weilder and the axeman are readied. Does Althan call off Gix?\n " }, { "author": "Bigmac", "message": " Yergal \n\nHearing the elf say that he is leaving, Yergal exclaims, \"The hell you are! Face your death with honor!\" \n \n Spoiler \nYergal will attack the drow above him. Attack = 10 Damage = 17 If he tires to leave Yergal will make an AoO. Attack = 22 , Damage = 20. \n " }, { "author": "The_Lonely_d12", "message": " Althan \n Damn them. These drow are worse than the Valenar. \n\nLooking warily at the chain-wielder, Althan calls out to Gix, once again in the halfing tongue.\n\n \n Spoiler \nFor those who understand, he calls out \"calm down\"\n handle animal (1d20+8=22) \n \n\n\nGix obeys him and steps back to Althan, though a low growl mutters from his closed mouth.\n\nAlthan gets up slowly, and dusts himself off, the wary look still full on his face.\n\n \n Spoiler \n Attack of Opportunity against drow leaving, using chair. (1d20+1=7)...and a miss, methink. Not sure what damage die to use for it, would have prolly done same as a club? \n " }, { "author": "Kirnon_Bhale", "message": " Jardin \n\nLooking up at the Bard and then at the flaming drow. \"Would have been nicer if it had worked!\" \n\nTaking the proffered hand Jardin stands with a wince. \"My thanks for your timely intervention.\" \n\nLooking to both the Dancer and the Bard. (In Drow) \"What was that all about? Are you a runaway?\" \n\nLooking at the escaping Drow and the dead Jardin cannot help but think how different things are in Stormreach to Sharn and other cities in Khorvaire.\n\n \"Who were your other rescuers my Bardic friend? " }, { "author": "Velvet Elvis", "message": " Dugby - Init= 20 \n\nDugby mutters, \" Imperious bastards. I don't think so.... \"\n\nNot exactly the most effective physical combatant, Dugby drops a bullet into his sling and does his level best, letting it fly at the presumptuous drow.\n\n\" You don't leave without permission, and permission is not granted! \" yells Dugby.\n\nHe then hunkers down just a bit, enough to gain some cover from the railing.\n\nOOC \n Spoiler \nGiven my position, and that the darkness might be blocking line of sight to the Drow speaker, I will take a 5' step to 14,14, and provide some slapstick amusement by trying to hit him with a sling bullet. To whit:\n\n Atk (1d20+3)[ 17 ](20) for Dmg (1d4)[ 3 ] (optimistic, aren't I?)\n " }, { "author": "fendrin", "message": " Darryn \n\nMoves up behind the chain wielder (16,9) and wordlessly whacks at him with his club.\n At least I can try to keep him distracted from Althan \n \n Spoiler \n\n attack - (1d20+1)[ 10 ] \n damage - (1d6-1)[ 1 ] \n " }, { "author": "Cogito", "message": " Wroen \n\nAt the Drow's words Wroen lowers his weapon, but keeps an eye on the two Dark Elves.\n\nWhen the others continue their assault, he straps the bow to his back and makes his way over to some secure spot." }, { "author": "Maurkov", "message": " \"Would have been nicer if it had worked!\" says Jardin, taking the proffered hand and standing with a wince. \"My thanks for your timely intervention.\" \n \"And mine for yours. Abide while we see what happens,\" says the bard.\n\nAt Althan's command, Gix moves aside while Althan slowly stands. Just then, Dugby's missile hits the drow in the side of his face, erasing his smirk. The drow spits blood and teeth. He scans the room until he spots Dugby, and he glares dark hatred. Darryn emerges from the darkness and swings, but the drow evades. Yergal's strike also comes up short.\n\nAs the pair slide past Althan and his dinosaur, Althan takes one more swing with his improvised weapon, but misses. The drow retreat beyond the curtain.\n\n \n Spoiler \nThe chain wielder withdraws so as to not provoke AoOs from Yergal and Darryn.\n " }, { "author": "Velvet Elvis", "message": " Dugby \n\nThe drow's glare is returned equally.\n\nWhen they leave, he says defiantly, \" Unfortunately, I'm sure that brand of drow are too stubborn to learn, and will undoubtedly be back for more, eventually. \"\n\nAvoiding the darkness, Dugby maneuvers over railings to join Yergal and the others on that side of the room, where he catches sight of the drow dancer.\n\nLooking into her anxious eyes, he asks evenly, \" You wouldn't happen to be interested in tossing us some information on those men, would you? Might help us both in the future. \"\n\nOOC \n Spoiler \nSince it wasn't mentioned, I'm gonna assume she's still looking fearful or something close, but not still hiding behind the table.\n " }, { "author": "Bigmac", "message": "Yergals yells <Argonessen>\"Ith Dalug gromor chu' Relgo!\" (A profane curse of dragons) at the fleeing drow. He then walks over to the drow that he killed and spits on him as he says, \"Cowards.\" Yergal then bends down and begins searching the corpse for money and weapons that he can take from his fallen foe." }, { "author": "fendrin", "message": " Darryn \n \"Well, that was... interesting.\" \nDarryn says as he makes his way back down to the drow he felled.\n \"Someone should check to see if any of these fellows are alive.\" \nMeanwhile, he searches the drow.\n \"Let's see what we can find out.\" \nIn Old Elvish he adds \"While I'm normally all for saving damsels in distress on principle, my companion is right that it will probably hep us all if you can tell us what this was about.\" " }, { "author": "Cogito", "message": " Wroen \n\nWroen begins to salvage the arrows he shot as soon as the finally Drow flee while listening to the dancer's explanation." }, { "author": "The_Lonely_d12", "message": " Althan \n\nAlthan lets go of the barstool, appreciatively pets the top of Gix's head, and picks up the previously forgotten plate of food. Looking it over quickly to make sure it was still fine, he puts it within easy reach of the clawfoot, and begins searching the drow that he felled. Calling out loudly as he does so, Althan says\n\n \"If we need to, I don't think there will be much problems with tracking the survivors. I don't know 'bout any of you, but I could use a bit of healing before we try any of that. I'm not dead yet, I might go for a walk or something...but I'd rather not chase after our dark friends there beforehand.\" \n\nSwitching to a grumbling tone which begins to diminish slightly, he can be heard to say\n \"that's the last time I walk in anywhere without at least my tangat, and courtesy be damned. It's bad enough I have to leave Gix outside, but whenever you see a halfling with a weapon as big as he is, you damned humans start to get nervous for no good reason. \n\nLooking over the bit of teeth and blood spat out from the bullet-wound, he thinks to himself Certainly left enough of themselves to get a good scent, thats for sure " }, { "author": "Maurkov", "message": "The bard climbs back down to the stage, offering Jardin a hand if he wishes to descend that way as well. Lahara comes out of hiding, but she's pretty spooked. She's jumping at shadows and maintaining a good five feet of personal space. The bard tries to calm her and she punches him in the shoulder, [Old Elvish] \"You said they wouldn't come this far!\" She hit a little close to his axe wound and he gasps. Seeing real pain she bites her fist, instantly contrite.\n\n [Old Elvish] \"It surprised me too, baby.\" \n\nSoph arrives at the second level with a small wheeled platform-- a dolly. \"We use this for moving kegs, mostly,\" she says to Yergal with a slightly histerical giggle. \"Will you help me clean up?\" She leans up and whispers, \"Looting is unseemly... but there'll be plenty of time for it once they're in the storeroom.\" She seems to take most of the carnage in stride, but she turns away from the stuck wizard.\n\nThe bard addresses the assembling adventurers, [Common]\"Thank you. Thank you all. I owe you a debt. My name is Alkmaion. I'll tell you all I know but drinks first. Oh Khyber.\" He's looking across to the bar where Emile stands frozen and ashen faced.\n\nAlkmaion rushes over. Lahara follows in his wake. The barkeep is catatonic, still clutching the carving knife. His knuckles are white. The tip of the knife doesn't shake. It vibrates. Alkmaion approaches slowly, as if afraid something might explode. \"Old friend...,\" he says.\n\n \n Spoiler \nBefore Soph arrives to remove the bodies, Darryn finds 5 platinum pieces tied on a string and some nasty fetish or something made of black feathers, a lizard skin pouch, and the skull of a monkey. Yergal finds... well, he finds the drow's rapier.\n\nEdit: No survivors.\n " }, { "author": "fendrin", "message": " Darryn \n\nWhen Soph arrives with the cart, Darryn helps (well, not much, but he tries) hoist the body onto it. \"Grisly work, this, but necessary when folks refuse to be... civil.\" \nAn observer will note that although he was searching the body, Darryn did not remove anything." }, { "author": "Kirnon_Bhale", "message": " Jardin \n\nShuddering at the gristly scene Jardin limps (even though he was not struck in the leg.) to a table to clear up some spilled liquid.\n\n \"What is going on here? Why were you attacked Alkmaion? What are you and Lahara running from? While I appreciate your skill in saving my life, I am all to conscious that the only reason I ended up the way I did is because of your presence. " }, { "author": "Bigmac", "message": "Yergal smiles at Soph's comment about looting. He motions with his hands as he explians, \"Not looting. I'm taking the coward's weapons. He must make a way across death's land without them now. Pheh, he won't make it far.\" After his explaination, Yergal takes a moment to wipe his blade before returning it to the scabbard on his back. He places the rapier between a belt and his armor and then lifts the corpse onto the dolly with little effort. Seeing the wizard Yergal utters \"Nice Shot\" quietly to himself. After gathering the bodies he'll accompany Soph to the storeroom to see to them." }, { "author": "Velvet Elvis", "message": " Dugby \n\nDugby seems rather irritated at the banter in what he guesses to be the elvish tongue, and reiterates his question, this time to the bard. He also quickly adds a remark to the gnome, \" This was not only because of their presence, \" he nods to the bard and the drow dancer, \" but because we don't take it well when people--any people--think to disrupt our ability to relax in this place. \"\n\nAt Yergal's muttered comment, Dugby's face lightens and he chuckles slightly morosely. \" Yes, well, I actually hit something too, \" a booted toe pushes a couple of teeth across the floor, \" And my friendly bat didn't do so badly either, you know. \" He winks away the thought that he might actually be jealous that his own results were not worthy of comment.\n\nAs he slips the sling back under and over his belt, he looks back to the bard. \" So, would you kindly fill us in while this mess is cleaned up? \"" }, { "author": "Cogito", "message": " \n Spoiler \nI don't want to dampen Dugby's success in hitting somebody, but I think Yergal meant the wizard Wroen shot through the head. Might be wrong, though\n \n\n Wroen \n \"I don't want to be rude,\" Wroen says towards Dugby, \"but do we always kill people when they have an argument with somebody although we do not know what's behind it? These two might be criminals, or worse, hunted by one of the more powerful Drow tribes.\" " }, { "author": "Velvet Elvis", "message": " Dugby \n\nDugby glares at Wroen, and replies heatedly, \" If those drow have an issue with the bard and his woman, they can take care of it out side. If you don't feel that murdering a patron of this place warrants action, then you and I do not see the world in the same way. Furthermore, when they drew arms against the first of us, they drew against all of us. Keep that in mind if you remain interested in being part of this team. If you plan to make spot ethical decisions in the midst of combat that may put one or more of us at a disadvantage, you'd best find other employment. If we can't rely on your aid when expected, you are a liability, and we can't have liabilities out there in the jungles. Liabilities get people very much dead. \"\n\nHe may appear to be expanding the issue out of proportion, but there is a sense of history in his words that seems to support his passion.\n\nOOC \n Spoiler \nYou might be right about Yergal's statement. It was so long ago, I forgot about it. I've edited.\n " }, { "author": "Cogito", "message": " Wroen \n \"I forgot,\" Wroen calmly retorts, his face losing all expression, \"just remember that you do not only put your own life at risk with such actions.\" \n\nWroen turns away from Dugby again, gathering the arrows that went stray on the upper level." }, { "author": "fendrin", "message": " Darryn \n \"Althan, Dugby, get everyone calmed down as best you can, then maybe we can find somewhere... private.. to meet with the intended victims? I'm going to go assist in the.. trash disposal.\" \n\nDarryn follows Soph to the storeroom." }, { "author": "Velvet Elvis", "message": " Dugby \n\n\" Decisions like that need to be made quickly. There's no time for debate when one of our own is facing a hostile blade, \" Dugby says confidently to Wroen.\n\nHe nods to Darryn, then turns to the bard, making a visible effort to decrease his intensity, \" Our drinks may take a while under the circumstances, so, if you'd both follow me to an out of the way table.... \"\n\nDugby briefly scans the southern end of The Well, and begins negotiating the path around any debris. There were no patrons left near the table he chose; he took the seat nearest the back wall, and waited for the others to approach and arrange themselves." }, { "author": "Maurkov", "message": "Lahara looks blankly at those speaking common. Alkmaion isn't ready to answer questions just yet.\n\nAlkmaion's eyes don't leave the barkeep. He leans across the bar and grabs a bottle off the wall. He passes it to those behind and reaches for another. As he hands that one off, the barkeep snaps out of it. He points the knife at the bard.\n\n \"Must you take my condition so lightly?\" \n \"Was there a better way to rouse you?\" asks the bard, as he pays for what he pilfered. Emile jams the knife into the cutting board and then busies himself with some dishes. Alkmaion turns back to the party. \"You'll be wanting that story now.\" \n\nSoph is greatful for the assistance. The three of you move the bodies quickly, but Soph accidentally brushes against Yergal more than once. Even he notices. You take the bodies to an empty storeroom, left of the kitchens. \"I guess we'll leave them here until the Flame can take them tomorrow.\" She holds out a key. \"Lock up behind you?\" " }, { "author": "fendrin", "message": " Darryn \n\nDarryn reaches out and takes the key.\n\nOnce Soph leaves, He turns to Yergal.\n \"Let's get this done with, so we can get on to other tasks. I want to know what we've stuck our collective nose in, and that girl obviously needs some comforting, and has just as obviously chosen you. So, here's how this works. I see what's magical, you shift 'em around until we find it. Then we look for anything else useful on them.\" \nAnd with his long-winded instructions out of the way, Darryn makes a few odd gestures, then pulls out a scroll and casts the spell off of it.\n\n \n Spoiler \n\nInfuse Skill Enhancement (UMD) into his pack //+3 to UMD\nScroll of Detect Magic (in case you couldnt guess😛)\n UMD - (1d20+17)[ 34 ] //includes +2 for Artisan Bonus\nDC 21\n " }, { "author": "Cogito", "message": " Wroen \n\nHaving collected and cleaned the arrows, Wroen grabs a chair near the others and sits down, gazing at the bard in silence." }, { "author": "Bigmac", "message": "Yergal gives Sophs a nad and slight grin as she leaves. As he moves the bodies of the fallen around for Darryn he begins to ask a few questions. \"So, you know the others from before? Will they hunt the drow down? How does your group normally work? I didn't get a chance to read the charter, so I'm in the dark here.\" " }, { "author": "Maurkov", "message": "Since the excitement, about half the crowd has left. It seems it idea of rubbing elbows with rough adventuring types is more attractive than the reality. Those that stay are much quieter on average than the previous patrons. Soph returns without Darryn and Yergal. She carries a pail from which she scatters sawdust over the spilt blood. Emile has composed himself and heads over to fire the bouncer.\n\nMilking his audience, Alkmaion studies the labels on the two bottles. He puts one on the table and the other on the floor, next to his chair. \"I was Out There, South of the plateau, maybe a hundred miles from here. I had a few friends with me. I try to tread lightly, but the locals were stirred to a high dander, and we tangled with a few of them. She was their captive.\n\n \"It seems the chieftain of her tribe imposed new religion-- new or very old depending on your perspective. Tradition is strong in her, and Lahara still honors the scorpion god. She was convicted of blasphemy, and her punishment was to be indentured to the high priest. She ran away, was captured, and then rescued.\n\n\"My friends and I had a falling out over what should be done. I brought her back. They continued on.\"\n\n\"We were performing tonight to secure a little spending money before we head to Sharn. It seems I underestimated how badly they wanted her. The last few years have been hard for her. She needs time to heal.\" \n\nHe looks at her thoughtfully.\n\n [Old Elvish]\"Did you want to say anything to our new friends?\" \n [Old Elvish]\"Tell them thank you. Tell them they have saved not only my freedom, but my life. Tell them that while I have no gifts to give them, that I will beseech Vulkoor for a boon, for they have aided me, his faithful.\" \n\nThe bard looks a little uncomfortable. \"She says thank you.\" " }, { "author": "The_Lonely_d12", "message": " Althan \n\nHaving sent his clawfoot outside to finish his meal, and at least tried to calm down some of the patrons, Althan walks over to the gathering, and somehow manages to plop down on one of the chairs, despite the actual seat being more-or-less eye level to him. Hearing at least part of their story on the way over, he asks when the bard finishes talking\n\n \"Are those two likely to come back and finish the deed, or with friends of theirs? I have to ask, because if they are, the longer we wait, the further away they can get, and they'll probably hold a grudge against us for helping you.\" " }, { "author": "Maurkov", "message": "Loot list (items found by Darryn & Yergal) \n Spoiler \n\n35 platinum pieces. The coins have off-center holes and are strung on cords. If they ever bore writing, it has long since warn off\n5 rapiers\n6 daggers\n6 hand crossbows\n 51 bolts\n 3 envenomed bolts\n3 flasks (small stoppered but unsealed glass jars; 5 doses of venom)\n2 flasks (small sealed clay pots that slosh. There is an X scribed deeply on each of the four sides)\n1 flask (small sealed smoked-glass jar that sloshes)\n5 gold plated spheres, each the size of a large marble, individually wrapped in cloth, inside a pouch.\nSome food-- berries, dried meat, bread (very hard and dense), some herbs\nVarious personal items:\nSome shards of bone tied together\nan irridescent blue butterfly dried and pressed between pieces of wood\nseveral flints\nabout twenty small seashells\n " }, { "author": "fendrin", "message": " Darryn \n \"Well,\" he says, talking to Yergal while sorting through the stuff, \"the charter isn't specific as to whether or not we go after those two drow. We intentionally didn't put anything like that into it, so we could make decisions based on the specifics of each situation.\" \nDarryn splits the findings into three piles. (see below)\n \"It is a lot clearer on the distribution of the stuff we find. In fact, it would probably be best for you to put the rapier you took with the other rapiers. If you want, you can mark it for your own use, but for now it should be in that pile.\" \n\n((note the contents of these may change based on player actions))\nPile 1\n \n Spoiler \n\na ring\ntwo (identical) potions\na small bundle of black feathers\n \n\nPile 2\n \n Spoiler \n\n34 platinum pieces //removed the one Yergal took\n5 gold plated spheres, each the size of a large marble\n \n\nPile 3\n \n Spoiler \n\n5 suits of chiton armor\n6 rapiers //added the one Yergal had taken\n6 daggers\n6 hand crossbows\n51 bolts\n3 envenomed bolts\n3 flasks (small stoppered but unsealed glass jars)\n2 flasks (small sealed clay pots)\n1 flask (small sealed smoked-glass jar that sloshes)\n " }, { "author": "Bigmac", "message": "Yergal pulls the rapier from the belt and places it in the pile. He stares intently at Darryn and asks, \"So, exactly what DOES it say about the distribution of wealth?\" " }, { "author": "Velvet Elvis", "message": " Dugby \n\nDugby takes the bottle in hand while the bard speaks, glancing at the label. He makes a face indicating he thinks it's good, but not the best, then opens it, despite only having an inferential invitation to do so. He figured his team earned at least that much.\n\nPouring himself a glass and depositing the bottle in the center of the table, he glances up at the pair as they exchange words. When the bard translates the woman's lengthy comment into two words, Dugby stifles a chuckle, and says, \" That's unfortunate. Well, here's to your scaring up enough for passage to the great city of Sharn. \"\n\nDugby raises his glass and takes a large sip.\n\n\" Oh, and Althan asked the question that pertains most directly to us: what odds are there that those remaining two will return? I can already guess they won't be alone if they do, \" he asks, one eyebrow raised, and another sip in the works." }, { "author": "fendrin", "message": " Darryn \n \"Well, to summarize and over-simplify, when we are out in the field, we spilt stuff up as best meets the needs of the moment. However, all loot is party property until we return to civilization and have the chance to properly divvy it up. That means that I might use an item out in the field, then have to return it to the party for fair distribution when we come back to the city.\n\nFair distribution involves a fifth of the loot be kept in party holdings, typically in the form of cash. The rest of the stuff we divvy up amongst the group, using appraised value for items and such.\" \n\nHe sighs.\n\n \"And believe me, that is the summarized and over-simplified version. We're done here for now, lets go see what the story is.\" \n\nHe heads out the storeroom door, waits fro Yergal to exit, then closes and locks the door. He pockets the key and joins the others." }, { "author": "Bigmac", "message": " \"Guess this is an advance then.\" Yergal says as he grabs one of the platnium pieces on his way out. Better a coin in your pocket now then later. When he gets back to the main room, Yergal will see if he can spot Soph. If he does, he asks her for some more food, if not he'll ask Emile. The fight had awakened his hunger, and now he had some coin to buy a real meal.\n\nYergal walks up to the table and grabs the bottle from the center. He takes a large gulp of the drink before looking to pass the bottle on to someone else. If there are no takers, he sets the bottle back on the table with a soft thud. He gives the girl a lusty gaze, but speaks with compassion in his voice. \"You O.K.?\" Instead of sitting down at the table with the rest, Yergal leans up against the back wall near the table." }, { "author": "Maurkov", "message": " \"I have already proven to be a poor predictor of the dark elves' ways,\" he says, but doesn't let that stop him. \"I don't think they'll be trying anything more again tonight. The one that hit me didn't look like he could lace his boots without direction, and the other one is going to need a week to recover. He sure looked mad, though. Whoever hit him with the bullet had best watch out. He'll plague your childrens' children.\" \n\nThe barkeep wanders over, glances at the bottle on the table and replaces it with another. \"Mind if I sit in?\" \n\nspot 12 to notice:\n \n Spoiler \nHe lifted the bottle Alkmaion had set aside.\n \n\n\nYergal catches Soph as he's leaving the storeroom, and she eagerly heads back to make him a plate." }, { "author": "Kirnon_Bhale", "message": " Jardin \n\n((OOC: Text removed till later as per Maurkov's suggestion))\n\n \n Spoiler \nJardin has come to Xendrik to try and learn more about the Drow and the magics that they employ. He is trying to make a name for himself by coming across a great discovery much like the discovery of how to create Warforged or the binding of elementals. He is otherwise not materially minded.\n " }, { "author": "Maurkov", "message": "((That's probably an incorrect assumption. It seems unlikely that you'd be back there with Yergal and Darryn. But feel free to save that block of text for later.))" }, { "author": "Velvet Elvis", "message": " Dugby \n\nThe druid's eyes cloud slightly at the bard's sidelong warning.\n\n\" Well, I've run into their type a few times before, though for other reasons; monetary, primarily. I'm not going to lose any sleep over them. However, the next time I see them, I won't be pulling any punches. And if I'm not alone, I expect neither will the rest of us. \" He gulps down the rest of his drink, leaving his inference undirected.\n\nAs he sets the glass upon the table, he notices Emile drifting closer, and then his subtlety with the bottle. The slightest chortle escapes his lips, followed by a mild shaking of his head.\n\nHe looks up again to the bard and his...mistress...he supposed. \" So, how soon will you two be leaving, then? I expect sooner, now, rather than later, eh? \" Dugby made an effort at small talk ostensibly to see if the bard had any other items on his agenda. At the moment, he had no inclination toward delaying his plans for the expedition." }, { "author": "fendrin", "message": " Darryn \n\nDarryn pulls up a chair.\n \"So, what's the story? Will we have a bloodthirsty pack of savages hounding us for the rest of our days?\" \nHe immediately adds in Ancient Elvish, directly to the dancer:\n \"Are you ok?\" " }, { "author": "Maurkov", "message": " \"Our ship is due tonight, and we'll leave as soon as they've taken on new cargo. Before nightfall, I hope.\" \n \n\"Yes, about that... I heard they ran into some trouble.\" \n \"...\" \n \n\"I had a shipment due. I was keeping an eye out for it. Pirates.\" \n\nAlkmaion makes a face. \"This day just gets better and better!\" He thinks. \"Sir gnome, in case they're watching the place, any chance you could arrange a little something to cover our exit?\" \n\nLahara looks at Darryn with pale blue eyes. [Old Elvish] \"You speak the tongue. I'm angry. And scared. So much is different here\" She glances at and looks away from Yergal's ogling. [Old Elvish]\"and some is too much the same.\" " }, { "author": "Cogito", "message": " Wroen \n\nWroen's attention is obviously peaked when the bard begins to talk about a possible employment. He remains silent though and waits for the other's reaction, only grinning for a second when he hears Lahara's answer." }, { "author": "Kirnon_Bhale", "message": " Jardin \n\nStartled at the fact that he is being addressed so directly, Jardin looks thoughtful for a moment before replying. \"Why, yes I do believe that I can arrange a suitable covering for your exit. What did you have in mind? I will do my best to incorporate your idea's in the effect if I can. I will just need a moment to work out all the nuances to ensure that any watchers believe it to be real and that you and Lahara can work within it.\" \n\nWith those words a pleased smile comes over Jardin's face as he begins thinking about what will be needed." }, { "author": "Velvet Elvis", "message": " Dugby \n\n\" Ahh, pirates. Yes. They get thanks for carving out this place, but spit for being such a nuisance. It's why I always fly the sea whenever I can. \"\n\nHe reclaims his empty glass, spinning it idly on the table's surface.\n\n\" So, what was it this time? Sahuagin raiders? Smugglers? Darguun slavers? Or, perhaps it was something new the merchants will pay handsomely to guard against? \"" }, { "author": "Maurkov", "message": "The bard says, \"I can disguise my own features but not hers. Drow have superior darkvision, so sneaking unlikely to work. I was going to wait for the dead to be removed and leave with them, but I don't want to put her through that if I can help it. What spell do you have prepared?\" \n \"I'm not sure what happened, but I know where. Actually... It's going to take Lyrandar days to salvage from the wreck. I'd rather not have a bunch of strangers pick through, then sell me my stuff. I feel like I owe you something for dealing with the drow with minimal disruption and no structural damage. Can I grossly overpay you guys to head out there and retrieve something for me?\" " }, { "author": "fendrin", "message": " Darryn \n \"Emile! you of all people must know that we already charge a ridiculous fee. grossly overpaying us would be highway robbery on our part. We, or at least I, won't... can't do that to a friend.\" " }, { "author": "Velvet Elvis", "message": " Dugby \n\nDugby laughs, and nods, saying, \" As much as it pains me to turn down gross overpayment, I have to agree with Darryn. You're one of the very few we wouldn't squeeze so hard. But then you know that, eh? \" A narrowed, knowing eye and half-grin flash toward Emile.\n\nLeaning forward, he asks, \" Alright, what exactly are you after? \"" }, { "author": "Kirnon_Bhale", "message": " Jardin \n\n[Old Elvish] (To include Lahara in the conversation) \"I have a few spells that will create illusory images with some sound included if necessary. Static images would be easier but I don't think that will work. The detail required for hiding Lahara's features are beyond the spells I have available. I think we should go bigger and better for this one. Perhaps, I can expand the fire illusion that I created initially but include a lot of smoke to cover your escape. If they believe that the smoke is real they will believe that inhaling it is bad they will steer clear of image that they are chocking. It will also cover your escape.\" " }, { "author": "Maurkov", "message": "Emile smiles. \"Well, here's what I had in mind: I'll tell you where the ship went ashore. You recover my things, for which I will pay you. Anything else you can carry off is of course yours.\n\n\"What I want is in small barrels-- there should be six, sealed and painted green. They probably weigh ten pounds each.\n\n\"The site is only a few days from here. What is your usual rate, that I may know if I can afford to be extravagant?\" \n\nSoph returns with a lavish plate for Yergal. She takes a moment to size up Lahara while she takes additional orders.\n\nLahara looks to Alkmaion for explanation of the gnome's words (she missed out on most everything so far). He provides, but she bows out, saying, [Old Elvish]\"I have no head for strategy.\" \n\nAlkmaion says, \"If you all speak it, we can switch to Old Elvish. No? Hmm. As to the illusion, if subtlety is impossible, maybe we could try the opposite. How many images of Lahara could you control, streaming out of the Well and departing in every direction?\"\n " }, { "author": "Kirnon_Bhale", "message": " Jardin \n\nContinuing in old elvish, \"I am able to control any number of images, I am however constrained by the fact that I am unable to control them over too extreme a range, so I can't have them run off in many directions without the ruse being discovered.\" " }, { "author": "Bigmac", "message": "Yergal gives Soph a big smile when he sees the plate of food that she brings. He would say something, but he already has a mouthful of food before he sets the plate down. He does nod and give a delightful grunt though. As he Emile finishes his tale of the ship, Yergal asks, \"What makes you think the barrels are still there? Any pirate off his mother's teat would have fully pillaged the ship by now.\" " }, { "author": "Cogito", "message": " Wroen \n\nWroen seems to have tuned out somewhere during the gnome's little explanation, and is now staring into empty space, looking, from time to time, at Lahara." }, { "author": "Velvet Elvis", "message": " Dugby \n\nNodding in agreement, Dugby adds, \" He has a good point, Emile. Then there's the scavengers that scour the shorelines for just such uncontested bounty. Any special reason your items would sidestep the usual fate? Did the ship wreck on dangerous shores, or something? If not, I'd expect just about everything that survived to be on the market somewhere in Stormreach by the time we catch first site of the flotsam. \"" }, { "author": "Maurkov", "message": "Alkmaion drums his fingers, trying to come up with a fool proof escape plan.\n\nEmile says, \"There are no guarantees, but I suspect you overestimate how crowded are the seas. Yes, somebody will find and loot it eventually. It could be you. The way I figure, you could be there by dawn if you really pushed. Even if it has been looted, the casks are supposed to be hidden, and if they were found, they're not of obvious value. Will you go have a look? And if you will, what's your price?\" " }, { "author": "Cogito", "message": " Wroen \n\nSuddenly, Wroen tips Darryn on the shoulder. \"You don't have a few potions of Disguise with you, do you?\" Then he gets beack to staring and thinking." }, { "author": "Velvet Elvis", "message": " Dugby \n\nNot answering for a few moments, Dugby considers the task and what might be a fair price for his friend. \" Tell ya what, Emile. Because we've known one another for a while now, and this doesn't look to be too difficult an undertaking but one with potential sticky issues, we'll do this for you on a contingency basis. When we return, we can hash out any discrepancies. No guarantee we'll be able to recover all six barrels, though. Some may have washed out, and I have no intentions of shipping off to search for them. You already know how I feel about the sea and boats. We'll get whatever's left at the site, though. \"\n\nHe sucks a tooth and narrows an eye toward Emile, \" Am I likely to get a straight answer if I ask what's in the barrels? \"\n\nInitially, the dual conversations were becoming an annoyance, but once he began a full exchange with Emile, Dugby was able to tune out the Old Elven gibberish." }, { "author": "fendrin", "message": " Darryn \n\nDarryn turns to Wroen.\n \"No, I don't have anything useful for disguise.\" \nHe shrugs then adds in old elvish to the rest of the group (or at least those participating in this conversation)\n \"Do you really need disguises? I think a simple escort would do. against two Drow, one already wounded, I think that should be good enough. What are the chances they would sail across the thunder sea to get to you? If they are that determined, don't stop at Sharn. I doubt they will be able to find you once you start moving around the mainland.\" " }, { "author": "Cogito", "message": " \n Spoiler \nIf I remember correctly, Wroen has 4 ranks in Knowledge(local) (max ranks for his rogue level) and an int modifier of +3 (Edit: int bonus is only +2, so reduce final result by one). Need to know wether I can get / buy a few potions of Disguise Self in Stormreach within the next hour or two. Check: Knowledge (local) (1d20+7=23) , adding an Action Point for security: Action Point for Knowledge check (1d6=2) for a total of 25 (edit: 24).\n \n\n \"I for myself avoid fights if possible, and I think I can get some helpful potions, if I have enough money, that is. If we pair up in groups apparently consisting of you two and move together, we can split up into several versions of you. That should be enough to ensure some safety. You shouldn't be in the same group, of course, and I suggest disguising Lahara as someone of us, possibly someone who seemed to be not much of a danger in the last fight,\" Wroen says to the two Drow in old Elvish, waiting expectantly for an answer." }, { "author": "fendrin", "message": " Darryn \n\n(old elven) \"Oh, I wasn't suggesting we would fight. I was more thinking that they just ran from us, so they aren't likely to attack a few hours later unless they happen to have reinforcements in the immediate vicinity, which I doubt.\" \n\nHe pauses for a moment, his eyes getting a distant look for a moment, then he snaps back to normal.\n\n(still old elven) \"If we do go with the disguise option, we will need scrolls. You won't find what you're looking for in potion form. Between the three of us\" he indicates the bard, the illusionist, and himself \"I'm sure we would have no difficulty using the scrolls.\" " }, { "author": "Bigmac", "message": "Yergal inturrupts Dugby before Emile can answer. He stares at him and says bluntly, \"Hold on. Friends or no, you better know where the ship crashed before you say how much trouble it will be. We may need stuff before we go, and I wanna know if he's paying.\" " }, { "author": "Maurkov", "message": " \"Am I likely to get a straight answer if I ask what's in the barrels?\" \n\n(beat) \"No.\n\n\"I'm not comfortable with negotiating a price after the service is rendered. If you don't like the sound of this bargain, say so. I'll take the information I have to Lyrander, and I'll find another way to thank you for what you've done this evening.\" He pours more wine to soften his words.\n\nAlkmaion says, \"I'm not worried about being attacked tonight. I'm worried about being followed. With my ship out of commission, it's going to take days to arrange transport. Drow are thick with wizards. All it would take is some familiar to keep tabs on us until they can mobilize a new strike force. I know Disguise Self, so I can come and go at will.\" He snaps his fingers. \"Reduce Person. Can we manage one of those? I could pack her out in my backpack while my Disguise can conceal that I'm even wearing one.\" \n \n Spoiler \nJust to clarify: Alkmaion is half Valinar elf, not drow. All speech not marked [Old Elvish] has been in Common.\n " }, { "author": "Velvet Elvis", "message": " Dugby \n\nDugby smirks, but wasn't surprised. Occasionally, an employer will fall for the post-facto price negotiation ploy, which routinely nets far more than might otherwise be the case. When you can dangle the prize before them, they become much more pliable than otherwise.\n\n\" Looks like we won't have to worry about it, Yergal, \" he glances at the barbarian, then back to Emile. The proprietor's response told him what he needed to know. \" 400gp per barrel returned intact. Intact referring only to the condition of the barrel, not the contents, beyond obvious breakage or breaches. And as Yergal mentioned, any necessary special equipment is expected to be provided by you, up front, with non-expendable gear returned. Good? \"\n\nHe continued to ignore the second conversation; or, at least, appeared to." }, { "author": "Cogito", "message": " Wroen \n \"I'm pretty sure I came across such a potion, but nevermind, it doesn't seem to be the right thing for the occasion, anyways. Just say what you want, give me the money, and I'm off to get it.\" " }, { "author": "Maurkov", "message": " \"I agree to your price, though I'm disappointed it's so close to as generous as I am prepared to be. As for additional equipment, what is needed? The ship is beached. There is a road that should take you three quarters of the way. A bit of cross country, and you're there.\" \n\nHe moves the winebottle and rubs at the varnished tabletop to see if the map beneath is clear enough for his purpose.\n\nAlkmaion nods at Wroen's suggestion but lapses back into thought (instead of coughing up money)." }, { "author": "Velvet Elvis", "message": " Dugby \n\nChuckling, Dugby shrugs mildly. It was business, after all. Friend or not, part of his mandate as leader of this peculiar band was to always look out for their best interests, and coin was always in a person's best interests.\n\nHe says, \" Done then. Half in advance, or a signed legal contract, depending on how much of a trail you wish to produce. We're flexible. Your choice. \" He leaves the conditions floating and scans the map upon the table's surface, attempting to get somewhat ahead of Emile's pointing finger, directly to the most likely spot." }, { "author": "Cogito", "message": " Wroen \n\nHearing the word contract, Wroen leaves Alkmaion to his thoughts and turns to where Dugby and Emile are discussing business. \"So we got something lucrative to do now?\" " }, { "author": "Maurkov", "message": " \"I'm not sure I can get a letter of credit drawn up this time of night. Nor do I know where we could find a notary. I'm not going to swindle you. I've got a reputation to protect.\" " }, { "author": "Velvet Elvis", "message": " Dugby \n\n\" You were hired on for something lucrative, but fortunately, it's something that can sit on the back fire for a while. This is just a side job for a friend, which could be considered lucrative if four-hundred gold in your pocket meets your criteria, \" he says to Wroen while still looking down at the table's map.\n\nPulling his hands back and folding them while still leaning forward, Dugby says to Emile in a notably even, matter of fact way, \" In that case, we're somewhat back to the original concept. We'll manage the prepartory supplies, if any are needed, but recovery of that cost will be expected as part of full payment as long as we can secure and return at least one of your barrels. We'll pick up whatever we think we need from Greth and retain a receipt. Thus, you'll have personal verification that we didn't overspend at your expense. Let me know if you consider this overstepping. \"\n\n\" And on the topic of reputations--this particular arrangement remains between us. It's not something I want to come back to haunt me. So, are we solid? If so, show me where this wrech is and we'll be on our way. \"\n\nOOC \n Spoiler \nInserted a little background item here. Greth would be some sort of supplier of gear to expeditionary teams and such, and someone Emile would know as a friend and fellow local proprietor. Thus, we buy stuff from him, and Emile can feel comfortable that the prices weren't inflated (since Greth would have to answer to his bud, Emile, for it). This is entirely flavor, really, but has some low-level, in-game purpose. If you happen to already have someone suited to the role, I'll change the name. Let's assume Greth opens his shop very early to cater to adventurers who want to make use of every daylight hour they can--well before the notaries and bankers get moving.\n " }, { "author": "The_Lonely_d12", "message": " Althan \n\nNever having been entirely comfortable in dealing with subjects he wasn't particularly knowledgeable, Althan listens to the conversation with Emile, having realized that he didn't quite understand the language of the other one. Having both finished his glass and stayed silent for a good amount of time, he finally ask a question.\n\n \"So, what exactly is the first job, if I may ask? There really wasn't much in the message you sent. " }, { "author": "Kirnon_Bhale", "message": " Jardin \n\nSnapping his fingers and smiling wryly at those included in the escape conversation, (Old Elvish) \"Sometimes, we forget that the most effective solution is the most simple, I could simply make Lahara invisible. I would need to spend some time studying the spell as I have not got it ready at the moment.\" " }, { "author": "Maurkov", "message": "Alkmaion perks up and nods. \"Yes. Invisibility would be ideal.\" \n\nSense Motive 14: \n Spoiler \nHe's very happy with the suggestion. That might be what he was angling at in the first place.\n \n\n\nEmile looks tired. \"I'm trying to repay the favor, but what I can't do is write you a blank check. I've got maybe 75 gold here in the bar. Will that cover what you need?\" " }, { "author": "fendrin", "message": "Darryn\n\n(old elvish) \"Well then, sounds like we have this taken care of, then\". \n\nNot even stopping long enough to take a breath, he turns to Emile and says\n\n(common) \"In the interests of us getting what we need and you not writing a blank check, why don't we figure out the specifics of what we need, at which point we can draw up an estimate for you? We will need the details of where we are going, and as much information about the ship as possible. Then we can discuss it amongst ourselves, perhaps while we attend to...\" he glances at the locked storeroom \"other matters.\" " }, { "author": "Velvet Elvis", "message": " Dugby \n\nAlthan asks, \" So, what exactly is the first job, if I may ask? There really wasn't much in the message you sent. \"\n\nDugby glances toward Althan, catching his eye, but doesn't answer the question. Rather, he continues negotiating with Emile. To that end, he considers Emile's claim of lack of funds, which might soften his stance in some entirely different situation, but if he's willing to drop four-hundred on each barrel, it can be assumed the value of whatever's inside far exceeds that figure.\n\nIn Darryn's footsteps, Dugby redirects a bit. \" We'll see if we can manage the task without additional equipment. If the ship is beached and not in any special position, we won't need it. Just bear in mind that if that is not the case, we reserve the right to rescind the agreement. I'm doubting that'll be necessary, but it is standard contingency procedure in these sorts of situations. \"\n\nWith that he stands, pushing his seat back against the wall, and takes up the wine bottle for a last drink. Half-full glass in hand, he downs it quickly, and says to his team, \" We have an interim job to do. We'll get to the main reason for this reassembly afterward. So, if you, \" he addresses the bard, the drow and the gnome, \" will excuse us, we have things to attend to. \"\n\nThe side conversation has been entirely ignored, thus far.\n\nOOC \n Spoiler \n Maurkov - in post #145, Emile didn't actually show me the spot on the map--it was only suggested. I'm going to assume he followed up and traced out a path to the wreck.\n " }, { "author": "Cogito", "message": " Wroen \n\nWroen had tuned out again when Dugy started to rant on in business-ish, only barely noticing Alkmaion finally responding.\n\n \"Hmm... so invisibility it shall be. The longest lasting invisibility spell I've ever seen lasted 5 minutes, so there would be need for a wand or quite a few potions, right?\" " }, { "author": "Velvet Elvis", "message": " Dugby \n\nPerforming an impressive double-double-take between Wroen and the bard, Dugby asks confusedly, \" What? We don't need any invisibility. If the wreck hasn't been scoured by now, it's probably far enough off the common routes to be free of vermin. At least any of the types we'd have to worry about. \"" }, { "author": "Cogito", "message": " Wroen \n\nThis earns Dugby a blank and very long stare from Wroen. \"You are doing this on purpose, right? Some of us just thought that getting involved in a fight and rescuing one party of said conflict should lead to further involvement in securing safety for rescued people,\" Wroen says rather fast, still looking the same, \"It's something about not doing things for naught.\" " }, { "author": "Maurkov", "message": " \"So, if you,\" he addresses the bard, the drow and the gnome, \"will excuse us, we have things to attend to.\" \n\n \"A moment. As this gnome assisted in defending my establishment, my offer extends to him as well.\" He turns to Jardin, \"Do you have the time and inclination to work on this?\" \n\nAlkmaion says to Wroen, \"Don't worry. You've done so much for us already. I think we just need to get past the choke point,\" he gestures with his thumb at the door, \"and we'll be fine. I know Stormreach better than most. Once we've lost them, we won't be found.\" " }, { "author": "Kirnon_Bhale", "message": " Jardin \n\nShaking his head free from thinking on his spell preparation. Jardin smiles at the offer. \"I would appreciate going along. I think that I can certainly offer assistance in this venture, to be honest I could use the money. " }, { "author": "Maurkov", "message": " \"And does that work for you?\" he asks Dugby." }, { "author": "fendrin", "message": " Darryn \n\nDarryn claps Wroen on the shoulder and says to him, conspiratorially, but loud enough to be heard by all \"You're making the mistake of taking our self-proclaimed leader too seriously.\" " }, { "author": "Bigmac", "message": " \"A moment. As this gnome assisted in defending my establishment, my offer extends to him as well.\" \n\nYergal chokes on a bit of food but manages to get out, \"You call waving your arms and getting stabbed help?\" Yergal waves his hand dismissivly before he sets his plate, once so full of food but now suprisingly barren, on the table. He asks Dugby, \"So, we leaving tonight or can I make other arrangements?\" as he looks back toward the kitchen and Sophie." }, { "author": "Velvet Elvis", "message": " Dugby \n\nWroen says, \" It's something about not doing things for naught. \"\n\nDugby provides an equally blank stare, but a much shorter one. \" I thought I was clear, earlier, the times when I said I was irked at their ruining my evening, and possibly this place. That's hardly for naught. \" His eyes don't linger upon Wroen, but turn to the bard.\n\n\" Seems you've convinced some of my team to aid you in some way. I presume to sneak out of Stormreach, eh? That rather leaves us with your dirty laundry, doesn't it? \" The irritation is obvious. Pinching the spot between his eyes for a few moments, he says, \" Alright. Just deal with it however you've decided. But make it quick; there's money to be made and the sooner the better. We'll have to deal with those leftover elves, regardless, and I'm less interested in helping them catch their quarry, than I am ending their chase entirely. Bad seeds. \"\n\n \"And does that work for you?\" Emile asks Dugby.\n\nConsidering the situation for a moment, he finally decides to turn the decision over to the others. \" I suppose. If the others are up for it. However, \" he looks down at Jardin's face, \" You will be entitled to half the gold reward. \" He quickly holds up a hand to belay any immediate retort. After a few moments of deep thought, he adds a qualification.\n\n\" If you're interested in something more long term, in thinking over what lay ahead--that is, beyond this side task--I believe we might be able to use your skills. If this basic idea is acceptable, you may view the current charter and if still interested, can sign with the rest of us. As a proper member of this company, you will be entitled to a full cut of the proceeds, as per stipulations in the charter. Your choice. \" Apparently, Dugby's decided to decide this for himself, after all.\n\nHe looks to Yergal, and nods. Which part of Yergal's question was being agreed with is difficult to say." }, { "author": "The_Lonely_d12", "message": " Althan \n Yergal chokes on a bit of food but manages to get out \"You call waving your arms and getting stabbed help?\" \n\nAlthan clears his throat lightly, and says to Dugby\n \"Speaking of getting stabbed, I could still use healing if you've got any prepared, Dugby. " }, { "author": "Kirnon_Bhale", "message": " Jardin \n\nSmirking at Dugby, \"Sure, I will agree to that as long as you carry my pack for me, since the offer is not from you and you are not doing the paying I see no reason to be treated as a second class individual or do you feel that I should get half due to being half your size? Are you sizist? Mayhap, I should speak with your halfling friend about you?\" \n \n Spoiler \nJardin proceeds to wink at Yergal to show he is attempting to goad Dugby. Bluff to not let Dugby see the conspiritorial wink. (1d20+2=10) \n \n\n\nLooking over to the charter still on the table, Jardin begins to read through it intently all the while mumbling about keeping two of the attackers busy while few others had such insurmountable odds." }, { "author": "Bigmac", "message": "Yergal sees the wink and makes a hideous (and obvious) face with his facial muscles tensed and his tongue sticking out at Jardin. He sates frimly, \"Yergal does NOT do THAT. Never.\" \n \n Spoiler \nGot a 6 on my sense motive, so he had no idea what Jardin was trying to do.\n " }, { "author": "Velvet Elvis", "message": " Dugby \n\nJardin's remark gains a sneer, but a relatively heatless reply, \" The fact that Althan is part of this company dismisses your contention. Big or small, you pull your weight. Beyond that and loyalty to the company as a whole, I couldn't care less. \"\n\nDugby stands quietly, observing the gnome as he peruses the charter contract. A few moments pass, when he remarks, \" If you choose not to become part of this company--and may I add, it will be your loss--be prepared to travel on your own. \" Jardin's accusation seems to have festered a bit in the interim.\n\nOOC \n Spoiler \n Sense Motive vs tricky gnome: (1d20+2)[ 3 ](5) . Ahhh...let the snarkiness ensue!\n " }, { "author": "fendrin", "message": " Darryn \n \"Right then... if we're done with the snippyness, Dugby, we still have some other business to attend to?\" He says as he stands and nods towards the storeroom." }, { "author": "Cogito", "message": " Wroen \n\nAfter having listened long enough to the small interlude between Dugby and Jardin, he finally gives Alkmaion a nod and speaks up:\n \"So does anybody here have the ability to cast invisbility? I forgot wether anybody said so.\" " }, { "author": "Kirnon_Bhale", "message": " Jardin \n \"I can cast the spell but need to spend some time preparing it. Also I can create an image to hide us for now.\" \n\nWith those words Jardin quickly chants a spell and an image appears surrounding the group changing the makeup of the bar to hide their presence. adding people to the mix and creating a wall of illusion hiding the truth of the presence of Alkaimon and Lahara.\n\nJardin quickly puts pen to paper, shows Dugby and the others his sign then rolls it up for storage.\n\n \n Spoiler \nCast Minor Image to hide the centre of the bar behind a wall showing a different image.\n " }, { "author": "Maurkov", "message": " \"So my plan is that while Jardin rests and prepares, I shall stay here and drink. Once Lahara is invisible and I am Disguised, we shall depart to a safe place not far from here. Once I find a new ship, we'll go.\n\n\"I, for one, am ready to do my part.\" Alkmaion reaches down for the bottle he had previously set aside. Finding it missing he casts around with a faux-evil look which eventually settles on Emile, who studiously fails to notice.\n\nNoting the various glances towards the storeroom, Alkmaion adds, \"I dont really have time to deal with any of the loot I won this evening. You gentlemen are welcome to distribute it amongst yourselves. Good luck on your quest.\" \n\nTo Emile: \"Don't get up, I'll help my self.\" Alkmaion pushes back his chair and heads towards the bar.\n\nEmile waits for the negotiations between Jardin and the others to resolve, dividing his attention between them and the bard." }, { "author": "Velvet Elvis", "message": " Dugby \n\n\" Oh, don't worry, Darryn, we'll get to that very soon, \" replies Dugby with a wry grin. Darryn knew, as well as anyone, that no spoils go unlooted without exceptional reason.\n\nHe waits a bit for Jardin to finish, doublechecks his signature, and takes possession of the contract. It quickly worms it's way back into his pack, while Dugby watches the gnome weave a spell.\n\n\" No funny business on the contract, right? None of that illusionary writing or whatever it is you call it, \" he asks Jardin. The words are intoned neutrally, indicating fairly clearly the question's an acknowledgement that he's aware of such tricks, rather than an actual accusation." }, { "author": "Kirnon_Bhale", "message": " Jardin \n \"I am as honest as the others of this group and appreciate the confidence that has been placed upon my shoulders.\" Jardin then turns from Dugby to search out his spellbook, a slight crease on his forehead showing his concentration on the illusion that he has weaved." }, { "author": "Cogito", "message": " Wroen \n \"Soo... we're waiting here while our new friend here prepares his spell?\" , Wroen asks, obviously quite ready to hear a positive answer." }, { "author": "Velvet Elvis", "message": " Dugby \n\n\" I suppose, if it's necessary for him to do so and it can be done in short order, \" He turns to Jardin, for confirmation or expansion on the details.\n\nOne of Dugby's failings, though not always obvious, is his propensity to be distracted by contention, much as his mood tends to change in the same manner. He quirks and eye and makes a rather sour smirk at something that must be on or near the ceiling; or, at least, it seems so.\n\nSomething was missing. It took a moment to sort it out, having been used to just four names on his contracts in the past--this recent expansion to six almost clouded a rather important detail. While Jardin responds to Dugby's silently inferred question, he retrieves the charter contract he'd just stowed, unfurls it, and regards the bottom where four signatures are scribbled.\n\n\" Hold it, hold it ! Our little altercation sidetracked something important. \" He looks up from the scroll, glancing directly at Yergal then at Wroen.\n\n\" It seems you two gentlemen have forgotten to properly commit to our fine coven of witches, \" he says with only a slight bit of accusation. He realized it was his responsibility to ensure the contract was properly dealt with, so he had no room to pass the blame to them.\n\nThe contract, and soon after, a pen and ink pot, are slid to Wroen, first, but he speaks to both. \" If you would. \"" }, { "author": "Bigmac", "message": "Yergal gives a sour look when the contract is brought up. He had hoped that it would not have come to this. As it is slid over towards him, the barbarian does not touch it. Instead he looks intently at Dugby. There is something unsettling about his demeanor and a fire behind his words.\n\n \"Paper is weak. Easily broken. Words spoken in the presence of many, they are strong. Yergal is a man of honor. I treat you the same. Let us agree here, before all, to do what we must. That is better than paper.\" " }, { "author": "Cogito", "message": " \n Spoiler \nPost #45\n \n\n \"I do know that my siganture is tiny and could also be mistaken for a simple blotch of ink, but I have signed exactly here,\" Wroen points out quite amused, and when you follow his finger to the siganture you see a rather small and ugly W accompanied by a few other, not readable letters. All in all the thing really does look like some inarticulate doodling on a first fleeting glance." }, { "author": "Velvet Elvis", "message": " Dugby \n\n\" Ahh...hmm...I see. I believe I'll blame missing that on the dim light in this place. Be sure to deal with that problem, sometime soon, eh Emile? \" That part of the subject is quickly changed.\n\n\" One down... \" he turns to Yergal. When he refuses to sign properly, Dugby provides a verbose layer of explanation in hopes of putting the situation to bed without further difficulty.\n\n\" While I agree with your sentiments, and I, too, believe that honor transcends mere signatures and thick speech, there are local legal issues I, as organizer of this expeditionary company, must cater to. If I fail to do so, there could be difficult entanglements for those of us who have signed, should certain potential things occur during our exploration. It's all very iffy and contingency-based, of course, but to be blunt, I don't care to be left holding the legal bag of bones should anything unfortunate occur. \" Dugby smiled innocently and wiggled an index finger at the pen lying next to the contract.\n\n\" A simple sigil or initial is all that's necessary. The rest of us will act as witness in addition to Emile, who, as a legally functioning businessman of this fine city, has a certain reputation we can rely on should there be any questions at a later date. If you care to have the thick language of the contract recited in layman's terms, I'd be glad to do so. I'm afraid there's no way around this part, my friend. I am simply bound by law to require your signature. Honor works amongst men of good faith, but I'm afraid, it doesn't carry as well in local courts should something unforseen occur that lands us there. \"" }, { "author": "Bigmac", "message": "Yergal slowly moves over and picks up the pen treating it as if it were something horribly cursed. He looks at it for a moment, trying to understand exactly what the thing is. Having seen the others sign, Yergal attempts to do the same and scribble something out that would appease this man. Unfortunately, Yergal managed to use the wrong end of the device and nothing happens. Embarrassed and frustrated, Yergal snaps the pin in two before hurling it across the room followed closely by a curse in Argonessen. He turns his fury toward Dugby, a visage that has proceeded many men's death. He stares for an uncomfortable amount of time before saying, \"You think that THING is better than my word! Your courts and laws have made you weak and fearful. <pointing to the contract> This is nothing more than trash to me. If you are not man enough to earn my respect, then no one, and certainly not A PIECE OF PAPER, will force me to do anything unless I wish it. \n\nYergal grabs the knife he used to eat off of his plate. For a moment he considers throwing the knife as well, but this time at a particular target. Instead, he slices it across his palm and lets the blood begin to pool as he holds his hand out. \"Still, you have proved a man of action, and I will follow you into the jungle. Come good or ill, you have my sword by your side. I just pray that your cities have not made you too soft.\" With that, Yergal slams his blood stained palm down on the contract, carelees of where he places it. He then lickes off the remaining blood from his hand before he reaches for a dirty cloth lying on the table to bandage the cut." }, { "author": "Velvet Elvis", "message": " Dugby \n\nLooking uneasy in the face of Yergal's outburst, Dugby hopes for the best, considering he could no more likely fend him off physically than he could stuff him into a wine bottle. Fortunately, it wasn't terribly difficult to see that he was more upset at the situation than at him--which was a conclusion that only made him feel slightly less threatened.\n\nWhen Yergal stared, Dugby stared, too. It was a tiger and a deer, situation. Dugby didn't flinch, but instead something fairly odd occurred to him that very nearly made him laugh: he recalled the silly claims that playing dead in the face of an angry bear would convince it to leave you alone. The image was so preposterously surreal, it actually served to keep Dugby from sweating or speaking, for that matter.\n\nFortunately, Yergal ultimately cut himself, which was just fine by Dugby, and acquiesced to sign the offending paper in his own bestial fashion.\n\nDugby cleared his throat and stood fully upright again, after realizing he'd cringed a bit. Attempting to recover control of the situation, he says in a voice mostly similar to his norm, \" That'll do. \" As soon as Yergal's hands were otherwise occupied, the contract was pulled back to Dugby's side, blotted with Althan's cuff before he could yank it away, rolled and stashed in his pack where it was safe from further abuse.\n\nA sad glance was thrown at his poor pen as it lay shattered on the floor. \" That was my favorite, too... \" he muttered just above the thin breath it took to form the words." }, { "author": "The_Lonely_d12", "message": " Althan \n Well, that could have gone worse. Who knows, maybe now he'll dumb down the contract so you don't have to get someone to teach you how to read it...hell, who am I kidding? \n\nWith this thought, Althan grins slightly, hiding it in his glass as he takes another swallow. He looks like he wants to say something flippant, but apparently he does actually know how to hold his tongue when the fit takes him." }, { "author": "Kirnon_Bhale", "message": " Jardin \n\nLooking sourly at Dugby, Jardin creases his face when he inspects the scroll again and mutters just loudly enough for Dugby to hear, \"Pompous fool, no matter how hard you try you can never become a gnome.\" \n\nHe then turns to his newly found book to begin his preparations. Once that is done Jardin looks up, \"I will need to clear my mind and I can only do this through rest before I can complete my preparations. The problem being that the spell I have woven will fade. We should take this opportunity to go someplace less conspicuous.\" " }, { "author": "Velvet Elvis", "message": " Dugby \n\n\" I have no desire to be a gnome ...less than none, in fact, \" he says matter-of-factly, apparently completely ignoring the gnome's insult.\n\nHe sighs at the thought of further delay, especially one that nets them nothing of value.\n\n\" We'll leave through the side entrance. Anything further, here? Emile? Anyone? \"\n\nOOC \n Spoiler \n Maurkov - I suppose one of us should know of a place to go to allow Jardin to rest up. I doubt anyone has a residence in the city, and I've been living at the library (backstory element). An average inn might be middle-of-the-road enough.\n " }, { "author": "Bigmac", "message": "Yergal, unwilling to let the treasure sit unwatched for too long pipes up. \"I think you should check out the storeroom before you go. Maybe he can take a nap in there?\" " }, { "author": "Cogito", "message": " Wroen \n \"Well, if you really need to go somewhere, I've got a small apartement, well it's more a permanent room in a nearby inn. I've known the owner for quite some time, you know.\" \n \n Spoiler \nOOC: Never lived anywhere else than in Stormreach, so I allowed myself to make this up.\n " }, { "author": "Maurkov", "message": "Emile returns, \"Did I miss anything?\" he asks jovially (and waving off any attempted replies).\n\n((Who's resting where, who's picking through loot, and who's going to stay and drink? It's nearing midnight.))" }, { "author": "Kirnon_Bhale", "message": " Jardin \n \"I could do with a cot in your store Master Emile, however I am uncomfortable with doing so until all those involved in tonights fracas are out of sight - particularly the quarry of the those Drow.\" " }, { "author": "Velvet Elvis", "message": " Dugby \n\nDugby blinks at Jardin, obviously somewhat puzzled at his remark. \" Don't you...didn't you just...nevermind. Do whatever it is you have to do to do whatever you have to do. It's beyond the company's scope, anyway. Yergal and I will be seeing to other business. The rest of you can decide your own fates until we set off at dawn tomorrow. That is, unless everyone is keen on getting an earlier start. We'll decide that later. \"\n\nHe aims himself toward the storeroom, and says as he walks by Yergal, \" Come, my good man, let us see to business, shall we? \" Dugby thinks to himself, Perhaps a bit of common ground will cool that boiled blood of yours. \n\nOOC \n Spoiler \nAssuming Yergal comes along, and no one stops us, I guess we'll be searching the Drow corpses. It's probably safe to assume we'll both be taking 20, which for me, means I roll a 20 as needed. 😩\n " }, { "author": "fendrin", "message": " Darryn \n \"I'm with you Dugby. Let me show you what we've found.\" \n\nDarryn walks to the storeroom and unlocks the door, slipping the key back into his pocket when he is done.\n\nOOC:\nIt was over 50 posts ago, but the searching has already been done, including sorting out magical items. The items are currently in 3 piles in the storeroom, as described here \nCurrent distribution stands at:\nYergal: 1pp" }, { "author": "Velvet Elvis", "message": " Dugby \n\nStepping aside, Dugby provides a path between himself and Yergal, waiting for him to take the lead. \" Excellent. Always fine to have the man with the key along, \" he says, with most of his usual joviality returning.\n\nHe follows Darryn into the storeroom and peruses the three groups of items. He inspects the bundle of black feathers and eyeballs the gold spheres, eventually saying into the open air, \" Interesting. Any idea what these are? \" Placing the last sphere back with the rest, he moves to consider the flasks, adding, \" Well, we'll be able to occupy our time on wait for Jardin, by figuring out what these do, as well. \"\n\nOOC \n Spoiler \nThanks for the xref to the goods. I'll reply (if needed) late tonight when I get home. Cheerz!\n " }, { "author": "fendrin", "message": " Darryn \n \"Well, in the first pile is magical things, in the second is valuables and coin, and the third is potentially useful or salable non-magical items. That includes items that may be alchemical in nature.\" \n\nHe indicates the items in the first pile.\n\n \"All magic items are minor in strength, which is to be expected given the relative strength of the raiding party.\n\nThe ring was on the wizard and is abjurative in nature. Likely a simple protection ring. Useful to those who for one reason or another do not wear armor.\n\nThe fetish is divinatory, which surprised me given that it was on one of the warriors. It's purpose is unknown, though I would imagine that it would have a one-time effect, given the simplicity of it's construction. An alternative idea is that it may be a tool to track the dancer.\n\nLastly, two potions, identical to all methods of observation applied so far. transmutative in nature, and taken from two of the other warriors. Could be just about anything, though given that they were on the warriors, probably something useful before,in, or after combat.\" \n\nHe pauses for a moment.\n\n \"I have a couple of scrolls I can use to identify the items, but I would prefer to save them for the field, when the pearls necessary are a bit harder to procure. Now that we have a true arcanist, I would suggest we visit a jeweler and purchase a few pearls. Our gnomish ally can then prepare the necessary spells and identify the items tomorrow.\" \n\nHe sighs.\n\n \"Of course, this brings us back to the debate we had a while back about whether costly components used for the party should be covered by the party funds.\" " }, { "author": "Velvet Elvis", "message": " Dugby \n\nCasually leaning against a wall while Darryn enumerated the various known details, Dugby listened and glanced at each item of interest, in turn. Nodding when he finishes, he pushes himself away from the wall with a booted foot and returns to the table.\n\n\" I think it's covered already, as a practical extension of the purpose of the party reserve. If it aids the party, or a majority, funds can be drawn from it. This fits the criteria about as well as anything. We can't do much without knowing what these things do. We'll just have to hope they're worth more to us than the pearls. \"\n\nSifting through the mundane armor and weaponry, he doesn't appear impressed. \" I'm not seeing anything that's likely to be of interest to the others, so we'll need to get hold of Inky or Fix to dispose of these. Emile can send a chore-boy to fetch one, if they haven't all fled the place. Fix' shop is closest, so we'll send the boy to him first, and hope he's still poring over his day's theft, as he usually is. Besides, if you recall last time, Inkalia has a tendency to try and undercut us on armor when she knows we don't want to lug it elsewhere. \" The angular face of the gnome merchant sprang into his mind's eye, complete with haughty sense of superiority. \" After today, I'm becoming slightly less fond of gnomes, in general. \" An initial smirk twists into a grin as he raps twice on the table top, indicating his personal survey of items is done.\n\n\" Let's sort aside the magic and undefined items, then see if anyone wants anything in particular. Nothing here strikes my fancy, yet. I'm curious about those spheres, though. They look like they'd work nicely in my sling. Anyway, Fix can have the rest. I'll go get Emile on that runner, \" he says as he turns to exit the room.\n\nOOC \n Spoiler \n Maurkov - I really hope you don't mind me making up some utilitarian NPCs. They're sorta like part of our backstory, anyway. Kinda links me into the setting a bit more, as a player.\n " }, { "author": "Kirnon_Bhale", "message": " Jardin \n\nOnce the group has left the bar, Jardin sigh's So adventure is like this eh... my goodness I hurt, perhaps I can get Emile to send for a Jorasco? I need to ask him. \n\nJardin moves out of sight and double checks that all are gone before entering the store.\n\n \"Emile, could you get a healer sent over here? I believe I have enough money to pay for one.\" " }, { "author": "Cogito", "message": " Wroen \n \"Have you hade a taste of the potions. I guided and alchemist around the ruins once, and he said that most potions are identifiable by taste,\" Wroen asks, \"of course, this only works if you have drunken such a potion before...\" " }, { "author": "fendrin", "message": " Darryn \n \n\"Taste them? No, I leave that for those amongst us less likely to die from the ingestion of toxins. Would you like to volunteer?\"\n\nOh, and Dugby I think those spheres have a higher monetary value than value as sling bullets.\" " }, { "author": "Cogito", "message": " Wroen \n \"What was the saying? Right, the dosage makes the poison... or something like that. Whatever, I'll taste them. At least we then know if they are the same.\" \n\nWith that Wroen takes the to vials, uncorks them, carefully dips a finger in, and with a dramatic pause, tastes them.\n\n \n Spoiler \nOOC: I'm not sure which potions Wroen will have most likely used during his career, but enlarge person would most likely not be among them.\n " }, { "author": "The_Lonely_d12", "message": " Althan \n\nMeandering in to the room after his companions, Althan looks over the scene, watches Wroen sampling the bottles, and mutters to himself\n \"Better you than me.\" \nHe leans against a nearby wall, looks over the pile, and asks more loudly\n \"So, any idea what it is, sonny jim? Or, for that matter, anyone got an idea 'bout how much we can get for this stuff?\" " }, { "author": "Velvet Elvis", "message": " Dugby \n\nHis plan to exit the room was stalled as he stood aside to allow the glut of others to enter. As he paused, he replied to Darryn's remark.\n\n\" Oh, I assume as much, Darryn. I'm just hoping they'll be special sling bullets, if you follow. \" Once the path was clear, he left the room to find Emile, but caught Althan's question a step or two outside the room, and moved to poke his head back through the door, to say, \" I'm hoping to get Fix over here to take the loose things off our hands. He's reasonably square with us, so we'll find out soon enough. \"\n\nTaking a seat at the counter, he asks, \" Any of your little scrubbers still around after the scuffle? I need one to make a quick run to Fix's shop to see if he can stop by to pick up the drow's leftovers. There's a silver in it for him. \" Always the generous one. Then again, Emile's chore-boys are probably awed if he throws them a copper, so everything's relative." }, { "author": "Maurkov", "message": "To the multiple requests for runners, Emile says, \"I'm sorry, we're still short handed. For healing, Alkmaion can probably spare another cure or two, especially since you'll be turning his girlfriend invisible later.\n\n\"For a fen... merchant, I don't know. If you're getting an early start tomorrow, I can hold the stuff for you until you get back, and if you wish, call 'em down to appraise it while you're gone.\" " }, { "author": "Cogito", "message": " Wroen \n \"Urgh,\" Wroen coughs as he tastes the potions. \"No, I have definitely not drunken some of these before. Tastes as if you are licking some spilled ale off a forrest ground. But they are definitely the same, as you said.\" \nWroen pauses a moment before speaking up again:\n \"But may our dear druid is able to identify them...\" \n\nWhen Emile speaks of the healing that Jardin seemed wanting to keep secret, he walks over to the gnome, draws the wooden stick he had bought earlier, and touches his head with a single word.\n\n Cure Light Wounds (1d8+1=6) \n \"Now that you're with the group, you get full benefits, right, Dugby?\" " }, { "author": "The_Lonely_d12", "message": " Althan \n\nAlthan speaks up as Wroen heals Jardin.\n\n \"What about me? I know it's out of sight, out of mind, but come on. I took a couple good hits myself.\" " }, { "author": "Cogito", "message": " Wroen \n \"As you have asked so nicely,\" Wroen says wrily, and the wand tip touches Althan's head a bit faster than necessary.\n\n CLW (1d8+1=4) " }, { "author": "The_Lonely_d12", "message": " Althan \n \"Well thank you kindly. I'm still hurt, but not so badly anymore. I'm not seeing the light at the end of the tunnel now...i was for a moment there, you know. What would you all do if you didn't have me as a chaperone, eh? " }, { "author": "Kirnon_Bhale", "message": " Jardin \n\nStifling a guffaw, Jardin rushes over to prevent any further taste tests. \"Uh, by the smell of those clay flasks we are talking about Fire there they are meant to explode for sure. Those golden balls strike me as modified Sunrods as well. I would appreciate being able to keep the Flasks, the balls would do a treat for those that can't see in the dark [looking at Dugby].\" \n\nThe touch of the wand cause more of Jardins wounds to heal and a greatful smile toward Wroen is extended. \"Thank you for including me.\" " }, { "author": "Velvet Elvis", "message": " Dugby \n\nSuddenly looking a bit tired, again, Dugby says, \" Nevermind. We'll manage. \" He leaves the counter without further comment and returns to the storeroom.\n\nWroen asked a question of him as he reentered, but the words were lost amidst his other considerations. He did, however, nod and make a small grunting sound.\n\nHe stared a moment at the pile of armor and sundry, scratching at the side of his head. One ear managed to detect the last words of Jardin's comment to Wroen, to which he relied, \" Yes, no problem...none at all, \" mistaking the intended subject of the words.\n\nShifting to a state of proper lucidity, he says, \" Alright, Emile is being a drek and won't have one of his little minions do us the favor of fetching Fix for us, \" He smirks a bit at the unintentional alliteration. \" I don't want to leave this stuff lying around--better coin in pocket, I say. Fix' place isn't far, so we'll stop by on our way to wherever you've all decided to go that isn't, what was it? Less conspicious. Speaking of which, have you actually picked a place, or not? There are a few taverns that don't get many talkative or inquisitive types--mostly because they're too busy keeping their own profiles low. One of them should be fine for the time we need. Or was there a problem with that plan? \"\n\nOOC \n Spoiler \n Maurkov - consider this a request for a little info on a nearby tavern that fits the bill.\n " }, { "author": "Kirnon_Bhale", "message": " Jardin \n\nTaking the final flask in hand Jardin sniff's and swirls the liquid around in a manner that speaks of past experience. \"This is interesting, I think it might me Druidic in nature, with a hint of a Fey of somekind perhaps? Definitely for use outdoors, I like this one, I think it will mask ones passing, great to avoid being followed..... Perhaps an added security for Lahara, should they have an able tracker who could follow even the invisible or at least the invisible's trail.\" " }, { "author": "The_Lonely_d12", "message": " Althan \n\nBecoming decidedly more serious, Althan's tone becomes less jovial, and says in response\n \"Well, it's not that hard to do that, really. Invisible people still leave trails...hell, they tend to get cocky and leave em' bigger than normal. Even if they take care, most people leave enough of one to get an idea of where they're goin...and then theres scent. I'm not the only one who can follow someone by that alone, and I have help doing it. Anyone resourceful enough can hire a shifter tracker what can sniff someone out. Hell, they can just hire out House Tharashk if they're really desperate. Anything like that will help them out, but don't take it as a cure-all.\" " }, { "author": "fendrin", "message": " Darryn \n \"Well, It's not my usual style, but seeing I didn't have time to finish my new set of armor, I could probably make do with one of these sets. Unusual construction, but better than nothing. Jardin, do you have the spell prepared to identify the magic items we got off of them?\" " }, { "author": "Velvet Elvis", "message": " Dugby \n\nHaving a question entirely ignored is not something Dugby is particularly fond of. Certainly, the brain-numbing thought of looted playthings is enough to drain one's awareness, but the result still irked him. Even so, he forced a smile and reiterated at a different angle.\n\nClearing his throat loudly, he begins, \" Darryn, if you want a set of that armor--it's chitin, by the way, \" he runs a finger around the edges of the uppermost suit. \" Seems typical of the sort. Anyway, get to it. Wroen, help him out, if he needs it. \" He then shifts his gaze to Jardin.\n\n\" Now, let's get this entirely clear: you need to rest in order to cast the spell you plan to use for the bard and the dancer, correct? How long do you need, and are you going to sit around here, or not? If not, I know of a suitable inn or two that we can all disappear to for the night. We'll all do better with some sleep, as we have an early start tomorrow. The bard and dancer can stay with us at the inn, and we can dis...usher them to their ship as part of our leaving for our task. \" Lastly, he remarks on Althan's comment. \" We don't really have to care about things to that degree. I hardly think they'll regroup with a new crew of any special worth in the span of one evening. We just need to get them on their ship and once it's off, all the trackers in Stormreach won't do them much good. Let's just get to that part as soon as possible. \"\n\nHe finally comes full circle, faces Jardin again, and awaits his answer." }, { "author": "Kirnon_Bhale", "message": " Jardin \n \"Pah, I think that you underestimate the abilities of our darkskinned friends, they spend their lives tracking far more dangerous and elusive creatures then a run away. I would not doubt that all of them are better trackers then I could ever be. I know where my strentghs lie as I hope you do. I think since we am not running from anyone we should provide them with the potion.\" \n\nHuffing at having to explain everything to Dugby, Jardin continues, \"I am ready but I think it is best if we are not seen at all, we should rest here, while uncomfortable we can provide protection should they Drow come back and out of sight means out of mind. I will need a good nights rest to allow my mind to release the energies I have learnt. I have finished my preliminary reading I need only to complete my preparations in the morning which will not take long. So if you don't mind I am going to find a semi comfortable resting spot.\" \n \n Spoiler \n Knowledge: Local re: Drow (1d20+6=15) I want to know what I remember about Drow - specifically Daylight vulnerability etc., to further bring home the fact that we should not move from the Bar.\n " }, { "author": "Velvet Elvis", "message": " Dugby \n\n\" Fine. As for the drow, I doubt very highly they would have brought along the second rate crew for their main purpose. Thus, any replacements are unlikely to be quite so wonderful as the ones that gave us this lovely bounty. For the sake of my schedule, I hope we don't have to find out, either way. \"\n\nHe turns and leaves the room again, finding Emile and notifying him of the decision to remain in the bar for the evening. He further inquires about the situation with Althan's mount--which has, apparently settled somewhere out of sight--and his own animals.\n\n\" So, we'll need to know where we can all sleep, and where to leave the animals overnight. Do you have a storeroom that isn't used very often? They're all capable of defending themselves, but leaving them outside in the street all night is less than preferable. \"\n\nHe hadn't even bothered to consider a flat refusal to all this." }, { "author": "Cogito", "message": " Wroen \n\nDuring the discussion Wroen sat down at a random table again, and with his feet on said table is now sleeping on a precariously balanced chair." }, { "author": "Maurkov", "message": "Emile goes from dismissive to stern to defeated. He says, \"Sure. Why not? Put your animals in the storeroom with the drow. It has to be cleaned anyway.\" " }, { "author": "Bigmac", "message": "Seeing that the crew was not planning on doing anything tonight, Yergal decides to make the most of the evening and heads out of the room. \"I'll be back before morning.\" He says as he leaves and heads towards the kitchen to see if he could lend Soph any more assistance." }, { "author": "Maurkov", "message": "Yergal finds Soph in the kitchen making dough. She looks guilty for an instant, then smiles at him, \"You should get some sleep. Big day tomorrow.\" " }, { "author": "Bigmac", "message": "Yergal laughs. He moves to help Soph as he asks \"Maybe you can to show me the best place to sleep? I doubt it's the storeroom. " }, { "author": "fendrin", "message": " Darryn \n\nDarryn takes the chitin armor closest to his size. After some experimentation and a few minor modifications, he figures out how to wear it effectively.\n \"Not quite as good as what I'm making but it will do.\" he says to no one in particular.\n\n Craft(Armorsmithing) - (1d20+7)[ 24 ] " }, { "author": "Velvet Elvis", "message": " Dugby \n\nDugby raps a knuckle twice on the countertop and points a finger at Emile. \" Good deal. I'll go tell the others, then see to my children. \"\n\nWith that he makes his way back to the storeroom to let those still present know the situation, making special note to Althan regarding the animals. As he was about to leave, he turned back and said to the halfling, \" Why don't you come along with me, Al. I told you earlier I finally found a companion for Korn. Besides, he'll want to visit with you for a bit before we stick 'em in the storeroom for the night. \"\n\nHe also takes a moment to glance Darryn up and down, then remarks, \" Very becoming. We'll make a proper drow of you yet. \"\n\n\" Bring a waterproof cloak, \" he suggests over his shoulder, obviously to Althan. Dugby laughs rather evilly as he begins to wend his way toward and through the back rooms that eventually lead out to the side street.\n\nOOC \n Spoiler \nI'm assuming Althan will want to come along. If not, I'll edit.\n " }, { "author": "Maurkov", "message": "Dugby slips out through the kitchen and scullery.\n\nSoph thinks a minute. \"Most of the places you'd want to stay won't accept guests this late. A quiet corner of the common room would be alright. A moment.\" \n\nShe gives Yergal a tablecloth to use as a blanket.\n\nYergal has just left the kitchen when he hears Soph shriek. He wheels around to see her confronting Dugby and animals. Her wooden spoon is held like a weapon. \"GET OUT OF MY KITCHEN!\" " }, { "author": "The_Lonely_d12", "message": " Althan \n\n(to Dugby)\n \"Will do. I'll head out to get him in a minute, and meet you in the kitchen.\" \n\nAlthan goes and fetches his trusty companion Gix from outside the entrance, and brings him back inside, to the kitchen. With his usual sense of great timing, Althan manages to head into the kitchen right as Soph brandishes the spoon, having taken a moment to finish his drink first before going outside. Of course, he isn't alone, as Gix is following him closely. He winces at the sight, and tries to make himself unnoticeable to the enraged Soph. Difficult to do, considering the six-foot tall clawfoot towering over him. Trying to calm her down a bit before she kicks someone out, he calls out to her\n\n \"Hold on now, we didn't know you hadn't been told. Emile told us to bring our animals in here for the evening. We can't leave them outside, not after earlier.\" \n \n Spoiler \n diplomacy check (1d20+1=13) \n " }, { "author": "Velvet Elvis", "message": " Dugby \n\nFlinching at the woman's sudden histrionics, Dugby stops in his tracks. Korn, an oversized bull-baiter, growls menaciningly at her perceiving the raised spoon as a threat. Dugby's youngest child is a clawfoot similar to Althan's, but with larger extremities and claws, and an almost dizzying array of metallic blue and vivid orange stripes across a deep red hide. He throws his head, raising a ruckus in the form of a guttural screech.\n\nDugby raises his hands to calm them both, and adds to Althan's remark. \" We'll be out of your way as soon as you move aside. \" He looks to Yergal and tips his head toward Soph, hoping he gathers the intent of the gesture." }, { "author": "Maurkov", "message": " \"Emile told us to bring our animals in here for the evening.\" \n\n \"In here? In here!? He's gone too far.\" \n\nShe takes off her hat and apron and throws them down. \"Fine. Just help yourselves.\" She pauses on the way to the door, goes back for her bowl of dough. She walks the long way around to the back door and there struggles into her rain cloak." }, { "author": "Velvet Elvis", "message": " Dugby \n\nDugby barely restrained a laugh at the woman's consternation. But by way of soothing her a bit, he said to Althan, \" Well, we're not keeping them in the kitchen. We have a little used storeroom to house them for the night. Come on, let's get them out of here before they decide to eat everyon...thing. \"\n\nThen, with something that could be characterized as a dark sense of humor or a mean streak come alive, he looks to Korn and says, \" Hey boy! Look! It's Uncle Althan! Playtime! \"\n\nKorn's ears perked and the remnants of his growling demeanor faded as he jerked his face toward Althan. In so doing, his jowls swayed heavily and a fair bit of slobber brought forth while in his defensive stance, splatted to the floor in frothy blobs. He made one of those endearing sounds that people choose to mistake as a questioning 'huh?' when he recognized the halfling. The tail began to wag ominously and he struck.\n\nA big, fat, slobbery tongue ran across the halfling's face, chin to forehead, before he could react. To Althan's good fortune, Korn had mellowed some in the last year and simply stood there panting and wagging his stumpy tail, rather than plopping himself down atop the hapless Althan and licking his face to a bright red sheen.\n\nDugby snickered evilly and said, \" See? I told'ja he missed you. \" From his current position, Althan could easily see the stamped metal oval on the animal's spiked leather collar. It proclaimed, \" IF YOU CAN READ THIS - YOU'RE IN TROUBLE \".\n\nThe two clawfoots appeared to be somewhat mystified at the big dog's actions, but seemed to understand it wasn't an act of aggression. Bizkit danced a bit from foot to foot, but otherwise remained heeled." }, { "author": "The_Lonely_d12", "message": " Althan \n\nIn between slobbery \"kisses\" from his \"nephew,\" Althan manages to grunt out\n \"You know,...sometimes I...really...hate you.\" \n Here's to hoping this works, I've seen him give them commands enough to get the idea of what he does, and they trust me, so... \n\nThat having been said, he turns his attention to the mongrel holding him down, and says in a cheery voice as he points to Dugby.\n \"Oh, that's a good boy, yes it is. Go give daddy some kisses\" \n \n Spoiler \nGoing to try a handle animal check to have the mutt switch his moment of affection to his master. handle animal (1d20+4=19) \n " }, { "author": "Velvet Elvis", "message": " Dugby \n\nThe snickering laugh Dugby was enjoying at Althan's suffering quickly gave way to a look of concern. Concern for his own face. \" Sneaky bastard! \" he blurted as Korn turned and regarded him just as he had Althan.\n\nDugby dropped into a fight or flight stance, crouched slightly and with hands out. He couldn't very well outrun the beast, and wasn't entirely certain he could easily heel him given that Althan had Korn's trust.\n\nWhen the dog gained that wide-eyed, playful look, Dugby fell to the master and servant defense, and said sternly to Korn as he came at him, \" Heel! \" Didn't quite work. In a louder voice--one likely less frantic than he'd use to avoid having his head chopped off--he tried again: \" HEEL! \"\n\nThis time Korn's face dropped and he padded obediently to Dugby's side and sat there panting. With relief, Dugby wiped his brow and patted the dog on the head.\n\n\" Nice try, Al, \" he said mockingly, though underneath he was probably more amused than he was willing to show. \" I see I'll have to spend some time with my children and teach them not to listen to anyone but me. \"\n\nHe turned and reached to grab a towel from a nearby counter, then tossed it to Althan.\n\n\" Now that the reunion festivities are over, we should get them to the storeroom and set ourselves up to get some sleep. We should be fresh and sharp tomorrow. \"\n\nOOC \n Spoiler \nHA roll is in OOC.\n\n Maurkov - Emile is allowing us to put the animals in a storeroom and us to sleep...where? I'm not sure if I understood correctly, if we're all expected to be in the same room with the animals, or not. When I spoke to Emile, I intended for us PC types to sleep somewhere other than with the animals.\n " }, { "author": "The_Lonely_d12", "message": " Althan \n\nAlthan snickers at Dugby's very real consternation, gleefully replaying the look on his face in his mind. With the laugh still a bit evident in his voice, he says to him\n \"Hee hee, oh right. Fine then. Thanks for the towel. What the hell have you been feeding him anyways? Did he get bigger, or was he always such a beast? For that matter, where did you get this lovely fellow, eh? I can't imagine you trying to ride a clawfoot, and you were always partial to your dogs. Of course, mine is better, naturally. \n\nHe motions with his chin towards the other clawfoot standing in the room as he speaks, the admiration clear in his gaze at the two animals." }, { "author": "Velvet Elvis", "message": " Dugby \n\nAs they led their animals toward the storeroom where the drow had been laid out, Dugby chuckles and says, \" Yep, he's finally left his years as an overgrown puppy behind and become a proper dog. I also took a bit of time this last year to lay in some extra training to build some extra muscle, so he's definitely gotten somewhat heavier. As for Bizkit, well, I was looking for a playmate for Korn and met a vendor in the northwest quarter who was just about to leave Stormreach on an airship. Was just my pure luck that he'd overshot his weight and space allotment and was rather vulnerable to some aggressive dickering. He didn't have any mutts on hand, but had a number of clawfoot specimens, two of which were magebred. I could hardly pass up the opportunity--I mean, right away he dropped the price to nearly half what I'd expect, and my inspection revealed he was as healthy as the best Valenar horse you could find. Untrained, as well, which was a boon for me, since I've had hard times retraining other animals back in Westfields. \"\n\nWhen they reached the storeroom, he scratched his chin with one hand and reopened the door with the other. \" Anyway, he turned out to be a smart one, too. Trained him almost as fast as I did Korn, and they get along amazingly well, considering. Oh, and I won't even be trying to ride him. He could carry me without any trouble, I'm sure, but I'm not very comfortable in the saddle. \" He points to his temple. \" My brain's been twisted ever since I took that nasty fall off that overgrown horse-thing my father brought home from the fair when I was a kid. I get, you know, the same way some people get in enclosed places. But, at least now, I only get nervous and uncomfortable, rather than panicky, like I used to. \"\n\nHe ushers Korn then Bizkit inside, idly adding, \" Besides, one day I'll learn to fly, so, no loss, eh? \" With a trailing laugh, he bows to Althan and waves his hand into the room. \" After you. \"" }, { "author": "Maurkov", "message": "Soph gets her cloak on and leaves, too furious to hear Dugby.\n\nDugby and Althan get their animals squared away in the store room and find quiet enough places to sleep in the common room.\n---\nMorning:\n\nWith no windows, The Well is dimly lit day or night. Only when the curtains are pulled aside does the sunlight (reflected, but still harsh) sunlight enter. Perhaps a dozen patron spent the night. Emile is still there and still awake, speaking quietly to a pair of Sivis gnomes. Alkmaion is sleeping deeply. Lahara has decorated a table like a shrine, with candles and various odd objects. She is praying.\n\nJardin wakes and studies. The others begin to stir." }, { "author": "Bigmac", "message": "Yergal slept well enough. At least it wasn't wet inside and he could still smell the sea. Rising from his slumber, Yergal makes his way over to Emile, \"Got something to eat?\" Yergal stretches for a bit before moving to put his armor on and waiting for the others to get up." }, { "author": "Velvet Elvis", "message": " Dugby \n\nRolling over to end up facing into the light, Dugby pops an eye open and is instantly forced to squint. Realizing it was well after dawn, he flings himself out of his makeshift bed, to his feet. He grumbles as he looks about for his armor, and when it fails to hide from him, stalks over to it, grabbing it with both hands.\n\n\" Everyone up! We're late already, dammit. Up up up! \" he practically snarls as he manhandles his way into his armor and begins the process of adjusting it to suit his particular build.\n\n\" Jardin...you ready to do your thing? \" he asks, interrupting the gnome's studies. Dugby continues with his task, but is clearly keeping tabs on everyone to ensure they're not slacking this late in the day." }, { "author": "Maurkov", "message": " \"Got something to eat?\" \n\nAs Yergal approaches, Emile gives him a look that says 'don't interrupt while the grownups are talking,' but when it doesn't work, he excuses himself from the gnomes. \"No, no I don't,\" he says, more loudly than necessary, \"my chef quit mysteriously some time last night.\" " }, { "author": "fendrin", "message": " Darryn \n\nDarryn, tightens the last strap of his newly acquired chitin armor.\n \"Dugby, not so loud. We're mostly all up anyway.\" \n\nHe tosses a cloak around his shoulders, largely concealing that he is wearing such unusual armor." }, { "author": "Cogito", "message": " Wroen \n\nAt Dugby's shouting Wroen falls backwards from his chair, somehow rolls and jumps into a standing position, and starts knocking an arrow when he realizes who woke him up.\n\n \"Not my fault if you aren't fitting into your armor anymore, so quit shouting.\" \n\nWroen is still wearing his armor together with the rest of his equipment. After having put the arrow away again he takes some dried meat out of one of his belt pouches and starts chewing slowly." }, { "author": "Velvet Elvis", "message": " Dugby \n\nDugby snorts irritably, dismissing the snippy retorts. He was used to it, and was secretly mildly amused to see that Wroen was fitting in better than expected.\n\n\" Everyone have food for the trip? If not, you better get some from Emile before we leave. \" While he cinches the final straps and shrugs a few times for comfort, he quietly mutters a checklist. Most of it is unintelligible, but water, healing and other basics appear to be provided for.\n\nArms akimbo, he looks around the room briefly, then heads for the door. Before exiting fully, he turns back and prods Jardin again.\n\n\" You there! Get your nose outta that tome and get your agenda settled with the bard so we can work it into our route. I'll feed and dress the kids, and be back in a bit. Oh, and wherever Yergal's gotten to, have him collect up the rest of the armor and blades. We're going to make a quick stop at Fix' place on the way out, and unload them for whatever we can get. \"\n\nAnd he was off and out of sight.\n\nHe swung by Emile's usual haunt, and let him know some of the crew might need some food. He also secured a few slabs of meat Emile claimed was beef flank, paid quickly, and lugged them into the storeroom where the three animals were behaving themselves well. Nothing like good training, he thought as he tossed each one their breakfast.\n\nIt required no more than a minute, if that, for them to dispense with the meal. Dugby then began suiting up his two, and with a bit of extra care, saddled Gix for Althan.\n\n\" Three good boys, ready for the day! \"\n\nOOC \n Spoiler \nI have a complex morning routine, so I'll let everyone else play catch up, now. :)\n\nLemme know what the meat cost, and I'll deduct it from my bank account.\n " }, { "author": "The_Lonely_d12", "message": " Althan \n\nAlthan stumbles towards the rest of the group from his hiding place for the night, yawning widely as he finishes buckling his armor down. Seeing the frenzied activity, he mutters\n\n \"Where's the fire? \n\nA bit louder, he says\n \"Two questions: has anyone gotten food together for the trip yet, and where has our fearless leader gone off to? You know what, hold that thought...I've got a fair idea. I'll be back.\" \n\nHis jaw cracking with another wide yawn, he turns and heads to the makeshift animal hold, figuring at the least Gix would be there waiting, probably Dugby too." }, { "author": "Velvet Elvis", "message": " Dugby \n\nRather than leave immediately, Dugby stands there before the three animals, each of which could very likely gut him before he could react. Then again, he was mostly staring with satisfaction in his eyes at the results of proper training, which, amongst other things, prevents such things from happening. He'd heard--and a couple times, seen--training fail and the handler pay a nasty price for their incompetence, but Dugby was completely confident. Even Gix, though the ward of another, was behaving very well. No doubt, due to being well-trained by Althan.\n\nJust then, the devil stalked in with a yawning head three feet from the floor. Dugby turned and regarded him with a wide grin.\n\n\" All set and ready to go. I'm guessing more than I can say for the rest of our crew, eh? \"\n\nHis grin drops into a smirk as he thinks, Do I have to prod them every time? \n\n\" We should've been out of here an hour ago, at least. \"" }, { "author": "Bigmac", "message": " Oh, and wherever Yergal's gotten to, have him collect up the rest of the armor and blades. \n\n \"I'm right here. I'll have the stuff ready shortly.\" \n\nYergal heads down to the storeroom and begins to gather the spoils into manageable piles then searces for empty, or easily emptied, containers to put the stuff into. He'll load up as much as he can carry into a box for himself to carry, and the rest into bags for the others. When finished, he hauls them out to the main room. He looks around for their \"Leader\". \"Hmm, I thought we were in a hurry.\" " }, { "author": "The_Lonely_d12", "message": " Althan \n\nAlthan turns a baleful gaze to the animals in the room, noting that Gix has been saddled already.\n \"Oh good, you've saddled him up for me already. Thanks, that's one less thing I have to do. Of course, all I really had to do was roll out of that cozy nook, dress, and strap on my armor...my stuff's all here. And honestly, I can't say I'm surprised that we're running behind schedule...we were all drinking a bit last night, got in a fight, and stayed up a bit later getting things squared away. That, and you'd have us leave three hours earlier if you had your druthers, not that I'd blame you. Think about it this way, regardless of what we do, we'll probably end up getting waylaid and lose time, and I'd rather we spent this extra hour or so resting so that we aren't tired when we do get in another scuffle. It looked to me like everyone was up and moving a moment ago. " }, { "author": "Velvet Elvis", "message": " Dugby \n\n\" Then it's time to get them moving out the front door before they all fall asleep again. Oh, and the boys've all had their breakfast, so they should be good to go until this afternoon. \"\n\nHe turned away from Althan to face the animals, stepping forward between Korn and Bizkit and lending each a handfull of scratching fingers. Korn to the back of an ear, and Bizkit to his right jowl. \" I'll be back in a few minutes, then we can get you all out of this stuffy old hole. \"\n\nBack to Althan, he says, \" Alright, I'm going to light a fire under the others, particularly that gnome, and see if we can't get moving before noon. \"\n\nDugby steps around Althan and exits the makeshift kennel on his way to the makeshift barracks for a makeshift encounter with a makeshift illusionist." }, { "author": "Maurkov", "message": "By the time Jardin has finished his studies, Emile has dismissed the gnomes. Alkmaion has roused himself. Lahara disassembles and stows her portable shrine. Emile shakes Alkmaion's hand, and then each checks his belt pouch.\n\nEmile walks back to the bar and the three head for the door. There, Alkmaion and Jardin cast their glammers. Lahara vanishes. Alkmaion becomes a study in non-descript: average height, average build, dark hair, and grayish brown clothing. He looks exactly like someone who slept it off on the floor of a bar somewhere, down to the light dusting of sawdust down one side. \"I find the secret of illusion is to tell a story. Make them want to believe. Thank you again for all you've done. Goodbye.\" Someone invisible kisses Jardin on the forehead. Alkmaion hurries out with Lahara presumably in his wake.\n\nBefore the curtain settles, it parts again. Soph is there. She gives a curt not to Jardin and presses into the room. Emile watches her, but neither speak. She approaches Yergal and hands him a basket. \"For you. Thank you, again. Be careful out there.\" She turns to head for the door.\n((For Yergal, and Wroen, who is near enough to notice)) \n Spoiler \nPan dolce. Warm.\n \n \n\nEmile opens his mouth and closes it again. Instead he goes in the back to find Dugby. When he finds him, he says, \"You've been a fine patron but you are an extremely troublesome employee. When you get back, we're going to need some ground rules. Foremost of which is that your animals are not allowed in the kitchen. You know she's Ghallanda, right?\" " }, { "author": "Kirnon_Bhale", "message": " Jardin \n\nSmiling at Dugby's telling off, Jardin confidently announces \"I am ready to head out as soon as everybody else is.\" " }, { "author": "Velvet Elvis", "message": " Dugby \n\nAs Dugby looks around for the next issue to tie down, Emile materializes before him, and says, \" You've been a fine patron but you are an extremely troublesome employee. When you get back, we're going to need some ground rules. Foremost of which is that your animals are not allowed in the kitchen. You know she's Ghallanda, right? \"\n\nWith a snort, Dugby replies, \" Please. I've seen worse running through that kitchen of hers. Look, it was either that or go traipsing all around the building and down through the main customer area. If nothing else, your patrons would assume they were to be the next special on the menu. So, I did you a favor by keeping their presence on the low and quiet. Besides, they'll be out of here soon enough, along with the rest of us. I wanted to go to the Eagle and Sun, anyway, but no, he, \" a glance at Jardin, \" had to stick around to help your hired entertainment to escape the place. Done and done. No need to worry about any of it, now. Give Soph a brandy on my tab, if that'll calm her frazzled nerves. \"\n\nFolding his arms across his chest and shrugging the whole incident away, he turns his gaze upon Jardin.\n\n\" So, if you're done with all the secondary trivialities, get your things. We're going whether the others are done putting their diapers on, or not. \"\n\nBrooking no further delays, he moves off quickly toward the room where the animals were housed, pausing to yell toward the open storeroom where the less civilized animals in the group had slept.\n\n\" Time to get moving. Collect your stuff now or tell Emile you're moving in. \" An extra glance finds Yergal. \" Yergal...ahh, good man. I see you've done as requested. More than I can say for certain others. You'll only have to lug that stuff around for a bit, as Fix is our first stop. Do me a favor and rouse up the others, wherever they've gotten to and tell 'em we're moving. Jardin and I will be out front, waiting. \"\n\nWith a nod, as if he were the one acknowledging the instructions, Dugby finishes his walk to the storeroom to acquire Korn and Bizkit, and leads them out into the main room.\n\n\" You should go ahead of me, I think, \" he says to Jardin, as he leads the way for the animals. As the quartet pass Emile's counter, Dugby shrugs in feigned helplessness as he does exactly what he claimed earlier he was trying to avoid. \" Don't want to upset Soph again, y'know? \"\n\nSnickering to himself, he, Jardin and the kids make their way out front.\n\nOOC \n Spoiler \nTrying to play catch-up. I don't think there's too much left to do here. Pardon me for dragging Jardin along, but it seemed reasonable since he's being puppeted anyway. I figure the rest of you can manage the exit scene on your own. :)\n " }, { "author": "fendrin", "message": " Darryn \n\nAs soon as the door shuts behind the gnome, human and menagerie, Darryn sighs.\n \"Sometimes he really annoys me.\" He says to Althan. \"If he weren't so useful I'd vote we gag him.\" \n\nShrugging, he grabs his pack and heads out the front door, where he sits with his back against the wall in the exact same posture that he was in when Dugby left the common area." }, { "author": "Bigmac", "message": " Yergal \n\n \"For you. Thank you, again. Be careful out there.\" \n\nYergal could smell the treats, and gives Soph a big smile. He gives her a wink. \"Careful out there? Heh, out there needs to be careful around me. I bring you back something nice, you'll see.\" He then stuffs a few of the pastires in his mouth before wrapping the rest up in the cloth and tying it to his waist.\n\nYergal glances at the stuff and the others that have headed outside. He shrugs and picks up the crate that he loaded for himself. He was used to being ordered around and not averse to manual labor so Dugby's orders didn't bother him. Gold was gold. But he couldn't carry it all. If the others wanted to leave there share, that was their buisness. He meets Dugby outside. \"Someone going to grab the rest or you want to leave it to rot?\" " }, { "author": "Velvet Elvis", "message": " Dugby \n\nWith a nod to Yergal, he takes a quick head count. Despite what one ex -employee once claimed, Dugby can count to six just fine. However, he didn't quite make it, seeing that Wroen and Althan were still dilly-dallying around inside.\n\nAnd then there was the issue of the heavier spoils. He'd given Yergal the job of lugging it around not so much because it was necessary for him to do so, but in part, because he preferred team members being used to pulling their weight even when it wasn't always necessary. Early on, it provided purpose and a sense of place; later, it wouldn't matter. At this point, however, the delays were beginning to truly yank Dugby's chain.\n\n\" Yergal, drop the crate and go back and get the rest. While you're there, stick Wroen and Althan in some sacks and drag them up here, too. Wave Althan in front of his pet to get him to follow along. \" he said rather snarkily. How much of that was to be taken literally was difficult to discern given his darkening mood.\n\nWhen Yergal leaves, Dugby decants the items in the crate and arrays the larger of them across the backs of Korn and Bizkit, cinching them down with rope. The rest are stuffed into one or two of the saddlebags. He then waits impatiently for the missing links to arrive." }, { "author": "Bigmac", "message": "Yergal places the crate on the ground and returns inside the Well, pushing the flap aside. He points to Wroen and Althan. \"Help me get the rest of this.\" With that, the three grab the remaining loot and meet the rest of the group outside the well.\n\nYergal's glad to see that Dugby has attached some of the supplies to the animals. At least they were good for something other than food. \"Which way to Fix's?\" " }, { "author": "The_Lonely_d12", "message": " Althan \n \"Ah, he's impatient as always. No problem, I was on my way out anyways. \n\nHe grabs what he can carry comfortably-a considerable amount, considering his stature-and heads outside, Gix following behind.\n\nDropping the arms and equipment he brought out onto the dwindling pile, he looks over the remainder, mentally figuring what he could stuff away in the saddlebags available to him. Fitting as much as possible without ruining anything, he looks over the group, and asks\n\n \"Anything else pressing, or are we off now?\" " }, { "author": "Kirnon_Bhale", "message": "Stepping away from Dugby as if tugging free on an invisible grip on his collar Jardin walks over to the stable, after a quick whisper to the stable boy Jardin hands over a copper and retrieves a mule fully saddled with tent and various accoutrements.\n\n \"I don't see what all the fuss was about your Dinosaurs, the elves would never have known that they were yours.\" sighing at the heavy handed nature that Dugby has. Jardin quickly pops into the kitchen to thank Soph for her hospitality, not wanting to burn any bridges on their return. \"Do you mind if I keep hold of some of those glow balls?\" Jardin says the last bit almost as an after thought." }, { "author": "Velvet Elvis", "message": " Dugby \n\nAs the rest of the loose items arrive, Dugby shuffles them to saddlebags or balanced positions, more or less evenly distributed across his two animals.\n\nWhen Jardin retrieves his mule, Dugby regards it with a brief, passive stare. They were useful enough creatures, though quick corpses in a fight.\n\n\" We're all present, and loaded up, so it's time to go. Fix' place is that way, \" he says, pointing down the street.\n\n\" Shup, shup! \" Both the dog and the dino begin moving in behind and to the side, following their master.\n\nOOC \n Spoiler \n KB - I'm not sure who that last question was directed at. Soph? Or did you come out and say it?\n\nI'll be back late tonight, so Maurkov, please feel free to drag us to Fix, and NPC me if you think there's some reason I'd haggle with his offer. Then we can move off in whatever direction the wreck is supposed to be in.\n " }, { "author": "fendrin", "message": " Darryn \n\nDarryn stands, brushes the dust and dirt of of his cloak, grabs his pack and follows Dugby to the fence." }, { "author": "The_Lonely_d12", "message": " Althan \n\nAlthan grabs a particular strap on Gix's saddle, and swings himself up into the stirrup, easily sitting on the saddle. He loosens a strap holding fast one of his weapons, and tells his trusty clawfoot\n(halfling)\n \"Let's go.\" " }, { "author": "Cogito", "message": " Wroen \n\nWroen only half-heartedly reacts to his surroundings, still half asleep, and does as he is told without a single word but rather slowly. It's almost like watching a zombified warforged." }, { "author": "Maurkov", "message": "You assemble outside The Well. There's no sign of drow watching the place. They can be wiley, but the city is not their element. A few blocks South takes you to the shop.\n\nFix buys weapons and gear but takes the armor on consignment.\n\n((Anything else before leaving Stormreach?))" }, { "author": "Velvet Elvis", "message": " Dugby \n\nDugby ensures the coin they received for the items immediately sold was properly divisible into six parts, but before distributing each share, he produces a pouch that appears to be made of blue velvet with a black leather tie and cinch. Into that pouch he drops the pool cut from each portion, deliberately doing so one at a time so that each member could see the same amount was being withheld for future party purposes. This was more a matter of protocol than necessity, as most of them could count and subtract well enough to figure it out on their own.\n\n\" That'll do for now. We'll check in when we're done at the wreck to see if Fix managed to sell the armor, \" he says as he secures the pouch and places it back into his pack.\n\n\" Now, unless anyone has any other pressing needs around here, it's time to wave goodbye to ol' Stormreach, \" He didn't exactly wait for answers, urging his animals along with another shup, shup! As before, they fell in behind and to either side, helping to blaze the trail ahead." }, { "author": "Maurkov", "message": "It is mid morning. The sun blazes and the humidity already boarders on intolerable. The town is alive, though, with merchants and workers, each on about their business. The road North out of town leads past the docks to the gate. You cross the path of a goatherd leading a pack of twenty or more. Reaching the gate, you are accosted by a gnomish salesman.\n\n \"I am Dmitri. If you're headed into the wilds, you should definitely have one of these. It's the latest thing from the House.\" He holds a tiny flask containing a tinier strip of parchment." }, { "author": "Cogito", "message": " Wroen \n \"Tere seems to be a new vendor every week around here,\" Wroen says tiredly, \"I wonder what they did to the old ones...\" " }, { "author": "fendrin", "message": "Darryn\n\n \"I think they tend to go out of business.\" He says pointedly. \"Alright, what's this doohickey supposed to do that makes it so valuable to us?\" " }, { "author": "Velvet Elvis", "message": " Dugby \n\nLooking simultaneously suspicious and annoyed, Dugby continues to walk past the vendor, but says, \" Take care waving that thing around the animals. They might think it, and you, are lunch. \"\n\nHe makes no move to shoo the vendor away, but rather lets him talk, and follow if he desires. In fact, Dugby doesn't even look back to see if the others have succumbed to the temptation of listening to the hawker. He'd so rarely found a vendor selling anything worthwhile, he'd become entirely inurred to their advances. Bizkit was the only purchase he could remember that produced worthy results; and that was clearly a fluke of chance." }, { "author": "Maurkov", "message": " Dmitri \n \n\"See the nose, and the umber skin? That means I'm a... right, a gnome. So the House I mentioned is... right, Sivis. Now, what do you suppose it does?\" The gnome dangles it in front of Darryn, who at least dispayed a passing interest." }, { "author": "Kirnon_Bhale", "message": "Stepping briskly up to the gnome, Jardin smiles sardonically, \"Sivis? It is unusual for Sivis to hawk their wares in this way. Perhaps I can inspect the merchandise, I know a few things about the creations of the house.\" \n\nWhipping out his hand toward the scroll case Jardin waits for the Gnome to hand the item over. At the same time Jardin begins recalling to his mind the words of a suitable incantation." }, { "author": "fendrin", "message": " Darryn \n \"Don't waste your magic. If he can't or won't tell us what it does, then he is not worth doing business with. Besides, I don't think we need any scribing services on this trek. Let's move on. I want to get as far as we can before dark.\" " }, { "author": "Maurkov", "message": " Dmitri \n\nThe gnome pockets the device. In a slightly condescending tone he says, \"You're in a hurry. I won't waste any more of your time.\" " }, { "author": "Kirnon_Bhale", "message": " Jardin \n\nWith a knowing smile Jardin spins away returning to his mule ready to head out of the gate." }, { "author": "Velvet Elvis", "message": " Dugby \n\nDugby chuckles as the gnomish vendor leaves. \" Well, you know, of course, that our salvation has just stormed off? Somewhere amidst the preordained paths of our existences, that little object was our one and only lifeline. \"\n\nTo the others, he sounded sarcastic. To himself, though, the words resonated perhaps a little too much like prophecy; one he would strive not to fulfil.\n\n\" Onward! \" he demanded in that false commandeering way he had sometimes. Korn barked loudly and deeply in acknowledgement." }, { "author": "Maurkov", "message": "Four guards keep the gate. A pudgy Brelish checks your papers and inquirers, \"Where you going 'n how long you be gone?\" " }, { "author": "Kirnon_Bhale", "message": " Jardin \n\nLooking at the guard in a peculiar way Jardin quip's \"We are headed to the wild lands of Xendrik to seek our fortunes in the untamed and unclaimed wilderness, we intend to return before we die or at least before all of us die - so perhaps about a week?\" \n\nWith those fine words Jardin waves his hands indicating that he wishes to hurry along." }, { "author": "Velvet Elvis", "message": " Dugby \n\nDugby glances back at Jardin with a narrowed eye, then addresses the gate guard with a new smile and a chuckle.\n\n\" Actually, we're headed up the coast a ways. Likely be back in three to four days, if not sooner, \" he says while re-stowing his various documents." }, { "author": "Cogito", "message": " Wroen \n\nThe ranger's morning mood lifts somewhat at the familiar face of the guard.\n\n \"Hey, long time no see! Anything good happened outside the gates recently?\" \n \n Spoiler \n((Tell me if I improvise where I should not))\n " }, { "author": "The_Lonely_d12", "message": " Althan \n\nAlthan smirks at the gnome's long-winded corker of a tale, and begins fidgeting with a strap. Gix appears to be fairly uninterested in the surroundings, shifting slightly from side to side as the party waits." }, { "author": "Maurkov", "message": "The guard makes a note while shaking his head. \"Crazy rangers. Nothing good happens out there. A couple of adventurers managed to drag themselves back here with a nasty little plague that's had Jarasco scrambling. I've got reports of bluethroats* from the South and West. If you're following the road, well, Rakala's Band went that way two weeks ago, I think to Standing Stone. They're three days overdue.\" \n\n*DC10 Knowledge Nature or Knowledge Local\n \n Spoiler \nBluethroats are lizardmen. Their coloration is like that of a western fence lizard .\n " }, { "author": "Kirnon_Bhale", "message": " Jardin \n\nmumbling about teaching and payment Jardin moves away from the guard making certain even as he speaks to sandwitch himself in the middle of the group unwilling to be the soft target that the bluethroats might want. With a sigh he see's that he is not able to get as close as he would like to Yergal but with make do." }, { "author": "Cogito", "message": " Wroen \n \"So nothing too unusual, then. But thanks for the warnings, nevertheless. Let's go for a drink in the Well once I'm back, it shouldn't take too long.\" " }, { "author": "Velvet Elvis", "message": " Dugby \n\nThe druid seemed rather more interested in certain details, than Wroen.\n\n\" Bluethroats again, eh? Pests, \" said Dugby, nearly spitting the last word. \" How far west? And what are they up to, this time? \"" }, { "author": "Maurkov", "message": " \"Let's go for a drink in the Well once I'm back, it shouldn't take too long.\" \n \"Sure, come find me a few days after you're back-- just to make sure you did't bring back a plague of your own, you know?\"\n \n \"How far west? And what are they up to, this time? \"\n\nThe guard shrugs and adjusts his collar. The heat is oppressive. \"Less than 20 miles, I heard. I heard they chased some treasure hunters. It was a five mile running battle, if they're to be believed (I have no reason to doubt it). Once they smell blood....\" He shivers." }, { "author": "fendrin", "message": " Darryn \n\nDarryn shrugs.\n\n \"Well, no one ever said our job was easy. Or safe.\" \n\nHe adjusts his pack.\n\n \"Thanks for the warnings. It doesn't sound like anything we can't handle, but it's always a good idea to know what you're headed into.\" \n \"Althan, shall we head out? I presume you'll be taking point as usual?\" " }, { "author": "The_Lonely_d12", "message": " Althan \n\nHearing his name called out by his companion, Althan replies\n \"Of course, unless you want to give it a shot this time. Everyone ready?\" \n\nHe seems slightly impatient to get out of the city." }, { "author": "Velvet Elvis", "message": " Dugby \n\nDugby nodded his assent. \" Yes, we're done here, \" he states as a hand wipes sweat from his brow.\n\nWith another nod and a word of thanks to the gate guard, he passes through, pausing a few dozen feet outside to await the rest of the crew. Once everyone was near enough, he laid out the marching order, putting Althan on point as usual, and arranging the old and the new in what seemed to be to best advantage. Bluethroats weren't the only things to worry about on the roads out of Stormreach, so best to be suited for the unexpected as early as possible.\n\n\" Let's go, \" he urges, and after a few moments taken placing his animals in their designated positions, a shup, shup has them in motion along with the others.\n\n\" We're looking at about twenty dull miles of road, if we're lucky, before the hills. We'll stop for an hour just before noon. \" Once fully in motion, Dugby begins twirling his sling, bullet in place, to pass the time until midday.\n\nOOC \n Spoiler \nWithout hustling, we should get 2 MPH assuming the roads are reasonably good and consistent.\n " }, { "author": "Maurkov", "message": "The giants made good roads. Apparently it was quite a project to dig this one out from under 40,000 years of debris, but you're appreciating that effort now. The road is 20' broad and never steeper than a 5% grade. Not a speck of vegetation has pushed between nor up under the stones. The road winds north and west away from Stormreach. You pass left around a large hill and then down into a marshy area. The road stays a good ten feet above the water table, where individual pools merge into swaths of water. White pines give way to cypress. The calls of insects battle with the calls of amphibians to drown out all other noise.\n\nAs high sun nears, Dugby starts looking for a suitable place for his ritual.\n\nListen DC 14 (Darryn is at -1, Wroen at -3):\n \n Spoiler \nAnd then to recognize the noise, Knowledge Nature DC 15: \n Spoiler \nA crackling sound from a grassy area off to the right captures your attention. After a moment, you recognize it as the sound of a flesh locust hatch. In 20 to 30 seconds a cloud of ravenous insects is going to rise up and devour any living animal they find. Roll initiative.\n \n\n " }, { "author": "fendrin", "message": " Darryn \n\nDarryn walks down the road in his usual state of mind: lost in thought.\n\n Listen - (1d20-1)[ 14 ] " }, { "author": "fendrin", "message": " \n Originally Posted by fendrin \n Darryn \n\nDarryn walks down the road in his usual state of mind: lost in thought.\n\n[roll0] \n \n\nOOC: Sorry for the double post, but I can't edit my first one without screwing up the roll 🫤. I missed the additional -1 Darryn gets, so he only gets a 13....☹️ )" }, { "author": "The_Lonely_d12", "message": " Althan \n\nAlthan suddenly yells out from the front\n \"Everyone arm up, we're about to be attacked! Flesh locusts! \n\nHe curses a bit as he pulls a flask out of one of the side bags, apparently preparing to throw it.\n \n Spoiler \n althan's listen, subsequent know nature, and initiative (1d20+4=24, 1d20+3=23, 1d20+2=12). Depending on the nature of the beastie about to try to eat us, I'm either going to pull out my Sharrash or my bow. These bugs are basically a swarm, right? We're not dealing with oversized bugs that are easier to kill, are we? I'll edit when I know for sure.\n " }, { "author": "Bigmac", "message": " Yergal \n\nYergal pulls out his sword at the warning of danger. He looks about this way and that. At the mention of locus, Yergal flashes Althan a looks as if the halfling must be crazy." }, { "author": "Cogito", "message": " Wroen \n \n Spoiler \n Listen (1d20+5=11) \n Knowledge(Nature) (1d20+3=23) \n \n\n\nWroen, being in some distance to the rest of the group, doesn't notice the approaching beasts, but draws his bow the moment he hears Althan's cry and looks around frantically." }, { "author": "Maurkov", "message": " Dugby (on autopilot)\n\n \"Flesh locust? Neat! Bizkit, Come. Korn, Stay.\" Dugby moves down off the road in the direction Althan indicated, bending back the reeds and grass to find the nest. \"Jardin, I'm sorry, but we have to feed them your mule.\" \n\n((Passive spot (1d20+3)[ 4 ] Move to (13,16), Active Spot (1d20+3)[ 21 ] . Biz moves to (11,17)))\n\n \"There!\" he says, pointing in the vicinity of (11,13)." }, { "author": "The_Lonely_d12", "message": " Althan \n\nAlthan looks to where Dugby pointed, and carefully aims the flask, doing his best not to hit any rushing mongrels.\n\n \n Spoiler \n to hit the area pointed out, preferably with as little damage to the dogs as possible. (1d20+7=27) So, in other words, trying to hit 11,13. I've got no idea if the bugs are there or not, i didn't even bother trying to figure out the pic-couldn't make the check.\n " }, { "author": "Maurkov", "message": "Althan's alchemist fire sails in a perfect arc, landing right were Dugby was pointing. Althan manages to strike a rock there amid the rushes and mud. the flask breaks open, but only a disappointing amount of flame errupts.\n\n \n Spoiler \n4 damage this turn. VE: Injured animals are harder to handle or control via empathy. This might be beyond your abilities, even with a food offering\n " }, { "author": "Bigmac", "message": " Yergal \n\nUnfamilier with these things that the rest of the people were worried about, Yergal shifts his weight into a fighting stance and watches the flames as his muscles tense, ready to spring into action.\n\nOOC: delay untill I see something to attack." }, { "author": "Maurkov", "message": "Yergal and Wroen stand together, weapons ready. Darryn too waits to see what will happen.\n\nJardin steps protectively between the mule and Dugby. \"You want to feed them, fine, but use one of your pets.\" \n\nThe locust are starting to climb up the available vegetation and are shaking out their wings. The flames have chared a number, but now it's evident that the nest was large. (10,13)-(11,14)\n\n \n Spoiler \nDelays on Yergal, Wroen, and Darryn can end at any time. Otherwise, Dugby and Althan are up.\n\nDon't worry too much about posting in order. Feel free to revise your posts (or delete and repost) as people before your initiative change the state of the battle. Conditional clauses are fine, too. I'd like to get back to 1 round/1-2 days (Thursday doesn't count)\n " }, { "author": "The_Lonely_d12", "message": " Althan \n \"Damn, didn't get all of them. Hope one of you have a plan, 'cause I think this is the last flask I've got. \n\nAlthan grabs an identical flask, and chucks it at one of the masses of locusts.\n\n\nOoC: \n Spoiler \nAttacking (11,14)- 1d20+7=18, 1d6=4 \n " }, { "author": "fendrin", "message": " Darryn \n \"What, none of you prepared... oh whatever.\" \nHe holds his club up and rapidly rubs it with a piece of rabbit fur.\nThe club begins to frost over. Darryn then moves toward the swarm, ready to attack.\n\n \n Spoiler \nspending an action point to rapidly infuse Weapon Augmentation, Personal 'frost' I don't remember how long it takes when an AP is used, and I neglected to bring my EbCS with me while traveling. 🫤\n\nIf Darryn has time to attack, let me know.\n " }, { "author": "Cogito", "message": " Wroen \n\nWroen does some (more or less) quick thinking before he begins moving in a half circle around the insects.\n\n \"Can somebody light me a torch? Or better yet, give me one or two of the fire flasks?\" " }, { "author": "Velvet Elvis", "message": " Dugby \n\nBacking off as Althan lobs the incendiary pot, Dugby doesn't stop at just a few feet, but rather continues some thirty odd, placing himself somewhere where the boil of insects could still be seen, but not too close to any of his companions. Bizkit paces along beside him, somewhat unsure of the footing beneath the tall grasses.\n\nOnce there, he holds out his right hand, palm upward. The index and middle fingers of his other hand poke the center of the palm, then pull upward suddenly as he intones the necessary arcane words, \" Thasti ol! \" As the fingers draw up, a flame like that of a bright torch comes into being, its roiling base floating a scant distance above the man's palm, though he seems entirely unaffected by the heat.\n . " }, { "author": "Maurkov", "message": " Code: \n xx00000000011111111112222222222xx . road\nxx12345678901234567890123456789xx ^ rough (5' down)\n01~~~\"\"\"\"\"~~~~~~~~~~~~~~~~~~~~~01 \" tall grass and reeds\n02~~~\"\"\"\"\"~~~~~~~~~~\"\"\"~~~~~~~~02 ~ water\n03~~~\"\"\"\"\"~~~~~~~~~~\"\"\"\"\"\"~~~~~03\n04~~~~~\"\"~~~~~~~~~~~\"\"\"\"\"\"~~~~~04\n05~~~~~~~~~~~~~~~~~~~\"\"\"\"\"~~~~~05\n06~~~~~~~~~~~~~~~~~~~~~~~~~~~~~06\n07~~~~~~~~~~~~~~~~~~~~~~~~~~~~~07\n08~~~~~~~~~~~~~~~~~~~~~~~~~~~~~08\n09~~~~~~~~~~~~~~~~~~~~~~~~~~~~~09\n10~~~~~~~~~~~~~\"\"\"\"~~~~~~~~~~~~10\n11~~~~~~~~~~~\"\"\"\"\"\"\"\"~~~~~~~~~~11\n12~~~~~\"\"\"\"\"\"\"\"\"\"\"\"\"\"\"~~~~~~~~~12\n13~~~~\"\"\"\"\" ** \"\"~~~\"\"\"\"\"\"~~~~~~~13\n14~~~\"\"\"\"\"\" ** \"~~~~~\"\"\"\"\"\"~~~~~~14\n15~\"\"\"\"\"\"\"\"\"\"\"\"\"~~\"\"\"\"\"\"\"\"\"~~~~15\n16\"\"\"\"W\"\"\"\"\"\"\"\"\"\"\"\"\"\"\"\"\"\"\"\"\"\"\"\"16\n17\"\"\"\"\"\"\"\"\"\"\"\"K\"\"\"\"\"\"\"\"\"\"\"\"\"\"\"\"17\n18^^^^^^^^^^^^^^^^^^^^^^^^^^^^^18\n19.............................19\n20.......Y.......mJ............20\n21....A......B D ................21\n22.......... D ..................22\n23^^^^^^^^^^^^^^^^^^^^^^^^^^^^^23\n24\"\"\"\"\"\"\"\"\"\"\"\"\"\"\"\"\"\"\"\"\"\"\"\"\"\"\"\"\"24\n25\"\"\"\"\"\"\"\"\"\"\"\"\"\"\"\"\"\"\"~~~~\"\"\"\"\"\"25\n26~~\"\"\"\"\"\"\"\"\"~~~~~~~~~~~~~~~~~~26\n27~~~~~~~~~~~~~~~~~~~~~~~~~~~~~27\nxx00000000011111111112222222222xx\nxx12345678901234567890123456789xx \nDugby falls back and lights up.\nAlthan throws another alchemists' fire, but this flask lands in soft mud and fails to burst. The insects continue to sizzle and die from the first one, however.\nJardan moves his mule toward (what he thinks might be) a safer location.\nWroen advances, keeping out of Althan's line. The ground is getting a little boggy.\nDarryn channels energy into his weapon, which takes some time.\n\n \n Spoiler \nThe locust will go on 19 next round, so Yergal, Jardin, Wroen, and Darryn get one more round before the swarm takes flight\n " }, { "author": "fendrin", "message": " Darryn \n \"Unless you've got a source of energy, clear out! You'll be less than useless, and you could get seriously hurt. Keep watch and make sure we don't get ambushed while we are distracted.\" \n\nOOC:\nDistance-wise Darryn can reach the swarm with a charge, but I'm not sure whether or not the terrain is movement-impeding.\nIf Darryn CAN charge he will do so\n--- attack - (1d20+3)[ 4 ] \n--- damage - (1d6)[ 4 ] note: this is just the frost damage\nIf Darryn CANNOT charge, he will move directly towards the swarm, stopping at the edge of the road, and ready an action to attack the swarm if it comes into range." }, { "author": "Cogito", "message": " Wroen \n \"I guess that means no, then.\" \n\nSlightly annoyed, Wroen moves back to (03,20) and curses himself for not bringing a torch himself." }, { "author": "Maurkov", "message": "Yergal can see the insects now, but does nothing.\nJardin takes the mule further down the road.\nWroen retreats ->(03,20)\nDarryn advances, and not trusting his footing on the road's edge, awaits the swarm.\n\nHe doesn't have to wait long. The insects, thousands of them, rise in a cloud and stream directly towards him. He swings once, nearly losing his balance and again as they envelop him. The swarm is bigger than he is, though, and while many of the vicious insects settle on him to feed, more flow past, catching Bizkit as well.\n\n \n Spoiler \nDarryn AoO: (1d20+3)[ 14 ] (1d6)[ 1 ] *Miss*\nBizkit snaps at the bugs to no effect.\n\nDarryn takes damage (2d6)[ 2 ] \nBizkit takes damage (2d6)[ 6 ] \n\nInitiative:\nYergal (delaying)\nDugby make a handle animal roll to control Bizkit. Biz must make a Fort save DC 12 or be nausiated.\nAlthan\nJardin\nWroen\nDarryn must make a Fort save DC 12 or be nausiated.\nSwarm (covers (11,19)(11,20)(12,20)and(12,21))\n \n\n\n Code: \n xx00000000011111111112222222222xx . road\nxx12345678901234567890123456789xx ^ rough (5' down)\n01~~~\"\"\"\"\"~~~~~~~~~~~~~~~~~~~~~01 \" tall grass and reeds\n02~~~\"\"\"\"\"~~~~~~~~~~\"\"\"~~~~~~~~02 ~ water\n03~~~\"\"\"\"\"~~~~~~~~~~\"\"\"\"\"\"~~~~~03\n04~~~~~\"\"~~~~~~~~~~~\"\"\"\"\"\"~~~~~04\n05~~~~~~~~~~~~~~~~~~~\"\"\"\"\"~~~~~05\n06~~~~~~~~~~~~~~~~~~~~~~~~~~~~~06\n07~~~~~~~~~~~~~~~~~~~~~~~~~~~~~07\n08~~~~~~~~~~~~~~~~~~~~~~~~~~~~~08\n09~~~~~~~~~~~~~~~~~~~~~~~~~~~~~09\n10~~~~~~~~~~~~~\"\"\"\"~~~~~~~~~~~~10\n11~~~~~~~~~~~\"\"\"\"\"\"\"\"~~~~~~~~~~11\n12~~~~~\"\"\"\"\"\"\"\"\"\"\"\"\"\"\"~~~~~~~~~12\n13~~~~\"\"\"\"\"\"\"\"\"~~~\"\"\"\"\"\"~~~~~~~13\n14~~~\"\"\"\"\"\"\"\"\"~~~~~\"\"\"\"\"\"~~~~~~14\n15~\"\"\"\"\"\"\"\"\"\"\"\"\"~~\"\"\"\"\"\"\"\"\"~~~~15\n16\"\"\"\"\"\"\"\"\"\"\"\"\"\"\"\"\"\"\"\"\"\"\"\"\"\"\"\"\"16\n17\"\"\"\"\"\"\"\"\"\"\"\"K\"\"\"\"\"\"\"\"\"\"\"\"\"\"\"\"17\n18^^^^^^^^^^^^^^^^^^^^^^^^^^^^^18\n19.......... D ..................19\n20..W....Y.. ** .......mJ........20\n21....A...... B D ................21\n22.............................22\n23^^^^^^^^^^^^^^^^^^^^^^^^^^^^^23\n24\"\"\"\"\"\"\"\"\"\"\"\"\"\"\"\"\"\"\"\"\"\"\"\"\"\"\"\"\"24\n25\"\"\"\"\"\"\"\"\"\"\"\"\"\"\"\"\"\"\"~~~~\"\"\"\"\"\"25\n26~~\"\"\"\"\"\"\"\"\"~~~~~~~~~~~~~~~~~~26\n27~~~~~~~~~~~~~~~~~~~~~~~~~~~~~27\nxx00000000011111111112222222222xx\nxx12345678901234567890123456789xx " }, { "author": "fendrin", "message": " Darryn \n Fortitude - (1d20+2)[ 9 ] \n\nGroaning, sick to his stomach, Darryn stumbles out of the swarm, pulling the feasting bugs off of him to the best of his ability.\n\n(move to 05, 19)\n\n(oh, and to be clear, the +3 in the previous post included the charging bonus, I'm not sure if that applies to the AoO... not that it matters, he missed either way)" }, { "author": "Velvet Elvis", "message": " Dugby \n\n\" Ach! \" The only exclamation Dugby could make as the swarm flooded up and over the berm. Well, almost.\n\n\" Blast it, anyway! \" he added as he backed away down the road, expecting Bizkit's natural instincts to spark his vaguely increased intellect to remind him his jaws and claws don't scare little bugs.\n\nNear the reed line at the southern edge of the road, he narrows an eye and throws the flame that's been merrily dancing in his palm. It arcs smoothly, flickering and making that distinctive rushing noise as it cuts through the air.\n\nDugby likes bugs far more than most, but he grinned ferally as he imagined their little compound eyes seeing a hundred identical flames on the way.\n\n\" Everyone ready for roasted 'hoppers for dinner tonight?! \" he gloated in a faintly manic voice.\n\nOOC \n Spoiler \nNow that I know what the HA check was for, I'll rescind it and let Bizkit flee.\n\n(mv) 22,17 (20'); (mv) Flame Toss at Flesh Locust Swarm - (1d20+3)[16]( 19 ) (ranged touch) for (1d6+3)[5]( 8 ) (1d6+CLvl) \n " }, { "author": "The_Lonely_d12", "message": " Althan \n\nOoC: \n Spoiler \nAlthan will move away from the swarm , knowing full well that there's really nothing he can do about it now. In other words, the Python manoeuvre...or \"Run Away!\" He'll keep an eye out for any other nasty beasties and such. I'm assuming that we were moving to the left on the map, so i'll continue in that direction along the path.\n " }, { "author": "Maurkov", "message": "Dugby releases Bizkit, who runs south, shaking off blood and bugs. Dugby retreats in a more controlled fashion, and throws a fistful of fire into the heart of the swarm, dispursing it. There are still a bunch of nasty biting insects around, but they are no longer life-threatening. Yergal helps Darryn remove those that still cling to him.\n\nJardin looks back, \"You know, I have some unfinished business in Stormreach. If I wrap it up, maybe I'll hustle after and rejoin you. Bu-bye*.\" His body language says don't count on it.\n\n\n\n((*KB hasn't logged on in 20 days. I think I'll give Jardin the easy out.))" }, { "author": "Velvet Elvis", "message": " Dugby \n\nWith a satisfied, if peculiar, grin, Dugby begins to move back to the area of the now toasty swarm, but stops short at Jardin's remark.\n\n\" Hmm...well, if this was too much for ya, I suppose it's just as well. Likely to get far hairier than this where we'll be heading later. I'll just strike you off the contract next time I get some time. Let the gateman know about the locusts, will ya? It's a little early in the season, so it's good for travelers to be made aware. Maybe we'll look you up when we get back, \" he says a bit more diplomatically than one might expect. He doesn't wave or pat him on the shoulder or anything else more personal, which is probably enough to express his disappointment.\n\nHe watches the little man and his relatively gigantic mule walk off back toward Stormreach, for a moment or two, shrugs mildly, then jogs back to his earlier spot, calling for Bizkit as he goes.\n\nWhen he arrives at the pile of crispy critters, idly swatting or waving away the swarm's remnants that still flit around, he squats and examines the victims with a shrewd eye.\n\n\" They can be pretty nasty, eh? Never did particularly like them. That part about eating flesh rather than corn or wheat tends to make them less than amusing, \" he remarks, probably to himself, as he snatches up a couple of the less burned but still entirely dead specimens, and taking an even closer look at them. The flame continues to twist and flare in the open palm of his other hand as if he's forgotten about it.\n\nOOC \n Spoiler \nI figure issuing a \"come\" command is pretty much standard DC10, which I make without a roll. Skills aren't autofails on nat 1's, but do you need me to roll basic DC10 HA's, anyway?\n\nMy flame has a couple more minutes of duration, so I'll keep it going for the moment.\n " }, { "author": "fendrin", "message": " Darryn \n\nDarryn looks at his still frosty club. \"Well, that was a waste of resources. I guess it might come in handy later, but I'd be willing to bet it wears off before our next battle.\" " }, { "author": "Cogito", "message": " Wroen \n \"I don't particularly care wther they eat corn or flesh, insects are disgusting, even when they've been roasted,\" Wroen comments, a continous crunching sound accompanying him as he walks over to Darryn and draws his wand.\n \"Does anybody need some help?\" " }, { "author": "The_Lonely_d12", "message": " Althan \n\nAlthan starts looking around for any other surprises, looking for anything dangerous.\n\n \n Spoiler \nI'll leave the rolls up to you, it's probably better off if I don't know exactly how good my roll is for this kind of thing. Listen, search, and spot are all +4\n " }, { "author": "Velvet Elvis", "message": " Dugby \n\nDugby stands out of his crouch, tossing the two locusts a few inches into the air before catching them and dropping them into a belt pouch. With a narrowed eye, he glares back at the sun, silently cursing the heat and the mugginess it's creating on this stretch of road.\n\nLooking around, he calls out again for Bizkit. \" Where'd that little brat get off to? BIZKIT! Get your carcass back here! \"\n\nStepping back to the center of the road he says more conversationally, \" I don't see any more of them around, do you? Either way, we should get moving before any we can't see yet decide to take wing. \"\n\nHe waves Korn to his side and takes a thin bluish stick from his belt in preparation for Bizkit's return." }, { "author": "Cogito", "message": " Wroen \n \"Right...\" , Wroen says, half in agreement to Dugby's suggestion, half in exasperation at his question getting no answer.\nSticking his wand back into his belt, he resumes hsi scouting position." }, { "author": "fendrin", "message": " Darryn \n \"Uh, sorry Wroen, a little lost in thought. I'm ok, just a few bites. No need to waste a charge.\" \n\nHe straightens out his pack.\n\n \"I'm ready to move on.\" " }, { "author": "Maurkov", "message": "The clawfoot returns, bobbing its head, and covering the last dozen yards rather slowly. As it reaches Dugby it rolls on its side in a \"please don't beat me\" pose. It's hide is tattered and it's bleeding from dozens of bites.\n\nNothing else appears dangerous. The frogs are starting in again." }, { "author": "Velvet Elvis", "message": " Dugby \n\n\" Well, there you are... \" he says, stopping abruptly when Bizkit assumes his most submissive posture. It elicits a smirk, then a smile.\n\nIn a far more mild voice and manner than usual, he says, \" Come on, get up. We'll clean up those bug bites for ya. \" Once the animal straightens up, Dugby applies the tip of the bluish stick to Bizkit's shoulder. A faint blue flare of light forms and is absorbed into the animal's hide. The various small gnaw marks briefly glow the same blue, and vanish as if consumed by it.\n\nHe inspects Bizkit closely for a few moments on each flank and his chest, then nods and slips the wand back into the narrow sheath on his belt. \" All cleaned up. \"\n\nWith that done, he turns back to gaze down the road ahead. \" Alright, let's form up and get going. You know your positions, \" he barks as he follows his own orders, arranging Korn and Bizkit as before and assuming his position near the rear of the formation.\n\nOOC \n Spoiler \nCure Light Wounds wandage: (1d8+1)[ 7 ] . 2nd charge if the first heals less than 4HP: (1d8+1)[ 4 ] \n " }, { "author": "Bigmac", "message": "Yergal had watched the bugs like a child witnesses it's first act of violence. Facinated and powerless. As a man of action, his inability to devise some semblance of offense against the bugs was deeply troubling, yet what could he have done? His mind deep in tought, preparing for his next such encounter, Yergal remained quiet while the others talked and licked their wounds. He gave only the slightest of grunts as he watched Jardin run back to Stormreach.\n\nAt the command to form up, Yergal once again takes his position, but this time he keeps his sword out of it's scabbard and instead rests the flat of the blade against his shoulder and holds the grip with his right hand." }, { "author": "Maurkov", "message": "The journey resumes. The temperature climbs, and even those stagnant pools are starting to look pretty attractive. The humidity is enough to make it feel like you're already swimming. There are a myriad of gnats, mosquitoes, and biting flies to keep you occupied. The road continues straight and flat and you make good time. By high sun, the marsh becomes shallower, breaking up into pools and eventually replaced by grassland, gently rolling hills, and short but sturdy trees. Here the road heads inland towards Spires, and your path will veer NE toward the coast.\n\n((Dugby, time to regain spells. Eeryone else, time for lunch. Bigmac, congratulations.))" }, { "author": "Velvet Elvis", "message": " Dugby \n\nDugby shades his eyes and glances upwards, noting the sun's position has closed in to noon. With a now sodden cloth, he swabs his forehead for the tenth time, at least, and calls out for everyone to stop and close up.\n\n\" Time for a break. Althan and Wroen, see if you two can't find some clean water around here to replenish our skins. Don't go too far afield and try to stay within sight of the road, if not the rest of us. Darryn and Yergal, you head on over to that copse of trees and take rest, have some lunch and I'll be with you in a while. \" He indicates Althan and Wroen, while adding, \" You two join them at the trees when you're done. \"" }, { "author": "The_Lonely_d12", "message": " Althan \n \"Rest time? Who needs that? I'm not tired at all...neither is Gix, I don't think. He hasn't even started whining yet, the big faker. Your mutts taught him some bad behaviours, you know that? If I didn't know any better, I'd say Gix has started lying to get me to give him more food now from that beast over there begging for food.\" \n\nAlthan searches over the surrounding area, looking for anything amiss.\n\n \n Spoiler \n Spot, Search, and listen checks. (1d20+4=20, 1d20+4=8, 1d20+4=8) \nIf he sees or hears something, he'll warn everyone. Otherwise, \n Spoiler \n Survival check to find water and supplies (1d20+6=26). OoC:I'll be doing this eventually anyways, so I went ahead and rolled./ooc\n\nClimbing down from the saddle, Althan wipes the sweat from his brow, and pets Gix's flank, being obviously unable to reach much higher without looking ridiculous.\n\n[color]\"Well then, let's see what I can find out here. We stopped a bit closer to the city than we normally do, but that shouldn't matter too much. Everyone go ahead and take a drink now, and give me a few of your waterskins. I'll leave in a minute.\"[/color]\n\nHe then removes his equipment from Gix, leaving only the bare saddle, goes and pulls out a bowl, and puts water into it for Gix, while a plate next to it holds pieces of dried meat.\n(in halfling)\n Now I know you don't like eating this, but there's no water right here. Go ahead and rest up, I'll be back shortly. \n\nAlthan collects the waterskins and sets off, leaving behind most of his equipment-save for a weapon and a potion.\n I won't be making that mistake again, for sure \n \n\n " }, { "author": "Velvet Elvis", "message": " Dugby \n\nWith a half-roll of his eyes, Dugby sighs melodramatically.\n\n\" I know it's been a long time, Al, but it's noooooon , \" he mocks, emphasizing the key word in hopes of not having to spell it out. Raised eyebrows and a finger stab toward the sun further underscore the reminder.\n\n\" If that blob in your head is ever capable of learning to harness the gifts you desire from Balinor, maybe you'll start remembering these things better.\n\nSo, if you want to go run circuits around the nearest hill until you're both panting from exhaustion, feel free. But we're not resting again until dusk, so keep that in mind. If you and Gix fall behind, be sure to give our regards to the Bluethroats. \" Dugby's face is clearly attempting to mask amusement with sarcasm; it's only partly working.\n\nWith that, he glances around and locks eyes onto another copse of trees not too far from the one indicated to the others. He motions for Korn and Bizkit to follow, and begins walking.\n\n...\n\nThough the trees obscure him for the most part, and his pets a bit more than that, the others can see him sitting on the ground, legs crossed. Every few moments, he performs an intricate gesture before his chest, and appears to mouth some words or intone some sound. He continues this ritual for approximately an hour while the others go about their own business." }, { "author": "fendrin", "message": " Darryn \n \"Come on, you two. Do we have to hear this every day? It gets a little old. You need to increase your repertoire of running jokes.\" \n\nAs he talks, Darryn scans the area for any abnormalities, then settles down for a a light lunch." }, { "author": "Bigmac", "message": "Yergal carefully places his sword back in its scabbard and retrieves the pastries given to him that morning. The baked bread lets off a delicious aroma as he grabs it out of the container. He looks over to Althan when he asks for waterskins and shrugs. He had sold his last container shortly after he got back to stormreach. No need for a waterskin when you worked in the city, and the coin paid for a decent meal that day. Perhaps he should have been a bit more prepared for the excursion, but it was too late now.\n \"I don't have water bag. I'll just go with the manling and drink from whatever water he finds. Besides, it IS to early to rest.\" " }, { "author": "Cogito", "message": " Wroen \n \"Oookay, everyone who has already emptied his waterskin, hands up,\" Wroen asks loudly around the group. When nobody raises his hand (because nobody has drunk anything, yet) he shrugs at Dugby and sits down with the others." }, { "author": "Maurkov", "message": "((At 105F (40C), 90% humidity, you're going to go through at about 3 gallons (12 L)/day.))\n\nAlthan ranges a bit further than the rest of you, and his diligence is rewarded. After crossing a small, clear stream, he spies a grove of mango trees. Before he can make a move towards it, Gix coughs to get Althan's attention. He's looking around; He smells something.\n\nThere's movement up in the trees, but Althan can't tell whether that's birds or something else. A breeze is blowing perpendicular to the grove, so it is unlikely the scent Gix caught is from there." }, { "author": "fendrin", "message": " Darryn \n\nDarryn pulls out his much depleted waterskin, shakes it next to his ear, then pops the lid and up-ends the little remaining content over his head. He wipes the water off his face with his left hand and tosses the now empty waterskin over to Wroen.\n\n \"Thanks.\" " }, { "author": "Velvet Elvis", "message": " Dugby \n\nIn the near distance, Dugby's voice can be heard droning in a kind of deep chant, his head tilted up and eyes closed. Korn and Bizkit, having seen this sort of behavior time and time again merely loll about, Korn appearing to have fallen asleep at Dugby's right, on his back and with legs splayed lazily. Bizkit is currently snapping idly at a pair of yellow butterflies apparently evolved to expertly avoid the jaws of a clawfoot.\n\nThe scene was nicely bucolic, though it was still far too hot even in the shade of three wide-boled trees. They had a long ways to go, and barring any unexpected issues, would be on their way again within the hour with Dugby spiritually recharged enough to be of use for the rest of the day." }, { "author": "Cogito", "message": " Wroen \n\nWroen catches the waterskin with a cynic look, but says nothing. He then takes off to look for something to fill it with (not sure if it will be water)." }, { "author": "The_Lonely_d12", "message": "OoC:It's fine that he came along 😁\n \"What's the matter, Gix? You see something? \n\nAlthan grasps hold of his Tangat, motions to Yergal, and calls out \"Who is There?\"" }, { "author": "Maurkov", "message": "Gix is turning his head from side to side and sniffing while generally looking upwind. At your call, you hear a clatter of wood and stone from a rocky outcropping, approximately 50' to the East.\n\nSpot DC23:\n \n Spoiler \nA moment later, a small, red-brown, scaled head peaks over the rocks. Kobold.\nIf the check was DC24 or better:\n \n Spoiler \nMake that kobold s . A second is peaking around the side.\n \n\n " }, { "author": "Bigmac", "message": "Yergal couldn't make out anything, but he did hear some movement. Paranoid thoughts of another swarm of insects try to burrow their way into Yergal's mind only to be rebuffed by his focus on his surroundings. Yergal keeps his eyes on the clawfoot, trusting its senses and watching it for any clues about who or what might be out there. He grips his sword in one hand as he gestures to Althan with his other. He holds a single finger under his nose as he tenses, ready for battle." }, { "author": "The_Lonely_d12", "message": " Althan \n\nAlthan sees nothing, but is a little spooked nonetheless...he grips his tangat tightly in preparedness, while wildly glancing about at the sound.\n\n \"You see anything, Yergal?\" \n Damn...first bugs, now whatever this is. This trip isn't going so well of late. \n \n Spoiler \n spot check (1d20+4=13) \n " }, { "author": "Cogito", "message": " Wroen \n \n Spoiler \n Spot (1d20+8=27) \n \n\n \"Kobolds,\" Wroen states in a low voice, and, ldropping the waterskin(s), he draws his bow and knocks an arrow. \"I don't know if there are more than two; wait or drive them away now?\" " }, { "author": "Maurkov", "message": "((Wroen, it's just Althan, Yergal, and Gix right now. You can show up in a couple of rounds.))\n\nThere's some chanting coming from the vicinity of the rocks. The sound is high pitched and sibilant. At the same time, another similar voice says, \"Lay down your weaponses. We has you susurrounded.\" " }, { "author": "The_Lonely_d12", "message": "(sorry for the absence...is there any kind of cover i can see, or is the camp close by? I need details...obviously I can't see where they are, but they've announced themselves, and I don't think I can quite handle half a dozen kobolds including sorcerers by myself, or with just yergal.)" }, { "author": "Maurkov", "message": "((Note that the kobold part is OOC knowledge. You're estimate that you're 150 yards from camp. There are trees and a few rocky spots. I'll map it out in a bit, but assume there's cover within 30'.))" }, { "author": "The_Lonely_d12", "message": "(well I'd assume that I'd be able to tell from the voices that they weren't exactly ogres or hobgoblins-i doubt this is the first time i've run into kobolds, you know-and if the number is actually half a dozen, that was a lucky guess)\n\n Althan \n \"Crap! Take Cover! Follow me!\" \n\nAlthan quickly glances around, and finds a suitable spot to hide in temporarily, enough time to maybe give him a chance to think how to get back to the camp. Finding it, he moves Gix into action, rushing him towards the spot and ducking down." }, { "author": "Bigmac", "message": "Yergal yells out to the Kobalds, \"The only way you will ever touch my blade is when it cleaves your head from it's shoulders\" He then moves in the same vacinity as ALthan, although he doesn't bother to hide, he does try to find some cover from ranged attacks." }, { "author": "fendrin", "message": " Darryn \n\nDarryn lies down in the shade, trying to present as much surface area as possible to radiate heat.\n\n The good thing about traveling with Dugby is that it means I can always get in a midday doze. " }, { "author": "Velvet Elvis", "message": " Dugby \n\nOblivious to the standoff occurring elsewhere, Dugby finishes his fiftieth intonation. The event called for switching the overlap of his folded legs, swapping the tokens he held from one hand to the other, and beginning the Chant of Night, which was essentially the Chant of Day--which he'd just completed--spoken backwards in a reversed cadence. Not something easily done. Lingual injury could very well occur should it be performed incorrectly.\n\nHe would be done soon, enabling the crew to get moving again. This barrel retrieval was part favor and part the draw of a decent sum, but he'd had his heart set on, and in fact reformed the group for the express purpose of, visiting a very promising spot before someone else stumbled into it first.\n\nMeanwhile, Korn slept lightly, on his back, legs splayed lazily; Bizkit simply rested on his haunches, using his tail for support, something he could do for hours it seemed, eyes open but also dozing shallowly." }, { "author": "Maurkov", "message": " xx00000000011111111112\nxx12345678901234567890\n01.....o.oo...........\n02......oko...........\n03............%.......\n04....................\n05....................\n06..\".................\n07o\"\"...........%.....\n08\"\"\".....\".....%o....\n09\"kk............%....\n10....................\n11...k.\"..............\n12\"k\"................%\n13..k.................\n14..\".....\"....%%.....\n15.\"\"..........%%.....\n16..............%%....\n17....................\n18....................\n19....................\n20....................\n21..o%................\n22..AGo............\"..\n23....Y...............\n24....................\n25..............\".\".o.\n26....................\n27~\"..................\n28~~~\"\"...............\n29..~~~~..............\nxx00000000011111111112\nxx12345678901234567890 \n\n\n% rubble (provides cover)\no tree (provides cover)\n\" tall grass (provides concealment)\n~ water\n\nThe voices and spellcasting come from the vicinity of the rocks at 15,17.\n\n((Althan, Will DC 13, please.))\n\nA kobold drops down from the mango tree (8,2) and calls out to those in the rocks, one of which replies.\ndraconic: \n Spoiler \n\"Danger?\"\n\"Danger danger. Two not-elfs and a dinosaur. Raise the alarm while we drive them off.\"\n \nThere is more casting, and additional kobolds appear out of the tall grass (2,9-3,14)." }, { "author": "Bigmac", "message": "Yergal hears the conversation that the dragonthings are having and realizes that danger that the newcomer represents. He rushes forward, forsaking all semblance of defense and closes on the kobald that droped down from the tree.\n\n \n Spoiler \nNot sure if I need to roll init, but here it is init - (1d20+2)[ 3 ] . Yergal is going to run to 8,3 so that he threatens the kobald in 8,2.\n " }, { "author": "Maurkov", "message": " Althan (autopilot) shakes off the spell and says, \"Too many, and they've got sorcerers. Lets get the others....\" but the barbarian is already running.\n\nAs Yergal runs north, he passes 7,13 he sees two more kobolds, hiding. One (14,13) has a longspear, the other (15,13) carries a twisted staff.\n\nKeep going? \n Spoiler \nStopping at (8,3), Yergal can see up into the mango trees, where quite a few more kobolds have been feasting. Many of them left their weapons below, wedged in the lowest branches or leaning against the trunks. They seem startled by the barbarian's sudden appearance.\n \n\nThe kobold at (8,2) panics and withdraws north, darting in and out between the trees. The kobolds on the west side of the clearing flicker and vanish as the one with the staff begins casting again. The one with the longspear holds his ground and looks as fierce as anything under 3' tall has a right to look." }, { "author": "The_Lonely_d12", "message": "Ooc:So, i will head into the fray to help out the big bumbling barbarian witha potential deathwish-althan's thoughts, not necessarily mine-if it looks like i can yell for help towards the camp with any chance of them hearing. Next turn, mind...though feel free to autopilot me if the situation changes and i'm not back yet." }, { "author": "Velvet Elvis", "message": " Dugby \n\nA botfly lands unceremoniously upon Dugby's nose, causing it to twitch violently, but to no result. He didn't want to break the chant, or his position, so it was fortunate that a buzzing exhalation of air upward from his mouth was enough to dislodge the annoying passenger.\n\nIt's heavy body buzzed away on a blur of flimsy-looking wings. Dugby continued his droning chant. The animals continued being motionless." }, { "author": "Cogito", "message": " Wroen \n\nAfter he has to stop himself from humming along Dugby's chanting for the dozenth time, Wroen becomes a little aggravated:\n \"By the Host! Stop it already!\" " }, { "author": "fendrin", "message": " Darryn \n\nDarryn sits up so suddenly he startles a bird out of the tree he rests under.\n \"Hey! Don't interrupt him!\" He whispers to Wroen. \"Trust me on this. You'll be grateful later that we do this each day. Without it, he's really cranky.\" " }, { "author": "Maurkov", "message": "Dugby completes his ritual.\n\nAlthan, Yergal, and Gix have not returned.\n\n \"Humanses? More humanses?\" calls a high pitched voice from north of your clearing.\n\nQuieter, draconic, \n Spoiler \n \"Oh well, nobody there. I'm coming back now.\" \n " }, { "author": "Cogito", "message": " Wroen \n \"Finally... By the way, did the others go back to Stormreach for a drink? Wait, did you hear that? The yapping? Sounds like... I'm right back.\" \n\nWroen takes his bow and takes of in the direction of the yapping." }, { "author": "Cogito", "message": " \n Spoiler \nMove Silently: (1d20+9)[ 24 ] \nHide: (1d20+9)[ 21 ] \n " }, { "author": "fendrin", "message": " Darryn \n\nLooking at Dugby, Darryn puts a finger in front of his mouth. And slowly draws forth his club. He waits for Wroen to return, ready should anything attack.\n\n More humans? What happened to the others? We never should have split up like that. What did we think this was, a pleasant stroll in the country? " }, { "author": "Cogito", "message": "Slowly moving towards the voice which is now silent again, Wroen tries to make out any signs of what he thinks could be kobolds.\n\n \n Spoiler \nListen: (1d20+8)[ 15 ] \nSpot: (1d20+8)[ 25 ] \n " }, { "author": "Maurkov", "message": "((Retcon)) Dugby will continue his meditations (until VE logs on again).\n\nAlthan and Yergal: \n Spoiler \nIn chasing down the first kobold, Yergal stumbles into quite the nest. He doesn't have to drop his sword to draw and fire the sling (since, as you noted, it was already loaded). He hits the fleeing kobold, but he loses track of it in the underbrush and isn't sure whether he killed it. It doesn't take them very long to get organized. While he could take on dozens of fighters, they refuse to engage. They pepper him with blow-gun darts and he finds himself shaking off multiple spells from hidden enemies. A strategic retreat is called for. Yergal catches up with Althan they both head south to warn the others.\n \n\n\nWroen: \n Spoiler \nWroen follows, and briefly catches sight of a kobold from across a clearing. He hears several, but they seem to be moving faster than he is, and sounds of their passage recede. Shortly after, something larger and louder can be heard moving the opposite direction, it (or they) charges past, perhaps 70' to his right, but concealed from view by the undergrowth.\n \n\n\nDarryn: \n Spoiler \nWhen Wroen leaves, Darryn is left virtually alone. There are no distractions from the alien landscape. Every jungle sound is magnified. Dugby's droning chant no comfort.\n " }, { "author": "Bigmac", "message": "As Yergal and Althan come back to where the resting stop was, he looks around confused when only Darryn is standing there. Slghtly out of breath, he asks,\n\n \"Where's the others? There's trouble with dragonkin back that way.\" \n\nYergal points back toward the direction where they came running from." }, { "author": "fendrin", "message": " Darryn \n \n\"Well, Dugby is still over there meditating, and Wroen just left because we heard something speaking in draconic, so he went to check it out.\" " }, { "author": "Bigmac", "message": "Yergal points in the direction he just came from.\n\n \"He went that way? Khyber! Better go find him.\" He looks at Darryn, \"Get something good ready for the scaledfolk, they are using poison and magic. And there's a lot.\" " }, { "author": "Cogito", "message": "Wroen stops for a moment. When whatever moved past him has done so, he follows, moving diagonally to cross their path. Should he not be able to find the source of the sounds he will return to the others." }, { "author": "Maurkov", "message": "Wroen returns, slipping out of the forest cover a few moments after Yergal and Althan arrive.\n\n((Do you guys want a map of this area, or are you going to move?))" }, { "author": "fendrin", "message": " Darryn \n \"We've got bigger fish to fry than these kobolds and we are are on a schedule. I say we conserve resources and move on quickly. Just keep an eye on our flanks.\" \n\nDarryn picks up his pack and takes a few steps down the road, then turns to make sure the rest of the team is following." }, { "author": "The_Lonely_d12", "message": " Althan \n \"Yah, there's a bit more there than we can handle like this. Best get a move on for sure.\" " }, { "author": "Cogito", "message": " Wroen \n \"Right, I suppose that's the best. I heard a few of them passing near here.\" " }, { "author": "Maurkov", "message": "((So, which way? The shore ought to be 10-15 miles north, with an unknown number of kobolds between you and there.\n\nEdit: You guys are really adrift without VE as leader, huh?))" }, { "author": "Maurkov", "message": "((Last call. Are you guys going to do stuff or should I fold the game?))" } ]
[ { "author": "ArenaManager", "message": " Arena Tournament, Round 26: Chile II vs. JSB \n Map: \n Spoiler \n\n \n \n\n XP Award: 300 XP\n GP Award: 300 GP\n\n chilepepper - Chile II \n Talic - JSB \n All Combatants, please roll initiative. " }, { "author": "chilepepper", "message": "Of course, why wouldn't we be thrown up against each other again in the first match. Too bad you changed your race, it would've been interesting to have a little kobold on kobold action.\n\nInit - (1d20+3)[ 5 ] " }, { "author": "Talic", "message": "Hey, I'm still a kobold at heart. Just a little bigger, with pointy ears now.\n\nInitiative (1d20+3)[ 13 ] \n\nSpell choice for the round:\n \n Spoiler \n\nLevel 0\nSonic Snap x2\nTouch of Fatigue x3\n\nLevel 1\nSonic Blast x2\nCause Fear x2\nRay of Enfeeblement x1\n \n\n\nEquipped Items (at this point):\n1 scroll (held)\n\nSince we're both poor, you got any purchases? Wow, that's a mighty big horse you got there. Question, I note on your draconic breath that your draconic heritage isn't an elemental damage type. What's your draconic breath element choice?\n\nEDIT: Oh, and I don't believe that mount HP are maximized at 1st level. That should put the horse down to a less imposing 13 HP, per it's SRD entry." }, { "author": "chilepepper", "message": " Since we're both poor, you got any purchases? Wow, that's a mighty big horse you got there. Question, I note on your draconic breath that your draconic heritage isn't an elemental damage type. What's your draconic breath element choice?\n\nEDIT: Oh, and I don't believe that mount HP are maximized at 1st level. That should put the horse down to a less imposing 13 HP, per it's SRD entry. \n\n\"If the breath weapon of your draconic forebears\ndoes not deal acid, cold, electricity, or fire damage, you choose\nfrom among the four energy types mentioned above.\" \"As a standard action, you can convert an arcane spell slot into a breath weapon. The breath weapon is a 30-foot cone (cold or fire) or a 60-foot line (acid or electricity)...\" Since my heritage is force, I'm not bound by a type. As a standard action... the breath weapon is cone... or line...\n\nYou're probably right about the PONY (not horse). Feel free to ask a high ref about it. I've posted initiative, so I can't change it.\n\nedit: actually, I may purchase something.\n\nedit2: Purchases: and thank god I looked because I forgot a spell component pouch when I made the character.\nStarting with 10g\n1 Spell Component Pouch, 5g, 1#\n1 Spear, 2g, 3#\nGold left: 3" }, { "author": "Talic", "message": " \n Originally Posted by chilepepper \n \"If the breath weapon of your draconic forebears\ndoes not deal acid, cold, electricity, or fire damage, you choose\nfrom among the four energy types mentioned above.\" \"As a standard action, you can convert an arcane spell slot into a breath weapon. The breath weapon is a 30-foot cone (cold or fire) or a 60-foot line (acid or electricity)...\" Since my heritage is force, I'm not bound by a type. As a standard action... the breath weapon is cone... or line...\n\nYou're probably right about the PONY (not horse). Feel free to ask a high ref about it. I've posted initiative, so I can't change it.\n\nedit: actually, I may purchase something.\n\nedit2: Purchases: and thank god I looked because I forgot a spell component pouch when I made the character.\nStarting with 10g\n1 Spell Component Pouch, 5g, 1#\n1 Spear, 2g, 3#\nGold left: 3 \n \n\nYeah, I checked that, the only level 1 spell you'd have missed out on was a Mage Armor.\n\nI believe the intent with most feats that allow you to choose is that you choose at feat selection. That's how it works with Weapon Focus, Weapon Specialization, Spell Focus, Greater Spell Focus, Skill Focus, Various Weapon Proficiency Feats, Improved Critical, and the like, to name a few. I'd be happy to let a high ref rule it one way or the other, but it seems like the intent of the feat also, is to lock in a breath weapon for the character, as there'd be no mechanical reason to choose an elemental dragon type otherwise.\n\nI'll get one for both the 4 legged equine issue and this.\n\nEDIT: According to arena rules, you may not change your sheet after your first ACTION. Initiative does not count as an action." }, { "author": "Mavian", "message": " High Ref Mav: \n\nMounts have average hp.\n\nI'll do some research on the other one." }, { "author": "Bronz", "message": "When it says choose, you must choose, and that is your type. Much like a neutral cleric deciding positive or negative energy. You cannot simply have all types of breath weapons. Of course, there are feats to give you options, but you must choose a breath weapon type and then go from there." }, { "author": "Talic", "message": "Now that that's settled, I declare no purchases. I'll delay my first action until I have clarification on which Draconic Breath weapon you can use." }, { "author": "chilepepper", "message": "Alright, 13 hp pony, and acid breath (I have acid reflux disease). I've declared my purchases so I think we're ready to go." }, { "author": "Talic", "message": "Someone should really talk to you about having lines of acid. Liable to get you arrested. Anyhow, as it looks like I'm player 1, I'll start in B14.\n\nMove to G16 (move).\nRead spell off of scroll. (standard)\n\n@refs\n \n Spoiler \n Mage Armor, duration 600 rounds\n \n\n\nstats for refs:\n \n Spoiler \n\nCurrent movement for the round: A14 to G16.\nHP: 5.\nAC: 17 (+3 Dex, +4 Mage Armor). FF 14, Touch 13.\nSaves: F-1 R-3 W-2\nSpells Active: Mage Armor 1/600\nSpells Memorized:\n \n Spoiler \nLevel 0\nSonic Snap\nSonic Snap\nTouch of Fatigue\nTouch of Fatigue\nTouch of Fatigue\n\nLevel 1\nSonic Blast\nSonic Blast\nCause Fear\nCause Fear\nRay of Enfeeblement\n \n\n \n\n\nYour turn, sir." }, { "author": "chilepepper", "message": "1. You're actually player 2. It's color coded for your convenience. You are blue, you start in blue. If you want me to just start in blue since there's no difference, that's fine.\n\n2. I was looking over your sheet. Unless I'm mistaken, you've got a bit of a math problem. Let me know if I'm wrong. Wizards start with 120 gold. 2 first level scrolls are 50, MW skill tool is 50, 2 spell component pouches are 10, dagger is 2. That leaves 8 gold, far too little to summon a familiar. Am I missing something?" }, { "author": "Talic", "message": " \n Originally Posted by chilepepper \n 1. You're actually player 2. It's color coded for your convenience. You are blue, you start in blue. If you want me to just start in blue since there's no difference, that's fine.\n\n2. I was looking over your sheet. Unless I'm mistaken, you've got a bit of a math problem. Let me know if I'm wrong. Wizards start with 120 gold. 2 first level scrolls are 50, MW skill tool is 50, 2 spell component pouches are 10, dagger is 2. That leaves 8 gold, far too little to summon a familiar. Am I missing something? \n \n\nYou're right. Didn't catch that, thanks. As I've started my first action, I can't change it on the sheet, but I'll disregard all bonuses from it, and remove it at end of round.\n\nSince you also clued me in on the correct start location...\n\n(hangs, head, trudges to the other side of the arena)\n\nStart in Y13, move to T11.\n\nOther actions remain unchanged.\n\nYour turn.\n\n \"What? My first arena opponent is a pony!? What's this place coming to?\" " }, { "author": "chilepepper", "message": "I'll forgo the spellcraft check since you only have one spell on scrolls.\n\nMounted, starting empty handed.\nMove A13 to A7, cast a spell.\n\n@refs, DC16 Spellcraft check let's Talic look here\n \n Spoiler \nCast Shield\n \n\n\n@refs only\n \n Spoiler \nUsing versatile spellcaster to burn 2 zero level spell slots to cast it.\n \n\n\nstats for refs\n \n Spoiler \n\nHP:5\nAC:19\nSpells remaining:3,4\nPosition:A7\nEffects:Shield 1/10\n \n\nedit: Your turn" }, { "author": "Talic", "message": "Free Action - Spellcraft check to ID Spell being cast: (1d20+9)[ 20 ] \n\nMove: Move from T11 to O16\n2nd Move Action: Put scroll away.\n\nStats for Refs:\n \n Spoiler \n\nCurrent movement for the round: T11 to O16.\nHP: 5.\nAC: 17 (+3 Dex, +4 Mage Armor). FF 14, Touch 13.\nSaves: F-1 R-3 W-2\nSpells Active: Mage Armor 1/600\n \n\n\nHmm... Now let's see, you're probably not gonna come at me without mage armor and shield up, and at the range you're at, Mage Armor would be the better cast. Either way, if you're using the character the way I would use it, you've still got all your level 1 slots open. Spending so much time on your character sheet gives me a good idea of what your character can do... Which is about as useful as knowing the license plate number of the Mack truck that's about to hit you.\n\nYour turn." }, { "author": "chilepepper", "message": "You made the spellcraft check so you know I cast shield. Now make another to know what I'm casting now (though you can probably guess), same DC.\n\nrefs, DC16 spellcraft\n \n Spoiler \nCast Mage Armor\n \n\n\nrefs only\n \n Spoiler \n Again using 2 zero level slots to cast it.\n \n\n\nAnd I move to A2.\n\nstats for refs\n \n Spoiler \n\nHP:5\nAC:23\nSpells remaining:1,4\nPosition:A2\nEffects:Shield 2/10, Mage Armor 1/600\n \n\n\nedit: Your turn" }, { "author": "Talic", "message": "Reactive spellcraft check, though I'm relatively sure it's Mage Armor, as you don't have LoS, and I fail to see the use of 1 round of caltrops.\n (1d20+9)[ 22 ] \n\nNot done, will post actions once I review your movement more closely.\n\nEdit: Funny that you buff your AC to the high heavens, when I have 1 touch attack cantrip, which mage armor won't help against, and all my melee is at a penalty to hit. Eh, better safe than sorry, I guess." }, { "author": "chilepepper", "message": " \n Originally Posted by Talic \n Edit: Funny that you buff your AC to the high heavens, when I have 1 touch attack cantrip, which mage armor won't help against, and all my melee is at a penalty to hit. Eh, better safe than sorry, I guess. \n \n\nThank you for that little bit of metagame knowledge." }, { "author": "Talic", "message": " \n Originally Posted by chilepepper \n Thank you for that little bit of metagame knowledge. \n \n\nMeta's a way of life in the arena... Like you not rolling Spellcraft on my scroll. :) Character sheets are public knowledge, which includes my attack ability, and spells. :)" }, { "author": "chilepepper", "message": "Yes, but what I didn't know is that you didn't prep magic missle, until now." }, { "author": "Talic", "message": " \n Originally Posted by chilepepper \n Yes, but what I didn't know is that you didn't prep magic missle, until now. \n \n\nI can see a justification for shield. It's Mage armor that I don't see a justification for. With a 19 AC (18 touch), and my -2 to hit, I'm rollin 20's on any touch attack. By my math, the extra 4 points won't apply to most of my attacks, and won't matter for the ones it does apply to.\n\nThough I don't usually apply very many MM's against a sorceror with a shield spell and the ability to cast it 6 times a day. That's not meta, that's common sense. If I did, your pony would beat me to death while I tried to wait you out." }, { "author": "Talic", "message": "In any case, I'm ready with my move now.\n\nMove from O16 to Q11. (Move action)\n\n@refs\n \n Spoiler \n\nReady an action: If I have LoE within 25 feet, cast Cause Fear on the kobold.\n \n\n\nEnd turn.\n\nStats for refs:\n \n Spoiler \n\nCurrent movement for the round: O16 to Q11.\nHP: 5.\nAC: 17 (+3 Dex, +4 Mage Armor). FF 14, Touch 13.\nSaves: F-1 R-3 W-2\nSpells Active: Mage Armor 2/600\nReadied Action: See above spoiler for details.\n\nSpells memorized:\n \n Spoiler \n\nLevel 0\nSonic Snap x2\nTouch of Fatigue x3\n\nLevel 1\nSonic Blast x2\nCause Fear x2\nRay of Enfeeblement x1\n \n\n " }, { "author": "chilepepper", "message": "Double move to M1.\n\nstats for refs\n \n Spoiler \n\nReady an action to breathe if he moves into range with LoE\n\nHP:5\nAC:23\nSpells remaining:1,4\nPosition:M1\nEffects:Shield 3/10, Mage Armor 2/600\n \n\n\nDone" }, { "author": "Talic", "message": "Move action: Draw dagger,\n\n@Refs\n \n Spoiler \n\nReady an action to move if he attempts to breathe.\n \n\n\nStats for refs:\n \n Spoiler \n\nCurrent movement for the round: Stayed still in Q11.\nHP: 5.\nAC: 17 (+3 Dex, +4 Mage Armor). FF 14, Touch 13.\nSaves: F-1 R-3 W-2\nSpells Active: Mage Armor 3/600\nReadied Action: See above spoiler for details.\n\nSpells:\n \n Spoiler \n\nLevel 0\nSonic Snap x2\nTouch of Fatigue x3\n\nLevel 1\nSonic Blast x2\nCause Fear x2\nRay of Enfeeblement x1\n \n\n \n\n\nYour turn." }, { "author": "chilepepper", "message": "Double move to X3\n\nstats for refs\n \n Spoiler \n\nI've established LoE, so I'm going to ready an action to breathe on him if he does anything.\n\nEntangling Acid Breath\n (1d6)[ 2 ] Acid (Ref DC15 for half damage)\nTarget is Entangled for (1d4)[ 4 ] rounds and takes 1d6 damage at the beginning of my turn during the duration.\n\nHP:5\nAC:23\nSpells remaining:1,4\nPosition:M1\nEffects:Shield 4/10, Mage Armor 3/600\n \n\n\nedit: Done" }, { "author": "Talic", "message": "No visible actions:\n\n \n Spoiler \n\nAs he cannot have a ready action when his turn is occurring, I have a ready action to move if he does anything.\n \n\n\nStats for Refs:\n \n Spoiler \n\nCurrent movement for the round: Stayed still in Q11.\nHP: 5.\nAC: 17 (+3 Dex, +4 Mage Armor). FF 14, Touch 13.\nSaves: F-1 R-3 W-2\nSpells Active: Mage Armor 4/600\nReadied Action: See above spoiler for details.\n\nSpells:\n \n Spoiler \n\nLevel 0\nSonic Snap x2\nTouch of Fatigue x3\n\nLevel 1\nSonic Blast x2\nCause Fear x2\nRay of Enfeeblement x1\n \n\n \n\n\nEdit: Turn complete." }, { "author": "chilepepper", "message": "You obviously have a readied action. If I were you, I know what my readied action would be, so I'm hoping we think at least a little bit alike. Lemme know if I trigger your readied action and if so at what point and I'll redo my move from there. If I don't trigger your readied action this is what happens.\n\nrefs \n Spoiler \nI'm planning on moving after the spell so DC 10 Concentration check for casting the spell (1d20+4)[ 18 ] \n \n\n\nMove to U8\nCast a spell\n\nNot done" }, { "author": "chilepepper", "message": "DC15 Spellcraft to know I'm casting\n \n Spoiler \nDaze\n \n\n\nAnd I need you to fail a DC14 Will save please ('+2 vs. enchantment' elf bonus does apply)\n\nNot done" }, { "author": "Talic", "message": "Doesn't matter what you're casting. You've triggered my ready action.\n\nFor poops and giggles though...\nSpellcraft: (1d20+9)[ 12 ] \n\nAs the DC was 15, it's gotta be a level 0 spell, which should be your last for the day, if you're playing this smart.\n\nHowever, the readied action was Move. I'll post the exact results of the move in a bit, once I've determined the best position to move to." }, { "author": "Talic", "message": "Move from Q11 to V8.\n\n Will Save: (1d20+2)[ 7 ] \n\nEdit: That's actually a \"9\", as I didn't factor in the +2 vs enchantment. Still, if I'm right, 30 feet puts me out of range of the level 0 enchantment spell that I think you're casting. :)" }, { "author": "chilepepper", "message": "AoO from the War Pony.\n\nAttack [roll]1d20+3[/roll]\nDamage [roll]1d3+2[/roll]\n\nSince V8 is 5' for U8, it is definitely within the 25' range, you are dazed and unable to take any actions for 1 round." }, { "author": "chilepepper", "message": "Forgot I can't stick rolls after an edit.\n\n (1d20+3)[ 4 ] \n (1d3+2)[ 3 ] " }, { "author": "chilepepper", "message": "Well, I guess Hoofy is more pony than war.\n\nSince you can't act, I'll take my next round.\n\nMove to X15, breathe an Entangling Acid Breath at you.\nEntangling Acid Breath\n (1d6)[ 2 ] Acid (Ref DC15 for half damage)\nYou are Entangled for (1d4)[ 1 ] rounds and take 1d6 damage at the beginning of each of my turns during the duration.\n\nAnd then I'll move to X23 and be done.\n\nedit:can I roll any crappier?" }, { "author": "chilepepper", "message": "For your convenience\nSRD-\n Entangled\n\nThe character is ensnared. Being entangled impedes movement, but does not entirely prevent it unless the bonds are anchored to an immobile object or tethered by an opposing force . An entangled creature moves at half speed, cannot run or charge, and takes a -2 penalty on all attack rolls and a -4 penalty to Dexterity. An entangled character who attempts to cast a spell must make a Concentration check (DC 15 + the spell’s level) or lose the spell. \n\nand that puts us at round 7 (cuz I know you're keeping track of your mage armor duration :) )" }, { "author": "Talic", "message": "In the future, please post your movement ABOVE the ref section, so that it is not confused with a sig block. The movement ALSO triggered my readied action to move, which I certainly would have taken. I'd like to get a ref in here to validate that, and rewind play to the movement. \n EDIT: Incidentally, look at your feats, I'm only entangled if I fail a reflex save. That's even if the ruling stands. Reread, sorry.\n\nEDIT2: I withdraw my objection. Upon looking at the mechanics of the situation, the only thing that would have changed is the location of the players. I'll accept the current positions. Reflex save to follow." }, { "author": "Talic", "message": "Reflex, DC 15: (1d20+3)[ 12 ] \n\nEdit: Failed, so I'm entangled.Will post action here in a bit. Since I was entangled on your action during the round I was dazed, it is my action now." }, { "author": "Talic", "message": "Firstly, a minor nitpick. Now that I've reviewed the map more closely, your pony didn't get an AoO, unless you've found a way to give it 10' reach. Moving south from q11 to u8 moves me into your threat range, sure. It does not move me out of a threatened square, which is what provokes. Moot because it missed, but I wanted to throw that out there.\n\nAlso: It's round 6, not 7. Round 1, I cast mage armor. Round 2, I moved to q11 and readied an action. Round 3, I stayed in q11 and drew a dagger. Round 4, I had no visible actions (readied an action). On your portion of round 4, you cast a spell. I reacted with my readied action. You then dazed me. I lost my round 5, due to daze. You used a breath weapon attack on me, bottom of round 5. It entangled me. Now, it is my action, on round 6. Please update the durations of any spells you have accordingly.\n\n Round 6 \n\nMy action: Move from U8 to W10.\n\nstats for refs: \n Spoiler \n\nCurrent movement for the round: Moved from U8 to W10.\nHP: 3/5.\nAC: 17 (+3 Dex, +4 Mage Armor). FF 14, Touch 13.\nSaves: F-1 R-3 W-2\nSpells Active: Mage Armor 6/600\nReadied Action: Move if the kobold performs any attack, including breath weapons, spells, or directing his mount to attack.\n\nSpells:\n \n Spoiler \n\nLevel 0\nSonic Snap x2\nTouch of Fatigue x3\n\nLevel 1\nSonic Blast x2\nCause Fear x2\nRay of Enfeeblement x1\n \n\n \n\n\nEdit: Done." }, { "author": "chilepepper", "message": " \n Originally Posted by Talic \n In the future, please post your movement ABOVE the ref section, so that it is not confused with a sig block. The movement ALSO triggered my readied action to move, which I certainly would have taken. I'd like to get a ref in here to validate that, and rewind play to the movement. \n\nEDIT: Incidentally, look at your feats, I'm only entangled if I fail a reflex save. That's even if the ruling stands.\n\nEDIT2: I withdraw my objection. Upon looking at the mechanics of the situation, the only thing that would have changed is the location of the players. I'll accept the current positions. Reflex save to follow. \n \n\nThis is the second match we've played. I've never had a sig block. Furthermore, in the post it says Move, Cast, Not done, clearly part of my move. There's no precedence that all spoilered info has to be at the bottom, in fact if I do three things in order and the second thing is spoilered, there's no reason to post things out of order. The mistake was entirely your fault.\n\nIf my movement set off your readied action, I wouldn't have gotten an AoO, that's the only difference. Since it didn't hit, it doesn't matter.\n\nIncidentally, you look at my feats. You are wrong." }, { "author": "chilepepper", "message": "Here's a minor nitpick for you. You're not in U8, you're in V8. You moved out of two squares that were threatened to get there, and there's no way you could've avoided it.\n\nYou can still make it to W10, so you're move is okay.\n\nRounds post your move action\n1 12 y13-t11\n2 14 t11-o16\n3 21 o16-q11\n4 23 draw a dagger\n5 25 no visible action, 29 readied move q11-v8\n6 32 dazed\n7 36 (V)8-W10\n\nMy spell durations are just fine, thank you." }, { "author": "chilepepper", "message": "You take (1d6)[ 3 ] damage from the Entangling Acid.\n\nnot done" }, { "author": "Talic", "message": "That's enough. This particular round wasn't nearly as fun as the last one. On top of that, I'm staggered, and no spell in my arsenal could do enough damage to return the favor, even if I were in range.\n\nOn top of that, a deceptive post flustered me early on, and I've been misreading crap ever since.\n\nI'm conceding the round here. So, I think we're both done." }, { "author": "chilepepper", "message": "There was nothing deceptive about my post. Don't be petty." }, { "author": "Paladin Latham", "message": " High Ref Paladin Latham \n\nUm. O.K. 🤨\n Chile II is declared the winner. Collect your loot at the arena vending stations. " }, { "author": "Talic", "message": " \n Originally Posted by chilepepper \n There was nothing deceptive about my post. Don't be petty. \n \n\nSorry 'bout that. There were a bunch of reasons for that, all bad, mostly explained in the PM I sent. Even without making so many mistakes back to back to back, it was a bad day. Still, you did everything right, by the rules, and you earned the win. Even without my mistakes, you likely would have won, as your build is more effective when head to head against mine.\n\nSorry again, for the snarkiness.\n\nSomething I said though, was true. I WAS staggered, and there wasn't any way conceivable, even if given the perfect opportunity, that I could have returned the favor with any of my memorized spells, which would have put me at -1 and losing. That was the reason I forfeit the match, regardless of other things I mentioned." }, { "author": "chilepepper", "message": "I figured once I hit once with my breath weapon, it'd be over. The entanglement really gives an advantage. Sorry this match didn't go as you would've liked. Thank you for the PM, hope you do better in the rest of the tourney." } ]
[ { "author": "ArenaManager", "message": " Arena Tournament, Round 26: Yoshi vs. Grumph \n Map: \n Spoiler \n\n \n \n\n XP Award: 300 XP\n GP Award: 300 GP\n\n Mavian - Yoshi \n Amazinggameguru - Grumph \n All Combatants, please roll initiative. " }, { "author": "Mavian", "message": "Initiative - (1d20+4)[ 11 ] " }, { "author": "amazinggameguru", "message": "Initiative\n (1d20+1)[ 3 ] " }, { "author": "Mavian", "message": "It would appear that I go first.\n\nI'm going to pick up another 10 shuriken.\n\n Yoshii - Round 1. \n\nFor Refs:\n \n Spoiler \n\nUsing my Carmedine Monk feat to increase my speed.\n \n\n\nActions:\n \n Spoiler \n\nDouble move to F15.\n \n\n\nStats for refs:\n \n Spoiler \n\nHp: 5\nAC: 21. Touch: 19\nSpeed: 40\nPosition: F15\nShuriken Used: 0\n " }, { "author": "amazinggameguru", "message": "Grumph Round 1\n\nActions:\n \n Spoiler \nMoving to M21 with a move action and taking a total defense action.\n \n\n\nStats for Ref:\n \n Spoiler \n\nHP: 16\nAC: 26 Touch: 20 FF: 20\nSpeed: 20\nPosition: M15\n " }, { "author": "Seribro", "message": "No LoS established" }, { "author": "Mavian", "message": "Yoshi - Round 2\n\n \n Spoiler \n\nMove Action - F15 up the curve to J17\n\nStandard Action - If I have LoS after the move, I'll throw a Shuriken at him.\nAttack (1d20+6)[ 16 ] \nDamage (1d6+1)[ 6 ] \n\nIf I don't have LoS I'll ready an action to throw a Shuriken at him if he enters LoS\n \n\n\nEnd of Turn\n\nStats:\n \n Spoiler \n\nHp: 5\nAC: 21. Touch: 19\nSpeed: 40\nPosition: J17\nShuriken Used: 1 of 15\n " }, { "author": "Paladin Latham", "message": " Sir Paladin Latham \n\nYoshi easily spots Grumph in M21 before he finishes his move at J17. Even from his vantage point Yoshi still has to contend with cover and the fact that his foe is a TANK. His shuriken bounces off harmlessly." }, { "author": "amazinggameguru", "message": "The small projectile bounces harmlessly off of Grumphs armor and he grins moving to the left.\nAction:\n \n Spoiler \nmoving to f20\n \n\nStats for Ref\n \n Spoiler \nHP: 16\nAC: 21 Touch: 15 FF: 20\nSpeed: 20\nPosition: F20\n " }, { "author": "Paladin Latham", "message": " Ref Paladin Latham \n\nYoshi is at J17, Grumph is at F20." }, { "author": "Mavian", "message": "Yoshi - Round 3\n\nI'm going to move to G20, and wing another shuriken at his head.\n\nAttack: (1d20+6)[ 12 ] \nDamage: (1d6+1)[ 4 ] \n\nEnd of Turn:\n\nStats:\n \n Spoiler \n\nHp: 5\nAC: 21. Touch: 19\nSpeed: 40\nPosition: G20\nShuriken Used: 2 of 15\n " }, { "author": "amazinggameguru", "message": "Moving quickly Grumph makes his way up the slope where he can see his opponent better.\nDouble move to E15\n\nStats for Ref\n \n Spoiler \nHP: 16\nAC: 21 Touch: 15 FF: 20\nSpeed: 20\nPosition: E15\n " }, { "author": "Mavian", "message": "Yoshi - Round 4\n\nMove To G15\n\nAnd bounce another one off of his armor.\n\nAttack Roll (1d20+6)[ 26 ] \nDamage (1d6+1)[ 4 ] \n\nStats:\n \n Spoiler \n\nHp: 5\nAC: 21. Touch: 19\nSpeed: 40\nPosition: G20\nShuriken Used: 3 of 15\n " }, { "author": "Mavian", "message": "Oooh, Potential Crit. If I hit you again you take an extra point of damage :p\n\nConfirm - (1d20+6)[ 17 ] \n\nNope, Just the 4 then." }, { "author": "amazinggameguru", "message": "Grumph roars in pain and surprise at the blow, Time to finish this off \nPressing forward he moves to G18 and sets himself for any further attacks\nStats for refs:\n \n Spoiler \n\nFull defense action\nHP: 16\nAC: 26 Touch: 20 FF: 20\nSpeed: 20\nPosition: G18\n " }, { "author": "Mavian", "message": "The halfling is going to flash a devilish smile and wave before taking off again.\n\"Gotcha good that time\"\n\nYoshi - Round 5\n\nDouble move from G15 going east and hopping down off the hill at J15\n\nMove for Refs:\n \n Spoiler \n\nG1 to U17. The height at J15 to K15 is 10 feet so a jump check to not take damage (1d20+10)[ 11 ] vs DC15.\n " }, { "author": "Mavian", "message": "@Refs:\n \n Spoiler \n\nWell, that sucked.\nFalling Damage (1d6)[ 6 ] unless I can also use a tumble check to negate in which case (1d20+8)[ 20 ] \n " }, { "author": "Paladin Latham", "message": "@Mavian:\n \n Spoiler \nYou cannot use both Jump and Tumble on one fall because only one can be made in a move action according to the SRD. Unless you've taken damage elsewhere you are merely at 0hp and thus disabled but still capable of fighting.\n " }, { "author": "Mavian", "message": "@Paladin\n \n Spoiler \n\nTrue, but I can still bow out of the match as dead. Which is what I'm doing. I'll just take the rest of my action and keel over at -1.\n " }, { "author": "Paladin Latham", "message": "Edit: My bad. 😦" }, { "author": "Kyeudo", "message": " GM Kyeudo \n\nSorry, Paladin, but I checked the SRD and the only limitation to both Jumping down and Tumbling to reduce falling damage is that you can only use each once per fall. They are not mutualy exclusive.\n\nYoshi is still in this match. Please continue." }, { "author": "Mavian", "message": "Well in that case you see the halfling shaking himself off after hitting the ground, and running wobbily towards the east, disappearing at U19" }, { "author": "amazinggameguru", "message": " Grumph Round 5 \nGrumph moves to I17 and takes a full defense action\n\n \n Spoiler \n\nFull defense action\nHP: 12/16\nAC: 26 Touch: 20 FF: 20\nSpeed: 20\nPosition: G18\n " }, { "author": "amazinggameguru", "message": " \n Originally Posted by Mavian \n Well in that case you see the halfling shaking himself off after hitting the ground, and running wobbily towards the east, disappearing at U19 \n \n\nBy disappear did you mean go under water since all of that green went underwater at the start of round 5 so only half move." }, { "author": "Mavian", "message": "We don't have LoS at the moment, so you can hide your location if you like, but since I was going to re-establish it this round, it's up to you.\n\nYoshi - Round 6\n \n Spoiler \n\nUp around the hill from U18 to S13\n \n\n\nYoshi comes back into sight climbing the opposite hill and stops at S13" }, { "author": "Mavian", "message": "Actually, I stayed on the Light Green that didn't disappear until the start of round 6.\n\n\n By disappear did you mean go under water since all of that green went underwater at the start of round 5 so only half move. " }, { "author": "amazinggameguru", "message": " Grumph Round 6 \nGrumph moves to G14 and takes a full defense action\n\n \n Spoiler \n\nFull defense action\nHP: 12/16\nAC: 26 Touch: 20 FF: 20\nSpeed: 20\nPosition:G14\n \n\n\nOOC: The light green in U19 disappeared at the start of round 5 so any movement on that color of green would have been double cost and at the start of this round would have had sharks attacking from it." }, { "author": "Mavian", "message": "Gah, the map has too much tiny writing. I'll redo my move." }, { "author": "Mavian", "message": "Okay, I recalculated my movement rates in the first round my movement would end in R19\n\nAt the start of round 6 I would be shark bait.\nShark Attack: (1d20+4)[ 5 ] \nDamage: (1d6+1)[ 3 ] \n\nThen:\nSwim Check: (1d20)[ 8 ] \n\nIf that succeeds I end up in U17" }, { "author": "Seribro", "message": "Actually, you may roll a percentile first to see if any shark tries to take a bite out of you in the specific round. This time it was a miss any ways, but keep it in mind for the next few rounds (its going to take a bit before you reach \"dry land\")\nfor uninjured participants, there is only a 40% chance of getting attacked each round\n\n((And yes, if the map stays in the system after this tournament, I'll see to it that it gets some easier to read writings))" }, { "author": "amazinggameguru", "message": "I think we are waiting on your round 7 actions" }, { "author": "Mavian", "message": "I'm going to float defensively.\n\nSharks: (1d100)[ 15 ] <40 equals bites\nAttack: (1d20+4)[ 5 ] \nDamage: (1d6+1)[ 2 ] \n\nSwim Check: (1d20)[ 16 ] " }, { "author": "amazinggameguru", "message": " Grumph Round 7 \nGrumph moves to G10 and takes a full defense action\n\n \n Spoiler \n\nFull defense action\nHP: 12/16\nAC: 26 Touch: 20 FF: 20\nSpeed: 20\nPosition:G10\n " }, { "author": "Mavian", "message": "Yoshi - Round 8\n\nSharks: (1d100)[ 36 ] Sharks attack < 40\nAttack: (1d20+4)[ 7 ] \nDamage: (1d6+1)[ 3 ] \n\nYoshi will once again float Defensively\n\nSwim Check: (1d20)[ 17 ] \n\nStats:\n \n Spoiler \n\nHp: 6\nAC: 25. Touch: 23\nSpeed: 40\nPosition:R17\nShuriken Used: 3 of 15\n " }, { "author": "amazinggameguru", "message": " Grumph Round 8 \nGrumph holds in G10 and takes a full defense action\n\n \n Spoiler \n\nFull defense action\nHP: 12/16\nAC: 26 Touch: 20 FF: 20\nSpeed: 20\nPosition:G10\n " }, { "author": "Mavian", "message": "Round - 9\n\nSharks:\nAt attack if <40 (1d100)[ 88 ] \nAttack: (1d20+4)[ 16 ] \nDamage: (1d6+1)[ 6 ] \n\nYoshi:\n\nFloat Defensively in R17 yet again.\n\nSwim Check (1d20)[ 4 ] \n\nEnd of Turn:\n\nStats:\n \n Spoiler \n\nHp: 6\nAC: 25. Touch: 23\nSpeed: 40\nPosition:R17\nShuriken Used: 3 of 15\n " }, { "author": "amazinggameguru", "message": " Grumph Round 8 \nGrumph holds in G10 and takes a full defense action\nI think with a 4 you might be sinking defensively :)\n \n Spoiler \n\nFull defense action\nHP: 12/16\nAC: 26 Touch: 20 FF: 20\nSpeed: 20\nPosition:G10\n " }, { "author": "Mavian", "message": "There isn't actually a DC for treading water that I've seen. Only for attempting to move.\n\nRound 10\n\nSharks: >40 (1d100)[ 57 ] \nAttack: (1d20+4)[ 19 ] \nDamage: (1d6+1)[ 6 ] \n\nYoshi Round 10:\n\nFloat defensively in R17.\n\nEnd of Turn:\nStats:\n \n Spoiler \n\nHp: 6\nAC: 25. Touch: 23\nSpeed: 40\nPosition:R17\nShuriken Used: 3 of 15\n " }, { "author": "chilepepper", "message": " ref chilepepper \n\nActually there is a DC for treading water. I'm fetching the SRD link now.\n http://www.d20srd.org/srd/skills/swim.htm \n\n Make a Swim check once per round while you are in the water. Success means you may swim at up to one-half your speed (as a full-round action) or at one-quarter your speed (as a move action). If you fail by 4 or less, you make no progress through the water. If you fail by 5 or more, you go underwater. \n\nYou must succeed at a swim check if you are in water, moving or not. If you succeed, you MAY move at 1/2 speed...\n\nedit: Since the lowest DC is calm water at DC10, a swim check of 4 means you go underwater. You can use the SRD link to resolve the failed swim check. If you need a high ref to sort anything out, post in the waiting room." }, { "author": "Paladin Latham", "message": " High Ref Paladin Latham \n\nDue to inactivity, amazinggameguru is disqualified.\n\n Yoshi is declared the winner and recieves this match's loot. " }, { "author": "Mavian", "message": "Doh, I hate winning this way." }, { "author": "amazinggameguru", "message": "sorry about that guys, I thought that we were actually waiting on his swim checks after we found out that he failed one and has to make them every round he is in the water" } ]
[ { "author": "boxboy582", "message": "You find yourself in a rather small, dank room on an unseasonably warm Autumn day. The room, itself, measures 15ft x 12ft. Rather uncomfortable benches line the grey walls, providing the only seating other than the dirt floor. The only other article in the room is a small basin containing holy water. If it wasn‘t for the fact that you knew this was the entrance to the Church of St. Cuthbert, this basin would be your only clue.\n\n A group of 6 (yourself included), occupy the room. A Halfling and a Human sit in the corner, keeping mostly to themselves. The Halfling is dressed in loose fitting clothes; at his side, a sack filled with musical instruments clunks as he shifts his weight on the stiff bench. The Human, adorned in green dragon scale armor opens his eyes and mutters for the Halfling to remain still. He then returns to his rest. The Halfling’s mouth hangs open, ready to protest, but he just as quickly clamps it shut. Resound to his boredom, he stands on his bench and tries to wipe one of the yellow windows clean.\n\n Upon closer inspection of the duo, you notice that the Human looks rather ‘roughened up’. Several scars line his face and hands. A patch of skin on his left cheek looks fresh in pink, a stark contrast between the rest of his tanned, weather beaten skin. A sword hangs at his hip in a magnificent scabbard with etchings of a dragon on it. At his feet lays a bow at least as tall, if not taller, than the Halfling.\n\n The Halfling looks young, even for his kind. Your best guess is that he is in his mid to late teens. He has a young and lively face. His eyes never seem to stay in the same place for long. You’ve each had your turn under his sparkling gaze, before it darted away to something more interesting. Unlike the Human, the Halfling appears unarmed. His loose fitting green and brown clothing and the bag seem to be his only possessions.\n\n You have all been waiting in this room for close to half an hour. The notice had given the time and date to arrive, but shortly after then a rather large, bald man told you that the trip would be pushed back shortly because of an “unforeseen circumstance”. With that, he left and he, nor anyone else for that matter, has come back.\n\n The Halfling, resound to the fact that the window will never clean up, plops back down on the bench, his feet singing back and forth.\n\n\n[OOC: tonberryking: Sorry about this, but your character isn’t there yet. The whole being a captive thing is playing in right now, but you’ll be in soon enough.\n\nAs for now. Everybody may make introductions and such. Get acquainted. ]" }, { "author": "Ryuuk", "message": " Ciel \n\nOn one of the benches is a tired looking raptoran. He sits crouched down with his wings acting as a cloak, wrapping themselves over his body. His only extremities not covered by this feathery blanket are a pair of sharp looking talons, partially hanging from the edge of the stone bench, and a head covered in brown feathers instead of hair, it's eyes shifting between a bored like mid closed or a sleep like full closure. After said head moves back and lets out a deep yawn, the eyes seem to open up entirely in a surprised expression before trying to hold on to the form of an alert look.\n\nDetermined not to let it happen again, his wings unfurl enough to let his gaunt legs drop to the floor and his hands caress his closed eyes before resting on his lap. Now hunched over, he lets his wings fold up behind him. \"So... All of us here saw the ad I assume?\" He turns to each of the others in turn and continues. \"Well, if we're going to be traveling to Solchar together, it might be a bit more comfortable if we at least knew each other's name.\" He pauses again, looking at each of the others before continuing. \"I'm Ciel, it's a pleasure to meet you all.\" " }, { "author": "Pink", "message": "The Human in the dragon scale armor sighes as a person finally speaks up for introductions. The halfling smiles and his glittering eyes turn towards the raptorian, mouth opening with the corners turned up in a smile, before the Human opens his eyes and sits up straight, beginning in a gruff, raspy voice, as though his lungs or throat had once born damage. \"I'm Riktor, this is Giddy who sometimes isn't as useless as he looks. I don't particularly care who the rest of you are, but you might as well know my name. Personally an escort job is beneath me but I can't find any marks lately, damn cowardly dragons.\" He says, arms crossed and seeming determined not to say much more. Satisfied with his 'introduction' he closes his eyes again, gives a small scratch to the pink spot on his face, and leans back again.\n\nThe halfling, smile turning into a brief from from being interrupted, quickly patters close to Ciel. \"Actually, my full name is Gideon Quicksnap. I'm Sir Riktor's herald. He's a very accomplished dragonslayer you know, amazingly strong and-\" \n \"Gid! Shut up and sit back in your chair. And be still, gods damn you. Honestly.\" Comes a bark from the Slayer, the halfling jumping nearly a foot in the air before giving a small pout and returning to his chair." }, { "author": "dual_wielder", "message": "A tall, black-skinned, seemingly human man sits on the bench next to the feathered Raptoran. His broad chest and muscled arms indicate that he is some sort of fighter. Around his head one can see faintly glowing rune-like letters, although it is hard to say what they mean. He holds his head high, his eyes staring straight ahead. Upon closer inspection, his eyes are glossed over and he is, in fact, nearly asleep. A strange, black longsword rests at his hip, and a shield leans against his leg on the floor.\n\nHe starts a little at Ciel's comment, and sighs before turning to his neighbor and responding in a deep, pleasing baritone voice.\n\n Ciel, is it? You may call me Irisian, or Iris if my full name is too difficult to pronounce. And yes, the ad is what drew me to this place. What I have heard of Solchar certainly makes it sound great. I hope that the bald man returns soon, though. Patience was never my biggest strength. \n\nWith that, Irisian leans his head against the wall and closes his eyes, his body visibly relaxing and his breathing becoming slow and deep." }, { "author": "Crystall_Myr", "message": " Tabatha \n\nSitting on the bench opposite of Irisian and Ciel, a woman, with long, bright red hair falling over her eyes (the silver circlet she wears doing nothing to help), stares quietly into the blade of the sword on her lap. Long, feathered wings, draped over her shoulders like a cape fold out from her back, signifying that this human is different then most. She wears a chain shirt, of a shiny black metal, reflecting what light hangs over the room. A simple pair of pants, as well as leather boots, adorn her legs, showing signs of years of hard travel.\n\nTwirling her tangle of hair absently, she continues to stare into her sword, perhaps the most interesting thing about her. The hilt shows an intricate design of flames, spiking outwards. The blade, reflecting more light then seems to be possible, bears a diamond-like shape at the base — widening, then narrowing back into a width about that of a longsword. However, it extends outwards past what you would expect, the entire weapon being only about five feet long — long for a typical sword, but short for a greatsword.\n\nShe doesn't move to respond to any of the talk, keeping silent for now." }, { "author": "Zyks", "message": "On the bench opposite the raptoran and Irisian sits a relatively tall human. Although he is young, he has a definite battle-hardened look about him; especially the lack of a left eye, a patch covering the scars. His attire is clean, and good quality, but looks well used, and is certainly not just for looking good in. He is armed and very dangerous, a longsword scabbard decorated with blue lightning hangs at his left side, and a composite longbow is slung on his back. He is sat with his right foot resting on his left knee, and is fiddling with a dagger.\n\nHe smiles and laughs quietly as the halfling jumps, and listens to the others polite conversation, and looking around at these strange people before talking himself\n\n \" 'm Xander; just in this for cash. Saw the ad an' here I am.\" " }, { "author": "Ryuuk", "message": " Ciel \n \"So curiosity, money and...\" Ciel gives one last look at the winged woman, hoping for a response. \"...private reasons. All good motivations I would say.\" His senses were beginning to wake up, he'd tried to fix his schedule before the date, but there was only so much one could do.\n\n \"Well, I've seen Solchar on my way to Mt. Nevermind, but I never actually stopped there. I haven't done the trip in years though, the roads aren't what they used to be. No, I guess I'm here to travel.\" He pauses. His hand goes to his chin in thought before shrugging. \"And to meet the kind of people who answer to these ads.\" " }, { "author": "dual_wielder", "message": "Irisian nods at Ciel's comment. He is not thrown by the man's strange appearance, because he himself is what many people consider to be \"strange\".\n\n I know what you mean. I guess I should have seen this coming... Me as a sword for hire... \n\nIrisian's eyes lower slowly to the ground as he shakes his head, apparently lost in thought. \"What my men would say if they saw me now... working as a cheap mercenary in a human city. How could I have let that happen...\" he thought to himself. He leaned forward, rubbing his eyes in his palms. He then looked up at the strange, winged woman sitting across from him.\n\n Excuse me for prying, but I do not believe you have introduced yourself? It seems that we should at least know your name if we are to put our lives on the line together. I can assure you that travelling the roads to Solchar these days is no safe journey, and some level of trust would be helpful. " }, { "author": "Pink", "message": " \"Ah, traveling, what a very good reason.\" The halfling pipes up, continuing even after his words start to earn a glare from Riktor.\n\n \"I absolutely love to travel myself, have been my entire life. I was fortunate enough to be borne in a proper halfling caravan you know, that's why I can make such a bold boast. But traveling really is the best path in life, pardon the pun. My old Gramps, bless his soul, used to say that each road you walk is a new story waiting to be made. He'd know too, great man he was, traveled clear around the islands. He even once visited the frozen island to the north, ole what's-it's-name, and met some people there. Well, didn't really meet, more like chased off the island by a mob of fishing spear wielding islanders, but it's the principal of the thing you know. Then there was this one time when-\" \n \"Oh bloody hell, look what you've done. Giddy, no one cares about what your dead old gramp did, if he even did it, now shut up and wait patiently or so help me I will stitch your mouth shut and nail your bottom to the bench!\" \n\nThis comment at last from the dragonslayer seems to put a slight chill down the halfling's spine and he complies. The leader of the group seems entirely uninterested in the introductions of others going around the room." }, { "author": "Crystall_Myr", "message": " Tabatha \n\nAt the sound of Irisian's speak, the woman's head snaps up, and glances around for amount as if she had just woke up. She brushes the hair out of her eyes, and looks at the man,\n\n \"Oh, sorry,\" she nods, \"I'm Tabatha. Tabatha Heartstep. \n\nShe takes a moment to actually notice her surroundings, looking at each member.\n\n Quite the group we have here... \n\nShe nods approvingly, liking the experience those around her seem to have. Everyone here, except the halfling, perhaps, held that look in their eyes that said they knew exactly what they were doing and no one would get in their way of it. A sign of power.\n\nStanding up, she replaces the sword on her back and comments, \"It's feeling a bit stuffy here. I'm going to step outside and grab some fresh air,\" and with that, moves to open the door, and stand right at the entrance to the church." }, { "author": "Zyks", "message": "Xander looks up when Irisian mentions being a sword for hire.\n\n \"Nothing wrong with being a sword for hire, tis good money when yer get it, I should know. Best thing I did since leaving Carver was going mercenary. " }, { "author": "dual_wielder", "message": "Irisian looks at Xander and nods. He chuckles a bit to himself before answering.\n\n Aye, I meant no disrespect. I was just saying that this is not exactly where I would have expected to be 5 or 6 years ago. I have no problem with the average mercenary, I am just not used to this line of work. I have always been a fighter, so I guess it should have been obvious that I would have landed myself in a situation like this. \n\nIrisian chuckles once more and smiles towards Xander. He sighs with impatience. \"How long can they expect us to wait in this cramped little room?\" me mutters to himself." }, { "author": "boxboy582", "message": "From the other side of the room, a door creaks and a figure walks in. Clad in Red Dragonscale armor, the man closes the door behind him, clears his throat, and flashes a toothy smile to you all. About 5’9” in height, the man is built quite solid. His weather beaten face shows a little sign of worry that fades as he enters the room. His brown, dirty hair falls just below his jaw line, which is covered in stubble. As he pushes his hair behind his ears, you notice that they are slightly pointed. This is the only sign that shows the man to be a Half-Elf.\n\n“ Hello all. How’s everyone doing? Miss, if I could get you to come back in, we’re about to get started. ” He motions for Tabatha to return to her seat. “ I apologize for the little delay, today. We’ve had something…..unexpected, come up and we’ve been working to deal with it .” He throws a glance over his shoulder to the closed door. Returning his gaze to the room, he flashes another smile and continues on.\n\n“ My name is Hemil. I’ll be leading this little expedition to Solchar for the church. I’m glad we were able to get a few able bodied men to answer the call .”\n\nHemil takes a few steps forward to the basin in the center of the room. He dips his fingers into the Holy water and dabs some on his forehead, whispering a silent prayer to himself. Returning his attention to the room, Hemil glances around and sighs.\n\n“ Your jobs will be to ensure the safety of this little caravan. As you all know, we're heading to Solchar. Anybody who's been on the roads for the past 2 years will be able to tell you that this isn't the safest trip. The roads aren't what they used to be. But thats why you are here. He smiles again.\n\n Are there any questions before we take the final steps before leaving ?”" }, { "author": "Zyks", "message": "XAnder speaks up with questions, \"Yeah I have some. First off, how big's the caravan? number of people carts etc. Any particular threats which are more common on these trips? And how long will it take to get to Solchar?\" \n \n Spoiler \nSInce Xander is used to mercenary work, he likes to get an idea of what he's up against, and better specifics of the job before he actually goes and does it. Also what town are we in now? did I miss something on that or are we not meant to know 🤨\n\nedit: oops, Idelhar in the first post on recruitment, I assume thats where we are?\n " }, { "author": "Pink", "message": " \"And most importantly, how much are we looking forward to in payment?\" Riktor says, sitting up from his leaning, resting position to look at the Warrior-Priest, giving the pink spot on his face another scratch. \"I dare say I'm not going to be wasting my talents on some simple caravan job if the price isn't going to match what I can offer.\" " }, { "author": "Crystall_Myr", "message": "Tabatha nods and sits back down when asked. After Hemil finishes talking, she adds her question, as well, \"So what's so special about this road anyways? Seems like a lot of fuss.\" " }, { "author": "boxboy582", "message": "Hemil cuts his eye roll off halfway. Obviously payment wasn't something he intended to cover, nor was it what he meant by 'questions'. He decides to try and proceed as tactfully as possible.\n\n You will be compensated for your troubles by the church once we reach Solchar. Since it is a 4 day trip to Solchar, if we don't run into too much trouble, you'll be paid 500 gold pieces a day. It shouldn't take more than 4 days time to get there, so don't expect much more than that. That is also assuming you do your jobs and keep the caravan safe. \n\nHis attention shifts over to Xander and he gives a little smirk. Well, I gather this isn't your first time. Is it? He chuckles at his own sarcasm. Hemil takes a moment to remember all of Xander's rapid fire questions and then another moment to think of the answers.\n\n As for your questions: Where to start? He nods to Xander and gives a little laugh. Well, the caravan consists of myself, everyone in this room, seven of our priests, and some......special cargo. He takes a moment to choose the last words very carefully. Hemil moves on quickly. All on a single cart, so not the largest and most difficult to protect. Lucky for you all.\n\nAs for what we may encounter, Hemil shrugs your guess is just about as good as mine. The roads are never the same, from one day to the next. He smiles to Xander. Would it matter, anyway? Would I scare you off if I said a dragon was in our future? You're all mighty warriors! Nothing should scare you away. Plus, what would want to attack a little church caravan that you couldn't fend off with ease? \n\nHe's playing with you. That's easy enough to tell. However, there is something about it. A serious tone underneath the good nature. Not enough, to insult you, but enough to make the hairs on the back of your neck stand up.\n\nHemil smiles and glances around the room.\n\n Any other burning questions I may answer for any of you? " }, { "author": "Crystall_Myr", "message": " Tabatha \n\nA bit unnerved by the half-elf's tone of voice, Tabatha shakes her head to get any fear out of her mind. \"Mighty warriors, sure,\" she comments, \"but we did not get to where we are by not knowing what we're up against,\" her eyes narrow a bit, \"in my experience, that's a good way to get yourself killed,\" She pauses, \"Special cargo?\" " }, { "author": "Zyks", "message": "looking around at the others, Xander mutters \"Seems like an awful lot of fighting power for one little cart and a few priests, must be something real special. Never mind, the pays good.\" " }, { "author": "dual_wielder", "message": "Irisian taks in everything being said in silence, his eyes remaining closed for the duration of the questioning period. His face breaks into a smile and Xander's latest comment.\n\n You speak wise words, Xander my friend. I say bring on the beasts. There are enough of us here to give whatever those roads have got to offer a good fight. If I managed to survive out there for months by myself, a strong group like ourselves should be able to make it for 4 days right? \n\nIrisian gives out a deep, booming laugh before winking at Xander and leaning back against the cold wall, his eyes closing again. This time, however, the possibility of combat causes his smile to linger on his face for a few seconds before it is replaced by his normal stoic posture." }, { "author": "Ryuuk", "message": " Ciel \n\nRubbing his chin while the others asked most of the questions, Ciel simply listened to the voice of experience in this line of work. Hemil seemed to respond with tongue in cheek, but he looked like he knew what he was doing. \"I just have one doubt, which I think I may share with Tabatha. Why the need to be so vague about the cargo? After all, you seem to be trusting us with your lives as is.\" " }, { "author": "Zyks", "message": "Xander smiles briefly at Irisian, and then listens to Ciel\n\n \"I agree, I'd feel better knowin' what we have to protect so badly. Wther you want to tell us or not, I say we get moving soon\" " }, { "author": "boxboy582", "message": "Hemil nods. But of course. Only great fools would not want to know what they're protecting. I'm glad to see that you are not great fools. Lucky for us. He chuckles again about his own good natured sarcasm. If you're all ready to get going, then, and there are no other questions, I can show you just what you'll be protecting. \n\nSatisfied that the groups questions have been answered. Hemil spins on his heel and opens the door, quickly walking through it.\n\n\nThrough the door is a decent sized courtyard, with few trees scattered in the open area. The courtyard is surrounded on all four sides by the church buildings. An archway is the only possible way out for the tiny cart also located in the courtyard.\n\nHemil nods you over in the direction of a large circle of priests, their heads bent in furious prayer. Hemil says to you all in a whisper:\n\n Good. It looks like they're almost finished. We had to take some extra precautions, but it will all be worth it in the end. Come on, I'll show you what we're taking. Hemil smile with excitement and leads you all closer to the circle of priests.\n\nYou can hear the priests all murmuring, in unison, a tongue that none of you can comprehend.\n\nOnce you reach the edge of the circle, you can see a figure held prone to the ground. The figure looks like it is being held in place by invisible bonds. A pair of curved horns follow the beings head and scales cover most of her body and patches of her face. Her feet, it is a woman as far as you can tell, are obviously draconic.\n\nHemil whispers to you all once again:\n The church heard about her. She was wandering the countryside causing terror to all. It actually breathes fire. Can you believe that? Well, the church is taking her along with them to Solchar to be put on trial. My guess is that they're going to try and cure her of her condition. It looks like they're just finishing up the last bit of the restraint system. \n\nThe murmuring has grown to a crescendo. The clerics throw their heads back and their hands to the heavens as their chanting comes to an end. The sound still reverberates in the courtyard for a few seconds before disappearing.\n\nSatisfied with their work, the priests begin to leave, going about their own business.\n\n So we're taking her He motions to the figure on the ground and seven others. I believe they're pulling the last of their belongings together as we speak. Several priests carry small packs and are loading them into the cart.\n\n So thats what we're taking. He seems rather proud of himself. He gives a superior glance down to the figure on the ground. Returning his gaze to the group, he asks with a smile So, any other questions before we get started? " }, { "author": "tonberryking", "message": " \"Yeah, when the hell are you going to DROP DEAD!?\" \n Teiss \n\nThe magically bound figure sputters after Hemil finishes; lime-green eyes with reptilian slitted pupils snapping up to look at her captor with an unbound sense of hatred.\n\nTeiss has never been more furious in her life, moreso because she's now bound with something that prevents her from doing anything about it, at least without hurting herself. The woman( a girl, really; she can't be too deep into adulthood) has coppery scales, marking her metallic dragon heritage, yet oddly she still manages to keep a golden mane of curled locks which even now pool over her shoulders. Taloned hands dig into the ground, mostly draconic in every way but for a basic human shape, though all she hurls at Helim are insults.\n \"And you talk about cures when it's so obvious everyone in this bloody church suffers from pains of idiocy; I was attacked and dragged here just for being alive...\" " }, { "author": "Zyks", "message": "Once in the courtyard, Xander paces around the creature on the floor. He has a look of curiosity on his face, and shows no emotion towards or against the woman.\n\n \"Well if you believe these magic barrier things are enought to hold her, I'm ready to get moving.\" " }, { "author": "boxboy582", "message": "Hemil walks over to the sputtering girl, kneeling down next to her and speaking very quietly.\n\n Listen beast. We're all going to have to get along from here on out. Remember, we're the ones that have to protect you. You should show some respect and appreciation for what we're doing for you. Hemil smiles widely, and now speaks to Xander, though his eyes never leave Teiss.\n\n Oh yes, I'm very sure of our bonds. In fact, why don't we release them. It won't be able to hurt us. \n\nOne of the priests shakes his head from side to side, but waves his hands in an intricate pattern, and the invisible bonds that held Teiss to the ground, are lifted.\n\n There, I bet that feels a little better. \n\nHemil stands up, still looking down at Teiss. He chuckles and spins on his heel, striding toward the cart.\n\n Lets all help the priests load up. That way, we can get out of here that much faster. " }, { "author": "dual_wielder", "message": "Irisian's face does not change as he looks down at the beast, but his eyes widen and he takes a step back when it speaks intelligently and in a language he understands. \"So it's intelligent...\" he thinks to himself. He quickly hides his discomfort, and stands boldly at the front of the group.\n\n Aye, let's load up quickly and efficiently so that we may get on the road quickly. The less we linger, the smaller chance of an... accident. \n\nHe heads over to the cart and grabs the biggest item he can find and puts in wherever there is room. He looks over his shoulders to make sure the others are coming to help." }, { "author": "Pink", "message": " \"THAT IS OUR CARGO!\" Shouts out Riktor, shaking with fury, his sword already drawn. \"Why on earth are you letting the damned thing breath!? It's very life should be snuffed out right this minute, I demand it! There's no way I can travel with such a beast, let alone condone it's very living existence.\" Moving nose to nose with Hemil, the dragonslayer smiles a rather wicked grin. During all of this, Gideon has grabbed out a couple sleeves of paper from his bag and seems to be struggling to find ink and pen, no doubt not wanting to miss a chance of writing down some new deed of Sir Riktor.\n\n \"I'll make you a deal. I save you the cost of having to put on some mockery of a trial, the thing is no doubt guilty beyond reason, and you let me kill it right now. No doubt you can probably save some more money by letting some of these losers go without needing to keep the thing under extra precaution.\" He bargains to the leader of the caravan." }, { "author": "Zyks", "message": "Xander notices Riktors explosion of anger, and goes over to try to talk to him. He places a hand on the shoulder of Riktors sword arm.\n\n \"Hey; don't you go getting all high and minghty here. We're all here to do a job. If the man wants us to take her for a trial, it's what we'll do. I don't think he would have tried to get us \"losers\" here if he didn't think it were necessary.\n\nSo just try and keep your ego out of this, a reputation as a dragonslayer could also be seen as a reputation for murderous scum too.\" \n \n Spoiler \nXander has a dislike for people thinking they're above others, dragon or not. I don't think he'll get on with Riktor too well 😛\n \n\n\nXander moves to help Irisian with loading up and preparing." }, { "author": "tonberryking", "message": " Teiss \n\nTeiss has to restrain herself from spitting in the follower of Cuthbert's face. However her ire is halted only momentarily at the dragon slayer's outburst; by surprise and that she KNOWS she's defenseless now that causes her to be bothered (visibly). How could she even BEGIN to talk back at this? It wasn't even her fault-- Oh what the hell.\n\n \"Blow it out your ears,\" she offers to Riktor, standing up and dusting off the leather kilt and green silk she's wearing.\n\nShe's quick on regaining her composure however, and gives Riktor a venomous look back in response to all of this threats and promises. The halfling too, although once she figures out what Gideon is doing....\n\n \"Hey, baby,\" she sneers at him, \"Better make sure that the account you're writing down is all about how the Brave and Glorious Sir Blowhard has prepared to vanquish an unarmed and basically defenseless woman who happens to have horns. " }, { "author": "Pink", "message": " \"Why you filthy little dragon Wench!\" Riktor says in an outburst, shoving Xander aside and beginning a charge at Teiss. However, just before he's about to reach her, one of the seven priests, an older man with white, thinning air and a bit of a ponch to him, walks in between the path of the charge.\n\n \"Sir, this lady is under the protection of the church of St. Cuthbert, to be tried as by proper and fair laws. You shall not touch her.\" He says in a calm, professional manner, sparing a small, possibly friendly, look to the draconic girl.\n\nHis charged stopped, Riktor gives an outraged, grasping look at everyone else, as though all the world had suddenly turned mad. \"You...You...Bunch of Firebreathers!\" he spits out, using the horrible slang term used in reference to the most vehement of Dragon supporters. \"I shall not lower myself to be part of such...such utter blasphemy to a creature and race that offers nothing but troubles to all other races. Come along Gideon, I shall have a word to say with the town guard about this.\" he says, sheathing his sword more violently than necessary and beginning his storming walk away from the temple, the Halfling scurrying, trying to keep up with the angered long-legged pace of his master and trying to stuff the papers back into the bag as well, his head wagging back and forth between the priests, swords for hire and sorceress, and his paying master." }, { "author": "Crystall_Myr", "message": "As Tabatha steps out, she watches the others all so... negative about their cargo. That or passionless, it seems. She shakes her head, Pitiful...\" she remarks under her breath, though those who might hear her couldn't say whether she was commenting on the captives or the captors.\n\nShaking her head again, she ignores the others, and steps up in front of Teiss.\n\n \"Excuse me,\" she begins calmly, \"Might I ask you your name?\" " }, { "author": "dual_wielder", "message": "Irisian shakes his head in disappointment as he watches the experienced fighter walk away from the group.\n\n He would have been very helpful, there's no doubt about that. But I suppose it's for the best. After a few more of those outburts, I might have slain him myself. It's a shame that such prejudice is being shown by those with power. That man could do great things for the world, if he wasn't so wrapped up in hatred. I know what that is like. Hatred can consume a man like flame consumes wood. It's a shame he was not strong enough to beat it. \n\nIrisian stops speaking, his eyes staring out into nothingness, dark memories flooding his mind. He snaps out of it, returning to the present, and continues to load the wagon.\n\n Let's drive that man from our minds. We must not carry negative feelings on this journey. It will result in nothing but bitterness and tragedy. " }, { "author": "Ryuuk", "message": " Ciel \n\nAs the group enters the courtyard, Ciel takes the time to spread his wings before returning them to a slightly broader rest folded near his person. It was refreshing to be outside after spending a cramped half hour. When their cargo is revealed, he remains silent, keeping his forming opinion to himself. Mostly though, he looked on curiously, trying to figure out, well, how?\n\nAs the decorated dragonslayer leaves, he simply moves aside and lets him pass. Good riddance to bad rubbish... He nods in agreement to Irisian's speech. \"If he is really on his way to get the guard though, it might be in our best interest to leave now.\" \n\nHe starts heading for the cart, intent on helping with load up. \"Miss,...\" He turns to Tiess with a friendly expression \"...it looks like we're down two men. If you can really breath fire, there's a good chance you might have to do so on our behalf.\" " }, { "author": "Zyks", "message": "When Riktor charged Xander's hand went straight to his sword, but he didn't get time to draw it, as the priest stepped in. Seeing the chance of combat leave, he relaxes somewhat reluctantly.\n\n \"Didn't like him much anyway, can't see why the halfling sticks with him. Cash I suppose. Anyway lets assue his threat of the guard are not empty, and get out of here soon.\" " }, { "author": "dual_wielder", "message": "The tall Illumian man nods at Xander's statement and picks up his pace, packing everything away as quickly as he can.\n\n Xander and Ciel speak wise words. I would prefer not to have to fight city guards who are simply doing their jobs. Let us avoid this confrontation if at all possible. " }, { "author": "tonberryking", "message": " \"Teiss....Copperhorn \n\nThe dragon lady says the last bit with a reluctance that is discarded when she realizes it doesn't matter anymore. Showing only little indignation towards the mercenaries, she continues.\n\n \"However, don't get your hopes up for me breathing anything but air, she glares at the older priest thanklessly; despite the defense he gave her she openly has nothing but contempt for this whole affair, \"I CAN'T. Not now, anyway unless I feel like becoming sick and infirm.\" \n\nShe doesn't seem however, to be willing to LEAVE or attack anyone so much, adding a layer of mystery to this. \"They're willing to allow a racist swine like that wander around but there's only cursed laws against attacking people of your own neat little flock, apparently. It sickens me.\" \n\n\nFinally getting around to it, she turns back towards the older priest. \"I want the rest of my gear back. Now.\" " }, { "author": "Pink", "message": "With the infinite patience of one who has long been in transporting unwilling prisoners, guilty or innocent, The Old priest has to shake his head. \"I'm quite afraid that we've already extended you more courtesy than is customary. In a regular situation You would be allowed nothing but standard given clothes. It is only the fact that you bear a resemblance to a hunted creature that we allow you to keep and wear your items of defense.\" \n\nAt this statement, one of the other priests, the only one with an age probably matching the one talking, makes a scoffing sound in his throat, before continuing to put provisions on the cart. This sound is completely ignored by the smiling priest.\n\n \"As for the rest of you, while I do not disagree with haste, I do not think you have any need to fear from the city guard. There is no law we are breaking.\" \n \"However, a lynch mob on the other hand...\" Comes a grumble from the same priest that gave the cough." }, { "author": "dual_wielder", "message": "Irisian flashes a glare at the grumbling priest, obviously annoyed with his attitude towards the captured woman. He talks loudly as he continues packing away the last of the bags.\n\n So the dragons have fallen that far out of favor, eh? My worst fears are confirmed. But I guarantee you, bigoted mobs intent on killing a being without a fair trial will not find me nearly as merciful as the town guards would have. Nevertheless, I would not like for this situation to come to bloodshed. Let us be gone from this place. " }, { "author": "Crystall_Myr", "message": " \"Tabatha Heartstep,\" the half celestial nods, \"I'm sorry we couldn't meet under better circumstances, Teiss.\" \n\nShe turns to the rest of the group, \"Aye, I'd rather not kill anyone, simple-minded lynch mobs or no. Let's be gone from here.\" " }, { "author": "boxboy582", "message": "Hemil stood stock still at Riktor's outburst. He had made no move to restrain the large man, in fact, he almost looked afraid. He quickly covered it all when the priest interviened. Desperate to regain whatever status he'd lost, he scoffs at Irisian.\n\n Where have you been? Dragons fallen out of favor. They've never been in favor. I don't know what games you're playing at. They're only worth their blood, eggs, and hide. Thats it. \n\nHemil continues to load the cart, this time with a little more urgancy than before. He continues to talk, this time to nobody in particular.\n\n I can't say I'm suprised he acted like that. Honestly, I was a little worried when I walked in and found a Dragonslayer. People that deal with their lot usually have a pretty strong opinion about 'em. \n\nThe rest of the packing continues on in relative silence, until everything has been safely stored away. At the last minute, a large box (3ft x 2 ft x 2.5 ft) is brought from the monistary doors and put in the back of the cart and a large cloth thrown over it to cover it. Then two priests climb into the cart, taking positions on either side of the container.\n\n Everyone ready to head out? Hemil's familiar smile crawls back onto his face." }, { "author": "Zyks", "message": " \"Well I am, we're walking I guess? the cart looks a little small for all of us.\" \n\nXAnder checks his bag and equipment is secure, and ensures he has full flexibility in his gear." }, { "author": "dual_wielder", "message": "Irisian scoffs right back at the haughty leader, determined not to be made a fool of.\n\n Where I am from, dragons were respected as creatures of power and magnificence. It is obvious that you do not feel this way, and I am sorry that this is the case. But yes, I am all ready to leave. \n\nAt this, Irisian walks over and stands to the left of the wagon, loosening his sword in its scabbard and swinging the sword around to the side. He stretches his stiff limbs to get loosened up for the long journey ahead, and he nods at Hemil to signal that he is ready." }, { "author": "Crystall_Myr", "message": "Tabatha sighs, and shakes her head again, as she adjusts her sword to be more comfortable on her back, \"Ready,\" " }, { "author": "Pink", "message": " \"Well I suppose we could hire a Wizard to shrink us since we aren't going to hire the dragon slayer anymore...on second thought, I think I'm inclined to agreeing with you that walking is the obvious course of transportation.\" Hemil says in response to the probably sarcastic observation with his own probably sarcastic reply. However that smile seems to slip a notch at the insistence of the Illumian.\n\n \"You must be from very foreign lands. While apparently there are some texts that say some things about dragons, and even those aren't all flattering, facts are facts and facts are that dragons aren't much good at all these days. I'd remember that if you ever do come across a dragon in this part of the world.\" Hemil says to the warrior with the strange sigils, before trying to regain his good humor again, adjusting his halberd upon it's back strap and making himself generally ready for travel. The two priests that sit upon it are the two older ones who had previously spoken, the kind man and the pessimist. The five other priests, all looking scholarly types, their weapons hitting awkwardly against their hips as they walk with the heavy chink of one not used to wearing chain armor, look expectantly towards Hemil.\n\n \"I think that we're ready to go know. Also, to make sure we don't happen to form a mob, if you'd please wear this until we exit from town Miss.\" He says, handing a large hooded cloak to Teiss." }, { "author": "Ryuuk", "message": " Ciel \n \n\"Ah, well, lets hope you don't have to then...\" Drawing a blank, he gives her an apologetic look before scurrying off to aid the packing. He didn't really now what to say to Teiss, he hadn't expected to have to transport a prisoner. He wasn't even fond of the idea of holding someone against their will. Nevertheless, it didn't matter if he agreed with his employer or not, he needed to get to Solchar and the money would be a must if he wanted to make a difference.\n\n---\n\nAt Hemil's sign, Ciel spreads his wings while he checks his equipment. With his feathered limbs over his head, a light looking chain shirt, a pair of black knee length pants, a full looking haversack and a three section quiver become clearly visible on his person. He crouches down as he sorts through the quiver, partially pulling out a long length of pole and up to the midsection of a large bow. It was strange, the quiver didn't seem to be large enough to hold the entirety of the bow, but when the raptoran pulls out one of the three arrows of the last section, only to have its place be filled by another, it becomes clear that there's some sort of magic behind it. Satisfied, he puts the arrow back in its place. \"Ready when you are, though I'd prefer to watch over the cart then walk.\" " }, { "author": "tonberryking", "message": " Teiss \n\nScoffing but taking the cloak and wrapping it about herself, Teiss pulls the hood up although she pauses at the clicking sound of her own feet.\n\n\n\n \"This may not work, you know. Furthermore, I certainly haven't been doing anything lately with you here to detain me and yet there's already a mass of would be slayers out there. Just like before...\" she grunts, recalling the mess that got her into this bigger mess.\n\n \"Are you sure you're detaining the REAL monsters?\" " }, { "author": "dual_wielder", "message": "Irisian sighs as he realizes how strongly the leader feels about dragons. \"I am no fool. I know the strong will of the warrior. I must learn some sort of modesty.\" he thinks to himself.\n\n I assure you, if a dragon threatens us at any point, I will be right beside you slaying the beast. I always put the safety of my comrades first, as anyone who knows me can tell you, although I admit someone like that would be hard to find. \n\nIrisian sighs again, this time it is clearly full of sorrow. He drops his head and fiddles with the hilt of his strange, black longsword. His hand grips it tightly and his eyes gloss over, sadness etched on every inch of his face." }, { "author": "Pink", "message": "At the speed of an obstinate mule, the procession begins to travel through town, heading first from the tame, quiet grounds of the religious section of the town, then through the boisterous, nearly chaotic shouting, bargaining and showing off of goods that can be found in the market places of even the smallest hamlets at times. One of the scholar priests nearly gets left behind in the crowd as he accidentally wanders in the wrong direction, his nose stuck in one of the many, thick tombs of Cuthbert's laws, and how Cuthbert's laws have been practiced, and how past trials have been ruled, and how..Well, they're law books.\n\nIn any event, after getting only a handful of yards away he's dragged back by the one of two female priests of the caravan as Hamel leads them through the market towards the town's west exit to head towards Solchar. He stands close to Teiss during the whole process of the shouting merchants and buying masses. \"Once again, you are not under arrest for being what you are, miss. You are under custody because you were found among several dead bodies of the Order of St. Cuthbert. Once things have been cleared up, you shall be treated with all due justice.\" He says in his brisk, happy, yet could go either way tone of voice. If Riktor has attempted to stir up a mob he has not been successful...yet.\n\nAfter heading on the proper street, you continue through the town without any other great notice from others besides some occasional pointing by idle youth, and the guards at the gate who are quick to raise a friendly hand to Hamel's salute. The grey-haired priest on the cart does not seem to care for his position in the normal, cargo cart, it's bumpy ride on the stones of the street causing many unintelligible grumblings from him." }, { "author": "tonberryking", "message": " \"I was attacked and had to defend myself for what I am, I don't see how this is to be any different.\" \n\nTeiss doesn't look up, knowing if one person were to see her eyes it's goodnight for her." }, { "author": "Zyks", "message": "Xander reamins quiet for the rest of the conversation, and walks with the cart near to its front. He remains alert for any eventuality.\n\n \n Spoiler \nMay be un-necessaary but heres a spot check anyhow (1d20+11)[ 12 ] edit: oh... natural one.\n " }, { "author": "Pink", "message": "It's a beautiful day for traveling. The sun shines brightly down across the land, accompanied in the blue sky by only a handful of fluffy clouds that promise a good shower of rain to wherever they eventually travel too. The water of the lake sparkles, not betraying it's grim appearance at night, as the many crop lands around the city are attended to by farmers in the distance, the growing grains and vegetables swaying in the occasional burst of wind.\n\nThough Hamel seems rather invigorated and energized by the sunlight, for most of the priests it seems to tire them already and bring out the paleness in some of those who spend too much time in libraries. The road is a well trodden dirt path that heads in a Northwest direction towards the larger city.\n\n \"Have patience child. There was an unfortunate lack of evidence to support your story when you were captured is all. Once the church had been satisfied you will be restored all freedom. And, I can give you my pledge to aid you however I can in trying to remove your malady. It is a sore trick to be given an appearance that can inspire such violence against you.\" Says the priest from the cart to Teiss." }, { "author": "boxboy582", "message": " Thats right. And if you didn't do anything wrong, you have nothing to fear. The truth will out. Just trust in the law, and everything will come to the end it should. Hemil glances toward the back at Teiss and the older man. A smirk creeps on to his face.\n\nHe returns his gaze forward and mutters quietly, Unfortunately, the evidence points to your guilt. The church doesn't look kindly on the death of it's clerics. \n\nWith a sigh, Hemil seems to forget the subject. He even begins to hum a little traveling song to himself. If his mood improves any more, he'll be singing in no time." }, { "author": "tonberryking", "message": " Teiss \n\nThat does it.\n\nTeiss stops when she stands, angrily throwing back the hood of her borrowed cloak and nearly lets off a shot right then and there.\n\n \"CURED?! A *malady*?! Just who in hell do you think any of you are, dragging me with magical chains to your damned court and calling who and what I am a contagion?! I was born this way!\" \n\nShe even gives a look back towards a few of the other Mercenaries, trying to find something, anything that may lend to support, \"I'm not being cured of anything aside from your thrice-damned Mark of \"justice\", you got that? Your the ones who need a cure, not me! And I hope a true power above with any sense of wisdom hears me and will damn you all for doing this! " }, { "author": "Ryuuk", "message": " Ciel \n \n\"So if understand correctly, your crimes amount to having a dragon's blood coursing though your veins and obeying its instincts when it told you to fight.\" Ciel makes his way around the cart, his expression lost in thought. \"Teiss, I don't know how long you've been around for, but if your heritage has always been as apparent, I really commend your guile.\" \n\nHe turns to the caravan's leader, \"Hemil, I have no way of judging whether she's guilty or not, but how big of a service will she owe your church if the ruling resulted against her? If it would most likely result in a permanent exile, then is it even necessary to force her into Solchar?\" " }, { "author": "Crystall_Myr", "message": " Tabatha \n \"Judging by the reactions of the people here,\" Tabatha interjects, \"I believe the punishment would be death, not banishment.\" \n \"Tiess, we do not need to fight each other just yet. The views of St. Cubhert's Priests may not align with yours, and certainly not with mine, but that doesn't mean that they have to be wrong. Mistaken, yes, but with good intentions. I will fight alongside you if the time comes, but perhaps we should go alongside these priests until they preform the 'judging' that their deity demands?\" She shakes her head again, almost as if wishing that her words were not true, and the priests were full of malice." }, { "author": "Zyks", "message": " Xander \n\nXander shrugs at all the conversation.\n\n \"Don't see much problem with killing a few priests. I've done worse before. And surely bein' akin to a dragon is no crime? But the money's with taking you to Solchar miss, and it's what I'll be doin'. Though I'm sorry to say that from my experience of so called \"law,\" you won't get away with a slapped wrist.\" \n\nHe shakes his head at the problems facing the half dragon, but then brightens up as he remembers the rewards that face him." }, { "author": "boxboy582", "message": "Hemil looks as if he is about to repremand Xander for his comment about killing Clerics, but decides to let it be....for now. Without turning around to face the rest of the group, Hemil raises his voice, talking like a man assured that he is right.\n\n She murdered several of our priests. At least, thats what all the evidence says. A crime like this should be brought before a higher church than the one in Idelha. Thats why we're going to Solchar. \n\nNow Hemil does decide to turn around, coming closer to the rest of the group, his voice lowering.\n\n And no, if she is found guilty His voice tells you that there is no other option she will be sentenced to death. . . most likely. The church does not look kindly on the slaughter of it's priests. \n\nHemil's face and voice quickly brighten.\n\n But that is all to be decided by trial, not by us. And, if the church sees fit, they may cure her of her malady. If they rule that it was the beasty blood in her veins that did this, and that there is some good in her and some remourse; then they may work to cure her of her problem. I suppose that would be the ideal course for everyone. \n\nHemil turns back around, resuming his almost hopping gate back to the front." }, { "author": "Pink", "message": "The hours begin to pass by, the mood shifting at first from the tension brought about by the transport of the dragon-girl, with all proper occasional outbursts from appropriate parties, to the resigned fate of no escape and a need to get money for a job, and finally into the utter boredom of traveling. The farmlands are no longer a constant on the landscape, only popping up when a smaller, subsidiary road appears, indicating that a farming hamlet is near. Except for the occasional farmer who is bringing in his harvest to the big city, you do not meet anybody upon the road. The land slowly begins to look like proper wild lands, overgrown grass, small wooded areas from which animals peek out at the travelers, and the ever present oddities of the land over which magic, war, adventure, and monsters have all happened at some point or another, the occasional rubble that once may have been a shrine, now forgotten and eroding away. A scorched circle of earth, been there for as long as anyone remembers yet nothing grows upon it. A pillar of raw uncut crystal jutting diagonally from the earth, sparkling in the sun. However all of these small wonders do little to alleviate the boredom of trodding along, as the road has done well to keep it's distance and from the occasional murmur of the scholar priests, the tales behind them must already be well unraveled.\n\nAt length, the sun has risen to it's peak in the sky and the signal has been made to take lunch on the side of the road on the comfortable looking crest of a hill. The Priests take out a couple large blankets to set on the ground and pull out some bread, freshly baked that morning, and fruit preserves that they begin to spread upon slices, handing it around as a small beginning to the meal. The exception are the two sitting in the cart beside the cargo, perhaps afforded their comfort by seniority or old age, who are also in turn served. Below the road continues on, moving to the south of a forest that seems large to the eye however clearly would never make itself onto a map. An odd, sweet smell seems to be present in the air as the wind rolls up from the forest to mingle amongst you.\n\n((Spot checks if you would, and any other interaction you would like.))\n\n((EDIT: If you're just going to make a roll without any rp content, might as well put it in the OOC thread.))" }, { "author": "Zyks", "message": " \n Spoiler \n\nspot (1d20+11)[ 19 ] \nlisten (1d20+11)[ 13 ] \n " }, { "author": "dual_wielder", "message": " \n Spoiler \nSpot Check:[roll0]\n " }, { "author": "dual_wielder", "message": "Don't know why that didn't work.\n\n \n Spoiler \nSpot check:[roll0]\n " }, { "author": "dual_wielder", "message": " \n Spoiler \nUhhhhh....\nSpot check: (1d20+5)[ 12 ] \n " }, { "author": "Ryuuk", "message": " Ciel \n\nSomewhat distraught by learning the girl's possible fate, Ciel spends spends a portion of the first few hours up in the air, under the pretext of scouting ahead. In truth he was simply trying to organize his thoughts. It was clear that human laws where quite a bit different from his flock's. He concludes that his best choice would be to just be present at the trial, after all, the verdict wasn't final yet.\n\nAfter realizing that even if he was flying, the cart would still move at the speed of a mule, he stops spending time in the air. He decides to just try and enjoy the trip from the ground, it was quite a different perspective from the usual route.\n\n \n Spoiler \nSpot: (1d20+13)[ 23 ] \nListen: (1d20+6)[ 22 ] \n " }, { "author": "Crystall_Myr", "message": " Tabatha \n\nAfter quickly eating her lunch, Tabatha decides against resting, and instead draws her sword, and begins swinging it around a bit. She doesn't seem to be following any long-practiced pattern, and instead just twirls it in elegant spins as a way to let out her energy.\n\n \n Spoiler \n Spot - (1d20)[ 15 ] (-5 penalty for distraction)\n " }, { "author": "tonberryking", "message": " \n Spoiler \n Spot and Listen (1d20+3=19, 1d20+3=10) \n \n\n Teiss \n \"You aren't even listening....\" \n\nAghast at the treatment and the utter self-righteousness (even from Holy men) Teiss lapses into silence save for one act: she tears off the cloak \"gifted\" to her and makes a show of ripping it to shreds, her taloned feet stomping the remains into the ground. If anyone glances her way she just snarls or offers a rude gestures with her claws.\n\nShaking loose her blond locks, Teiss beings to walk in a stroll, refusing to look at the others, and thus anything else is by default much more interesting." }, { "author": "Pink", "message": "As you dine on the simple meager fare the priests supply, likely adding to make the meal more substantial from your own provisions, the smell of flowers seems to lift your spirits from boredom. Though there seems to be no wild fields of flowers, several of you sharp eyed adventurers, all except the strange human with the floating sigils, easily spot the source. In the forest ahead, sheltered from the sun by a canopy formed higher up by trees, seems to be a very large bush of beautifully vibrant colored flowers. Not just any flowers either, for to see them at this distance they must be quite large." }, { "author": "Zyks", "message": " Xander \n\nXander watches Teiss tear apart the cloak, and smirks slightly as she stamps on the remains.\n\n{looking over to the forest} \"Well isn't that strange... " }, { "author": "dual_wielder", "message": " Irisian Hurion \n\nIrisian sits a little bit removed from the group, keeping the silence that he had kept for the entire journey. He eats his meal with a steady appetite, pausing only to sip from his waterskin. The only thing that seems to grab his attention is the \"cargo\"'s vicious display. This brings a smile to his face, the rebellious spirit she displays being so similar to his own. He decides to draw his Umbral longsword, polishing the sharp, black blade that is such a big part of his life. He notices the others attention being drawn to some unknown object, but ignores it, remaining ignorant of whatever mysterious thing has caught his companion's eyes." }, { "author": "Ryuuk", "message": " Ciel \n Amazing, the things you miss when you only look down on the world... Ciel enjoys himself, smelling the air and admiring this oddity. He doesn't talk to anyone in particular, but just seems to be thinking aloud. \"To have grown so big, they must be ancient. Hmm, we're resting anyway...\" He stands up, leaving what little was left of his meal on the floor. \"I'll be right back, I just want to get a closer look.\" Unless there are any major objections, he spreads his wings and makes his way to the edge of the forest, letting his curiosity get the better of him.\n\n \n Spoiler \nKnowledge Nature: (1d20+10)[ 15 ] \n " }, { "author": "Pink", "message": "Ciel: You have not heard of a plant which grows like this one appears too, however it is difficult to tell at the current distance.\n\n \"Closer look? At wha-..oh my! What an amazing specimen!\" Exclaims one of the priests, suddenly jumping up from his place of eating. This is the same chap who nearly got lost in the market and has been quite quiet the entire trip, mostly with his nose stuck in a book. However, upon having the distant flowers pointed out to him, he seems sudddenly very energetic. \"By the cudgel himself I don't think I've ever quite seen something like that before. Yes, by all means we must take a closer look.\" he says, beginning even to walk down the mountain side by himself.\n\n \"Oh, I should like to examine it as well.\" says the woman priest, tidily setting aside her plate and following the other scholar, though looking towards the hired protection to make sure somebody would follow them. This action earns a smile from the kind balding priest on the cart at the young clerics' eagerness in their pursuit of knowledge.\n\nThe other priests seem mostly content to stay and rest for a while, eat a bit more and massage sore feet." }, { "author": "Crystall_Myr", "message": " Tabatha \n\nTabatha stops her sword practice, and looks at the flowers more fully. She notices Ciel flying towards them, and also lifts off to arrive there with him." }, { "author": "Zyks", "message": " Xander \n\nXander isn't bothered about the plants, but considered going when the rpiests left, since he has on escort for them. But then he realised two other members of the group had gone too, so decided to stay with the rest" }, { "author": "boxboy582", "message": "Hemil smiles at Xander and hops up with suprising agility. He rubs his hands together and then claps them together.\n\n Looks like a little adventure! Whats life without a little fun, eh? \n\nHemil chuckles and then starts to walk towards the same spot everyone else is. He goes into a sort of half trot to close the distance.\n\nHe calls out to the priests in the lead.\n\n So what did you find? Something rare, exciting and interesting I hope. \n\nHe smiles warmly to anyone who glances his way. He seems chipper as a schoolboy, but his eyes continue to dart back and forth, checking the horizion and the sky." }, { "author": "Pink", "message": "Sixty feet away from the trees, those heading towards the forest can see three roughly humanoid shapes standing some distance away from the flowers. This causes the priests to slow down a moment, but as they look at the warrior priest jogging beside them and the two hired guards flying overhead, they continue in confidence." }, { "author": "tonberryking", "message": " Teiss \n\nIt's at this point Teiss is left to her own devices, those being \"ransack the cart and retrieve her gear\", or at least, were it not for the fact a few people are still around and she has to stay within range of the old fool. Kicking at the cart angrily (nowhere was she told she couldn't lash out at innocent woodwork) she follows, though at a distance." }, { "author": "Crystall_Myr", "message": " Tabatha \n\nStill in mid-air, the half-celestial pulls her blade from her back, and approaches cautiously, hoping to see who or what the humanoids are.\n\n \n Spoiler \n spot - (1d20+5)[ 6 ] \n " }, { "author": "Ryuuk", "message": " Ciel \n\nSeeing other humanoids, Ciel simply reacts by tilting his head and showing a puzzled look. He continues his descent, but after seeing the groups general reluctance he lands some twenty feet from the forest's edge. After fiddling with the ring on his right hand, his ears seem to twitch as he pays more attention to the warnings the wind may bring.\n\nNevertheless, he continues forward, folding his wings back as he tries to make it though the underbrush. He makes no attempt to hide his presence from the strangers in the forest, instead calling out to them. \"Excuse me, are you folks from around here?\" \n \n Spoiler \nHe'll go into the Hearing the Air stance (30ft Blindsense, +5 to Listen for a total of +11)\n\nSpot (1d20+13)[ 25 ] \nListen (1d20+11)[ 14 ] \n " }, { "author": "Crystall_Myr", "message": " Tabatha \n\nLanding shortly after Ciel, Tabatha follows him carefully, blade still drawn." }, { "author": "Zyks", "message": " Xander \n\n{assuming there are still priests at the cart}\n\nXander stays with the cart, and lies back on the ground, watching the sky. Although he doesn't look it, he's still listenng out for any trouble with the others." }, { "author": "Pink", "message": "Upon landing, Tabatha and Ciel are able to see clearly what the three figures are. The closest appears to be a small kobold(3), wearing nothing more than a chain shirt, definitely not made for its race as it dangles around its knees and seems overall too big and baggy, and a large water skin attached to its back like a backpack. In one hand it holds a battleaxe and in the other a shield, however both of its arms hang limp.\n\nThe next is a female human(2), who seems rather bundled up in the clothes of an artisan, probably a blacksmith judging by the apron and thick, bulkiness of her clothes. Her hair, half hidden by a bandanna that seems to have been knocked askew, is a fiery red and her skin seems to have an exotic tan to it. Her arms also lie limp, however in one of them is held a very long thing sword with a curved blade to it, that appears only to be sharpened on one side.\n\nThe last is a male raptorian, wings fully grown, wearing a chain shirt underneath traveler's clothes and holding a large Ranseur in his hands. His head seems is bent towards his shoulder as he stands still like the others.\n\nAll three of them seem to stare vaguely into space while standing stock still. The kobold actually is drooling a little. The only response to Ciel's question is a slight movement of their heads to stare vaguely at him. Each of them seems to be slightly malnourished and have pale looking skin.\n\nThis close up the plant is magnificent. Huge yellow and purple flowers sprouting from central vines. The smell is nearly intoxicating, and seems to tempt you to come closer. But, perhaps it's a trick of your eye, or the wind but...it seems to move. Suddenly a burst of pollen fires straight at Ciel, covering him in the pollen of the plant and he starts to feel the control of his body slip away from him in a desire to get closer to it. (Make a Fort save.)\n\n \n\nCiel and Tabatha get to roll initiatives.\n\nTeiss may get a spot check to have seen what has happened.\n\nEdit: Teiss may roll init as well." }, { "author": "Crystall_Myr", "message": " Tabatha HP: 60/60 | AC: 21 | Init: \n\nTabatha swears under her breath, at the same time making an agile dash to the side, while focusing energy into her hands, \"Burn, monster,\" Stopping suddenly, a jet of flame leaps from the cleric's hands, reaching out and grasping towards the plant-creature.\n\n \n Spoiler \nMoving to O7, casting Burning Hands directed straight to the left.\n Initiative - (1d20+3)[ 5 ] \n Fire Damage - (5d4)[ 14 ] \n " }, { "author": "tonberryking", "message": " spot (1d20+3=7) \n\nTeiss probably just wonders what's going on up there, frustrated." }, { "author": "Ryuuk", "message": " Ciel HP 91/91, AC 21\n\n \"Gah!\" Stumbleing back from the effects of the pollen, Ciel spreads his wings as he tries to shake it off. What he saw was already disturbing enough, but with this last incident the plant had lost all its allure. One of his hands goes to his quiver grasping the length of wood and pulling it out in one swift motion. The spear he now holds in his hands has a simplistic design, but seems to grow more defined as it reaches it's head.\n \n\"This things just tried to get into my head! There's also two more bodies in its core, its probably carnivorous!\" Odds where these others hadn't been as lucky as him. He dashes forward towards the plant trying to stay of of reach from the kobold. Once in position, he goes for a strong lunge and drives his spear into it.\n\n \n Spoiler \nHe'll tumble though M10 and stop at L9, drawing his spear on the way.\n\nTumble (1d20+17)[ 36 ] \nAttack (1d20+13)[ 27 ] (Power attack for 5)\nDamage (1d8+17)[ 25 ] \n " }, { "author": "Pink", "message": "Round 1\nInitiatives\n18- Flower Plant (1)\n16- Hamil (U14)\n15- Priests ( P [V15], P [W14])\n14- Flower Rangers (2:Woman, 3:Kobold, 4:Raptorian)\n13- Ciel (N11)\n5-Tabatha (O10)\n\nJust seconds after spraying the Raptorian in it's pollen, the smell of which by now is becoming sickening instead of beckoning, also containing a smell of decomposition in it, a flower amongst the many vines of the plant moves to aim at where the half-celestial stands, before pollen bursts forward over her as well. ((Fort Save)).\n\nThe Priests slow down as they see the guards ahead of them become sprayed by plant, and suddenly those people that had been standing there so stupidly, staring into space, are now looking menacingly at those sprayed by the plant, limbs that hung limp now beginning to flex. The Male priests seems dumbfounded and shocked, while the female one seems to have some sense in her and begins to run back to where the others are taking their lunch, letting out a loud scream of help. ((Automatically heard by Teiss, Listen checks for the rest of yous.))" }, { "author": "Zyks", "message": " Xander \n \n Spoiler \n\naww, now If I'd been there you would all have ahd another +3 to those initiatives.\n\nWould Xander have heard what's going on? listen check if necessary (1d20+11)[ 25 ] \n " }, { "author": "Pink", "message": "Xander hears the cry for help coming from down below.\n\n \n Spoiler \n((Note for entering the grid. Since so many of you aren't actually on scene, it's going to take some time to actually enter into combat. Here's roughly the breakdown\n\nTeiss: Since she's actually just some 30 ft off the map or so, she can use a single move to get any square around the Z12-20 range or so.\n\nXander: You can either double move and get to the Z12-20 range, or you can run and get some 80 ft movement beyond that. However, that will count as your action for round two. So basically you appear on the map in round two on the init you roll and then can have an action round 3.\n\nIsrian: You basically have to run to get to that Z12-20 range.\nAgain, counts as your round two action (if you're notified or make the check that is to realize what's happening.), and you get a normal action round 3. ))\n " }, { "author": "Zyks", "message": " Xander \n\nWith a cry of \"Bloody priests! Too curious for their own good!\" Xander leaps up and dashes towards the sounds of combat, pulling his composite longbow from his back and knotching an arrow in.\n\n \n Spoiler \n\nJust moving normally as far as possible without running. (not that I don't trust you already read this but a friendly reminder that I have 40ft movement, in case that hasn't been considered)\n\nalso heres my initiative (1d20+7)[ 26 ] \n " }, { "author": "tonberryking", "message": " Initiative (1d20+2=9) \n\nTeiss hears the cry and tears up dirt hoofing it over onto the scene (z-13) before stopping. It takes her not more than a moment to figure out what's going on... and to spurn it.\n\nAt least for the priests.\n\n \"What the hell do you think compels me to give ANY of you aide?\" she shouts up at the priestess, spitting disdainfully before looking towards the 'original' group of adventurers caught up in the trap, \"I swear you idiots flock to anything new, whether to kill it or study it. Serves you all right this is happening. ...Not those others though...\" \n\nSo saying she snaps her talons at Hamil. \" Hey, other idiot. I don't suppose you have the pouch with my spell components do you?\" " }, { "author": "dual_wielder", "message": " Irisian \n\nIrisian notices that most of the group has now left, and flicks his eyes towards where they are going.\n\n \n Spoiler \nOk, I will post what happens on a successful listen/spot check, but if I fail, I can change it. Moving to Z12\nListen: (1d20+5)[ 12 ] \nSpot: (1d20+5)[ 24 ] \n \n\n\nIrisian sees the choatic scene unfolding by the woods and jumps to his feet, running as fast as he can towards his companions as he draws his sword and shield. \" Damn my cluttered mind. How could I have let my guard down. Such a fool! \" Irisian mutters to himself angrily." }, { "author": "Pink", "message": "Tabatha slowly feels the loss of control over her limbs seep through her body but that's okay. Afterall, there's such a pretty flower just a little bit ahead of her. With such a wonderful smell. The best part is those pesky limbs you can't seem to control seem to be willing to take you in that direction, so that you can be closer to the pretty, nice smelling flower." }, { "author": "boxboy582", "message": "Hemil reaches across his shoulder, flicking the halberd strapped across his back out of it's holder and into his hand with suprising agility. He shouts across his shoulder as he begins running toward their assailant.\n\n Oh shi-- not an adventure. WE'RE UNDER ATACK. TO ARMS. TO ARMS!! \n\nHemil runs as quickly as he can, to the priests. He grabs them by the shoulders and turns them toward the cart.\n\n Run. Back to the cart. We'll take care of this. If we can't, you know what to do. \n\nWith a nod to the priest that says more than the words he just spoke, Hemil shoves the priest in the direction of the cart.\n\n Listen=22 \n \n Spoiler \n No. Why would I have your things. I'm not your carrier. They're in the cart, where they belong. If you're no use without them, what use are you? He shouts back to Teiss.\n \n\n\nHe then squares on these beings that are attacking them and digs his heels into the ground. There would be not retreat.\n\nHemil's eyes fix on the beings with a glare that would make the bravest warrior faulter in his step. A sneer creeps on to his face and he grips his halberd tightly, awaiting for the thing's next move." }, { "author": "Zyks", "message": " \n Spoiler \nI reckon this makes it my turn again? after that awesome initiative roll. Forget this post if I'm wrong\n \n\n\nXander continues running, raises his bow, and looses of an arrow at the plant. As the shaft leves the bow it becomes wreathed in electricity as it flies towards the creature.\n\n \n Spoiler \nUsing shot on the run to move 20ft, fire, then move 20ft. Thesefore gainig skirimish bonus. I make the first movement bringing me to V11. From which the shot would be under 110ft foot I believe. Then moving another 20ft to R11. Heres the rolls\n\nattack roll: (1d20+13)[ 26 ] \n damage rolls [roll]1d8+1d6+2d6+4[/roll] <<First 1d6 is shock, second 2d6 is skirmish \n\nedit: obviously can't do that in rolls, I'll retry in OOC thred\n\nAC is now 27 (+1 from skirmish)\n " }, { "author": "Pink", "message": "Round 2\nInitiatives\n*26-Xander(?)\n*18- Flower Plant (1)\n-16- Hemil (U14)\n+14- Flower Rangers (2:Woman, 3:Kobold, 4:Raptorian[20' in air])\n-13- Ciel (L9)\n-9-Teiss (Z13)\n+5-Tabatha (L8)(Mind-controlled)\n+4-Isrian (Z12)\n\nCode:\n* = Already gone\n+ = have action.\n- = Do not have action, or current action is unwise of not possible\n\n \n\nHemil draws his weapon after sending the shocked priest scurrying off the hill. Both of them now hoof it up there as the rest of the hired party (and it's captive) descend with their weapons drawn.\n\nSlowly, a life seems to animate the people...if they were people. The kobold, with a lurching hop and a cry gargled by drool, moves towards the raptorian and swings twice with it's axe, however Ciel is much more agile than the little lizard and easily avoids both attacks. However in this time the woman has lifted her sword, grasping it with both hands, and charges at him. During the charge her bandana completely flies off, exposing what appears to be one of the flowers from the forest growing out of her skull and nestled nicely in her red hair.\n\nHer sword slices across his shoulder, drawing blood. (8 points of damage)\n\nThe other Raptorian spreads his wings wide and begins flapping them strongly, beginning to rise to the air, holding his ranseur in an almost barbaric looking two-handed grasp as he positions himself.\n\nSeeing the pawns of the creature beginning to work, Ciel performs a gymnastic tumble past his attackers to stab into the puppet master with his spear. Though giving a deep wound it's hard to tell if the creature seems pained by it, and more alarming, the wound starts to repair itself.\n\nAt that moment the captive girl, the one who appears half-dragon arrives on the scene and demands her magic components from Hemil, but alas he seems not to have them.\n\nCaught within the stupor of the creature's pollen, tabathat begins a quick, giddy walk right into the bush itself, a smile on her face all the while. Just as she enters, small vines with sharp ends wrap around her head and Ciel can see them sinking into her skull. (Tabatha takes 1 point of intelligence damage)\n\nFlight of foot, Xander is the first to arrive with his bow ready in hand, not even out of breath.\n\nThe plant however, has recovered slightly from the attack and the leaves almost seem to be bristling in Ciel's directions as 6 vines lash out from the bush at him, three of them scoring solid hits against his body. (38 points of damage if you will.)" }, { "author": "tonberryking", "message": " Teiss 😡\n\nAmidst the turmoil and hell of combat, Teiss, of all things, casually walks quickly towards the fracas, getting closer to the flower plant but still more than a good stone's throw away from the giant evil flora. However the entire time a look of pure rage, boiling even, begins to cross her horned features, light wisps of acidic gas escape her lips. \n Spoiler \n Moving up to U7\n \n\n\nThis entire trip, this entire journey is nothing but frustration, unnecessary emotional baggage and a smug sense of self righteousness that only holymen can provide. But let them see what finished off those neophytes, let them watch what is most feared of her, only let them see it cast on something that's actually a danger to others.\n\nAnd besides, no matter what the frustration, regardless of the recipient, there is nothing more satisfying than having an immobile target ripe for blasting.\n\nA hoarse cry heralds the breath attack, a snap of arcane energy going off. As she opens her mouth (almost to the point of unhinging her jaw) a line of acid blasts forth, tendrils of the corrosive energy wrapping around a main torrent that just gets bigger and more powerful until it cuts through the space occupied by the main flower, and keeps going as if the plant simply wasn't there...\n\n \n Spoiler \n Damage in the main thread\n " }, { "author": "dual_wielder", "message": " Irisian \n \n Spoiler \nI will postnow, since Tabatha is being mind controlled. If this is not good or out of order, please ignore this or just move it to its proper place.\n \n\n\nIrisian continues to sprint towards his friends, seeing that the battle is not going nearly as well as it should be. His eyes scan the choatic scene, quickly picking out details and calculating who is at the highest risk. He is in his element in battle, and begins to channel the shadowy energy that flows through the veins of every Illumian warrior. His umbral blade gives off a dark aura as Irisian lets out a bestial yell that does not seem to match his somewhat quiet demeanor during the trip. He decides to dispatch the weaker foes, so that the rest of the group may focus on the evil plant.\n\n I will take care of the kobold and the woman. Someone save Tabatha for gods' sake! \n \n Spoiler \nMoving to O10.\n " }, { "author": "Ryuuk", "message": " Ciel HP 45/91, AC 21\n\nNone left, this thing had lost every last bit of its allure. Ciel tries desperately to dodge the vines, but the three painful lashes are quick to tell him he wasn't fast enough. He turns from Tabatha, to the needled vine, to the red haired woman and to the flower on her head before finally going back to Tabatha. He had to do something, but another such barrage from the plant and its guardians would be more then he could take. His last attack had proved less then adequate , but now wasn't the time for \"if onlys\" .\n\nHe looks all over the plant's surface, trying to find a weak spot or the source of those sharp vines around the angel's head. Once he catches something, anything, he drives spear blindly into it, forgetting all finesse and just trying to make as deep a wound as possible.\n\nAfter the lunge, his wings carry him away as he jumps back. He didn't want to leave Tabatha there, but he would be of no use dead. Once out of the woods, he takes to the sky as soon as his talon's touch the ground.\n\n \n Spoiler \nHe'll use Emerld Razor and Power attack for everything for the standard action.\n\nThen he'll use Sudden Leap as a swift action to get out of the plant's reach, tumbling to try and avoid any AoOs. He'll move diagonally, from L9 to K10, but the actual distance will depend on the jump check. He would land somewhere between J11 and F14.\n\nHe should be able to reach 20ft above K14 from any of those starting points with the 60ft fly speed. He'll stop there.\n\nTouch Attack (1d20+8)[ 19 ] \nDamage (1d8+27)[ 30 ] \n\nJump (1d20+21)[ 28 ] \n\nTumble Checks:\nPlant (1d20+17)[ 26 ] \nRed haired woman (1d20+17)[ 31 ] \nJust in case (kobold?) (1d20+17)[ 37 ] \nJust in case (plant's reach?) (1d20+17)[ 23 ] \nJust in case (raptoran?) (1d20+17)[ 18 ] \n " }, { "author": "boxboy582", "message": " \n Spoiler \nSh*t! Guess who forgot to announce what stance he was taking? That'd be me. Hemil will adopt the Iron Guard's Glare stance\n \n\n\nHemil's eyes snap over to the deadly plant. Seeing Tabatha walk closer and closer to it, not even bothering to defend herself, Hemil runs as fast as he can toward her.\n(Diagonal to O8 then over to M8)\n\nDoing his best to stay as far away from the plant as possible, Hemil reaches to Tabatha and tries to grab her and pull her away from the plant.\n\n Come on, woman! Get out of there if you know what's good for your own hide. " }, { "author": "Crystall_Myr", "message": " Tabatha HP: 60/60 | AC: 21 | Init:5 | Mind Controlled \n\nThe cleric, unblinking, puts an arm up to stop Hemil, and focuses her gaze on him. \" Stop. Don't get in my way.\" With her words, her voice resonates through him, her command bouncing through his skull.\n\n \n Spoiler \nCasting Command (Halt) , will save DC 16.\n Potential Grapple Check - (1d20+8)[ 11 ] \n " }, { "author": "Pink", "message": "Round 2\n*26-Xander(Z11)\n*18- Flower Plant (1)\n*16- Hemil (M8)\n*14- Flower Rangers (2:Woman, 3:Kobold, 4:Raptorian)\n*13- Ciel (L9)\n-9-Teiss (Z13)\n+5-Tabatha (L8)(Mind-controlled)\n+4-Isrian (Z12)\n\nCode:\n* = Already gone\n+ = have action.\n- = Do not have action, or current action is unwise of not possible\n\n \n\nMaking a mad dash towards the mind-controlled celestial, Hemil fails to spot a vine stretching from the centre of the flower mass, stretching out to attack him while he's still twenty feet away. For a moment it looks as though it'll bounce harmlessly off his armor, but a sudden twist delivers a strike to the top of his head instead. (Hemil:10 damage)\n\nThe red-head turns around, and gives two more slashes against the Raptoran, both hits scoring a hit, though there doesn't seem to be much skill behind the blows (Ciel:12 damage)\n\nMeanwhile, the kobold examines the new threat of this man in heavy red armor and scuttles over to give an slash with it's battleaxe, hitting a weaker spot in Hemil's leg armor and delivering a small cut (Hemil:2 damage)\n\nThe Raptoran meanwhile, has spotted those coming onto the battlefield and swoops down, heading towards the scaled one, ranseur aimed straight and true. In a dive attack it strikes deeply into Teiss with the weapon before landing on the ground. (Teiss:16 damage)\n\nCiel's all out attack strikes true, and seems to cause great damage at first, the spear's thrusts even severing a flower from it's vine. However, the vine seems to simple move to the flower and it reattaches, damage seeming to heal even though the vines sag afterwards, as though sapped of some strength. In any event, with another graceful display he jumps out and away from the zone of combat before taking to the air.\n\n((Tonberry, You'd now getting an AoO with your designated movement, so i'll give you can do something else if you'd want. or continue with your plan.))" }, { "author": "tonberryking", "message": " \n Spoiler \nOOC: Sticking with the Plan. AC's 23.\n " }, { "author": "Pink", "message": "Round 3\n*26-Xander(R11)\n*18- Flower Plant (1)\n-16- Hemil (M8)\n+14- Flower Rangers (2:Woman, 3:Kobold, 4:Raptorian)\n-13- Ciel (L9)\n-9-Teiss (U7)\n+5-Tabatha (L8)(Mind-controlled)\n-4-Isrian (Z12)\n\nCode:\n* = Already gone\n+ = have action.\n- = Do not have action, or current action is unwise of not possible\n\n \n\nAs Teiss moves away from her attacker, he twirls his weapon around again before stabbing it into her again. (Teiss: 9 damage)\n\nUnphased from the wound, she continues forward before unleashing a stream of acid into the heart of the Monstrous plant. An inhuman and barely audible screech is heard from the plant, however definitely heard is a monstrous shriek sounding half like a bird, half like a beast, as well as the deep bellow made by some humanoid tongue.\n\nThe plant seems to shudder, and the damage from the acid seems to not be recovering, unlike the wounds caused by Ciel's spear which continue to repair. And looking through a the hole caused by the acid shot seems to be a very large and very angry looking owl's head.\n\nMeanwhile, the controlled Tabatha tries to command Hemil from helping her, however the mighty warrior priest is unaffected by the attempt.\n\nLast of all to arrive on scene is Isrian, slowed down by his heavy armor but finally arriving.\n\nQuick to act, Xander has dashed forward and loosed an arrow into the plant that crackles with electricity as it strike true. However it seems that even electricity does not phase the creature much.\n\nQuivering and dripping sap from the vines severed by the acid attack, the plant lashes out full force against Hemil. Six vines attack the Crusader, all but one scoring a hit and battering against him violently. (Hemil: 57 damage)\n\nMeanwhile, the vines dig deeper into Tabatha's brain. (Tabatha: 2 Int damage)" }, { "author": "Ryuuk", "message": " Ciel HP 33/91, AC 21\n\nTrying to ignore those gashes left by the woman, Ciel descends to adjust his aim as he draws s strong looking bow from his quiver. He drops his spear and gets a hold of the bow with his talons as his wings work on keeping him steady. Teiss' blast had finally made the thing react and even though he had no way of matching up to it, he had something similar.\n\nHe picks out an arrow with red fletching. It had a peculiar design with a larger, more elaborate head then a normal arrow. He tries to steady his shot, aiming at the plant, away from Tabatha and Hemil. He readies it and pulls back with both hands as he hold the bow with his feet. As he releases, the arrow seems to whistle through the air, leaving a brief red trail as the head ignites.\n\n \n Spoiler \nHe'll fly down to 10ft above J13, dropping his spear as a free action and drawing the footbow during the move. Then he'll use a Dragonbreath Arrow (RotW) for the shot. Those deal 1d6+1 Fire and force a DC 15 Reflex Save against catching on fire.\n\nAttack (1d20+14)[ 33 ] Not sure on the penalties, does it get cover, does the -4 for shooting into melee apply?\nDamage (1d6+7)[ 11 ] \n " }, { "author": "Crystall_Myr", "message": " Tabatha HP: 60/60 | AC: 21 | Init:5 | Mind Controlled \n\nAs Hemil attempts to pull Tabatha out, the cleric, still wearing her blank stare, swings a clenched fist around towards his dangerously close face.\n\n \n Spoiler \n Unarmed Strike - (1d20+8)[ 14 ] \n nonlethal damage - (1d3+4)[ 5 ] \n " }, { "author": "tonberryking", "message": " Teiss HP: 67/92 AC: 23 \n\n\nCursing the raptorian mentally, Teiss tries to ignore the bleeding, and the urge screaming to fight back against her aggressor. Not just because she probably can't fight him, but because there's still an immobile target for her to fry. The others, predictably useless in her mind's eye, Teiss burns yet another of her most powerful spells and lets out a cannoning line of acid at the damn flower yet again.\n\n\n \"Someone get the damn bird out of my way; I'll finish off the local color!!\" her cry is lost shortly preceding the blast.\n\n \n Spoiler \n Breath Attack #2, Reflex DC 19 (6d6=21) Another 21 points, reflex negates. And if that damn buzzard gets in front of me I 5 foot step away North, NW, wherever until I get a clear shot\n " }, { "author": "boxboy582", "message": "Hemil's feet dig into the ground as he throws his weight against the combined strength of Tabatha and the plant. He favors his right side, putting most of his weight (and Tabatha's) on his left side. He was pretty sure that plant had broken a couple ribs, and each breath he took was a shallow rasp.\n\nHemil ducks away from Tabatha's wild swing and hisses into her ear, Damn it woman! Know when someone is trying to help you. \n\nGritting his teeth against the pain, Hemil draggs Tabatha back as far as he can (P8 for a half speed move action).\n\nIf the woman continues to resist Hemil will try to pin her (if thats possible. I'll have to double check the oh so confusing grapple rule), but if she no longer has the urge to walk into the plant's reach, he'll release her." }, { "author": "dual_wielder", "message": " Irisian \n\nIrisian stops his mad run mid-stride, and turns to face the winged warrior who landed near him. \" This one's mine! \" he yells in the deep, booming voice he saves for combat. He focuses every inch of his body, drawing the shadow energy he was born with, channeling it through his muscular arm into his umbral blade. The blade flashes bright for a moment, and when the light fades, the black metal has a fine hue and a sharper blade. He brings his shield around in front of him and swings his sword in a high arc, bringing it down towards the raptoran as fast as he could. He makes two swings in quick succession, hoping that each will find its mark.\n\n \n Spoiler \nAttack 1: (1d20+20)[ 28 ] \nDamage 1: (1d8+10)[ 12 ] \nAttack 2: (1d20+15)[ 23 ] \nDamage 2: (1d8+10)[ 16 ] \n\nI know I might be a round ahead, but as Hemil, Ciel, and Tabatha have taken actions since my last one, I figure I will give this a shot. Do tell me if this should be deleted.\n " }, { "author": "Pink", "message": "Round 3\n*26-Xander(R11)\n*18- Flower Plant (1)\n*16- Hemil (N8) (Grappling Tabatha)\n*14- Flower Rangers (2:Woman, 3:Kobold, 4:Raptorian, 5:Owlbear, 6:Goliath)\n-13- Ciel (L9)\n+9-Teiss (U7)\n+5-Tabatha (N8)(Mind-controlled) (Grappling Hemil)\n+4-Isrian (Z12)\n\n \n\nHemil reaches forward, into the acid burned mass of vines and flowers and pulls Tabatha forcefully out before rolling on the ground with her to a distance of five feet away, the vines that had dug into her skull snapping off.\n\nSeeing someone trying to take away the plant's meal, the Red-haired woman steps forward and delivers two slashes against him (Hemil: 12 damage)\n\nThe kobold meanwhile, has seen the arrow fly from Xander's bow and decided to deal with the threat to the Mother plant. Charging forward, dripping drool on the grass, it swipes at him with his axe, however a slight trip causes it's swing to go too short.\n\nThe Raptoran meanwhile, unphased by the movement of it's previous target, merely takes a step and delivers three quick jabs towards The newly arrived target of Isrian. However, only the second of the three strikes strikes past the metal of his armor and pierces flesh. (Isrian: 9 damage)\n\nThe Beastly shriek that sounds at the same time like a beast and fowl bursts forth again from deep within the plant as a giant form pushes out of the vines and flowers which seem to separate for it. Coming out into the sunlight is a form like a bear, covered in brown fur and feathers with the head of an owl, The left side of it's body suffering from acid burns and large flower with some small vines extended from the top of it's head. Charging forward, it's aim is clear as it closes in on Teiss, raising a claw and striking a blow with it that threatens to bring her to the ground. (Teiss: 7 damage, make an opposed grapple.)\n\nLastly, Emerging from the bush with an acid burned face is a huge humanoid with rocky looking skin, wielding a two-handed axe and running towards Ciel. With a huge leap, the Goliath gives a swing of the axe towards the air-borne opponent, however it swings through air, merely a foot short.\n\n((Ciel, you're not threatened by the Goliath, however it is in your spot, so I'll give you a moment to decide what to do.))" }, { "author": "Ryuuk", "message": "(Hmm, it hurts to sacrifice the shot, but I´d rather not drop the throwable spear next to the Goliath. Action would change to the following: Move Action to put the spear back in the quiver, substitute the standard action with another move action to fly to 20ft above G12 and draw the bow.\n\nHe´ll dive down to it´s reach before rising again to keep the Goliath´s attention on him. The others seem to have plenty to deal with as is.\n\nTumble to avoid the AoO: (1d20+17)[ 27 ] )" }, { "author": "Pink", "message": "Round 4\n-26-Xander(R11)\n+18- Flower Plant (1)\n-16- Hemil (N8) (Grappling Tabatha)\n+14- Flower Rangers (2:Woman, 3:Kobold, 4:Raptorian, 5:Owlbear, 6:Goliath)\n-13- Ciel (G12)\n-9-Teiss (V6)\n+5-Tabatha (N8)(Mind-controlled) (Grappling Hemil)\n-4-Isrian (Z13)\n\nCode:\n* = Already gone\n+ = have action.\n- = Do not have action, or current action is unwise of not possible\n\n \n\nCiel puts his spear back and draws his bow, as well as trying to draw the attention of the Goliath as he flies closer to the plant.\n\nTeiss meanwhile, steps back before releasing another blast of acid that shots pas the owlbear before continuing towards the Plant. The Owlbear screeches again and moves away from it, while the vines of the plant seem to move away from the blast, causing less damage to the creeper this time around.\n\nTabatha meanwhile attempts to break free from her savior, but is held down by Hemil's strength.\n\nIsrian steps forward with his black blade and delivers to strong blows against the raptorian, blood splattering against the ground however it stays on it's feet." }, { "author": "Zyks", "message": " Xander \n\nAfter the attempt from the kobold, Xander jumps back slightly and drops his bow to the ground. He then draws his sword\n \n Spoiler \n\n\nMoving 5 foot away, drawing sword\n " }, { "author": "dual_wielder", "message": " Irisian \n\nAC: 29\nHP: 111/120\n\nIrisian smiles as both of his swings find their mark. \"Now this is what I signed up for\" he thinks to himself. His arm slashes the blade downwards, and comes right back up again in one fluid motion. He slashes across the raptoran's body twice, hoping to open up his feathered body so that he may help the rest of his friends against the strange plant.\n\n Had enough? At least give me a challenge. The real question is, why I am I talking to a zombie... \n\nIrisian seems amused to no end by his own antics, the serious demeanor he had worn in the beginning being erased by the heat of combat and being replaced by a happier (yet much less intelligent) persona.\n\n \n Spoiler \nAttack 1: (1d20+20)[ 21 ] \nDamage 1: (1d8+10)[ 15 ] \nAttack 2: (1d20+15)[ 26 ] \nDamage 2: (1d8+10)[ 16 ] \n " }, { "author": "boxboy582", "message": "Blood steadily trickles out of Hemil as the woman's sword cuts into him. Clamping down on the curses that were about to fly from his mouth, Hemil staggers backward again. He tries to shift Tabatha around so that he is partly hidden behind her. He'd be no use to either of them dead.\n\n Someone get this damned thing away from me! This woman doesn't know a friend from an enemy. We've got to get her to one of the clerics, so they can undo what this plant did to her. \n\n(Using her body to provide cover....maybe? Grapple=17 )\n\nHemil shouts over his shoulder to the priests as he tries to drag the woman with him:\n\n One of you get out here quickly. There are wounded and afflicted here that need tending to! " }, { "author": "Pink", "message": "Round 4\n*26-Xander(S11)\n*18- Flower Plant (1)\n*16- Hemil (N8) (Grappling Tabatha)\n*14- Flower Rangers (2:Woman, 3:Kobold, 4:Raptorian, 5:Owlbear, 6:Goliath)\n-13- Ciel (G12)\n-9-Teiss (V6)\n+5-Tabatha (N8)(Mind-controlled) (Grappling Hemil)\n+4-Isrian (Z13)\n\nCode:\n* = Already gone\n+ = have action.\n- = Do not have action, or current action is unwise of not possible\n\n \n\nStepping back from the pitiable kobold warrior, Xander switches his bow for a longsword, ready to take the lizard on in melee. (You never said which square you're moving to so I'm just guessing here.)\n\nThe creeper seems starting to, very slightly, sag and wilt, however there's still alot of it left that remains completely undamaged. Though the vines quiver and seem ready to strike, instead, a flower aims at the grappling pair and shoots another musky smelling burst of pollen, this time covering the crusader.\n\nHemil can feel the compulsion of the sweet smelling pollen entering his system, trying to tempt him into coming closer, even after all of his wounds received from it. However, pulling together all of his strength he takes control of his body and fights off the compulsion. Then he moves Tabatha to act as a human shield despite her struggles, and shouts out a call for the healers.\n\nUnfortunately, it seems that the human shield is only enough to deflect one of the woman's next two slashes, The other is deflected by tabatha's armor. (Hemil: 9 damage)\n\nThe kobold, completely undeterred by Xander's drawing of a weapon, hops forward and delivers a slash with it's battleaxe before hitting the air with it's follow-up. (Xander: 7 damage)\n\nShaking slightly from the strong blows from the Illumian, The Raptoran steps back and delivers another three strikes, however the first two are deflected by his shield, the third glances off his breastplate.\n\nThe owlbear, further enraged by the second blast of acid, Steps forward and delivers two slashes with it's razor sharp claws before trying to snap at her with it's beak. However her scales seem harder to penetrate than the flesh it's used to and all fail to wound her.\n\nMeanwhile, the Goliath tries again to jump up and reach the flying foe with his axe, however he doesn't even come close this time, probably due to not having the running start of it's previous attempt." }, { "author": "Ryuuk", "message": " Ciel HP 33/91, AC 21, G12, 20ft up\n \n“That was close, just a bit more and you might get a scratch on me…” ignoring the goliath and turning to more important matters, Ciel focuses on the plant. A cold chill runs down his back when he sees Hemil also get hit by the pollen, but it looked like he’d fought it off. Everyone seemed to have their hand’s full, but that bush seemed to be the root of it all.\n\nAs his wings work tirelessly to keep him steady, he draws an arrow with red fletching and a large elaborate head. He holds the bow with his talons and pulls back the arrow with both hands. When released, the arrow seems to whistle through the air as its head ignites in flames. No sooner had he released the first arrow when a second one made its way into the bow, following its predecessor. One last arrow follows the duo and Ciel watches as the three fiery missiles fly through the air, hoping to hit his target.\n\n \n Spoiler \nHe’ll fly in place and rapidshot three Dragonbreath Arrows into the plant. I’m not sure if it would take an action to steady once self in the air, the Hover feat lets you do it with a move action, but Ciel aldo has good maneuverability which grants it with no minimum forward speed. If I need to spend an action, the he’ll do so and only attack once at +14 (let’s just use Attack 1 with a +2)\n\nAttack 1: (1d20+12)[ 15 ] \nDamage : (1d6+7)[ 13 ] Fire + DC 15 Reflex or Catch on Fire\n\nAttack 2: [roll] 1d20+12 [/roll]\nDamage : (1d6+7)[ 9 ] Fire + DC 15 Reflex or Catch on Fire\n\nAttack 3: [roll] 1d20+7[/roll]\nDamage : (1d6+7)[ 10 ] Fire + DC 15 Reflex or Catch on Fire\n " }, { "author": "tonberryking", "message": " Teiss HP: 67/92 AC: 23 \n\n[Hey, wait a minute. Don't I get an attack of opportunity?]\n\nThe owlbear should have known better. Teiss' strategy remains unchanged, which heavily takes advantage of it standing in the way of her latest breath attack. Granted, it's all she's been burning off for the entire battle, but it works, especially if she can blast that damn plant again.\n\n\n \n Spoiler \n 6d6=17 19 reflex DC, second to last level 3 spell burned for it.\n " }, { "author": "Pink", "message": "Round 5\n-26-Xander(S11)\n+19-Priests\n+18-Flower Plant (1)\n-16-Hemil (N8) (Grappling Tabatha)\n+14-Flower Rangers (2:Woman, 3:Kobold, 4:Raptorian, 5:Owlbear, 6:Goliath)\n-13-Ciel (G12)\n-9-Teiss (V6)\n+5-Tabatha (N8)(Mind-controlled) (Grappling Hemil)\n-4-Isrian (Z14)\n\nCode:\n* = Already gone\n+ = have action.\n- = Do not have action, or current action is unwise of not possible\n\n \n\nThe arrows shoot from Ciel's bow and burst into flames midair. However one of them seems to burn a bit too much, burning to ash before it reaches it's target, while the fletching of another catches a spark and sends it into the grass. However one shoots unerringly into the plant, scorching it though vines quickly pat out the flame. Just like the acid, the scorched vines do not seem to heal.\n\nMeanwhile, Teiss gives another blast of her acidic breath towards the Owlbear and Yellow and purple flowers. The Owlbear gives a cry of pain as more fur and more skin is burned away. In fact, on it's left side it looks merely bloody meat as nearly all the skin has been eaten off. The plant itself can't seem to move fast enough away from this last blast and gives another mouthless scream.\n\nTabatha continues to struggle against Hemil, yet he still continues to keep her away from the carnivorous plant.\n\nIsrian seems content slicing and dicing the Raptoran. So content, that he doesn't even seem to care that his first attack is a huge miss. His second attack however, nicely drives through the Raptoran's arm before pulling out. However, unlike the others, this thrall of the plant seems to not show pain, even as it pales further from blood loss.\n\nThere's a cry from the East. Two of the priests, running down the hill and each holding a mace in their hands come running towards the fight. Each seems to be surrounded by some slightly glowing sphere." }, { "author": "boxboy582", "message": "Gasping for air, Hemil continues to try and drag the woman to safety. He prays in desperation to St. Cuthbert that this woman be struck dead by some unforseen force. Hemil tries to presses his arm to his side in an attempt to stem the steady flow of blood. He tries to push the pain out of his mind and only focus on getting this woman to safety.\n\n \n Spoiler \nStill using her as cover (sorry Crystall_Myr) and moving over to Q8.\n \n\n\nHe continues to shout to the clerics, urging them to run as fast as their legs can possibly carry them." }, { "author": "dual_wielder", "message": " Irisian \n\nAC: 29\nHP: 111/120\n\nIrisian's smile fades as his first swing flies wide. He realizes that he must not allow himself to get carried away, and makes sure his second swing does not miss. He is frustrated by the apparent lack of pain felt by the zombie, but keeps swinging away with grim determination.\n\n \n Spoiler \nAttack 1: (1d20+20)[ 40 ] \nDamage 1:[roll]qd8+10[/roll]\nAttack 2: (1d20+15)[ 22 ] \nDamage 2: (1d8+10)[ 13 ] \n " }, { "author": "Ryuuk", "message": " Ciel HP 33/91, AC 21, G12, 20ft up\n\nGlad to have seen at least one arrow hit, Ciel draws and fires another volley. The bow wasn’t his forte, but a throb of pain from the lashes reminds him why he’d put away the spear. That had just been the plant and the woman; he’d hate to see what the burly mountain folk would do to him if he got too close.\n\n \n Spoiler \nHe’ll hover in place and shoot another Rapid Shot of dragonbreath arrows at the plant.\n\nAttack 1: (1d20+12)[ 26 ] \nDamage : (1d6+7)[ 11 ] Fire + DC 15 Reflex or Catch on Fire\n\nAttack 2: (1d20+12)[ 28 ] \nDamage : (1d6+7)[ 12 ] Fire + DC 15 Reflex or Catch on Fire\n\nAttack 3: (1d20+7)[ 22 ] \nDamage : (1d6+7)[ 11 ] Fire + DC 15 Reflex or Catch on Fire\n " }, { "author": "Zyks", "message": " Xander AC: 24 HP: 55/62\n\nXander jumps into the kobold, slashes at it, and then dashes past it\n\n \n Spoiler \nUsing spring attack ( I think you can use it even when your already enaged 🤨 ), attacking and moving 10ft after the attack, hopefully this gives me skirmish bonus, and also no AoO against me. Moving to O,11.\n\nattack: (1d20+12)[ 29 ] \ndamage: (1d8+4)[ 12 ] \nshock damage: (1d6)[ 1 ] \n " }, { "author": "Pink", "message": "Round 5\n*26-Xander(O11)\n*19-Priests\n*18-Flower Plant (1)\n*16-Hemil (N8) (-1 Hit points)\n*14-Flower Rangers (2:Woman, 3:Kobold, 4:Raptorian, 5:Owlbear, 6:Goliath)\n+13-Ciel (G12)\n-9-Teiss (V6)\n-5-Tabatha (N8)\n+4-Isrian (Z14)\n\nCode:\n* = Already gone\n+ = have action.\n- = Do not have action, or current action is unwise of not possible\n\n \n\nSmiling cockily Xander runs circles around the kobold before delivering a solid slash with his longsword against it's scaly hide, the blade flashing with electricity before he moves further to the main threat. However he comes a bit too close as a vine shoots out and narrowly misses his head.\n\nThe priests, though looking fearfully at the Owlbear and Goliath, swallow their fear and start to wade into the melee, one approaching Teiss and, almost reluctantly, reaches out a hand filled with divine healing energies that begins to repair some of her wounds.\n CMW on Teiss - (2d8+4)[ 14 ] \n\nThe other heads towards Hemil, though slowly, holding his mace as though he means to hit anything the jumps at him.\n\nFuriously, more vines lash out at Hemil, though only two hit him and one hits Tabatha. However they hit hard against him, taking away the last vestige of Strength he had left and his hold on Tabatha fails. (Hemil: 19 damage)\n\nThe one that strikes Tabatha hits hardest of all, causing a jolt to her body, and suddenly has a splitting headache, as her mind feels groggy and not as sharp as it used to be.\n\nSeeing one threat to the motherplant dealt with, but another approaching, the woman with the strange, one sided blade steps towards Xander with her familiar two cut strategy, however neither attack is good enough to catch the agile commando.\n\nShaking slightly from the shock, the kobold makes a gargled scream before turning around and charging Xander as well, hitting him from behind with it's axe. (Xander: 4 damage)\n\nThe Raptoran strikes three more times for Isrian, however the first and the last glance of armor, the middle stab though, gives a deep flesh wound (Isrian: 9 damage)\n\nThe Goliath tries to reach Ciel once again, but this attempt is worse than the last. With a shout of rage the Goliath turns wildly looking for something it can reach, before charging towards Xander.\n\nThe Owlbear continues it's attack on the one who is causing all the pain and damage to it, mindless of the blood it's shedding. It's beak bites deeply into her scaled shoulder (Teiss: 11 damage)\n\n((I'll get around to sorting out the rest of your actions later when the rest are posted. Also, aren't open field battles where you're all separated fun? and Boxboy, forgive me, please forgive me.))" }, { "author": "tonberryking", "message": "[Ahh, sorry, that's me]\n\nSurprised to be given a break, Teiss' features soften towards the healer and her voice holds a hint of appreciation, if still terse.\n\n \"...Stupid fools. You'd better get back before this mess gets uglier...\" \n\nSo saying, she glances back at the owlbear as if an aside, something forgotten of no importance. That may send the brute a warning considering how damaged it is, and that the response given to it is Teiss holding her hand up, open palm.\n\n \n Spoiler \n There's gotta be some more bonus for firing point plank ... Anywho...\n Scorching Ray ranged touch. (1d20+9=13) \n Damage (4d6=16) \n " }, { "author": "Crystall_Myr", "message": " Tabatha Heartstep HP: 60?/60 | AC: 21 | Init:5 \n \"Damn! I'm sorry, Hemil...\" Tabatha opens her hand, gathering magical energy, \"Heal,\" the magic streams from her hand into Hemil's wounds, closing them gently.\nTurning around, and stepping forward, she raises her blade into the air. Her sword already glowing white-hot, suddenly bursts into flames, her eyes fade to a red shade, and her wings becoming coated with fire in such a way that they seem to be formed entirely out of it. She narrows her eyes, and angles her blade to point at the plant, \"Let's finish this.\" \n \n Spoiler \n[Channeling Invisibility Purge into a Cure Serious Wounds ]\n Damage Cured - (3d8+6)[ 18 ] \n[Activating Fire Devotion]\n " }, { "author": "Pink", "message": "Round 5\n-26-Xander(O11)\n+19-Priests\n+18-Flower Plant (1)\n-16-Hemil (N8)\n+14-Flower Rangers (2:Woman, 3:Kobold, 5:Owlbear, 6:Goliath)\n-13-Ciel (G12)\n-9-Teiss (W6)\n-5-Tabatha (N7)\n-4-Isrian (Z14)\n\nCode:\n* = Already gone, may post action for next round.\n+ = Action Posted and approved\n- = Action not posted, or current action is unwise or not possible\n\n \n\nCiel fires three more flaming arrows into the plant from his aloft sniping position, all three striking inside it and burning flowers even as vines move to quickly beat out the flames.\n\nTeiss shoots some fire of her own at the owlbear, stepping back first before a ray of fire shoots from the palm of her hand onto the face of the beast, burning off fur, feather, skin, even most of the plant sprouting from the head. With gasping breaths, dripping blood, the thing seems to slowly want to back away from this pain causing dragon breed.\n\nRegaining control of her senses, Tabatha quickly moves to heal her rescueer before igniting herself in flame and looking at the creature that had been munching on her brain.\n\nMeanwhile, Isrian continues his combat with the winged man, in two quick swings cutting the bird-man's jugular before impaling the creature upon the black blade. With a gurgled gasp, the raptoran breathes it's last as the blood drains from it, falling dead off the blade onto the ground." }, { "author": "dual_wielder", "message": " Irisian Hurion \n\nAC:29 (27 from charge)\nHP:102/120\n\nIrisian smiles as his foe drops to the ground, although he is a bit disappointed that the raptoran could not offer him a challenge. He turns around, looking for what seems to be the most challenging foe. He sees the large owlbear, and although it seems to be bleeding, it is also the only enemy that seems to be within his reach. He charges at the beast, hoping perhaps he could finish it off quickly before moving on to the next zombie.\n\n \n Spoiler \nCharging to U8 and attacking the owlbear.\nAttack: (1d20+22)[ 29 ] \nDamage: (1d8+10)[ 15 ] \n " }, { "author": "Crystall_Myr", "message": " Tabatha Heartstep HP: 45/60 | AC: 21 | Init:5 \n \"Perhaps, I didn't speak loud enough the first time...\" Giving her sword a spin, Tabatha glares at the plant monster, \"I told you to burn, damnit!\" flicking the point of the sword at the creature, fire begins to fan from the blade and grasp at the mass of vines, burning brightly\n\n \n Spoiler \nCasting Burning Hands .\n Concentration DC 16 - (1d20+13)[ 29 ] \n Fire Damage - (5d4)[ 9 ] \n " }, { "author": "Ryuuk", "message": " Ciel \n\nThings were looking good, at least with the arrival of reinforcements and Tabatha breaking free the plant seemed to have lost its advantage. It wasn't over yet though, Ciel continues the volley. He also slows his wings down for a bit, descending slightly as he calls out to the goliath. \"Come on, is this a bit better? You might have a shot now\" Xander was in a predicament and if he could get the attention of even one of his assailants his odds would better.\n\n \n Spoiler \nRapid shot once again, same arrows, but also descend 5 feet to look like a more plausible target for the goliath.\n\nAttack 1: (1d20+12)[ 26 ] \nDamage : (1d6+7)[ 13 ] Fire + DC 15 Reflex or Catch on Fire\n\nAttack 2: (1d20+12)[ 16 ] \nDamage : (1d6+7)[ 10 ] Fire + DC 15 Reflex or Catch on Fire\n\nAttack 3: (1d20+7)[ 10 ] \nDamage : (1d6+7)[ 13 ] Fire + DC 15 Reflex or Catch on Fire\n " }, { "author": "Zyks", "message": " Xander AC: 24 (skirmish) HP: 51/62\n\nXander moves again, running around the woman this time. Diving and rolling upright to try and avoid the kobold, he then swings his blade at the woman, and darts away from her.\n\n \n Spoiler \nIf any of my decisions really wouldn't work for skirmish, just forget the skirmish bonus.\n\nMoving around the woman to N 9, tumbling from the AoO I think the Kobold will get. Then moving away to P 8 (spring attack)\n\ntumble: (1d20+6)[ 21 ] \nattack: (1d20+12)[ 31 ] \ndamage: (1d8+4)[ 7 ] \nShock damage: (1d6)[ 3 ] \nskirmish damage: (2d6)[ 8 ] \n " }, { "author": "tonberryking", "message": " Teiss HP 74 / AC 23 \n\n[Forgot to manage my HP, from that OwlBear attack that hit (which I missed having to do a grapple check for, sorry) put me to 60 then the cure spell brought it back up to present]\n\nAs Irisian charges the chimeric plant thrall, Teiss rolls her eyes, but but moves out of the way and lets him finish the job. She keeps on moving after noting that her line of fire is a bit risky, wouldn't want people (at least some of THESE people) to get hit, so she clears some space before burning off her remaining most powerful spell to get off one more decent shot at the plant, though the strain of doing this so many times in a row is becoming evident.\n\n \n Spoiler \n Breath Attack. Hey, Whatever works. Reflex DC 19 (6d6=12) \n " }, { "author": "boxboy582", "message": "Hemil stands a little straighter as Tabatha heals him. He nods over to the woman and grips his halberd. Hemil turns his gaze toward the woman who has been attacking him and confidantly steps to her, his body wound tight and ready to explode if she make any sudden movement. (Adopting the Thicket of Blades stance.) Planting his feet into the ground, he throws his hips and swings his halberd in a vicious swing at the woman's midsection. Hemil mouths a quick prayer to St. Cuthbert as he starts his swing, hoping that the God guides his strike.\n\n \n Spoiler \n Attack = 21 Also using Revitilizing Strike, and AC is boosted because halberd is drawn.\n Damage = 18 \n Revitilizing Strike = 17 \n " }, { "author": "boxboy582", "message": "[I don't know how to do the fancy map thing like pink. Maybe after a quick PM tutorial though....]\n\n\n Round 5 \nXander skirts quickly around the woman as the Kobald flails wildly at him with his axe, finding nothing but air, and the Goliath‘s axe sinks into the ground where Xander‘s foot was just a moment ago. Xander’s swing soundly hits home, leaving a large gash in the woman’s leg, though the woman shows no indication of the blow on her face.\n\nThe cleric standing next to Teiss draws his mace and, trying to put on a brave face, takes a few steps toward the enormous Owlbear and swings with every ounce of strength he possesses, cracking the light mace into the Owlbear’s side. (6 damage) The other priest reaches Hemil and begins to murmur, his hand grasping Hemil’s shoulder. The plant’s vine smashes dangerously into the ground to the cleric’s side, but the cleric remains unscathed. (Hemil CMW: 18hp)\n\nThe plant lashes out with it’s vines, flailing at anything within it’s reach. In the confusion, the cleric and Tabatha are both struck by a vine. (Tabatha 10 damage. Cleric 9 damage)\n\nHemil strides toward the woman, moving around Xander, and thrusts with the point of his halberd, driving it into her stomach and revitalizing energy flows through Hemil’s veins. St. Cuthbert has blessed him this day.\n\nThe woman staggers for a moment and then falls to her knee. She stars blankly for a moment then slumps over onto her side. She struggles as if she were trying to get up, but it is clear that all of her strength has left her body. She lays helpless on the ground.\n\nThe Kobald todders over to Xander, trying to make up for his missed opportunity. The Kobald heaves the axe, hitting home on Xander’s thigh on his first swing. The second swing comes nowhere near Xander. (Xander 5 damage)\n\nThe Owlbear looks down upon the relatively small cleric that just hit him in the side, and rears back swiping the cleric with both of his claws. (14 damage)\n\nThe Goliath shambles over to stand next to the woman Hemil and Xander are fighting and heaves his axe in a wide arc aimed directly for Hemil’s head. But, Hemil is ready for the swing and manages to deflect the blow with a swipe of his Halberd.\n\nCiel fires three arrows in rapid succession at the plant and swoops lower, taunting the Goliath. Unfortunately, Ceil’s split attention has caused his aim to go wide. His first arrow strikes home, but the other two fly by the plant, thudding into the ground behind it. The plant’s vines quickly smother the fire that threatened to erupt from Ciel’s arrow.\n\nTeiss steps away from the Owlbear and unleashes yet another breath weapon, this one aimed directly at the plant. Flames burn away at the plant, leaving ash and blackened leaves everywhere.\n\nFire leaps from Tabatha’s hands adding to the flames from Teiss’s breath. Sounds of crackling can be heard coming from the plant as the plant desperately tries to beat out the flames.\n\nComing to the aid of the now badly wounded Priest, Irisian charges the Owlbear, driving his sword deep into the side of the beast. It howls out in pain as Irisian pulls it out in one powerful move, opening up the stomach of the beast. It wobbles for a moment, then collapses to the ground.\n\n\n\n\n Round 6 \n-26-Xander(P9)\n+19-Priests (O8, V7)\n+18-Flower Plant (1)\n-16-Hemil (N9)\n+14-Flower Rangers (3:Kobold (P10), 6:Goliath(M10))\n-13-Ciel (G12)\n-9-Teiss (?)\n-5-Tabatha (N7)\n-4-Isrian (U8)\n\nCode:\n* = Already gone, may post action for next round.\n+ = Action Posted and approved\n- = Action not posted, or current action is unwise or not possible" }, { "author": "dual_wielder", "message": " Irisian Hurion \n\nAC: 29 (27 from charge)\nHP: 102/120\n\nIrisian smiles as another foe falls beneath his blade. He notices that his companions' fire seems to be wreaking havoc on the plant, so he decides to let them finish it off themselves (not that he particularly cared to stand in between the plant and the flames). Instead, he turns around and charges at the large, spotted man that Ciel is trying to distract. Perhaps Ciel's taunts will preoccupy it enough to allow Irisian to finish him quickly.\n\n \n Spoiler \nCharging at the Goliath and attacking him.\nAttack: (1d20+22)[ 25 ] \nDamage: (1d8+10)[ 12 ] \n " }, { "author": "Crystall_Myr", "message": " Tabatha Heartstep HP: 35/60 | AC: 21 | Init:5 | Fire Devotion Active \n Damnit, we can't last much longer like this... Gripping her sword, Tabatha leaps at the plant monster cleaving downwards with her flaming blade.\n\n \n Spoiler \n Charge Attack - (1d20+11)[ 12 ] \n Slashing Damage - (2d6+7)[ 13 ] \n Fire Damage - (1d6+1)[ 2 ] \nIf it happens to be lawful for whatever reason...\n Chaos Damage - (1d6)[ 6 ] \n " }, { "author": "Zyks", "message": " Xander hp: 46 AC: 24\n\nThe commando makes another rushing attack, darting backwards and forwards to smash into the woman again.\n\n \n Spoiler \nSpring attack again. Heres the rolls. Discount any that are un-necessary\n\nTumble 1: (1d20+6)[ 12 ] \nTumble 2: (1d20+6)[ 25 ] \n\nattack: (1d20+12)[ 18 ] \ndamage: (1d8+4)[ 5 ] \nShock damage: (1d6)[ 4 ] \nSkirmish damage (2d6)[ 7 ] \n " }, { "author": "Ryuuk", "message": " Ciel AC 21, H12, 15ft up\n\nCiel continues the volley. He can’t help but be amazed at the plants resilience. Granted, not all of his shots had hit, but those that did would have been enough to burn the forest around it. With a quick swipe of his wings, he moves a bit closer to the rest of the chaos before firing.\n\n \n Spoiler \nFive foot step to the left, (leaving me at H12, 15ft up), rapidshot again.\n\nAttack 1: (1d20+12)[ 13 ] \nDamage : (1d6+7)[ 9 ] Fire + DC 15 Reflex or Catch on Fire\n\nAttack 2: (1d20+12)[ 13 ] \nDamage : (1d6+7)[ 12 ] Fire + DC 15 Reflex or Catch on Fire\n\nAttack 3: (1d20+7)[ 14 ] \nDamage : (1d6+7)[ 9 ] Fire + DC 15 Reflex or Catch on Fire\n\nAnd that’s a dozen arrows, dang.\n " }, { "author": "tonberryking", "message": "[Sorry. A lot of personal problems and mishaps came up in the real world. back to monster slaying]\n\n Teiss \n\nTrying yet again to finish the damned plant monster, the Copperhorn girl inhales a deep breath; her form looks a bit paler after consecutively firing off blast after blast but she's still mad. Pretending a slew of Cuthbert goons dancing about the plant waving around writs of justice and spouting damnation, she lets out a smaller, yet still determined blast at the plant.\n\n She's got alot of these, doesn't she? DC 19 reflex. (4d6=12) " } ]
[ { "author": "Fiery Justice", "message": " Its an ordinary, mildly cloudy day in Skyline, with the threat of rain in the suburbs. But, as we all know, nothing is ever simple in Skyline. And today, of all days, will be when we meet the heroes of our stories. Yes there are other heroes, more famous perhaps, maybe more powerful. But they aren't our heroes. Our heroes are here for their own reasons. And maybe hero isn't the best word for all of them. But I am the narrator, and this, this is Skyline City! " }, { "author": "13_CBS", "message": " Sun Kim \n\nDespite his name, Sun hates sunshine. Makes him feel too exposed, you know?\n\nSo he's walking down the street, hood up and hands in pockets as usual. Your average urchin, picking pockets, stealing from vendors, pilfering the coins from guitar cases...\n\nThen he sees her . A thin woman barely taller than he was, traversing the street. Dark circles under her eyes, as though she hadn't had a good night's sleep in a while.\n\n Heh...stupid lady must have had a bad hangover last night. Probably spent all her money on booze, but an easy mark's an easy mark... \n\nOnce the lady moves past him, he turns around and begins following her, hood still up and hands still in pockets. When he gets close he slides out a hand..." }, { "author": "DarkLadyOfTheSith", "message": " Avalon/Bryn \n\nThe woman turns when Sun gets into her 'personal space'. \"Do you mind?\" she asks, with a lilting British accent. \"I know you Yanks have different ideas about how things are done, but you're a bit too close for comfort, if you get my drift.\" She steps back half a pace." }, { "author": "WhiteKnight777", "message": " James / Transmute \n\nJames was watching the whole thing from across the street. Looking around, he saw no one watching, and ducked quickly into an alley. With but a brief flash of thought, he formed his standard costume around himself from the air itself. It was mostly black, concealing everything but the area around his mouth, and made of an ultra-durable, flexible polymer. As one of Skyline's registered heroes, his costume was a frequent sight on the streets and rooftops. He stood back in the shadows of the alley, not wanting to jump the gun, but ready to react should he need to." }, { "author": "deepsear", "message": " Rand: \n\nRand slides into an empty garage, spying the small young man heading for the woman.\n\n\" Ugh... I hate doing my work in daytime. \"\n\nHe presses himself up against a wall, and slides his concealing gas mask on. He puts a hand on his machete, hidden under his leather jacket, and peeks over the side of the wall to watch." }, { "author": "13_CBS", "message": " Sun Kim \n Oh crap... \n\n\"Uh, what're you talking about lady? I wasn't doin' nothing.\" Sun quickly backs off and tries to walk away as though nothing happened." }, { "author": "DarkLadyOfTheSith", "message": " Avalon/Bryn \n \"Just don't stand so close, boyo. That's all.\" " }, { "author": "WhiteKnight777", "message": " Transmute \n\nJames sighed a little... Just another kid down on his luck. He could empathize. Without his powers or his family, he'd be in the same situation. Letting his costume fade back into his normal street clothing, he slipped out of the alleyway after making sure no one saw him. Walking up to Sun Kim, he slipped him a twenty.\n\n Here you go, man... take it. Just try to find something better to do than snatching purses, yeah? " }, { "author": "Warpfire", "message": " Adam Breckenridge \n\nIt is likely no one notices the bum sitting on a bench nearby, drinking from a bottle in a paper bag. However, Adam notices much with the help of his mind-sensing powers, including the still hidden watcher. He looks over at the would-be pickpocket and grins to himself.\n\n Getting a little more than he bargained for, I'll wager... \n\nThen his grin slowly turns to a frown. Something was wrong with this child...even just from his surface emotions Adam sensed a very disturbing level of hate." }, { "author": "bingo_bob", "message": " Ernie MacCullogh/Murphy's Law \n\nPerhaps the one person who does notice the bum on the bench is the bum on the sidewalk, currently pushing a shopping cart full of junk down the street (a very important homeless person activity), and picking up other bits of stuff as he goes.\n\nSeeing Adam, he stops his cart next to the bench, and plops down on it. He reaches into one of his trenchcoats, pulls out a small, silvery flask, and takes a long pull from it. \"Stinks, doesn't it?\" " }, { "author": "Warpfire", "message": " \"I live with it. Could be worse.\" \n\nThere's more resigned acceptance than optimism in his voice as he glances over at Ernie. Adam doesn't comment on the attire, as he's seen much stranger in his years as a bum. Soon his gaze returns to Sun Kim, the troubled look returning.\n\n \"Something wrong with that kid...\" He mutters to himself." }, { "author": "bingo_bob", "message": " Ernie \n \"Y'mean besides th'fact that he's doin' it all wrong? Yeh don't just walk up t'them like that... not that I could ever get it t'work fer me. Not much does.\" says Ernie, in a thick New York accent.\n\nHe takes another pull from the flask, screws on the cap, and puts it back in his pocket. He pauses a moment, his hand still in his coat, and a puzzled look comes across his face. He pulls his hand out, entangled in a large, tangled mess of wires. Bits of metal inside the wires hint at technology of some sort. Shrugging, he shakes it off his hand, and tosses it in the cart.\n\n \"So anyways... I'm Ernie. You?\" " }, { "author": "The_Snark", "message": " Laura \n\nLaura glanced up at the newspaper building, its windows reflecting the sunshine. The Horizon —god, what a name for a paper in a city named Skyline. Somebody had a truly terrible sense of humor. Still, the building looked prosperous and well-maintained. In fact, she'd have preferred a rickety wooden building to the skyscraperesque, five-story building in front of her—it looked like an office building full of cubicles, which was probably an accurate description—but they were all like that these days. It'd do.\n\nShouldering her purse, she entered the foyer, removing her sunglasses—it was well-lit in here, but not that well-lit—and walked confidently up to the receptionist. \"Laura Coleridge,\" she introduced herself before the secretary asked how she could help her. \"Here to talk to John Amberton?\" \n\nThe receptionist tapped a few keys on her computer. \"Oh yes, he's expecting you. Third floor, first room to the left of the stairwell.\" She smiles. \"Welcome to the Skyline Horizon, Ms. Coleridge.\"\n\n \"Thank you.\" Laura politely avoids commenting on the paper's name, and headed for the stairs. It was only two stories, they'd be faster than the elevator.\n\nJohn Amberton proved to be an angular, tallish man sitting behind a desk, which was clean by her standards—a large computer, plus the little knick-knacks that seemed to pop up on desks everywhere. He rose to shake her hand. \"Coleridge, right? John Amberton, editor. How're you settling in?\"\n\n \"Pretty well, thanks,\" she replied, taking the hand.\n\n\"Right, well, down to business,\" he said, settling himself behind his desk again. All he needed, she thought with wry humor, was a cigar to complete the image of a brisk editor. That and a desk full of paper, but that was uncommon nowadays. \"Welcome to the Horizon. The salary we settled on's a starter, you'll be looking at a raise every few months to every few years, depending on how productive you are and how well you get received. We'll put you on editorials after a while to try to gauge that. How's it sound?\"\n\n \"Not bad enough to pay for another plane ticket home for,\" she said dryly. \"That'll be fine.\" \n\n\"Good. You're a floor down, fifth door. 215. We've got the bare bones for you there already. You use a laptop?\"\n\n \"No. When I need to type, I'll do it in the office.\" \n\n\"Hmmm. Well, you should have what you need to get started down there. Take today to familiarize yourself with the place, tomorrow you're taking unpaid vacation if you're not working. You'll be helping with the local news—the police beat and SLEA stuff, mostly. Popular.\"\n\n \"That's right, you syndicate your heroes over here, don't you?\" \n\n\"That's right, Miss Coleridge. Anything else, ask someone or come see me.\" He didn't rise to see her out, which was fine with her. There was such a thing as overpoliteness, although it was not something she thought would be a problem in America.\n\nShe headed down to investigate her new office. Meeting the other workers could come later." }, { "author": "13_CBS", "message": " Sun Kim \n Huh...guess she wasn't so drunk after all... \n\nHe almost ran smack into the burly young man in front of him, offering what was practically a million dollars.\n\n \"Here you go, man... take it. Just try to find something better to do than snatching purses, yeah?\"\n \n\nSun stared at the twenty dollars in front of him, his mind suddenly working overtime.\n\n What?! What the hell does he think I am? Screw you, buddy!\n\n...\n\nBut still, a twenty...that's like, five WackyFun Burgers...and fries! Ooh! \n \"Um...uh, th-thanks. Mister.\" \n\nHad Sun not been so agitated by the situation, he might have... smelled something funny about the fellow.\n\nHe glanced over across the street to a pair of bums reclining on a bench, presumably chatting about their miserable lives. Sun was about to sneer when...\n\n Hey...is that guy staring at me? " }, { "author": "DarkLadyOfTheSith", "message": " Avalon/Bryn \n\nShrugging off the encounter with the peculiar kid, the woman approaches the other man on the street (James, not the seated bums). \"Pardon me, but do you happen to know where the,\" She fishes a note out of a pocket, \"Omberlen Employment Offices are?\" " }, { "author": "Fiery Justice", "message": " Horizon Building, Room 215 \nThe room is clean enough with a desk, a table top computer that looks like its four years old. It looks nice enough, beside the equipment, there's a file holder, a printer that is a fair share newer then the computer. There are a couple of folders on the table, as well as what appears to be a welcoming basket.\n\nThere's a window but its not very big, but there may be a good reason for that given what you've heard about this town. And its superheroic incidents. And supervillainy.\n\n(If she bothers to look at the Welcome Basket it says, \"From the Staff, hope you enjoy your time here\"\n\nThere are four files, each with a potential story:\nThe retirement of a group of SLEA supers known as the Spectacular Six who worked in this territory for the past nine years.\n\nA recent breakout by the super criminal The Pale has led to questions on the validity of the Skyline Power Containment Area which houses most local supervillains.\n\nA Tribune is coming in to do a final check for the death penalty of former criminal leader Caleb Mitchelson. Tribunes are groups of three telepaths who check the guilt of any murder accused.\n\nThere's also a story on an extraterestial incident in the southern part of the city, where a strange bug like creature emerged from a pod that landed there a couple of hours ago.\n\nYou can investigate any of them if you like.)" }, { "author": "WhiteKnight777", "message": " James \n\nJames gave a friendly smile, looking at the woman for a moment, then nodding.\n\n Sure, I'm out of classes for the day, got nothing to do... be happy to show you around. Name's Jame's by the way. He extended his hand You new to the city, Miss...? " }, { "author": "DarkLadyOfTheSith", "message": " Avalon/Bryn \n \"Oh, uh, Llewelyn. Bryn's my first name. That's probably easier.\" She takes his hand with one of her own, a tattoo of a celtic cross briefly visible on her palm. \"Just arrived yesterday, found a hotel. Looking for work. You know of anything?\" " }, { "author": "WhiteKnight777", "message": " James \n\nJames scratches the back of his head, eyes looking upward as he thinks. As he does so, he begins to walk, gesturing for her to follow. Not off the top of my head... what kind of field are you looking for work in? " }, { "author": "Voshkod", "message": "A nearby billboard reads:\n\n\n ARTIFICIAL INTELLIGENCE ASSOCIATES \n Bringing you into the future \n\nNow hiring, various positions\n \nAn Equal Opportunity Employer " }, { "author": "DarkLadyOfTheSith", "message": " Avalon/Bryn \n \"Anything really. I'd be best at mechanic or translation work. I suppose I could serve as a bodyguard or police force, perhaps. I spent time in Her Majesty's Navy. But I'll take almost anything. As long as it's legitimate.\" " }, { "author": "deepsear", "message": " Rand \n\nIan sighs, and drops his hand from the machete. Sliding down the wall to sit against it, he drops his head back and sighs. Before any bewildered homeowner finds an armed man sitting in his garage, he stands, puts away his gas-mask, and walks outside. His sigh levels on the woman who he was almost sure was going to be robbed, and the troubled-looking youth who had almost committed the crime. Seeing another man talking to her, he decides to follow the young man as discreetly as possible, to make sure he doesn't try anything else. Maybe, also, to have a word with him.\n\nShifting his belt, he starts after the lad." }, { "author": "Warpfire", "message": "Adam looks away a few moments after Sun notices him, turning back to reply.\n\n \"That isn't exactly what I was talking about...but anyway, my name's Adam. Pleasure to meet you and all that.\" He raises an eyebrow at the mass of wires. \"What was that?\" \n\nIn the meantime, he remains mentally focused on Sun. He sends a wave of apathy towards him that aims to help him dismiss Adam as nothing more than some crazy hobo." }, { "author": "13_CBS", "message": " Sun Kim \n Huh...coulda sworn that bum was looking at me. Whatever...\n\n...\n\nTime to get me some Wackyfun burgers! \n\nAnd so he heads off the restaurant a few blocks away, completely unaware of the formerly masked and armed man tailing him." }, { "author": "WhiteKnight777", "message": " James \n\nJames nodded thoughtfully. He wished he could be more help, but truthfully, he'd never had the need to hold down a job, due to his powers, and it wasn't something he was experienced with. Still, she seemed a nice girl, and he knew how it was to be alone in the big city.\n\n So, where are you from originally? And why'd you decide to come here? " }, { "author": "deepsear", "message": " Rand \n\nAs he follows the young man at a leisurely pace, he nods at the man and the woman talking on the street, simultaneously giving the traditional Texan two-finger wave. He places his hand in his jacket, checking his meager equipment.\n\n Gas mask? Check. Pistol? Check. Machete? Check. Ah, who am I kidding? This kid's probably just some poor rat. I'm gonna make sure though... " }, { "author": "DarkLadyOfTheSith", "message": " Avalon/Bryn \n \"Wales,\" she says with a dreamy sort of smile. \"Lovely sort of place.\" She shrugs at the second question. \"Seems as good a place as any. Had a bit of an incident on the last ship I sailed on. Inland seemed a good place to go. You been here long?\" " }, { "author": "WhiteKnight777", "message": " James \n\nJames nodded as he walked along. A couple of years. Came up from the south to attend the university. They've got a good engineering program He gave a wry sort of smile Just to warn you, though, it's an odd sort of place. Kind of a wierdness magnet. Draws a lot of metahumans. " }, { "author": "13_CBS", "message": " Sun Kim \n Mmm, burgers... \n\nBut something doesn't feel right...\n\n Hey...is someone following me? He sends a glance backwards..." }, { "author": "DarkLadyOfTheSith", "message": " Avalon/Bryn \n \"Metahumans? Do you know many yourself?\" she asks, doing her best to appear only casually interested." }, { "author": "deepsear", "message": " Rand \n\nRand does the one thing you should never do when following someone:\n\nHe makes eye contact.\n\n\" Craaaaaaap, \" he mutters to himself. He quickly, and none too subtly averts his gaze and continues forwards." }, { "author": "WhiteKnight777", "message": " James \n\nJames shrugs a little, keeping his tone casual, hedging his best. It's impossible not to at least see them occasionally. There's a group that sort of regulates a lot of the active ones - well, the active ones who aren't off perpetrating nefarious acts. The SLEA. Yeah, I've met a few supers. Most of 'em are decent folks. " }, { "author": "DarkLadyOfTheSith", "message": " Bryn \n \"The SLEA? You wouldn't happen to know if they're hiring by any chance? Sounds like a right nice place to work.\" " }, { "author": "WhiteKnight777", "message": " James \n\nJames shrugged, giving a little grin. Yeah, they might be... why, you a metahuman? " }, { "author": "DarkLadyOfTheSith", "message": " Bryn \n \"Is that all they hire, then? Just metahumans?\" " }, { "author": "WhiteKnight777", "message": " James \n\nJames scratches his head, as if thinking. Not sure. Not that you have to tell me or anything, mind you... just curious. " }, { "author": "DarkLadyOfTheSith", "message": " Bryn \n \"Are you?\" she asks, looking at James pointedly. \"Doesn't seem the sort of thing you'd expect a stranger to ask, now is it?\" She briefly flashes a wan smile." }, { "author": "WhiteKnight777", "message": " James \n\nJames shrugged Well, you seemed interested in SLEA... so I just wondered. Besides, I'll tell you if you tell me. he added the last in an almost childish tone, smirking and giving her a wink" }, { "author": "DarkLadyOfTheSith", "message": " Bryn \n\nThe welsh woman shrugs and rolls her eyes. \"I did say I was interested in law enforcement as an option. But fine. Yes.\" She arches an eyebrow and crosses her arms, one hand reaching under her jacket with the gesture, feeling the comforting outline of the holstered pistol, just in case. \"You?\" " }, { "author": "WhiteKnight777", "message": " James \n\nJames smiles and nods. His eyes follow her arm as it disappears inside her jacket.\n\n Indeed I am... fully registered with the SELA. Alias Transmuter. By the way, if you sign up, you'll have to have a secret... most of us know each other's, but for safety reasons were not supposed to spread 'em around. He winks again The gun, by the way, wouldn't do any good. " }, { "author": "DarkLadyOfTheSith", "message": " Bryn \n\nThe young woman relaxes, unashamed of being caught reaching for the hidden weapon. \"It would have helped had you been a mundane with a hate streak,\" she points out. \"It's perfectly legal, by the by. I've got all the necessary permits. You work for them then?\" " }, { "author": "13_CBS", "message": " Sun Kim \n\nSun couldn't really figure out why the young, burly man felt a bit...odd to him.\n\n Hey, was that guy following me? Aw, not again, I already paid Big Fella his dues...\n\nWell, better find out. If I run, they'll cap me again. \n\nWalking up to Rand, Sun says in a tired, defeated voice,\n\n *Sigh* \"Hey, man, enough already. I've already payed Big Fella the fee, alright?\" " }, { "author": "deepsear", "message": " Rand \n\nTaken completely aback, Ian stammers:\n\n\" Um, oh uh, ok... Just eh, makin' sure you were, uh, gonna be okay. Speakin of which, \" he regains his composure, \" do you have some down-low on 'activity' down here? I, uh, like to be informed. You know, anything big going on? \"\n\nRand relaxes a little, seeing how open this kid is being." }, { "author": "WhiteKnight777", "message": " James \n\nJames makes a see-sawing motion with his hand, apparently unconcerned about the gun. Sort of. I'm registered, but it's sort of a part time gig. I'm still in college, and I don't run around in costume all the time. And yeah, I understand... the hate groups around here tend to have some trouble, though. Just too many supers. " }, { "author": "DarkLadyOfTheSith", "message": " Bryn \n \"'Super' doesn't exactly apply here. I'm no alpha-grade. I'd rather be a mundane, given the option. Didn't have it, though. I'm just looking for a reasonably good place to work.\" " }, { "author": "WhiteKnight777", "message": " James \n\nJames nods and grins ruefully Yeah... I understand that. Sometimes I forget that a lot of people's powers are more of a burden than a blessing. But yeah, the SLEA's a good place to get a job. Pay's only moderate, but the benefits are pretty nice. And, well... He grins a little abashedly. Dunno, just kinda seems the right thing to do. " }, { "author": "DarkLadyOfTheSith", "message": " Bryn \n \"I've been working as ship's mechanic on a number of tankers. That isn't exactly a lucrative career, me boyo. Don't care how much the pay is as long as it's liveable and steady. What exactly is it you do for them? And is there work there for someone who's not looking to trade on their, ah, unique abilities?\" " }, { "author": "WhiteKnight777", "message": " James \n\nJames gave another smile Well, that's all right, just wanted to make sure you weren't expecting anything too grand. But yeah, we can always use more help, even if it's not in the superpowered department. Me? Well, I do all kinds of things... patrol work, of course. And I also do a lot of fabrication, occasionally help out with the tech stuff. " }, { "author": "DarkLadyOfTheSith", "message": " Bryn \n \"Fabrication?\" she asks, sounding curious." }, { "author": "WhiteKnight777", "message": " James \n\nJames nods, looking around to make sure he's not being listened to once more Yeah... well, my power set enables me to, among other things, make just about anything as long as I know the molecular composition. " }, { "author": "DarkLadyOfTheSith", "message": " Bryn \n \"Sounds useful. Really useful. You alpha-grade, then?\" " }, { "author": "WhiteKnight777", "message": " James \n\nJames nods Yep. Course it also means some... privacy issues. Having a guy around who can fabricate anything makes the Department of Defense and the Treasury Department more than a little nervous " }, { "author": "DarkLadyOfTheSith", "message": " Bryn \n \"Sounds a bit of hassle. Haven't had that problem, myself. 'Tisn't hard for me to stay under the radar. Don't usually do anything worth notice.\" She shrugs, her voice sounding slightly pained." }, { "author": "WhiteKnight777", "message": " James \n\nJames shrugs a little. Hey, just because you're not big and flashy doesn't mean your not important. Never been in this for the recognition. It's just the right thing to do. " }, { "author": "DarkLadyOfTheSith", "message": " Bryn \n\nBryn laughs, although there's no sign of mocking to it. \"I'm not looking for something that's the 'right thing to do'. I'm just looking for a steady paycheck. Course, if the two coincide, I'm not going to complain.\" " }, { "author": "The_Snark", "message": " Laura \n\nLaura takes a moment to look at the staff welcome before moving on to the folders, absently turning on the computer. Amberton might have said to take the day to settle in if she needed it, but apparently they were ready if she wanted to start early, too. That was how news worked—it needed to be gotten out quickly to be of any worth. Well, I'd have gotten bored wandering about aimlessly all day anyway. Taking the folders, she flips them open.\n\nRetirement. Moderately interesting. Not urgent. She'd look up the history of the Spectacular Six later. Breakout of an empowered criminal—that was important. It looked like a followup story—they would have announced the breakout as soon as possible, and then gotten the details of the investigation. She'd talk to the police about that one. Or the SLEA, maybe; they were probably involved with containment somehow. They seemed to be involved with everything else.\n\nNext story—a Tribune. She'd only heard of the practice vaguely, but now that she's here, it occurs to Laura that she ought to look into its history. Invasions of privacy were a tricky thing. She decides to familiarize herself with the law as she goes; she's not a live TV reporter, after all. She's allowed to take the time to look things up. This looked to be fairly routine, though the results would be interesting.\n\nNext—alien? She checks the date. Very recent. Funny that they would have given it to her...\n\nIn the back of her mind, she feels stirring. A sense of nagging curiousity.\n\n extra... not from... here? Something... else? \n\nWell. Whatever it was, it had caught the attention of those... things. If she were a TV reporter, it would have been a perfect opportunity, but she wasn't. Still... She wonders what the approach to this would be. Should she be getting an escort, from either the police, the SLEA offices or at the scene? They were probably monitoring this, or the local police were. Perhaps she should ask about that. She'd have a lot more to write on if she saw it herself, but she had no desire to be at ground zero alone if things went bad...\n\nThe curiousity turned insistent. Probably, the things had been wildly disoriented by her move and the myriad of new things it had encountered, and now that they had happened upon something they could understand, they wanted to know more. A few quick taps of the computer keys later, Laura heads downstairs. They were being as compelling as they could manage, but she wasn't about to stumble into this unprepared.\n\nOutside, she looks for a cab before remembering that this is America, and there wouldn't be one. Oh, well—it'd save on money to walk. It was only a short walk to the SLEA offices, and in the right direction, as she'd found when she looked up the office. Briskly, she sets off towards the offices on foot." }, { "author": "WhiteKnight777", "message": " James \n\nJames grins wryly at Bryn's words Yeah... well, I know it sounds corny. But to be honest, never was really much of a choice... with what I can do, I wasn't going to get away with not doing something with my powers. I mean, I guess I could live out in a desert compound somewhere or something, but... well, it was basically a case of go good or go bad. he shrugs, smiling ruefully Eh, oh well. Enough of me griping. " }, { "author": "DarkLadyOfTheSith", "message": " Bryn \n \"Is it much farther?\" she asks, walking along with James. \"What's the building like?\" " }, { "author": "13_CBS", "message": " \n Originally Posted by deepsear \n Rand \n\nTaken completely aback, Ian stammers:\n\n\" Um, oh uh, ok... Just eh, makin' sure you were, uh, gonna be okay. Speakin of which, \" he regains his composure, \" do you have some down-low on 'activity' down here? I, uh, like to be informed. You know, anything big going on? \"\n\nRand relaxes a little, seeing how open this kid is being. \n \n\n Sun Kim \n\n\nSun seems relieved that this odd fellow wasn't demanding tribute.\n\n \"Looking for work? Sure, I-\" \n\nHe pauses, his face a sudden mask of suspicion. Sun grips the insides of his pockets, especially the $20.\n\n \"Wait...who wants to know? What for?\n\nYou a cop or something?\" " }, { "author": "deepsear", "message": " Rand \n Oh god, this kid thinks I was looking for his kind of work! How do I play this? \n\n\" Law enforcement? Not really. Heh. \"\n\n Ugh... how can I not scare this guy off? \n\n\" If you'll let me be completely honest, I'm really wondering if there's anything big I could shut down . Yeah, I'm not workin' for anyone, so I have no problem with you. But if you know anything about drug deals, arms intake, any other organized crime, thas what I need. Plus, you don't look like you work for any syndicates. What goes on with them shouldn't be your problem. \"\n\nRand stares into Sun's eyes, searching for answers.\n\n\" I have a need for an informant. And I've some 'incentive' that's burning a hole in my pocket. \"\n\nIan is completely nonchalant about this financial situation." }, { "author": "13_CBS", "message": " Sun Kim \n \"Hmm...pretty tempting there, man. But I can't just rat on on people like Big Fella without \"handymen\" getting all over my ass, you know what I'm saying?\n\nMoney's fine, but I'm more worried about protection. And trust me: the crime bosses around here have eyes and ears everywhere, sometimes literally; the biggest ones got supers as enforcers and stuff. Hell, one of them might be listening right now. \n\nAnother thing pops into Sun's head.\n\n \"Plus...how're you plannin' on busting the big guys by yourself, anyhow? A nine millimeter won't get you far here, man.\" " }, { "author": "deepsear", "message": " Rand \n\nIan winks at him.\n\n\" For your information, I have some nice equipment. Does the number 5.56 say anything? Maybe, .357? He drops to a whisper. Yeah, I know what you were really getting at. No, I don't have any super ray beams blastin outta my butt when I snap my fingers. \n\nRand chuckles, and reaches into his jacket.\n\n\" But if you don't feel comfortable talking about it, then, \" he says, while pressing a $100 into Sun's palm, \" this conversation never happened. And if anyone comes by askin' about this, sayin' they heard it, just send em on over. I don't bruise easily. \"\n\nIan looks up, and stares down the road for a second before shifting his eyes back down to Sun's.\n\n\" Hey. There's a WackyFun down the street, and I am parched. You can come, you can run off, but I am getting me a DP. \"\n\nHe breaks away from Sun, and with his long gait makes his way towards WackyFun." }, { "author": "13_CBS", "message": " Sun Kim \n\nSun stares at the $100, then at the man, then at the $100 again.\n\n Oh, **** it. Big Fella's taken enough money from me anyhow. \n\nHe calls after the man, \"Hey! Hey, wait up, man!\" " }, { "author": "Fiery Justice", "message": " \n Spoiler \nThe building is a six story concrete building, with a basement for training. Its about the size of a baseball field and is blockish and uninspired. It has small windows of reinforced glass and as well as having the air above reserved for flight training. The most important issue about the building is it is covered, top to bottom, with murals of the heroes who died in the service of their country and the city. This was commissioned by Agent One, leader of the SLEA\n " }, { "author": "WhiteKnight777", "message": " James \n\nJames nods towards the building.\n\n Yep. Here we are. A little... well.. blocky, but it's functional. The murals were a nice touch, I always thought. " }, { "author": "DarkLadyOfTheSith", "message": " Bryn \n\nShe doesn't look impressed with the building. \"It's no Old Bailey, but I suppose if it works, it works. You spend much time here?\" " }, { "author": "WhiteKnight777", "message": " James \n\nJames seesaws his hand back and forth. A bit. Most of the time I'm out on patrol, but I hang around in case somebody needs something made, or just to see people, grab a meal in the commissary. " }, { "author": "DarkLadyOfTheSith", "message": " Bryn \n \"Do they have an auto shop or anything of the kind? Ground vehicles and tankers aren't exactly the same thing, but I can do engine work on them too.\" She looks at the doors then adds, \"Mind showing me around inside?\" " }, { "author": "The_Snark", "message": " Laura \n\nLaura stops on the corner, feeling a little winded. She'd been walking briskly, but still—was she that out of practice? God, I've been living in cities too long. I used to love rambling around the countryside for hours on end. Maybe I'll walk from my apartment to work, see how that works out. For now, she was here.\n\nShe looks the six-story building up and down, then shrugs. If she was going to go in, she might as well go in and see if somebody could point her in the right direction. And conveniently, there was a couple right in front of the doors. \"Excuse me,\" she calls in a sharp British accent, approaching, \"are these the SLEA offices?\" " }, { "author": "DarkLadyOfTheSith", "message": " Bryn \n\nBryn's head whips around and a glad smile spreads across her face as she hears Laura's voice. \"Nice to hear proper English for a change,\" she replies with the lilting welsh-brit accent of her own. \"I'm told this is the place, but as you can see, I've not been inside as yet to verify.\" " }, { "author": "13_CBS", "message": " Sun Kim \n\nSeeing that the stranger wasn't responding, Sun calls out again, \"H-hey! Hey yo! I'm talking to you man, wait up!\" " }, { "author": "deepsear", "message": " Rand \n\nHearing Sun for the second time, and himself satisfied, stops in the middle of the pavement. He waits for Sun to catch up, and turns to him, a grin breaking out on his face.\n\n\" Oh, good! I was wanting that hundred to go to good use. Thanks for changing your mind. To tell you the truth, I haven't been doing this gig long, and I haven't been in this city long either. We can talk about what you know over some lunch. Oh, and we haven't really been properly introduced. My name is Ian. \"\n\nIan extends his hand towards Sun." }, { "author": "The_Snark", "message": " Laura \n\nLaura smiles. \"Likewise.\" She holds out a hand. \"Laura Coleridge. Just arrived here a couple days ago. It's taking a while to get used to everything.\" " }, { "author": "DarkLadyOfTheSith", "message": " Bryn \n \"Bryn Llewelyn,\" she replies taking Laura's hand and shaking it warmly. \"I arrived just last night myself. Looking for work and a place to stay. The whole place is new to me.\" " }, { "author": "The_Snark", "message": " Laura \n \"Somebody to be disoriented with. Lovely,\" she says agreeably. \"The complex I'm staying in is cheap and had openings as of two weeks ago, but I'm afraid I can't help you on the job front. I'm a little new to be reccomending anyone.\" " }, { "author": "WhiteKnight777", "message": " James \n\nJames waits for the two countrywomen to introduce themselves to each other for a moment, smiling as he sees a break in the conversation.\n\n James. Nice to make your acquaintance. I was just showing Brynn around the place. You're welcome to come too, if you like. " }, { "author": "The_Snark", "message": " Laura \n \"Be glad to,\" she replies, offering a hand to him as well as she realizes she's been ignoring him. \"You're a native, I take it?\" " }, { "author": "13_CBS", "message": " Sun Kim \n\nSun stares at the hand for a moment, then grasps it.\n\n \"The name's Sun. Sun Kim.\" \n\nThen he grins, a hint of youth seeping through the mask of grime and stoicism.\n\n \"So...how 'bout that WackyFun burger?\" " }, { "author": "DarkLadyOfTheSith", "message": " Bryn \n \"I might try that out, thanks,\" she says to Laura in response to the housing comment. She leaves the next move up to James-- stand and chat or head inside makes no immediate difference to her." }, { "author": "WhiteKnight777", "message": " James \n\nJames nods at Laura's comment. Yes indeed... Well, to a degree. been here for a few years, studying at the university if you want to count that. \n\nWith that, he motions the two inside, preparing to show them around the building\n\n(OOC: I don't know if you want to describe this part, or if I should just make it up.)" }, { "author": "Fiery Justice", "message": "(erm. I'm bad at descirptions, but here goes)\n The room has nice wood floors, and a round receptionist desk with three secretarys sitting around. Its a nice room, not the best furnished but nice, with some waiting chairs and a desk. There appear to be some streamers being set up. " }, { "author": "deepsear", "message": " Rand \n\nIan leads the way down the street, keeping talk to small things: weather, other people, jokes, etc.\n\nAs they get to the counter of the Wackyfun, he delivers a final punchline.\n\n\" So Ike says, they just found the man who robbed my house. He was shot in the hip, and had a three of diamonds in his pocket! \"\n\nIan gives a chuckle, hoping for laughs, and looks at the register dude.\n\n\"Ummm... hm... I am liking the #7 combo today, and hold the veggies. And put extra pepper jack on it. Danka! Alright Kim, go ahead and order.\"\n\nIan moves to the back to claim a not-so-decrepit table." }, { "author": "DarkLadyOfTheSith", "message": " Bryn \n\nBryn approaches one of the receptionists. \"Hello. I'm looking for work. Who would I speak to?\" " }, { "author": "WhiteKnight777", "message": " James \n\nAs Brynn goes to speak to the receptionist, James turns to Laura So, what exactly are you here looking for? " }, { "author": "13_CBS", "message": " Sun Kim \n\nSun tries his best to keep his brain from melting into goo from Ian's terrible, terrible joke. Fortunately, he had burgers to help him with that job.\n\n \"Ok, uh, a #3 with a large drink aaand...oh, chocolate milkshake. Wait, make that two.\" \n\nHe pays and grabs the bags of (heart-rending, vein-hardening, super greasy) food and follows Ian to the table.\n\n \"What?\n\nOh, that. Come on, man, I haven't had a milkshake in, like, forever.\" \n\nHe sits down on a rickety bench made of black plastic and bites deeply into his cheeseburger. Having forgotten his table manners over the years, he sprays it while saying it.\n\n \"Ok, thanks for the food man. Time for business.\n\nYou said you're new here, right? Then here's a few bits of free info, stuff everybody who's not stupid knows. First off, we got three main crime groups here, the Suited Men, the Freaks, and the Olympians.\n\nThe Suited Men are pretty much old-school Mafia guys. They're probably the biggest and the richest, but not necessarily the most powerful, group around here, I think. Their boss is the guy I was talking about, Big Fella. Not so big from what I heard, but don't say that to a Suit, or he'll stick a 9mm to your face and tell you to apologize. The Suits are smart: as far as I know, Suits don't get busted. Not by the Police, not by the Feds, and not even by the...SLEA.\" Sun growls out the last word.\n\n \"...Ahem. The Suits tend to, uh, \"charge a toll\" on little guys like me, usually small-time thugs who don't belong to any major gang. When it comes to paying the tax, the Suits are like the Feds, but worse; they'll find you, beat you down, then take everything you got. And they always, always find you.\n\n Then there's the Freaks. Supers gone bad, like a criminal version of SLEA, you know? They do some pretty minor stuff, like drug running, mugging, arms smuggling...they hang out around the rim of the city. They're kinda small, smaller than the Suits. But not even the Suits mess with the Freaks. Last week, word was that one of the Freaks is wanted for killing a SLEA loser.\n\nAnd then...the Olympians. No, not really THOSE Olympians/ This is where we get into some pretty weird ****. This ain't Zeus, Poseidowhatshisface crap, man. I've heard that the kids, like Ares and Apollo? I think? Kicked out their daddies and now they're running some crazy cults here and there. They haven't done anything wrong...yet. But they're strong, they're on the down low, and people are scared. And don't bother hitting the books on these guys; word is that the new...gods? I guess? Are completely different.\n\nSo, uh, yeah. The three biggest dogs in the city and they're all out of our reach. Yeah, I've heard of Mr. \".357\". I almost got hit by one in a gang war between the Suits and some other punk gang. Trust me, you're gonna need a whooole lota bullets to take out any of the three. And one you start, they'll hunt you down and kill you.\n\nMaybe we could, you know, start small, for now?\" " }, { "author": "deepsear", "message": " Rand \n\nIan slowly leans back and forth in his chair, digesting this statement. And his food. Always was a fast eater. Wiping some crumbs from his hands, and his jacket (with a stare at Kim), he brings his chair back into contact with the floor.\n\n\" Cripes... that's a lot of work to be done. We , \"\n\nIan emphasizes this word, and smiles,\n\n\" are probably going to get into a lot of trouble with some very nasty people, so I need to know two things. \n First, I need to know if you can take care of a few lowlifes on a small bust. Got a gun? Training with said gun? Some kind of martial art, or boxing? Knife skills? \"\n\nIan leans back again in his chair, the aged, abused plastic protesting noisily at this treatment." }, { "author": "Fiery Justice", "message": "The receptionist looks up, \"Are you a metahuman?\" she asks simply." }, { "author": "DarkLadyOfTheSith", "message": " Bryn \n\nShe shrugs. \"I don't see why that's so important, but yes. I would much prefer work that didn't rely on my using those abilities, though.\" " }, { "author": "Fiery Justice", "message": "\"We don't supply that kind of work here, this is an agency that works in the protection and aid of the public through the use of superhuman abilities. There are other places to work if one wants a normal job.\" says the Receptionist steadily and simply, without any kind of malice or simple mercy, like reciting it out of a text book.\n\n(Sorry, I just can't see them giving a job to someone who doesn't want to use their powers. Why don't you look in the paper for a job as a mechanic or whatever else your qualified for?)" }, { "author": "DarkLadyOfTheSith", "message": " Bryn \n\nThe woman looks a bit confused. \"So you've got superhuman receptionist abilities or something to have that job? Who maintains the building? Or fixes patrol vehicles, or maintains an armory, if there is one? Who does the record keeping?\" She doesn't have any anger in her tone, just a simple lack of understanding on how the SLEA works.\n\n(Well, I figured that, since 2 players already work for the SLEA, it would make sense to try to form a team by joining up as well. And I figure Bryn's powers aren't going to be used that often in the first place, and since it hurts like the dickens to use 'em, she'd rather avoid it unless necessary. Even if she was hired as a super medic, she'd be spending a lot of time sitting around waiting for someone to get hurt. May as well give her something useful to do. I do have to wonder who does the day-to-day support stuff. Is there a Superjanitor running around cleaning the toilets with laser beams or something?)" }, { "author": "The_Snark", "message": " Laura \n \"The information desk, I suppose,\" Laura replies with a shrug, \"or just someone who has the time to answer questions. I'm a journalist, I should know basic info on what I'm writing about, and this seemed like the place to find out.\" " }, { "author": "13_CBS", "message": " Sun Kim \n We?! Oh man... \n\nSun ponders at Ian's question for a few moments.\n\n \"Hmm...I don't know why I trust you so much, but here goes...\" \n\nHe finishes off the last of his fries, takes a last sip of shake, and then leans forward, obscuring his hands from all but Ian.\n\n \"Ok, take a look at this...\" As he speaks, a thin, black wire snakes out from the tip of his right index finger. It looks like it's made of metal, but metal couldn't possibly be that flexible, could it? Or so sharp-looking?\n\n \" This and seven of its buddies is why I don't carry a gun with me man. Handy as a garrote or for tripping, and cuts right through everything, like steel.\" " }, { "author": "Fiery Justice", "message": "\"I have brief level precognitive levels, the man sitting to my right has enhanced reflexes, and the woman to my right has an eidetic memory. We all underwent training in drawing the gun underneath our desk, arming it, and firing it in under six seconds with accuracy within ten feet. Our machines are maintained by their inventors or whoever they hire to handle such things. Our mundane maintenance is done by Jim, he's a super-speedster but he's a bit nervous since the death of his partner. Honestly I don't know who works support. What is your power, and why are you reluctant to use it? These are important things to us.\" said the Secretary, a bit befuddled." }, { "author": "WhiteKnight777", "message": " James \n\nJames' brow wrinkled as he overheard Brynn's conversation. It seemed odd to him, too, that everyone, including support staff were all metahumans. It seemed... unlikely. Shrugging mentally, he turned to Laura with a pleasant smile.\n\n Well, you can probably try to talk to one of the people here, or I'd be happy to answer whatever questions I could. " }, { "author": "DarkLadyOfTheSith", "message": " Bryn \n \"I can heal people,\" she says quietly. \"Broken arm, bullet wound, missing limb, cancer, you name it. I don't like to do it as I temporarily end up with whatever it is I'm curing, and it's excruciatingly painful to do it besides.\" " }, { "author": "Fiery Justice", "message": "\"Any weapons training, what weapons to what degree?\" asks the woman politely." }, { "author": "DarkLadyOfTheSith", "message": " Bryn \n \"Military training. Pistol, rifle, and 60mm deck gun. I don't expect that last will be terribly useful, of course.\" " }, { "author": "Fiery Justice", "message": "\"You've never seen our armoury. Alright, here's some forms, you can look them over, over there.\" she takes a form out of the desk, its about as thick as you fist and weighs like eight pounds. It roughly comes to an outline of all the rules that they want you to follow, basically police rules, plus enhanced discretionary power. Then there are two pages of questions about your powers, and then there's two pages on why you want to join, and then there's a waiver for a mandatory mind scan. She then points to a seat." }, { "author": "DarkLadyOfTheSith", "message": " Bryn \n\nThe woman's eyes go wide at the stack of paper. \"You're joshing, right? I thought the paperwork for the Royal Navy was bad.\" Seeing that the receptionist is quite serious she heaves the stack over to a chair and starts in on it, clearly intent on reading every page." }, { "author": "13_CBS", "message": " Sun Kim \n \"Eh? Eh? Is this cool or is this cool?\" " }, { "author": "deepsear", "message": " Rand \n\nIan's eyes grow wide, but then return to normal in a quick blink.\n\n\" Well, you're pretty darn forward. I guess if this is 'show you, show me,' I'll tell you what I'm all about. I, well, have the qualities of a tank. Maybe strength is not part of that, but I can take a crapload of damage, and still be on my feet. I was shot seven times, once in the jaw, on a 'routine' drug bust. Capped every one of the thugs in the knees for those. About 2 days later, after shutting up in my apartment with 6 liters of Doctor Pepper, some Ramen Noodles, and heavy bandages, I woke up with all my wounds gone. Weirdest thing was, none of those shots had 'hurt'. Oh sure, I felt the sensation of the blasts, but no pain. \"\n\nIan eyes the fingers, with their strands of hidden metal, and speaks again.\n\n\" Those make good tripwires, eh? That's damn impressive, s'cuse my French. That would help out immensely, not to mention how dangerous you would be in a fight. What have you tested those suckers on? Car metal? Brick? Enlighten me, if you would. \"" }, { "author": "13_CBS", "message": " Sun Kim \n\nThe lad scrunches up his face in memory.\n\n \"Pain resistance, huh? That's pretty damn cool man! It'll help a lot around here...lets see....\n\nUh, I remember one time when I was using my wires climb up a wall, all ninja-style. I got my wires around a metal railing, it looked like steel...I'm climbing up, and the next thing I know I'm on the ground with a sore ass and a piece of metal railing clanking around right next to me.\n\nSo yeah, my wires'll cut through steel, though the tougher stuff could take some time, I think. Bricks? No prob. Cars? Oh yeah.\n\nI've...I've never really killed anyone with my wires, though. We're not going to go around killing people, are we?\" " }, { "author": "deepsear", "message": " Rand \n\nIan gives Sun a pained expression.\n\n\" No. Never. Not unless they are gonna to kill you, then you try to incapacitate them. Killin' just doesn't feel right. \"\n\nHe slaps his thigh, and smiles sunnily once more.\n\n\" But that's not stopping me from poppin' 'em in the leg, eh? You can fix those suckers! Give em something to think about while recuperatin'. And you? Just give them a few lashes, they might leave you alone. Whip their guns in half or something, its all good. \"\n\nIan leans his head back and sighs deeply.\n\n\" Agh. Let's just hope that there is never a time when we need to do that. I like to go in, bust a few heads quietly, then make off with the money and leave them with the drugs, and a visit from the police. \"\n\nHe jerks his head back forward, and gazes into Kim's eyes.\n\n\" Say, Sun, I remember you kinda growlin' out SLEA. What's your problem with them? What's up with 'em? \"" }, { "author": "13_CBS", "message": " Sun Kim \n\nSun chuckles a bit, both out of relief and laughter, but his face goes stony when Ian inquires about SLEA.\n\n \"...sorry man, but I don't really wanna talk about that right now. Maybe later, alright? All I'll tell you right now is...I don't like them. Hell, I hate'em.\" \n\nHe breaks his gaze and stares at the scratched plastic of the food table, sipping on his second milkshake." }, { "author": "deepsear", "message": " Rand \n\nIan takes this as the cue to 'drop it and leave it alone'\n\nCant have an angry teammate now can we?\n\n\" Alright, it's okay. Anyway, I don't think I'm gonna appreciate them much either, what with vigilantism frowned upon by society. So, what are we gonna do first? Got anyplace for us to start? \"\n\nIan says this while pondering Sun's interesting steps towards lawfulness. Rand smiles inwardly. Steps ." }, { "author": "DarkLadyOfTheSith", "message": " Bryn \n\nAfter quite some time, Bryn returns to the desk with the paperwork. \"All finished.\" " }, { "author": "The_Snark", "message": " Laura \n\nLaura shrugs. \"If you think you know how the place works, sure. How does the SLEA handle disturbances? Is it organized like a department of the police, with calls received and whatever individual best fits the situation dispatched? Or is it more of a collection of vigilantes, with whichever member happens to be handy helping out when they see a problem? Or some of both?\" She raises an eyebrow. \"And do you have any idea if there's a public book of regulations on this sort of thing? I don't imagine I'll think of everything I want to know while I'm here, and it would be better to have a reference so that I didn't have to go bother somebody for everything I want to know.\" " }, { "author": "13_CBS", "message": " Sun Kim \n\nSun seems to quickly change his mood at the thought of busting some thugs.\n\n \"Hmm...*sip*...well, I remember a bunch of petty muggers robbing a convenience store a few blocks away last night...the cops ate too many donuts to keep up with 'em. And the SLEA's definitely not gonna bother cracking down on no-namers like them. I tracked them for a bit, so I think I know where their hideout is.\n\n'Course, we should try to keep a low profile, cuz if we don't, both the SLEA and the Suits will be after us. One's gonna try and bust us, the other's gonna try and cap ups.\" " }, { "author": "deepsear", "message": " Rand \n\nIan gives a quick smile.\n\n\" Heh. You think I would be sitting here if I didn't keep a low profile? Anyway, this sounds good. I really hate the big important idiots only dealin' with 'important' stuff, not givin' a crap about the little guys. What is that convenience store owner's family gonna eat, if they don't get any money? Freakin' bureaucrats sitting around not giving a rat's porker about these people. But enough of that. I say we get ready for a possible crackdown tonight, eh? \"\n\nHe leans forwards and eagerly cracks his knuckles. Even during his tirade, he looked at ease." }, { "author": "13_CBS", "message": " Sun Kim \n\nSun gives a boyish grin and replies, \"Heh heh...let's kick some ass man!\n\n...\n\nSo, uh...\n\nWhat're we gonna do till then?\" " }, { "author": "deepsear", "message": " Rand \n\n\" Well... I really need to get back to my condo, in the Ferarri parked a couple blocks down, check on my huge arsenal of assault weapons, pick out a couple or 5, and load up an armored tank to bust down a wall and kick some serious butt. Or maybe I'll just get in my Jeep, ride back to my house, and check my equipment, slash get some naptime. I likes my naps. \"\n\nIan pushes his chair back, stands to his feet (as opposed to his eyeballs), and turns towards the door.\n\n\" However, if you want to come too, I could accommodate you. I got an Xbox 360 before I came here, and I have Halo 3. \"\n\nIan chuckles to himself, and thinks back to all the fun he had with that game. Oh, and the fun he still has." }, { "author": "13_CBS", "message": " Sun Kim \n\nSun stares at Ian with his mouth wide open.\n\n \"Oh...uh...um...I'll pretend that you're screwing with me on that \"armored tank\" part. But yeah, I'll come with ya. Thanks.\" \n\nHe starts tidying up their eating place when he asks, \"By the way...what's Halo 3? Don't play a lot of games, you see...\" " }, { "author": "WhiteKnight777", "message": " James \n\n\nJames thinks about Laura's question before answering Well... little bit of both, really. People do get put on assignments and they try to route people to the jobs that most suit their talents, but if there's trouble nearby, nobody's going to wait for a call from HQ before they suit up and answer it. And yeah, there are quite a few regulations, but some metahumans make more effort to follow them than others. " }, { "author": "Fiery Justice", "message": "(Should I time jump you through to the evening?)" }, { "author": "DarkLadyOfTheSith", "message": "(Does Bryn get a job or an interview or anything?)" }, { "author": "Fiery Justice", "message": "(Oh, you get the job, thats a given. Why? Because your a main character😉. But that paper would take you a bit to read and there doesn't appear to be anyone else doing anything and with three of the PCs waiting to do fun heroic stuff tonight, why wade through it?)" }, { "author": "13_CBS", "message": "(Perhaps the SLEA is somewhat mired in bureaucracy and so Bryn's application will need quite a bit of time to process? Even in RL have you wait a few days for the application to process, have the manager read the resume, schedule an interview, etc.)" }, { "author": "deepsear", "message": " Rand \n\n\" Yeah. I was kidding. I just got a Jeep, a small shanty, and my SL8 with P226. Oh yeah, and Halo 3. Amazed you haven't heard of it, it's pretty common knowledge. It is kind of a shooting game where you go around fighting aliens and stuff with guns, pretty fun. Anyway, let's get going. \"\n\nRand leads Sun down the street to his old Jeep Wrangler and climbs in, driving off to his little house in anticipation for the night's events.\n\n(Cue time-lapse?)" }, { "author": "Fiery Justice", "message": "(Yes, Cue Time Lapse, its now the evening)" }, { "author": "13_CBS", "message": " Sun Kim \n \"...and holy crap, that was an awesome 'nade throw! And-\" \n\nHe stops, noticing a small, run down storage area that looks like a place where rats, and only rats, would live.\n\n \"Uhh...this is it. It's pretty small, so it doesn't have a back entrance, though I think we can bust in from the top...the roof's pretty flimsy, you see.\n\nMind if I go check it out, first? See if they're there?\" " }, { "author": "deepsear", "message": " Rand \n\nIan strokes his stubble slowly, and considers this.\n\n\" I'll let you go first, but I need to know. Is there a rooftop I can spy from? Any unblocked windows? \"\n\nHe hefts a guitar case from the back seat.\n\n\" I want to be able to keep and eye on some of them. If there isn't a rooftop I can spy from, I'll just back you up. \"\n\nIan opens the guitar case, and examines the SL8 nested inside. He then reaches to his sides, unbuckles his seat belt, and feels for his pistol.\n\n\" Let's get started. \"\n\nYou can almost see the smirk on his face." }, { "author": "Fiery Justice", "message": "Inside the area are four thugs drinking beers, enjoying their evening, and two appear to be on guard duty, its not very well run, and there obviously small time." }, { "author": "13_CBS", "message": " Sun Kim \n\nSun hops back down from the roof.\n\n \"Alright, six guys, two on duty. Rest are drinking beer and chilling.\n\nEasy enough...heh.\" " }, { "author": "deepsear", "message": " Rand \n\n\" Pfff. These boys call themselves thugs? There were more experienced high school gangs in my town. \"\n\nIan steps out of the Jeep and unholsters his P226, shoving the guitar case back inside.\n\n\" What say we crack some skulls? Where is our best entry? \"\n\nIan tensely looks around for a vantage point." }, { "author": "13_CBS", "message": " Sun Kim \n \"Hmm...I've got an idea...\n\nThey're watching the front door, I think, so how 'bout I make a distraction? I come in from the roof, whip their guns, if they got any, and when they're all messed up, you come in Die Hard style.\" " }, { "author": "Fiery Justice", "message": "(Is that the plan? Are you acting on it?)" }, { "author": "13_CBS", "message": "(err...I'm waiting on Deepsear for his reply...☹️ )" }, { "author": "deepsear", "message": " Rand \n\nIan frowns a bit.\n\n\" Hmmm... I dunno. I guess that's really our only option, but I am worrying about your safety. \"\n\n\" On the other hand, a large part of we wants to kick down a freakin' door! Okay, we'll do it, but be careful. You get them fast and good. I'll wait by the door. \"\n\nRand moves to the front door, keeping low and quiet.\n\n\" When I hear the glass smash I'll charge in. \"" } ]
[ { "author": "alchemyprime", "message": "You wake up in a stone room.\nThe symbols of seven gods border the walls: Mystra, Eldath, Denier, Sune, Finder Wyvernspur, Tyr and Kelemvor. This room does not seem right. There are good symbols on the wall, but each is skewed. Kelemvor's scales are tipping, Mystra's stars are sideways, Sune's hair is black at the ends, and so on. Each is horribly mangled, yet so slight you didn't know it at first.\nBut there is one thought that has entered your head. A very strong memory.\nYour death.\n\nYou look around and see others in this room. Three others. two n the floor, as dazed as you are. The third other person is leaning up against a wall.\n\n\"Well, you all seemed to take a nasty blow to the head. Name's Breven Wyverspur, of the Cormyr Wyvernspurs. And all of you are?\"" }, { "author": "Oslecamo", "message": "Cristiano gets up and searches for his weapon, facing the standing man in the eyes:\n\n\"The name's Cristiano Crystal, lone paladin. I tought I had died. How did I get here?\"" }, { "author": "alchemyprime", "message": "\"Couldn't tell you. Last thing I remember, I was in Calimport with my father and mother, and an assassin atatcked. My mother and father are strong. She's a sorceress and my dad... well, he is the reason we're called Wyvenspurs. They laid waste to him, but another popped up and tossed a small bead in my mouth. Then I exploded... literally. Deayed blast fireball. My mom's used them before.\"\n\nHe looks at his hands. \"Well, I wonder what's with our other friends here...\"\n\nBreven looks at the drow. \"Well, what about you, my drowly accomplice? You seem to be stuck here too. Any idea why all of these god's symbols are messed up?\"\n\nBreven looks down at the drow and gasps. \"Thats why...\"\n\nOn the floor was a large purple mosaic of a sun made of polished gems. In the center was a mosaic of a skull made of peices of bone. The eye sockets were obsidian. And Breven looked shocked. \"Oh... I was Aliba was here... he'd know what to do... damn it to the Abyss!\"\n\n\"I think we were brought back by a follower of Cyric.\"" }, { "author": "Oslecamo", "message": "\"Well let's see how tainted this place is then!\"\n\n(I start scanning the room with detect evil invocation)" }, { "author": "Zarthrax", "message": "The drow wakes with a start.\n\nHe spouts gibberish for a moment...\n(Unless you speak Undercommon...)\n \n Spoiler \n \"When I catch the damned fool who coshed me on the head, I'll have his guts for a cat's cradle!\" \n \n\n\nHe gathers in the sights for a few moments before shaking his head and turning to his erstwhile companions.\n(In Common)\n \"Who are you? Explain why you've brought me here or the consequences will be dire!\" " }, { "author": "alchemyprime", "message": "\"Now, wait a minute! I didn't drag you here! I am a victim of the same circumstances as you, fellow arcanist! We all woke up alive... er... dead... er... realive? Definitely not undead, I assure you. Listen, I don't know why I am here, nor any of you, but we really need to join together. For our new live's sakes, of course. \"\n\nThe room is odd.\n\nAnd to anyone detecting for evil, they'd realise that the only evil aura is coming from.... one of the chunks of bone, but not exactly sure which one. Very faint, I assure you." }, { "author": "Oslecamo", "message": "\"I'm Cristiano Crystal, paladin of truth! I suffered a vile ambush from unknown road bandits. They used inocent merchants as a bait to drag me to their trap and kill me from afar with hidden snipers. I tought I had died when an arrow pierced my head, yet I'm here, seemely living. I also don't know who brought us here. Who killed us, and who put us in the room none of us seems to know, but I sugest we must unite our forces to escape from here and look for answers. I think it's quite obvious the owner of this room isn't very fond of good. I can only detect a very faint aura of evil in this room, from one of the bones. I suspect they are only the remants of some evil ritual. Now, my drow friend, you don't seem to be evil like most of your bretehrn, could you please present yourself tell us your last memories to see if we can better explain this riddle? Geting out of closed rooms really isn't my speciality, unless you're willing to wait that I bash down the walls, maybe you can do something about it?\"" }, { "author": "Glawackus", "message": "The human underneath the nondescript brown cloak awakens, one hand flying to the strange sword on his back before he's even off the ground. He looks about the room and his mouth moves. His face snaps into a confused expression. \"H...Hello?\" He glances at the Drow, and then at the paladin. \"Where in the Nine Hells are we?\" " }, { "author": "Oslecamo", "message": "\"Well that's what we're trying to discover. It seems this is some kind of altar to Cyric. By chance do you have any talent that may help us get out of here? And by the way, we're not in the Nine hells...Still.\"" }, { "author": "Glawackus", "message": " \"I do a little bit of everything...and picking locks comes under that. Doxian, by the way.\" The human slowly turns, looking around for a door or some other way of leaving the room.\n\nOOC\n \n Spoiler \n\nLooking for everyone's best friend, the Hidden Door:\nSearch: (1d20+8)[ 19 ] \n " }, { "author": "Zarthrax", "message": " \n Originally Posted by Oslecamo \n \"I'm Cristiano Crystal, paladin of truth! I suffered a vile ambush from unknown road bandits. They used inocent merchants as a bait to drag me to their trap and kill me from afar with hidden snipers. I tought I had died when an arrow pierced my head, yet I'm here, seemely living. I also don't know who brought us here. Who killed us, and who put us in the room none of us seems to know, but I sugest we must unite our forces to escape from here and look for answers. I think it's quite obvious the owner of this room isn't very fond of good. I can only detect a very faint aura of evil in this room, from one of the bones. I suspect they are only the remants of some evil ritual. Now, my drow friend, you don't seem to be evil like most of your bretehrn, could you please present yourself tell us your last memories to see if we can better explain this riddle? Geting out of closed rooms really isn't my speciality, unless you're willing to wait that I bash down the walls, maybe you can do something about it?\" \n \n\n\nThe drow shakes his head.\n(Undercommon again. And only if you can read thoughts.)\n \n Spoiler \n I wonder why I didn't set off Sir Stick Up Rectum's Detection? \n \n \"I remember being bashed on the head while I was walking towards the graveyard. Err, for a completely legitimate reason that momentarily escapes me.\" " }, { "author": "alchemyprime", "message": "There seems to be a door behind the eye of the symbol of Denier, and one benaeth the up scale on the tainted symbol of Kelemvor.\n\nBreven looks about. \"Yep. As Miss Olive would say, There Is Definitely Some Bad Mojo in Here. Oh, I wish Aliba was here! He'd be able to help...\" Breven looks around. \"Woah! The entire mosaic! It's magic! I'd say... an enchantment spell. And each of these symbols... they're magical too... Kelemvor's is radiating necromancy, and Denier's... either a changing spell or a death spell, can't tell which. I'd say that this room has some big magical traps in it.\"\n\nBreven's eyes are glowing, in an omninously friendly way. \"Hm... I could help shatter a wall or two. I'm mighty good at shattering things. Figured out how after my third trip with Aliba and Miss Olive. And Father, of course. So... my Kara-Turan blade weilding friend, are there any ways out of here that will save my throat and Sir Crystal's arms?\" He looked at the cloak wearing man and then heard the drow's comment in the Underdark trade language.\n\nBreven looked at the drow. He goes over and whispers in his ear in Undercommon.\n \n Spoiler \n If you wish to make yourself less suspiscious, don't dress like an arcanist. If we are anywhere near Calimport or Cormyr, I can get you noble's clothes. Makes you less obvious, necromancer. And yes, he didn't find any evil on you. We may need your spells too. Keep that bell I slipped on you in your pocket. It'll help throw off paladin's sight. \n " }, { "author": "Glawackus", "message": " \"There's a door underneath the skeleton hand and scales, and one underneath the eye-and-candle,\" Doxian says. \"Do they have any magic emanating from 'em?\" " }, { "author": "Oslecamo", "message": "Cristiano sighted. He really didn't liked people talking in unknown languages in front of him. And the drow's story didn't really sound very convincing. But, one way or another, they were in the same boat now, and the last thing he needed he wanted was a needless fight. Whoever had put them in this room was certainly a powerfull necromancer, and geting out wouldn't be easy. Depleting his forces attacking them only to find himself enclosed in a giant magical trap wouldn't be a very good idea. And nobody really deserved to be left entombed alive like this. First they would get out. Then, if any of them proved too wicked he would think of a way to cleanse them. And get a mount. Gods he felt naked whitout a mount.\n\n\"Not evil magic, at least, but that really isn't saying much. But if you aren't sure you can't disable any potential magical traps I can try to open them myself. I spent a good deal of my life taking blasts to the face when needing to enter some dark place alone. We paladins are very durable when it comes to magical tricks.\"" }, { "author": "Zarthrax", "message": "The drow nods at Breven's comments. (Undercommon yet again.) \"Understood. And... Thank you. \" \n\nAt Cristiano's comment, he nods yet again. \"A sound plan. Volunteering probably scores you some kind of points with your diety, I trust?\" " }, { "author": "alchemyprime", "message": "\"Hm... yeah, the symbol of Kelemvor and of Denier... but I wonder why not Mystra's... Cyric dislikes all gods, true, but he especially hates Mystra and Kelemvor, from what Aliba has told me... why Denier?\"\n\nBreven went over and whispered to the rogue. \"You aren't from arounf these parts, eh? Don't worry, you pass very well for a Faerunian. I can tell you're Kara-Turan, though.\"\n\nHe then walks over to Cristiano. \"Look, he's drow. I simply told him I was glad that there was another person with some arcane talent, that's all. I said it in his native tongue. Thought he'd like some familiar sounds, you know?\"\nThere is obviously something hidden in his voice, but more of something like it wasn't quite said openly.\n\nBreven then looked to Cristiano. \"So, do you want to handle the door, or should I? I can do some minor dysjunctions to magics.\"" }, { "author": "Oslecamo", "message": "\"Ok, ok, everybody has his right to privacy, I understand. Just don't hide anything that could help explain why and how we are here.\"-sighted Cristiano.\n\n\"Well, see what you can do to disrupt any existing magic, and then I'll try to open it.\"\n\n(I'll let Breven do whatever he can do to the door and then open it myself)" }, { "author": "alchemyprime", "message": "Breven casts an abjuration at the door and a sizzle and fizzle is seen.\n\"I think I failed... sorry... but it may be easier for a paladin like yourself to bust through... I'm just not strong enough an arcanist to undo this spell. Unless our drow friend can also dispel magic?\"\nBreven looks longingly at the drow, hoping for some help." }, { "author": "Zarthrax", "message": "The drow acknowledges Breven with a slight nod. \"As it so happens, I can.\" He waves his hands at the door for a moment.\n\n\n Dispel Check (1d20+7=16) " }, { "author": "alchemyprime", "message": "Where Breven had failed, the drow had succeeded.\n\"It's all yours now, Cristiano.\" Breven gestured toward the eskewed symbol of Denier." }, { "author": "Oslecamo", "message": "\"There can be only failure in not trying.\"-murmurs Cristiano as he firmly advances towards the symbol and opens the secret door in one swift decided move.\n\n(I open the secret door)" }, { "author": "alchemyprime", "message": "A simple small hallway leads down away from the door. It seems like this was the way whoever left you here left, as there is a very minimal covering of dust, as compared to the room you all woke up in.\n\nBreven looks over Cristiano's shoulder. \"Searchin, searchin... no, I think we're safe as far as magic goes. Magic eyes. Best gift from Mom ever.\"\n\nBreven looks around. \"Well... I'm not going down first. We all died to get here. Literally. I frankly don't know if they want us to leave. But then again, it would take some expensive magic to bring us back, so they might not want us dead again. What do you guys think?\"" }, { "author": "Glawackus", "message": " \"I agree on the latter. Market value on the components for resurrection magic is too high. Unless our unknown benefactors want to test us. I say we send someone more durable down the hall,\" Doxian says, crossing his arms and leaning in the doorway." }, { "author": "Oslecamo", "message": "\"Yeah, somebody bothered to kill us and bring us back. One question, tough is that I always tough one could only be ressurected if he wanted, and also that the deceased soul knows who is trying to bring him back. But I don't remember any of this hapening, only my death. Some kind of new magic perhaps?\"\n\nLooks in the corridor\n\n\"Well, any of you have rope of any kind? I can take poisoned darts to the face whitout much trouble, but pit traps don't need magic to work and I'm a not very good climber. Perhaps some of you can make us fly so we don't trigger any traps? If no once knows how to magically fly, I'll tie up a rope between me and you so if there's a pit trap I don't all the way.\"" }, { "author": "alchemyprime", "message": "Breven sighed. \"Auntie Alias always said, 'The only difference between a wizard's pockets and a child's is that a child has more candy!' Made me and dad laugh, if mom a bit angry the first time. Here, I have some rope in my sack.\"\nBreven opened the sack and pulled out a rope. \"No idead how to knot this, though... hey, Doxian, can you tie knots?\"" }, { "author": "Glawackus", "message": " \"I'll give it a try,\" Doxian says, taking the rope and concentrating on it for a moment before beginning to tie it as Cristiano suggested.\n\n \n Spoiler \n\n Use Rope : (1d20+1)[ 11 ] \n " }, { "author": "alchemyprime", "message": "Doxian gets a decent half-hitch around Cristiano. Breven gets a hold of it. \"He volunteered to go first. None too bright, eh? Better him than us though.\" Breven says in Undercommon. \"So, what's your name, friend?\" Breven asks the drow." }, { "author": "Zarthrax", "message": " \"I have a name for people who go first. That name is 'Spare Parts'. My name is Ilztmyree Mirfryn. No relation to anyone you might have heard of.\" \n\n\nOOC: I hearby designate Magenta as Undercommon." }, { "author": "alchemyprime", "message": " \"Opposite boat, myself. I'm related to quite a few people you may have heard of.\" \n\nBreven patted Cristiano on the back. \"Good luck. May Oghma and Denier guide your steps away from pits. We'll be...\" Breven looks at the rope. \"Well, I'll be right behind you, Doxian kind of close, and my fellow arcanist may be taking up the rear. And using a good 40 feet of rope as space. \"\nBreven then whispers in Cristiano's ear. \"I have bladefire and ravages if need be. Want any? What about wet-fire?\"\n\nOOC: Yellow is Celestial, Magenta Undercommon, red Doxian's funny accent. J/k on the red." }, { "author": "Glawackus", "message": " \"Right then. Shall we?\" Doxian says, moving away from the door to let the roped paladin pass.\n\nOOC\n \n Spoiler \n\n🙂 @ accent comment.\n " }, { "author": "alchemyprime", "message": "Breven looks to Cristiano, the one person who wished to go first. \"I'm ready. Ilztmyree, what about you?\"" }, { "author": "Zarthrax", "message": " \"When you are.\" " }, { "author": "alchemyprime", "message": "\"Lead the way, Cristiano.\" Breven patted the paladin on the back again. \"I have so spells just in case we need them, and any items you might need.\"\n\n(Okay, since CHristmas is right around the corner, how about we pause this from 23rd through the 27th? So Saturday would be our last string of posts?)\n\n(And, as Glawackus already knows from the Doctor Who campaign, I have a two day rule. If we wait two days before you post, I'm NPCing you until your return. I prefer advanced notice of when I would need to, though... So, Oslecamo, if you could type something along the lines of \"Cristiano begins down the cavern\", it'd be much appreciated.)" }, { "author": "Oslecamo", "message": "\"Well hold that rope tight.\"\n\nAnd Cristiano went down the cavern.\n\n(sorry about the delay, and yes, I agree that we make a stop from 23 to 27)" }, { "author": "Glawackus", "message": "Doxian prepares to follow behind the paladin and the...unusual wizard...looking about the room one more time, lips moving as if trying to remember something." }, { "author": "alchemyprime", "message": "Breven follows Cristiano closely, ready for if he falls, holding the rope tightly." }, { "author": "alchemyprime", "message": "Breven looks at the drow. \"Well, come on. We don't want to strand you in a room dedicated to an evil god of murder. You might get... well... murdered.\" He follows on behind the paladin.\n\nThe hallway infront of the paladin seem's pretty clear. No arrows, no springs, no pitfalls. The firsdt fifty feet of the tunnel had no traps in it that cristiano, Doxian or Breven triggered.\nOf course, the drow had yet to start, as he is bringing up the rear.\n(psst... Zarthrax... that's you...)" }, { "author": "Zarthrax", "message": "(Sorry.)\n\n\nThe drow moves forward, following his new 'friends' at a cautious distance." }, { "author": "alchemyprime", "message": "As the odd group continues on down the hallway, they seem to not run into anything. Eventually another large room is reached. It seems like... well... a warehouse. A large warehouse. Bottles, jugs, shelves of boxes, a large clay building. Breven runs over to a window.\n\n\"Wait... we seem to be in Calimport. They must have gotten me last. But, the plus side is that my cousin lives in Calimport. Do you guys have any connections here in Calimport?\"" }, { "author": "Glawackus", "message": " \"No...\" Doxian says, voice trailing off. \"I came here looking for my father. Maybe you have heard of him?\" Doxian looks around eagerly. \"Barnabas Bassar?\" " }, { "author": "alchemyprime", "message": "\"Sorry. But I've always been bad with names. Can you give me any other information? Oh, wait... if Miss Olive is in town, she can tell us! She knows everything! She even got me... well, that's not important right now. What about you Cristiano? Iltzmarie?\"" }, { "author": "Zarthrax", "message": "The drow raises an eyebrow, in a distinctly Spock-like gesture. \"And, what exactly, pray tell, leads you to believe I have anything to do with a country that's mostly desert? Unless you've suddenly started believing that darkness is now one of this country's major exports...\" " }, { "author": "alchemyprime", "message": "\"Woah, calm down, Iltzmarie. It was a honest question. Especially since... well, I guess most outside of Cormyr and Calim****e nobility would know, but...\"\nBreven looks around.\n\"The is an entire drow underworld running Calimport. I think Calimport is entering a new age. an Age of Drow. I just thought since we were all in the room, and we are in Calimport, you might have had some ties to the city, or maybe some family. Sorry for assuming, my friend.\"" }, { "author": "alchemyprime", "message": "(Psst... Oslecamo... it's your post...)" }, { "author": "alchemyprime", "message": "(Bump.)\n(I give Oslecamo until Saturday. Maybe Sunday. If no post by the next time I post, then Cristiano is NPCed. Glawackus knows I can do this. I just did it in the other game he is in. Not to him though.)" }, { "author": "alchemyprime", "message": "Cristiano just shook his head. Breven sighed and walked to a window to see where they were.\n\"We seem to be in one of the halfling's volutary ghettos. We may be able to get to the noble quarter in about an hour. Then I can find a cousin I may have. A major advantage of Dad's blue blood: a noble anywhere shares it. Sound good to you guys?\"" }, { "author": "Glawackus", "message": " \"That sounds fine,\" Doxian says, stretching and looking around some more. \"Anyone know what that is?\" He points to the clay building." }, { "author": "Zarthrax", "message": " \"About as good as anything since I awoke. Let's get on with it.\" " }, { "author": "alchemyprime", "message": "(Sorry, I could have made details clearer. The warehouse is a clay building. The clay building is what you are all in.)" }, { "author": "Glawackus", "message": " \"Hm,\" Doxian says, straightening up. \"Just a box. \n\nHe looks about the room passively. \"Can we get out through that window? I'd like to get back on the trail here.\" \n \n Spoiler \n\nDoxian will take a 10 on a Search check if he needs one to find any doors.\n Search : 18 {10+8}\n " }, { "author": "alchemyprime", "message": "There is a door, but a large shelving unit filled with items has been pushed in front of it. it seems like it'd be tough to move." }, { "author": "Glawackus", "message": " \"Door,\" Doxian says, pointing at the shelves. \"Right over there. Someone want to help me move the darn thing?\" " }, { "author": "alchemyprime", "message": "Breven and Cristiano go over to pull the door down.\n\nStrength check from Doxian, with a +3 bonus from Breven and Cristiano helping." }, { "author": "Glawackus", "message": "Doxian goes over to the shelf with the others and shoves hard against the shelving.\n\n \n Spoiler \n\n Strength Check : (1d20+3)[ 14 ] \n " }, { "author": "alchemyprime", "message": "The shelf pulls away enough for the door to be opened just wide enough for a human in full plate to fit through the door sideways.\n\nBreven pats Doxian on the back. \"Good job, Dox. Found and got us the door.\"" }, { "author": "Glawackus", "message": "Doxian shrugs. \"It's a talent.\" " }, { "author": "alchemyprime", "message": "Breven pokes his head out the door and looks about.\n\n\"This is a khepri ghetto. Don't kill too many of those odd half-meter beetles. Those are male khepri. I'm a noble. If they see me with an \"enoturage\" no one will mess with us. Actually...\" Breven smirks. \"A few khepri women have shown a bit of interest in me. My cousin is a bit of a flirt, and that has improved my own reputation with the ladies, even if my father thinks otherwise.\" Breven looks about. He looks at everyone.\n\"Cristi, you're my bodyguard if anyone asks. I will actually hire you if need be. Dox, you're my buddy from when we were younger and I went to the east to train in the Art. Iltz, you're a trading buddy from Comanthor. Do those sound like good alliases, or do you guys want to make your own?\"\n\nBreven looked around. Cristiano, though not happy to be called \"Cristi\", nodded. They looked to Doxian and Iltzmarie." }, { "author": "Glawackus", "message": " \"Perfectly fine, old friend!\" Doxian says with a big grin, as if he's known the mage for years. His eyes dart over the street for a moment and watch one of the beetles scurry about." }, { "author": "Zarthrax", "message": " \"Acceptable. Barely.\" Ilztmyree looks around. \"Why do the walls smell of dung?\" " }, { "author": "alchemyprime", "message": "Breven looks around. He sighs.\n\n\"I am afraid building standards outside of the noble's reigions are not as high. At our summer home in Calimport, we have large slatted walls, and a nice marble fireplace. Oh, and the library... an an entire room, twice the size of this warehouse... well, maybe one and a half... but still filled with books, grimories, tales, texts, scrolls of a nonmagical sort, oh it is amazing! Iltzmarie, you must see the texts! Dox, maybe you should read some reigonal histories so you can know more of the lay of the land. Okay then, lets go!\"\n\nBreven leads the way out of the warehouse. A halfling stops him as he walks out.\n\n\"WHat were you doing in there?\" he asks. Breven sighs and looks at him.\n\n\"I got lost, and saw an old friend in the warehouse, and thought he and I could find our way back to the noble's quarter. Isn't that right, Dox?\"\n\nDoxian, make a bluff check." }, { "author": "Glawackus", "message": " \"Of course! What would we want with the stuff in there anyways, my good man?\" \n \n Spoiler \n\n Bluff : (1d20+9)[ 28 ] \n Way With Words : At 3rd step, a silvertongue suffers only -5 penalty when making rushed Diplomacy checks (see Player's Handbook, page 72), and when she is bluffing, the lie never provides more than a +5 bonus on opposed Sense Motive checks.\n " }, { "author": "alchemyprime", "message": "The halfing beleives you and lets you continue on your way. After a few hours of wandering aimlessly, Breven points at a large black house on a hill.\n\n\"That's our summer home!\" He yells as he runs to the fence. However, he stops at the gate.\n\n\"Let me in! I am a Wyvernspur!\" Breven yells, kicking the gate. \"Why won't you open! I am Breven Wyvernspur, of the Cormyr Wyvernspurs, son of Giogioni and Cat Wyvernspur! Open for me!\"\n\nThe gate will not budge. But perhaps someone can open it somehow." }, { "author": "Glawackus", "message": " \"Surely there's some way in,\" Doxian says, looking up at the gates. \"You haven't forgotten some password or something, have you?\" Doxian runs one hand over the gate, knocking on the wood in a few places.\n\n \n Spoiler \n\nProbably no lock, right? 😛\n Search to see if there seems to be any sort of lock or a way around the gate: (1d20+8)[ 15 ] \n " }, { "author": "Zarthrax", "message": " \n Originally Posted by alchemyprime \n The halfing beleives you and lets you continue on your way. After a few hours of wandering aimlessly, Breven points at a large black house on a hill.\n\n\"That's our summer home!\" He yells as he runs to the fence. However, he stops at the gate.\n\n\"Let me in! I am a Wyvernspur!\" Breven yells, kicking the gate. \"Why won't you open! I am Breven Wyvernspur, of the Cormyr Wyvernspurs, son of Giogioni and Cat Wyvernspur! Open for me!\"\n\nThe gate will not budge. But perhaps someone can open it somehow. \n \n\nIlztmyree chuckles. \"Maybe they decided you needed to live on your own for a while?\" " }, { "author": "alchemyprime", "message": "Breven shoots the drow a glance and then looks in his pockets.\n\n\"Oh no. My only proof left is my wallet. My papers, my signet rings, my...\" Breven pulls up his left sleeve and gasps.\n\n\"My birthmark is gone! My mark! The same mark as my mother's family. Hold up.\"\nBreven looks right at Doxian. \"Tell me, what color are my eyes? My hair?\" The blue eyed brunette looks desperate. \"Tell me I'm still a strawberry blonde with green eyes. Tell me that I'm still in my own body.\"\n\nBreven falls to the ground as Cristiano tells him. \"I... I'm not me anymore. I'm not a Wyvernspur. My own Dad and Mum wouldn't even recognize me. How long was I dead? How long were all of us dead? I could have been a corpse for years! And Cormyr is so far away, and I doubt Uncle or Mum have spells strong enough to reverse this! Oh, who can I go to to get this all reversed?\"\n\nKnow(Local) to see if any of you can think of someone who can help you all figure this out, since Breven's Noble Blood seems to have failed him." }, { "author": "Glawackus", "message": " \"I'm not familiar with the area,\" Doxian says grimly, looking around, slowly realizing that this is not going to be as easy as he thought." }, { "author": "alchemyprime", "message": "\"There is one person who may be able to help us... I met him once... but I don't want to work with him... he scares me...\" Breven looks at his feet.\n\"Do any of you know of a drow named Jarlaxle D'Arthe?\"" }, { "author": "Glawackus", "message": "Doxian smiles sadly. \"To be honest, I don't know anyone from around here. I'll help you find this fellow, though...maybe he'll have some knowledge of where my uncle is.\" " }, { "author": "Zarthrax", "message": "If it were possibly for a drow to blanch, Ilzt would be doing it now. \"Puling hells, your family doesn't mess around, does it? I ain't crossing Jarlaxle, not for all the jewels in Sembia!\" " }, { "author": "Glawackus", "message": " \"Why? Who is this Jarlaxle character?\" Doxian rolls his head around on his neck, feeling a little bit of a cramp." }, { "author": "alchemyprime", "message": "Breven sighs.\n\"It's either him or we try to find some way back to Cormyr... and even if we do that, we may still run into Jarlaxle. My father made it a point to ally himself with very important people in case my uncles ever decided to attack the family. I know that my wallet will prove I'm me to him... Jarlaxle has dealt with many magics before... and if that doesn't work, we have three other chances. We can try and hope the brother of the Patriarch Wyvernspur is up to answering a prayer... or I can try to find Miss Olive and one of our... friends, but we are an elusive bunch... besides, the rest would say that I should get myself out of it, because the Big Bosses can't just run and help everyone one of us that had magic go awry... and then I can try finding Auntie, but she's normally up in the Dalelands, and that's even further than home! 3000 miles! Wait... wait a minute...\" Breven opened him wallet and produced two small gems. He rubbed them, but nothing happened.\n\n\"I guess the the High Priest or the Brothers can't answer... and I so hoped I could just call Cadderly for help... Iltz, you're the only other Faerunian here that isn't the strong and silent type... could you think of anyone besides Jarlaxle or my boss who could help us? My boss can be a jerk. A real jerk if he's drunk. Which he probably is...\"\nBreven sighed and looked sadly to Doxian and Iltzmarie." }, { "author": "alchemyprime", "message": "\"Sorry guys. I just don't know. Should I call my boss, or should I ask for Jarlaxle's help?\"\n\n(You're not getting out of a Realms campaign without a major NPC showing up...)" }, { "author": "Zarthrax", "message": "Ilzt ponders for a moment. \"Your boss. The less I have to do with other drow right now, the better.\" " }, { "author": "Glawackus", "message": " \"In my experience the Drow are usually...hard to deal with,\" Doxian says. \"However, I wouldn't rule out this Jarlaxle character as a possibility. Best to go see your boss for now.\" " }, { "author": "alchemyprime", "message": "Breven sighs. \"Okay.\" He looks around and spots some bushes. \"Iltz, hide in there. I think my boss will know you aren't... what did Cadderly call him? Drizzit? Anyway, my boss has had bad dealing with drow.\"\n\nBreven sighes and begins to chant: Talol Aelolaes. Talol Aelolaes. " }, { "author": "alchemyprime", "message": "(Sorry everybody. I've realized that doing a campign like this with no further planning and littler idea of what to do with the class abilities was a bad idea. I'm going to have to close this campaign, but I plan on rebooting it in the future. Sorry.)" }, { "author": "Glawackus", "message": "Righto. Hey, at least you were able to come right out and say you had no idea what to do with the crunch (unlike some other ultimate games I've played. >_>)\n\nOn the plus side--awesome way to start a campaign/adventure. :)" } ]
[ { "author": "ArenaManager", "message": " Arena Tournament, Round 26: Beleg vs. Shasnuart \n Map: \n Spoiler \n\n \n \n\n XP Award: 300 XP\n GP Award: 300 GP\n\n All Combatants, please roll initiative. " }, { "author": "king korath", "message": "initative (1d20+5)[ 14 ] " }, { "author": "Suzuro", "message": "Hello again! Haha!\n\n\nRolling Initiative: (1d20+2)[ 10 ] \n\n\n\n\n\n-Suzuro" }, { "author": "king korath", "message": "So we meet again. I will not lose this time, hopefully.\nStart in A 13, \n Spoiler \n with an oil of magic weapon in one hand, and a potion of shield of faith +2 in the other. drink the potion and then draw my bow\n \n\nstats\n \n Spoiler \n Ac20\nHp13\narrows 72\n " }, { "author": "Suzuro", "message": "Hmmmm...well, may the best, and luckiest, man win! Good luck!\n\n\n\nStart in Y 13 Double move to N 14\n\n\n\nStats\n \n Spoiler \nHP: 13 AC: 22 Position: N 14\nSoulmelds formed:\nWormtail Belt; 2 essentia: +4 Natural Armor\nRageclaws; 0 essentia: Fight without penalty until -10 HP\n \n\n\n\n\nYour go.\n\n\n\n-Suzuro" }, { "author": "Paladin Latham", "message": " Ref Paladin Latham \n\nAs it was in plain sight, Shasnuart saw his opponent, who started the match with a potion in each hand, drink one, drop the bottle, and draw his bow." }, { "author": "king korath", "message": "Move to A22. then use the other potion.\n \n Spoiler \noil of magic weapon +1\n \n\n\nstats\n \n Spoiler \nac 20\nhp 13\n+1 to hit and damage\n72 arrows\n " }, { "author": "Suzuro", "message": "I withdraw a bottle and drink it and then drop the empty bottle.\n\n\n\n \n Spoiler \n drink shield of faith +2 and drop the bottle.\n \n\n\nStats\n \n Spoiler \nHP: 13 AC: 24 Position: N 14\nSoulmelds formed:\nWormtail Belt; 2 essentia: +4 Natural Armor\nRageclaws; 0 essentia: Fight without penalty until -10 HP\nShield of Faith +2 round 1/10\n \n\n\nYour go\n\n\n\n-Suzuro" }, { "author": "king korath", "message": "Stay where I am.\n\nvitals\n \n Spoiler \nac20\nhp13\narrows 72\n " }, { "author": "Suzuro", "message": "Double move to L 21\n\n\n\nStats\n \n Spoiler \nHP: 13 AC: 24 Position: L 21\nSoulmelds formed:\nWormtail Belt; 2 essentia: +4 Natural Armor\nRageclaws; 0 essentia: Fight without penalty until -10 HP\nShield of Faith +2 round 2/10\n " }, { "author": "king korath", "message": "Double move to A 11, bow still drawn.\n\nstats\n \n Spoiler \nac20\nhp13\narrows 72\n " }, { "author": "Suzuro", "message": "Double Move to J 11\n\n\n\nStats\n \n Spoiler \nHP: 13 AC: 24 Position: J 11\nSoulmelds formed:\nWormtail Belt; 2 essentia: +4 Natural Armor\nRageclaws; 0 essentia: Fight without penalty until -10 HP\nShield of Faith +2 round 3/10\n \n\n\n\nYour go.\n\n\n\n-Suzuro" }, { "author": "king korath", "message": "move to A16 and then shoot.\nattack (1d20+8)[ 26 ] \ndamage (1d8+1)[ 5 ] \n\nstats\n \n Spoiler \nac20\ngp13\narrows 71\n " }, { "author": "Mavian", "message": "The arrow comes close, but hits the pillar." }, { "author": "Suzuro", "message": "I think I can do this...\n\n\nI'll take a charge action to move to A 15 and attack\n\n\nAttack: (1d20+4)[ 8 ] \nDamage: [roll]1d8+2[/roll\n\n\n\nStats\n \n Spoiler \nHP: 13 AC: 24 (22 this turn) Position: J 11\nSoulmelds formed:\nWormtail Belt; 2 essentia: +4 Natural Armor\nRageclaws; 0 essentia: Fight without penalty until -10 HP\nShield of Faith +2 round 4/10\n \n\n\n\nYour go.\n\n\n\n-Suzuro" }, { "author": "king korath", "message": "missed ha ha ha.\nfive foot step to A17 then rapid shot.\nattack 1 (1d20+7)[ 19 ] \ndamage (1d8+1)[ 9 ] \nattack 2 (1d20+7)[ 18 ] \ndamage 2 (1d8+1)[ 6 ] " }, { "author": "Mavian", "message": "Actually, I did make a mistake earlier. The first shot actually hit. I reversed the character positions when I was figuring out the cover rules." }, { "author": "Suzuro", "message": "Five foot step to A 16 and attack\n\nAttack: (1d20+2)[ 5 ] \nDamage: (1d8+2)[ 3 ] \n\n\nAnd, I take Five (5) Damage, correct?\n\n\n\nStats\n \n Spoiler \n\nHP: 8 AC: 24 Position: A 16\nSoulmelds formed:\nWormtail Belt; 2 essentia: +4 Natural Armor\nRageclaws; 0 essentia: Fight without penalty until -10 HP\nShield of Faith +2 round 5/10\n \n\n\n\nYour go.\n\n\n\n-Suzuro" }, { "author": "king korath", "message": "correct.\nfive foot step back to A 18, then rapid shot.\nattack 1 (1d20+7)[ 16 ] \ndamage 1 (1d8+1)[ 5 ] \nattack 2 (1d20+7)[ 19 ] \ndamage 2 (1d8+1)[ 8 ] \n\nstats\n \n Spoiler \nac 20\nhp 13\narrows 67\n " }, { "author": "Suzuro", "message": "Five foot step to A 17 and attack\n\n\nAttack: (1d20+2)[ 12 ] \nDamage: (1d8+2)[ 6 ] \n\n\n\nStats\n \n Spoiler \nHP: 8 AC: 24 Position: A 17\nSoulmelds formed:\nWormtail Belt; 2 essentia: +4 Natural Armor\nRageclaws; 0 essentia: Fight without penalty until -10 HP\nShield of Faith +2 round 6/10\n \n\n\n\nYour go.\n\n\n\n-Suzuro" }, { "author": "king korath", "message": "I will tell you my Ac if you tell me yours, all we are doing is just hacking at each other. Oh an five foot step to A19 and rapid shot.\n\nattack 1 (1d20+7)[ 14 ] \ndamage 1 (1d8+1)[ 7 ] \nattack 2 (1d20+7)[ 18 ] \ndamage 2 (1d8+1)[ 8 ] \nedit: stats\n \n Spoiler \nac20\nhp13\narrows 67\n " }, { "author": "Suzuro", "message": "I have an AC of 26, and, if I'm right, yours is 20\n\n\nFive foot to A 18 and attack\nAttack: (1d20+2)[ 12 ] \nDamage: [roll]ad8+2[/roll]\n\n\n\nStats\n \n Spoiler \nHP: 8 AC: 24 Position: A 17\nSoulmelds formed:\nWormtail Belt; 2 essentia: +4 Natural Armor\nRageclaws; 0 essentia: Fight without penalty until -10 HP\nShield of Faith +2 round 7/10\n \n\n\n\nYour go.\n\n\n\n-Suzuro" }, { "author": "king korath", "message": "yep. five foot step to A20 the fire one shot at you.\nattack (1d20+9)[ 13 ] \ndamage (1d8+1)[ 6 ] \n\nstats\n \n Spoiler \nac20\nhp13\narrows 66\n " }, { "author": "Suzuro", "message": "So! Apparently I'm retarded and can't read numbers...>_< So much for Calculus...I have 24 AC, not 26, sorry.\n\n\nFive foot step to A 19 and attack.\n\n\nAttack: (1d20+2)[ 18 ] \nDamage: (1d8+2)[ 6 ] \n\n\n\nStats\n \n Spoiler \nHP: 8 AC: 24 Position: A 19\nSoulmelds formed:\nWormtail Belt; 2 essentia: +4 Natural Armor\nRageclaws; 0 essentia: Fight without penalty until -10 HP\nShield of Faith +2 round 8/10\n \n\n\n\n\nYour turn.\n\n\n\n-Suzuro" }, { "author": "king korath", "message": "five foot step to A21 then fire one shot.\nattack (1d20+9)[ 20 ] \ndamage (1d8+1)[ 7 ] \n\nvitals[spoiler]ac20\nhp13\narrows 65[/roll]" }, { "author": "Suzuro", "message": "Five foot step A 20, attack\n\n\nAttack: (1d20+2)[ 14 ] \nDamage: (1d8+2)[ 9 ] \n\n\n\nStats\n \n Spoiler \nHP: 8 AC: 24 Position: A 19\nSoulmelds formed:\nWormtail Belt; 2 essentia: +4 Natural Armor\nRageclaws; 0 essentia: Fight without penalty until -10 HP\nShield of Faith +2 round 9/10\n \n\n\n\n\nYour go.\n\n\n-Suzuro" }, { "author": "king korath", "message": "Five foot step to A22 then single shot.\nattack (1d20+9)[ 26 ] \ndamage (1d8+1)[ 9 ] \n\nstats \n Spoiler \n\nac20\nhp13\narrows 64\n \n\n\nedit: finally a hit, and max damage!!!!" }, { "author": "Suzuro", "message": "Well, that hit took me down to -1 HP, but thanks to the rage claws I formed, I don't fall unconscious and....well I don't even suffer any effects until I reach -10 HP.\n\n\n\nFive foot step to A 21 and Attack\n\n\n\nAttack: (1d20+2)[ 16 ] \nDamage: (1d8+2)[ 4 ] \n\n\nStats\n \n Spoiler \nHP: -1 AC: 24 Position: A 21\nSoulmelds formed:\nWormtail Belt; 2 essentia: +4 Natural Armor\nRageclaws; 0 essentia: Fight without penalty until -10 HP\nShield of Faith +2 round 10/10\n " }, { "author": "Suzuro", "message": "Your go.\n\n\n\n\n\n\n\n\n-Suzuro" }, { "author": "Paladin Latham", "message": "actually, you are still under 0hp and thus are in the 'dying' catagory, the Rageclaws allow you to keep fighting but you still lose 1hp per round that you are under 0hp until you stabilize.\n\n-2hp and counting." }, { "author": "king korath", "message": "five foot step to A23 and the fire one shot.\nattack (1d20+9)[ 25 ] \ndamage (1d8+1)[ 6 ] \n\nstats \n Spoiler \nac20\nhp13\narrows 63\n " }, { "author": "Suzuro", "message": " When reduced to -1 to -9 git points, you do not fall unconcious. You do not automatically lose 1 hit point each round at -1 to -9 hit points. \n\n\nFrom the Magic of Incarnum. So, -1 HP.\n\n\n\n\n\n-Suzuro" }, { "author": "Paladin Latham", "message": "Oh. My bad. Continue. 😛" }, { "author": "Suzuro", "message": "Five foot step to A 22 and attack\n\n\nAttack: (1d20+2)[ 16 ] \nDamage: (1d8+2)[ 4 ] \n\n\n\n\nStats:\n \n Spoiler \nHP: -1 AC: 22 Position: A 22\nSoulmelds formed:\nWormtail Belt; 2 essentia: +4 Natural Armor\nRageclaws; 0 essentia: Fight without penalty until -10 HP\n \n\n\n\n\nYour go.\n\n\n-Suzuro" }, { "author": "Paladin Latham", "message": "Suzuro, If your listed AC is correct, he hit you for 6 points. Thus you are at -7hp" }, { "author": "king korath", "message": "five foot step to A24 then attack once.\nattack (1d20+9)[ 22 ] \ndamage (1d8+1)[ 8 ] \n\n\"How many arrows must I put in you before you die\"\n\nstats\n \n Spoiler \nac20\nhp13\narrows 62\n " }, { "author": "Paladin Latham", "message": " High Ref Paladin Latham \n\nThe answer to that is none. With his shield of faith gone his AC dropped to 22, thus the attack put him at negative a lot.\n\n Beleg is declared the winner and recieves the listed prizes! " }, { "author": "Suzuro", "message": "Hey, nice job, looks like you finally got me back! Anyways, good luck with your upcoming rounds, I'll be rootin' for ya!\n\n\n\n\n-Suzuro" } ]
[ { "author": "ArenaManager", "message": " Arena Tournament, Round 29: Mr. Underhill vs. Fire Fox \n Map: \n Spoiler \n \n \n\n XP Award: 300 XP\n GP Award: 300 GP\n\n Bayar - Mr. Underhill \n Theterran - Fire Fox \n All Combatants, please roll initiative. " }, { "author": "Bayar", "message": "NNNNNNNNNNOOOOOOOOOOOOOOOOOOOOO !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!\n\nNot again !!! This map is the putrid spawn of SATAN !!!\n\ndammit...all my three characters start out in this cursed map of doom...\n\ninitiative: (1d20+6)[ 9 ] " }, { "author": "theterran", "message": "Alright...didn't even know this was here...\n\nLet me buy some stuff...then we'll begin.\n\nHere's my initiative.\n\n Initative - (1d20+2)[ 20 ] " }, { "author": "theterran", "message": " Fire Fox - Round 1 \n\n@Refs\n \n Spoiler \nStarting in P21 with a scroll in my hand.\nI will cast Mage Armor from the Scroll...drop the Scroll...\nThen I will move to R17.\n\n Spot - (1d20+3)[ 17 ] \n Listen - (1d20+2)[ 11 ] \n \n\n\nEnd my Turn.\n\nRef Stats:\n \n Spoiler \nLocation - R17\nHP: 6/6\nAC: 16 Touch: 12 FF: 14 (+2 for Tree not included)\nMage Armor: (1/600)\n\nSpells:\n \n Spoiler \nLevel 0 - Acid Splash, Resistance, Detect Magic, Caltroups\nLevel 1 - Kelgore's Firebolt, Kelgore's Firebolt, Lesser Orb of Fire\nLevel 2 - Scorching Ray\n \n\n " }, { "author": "Bayar", "message": "Good to see you...\n\n Mr Underhill - Round 1 \n \n Spoiler \nStart in K6, mounted on my dog, move to I6 guiding it with my knees (it succeeds automatically since I have a +5 at my ride check...). I have a sling in my hands.\n \n\n\nNot done, need LOS.\n\nStats:\n \n Spoiler \nHP 11/11\nAC:17 , FF:16 , T:12\n\nMount: HP:13/13\nAC:16, touch:12 FF:14\n\nSpells:\n \n Spoiler \n0 lvl: Guidance*2 , CMW\n1 lvl: entangle , Aura against flame\n \n\n " }, { "author": "Bronz", "message": " High Ref Bronz \n\n@Underhill\n \n Spoiler \n\nNo LoS\n \n\n\n@Firefox\n \n Spoiler \n\nNo LoS\n " }, { "author": "Bayar", "message": "Fine...will continue with my actions...\n \n Spoiler \nIF he does not come through the left side, I think he will from the right. If he will play similarly to me when I played BAM, he will choose the fastest way to get to the top of the map, moving from tree to tree for bonuses. Also, because he has 2 scrolls for AC boost, I think he will try to cast those before reaching my location...think he will start with Mage armor because it has a high duration and shield probably near the end of cover from the barn...\n\nHe will probably not enter the cursed barn of doom, because of A) his hide skill has only +2 and B) because he probably thinks I will not enter it anyway.\n\nhe needs to get near me...25 feet is enough to fire off his Scorching ray, and if I survive that somehow, his lesser orb of fire...I know because I use the LOoF.\n\nIn conclusion, my dog will continue his move action from I6 to L6 and stop there. I will cast entangle so that it will take effect on the area R1-Z7. The spell has a spread of 40 Feet in every direction from the grid intersection, so it means the intersection of Y(-1) - Z0.\n \n\n\nYour turn, unless the refs have any objections to what I stated above..." }, { "author": "theterran", "message": "Might want to spoiler that better bayar.\n\nI will stick to my plan...regardless of what I read there...😎" }, { "author": "Bayar", "message": "OMFG !!! I just saw that....JC that sucks...\n\nYou actually read all of it ?" }, { "author": "theterran", "message": "I skimmed it...until I realized it was supposed to be spoilered.\n☹️" }, { "author": "Bayar", "message": "ah well...hopefully I will be able to survive this round..." }, { "author": "theterran", "message": " Your turn, unless the refs have any objections to what I stated above... \n\nSo do we need a ref for this? Or can I take my Turn?" }, { "author": "Bayar", "message": "Meh, it was only a minor thing...think that there will be no objections...take your turn..." }, { "author": "theterran", "message": " Fire Fox - Round 2 \n\n@refs\n \n Spoiler \nDraw Scroll of Shield.\nMove to T12.\n \n\n\nEnd my Turn.\n\nStats:\n \n Spoiler \nLocation - T12\nHP: 6/6\nAC: 16 Touch: 12 FF: 14 (+2 for Tree not included)\nMage Armor: (2/600)\n\nSpells:\n\n \n Spoiler \n\nLevel 0 - Acid Splash, Resistance, Detect Magic, Caltroups\nLevel 1 - Kelgore's Firebolt, Kelgore's Firebolt, Lesser Orb of Fire\nLevel 2 - Scorching Ray\n \n\n " }, { "author": "Bayar", "message": " Mr underhill - round 2 \n \n Spoiler \nMy dog will move to P6. I will ready an action to counterspell my oponents spell with my aura against flame in case he is trying to cast something within 25 Feet of me...\n \n\n\nEnd my turn.\n\nStats:\n \n Spoiler \n\nHP 11/11\nAC:17 , FF:16 , T:12\n\nMount: HP:13/13\nAC:16, touch:12 FF:14\n\nSpells:\n \n Spoiler \n0 lvl: Guidance*2 , CMW\n1 lvl: entangle , Aura against flame\n \n\n " }, { "author": "theterran", "message": "Redone below based on new information.\n\n Fire Fox - Round 3 \n\nI'm assuming there was no LoS.\n\nActions:\n \n Spoiler \nCast Shield from the Scroll.\nDrop the Scroll.\nMove to T6.\n\n Spot - (1d20+3)[ 9 ] \n Listen - (1d20+2)[ 8 ] \n \n\n\nEnd my Turn.\n\nStats:\n \n Spoiler \nLocation - T6\nHP: 6/6\nAC: 20 Touch: 12 FF: 18 (+2 for Tree not included)\nMage Armor: (3/600)\nShield: (1/10)\nScrolls Used: Mage Armor, Shield\nSpells:\n \n Spoiler \n\nLevel 0 - Acid Splash, Resistance, Detect Magic, Caltroups\nLevel 1 - Kelgore's Firebolt, Kelgore's Firebolt, Lesser Orb of Fire\nLevel 2 - Scorching Ray\n \n\n \n " }, { "author": "Paladin Latham", "message": "LoS is barely (as in I had to use a ruler) established between the corners of P6 (where there is a hobbit on a dog) and T12 (where there is an elf).\n\nTerran, you may change your actions if you want." }, { "author": "theterran", "message": " Fire Fox - Round 3 (redux) \n\nMove Action: Move to Y10.\nStandard Action: Cast Kelgore's Firebolt.\n\n Damage - (5d6)[ 17 ] Reflex halves - DC15\n\nEnd my Turn.\n\nStats:\n \n Spoiler \nLocation - Y10\nHP: 6/6\nAC: 16 Touch: 12 FF: 14 (+2 for Tree not included)\nMage Armor: (3/600)\nScrolls Used: Mage Armor\nSpells:\n\n \n Spoiler \n\nLevel 0 - Acid Splash, Resistance, Detect Magic, Caltroups\nLevel 1 - Kelgore's Firebolt, Kelgore's Firebolt-x, Lesser Orb of Fire\nLevel 2 - Scorching Ray\n \n\n " }, { "author": "Paladin Latham", "message": " And that will of course trigger Bayar's readied action. He may post the results. \n\nNevermind. You're just outside the range of his readied action. Man, thats horrible." }, { "author": "Bayar", "message": "Ouch...so...ummm...how much HP do I have...11?\n\n (1d20+2)[ 20 ] against DC 15...\n\nUmm...dont you have to make a toch attack ? roll for it ?\n\nK, so I take ...umm...8 damage ? I will live it...\n\nYou OTOH...\nMove eastwards breaking LOS.\n\n \n Spoiler \nDouble-move to I10\n " }, { "author": "theterran", "message": "Nope...it's like Magic Missiles...accept there's a reflex save for half...which I see you made.\n\nYou're up." }, { "author": "theterran", "message": "What's an OTOH?\nDidn't realize you took your move in that post...\n\n Fire Fox - Round 4 \n\n@Refs\n \n Spoiler \nMove to X5. If there's no LoS, I'll cast Shield from the Scroll in hand.\n\n If I see him and he's within 30 feet, I'll use Fiery Burst.\n \n Spoiler \n FB - (2d6)[ 4 ] \n \n\n\nIf I see him and he's over 30 feet away, I'll use my other Kelgore's Firebolt.\n \n Spoiler \n KF - (5d6)[ 18 ] \n \n \n \n\n\nEnd my Turn...we'll need an LoS check.\n\nStats:\n \n Spoiler \nLocation - X5\nHP: 6/6\nAC: 20 Touch: 12 FF: 18 (+2 for Tree not included)\nMage Armor: (4/600)\nShield: (1/10)\nScrolls Used: Mage Armor, Shield\nIn Hand: Scroll of Shield\nSpells:\n \n Spoiler \n\nLevel 0 - Acid Splash, Resistance, Detect Magic, Caltroups\nLevel 1 - Kelgore's Firebolt, Kelgore's Firebolt-x, Lesser Orb of Fire\nLevel 2 - Scorching Ray\n \n\n " }, { "author": "Paladin Latham", "message": "@bayar:\n \n Spoiler \nNo LoS\n \n\n\n@theterran:\n \n Spoiler \nNo LoS\n " }, { "author": "theterran", "message": "Alright...Frodo...I mean...Mr. Underhill is up 😉" }, { "author": "Bayar", "message": " \n Spoiler \nJust wonder if he followed me into the entangled area...\n \n\n Mr. Underhill - Round 4 \n \n Spoiler \nHmm...double-move to C5\n " }, { "author": "theterran", "message": "My turn?\n\n 10 characters...what a pain " }, { "author": "Bayar", "message": "Yeah, but LOS first..." }, { "author": "Talic", "message": " Initiate Ref Talic \n\nLOS is established, between Fire Fox in X5 and Mr Underhill in G8, moving Northeast.\n\nBayar, you may recalculate the remainder of your move turn from that point if you wish. Otherwise, it is Firefox's turn." }, { "author": "Bayar", "message": "Ah, Firefox, I belive you have to roll against entanglement in the area of R1-Z7...go for it...then I will take the rest of my action..." }, { "author": "theterran", "message": "If that's the case, I might not be in X5, but in Y7 (where I first crossed into the entangled area)...and even if I make the Ref Save, I couldn't have made it to X5 because of the moving at half speed thing...🫤\n Reflex Save - (1d20+2)[ 21 ] vs DC ??\n\n\nSo where does this place me now?\n\n(edit)I could only make it to Y6 if I kept moving, and I don't think I would." }, { "author": "Talic", "message": " Initiate Ref Talic \n\nHold please, I'll get a higher ref to rule it." }, { "author": "Mavian", "message": " High Ref Mav: Its common sense really \n\n\nWhen Terran hit the edge of the entangled area, it would allow him to redo his movements after that point, so he could be where ever he wants to be." }, { "author": "Talic", "message": " Initiate Ref Talic \nReverse all actions after theterran's move in Round 4.\n\n@theterran:\n \n Spoiler \n\nThe entangle spell has a 40' radius . Thus, the only possible placement for spell center that comes close to meeting the area parameters given (R1-Z7) is Z1, NE corner. This places the actual effect of the spell at R1-Z8, and any square within 40' of this location is affected. This includes Y8.\n\nYou successfully saved vs. Entangle upon entering square Y8. Play continues from this point. Please finish the remainder of your turn.\n\nNote: Even on a successful save, Entangle limits you to half movement. Thus, any move from your current square will cost 10' of movement.\n \n\n\n@Bayar:\n \n Spoiler \n\nThe entangle spell has a 40' radius . Thus, the only possible placement for spell center that comes close to meeting the area parameters given (R1-Z7) is Z1, NE corner. This places the actual effect of the spell at R1-Z8, and any square within 40' of this location is affected. This is for your records. Your current location is I10.\n \n\n\nLoS is not established. It is currently Theterran's turn." }, { "author": "theterran", "message": " Fire Fox - Round 4 (redux) \n\n@refs\n \n Spoiler \nWith the successful save, I'll move out of the entangled area back to Y8 and there I will cast shield from the scroll in hand.\n \n\n\nEnd my Turn.\n\nStats\n \n Spoiler \nLocation - Y8\nHP: 6/6\nAC: 20 Touch: 12 FF: 18 (+2 for Tree not included)\nMage Armor: (4/600)\nShield: (1/10)\nScrolls Used: Mage Armor, Shield\nIn Hand:\nSpells:\n \n Spoiler \n\nLevel 0 - Acid Splash, Resistance, Detect Magic, Caltroups\nLevel 1 - Kelgore's Firebolt, Kelgore's Firebolt-x, Lesser Orb of Fire\nLevel 2 - Scorching Ray\n \n\n " }, { "author": "theterran", "message": "I would imagine there's no LoS so you're up." }, { "author": "Bayar", "message": " 😩 hold up a bit...still thinking what move to take... \nK.\n\n The BAM - Round 5 ...i think\n\n \n Spoiler \nThe mount double-moves to K21. I ready an action to start casting Summon nature's ally in P21 if LOS is established, or if I hear anything...\n\nAlso, could have sworn that I drank a potion of CLW...but cant find where...ah well...\n \n\n\nStats: \n Spoiler \nHP 3/11\nAC:17 , FF:16 , T:12\n\nMount: HP:13/13\nAC:16, touch:12 FF:14\n\n0 lvl: Guidance*2 , CMW\n1 lvl: entangle , Aura against flame\n " }, { "author": "Bayar", "message": " \n Spoiler \nListen check: (1d20+10)[ 19 ] ...footsteps, anything out of the ordinary will trigger my readied action above...\n \n\n\nYour turn..." }, { "author": "theterran", "message": " Fire Fox - Round 5 \n\n@refs\n \n Spoiler \nDouble move to X19.\n \n\n\nEnd my Turn.\n\nStats\n \n Spoiler \nLocation - X19\nHP: 6/6\nAC: 20 Touch: 12 FF: 18 (+2 for Tree not included)\nMage Armor: (5/600)\nShield: (2/10)\nScrolls Used: Mage Armor, Shield\nIn Hand:\nSpells:\n \n Spoiler \n\nLevel 0 - Acid Splash, Resistance, Detect Magic, Caltroups\nLevel 1 - Kelgore's Firebolt, Kelgore's Firebolt-x, Lesser Orb of Fire\nLevel 2 - Scorching Ray\n \n\n " }, { "author": "Paladin Latham", "message": "LoS is established between Mr. Underhill in K21 and Fire Fox in X19. This triggers a readied action by Bayar and something appears in P21 (Bayar has to choose what)" }, { "author": "theterran", "message": "Bayar mislabeled his previous round as 5 when it was 4.\n\nSo he readied an action during his round 4, that takes place during my round 5.\n\nSo he takes his readied action.\n\nThen it should be his turn first at the top of round 6...is that right?" }, { "author": "Bayar", "message": "Hmm...so it was round 4...so...how will we settle this redux things...I maintain my readied action in round 5, you trigger it in your round 5 and I finish it in round 6...fine with refs?\n\n \n Spoiler \nWolfachu, I choose you!\n " }, { "author": "theterran", "message": "My Round 5 happens first though...\n\nSo I would be in X19 at the beginning of your turn in Round 5.\n\nIf you readied that action in Round 4 as well, then it would trigger in round 5, but if you readied it in Round 5, it would go off right away.\n\nI'll differ to the refs though." }, { "author": "Bayar", "message": "yes, I readied it in round 4, and was gonna maintain it ready in round 5, so yeah, it triggered, so something is going to happen in my round 5...as I finish casting a spell..." }, { "author": "Talic", "message": " Initiate Ref Talic \n\nFirefox is ahead in the initiative count over The BAM Mr Underhill. Thus, in post 36, The BAM Mr Underhill's action was actually the end of round 4.\n\nFirefox then took her round 5, and triggered The BAM Mr Underhill's readied action in Round 4. The BAM Mr Underhill took a standard action to begin casting a full round spell, and her initiative changed to just above Firefox. Thus, this is the end of round 5.\n\nStart of Round 6, The BAM Mr Underhill finishes his casting. Select options that need to be selected for the spell you cast, determine the targeted square for the spell's affect, and continue from there. You've spent a standard action to complete the spell, so you have a move action remaining.\n\nPlay proceeds from that point. After The BAM Mr Underhill finishes, it will be Firefox's turn at the end of round 6.\n\nEdit: get caught up in the crunch, mistype the name. Corrected." }, { "author": "theterran", "message": "Just as an FYI...I'm facing Mr. Underhill...not TheBAM 😉" }, { "author": "Bayar", "message": "Ok, so I will designate my place and thing to affect...\n\n Mr. Underhill - Real round 5 \n\nFinishing casting his spell, a wolf appears in P21. It will charge you...in X20.\n\nIt will attack you and deal damage, if it hits that is...but I dont have my books with me because I am at school...\n\nNot done..." }, { "author": "theterran", "message": "@refs\n \n Spoiler \nWhen the wolf attacks me, as an Immediate action, I will Abrupt Jaunt to V19.\n " }, { "author": "Bayar", "message": "Ok, so I know the wolf's stats now...\n\nAttack: (1d20+3)[ 5 ] \nDamage: (1d6+1)[ 4 ] \n\nHopefully it will bite you hard...\n\nI will dismount in K21.\n\nAnd my mount will go to W19.\n\nedit: damn roller hates me..." }, { "author": "Talic", "message": " Initiate Ref Talic \n\nThe wolf's attack prompts an immediate action by Fire Fox. She disappears from X19, and appears in V19. Mr Underhill, you may modify any actions after the wolf's attack, if you like." }, { "author": "Bayar", "message": "The wolf sucks...but the riding dog, that is in W19 gets an AOO, i think, for leaving a threaten square and appearing in another threatened square...I think..." }, { "author": "theterran", "message": "Moving into a threatened square does not provoke AoO, just moving out.\n\nAnd technically, I'm not moving...more like teleporting.\n\n(edit) but I see what you're saying..." }, { "author": "Mavian", "message": "Abrupt Jaunt does not provoke AoOs for leaving the threatened square, nor entering a threatened square. Also, your dog would not be in W19 until after Fire Fox had teleported." }, { "author": "Bayar", "message": "Ah, K...end my turn." }, { "author": "theterran", "message": " Fire Fox - Round 6? \n\n5ft Step to U20.\nStandard Action: Cast Kelgore's Firebolt at Mr. Underhill.\n\n Damage - (5d6)[ 19 ] Reflex Halves DC 15.\n\nMove Action: Draw my Xbow.\n\nEnd my Turn.\n\nStats:\n \n Spoiler \nLocation - U20\nHP: 6/6\nAC: 20 Touch: 12 FF: 18 (+2 for Tree not included)\nMage Armor: (6/600)\nShield: (3/10)\nScrolls Used: Mage Armor, Shield\nIn Hand:\nSpells:\n\n \n Spoiler \n\nLevel 0 - Acid Splash, Resistance, Detect Magic, Caltroups\nLevel 1 - Kelgore's Firebolt-x, Kelgore's Firebolt-x, Lesser Orb of Fire\nLevel 2 - Scorching Ray\n \n\n " }, { "author": "Bayar", "message": "First off...can you hit me from that square?\n\nSecond...****...************...damn...\n\nThird: Ah what the hell: (1d20+2)[ 7 ] \n\nFourth: That spell should be banned...5d6 damage at 1st level without an attack roll/without concealment miss chance is utterly broken.\n\nFifth, even if I die, the dog will still attack you.\n5ft step near you and attack.\nAttack: (1d20+3)[ 18 ] \nDamage: (1d6+3)[ 7 ] " }, { "author": "theterran", "message": "The spell is actually only 1d6 + 1d6 for each CL, and I have a +4 CL for that spell...well more than just that spell...\n\nOh, and the dog misses." }, { "author": "Mavian", "message": " High Ref Mav: Blow his whistle to end the match \n Fire Fox is declared the winner and receives the prizes mentioned previously " }, { "author": "Bayar", "message": "Wait, I was not on the riding dog, What range does that thing have ?" }, { "author": "theterran", "message": "Kelgore's Firebolt has a range of 100ft." }, { "author": "Bayar", "message": "****...good build..." } ]
[ { "author": "13_CBS", "message": " Act I: Sight of the Sightless Eye \n A tavern, boozehounds and mercenaries, cheap ales, cheaper whores...\n\nA cloaked man, a sword too heavy for him to lift...\n\nA table, a seat, a sanctuary...\n\nStrange looks...\n\nThe sword driven into the floor...\n\nA fire spirit, dancing...\n\nThe tavern, burning...\n\nPillars of flame, skeletons, shouts of alarm and terror...\n\nClash of steel on steel, crunch of bones, rending of flesh...\n\nSilence...\n\nSilence...\n\nSilence... \n\nYou all wake up from you dream breathing heavily, with cold sweat dotting your face and body. You notice the damp chill of the moorlands while you gather your senses around you.\n\nWhere were you again? Ah, yes. The Rogue Encampment.\n\nThe Sisters of the Sightless Eye was once a monastic order of fighting nuns, archers without peer on the mainland. Only the Amazons in their far off isles could dare to approach these Rogues in bowmanship. The last you heard of them, they were doing fine, if a bit agitated at the sudden silence that befell Tristram.\n\nYou might have seen the Monastery once, or perhaps heard of it. It was a grand structure constructed by the Horadrim ages ago, and given to the Rogues once that old order fell to ruin. It was majestic and practically exuded safety, strength, and guardianship. After the fall of the Black King, the Sisters maintained the strongest grip over the land.\n\nNow that you have come here, however, you have heard that the monastery is a breeding pit for demons, and the few remaining rogues have holed up in this wretched encampment, a \"fortification\" made up of a few tents, a ditch serving as a crude moat, and some wooden walls. There are probably more stranded merchants and children there than warriors.\n\nA dim light shines through your shelter's opening, signaling the morning." }, { "author": "Koga", "message": "Jacken gets up, groaning at the thought of facing another day running from demons. He rolls out of bed and decides to see if there's anything to eat around here.\n\nIt's hard to pick fruit off the tree with demons monopolizing the outskirts of town.\n\nAnd fallen ones meat tastes pretty nasty." }, { "author": "13_CBS", "message": "As Jacken steps outside his shelter, he notices the squalid, rotting wooden fencing that surrounds the encampment. The battlements, some of which are merely upturned wooden boxes, seem to be in disrepair, some of them soaked black with demon blood. A few merchants mill about, all of them looking as though they'd like to complain about the situation if it were not for the strict disciplinarian attitudes of the Rogues. Speaking of the Sisters, most of them are off duty and are cleaning their armor and weapons or helping themselves to whatever meal is available. Akara, the aged high priestess, is in her tent studying some kind of moldy tome, while Kashya, the Captain, is standing in the middle of the encampment. With so few Rogues to command, and with most of them off duty anyway, she seems to be occupying herself by glaring at the civilians and, occasionally, at you.\n\nThe food quality is obviously as poor as the encampment itself. Over by a group of merchants a fallen one, a small imp-like demon, is slowly roasting over a fire, attended by a sullen looking cloth trader. The only other bit of food seems to be a dead quill rat being plucked by a rather grumpy looking young rogue. She mutters curses as yet another prickly spine punctures her finger.\n\nAs for drink, there is a tiny stream nearby filled with fairly clean water. The demons, fortunately, haven't gotten to defecating this one yet. One of the other merchants seems to have a stock of wine in his wagon a few yards away from the roasting fallen one, but in these harsh days a sip of wine is harder to attain than hope." }, { "author": "Koga", "message": "Jacken scratches his chin with a slight sneer, he goes toward the merchant with the whine with a skip in his step.\n\nA few soft words can earn someone's trust, a few stolen bottles could earn enough gold to have him set for life in this rundown demonic world." }, { "author": "qube", "message": "When the gray clouds part for a split second, and a line of sunshine touches the waypoint - a old relic from the Sin War - a humanoid for materializes in the center of it.\n\nBlue sparkles form a human, an armor, a shield, a sword ... but it doesn't stop there. The blue sparkles generate transparent extentions, forming from the new creatures shoulders and generate winglike tandress. This was no mere human. this was an lesser angel ..." }, { "author": "Koga", "message": "Jacken feels the presence of something unhuman, but not demonic, but it doesn't stop him. He's gonna be rich!😁" }, { "author": "Zombie pixe", "message": "The paladin sits in his cloister in the local church, feeling the precences around him change. Something holy is close..." }, { "author": "13_CBS", "message": "As the...being...materializes in the camp, waves of surprise, fear, and horror ripple through the camp. Rogues immediatly notch arrows, Akara takes out her magic staff and holds it out defensively, and merchants scatter for cover (though a few stand in awe, recognizing the being for what it might be). Kashya demands, \"Who are you?! Speak quickly, or we WILL open fire!\" \n\n\n\nThe wine bottles are left completely unguarded." }, { "author": "Zombie pixe", "message": "Senceing the change from good to Horror, Erald grabs his two handed sword and hurrys to find the cause of this disturbance." }, { "author": "Koga", "message": " \n Originally Posted by 13_CBS \n The wine bottles are left completely unguarded. \n \n\nJacken skips over and takes a few of the whine bottles and hides him under his clothes and kindly tries to sneak away. Thinking \"too easy teeheehee!\"" }, { "author": "qube", "message": " \n Originally Posted by 13_CBS \n Kashya demands, \"Who are you?! Speak quickly, or we WILL open fire!\" \n \n\nThe materialized cowled humamoid directs himself to the amazon. As his wings flow with the winds and his armor reflects what little brigth light there is a calming aura is radiates from him.\nhe slowly replays \" My name is Uriel ... though I do not know if that does you any good. I am a member of the angelic choir, and thus not an enemy of you, as you are not yet corrupted by the forces of evil. You must not fear me, for I have come to your aid against the struggle with those tempted by darkness. \" After this he slowly puts his sword in its sheet on his left side." }, { "author": "13_CBS", "message": "At the sight of Uriel's shining face, several merchants and a few rogues immediately fall to their knees and weep, either out of joy or of fear. Others, however, look confused and frightened. All eyes dart to either Akara or Kashya.\n\nKashya is the first to speak, her voice full of suspicion and wonder.\n\n \"How...how do we know that you are an angel, and not another demon in disguise?\" \n\nSomewhere in the background, one could hear a merchant's cries of sorrow at his suddenly missing wine bottles." }, { "author": "qube", "message": " Uriel \n\nthe shadowy darkness under the hood does not reveal uriels face, and thus nothing can be read of it, but a short silence follows, as he is thinking of an anwser ...\n\nthen again he speaks in his calm, unnatural souding voice\n\" I can not present proof. No more then the person next to you can prove she is who he claims she is ... Nor am I a full fledged angel. As lesser angel of the angelic choir, my powers are very much dampend outside the celestial realm of heaven.\n\nAll I can give you is my word. I am one called Uriel, and I am a member of the angelic choir. \"" }, { "author": "13_CBS", "message": "Kashya doesn't look like she can quite get her doubts out of her mind and seems to want to continue to argue, but Akara cuts in with her wizened, sagely voice:\n\n \"Hold, Sisters. I sense no demonic taint within him...I believe he truly is of the Heavens.\" \n \"I'm still not sure, High Priestess...could we not test him?\" \n \"A test? But...ah, yes, the Den of Evil.\n\nI am Akara, High Priestess of the Sisterhood of the Sightless Eye. I trust your honor and honesty, but I must still impose upon you a test to fully gain our trust. There is a place of great evil in the wilderness, the Den of Evil. It is a foul cave filled with terrible monsters, and I believe that they are mustering an army there to strike against us. If you could cleanse that Den, then not only will you gain our trust but I will also grant to you a boost in your prowess, a reward greater than mere gold.\" " }, { "author": "qube", "message": " Uriel \n\nThe hooded homanoid turn to the elderly woman. As his wings glide with the wind calmly speaks\n\" I thank you for your interventsion. The last thing our side of this apocalyptic war needs is quarrel between allies. As it will help the cause, and help to gain your trust \" he slightly turns his head/hood toward Kashya and back \" I will gladly accept this task bestowed upon me, for I hope that it will also dampen the gnawing feeling I have. \"\nhe pauses for a few seconds and then continues\n\" But how shall you be sure of my actions. If no-one is present to witness my actions, one still would require proof that I defeated them, and not yust asked them to leave ... \"" } ]
[ { "author": "kentma57", "message": "You have been traveling for some time, you have bonded to some degree though there is some fighting. As you wander through the streets of an elf aproaches you and blocks your path. As he eyes your party you notice something strange, his eyes are glowing. He says \"I am looking for a powerful group of adventures, you look about right\" \n\n\nNote: You are currently in the Aglarond region of the Forgoten Relms." }, { "author": "The_Snark", "message": " Svargithurik \n\nThe drake Svargithurik cranes his neck, staring at the newcomer. Not many people approach the party, and it is possibly because of him. Larger than a horse and resembling some fell blend between a wyvern and a true dragon, the drake makes an intimidating sight; and those who can identify what he truly is are often surprised that he hasn't simply attacked them yet.\n\nWhen he speaks, it is in a deep, booming tone, softened so as not to carry too far—and carrying an accent normally found among noblemen. The drake's visage is threatening, but the words are courteous; come to think, it's probably difficult for his spined, reptilian visage to look anything but threatening. \"You would be correct in assuming that we have some degree of talent in our respective fields, yes. May I conclude by your approach that you have a problem or task that needs undertaking?\" " }, { "author": "kentma57", "message": " \"You asume correct, and I did not get your name.\" " }, { "author": "The Glyphstone", "message": " Viktor Frykenstien \n\n'Walking' along beside or behind Svargithurik, Viktor might at first go unnoticed simply due to the drake's sheer bulk. One noticed, though, few can easily look away, and fewer would feel inclined to get closer than a very safe distance away. His two normal arms, each an extra elbow joint and forearm longer than normal, are tucked against his chitin-coated torso, while his clawed third arm of fiendish flesh flexes and twists to and fro of its own will. His head doesn't move, but nor does it need to; one golfball-sized eye rotates constantly, taking in the surroundings, while the other fixates on the strange elf. A pair of twitching, buglike antennae sprout from his forehead. Below the waist, his four multijointed insectile legs fidget erratically, while the scorpion tail on his back curls and uncurls randomly. He opens his mouth, and again could not be a further contrast from the massive dragonkin, speaking in a cracked and oddly high-pitched tone.\n\n \"Viktor did not get your name either; in fact, Viktor believes nobody has said any names yet...\" " }, { "author": "Krimm_Blackleaf", "message": " Rorrik Kannu'Xuat \n\nRorrik, likely extremely normal looking in comparison to the last two speakers despite his blood-red hair, amber eyes, pointed teeth and nails, red facial tattoos and long, reptilian tail. He fingered the handle of his rod of withering in his belt as he spoke to the elf. His voice was smooth and gruff at the same time, charming but intimidating like his crimson scaled ancestors.\n\n\" I suppose there's something in it for us? \" He said to the elf as his tail swayed gently behind him. To him formalities like names aren't as important as a challenge to spend time on... especially one with a promise of positive retribution." }, { "author": "kentma57", "message": " \"Always is. Now let us go.\" and he leads the way down a side street." }, { "author": "Krimm_Blackleaf", "message": "Smirking at the promise, Rorrik followed the stranger. Of course ready to defend himself against any tricks." }, { "author": "Kyroswolf", "message": " Dameon \n\nAppearing quite normal and out of place among his companions, Dameon's air of aloofness is all the evidence that remains of his former collegiate life. Why would he want to remind anyone of his former life. Those imbeciles couldn't see his genius when it was right in front of their face. That being so he will show them here.\n\nWhile the stranger is conversing with his companions, Dameon studies the elf, trying to determine what is causing the glow. \" I will give my name, once I have yours, elf. \"\n\n \n Spoiler \n\nCasts Detect Magic\n Spellcraft - (1d20+34)[ 40 ] to identify magic effects.\n " }, { "author": "kentma57", "message": " \"So you have some wisdon to go with that power, my name is Thufir Hawat\" \n\nTo Kyroswolf\n \n Spoiler \nHe does have magic items on his person.\n " }, { "author": "Kyroswolf", "message": " Dameon \n\n\" My name is Dameon. Why do you require the services of adventurers such as us? \"\n\n \n Spoiler \n\nContinueing to concentrate on Detect Magic.\n\nDid the Spellcraft check Id the effect in his eyes?\n " }, { "author": "The_Snark", "message": " Svargithurik \n \"I am Svargithurik,\" intones the drake, bowing his head politely; to those who speak Draconic, the name translates roughly to \"Slays-the-brave\". Fire glitters in his eyes as he examines the elf. \"What, if I may inquire, is the nature of this problem? Or would you prefer to speak of that only in private?\" Not that anyone was likely to be eavesdropping on them casually, but the drake is used to paranoia." }, { "author": "kentma57", "message": " \"Slays-the-brave, you say well your friends still seem to be alive, I wonder what that means. The problem an enterance to a old structure has been uncovered on Mr. Atreides land we would like you to investigate, he lives in the vila up the hill. Anything you find shall be a reward, plus something extra is Mr. Atreides feels like it.\" \n\nTo Kyroswolf\n\n \n Spoiler \nHis eyes are glowing because the elf is under the efects of greater arcane sight; http://www.d20srd.org/srd/spells/arcaneSightGreater.htm \n " }, { "author": "The_Snark", "message": " Svargithurik \n\nThe abyssal drake opens its mouth in a ghastly grin, showing needle-sharp teeth. \"We do not choose our names, Master Hawat. Look beyond a book's cover for its meaning.\" \n\nHe then frowns. \"What makes your master think that anything lies within the ruins? It seems that if there is nothing to find there, we shall have wasted our time on nothing.\" " }, { "author": "kentma57", "message": " \"What is down there we do not no, but it is powerful enough to repel most scrying atempts.\" " }, { "author": "Toliudar", "message": " Ursayk \n \n Spoiler \nI've been asked to step in for your absentee fifth member. Ursayk is here .\n \n\n\nThe dwarven woman glides along behind the others, her dull blue dragonhide armour and oaken shield the best indicator that she was involved in a violent trade. Oh, along with the fact that she rode the back of a massive cave bear.\n\nUrsayk's brown hair and beard were plaited into rough dreads. She wore an oversized buckled leather collar around her neck, and kept a hand tangled in the bear's fur as they walked on after the elf.\n\n I am Ursayk. Has anything come out of this entrance? Has anything strange been happening in town since its appearance? " }, { "author": "kentma57", "message": " \"No, nothing.\" " }, { "author": "Toliudar", "message": " Ursayk \n\nThe dwarf tilts her head to one side, puzzled.\n\n So, a fifty foot dragon, a dwarf on a giant bear and... \n\nShe points in Viktor's direction, not sure how to label him to the elf.\n\n ...these don't worry you, but a new entrance to some building on this codger's estate...that calls for powerful adventurers.\n\nOkay, so what aren't you telling us? " }, { "author": "Krimm_Blackleaf", "message": "He looked upon the rest of the group as he traveled, keeping quiet and taking in as much knowledge as he could, but the sound of dangerous adventure is like a siren's call to him. \" I bet it's something dangerous, something fun... \" He reached behind him and gripped the hilt of his large curved sword and fingered the leather of it. \" Red fang has been getting bored. \" A wicked smile with a thirst for adventure streaked across his face, baring many pointed teeth." }, { "author": "kentma57", "message": " \"That codger, as you call him pays me well to be concerned; with him, his family and his property. So you do not concern me unless you threaten one of the above, or I am ordered to make it my concern.\" " }, { "author": "The_Snark", "message": " Svargithurik \n\nThe drake nods slowly. \"I see. Perfectly natural paranoia. And if the ruin repels scrying... I can see where there is cause for concern in that. Albeit not enough to give a definite offer of reimbursement, apparently.\" The draconian grin again; very probably, he is joking, since he hasn't insisted on being paid, but he might be serious at the same time." }, { "author": "kentma57", "message": " \"Good, we are here.\" \n\nAs he says this you round the last corner and a grand vila comes into sight. As you aproach you see an old elf walking towards the gate of the property, running behind him are two elven children. They all share one thing in common they each have glowing eyes similar to your guide's.\n\nThe old elf opens him mouth and says \"I am Paul Atreides, and I assume you are the adventurers.\" " }, { "author": "Krimm_Blackleaf", "message": "\" Indeed, we are... I am Rorrik Kannu'Xuat. \" Putting a small emphasis on his ancestor's name, which he has taken for himself. \" I assume you are the one to supply adventure... \"" }, { "author": "The Glyphstone", "message": "Viktor cackles.\n Viktor Most delighted to make your accquaintance, Paul Atriedes. It is you that has some nasty tunnels under your house that need clearing of vermin? \n\n(OOC: Would their eyes happen to be glowing....Blue?😁 )" }, { "author": "kentma57", "message": "Looking to Viktor \"Close enough, now do you have any questions or should I have Thufir take you to the ruins?\" \n\nOOC: yes they all have glowing blue eyes" }, { "author": "Toliudar", "message": " Ursayk \n\nThe dwarf woman scowls. Elves. Somehow, resenting their smugness just feels...right. \n\nShe clears her throat.\n\n Ruins? Do you know what they're ruins of ? Former use, how old they are, that kind of thing? " }, { "author": "kentma57", "message": " \"Well they are this way.\" starts walking down a old path \"I know little of the ruins, but they are old this property has been in my family for thousands of years, so they are very old. For someone to hide it this well, for this long it is either very valuable or very dangerous.\" " }, { "author": "Toliudar", "message": " Ursayk \n\nUrsayk strokes the neck of her bear companion, and he lurches forward after the old elf.\n\n Or both. \n\nShe says nothing more, waiting to see the entrance." }, { "author": "The_Snark", "message": " Svargithurik \n\nSvarguthurik follows in a slightly uncharacteristic silence. For the elf to be so nochalant about him and some of the others meant he was either very accepting or, more likely, very desperate. Or simply an excellent dissembler. Two out of three might be cause for worry." }, { "author": "kentma57", "message": " \"True.\" \nSoon you stop part way down the old path, it continues on for quite a streatch. Pushing through the trees he says \"It is right here.\" (if you can detect magic you see nothing in the spot, not even normal background magic)\n Thufir reaching down into the leaves that cover the floor pulls open a hatch, through the hatch you see a well lit corridor...." }, { "author": "Kyroswolf", "message": "OOC: apologize for lack of posting. I've been offline all weekend.\n\nDameon give his name upon meeting paul, but otherwise keeps to himself. He bores into his memory, trying to remember if he knows anything of the area from his studies, or of this elven family.\n\n \n Spoiler \n\n KnowArcana - (1d20+31)[ 32 ] \n KnowHistory - (1d20+5)[ 25 ] \n KnowPlanes - (1d20+28)[ 30 ] \n " }, { "author": "Toliudar", "message": " Ursayk \n\nOnce the hatch is revealed, Ursayk casts a pair of her simplest spells on herself and her companion. Well? Who wants to go first? \n \n Spoiler \nCasting Longstrider and Endure Elements on herself and the bear.\n\nI'm assuming that a large creature can squeeze through the hatch. How far below is the tunnel?\n " }, { "author": "Krimm_Blackleaf", "message": "Rorrik seems eager to move through the hatch, a small smirk on his face as he thinks about potential for combat that is forthcoming, or so he hopes. His long tail whipping behind him as he leaps in. \" I'm tired of all the talk... I for one am far more interested in getting to action... \" He turns back looking into the glowing eyes of the elf, \" Of course... without being stabbed in the back. \" he says after drawing his massive falchion." }, { "author": "kentma57", "message": " \n Originally Posted by Kyroswolf \n Dameon give his name upon meeting paul, but otherwise keeps to himself. He bores into his memory, trying to remember if he knows anything of the area from his studies, or of this elven family. \n \n\nThough they are old and powerful they do not stand out beyond that.\n\nAs Paul looks at Ursayk he pulls out a ring and says \"You may find this useful, consider it part of your payment.\" and as he hands it to you he adds \"Just tap the front to turn it on.\" " }, { "author": "The_Snark", "message": " Svargithurik \n\nAbout to enter the tunnels behind Rorrik, the drake pauses as the elf offers Ursayk a ring. \"I do not mean to offend, Master Atreides, but in our trade, caution pays, particularly when it comes to magic. I rather suspect our Ursayk wishes to know what the ring does before putting it on.\" He gives a smile. It was probably meant to be reassuring, but the needle-sharp teeth rather mar the effect.\n\n \n Spoiler \nAlso assuming a Large creature could fit, since I'm Large.\n " }, { "author": "Toliudar", "message": " Ursayk \n\nThe dwarf handles the ring with surprising delicacy, turning it over in her hand.\n\n Yeah, knowing what it does would definitely make it easier to use. " }, { "author": "kentma57", "message": "OOC: You will me told wen the elf comes back but it transmorfs you to a medium humanoid, also the ring will grow to fit. This just makes it easier when it comes to the dungeons." }, { "author": "Kyroswolf", "message": "Dameon closes his eyes, gesturing slightly as he focuses upon a small silvered mirror he pulled form a pocket. Briefly a field of blue outlines his person then fades as he opens his eyes. \" I am ready, shall we continue? \"\n\n \n Spoiler \n\n Spell Turning caster level is 17 so duration of 170 minutes. Kentma, please roll 1d4+6 secretly, as the caster does not now how many levels of spells are effected.\n " }, { "author": "Toliudar", "message": " Ursayk \n\nUrsayk glances at the ring, and the options it might provide her and the bear. She is about to tuck it away into a pocket, but thinks again and proffers it to the drake.\n\n Well, I suppose this was meant for you. \n\nSeeing Dameon prepare with his own spells, Ursayk casts a couple more charms of her own. First, the aura of bony plates covers both dwarf and bear, and then a slick sheen, before both auras fade. She smiles at Rorrik.\n\n Don't worry. We've got your back. \n \n Spoiler \nCasting Freedom of Movement and Tortoise Shell, shared with the bear. Duration on both is 180 minutes.\n " }, { "author": "kentma57", "message": "OOC: the ring was meant for the drake, sorry there was some miscommunication." }, { "author": "Toliudar", "message": "Editing post above to reflect this." }, { "author": "The_Snark", "message": " Svargithurik \n\nSvargithurik raises one wing to expose a smal leather pouch on his side, indicating that she should put the ring in—without arms, he'd have trouble doing so.\n\n \n Spoiler \nWould Svarg need to be smaller than Large-size to fit into the dungeon? Or is it just a gift in general?\n " }, { "author": "The Glyphstone", "message": "Viktor eyes Ursayk's cave bear, pursing his pale lips, and muttering softly.\n \"That's better, Viktor thinks it would be more efficient if it were permanent...but some people cannot appreciate art.\" \n\nFocusing on himself again, he mutters a short spell, turning himself and everything he is wearing a soft, off-white cloudy color. His two 'main' arms pull a long spear with curved back-pointing hooks on the tip from his back and hold it crosswise, while his arm and tail grafts twitch spastically.\n\n \"Okay, Viktor is ready.\" " }, { "author": "Krimm_Blackleaf", "message": "As Rorrik walks he activates the flames of his sword and rests it on his shoulder, the flames harmless on his skin. The taste of battle is so close he can taste it..." }, { "author": "Toliudar", "message": " Ursayk \n\nAs she places the ring in Svargithi..Svarighd...Svarg's pouch, Ursayk glances up in time to see Viktor's glance.\n\n Touch the bear, freak, and I'll stuff those antennae so far down your throat you'll smell last month's pot roast. \n\nShe clutches a handful of the bear's fur, and whispers to him gently. He rumbles something, and lurches off after Rorrik." }, { "author": "kentma57", "message": " \n Originally Posted by The_Snark \n Svargithurik \n\nWould Svarg need to be smaller than Large-size to fit into the dungeon? Or is it just a gift in general? \n \n\nOOC: it is meant to make things simple for example, you walk down a coridor while a little tight you can move. Make a reflex save to dodge the darts flying out of the walls, you take -10 due to you relative size to the coridor.\n\nIC as you handle the ring it grows and stretches so that it is large enough to wear." }, { "author": "Toliudar", "message": " Ursayk \n\nAs she slides back underground, Ursayk takes a deep breath and looks around.\n\n \n Spoiler \n (1d20+29)[ 42 ] Spot\n (1d20+21)[ 41 ] Listen\n\nSo...what do we see down in the tunnel?\n " }, { "author": "kentma57", "message": "As you enter through the portal you come to a flight of stairs 40ft long decending into the ground...\n\nMagic related stuff: any spellcasters feel uncomfortable as they pass into the ruins..." }, { "author": "The Glyphstone", "message": "OOC: Define uncomfortable. Have my active spell effects stopped functioning?" }, { "author": "kentma57", "message": " \n Originally Posted by The_Glyphstone \n OOC: Define uncomfortable. Have my active spell effects stopped functioning? \n \n\nYour spell efects are fine, something just feels off." }, { "author": "The_Snark", "message": " Svargithurik \n\nSvargithurik places the ring in the pouch, using his tail now that it's large enough to do that without dropping it, and follows the dwarf down. He may not be able to feel the magical discomfort, but the need to fold his wings tightly against his body and tuck his head down has much the same effect." }, { "author": "kentma57", "message": "As you descend the stairs(20ft) you come to a hallway it is 15ft long and then opens into a room...\n\nThe passage is lit by several torches." }, { "author": "Toliudar", "message": " Ursayk \n\nNodding to the torches, Ursayk turns to speak to her companions.\n\n Nice to feel welcome. Clearly, magic is working here - for now, anyway. The elf mentioned that divinations weren't piercing. Now that we're inside...Dameon? You got any divinations you can spare, test out whether we're getting any signals down here? I only got one, and it...might not tell us what we want to know. " }, { "author": "Kyroswolf", "message": "Damien seems to look internally as he considers his spells.\n\n\" I know several divinations, however as I specialize in Evocations and dabble in Conjurations, the only divination I have prepared is far more powerful than I would want to waste it merely to \"test\" the strength of this tunnel's protection. If we return tomorrow, or are required to remain here the night I shall prepare a more suitable spell. \"" }, { "author": "Toliudar", "message": " Ursayk \n\nThe dwarf shrugged.\n\n I'm in the same situation, unfortunately. Well, I guess we're likely to be able to handle most surprises.\n\nRorrik, you still good to lead? \n\nShe peers forward towards the room." }, { "author": "kentma57", "message": "Ursayk ventures down the coridor she come to the first room it opens to either side of the hall into a 15 by 15 room, in the center wedged tightly between the floor and the celing(5ft from floor to celing) is what apears to be a powerful staff.\n Now that you are closer anyone using detect magic sudenly is able to see the powerful auras surounding the staff." }, { "author": "Toliudar", "message": " Ursayk \n\nNot entering the very low room, Ursayk reports what she sees back to the others. Glancing in, she looks especially to see if there are any seams or cracks along the floor or ceiling, and if there are any other exits from the room with the staff.\n\nShe happily backs up to make room for anyone else who wants to look.\n\n \n Spoiler \n (1d20+6)[ 7 ] Search check, with Stonecunning.[/roll]\n " }, { "author": "kentma57", "message": "As you look around the room you notice that the walls are quite smooth and they do not join the roof, but wall seems to continue past the celing...\n\nThere is also a door strait across from you beond the staff." }, { "author": "Krimm_Blackleaf", "message": "Rorrik, having been first to walk in looks around for anything noticeably out of place, trying to see what isn't obvious.\n \n Spoiler \n Spot: (1d20)[ 16 ] \n " }, { "author": "Toliudar", "message": " Ursayk \n\nThe dwarf hisses to the dragonblooded warrior.\n\n Watch it! I think that staff might be holding the ceiling up. " }, { "author": "The_Snark", "message": " Svargithurik \n\nSvargithurik cranes his neck past the others, inhaling and checking the dry air for any scents other than those of his companions. \"What a miserably tiny chamber,\" he comments in a low rumble. \"Surely it was not built like that, unless the constructors of these ruins were halflings.\" A quick inspection of the walls reinforces the impression. \"A falling ceiling, perhaps?\" It doesn't seem like a simple staff should be able to stop such a device, but perhaps the staff was part of it.\n\n \n Spoiler \nSpot (1d20+17)[ 37 ] , Search (1d20+18)[ 34 ] . Scent also detects creatures within thirty feet, although not their exact locations.\n " }, { "author": "kentma57", "message": "You notice nothing more about of the ordinary in the room, make a spellcraft check." }, { "author": "Toliudar", "message": " Ursayk \n I agree, Svarg. Hey, Damien! You got any walls of stone today? " }, { "author": "Kyroswolf", "message": "Dameon studies the room from the entrance, wondering what is the purpose of the rod. As he studies he responds, \" I am sorry. I did not prepare my wall spells today. Perhaps a hand, to give the ceiling a forceful nudge? \"\n\n Spellcraft - (1d20+34)[ 35 ] " }, { "author": "The Glyphstone", "message": "One of Viktor's eyes watches the staff curiously, while the other rolls around to inspect each member of the group in turn.\n\n \"Viktor could get the staff from here - should Viktor grab it?\" \n Spellcraft (1d20+22=41) - wooyah." }, { "author": "Krimm_Blackleaf", "message": " \n Spoiler \nOOC: Damn, no ranks in spellcraft.\n \n\nRorrik looks the staff over, unable to discern anything from it. \" Anyone know what this things does? \"" }, { "author": "Toliudar", "message": " Ursayk \n Well, for now, we think it holds up the ceiling.\n\nSvarg, are you going to be able to squeeze through and around that staff without disturbing it? " }, { "author": "kentma57", "message": "OOC: it is a 15 by 15 room the staff has over 7ft of clearence on all sides." }, { "author": "Krimm_Blackleaf", "message": "Rorrik scratches his chin and then smirks, a proverbial light-bulb gleaming over his head. \" I can put up a wall of force ... blocking the massive slab from crushing us to death and we can take the staff easily... \"\nHis unusually pointed tongue licks his unusually pointed teeth, he seems to enjoy the sound of his own plan. His tail likewise sways back and forth." }, { "author": "Toliudar", "message": " Ursayk \n Do we even want this staff right now? I'd be just as happy to keep going. Otherwise, if we're right about the ceiling, it comes crashing back down behind us when the wall of force stops. Not a thought I treasure.\n\nI say slip around it carefully now, and grab it on the way out. I'm pretty sure we can slip around. \n\nShe pats the bear's fur to clarify that by \"we\" she means \"the bear and I\".\n\n But Svarg, you okay in this form, or do you want to try out that new ring? " }, { "author": "The_Snark", "message": " Svarguthurik \n\nSvarg grunts in surprise, and stops slowly shaking his head. \"A good plan. That ceiling would give me enough trouble without having to worry about weaseling around the staff.\" Using his tail, he carefully removes the ring from its pouch, looking at it slightly suspiciously before slipping it on over another ring and waiting to see what happens." }, { "author": "kentma57", "message": "When Svarguthurik slips on the ring there is an immediate effect, the massive drake is no longer there. Infront of you stands a rather scaly huminoid, medium sized but it looks as though it could be a half-dragon.\n\n \n Spoiler \nAll efects for your character are the same you just count as medium sized\n " }, { "author": "Krimm_Blackleaf", "message": "Rorrik looks at the now humanoid drake in surprise. \" Looks good on you. Shall I put up the force wall now? \" Rorrik says as he cracks his knuckles all at once." }, { "author": "Toliudar", "message": " Ursayk \n\nThe dwarf growls briefly, thinking.\n\n A wall of force is an admirable precaution, Rorrik. But know that if you take away the staff, you stand a good chance of stranding us on one side or another of these rooms. I might be able to get away into the earth, and I suspect that others... \n\nShe glances at Viktor and Damien.\n\n Might have escape routes, but...why block off our known exit if we don't have to? " }, { "author": "Krimm_Blackleaf", "message": "He raises an eyebrow and shows a toothy smirk, and looks the dwarf in the eyes. \" What's the point of adventure if it isn't adventurous...? Magical power may very well be at our finger-tips. If we leave now... no risk, no reward... and we may never get what's at the end of the maze. \"\nHe then begins to make the arcane gestures and vocal components of his spell, and an instant later an invisible wall of force appears an impossibly close distance between the top of the staff and the ceiling. \" Someone else going to grab it or shall I do the honors? \"" }, { "author": "The_Snark", "message": " Svarg \n\nThe now-humanoid drake looks down at himself curiously, flexing two completely new limbs as if testing them. His wings and spined tail flap about as if testing the new form's strength. \"Curious.\" \n \"I think that before you take the staff, you should make sure it is at least worth the risk first. Is it magical at all?\" " }, { "author": "Toliudar", "message": " Ursayk \n\nThe dwarf shook her head. She had candles older than this boy. They didn't listen all that well either.\n\n I didn't say leave without it, kid. Just leave it for the way out. Because I'm planning to walk back out. \n\nOnce the wall of force appears, she urges the bear forward, and they slide past on the side of the room away from the staff, into the tunnel on the other side. She sniffs, and peers further into the darkness.\n\n \n Spoiler \nSpot (1d20+29)[ 32 ] \nListen (1d20+21)[ 32 ] \n " }, { "author": "kentma57", "message": "As Ursayk looks through the door on the far side of the room the corridor is now lit by torches, it is 15ft long then it turns right...\n\nBack to the wall of force, anyone useing detect magic notices something strange where the wall meets the celing. Where the wall meets the celing the magic seems fuzy and weak." }, { "author": "Toliudar", "message": " Ursayk \n \n Spoiler \nDOH! Forgot that it was a door, and not a doorway, on the other side. Well, now that she's beens stupid and lived to tell the tale...\n \n\n\nGlancing through the door, Ursayk reports.\n\n Looks like another small stretch of passage, and then a turn ahead here. More torches. I'm going to trot ahead to the turn. Join me when you can. \n\nThe bear squeezes through the doorway, and the two move to the curve in the passage." }, { "author": "Krimm_Blackleaf", "message": "\" ...If for some reason my little plan doesn't work... I can always disintegrate the stone. \" Rorrik says as he holds his chin as though pondering, and considering that he's also talking, pondering out loud." }, { "author": "The_Snark", "message": " Svargithurik \n\nSvarg follows the dwarf through the door, glancing once at the staff. \"Leave it; we can always come back for it.\" He follows Ursayk down the corridor, removing the ring once he's out of the cramped room; having an extra set of limbs felt very odd. " }, { "author": "Krimm_Blackleaf", "message": "He sighed and silently agreed as he followed the two down the hallway." }, { "author": "kentma57", "message": "I forgot to say this earlier, but DC 30 spell crasft (I am sure someone will pass that) reviels that the staff is a \"staff of power\"." }, { "author": "Kyroswolf", "message": "Damien follows the group down the hall, but not before taking a closer look at the force wall meeting the ceiling.\n\n \n Spoiler \n\n Spellcraft - (1d20+34)[ 49 ] \n " }, { "author": "Krimm_Blackleaf", "message": " \n Spoiler \nOOC: If no one minds telling me that I can use my idea to disintegrate the stone, or pull the staff toward us using telekinesis, without the risk of crushing us all.\n " }, { "author": "Toliudar", "message": " \n Spoiler \n (1d20+19)[ 25 ] Spellcraft check.\n\nEdited to decrease unnecessary bitchiness.\n " }, { "author": "kentma57", "message": "As you continue beond the turn you encounter another 15ft of hallway, it then opens into a room." }, { "author": "The Glyphstone", "message": "OOC: Describe said room?" }, { "author": "kentma57", "message": " \n Originally Posted by The_Glyphstone \n OOC: Describe said room? \n \n\nI assume you walk to the door then...\n\nWell as you look into the room, th first thing you notive is that it seems to be scorched black. The room is circular, 40ft across, and there is a hall that opens on the opposite side of the room..." }, { "author": "Toliudar", "message": " Ursayk \n\nGlancing back, and getting out of the way so that Svargitharnuk...Svarigmukluk...Svarg can have a better look, Ursayk calls back.\n\n Round room, passage on other side. Walls are scorched. How's it going back there? " }, { "author": "kentma57", "message": " \n Originally Posted by Toliudar \n Ursayk \n Round room, passage on other side. Walls are scorched. How's it going back there? \n \n\nCorrection walls, floors, and ceiling are scorched." }, { "author": "Krimm_Blackleaf", "message": "He walks in scratching his chin and resting his sword on his shoulder, the flames of the blade harmlessly flickering against his skin. He inspects the area as he stands in the center of the room. \" ...Looks like someone or something did quite a number on this place. \"\nHe looks back at the group over his shoulder, \" Not that I'm complaining. I've something of an affinity for fire. \"" }, { "author": "The_Snark", "message": " Svargithurik \n \"Better let me go first.\" The drake squeezes through the door to see if anything will happen." }, { "author": "kentma57", "message": "Nothing apears to have happened..." }, { "author": "The_Snark", "message": " Svargithurik \n\nWhen fire fails to spray from the walls, Svarg glances about the room, inspecting the char marks to see if he can deduce anything from them and sniffing the air.\n\n \n Spoiler \nSearch (1d20+14)[ 30 ] and scent to see if the char marks are recent, or if there's any creature within 30 ft.\n " }, { "author": "kentma57", "message": "As you search the room you notice several peresure plates as well as trip wires all have been disabled. There are no other people in the room (excluding your party)." }, { "author": "Krimm_Blackleaf", "message": "\" ...Maybe someone's been through here, and if they were... possibly still close by. I know better than to not prepare myself... \" Rorrik takes a deep breath and closes his eyes, moving his flaming sword before him, it leaves behind a lingering trail of flames that seem to encompass him in a halo of fire. Opening his eyes again, they seem to glow dimly from within.\n \n Spoiler \nGetting into my Holocaust Cloak stance as a swift action, just to be sure...\n " }, { "author": "Toliudar", "message": " Ursayk \n\nStill hanging back on the other side of the room - no need for all of them to be in there at once - Ursayk calls out.\n\n What are you seeing on the other side, there, Svarg? " }, { "author": "The_Snark", "message": " Svargithurik \n \"A good question.\" He moves to the other side of the room, looking through the hallway and keeping eyes and ears alert." }, { "author": "Kyroswolf", "message": " \n Spoiler \n\nSorry guys but I have to withdraw. Real life concerns are picking up, and the game I am DMing is taking more of my time. I am sorry to drop just as it is beginning, but I can't put the effort behind Damien that I would like to.\n " }, { "author": "Krimm_Blackleaf", "message": " \n Spoiler \n\n \n Originally Posted by Kyroswolf \n \n Spoiler \n\nSorry guys but I have to withdraw. Real life concerns are picking up, and the game I am DMing is taking more of my time. I am sorry to drop just as it is beginning, but I can't put the effort behind Damien that I would like to.\n \n \n \n\nWell damn, we'll need a new 4th man then, won't we?\n " }, { "author": "kentma57", "message": " \n Originally Posted by Kyroswolf \n \n Spoiler \n\nSorry guys but I have to withdraw. Real life concerns are picking up, and the game I am DMing is taking more of my time. I am sorry to drop just as it is beginning, but I can't put the effort behind Damien that I would like to.\n \n \n \n\n\n \n Originally Posted by Krimm_Blackleaf \n \n Spoiler \n\nWell damn, we'll need a new 4th man then, won't we?\n \n \n \n\n \n Spoiler \nSorry to see you go, and I will see what I can do to get a new member. If anyone has a friend they would like to suggest, tell them and me.\n " }, { "author": "Krimm_Blackleaf", "message": " \n Originally Posted by kentma57 \n \n Spoiler \nSorry to see you go, and I will see what I can do to get a new member. If anyone has a friend they would like to suggest, tell them and me.\n \n \n \n\n \n Spoiler \nI have someone interested, they'd just need to make a character.\n " }, { "author": "kentma57", "message": " \n Originally Posted by Krimm_Blackleaf \n \n Spoiler \nI have someone interested, they'd just need to make a character.\n \n \n \n\nSure I will give them a few days to submit a chartcer, then I try to find someone else.\n\n\nBack to the game, as you stare down the hallway, you see that it go strait for another 20ft then turns right..." }, { "author": "Toliudar", "message": " Ursayk \n\nOnce Svarg and Damien have cleared space in the passage beyond, Ursayk and the bear will lope through as well, following them forward." }, { "author": "Krimm_Blackleaf", "message": "Rorrik also steps through, making sure to stay close to the front line where he's most handy." }, { "author": "The_Snark", "message": " Svargithurik \n \"Hmmm. Something the last people here before us left, I fancy,\" comments the drake, giving the room one last look before squeezing through the doorway and continuing down the hallway.\n\nHe tests the air before turning the corner. Unlikely anything alive was hiding down here, but it paid to be cautious." }, { "author": "kentma57", "message": "As you turn the corner, you notice something out of place in the hallway, there are large, razor sharp blades sticking out of the walls. On closer inspection you realize that they are all jamed in place by small metal tools...\n\nThe hallway is 40ft long with the baldes starting at the 15ft point and ending 30ft point (20ft of baldes) then the hall turns right." }, { "author": "Toliudar", "message": " Ursayk \n\nThe dwarf looks forward at the stretch of blades along the walls ahead. She gestures at them, glancing at Rorrik.\n\n Here would be a perfect place for those walls of yours. " }, { "author": "The_Snark", "message": " Svargithurik \n \"I don't know that that's necessary.\" Svarg peers at the nearest of the blades, careful not to get too close. \"Somebody, it seems, has kindly done our work for us... but how long ago, I wonder?\" Suddenly the elf's assertion that they were the only ones sent in seems less certain; how long would metal tools last in the tunnels?\n\nSvarg inspects the tools and blades both for signs of age, whether they be rust, dust, or something else.\n\n \n Spoiler \nSearch? Don't know what other skill this would be. Trying to tell how long the blades have been jammed. (1d20+14)[ 31 ] \n " }, { "author": "Ellas Aramond", "message": " \n Spoiler \nHi, Krimm told me that there was an opening, and well, I've got a character made right here .\n\nI'll put some fluff in later, I'm just kinda burned out right now.\n " }, { "author": "kentma57", "message": "To The_Snark, try appraise.\n\nTo Ellas Aramond, Hi " }, { "author": "Toliudar", "message": " Ursayk \n\n[Welcome, Ellas!]\n\nUrsayk cranes forward, trying to figure out what the tools were meant to be used for." }, { "author": "kentma57", "message": "They look like thieves tools..." }, { "author": "The_Snark", "message": " \n Spoiler \nI knew that skill existed for a reason. (1d20+1)[ 2 ] \n " }, { "author": "Ellas Aramond", "message": " \n Spoiler \nSo, yeah, I'm not sure how you want me to enter in. Like I've been in the party the whole time, or somehow else?\n " }, { "author": "Toliudar", "message": " \n Spoiler \nAh, what the heck: Appraise check for Ursayk (1d20+4)[ 21 ] , add 2 if the items count as stonework.\n " }, { "author": "Krimm_Blackleaf", "message": " \n Spoiler \nWhen in Rome... Appraise: (1d20+3)[ 18 ] Heh, I have a racial bonus to it.\n " }, { "author": "kentma57", "message": "They look brand new, though they could just magical..." }, { "author": "The Glyphstone", "message": "Viktor reaches out with his long arms to grab one of the bits of metal and try to take a closer look at it, both bulging eyes fixated intently." }, { "author": "kentma57", "message": "As you grab one of the thieves tools the blade it was jamming springs out towards your outstreatched arm. Make a reflex save ..." }, { "author": "The Glyphstone", "message": " Reflex save (1d20+15=28) " }, { "author": "Krimm_Blackleaf", "message": " \n Spoiler \nOOC: That a save we all need to make or just Vik?\n " }, { "author": "The Glyphstone", "message": " \n Spoiler \n\nI think just me- he did mention Viktor's outstretched arm.\n " }, { "author": "Toliudar", "message": " \n Spoiler \nGood thing you can always just make another one. 😉\n " }, { "author": "kentma57", "message": "Right only Viktor has to make the save." }, { "author": "Krimm_Blackleaf", "message": " \n Spoiler \n\n \n Originally Posted by The_Glyphstone \n Reflex save (1d20+15=28) \n \n\nSo does his save make it?\nAlso, my friend's still wondering about where he comes in.\n " }, { "author": "kentma57", "message": "You pass... the blades sing by Viktor's arm without causing any damage.\n(you can continue down the hall now, and if the game seems a little slow(in terms of action) don't worry it is part of my plan)" }, { "author": "Krimm_Blackleaf", "message": "Rorrik blinks as the blade sings with that familiar metallic tone, as it passes harmlessly by Viktor's arm. \" Close one. \" He says as he continues first down the hall." }, { "author": "Toliudar", "message": " Ursayk \n\nShrugging to Viktor as she tightens her grip on the bear's fur, Ursayk follows Rorrik further onwards." }, { "author": "Ellas Aramond", "message": " Deneb Siandon \n My apologies for the sudden exit. the angel of death says to the party as he appears seemingly from out of nowhere. I had some...hmm, what should I call it? Business. Yes, I had some business to attend to. \n\nHe says all this with a almost annoyingly amused smirk on his face. Although most would label him elven, his blue eyes that seem to take in all around him, and lightly tinted blue skin would betray otherwise. Also, peculiarly, his shoulder black hair, and blackish-blue cloak move about as though caught in a light breeze. He also stands about an inch off the ground.\n\n It took me a second to find you all, with you vanishing underground like that. Oh, and we may have a slight problem, he becomes serious at this. I knocked over a staff on my way over here, and that caused the ceiling to cave in. We're going to have to find another way out. \n \n Spoiler \nI've got my Balance on the Air stance active, and Buff [roll]1d20+12[/roll] for that fib I just told.\n\nI'm not sure if this is what you wanted me to do, Kentma. But after waiting four days for an answer, I got impatient.\n\nAnd by the way, I didn't actually knock the staff down, that's what I'm bluffing about.\n " }, { "author": "Ellas Aramond", "message": " \n Spoiler \n and here's the check result I screwed up on.\nSense Motive: (1d20+12)[ 15 ] \n " }, { "author": "Krimm_Blackleaf", "message": " \n Spoiler \nI assume you mean we have to make the Sense Motive checks.\n Sense Motive: (1d20)[ 3 ] \nIf only my wisdom wasn't terrible.\n " }, { "author": "Toliudar", "message": " \n Spoiler \nDid someone say wisdom?\n\n (1d20+11)[ 23 ] Sense Motive for Ursayk.\n\nThe bear pretty much believes him, though.\n " }, { "author": "kentma57", "message": "As you pass beond the blades (nothing happens) you come to a corner as you round it you come to what seems to be an empty hallway...\n\nMake a spot check." }, { "author": "Ellas Aramond", "message": " \n Spoiler \nSpot: (1d20+5)[ 20 ] \nCurse spot not being a class skill.\n " }, { "author": "Toliudar", "message": " Ursayk \n Do I even want to know what kind of business you do, Siandon? \n \n Spoiler \nSpot (1d20+29)[ 45 ] \n " }, { "author": "kentma57", "message": " \n Originally Posted by Ellas Aramond \n Deneb Siandon \nI'm not sure if this is what you wanted me to do, Kentma. But after waiting four days for an answer, I got impatient. \n \n\nSorry, I had ment to tell you to just jump in, I must have forgoten." }, { "author": "Ellas Aramond", "message": " I'll give you a clue, he grins, pulling out two of his daggers from a strap across his chest and spinning them in his hands. It involves these daggers, and other items of their nature. \n\nHe replaces the daggers in an instant, but the smile never leaves. I'd tell you more, but then I'd have to kill you. \n \n Spoiler \nDon't worry about it, kentma.\n\nOh, and yay for being cliche.\n " }, { "author": "Krimm_Blackleaf", "message": " \n Spoiler \n Spot: (1d20)[ 19 ] \n " }, { "author": "The_Snark", "message": " Svargithurik \n\nThe drake chuckles at Deneb's comment. \"That is quite enough, thank you.\" \n \n Spoiler \nSpot (1d20+17)[ 35 ] , scent notices any creature within 30 feet.\n " }, { "author": "kentma57", "message": "You notice somethin wedged in the floor up ahead(15ft)." }, { "author": "Krimm_Blackleaf", "message": "\" What d'you wanna bet it's another disabled trap ready to be re-sprung? \"" }, { "author": "Ellas Aramond", "message": " Well, testing it from afar is always an option. Deneb said, spinning a dagger that had \"found its way\" into his hand." }, { "author": "Toliudar", "message": " Ursayk \n\nShifting herself and the bear back, just in case, the dwarf shrugs.\n\n Worth a try. " }, { "author": "Ellas Aramond", "message": "Moving back 15 feet, Deneb sheathes his dagger and moves his arm back into a throwing position. As he does so, a javelin made of pure, near invisible force appears in his hand.\n\n Everyone may want to take a step back, just in case. \n\nLetting a moment pass for the others to move. He lets the weapon fly at whatever is wedged in the floor.\n\n \n Spoiler \nJavelin Attack: (1d20+18)[ 20 ] \n " }, { "author": "kentma57", "message": "The force spear smashes into whatever is wedged into the floor and suddenly the floor seems to drop away, there is now a 15ft long hole in the floor..." }, { "author": "Krimm_Blackleaf", "message": "Rorrik smirks. An easier problem has never faced itself before him. He moves his hands in arcane gestures and speaks the draconic words of his ancestors to complete a spell, an unseen force enhancing the muscles in his legs, he then runs for the hole and leaps over.\n \n Spoiler \nExpanding a 1st level spell slot to cast jump, giving me a +30 bonus to Jump checks, and then jumping across.\n Jump: (1d20+42)[ 49 ] \n " }, { "author": "Toliudar", "message": "The dwarf sees what Rorrik is planning, and begins digging in her pack for rope. You know, just in case." }, { "author": "kentma57", "message": "Before you jump I forgot to warn you that there are a few magic auras floating over the pit." }, { "author": "Krimm_Blackleaf", "message": " \n Originally Posted by kentma57 \n Before you jump I forgot to warn you that there are a few magic auras floating over the pit. \n \n\nEr, I don't suppose I can take back that last action before the auras are figured out?" }, { "author": "kentma57", "message": "Yes, you can take back the jump." }, { "author": "Toliudar", "message": "So, what do the auras look like, and where are they?" }, { "author": "kentma57", "message": "The auras are over the pit, about 10ft of the way across. Make a spell craft check..." }, { "author": "Toliudar", "message": "Absolutely: Spellcraft (1d20+19)[ 25 ] " }, { "author": "kentma57", "message": "Right, this only aplies to people who have a detect magic effect going. Sorry if I confused anyone." }, { "author": "Krimm_Blackleaf", "message": "Which sucks for me because I have detect magic ready to be cast but no ranks in Spellcraft.☹️" }, { "author": "kentma57", "message": "So if you have detect magic going make a spellcraft check ..." }, { "author": "The_Snark", "message": " \n Spoiler \nDid any of us have Detect Magic up? Who detected the auras?\n " }, { "author": "Toliudar", "message": "Truth be told, I don't think any of us have detect magic going." }, { "author": "kentma57", "message": " \n Originally Posted by Toliudar \n Truth be told, I don't think any of us have detect magic going. \n \n\nSorry, must have you mixed up with the other group.\n\nBack to the game...\n\nYou watch as Rorrik jumps the gap (oblivius to the aura) about 10ft down he stops cold as he smashes into a invisible wall (you guess). Rorrik starts falling down the hole." }, { "author": "Krimm_Blackleaf", "message": " \n Spoiler \nOh hell... I don't know if I can finish it in time, but I'm gonna try casting fly .\n \n\nHe makes a few gestures with his clawlike hands and speaks a few arcane words as he plummets in hopes to keep himself propelled into the air instead of colliding solidly with the ground below." }, { "author": "kentma57", "message": " \n Originally Posted by Krimm_Blackleaf \n \n Spoiler \nOh hell... I don't know if I can finish it in time, but I'm gonna try casting fly .\n \n\nHe makes a few gestures with his clawlike hands and speaks a few arcane words as he plummets in hopes to keep himself propelled into the air instead of colliding solidly with the ground below. \n \n\nMake a concentration check ." }, { "author": "Krimm_Blackleaf", "message": " Concentration: (1d20+16)[ 36 ] \nWoo! Natural 20!" }, { "author": "kentma57", "message": "You manage to cast fly just as you begin to fall, escaping injury." }, { "author": "Krimm_Blackleaf", "message": "Rorrik lets out a sigh of relief as he floats there above harm and then flies up the shaft and back up to his team. \" Looks like a dead end, unless one of us can do away with the wall of force... \"\nJust for effect, he continues to float about a foot off the ground." }, { "author": "Toliudar", "message": " Ursayk \n\nThe dwarf purses her lips.\n\n You want to try flying over or under the barrier first? " }, { "author": "Ellas Aramond", "message": " Well, that was a close one. Deneb commented, looking down the shaft to see if Rorrik would go splat or not.\n\n I believe we should check for anymore surprises before we try again. he said smugly. I do not want a fireball going off on me when I am merely trying to get to the other side of this zephyr-forsaken pit. " }, { "author": "Krimm_Blackleaf", "message": "Rorrik silently agrees with the dwarf as he floats over to the invisible field and feels around it to see if there are any openings in it. \" If there is no way around it... I can very well disintegrate it. \"" }, { "author": "The_Snark", "message": " Svargithurik \n \" What a good idea,\" the drake remarks at Deneb's observation, pleasantly enough that it must be sarcasm. \"If you can remove the barrier with magic, that seems a good solution to me.\" " }, { "author": "Krimm_Blackleaf", "message": " \n Originally Posted by The_Snark \n Svargithurik \n \" What a good idea,\" the drake remarks at Deneb's observation, pleasantly enough that it must be sarcasm. \"If you can remove the barrier with magic, that seems a good solution to me.\" \n \n\n\" Very well. \" Rorrik again makes the arcane gestures and words of a spell, pointing his finger at the same spot he collided with it earlier after backing up 5 feet through the air and fires a thin, green beam of light, attempting to disintegrate the wall of force." }, { "author": "Ellas Aramond", "message": "Seeing Rorrik's attempt to remove the barrier, Deneb launches to a spell of his own. Muttering a few arcane syllables, he imbues his eyes with the power of magesight; hoping to locate and identify any possible hindrances.\n\n \n Spoiler \nCasts Detect Magic.\nand Spellcraft check for Detect Magic: (1d20+13)[ 14 ] \n \n\n\nEdit: Owww, rolled a 1." }, { "author": "kentma57", "message": "Deneb is unable to identify the magic...\n\nRorrik, I assume you are casting disintigrate..." }, { "author": "Krimm_Blackleaf", "message": "Yes, it is disintegrate." }, { "author": "kentma57", "message": "Deneb looks on as the two spells colide and as niether is left standing." }, { "author": "Krimm_Blackleaf", "message": "He smirks and floats to the other side, remaining not yet in the hallway but where the wall once stood." }, { "author": "Ellas Aramond", "message": "He takes another glance around the pit, making sure that there aren't anymore magical traps.\n\n \n Spoiler \nOkay, lets try this again.\n\nSpellcraft: (1d20+13)[ 31 ] \n " }, { "author": "Toliudar", "message": " Ursayk \n \n Spoiler \nAnd then let's repeat the process, only bigger.\n\nJump check for the bear: DC 10 for a 10' running long jump, I think.\n\n (1d20+15)[ 31 ] \n \n\n\nUrsayk motions for the bear to back up a bit down the hallway. Once Rorrik and Deneb have clear space on the other side, she grunts, and the bear lunges forward, leaping across the pit." }, { "author": "kentma57", "message": "You make the jump..." }, { "author": "Toliudar", "message": "Some sense of what's beyond the pit, please?" }, { "author": "kentma57", "message": "The hall continues on for 10ft then turns right...\n\nOOC: I wonder if any of these halls are overlaping?" }, { "author": "The_Snark", "message": " \n Spoiler \nCan we use our depthometer, by which I really mean our dwarf and her stonecunning, to tell if we're going lower or staying at the same height in a maze?\n " }, { "author": "kentma57", "message": "You can't tell...\nDo you wish to continue around the corner or wait for your party to get across the hole?" }, { "author": "Toliudar", "message": " Ursayk \n This is...odd. We've been underground less than ten minutes, and yet I can't get a feel for where we are. Trust me when I tell you that that doesn't happen very often. \n\nShifting forward into the corner, Ursayk is both making room for Svarg and Viktor to come through, and seeing what's around the bend.\n\n \n Spoiler \nPre-emptively:\n (1d20+21)[ 36 ] Listen\n (1d20+29)[ 49 ] Spot\n " }, { "author": "Ellas Aramond", "message": " An odd thing indeed. Deneb says as he walks right over the pit, as though it were solid ground. Something tells me that this is going to be a intresting day. \n\nHe smirked when he got to the other side, leaving room for the rest of the party. So, are you coming? " }, { "author": "kentma57", "message": "As you look around the corner notice a room. It is 10ft from the corner and opens in what looks to be 15 by 15 ft room. You notice a chest in the middle of the room and more importantly there is a figureslouched over the chest." }, { "author": "The_Snark", "message": " Svargithurik \n\nSvarg easily glides across the pit behind Deneb. He glances about the corner cautiously, sniffing the air for the scent of death at the sight of the body. \"Well, well... perhaps our predecessors grew overconfident here?\" \n \n Spoiler \nScent- ought to be able to tell if it's dead, unless it's very well-preserved.\n " }, { "author": "Krimm_Blackleaf", "message": "Rorrik grins as he takes his sword in both hands, hopefully soon he'll get to use it." }, { "author": "Ellas Aramond", "message": " \n Originally Posted by The_Snark \n Svargithurik \n\nSvarg easily glides across the pit behind Deneb. He glances about the corner cautiously, sniffing the air for the scent of death at the sight of the body. \"Well, well... perhaps our predecessors grew overconfident here?\" \n \n\n Perhaps, Deneb replies, training his still active magesight on the hall way and room beyond. But if the rest of this maze is anything like that pit, then I don't trust it. \n \n Spoiler \nSpellcraft (1d20+13)[ 16 ] on any possible auras within view.\nEdit: I think my dice are loaded...\n " }, { "author": "kentma57", "message": "There are some auras lingering in the room they do not seem active or powerful...\n\nps: the thing is dead..." }, { "author": "Ellas Aramond", "message": " It appears that there aren't any active magics though. Deneb says as he starts into the hallway, But I'll search the place for anything mundane, just to be safe. \n \n Spoiler \nSearching the hallway and room ahead. (1d20+11)[ 19 ] \nUgh, these dice hate me.\n " }, { "author": "kentma57", "message": " \n Originally Posted by Ellas Aramond \n It appears that there aren't any active magics though. Deneb says as he starts into the hallway, But I'll search the place for anything mundane, just to be safe. \n \n Spoiler \nSearching the hallway and room ahead. [roll0]\nUgh, these dice hate me.\n \n \n \n\nSorry you don't find any traps..." }, { "author": "Toliudar", "message": " Ursayk \n\nTrusting to the aerialist's judgement, Ursayk and the bear lumber through the small room, ignoring the chest and the man slumped over it. She peers into the corridor beyond, noting whether it too is lit by torches." }, { "author": "kentma57", "message": " \n Originally Posted by Toliudar \n Ursayk \n\nTrusting to the aerialist's judgement, Ursayk and the bear lumber through the small room, ignoring the chest and the man slumped over it. She peers into the corridor beyond, noting whether it too is lit by torches. \n \n\nThere isn't a corridor beond this room...\n\nps: the room is biger than I said previously, it is now 25ft-by-25ft(with the chest and the body in the middle)." }, { "author": "Toliudar", "message": " Ursayk \n\nGlancing about the room, Ursayk shrugs and looks over at Deneb.\n\n You notice any secret doors in the room? Or do you need to look again. " }, { "author": "Ellas Aramond", "message": " \n Originally Posted by Toliudar \n Ursayk \n\nGlancing about the room, Ursayk shrugs and looks over at Deneb.\n\n You notice any secret doors in the room? Or do you need to look again. \n \n\nDeneb silently nods, and takes another look around the room.\n\n \n Spoiler \nCome on, big money.\nSearch: (1d20+11)[ 29 ] \n " }, { "author": "The_Snark", "message": " Svargithurik \n\nLetting Deneb check the walls, Svarg approaches the chest and body, examining the body to see how it died and the chest to find any likely causes of said death.\n\n \n Spoiler \nSearch (1d20+13)[ 30 ] . No trapfinding, unfortunately.\n " }, { "author": "kentma57", "message": "To Deneb, you don't find anything out of the ordinary.\n\nTo Svargithurik, the cause of death seems to be a poison dart to the neck. Also when you search the chest you find several disarmed traps and the last one you find was trigered by our dead friend." }, { "author": "Ellas Aramond", "message": " Doesn't look like there's anything else here. Deneb says as he walks over to the group. Looks like the only thing left to do is open that chest. " }, { "author": "The_Snark", "message": " Svargithurik \n \"Fascinating. Whoever designed this complex had a sense of paranoia that approaches the level of a work of art. So, shall I open the chest and hope all the traps are disarmed, or shall I do so less... conventionally?\" His tail whips back and forth, amply demonstrating his meaning." }, { "author": "Krimm_Blackleaf", "message": "\" Well if this bloke died from a dart to the neck it's likely poisoned, anyone who's slightly more adamant in the wake of a poison dart should probably open it. \" He said as he rests his sword on his shoulder disappointed there's nothing to strike." }, { "author": "Toliudar", "message": " Ursayk \n\nUrsayk points Svarg towards the chest.\n\n Be my guest. Mind you, poisons haven't concerned me for a good few years now, so if you want, I could also do the opening. " }, { "author": "kentma57", "message": "So, who is opening the chest?" }, { "author": "Ellas Aramond", "message": " If no one has a problem, I'll go ahead and open it. I've got some defense magic that would work quite well here. " }, { "author": "Toliudar", "message": " Ursayk \n\nShrugging, the dwarf tugs on the bear's fur, and they slip back into the hallway." }, { "author": "The_Snark", "message": " Svargithurik \n \"Poison's not likely to harm me much,\" Svarg replies. \"Might as well let me.\" Stepping back a few paces, the drake uses his tail to flip open the chest lid.\n\n \n Spoiler \nOr, if it's locked, to smash it open.\n " }, { "author": "kentma57", "message": "As you flip open the chest you notice two things; a rather old looking stone tablet sitting on the bottom of the chest, and an evil laugh echoing through the corridors..." }, { "author": "Krimm_Blackleaf", "message": "He looks around, trying to figure out where it's coming from.\n Listen: (1d20)[ 6 ] " }, { "author": "Ellas Aramond", "message": "Listen: (1d20+15)[ 17 ] " }, { "author": "Toliudar", "message": " Ursayk \n\nAs the bear's ears perk up, Ursayk looks down at the tablet.\n\n \n Spoiler \nlisten check - bear - (1d20+10)[ 17 ] \nlisten check - Ursayk (1d20+21)[ 25 ] \nUrsayk speaks dwarven, druidic, sylvan, gnome and common. Any chance she knows what's on the tablet, or if she can tell if it's magical writing.\n " }, { "author": "kentma57", "message": "The noise seems to come from all around you...\n\nThe tome looks very old and magical..." }, { "author": "Toliudar", "message": " Ursayk \n\nGlancing up at her companions, Ursayk zeroes in on Viktor.\n\n Hey, Viktor! This tablet's covered in magic writings. Any chance you know what they say? " }, { "author": "Krimm_Blackleaf", "message": "Rorrik decides to walk over and look down at it. \" Maybe I can read it... \"\n \n Spoiler \nI speak Common, Draconic and Abyssal.\n " }, { "author": "kentma57", "message": "As you stare down at the tablet the writing shifts, it now reads(in common); \"I would run now.\" " }, { "author": "Toliudar", "message": " Ursayk \n\nUrsayk glances up from the tablet. She speaks dryly to her companions.\n\n Charming. \n\nHer hand waves briefly in the air, and her voice shapes a few melodic syllables.\n\n \n Spoiler \nCasting Foresight on herself and the bear. This gives her, among other things:\n\n\n Once foresight is cast, you receive instantaneous warnings of impending danger or harm to the subject of the spell. You are never surprised or flat-footed. In addition, the spell gives you a general idea of what action you might take to best protect yourself \n\nSo, in general, what action might she take to best protect herself?\n " }, { "author": "Ellas Aramond", "message": "Seeing the looks everyone the tablet, Deneb walks over to take a look. \"I would run now\"? He chuckles. Either whoever built this place had an outstanding sence of humor; or perhaps we should heed their words. " }, { "author": "The_Snark", "message": " Svargithurik \n \"Charming indeed,\" growls the drake, raising his head and glancing about warily. Fire smoulders from his nostrils as he looks about with narrowed eyes, but his voice is calm as he says, \"Care to inspect the tablet for magic, any of you?\" " }, { "author": "Ellas Aramond", "message": "Deneb focuses his magesight on the tablet.\n\n \n Spoiler \nSpellcraft: (1d20+13)[ 16 ] \n " }, { "author": "kentma57", "message": "It has a faint magical aura, probably responsible for the changing words." }, { "author": "The_Snark", "message": " Svargithurik \n\nThe drake grunts upon being told. \"Do we take it, then, or heed the warning and leave?\" " }, { "author": "Krimm_Blackleaf", "message": "Rorrik suddenly reaches in and grabs the tablet and puts it in his belt. \" ...Let's go. \"" }, { "author": "kentma57", "message": "To Ursayk, as Rorrik grabs the tablet you get the feeling you should dodge a fire ball...\n\nTo the Party, The room is filled with a burst of fire, make a reflex save...\n\nps: Rorrik add relavent bonuses." }, { "author": "Toliudar", "message": " Ursayk \n\nThe dwarf barely has a chance to bark out the word \" fireball \" and flinch away from the expected blast.\n\n \n Spoiler \n (1d20+17)[ 26 ] Reflex - Ursayk\n (1d20+14)[ 15 ] Reflex - the bear\n " }, { "author": "Krimm_Blackleaf", "message": " \n Spoiler \nHeh, wow... Thanks for +2 against fire attacks and fire resistance 10.\n Reflex save: (1d20+17)[ 23 ] \n " }, { "author": "The_Snark", "message": " \n Spoiler \nSvarg has immunity to fire, but if he needs it: (1d20+15)[ 32 ] \n " }, { "author": "Ellas Aramond", "message": " \n Spoiler \nReflex: (1d20+18)[ 29 ] \n " }, { "author": "kentma57", "message": "Everyone except the bear and Krimm_Blackleaf(forgot your characters name) pass, the damgae is (10d6)[ 26 ] aply any reductions yourself, and if you passed it is for half damage." }, { "author": "Toliudar", "message": " \n Spoiler \nOkay, so NOW is foresight giving Ursayk any guidance as to course of action?\n\nAnd where did the fireball come from?\n " }, { "author": "The Glyphstone", "message": " \"Yowchie!\" \n\nViktor ducks away from the burst of flames, then peers at the tablet with one eye - the other eye is revolving in circles, searching for the source of the attack.\n\n \"Dead things are boring to Viktor...dead languages too, but Viktor will look anyways.\" \n (1d20+15)[ 24 ] - Reflex save\n (1d20+22)[ 39 ] - Spellcraft\n (1d20+22)[ 32 ] - Knowledge Dungeoneering\n (1d20+22)[ 33 ] - Knowledge Arcana" }, { "author": "kentma57", "message": " \n Originally Posted by Toliudar \n \n Spoiler \nOkay, so NOW is foresight giving Ursayk any guidance as to course of action?\n\nAnd where did the fireball come from?\n \n \n \n\nYou don't think you are in immediate danger, and you don't know where the fireball came from..." }, { "author": "Toliudar", "message": " Ursayk \n\nGlancing about nervously, Ursayk casually speaks in a few grunts, and a flash of green passes into both her and the bear.\n\n Well, perhaps we should at least leave the incredible exploding room. Especially since it seems to be a dead end. Deneb, you feel like looking for hidden passages the way we came? Oh, and anyone need a shot from the wand? \n \n Spoiler \nCasting cure moderate wounds, affecting both Ursayk and the bear.\n\n (2d8+10)[ 17 ] \n\nHP:\nUrsayk: 210/210\nBear: 156/165\n " }, { "author": "kentma57", "message": "OOC: could everyone please post their HP." }, { "author": "Krimm_Blackleaf", "message": " \n Spoiler \nSooo, 26 fire, minus 10 from my resistance, 124-16=108 hp.\n " }, { "author": "The Glyphstone", "message": " \n Spoiler \n\n207 - 13 = 194 HP remaining\n " }, { "author": "The_Snark", "message": " Svargithurik \n\nSvarg peers back into the corridor outside, warily. \"Let us tread cautiously. I don't trust new traps not to have activated, since we seem to have set off a fireball trap that wasn't here before.\" \n \n Spoiler \n168/168, chief, what with fire immunity.\n " }, { "author": "Ellas Aramond", "message": " \n Spoiler \n100-13=87 HP remaining\n " }, { "author": "kentma57", "message": " \n Originally Posted by The_Snark \n Svargithurik \n\nSvarg peers back into the corridor outside, warily. \"Let us tread cautiously. I don't trust new traps not to have activated, since we seem to have set off a fireball trap that wasn't here before.\" \n \n\nThe corrdor outside apears the same as you originally found it, though the tools wedging the floor shut are gone..." }, { "author": "The_Snark", "message": " Svargithurik \n \"Or,\" he adds with a low growl, \"the old ones could have reactivated, along with the new. Whatever was being used to stop up the pit trap before is gone. I wonder now if the whole set of deactivated traps was not a setup to lure us into thinking the way back would be safe.\"\n\n\"I rather think we should retrace our steps, but very slowly, and very carefully.\" " }, { "author": "Toliudar", "message": " Ursayk \n\nThe dwarf pauses to lift the dead thief's body and drape it across the bear's back. Ursayk is a little nervous as well.\n\n Deneb, can you reproduce the effect those tools had? " }, { "author": "Ellas Aramond", "message": " Deneb \n\nGlancing at the walls, he tries to descern if there are any secret doors eluding them.\n\nThe without saying a word, he summons another force javelin and flings it at the trap floor.\n\n \n Spoiler \nSearch: (1d20+11)[ 31 ] \nJavelin Attack: (1d20+18)[ 28 ] \n " }, { "author": "kentma57", "message": "Nothing seems to happen..." }, { "author": "Ellas Aramond", "message": " Hmmm, I wonder... he almost absent-mindedly says as he walks along the trap in question, prepared to Shadow Blink as a swift action if anything happened." }, { "author": "kentma57", "message": "OOC: shadow blink= short range telaport, and I assume you go to other side.\n\nAs \"Ellas Aramond\" walks across the trap door it drops away, in a flash \"Ellas Aramond\" ahs telaported across..." }, { "author": "Toliudar", "message": " Ursayk \n\n[Only if the pit is 10' across or less:]\n\nThe dwarf shrugs, and motions for Deneb to clear the far side. At her urging the bear backs up, takes a run up, and leaps across the opening. The dwarf takes a moment to glance down into the hole.\n\n \n Spoiler \nthe Bear's jump check: (1d20+20)[ 22 ] \n " }, { "author": "The_Snark", "message": " Svargithurik \n \"Wait,\" Svarg cautions as the bear prepares to jump. \"You remember the thing that stopped jumpers last time? Better let someone who won't fall do it.\" Using the ring to assume humanoid shape so that his wings aren't too large to work, he glides across the pit, careful not to go too fast." }, { "author": "Toliudar", "message": " Ursayk \n\nThe dwarf happily gives place to the dragon.\n\n \n Spoiler \nBut, Snark, do you HAVE wings in humanoid form? Since it's, you know. Humanoid.\n " }, { "author": "The_Snark", "message": " \n Spoiler \nI don't know, actually. The description implied that I might, since kentmas said identical stats except for size, which would include fly speed...\n\nIf not, it shouldn't be too much of a problem, though, because that means that he's large enough to grip both sides of the wall and sort of climb across.\n " }, { "author": "Toliudar", "message": "The Snark: \n Spoiler \nI'd suggest doing that then - at least you're in your own form. With reach, you could essentially poke your nose out across the pit and make sure there are no barriers before stepping across. 😁\n " }, { "author": "kentma57", "message": "umm, sorry but; As Ursayk runs for the pit she(?) crashes iinto that invisible wall...\n\nOOC: you may want to post new actions, feal free to dleat the old ones." }, { "author": "Toliudar", "message": " Ursayk \n \n Spoiler \nSo, Svarg doesn't stop her in time?\n\nWhat actions am I deleting? And how big IS this pit. Because I made my action contingent on it being 10' or less. If there's a wall of force down the middle of it, the bear would have to squeeze to get through anyway - which he most emphatically does NOT do. So the bear is then bracing himself above the pit, yes?\n\nWaiting for clarification before posting action.\n " }, { "author": "kentma57", "message": "The pit is 15 ft long, with a wall of force right on this edge(where most of the party is). Currently \"Ellas Aramond\" is on the other side.\n\n\n \n Originally Posted by Toliudar \n But, Snark, do you HAVE wings in humanoid form? Since it's, you know. Humanoid. \n \n\nYes, \"The Snark\" does have wings(and a fly speed) in humanoid form." }, { "author": "Ellas Aramond", "message": " \n Originally Posted by kentma57 \n The pit is 15 ft long, with a wall of force right on this edge(where most of the party is). Currently \"Ellas Aramond\" is on the other side. \n \n\n \n Spoiler \nPlease kentma, just call me Ellas. I've found its easier on the tongue.\n " }, { "author": "Toliudar", "message": "Kentma, please check my original post about the pit. It specifies \"only if the pit is 10' or less across. So, I can ignore the jump?" }, { "author": "Krimm_Blackleaf", "message": "Wait, so I'm not across? Or did I miss something and this is another pit with another wall? Sorry if I seem somewhat inattentive, I've been distracted by this and that." }, { "author": "kentma57", "message": "Alright people seem confused the pit is 15ft long everyone is on the side leading into the room with the chest, with the exception of Ellas, and the bear did not jump.\n\nAre there any questions?" }, { "author": "Toliudar", "message": "Yup. What does Ursayk see if she carefully peers down the pit?\n\nThanks for the clarification." }, { "author": "Krimm_Blackleaf", "message": "Rorrik sighs as he scours his mind of all his arcane knowledge of the spells he has at his disposal and realizes there's only one course of action he's capable of.\n\" If I may do the honors, I can get rid of this one, too. \"" }, { "author": "kentma57", "message": " \n Originally Posted by Toliudar \n Yup. What does Ursayk see if she carefully peers down the pit?\n\nThanks for the clarification. \n \n\nIt is very deep and very dark...\n\n\n \n Originally Posted by Krimm_Blackleaf \n Rorrik sighs as he scours his mind of all his arcane knowledge of the spells he has at his disposal and realizes there's only one course of action he's capable of.\n\" If I may do the honors, I can get rid of this one, too. \" \n \n\nI assume you use dissintigrate..." }, { "author": "Toliudar", "message": " That may not be necessary. \n\nExperimentally, Ursayk picks up a few pebbles. She tosses them into the pit with decreasing force - trying to determine how far down the Wall of Force goes by watching where/if the pebbles bounce back. As a bonus, she's trying to determine roughly how deep the pit is by the delay before there is any sound of landing." }, { "author": "Krimm_Blackleaf", "message": " \n Spoiler \nYeah, not using disintegrate yet . I have only so many 6th level spells.\n " }, { "author": "kentma57", "message": "You don't hear the pebble hit the bottom..." }, { "author": "Krimm_Blackleaf", "message": "Rorrik scratches his chin as he floats. \" Perhaps I could see the bottom for myself. \" He then proceeds to float down slowly and watch out for what lies at the bottom, if anything." }, { "author": "kentma57", "message": " \n Originally Posted by Krimm_Blackleaf \n Rorrik scratches his chin as he floats. \" Perhaps I could see the bottom for myself. \" He then proceeds to float down slowly and watch out for what lies at the bottom, if anything. \n \n\nHow long/far are you going to float down? Though it does not matter you don't find the bottom." }, { "author": "Toliudar", "message": "[I think the question was also \"how far down the shaft does the wall of force extend\"]\n\nUrsayk examines the wall of the passage - is it worked stone, masonry with plaster, or featureless rock?" }, { "author": "kentma57", "message": " \n Originally Posted by Toliudar \n [I think the question was also \"how far down the shaft does the wall of force extend\"] \n \n\nYou don't find the edge of the wall of force...\nIt just keeps going, and going, and going...\n\n\n \n Originally Posted by Toliudar \n Ursayk examines the wall of the passage - is it worked stone, masonry with plaster, or featureless rock \n \n\nIt is solid rock that has been worked so smoothe it is almost imposible to grip..." }, { "author": "Toliudar", "message": " Ursayk \n\nCalling softly down to Rorrik, Ursayk says: If you'd rather save your spell, there's a chance we'll be able to dig around the pit instead. " }, { "author": "Krimm_Blackleaf", "message": "Rorrik looks up. \" Sounds like a plan, then! \" and floats back up to the rest of the party." }, { "author": "The_Snark", "message": " Svargithurik \n \"It does. Past time we started doing something they won't expect. Now, stand back.\" Moving his head next to the wall, the drake inhales with a sound like a bellows, then breathes a wave of flame onto the stone. A strong smell of brimstone fills the air as Svarg inspects the wall; then he rears up, beating his wings rapidly, and begins tearing great chunks out of the stone with his claws.\n\n \n Spoiler \nBreath weapon damage: (10d6)[ 31 ] . Half that is fire damage, which is halved again for attacking an object, but the other half is profane damage.\n\nThe claws should hit pretty much automatically even with full Power Attack, dealing (1d6+32)[ 37 ] , (1d6+32)[ 34 ] , and then rend damage: (2d6+22)[ 30 ] . All attacks bypass hardness as if they were adamantine, thanks to the ring.\n\nEdit- So that's 8 fire damage, subject to hardness, 16 profane damage, and a total of 101 from the attacks.\n " }, { "author": "kentma57", "message": " hmm, I had not thought of that... \n\nYou claw/flame 5ft into the wall???" }, { "author": "The_Snark", "message": " \n Spoiler \nYep. Obviously, if something strange happens, like acid pouring out of the walls, Svarg will stop.\n " }, { "author": "Toliudar", "message": "Backing up hastily, Ursayk waits for the smoke to clear before she examines the results of Svarg's excavations.\n\n Er. Quite. I actually meant \"I could turn into an umber hulk\" or something like that. But this was useful. " }, { "author": "Krimm_Blackleaf", "message": "Rorrik smirks as he rests his sword on his shoulder and watches Svarg make himself out to be a drill." }, { "author": "The_Snark", "message": " Svargithurik \n \"If it will go faster, be my guest.\" The drake is bracing himself against the ceiling and floor with wings and tail as he attempts to gouge chunks out of the wall, but he makes way for one of the others if they have something to try.\n\n \n Spoiler \nAt this rate, Svarg can probably remove a 5-ft chunk of stone in just under a minute, meaning it'll take about 4 and a half minutes to carve our own little pathway through the wall to the other side. That's based on the assumption that it's normal stone, of course, which may not be the case...\n\nCan Ursayk wild shape into abberations, then?\n " }, { "author": "Krimm_Blackleaf", "message": "\" Sorry, I doubt I could go further without expending spell slots... unless of course I used my sword. \"" }, { "author": "Toliudar", "message": " \n Spoiler \nUrsayk can't wildshape into aberrations, but she can cast shapechange. She just hasn't yet.\n " }, { "author": "kentma57", "message": " So, what are you doing now? " }, { "author": "The_Snark", "message": " \n Spoiler \nWaiting for feedback on how successful Svarg's excavations are, I think.\n " }, { "author": "kentma57", "message": "Svarg excevates another 5 ft..." }, { "author": "Krimm_Blackleaf", "message": "I'm basically just waiting for him to finish..." }, { "author": "Ellas Aramond", "message": " \n Originally Posted by Krimm_Blackleaf \n I'm basically just waiting for him to finish... \n \n\nAs am I...while whistling something very annoying." }, { "author": "kentma57", "message": "One hour, passes and Svarg has excivated a total of 40ft. How do you want to use it?" }, { "author": "MrDeez", "message": "Dun Dun Dun Duunnn!" }, { "author": "Krimm_Blackleaf", "message": " \n Originally Posted by kentma57 \n One hour, passes and Svarg has excivated a total of 40ft. How do you want to use it? \n \n\nWould he really go that far? I thought we were just getting under the wall of force." }, { "author": "The_Snark", "message": " \n Spoiler \nHe'd dig out 5 5-ft cubes, or about 25 feet, into the wall past the Wall of Force, assuming humanoid form when necesary to fit into the space he's carving out of the wall. That ought to be enough to get past the pit.\n " }, { "author": "Krimm_Blackleaf", "message": "Rorrik flies through the tunnel once it's completed and stands firm on the ground of the other side." }, { "author": "kentma57", "message": "You now have a tunnel around the pit..." }, { "author": "Toliudar", "message": "Ursayk follows along, watching for hot sections, and joins Svarg and Deneb on the far side." }, { "author": "kentma57", "message": "what will you do once the party is on the other side..." }, { "author": "Toliudar", "message": " Ursayk \n\nOnce the group is safely assembled on the far side of the pit, Ursayk looks at the others.\n\n Well, it's clear that there were others here before us, and it seems unlikely that it was just Dead Guy slumped over the chest. Especially since it wasn't a fireball that killed him, or he'd have been all charred. We might as well keep looking for an alternate passage. Deneb? What do you think? " }, { "author": "Ellas Aramond", "message": " I think the big question is: Why would someone come down here in the first place? Deneb says as he strokes his clean-shaven chin as though one would a beard. Down to some maze underneath a city?\n\nOf course, that leads to the next question. Why are WE down here? I have yet to be told that piece of information. \n\nAs he speaks his next words, his body turns into mist, allowing him to move along the walls and feel for any cracks that might define a secret door. Anyway, I think its time for a different strategy. \n \n Spoiler \nUsing my Gaseous Form spell-like ability.\n\nAlso Search: (1d20+11)[ 27 ] \nand Spot: (1d20+5)[ 18 ] in case I need it.\n " }, { "author": "kentma57", "message": "Though there are some cracks in the walls none you find lead to hidden doors...\n\nOOC: you might want to continue back down the hall..." }, { "author": "Toliudar", "message": "[Sure. My assumption is that Deneb is leading/searching, but Ursayk is fine to be right behind. Foresight continues to be active.]" }, { "author": "Ellas Aramond", "message": " I'm going to check on the other side of the pit. The gaseous assassin says as he floats back. just to be safe. \n \n Spoiler \nSame procedure as before.\nSpot: (1d20+5)[ 11 ] \nSearch: (1d20+11)[ 15 ] \n " }, { "author": "kentma57", "message": " \n Originally Posted by Ellas Aramond \n I'm going to check on the other side of the pit. The gaseous assassin says as he floats back. just to be safe. \n \n Spoiler \nSame procedure as before.\nSpot: [roll0]\nSearch: [roll1]\n \n \n \n\nSame result as before..." }, { "author": "Ellas Aramond", "message": " Well, I'm not finding anything. Deneb says after he floats back to the group. Anyone got any bright ideas before I turn solid again? " }, { "author": "Krimm_Blackleaf", "message": " \n Originally Posted by Ellas Aramond \n Well, I'm not finding anything. Deneb says after he floats back to the group. Anyone got any bright ideas before I turn solid again? \n \n\n\" Maybe spend a little more time, couple minutes of searching ought to root out anything that might elude you... \"\n \n Spoiler \nYou should take 20 on your search check.\n " }, { "author": "Ellas Aramond", "message": "Deneb shrugs as he goes to search the hallway again, not having much better to do.\n\n \n Spoiler \nOkay, same thing as before, only I'm taking 20.\nSearch: 31\nSpot: 25\n " }, { "author": "kentma57", "message": "You don't find a secret passage..." }, { "author": "Ellas Aramond", "message": "Deneb floats back to the group. Nope, nothing. " }, { "author": "Toliudar", "message": " Ursayk \n\nThe dwarf woman shrugs.\n\n Any reason NOT to retrace our steps again, back to the entrance, double-checking the surfaces along the way? I figure that if we don't find anything, we'll have done everything that elf asked us to do, and can reasonably claim our reward. Basically, all we have is some disembodied voice who wants to play silly buggers and throw fireballs. That's something the elf may want to know about, but otherwise... " }, { "author": "Krimm_Blackleaf", "message": "\" Couldn't hurt to check back... If we don't find a thing we'll just make a door of our own. \" Rorrik smirks at Svarg, the flame of his blade and surrounding him crackling softly." }, { "author": "Ellas Aramond", "message": " Might as well. He floats away, searching the rest of the tunnel.\n\n \n Spoiler \nOnce again, takes 20 searching the entirety of the tunnel.\nSearch: 31\nSpot: 25\n " }, { "author": "The_Snark", "message": " Svarg \n \"Yes. And be careful; if this trap reactivated, some of the others may have as well. Perhaps our employer will be happy with the tablet.\" The drake follows, sniffing the air for any changes." }, { "author": "kentma57", "message": "As your search brings you around the corrner you notice that all the blade are gone...\n\nOOC: you might want to look at the tome again..." }, { "author": "Toliudar", "message": " Ursayk \n\nAs they confront a hallway that seems freshly armed to greet them, Ursayk pauses to extract a solid-looking but not particuarly elegant green circlet from her pack, and places it on her head. Uttering a few dark, grunting syllables, Ursayk makes a few swift passes with her hands. She and the bear seem to shimmer, but nothing else happens.\n\nHer Foresight spell prompts her to glance over at the tablet.\n\n Hey, Rorrik! That tablet doing anything different? I've got this hunch... " }, { "author": "Krimm_Blackleaf", "message": "Rorrik promptly takes the tablet from his pack and looks at it." }, { "author": "kentma57", "message": "The tablet now reads...\n\n \"You survived, I knew that pit trap was to easy.\" " }, { "author": "Krimm_Blackleaf", "message": "Rorrik recites what it says and shows it around to everyone in the party." }, { "author": "Ellas Aramond", "message": " So, we have somebody watching us, eh? The wind-fused assassin says loudly as he returns to solid form, glancing around the tunnel. Of course the pit trap was too easy, never underestimate the power of the wind. But what's all this about? \n \n Spoiler \nSpot: (1d20+5)[ 22 ] to see anything that might be revealing us.\nInt check: (1d20+4)[ 9 ] to notice any scrying sensors that might be about.\nAnd also casting Detect Magic again. Spellcraft: (1d20+13)[ 27 ] \n " }, { "author": "kentma57", "message": "You notice some magic resonateing from the tome..." }, { "author": "Toliudar", "message": " Ursayk \n\nSuppressing a deep desire to simply toss the tome into the seemingly bottomless pit, Ursayk gestures to Deneb.\n\n Well, Windy. It looks like something has just magically reset THIS trap too. Any chance you can take another shot at disarming it? " }, { "author": "Ellas Aramond", "message": " Lets see what I can do. Deneb says as he walks into the middle of the trap room and summons another force javelin, wary of any of his footsteps that might set off the trap. The launches it at the ceiling, then shadow blinks back to the party.\n\n \n Spoiler \nHe summons and throws another force javelin at the ceiling, then Uses his shadow blink maneuver to teleport back to the party. He immediately shadow blinks back to the party should any of his actions set off the trap.\n " }, { "author": "kentma57", "message": "You are in the hallway, but nothing seems to happen when the javalin hits the ceiling." }, { "author": "The_Snark", "message": " Svargithurik \n\nSvarg mutters a potent curse in Abyssal on the tablet and its creators. Of course, he has no magical power, and a thousand screaming demons completely fail to appear and drag the stone object into the Wells of Darkness for all eternity. \"Step aside, then. We'll see whether the builders of this place cut corners on their traps.\" He assumes the smaller, semi-humanoid form of the ring given him, and moves forward, wings flapping slowly to keep him off the floor. Trying to remember where the last blade was in the corridor, he cautiously proceeds, long tail poised to lash out and wrench the blades from whatever mechanism holds them in the wall.\n\n \n Spoiler \nSvarg will fly forward to the place the trap starts and past; if the trigger requires contact with the floor, it won't be set off. Readied action to stop and smash the first blade that comes out, with full Power Attack: (1d20+20)[ 24 ] , damage (1d3+33)[ 36 ] , with damage overcoming any hardness less than adamantine. His AC in this form is 39, or 41 against traps.\n\nEssentially, since we can't find or disarm them, he's triggering it and hoping to smash the blade before it damages him.\n " }, { "author": "kentma57", "message": "As you come to where you think the first traps are; two blades fly out of the walls on either side of you...\n\nMake an attack roll for one and a reflex save for the other..." }, { "author": "The_Snark", "message": " \n Spoiler \nThe attack is up there- attack 24, damage 36 (bypasses any hardness less than 20). Reflex save (1d20+17)[ 37 ] \n " }, { "author": "kentma57", "message": "You smash one and dodge the other..." }, { "author": "Krimm_Blackleaf", "message": "\" Good aim, Svarg... Now let's see how well I do through this hall... \" Rorrik dashes through the air and the hall." }, { "author": "kentma57", "message": "Wow.. make 30 reflex saves..." }, { "author": "Krimm_Blackleaf", "message": "((You're...joking, right?))" }, { "author": "Krimm_Blackleaf", "message": "Well, if you're not......\n \n Spoiler \n (1d20+15)[ 33 ] \n (1d20+15)[ 26 ] \n (1d20+15)[ 29 ] \n (1d20+15)[ 20 ] \n (1d20+15)[ 23 ] \n (1d20+15)[ 26 ] \n (1d20+15)[ 30 ] \n (1d20+15)[ 21 ] \n (1d20+15)[ 26 ] \n (1d20+15)[ 31 ] \n (1d20+15)[ 19 ] \n (1d20+15)[ 26 ] \n (1d20+15)[ 33 ] \n (1d20+15)[ 17 ] \n (1d20+15)[ 34 ] \n (1d20+15)[ 20 ] \n (1d20+15)[ 19 ] \n (1d20+15)[ 16 ] \n (1d20+15)[ 20 ] \n (1d20+15)[ 26 ] \n (1d20+15)[ 22 ] \n (1d20+15)[ 23 ] \n (1d20+15)[ 34 ] \n (1d20+15)[ 22 ] \n (1d20+15)[ 22 ] \n (1d20+15)[ 24 ] \n (1d20+15)[ 33 ] \n (1d20+15)[ 32 ] \n (1d20+15)[ 22 ] \n (1d20+15)[ 17 ] \n " }, { "author": "The Glyphstone", "message": "Viktor shakes his head slightly.\n \"Ooh, this is going to leave a mess...\" " }, { "author": "Toliudar", "message": " Ursayk \n\nGlancing sidelong at Viktor, Ursayk mutters.\n\n Let me guess. You have the technology. You can rebuild him. Better. Stronger. Faster. \n \n Spoiler \nKentma, to get a better sense of this trap: do the blades fly out of the wall and stick in the opposite wall, or do they fly out and retract again?\n " }, { "author": "The Glyphstone", "message": " Viktor \n\nUrsayk must have spoken louder than she intended, as one of Viktor's bulging eyes swivels to look at her. However, he doesn't appear to have noticed her sarcasm.\n\n \"No, even Viktor probably won't be able to fix this...but at least there will be plenty of leftovers for other projects! " }, { "author": "kentma57", "message": "Well Krimm_Blackleaf make 16 Fort saves and 16 Will saves...\n\nAs Ursayk studies the traps, he/she(sorry, I forgot) notices that the baldes seem to stop a fraction of an inch from the wall (to prevent damage) and they stay there. (non of them have show any signs of retracting)" }, { "author": "Krimm_Blackleaf", "message": "((Holy s**t ...))\n \n Spoiler \n Fort \n (1d20+19)[ 27 ] \n (1d20+19)[ 28 ] \n (1d20+19)[ 23 ] \n (1d20+19)[ 38 ] \n (1d20+19)[ 29 ] \n (1d20+19)[ 39 ] \n (1d20+19)[ 34 ] \n (1d20+19)[ 29 ] \n (1d20+19)[ 22 ] \n (1d20+19)[ 32 ] \n (1d20+19)[ 37 ] \n (1d20+19)[ 29 ] \n (1d20+19)[ 34 ] \n (1d20+19)[ 28 ] \n (1d20+19)[ 21 ] \n (1d20+19)[ 39 ] \n (1d20+19)[ 20 ] \n (1d20+19)[ 37 ] \n Will \n (1d20+13)[ 32 ] \n (1d20+13)[ 16 ] \n (1d20+13)[ 28 ] \n (1d20+13)[ 21 ] \n (1d20+13)[ 33 ] \n (1d20+13)[ 14 ] \n (1d20+13)[ 20 ] \n (1d20+13)[ 31 ] \n (1d20+13)[ 26 ] \n (1d20+13)[ 31 ] \n (1d20+13)[ 25 ] \n (1d20+13)[ 25 ] \n (1d20+13)[ 18 ] \n (1d20+13)[ 33 ] \n (1d20+13)[ 33 ] \n (1d20+13)[ 21 ] \n " }, { "author": "kentma57", "message": "The party looks on as Rorrik runs down the rall (while floating on air), he manages to dode aboult half of the blades that come flying out at him. As he reaches the other side of the hall, he turns around with a smile on his face the colapses.\n\nSpoiler to Krimm_Blackleaf ONLY \n \n Spoiler \nTake -6 to all ability scores, -4 penalty on attack rolls, saves, ability checks, and skill checks, and each turn, have a a 50% chance to act normally; otherwise, you takes no actions.\n\nYou are also paralized, nasiated, and blind...\n \n\nps: I am realy, realy, realy sorry...\n\npps: at least the rest of you can pass safely..." }, { "author": "Ellas Aramond", "message": "Deneb sees the sheer number of blades that had flown out of the wall, and gawks. He had seen plenty of deadly traps in his time, but this was just overkill.\n\n Something tells me that we should get out of here. He says without his normal grin, showing the party that he is undeniably spooked. Now. " }, { "author": "Toliudar", "message": " Ursayk \n\nThe dwarf is appalled at the sheer carnage in front of her. She knew that Rorrik was fast - to see him weave in and out of so many blades was both inspiring - and awful.\n\nNot wishing to expose herself to anything like that risk, Ursayk summons a hippogriff. She instructs it to go pick up the dragon-man and carry him through forward.\n\n \n Spoiler \nCasting Summon Nature's Ally 2. With Augment Summoning, the hippogriff has a strength of 22, which should be more than enough to carry Rorrik.\n " }, { "author": "The_Snark", "message": " Svargithurik \n\nWith a guttural snarl, Svarg lashes out at the nearest blade, snapping it in two. \"You idiot! \" He starts advancing forward slowly, smashing each blade as he comes to it. \"What possessed you to rush in there like that? Next time I'll grab you by the tail if you try to pull a stunt like that! If you're dead, I'll... kill you myself!\" The drake's fury seems to stem mostly from worry, rather than actual anger.\n\n \n Spoiler \nIf the blades retract, Svarg will stop, but if not he continues and destroys them on the way to Rorrik. This trap isn't resetting if he can help it...\n " }, { "author": "kentma57", "message": "Ursayk's hippogriff carries Rorrik back and Svargithurik you see no sign of the blades retracting.\n\nCough, does anyone remember the tablet?" }, { "author": "Krimm_Blackleaf", "message": "((I might be mad were I not so amused.))" }, { "author": "kentma57", "message": "Sorry I forgot one thing Rorrik,\n \n Spoiler \nTake (16d10)[ 97 ] damage\n " }, { "author": "Krimm_Blackleaf", "message": "((Uh guys? Little help?))" }, { "author": "The_Snark", "message": " Svargithurik \n\nSvarg pauses in his assault on the blades in order to demand, \"Well? How is he?\" " }, { "author": "Ellas Aramond", "message": " Someone might want to check that tablet again. Who ever's controlling this place needs to die. Deneb says right before he Shadow Blinks over to Rorrik to check his pulse. He's still alive, at least that's something. " }, { "author": "Krimm_Blackleaf", "message": "Rorrik lies there pretty much looking like a bloody cadaver." }, { "author": "The Glyphstone", "message": " \"He's not dead yet? \n\nViktor sounds slightly disappointed." }, { "author": "kentma57", "message": "The tablet now reads \"I can't belive he did that...\" " }, { "author": "Toliudar", "message": " Ursayk \n \n Spoiler \n Please note that the hippogriff carried Rorrik through to the FAR side of the passage, not back to our side.\n \n\n\nOnce it becomes clear that Rorrik and the hippogriff have not set off any more blades, Ursayk and the bear lope down, squeezing past Svarg's slightly more straightforward removal of the trap.\n\n Good idea. If it's completely smashed, it can't just reset again. \n\nExamining Rorrik, she is relieved to see that he is distressed but still alive. She reaches forward to touch him, she releases his own bodies phenomenal ability to heal itself.\n\n \n Spoiler \nKrimm, that's all pretty much fluff. She's casting Heal on Rorrik. Kentma, my understanding is that that will cure the damage, the ability score damage, the nausea, and the blinding. I guess we'll need a ruling for you about the more unusual effects (unnamed penalties to saves, attacks, 50% inability to act).\n \n\n\nGlancing up, Ursayk points to the hippogriff, instructing it to stand guard at the next corner of the tunnel to come." }, { "author": "kentma57", "message": "He seems to be much better..." }, { "author": "Krimm_Blackleaf", "message": "Rorrik slowly gets up holding his head and dizzily comes to realize what just happened... then just starts laughing. \" Bet no one else had the bollucks to do that! \"\nHe gets to his feet still laughing and he rests his sword on his shoulder. \" I sure hope you blokes realize you owe me one! \"" }, { "author": "Toliudar", "message": " Ursayk \n\nUrsayk bites back a quick retort. She pauses a moment before joining in Rorrik's laughter.\n\n I guess. I could probably say the same to you, though... " }, { "author": "The_Snark", "message": " Svargithurik \n\nSvarg chuckles as well. \"You've got guts, I'll give you that much. Don't try it again, though, or you might lose them!\" Another of the blades is shorn neatly in two by the drake's claws." }, { "author": "Ellas Aramond", "message": "Deneb rolls his eyes, but lets a grin appear on his face, pushing the thoughts of impending doom in the tunnel to the back of his mind.\n \"Have no fear, my friend, my debt will be paid. Hopefully later then sooner, though.\" " }, { "author": "kentma57", "message": "You notice the broken stumps that are the first set of blades slowly retract... (You think they will be fully in the wall again in about two rounds.)\n\n evil laugh... " }, { "author": "Toliudar", "message": " Ursayk \n Ah, the busy-busy minds that think up machines. \n\nThe dwarf looks back at the retracting blades, and sighs.\n\n Svarg, mind joining me a bit in helping wreck this thing once and for all? \n\nShe leans forward to whisper to the bear, and in a flash, both of them have transformed into creatures that seem to combine the worst attributes of a slug and an umber hulk - Delvers. They begin eating into the wall that the blades have flown out from, intent on wrecking the entire area behind.\n\n \n Spoiler \nBoth are changing into Delver, remaining side by side. Basically, their goal is to eat into the passage beyond where the blades are, then (with Ursayk taking the lead), dissolve the stone and metal beyond to a depth of 10'. More, if the machinery/whatever beyond is bigger. They will stop if anything damages either of them as they work, but since they're not actually entering the trapped section of the corridor, Ursayk is hoping not to have to deal with that.\n\nEach round, each of them can do two touch attacks that each deal 8d10 acid damage to stone, or 4d8 damage to metal, plus 2d6 additional damage for the next two rounds.\n \n\n\nKentma, you'll have to let me know how/if you want this rolled for. Basically, they're" }, { "author": "kentma57", "message": "You find yourself unable to damage the walls..." }, { "author": "The_Snark", "message": " Svargithurik \n\nNoting the retracting blades, Svarg quickly savages the remaining blades before him.\n\n \n Spoiler \nHow many of the traps can Svarg destroy before they all retract? He can take out two blades a round without problems, meaning that if it's been a minute and a half he could have already taken out all of them. In the time before they all retract, he can probably get another six or so. Once the last sets retract, he'll get himself out of there.\n " }, { "author": "kentma57", "message": "You think you can smash most of them..\n\nOOC: this is more to just get the party moving..." }, { "author": "The_Snark", "message": " \n Spoiler \nSvarg will smash them until all the blades are either a) smashed or b) retracted into the wall. I'll assume that happens, since it's not significant until we decide to come back this way.\n \n\n Svargithurik \n \"Not at all,\" he replies to Ursayk pleasantly as he carves through the last of the blades as it tries to retract. \"As much as I'd enjoy making sure this never worked again, perhaps we should be moving out? It will take time, and we can always take care of the mechanisms when we come back here, if indeed we do at all.\" \n \"Assuming, of course, that you can still walk.\" The last is directed at Rorrik." }, { "author": "kentma57", "message": "OOC: by the way if you are standing on the far side of the blades(from the chest room) there is 10 ft left in the hallway then it turns left..." }, { "author": "Toliudar", "message": " Ursayk \n\nThe delver-form of Ursayk burbles. Fascinating. This section of wall seems to have been treated against acid. \n\nExperimentally, she tries to dissolve a section of the ceiling between the trap and the corner." }, { "author": "kentma57", "message": "Nothing seems to happen..." }, { "author": "Toliudar", "message": " Ursayk \n Fascinating. \n\nThe two delvers seem to put their heads together a moment, and both change into long, coiled purple worms. They face the side OPPOSITE from where the blades came out, ten feet beyond the last of the blades, and start burrowing into the rock.\n\n \n Spoiler \nKnowledge Nature (1d20+19)[ 21 ] to try to determine how this rock has been treated.\n\nBoth are changing into Purple Worms. Before starting their burrowing, they will both briefly check in with their surroundings using Tremorsense, to see if there's anything moving around around the corner.\n\nWith a 20' burrow speed, they are trying to eat 40' into the stone.\n " }, { "author": "Ellas Aramond", "message": " \"As fascinating as watching you change your form is,\" Deneb finally interjects, I believe our business is complete here. So let us retrieve our payment before you bring the tunnel crashing down on us.\" " }, { "author": "Krimm_Blackleaf", "message": "\" I'll have to agree with Daneb. Let's get moving before I lose something important. \" Rorrik says with a slight smirk." }, { "author": "kentma57", "message": "Ursayk finds that the rock has changed, you can't seem to break through..." }, { "author": "Toliudar", "message": " Ursayk \n\nUrsayk and the bear shift back to their natural forms, and the dwarf climbs back onto the bear's shoulders.\n\n Interesting. The stone seems to have been coated with the astonishingly rare handwavium, a substance which has whatever properties the manufacturer desires.\n\nBut, it is as you say, we should proceed. After you, gentlemen? " }, { "author": "The_Snark", "message": " Svargithurik \n\nSvarg watches the immense worms attempt to burrow into the wall with increasing suspicion, head swiveling to glare suspiciously at the tablet as Ursayk returns to her natural form. \"Or somebody's playing games. That thing is watching us, you know. Hells-damned sorcery!\" He digs a claw into the wall, or tries to, to see if the wall has somehow changed since he burrowed through it last.\n\n \n Spoiler \nLots of damage, bypasses hardness as adamantine. Any visible effect?\n " }, { "author": "kentma57", "message": "None... .... " }, { "author": "The_Snark", "message": " Svargithurik \n\nSvargithurik gives the tablet a long, smouldering stare, then whips his head around towards the turn just a few feet ahead. 'Fine. Let's just get out of here. Watch the next room—there was a fire trap and a few other disconnected surprises in there, as I recall.\" " }, { "author": "kentma57", "message": "I assume that you all enter the room?\nIf yes where in the group in the bear?(front, middle, back?)" }, { "author": "Krimm_Blackleaf", "message": "I'll take up rear guard, seeing as I'm none too reflexive and a little trigger-wary from the last experience..." }, { "author": "The_Snark", "message": "(Svarg will be in front, searching for traps. Search (1d20+14)[ 34 ] )" }, { "author": "Ellas Aramond", "message": "I'll scout ahead, keeping about 20 feet ahead of the party, keeping an eye out for traps/secret doors. If a trap should go off on me, I'll Shadow Blink back to the party.\n\n \n Spoiler \n Search: (1d20+11)[ 21 ] (+2 for secret doors)\nSpot: (1d20+5)[ 24 ] (+2 for secret doors)\n " }, { "author": "kentma57", "message": "Nothing happens as you enter the room and nothing continues to happen intill you are about half-way aross the room... A voice echos through the room \"You should have respected the dead...\" And with this the Dragon hide armour the the dead thief was wearing begins to streatch and grow in a very angery looking Red Dragon..." }, { "author": "Krimm_Blackleaf", "message": "((How long is it taking to grow?))" }, { "author": "kentma57", "message": "It's already fuly grown (I need to look at my MM to get stats for it...)" }, { "author": "Krimm_Blackleaf", "message": "((Yay, a fight... and of course, it's something immune to most of my attacks...))\n Initiative: (1d20+4)[ 18 ] " }, { "author": "The_Snark", "message": "(Initiative: (1d20+4)[ 7 ] )" }, { "author": "Ellas Aramond", "message": "((Initiative: (1d20+8)[ 20 ] ))" }, { "author": "Toliudar", "message": "Ursayk Initiative: (1d20+3)[ 17 ] \nBear Initiative: (1d20+2)[ 7 ] " }, { "author": "kentma57", "message": "What level was the party again, and could people PM me their sheets...Sorry😳" }, { "author": "The_Snark", "message": "(18, heh.)" }, { "author": "kentma57", "message": "Make a save against fear...\n\nAs the red dragon reaches its full hight (Gargantuin) it is truly a horrifying sight...\n\nnow lets see who gets to go first (1d20)[ 13 ] \n\nOOC: is it just me or are we down to a party of four..." }, { "author": "Toliudar", "message": " Ursayk \n\nAs soon as the armour begins to shift into the form of a dragon, Ursayk and the bear also shift forms, into massive living statues of black iron, and brace themselves for the fight ahead.\n\n \n Spoiler \nFree action to shapechange into Iron Golems. Immune to mind-affecting abilities in construct form. While in this form, we'll have most of the stats of the Iron Golem , except for the following:\nSpeed: 30'\nAC: 41 (Size -1, Dex -1, Natural 31, Insight +2)\n " }, { "author": "Ellas Aramond", "message": "((OOC: So are we going to wait to see what's going on with the others, or should I just make my move?))" }, { "author": "The_Snark", "message": "(If your initiative beat the dragon's, go right ahead.)" }, { "author": "Krimm_Blackleaf", "message": "((Were we going to go in order or just post our actions?))" }, { "author": "Toliudar", "message": "In that case, and only if Ursayk and the bear start next to the dragon...\n\n Ursayk \n\nThe druid began quickly pounding at the dragon:\n\n[spoiler] (1d20+24)[ 31 ] Attack roll, 1st attack\n (2d10+11)[ 23 ] Damage roll, 1st attack\n (1d20+19)[ 34 ] Attack roll, 2nd attack\n (2d10+11)[ 21 ] Damage roll, 2nd attack\n (1d20+14)[ 31 ] Attack roll, 3rd attack\n (2d10+11)[ 21 ] Damage roll, 3rd attack" }, { "author": "kentma57", "message": "So we will post in order of initiative. I will try and post a map soon if you want to wait for one...\n\nMap is up\n \n Spoiler \n http://www.mediafire.com/?7jyrcl3mjw0 \n " }, { "author": "Toliudar", "message": "(Thanks for the map - it helps a lot! Is the room round? Can you show/tell us where the exits are? How high is the ceiling.)" }, { "author": "kentma57", "message": " \n Originally Posted by Toliudar \n (Thanks for the map - it helps a lot! Is the room round? Can you show/tell us where the exits are? How high is the ceiling.) \n \n\nRight, the exits are at the top and bottom of the room, and yes it is round." }, { "author": "Ellas Aramond", "message": "Okay, it looks like I'm right next to the dragon...\n\nI'll roll to overcome its frightful presence before I do anything else.\nWill: (1d20+11)[ 17 ] " }, { "author": "Ellas Aramond", "message": "((Well, that roll could have been better, I'll make all my rolls with that -2 already put in.))\n\n \"A red dragon.\" Deneb's eyes widen as the beast finishes its growth. \"Why did it have to be a gelwan red dragon!\" \n\nRecovering as best as he can, he slips into his Assassin's Stance, then moves into a flanking position with Ursayk, drawing his Umbral Awn as he goes. Once there, he attacks the dragon with a maneuver known as Death in the Dark. Then he draws upon his weapon's power of Shadowcloak to hide from the beast.\n\n \n Spoiler \nAttack: (1d20+21)[ 40 ] \nDamage: (1d7+7)[ 9 ] Sneak Attack: (10d6)[ 39 ] \nDeath in the Dark damage: (15d6)[ 49 ] Fortitude save DC 20 reduces the extra damage to (5d6)[ 15 ] \n " }, { "author": "Ellas Aramond", "message": "Ack, sorry for the triple post, I forgot a roll.\n\nHide: (1d20+22)[ 28 ] " }, { "author": "Krimm_Blackleaf", "message": "Rorrik flies toward the dragon with a taste for blood in his eyes. To sink his blade into what may have been his very kin in another life, but surely any beast found in the bottom of a dungeon such as this can't simply be trusted.\n\" You've met the spawn of the red dragon Kannu'Xuat! I am Rorrik, and you shall feel my blade! \"\nRorrik swings his curved blade at the dragon four times, attempting to hit the creature with the perfect point in the blade for maximized damage as well as a high tension of his muscles to strike deep.\n \n Spoiler \nFirst using a swift action to move into the Punishing Stance, adding 1d6 damage to each attack, but with a -2 to AC. Then using a full attack action using a power attack, -3 to my attack rolls and +6 to damage.\n Attack 1: (1d20+23)[ 27 ] \n Damage: (1d12+20)[ 32 ] (1d6)[ 3 ] \n Attack 2: (1d20+18)[ 28 ] \n Damage: (1d12+20)[ 23 ] (1d6)[ 5 ] \n Attack 3: (1d20+13)[ 24 ] \n Damage: (1d12+20)[ 24 ] (1d6)[ 3 ] \n Attack 4: (1d20+8)[ 18 ] \n Damage: (1d12+20)[ 25 ] (1d6)[ 1 ] \nNo added fire damage, since I know red dragons are immune to fire damage.\n " }, { "author": "Toliudar", "message": "(Because Ursayk would prefer not to be separated from the bear, she will delay her action until she can go at the same time as him. Which probably invalidates her action, since the circumstances will have changed depending on what the dragon does. Sorry.)" }, { "author": "The_Snark", "message": " \n Spoiler \nI think Svarg is immune to the frightful presence of dragons, but since he's not technically of the dragon type, I may be wrong. He does have his own frightful presence ability, though. Will save if needed: (1d20+15)[ 35 ] \n\nThe dragon goes before Svarg, so I'll wait for its action.\n " }, { "author": "kentma57", "message": "I have to go to school but when I get home(after work) I will post the dragons actions..." }, { "author": "kentma57", "message": "The dragon stares down at Rorrik, ignoring the terrified Deneb, it attacks...\n\nBite: (1d20+36)[ 42 ] \ndamage (4d6+12)[ 26 ] \n\nclaw 1: (1d20+34)[ 43 ] \ndamage (2d8+12)[ 27 ] -6\n\nclaw 2: (1d20+34)[ 41 ] \ndamage (2d8+12)[ 23 ] -6\n\nwing 1: (1d20+34)[ 47 ] \ndamage (2d6+12)[ 24 ] -6\n\nwing 2: (1d20+34)[ 54 ] \ndamage (2d6+12)[ 19 ] -6\n\ntail 1: (1d20+34)[ 50 ] \ndamage (2d8+12)[ 20 ] -6\n\ntotla damage: 121\n\nYay CR 20 Dragons...\n\nEDIT: I am not quite sure but, I can't find the rules for secondary attacks. If you think this is wrong please tell me, I can take criticism..." }, { "author": "Krimm_Blackleaf", "message": "((Yeah, I'm dead. Don't take my stuff.))" }, { "author": "Toliudar", "message": "Ellas and Svarg will both have an opportunity to act before Ursayk and the bear do, so go ahead and post. Unless Glyphstone reappears, it seems that she'll be batting clean-up." }, { "author": "The_Snark", "message": " \n Spoiler \nIt's mostly right—the dragon's secondary claw and wing attacks should be getting only half the Strength bonus on damage, which is usual on secondary attacks. The tail, however, is special, and gets one and a half times the Strength bonus. New damage total should be 121, assuming that all the dragon's damage bonus was from Strength.\n\nMaybe that helps.\n \n\n Svargithurik \n\nSvargithurik bellows a challenge, and smoking red and black flames billow upwards from his mouth at the much larger dragon. The red might not mind most heat, but these were the flames of the Abyss.\n\nTaking to the air, Svarg lashes out with tail and long neck at the same time, barbs and fangs catching cruelly at the dragon's hard scales, and his two claws slash at the dragon as well, digging into it.\n\n \n Spoiler \nNote- Svarg is currently Large-sized, and nonhumanoid.\n\nFirst, Svarg rages, bringing his Str to 44, his Con to 35, and his AC to 37.\n\nQuickened breath weapon, aimed upwards so as not to hit companions: (10d6)[ 31 ] damage, half of which is fire (and thus ignored) and half of which is unholy. Reflex DC 27 halves the damage again.\n\nSvarg moves up and towards the dragon 5 feet, and full attacks, using Power Attack at -2/+2 (plus another 2 from Armbands of Might).\n\nSting- (1d20+31)[ 44 ] , damage (1d4+25)[ 26 ] ; DC 29 Fortitude save or take 2d6 Con damage from poison.\n\nBite- (1d20+26)[ 46 ] , damage (1d8+17)[ 20 ] \n\nClaw 1- (1d20+26)[ 27 ] , damage (1d6+17)[ 18 ] \n\nClaw 2- (1d20+26)[ 39 ] , damage (1d6+17)[ 21 ] \n\nIf the last claw hits, Svarg tries to bull rush the dragon 5 feet back- opposed bull rush check: (1d20+23)[ 43 ] \n\nIf both claw attacks hit, the dragon takes rending damage: (2d6+25)[ 33 ] \n " }, { "author": "The_Snark", "message": " \n Spoiler \nForgot to note that all Svarg's natural attacks overcome damage reduction as if they were magic and adamantine.\n\nConfirming critical on that bite attack: (1d20+26)[ 44 ] \n " }, { "author": "Krimm_Blackleaf", "message": "((If it's only 121 that means I have 3 hp left! 😁))\n\nRorrik looks battered and beaten, but still not out just yet. He seems to cling to life with zeal, but seems apprehensive to stay so close to the beast that almost killed him." }, { "author": "The Glyphstone", "message": "(Sure, I pick one day to stop hovering over the boards for my exams, and NOW we get a fight...😎 I suppose Viktor was still in the outside room. He goes last. Sheet: http://www.myth-weavers.com/sheets/view.php?id=30734) )\n\nVikotr apparently got distracted scooping up the leftovers of Rorrik's misadventure, because only now does he come skittering through the door, spidery legs skidding to a halt at the sight of the dragon.\n\n \"Ooh, dragon...Viktor likes dragons, so many useful things to get from them!\" \n\nClicking forward on the stone floor, he aims one extra-long finger at the dragon and sends a pulsing, blood-red ray straight into the creature's chest, followed up by a glowing ball of force energy.\n\n(OOC: Opening with a Spell Enhancer as swift action, giving me +2 CL and +1 DC to my next spell. Using Greater Arcane Fusion to chain-cast Avasculate and Orb of Force. Avasculate deals 1/2 the dragon's HP automatically with no save (hit touch AC28 versus its 6, rolled a 28 on SR versus its 24), and forces a DC 26 Fortitude save or be Stunned for one round. Next, the Orb of Force deals it an additional 41 damage with no save and no SR, hitting touch AC 18.)\n http://invisiblecastle.com/roller/view/1472516/ \n http://invisiblecastle.com/roller/view/1472517/ +2 = 28\n http://invisiblecastle.com/roller/view/1472518/ " }, { "author": "kentma57", "message": "Wow give me some time to count up the damage against the dragon's HP...\n\nEDIT: if you are wondering I have nothing against Rorrik; he just ran down the traped corridor, then he was the first one to attack the dragon...\n\nEDIT 2: and I will asume Vikotr was in the room the entire time (yes I have my reasons)\n\n\n \n Originally Posted by Krimm_Blackleaf \n ((If it's only 121 that means I have 3 hp left! 😁))\n\nRorrik looks battered and beaten, but still not out just yet. He seems to cling to life with zeal, but seems apprehensive to stay so close to the beast that almost killed him. \n \n\nIn the words of the Black Knight \"It's only a flesh wound\" " }, { "author": "Ellas Aramond", "message": " \n Originally Posted by kentma57 \n In the words of the Black Knight \"It's only a flesh wound\" \n \n\n((OOC: And thus, the obligatory Monty Python quotes begin. Very good, my friend. Very good.))" }, { "author": "Toliudar", "message": " Ursayk \n\nCharging forward as one, Ursayk and the bear, both now iron golems, charge the dragon. Ursayk's goal is to end up close enough to the dragon (within 10') to slam a fist into it, but also as close as possible to Rorrik so that she has a chance to help him on her next action.\n\n \n Spoiler \nI'm starting to realize how UN optimized this character is. Ah well. She's fun. 😁\n\nBoth have slam attacks from 10' out that penetrate DR / Magic and DR / Adamantium\n\nBear's charging attack:\n (1d20+25)[ 39 ] Attack\n (2d10+11)[ 30 ] Damage\n\nUrsayk's charging attack:\n (1d20+26)[ 40 ] Attack\n (2d10+11)[ 23 ] Damage\n\nIf either is damaged by an attack of opportunity, they will use a free action at the end of their turn to change into...a different iron golem.\n " }, { "author": "Krimm_Blackleaf", "message": "((I'll just post my action for the second round, as I believe it's appropriate.))\n\nRorrik, now likely more awaken than previously, though inches from being utterly unconscious, decides it's probably unwise to stay close to the dragon for long. He quickly and nimbly dodges and moves as to avoid the dragon's further onslaught. \" Nng! I won't be treated like that by someone unworthy of licking Kannu'xuat's hind-claws! \"\nWhen out of reach, He begins moving his hand and speaking the words of a spell. He then fires a pale green beam of light from his finger at the dragon.\n \n Spoiler \n Tumble: (1d20+17)[ 25 ] \n Touch attack for Disintegrate: (1d20+20)[ 22 ] \n If it has SR: (1d20+14)[ 31 ] \nRequires a Fort save on the part of the dragon(DC 34)\n If save passes: (5d6)[ 21 ] \n If save fails: (28d6)[ 111 ] \n " }, { "author": "kentma57", "message": "I am going to pause the game untile the end of my exams... (if you can't tell I have been busy)" }, { "author": "Toliudar", "message": "Twitch. Twitch." }, { "author": "Krimm_Blackleaf", "message": "Second. Also, filler. " }, { "author": "The Glyphstone", "message": "*Eyes body of game for potential spare parts*" }, { "author": "Toliudar", "message": "*Slaps Viktor's hand.*" }, { "author": "Ellas Aramond", "message": "*Stares blankly, then eats a random brain*" }, { "author": "Toliudar", "message": "*Puts thread out of its misery*\n\n\n \nQuote:\nOriginally Posted by Toliudar\nHi Kentma,\n\nAny chance of continuing with the Planar prize? You've got a whole group anxious to square off against the dragon.\n\nEr, well...not really. But you know what I mean. \n\nYay I realy don't have time to DM any more if you want to find a new DM you can, but I'm to busy to DM this game... (plus I realy did not plan far enough ahead. I am not very good at DMing, I am better at style/theme.) " } ]
[ { "author": "Cogito", "message": "Although you have of course all heard of each other, know each other, even, it is still quite uncomfortable to suddenly have to work together. Each of you is an outstanding and renowned personality, not to mention rather famous with the children and the opposite gender, and having to share the stage with 4 others of the same calibre... Well, at least you don't have to cope with the usual dunderheads who can't even cover your back.\n\nThe University's orders seem simple enough, get to Xen'drik, reach the basecamp of famous explorer Dorius Lyrriman Clebdecher, a gnome Loremaster of distinct status within the Morgrave University's elite, and then to retrieve what the fabulous gnome obviously could not.\n\nThe first part you have already mastered, as well as the second, with the help of a guide and a few intimidating gestures to keep of the drow skirmishers.\nYou are indeed now standing in the midst of what seems to have been a huge giant temple, the overgrowth having been cleared off in large parts, and large armors together with sceletal remains littering the various entrances to the building.\nAlthough the camp consists of a few dozen tents, only 6 poeple come to greet you. 5 rather tired humans, and a single gnome who looks perfectly refreshed, if a bit bored.\n \"Ah, welcome, welcome,\" Dorius greets you in a rather pompous manner. \"We have been waiting for you, of course. And I must say it is a pleasure to meet the most famous adventures of the civilized world. Now I'm certain that our little expedition here will not be for nothign after all. If you would follow me to my tent, we can discuss matters there,\" he finishes his introduction with a little bow." }, { "author": "Wiz", "message": " Alain Cannith \n\nThe well-known wizard waves his hand dismissively, \" As Beggar Dane says, 'Flattery and a copper piece will get you a cheap ale in the market.' \" He glances around at the temple as the gnome escorts the five newcomers to his tent. Once inside he looks at Dorius thoughtfully, \" So... what is it that has stalled your expedition to this point, and where are the rest of your people? \"" }, { "author": "Sepp", "message": " Horus Kiast \n \"Answer the second part first. I saw no graves, so either they are somewhere inside the temple, dead, or something has been eating them.\" Horus says, making a visual sweep of the perimeter for tracks before stepping into the tent." }, { "author": "BurntOfferings", "message": " Lyle \n\nAlways the suspicious sort, Lyle surveys the camp looking for anything that seems out-of-place before following the others into the tent.\n\nOnce inside, he crosses his arms and looks down his nose at the obviously incompetent gnome. He waits in silence for Dorius to answer Alain's question." }, { "author": "Maurkov", "message": " Otho \n\nOtho-Eagle flies down and resumes gnome form. \"Nice place,\" he says, as he follows Dorius. He says over his shoulder, \"Vandalin, guard.\" " }, { "author": "The_Snark", "message": " Angel \n\nThe strange warforged follows the others to the tent silently, ducking low to get in; it has to be over a foot taller than any of the others here. She is probably a better word than it; the warforged is shaped more like a statue than the standard model, and the statue that provided the inspiration was apparently a winged female human.\n\nShe waits pasively for the gnome to answer the questions, unable to think of anything she might add." }, { "author": "Cogito", "message": "Dorius remains silent until your inside the by far largest tent. The inside is full of tables, chairs, and strangely enough, carpets. An everburning lantern in the middle of the tent enhances the bit of daylight that manages to pierce both the thick forrest and the wall of the tent.\nDorius gestures towards 6 chairs around the center table, all in the respective sizes to fit the group. A few documetns are sprawled upon the tables surface, all of htem at least partially covered by a half-finished map of what seems to be the temples underground levels.\nAt last Dorius takes a seat himself.\n \"Well, you are right with two of your suspicions Horus,\" the gnome makes a short pause before adding, \"I may call you by your given name, may I not?\" This is obviously a rather rethorical question at the group as he quickly continues with what you hope might be an explanation.\n \"Although we managed to dispose of the skeletal guards outside the temple, we didn't suspect any of them to be inside, all the more as our divinations didn't reveal any more creatures,\" Dorian explains very slowly, savouring every word of his story as though it was the newest drama of Luca Syara. \"I suspect deposits of lead might have blocked any detection, but I don't know for sure. The real problem though, he makes a particularly dramatic pause, \"is that you are not the first reinforcements we received. There is something extremely powerful down there, and I want to have whatever it guards.\" " }, { "author": "BurntOfferings", "message": " Lyle \n\nLyle leans forward ever so slightly.\n\n \"After all the time you've spent here, you simply must have at least some inkling of what we'll be facing in there. Come now doctor. No holding back.\" He smiles. \"Help us to help you.\" " }, { "author": "Wiz", "message": " Alain Cannith \n\nThe wizard raises an eyebrow. \" Exactly who have you sent down before us, and how experienced were they? It might help us to gague what we're up against. \" The wizard looks the gnome loremaster in the eye, \" Also, you are exploring this temple for some reason... surely you have an idea what it might contain. It is ludicrous for a team of our expertise to have been assembled just because the guardians are so powerful that something good must be in there. ." }, { "author": "Sepp", "message": " Horus Kiast \n\n\nHorus nods, watching the gnome careful. \"I agree with Alain, you are holding something back. And that 'something' could get us killed. Which would be regrettable.\" He says dryly." }, { "author": "Cogito", "message": "Dorius begins to blink rather rapidly when Alain gazes directly at him, and he averst his eyes after a moment. \"They haven't told you, then, have they?\" Another dramatic pause.\n \"If the results of my research are correct, and the almost ever are, there is an artefact down there which was used by the Dal Quor invaders against the ancient giants,\" Dorius says mainly to Alain.\n \"But I really do not know what is down there, although I suppose that it can only be undead or golems. The drow haven't been sighted anywhere near here since we killed the first raid party that ambushed us. As for the poor fellows we sent down before you, they were elite Deneith mercenaries, a dozen of them, and they cost us a fortune.\" \n \n Spoiler \nOOC: I let the civilized world of Eberron remain as low-level as it was built in the first place, so elite would be around 7th level\n " }, { "author": "Maurkov", "message": " Otho \n\nOtho looks up from the maps to Alain and Lyle. \"Your previous employers must have been more forthcoming than mine. So often they have known more than they would say, I had given up even asking.\" \n\nHe thinks for a minute before addressing Dorius, \"If no scouts reported and none of your spells penetrated, fine. Tell me about the skeletons. How old would you say they were? Had they been well maintained? Were there other kinds of undead? Anything incorporeal?\" \n\nTo his companions, \"We all understand the value of preparation. It's fortunate we have a famous diviner on our team. I know a few spells that might help: Commune with Nature won't penetrate the structure, but will at least give us a perimeter. If the structure is old enough, Nature may have reasserted Herself, and I'll learn more. I could also send xorn through the ground to probe the defenses. They, with Chain of Eyes, could reveal what so far has remained hidden.\" " }, { "author": "Cogito", "message": " \"As they were all skeletons of giants, and wearing ancient breastplates which were common for the old giant civilization, I'd say they were several millennia old, but in perfect condition. I didn't notice any incorporeal creatures, and I'm only guessing the existence of golem's because they were often used to protect important sites. I'm no expert in the field of divination, but I tried every spell that can be blocked by lead, which is why I suspect the mentioned lead deposits. And I don't expect that the temple's underground chambers show any signs of plant-life.\" " }, { "author": "BurntOfferings", "message": " Lyle \n\nSmiling down at his gnome companion, Lyle drawls in his Adarian accent, \"It's all just a matter of asking... persuasively.\" His smile and the gleam in his eye as he looks back at Dorius promise dire consequences if any omissions lead to trouble. \"But don't worry. I'm good at ferreting out those small details that are sometimes 'overlooked'.\" His smile widens a bit before he joins Otho in examining the map.\n\nAll business now, \"Perhaps you could convince some small rodent, easily overlooked, to explore the upper levels?\" \n \n Spoiler \nWhat time of day is it? Will we be camping for one night before going in?\n " }, { "author": "Cogito", "message": "The gnome remains silent at your comments and looks a bit apprehensive now, determinedly staring down at the map, which shows the surroundings of the temple, the topmost level, which consists of one single hall, which is, of course, not intact anymore, and the way down. Nothing further." }, { "author": "The_Snark", "message": " Angel \n\nAngel shifts at the mention of golem guardians; she has experience fighting such creatures from time spent in the Mournlands. Unfortuately, as the others discuss how best to obtain information she is lost as to how she can contribute. Knowiing what she faced would likely not do her any real good, but she is aware that it is not the same for others, such as the wizard. And maybe they would require rest. She remains silent, waiting to see what they decide to do." }, { "author": "Sepp", "message": " Horus Kiast \n\nHorus remains silent as well, frowning in thought as he strokes his chin. Knowing what they are facing is always advantages, but he leaves the questioning to the others, knowing they are just as experienced as he, and therefor far from fools. Besides, if they miss something he can always speak up." }, { "author": "Maurkov", "message": " Otho silently berates himself for not buying the Scarab of Golem Bane for Vandalin when he saw it offered in the markets of Sharn.\n\n \"I think I have enough information to query the animas. Talk amongst yourselves.\" \n\nOtho finds a patch of bare earth. He removes his shoes, bows to the four directions, and slips into a trance. Ten minutes later, he returns with news.\n\n \n Spoiler \nIf the tent is within 1000' of the farthest parts of the ruin, Otho will cast here. Otherwise, he'll move closer and order Vandalin to defend. He casts Commune with Nature, seeking facts about the ground/terrain around (and under) the ruin, powerful unnatural creatures, and (in case there are Tyranosaurs lurking) the general animal population. Otho gives an unvarnished report, so you can post the results here instead of sending a PM.\n " }, { "author": "Wiz", "message": " Alain Cannith \n\nThe wizard looks thoughtful. \" I can send an Arcane Eye in for ten minutes of remote scouting. Alas, I do not have some of the better spells for information gathering in this way. \"" }, { "author": "Cogito", "message": "At first you sense only the remains of the slain skeletons, as well as the surrounding trees. Then, suddenly, you feel the presence of all kinds of predatory animals and birds. The temple seems to reach far below the earth as the only thing you sense in that direction is blankness, except for single vague presence of something unnatural enough to penetrate the thick walls and ceilings of the temple. It is clearly undead." }, { "author": "Wiz", "message": " Alain Cannith \n\nAfter listening to Otho's report, Alain nods, glancing at the map again. \" I will go and see what my Arcane Eye can see of this passage down. \" He steps outside the tent and goes up to the marked entrance of the temple. He sits down, crosslegged and casts his spells.\n\n \n Spoiler \nI will cast D arkvision , and then Arcane Eye . The eye will move at maximum speed into the main entry hall and to the entrance going down. It will then proceed, scanning. It will last for a total of 10 minutes and with my variant it can scan while moving at 20' per round (rather than 10' per round).\n " }, { "author": "Maurkov", "message": " Otho \n \"Alain, take Vandalin with you. Vandalin, defend.\n\n\"Denieth know their way around the undead. It's unfortunate none returned. If our divinations are blocked by a protective shell, perhaps they could be successful from inside the structure.\n\n\"Golems, traps and fell undead. Tomorrow is going to be a long day.\" " }, { "author": "Cogito", "message": "You can see the inside of the temple quite clearly from the perspective of the Arcane Eye, the huge main hall with the gigantic hills of what were probably columns in ancient times is completely overgrown by the jungle, except for a few paths made by the expedition. One of these leads towards a downward ramp in the corner of what you guess is a side hall. Until now everything was perfectly visible but as the eye advances further down everything suddenly becomes black and white, and you land in a shot hallway which ends in a circular room full of corpses of Dorius' workers. It seems that something with long claws has ripped them almost into shreds. from the circular room which is, as the rest of the ruins completely unadorned, two hallways leave, one to the right, the other to the left, but before you can decide which direction to take, the eye fades into nothingness. You are quite surprised at this, as you think the duration of the spell couldn't be up already. But then, the hallways were huge in size and it took some time to inspect parts of the walls and ceilings, which all seemed to be made of the same kind of ancient stone." }, { "author": "Maurkov", "message": " Otho \n \"It killed but didn't eat them. Unnatural.\" He says it like a curse. \"We can track it if we have to.\" " }, { "author": "The_Snark", "message": " Angel \n\nThe warforged watches silently, holding a steel-shod staff in one hand, although she doesn't rest on it. She doesn't need to, after all. Finally, she ventures to speak. \"Are we ready to go? Yet?\" Her voice isn't timid, not exactly, but it's definitely somewhat diffident." }, { "author": "Sepp", "message": " Horus Kiast \n\nHorus nods in agreement with the warforged. \"We have time to scout in person, I think, if we are all up to it. And more specific details of what we are to face would be invaluable, as it seems the magics are not able to penetrate the temple from here. At least, not very effectively. He turns, and addresses Dorius. \" None of the Deneith came out, correct? And..\" He turns to Alain \"..your eye only saw workers corpses, not mercenaries... so they must have gone deeper. If we can find their bodies, we may learn more.\" " }, { "author": "Cogito", "message": "Dorius shakes his head slowly. \"No, none.\" \n \"But now you mention the corpses,\" Dorius begins after short pause, \"I have told the mercenaries, that each of the workers carried a few flasks of a mixture of Alchemist's Fire and Holy Water. I suppose they have taken them all with them, but it you find the bodies of the mercenaries, you might want to search them for the flasks, if they have not used up all of them.\" " }, { "author": "Sepp", "message": " Horus Kiast \n\nHorus gives a slight smile. \"We shall do that, I am sure. It would be a shame to see their supplies go to waste.\" He says to Dorius, before turning to the others. \"I say we set out to scout immediately, unless someone has a good reason not to.\" " }, { "author": "Wiz", "message": " Alain Cannith \n\nThe wizard nods after everyone has responded to his report. \" We can start with an initial scouting, and return to the surface to rest. \"He smiles, \" I can understand the anxiousness to be underway, just remember, there's no need to hurry here. What we are facing has waited centuries, if not millenia, for us. \"" }, { "author": "BurntOfferings", "message": " Lyle \n \"Indeed. It would be a shame if someone got hurt.\n\n\"Isn't that right, Dorius?\" \n\nLyle proceeds to work through a number of stretching exercises, in preparation for fulfilling his traditional role. He then takes a deep, calming breath.\n\n \"I am ready to proceed. Remember, keep close, but not too close.\" " }, { "author": "Maurkov", "message": " Otho \n \"Keep close!? You want to scout ahead?\" " }, { "author": "BurntOfferings", "message": " Lyle \n \"That was the plan, wasn't it? Or do you have more pressing business elsewhere?\n\n\"And yes, keep close. I can't search every square inch of the place, and if you wander off on your own, who knows what might happen.\" " }, { "author": "Maurkov", "message": " Otho \n \"The plan is 'scouting together,' with at least one of these well armored folk up front. It sounded like you wanted the rest of us strolling fifty feet behind, which seemed unwise. I was mistaken. Please search an area wide enough for my mount to pass. Don't worry, we will not wander.\n\n\"And please lay off Dorius. Nobody gets this far without a deep understanding of the risks, his workers and his mercenaries included.\" \n\nOtho climbs aboard Vandalin, and they take their spot in the marching order. He holds one of the everbright lanterns. At the bottom of the ramp, he will cast his Barkskins. The woody complexioned gnome and dire wolf look odd. The woody complexioned warforged looks bizarre.\n\n \"How about we explore until the spells run out?\" " }, { "author": "BurntOfferings", "message": " Lyle \n He thinks that 50 feet is close? Must be a druid thing. \n\nLyle heads to the front and leads the way in, crossbow in one hand, everburning torch in the other." }, { "author": "Sepp", "message": " Horus Kiast \n\nHorus takes his position in the rear, alert and ready for trouble." }, { "author": "Wiz", "message": " Alain Cannith \n\nThe wizard takes his place second to last and casts a spell upon himself, muttering arcane phrases and making odd gestures.\n\n \n Spoiler \nCast Greater Mage Armor (duration 10 hours).\n " }, { "author": "The_Snark", "message": " Angel \n\nAngel silently takes a place at the forefront of the line. She doesn't look all that happy at Lyle's decision to go first, and perhaps surprisingly speaks up about it. \"Maybe... you should stay behind, unless you're looking for something?\" she ventures." }, { "author": "BurntOfferings", "message": " Lyle \n\nLyle stares at Angel for a few seconds before replying.\n\n \"Well... yes, actually... I was planning on looking for something. Traps. Secret doors and hidden passages too, but mostly traps. But if you really want to go first....\" Lyle gestures, offering Angel a place in front, and steps back." }, { "author": "Maurkov", "message": " Otho \n \"We should be safe from such until we've overtaken the workers and mercenaries. Then we can descend with greater care.\" \n\nAs the party moves, Otho stays alert. He listens, watches to the limits of his lightsource (240' w/lowlight), and also pays attention to the reactions of his mount (who has scent).\n\n((Do we make it to the circular room?))" }, { "author": "Cogito", "message": "As you descend down into the described hallway, you already know that nothing good awaits you down there; not only by the continous nervous twitching of Otho's mount, but also because of the steady flow of cold that seems to run down your back.\n\nYou carefullywalk through the hallway in the desired order, noting nothing but a sweet and mouly scent that soon becomes the overpowering stench of decaying flesh as you reach the circular room where Alain's Arcane Eye vanished.\n\nNow that you can see everything in full color you notice the small bloody trail of what looks like the footprints of small cats, but with unusually large distances between the individual imprints." }, { "author": "Maurkov", "message": " Otho \n\nOtho whines and chuffs a bark* at Vandalin. He shines his light down each tunnel, then takes a closer look at the prints.\n\n((Identify the creatures: Know, nature (1d20+14)[ 20 ] ; Tracking: Survival (1d20+20)[ 21 ] ))\n\n*those who speak wolf:\n \n Spoiler \n \"Easy boy. Smell anything but the carrion? No, you may not roll in it.\" \n " }, { "author": "Wiz", "message": " Alain Cannith \n\nThe wizard looks around, still seeing in black and white where the torches don't reach. He frowns considering the ruins about him carefully." }, { "author": "The_Snark", "message": " Angel \n\nAs the others glance about, Angel looks down at the bodies. And, more importantly, the footprints. She mourns the deactivated, but she can't do anything for them. \"Small... Long legs?\" she asks nobody in particular, trying to envision what such a creature would look like. Surely, she thought, it would be fragile. She lowers the slightly glowing end of the staff to get better light." }, { "author": "Cogito", "message": "Otho can't exactly identify the creature who made this track, but it is clear that is feline in nature and quite large against any first impression. At least it would be quite easy to follow the tracks, not that your companion could be any help with that as he just smells the stench of carrion, nothing else.\n\nAs Alain is now standing in the room himself, a lot of things become clear to him. The most important of it is that the tracks belong to something skeletal, probably a predator made undead, which explains the relatively small imprints together with the long distance between them. From your knowledge of old Giant temples you gather that the two corridors will join at a later point to lead first into an antechamber with the bodies of elven servants, then down another ramp to the actual crypts and possibly old libraries. As you concentrate there also seems to be a whiff of the Arcane around the whole underground part of this temple.\n\nAngel hasn't seen such imprints, neither those of the creature itself nor those it left on the bodies, but it reminds her strongly of the feral tigers that roam the jungles." }, { "author": "Maurkov", "message": " Otho \n \"What a mess. I can't tell which way they went. Probably both; they could have been through here a few times since the incident, and it's muddled up any indications that might have been left by the Denieth.\n\n\"I don't think there's anything we need from these poor souls. Lets go that way (left). Stay very alert, Horus. Those cats might try to sneak up on us.\" \n\nOtho mounts up again and nudges Vandalin to follow Angel." }, { "author": "Sepp", "message": " Horus Kiast \n\nHorus pats his greatsword confidently. \"Don't worry, Otho, I am alert.\" He glances at the tracks once, then resumes his focus on their backtrail, perfectly aware of his duty and his skills." }, { "author": "Cogito", "message": "You take the left corridor and follow the tracks, which are still easily visible. The corridor curves to the right after a while and a few moments later you find yourself in a gigantic hall so high that the ceiling can only be a couple of feet below the ground. The walls are completely different from the unadorned stone of the corridors you have passed, every inch of the green stone polished covered with simple ornaments. Hundreds of small alcoves have been placed in the wall as well, containing roughly human-sized skeletons. The floor of the hall is made of the same polished stone which makes the bloody footprints reflect the light eerily.\n\nThe footprints end here, coming from both the corridor you took and the other one opposite. The skeletons of a few large cats lie on the ground half-way between the two entrances to this hall, most bones shattered. It seems that the Deneith mercenaries managed to slay these beasts without any casualties, as you can see not a single human body in the heap of bones.\n\nA lot of bootprints lead down the hall, made barely visible by what blood clung to them, and as you turn around you see that you have left the same kind imprints, although the dry blood is a lot less distinguishable from the dark ground.\nAfter a couple of feet, the mercenaries' trail seems to vanish again." }, { "author": "Sepp", "message": " Horus Kiast \n\nHorus looks around the room. \"Looks like they trapped the cat-things between them, and took them out. Unless the skeletons did it.\" He says, eyeing them warily. \"Seen lots of ambushes in my time....\" " }, { "author": "Maurkov", "message": " Otho \n\nOtho barks* some orders at Vandalin, and takes a closer look at the Denieth's trail, intending to follow it.\n\n*Wolftongue: \n Spoiler \n \"Help me follow these tracks.\" \n\nVandalin doesn't have the track trick (took Air Walk instead), but he has the track feat. If Otho can't simply request his help via Speak with Animals, he will push the wolf via Handle Animal to perform the trick he hasn't learned. Handle Animal (1d20+10)[ 12 ] vs. DC 25. Vandalin Track assist (1d20+6)[ 22 ] vs. DC 10. Otho track (1d20+20)[ 21 ] with a possible +2.\n\nEdit: second natural 1 on tracking. *sigh*\n \nOtho gets frustrated at the seamless, flawless, unyielding surface. \"Why is it so clean down here?\" he snarls, \"There should be mountains of dust.\" \n\nHe sighs. \"Carry on, I guess,\" he says to Angel, \"Lets just hope they didn't turn off the main path and take some hidden way.\" " }, { "author": "Wiz", "message": " Alain Cannith \n\nAlain nods at the other corridor. \" That's the second corridor, joining up here in this antechamber. The elven servants were buried here. There should be a ramp going down to the next level somewhere here .\"" }, { "author": "Cogito", "message": "You carefully follow the tracks, remaining within sight of the rest of the group, but you can't find anything after the trail of blood vanishes. What does come to your attention, now that you examine the imprints more closely, is that the characteristics changes rather suddenly some feet before the trail becomes illegible. The mercenaries steps have become smaller, and, as far as you can guess, stiffer. Your companion growls lowly as you want to go onwards. Something is definitely not right here.\n\n \n Spoiler \nYou don't need Handle Animal checks for your companion, I mean he is you trusted friend somehow, there is even a companion ability named devotion. Just talk nicely to him ;)\n " }, { "author": "The_Snark", "message": " Angel \n\nAs Otho examines the tracks, Angel moves forwards to keep up with him. The more fragile members of the group shouldn't be allowed to wander off alone. As Vandalin growls, she looks at him as if wondering why, then transfers her unblinking gaze to the darkness. \"Forward?\" " }, { "author": "Maurkov", "message": " \n Spoiler \nBy \"smaller\" do you mean their stride shortened, or their feet shrunk?\n \n Otho \n\nOtho growls in return*. He and Vandalin take a few steps back, and Otho shines the lantern around**. \"Not yet. Something very strange here. Alain, Lyle, care to take a look?\" \n\n\n*Wolftongue \n Spoiler \n \"Don't just growl. Tell me what you sense, please.\" \n \n**Active Spot \n Spoiler \nActive Spot (1d20+24)[ 41 ] \n " }, { "author": "BurntOfferings", "message": " Lyle \n\nLyle takes a look, as requested.\n\n \n Spoiler \nSpot: (1d20+13)[ 16 ] \nSearch: (1d20+16)[ 29 ] \nAnd just in case, Listen: (1d20+13)[ 14 ] \n " }, { "author": "Wiz", "message": " Alain Cannith \n\nThe wizard looks at the mercenaries tracks before they vanish. \" Interesting... they apparently slew the cats, and were not slain themselves... but after their victory their stride and stance begins to change... to take on characteristics similar to the skeletal cats. It's as though they are siezed by the magic of undeath without having died, but perhaps only from being wounded...? \" He looks at the rest of the party, frowning. \" Has anyone heard of any form of contagious zombification? \"" }, { "author": "Cogito", "message": "You here the same growl again followed by a series of barely audible growling and whincing sounds.\n \n Spoiler \n \"It's not right. Their smell changed. No more fear.\" \n \n\n\nAt these 'word' Otho takes a sharp look around, and sees something in otherwise perfectly smooth wall, barely visible in the reflecting light, at about the same height where the tracks change, but before he can investigate this further, Lyle is already inspecting that point in the wall closely.\n\nLyle sees what seems to be some sort of crystal, and the first thing you think of is a trap.\n\nYou search around for any mechanism which could activate the strange crystal, and your experience combined with your instincts make you discover some kind of magical aura, square in shape, right where the tracks change.\n\n \n Spoiler \nOOC: The length of their stride changed, not the size of their feet. See OOC thread.\n " }, { "author": "BurntOfferings", "message": " Lyle \n \"Yes, you were right to be wary. This looks particularly nasty. You may want to put a bit of distance between us while I work on this.\" \n\nHe then pulls a set of well-made tools out of his haversack and gets to work.\n\n \n Spoiler \nLyle has a +18 modifier to Disable Device when using his masterwork thieves' tools.\n " }, { "author": "Sepp", "message": " Horus Kiast \n\nHorus moves further away from whatever Lyle has found, not wanting to be to close in case he makes a mistake. He divides his attention between the approaches to the room, watching for trouble." }, { "author": "Maurkov", "message": " Otho \n \"Good boy.\" Otho scratches behind Vandalin's ear.\n\n \"Lyle, before you touch that, would you like a Death Ward?\" " }, { "author": "BurntOfferings", "message": " Lyle \n \"If you're offering, I'd be a fool not to accept.\" " }, { "author": "Maurkov", "message": " Otho \n\n<mutter mutter chant; touch.>\n\n \"So warded. But be careful anyway.\" \n\nOtho sets the lantern so as to give Lyle plenty of light, then he and Vandalin move back past the bonepile." }, { "author": "Cogito", "message": "Lyle begins his handiwork, taking rather unusual tools for disarming a trap, using only what seems to be an overly long needle to trace difficult and delicate paths through the air, right where he knows the traps activation spell must be. It takes several minutes and quite an amount of sweat before... nothing happens.\n\nAt least nothing visible. Lyle has managed to break the enchantment around the path in front of them, it is now save to go onwards.\n\n \n Spoiler \nOOC: You know, rogues disabling magical traps surely is a tad strange.\n " }, { "author": "Maurkov", "message": " Otho \n \"Thank you, Lyle.\" Otho hesitates only slightly before crossing the once-trapped area. \"You know, there's still a few minutes left on the death ward. If we run into wights or something, don't be afraid to get in there,\" he deadpans.\n\n \"Alain, should we take turns detecting magic so that we don't stumble into the next such trap? I've got two for today.\" " }, { "author": "Wiz", "message": " Alain Cannith \n\nThe wizard ponders. \" I have but one... perhaps our scouting should not go past the limit of such spells? \"" }, { "author": "Maurkov", "message": " Otho \n \"Very well. I hope that there are not too many lingering sorceries to confound the spell.\" \n\n<Mumble chant.> Otho stares off into the middle distance. In a detatched voice he says, \"Let's continue.\" \n \n Spoiler \ncasting Detect Magic and concentrating until further notice.\n " }, { "author": "Cogito", "message": "The first thing you notice is the very faint aura of magic everywhere you look. Then you notice the remains of the disarmed trap which still gives off a quite powerful bit of magic. As you go on you notice no other auras, and even as you come to the end of the hall and descent into the deeper crypts nothing seems to happen. The hallways down here are almost as tall as the great hall you have passed, and statues of marble giants line the walls, which means quite something as the stone must have been brought from rather far away. As you marvel at the ancient grandeur Lyle and Otho, who has been busy following the tracks, see something glint white at the end of the hall, shrouded in darkness.\n\n \n Spoiler \nOtho's spellcraft reveals the omnipresent aura to be of the universal type, but he can't place the stronger aura into any category. Otho also notices that his companion didn't seem to notice the glint. The others are rather unknowing at the moment\n " }, { "author": "BurntOfferings", "message": " Lyle \n\nFrom behind Angel, Lyle says quietly, \"There's something ahead.\" He pulls a normal bolt from his quiver and readies his crossbow." }, { "author": "The_Snark", "message": " Angel \n\nAngel halts at Lyle's warning, staring ahead into the gloom for several seconds. \"Can someone light it? Up ahead?\" she asks, not moving further. She needs to be able to see the threat before she acts on it.\n\n \n Spoiler \nAnyone have a torch or Light spell they can toss?\n " }, { "author": "Sepp", "message": " Horus Kiast \n\nHorus peers into the darkness about them, then shrugs. \"Can't help you with that, Angel.\" " }, { "author": "Wiz", "message": " Alain Cannith \n\nThe wizard smiles, \" Beggar Dane says to hide your silver when copper will do .\" He reaches for his belt, \" Sometimes we rely on magic too much, when simple alchemy can suffice .\" He reaches a thumb and forefinger into his belt and pulls out a short rod that could not have possibly fit there. He strikes the end upon the wall raising a shower of sparks until the end of the sunrod begins to burn in ernest. He then offers it to Angel. \" Perhaps you can throw this farther than I .\"" }, { "author": "Maurkov", "message": " \n Spoiler \nI posted in the OOC thread, but will repeat here: Otho's everbright lantern shines much further than his detect magic detects. If he senses an aura he should very clearly see its source.\n\nEdit: Reading comprehension would be a good thing. Ok, the auras are from before. Otho's lowlight must be revealing something beyond the others' range-- so the glint is between 120' and 240' away, (and beyond the range of his dancing lights).\n \n\n Otho \n \"Yes, there's... something. Go ahead and throw it.\" " }, { "author": "The_Snark", "message": " Angel \n\nAngel takes the sunrod, hefting it for a moment to get a sense for its weight, and throws it, the brightly glowing end of the iron rod clattering as it rolls on the stone floor.\n\n \n Spoiler \nUm, should I treat this like a grenadelike weapon? She's aiming for a spot about 70 feet away. (1d20+10)[ 28 ] . AC for a square is 5, but range penalties probably apply... oh, well, it'll probably be close enough.\n " }, { "author": "Maurkov", "message": "((70'+30'/60'? That's not much extra illumination over the 120' supplied by the everbright.))\n\n Otho watches the sunrod arc forward, bounce, and roll.\n\n \"Did you want that a bit further out?\" " }, { "author": "Cogito", "message": "Angel puts a bit too much strength into her throw and the sunrod lands about double the intended distance away after rolling and bouncing onwards. You can now barely see that the hall ends in a circular hall and a huge wooden door. As the rod has stop rolling forward you can see something humanoid slipping into the remaining shadows, those with Low-Light vision see a semi-transparent, glowing ghost of a Dark Elf." }, { "author": "Maurkov", "message": " Otho \n \"I see an elf spirit, just left of straight ahead.\" He points with his lantern arm. \"It's still beyond Flamestrike range. Ready for battle.\" \n\nInit (1d20+2)[ 18 ] " }, { "author": "Sepp", "message": " Horus Kiast \n\nHorus mutters an oath, and draws his blade, peering into the darkness ahead. \"Spirits... nasty, hard to hit...\" He trails of, but is clearly ready for the attack.\n\nInitiative (1d20+3)[ 20 ] " }, { "author": "The_Snark", "message": " Angel \n\nAngel likewise readies the stave she carries, moving cautiously forwards. She halts once and looks back to Horus and the others, making sure that they're following. \"Watch the walls...\" \n \n Spoiler \nInitiative (1d20+1)[ 16 ] \n " }, { "author": "Cogito", "message": " \n Spoiler \nAs the majority seems to want to switch to turn-based posting, please post your initiative (roled at the beginning of the encounter, only), your current hp, your AC, your Saving Throws, and the name of any spell effect upon you together with its remaining duration in rounds (the Deathward spell in effect has 3 minutes = 30 rounds left) with every post inside a spoiler. Makes it easier for me to run this, thank you.\n \n\n\nAs you move forward you can see that the ghost is hovering totally still, waiting for you to come nearer to where he now is. You now can see that the Drow wears a similar armor to those of the giants' statues, together with an oversized longsword, again similar to those of the giants'. Even those of you who don't knowthat much about the ancient giant culture do know that this must be an honor for the Elf.\n\nOnly now you notice the dozen other figures standing along the circular wall. These must be the Deneith mercenaries, each of them having a somewhat blank stare about them, each of them with their longswords drawn and their shields ready.\n\nBut all they do is waiting in silence for you to come nearer; a silence so complete that it makes you shivering mentally.\n\n\n Code: \n 1 2 3 4 5 6 7 8 9 A B C D\n1 _ _ _ d d d d d d _ _\n2 / M M M M \\\n3| |\n4|M M|\n5| G |\n6|M M|\n7| |\n8|M M|\n9| |\nA|M M|\nB| |\nC| |\nD \\ _ _ _ _ _ /\nE | A |\nF | H |\nG | VO |\nH | VV a |\nI | L | \n \n Spoiler \nWell, just imagine it is somewhat circular and the depicted map only shows the parts you can comfortably fight in. Each of the wall parts mean 5 ft. which means each row is five feat vertically and each second column are five feat horizontally. The other stuff is rather self-explaining, 'a' is Alain, 'A' is Angel. Feel free to exchange positions before the first rounds or move your character up to 5 ft. in any direction. As for notation, the ghost stands on field (5,3). I hope the map is good enough to play with. As your opponents are doing nothing, post your actions using the map for reference.\n " }, { "author": "Sepp", "message": " Horus Kiast \n \n Spoiler \nInti:20 Move: 40 HP: 119 AC: 27 Fort:12 Ref:8 Will:8\n \n\n\nHorus grips his sword, wary but confident and ready. He scans the room, ready for movement, but doesn't advance. \"Lyle, Alain, Otho, can you see or detect any traps on the floor or walls? And... are those mercs enthralled, or possessed, or what? An undead elf, honored with giants armor.... well, that just bodes unpleasantness.\" He waits, not wanting to step into a trap and have to fight undead or possessed mercs at the same time.\n\n \n Spoiler \nTalking is a free action, usually, so I will post his movement and attack (if applicable)when he gets his answers.\n " }, { "author": "The_Snark", "message": " Angel \n\nAngel halts, glancing back once at the others to ensure they are not going in ahead of her. No, they were smarter than that. The odd warforged's statue-like eyes glow white for a moment as she examines the auras present in the chamber. The mercenaries were probably dead, she thought. Living things couldn't stay that still. And they needed to eat, too. But it was best to be sure.\n\n \n Spoiler \nInitiative (1d20+1)[ 3 ] , Detect Evil. Scanning to include the ghost and several of the mercenaries.\n " }, { "author": "Maurkov", "message": " \n..000000000111111111..\n..123456789023456789..\n18######++++++######18\n17##.. M .. M .. M .. M ..##17\n16#................#16\n15#................#15\n14# M .............. M #14\n13#... G ............#13\n12# M .............. M #12\n11#................#11\n10# M .............. M #10\n09#................#09\n08# M .............. M #08\n07#................#07\n06#................#06\n05##..............##05\n04######.. A ...######04\n03######. VO . H .######03\n02######. VV . a .######02\n01######. L ....######01\n..000000000111111111..\n..123456789023456789..\n \n Otho \n \n\"Horus, I think they're still alive.\" \n\nOtho shouts at the ghost in Giantspeech, \"Release these humans, slave.\" " }, { "author": "Sepp", "message": " Horus Kiast \n \n Spoiler \nInti:20 Move: 40 HP: 119/119 AC: 27 Fort:12 Ref:8 Will:8\n \n\n\nHorus curses. \"Can you free them, or do we have any options but killing them?\" " }, { "author": "Cogito", "message": "The ghost answers you, probably in an ancient variant of giant, as you can barely understand him: \"Who are you to call me slave? Release them of the spell yourself. You should be able to if you dare to call me a slave.\" \n\nDhe Drow's voice is loud and clear, but where your shouts echoed through the halls, everything falls silent again the moment he stops speaking." }, { "author": "Maurkov", "message": " Otho \n \"I call you slave because it is the word for your kind in the giant tongue. I call you slave because fifty thousand years after the fall of the giant empire, you still wear their livery. If it is not as a servant, why does your spirit linger in this realm and this tomb?\" " }, { "author": "Wiz", "message": " Alain Cannith \n\nThe wizard watches this exchange while his eyes rove about the walls, carfully considering what effects he might be able to achieve." }, { "author": "BurntOfferings", "message": " Lyle \n \n Spoiler \nInit: (1d20+5)[ 14 ] \nCurrent HP: 88\nSaves: Fort +9, Ref +13, Will +6\nSpell effects: death ward (30 rounds)\n \n\n\nLyle scans the room, looking for obvious traps as well as any place where he might hide and snipe at his enemies from the shadows. He keeps his crossbow ready, aimed at the closest mercenary.\n\nHe whispers, \"We shouldn't endanger ourselves to save these incompetents. They knew the risks. I should be able to take out two, maybe three mercs before they even know what hit them.\n\n\"What is the drow spirit babbling about?\" " }, { "author": "Cogito", "message": " \"I... I cannot think of any reason why I should tell you my history. Now turn back and leave these halls or step forward and engage my minions.\" \n\nWhile Otho and the ghost are speaking Angel has focused her mind on the ghost, detecting a strong evil aura of undeath with the ghost and a moderately evil aura form the leftmost mercenary.\n\nKnowing exactly how the kind of trap he encountered earlier looks, Lyle scans the room but can't find any evidence for a trap, although the ghost's behaviour is suspicious. Areas to hide in or things to hide behind are nowhere to be seen, that is until you look upwards into the dark. A fly spell would be handy...\n\nThe first thing that springs into Alain's mind is to try and dispel the magic that possesses the mercenaries, although he is not sure if the trap's spell was far to powerfull to try it." }, { "author": "Maurkov", "message": " Otho \n\n[Giantspeech] \"I see no reason to fight your minions .\"\n\n\"Don't waste time on the Denieth. Destroy the ghost and later, if it's possible, we'll free the others.\" Couching it in a way that might appeal to Lyle, Otho says, \"Earning favors from that House is never a bad thing.\" \n\nTo the group he says, \"Cover me.\" \n\nOtho begins to cast.\nspellcraft DC19: \n Spoiler \nAirwalk, shared between Otho and Vandalin\n " }, { "author": "Wiz", "message": " Alain Cannith \n\nToward the back of the party, Alain also begins to make some arcane gestures and work a spell.\n\n \n Spoiler \n Cast Greater Invisibility on Lyle.\n " }, { "author": "Sepp", "message": " Horus Kiast \n \n Spoiler \nInti:20 Move: 40 HP: 119/119 AC: 27(31) Fort:12 Ref:8 Will:8\n \n\n\nHorus moves forward and left 40 feet, and takes a defensive posture, watching the drow ghost with a sneer.\n\n \n Spoiler \nMoves to 07,07, and uses Total Defense. +4 Dodge Bonus to AC.\n " }, { "author": "The_Snark", "message": " Angel \n Init: 3 | HP: 133/133 | 29 | Fort: +14 Ref +6 Will +10 | Barkskin (+4 AC, duration- over an hour) | Immunities: Critical hits, mind-affecting, nonlethal \n\nAngel watches, trying to decide what to do if it should come to blows. The ghost was the strongest, and normally she would have struck at it as soon as possible; but with the mercenaries, things became more difficult. If she attacked, she could be surrounded, and the others would be cut off from her... and besides, hadn't Otho said they were alive? She shouldn't kill them...\n\n... but nor could she allow them to harm her companions? It was a dilemna. Maybe one of the others could solve it. \"You can free the Deneith?\" she asks; she's not looking behind her, so it's impossible to tell whether she's speaking to Alain or Otho. Perhaps both.\n\n \n Spoiler \nReadied attack against the first attacker to get within her range. She deals nonlethal damage to the mercenaries, but attacks the ghost for lethal damage; add 4 to the attack roll if the ghost closes. Attack (1d20+13)[ 15 ] , damage (1d6+11)[ 17 ] \n " }, { "author": "BurntOfferings", "message": "(( Isn't Angel's initiative 18 ? ))\n\n Lyle \n \n Spoiler \nInit: 14\nCurrent HP: 88\nSaves: Fort +9, Ref +13, Will +6\nSpell effects: death ward (29 rounds)\n \n\n\nTaking advantage of his invisibility, Lyle moves forward and fires off a bolt at the ghost.\n\n \n Spoiler \nMoving forward to 08, 08 (a 40' move).\nThe crossbow is magical, but the bolts aren't. Non-magical ammo fired from a magic launcher will overcome DR XX/magic, but I have no idea if they have a chance to hit an incorporeal target or not; let's say that Lyle doesn't know, either. It's a learning experience! 😉\n\nAttack: (1d20+18)[ 22 ] (+1 for Point Blank Shot, +2 for invisibility)\nIncorporeal miss chance (assuming that there's any chance at all, let's say that I hit on a 51-100): (1d100)[ 44 ] \nDamage: (1d8+5)[ 7 ] \nLet us know if you want to roll miss chances secretly.\n \n\n\nMap with Alain's, Horus's, and Lyle's moves:\n \n Spoiler \n \n..000000000111111111..\n..123456789023456789..\n18######++++++######18\n17##.. M .. M .. M .. M ..##17\n16#................#16\n15#................#15\n14# M .............. M #14\n13#... G ............#13\n12# M .............. M #12\n11#................#11\n10# M .............. M #10\n09#................#09\n08# M ...... L ....... M #08\n07#...... H .........#07\n06#................#06\n05##..............##05\n04######.. A ...######04\n03######. VO ...######03\n02######. VV ...######02\n01######.. a ...######01\n..000000000111111111..\n..123456789023456789..\n \n " }, { "author": "Cogito", "message": "The ghost watche Horus move with a calm face, showing only a hint of anticipation; he only raises his weapon with both hands when hes sees Lyle becoming invisible.\n\nAs Lyle and Horus look at the ghost aver heaving advanced, they feel an ice-cold stream of dread flooding their hearts, and only with all the resilience they can muster the feeling is slowly retreating.\n\nAs soon as Lyle has a clear head again he aims at the ghost and shoots. The ghost expected something to come from Lyle's general direction but he doesn't manage to evade the shot and it hits the Drow. And passes through him without any damage done.\n\nWith a glint of glee in his eyes the drow moves back towards the large door and without him having said somethign the mercenaries all move to protect him.\n\n(Now post round 2)\n\nMap:\n \n..000000000111111111..\n..123456789023456789..\n18######++++++######18\n17##....... G ......##17\n16#... M .. M .. M .. M ...#16\n15# M .............. M #15\n14#.... M ...... M ....#14\n13#... M ........ M ...#13\n12#. M ............ M .#12\n11#................#11\n10#................#10\n09#................#09\n08#....... L ........#08\n07#...... H .........#07\n06#................#06\n05##..............##05\n04######.. A ...######04\n03######. VO ...######03\n02######. VV ...######02\n01######.. a ...######01\n..000000000111111111..\n..123456789023456789..\n " }, { "author": "BurntOfferings", "message": " Lyle \n \n Spoiler \nInit: 14\nCurrent HP: 88\nSaves: Fort +9, Ref +13, Will +6\nSpell effects: greater invisibility (9 rounds), death ward (28 rounds)\n \n\nCursing his luck (silently), Lyle creeps forward and takes another shot.\n\n \n Spoiler \nMoving carefully and silently to 09, 11 (a 15' move). Feel free to nudge Lyle forward or sideways 5 feet if someone with a higher initiative needs to move through here. I wanted to go ahead and post my move in case I don't get a chance over the weekend.\n\nHide: (1d20+38)[ 58 ] \nMove Silently: (1d20+18)[ 33 ] \nI don't want to make it any easier than necessary for the mercs to find me.\n\nAttack: (1d20+18)[ 34 ] (+1 for Point Blank Shot, +2 for invisibility)\nIncorporeal miss chance (again, let's say that I hit on a 51-100): (1d100)[ 77 ] \nDamage: (1d8+5)[ 11 ] \n \n\nMap:\n \n Spoiler \n \n..000000000111111111..\n..123456789023456789..\n18######++++++######18\n17##....... G ......##17\n16#... M .. M .. M .. M ...#16\n15# M .............. M #15\n14#.... M ...... M ....#14\n13#... M ........ M ...#13\n12#. M ............ M .#12\n11#....... L ........#11\n10#................#10\n09#................#09\n08#................#08\n07#...... H .........#07\n06#................#06\n05##..............##05\n04######.. A ...######04\n03######. VO ...######03\n02######. VV ...######02\n01######.. a ...######01\n..000000000111111111..\n..123456789023456789..\n \n " }, { "author": "Sepp", "message": " Horus Kiast \n \n Spoiler \nInti:20 Move: 40 HP: 119/119 AC: 27 Fort:12 Ref:8 Will:12 Fast Healing 4 (12 rounds) Combat Stability (12 rounds)\n \n\n\nHorus moves forward, engaging the closest mercenary. \"Sorry, Angel, I think we have to fight them.\" He calls as he moves (to 11,04), knowing her paladin code may be causing her some concerns. As he approaches, he attacks , probing the mercs(at 12, 03) defenses, his blade trying to throw him off balance .\n\n\nMap\n \n Spoiler \n\nWell, I tried to put one here, but it was ugly!\n " }, { "author": "Maurkov", "message": " Otho \n Spoiler \nInit:18 Move: 50' (mounted) HP: 108/108 AC: 28 Fort:12 Ref:7 Will:15 Effects: Barkskin (+4, shared), Air Walk (shared)\n\nVandalin: HP 68/68 AC 26 Fort +10 Ref +9 Will +7 Effects Barkskin (+4, shared), GMF (+2), Air Walk (shared)\n \n\n \"Ignore the humans; the elf is the threat. Vandalin, Defend.\" Otho guides Vandalin up and forward while casting another, more involved spell.\n\n \n Spoiler \nMove to (10,07)-(12,06), 15' up. Yes, I forgot '11' on the column numbers. Cast Summon Nature's Ally V. Auto success on Handle Animal, Ride (Guide with knees and Fight with Warhorse) and Concentration (Moving Mount) checks. I'll choose the spell particulars when it goes off on Otho's next turn.\n " }, { "author": "Wiz", "message": " Alain Cannith \n\nThe wizard gestures and makes more arcane sounding words. Suddenly, his form blurs and there are several wizards, blurring and shifting around each other, coming together and separating. All of them point to the elf, \" We need to stop him. \"\n\n \n Spoiler \n Cast: Greater Mirror Image \n " }, { "author": "The_Snark", "message": " Angel \n Init: 3 | HP: 133/133 | 29 | Fort: +14 Ref +6 Will +10 | Barkskin (+4 AC, duration- over an hour) | Immunities: Critical hits, mind-affecting, nonlethal \n\nAngel remains silent, and begins to advance. Her expression at Horus's words is unreadable, but then the statue-like face is difficult to read in any case. Her advance is deliberate and methodical as she considers how best to get to the ghost. It would have the mercenaries shield it, and she couldn't simply bludgeon her way through them... but if she could close with it quickly enough, she might take it by surprise.\n\n \"Can you free them?\" she asks again, directing her question mostly at Alain; the gnome seems to be focused on destroying the ghost.\n\n \n Spoiler \nGreater Mirror Image has a casting time of an immediate action—you can cast another spell, and you don't even really need to cast it until someone attacks you...\n\nAngel moves to 10, 11, just beside Lyle, although she doesn't know that.\n " }, { "author": "Cogito", "message": " \n..000000000111111111..\n..123456789023456789..\n18######++++++######18\n17##....... G ......##17\n16#................#16\n15# M .............. M #15\n14#... M .. M .. M .. M ...#14\n13#... M .. M .. M .. M ...#13\n12#. M ............ M .#12\n11#.. H .... L A .......#11\n10#................#10\n09#................#09\n08#................#08\n07#................#07\n06#................#06\n05##..............##05\n04######......######04\n03######. VO ...######03\n02######. VV ...######02\n01######.. a ...######01\n..000000000111111111..\n..123456789023456789..\n \n\nAs Horus moves in on the mercenery he strikes at him the moment he comes into range. The quick lunge with the longsword from behind the mercenary's shield hits with precision, but not with enough power to overcome Horus' armor.\nHorus uses the now open defence to hit the mercenary so effectively that he loses his balance and falls prone.\nLyle's aim is flawless this time and you see the projectile rip through the half matter the ghost is comprised of. A mingled expression of pain and surprise distorts the ghost's face and the mercenaries in front of the ghost begin to slowly move into the general direction of Lyle.\nWhile the mercenaries close in on the party, the area around the ghost becomes unnaturally dark, and even the still burning sunrod on the floor is unable to drive away the sahdows.\n\n(Next Round)" }, { "author": "BurntOfferings", "message": " Lyle \n \n Spoiler \nInit: 14\nCurrent HP: 88\nSaves: Fort +9, Ref +13, Will +6\nSpell effects: greater invisibility (8 rounds), death ward (27 rounds)\n \n\n A pox on spellcasters! \n\nFeeling that firing ineffectually into the darkness would be a waste of bolts, Lyle targets some meatier fare, then shifts his postion slightly.\n\n \n Spoiler \nThanks to Rapid Reload, Lyle can take two shots with a full attack action. He'll target the merc at 5, 13 12, 13. If the first shot drops him (hey, it could happen), the second shot will target the merc at 8, 13 11, 13.\n\nAttack 1: (1d20+18)[ 27 ] (+1 for Point Blank Shot, +2 for invisibility)\nDamage: (1d8+5)[ 8 ] plus (5d6)[ 15 ] sneak attack.\n\nAttack 2: (1d20+13)[ 21 ] \nDamage: (1d8+5)[ 6 ] plus (5d6)[ 18 ] sneak attack.\n\nLyle will then take a 5 foot step to 8, 10.\n \n\nMap:\n \n Spoiler \n \n..000000000111111111..\n..123456789023456789..\n18######++++++######18\n17##....... G ......##17\n16#................#16\n15# M .............. M #15\n14#... M .. M .. M .. M ...#14\n13#... M .. M .. M .. M ...#13\n12#. M ............ M .#12\n11#.. H ..... A .......#11\n10#...... L .........#10\n09#................#09\n08#................#08\n07#................#07\n06#................#06\n05##..............##05\n04######......######04\n03######. VO ...######03\n02######. VV ...######02\n01######.. a ...######01\n..000000000111111111..\n..123456789023456789..\n \n " }, { "author": "Sepp", "message": " Horus Kiast \n Inti:20 Move:40 HP:119/119 AC:27 Fort:12 Ref:8 Will:12 Fast Healing 4 (12 rounds) Combat Stability (12 rounds) \n \"I am not going to be attacking that ghost while it's thralls are attacking me.\" He calls; but he checks his swing as he moves forward.\n\n \n Spoiler \n 5 Foot step to 12,04. Doesn't provoke AoO\n Attacks split between both foes. Merc at 13;05: 22 hit Merc at 12;03; 29 hit\n Damage dealt by attacks. Mer at 13;05 17 damage Merc at 12;03 13 non lethal damage\n Trip attempt on merc that isn't prone. Merc at 13;05\n Critical confirmation and damage. Merc at 12;03\n Cleave if critical drops foe. Merc at 13;05\n \n\nMap\n \n Spoiler \n \n..000000000111111111..\n..123456789023456789..\n18######++++++######18\n17##....... G ......##17\n16#................#16\n15# M .............. M #15\n14#... M .. M .. M .. M ...#14\n13#... M .. M .. M .. M ...#13\n12#. M H ........... M .#12\n11#........ A .......#11\n10#....... L ........#10\n09#................#09\n08#................#08\n07#................#07\n06#................#06\n05##..............##05\n04######......######04\n03######. VO ...######03\n02######. VV ...######02\n01######.. a ...######01\n..000000000111111111..\n..123456789023456789..\n \n " }, { "author": "The_Snark", "message": " Angel \n Init: 3 | HP: 133/133 | AC: 25 | Fort: +14 Ref +6 Will +10 | Barkskin, Rhino's Rush (1 round) | Immunities: Critical hits, mind-affecting, nonlethal \n\nAngel continues advancing forward, and as she nears the mercenaries, her stride lengthens. By the time she has closed the gap between her and the mercenaries, she is moving considerably faster than would be expected given her size.\n\nStartlingly, she completely ignores the mercenaries, moving straight through the middle of them and past them to the ghost. Her staff glows even in the dark as she utters a single word of Celestial, thrusting it straight forward into the ghost.\n\n \n Spoiler \nCast Rhino's Rush, and charge the ghost with a Charging Smite. Power attacking for 6, 2 of which is transferred to AC rather than attack bonus. She draws attacks of opportunity from 2 of the guards this way.\n\nAttack: (1d20+17)[ 25 ] , damage (2d6+88)[ 92 ] . Extra damage from Powerful Charge: (1d8)[ 6 ] \n\nIncorporeal miss chance (hit on a 51-100): (1d100)[ 18 ] . I don't know if the darkness miss chance stacks with the incorporeal miss chance, but if so I'll let you roll it. Note that the smite attempt is not expended on a miss, although the spell is still gone.\n\nThe guards might go before her, but she'll still charge as long as there's a gap she can go through to get to the ghost, even if it means taking more attacks of opportunity. If not... hmmm, I'm not sure what she'll do then. Probably attack one of the mercenaries for nonlethal damage.\n " }, { "author": "Maurkov", "message": " \n Spoiler \n Otho moved up last round,\n \n Originally Posted by Maurkov \n Move to (10,07)-(12,06), 15' up. Yes, I forgot '11' on the column numbers. \n \n\n, which is important for where the SNA V goes off.\n\nInit:18 Move: 50' (mounted) HP: 108/108 AC: 28 Fort:12 Ref:7 Will:15 Effects: Barkskin (+4, shared), Air Walk (shared)\n\nVandalin: HP 68/68 AC 26 Fort +10 Ref +9 Will +7 Effects Barkskin (+4, shared), GMF (+2), Air Walk (shared)\n \n\n Otho \n\nOtho draws a spirit from Lamannia to aid him. It arrives; a unicorn.\n\n \"Get them out of here,\" he shouts, \"they are compulsed.\" And at the nearest mercenaries, \"Stay close to the unicorn if you value your souls.\" \n \"Now, back to you...\" Otho says. Furrowing his brow, he casts again. Flames rip through the shadows where the ghost stood. \"Okay, sic.\" he gives the command, and Vandalin charges to attack the ghost. Otho just holds on. ((... if Otho can still see the ghost. Otherwise, I'll rework my turn.))\n\n \n Spoiler \nSummon the unicorn to (6,13-7,12). It's Magic Circle Against Evil emmination will hopefully supress whatever is making the mercenaries fight against us. I'll leave it up to you, Cogito, to determine how the timing works, but ideally the unicorn could move around and envelop mercs in the Circle, freeing them, and they could move with it while it sweeps up more.\n\n (1d20+10)[ 26 ] spell penetration\n (10d6)[ 39 ] flame strike damage (Ref DC 20 half)\n (1d20+16)[ 21 ] Bite Attack (includes +2 GMW, +2 Charge)\n (2d6+14)[ 20 ] damage\n (1d100)[ 70 ] concealment 1-20 misses\n (1d100)[ 96 ] incorporeal 1-50 misses\n " }, { "author": "Cogito", "message": " \n..000000000111111111..\n..123456789023456789..\n18######++++++######18\n17##..............##17\n16#....... VO .......#16\n15# M ...... VV ...... M #15\n14#... M UU M .. M .. M ...#14\n13#... M UU M .. M .. M ...#13\n12#. M H ........... M .#12\n11#........ A .......#11\n10#...... L .........#10\n09#................#09\n08#................#08\n07#................#07\n06#................#06\n05##..............##05\n04######......######04\n03######......######03\n02######......######02\n01######.. a ...######01\n..000000000111111111..\n..123456789023456789..\n \n\nThe battle ends in a matter of seconds:\nWhile Horus and Angel move forward to engage the enemy, Lyle aims at another mercenary, and the area around the ghost is bathed in flame. While Horus' opponent becomes unconcious a unicorn appears out of nothing and Vandalin charges through the air at the ghost, and as the wolf's huge jaws snap at the drow, he starts screaming in pain and vanishes.\nThe mercenaries seem to come out of some kind of coma, looking around puzzledly at the party, and especially at the charging Angel, who stops as soon as she sees the ghost destroyed, and Lyle lowers his crossbow.\n\n(combat won, xp later)" }, { "author": "Maurkov", "message": " Otho \n \"Who's a good boy? Who's a good boy?\" says Otho, rubbing Vandalin's head. He looks over his shoulder and blows the settling ash off his nose. To the unicorn he says, \"Belay that order. Instead, heal the wounded.\" \n \n Spoiler \nThe unicorn can cast CMW (2d8+5) and CLWx3 (1d8+5), which should be enough to get the injured mercenaries ambulatory.\n " }, { "author": "Sepp", "message": " Horus Kiast \n\nHorus eyes the scorched mark on the floor where the ghost was, and grins. \"Lets hope it's always that easy. Now, lets get these mercs to the surface, and rest up for tomorrow.\" He walks to within ten feet of where the ghost was, and stops. \"Did it leave any curses behind?\" " }, { "author": "Wiz", "message": " Alain Cannith \n\nAs the wizard steps forward, multiple images of him fusing and bluring speak in unison. \" That was over quickly... almost... too quickly. \"" }, { "author": "Maurkov", "message": " Otho \n \"They can leave curses behind? Alain!\" " }, { "author": "The_Snark", "message": " Angel \n\nAngel comes to a stop slowly in the middle of the mercenaries as the ghostly elf screams and vanishes. She stares for a moment at the mark on the floor as if uncertain what to do. At the mention of a curse, her eyes turn white again as she examines the place where the ghost died for any possible taint.\n\n \n Spoiler \nDetect Evil.\n " }, { "author": "BurntOfferings", "message": " Lyle \n\nStill invisible, Lyle drops back to the room's entrance to refill his quiver and retrieve his torch." }, { "author": "Cogito", "message": "The unicorn helals the wounded mercenaries quickly before bowing slightly towards Otho. A few moments later it disappears.\n\nYou might have wondered who the Deneith leader might be as they are all wearing identical outfits down to the boots.\nWhile the unicorn was healing the wounded, the rightmost mercenary stepped forward.\n\n \"Thank you,\" he begins in a deep baritone that doesn't seem to be confused at all about the current situation.\n \"It seems that my men and I sprung a quite well-hidden trap that left us under the command of this ghost. I guess you are the reinforcements? I think I have seen most of you before... Nevermind. Shall we advance together or do you prefer to return to the camp.\" \nThe leader's calm voice is somewhat unsettling under these circumstances but the other mercenaries don't seem to think the same; they are now standing in two rows, waiting for orders.\n\nIn the meantime Angel closely examines the spot where the ghost hovered only moments before, but besides the usual residue of slain evil there is nothing to be detected." }, { "author": "Sepp", "message": " Horus Kiast \n \"I'm fresh, though the others may need to head to the surface and refresh themselves.\" Horus says, looking at Alain and Otho with a raised eyebrow." }, { "author": "The_Snark", "message": " Angel \n\nWith nothing more than traces of evil left in the room, Angel lowers her steel-shod staff. \"I can continue,\" she says simply, but looks at the spellcasters. Both had used magic, she recalled. Not for long, but would they want to return to the camp already?" }, { "author": "Maurkov", "message": " Otho \n \"I don't see the harm in going a bit farther. While Lyle examines the really big door, I'd like to ask a few questions, ah, Captain?\" Otho looks for some indicator of rank on the Denieth leader. \"I'm curious about the effect that captured you and your men. How much do you remember from the time you were in its thrall?\" " }, { "author": "BurntOfferings", "message": " Lyle \n\nLyle carefully examines the really big door, while the others speak with the mercenaries. Once he finishes, he surreptitiously studies the mercenary leader." }, { "author": "Wiz", "message": " Alain Cannith \n\n\" We can go on, but do remember, this was to be a reconnisance. \"" }, { "author": "Cogito", "message": "Lyle closely examines the plain black wooden double door, but he can find nothing similar to a lock or any opening mechanism. The good thing is that he also can't find any traps.\n\nWhile Lyle is inspecting the door, the mercenary answers, paying no attention at Otho's questioning address.\n\n \"I think it was a magical domination effect; it fit with the description I received during training. As for the things I can remember since being enchanted, I remember everything quite clearly. We were forced to come here to the door. The ghost was nowhere to be seen, and we had to wait here until you arrived; that was when I first saw the ghost myself. Luckily our unit was equipped with sustaining rings to save costs.\" " }, { "author": "Maurkov", "message": " Otho \n \n\"Domination,\" Otho nods, \"So the unicorn should have helped. Did anyone notice a lifting of the power a moment before the ghost was dispersed?\" Otho keeps an eye on Lyle as he works on the door." }, { "author": "Sepp", "message": " Horus Kiast \n\nHorus follows the conversation with some interest, but says nothing, leaving the questioning to Otho." }, { "author": "Cogito", "message": "The soldiers who were near the unicorn nod to Otho's question.\n \"It seems that the unicorn's aura did help,\" the leader says with a look at his men." }, { "author": "The_Snark", "message": " Angel \n\nAngel looks at Otho as he questions the guards, although she keeps her main focus on Lyle and the doors, but as the gnome pursues his line of inquiry, she keeps looking back at him, looking slightly puzzled in a blank way. Why did it matter if the unicorn had freed the mercenaries or the ghost's destruction had?" }, { "author": "BurntOfferings", "message": " Lyle \n\nLyle gives the large door a good hard shove, just to test it. He then makes his way back to the others." }, { "author": "Sepp", "message": " Horus Kiast \n\nHorus glances at Lyle. \"Couldn't budge it, huh?\" " }, { "author": "Maurkov", "message": " Otho \n\n((Since Otho wasn't interested in scorching mercenaries, I assume the Flame Strike included a chunk of the door. Any visible effect? Are there hinges on our side? Are the doors bound with metal?))\n\n \"So that we may work together effectively, I'd like to know the capabilities of your men. What tactics do you favor? I have expended a lot of power, and the only large area spell I have remaining is Spike Stones. We'll need a code word.... If I call out rowan it means I am laying down that spell; between us and the enemy, I would think. It will then be unsafe to advance. Excuse me a moment.\"\n\n\"Does anyone have an adamantine edged weapon with which to hew through the door?\" " }, { "author": "The_Snark", "message": " Angel \n\nAngel speaks up at Otho's last question. \"I can get through the door. If there's no magic on it.,\" she adds; she's not sure what types of spell might protect it, but she knows that there could be magic that would keep her from smashing through it. She looks to the others. \"Should I?\" " }, { "author": "Wiz", "message": " Alain Cannith \n\nThe wizard steps forward to look at the door. \" Let's see what we can fathom here... the ghost went through it... but of course he's a ghost. \" He glances around. \" There are many excellent ways of sealing a door with magic or mechanics... the best way of course is to make people not see the door at all. But in a dead end room, everyone will naturally be searching for secret doors... unless of course you give them a door to puzzle over... even if it isn't a door at all. \" He frowns, \" Then again, I could be overthinking the matter. \"" }, { "author": "Maurkov", "message": " Otho \n \"If it is, in fact, a door,\" Otho winks, \"I can assure you that there is magic on it. Nothing made of wood could survive here for so long without magical protection. Whether that protection nullifies what you have in mind, I cannot tell you. If you can attempt your method without risking injury, please do so. My own plan would be to transform into something tough and claw my way through. I only hesitate because I hate getting splinters under my fingernails.\n\n\"Lyle, would you like a lift so you can check the top half of the door for unpleasant surprises?\" Otho prods Vandalin to descend to ground level." }, { "author": "The_Snark", "message": " Angel \n\nAngel nods—she's forgotten that wood tends to decay when not magically enhanced, such as that used to make warforged. His first comment is lost on her, though; what would it be other than a door?\n\nIn any event, he seems to think it is all right. She turns to the door and moves towards it again, stride lengthening until she is moving at a near-run again as she smashes shoulder-first into the door.\n\n \n Spoiler \nStrength check to break down the door: (1d20+9)[ 16 ] . Not sure if I get a bonus for charging, but if so, add a +3 bonus to that... If the first attempt is unsuccessful, nothing happens, and nobody objects, Angel will take 20 for a 29 to break down the door.\n " }, { "author": "Cogito", "message": "The commander nods at Otho's explanation, but waits for the genral discussion to end before starting to speak:\n \"With our number we usually employ the standard flanking tactics, staying defensive until we have the positional advantage. Against obviously weaker opponents or a large number of foes we employ phalanx tactics. But we will adjust everything to your group, of course.\" \n\nIn the meantime Angel tries to run in the door, which seems to be a smooth plane except for the smallest of space between the two halves. But nothing happens except for the same dull sound that echoed through the halls when Lyle gave it a shove. After a good two dozen tries Angel gives up her plan, the door not showing a single scratch.\n\nAt least nothing unpleasant happened." }, { "author": "Sepp", "message": " Horus Kiast \n\nHorus moves next to Angel, and studies the door. \"Got to be enchanted. Alian, any ideas what could be on it?\" He asks the mage, then turns back to watch Otho interviewing the mercenaries. The seem competent enough, and he should have no trouble adjusting his tactics to match theirs, though he isn't quite sure if they can be trusted yet.\n\nStill, it is good of Otho to talk to them, make sure they understand /not/ to get in the way of his spells." }, { "author": "Maurkov", "message": " Otho \n\nOnce Angel stops battering the door, Otho realizes he's been staring and unconsciously clenching his jaw. Seeing that she's uninjured and can't fatigue, he shrugs and turns back to the mercenary captain.\n\n\n \" With our number we usually employ the standard flanking tactics, staying defensive until we have the positional advantage. Against obviously weaker opponents or a large number of foes we employ phalanx tactics. But we will adjust everything to your group, of course. \" \n\n \"Oh, that should be fine. Our wizard is no evoker, so I don't think you need to be concerned about mixing with the enemies' lines. Alain, do you have anything to add?\" " }, { "author": "Wiz", "message": " Alain Cannith \n\nThe Wizard nods, \" Only that I prefer to use magic to enhance my allies rather than blast everything in sight. I have been using a bit of it though, so as we proceed, I must be cautious. \"" }, { "author": "Maurkov", "message": " Otho \n\n \"...rather than blast everything in sight....\" \n\nOtho purses his lips but does not interrupt.\n\n \"Yes. Well. Do you have any you'd care to try on the door?\" " }, { "author": "Wiz", "message": " Alain Cannith \n\nThe wizard raises a brow, then shrugs. \" Best to see what we're dealing with first. \" He chants a short phrase and gestures in the direction of the door.\n\n \n Spoiler \nCast Detect Magic .\n " }, { "author": "Sepp", "message": " Horus Kiast \n\nHorus walks over to Alian, watching with interest." }, { "author": "Cogito", "message": "As Alain concentrates his mind upon the flows of magic within his sight, he almost becomes blinded by the multitude of auras he notices on and around the door. Half closing his eyes, he can manage to discern 7 auras, 2 of the Evocation school, 3 of the Abjuration school, 1 of the Illusion school, and one of the Conjuration School which is the most powerful of the seven.\nIt might take a while to work out more information and a way to get through the door, but form Alain's experience it would be unwise to use brute force. Before Alain ceases to concentrate on his spell, the single auras seem to meld into the background and an unfamiliar script which is somehow similar to that of the Giants appears all over the door, slowly fading back into nothingness as the spell ends.\n\n \n Spoiler \nExtended Spellcraft checks together with the continued use of detect magic or better spells and several Knowledge and Decipher Script checks (I did the first round of those already) could yield some results. But this takes time without a real specialist.\n " }, { "author": "Maurkov", "message": " Otho \n\nOtho takes Vandalin up and around and they check the bottom, sides, and top of the door.\n\n \n Spoiler \nIf he can find even a ~1/2\" gap, his small snake form would let him wriggle through to see if the portal is more easily opened from the other side.\n " }, { "author": "Wiz", "message": " Alain Cannith \n\nAlain describes everything he sees in detail. As he sees the script forming, he whips out his glyphbook, flips to a blank page and chants a quick phrase gesturing at the page as though he was holding a stylus.\n\n \n Spoiler \n Cast Amaneunsis , attempting to copy the script before it fades.\n " }, { "author": "Cogito", "message": "Although Alain quickly casts his spell, nothing happens; the wizard is able to decduce from the kind of failure that the inscriptions are almost certainly magical.\n\nOtho is only slightly more successful in his search. The door is pefrectly fitted into the wall and completely undamaged. Which is not true for bits of the stone which was affected by the Flame Strike, although only to leave small, a few inch deep scratches which went unnoticed during the closer inspections of the door itself.\n\nYou might be able to work your way \"around\" the door." }, { "author": "Maurkov", "message": " Otho nods his head when he sees the blasted stone. They always forget that part. \n \"Alain, if you've got nothing for today, I think I can Stone Shape around it tomorrow.\" " }, { "author": "Wiz", "message": " Alain Cannith \n\nThe wizard nods, \" Perhaps we should withdraw and rest, beginning again on the morrow. \"" }, { "author": "Maurkov", "message": " Otho \n \n\"Very well. Before we go, perhaps we should look for the tomb of that elf ghost. He may well be back tomorrow, and it'd be nice to have more than just brawn with which to combat him. With our luck he's buried just past the door, though. Lyle, would you like to organize the search, or would we just get in your way?\" \n\nOtho takes his light and shines it up the walls and across the ceiling (trusting is magically augmented sight to note any imperfections that might warrant additional searching). Then he gives the floor the same treatment." }, { "author": "Wiz", "message": " Alain Cannith \n\nThe wizard looks confused. \" Wait. You said you could get us beyond the door tomorrow... with stone shape, but before we retire, you want to search for the Elf's tomb... which is beyond the door? \"" }, { "author": "Maurkov", "message": " Otho \n \"Might be through there. Might be right under your feet. We should take these ghost-free moments to check.\" " }, { "author": "Cogito", "message": "Beside the fissures in the wall and the floor where the flame strike hit, Otho notices nothing but perfectly immaculate craftmanship.\n\nIf you want to search for the ghost's remains, the hall with all the elven slave graves might be the right point to start, although it could be quite tiresome to find the right one." }, { "author": "BurntOfferings", "message": " Lyle \n\nSpeaking quietly, Lyle says, \"There's nothing more we can do here today. This door requires magic, and our party doesn't have the appropriate spells ready. If you think that finding the spirit's remains would be helpful, then we should search in the graves we passed on the way here.\" " }, { "author": "Sepp", "message": " Horus Kiast \n \"So, we are heading out to prepare the spells we need? This was supposed to be just a scouting trip, so that makes sense. Plus, we can report that we found the mercenaries.\" " }, { "author": "Maurkov", "message": " Otho \n\n \"[W]e should search in the graves we passed on the way here.\" \n\nOtho looks at Lyle quizzically. \"Is that what those were? That's a better idea. Lets search there.\" \n\n((OOC: Oops. Not sure how I forgot passing those on the way in.))\n\nWhen we get back to the elf graveyard, Otho will look around for any graves that look particularly large or ornate. \"Alain, did the giants have a ranking system to these things? I expect our dutiful-beyond-death elf to have a position of honor. Or can you Locate Objects on that armor or big sword he had?\" " }, { "author": "BurntOfferings", "message": " Lyle \n\nOnce the party backtracks to the graveyard, Lyle spends a few minutes walking slowly along the walls, checking for traps as well as evidence of the ghost's remains.\n \n Spoiler \nHe's not being rushed or distracted, so Lyle will take 10 on his Search checks for a total of 26. He can check a 5'x5' section every round. First he'll check a 5' square of floor next to the wall, then he'll check the adjoining 5' square of wall (hopefully there's more than alcove in a 5' span of wall). Lyle will be able to search 25' of floor+wall per minute.\n\n\n \n Originally Posted by Maurkov \n Otho ((OOC: Oops. Not sure how I forgot passing those on the way in.)) \n \n\nI'm sure the fact that that was posted two weeks ago helped. Lyle only \"remembered\" it because of Cogito's last post. 😉\n " }, { "author": "Wiz", "message": " Alain Cannith \n\nThe wizard carefully looks over the graves to see if he can discern any order of ranking. \" I have no spells to help here, but often the discerning eye can yield more than the best spells. \"" }, { "author": "The_Snark", "message": " Angel \n\nAngel moves just behind Lyle as he searches the graves, seemingly reluctant yet again to let him go too far ahead. It's slow going, though, leaving the warforged plenty of time to think over the difficulty of the door.\n\nEventually, she ventures to Alain, \"Maybe the gnome could help with the writing on the door?\" " }, { "author": "Cogito", "message": "Lyle's search is successful, though probably not in the way he wanted. The first grave he searches contains an Elven skeleton, complete with armor and weaponry quite similar to that of the ghost. And so do all the others he can reach from the ground.\n\nThe only difference between the graves is the ornate writing on the wall of each alcove (which Lyle can't decipher), probably displaying the names and/or rank of the dead." }, { "author": "Maurkov", "message": " Otho \n\nDisappointed, Otho says, \"Considering, I suppose we should be happy that there was only one ghost. We should take at least one of these up with us-- for archeological purposes.\" \n\n*Detect Magic*\n\n \"Maybe more.\" " }, { "author": "Wiz", "message": " Alain Cannith \n\nThe wizard looks thoughtful, \" We might want to be careful about disturbing the dead, considering at least one of them has decided to manifest itself here again. After the threats are removed, then the archaeologists can do their work. \"" }, { "author": "Sepp", "message": " Horus Kiast \n \"I have to agree with you. Disturbing entomed elves is likely a poor decision.\" " }, { "author": "Maurkov", "message": " Otho \n \"If you ask me, this whole thing is an abomination. After you're dead, your body should be returned to Eberron, not offered to Kyber-- even symbolically. We should unentomb the lot, disenchant them, and toss them in the jungle to finally rot.\n\n\"As for practicality, almost all spirits long ago departed for Dolurrh and are not coming back. Those that linger should be... given directions.\"\n\n\"But all that is old religion. I will bow to the will of the majority.\" \n\nWith little artiface Otho adds, \"There could be loot.\" " }, { "author": "BurntOfferings", "message": " Lyle \n\nLeaning down to the gnome druid's ear, Lyle asks quietly, \"So, do you see anything worth bringing back for... closer examination?\" He then looks up at the graves higher in the wall, wondering if he'd simply find more of the same." }, { "author": "Cogito", "message": "While Lyle is wondering about the graves that lie out of his reach, Otho's magical gaze wanders over all of them.\nIt takes a bit, but finally the druid notices several magical auras of no special shool, high up and almost below the ceiling." }, { "author": "Maurkov", "message": " Otho points.\n\n \"I don't know if those are loot or traps, though. You're probably best equipped to deal with either. Need a lift?\" \n\nOtho makes room on the (Air Walking) dire wolf." }, { "author": "BurntOfferings", "message": " Lyle \n\nWith some reservations, Lyle climbs aboard the dangerous-looking animal, holding on tightly as they soar up to the interesting site.\n\n \"Steady now. This will take a few minutes.\" Holding his torch high, Lyle carefully examines the region of the wall that Otho indicated as magical.\n\n \n Spoiler \nLyle is going to take his time and take a 20 on his Search check, for a Search result of 36 (or 40, if there are two or more active abjuration spells within 10 feet of each other for 24 hours or more).\n\nJust in case there's a trap, here's the Disable Device check: (1d20+18)[ 37 ] \n " }, { "author": "Sepp", "message": " Horus Kiast \n\nHorus moves back ten feet, to be out of the splash zone. \"Be careful\" is all he says, turning his attention to the hallways about them.\n\n\n \n Spoiler \n\nWatching for an ambush, just in case.\n " }, { "author": "Cogito", "message": "Now Lyle and Otho are close to the auras, they can see a more elaborate alcove , heavily worked with gold and inlays. In the alcove you see a single Elf skeleton with a burial armor similar to those of the other graves. There are four auras alltogether and they seem to come from the armor, the shield, the sword, and an amulet arount the skeleton's neck.\n\nCareful not to fall down, Lyle searches for any traps or magical runes that might protect the grave, but can find nothing. Everything seems save; the Elven warrior's arms and armor are within arm's reach." }, { "author": "Maurkov", "message": " Otho \n\nOtho dismounts (but stays close enough to continue sharing the spell with Vandalin). He takes the sword first, then the amulet, then the shield. Once those are stowed in saddlebags, he'll take the armor in pieces.\n\n((If no surprises happen...))\n\nWhen the three descend, Otho says, \"Thank you for your patience. I hate leaving a tomb empty handed.\" " }, { "author": "Cogito", "message": "You can pack everything without interruption." }, { "author": "The_Snark", "message": " Angel \n\nAs Otho and Lyle finish bringing down the elf's shield, Angel speaks up. \"If spells will work on the wall around the door, is that protected by magic also? I could likely bring that down.\" More than she usually says at once; it sounds as if she's been thinking this over a while." }, { "author": "Wiz", "message": " Alain Cannith \n\nThe wizard nods, \" Why don't we try that tomorrow after resting. I think we've made an excellent initial foray.\" " }, { "author": "Sepp", "message": " Horus Kiast \n\nHorus rubs his hands together, nodding. \"You're the mage, Alian, whatever you think is best.\" " }, { "author": "Maurkov", "message": " Otho \n\nOtho happily takes his prizes to the surface. \"Amazing what you can find in a giant's tomb,\" he says just as the mercenaries emerge.\n\n \"Anything happen up here while we were gone?\" " }, { "author": "Cogito", "message": "The group emerges into the warm, wet jungle air and is somewhat surprised that it is already dark; the moonlight is just enough to let everybody see enough to get back out of the ruins and into the camp.\n\nThe moment the party is back, Dorian comes out of his tent, apparently rather interested in what you have to report.\nWhen he sees that every single mercenary has returned, he he claps his hands a few times. \"Brilliant! I knew I got the right people for this. So, what did you find out?\" " }, { "author": "Maurkov", "message": " Otho \n\nOtho answers, \"We learned that the giants have loyal servants and really big doors. The servant was the ghost of an elf, which we dispersed, but I suspect hasn't found his way to Dolurrh just yet. Alain can tell you about the door.\" \n\nHe breaths deep, enjoying the night air." }, { "author": "Wiz", "message": " Alain Cannith \n\nThe wizard looks impressed, \" Multiple spells, tightly interwoven. The spells come together into a form that looks like Giant's script, but I am still working on mastering the language, so I couldn't tell you exactly what it said. \"" }, { "author": "Cogito", "message": "At the description of the door Dorian's eyes light up.\n \"I knew it!\" , he cries joyfully, his voice higher than normal. \"I can't wait to see it myself, is it save enough to venture down there without you, or-do-we-have-to-wait-until-tomorrow?\" , he asks the group, only quickly mumbling the last part." }, { "author": "Wiz", "message": " Alain Cannith \n\nThe wizard looks thoughtful, \" It's probably best we wait until the morrow, go in fresh. \"" }, { "author": "Sepp", "message": " Horus Kiast \n \"You have to wait for tomorrow, I am afraid. But don't worry, it's waited ten thousand years, another day won't matter.\" " }, { "author": "Maurkov", "message": " Otho \n \"Not safe. The ghost could return. What's for dinner?\" " }, { "author": "Cogito", "message": " \"Aww, well....\" Dorian says disappointedly.\nHe then turns around to go back to his tent, pointing over to another, larger one. \"Food will be brought to your tent, I'll see you tomorrow.\" Having said that, he leaves." }, { "author": "Sepp", "message": " Horus Kiast \n\nHorus heads to the large tent eagerly, anticipated dinner. Nothing like a hot meal to help him relax." }, { "author": "Cogito", "message": "Unsurprisingly, the inside of the tent is just the same mossy white as the outside. The tent would have enough room for 10 people, but there are only enough beds for your group. The beds are nothing luxurious, but as it is quite unusual to even have beds...\nAs Horus enters a round table is just being loaded with rather good-smelling food. It seems that this camp has an excellent hunter, and a great chef, and you wonder if this would be the case if Dorian wasn't the leader of it." }, { "author": "Maurkov", "message": " Otho \n \"Vandalin, Guard.\" \n\nOtho enters the tent. He tries out a bed. He strips off his armor and leaves it in a pile on the lower half (like he'd need the leg room), then helps himself to the repast, piling a plate high. More from habit than distrust, he Purifies it (offering the same service to the others), and digs in. He lingers over the wine.\n\nLater, he puts Vandalin on stay and heads for bed. \"Wake me,\" *Yawn*, \"if you have to.\" " }, { "author": "The_Snark", "message": " Angel \n\nAngel isn't at all sure why it's so unsafe to be going back down somewhere they had only just come from. After all, wouldn't the ghost be more likely to come tomorrow than to appear again so soon?\n\nStill, it looked as if the others needed the food and rest. They'd had to do a fair bit of walking to get here, after all. The odd warforged stops outside their tent with the wolf (it had to sleep too, didn't it?) and settles into a stable position next to the entrance, at rest resembling a slightly larger-than-life statue of a woman in plate mail." }, { "author": "Cogito", "message": "The camp's guards go their job well enough, and the night passes without any notable incident. As the group exits their tent, Dorian is already waiting together with two assistants, who are carrying rather heavy-looking backpacks. \"Ready to go down?\" " }, { "author": "Sepp", "message": " Horus Kiast \n \"Ready.\" Horus mumbles around a mouthful of breakfast, before giving his gear one last check." }, { "author": "Wiz", "message": " Alain Cannith \n\nHis mind bursting with newly memorized spells, the wizard nods. \" Ready. \"" }, { "author": "BurntOfferings", "message": " Lyle \n \"Likewise.\" \n\n(( We did show Dorian the elven armor and shield, right?\nEDIT: Guess not. Lyle wouldn't mention them if Dorian didn't already know about them. ))" }, { "author": "Maurkov", "message": " Otho \n \"Oh! Yes, we found something.\" Otho gets the armor, shield, sword, and amulet from Vandalin's saddlebags. \"Why don't you take a look at those while we make sure the ghost is still gone? We'll meet you at the bottom of the big stairs.\" \n \n Spoiler \nSpells cast:\nGMF(extended) on Vandalin (+2/+2 for 20 hours)\nLongstrider on himself (+10 move for 10 hours)\n " }, { "author": "Cogito", "message": "Dorian looks at the armor for a few minutes, before letting everything bring into his tent. \"This kind of armor supports my theory, that's good, very good,\" he says conversationally, but not very interested.\n \"Now, let's go down. After you.\" " }, { "author": "Maurkov", "message": " Otho \n\nDisappointed that his patron will be so close at hand (and envisioning a nasty possession scenario), he nods. \"Lets go then. Vandalin, defend,\" he points at Dorian. \"And please keep the mercenaries close to you.\" \n\nOtho takes his place in the marching order (on foot, longstriding for 30'), and keeps a keen eye out for ghosts." }, { "author": "Wiz", "message": " Alain Cannith \n\nThe wizard holds up a hand, \" Wait... which theory? \"" }, { "author": "Cogito", "message": " \"So you think we should take the Deneiths with us? I considered to send them home, now we have you here,\" Dorian says, abit surprised. \"Well, could you please tell the Deneith seargeant that we need him and his group here within 10 minutes?\" The assistant, who had just returned from bringing the elven armor and weaponry to Dorian's tent, groans barely audible and jogs towards the mercenary tent.\n \"I suppose we will be waiting some time. As to my theory,\" Dorian begins to tell Alain, You might have heard the stories of how an ancient and powerful artefact has played some role in the defeat of the Quori invaders (indeed Alain has heard about this), although most sources vaguely speak of Dragon magic. Through some extensive research I have discovered that such an artefact should indeed exist. Not only that but apparently this artefact is also the main reason why the Giant Empire fell apart. The same sources also say that the artefact has been destroyed, and its pieces sealed in the seven most important Giant temples. The description you gave me of the door you found matches rather well with those from the ancient inscriptions. If this is indeed the resting place of one of the artefacts pieces, we have made a great discovery.\" " }, { "author": "Maurkov", "message": " Otho \n\n \"So you think we should take the Deneiths with us?\" \n\n \"If you're entering the tomb, I think we should use every available resource to ensure you make it out again. It's up to you, though.\n\nI still want you and your entourage to stay behind us while we see whether the ghost is back. When you and Alain are finished discussing the history of this place, you should let us get a head start.\" " }, { "author": "Cogito", "message": " \"Okay, although it seems overly careful to me. But then I'm not known for my caution. Ah, the mercenaries are ready. Well then, I'll wait a few minutes before following you with the Deneiths.\" \nDorian seems to be rather impatient by now, and as as soon as teh party leaves he begins walking in circles and speaking to himself." }, { "author": "Wiz", "message": " Alain Cannith \n\nThe wizard looks confused, \" I know about the artifact... you told us about that. But how does the elf's armor figure in? \"" }, { "author": "Cogito", "message": " \"Oh, that's a simple matter. The Elves were slaves, and there was only one time Elves had the chance to rise to military ranks. The Giants needed more men to fight during the invasion, as their people had almost been driven to extinction. This makes perfectly clear that this temple, or at least the door, must have been built in that period.\" \n\n----\nRetracing their steps from the day before, the party reaches the door without incident. Everything looks the same as yesterday, except for the fissures in the wall and floor, and the blood from the wounded mercenary, which both have vanished. Wondering why the rest of the place wasn't affected in the same manner, the party takes a closer look at the imprints and bones from the fights that have taken place before their arrival; they also have begun to slowly vanish. It seems that the magic of or behind the door has some preserving effect upon the surrounding area.\nBut you have almost no time to think further about the subject, because Dorian and his entourage have arrived.\nWithout a word Dorian takes an old tome from the stuff his assistants are carrying. He opens it only for a moment, apparently rereading a short passage, before, with a few gestures and some words, he levitates to search every square inch of the door. About 10 minutes later, he oulls a handkerchief out of a pocket, unwraps it, and takes out a small green lens. While he holds it in the palm of his left hand, Dorian casts another spell, which neither Otho nor Alain can identify, although to Alain it has some similiarity to the Analyze Dweomer spell.\n \"Ah, I feared as much.\" \nA few moments later Dorian stands before you again.\n \"I suppose that at least some of you know what a Prismatic Wall is,\" (All have heard about the spell, Alain knows exaclty how it works) Dorian begins his explanation. \"It seems that a variant of this spell has been cast upon the door in such a way that a Prismatic Wall will come into existance once we manage to open the door, which, incidently, is not that much of a problem. Knwoing this, we have two ways to procede. Either I will open the door after we have prepared anything necessary to overcome a Prismatic Wall, or you manage to circumvent the door by going through the wall. Either way, I would like to get some additional equipment from Stormreach before we procede.\" " }, { "author": "The_Snark", "message": " Angel \n\nAngel speaks for the first time today, having been silent throughout breakfast and their discussion with their employer. \"Going through the wall is easier...\" She has no idea how to get a magical barrier down, but she knows it isn't easy. She looks down at Dorian. \"What equipment?\" " }, { "author": "Cogito", "message": " \"I'm lacking certain spells which are necessary to purge the defenses of this door, and to defend against anything we might find behind it.\" " }, { "author": "Maurkov", "message": " Otho \n \"Which spells? Perhaps we already have what you require-- not for bringing down a prismatic wall, but for what lies beyond.\" " }, { "author": "Cogito", "message": " \"We definitely need protection against any negative energy wielding undead, any resistance against elemental forces, and of course enough healing for al of us; some emergency reatreat spells might also be useful.\" " }, { "author": "Maurkov", "message": " Otho \n \"I have a deathward to protect Horus; I believe Angel is immune to such insults. I have one Protection from Elements, though I've found it's generally too late to use it by the time you know you need it. We have enough wands to heal us several times over, but only a few spells for more rapid healing. I'm not too concerned about retreat, but if it's a rout... surely you have something for emergencies?\n\n\"I would like to proceed. Angel, would you like first \"crack\" at making a path?\" " }, { "author": "Cogito", "message": " \"If the mercenaries are equipped for proceeding,\" Dorian says with a questioning glance at the Deneith leader, who nods curtly, \"well, I myself have a few trinkets to ward me against the usual obstacles an explorer has to face, and I always have a teleport and a planeshift ready if things should become too risky. So if you can provide enough healing for all of us we can at least try and procede. If you can tear down that wall... Should we secure the area with a wall of force or do you think it will work without that?\" Dorian pauses only for a second before answering the question himself. \"Just to be safe. A single scroll can't hurt the university's coffers.\" A moment later the scroll has crumbled to dust and Dorian points at the ceiling above. \"If we remain here nothing should hit us.\" " }, { "author": "The_Snark", "message": " Angel \n\nAngel is uncertain why their employer wanted to delay; he'd looked eager to get here just a little while before... but then, there were a lot of things people did that didn't make a lot of sense to her. After a moment, she realizes that the gnome—in his usual longwinded way—has said he is ready.\n\nShe moves to the wall, placing her metal-shod staff across her back for now—she doesn't want to risk damaging it. Then she slams into the wall next to the door forcefully, bringing up an arm to focus the blow into a smaller area. She draws back, taking only a moment to make sure the blow affected the wall, and then begins over again, methodically going through the same motion and hitting the same spot each time.\n\n \n Spoiler \nAngel deals 1d4+18 damage on a full power attack, which should damage anything short of adamantine. It might take a while to get through, depending on how thick and difficult to damage the wall is, of course.\n\nIf the slam produces no results, she switches over to her staff, which deals 1d6+27 on a full power attack.\n " }, { "author": "Wiz", "message": " Alain Cannith \n\nThe wizard casts a few quick spells.\n\n \n Spoiler \nDarkvision, Greater Mage Armor, Greater Resistance\n " }, { "author": "Cogito", "message": "Yes it takes a while before Angel is even half through the wall. Until then everything went quite smoothly, but after that, Angel can't make any more progress. She tries a few times more just to be sure, but she is not able to penetrate the wall further. Those who are watching see something blink for a split-second each time Angel's fists slam into the stone. Magical protection maybe? Taking a quick look upwards to where some rubble is hitting Dorian's wall of force the party comes to a likely answer to that question." }, { "author": "Maurkov", "message": " Otho \n\nLooks up.\n \n Spoiler \n\n \n Originally Posted by Cogito \n Taking a quick look upwards to where some rubble is hitting Dorian's wall of force the party comes to a likely answer to that question. \n \n\nWhich is?\n " }, { "author": "Cogito", "message": "((Oh, yeah... well, the rubble produces the same visual effects as Angel's slam does => It could be a built-in wall of force or similar that blocks your path at the moment))" }, { "author": "Maurkov", "message": " Otho \n \"Alain, remind me, is disintegrate in your arsenal?\" \n\nIn case the effect is a property of the stone, or is generated in response to attack, Otho attempts to reshape it. If successful, he hollows out a tunnel and uses the excess material to construct multiple life-sized replicas of himself and Dorian. \n Spoiler \nWe're not 11th level, so I already know the answer is no.\n\n2'x2'x5' tunnel; 20 cu. ft.\n " }, { "author": "Wiz", "message": " Alain Cannith \n\nThe wizard shakes his head, \" I'm afraid I've not mastered spells of that order yet. \"" }, { "author": "Cogito", "message": "The wall reshapes according to Otho's wishes and as Angel tests if the spell is still in place her slams pass through the air without any resistance.\n \"Great, very great! I almost feared I had to use one of my more valuable items. Now, let's go on.\" That said Dorian gestures to the mercenaries to go first. \"Nice statues, by the way\" , he adds to Otho with a grin." }, { "author": "Maurkov", "message": " Otho \n \"Sometimes we defeat obstacles by opposing them. Sometimes we blend with them.\" Indicating the statues, \"I've seen these in gardens around Sharn. I thought I'd try my hand.\" \n\nOtho pats Vandalin on the head. [wolf tongue] \"Sorry buddy. I know you hate this spell.\" Otho casts Reduce Animal so the direwolf can squeeze through the opening.\n\n \"Oh, and lets clear some of the rubble off the barrier, so that we're not trapped in there when the spell expires.\" " }, { "author": "Cogito", "message": "Otho has barely finished when a scream of pain echoes from the other side of the newly formed tunnel.\n We're under attack! Block the tunnel!\" \nTwo of the mercenaries are blocking the passage while the rest drags their three burnt comrades out of the zone of danger. Nothing can be heard for a moment except the groans of the wounded who are treated with wands of cure light wounds. Then, suddenly, the two blocking mercenaries are pushed back by a fiendish leopard who is immediately followed by two more. With a not so much as a flick of the wrist, Dorian becomes invisible just before one of the leopards reaches him. The one who came last attacks Angel, who barely manages to avoid the blow.\n\nSo, after a long pause, combat again:\n\n \n..000000000111111111..\n..123456789023456789..\n18######++++++# L ####18\n17##........ O V A ...##17\n16#............ L ...#16\n15#.......... H . M L ..#15\n14#. M M ...... a . M D M ..#14\n13#.. M M ........ L ...#13\n12#... M M ...........#12\n11#................#11\n10#................#10\n09#................#09\n08#................#08\n07#................#07\n06#................#06\n05##..............##05\n04######......######04\n03######......######03\n02######......######02\n01######......######01\n..000000000111111111..\n..123456789023456789..\n \n\nYou now the drill... and don't forget the information in each post. You may change your position prior to your first action by 5 ft. ." }, { "author": "Maurkov", "message": " Otho \n \n Spoiler \nInit: (1d20+2)[ 8 ] Move: 30' (longstrider) HP: 108/108 AC: 24 Fort:12 Ref:7 Will:15 Effects: Longstrider,\nVandalin: HP 68/68 AC 24 Fort +10 Ref +9 Will +7 Effects: GMF (+2)\n \n\n\nAt Otho's command, Vandalin lunges forward and tries to take a bite out of the nearest leopard. Otho draws his club and bestows an extended Barkskin on Angel if she's within 10' (or Horus or Vandalin).\n\n \n Spoiler \nAttack (1d20+16)[ 24 ] damage (1d8+12)[ 18 ] trip (1d20+7)[ 26 ] \n " }, { "author": "Cogito", "message": "(So there was someone who read my last post before the edits. I made a mistake and the creatures are now fiendish leopards, as apes couldn't even squeeze through the tunnel according to the rules.)" }, { "author": "BurntOfferings", "message": " Lyle \n \n Spoiler \nInit: (1d20+5)[ 16 ] \nCurrent HP: 88\nAC: 26, touch 16, flatfooted 26\nSaves: Fort +9, Ref +13, Will +6\nSpell effects: none\n \n\nWith quick and fluid motions, Lyle loads and fires his crossbow twice into the nearest fiendish feline.\n\n \n Spoiler \nFiring regular arrows from his magic crossbow.\nAttack #1: (1d20+16)[ 20 ] \nDamage #1: (1d8+5)[ 12 ] \nAttack #2: (1d20+11)[ 21 ] \nDamage #2: (1d8+5)[ 12 ] \n " }, { "author": "The_Snark", "message": " Angel \n Init: (1d20+1)[ 10 ] | HP: 133/133 | 29 | Fort: +14 Ref +6 Will +10 | Barkskin (100 minutes) | Immunities: Critical hits, mind-affecting, nonlethal damage \n\nAngel draws her stave, stepping in to block the leopard from advancing any further, and delivers a crushing blow to the ribs of the one on her right. Part of her realizes that putting herself between two of them might not be the best thing she can do, but she shrugs that off—if she was damaged, she could be repaired, simple as that.\n\n \n Spoiler \nAngel steps 5 feet to the left, draws her weapon, and attacks the one behind her, using Power Attack for -5/+10. (1d20+14)[ 34 ] , damage (1d6+21)[ 22 ] . Flanking bonus has been included, but if the mercenary is unconscious, just remove it.\n " }, { "author": "Wiz", "message": " Alain Cannith \n\nThe wizard casts greater mirror image , and his player goes to Monterey for four days (bad time for a combat, but I have a conference to go to).\n\nInitiative: (1d20)[ 19 ] " }, { "author": "Cogito", "message": "((The wounded mercenaries are not represented on the map, in fact hey are with the mercenaries who are standing (kneeling) to the left of you all.))\n\nEverything happens very quickly. Around Alain several copies of himself are suddenly popping into existence; almost simultaneously Lyle fires two precise shots that kill one leopard. Shortly after the bolts have hit their target, the crack of a breaking neck can be heard from where Angel is standing and killing another leopard with one precise strike of her stave. The last of the attackers is then slain bay Vandalin with a bite into the cat's throat.\nBut the party has no time to rest as an incantation can be heard from the other side of the tunnel. There is no way to hear it clearly enough to understand all of it, but Alain and Otho are almost certain that it is a summoning spell. The mercenaries just look at the party and position themselves to guard the tunnel, while Dorian is still invisible.\n\nNext round.\n\n \n..000000000111111111..\n..123456789023456789..\n18######++++++#.####18\n17##........ O . V A M .##17\n16#........... M M ...#16\n15#.......... H .....#15\n14#. M M ...... a .. D ...#14\n13#.. M M ....... L ....#13\n12#... M M ...........#12\n11#................#11\n10#................#10\n09#................#09\n08#................#08\n07#................#07\n06#................#06\n05##..............##05\n04######......######04\n03######......######03\n02######......######02\n01######......######01\n..000000000111111111..\n..123456789023456789..\n " }, { "author": "Maurkov", "message": " Otho \n Spoiler \nInit: 8 Move: 30' (longstrider) HP: 108/108 AC: 24 Fort:12 Ref:7 Will:15 Effects: Longstrider,\nVandalin: HP 68/68 AC 24 Fort +10 Ref +9 Will +7 Effects: GMF (+2)\n \n\nOtho tilts his head to the side and nods in time to the chant. \"Another wave incoming!\" quieter, \"but I'd rather fight them here than there. Angel, block the opening for a minute while we get into position.\" \n\nOtho swings up into the saddle and guides Vandalin over to where Otho can try to look through the tunnel.\n \n Spoiler \nMove us to (15,17) while looking through. Reactive spot: (1d20+24)[ 35 ] Otho has lowlight vision.\n " }, { "author": "The_Snark", "message": " Angel \n Init: 10 | HP: 133/133 | 29 | Fort: +14 Ref +6 Will +10 | Barkskin (100 minutes) | Immunities: Critical hits, mind-affecting, nonlethal damage \n\nAngel nods, and takes a step forwards into the tunnel to neatly seal off the opening, readying the stave to smash down on whatever comes through the tunnel next.\n\n \n Spoiler \nMove to 15, 16, and ready an action to attack anything hostile coming in through the tunnel. Power attack for -5/+10, again. (1d20+12)[ 26 ] , damage (1d6+21)[ 25 ] \n " }, { "author": "BurntOfferings", "message": " Lyle \n \n Spoiler \nInit: 16\nCurrent HP: 88\nAC: 26, touch 16, flatfooted 26\nSaves: Fort +9, Ref +13, Will +6\nSpell effects: none\n \n\nLyle positions himself and waits, ready to shoot the first thing he sees.\n\n \n Spoiler \nMoving to 16, 16, loading his crossbow (a free action), and readying an action to shoot the first hostile target to show itself. Angel will probably provide the target some soft cover, but hopefully Lyle won't accidentally shoot her in the back. ☹️\n\nAttack: (1d20+16)[ 18 ] (includes +1 for Point Blank Shot)\nDamage: (1d8+5)[ 12 ] (includes +1 for Point Blank Shot)\n " }, { "author": "Cogito", "message": "((I'll be waiting for Alain, if you don't mind. Don't want to NPC two characters, at least not during combat.))\n\nEDIT: ((I will start a new round this evening))" }, { "author": "Cogito", "message": "Nothing happens... Then an explosion. Angel, Otho, Vandalin, and the nearest mercenaries have been hit by a fireball. Otho and Vandalin manage to avoid some of the blast, but Angel and the mercenaries are fully hit.\n(( (10d6)[ 31 ] of fire damage, reflex halves. Resolve damage accordingly.))" }, { "author": "Maurkov", "message": " Otho \n Spoiler \nInit: 8 Move: 30' (longstrider) HP: 92/108 AC: 24 Fort:12 Ref:7 Will:15 Effects: Longstrider,\nVandalin: HP 68/68 AC 24 Fort +10 Ref +9 Will +7 Effects: GMF (+2)\n \n\n\nOtho marvels at Vandalin's ability to escape such insults while extinguishing a few hot cinders in his own hair. Mumbling to himself he says, \"See? That's exactly what I was talking about : If I had known that was coming, I could have made someone resistant. But who knows what energy type the next one will be.\" \n\nRealizing flippancy in unbecoming when lives are on the line, he imbues his voice with the timbre of command, \"Patron, fall back with your guard. This one is ours.\" \n\nOtho calls on his blood heritage to produce lights; four mystical torches appear and dart past Angel to illuminate the space beyond.\n\n \n Spoiler \nYay pets with evasion. Could Otho spot the source of that fireball? Otho casts Dancing Lights and sends it ahead. Now can he see what's going on?\n\n reactive spot - (1d20+24)[ 44 ] \n " }, { "author": "Wiz", "message": " Alain Cannith \n\nThe wizard nods at Otho's comment, he shouts \" Whoever will make the next moves on the door, I have a contingent energy resistance to cast on them .\"\n\n\n(ooc: sorry about the delay, having some difficulties at home... sick baby and such)" }, { "author": "The_Snark", "message": " Angel \n Init: 10 | HP: 133/133 | 29 | Fort: +14 Ref +6 Will +10 | Barkskin (~100 minutes) | Immunities: Critical hits, mind-affecting, nonlethal damage \n\nAngel moves forwards into the dark, staff held at the ready. \"Light?\" she asks—unnecessarily, as it turns out, because Otho is already casting a light spell. She halts as the orbs appear, ready to move once they have illuminated a target for her.\n\n \n Spoiler \nMove forward 15 ft or until she reaches the end of the tunnel, whichever comes first, then holding the rest of her action until Otho's light spell comes into play.\n " }, { "author": "BurntOfferings", "message": " Lyle \n \n Spoiler \nInit: 16\nCurrent HP: 88\nAC: 26, touch 16, flatfooted 26\nSaves: Fort +9, Ref +13, Will +6\nSpell effects: none\n \n\nLyle continues to wait.\n\n \n Spoiler \nSee here .\n " }, { "author": "Cogito", "message": " \n..0000000001111111112222222223..\n..1234567890234567891234567890..\n29#..........................#29\n28#.....##............##.....#28\n27#.....##............##.....#27\n26#..........................#26\n25#..........................#25\n24#..........................#24\n23#.....##............##.....#23\n22#.....##............##.....#22\n21#..........................#21\n20#..........................#20\n19#..........................#19\n18###########++++++# A #########18\n17#######.......... V O ..#######17\n16######................######16\n15######.......... H .....######15\n14######......... a ......######14\n13######........... L ....######13\n12######..... M M .........######12\n11######................######11\n10######.... M M ..... M ....######10\n09######.... M M .... D .....######09\n08######... M M ...........######08\n07######................######07\n06######................######06\n05#######..............#######05\n04###########......###########04\n03###########......###########03\n02###########......###########02\n01###########......###########01\n..0000000001111111112222222223..\n..1234567890234567891234567890..\n \n\nDorian commands the mercenaries to retreat with him, still invisible, while Angel steps through the tunnel, now illuminated by Otho's lights. Both of them can see a vast hall, its walls eerily reflecting the lights and showing enormous mosaics with what seems to be scenes of giant battles. Everything is silent and no creature can be seen anywhere. Just as everyone begins to relax for a second, Vandalin starts to growl at the nearest pillar." }, { "author": "Maurkov", "message": " Otho \n Spoiler \nInit: 8 Move: 30' (longstrider) HP: 92/108 AC: 24 Fort:12 Ref:7 Will:15 Effects: Longstrider,\nVandalin: HP 68/68 AC 24 Fort +10 Ref +9 Will +7 Effects: GMF (+2)\n \n\n \"Go, go, go,\" says Otho. He dismounts and ducks as he squeezes through the breach, then calls Vandalin to wriggle after him.\n\n \n Spoiler \n Ride (rapid dismount) - (1d20+17)[ 33 ] . I don't think Otho needs a check to get through a 2x2 opening. Let me know if Vandalin does. Otho moves to (27,20). If he spots the caster he will point him out for the others. If Vandalin can make it that far, he tells the wolf to attack, otherwise it follows him.\n\n Otho reactive spot - (1d20+24)[ 39 ] \n wolf attack - (1d20+16)[ 22 ] \n wolf damage - (1d8+12)[ 17 ] \n wolf trip - (1d20+7)[ 24 ] \n " }, { "author": "The_Snark", "message": " Angel \n Init: 10 | HP: 133/133 | 29 | Fort: +14 Ref +6 Will +10 | Barkskin (~100 minutes) | Immunities: Critical hits, mind-affecting, nonlethal damage \n\nAngel keeps her staff raised as Vandalin begins growling, moving forwards a few paces cautiously. \"Something invisible?\" she asks, still scanning the room in case she missed something the first time. Noises don't come from nowhere. Somebody had been in this room." }, { "author": "BurntOfferings", "message": " Lyle \n \n Spoiler \nInit: 16\nCurrent HP: 88\nAC: 26, touch 16, flatfooted 26\nSaves: Fort +9, Ref +13, Will +6\nSpell effects: none\n \n\nAfter several seconds pass with nothing to shoot at, Lyle takes up position near the new entrance and quickly peeks into the next room.\n\n \n Spoiler \nLyle moves to (22, 17) and hides, using the wall as cover.\n\nHide: (1d20+18)[ 29 ] \nSpot (reactive): (1d20+13)[ 33 ] \n \n\nUpdated map (with Otho's and Angel's moves): \n Spoiler \n \n..0000000001111111112222222223..\n..1234567890234567891234567890..\n29#..........................#29\n28#.....##............##.....#28\n27#.....##............##.....#27\n26#..........................#26\n25#..........................#25\n24#..........................#24\n23#.....##............##.....#23\n22#.....##............##.....#22\n21#..........................#21\n20#....................... O ..#20\n19#................. A .... V ...#19\n18###########++++++#.#########18\n17#######............ L .#######17\n16######................######16\n15######.......... H .....######15\n14######......... a ......######14\n13######................######13\n12######..... M M .........######12\n11######................######11\n10######.... M M ..... M ....######10\n09######.... M M .... D .....######09\n08######... M M ...........######08\n07######................######07\n06######................######06\n05#######..............#######05\n04###########......###########04\n03###########......###########03\n02###########......###########02\n01###########......###########01\n..0000000001111111112222222223..\n..1234567890234567891234567890..\n \n\nI had to guess at Vandalin's and Angel's positions, which are based on the assumptions that Vandalin has no trouble squeezing through the 5' hole, Otho doesn't spot anyone, and that \"a few paces\" works out to about 5 feet. Apologies for any errors. Let me know and I'll fix them.\n " }, { "author": "CGCL_Andy", "message": " \n Spoiler \nInit: (1d20+1)[ 12 ] \nCurrent HP: 119\nAC: 26, touch 12, flatfooted 25\nSaves: Fort +12, Ref +6, Will +8 (+2 against spells on all saves)\nEffects: Shield is Floating\n \n\n\nFollowing Angel and Otho's lead, Sygbon crawls through the narrow entrance, steps to the side, and looks for possible threats.\n\n \n Spoiler \nSygbon double moves to the other room. Assuming he has no trouble getting through the hole he will stand 10 feet to the left of Angel.\n\nSpot: [roll]1d20+1[/spot]\n \n\n\nUpdated map: \n Spoiler \n \n..0000000001111111112222222223..\n..1234567890234567891234567890..\n29#..........................#29\n28#.....##............##.....#28\n27#.....##............##.....#27\n26#..........................#26\n25#..........................#25\n24#..........................#24\n23#.....##............##.....#23\n22#.....##............##.....#22\n21#..........................#21\n20#....................... O ..#20\n19#............... S . A .... V ...#19\n18###########++++++#.#########18\n17#######............ L .#######17\n16######................######16\n15######................######15\n14######......... a ......######14\n13######................######13\n12######..... M M .........######12\n11######................######11\n10######.... M M ..... M ....######10\n09######.... M M .... D .....######09\n08######... M M ...........######08\n07######................######07\n06######................######06\n05#######..............#######05\n04###########......###########04\n03###########......###########03\n02###########......###########02\n01###########......###########01\n..0000000001111111112222222223..\n..1234567890234567891234567890..\n \n " }, { "author": "Wiz", "message": " Alain Cannith \n\nThe wizard steps forward a bit to the front rank, since the warforged is leading the way and casts a spell upon her.\n\n \n Spoiler \ncast Contingent Energy Resistance \n " }, { "author": "Cogito", "message": " \n..0000000001111111112222222223..\n..1234567890234567891234567890..\n29#..........................#29\n28#.....##............##.....#28\n27#.....##............##.....#27\n26#..........................#26\n25#..................... GG ...#25\n24#..................... GG ...#24\n23#.....##............##.....#23\n22#.....##............##.....#22\n21#..........................#21\n20#....................... O ..#20\n19#............... S a A .... V ...#19\n18###########++++++#.#########18\n17#######............ L .#######17\n16######................######16\n15######................######15\n14######................######14\n13######................######13\n12######..... M M .........######12\n11######................######11\n10######.... M M ..... M ....######10\n09######.... M M .... D .....######09\n08######... M M ...........######08\n07######................######07\n06######................######06\n05#######..............#######05\n04###########......###########04\n03###########......###########03\n02###########......###########02\n01###########......###########01\n..0000000001111111112222222223..\n..1234567890234567891234567890..\n \n\nFrom his new position (I just suppose movement is okay this way), Otho can now clearly see the dimly lit figure of a large skeleton, slightly out of proportion and with the thickest bones he has ever seen. It seems as if it is silently casting a spell. As soon as it notices Otho, it casts invisibility upon itself. (I'm assuming Alain does not cast his spell but only moves forward a bit.)" }, { "author": "Maurkov", "message": " Otho \n Spoiler \nInit: 8 Move: 30' (longstrider) HP: 92/108 AC: 24 Fort:12 Ref:7 Will:15 Effects: Longstrider,\nVandalin: HP 68/68 AC 24 Fort +10 Ref +9 Will +7 Effects: GMF (+2)\n \n\n \"Too late. I already saw you.\" Otho selects a wand from his belt and waves it artistically. Once the Angel and Sygbon engage, Otho will send Vandalin in to attack.\n\n \n Spoiler \n reactive spot - (1d20+24)[ 25 ] (in case it moved after casting)\nDraw and activate Wand of Fairie Fire.\n\n Wolf Attack - (1d20+16)[ 18 ] \n Wolf Damage - (1d8+12)[ 19 ] \n Wolf Trip - (1d20+7)[ 20 ] \n " }, { "author": "CGCL_Andy", "message": " \n Spoiler \nInit:\nCurrent HP: 119\nAC: 26, touch 12, flatfooted 25\nSaves: Fort +12, Ref +6, Will +8 (+2 against spells on all saves)\nEffects: Shield is floating\n \n\n\nSygbon doesn't see the enemy at first, but reacting to Otho's comment and following the gnome's gaze he realizes that the column is covering his view of the adversary. So he moves around quickly to have a better look.\n\n \n Spoiler \n\nDelaying until Otho goes, then moving 20 feet to the left, if Sygbon can see it (with the help of the Fairie Fire) he will activate his boots (free action, will be hasted so gains another 30 feet of movement), move up to the skeleton and slash down hard with his axe (power attack for -8, wielding the axe two handed)\n\nAttack: (1d20+13)[ 22 ] \nDamage: (1d10+27)[ 28 ] \n\nIf he can't see it, then he will move up another 20 feet (so a double move) and continue looking.\n\nIf you let me know whether he saw it or not, I will edit my post to reflect that in my non-spoilered action description.\n\n-gah, a natural 1 on damage roll!!\n " }, { "author": "The_Snark", "message": " Angel \n Init: 10 | HP: 133/133 | AC 33 | Fort: +14 Ref +6 Will +10 | Barkskin (~100 minutes) | Immunities: Critical hits, mind-affecting, nonlethal damage \n\nAs Otho moves off to the side and forwards, Angel instinctively follows, trying to keep abreast of the gnome. If whatever was casting spells in here attacked, she ought to be the one to take the brunt of the blow, not the smaller gnome. Of course, there was Alain, too; hopefully he would stay behind her. Or Sygbon.\n\n \n Spoiler \nMoving 20 feet to the left and 5 feet up, at which point she takes a total defense action.\n " }, { "author": "Wiz", "message": " Alain Cannith \n\nNot having seen the target, but hearing Otho and seeing him wave a wand at empty air he casts a spell.\n\n \n Spoiler \nCast See Invisibility on self.\n " }, { "author": "BurntOfferings", "message": " Lyle \n \n Spoiler \nInit: 16\nCurrent HP: 88\nAC: 26, touch 16, flatfooted 26\nSaves: Fort +9, Ref +13, Will +6\nSpell effects: none\n \n\nStill without a target, Lyle follows the crowd and takes a position behind the pillar. He peeks around to get a look at whatever has everyone else so excited, ready to fire off a bolt.\n\n \n Spoiler \nLyle moves to 24, 21 and peeks around the column. If he can see the ghost, he shoots.\n\nAttack: (1d20+16)[ 18 ] (includes +1 for Point Blank Shot)\nDamage: (1d8+5)[ 9 ] (includes +1 for Point Blank Shot)\n\nOR if he can't see the ghost, he hides.\n\nHide: (1d20)[ 4 ] \n \n\n\nNew map: \n Spoiler \n \n..0000000001111111112222222223..\n..1234567890234567891234567890..\n29#..........................#29\n28#.....##............##.....#28\n27#.....##............##.....#27\n26#..........................#26\n25#..................... GG ...#25\n24#..................... GG ...#24\n23#.....##............## S ....#23\n22#.....##............##.....#22\n21#.................... L .....#21\n20#..................... A . O ..#20\n19#................ a ..... V ...#19\n18###########++++++#.#########18\n17#######..............#######17\n16######................######16\n15######................######15\n14######................######14\n13######................######13\n12######..... M M .........######12\n11######................######11\n10######.... M M ..... M ....######10\n09######.... M M .... D .....######09\n08######... M M ...........######08\n07######................######07\n06######................######06\n05#######..............#######05\n04###########......###########04\n03###########......###########03\n02###########......###########02\n01###########......###########01\n..0000000001111111112222222223..\n..1234567890234567891234567890..\n \n\nAssumptions: Sygbon can see the ghost (thanks to Otho's faerie fire ) and can gain an extra 20' of movement from haste after using up his standard movement.\n " }, { "author": "Cogito", "message": " \n..0000000001111111112222222223..\n..1234567890234567891234567890..\n29#..........................#29\n28#.....##............##.....#28\n27#.....##.......... GG ##.....#27\n26#................. GG V ......#26\n25#.................. S .......#25\n24#..........................#24\n23#.....##............##.....#23\n22#.....##............##.....#22\n21#.................... L .....#21\n20#..................... A . O ..#20\n19#................ a .........#19\n18###########++++++#.#########18\n17#######..............#######17\n16######................######16\n15######................######15\n14######................######14\n13######................######13\n12######..... M M .........######12\n11######................######11\n10######.... M M ..... M ....######10\n09######.... M M .... D .....######09\n08######... M M ...........######08\n07######................######07\n06######................######06\n05#######..............#######05\n04###########......###########04\n03###########......###########03\n02###########......###########02\n01###########......###########01\n..0000000001111111112222222223..\n..1234567890234567891234567890..\n \n\n((Not a ghost. G for Giant. I suppose Vandalin is sent in although Angel didn't exactly engage the skeleton))\n\nWhile everybody is moving in on the giant skeleton Otho manages to bathe the invisible foe in Faerie Fire after he has started to retreat. Together, Sygbon and Vandalin charge forward to engage the mage, but while all attacks easily penetrate the ragged bits of robe the undead is still wearing, his bones take no visible damage. ((No hit, in other words))\nThe giant mage then casts another spell, leaving no opening for a successful attack, and an ark of lightning hits first Sygbon, then Vandalin.\n(( (12d6)[ 38 ] electricity damage for Sygbon, half for Vandalin (rounded down), reflex halves.))" }, { "author": "CGCL_Andy", "message": " \n Spoiler \nInit: 8\nCurrent HP: 119 -38\nAC: 26 + 1(Haste), touch 12, flatfooted 25\nSaves: Fort +12, Ref +6 + 1(Haste), Will +8 (+2 against spells on all saves)\nEffects: Shield is floating, Haste (8 rounds left)\n \n\n\nSygbon tries to dodge the arc of electric power coming his way. Twisting his body to get out of the way he lands on his feet, grins while taking aim and swings his axe with inhuman speed.\n\nRolls:\n \n Spoiler \n\nReflex Save: (1d20+9)[ 25 ] (don't know the DC, please let me know if it was a successful save so I can readjust the Hitpoint total.)\n\nfull attack action (2 attacks from high BAB, 1 from haste), power attack (-5 attacks, +10 damage)\n\nAttack 1: (1d20+17)[ 27 ] \nDamage 1: (1d10+21)[ 30 ] \nAttack 2: (1d20+17)[ 19 ] \nDamage 2: (1d10+21)[ 30 ] \nAttack 3: (1d20+12)[ 22 ] \nDamage 3: (1d10+21)[ 28 ] \n " }, { "author": "Maurkov", "message": " Otho \n Spoiler \nInit: 8 Move: 30' (longstrider) HP: 92/108 AC: 24 Fort:12 Ref:7 Will:15 Effects: Longstrider,\nVandalin: HP 49/68 AC 24 Fort +10 Ref +10 Will +7 Effects: GMF (+2), Reduce Animal\n \n\nOtho advances and brings the spectral lights along. He casts a spell while watching how Vandalin acquits himself.\n \n Spoiler \n Vandalin Ref Save - (1d20+10)[ 13 ] \nOtho moves to (27,26). The lights move to above the giant. Cast Magic Fang.\n Vandalin attack - (1d20+16)[ 17 ] \n Vandalin damage - (1d8+12)[ 15 ] \n Vandalin trip - (1d20+7)[ 17 ] \nEdit: Bad luck. Vandalin takes 19.\n " }, { "author": "BurntOfferings", "message": " Lyle \n \n Spoiler \nInit: 16\nCurrent HP: 88\nAC: 26, touch 16, flatfooted 26\nSaves: Fort +9, Ref +13, Will +6\nSpell effects: none\n \n\n Still without a target, Lyle continues to follow the crowd, moving left to look around the other side of the pillar. Finally laying eyes on the glowing outline of the giant skeleton, he lines up a shot and fires.\n\n \n Spoiler \nLyle moves to 22, 22 and shoots.\n\nAttack: (1d20+16)[ 29 ] (includes +1 for Point Blank Shot)\nDamage: (1d8+5)[ 7 ] (includes +1 for Point Blank Shot)\n \n\n\nNew map: \n Spoiler \n \n..0000000001111111112222222223..\n..1234567890234567891234567890..\n29#..........................#29\n28#.....##............##.....#28\n27#.....##.......... GG ##.....#27\n26#................. GG V ... O ..#26\n25#.................. S .......#25\n24#..........................#24\n23#.....##............##.....#23\n22#.....##........... L ##.....#22\n21#..........................#21\n20#..................... A ....#20\n19#................ a .........#19\n18###########++++++#.#########18\n17#######..............#######17\n16######................######16\n15######................######15\n14######................######14\n13######................######13\n12######..... M M .........######12\n11######................######11\n10######.... M M ..... M ....######10\n09######.... M M .... D .....######09\n08######... M M ...........######08\n07######................######07\n06######................######06\n05#######..............#######05\n04###########......###########04\n03###########......###########03\n02###########......###########02\n01###########......###########01\n..0000000001111111112222222223..\n..1234567890234567891234567890..\n \n " }, { "author": "Wiz", "message": " Alain Cannith \n\nAlain nods, seeing the skeleton under it's faerie fire cloak. He makes some quick arcane gestures and points.\n\n \n Spoiler \nCast Orb of Acid \n " }, { "author": "BurntOfferings", "message": "(( Alain needs to make a ranged touch attack for his orb of acid . ))" }, { "author": "Wiz", "message": "You're absolutely right... whoops.\n\nrethinking that action in any case..." }, { "author": "Wiz", "message": "Well, I guess it's over... I could see the posts were coming more seldom. Good luck, Cogito... hope that whatever's going on you get it settled well. :)" }, { "author": "Maurkov", "message": "((I think Cogito had/has finals. You mentioned rethinking your action, so I thought we were waiting for you. What do you do?))" } ]
[ { "author": "ArenaManager", "message": " Arena Tournament, Round 29: Tayalyn vs. Heleroen \n Map: \n Spoiler \n \n\nExtra notes: Houses are on average 20 feet high (just use that average figure all over the house), hay piles are up to 10 feet high against the walls. And, I don't care whether you're immune to sanctuary effects, you are not immune to the arena's sanctuary effect. Creatures summoned during the 1st round are also affected by the sanctuary effect.\n \n\n XP Award: 300 XP\n GP Award: 300 GP\n\n TheTerran - Tayalyn \n Neftren - Heleroen \n All Combatants, please roll initiative. " }, { "author": "theterran", "message": "Acknowledging thread...\n\nI'll post intiative after I figure out exactly what I'm doing...🫤" }, { "author": "Neftren", "message": "Yeah I'm still working out how this map works..." }, { "author": "theterran", "message": "Alright...\n\nFirst off...\n\nRef Stats:\n \n Spoiler \nLocation: W10\nHP: 9/9\nAC: 14 Touch: 14 FF: 10\nIn Hand: Scroll of True Strike\nScrolls Used:\n\nSpells:\n \n Spoiler \nLevel 0 - Acid Splash, Caltroups, Resistance, Flare (D)\nLevel 1 - Nerveskitter-x, Color Spray, Instant Diversion, Burning Hands (D)\nLevel 2 - Scorching Ray, Scorching Ray\n \n\n \n\n\nAnd Initiative\n\n Initiative - (1d20+9)[ 21 ] " }, { "author": "Neftren", "message": "Ooph, what a high roll... I wonder if I will go first... hmm... maybe I ought to swap out a feat for the Travel Devotion Feat.\n\nOkay, so my take on this map is that you cannot attack for the first round? Hmm, definitely good for casters then...\n\n (1d20+5)[ 6 ] \n\nWow, way to roll a natural 1.\n\nStats: \n Spoiler \nHP: 14/14\nAC: 19\nFort: +3\nRef: +3\nWill: +0\n " }, { "author": "theterran", "message": " Tayalyn - Round 1 \n\nWith a scroll in hand, I'll move to Q10, familiar perched on my shoulder.\nThen cast the spell on the scroll.\n\n@Refs\n \n Spoiler \nCasting True Strike\n \n\n\nEnd my Turn.\n\nRef Stats:\n \n Spoiler \nLocation: Q10\nHP: 9/9\nAC: 14 Touch: 14 FF: 10\nIn Hand:\nScrolls Used: True Strike\n\nSpells:\n \n Spoiler \n\nLevel 0 - Acid Splash, Caltroups, Resistance, Flare (D)\nLevel 1 - Nerveskitter-x, Color Spray, Instant Diversion, Burning Hands (D)\nLevel 2 - Scorching Ray, Scorching Ray\n \n\n " }, { "author": "Neftren", "message": "Hopefully I won't roll sucky stuff this time around.\n\nI'll retreat to B7.\n\nFor Refs: \n Spoiler \nWill ready an action to shoot my opponent as soon as possible.\n " }, { "author": "theterran", "message": " Tayalyn - Round 2 \n\nMove Action: Draw Longbow.\nStandard Action: Attack w/ Longbow\n\n Attack - (1d20+24)[ 39 ] \n Damage - (1d8)[ 6 ] \n\nEnd my Turn.\n\nStats:\n \n Spoiler \nLocation: Q10\nHP: 9/9\nAC: 14 Touch: 14 FF: 10\nIn Hand: Longbow\nScrolls Used: True Strike\nArrows Left: (19/20)\nSpells:\n \n Spoiler \n\nLevel 0 - Acid Splash, Caltroups, Resistance, Flare (D)\nLevel 1 - Nerveskitter-x, Color Spray, Instant Diversion, Burning Hands (D)\nLevel 2 - Scorching Ray, Scorching Ray\n \n\n " }, { "author": "Neftren", "message": "I believe you triggered my Readied Action, so I'll deal with that.\n\n (1d20+6)[ 14 ] to Hit\n (1d6)[ 1 ] Damage" }, { "author": "Neftren", "message": "Wow, the roller just isn't going well for me at all.\n\nI'll then Rapid Shot you, and then take a Five Foot Step one north, to B6.\n\n (1d20+4)[ 13 ] to Hit\n (1d6)[ 5 ] Damage\n\n (1d20+4)[ 6 ] to Hit\n (1d6)[ 5 ] Damage\n\nThis is depressing." }, { "author": "theterran", "message": " Tayalyn - Round 3 \n\nTayalyn moves north and out of your LoS.\n\n@refs\n \n Spoiler \nMove to P5 and put away my longbow.\n \n\n\nEnd my Turn.\n\nStats:\n \n Spoiler \nLocation: P5\nHP: 8/9\nAC: 14 Touch: 14 FF: 10\nIn Hand:\nScrolls Used: True Strike\nArrows Left: (19/20)\nSpells:\n \n Spoiler \n\nLevel 0 - Acid Splash, Caltroups, Resistance, Flare (D)\nLevel 1 - Nerveskitter-x, Color Spray, Instant Diversion, Burning Hands (D)\nLevel 2 - Scorching Ray, Scorching Ray\n \n\n " }, { "author": "Neftren", "message": "Am I allowed to climb on the roofs... or?" }, { "author": "theterran", "message": "If you've got a way to get up there I imagine you can.\n\nMight ask a ref." }, { "author": "Neftren", "message": "Well I figured... if the Hay Bales are 10 feet tall, and the Roof is 20 feet up... Someone needs to write rules for that." }, { "author": "Paladin Latham", "message": "No climbing on hay unless The_Chilli_God says so, and he doesn't.\n\nI can see climbing on bails of hay, but that would be pretty difficult to hide in. Thus I'm thinking its just a dense pile of hay." }, { "author": "Neftren", "message": "For Refs: \n Spoiler \nDouble Moving to E1\n \n\n\nYour turn." }, { "author": "theterran", "message": " Tayalyn - Round 4 \n\n@refs\n \n Spoiler \nDraw a Scroll of Mage Armor. Then cast Mage Armor from the Scroll, and drop the scroll.\n \n\n\nEnd my Turn.\n\nStats\n \n Spoiler \nLocation: P5\nHP: 8/9\nAC: 18 Touch: 14 FF: 14\nIn Hand:\nScrolls Used: True Strike\nArrows Left: (19/20)\nSpells:\n \n Spoiler \n\nLevel 0 - Acid Splash, Caltroups, Resistance, Flare (D)\nLevel 1 - Nerveskitter-x, Color Spray, Instant Diversion, Burning Hands (D)\nLevel 2 - Scorching Ray, Scorching Ray\n \n\n " }, { "author": "chilepepper", "message": " ref chilepepper \n\n@theterran\n \n Spoiler \nno los\n \n\n@Neftren\n \n Spoiler \nno los\n " }, { "author": "Neftren", "message": "Ugh. Fine.\n\nFor Refs: \n Spoiler \nDouble Move to J4\n \n\n\nYour turn." }, { "author": "chilepepper", "message": " ref chilepepper \n\n@theterran\n \n Spoiler \nno los\n \n\n@Neftren\n \n Spoiler \nno los\n " }, { "author": "Talic", "message": " Initiate Ref Talic \n\n@refs:\n \n Spoiler \nShould we be giving these guys reactive listen checks at this stage? They're within 40 feet of each other, after all.\n \n\n\nPlay continues, just posing a question for the refs." }, { "author": "theterran", "message": " Tayalyn - Round 5 \n\n@Refs\n \n Spoiler \nMove to N1.\n Assuming No LoS. \nReady an Action to Cast Scorching Ray if he comes within range.\n \n\n\nEnd my Turn.\n\nStats\n \n Spoiler \nLocation: N1\nHP: 8/9\nAC: 18 Touch: 14 FF: 14\nIn Hand:\nScrolls Used: True Strike, Mage Armor\nMage Armor (2/600)\nArrows Left: (19/20)\nSpells:\n\n \n Spoiler \n\nLevel 0 - Acid Splash, Caltroups, Resistance, Flare (D)\nLevel 1 - Nerveskitter-x, Color Spray, Instant Diversion, Burning Hands (D)\nLevel 2 - Scorching Ray, Scorching Ray\n \n\n " }, { "author": "chilepepper", "message": " ref chilepepper \n\nTayalyn(theterran) walks to N1\nHeleroen(neftren) is in J4\n\nIt is still Tayalyn's turn." }, { "author": "Talic", "message": " Initate Ref Talic \n\nAs an additional note, Tayalyn was travelling in a Northeast direction when LoS was established.\n\nLoS is currently established." }, { "author": "Neftren", "message": "Chile... isn't it my turn?" }, { "author": "theterran", "message": "@refs\n \n Spoiler \nIf he's in range...not sure he is.\nHere's my Scorching Ray.\n\n CLC - (1d20+3)[ 10 ] vs DC8\n\n Touch - (1d20+4)[ 5 ] \n Damage - (4d6)[ 15 ] \n " }, { "author": "theterran", "message": "It's your turn Neftren." }, { "author": "chilepepper", "message": " ref chilepepper \n\nTayalyn(theterran) is in N1\nHeleroen(neftren) is in J4\n\nTayalyn unleashes fiery rays, but they miss.\nIt's Helroen's turn." }, { "author": "Talic", "message": " Initiate Ref Talic \n\n \n Originally Posted by Neftren \n Chile... isn't it my turn? \n \n\nNot when you asked. theterran's actions were prefaced with the assumption of a lack of LOS. Since there was LOS, she needed to redo a portion of her action. Play was correct as posted." }, { "author": "Neftren", "message": "Wait, how did you cast Scorching Ray at me...? That's a second level spell.\n\nWill move from J4 to J2 and shoot an arrow at my opponent.\n\n (1d20+7)[ 10 ] to Hit\n (1d6+1)[ 4 ] + (1d6)[ 4 ] Damage.\n\nEnd Turn." }, { "author": "chilepepper", "message": " ref chilepepper \n\n \n Originally Posted by Neftren \n Wait, how did you cast Scorching Ray at me...? That's a second level spell. \n \n\nWithout a successful spellcraft check, you don't know what the spell was." }, { "author": "Talic", "message": " \n Originally Posted by chilepepper \n ref chilepepper \n\n\nWithout a successful spellcraft check, you don't know what the spell was. \n \n\n Initiate Ref Talic \n\nI will state that the action is legal as posted." }, { "author": "theterran", "message": " Tayalyn - Round 6 \n\nStandard Action: Use the Fiery Burst Feat on the square you occupy. (J2 I believe)\n\n Damage - (2d6)[ 9 ] - Reflex Halves (DC17)\n\nMove Action: Draw Longbow.\n\nEnd my Turn.\n\nStats:\n \n Spoiler \nLocation: N1\nHP: 8/9\nAC: 18 Touch: 14 FF: 14\nIn Hand: Longbow\nScrolls Used: True Strike, Mage Armor\nMage Armor (3/600)\nArrows Left: (19/20)\nSpells:\n \n Spoiler \n\nLevel 0 - Acid Splash, Caltroups, Resistance, Flare (D)\nLevel 1 - Nerveskitter-x, Color Spray, Instant Diversion, Burning Hands (D)\nLevel 2 - Scorching Ray, Scorching Ray-x\n \n\n " }, { "author": "theterran", "message": "You're up Neftren...and need a Reflex Save from you." }, { "author": "Neftren", "message": "Ooh, yeah sorry. My Subscribed Threads weren't refreshing for some reason.\n\n (1d20+3)[ 7 ] for the Reflex Save.\nMoving to L3 and shooting you again.\n (1d20+7)[ 12 ] to Hit\n (1d6+1)[ 7 ] + (1d6)[ 1 ] Damage\n\nEnd Turn. But this really can't be won by me I think." }, { "author": "theterran", "message": "How much HP do you have?\n\nI hit you with my longbow for 6 in Round 2, then for 9 just there." }, { "author": "Neftren", "message": "Oh wait, I think I'm dead.\n\nNow that I'm dead, can I ask how you can cast Scorching Ray without 2nd level spell slots at first level?" }, { "author": "Mavian", "message": " High Ref Mav: \n\nWhoever was left standing gains the rewards mentioned above. \n\nAnd in response to Neftren, there is a feat out there that allow a level 1 wizard to cast second level spells." }, { "author": "Paladin Latham", "message": "He's using an idea that I came up witha while back with a mage called Illustria. You take Precocious Apprentice from Complete Arcane. For a second 2nd level spell slot you take the Elven racial substitute for Wizard from Races of the Wild. The substitution level allows you to have an additional slot for the highest level spell you can cast (in this case a 2nd level spell). 😁" }, { "author": "Mavian", "message": "Bah, your still not min-maxing it enough.\n\nYou need to throw on the feat that allows you to use lower level spell slots to cast higher level spells, and then make all your 1st and 0th level spells into 2nd level spells as well. I actually thought about doing that with Z for awhile, but it would've meant I'd have to lose all my summoning feats." }, { "author": "chilepepper", "message": " \n Originally Posted by Mavian \n Bah, your still not min-maxing it enough.\n\nYou need to throw on the feat that allows you to use lower level spell slots to cast higher level spells, and then make all your 1st and 0th level spells into 2nd level spells as well. I actually thought about doing that with Z for awhile, but it would've meant I'd have to lose all my summoning feats. \n \n\nThat would be Versatile Spellcaster from Races of the Dragon. And I'm working one up, just trying to decide on the 2nd level spell.\n\nedit: and you can't use 0 level slots to cast a 2nd level spell" }, { "author": "Talic", "message": "Actually, I like the way the feats were done here, with +4 CL for fire spells, and a 5d6 ref half. Nobody has evasion at level 1, so you've got guaranteed damage. 18, 9 on a save. 2 castings should take care of anyone, if they're back to back, and the target's not elan." }, { "author": "chilepepper", "message": "Except a potion/scroll/casting of Protection from Energy (fire) 10 would save your hide." }, { "author": "Talic", "message": " \n Originally Posted by chilepepper \n Except a potion/scroll/casting of Protection from Energy (fire) 10 would save your hide. \n \n\nProvided you passed your saves :)\n\nAnd casting would be a bit hard, as it's a level 2 spell. Not impossible, but hard. And if most are going through the trouble of getting a 2nd level spell, it won't be defensive in nature... heh" } ]
[ { "author": "ZeroNumerous", "message": "The girls train under Tenmai-sama. Though her appearance is soft, her training methods are almost as painful as those established by Kurina-sensei. From sun-rise to sun-set, the girls are subjected to intense chakra-molding and chakra-control methods. Tenmai-sama is always careful to push each of her pupils to the breaking point, but she never sends one of you over the edge.\n\n \n Spoiler \nThe girls can spend their XP on any techniques or increases to stats at this point.\n\nEach girl learns Isha Jutsu : Iichi (Doctor's Technique: First Rank)\n \n Spoiler \nDOCTOR'S TECHNIQUE: FIRST RANK\nCP Cost: [Free]\nEnergy Cost: 11 Chakra\nGrade: Ninjutsu C\nEffect: Target regains 2d6+Heart Health.\nCreation Details: (Heal * 2, Bonded(Heart), Complex, Difficult * 6)\n \n\n \n\n\nThe boys are subsequently trained under Houza. Though he knows more about ninjutsu than taijutsu, he knows enough to teach you. Of course, most of his knowledge is more book-based than practical. He does know a technique he's willing to teach you both, with enough patience.\n\n \n Spoiler \nThe boys may spend their XP on techniques/stat increases now.\n\nShin and Kyoshin both learn Kage Tokkumiai no Jutsu \n \n Spoiler \nSHADOW GRAPPLE JUTSU\nCP Cost: [Free]\nEnergy Cost: 16 Chakra, 16 Endurance.\nGrade: Genjutsu B\nEffect: Target is paralyzed as long as user concentrates.\nCreation Details: (Paralyze * 4, Complex, Easy * 6, Elemental: Shadow, Ranged, Sustained)\n \n\n \n\n One Week Later ...\n\n Tenmai-sama \n\nThe sun rises on another beautiful day. Tenmai-sama tells the three of you--who have been living with her for the past week and are currently eating breakfast--that they're going to bring Kuro-kun out of his medically induced coma. Because she'll be needed in case anything goes wrong, the three of you are released from your training for today. \" You know.. I haven't seen those boys in quite some time.. Ah well. They're probably doing just fine! \"\n\nThat was the last thing she said as she slipped out the door and headed to the hospital.\n\n Houza \n\n\" Alright, alright, I give. You've done well. I didn't expect amateurs like you to pick up on Kage Tokkumiai so quickly. Well, lets say we celebrate, huh? Ya know.. A day without training or those boring in-city missions Haiza has been handing down. Whaddya say guys? \" The three of you had met before dawn, and begun fighting as per normal for your training. Houza gave up earlier than normal today, probably because he has somewhere to be. \" Here, take a two-thousand yen and visit a ramen shop. \"\n\nThe kid leaves after handing both of you two-thousand yen. He heads toward the hospital in a hurry." }, { "author": "Rejakor", "message": " Shin Prime \n\nShin takes the two-thousand yen with a slightly bemused look. \" I was just about to suggest we hold no training for today, Houza-kun. I wish to observe Kuro-sama's operation, and perhaps see him after he is brought out of the coma. \" Turning he starts walking calmly towards the hospital, alongside Houza it seems.\n\n Shin A \n\nShin A sits in Kuro's room, reading a book entitled 'Icha Icha Paradise 2'. He seems jumpy.\n\n Shin B \n\nShin B snoozes on the roof of the hospital, fast asleep." }, { "author": "Faithdreamer", "message": " Sayuri \n\nPage fifty-six, fifty-seven... number fifty-eight. ‘The Skeletal System is over move onto muscles,’ finally!\n “Tenmai-sama will straighten you up. I’ll be out for a few minutes so be a good girl or I’ll tell your new sensei.” Enkan the bookseller thought he knew everything.\nShe went sailing to the shelf and snatched her prize then stuck a brain puzzle book behind the stack. Smarty pants. She left before he got back. Father said her artistry was slipping and she needed better discipline. One half a back-breaking torture he called a training session later she was bedridden for three days. He said he was stressed because he had to pay some tiny debt and suddenly realized he didn’t remember going to the bookstore. She wasn’t about to say anything. On second thought she wouldn’t tell him about the old family scrolls she stole, either.\n\n \n Spoiler \n (2d6)[ 2 ][ 1 ](3) – Mind to remember a technique\n \n Try as she might things wouldn’t flow. Sayuri just... didn’t feel like it. Eventually she slept the nights away leafing through the vast horde of writing some generous kami built behind the hidden compartments of her drawers out of thin air. Because that could happen!\nShe even got around to Tenmai when she was supposed to. Her new sensei’s handwriting could be so gossipy. She took it home and traced it to death until she got it right. Her family wouldn’t have a problem with bedtime calligraphy practice. It was for her teacher’s class.\n\nThe letter started with Dear Jiraiya, and only got worse from there. It was like Tenmai’s schooling was karmic punishment. It certainly didn’t look hard but the movements worked places she had no idea existed before then. They had to hold their poses and warm up her tea. Then it was textbook recitation balancing on a beam. The following exercise was something like ‘House of Flying Teacups’ and ‘Iron Control of Chakra Monkey’ in I’m-not-listening-anymore stance. It made mailing their Jounin’s letter feel better.\n\n \n Spoiler \n Build + 1\n Mind + 1\n \n As soon as classes were over Sayuri went straight to the park passed the village memorial. It would be easier to sneak out through the forest. She got her pack on her shoulders and got going." }, { "author": "Gengy", "message": "Kyoshin's headaches were getting worse. His dreams were becoming more... vivid. And the voice... the voice...\n\n This is no genjutsu. It can't be. Which means... Tired from training, Kyoshin smirks and slips the yen into his shoulder sack. It had taken a week of nearly all of Kyoshin's free time, but the garden was back to full strength, and he was eating normally... for Kyoshin.\n\n \"I'll come along, Shin-san, Houza-san... Just... Give me a minute.\" Kyoshin stopped and ducked behind the trees. Shin and Houza knew that Kyoshin was working on a second technique of his own, but he hadn't shown it to anyone.\n\nStill... from the smiles that Kyoshin always had when he came back from private training, they could both tell that he was making it work.\n\n *CRUNCH* \n\n...and whatever it was, it left odd, circular, indentured cracks in the ground.\n\nWithin a few minutes, Kyoshin was trundling back towards Shin and Houza, soon catching up to the both of them, a wry smile on the large genin's face." }, { "author": "Phecto", "message": "The training in chakra control is just the sort of thing Shunrai was hoping for, and leads to the results she was hoping for also. The along with learning techniques for helping people makes the whole week seem like a wonderful dream to her. She spends her free time meditating and trying to commune with her spirit, wanting to get it to work with her instead of having to fight it all the time. Neither of them can survive without the other so they ought to be partners rather than enemies to give them both the best chance.\n\nShe give her everything to the training, hoping to please Tenmai for giving her the training she's really wanted and needed. She seems much happier and energetic during this time than anyone has seen her in the past. As the results of the training show she offers her spirit a deal for it's cooperation. If it will agree to help her more, lend her it's power, she'll restrict it less. She'll fly with it, she'll even be learning to channel it's destructive power and using it to wreak some chaos on their enemies.\n\nAfter successfully managing to new technique Tenmai teaches them, with tears in her eyes she thanks her for making her dream come true, even a little. She then takes some time at the end of the week to make good on her promise to the spirit and goes flying, letting the winds carry her through the air as they please for awhile. While she's floating around above the village at the mercy of the wind, she asks the spirit for it's assistance. She releases her restraints on it's power, her storm shield forming around her and crackling with power. She then focuses and gathers her own chakra between her hands and lets the power from the spirit feed into it as well. Once she is satisfied she has it right she unleashes the power in the form of a massive bolt of lighting across the sky. The bright flash of the bolt in the night sky and the resounding boom of the thunder can easily be witnessed in the village below. Satisfied with their accomplishment but somewhat drained from using that much power she slowly drifts on the winds to the ground and goes to take a nap, drifting peacefully in the middle of her room in the hands of the wind. The storm that surrounds her in her sleep seeming more powerful but at the same time less angry, her and the spirit inside her slightly more in tune with each other thanks to the new link they have formed.\n\n \n Spoiler \n Shunrai is going to be spending the left over cp from character creation, along with all of her accumulated xp, and revealing a secret. Learning the Kamijutsu Elemental Spirit Strike\n \n\n\nAs the eat breakfast with Tenmai and learn that she is going to the hospital to work on Kuro, Shunrai smiles and quickly finishes eating. I'd like to go to Kurina's place, check up on things. Maybe fill her in on the progress we've made" }, { "author": "AlienRat", "message": "Natsumi hits the books so to speak like a man in the desert needs water. Always near by watching or listening to Tenmai or doing what ever chore or training ask with silent determination. One could almost call her a brown noser if she ever saught some kind of reward or compliment.\n\nUnfortunatly the tall girl has the bed side manner of one of the walls of Tenmai's home. She delights in the work, though not visably, three times over. One she gets to help people who need it, worlds better to her then doing some challenge for honor's sake. Two she gets to learn something new, not that she didn't like Kurina-sensei's training, but Kurina is physical, she's done physical, this is mostly mental. And oh so guilty pleasure number three, instead of learning how to kill people thirty different ways, she's learning how to fix them, and she knows that will piss her grandfather off. And he can't do anything about it because of Tenmai.\n\nOther things she isn't so happy about. You can read about ninja's performing their missions with broken bones, but actually seeing a farmers mashed hand after it came between a mule and a stall door are two entirely different, and gross, things. Blood, while messy, doesn't spray like in Leematsu's illusions, unless you hit a vein.\n\n \n Spoiler \nI'll post xp spent and baught later as I'm currently on a work computer in the middle of a blizzard/windstorm fourty miles out of town and didn't email myself my character sheet.\n \n\n\nNatsumi is pretty good with dropped hints. She's kinda curious how Kyoshin's been without Sayuri or herself around. All set to go hunting the large boy, she stops eating for a second when Sayuri mentions Kurina. After finishing off that bite she talks. \"I think I'll go with you Sayuri. But maybe afterwards we should find Kyoshin? Make sure he hasn't devolved past his sneaking-into-the-girls-bath technics.\" " }, { "author": "ZeroNumerous", "message": " Kyoshin, Shin, and Houza \n\nThe three of you make your way toward the hospital. Houza doesn't offer much conversation, given the serious nature of what could happen. There hasn't been an attack since Matasu split, but Houza didn't graduate by being stupid. He was cautious, particularly when there was no one else in the streets.\n\n Shin A \n\nTenmai-sama appears after a shunshin teleportation. She looks over toward the shin clone and points toward the door without saying anything.\n\n Shunrai \n\nYou make your way to Kurina-sensei's home. The trip is short, as she lived in the same sector as Tenmai-sama. It's empty, and appears to have not been touched in a week. She hadn't been seen again since the day you fought Matasu. Rumors said that she took Buki with her since no one had seen him either. Thankfully, someone had thrown out the burnt food that had been cooking from the week before.\n\n Natsumi and Sayuri \n\nThe two genin start making their way through the Memorial and to the forest outside Haigakure. As you pass through the relatively crowded Memorial Square, you notice a very large boy trailing behind two smaller boys. All three are bearing Haigakure headbands, and none of them appear to be talking.." }, { "author": "Gengy", "message": " Maybe Tenmai-sama can tell me what's going on. Or at least cure the headaches... But if the headaches go away, will I still be able to do what I've been doing? Kyoshin keeps his eyes alert and open, as he munches on a few carrots while walking. His shoulder sack is still slung in a combat ready position, as it has been ever since Matasu attacked.\n\n I'll move it back when Kurina-sensei tells me to. Kyoshin thinks with a sigh. He hasn't seen his teammates in days, though he knows Shunrai and Natsumi should be all right with Tenmai-sama. But the nagging thoughts he has about not seeing Kurina, Buki, Min, or Rin still bother him.\n\nStill trudging along, Kyoshin wonders what he can do about it.\n\n I know if I want to do something, I'll need everyone. Numbers is just smart. But what? I'm sure there are more skilled chunin and genin already looking for those missing... Right? \n\nThe deep, resonating, short spoken voice that Kyoshin has almost - almost - become accustomed to talking to in his own head (even if it still freaks him out) doesn't respond.\n\nKyoshin fingers his necklace, and worriedly looks to the sky. \"What would you have me do, Mother?\" \n Protect the nest. Kyoshin could feel another headache coming on." }, { "author": "AlienRat", "message": "A faint grin appears on Natsumi's normally stone face. She spots Kyoshin, ofcourse, eating. He's going to need a farm when he gets older, no garden is going to cover it. She speeds up her pace to catch up with the three boys. But doesn't do anything stupid like try to quiet her boot falls or stick close to a building. \"Well, it's either Kyoshin, or a large rabbit.\" Loud enough to be heard on the quiet street. \"Carrying kunai in that thing now, or are you still using one of the four basic food groups as weaponry?\" " }, { "author": "Gengy", "message": " \"Eh, what's up, doc?\" Kyoshin grins, very happy to see Natsumi.\n\n \"I wouldn't know what to do with a kunai if I tried. Besides, I have my secret weapon in here that will cause all to quiver and pause before they even think about attacking us.\" Kyoshin fiddles with some latches at the bottom of his sack, and pulls out a small, wrapped rectangle. \"Chocolate! Want some?\" " }, { "author": "AlienRat", "message": " \"Sure.\" That came out faster then she wanted it to. Well, it is actual chocolate. She's pretty happy if theres enough sugar to bake with.. She casts a wave to Shin and Houza, pausing to wonder where she remembers Houza from. \"Where are you guys heading? We're..\" She looks back over her shoulders at Sayuri. \"I've no idea where we're going.\" " }, { "author": "Rejakor", "message": " Shimura Shin \n\nShin's head slides out slyly from around Houza. \" Chocolate? \" He asks, eyebrows raised. With changing his stance, his head turns to look at Natsumi-san, and he says without changing his intonation \" Oh, we're going to see Kuro, if we're allowed to, after the operation. \"\n\n Shin A \n\nShin roars out of the chair with a kunai in each hand - and then notices that it's Tenmai, stops, and at her point, turns slightly shamefacedly and leaves.\n\n Shin B \n\nGlops, turns over, and keeps snoring." }, { "author": "Gengy", "message": " Note to self. Increase chocolate carrying capacity. The small bar of candy disappeared incredibly fast, and Kyoshin didn't even get any himself.\n\n Well now, maybe I ought to make a chocolate jutsu, if it works this well on friends. Kyoshin thinks with a smirk, before his thoughts return to the matter at hand.\n\n \"Natsumi-san, I actually have to talk to you and... hey, where's Shunrai-san?\" " }, { "author": "Phecto", "message": "Shunrai tidies the place up a bit while she's there, then collects her things and secures them in various pockets in her outfit before closing the house up. \"I hope you're alright Kurina, your team is doing well.\"\n\nShe then turns and heads for the hospital, she can check in with Tanmai and Natsumi and maybe they can find Kyoshin and see how the giant has been getting along." }, { "author": "Faithdreamer", "message": "Sayuri was good at ignoring them. She just kept walking." }, { "author": "AlienRat", "message": "Natsumi breaks her piece of chocolate in half and tosses half back at Kyoshin. Some day she'll have mission money, then she'll have chocolate, and boots. Oooh new boots. She shrugs at Kyoshins question. \"Shunrai went to check on Kurina-sensei. This whole no being alone thing just doesn't work when theres three of us and two want to go in different places.\" A small sigh escapes her lips and Natsumi starts after Sayuri. Looking back over her shoulder at Kyoshin she adds. \"Being able to fly and all I figured Shunrai would be the most likely to get out of trouble, and least likely to produce it.\" She waves. Poping the chocolate into her mouth she uses her longer legs to her advantage to get to a respectable following distance." }, { "author": "ZeroNumerous", "message": " Natsumi and Sayuri \n\nBoth of you make your way toward the village's south exit. Specifically, toward the large park that surrounds most of the village.\n\n Houza, Shin, and Kyoshin \n\nThe three of you arrive at the hospital alittle later than expected, primarily because of the sort talk with Natsumi. The nurse at the front desk asks you to sign in before you go to visit a patient.\n\n Shunrai \n\nYou arrive at the hospital and see Kyoshin signing a small clipboard. An unknown shinobi and Shimura Shin are with him." }, { "author": "Gengy", "message": " Kyoshin stares after Natsumi and both of his feet want to go in different directions. One wants to run and find Shunrai, and the other wants to follow Natsumi.\n \n Why didn't I learn the clone jutsu? Kyoshin sighs, as he watches Natsumi and Sayuri walk away. Natsumi is probably right. Shunrai is perfectly able to handle herself.\n\n Right? Right. So why do I keep watching those two? \n \"Shin-san, I'll see you later.\" Kyoshin changes direction. \"Sayuri-san, Natsumi-san, wait up!\" \n\n((OOC: Damn simu-post! editing now...)\n\nKyoshin signs in, something nagging him about Natsumi and Sayuri leaving like that. He turns around and spots his other teammate.\n\n \"Shunrai-san! There you are. Find anything at Kurina-sensei's?\" " }, { "author": "Phecto", "message": "Shunrai walks over and gives Kyoshin a quick hug. \"Doesn't see us for a week and doesn't even ask how we are, I'd consider zapping you except that'd probably destroy the hospital and then where would they put you back together?\" She smiles and decides to get around to answering his question, even unasked ones\n\n\"Just my stuff and dust really, doesn't look like anyone has been there since the fight. I feel kinda bad, I've been doing much better with Tenmai than I was with Kurina. I wonder if someone is looking for her, though I'm really not sure who they would send. The subject of Rin and Min seems to be taboo as well. I know they really didn't like Sayuri's family, maybe they turned on the village to.\"" }, { "author": "Gengy", "message": " \"Er, uh,\" Kyoshin is a bit flustered by the hug, but gladly accepts it. His mood quickly becomes serious as Shunrai continues talking. \"Speaking of Sayuri-san, do you know where she and Natsumi-san are off to? Houza-san, Shin-san, and myself saw them as we were coming to the hospital. Something feels... I dunno. Weird? But that may have just been Sayuri-san.\" " }, { "author": "Rejakor", "message": " Shimura Shin \n\nShin, who has been looking thoughtful, chimes in. \" Sayuri did seem slightly strange... but I know why. Indeed, I know exactly why. \" He frowns, and starts walking away, up towards Kuro's room. He offers no further words." }, { "author": "ZeroNumerous", "message": " Natsumi and Sayuri \n\nThe two of you continue to stand around in virtual silence. The birds can be heard chirping in the distance. You're about twenty feet away from the village gate, and about thirty feet away from the forest edge. There's no movement other than yourselves.\n\n Everyone Else \n\nA young woman is standing outside Kuro's room. She stops you from entering his door, and quietly explains why. \" Let me see if Kuro-sama is ready. \"\n\nThe woman turns around and enters the door behind her. She's gone for a full two minutes before she pokes her head out the door and motions for you to enter.\n\nThe room is like every other room in the hospital--painted white and sterilized to no end. Kuro-sensei is sitting in his bed. Bandages run across his ribs and left arm, and he smiles when you enter the room. His eyes are closed, and remain closed even after he stops smiling. \" Ah.. Mia-chan told me my team had arrived. So, how are you doing? And did one of you put on a couple hundred pounds while I was asleep? \"" }, { "author": "Faithdreamer", "message": " Sayuri \n\nIt was the memorial again. Wind swayed for a baby no one knew about. If they listened hard enough both girls would hear it. Voices cooing, sobbing and wailing in the distance... the birds were only background singers. A breeze dusted her hair. She wanted Natsumi to hear it.\n “HAI – GA – KURE,” She whispered slowly. Like the wind was a blanket wrapped around her word. “Haigakure.” \nIt was a little like... Sayuri tossed a paper bird up and jumped into the air. She had a ponderous fluidity and an empty look that touched Natsumi lightly across the skin. By the time she got passed the bright colours of the bird Sayuri wanted to be where she wouldn’t be seen. She went gliding across an unseen lake of tears into the forest. Actually, the way she could have disappeared into the scenery was a lot like Tenmai-sama’s effortless geisha walk. She was taking a sneaky evening stroll under the trees in the forest. It would have been a painting if she turned around to look over her shoulder.\n\n \n Spoiler \nBasic Leaping Jutsu (with seasonings)\nKeep your distance [rollv]4d6[rollv] for a Graceful Escape!\nLike a wind you’d never appreciate unless you did (6d6+4)[ 6 ][ 4 ][ 2 ][ 4 ][ 6 ][ 2 ](28) , Stealth y Kunoichi at work\n " }, { "author": "Faithdreamer", "message": " Keep your Distance \n (4d6)[ 5 ][ 4 ][ 2 ][ 6 ](17) " }, { "author": "Gengy", "message": "Kyoshin smirks, and bobs his head. Thinking he must be the one who 'gained a hundred pounds', the large genin says, \"No, Kuro-sensei. It's Kyouko Kyoshin from Kurina-sensei's team. Shin-san and I have been training together while you were unwell, so I came along to see you. And... I was...\" \n\nKyoshin glances over at Shunrai, \"Well, we, probably, Shunrai-san and myself, were hoping you might know where Kurina-sensei might go if she were particulary upset. She's... she's disappeared. Others are looking, but, well...\"\n\n\"Sorry. Not what you want to hear after just waking up, I know. Um, how are you feeling?\" Kyoshin looks over Team One's sensei, happy that the man is alive, but the back of his mind still more concerned about his own sensei... and Natsumi-san's whereabouts, where ever she and Sayuri-san are going." }, { "author": "AlienRat", "message": "She hears Sayuri whispering, she hears the wind and birds. She hears the creaking leather of her fingerless gloves as the clench into fists. The dead are dead, and they're better off where they're at. Dull brown eyes watch the other kunoichi jump off into the trees and neatly vanish without saying a word.\n\nNatsumi turns around with military like quickness and accuracy. It probably looks like she was escorting the other girl to the edge of the village in exile. She looks at the memorial, then up to the top. She's starting to realize it's just rock, with names on it, very likely not having the name Ash Shadow at the top. Where was Kurina, who she could ask this question, Tenmai would probably give as silent an answer as the Rin and Min question.\n\nWith her characteristic faint sigh she starts walking through the village again. Always a fan of silence. She keeps on as the hospital, her destination, comes into view." }, { "author": "Rejakor", "message": " Shimura Shin \n\nShin smiles, genuinely. \" It's good to see you well again Kuro-sama. \" He frowns slightly when Kyoshin asks his question, but doesn't say anything.\n\n Shin A \n\nShin leans against the wall of the corridor. Damn, I dropped the book back in Kuro's room! He starts up and looks around, for some way to get into the room. Damnit! \n Shin B \n\nSnooooooooooooorrrreeee mumble mumble glomp." }, { "author": "ZeroNumerous", "message": " Sayuri \n\nSayuri escapes from Natsumi rather easily, as the other kunoichi doesn't bother to follow her.\n\n Natsumi \n\nYou arrive at the Hospital some time later. The nurse asks you to sign in and informs you that Kuro-kun has visitors at the moment.\n\n Everyone else \n\nKuro begins frowning when you mention that Kurina is missing. \" I had heard Kurina-san was missing. But I did not know she had been gone so long. I only know of one place she would go.. Theres a village ten miles or so north of here. It's called Kakou, and it's her home village. I'll take you to the village. \"\n\nKuro-sama pulls himself over to the edge of the bed, then tentatively pokes out for the ground with his feet. His eyes are still closed, and it's rather obvious that he can't see. He raises a hand toward the source of the voices.\n\n\" Kyoshin, can you help me out of bed? \"\n\n Shin B \n\nOther than the front door, the only way into the room is to crawl up the wall and climb inside through the window." }, { "author": "Rejakor", "message": " Shimura Shin \n\n\" Kuro-sama! \" Shin says, shocked, stepping forward and ushering him back into a lying down position. \" You're not in a state to go anywhere! What would Kurina say if you killed yourself trying to get to her? \" His tone turns sly. \" Unless that is of course the purpose. \" He says, amusement colouring his tones. However, the look he gives Kyoshin is anything but amused, if not blaming.\n\n Shin A \n Now is my chance! As Shin steps forward fussing over Kuro the door opens a crack and a black Shin-shaped blur moves across the floor, arrowing towards the book so carelessly dropped that no-one has noticed just quite yet.\n\n Shimura Shin \n\nShin's arm slides out horizontally, his forearm swinging curling up to cold-**** the fleet-footed Shin-clone, which has only a second of shock before it bursts into dark-coloured smoke, not the normal gray-white of Shinobi tools and ninjutsu. The smoke curls aimlessly for a second, and then streams towards Shin, curling up into his nose and mouth. Shin's head tilts back, his eyes rolling back into his head and his mouth silently screaming - for a moment. And then his head tilts back forward, he gives a polite cough, and leans over Kuro again. \" Really Kuro-sama, you have to give your body time to repair. Please? Me, Kyoshin, Natsumi and Shunrai can go to Kakou, if Tenmai-sama allows us to, of course. We've nothing better to do, other than training, which we can do on the way. \" Shin seems more animated than most of you have seen him, fussing over Kuro like a mother hen, care on his face.\n\n Shin B \n\nShin wakes up. He hears voices. Is that... the prime? Hanging off the roof, he peers through a window. It is! He quickly scuttles out of view. Dear god, and he'd been asleep! Supposing the prime had noticed? Had he noticed? Oh dear oh dear oh dear oh dear! Shin begins biting his nails, and looking around frantically, hopping from one foot to the other on the roof. Calm down, calm down. It's going to be okay. I'll just sit here and wait all guard-like starting from right now! Quickly picking up his tea paraphernalia, he carries it over to the other sloping edge of the roof, puts it down, and moves to his station above Kuro's room and sits down, standing up to lay a set of kunai next to him and sitting down again looking vigilant, well as vigilant as someone can be when their eyelids keep drooping and they keep yawning.\n\nEveryone else sees a Shin peek through a window and then pull himself back up onto the roof again." }, { "author": "Gengy", "message": "Kyoshin ignores all of Shin's dirty looks, mostly because they hurt. If the situation were reversed, and it were Kurina-sensei in bed and Kuro-sensei missing, I am sure I'd be the upset one, and Shin-san would be the one trying to find his sensei. Oh, and it'd be a lot louder in this room, since I have a feeling Kurina-sensei wouldn't enjoy being in the hospital. \n\nKuro tries to move, and Kyoshin offers an arm to steady the chunin, but doesn't try to help the man up.\n\n \"I agree with Shin-san, Kuro-sensei. What remains of our two teams can go and look for Kurina-sensei, should Tenmai-sama allow it. We'll have to go find Natsumi-san and Sayuri-san, but once together, a ten mile jaunt would be refreshing. Something tells me that if there had been no... problems... Kurina-sensei would be having us in Team Two running ten miles every day. Oh... and Houza-san, did you want to come along?\" " }, { "author": "Faithdreamer", "message": " Sayuri \n\nShe had to keep going until she got to the edge - then she'd stop to cool off. Carrying this bag was harder than she expected." }, { "author": "AlienRat", "message": "Natsumi signs her name in a quick neat scribble. Nodding at the nurse when she's informed of Kuro's visitors even though she already knew of it. Then quietly continues on her way to Kuros room. Her eyes glance over this, that, and the other thing in the hall way in a bored search for something interesting. Theres a knock on Kuro-sensei's door before she steps inside then room." }, { "author": "Rejakor", "message": " Shimura Shin \n\nShin gives Kyoshin a relieved grin. He had been afraid the genin would disagree with him - and there was no way he was letting Kuro leave this hospital room, not after what happened last time." }, { "author": "Phecto", "message": "Shunrai watches the display with interest. Glad nobody is supporting Kuro doing anything but resting with the way her looks. \"I have to agree that you look like you need a lot more recovery before you go hunting lost ninja. I don't know that both teams should go though, not too many of us left to go around, might be too good a target for the enemy if we're all together. Since it's our teacher that is missing, I really think it's our responsibility to go find her if anyone is going to. I'm done with letting these gutless traitors treat us like helpless children\" She looks and sounds completely serious as she says this, though it may seem a bit silly coming from a tiny slip of a girl with a soft cute little voice to match. Without the storm raging around her, she appears about as threatening as a hare." }, { "author": "ZeroNumerous", "message": " Sayuri \n\nYou make it to the forest edge without any interference.\n\n Everyone Else \n\nNatsumi enters the hospital room just as Kuro gives up and falls back into bed. \" Alright. I'll have to draw you a map, since it's pretty hard to get there from here. You should tell Tenmai-dono that you're leaving. She'll obviously want to know, since she still sees all of us as her students. \"\n\nKuro lays back down and looks at the ceiling through closed eyelids. \" I'll have your map by this afternoon. Until then.. Well, do what you will. \"" }, { "author": "Gengy", "message": " When did... when did Shunrai-san get so scary? Gutless traitors? I hope she's talking about Matasu, and not Leematsu-san. Hey, who's at the... Kyoshin turns towards the door.\n\n \"Natsumi-san! We were just talking about you! Er, not the gutless traitor part, um, I mean, we were talking about going after you so we could go after Kurina-sensei. Which, while I'd honestly think that the three of us can handle it ourselves, I don't think that Tenmai-sama will agree with us, Shunrai-san... Hey, wait a second... where's... um... where's...\" \n\nKyoshin suddenly becomes rigid, and his voice trails out. He just has the sudden, distinct feeling that if Natsumi were standing right next to him, some portion of his body would be getting poked for being just about to say one thing too many. With the kunoichi on his team, Kyoshin doesn't put it past Shunrai for taking the initiative to pick up what Natsumi can't do at the moment. So for obvious reasons, he stops.\n\n I liked it better when I didn't talk so much. Kyoshin squints as he slowly turns back to look at Kuro, subconsciously wondering if the chunin is going to be jumping out of bed to rush after his sister.\n\nKyoshin realizes everyone is waiting on him to finish what he was saying.\n\n \"...where's-the-best-place-for-you-me-and-Shunrai-san-to-meet\n-after-we-go-talk-to-Tenmai-sama-about-going-to-Kakou-Villiage is what I meant to say, heh, heh, haaah. I uh, I haven't seen you guys for almost a week, what with training and all...\" \n \n Spoiler \nDAMN YOU ZERO! I had a much different post before, but NOOOOOO. YOU have to go and UPDATE twice in one day. It's just a good thing I CHECKED this time, or your great posting skills and successfully more frequent updates would have once AGAIN cause a simu-post.\n\nSo THANKS ALOT. Inconsiderate spoilsport. 😛\n " }, { "author": "Faithdreamer", "message": " \n Spoiler \nI could hear the noise you wrote. Be quiet. 😩 (I'm sleepy and grouchy.)\n \n\n Sayuri \n\nSweaty already, Sayuri really didn’t want to run like this. She ended up hiding in long grass. This was what the outside of the village looked like. It was so big. What if she couldn’t find her way?\nWhere did she go?" }, { "author": "AlienRat", "message": "Natsumi sighs and shakes her head. Kyoshin shoots from the hip like a baby learning to walk. \"Our sensei has left. Their sensei is down for the moment. If you think for one second Tenmai-sensei isn't going to have us working together, I have a monument to sell you.\" She shrugs, glances over at Shin. At least she understands him, somewhat.\n\nHer her arms cross infront of her chest, looking a bit like a taller version of Tenmai. Eyes gaze over to look at Shunrai. \"While we aren't children, we might as well be if we have to fight Matasu again. Four is more then three.\" She looks over at Kyoshin. \"If we're all going to meet Tenmai-sensei, Kyoshin, we won't need a place to meet afterwords huh?\" \n\nNatsumi moves away from the door and over to the table beside Kuro's bed. Her hand reaches back into one of the pouches on the back of her belt. An off white paper crane comes out in hand and she sets it on the table. \"You'll feel better if Tenmai has any say in it. But get better soon please.\" She turns and heads for the door, not really wanting to lose to much of a free morning." }, { "author": "Rejakor", "message": " Shimura Shin \n\nShin sombrely stares out over the bed, out the window in the direction of the woods, letting the others discuss amongst themselves, and then looks down at Kuro, putting a slightly forced smile on his face. \" Thank you Kuro-sama. I won't fail you. \" The unsaid word is, of course, again ." }, { "author": "Phecto", "message": "Shunrai grins and turns to follow Natsumi \"Heal up soon so things can get back to their normal strangeness\" and she follows Natsumi out, wondering if she'll have to give a demonstration of her new power on this trip. Way things have gone so far, it's almost a certainty they'll meet trouble along the way." }, { "author": "AlienRat", "message": "Natsumi continues down the hall a ways. She looks around for Tenmai briefly. Her movement stops a ways down the hall though, what she assumes to be well out of Kuro's hearing distance from his room. She waits, ready to flag Shin down to talk to him." }, { "author": "Rejakor", "message": " Shimura Shin \n\n\" I'm going to go now Kuro-sama - well, kind of. \" Shin gives a weak grin, looking down at his sensei bruised and battered in the hospital bed. \" Don't worry about us, we'll be fine. You might not be if you leave this hospital before Tenmai-sama says you can, \" He says, mock-really-seriously. \" She looked pretty serious this time. And as soon as we return from Kakou Village, you'll be the first to know. \" Shin falls silent for a few moments, and then removing a thumbnail-sized purple ball, he lets it fall to the ground. Smoke swirls up, but Shin's chakra molding hands are ready to catch it.\n\n\" Rokujou-Bunshin no Jutsu. \" The smoke swirls up, becoming a Shin-like shape that slowly gains definition and facial features beyond a pair of coal-black eyes. There are subtle differences, however. Mainly the cut of his clothes, definition of his face, and the two ebony-handled slightly longer kunai in holster-sheathes on his hips. The slightly-different Shin clone rubs it's face where there's a very definite mark. \" Ow. You didn't have to hit me that hard! \" The Shin-Clone complains, in a whiny tone of voice undertoned by anger. Shin just looks at him and raises his eyebrows. The Shin-Clone subsides to muttering, and picking up his book, re-takes his seat on the only chair in the room.\n\nShin turns back to Kuro-sama, forcing a cheerful tone of voice. \" Well, i'm leaving now Kuro-sama. I'm leaving Rippuku-chan here with you, if you need anything, just ask him, he'll be glad to help, won't you? \" On the last words, despite the pleasant tone, Shin gives his clone a look that would cut straight through lead, and the clone looks down at his feet, blushing in embarassment and anger, and mumbles something that might have been agreement. Leaving his sensei and the almost-clone with a smile and a wave, Shin walks out of the room and down the hall, looking for the rest of the Kakou-group." }, { "author": "Gengy", "message": "Kyoshin pats Kuro-sensei's hand, turns, and follows after his teammates and Shin. \"Coming, Houza-san?\" " }, { "author": "ZeroNumerous", "message": " Kuro \n\nHe's mostly quiet about the exchange. Tenmai-dono would take care of them. Houza looks toward him when Kyoshin asks whether the boy is coming or not. Kuro waves him off.\n\n Houza \n\n\" Guess I am since he doesn't need me here.. Well, lets get going, no? \" He follows Kyoshin out of the room.\n\n Tenmai \n\nNatsumi hears her voice off in the distance. She can't quite make out what Tenmai-sama is saying, but you recognize the soft murmur of her voice without fail.\n\n \n Spoiler \nNeed a Senses check.\n " }, { "author": "AlienRat", "message": " \"Shin-san. I realize you were sort of new to your team, with Buki and Sayuri. But uh.\" Now how can she phrase this without sounding like an jerk. \"Well, I only have my experience with Sayuri and the fight with Matasu to go on here, so, I have a few questions.\" She nods in the direction she heard Tenmai and starts walking in that direction at a none-to-quick-pace. \"Was Sayuri like, the leader of your team? I know you probably didn't hold an election or something, but I'm trying to figure things out.\" \n\nNatsumi realizes at this point she's probably spent more time with Sayuri then Shin. But if they're going to work as a team, she at least has to figure things out. She rubs the back of her neck and glances over at Houza. \"You seem quite familiar. You were in my class?\" \n \n Spoiler \n Senses roll (3d6)[ 5 ][ 6 ][ 1 ](12) \n " }, { "author": "Rejakor", "message": " Shimura Shin \n\nShin seems honestly surprised at the question, as far as you can tell. \" Leader? I didn't know that Team Kuro had a leader beyond Kuro-sama. \" He blinks. Was there? Deep in thought for that split second, he turns and gives Natsumi a beaming smile. \" I'm sorry Natsumi-san, but I don't know. \" He then looks back to the corridor ahead, walking calmly along." }, { "author": "Gengy", "message": "Kyoshin tries to think where Natsumi is going with these questions. The more important one is the one that Kyoshin didn't ask while still in Kuro's room.\n\n \"Just... just where is Sayuri-san?\" \n \n Spoiler \n Senses = (3d6)[ 5 ][ 1 ][ 1 ](7) \n\nAlso... I am probably going to be on hiatus for a bit. I've got some RL stuff to do, much as it saddens me. I'll keep checking in, but I probably won't be posting unless I feel it is important. So, if you don't see a post from me, Zero, feel free to move the story on. Sorry for the inconvenience, guys and gals.\n " }, { "author": "AlienRat", "message": "She weighs her options. Tell the truth and get it over with, or lie and mess with Kyoshin's head a bit. The tall girls huffs out a sigh. On to the real sorta problem first. \"It's basic human group mentality. In most cases where there's a group of people, one or maybe two will emerge as a leader. Sometimes they want to, sometimes it just happens.\" So, if she wasn't the leader offically or unoffically.. that means she's just running off on her own for who knows what reason.\n\nNatsumi suddenly frowns at something, eyebrows forming into a scowl for a few seconds, then like a breeze the look is gone. Thats just great, now we're losing sensei's. She clears her throat. \"Anyways, Sayuri disappeared off into the forest. Alone. I'm not sure how Kuro-sensei handled her, but I am not Kuro, and I am tired of the Sayuri problem. After we talk to Tenmai-sensei we should try to find her and tell her what we're doing. If she follows, she follows.\" She glances around the corner, trying to see who Tenmai is talking to. \"Thats my thoughts on it anyways.\" " }, { "author": "Faithdreamer", "message": " Sayuri \n\nSettling a farmer’s straw hat on her head Sayuri walked off in no particular direction. She was sure it wasn’t toward the village. No matter where she ended up she was still getting lost in the sights. The world was even better than she imagined it was. The idea of more kept her back straight and let her put on foot in front of the other one. I have to find Matasu-san. " }, { "author": "ZeroNumerous", "message": "[Bump]\n\nNote: Kyoshin hears nothing." }, { "author": "Rejakor", "message": " Shimura Shin \n\nShin keeps walking down the corridor with the others.\n\n Rippuku-chan \n\nRippuku-chan looks embarrassed and nervous about Kuro, in the way people often are around people in hospital beds. \" So, like, do you want a drink of water or sumthin'? \" He asks, a slight tinge of anger colouring his tone.\n\n Tomi-chan \n\nLies back down on the roof. Ahhhhhh. This is the life." }, { "author": "Phecto", "message": "Shunrai follows Natsumi, a little lost in thought right now. They do need to find Kurina, but is it a good idea for all the remaining genin to leave the village? Wouldn't that just make them easier targets for another attack. We do seem to be the targets so far." }, { "author": "ZeroNumerous", "message": " Natsumi and Shunrai \n\nYou poke around the corner and see a man dressed in a noble's garb talking to Tenmai-sama. She's being rather respectful, much more so than need be.\n\n\" Yes, Kyusuki-dono. I have your son to tend to, so if you please..? \"\n\nThe man waves her off, then turns and moves over to the window. He seems focused on something, and his eyes grow intense as he watches the forest from the window of the hospital.\n\nTenmai-sama walks toward your group, quietly closing the door behind her so that you could not peek anymore. \" Eavesdropping is rather disrespectful, children. I would hope that you didn't hear more than what you need to know. \"\n\n Sayuri \n\nA cold shudder runs up your back as the feeling of someone watching you becomes prevalent. The edge of the forest isn't particularly far, and soon you find yourself facing the east. If you continue that way, you'd find yourself going toward the Land of the Rice and Otogakure..\n\n Kuro \n\n\" Yes, actually. Could you go ask one of the nurses to bring me a bowl of ramen? Chicken, please. I haven't had a good bowl of food in awhile.. \"" }, { "author": "AlienRat", "message": "Natsumi shrugs one shoulder, Tenmai would probably see through a lie so might as well offer a reason. \"It would only be evesdropping if it was on purpose.\" She glances back at those who followed. \"Tenmai-Sensei, we came for advise I suppose. The majority of us wish to go find Kurina-sensei. Kuro-sensei said she may have gone north and offered us a map.\" Her mind spinning with all the teachers they've had resently. Not that Kuro ever taught her anything. \"Also.\" She closes her eyes a sighs. \"I lost sight of Sayuri in the forest. Do you happen to know if theres anything in the forest she might have been going to?\" Wondering if theres some shrine or something there she's never heard of." }, { "author": "Faithdreamer", "message": " Sayuri \n Daddy try cracking my bones now. She knew that feeling from miles away. He was trying to strip her soul bare again. She was going faster, knowing he wouldn’t be nice if she went back now. She wasn’t even a little bit afraid of his anger. He wouldn’t be angry. He couldn’t even afford to be disappointed with an outcast." }, { "author": "Rejakor", "message": " Shimura Shin \n\nShin walks around the corner to see Natsumi and Shunrai talking to Tenmai. \" Tenmai-sama. \" He bows. \" I assume Natsumi-san has told you about Kakou village? \" He looks over at Natsumi.\n\n Rippu-Chan \n\nRippuku gets up, and muttering about random old men, and how no-one got him chicken ramen when he was in a hospital bed (he's never been in a hospital bed), and other such things, gets up and searches out some chicken ramen, for all his words being rather diligent about it.\n\n Tomi-chan \n\nLies on the roof. Grarglewahoopsit. Snubsnubsnub. *snore*" }, { "author": "ZeroNumerous", "message": " Tenmai-sama \n\n\" The forest? Well, she might have left the village for some reason or another. Which way did she go? \" When Shin makes mention of Kakou, she simply raises an eyebrow. \" Kakou? I've never of the village before. Are you sure Kuro-kun offered you a map to the place? \"\n\n Rippu-chan \n\nKuro is gone by the time the Shin clone returns with a bowl of ramen. His clothes, equipment, and headband is missing from the closet as well. Kuro did leave a little note on the bed, however, scrawled in a hasty hand. \" Left to find Kurina. Do be careful children. Sorry I had to lie to you. \"\n\n Sayuri \n\nYour travel east is slow and arduous, but you eventually come to a very large forest. You recognize it as the forest that surrounds Konohagakure. You figure that you could head northeast to Otogakure, northwest to Konohagakure, or north toward the Country of Stone." }, { "author": "Faithdreamer", "message": " Sayuri \n\nGawk at these words until you’ve understood the enormity. Teachers would be so dry sometimes. Her academy made all the students memorize this place. When she thought about it before Sayuri was forced to admit that it looked much scarier when she was here now. Big trees glared at her from behind their green leaves and thicker-than-you-are branches. “Yummy tum, tum Haigakure kunoichi hum, hum, hum!” \nShe froze in the clearing all around her and there wasn’t a rattling in her bag to stop the quiet. That was why she packed it early. When she was absolutely sure no one was watching, when she was certain the trees didn’t have teeth and scratchy claws she scampered into a lonely shadow.\nKonohagakure was friendly poison she wasn’t going to go there. They would expect her to have official documentation, announcements and letters of introduction, a retinue and a hundred other excuses. Kyusuki Princesses had their tricks – she was always at official meetings practicing her stealthy wall ornament technique. She was after Matasu-san even if she was hungry... Konoha was the biggest village in the country... and she had a pointy straw hat. There would be all kinds of restaurants for girls with pointy straw hats.\nSayuri went in the direction where the trees looked like they did in the picture. This was Konoha... there was a cheery song in the trees, she’d swear by it.\n\n Daylight of Konoha \nIt was too creepy. No, there wasn’t a happy song." }, { "author": "AlienRat", "message": "Natsumi shrugs, eyes glancing upwards for a second in thought. \"She went out the south entrance.\" One of her eyebrows raises when Tenmai talks about Kakou. \"Why would Kuro-sensei send us to a city that doesn't exist? Ninja geography trainning?\" She itches at an ache developing under her forehead protecter. I'm pretty sure I'm not going to like the answer.. " }, { "author": "Rejakor", "message": " Rippu-chan \n\n\" Damn! Damn! Damn damn damn! He's going to roast me alive! \" Rippu paces back and forth, the note sitting innocently on the table, mocking him . \" Oh man, what am I going to do? \" He sounds pretty panicked. Without real warning, a lazy slightly older looking Shin wearing a long green felt coat sewn with small golden dragon outlines and a crusher hat lazily locomotes through the window, bouncing slightly as he hits the ground, and treating Rippu to a dazzling, if distracted, smile. \" Yo, dude, what's got your knickers into a not? \" He says. Rippu turns on him angrily. \" Knot? I'll tell you! That good-for-nothing Kuro has disappeared! On my watch! The prime's going to kill me! Executerate me! I'm doomed! \" He throws up his hands in dismay and goes down on his heels, holding his knees and rocking back and forth in fear and impotent fury. \" Harsh. \" The green-coated Shin agrees, stroking his wispy chin-hair meditatively. \" Maybe you ought to take that message - \" One hand outflung, finger bracketing the piece of paper with definite accuracy \" to him right quick? Maybe he'll forgive you? \" The green-Shin shrugs. \" Worth a try, dude. \" Like a lazy monkey, he swings back up out of the window. Rippuku looks at the message, uncertain.\n\n Shimura Shin \n\nShin frowns slightly. \" But then- \" His musings are cut short, as Rippuku bounds around the corner, caroming off the wall like an eager ball-bearing, skidding to a stop in front of Shin, completely out of breath, simply able to hand him the piece of paper, and breathlessly gesture to it before doubling over. Shin's eyes scan the lines of it, and only a tight control over his mind stops him crushing the letter where he stands. He executes a quick about turn, and standing back straight reports to Tenmai. \" Tenmai-sama, Kuro has left the hospital to go looking for Kurina-sama. Permission to pursue? \"\n\n \n Spoiler \nTomi-chan:\n\n \n Spoiler \n \n\nLooking like the slightly creepy drug-addict he is. *scowls*\n \n\n\nRippu-chan:\n\n \n Spoiler \n \n\nIsn't he the most adorable puppy of the flock? Heeheehee. *tickles*\n \n\n\nMy view of Sayuri:\n\n \n Spoiler \n \n\nAll fire and grace, and checking to see if you're watching.\n \n\n\nA slightly different view of Sayuri:\n\n \n Spoiler \n \n\nPossibly closer to her real self? Heh.\n \n\n\nA younger Kuro:\n\n \n Spoiler \n \n\nHe looks so happy go lucky. Hee.\n \n\n\nMy view of Shunrai:\n\n \n Spoiler \n \n\nYep. Nothing to see here.\n \n\n\nFor some odd reason, this one made me think of Natsumi:\n\n \n Spoiler \n \n\nPew pew pew! Pewpew!\n \n\n\nOf course the devious and completely off his nut Matasu:\n\n \n Spoiler \n \n\nBadly drawn cause he gets no spotlight, and he's a bad-guy.\n \n\n\nMy view of Buki:\n\n \n Spoiler \n \n\nThe shovel? God knows.\n \n\n\n(joy, anger, sorrow, pleasure, love and hatred)\n " }, { "author": "Phecto", "message": "Shunrai sighs \"So he lies to us so that he can drag his half cripple butt out of the hospital to try and go hunting himself? I thought Sayuri was the crazy one, is it a family thing?\" She quickly checks her gear to make sure she has everything while looking to Tenmai for orders, since it seems she may be the only dependable older ninja they've got in the village.\n\n\"At this rate I wonder who is going to still be around next week.\"" }, { "author": "ZeroNumerous", "message": " Tenmai-sama \n\nThe older woman lets out a soft sigh. \" I figured something like this would happen.. And yes, it is a family matter. Come with me, children. \" Tenmai-sama leads all five children out of the hospital and toward the north gate. Time wasn't on their side, but she seemed to know where she was going.\n\n\" You see, the Kyusuki family shares a.. Curse, one could say. Their kekkai-genkai is a powerful one, as it allows their bodies to regenerate at an alarming rate of speed. We don't know alot, as most of their history was destroyed during their civil war and the attacks on our village.. \" The old woman sighs again, then retrieves a belt pouch from the folds of her kimono. \" But I do know that their kekkai-genkai makes almost all of them needlessly reckless, and I've never met a clan member who puts much value in his or her safety. And here I thought Kuro-kun would be the first.. \"\n\nShe retrieves a set of radios for all five genin, and hands them out quickly. \" Kurina-chan used to live in Konohagakure, but she left with her clan when they relocated to Sunagakure. Instead of going to the Wind Country, however, Kurina came here. It's my best guess that she would go home--to Konoha--and that Kuro-kun would have went there looking for her. Remember, children. The war is over, and you do not need to hold any grudges. The people have forgotten the war by now with the Fifth's passing, so I expect all of you to be on your best behavior. Any questions? \"" }, { "author": "Phecto", "message": "\"Alright, best behavior, not that anyone ever taught me manners. Or tact or even basic social concepts for that matter. I'll try not to shoot lightning at anyone or fly around screaming though. What sort of reception are you expecting when we arrive though? What about Sayuri?\"" }, { "author": "Rejakor", "message": " Shimura Shin \n\nShin clearly wants to set off after Kuro immediately, but waits until Tenmai reaches the north gate, and hands out the radios. As she finishes speaking, he straightens up again, shakes his head quickly, and asks \" Permission to move out, Tenmai-sama? \" Tomi-chan lands with an untidy sprawl of limbs and neat click of wooden platform sandals, bending at the knees and off balance, but straightening up perfectly. Rippuku skids to a halt in the street, and now he knows (or thinks he knows) that he's not going to be boiled alive, seems a bit happier. Tomi-chan flattens his crusher hat, and ***** his head at a jaunty angle. \" We ready to go, boss? \"" }, { "author": "AlienRat", "message": "Her fingers rub under her forehead protector now. Reckless? This has gone past reckless and well into psychotic! \"I got a headache..\" On the plus sde she figures, atleast Kuro isn't dead. He's just running around out there somewhere blind.\n\nNatsumi adjusts her forehead protector with a sigh and takes a radio from Tenmai. \"Well Shunrai-chan. If you're ever in doubt about how to act. Follow the golden rule.\" Then it occures to the girl that Shunrai may not have ever been told that one. \"Do unto others as you would have done unto you.\" \n \"One question though Tenmai-sensei..\" She sighs and looks over at the woman. \"If we should happen to find one of our teachers.\" An amazing feat of luck that will be. She thinks to herself. Her shoulders shrug helplessly. \"What do we do? Tell them to come home cause they're in deep trouble? Slap their hands and take away their birthdays? Kuro left to find Kurina, Kurina left to find Matasu. I don't think either will come back until they found what they're looking for no matter what their students think.\" " }, { "author": "Gengy", "message": "Kyoshin, the most quiet he's been for a long time, finally speaks up.\n\n \"Natsumi-san is right. When it comes down to it, I'm more concerned about Kurina-sensei than Matasu, but the more I think about it, the more I doubt she'd be willing to just come along with us at the sight of her students... though it might give her pause for thought.\n\nIt's that pause that I hope for. It'll give us time to talk.\n\nI just wish I knew what to say.\" \n\nKyoshin rubs his shoulders with both hands, and stares towards Kuro's room. He then turns towards Shin, and though his the big genin's words are very quiet, the gravity of them make them easily heard. \"Do you know what you're going to say to Kuro-sensei when we find him?\" " }, { "author": "AlienRat", "message": "Natsumi grumbles to herself. \"I know what I want to say to her.\" She tucks the radio neatly into a pouch on her belt. Against Matasu, sure, we'd only be a distraction. She glances at the 4 other ninja around her and crosses her arms infront of her chest. But we could probably take Leematsu out of the situation.. stupid illusions. It's quite obviously been a wrong-side-of-the-bed day for Natsumi." }, { "author": "ZeroNumerous", "message": " Tenmai-sama \n\n\" I expect a cold reception, at worst and a lukewarm handshake at best. The war is over between Haigakure and Konohagakure, but some of the younger ninja may not like the idea of where you're from. As for when you find them.. I want you to tell them that they must return to Haigakure, by order of the village elders. They will respect an order, regardless of their choices in life. Now go, children. If you leave quickly you may find Kuro-kun before he gets far. \"\n\nTenmai sees you all off, and waves as you leave. She's obviously sad to see you go, but it's necessary that you leave. You navigate through the forest relatively easily, and continue heading north to Konohagakure. The hidden village isn't far, and you have the advantage of being fully rested while both runaway ninja are tired and weakened. Note an hour into your travels, it begins to rain softly.\n\n Sayuri \n\nYou arrive at the giant wooden gates of Konohagakure's south gate just as the downpour begins. Two shinobi greet you with a clip pad. One of them wears a large yellow bandana across his forehead, with his forehead protector over it. The other is wearing a simple straw hat to cover his head from the rain. They're rather old for genin, so you can assume they're chuunin with relative safety. The one with the yellow bandana speaks first. \" Yo, kid. Need you to sign your name, village, and shinobi rank on this. Then I just need to know your reason for coming to Konoha. \"" }, { "author": "Faithdreamer", "message": " Sayuri \n\nSomewhere a monk was carrying more sins than usual under the waterfall. Her smile wasn’t slow to fade with the rain splashing her clothes. She hated that, even had to dig a thick poncho from her pack to cover her chest with and by the then her belongings were feeling bad too. He wouldn’t be able to see her peeking up at him from under her hat. She threw him a sadly shy look anyway.\n “Excuse me, please.” \nHe was probably going to hate her for making him wait so long holding out the pad. She shuffled close and took his pad with both hands. There weren’t very many drops on it, check that out!\n\n(Now all she had to do was keep it semi-dry.) She scratched something fast and thought back to Icha Icha Paradisu, Sayuri was always thinking about cunning plans and this was no exception.\n\n The Form \n Spoiler \n Name: Yomi\n Village: Konoha\n Rank: WHAM!! POW! The gate guys almost smell good in the rain! ^_^! Losers!\n Reason: When I get home I’m going to eat Dango\n \n\nInnocuous, she tried to knock her hat off when the breeze blew. She tried (so much effort!) in vain to grab it when it flew off (for no apparent reason) and even went chasing after it while it wheeled across the ground through the muck and got all dirty.\n “Wait hat, come back! Ie!” \nWhen she finally had it under control her hair was all wet but she came sloshing back to the gate in apparent triumph. Would the gates take pity?" }, { "author": "Gengy", "message": "Kyoshin, after placing the communicator into his shoulder sack, works his way into the middle of the group of genin, and endeavors to stay on watch. When the rain starts falling, Kyoshin looks down at his feet and sighs.\n\n \"It's times like these I wish I had a pair of good shoes. I don't like muddy feet.\" Pulling out just one apple, the large genin decimates it and returns to watching their surroundings; either for Kuro or for signs of any unexpected encounters.\n\n Feels weird to leave the village for the first time. But I guess I'll have to if I want to find her... Kyoshin's eyes become noticeably more focused, and he begins to finger the wax pouch at his neck." }, { "author": "Phecto", "message": "Shnurai spends the first part of the trip checking out the radio and making sure it works, not that she thinks Tenmai would give them junk gear, but best to be safe and sure in case they need them. \"So we just go to a former enemy village, find our AWOL teachers, and order them to return. Oh and maybe find a runaway psycho to, all while being targeted by other lunatics. Who else thinks that this is shaping up to be an exciting and eventful trip? Glad I've gotten better control over my powers\"" }, { "author": "AlienRat", "message": "Natsumi sets off at a quick pace. Happy for once to be tall as her longer legs eat up the distance. She doesn't seem phased in the least as the rain begins to come down. With a quick glance back at Shunrai she adds in her thoughts. \"Lately, I can't help but think of that curse. 'May you live in interesting times.'\" She shrugs, walking off the stress of the morning. \"I'm pretty sure we've been cursed.\" Her eyes keep scanning the terrain around her. She's seen a good deal of the forest around the city, but beyond that is all new to her." }, { "author": "Rejakor", "message": " Shimura Shin \n\nOn the trip, Shin seems a font of tireless, if focused, energy. He scouts ahead and to the side, often trying to activate some kind of searching jutsu, and scowling when it doesn't work.\n\nRippu hangs out, shows off, and flirts with a Shunrai a little bit, possibly being pulverized.\n\nTomiku-chan just generally performs with the greatest of ease, and laziness, hanging around, appearing in places before other people get there, being generally affable and casually distracting Rippuku whenever he starts getting to a bit too much." }, { "author": "ZeroNumerous", "message": " Everyone Else \n\nKuro makes no obvious attempt at concealing his passing, and you find several boot-marks in the trees where he's leaped from branch to branch. It's rather obvious that he's hurrying as well, so you all press on in the direction his tracks lead.\n\nThe forest around you is fairly large. It's trees easily tower over any building in Haigakure, and each branch is as thick as Natsumi is tall. A few birds populate the first, but nothing is particularly activate this early in the morning. Your travels are slow and rather boring, but it's better than being attacked by crazed ninja.\n\n Sayuri \n\nThe chuunin takes his clipboard back and looks at you with a frown. \" You have to take this seriously, alright? I know being a student is fun and all, but you can't go leaving the village whenever you feel like it! Now get home before we inform your teacher that you left the village. Damn kids.. \"\n\nKonohagakure seems quiet this time of morning. No one other than shinobi are active, and most of the shinobi you see are genin or students going to class. A few villagers are hurrying to do their daily tasks, but the rain and the time of day kept most of them inside. A young boy bearing a Konohagakure headband scurries past you with a bundle of papers in his arms.\n\nYou can see the great mountain in the distance, with six heads adorning it's surface. You do not recognize any of the faces, but you do know that they were the leaders of Konohagakure a long time ago." }, { "author": "Gengy", "message": " \"I think we're getting closer. Should we pick up the pace?\" Kyoshin asks, finishing off a slice of bread. \"Maybe we can reach Kuro-sensei before we get to Konohagakure.\" " }, { "author": "Phecto", "message": "Shunrai lets Shin's creepy clone do as he likes, it's not like she can really make out most of what he's saying while concentrating on keeping up and the sound of her own wind roaring in her ears. That and for more reasons than just not thinking it's safe, she isn't keeping her storm shield down so she can't get too close to anyone without risking them getting a serious shock. Least the weather conceals her own little storm a bit, it's not so bad letting it play and rain on her when she'd be getting rained on anyways. It'd be nice to spend a couple weeks warm and dry, she can't help but wonder if that'll ever happen.\n\n\"So it doesn't seem that any lingering injuries or thoughts of stealth are slowing him down any. If he doesn't get tired and have to slow down we probably won't catch him before he gets there.\"" }, { "author": "AlienRat", "message": " \"I'm rather impressed that he's able to jump around all these branches blind..\" Natsumi takes a short pause under a tree and looks up into the leaves of the trees. \"Granted he knows where Konohagakure is way better then us. But, does he come out here monthly and memorize where every new branch grows? I've heard of blind ninja that work perfectly well if not better then others, but this is surreal.\" \n \"I agree with Kyoshin about speeding up. We may not catch him, but we'd at least be closer.\" She leaps gracefully up into a tree and springs forward following Kuro's trail as well as she can." }, { "author": "Gengy", "message": "Kyoshin dusts off his hands, looks over at Shunrai, nods, and then jumps up into the trees to join Natsumi." }, { "author": "Faithdreamer", "message": " Sayuri \n\nPaper thin noodles in oil with herbs and seasonings like cravings from heaven she smelled all the way here. Following her nose to a takeout stand students were flocking at was easy. Big villages were just tiny ones with big buildings. It was harder waiting in line for a number slip worth five hundred ryo. When she got her order the cook would call her number and she could eat something finally. She fished an umbrella from the clothes and took shelter underneath.\nThese ninja never needed to smell an outsider a mile away, they all just turn their heads in one big voice and say OUTSIDER GIRL! and stare at her. YOU DO NOT BELONG! Sayuri tried not to shiver and blended in with the academy crowd.\n\n “I don’t even know where it is why do I have Otogakure?” She whined at no one in particular. There had to be someone like her as bored with Konoha. Those loser Chunin let her in the village so she wouldn’t escape their clutches. No one was going to let her go outside until someone from Haigakure or Konoha Doom Squad kidnapped her. She had to sneak outside when she found how to find Otogakure and Matasu." }, { "author": "Rejakor", "message": " Shimura Shin \n\nShin just nods. Just when it seemed like he was opening up, the disappearance of Kuro seems to have shut him up, perhaps permanently.\n\nUp higher, in a neighbouring tree, Tomi-san casts a jaundiced eye over Shin. \" We might have to do something about him... it seems Kanashimi-chan is working her wicked wiles. \" He smiles. \" Again. \" Rippuku looks confused. \" What? But how are we supposed to help? \" Tomi looks at Rippu-chan kindly, if a little bit cruelly. \" Oh, we just have to cheer him up, that's all. \" Rippu looks even more confused. \" Cheer him up? But... \" Tomi gives him a less kindly look. \" The time will come. Now, just try and keep up, will you? \" With that, he breezily steps off the branch and disappears. Rippu frowns, concentrates, and the branch snaps off behind him as he leaps as hard as he can." } ]
[ { "author": "ArenaManager", "message": " Arena Tournament, Round 23: Grock vs. Deelar \n Map \n \n Spoiler \n\n \n \n\n XP Award: 300 XP\n GP Award: 300 GP\n\n Grock - Morbius \n Deelar - emeraldstreak \n All combatants, please roll initiative. " }, { "author": "Morbius", "message": "Sorry for the delay, damn Rich Burlew for his oh so very popular web comic that steals out bandwidth\n\n init - (1d20+6)[ 19 ] \n\n\nEDIT: Sigh, getting a gold medal by DQ is not fun ¬¬" }, { "author": "Kyeudo", "message": " GM Kyeudo \n\nAgreed on that one.\n\n Grock is the Winner! " } ]
[ { "author": "ArenaManager", "message": " Arena Tournament, Round 30: Psychodelia vs. Taleron \n Map \n \n Spoiler \n\n \n \n\n XP Award: 600 XP\n GP Award: 600 GP\n\n Seribro - Psychodelia \n Taleron - Bigmac \n All combatants, please roll initiative. " }, { "author": "Bigmac", "message": "Going by the new posting order suggested, here's my purchases.\n\nBuying 2 martial scripts of saphire nightmare blade. That's it.\n\nI'll buy / roll init after you've bought your stuff." }, { "author": "Seribro", "message": " (1d20-3)[ 8 ] Here's my initiative. Still preserving the right to buy stuff. Haven't been able to come online much the past two or three days so my apologies for the hold up." }, { "author": "Bigmac", "message": " init - (1d20-4)[ 14 ] \n\nTaleron starts in Y10 with his guisarm in one hand and a martial script in the other." }, { "author": "Seribro", "message": "Well, initiative is yours. Since your not going to use ranged weaponry and the blasted shield has so far been more of an annoyance then a help, I'm gonna leave my tower shield in the bank deposit.\n\nI updated my character sheet with items bought. If your curious about what I purchased since my last match, it is listed on both the items list as the records on the bottom of the sheet.\n\nWith that said, may the best gladiator win.\n\nOh! Before I forget, I begin play with my guisarme in one hand and a stone in the other." }, { "author": "Bigmac", "message": "Taleron reads his script, drops it, and moves to T14 (swimming under the water).\n\nEnd of turn" }, { "author": "Seribro", "message": " \n Spoiler \nManifester level check: (1d20+2)[ 8 ] vs DC 4 to activate power stone.\n \n\nNot done yet\n\n \n Spoiler \nSuccess. I use it to affiliate with a gorilla and adopt its strength (+4 str bonus as bull strength spell)\nI move to G13 while dropping the stone as a free action (square doesn't matter, its just a useless stone/gem now) and draw my dorje during the move\n \n\n\nI take it since you are beneath the surface, you can't see all that far outside of the water. If you are capable of keeping an LoS, then you lose me out of sight when I move to the small bridge behind the post\n\nstats\n \n Spoiler \nAC 18\nPP 19\nHP 10\nSaves 2/3/2\neffects: animal affiliation (+4 strength) 1/30\nlocation: G13\n \n\n\nNow I'm done. Your turn" }, { "author": "Bigmac", "message": "Taleron moves to H15. I figure that should give us LoS.\n\nStats:\n \n Spoiler \n\nHP 22\nAC 19\nEffects: Stance of Clarity\nMartial Script Read: Saphire Nightmare Blade\n\nManeuvers Ready for Use:\nCharging Minotuar\nWolf Fang Strike\nSteely Strike\nSaphire Nightmare Blade\n " }, { "author": "Seribro", "message": "I assume that, although the post is round, it is acounted as a square building for the matter of whether of cover and moving around corners right?\nIf that is so, I move 5ft back to G12. Then I activate my dorje.\nAs a move action, I put my dorje away in the holster on the backside of my pants.\nthen as a free action, I put my second hand on the guisarme.\nyour turn\n\nstats:\n \n Spoiler \nAC 22\nPP 19\nHP 10\nSaves 2/3/2\neffects: animal affiliation (+4 strength) 2/30\nforce screen 1/10\nlocation: G13\n " }, { "author": "Bigmac", "message": "Taleron 5ft steps to G14 and initiates his saphire nightmare blade technique.\n\nHe'll expend his psionic focus to take 15 on it.\n\nConcentration check = 26 > your ac, so you are flatfooted against the attack.\n\n attack - (1d20+9)[ 18 ] \n damage - (2d4+9)[ 15 ] " }, { "author": "Seribro", "message": "You make the concentration, but you feel the blade bouncing of on some unseen force and scrape the armor harmlessly\n\nstandard action: attack\n (1d20+7)[ 10 ] \n (2d4+9)[ 16 ] damage if it hits\n\nthen 5-ft step back to H11\n\nstats:\n \n Spoiler \nAC 22\nPP 19\nHP 10\nSaves 2/3/2\neffects: animal affiliation (+4 strength) 3/30\nforce screen 2/10\nlocation: H11\n " }, { "author": "Bigmac", "message": "Your attack misses.\n\nTaleron moves to S15 while drawing another martial script.\n\nEnd Turn." }, { "author": "Seribro", "message": "Psychodelia scratches her head as a free action... \"Did he just ran of?\"\n\nYou see her concentrate real hard for a moment...\n \n Spoiler \nmetaphysical weapon on guisarme\n \n\n... and then all of a sudden run towards the bridge, leaping into the air and then suddenly stopping right there in mid-air at M12 (I ran out of movement before I could reach the end)\n\njump (1d20+10)[ 13 ] vs DC10\n\nstats:\n \n Spoiler \n\nAC 22\nPP 19\nHP 10\nSaves 2/3/2\neffects: animal affiliation (+4 strength) 4/30\nforce screen 3/10\nmetaphysical weapon (guisarme) 1/10\nlocation: M12\n " }, { "author": "Bigmac", "message": "taleron moves to w17 and reads his script. he then drops the script and puts both hands on his guisarme.\n\nend of turn." }, { "author": "Seribro", "message": "move O12-R13, then jump again\n (1d20+10)[ 20 ] vs DC20" }, { "author": "Seribro", "message": "Woohoo! I clear the distance, which means it is an uninterrupted straight line (jumping is part of movement) so that makes this a charge.\n\nstriking from U15\nNow to see if it strikes home:\nattack (1d20+10)[ 17 ] \ndamage (1d10+10)[ 11 ] " }, { "author": "Seribro", "message": "Hell damn it! Such a cool matrix-follow up-jumping charge and the freakin thing misses! Damnation I tell you!\n\n*sigh*\n\nkay, let me post my stats and then it is all up to you. Right now, my AC is 2 lower then the last time you tried due to the charge attempt, but that's this round only so take your best shot.\n\nstats:\n \n Spoiler \nAC 22\nPP 19\nHP 10\nSaves 2/3/2\neffects: animal affiliation (+4 strength) 5/30\nforce screen 4/10\nmetaphysical weapon (guisarme) 2/10\nlocation: U15\n " }, { "author": "Bigmac", "message": " I'm pretty sure that you need to move 20ft in the direction that you are jumping in order for the DC per distance to be reduced. If that's the case you probably splashed down in the water somewhere. I'll go ask another ref to check it out. \n\nI guess that it's close enough to a straight line. To bad W17 is 15ft from U15, so unless your large I don't think you could have hit me anyway." }, { "author": "Seribro", "message": "Weapon reach works different then movement distance. For refference, page 308 DMG." }, { "author": "Bigmac", "message": "Fair enough.\n\nI'll take my best shot. I'll use my saphire nightmare blade maneuver again.\n\n concentration - (1d20+11)[ 13 ] Need to beat your AC\n attack - (1d20+9)[ 28 ] if con check worked, this is vs your flat footed ac, otherwise it has a -2 penalty.\n damage - (2d4+9)[ 14 ] \n\nRest of the rounds actions depend on the outcome of the attack.\n\nSo the attack hits, but your not flat footed. I guess I'll stay where I am for now.\n\nEnd of Turn." }, { "author": "Seribro", "message": "That's a clean hit right there. I use 3pp to negate 12 points of damage so you do see the blade draw some blood, just not as much as Taleron had expected.\n\nI attack you back, though without the charge bonus this time.\n (1d20+8)[ 14 ] \n (1d20+10)[ 20 ] \n\nrest of my actions depends on whether its a hit or not\n\nedit: wrong damage dice, but it doesn't matter. I missed anyways. 5-ft step to V14\n\nstats:\n \n Spoiler \nAC 22\nPP 15\nHP 8\nSaves 2/3/2\neffects: animal affiliation (+4 strength) 6/30\nforce screen 5/10\nmetaphysical weapon (guisarme) 3/10\nlocation: V14\n \n\nyour turn" }, { "author": "Bigmac", "message": "Taleron stays where he is.\n\nEnd of Turn.\n\nStats:\n \n Spoiler \n\nTaleron will Ready an Action\n \n Spoiler \n take a 5ft step and attack if Psychodelia attacks Taleron\n \n\n\nHP 22\nAC 21\nEffects: Stance of Clarity, Ready Action\nLocation: W17\n " }, { "author": "Seribro", "message": "Move to W13, standard action: activate the expansion power\nYou now see a giant occupying W13-X12\n\nstats\n \n Spoiler \n\nAC 20\nPP 14\nHP 8\nSaves 2/3/2\neffects: animal affiliation (+4 strength) 7/30\nforce screen 6/10\nmetaphysical weapon (guisarme) 4/10\nexpansion 1/2\nlocation: W13-X12\n \n\nyour turn" }, { "author": "Bigmac", "message": "Taleron continues to wait on Psychodelia to make a move.\n\nEnd of Turn.\n\nStats:\n \n Spoiler \n\nTaleron will Ready an Action\n \n Spoiler \n take a 5ft step and attack if Psychodelia attack Taleron\n \n\n\nHP 22\nAC 21\nEffects: Stance of Clarity, Ready Action\nLocation: W17\n " }, { "author": "Seribro", "message": "Alright, then I'll attack you\n\n (1d20+8)[ 10 ] \n (2d6+11)[ 15 ] \n\nstats\n \n Spoiler \nAC 20\nPP 14\nHP 8\nSaves 2/3/2\neffects: animal affiliation (+4 strength) 8/30\nforce screen 7/10\nmetaphysical weapon (guisarme) 5/10\nexpansion 2/2\nlocation: W13-X12\n \n\n\nyour turn" }, { "author": "Bigmac", "message": "When you attack Taleron 5ft steps to V18. You still have a move action if you want to take it after Taleron moves." }, { "author": "Seribro", "message": "I'll step to V13-W14" }, { "author": "Bigmac", "message": "Ref question:\n\nDoes Psychodelia count as squeezing since 1/4 of his space is occupied by a water square? Does it count as difficult terrain when he moves into / out of it?\n\nIt doesn't matter right now really, but I am curious as to how it should be treated.\n\nTaleron will charge Psycodelia with his charging minotuar maneuver. He moves to V15 and doesn't provoke AoOs for the move.\n\nWe now resolve a bull rush attempt.\n\n bullrush - (1d20+8)[ 20 ] \n\nIf mine's higher than yours (doubtful) you take damge - (2d6+9)[ 16 ] " }, { "author": "Seribro", "message": "allright, here comes the stand, I got 60% chance to keep myself standing but my rolls haven't exactly been favourable up to now...\n\n (1d20+11)[ 30 ] " }, { "author": "Seribro", "message": "yeah! Seems like I keep myself standing just perfectly!\nOn the brightside though, now that it is my turn again, you see me shrinking back to my old size again in W13. This is not an active termination of the spell, the duration simply runs out :P\n\n (1d20+8)[ 25 ] attack\n (2d4+10)[ 18 ] damage" }, { "author": "Seribro", "message": "I take a 5-ft step forward to W14 and let my right hand go of the glaive so it is free to punch away at close range\n\n \n Spoiler \n\nstats\nSpoiler\nAC 20\nPP 14\nHP 8\nSaves 2/3/2\neffects: animal affiliation (+4 strength) 9/30\nforce screen 8/10\nmetaphysical weapon (guisarme) 6/10\nlocation: W14\n \n\n\nyour turn" }, { "author": "Bigmac", "message": "5ft step / swim to U14 and attack with steely strike\n\n attack - (1d20+13)[ 21 ] \n damage - (2d4+9)[ 14 ] " }, { "author": "Seribro", "message": "Okay, time to finish this\nImmediate action to soak all the damage dealt\nI then use a move to reach you. You’re entitled to a AoO when I leave your threathened area, but not when enter your square since you have no close combat weapons deployed (cant use unarmed strike for AoO’s).\nDuring move I drop my guisarme as a free action in V14\nI then initiate a grapple so touch attack: (1d20+7)[ 17 ] \nOpposed grapple: (1d20+7)[ 10 ] \nIf it’s a success, I may deal (1d2+3)[ 4 ] damage (I would normally deal 1d4+6, but water halves it)" }, { "author": "Seribro", "message": " Okay, time to finish this\nImmediate action to soak all the damage dealt\nI then use a move to reach you. You’re entitled to a AoO when I leave your threathened area, but not when enter your square since you have no close combat weapons deployed (cant use unarmed strike for AoO’s).\nDuring move I drop my guisarme as a free action in V14\nI then initiate a grapple so touch attack: (1d20+7)[ 26 ] \nOpposed grapple: (1d20+7)[ 22 ] \nIf it’s a success, I may deal (1d2+3)[ 5 ] damage (I would normally deal 1d4+6, but water halves it) \n\nsorry about that, the forum engine is getting over clogged again. To bad though, these scores were a lot more favourable" }, { "author": "Bigmac", "message": "Here's the AoO for when you leave W14\n\n attack - (1d20+9)[ 10 ] \n damage - (2d4+9)[ 12 ] \n\nand here's my opposed grapple\n\n opposedgrapple - (1d20+8)[ 19 ] " }, { "author": "Bigmac", "message": "Taleron will drop his guisarm as a free action, then draw his flail and attack using his wolf fang strike. He'll weild the flail with both hands for the first attack and then use his armor spikes with his off hand for the other attack.\n\n attack - (1d20+7)[ 11 ] \n dmage - (1d8+9)[ 12 ] \n attack - (1d20+7)[ 15 ] \n damage - (1d6+3)[ 5 ] \n\nEdit: I seem to have angered the dice myself. Sheesh. We both have massive attack bonuses but can't his a barn.\n\nForgot: End of Turn." }, { "author": "Seribro", "message": "Indeed, if this were a real life fight, it probably looked pretty humorous and pathetic 😳\n\n5-ft step to U13\nmove action: draw heavy flail\nstandard action: knock your lights out (hopefully)\n (1d20+7)[ 11 ] \n (1d10+9)[ 14 ] (gets devided by 2)\n\nstats\n \n Spoiler \n\nAC 20\nPP 10\nHP 8\nSaves 2/3/2\neffects: animal affiliation (+4 strength) 11/30\nforce screen 10/10\nmetaphysical weapon (guisarme) 8/10\nlocation: U13\n " }, { "author": "Bigmac", "message": "Taleron withdraws U14=>R17=>J17. He'll draw a potion while he moves.\n\nEnd of Turn." }, { "author": "Seribro", "message": "5-ft step into V14, pick up guisarme, use power\n\nstats\n \n Spoiler \nAC 20\nPP 9\nHP 8\nSaves 2/3/2\neffects: animal affiliation (+4 strength) 12/30\nmetaphysical weapon (guisarme) 9/10\nmetaphysical weapon (spiked gauntlet) 1/10\nlocation: V14\n \n\n\nyour turn" }, { "author": "Bigmac", "message": "5ft to I18, concentrate.\n\n \n Spoiler \nattempt to regain psionic focus\n concentration - (1d20+11)[ 16 ] \n " }, { "author": "Seribro", "message": "move to R18, grab dorje while moving, activate dorje\n\nstats\n \n Spoiler \n\nAC 22\nPP 9\nHP 8\nSaves 2/3/2\neffects: animal affiliation (+4 strength) 13/30\nmetaphysical weapon (guisarme) 10/10\nmetaphysical weapon (spiked gauntlet) 2/10\nforce screen 1/10\nlocation: R18\n " }, { "author": "Bigmac", "message": "Taleron drinks his potion, drops it to the ground, moves to F20 and readies his sheild as he does so.\n\nEnd of Turn." }, { "author": "Seribro", "message": "move to P19, jump check to N20 (1d20+10)[ 26 ] vs DC 20\nlets see if I make it first\nthat looks like a successful jump to me. Activate expansion power for 1pp\nend of turn, I'm a giant again standing in L19-N20\n\nstats\n \n Spoiler \nAC 20\nPP 8\nHP 8\nSaves 2/3/2\neffects: animal affiliation (+4 strength) 14/30\nmetaphysical weapon (spiked gauntlet) 3/10\nforce screen 2/10\nexpansion 1/2\nlocation: L19-N20\n \n\n\nedit: I just looked up your file and OMFG... You just took beastland ferocity, didn't you? if I hit you, you just get extra strong and have another 10hp to keep you standing... Until your timer runs out. A gamble, but an admirable one." }, { "author": "Bigmac", "message": "Taleron swings his flail around a bit then moves to A17.\n\n \n Spoiler \nRecoving maneuvers with a swift action and a standard action to swing the flail around\n \n\n\nEnd of Turn.\n\nStats:\n \n Spoiler \n\nHP 4\nAC 21\nEffects: Stance of Clarity, Beastland Ferocity 2/10\n " }, { "author": "Seribro", "message": "double move to C13-D14" }, { "author": "Bigmac", "message": "Taleron 5ft steps to B18 and goes under the water.\n\n \n Spoiler \nConcentrate for a full round to regain focus. concentrate - (1d20+11)[ 15 ] vs DC20\n \n\n\nStats:\n \n Spoiler \n\nHP 4\nAC 21\nEffects: Stance of Clarity, Beastland Ferocity 3/10\n " }, { "author": "Seribro", "message": "expansion ends, I become small again (duration expired)\nmove to C17, go underwater, then attack with gauntlet\n\n (1d20+8)[ 22 ] \n (1d4+7)[ 8 ] divided in half\n\nstats\n \n Spoiler \n\nAC 22\nPP 8\nHP 8\nSaves 2/3/2\neffects: animal affiliation (+4 strength) 16/30\nmetaphysical weapon (spiked gauntlet) 5/10\nforce screen 4/10\nlocation: C17\n " }, { "author": "Bigmac", "message": "Did that attack take into account the -2 to attacks underwater?" }, { "author": "Bigmac", "message": "Regardless, Taleron will try to initiate a grapple with you. He'll fight defensivly as he does so.\n\n touchattack - (1d20+4)[ 16 ] \n grapple - (1d20+8)[ 28 ] \n\nIf I manage to grapple you I will move into your square and deal damage with my armor spikes\n damage - (1d6+6)[ 10 ] \n\nAlso, note that only slashing / bludgeoning damage is halfed, piercing damage is uneffected." }, { "author": "Seribro", "message": "Ah... crap... then that was only a 20 on the to hit roll, which I'm guessing, would be a miss?\nWell, I do get an AoO however\n\n (1d20+6)[ 8 ] \n (1d4+7)[ 9 ] " }, { "author": "Bigmac", "message": "Yep, looks like both attacks missed." }, { "author": "Seribro", "message": "Wait a sec. Didn't you say pierce was excepted? Well the spiked gauntlet is a piercing weapon, so it doesn't get the penalty which means I most certainly did hit you! And for a wooping 8 points! I don't know by head at what that leaves you, but it can't be fancy. Also, while the beastland ferocity allows you to continue fighting without penalty, it doesn't say it stops the bleeding. So not only did I hit you, you also are now bleeding to death.\n\nOn the bright sight though, this does mean the damage you dealt wasn't 10 points but 12 thanks to your increased strength...\n\n... which I soak for 3pp :P\n\nAnd I'ld like to make an opposed grapple check to see if I can put you out of your missery\n\n (1d20+7)[ 14 ] opposed grapple check\n (1d4+7)[ 10 ] damage if I win the grapple check" }, { "author": "Bigmac", "message": "Hmm, I thought it was -2 to all attacks (even the tail has -2 to it) but slahs / bludgeon have damage halfed. That chart is way confusing.\n\nAt any rate\n\n opposedgrap - (1d20+10)[ 16 ] " }, { "author": "Bigmac", "message": "Looks like Taleron is still standing. This round Taleron will be at -6hp. Time to try and finish this.\n\nTaleron will let go of Psychodelia and attack with is wolf fang strike. He will use his armor spikes for both attacks.\n\n attack1 - (1d20+8)[ 26 ] \n attack2 - (1d20+8)[ 16 ] \n damage1 - (1d6+8)[ 12 ] \n damage2 - (1d6+4)[ 9 ] " }, { "author": "Seribro", "message": "which is why I never liked water encounters. Should have placed the sinking island in a lake of lava...\n\nOh well, let me post my stats and then it is all yours again. Your now literally fighting the clock.\n\nstats\n \n Spoiler \nAC 22\nPP 5\nHP 8\nSaves 2/3/2\neffects: animal affiliation (+4 strength) 17/30\nmetaphysical weapon (spiked gauntlet) 6/10\nforce screen 5/10\nlocation: C17\n " }, { "author": "Seribro", "message": "ah, sorry, didn't see you already posted, first one hits me which I soak, second is a wild swing.\nI attack you back with a punch and then take a five feet step back onto the land.\n (1d20+8)[ 24 ] \n (1d4+7)[ 10 ] \n5-ft into C16\n\nstats\n\nAC 22\nPP 2\nHP 8\nSaves 2/3/2\neffects: animal affiliation (+4 strength) 18/30\nmetaphysical weapon (spiked gauntlet) 7/10\nforce screen 6/10\nlocation: C16" }, { "author": "Seribro", "message": "And I think that settles this match. Though I have to say, it was a very active and intense one." }, { "author": "Bigmac", "message": "Yep, I guess that's it. I think I relied to heavily on my one shot win technique (if the saphire mind had connected you would be flat footed, thus unable to soak the damage.) Unfortunatly I missed on both, so I was ill prepared to slug it out (forgot to buy my quickdamages). I think the only reason this match lasted this long was due to horredous rolling on both parts. Ah well, gg." }, { "author": "Seribro", "message": "Just one little question out of curiosity. Where is it stated you can't take an immediate action while flat-footed? I can imagine running into this more often (invisible opponents for example) so I'ld like to know for future fights" }, { "author": "Bigmac", "message": "SRD under the immedeate action entry. 🙂" }, { "author": "Kyeudo", "message": " GM Kyeudo \n\nI'm disapointed. After Taleron one shotted Drago from full health, I thought you'd go farther. Then again, that's how it goes in the Arena.\n\n Psychodelia is the Winner! " } ]
[ { "author": "DungeonMaster77", "message": " \"All hands, to battle stations. All hands to battle stations,\" blared the intercomm. The M.L.B.H Fleet Carrier \"Hope\" recalled as many of the unltralight fighters as it could. The M.L.B.H. Colony Ship \"New Earth\" was under attack by enemy fighters, and needed assistance. Together, the two ships engaged their induction drives, knowing that the enemy would be hardpressed to give chase. Just as the last enemy fighter was destroyed, but before the Craeon Armada realized what was happening, both ships engaged their hyperdrives, in search of allies to help in the fight for their planet and lives.\n\nHistory had told us that there were potential planets that could support life similar to that of Earth. The course plotted was to take you all straight there, but something happened. The sensors detected a structure in their way. The ships stopped only to find that floating before them was a massive spacestation. It was spherical in the center, with 4 branches coming out like spokes, connecting to a large ring. The station must be at least 2 miles in diameter, and roughly 6 1/4 miles around at its widest. You see no windows, and no distinct markings. Scans do pick up 4 docking ports, all at the end of one of the 4 branches on the outside of the outer ring. Knowing that you are now thousands of miles from Earth, and that there was never any record of any kind of deepspace vehicals outside of the Voyager probes, and surely nothing this large. Even stranger is the absence of any planetary bodies. There isn't even a solar system within hundreds of thousands of miles.\n\nThe captain called out to your explorer crew.\n\n \"Our sensors and analasys tell us that it's not human made, and more importantly, advanced in technology. We can't seem to tell if there are any lifeforms onboard or not. This is where you come in. You are to take the \"Explorer\" and check it out. Now, since we no longer have Earth to supply us, we are limited on what we can supply you all with. As it is, as a precaution, I have already ordered rationing of food, though thankfully all of the spacecraft run on induction engines, so we don't have to worry about fuel. The engines also produce enough extra energy to power the batteries of the ground vehicals that run in the cargo bays, so that is less we must worry about. We have plenty of ship ordinance to last us any kind of battle that we have a hope of winning. Our largest hope, other than accomplishing our primary mission directive, of course, is finding any kind of alien technology that will assist us in furthering our primary objective. That all said, I am leaving you to your own devices, with a modest rationing of weapons. Again, due to the space program getting the almost exclusive use of energy weapons, powered by powerpacks, which we can recharge. The only catch is that we cannot afford to either lose or have destroyed any of our weapons. We have few people that have the capability to fix or construct new ones. We do have some \"traditional\" weapons as well, but don't have an unlimited amount of ammunition, so if you chose to use those weapons, keep this in mind. In case you hadn't seen it, the \"Explorer\" is a prototype scout ship, called a Ranger-Class scout ship. It's pretty advanced, even compared to this ship, so try to keep it in one piece. Get to the armory, get your gear, and get to that space station. Dismissed.\" \n\nHeading to the armory, you meet with Petty Officer Kinto, formerly from Japan. He gets you all outfitted. \n \n Spoiler \nYou all get the following gear (some have choices, so pick one if it has an or next to it. Keep in mind encumbrance and required feats):\n Light Weapon: Laser Pistol or Baretta 92F\n Heavy Weapon: Laser Rifle or Laser Sniper Rifle or Tangler Gun and shoulderstrap\n Ammo: 2 powerpacks and/or 2 magazines per weapon (i.e. if I got the Baretta 92F and a Laser rifle, I'd get 2 powerpacks and 2 magazines, but if I got a Laserpistol and a laser rifle, I'd get 4 powerpacks)\n Grenade: Concussion Grenade x4 or EMP Grenade x2 or Smoke Grenade x4 or thermite grenade x1 or Tangler Grenade x2\n Melee Weapon: Knife or metal baton or stun baton\n Armor: Scout armor or Light Combat Armor\n Random Gear: (take all or none of any of these, but remember: Encumbrance and a way to carry stuff)\nRange Pack\nPortable Radio Earpiece\nComputer Card\nSpray on LCD\nUNICOM\nSonsor, Motion\nSensor, GeoComp\nSensor, Chemicomp\nWalkie Talkie\nNight Vision Goggles\nDemolitions Kit\nDuct Tape\nElectrical Tool kit (basic or deluxe)\nFirst Aid Kit\nSteel Handcuffs\nInstrument, wind or string\nIntellipicks\nFlash-seal\nFusion Torch\nPortable Glowlamp\nMechanical tool kit (basic or deluxe)\nMedical kit\nMedkit Advanced\nMultipurpose tool\nSolvaway\nAntitox\nsurgery kit\nbinoculars (standard only)\nchem light sticks (any amount you want to carry)\nclimbing gear\ncompass\nflashlight (penlight or standard)\nGPS receiver\nMesh Vest\nDuracable\nSleeping Bag\nMRE's (Military Meals Ready to Eat)\nLaser sight\nScope (standard only)\n \n\n You are all a little nervous, having been selected as the Captain's go-to team, getting choice equipment, and getting to fly a prototype scout ship. If the seriousness of your ship's and planet's situation wasn't so prevalent, you'd probably think that this whole thing was really cool.\n\nWe begin our story and your adventure with you having successfully managed to fly the ship out of the bay, and towards the strange space station. You pull up to the docking port without incident. A small remote controlled robot is let up to the door, which opens when presented with magnetic fields. The sensors on it reported that the air beyond was breathable, filled with a mix of oxygen and nitrogen, very similar to the mix that you breath on the ship and on Earth. The cooridor in front of you is 10' wide, and goes on for over 50', which is as far as the light behind you in the ship goes. The cooridor is smooth metal, without seams or weld-points, all the way around. At the end of the light, you think that you may see an intersection, but you'd have to get closer with a lightsource to be sure. \n\nOOC: Everybody roll a spotcheck and listen check. Check the following spoiler for the posting format I'd like:\n\n \n Spoiler \n\n Your Name at the Top in Bold \n \"Pick a color to speak in!\" says the GM. Regular text needs to be black.\n\nDice rolls need to go into spoilers.\n\n \n Spoiler \n\nDice rolls here! (1d20+77)[ 16 ](93) \nMake sure that if you choose to use an action point, you need to use it before I declare the results of the roll. This and the confirmation of critical hits are the exception to the double post rule, so don't hesitate to doublepost to confirm or use an action point!\n \n\n " }, { "author": "SithLackey", "message": " X2G-32 \n\nAs 32 exits the ship, he checks his equipment again, and mentally goes over the locations of everything he took from the armory. His pistol is already out, and he sweeps the room carefully. Once reasonably sure the room is clear, he moves to the corridor, positioning himself just at the corner, already picking out the most advantageous spot to be in case of combat. \"This looks like the only way in. I can't see too far, but it looks like there's an intersection.\" \n\nAt first glance, the team member introduced to you as Moreau X2G-32 appeared to be a giant rat standing upright on its hind legs. A second look confirmed this to be exactly the case. He has light brown fur, long narrow feet, big eyes, and small pointed ears to go with his elogated snout. When in the presence of his officers he carries himself with stiff military decorum, but once out of their sight he relaxes, taking the graceful stance one might expect of a gymnast.\n\n \n Spoiler \n Listen - (1d20)[ 1 ] \n Spot - (1d20)[ 14 ] \nCharacter sheet is updated with the requisitioned equipment. Let's get this show on the road!\n " }, { "author": "DungeonMaster77", "message": "For 32:\n\n \n Spoiler \nYou can see further, and see that there is, indeed an intersection. The coorridors that come off of it, a 4-way intersection, all of the cooridors are 10' wide, and the 'corners' are rounded. Past the intersection, 10' beyond, you see a closed portal. It could be a door as there is a kind of frame and a subdued 'door,' but you see no seams that would separate the door from the frame.\n \n\n\nFor Everyone Else:\n\n \n Spoiler \nYou don't notice anything of note. You don't hear any kind of sound other than that of your ship behind you.\n " }, { "author": "Voth", "message": " Valzoa Umbra \n\nFollowing his fellow team members, Valzoa Umbra files in towards the middle of the group, rifle raised. \"If I get to see any action so be it but I would prefer to examine this ship.\" Valzoa whispers to himself in a calm manner.\n\n \n Spoiler \nListen: (1d20+1)[ 19 ] Spot: (1d20+3)[ 20 ] \n " }, { "author": "Trulhammaren", "message": " Amethyst Ivory \n\nTailing the rest of the expedition crew, Amethyst keeps her ears open for anything unusual, but her eyes are glued to the Geocomp and Chemicomp sensors in her hands.\n\n First things first...data. Anything that may be useful to us. Amy thought to herself as she scanned the walls and surrounding air of the spacecraft for anything that might be harmful or useful, anything at all. Hmmm...... \n \n Spoiler \nListen: (1d20+1)[ 6 ] \nSearch with Geocomp: (1d20+19)[ 24 ] \nSearch with Chemicomp: (1d20+19)[ 38 ] \n " }, { "author": "Gnarnia", "message": " Cameron Blackwell \n \n \"One small step for man...\" Cameron says, without finishing the rest of the expression, as he steps out of the ship and into the tunnel.\n\nThere's a sound similar to the quiet, high-pitched whine of a camera flash as he switches on his nightvision goggles, peering into the murky darkness of the corridor.\n\nA laser pistol is holstered at his side, but he seems more focused on adjusting the goggles at the moment than arming himself, following 32 up towards the corridor." }, { "author": "Khelendros", "message": " Terran Highwind \n\nPulling out 4 radio ear pieces along with his Lazer Rifle and scope. 32 come back please and put on this com link if you don't already have one. Handing an ear piece to everyone who doesn't have one and synchronizing them This is a foreign ship that we have no clue about. Lets take a moment to active all our sensors, motion, GeoComp, Chemicomp, take the scans and then move in. I don't mean to be over cautious but we have no information about this and size of the hallway has me worried. " }, { "author": "SithLackey", "message": " X2G-32 \n \"You should be able to reach me on my UNICOM. And I'd rather leave the scanners to you. This place makes me nervous.\" 32 taps the tiny earpiece he already has in and peers down the hallway again. \"Yep, definitely an intersection. There's also a door, or at least it looks like one. It's recessed, but there's no seams.\" He pauses, waiting long enough to make sure one of the others hasn'e picked up anything on the scanners, and then slides his own night vision goggles up to his face and activates them. Then he walks slowly down the side of hallway until he can see around the corner on the other side.\n\n \n Spoiler \nThe description of a UNICOM is pretty vague, but it seems like it would come with some kind of headgear, and you'd be able to reach 32. Also, because there's no reason not to; Move Silently - (1d20+11)[ 26 ] \n " }, { "author": "DungeonMaster77", "message": "Checking the scans, you notice that they come up with nothing of note on the scanners, other than the aformentioned mix of oxygen and nitrogen present in the atmosphere of Earth. After proceding further, light seems to come from nowhere, like the walls, floor, and ceiling, but no obvious lightsource. It is as if the strange metal the cooridor is made of suddenly became luminescent.\n\n((OOC: I know it isn't perfect, but I don't have access to my drawing tools. Here's an ASCII map.))\n\nHHHHHHHHHHHHHHHHHHHHHHH$$HHHHHHHHHHHHHHHHHHHHHHHHH HH\nHHHHHHHHHHHHHHHHHHHHHHHXXHHHHHHHHHHHHHHHHHHHHHHHHH HH\nHHHHHHHHHHHHHHHHHHHHHHHXXHHHHHHHHHHHHHHHHHHHHHHHHH HH\nHHHHHHHHH$XXXXXXXXXXXXXXXXX$HHHHHHHHHHHHHHHHHHHHHH HH\nHHHHHHHHH$XXXXXXXXXXXXXXXXX$HHHHHHHHHHHHHHHHHHHHHH HH\nHHHHHHHHHHHHHHHHHHHHHHHXXHHHHHHHHHHHHHHHHHHHHHHHHH HH\nHHHHHHHHHHHHHHHHHHHHHHHXXHHHHHHHHHHHHHHHHHHHHHHHHH HH\nHHHHHHHHHHHHHHHHHHHHHHHXXHHHHHHHHHHHHHHHHHHHHHHHHH HH\nHHHHHHHHHHHHHHHHHHHHHHHXXHHHHHHHHHHHHHHHHHHHHHHHHH HH\nHHHHHHHHHHHHHHHHHHHHHHHXXHHHHHHHHHHHHHHHHHHHHHHHHH HH\nHHHHHHHHHHHHHHHHHHHHHHHXXHHHHHHHHHHHHHHHHHHHHHHHHH HH\nHHHHHHHHHHHHHHHHHHHHHHHXXHHHHHHHHHHHHHHHHHHHHHHHHH HH\nHHHHHHHHHHHHHHHHHHHHHHHXSHHHHHHHHHHHHHHHHHHHHHHHHH HH\nHHHHHHHHHHHHHHHHHHHHHHHKGHHHHHHHHHHHHHHHHHHHHHHHHH HH\nHHHHHHHHHHHHHHHHHHHHHHHTVHHHHHHHHHHHHHHHHHHHHHHHHH HH\n----------------------------/===\\---------------------------------\n/\\\n||\n||\n||\nNORTH THAT WAY\n\nNOTE: MAP NOT EXACTLY TO SCALE, BUT ONE LETTER/CHARACTER=5'\n\nLEGEND:\nHHH = WALLS\nXXX = UNOCCUPIED SPACE/HALLWAY\n$$ = STRANGE DOORS\n--------/===\\------- = YOUR SHIP/DOCKING BAY\nK = KHEL\nT = TRUL\nG = GNARNIA\nS = SITHLACKY\nV = VOTH\n\nPositions were assumed based on text since no marching order was given.\n\nVoth:\n\n \n Spoiler \nYou thought you saw something dissappear around the corner to your left before the lights came on, but you aren't sure.\n " }, { "author": "Voth", "message": " Valzoa \n \"Did anyone else just see that?\" Valzoa says in a startled voice. \"I could have sworn I just saw something move down to the left. Is anyone picking anything up on motion?\" \n\nDrawing his gun, Valzoa proceeds cautiously after the group.\n\n \n Spoiler \nMove Silently (1d20+4)[ 9 ] Listen (1d20+1)[ 9 ] Spot (1d20+3)[ 20 ] \n " }, { "author": "SithLackey", "message": " X2G-32 \n\nSeeing the walls begin to glow, 32 slips his night-vision goggles back down, making sure they're switched off, and continues slowly down the hall to the intersection, where he peers around the corners, ready for any sign of trouble.\n\n \n Spoiler \n Spot - (1d20)[ 16 ] \nReady an action to shoot at the source of any obviously hostile creature.\n " }, { "author": "Gnarnia", "message": " Cameron Blackwell \n \"I didn't see anything, but it's not like these goggles give the best field of view\" Cameron says to Valzoa as he takes them back off.\n\n \"But listen, first impressions are everything. We're in someone else's space station right now... can we stow the pistols and rifles for the time being? We already have one technologically advanced alien race bent on the destruction of all humanity... I don't want to weigh our fates if we bump that up to two ;)\" " }, { "author": "Khelendros", "message": "Moving somewhat to the back and keeping an awareness out for danger, Terran sneaks behind keeping as quiet as possible and making sure to not only keep and eye on the sensors but and eye out for the surroundings. Maybe we can find a computer terminal that would give us star maps and even a Xeneology on other cultures. " }, { "author": "Voth", "message": " Valzoa \n\nHolstering his pistol, Valzoa scans the hallway once more before giving a sigh of defeat. \"I could have sworn... Ah well.\" he mumbles under his breath before falling back into position." }, { "author": "SithLackey", "message": " X2G-32 \n\n32 obediently holsters the pistol, but his thoughts give a different message. And we also don't know what's on this station. If it's Craeons, I'd hate to meet them with my pants down. As the group nears the corner, 32 begins to fidget uncomfortably in the absence of a weapon." }, { "author": "DungeonMaster77", "message": "Khel:\n\n \n Spoiler \nPlease don't forget to put your character name in bold at the top!\n \n\n OOC: I'm assuming that you all are proceding to the end of the hall, to the intersection: \n\n▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓$-$▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓\n▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓░░▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓\n▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓░░▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓\n▓▓▓▓▓▓▓▓▓▓$░░░░░░░░░░░░░░░░$▓▓▓▓▓▓▓▓▓▓▓▓▓\n▓▓▓▓▓▓▓▓▓▓$░░░░░░░░░░░░░░░░$▓▓▓▓▓▓▓▓▓▓▓▓▓\n▓▓▓▓▓▓▓▓▓▓▓▓▓▓[]$▓▓▓$$▓▓▓S░▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓\n▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓K-G▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓\n▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓T-V▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓\n▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓░░▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓\n▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓░░▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓\n▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓░░▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓\n▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓░░▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓\n▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓░░▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓\n▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓░░▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓\n▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓░░▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓\n--------------------------------------/===\\-------------------------\n\n░=FLOOR\n▓=WALL\n$$=DOOR\n\nMAP KIND OF SORT OF TO SCALE. ▓=5'\n\nMoving to the end of the hallway, you notice that the intersection doesn't have any real \"corners\" per se. All of the walls round off when it turns. All of the walls are perfectly symetric.\n\n32:\n\n \n Spoiler \nWhen you peek around the corner, you notice that the hall to the left has 2 more doors that both go south, and the door to the farthest south and west is partially open. Though you don't hear anything, you see it opening and shutting over and over again. It is almost like liquid metal, spreading from the frame and then opening again. You see a small box-like object in the middle of the doorframe.\n " }, { "author": "Voth", "message": " Valzoa \n\nLooking up and down the corridor, Valzoa scans it for any signs of movement. Hand hovering over his pistol, Valzoa speaks softly. \"Is it just me or is anyone else starting to get weirded out by this place.\" Looking back over his shoulder to make sure they aren't be followed he adds, \"Shouldn't their be someone around here?\" Turning to Amethyst, Valzoa whispers. \"Are you sure your not getting anything on motion?\" \n \n Spoiler \nSpot Check (1d20+3)[ 12 ] \nListen Check (1d20+1)[ 17 ] \n " }, { "author": "SithLackey", "message": " X2G-32 \n \"Interesting. There's a few more doors down this hallway, and there's something in one of them. It looks like the door's made of... Liquid metal.\" 32 tries to look closer at the object in the door.\n\n \n Spoiler \n Spot - (1d20)[ 2 ] \n " }, { "author": "Khelendros", "message": " Terran \n Liquid Door? Is your motion sensor picking up it's movement? " }, { "author": "SithLackey", "message": " X2G-32 \n \"No, I can see it. There's something in the door, so it keeps opening and closing. It's... Smooth, though. There doesn't seem to be any mechanism at work.\" " }, { "author": "DungeonMaster77", "message": "Map Update:\n\n▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓$-$▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓\n▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓░░▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓\n▓▓▓▓▓▓▓▓▓▓▓^▓▓▓▓▓▓▓▓▓▓▓░░▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓\n▓▓▓▓▓▓▓▓▓▓$░░░░░░░░░░░░░░░░$▓▓▓▓▓▓▓▓▓▓▓▓▓\n▓▓▓▓▓▓▓▓▓▓$ΞΞΞΞΞΞΞΞΞΞΞΞΞΞΞΞΞΞSΞΞΞΞΞ$▓▓▓▓▓▓▓▓▓ ▓▓▓▓\n▓▓▓▓▓▓▓▓▓▓▓^▓▓[]$▓▓▓$$▓▓▓K-G▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓\n▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓T-V▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓\n▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓░░▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓\n▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓░░▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓\n▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓░░▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓\n▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓░░▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓\n▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓░░▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓\n▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓░░▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓\n▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓░░▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓\n▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓░░▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓\n--------------------------------------/===\\-------------------------\n\n^=grate in the floor\nΞ=mucus trail\n\nNone of you hear anything, and nothing is showing on the motion detector. Now that you are closer to the corner, you notice a trail of some kind of slime or mucus on the floor, leading from your right, and heading off to your left to what you can now see are two grates on the north and south wall of the far west hallway." }, { "author": "Gnarnia", "message": " Cameron Blackwell \n \"Let's hope we don't have to find out what made that\", Cameron says, gesturing towards the slime trail. \"Might as well take a look around.\" \n\nWith that, he walks down the left hallway and towards the first door (the one that's not opening and closing).\n\nIf it doesn't open at his approach, he'll listen at the door for any sounds on the other side." }, { "author": "Voth", "message": " Valzoa Umbra \n\nTaking a moment to stare blankly at the slime trail, Valzoa quickly looks around and then follows after Cameron. \"I've got your back.\" He whispers quietly to Cameron, his hand hovering over his holstered laser pistol.\n\n \n Spoiler \nSpot Check [roll]1d20+3[roll]\n " }, { "author": "DungeonMaster77", "message": "Map Update:\n\n▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓$-$▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓\n▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓░░▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓\n▓▓▓▓▓▓▓▓▓▓▓^▓▓▓▓▓▓▓▓▓▓▓░░▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓\n▓▓▓▓▓▓▓▓▓▓$░░░░░░░░V░░░░░░░$▓▓▓▓▓▓▓▓▓▓▓▓▓\n▓▓▓▓▓▓▓▓▓▓$ΞΞΞΞΞΞΞΞΞΞΞΞΞGΞΞΞΞSΞΞΞΞΞ$▓▓▓▓▓▓▓▓▓ ▓▓▓\n▓▓▓▓▓▓▓▓▓▓▓^▓▓[]$▓▓▓--▓▓▓K-░▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓\n▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓░░░░░▓T-░▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓\n▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓░░||░░▓░░▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓\n▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓░░||░░▓░░▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓\n▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓░░||░░▓░░▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓\n▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓░░||░░▓░░▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓\n▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓░░||░░▓░░▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓\n▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓░░||░░▓░░▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓\n▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓░░▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓\n▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓░░▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓\n--------------------------------------/===\\-------------------------\n\nAs Cameron walks towards the southeastern door, he notices that to get to the door, he almost had to step into the mucus trail. He notices that it is very fresh. Walking up to the door, he notices that it doesn't respond to his proximity, however, when he puts his ear to the door to listen, the door 'spreads' to the doorway, revealing a room beyond. In the room, you notice a narrow 'hallway' down the center of the room to the far wall. The 'hallway' walls are made of what look like a clear greenish-blue crystal. It is completely transparent from the east side of the room to the west. The room was originally dark when the door 'opened,' but the luminescence from the walls in the outer hallway spreads to this room as well. It is then you notice movement 'inside' the crystal from both sides. From the angle you are currently standing from, you can't see what the movement is, but are sure that it is some kind of hologram. At that point, you hear a voice:\n\n \"ΩβЉЉЊЋ Щф ҖЩЖЊЩβ ΔΩβΘβЋ Щ ҖΛ ФΔҖΔщЊЩ ЊΛβgҖ’ф ΞβЩΔΘҖЉ ΞЊΛΠΣΔβΘ. ΦΩЊ ҖΘβ ЖЊΣ ҖЩΨ ЗΘЊΛ ΦΩβΘβ ΔЊ ЖЊΣ ΞЊΛβЋ\" " }, { "author": "Gnarnia", "message": "((ooc: Does the voice seem to be coming from the hologram, or from some other source?))\n\nCameron steps a short distance into the narrow hallway, trying to get a better view.\n\n \"Hello? I can't understand you. Do you speak English?\" he calls out to the strange alien speaker." }, { "author": "SithLackey", "message": " X2G-32 \n\n32 shifts uneasily as he steps out into the hallway. He continues to look around, and remains suspicious of alien attack. \"What'd you find in there?\" " }, { "author": "Khelendros", "message": " Terran \n\n\n(Do our communication devices reach the ship? If so...)I shift to the side out of sight of the door and report back that we have found something \"Terran to home, Terran to home we have found alien life it seems. Friend or Foe unknown. Alert ship defense just incase. End.\" " }, { "author": "DungeonMaster77", "message": "OOC:\n\n \n Spoiler \nYou can reach your ship for now, at least, via commlink, and the ship can relay messages to the Fleet. All you get for a response is:\n\n \"Copy that, Explorer. Procede with caution.\" \n\nAs for the voice, it comes from the hologram.\n " }, { "author": "Voth", "message": " Valzoa \n\nApproaching Cameron, Valzoa whispers. \"What have you found?\" " }, { "author": "Gnarnia", "message": " Cameron Blackwell \n \"Beats the hell out of me. It's some sort of holographic generator, but I can't understand a thing it's saying. It seems to be safe enough if you want to come take a look yourself.\" " }, { "author": "Voth", "message": " Valzoa \n\nNodding eagerly Valzoa replies, \"Sure! I would love to. I've been meaning to examine these walls but a holographic generator? Thats something I would kill to look at.\" \n\nCarefully walking over to the projector/device, Valzoa beings to search for any sort of mechanics or electronics.\n\n \n Spoiler \nSearch Roll (1d20+8)[ 17 ] \n " }, { "author": "Khelendros", "message": " Terran \n\nWalking over to the grate with weapon ready I'll keep watch out on this grate while you check out the hologram. " }, { "author": "Voth", "message": " Valzoa \n \"Thanks. It shouldn't take too long, I hope.\" Valzoa says as he continues searching for some clue as to how the hologram works." }, { "author": "SithLackey", "message": " X2G-32 \n\nSeeing the rest of the group move into the room, 32 follows to the door but stops there, hopefully keeping it open. Other than a quick glance around the room, his focus is clearly the hallway." }, { "author": "DungeonMaster77", "message": "Terran:\n\n \n Spoiler \nMoving to the grate, you notice that the slime trail decidedly began and ended inside of the grate. Inside the grate you see darkness.\n \n\n\nEveryone moving inside the room:\n\n \n Spoiler \nAs you move around, you see a roughly humanoid creature, projected, somehow, on what you realize, is some kind of freestanding, transparent crystal. If human body language is any indication, you'd say the creature is curious at your presence, and almost equally excited. When you see him/her/it move backwards and forwards, it seems that the crystal is the limit it can go forward, as if touching a window, and the back wall, behind the creature and to your west is the limit it can go that direction. The most interesting thing is that when someone goes to the western most 'projector' you see that the limitations for the creature are the same, but mirrored. After a short while, the creature takes one of his 'hands' and moves to the south wall, which is between the two sets of projectors, and puts it onto the wall, palm towards the wall. You see a small space open, and a tray of some kind slides out. On the tray are 8 devices, seemingly handheld, that he picks up. He seems to be indicating that you should mimic his movements in that place. When you step in the space that allows you a visual to the south wall, you notice no open space, just the solid, silvery wall that seems prevalent in this place.\n " }, { "author": "Gnarnia", "message": "Cameron calmly walks over to the wall and mimics the aliens' movements as best he can, placing his hand on it to see if a similar tray will pop out." }, { "author": "DungeonMaster77", "message": "To your suprise, one does. You see eight handheld devices of some kind." }, { "author": "Gnarnia", "message": " \"I've got to say, I'm glad it's not Craeons\" Cameron says as he picks up one of the devices.\n\nUnless its use is completely obvious, he'll walk towards the hologram and see if the alien is pantomiming any further instructions." }, { "author": "DungeonMaster77", "message": "You notice it holding the device up to it's 'face' and speaking at the device." }, { "author": "Voth", "message": " Valzoa \n\nWalking over to the devices, Valzoa carefully picks one up and begins to examine it, holding it close to his face before speaking. \"These are amazing!\" \n \n Spoiler \n Knowledge: Technology Check to find out more (1d20+9)[ 27 ] \n " }, { "author": "Gnarnia", "message": " Cameron Blackwell \n\nCameron holds his up as well. \"Hello? Can you hear me?\" \n\nIf the alien doesn't respond he'll look the device over to see if there's a button he has to push and try it again." }, { "author": "DungeonMaster77", "message": "As you begin to speak, you notice that out of the part of the device facing away from your face, words, though in your voice, are coming out in a language sounding very much like the language the creature on the holograph projector was speaking. At that point, the alien becomes visibly excited, and begins speaking. This time, from the part of the device that you were previously speaking through is now emitting sound, and English is the language coming from it!\n\n \"Oh, at last! I was hoping that you were intelligent enough to understand what I was trying to communicate. Oh, I am sorry, I seem to have forgotten my manners. My name was Angoran. I am no longer living, but my mental faculties were copied to our library to serve as librarian after my people's evacuation. I am curious, though, do you happen to call yourselves human? We call ourselves the Golorians. The reason I ask is that we came across a probe or something from your race if you are. It had a plaque made up of atoms containing 79 positively charged particals, 78 uncharged particals, and 79 negatively charged particals, though I don't know what your name for the substance to be, with pictures of 2 examples of your race, male and female. Oh, why bother, telling you! Here it is! \n\n(Any of you may make a knowledge<chemistry> check to figure out what the heck he is talking about, as far as positively and negatively charged particals, as well as a knowledge<history> check to know what the pictures represent)\n\nAt this point, a picture of the probe he speaks of appears on the surface, and then a picture of the plaque . ((OOC, you may have to right click and zoom out then in over the picture to see it correctly)) \n This device was extremely archaic by our standards, and was a great mystery to us for a long time. We guessed it was supposed to contain some kind of universal message, but we could not decode it. We were able to, however, track the most probable trajectories it could have come from, taking into account gravitational pull from nearby bodies in space, exit from your solar system, etc...and were planning on preparing a visit to your planet. We even tried to contact you via a remote station much like this one a while back, but... his voice trails off.\n\n \"the Craeons came. We did not know their origins, but they found us in the midst of our search for you. Our planet, which was very technologically advanced compared to what we knew of your civilization, could not hold off the Craeon Armada. Some of our race had discovered traces that an advanced, space-faring race had been visiting us long ago, but those few were ridiculed and ostracised from our communties. Their research was mentioned when we found your probe, but the technologies and such did not match, so it was discounted again as a hoax. They tried to warn us. We did not listen. Then they came. They told us that they were going to take all of our natural resources. We attempted to flee. We were attacked, as we too, were a 'natural resource' that they wished to harvest. We sent out as many signals as possible to our remote facilities. This was one of them, however, it was only inhabited by one of our race: myself. Before my body's death, I transferred a copy of my brain to the library, so that if any of your race was to become able to traverse the distance between stars, we could warn you of the invasion you faced. You see, when the Craeons invaded our planet, they found the probe. They apparently were happy to find them, as they had come accross another probe we didn't find. It looked like this.\" \n\nAnother image crosses the screen.\n\n \"It confirmed what we knew about life outside of our planet. That our two races were not the only ones in the galaxy. We did have a small fleet, not unlike your own, that was sent out to search for assistance against the Craeons, but the Craeons eventually found them, and harvested all of the equipment and personnel as additional resources. None of us have met a Craeon, nor do we know what one looks like. We mostly fought with robotic machines. As we were able to adapt to their warfare techniques, they adapted faster. I can only guess that your race was attacked after ours, and I don't doubt that you had as little warning as we did. In fact, I would not be suprised if you were the last remnants of your entire race.\" \n\nHe looks pretty forlorn at this point. It is obvious that he was extremely lonely, if a computer program can be called that.\n\n \"Well, look at me ramble on. I must also apologize, as I took the liberty of scanning your ships, and copying your databases. I have learned much from you, but basic knowledge, like your history and such, was not stored on your ship's memory. Also, I'm curious, is it true that your race has over 100 different languages spoken amongst yourselves? I find it fascinating that you are able to communicate at all! " }, { "author": "Gnarnia", "message": " Cameron Blackwell \n\nSpeaking back into the device, \"Wow, pleased to meet you as well and I'm sorry it couldn't have been under better circumstances. I'll be happy to answer your questions but there may be a more pressing matter first...\n\n...there's something running around your ventilation system and leaving trails of slime all over the station. For some reason it's not registering on our motion detectors. Any idea what it is or if it's likely to try to kill us?\" " }, { "author": "DungeonMaster77", "message": " \"Oh, those . Those are nothing but vermin and pests. They hatch from eggs, and begin their annoying little lives as larvae, without legs, and at their tallest, up to your ankle. Quite disgusting, really. They slither around until they shed their exoskeletons, beginning their pupae stage. At this stage, they have grown several legs, and exude a thick, translucent mucus, and their height would be around the middle of your shins. We usually have them exterminated at this point, as they mess up the place, and get into our foodstuffs, supplies, etc...but occasionally, we don't. That is when things get...difficult. They shed their exoskeleton yet again, and this time, grow to the size of one of your kind, hitting their adult stage. They gain the ability to stand on their back legs and walk upright, grow large mandibles, and their front claws grow to larger proportions, capable of snapping things in half. They also become immune to any and all poisons, fire, cold, and can survive in a vaccuum. Acid seems to be the only thing that destroys them, but unfortunately, we only use energy weapons. Radiation can harm them, however due to its unpredictable nature and danger to other living beings, we chose to use acids. Unfortunately, we did not have enough to destroy them all. A few eggs were all that remained. We haven't used any kind of melee weapons since the Dark Times, so that wasn't but a last option. They were sealed in a room down the hall, with an automatic process that was supposed to only release them in the event of a Craeon boarding party. Something obviously went wrong. It triggered as soon as the docking bay was breached. The worse problem is that it takes only seconds to reach their pupae stage after hatching, and a few hours to get beyond that. The reason that they did not show up on your motion sensors is due to the mucus. It absorbs any and all forms of radiation that your technology probably uses to detect them. The airflow around the mucus is not affected, so it would essentially be invisible to your sensors. Luckily, or unluckiliy, when they reach their adult stage, they will stop emitting the mucus, and will become visible on your sensors, so if I were you, I'd try to catch them before they get to that point. Also, if the system that was supposed to keep them locked away misfunctioned, it is likely that the rest of the station's defenses are also activated. Unfortunately, I am unable to do much more than communicate with you as you move about the ship. I do have an undetailed map of the ship's corridors and rooms. Why, may you ask, should you all care? Since it is quite possible that these creatures will grow to their adult stage within 24 hours, it is at that time that they will begin to lay more eggs. More eggs equals more of them and so on and so forth. If more than 100 of the adult forms are ever detected on the station, the station will initiate its self destruct sequence. If you have any hope of using any of my knowledge or the technology of my people, I'd suggest taking care of the problem, and deactivating the ship's automatic defense systems, located in the Central Control Room, located at the center of this station.\" " }, { "author": "Gnarnia", "message": " Cameron Blackwell \n \"Ooookay... glad I asked\", Cameron says, laughing nervously to himself.\n\n \"Guys, communicators, everyone take one quick. Sounds like we're going to be up to our necks in alien predators if we don't get started on this now. I'm gonna try to find the room at the end of the hall these things came from. If the doors just opened when our ship docked, hopefully there's a lot still in there waiting to be squished.\n\nAngoran, you mentioned that this station's defenses are activated. Anything in particular we need to watch out for when wandering the halls (apart from the critters)\" " }, { "author": "DungeonMaster77", "message": " \"Hmm...primarily energy weapons popping in and out, here and there. Other than that, none that I can think of. Oh, and I have downloaded as much as I could from your computer's memory banks, and believe that I have a good handle on your language, so the translators are no longer needed, however you may keep them as a sign of our goodwill.\" " }, { "author": "Gnarnia", "message": " Cameron Blackwell \n \"These critters are still vulnerable to energy weapons in the earlier stages of their life, correct?\n\nAnd the adults would still be vulnerable to ballistic weapons if I understand you correctly?\n\nAnd do you have a supply of acid still remaining here on the ship somewhere?\" " }, { "author": "DungeonMaster77", "message": " \"To answer your questions: Yes, theoretically, and no.\" " }, { "author": "SithLackey", "message": " X2G-32 \n\nListening from the door, 32 suddenly turns his head to look at the projestor again. \"Then how are we supposed to kill them? We don't all have projectile weapons.\" " }, { "author": "DungeonMaster77", "message": " \"I don't know, but based on my calculations, and the rate at which they reproduce, you have...hmmm...about 36 of your hours to eradicate enough of them to be effective. That, of course, is assuming that you kill at least 2-4 an hour. If you manage more, then your time will likely increase.\" " }, { "author": "Voth", "message": " Valzoa \n \"Well that is fantastic ! Now we have some freaking vermin trying to kill us alone with the Craeon.\" Turning towards Angoran, Valzoa quickly asks it several questions. \"Is it possible to transfer you to my computer card? You could be a great assist to us. We'll need a map to find all these buggers.\" Turning towards the others Valzoa finishes. \"Finally I think that it would be better if we split up. I'm not as good with a gun as you guys but I should be able to disable the defense systems with Angoran's help.\" " }, { "author": "Khelendros", "message": "Terran\n\nStill keeping and eye out at the grate We could check back at the ship for alternative weapons to use. Could be worth it in the long run. " }, { "author": "SithLackey", "message": " X2G-32 \n \"If we kill them now, we won't neeed different weapons. Besides, going back to the ship could take long enough for them to grow even more, or worse, reproduce. Angoran, can any of the station's sensors pick them up?\" " }, { "author": "DungeonMaster77", "message": " ((OOC: I meant to get this posted, but had to work all weekend. Sorry. Here it is...)) \n \"As far as transferring me, no, that is not possible with the equipment you carry. Think of it like trying to cram a comet in your sleeping quarters. I can communicate with you all as you move through the station. Lastly, you have several options. 1) You can go to that room out the door, and to the far right and see if any more of the creatures remains there, to eliminate them. Option 2) Head out the door to the right, turn left at the intersection, and follow that hallway to the Central Control Room, making your way past the defense system, and disableing it, eliminating the need to dodge the weapons that will try and kill you, there by allowing you to search for the creatures without fear of death. Lastly, option 3 is heading out the door, to the left and following that cooridor until you get to the armory. We have many weapons there, but I'm not sure how many will be of any assistance.\" " }, { "author": "Voth", "message": " Valzoa \n \"Can you help me disable the security system?\" " }, { "author": "DungeonMaster77", "message": " \"I can walk you through the procedure, yes, but cannot do it from here, for good reason.\" " }, { "author": "Trulhammaren", "message": " Amethyst \n\nHaving not worked with other people in a while Amy felt a little out of place, but she knew well enough that she wouldn't be much help if a fight broke out. So she decided to stay near the rear as much as possible, while still following the group.\n\nWhen the group entered the room with the hologram Amy became distracted with looking around the room for anything that might be salvageable or reverse-engineered. Her ears didn't pick up most of the conversation, she did however pick up little tid-bits about the alien creatures that where on board the ship.\n\nAs the hologram spoke of the situation, Amy's mind started running through multiple simulations of things that might help the party with the situation at hand.\n\nThinking out loud Amy starts to speak, \"Maybe we could use the mucus to cross-engineer a weapon that might hinder the mucus pointless, thus allowing us to get them on sensors.....\" Grabbing one of the communication devices Amy speaks to the hologram directly. \"Is there a lab of sorts on board that I might be able to examine the mucus and create a chemical or biological compound that might render the creatures ability to evade our efforts?\" " }, { "author": "DungeonMaster77", "message": " \"Oh, yes, and strange that we never figured to try that...hmmm...yes, that might work! Well, there is such a lab, if you proceed out the hall, and to the left, it will be the first door on your right. I can do multiple things at once as part of integrating my body and thoughts into this system, so I can assist you as well as assist the others with whichever destination they are wanting to choose. " }, { "author": "SithLackey", "message": " X2G-32 \n\n32 speaks first to his group. \"I'll check the containment room. There shouldn't be anything there I can't handle.\" Then, turning back to the projector, \"Are there any of these traps between here and the creatures' containment room?\" \n\nIf yes: \n Spoiler \n \"Can you help me bypass them, or at least alert me to their presence?\" \n \n\nIf no: \n Spoiler \n \"Thank you.\" He unholsters his pistol and heads towards the door. \"I'll catch up as soon as I can.\" \n " }, { "author": "Voth", "message": " Valzoa \n \"Can you give me a general lay out of my way there? What about hostiles?\" Valzoa says packing up his gear." }, { "author": "Khelendros", "message": " Terran \n\nPacing around and holding hands together in a circle Hrmm...what we could do is on the way there block vents so that we don't get surprised and it would help us funnel them into specific areas giving us and advantage, though small. " }, { "author": "DungeonMaster77", "message": " \"As to your answer, my furry little friend, no, there are no weapon systems in this, or any docking hall. As to your question, sir,\" looking at Valzoa. \"I don't have any particular layout of the area, but I can give you directions as you go along, as well as warnings about particular areas.\" " }, { "author": "Trulhammaren", "message": " Amethyst \n Left, then right... Amy thinks as she turns and heads toward the lab. Ignoring any calls from her teammates Amy continues on, collecting a sample of the mucus on her way.\n\nOnce arriving in the lab she takes a good look around at the equipment, Shouldn't be to difficult to figure out. \n \n Spoiler \n Taking 10 on Know (Tech) to figure out the controls on the various equipment. Total = 20\n\nAs well as taking 10 on Know (Earth and Life Sciences) to figure the right chemicals to do things. Total = 19\n \n\n\nPutting the mucus through a series of tests, Amy is able to deduct what she needs to do in order to create the right compound to do the job. Scribbling the formula on a spare notebook that was on the main lab table Amy goes about synthesizing the compound with the chemical stores in the lab.\n\n \n Spoiler \n\nI'm not sure if you can take 10 on craft checks, but in any case. I'm taking 10 if I can. Total = 19.\n\n (1d20+9)[ 10 ] - Just in case that I can't, or if it just so happens to be better. 😁\n \n\n\nWhile the machines where doing their thing Amy take a look at some of the other machine in the room. One in particular caught her eye. Going over to examine the strange looking structure Amy starts fiddling with the controls trying to figure out what it did. As she was doing this she loses her balance and falls into the strange apparatus managing to close the large door-like section in the process. Her tinkering at the controls happened to start a delayed status count and when the door closed, it started the process of putting someone into stasis.\n\n \n Spoiler \n\nOOC: No one follow me, this is my IC reason for not being able to post. Just go about things as you might have without me being around. If your characters happen to start worrying about her, if my craft check succeeds then there will be a synthesized compound that might do something against the alien buggers, but thats up to good ole DM.\n\nJust so that everyone knows I have request a leave due to the fact that the month of February has become increasingly busy for me. So take your time with finding me. If you happen to get to the point that you guys either run out of alternatives or manage to get rid of the bugs and begin to wonder where my character is go ahead and start looking. I will be keeping an eye on this adventure, so I should notice when I start getting involved again.\n\nCheers!\n " }, { "author": "Voth", "message": " Valzoa \n \n\"Can you give me the layout please? Also if you could tell me what areas are best left to be avoided that would help too.\" Valzoa says to Angoran, grabbing his equipment and heaving it over his shoulder.\n\nAfter Angoran gives Valzoa the information to Valzoa, Valzoa says he'll stay in contact and hurries off in the direction that Angoran pointed to him, being careful to avoid any dangerous areas.\n\nIf Valzoa reaches the room in which the defense systems are housed in, Valzoa awaits for Angoran to begin to give him instructions." }, { "author": "DungeonMaster77", "message": " \"Well, as I said before, that is easier said than done. I can get you an undetailed layout of this place, but you have to remember: It only has cooridors and rooms, no vents, weapon enplacements, etc...on it.\" \n\nAfter hearing that Amy is going off to the lab, \"Well, I'd be glad to assist, and I'll meet you there.\" \n\n(a few minutes later)\n\n \"Ahh...we seem to have a problem. Amy, I believe you call her, has seemed to have stumbled into a stasis tube. Your race's curiousity seems endless, apparently...and she'll be okay. Before she did that, she was able to put together a way to enable you all to track the Rusosmuri that have infested this place. She has managed to combine your motion tracker with a device that tracks biological substances, but it only works in a distance of 3 of your meters, and cannot penetrate walls, but can see around corners. I wouldn't worry about her for now, as you have bigger things to take care of, and not dealing with those problems will make trying to fix hers a moot point.\" \n\nFor everyone:\n \n Spoiler \nSince it hasn't been discussed, I think a description of Angoran is warranted: He is fairly humanoid in appearance, with 2 arms and 2 legs. He has no visible ears or nose, but has an over large head. His eyes are large and solid black in color, like 2 polished ebony spheres. You see that his mouth is very small, more like a slit, without 'lips' per se. He has a prehensile tail that seems to move of its own accord. His skin is a dark green in color, almost evergreen colored, without any variations. He doesn't seem to have any visible hair, and wears a long blue robe that goes down to his feet, which you notice has only 4 digits on each foot. His hands are likewise enabled, with 3 digits and an opposable thumb.\n " }, { "author": "Khelendros", "message": " Terran \n\nTurning around for a moment and approaching Angoran I have a question. What do you call your race? Do you have any information on the Craeons you can upload? It would be a far smaller imprint than us trying to load you up. We are battling the Craeons as you did but maybe with your aid we can prevent what happened to you happening to anyone else again. Did your race have advanced weaponry we could adapt to? Just because there is none on this ship doesn't mean someone in your library isn't the knowledge of it. " }, { "author": "DungeonMaster77", "message": " ((OOC: I know you all have been waiting on me, sorry again. Thread isn't dead, just been busy and/or sick. Khelendros has been out to his grandmother's funeral)) \n ((OOC: Okay, the group is splitting up...Now to spoiler text...weeee)) \n\nAs the main body of the group proceeds to speak to the holographic alien, 32 asks his question and gets the answer 'No.' He rushes out of the room and to the right.\n\nThose inside the Holo-Library:\n \n Spoiler \n \"Well, I can give you a layout, of sorts. Here!\" As he says this, a map appears on the holo display.\n\n▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓░░░░░░░▓▓\n▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▓▓░░░░░░░▓▓\n▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▓▓▓▓▓--▓▓▓▓▓\n▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▓░░░▓░▓▓▓▓▓\n▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▓░░░▓░▓▓▓▓▓\n▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▓░░░▓░▓░░▓▓\n▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▓░░░▓░||░░▓▓\n▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▓░░░▓░▓▓▓▓▓\n▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▓░░░||░▓▓▓▓▓\n▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▓░░░▓░▓░░░▓\n▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▓░░░▓░||░░░▓\n▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▓▓▓▓▓░▓░░░▓\n▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▓░░░▓░▓▓▓▓▓\n▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▓░░░▓░▓░░▓▓\n▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▓░░░▓░||░░░▓\n▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▓░░░||░▓░░░▓\n▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▓▓▓▓▓▓░▓░░▓▓\n▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▓▓▓▓▓░░▓░▓▓▓▓▓\n▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▓░░░▓░░░░░░░░▓\n▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▓░░░▓░░▓░▓▓▓▓▓\n▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓--▓▓▓▓▓--▓░8▓▓\n░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░||░░░░||░8▓▓\n▓▓▓▓▓▓--▓▓▓▓▓▓--▓▓▓▓▓--▓▓▓▓--▓▓▓▓▓▓▓---▓░▓░8▓▓\n▓▓▓▓▓░░░▓▓░░░░▓▓▓▓░░░░▓▓░░░░▓▓▓▓▓░▓░▓░8▓▓\n▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓░▓▓▓▓▓\n\nThis map not exactly to scale!\n░\n \n\n\n32:\n\n \n Spoiler \nHe does tell you 'No.' and so you proceed on to the hallway, and off to the far right. You get to the room, place your hand on hte door, and it opens. Walking into the room, the door shuts behind you. The light isn't as bright in here, but bright enough for you. You see eight, of what can only be discribed as tubes, lined up against the far wall. There is a display above them, showing a strange looking creature, with 6 legs, sharp mandibles, and a cocroach-like carapace. The 'tubes' appear to have been opened by some means, though not broken. There is some sort of odd liquid all over the floor and 7 slime trails joining and leaving the room. It seems that they left in single file. All but one. One trail leads to the south east corner, by the tubes there. Looking over there, you see a 'live' specimen of the cocroach specimen, except its carapace is split in two, as if it shed the exoskeleton. It is at that point, a large, insectoid...thing, walks out from behind the tubes. It appears as if it was crouching down, and now is aware of your presence!\n\n▓▓▓▓▓▓\n▓░░░-8▓\n$-3░░-8▓\n▓░░C-8▓\n▓▓▓▓▓▓\n\nLEGEND:\n$=THE DOOR\n8=TUBES\nC=CREATURE\n3=32\n\nThe room is 15' from north to south, and 20 feet from east to west. The tubes take up the easternmost 5' squares along the east wall. The creature is about 5'11\", and looks like a cockroach standing on its 4 hind legs. The mandibles are much larger, and the front two 'legs' now sport pinching claws, similar to that of a crab or other crustacean. It has large, multi faceted, insect eyes, and slime is eminating from its mouth. Please roll initiative.\n " }, { "author": "Khelendros", "message": " Terran \n\nGetting a chill down his back. We shouldn't split up this much when we don't know anything about the creatures or the makers of this ship. I'm going after 32. Lets all try to get back together as soon as possible. " }, { "author": "SithLackey", "message": " X2G-32 \n Spoiler \n Initiative - (1d20+6)[ 14 ] \nIf 32 manages to react before the creature he will slip back out into the hallway and back a bit, dropping his pistol carefully and drawing his knife as he does so. As he assumes a combat stance and prepares for the inevitable counterattack, he speaks to Angoran in a low voice. \"Angoran, can these things be hurt by a knife in this stage, or not?\" \n\n[ooc]Move into hall and as far from the door as the action allows. Drop the pistol, draw a knife as part of the move, and ready an attack in case the thing gets close enough.[/ooc]\n " } ]
[ { "author": "boomwolf", "message": "You all start the same, but separated..\n\nYou wake up in a cell, alone and powerless. after quick attempts you figure that there is nothing you can do to escape it.\nYou can see that all your equipment is on you, including a ring that is not yours and a blank paper.\n\nYou can hear a voice, the voice of the king, saying the following:\n\n\"The rules of this game is simple. each one to reach to the finish may leave and gain his freedom, if you first don't succeed, you die.\nHowever, this is not that easy. only 3 can ever go out.\n\nThis maze has two part of it, at the first part you are to locate one of nine keys, once you do you must protect it while going to the gate that you also need to locate, the key allows you to go to the second level with anyone you want to take with you.\nFor the second part you must secure three keys and reach the exit, the three keys will allow a single person and all animal companions or such he commands to leave, but none other.\n\nThe fun begins with the paper. on this magical paper you can see the face of anyone holding each key, and whether he is a competitor or a part of the maze. the paper will only show his true face, not any mask or deception.\nWhenever anything on the paper changes, he will send you a telepathic message.\n\nThe ring on the other end, it makes it so that as long you are in here, you need not eat, sleep, drink or any natural need to survive. also, each time a competitor goes to level 2, or leave the maze it will grant you full regeneration of your health, magic and natural abilities.\n\nAlso, each key is capable of unlocking some secret passages, armories, chests full of potions and other useful items.\n\nBest of luck, you will need it to survive the other competitors and the handful of traps and machines waiting to kill you.\n\nBy the way, I gave three keys to competitors, so the real fun will begin early.\"\n\nAs you look at the paper you see the following appear onto it: (regulary updated.)\n \n Spoiler \n\nRed key: held by a red dragon, competitor.\nBlue key: held by an elf with an arrow tatto, competitor\nYellow key: held by a golden lizardman, competitor.\nPurple key: held by a shadow dragon, competitor.\nOrange key: held by a creature with black skin and flaming hair, competitor.\nGreen key: held by an ent, maze.\nBlack key: held by some shadow, competitor.\nWhite key, held by a human with blue eyes, competitor.\nRainbow key: held by nothing.\n \n\n\nA few minutes later, a trap door opens and you fall down to a room with a single door, you hear a counting by some mechanic voice, once it reaches 84 the door opens. and you hear \"LET THE GAMES BEGIN!\"" }, { "author": "Diarmuid", "message": " Phynder \n\nPicking himself up off the ground, he stared at the paper in bewilderment for a moment before he faded from view, thinking to himself,\n\n Well, that's just perfect. I certainly hope I run into just about anything other than either of the dragons down here. How on earth did the king catch, and better yet, convict a dragon of a crime and get it into this gods-forsaken maze? \n \n Spoiler \n\nActivate Walk Unseen .\nActivate Spider Walk .\n Move Silently - (1d20+5)[ 21 ] to the wall and up to the ceiling.\nActivate See the Unseen .\nActivate Entropic Warding .\n\nEquip my shield.\n\nBegin moving out of the cell at half speed moving silently along the ceiling.\n\n Move Silently - (1d20+5)[ 23 ] \n \n\n\nHe began looking for someone to become his new best friend, and the first big ugly strong thing he came across would be his first target.\n\n \n Spoiler \n\n\nFirst thing that looks somewhat tough, big and dumb, will be targetted by Charm from 60' away on the ceiling.\n\n Spell Failure - (1d100)[ 41 ] (5% chance from shield)\n\nDC is will 17, SR applies.\n\nNo matter what the outcome, first action directly after activating Charm will be to reactivate Walk Unseen .\n\n Spell Failure - (1d100)[ 12 ] (5% chance from shield)\n " }, { "author": "ForzaFiori", "message": "Ulfgar picks himself up off the ground, running a hand through his beard to rid it of tangles. Picking up his axe, he looks around. \"Well, not the loveliest place I've seen, but it could be worse. Now, off to find these rings. \n \n Spoiler \nHe sets off to the left, following the outer wall. if the wall takes a turn, he turns, always staying next to the left hand wall\nEX\n-----------------\n.........||..............\n .||.\n .||.............\n .||-------- .\n .................\n\n- and | are walls, with ....representing path.\n\nIf Ulfgar comes across anyone, he will attempt peaceful negotiations, with the hopes of working together. If attacked, he immediately defends himself\n " }, { "author": "Powerfamiliar", "message": " Cael \n\nCael stands and dusts himself off. \"Ready for this B?\" He speaks to his simian companion who nods and grins. cael picks up a pebble and makes it shine. \"Go guard the door while I cast a few spells.\" The ape moves to the door, ready to attack any intruders, while Cael starts a few incantations.\n\nOnce ready they step out of the room, and head left with Broddie leading the way.\n\n \n Spoiler \n\nSpells cast, in order if interrupted while casting.\n-Light.\nThese are shared with companion (share range is 30 feet thanks to the Companion Spellbond feat).\n-Greater mage Armor\n-Barkskin\n-Heart of Earth\nCast on Broddie:\n-Enhance Familiar\n " }, { "author": "King_of_GRiffins", "message": " Shadow Dragon \n\nThe small dragon eyes the letter left to him, nosing it curiously as he considers the pretty symbols. He looked at the images, not quite sure what they meant. Did this indicate what he was to be doing as his 'punishment'? The guards mentioned in some snide remarks he understood he was to be 'entertainment', perhaps they intended him to fight these beings? Maybe if he did, they would let him out of this exceptionally dark place?\n\nHe studies the faces for a moment before taking it in one claw and stuffing the paper into one of his gloves just before letting out a sharp shriek as he plummets down the trap door. Landing flat on the floor, the dragon regains his footing and heads to the door, making little effort to be quiet as he opens it, but taking every precaution to hide himself and his footfalls as he makes his way through the maze.\n\nHe wanders aimlessly in search of his prey, taking every single turn that comes upon him until he senses some positive direction of progress to head towards.\n\n \n Spoiler \n90% concealment automatically.\n Hide - (1d20+18)[ 25 ] \n Move Silently - (11d20+18)[ 118 ] Moving at 45ft/round\n\nFirst thing to come across that requires a check\n Spot - (1d20+15)[ 27 ] \n Listen - (1d20+15)[ 34 ] \n " }, { "author": "boomwolf", "message": "sorry about the triple posting, I had really bad connection problems back then.\n\nAnyway, waiting for the other player, or until 3 hours form now, whatever comes first.\n\nking of griff:\n \n Spoiler \n\nIn case it was not clear, you now hold the purple key, you found it on the floor.\n\nBTW-its 1d20, not 11d20. 😛\n " }, { "author": "Mordokai", "message": " Ansen \n\nPicking him self up and checking the paper, Ansen smiles to himself.\n\n \"Well, this should be funny. Now all I have to do is find one of the key holders and we'll see it from there on.\" \n \n Spoiler \nCasting Undetectable alignment , lasts for 24 hours.\n\n Spell failure - (1d100)[ 14 ] \n \n\n\nHe then wanders out of his cell and starts checking his suorrondings." }, { "author": "boomwolf", "message": "OK. things are moving now!\n\nI am now working on moving the maps unto computer format, so you will have records of where you visited before.\n\nPhynder\n \n Spoiler \nMoving on the ceiling you quickly note a fork in the way, and someone is coming from one of them, an attempt to charm him fails and he says \"not so easy mage!\" looking right at you, you disappear from his sight, but he still manages to follow your moves somehow.\n \n\n\nUlfgar\n \n Spoiler \nThat plan gets you out of problems for awhile, but you are targeted by some blade trap, you might want a reflex roll. DC 15 or take (2d6)[ 6 ] points of slashing damage, the trap will fully fold itself back to hidden anyway.\n \n\n\nCael\n \n Spoiler \nYou move down a strait corridor that forks once, after some walk you hear a voice from behind saying \"What do we have here?\" but you cant see anyone.\n \n\n\nShadow Dragon\n \n Spoiler \nYou quickly figure that you are walking in circles, not good. you take some other turn and find yourself standing in front of a very large pit, and there is a purple keyhole 50 feet away in a wall on the other side of that pit.\n \n\n\nAnsen\n \n Spoiler \nafter a quick walk you encounter a man with a silver armor, the one holding the white key. he looks at you with a wierd look as though as he is trying to see something, the he says \"another son of darkness I see before me.\"\n " }, { "author": "ForzaFiori", "message": " Ulfgar \n\nUlfgar walks through the blades, not bothing to dodge, knowing that he will be fine in a few seconds. He pauses, watching the gashes on his arm slowly go from new wound to month old scar in little more than 6 seconds. Every time his healing works, it still amazes him.\n\n \n Spoiler \nThe damage heals fully by the start of the next round, so why bother with a save? Ulfgar continues along the wall, keeping an eye out for traps this time.\n\nsearch: (1d20+10)[ 13 ] \n " }, { "author": "Mordokai", "message": " Ansen \n\nA little upset at his spell failing, Ansen walks around and when he encounters one of the competitors with a key, his face splits in a grin. Hearing him speak, se retorts:\n\n \"Don't worry, soon you won't be seeing anything but darkness.\" \n \n Spoiler \nIf I can, I'll use a move action to move next to him, then cast quickened Slay living , using one Rebuke undead from my pool. Fortitude DC 20 or die. If he saves:\n\n Damage - (3d6+12)[ 27 ] \n Spell Failure - (1d100)[ 75 ] \n\nAlso, using Divine spell power to enhance my spell(using one more Rebuke undead attempt):\n\n Turning check - (1d20+6)[ 22 ] (+1 because of 12 CHA, +2 because of five ranks in Knowledge:Religion and +3 because of feat itself)\n\nSince I won't be seeing the result I'd ask you to do the math for me. If you deem that two free actions are too much for one round I'll just use the quicken spell ability and let go of Divine spell power.\n\nIf he survives the spell, follow by the attack with great axe, augmented with my smite ability:\n\n Attack - (1d20+19)[ 36 ] \n Damage - (1d12+19)[ 20 ] \n\nIf he is too far, cast Bull's strength(normal, no quickening) to get +4 to strength for 12 minutes.\n\n Spell Failure - (1d100)[ 88 ] \n Initiative - (1d20)[ 10 ] \n\nAlso, if that hit hits, loss of one point of CON.\n " }, { "author": "boomwolf", "message": "Ulfgar\n \n Spoiler \nthis time its is not a trap, but a bunch of undead, you can see them about 60 ft. from you, and a mage is on the other side, striking them with some sort of spell.\n \n\n\nAnsen\n \n Spoiler \nHe takes the spell, and then smiths YOU for 32 damage with his longsword that appeared out of nowhere. (I roll at table so you cant see what he has.)\nAs the axe comes down on him he attempts a dodge but fails.\nnext round action?\n " }, { "author": "Mordokai", "message": " Ansen \n\nGrunting after been hit, Ansen redoubles his attack.\n\n \n Spoiler \nAfter being explained how this stuff works, I'll just take 5 foot step away from him and cast Bull's strenght. And that will be it.\n " }, { "author": "Diarmuid", "message": " Phynder \n\nHe was not necessarily surprised when his charm failed, he was more used to using it to deal with simple townspeople and whatnot, but the man's ability to follow his moves while invisible deemed this one a threat worth dealing with now.\n\nDrawing his mace, he pointed it at the man and unleashed a blast of acidic energy at him.\n\n \n Spoiler \n\n Inititative - (1d20+5)[ 15 ] \n\nMove Action = Draw mace.\nStandard Action = Eldritch Blast, Vitriolic Blast\nSwift Action = Add additional 1d6 damage via Warlock's Scepter\n\n Ranged Touch Attack - (1d20+15)[ 25 ] (Additional +1 if within 30')\n Damage - (10d6)[ 42 ] +1 damage if with 30' (6d6 base, +2d6 Chausible of Fell Power, +1d6 Warlock's Scepter, +1d6 attacking from above with Piercer's Cloak)\nNot subject to Spell Resistance, Acid damage.\nWill deal an additional 2d6 damage for the next two rounds.\n \n\n\nAs he unleashes the blast, he mutters to the man\n\n \"Now look what you've gone and made me do.\" " }, { "author": "Mordokai", "message": " \n Spoiler \nRolling for spell failure from last round, I forgot to do it before.\n\n Spell failure - (1d100)[ 74 ] \n " }, { "author": "boomwolf", "message": "Ansen\n \n Spoiler \nThe man smiles, takes a step backwords and puts his hand on his heart, the hand glows with blue for a moment and his wounds disappear.\n \n\n\nPhynder\n \n Spoiler \nThe man looks at you and laugh and he take the ray saying \"is this the best you can do?\" as his body changes, revealing a werewolf hybrid, then he says \"surrender and I might let you live, magescum.\" as he claws you, dealing 21 damage (yes, he manages to reach you.)\n " }, { "author": "Mordokai", "message": " Ansen \n\nA little annoyed with his opponent, Ansen smiles back.\n\n \"Laught at this, buddy.\" \n \n Spoiler \nFive feet back, casting Flame strike , Reflex DC 20 for half a damage.\n\n Damage - (12d6)[ 44 ] \n Spell failure - (1d100)[ 80 ] \n " }, { "author": "Powerfamiliar", "message": " Cael \n\nCael and his companion stop, trying to pinpoint the voice's source. \"Ready yourself friend\" he speaks to the ape in a language only they can understand. \"Show yourself!\" he screams at the darkness, while he begins to cast a spell. Broddie stands next to him, gripping his axe firmly.\n\n \n Spoiler \n\nCael:\nListen: (1d20+21)[ 30 ] \nSpot: (1d20+21)[ 31 ] \nBroddie:\nListen: (1d20+1)[ 3 ] \nSpot: (1d20+1)[ 3 ] \n\nUsing speak with master.\nCasting see invisibility shared with Broddie.\n " }, { "author": "Diarmuid", "message": " Phynder \n\nWith a raise of his eyebrow at the change in his opponent, he spares a glance down at the wound the thing's claw has opened up. With a dismissive shrug, he once again points his mace at the creature and unleashes a blast of acidic energy.\n\n \n Spoiler \n\n\nStandard action = Eldritch Blast, Vitriolic Blast again using scepter to add an additional +1d6 damage.\n\n Ranged Touch - (1d20+15)[ 23 ] (+1 within 30')\n Damage - (10d6)[ 40 ] (+1 within 30') (Acid Damage, no SR)\n \n\n\nAs his second blast heads towards his foe, the initial blast continues to eat away at the thing's flesh and bones.\n\n \n Spoiler \n\n Continuation Damage - (2d6)[ 8 ] (Round 1 of continuous damage)\n \n\n \"If you run away now, I might let you leave with your life.\" \n Intimidate - (1d20+10)[ 24 ] \n\n[ooc] For reference purposes, how high us the ceiling here? [/ooc]" }, { "author": "ForzaFiori", "message": " Ulfgar \n\n\" Oh yes! I've been longing for a fight! Ulfgar says, moving into the undead, swinging his axe.\n\n \n Spoiler \n\ninitiative: (1d20+4)[ 15 ] \n\nrun up to the closest undead(full round action)\n\nnext round, when i can do something:\nfull attack.\nattack 1: (1d20+18)[ 33 ] \ndamage 1: (1d10)[ 5 ] + (2d6+7)[ 13 ] \n\nattack 2: (1d20+13)[ 30 ] \ndamage 1: (1d10)[ 8 ] +[roll2d6+7[/roll]\n " }, { "author": "boomwolf", "message": "rolled damage 2 for you as you screwed it.\n\nCael\n \n Spoiler \nEven WITH the see invisibility spell you can see nothing. are you sure you are using the right spell here?\n \n\n\nAnsen\n \n Spoiler \nThe man dodges the blast with little room for error, but he gets out of it unharmed. then he strikes you with his blade for 12 damage saying \"get off my way mongrel!\".\n \n\n\nPhynder\n \n Spoiler \nThe creature dodges your ray, but suffers some pain from the next. he attempts to strike you down, but misses all attacks. then he says \"Well, this might take awhile.\"\n \n\n\nUlfgar\n \n Spoiler \nThe undead ignore you almost fully, but one strikes you for 5 damage, you feel something is wrong when you get hurt but you are not sure what.\nAt the next round you brake that undead apart.\n \n\n\n[ooc] For reference purposes, the ceiling is about 15 ft. at all places you are in right now.[/ooc]" }, { "author": "Mordokai", "message": " Ansen \n \n Spoiler \n[ooc]Unharmed, as in, no damage at all? Jesus, what are you throwing at me here? Paladin12/rogue5, or some similar monstrosity? 😛 [/ooc]\n\nAnyway, once again, five feet back nad cast Summon Monster V , choosing to summon medium earth elemental on the other side of the guy so both of us get flanking.\n\n Spell failure - (1d100)[ 77 ] \n\nProvided that I managed to cast the spell and that the elemental can attack in the same round\n\n Attack - (1d20+10)[ 27 ] \n Damage - (1d8+7)[ 13 ] \n " }, { "author": "boomwolf", "message": "Ansen\n \n Spoiler \nHe is using the same build as a well-known character from a well-known webcomic.\n\nIn any way, he takes a hit from the elemental, but on his turn he destroy it with a few good slashes.\n " }, { "author": "Powerfamiliar", "message": " Cael \n \"Well that didn't work, do you see anything?\" he asks his companion who shakes his head. \"Damn, well I think I can do better.\" Cael once again begins to cast a spell while the ape stands guard.\n\n \n Spoiler \n\nCast listening lorecall shared with Broddie.\nCale gains +4 to listen, blindsense out to 30 ft. and blindsight out to 15 ft.\n " }, { "author": "Mordokai", "message": " Ansen \n \n Spoiler \nTaking five foot step towards him, full attack with power attack for two points.\n\n Attack 1 - (1d20+13)[ 20 ] \n Damage 1 - (1d12+14)[ 22 ] \n Attack 2 - (1d20+8)[ 24 ] \n Damage 2 - (1d12+14)[ 19 ] \n " }, { "author": "Diarmuid", "message": " Phynder \n\nDodging out of the way was tricky from the ceiling, but he had managed it. Raising his mace again he did not immediately attack, instead offering an alternative course of action.\n\n \"Well, rather than sit here beating on one another and whichever one of us prevails being easy prey for whatever we face next...we could strike an arrangement and work together.\" \n\nHaving said his piece he holds ready to attack should the creature prove unwilling to negotiate.\n\nWhile he waits, he notes the acid seems to have mostly stopped burning the creature.\n\n \n Spoiler \n\n\nRound 2 of continued Acid damage from original attack: (2d6)[ 5 ] \n\nNot sure whether Bluff or Diplomacy would be better used here, as he would consider working with the creature, but likely would break any accord when it became convenient and would expect the same from this thing.\n\nBluff mod = +13, Diplomacy mod = +5.\n\nReadying the action to attack, if the creature attacks.\n\nEldritch Blast, Vitriolic Blast, 1 charge from Warlock's Scepter.\n\n Ranged Touch - (1d20+16)[ 19 ] (Point Blank bonus accounted for)\n Acid Damage - (10d6+1)[ 46 ] (Acid, no SR, Point Blank bonus included)\n " }, { "author": "boomwolf", "message": "Cael\n \n Spoiler \nyou sense him 15 ft. to your right, but you see a wall right next to you.\n \n\n\nAnsen\n \n Spoiler \nYou manage to hit him only with the second strike, then he says \"You are no match to me in combat\", but horribly misses a chain of slashes.\n \n\n\nPhynder\n \n Spoiler \nThe creature asks you \"What do you have in mind mage? Why should I trust you?\". and he seems jest as prepared to continue the fight as you are.\n " }, { "author": "Powerfamiliar", "message": " Cael \n \"Well this is odd, I sense whatever it might be behind this wall.\" He approaches the wall and tries to interact with it. If it is solid he will look for a way around the wall. If none if found he will cast yet another spell.\n\n \n Spoiler \n\nIf the wall is real, and there is no way around Cael will cast detect magic, and study the area.\n " }, { "author": "King_of_GRiffins", "message": " Shadow Dragon \n\nNot requiring a very long period of thought to put his key and the door together, the Shadow Dragon merely flies across, unlocks and opens the door and walks through. It would make sense that if this were the way out, others would soon head this way. One thought did trouble him about his though.\n\n If this place is to hold its occupants, why do I have the key? \n\nOnce past the door, the dragon takes little effort to conceal his movements, but stays wary. He carefully continues exploring, taking every single turn he can and getting as good a sense of the area as possible. He shall need it if he is to make any plans.\n\n \n Spoiler \n Listen - (1d20+15)[ 35 ] \n Spot - (1d20+15)[ 35 ] \n " }, { "author": "boomwolf", "message": "Hehe, I actually hoped that would happen.\n\nCael\n \n Spoiler \nThe moment you touch the wall, your hand goes right into it, like its not there. at the same moment the voice says \"damn. it was a good spell.\" then you notice that an attack is coming at you from below, some glowing purely-magical arms are going out of the earth and attempts to grab you.\nThe voice says \"My trademark spell, I invented this one.\"\n42 damage. Ref 15 for half.\n \n\n\nShadow Dragon\n \n Spoiler \nthe moment you open the door a bridge comes up to replace the hole. on the other side you see a very insane-looking human with a really big hammer. saying \"Hello, my name is maxwell, I kill stuff.\"\n " }, { "author": "King_of_GRiffins", "message": " Shadow Dragon \n\nThe dragon jumps back a step, hissing and showing off his sharp teeth in surprise to see someone on the other side of the door addressing him. Not knowing what was said, he merely says \"Good-bye.\" and begins to quickly sink into the stone and disappear.\n\nNow somewhat safe, the dragon panics. Someone had been anticipated his movements, and now he was stuck in a stone. His next move will need to be thought upon, but at least he had the time to do so. This hammer-man will not have the ability to destroy the whole floor in which he resided.\n\n \n Spoiler \n Activating Ring of Meld into Stone and waiting.\nFor reference, the dragon can only speak and understand Draconic.\n " }, { "author": "Mordokai", "message": " Ansen \n \n Spoiler \nRepeat the action from before.\n\n Attack 1 - (1d20+13)[ 26 ] \n Damage 1 - (1d12+14)[ 21 ] \n Attack 2 - (1d20+8)[ 15 ] \n Damage 2 - (1d12+14)[ 25 ] \n\nAlso, I hope you took two points of CON damage into account.\n " }, { "author": "Powerfamiliar", "message": " Cael \n\nCael is not surprised as his hand goes through the wall, he was almost expecting it too. The magical hands on the other hand are a complete surprise. \"Ohh what in...\" . Cael tries shakes off the attack. \"Over here!\" He yells at Broddie then takes the form of a brown bear, casts a spell, and moves and roar next to the caster. Broddies follows his master swinging his axe in anger.\n\n \n Spoiler \n\nsave: (1d20+8)[ 25 ] \nIs the attacker now visible?\nSwift action: shift thanks to mantle of the beast.\n\nStandard action: Casting bite of the werewolf shared with Broddie:\n- +2 str, +4 dex, +4 con, +4 nat armor ( which doesnt matter because of barkskin), gain a bite attack, and the blind fight feat.\n\nMove action: Moves next to the enemy.\n\nBroddies charge attack: (1d20+19)[ 39 ] (+2 charge, +2 enhance familiar)\nDamage: (1d12+15)[ 25 ] (+2 enhance familiar)\nif the target if invisible, miss chance(1-50 = miss)\n (1d100)[ 45 ] \nblind fight reroll: (1d100)[ 74 ] \n\nStats:\nCael: AC: 26, HP: 127.\nBroddie: AC: 35, HP: 154\n " }, { "author": "Powerfamiliar", "message": "((Sorry for the doable post)\n\nCrit confirm on axe: [roll]1d20 +19[roll]\nDamage should be 3d6 not 1d12 so ill roll 3 items here, the first roll will be the damage if it's not a crit. (x3 multiplier 😁 :\n (3d6+15)[ 25 ] \n (3d6+15)[ 25 ] \n (3d6+15)[ 24 ] " }, { "author": "Powerfamiliar", "message": "((Triple post because I'm dumb, do we have an OOC thread by the way?))\n\nCrit confirm (1d20+19)[ 31 ] " }, { "author": "ForzaFiori", "message": " Ulfgar \n\nUlfgar shrugs off the damage, knowing that the wounds will be gone soon. He continues to fight through the undead, swinging his axe in powerful strokes left and right.\n\n \n Spoiler \n\nIf an undead is next to me, I attack it and move farther into the undead (trying to make it so that they're pretty much all around, less moving around on my part then.)\nattack 1: (1d20+18)[ 31 ] \ndamage 1: (1d10)[ 6 ] + (1d6+7)[ 12 ] \n\nIf there is no undead, then i move to the closest one and then attack.\n " }, { "author": "ForzaFiori", "message": "edit, got my damage wrong there.\n\n \n Spoiler \n\ndamage: (1d10)[ 9 ] + (2d6+7)[ 15 ] \n " }, { "author": "Diarmuid", "message": " Phynder \n \n Spoiler \n\nRelaxing only slightly, he offers a quick scenario he hopes the lycan will find acceptable.\n\n \"Well, we're both criminals so trust is going to come with difficulty, but you seem hard to kill, I'm hard to kill...and there's three people that will make it out of here eventually. No reason two of those people cant be us. Let's find some people on the papers we have and take their keys. Or...we could both just turn around and take our chances with whatever else we run into.\" \n\nBrandishing his mace a bit, he offers a scenario he hopes the lycan will find less appealing,\n\n \"Or...you can keep trying to shred me, and I can keep throwing acid at you.\" \n\nHis voice indicates this last option is not his favorite.\n\nContinuing to keep an attack the ready.\n " }, { "author": "boomwolf", "message": "Shadow Dragon\n \n Spoiler \n\nThe human starts bashing the wall, getting closed to you.\nThen you hear a voice in draconic \"That human scared you off too?\"\n \n\n\nAnsen\n \n Spoiler \n\nThe man falls to the ground, saying \"I admit my defeat here. while I can keep fighting I will eventually lose.\" as he casts another heal spell on himself.\n \n\n\n\nCael\n \n Spoiler \n\nWell, that was a waste, you hit yet another illusion.\nYou can hear the voice taunting you saying \"Never fought an illusion master before did you?\" as another set of arms rises to strike you from the ground. dealing another 15 damage.\n \n\n\nUlfgar\n \n Spoiler \n\nYou hit another undead jest to hear him say \"damn this was a stupid disguise.\" and he draws a dagger.\n \n\n\nPhynder\n \n Spoiler \n\nThe hybrid thinks about your speech, then he meditates for a few seconds and you can see his body going through some minor transformation. then he says \"I hope you also got a way to heal yourself, I know where to find that red dragon.\"\n " }, { "author": "ForzaFiori", "message": "Ulfgar turns and concentrates on the other undead, leaving the talking one for last. If thats a disguise, he'd like to know what he originally looked like, and that means he needs to be alive.\n\n \n Spoiler \n\nonce more, i will get close to an undead other than the talking one and attack.\nFull Attack (if i'm next to one already)\nattack 1: (1d20+18)[ 28 ] \ndamage 1: (1d10)[ 7 ] + (2d6+7)[ 16 ] \n\nattack 2: (1d20+18)[ 20 ] \ndamage 2: (1d10)[ 2 ] + (2d6+7)[ 13 ] \n\nif i have to move to get to one, only use attack one.\n " }, { "author": "King_of_GRiffins", "message": " Shadow Dragon \n \"Yesss...\" , he states, drawing out into a hiss of displeasure and annoyance. He does a double take (as best as one can when merged with a few tons of stone) and ask, \"Wait, who is speaking?\" " }, { "author": "Diarmuid", "message": " Phynder \n \n Spoiler \n\n\nPleased to have at least survived his first encounter, he was not so sure he was going to survive the second.\n\nHe thought to himself as he replaced the mace in its loop on his belt and grabbed the two wands tied together from behind his belt. Spinning it a bit so the proper one was facing him, he hissed the command word and let the magical energies seep into him. He replaces the wand in his belt, hoping that it's magics will be enough to see him through this endeavor.\n\n[ooc] Take 10 on Use Magic Deive to use 1 Charge from my Wand of Lesser Vigor , healing 9 points over the next 9 rounds [/ooc]\n\n \"I have my ways of doing most things. As a token of good faith, thought it seems somewhat unnecessary in your case, I will refrain from using my powers of invisibility while we travel together. Praytell, do lead on. I would hazard my spells will likely be shrugged off by a dragon, but I have yet to find anything that can easily shrug off my acid blasts...that is when I can hit them.\" \n\nHe nods with respect at the creature who was able to do just that,\n\n \"But I would wager a dragon is not likely to be as dextrous in avoiding such attacks, normally relying on its tough hide to turn away attacks. I do not need to pierce its hide though.\" \n\n[ooc] After 9 rounds, another charge off the wand [/ooc]\n " }, { "author": "Mordokai", "message": " Ansen \n\nRaising his axe for another swing, Ansen is more than little surprised when his opponent surrenders. At other times he wouldnt hesitate to chop his head off, while having such a clean advantage. However, he is smart enought to know that killing everything in his path won't lead far in this maze.\n\n \"Very well paladin. For now, I'll accept your defeat. However, give me one good reason why not to kill you right now? Besides your key, that is. And don't try to be a hero, I'm keeping my eyes and axe trained on you.\" \n \n Spoiler \nReady action to coup de grace him if he tries anything funny, like reaching for his weapon, casting a spell, or similar. I'm guessing that he is in a pose for me to perform coup de grace. If not, just a regular attack. Also\n\n Spellcraft - (1d20+18)[ 19 ] \n\nto see if I know what he just casted. Repeat the roll if he tries to cast anything again.\n " }, { "author": "Powerfamiliar", "message": " Cael \n\nBroddie roars in angers as his perfect atttack just cuts through an illusion. Cael joins in and screams \"You better keep hiding, when I find you I will tear you apart!\" which sadly given his current form sounds more like \"Roar ROAR roar ROar.\" Cael will keep using his blindsense/sight to spot the caster, if he spots him or another illusion both will charge it.\n\n \n Spoiler \n\nBroddie:\nAttack: (1d20+19)[ 30 ] \nDamage: (3d6+15)[ 26 ] \nIn case of crit:\n \n Spoiler \n\nConfirm: (1d20+19)[ 38 ] \nDamage:\n (3d6+15)[ 20 ] \n (3d6+15)[ 26 ] \n \n\n\nCael:\nClaw: (1d20+18)[ 34 ] \nDamage: [roll]1d6+ 10[/roll]\nImproved grad starting a grapple if claw hits:\nGrapple check: (1d20+20)[ 26 ] (+9 str, +4 size)\nIn case of crit:\n \n Spoiler \n\nConfirm: (1d20+18)[ 30 ] \nDamage: [roll]1d6+ 10[/roll]\n \n\n\nStats:\nCael: AC: 24, HP: 117.\nBroddie: AC: 33, HP: 154\n " }, { "author": "Powerfamiliar", "message": "((more rolling mistakes 😡 ))\n\nDamage: (1d6+10)[ 14 ] " }, { "author": "boomwolf", "message": "Ulfgar\n \n Spoiler \nWhile you take down another undead, the second strike misses.\nThey seem to be limitless, they keep coming. but both you, that wizard, and the idiot that attempted to look undead are all fighting them pretty well, and the undead seem to miss quite alot.\n \n\n\nShadow Dragon\n \n Spoiler \nYou hear the voice answering in draconic \"My name is tiktik, a kobold cleric.\" then another bash on the wall and he says \"we cant stay here for long.\"\n \n\n\nPhynder\n \n Spoiler \n\"Finally someone that does not die from a little scratch.\" says the werewolf with pleasure. \"Mind telling me what kind of mage are you anyway?\" he asks, then he goes down on four and start moving as he sniffs the ground.\n \n\n\nAnsen\n \n Spoiler \nHe has casted cure light wounds.\n\"Well. its simple.\" he says \"Even if you do kill me you will be too wounded to go on.\" he says with a smug face. \"You cannot afford to kill me.\"\n\nOOC: he never left his sword, it is still in his hand.\n \n\n\nCael\n \n Spoiler \n\nBoth you and the ape sense him, but each sense him in another place.\nYou each charge at the one you sense, while the ape is still mad on hitting illusions you struck a real figure this time.\nThe figure curses, then cast some sort of ray at you. 73 damage unless you make a DC 18 will save, then its only 13 damage.\nAs the ray strikes he says \"Your mind makes it real you little creep.\"\n " }, { "author": "Diarmuid", "message": " Phynder \n \n Spoiler \n\n\nAfter activating his wand, he moves to follow the lycan from his ceiling vantage point. While moving, he activates his Detect Magic ability to see if this thing might have anything of use should it perish for some reason.\n\nKeeping his voice quiet, he offers a vague reply,\n\n \"I am not exactly a wizard, but I command many fell powers.\" \n\n[ooc] I have accounted for the 18 rounds (1 min, 48 seconds) of healing from the 2 charges of my wand on my sheet, if it doesnt get that far, just tell me how many rounds of healing I was able to get through. [/ooc]\n " }, { "author": "boomwolf", "message": "Phynder\n \n Spoiler \n 2 minutes is not that long, the maze is not tiny ya know.\nIn any way the hybrid replies \"Then what are you if not a wizard? I never encountered such an attack.\" he says with a curios voice.\n\nYou can see very little magic on him. glove-claws, vest, and two rings is all you can see.\n " }, { "author": "King_of_GRiffins", "message": " Shadow Dragon \n \"Agreed.\" he hisses back to the kobold... Whatever that was. \"If I come out and move to the right side of the human, will you come out and move to his left so we may flank him, Tiktik? We could do so on a three-count.\" \n \n Spoiler \nIf Tiktik agrees to the plan, the dragon shall count to three and emerge from the stone towards the humans right side (closer to the door), and Tiktik towards the left side (farther from the door), so it would be like this\n\n\n Code: \n |.|\n|D|\n|H|W\n|T|\n|.| \nD- Open Door/Dragon\nH- Human\nW- Wall hiding spot\nT- Tiktik\n\nUpon exiting, he will make a full attack.\n 1d20 19=39, 1d8 7=15,\n1d20 17=33, 1d4 3=4,\n1d20 17=27, 1d4 3=5 \n\nConfirm Critical on bite, Extra damage\n 1d20 19=37, 1d8 7=8 \n " }, { "author": "Diarmuid", "message": " Phynder \n \n Spoiler \n\n\n[ooc] I didnt figure 2 mins was all that long, but I just wanted to make sure. [/ooc]\n\nNot quite ready to divulge too much information, the warlock simply replies,\n\n \"I am a conduit for fell energies that I have learned to shape in many different ways. Are we almost there?\" \n\nHe tries to keep his voice to but a whisper, so as to not give their positions away.\n\nJust FYI, still active:\n\nSee the Unseen (See Invisibility)\nEntropic Warding (Ranged attacks 20% miss chance, cannot be tracked by scent)\nSpider Walk (Spider Climb)\n\n[ooc] Does it appear that the damage that was caused by the acid has begun to heal on the lycan? [/ooc]\n " }, { "author": "Powerfamiliar", "message": " Cael \n\nCael tries to withstand the ray, roaring to get Broddie's attention. Broddie tries o join into the melee. He will keep wailing on the creature, still trying to grapple.\n\n \n Spoiler \n\nSave: (1d20+20)[ 36 ] \n\nBroddie:\nAttack: (1d20+17)[ 33 ] , extra +2 if charge is possible.\nDamage: (3d6+15)[ 25 ] \nIn case of crit:\n \n Spoiler \n\nConfirm: (1d20+17)[ 28 ] \nDamage:\n (3d6+15)[ 27 ] \n (3d6+15)[ 22 ] \n \n\n\nCael:\nClaw 1: (1d20+16)[ 36 ] \nDamage: (1d6+10)[ 11 ] \nClaw 1: (1d20+16)[ 19 ] \nDamage: (1d6+10)[ 16 ] \nBite: (1d20+11)[ 23 ] \nDamage: (2d6+6)[ 12 ] \nImproved grad starting a grapple if a claw hits:\nGrapple check: (1d20+20)[ 36 ] (+9 str, +4 size)\nIn case of crit:\n \n Spoiler \n\nConfirm: (1d20+16)[ 17 ] \nDamage: (1d6+10)[ 16 ] \nConfirm: (1d20+16)[ 25 ] \nDamage: (1d6+10)[ 11 ] \n \n\n\nStats:\nCael: AC: 24, HP: 99.\nBroddie: AC: 35 (-2 of charging), HP: 154\n " }, { "author": "Mordokai", "message": " Ansen \n\nSmirk crossing his face, Ansen tells his opponent:\n\n \"So you're offering me your help with healing? And then what? Would we go on together? I really doubt any of would like the other as ally. And while at that, don't worry about me, I have healing of my own. I'm not going to use is however, until you present a danger to me.\n\nHowever, allies are a commodity that can't be thrown away in times like this. If you can withstand my company without trying to kill me every time I turn my back on you than I'm willing to put our, shall we say, ideological, differences aside for the moment. So, make my mind easy, and we can tackle this maze together.\" \n \n Spoiler \nKeeping an action at the ready, should he try anything funy.\n " }, { "author": "boomwolf", "message": "Shadow Dragon\n \n Spoiler \n\"Like I have a choice.\" says the kobold as you both get out of the stone, you strike the human as he attempts to cast a spell on him, but fails.\n \n\n\nPhynder\n \n Spoiler \nAs you reach to a door of some sort you can see him stopping, then he says \"He is after this door. are you ready?\"\n \n\n\nCael\n \n Spoiler \n as you attack him he suddenly disappear, and reappear some distance away, trying to catch his breath he says \"Good thing I learned this blink spell.\"\n \n\n\nAnsen\n \n Spoiler \n he looks at you. then he says \"I offered nothing, I jest hoped jasrid will help.\" then you feel a strike coming from behind, dealing you 32 damage.\n " }, { "author": "Mordokai", "message": " Ansen \n\nHowling in pain, Ansen immediately gets to work to correct his mistake.\n\n \n Spoiler \nCoup de grace the bastard, with full power attack.\n\n Damage 1 - (1d12+33)[ 42 ] \n Damage 2 - (1d12+33)[ 37 ] \n Damage 3 - (1d12+33)[ 42 ] \n\nIf he is still in pose for me to perform that. If not, just a normal full attack, and since I believe he is prone that give me +4 to attack.\n\n Attack 1 - (1d20+19)[ 32 ] \n Damage 1 - (1d12+9)[ 13 ] \n Attack 2 - (1d20+14)[ 34 ] \n Damage 2 - (1d12+9)[ 10 ] \n\nIf he tries to get up, AoO:\n\n Attack - (1d20+19)[ 32 ] \n Damage - (1d12+9)[ 14 ] \n\nEDIT: confirming the crit on second attack\n\n[roll=Confirm crit]1d20+14[/roll]\n[roll=Extra damage]1d12+10[/roll]\n\nAlso, every damage is at +10, since the axe is +1, so add that damage for me, since I can't fix rolles without messing them.\n \n\n \"Where did we get if you can't trust even a paladin to be honest.\" " }, { "author": "King_of_GRiffins", "message": " Shadow Dragon \n\nThe dragon roars and hisses at it swings its bite for the humans thighs, then props himself onto his back legs and rakes his claws down upon his target.\n\n \n Spoiler \nAnother full attack\n 1d20 19=33, 1d8 7=9,\n1d20 17=21, 1d4 3=4,\n1d20 17=31, 1d4 3=6 \n " }, { "author": "Diarmuid", "message": " Phynder \n \n Spoiler \n\n\nHolding up a hand with one finger extended as if to say \"One second\", his other hands moves towards his belt for his wands again, but not too fast to cause alarm.\n\nWith deliberate motions, he points the wand at himself and utters a word of arcane power. Then, he flips the wands around so the other faces himself and speaks the same word he had spoken when invoking the healing powers of the wand.\n\nCast Mirror Image ,\n3 minute duration\n Images - (1d4+1)[ 5 ] \n\nthen\n\nCast Lesser Vigor \n11 round duration\n\nReplacing the wand at his belt, he offers a nod to the lycan and draws his mace.\n " }, { "author": "boomwolf", "message": "A mental announcement rings in your head *Orange key changes hands* \n\nAnsen\n \n Spoiler \nHis attempts to stop your attack are futile. and he screams in pain as he attempts to heal himself. on the other hand, more attacks are coming from behind. this time a few shurikens strike you, dealing 16 damage total, but another one hits the paladin, killing him.\n \n\n\nShadow Dragon\n \n Spoiler \nThe human takes the hits, then delivers a quick set of bashed to your head, dealing you 32 damage. then he gets struck by some spell the kobold casted, falling to the ground, dead.\n \n\n\nPhynder\n \n Spoiler \nNice roll on the images, but its rather pointless VS dragons. you know, AOE.\n\nThe lycan opens the door, and you can see a young red dragon facing the other way, not much bigger then yourself. clearly he is intrested more on something at the other side.\n " }, { "author": "Mordokai", "message": " Ansen \n\nPanting heavily from the damage taken, Ansen quickly looks around to make sure that nobody would disrupt him while healing himself.\n\n \n Spoiler \nCheck if anybody is in the vicinity. If it's close enought to threaten him with AoO, Ansen will take five foot step away. If nobody is near, he will move with back towards nearest wall and cast Heal on himself, healing 120 points of damage, returning him to full hit points. All the time he will try to spot any danger nearby.\n\n Spell failure - (1d100)[ 87 ] \n Spot - (1d20+5)[ 23 ] \n Listen - (1d20+5)[ 8 ] \n " }, { "author": "Diarmuid", "message": " Phynder \n \n Spoiler \n\n\nIs the area past the door just another hallway, or a room? While they wont help from getting caught in a breath weapon, neither will the be destroyed by it either. Consider it a precaution against my lycan friend as well as the dragon.\n " }, { "author": "Powerfamiliar", "message": " Cael \n \"Ohh don't run now, the fun is just beginning.\" Cael thinks about shifting to cast a spell, but in the end he just want to eat this thing. Both animals once again go after their target.\n\n \n Spoiler \n\nBroddie:\nAttack: (1d20+17)[ 28 ] , extra +2 if charge is possible.\nDamage: (3d6+15)[ 27 ] \nIn case of crit:\n \n Spoiler \n\nConfirm: (1d20+17)[ 23 ] \nDamage:\n (3d6+15)[ 22 ] \n (3d6+15)[ 32 ] \n \n\n\nCael:\nClaw: (1d20+16)[ 22 ] , extra +2 if charge is possible.\nDamage: (1d6+10)[ 14 ] \nImproved grad starting a grapple if a claw hits:\nGrapple check: (1d20+20)[ 34 ] (+9 str, +4 size)\nIn case of crit:\n \n Spoiler \n\nConfirm: (1d20+16)[ 27 ] \nDamage: (1d6+10)[ 15 ] \n \n\n\nStats:\nCael: AC: 26 (-2 of charging), HP: 99.\nBroddie: AC: 35 (-2 of charging), HP: 154\n " }, { "author": "ForzaFiori", "message": "Ulgar, realizing the undead aren't stopping, proposes an idea to his fellow fighters. Hey, how about we get out of here? There's no end to them! We can fall back, and the head off and get away. " }, { "author": "King_of_GRiffins", "message": " Shadow Dragon \n\nThe Dragon takes a short look at the human on the ground, then dismisses the body from his mind. Climbing over the corpse, he gets a closer look at the kobold. \"Thank you for the help.\" , he says, rubbing at the lumps at his head, under which might possibly be a concussion. He eyes up the short, scaley creature, perhaps in the same way he would one of the smaller sewer rats that wouldn't hiss at him before being eaten swiftly.\n\nFortunately, the ring he was given made sure he was not very hungry...\n\n Hmm... Cute. \"I am not quite sure what is going on. Perhaps you could tell me?\" , he asks while pulling the scroll out of his gloves, \"I could not read this at all.\" " }, { "author": "boomwolf", "message": "Ansen\n \n Spoiler \nWith a good spot roll you can spot the attacker, well hidden in the shadows.\n \n\n\nPhynder\n \n Spoiler \nyou cannot see from your current position, the dragon blocks your view.\n \n\n\nCael\n \n Spoiler \nThe figure laughs as your charge on him, then a wall of hands rises between you two, grabbing you and stopping your movement.\n \n\n\nUlgar\n \n Spoiler \n\"nonesense\" says the one with the dagger \"The damn vampire has got to run out of them at some point, then he points at one of the undead.\n \n\n\nShadow Dragon\n \n Spoiler \n\"Looks what I found out\" he says in draconic, then says \"Change\" to the paper, and it all turns into draconic.\n\"You jest need to command it in your language and it will change itself. it works for anything that is part of the maze.\n\"In total, grab as many keys as possible and run for you life. 1 key will get you and all your friends to level two, 3 keys will get you out alone.\"\n " }, { "author": "ForzaFiori", "message": " Vampire? You wanna give me a quick explanation of whats going on here? Ulfgar asks, swinging his axe yet again.\n\n\n \n Spoiler \n\nattack 1: (1d20+18)[ 28 ] \ndamage 1: (1d10)[ 3 ] + (2d6+7)[ 10 ] \n\nattack 2: (1d20+13)[ 17 ] \ndamage 2: (1d10)[ 2 ] + (2d6+7)[ 10 ] \n " }, { "author": "Mordokai", "message": " Ansen \n\nSpoting his nemesis, Ansen yells at him:\n\n \"I see you! Come out and fight like a man!\" \n \n Spoiler \nCharge and attack.\n\n Attack - (1d20+19)[ 32 ] \n Damage - (1d12+10)[ 11 ] \n\nIf charge not possible, cast Shield of faith , granting him +4 deflection bonus to AC, lasting 12 minutes, and move as close as possible.\n\n Spell failure - (1d100)[ 13 ] \n " }, { "author": "King_of_GRiffins", "message": " Shadow Dragon \n\nThe dragon looks curiously over the paper once more, and takes stock of the pictures of the key holders. He looks back up at Tiktik, \"There are nine keys, but you do not have any of them. If you accompany me, we may set an ambush for the key holders that make it to the second part of the maze, and collect five keys so we may both leave. If the others in this maze are as easily dispatched as this human, it should be a very simple hunt, yes?\" " }, { "author": "Diarmuid", "message": " Phynder \n \n Spoiler \n\n\nWith a shrug to his strange partner, he points to the dragon's back and then holds up three fingers as if to signal timing for them to coordinate their attacks. If the lycan seems to understand, Phynder will count down with his fingers,\n\n3....\n\n2.....\n\n1.....\n\nand then he will draw his mace and unleash a blast of energy at the dragon's back if (and only if) he sees the lycan moving in for an attack also.\n\nIf the lycan makes no move towards the dragon, Phynder once again shrugs at him, his face saying,\n\n \"So, what now?\" \n\nIf an attack is triggered:\n \n Spoiler \n\n\nEldritch blast, Vitrolic blast essence\n\n Ranged Touch attack - (1d20+15)[ 18 ] (additional +1 if within 30')\n Damage - (8d6)[ 31 ] (additional +1 if within 30', not using charge from Warlock's Scepter. Acid damage, no SR)\n Piercer Cloak - (1d6)[ 4 ] (additional damage if I am considerd attacking from higher ground)\n\nIf the attack misses, and I am within 30' use a swift action to use Ranged Recall to make another attack at -5.\n\n Ranged Recall Attack - (1d20+10)[ 26 ] (additional +1 if within 30')\n Damage - (8d6)[ 36 ] (additional +1 if within 30', not using charge from Warlock's Scepter. Acid damage, no SR)\n Piercer Cloak - (1d6)[ 3 ] (additional damage if I am considerd attacking from higher ground)\n \n\n " }, { "author": "Powerfamiliar", "message": " Cael \n\nCael tries to break free with Broddie's help.\n\n \n Spoiler \n\nHow exactly should I break free?\n " }, { "author": "boomwolf", "message": "Ulfgar\n \n Spoiler \n\"One of the bunch is a vampire that raises zombies that look jest like him\" say the man with an incredible speed as both of you drop yet another undead, the caster is getting into trouble.\n \n\n\nAnsen\n \n Spoiler \n\"Why should I? I am no man.\" says a voice, as you get a few daggers stuck in you while you charge, dealing you 22 damage, while hitting target you see she is actually a girl, and cant be over fifteen.\n \n\n\nShadow Dragon\n \n Spoiler \n\"I wish.\" says the kobold \"Very few here are as dumb or as weak as this human. but its worth a shot.\"\n \n\n\nPhynder\n \n Spoiler \nYou can see the lycan changing gloves, then he runs with no sound to the dragon, striking him down with weird magical glow, at the same time your magic hits the lizard, but he jest turns to you and STARE at you. you can see blood dripping from his jaws, as his scales quickly turn gray.\n\nFort save please.\n \n\n\nCael\n \n Spoiler \nIts auto-brake. it only stops your charge, nothing more. very low power spell.\n " }, { "author": "Mordokai", "message": " Ansen \n \"What's a kid like you doing here? You should be home, holding your mother's skirt.\" \n \n Spoiler \nFull attack, with two points of power attack.\n\n Attack 1 - (1d20+15)[ 34 ] \n Damage 1 - (1d12+14)[ 24 ] \n Attack 2 - (1d20+10)[ 29 ] \n Damage 2 - (1d12+14)[ 19 ] \n " }, { "author": "Diarmuid", "message": " Phynder \n \n Spoiler \n\n Fortitude Save - (1d20+8)[ 11 ] \n\nFor bookkeeping purposes, did the first attack hit and apparently had no effect? Or was the first a miss, and the Ranged Recall attack hit and apparently had no effect? Only asking as Ranged Recall can only be used 3/day.\n\nAlso, did the lycan's attack seem to harm the dragon/lizard-thing at all?\n\n Spellcraft - (1d20+9)[ 21 ] (To possibly determine the effect from the lycan's gloves)\n\nWill post with next actions depending on the results of the Fort save.\n " }, { "author": "King_of_GRiffins", "message": " Shadow Dragon \n \"Then let's go.\" commands the dragon as he turns around and walks over the humans corpses and through his door. He does not slow down his pace at first for the slower kobold, but stops occasionally to let him catch up. He does not mind taking a slower, more leasurely pace, secure in the thought he and his companion are the first to explore the area behind the doors.\n\n \"What has brought you down here, my friend?\" , he asks of Tiktik. \"I know I was captured, caged, then sent here. I believe they had some statement as to 'why', but I could not understand what they said. Did they treat you any differently? Do you know why they do this?\" \n \n Spoiler \nExploring the second area in semi-random fashion, unless the kobold has some suggestion as to the final door out.\n Spot - (1d20+15)[ 19 ] \n Listen - (1d20+15)[ 23 ] \n " }, { "author": "boomwolf", "message": "Ansen\n \n Spoiler \nThe kid takes the hits, but don't show any emotion. moves quickly back, far faster hen you can. then throws two dagger at you, one hits for 15 damage, and the other goes right next to your ear.\n \n\n\nPhynder\n \n Spoiler \nI never said they have no effect. but only the recoil hit.\n\nIn any way, your failed throw led to some unpleasnt side-effect, like taking 11 damage and being knocked backwords. (20 ft, you are now prone.)\n\nThe gloves are some anti-dragon magic effect, you can be sure what it does, but the dragon's blood lits it up.\n \n\n\nShadow Dragon\n \n Spoiler \nThe kobold says \"Well, I killed a few of their people, they didn't seem to like that. humans hate things that hurt humans, or anything that human own.\"\nHe looks to the sides and says in a whisper \"I figured out how to know the final doors, but I'll have to see them first.\"\n " }, { "author": "Mordokai", "message": " Ansen \n \n Spoiler \nAoO, if possible when she leaves the threatened square.\n\n Attack - (1d20+17)[ 21 ] \n Damage - (1d12+10)[ 14 ] \n\nI'm guessing she is now out of reach for standard move-attack combo, so once again charge and attack. If she can be reached in a single move action, you roll full atack for me. Once again, two points of power attack, in any case.\n\n Attack - (1d20+17)[ 30 ] \n Damage - (1d12+14)[ 26 ] \n\nAlso, after the attack is finished, Ansen will try to appraise the condition she is in. Is she looking very hurt, any signs of heavy breathing, the likes. I'm guessing Heal check would be most appropriate for this, if any, so I'll roll on Heal.\n\n Heal - (1d20+10)[ 12 ] \n\nIf she is looking very hurt, Ansen will try to make her surrender and tell her he will let her go with her life, IF she gives him all the potions she has on her person. If she has no potions, half of her daggers that are left to her instead. Diplomacy, since he means it.\n\n Diplomacy - (1d20+16)[ 26 ] \n\nIf she has, however, wihdrawnwhich I doubt, since she attacked in the same turn, but just to be sure I cowered all the possibilities), cast Shield of faith , +4 to AC, 12 minutes, move as close as possible.\n\n Spell failure - (1d100)[ 52 ] \n " }, { "author": "Powerfamiliar", "message": " Cael \n\nCael continues his march towards the figure. \"ROAR\" , Broddie seems to a agree with the sentiment.\n\n \n Spoiler \n\nBroddie:\nAttack: (1d20+17)[ 26 ] , extra +2 if charge is possible.\nDamage: (3d5+15)[ 24 ] \nIn case of crit:\n \n Spoiler \n\nConfirm: (1d20+17)[ 23 ] \nDamage:\n (3d5+15)[ 20 ] \n (3d5+15)[ 22 ] \n \n\n\nCael:\nClaw: (1d20+16)[ 36 ] , extra +2 if charge is possible.\nDamage: (1d6+10)[ 12 ] \nImproved grad starting a grapple if a claw hits:\nGrapple check: (1d20+20)[ 23 ] (+9 str, +4 size)\nIn case of crit:\n \n Spoiler \n\nConfirm: (1d20+16)[ 33 ] \nDamage: (1d6+10)[ 15 ] \n \n\n " }, { "author": "King_of_GRiffins", "message": " Shadow Dragon \n \"Then let's finish exploring so we may exit quickly when we're ready.\" , the dragon says, stopping beside the kobold. \"Perhaps you should ride me so we can search at a faster pace?\" \n \n Spoiler \nWill begin moving at 90ft movement speed when/if the kobold hops on and continue as before. He'll stop if he see's any kind of door, of if the kobold urges him to stop.\n\nHopefully, he's making spot checks too.\n Spot - (1d20+15)[ 18 ] \n Listen - (1d20+15)[ 28 ] \n " }, { "author": "Diarmuid", "message": " Phynder \n \n Spoiler \n\n\n[ooc] Ok, the way you said \"he just turns and stares\", I thought it had no effect. Having been knocked down, did I fall from the ceiling? [/ooc]\n\nNot bothering to get up, 5 images of the warlock point his mace at the dragon and unleash a slightly more powerful blast of energy at the dragon.\n\n \n Spoiler \n\n\nVitriolic Blast, Swift Action to use 1 charge from Warlock's Scepter\n Ranged Touch - (1d20+16)[ 31 ] (point blank bonus included)\n Acid Damage - (9d6)[ 31 ] (no SR)\n\n Continuation Damage - (2d6)[ 5 ] (continuous damage from last round)\n\nIf attack misses, use Ranged Recall to make another attack at -5\n Ranged Touch - (1d20+11)[ 31 ] (point blank bonus included)\n Acid Damage - (9d6)[ 27 ] (no SR)\n \n\n\nAs his energy flies at the beast, he gets to his feet and asks the lycan, somewhat annoyedly,\n\n \"That certainly doesnt look like a red dragon to me. I didnt think they came in grey...\" \n " }, { "author": "ForzaFiori", "message": "Ulfgar heads towards the caster, taking out a zombie that is attacking him.\n\n \n Spoiler \n\nattack: (1d20+18)[ 19 ] \ndamage: (1d10)[ 1 ] + (2d6+7)[ 16 ] \n " }, { "author": "boomwolf", "message": "Ansen\n \n Spoiler \nthe AoO missed, but the charge hit.\nUnfortunatly she is still fine to fight, and keeps fighting like crazy, tossing a mass of shurikens at you dealing a total of 32 damage.\n \n\n\nCael\n \n Spoiler \nThe wizard falls down from the mass of attacks, dying or dead. but not before he manages to strike you down with a spell.\n\nWill save please. you take 23 damage and you are slowed unless you make a DC 25 will save, then you will take only 11 damage, ant no slow\n \n\n\nShadow Dragon\n \n Spoiler \nWith him on your back you move alot quicker.\nAfter a while he screams you to look out.\nTake 22 damage. reflex 20 for half.\n \n\n\nPhynder\n \n Spoiler \n\"You don't say?\" he says in a sadistic voice as the dragon's scales turn yellow, he shoots you both with some sort of lightning bolt.\nReflex save please.\n\n((ooc: don't you LOVE the weird monsters I dig up for you?))\n \n\n\nUlfgar\n \n Spoiler \nAnd another zombie is down, seems a little too easy.\nThen you get struck at your back, taking 13 damage. nasty zombies.\nThe caster fireballs the area. you might want a reflex save. 84 damage. DC 18 for half.\n " }, { "author": "ForzaFiori", "message": "(dont forget, the spell have a chance to fail effecting me due to magical Shunt.)\n\nRef: (1d20+3)[ 9 ] \n\nif i dont make it, then i use Magical Shunt's other effect. a DC 20+immortal level (28) concentration check to delay the effects. its a full round action, so i'll take only a 5 foot step toward the wizard this turn.\n\nConcentration check: (1d20+17)[ 19 ] \n\ndang. well, there went my luck with the rollers." }, { "author": "boomwolf", "message": "Why did you do that? maybe you misunderstood it?\nThe concentration check is to remove the shunt's effect for a rorund." }, { "author": "Powerfamiliar", "message": " Cael \n\nCael gives the mage a few more thwacks to make sure it's dead, and keeps using his blindsense to make sure no one else is near. He will then go back to his regular human form, pull out a wand and use it on himself twice, before putting it away. Once healed and assured no one is nearby he will order Broddie to stand guard while he searches the corpse. Once that is finished he will check out the passage where the caster was hiding behind the illusory wall, if it seems to be a dead end he will continues the way he was heading originally.\n\n \n Spoiler \n\nWill save: (1d20+20)[ 33 ] \nused to charges of wand of lesser vigor, healing 30 hp, takes about 3 minutes.\n " }, { "author": "Diarmuid", "message": " Phynder \n \n Spoiler \n\n Reflex Save - (1d20+10)[ 12 ] \n\nWaiting to see how this \"round\" falls out before deciding actions for next time.\n " }, { "author": "King_of_GRiffins", "message": " Shadow Dragon \n\nThe dragon puts his claws out and slides across the floor on them as he attempts to stop. He cringes as he is hit by something, and makes a few steps forward afterwards to make sure he isn't standing at the same spot. He looks over to his bleeding shoulder and licks the wound while it closes.\n\nOnce it closes, he presses on at the same pace, keeping an additional eye out for any more traps.\n\n \n Spoiler \n Reflex Save (1d20 11=27) \n Spot - (1d20+15)[ 32 ] \n Listen - (1d20+15)[ 20 ] \n " }, { "author": "Mordokai", "message": " Ansen \n \"You fight well. Who taught you that?\" \n \n Spoiler \nOnce again, full attack.\n\n Attack 1 - (1d20+17)[ 19 ] \n Damage 1 - (1d12+10)[ 22 ] \n Attack 2 - (1d20+12)[ 24 ] \n Damage 2 - (1d12+10)[ 19 ] \n\nIn case any of them is a critical:\n\n \n Spoiler \n Attack 1 - (1d20+17)[ 31 ] \n Damage 1 - (1d12+10)[ 15 ] \n Attack 2 - (1d20+12)[ 18 ] \n Damage 2 - (1d12+10)[ 19 ] \n \n\n\n[ooc]Once again I'll ask you what have I gotten myself into? She is still looking fine after all that mauling? Jesus, 'tis not normal! Also, I hope you haven't forgotten the CON damage. If any of the above hits hits her she has lost six points of constitution, which is a major drop.[/ooc]\n " }, { "author": "ForzaFiori", "message": " \n Originally Posted by boomwolf \n Why did you do that? maybe you misunderstood it?\nThe concentration check is to remove the shunt's effect for a rorund. \n \n\nmy mistake, i read the ability wrong." }, { "author": "boomwolf", "message": "ALL: I am sorry, but posting will be slowed for awhile as my computer got wasted.\n\nCale:\n \n Spoiler \nOther then his robe and spellbook he has nothing. please wait for game continue for others to chatch up.\n \n\n\nPhynder:\n \n Spoiler \nA ball of lightning strikes you, dealing 24 damage. next round?\n \n\n\nAnsen\n \n Spoiler \n((OOC: who says she is effected by that?))\nIn any way, this time you miss both. but she does not attack at all, standing defence.\n \n\n\nmf11-take action.\n\nshadow dragon-please stand by." }, { "author": "ForzaFiori", "message": "Ulfgar backs up to the caster, standing to his right, and attacks any zombie that trys to attack the caster or himself.\n\n \n Spoiler \n\nattack: (1d20+18)[ 36 ] \ndamage: (1d10)[ 2 ] + (2d6+7)[ 18 ] \n " }, { "author": "Diarmuid", "message": " Phynder \n \n Spoiler \n\n\nGrimacing with the pain of the electricity, the warlock tries to gauge the effectiveness of his and the lycan's attacks.\n\n[ooc] Does the rainbow dragon appear to be hurt by the lycan's claws? Is it reacting to the acid on it? Was the lycan caught in the electricity blast? Is the dragon attacking the lycan with it's claws and whatnot? [/ooc]\n " }, { "author": "boomwolf", "message": "COMPUTER OFFICIALLY FIXED!\n\nPhynder:\n \n Spoiler \nAs said, you were BOTH struck by lightning, but the dragon appears to be effected by the lycan's claws.\n \n\n\n\nUlfgar:\n \n Spoiler \nanother hit, but the time there is no kill, the zombie reacts in an unusual matter and makes a wierd face at you, attempting a strike yet misses.\n \n\n\nAnsen, action?\n \n Spoiler \nI got some very exotic opponents to fight you, so dont think that con damage will get you by everything.\n \n\n\nshadow dragon and cale-jest one more round by phynder, ulfgar and ansen." }, { "author": "Mordokai", "message": " Ansen \n \n Spoiler \n[ooc]Wasn't really expecting that, but was still hoping for it 😉 [/ooc]\n\nSeeing his opponent stand guard, Ansen also stands his guard and asks the girl:\n\n \"Why have you stoped? You were doing more than well. What's stoping you now?\" \n\nTotal defense, wait for her reaction. I think this is mostly useless, but I'll try both knowledge checks to see if she is anything other than human.\n\n K. religion - (1d20+6)[ 18 ] \n K. arcana - (1d20+6)[ 14 ] \n\nAlso, spot check to spot anything unusual on her.\n\n Spot - (1d20+5)[ 9 ] \n " }, { "author": "Diarmuid", "message": " Phynder \n \n Spoiler \n\n\nNot having any other decent options for dealing with a dragon, the warlock again turns to his Eldritch Blast and considers having the blast follow through and strike the lycan as well, but decides against that course of action for now. His scepter raises, and he draws from its power once again, uneasy with using so much so soon, but better alive and drained than full of energy and dead...\n\n2nd round of 1st blast's continuation damage (2d6)[ 6 ] \n1st round of 2nd blast's continuation damage (2d6)[ 7 ] \n Ranged Touch - (1d20+16)[ 28 ] \n Damage - (9d6)[ 25 ] (+1 from Point Blank)\n\nAgain, if the attack misses I will use Ranged Recall. I'm assuming the initial blast hit the second time with no need for using the Ranged Recall ability again.\n\n Ranged Touch - (1d20+11)[ 30 ] \n Damage - (9d6)[ 30 ] \n\nCurrently at 71/99 HP assuming this is now the third round. Lesser Vigor still active healing 2 points thus far, and energy resistance accounted for 5 of the 25 electricity damage.\n " }, { "author": "ForzaFiori", "message": "Seeing the odd reaction, Uflgar calls out to the others \"I've found someone who isn't undead!\" before slicing into him again.\n\n \n Spoiler \n\nattack 1: (1d20+18)[ 23 ] \ndamage 1: (1d10)[ 3 ] + (2d6+7)[ 14 ] \n\nattack 2: (1d20+13)[ 19 ] \ndamage 2: (1d10)[ 7 ] + (2d6+7)[ 14 ] \n " }, { "author": "boomwolf", "message": "I am sorry for the delay, let the bloodsports continue!\n\nCael\n \n Spoiler \nUnfortunately you only have a minute before you run into another. this time some sort of fire-ortinated creature. having a humanoid shape yet coal black skin and hair of flame he is something you have never seen before. he didn't seem to notice you yet. (range-55 ft.)\n \n\n\nShadow Dragon\n \n Spoiler \nSome wandering around leads you to a simple thought-you are going in circles, and there is not a turn or a path you have yet to take. you are missing something in here.\n \n\n\nUflgar\n \n Spoiler \n\"Nice job!\" calls the dagger user, as he takes yet another zombie down. and the mage replies by fireballing the entire area.\ndamage 62, DC 22 for half.\nYou own attacks proves useless, and the mage is slain by some ray casted by that (not?) undead.\n \n\n\nPhynder\n \n Spoiler \nAt yet another change of colors he goes to red,using his breath of fire to strike you both for 37 damage. a DC 20 ref save can make it 18.\nOn the other hand you manage to strike yet again (original shot), and your lycan ally seems to be more interested in keeping alive then striking the dragon, his attacks are highly defensive.\n \n\n\nAnsen\n \n Spoiler \nSorry, but these checks will provide nothing. you could get info from bardic knowledge, but you don't have it.\nHowever you mange to notice a simple fact, many wounds but no blood.\nIn any way she responds \"I rather fight on the defensive side.\" as she prepares her weapons into another storm of blades that might be thrown on you. but you cant figure where are all these daggers and shurikens are coming from, only that this time she holds at each hand a dagger and 4 shurikens.\n " }, { "author": "Powerfamiliar", "message": " Cael \n Shhh Cael motions to Broddie as he casts a spell, and suddenly they both vanish. As soon as he vanishes Cael begins to cast a second spell, Broddie just waits near his master.\n\n \n Spoiler \n\nCast Greater Invisibility Shared with Broddie.On his next turn Cael will begins to cast Summon monster 5, using a 4th level slot thanks to ring of the beast. He will summon (1d3)[ 3 ] Brown Bears if there is space, or 1 single polar bear if not.\n\nBroddie is redying a standard action to use Cometary Collision if the monster attempts to charge either himself or his master.\n\nBroddie Attack if necessary: (1d20+20)[ 28 ] (+2 from charge, +2 from invisible, opponent gets no dex to AC). Damage: (3d6+17)[ 30 ] (+4 from collision).\n\nIn case of crit:\n \n Spoiler \n\nAttack: (1d20+20)[ 40 ] \nDamage: (3d6+17)[ 26 ] \nDamage: (3d6+17)[ 26 ] \n \n\n\nCometary Collision: You can ready a standard action to use this feat when an opponent charges you or any other target. At any point during your opponent’s charge, you can charge him. In place of the normal charge benefits, you gain +2 on your attack roll and +4 on your damage roll. Your foe loses the benefits of charging (but not the penalties) but can still attack you. If the target charged someone else, he can choose to instead attack you. You take the standard –2 penalty to AC for charging.\n\nIf you cannot move at least 10 feet or cannot charge due to terrain or other factors, you do not gain this feat’s benefit. In either case, you\n\nCael: Greater Invisible, AC: 25, HP: 110\nBroddie: Greater Invisible, AC: 33 (-2 if he charges), HP: 154\n " }, { "author": "Diarmuid", "message": " Phynder \n \n Spoiler \n\n Reflex Save DC 20 - (1d20+10)[ 13 ] \nEnergy Resistance negates 5 Fire damage.\n\nIs the dragon attacking the lycan in melee and shooting breath weapons every round?\n " }, { "author": "King_of_GRiffins", "message": " Shadow Dragon \n\nGrowling softly, the dragon once more slows down his pace, this time to take a more thorough look at what he was wondering by. He bucks the riding kobold, signaling him to dismount. \"We appear to have missed something; Help me search so we may continue.\" \n \n Spoiler \nHaving the Kobold Aid Another; Subtract 2 if he rolls less then 10\n Search - (1d20+17)[ 30 ] \n " }, { "author": "ForzaFiori", "message": "noticing his attacks failing to do anything, Ulfgar addresses the dagger weilder. What were you planning on doing now that we've found this vampire huh? it doesn't seem like were hurting it that badly!\" he asks, before slashing at it once again.\n\n \n Spoiler \n\nreflex save: (1d20+3)[ 13 ] \n\nattack 1: (1d20+18)[ 31 ] \ndamage 1: (1d10)[ 2 ] + (2d6+7)[ 11 ] \n\nattack 2: (1d20+13)[ 20 ] \ndamage 2: (1d10)[ 2 ] + (2d6+7)[ 11 ] \n\ncan i get a brief description of where everyone is in relation to each other? I was under the impression that i was next to the spellcaster, putting me out of the area of his fireballs. Also, knowing where the dagger weilder and vamp are would help to set up flanking and such. thanks.\n " }, { "author": "Mordokai", "message": " Ansen \n \n Spoiler \nKeeping up the Full defense, while talking to her.\n\n \"He wasn't very diplomatic. Would you perhaps care more for an allie?\" With that, he gestures at dead paladin. \"I still have some healing magic, we can share it beetwen us. And beetwen your fighting abilities and my magic we would get much further together, rather than alone. What say you?\" \n Diplomacy - (1d20+16)[ 36 ] \n " }, { "author": "boomwolf", "message": "Cale\n \n Spoiler \nBefore you manage to reach him he says \"I know you are there. I can feel your heat.\nkeep charging?\n \n\n\nPhynder\n \n Spoiler \nNo, he uses breath on you both, as stated before.\nIn any way the dragon now shifts to black. action?\n \n\n\nShadow Dragon\n \n Spoiler \nA reasonable check reveals that in many places the floor is brakeable, each is marked with a small, yet different carving.\n \n\n\nUlfgar\n \n Spoiler \n\nYou are the center or the area.\nDagger dude is 10 ft. west\nVampire next to you east.\nMage 50 ft. north.\nYou came from south.\n\nIn any way, the dagger dude says \"simple.\" as the tosses some bag at the vampire. a golden dust burst out, and the vampire react badly, and unable to stop your blows, even as they do nearly nothing.\n \n\n\nAnsen\n \n Spoiler \n\"What can you do for me?\" she asks, clearly thinking about your offer, yet not too keen to agree, she maintains her full combat preparation. \"Your healing is little to nothing for me, I am unliving, not living, not dead, not undead.\"\n " }, { "author": "Powerfamiliar", "message": "Cael\nCael finishes his invisibility spell, but doesn't begins his new one, instead speaking to the creature. \"And I can just see you the old fashioned way. I believe you are also keyless, or are you just part of this maze?\" Broddie remains ready to charge in case of aggression.\n\n \n Spoiler \n\nNeither Cale or Broddie were attempting to charge. Broddie has a readied action in case the creature charges to charge back, thanks to his feat, but wasn't going to charge in any other situation.\n " }, { "author": "ForzaFiori", "message": " \"So he can't do anything, but that doesn't mean we can. Unless you have an ace or two up your sleeve then I suggest we get out of here. " }, { "author": "boomwolf", "message": "Ulfgar\n \n Spoiler \n\"Well, we can kill it, jest need to make sure it wont kill us first, and that dust should do the trick.\" says the dagger dude, then he takes out another bag \"And this dust will remove his defenses.\" he adds as he tosses it as well.\n \n\n\nCael\n \n Spoiler \n\"Keyless indeed. but that can be fixed once I meet someone who has one.\" says the creature \"Besides, the maze is quite weird, I didn't figure it all out yet but this area we are in cannot be much bigger then a 300 square ft.\"\n " }, { "author": "Powerfamiliar", "message": " Cael \n \"I haven't had much time to inspect the maze, had a bit of an illusionist problem.\" Cael laughs as does Broddie. \" Sadly he was also keyless. You on the other hand seem a lot more... civil. 300 ft? hmm, how big do you imagine this whole maze to be?\" \n \n Spoiler \n\nCael has now relaxed his guard, but Broddie is still ready to use Cometary collision.\n " }, { "author": "Mordokai", "message": " Ansen \n \n Spoiler \n\"You are an interesting creature indeed, that much I saw. Perhaps we can talk about that when we get out of this maze. I think you will agree with me that together we stand better chances then separated. You have already proven your worth as a fighter to me, and I hope I have done the same. Apart from that, I have magic left that could benefit both of us, together or only one of us at a time. I hope that makes a erason good enought for you. Healing is not the only thing I can do.\"\n\nAnother diplomacy, if needed, thou I think that previous check was bound to be good enought to say something. Also, keeping the Full defense up the whole time.\n\n Diplomacy - (1d20+16)[ 31 ] \n " }, { "author": "ForzaFiori", "message": "Ulfgar smiles as the dust hits the vampire. Well now, if thats the case, then lets put this bloodsucker back in the ground. Though I hope you have a stake or something, cause i left all mine at home unfortunately. \n \n Spoiler \n\nUlfgar unleashes a full attack on the vampire.\nattack 1: (1d20+18)[ 19 ] \ndamage 1: (1d10)[ 4 ] + (2d6+7)[ 14 ] \nattack 2: (1d20+13)[ 17 ] \ndamage 2: (1d10)[ 1 ] + (2d6+7)[ 14 ] \n " }, { "author": "King_of_GRiffins", "message": " Shadow Dragon \n\nAfter short hesitation, the dragon begins bashing at the breakable floors until creating a space great enough for his head. He takes a quick look down, and if nothing of interest is spotted, moves on to the next floor and does the same.\n\n \n Spoiler \n Attack is +19, Damage is 1d8+7, and strength is +7 for all floor-breaking actions. Spot is +15\n " }, { "author": "boomwolf", "message": "Cael\n \n Spoiler \n\"At least twenty times that size.\" says the creature, suddenly a hole opens in the roof, and you can see a purple draconic face looking at you. \"This explains some things\" adds the firey creature you are talking to.\n \n\n\n\nAnsen\n \n Spoiler \n\"While you seem to be no use to me...\" says the girl \"You can do no harm as an ally, and fighting you is a useless waste of resources. I'll work with you, for now.\" then she puts half of her weapons away.\n \n\n\nUlfgar\n \n Spoiler \nThis set of attacks seems to be more effective then the last. however the vampire does manage to raise acounterattack, dealing you 52(!!) damage with his hand, enchanted by some unholy power.\nA swift cut from the dagger dude and a ray from the caster takes down the creature of darkness. and the dagger dude asks \"Now what?\" aiming his dagger at you.\n \n\n\nShadow Dragon\n \n Spoiler \nAfter a few attempt you encounter an intresting event. a coal-black humanoid with hair of flame is standing there, talking to another human and some big ape is standing next to him. they seem to notice you.\n " }, { "author": "King_of_GRiffins", "message": " Shadow Dragon \n \n Spoiler \n\nThe shadow dragon pulls his head away from the hole he had made, seeing no match between the humans there and the few on the paper. He turns to Tiktik, \"There are three humans down there, and one of them is very big and covered in hair. I do not think any of them have keys, but they may know I have one. We should head forward some and prepare.\" \n\nThe small dragon takes a quick leap over the small hole, indicating for the kobold to follow. He heads down the passage for one hundred feet before turning around to Tiktik. \"I will hide here in the stone, how shall you hide?\" \n \n Spoiler \nShall use Ring of Meld into Stone to hide provided the kobold has some means to hide as well.\n \n\n " }, { "author": "Powerfamiliar", "message": " Cael \n\nCael stares back at the head as long as it doesn't move, and notifies Broddie of its presence, while taking a defensive stance. He then speaks to the fiery creature: \"Do...do yo u see this?\" he will add \"though the roof.\" if it seems the fiery creature doesn't. If the head, and the body surely to follow, moves trough the hole Cael will warn it to stand back, hes never been particularly brave around dragons, even if this one might have a key." }, { "author": "Mordokai", "message": " Ansen \n \"Well, I guess I'll just have to prove my worth to you as we go. Mind telling me your name so I know with who I got the pleasure to work with? I'm Ansen. And I'm interested what you did to get yourself here. In the meantime, it wouldn't hurt to get the key from that corpse.\" \n \n Spoiler \nAnsen will take 20(total result 21) on Search check to examine the corpse of the paladin. If he doesn't find anything he'll ask the girl to do the same. He will then heal himself.\n\n Cure critical wounds - (4d8+12)[ 23 ] \n Spell failure - (1d100)[ 82 ] \n " }, { "author": "boomwolf", "message": "King_of_GRiffins I did not quite understand what you were doing.\n\nanyway, update tomorrow, waiting for the other 2 for a little time." }, { "author": "King_of_GRiffins", "message": " \n Spoiler \nThe dragon is heading down the hall 100 feet, and hiding in the wall as long as Tiktik also has a means to hide. If Tiktik does not, he'll take a moment longer to think, and then give TikTik an order before changing or resuming his own action.\n " }, { "author": "boomwolf", "message": "King_of_GRiffins:\n \n Spoiler \nso you do NOT go down there right? you stay at your level?\n " }, { "author": "King_of_GRiffins", "message": " \n Originally Posted by boomwolf \n King_of_GRiffins:\n \n Spoiler \nso you do NOT go down there right? you stay at your level?\n \n \n \n\n \n Spoiler \nYes, that is correct. He does not go down.\n " }, { "author": "boomwolf", "message": "Well, waiting fair enough.\n\n *white key changes hands* echoes the message in your heads. quickly followed by several others *Black key changes hands* *Yellow key changes hands* *Blue key changes hands* \nYou hear the voice of the king \"Now with over half the keys in the hands of competitors the contest will really improve.\n\nShadow Dragon\n \n Spoiler \nAfter your quick movement the kobold notes \"I can't cast that spell again brother. but I got my tricks.\" then he casts a spell that turns him invisible.\n \n\n\nCael\n \n Spoiler \nThe creature notes \"This was certainly a dragon, not sure what kind.\", as the head goes away\n \n\n\nAnsen\n \n Spoiler \n\"My name?\" she asks \"I have no need for such.\"\n\nWhile looting the body you find the white key and claim it to yourself. except that he has an amulet, his sword and his incredibly heavy armor. nothing else is visible.\nThe girl does not seem to find anything as well.\n " }, { "author": "ForzaFiori", "message": "Ulfgar sits leans on his axe. Well, I see three things that can happen. 1, we can all go our seperate ways. Not sure what you killed the vampire for, but i just happened to stumble on the fight and really have no claim in the spoils. This would be neither a big advantage or disadvantage for you. We could go ahead and duke it out here, which would drain us all of resources, and be a very large disadvantage for us. Or we could join up and look for these damn keys together. Three people make it out of here, and we just happen to have three people here. That seems like the best course of action to me. \n\n((Boomwolf, i'm assuming everytime i post and u respond is 1 round? or if there is more (or less) time between each post, could you let me know so i can heal accordingly? its hard to keep up with my fast healing during downtime like this, as its not measured in rounds. Thanks))" }, { "author": "boomwolf", "message": "((A post is normally 1 round, I will notify otherwise.))\n\nPLAYERS! wake up! actions please!" }, { "author": "King_of_GRiffins", "message": " Shadow Dragon \n \n Spoiler \nThe Shadow Dragon stays dead still within the stone, however unnecessary it was to do so. He watches, and waits to see if either of the humanoids he spotted decide to follow after him.\n " }, { "author": "Mordokai", "message": " Ansen \n\nMore than little surprised, Ansen looks at his new ally and asks her:\n\n \"You have no name? Then, how do you know when you're being reffered to? More importantly, how am I supposed to call you?\" \n \n Spoiler \nPick up amulet and sword, trying to appraise them.\n\n Appraise - (1d20+1)[ 7 ] \n Appraise - (1d20+1)[ 16 ] \n \n\n \"Any particular direction where we should go now? I haven't had a chance to explore much before I was attacked by you two.\" " }, { "author": "Powerfamiliar", "message": " Cael \n \"Well that was odd. Seemed like on of the key holders to me.\" As the keys begin to change hand. \"Ha!, it seems combat is taking place all over right now.\" He stays quiet thinking for a moment. \"..well I see no reason for hostilities between us. I'll be off to hunt one of the key holders. if you wish to join I'm sure finding 2 keys as a team could be easier than one by yourself, If not well good luck hunting.\" Cael keeps moving forward, still wary of the creature. This time his will actively try and track whoever went through this passage last.\n\n \n Spoiler \n\nTrack: (1d20+21)[ 41 ] \n " }, { "author": "boomwolf", "message": "Ulfgar\n \n Spoiler \nThe three of you quickly come into conclusion you best team-up, and jest in time, some sort of humanoid machine brakes out of one of the walls, quickly followed by another one.\n \n\n\nShadow Dragon\n \n Spoiler \nIn the shadows you lurk, but the humans do not seem to follow.\n \n\n\nAnsen\n \n Spoiler \n\"Call me girl, call me wind, I care little\" says the girl, her tune makes her statement sound very real.\nThe only thing you understand about the items is that they look expensive, and both are charged with positive energy, and lots of it. (I rolled the needed dice for you.)\n \n\n\nCael\n \n Spoiler \nThe creature does not answer, but he seem to start following you with a calm (wrote clam by mistake :P) pace.\nWhile your track was very good the creature's own prints seem to make quite a disturbance by ashing the entire area, you can tell that at least 5 creatures went through the area, but the paths split and rejoin quite often, as mazes do.\nThe creature notes \"Ya know? this maze is not stable. I am pretty sure the walls don't stay still in here.\"\n " }, { "author": "Diarmuid", "message": " Phynder \n \n Spoiler \n\n\nNoting the dragon's shift to black, and the lycan's lack of attempts to actually harm the dargon, Phyndar decides on a new strategy. He once again relies on his Eldritch Blast, but this time he causes the Blast to jump from the Dragon to the Lycan.\n\nAttack 1 on Dragon\n\n Ranged Touch - (1d20+16)[ 19 ] \n Damage - (8d6+1)[ 34 ] \n\nIf attack missed, use Ranged Recall to attack again.\n\n Ranged Touch - (1d20+16)[ 18 ] \n Damage - (8d6+1)[ 33 ] \n\nEldritch Chain, second attack on Lycan\n\n Ranged Touch - (1d20+16)[ 32 ] \n Damage - (8d6+1)[ 27 ] \n\nIf attack missed, use Ranged Recall to attack again.\n\n Ranged Touch - (1d20+16)[ 34 ] \n Damage - (8d6+1)[ 33 ] \n\nYelling out in mock surprise, Phynder pleads with the Lycan\n\n \"Black dragon's have some affinity for acid, it is doing something to my attacks, kill it quickly!\" \n Bluff - (1d20+13)[ 15 ] \n\nEdit - If initial attank missed the dragon, there is no chain to the secondary target, and he would not have made the claim about the attack or tried the bluff check.\n " }, { "author": "ForzaFiori", "message": "Ulfgar moves to stand next to the caster (so as to be out of the area of effect of any fireballs or other AoE spells) and readies an action to attack any of the machines that gets into one of his threated squares.\n\n \n Spoiler \n\nif an attack is triggered:\nattack: (1d20+18)[ 28 ] \ndamage: (1d10)[ 4 ] + (2d6+7)[ 12 ] \n " }, { "author": "Powerfamiliar", "message": " Cael \n \"Arghh, just how in the hells am I supposed to find anyone in this place, if the maze keeps changing!\" he tries to calm down. \"Well we at least know about 5 have been through here, given the amount of time that has elapsed since this thin began they can't be very far.\" He turns to the fiery creature. \"Do you have any means of finding others? Seemed to find me easily enough while invisible.\" \n\nUnless something peculiar happens Cael will try to follow any specific set of tracks for as long as he can." }, { "author": "Mordokai", "message": " Ansen \n \"Very well. I don't wish to start the fight again. If you prefer thusly, I can oblige. Wind indeed sounds like a good choice. Matches your speed. Now... this items look like they are expensive, but they radiate the aura that I'm not too fond of. You want any of them, they're yours. As for now, my other question still stands? Do you know where could we go from here? This maze is unknown to me, but perhaps you already familiarized yourself with it.\" \n \n Spoiler \nIf Wind picks any of the items Ansen won't try to stop her. If she however doesn't, he will put them in backpack and tow them along, in case any traps could be triggered with them. He will let Wind lead the way, but will be vary of her. Roll Sense motive at +5 every so often.\n " }, { "author": "boomwolf", "message": "Phynder\n \n Spoiler \n\"You bastard!\" screams the lycan as he stabs the dragon's eye off. then he backs away from him, clearly unsure who to attack.\nThe dragon on the other hand seems to be focused on the lycan, but the new claws of his now golden form misses.\n \n\n\nUlfgar\n \n Spoiler \n\"Well, this sucks.\" the mage mutters as he draws out a shortsword \"These badgers are immune to magic.\"\nNobody seem to make the first move.\n \n\n\nCael\n \n Spoiler \n\"Heatvision\" mutters the creature as you look around. \"In any case I think we jest need to walk around and we will eventually reach somewhere.\nAs that is said you hear some weird metalic voice coming from the floor.\n \n\n\nAnsen\n \n Spoiler \n\"Actually I think I got the hang of it\" she says, the focuses for a moment and you see the maze around you change \"Its all in our heads. the path changes according to what will be most entertaining for the crowd, and what you most rather avoid. but If you don't know it it wont change when you are looking.\"\n " }, { "author": "Diarmuid", "message": " Phynder \n \n Spoiler \n\n\nCan I get an idea on whether either or both of my attacks hit? And maybe how injured each of the combatants looks?\n " }, { "author": "boomwolf", "message": " \n Spoiler \nSilly me.\nThe dragon has dodged both strikes, but the lycan took the first.\n\nYour lycan \"ally\" is in bad shape, the dragon, hard to tell as he keep changing shapes.\n " }, { "author": "Powerfamiliar", "message": " Cael \n \"Seems like walking around won't be necessary.\" Cael and Broddie take defensive positions, and try to move out of the way of the incoming voice.\n\n \n Spoiler \n\nJust waiting until the source of the voice gets closer.\n " }, { "author": "Mordokai", "message": " Ansen \n \"Most interestig indeed. So you're saying that we can change this maze according to our wishes? Or does this only work for the king and the crowd, making our lives harder?\" \n\nAt that, he tries concentrating and chaning the walls according to his wishes.\n\n I want to find a way to second level. Show me a way to second level. " }, { "author": "ForzaFiori", "message": " \"Immune to magic? great. So what exactly are they anyway?\" Ulfgar asks, switching his axe for his bow." }, { "author": "boomwolf", "message": "Cael\n \n Spoiler \nThe noise comes closer any second, and you start hearing it from the walls too. by you assumption it will reach you in a few seconds.\n \n\n\nAnsen\n \n Spoiler \n\"Actually, it does anything we hope that will not happen\" says wind, \"So you might want to keep these thought off your head.\"\nYou can see a wall moving, revealing some sort of machine that loots like a large troll. wind responds by \"damn, messed up that one.\"\n \n\n\nUlfgar\n \n Spoiler \n\"Beats me\" says the mage \"I only see an anti-magic aura surrounding their body.\"\nThe dagger dude is also depressed, saying \"You don't think these two breath by any chance do you? my powders will have no effect.\"\nThe machines remain still, examining you.\n " }, { "author": "Diarmuid", "message": " Phynder \n \n Spoiler \n\n\nAs I mentioned in my post, if the attacks completely missed the dragon, then there is no chain attack to the lycan.\n " }, { "author": "Mordokai", "message": " Ansen \n \"Remind me to let you operate this thing from now on. What now, attack this thing?\" \n \n Spoiler \nWaiting for Wind to take action, ready action to charge if she moves to engage the machine in combat. Pehaps K.(arcana) check to see if I know anything about it?\n\n[roll=K.(arcana)]1d20+6[/roll]\n\nEDIT: I'm not sure what's the problem with roll. If it was even useful, roll it instead of me.\n " }, { "author": "boomwolf", "message": "Phynder\n \n Spoiler \nCorrection-it SHOULD not happen. but it did. or in other words, the dragon really did something to your blast. he got some interesting class levels.\n \n\n\nAnsen\n \n Spoiler \nThe machine appears to be some sort of golem, the entire mechanic part is there jest for show. (huzza for nat. 20.)\n\nWinds says \"I have no clue what IS that thing anyway. what do you think?\" The machine does not move an inch.\n " }, { "author": "Powerfamiliar", "message": " Cael \n\nCael turns to Broddie and the fire creature. \"I assume you all heard that, but it seems something big and metallic is about to run into us.\" Unsure about what exactly is coming towards them, Cael simply waits, Broddie grips his axe ready fro battle." }, { "author": "King_of_GRiffins", "message": " Shadow Dragon \n \n Spoiler \n\nPatiently waiting to spring his trap, the dragon sits within the stone. Having only one direction of sense in the downward direction was slightly frustrating, and half a minute of no activity in his small field was enough to drive him crazy.\n\n Perhaps this ring is not the ultimate boon I had thought it was. Better save it for more dire situations... Or quicker traps. \n \"Is there any activity?\" \n\n\"None that I can tell.\"\n\nWith that answer, the dragon pops out from the stone and begins padding back over to the hole he say the humans from and looks about. It seems they left... They may not have recognized me.\" \n\nTurning away, he heads back down the hallway and begins breaking more of the floors, waiting again to see something interesting.\n " }, { "author": "ForzaFiori", "message": "Ulfgar nocks an arrow, drawing his bow back, before addressing the odd creatures. \"What and who are you, and why are you here?\" He readies to release the arrow at any sign of hostility." }, { "author": "Mordokai", "message": " Ansen \n \"It appears to be some sort of golem. I don't know how much you know of them, but they are not excatly the easiest opponet to beat. Pehaps we should look for another way around?\" \n \n Spoiler \n[ooc]How big does this golem look? Medium, large?[/ooc]\n " }, { "author": "boomwolf", "message": "Sorry I'm late, I'm kina sick.\n\nCael\n \n Spoiler \n\"Tnx, forgot to mention I'm deaf.\" says the creature following you, as a mechanical snake burst out of the floor, its big, really big. it's head is at the same hight as yours yet his body goes deeper then the hole he made.\nThe mechanical beast attempts to spit acid at you, but misses.\n \n\n\nShadow Dragon\n \n Spoiler \nQuite quickly you see a room that appears to have no doors, yet there is plenty of things tossed on the floor.\n \n\n\nUlfgar\n \n Spoiler \n\"We are the guardians\" they answer, this time weapons start to unfold in them, these guys are heavily armed.\n \n\n\nAnsen\n \n Spoiler \n\"I don't think we can, this maze will follow us around\" answers wind.\nThat \"troll\" is a large creature, as stated before.\n " }, { "author": "ForzaFiori", "message": " \"you said they were immune to magic. Does that include the magic of my weapons, or just the magic that you summon?\" Ulfgar whispers to the wizard at his side. He turns back to these \"guardians\" \"Guardians of what, if I may ask? You may be getting ready to attack us because your guarding something we have no interest in, and that would be quite unfortunate for both sides.\" Ulfgar keeps his bow nocked and aimed at the one who has been speaking, still ready to loose an arrow if provoked." }, { "author": "King_of_GRiffins", "message": " Shadow Dragon \n\nCurious about the messy room, the dragon shortly considers jumping down. There was one key nobody had, and a room like this just might have it. Breaking open the floor a bit more, he beckons the kobold onto his back and glides down into the room to give it a thorough search.\n\n \n Spoiler \n Search - (1d20+15)[ 29 ] \n Spot - (1d20+15)[ 19 ] \n Listen - (1d20+15)[ 34 ] \n " }, { "author": "Powerfamiliar", "message": " Cael \n \"Destroy this thing!\" orders Cael at Broddie, as he begins to cast a spell. Both Broddie and Cael grow stronger and tougher, and their faces become boar like. Broddie then swings away at the metallic creature.\n\n \n Spoiler \n\nCast Bite of the wereboar, sharing it with Broddie. (+4 Str, +6 Con, +8 nat armor (replacing the +5 from barksin), a bite attack, and blindfight.\n\nBroddie charges is possible, if not normal attack:\nAttack: (1d20+18)[ 31 ] , extra +2 if charge is possible.\nDamage: (3d6+16)[ 29 ] \nIn case of crit:\n \n Spoiler \n\nConfirm: (1d20+18)[ 26 ] , extra +2 if charge is possible.\nDamage:\n (3d6+16)[ 25 ] \n (3d6+16)[ 29 ] \n \n\nStats:\nCael: AC: 28, HP: 110+36 temp from +6 con.\nBroddie: AC: 36 (-2 of charging), HP: 154 +30 temp from +6 con.\n " }, { "author": "Mordokai", "message": " Ansen \n \"Perhaps we could just sneak by it then. I'm really not in the mood for fighting it. You know anything about traps? Perhaps there is something that springs him into life, like a block of floor when walked on. If you could find it we could perhaps just sneak by it.\" " }, { "author": "Diarmuid", "message": " Phynder \n \n Spoiler \n\n\n[ooc] Riiiiight, a color changing dragon with class levels that can deflect/redirect eldritch blasts that miss their intended target. /eyeroll [/ooc]\n\nPerturbed at the current turn of events, the warlock offers a friendly wave to the Lycan,\n\n \"You're on your own with this one pal, I signed on for a Red dragon\" \n\nMoving back the direction they came through, he moves through the door and closes it behind him.\n\nFirst action will be to use Walk Unseen , then get back up to the cieling and get far away from that ruckus, then I will begin applying my wand of Lesser Vigor judiciously until healed, or disturbed.\n " }, { "author": "boomwolf", "message": "Seems like my post from yesterday did not show up.\nwierd.\n\nAnyway.\n\nUlfgar:\n \n Spoiler \n\"No clue actually.\" says the mage, \"I jest know my spells are useless.\"\nThe guardians don't speek any more, but begins to humm, not sure why or how.\n \n\n\nShadow Dragon\n \n Spoiler \n you quickly find that under the piles of junk you can see the rainbow key, but some sort of cage is around it, you could open it with ease.\nThere is some inscription of that cage.\n\nBesides that you find 2 magic scrolls, a sword and some arrows, everything else is clearly junk.\n \n\n\nAnsen\n \n Spoiler \n\"I assume we could.\" says wind, but the moment you turn away it starts moving after you. still taking no hostile action.\n \n\n\nPhynder\n \n Spoiler \nActually, this beast is mostly made of WOTC class levels. only edited 2 class abilities for him and everything else is books, and the edited abilities are also minor edits. I can tell you his info after game end.\n\nThe lycan responds before you get out \"Damn you! help me here!\"\nI will assume you don't care right?\n\nIn that case you hear the fight going on, and after awhile the lycan gets to where you are, but seem to fail to detect you this time, but he is looking.\n " }, { "author": "ForzaFiori", "message": " Well thats great. Hmm...think we could either run or stall a bit more? my wounds are healing, but not quite fast enough Ulfgar says, glacing down at his still scraped up body. Give me about a minute and a half though, and i'll be good as new and we can kill these things. " }, { "author": "Powerfamiliar", "message": "((Cael was skipped 😛 ))" }, { "author": "boomwolf", "message": " \n Originally Posted by Powerfamiliar \n ((Cael was skipped 😛 )) \n \n\n((whoopsiee!))\n\n \n Spoiler \n\nBroddie charges, only to be blocked by another snake that shoots himself off the wall, stopping him at his place, and forcing in 22 damage.\n\nAs a third snake comes up from a wall behind you the firey creature gives it some well-aimed kicks. saying \"Clockwork hydra. haven't seen one for eons. wonder where he found it?\"\n " }, { "author": "King_of_GRiffins", "message": " Shadow Dragon \n \n Spoiler \n\nNot seeing much value in anything else but the key, he leaves it up to Tiktik to see if the items are worth dragging along. He eyes the rainbow key's cage suspiciously, once more thwarted by his lack of reading skills. He waves a paw and calls the kobold over, pointing to the inscription, \"What do you make of this friend?\" \n " }, { "author": "Mordokai", "message": " Ansen \n\nAfter casting a spell, Ansen tries to move slowly past the construct.\n\n \n Spoiler \nCast Shield of faith , +4 to AC, 12 minutes.\n\n Spell failure - (1d100)[ 94 ] \n\nThen try to move past the golem, taking a bend as wide as possible\n " }, { "author": "Powerfamiliar", "message": " Cael \n A metallic hydra? I'm sure Borddie has never broken one of those. Chop that head up Broddie! Cael begins to cast a spell, while Broddie begins to hack away at the head in front of him.\n\n \n Spoiler \n\nCael Starts casting Summon Natures Ally 5 spontaneously, using up Freedom of Movement, thanks to ring of the beast. It should finish at the beginning of my next turn. Summoning (1d3)[ 3 ] Brown Bears.\n\nBroddie power attacking for 3:\nAttack 1: (1d20+15)[ 34 ] \nDamage: (3d6+22)[ 29 ] \nAttack 2: (1d20+10)[ 16 ] \nDamage: (3d6+22)[ 31 ] \nIn case of crit:\n \n Spoiler \n\nConfirm 1: (1d20+15)[ 34 ] \nDamage:\n (3d6+22)[ 31 ] \n (3d6+22)[ 29 ] \nConfirm 2: (1d20+10)[ 14 ] \nDamage:\n (3d6+22)[ 34 ] \n (3d6+22)[ 30 ] \n \n\nStats:\nCael: AC: 28, HP: 110+36 temp from +6 con.\nBroddie: AC: 36, HP: 154 +8 temp from +6 con.\n " }, { "author": "boomwolf", "message": "Shadow Dragon\n \n Spoiler \n\"I thought you learned how to change the language by now\" says to kobold as he turns it into draconic \"jest focus on what language you want, and any text will be that.\" he reads the inscription and says \"Well, don't brake the cage, get someone else to brake it for you. its trapped.\"\n \n\n\nAnsen\n \n Spoiler \nAs you try to move past the golem it moves along to stop you, blocking your way with his body.\n \n\n\nCael\n \n Spoiler \nBroodie's strikes hit with ease, destroying one of the heads, but the other two are alive and well, one takes a bite out of you dealing 32 damage, the other makes a near-miss of your fiery friend as he sends a bunch of well-aimed kicks at it.\nYou see the third head (busted one) beginning to rebuild itself and your fiery friend cries out \"Damn, thats new.\"\n " }, { "author": "ForzaFiori", "message": "((Ulfgar was skipped))" }, { "author": "King_of_GRiffins", "message": " Shadow Dragon \n \n Spoiler \n\nThe dragon gives a sharp gaze to Tiktik, as if to say \"Well why don't you open it.\" He turns and looks about quickly, spotting the sword and picking it up in his mouth. He drops it before Tiktik, \"Would this be long enough for you to open from a distance?\" \n " }, { "author": "boomwolf", "message": "Ulfgar was not skipped, he was put into hold as he is standing and nothing happens.\n\nWaiting for Phynder, unless he won't be here tomorrow." }, { "author": "Mordokai", "message": " Ansen \n\nWhen the golem blocks his way, Ansen frowns and looks up to the beast. He then turns to Wind.\n\n \"Would you like to try it on the other side? Maybe you'll have more luck. If not than I guess we'll just have to fight our way past the beast and that is something I'd really prefer to avoid.\" \n \n Spoiler \n[OOC]How does the enviroment look? How much space around the golem, how wide is this corridor?[/OOC]\n " }, { "author": "ForzaFiori", "message": "ah. in that case, could you please let me know how much time passes as i'm standing in the standoff? I'd like to keep up with my healing." }, { "author": "Diarmuid", "message": " Phynder \n \n Spoiler \n\n\nSo, does the lycan come back out through the door within 2 rounds? If not, my action involved moving far away from that area starting in the third round after closing the door to a spot of relative quiet to begin applying my healing wand.\n\nOr are you saying the Lycan ended up exactly where I did after fleeing the scene? If so, how long has it been and how wounded does the Lycan look?\n " }, { "author": "boomwolf", "message": "Phynder\n \n Spoiler \nHe went in 2 round after you, seems like he jest followed you or something. and he seems pretty damn scratched up.\n \n\n\nUlfgar-currently 1 round of waiting. not more, not less.\n\nAll-well, time for next round, ulfgar is still waiting (right?) shadow-dragon responded, Ansen responded.\nCael and Phynder need to post what they do this round. (we all got synced up and I don't want to screw it if possible.)\n\nMordokai\n \n Spoiler \nRather narrow passage, 10 ft. across. the golem takes up about 6 ft. of it at any moment, blocking it rather well.\n " }, { "author": "Powerfamiliar", "message": " Cael \n\n((Sorry for the delay, had the post written up, but forgot to post it.))\n\nCale finishes his spell and 3 ferocious bears appear, positioned as b est as possible so they are able to attack to their fullest. \"Keep it up Broddie!\" he turns to fire creature. \"Maybe fire stops their growth like normal hydras?\" Cael then begins to cast a new spell, once finished the 3 bears grow in size and begin attacking the hydras.\n\n \n Spoiler \n\nCasting animal growth defensively. Concentration DC 20: (1d20+18)[ 28 ] \n\nBroddie power attacking for 3, on the now growing head if possible:\nAttack 1: (1d20+15)[ 33 ] \nDamage: (3d6+22)[ 29 ] \nAttack 2: (1d20+10)[ 17 ] \nDamage: (3d6+22)[ 28 ] \nIn case of crit:\n \n Spoiler \n\nConfirm 1: (1d20+15)[ 27 ] \nDamage:\n (3d6+22)[ 37 ] \n (3d6+22)[ 35 ] \nConfirm 2: (1d20+10)[ 19 ] \nDamage:\n (3d6+22)[ 29 ] \n (3d6+22)[ 31 ] \n \n\n\nBears Full attacking if possible, if not just claw. (I'm assuming I didn't roll a 1 on the concentration check):\n\nBear1:\nClaw1: (1d20+14)[ 32 ] (+4 from growth str, -1 from growth size)\nDamage: (2d6+12)[ 18 ] (+4 from str, 1d8 ->2d6 from size)\nClaw2: (1d20+14)[ 21 ] (+4 from growth str, -1 from growth size)\nDamage: (2d6+12)[ 17 ] (+4 from str, 1d8 ->2d6 from size)\nBite: (1d20+9)[ 28 ] (+4 from growth str, -1 from growth size)\nDamage: (3d6+6)[ 18 ] (+2 from str, 2d6 ->3d6 from size)\nin case of crit:\n \n Spoiler \n\nClaw1: (1d20+14)[ 23 ] (+4 from growth str, -1 from growth size)\nDamage: (2d6+12)[ 21 ] (+4 from str, 1d8 ->2d6 from size)\nClaw2: (1d20+14)[ 30 ] (+4 from growth str, -1 from growth size)\nDamage: (2d6+12)[ 18 ] (+4 from str, 1d8 ->2d6 from size)\nBite: (1d20+9)[ 11 ] (+4 from growth str, -1 from growth size)\nDamage: (3d6+6)[ 15 ] (+2 from str, 2d6 ->3d6 from size)\n \n\n\nBear2:\nClaw1: (1d20+14)[ 29 ] (+4 from growth str, -1 from growth size)\nDamage: (2d6+12)[ 22 ] (+4 from str, 1d8 ->2d6 from size)\nClaw2: (1d20+14)[ 18 ] (+4 from growth str, -1 from growth size)\nDamage: (2d6+12)[ 16 ] (+4 from str, 1d8 ->2d6 from size)\nBite: (1d20+9)[ 16 ] (+4 from growth str, -1 from growth size)\nDamage: (3d6+6)[ 20 ] (+2 from str, 2d6 ->3d6 from size)\nin case of crit:\n \n Spoiler \n\nClaw1: (1d20+14)[ 34 ] (+4 from growth str, -1 from growth size)\nDamage: (2d6+12)[ 22 ] (+4 from str, 1d8 ->2d6 from size)\nClaw2: (1d20+14)[ 25 ] (+4 from growth str, -1 from growth size)\nDamage: (2d6+12)[ 14 ] (+4 from str, 1d8 ->2d6 from size)\nBite: (1d20+9)[ 10 ] (+4 from growth str, -1 from growth size)\nDamage: (3d6+6)[ 20 ] (+2 from str, 2d6 ->3d6 from size)\n \n\n\nBear3:\nClaw1: (1d20+14)[ 30 ] (+4 from growth str, -1 from growth size)\nDamage: (2d6+12)[ 19 ] (+4 from str, 1d8 ->2d6 from size)\nClaw2: (1d20+14)[ 28 ] (+4 from growth str, -1 from growth size)\nDamage: (2d6+12)[ 21 ] (+4 from str, 1d8 ->2d6 from size)\nBite: (1d20+9)[ 27 ] (+4 from growth str, -1 from growth size)\nDamage: (3d6+6)[ 11 ] (+2 from str, 2d6 ->3d6 from size)\nin case of crit:\n \n Spoiler \n\nClaw1: (1d20+14)[ 20 ] (+4 from growth str, -1 from growth size)\nDamage: (2d6+12)[ 23 ] (+4 from str, 1d8 ->2d6 from size)\nClaw2: (1d20+14)[ 33 ] (+4 from growth str, -1 from growth size)\nDamage: (2d6+12)[ 20 ] (+4 from str, 1d8 ->2d6 from size)\nBite: (1d20+9)[ 10 ] (+4 from growth str, -1 from growth size)\nDamage: (3d6+6)[ 14 ] (+2 from str, 2d6 ->3d6 from size)\n \n\n\nStats:\nCael: AC: 28, HP: 110+4 temp from +6 con.\nBroddie: AC: 36, HP: 154 +8 temp from +6 con.\nBears: AC: 15 (+2 nat from growth. -2 size/dex from growth) HP: 63, 63, 63 (+12 from growth). DR 10/magic and +4 to all saves also from growth.\n " }, { "author": "Powerfamiliar", "message": "((Forgot))\n\nmaking knowledge (arcana?) check on the clockwork hydra: (1d20+17)[ 28 ] " }, { "author": "ForzaFiori", "message": "Ulfgar continues to wait, though he glances around the area they are in, looking for ways out if needed." }, { "author": "King_of_GRiffins", "message": " Shadow Dragon \n \n Spoiler \nA tad impatient at waiting for a response to gather up another third of his escape, the dragon snarls. \"I'll say again; Go open up that cage, now.\" \n \n Spoiler \nBump!\n \n\n " } ]
[ { "author": "XxAmplisaxX", "message": "The two companions Ocean and Flame sat at their newest campsite just outside the small town of Harbor, next to the sea. Ocean looked into the fire fiddling with a small piece of grass. Flame lay comfortably at his side, her black pelt stirred in the wind and her big fire colored eyes were wide staring deep into the dephs of the campfire's embers. They were of course alone, with absolutely nothing to do. They had been camping in different campsites for awhile all around the outskirts of Harbor. There was simply nothing to do in these parts, no quests to be done, no interesting people to meet.\n\nFlame looked up at Ocean even though he had no idea what she was saying she meowed, \"What are we going to do with ourselves?\" \n\nOcean decided to acknowledge the meow even attempting to understand what she was trying to tell him \"Don't worry cat...\" he said stroking her silky black fur." }, { "author": "Shas aia Toriia", "message": "Bored of waiting for the first person to post, al'Tayara Hastana will enter the town of Harbour, thinly disguising a bump." }, { "author": "Baeleck", "message": "((Ah. I believe I was the first person. Apologies.))\n\nShaimric is, in that case, almost at the campsite. He canters along the shoreline on his steed, a majestic white creature, when he spots the light of the campfire." }, { "author": "Shas aia Toriia", "message": "Reconstructing the fourth wall, the venerable Warblade will leave the inn, heading down to the beach near the sea, lying down on the cool, damp sand.\n\n Ahh, this is the life. 'Tis a shame the other races lack both the culture and the life to enjoy such moments. \n\nal'Tayara puts up his/her spear, taking off his/her armour to greater enjoy the tranquility of the moment. S/he does not see O&F's campsite yet." }, { "author": "Baeleck", "message": "Shaimric trots up towards the campfire, calming his horse as it gives a little whinny. As Ocean and Flame come into view, the Aasimar gives a smile.\n Hail there, good traveler, he calls out, addressing Ocean, You couldn't tell me which town I've just come to pass? " }, { "author": "Sneak", "message": "Dirk staggers out of the nearby inn with his lute in hand. He pushes his hair out of his face and walks over to the ocean, propping his instrument against a rock. He dips his hands in the water and presses them to his face. \"Oh, man...\" \n\nHe doesn't seem to see the camp site or any of the others near the beach." }, { "author": "Szilard", "message": "Jack Swallows walks down a path and drinks some rum. Yo ho, yo ho a pirates life for me ! " }, { "author": "XxAmplisaxX", "message": "Ocean looks up at the new arrival standing abruptly,\n\n You have come to pass the small town of Harbor sir. May I inquire as to your name? he addresses Shaimric\n\nFlame still lay comfortably in her nest of sand, but at the arrival of the Aasimar she looks up uncomfortably at the horse." }, { "author": "Shas aia Toriia", "message": "al'Tayara looks over at Dirk, who seems drunk for some reason. S/he spits in disgust.\n\n Why must the younger races choose to squander their lives on such things as this so called \"booze\"? If one is to consume alcohol, at least have the decency to not get inebriated with it. 🫤 " }, { "author": "Sneak", "message": "Dirk picks up his lute and looks over at al'Tayara. \"Hey! I dunno what you're on about. I am quite ebriated, thank you very much. I just happen to have a headache and wanted to get some fresh air.\" He strums a chord and grins. \"And who are you, good sir...er...or madam...to berate strangers about their drinking habits?\" He raises his eyebrows." }, { "author": "Thanatos 51-50", "message": "From seemingly nowhere, a rather stone-faced, crimson-skinned man steps towards the fire.\n \"Apparently, someone who cares about health. Do you have any idea what that stuff will do to you in the desert? Kill you faster, thats what.\" \nJette Steele firmly address the drunk, and starts off towards the beach.\n \"I've always wanted to test an ocean's sands - see what they felt like...\" \n\n@V: What are you talking about? EastAisa has ALWAYS been the enemy!" }, { "author": "Shas aia Toriia", "message": "al'Tayara was out of earshot, but oh well. 😛 And Thanatos, we're not at the camp yet.\n\n Well, to you I guess I'm just another elf in a thousand. However, if you were an elf yourserlf, or per chance a disciple of the Nine, I would be important, but as it stands. . . just another elf. " }, { "author": "Sneak", "message": "Dirk begins to tune his instrument and nods absentmindedly. \"I see. Well, I'm glad I'm not a disciple of these Nine fellows, then. Then I might actually have to kneel before you to pay my respects or something like that. I'm not too good at that kind of stuff.\" He laughs. \"I am half-elf, though. Maybe that counts for something?\" He looks over towards the newcomer. \"Maybe that's so, but it doesn't like we're in the desert. Besides, from my personal experience, staying in a town like this for too long without drinking is like to kill you out of boredom.\" " }, { "author": "Shas aia Toriia", "message": " You're a . . . half elf ? \n\nOne can see the look of disgust in al'Tayara's eyes.\n\n 'Tis a shame that you are half of that human race, or we could have been good friends. And I would not by any means demand one to kneel before. Your respect, however, I do require. \n\nal'Tayara looks around, spotting a fire in the distance.\n\n I doth wonder what that flame is. . . ? " }, { "author": "Thanatos 51-50", "message": " \"Most people are inclined to call fire 'warm' and I'm inclined to say its 'cold' here.\" Jette flips off-handidly and sarcastically. \"Fires towards the beach anyway.\" he resigns himself as he makes for the fire at a brisk pace." }, { "author": "Baeleck", "message": " \n Originally Posted by XxAmplisaxX \n Ocean looks up at the new arrival standing abruptly,\n\n You have come to pass the small town of Harbor sir. May I inquire as to your name? he addresses Shaimric\n\nFlame still lay comfortably in her nest of sand, but at the arrival of the Aasimar she looks up uncomfortably at the horse. \n \n\n I am known as Shaimric Icemeil, the Aasimar replies, proudly, as he steps up closer to the fire.\n\nNow he's illuminated by the flames, things about his appearance should be noted. For starters, his long silvery-white hair seems to reflect much of the light. Also, thanks to his celestial bloodline, he has a handsome face, with bright eyes, strong cheekbones and a pleasant smile. As for his clothing, he's wearing a sturdy-looking metal breastplate under a flowing blue cloak, as well as matching boots with blue trim. At his side, he holds a fine shield, and in his other hand a shortsword, lowered in a manner so as not to offend.\n\nAs for his mount, it's a fine beast. Strong, white, with a deep black mane and a harsh glare.\n\nIt's currently staring down Flame. Apparently, it's not a fan of cats." }, { "author": "Shas aia Toriia", "message": "al'Tayara notices that Dirk fell asleep half way through his/her speech, and sighs.\n\n Is it really so hard to listen for a few minutes? 😩 \n\nal'Tayara, curious, heads in the direction of the fire." }, { "author": "Sneak", "message": "Dirk looks up. \"Well, I kinda lost interest at the 'respect' part. Good speech, though.\" He grins. \"Aww, don't look at me like that. I was just joking. Besides, you kinda did insult my race. Just a bit. Y'know. Not that I take it personally, though. Purebreeds are always treated better than mutts.\" He sighs. \"Anyway, this conversation doesn't seem to be going anywhere anytime soon. I might as well check out that fire as well. I'd hate to think that I might be missing some sort of party.\" He laughs, hefts his lute over his shoulder, and ambles off towards the campsite, whistling." }, { "author": "Shas aia Toriia", "message": " I apologize to you, my friend, but it doth anger me so when I see one who could have been pure, tainted with the blood of those. . . those. . . humans .\n\nYou do, however, hold my pity for being one amongst these \"mutts\", although I wouldn't hesitate to call most species that. \n\nal'Tayara continues heading to the fire. Yes, s/he is a bit of an elitist snob." }, { "author": "Baeleck", "message": "Hearing al'Tayara approaching, Shaimric turns to see who else has stumbled across the campsite other than himself." }, { "author": "Thanatos 51-50", "message": " \"In my society, sir or madam, Hlaf-bloods such as myself and our drunken friend here are said to be \"twice-blessed\" Everyone has faults. Everyone has advantages.\" the Commander offers off-handidly without breaking stride or even looking at the Warblade in question." }, { "author": "Shas aia Toriia", "message": "The aged elf looks apalled.\n\n Twice-Blessed? Cursed is the word I would use. Why would one ruin perfectly good elf blood with the blood of those mongrel humans? \n\nThey reach the campsite, and al'Tayara looks sheepishly around.\n\n I apologize greatly if we are disturbing anything. Do you require us to leave? " }, { "author": "Sneak", "message": " \"Why ruin perfectly good humans with pointy ears, I say?\" He rubs one of his own ears. \"They look ridiculous. No offense intended, of course.\" He flashes a grin and flicks his hair out of his face again. \"But really, why do you hate the round eared folk so? I understand most elves are aloof and cold and all that, but you seem particularly bigoted. No offense intended, once again.\" He smiles and stops as they reach the camp. \"Well...hello everyone.\" " }, { "author": "Szilard", "message": " Who are you guys? says Jack Swallows to the group bickering about half-blooded elfs and humans. Oh, and have you seen my ship? I seem to have misplaced it. " }, { "author": "Shas aia Toriia", "message": " Aloof and cold you say? Bigoted you say? Disgraceful. You have shamed yourself in front of all present. It is clear that these humans have corrupted you with their ideas.\nIf I only a were a priest, I could offer you some atonement for you sins.\n'Tis truely a shame when one would choose human blood over the noble elves. 😩 ☹️ \n\nal'Tayara, hoping nobody minds, will sit down, propping up his/her spear to support his/her head." }, { "author": "XxAmplisaxX", "message": "Flame looks up at all of the new arrivals. After the long silence it was surprising to see so many new arrivals. She stood and shrunk back hissing fiercely. Her back was arched and her back hairs were bristling, in attempts to make herself look bigger. The biggest threat to her was the horse.\n\nOcean looked amused at the feline, I am Ocean Asche and my companion here is Flame. he gestured over at the frightened cat." }, { "author": "Shas aia Toriia", "message": " Greetings to you, Ms. Asche. I trust we're not interupting anything here? " }, { "author": "Sneak", "message": "Dirk bows deeply. \"Good evening, my lady. I am the mildly famous, or at least I like to think I am, bard known as Dirk, though some prefer to call me Smiley. I trust our presence is not a burden to you and your feline companion? It is a cold night, and we would only like to share your fire.\" He smiles and reaches down to pet the cat while glancing back at the elf. \"Corrupted? If by 'corrupted' you mean 'brought up ,' then yes. 'Tis a shame I never had an elven parental figure in my life then, I suppose. Too bad my elven father skipped out on town before I was even born. Mayhap then I wouldn't have been 'corrupted.'\" " }, { "author": "Shas aia Toriia", "message": "The elf takes this comment as if it was Internet level serious business.\n\n Perhaps. . . 'Tis truly a shame. However, we seem to have gotten off to a fairly bad start, and when that happens, it is best to start over. \n\nThe war spear blade smiles politely and says.\n\n Greetings. My name is al'Tayara Hastana. How do you do? " }, { "author": "Thanatos 51-50", "message": "Jette calmly ignores the exchange between Dirk and Hastana, instead approaching Asche.\n \"My name Is Jette of the Steele clan, Hasin-Gorix-Steele Tribe. I've been wandering for a long time, I was wondering if you would be kind enough to share the warmth of your fire.\" " }, { "author": "Diva De", "message": "If anyone is looking at the sky, they will notice a small, dark, winged shape fly overhead, rather quickly. It is accompanied by a small puff of wind that gently caresses the group and stirs the embers in the fire a bit. It also rustles the leaves of a nearby tree, and a beautiful elven girl steps out from the shadows. She approaches the group, running forward a few steps, then seeming to gather her wits, steps lightly and walks at a more relaxed pace. She moves like a cat, lithe and graceful, and her feet make no sound as they touch the ground. Her eyes, a strange brassy color, catch the light of the fire and glint, seemingly full of mischief, mystery, and excitement.\n\n \"Mirage, Mirage Sungazer. May I join you, please?\" " }, { "author": "Baeleck", "message": "Wow. So many people. Shaimric looks around at the various new arrivals, taking an immediate liking to the warblade.\n My... where is everybody coming from? It's rather strange, having such a variety of individuals turn up all at once... \nThe paladin suspects divine intervention is to blame.\n\nMoving up to his mount, he leads the horse away from Flame to prevent a scene, before removing some of his luggage from the horse and pulls out some dried meat from the main pack. Moving over to the fire and politely taking a seat, he begins to eat, offering his rations around to anyone who might want it." }, { "author": "Szilard", "message": " Huh, no ones listening to me. Hey look! a pillow! Jack Swallows points at a rock and goes to sleep." }, { "author": "Sneak", "message": "Dirk smiles and nods at the warblade. \"Too true. Well met, al'Tayara, and may our conversations in the future be more light and fluffy as opposed to their current nature. Perhaps you would wish to discuss bunnies with me sometime?\" He grins and turns at the arrival of the newcomer. \"Greetings, my fair elven lady. I am known as Dirk. And I don't see why you can't join us. Unless you've got the pox, that is.\" He grins again. \"I jest, I jest. Anyway, welcome. It seems that we've got ourselves a lovely little gathering going. All we need now is some booze and some music. At least we've got one of the two. Can't always have everything in life.\" He sighs dramatically, sits down on the ground and begins tuning his lute. He seems to be concentrating mainly on his instrument, but he does look up when Jack speaks and smiles. \"I see our seafaring friend here appears to like alcohol even more than I do. I hope his pillow is comfortable, at the least.\" He then turns back to his work." }, { "author": "Diva De", "message": "Mirage eyes the slumbering form of Jack with a mixture of curiousity and disgust. \"How can he just lie there when there are obviously interesting people right in front of him? Drunken sot.\" She gently nudges him with her foot, then shrugs and curtsies in front of Dirk. \"Charmed.\" Mirage makes her way around the fire, peering at everyone, seeming to study their faces. She strokes Shaimric's horse on the nose as she passes ((hopefully he's friendly)), and stops in front of Ocean. \"What brings you here? Adventure? Fame? Fortune? Or nowhere else to go? I hear it's generally one of those.\" \n\n((I'm gonna use a different color for text from now on - mine's a little hard to read.))" }, { "author": "Baeleck", "message": "In all honesty, the horse is rather a moody beast, and so pulls his head away, giving a whinny and a stamping of his front hooves, conveying his annoyance. Shaimric hushes him from by the fire, where he's currently boiling up a pot of thick, smooth, creamy stew.\n\n You'll have to excuse him, he's not the most friendly of beasts... the Aasimar says, as an apology." }, { "author": "Diva De", "message": " \"Not a problem at all. I get that reaction sometimes.\" ((Could it have something to do with the fact that she's a dragon?))" }, { "author": "Baeleck", "message": "Shaimric gives a bit of a nod in reply, looking back to the stew, before bringing it off the heat and setting it down just at his feet.\n\nIt must be said that he's a decent cook. And the aroma of the food is already wafting around in the air - a delicious smell.\n\n Would you care for some? he asks, ladling some out into a bowl." }, { "author": "Diva De", "message": "The aroma from the stew makes Mirage's mouth water. She leans over the pot to inhale deeply. \"I would love some, thank you. What is in this?\" " }, { "author": "Baeleck", "message": " Potato, onion, cauliflower, wild mushrooms, and a little bit of cheese to give it that thickness. \nHe gestures to the space beside him as he begins to spoon out a second portion for himself.\n Come, sit. I would much like to hear of who you are and how you came to be here. " }, { "author": "Diva De", "message": "Mirage sits and sips carefully at the hot stew. \"Me? Um, I come from a desert land, so there have never been many people around for me to meet. It gave me plenty of time to study languages, which I hope will help me now. I can speak 21! Do you speak any other languages?\" \n\n((I can provide a list if needed. I don't want to be accused of \"happening\" to know every language we come across.))" }, { "author": "Baeleck", "message": "Shaimric lifts his bowl up to his lips and takes a tentative sip, careful not to burn himself.\n Aside fro common? Celestial... though that's more a by-product of my heritage, Elven and some Sylvan. I'm not sure whether I'd actually be able to memorise any more... let along nineteen more! \nHe seems genuinely astounded at how she can cope with such an array of different tongues." }, { "author": "Diva De", "message": " \"Let's see, there's Common, of course. And I speak Elven, Celestial, and Sylvan too! Then there are Gnomish, Dwarven, and Halfling. Oh, and Ssamath - that's what the Drow speak. Then Minotaur, Goblin, Giant, Orcish, Ogre, and Kobold. And Undercommon, Infernal, Abyssal, Ignan, and Auran. I also speak Draconic and Aragrakh, even though it's a dead language. You can find some interesting reads in it!\" Mirage counts on her fingers as she speaks, much like a child would. \"Languages are what brings the world together. I think they are great. One day, I want to speak and read every language, and help others to communicate. That's the first step to peace, I think.\" Here she sighs, then continues sipping on her stew." }, { "author": "Sneak", "message": "Dirk whistles as he eavesdrops on their conversation. \"Quite a lot of tongues, indeed. You've got a lot of talking to do, then!\" He laughs, finishes tuning the lute, and starts to play some quiet music." }, { "author": "Thanatos 51-50", "message": "Jette calmly sits with his back to the fire, running his fingers through the sand, making mental notes on the differeance between beach-sand and desert-sand.\nthe beach stuff was - softer, wetter, and slightly more pleasent, though, it, too would probably be an irratnat if it got into one;s boots, not to mention it wasprobably an expert at gumming up armor.\n\nJette's armor looks exxtraodrinarly in-place around the fire, the softer, red light illuminating previously unseen tribal designs adorning it, the most prominant of which is an eye set in a sun, under tent of two scimitars which meet at the tip.\nThis same symbol is present on the small buckler he has attached to his left arm.\n\nUpon Sungazer's claim to come from the desert, Jette's ears perk up and he leans foward.\n [Draconic]\"Would you happen toknow the fate of the Hashin-Gorix-Steele Tribe?\"[/Draconic] " }, { "author": "XxAmplisaxX", "message": "Ocean obviously quiet and reserved zoning out into space from time to time just sat there barely talking. As for flame she would talk if she could but she really couldn't so there was really no point when no one could tell what she said even the various tonged elf. I find it interesting that we all meet here today with nothing to do Flame just purred. She was quite comfortable in her nest of sand now that the horse was quiet. But she had to stand and stretch her aching limbs so she moved to Mirage and curled up next to her." }, { "author": "Diva De", "message": "Mirage stroked Flame almost absentmindedly. She perked up a bit at Jette's inquiry, though the name did not immediately ring a bell.\n\n [Draconic]\"Do they serve a dragon? I know something of the wyrms of the desert, but aside from that, I hear only faint tellings.\"[/Draconic] \n\nListening to Dirk's music, Mirage pets Flame in time to the music. After a few moments, she looks towards him.\n\n \"Are there words to this? If not, may I?\" \n\n((Sneak, what's the music like? Upbeat, gentle, slow?))" }, { "author": "Thanatos 51-50", "message": " [Draconic] \"I'm afraid not. We were a nomad tribe, our only needs were ours. There was no need for us to serve a dragon, in fact, there was many a time we tested our blades against one.\"[/Draconic] \nJet responds simply, feeling dejected.\n \n\"Mr. Asche, correct?\" he asks of their host. \"May I ask what brings you to this part of the world?\" " }, { "author": "Diva De", "message": " [Draconic]\"I hope only beasts of deserving nature! Not all dragons are to be slain merely because of the fact of their being!\"[/Draconic] Mirage blurts this out suddenly, then visibly calms herself. [Draconic]\"I apologize. I...lost someone dear to me in a raid by nomads. They were not of your tribe, however. I heard of a band of nomads attacked by a blue dragon a short time ago. Many were slain, but a few survived, including a woman named Marnel. Do you know of her?\"[/Draconic] " }, { "author": "Baeleck", "message": " \n Originally Posted by XxAmplisaxX \n Ocean obviously quiet and reserved zoning out into space from time to time just sat there barely talking. As for flame she would talk if she could but she really couldn't so there was really no point when no one could tell what she said even the various tonged elf. I find it interesting that we all meet here today with nothing to do Flame just purred. She was quite comfortable in her nest of sand now that the horse was quiet. But she had to stand and stretch her aching limbs so she moved to Mirage and curled up next to her. \n \n\n Ah, now I wouldn't say 'nothing to do', good sir. I am headed southwards myself, to the Outlands. \nShaimric sips up the last of his stew, now feeling much better after his already arduous trip so far." }, { "author": "Thanatos 51-50", "message": " [Draconic] \"As I'm sure you know, in such dire survival straits as the desert, \"deserving\" could simply be denying a tribe access to water or food. We fought only for the good of the tribe, only when we could win, and only as a last resort. Well - obviously, we resorted to violence before subjecting ourselves to Draconic Servitude. But, as alwyas, there are times when Diplomacy fails.\"[/Draconic] Jette explains - somewhat reluctantly - to the linguist\n [Draconic] \"on to further sad news, I know not of this Marnel you speak. My tribe was sacked by human adveturers holding onto a secret of some sort that one of our Apprentice-Level Sword-dancers was unfortunate enough to gaze upon.\" [/Draconic] " }, { "author": "Diva De", "message": " [Draconic]\"Ah, these were not your people then. The attack of which I speak was on a group of humans and elves who had formed a clan. Kindly folk, the turned away none who had need. I am sorry to hear of another attack against your people.\"[/Draconic] \n\nTurning to Shaimric, Mirage bowed her head to him. \"My thanks for the delicious fare.\" Taking the bowl, she muttered a word of magic and circled her hand above the rim. Using the firelight to look inside, she nodded, satisfied with her results, and handed the now-clean bowl back to him." }, { "author": "Alarra", "message": " (This doesn't feel like a silly game, or a structured game, or really even part of town, but more like a play by post. Is that what this is? Or what is the premise here so that I know where this ought be placed.) " }, { "author": "Sneak", "message": " \n Originally Posted by Alarra \n (This doesn't feel like a silly game, or a structured game, or really even part of town, but more like a play by post. Is that what this is? Or what is the premise here so that I know where this ought be placed.) \n \n\n(( Yeah, I think it's pretty much a PbP game. Amplisa just didn't know where to put it, I guess, so she put it in SMBG. It should probably be moved to one of the Ongoing Games sections. ))\n\n\n \n Originally Posted by DivaDe21 \n ((Sneak, what's the music like? Upbeat, gentle, slow?)) \n \n\n(( Soft, gentle, and fairly quiet. ))\n\nDirk looks up at Mirage. \"No. Feel free.\" He smiles slightly and glances at Ocean.\n\n\n \n Originally Posted by XxAmplisaxX \n I find it interesting that we all meet here today with nothing to do \n \n\n \"It surely must be fate. Now our only course of action is to travel together, go slay a dragon, and loot its hoard of amassed treasure. Trust me. I'm a bard, I know these things.\" He laughs and keeps playing." }, { "author": "Shas aia Toriia", "message": "((Yep, agreeing with Sneak here. Probably should be in whatever section he said. 😛 ))\n\nal'Tayara laughs at Dirk's comments, coming out as a tad snide, though it is genuine.\n\n Yes, and while we're at it, we should obtain a rather cheesy name for the group. Mayhaps the \"Handsome Elf and Co.?\" The Cloudy Night guild? The 7-in-1 guild? The Order of the Branch? \n\nal'Tayara clearly thinks this is funny, but is, as the rules of plot demand, taking this suggest earnestly. After all, s/he is out on a journey, why not go with others? (even if they are simpering non-elven baboons. 😁 )" }, { "author": "XxAmplisaxX", "message": "Ocean laughs at all of the things being mentioned to him...\n\n\n Yes, and while we're at it, we should obtain a rather cheesy name for the group. Mayhaps the \"Handsome Elf and Co.?\" The Cloudy Night guild? The 7-in-1 guild? The Order of the Branch? \n\n Handsome Elf and Co.? what kind of species of elf are you? Ive heard elves to be intellegent but not haughty \n\n \"It surely must be fate. Now our only course of action is to travel together, go slay a dragon, and loot its hoard of amassed treasure. Trust me. I'm a bard, I know these things.\" \n\n I suppose so... But since I came across Flame nothing prophetic had ever happened \n\n Ah, now I wouldn't say 'nothing to do', good sir. I am headed southwards myself, to the Outlands. \n\n That sounds interesting what in the world would bring you south to the Outlands? " }, { "author": "Shas aia Toriia", "message": "((Oh, that was actually a reference to \"On the Origin of PCs\"))\n\nal'Tayara leans against his/her spear, enjoying the odd half-human's music, even if it wasn't elven, it was still. . .mediocre." }, { "author": "Szilard", "message": "The music slowly wakes Jack Swallows up, who seems invunrlerble to hangovers." }, { "author": "XxAmplisaxX", "message": "Flame now seemed in a daze. Not from Mirage's petting, but from the music that seemed to echo around them. Which was strange on the account of the fact they were in a totally open area near a seashore.\n\n Thats beautiful! she purred. Standing on all fours her whiskers twitching." }, { "author": "Thanatos 51-50", "message": "[QUOTE=Shas'aia Toriia;3772731]\n Yes, and while we're at it, we should obtain a rather cheesy name for the group. Mayhaps the \"Handsome Elf and Co.?\" The Cloudy Night guild? The 7-in-1 guild? The Order of the Branch? \n[\\QUOTE]\n\n \"Wouldn't we need a handsome elf?\" " }, { "author": "Shas aia Toriia", "message": "al'Tayara looks daggers at . . . Jette, was it? . . . making a comment that is barely polite.\n\n Yes, we would. Good thing we have one. " }, { "author": "Sneak", "message": "Dirk speaks without looking up. \"Well, we already have a handsome half-elf at least, anyway. Does that count?\" He laughs and then glances up towards Ocean. He stops playing for a moment.\n\n\n I suppose so... But since I came across Flame nothing prophetic had ever happened \n\n \"You mean nothing prophetic has ever happened...yet!\" He grins and plucks out a loud 'dun dun DUNNNN!'" }, { "author": "Szilard", "message": " Did the cat just talk? Asked Jack Swallows. Or am I dreaming? Well if this were a dream there'd be more rum. " }, { "author": "Thanatos 51-50", "message": " \"You're too kind, Hastana,\" Jette responds off-handidly, \"But, like our Bardic friend, I, too am half-elf. I do, however, think Cloudy Night sounds nice.\" " }, { "author": "Shas aia Toriia", "message": "Hastana glowers at Jette.\n\n Truely, your wit is astounding. \n\nal'Tayara has, however, taken a liking to Dirk and his happy-go-lucky attitude.\n\n My suggestions were merely a reference to a comic that I read, called the Order of the Branch, in the prequel book, \"On the Origin of NPCs\". " }, { "author": "Diva De", "message": " \n Originally Posted by Sneak \n \"It surely must be fate. Now our only course of action is to travel together, go slay a dragon, and loot its hoard of amassed treasure. Trust me. I'm a bard, I know these things.\" He laughs and keeps playing. \n \n\nMirage is smiling and humming along to the music, thinking of the language and words she wants to use until she hears Dirk's comment. At the mention of slaying a dragon, her smile disappears and she glowers at him menacingly. The look lasts but a few moments, then vanishes as if it had never been there.\n\n \"Cloudy Night, huh? Not bad.\" \n\n \n Originally Posted by thanatos5150 \n \"Wouldn't we need a handsome elf?\" \n \n\nMirage hides her smile behind her hand, not wanting to offend the elf. \"I think we have a whole group of handsome fellows, half-elven or otherwise.\" " }, { "author": "XxAmplisaxX", "message": "Flame looked up at Jack Swallows amazed at his capability to understand her words. Even so everyone would think he was drunk and hearing things, so she padded over and sat next to Jack wrapping her tail neatly around her paws she hissed(another way to say whispered or in an angry tone but in this case whispered), Can you understand me? \n\nMeanwhile Ocean thought about the name Cloudy Night. Thats an interesting name...considering the fact gestures with his eyes to the sky It is a cloudy night. " }, { "author": "Sneak", "message": "Dirk finishes the first song and stops, looking up at the dragon-woman's comment. He doesn't seem to have noticed Mirage's look. \"Especially the half-elven ones, though.\" He smiles. \"As for our hypothetical name...Cloudy Night, huh? Too grim. I'd like something with a little more flair. How about, say...The Smiley Dirk Party? Perhaps Dirk and Companions? Or maybe we could go with a more simplistic yet elegant name, like, say...Dirk the Bard! I like the sound of that.\" He grins and plucks out a chord. \"Of course, if the rest of you prefer that Overcast Evening one, I'm fine with that.\" He sighs dramatically and taps his fingers against his instrument." }, { "author": "Thanatos 51-50", "message": " [Draconic]\"The Organization for the Self-Promotion of Egotistical Demi-humans?\"[/Draconic] Jette volunteers sarcastically. Its not HIS fault that it sounds pretty in Draconic." }, { "author": "Szilard", "message": " Of course I could understand you! I mean, you're talking to me, right? " }, { "author": "Shas aia Toriia", "message": " \n Originally Posted by thanatos5150 \n [Draconic]\"The Organization for the Self-Promotion of Egotistical Demi-humans?\"[/Draconic] Jette volunteers sarcastically. Its not HIS fault that it sounds pretty in Draconic. \n \n\n((Oh, why'd you have to say that in Draconic? That's actually the best idea we've had yet.))\n\nal'Tayara is glad that Mirage seems to have avoided insulting him/her, and thanks her for that. S/he looks at Ocean.\n\n Say, I never caught how you managed to get out here all by yourself? " }, { "author": "XxAmplisaxX", "message": " \n Originally Posted by Sneak \n Dirk finishes the first song and stops, looking up at the dragon-woman's comment. He doesn't seem to have noticed Mirage's look. \"Especially the half-elven ones, though.\" He smiles. \"As for our hypothetical name...Cloudy Night, huh? Too grim. I'd like something with a little more flair. How about, say...The Smiley Dirk Party? Perhaps Dirk and Companions? Or maybe we could go with a more simplistic yet elegant name, like, say...Dirk the Bard! I like the sound of that.\" He grins and plucks out a chord. \"Of course, if the rest of you prefer that Overcast Evening one, I'm fine with that.\" He sighs dramatically and taps his fingers against his instrument. \n \n\nOcean stifled a chuckle Someone is giving himself airs! \n\n Of course I could understand you! I mean, you're talking to me, right? \n\nFlame glared at Jack, was it really that complicated to him? Who heard of a talking cat! No one can understand me im a cat. " }, { "author": "XxAmplisaxX", "message": " Say, I never caught how you managed to get out here all by yourself? \n\n Oh just wandering I guess...In all truth I suspect I was born in Harbor. People keep saying they recognize me calling me by my father's name, Mitchell. But I grew up in an orphanage in Uhanded (some town close to Harbor)After some folks adopted me I lived with them until I was seventeen, and then I moved out... I found my way to Harbor. I came across Flame when she was just a kitten and that was just that. " }, { "author": "Szilard", "message": " Huh... Said Swallows So I understand Cat? " }, { "author": "XxAmplisaxX", "message": " \n Originally Posted by Szilard \n Huh... Said Swallows So I understand Cat? \n \n\nFlame nodded apparently " }, { "author": "Baeleck", "message": "Shaimric, who had fallen asleep due to his now full stomach and the warmth of the fire, blinks slowly awake again at the return of his player. Rubbing his bleary eyes, he sits up, leaning to one side and watching everyone talk a bit more. He is, admittedly, a rather quiet person, and so is happy just to sit and listen for the time being." }, { "author": "Szilard", "message": " I hope that talking to felines will come in handy someday... " }, { "author": "Shas aia Toriia", "message": "al'Tayara, bored, snaps the fourth wall with a cracking noise.\n\n So, are we starting an epic quest or what? Come on, let's go! Unless we're revealing backgrounds, let's get a move on. " }, { "author": "XxAmplisaxX", "message": " It probably will Flame meowed with a small nod.\n\nOcean on the other hand ignored al'Tayara's remark and looked at Flame who was meowing at Jack and Jack responding. Could it be that Jack understood Flame or was it that he was drunk and hearing things? Either way it was strange. He turned to al'Tayara, It would seem pointless to leave for an epic quest at midnight wouldnt it? Why not in the morning? " }, { "author": "Szilard", "message": " Good Idea Mr. Ocean , or was it Miss, I seem to have forgoten. Why don't we just sleep here, and then start Questing in the morning.. " }, { "author": "Diva De", "message": "Mirage stretches and yawns, nodding at her companion's suggestion. \"In the morning it is.\" From a tiny brown pouch at her hip, she pulls forth a bedroll and spreads it out. Crawling inside, she wraps her hair into a tight bun and pins it in place with two long silver pins that appear to be etched with some sort of markings, difficult to make out in the firelight. Lying on her side so she can face the fire, she stares into the flames and dozes off while listening to Dirk's music." }, { "author": "Sneak", "message": " \"Giving myself airs? Hardly. I just like to give praise where praise is due.\" He grins. \"Anyway, I should probably think of getting some sleep as well. I've got a big day tomorrow, if we really are going on an epic quest. I've gotta take notes during the whole adventure and everything. It's what we Bards do.\" He shrugs and stands up. \"No offense, but I think I might prefer to sleep in an actual bed. Not to say that I haven't had my share of sleeping on the cold hard ground, but I must admit I would personally deign to choose a soft featherbed over the woods any time.\" He starts to walk away, and then looks back, a conflicted expression on his face. \"Well...I don't want to miss anything. Will someone come find me at the inn before we leave, or must I suffer back-aches for the next week after sleeping on a stone?\" " }, { "author": "Szilard", "message": " Why don't I just sleep at the Inn as well. We could go right now if you like. " }, { "author": "Thanatos 51-50", "message": " \"I'll sleep out here on the sand. The smell of ale is far from pleasent, and the very subsatnce itself irritates me.\" " }, { "author": "Baeleck", "message": " I believe I will sleep rough myself. The outdoors is far better, even if it is less comfortable. \n\nShaimric's mount doesn't like the sound of that. She wanted a stable to sleep in, sheltered from the elements and with hay to eat and sleep on. More stomping of hooves ensues.\n\n Hush now, he tells the horse, as he takes his bedroll from amongst the other luggage strapped to her. Laying it out, he settles back to sleep again, close to the fire where it's warmest." }, { "author": "Diva De", "message": "Mirage, already dozing, mutters a few things in her sleep. Unfortunately, she is muttering in Undercommon, so no one understands her. She seems to be having a dream that is not altogether pleasant. She shudders inside her bedroll, although she is close to the fire. The shudder doesn't seem to be from being cold." }, { "author": "Shas aia Toriia", "message": "al'Tayara climbs up into a tree, fashioning a simple bed made from leaves and whatnot, before slinging it like a hammock between two trees.\n\n*fast forward 4 1/2 hours*\n\nal'Tayara wakes up, and goes out to hunt some game for breakfast. Hopefully, s/he will cathc something large enough to feed the rest of his/her newfound companions." }, { "author": "XxAmplisaxX", "message": "Ocean ((guy)) awoke with Flame resting in the crook of his knee. She awoke as well looking at him with those huge ember colored eyes. She got up and stretched prancing away with hardly a sound. Ocean chuckled and looked at the ashes from the fire that had burned out. He decided against relighting it.\n\nFlame padded into the thicker parts of the forest. She cracked her jaws slightly to drink in the forest scents. She could easily find the distinct scent of a vole scuttling along the roots of a weeping willow. She instinctively dropped into a stealthy hunter's crouch and crept towards the rodent munching on a seed of some sort. She shifted her weight to her haunches and in leaped onto the unsuspecting vole. She killed it in one swift bite and carried her still warm bundle back to the campsite. Look what I caught! she meowed in Mirage's ear. Still understood only by Jack, but she thought it was worth saying to the elf." }, { "author": "Sneak", "message": "Dirk sighs, picks up his instrument once more, and makes his way towards the town. \"Jack, come along if you will. I'm going.\" \n\n———\n\nThe next morning, Dirk walks back towards the beach, rubbing his eyes groggily and pushing damp hair out of his face, looking for his new companions." }, { "author": "Szilard", "message": "Swallow quickly follows Dirk while trying to get his left boot on and finish his breakfast at the same time." }, { "author": "Diva De", "message": "Mirage awakens to the sound of Flame meowing in her ear. She smiles, groggy, and wipes the last vestiges of sleep from her eyes. She strokes the cat as she smoothes her hair, though she doesn't really need to. Strangely, she doesn't look like she spent the night sleeping on the ground. She releases her hair from the pins, and it falls in cascading, chocolate waves down her back to her waist. Pulling back the sides so her face can be free, she smiles at her companions as she stretches. \"Good morning. Anyone for tea?\" Mirage stuffs her bedroll into her pouch, then immediately pulls out a tea kettle, a bag of leaves, sugar, honey, and a lemon. She also pulls out a canteen and pours this into the tea kettle, then sets it by the remains of the previous night's fire. Frowning, she looks at the ashes. She turns her back to the group so they cannot see what she is doing, and suddenly the fire springs back to life. Humming softly, she walks away, hips swaying. She leans against the tree al'Tayara slept in and gazes out at the sea, breathing deeply to take in the fresh sea breeze. She smiles and greets Jack and Dirk with a light kiss on the cheek." }, { "author": "Thanatos 51-50", "message": "When Jette awakens, he sits by the fire in solmn meditation. As Mirage rises and offers tea, he nods his assent, and continues such meditations." }, { "author": "Szilard", "message": " Tea? I guess I'll have some. " }, { "author": "Baeleck", "message": "It may be noted that Shaimric isn't around camp at the moment, though his horse is still there, huddled up and sleeping.\n\nIn the morning light, they may be able to see the figure of Shaimric along the beach a little way, facing out to sea and knelt on one knee, head down." }, { "author": "Diva De", "message": "Mirage studies the kneeling form of Shaimric for a few moments until the tea kettle starts to whistle. Hurrying over to it, she pulls some large mugs from her pouch. She lifts the tea kettle from the fire, seemingly unaffected by the flames and extreme heat and begins pouring cups. She hands one to Jette and one to Jack, then pours one for herself, placing the kettle near the fire should someone else decide they want some. She adds liberal amounts of honey and sugar to hers, and smiles as she deeply inhales the aroma.\n\n((The others might notice she takes delight in simple things, like a small child experiencing them for the first time.))" }, { "author": "Sneak", "message": "Dirk smiles weakly and greets everyone that's around. He declines the offer of tea, sits down on a smooth looking rock and puts a hand to his forehead with a groan. \"That was a bad idea.\" He shakes his head and raises his eyes, looking out across the horizon." }, { "author": "Baeleck", "message": "It doesn't take Shaimric long to notice people are finally up and about, and so he returns from the shore, stepping along gracefully and seeming peaceful.\n\n Good morning, everyone. How did we all sleep? he asks politely as he takes a seat on his bedroll and faces in towards the fire." }, { "author": "Sneak", "message": "Dirk turns. \"Not well. I guess I'll never learn that staying up for a few more hours to play and drink is a bad idea.\" He smiles ruefully and rubs his eyes." }, { "author": "Baeleck", "message": " Ah, you should have stayed here with the rest of us. You wouldn't have been lured into drinking so much then, would you? \nShaimric gives a small, light-hearted chuckle as he watches the flames of the fire.\n Not that I drink very often myself. " }, { "author": "Thanatos 51-50", "message": "Jette takes the tea and takes a long, slow sip.\n \"Thank you, Mirage.\" he says, finally coming out of his meditations.\n \"I hope you slept well?\" " }, { "author": "Shas aia Toriia", "message": "al'Tayara returns with several rabbits and berries, dropping them by the fire while s/he begins to skin them. They should be fully cooked within the hour." }, { "author": "Szilard", "message": " You stayed up to drink? I should have done that. Jack looks through his pockets and brings out a rum bottle. Everlasting rum, It refills itself, anyone want some? " }, { "author": "Diva De", "message": "Mirage shakes her head and declines Jack's offer. \"Not at the moment, thank you.\" She glances towards Jette through dark lashes when he asks how she slept. \"My dreams were...not comforting. They rarely are recently. I wonder if it's just bad memories or an omen of things to come.\" Mirage realizes she is brooding and shakes it off with a smile. She turns to Dirk and says, \"I know an old method of relieving headaches through massage...may I?\" " }, { "author": "Szilard", "message": "Swallos looks at his tea and decides to drink it." }, { "author": "Sneak", "message": " \"Yeah, you're probably right. And Jack, trust me—you're glad you didn't. Thanks for the offer of rum, but I'm afraid I'll have to pass one that. For now. There's always tomorrow, though.\" Dirk laughs and turns to Mirage. He grins weakly again. \"Oh, sure. I'm all for letting pretty girls touch me.\" " }, { "author": "Shas aia Toriia", "message": "al'Tayara finishes cooking the wild rabbits, stuffs them with the berries, and gives a small portion to everybody, atop a large wet leaf." }, { "author": "Baeleck", "message": "Shaimric takes his rabbit with a polite nod of thanks to al'Tayara, and begins to eat.\n\nHis mount, now noticing the presence of people awakening, gets up onto her feet shakily, giving a soft yet clearly irritated whinny." }, { "author": "Thanatos 51-50", "message": "Jette takes his berry-filled rabbit with a muttered \"Thank you\" in Elvish before he begins consumption, alternating methodically shewed mouth fulls with long, slow sips of tea." }, { "author": "Szilard", "message": "Swallows eats his portion of the rabit and takes some of the berries out for later." }, { "author": "Diva De", "message": "Mirage gladly accepts her portion and sets it to the side for a moment. She steps over to Dirk kneels in front of him. \"This works just as well from behind, but I prefer to look at you while I'm doing it.\" Her words are said in total innocence, but still sound suggestive. Mirage reaches up and gently places her fingers on Dirk's temples. Staring into his eyes, she smiles softly and begins rubbing in a circular motion. \"Tell me how that feels.\" " }, { "author": "Sneak", "message": " \"Well, I can understand that.\" He grins and closes his eyes. \"That feels...nice.\" He pauses for a moment and then speaks again. Well, nicer, anyway. I still do have a pounding headache, although I must admit that there is rather less of a pounding feeling involved now and more of a slightly uncomfortable but undeniably gentler tapping feeling.\" He chuckles slightly and then falls silent again." }, { "author": "Thanatos 51-50", "message": "Jette calmly finished his rabbit and berries, and perhps to the surprise of some of the others, consumed the leaf it was served on as well, before turning to the one who called himself \"Dirk\".\n\n \"So, if you can find the time to talk through your idiocy-induced headache, Mr. Bard, whats the next step in the Grand Adeventure?\" " }, { "author": "Baeleck", "message": "As Shaimric sits and eats, he takes the time to regard his companions. Ocean seemed a very pleasant person, allowing them all to camp out, but in search of something more than just a quiet life near Harbor. Then there is Dirk -Shaimric certainly hasn't taken an immediate liking ho him, not most for his general, less respectful demeanor. Not like al'Tayara. Shaimric has a great deal of respect for the elf already, along with Jette... though the latter seems to have an arrogance about him - a spitefulness. Not that it can't be expected from the highborn. That Swallows fellow... Shaimric hasn't had much to do with him, but has still noticed his happy-go-lucky attitude. And finally, Mirage, a lovely woman - helpful, kind, talkative, and of course, the great linguist.\n\nHe relaxes back, ruminating, as he munches on his rabbit." }, { "author": "Shas aia Toriia", "message": " \n Originally Posted by Baeleck \n Not like al'Tayara. Shaimric has a great deal of respect for the elf already, along with Jette... though the latter seems to have an arrogance about him - a spitefulness. Not that it can't be expected from the highborn. \n \n\n((Good to see at least the character concept is coming through. 😎 ))\n\nal'Tayara begins taking in the peaceful tranquility of the fire, the multitude of patters it takes, but the simaltaneous destruction it can cause.\n\n((But can we start up a plot now? 🤨 It would appear as though we've done a whole lot of nothing so far))" }, { "author": "Sneak", "message": "Dirk's eyes snap open when he hears Jette speaking to him. \"You say 'idiocy' almost like it's a bad thing.\" He laughs again. \"Anyway, as for our grand quest...well, I haven't got much. I must admit, I do not spend the majority of my time looking for adventure, so I'm not exactly up-to-date on this town's current evil creature status. I'm sure something will crop up, though. Maybe an ogre or too.\" He smiles. \"They always do. My Bard's Handbook says that you should always look for work in taverns or inns, and I would suggest that we go back to that tavern in town and ask around a bit to see if we can find anything, but I do believe the bartender has taken an irrational dislike to me. I told him I would pay for my drink with the gift of music, but didn't seem to be very appreciative of the arts.\" He sighs dramatically. \"I guess you can't always please everyone all the time.\" He pauses for a moment. \"Anyone else have any ideas? I'm all ears. Well, actually, very little of me is ears, but the ears I do have work fairly well.\" " }, { "author": "XxAmplisaxX", "message": "Flame appears to have taken a liking for all of them. Jette seemed pretty down to earth. A likeable fellow. al'Tayara was interesting, very wise and independant. But Flame was a bit touchy about his prejudices. Shaimric was nice, she enjoyed his company very much. He was a bit strange and she didnt like his horse at all. She liked Jack Swallows very well. Maybe it was the fact that he was the only one in the group that made her like him so much, but everyone seemed to think he was drunk and talking to himself. She had always been very close to Ocean but that was a no-brainer since he had cared for her since she was just a kitten. Flame enjoyed Dirk's music and he was likable but a bit distant from everyone else. Mirage was different from all of them. Flame really cared for Mirage. She was lovely and kind and sweet. But also Flame sensed that she was different in another way that seperated her from the rest of them. Flame just couldnt understand what it was that made her different. Flame padded over to al'Tayara taking a bite out of the rabbit. This rabbit is delicious! she meowed then padding over to Jack and sitting next to him. Good Morning! she cheerfully purred.\n\nMeanwhile Ocean became aware that Flame was growing restless. Meowing and eating other's food instead of the mouse she caught for herself. When shall we set off? he asked watching Flame and she moved to lay in Shaimric's lap but staring at Jack as if she expected him to reply to her meow" }, { "author": "Szilard", "message": " Oh, hello Flame. How was your night? Do you want any berries? I still have some left over. " }, { "author": "Thanatos 51-50", "message": "Jette smiles and takes to his feet, checking the scimitars on each hip and jutting over his shoulders before flexing his elbow.\nThis last act caused a short, curved blade to spring out into a fighting-ready position.\n \"My gear is good and the sands are lain before my feet. Lets get a move on, break camp, people!\" \nWith this declaration (apparently in response to Ocean), he slides the elbow blade back into its concealed location and makes to clear the area for signs of their prescene, paying special atteention to any discarded food, where he burns to unusable or probably contaminated bits, and stores non-perishables in a bag at his waist which has been designed to blend into his armor." }, { "author": "Baeleck", "message": " We're getting on the move, are we? Shaimric queries, standing and beginning to put his luggage up onto his mount, are we headed anywhere specific? Or just setting off in whichever direction and seeing what we come across? \n\nThe idea of some sort of adventure holds no particular merit to Shaimric, but he might as well tag along, even if he was intending to head southwards. He thinks he could use a little more experience in fighting before going to the Outlands and helping repel the orcish and goblin invaders." }, { "author": "Szilard", "message": " Guess we have to get going. Swallows stands up and puts a couple rocks in his pocket. Anyone have a jar? " }, { "author": "XxAmplisaxX", "message": " \n Originally Posted by Szilard \n Oh, hello Flame. How was your night? Do you want any berries? I still have some left over. \n \n\nFlame begins to purr very well thankyou... she grimaces at the berries and looks at the rocks Whats with the rocks? \n\n We're getting on the move, are we? Shaimric queries, standing and beginning to put his luggage up onto his mount, are we headed anywhere specific? Or just setting off in whichever direction and seeing what we come across? \n\nOcean moves towards Shaimric I think we should get a map from someone in town, of course unless someone already has a map? Mine is quite out of date He looks at Flame worry in his eyes. He looks up at Jack" }, { "author": "Baeleck", "message": " I don't think I'd have travelled this far without a map, Shaimric replies, patting a pocket on his pack, which is currently sat on his horse." }, { "author": "Szilard", "message": " I had an Idea... If I got a jar, filled it with berries, and put some small rocks in there, the rocks would squash the berries while we walk making some jam. I've never actually tried it, but it should work. " }, { "author": "XxAmplisaxX", "message": " \n Originally Posted by Szilard \n I had an Idea... If I got a jar, filled it with berries, and put some small rocks in there, the rocks would squash the berries while we walk making some jam. I've never actually tried it, but it should work. \n \n\nFlame even though she didn't like anything with berrys replied I guess if you like rock flavored berries. she padded over to Shaimric and made a figure 8 around his legs several times before settling down between them.\n\n I guess we should get one I will do it. Will someone here watch Flame? She seems to be acting strange he looks at Jack dismissively knowing that Flame will be well occupied \"talking\" to Flame" }, { "author": "Szilard", "message": " I'm just joking, I never really liked Berries, I was going to use the jar and berries and rocks to throw at things that get in my way. " }, { "author": "Diva De", "message": "Mirage smiled and stood from where she had been kneeling in front of Dirk. She stretched and looked around, watching her companions as they discussed what to do next. She wasn't quite sure what to make of her companions yet, though they were a curious bunch. Ocean seemed to exude a gentle kindness. Flame was, well...Flame. Jette seemed like many of the desert people she had met - harsh, as was needed to survive, but with a softer edge that displayed a good heart underneath. al'Tayara was haughty and proud, but that was a trait of his upbringing, and not altogether bad. Jack was...well, she wasn't sure what to make of Jack yet. Shaimric seemed to pour goodness from his very pores, and she liked him immediately. And Dirk was...a bard, through and through. He probably womanizes with the best of them, leaving a trail of broken hearts and weeping ladies everywhere he's been. Mirage was startled at her own bitterness in her thoughts, and was a bit disturbed that she should feel so strongly about it. She also felt a slight tugging sensation, unlike anything she had felt before... Forcing the feeling down, she decided to explore it later, when there was time.\n\n((I'm all for moving forward - just tell me when.))" }, { "author": "Sneak", "message": "Dirk smirks at Jack's comment to Flame. \"No offense, but who are you talking to? Talking to yourself is a time honored tradition of crazy and who am I to mess with it, but it seems like you actually think you're talking to someone else. Just curious, is all. And as for the berries, well...I'm not really sure how effective throwing berries at an orc would be, as I don't know many berry allergic orcs...but then again, I don't know many orcs at all, either. They often tend to be more interested in eating me than conversing.\" He shrugs with another smile. \"Well. Do we have any idea where it is we're actually going, or shall we just wonder around a bit in the vain hope of some deity taking pity on our poor lost souls and giving us a little push in the right direction? Because if it's the latter, I must warn you, I don't think most deities are altogether too fond of me.\" " }, { "author": "Szilard", "message": " Oh I'm talking to... Jack stopped, talking to a cat would be more crazy then talking to yourself. I'm practicing my improvison skills for Diplomacy, who knows what the Ork would do for a berry? " }, { "author": "Baeleck", "message": " If you want your own map, Ocean, then by all means get going - I'll look after Flame here. \nShaimric looks down with a smile at the cat as she weaves between his legs, before attempting to pick her up and move her away from his horse, who is watching Flame with a look of annoyance." }, { "author": "XxAmplisaxX", "message": "Flame looked angrily at the horse. She hissed under her breath, you stupid beast she lashed her tail angrily and curled up in Jack's lap for the time being.\n\n((everyone read this part... its significant))\n\nOcean nodded his thanks to Shaimric and went towards the town. The sun was nearly to the center of the sky and he knew it would be in everyone's best interest if he got back before noon. He went into the square searching for the store. He spotted it quickly, Harbor's square being a small area as well as the entire town. He walked over to the store and quickly moved inside. He went over to the store assistant. She looked up at him Can I help you? she asked in a soft voice. Ocean cleared his throat yeah i uh... need a map the store assistant nodded oh thats easy... She went behind the counter and looked around. She stood back up well thats odd... she said furrowing her brow. what? it seems... that we ran out... I bet we have more in the back come on. she said. Ocean thought this strange because store owners or assistants usually didn't take customers to the back. Ocean shrugged dismissively she was probably just new to the job. She walked over to a stack of crates and blew the dust off of the top of one of them and read on the top of it. It written in scraggly ink read MAPS. She attempted to pry it open without much luck. Ocean stifled a laugh and opened it for her thanks she said in her abnormally soft voice. She looked through the box. There was one map left down at the bottom. aha! she exclaimed excitedly. great Ocean said sharing her enthusiasm so how much do I owe? Its cool Ill cover it. I need to remind my father to order some more maps So... your father is the store owner? Ocean said realizing it was a very stupid thing to say. The assistant giggled yeah my name is Maria Jameston She looked around at the crates to make sure there were not new deliveries or something of that sort. Ocean was preoccupied looking at one specific crate. He looked at Maria to make sure she wasn't watching him and opened the crate. It had a small box in it. Curious he picked out the small silver and gold box with a large diamond in the center and buried it in the inside pocket of his cloak. Ocean wasn't usually one to steal, but it was suspicious seeing as this object was much more valuable than the store itself. Why would Mr. Jameston buy something so valuable when he could've rebuilt the store and made it nicer and bigger. Maria turned back to Ocean who had hurriedly closed the crate door before she could see him. yep that was definitely the last one. here you go! she handed him the map. are you sure you don't want me to pay for this? Maria shook her head its fine sir... we can put up with a few losses now go. Ocean nodded and quickly made his way out of the store. He breathed a sigh of relief when he finally got out of Harbor. He pulled out the box and looked at it curiously. There was an elven inscription on the top but he couldn't read nor understand elven. He was sure Mirage or al'Tayara could tell him. He shouted a greeting as he reached the campsite.\n\nal'Tayara or Mirage\n \n Spoiler \n The writing in elven on the box reads: One of seven shall live in the shadow of the rising sun.\n \n\n\nFlame looked up and meowed happily, welcome back! \nshe padded over to her friend and circled his leg looking up at the box curiously. Ocean patted Flame's head fondly and went over to the fire and sat down looking for a place to open it. guys come here and look at this. " }, { "author": "Sneak", "message": "Dirk glances up. \"Well, now.\" He walks up to Ocean and peers at the ornate box. He whistles. \"That looks to be worth a tidy fortune.\" His eyes gleam. \"I wonder what's inside.\" " }, { "author": "Shas aia Toriia", "message": "((Cause I can, al'Tayara will no longer be andrgoynous. She is now a woman.))\n\nal'Tayara finishes packing up her gear, explaining to whoever had the jam that to make a proper jam, sugar would be needed, and a lot more berries.\n\nal'Tayara sees Ocean enter the camp.\n\n What's that? More importantly, why would you own such a crude box? I don't get it. If you humans are going to make something, make it right. \n\nal'Tayara sees the writing on the [box? map?] and mutters under her breath\n\n One of seven shall live in the shadow of the rising sun. \n\nIn elven, then repeats it in Common so everybody else understands.\n\n At least you had good choice in language. " }, { "author": "XxAmplisaxX", "message": "Ocean looks at al'Tayara bewildered are you sure thats what it says? " }, { "author": "Sneak", "message": " \"No, she somehow must've misread something written in her own native tongue that she has probably spoken for a span of time longer than both of our life spans put together.\" He rolls his eyes. \"This is clearly a prophecy of some sort that'll end up being related to our quest. I'm a bard, we knows these things. Oh, and by the way, I call one of the seven not living in the shadow of the rising sun.\" " }, { "author": "Shas aia Toriia", "message": "al'Tayara is about to something, but Dirk talks first.\n\n That is precisely my point! Disgraceful, doubting my ability to read my own native tongue. . . \n\nal'Tayara is livid with rage, and she's practically quivering wtih [is impotence the right word?]" }, { "author": "Szilard", "message": " Maybe there are seven Dwarves? " }, { "author": "Thanatos 51-50", "message": " \"Living in \"The shadow of the Sun\" can't be all bad, can it?\" Jette asks no-one in particular in Elvish as he finishes clearing up the camp and killing the fire.\n \"Alright, camp is broken! Lazy jerks who didn't help me. Lets head out!\" " }, { "author": "Diva De", "message": "Mirage shudders a little at the ominous-sounding words. \"In the shadow of the sun? Perpetual darkness? How awful.\" She quickly gets over the creepy feeling it gives her and flashes a dazzling smile at her companions. \"Let's move!\" " }, { "author": "Baeleck", "message": "Shaimric ponders over the prophecy in the box before he mounts up.\n Actually, there's no point in my riding, if none of the rest of you have a steed to travel on. I could take some of your packs to put on Whisper instead, and walk with you. \nIt seems a good idea that they should utilise his mount, though Whisper is not so keen to be a packhorse. Nonetheless, Shaimric drops back off and offers to put any of the heavier luggage on the horse before they finally go on their way." }, { "author": "Thanatos 51-50", "message": "Jette laughs heartily.\n \"You all carry way too much stuff!\" He proclaims aloud as he takes a sip from his (also disguised) waterskin.\n\n \n Spoiler \n Yes, I do have a complete mental inventory of Jette's possesions. They are:\n \n Spoiler \n\nBag of Holding\nBelt Pouch\nRing of Sustinance\nWater Skin\nDecanter of Endless Water\nElbow Blade\n4 x Scimitars\nBuckler\n2 days trails rations\n2 trails bars\nFood scraps from around camp\nStudded Leather Armor\n \n\nI haven't, however, decided magic levels on blades and armor, yet.\n " }, { "author": "Baeleck", "message": " Well, I was intending for my journey to be something more than a daytrip, hence why I bought such a lot with me... so I have my reasons. \nShaimric replies in a gentle, light-hearted manner, with not even a hint of spite." }, { "author": "Diva De", "message": " \"Thank you for the offer, Shaimric. But I carry all I need in here.\" Mirage indicates the pouch she wears at her hip, which looks like a coin pouch. But the group has watched her pull a tea kettle and bedroll out of it, among other things, and then seen them replaced." }, { "author": "Shas aia Toriia", "message": "al'Tayara is thankful for the offer.\n\n Thank you very much, Sir. . . Shaimric, was it? \n\nal'Tarara will put her bags on the packhorse." }, { "author": "XxAmplisaxX", "message": "Ocean feeling a bit put down 😦 ((sorry i couldn't resist putting that in there lets just say thats his facial expression right at the moment)). He was always one to make sure everything was in correct order. Living in Harbor all those years among people who were used to his, \"Are your sure\" attitude were all fine with it. So he was confused. Flame looked up at Ocean with her beautiful eyes. Ocean could detect a hint of sympathy in those eyes. He shook it off.\n\nFlame padded over to Jack's side, ((gasp my colors aren't working ill just use quotes sorry for the inconvenience)) \"So do you know any of them?\" she meowed." }, { "author": "Szilard", "message": " Any of who? I think I figured it out, in the shadow of the sun, it means one of the seven are dead. And in that box must be a soul or something from one of the seven? " }, { "author": "Diva De", "message": "((I forgot I have Communicate with Animals at will as a racial trait - ooops. 'Sok, Jack can have the kitty all to himself. 🙂 ))" }, { "author": "XxAmplisaxX", "message": "((its cool... HEY!!! my colors are working again! im so happY!!!... anyway diva... it could be a language you are working on you just havent practiced much with it yet))" }, { "author": "Diva De", "message": "((Sounds good to me. Hey, where are my adventuring buddies? No one seems to be posting - did I scare them off? 😛 ))" }, { "author": "Thanatos 51-50", "message": "OOC> I'm here, just waiting for Amplisa to kick the plot into a \"foward\" motion." }, { "author": "Shas aia Toriia", "message": " \n Originally Posted by thanatos5150 \n OOC> I'm here, just waiting for Amplisa to kick the plot into a \"foward\" motion. \n \n\nSame here." }, { "author": "XxAmplisaxX", "message": "((it has been kicked to forward motion...))\n\nThey are traveling north through a thick woodland its close to 6pm" }, { "author": "XxAmplisaxX", "message": "((it has been kicked to forward motion...))\n\nThey are traveling north through a thick woodland its close to 6pm" }, { "author": "Szilard", "message": "Jack Swallows walks along the path.\n((Just keeping it on the first page.))" }, { "author": "Shas aia Toriia", "message": "Bored, al'Tayara fast forwards until they reach the first point of interest." }, { "author": "Sneak", "message": "(( Sorry for my lapse in posting. ))\n\nDirk walks along the path and whistles to himself softly." }, { "author": "Thanatos 51-50", "message": "Jette encounters a Red Herring, upon whch he promptly burns it, and accelerates the campagin to the first encounter with sheer force of willpower." }, { "author": "XxAmplisaxX", "message": "((\n Dirk walks along the path and whistles to himself softly. \n\n I think that is about the shortest thing youve said in the whole thread 😉 ))\n\nWhile they walk along the path Ocean examines the box carefully looking for a place to open it. Flame playfully jumps into piles of leaves scooping them into the air and attempting to catch them all.\n\nPlace of interest.....\n\nThey reach a meadow about 50 meters across and 50 meters long. Because of the rain a few days earlier a couple of rain lilies were sprouting amongst the daisies and other wildflowers some of which ocean couldnt name. Cutting through the clearing was a stream that sparkled in the sun. In the center of the clearing was an ancient weeping willow with the stream slithering around its gnarled roots.\n\n((hows that for place of intrest?))" }, { "author": "Szilard", "message": " I hope that tree doesn't beat me up... " }, { "author": "Diva De", "message": "Mirage stepped into the clearing and took a deep breath of the fresh air. Sighing softly at all the beauty around her, she approaches the stream and takes several sips of the cold, clear water." }, { "author": "Thanatos 51-50", "message": "Jette approaches the old tree with a blade in his left hand and begins examining the plant closely." }, { "author": "Baeleck", "message": "Such a tranquil place brings a smile to Shaimric's lips. He wanders adrift, slightly, boots brushing through the dewy grass.\n\nWhisper, however, thinks the grass looks more tasty than anything else. And so, the steed begins to munch." }, { "author": "Sneak", "message": "Dirk looks around and grins. \"I could get used to adventuring.\" He bends down and picks a few flowers before walking over to the tree and sitting down, leaning against its trunk. He takes out his lute and closes his eyes, plucking seemingly random yet melodic notes out of the strings." }, { "author": "Shas aia Toriia", "message": " Ah, such a pristnie locale. \n\nShe looks pointedly at all humans in the group.\n\n And this is exactly the kind of place you humans would destroy! \n\nShe heads down, inspecting the flowers, and noticing the differences between here and her homeland." }, { "author": "Diva De", "message": "Mirage shakes her head at al'Tayara's harsh words. Maybe they aren't all the same - did you ever consider that? She kneels by the water, splashing some onto her face to wash the dust of the road off." }, { "author": "Shas aia Toriia", "message": " \n Originally Posted by DivaDe21 \n Mirage shakes her head at al'Tayara's harsh words. Maybe they aren't all the same - did you ever consider that? She kneels by the water, splashing some onto her face to wash the dust of the road off. \n \n\n I have, multiple times. But each time I do, they come back and do exactly what they're on trial for. 🫤\nI imagine there are a few who would act more to my likings, but if they do they are few and far between. " }, { "author": "Szilard", "message": " Well I vote that we stop here and eat. " }, { "author": "XxAmplisaxX", "message": "Flame looks at Jack in agreement but goes over to al'Tayara and circles around her feet purring. Ocean nods realising how hungry he was." }, { "author": "Thanatos 51-50", "message": "Confident that the tree will not attack him, Jette scabbards his scimitar and leans up aginst it, drawing in the scent of life around him.\n \"Food, no food, whatever, I can eat on the trail, I can go without, I'm good for anything\" " }, { "author": "Szilard", "message": "((Bumping the thread.))" }, { "author": "XxAmplisaxX", "message": "((seriously people whattup with the no posting? like seriously... I have a feeling its either getting boring or you have waaay too much homework.))" }, { "author": "Szilard", "message": "Swallows climbs up the tree looking for something to eat." }, { "author": "Szilard", "message": "Bumping the thread, again." }, { "author": "Diva De", "message": "((Sorry about not posting - I've had some RL issues that have kept me offline much more than I'd like.))\n\nMirage slips off her shoes and dips her feet into the water, tossing her head back and closing her eyes to enjoy the warm sunlight." }, { "author": "Szilard", "message": "After finding nothing to eat in the tree, Swallows starts sucking on a small stick he broke off the tree." }, { "author": "Szilard", "message": "Bumpbumpbump, is anyone going to play this or should I leave it to die?" }, { "author": "Szilard", "message": "So long and thanks for all the fish, I shall now let this thread die. Good Bye.☹️" }, { "author": "XxAmplisaxX", "message": "any mods can you please close this thread? thanks..." } ]
[ { "author": "DungeonMaster77", "message": " ”All right, Charlie Company, form up! We are leaving tomorrow. Get your crap together, and be ready to leave at 0400 hours. Platoon Leaders, disseminate the maps and battle assignments to your Squad leaders. Dismissed,” barked your Company Commander, Lieutenant Colonel Bruchier.\n\nYou all left with your squadmates, all new recruits, and eager for battle and help in taking back the planet that was being slowly taken from you. You head to your barracks, more like small shacks, in what used to be downtown Mexico City. You are still uprange, the battle currently being waged right on the former Panama Canal. You will not be going there, however. Your Squadleader, Sergeant First Class Munoz, meets you in your squad’s shack.\n “Echo Squad, here it is,” he says sitting down on a footlocker. “We ain’t goin’ t’ th’ front lines, so get that dumb idea out o’ your skulls,” he continues. “We’re going t’ what used t’ be Brazil. We’re goin’ in via a submarine. We’re takin’ a plane from here t’ New Orleans Air Base, boarding th’ sub, and getting t’ th’ coastline. From there, Charlie Company disembarks, and we hit ‘em from th’ side. Once we set up a base of Ops, we hit ‘em and bug out. Then we do it agin and agin. We hit ‘em enough t’ get their attention. Then, when they turn our way, the boys and girls on th’ front line push forward and take the Panama Trench, and make their way inta Venezuela. They’ll push southwest meeting up with our company, and then we'll push east and south. That's th' plan anyhow. We'll see how that holds up, though. Well, enough o' this crap. Go get some rest, troops. In the morning, pick up your gear at the armory on your way to the flightline.\" \n\nYou all got to sleep, woke up, and put on your M.L.B.H. uniforms, grab your dufflebags (treat as Explorer Outfit; containing basic toiletries, undergarments, extra uniforms, etc...but no actual combat gear), and head off to the armory. Sergeant Kelton, the armory NCO (Non-Commissioned Officer) issued you all standard infantry gear: \n \n Spoiler \nYou all get the following gear (some have choices, so pick one if it has an or next to it. Keep in mind encumbrance and required feats):\n Light Weapon: Beretta 92F or Glock 17 and holster\n Heavy Weapon: AKM/AK-47 or Baretta Light Fifty or M16A2 or M4 Carbine or Baretta M3P and shoulderstrap\n Ammo: 5 full magazines or boxes of ammo (depending on if you have a rifle or shotgun) for your heavy weapon and 2 magazines for your light weapon (make sure you include weight of magazines in your encumbrance)\n Grenade: 40mm fragmentation x2 or Fragmentation Grenade x 2 or Smoke Grenade x4 or thermite grenade x 1\n Melee Weapon: Knife or metal baton or bayonet or machete\n Armor: Scout armor or Light Combat Armor\n Random Gear: (take all or none of any of these, but remember: Encumbrance and a way to carry stuff)\nRange Pack\nGhillie Suit\nPortable Satellite Radio (think phone, but larger for military purposes)\nPDA\nWalkie Talkie\nNight Vision Goggles\nDemolitions Kit\nDuct Tape\nElectrical Tool kit (basic or deluxe)\nFirst Aid Kit\nSteel Handcuffs\nInstrument, wind or string\nlockpick set\nMechanical tool kit (basic or deluxe)\nMedical kit\nMultipurpose tool\nsearch and rescue kit\nsurgery kit\nbinoculars (standard only)\nchem light sticks (any amount you want to carry)\nclimbing gear\ncompass\nflashlight (penlight or standard)\ngas mask\nGPS receiver\nMesh Vest\nDuracable\nSleeping Bag\ntent (2-4-or 8-person dome)\nMRE's (Military Meals Ready to Eat)\nLaser sight\nScope (standard only)\n \n\n You felt a little strange back then, putting on all that gear, and getting it packed, having not have had to lug this much gear around since your basic training. The past years you all had been training in the swamps of southern Florida, preparing to have to fight in the Central American jungles. The training was tough, intense, and both mentally and physically demanding, but worth it, knowing that it was the training that would probably save your lives one day.\n\nHeading out to the air field, you took one last look at Mexico City Airbase, knowing that you probably won't be seeing it for a long while, if ever again.\n\nBoarding the C-5 Galaxy with your squad and platoon, you saw several other C-5's being loaded with the other 3 Platoons. No hummvees, Abrams, or APC's are being loaded. Only troops and their gear. After the long flight, you arrive at New Orleans Airbase. Immediately, you were loaded onto a bus that took you to the docks. You all remember looking out at the docks, seeing many, many submarines, ranging from vintage diesel subs used primarily during the Korean War of the 50's to the newer nuclear subs used in the late 90's and early 2000's. You were given box lunches to eat while you waited in line, and were loaded onto the subs, feeling claustrophobic every second you spent on that underwater boat. The ride was long. At least it felt long. After 2 weeks of cramped quarters, all the while being silent as the grave, knowing that the advanced technology of the Craeons would pick up any extra noise, you finally landed. You unloaded into inflatable rafts, one squad at a time, getting to the beach under the cover of a cloudy night sky. Your squad was the first to make the beach. SFC Munoz ordered you all to fan out and do a perimeter sweep of the dense foilage. Finding nothing, you reported back to him. More and more of the craft were landing, hundreds of men busy pulling any evidence of their presence into the thick jungle. That was when it happened.\n\n BOOM! SPLASH! WOOSH! \n\nFrom the water, behind all of the parked submarines, emerged a hulking, 4-legged machine. It began firing upon the subs. Explosions filled the air. The Company Commander began yelling for the troops to get into the forrest to find cover. Your company, already in the forest, ran further in. The forest lit up. The hulking machine began walking onto the shore, firing indiscriminately upon the now helpless troops. Somebody yelled for thermite grenades and Rocket Propelled Grenades, Anti-Tank weapons, anything to help take out this thing. The calls were answered. After a short, but decisive battle, with many casulties, it was eventually destroyed, enacting the typical tactic of defeated Craeon vehicals by self destructing. This did nothing more than inflict more heavy casulties.\n\nYour squad was one of the few lucky ones, relatively unscathed from the battle. Of the 800 troops that landed on that beach in Operation Backstab, only 31 remained: 2 unscathed squads, 3 partial squads that quickly reorganized themselves into complete squads, and the Batallion Commander. SFC Munoz, being the highest ranking person other than the Lt. Col, was given a field promotion to Lieutenant, and made platoon leader. Unfortunately, there was only 1 platoon remaining. The commander contacted HQ and asked for direction. His orders: Procede as planned with extreme caution. Additional supplies would not be possible until the later stages of the operation. Units are ordered to be self-sufficient. Conserve ammunition. This is going to be a bad day.\n\nThe next week is used salvaging anything of worth from the battlefield, to include weapons, body armor, uniforms, ammunition, food, and whatever else that could potentially be of use, and setting up some kind of basecamp. Someone happened to stumble upon some ancient underground ruins. Somebody made some kind of 'Indiana Jones' refrence, but nobody laughed. After another 2 weeks, you all had an established base with one squad protecting all of the supplies, and the others doing patrols or recon, systematically working your way out from the base to get a lay of the land. Your squad was selected to go on your first long-range recon patrol. You are to go up the Amazon river and see if the intel reports you are getting from back home have any credit, that tell of a small Craeon base.\n\nInterestingly enough, nobody has ever seen a live Craeon. All of the Craeons you have ever 'seen' were inside vehicals or powered armor of some kind. To do their major 'grunt' work, they have robots, ranging from animal-like units that do most scouting, to more advanced humanoid robots.\n\nThis small base is said to have a small factory that makes the smaller, dog-like robots, but is guarded by four of the humanoid robots. You'll have your work cut out for you.\n\nWe begin our story with you, the heros, after having travelled through the hot, humid jungle, and just having found the Craeon base. It is in a clearing, about 30 feet from the jungle underbrush. The building is made of some strange combination of an alien metal and stone. You are approaching from the south side, and the ovular building runs east and west. The only entrance you can see is a double metal door on the west side of the building. A thick, black smoke eminates from a single smokestack in the top center of the structure. You neither see nor hear any wildlife as you look upon the structure. \n\nOOC: Everybody roll a spotcheck and listen check. Check the following spoiler for the posting format I'd like:\n \n Spoiler \n\n Your Name at the Top in Bold \n \"Pick a color to speak in!\" says the GM. Regular text needs to be black.\n\nDice rolls need to go into spoilers.\n \n Spoiler \nDice rolls here! (1d20+100)[ 13 ](113) \nMake sure that if you choose to use an action point, you need to use it before I declare the results of the roll. This and the confirmation of critical hits are the exception to the double post rule, so don't hesitate to doublepost to confirm or use an action point!\n \n\n \n\n\nAny questions, please post them in the OOC thread!" }, { "author": "Vazzaroth", "message": " Kell Lebrecht \n Es ist zu heiss... Kell mumbles to himself as they come upon the clearing. He is pale, with red spots on his face from being exposed to the sun, and has short brown hair, just starting to grow back from the military shave.\n So, vhat is da plan? \n \n Spoiler \n\n Listen,\nSpot (1d20+2=7, 1d20+2=9) \n " }, { "author": "Lochar", "message": " Mirian \n\nMirian looks over to Kell, smiling slightly. \"Better than freezing in Antartica though, no?\" \n\nMirian slips the big Barret off his back and pulls the scope from his bag, attaching it. \"Plan is the same thing as usual. Kill 'em all and don't die in the process. As for anything more in particular, I want a better look at this damned place first.\" \n\nHe pulls the binoculars off his vest at this and considers. \"Just take a peek I wonder, or scope 'em and shoot 'em?\" \n \n Spoiler \nSpot: (1d20+2)[ 13 ] \nListen: (1d20+2)[ 13 ] \n " }, { "author": "Trulhammaren", "message": " Robert \"Silent Q\" Smith \n Never go in blind. Robert said more to himself than anyone in particular. Eye's sweeping the building and what was visible from the squads vantage point Robert silently began forming some semblance of an attack plan.\n\n One way or another we need to find out what is on the north side, we don't want any surprises. Robert thought to himself. He watched as one of his squad mates armed his Barret Light with a scope. Hmmm, perhaps that will work. \n\n\"I suggest that we split into two groups and group one will head towards the west and make sure that door is secure or not, and group two head east and circle around to meet up with group one. It might take a bit of time, but I want to know what is on the north side of this thing. Plus, there might be another door that might be a better entrance, or perhaps exit if we have to worry about that.\" Robert spoke up at last. Unshouldering his own Barret Light Robert looks carefully at the target area, paying keen attention to the eastern front.\n\n \n Spoiler \n\nSpot: (1d20+6)[ 20 ] \nListen: (1d20+6)[ 8 ] \n " }, { "author": "NEO|Phyte", "message": " Donald Tran \n\n\" Sounds like a decent plan, who should go which way? \"\nDonald kept his eyes more on their general surroundings than the building, the building wasn't likely to ambush them...\n\n \n Spoiler \n listen - (1d20)[ 3 ] \n spot - (1d20)[ 14 ] \n " }, { "author": "an kobold", "message": " Erik Carlson \n\nErik wipes sweat from his forehead while taking in the area and the squads' conversation. There is a worn look to the man which is not helped by a noticeable bald patch in the stubble on his face.\n\n Let's just get this thing over with. This silence is giving me the creeps. \n \n Spoiler \n listen - (d20)[ 15 ] \n spot - (d20)[ 14 ] \n " }, { "author": "DungeonMaster77", "message": "an kobold:\n \n Spoiler \nYou hear some tell-tale actuator sounds of a robot coming from your right. You look, but don't see the source.\n \n\n\nNeo|Phyte\n \n Spoiler \nYou don't hear anything of note, but you do see that not all wildlife has forsaken this place. The misquitoes seem to have stuck around. Good thing you got your malaria vaccination before you left...\n \n\n\nTrul\n \n Spoiler \nYou don't hear much more than the sounds of your companions and your breathing as you all duck down in the foilage. You are sure, though, that you saw some kind of metal glint to your right. It's about 45' away, and just inside the underbrush on the far right side of the clearing.\n \n\n\nLochar\n \n Spoiler \nYou don't hear anything of note, but you do see that not all wildlife has forsaken this place. The misquitoes seem to have stuck around. Good thing you got your malaria vaccination before you left...\n \n\n\nVazz\n \n Spoiler \nYou don't hear anything of note, but you do see that not all wildlife has forsaken this place. The misquitoes seem to have stuck around. Good thing you got your malaria vaccination before you left...\n \n\n\nThe map (sorry, it may not be the best, am on a work computer. Hope you like ASCII):\nXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX\nXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX\nXXX#############################XXXXX\nXXX#############################XXXXX\nXXX###/---------------------------------\\###XXXX\nXXX###|---------------------------------|###XXXX\nXXX###|---------------------------------|###XXXX\nXXX###|---------------------------------|###XXXX\nXXX###|---------------------------------|###XXXX\nXXX###|---------------------------------|###X@@\nXXX###\\_____________________________/###X@@\nXXX##############################XXXX\nXXX#############################XXXXX\nXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX\nXXXXXXXXXXXXXXXXXXNATLVXXXXXXXXXXXXXXX\n\nLEGEND\nXXXXX=TREE LINE\n#####=FOILAGE\nN=NEO\nA=AN KOBOLD\nT=TRUL\nL=LOCHAR\nV=VAZ\n@@@=where Eric pointed.\nPLEASE NOTE: MAP NOT TO SCALE" }, { "author": "Lochar", "message": " Mirian \n Damnable bugs. Mirian thinks to himself as he attaches the scope to his rifle.\n\nHe carefully points the gun down towards the facility, trying to get a bead on anything there.\n\n \n Spoiler \nRange is 180', takes an attack action to aquire a target. Currently just sweeping the area looking for anything.\n " }, { "author": "DungeonMaster77", "message": "Lochar:\n \n Spoiler \nGo ahead and roll another spot check, this time with a +2 bonus.\n " }, { "author": "Lochar", "message": " \n Spoiler \nSpot check: (1d20+4)[ 15 ] \nWatch me roll a 1!\n " }, { "author": "an kobold", "message": " Erik Carlson \n Sneaky sonuvagun Erik thought as he brought his rifle to bear on the direction he heard the noise come from, looking for the source. Then, in a whisper to the rest, says:\n\n I hear one of them on the right, but I can't see worth a darn through the jungle. Keep an eye out. " }, { "author": "DungeonMaster77", "message": "Lochar:\n\n \n Spoiler \nYou see some movement in the foilage in that direction, but nothing of note. It's hard to tell if it's the breeze or something else.\n \n\n\nan kobold:\n\n \n Spoiler \nWhen I said, \"from your right,\" what I meant is between your 1 and 2 o'clock.\n " }, { "author": "Lochar", "message": "DM:\n \n Spoiler \nThe direction Erik/kobold pointed out?\n " }, { "author": "DungeonMaster77", "message": "Everyone:\n\nYou see Erik pointing to somewhere approximately everyone's 1 and 2 o'clock.\n\nI have the map updated to let everybody know where north is, and the aprox area you heard/saw something." }, { "author": "Lochar", "message": " Mirian \n\nMirian carefully readjusts his aim, pointing towards the direction he saw movement.\n\n \n Spoiler \nTaking time to setup, taking 20 on a spot if at all possible. This will take up to 2 minutes. If he finds something, he will take aim, but not shoot. Tell me if/when he does.\n\nRolling for first spot check, if he doesn't see anything he will take 20. (1d20+2)[ 6 ] \n " }, { "author": "Trulhammaren", "message": " Robert Smith \n I see I wasn't the only one to notice something. Robert takes a quick look at his squad members again. Mirian seems to have a handle on things here, the rest will probably make all sorts of noise. Maybe the trucker will be able to pull things off, at least I know he's wearing camo. \n\nKeeping his voice down so as not to give anything away to...whatever this things that they had noticed was Robert spoke to his team. \"Keep your eyes and ears open, I'm going to take Carlson here and try to get an angle on this thing, maybe figure out what it is. My walkie is set to 4.5 hertz. Keep in touch if things get hairy.\" Turning to Erik, \"Erik, with me and try to keep as quiet as possible. \n\nRobert then slowly went into the trees his eyes and ears going into overactive mode, scanning everything in sight and listening for anything out of the ordinary. All that he knew was that whatever it was had a reflective surface, probably metallic. Robots.... \n \n Spoiler \nSpot: (1d20+6)[ 22 ] \nListen: (1d20+6)[ 13 ] \nHide: (1d20+10)[ 13 ] \nMove Silently: (1d20+8)[ 19 ] \n\nI already added in the extras and the armor penalty.\nEDIT: God those are some bad rolls, I'm glad I have such high points in those skills. Anyway, for tac map purposes I figure that we (kobold and I) are starting out going 4 o' clock and try to head 2 o' clock ish to get at least to the 3 o' clock of the @ area, the furthest we will go and the ultimate goal is 1 o' clock from the area.\n " }, { "author": "Vazzaroth", "message": " Kell Lebrecht \n Got it. Kell pulls out his Walkie and fiddles with it.\n Lets see... Vier... und funf. \nHe is particularly careful to check that the volume is low.\n\nHe also turns on the laser sight on his Carbine, mostly out of habit." }, { "author": "an kobold", "message": " Erik Carlson \n Got it. \n Here's to hoping I don't screw up. Miss my APC, I should be behind a wheel, not hoofin' it here. Well, this dude clearly knows what he's doing, just follow his lead. \n\nErik makes the sign of the cross before following Robert through the jungle, his eyes scanning in the direction he heard the noise.\n\n \n Spoiler \n\nThanks for fixing the direction for me, DM77. Sorry about that.\n\nAnyway, here are the rolls, with bonuses and penalties added in.\n\n Hide - (1d20+5)[ 16 ] \n Move Silently - (1d20+3)[ 9 ] \n " }, { "author": "NEO|Phyte", "message": " Donald Tran \n So we've found a friend... \n\nMaking one final swat at the mosquitoes, Donald unslings his M16A2, training it in the indicated direction." }, { "author": "DungeonMaster77", "message": "Alright folks, it's INITIATIVE time!\n\nLet's roll those beautiful d20's (plus modifiers)!" }, { "author": "Vazzaroth", "message": " Kell Lebrecht \n (1d20+3)[ 11 ] " }, { "author": "NEO|Phyte", "message": " Donald Tran \n initiative - (1d20+3)[ 10 ] " }, { "author": "Lochar", "message": " \n Spoiler \nInit: (1d20+4)[ 14 ] \n " }, { "author": "Mr.Bookworm", "message": " Paul Lawson \n \n Spoiler \n (1d20+4)[ 7 ] \n\n5 bucks that the evil robot looks like a dog.\n\nEDIT: My Initiative bonus is +3, not +4, so treat the roll as a 6.\n " }, { "author": "an kobold", "message": " Erik Carlson \n \n Spoiler \n[roll]1d20+4[/roll]\n " }, { "author": "an kobold", "message": " \n Spoiler \nfirst one didn't work, trying again\n\n Initiative - (1d20+4)[ 18 ] \n " }, { "author": "DungeonMaster77", "message": "Initiative Order:\n\nPlease post your actions, and I'll resolve them as they come up in initiative.\n\nEric: 18\nMirian: 14\nKell: 11\nDonald: 10\nChunks o' XP: 9\nPaul: 6\n\nLet's get our actions posted, please." }, { "author": "Lochar", "message": "OOC:\n \n Spoiler \n\nWe have to know what happened, where they are, etc. Otherwise, I don't know if I've already got a lock on it, if it's in range, or anything.\n\nMore info please!\n " }, { "author": "DungeonMaster77", "message": "Sorry about that...\n \n Spoiler \n\n▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒\n▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒\n▒▒▒░░░░░░░░░░░░░░░░░░░░░░░░▒▒▒▒▒▒▒\n▒▒▒░░░░░░░░░░░░░░░░░░░░░░░░▒▒▒▒▒▒▒\n▒▒▒░░░▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓░░░▒▒▒▒▒▒▒\n▒▒▒░░░▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓░░░▒▒▒▒▒▒▒\n▒▒▒░░░▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓░░░▒▒▒▒▒▒▒\n▒▒▒░░░$-▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓░░░▒▒▒▒▒▒▒\n▒▒▒░░░▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓░░@▒▒▒▒▒T▒\n▒▒▒░░░▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓░░@▒▒▒▒▒A▒\n▒▒▒░░░▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓░░░@▒▒▒▒▒▒\n▒▒▒░░░░░░░░░░░░░░░░░░░░░░░░▒▒▒▒▒▒▒\n▒▒▒░░░░░░░░░░░░░░░░░░░░░░░░▒▒▒▒▒▒▒\n▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒\n▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒NLVM▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒\n▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒\n\n^\n[]\n[]\n[]\nNORTH THIS WAY\n\n▓=BUILDING WALL\n░=OPEN AREA\n▒=TREE LINE\nA=AN KOBOLD\nT=TRUL\nN=NEO\nL=LOCHAR\nV=VAZ\nM=BOOKWORM\n@=ROBOT(S)\n$-=DOOR\n \n\n\nYou are all looking out at the treeline, but the robo's were too well hidden. They didn't come out fast, but they did come out in a slightly more unexpected way than you expected. A laser sight eminates from the side of their heads. They are about 3' tall, using treads for locomotion, and has, what you are sure is, a laser gun on one side of it, and a grasping, clawed 'hand' on the other side. It's body can be compared to that of a 5 year old, except heavily armored, and a head that looks less like that of a humanoid, and more like 3 cameras laid together, 2 on the bottom, one on top. They are painted in a woodland camoflauge pattern not unlike your uniforms, but instead of rounded patterns, theirs is a digital-like print (like the modern U.S. Army's, but woodland, not that greyish-green)." }, { "author": "Vazzaroth", "message": " Kell Lebrecht HP:22/22 Def:17 (21 W/ 1/2 Cover from Tree?) \n Here ve go! \n\nKell moves to the edge of the trees and towards the bots. He stops to fire while looking for cover.\n\nM4 (+1 more if within 30 Ft and can see laser) (1d20+3)[ 6 ] \n (2d8)[ 5 ] \n((Move north to treeline (Taking cover behind a tree?) and east towords robots, attack with Carbine.))" }, { "author": "Lochar", "message": " Mirian \n Screw it. Mirian ignores his scope, sighting the robots down the irons as he picks a bead on the closest one, firing the fifty caliber rifle.\n\n \"Taking the shot.\" he whispers over his walkie talkie headset.\n\n \n Spoiler \nIgnoring the scope, range drops back to 120'.\nAttack: (1d20+4)[ 21 ] \nCC: (1d20+4)[ 11 ] \nDamage: (2d12)[ 7 ] \n " }, { "author": "NEO|Phyte", "message": " Donald Tran \n\n\" I only count three, where's the fourth? \"\nMoving to take advantage of any available cover, Donald takes aim at the nearest of the robots and fires a round off at it.\n\n \n Spoiler \nAs with Kell, if there is cover available, I'd like to have it between me and the robots.\n attack - (1d20+4)[ 5 ] \n damage - (2d8)[ 12 ] \n " }, { "author": "DungeonMaster77", "message": "NEO|:\n \n Spoiler \nThere was only 3 of them to begin with. I understand the misunderstanding, though as I used the same symbology for the \"area you detect them from\" and the actual creaturs. My bad.\n " }, { "author": "DungeonMaster77", "message": " ((OOC: Edited map above to include Bookworm)) " }, { "author": "NEO|Phyte", "message": " \n Originally Posted by DungeonMaster77 \n NEO|:\n \n Spoiler \nThere was only 3 of them to begin with. I understand the misunderstanding, though as I used the same symbology for the \"area you detect them from\" and the actual creaturs. My bad.\n \n \n \n\n \n Spoiler \nActually, I was referring to the first post, where you said that while the factory made dog robots, it was guarded by 4 humanoid ones.\n " }, { "author": "DungeonMaster77", "message": "NEO|:\n\n \n Spoiler \nAhh...disregard.\n " }, { "author": "an kobold", "message": " Erik \n\nErik ducks behind a tree, brings up his M16, aims at the middle robot, and pulls the trigger.\n\n \n Spoiler \n\n Attack - (1d20+4)[ 10 ] \n Damage - (2d8)[ 10 ] \n Critical Confirmation - (1d20+4)[ 11 ] \n Extra Damage - (2d8)[ 8 ] \n " }, { "author": "DungeonMaster77", "message": "Still waiting on actions from Trul and Mr. Bookworm." }, { "author": "Lochar", "message": " \n Spoiler \nStill waiting...\n\n\nMilian watches as his bullet creeps forward, moving at the speed of snail. This is the longest six seconds of his life.\n " }, { "author": "DungeonMaster77", "message": "Erik begins by taking the first shot, which seems to miss one of the robos. Mirian shoots, and scores a hit (I'm assuming the one closest to you in the treeline), puncturing it's armor. It seems to still be operational. Next, Kell lets off a round, and the shot misses and hits a nearby tree. Donald fires off a round and it too hits another tree. The robos take their shots, the first at Erik, and the other two at Kell and Mirian. The first shot gets clean through the trees, and hits Erik squarely in the chest for 6 damage . The second and third shots were not nearly so good, as if the robos are shooting blindly in your general direction, trying to hit something." }, { "author": "Lochar", "message": " Mirian \n\nCalmly shifting his weapon to keep the one he shot still in sight, Mirian pulls the trigger again as he breathes out along with the weapon.\n\n \n Spoiler \n\nAttack: (1d20+4)[ 24 ] \nConfirm Crit on 20: (1d20+4)[ 7 ] \nDamage: (2d12)[ 18 ] \n \n\n\nIn his mind, he counts. Nine shots left. " }, { "author": "an kobold", "message": " Erik \n Umph \n\nErik takes the shot to the chest, wincing, but grits his teeth and aims down the irons for another shot.\n\n You've had worse. Keep it together and it'll be fine. \n \n Spoiler \n\nAiming at the same one as before\n\n Attack - (1d20+4)[ 12 ] \n Damage - (2d8)[ 3 ] \n " }, { "author": "NEO|Phyte", "message": " Donald \n What kind of a shot was that, I could aim better during basic! \n\nCorrecting his aim, Donald takes a second shot at the same robot.\n\n \n Spoiler \n attack - (1d20+5)[ 19 ] \n damage - (2d8)[ 7 ] \nobservant rollcheckers will note that my attack bonus is slightly higher than it was last round. This is because I remembered that Oathbound gives me a +1 to attack against creatures that do not share my Allegiance (which is to Humanity).\n " }, { "author": "Vazzaroth", "message": " Kell Lebrecht HP:17/17 AC:17 (21 W/ cover) \n\nKell leans out from behind the tree and tries to pop another bullet into the metal cans.\n\n \n Spoiler \n\nMove forward to a closer tree if possible ( Trying to line up for a charge next round. 😛 )\n[roll]1d20+3[/roll]\n[roll]2d8[/roll]\n " }, { "author": "Vazzaroth", "message": "((I hate the roller sometimes.))\n\n (1d20+3)[ 8 ] \n (2d8)[ 9 ] \n\nEdit: ((And apparently it hates me))" }, { "author": "DungeonMaster77", "message": " ((OOC: Vaz, I like what you did, with the AC/HP listed below your character name during combat rounds. I'd like everyone to do that from now on (meaning you don't have to correct previous posts))) \n\nErik takes another shot, this time, not as good of a shot, seeing it *CLING* off the robo's armor. Miriam, enabled by his last shot, begins the breathing technique he learned from training, and squeezes off a round, and with a loud bang, the robo takes the round in the camera, taking off it's head, and providing enough force to knock it backwards, prone, and unable to make use of its treads. Kell fires again, and unfortunately misses again. Donald, frustrated with his last shot, lets off another round, this time hitting another robo in its chest, cutting through its armor like a hot knife through butter. Unfortunately, the shot did not seem to be able to disable the robo, but at least it can't get angry with you! The robos return fire. The first fires at Robert, and the second at Paul. Both shots miss, thankfully for both. Paul seems to be shaking with fear, maybe frozen in terror due to this being his first real combat encounter, maybe something else, and takes no action. Robert, in an attempt to flank the robos, moves north and west (new map below) to get in a better shot, but to no avail as his shot runs wild. Then, from the back side of the building that you previously had not been able to see from your current vantage points, emerges a large sized, bipedal humanoid robot, colored much like the others in a jungle camoflauge pattern, fires some kind of electrical shock at Robert, putting him on the ground, though weather it killed him or just knocked him out is unclear, and picks him up, turning to run the other way.\n\nNext round's actions when you all are able.\n\nRevised Map:\n \n Spoiler \n▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒\n▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒\n▒▒▒░░░░░░░░░░░░░░░░░░░░░░░░▒▒▒▒▒▒▒\n▒▒▒░░░░░░░░░░░░░░░░░░░░░░░░▒▒▒▒▒▒▒\n▒▒▒░░░▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓░R░▒▒▒▒▒▒▒\n▒▒▒░░░▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓░░T▒▒▒▒▒▒▒\n▒▒▒░░░▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓░░░▒▒▒▒▒▒▒\n▒▒▒░░░$-▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓░░░▒▒▒▒▒▒▒\n▒▒▒░░░▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓░░@▒▒▒▒▒▒▒\n▒▒▒░░░▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓░░d▒▒▒▒▒A▒\n▒▒▒░░░▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓░░░D▒▒▒▒▒▒\n▒▒▒░░░░░░░░░░░░░░░░░░░░░░░░▒▒▒▒▒▒▒\n▒▒▒░░░░░░░░░░░░░░░░░░░░░░░░▒▒▒▒▒▒▒\n▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒\n▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒NLVM▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒\n▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒\n\n^\n[]\n[]\n[]\nNORTH THIS WAY\n\n▓=BUILDING WALL\n░=OPEN AREA\n▒=TREE LINE\nA=AN KOBOLD\nT=TRUL\nN=NEO\nL=LOCHAR\nV=VAZ\nM=BOOKWORM\n@=UNINJURED ROBOT(S)\nD=DISABLED ROBOT\nd=DAMAGED ROBOT\nR=NEW ENEMY ROBOT\n$-=DOOR\n " }, { "author": "Lochar", "message": " Mirian HP: 11/11, AC: 20\n\nMirian, seeing the robot taking one of his teammates, moves to gain the thing back in his sites, breathing out with his shot once more.\n\n \n Spoiler \n\nMoving to gain LoS, then firing.\n\nAttack: (1d20+4)[ 6 ] \nConfirm on 20: (1d20+4)[ 16 ] Mechas can be criticaled, although I'll probably roll a 1 on attack. (nope, a 2. Bleh)\nDamage: (2d12)[ 12 ] \n " }, { "author": "DungeonMaster77", "message": "Lochar:\n\n \n Spoiler \nYes, they can, but it is not a mecha...😁\n " }, { "author": "Lochar", "message": "DM:\n \n Spoiler \nHad to try. Didn't mean anything anyways, since I fubar'd that roll.\n " }, { "author": "Vazzaroth", "message": " Kell Lebrecht HP:17/17 AC:17 (15 w/ charge) ((It's a habit from another PbP. 😁 ))\n\n Dis is not verking! \n\nKell moves forward and flicks his baton out.\n\n \n Spoiler \n\nCharge at a robot if possible [roll0] [roll1].\n\nIf not, move to corner of building and another M4 shot: [roll2] [roll3]\n " }, { "author": "Vazzaroth", "message": "😡\n \n Spoiler \n\n (1d20+6)[ 9 ] (1d6+6)[ 7 ] \n\nor\n\n (1d20+3)[ 19 ] (2d8)[ 7 ] \n " }, { "author": "Lochar", "message": "@Vazz:\n \n Spoiler \nYou cannot preview or edit in rolls. You must submit them without previewing.\n " }, { "author": "an kobold", "message": " Erik Carlson HP:8/14 AC: 16 \n\nErik begins moving northwest through the forest, closer to the building, trying to get a clear shot at the large humanoid robot without hitting Robert. As he fires, he shouts out at the new enemy:\n\n Come back and fight, you son of a gun. \n \n Spoiler \n\nFinal position should be north and closer to the tree line, though still not out of the woods.\n\n Attack - (1d20+4)[ 18 ] \n Damage - (2d8)[ 12 ] \n " }, { "author": "NEO|Phyte", "message": " Donald \n HP 10/10 AC(Touch)[Flatfooted] 15(14)[12] \n\n\" These things aren't that tough, lets finish them off! \"\n\nSticking to the treeline, Donald moves closer to the robots, keeping his aim on the robot he damaged.\n\n \n Spoiler \nIf I'm gaging distances properly on the map, I can't quite get lined up with the east edge of the building, but I can get fairly close.\n attack - (1d20+5)[ 17 ] \n damage - (2d8)[ 15 ] \n " }, { "author": "DungeonMaster77", "message": "As Erik moves, he finds that trying to run through the jungle is nigh impossible, and only seems to be able to safely cover 1/2 the distance he normally would be able to in a clear area. He yells, \"Come back and fight, you son of a gun!\" as he squeezes off a round. His shot clangs off the bipedal robo's armor, barely missing the unconscience Robert. Mirian moves more to his right, and out into the clearing so as to attemt getting a shot off on the new enemy robo, but cannot seem to move far enough (Btw, I am presuming you wouldn't try to shoot if you can't see it so don't subtract that round you 'fired' on your char. sheet) . Kell tries to move up and charge at the robos, but seeing that the jungle foilage will not allow it, moves up and to the east and fires off a round, that connects with the already damaged robo, destroying it in the process. Donald finds the same difficulty with moving quickly through the trees, and sees Kell destroy the robo she was aiming at. She knows that there is another over over there, in addition to the new enemy robo that Erik was trying to fire at. Paul still seems to be frozen in place. The new enemy takes off at a run to the west, around the building, still carrying an unconscience Robert. The last of the small robos moves its way to the south and a little to the west, and opens fire on Kell, but the shot misses.\n\nNext round please.\n\nRevised Map:\n \n Spoiler \n▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒\n▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒\n▒▒▒░░░░░░░░░░░░░░░░░░░░░░░░▒▒▒▒▒▒▒\n▒▒▒░░░░░░░░░░R░░░░░░░░░░░░░▒▒▒▒▒▒▒\n▒▒▒░░░▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓░░░▒▒▒▒▒▒▒\n▒▒▒░░░▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓░░░▒▒▒▒▒▒▒\n▒▒▒░░░▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓░░░▒▒▒▒▒▒▒\n▒▒▒░░░$-▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓░░░▒▒A▒▒▒▒\n▒▒▒░░░▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓░░░▒▒▒▒▒▒▒\n▒▒▒░░░▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓░░D▒▒▒▒▒▒▒\n▒▒▒░░░▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓░░░D▒▒▒▒▒▒\n▒▒▒░░░░░░░░░░░░░░░░░░░░░░@░▒▒▒▒▒▒▒\n▒▒▒░░░░░░░░░░░░░░░░░L░V░░░░▒▒▒▒▒▒▒\n▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒N▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒\n▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒M▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒\n▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒\n\n^\n[]\n[]\n[]\nNORTH THIS WAY\n\n▓=BUILDING WALL\n░=OPEN AREA\n▒=TREE LINE\nA=AN KOBOLD\nT=TRUL\nN=NEO\nL=LOCHAR\nV=VAZ\nM=BOOKWORM\n@=UNINJURED ROBOT(S)\nD=DISABLED ROBOT\nd=DAMAGED ROBOT\nR=NEW ENEMY ROBOT\n$-=DOOR\n " }, { "author": "Lochar", "message": " Mirian \n Damn it all! Mirian thinks to himself, moving towards the opposite wall, hoping to catch the robot with Robert. \"Going to try to get to Robert! he hisses through the radio.\n\n \n Spoiler \nAs much movement as required to get south of the door into the building. Probably a double move to get there, so I won't roll attack.\n " }, { "author": "Vazzaroth", "message": " Kell Lebrecht HP:17/17 AC:17 (15 w/ charge) \n Haha, das right you sonuvabeech!\" \n\nKell tries to move up to beat-down the remaining robot while dropping his carbine to it's sling.\n\n \n Spoiler \n\n2-handed Baton: (1d20+4)[ 11 ] (1d6+6)[ 9 ] \n " }, { "author": "an kobold", "message": " Erik Carlson HP:8/14 AC: 16 \n If we had some armor, this wouldn't have happened thinks Erik to himself as he smashes through the forest trying to get Robert and the robot back into view.\n\n \n Spoiler \n\nDouble move action, north west again, trying to get around the bend of the factory\n " }, { "author": "DungeonMaster77", "message": " ((OOC: Waiting on actions from NEO.)) " }, { "author": "NEO|Phyte", "message": " Donald \n HP 10/10 AC(Touch)[Flatfooted] 15(14)[12] \n We need to hurry up with this last robot so we can chase after the one that has Robert. \n \"Where is it taking him?\" Asks Donald over the radio, as he fires another shot at the remaining robot.\n\n \n Spoiler \n attack - (1d20+5)[ 14 ] \n damage - (2d8)[ 4 ] \n " }, { "author": "DungeonMaster77", "message": "Erik takes off to the north and west, in an attempt to get at the new robo threat, and prevent it from getting to the door with his companion. Moving as fast as he can, hot on the robo's mechanical heels. Miran follows suit, and reaches the side of the building, running west, trying to perform a pincer maneuver with Erik, yelling \"Going to try to get to Robert!\" . Kell, yelling \"Haha, das right you sonuvabeech!\" , runs at the remaining small robo with his baton and swings at it, but the hit glances off of its armor. Donald yells \"Where is it taking him?\" while taking a shot at the remaining robo, missing his target, and nearly hitting Kell. The remaining robo, seeing Paul, levels a laser sight on him, and fires, hitting him right in the head! Paul goes down, wordless, and unmoving. The new robo threat continues west and moves around the building, and up to the door, which opens for it. It appears that it will be in the door within moments.\n\nRevised Map\n \n Spoiler \n\n▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒\n▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒\n▒▒▒░░░░░░░░░░░░░░░░░░░░░░░░▒▒▒▒▒▒▒\n▒▒▒░░░░░░░░░░░░░░░░░A░░░░░░▒▒▒▒▒▒▒\n▒▒▒░░░▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓░░░▒▒▒▒▒▒▒\n▒▒▒░░░▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓░░░▒▒▒▒▒▒▒\n▒▒▒░░░▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓░░░▒▒▒▒▒▒▒\n▒▒▒░░R$-▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓░░░▒▒▒▒▒▒▒\n▒▒▒░░░▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓░░░▒▒▒▒▒▒▒\n▒▒▒░░░▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓░░D▒▒▒▒▒▒▒\n▒▒▒░░░▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓░░░D▒▒▒▒▒▒\n▒▒▒░░░░░L░░░░░░░░░░░░░░░V@░░▒▒▒▒▒▒▒\n▒▒▒░░░░░░░░░░░░░░░░░░░░░░░░▒▒▒▒▒▒▒\n▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒N▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒\n▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒M▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒\n▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒\n\n^\n[]\n[]\n[]\nNORTH THIS WAY\n\n▓=BUILDING WALL\n░=OPEN AREA\n▒=TREE LINE\nA=AN KOBOLD\nT=TRUL\nN=NEO\nL=LOCHAR\nV=VAZ\nM=BOOKWORM\n@=UNINJURED ROBOT(S)\nD=DISABLED ROBOT\nd=DAMAGED ROBOT\nR=NEW ENEMY ROBOT\n$-=DOOR\n " }, { "author": "Lochar", "message": " Mirian \n\nMirian moves and sees the door opening for the robot, brings his weapon up and aims carefully, pulling the trigger.\n\n \n Spoiler \n\nHere comes the fumble where I shoot Robert.\nAttack: (1d20+4)[ 20 ] \nCC: (1d20+4)[ 20 ] (So when I fumble, I can crit robert)\nDamage: (2d12)[ 3 ] \n\n... 3 points of damage? That so sucks.\n " }, { "author": "Vazzaroth", "message": " Kell Lebrecht HP:17/17 AC:17 \n\n Kell, seeing his ally fall, (I think he could, right? Paul was in the forest still?) Vat? No! and swings again.\n\n \n Spoiler \n\n (1d20+4)[ 5 ] \n (1d6+6)[ 12 ] \n \n\n\n((Wow, Did I really just roll a one? Kell is flailing. 😡 ))" }, { "author": "an kobold", "message": " Erik Carlson HP:8/14 AC: 16 \n Hang on, Robert, I'm coming! \n\nErik sprints to get past the rest of the broad side of the Craeon building, stopping as he rounds the corner trying to get a glimpse of the soldier in arms his shout was addressing.\n\n \n Spoiler \n\nEither running or double moving, whichever one will take Erik all the way past the corner of the building and looking around for Robert.\n " }, { "author": "NEO|Phyte", "message": " Donald \n HP 10/10 AC(Touch)[Flatfooted] 15(14)[12] \n One more good shot... \n\nDonald shifts his aim around, trying to find a shot that isn't likely to hit Kell. Finding one that is to his liking, he fires another shot at the robot.\n\n \n Spoiler \n attack - (1d20+1)[ 2 ] \n damage - (2d8)[ 10 ] \ndurn attacking into melee rules...\nOh joy. A 1.\n " }, { "author": "DungeonMaster77", "message": "Erik, while still chasing the kidnapping robo shouts \"Hang on, Robert, I'm coming!\" Another few seconds and he'll be around the corner. Mirian, rounding the corner, sees the robo, and Robert. He fires a shot at the robo, hitting it and damaging it a little. Kell yells out \"Vat? No!\" as his squadmate Paul goes down, and hefts his baton, but missing the small robo in his grief. Donald, firing a shot at the robo, trying not to get Kell in his line of sight, gets distracted by Kell's yell, and almost hits him (you were this close to hitting him, bad roll I guess...), but again, only almost . Mirian sees the robo take off into the factory, the door opening. As it proceeds into the structure, you hear machinery working, almost like the sound of a lift. The last small robo fires on Kell, provoking an attack of opportunity, but missing Kell in the process.\n\n ((OOC: Kell, go ahead and roll your attack of opportunity, if you want. Also, Sorry about the late post, been sick all weekend. Still sick today, but needed to get a post in. Lastly, please check the OOC thread, as I have AP bonuses to hand out.)) \nRevised Map:\n \n Spoiler \n\n▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒\n▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒\n▒▒▒░░░░░░░░░░░░░░░░░░░░░░░░▒▒▒▒▒▒▒\n▒▒▒░░░░░A░░░░░░░░░░░░░░░░░░▒▒▒▒▒▒▒\n▒▒▒░░░▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓░░░▒▒▒▒▒▒▒\n▒▒▒░░░▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓░░░▒▒▒▒▒▒▒\n▒▒▒░░░▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓░░░▒▒▒▒▒▒▒\n▒▒▒░░R$-▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓░░░▒▒▒▒▒▒▒\n▒▒▒░░░▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓░░░▒▒▒▒▒▒▒\n▒▒▒░░░▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓░░D▒▒▒▒▒▒▒\n▒▒▒░░░▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓░░░D▒▒▒▒▒▒\n▒▒▒░░L░░░░░░░░░░░░░░░░░░V@░▒▒▒▒▒▒▒\n▒▒▒░░░░░░░░░░░░░░░░░░░░░░░░▒▒▒▒▒▒▒\n▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒N▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒\n▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒M▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒\n▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒\n\n^\n[]\n[]\n[]\nNORTH THIS WAY\n\n▓=BUILDING WALL\n░=OPEN AREA\n▒=TREE LINE\nA=AN KOBOLD\nT=TRUL\nN=NEO\nL=LOCHAR\nV=VAZ\nM=BOOKWORM\n@=UNINJURED ROBOT(S)\nD=DISABLED ROBOT\nd=DAMAGED ROBOT\nR=NEW ENEMY ROBOT\n$-=DOOR\n " }, { "author": "Lochar", "message": " Mirian \n\nOOC:\n \n Spoiler \nContingency 1:\nKell does not destroy the robo he is taking an AoO on.\n\nContingency 2:\nKell does destroy the robo he is taking an AoO on.\n \n\n\nContingency 1:\nMirian move south slightly to get Kell out of his firing path, before lining up the robot with his sights, firing.\n\n \n Spoiler \nAttack: (1d20+4)[ 20 ] \ndamage: (2d12)[ 17 ] \n \n\n\nContingency 2:\nMirian moves to the door into the facility. Should he see the robot that took his teammate, he fires at it again. If he doesn't, he'll attempt to find a way to bring what sounded like a lift back to the door.\n \n Spoiler \n\nUsing attack rolls from above if necessary, search: (1d20+3)[ 17 ] to find lift controls if necessary.\n " }, { "author": "Vazzaroth", "message": " Kell Lebrecht HP:17/17 AC:17 \n\nAoO:\n \n Spoiler \n\n (1d20+4)[ 12 ] \n (1d6+6)[ 11 ] \n \n\n\n((Assuming this robo is still alive by my turn/my 5 foot step))\n\nKell finally realizes his ally is trying to get a shot off, and that his attacks do not seem to be going that great. He makes his attack, but steps back, hopefully allowing them a shot.\n\n \n Spoiler \n\n (1d20+4)[ 14 ] \n (1d6+6)[ 10 ] \n5-foot step backwards after. If I kill the robot instead, move to catch up with the others by the door.\n " }, { "author": "Vazzaroth", "message": "Action point on attack 2, if I take it:\n\n14 + (1d6)[ 5 ] " }, { "author": "DungeonMaster77", "message": "Kell's attack on the small robo's opening was a resounding success! The robo falls into a heap of scrap metal.\n\n ((OOC: Once we get everyone else's actions (an kobold and NEO) we can continue)) " }, { "author": "an kobold", "message": " Erik Carlson HP:8/14 AC: 16 \n\nErik rounds the bend, intent on getting to Robert.\n\n \n Spoiler \n\nHeading towards the door, opening it up, helping Mirian search.\n\n Search Assistance - (d20+3)[ 7 ] \n " }, { "author": "NEO|Phyte", "message": "[b]Donald[b]\n HP 10/10 AC(Touch)[Flatfooted] 15(14)[12] \n Time to go save Robert... \n\nDonald follows the rest of the team to the door, watching for signs of more robots." }, { "author": "DungeonMaster77", "message": "Rounding the corner, you all see Mirian in the doorway, staring agast. The inside of the small factory seems...larger. This is probably something to do with the fact that what part of the factory you can see from outside is just the top. You see an obvious lift, with some kind of trapdoor beneath it. It seems to work on some kind of rotation, like a bicycle chain, so when one comes up, another goes down, always with the trap door below shutting once it passes through. Too the far west side of the structure, you see some stairs that go down and to the left, probably a stairwell. There are several monitors around, showing some kind of status on building... something , though unless you take a closer look, you probably wouldn't be able to tell.\n\nFor everyone:\n \n Spoiler \nA few things:\n1) Can any of you read Craeon?\n2) Do any of you have Knowledge (architecture and engineering)?\n3) Do any of you have any kind of Craft (robotics) skills?\n4) Do any of you have Knowledge (technology) or a Craft skill of the same?\n5) I need a spot check from everyone looking in the door (combat is over).\n \n\n\nOops...forgot the map...\n\n▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓\n▓░░░░░░▒▒▒░░░░░░░▓\n▓░░░░░░▒▒▒░░░░░░S▓\n||░░░░░░░░░░░░░░S-S▓\n▓░░░░░░▒▒▒░░░░░░░▓\n▓░░░░░░▒▒▒░░░░░░░▓\n▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓\n\nThe north lift goes down, while the south lift goes across to the north, then down. The lifts are 10' by 15'." }, { "author": "Lochar", "message": " \n Originally Posted by DungeonMaster77 \n \n Spoiler \nA few things:\n1) Can any of you read Craeon?\n2) Do any of you have Knowledge (architecture and engineering)?\n3) Do any of you have any kind of Craft (robotics) skills?\n4) Do any of you have Knowledge (technology) or a Craft skill of the same?\n5) I need a spot check from everyone looking in the door (combat is over).\n \n \n \n\n \n Spoiler \n\n1: I don't think you ever told us we could take the read: Alien script.\n2: No\n3: No\n4: No\n5: Spot: (1d20+2)[ 20 ] \nI do have K: Current events of +7.. (1d20+7)[ 15 ] if that makes any difference.\n " }, { "author": "NEO|Phyte", "message": " Donald \n \n Spoiler \n spot - (1d20)[ 18 ] \n " }, { "author": "an kobold", "message": " Erik \n \n Spoiler \n\n Spot - (d20)[ 3 ] \n " }, { "author": "Vazzaroth", "message": "Kell Whistles. (quietly...)\n Bit bigger den ve expected, eh? \n (1d20+2)[ 17 ] " }, { "author": "DungeonMaster77", "message": "For NEO and Lochar:\n\n \n Spoiler \nYou see, in the northwest corner of this room, a small camera, pointed right at the entrance. You also see a lot of wiring and pipes, all seeming to go down, though one large pipe seems to curl its way to the top of the building. It is likely that this pipe is where the exhaust comes out of the top of the structure.\n \n\n\nFor Vaz and kobold\n \n Spoiler \nYou see a lot of wiring and pipes, all seeming to go down, though one large pipe seems to curl its way to the top of the building. It is likely that this pipe is where the exhaust comes out of the top of the structure.\n " }, { "author": "Lochar", "message": " Mirian \n\nScowling, Mirian shifts the big gun to his back, pulling his service pistol and pointing it to a space in the corner.\n\nHe aims very carefully, allowing his laser sight to guide his shot, before pulling the trigger.\n\n \n Spoiler \n\nI'd love to take 20 to shoot the camera, but if not... (1d20+6)[ 14 ] \nDamage: (2d6)[ 7 ] \n \n\n \"This is not candid camera day.\" Mirian growls softly, before taking a long moment to look over the rest of the room for any other cameras." }, { "author": "NEO|Phyte", "message": " Donald \n\n\" What kind of welcoming party you think we're gonna find down there? \"\n\nDonald moves over to the mess of wires and pipes, examining what looks like an exhaust pipe.\n I wonder if a grenade could fall down this thing fast enough to reach something important before it blew... " }, { "author": "an kobold", "message": " Erik \n I guess it took Robert down. I reckon we better just take the stairs, I'm not trusting lifts they have the controls of. \n\nErik then begins to move across the factory floor after whispering to the others, heading towards the downward leading stairs." }, { "author": "DungeonMaster77", "message": "Mirian finds that with his laser sight, hitting a non-moving camera is easy enough, and destroys it.\n\nMoving down the stairs a level or two, you come to a long hallway. On either side of it (it runs east and west by the way, as seen below), both north and south, you see multiple robotic arms working on some kind of assembly line. They alternate between one holding a welding tool, and another placing a part on whatever product seems to be being produced. You arrive at the bottom of the stairs just soon enough to see the door at the end of the hall close. The walkway is 5' wide.\n\nPlease provide a marching order.\n\nMap:\n\n \n Spoiler \n░▒\n\n░░░░░░░░░░░░░░░░░░░░░\n░#########################░\n░WPWPWPWPWPWPWPWPWPWPWPWP░S\n$-▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒SS\n░WPWPWPWPWPWPWPWPWPWPWPWP░\n░#########################░\n░░░░░░░░░░░░░░░░░░░░░\n " }, { "author": "Vazzaroth", "message": "((Kell will gladly take point.))\n\n Impressive robotiks. Maybe Ve should... \n\nKell stops talking when he notices the door. He will approach with his pistol out." }, { "author": "NEO|Phyte", "message": " Donald \n\n((I'll take 2nd position))\n\nDonald follows behind Kell, keeping to the left of the walkway so his view of the door is not overly obstructed.\n\" Right behind you... \"" }, { "author": "an kobold", "message": " Erik \n(Third, unless anyone objects)\n\nThe trucker takes position behind Donald, glancing nervously at the robotic arms.\n\n Heh, I wonder how many days it's been since they last had an accident. " }, { "author": "Lochar", "message": " Mirian \n\nMirian takes drag, keeping an eye behind the group and on the robotic arms, his big fifty now in his hands and readied, having swapped out the magazines it in for a fresh one.\n\n \n Spoiler \nTake a moment to swap cartridges on it, putting a full magazine in.\n\nCurrent ammo:\nLoaded:\n11/11\n\nOn vest:\n8/11\n11/11 x2\n " } ]
[ { "author": "de-trick", "message": "here we go people\n\nIt is early morning you all awake in your respected regions. As you wake you hear a knock on your doors. And when you answer it a messenger with the crest of Hothmalor a golden ring with a dove and a sword adored on the talberd. He says hes has a message from the council of Hothmalor . He gives you a letter bearing the same crest as the man and as you read the message it tells you to go to the city farwell." }, { "author": "Daiyanissa", "message": "Daiyanissa peers at the letter suspiciously, and skims over the neatly written lines. After deeming the letter true, she dons her Armor and grabs her sword and supplies. \" Duty calls \", she thinks, and looks over her one acre field. She sighs and leads her horse over the hill, with one last look at her home, with the grain come to harvest and the golden sun just peeping over the horizon. Another sigh comes to her lips, \" Goodbye for now \", and with that she heads into the city, looking forward to the reason she was called away from her home and family, but ready to accept that she was needed once again to rid the world of evil." }, { "author": "ByeLindgren", "message": "Martin's eyes widen as he reads the letter. \" Wow, \" he says to himself. \" I guess when you go looking for adventure, adventure goes looking for you. \" He looks up to the messenger. \" Off to Farwell, then! \" Martin quickly packs up and heads off, skipping giddily towards his destination." }, { "author": "Ka'ladun", "message": "Loge sighs, noticing the rather unwelcome visitor who just woke him up. \" At least it's not the city guard this time, \" grumbles Loge, glancing up at the eerily enthusiastic messenger. Loge skims the letter hastily, eyes skipping over the unimportant parts. \" Lets see... Hothmalor... Council... Farwell. \" Another sigh comes out of his mouth as his eyes travel upward to the messenger again. \" Go tell your boss I'll be there in a day or so, \" says Loge, shutting the door and walking over to a cabinet. Unceremoniously, a rapier is shoved into the left of his belt, a crossbow in the right, and a large backpack, riddled with hidden pockets, slung over his shoulder. Grabbing a loaf of bread of a table and biting off a chunk, he leaves the house, locks the door, and begins the trek toward Farwell, wondering \" Why do they want me? \"" }, { "author": "Methalor", "message": "Yorrick's heart was racing. Combat. His life on the line, sharp blades and spearheads dancing around in the dark. Near misses and staggering hits. Quick thoughts, quicker action. Frightening, yet thrilling. And Yorrick loved every minute of it.\n\nHe'd come to the Kobolds' lair with a companion, some kind of ranger, by the name of Roland. The ranger was like Yorrick; a wandering warrior, intent on ridding small villages from the menacing groups of monsters that plagued the area. Right now, Roland was like Yorrick in another respect; longsword flashing through the air, cleaving into a Kobold slinger who'd been aiming up a shot at Yorrick. The Kobold toppled over, screeching in its death throes as its body spasmed and then lay deathly still.\n\nA quick grunt of acknowledgment for his companion's help, and Yorrick was back to thinning the Kobold ranks, one by one. In a few minutes, the only two left standing were Roland and Yorrick. After checking for any remaining enemies and wiping the reptilian' blood off their weapons, they began to limp back to the village, leaving the corpses to rot to the carrion.\n\nAs they came to the city limits, where the villagers were eagerly waiting for news from their newfound champions, a rider bearing a foreign crest rode up alongside the pair. \"Hail! Do you know where I can find a fighter by the name of Yorrick Norhelm?\" the rider inquired, wasting no time on formalities.\n\n \"Wot's yer business with him?\" replied Yorrick, suspicious of the man's hasty demeanor and not wanting to reveal his identity just yet.\n\nThe messenger glared suspiciously at him and stated flatly, \"That's for him alone.\"\n\nRealizing he wasn't going to find anything out through cautious questioning, Yorrick quickly retreated from any verbal warfare this line of conversation would bring. He wasn't a stereotypically dumb fighter by any means, but bluffing and subtle information gathering? Not his forte.\n\n \"Aye then, you've found 'im. Wot's the message?\" \n\n\"This message.\" replied the rider after examining Yorrick carefully. After looking him over for another minute or so as Yorrick stood in silence, he handed over an envelope sealed with the same unknown crest as the messenger bore on his chest. As Yorrick accepted the envelope, the rider wordlessly directed his horse around and made rapidly down the road he had come along.\n\nAs Yorrick pondered the contents of the envelope, he noticed that his companion had already made his way to the village. Yorrick slowly opened the sealed envelope and took out the letter inside.\n\nScanning it over quickly, he noticed some unfamiliar names and a map to a city he'd never heard of. As he looked over the map, he grunted in surprise. \"Oi, that's a long way!\" he thought, \"Damn, that's gonna take some hard travel to get there anytime in the next week!\" \n \"Well, it can't be helped. It's not like I'm doing much at the moment anyhow; it might be a distance away, but my curiosity's been piqued. Shame it's rather sparse on the details... Don't trust vague letters like this very much. Eh, if it doesn't work out, I can find something else to do in that area. It's off to Farwell I go!\" he thought.\n\nAfter mulling over a return to the village for supplies, he decided against it. He had everything he'd really need, and the lighter the travel, the better. With renewed vigor, he began to stride off down the road that hasty messenger had come down, off in the direction of the afternoon sun.\n\nAs he walked along, he spoke softly up the sky. \"Well, Dad, maybe I can be like ye after all.\" " }, { "author": "Daiyanissa", "message": "When Daiyanissa arrived in the city, she was awed at the sheer size of all of the buildings, as always, and she felt a little intimidated. Brushing off the fear she walks to a local pub(the Spitting Horseshoe), tying up her horse to the pole located out front. \" Stay and be safe \", she whispers to her loyal mount. After assuring herself that her friend would be safe, she entered the pub and ordered a glass of water. She sat and scanned the room for anything out of the ordinary, 'Detect Evil' for good measure as well.\n\nAfter that she looks down to her mug, which is covered in fingerprints and some sort of soot. The water is a strange brownish color as well. Pressing it aside she looks to her wrist to assure her holy symbol of Torm was still intact. She kisses it for blessing and waits. She does not know why she is waiting, only that something tells her that she should." }, { "author": "de-trick", "message": "Daiyanissa only\n\n \n Spoiler \nyou sense a little evil but once you pin point the evil. BANG the door opens and out flys the evil creature a human man and then 2 men pop out of the tavern DON'T COME BACK HERE YOU CHEATER yells the 2 men then when they notice you Hello there who might you be \n " }, { "author": "Ka'ladun", "message": "Loge, incessantly muttering \" Why didn't I get a horse? \" to himself arrives at Farwell after a day and a half journey, bread long since consumed and back aching after sleeping on the ground. Despite his weariness, the city reinvigorates his spirit, if only because of the prospect of money, food, money, rest, and of course, money.\n\n\" Farwell? More like well and far. Hah. \" The futile attempt at a joke is not even funny to Loge, who starts sauntering toward the nearest tavern, an upscale joint called Rick's. He then realizes the distinct lack of money brought and the prospect of getting wasted quickly metamorphosizes into the dream of getting wasted.\n\n\" Three gold, \" he says, peering into his wallet, \" Three. Bloody. Gold. Not even enough for a decent bottle of wine! \" he moans disparagingly. Disenheartened yet again, Loge, with a reluctant sigh, begins to walk up to random passersby and ask \" Oi, what's the cheapest pub around here, mate? " }, { "author": "de-trick", "message": " that would be the Spitting Horseshoe pretty cheap but its kind of in the bad area though the man points to the general direction" }, { "author": "de-trick", "message": "Yorrick\n\n \n Spoiler \nAs your walking along the path a caravan creeps up and the driver a old man asks if you would want a ride seeing that there are 3 men in armor lieing down died and one man that is breathing but out of conscience. GOBLINS they attacked us. me and tlaken are the only ones that made it. \n " }, { "author": "ByeLindgren", "message": "Martin arrives in Farwell, oblivious to the looks of the town and more interested in the goings-on. Less ready for adventure than he was a long walk ago, Martin looks for a place to rest. He nudges the nearest person sitting in the streets and asks him, \" Hello there! Do you know where I could find an interesting place to stay in the city?\" He eyes his light pockets and adds, \" Um... an interesting and affordable place to stay, that is.\" " }, { "author": "Ka'ladun", "message": "\" 'Bad areas' are my forte, \" Loge days with a grin, and walks off in the direction indicated. A minute later, he stands in front of a dingy building, the walls plastered with dirt and dust. Tilting his head to read the lopsided sign, Loge remarks \" I guess this is it, \" to no one, and opens the door." }, { "author": "de-trick", "message": "as you walk in you see a man on the ground and a women in armor with a horse outside" }, { "author": "de-trick", "message": " ah yes for a cheap night there is a tavern i think its called Spitting Horseshoe or something been awhile though .he points to the general direction of the pub" }, { "author": "ByeLindgren", "message": "\" Ah, thank you. \" Martin walks over to the Spitting Horseshoe." }, { "author": "Methalor", "message": " \n Originally Posted by de-trick \n As your walking along the path a caravan creeps up and the driver a old man asks if you would want a ride seeing that there are 3 men in armor lieing down died and one man that is breathing but out of conscience. GOBLINS they attacked us. me and tlaken are the only ones that made it. \n \n\n \"Well met, mate!\" Yorrick replied cheerily to the caravan driver's offer.\n\nStaring off down the path, not turning to reply, he casually remarked, \"I'd like that muchly, indeed I wou...\" \n\nYorrick choked back his words as he turned towards the caravan and quickly noticed the man's disheveled nature. \"Oi now, what happened to you?!\" he called, urgency creeping into his voice.\n\n\"GOBLINS! They attacked us... Me and Tlaken are the only ones that made it...\" the old man replied.\n\nThoughts began racing rapidly through Yorrick's head. \"Damn goblins! Thought Roland said that this area was free of 'em! Can't leave these people in need! I do need to get to Farwell... But I'd be betraying my own code if I were to abandon these people. I must see them safely to their destination, or at least as far as I can get...\" \n \"For the love of Sune, man, ye need some aid! Are ye and Tlaken wounded? Dying?!\" Yorrick replied, his thoughts taking mere fractions of a second to congeal into a resolute decision.\n\n \"Ol' man, it'd be an honour to see ye to yer destination, under my protection! I'm headed for Farwell meself; if yer destination is beyond there, I'll find ye someone to aid ye further.\" " }, { "author": "de-trick", "message": " nah thats where I'm going i have to give these supplies there. When you look at the cargo its all ale, beer, whiskey, rye and any other drink that you can think of\n\noh yah i made occ thread\n http://www.giantitp.com/forums/showthread.php?t=48280 " }, { "author": "Methalor", "message": " \"Aye, then, let's git movin', providing o' course that yer wounds are okay! I may be a warrior, but I'd hate ta see a group of goblins that can down three guards! It'd be best if we can travel through the night, providin' the horses can take it; if there's anymore of those goblin scum around, we don't want to be sittin' around!\" \n\nYorrick boarded the caravan and spotted the large cargo of alcohol. He attempted to make some small talk, if only to distract the old man from the depressing issue of the three corpses lying in the wagon. \"Aye, I can see why those damn gobs'd want to take this cargo! Deliverin' to some taverns, are ye? Where d'ye hail from?\" " }, { "author": "Daiyanissa", "message": " \n Originally Posted by de-trick \n Daiyanissa only\n\n \n Spoiler \nyou sense a little evil but once you pin point the evil. BANG the door opens and out flys the evil creature a human man and then 2 men pop out of the tavern DON'T COME BACK HERE YOU CHEATER yells the 2 men then when they notice you Hello there who might you be \n \n \n \n\n\nShe looks up at the two men, eying them carefully. Determining that they were of a good nature she smiled.\" Why, my name is Daiyanissa, Paladin of Torm. I was just stopping by for a drink. May I ask what that ruckus was all about ?\"" }, { "author": "de-trick", "message": " oh this filth was cheating at poker, had cards hidden up his sleeves. I almost lost my house to him says one man. All of a sudden, the man on the ground gets up and runs away. The 2 men start to chase him yelling. GUARDS GET HIM CHEATER " }, { "author": "Daiyanissa", "message": " \n Originally Posted by de-trick \n oh this filth was cheating at poker, had cards hidden up his sleeves. I almost lost my house to him says one man. All of a sudden, the man on the ground gets up and runs away. The 2 men start to chase him yelling. GUARDS GET HIM CHEATER \n \n\nDaiyanissa Pulls out her Crossbow and points it to the cheater.\n\nShoots Nonlethal shot to cheaters knee.\nAttack 15 + 0 (-4 non lethal) = 15\n(sorry, lost link)\n\nnon lethal damage = 10\n http://invisiblecastle.com/find.py?id=1114767 \n\n\" Stop! \"\n\nDaiyanissa puts away her crossbow and pulls out her greatsword, standing over the man.(if nonlethal damage put him unconcious, Heal)\n\nHeal 16 + 7 = 23\n http://invisiblecastle.com/find.py?id=1114767 \n\n\" Why do you run? \"\n\n(Detect evil until i have more information on him)" }, { "author": "de-trick", "message": "he falls down unconsonance\n\nThe 2 man stare at you, then pick up the man and drag him off to the jail. but first they grab the bolt out of the man and toss it on the ground" }, { "author": "Daiyanissa", "message": "Daiyanissa looks to the men, Muttering, \"The thanks i get...\"" }, { "author": "de-trick", "message": "i disnt want to go to jail. its hard being poor then all of a sudden he kicks up some sand and dirt and throws it in your eyes\nref save so not blind for 3 rounds" }, { "author": "Daiyanissa", "message": "Reflex save roll 14 + 7 = 21\n http://invisiblecastle.com/find.py?id=1114842 \n\nGrapple to grab his throat/collar\nroll 11 + 6 = 17\n\n\" Now now, i think im being pretty lenient here, and you just go and throw dirt in my face. That wasn't very nice. Now i would like a few questions answered, ok? \"\n\nIntimidate\nroll 19 + 6 = 25\n http://invisiblecastle.com/find.py?id=1114860 \n\n\n(and how is my detect evil doing?)" }, { "author": "Ka'ladun", "message": "Loge, seeing the scuffle, thinks \" Best to stay on the paladin's good side. \" and fires a crossbow bolt at the cheater.\nAttack 14\n http://invisiblecastle.com/find.py?id=1114863 \nIf it hits:\nDamage 8\n http://invisiblecastle.com/find.py?id=1114864 \n\n\" What do you have to ask? \" Loge says to Daiyanissa. \" He ran because one: getting caught cheating is frequently a death sentence. And two: paladins have a reputation around here for cutting off peoples heads as soon as look at them. \"" }, { "author": "Daiyanissa", "message": " \n Originally Posted by Ka'ladun \n \" What do you have to ask? \" Loge says to Daiyanissa. \" He ran because one: getting caught cheating is frequently a death sentence. And two: paladins have a reputation around here for cutting off peoples heads as soon as look at them. \" \n \n\nShe looked back to see who assisted her,\" Well I cannot be at fault for other Paladins actions. All i wanted to do was ask him a few questions before he ran away. \", She looked to the cheater,\" So, please, do tell, Why were you cheating ?\"\n\n(And again, if he needs healing roll 14 + 7 =21 http://invisiblecastle.com/find.py?id=1114870 )" }, { "author": "de-trick", "message": "well to win and get money\\\n\n\nhes evil" }, { "author": "Daiyanissa", "message": " \n Originally Posted by de-trick \n well to win and get money \n \n\n\" Why do i sense an evil aura around you? \",she asks gently, \" Who do you work for ?\"" }, { "author": "de-trick", "message": " no one i spit at your question \nhe spits at you but misses\n\n(going to ask him 3 times)" }, { "author": "Daiyanissa", "message": " \"Who do you work for?\"\n\n\"Who do you work for?\"\n\n\"WHO DO YOU WORK FOR?\" \n\nDaiyanissa is getting a little irritated at the young man in front of her" }, { "author": "de-trick", "message": " fine i can't stand been asked the same question 3 times i work for the shade guild \n\n\n\n(guess where i got that from)" }, { "author": "Daiyanissa", "message": " \n Originally Posted by de-trick \n fine i can't stand been asked the same question 3 times i work for the shade guild \n\n\n\n(guess where i got that from) \n \n\n(HAHAHAHAHAHAHAHAHAHAHA)\n\n\" Ok then, What is the Shade Guild? \"\n\n(and if i have to ask three times for every question...)\n\n \"What is the Shade Guild?\nWhat is the Shade Guild?\nWhat is the Shade Guild?\" " }, { "author": "de-trick", "message": "ok ill talk\n1st i do not know\n2nd ill take it to the grave\n3rd its a thiefs guild" }, { "author": "Daiyanissa", "message": "\" Ok, now we are getting somewhere 😉\" she says to Loge, \" Anything you want to ask him ?\"\n \n\"Where is the shade guild?\nWhere is the shade guild?\nWhere is the shade guild?\" " }, { "author": "Ka'ladun", "message": " Not really. I just want to get to the council of whatever and see why they summoned me. I'm only staying 'cause it's amusing to watch this poor sap get interrogated. Although if there's any money involved I'd love to help out. " }, { "author": "Daiyanissa", "message": "\" Unfortunately i cannot afford to pay you any money \"" }, { "author": "Ka'ladun", "message": "With a dejected look, Loge mumbles \" Pity. \" His face then brightens as he says \" What about him, \" pointing toward the man. \" Thieves guilds surely have money. \"" }, { "author": "de-trick", "message": "OK to make this easyer hes about to tell you where the theif guild when\n\nyou 2 make a spot and listen check" }, { "author": "Daiyanissa", "message": "Spot roll 10 + 5 = 15\n http://invisiblecastle.com/find.py?id=1114936 \n\nListen roll 20 + 5 = 25\n http://invisiblecastle.com/find.py?id=1114940 " }, { "author": "Ka'ladun", "message": "Spot: 7+6=13\nListen: 16+6=22\n http://invisiblecastle.com/find.py?id=1114950 " }, { "author": "Miraqariftsky", "message": "(OOC: Sorry for taking so long. I now turn \"the messenger\" over to the DM)\n\n\nSomewhere far, far away, in an abandoned temple-fortress in the middle of the Desert of Dread, there stands a larger-than-life granite statue of a young man. A triangular shield emblazoned with a golden-white lioness rampant upon a crimson sunburst. With his right, he brandishes a khopesh, the broad-bladed sickle sword of ancient Mulhorand.\n\nHis drab traveler’s tunic and templar’s tabard cover a coat of banded mail--- all lovingly rendered in the ageless granite. The holy symbol of a now-forgotten god dangles forlorn upon his neck. His shoulders are hunched from the weight of a bulging backpack and you could almost hear the jangling of the metal plates protecting his thighs as he puts one foot forward.\n\nThe young man’s face is set in a grim scowl, the jaw muscles clenched beneath the plumed helm. Large, seemingly inquisitive eyes squint into the distance as if staring into the sun or facing down a sandstorm. Shard-strokes of the ancient, forgotten sculptor depict the scraggly beard and, nigh marring the stone are four jagged slashes across the left cheek, the scar on what might otherwise would be a handsome face.\n\nAt the statue’s feet a pedestal proclaims in ancient glyphs and archaic text proclaims,\n\n “Gaze ye dark ones and despair\nFor here stands in eternal guard\nNeshi\nCaptain of Nimlot’s Guard\nHero of the Battle of Efer-nim\nLast of the Templars Lightbringer\nFrom the Time of Troubles,\nFrom the Arising of Apophis\nIn the War of Shadows” \n\nThe forsaken fane glows with the radiance of the sun’s brilliant rays streaming in from an open window and some long, jagged cracks in the wall. The dawn’s wind sighs as it blows in new motes of sand and sunlight.\n\nSlowly, ploddingly, the sound of footfalls climbs up, up the slope of the mountain of this temple-fortress. The footfalls stop outside a long-rotted, barely standing pair of huge, once-thick doors. A pair of shadowed legs stops just outside--- seemingly the sole bringer of gloom to a serene hermitage.\n\nWith the tip of a staff, the person outside opens the ancient doors. The long pent-up dust pours out and the traveler, or so he seems, coughs violently his burnoose.\n\nAs the dust settles and the man crosses the threshold, an unnatural wind blows through the chamber and he is forced once more to shield his face with a sleeve lest the sand and dust blind his eyes or choke him to death. Cautiously, he surveys the room and is shocked to find that it has been totally cleaned in a heartbeat.\n\nWith growing unease and awe in his heart at these surely supernatural happenings, the man reaches into his messenger’s satchel and withdraws a sealed scroll. It has the heraldry of the kingdom of Hothmalor a kingdom that had never before set foot in the Red Land.\n\n WHH-KKKRAAAASSHH! \n\nThe statue suddenly shatters in a massive concussive explosion, throwing the messenger back and showering him with razor-sharp shards. When the dust settles and the messenger finally dared to put down once more, his shielding arms, he is totally astounded and astonished for upon the olden pedestal, amidst the statue’s ruin and wreck, there stands the young warrior, greedily breathing in air that he had not breathed for nigh a thousand years.\n\nFor a while, he stood in dumb wonderment at his sudden liberation, blinking against the sun’s glare and yet seemingly exulting in the scorching heat. His dark, dark skin glistens in the dawn’s gaze and the bronze and iron plates of his armor shine as if they were newly polished and the blade of his sword is a long tongue of fire.\n\nHis teeth glitter pearly white against the ebon of his skin when he pulls back his lips in a near feral snarl of wrath and rage when he sees the devastation of what had once been his home. He pivots slowly around on the pedestal, taking it all in, his eyes streaming with tears, his god’s symbol, a winged all-seeing eye within a sunburst, flutters about on its copper chain.\n\nAnd then, his eyes alight upon the messenger who is, by then, backing away toward the door in fear. As the warrior-priest’s angered gaze falls upon him, he tries to bolt for it, but is too slow.\n\nThe young man leaps and with a single blow of the blunt, hooked side of his khopesh, the sickle-sword, he trips the man and sends him crashing to the ground. He screams as the fiery-eyed warrior places a heavy foot on his chest, his shield forgotten, the sword raised high with both hands, ready to smite.\n\nThrough clenched teeth, he asks, “What hast ye done unto the Sanctum?! How didst thou destroy it? I know thou art but a messenger--- tell me swift thy master and I might spare thee thy miserable breath!” \n\nThe messenger regains a bit of his composure even when under such duress and retorts with as much dignity as he could muster, “What you call a Sanctum has been a ghost-haunted ruin for hundreds of years! Of all that you just called me, you are right at only one point--- that I am a messenger” \n\nAt this, despite the wrath that burns in his heart at the gross desecration, the black warrior knew, by grace of his master, Horus-Re and of his beloved, Amun-Ankhutar, that the man below was speaking truth. Also, despite his initial misgivings, he admires the other man for his courage and integrity.\n\nHe grudgingly helps him up and says, “I… I beg pardon for my ill-treatment of thee. Thou sayest thou art a messenger… wherefore hast thou here come? Surely thy missive could not be for me?” \n “Yeah, ‘tis for you alright… though how my masters know you still live beats me. Here’s the world-ending letter, sleeper-in-stone” , he said as he handed the young templar the scroll.\n\nHe visibly struggles at first, with the strange new syntax, spelling and grammar of the language but eventually finds it much simpler than his usual fare. Upon finishing the reading, he hands the scroll back to the messenger.\n\nThe young templar turns around, picks up his shield, stares for a while at the ruined pedestal and adjusts the straps of his helm. He then turns to the East and bows down low, his forehead resting on the warm stone floor. Murmuring the last of his prayers, he turns back to the messenger and asks, “Where is this… Hothmalor? If my master, Horus-Re wills that I serve in this time and in this place, then so be it” \n\nUnspeaking, the two headed out once more, out into the burning wastes--- to cross the sea of sand and by the grace of the gods, make it to the land of Hothmalor. It was along the way that the messenger finally broke the silence and asked, “What name do you go by, sleeper-in-stone?” \n\nSmiling wistfully, the black-skinned templar replied, “Neshi. ‘Neshi’ shall do as fine a name as ever I had” " }, { "author": "de-trick", "message": "OCC\n \n Spoiler \nnice intro do you like Egyptians alot. because it seems like it\n \n\n\n\nrolls for hide and move SILENTLY.\n\n \n Spoiler \n\nhide 20\n http://invisiblecastle.com/rolldice....=Roll+the+dice \n\nmove SILENTLY 22\n\n http://invisiblecastle.com/rolldice....=Roll+the+dice \n " }, { "author": "de-trick", "message": "Daiyanissa you hear a faint moving of a person and the twang of a bow and then the man dies when he says in the sew....errr\n the man dies" }, { "author": "Grix", "message": "Zimdo was lying in bed dreaming of having a great battle against a BlackKnight. Parries and thrusts. Belittling him with insults and pranks. Ahhh. Then suddenly there were knocks on his door blending in with the sounds of his mace cracking the BlackKnight in his dreams. The knocks are getting harder and harder along with each blow. Until finally he conquers the Knight. And he screams in agony and the person at his door screams. \"Hey! Open up! I have a message for you!\" He finally snaps out of it and jumps to his feet. HE opens the door. \"Sorry about that. Um, I was asleep.\" The man gives him his message. He goes back inside to read his simple message. \"OOh, I am needed at Farwell. Seems I am finally noticed. Wonder what it's about. I better get going.\" He goes in his room and scoops up his snake familiar from his favorite spot. \"Hey Bizt, we are to go to Farwell. We have to pack up and go right away. He then gets all his gear together and and jumps up on his warpony Gib. And starts his journey to Farwell.\n\n Once he arrives in the gates of Farwell. He asks the local guard at the gate. \"Excuse me I have this letter to come here to Farwell. Where should I go to await for my presence?\" He shows him the letter as he asks him.\n http://www.rpgwebprofiler.net/view.php?id=55494 " }, { "author": "de-trick", "message": " ah yes we were expecting you i believe that you were suppose to go to the town keep but thats tomorrow. i recommend you stay at the spitting horseshoe if you don't have lots of money " }, { "author": "Daiyanissa", "message": "Another spot check please?\n\n15 + 6 = 21\n http://invisiblecastle.com/find.py?id=1115146 " }, { "author": "de-trick", "message": "you see a dark figure move away on a roof top about 30ft away then gets out of site" }, { "author": "Grix", "message": "Zimdo thanks the guard and makes his way to the Spitting Horseshoe. Once there, he finds the stables and hands 5 silver peices. \"Here you go. Take good care of him. I don't know how long I'm staying. So, if you need more. I'll be back to pay you. Thank you.\"\n Zimdo then enters the Spitting horse and makes his way to the bar table. \"I'll take an ale please.\"" }, { "author": "de-trick", "message": " sure thing sir As he hands you your ale you here ruckus outside" }, { "author": "Grix", "message": "Zimdo drinks his ale. He drifts off into a daze. Imagining what he was called to do. The ruckus outside doesn't sink in right away. After a few gulps. He says. \"Wait a minute. Whats all that noise about?\" He gulps down the last of his ale. And leaves a silver peice next to his empty ale. He then heads outside to see whats going on...Hand on his mace just in case." }, { "author": "de-trick", "message": "you see 4 people surrounding a dead corpse looking up at something" }, { "author": "ByeLindgren", "message": "Martin arrives at the scene, a bit taken aback by the corpse. He wills himself to go up to the nearest person surrounding the corpse and asks \" Wh.. what happened here? \"" }, { "author": "de-trick", "message": "One man says that this man was cheating then this women caught him when he was trying to run away then she was interrogating him when he was shot by someone " }, { "author": "Grix", "message": "Zimdo arrived on the scene just as the explanation was said about the corpse. He loosens his grip on his mace once he realizes there is no danger at the moment. A bit disappointed that he missed some action. \"Did anyone see what happened?\"" }, { "author": "Daiyanissa", "message": "\" Well this man was cheating at a card game, i wanted to speak to him as i sensed an evil aura about him. And of course when i approached him he ran, i took him down and the lout was finally ready to give some answers, then a strange shadow from on top of that roof \" (she points to the roof),\" Shot him with an arrow. And now you are all here \"\n\nShe inspects them each with some regard, sensing no evil she continues.\n\n\" He was part of the thieves guild, the Shade Guild. He was about to tell me where they were located when he was shot... Something about the sewers \"" }, { "author": "Ka'ladun", "message": "\" Maybe he still can tell us. Metaphorically speaking, \" Loge says as he kneels down next to the body and begins rifling through his pockets, looking for a map, a card, anything with an indication of where the guild is. And also pocketing any money he finds.\n\n(I'd like to take 20, but here's a search roll in case I can't)\n9+7 = 16\n http://invisiblecastle.com/find.py?id=1116642 " }, { "author": "de-trick", "message": "Sure you take 20 minutes but you find the following \n Spoiler \n 7 aces,10 gp, paper that says meeting midnight in sewers, and a necklace with a hand on it\n " }, { "author": "Grix", "message": "Zimdo answers. \"If the guy was evil. I guess he had it comming to him, then.\" He wonders, though, if this could be the reason for his meeting tomorow. \"If he said something about sewers. Then there must be something down there somewhere. But, that could be anywhere, really. It's like a maze in sewers.\" With all that in mind. That would be to great a job on his own. So, there must be more coming to the meeting. He scans the group. Seeing that they are concerned or at least intrieged about it all. \"By chance, does anyone else here have an invitation at the council of Hothmalor?\"" }, { "author": "Methalor", "message": "(OOC: Sorry to make an out of character post in the IC thread (still waiting for something more to go off of...), but \"take 20\" actually means that it takes the amount of time as 20 attempts would. So, it should take only 2 minutes (6 seconds/round * 20 rounds), not 20 minutes.)" }, { "author": "de-trick", "message": "sorry my bad" }, { "author": "Daiyanissa", "message": "\" Ok, well since this is all we know, how about we go back to that pub and ask a few questions? \"\n\nShe heads back to the Spitting Horseshoe" }, { "author": "de-trick", "message": "Yorrick you travel for 3 days straight and then you see the outline of a city\n there it is farwell about time these horses wouldn't be able to walk for another mile . You are taken quickly to the temple of lathender and the wounded man is carried into the temple and healed The old man says that thogh won't be able to help unload the cargo would you mind helping " }, { "author": "de-trick", "message": "Neshi yiou walk in the desert dieing in exustion when you see a bright light infront of you and then you hear in a familer powerful voice come my child take shelter in my realm i will that you to where you were summoned BAMMMMMM Neshi you are teloported to farwell and rested" }, { "author": "Miraqariftsky", "message": " Walking, walking,\nWalking in the light of god... \n\nThe old hymn hums itself through Neshi's exhausted heart. On and on he plods through the shifting sands. He curses the messenger for leaving during the night at the last wayfarer's house they'd stayed in for the seventieth time.\n\n March, march!\nPtah didst make thy feet,\nMarch, march!\nWe ain't in no North'n peat,\nMarch, march! \n\nHis parched, bleeding lips smile in remembrance of his former seargent and friend, Khur-kol. He straightens his stance and resists the temptation to scratch his weary, sweat-drenched back and marches onwards, ever onwards.\n\n Hold your head up high\nVictory is nigh\nStrike and smite\nWith sword and spear\nFight with Horus' might!\nFight on, ye've naught to fear! \n\nStrains of the old battle song sing into his sand-clogged ears. He grits his teeth against the pain of the heat, sand-son though he is. He looks up to the burning sun and asks in a cracked, bleary voice, \" Eaaastward, e-e-ever Eastward... to thy home, O Re my fa-aa-ather... Please... ever r-red, the sands shall be... Have I not found favor in thine eyes, milord? GRant thy servant a boon, that I might serve thee better...\" \n\nThen, he stumbles... Neshi falls through a sudden bright light. A thousand times a thousand myriad voices sing in celestial tunes. He feels he exhaustion drained from him and an ecstasy flow into the void...\n\nAnd then he falls to his knees.\n\nTAK!\n\nHis bronze greaves clang against hard grey cobblestones. Dazed and wondering, he looks around but finds no sand except the grains that are now falling from his cloak and armor. He shivers in the suddenly cold climate.\n\nRight in front of him is a pair of massive oaken doors. From within, he could smell the tantalizing aromas of foreign foods being prepared. His stomach grumbles within him. He also hears more than a dozen voices all speaking at once in strange tongues... but most of them sound like how the messenger spoke.\n\nHe looks up and sees a large rusty horseshoe beside the sign, reading, \"The Spitting Horseshoe Inn\". What is a horse? , he asks himself.\n\nClop-clop-clop-clop...\n\nHe turns around sharply at the strange sounds and is shocked to find a bustling crowd of people moving about on the busy street. But then, the greater shock to him is the beast and the vehicle it is pulling. A large, brown-furred, thick-maned beast, plods slowly onwards, idly chewing cud. Aha! It is a zebra without the white! , he belatedly realizes. A fenced \"platform\", laden high with goods for trade is harnessed to the \"large black zebra\".\n\n(OOC: Yes, it's a horse pulling a cart)\n\nAnother marvel for Neshi are the spinning, many-spoked devices that connect the \"platform\" to the ground. Incredible! It hardly drags at all! \n\nFinally, his jaw unhinges and his voice finds itself once more. \"Hail! What manner of beast is that?\" , He asks the portly man in dirty clothes driving the \"black zebra\".\n\nThe man turns lazily in Neshi's direction, laughs and hacks up some spit but desists, seeing that the object of his derision is in fact well armed. Again, he laughs harshly and cracks awhip at the \"black zebra\".\n\n \"Hells!\" , he swears. \"Ye daft foreigner! 'Tis bloody horse, damnit! Git, ya lazy bugger! Giddup, yo!\" \n\nNeshi's teeth grind as he restrains himself from cutting down the impudent peasant then and there. His hand strays to the hilt of his sickle... His blood is likely tainted with the blood of slaves. Filthy peasant! The vulgarity of such scum is unworthy cause to sully my family's blade. ... but he cracks his knuckles instead, in an exercise of discipline and self-control.\n\nAs the laden \"rolling-on-circles-sled\" passes and the traffic of people resumes in the direction of the inn, his breath catches in his throat. He gasps and his jaw hangs ajar and agape.\n\nShining in the brilliance of the midmorn sun, a woman approaches the inn, clad in resplendent armor. Her copper hair is afire in the breeze and her fair face radiates an aura divine.\n\n(OOC: Yes, I am describing Daiyanissa)\n\nNeshi falls to his knees and beings his forehead to the ground repeatedly, bowing many times in homage. \"I adore thee, lady\" He reaches out and grasps one of her feet and kisses it. Tears stream down his cheeks and into the puddles of sand that had fallen from his clothes as he sobs, \"My lady Lightbringer! Beloved Ankhutar, methought thou'dst feart we'd never again meet in this life... oh!\" " }, { "author": "ByeLindgren", "message": "Martin steps back, his brow creased and his left eyebrow raised. \" Who... What's going on? \" he manages to blurt out." }, { "author": "Daiyanissa", "message": "Daiyanissa stops at the praise of a strange foreigner, looking down at the young man grovelling at her feet, she senses no evil, and smiles.\n\n\" Hello sir, while I am honored and flattered by your praise, i am not quite sure I understand. Ankhutar? You speak a foreign dialect, from a foreign land.\" \n\nShe kneels down to look at his face, holding his chin up, she began to study the lines, creases and scars that told of many lessons learnt. She noticed his darker skin, the colour of a deep tan, suggesting long days in the sunlight. Skimming over his features, she was caught by the intensity of his gaze, strong grey eyes full of passion and spirit. Unusually disturbed by them, she released his chin and stood up.\n\n\" Now, there is no more need for this. Let me help you, I have some water and im sure I can line up something for you to eat. And possibly some more appropriate attire, you must be cold .\"\n\nShe extends her hand to the young man on the ground, offering to help him up.\n\n\" While I'm not quite sure how you came to be here, I would like to offer you my services. I am Daiyanissa, Paladin of Torm. Let us go inside, as you are not suitably dressed for this climate, and I will try to answer any questions you may have. But please, do remember, I have been asked to come here, as a Paladin of the light. I have not met with the person who has beckoned me, but should the opportunity arise, I would be honoured if you would accompany me.\" \n\nDaiyanissa shines a brilliant smile his way, and leads him into the Horseshoe, setting him up with some water, ale and a meal. Readying herself for the explanation to come..." }, { "author": "Grix", "message": " \n Originally Posted by ByeLindgren \n Martin steps back, his brow creased and his left eyebrow raised. \" Who... What's going on? \" he manages to blurt out. \n \n\n Seeing that everyone was overly concerned about the death or in shock. He turns to answer the man. \"What was just said was, the man was cheating. This lady stopped him from escaping and sensed EVIL in him. She was getting answers from him. But, was shot by a mysterious person from a rooftop as he was revealing something about the Shade guild..a theives guild and sewers. And like she said. Annnnd here we are.\"\n\n He looks at everyone yet again. \"Excuse me, my name is Zimdo. I am here for a special meeting with the council of Hothmalor. Perhaps I can mention this situation to them tomorow while I meet with them. Whatever information we find I can bring to their attension. I am sure they will have the means to take care of this.\"" }, { "author": "ByeLindgren", "message": "\" So that poor fellow was shot with a bow, yes... \" Martin replied, regaining his grasp of the situation. \" But I'd really like to know why that odd-sounding fellow in the odd-looking armor is clutching the paladin's leg. \"\n\nHe stood in quiet thought for a moment and added, \" I'd also like to know how many people got that same call from the council of Hothmalor so we can figure out why we're all here. \"" }, { "author": "Grix", "message": "\"Odd fellow? What odd fellow?\" He turns around and see the mentioned armored fellow. Not remembering if he saw him previously or not. He turns back. \"That is curious, isn't it? So, wait a minute. Did you say that you had an invitation as well?\" He turns to the others. \"We should all go inside and get more answers and discuss the situation. And discuss about the meeting tomorow. I'm sure more of you are also invited.\" He tries to lead the others inside the Horseshoe Tavern." }, { "author": "Daiyanissa", "message": "As Daiyanissa sits down beside the foreigner, she stares at him, trying to figure out why she has such a strange feeling around him, knowing she has a mission to follow through on, but drawn to this fellow. Her thirst for knowledge won out this time. She decided to go talk to the others in a while, right now, she wanted to know more about him...\n\n\" So what brings you here? \", She takes a drink of water and looks him in the eye, some suspicion showing" }, { "author": "Miraqariftsky", "message": "Neshi’s mind spins with the revelation of a whole new world. The strange beasts, the air that’s cool as a mountain spring, his having been dropped here by a god’s hand but of them all, it is the radiant paladin who boggles him most.\n\n But this… this Daiyanissa and Ankhutar look exactly alike! They have nigh the same voice and the same hair and eyes. Their laughter is the sighing of reeds a-rustling at twilight and their smell is that of… of oiled metal, of soft spices and of a lotus in bloom… \n\nUnknowingly, heedless of his confusion, his legs straighten and stand. When all the others have entered the establishment blest by a hung horseshoe, Neshi marches in with glazed eyes and military cadence.\n\nWith the grace trained into a former officer of a Nomarch’s royal guard, he lets the lady sit first before he himself sits down. As he sits down, he heaves a sigh and inhales once more the sizzling scents from the kitchen but then his heart quickens and pounds as his eyes focus once more and see her. By Hathor, she even smells the same as Lightbringer Ankhutar! \n\nMaking the sign of Horus the Vigilant upon his breast, he gulps and looks away, staring into the far wall just shy of Daiyanissa’s left ear. Concentrating upon that abstract point and summoning the strength that he had once only used during inspections and debriefings after a long and arduous march, he says, “Milady, I... do not know” \n\nSeeing the suspicion dart across her face, he swiftly reaches into his bag, withdraws the scroll of invitation by the ruling council of Hothmalor, and presents it to her. His jaw clenches with frustration at his condition, but, after loosing a prayer on the wings of a falcon, he calms down and tells her, “Thou seemest sage and knowledgeable, wise in the ways of this world…” \n\nHis knuckles crackle and his jaw clenches once more. Through grit teeth, he continues, almost in a snarl, “Wise in the ways of this world… wouldst ye care to enlighten a pilgrim poor? I know not where I be, nor, nor... it cannot be... no!” \n\nGathering his courage, he unfolds his tale, with a grim light in his eyes, “I was once a warrior against the shadow hordes of Set...” \n\nBut then, for but a while, the gloom withdraws from his youthful face as he says, “A templar of the Sanctuary of Sekhmet, I was. ‘Tis the most wonderful place you could be in… the closest mortals could come to the Field of Reeds without dying” \n\nHe shakes his head, lines of pain streaking across his dark face. “This morning, I awoke in a sea of shards. All that remained of my home, my temple…” His voice quavers, and his eyes water. “…and all that I loved are bones, shards and a sea of sand” \n\nSuddenly, his face contorts into a mask of fury as he shouts what seems to be a phrase from a song, “A sea of shards! Red, red, red, the sands do flow!” He bangs his gauntleted fist against the table, nearly hunches down to hide his shame and sorrow and tears but he straightens up once more.\n\nWith a bitter, defeated smile, he says to Daiyanissa, “I beg a thousand pardons, milady. I mistook thee for one I knew…” \n I shall yet have your entrails, Apophis! " }, { "author": "de-trick", "message": "The guards come by and pick up the cheaters corpse and takes it to the cemetery to get buried" }, { "author": "Daiyanissa", "message": "She stared, not blinking, flinching or reacting, at the internal struggle the poor man seemed to be having. The outbursts telling of loved ones lost, Fury, passion, and what looked to be a brief moment of peace. Seeing the pain, a deep sense of understanding and sensitivity overcame her. She started to reach over to comfort him, but held back at the last second, feeling strange. He wasn't of this time, or of this land, She didn't understand how she was mistook for another, her features were exotic for this land, her eyes a most strange blue, sometimes as vibrant as the sky, other times as white as the snow they ofttimes enjoyed. Seeing the renegade tear dance on his cheek, she indulged in her comforting instinct.\n\nShe reached over and rested her hand on his, shocked at the electricity of his touch. She tried to concentrate on current matters, focusing on his eyes, she started, \" There is no need to apologize my friend. I'm sure that things will explain themselves once your calling has been answered, although I am sorry about your family. \" She stopped, wondering if her next question would be to much, but she had to know. \" Did you leave the one you love behind? \"\n\nShe reached out and pushed the meal she had ordered towards him, with water and ale. Not quite sure how to handle the situation, and noticing the the warrior was nearing the end of his reserves, she readied to get up to organize somewhere to sleep.\n\nShe stopped at the sight of a scroll, near identical to what she had received. Realizing that this young man must be destined for great things, she handed his scroll back to him.\n\nWith a smile, she says, \" Well it looks as if you have been summoned, the same as I, and a few other adventurers. But first, I believe you need a bath, and some rest .\" She handed her key to him, \" And I am sure you need those more than I. This establishment is close to full, so walk up those stairs ,\" She points left,\" And go to the 3rd door on the left. I will have your food and some appropriate attire sent up later. I will be back in the morning, we have a gathering to go to .\"\n\nAnd with that she walked away, headed outside to check on her horse, and find out where the other adventurers were hailing from. Still suspicious of the electricity she had felt when she touched him." }, { "author": "ByeLindgren", "message": "Martin takes a sip from his ale and listens to the conversation between Neshi and Daiyanissa. He eyes Neshi's scroll and turns towards Zimdo. \" I'm guessing yours looks like that as well. \" Another sip. \" I wonder how many people have that same invitation... \" Gulp. \" I read in a book about how a grand team of adventurers met each other, and it was nothing like this, let me tell you. \" Martin finishes off the rest of his drink and faces the whole group. \" But we can at least get to know each other some now, right? We're not too tired and hungry for that I hope. My name is Martin. What are yours? \"" }, { "author": "Daiyanissa", "message": " \n Originally Posted by ByeLindgren \n Martin takes a sip from his ale and listens to the conversation between Neshi and Daiyanissa. He eyes Neshi's scroll and turns towards Zimdo. \" I'm guessing yours looks like that as well. \" Another sip. \" I wonder how many people have that same invitation... \" Gulp. \" I read in a book about how a grand team of adventurers met each other, and it was nothing like this, let me tell you. \" Martin finishes off the rest of his drink and faces the whole group. \" But we can at least get to know each other some now, right? We're not too tired and hungry for that I hope. My name is Martin. What are yours? \" \n \n\nDaiyanissa stops on her way out at Martin's voice, she turns back to the group and replies,\" My name is Daiyanissa, Paladin of Torm, I believe that I have met some of you before \" She looks them all over, pausing at Neshi, then continuing across the others,\" You know... With the card cheat. We discovered something about a Shade guild, a thieves guild meeting in the sewers. \"" }, { "author": "Ka'ladun", "message": "Loge approaches the table, a newly bought mug of ale in hand, the letter in the other. \"The name's Loge. Loge Codicus,\" he says in between sips, tossing his letter down onto the table. \"And Martin, I hardly think any of us qualify as grand. From my count we've got an overly compassionate paladin, an optimist, some gnome with a mace, and one yet unnamed lunatic. And me. Hardly the grandest of cabals.\" Loge's speech ends as he quaffs his ale in one large gulp and starts walking over to the bartender for a refill." }, { "author": "Daiyanissa", "message": " \n Originally Posted by Ka'ladun \n Loge approaches the table, a newly bought mug of ale in hand, the letter in the other. \"The name's Loge. Loge Codicus,\" he says in between sips, tossing his letter down onto the table. \"And Martin, I hardly think any of us qualify as grand. From my count we've got an overly compassionate paladin, an optimist, some gnome with a mace, and one yet unnamed lunatic. And me. Hardly the grandest of cabals.\" Loge's speech ends as he quaffs his ale in one large gulp and starts walking over to the bartender for a refill. \n \n\nShe sniffed at the remark, and glared at the newcomer. \" Well please do not let me offend you with my compassion, I thought that it was a good quality. Rather then shooting first and speaking later. \"She looked him up and down skeptically,\" And what do you bring to this party, if I may ask? \"" }, { "author": "Ka'ladun", "message": "\" I'm not offended, you just seem to overdo the caring thing. As for what I bring to this party... \" Loge walks back over to the table and loudly slams four large tankards of ale on the table with a grin. \" Beer \"" }, { "author": "Miraqariftsky", "message": "He breaks from Daiyanissa’s gaze and drops his eyes to the table. Long he stared at the woodwork, pondering the doom that had befallen him. His mind is confused and his thoughts dart hither and yon with a thousand questions and lamentations.\n\nSome rays of sunlight shine through the far window and shine upon his holy symbol and the key that Daiyanissa left for him. He takes the eye-in-sunburst in his hand and heaves a sigh. As you will, my lord Horus. \n\nHe looks upon the key once more, takes it and stands. He marches over to Daiyanissa and gives it back to her. Still holding himself back Neshi does not meet her gaze with his own. He stands at attention, salutes her by thumping a fist against his breastplate and says, “Far be it from me to displace a lady such as thee” Sweeping his arms around the inn, he continues, “If this wayfarers’ house is of stone wrought and of wood, then this is rich fare indeed. Fret thou not, milady, for I have slept on far worse places than this--- nobles’ outhouses, nomads’ camel corrals and broken steppes and red sands...\" \n\nHis face darkens once more. Neshi's brow twitches and his lip quivers. He shivers as he whispers, \"Red sands, milady. You asked of my beloved... I awoke this morn to find all... all shattered. I awoke to a sky of shards and a sea of red sands... sand and shards...\" \n\nSnapping out of the pit of his gloom, Neshi sips from one of the proffered tankards and blurts out, “What sort of vile camel’s spit is this wrought of? There seems to be barley in here!” \n\nRestraining his rage, he composes himself and says to all seated at the table, “I apologize for my rash words. I offer my thanks but shall decline. My Order only allows alcohol on New Moon festivals and Harvest-tide” \n\nHe reaches to his belt and brings forth his waterskin. Uncapping it, he takes only three reverent sips. Gazing into the eyes of the “party”, he boasts, “This, this be liquid gold! Life, it gives and withering rot, prevents” \n\nThe aroma of the food placed before him beckons once more. Turning once more to Daiyanissa, he asks, “True, is it, that ye’d not mind the giving of thy food? Certain, art thou? ‘Tis but half-eaten--- I feel like a fool if I’d take it from thee thusly… But then, starving men should not be choosers, true, but… I can still subsist upon my trail rations” At this, he reaches once more into his pack and takes out a fistful of black, withered strips of meat and smiles as he presents it to the gathering. “Is any amongst you desirious of dried snake?” " }, { "author": "Daiyanissa", "message": "Daiyanissa, confused at all that was said, tried to hold back a smile at the looks of disgust upon the others faces. Not succeeding, she Bursts out laughing.\n\n \"Hahaha! Well first of all young warrior, this is not the most luxurious of establishments, so take back this key, believe me, I can find a soft place to sleep, I would rather not leave my horse alone anyway. I have been trained well, and I am used to and more comfortable in a stable rather than a bed of feathers anyway. Second of all, while that may look half eaten to you, that is the size of our portions, for this establishment anyways. I haven't eaten a bite \", She tries to hold her smile, and stop from laughing, a few more deep chuckles emerge from her throat, \" And I apologize for my comrades, but they are not used to the fare of snake. You should put it away for now, You might wish to save them for the task to come. Accept thy fare, as I am offering it to you, one nights rest in a comfortable bed will mean the difference between a kind word, and a coarse one. Please accept, for more offers will not come from the likes of our society. \"\n\nShe turns to looks over the rest of the group,\" As for the rest of us, I believe a good nights rest is in store, tomorrows council will be expecting us rested and at the ready for anything they might throw at us. \"\n\nWith that statement, she tosses back the key to Neshi and walks over to the Bar keep. She hands him a gold coin and 5 silvers ones, and directs him to send up a new set of travelers clothes, as well as a bath to the room where she had previously directed Neshi. She exits the tavern, and leads her horse to the stables, where she makes herself comfortable for the night." }, { "author": "Methalor", "message": "(OOC: Sorry guys, my internet went down and I couldn't post. Forthcoming later on, and sorry for posting in the IC thread; can't find the OOC right now, no time.)" }, { "author": "Daiyanissa", "message": "Sitting up in the hay that she hoarded into the corner of the stall, Daiyanissa stretched her arms and leaned back. Finally alone she smiled and looked around, pleased to be back to basics. She started to unload her weapons, finishing with her crossbow. She pulled out a rag from her effects and started to polish it. Always happiest while working, she began to whistle.\n\nMany thoughts running though her mind, why was that man transported here through time, and from a different land. There are so many with the same scroll as she did. What is going on? She allows herself to think back to her family, lovingly remembering her childhood. Playing in the cornfields with her brother, chasing one another in a game of tag.\n \n'I wonder when it will be that simple again...' \n\nContinuing to whistle she rubs her crossbow spotless, working into the morning..." }, { "author": "ByeLindgren", "message": "Meanwhile... \" I'll have some of that vile camel's spit if you don't mind, Loge. \" Martin pours himself a small glass. \" I guess I was a little forceful before. We could all use a day's rest, and since it seems we're meeting up tomorrow, we can all make better introductions then. \" Martin finishes the ale with a refreshed sigh, waves and remarks, \" Oh, try not to use the word \"extraordinaire.\" Like Loge said, we're not that grand, at least yet . \"\n\nMartin walks and stumbles back to the room he rented, trying to shake from his mind the dead cardshark and the grieving foreigner. If only the camel spit worked the way I wanted... " }, { "author": "de-trick", "message": "The morning comes and at the tavern there sits a man wearing the same crest as the messengers had. He comes over to all of you. I am Drakon i am here to show you to the council. " }, { "author": "ByeLindgren", "message": "Martin yawns and looks around, checking who's at the meeting. \" Well, I'm ready to go see what this is all about, and I'm sure you're all as curious as I am. You just don't show it as much. Let's go. \"" }, { "author": "Daiyanissa", "message": "Daiyanissa packed up her supplies, and walked her horse out of the stable. Tying him up outside, she entered the Spitting horseshoe. She went to the bar to refill her waterskin, noticing the messenger speaking, she sprinted upstairs to remind Neshi about the council meaning.\n\nShe knocks on the door..." }, { "author": "Miraqariftsky", "message": " That morning… \n Dogg…\n\nDogg-dogg…\n\nDogg-dogg-dogg… (OOC: Yes, this sound effect ALSO stands for Daiyanissa's heavy footfalls as she \"sprints up the stairs\")\n\n The boulders that Khur-kol and his men had set to fall thundered down the ravine and crushed hundreds of the undead horde that was pursuing them. And yet they still came on, a seething, inexorable tide of darkness and death.\n\nCaptain Neshi nigh despaired but he knew that if he lost hope, then so would his men. In his heart of hearts, he wanted to be in the frontlines, to lead the charge, to take the fight to the enemy and die in a glorious rush but knew that the longer they held this horde at bay, the longer Lord Nimlot had to fortify the city.\n\nHe twirled his scintillating blade and called out, “Steady, men! Khur-kol, fall back! Lieutenants Hotep and Akhere, rearguard! Bring up the reserves. Wings, fold in--- steady retreat, cover ‘em wi’ slings! Center, hold steady! Steady!” \n\nLooking over the heads and helms of those in the frontline, he glimpsed the scabrous ghouls and damned, dishonored dead break into a shambling charge. He bellowed, “Pikers and axemen, forward! Brace for a charge!” \n Flpp-flthh-thhhh… (OOC: Yes, this sound effect ALSO stands for Daiyanissa's clothes and feet rustling outside the door)\n\n Suddenly, the lines broke. Winged fiends and jumping corpses had scaled the heights and plummeted into the midst of the regiment and were then wreaking much havoc.\n\nNeshi was about to charge when something foul and heavy slammed into him and sent him crashing into the nearby canyon wall and rattling his sword out of his grasp. Rocks rained down on him but his shield held them off. He stood unsteadily but recoiled at the sight of the leathery-winged, fire-skulled, scabrous fiend that had assailed him.\n\nIts legs bunched for a lunge and Neshi tried to dodge and reach for his fallen blade but moved too slowly. The fiend slammed into him and grasped his head with both hands in a grip of unnatural strength. Neshi did not scream when the fiend smiled as it was about to bash his head against the rocks but tried his utmost to reach his khopesh and at least die with one final blow… \n TOK-TOK-TOK! (OOC: Yes, this sound effect ALSO stands for Daiyanissa's knocking on the door)\n\nThree loud knocks startle Neshi from his nightmares. Bloodshot eyes snap open and he rips his khopesh from its hasp. He leaps from the rock-strewn floor and slashes at the door with a mighty roar. “NYARGH! Die, foul abomination!” \n KRAK-AASH! \n\nThe ancient, master-wrought blade punches through the woodwork of the door in a shower of splinters. The impact travels up Neshi’s arms and jars him into wakefulness. His jaw drops in shock and his eyes widen in fear but swift, they drop for shame of what he had done.\n\nThrough the jagged hole in the door, he sees Daiyanissa’s fair face recoil at the sudden violence.\n\n Tang-kla-tangggg…\n\nCreeeaak… Tok-tok. \n\nHis sword drops from nerveless hands and clangs discordantly against the cold floor. He drops to his hands and knees. Sobbing, he genuflects repeatedly in apology and at every bow, hits his forehead on the floor.\n\nSlowly, the riven door, jarred by the force of the blow, drifts open on loose hinges to reveal Neshi prostrating himself once more before Daiyanissa.\n\n\n \n Spoiler \n Yesterday evening (OOC: Here comes a little bit of comedy)\n\nThe others left soon after Daiyanissa did. Long did Neshi but stare at the food and the key. He pondered many things within his heart, but most of all, the dilemma that Daiyanissa left for him. I displaced a lady AND took her uneaten meal--- how much more dishonor shall I suffer this night? No. She gave them of her own free will… but, how fare shall she? And what did she mean by ‘a bed of feathers’? Why in blazes would beds be wrought of feathers? \n\nBut then, his body decided the debate for him. His stomach growled and he frowned. “May the blessed Bast consecrate this meal. So mote it be”, he prayed.\n\nWith that, he took one of the strips of snake meat and ripped off the head in one mighty bite. He chewed it slowly, letting the bread and beans that had been stuffed into the snake upon its preparation come to the fore. “The Madness of Seth seizes those who are not moderate” , he recalled his grandfather’s saying.\n\nFinally, Neshi’s hunger and curiosity overwhelmed his discipline and he took a tentative spoonful from the trencher of food that the kind paladin left. He distinguished by sight and smell of the onions, the beans and the lettuce, but it was the strange, red meat that truly intrigued him.\n\nAs he bit in, his eyes suddenly lit up and his nostrils flared with the sudden heat. “GWAH!” he gasped. Fumbling with the cap of his waterskin, he guzzled rapidly the liquid gold within, seeking to quench the fires that had sprung within his mouth. Once the exotic spice was quelled, he practically dove into the dish and finished it with all a soldier’s alacrity in under a minute.\n\nHe drops two coins of gold on the bar and says to the barkeeper, “Ho, thou tavern-tender. My compliments on the cooking--- ‘tis excellent fare ye have. Hast thou but nine candles I may use?” \n\nThe scrawny man in the grimy apron looks at him askance and bites into both coins to check their authenticity. Then, suddenly, he holds them to the light and turns them every which way. He beams at Neshi, his gap-toothed grin radiating greed. “Haaail, mighty traveler. Dese ‘ere gold be more’n hunnerd years ol’. Where’d ya gettem?” \n\nNeshi looks at the little man quizzically and frowns. “Aye? I had them yesterday. And the day ere then and the day ere then…” \n “Yeah? Well keep yer secrets then. Dese ‘ere pieces ye gives meh, der worth more’n a year’s wage, methinks… damned hells! Take ninety candles iffen ye wanna!” He drawls, then winks, saying, “Heh, looks like I owe the paladin a refund…” \n “The nine candles shall do me fine enough, sirrah” Neshi relaxed his frown and said, “Well, mayhap if sometime, of a favor I am in need, I shall come to thee and thou’lt pay thy debt” \n “Yeah, yeah, gerron wivvit alrea’y” , the taverner drawls as he hurries to pack the nine candles into a small burlap bag.\n\nNeshi takes the bag of candles from him and checks if he had gotten the key to his borrowed room. His face flushes as he pats himself down and swears beneath his breath, “Misbegotten son of Seth!” \n\nHe leaps back to the table and prays a thousand thanks that it was still where he’d left it. What are ‘keys’ anyway, and, by Djauwety, are these things magical? Nodding his thanks to the scrawny man exulting in his ancient gold, he hurries up the stairs. Third door on the left… was that what she said? \n\nHe arrives at the third door on the left and stares at the doorknob and the lock mechanism below. He stares at it for a long while, then crouches and cranes his neck, inspecting it from every angle. He tries turning the knob but the door won’t open. He fumbles with the key and, after several tries at inserting it into the keyhole, finally succeeds. He turns the key with much trepidation in his heart and leaps back, gasping and astonished when the door opens. It IS magic! \n\nHe enters the room and finds that it is an affair made mostly of wood. Curtains dance from an open window and Neshi shivers with the night air. There is a large copper tub and a copper chamberpot in one corner. There are only around five square feet of open floor space. Pushed up against one whitewashed wall is a massive bed… or at least that is what it seems to Neshi for all that he had to sleep on back in the Sanctum were slabs of stone.\n\nHe inspects the bed more closely and is shocked to find that it is covered in various cloths and sheets of linen. Truly, these folk are rich beyond belief to afford so much linen but… how strange. Where is the neck-rest? \n\nHe tries sitting down on the bed and is shocked once more to find that he sinks into it. He pokes it with one finger and feels the softness of the fabric. He takes his dagger, cuts a small hole in the soft, fluffy thing near the headrest. He peers in and suddenly sneezes. Dear Djauwety! She spoke true, then--- ‘tis, ‘tis full of feathers! Most strange, these folk are, indeed… \n\nNeshi frowns and drops his pack on the floor. He then takes off his all his arms and armor except for his ancestral khopesh. These he lays carefully on the bed, piece by piece, ending with the shield and helm on top of the neat pile.\n\nHe lays out eight of the candles in a circle. Taking his flints, he painstakingly lights every candle and murmurs a litany over each. Neshi continues his prayers as he puts away the flints and, cradling his sickle-sword on his lap, he settles into the center of the bright circle and begins to meditate in earnest.\n\n “Hail to Horus-Re, King of Falcons\nPraise Horakhe, Lord of Virtue and Vengeance\nHonored be the Lily-born, Son of the Sun’s Scion\nGracious and loving, wonderful and mighty is\n Horus-Aton the Sun-Sword and Scarab-Shield\nHail to Horus-Re, King…” \n " }, { "author": "Daiyanissa", "message": "((OOC: Oh dear...hahaha.. im sorry, but that was so cute! (read spoiler) ))\n\nDaiyanissa's face drained of all its color at the sight of a sword slashing through the wooden door, and the anger and pain twisting the once handsome face of it's wielder. She stepped back, to allow the door to open, only to find a quick change in the warrior. Once again... he was prostrating himself at her feet.\n\n....\" Sigh \".....\n\nShe tip-toed closer to him, until she was beside his shoulder. So absorbed in his misery, he didn't even notice her movement until she touched his shoulder to rouse him from his sobs, when he jumped near 3 feet in the air in surprise. The corners of her lips turned up just in the slightest, trying to ignore the fact that he was near naked and that he cut the door to pieces.\n\n\" My My you are high maintenance, come on, get up ,\" She grabbed his hand and assisted him to a standing position, Turning away to blush at his missing clothing.\" Umm, I hope you do not think me coarse or rude, but... would you like me to leave for a moment....while..you... \" She clears her throat and looks to the Travellers clothes that she had sent up last evening, \"Umm... put on some clothes?\" \n\nShe moved away to turn around and looked at the room for the first time since she saw it the night before, gasping, she walked over to the bed and looked at the rips in the pillow and mattress. Looking at the 8 candles on the floor she was confused and angered.\n\n((OOC I note that She is overreacting in the next few lines of speech))\n\n\" What the hell did you do in here last night!? Why is the bed torn to shreds ?! \", She turned to look at him with pure annoyance in her eyes, Turned to a metal grey in her anger and misunderstanding.\" Oh goodness, and there isn't even enough time to sew it back up.... We have to get going soon for the council meeting.. .\" She took the covers and abrubtly tried to cover up the mess while Neshi got dressed, mumbling, 'Well i guess i owe the barkeep an extra two gold for this...' " }, { "author": "Miraqariftsky", "message": "(OOC: Crash! Wait, was that the fourth wall breaking?😉)\n\n \nBlazes of a thousand fires! I knew that she should have kept this room... a worm such as I is unworthy of such luxury... but then, at what price is this luxury... one's soul? \n\nNeshi stands dumbfounded at the sudden turn of events. One moment he was slashing at a fiend, the next, he'd chopped right through his host's door and nigh into his benefactor! Truly, he feels wretched in his state of disarray.\n\n \"Stan' straight to attention!\" He heard his father's voice, whipping him back to his senses and forcing him to attend to the task at hand. He quickly grabs a sleeved tunic from the top of the pile of Northern clothing that the maids had given him last night and ties it around his waist. Fumblingly, he takes a pair of breeches--- one that already had a gaping hole in the crotch, and thrusts his arms into the pant legs, struggling with his head. Finally, he gets a kilt and dons it over his head and on his shoulders like a coif.\n\n \"Report, damnit!\" Neshi could practically feel his father's spray of saliva as he roared out at new recruits.\n\n \"I...\" He starts. \"I comply by thy request, milady, but for the life of me, I cannot decipher the mystery of the clothing of the North\" \n\nWith that, he gathers up his kit and dons his armor... albeit clumsily, for the novelty of the new clothing is still quite an obstacle. At every item that he picks up, he murmurs soft prayers and bows toward the Eastward window. Finishing, he takes his holy symbol and waves it many times over the mangled bed, chanting in a strange tongue.\n\nHis preparations complete, he scrapes up the candle stumps, replaces them in the burlap bag that the taverner had provided him. His back hunches as he creeps through the door.\n\nIt is only when he is out the door that he tugs at Daiyanissa's arm and pulls her away from the room. Neshi struggles to control a shudder born of genuine fear as he whispers to her, a near-manic, frightened light in his eyes, \"Cursed! That bed is accursed! It sucks you in and lulls you to the slumber of doom. It is cursed! Cursed, like the dreaded K'wek nar D'nas 'tchar! Cursed, I tell you, cursed!\" " }, { "author": "de-trick", "message": "after all of you are dressed drakon takes you to the council of Hothmalor.\n\n You are lead into a big room in the center there is a huge table with men and women of all the good races. A old man sits in a bigger chair than the rest of the console Greetings greetings I am Norros Vanridge head counsel men of Hothmalor I foretold of great things of you and great things are about to happen. He tells everyone the story of Malindor. But the kingdom needs help before the Malindor comes. " }, { "author": "Daiyanissa", "message": "Daiyanissa looked suspiciously at the man, \" So...What exactly do you need us to do? \" Her brow raised\n\n \n Spoiler \n\n\nBefore the Council meeting....\n\nWatching Neshi try to don the Travellers clothes, Daiyanissa held her hand up to cover her mouth as she chuckled. ' Poor man.. maybe I should try to help... ' She couldn't help the grin on her face as he continued, to shy to suggest how to put them on in actuality.\n\n((OOC: Did i misunderstand? Did Neshi take off the new clothes and put on his old ones? I must have read it incorrectly))\n\nShe picked at the kilt, smiled and shook her head.\n\nHer smile vanished however, when she took a closer look at him. She noticed that his face was void of colour, his eyes wide and searching hers for comfort, or a little understanding. She immediately regretted her laughter, her face filled with remorse upon realizing what this man must be going through. Allowing him to lead her out of the room, she looked at him and asked, \" What's going on? What happened with the bed? Why do you say it's cursed? \" She stopped him before they descended the stairs, and faced him, lifting her hand to feel his forehead, and then ran her fingers over his hair while searching his eyes to find out how to comfort him. They were still wide, shocked at all of the changes that happened in the last 24 hours. \" I don't know what I did to you, but don't worry, everything will be fine.. \" Her hand rested on his neck as she tried to smile to give him the courage he so sorely needed, she rested her cheek on his while she gave him a brief hug for comfort,\" It's ok \", her voice but a whisper floating past his ear, \" It's ok \".\n\nShocked at herself for her behavior,she left him standing at the top of the staircase and walked down to speak with the messenger. \" Duty, one thing I can always count on ,\" she thought grimly.\n\nShe was silent on the way to the Council meeting, in wonder of her companions' reactions to the everyday things that she was used to...\n " }, { "author": "de-trick", "message": " There is a rumor that there is a hobgoblin outpost to the north of the city and this would serve as a good chance to see if you have what it takes to save the world " }, { "author": "Daiyanissa", "message": "\" Ok, what else do we need to know? what's the rumor say? \" She looks around to her comrades..." }, { "author": "de-trick", "message": " there are rumors that they will attack the the outskirts of the citys and surrounding farms. They are held up in their cave. " }, { "author": "ByeLindgren", "message": "\" Is there something important in the outpost, or are we going there just to... \" Martin's head lowers." }, { "author": "Daiyanissa", "message": " \"So what do you wish to learn about the hobgoblins? do you want us to interrogate them? or just slaughter?\" " }, { "author": "Ka'ladun", "message": "\" And why do you care if we have what it takes to save the world? As I pointed out earlier, we're hardly the paradigm of heroism and I'm sure this place has a decent sized army that could wipe out that Malindor guy in an instant, to say nothing of a few goblins. I'll help fight the goblins they surely have something worth taking but why are we so important? \"" }, { "author": "Miraqariftsky", "message": " \"Oft 'tis, that the greatest empires were founded on rumors, suspicion and fear\", Neshi declares, his grey eyes boldly locking Norros Vanridge's gaze. \"But then, my lord Horus-Re, the mighty Son of the Scion of the Sun would not have sent me to this strange time and this strange place unless it was truly of grave importance\" \n\nHe then spits onto his palm and grazes it with the edge of his dagger. Unflinching, he waits for the blood to flow and then he smears in on the blade of his sword. \"The signs from heaven have been too numerous and wondrous to not be believed. Thou hast mine bond so long as no wickedness or corruption or deception come from thee and thine\" \n By fire and flame! I pray to ye, Horakhe and Ankhutar-Sekhma, I pray that true and right is this, mine pledge. \n\nAnd then, suddenly, something clicks into place in Neshi's memory, something ancient and terrible. Hoping against hope, he asks with a suddenly-dry mouth, \"Milord Vanridge, didst thou say, 'Malindor'?\" \n\nHe repeats, \"'Malindor'---didst thou say 'Malindor'?\" " }, { "author": "Daiyanissa", "message": "\" I believe he did...why?\" " }, { "author": "Miraqariftsky", "message": " ((OOC: I sincerely apologize if this may have “stepped on the GM’s toes”. Sir De-trick, please PM me if I have gone too far with subplot recap and summon exposition )) \n\n\n\n\n\nNeshi’s jaw is set in a grim line as he gathers himself up. “Back when I was but a boy, my homeland’s Northern reaches were hard pressed against hordes of fiends and undead under the command of a ruler, dark and great. His name was Malindor and his power was vast and terrible” \n\nHe pauses, letting the words sink in. “And then, all of a sudden, his dread armies withered away for it seemed that his hand was withdrawn. Upon Mulhorand, my homeland’s hour of need, Malindor’s might simply disappeared and we routed what little was left of his once-glorious hosts” \n\nA thin smile of patriotic pride tugs at the edges of his lips but the tidings of terror that he bears are too great for the memory of past glory to overcome. “Our greatest diviners were not able to see what caused Malindor’s downfall, but they foretold that, let pass a thousand years and Malindor shall once more arise in might, far greater and more terrible than ever before” \n\nHis teeth ground together as he continued, “They prophesied that he would usher in a new world order--- one of death and decay, despair and doom. Doom!” \n\nBlood runs down the hilt of his sword from his scored palm as he clutches it in a white-knuckled grip. He unconsciously wipes it clean on his tunic before he hefts it high. The morning sunlight scintillates on the curved blade. “Behold! I am Neshi of Nimlot’s Nome, former Captain of the Guard, veteran of the Battle of Efer-nim and the last Templar Lightbringer of the Sanctum of Sekhmet. Malindor is a misbegotten son of Seth the Shadowlord and heir of Apepi the Night-Serpent” \n\nShaking his sword, Neshi continues, “The path is clear now, but the road is still fraught with storms of searing sand” He sheathes his khopesh and doffs his helm, baring his scars for all to see--- four massive white streaks slash across his dark-skinned face, one nearly gouging his left eye out. “Yea, I was not unscathed from my treacherous travails and, verily, I bear the scars of that awful time of troubles. But I survived.” \n\nHe pauses, drawing a deep breath before continuing, “In those Times of Trouble, the people forsook the All-father, Ra. And then Apepi, the Serpent of the Night grew stronger, feeding off the fears and furies of the people. Apepi arose in might and devoured Ra, the Sun-Scarab. Without him, there was no sun, no stars, no day. Without him, the other gods were either swiftly overcome or fled they far afield. For an age of terror and despair, the darkness was unending and the night was eternal. The netherworld opened its maw and the dead arose and ate the living. Fiends flocked in the black skies, flocked like vultures over a dying man” \n\nNeshi gathers himself once more and slowly spins around, addressing both the Council and his companions. He gathers his courage and even shows a hint of a nostalgic smile, recalling the few times that he’d delivered a sermon to acolytes and travelers at the Sanctum. “But then, there were those faithful few, who hung on to the old gods of Light and persevered despite the tribulation of the Time of Troubles. Lo! A savior arose from the marshes of the South, yea, from beyond the Wastes of Wesat’ta. He was born of the Lotus, Horus-Re, the Falcon-Lord who defends the world with his Wings of Salvation. He roused gods dead and slumbering alike and led the rebellion against Seth and Apepi” \n\nNeshi gasps and bites his lips. Uncapping his waterskin, he takes a sip and wipes his mouth with the back of his hand before continuing. “It was then that I… died. I know not how I died but it was in a great searing light, a mighty fire…” \n\nHe looks at his audience once more and with heaving chest continues his tale. “Well, methought I had died.” He stomps on the floor for emphasis. “But I awoke but yester-morn… I awoke to find my beloved Sanctum naught but a sea of bleached bones, shards of stone and crock… and a sea of red sand… I awoke in a sea of sand and shards!” \n\nHe points a quivering finger at the Council and nigh shouts, “Thy messenger came to me and bid me come here… but midway on our journey here, he betrayed me and left me to die in a desert! It was the hand of my god that plucked me from the sea of sand and placed me here in thy city most fair. And now here we are…” \n\nNeshi turns once more around and about, addressing all and meeting the gazes of his companions, his eyes lingering on Daiyanissa’s. “The path is clear but the road is still shrouded in storm and shadow. We must sally forth as champions of Light and Goodness and lay low the minions of Malindor and mayhap that king of fiends himself. We must sally forth and once more with sacred swords slay Seth’s servants of Shadow! Methinks… nigh a thousand years have passed and the day of doom that has been foretold is nigh, when day shall once more be darkened and dread shall fill the hearts of men. We must sally forth lest doom and damnation take us all… we must sally forth and strike at the heart of darkness… and slay once more the Malice of Malindor!” \n\nWith the final syllable, Neshi tries to stand at attention but fails for he had put too much effort into his speech. He walks wearily over to the nearest pillar and indulges himself by slumping against it, drained." }, { "author": "Daiyanissa", "message": " \n Spoiler \nWow.....Just... wow... I was caught up in that speech myself, I applaude you and your Writing skills, i applaude you!\n \n\n\nDaiyanissa Looked at Neshi's worn out body, slumped against the pillar, shocked at all that she had just heard. The sheer evil of what had happened to him had incensed her paladin senses. She was angry, her eyes flashing with a murderous glare, from blue to white, she tried to calm herself in front of the council, taking a deep breath to halt her need to scream.\n\n\" IS THIS WHAT WE ARE FIGHTING AGAINST? YOU PLAN TO SEND US OFF TO FIGHT THIS?\" She took another deep breath, \" And just thought to tell us little bits and pieces, you know, Those little adventurers don't need to know anything, just send them off to do errands.. .\" She sneered, and turned away to go check on Neshi, walking a few steps and turning her head to face them again. \" I'll do it, but only because so much evil sickens me, not, i remind you, because you demanded I do so. Tell my comrades the location of the Hobgoblins and what you plan for us there, Im going to check on Neshi, and make sure he's all right .\" She turned and walked purposefully towards the exhausted warrior, kneeling down to hand him his waterskin. She gives him a softer look, but continues to glare at the council." }, { "author": "de-trick", "message": " \n Spoiler \n I'm giving everyone some roleplaying xp for the sheer length of Nexus and Daiyanissa, but im giving everyone 1000 roleplaying xp goodjob roleplaying\n \n\n it is 3 days trip by horse we will proved anything you shall need in the journey including horses and food " }, { "author": "ByeLindgren", "message": "\" Well... You better! \" Martin exclaims, picking up on the tone of anger in Daiyanissa's voice. \" We'll need everything we can get to battle a force that great. \" Martin pauses, brows furrowed. \" I suppose the hobgoblins are connected to Malindor, which means they're an incredible danger to everyone. I guess I feel better about the mission now, though a more sensible part of me feels worse. \"\n\nMartin walks over to Neshi, a bit fearful of the slumped figure. \" Are you all right? \"" }, { "author": "Daiyanissa", "message": " \n Spoiler \nWOOO! GO XP! ((PS....forshadowing....))\n \n\n\n\" He should be fine, Martin, I just gave him a drink. I think he might need some fresh air though. I'll take him outside and check everything out. Would you help me help him to his feet?\" She asked\n\nMartin obliged her request and assisted Neshi to a standing position.\n\n\" Thanks, i'll take it from here. Could you see if you can get anything else out of that Council?\" She asked as she turned Neshi aroud towards the door.\n\nWalking out of the Council's depressing hall, Daiyanissa leads Neshi outside for fresh air. Calling her horse over with a whistle, she goes digging through the saddlebags for something. Chatting away about trivialities to take his mind away from the seriousness inside, she pulls out a little Vial of what looks to be water. She looks at it, handling it gently. Her features soften as she holds it up to the sun, Showing Neshi that it was more than just water. It sparkled, clearer than the sky itself, so clean and pure that the Gods themselves could not wish for it any other way. She brought it down and handed it to him, resting it in his hands.\n\nHis questioning look told her everything she needed to know.\n\n \"This was blessed by the Lord Torm, The Loyal Fury, himself. His light gives one strength, it gives one a feeling of calm, and it helped me through a hard time in my life. I think that you need it now. I know HE is not one of your Gods, I know you do not worship him. But I do, and He will look over you in your time of need.\" She smiled as he took the vial, and turned it over to inspect it. \"I promise, nothing will happen with this, it is just a personal talisman that I pass to you.\" \n\nShe turned and packed up her horse. \" You might want to get your things ready, it looks like we will be leaving shortly .\" With that her face turned blank again and she lead her horse to a patch of grass. 'Looks like we are going to have fun... '" }, { "author": "ByeLindgren", "message": "Taking the Paladin's request to heart, Martin turns and faces the council with a grin.\n\n\" So, we get all the horses and food we need. But how much are you really prepared to give to save the world? \"" }, { "author": "de-trick", "message": " ANYTHING THAT WE CAN SPARE, we are trying to gather all the money and soldiers we need incase we have to fight in a war with Malindor. " }, { "author": "ByeLindgren", "message": "\" What, exactly, can you spare? Not yet could I speak for the rest of my newly acquainted comrades, but I'm sure they could use some finely-crafted equipment. \" Martin looks away, lips pursed. Well, I should at least ask. He looks back up with a smile, \" And maybe... we could take a look at any magical treasuries and stockpiles? \"" }, { "author": "Ka'ladun", "message": "\" I second Martin's question. After all, If we are supposed to fight this magical menace we will need equally magic weaponry. Crossbows and swords don't exactly cut it against a world destroying evil creature. " }, { "author": "Methalor", "message": "(OOC: I dropped the accent, since I've rethought this character a bit.)\n\n \"Owwwwww...\" \n\nThe steel-clad warrior slowly began to pick himself up from the gutter.\n\nIntense pain resounded throughout his body. He could feel each muscle, for they cried out in agony. He could feel each joint, for they protested loudly as he rose. His head... Oh, his head was throbbing, pounding out a primitive rhythm as the blood surged through his body, awakening more and more pain with each cycle. His throat burned with the intensity of a thousand noonday suns and, as he swallowed, he choked at the pain. As he attempted to push himself to his feet in his staggered state, his arms locked up and he toppled down again. Unfortunately, he didn't fall backwards, instead diving headfirst into the gutter.\n\nHe took the opportunity to sample the olfactory excellence of the gutter. Well, not out of choice. But, his face was covered in the muck now, so he figured he might as well figure out what was on it. Luckily, he seemed to have not ended up in a latrine, instead seeming to be wallowing in market waste. Pig's blood was quite a bit preferable to human offal, he decided. Still, he didn't feel much like swimming in a mixture of market byproduct and rainwater gone rancid, so he rolled himself out of the gutter. He again attempted to lift himself off the ground. \"Attempted\", since he did not succeed on his second try. Nor on his third, fourth, or fifth. Finally, after around two minutes of struggle, he was upright; although, just barely.\n\n \"Lathander, give me some of your vitality, if you could.....\" he groaned as he stumbled around, his eyes adjusting to daylight. The pounding in his temples was picking up tempo, akin to a slavedriver mercilessly setting a suicidal rhythm for the rowers of a ship. The man thought wryly to himself, \"Ah, now that's a beat you can dance to.\" He refrained, however, from setting some new musical trend, since he figured he'd end up back in that gutter in an instant.\n\n \"By Tempus, where in all the hells am I?!\" , the groggy warrior shouted out.\n\nAs if to answer his query, his vision slowly became less blurry and he began to take in his surroundings. He could see a market stall, some sort of fishmonger... Ah, so it wasn't just pig's blood, then. No, wait, the market stall was ahead. To his sides, two buildings loomed over him, thatched roofs and all. Behind him, a city wall. Ah, so this was an alleyway of some sort.\n\n \"Flawless victory!\" he chuckled to himself, the pain lessening somewhat and his mind beginning to sharpen. A second later, he choked again, the dryness in his throat getting the better of him.\n\nShielding his eyes against the sun, he stumbled out into the market. Ignoring the myriad of strange looks that he earned from passerby, he sallied forth in search of water. He came to some sort of fountain, one with a statue of a maiden with an amphora pouring water from an unknown source into the pool below. After first rinsing his hands somewhat, he began to drink as much as he could from the man-made waterfall. As the pain in his throat finally subsided, he noticed a cadre of city guards - grim, serious men, clad in scale and leather, spears with wicked tips pointed skyward. They seemed to be marching towards him, most likely because his appearance was causing some noble discomfort. Deciding it wasn't a good idea to spend the next few hours being question by overzealous lawful guardsmen, he shifted his pack on his shoulder and began to run as fast as his stiff frame would allow him.\n\nAs his steps became more fluid and his speed increased, some of the muscular kinks and afflicted joints that had been so troublesome earlier subsided in intensity. Instead of the sharp, acute stabbing pain of before, he now felt only the dull, aching pain of tired muscles and day-old bruises. \"A tad preferable.\" he chuckled to himself, his legs pumping quicker and quicker.\n\nHe threw open the door to a tavern. Well, to be more accurate, he threw open the door to a tavern, misjudged his ability to brake, and slammed facefirst into the road. Luckily for him, the guards hadn't been particularly intent on pursuit, and seemed to have better things to do than chase the warrior. As he picked himself up and made his way into the tavern, he once again noticed a number of people staring at him. This time, the intent of their stares was different; respectful, cautious, and... fearful? The warrior had no time to contemplate, as the innkeeper, a portly older chap with extremely disheveled hair and a panic look in his eyes, quickly shouted at him to \"GET OUT, AND NEVER COME NEAR THIS PLACE AGAIN!\" \n\nAs the man quickly complied with the livid innkeeper and began to walk slowly down the street, he gathered his wits about him. What had happened in the last few days? Wait, who was he, anyway?\n\nAhh... Right, this one was easy. He was Yorrick Norhelm, a wandering warrior who, until the events of the past few days, had spent most of his time slaying goblins, kobolds, and other such minor menaces in an effort to protect the towns of an underpopulated region about a weeks travel from here. Where was here, anyway? Ah, right, Hothmalor or something like that. He was here, why, again? Ah, right, some sort of letter... And an old man?\n\nThe gears in his mind finally shifted into place, and the full extent of his memories flowed back to him in a torrential downpour of images and audio, the sights and sounds of the recent past. He'd gotten a letter summoning him to Hothmalor and had ended up protecting a caravan headed there, after their guards had been killed by a ravaging goblin horde. They'd encountered some sort of scouting party and, while Yorrick had dispatched them quickly, they hadn't rested at all for fear of ambush. For days, he'd had no sleep, as he tended (with the most basic of battlefield first aid) to the merchant who'd been wounded by the goblin attack that had killed the guards and had kept watch night and day.\n\nThey'd arrived at Hothmalor in short order, thanks to the constant travel speed, just as the horses seemed ready to collapse. After dropping off the wounded man at a local temple, he'd helped the other merchant, the old man from his memories, offload the caravan at some place called the \"Vomiting Horseshow\"... Or something like that. He was informed, after he'd stacked all the crates of alcohol in the backroom of the inn, that they had no more rooms - some strange foreigner had taken the last one; or was it a paladin of Torm? Either way, he'd been out on the streets in a strange city, something that hadn't been much to his liking.\n\nHe'd wandered into a tavern, \"The Belching Boar\" or something equally vulgar, with the intent to ask for a room. That was the tavern he'd just been kicked out of, now that he thought about it. Then... What had happened?\n\nImages of flying fists and broken tables fluttered through his mind like a hummingbird flitting from nectarous flower to nectarous flower. Ah, a public house brawl. Some misanthropic trogdlyte had brought a woman there, perhaps a lady of the night judging by her clothes and mannerisms, and proceeded to heap verbal and physical abuse upon her. Ah, right, the guy had been some sort of underworld bigwig around here. Yorrick had picked a fight with him, slugged him across the face for the way he was treating the woman. He'd been jumped by some of the guy's minions, while some other patrons leapt to Yorrick's side. Carnage ensued, broken tables and chairs flying through the air. Yorrick had taken a hit from a chair to the back of the head. Ah, that's where that particular sore spot was from. Weapons were brandished, knives and daggers, and the fight became bloody. Eventually, the guards had come along to break it up, and Yorrick, on the ground thanks to the hit from the chair, had slipped away during the confusion. He'd staggered through the city aimlessly, and then passed out in that alleyway thanks to exhaustion and the injuries he'd sustained in the brawl.\n\n \"Hmph, good thing nobody took my gear.\" Yorrick thought, patting the pack affixed to his back. Aside from the injuries and muscular exhaustion, the rest of his earlier pain could probably be attributed to the famous mistake of falling asleep in armor. His recollections satisfying his curiosity about his present state, he turned his attention to the letter that had brought him here in the first place. Council of Hothmalor, right, he'd better find them.\n\nBe it fate or plain luck, Yorrick came across a man bearing the same crest as that messenger from a few days past. \"Good sir!\" he called out, \"Could you tell me whereabouts I could find the Council of Hothmalor?!\" \n\nThe man eyed him up and down, and then briskly walked by. \"Oi, then!\" Yorrick shouted to him, \"Give a fellow a break!\" \n \"You're standing about a hundred feet from the council hall, idiot!\" the man shouted back. \"Do you expect to get an audience looking like that?!\" he added, but Yorrick had already turned away and was jogging towards a rather imposing building he assumed to be the hall where he was supposed to go.\n\nOutside the building, he came across a strange pair. One was a kind-faced young lady with striking blue eyes, some sort of holy warrior, judging by the divine symbol she openly displayed. The other was some strange-looking man, a foreigner of sorts, seemingly in a bit of emotional distress. Yorrick's eyes were immediately drawn to the strange weapon girded to the man's belt - something Yorrick had never seen in all his encounters with foreign warriors. This man was from far away, most certainly. If Yorrick didn't know better, he'd say that the man was from a different era.\n\nYorrick pulled out his letter and began to walk towards the pair. \"Hail!\" he grinned at the duo, \"Would you happen to know of the Council of Hothmalor?\" he inquired, gesturing towards the letter and seal he held in his hand.\n\nRegrettably, Yorrick had neglected an important detail. He had not looked in the fountain's pool when he had been fetching water for his parched throat. In his mind, he thought he was flashing a disarming smile at the two that would hopefully win him some information. In reality, he looked nothing of the sort. His normally long and flowing blond hair was gnarled, matted, and filled with dirt and grime. His armor was covered in the muck from the gutter and the small amount of blood that had not already been baked on in the sunlight was running down his chest and pooling in the grooves of his weather-worn protective suit. His face was streaked with mud and more blood, his eyes looking wild and his normally clean-shaven face marred with dirt-blackened stubble. With the grin on his face, he looked perhaps more like a demonic warrior of the undead, rather than any friend of those in trouble. He might have even looked like he was about to murder the pair where they stood if they answered the wrong way.\n\n \"Yorrick, my name's Yorrick Norhelm.\" he grinned once more, his hand outstretched.\n\n\n(OOC: PHEW, I think I'm finally back in the story. Damn internet. And, yes, those two are Daiy and Neshi. Pardon the quality of this, I may have rushed a bit to finally get it done.)" }, { "author": "Daiyanissa", "message": "Daiyanissa looked up to the sound of a scratchy male voice, only to see a very disheveled man. He stood tall, with ratted hair that looked to be blond at one time, with blue eyes that spoke of a good nature. He looked to be a man down on his luck.\n\n\" Daiyanissa ,\"She replied, \" Paladin of Torm, Protector of the Light. \"\n\nDetecting no evil, she looked him strait in the eye and directed him behind her.\n\n\" There, but you are going to have to wait, they are in a meeting right now. \" She turned her blank stare at the stranger, suspicious of what he needed with the council. \" But I am betting you are here for the same reason as I. You have a summons? \" She raised an eyebrow with a hint of a grin, and extended her hand, waiting for the parchment.\n\nLooking a little shocked, he gave her his parchment of summons.\n\n\" Yeah, looks like your with us .\" she gave a silent sigh, \" One of two options, go and get yourself cleaned up, as we leave shortly for the outskirts of the city, or get in there and make yourself known to the council, as they are providing you all horses and other equipment. I suggest you go introduce yourself, Tell them I sent you in and not to worry. \"\n\nShe sent the disheveled man away into the hall she was so eager to escape from, and returned to brushing her horse." }, { "author": "de-trick", "message": " we can give you a small amount we have a empire to run too \n( 500 gp max)" }, { "author": "ByeLindgren", "message": "\" We'll take whatever you can provide. \" Martin steps turns around, addressing the council back turned: \" I just hope your empire can afford the costs of surviving an undead onslaught while still... running smoothly. \" He winks to his compatriots.\n\n((500gp per or total?))" }, { "author": "de-trick", "message": "(each)\n\n(also who has that hand on a necklace)" }, { "author": "Daiyanissa", "message": "Waiting patiently for the rest of the group to exit the hall, Daiyanissa tried to focus her attentions on anything but Neshi. She was confused about what was going on inside her, urges to comfort and shield from the evils of society. She allowed herself a peek at him, feeling warm and tingly when she caught his eye.\n\nShe didn't know why she was trying to fight it, or what she was trying to fight. But Paladins never had time for personal relationships, that was the first lesson in Duty, first year of Paladin training. She never understood why they pushed that so far into their minds until now. She realized what a distraction caring for another person's wellbeing could be, and what if something happened? What if She lost that special friend while they were out looking for the Evil Being? She never dealt that well with losing, and she never dealt well with death. She knew that when she took her vows to become a Paladin. But losing someone important? She shook her head to get the disturbing thoughts out of her head.\n\n(( OOC: WARNING! FORESHADOWING! ))\n \n Spoiler \n\n '...You are meant to be here, at this time for him...It is my will...' a deep, throaty, Ethereal sounding voice whispered in her ear. A female voice, she sounded wise, she sounded like she was ready to give up on something she had never thought would die.\n\n' Who was that? ', Daiy wondered.\n\n 'I am you....I am who you were a thousand years ago....... Do not push him away......he has many things to teach you....' \n\nDaiyanissa shook her head to send away the voice. It sounded to familiar, it sounded to haunted...It sounded...sad. She couldn't get the thought of the voice out of her head. She wondered what had happened, many situations played in her mind, making her eyes moist with sadness.\n \n\nA single tear danced upon her cheek, glistening in the sunlight.\n\nTurning to tie up her horse, Daiyanissa started to walk away, lost in her own thoughts...." }, { "author": "de-trick", "message": "(OCC spend your GP now)\nyou receive your equipment you requested and are showing to the north gate also you are giving 2 heavy horses and a wagon for things recovered in the cave." }, { "author": "ByeLindgren", "message": "Martin reads over his newfound treasures. \" These will definitely come in handy. \" Martin delicately places the scrolls in his pack and whispers into his shirt pocket, \" You stay scared, because we're going to be in real danger now. \" For a moment, Martin's heart sinks. \" I hope we don't end up like the thief. \"\n\n((Er, was there a post in front of mine?))" }, { "author": "Daiyanissa", "message": "((OOC: And what of the Necklace? what of the necklace...))\n\nDaiyanissa pockets the gold for a rainy day. She swings herself up onto her Warhorse, Sir Micheal, and rides up in front of the group. \" If I may make a suggestion... Should any of you slow down, get into the cart. Save your strength for the battles to come. I will stay up front, and warn you of anything that I might see .\"\n\nShe looked over the group, not very impressed with what she had to work with, she began to explain, \" If we are attacked, As i will be out front, I will be picked out first, so get into your positions. Don't worry, I can handle a few Hobgoblins. What I cannot handle is incompetence. So keeping that in mind, I want you all to ready your weapons and be aware of anything unusual. \"\n\nGuiding her horse closer to Neshi, she spoke as her rank, not as Daiyanissa. \" Neshi, keep an eye out. I realize this Land is all new to you, so I will try to explain things as we go along. In the event of a fight, I am sure you can handle yourself .\" She gave him a quick smile. \" BUT, even the most experienced Fighter can be caught unawares. \" She backed up and addressed the group as a whole again,\" So we must stick together! I will not lose any of you to a selfish act in battle! If a comrade falls, or needs help, get the hell over there. When fighting against evil, they cannot break our bonds of valor and good if we stick together! \" She yelled passionately, throwing a closed fist into the air.\n\nFinishing her speech she started to turn Sir Micheal to go to the front, her plump lips set in a thin line,\" ...and I will make sure of that .\" she stated evenly in a controlled and confident voice." }, { "author": "de-trick", "message": "(occ someone searched the cheater and was a hand of the mage)" }, { "author": "de-trick", "message": "(occ new guy joined my friend be nice)" }, { "author": "de-trick", "message": "Daiyanissa as you check joesph one saddle bag is bigger than normal when you onen it you see a gnome sleeping in it" }, { "author": "wingover gimble", "message": "Out of nowhere comes a voice, \" Where am i? Uhh i supposed to be at some court thing but all i remember is being offered another beer and always excepting. WHAT THE HELL! ITS DARK!! Then you see one of the palidins saddle bags flip up and a small head looking out. A strange thing too becuase the gnome has odd golden eyes and green hair and is wearing just a plain shirt and pants. He stares at the adventuring party and says ,\" This is akward. Ooh whos saddle bag is this and-WOW what a horse! as he looks over the edge. He climbs up onto the saddle and you see he is incredibly short even for a gnome. He is smiling and his face is quite fine but blod is on his front shirt and it is obviosoly not his. He looks around,\" So does anyone know about a court and where it is? wait, where am i? oh yeah nice to meet you all i am Chuck Norris. Smiling at the party and looks kinda worried when he looks at the palidins holy symbol." }, { "author": "ByeLindgren", "message": "Martin stares at Chuck, dumbfounded.\n\n((Two things: I'll give up blue text if you want it, and ... Chuck Norris?))" }, { "author": "Ka'ladun", "message": "Loge stares likewise at the odd gnome, taking solace from the fact that there is actually someone he can, literally, look down upon. Loge, always the opportunist, walks over puts his arm around the gnome's shoulder.\n\" Greetings! The name's Loge Codicus. And I am here to enlighten you! \"\nLoge puts his arm around the gnome's shoulder, guides him off to the side, and leans in conspiratorially.\n\n(Whisper to Chuck)\n \n Spoiler \n\" Now Chuck, I'm guessing that the court you mean is actually the Council of Hothmalor back there,\" Loge whisperers to him. \" They've just recruited us to go hunt down some goblins up north. I'd advise you to come along, especially since the paladin has a violent streak and you were just found in her saddlebags. \" Loge jerks his thumb at Daiyanissa. \" She acts nice but don't let that fool you. You seem smart; stick with me and we'll be bound to get something nice, and by nice I mean expensive, out of this. \"\n \n\n((OOC: I found the necklace and what class are you, wg?))" }, { "author": "Miraqariftsky", "message": "((OOC: Greetings, Wingover. I apologize for Neshi's reaction--- he is very jumpy, to say the least...))\n\n\n\n Presently… \n “Shards of…!” Neshi swears abruptly as the gnome, ‘Chuck Norris’ pops out of the paladin’s saddlebag. He just barely manages to restrain himself from drawing his sword at the strange, small creature. His brow furrows as he tries to make sense of the gnome’s fast-talking.\n\nHe frowns at the unsavory story and scowls at the bloodstains across Chuck’s shirt. Neshi draws his khopesh slowly and gets off his donkey. He throws a glance at Daiyanissa and asks, “Milady, is this thy slave or thy captive?” \n\nHe tightens his grip on his weapon and further inquires of the gnome, his nostrils flaring, “Or art thou a fugitive criminal, fleeing the chains of justice? Shalt thou tell us that the blood on thy tunic is but pig’s blood and ye took a tumble through the market? And saith thou that thee’d took some ale yestereve… be thy judgment flawed, then? And what manner of creature art thou--- never have I seen nor heard of thy kin nor thy kith…?” \n A little earlier… \n \n Spoiler \nAs Daiyanissa pumped her fist in the air, the steel of the gauntlet caught the noontide sun and gave off a dazzling shimmer. Neshi blinked against the sudden flare and then…\n\n The lush green grass at his feet shriveled away and the rich soil choked into motes of dust and a sea of sand. The bushes became briars and the strange-smelling trees lost many limbs and became majestic palms.\n\nHis current companions’ complexions grew dark and bronzed and in mere heartbeats become like his own. Their clothing became loose cloaks and burnooses and veils and masks, the better to guard against the suddenly searing sun.\n\nGlancing over at Daiyanissa, Neshi gasped as her fiery, copper-hued hair suddenly glowed with a golden light and doubled in length, the very tips of it brushing her knees. The sword across her back grew curved like his own and Neshi’s jaw dropped when she glanced at him for her face was alabaster-fair and glowed with divine radiance.\n\nHe almost reached out in an embrace, whispering, “D… milady Ankhutar, thou hast returned!” But then he stopped when her mount, a massive hawk-headed sphinx whinnied, snickered and bent down to chew a stray tuft of grass. \n\nThe present flooded back to Neshi and he snapped to attention rather awkwardly. His face was grim once more as he slammed a fist into his breastplate in salute. “I shall follow thy lead, milady.” Then, he turned to his companions and said, “If ever ye be injured, I pray thee come unto me and gladly receive the healing light of Horus-Re most holy” \n \n\n Just after the Council Meeting, browsing through the Royal Armoury… \n \n Spoiler \n...Sorry. Please wait. This part is still under construction.\n " }, { "author": "Daiyanissa", "message": "((I apologize as well. Daiy is in a mood...))\n\nDaiyanissa, shocked to find a gnome in her saddlebags, reached out and wrapped her delicate fingers around his neck in a tight grip. Leaning closer to him she growled,\" What the hell are you doing in my bags? \" still angry, she didn't even try to detect evil ((ooc: i don't know your char's alignment)), and threw the gnome to the ground. \" I will thank you kindly to stay the hell out of my stuff. AND off of my horse \" She turned and mounted." }, { "author": "de-trick", "message": "Not evil class( special monk like class)\n\nalso you see the same summons as every one has in the pocket of the gnome" }, { "author": "Daiyanissa", "message": "After Her group was at ready, she noticed a parchment sticking out of the Gnome's pocket, similar to her own. She sniffed at the realization that he was now one of her group. So be it. But she was keeping an eye on him.\n\n\"Let's be off!\" She commanded, and went to the front of the group to Lead. She started to go through the North Gate when she had an odd feeling course through her veins. She quickly looked back at the men following her, oddly nervous about some of them. She knew Martin was a good fellow, and Neshi. But That Loge fellow was a very suspicious man, and the Gnome gave her a shiver. She was still undecided on Yorrick, he seemed a very nice young warrior, not afraid to get dirty, She liked that. But Not enough was known about the man.\n\nShe continued to Guide Sir Micheal up the slight slope of the road. Deep in thought, but continuously looking for something to go wrong, she contemplated the drastic turn her life had taken in the past two days. ' Some Change is good... ', she reminded herself warily." }, { "author": "wingover gimble", "message": "\" So... can i have a horse? Can i have a drink, man im thirsty is that a bar!! Lets stop thier! Why isnt anyone listening to me. why do you all talk slow and whats with the armour i dont need armour im too slick. Thats right im a pro at fighting. HIYAH! As he leaps off the palidins horse straight towards the dirty warrior." }, { "author": "Ka'ladun", "message": "As the procession heads through the gate Loge takes up his rightful place - sitting in the back of the horse drawn wagon provided by Hothmalor. As he begins to get comfortable he sees the ever-eccentric Chuck resume his antics.\n\" Oi! Dai! Is there a map or something of where we're heading? It's kind of hard to hunt for hobgoblins if we have no idea where we're going, and we'll obviously need a plan. \" Loge yells out, half legitimate interest, half trying to distract her so she doesn't kill the resident fool." }, { "author": "Daiyanissa", "message": " \n Originally Posted by wingover gimble \n \" So... can i have a horse? Can i have a drink, man im thirsty is that a bar!! Lets stop thier! Why isnt anyone listening to me. why do you all talk slow and whats with the armour i dont need armour im too slick. Thats right im a pro at fighting. HIYAH! As he leaps off the palidins horse straight towards the dirty warrior. \n \n\nIrritated, Daiy's left eyebrow began to show a slight twitch. 'Calm down, Calm down. One of the Lord's creatures, he is not trying to kill your senses with his stupidity...' She looked back to see him jumping around, bragging about his fighting abilities. Having heard about enough, she turned her horse towards the jumpy gnome. \" Ok, So your fighting skills are top notch, eh? How would you fare against a crossbow bolt? Or an Arrow that you don't even hear coming? Did you think that you could challenge them to a bar fight? Ready to knock those pieces of wood out with your fists? Surely some kind of armor could not go amiss, even for a gnome of your abilities? \" She said sarcastically, Ready to throttle the little ball of annoyance. She looked him in the eyes with confidence and challenge, \" And might you consider hushing your shrill little voice? We are in Territory that could be filled with Hobgoblins at the ready to kill us all, and I am not going to let them down one of us, not while Im in charge. If you keep this up though, I may have to rethink a few things. \" She whispered harshly. Giving him one last cold look, she turned and went back to the front.\n\nShe took a few deep breaths to calm herself, and replied readily to Loge, \" The Council said up near the North Gates, in the Caves. As far as I know, there are only one set of caves up this way. We can wing it farther then that, For the Hobgoblins anyways. \"" }, { "author": "Miraqariftsky", "message": "Neshi keeps his khopesh at the ready, wary of the shady character that the gnome presents. Nudging his donkey lightly with his knees, he hums an old marching shanty...\n\n Ho! Day\nShall come\nAgain!\nKeep faith!\nAnd march!\nHo! Day\nShall come\nAgain!\nKeep faith!\nAnd March!... \n\nOnwards, ever onwards he marches, following the maiden of light." }, { "author": "ByeLindgren", "message": " Well, if he really is as good at fighting as he says, then we've received some much-needed help. If not, his noble sacrifice in battle buys us some time... Why am I thinking like this? \n\nMartin hangs his head and concentrates on how to win the upcomming battle." }, { "author": "Miraqariftsky", "message": "Neshi blinks against the westering sun and heaves a sigh.\n\n So much had changed in the ages that he had slept in stone and yet, it seemed that much more had remained the same. Avarice and wickedness still abounded. As always, it was an uphill battle for the forces of light for 'tis easier for one to destroy the light within than to defeat the darkness without...\n\nShards! Is it in pondering these questions of conscience that one falls from grace, or is it the will of Ra made true by the hue of Djauwety that mortals should upon these inquiries wonder... for how else could we discern the difference from light and dark?\n\nAnd so 'tis that knowledge of this new world, this new age, I seek... but whom shall I ask? \n\nHe gazes over his companions and tries to gauge who of them will most likely yield the most moon-truth.\n\nAt the prospect of asking the quirky gnome, he snorts… and then rethinks. Did he not mention that he was good at fighting? To fight, and fight well while that small… but then, ‘tis not of fighting that I seek to ask… \n\nThe small fellow, the one called Loge, lounges in the sled-that-rolls, his mop of brown hair bouncing every so often. He was the one who procured beer that tasted like camel’s spit back at the wayfarers’ rest-house. Looking him over, Neshi judges him adept at sneaking and scouting… but then, he smells like a scorpion…\n\nAt the head of the column, astride her stripeless zebra, Daiyanissa’s stance is rigid and alert. Ever and anon, her head moves, her gaze likely scanning the horizon for signs of an ambush. “Never interrupt a superior officer, boy, especially when they be on point! Only ask questions in the tent of the high-ups, never on the field!”, he heard his father’s voice shouting in his ear.\n\nNeshi’s eyes drift to the broad back of the fighter who called himself ‘Yorrick’. He was surely a man of might and a wandering warrior with as many glorious tales as he had scars. Neshi smiles nostalgically, reminiscing that in such respects, Yorrick is not unlike Khur-kol of old. His smile swiftly turns bitter when he suddenly realizes that Yorrick is no Khur-kol, just as Daiyanissa is no Ankhutar...\n\nHis heart rebukes his reason and his mind turns away in shame. \n Spoiler \nHis last meeting with then-Captain Khur-kol flashes before his eyes.\n\nIt was a windy morn and Re had yet to rise. Neshi looked up into his tall friend's eyes, shadowed within the burnoose. They clasp arms in the manner of affable warriors and Neshi's elbow suffers from the bigger man's iron grip.\n\n “So, this is it, then, Captain?” he asks, releasing Neshi’s arm.\n\n “Aye. No more do I find mine zeal under Nimlot’s banners but beneath those of a higher power, Horus-Re. But still, I cherish mine memories and am proud of when I served Nimlot’s Nome” Neshi replied, squinting against the rising of both sand and sun.\n\n “If anything I’ve learned, here at Sanctum, ‘tis that salvation is true and there is power in prophecy…” Captain Khur-kol punched his former commanding officer’s shoulder and said rather jokingly, “But methinks we shall meet again. Though pass a thousand battles over strange lands, we shall meet again” \n\nThe memory passed and then he recalled once more, but yestereve or so it seemed to him that he was torn from the world in a flaring fire. He recalled Lightbringer Ankhutar’s last despairing words to him as he had gasped his final question ere he died--- whether he will meet her again in this life or the next…\n\nHers was the last voice that he heard before he embraced an eternity of oblivion. “Perhaps we shall… But if we do not, and my claws tell me that we shall not… live your life, Neshi! Love on, for love is the one true light!” \n But then, is it mere coincidence that two whom I loved, now seemingly arisen like the scarab from the worm, now walk and speak and act almost as… as had they a thousand years gone? \n \n\n\nNeshi shook his head and made the Sign of the Falcon upon his breast. The heart oft knows doom ere it falls but the mind knows what doom it be, or so saith the old proverb. Am I then a fool for trusting mine heart over mine mind? Is Daiyanissa a reincarnation of milady Lightbringer and is Yorrick the same of Khur-kol? But then he pushes aside these grave thoughts and turns back to examining his current companions and seeing which would most likely yield the most wisdom of this new age...\n\nTwo men are there left. One seems to be absorbed in his own thoughts, the one they call ‘Zimdo’. ‘Tis best to leave him to his rest, methinks…\n\nAnd so that leaves Martin. Neshi does not know whether it is a mirage or sweat that blurs his vision of the man called Martin. Recalling what he saw of him earlier in the day, he recalls a the attire and speech of a man of wisdom, a mage, mayhap…\n\nNeshi decides and nudges his loudly-braying mount to where Martin is and says, “Hail to thee, Martin. I see thou art some sage or man of wisdom in these parts. Wouldst thou mind if I make of thee some inquiries regarding our quest?” " }, { "author": "Daiyanissa", "message": "After a long day of riding, Daiy decided that upon the dusk, resting would be a good idea. She had pushed them hard today, and they needed some time to camp. \" OK Folks! We had a good day today! Let's set up camp! \", She stopped her horse and turned around to face them all, \" The faster we get this done, the faster you get some sleep. Ok, Loge, you and Chuck go get some firewood. Yorrick, brush down the animals, Martin, make a site for the fire to go in, and once they get the wood, get it lit. Zimbo, go look around, maybe there's some rabbit or something for a fresh dinner. Neshi, you're with me. We are going to set up the Tents and bedrolls \" She looked intensely at them all, \" Ok, move on! \"\n\nShe dismounted Sir Micheal and led him over to a nearby river, unloading him herself and brushed him down. She carried his saddle and bags back to the camp, leaving him on his own to roam. \" Don't worry Yorrick, I can handle him. You might want to let those other animals out to pasture as well. \" She went up to scratch under the Donkey's chin, \" They won't run \"\n\nShe went back to where Neshi stood, Smiled and picked up a tent. \" Im not sure if you know these or not, but we are going to set them all up, I'll show you. \" They spent the next little while laughing at his attempts at her modern tents, but eventually got everything set up. \" You can have my tent \" she told him as she stood up.\n\n \n Spoiler \nNot sure if you bought a tent or not... if you did i apologize... same with knowing what they are...if you did, im sorry.\n \n\n\n\"Well, you all can do what you wish, I'll stand watch tonight.\" She walked over to a Log and sat down. She withdrew her sword and polish and started to clean it. 'Cleanliness is next to Godliness' she thought as she worked in silence." }, { "author": "ByeLindgren", "message": "((Earlier))\n \n Spoiler \nMartin looks up at Neshi and smiles. \" I guess you could call me that. What do you need to know? \" A man of wisdom. I like that. Neshi inquires as to the nature of 'hobgoblins,' and Martin responds, \" Well, I've never actually seen them myself, but I've read a few tales involving them. If I can infer anything from those old tales, hobgoblins are a tough, wicked race who fight hard and well. Then again, they always seem to lose to the valiant heroes... \"\n \n\n((Now))\nMartin haphazardly makes the site. I think I know what I'm doing... After a couple of minutes of guesswork, Martin successfully completes the task and awaits the firewood. I hope one of them has some way of starting this fire... " }, { "author": "Miraqariftsky", "message": "If Neshi's complexion is but a tad fairer than dark clay, all would have marvelled at his beet-red flush. He grinds his teeth both in shame and frustration.\n\n How much longer shall the lady suffer for my incompetence? How much more dishonor shall stain my blood from depriving her of what is hers by right? \n\nThe plates of his armor jangle loudly as he stalks up to Daiyanissa's seat. His scowl deepens as he ponders how best to put forth his case. \"When in doubt, charge\", he heard his grandfather's voice advise him.\n\nAnd so it is that he sits down heavily at her side, heaving a mighty sigh.\n\n Shhhhkpp... shhhkp... shh... \n\nThe fair hand with the rag stops polishing the blade of the great sword. She looks up at him, her gaze enough inquiry.\n\nNeshi averts his gaze and cracks his knuckles nervously. \"Milady,\" he starts.\n \"I have been a soldier since my thirteenth Flood. 'Tis nigh unto ten years that I've marched and fought under my... former lord's banners\" \n\nHis pace picks up as he reflects on his memories. His confidence builds as he recalls a past age of glory. \"My father served in Nimlot's Guard, as did my mother. His father before him served the great Nomarch faithfully and well... as did his father before him, and his father...\" \n\nNeshi nods and smiles ever so slightly at his family's pride. \"I began my duties in the Guard as a Sentinel at the camel corrals and then as a grunt in the soldiery. At eighteen Floods, I was promoted to Captain over the Third Scorpions Division and then the Amun Corps\" \n\nHe blows another sigh through his wide nostrils, marvelling at the cold air that turns his breath into mist. \"My point is, milady, I am no longer a green grunt who complains at every foot-prick. I was a captain and a veteran of the War of Shadows. Of course I can take care of myself!\" \n\nHe places his hand over her hand and her sword. \"Mayhap I can help thee with thy leadership... and perhaps other things as well?\" \n (OOC: Dialogue coloring for later) " }, { "author": "Daiyanissa", "message": " \n Originally Posted by Nexus-R.C._Mina \n He places his hand over her hand and her sword. \"Mayhap I can help thee with thy leadership... and perhaps other things as well?\"\n\n(OOC: Dialogue coloring for later) \n \n\nShe looked back down to her sword, his rough, dark hand in such contrast to her small fair ones. A small smile crept on her lips, barely noticeable to anyone who might look upon the scene. Her eyes threatened to mist, she blinked it away and looked up to him. His kind gray eyes full of pride and frustration, trying to help her. She was torn inside at his offer, she knew not of how he could defend against their evils, but she wanted to trust him. She gave a slight nod to him, and looked back down to her sword. She tried to speak, but she hesitated. Focusing on his hand she tried again,\" .....What do you mean, other things as well? \" she asked quietly.\n\nShe studied his hand, her eyes following the lines and traces the old cuts and scars that told of his life in the military. She wondered if he felt anything from their touch, she wondered if he was as distracted as she was.\n\nShe may not have spent her whole life in training with generations of family in the military, but she knew what she was doing....sort of. She was winging it, Knowing that the group needed a leader, someone to take charge of this ragtag bunch of misfits. She didn't have his obvious concentration or training, she COULD use his help. But to show weakness was not in her blood, weakness could only end in challenge.\n\nAnd yet....\n\nShe wanted to trust him. She wanted to forgo all of her training that told her not to trust, to protect but never to trust. Her mind was screaming to stop, to retreat to go back into blank nothingness. But her very soul urged her to act like a human being. Her emotions wanting to break free of her tight rein on them, her heart wanting to trust. Her internal struggle was not very apparent, other then her silence.\n\nShe wanted him to know. That was it. She couldn't let herself be torn apart by rules and arguments from within.\n\n\" You know what? \" she asked quietly, but with an inner strength she pulled from deep within her. \" I think I need a little help. I don't know what is going on right now, I am feeling many different emotions. You aren't like most people, are you? \" She quickly looked up to his eyes, and shot down to his hand again, answering her own question immediately, \" No, of course you aren't. But the real question is why. \" She was silent for a moment, then starting \" And I can't answer that. So i guess what i want to know the answer to right now is, Why do you want to help me, with other things? ?\" She raised her eyes to meet his, an eyebrow raised in skepticism." }, { "author": "ByeLindgren", "message": "Martin lies next to the site, gazing past the dusk sky and into his memories.\n\n Rolling hills, peace and comfort. For some reason, I can only remember my home in black and white. There is no vibrance, no warmth, no nostalgia to cling to. With this comes some relief and some disturbance. Disturbance... Someone's coming. \n\nAs Loge and Chuck return with firewood, Martin stands up to greet them. \" Ah, one of you must have a light! Quickly now, let's get this fire lit before Daiyanissa and Neshi return. \"" }, { "author": "Methalor", "message": " Earlier: \n \"Daiyanissa. Paladin of Torm, Protector of the Light.\", the woman had replied, after sizing up Yorrick and judging his appearance to be inconsequential to his nature. She did not accept the proffered hand, instead choosing to look him straight in the eye.\n\nThe state of his appearance finally dawned on him. Covered in blood and market waste from the gutter, bruised and battered from last night's brawl, and eye sockets sunken from days of little rest. \"Ach. Well, I never was good with these... finer details of social situations. Don't blame her for not shaking m'hand!\" he thought to himself, chuckling a little.\n\nThe paladin, Daiyanissa, was saying something about the council being in a meeting. Yorrick's attention rapidly faded, his focus fluttering away from the woman before him, soaring upwards through the sky, breaking through the roof of the clouds, and then plunging back down to earth; resting upon the strange weapon girded to the belt of the still-silent foreigner. The strange \"sickle-sword\" fascinated Yorrick, and he wondered how it would be wielded in combat. The blade seemed to be based on the sickle, and yet the edge was on the outside of the curve. A quick flicker of sunlight lit up the blade, showing off its wicked edge for all to see. A passing cloud blocked the sunlight, and Yorrick was snapped back to attention as the sky darkened momentarily and the blade became luminous no more.\n\nAs his mental flight ended and he returned to the paladin before him, he was momentarily startled to notice that her hand was extended. \"What did I miss?!\" he thought, panicked that she might take offence to his drifting mental state. \"Ah, the letter!\" \n\nRecovering with as much grace as he could, still hoping that the paladin had been too caught up in her own words to notice his fickle sense of patience, he handed over the letter after a brief pause.\n\n\"Yeah, looks like your with us.\" she said, sighing silently, \"One of two options, go and get yourself cleaned up, as we leave shortly for the outskirts of the city, or get in there and make yourself known to the council, as they are providing you all horses and other equipment. I suggest you go introduce yourself, Tell them I sent you in and not to worry.\"\n\n \"Haha, I'm not one much for meetings! I just noticed I'm in rather great need of a bath, shave, and a nice, long armor polishing, so I'll pass. I doubt they're not going to notice I'm here; after all, they found me out in the middle of nowhere with me leaving no indication of my whereabouts. Either they've got an uncanny knack for finding people that don't want to be found, or they've got a pretty sizable information network. I'm fairly sure they ain't gonna miss me not coming into the council chamber. I'm sure they know I'm around anyway.\" Yorrick replied, slightly bemused by his own laid-back approach to the whole affair. A realization flashed through his head, perhaps a little late, that his approach towards things weren't going to win him any friends. This insight was, indeed, a mere flash, as he proceeded in his series of bizarre remarks and musings.\n \n\"Now, if you'll excuse me, I'm off to find a fountain to dive into.\" \n\nOn that note, Yorrick took his leave of the scene; or, it should be said, attempted to. The pause he had taken to talk to his new allies had proven to be fatal for his battered body. As he swiveled around and lifted his right foot to step, a sharp pain knifed its way through the muscles of his leg, from hip to ankle. An attempt to gingerly favour his foot did not go well, and the impact of boot against cobblestone sent rippling shockwaves of pain clean through his right side. His reflexes failed him once again, but his fall was slow. So slow, that he could see the ants scurrying over the cobblestones to get out of the way of the falling warrior.\n\n \"Not again.....\" he groaned, picking himself up slowly and limping back off in the direction he had come.\n\nBefore they passed from sight, he turned around and glanced back at the pair. Something tugged at his heartstrings, pulse rapidly increasing for a fleeting instant in time. A sense of familiarity shocked his consciousness, akin to a series of rapid, crushing blows from a sword. Mentally staggered, he stumbled, not able to rebalance his mind and heart. Was it a friend? Friends? He had no such thing, did he?\n\nAnd, just as quickly as they had come, those alien thoughts passed from his mind. All that was left was an overwhelming sense of loss, and he could not puzzle out why. A lone tear trickled down his cheek, for all he could feel now was sadness, an empty hollow inside his heart.\n\n~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\n\n \"Nor... th... gate! North... gate!\" Yorrick gasped. His lungs were on fire as he took multitudes of breaths, legs pumping in a mad sprint towards his destination.\n\nAfter cleaning himself off a bit in a nearby fountain, much to the distaste of passerbys, he'd dropped in quickly at the council hall to find out what exactly he was doing here. His clothes were still soiled from the gutter and days of nervous perspiration, but at least his face and armor looked a bit more presentable.\n\n \"Heh, that councillor looked a little... confused.\" he thought. \"Suppose he's used to more competent fellows than myself!\"\n\n\"But, really, why am I here? I've been wandering with no purpose for that long... But, somehow, being here feels... right.\" \n\nHe passed through the gates with no incident, the seal on the letter apparently granting him ease of passage. Sprinting as fast as he could for a sustained period, he rushed to catch up to his erstwhile allies.\n\n~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\n\n \nBlazing sun. The smell of death.\n\nNo. The smell of undeath. The sickly smell of necromancy, the tainted air surrounding the bound spirits of the dead.\n\nHis vision cleared, blur fading to sharpness, revealing the scene before him. He stood in a ravine, a mere dozen warriors at his side. Before them advanced a fearsome horde, many score of fiendish constructs, decaying bodies risen from the dead to wreck havoc amongst the living. This would be their final battle, assuredly, and they would fall here, in this ravine. They could only hope, through their valor and through their bravery, that they might delay the hordes long enough for the refugees to make their way to the city.\n\nAh, the fair city of Efer-nim. He knew he wouldn't see it again, but that their sacrifice had saved the lives of others was reward enough. He knew that the city would remain ever-engraved in his mind; he had no need to see it again. The only family he had left were those that stood ready by his side at this moment. His truest friends were by his side and they would go down together, fighting for their people; he would not ask of the gods, even if they were alive, for a better death.\n\nAs his comrades; no, his family; readied their khopesh and shields, he tightened his grip on the strange two-handed weapon he wielded. A three-foot wooden shaft connected to a long, curved blade at the end. A strange sword, perhaps a polearm, he could easily split a shield in twain with it. His captain, his truest friend, had laughed at him for it; but his doubts had been silenced when they had gone toe-to-toe in training. He had to grin at the memory; the shock on his friend's face had been too much!\n\nThe undead charged forward. The sound of scores of skeletal limbs and decaying feet thumping against the desert ravine floor was deafening. The red stone beneath became dust, massive red-tinted clouds rapidly obscuring the sun. He lunged forward at the first attacker, his hook-sword crunching through the infernal construct before him. As shattered bone flew through the air, he spun around to face his next opponent. His hook-sword swished through the air, cleaving the decaying body before him, sickly flesh flying in the air.\n\nHe spun around once more, and a sickly sense of realization sunk into the pit of his stomach. The dozen had been surrounded already, and there was little that could be done now. He felt the cold, cruel iron bite into him, again and again, shallow slash upon shallow slash, slowly wearing him down. In the end, he could hardly stand; blood loss and the constant pain threatened to overtake him. He could no longer hear the sounds of battle; all he could hear was the thundering beat of his heart, the liquid vitality of his remaining blood. The sick thrill of battle was the only thing keeping him alive.\n\nBut, just as all seemed lost, a searing flash of white light blinded him, as if a star had fallen upon the battlefield. When his eyesight was restored, there was not a single fiend before him. Gladly thanking the dead gods, he fell to the ground, collapsing from his wounds.\n \n\nYorrick paused to shake the strange thoughts from his mind. \"... What was that?\" he thought, as he resumed his sprinting.\n\n~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\n\n \nA musical sound. Chirping. Birds.\n\nThe man opened his eyes. Above him was a glorious oak tree, branches filled with leaves of lush green. Many birds were perched atop the branches, small little things, fragile, white-headed and blue-breasted. Their song was so sweet; it reminded the man of the dream he had been having.\n\nWhat was that dream, again? For some reason, his memory was retreating from him. He lunged for it. It took flight, soaring ever higher in the sky. All he could do now was to grasp at the few feathers of enlightenment that remained. He gathered them up greedily. But, try as he might, he could not piece together the bird from the mere sheddings it had left behind.\n\nMission. Purpose. Darkness.\n\nHe could not gather any more. He could remember a voice. But he could not remember the sounds it had made, nor the tone, nor the pitch, nor the intent.\n\nHe tried to remember, to remember something, to remember the past. He could remember nothing. He couldn't remember a name, even. All he could feel was loss.\n\nAs he picked himself up slowly and began to trudge out of the forest, perhaps towards civilization, if such a thing existed, he began to cry. Not a single tear, but a multitude, a downpour of melancholy and regret. He was not one to cry often, that much he knew. But he could not stop the tears, no matter how hard he tried.\n\nHe forced himself to speak. The will to speak cut through his sobbing, and the words flowed off his tongue without incident. \"I can only hope my purpose will become apparent.\"\n \nWith those words, he felt reassured; he knew he had a purpose, a mission, some reason for who and what he was. It would be revealed to him, sometime, someday, somewhere, he knew. And perhaps his past would be shown to him too.\n\nHe smiled and walked on.\n\n \n\n~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\n\nYorrick had managed to rejoin the group eventually. Instead of announcing his precense, he had simply slipped into marching behind them. They'd notice him eventually, he was sure of that. He was just thankful that the running was over.\n\nHe could not bring himself to approach the adventurers that would be his allies. Whenever his first memory invaded his consciousness, he could feel nothing but sadness. Perhaps he had been optimistic then, but how could he feel that way now, a year later? He was a man without a past. But why? Had he forced himself to forget it? Had he been a vile fiend in his previous life? He had nothing. Nothing to go by, nothing to mold himself. He had only himself and his convictions, his moral code that he had snatched from his retreating memories. He had not found the mission, the purpose. He had found only a name given to him by a dying old man, and the natural aptitude he had found with his sword.\n\nWhen the march stopped for the day, Yorrick stopped with them. He received his orders from the paladin gladly, enjoying the chance to spend time with the animals. He was not one to ride, preferring instead his own feet. But he did enjoy animals, for reasons unexplained. Much like those birds, those white-headed blue-breasted birds, he felt some sort of kinship; perhaps it was simply that they seemed to understand him. Perhaps they knew something about him that he didn't.\n\nAs he completed his task, he looked towards the foreign warrior. He wondered if the man was like him, without a past, without a purpose. No, he seemed like he knew his place in the world; he was driven, knowing. But why did he seem so familiar, like a kindred soul? No. Stupid thought. He was nothing at all like Yorrick. Nothing at all. No one could be. They were just fellow warriors. That was all.\n\n \"Right?\" he thought to himself. He returned to the brushing, concentrating at the task at hand, a wistful half-smile on his face.\n\n\n(OOC: Fixed missing text.)" }, { "author": "Miraqariftsky", "message": "Neshi's face twists in bafflement and answers her question with a question, \"Why not, milady?\" \n\nThis time around, he gathers the grains of his courage and turns, locking her blue eyes with his own grey ones. \"A storm that in the heavens brews, is naught but a raised sword upon the earth\" so did go the sage saying... But then, do I... should I expect a fight? She seems blest by Ankhutar herself and yet \"Ever must a warrior 'ware and worry\"... Shards of the abyss! Unto the breach, sally I once more... \n\nRallying his resolve against a tide of doubts and falling back up on the teachings preached at Sanctum, he says to her again, \"Why not? Why should I not help you? Do folk in this day and age need reasons for... hospitality and virtue?\" \n\nHis momentum building, he continues, \"Milady, if thou wouldst not take mine offer of aid as 'tis, then, mayhap...\" He winks good-naturedly then, recalling the contestation of but last night, \"Mayhap I'll help thee perforce... like how thou didst coerce me into accepting thy chivalry but yestereve\" \n \"Of... other things, well, give me some menial labor thou'dst fain pass on or art weary of and I'll gladly take thy task for thee\", Neshi concludes.\n\n \"Blessed Bast!\" He suddenly swears with a peal of barely suppressed laughter following shortly thereafter. \"How I ramble... I hope I disturb thee not, milady\" \n\nNeshi smiles and says, \"Thou'd asked why 'tis that I help thee\" He leans back with the contented sigh of one who enjoys telling stories. Bringing out the phial of hallowed water that Daiyanissa'd presented him, he brings it to the light, swirls it delicately then puts it back into his pouch. \"When thee this gave, thou said thy patron, Torm, is the 'Loyal Fury'. Mine lord, Horus-Re, has a title akin to that of thine--- 'The Lord of Vengneance and Virtue'\" \n\nLicking his cracked lips, he pops open his waterskin and takes a sip, swillng the water slowly, then swallowing the small gulp. \"Methinks that Horakhe's full tale must await a time not of trouble, a time when we are at ease and we are not within the realm of dread foes. Suffice it to say, milady, one of the tenets I was taught was that of, 'Why seek vengeance upon thy foe if thou hast not proven thyself worthy through virtue? If thou art virtuous, why seek vengeance at all? For valor and for honor, 'tis\" \n\nNeshi heaves another sigh that condenses into mist in the cold Northern air. \"Forgive me mine loquacity, milady. The High Ones at Sanctum had always said that I would make a better templar than a minister\" \n\nHe shrugs with a rueful grin. \"Well, I tried. How about we settle on the ageless adage, 'Virtue is its own reward'?\" " }, { "author": "Daiyanissa", "message": "Finally breaking out in a smile, she turned towards him with her white teeth sparkling in a radiant smile. She broke out in a few giggles and looked him in the eye. \" Well I guess I can't say no if you put it like that. Although I never shied from hard work. I guess I've been a bit of a grumpy guss as of late, am I correct? \" Still smiling she looked over at Yorrick, \" Does he seem familiar to you? I feel like I know him \" She started polishing her sword again, happy to be doing something with her hands.\n\n\" You know that feeling? The one that you feel like you know someone you've never met? It's strange, i feel like i'm a different person, not much different mind you, but feelings. \" She shook her head slightly, her smile smaller now. \" I guess I'm just rambling, never mind me. \" Her face was growing redder by the moment at her revelation. \" Maybe I will take you up on that help. We can alternate guard duty, Alternate sleeping in the tent maybe? I still don't mind sharing. \"\n\nShe folded up the rag she was using to clean her sword, and sheathed the sword. Done with that she pulled out one of her trail rations. \" Want to share? I can't finish these things. \" She smiled and handed him a bar. \" It's ok, you're not putting me out. I honestly can't eat everything that they pack for me \" She stuck out her tongue playfully after she took a bite out of her bar." }, { "author": "de-trick", "message": "who's taking watch and who ever taking watch make listen and then a spot" }, { "author": "wingover gimble", "message": "I'll take watch. Ooooooh ooooooh cani take watch? im really good at watching things and i'll fight it too unless it has cake. Do you think it will have cake? ahh who cares, well maybe i do but, before we all go to sleep does any one wanna spar? i got a quarter staff around here either that or its a walking stick. How bout it? How bout you umm yorrick is it? We can have a freindly spar but no pointed blade put into skin unless you get called a name.If not Sigh* i guess i could just watch the camp so i can protect you all\" He flexes and then looks at everyone. Then looking around for a qaurter staff or stick that would serve as the same thing for a qaurter staff is basically a stick. When finding one he looks back ready to fight and his A.d.d actions goes from his eyes and you see many years of wisdom shining in his eyes and he looks dead serious.\n\n I think of myself highly for i dont think of the cup half full or half empty i merley think of the glass itself i do not care of others expectations. Thats how you can live a good and self pitty life! Without pitty you may battle for longer becuase you care not if you do wrong yet you strive for your own expectations. So thats what i would like to do know please. In a battle ready stance he is looking to see if anyone wishes to spar." }, { "author": "ByeLindgren", "message": " Sure is a fast talker... I bet Daiyanissa wouldn't trust him on watch alone, but then she'll get annoyed by him all night. \n\n\" I'll stay on watch with you, Chuck. I'm afraid, though, that I'm not much of a physical fighter, so you'll have to find another sparring partner. \"\n\n \n Spoiler \nSPOT: (1d20)[ 8 ] \nLISTEN: (1d20)[ 7 ] \n\nMartin was too busy watching Chuck, it looks like.\n " }, { "author": "wingover gimble", "message": " Damn you cant fight... you a spellcaster? I can cast spells too.did you know that any who come on yorrick bring it. Show me what you got, im ready. Please Daiy dont brake this up, this is as serious as your code of honor for your palidinhood, and if you question my style of fighting its like me questioning your faith. It truly hurt me when you used sarcasm on my fighting. I was trying to be protective of my freinds. I thought freinds didnt make fun of eachother daiy?? Looking serious at her with so many years in his eyes that he seems double his age and he then looks to yorrick \" Come on big guy show me what you got, no lethal damage though. " }, { "author": "ByeLindgren", "message": "Letting Daiy react to the paladin comments, Martin focuses on what piqued his interest. \" You cast spells? Of what kind? \"" }, { "author": "de-trick", "message": "Chuck forgoes his spot and listen\n\nas chuck goes into his fighting stance 4 javelins fire and\n\n (1d20+3)[ 17 ] \ndamage (1d6+1)[ 5 ] \n (1d20+3)[ 21 ] \ndamage (1d6+1)[ 5 ] \n (1d20+3)[ 23 ] \ndamage (1d6+1)[ 6 ] \n (1d20+3)[ 7 ] \ndamage (1d6+1)[ 7 ] \n\n3 hobgoblins appear and start running toward you but are 5 feet away from both of you" }, { "author": "de-trick", "message": "chance of critical\n\n (1d20+3)[ 4 ] \n\nif critical\n\n (1d100)[ 19 ] " }, { "author": "ByeLindgren", "message": "((So we notice seven hobbos. Can I get a general layout of everyone's positions? My action depends heavily on the positions of our assailants. Anyway, I assume it's time to roll initiative.))\n\nAssuming those javelins are thrown at Chuck, as a free action, Martin yells \" HOBGOBLINS! \" as loud as he can. Assuming some are thrown at him, he instead yells \" AHHH!! \"\n\n \n Spoiler \nInitiative: (1d20+2)[ 12 ] \n " }, { "author": "Miraqariftsky", "message": " \"TO ARMS!\" Neshi yells out as he leaps up to engage the sudden threat. Food forgotten, he rips his khopesh free of its hasp and brandishes it wildly at the snarling, green-skinned hobgoblins.\n\nHe strides toward them, yelling curses and whirling his sword to draw the foes' attention away from the grievously wounded Chuck. \"Ha-garakk! Come to me, thou vile craven knaves! Come unto me, blighted spawn of Seth! Come unto me and meet thy doom!” Faint starlight glints off the curving blade as again and again it slashes through the air, like a bold silver serpent challenging the coming jackals.\n\nNeshi kneels by the wounded Chuck and places his hand on the spurting wound. He feels the warm blood flowing, the small face growing pallid. Nobody dies on my watch! He stabs his sword into the ground and then grasps his holy symbol. “Holy Horus, I beg of thy healing for this pilgrim, unjustly wounded” \n\n(Exchanging Create Water for a Cure Light Wounds: (1d8+1)[ 3 ] )" }, { "author": "de-trick", "message": "N = nexius\nC = chuck\nD = Daiyanissa\nM = martin\nY = Yorrick\nL = Loge\nH = hobgoblin\nZ = zimbo\n \n Spoiler \n __ H___ H\n N __H___ H\n C __H___ H\n M________H\n \n\n\npeople not on copy map and place where are you remember you were sleeping\n\n\nroll initiative\n(if anyone has a map thing that they could give link would help)" }, { "author": "ByeLindgren", "message": "((Ah, clever way to show the positions. Much obliged. My mediocre initiative roll is in my previous post, and I don't know exactly what I'm going to do until it's my turn. Also, to streamline, you might just want to roll initiatives for people who might take a while to respond. That's just my opinion, though. Oh, and what about Zimdo? Anyway, as for now, here's another free action!))\n\nRegaining his composure, Martin jokes to Neshi in the heat of battle, \" Well, I guess this is the best way to learn about hobgoblins! \"" }, { "author": "de-trick", "message": "hobgoblin initive\n\n (1d20+1)[ 8 ] \n\nand we wait here till tomorrow" }, { "author": "ByeLindgren", "message": "((Well, assuming none of the hobbos drop (and no one is foolish enough to stand in the way of a sorcerer) I can describe my action now and roll later.))\n\nMartin sees the cluster of hobgoblins in front of him and quickly formulates the best course of action. He attempts to cast color spray, leaving himself open for one of the hobgoblins to strike. If successful, an intense rainbow spray shoots from Martin's hands, briefly engulfing five of the hobgoblins. Afterwards, he moves twenty feet directly away from the hobgoblins.\n\n \n Spoiler \nArea of effect, as per DMG 15 foot cone:\n ___ H ___ H\nN __ H ___ H \nC __ H ___ H \nM_______H\n\nIn case you need to resolve this while I'm not here, Martin's AC is 13. His concentration modifier is +7, assuming he takes damage and needs to roll to see if the spell fizzles. Finally, the DC for the spell is 14, and its effects are described here. \n " }, { "author": "Miraqariftsky", "message": " (1d20)[ 16 ] ---Neshi's initiative roll" }, { "author": "Miraqariftsky", "message": "((OOC: Hey chief de-trick! Sorry again, if I step on your prerogative here. Artistic license is nice, sometimes)\n\n\n\n \"Ho, Martin! Thanks for the advice earlier, but apparently, I have met and fought their kind before... except that they were called the 'Masaw-mosid'\" Neshi calls to Martin.\n\n Tink! Tak-tak! Zzzzg-TINGGG! \n\nNeshi whirls his khopesh and one of his adversaries' blades merely slips off his tricky, curved blade. The foul creature snarls and readies another blow. On his other side, another hobgoblin batters his shield with brutal blows. A masterstroke from the third scrapes down the length of his sword, sending up a shower of sparks before they lock hilts and Neshi pushes him away.\n\nNeshi does not rue challenging the hobgoblins to attacking only him for by doing so, he shields his comrades from the danger. The dark-skinned warrior suddenly pivots, throwing his weight into a brutal backhanded stroke aimed at the legs of the hobgoblin nearest Martin.\n\n\nTrip attack: (1d20+7)[ 25 ] " }, { "author": "Methalor", "message": "(OOC:\n\nSorry, did it wrong the first time; did rollv instead of roll.\n\nInitiative:\n (1d20+1)[ 13 ] \n\nSo, I go after Neshi and Daiy, but before the hobgoblins; good to know, I'll work from there.\n\n)" }, { "author": "Daiyanissa", "message": "((OOC: sorry guys, sleeping! Daiy's been awake the whole time!))\n\nUpon the attack of Chuck, Daiy stood up and withdrew her sword ' Damn, just cleaned this thing too '\nShe charges into the fray of hobgoblins, noticing Neshi healing the gnome.\n\nCharge\n__ D H___ H\nN __H___ H\nC __H___ H\nM________H\n\nInitiative\n (1d20+7)[ 14 ] \n\nCharge w/ Greatsword\n1d20+8 = 17\n http://invisiblecastle.com/find.py?id=1132908 \n\nIf a hit\n (2d6)[ 7 ] +4 (Strength mod) = 11\n\nIf crit (19/20 x2) Times dmg x2" }, { "author": "Methalor", "message": "The innane blabbing of the strange little gnome was getting on Yorrick's nerves.\n\nThe little creature had an obsession with battle, it seemed. Like an insane little lemming, the bizarre character of this \"Chuck\" seemed focused solely around combat. Yorrick knew better than to be sparring at a time like this; the warrior would need his strength for the battles ahead. While keeping one's skills sharp was important, and Yorrick did such a thing frequently before resting for the night, it was better to drill onself rather than hold back while sparring.\n\n \"It's difficult to hold back when you're carrying a greatsword!\" he thought, silently chuckling to himself. \"While control is important, it's pointless to be practicing using the flat of the blade; the point of a slashing weapon is to cut, not bludgeon!\" \n\nHe walked away from the hyperactive gnome wordlessly. The little fellow seemed quite desperate to prove himself and, while Yorrick could sympathize with that, he'd be better off conserving his energy for a day of marching. He didn't like rebuking the smaller warrior like that, but he knew it was for the best; any knocks and bruises from sparring would be felt in the morning, and they'd likely need all their strength for the trials ahead. He promised himself, however, that he'd give the gnome the fight he was so keen on when they got back to civilization; provided they all survived.\n\nHe pulled his bedroll out from his pack, the effort from lifting cloth construct weighing a bit on Yorrick's tired and still-aching muscles. He spread it on the ground nearby to where he'd dropped his pack earlier, a patch of soft, springy ground that would give him a decent rest. \"No need to be uncomfortable; a good rest is always important.\" he thought, no qualms in his mind about choosing the best spot to sleep rather than prove some sort of toughness. Someone... someone had told him that once, Yorrick was sure of it. Somewhere in his past. Some sort of march in some far-off land.\n\nShaking the thoughts out of his head, he settled into his nightime routine. He drew his sword, feeling the weight of the blade. He bowed to his imaginary opponent, tonight some strangely-garbed warrior from a far-off land. \"Heh, looks a bit like that Neshi fellow. Must be invading my subconcious.\" \n\nPut all thoughts aside. Focus on the breathing. In, one, two, three; hold, one, two, three; release, one, two, three. His mind calm and his body relaxed, he began. Short, shallow slashes, in quick succession. To the arm; then, to the chest; then, to the legs. Swings, now. Chest; arm; leg; repeat.\n\n \"That was too wide!\" he groaned to himself. He still had a long way to go to being any sort of master of the blade.\n\nHis training was interrupted by a loud shout. \"HOBGOBLINS!\" ; the cry rang throughout the camp, jarring Yorrick out his practice mindset and sending the blood coursing through his veins. The shout raised his hackles, and he tensed up, his grip on the hilt of his sword tightening.\n\n \"No, no, calmness is key. Fluid motions. Relaxed shoulders.\" he rebuked himself. Relax. Breathe. \"Okay, now I'm ready.\" \n\nWith a shout, he began to sprint in the direction of the cry.\n\n~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\n \n Spoiler \n\n\nYorrick's position (based on Daiy's position):\n\n__D H___ H\n N __H___ H\n C __H___ H\n M_______ H \n _________Y\n\nThe one attacked is the one directly before me, in Bold.\n\nAction:\n\nCharge (+2 to Attack, -2 to AC for next round)\n\nAttack roll: (1d20+10)[ 30 ] \n\nThreat roll if 19 or 20 (Critical damage x2): (1d20+10)[ 30 ] \n\nIf a hit: (2d6+8)[ 18 ] (Strength bonus of 5 * 1-1/2 for two handed, rounded up)\n\nSince we have a critical, 36 damage... Wow. Overkill.\n \n\n\nYorrick raced towards the battlefield, seeing his allies already engaged in combat. The spellslinger appeared to be readying himself for some of his arcane tricks, the overly talkative gnome had sustained heavy wounds, and the foreigner was wielding his strange sickle-sword, the blade still managing to catch a few rays of the setting sun. The sky was blood red that eve, a fitting environment for the combat ahead. The sight of the sickle-sword in action staggered Yorrick for a moment, making him pause his mad dash. Why did the sight seem... so familiar? He had not faced hobgoblins in his earlier travels, and he had never seen the sickle-sword before.\n\nHe turned his attention back to the scene before him. Quick thinking was necessary; distractions were unneeded. He loosened his shoulders as he surveyed the situation. The two other warriors seemed to have the initial three attackers held at bay; the four javelin-slingers appeared to be the only ones unimpeded at the moment. Choosing to distract those four, hopefully buying time for the wounded gnome and the spellslinger to act without impediment, he picked a target, the closest one to him, and began to charge.\n\n \"FOR EFER-NIM!\" he called, conscious thought pushed back and his battle-memory taking over.\n\nThe grey-skinned goblinoid had fear written all over its face as the charging warrior beared down upon it. It had no time to react as the blade came swinging towards it. There was no clash against shield or armor, no parry; there was no sound, only the swishing of the blade through the air.\n\nThen, it connected. Cleanly, the massive blade cleaved through the neck of the hobgoblin. The life left its eyes instantly, as the force of the blade carried the separated head far from the body. The creature had stood no chance; for the strike was as true as it could be, that of a veteran of many wars rather than that of a relatively inexperienced wandering warrior. Perhaps it was the hidden memories, the buried warrior within; either way, the cut was true, and the lifeless, decapitated body toppled away from Yorrick, landing on the ground with a thud.\n\nHis balance slightly off after the charge, he recovered as best he could in anticipation of the inevitable counterattack.\n\n(OOC: Um... I just rolled two 20s in a row. 😁 )" }, { "author": "wingover gimble", "message": "looking toward neshi the gnome says \" Thank you. then you see his pupils disappear as he looks to his enemies.\nfor the first action like before initatives \n Spoiler \n I use surge which counts as a free action i get +20feet and a +2 to AC as a haste bonus which it makes my AC a 21.it lasts 7 rounds.\n \n I charge the hob closest to me with my quarter staff spinng i bring it up under neath him to hit (1d20+4)[ 21 ] if hit damage (1d6+3)[ 5 ] " }, { "author": "wingover gimble", "message": "Oops initative for next round is (1d20+3)[ 18 ] damn forgot to mention i get a +1 to gobliniods so i do 1 more point of damage" }, { "author": "Miraqariftsky", "message": " \n Originally Posted by Methalor \n \"FOR EFER-NIM!\" he screamed, conscious thought pushed back and his battle-memory taking over. \n \n\nThe scream cut through the twilit air as surely as the warrior's greatsword clove through his opponent's scrawny neck.\n\n By the thousand hells! Could it be...? \n\nNeshi shakes his head, unwilling to dream. He focuses on the swinging swords of his three assailants but is inable to hold back the flood of memories from seemingly yesterday and yesteryear. He grinds his teeth in resistance but to no avail.\n\nAnd yet he takes up the battle-cry, \"EFER-NIM! HOLD 'TIL DEATH! FOR EFER-NIM!\" \n\nA sudden fire courses through his veins, bringing new strength to his sinews amd courage to his heart. A thousand images fleet before his eyes... his last glimpse of his home city of Efer-nem, the last stand in the Roaring Ravine, his anointment as a cleric of Horakhe, the departure of his friend, Khur-kol and the fire that ripped him from his beloved...\n\nHis features contort for the briefest of moments and then resolve into the cold calm of the captain of old. He raps out orders that come swift into a commanding warrior's mind. \"Kh... Yorrick, hit the rear! Daiy, right flank! Zimdo, Martin, Loge! Stay back and support with slings and bows!\" \n\nGlancing down at the still-bleeding gnome, he yells, \"Chuck, geddahells outta here, damnit! Yer injured! Get back to the support squadron!\" \n\nHe flashes a hateful, triumphant grin at the hobgoblin he'd tripped and spits at his feeble attempts to rise to his feet once more. Neshi turns his attention to his adversaries who still stand. I didn't join the Scorpions for nothing... these masaw-mosid are fierce fighters and wicked warriors but are possessed of a certain pride that can be wounded... \n\nCalling upon his previous training in the famed Scorpion Scout company, he clashes his sword against his shield. He then thrusts his shield arm back, exposing his chest to them, daring them to strike then thumps his chest with his fist. Speaking in the language of his assailants, he roars at them, \"Had-mokkar!\" He grins and spits at them. \"Gavakk P'dral vad dar Mok! du-Qa Yed-narraj!\" \n \n Spoiler \nGoblin-Common Translation: \"Whoreson jackals! Your ancestors are worthless bags of bones and your swords are rusty!\" \n " }, { "author": "wingover gimble", "message": "while in mid swing and about to hit the hob in te side chuck says\" My freind you will never learn that i dont leave freinds in the heart of battle i so dearly desire. So i shall Fight to my best and may the god s be with you and may this hobgoblin get the worst in the firey depths of hell as we kill his brethren. Still looking as if he were relaxed as ever he seems to move faster and his hits seem to be more cordinated as if he seems to be knowing what he is doing when fighting hobgoblins. For the strangest reason his speed has increased and he can easily dodge out of the way of things. \" Hobgoblins are strict and disciplined you must start to get them away from eachother. alone they fall and together they stay strong. think of it like an army, then you shal be winning the good fight. By the way i guess this is my sparing partner. As he slams his staff into the hobgoblins side." }, { "author": "de-trick", "message": "Chuck=18\nneshi=16\ndaiy=14\nYorrick=13\nmartin=12\nhob=8\n\nchuck\n \n Spoiler \n you hit the hobgoblin and says best you got Ill make a meal of you \n \n\n\nneshi\n \n Spoiler \n\nstrenght check for trip (1d20+1)[ 21 ] \nfalls down prone attack of opportunity\n \n\ndaiy\n \n Spoiler \nhit\n \n\nYorrick\n \n Spoiler \nkilled my hobgoblin\n \n\nmartin\n \n Spoiler \n (1d20-1)[ 17 ] made it some how\n " }, { "author": "de-trick", "message": " \n Spoiler \n\n__D H___ H\n__N H___ H\n__C H___ H\nM_______\n_________Y\n \n\n\nhobgoblins\n\ndaiy gets attacked\n \n Spoiler \n (1d20+3)[ 13 ] \ndamage\n (1d8+1)[ 7 ] \n \n\n\nneshi gets attacked\n \n Spoiler \n (1d20+3)[ 16 ] \ndamage\n (1d8+1)[ 6 ] \n \n\n\nchuck gets attacked\n \n Spoiler \n (1d20+3)[ 21 ] \ndamage\n (1d8+1)[ 6 ] \n \n\n\nmartin attacked\n \n Spoiler \n (1d20+3)[ 21 ] \ndamage (1d6+1)[ 4 ] \n \n\n\nand 2 at Yorrick\n \n Spoiler \n1st (1d20+3)[ 13 ] \ndamage (1d6+1)[ 3 ] \n2nd\n (1d20+3)[ 6 ] \ndamage (1d6+1)[ 7 ] \n " }, { "author": "wingover gimble", "message": "ok that hurt a plenty but you gotta stop rolling 21's becuase thats like your 3rd one. microwaved dice derek, lol jk. ok so im going first i'll hit the hobgoblin back and hopefully kill him. damn modified hobs. (1d20+4)[ 5 ] " }, { "author": "ByeLindgren", "message": "((Uh, don't the hobbos get separate saves? Also, as part of my action, I moved out of range. I'm guessing that was part of the attack of opportunity))\n\nMartin reels from the hit and staggers to a retreat (as part of the last action).\n\nAs for this action, Martin mutters to himself \" It's time to be brave... ,\" wheels around the rest of the way behind the hobgoblins and casts another color spray.\n\n \n Spoiler \n__D H ___ H \nN __ H ___ H ___ ___ M\nC __ H ___ H \n________\n_________Y\n\nI think I'm showing it right. Basically, I affect all the hobgoblins, and there's a square in between the closest hobbo and Martin.\n " }, { "author": "de-trick", "message": "Lucas critical miss yeah for me!!!\n\n (1d100)[ 72 ] \n\nChuck goes to attack and looks like he is going to kill the hobgoblin. He jumps in the air and extends his foot but he is unbalanced making him fall and break his outstretched leg." }, { "author": "de-trick", "message": "ill do sperated saves from now on, but not your turn yet\n\npost only on turn\n\nChuck=18\nneshi=16\ndaiy=14\nYorrick=13\nmartin=12\nhob=8" }, { "author": "ByeLindgren", "message": "((I won't be here for 4-5 hours, so I thought it would be best to post my action now. If that's not the case, I'll refrain from it in the future.))\n\n Yorrick spoke like Neshi for a second there. Weird... " }, { "author": "Daiyanissa", "message": "Daiy laughs as the goblin's javelin clangs off of her Greatsword. She yells with a smile,\" That all you got? Bring it on bitch! \" Startled to hear the language of the enemy spout from her friend's lips, spared a quick glance in his direction. Seeing the three goblins prepared to attack Neshi and herself, she put her all into the next attack.\n\n__ D H ___ H\n__N H___ H\n__C H___ H\nM_______\n_________Y\n\n\nFlanking with Neshi, she goes after the same goblin as before. \" You want a piece of this? \" She sends a confident look to Neshi, flashing a huge grin at him, then turning back to the Goblin, \" I eat babes like you for breakfast! \" She raises her weapon, bringing it down with confident might!\n\nAttack Greatsword\n1d20+8=19\n http://invisiblecastle.com/find.py?id=1133664 \n\n\nDmg\n2d6+2=8\n http://invisiblecastle.com/find.py?id=1133667 \n \n Spoiler \nP.S. My AC is 19, even with the -2 to it it is still a 17. No hit babe!\n " }, { "author": "de-trick", "message": "(i know that was not a hit i just left it so you knew you were attacked. I did that for everyone)" }, { "author": "Miraqariftsky", "message": " KLANGG! \n\nThe hobgoblin directly in front of Neshi lunges forward in a streak of grey and green. Neshi is unable to parry or dodge in time and his opponent's well-crafted blade darts forward in a vicious arc and clangs violently against Neshi's helmet, jarring him for a moment into dizziness.\n\nThe next moment he recovers and grins unsettlingly at his foe and barks \"Uv guvvar-dak rum'det!\" \n\nHis foe staggers aghast and retorts, \"E'mat guvvar-dak'ka Lek'ri dunreh sn'Amuh!\" \n \"D'na lau'l hatt ovrep Kelwi!\" Neshi brags and laughs deep and bold.\n\nThe hobgoblin snarls and sputters, \"Lek'ri ke'ouy! Stug em grah!\" Upon the last word, he hacks up a throatful of phlegm and spits it, missing Neshi's face but hitting his shield instead.\n\nNeshi looks down at the sigil of his beloved thus despoiled and he snarls in rage. \"You spat on my shield...\" He brings down his khopesh, intending to split his foe from chops to nave. \"YED!\" \n\nHe feels the resistance of a suit of strong chain-mesh, of mayhap flesh... and was that spurting blood, or was it spittle that spattered against his breastplate? Neshi paid no heed, lost in rage as he is, at the sacrilege of Sekhmet-Ankhutar's sigil...\n\nIn the split-second when his blade left the hobgoblin's flesh, his training. Two foes bleeding be better'n one foe not breathing \n\nBut then, he hesitates, his chivalry warring against itself. Neshi ponders whether better it would be to protect the lady or protect the small man. One glance at Daiyanissa, encased in armor and wielding a massive sword with the greatest of ease and than a look at the small, bleeding form of Chuck, armed only with a staff and his bare fists, decides the matter for him.\n\nNeshi winks at the paladin and mouths \"Forgive me\" and then he spins to the right, hacking at the flank of the hobgoblin attacking Chuck. Must protect the weak \n\nHe catches himself after the second strike and looks up. Neshi staggers back, barely deflecting the counterattacks of two angry hobgoblins.\n\n \"O-ffal!\" , he curses at his own clumsiness.\n\nOOC NOTES:\n \n Spoiler \nAttacks: (1d20+5)[ 8 ] if hit, damage: (1d8+5)[ 8 ] . If first hobgoblin dies, Cleaving-Power-Attack against hobgoblin attacking Chuck: (1d20+3)[ 9 ] if hit, damage: (1d8+7)[ 10 ] \n\nGoblin-Common Translations:\n\n \"Thy great-grandsire was a pot-drummer!\" \n \"My great-grandsire killed a hundred humans!\" \n \"That makes him equal to me? Tchah!\" \n \"I'll kill ye! I'll have yer guts for garters!\" \n \"DIE!\" \n\n\n*Hey, nothing wrong with in-fight banter, right?\n " }, { "author": "de-trick", "message": "so far this round\n\nchuck breaks his leg\nneshi misses\ndaiy kills her hobgoblin\n\nnow\nYorrick\nthen martin\n\nthen me" }, { "author": "Daiyanissa", "message": "((OOC: BOO YEAH! And I am posting my next move in case im not here for it in the morning))\n((Oki Doki Lindgren! I switched Gobs))\n\n \n Spoiler \nHappy to down another possible injury cause, Daiy goes to help Neshi and Chuck. (5 ft step) Moving towards the Farthest goblin from the group,\n__D H ___ H \n__N H___ H\n__C H___ H\nM_______\n_________Y\n\nShe attacks the goblin that has been fighting, to distract it away from Neshi's attempts at protecting Chuck. She swings her greatsword at it's shoulder, to take on the attacks it would spend.\n\nFull round Attack greatsword\n16+8=24\n http://invisiblecastle.com/find.py?id=1134111 \n\nDmg\n9+2=11\n http://invisiblecastle.com/find.py?id=1134119 \n\nShe yells over at Neshi and Chuck, \" Hey! How you guys doing over there? I guess we don't get that one last nice relaxing night i had expected, eh ?\" Her Northern accent thickening in the heat of the battle. She flips her sword around threateningly towards the Goblins, playing with them. Still in a playful mood she grinned over to Yorrick, \" Come on babe! You're missing out on all the fun \" She pointedly looked at him with a cocky grin. Making a second attack she swings around and slices at the goblin's head.\n\n\" By the Loyal Fury Himself, I Smite thee to the 5th layer of the demon pits! \"\n\n2nd Attack Greatsword - SMITE\n7+8=15 +3(smite) =18\n http://invisiblecastle.com/find.py?id=1134153 \n\nDMG\n7+2 = 9 + 2(Pal Lvls-smite) = 11\n http://invisiblecastle.com/find.py?id=1134164 \n\n\n(Take a -2 to AC for Full Round atk)\n " }, { "author": "ByeLindgren", "message": "((Allow me to correct myself: I'm doing something which might knock any or all of them unconscious, so you might have to describe your action after mine takes effect. I guess we're waiting on Yorrick, though.))" }, { "author": "Methalor", "message": " \n Spoiler \n\nNote to Daiy: Full round attack is not -2 to AC, as far as I know. You don't get any extra attacks from full round attack anyway, since your attack bonus isn't high enough.\n\n\n__D ____ H\n __N H___ H\n __C H___ H \n M_______ Y\n\nTechnical bit:\n\n5-foot step forward (free action)\nFull-round attack on Hobgoblin in bold:\n\nAttack roll: (1d20+8)[ 27 ] \nThreat roll (if 19 or 20): (1d20+8)[ 10 ] \nDamage roll (if hit): (2d6+8)[ 12 ] \n \n\n\nThe javelin came hurtling towards Yorrick. Spiraling through the air, it whistled as it bore down upon him. Caught off-guard after his charge, he knew he could not react in time. He braced himself for the impact, preparing himself to take the full brunt of the blow, mentally readying himself to fight through the pain.\n\nThe javelin, indeed, struck Yorrick. As it hurtled towards earth, it's trajectory placed it right in line with Yorrick's chest. As time slowed in anticipation of the hit, sudden realization dawned on Yorrick; he was wearing armor. A tentative smirk grew into a wide grin as the javelin bounced off his well-protected torso.\n\nStill a tad off-guard, the second attack was nonetheless anticipated. The hobgoblin, perhaps intimidated by the rapidly souring situation the raiding party was finding itself in, had thrown the javelin shakily. It hurtled through the air, worrying Yorrick for a mere moment before burying itself in the ground at his feet. His grin turned to laughter as the thrill of battle overtook him. They had command of this situation, the adventurers did, he was sure of that. The flow of the battle was in their favour, and it was only a matter of time before the grey humanoids were slaughtered or fleeing.\n\nHe silenced his laughter and turned his intent towards the hobgoblin before him. This fellow had been the calmer of the two, and his had been the projectile that had concerned Yorrick. He would soon know fear, Yorrick pledged, and inched forward towards him. His feet moving in synchronized fashion, a single beat instead of a drawn out step, he was in striking range within instants.\n\n \"EFER-NIM! HOLD 'TIL DEATH! FOR EFER-NIM!\" \n\nYorrick's heartbeat quickened. Where had he heard that before? From his own lips? From another's? It seemed so distant, this Efer-nim, and yet so close. A firestorm of doubt filled Yorrick's heart, taken aback by the foreigner's strange cry.\n\n \"Kh... Yorrick, hit the rear!\" \n\nThe flames were quenched in an instant, and his battle-training took over once more. \"Aye, Captain!\" he cried, not knowing why. It did not matter now; this was the battlefield, and there was no time for thinking. There was only Yorrick and his opponent. That was all.\n\nHe swung as he lunged forward, using his hips to power his strike as best he could. He felt the satisfying crunch of a well-placed hit, and he knew that he'd struck true. As his massive sword connected with the side of the grey-green goblinoid, the look on its faced changed rapidly to one of shock, and then to one of horror. It could see its death on the horizon; like any creature connected to nature, it knew when its time had come. Greatsword met armor; greatsword emerged the better of the two. As it tore through the leather, it cleaved into the flesh underneath. A grievous wound sustained, the blade traveling inches into the hobgoblin's side, it stumbled, staggered by the force of the blow.\n\n \"BY EFER-NIM, NEVER BACK DOWN! FORWARD EFER-NIM!\" Yorrick screamed, the thrill of combat infecting his spirit with excitement and energy, his subconscious taking over in the symphony of battle. The crescendo was not far off; this much he knew. As the hobgoblin writhed before him, and appeared close to toppling, he stood ready and on guard, prepared to face down the remainder of the hobgoblins." }, { "author": "ByeLindgren", "message": " Ah, they are taking losses. It's time to clean up before I take another one of those hits! \n\nMartin still runs around the group and casts color spray on the hobgoblins.\n\n \n Spoiler \n__D ____ H \n__N H ___ H ___ ___ M\n__C H ___\n________ Y\n " }, { "author": "de-trick", "message": "Yorrick hit on hob but not dead" }, { "author": "de-trick", "message": "martin\n\n \n Spoiler \n\n (1d20-1)[ 10 ] \n (1d20-1)[ 2 ] \n (1d20-1)[ 11 ] \n (1d20-1)[ 17 ] \n \n\n\n2 archer hobs fail and 1 attacking chuck failed" }, { "author": "Methalor", "message": "(OOC: Wow, super hobgoblins (max hp is normally 10). Still, it seems fairly certain that I was close to killing it, thus the flavour text; damn, should have used power attack.\n\nAlso, can you please describe the effect and show which Hobs on the map are knocked out by the colour spray? We need to know which two are still standing and which ones we can just coup de grace.)" }, { "author": "Miraqariftsky", "message": "((OOC: It's a crossover! They're Dhakaani, or at least Darguunish hobgoblins from Eberron! Heh, joke))\n\n\nNeshi heaves his sword high in salutation to Martin. He scans the field of battle and sees that the only foes left standing are those facing him and Yorrick.\n\nHe calls out calmly, \"Troop! Stand down. Give quarter! Spare those who surrender!\" \n\nAddressing the hobgoblins who remain, he says \"Yol drenas r'm-d'kas! Otre'g n'turlh!\" \n \"H'reg e'mt drenas?\" Neshi's opponent snarls and spits. Laughing, he mocks the dark-skinned templar. \"Kel-gnw'ada khavolaar okhaan'ra!\" \n \"Kel...? Ad tem, bar-konath yol Wodrakal khavolaari. Yol baraka okhaan'ra!\" Neshi retorts.\n\n \"Vok\" The hobgoblin's prideful visage pales and then flushes at the implication. He repeats his concession, this time more forcefully. \"Vokkal Wodrakal\" \n\nSomewhere to the right, Yorricks adversary sags, clutching the gaping wound in his side. Neshi's fist tightens around the hilt of his khopesh and he raises his blade, preparing for a final strike as he propounds the question once more. \"Hreg drenas r'm-d'kas?\" \n \n Spoiler \nGoblin-Common Translations:\n\n \"Lay down your arms and you will not be harmed\" \n \"Surrender? We will never surrender to a weakling like you!\" \n\n(OOC: Yeah, I was the only one not to hit anything except on the Trip attack. Heh, shouldn't have wasted it on a trip. If I'd gone on a straight attack then, I might have managed to Cleave through both! Hehehe for mistakes, eh?)\n\n \"Weak? You call me 'weak', you who attack when your foes are asleep? Cowards and defilers of rest! You'll be cast out from the Halls of Honor!\" \n \"Yes. Yes indeed\" \n \"Save what honor you have left. Do you surrender?\" \n " }, { "author": "de-trick", "message": "(i made them advanced)\n\n Hobgoblins surrender ha I laugh at you.We rather die you human. \n (1d20+2)[ 4 ] \n (1d8+1)[ 8 ] \n\n\nonly one not hypnotized is one in front of chuck." }, { "author": "ByeLindgren", "message": "((If they have 2HD or less, they're completely unconscious . Then blinded and stunned. Then blinded. If they have 3-4 HD, take out the 'completely unconscious' portion of the spell. I'll roll for how long and assume they were advanced only 1 HD.))\n\n\" They'll be like that for only a short while! \" That may have been a death sentence for my helpless foes... \n \n Spoiler \nI'll roll for 4 unconscious hobbos, but if there are only 3 affected, disregard the last roll:\nHobbo1 is unconscious for (2d4)[ 3 ] rounds, stunned and blinded for (1d4)[ 1 ] rounds after that, and then stunned for one round.\nHobbo2 is unconscious for (2d4)[ 4 ] rounds, stunned and blinded for (1d4)[ 1 ] rounds after that, and then stunned for one round.\nHobbo3 is unconscious for (2d4)[ 2 ] rounds, stunned and blinded for (1d4)[ 4 ] rounds after that, and then stunned for one round.\nHobbo4 is unconscious for (2d4)[ 4 ] rounds, stunned and blinded for (1d4)[ 4 ] rounds after that, and then stunned for one round.\n\nBold is the only one I assume is up.\n\n__D ____ H1\n__N H3__ H2___ ___ M\n__C H5 __ H4\n________ Y\n " }, { "author": "Miraqariftsky", "message": " (1d20+5)[ 13 ] \n Why? Why do you give up the chance at redemption? \n\nNeshi sighs as he swings his blade. \"Then die, fool\" .\n\nThe khopesh flashes through the air and misses wide, plunging into the soft, grassy soil. Bent over thusly from an overextended strike, Neshi realizes his vulnerability and tries to evade the avenging strike.\n\nBut then, he hears a groaning at his feet, an agonized wail of moaning. It is the injured Chuck, clutching his broken leg. Neshi then brings up his shield and prepares for the hobgoblin's onslaught, taking consolation in the fact that by staying there, he'd take a blow that might otherwise end the life of somebody helpless." }, { "author": "Daiyanissa", "message": "Daiyanissa sheathes her greatsword and dives at Hob 3, pulling at the rope hanging from her hip.\nUse Rope check\n (d20)[ 11 ] +3= 14 \n\n\" Come on everyone! tie them up before they awaken !\" she yelled." }, { "author": "wingover gimble", "message": "Chuck loking strangly calm at his leg says, \" Well its broken but not bleeding and as for not surrendering hobgoblin you may die a warriors death, or i with you! As he brings his staff in a side arc towards his hip.\n\n (1d20+1)[ 19 ] -4 becuase im prone\n (1d6+4)[ 5 ] \n As he swings he hopes to the gods they guide this blow for not letting this innocent adventurer be injured for his falt. I only get people hurt when i know they are of evil orgin. " }, { "author": "ByeLindgren", "message": "Martin looks a bit worried and yells across to Daiy,\n\n\" I don't have rope! \"\n\n Not too heavy for me now... " }, { "author": "wingover gimble", "message": "Chuck looks towards martin and says \" I know from experience that if you break thier legs they are not going anywere or if they are going to get away then you should kill them while you can. then after a readuring smack against the hobgoblin then he says \" I dislike my luck but you know what, we are going to have to get me a drink after this. Ha ha ha. " }, { "author": "de-trick", "message": "and the one chuck falls over dead" }, { "author": "wingover gimble", "message": "I look to the person who seemed to have special powers of the clerics and say \" Mind getting those guys tied up or beaten and then help me out. " }, { "author": "Methalor", "message": " \n Spoiler \n\n\n__D ____ H1\n __N H3__ H2___ ___ M\n __C ____ H4\n ________ Y\n\n\nAs H4 is unconscious and wounded, Yorrick will deliver a non-lethal coup de grace to the unconscious H4.\n\nAs per what Derek ruled when I asked him, the blow is nonlethal damage and an automatic hit, but not a critical like a regular coup de grace.\n\nSo, rolling for nonlethal damage to H4:\n\n (2d6+8)[ 11 ] \n\nDerek, I know they're already unconscious, but please do let me know if the nonlethal damage is enough to leave them knocked out completely for the next little while. Remember that nonlethal damage goes down by 1/hour, so even if the current hp - nonlethal damage is -1, he'll be out for a lot longer than 4 rounds. 😉\n \n\n\nVigilance was not needed. As Yorrick stood ready to endure any javelins thrown his way, the sorcerer finally came into play. Arcane might, an explosion of colour and light. The orange-skinned warriors were left weaving, reeling in the face of the spellslinger's magical might. All but one toppled, insofar as Yorrick could see, and the one left standing soon found itself outnumbered.\n\nYorrick's grin turned wicked for a moment, as he glared at the wounded hobgoblin before him. The peltast was still breathing, some natural fortitude staving off any additional harm from the blow he had dealt it. But, it was unconscious, prone on the ground, helpless before him. The wicked grin turned wider, killing intent written all over his face. He lifted his greatsword above his head, not noticing its considerable weight. He began to bring it down, his only intent to slay the hobgoblin, to end its miserable existence, to murder his helpless opponent.\n\n \"Murder?!\" he thought, his eyes opening widely for a moment.\n\n~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\n\nEverything hazy. Eyes can't focus. The memory unclear, grasping at a mere tendril of smoke rather than the fire itself.\n\nA Masaw-mosid warrior lay before him, wounded and unconscious.\n\n \"Captain, I cannot bring myself to finish these wretches. I want to slay them, to protect Efer-nim. But I cannot slay them like this, I cannot kill them like my father was killed, like my mother was slain before my eyes. I cannot.\" Yorrick, or the man whose eyes Yorrick was seeing with, said. Tears were rolling down his cheeks, painful memories brought to the fore. His head was buried in his hands, shame overcoming him.\n\n \"My brother, I know thy heart nearly as well as my own. A great warrior you are, but honourable to a fault. Truth be, I cannot commit such an act devoid of mercy and compassion, even against these brutal savages. Let us make a pledge, on our brotherhood, that we shall always think coolly about these matters, to always act with as much compassion, mercy, and honour as we can, and to never forget our true selves in battle.\" the Captain responded, his face blurry and his voice distorted, indistinguishable. Straining as he might, he could not make out the Captain's features.\n\nThey clasped arms in the way of those of Nimlot's guard, swearing to hold true to their vow forevermore.\n\n \"So mote it be.\" \n \"So mote it be.\" \n\n(OOC: Sorry, Nexus, I didn't have quite the right touch to emulate Neshi's mode of speech. That can be forgiven, I hope.)\n\n~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\n\n \"... to never forget our true selves in battle.\" \n\nBy some sheer force of will, he began to shift the trajectory of his sword's path. It was moving faster and faster, gravity combining with the sheer hatred behind his initial blow, ascent towards the earth and the awaiting hobgoblin flesh virtually assured. Yorrick began to pour all his strength into changing the predestined path, into interrupting the unwavering devotion of his initial swing. Time began to slow as he fought his most difficult battle yet; a fight against himself, his own strength, and his own emotions. \"I cannot give up.\" he pledged to himself. He began to scream, incomprehensible gibberish as he exerted as much of his strength as he could.\n\nCloser. Closer. Almost there. Almost connected. Almost a murderer. No. He couldn't. He couldn't give up. Shift it! Stop it! Change what he had started! Stop the mistake! Frantic. Heart pounding. Fear. Fear at himself. Fear at what he was, what he had been, or what he would become! Fear that he had disappointed the person from his memory.\n\nWith a final twist, a final push, a final shove, the flat of the blade struck against the hobgoblin with considerable force, trading magicly-induced rest to sleep inspired by concussion. He'd succeeded. He'd changed. He'd changed the unstoppable swing. He'd changed himself. He'd kept his promise.\n\nHe stabbed his sword into the ground, leaning on it for support. He felt drained, all of a sudden, as if he could not fight any longer. As if he could not stand up any longer. A tear rolled down his cheek, shame at what he had intended to do filling his heart with grief. He spoke to the downed fighter before him, not caring that the savage goblinoid would not hear his words. \"I cannot slay anyone who lays harmless before me. I cannot murder you. I will not slay you. I will not murder you.\" \n \"Captain, I cannot break our vow.\" he whispered, lips barely moving. The sound was carried away on the wind, dispersed amongst the trees. Those trees bore witness to Yorrick's renewed promise, nodding in sage agreement at a thousand-year promise kept and a warrior's resolve renewed.\n\nSomehow, inexplicably, Yorrick gained strength from his own words, renewed strength surging through his body, a rapid-flowing river of courage and steadfastness. He rose, yanked his sword out of the ground, and moved to aid his comrades in the final stages of the conflict.\n\n \"But... Where did that memory come from, and why did I stop?!\" he thought to himself, no longer feeling quite in control of his own actions. Or was he? Was this his true self?" }, { "author": "de-trick", "message": "just to speed it all up you knock out the remaining hobgoblins and tie them up\ntaking 20" }, { "author": "ByeLindgren", "message": " These wounds... I have never felt this kind of pain. Martin looks towards Chuck, his face steadfast and unwincing.\n He fought with more javelin wounds than one. He even continued when his leg was broken, and yet I feel as though I can't stand. \n\nMartin sits and winces, slightly ashamed of his un-heroic reaction." }, { "author": "Daiyanissa", "message": "Daiyanissa finishes tying up the last Hob, and stands up brushing her hands on one another. ' Well at least that hideous task is done '\n\nOk, how is everybody feeling?\n\n((OOC: If everyone could post their HP left and what they were at full please so I know who to give a cure light to..))\n\nDaiy walks over to Chuck, \" Well I must say, i was somewhat impressed when you struck that last hob down while your leg was broken .\" She went to bandage up his leg\n\nHeal\n[roll]1d20[/roll] +2\n\n \"Although i would question your watch methods, like when you are supposed to be guarding the camp, trying to pick a fight with a group member instead is not wise. Please remember that, as I vowed that we would not lose any member of this group while out in this quest, including you. So I tell you this, not as a friend, a Paladin, or a woman, But as your leader. STOP screwing around and pay attention!\" , With that she stood up, leaving a vial of cure light beside him,\"Take that and i don't want to hear any other challenges towards any of our group coming out of you.\"\n\nShe walked over to Martin, \" Are you alright wizard? \" She handed him a cure light as well. \" Drink this, it will help sustain you .\" With a blank smile she looked around the group, her eyes stopping on Yorrick, who seemed to be going through some turmoil. She glided over and rested a hand on his shoulder. \" Yorrick, You were great. Wonderful work my dear. Now you can go have a short rest if you wish, the night is not yet over. Do not worry, we can question those hobs in the morning, I'll be taking watch. \" She smiled and looked for Neshi.\n\nUpon spotting him she went over to speak to him. \" Nice work Comrade. You are an excellent healer. Save your spells. We have the rest of the night to fix ourselves up. I'll be taking watch from now on. Go get some sleep. \" She smiled at him again and got up to go check on the horses.\n\n((Roll your own cure lights on the board please))" }, { "author": "wingover gimble", "message": "Smiling when the palidin told him to stop screwing around. He laughs and drinks the cure light and drags himself against the tree and leans there and says queitly \" Some day that woman will make an awsome sparing partner. I'll have to challenge her later once my leg is better than just being fixed a little. That yorrick for some strange reason smacked the hobgoblin with the flat of his blade, what was that about. I'll have to look into it. Then his pupils return to his eyes and he slumps down and yawns. Waiting till everyone but the watch goes to sleep he sleeps against the tree. Then he later dreams of how he wil spar with the palidin and what tactics she most likely will use." }, { "author": "Miraqariftsky", "message": " \n Spoiler \nOOC: Methalor! Always, always, you exceed yourself! Great work, Daiy!\n \n\n As the last foes fell... \n\nNeshi feinted with his khopesh, sidestepping right and swinging wildly. His opponent moved left just as Neshi shifted his weight to the balls of his feet, lunging and bashing with his shield. The heavy plate of metal barged through the air...\n\n KRAA-BAK! \n\nAnd then the shield slammed against the hobgoblin's face, at the same time that Daiyanissa's gauntleted fist slammed into his side. The beast's eyes rolled up in its head and it slumped to the ground, the last of the evening's raiders.\n\nHe flashes a white-toothed grin at his fellow templar and raises both arms to the heavens. After a throat-rending ululating call, he sings out, \"Praise Horakhe, Lily-born Lord of Vengeance and Virtue! Shines the Sword of the Sunscarab ever on!\" \n In the aftermath, after the surviving hobgoblins have been trussed up... \n\n \n Originally Posted by Daiyanissa \n \" ...I'll be taking watch from now on. Go get some sleep. \" She smiled at him again and got up to go check on the horses.\n\n((Roll your own cure lights on the board please)) \n \n\nNeshi sits upon a log, chewing a tough strip of snake jerky. He breathes in and savors the cold clime and the thousand smells of a living forest.\n\nHe stares into the campfire and his heart floods with doubts. How had I been so careless as to have been thus caught off guard? That Masaw had a point--- why were my blows so feeble? And why did my heart sudden flare with the rage of sinful Sekhmet when Daiyanissa spoke with Yorrick as she had? \n\nHe rips another chunk off of his trail rations. The vegetables' flavor bursts into his mouth and he winces at the sudden bitterness of the tha'grek leaves stuffed into the snake's innards. His mind churns with questions that arose during the battle.\n\n I had yelled the call to arms but a couple of my comrades did not even stir for the fight. Are they cowards or weaklings? Back in those days, they would have been demoted and enslaved to pay for their transgression, if they were not outright executed. Do I judge too much?\n\nAnd then, when Daiyanissa had joined the fray, she bragged of devouring Masaw waifs for breakfast... THAT ISN'T RIGHT! By faith, it is not right! It violates all codes of virtue and vengeance! But then, was it merely the taunt of a warrior on the field? But even then, no true templar shall utter such blashphemous false testimony! Aye, aye... I lied in the same manner but my taunts followed the Mulhorandi-Mosid'dar Pact of Osorkon's Sowing!\n\nAnd then, why were the Mosid'dar able to speak most fluently the Common tongue of the lands of Men? What sorcery vile was that? Aye, and strong they were, more hardy than their ancestors' stock... yet their ancestors fought with more honor than these jackals! They attacked in the night when nigh all were asleep--- filthy craven curs! They deserve naught but long years of toil under sun and whip! And when I honorably extended surrender, they refused! What folly! And now they reap what wicked fruit they've sown... \n\nHe flings the tail of his snake away into the darkness of the night, an offering to whatever wilderland spirits watch over this heath. He scratches his chin then props his left elbow up on a knee, the chin resting on the gauntlet. With the stars marching on overhead, Neshi heaves a sigh, and struggles to wrench his gaze away from the condensing mist of his exhalation.\n\nHis eyes wander across the camp to where Daiyanissa is diligently brushing down the animals. But... Daiyanissa, true, I am attracted to her... but now that I grapple with my heart's passions with my mind's reason, I realize that it is because of the fact that she looks almost exactly as Lightbringer Ankhutar. But then, is that all there is? Do I not love her for who she is as she is and not merely because I have been ripped from my own time and flung a thousand years hence! Kind, helpful, sweet, diligent, funny... but is she one of virtue and not merely vengeance, not merely loyal fury? Who is her lord and her god, this Torm of the Loyal Fury? But heavens forgive and heavens aside, do I love her or do I merely pine for milady Ankhutar?\n\nI... I do not know. By Blessed Bast! May my heart's abyss yield its secrets that I may not lie or Fall on account of my passion for milady fairest... \n\nSuddenly, a rasping, grating sound jarred Neshi out of his reverie. Grzzzk-graaah-grzzzk-ngooorrk-aah... Grzzzk-ngoorrrrk... ngoorrrkk... He restrains himself from leaping up once more with a drawn blade and merely listens and looks, as he was taught in the Scorpions. Slowly, he turns around on his seat on the log and pinpoints the cause of the noise--- it is the big man, the hero, Yorrick, snoring away.\n\nNeshi's eyes squint as he recalls the battle. Through the sea of swords, there suddenly roared the rousing battle cry of the Amun Corps at their last stand, \"EFER-NIM! HOLD 'TIL DEATH! FOR EFER-NIM!\" The Cry was uttered once more in this strange land, in this strange time by a strange voice but I rallied like the blasted veteran I am. He turned the tide. Day DID come again, the light shone once more... But... but, I awoke in a sea of shards! When I'd inquired of Hothmalor's treacherous messenger about Efer-nim, he'd invoked his strange gods and turned away, muttering about ghosts and curses! How is it that this strange hero, this wandering warrior, Yorrick, knows of Ancient Efer-nim's Time of Troubles--- so much so that he fights like... like Khur-kol the Demonsbane? Indeed, he called me 'captain' and I'd almost called him by that ancient name... DEAR DJAUWETY, WHY?!? \n\nNeshi's eyes droop with strain and he closes them deliberately, intentionally opening himself up to his worries and his woes. He looks within his heart and found the Sunscarab--- and he is happy.\n\nHaving recommitted his inner peace, Neshi stands up and stretches. His eyes rove skyward, taking pleasure in the midnight breeze and the dancing of the stars. He smiles a lonely, yet contented smile.\n\nNeshi walks over to where the mangled, bleeding form of Chuck Norris lies curled and asleep. He kneels by the hero and prays once more, asking for healing. He gently removes his hallowed talisman from his neck and with it, makes a wave offering over the sleeping warrior. \"My lord, Horus-Re, I pray that thou grant thy grace and upon this valiant one, lay thy healing hand\" \n\nWith that, a soft, golden glow suffuses the gnome's sleeping form and Neshi just knows in his heart that he has done the best he could to aid the valiant one. His heart wonders at the might that had driven the small man. How could he be so small and yet so swift and strong? He bore injuries that should have felled a buffalo--- and he bor them with an unflinching smile. Truly, the heights of valor have risen and the abysses of dishonor sunk while I slept in stone. \n\nHe wanders over to the sleeping sorcerer, Martin. Neshi looks his frail form over and marvels that such a frame could be the conduit of such power. Careful not to jangle his armor, he takes his dagger and scratches signs of warding around the slumbering mage. On his North, an Ankh, on his East, the Aton, on his South, the Falcon and on his West, the Barge--- these were the sigils that he signed araound and about, on soil and stone and wood.\n\nFinally, he wanders over to the gaggle of gagged goblinoids. He checks their bonds and makes sure they are firmly bound.\n\nNeshi heaves a sigh and bows down to the Moon, Djauwety’s throne. Silently, he begs forgiveness for the wickedness he is about to undertake.\n\nHis mind hearkens back to his time with the Scouts of Scorpion Company. They were the most feared and most treacherous of Efer-nim’s soldiery and they did not hesitate to use unscrupulous methods against their foes. Much in the way of wickedness I learned from them and I rue the day my father signed me up with that accursed lot! I was eventually transferred to the Amun Corps, Horakhe be praised, but I still remember how they tortured, how they asked, how they demanded, how they tormented and how they slew without mercy… Oh, how they slew… but no. It was not ‘they’ but ‘we’, for I was once a Scorpion… His hand drifts to the scorpion-shaped scar that had been branded into his left breast so many Floods ago…\n\nBut then, Neshi steels his resolve and draws his khopesh. With both sword and dagger, he hacks up the corpses of those who’d fallen in battle, despoils them with urine and spittle, and scatters head from body, limb from limb. He festoons the captives with their comrades’ intestines and then heaves a weary sigh after all his wicked work.\n\nHe takes off his armor but keeps his shield on as he settles into the bole of a tree, facing the captives, to make sure that he is in a perfect position to keep watch over them once the dawn comes. He wipes his blades on the grass and gives them a quick polish with a sleeve torn from one of the hobgoblin carcasses before he surrenders to the sentinel’s sin--- sleep…\n\n \n Spoiler \nOOC: Neshi cast a Cure Moderate Wounds on Chuck (2d8+1)[ 7 ] and a Protection from Evil on Martin. Meh. Spells get renewed at dawn, anyway.\n\nI’ll sleep now. G’night, y’all.\n " }, { "author": "wingover gimble", "message": "Oops forgot to roll for my cure light. It should be fine though are DM is probably waking up just now 🙂 . (1d8+1)[ 8 ] \ni dont know the plus for the cure light but the caster had to at least be 1st level so i put a plus 1." }, { "author": "de-trick", "message": "ok nothing happens during the night. when you all wake up you go to check on the hobgoblins there trying to break out\n (1d20+1)[ 2 ] \n (1d20+1)[ 11 ] \n (1d20+1)[ 3 ] \nand they dont get close of doing so they all tire themself out\n stupid humans ill kill you wait till i get out ill kill you " }, { "author": "ByeLindgren", "message": "Earlier...\n\n\" Are you alright wizard ?\"\n\nHe tried to respond, Oh, I'm all right , but the thoughts remained in his head as the pain sharpened in his side. \" Drink this, it will help sustain you. \" At that point, he couldn't refuse. He quaffed the bitter almondy cure light potion even faster than the sweet ale back at the tavern. Instantly he felt the soothing massage of positive energy lightly closing and healing his wounds.\n\n My voice was quite loud when I yelled 'hobgoblins.' Where were Zimdo and Loge? I guess Daiy and Neshi will deal with them in the morning. \n\nMartin ate his simple, breaded trail rations and almost wished for Neshi's snake. Almost.\n\nHe waved his hands and cleaned himself off with magic, doing the same to his sleeping grounds. Might as well.. He fell asleep, knowing that tomorrow would bring resolution to what happened tonight.\n\n \n Spoiler \nCure light (1d8+1)[ 3 ] ; Wimpy Martin was at 5/9. Still, I consider the last 10 HP to be much more \"wound-causing\" than the next 30.\n \n\n\nMorning...\n\nMartin hears the noise the hobgoblins are making and goes to check it out.\n\n\" What's going on---wha... \"\n\nCorpses mutilated. Hobgoblins frantically trying to escape, drenched with their allies' innards. Not a pleasant sight.\n\n\" Who? Who did this? Who could do this? Why? \" Martin blurts out. He doesn't notice anything but the hobgoblins, staring at them for a good three seconds before he cannot take it. He stumbles back to camp, bewildered.\n\n Maybe an evil creature came in the middle of the night and did it. Maybe that's how the hobgoblins are rewarded for failure by their superiors. But why didn't any of those attack us? Why do I deny what actually happened? " }, { "author": "Daiyanissa", "message": " \n Spoiler \nSorry Nexus.....sorry\n \n\n\nDaiyanissa stood, frigid, frozen with anger, staring at the mutilated corpses of the fallen hobgoblins. Her eyes wide in disbelief, she looked to the hobs still tied up. She withdrew her greatsword and stormed towards the hobs tied up with the entrails of their fallen allies festooned around their heads. Furious, she reached out and carefully took the entrails in her hand and lifted it to look at. She growled and crushed them and looked around at her group. Her eyes went to chuck immediately, but then she remembered his leg was broken. Looking to Loge, seeing he was still asleep she went over and kicked him awake. \" Get Up !\" she yelled \" Get over there! I need to speak to everyone. NOW \"\n\nShe walked over to Neshi, and stopped cold. She saw the leftover smears of blood on him, and froze. ' It seems I know him even less then I thought.. ' She threw th entrails at his feet with a cry, \" What the HELL is WRONG with you?!!? Why would you do those horrible things! THEY WERE ALREADY DEAD FOR F*** SAKES! We were going to deal with the survivors as WE ALL saw fit! Hanging intestines on the others was NOT called for. \" She sneered at him and turned away. She faced Loge, Martin, Chuck, Yorrick and now Neshi.\n\n\" This is Pathetic.... and don't think I've forgotten that you forsook your duty to us, to your group! You are lucky I haven't speared your heart with this sword you scum! \" she screamed as she pointed her sword at his temple. \" Who am I to trust within you? Martin, i apologize, what I am saying doesn't apply to you. You are a good man and I am happy to have fought with you. Yorrick, I have yet to get to know you, but I am honored to have fought with someone with such a respect for life. Even more then I. So I thank you. \" She sent him a soft smile, she was beginning to show her fatigue now. \" I would also like to apologize for my behavior in that skirmish. Im not quite sure what came over me. I don't usually act like that ,\" With that she looked over the group again, her eyes hardening at the sight of Neshi. \" But you! Neshi, I am disappointed in myself more than anything. I have misjudged many things in my life, but I always prided in my Judgement of people. I apologize to the group for my serious error in judgement... \" She sounded defeated, almost sad.\n\n\" Now, we should talk to them, find out all we can from that evil scum. What will we do when we are done with them? I think we should take them with us to show us where the base is .\" she sighed, turning away as her eyes were misting with upset and fatigue. \" What do we want to know from them? \"" }, { "author": "wingover gimble", "message": "Looking absoulutley fine chuck looks to the Neshi then to the bodies then to the palidin.\" So... what did i miss and how much did he drink? Can i have some? damn my leg hurts. umm i think its better after that bad tasting potion fixed the bones together. Well...... Can i have something to eat? im starving!! Standing up catiously he walks towards the palidin and says\" So weres the one i killed- OH i see him! well can some one pass me a shovel? anybody? why are you all staring at me like that i said i would give him a warriors death and i .. was.. gunna bury him. Well does anyone have a shovel? By the way nice fighting everybody, i dont know what loge did but he musta been supporting us and wtching our backs or something thats why hes so tired. By the way i have no problem what Neshi did becuase he must have thought it traditional or had a really sick fetish or maybe is a insane raging cannibal but he fixed my leg and wounds so hes cool with me. Ooooh martin that was cool spells you cast there. I can cast some illusion spells myself! I can turn daiy's Hair purple or pink or give neshi pink eyebrows or change anything a different color and make noises that dont exist and can make a bunch of torches and i can speak with some animals that burrow in the ground!! Hey daiy wanna have purple hair? I can do it for free!! I can change anyones hair right now but only one person or i could make something different colors! Like a pink greatsword!!!!!😁 Want one? " }, { "author": "Daiyanissa", "message": "Daiy looked over at Chuck. \" Well it's nice to see you up....and...up. Nows not the time to be bragging about magic tricks. I will bury them myself after i am finished with this group and those Hobs. Calm down for gods sakes, I am not in the mood. \" She glared at Neshi again.\" Sit down will you? I will take care of the burial after the current business is taken care of .\" she stated to Chuck without taking her eyes off of Neshi's." }, { "author": "ByeLindgren", "message": "Martin turns to Neshi, his eyes showing a childlike sadness. Why? , his eyes ask pointedly, and Martin finds himself mumbling the same. \" Why did you do it? \"" }, { "author": "Miraqariftsky", "message": "((OOC: Ho, sir De-trick! Will that act give us Intimidation bonuses?))\n\n\n A minute ago... \n\nNeshi awoke with the paladin's enraged spittle spattering his face. His gut wrenched in guilt and his face flushed with shame at what he had done.\n\nThe morning breeze blew, the cool wind caressed his body as he heaved himself to his feet. He had thought that he was refereshed but the lashing that he was receicving from both conscience and Daiyanissa's tongue sapped his energy. If the wind kissed his form, upon the branded scar, it was a burning bite, a freezing stab, a heart-wrenching agony...\n\nHe stood up to her, sword in hand. Meeting her gaze, he said aloud, his teeth grating, \"How couldst thou judge that which thou knowest not?\" With that, he sheathed the sickle-sword.\n\nBut then, he drew his dagger swiftly and ran it across his palm. It bled freely. For a moment he held it in front of his eyes, then grabbed her hand and squeezed, letting even more blood run. Still holding her gaze, he whispered with quivering lips, \"Thou hast mine blood and mine bond. Mine loyalty and mine life. Mine truth and mine tempest, thou hast in thine hand. I did NOT want to do it!\" \n\nHe then strode past her, coldly remarking, \"Methought thou'd call't a meeting?\" \n Presently... \n\nHis heart bleeds at every raging word but he seals up his soul-sorrow with stone. The muffled protests grow dimmer and softer 'til all that is left is a thumping on impregnable walls and a soft, soft weeping within the walls of his heart...\n\nHe turns on his heel, growling, \"Chuck is right. It is a ttrrrrraaaadition...\" With that last word, he spat vilely and hatefully, abhorring himself for what he had done.\n\nHe walks over to the gaggle of goblins and beats upon his chest, then hisses once more, baring the scar, the burned brand on his breast for all to see. “I was once one of the Scorpions’ Sokar’ri. Thou shalt speak else shalt thou suffer. Thou shalt serve us or shalt die most horribly” \n\nHis hand trembles near the hilt of his khopesh. He walks around his captives, searching for the one who fell last. “Thou art now the victims of the Ritual of Dread. Thy ancestors abhor thee for thy failure and thy craven strokes. Thy descendants be doomed upon thy account” \n “Divulge where thy comrades are. Do ye have plans to attack the outskirts of Hothmalor? And how didst ye learn so well to speak the Common tongue of the lands of Men?” Neshi gulps but his hard grey eyes hold steady. His hand’s trembling stills. His heart beats beneath the sigil of the Scorpion. And the branded scar burns all the hotter and all the deeper through his tormented soul.\n\n \n Spoiler \nOOC: Please, please, please, somebody help me with this Intimidation. (1d20+6)[ 20 ] \n\nOOC: please, everyone, forgive me for this behavior most unbecoming of a gentleman.\n\nSummon exposition! The Scorpion Scouts were an elite unit of Efer-nim that dealt blows in the shadows, doing that which no virtuous soldier of the Amun, and the Atun’nar could do without forever scarring their conscience. Neshi was drafted into the Scorpions because of his family’s orders but was promptly transferred to the Amun (of which Khur-kol/Yorrick was veteran) because he did not have the stomach for it. That doesn’t mean, however, that he did not learn anything from his stay there.\n " }, { "author": "de-trick", "message": "(occ you get a +4 to intimadate)\n\n (1d20-1)[ 13 ] \n\nthey say that they learned common from a former slave\n\nno just scouting making sure are home is safe" }, { "author": "Miraqariftsky", "message": " \n Spoiler \nOOC NOTES: Ok, then, thank you, chief. That brings my Intimidate score to 22, right?\n\nHo, folks. Anyone want to help with a patch of Sense Motive?\n \n\n\nThe morning sunlight spears down from the canopy, scintillating on the raised khopesh. Neshi's features, shadowed dark and grim, contort imperceptibly as the hobgoblin's answer hits him and stings his soul like a scorpion's venom.\n\n WHAT?!? This isn't right you damned fool! Cease thy folly! Repent or perish! Lo, Neshi, lo! Thou damnest thyself as thou dost thy blade raise against innocents! Innocents who merely sought to protect their home! You are the invaders here, you are the oppressors! You arise in might and assail their lands--- what virtuous avenger would not resort to guile in order to fight the menace that thee and thy oh-so-honorable companions pose to them! \n\nHis conscience screams at him. His sword wavers. His teeth grind together in indecision. His brow lowers and his eyes dilate with shame and rage and fear.\n\n \"What surety do we have that what ye say is true?\" Neshi hisses, then moves forward, his sword plunging. At the last moment, he spins and hits the Mosid's throat with the blunt, hooked side of the khopesh, leaving him gagging. He kneels beside his victim, the khopesh's hook pinning his neck to the ground.\n\n \"I spill none of thy blod for thou hast answered well. Answer well once more, and I might thy wretched life spare: WHAT SURETY DO WE HAVE THAT TRUTH THOU TELLEST?\" He roared, spittle flying. \"Where by thy kin, thy home? Be this home a fortress of stone with dungeon dark and deep... or be it merely a Mosid'ar dwelling-cavern, with thy kith but hunting and gathering?\" \n DON'T DO IT! DAMN YOU, NESHI, DON'T DO IT! And then, a stroke of wicked inspiration struck Neshi and he drew his dagger once more and placed its edge along the neck of another hobgoblin. He asked once more, \"Hast thou any plans for war and pillage upon any folk who the good air breathe?\" \n\nBut suddenly, something else clicks in his mind... If true 'tis that no war or pillage or rape or murder these Masaw-mosid intend, then we are in the wrong... Aye, we shall have to atone... maybe even submit ourselves to slavery for them--- and doubly so for me, khavolaar, defiler. But, but--- was it not Councilor Vanridge who pointed us North, to the caves of the hobgoblins? Was it not he who said, \"there is a rumor that they plan to attack the farm outskirts\"? Hellsteeth! RUMOR! Mayhap I was right not to trust the man in the first place for he dreams of threats that are not there... \n\nNeshi shakes his blades, drawing jagged lines of blood across the necks of both hobgoblins but still restraining himself from delivering more than a flesh wound and roars, \"ANSWER!\" " }, { "author": "Daiyanissa", "message": "(OOC: sorry for the short post guys! im going off to work! be back way later)\n\nDaiy walks over and kneels beside Neshi, she places her gauntleted hand over his on the Kopesh. She was still pissed, so she pushed his sword away from the goblins throat. She glared at him with a cold, hard look and faced the goblin that was questioned.\n\n\" Now, \" She took a deep breath, \" I need some questions answered, answer them truthfully and you will not be harmed again. I will hold this fool back even. But should you dare to lie to me, i will do things much much worse than he could ever imagine. So what will it be? \" she looked it right in the eyes, challenging.\n\nIntimidate\n20 + 6 = 26\n http://invisiblecastle.com/find.py?id=1137910 \n\nSense motive\n18 + 5 = 23\n http://invisiblecastle.com/find.py?id=1137905 \n \n\"I promise not to harm you if you truthfully tell me what you were doing \"" }, { "author": "de-trick", "message": " Protecting my home from you " }, { "author": "ByeLindgren", "message": "Martin walks up during the interrogation, not daring to look into the eyes of the hobgoblins. He asks Daiy, \" What of their connection to Malindor? If they're not in favor of his reign, there is no reason for us to linger here. \"" }, { "author": "de-trick", "message": "Who's malindor?" }, { "author": "Daiyanissa", "message": " \n Originally Posted by de-trick \n Protecting my home from you \n \n\n\" Ok, why were you out looking for us? What gave you the idea that we were going to hurt you? What gave you the idea that you needed protecting from us? \" She asked sympathetically\n\ndiplomacy\n13+5=18\n http://invisiblecastle.com/find.py?id=1138847 \n\nsense motive\n18+5=23\n http://invisiblecastle.com/find.py?id=1138850 \n\n\" Answer their questions as well \"" }, { "author": "de-trick", "message": "well wearing full plate and having big swords and heading toward the cave might be a dead give way" }, { "author": "Daiyanissa", "message": "\" We were sent here to inquire as to a rumor that has been circling our city. We have heard that your community was planning an attack in our fair city. Is this true? What have you been planning? \" She withdrew her dagger and started to balance the tip on her finger with skill that no one knew she possessed. With a smile she flipped it into the air and caught the handle and pointed it to her throat, and made a slashing motion. \" So...you were saying? \"" }, { "author": "de-trick", "message": " all i know my master is making us train extra hard " }, { "author": "Daiyanissa", "message": "\" Well I think that that answered any other questions we may have. Where is your base? I just wish to talk to your leader to see if we can prevent some bloodshed. If you act aggresive towards me, I shall have to retaliate, I hope you know. I also want you to know that I want to avoid any unnessesary killing. So if we can go to TALK, I would appreciate it .\"\nShe looked at Neshi pointedly, indicating that there was a way of interrogating that didn't involve making scars or causing blood on her sword.\n\nDiplomacy ((OOC: DAMN! I keep rolling 18's! I hope this luck keeps up....))\n18+5=23\n http://invisiblecastle.com/find.py?id=1139267 \n\nShe motions Martin over to her and whispers, \" Could you please go check those bodies for anything that could be used against us? And then get Yorrick to help you start digging a grave. Thanks .\"\n\n\" So.. about your community. Where could we go to speak to your Commander? With peacekeeping in mind of course .\" She continued" }, { "author": "ByeLindgren", "message": "Martin nods silently and searches the bodies.\n\n \n Spoiler \nSearch: (1d20+1)[ 14 ] \n " }, { "author": "de-trick", "message": "Down the path after you get through the forest turn East.\nMartin only\n \n Spoiler \n7 longswords, 7 suits of studded leather, 12 javelins, 70 platinum, some very nice looking slippers, and nice gloves\n " }, { "author": "wingover gimble", "message": "Chuck looking surprised by neshi's sudden rage and starting to think that he is a insane raging cannibal starts to clean up camp. Continously saying \" im right im right oh yeah im right. yesi know im great! you know why? becuase im right! after cleaning up the majority of it done he just gives up and starts to see wha tthe hobgoblins are says and says ,\" Damn neshi you really know how to make a mess. Why do you desicrate the bodies? did they do something wrong?They fought sort of honerably(about as muchasi would) " }, { "author": "ByeLindgren", "message": " What are a bunch of hobgoblins doing with nice gloves and slippers? Or all this platinum, for that matter... I should notify Daiy about this. Martin piles the war equipment up near camp and pockets the money, gloves and slippers. \" I found seven swords, seven sets of armor and twelve javelins. \" Martin gestures towards the pile at camp. Then, he whispers to Daiy, \" I also found some things which are more of a curiosity than a threat. They had a good amount of platinum to go with a nice pair of slippers and gloves. Those are with me. Should I leave them with you and dig the grave now? \"" }, { "author": "wingover gimble", "message": "chuck rushes over to see whats so interesting since the carnage has seemed to have gotten boring and not wanting to be eaten by neshi. \" Hey whatda get? ooh that sounds nice! how'd they get that! Wanna have some help with them graves becuase im a pretty hardy guy if i do say so myself. Who needs to use swords these days god. You know what i should teach you how to defend yourself. Would you want to learn that? The gnome looks seriously at martin with a hint of questioning in his eyes.\n\n Then he looks to the palidin and says,\" Want some help in being the leader? I know its a big burden adn many people fall from the wieght. I wouldnt recognize myself as a leader but yet you seem to neeed some help when you are dealing with the fellow party members. Yelling at them doesnt solve anything but more anger and hate and sorrow. You need some more people skills like how neshi needs some therapy lessons or i could teach him how to deal with the dead if you want? Want me too, NO OFFENSE NESHI! Chuck says a little bit more loudly so neshi can hear but not shouting. then faces the martin and daiy." }, { "author": "Daiyanissa", "message": " \n Spoiler \nWhere the hell is Zimbo and Loge?\n \n\n\n \n Originally Posted by ByeLindgren \n \" Should I leave them with you and dig the grave now? \" \n \n\nDaiy was more then a little shocked, \" Yes Martin. That will be fine. Leave that with me. I'll think of what to do, and discuss it with you after. Don't tell the others about the platinum and gloves and slippers yet. I have a few questions that I will need to ask you in private after. \" she looked back to the goblins and said aloud to Martin, \" And Martin? Thanks \"\n\n\" People Skills? \" Listening to Chuck insult her Leadership skills and her way of dealing with Carnage and injustice to the dead set her off. She took a deep breath before answering him, \" Well, you see, when I go to take a few minutes to attend to the horses, and I come back to see INTESTINES wrapped around tied up HOSTAGES heads, I tend to get a little cranky. I will deal with this as I see fit. So sure, you can take some leadership, go get the horses ready. They are YOUR responsibility now, so as I can give my FULL attention to the activities going on in this group. I have the graves taken care of. Go get them ready, we leave in an hour. \"\n\n((OOC: I am assuming that the goblins that are tied up still have their armor? If not the armor is given back to them. not the weapons though.))\n\nSilent for a few moments, She yelled out to Yorrick, calling him over. \" Yorrick, I understand that you must be tired, but could I get you to help Martin dig those graves? I am betting you will help speed up the process. And afterwards, get Martin to help you split up the armor, swords, and javelins? Whatever we don't need will be put into the cart for someone who does need it. Waste not, want not i was always taught. \" She looked at Neshi, and sighed. \" I guess that leaves you to help me take these hobs and get them into the cart. Try not to kill them while you're at it, will you? \" She added sarcastically.\n\nBefore they went to move the hobgobs, she held up a hand to Neshi, \" Give me a moment alone with them, if you please. \" She waited until he finished giving her a hurt look and turned back to the HGBs, \" I apologize, but I cannot give you back your weapons. We must still be wary as I do not know if you are telling me the truth. You will not be harmed, and we will take you back to your community in the back of the cart. You will be kept comfortable, but please understand that I cannot let you free as of yet. You did attack us in the middle of the night, and as far as I know, you still have Evil intentions. So do not try to get free, I WILL catch you. Torm forgive me.. \" She sighed and motioned Neshi to come back and help her get the HGBs into the cart. After that chore was finished, she turned to Neshi, \" Thank you for your assistance. I still cannot understand why you did what you did, or know if I can forgive you. It makes me feel so angry at the injustice of it. I realize that they are not like us, they revere different gods, and their methods of doing things are what I consider Evil. But they are still creatures of the gods. So we must give them some respect, even if they do not return it to us. \" She sighed again, her eyes showing the fatigue of the night and morning catching up to her, she took her forearm and wiped them of light mist they were ready to shed and Looked up to the sky bravely, thinking, ' I will continue on. My duty is such. Loyal fury, bless my group and myself for what we are about to embark on. There is evil nigh, although im not quite sure who is the monster here. The Hobgoblins, or the Council... '.\n\n\" Neshi, could you finish taking care of camp clean up whilst I go talk to Martin & Yorrick? Thanks. Be ready in an hour. \". She took her hand and rested it on her cheek for a moment, and walked over to Martin and Yorrick finishing up the grave for the fallen HGBs.\n\n\" Fine work men! Yorrick, im sure you can finish this up nicely on your own. I need to discuss something with Martin. \" She said as she lead Martin away to the secluded area by the trees, assured that there was no one around to listen in on them, she sat him down on a log and rested beside him. \" I need an answer Martin, and I need it quickly before the group gets suspicious. I need to identify if these gloves or slippers are magic. Can you do that? And can you identify their properties? If they are such we will need to discuss them with the group, but i need you to be quiet about it for a while, while I think of how to approach the subject with them all, without them letting their greed take over. So can you help me? \" She pleaded, her blue eyes large and haunted, looking right into his soul, \" Please? \"" }, { "author": "ByeLindgren", "message": " Magic gloves and slippers! I should have thought of that. \n\n\" Of course, I'll help as much as I can. I merely didn't have the mind to come up with the idea before. \"\n\nAs quietly as possible, Martin casts Detect Magic and examines the gloves and slippers.\n\n \n Spoiler \nWith this, Martin automatically gets to know the strength of each and any magical aura within my area of vision (except those beyond 60').\n\nOn the third round of examination, Martin gets two Spellcraft checks to determine the school and/or type of magic involved, if there is any. For example, the completely fake item Gloves of Use-Activated Meteor Swarm would have a strong aura, and if Martin succeeds in the check, they would read as magic from the school of Evocation. See the spell description to assign DCs. Of course, this is all moot if the items are not magical:\n\nSpellcraft for Slippers: (1d20+6)[ 26 ] \nSpellcraft for Gloves: (1d20+6)[ 25 ] \n " }, { "author": "de-trick", "message": "Martin\n \n Spoiler \n\ngloves moderate(gloves of dex+2)\nslippers faint(Slippers of spider climbing)\n " }, { "author": "ByeLindgren", "message": "Martin gives this information to Daiy.\n\n\" All of these could be quite useful to a number of groupmembers, so who gets them? \"" }, { "author": "Daiyanissa", "message": "Daiy smiles as she takes the items and puts them back into her pouch. \" Let's let them decide shall we? \" She grinned as she stood up and headed back to the camp, \" Come on, You are going to want these gloves, but we need to discuss with the group \"\n\nShe clears her throat and calls everyone over to her, beckoning them to hurry.\n\n\" Alright group! It seems that we have come into some good fortune. We now have in our possession, Slippers of spider climbing, and Gloves of Dexterity +2. Now what I would like is for Chuck to step forward, and Martin to step forward. Please keep in mind that if you recieve the gloves, you will forfeit the slippers. Chuck, Martin, Upon observing you (reading your character sheets and Comparing AC. C=16, M=13) I have decided that Martin should have these gloves, Im sorry chuck, he needed them just a little bit more that you did. If anyone objects to this speak now. \" She gives an encouraging smile to them and hands the gloves to Martin.\n\nAfter that goes on she brings out the slippers, \" Ok folks, now for the slippers. Again, anyone who thinks that they should be the ones to receive them step forward and give a reason why. There is also 70 platinum that we shall either give back to the goblins, or hold on to incase the party needs something. I will hold on to it. So, who wants the slippers?? \" She looks over the party, happy to give them such a treat. \" Come on, don't be shy \"" }, { "author": "de-trick", "message": "OK the 2 guys that never posted are out, sorry if they were on vacation or something like that but there out. Know we have a paladin Daiy, sorcerer ByeLindgren, fighter Methalor, cleric/fighter nexus, Martial artist Wingover.)" }, { "author": "Miraqariftsky", "message": " Previously... \n \n Spoiler \nIf it is at all possible, Neshi's face paled. For an ageless minute, he but stood, stunned by the revelation of the masaw's innocence. His jaw hung ajar and flies, sensing decay within him, swarmed around eagerly.\n\nHe made no move to brush them away or swat them down. As slowly and as restrainedly as his weary bones allowed, he bowed down to the hobgoblins whom he'd wronged. Prostrating himself again and again, he ensured that this was but the first phase of his debasement and says to them, \"I have sinned against thee. If thou wilt have me when all is done, let me be thy lowest slave that I may make restitution\" \n\nGetting up, he secures his shield to his back and sheathes his much-stained khopesh. He sniffed the air, seeking the telltale whiffs of any water nearby but to no avail--- the dread scents blood and rot overwhelmed all other smells with sick glee.\n\nHe heard the order from Daiyanissa and obeyed blindly, lugging the captives over and placing them carefully onto the bed of the cart. His eyes were dull with grief and blinded with tears as he but half-listened to her speech for his heart and mind were set on other things: repentance and the question of atonement.\n\nHe wandered over to the mass grave for the fallen that Yorrick and Martin were digging. He glared at them and said, “This be a task for a defiler, a criminal condemned… this be a task for a slave” He snarled at them and pushed them away. “Move! Get out of my way! This be no task for a noble mage or a heroic warrior like thee!” \n\nWith that, he got down on all fours and kissed the ground, softly praying. As he finished his chant, he dragged his hands across the soil, fingers scoring shallow furrows in the brown ground. He repeated the pawing again and again. Neshi dug like a dog and whined like a jackal at every bruise and at every laceration from digging with his bare hands.\n\nNeshi let loose a primal yell as the sweat dripping off his forehead and shoulders moistened the ground before him. He then set to with renewed vigor and zeal, dirt and rocks and blood exploded from beneath his bent-over form in a constant stream. Before long, he crawled out of a three-cubit-deep pit, covered in dirt and blood. He nodded to the dumbfounded Yorrick and Martin, turning over the nigh-completed grave to them with many whispers of “Anubis forgive me, Osiris have mercy…” \n\nWearily, he crawled out of the grave, blundered over to the cart, and asked one of the hobgoblins where the nearest body of water was. The masaw’s face was a twisted mask of disbelief at what Neshi had done as he jerked with his chin at somewhere West of the camp.\n\nNeshi prostrated himself before the hobgoblin in token of thanks and turned to his companions, saying aloud but with a voice seemingly detached and hollow, “I go to cleanse myself and pray. Of all of ye I beg and beseech, may none me follow for my demons are my own to bear!” \n\nThe last clause was exclaimed in a hoarse voice with vacant, bloodshot eyes. In them was an inner rage more fierce than fire yet quelled with… was it guilt or fear… or suffering of the soul more deep than confession’s plumb can reach?\n\nHe blundered through the woods and murmured praise to the gods when he found a small babbling brook. Looking around, he was delighted to see outcrops of large rocks nearby.\n\nNeshi turned and scanned his surroundings furtively, hoping that indeed, nobody had followed. His tears running freely, he sobbed as he stripped off his Northern clothing and shivered in the cold, cold breeze.\n\nHe knelt down beside the brook and took a pair of rocks. With these, he tried his utmost to wash and scrub away the dirt and blood from clothing that he had not bought with his own sweat. Tried, and mostly failed.\n\nHis heart’s dam breaking, he flung away the rocks and the clothes and heaved a roar to the highest heavens. “NYYYAAARGH! Why? Why did I succumb to temptation?” \n\nHe got up and slammed his fist against a boulder, not minding the pain, even relishing it as a purging of his sin. “HORUS! The Scorpion was dead within me! Dead!” \n\nPacing along the riverbank, he continued in his tirade, “I repented then. AS I DO NOW! I… I WAS a Scorpion. But an Amun at heart. I couldn’t stand the Scout’s dishonorable ways… they, they were the Nomarch’s evil claws… but then… is not Evil necessary for Good to be defined?” \n\nHe then paused, one foot in the water. “But Evil needs Good for it to flourish. But… why? Yes, dear Djauwety, yes! The Balance! But for the Balance to be maintained, sacrifice is in order…” \n “The Balance…” Neshi muttered through gritted teeth. “…sacrifice” \n\nHe fell to his knees. “Anubis, and Ankhutar, forgive me” he prayed as he splashed into the water, marring the spring’s clarity with his blood and grime. With a suddenness born of desperation, he drew his dagger and plunged its edge into his chest.\n\nHe dragged it across his branded breast, across the sinful Scorpion’s scar. He withdrew the blade and stabbed it back into its sheath. With his right hand he grasped the flap of flensed flesh and ripped that part of his skin off.\n\n(OOC explanation: He skinned himself to remove the scar of the Scorpion)\n\nWith nary a flinch, he hurled it far away and screamed, “NEVER COME BACK! Skqetor, son of Seth, scion of Apepi, I renounce you! In the holy name of Horus-Re, Lord of Virtue and Vengeance and Falcon-King, I renounce you! From the abyss and ravine of my heart, O Scorpion, I renounce your evil!” \n\nHe slumped down, drained of grief, drained of sin, drained of guilt… but also drained of voice. He wearily lifted his head and saw in the spring’s clear water, a vague reflection of some fair face. He felt himself revitalized and reinvigorated. Neshi’s heart sang with joy after his purging and made the Sign of the Falcon as he felt divine power course through his being once more, empowering him.\n\nThat was when he heard Daiyanissa’s voice calling for conference. His heart leapt and caught in his throat. Dereliction of duty! You left oyur post, you damned laggard! \n \n\n Presently… \n\nNeshi sprints through the forest, arriving just in time to see the paladin distributing the plunder. He skids to a halt and gasps for breath.\n\n“ The… *huff-pant-huff *… mosid’ar were carrying all that money on them? Surely they were not merely scouts for scouts have no need of money! Money tempts and scouts have little need for temptation!” he blurts out.\n\nThen, recovering from his sprint, he sees something wrong with the group. Two are missing: the mage Zimdo and the rogue Loge. His face aghast, Neshi exclaims, “Treachery! Our one-time companions have fled the field like craven curs! A thousand spitting camels defecate upon their tents! What treachery!” \n ((OOC:Dialogue to be colored tomorrow)) " }, { "author": "de-trick", "message": "After you finish sorting up the slippers and that you hed down the path Till you hit the forest you can here all sorts of animal sounds from wolfs to squirrels.Then you here a big crash left of you but far away." }, { "author": "ByeLindgren", "message": "After all the events which have transpired, Martin's bad feelings are now combining with a pit of nervousness in his stomach.\n\n\" Something is wrong... Maybe we should turn back, or away from that noise, at least. \"" }, { "author": "Daiyanissa", "message": "((Since there was no-one wanting the slippers, Daiy put them in her pouch for later.))\n\n\" I want to find out what's going on. Stay back here, I will go up and check it out. if I need help, i will blow my whistle \"\n\nDaiy follows the sounds\n\nMove silently\n20\n http://invisiblecastle.com/find.py?id=1140755 \n\nListen\n18 + 5 = 23\n http://invisiblecastle.com/find.py?id=1140756 \n\nSpot\n15 + 5 = 20\n http://invisiblecastle.com/find.py?id=1140757 \n\nDetect evil\n\n 'i wonder what is happening?' " }, { "author": "de-trick", "message": "you move across the edge of the forest and when you are halfway through when you see 2 ogres lumberjacking" }, { "author": "Daiyanissa", "message": "do they look dangerous? Evil? More information?" }, { "author": "de-trick", "message": "well there holding big axes and chopping down trees in one hit. And there evil" }, { "author": "Miraqariftsky", "message": "Neshi holds up one fist, signalling the others to halt. \"Troop, halt. Hold position and await recon report\" \n\nHe looks back and scans the group, looking for any undue signs of stress or fatigue. On the hobgoblins, whom he now considers lying brigands rather than honorable soldiers, he spits and renounces his oaths of restitution.\n\nBack and forth he paces, his black brow furrowed in worry for the missing paladin. Ever and anon, he gazes forth into the dark woodlands drear, shuddering at the crashing sounds and straining his ears for any sign of her whistle--- be it of bone or of steel.\n\nFinding that he had churned up the path, he stops and sits on the edge of the wagon, resting. There, he adjusts and re-fastens the buckles of his armor.\n\nHe then stands again and continues his pacing. Along the way, he stoops and gathers a handful of heavy stones which he places in his pouch. One of them, however, he loads into the tongue of his sling. Twirling it idly, he awaits Daiyanissa's return, a sickly premonition telling him of some unfathomed danger." }, { "author": "Daiyanissa", "message": " \n Spoiler \nSorry about the drama, but it needed to happen for the subplot. We will get to ogre smashing soon enough\n \n\n\nShe nods to herself as she quietly makes her way back to the party. Not noticed yet, she stands at the tree line, studying them. She discovered signs of worry on their faces, especially that of Neshi. Her heart missed a beat as she saw the lines of upset trailing around his mouth, set in a growl. She didn't want to be mad at him, the Paladin in her furies at the injustice, but she also understood that these hobgoblins were not good. They were, in fact, evil. And the injustice of that irked her as well. She was caught between a rock and a hard place. she knew they were lying about something. But what?\n\nLooking closer at Neshi she allowed herself to admire his strong chin, his gray eyes that spoke of wisdom and strength, and his commitment to good. Her eyes dropped down to his shoulders, so capable, and his chest. His chest, so wide and proud.\n\n 'Why don't you approach him? I know you want to get closer then this' The deep voice asked, her confidence evident to Daiy. 'You KNOW it, don't fight me, not on this. You feel more than a mortal should, your soul has much inner strength. But if you continue to fight me I will destroy you.' \n\nDaiy blinked at that, ' ..Destroy? How can you destroy me? You are but a voice, a voice in my head that does nothing to me but distract me. Begone! '\n\nShe looked around to see if anyone was speaking, playing a trick on her. A moment later, her eyes widened in shock, pain bolting through her chest. She felt as if her very soul was being ripped apart by horses running in different directions. She looked around to see if she could find help, and saw Neshi sitting on the cart. She tried to yell to get his attention, but she lost her breath. She tried to inhale again but she couldn't, she couldn't breathe! She slowly fell to the ground, grabbing at her chest, looking for that infernal whistle that she brought with her, trying to feel the ground for the familiar wooden texture. Her face was deathly pale, no color present, as she rested her hand on her whistle...\n\n 'Do not cross me. I control you, and your actions. You WILL listen to me, and you will confront these emotions you now feel! Feel as I slowly take your life away from you, tearing what shattered remains of your soul is left as I take over what used to be you. My plans WILL NOT be interfered with! ' She squeezed Daiy's throat to make her point, and then let go, disappearing into the depths of her soul.\n\nDaiy, gasping desparately, trying to fill her lungs with the sweet, fragrant air of the forest, lifted her whistle to her lips as her consciousness threatened to fade, and blew as hard as she could. Making only a faint high pitched sound, that could barely make the distance of 20 feet to where Neshi sat. Her eyes were glossed over with tears, falling freely down her cheeks as she leaned against the tree, coughing blood and trying to catch her breath unsuccessfully.\n\n 'Relax Daiy, calm yourself, let yourself breathe..' She tried to concentrate on calming herself, able to inhale a small bit while coughing her lifeblood. \" Torm, My Loyal Fury.....Take..me.....please.. \" she whisped between ragged breaths and coughs. \" Take me.. \"" }, { "author": "Miraqariftsky", "message": " \"SEVENTY-SEVEN SUFFERING SERPENTS!\" Neshi swears as Daiyanissa emerges from the foliage, trailing blood and desperately gasping for breath.\n\nHe thrusts his sling into his belt and runs pell-mell for his fellow templar, fallen. Loam and dried leaves scatter as he skids to a halt and kneels before her, cradling her head. Gathering himself, he shouts to his companions, \"Daiyanissa is gravely injured! Yorrick! On point! Establish a perimeter and keep watch while I attempt to purge her system. Martin! Prepare any battle spells you have, I sense that whoever did this to her may still be nearby. Chuck! Guard the prisoners,\" \n\nHe opens the eyes of his spirit and recoils at the devastation of Daiyanissa's being--- not merely her body but also her soul... He rips his khopesh free and draws some blood from both his palm and hers. Neshi belatedly realizes that what he is about to do may shock his Northern comrades and so he looks back at them, giving voice to a warning, \"Stay ye back! Beware, for the power I am about to unleash upon the evil entity within her shall seem strange to thine eyes!\" \n\nHe lifts it to the Sun, to Horus-Re, asking for his blessing. The blade scintillates in the air, and the joined blood glistens on its edge.\n\nAs swiftly as possible, he sketches the Sign of the Falcon with the tip of the bloody blade on the ground around her. ((Neshi casts Protection from Evil))Daiyanissa's body writhes within the sanctified sigil, bloody froth at her mouth.\n\nWhen her struggles become too wild, he pounces upon her, straddling her torso and bodily holding her down to prevent her from breaking the sacred seal. Neshi winces as the mindless flailing of her fists pummel him repeatedly and her greaved knees batter his legs to a bruised mass.\n\nHe brings forth his sling and with that piece of leather, quickly ties her hands to a protruding tree root. Nevertheless, he is still hard pressed to maintain his mount over her for her bucking does not cease.\n\nDesperate to maintain control and to purge the evil influence that had come upon her, he stabs his sword into the ground and draws his dagger. With its smaller blade, he manages to slash the straps of her helmet off.\n\nNeshi barely dodges the flying helm as she butts her head forward. A sea of scarlet hair billows forth, seductively beautiful but within that luscious haze glare a pair of eyes--- once azure blue, but now, solid orbs of blood-red hue.\n\nShe gnashes and snaps suddenly-feral teeth. They bite into Neshi's forearm, tearing off a chunk of dark-skinned flesh. As she chews and swallows, she growls something horrible and unfathomable in the language of the Abyss, \"R'gaz yTrejd JaKra OIGjndGff drgkhu ng kiurnth THYGerbtgB hjTjg FHSt jyuGKF jyh hjgJTL LgE$o:$i j fgUKY4BGK43!\" \n \"NYAAARRGH!\" Neshi screams in pain and righteous rage, \"That's it, 'tis enough sass I've had from thee, foul abomination!\" \n\nWith that, he tears his holy symbol from his neck and with speed and strength born of desperation, he ties it around Daiyanissa's fair neck. With his left hand he holds the two hallowed talismans together, that of Horus-Re, Lord of Virtue and Vengeance and that of Torm the True Loyal Fury. His right hand he holds high in supplication to the heavens.\n\nHis eyes roll back into his sockets as he enters a trance. Neshi prays aloud, \"TORM! Where now be thy vaunted loyalty? Where be thy fabled fury? HORUS, milord! I beseech thee! Come and aid us in our hour of need! I beseech thee! Shine thy holy light and burn away these foul shadows! Free from a curse most vile this innocent templar of the Light! Free her from her chains of shadow, she whom we hold dear! In thy hallowed name we praaa... ARRRGGGH!\" \n\nSuddenly, his prayer is cut off. He feels burning claws slash across his face, along the lines of his old scar from the Ravine, easily shearing through the bronze of his helmet.\n\n \n Spoiler \nNeshi opens his eyes to find himself in an utter void bereft of all sound but for his own, bereft of all light but for those shining from the holy symbols in his left hand. He looks down but does not see his patient.\n\n HRRR-GRRRROOWWWLL... \n\nHe hears the tread of massive cat paws and hears the growl of the lionness--- that dreaded scourge of the savannah. He whirls around, bereft of shield, bereft of sword. Bedraggled, he stands, armed only with a dagger.\n\nThe shadows swirl and then part... disgorging a form most fair and most foul indeed. A firestorm of red hair swirls down to her waist. Skin alabaster-fair shines from beneath a scarlet gown. Curves that would lull any man to passionate lust temptingly sway at Neshi. Solid red eyes lock onto his own and a voice speaks forth, the voice of water in the sand, \"Well met , beloved. Hast thou not missed me? Wilt thou not kiss me?\" \n\nNeshi's grip wavers and the point of his blade quivers. \"WHAT HAVE YOU DONE WITH HER?!?\" \n\nShe caresses his face right along the lines of his old scars, sustained in the battle in the ravine, oh so long ago with long, seemingly delicate talons. \"Oh, but that which should have... NOOO! Let me out! Unhand me, thou fiend!\" \n \"We are quite feisty... Neshi! Ruuunn! are we not? \" She remarks, and grins, and beckons Neshi forward but he does not budge an inch.\n\n \"Did not your Tol Sokar'ri tell you that it was I who taught the ... NOOOO!... Scorpions their beautiful, bloody art?\" She snaps her fingers and Neshi's form reverts to its full glory, draped in the gore of the desecrated dead.\n\nNeshi's face is aghast but firm. He lunges at her with the puny blade of his dagger and by a miracle, it plunges straight through her black heart. Alas, it seems his valor is in vain for the wound does not bleed nor is she hurt at all.\n\nShe laughs and a thousand fires rumble. \"THOU MORTAL FOOL! THINKEST THOU THAT YE CANST BLEED ME? I AM SEKHMET, QUEEN OF CHAOS!\" \n \"If thou thinkest thou art so much, come take me then! My faith will protect me!\" Neshi retorts, and lo! His flesh is cleansed and so is his soul. \"I know that thou art still there, milady Ankhutar. Hold thou steady, for day shall come again\" \n\nNeshi does not flinch as she launches herself at him, a maelstrom of muscle, a fireball of fury. The blows and strikes of the darkness wither against his shield of faith. He spins the twin holy amulets and smites her with them like a flail.\n\nHer cheek burns and a welt, a scar is raised in the form of a falcon upon a sunburst grasped by a right gauntlet. She writhes away, smoking, sizzling in holy pain. \"Feel the loving wrath of Re, thou misbegotten knave!\" Neshi shouts as the darkness of the void fades back into the verdance of the forest. Love and faith conquer all \n \n\n \"...in thy hallowed name we pray, O Horus-Re\" Neshi continues the prayer as he had left it and then ends the exorcism with the final words of, \"SO MOTE IT BE!\" \n\nNeshi slumps back to earth and, with what divine sight he had left, he delightedly discerns that the evil influence had left Daiyanissa's body. His hand brushed her cheek... to find it cold to the touch. His eyes widen in shock and horror.\n\nHe practically shoves his copper vambrace up against her nostrils, seeking the telltale mist of one who breathes. Alas, there is none.\n\nDesperate, he slashes away the bindings of her armor, her breastplate and clenches both fists over her chest and begins to pound down rhythmically. He gently opens her mouth and breathes in repeatedly. \"BREATHE! Daiy, don't you dare die on me! Breathe, damnit, breathe!\" \n \"Isis, Mother of Healing, Mother of Horakhe, help me! Horus! Beat thy wings of salvation, milord, please, I beg of thee!\" He sobs, then pounds at her chest again. Once more he breathes into her mouth and tastes only death.\n\nAgain and again, he goes through the motions of the Serpent's Salvation but no response comes from Daiyanissa's form. He weeps and starts to do it again, when he suddenly feels a twitch beneath him. Her hand squeezes his own and he leaps up, yelling to the heavens, \"Holy Horus be praised!\" \n\nAnd then he looks into his Daiyanissa's eyes..." }, { "author": "Miraqariftsky", "message": "((OOC NOTES:)) \n Spoiler \nDo I reaaallly have to? Oh well. Spells used: 1 Protection from Evil and 1 Cure Light Wounds. Skills used: Knowledge (Religion) (1d20+3)[ 17 ] Heal (1d20+7)[ 15 ] \n " }, { "author": "Daiyanissa", "message": " \n Spoiler \nNicely done....wow..just..wow.\n \n\n\nDaiyanissa's bright blue eyes flutter, seeking the blurry form of Neshi, her savior. Locating him, her eyes focused on his, seeing the tears dancing on his cheeks, mist in his beautiful eyes. She was confused, her hand found his, rough and callused, yet gentle, she was lying down.\n\nSuddenly the events that had just transpired rushed her mind, threatening to drive her to madness. She saw Neshi with nothing but a dagger in front of a Woman that looked strangely like her. She saw him straddling her to hold her down whilst she was flailing wildly in a mindless way, she saw him bring her back to life.\n\nConcentrating on her speech, looking to Neshi's worried face, peircing his eyes with hers, and whispered hoarsely, \"Thank you\". She was weak, barely able to lift her head without the pain coursing through her. Her hand held on to his tightly, while her once delicate pale hand lifted to caress his cheek, only to find blood dripping from her fingertips, the same blood that was on his arm. She snatched it back only to bring it closer to her face so as to study it. Her eyes widened with wonder at it, as she tried to sit up. She was very floaty, she couldn't seem to ground, as she tried to stay up under her own will. She was shocked at her sudden frailty and leaned over to rest on Neshi's chest, as she couldn't hold herself up.\n\nSuddenly, she began sobbing silently, bright glistening tears flowing freely as a running river down her alabaster cheeks, trailing around her plump lips, making them seem even larger then usual. Within a few minutes of starting, she began to stop, she wiped the telltale tears from her eyes and cheeks, leaving her eyes dry and red. Still short of breath, she sat up, wobbly but still sitting up, she tried to speak as loud as she could, but only coming out a rasp, \" She's inside me, she's been there the whole time...she will destroy me... \" she pulled out a vial of what looked to be the identical glistening water that she had given Neshi before, and gulped it down. \" Stay away from me, if you know what is best for you. I thank you deeply, and I will always be in your debt, but stay the hell away. \" She stood up with great effort, and stumbled with her armor in tow towards her horse. Looking back at him, one last tear rolled down her face, 'Im sorry dearling....I love you..' She near collapsed many times on her way, her training was the only thing that kept her standing right now. When she made it to her Horse she put her sheathed greatsword in the pack, her crossbow now her weapon of choice, as she couldn't lift the greatsword for any length of time. She restrapped her armor and, with difficulty, mounted her horse.\n\n\" Change in plans everyone! As of right now, I am incapable of leading this party, but only for a short time. I leave you in Neshi's capable hands to lead us into battle! There are two Ogres to the left of us with huge Axes. They are of Evil intent, so we must confront them! If we move quietly enough we can take them by surprise. I will be in the back for now with my cross bow. \" She gave Neshi one last look, her eyes haunted with the burden of two troubled souls, pleading him to understand. \" Neshi, You're in front \" she said as she motioned her horse to move the the back of the party, away from him...\n\nHer eyes filling with tears doing so..." }, { "author": "Miraqariftsky", "message": " \n Spoiler \nMy work is not as good as yours, milady\n \n\n\nNeshi, utterly shocked by both revelation and confession, merely moves from rote, now no more man than machine. He salutes her smartly, clicking his heels and straightening his stance, as if he were on parade. \"Your will be done, milady\" \n\nFeeling like a fool, he turns about and adjusts his helm. Striding stiffly over to his fallen arms, he straps his shield on once more and wipes the blade of his khopesh on his trouser leg.\n\n What in bleeding blazes is an ogre? It sounds familiar... but I just can't place it... holy headless Humbaba-Eke! Spawn of Seth! \n\nHe moves over to the cart and unties his donkey. He walks it along as he leads the sorry troop. \"Forward march, troop\" Neshi commands, trying desperately not to let his voice quaver or his blade shiver.\n\n Tchah! As if they don't know you're already there! The noise from that exorcism was enough to wake the dead, damnit! \n Wake t he dead... \n\nHe continues voicing orders with the same pitch and volume as he did before, making sure that he is heard by his companions but not anyone else. \"Chuck, make thee certain the captives be bound ever tight. Gag them anew as awell. Milady Daiy, please thyself to what comfort the cart may yield thee in thy infirmity but be be prepared to jump off. 'Twill, methinks, also serve a good vantage for thy archery\" \n\nHe looks around, scanning the dark woodlands for any signs of trouble before continuing. \"Martin, up front and center, with me. Make ready what battle-magic ye have, for we are up against the mighty ones, the Eker'ri, humongous spawn of Seth!\" \n\nKeeping on marching, Neshi motions with his chin to the right of the path. \"Yorrick, take the flank. Make ready to charge in from the wings and destroy their weapons--- thy sword and sinew seem well equipped for that. Shout the Cry of Efer-nim if they get to you first. Do not engage without support--- retreat towards our position and we shall cover for thee\" \n\nNeshi marches on, sheathes his sword and takes out a rock... a plan already forming in the brain of the former captain... Milord Horus-Re, mayest Thou lead us safe through the valley of death unto the hill of victory. So mote it be. " }, { "author": "de-trick", "message": "Up to you if you want to waste those spells or not.\n\nbut you guys can roll initiative\n\n (1d20-1)[ 11 ] \n\n\nbut you guys get a surprise round" }, { "author": "Daiyanissa", "message": "((OOC: ALRIGHT! Let's kill some ogres!))\n\nInitiative:\n18+7=25\n http://invisiblecastle.com/find.py?id=1141387 " }, { "author": "Methalor", "message": " \n Spoiler \n\n\nInitiative:\n\n (1d20+1)[ 14 ] \n \n\n\n\n(OOC: Sorry about my lack of posting. I'll be catching up; Yorrick's been silent all this time anyway.)" }, { "author": "Miraqariftsky", "message": "((OOC:\n\n\n \n Originally Posted by de-trick \n Up to you if you want to waste those spells or not.\n\nbut you guys can roll initiative \n \n\nSooo, that means those spells are recoverable? Gee, thanks, chief.\n\nNeshi's Initiative (1d20)[ 12 ] " }, { "author": "ByeLindgren", "message": "Slightly Earlier...\n\n All that noise... I should ask what happened. Perhaps I shouldn't. I must wait and follow orders. \n\n\" There are two Ogres to the left of us with huge Axes. \"\n\n Ogres are huge, vicious brutes, but this pit in my stomach remains for another reason. \n\nMartin hurries up to 'front and center' and discusses the upcoming battle with Neshi.\n\n\" My most potent battle magic is composed mainly of two tricks. One, you have already seen - it failed at first, but knocked many hobgoblins out when I tried again. The other one quite reliably saps strength out of the opponent, making them far less threatening. I plan on opening with that magic and then winging it from there. If I drain the strength from one ogre, the other will most likely pose a greater threat, so I'd keep that in mind. \"\n\nNow...\n\nIn the surprise round, Martin utters words of dark draconic power, and a ray shoots from his fingers and hits one of the unsuspecting Ogres, sapping him slightly.\n\n Got him! Now I just have to hope I don't get smushed. \n \n Spoiler \nInitiative: (1d20+2)[ 8 ] \n Ray of Enfeeblement ranged touch attack roll against flat-footed Ogres (presumably AC 6-9): (1d20+4)[ 18 ] \n\nStrength Penalty for RoE, if a hit: (1d6+1)[ 4 ] \n " }, { "author": "Daiyanissa", "message": "Attack of opportunity, Heavy crossbow\n15+4=19\n http://invisiblecastle.com/find.py?id=1141899 \n\nDMG\n10\n http://invisiblecastle.com/find.py?id=1141916 " }, { "author": "Miraqariftsky", "message": "((OOC: Which ogre is it that Daiy shot? On that matter, could we please have another diagram showing the relative positions of the characters?))\n\n\nNeshi skids to a halt and drops his sling at the edge of the clearing, horrified at the devastation the forest had sustained. A sea of fresh stumps groans in agony while tree trunks piled around haphazardly bleed copious amounts of sap.\n\nHe gazes at the two tormentors of the land, huge behemoths more rank than a thousand camels. Wrapped merely in flea-ridden skins, ridges of muscle ripple as they heft their axes lazily, seemingly shocked at the sudden assault.\n\nOne of them grunts loudly, clutching a crossbow bolt protruding from its ribs. The other, meanwhile slumps, seemingly unable to bear its own weight, its strength sapped by Martin's spell.\n\nNeshi looks intently at their arms and their height, trying to gauge how swift they can react to an attack and how far their gangly arms can reach. He judges the threat sufficient to merit a concerted attack and not merely one warrior's glory... but then realizes that they cannot all gang up on just one of the ogres for the other one could easily slip through the lines and attack the injured on the cart. \"Chuck! Make sure that the prisoners are bound well before you join the fight. Yorrick and Chuck, charge the one whom Martin sapped! Take him out from two sides!\" \n\nGathering his courage, Neshi charges at the one bleeding from Daiyanissa's bolt. Running across the broken ground, he prays, Fire of Re, guide my arm! Leaping over a fallen log, he yells as he brings his khopesh slashing down, \"EFER-NIM!\" \n\nAttack roll: (1d20+5)[ 18 ] Damage if hit: (1d8+5)[ 9 ] " }, { "author": "wingover gimble", "message": "I check the ropes on the hobies and check the gags.\nthen\n \n Spoiler \n i then use my specail ability surge\n \n\nI look at the ogres closely hearing what neshi says as my pupils start to disappear. Then i recall all my training.\n\n Looking back into my disciplined childhood chuck is standing on a feild with the other pupils. The master is standing there with a Large stuffed dummy. \" This is your advesary. Children learn well that just becuase you are small doesnt mean you cannot fight back. Use your height to your disadvantage and use their weight against them. Use thier slow movements to better your punch or kick. First i will show you a demonstration.\" As the Master goes to hit it he says some words and the dummy comes to life. He dodges through its legs as it tries to swing its heavy punches. As he goes in he hits it 5 times in the side with all punches and you see it literally start to collapse into itself and then it gets hit from the other side from the monk. This goes on for a while and when it swings he jumps onto the large part of its back were it cantreach adn unleashes helll. As Bits of the straw head come flying off and the creature cries out in pain he defeats it.\n\nLooking at the ogre now he says, \" Use its lumbersome moves against it and it is very large so it canbe dodged without much difficulty. Even the toughest of creatures can fall if you aim low. he says with a smile.\n\nAs he goes up he jumps to the side and swings with his staff giving yorrick a position so they can fllank it. ((by the way my Ac is 22 ))\nTo hit with flury of blows with my staff (1d20+4)[ 15 ] damage (1d6+3)[ 5 ] \n (1d20+4)[ 18 ] damage (1d6+3)[ 9 ] \nall this to chuck singing \"why cant we be freinds?\"" }, { "author": "Methalor", "message": "(OOC: Post forthcoming MUCH later (6 hours? Gotta grab some sleep), \"mechanical\" stuff now in case de-trick comes online and wants to do the ogre bit. Map would be great.)\n\n \n Spoiler \n\n\nYorrick charges (+2 Attack, -2 AC) the same Ogre that Martin will target (after me, judging by initiative). He uses Power Attack, trading his full Base Attack Bonus for damage. This is -2 to his attack (negating the charge bonus) and +4 to his damage (it's x2 for two-handed weapon).\n\nAttack Roll: (1d20+8)[ 26 ] \nThreat Roll (if 19 or 20): (1d20+8)[ 26 ] \nDamage Roll: (2d6+12)[ 22 ] \n\nA CRUSHING BLOW! 😁\n\nAs I said, story bit forthcoming laterrr.... Sleep calls now.\n " }, { "author": "ByeLindgren", "message": " \n Spoiler \nNow I'm a bit confused... We couldn't still be in the surprise round due to the actions taken, so we're in the middle of round 1? Or was that just an extended version of a surprise round?\n \n\n\nMartin watches Yorrick tear a hole into the weakened Ogre. \" Wow, that's a hit. \"" }, { "author": "Methalor", "message": " \n Spoiler \n\nNope, we're (mostly) good. I see your point, though, standard actions only in the surprise round.\n\nDaiy's action is perfectly fine, only a standard action.\nMartin's action is perfectly fine.\n\nNow, there's a special rule whereby charges can be done in the surprise round (and only in the surprise round) as a standard action only. By that logic:\n\nYorrick's move is perfectly all right.\nNeshi's move is all right if you consider it a charge (makes sense - the way he described it, it sounded rathermuch like it). His attack roll should technically be +2 more (no matter, Ogre's shouldn't have an AC of 18 anyway) and his AC will be -2 next round.\n\n\nThe ONLY move that doesn't quite fit is Chuck's Flurry of Blows. That's easy enough to remedy, if Derek wants to play strictly by the rules - just nix the second attack and add +1 to the first roll to negate the Flurry of Blows penalty. I have no idea what this Surge thing does; never heard of it before. But, if it's activated as a free action, then we're all good.\n\nOhhh, and Chuck's move would have to be a charge - +2 attack (meaning he really should hit) and -2 to AC.\n " }, { "author": "Miraqariftsky", "message": "This is definitely an OOC note. Be prepared to laugh...somewhat. \n Spoiler \nHey Methalor! Or should I call you Will? Y'know what? The overdramatic not-so-heal-bot Neshi sulks in a corner. A standard attack is a standard move, right? But he moved... well, assuming the ogres weren't right in front of the party. Anyhow, I could say that was a charge attack like Yorrick's but Neshi's 14 HP and 18 AC have staged a rally.\n " }, { "author": "Daiyanissa", "message": "Daiy takes another shot at her ogre with her crossbow, picking him off easily.\n\nAttack\nCRITICAL!\n http://invisiblecastle.com/find.py?id=1142565 \n18 TO CONFIRM\n http://invisiblecastle.com/find.py?id=1142572 \n\nDmg\n8X2=16\n http://invisiblecastle.com/find.py?id=1142565 \n\n((OOC: Take that Bitch!))" }, { "author": "wingover gimble", "message": "((OOC: So my bad about not rolling initative becuase of the suprise round. here it is (1d20+2)[ 18 ] umm ya a map thingamabob would help alot. Me and yorrick are flankin this batard right so we get a + 2))" }, { "author": "wingover gimble", "message": "Surge gives you a bonus from your flurry of blows a plus1 so you only take a minus one and my Ac is 22 becuase if surge and becuase i get a plus 4 vs gaints, trolls, ogres ect. it acts like a haste spell and gives you a plus 20ft to your movement adn plus 2 to ac." }, { "author": "de-trick", "message": "ok you killed them both before they could attack, never even had a chance to attack with them.☹️\n\nbut xp\n3000 each\n\nfor 2 ogres, 7 hobgoblins, and roleplaying" }, { "author": "Methalor", "message": "(OOC:\n\nOh. My.\n\nWe're just too awesome. 😛 And here I thought we were totally toast...\n\nDoes this stack with the earlier 1000 XP for roleplaying? So, is it 4000 XP from the start of the campaign or 3000 XP?\n\nPull out your character sheets, it's time to level up! 😁\n\nHP Roll: 1d10=6 \n\n)" }, { "author": "Daiyanissa", "message": "((OOC: Let's search these big boys.))\n\n \n Spoiler \nI guess I'll just take 20 on this, we have a few minutes.\n \n\n\nDaiyanissa, still weak from the episode earlier, slips off of her horse and makes her way towards the ogres. She kneels beside the one she killed and starts to pray, 'Oh my Loyal fury, please take these souls and guide them safely to the underworld. Protect them as you would I, Thank you. Amen' \n\nWith that she rests her head to the ground and stands back up. She grabs her greatsword, stumbles back to the dead, and tries to dig with it. After a few tries she leans on her sword, exhausted. She quietly tries to catch her breath so no one will notice her exhaustion, and flushes a bit when she raises her head and dizziness takes over.\n\n 'I guess Im not up to this just yet...' She thinks as she starts to fade in and out, her head light from the exertion. She slides slowly to the ground, and leans on the flat side of her sword, resting her head back on it with her eyes closed.\n\n((OOC: I'll do my Char sheet in a bit. It'll be done tonight.))" }, { "author": "de-trick", "message": "4000 xp total\n\n \n Spoiler \n 2 large hide armor, 2 large great axes, 100 gp, 200 cp, and a bag of holding level 2 filled with lumber.\n " }, { "author": "ByeLindgren", "message": " Wow, that happened quickly. I guess I understand why the hobgoblins wanted a surprise attack. \n\n\" Hmm... \"\n\nPing! Martin is suddenly rushed with an epiphany. \" Ah, suddenly the books are so clear! That's how I turn a pork rind into a slippery batch of grease! \"\n\nMartin haphazardly waves his hands, says a few words and proceeds to slip and fall flat on his backside.\n\n\" Hooray! \"\n\n \n Spoiler \nHP Roll: (1d4+2)[ 5 ] \n " }, { "author": "Daiyanissa", "message": "2 large hide armor, 2 large great axes -> Cart\n100 gp, 200 cp -> Party Gold\nbag of holding level 2-> Who wants it?" }, { "author": "de-trick", "message": "You could dump out the lumber" }, { "author": "Methalor", "message": " \n Spoiler \n\n\nMulticlassed, so my character sheet isn't fully updated yet.\n\nLet's keep the lumber in the Bag of Holding. We're not having any trouble with carrying things yet. Lumber doesn't sell for much... BUT, who knows what kind of crazy plan we can come up with using it? Every tool at our disposal!\n " }, { "author": "Daiyanissa", "message": "Opening her eyes, she raised her head and looked up to the sky, ' I wonder why I am so tired, why I can't even do the most menial of tasks. Oh Loyal Fury, my lord, give me strength to serve the day to you in honor ' She places her hand on her heart, and warmth spreads through her, coursing through her fingertips and into her very soul.\n\n \n Spoiler \nLay on Hands, 1 point\n \n\n\nSmiling slightly at the familiar warmth within her that she had missed dearly, she stands up and withdraws her sword from the ground, and finishes the grave for the ogres. She kisses her hand and places it on her heart again, whispering her thanks to Torm.\n\nFeeling at peace at last, she walks over to her horse and mounts.\n\n\" Ok folks, let's continue on! She yells and motions Sir Micheal onwards." }, { "author": "ByeLindgren", "message": "\" The ogres were... collecting wood? So they were lumberjacks. \"\n\nMartin's confusion wipes away into concern and a bit of anger. He addresses the group.\n\n\" Why did we attack, and kill, lumberjacks, without provocation? \"" }, { "author": "Daiyanissa", "message": "\" They were evil. Leave it at that. \" she said shortly, still facing forward, urging the party on." }, { "author": "ByeLindgren", "message": "Martin looks around to find a general consensus and sighs.\n\n Sometimes I don't think I have the stomach for adventuring... " }, { "author": "de-trick", "message": "you guy's keep on going till night Will you set up camp or keep going. PS you are in hilly plains with tall grass and that few trees." }, { "author": "Daiyanissa", "message": "\" Ok, let's set up camp, I'll take guard duty tonight \"\n\nSpot\n15+5=20\n\nListen\n16+5=21\n\n\n http://invisiblecastle.com/find.py?id=1146241 " }, { "author": "de-trick", "message": "Daiy are you taking watch all night\n\nif you did you are fatigued for tommorrow, but nothing showed up during the night\nEdit: Neshi takes second watch" }, { "author": "Miraqariftsky", "message": " In the immediate aftermath of the battle with the ogres... \n \n Spoiler \nNeshi barely felt his blade slice into the ogre's paunch. He tried to draw it back and prepare another strike, but it seemed that it was hooked onto some bone within the massive monster. He desperately tried to pull it out again but it was lodged firmly in the ogre’s flesh.\n\n “Thousand spitting camels!” Neshi swore beneath his breath. Gritting his teeth, he drew a sickle and flexed his knees, preparing for the inevitable counterattack.\n\nHis opponent grinned with blood frothing at its tusked maw as it raised its huge axe. The eyes of the Eker'ri glazed over with crimson mist--- whether with bloodlust or a fey premonition, Neshi knew not.\n\nThe heavy axe head gleamed wickedly as it swayed in the air for a moment then came crashing down with all the strength of the mountain-spawned monster. Neshi tried to dodge but knew the strike was too fast, too powerful, and so he raised his shield and hoped to the highest heavens that he’d have the strength to weather such a blow. Despite his training, despite his discipline, he closed his eyes against the coming blow and was glad that his helm hid this shame.\n\n TA-KRACK! SHKLURTSH! \n\nThe blow never came. Neshi opened his eyes and nearly started back when he saw his foe’s weapon swaying a handbreadth from his face, a hair away from splitting his skull open and rending his whole body asunder.\n\nHe dared look up and whistled appreciatively. A crossbow quarrel, fletched with the same feathers as the bolt in his foe’s ribs, was stuck in the ogre’s right eye, sunk nearly up to its whole length--- only the last bits of feather were visible.\n\nBlood dripping down his face and chin, the ogre’s jaw hung agape, shocked at Daiyanissa’s skill. The hands of the Eker’ri twitched in their death-spasms and the axe fell to the ground from nerveless fingers. The ogre stumbled back for a few steps and then collapsed utterly.\n\n WH-BODOGG! \n\nThe monsters fell with a great crash, like one of the trees the twain had felled. Neshi glanced back at the cart and locked eyes with Daiyanissa. “Awesome archery, milady! Truly, even in thy condition, thou art a blade a bow above all others!” Was it divine inspiration that guided her skillful shot or was it something far more sinister, something that knew what darkness lay in the heart of that Eker’ri, judged it unworthy of her blessing and so made her strike true? \n Yeeessss, my dear… thou doth still know me well… \n\nNeshi shivered at the sinister whisper. Was it some shadow in the wind or that which spawned shadows? At these dire thoughts, he shuddered again and nervously made the Sign of the Falcon over his heart.\n\nArmor clinked and the breeze sighed. Neshi heard a heavy blade sink into the soil, jarring him out of his dreadful reverie. He tried to make some contact with Daiyanissa but her eyes were obscured, both by her helm and some stray locks of red hair.\n\nHe saluted her and then turned to his fellow warrior, Yorrick. He was leaning on his great sword, seemingly drained after the exertion. His armor and face were spattered with a deluge of blood and the ground at his feet was slick with gore. His crushing blow must have cloven straight through the neck and out the armpit, for Yorrick’s ogre was missing both its head and left arm.\n\nNeshi strode boldly over the carcasses of their foes, clapped him on the shoulder, and said, “Thou hast done well, trooper. Thou hast the strength of a lion and the courage of a crocodile” His face then turned stern as he continued, “But then, my good fellow, if we were in the army, thou’d likely been assigned to latrine duty for thy insubordination yet promoted for thy fearsome feat” Neshi again clapped him on the shoulder and laughed.\n\nTurning to Chuck, he remarked, “Once again, thy battle prowess hath amazed me, little man. Truly, the world of war hath grown great indeed to produce warriors of thy ilk” \n\nNeshi walked over to the fallen Martin and offered him both congratulations and a hand to help him back to his feet. “Mage Martin, without thy spell, we would have likely suffered gravely… methinks that but one good blow from one of those Eker’ri would have shivered any of us betwain in one fell blow” \n\nBut then, as Neshi got close enough to aid Martin’s standing, he clattered to the ground in a thunderous crash of armor. “Shards of…!” he sputtered. He tried to get up again, but came crashing down once more in the greasy spot.\n\nGiving up, he crawled out of Martin’s space and was somewhat surprised to find that the greasiness faded away from the mage. He looked around for a long stick to use to help Martin out of the quagmire but merely scratched his head in puzzlement when Neshi saw that Martin had already gotten up and was having no difficulty.\n \n\n The digging of graves… \n \n Spoiler \n Chk…shhk…chkk… \n\nNeshi’s brow furrows at the sound of digging. He whirls around and staggers aghast at Daiyanissa trying to dig graves for the fallen Eker’ri. Why does she not let them lie and feed the vultures? But then, if so she wills, then so be it .\n\nThe young templar would have rushed forward and dragged her away from such a menial task, especially in her condition… but her words earlier flashed back to him, sapping his strength. “…stay the hell away.” \n\nAs she stumbled away from her new-scratched furrows in the ground, Neshi pleads to her, “Milady, I beg of thee! Tax not thy strength thusly!” \n\nHis countenance grew stern once more as he walked over to the ogre whom he’d helped slay. He put a foot on its belly for leverage then took a firm grip on the hilt of his khopesh.\n\nWith a sick, squelching sound, he pulled it free of the vile carcass’ guts. Neshi leveled the blade, still dripping with gore at the hobgoblins in the cart. He roared at them, “GET OUT!” \n\nHe strode forward to the trembling lot and slashed his sword in front of their faces, causing ogre blood to flick into their eyes. Blinking in terror and loathing, they cringe away from their tormentor. “Bury the Eker’ri, thou brigands!” Neshi ordered, menacing them with the flat of his blade.\n\nNeshi sighed, and said to Daiyanissa, “Milady, what use would battle-captives be if they were not put to use thusly?” Flinching from her glare, he continued, “Please! Please, milady, stay thou mounted and conserve thy energy. These ‘hobgoblins’, as thee and thy Northern brethren name them, have forfeited their liberty through their dishonorable crimes. Restitution to society by slave labor be far better than torture or execution. Verily, ‘tis how they make up for the ills that they have done” \n \n\n Departing the field of battle… \n \n Spoiler \nNeshi started at Martin’s sudden outburst and Daiyanissa’s uncharacteristically terse reply. The darkness within her must be acting up again, but thank Horus-Re, she seems to be controlling it…\n\nNeshi walked up to the mage and said, “Doubt thou not an ogre’s iniquity for they be vile spawn of Seth--- and incredibly powerful ones at that. I tell thee true, we were both lucky and blest to have caught them by surprise, else I doubt not that ‘twould be our guts on the ground and not theirs” \n\nHe put his arm around Martin’s shoulders and gazed into the eyes of his their comrades. “My friends, let me tell ye a tale of woe from long ago” he began. “In the lands of the East, there once stood a majestic Cedar Forest and it was said that these tallest of trees were the pillars of the palaces of the gods” \n\nHe paced to the center of the clearing, his hands gesturing wildly as he was caught up in the sermon. “But lo! There came from the wastelands, a beast most vile and horribly powerful. He felled many of the Cedars and wrought his fortress from the ruins of the Forest. His name was Humbaba Eke, and he was the first of the Eker’ri, these monstrous miscreants whom we have, by grace of the gods, just defeated, are his descendants” \n\nNeshi’s eyes were aflame with the passion of the tale as he continued, “Both gods and men were much troubled for the sky was falling--- and if it fully fell upon the world, then all would dissolve into chaos and darkness. And so it was that the great Gimilgammash and his loyal Enkita sallied forth to defeat Humbaba” \n\nHis eyes darkened and the zeal in his voice grew as he neared the climax, “When the great champions fought the forefather of the Eker’ri, they were routed by his sheer power and would have been slaughtered had not Amon-Ra stepped in and aided their valiant endeavor. Lo! It took the strength of thirteen whirlwinds to merely restrain Humbaba Eke but even then, his blasphemous breath and constant curses made it hard for Ra to maintain his grip. Gimilgammash finally wounded the despoiler mortally and the father of the Eker’ri fled into the wastelands from which he was spawned, never to be seen again” \n\nNeshi, finally having achieved release, heaved a sigh and finished his tale, “So you see, comrades, ‘tis why the vile Eker’ri seek to destroy civilization and despoil the forests, ‘tis also how they are so strong and yet so dull” \n \n\n Upon reaching the prospective campsite… ((WARNING: contains scatologic material))\n\n \n Spoiler \nNeshi looked around the hills. And he frowned at the fields of tall grass. The lack of tree cover also worried him. What an excellent place for an ambush…\n\nDaiyanissa, however, commanded a halt and so he obeys. Remembering how she taught him the ropes of setting up the tents of the current age, he had little difficulty in helping set up camp.\n\nAfter eating a frugal dinner from half a strip of snake jerky and some berries that he had collected en route, Neshi snuck off and went behind the nearest hill.\n\n (1d20+5)[ 9 ] Spot Listen (1d20+3)[ 10 ] \n\nLooking around to make sure that he wasn’t followed, he proceeded to defecate. His face hardened as he saw the remnants of food from a dinner more than a thousand years past go out of his anus.\n\nWiping himself off on the grass, he trudged wearily back to camp. Seeing Daiyanissa’s silhouette near the watch-fire, his heart leapt. He wanted to go to her and try and relieve her once more of her self-appointed burden but he recalled her stupendous skill and her stubbornness and decided against it.\n\nNeshi heaved a sigh and knelt, bowing down to the West. Making the Sign of the Falcon upon his chest, he took off his pack and his armor and then laid down He smiled, confident that his god will wake him when his turn for taking the watch.\n \n\n Sometime past midnight… \n \n Spoiler \nNeshi awoke to see the stars once more marching across the heavens. His nostrils flared at the smell of burned-down cinders.\n\nPraying quickly, he got up, donned his banded mail once more, and buckled on his shield and his weapon belts. Looking over at the sentry fire, he was shocked to find that Daiyanissa had fallen asleep on sentry duty without rousing somebody else to take her place.\n\nNeshi looked around, fearful that some creatures of the night might have infiltrated their camp. He quickly relit the sentry’s fire and rounded a couple of quick patrols around the camp, checking and double-checking both his comrades and the captive hobgoblins.\n\n (1d20+5)[ 13 ] Spot (1d20+3)[ 11 ] Listen\n (1d20+5)[ 14 ] Spot (1d20+3)[ 21 ] Listen\n (1d20+5)[ 7 ] Spot (1d20+3)[ 9 ] Listen\n (1d20+5)[ 20 ] Spot (1d20+3)[ 10 ] Listen\n\nSatisfied, he laid his shield down and picked up a rather large rock. Grunting with the effort, he placed it near the sentry’s fire to give himself a better vantage point. He even dug a second shallow pit and lit a second fire on the other side of his stony seat.\n\nHe went and knelt by Daiyanissa’s side, pondering what to do with her. He briefly considered carrying her to a safer, more comfortable spot but decided against it, knowing that she was likely to be awakened rudely by such churlish action. Trying to make her slumber at least more comfortable in her current location, Neshi pulled out his own wool-and-linen blanket and draped it over her sleeping form, tucking her in up to the neck and shoulders.\n\nBrushing away some stray scarlet locks, he smiled at her. He sang, “Ever bright, milady fairest, thou art. Sleep thou well, dream ye sweet. Ever steady, flows the River, steady as my love for thee” \n\nHe bent and was about to kiss her cheek in token of a “goodnight” when her words the previous day came hauntingly back to him. “…stay the hell away… I love you” \n\nNeshi rocked back and suddenly smiled craftily to himself. “…stay the Hell away…” He muttered to the darkness. He drew his khopesh as quietly as he could and drew the Signs of Salvation on the ground around her: the Ankh, the River, the Serpent and the Falcon. He made the Sign of the Falcon again upon his chest and also over hers and intoned, “In the hallowed name of Horus-Re, I Protect this woman from Evil. So mote it be” \n\nSmiling confidently, he walked over to his rock and took out a rag. He polished and cleaned his equipment into the early hours of the morning.\n\nThere were times, he knew, that he committed the sentinel’s sin as well and napped on the job, but he was a light sleeper and a few moments’ shut-eye served him as well as an hour. Whenever he awoke, he went about on patrols, fastidiously checking the camp for signs of intrusion.\n\n (1d20+5)[ 22 ] Spot (1d20+3)[ 8 ] Listen\n (1d20+5)[ 9 ] Spot (1d20+3)[ 20 ] Listen\n \n\n Presently… \n\nThe Eastern horizon afire with Horus-Re’s dawning light, Neshi bows down before his glory. After an hour of meditation, he stretches and stirs the ashes of the two campfires and relights the smaller one.\n\nNeshi sets some water to boil in an improvised kettle, his helmet. Taking a pair of flat stones, he grinds some herbs and a pinch of hippopotamus fat together and then mixes them over the simmering water to make some tea.\n\nHe sings a love-hymn while he waits for the tea,\n\n “Milady, never dark, art thou\nDream ye sweet and fight thou well\nSteady as the River,\nSteady flows mine love for thee…” " }, { "author": "wingover gimble", "message": " (1d10)[ 9 ] HP! oh yeah i took 2 new feats! 1 from class and 1 becuase im 3rd." }, { "author": "wingover gimble", "message": " \"Oh thats how you deflect on coming arrows\" Says chuck as he is walking. Why didnt i think of that, Throw the guy to the ground when he is charging at me. That is brilliant! Man now i really want to spare with yorrick or daiy! Then we could have some good fun becuase im getting better at this punching thing. Wonder why they need swords to protect them so. \n\n Looking towards daiy he says,\" I'll take second or third watch just bne sure to wake me up. Then he walks towards one of the few trees and climbs up and starts to go to sleep in the tree." }, { "author": "Daiyanissa", "message": "Daiy slowly opened her eyes, blinking rapidly. She kept her body as it was, and moved only her eyes to gaze around her. Suddenly she realized that she fell asleep at her post, and shame filled her. Feeling a blanket over her, keeping her warm throughout the dawn from her incompetence. 'Who covered me up?' Furious with herself, she stood up, shedding the blanket to the ground. She felt lightheaded at the sudden rise, and sat down immediately. Waiting for the lightness to pass, she picked up the blanket and folded it. She attempted to stand up again, pleased that she wasn't woozy this time. She quietly crept up behind Neshi, set his blanket at his left side, and knelt down at his right.\n\nShe enjoyed listening to the heavenly sounding song flowing out of Neshi's lips, and felt sad when he stopped to look over at her when she knelt beside him. At his curious gaze she looked down, blushing. She peeked at his beautiful eyes, her face beet red.\n\n\" ..Thanks... \", she whispered, leaning over to place a kiss on his cheek, so light it was like a butterfly had landed on it. Her face was flaming from embarrassment as she withdrew and stood up. She scurried away to he horse to start getting her items packed, and a ration out for breakfast. She continued to blush the next few times she caught his eye." }, { "author": "ByeLindgren", "message": "Martin awakens slowly, grateful for his restful night, but still in a bad mood. He stares blankly into his bread as he takes small bites out of it.\n\n The hobgoblins are Evil, too. Do we march on a mission of peace, as was promised to the captives, or do we march to war? \n\nAs Martin looks up at Daiy, he notices her face go red as Neshi walks by her.\n\n Perhaps my stomach will be saved by the good mood. \n\nMartin finishes off his rations, gets up and says, \" Looks like it's time to get going. \"" }, { "author": "de-trick", "message": "OK you guys travel till noon when you see smoke rising from the horizon, you can all smell fire but its faint, you here noises of farm animals" }, { "author": "wingover gimble", "message": " Do you wish for me to scout out ahead daiy?I would LOVE to go look out for us to see with yorrick, Come on please! Im really good at not being seen since im so small. If you dont want me to *sigh* i guess i could stay. Looking to the ground and quickly peeking up a little to see daiy's expression (hopefully not annoyed). Then he looks towards the smoke and towards the hobgoblin." }, { "author": "de-trick", "message": "(I was thinking of getting a new guy to have as a party rogue or ranger PS will need it for later. I just want to know if you guys want a new guy in or not)" }, { "author": "Methalor", "message": "OOC:\n\n \n Spoiler \n\n\nSounds good to me. Are you gonna put out an application process in the recruiting forum?\n\nAh, by the way, everyone, I'll be posting soon (and replying to your PMs, Nexus and Daiy). I've just gotten caught up in other things... Tonight, it was defusing an argument at a website I administer, so I'm a bit drained. I swear, carefully worded diplomatic posts are harder to write than anything I've done here...\n\nDerek, I think I already asked you this, but the Tome of Battle Crusader class is alright for my third level (and probably any future levels), right? If not, I can change it, but I really like all the special moves and stances. Suppose it appeals to me as a fencer... 😁 It also fits rather nicely into Yorrick's past as Khur-kol the Demonsbane, so I thought it wouldn't be too much of a stretch.\n\nIn case you don't have ToB (I have a friend's scan), the maneuvers can be found somewhere at the WoTC website, so you can be sure I'm not making things up. 😉\n\nStory posts coming tomorrow, I promise. By the way, Yorrick'd doesn't have much of an eye for scouting... (IC, as well as no real Spot bonus OOC) You might be able to find someone better, Chuck, if this looks to be a more sneaky/Spot-intensive mission. He'd probably do just as well with a map scratched out in the soil. Heavy armor doesn't exactly move silently. 🙂\n " }, { "author": "wingover gimble", "message": "OOC: im all in for a new guy (or girl) as long as the person isnt greedy backstab the party type o thing. We could use a rouge or ranger or even a rouge ranger... Like in mine derek. So bring in the new guy ( or girl)!" }, { "author": "Daiyanissa", "message": " \n Originally Posted by wingover gimble \n Do you wish for me to scout out ahead daiy?I would LOVE to go look out for us to see with yorrick, Come on please! Im really good at not being seen since im so small. If you dont want me to *sigh* i guess i could stay. Looking to the ground and quickly peeking up a little to see daiy's expression (hopefully not annoyed). Then he looks towards the smoke and towards the hobgoblin. \n \n\n \"Alright Chuck, go scout ahead. Please be quiet though, as i do not feel like being taken surprise \" She sighed\n\n((OOC: Great! new player sounds good))" }, { "author": "de-trick", "message": "Yeah I have it, and ok to use, I just dont want the whole party from tome of battle" }, { "author": "de-trick", "message": "chuck make me a hide check, a spot, and a move silently" }, { "author": "Miraqariftsky", "message": "((OOC: I have also considered that and I agree. But then, why don't we just cross the bridge when we get there? As in, how about finishing this hobgoblin hunt, going back to town, getting to a tavern and putting up the good ol' \"Adventurers Wanted\" sign?))\n\n Nearly six hours ago... \n\nNeshi was totally relaxed as he tended the tea. Totally relaxed and totally oblivious of the movement around him.\n\nHe did not see the shadow moving on the ground and did not feel the swish of Daiyanissa's cloak as she passed him by. He did not sense the blanket returned at his left nor did he hear the grass get crushed at his right. The tradition of meditation during second-dawn tea was something that he'd picked up during his stay at Sanctum and it was a tradition that he kept.\n\nAnd so it came to pass that the tea was just about done by the second repetition of his hymn and he had yet to notice the hesitating prescnce beside him. He took a pair of rags and used them to hold the still-hot helmet and bring it nigh to his lips.\n\nAs he blew on the tea to cool it, there sprang a sudden gust of wind from the South. Ah! Heaven smiles upon my day, Horakhe be praised... , he thought as the he felt the cool wind kiss him, whispering and sighing. Sipping reverently, he stopped as something dawned upon him.\n\nAnd then a sudden question jarred the serenity of his being. What is I feel upon my cheek, wet and warm? Wet and warm...? Bleeding blazes of the Abyss! I am a stupid sentinel! Scorpions have come! \n KLA-DSHHHH! \n\nHe threw away his tea-helmet. Neshi clapped a hand to his supposedly bleeding cheek to staunch the blood and half-drew his sword and almost yelled, \"To arms!\" , when another sudden realiation hit him. It's... not blood? He glanced around, feeling both a tad foolish and yet still wary.\n\nDaiyanissa's beet-red face looked away as she was getting up from the seat that they had shared. Neshi's mouth hung open as she walked away, barely meeting her gaze. Wha...? Sh-she kissed me? \n\nFlies swarmed around his gaping maw as he stared at her receding form. The joints in his jaw cricked as he spoke once more, his once deep, rich voice naught but a hoarse rasping, \"Hooooly Haaaaathor!\" \n \"She kissed me\" He continued stating the obvious to naught but the laughing winds, much to the flies' delight, for they then had a good supply of sweat and dripping saliva to feast upon.\n\n Two hours ago, \n CLONK! \n \"OW! Haaa-TCHENG!\" Neshi stumbled and sneezed for the hundredth time on the march. The dust was not that thick, nor the cold that biting. The rocks and pits in the path they were taking were not all that large and yet he kept on stumbling, his usually-focused mind distracted.\n\n Why, oh why am I so stung with her? It was merely a kiss was it not? And yet... what did the scribes call it again? Is it a foreshading, a prelude to something greater betwixt us? By the shards! Why am I acting so thusly craven? Did I not work toward this... ever since we met? \n\n* 'chooo! GRaaaH-TTSSIIIIIIIINGG! * Neshi's head nearly fell off with the latest sneeze and he disgustedly took in two fingers a long, thick strand of mucus dripping down from his nose. \"Shud ob Shetth!\" He swore and flicked the mucus away.\n\nHe had tried getting to her but ... *zzBLG-'tsiiIIINGGG!*... decided against it, fearing that he might contaminate her. Besides, whenever he sallied forth towards her, he always found himself on the opposite side of the convoy as her--- stripeless-zebras are apparently faster than plodding donkeys.\n\n \"Dabbit. Vie graysh o'godsh I kad heal woundsh buck... *sssnnnuuurck*... cand heal ze kobbod kohd? *GA-TCHENGG!* \" Neshi muttered to himself as he marched along, complaining against the cold. Hmph. If this is the price of chivalry, the price I have to pay for love, then so be it. HAH! I'd rather defend her from a thousand fiends or snatch her from thehaws of Apepi himself than face this blasted cold, though \n Half a minute ago \n\nAs the companions crested a rise and sighted the far-off smoke, Neshi almost sighed with relief at the prospect of action... and some much-needed heat. He made the Sign of the Falcon over Chuck as he left to scout out the disturbance but did not dare pray aloud, for fear that he might misintone from his cold.\n\n \"Shtupig shud of Shetth!\" Neshi swore with a rueful smile, slapping his forehead. Why, oh why didn't I think ofthat before?!? \n\nHe sauntered to the back of the caravan, hiding behind the cart, away from prying eyes. ((Heal check (1d20+7)[ 25 ] )) Seeing that none would witness the purging of his disgrace, he took a deep breath through his mouth and pinched down on the bridge of his nose.\n\nSummoning his courage against the coming disgust, he blew through his nose as hard as he could. *BVVVSSSSSHHHHK!* Twin thick streams of greenish mucus shot from his nose and spattered the rear end of the cart, causing the hobgoblins within to skitter back and laugh condescnedingly at him.\n\nNeshi paid them no heed, wiped his face thoroughly and straightened up, feeling like a new man after his purging. He pumps a fist into the air and shouts exultantly, \"Praise Horus, Lord of Victory! Praise Isis, Mother of Healing!\" \n\nOn his way to the vanguard, he passed by Martin. Something about the mage's face troubled him. He tried to put up a smile but his cheer withered beneath the latter's furrowed brow. \"Martin, art thou troubled, pray? Deign thou speak and I shall hark\" Neshi waited for the other to take up his offer of a confession but, seeing that his troubles were probably those arcane mysteries that mages oft contemplate, Neshi sighed and merely made the Sign of the Falcon over him and then moved on.\n\n Presently \n\nNeshi marches confidently to Daiyanissa's position at the head of the column... or tries to. The mere sight of her makes his extremities cold with nevousness and his neck flush with heat. Nevertheless, he maintains his stance and falls to his knees, bowing down to her. \"I beg a thousand pardons, milady. I am sorry for my... reaction earlier. To my... utter shame, I was... shocked... when by all rights, I shouldn't have been. I beg a thousand pardons\" " }, { "author": "Daiyanissa", "message": "She looked down to Neshi, her once blue eyes glowing with a knowledge she didn't know she had, and smiled. \" Get up off of that cold ground \" she extended a hand to assist him in rising. When he stood facing her, she bent down to his ear and whispered huskily, \" Be happy I didn't do more than that \". She smirked and nibbled his earlobe, shocking him a purpose. \" Just wait until i get you alone next time \"she lowered her voice seductively.\n\nWithout another word she raised her head and sat straight up in her saddle, looking forward. With a shiver she looked down at a shocked Neshi, her eyes normal again, wondering what had caused his shock. \" Are you alright? \" she asked innocently" }, { "author": "Miraqariftsky", "message": " \"Aye\" . Neshi snaps to attention twice, rigidly. \"'Alright'? Fine am I, mistress fair\" \n\nHis heart hammers with excitement and wonder. The once-grim templar can no longer contain the joy that bubbles up from within and he grins madly, alabaster teeth glittering in the sunlight.\n\n Blazes, 'twould... 'twould be just like mother and father... she was the commanding officer then as well... \n\nAnd then his brow furrows. His heart darkens.\n\nImages flash before his eyes. The sounds and smells of a thousand years seem fresh to him, bitter memories that suddenly spew forth their woe like a gangrenous wound.\n\n The lightless dawn was utterly cold but the blood within his veins even more frigid than the biting air during the Time of Troubles. Two of his childhood friends who also served with him under the banners of the Efer-nim Guard, Tolen and Thyra were guilty of high treason. They had forsaken their watch posts to frolick beneath the moon and beneath their blankets. The troop was taken by surprise by a fiendish foray and over a hundred men died that night ere the call to arms could be sounded. The two were found insensate within their tent and I executed them summarily for their negligence. \n\nNeshi's teeth grind together in seething, inward rage. His fists clench and crackle over the handles of his arms.\n\nCaught up in his inner turmoil, he does not notice the passing of the weather until a sudden flash of golden noontide sun flashes down from behind clashing clouds and warring winds. Neshi at first shields his eyes from the sudden glare but he has not the will nor the way to shield his heart.\n\nVoices that he knows, voices that he yet cherishes speak from the celestial flare. From the sands of time, from the sea of ages, they speak forth...\n\n His vision flashed to the time when he had asked for a discharge from the Scorpions. \"If thy heart be not of Scorpion stone, then so mote it be\" his father said, cloaked in shadows stern and sad. But forgiving and proud, he continued \"What-ever thy will, my son, I shall be with thee, for ever am I of thee proud\" \n\nThe sky beat down with fumes dark and choking, but his friend Khur-kol was still laughing for the fury of Apepi the Night Serpent was in vain. Lo! There walked through the valley of great darkness, a woman more fair than mortal tongue could tell. In her hand was a flaming sword with a hilt so long and as she strode and as she smote, fiends withered and fell. \"Isn't our salvation beautiful?\" \n\nThe light was too pure, too white, and it burned him, tore him apart. He was dying when he heard the voice of his beloved. \" ... live your life, Neshi! Love on, for love is the one true light!” \n\nNeshi gasps and stumbles back, his sight still swirling. His heart sings within his battered frame, enlightened and exultant, freed from chains wrought long ago. The clouds move on and the sun's light fades but flares on true and true within his soul. Neshi feels like jumping, like shouting, but his body aches and his throat feels parched.\n\n\n \n Originally Posted by Daiyanissa \n With a shiver she looked down at a shocked Neshi, her eyes normal again, wondering what had caused his shock. \" Are you alright? \" she asked innocently \n \n\nSmiling sincerely, he stands tall and meets Daiyanissa's worried gaze. \"I am fine, mistress\" He gulps but once, looks away into the column of smoke on the horizon and turns back to her. He takes her hand in his and asks her, \"If all be well later this eve, wouldst thou deign to speak with me on... certain matters of... personal import?\" " }, { "author": "Daiyanissa", "message": " \n Originally Posted by Nexus-R.C._Mina \n Smiling sincerely, he stands tall and meets Daiyanissa's worried gaze. \"I am fine, mistress\" He gulps but once, looks away into the column of smoke on the horizon and turns back to her. He takes her hand in his and asks her, \"If all be well later this eve, wouldst thou deign to speak with me on... certain matters of... personal import?\" \n \n\nShe looked at his face, puzzled at his question, his hand holding hers. She was thrilled at the warm touch of his callused fingers, the light caress sending jolts of pleasure up her arm. Her eyes widened at the realization of what he meant, and she was unable to get out a sentence to reply. \" I.....um...well...you see...um.....sure .\" She panicked at her reply, hoping he didn't think her rude or a blubbering idiot, she swallowed her shock and attempted to reply again. \" I mean, that is...of course....Of Course I would like to speak with you! \" She looked down immediately, her face blushing a bright red from embarrassment of her forwardness. She chuckled lightly to ease the tension she felt. \"I...um...I would...need... I need to go see how Chuck is doing...yes.. \" She turned, hesitating to lose the touch he had initiated, but deciding to escape so she could get a hold of herself.\n\nShe rode Sir Micheal away a yards and slowed down, lifting her hand to hold her heart. 'I need to get a hold of myself.....Why is my heart so tight?' She looked back to him and felt happy. ' Oh well, i can breathe any time.' And smiled as she looked around for signs of Chuck." }, { "author": "Miraqariftsky", "message": " \"Good gods!\" Neshi blurts. What idiocy! I should behead myself for this negligence! We were supposed to watch for out for the scout! \n\nHis heart calms down with the prospect of action and his mind races, thinking once more like the captain of old. He scans the horizon for any signs of the returning Chuck, but is hard pressed. The dipping hills and the swaying grass, coupled with the inclement weather make him spit in frustration.\n\n (1d20+5)[ 8 ] Spot\n\nHe looks up the path and smiles at Daiyanissa's flare of red hair, streaming from her helm, a crimson banner. Neshi waits until she has crossed about half the distance between the company's present position and the far-off smoke before snapping out marching orders.\n\n \"Troop, hold steady\" he begins. \"Yorrick, left flank, five feet from the cart! Bow out, make ready to cover our scouts' withdrawal. Cover the prisoners as well\" \n\nNeshi then glances back at Martin and says, \"Snap out of it, man. We need you. Check the prisoners' bonds and make thou ready what charms ye have. I don't like the look o'that smoke\" \n\nHe then loads a stone into his sling, holds it at his side, ready and moves to a position on the right flank, reciprocal to Yorrick's. Neshi raises his shield arm and lets it fall, his voice grim. \"Troop, steady. May Horus bless our foray. Forward march!\" " }, { "author": "wingover gimble", "message": "Looking up from the ground is Chuck who is smiling as big as ever before. So many thoughts racing either blackmail or jokes or even advice becuase he seen them talk this whole time. \" So..... has this been going on for a month year or days ,.. weeks? By the way i didnt depart quite yet i wasnt done talking but i guess now i am. By the way neshi ..... Nice! Im going to have to give you a little advice talking to eachother though becuase youcan barley understand things never mind- Oh wait is yorrick and martin hearing this? Want me to call em over? I can i bet martin has some spells that will help and yorrick can make sure no one is watching. Looking around he looks back and whispers Want me to keep this a secret? I can keep a secret, *Cough at a price Cough*. Say maybe even ummm, I know! One.... Whole....Night....Of....Drinking! Oh yeah so when did you guys meet? Was it early or what and once you tell me if you want it a secret or not i gotta go scout so lets not waste time and i bet you hate me for this! The gnome says smiling.\n\n I wonder why he likes her and she likes him? Maybe she digs the whole carnage bloody thing too. Wait! Is she acannibal as well? Can a palidin be a cannibal but only eat bad guys? Does that mean shes keeping those hobgoblins for later😦.... Oh gods! " }, { "author": "Methalor", "message": "(OOC:\n\nYorrick follows Neshi's command.\n\nSorry for the lack of story posts, I'm caught up in a few other projects (including [fencing] training) right now. I promise I'll be back this weekend (hopefully) better than ever!.\n\n)" }, { "author": "Miraqariftsky", "message": " \n Originally Posted by wingover gimble \n ...i gotta go scout so lets not waste time and i bet you hate me for this! The gnome says smiling. \n \n\n Indeeeeed...\n\n Yesss, give in to thy hatred, release thy anger and take thy rightful place at mine side! \n\nNeshi grits his teeth against the temptation but his pride and his love cannot stand the disgraces that the miscreant gnome had just spouted. He rips his khopesh free and brandishes it at Chuck's receding form. He roars hoarsely, \"NYAARGH! Get back here and be chastised, thou foul miscreant beggar!\" \n\nSeeing that he has no chance of catching up to the small, fleet-footed gnome, he slows his mad charge down to a jog. Recalling the sinister smoke column on the horizon, he calls to the others. \"TROOP! Stealth be damned, there could be folk trapped in those burning ruins yonder! MARCH DOUBLE TIME!\" " }, { "author": "Miraqariftsky", "message": "((OOC: yo, Chuck. Didn't Derek ask you for Hide, Spot and Move Silently checks?))" }, { "author": "Daiyanissa", "message": "Daiy canters Sir Micheal over to chuck and stops in front of him, pulling out her sword and resting the blade on his throat. \" Don't interfere \" She growls, her voice deeper than usual, \" I will not stand for it. Now go and do your bloody job before I send your head to do so and leve your body behind with me .\" With that she swung her sword around to decapitate him, but stopped right at the last second.\n\n \"...Leave..now...\" She gasped, trying to keep control over her actions." }, { "author": "Miraqariftsky", "message": "Neshi skids to a stop, shocked at what he had just witnessed. Had Daiyanissa almost summarily executed an ally who was unarmed andhad no true malice intended?\n\nAnd then he heard the voice, sibilant and sweet... yet succumbed to sin. That voice... was Ankhutar's. Neshi's mind reeled with the implications. No! No, it couldn't be! \n Yes, 'tis so, beloved. She has fallen... Grraaah! Give me his head! \n \"NO!\" Neshi yells and slashes the air with his blade, the shining sword flashing through the Sign of te Falcon. In the heavens, thunder crashes and lightnings rumble. In the distance, black smoke, billows.\n\nHe looks down at Chuck, grim. He places his hand on the gnome's shoulder and pushes him off, saying, \"Despite thy sottishness, you are a good man, Chuck. Go. Save yourself\" \n\nHe looks back to Martin and Yorrick and tells them, \"Go on ahead. If there be trouble, fight a retreat. But go swiftly, for I fear there be folk needing help at the smoking ruins over yond!\" \n\nClosing the gap between Daiyanissa and himself, he sheathes his blade and looks up into her eyes but does not see them. Her countenance was dark, cold, shadowed against the sun.\n\n \"Please dismount, milady\" , he requests. Neshi kneels and, though for his life he fears, he bares his throat to her and pleads with the outstretched arms of a supplicant. \"I beg of thee, milady, dismount. Thou art unwell...\" \n\nAt that point, one hand snakes into his pack and unstoppers the vial of holy water that she had given him not three days ago. \"Thou needs to be treated, mistress\" " }, { "author": "ByeLindgren", "message": "Martin was deep in his own mind, muttering to his pet rat about the wonders of the Arcane Order, when suddenly...\n\n\" NYAARGH! Get back here and be chastised, thou foul miscreant beggar! \"\n\n Whuh.. \n\n\" TROOP! Stealth be damned, there could be folk trapped in those burning ruins yonder! MARCH DOUBLE TIME! \"\n\nMartin jumps back into the real world, and races forward to witness the scene. \" What's going on? ,\" asks Martin, too softly to be heard. All he receives is half an explanation - Daiy mock-executing Chuck. WHAT!? Do my eyes deceive me? \n\n\" Go on ahead. If there be trouble, fight a retreat. But go swiftly, for I fear there be folk needing help at the smoking ruins over yond! \"\n\nMartin's complaints are ignored, yet he still goes on with them. \" But.. but what's going on... why... \" As Yorrick and he are drawn away from the turmoil and into the heart of hobgoblin territory." }, { "author": "Daiyanissa", "message": "Daiy saw through her unseeing eyes at the pleading of Neshi, her very soul crying out for help. She didn't want to kill the little miscreant, she wanted to let go of her Sword, and release her own will from this hold that was placed upon her.\n\n' That little brat thinks that his Holy water will effect me, let me tell you a secret my pet, I am protected by your pure blood. Your pureness of heart and love for life will protect me, for I am in your very soul '\n \n'But my soul is pure, my lifeblood will fight you, I have my Love to protect me from your darkness. I will over come you! I will win!' \n\nShe laughed deeply and replied smugly, 'Don't even try, you have sampled my power. I can twist your mind into so many knots that even his magic cannot find them to untie. I can destroy you and all that you care about. I am all powerful, and I am being lenient with your impudence. Remember, I can destroy you by destroying those you love. '\n\n 'Don't be so sure' said a soft, ethreal voice that Daiy didn't recognize.\n\nDaiy was shocked to feel her hair grow longer then imaginable, turning golden in color as her eyes became a peircing blue. She was illuminated for a few moments as her sword dropped to Neshi's side, her arm suspended in the air. Her mind filled with Knowledge and wisdom that only a goddess could maintain.\n\nShe felt enlightened, as if ina different body and mind as she spoke to Neshi, with words she knew not she had possessed, \"Keep Fighting love, the battle is still to come...\" Smiling brilliantly, she felt as if she could do anything, as if she were being guided by a warm, bright light. When she went to move, her mind flickered in and out, the warm presence she felt before, the understanding and knowledge gone. She was back to being Daiy again, except with her features still changed from before. She didn't question it, appreciating her new look, and looked back to Neshi, with a peaceful love in her soft eyes.\n\n\" Let us go to battle my friend, we have much to do \", she dismounted to pick up her sword and rested her free hand on his vial of water. She lifted her hand to rest on his cheek, tracing lightly down his strong chin, resting on his full bottom lip. Light as the bumblebee, she rested her lips on his and whispered, \" I'm fighting back, love. Im fighting back \"\n\nShe looked at him with pride, and a smile. \" Now how about we go help those poor kids out ?\"" }, { "author": "wingover gimble", "message": "((OOC: Whoops my bad didnt see that! Between work, New viedeo games and playing On evermeet in a campaign(Advanced derek). Im sorry i didnt post those rolls but i will do so now.)\n\nhide (1d20+7)[ 22 ] \nSpot (1d20+3)[ 11 ] \nMove silently (1d20+3)[ 10 ] \n\nAs he is sneaking through the grass and hiding behind the trees while the sun is high he seems to be breaking lots of twigs and cursing in his mind. He thinks he is going to have to practice this sometime later. As he looks to the sun he says under his breathe he has plenty of time to think of how he is going to make me into a cababob. This is going to be fun. Smiling he looks over the hill throught the grass and hopes its nothing big with scales,wings and a firery breath. So Does that mean that daiy is going to eat us? Thats kind of weird. I knew someone was a cannibal. Maybe she AND neshi are cannibals. Does that mean were going to have to fight them? WICKED i finally get to spare them.... well not spare but fight but i'll make sure they dont eat martin becuase he cant defend himself. Thats why loge left! He didnt want to get eaten!!! I'll have to defend the party. Martin is smart and yorrick Can back me up but we'll have to make sure they dont go around eating people. Well i better make it back alive if i want my plan to go into action. " }, { "author": "de-trick", "message": "you see a fire about 16ft tall in the air engulfing a house and you see a hobgoblin in druidic armor behind it. And down the road you see some sort of wagon or caravan going away" }, { "author": "SensFan", "message": " DO NOT READ UNLESS YOU ARE THE DM!!! \n Spoiler \nSurprise round - Milo draws bow, and shoots at the hobgoblin watching him.\n\nTo hit (1d20+6)[ 16 ] \n\nDamage (1d8+2)[ 10 ] \nSneak Attack (2d6)[ 3 ] \n\nInitiative (1d20+3)[ 17 ] \n\nAttack another hobgoblin assuming 1st one is dead (1d20+6)[ 16 ] \n\nDamage (1d8+2)[ 6 ] \nSneak Attack (If he's still flat-footed) (2d6)[ 10 ] \n " }, { "author": "wingover gimble", "message": "I sneak back to the party and look around at them. Then he says Ok. Everyone who is still good person or sane and not a cannibal this may concern you. There is a house engulfed in flames Around 16 feet tall and a hobgoblin who is standing infront of it who obvisouly made the flame. The hobgoblin appears to be a driud and he has some armour on. There was a caravan or wagon thing a ma bob that just took off down the road most likely with slaves and goods im assuming but i didnt see. As for daiy and neshi, Dont worry i came up with a theory. They are both insane raging cannibals and they want to eat the hobgoblins and us. Any questions? Looking around at the party and keeping a close eye on the two who i once thought were nice now suspicous about there weird fetish but will have it taken care of. Maybe thats why daiy took a bite out of neshi whenhe was holding her down. Hope im not next becuase i'll fight for it." }, { "author": "ByeLindgren", "message": "\" This is not the time for... cannibal jokes. We need to incapacitate and interrogate that hobgoblin, quickly. If he is a druid, as you say, we will need to take him out using surprise. But this time, we leave someone alive for questioning! \" Martin seems surprised at his own assertive tone. He looks back to the lagging two, Daiy and Neshi, quickly thinks couldn't be true , and makes a hurried beckoning motion." }, { "author": "wingover gimble", "message": " Jokes?! Im serious but we'll take care of this guy. He will attack but the counter attack shall be devastating. " }, { "author": "Daiyanissa", "message": "Daiy rode up just to hear the cannibal/sane joke. Her eyes narrowed at him, furious. She listened to Martin's order, and nodded at him, with a determined look on her face. As they proceeded to approach the fire, she held back to speak with Chuck.\n\n\" Chuck, darling. Please, take a break, come up and sit on the horse with me for a moment \" She lifted him up to sit in front of her, placing him astride at the base of the large warhorses' neck.\n\n\" Now, let me explain something to you. You know nothing of what is going on with myself or Neshi. Do you know what an Exorcism is? When a soul is Possessed, the evil is purged by an Exorcism. What the body does while this is happening is not at the fault of the person being possessed. Now, I will not tolerate any more comments about myself or Neshi. The next time I hear you mutter something like this under your breath, I will be forced to take action. It is not acceptable and you are causing a rift in the party when we should be strong together. If this continues, you will be causing yourself to come to harm without reprieve in battle, as Neshi is One of our healers, and so am I. I would suggest you try to act with some reservation and respect for others feelings, because this is unacceptable. Now get off and get going .\" She threw him off and cantered to the front of the group, sheathing her sword and taking out her Crossbow, readying it for the battle to come.\n\n\" Don't worry Martin, he will be left alive. I guarantee it. \" She reassured him. \" I will even heal him if need be .\"\n\n \n Spoiler \nOK, im not sure if I have to make a spot check to make a surprise attack\n18+5=23\n http://invisiblecastle.com/find.py?id=1153621 \n \n\n\nDaiy stops when she sees the HG, and prepares to shoot his knee.\n\nCrossbow\n\nAttack\n18+5=23\n http://invisiblecastle.com/find.py?id=1153626 \n\nDamage\n8\n http://invisiblecastle.com/find.py?id=1153637 " }, { "author": "de-trick", "message": "sensfan you kill the 2 you attacked know for them, they draw there weapons and attack you\n\n1 (1d20-2)[ 17 ] \n1 damage (1d8+1)[ 5 ] \n\n2 (1d20-2)[ -1 ] \n2 (1d8+1)[ 3 ] \n\n3 (1d20-2)[ 12 ] \n3 (1d8+1)[ 8 ] \n\ndaiy you attack the druid hobgoblin if so you in trouble\n(still making hobgoblin though)" }, { "author": "Daiyanissa", "message": " \n Originally Posted by de-trick \n daiy you attack the druid hobgoblin if so you in trouble\n(still making hobgoblin though) \n \n\n((OOC: Hold my attack until you answer my question:\n\nWHAT? if so i in trouble? what so you mean by that? this is all very confusing. how is this battle progressing? and Who is Sensfan? I would appreciate an explanation....))" }, { "author": "de-trick", "message": "(hobgoblin has 4 levs in druid)\n\n(senfan is the new guy you will met him soon in the caravan)\n\nand you missed" }, { "author": "wingover gimble", "message": "((OOC: Is senfan the new guy? Why is daiy in trouble is the guy like 20th level or something? Derek were you drunk when you replied? Why didnt you come to D&D yesterday derek? We're on evermeet and its being taken over and totally bigtimemass combat we just finished protecting one city but we have ruith adn luthilspar left. You gotta come next sunday if we are playing . Oh yeah im a chosen of the seldarine!))" }, { "author": "de-trick", "message": "I repeat Senfan is the new guy, ask him what he is because he might want a secret or something, Daiy is in trouble because she fired at a 4th Lev druid hobgoblin and will use his druidic powers, and a phone call would be nice luc, i was not drunk but sick I got an ear infection + head ache + cold sucks bad but all right\nis it the campagin im playing turkin balderstone)" }, { "author": "Daiyanissa", "message": "Detect Evil HB\n\nDaiy puts her crossbow away, and dismounts Sir Micheal, withdrawing her Greatsword.\n\nShould he be evil,and only if he is evil, Daiy charges with a smite attack\n\nAttack\n19+10 = 29 (crit!)\n http://invisiblecastle.com/find.py?id=1153797 \n\nroll to confirm\n18\n http://invisiblecastle.com/find.py?id=1153798 \n\nDamage (+3/smite)\n3+3 = 6" }, { "author": "de-trick", "message": "everyone roll initiative\n\n (1d20+9)[ 25 ] " }, { "author": "Daiyanissa", "message": "Initiative:\n19+7=26\n http://invisiblecastle.com/find.py?id=1153805 " }, { "author": "de-trick", "message": "{table=head] | A | B | C | D | E | F | G | H | I | J | K | L\n1 | | | | | | | | | | | | |\n2 | | | | | | | | | | | | |\n3 | | | | | | | | | | | | |\n4 | | | | | | | F | F | | | | |\n5 | | | | | | | F | F | | HD | | |\n6 | | | | | | | | | | | | |\n7 | | | | | | | | | | | | |\n8 | | | | | | | | | | | | |\n9 | | | | | | | | | | | | |\n10 | | | | | | | | | | | | |\n11 | | | | | | | | | | | | |\n12 | | | | | | | | | | | | |\n[/table]\n\nHD= hobgoblin druid\nFF\nFF = Fire elemental\n\n\n\nDaiy can you have a name for invisible castle plz" }, { "author": "Methalor", "message": "(OOC:\n\nSorry guys, still haven't posted IC yet. I'm still playing, though!\n\nInitiative roll:\n\n (1d20+1)[ 11 ] \n\n)" }, { "author": "de-trick", "message": "say where you want to be but not right up to them though or behind them" }, { "author": "Daiyanissa", "message": "Daiy is at G11" }, { "author": "ByeLindgren", "message": " \n Spoiler \nI sort of wanted to get an action in the surprise round as well - a pot shot at Mr. Druid with my own crossbow.\n\nAlso, Nexus, you might want to consider the Sacred Exorcist prestige class. That would be far down the line, but yeah.\n\nSurprise Attack: (1d20+4)[ 22 ] Damage (1d6)[ 1 ] \nInitiative: (1d20+3)[ 17 ] \n \n\n\nMartin ((H11)) makes it a volley and fires his crossbow as well." }, { "author": "ByeLindgren", "message": " \n Spoiler \nThis is assuming Martin acts before the Druid in round 1. Also, Grease imposes a reflex save DC 14 or fall prone, and requires a balance check DC 10 to move around. See the spell description for details.\n \n\n\nAfter his mildly successful volley, Martin casts Grease and covers the ground under the druid with a slippery oil. ((AoE is I4, I5, J4, J5, and Martin is in the same place.))" }, { "author": "de-trick", "message": " \n Originally Posted by de-trick \n {table=head] | A | B | C | D | E | F | G | H | I | J | K | L\n1 | | | | | | | | | | | | |\n2 | | | | | | | | | | | | |\n3 | | | | | | | | | | | | |\n4 | | | | | | | F | F | | | | |\n5 | | | | | | | F | F | | HD | | |\n6 | | | | | | | | | | D | | |\n7 | | | | | | | | | | | | |\n8 | | | | | | | | | | | | |\n9 | | | | | | | | | | | | |\n10 | | | | | | | | | | | | |\n11 | | | | | | | | M | | | | |\n12 | | | | | | | | | | | | |\n[/table]\n\nHD= hobgoblin druid\nFF\nFF = Fire elemental \n \n\n\nup to date" }, { "author": "wingover gimble", "message": "i shall head to k6 adn attack the hobgoblin but i use surge and i use flurry of blows. (1d20+5)[ 21 ] for damage (1d6+3)[ 6 ] \nsecond attack (1d20+5)[ 7 ] adn damage (1d6+3)[ 7 ] " }, { "author": "de-trick", "message": "{table=head] | A | B | C | D | E | F | G | H | I | J | K | L\n1 | | | | | | | | | | | | |\n2 | | | | | | | | | | | | |\n3 | | | | | | | | | | | | |\n4 | | | | | | | F | F | | | | |\n5 | | | | | | | F | F | | HD | | |\n6 | | | | | | | | | | D | C | |\n7 | | | | | | | | | | | | |\n8 | | | | | | | | | | | | |\n9 | | | | | | | | | | | | |\n10 | | | | | | | | | | | | |\n11 | | | | | | | | M | | | | |\n12 | | | | | | | | | | | | |\n[/table]\n\nlets wait for neshi before we start attacking he could be going first" }, { "author": "de-trick", "message": "Daiy 26\nme 25\nsensfan 21\nneshi 18\nmartin 17\nyor 11\n\n(need sensfan, neshi and chuck)\n\nbut ill do my rolls for the fire elemental and druid\n\nsince it was his initiative first gets to casts a spell\nspellcraft if you want but not needed because a 5 foot ball of fire comes toward Daiy and who ever is 5ft her or a in that line diagonally left of her\n\nreflex\n\n (2d6)[ 4 ] " }, { "author": "de-trick", "message": "sorry about double posting but the fire elemental moves to protect the druid amd you all here a rusle in the bush\n\n\n{table=head] | A | B | C | D | E | F | G | H | I | J | K | L\n1 | | | | | | | | | | | | |\n2 | | | | | | | | | | | | |\n3 | | | | | | | | | | | | |\n4 | | | | | | | | | | | | |\n5 | | | | | | | | | | HD | | |\n6 | | | | | | | | | F | F | C | |\n7 | | | | | | | | | F | F | | |\n8 | | | | | | | | | | D | | |\n9 | | | | | | | | | | | | |\n10 | | | | | | | | | | | | |\n11 | | | | | | | | M | | | | |\n12 | | | | | | | | | | | | |\n[/table]" }, { "author": "ByeLindgren", "message": "In that case, the Grease spell goes off in I5, I6, J5, J6, to affect both combattants, and Martin moves to K11. \" Watch out, that ball of fire will follow you! \"" }, { "author": "Daiyanissa", "message": "Reflex save for Daiy\n\n12+7=19\n http://invisiblecastle.com/find.py?id=1154385 " }, { "author": "de-trick", "message": "daiy you still take 2 damage,\n\nI5, I6, J5, J6,\n{table=head] | A | B | C | D | E | F | G | H | I | J | K | L\n1 | | | | | | | | | | | | |\n2 | | | | | | | | | | | | |\n3 | | | | | | | | | | | | |\n4 | | | | | | | | | | | | |\n5 | | | | | | | | | g | g HD | | |\n6 | | | | | | | | | g F | g F | C | |\n7 | | | | | | | | | F | F | | |\n8 | | | | | | | | | | D | | |\n9 | | | | | | | | | | | | |\n10 | | | | | | | | | | | | |\n11 | | | | | | | | | | | M | |\n12 | | | | | | | | | | | | |\n[/table]" }, { "author": "SensFan", "message": "Initiative. (1d20+3)[ 21 ] \n\nFire another arrow at another hobgoblin. (1d20+6)[ 17 ] \ndamage (1d8+2)[ 7 ] " }, { "author": "Miraqariftsky", "message": "Initiative: (1d20)[ 18 ] \n\nNeshi's eyes are wide with shock and fear as the mage of the Masaw summons, seemingly so easily, an Eker'ra of living flame. His jaw works up and down, bereft of breath at first, then he picks up his courage and shouts to the others, \"MAKE AWAY! 'Tis a spawn of Seth and a spirit of the burning wastes! Make away, I say! Lay low the master if thou canst, but swift, make it!\" \n\nHe nicks his finger on the base of the blade of his forefathers and prays, \"Horakhe, Lord of Victory, of thee I beg, make swift this sword and sharp its strokes!\" ((Casts Magic Weapon ))\n\n \"A serpent cannot bite without its head! The servant shall fall without the master!\" He yells as he hurtles at the hobgoblin caster, the blade of his khopesh held low, blunt side forward, gleaming with enchantment.\n\nMartin chants his words of power and the hobgoblin druid falls flat on his back as the sorcerer's arcane grease slicks the ground from beneath him. The ball of living fire bursts forth in fury, lashing out all around. Neshi snarls as he sees his beloved singed in the blast. Enraged, he reverses his grip on the sickle-sword and prepares to bring its keen edge to bear upon the monster's master.\n\n((Moving to J4. Preparing to trip slash. Hey, standing up from being prone provokes AoO, right?))" }, { "author": "de-trick", "message": "relfex for hob\n (1d20+5)[ 6 ] " }, { "author": "de-trick", "message": "I5, I6, J5, J6,\n{table=head] | A | B | C | D | E | F | G | H | I | J | K | L\n1 | | | | | | | | | | | | |\n2 | | | | | | | | | | | | |\n3 | | | | | | | | | | | | |\n4 | | | | | | | | | | N | | |\n5 | | | | | | | | | g | g HD | | |\n6 | | | | | | | | | g F | g F | C | |\n7 | | | | | | | | | F | F | | |\n8 | | | | | | | | | | D | | |\n9 | | | | | | | | | | | | |\n10 | | | | | | | | | | | | |\n11 | | | | | | | | | | | M | |\n12 | | | | | | | | | | | | |\n[/table]" }, { "author": "Methalor", "message": " \n Spoiler \n\nYorrick was around the left flank somewhere, as he had followed Neshi's instructions.\n\nI have to roll my maneuvers before I can figure out what to do, so I'll be double-posting:\n\nHere is the order (the same on my character sheet):\n\n1 = Stone Bones\n2 = Leading the Attack\n3 = Crusader's Strike\n4 = Vanguard Strike\n5 = Charging Minotaur\n\nNow, I'll roll for the first one:\n\n (1d5)[ 2 ](2) \n\nNow, I'll roll for the second one. The first maneuver is removed from the list and all the ones after it in the list are bumped up a position. So, if the first maneuver is #4, Vanguard Strike, then Charging Minotaur is now #4.\n\n (1d4)[ 1 ](1) \n\nI won't edit this post and instead double-post, so you know that I have not edited the above order. M'kay? It's supposed to be randomly generated like this, so I think this method is fair.\n " }, { "author": "Methalor", "message": " \n Spoiler \n\nYorrick charges from around B7 (+2 attack, -2 AC) to H7, attacking the fire elemental.\n\nHe utilizes Leading the Attack. If the attack strikes, all allies attacking the elemental in the next round will have a +4 morale bonus.\n\nAlso, this will be a Power Attack, with -3 attack, +3 +6 damage.\n\nAttack Roll: (1d20+8)[ 22 ] \nThreat Roll: (1d20+8)[ 27 ] \nDamage Roll: (2d6+11)[ 20 ] \n\n[edit] Slight miscalculation - add +3 more to the damage for a total of 23, since I forgot that Power Attack gives double damage for two-handed weapons.\n\nAs a swift action, he takes up the Iron Guard's Glare stance. Any creature he threatens (in this case, the fire elemental) has a -4 penalty to attacks on his allies. There are no penalties against attacks made upon Yorrick. The elemental is aware of this fact.\n \n\n\n(OOC: Why the HELL did we attack this druid? We could have followed the caravan, made up a plan, or something like that... A single Large Fire Elemental would be more than enough of a challenge for us - but a druid as well? Crap!\n\nWe're in trouble, indeed.\n\n\nAh, and sorry for the low quality of writing. I'm running into... blocks, I guess.)\n\n \"Go on ahead. If there be trouble, fight a retreat. But go swiftly, for I fear there be folk needing help at the smoking ruins over yond!\" \n\nAs soon as the words left Neshi's mouth, Yorrick acted. He could not explain it, but it felt right to follow the commands of this man. Wordlessly, he began to move along the flank of the scene before him. He heard no screams; the occupants of the building must have been dead or captured. It was only the sole hobgoblin... And an unnaturally large fire. Something didn't seem right about the massive blazing fire - how could a simple wood structure fuel such a towering inferno?\n\nHe watched in disbelief as the hulking flame moved and formed itself into the shape of a humanoid. A blazing warrior, standing high above the remains of the house. The fire was alive! It looked to be impressively powerful; would they have any hope against a foe like that? Perhaps they should pull back...\n\nAs he contemplated retreating back to the group so they could reexamine the plan of attack, he watched helplessly as his comrades charged forward. \"Well, that's as good a signal as any.\" he thought, wrly. \"Damn, but this towering inferno just looks too powerful...\" \n\nYorrick began sweating profusely as he attempted to swallow his fear. No matter how daunting the challenge, he could not abandon his allies. He could not calm down. Panic threatened to overcome his being.\n\nYorrick gritted his teeth. He could not give up! No matter what happened, no matter what trials he went through, he could not sit aside and let his newfound comrades die. Calm, serene, concentrated. No fear remained. Battle-memory took over, the mind becoming a blank.\n\n \"By the blade of the Demonsbane! For Efer-Nim! For the Lightbringer!\" \n\nHe ran forward, greatsword raised above his head, charging forward. His feet flew over the ground, each stride powering him forward. He brought his blade down directly into the demonic creature, hopes rising as the blade cleaved clean through the creature's head. Threads of triumph were snapped instantly, as the elemental's head quickly reformed. The creature of flame did not have weak points like a human or hobgoblin - it merely took the shape of a human, not the body. Still, the flame had dimmed somewhat; perhaps even mere steel could defeat these fearsome beings." }, { "author": "Daiyanissa", "message": "((OOC: Did my Smite hit?))\n\nDaiy smite attacks the fire elemental\n\n \n Spoiler \n\nAttack\n3+10 = 13\n http://invisiblecastle.com/find.py?id=1155626 \n\nAnd if hit\n\nDMG\n3+3=6\n http://invisiblecastle.com/find.py?id=1155628 \n " }, { "author": "Methalor", "message": "(OOC: Daiy/Derek:\n\n \n Spoiler \n\nYour calculation is slightly off.\n\nYou have an attack bonus of +8 with your greatsword - your 7+1 for it being masterwork.\n\nAdd another +3 for your smite, brings you to +11.\n\nAdd the +4 from my successful Leading the Attack, and that brings you to +15.\n\nSo, your attack is 3+15=18 😁 Possibly even a hit.\n\nAlso, shouldn't your damage roll be 2d6+9? Greatsword + 1 1/2*Strength bonus + smite damage?)\n \n\n\nAlso, next maneuver calculation. Same system as above:\n\n \n Spoiler \n\n (1d3)[ 3 ] \n\n1 = Crusader's Strike\n2 = Vanguard Strike\n3 = Charging Minotaur\n " }, { "author": "ByeLindgren", "message": " \n Spoiler \nShouldn't the elemental have to make a reflex save as well? Also, both the druid and the elemental are denied dex and dodge bonuses to AC unless they have 5 ranks of balance - that was something about Grease I forgot to point out earlier.\n\nAs for my next move, Enlarge Person grants +2 STR, -2 DEX, increased weapon size, 10' reach, and the relevant -1 to attacks and AC due to being Large sized.\n \n\n We need more manpower. \nMartin takes a scroll out of his belt, yells \" Be prepared to grow! \" moves to I11 and casts Enlarge Person on Yorrick (who I presume now occupies G6, G7, H6, and H7)." }, { "author": "de-trick", "message": "I5, I6, J5, J6,\n{table=head] | A | B | C | D | E | F | G | H | I | J | K | L\n1 | | | | | | | | | | | | |\n2 | | | | | | | | | | | | |\n3 | | | | | | | | | | | | |\n4 | | | | | | | | | | N | | |\n5 | | | | | | | | | g | g HD | | |\n6 | | | | | | | | | g F | g F | C | |\n7 | | | | | | | | Y | F | F | | |\n8 | | | | | | | | | | D | | |\n9 | | | | | | | | | | | | |\n10 | | | | | | | | | | | | |\n11 | | | | | | | | | | | M | |\n12 | | | | | | | | | | | | |\n[/table]\n\nyorrick you hit and hurt it pretty bad\n60-23=37\nDaiy no for first round but hit on the dot for second\n37-12=25\n(say something if i missed you and what you did, sorry if I missed my bad )" }, { "author": "de-trick", "message": "ok yorrick ill be nice, you get 1 slam daiy you get 1 slam too\nyorrick\n (1d20+10)[ 28 ] \n (4d6)[ 15 ] \ndaiy\n (1d20+6)[ 26 ] \n (4d6)[ 14 ] \n\nthe ball of fire comes towards martin\nreflex\n\ndamage\n (2d6)[ 8 ] \n\nand the druid action\n\n\nget rid of chuck\ngust of wind\nforitude save\n\n\n(come on TPK)" }, { "author": "ByeLindgren", "message": " \n Spoiler \nWouldn't Chuck get an AoO on the Druid, since he didn't cast defensively? And if he hit, then wouldn't the druid have to make a concentration check DC 10+Damage Dealt? Also, if you want him to just take a 5' step back and avoid the AoO, he cannot also move the ball of fire. Anyway, here's my reflex save. Fight the TPK powah...\n (1d20+5)[ 12 ] \n \n\nMartin attempts to move out of the way of the ball of fire, but it burns him from tip to toe. I'm not feeling so well... " }, { "author": "Daiyanissa", "message": "((OOC: Why are you hoping for a TPK?!?!))\n\nDaiy growls at the elemental's attack and rises to meet it with another hit from her trusty greatsword.\n\nShe attacks the same Elemental\n\nAttack\n1d20+8 = 10+8=18\n http://invisiblecastle.com/find.py?id=1157768 \n\nDMG\n2d6+6 = 5+6+6=17\n http://invisiblecastle.com/find.py?id=1157768 \n\nTake that bitch!" }, { "author": "ByeLindgren", "message": " \n Spoiler \nGust of wind \"takes care of people\" by blowing them back a certain amount - certainly not a killer spell. I'm not sure it should even go off... Also (I shall repeat), we should keep in mind that the Fire Elemental is denied his Dex/Dodge bonuses to AC , and therefore should be pretty easy to hit. Though Elementals that big aren't exactly pushovers even if you do connect. I'd suggest using power attack. Yorrick especially. Surprisingly, my spell is effective against the elemental. Will save DC 15 or be blinded, though I have to roll a not-1 on my caster level check or there's a mishap.\n (1d20+3)[ 15 ] \n\nAlso, I'm wondering, did Mr. Druid even get up after he fell from my Grease spell? And has the elemental made a save for it yet?\n \n\n\nRealizing that this fight is going to be lethal pretty quickly unless he can do something, Martin pulls another scroll out of his belt and casts Glitterdust , sprinkling both the fire elemental and the druid in blindingly bright glitter. AFTER he casts the spell and (hopefully) blinds both of them, Martin moves to I9." }, { "author": "Miraqariftsky", "message": "((OOC: sorry about the mis-post earlier. I made a mistake. Story post to follow DONE ))\n\nAttack (1d20+8)[ 23 ] \nDamage, if hit (1d8+9)[ 15 ] \n\n\nNeshi barely hears the Martin's arcane chant but he gasps in awe as Yorrick's form grows and he matches the Eker'ra eye-to-eye ere he spins into a maelstrom of slashes. Below the behemoths, his beloved charges in, sword swinging, golden hair streaming. His heart leaps with joy and pride as both blades of lady and comrade slice deep into the nigh-ethereal body of the Eker'ra.\n\nThe burning warrior wades into the storm of swords, fearless and undaunted. Fists of roiling flame whoosh through the air and bash at Yorrick's chest, staggering him. His scorched armor smokes from the fury but he manages to regain his balance. The elemental of fire then looks down, eyes seething, lip sneering. It heaves a leg back and kicks out contemptuously at the golden-haired paladin battering away at its nether regions.\n\nNeshi's eyes widen in shock and outrage as the blow connects. The foot resumes its natural form as an amorphous fireball and slams into Daiyanissa, enshrouding her briefly in a fiery corona. Neshi's jaw drops as he glimpses his beloved fly from the heart of the storm and skid into the turf. She stumbles back, her mane aflame, her clothing cindered, her fair flesh bleeding, blistered and burned...\n\nHe surges forward but nearly stumbles himself. Looking down into the greasy ground and then at the Eker'ra pounding at his comrades, he curses bitterly, \"Seventy-seven suffering serpents take thy sinful soul, misbegotten son of Set!\" \n\nNeshi hears once more the voice of his grandfather, the man who taught him the art of war, in an age long gone, long ago... Strike the serpent's head and not its coils! A servant shall fall without its master! \n\nHumming with enchantment, Neshi's curved blade sings through the air. Powered by the rage of an offended lover, the sword plunges into the green flesh of the Masaw mage. The beast, too intent on his spell-wrought mayhem, gasps as the khopesh cuts into his thigh." }, { "author": "de-trick", "message": "hes floating, and he has no solid form so he would move back into form\nbut if you really want\n (1d20+5)[ 13 ] \n(just a joke from my tabletop gaming times)\n\nno he never, my bad but how bout Chuck gets 2 attack of opportunity 1 for getting up, 1 for casting spell\n\nthe fire elemental dies\n\nnow only druid left" }, { "author": "de-trick", "message": "will save for hobgoblin druid\n (1d20+8)[ 17 ] " }, { "author": "Daiyanissa", "message": "Lay On Hands Martin for 8" }, { "author": "ByeLindgren", "message": " \n Spoiler \nI don't think you can do both, and I don't think Martin needs both. He'll take a Lay On Hands for 8 , though.\n \n\n\" Oh, thank you. \"" }, { "author": "de-trick", "message": "forgot to mention martin failed the save" }, { "author": "de-trick", "message": "{table=head] | A | B | C | D | E | F | G | H | I | J | K | L\n1 | | | | | | | | | | | | |\n2 | | | | | | | | | | | | |\n3 | | | | | | | | | | | | |\n4 | | | | | | | | | | N | | |\n5 | | | | | | | | | g | g HD | | |\n6 | | | | | | | Y | Y | g | g | C | |\n7 | | | | | | | Y | Y | | | | |\n8 | | | | | | | | | | D | | |\n9 | | | | | | | | | M | | | |\n10 | | | | | | | | | | | | |\n11 | | | | | | | | | | | | |\n12 | | | | | | | | | | | | |\n[/table]" }, { "author": "wingover gimble", "message": "((OOC\" ok sorry for not replying for a long ime its been hectic. birthday, lots of D&D, freind from ontario came in, minatures soon be arriving and watching new movies. Ok so heres me attacks))\n\n (1d20+6)[ 13 ] \n (1d6+3)[ 6 ] \n (1d20+6)[ 9 ] \n (1d6+3)[ 5 ] \n\njesus h christ\n\nOk. So swinging wildly from being surprised be all these things happeneing. Looking surprised as a flaming humaniod comes out and is banished in twelve seconds. Then the grease appears and he looks at the flaming sphere and goes,\" Damn its just not my day to live. Well might aswell make hte best of it. Then a blast of air comes through and seems as strong as a mini typhoon." }, { "author": "wingover gimble", "message": "Fort : (1d20+7)[ 9 ] \ninitative (1d20+2)[ 7 ] \n\ni deleted my grapple becuase im seeming to fly for this very moment ☹️" }, { "author": "de-trick", "message": "chuck you are blown down prone" }, { "author": "Methalor", "message": " \n Spoiler \n\n\nYorrick skirts around the greased ground so that he takes up 3H, 3I, 4H, 4I as a move action.\n\nAs a standard action, he attacks the druid using Stone Bones (no change in attack roll - strength negates attack penalty):\n\nAttack Roll - (1d20+9)[ 24 ] \nThreat Roll - (1d20+9)[ 10 ] \nDamage Roll - (3d6+9)[ 17 ] \n\n(If the attack hits, Yorrick gains DR 5/admantine from Stone Bones)\n " }, { "author": "Methalor", "message": " \n Spoiler \n\nWhoops, coin flip time for next maneuver:\n\n (1d2)[ 2 ] \n " }, { "author": "Daiyanissa", "message": "Charge Towards Druid for attack\n\nAttack\n13+10=23\n http://invisiblecastle.com/find.py?id=1160852 \n\nReflex?\n8+7=15\n http://invisiblecastle.com/find.py?id=1160855 \n\nBalance\n20+3=23\n http://invisiblecastle.com/find.py?id=1160861 \n\nDMG\n2+2+10=14\n http://invisiblecastle.com/find.py?id=1160868 \n\nand there you have it" }, { "author": "ByeLindgren", "message": "Not seeing much else he can do, Martin moves again to I7 and casts Daze on the druid (DC 13 or don't act on next turn)." }, { "author": "wingover gimble", "message": "Well since no one is posting and derek doesnt know whos initative it is i'll take a couple swings from prone position.\n (1d20+2)[ 22 ] dmg (1d6+3)[ 4 ] \n (1d20+2)[ 3 ] dmg (1d6+3)[ 5 ] \n\ni have the strangest feeling i didnt hit.\nO $hit i threaten a critical!!!\ncome on baby [roll]1d20+2[/roll]" }, { "author": "wingover gimble", "message": "Forgot about that\n (1d20+2)[ 15 ] theres my roll for confirming but i dont hink i hit :(" }, { "author": "ByeLindgren", "message": " \n Spoiler \nI'll help. First, let's repost that initiative order.\n\nDaiy 26\nDruid 25\nSensfan 21\nNeshi 18\nMartin 17\nYor 11\nChuck 7\n\nNow, this is how it should resolve:\n\nDaiy gets her attack in. If the druid is still alive, it gets to act. I think Sensfan is in another combat right now, so I'll ignore that one, but you'd know better. After that, Neshi gets his attack/damage in. Once that happens, the druid has to make a save DC 13 or it can't act next round. Then, Yorrick gets his attacks/maneuvers in, posted above. Finally, Chuck gets his crit, and then we're on to the next round.\n\nIn the future, it might be easier to number rounds, ask everyone for their actions, and then post everything that happened in that round under a bold, plot-exposition-y title. This is the perfect time to do that, as everyone in the current melee has listed what they're going to do. Of course, you can also post in the middle of rounds whether an attack hit or a spell succeeded in order to help people along in deciding their actions. Also, if you require someone to make a save, it would be best to tell them quickly.\n " }, { "author": "Methalor", "message": " \n Spoiler \n\nAye, combat has been a total drag. We need to organize it better, lest it bog down this game to oblivion. We all put down our actions in order and we get the results at the end of the round. We can always put in a few clauses in our posts (if the elemental is dead, attack the druid in this manner) to smooth things along.\n\nAs for saves and skill checks, why not have Derek do them himself when he needs them? It's unnecessary wait time. Instead of asking for a check or save, he can just roll it himself with our modifiers.\n " }, { "author": "de-trick", "message": " \n Spoiler \ncom,bat was going more or less ok till last round a couple of people made thier actions for a differnt round now. If you are going or will not be ablke to post say that this is for a later round\n " }, { "author": "Miraqariftsky", "message": "((Sorry if I might have been too eager, chief. Could we, however, please ask for a round-to-round tally of who-did-what? That might help clear things up.))" }, { "author": "de-trick", "message": "everyone please put what you did for the rounds like\n\n \n Spoiler \n round 1 druid cast flaming sphere and hit Daiy, fire elemental moved to protect druid\n round 2 druid cast gust of wind, fire elemental hit Daiy and yorrick, flaming sphere hit martin\n " }, { "author": "Miraqariftsky", "message": "Done, chief.\n\n \n Spoiler \n round 1 Neshi cast Magic Weapon on his sword and dashed to J4\n round 2 He then took a swipe at the Druid: Atk 25, Dmg 13\n \n\n\nIt's been ONLY two rounds?!? Huh, it seems I am still unused to combat in this manner." }, { "author": "wingover gimble", "message": " \n Originally Posted by wingover gimble \n Well since no one is posting and derek doesnt know whos initative it is i'll take a couple swings from prone position.\n[roll0] dmg [roll1]\n[roll2] dmg [roll3] \n \n\nthat what i did and i didnt confirm unless an 15 confirms" }, { "author": "de-trick", "message": "no it doesn't" }, { "author": "Methalor", "message": " \n Spoiler \n\nI'm sorry, but what's going on here? Has this campaign died or something?\n\nWhy don't we just say the combat is finished? I'm fairly sure we'd have destroyed this druid in a few more turns anyway. I'd like to get on with the story, and methinks it has been derailed by some unnecessary combat.\n\nAlso, maybe we should PM the other players, since they might have written this game off...\n " }, { "author": "de-trick", "message": "I really don't know what happened ether\n New Rule Post your combat stuff(eg attack damage) only when your turn unless your gone for like 3 days or out for a bit " }, { "author": "Daiyanissa", "message": "I have been here,but i did not know what you wanted from me. What is going on?" }, { "author": "de-trick", "message": "I was asking to put what you did during the encounter\nlike\nround 1 charge and hit the elemental\nround 2 missed the elemental\nand so on" }, { "author": "ByeLindgren", "message": " \n Spoiler \nI was waiting for others to post, but this is the way I read it:\n Surprise Round : Daiy and Martin use ranged attacks against the druid, hit unless the thing has a flatfooted AC of over twenty, do a bit of damage. Chuck moves into position for a full attack. Neshi and Yorrick apparently do nothing. The Fire Elemental and the Druid are surprised and thus do not act.\n\n Round 1 (on initiative now): Daiy hits the Druid with her greatsword, dealing lots of damage. The Druid (freely?) casts Flaming Sphere, hitting Daiy. Neshi casts Magic Weapon and moves into striking distance. Martin casts Grease, causing the Druid to fall prone (also, since Fire Elementals have no flight speed and no specified floating ability, I would assume they do need to have a footing just like normal creatures, but we can talk about that later). Yorrick uses leading the attack and charges the Fire Elemental. Chuck full attacks the druid.\n\n Round 2 : Daiy attacks the Fire Elemental again. The druid gets up - one move action. He then moves the flaming sphere to Martin's square - another move action. His round is over. The Fire Elemental attacks and hits. Neshi attacks the druid. Martin casts Enlarge Person on Yorrick. Yorrick uses Stone Bones and attacks the druid. Chuck full attacks the Druid.\n\n Round 3 : Daiy charge attacks the Druid (through grease... could be an issue). The Druid casts Gust of Wind on Chuck, knocking him prone. This is where it gets fuzzy. The Fire Elemental is apparently dead at this point. I do not believe Neshi has posted his actions for this round. Martin then cast Glitterdust, to no avail. Yorrick has not yet posted his action for Round 3. Chuck full attacked while prone.\n\n Round 4 : Daiy used her Lay on Hands ability to heal Martin 8 points. The Druid's action has not yet been posted. The Fire Elemental is still assumed to be destroyed. Neshi's actions have not yet been posted. Martin will cast Daze on the druid if he's still alive. Yorrick's actions have not yet been posted. Chuck's actions have not yet been posted.\n " }, { "author": "Methalor", "message": " \n Spoiler \n\nNo, I didn't move to attack the druid until the elemental was dead. Derek said that, after one of Daiy's attacks, the guy was dead, so I moved through the space occupied by it. I was fairly sure that Yorrick didn't come into play until your Round 2, and that \"Round 1\" was some kind of surprise round.\n\nSeriously, why don't we just write off this combat? It's obviously failed because we couldn't post in order. We need to move on and not let this die and, to do so, we've either gotta pull some magic get-everything-straight beans out of a bag and plant them or simply say that we've defeated the bugger/we didn't attack in the first place and this whole bloody debacle never occurred..\n " }, { "author": "Daiyanissa", "message": " \n Spoiler \nI agree, it's been like a week.\n " }, { "author": "de-trick", "message": "( you all here in your mind the voice of your gods) and the druid is killed by divine lightning killing the druid instantly" }, { "author": "Daiyanissa", "message": "\" .... \" She looks to her comrades in bewilderment, \" ok..what happened here? I wanted to question him! \"" }, { "author": "wingover gimble", "message": "Looking around chuck shouts, holy crap did you see that lightning come from the sky! It was like BAM! We were all like wow. Wait, for some reason my ears are ringing loudly. Trying very hard to hear others from being deafened by the really close lightning cast from the Gods \"DM\". ARE YOU GUYS STILL OKAY? I THINK MY EARS ARE RINGING REALLY REALLY LOUDLY CANT HEAR MUCH. ((OOC: probably wont last long though. Im ju8st saying i was basically a couple inches beside him when i was about to punch him and bam divine lightning cast from a high level dungeon master.))" }, { "author": "de-trick", "message": "know xp time\n\n1600 for enconter\n\nand 400 for roleplaying" }, { "author": "ByeLindgren", "message": " \n Spoiler \nDing! HP: (1d4)[ 2 ] We're going up pretty quickly. Here I thought I'd be able to visit the Arcane Order before I got my 6th level, heh heh.\n \n\n\n\" Some form of lightning came down and... killed the Druid? It's just not my day. \"" }, { "author": "Miraqariftsky", "message": "((OOC: \n Spoiler \nRelevant Rolls: Trip Attack with khopesh (1d20+14)[ 20 ] Normal Attack (1d20+12)[ 26 ] Damage (1d8+13)[ 15 ] \nReflex Save (1d20+1)[ 16 ] \nHeal check (1d20+9)[ 17 ] \nKnowledge Religion check (1d20+6)[ 23 ] \nNext cleric level's HP roll (1d8)[ 1 ] \n\n**Folks, please forgive me for any... infringement I might commit.\n\n**Story post to follow, will be from Fire Elemental's death to Neshi's reaction to divine intervention.\n \n))" }, { "author": "de-trick", "message": "reroll the one" }, { "author": "de-trick", "message": "OK you free the elf and he offers to help you for helping him and you follow the path till you reach the opening to the cave\n\ntell me if your going stealthy or brute force way" }, { "author": "ByeLindgren", "message": " \n Spoiler \nElf? Did I miss something?\n " }, { "author": "de-trick", "message": "senfan thought I speed it up a little" }, { "author": "Daiyanissa", "message": "...Free the elf...?\n\nGo Stealthy i guess..\n\n((OOC: Feeling very confused here..))" }, { "author": "Miraqariftsky", "message": "((Sorry for the subpar post. Phone lines are down. This computer is borrowed. Much schoolwork besides. I do not expect to post again until Thursday))\n\nNeshi's actions: Heal everyone who needs healing.\n\n (3d8+3)[ 21 ] \n (3d8+3)[ 22 ] \n (3d8+3)[ 18 ] \n (3d8+3)[ 11 ] \n\nHe follows Daiy's orders.\n\nIf there is battle, he opens up with a Sound Burst.\n\nIn case I take longer'n I should, I have asked both Daiy and Methalor to fill in for me." }, { "author": "de-trick", "message": "who ever goes near to see the elf in the cage you see 4 hobgoblins dead each has a arrow in them one has the arrow in his heart\n\n Thank you, so much for helping me i wish to help you for the hobgoblins destroyed my house, by the way My name is Milo Greenbottle, " }, { "author": "Daiyanissa", "message": "Daiyanissa approached the elf, a brow lifted in curiosity towards the dead and the cage. She walked towards it and inspected the lock.\n\n\" Sit back, I'll get you out \"\n\nAttack on the lock\n1d20+7= 18\n http://invisiblecastle.com/find.py?id=1182800 \n\n\" What Are you Doing in there anyways? What happened? \" She asked as she hacked away at the locked cage." }, { "author": "de-trick", "message": "you destroy the lock\n\n I was captured by the hobgoblins they proudly wanted me to become a slave. The hobgoblins destroyed my home " }, { "author": "Daiyanissa", "message": "\" Hmm, so you wish to assist us? What is your Profession? And how do you expect to help us? \" She reached out her hand to assist him up. \" Do you know where to find the others? \"" }, { "author": "de-trick", "message": " I have great skill with the bow. I have keen senses even greater than my kind \n No I dont but I do know that the hobgoblin have a encantment close by " }, { "author": "Daiyanissa", "message": "She thought for a moment,\" Well alright then, Join us. We are headed for that encampment. Prepare yourself. We Will camp here for the evening. I will take first watch. Be at a constant vigil \"\n\nShe walked over to Sir Micheal and started to unload him. She noticed the hobgoblins in the cart and made her way over to free one hand each and give them some food. She also took them to the bushes to relieve themselves. \" Almost there \"\n\nAfter her chores were done she took out her dagger and a piece of wood she found on the ground and started to carve while she watched for intruders." }, { "author": "wingover gimble", "message": "DM ONLY\n \n Spoiler \n ok i cant see a ****in point of having these hobgoblins for prisoners honestly my ber destroyed family and my drowned sister agree with me so while they are talking to the elf i go back to the wagon and snap every one of those sorry basterds necks and then come back. Its not a evil act becuase htey are evil themselves but it deffintely is not a good or lawful act im just puting them out of their misery of having to deal with the palidin or the jailer soon.\n \n\n Oh forgot to do something back at our wagon keep and eye out here i'll be right back. Chuck goes running off towards the wagon thinking abolut how he drowned his sister over a wooden toy boat In frustration." }, { "author": "wingover gimble", "message": "oh ya hit points (1d10)[ 8 ] derek were you there when victor gave us the fly theory? if not its when your driving and the fly buzzes into your car adn you shoe it out around fifty miles later what is going through the flies mind is it like F u k Its going to take us like four generations to get back!!!😡 I think that theory is as great as the cat and buttered bread theory." }, { "author": "de-trick", "message": "gimble\n \n Spoiler \n(last time we make a story line with victor at 4 in the morning\n " }, { "author": "Miraqariftsky", "message": " \n Originally Posted by Daiyanissa \n She walked over to Sir Micheal and started to unload him. She noticed the hobgoblins in the cart and made her way over to free one hand each and give them some food. She also took them to the bushes to relieve themselves. \" Almost there \"\n\nAfter her chores were done she took out her dagger and a piece of wood she found on the ground and started to carve while she watched for intruders. \n \n\nNeshi's mind is still a-whirl with the events of the day... his eyes still dazed from the white fire that had immolated their spellcasting foe. He stumbles about the camp, seemingly heedless of his surroundings, the Mosid'ar mage's last necromantic chant still rotting his ears, the hobgoblin's ashes still irritating his nostrils.\n\n ksk... ksk... sssk-kk... ksk... ksk \n\nThe soft scraping jars him out of his reverie. He turns and sees a shapely silhouette against the light of the campfire. His beloved lady's golden mane shines all the more against the light of the fire. The shadows of her backlit body inflame his blood yet his limbs tremble as he approaches her.\n\nHis unclad and hardened feet stop a few feet from her and he keeps a respectful distance. He slowly kneels then bows to her, forehead in the dirt, and asks, \"Milady radiant, mistress most fair, wouldst thou grant thy slave an audience?\" " }, { "author": "de-trick", "message": " Daiy \nNeshi\nmake a listen and spot" }, { "author": "Miraqariftsky", "message": "((OOC: (1d20+4)[ 23 ] Listen (1d20+6)[ 20 ] Spot--- Post-roll rant: Wooohoo-hoo! Finally, some good rolls! Ya-ha-haaaar! Ahem, sorry about that, folks))\n\nIC: <to be filled in, pending update from GM>" }, { "author": "de-trick", "message": "your ears perk up and you hear a rustle in the bushes coming from behind you, when you turn around brown feathers of somethings back hunched over, eating something" }, { "author": "wingover gimble", "message": "Hahahaha you guys gotta hear this. Its a D&D song short but funny and the references i have all seen. http://dndsong.ytmnd.com/ srrry i was that bored it was like 2 in the morning and like nothing was happening soi started to search random things." }, { "author": "Miraqariftsky", "message": " ksk... ksk... sssk-kk... ksk... ksk \n\nThe slow, slow carving continues with nary a breath, nary a sigh in response to Neshi's hail. Puzzled, he dares to look up and brush some stray locks from her beauteous eyes...\n\n...and he stumbles back, aghast. Blood and fire flicker from within the orbs. Slowly, inexorably, a tide of solid scarlet assails the blue and purple strains in her pupils. Neshi's flesh turns cold as he realizes that his beloved is once more fighting a battle of souls.\n\n ksk... ksk... sssk-kk... ksk... ksk Her hands continue to carve the stick in seeming catatonia. Neshi's chest heaves in worry and in woe.\n\n GRazhzhdgggg... GRAF! rraKK-raKK! *munch-chomp* \n\nSuddenly, the bushes rustle behind him. A storm of brown plummage shakes violently and gore flies through the foliage. \n Spoiler \n((OOC: Spot (1d20+6)[ 18 ] Knowledge Dungeoneering check to identify the feathered beast in shadows (1d20+2)[ 17 ] Knowledge Nature check in case it is not an aberration. Knowledge Arcana check in case it's a magical beast (1d20+1)[ 18 ] ))\n \n\n\nHis eyes dart from one danger to another--- from Daiyanissa's inner demon to the beast in the shadows. Oh my lord, Horus, bless my hands that they may not falter in this battle. Bless my heart that I might decide wisely , he prays.\n\nHe looks around at his sleeping comrades and thinks to himself that they are better off since their positions in the camp are relatively far from the rustling beast. He fears making any sudden moves that might attract the beast's attention. But nevertheless decides his priorities and where his loyalties lie.\n\nHe slings his shield onto his back, heaves a deep breath and sweeps Daiyanissa into his arms. Grunting with the effort, he winces at every thunderous, cracking footfall that he makes, fearful that the noise of the combined clanking of their suits of armor will either awaken his comrades or attract the attention of the monster in the darkness. \n Spoiler \n (1d20-10)[ 10 ] Trying to Move Silently in full armor while carrying another armored being\n \n\n\nNeshi walks as fast as his burdens allow him to and moves around the campfire, protectively putting the fierce flames of the watchfire between his beloved and the feathered beast in the shadows. He gently lays her on a smooth, flat boulder and leaves his rolled blanket beneath her head to serve as a crude pillow.\n\n \n Spoiler \n Heal check (1d20+9)[ 23 ] Knowledge Religion (1d20+6)[ 26 ] \n \n He bends down to her breast and listens for steady breathing. Neshi breathes a sigh of relief as he detects a healthy heartbeat. He gently parts her eyelids and heaves a prayer of thanks as he sees the sinful, scarlet sea abating within her eyes.\n\n ksk... ksk... sssk-kk... ksk... ksk He recoils in shock as he realizes that her hands had still been holding the knife and half-carven sculpture. Neshi carefully pries the small blade from her hands and replaces it in her sheath. He shakes his head in disbelief as her hands still dumbly continue through the motions of carving. Neshi makes the Sign of the Falcon over the both of them and her struggles ease. Despite the seeming calm of her features, Daiyanissa's hands still twitch, though.\n\nFor good measure, however, he pulls out the vial of holy water that she gave him in the city and dips a finger in. He flicks some drops over her body and dabs two drops of holy water on her lips. The droplets sizzle on her feverish flesh and for a moment, she writhes in unhallowed pain. The moment passes and Neshi fleetingly kisses her lips and her forehead, whispering, \"By Horakhe, be thou well and be thou safe, my love\" \n\nWith that, he steps back around the campfire to face the beast in the shadows. Neshi straps his shield back on and brings it forward and up while bracing his legs for the upcoming action. He slowly crouches low and draws his khopesh, sliding it into the heart of the fire. He feels the crossguard grow warm and he brings it back out into the air, knowing that by then, the blade should be glowing red-hot, then...\n\n KLANGG! KLA-KLANGGG! DRANG-TA-GAAANGGG! \n\n...slams it repeatedly against his shield, hoping that the noise will drive away the beast... and awake his comrades from their ill-advised slumber.\n\n \"TO ARMS!\" , He yells at them, trying to rouse them from the depths of sleep. \"A vile spawn of Set approaches! TO ARMS!\" , Neshi bellows." }, { "author": "Methalor", "message": " \n Spoiler \n\n Listen for Neshi's Move Silently : (1d20-10)[ 4 ] \n(-10 penalty for sleeping.)\n\n Opposed to Neshi's 10, so it fails . Therefore, Yorrick wakes up when Neshi rouses everyone. Yorrick is therefore unarmored , as he has no opportunity to don it (even hastily) before a fight. \n HP Roll for leveling up: HP roll (done on here because boards were down) (1d10=5) \n \n\n\nStory to come...\n\n\n \n Spoiler \n\n Intimidate Check: (1d20+6)[ 18 ] \n\n(For intimidating the creature)\n \n\n \n Spoiler \n\n Initiative Roll: (1d20+1)[ 21 ] \n Granted Maneuver Roll #1: (1d5)[ 1 ] \n Granted Maneuver Roll #2: (1d4)[ 4 ] \n\nSame as character sheet order:\n\n1. Stone Bones\n2. Leading the Attack\n3. Crusader's Strike\n4. Vanguard Strike\n5. Charging Minotaur\n\nSo, Maneuvers are Stone Bones and Vanguard Strike .\n " }, { "author": "wingover gimble", "message": "Listen check to getup or if itis fortitude\n (1d20+8)[ 18 ] fort\n (1d20+6)[ 20 ] listen\n (1d20+3)[ 12 ] initative" }, { "author": "de-trick", "message": "neshi\n \n Spoiler \nits an owlbear here to eat the dead hobgoblins\n \n\n\neveryones up expect for Daiy\n\nintimidate\n (1d20+3)[ 12 ] \n\nthe creature turns around with a hobgoblin leg in it's beak then slurps it up\n\nand lets out a screech\ninitiative\n (1d20+1)[ 9 ] " }, { "author": "de-trick", "message": "the creature is paniked but with this is a to good meal to pass up 6 hobgoblins so it stays\n\nforgot milo initive\n\n (1d20+3)[ 13 ] " }, { "author": "wingover gimble", "message": "Derek large creatures get +4 to intimidate huge +8 but i dont think it affects small creatures i'll have to look up on that one" }, { "author": "ByeLindgren", "message": " \n Spoiler \nInitiative: (1d20+3)[ 6 ] \n\nI need a map and a creature description.\n \n\n\n\" Another call to arms..? \" Martin turns around to see a monstrous creature, humanoid legs hanging out of its mouth. \" Gah! \" Martin remains shocked, heels back in shock, while everyone else acts." }, { "author": "de-trick", "message": " " }, { "author": "Methalor", "message": " \n Originally Posted by wingover gimble \n Derek large creatures get +4 to intimidate huge +8 but i dont think it affects small creatures i'll have to look up on that one \n \n\n(OOC:\nActually, that was the opposed check. I should have had an extra -4 on mine (size category smaller) but it still works anyway.\n)" }, { "author": "de-trick", "message": "21 yorrick\n13 milo\n12 chuck\n10 neshi\n9 owlbear\n6 martin\n\n goes like that need neshi (I could have missed it) \nDaiy could have one if she comes back(computer problems)" }, { "author": "Miraqariftsky", "message": " (1d20)[ 10 ] Initiative\n\nNeshi recoils and nearly retches at the sight ofthe hideous monstrosity's full form. He glances around at the sounds of blankets shucked off and of weapons readied. He breathes a sigh of relief that his comrades heeded his watchman's alarum and that they can now defend themselves.\n\nBut then, looking at their disheveled faces and forms, Neshi grimaces. He summons his courage and strengthens his resolve, determined to face the challenge head on.\n\nHe hunches his shoulders, adjusts his left arm for a better grip on his shield and slides a step or two ahead, placing himself between the owlbear and his comrades. Barely turning, he issues orders to his troop in a voice steady and grim. \"Troop, stay well back! Take cover behind me and use the campfire, the trees and the rocks for protection. Slings and spells and bows, engage that thing at range and skirmish. Keep well away from those claws and beak!\" \n\nNeshi slides another step forward and continues. \"Milo, bow out and keep back and away--- bombard that abomination from the far left flank! Martin, if thou hast some Grease left, please cast it now to keep that thing from reaching us! Follow it with either thy strength-sapper or thy colorful stunning spell if'n ye please... but if thy arcane might is drained for the day, get thou back to the far right flank and support us with thy belly-bow! Chuck, front and center, here with me! Cover my left flank, melee and ranged... spells too, if thou canst manage them.\" \n\nThe slightest of smiles curls the corners of his lips upward as he commands the old guard. \"Yorrick! Sword in the soil and be ready to charge but meantime, stand thou guard over milady Daiyanissa with thy bow. Full ranged support unless circumstances force thy hand. Defend the Lightbringer with thy life, man!\" " }, { "author": "Methalor", "message": "(OOC: Be posting late tonight with action/story. Places to go now, though... 😁 )" }, { "author": "Methalor", "message": " \n Spoiler \n\nOkay, so we don't have a map... Bugger.\n\nBasically, Yorrick moves into a position between Daiy and the creature with a good line to charge along at him. (Guys, do leave a space in front for me to run at 'im!) This is his move action.\n\nAs a swift action, he takes up the Leading the Charge stance, which grants his allies +3 damage on all charge attacks.\n\nAs a standard action, he makes one attack with his shortbow on the Owlbear.\n\nAttack Roll: (1d20+4)[ 7 ] \nThreat Roll: (1d20+4)[ 23 ] \nDamage Roll: (1d6)[ 3 ] \n\n\nManeuver roll: (1d3)[ 2 ] \n " }, { "author": "de-trick", "message": "milo grabs his bow and attacks the owlbear\n\n (1d20+5)[ 17 ] \n (1d8+2)[ 5 ] " }, { "author": "Miraqariftsky", "message": "((OOC: I will be out for most of today, so here are Neshi's actions --- just insert them after whatever Chuck does, thank ye kindly:\n\nUse Scroll of Spiritual Weapon and summon a floating celestial khopesh near the owlbear's head.\n\n (1d20+8)[ 15 ] Attack\n (1d20+8)[ 18 ] Threat\n (1d8+3)[ 5 ] Damage\n\nStory post to follow))" }, { "author": "de-trick", "message": "since gimble is busy ill go for him he runs up and attacks the owlbear\n\n (1d20+7)[ 10 ] \ndamage\n (1d6+2)[ 8 ] " }, { "author": "de-trick", "message": "Ac 15\n\nhp 52-10=42\n-------------------------------------\n\nit attacks the gnome that came up but missed\n\n claw 1 (1d20+9)[ 16 ] \n (1d6+5)[ 8 ] \n claw 2 (1d20+9)[ 20 ] \n (1d6+5)[ 9 ] \n bite \n (1d20+4)[ 11 ] \n (1d8+2)[ 9 ] \n\n\nif hit with a claw it will try and grapple with the gnome\n (1d20+14)[ 21 ] " }, { "author": "ByeLindgren", "message": "Martin finally reacts to the beast, casting Grease underneath its feet and behind it (as to not affect Martin's allies).\n\n\" I don't think I can get a clear shot! \" What with chuck being grabbed... \n \n Spoiler \nThe owlbear needs to make a reflex save DC 14 or fall prone. It'll need to make a balance check DC 10 to move at half speed through the grease. It needs 5 ranks or more of Balance to avoid being flatfooted (and denied his DEX to AC) while in the grease. I need a map to see if I can cast certain things well.\n " }, { "author": "de-trick", "message": "reflex\n\n (1d20+5)[ 11 ] \n\nhe had to roll a 9 how sad☹️" }, { "author": "ByeLindgren", "message": " \n Spoiler \nHe also needs a balance check to get up, DC 10, provoking Attacks of Opportunity. How'd the grapple with Chuck go?\n " }, { "author": "de-trick", "message": "ill tell you\n (1d20+6)[ 13 ] \n\nbalance\n (1d20+1)[ 20 ] \n\nAoO for yorrick" }, { "author": "ByeLindgren", "message": " \n Spoiler \nThat'll be next round's move action that he gets up and provokes an AoO.\n " }, { "author": "de-trick", "message": "true\n\nramdom talking to get past 10 characters🙂" }, { "author": "Methalor", "message": " \n Spoiler \n\nYorrick discards his bow as a free action and charges at the Owlbear, drawing his Greatsword as he runs. (You are able to draw a weapon as a free action as part of a regular move if your BAB is > +1)\n\nHe uses the Vanguard Strike maneuver (+4 to attacks by allies if he hits) and Power Attacks (-4 to attack bonus, +8 to damage). Charging adds +2 to his attack bonus and -2 to his AC. The Owlbear, being prone, has -4 to AC.\n\nAttack Roll: (1d20+8)[ 16 ] \nThreat Roll: (1d20+8)[ 20 ] \nDamage Roll: (2d6+16)[ 24 ] \n\nAs a swift action, he shifts into the Iron Guard's Glare stance, giving the Owlbear a -4 to attacks on Yorrick's allies (but not Yorrick himself).\n\nNext Maneuver granted: (1d2)[ 2 ] \n \n\n\nYorrick cursed as his shot flew wide of the towering creature. Some kind of magical cross between a bear and an owl, this abberation of nature should have been an easy target to hit. \"Damn, I should be able to do better.\" he thought, as he drew another arrow. His self-chastising thoughts lasted only for a moment, as his attention was inevitably drawn to the actions of his companions.\n\nNeshi exercised his divine might, summoning forth a magical khopesh to smite the creature. Yorrick grinned at his companion's understandable caution - that creature could easily take hold of a man and crush him. The group's de facto leader for this encounter, the dark-skinned warrior's plan was sound. They couldn't afford to get trapped by this creature; rushing in and hacking away would be far from a sound plan, especially with the lady Paladin, perhaps the group's strongest warrior next to Yorrick, currently incapacitated.\n\nNeshi's plan was not to be held to, however, as the strange little gnome rushed forward to charge the Owlbear. As Chuck's training-hardened fists pounded into the hulking creature, Yorrick look on in dismay as the Owlbear merely shook off the attack. Striking out at the gnome, raking claws soon tore across the little monk, grabbing hold of him and hoisting him off the ground.\n\nThe spellslinger, slow to react but still a quick-thinking little chap, produced the same mystical grease effect that he had used against the druid the previous day. His magical incantations proved to be true, as the abberation toppled to the ground, clawed paws still gripping Chuck tightly. \"No matter.\" thought Yorrick, \"The little caster has given us a good chance!\"\n\n\"Captain! Change of plans!\" shouted out Yorrick, quick to react to the Owlbear's fall. \"Milo, fall back and protect our lady Paladin with your bow! Hold your fire, and keep watch for any more threats! Neshi, advance with me and strike him once again with the holy weapon of Horus-Re! Martin, stay well out of reach of this creature and prepare to back us up with your arcane might at a moment's notice!\"\n\n\nHis orders called out, Yorrick threw aside his bow. He began to run towards the prone Owlbear, drawing his greatsword from his back as he charged forward. \"BY THE MIGHT OF THE LIGHTBRINGER!\" he screamed out, vaguely conscious of the words leaving his mouth, some hidden memory taking control of his voice. It mattered not to him, however, as his mind clouded out all external thoughts and focused on only one thing - the fallen opponent before him.\n\nSwiftly, surely, he brought his might down upon the creature where it lay, satisfaction filling him as his greatsword cleaved surely through its hide and into the foul beast's belly, leaving a deep and painful gash. As the creature howled in agony, Yorrick simply stared down at it, glaring at it, challenging it to attack him." }, { "author": "Miraqariftsky", "message": " \n Spoiler \n (1d20+8)[ 28 ] Spiritual Weapon Attack (1d20+8)[ 26 ] Crit threat, if at all (1d8+1)[ 3 ] Damage x2= 6 total\n \n\n\nThe unnatural beast flops to the ground in a flood of grease, taking the bleeding Chuck along with it. Feathers and fur, blood and bone shards fly as Yorrick's blade drives deep into its torso.\n\nThe actions of the others seem to blur in Neshi's sleep-deprived eyes. He fights the sluggishness and lethargy with a seeming roar that degenerates into a mere grunting.\n\nNeshi grunts his affirmative to Yorrick's plan and extends his blade slowly. His eyes close in prayer as he focuses on the celestial sword's swift slashes forming hallowed halo around the owlbear and then takes a deep breath. It withdraws and flows into the blade of his khopesh, making it blaze with white fire.\n\nHe lowers his head, loosens his limbs and runs forward. His eyes snap open, blazing bright.\n\nMidstride, Neshi sweeps his sword forward in a swift near-horizontal arc and bellows, \"E imu't Set'na!\" A sheet of flame roars forth from the blade's honed edge and keens like a falcon upon its prey.\n\nThe phantom blade of hallowed flames screams across the clearing and strikes the owlbear as it rises. The foul beast screeches in pain as the spiritual weapon cuts across its neck. A thin stream of thick blood spurts down its plummage but apparently, its massive musculature has prevented further injury." }, { "author": "Miraqariftsky", "message": "((OOC: Yo chief! I've got a suspicion that we have acted out of line here... technically, we've already reached the end of the Initiative line, right?\n\nNeshi's Initiative for Round 2: (1d20)[ 8 ] \n\nPlease forgive me my overeagerness. I'll probably be out for most of tomorrow anyway and please just integrate it as seems best with the other folks' actions per Initiative order. Again, sorry.))" }, { "author": "Methalor", "message": " \n Spoiler \n\nNo, you only roll for initiative at the beginning of combat. The order stays the same. So, you're only slightly out of order - Milo, the NPC, moves before you - and I told him to fall back anyway. I wouldn't worry about it. 😛\n\nAlso, you get a charge attack yourself - the Spiritual Weapon will continue attacking the Owlbear. You only need a move action for it to switch target. So, roll for the attack against the prone Owlbear as well. 😁 It seems you described it but didn't roll for it. 😛\n " }, { "author": "de-trick", "message": "AC 11\nhp 12\n\nyah you get a attack for your self" }, { "author": "Miraqariftsky", "message": " \n Originally Posted by Methalor \n \n Spoiler \n It seems you described it but didn't roll for it. 😛\n \n \n \n\n((OOC: Rrrright. Thanks, yo. Tally ho, then. (1d20+13)[ 25 ] Attack (1d20+13)[ 28 ] Threat (1d8+7)[ 9 ] Damage))" }, { "author": "de-trick", "message": "milo moves to the old spot of yorrick and shoots his bow\n\n (1d20+5)[ 13 ] \n (1d8+2)[ 3 ] " }, { "author": "de-trick", "message": "it falls over and chuck is underneath it damage\nescape artist or strength check\n (1d4)[ 3 ] " }, { "author": "Miraqariftsky", "message": "((OOC: Ah! Is it dead yet?))\n\n \"Praise Horakhe...\" Neshi mumbles as the unnatural foe collapses into the dirt. He sags slightlty as the holy power that he had been channeling drains out of his hands like spring water over desert sands.\n\nHe stumbles over to the owlbear's head and lifts his sword high. The blade falls repeatedly, gore splattering his greaves. His chest heaving, he only stops when the head is completely severed from the body and the torso has been hacked into a gruesome mess.\n\n (1d20+12)[ 15 ] Attack (1d8+7)[ 8 ] Damage\n (1d20+12)[ 20 ] Attack (1d8+7)[ 14 ] Damage\n (1d20+12)[ 15 ] Attack (1d8+7)[ 11 ] Damage\n (1d20+12)[ 14 ] Attack (1d8+7)[ 9 ] Damage\n\n \"Yo...\" He gasps after the exertion, leaning against a nearby tree. \"Yo... Yorrick. Help me roll this carcass off the little warrior\" \n\nSighing, he wipes his sword on the grass and sheathes it. He leans into the owlbear's corpse and pushes it off and away from the injured gnome. He kneels over Chuck and breathes the last of the day's healing spells over him--- and whover else might be needing them.\n\nFour Cure Light Wounds (1d8+3)[ 9 ] (1d8+3)[ 8 ] (1d8+3)[ 7 ] (1d8+3)[ 6 ] \n\nAfter all that, Neshi blinks his bloodshot eyes and says to all and sundry, \"Good work troop! Good work! Now get some proper rest and set a proper watch! From now on, whenever we bed down, we set a two-man watch lasting four hours. Milo and Yorrick, take first watch. Chuck and Martin, take third watch. I'll take the second watch since my daily devotions to milord Horakhe are at dawn. Good work, everyone! Sleep until noon!\" \n\nNeshi walks back to Daiyanissa on the rock and sits near her protectively, nodding off almost immediately.\n\n (speech coloring for later) Done." }, { "author": "ByeLindgren", "message": " \n Spoiler \nI think it fell over due to the grease.\n " }, { "author": "Methalor", "message": " \n Spoiler \n\nNo, judging by the HP status that Derek gave us (and then Neshi's 9 damage + Milo's 3 damage), the bugger is dead and gone.\n " }, { "author": "de-trick", "message": "its D-E-A-D\n\nit fell on chuck for failing the balance but he was trying to get up so his weight was off him then when he died because the owlbear is dead weight" }, { "author": "de-trick", "message": "so what do you guys do now??\n\nchucks free" }, { "author": "Methalor", "message": " \n Spoiler \n\nI think we basically follow Neshi's orders. Sleep late the next day, do watch in the order described, and hit the road in the morning.\n " }, { "author": "Miraqariftsky", "message": "((Sigh. I miss Daiyanissa))\n\nNeshi wipes away the gore from his blade with a clump of grass then sheathes his sword wearily. He stumbles over to Daiy's bed and checks on her, once again thanking the heavens that she is still fine, albeit in a deep slumber. He removes his armor, cursing softly at every creak of leather and clank of mail.\n\n((FORESHADOWING: It's fine if y'all don't wake Neshi. Daiy's going to be a-flailing around with some very bad dreams anyway... her gauntlet's going to break his nose if you don't wake him properly for the changing of the watch))\n\n \"Ho, first watch! PLEASE don't foget to wake me before dawn, thank ye kindly!\" He hollers hoarsely, then pulls out his bedroll violently and doesn't even bother unrolling it. He plops himself down below Daiyanissa's boulder and falls asleep right after a quick prayer." }, { "author": "de-trick", "message": "when you wake Daiy is missing but you all feel her presence, in a spiritual way\n\nwhen you wake and head you reach the mountain area\n\nmake a spot check" }, { "author": "Miraqariftsky", "message": "((OOC: Sorry. Can't Post at length yet. Last midterm exam tomorrow.\nSpot check: (1d20+6)[ 15 ] ))" }, { "author": "Miraqariftsky", "message": "((OOC: Classes have been cancelled due to extremely bad super typhoon. Will resume on Tuesday. In the meanwhile, I guess that leaves me free to post.\n\nSooo, what did Neshi spot, if at all?))\n\n<currently under construction>" }, { "author": "de-trick", "message": "the entance to the cave, it was covered by some wood" }, { "author": "Methalor", "message": "(Placeholder, coming later.)" }, { "author": "wingover gimble", "message": "sorry people i have not been posting because of work adn i got hit by a car literally. I didnt get hurt bad just abeaten and bruised leg but other than that i seem to be fine. Thank the lord. chucks been looking like he was thining hard about things. He changed his alignment to cg becuase party has been caring for him.\n\nspot (1d20+3)[ 5 ] \n\nWalking down the road he walks up to neshi. He looks around at the scenery and says, \" Give her time. Woman are fickle son and it hurts. Have you ever thought it may not be a demon in her. If your godly intervention of powers couldnt get rid of it then what makes you certain you think she has a demon in her. I see the way you look at her. You value her over over everything else. Maybe it is something that is buried deep inside of her. An emotion, Dual personality? it could happen im telling you out of concern. Have you looked at yourself latley in the reflections? god man you look sleep deprived. im saying this as a freind not as a troop. \nAny time neshi tries to talk he glares at him until he stops and continues no matter what he says.\n\n He sighs and says, \" Listen, i never truley had anyone care for me. My family was killed by bears, Dont ask. My master who i thought cared for me turned out he disliked me for he thought i was a bad student and not disciplined enough. What if daiyanissa is like that. What if some part of her says that she shouldnt be able to be a party leader or even a palidin? Listen to me for i am wise even if i dont act it. If you are ever in trouble with her talk to me. I know what isn't known. You may think you may handle this by yourself but dont act like that son im more than twice your age. If you ever want me to talk to her about what is wrong with her let me know. I have a feeling that she will come back for you are here and she still has a part that cares for you. Never let anyone tell you differently even if she tells you herself and as for pulling a blade on me. You do that again and i'll be having to break your arm my boy. Keep strong and people will follow you. Even daiy cant take everything upon her no matter what she thinks becuase event he gods need help. I will stick by youside and we'll stay true to our cause. If you ever need help let me know im always at the back challenging people to a fight. He continues to walk beside neshi until they reach the cave." }, { "author": "Miraqariftsky", "message": " \n Spoiler \n Greetings, Gimble. You all right now?\nSigh. It seems no-one's a-told you... OOC, Daiy's player has some... connection trouble. She borrowed a computer, told me on the offsite email that she's going to be offline for a long while. IC--- Daiy's dead.\n \n\n\nNeshi looks at the gnome with hollow, mournful eyes and shakes his head slowly. \"She was burning in the dawn's light as I emerged from my morning meditation. The gods have taken her, body and soul. She has passed on into a better place where she is free of torment\" \n Hey! Hellooooo?! Neshi! NESHI! I'm not dead yet! Why can't you hear me?! \n\nHis voice heavy with grief, he continues, low and dragging. \"What was in her was not merely a 'demon' as you say. It was one of the primordial spirits of darkness... one that was ancient even when my great-grandfather was young...\" \n\nWincing against a sudden flaring of otherworldly pain, he says, \"I fear that a shard of the Abyss itself is loose amongst us...\" \n Indeeeeeeed... \n\nGritting his teeth, Neshi grunts, then continues. \"But we still have a mission to finish. Let us end it swiftly.\" \n\nHe then lifts up his shield, and with its brazen boss, smites the doors of the hobgoblin hole. \"We come to parley!\" \n\n((OOC: Yo, Methalor! You know what to do!))" }, { "author": "wingover gimble", "message": "OOC: i know of her computer problems but thanks for the insight\n\nBefore they make it to the cave.\n \nHahahahahaha a person never dies you fool. Its not possible. Our souls live on and walk in valhalia or the golden hills of bytopia or anywhere else they believe or even here. Plus you think a demon or spirit of darkness would do all this? Even demons and spirits have laws to go by but you may not know of them they are .... secret so they may not be used against the wrong spirit that is good. \n\nStartled by the sudden shout of parley. They wont parley. They are hobgoblins and honnorable fighters with ultimate tactics and they woudn't go to all the trouble of all these things just to parley. Well actually they may parley but definitley not surrender or backdown. Waiting hands at his side. He is on a ready action ready to deflect any arrows that may come at them from any sides." }, { "author": "de-trick", "message": "5 minutes later\n\n1 goblin comes out, wearing small sized fullplate, and a greatsword to his back, then comes out a bugbear wearing a bluish chain shirt, and a hobgoblin wearing a very nice breastplate\n\nthe goblin talks first\n Why are you humans here, yet call a parley, but very well \n\nthen the goblin moves to the side of the hobgoblin and the bugbear goes to the other side\n\nthen the hobgoblin speaks\n So what brings you here, humans, come to kill me and my kin " }, { "author": "Miraqariftsky", "message": "Neshi locks gazes with the masaw-mosid champion and heaves a sigh. He spreads his arms placatingly and says, \"Hail and well met. I apologize for the words of my small comrade here...\" \n\nMaking sure that his shield arm is out and that his other hand is as far as possible from the hilt, Neshi continues, \"I shall not lie to thee and indeed am bound to truth. Ye mosid'ar of the hill-country, we come on behalf of the sovereign realm of Hothmalor. The peasant villagers yond...\" \n\nHere, he gestures vaguely at where they came from. \"...fear that thy outpost, in its militaristic glory, is a threat to their innocent, ignorant existence. I beseech thee, brothers of the blade, tell the truth and save further bloodshed. Do ye intend to invade the fair towns and hamlets yond?\" \n\nNeshi bares his teeth in a savage grin and finally lays his hand on his hilt, the copper pommel glinting in the twilight. \"If true 'tis that ye intend to invade or even raid, then we challenge thee, champions against champions. Let us be bound by the honored oath of blood and blade.\" \n\nHalf-drawing, knuckles now whitened, he continues the ritual challenge, \"If true 'tis that ye intend to invade, then we challenge thee here and now. If we win, then ye call thy incursion off. If ye win, then of course, ye are free to ravage...\" \n\nNeshi narrows his gaze and draws himself tall. \"Whatsay ye, honored chieftain? Shall we save our blood and our time with a fight between champions? Or shall we forsake the honor of blood and blade and commence a Margul'rak battle to the final hilt?\" \n\n((OOC: (1d20+6)[ 21 ] Intimidation\n (1d20+1)[ 5 ] Diplomacy))\n\n ((speech coloring for later)) Done" }, { "author": "Miraqariftsky", "message": "((OOC: Crap-oh-crap-oh-crap! We're bloody in for it! Sorry, guys!))" }, { "author": "de-trick", "message": "The hobgoblin speaks\n No problems, great warrior I accept your apologies, So you come from Hothmalor, they are scum of the earth, they do this all the time as soon as are numbers grow to a decent size they send in a group of warriors to kill, all are males, even a few females \n\nwhen you put your hands on the hilt of your sword the bugbear, quickly grabs his blade and put it's blade a few millimeters from your throat\nThen the hobgoblin rests his hand on his sword which is longer than most swords, but a bit shorter than Yorick or Daiy swords\n\n We only want to show that we are not going to sit and wait for us to get slain, If you wish to fight then you leave us to no choice \nintimidate\n (1d210+8)[ 10 ] \ndiplomacy\n (1d20+10)[ 11 ] " }, { "author": "Miraqariftsky", "message": " KLA-TAK! \n\nNeshi slaps the bugbear's blade away dismissively with the outside of his gauntlet. Stroking his scraggly beard at the discovery, he muses over the hobgoblin's words.\n\n \"Say ye that Hothmalor hath aggress'd upon ye in the past? Our late leader had suspected as such... Please, excuse me while I consult with my comrades...\" \n\nWith that, Neshi, arms still open and placating, steps slowly backward, into a huddle with his companions. \"So, my fellows, whatsay ye? Shall we indeed carry through the assault... or nay?\" " }, { "author": "ByeLindgren", "message": "\" The way I see it, we're in a bit of a quandary. \" Martin speaks up, emboldened by Daiy's disappearance. \" These creatures have done nothing to threaten the peace of Hothmalor, and so our task was nothing but a farce, commanded either by a paranoid or a sinister ruler. \" He pauses and looks into the faces of his companions. All of them, built to hack creatures to pieces. How could we back away from this? Martin clears his throat.\n\n\" Had we never entered these lands, these creatures would never have been provoked to attack. But now that we are here, ready for a fight, I believe they have readied themselves as well. It seems we have been doomed to engage in this bloodshed. \"\n\n \n Spoiler \nI'll be gone Thur/Fri.\n " }, { "author": "wingover gimble", "message": "Watching the others talk he sits and starts to meditiate as they keep talking. Then when Martin finishes talking chuck stands up and says, \" Well if we leave now then the people are obviously going to try to kill us. Well as martin said we have been doomed to bloodshed. Hahahahahahahahaha this is going to be fun and painful. If im dieing im going to die fighting not running away from my problems. He's Probably going to disembowl us but it was fun right! So what say you yorrick? " }, { "author": "Methalor", "message": "\"No.\" Yorrick replied to the gnome.\n\nYorrick had never been the stoic, silent type. Well, not in his short memory, at least. He'd be the type to mouth off, get into fights like that one in the Hothmalor tavern. He'd been confrontational, rarely silent. His nature got him into trouble more often than not. And yet, over the course of the past few days, he'd been silent, rarely speaking, merely fighting. Aside from words shouted in the midst of battle, words that he inexplicably could not remember, he had barely spoken to his comrades. This was uncharacteristic of him, he knew that; or did he? He didn't know anymore.\n\nThe past night, the one in which Daiyasina had disappeared, he had not slept well. Dreams, nightmares, plagued him.\n\n~~~~~~~~~~~~~~~~~~\n\n He was amongst the burning rubble of a small farmhouse, knelt over the corpses of a poor family caught in the crossfire of some war, tears mixing with the pool of blood before him. As he stood, he silently whispered a vow of revenge, to exact punishment on those who would commit such acts. He did not, however, notice the arrow hurtling towards him. As it pierced his chest, he cried out for the justice he would not be able to enact. \n\n----\n\n He stood in battle, greatsword whirling about in a frenzy of death, completely surrounded. Blood was split everywhere, the idyllic grassy field now awash with red. As his sword struck yet another attacker, he felt a spear pierce his ribs. A hot wave burned through him as he toppled, the metallic taste of blood in his mouth as he collapsed to the ground. As he felt his life slip away, his eyes welled up with tears. For some reason, he knew he had failed... Again. Metal flashed through the air, a sword careening towards his neck. He had no energy left to resist, and his last feeling was that of the metal biting into his neck, a finishing blow that no mortal man could survive. \n\n---\n\n He stood amongst the hot desert sun, falx in hand. He looked to his companions on the right; the Lightbringer, a divine presence beyond any, a goddess beyond any doubt, and his closest friend, a man named Neshi. To his left stood a celestial beauty, a firey red-haired woman who appeared as an elf, flickering eyes containing dancing flames betraying a less mortal background. His lover she was, a Firre subservant to the Lightbringer, Elyana by name.\n\nIt is said by some legends that a warrior can sense when his death is nigh, that a warrior can sense when a battle will be his last. He knew that he would die this day, that his was an inescapable fate, that he would die at the hands of the forces of darkness. But he did not feel this battle would be his last; he would fight many more, that much he knew. \n\n~~~~~~~~~~~~~~~~~~~~~~~~~\n\nYorrick walked forward, a slight, virtually undetectable, glow in his eyes. He drew his greatsword, pointing it at the hobgoblin spokesperson.\n\n\"To shed much blood would be pointless. No group would benefit from this. We would both suffer great loss, regardless of the victor. If what you say is true, then this would all be for naught.\"\n\nPausing for a minute, Yorrick continued, \"Our intention here is to investigate a claimed threat to the people of Hothmalor and the surrounding area. If there is no such threat, then we have no business here. If there is a greater hand behind this situation, then we must learn this too.\"\n\n\"We shall not fight you pointlessly. To spill blood is not to be taken lightly, or done blindly. Masaw, is your kind honourable or merely destructive? I propose to thee a contest between champions. My blade against that of your chosen warrior. No trickery from either side, as befits an honourable duel. If I win, you must swear upon your honour to never again harm a settlement of innocents, if you indeed have done so in the past. You must also give us any information you have about darker movements in the region, of strange happenings and machinations. If you win, we shall leave this area immediately, no harm coming to your lands or people, proclaim our failure to Hothmalor, and serve to them any message you might send them.\"\n\n\"What say ye? Do you accept? We have no wish to fight and, if we are to, it should only be between champions, to prevent the spilling of blood. We are honourable folk, and I assume you to be the same. If we have been tricked by Hothmalor into a fool's errand, we must know this. If you are living off the innocents of this area, we must know this as well. Hear me well; we shall not allow you to leech off those who cannot defend themselves, if you indeed are doing that. We can settle this in a contest of skills between champions. But, if you are not, then we wish no quarrel with you, only information.\"" }, { "author": "wingover gimble", "message": "*POP*\nChuck is takes off the top of a bottle of ale and takes a swig. He looks at martin and offers and after that he offers to neshi. Then he says,\" Humans taking all the fun. Oh well i guess he can try we might as well \"cheer him on\" right martin? You say we can \"Give him a hand\" eh? Then chuck just watches the two and sees how this fight goes." }, { "author": "Methalor", "message": " \n Spoiler \n\nSorry there, trying to prevent a TPK. 😉 I dunno, maybe I jumped the gun, but a whole bevvy of hobbos would probably be a little strong for us.\n\nAt least if Yorrick dies, it's not like he hasn't died before in other incarnations. He'll go on. 😉 Besides which, if either party is knocked out but not killed, it's not like we're going to go for a finishing blow. Still a chance of living. 😛\n\nSorry that I stepped up as \"Champion\", but, in a no-magic fight, Yorrick'd probably be the best bet. Most HP, strongest attack, delayed damage ability... Against a skilled opponent, the attack bonus would probably be enough that good AC doesn't count for that much.\n\nI wonder what the opponent will be... Hope they accept, but hobbos ARE Lawful Evil types; they should take honour and the such seriously, no? Even then, it saves them a lot of hassle to just have a duel of champions, since they'd have to lose a whole lot of guys before they could ever hope to take us down.\n " }, { "author": "de-trick", "message": " We have been raiding farms to show Hothmalor what its like\n\nVery well If want a duel you shall have the dual, but the rules of dueling dictates I shall set the rules since you set up the dual and the winnings, I choose to battle in the arena we will have an hour to prepare, no magic or no harm will come will come to you or your allies, By the way I'm Emperor Korkash \n\nIf you accept you are lead into the cave and lead to a very nice room almost noble like theres wine and food there" }, { "author": "Methalor", "message": "\"That is acceptable.\" Yorrick replied, not wasting any breath on longer formalities.\n\nAs he followed the hobgoblin contingent to the arena-cave, his mind began to race a bit. \"What WAS all that?!\" he thought, \"And those dreams... They were more than dreams. They were real. And that Neshi; that Neshi was there... I should ask him. Now, I should ask him now; I can't have these thoughts plaguing me while I try to prepare.\"\n\nAs he walked, Yorrick began to rotate his shoulders, attempting to loosen them up a bit. His best chance was to strike hard and true, he knew that. Against a skilled opponent, his mundane armor would mean little; he'd need to absorb the punishment and keep on going. It was a gamble, this duel; he had no certainty about his chances.\n\nAs they reached the cave, he took Neshi aside, leaving Chuck and Martin to... do whatever they needed to do. The little spellslinger halfling was becoming bolder, more confident, more powerful; Yorrick had no worries about his wellbeing. Chuck... He might get himself into trouble, but time could not be spent worrying about such things.\n\n\"Neshi. I don't want to worry the others, but I'm sure they can already tell. I have no real confidence in my chances, friend. I'm still not quite sure who their champion will be. But I cannot cheat and ask for any more divine grace than has already been bestowed upon me.\"\n\n\"Should my opponent topple, I want you to use the blessed might of Horus-Re to heal his wounds as best you can. Perhaps we will take such a grievous blow that we will die, but I'll have to chance that. Even these Masaw have honour and can respect strong warriors; and there is no greater strength than showing mercy to a vanquished opponent. Perhaps the blow would outright kill him, but, if there is a chance of survival, I want you to save him.\"\n\nUnthinkingly, not even realizing what he was saying, Yorrick spoke in a slightly different tone, \"These are not quite like the Masaw we fought so long ago.\"\n\nYorrick continued, not even noticing the bizarre nature of his previous words, \"If I should fall... Save me if you can, but shed no tears if you cannot. I... have a feeling that death holds little in the way of rest for me. Somehow... I don't think I'm able to rest yet. I'm not quite sure. I remember nothing further than a year back. I have no history, no past, no memories of good or ill. Yet, somehow, I know there's unfinished business for me.\"\n\n\"I must go prepare myself now, but I have one more question to ask of you. No, I don't wish an answer now, I don't want to burden my mind with thoughts when I should be fighting. But, answer me when I speak to you again, after this duel is won or lost; who is the Lightbringer? And... and what do you know of a firey-haired woman, with a form like an elf but eyes of pure flame. Elyana... Yes, Elyana. No, this was a silly question to ask; forgive me, my dreams of late plague me.\"\n\n\"I must prepare now. Neshi, keep vigilant. If they seek to use trickery, do not end the fight. We must fight fairly, even if they do not. Keep well, friend.\"\n\nWith that, Yorrick walked into the arena. Time was still left to prepare, but he preferred to do so on the field of battle. Forgetting all prior thoughts, he cleared his mind, entering into a trancelike state as he reached inside, seeking inspiration for the duel ahead.\n\n \n Spoiler \n\nFirst Maneuver: (1d5)[ 4 ] \nSecond Maneuver: (1d4)[ 4 ] \n\nHm... Vanguard Strike and Charging Minotaur. I'm not quite sure how useful these are gonna be.\n " }, { "author": "de-trick", "message": "2 goblins come out with a greatsword and give it to you\n\n+1 merciful greatsword" }, { "author": "wingover gimble", "message": "Chuck watches as two goblins start to advance.\n Oh no. He didnt say what kind of weapons we were using for the dual. oh well lets hope these people are trust worthy and they dont try to give him a faulty weapon. Neshi we never agreed or even comprimised on the dual and he doesnt have a second to watch to see if the enemies are cheating in any magical way or such! We never even chose the weapon of choice believe me we should have done this stuff before hand or else anything could happen!! Also we need to pick the rules of the dual because that means he can even use poison or cursed weapons or magical altered weapons on yorrick!!!!!!!😦 Quick before the dual starts!! Chuck looking very worried and is trying to push neshi along to tell everyone ." }, { "author": "Methalor", "message": "Yorrick was slightly surprised when the little goblins came out carrying a greatsword - he'd expected to use his own weapon in the battle. Nonetheless, he accepted it graciously, bowing his head to the little creatures and thanking them as he took the sword from them. There was an electrifying, magical feeling to the sword, but also a dampened, kind edge to it. Yorrick was not sure, but the weapon seemed to be magically enchanted to not cause grievous harm to his opponent.\n\n\"It is good to see my faith was not misplaced...\" he thought. To him, it seemed that this, indeed, would be a contest of skill rather than a fight to the death.\n\nHe stood up, swinging the sword around in a small pattern. Small circles, sword dancing through the air, blade singing as it moved. The feeling of the blade was good; almost certainly magical. He lowered the sword to his side, now only awaiting his opponent.\n\n \n Spoiler \nBy the way, if it's allowed, when my opponent enters I'd like to engage in a \"duel of wills\" (use of Intimidate from ToB) with them. If that's okay. If not, no worries. 😛\n \n\n\n(OOC Note: Yorrick is totally oblivious to Chuck and Neshi by this point. So, do what you guys will, although Neshi should keep in mind Yorrick's instructions. 😉 The merciful weapon is actually good, though - nonlethal damage is fine by me, and it adds a +1d6 worth.)" }, { "author": "ByeLindgren", "message": "\" He is quite brave. I wonder if he thought of what will happen if he loses. I doubt he even knows what will happen if we win. \"\n\n Surely, I do not. \n\nHe turns to Yorrick. He attributes so much honor to creatures who rightfully demand blood. I hope his beliefs are well-placed. " }, { "author": "de-trick", "message": "Drums beat thump thump thump and the crowd of goblins, bugbears and hobgoblins cheer\n\nThen the hobgoblin Korkash comes out\n\n all hail Emperor Korkash \n\nhe brings out a bastard sword\n\n shall we begain \n\nthe dual of wills\n (1d20+10)[ 24 ] \n\nthen initative\n (1d20+3)[ 9 ] " }, { "author": "Methalor", "message": " \n Spoiler \n\nIntimidate: (1d20+6)[ 8 ] \nInitiative: (1d20+1)[ 21 ] \n \n\n\nYorrick seemed inexplicably shaken by his opponent. The emperor would be tough, that much was certain... The intimidating presence that the hobgoblin wielded was overpowering, but not to the point where Yorrick would ever cower or submit. Steeling his resolve, he prepared himself, making ready to attack.\n\n\"Our duel, then!\" he shouted." }, { "author": "Methalor", "message": " \n Spoiler \n\nLost duel of wills. (-1 attack and damage)\n\nSword adds +1 to attack, +1 to damage, +1d6 damage.\n\nYorrick charges forward as a full round action. (+2 attack, -2 AC)\n\nPower attack (-1 BAB, +2 damage)\n\nAttack Roll: (1d20+10)[ 22 ] \nThreat Roll: (1d20+10)[ 27 ] \nDamage Roll: (3d6+10)[ 22 ] \n \n\n\nAs the duel commenced, Yorrick took the initiative. He charged forward at the hobgoblin, newly-acquired sword flashing through the air. As he came up towards his opponent, he brought it down in a wicked arc, striking the creature where it stood. Yorrick fell back a step, waiting for the inevitable counterattack, bracing himself against it." }, { "author": "de-trick", "message": "you hit hard\n48-22=26\n\n\nthen he attacks his sword faster than it looks\n\n (1d20+10)[ 24 ] \n (1d10+6)[ 11 ] \n\n[/roll]1d20+4[/roll]\n (1d10+6)[ 8 ] " }, { "author": "de-trick", "message": "stuff, stuff, stuff\nscrewed up rolling\n\n\n (1d20+4)[ 11 ] " }, { "author": "Methalor", "message": " \n Spoiler \n\nYorrick's status: 45-6=39 HP left + 5 in delayed damage pool that will be added to Yorrick's status afterwards.\n\nAs he has 5 damage in his Steely Resolve pool, Yorrick gets a +1 to attack and damage from Furious Counterstrike.\n\nYorrick now attacks the fellow again:\n\nAttack Roll: (1d20+10)[ 29 ] \nThreat Roll: (1d20+10)[ 30 ] \nDamage Roll: (3d6+9)[ 18 ] \n\n\nCRITICAL (actually, a 19 and a 20. Weird.)\n\n36 damage (nonlethal, of course, as I've been using the Merciful +1d6 damage)\n\nWow, I just realized I forgot to do my maneuver rolls. If this isn't over, I'll need to do two of 'em in my next post... But I think it is?\n \n\n\nKorkash's first attack came out of nowhere, stunning Yorrick. As the hobgoblin's strange \"sword-and-a-half\" bit into Yorrick's flesh, pain swelled through his body momentarily. Shrugging it off, he snapped to attention just in time to feel and hear the crunch of a second attack impacting into his armor. The hobgoblin was fast! Two attacks in the time it took Yorrick to make one; this was a warrior of more skill than Yorrick, that much was certain. He'd need to end this quickly. He'd need to match the hobgoblin's speed with a single, well-aimed strike.\n\nAdrenaline surged through his body as he shrugged off the earlier hit. It energized him, sharpening his sense and speeding up his reactions. His eyes were drawn to the hobgoblin's flank; an opening in his defense? He could strike the vitals well, there, and perhaps fell his opponent in that coveted single strike.\n\nPower surged to his arms and battle-memories of some time long past took over. He'd spotted the opening; it was too late for Korkash to defend. He swung at the flank, massive sword contacting with armor, a powerful blow to be sure. Yorrick's heart surged with the strike - it was true! There was no doubt there.\n\nHe had no time to revel in his hit, though, and he quickly reassumed a combat stance, waiting to see what the hobgoblin would do." }, { "author": "Miraqariftsky", "message": "Solemn and grave, Neshi lifts his eyes from the dust and his face from the ground. He shakes his head slowly at the gnome and replies, \"A duel of honor is not something to be taken lightly. They damn their eternal souls if they dare to violate the terms\" \n\nBut then, remembering the Masaws' treacherous assault some nights past and the subterfuge of these ancient foes of men, his eyes narrow and his knuckles crack over his bronze pommel.\n\nHe bares his teeth in a savage grin. I'll be damned if we are caught unprepared for treachery, yet doubly damned if we are the ones to initiate the travesty... Neshi bends down and whispers to Chuck, \"Be discreet. Tell the others to beware the bread and wine. Make ready for battle but make it not seem that we are. If things turn foul, we shall indeed have tocut our way through\" " }, { "author": "de-trick", "message": "a lone hobgoblin comes out and goes to the fallen leader and heals the leader He bounces up he looks like that he will attack then drops his sword and it gets stuck in the ground\n\n HA, HA, HA very well we shall not attack Hothmalor unless provoked to \n\nHe reaches out to shack your hand" }, { "author": "Miraqariftsky", "message": " What?! It's over that quickly? Horakhe be praised... Neshi's eyes bug out in near disbelief at the easy victory.\n\nRecovering himself, he flourishes his blade at the Masaw emperor. With the brazen blade scintillating in the twilight sun, Neshi shouts his congratulations to both victor and vanquished, \"Kra Lhesh Korkash! Ja ai'der sharaat'a Korkash'i! Gul sharaat Yorrick'ar Trox-n'eba ai'der kra Korkash'i! Je var'kesh Ra! Kra Lhesh Korkash, lhesh sharaat'a, kra Yorrick'ar dur verk'un!\"\n\n\"Hail Emperor Korkash! May the blades of his house be ever sharp and may his dominions prosper! The blade of Yorrick Demonsbane stands with thee! Blessings of Ra be upon ye all! All hail Emperor Korkash, lord of blades! Hail Yorrick the victor of the field!\" \n\nHaving finished the ritual salutations, he sheathes his sword and jumps across the final bleachers, into the sandy pit of the arena. He lays his hand in the flesh wound of his comrade.\n\nThe Masaw bastard sword was well-forged from black steel and the skill behind the sinew was more than he had seen in his long years of warfare. The blade had cut deep into his friend's leg, lopping off a good portion of the left calf.\n\nNeshi tears away the greave and puts his hand into the gash. The free-flowing blood gushes over his gauntlet and he winces at the bloody heat. Feeling around, he acertains the spots of the torn muscle and ripped tendons. He closes his eyes in concentration and prays, \"Horus-Re, Lord of Victory, we thank you for your aid in battle. Falcon-father, king of noontide, I beseech thee, heal thy champion's hurts\" \n\n((Cast one Cure Moderate Wounds. (2d8+3)[ 11 ] ))\n\nNeshi feels the flesh knitting beneath his fingers and bows low in thanks for the blessings of Horus. Getting up from the dirt, he hoists Yorrick up and smiles as he punches the champion on the shoulder. \"Get thee on, comrade. Salute the emperor and let us be on with our business...\" " }, { "author": "wingover gimble", "message": "After the fight he hoops in joy. Goddamn yorrick you kicked him into the nine hells and back! Oh that is awsome too bad you weren't short then you could be in the guild. \nHe then goes to martin and says,\" Short-People-4-Life😁 !!! he hands out his hand as a fist for martin to hit." }, { "author": "ByeLindgren", "message": " Wait, he... that quickly... And the monsters didn't turn on us... Wow. \n\nMartin looks at Chuck and raises an eyebrow. His hand slowly rises to lightly tap Chuck's fist.\n\n\" I suppose I lost hope far too quickly there. Great work, Yorrick. \" Martin tries very hard to smile at such a great turn of events, but his demeanor exudes an extreme sense of bewilderment." }, { "author": "wingover gimble", "message": "chuck looks around after the celebration. Well uh umm do we go now to tell the people about the non-agression treaty before the townsfolk do something hasty. We should get going. " }, { "author": "de-trick", "message": "Before you go the hobgoblin leader gives you each a gift\n\nYorick the +1 merciful greatsword\nNeshi a + 1 mitral breastplate(if you have better armor tell me)\nMartin a +2 ring of protection\nChuck bracers of armor +2\n\n Theses are gifts of peace yoridk I bow to thee, I almost forgot, take this too \n\nhis sword he used\n+3 mericful speed bastard sword\n\n Give it to the leader of Hothmalor to show that I mean no harm to him or his people " }, { "author": "ByeLindgren", "message": " Never did I think a hobgoblin would give a reward such as this to me freely. Martin bows in gratitude to his very honorable host before walking out of the cave.\n\n\" Chuck is right. We should hurry to Hothmalor in order to secure the peace. \"" }, { "author": "Methalor", "message": "(Let's just assume Yorrick shook the guy's hand and all that; I can't write a big long post right now.)\n\n\"Thank you most graciously, Emperor Korkash. You are truly honourable, and we know that you will hold to your word; I am glad this could be settled without bloodshed, and hope that, if our paths cross again, it shall be peaceful and friendly.\"\n\n\"We must leave now, to Hothmalor, to secure their end of the bargain. Rest assured, we will hold to the same standard of honour that you have exemplified. But, before we leave, I must ask you one thing. What know ye of Malindor and of darker movements in the region? We trust you and your people, but we have heard rumours of an unsavory nature. Before we leave, we graciously ask for any information you might provide us.\"" }, { "author": "de-trick", "message": " Sages speak of Malindor, who united all the people of the of hothmalor, he had no kin to take over ruler ship, so he needed to live forever, so he studied to become a lich and rule forever, but since he had no spellcasting ability he was forced to wait 1000 years to come from the ground and rule again, he had 4 advisers that ruled the far corners of the realm, the first I believe comes from the sea of sands were it is hot year round, Im not sure where the other ones are. It's been awhile since I heard the story \n\n(i think we forgot that farewell is the city)" }, { "author": "wingover gimble", "message": " Well we should head back to town and tell them the news and collect our fees and then we should drink for a night and party then go to the sand monkey place! thanks for the bracers emperor but we gotta get going. Excelsior! just goes to the door and waits for the rest of the party finally excited for eating fresh eggs and bacon compared to these dull old rations." }, { "author": "Miraqariftsky", "message": "((Sooo, Farwell's the city and Hothmalor's the kingdom? Or the realm/continent?))\n\n Do we truly have a binding treaty? I did not stand in in all of those eye-breaking diplomatic meetings only to know when to scowl and when not to... \n\nThe slightest hint of a frown tugs at the corners of Neshi's dark mouth. He gets up, withdraws a sheet of parchment, an expired spell-scroll from his pack. He straightens out its creases and holds it down on the rich ebony table with a spare goblet.\n\nHis nostrils flare as he draws his dagger across his palm. He presses down on the wound until the blood flows freely then holds the bleeding hand over the goblet.\n\nNeshi waits until it is half-full with blood ((it's just a goblet, so do I lose 2 HP?)) then passes it over to Emperor Korkash. He swiftly closes the wound with a couple of prayers then bows to the Lhesh D'erak.\n\n \"Once more, I beg thy forgiveness and honor thy aid, great lord. I apologize for my comrades' erstwhileness and for my own lack of some proper ink. Just as a formality milord, shall we draft the treaty upon paper--- something that bureaucrats can at least relate with? Not that we distrust thy word or think thy gifts lacking--- on the contrary, your generosity is indeed a flood of blessings... but...\" \n\nNeshi pauses, searching for the proper terms, then continues. \"... Contracts in blood do bind indeed, do they not?\" \n\nWith that, he passes the goblet and dagger over to the lhesh and awaits his gracious approval of the proposed treaty and blood compact." }, { "author": "de-trick", "message": " You shall have my word and blood than \n\nHe cuts himself across the palm of his hand and lets the blood flow into the goblet" }, { "author": "Miraqariftsky", "message": " Praise Horakhe, that was easier than I thought... for a moment there, methought he'd turn on us... Indeed, masaw honor seems to have grown through the ages that I had slept in stone... \n\nNeshi watches the warlord bleed himself and then, when the goblet is near brimful with blood, he motions for him to stop. Swiftly, he prays over Korkash's hand to heal it, ((Cast 2 Cure Minor Wounds)) then takes the dagger once more.\n\nWith careful, deliberate strokes, and many muttered curses over his lack of dexterity, he begins to write. Time and again he dips the blade of the dagger into the goblet of blood and, with one hand gripping the other's wrist to steady his movements, the Daranak Korkash'i-Farwell of Hothmalor Non-Aggression Treaty slowly took shape.\n\n Twilight, ____th year of the reign of Emperor Korkash\n ____th year of the counsel of Lord Vanridge\n\nBy the grace of the gods and by valor of champions, by blood of peacekeepers, henceforth, there is to be no strife, warfare whatsoever between the sovereign states of Hothmalor, capitolled at the fair city of Farwell and the Imperium of Korkash with its capitol at ____. May the wrath of a thousand years and the teeth of the Abyss devour those who violate this peace accord. May none them help who break their word, and may they ever be damned by ancestors and gods alike.\n\nSo swear we,\nEmperor Korkash, ruler _____\nCaptain Neshi, ambassador _Zy'k_ \n\nFinally, Neshi straightens up from the table and sets aside the bloody dagger. He smiles ruefully at the lhesh and asks kindly, \"I am a soldier and a priest, milord Korkash, but never was I a scribe nor a teacher of the law. Forgive the curtness of my contract. Now, if thou wilt but kindly affix the necessary information, the date, thy capitol and thy signature, we have an accord...\" \n ((DONE!)) " }, { "author": "de-trick", "message": "He signs what ever you ask him and once the thready is signed you are leaving" }, { "author": "Miraqariftsky", "message": "Neshi waits for the blood to dry on the parchment, then folds it up and tucks it away in his satchel of scrolls. He gets down and bows low once more, his nose in the dust.\n\nGetting up, he says to the lhesh , \"A thousand thanks to thee and thine, milord. May the olden gods prosper thy home and thy holds\" \n\nHe checks all his straps and makes sure that everything is in order. Sighing, Neshi hefts his old suit of armour and places it gently, almost reverently into the center of the cart that the councilors had provided them.\n\nRight before the company leaves the gates of the mosid'ar capitol, Neshi turns and calls back to the gathered goblinoid nobles, patting the treaty within the satchel, \"First thing I'll do once we make it to the city proper is to get a good, decent scribe to copy this and then I shall burn it and scatter the ashes over a river. We never know what wicked men may do with such a contract, especially with blood magic...\" \n\nHe draws his khopesh and pumps it in the air in salute. \" Kra Lhesh Korkash! Sekor Da'hrkaan'e! Kra Yorrick'ar dur verd'kun!\" \n\nAs the companions march through the early hours of the night, the flush of victory and glory slowly seep away to be replaced once more by the pain of loss and the sting of sorrow. He sinks into his saddle, dark eyes sunken and his brow weighed down with woe.\n\nSuddenly, he notices that he had been shivering. He snorts, still amazed at the mist of the breath in the North and at the coldness of the night. He rubs his arms and wraps his cloak tighter around himself, chafing against the cold.\n\nNeshi sighs and looks into the darksome sky. Far, far away, in mountains misty and gray, there is the rumble of thunder and the crash of a hailstorm but he pays it no heed. He looks within himself and without and sees the darkness ascendant yet the stars, the stalwarts of Ra, the children of Tefnut, fight on.\n\n \"...love on, for love is the one true light...\" A voice sweeter than honey and a scent more fair than mortal tongue could tell brushes his soul in its kiss.\n\nNeshi sighs, then sighs a second time. Allowing himself the slightest of smiles, he hums a hymn of the templars of Sanctum.\n\n \"Aure entuluva, day shall come again...\" \n\n((OOC: (1d20+6)[ 10 ] Spot (1d20+4)[ 21 ] Listen--- What?! Just being cautious, yo))" }, { "author": "de-trick", "message": "you guys are walking by the edge of the forest when Neshi heres a cracking in the bushes\n\nit sounds like there are 8 sets of feet\n\nthen you see 4 sets of eyes then a howl comes from the first, loader than a normal wolf then 3 other wolf's howl\n\nmap in a bit" }, { "author": "Miraqariftsky", "message": "((OOC: Dagnabbit, I knew it! Just gotta trust the tingling plot-sense... Huh, to whom does the surprise round go, I wonder? Or will we be rolling Initiative in a bit?))" }, { "author": "de-trick", "message": "you get 1 action neshi only" }, { "author": "Miraqariftsky", "message": "Suddenly, Neshi whirls to the sound of padding, stealthy footfalls in the brush. Nearly a dozen amber eyes peer forth from the darkness, burning with an insatiable hunger. Foaming spittle flecks the fangs of four grey-furred, doglike beasts.\n\nThe dark-skinned templar recoils when the pack erupts into a chorus of howls, rending the silence of the cold night air. Catching himself, he snorts in derision and curses the beasts, \"Stupid sons of Set! Thou shalt burn in the fires of the Abyss and wither before the fires of Ra-reborn!\" \n\n((OOC: Yes, just as he had never before seen horses and refers to them as \"stripeless zebras\", he also has never seen wolves and sees them as \"jumped-up jackals\"))\n\n Thou bloody ignorant knave! Go ahead and smite my pets for all thou'rt worth! They'll soon have ye eating dust! \n\nHis eyes narrow and then his lips crack into a cocky grin. \"We be havin' fresh meat, fellas! CHARGE!\" \n \"Down into the Abyss with thee and thy lot, thou jumped-up jackals!\" Neshi charges forward, feeling lighter than usual in the strange new armour that the lhesh had given him. His feet churn the grass as he pounds forward and puts all his weight into a single slash at the leading beast. Feeling that his momentum is too much, ere the khopesh's curved blade gets stuck in one beast, he pivots and thrusts into the flank of another.\n\n \n Spoiler \n((OOC: (1d20+9)[ 17 ] Attack (1d20+9)[ 13 ] Threat (1d8+9)[ 16 ] Damage\nIf he Cleaves... (1d20+9)[ 10 ] Attack (1d20+9)[ 24 ] Threat (1d8+9)[ 11 ] Damage\n\nOokay, so since that was a charge, his 19 AC is now down to 17... methinks he's about to get tripped and mauled...))\n " }, { "author": "wingover gimble", "message": "(OOC: Neshi's black?! explains alot huh😁 )\ninitative (1d20+3)[ 21 ] \nChuck looks to the wolves as the largest steps out of the trees and the three follow. He says,\" Theyre just wolves neshi. Calm down i dont think wolves burn in the abyss for obeying the laws of nature , unless theyre magical beast. As he says that his eyes narrow at the big wolf.\n\nFor when the wolves jump out he does a knowledge nature for the big wolf to see if its dire ya know just in case. (1d20+4)[ 8 ] Just being paraniod.\n\n Nope just wolves.so if we take out the big guy then the rest should be pretty easy, i suppose. ok then team lets kill some wolves! (or get killed by dereks CR of 80 dire wolf of legend that just seeme to be in the same forest as us........ Just Kidding derek dont freak out!)" }, { "author": "Miraqariftsky", "message": " \n Spoiler \n((OOC:\n \n Originally Posted by wingover gimble \n (OOC: Neshi's black?! explains alot huh😁 ) \n \n\n--- What? I do not get it--- what does it mean if he is black? Yes, he is black... based on the ancient Numidians, actually. Anyhow, I'll be waiting for the GM's ruling if those two wolves were hit/injured/killed or not.))\n " }, { "author": "de-trick", "message": "(Sorry I never replyed for a couple of days been busy on some differnt stuff on the site)\nyou the first wolf that you attack dies the secong one you miss\n\n (1d20+2)[ 6 ] " }, { "author": "Miraqariftsky", "message": "OOC chatter: \n Spoiler \nHmm... wonder what happened to the other three fellows...\n\nGah! Scary initiative roll! Oh well, all things come to an end, including lucky streaks\n\nBtw, sorry if I got overdescriptive on the fighting. A-hey, it's a wolf pack--- of course they'd coordinate their attack. Aaaand, sorry chief, if I might have stepped on your toes there. I didn't roll for any other \"attacks\". That last wolf, the grizzled one--- that's the explanation for the 5 Initiative roll\n \n\n\nRelevant roll: \n Spoiler \nInitiative (1d20)[ 5 ] \n \n\n KRAGASSHH! \n\nNeshi's heavily armoured form barges into the pack of wolves, catching them by surprise and scattering the grey-furred beasts. His khopesh's curved blade screams through the night air and cleaves into the neck of the largest of the beasts, clearly the leader.\n\nThe \"wolf\"'s head rolls into the green grass, in a sudden fountain of dark blood, coming to rest against a tree's roots. Its amber eyes staring blindly at the moon far above and the fangs forever bared in a startled rictus of hunger, rage and pain.\n\nHe dodges the flashing fangs of another snarling wolf. Yet another wolf leaps over the carcass of its packmate, its slavering jaws snapping, its claws slashing at the Mulhorandi templar... but in vain for it fails to find a chink in Neshi's armour.\n\nPanting, Neshi looks around and is alarmed that he has been surrounded by mere \"jumped-up jackals\". His glances reveal that his comrades are somewhat stunned... either by the unforeseen attack or some malevolent force...\n\n Aye, my dear, aye... Feel the wrath of the Beast, thou insipid Lightbringer! \n\nIn his peripheral vision, he sees Chuck stir from stupor and speak once more.\n \n Originally Posted by wingover gimble \n He says,\" Theyre just wolves neshi. Calm down i dont think wolves burn in the abyss for obeying the laws of nature , unless theyre magical beast. \n \n\nHe smiles as he feels his sacred symbol burn with hallowed light as it swings from its chain on his neck.\n\n \"Thou knave, Norris! All creatures belong to Light or Dark, be they beast or man!\" Neshi replies as he feels a sudden pressure on his right calf. Without thinking, he kicks out and is rewarded with the fleshy thump of his foot colliding with the flank of one of the beasts. The wolf whines, then growls loudly, baring its fangs in a show of defiance.\n\nSuddenly, the young templar hears the clatter of claws against wood. He whirls to the left but is too late. He sees through the slits in his helm a blur of grizzled grey and a flashing of fangs dulled with age right before the wolf collides with him and latches onto his head and upper body.\n\nThe sinews beneath the pelt of this beast seem as strong as if the youth's blood still throbbed within its veins and Neshi gasps as his breath is driven from his lungs. The old wolf's claws rake at his chest and back but again fail to find a chink while it gnaws on his helmet furiously, trying desperately to rip the templar's head off.\n\nNeshi staggers around, churning the soil crazily as he struggles to free himself of the grasp of the beast. \"YAARGH! Getoffame, sug ov Shedth!\" He yells ineffectually as the wolf clings on and keeps on gnawing, scratching and squeezing him.\n\n Muaahahahaaha! Die, priest! Suddenly, a vision of the first exorcism that he performed on Daiyanissa flashes before his soul's eyes. In that instant he sees himself atop his raging, possessed lady, her eyes solid scarlet, her body bocking wildly. He sees her head snap forward and the helmet come flying at him...\n\nInspired, Neshi bends backward and butts his head forward, throwing his full strength into the blow. His helmet comes flying off, along with the old, grey wolf. Neshi staggers from the exertion, and his eyes see double. Breathing raggedly, he disbelieves his vision as the old grey wolf slams against the bole of a tree and gets back up without even a wince.\n\nHis entire body aches and his feet are slick with the blood of the beast he'd slain. Neshi, seeing that the beasts are once more closing in, tries to raise either sword or shield, but it seems to him that his strength has been sapped and even the fire of adrenaline is unable to quench the sudden flood of fatigue.\n\nWith cracked lips and dry tongue, Neshi rasps a swift prayer, \"Horus-Re come to my aid, preserve thy servant, of thee I beg\" \n Worry not, my love, day shall come again. Aure entuluva, day shall come again... " }, { "author": "Methalor", "message": " \n Spoiler \n\nAhh, sorry... Haven't had the time to check in lately.\n\nInitiative: (1d20+1)[ 17 ] \nManeuver #1: (1d5)[ 1 ] \nManeuver #2: (1d4)[ 4 ] \n " }, { "author": "wingover gimble", "message": "((OOC: were just waiting on martin eh. Damn im trying to find a new campaign to join to play a monster character or something else out of the players for in our gaming group you get prosicuted for it and caracter burned at steak ex: dereks half-vampire rouge/ranger. Its soo pissy.))" }, { "author": "ByeLindgren", "message": " \n Spoiler \nWaiting on that map. Initiative: (1d20+3)[ 12 ] \nGlitterdust DC is 15.\n \nMartin jumps up at the sound of battle. It's a wonder anything humanoid stays alive in this part of Hothmalor... He sees the wolves in pack formation, ready to strike an overeager Neshi. \" We'll see how well they strike in the dark. \" He casts Glitterdust on the wolves and behind them, making sure to avoid Neshi." }, { "author": "Miraqariftsky", "message": " \n Spoiler \nREALLY OOC: Um, sorry again if this may be stepping on any of your toes, but... Yo, yo, methinks we all don't want this combat to bog down like what happened back with the Druid, right, guys?\n\nInitiative roll recap:\nGimble/Chuck: 21--- no action posted yet\nMethalor/Yorrick: 17--- no action posted yet\nByeLindgren/Martin: 12--- cast Glitterdust\nNRCM/Neshi: 5--- flail around looking stupid no action posted yet, but will attack\n\nBtw, what happened to SensFan/Milo? Did he get eaten by the worg? I mean, seriously, if he's gone, we'll have to recruit again.\n\nHeh, additional party member whitelist:\nA trapfinder/tracker, preferably somebody trustworthy and can see in the dark\nAnother divine caster, preferably somebody who's a non-multiclass cleric--- my next level will be in Fighter.\n " }, { "author": "wingover gimble", "message": "((Right so waht i understand theres 3 wolves one dead and one of the three at neshi.Dont mean to be an exp hoarder but how about our experience after this match? movement of 40 in surge ac now 23 surge free action. ))\n\nchuck looks calm and peaceful once more and then he runs at the one closest to him. moving faster than neshi in his light armour chucks legs fly across the ground moving up to the wolf he slips to the side and throws a punch at it.\n\nattack:\n (1d20+8)[ 13 ] \n (1d6+3)[ 9 ] " }, { "author": "de-trick", "message": "(yah milo dieing right now)\n\nthe dire wolf jumps out and attacks Milo\n(1d20) 20 \n(1d20) 20 \n(1d20) 20 \nit bites his neck his blood sprays everywhere on you and the other wolfs\n\none at neshi\n (1d20+3)[ 9 ] \n (1d6+1)[ 5 ] \none at\nchuck\n (1d20+3)[ 10 ] \n (1d6+1)[ 3 ] \n\nwill do for recruitment" }, { "author": "de-trick", "message": "{table=head] | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9\nA| | | | | | |W | W |\nB\nC| w | N | w | C\nD\nE\n| Y | M |\n[/table]" }, { "author": "Methalor", "message": " \n Spoiler \n\nWow, three twenties. 😉\n\nI completely forgot about the guy. What did he do when the hobbos showed up, run away? 😛\n\nAnyway...\n\nYorrick charges along the diagonal at the wolf at 3, C. That means he'll take up 2, D. He's in between the wolves, so, if he kills the first one, cleave should kick in and he'll be able to take on the other one.\n\nSo, Charge (+2 Attack, -2 AC). Merciful, so +1d6 and non-lethal damage. No Power Attack, since I figure they can't have TOO much HP (and I hit hard anyway). Stone Bones maneuver will give me DR 5/ada if I hit.\n\nWe can always Coup-De-Grace them later after they've been knocked out. 😉\n\nAttack Roll: (1d20+12)[ 13 ] \nThreat Roll: (1d20+12)[ 27 ] \nDamage Roll: (3d6+9)[ 20 ] \n\nIf Cleave comes into effect:\nAttack Roll: (1d20+12)[ 25 ] \nThreat Roll: (1d20+12)[ 24 ] \nDamage Roll: (3d6+9)[ 16 ] \n\n\nNew Maneuver: (1d3)[ 3 ] \n\nMiss. 🤨\n " }, { "author": "Miraqariftsky", "message": " \n Spoiler \nBloody blazing crap! I just had to say that, didn't I? Oookay, bub, where's this dire wolf on the map? Or am I just gullible? \n\nRelevant rolls: Attack (1d20+7)[ 26 ] Threat (1d20+7)[ 27 ] \nDamage (1d8+6)[ 8 ] \nif he Cleaves... Attack (1d20+7)[ 23 ] Threat (1d8+7)[ 9 ] \nDamage (1d8+6)[ 13 ] \n\nEDIT: The threat range for the khopesh/longsword is x2/19-20... The first attack got 19... got confirmed... making the damage a 16! Yehey! Man, I never thought getting critical hits was so exhilarating...\n\nYes, I have a life, if'n you were about to say, \"Get a life!\"\n\nBtw, chief, I glanced at your recruitment thread... it seems nobody's got darkvision. Oh well, we'll just have to bring more torches, won't we?\n \n\n ((YO chief! Please correct me if I'm wrong, but Yorrick just had a critical fumble, right? Does that mean he drops/fumbles his weapon... or 😦 hits either Neshi or Chuck? Well, if he just dropped the thing, it'd be well and good for everyone else... but if he hits somebody, well, just speaking for myself, Neshi'll soon be knocked so far into the negatives that he'll come out positively coup d'grace material!)) \n\n((Story post pending DM's decision regarding above situation)) " }, { "author": "de-trick", "message": "yorrick swimgs his weapon and It slips out of his hands 15ft behind him" }, { "author": "Miraqariftsky", "message": " \n Spoiler \n So, Neshi kills the wolf in C1 and then Cleaves into the wolf in C3, presumably also killing it. That's it for the standard action, and as for the move action, he dashes over to A2\n \n\n\nNeshi shakes his head to clear away the ringing in his ears and the blurring of his vision. Like the breaking of a dark-stained window, his senses snap back into focus only to reveal the darksome truth.\n\nA deep growl rips across the clearing. Light footfalls scuttle back and then a bow twangs right before the sickening crunch of massive jaws on a slender elven neck. The beast releases the ill-fated Milo, its face and neck painted a deep sinful scarlet.\n\nThe hunter staggers backwards, his bow dropping from twitching fingers, arterial blood spurting from huge gashes in his neck and upper chest. With a triumphant howl, the monstrous beast, its fur the very hue of night, pounces upon the hapless archer and slams him into the ground. Razor sharp hind claws dig into his gut, ripping out his entrails. With a single mighty jerking motion, the beast tears off Milo's head, showering the company with blood.\n\nYorrick snaps out of his daze and charges, churning the grass in a mad rush. As if wind and earth conspire to bring down the company, the heavily-built warrior trips just as he swings. As he stumbles forward, nearly delivering his own throat to the ravening wolves, his strike misses wide and the hilt slips from loose gauntlets, sending the long, heavy sword hurtling nearly a dozen cubits back.\n\nThe mage, Martin, mutters arcane words of magic and sends a cloud of glittering dust into the face and eyes of the beast that had slain\n\nNeshi hears a rush of familiar feet and the swish of a staff. He turns in time to see Chuck hurtle into the fray but miss wide as well, the end of his staff clacking against a nearby tree trunk.\n\nThe young templar sees the dire straits of his comrades, sees the wanton slaughter of one whom his beloved had saved ad his heart is filled with righteous rage. Fire of Re, guide my arm! \n\nThe air whooshes loudly as he bashes his shield forward, aiming for the snout of the beast in front of him. It crouches back, nimbly dodging the clumsy blow with uncanny cunning and then it pounces on N\n ((to be continued)) " }, { "author": "de-trick", "message": "you kill both them and rush over to WW=Dire wolf" }, { "author": "de-trick", "message": "{table=head] | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9\nA| | | | | | N |W | W |\nB\nC | | | | C\nD| | | Y | |\nE\n| | M |\n[/table]" }, { "author": "ByeLindgren", "message": " \n Spoiler \nUm, was my spell ignored? I'll just cast another, I guess. Reflex save DC 14 or fall prone; 5 ranks in balance or become flatfooted; DC 10 balance check to move around.\n \nMartin casts grease under the dire wolf." }, { "author": "de-trick", "message": "whoops sorry my bad\nwill\n (1d20+6)[ 19 ] \n (1d20+7)[ 27 ] " }, { "author": "Miraqariftsky", "message": " \n Spoiler \n (1d20+7)[ 13 ] Attack (1d20+7)[ 22 ] Threat\n (1d8+6)[ 14 ] Damage Hmm, assuming that the dire wolf is in a Greased area and assuming that its stats weren't altered, that means it's AC has fallen to 12, therefore Neshi's attack hits\n \n\n\nBy some strange cast of the wind, it seemed that a spot of Martin's grease had been flicked onto the grassy sward that Neshi had gone to. He slipped in the slick mess, sliding down and down the clearing but never completely losing his footing.\n\nThe accidental greasing had been indeed a trick of the wind for eventually, the oily morass beneath the templar's feet petered and thinned out altogether. Nevertheless, Neshi's haphazard charge finally skids to an abrupt halt when he slams his right foot down hard on a protruding rock.\n\nHe pitches forward, putting his weight into the strike as his khopesh screams out in a sweeping blow. The curved blade hacks into the dread beast's side. Fires dart from its eyes as it snarls in pain.\n\nNeshi glimpses out of the corner of his eye a staff thrust out seemingly from nowhere but knows that his comrade, Chuck, has finally joined the fray. Unfortunately, his blow sweeps wide. The huge black-furred, red-eyed, slaver-fanged beast's gaze darts between the two warriors, and, deciding the dimunutive gnome to be the lesser threat, lunges toward him.\n\nNeshi sees this, sees the powerful, muscles in its shoulders and haunches bunch and ripple. As the beast lunges, Neshi rips his sword out from the gushing wound in its flank, causing it to start backward and growl in pain.\nIt begins to stalk forward once more but Neshi crouches in front of Chuck, shield held up protectively.\n\n((No, please disregard the latter two paragraphs in terms of mechanics. That was not an AoO and those were not attacks, mechanically speaking))" }, { "author": "wingover gimble", "message": "((OOC: ok im guess its my turn so becuase our spellslinger cast again and neshi already posted his next attack, by the way same goes for me about school and sometimes homework may keep me busy for a night so dont get all lawful on me 😁 by teh way the being black is an inside joke for me and derek))\n\nChuck seeing as he misses and neshi makes pita angry by the load and looks over at milo. He goes Time is money and looks like that guy is now offically broke.😦 He runs over to the big wolf charging it hoping to hit it becuase the gods of d20's dont like him right now.\n\nattack: (1d20+8)[ 9 ] \nThreat: (1d20+8)[ 14 ] \nDamage: (1d6+3)[ 8 ] " }, { "author": "de-trick", "message": "another 1, secert DM roll,\n\nchuck runs up, next to neshi and hits neshi in the leg breaking the leg\n(DC15 heal check followed by a cure spell fixes the leg)\nand the second roll was for the reflex and a 27 is a pass" }, { "author": "de-trick", "message": "the wolf attacks chuck\n\nattack (1d20+11)[ 12 ] \ntheat (1d20+11)[ 28 ] \ndamage (1d8+10)[ 15 ] \ntrip (1d20+11)[ 28 ] \n\n(chuck you take a -4 for being small)\n\nthe wolf some how bites its leg causing it to move half speed and take critical damage\n\n45-30=15" }, { "author": "de-trick", "message": "{table=head] | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9\nA| | | | | | N |W | W |\nB| | | | | | | C\nC | | | |\nD| | | Y | |\nE\n| .| M |\n[/table]\n\nNeshi prone\nwolf prone\nyorrick no weapon\n. = yorrick sword" }, { "author": "Miraqariftsky", "message": "OOC banter: \n Spoiler \n Teeth of hell! Incredible! The wolf bit itself! Oh, btw, what's the HP lost for a broken leg? Is Cure Serious enough?\n \n\n\nRelevant rolls: \n Spoiler \n Neshi Casts Defensively before he stands up.\n\nHeal: (1d20+9)[ 22 ] Burn Eagle's Splendour for Cure Serious (3d8+3)[ 16 ] \n " }, { "author": "de-trick", "message": "that will take 2 rounds to do 1 for heal check 1 for casting" }, { "author": "Miraqariftsky", "message": "((Do I technically need the Heal check? I'll drop it if I don't need it as much as the Heal/Cure spell.))" }, { "author": "de-trick", "message": "you can make the heal check later and just cast a cure minor\n\nthe heal check it to set the bone and minor is to fuse the bone together, also next round you can attack but take a -4 to attack for being prone" }, { "author": "Miraqariftsky", "message": "((Bloody hells. Can I even stand? I do't have any cure miors left.))" }, { "author": "de-trick", "message": "yeah but attack of opportunity then balance every round" }, { "author": "Miraqariftsky", "message": " \n Spoiler \n((Blast! Hells! Could I PLEASE know how much HP I lost over there? Alright then. Here's the final go :\n\n If Neshi's been dropped below 14 HP, He crawls backwards to A5, A4 if he can make it. From there, he'll heal himself back up. \n If Neshi still has HP above 14, he sticks it out and keeps on fighting from where he is.\n\nIt's a -4 penalty when attacking from a prone position, right?\n\n (1d20+3)[ 5 ] Attack\n (1d20+3)[ 16 ] Threat\n (1d8+3)[ 7 ] Damage)) \n \n\n\nBlast!" }, { "author": "de-trick", "message": "it was 16 damage" }, { "author": "wingover gimble", "message": "((OOC: now all we need is martin and yorrick to post eh. well lets wait and see who my next victim is with my ones.))" }, { "author": "Miraqariftsky", "message": "His eyes fixed on the blood-drenched beast before him, Neshi fails to realize the threat behind him. Suddenly, a blunt blow, stunning in its power, crashes into the back of the templar's unprotected calf. He feels the beaten ruin of the muscles in his left leg spasm in their ruin and then the bone cracks, rent asunder by the sheer force of the blow.\n\nIn the briefest of moments, he realizes but a shard of the tragedy that had just unfolded. Just as his broken leg gives way, he finds his voice and yells, \"TREACHERY!\" .\n\n((Nope, nothin' against ye, Gimble. He was just hit in the back, is all))\n\nHis eyes bugging out in agony, his mouth champing in incoherent pain, he loses his balance and falls over, almost delivering his very throat to the ravening jaws of the great beast. As he hits the ground, he blacks out for the most fleeting instant, somewhat grateful for the darkness that takes his senses before the beast takes his life.\n\nAlas, a swift death it was not to be. His eyes gape ad his mouth hangs ajar in shock as the dread wolf bites down on his midriff and, finding that its filthy fangs could not pierce the templar's doughty armour, hurls him forth. Neshi hits the bole of a tree hard and he slides down, a battered mess.\n\nHis fists clench, his left on the straps of his shield, the right on the hilt of his ancestral sword. Breathing a silent prayer of thanks that he is still alive and that his sword is still in his hand, he tries to stand and take the battle to the foe once more but collapses again, his leg unable to support his weight.\n\nThe back of his head hits the tree behind him and he gags on a tough, salty-coppery taste in his mouth. He hacks up a cough and spits a mouthful of blood into the grass. Groaning against pain, he...\n\n ((TO BE CONTINUED)) " }, { "author": "ByeLindgren", "message": " \n Spoiler \nI've been busy. Ranged Touch Attack: (1d20+6)[ 14 ] \nStrength Penalty: (1d6+2)[ 4 ] \nI'll assume that while wolfy is prone and hindered its touch AC is 14 or less. I'll change the post if not.\n \n\n\" Why did you do that, Chuck!? \" Martin still attacks the known threat, casting Ray of Enfeeblement . The dark ray shoots from his hands and connects with the wolf, weakening the beast so it may not attack so harshly again." }, { "author": "Methalor", "message": "(OOC: Sorry, been busy - could someone give me an overview of where I am right now? And what's happened? I think I'm weaponless, Chuck attacked Neshi, what else did I miss? My go, right?)" }, { "author": "de-trick", "message": "{table=head] | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9\nA| | | | | | N |W | W |\nB| | | | | | | C\nC | | | |\nD| | | Y | |\nE\n| .| M |\n[/table]\n\nNeshi prone\nwolf prone\nyorrick no weapon\n. = yorrick sword\n\nwolf prone\nneshi prone\nwolf -4 strength/15 health" }, { "author": "wingover gimble", "message": "chuck looks down at his fist and then to neshi as he collapses and the only thing that escapes from his throat is, \" Oops! Then he looks up to the big wolf snarling at him as a dark ray hit it. The wolf seems to slump as his strength has been sapped. Then he looks to the dark eyes of the wolf and says in annoyed voice,\" Oh what do you want i thought you were dead or something you stupid dog! your probably sided with the bears you evil son of a B@#ch! " }, { "author": "Miraqariftsky", "message": "((Yes, this is the contiuation))\n\n...tries to lift his sword arm and set the weapo against the foe's inevitable charge but his strength fails him. His vision blurs once more, then, sighing in frustration, Neshi spits at the beast.\n\nEven before his spittle reaches the slavering thing's muzzle, he mutters a curse over it, damning the soul of the beast. \"May Ammet the Devourer take thee and crush thee, thou bloody beast! So mote it be, by Horakhte!\"\n\nHe grunts and tries to lift his weapon again but it drops from twitching hands. \"My doom is thine, O Lilyborn\" , he prays.\n\nThe dread beast starts forward, dripping gore, eager to finish off its prey. Suddenly, a moonbeam lances down, brighter than the uncaring stars. The ray of light flashes down from the darksome vault of night and smites the eyes of the wolf.\n\nInstead of lunging for either Chuck or Neshi, the beast leans downwards and bites down on its own foreleg. Not showing any signs of pain, it shakes its head back and forth and\n\n((TO BE CONTINUED))\n\n(( (1d20+9)[ 17 ] Heal))" }, { "author": "de-trick", "message": "The wolf lets out 1 more howl and leaps on chuck\n\n (1d20+13)[ 30 ] " }, { "author": "Methalor", "message": " \n Spoiler \n\nErr... Sorry guys.\n\nYorrick runs back and picks up his weapon. That should take care of his standard and his move action for that other round.\n\nManeuver: (1d3)[ 2 ] \n\nNext round, he charges at that wolf by Neshi (if it's still alive, otherwise he charges at the one by Chuck).\n\nI can't roll yet, because rpgwebprofiler is down for me. I promise I'll get on tonight. Just let me know if it would be in order for me to charge yet or not.\n\nUPDATE at 6:00 PM PST - Still can't access... Damnit, is it lost?\n " }, { "author": "de-trick", "message": "only 1 wolf (its a large creature)" }, { "author": "wingover gimble", "message": "leaps on me? uh is that a grapple? does it have improved grapple? just asking questions while i can." }, { "author": "de-trick", "message": "yes a grapple\nno, chuck attack of opportunity" }, { "author": "wingover gimble", "message": "So that was his touch attack huh. well he beat my touch ac now oppossed grapple checks. (1d20+7)[ 16 ] what you got derek . ROLL!" }, { "author": "de-trick", "message": "here we go\n\n (1d20+13)[ 30 ] " }, { "author": "Methalor", "message": "(OOC:\n\nBAH. RPGWebprofiler is still down... Maybe I've lost the whole char sheet and need to rebuild it. Problem is, I only remember some of it... My stats were 21 Str (18+2+1), 18 Con, 13 Dex, 11 Int, ? (10?) Wis, 9 Cha... I think. Can anyone else access the bloody thing? Maybe they could send me all the info about equipment, stats, and the such...\n\nAnyway, I think I can \"reverse-engineer\" my attack and damage mods for now...\n\nAttack Roll: (1d20+12)[ 25 ] \nThreat Roll: (1d20+12)[ 22 ] \nDamage Roll (nonlethal): (3d6+12)[ 15 ] \n\nUhh... For Stance, we'll do Leading the Charge. Which gives me an extra +3 to damage (factored in above). Manuever, let's go for... Well, I don't know exactly what I have right now, but odds are I've got either Vanguard Strike or Leading the Attack - it's the same thing, +4 for Allies attacks if I hit. Grapple only matters for ranged, insofar as I can tell. So, I think that's all in order?)\n\nStill cursing his own incompetence in tripping over the rough terrain, Yorrick swiftly jogged back to where his sword had landed and picked up the blade. The duel, although short, had been intense, and his mental and physical faculties were hazy. His legs had felt rubbery while he'd ran, and that damned rock had been right in his path... He had managed to prevent himself from toppling over, but the new sword had flown out of his hands. The weight and feeling was different than his old sword and, despite the fact that the blade was of indisputably higher quality, it still would take some getting used to.\n\nBut he had no time to think of such things; his comrades were facing off against some unnaturally massive wolf. With a quick check behind him to ensure that the spellslinger was alright, he charged forward. This time his legs carried greater energy than before, but he still felt a twinge of weakness in them. He just hoped he wouldn't trip again, as he careened towards the foul beast, sword raised above his head and mouth opened in a guttural, primitive battlecry.\n\n\n(OOC: Edit: Well... I think a 25 would hit, and looks like I hit him down to 0 HP. Someone else needs to do the finishing blow, though... I can't believe my damage roll was 3 1s!\n\nRemember, +4 to attack for you guys.)" }, { "author": "Miraqariftsky", "message": "@^((OOC: Didja realize that the dire wolf and Chuck were in the middle of a grapple? If'n I'm correct, that 15 damage should just about peg it... but what happens to the two grapplers? Ye struck a grappler and ye've got Cleave? Scary))" }, { "author": "de-trick", "message": "ok some one kills the wolf and you get 4,200 each you face a CR of 11 in total, nice job🙂\n\nalso who cant access their character" }, { "author": "Methalor", "message": "(OOC:\n\nMe. 🫤\n\nWhat should I do, rebuild Yorrick or something?\n\nOh, and, good job guys. 😁\n\nOh, and, Nexus, got your PM, but I can't respond right now as I'm off to soccer.\n)" }, { "author": "de-trick", "message": "yah if you want to rebuild yorrick" }, { "author": "Miraqariftsky", "message": " \n Originally Posted by de-trick \n ok some one kills the wolf and you get 4,200 each you face a CR of 11 in total, nice job🙂\n\nalso who cant access their character \n \n\nYet again, definitely OOC:\n\n \n Spoiler \nThanks, chief! Good work, folks!\n\n Oookay, please forgive the newbie question , folks, but... you seem to imply that having defeated a \"CR of 11\" is something big. Is it? \n\nHuh. I can't access the rpgwebprofiler.net character sheet either. I remember most of Neshi's stats, however. Personally, I'm okay with the sheet itself being inaccessible but what bothers me is that I don't have the thing's autocalculator for XP. Could somebody please give me the XP threshold for every level?\n\nOh, and it was only recently that I discovered that the Sun domain grants a once a day Greater Turning. Nice! And on that note, the Healing domain's \"You cast healing spells at +1 caster level.\" means that Cure Minors become CLWs, CLWs become CMWs, etc?\n\nThousand thanks, y'all! \nRelevant rolls: Burn Eagle's Splendour for a Cure Serious Wounds on self: (3d8+3)[ 20 ] \nUse prepared Cure Serious Wounds on Chuck: (3d8+3)[ 16 ] \n " }, { "author": "wingover gimble", "message": "Horay hit points. Thats right what derek we killed your wolf that has a stupid fish frog. (1d10)[ 1 ] lets hpe for the best" }, { "author": "wingover gimble", "message": "ok i got a one so here we go again. (1d10)[ 5 ] Cant talk much becuase im in keyboarding class right now😉 im not allowed on this site and if i get found out it may get blocked. Teacher is lecturing kids i feel total rebel playing D&D at school!\n\nChuck's eyes go back to normal and he looks at neshi worried. Hows your leg? im sorry that i hit you. " }, { "author": "de-trick", "message": " \n Originally Posted by Nexus-R.C._Mina \n Oh, and it was only recently that I discovered that the Sun domain grants a once a day Greater Turning. Nice! And on that note, the Healing domain's \"You cast healing spells at +1 caster level.\" means that Cure Minors become CLWs, CLWs become CMWs, etc? \n \n\nnormally for a cleric you would only add your caster level(level of cleric) so a cure light would be 1d8+caster level(max 5)\n\nbut for you healing spells get an addition to healing\nso 1d8+caster level+1" }, { "author": "Methalor", "message": "(OOC:\n\nAhh... So, should I just rebuild my character as a Crusader 4 with different feats/maneuvers? I was, originally, Fighter 2 / Crusader 2, but I'd rather just give up those extra feats and take better Crusader progression. I can't remember most of them, as I only really ever used Power Attack. The stats are on the original recruitment thread, and I remember their division - 20 Str, 13 Dex, 18 Con, 11 Int, 10 Wis, 9 Cha. And +1 to Str at Level 4.\n\nAlso, what is the total amount of experience gained since we started off at ECL 2? That last one really ups it, I'm betting! 😁\n\nSo, we should be ECL 5 by now, right? 😁\n)" }, { "author": "de-trick", "message": "sure you can rebuild yorrick as a 4 level crusader" }, { "author": "wingover gimble", "message": "well that sucks looks like i gotta make my character over too, hmm his stats were 16,16,18,14,14,16 his feats were charge throw,dodge, improved unarmed strike, improved grapple and thats all i got so i'l look up the rest." }, { "author": "Miraqariftsky", "message": "((OOC: HP roll: (1d8)[ 1 ] Eh? Sorry. I changed my decision and went with a cleric level. 2d8 o most of the direct damage spells sounds better than one bonus feat and +1BAB. I'll take Ftr 2 at level 6.))\n\nPreviously...\n \n Spoiler \nYo. Uder construction. Beware of falling ebris.\n\nReminders to self (IC): Cogratulate Yorrick for his final blow. Tell Yorrick and Chuck to be more careful with their weapons next time. Ask Martin's help in burying Milo.\n \n\n\nPresently...\n\nNeshi smiles and passes his fingers over his chest in the Sign of the Falcon as he tests his newly healed leg. He walks around gingerly then settles in, glad that there is no lasting damage.\n\nHis eyes rove over the battlefield and he responds with a captain's alacrity. \"Yorrick! On detail, much firewood, bring thou swift! Take the zebras and the wain-carriage to aid thee. Build us a roaring fire once ye get back to ward off any more beasts of the night\" . And also to cook these blighters with! He kneels to Martin, the better to meet the mage's gaze, \"Do thou cast some light him if ye please. His blade might slip again and strike some shadow unforewarn't\" \n\nHe then turns to his two remaining compatriots and hands his sickle and dagger to them. He kneels down beside the largest of the beasts, the last to fall and begins gutting and skinning it. \"Come, comrades! Let us skin these beasts to their Bast-blest bones and make ourselves some meat and pelts! Let us thank the gods by not letting these carcasses waste away\" , he says to them." }, { "author": "Miraqariftsky", "message": " \n Spoiler \nSecond HP roll, seeing that it's our chief's policy to reroll 1s. (1d8)[ 2 ] \n \n<<<Argh! So, he's just hit 30 HP?" }, { "author": "wingover gimble", "message": "chuck looks at the knife then the wolves and then says waste not want not. then goes to skin the wolves. i dont know if its survival or knowledge nature so heres a knowlegde nature that i do have\n (1d20+6)[ 19 ] \nor survival\n (1d20+3)[ 17 ] " }, { "author": "wingover gimble", "message": "good news good news spread the word! rpg profiler is just remoldled everything and upgraded. heres the site for your old accounts it worked for me!!! http://profiler.thetangledweb.net/login.php " }, { "author": "Methalor", "message": "Mate, that's tangledweb. It's a good profiler site, but it doesn't have our old characters... At least not mine." }, { "author": "wingover gimble", "message": "well thats strange it seemed to work for me. hmmmm damn this sucks ☹️" }, { "author": "Miraqariftsky", "message": "((Durn thing don't work for me either... but it looks well eough. How do ya register?))" }, { "author": "Methalor", "message": "(OOC:\n\nOkay, guys, our total xp should be around 11,200 from what I've calculated from all our encounters + our starting level.\n\nAlso, we have those slippers of spider climbing, gloves of dexterity, and bag of holding that we may have forgotten at some point.\n\nSo, rebuilding Yorrick as a Crusader of ECL 5. Don't forget that our equipment is lame, though. :P\n)" }, { "author": "de-trick", "message": "(sorry about equipment, but you also have th hobgoblin leader sword)\n\nlong story sort you reach farewell Capitol of hothmalor in the following day\n\nwhen you see the gate a horn blows, as you look you see a carriage come out along with other men on horseback\n\nwhen you ask why are they here\n we are here from the council, we are here to help you any way we can the carriage is for you \n\nif you accept the carriage, they help you into the carriage then when you enter the carriage there is fine wine, meat and cheese, as you go through the city people cheer you.\n All hail the goblin slayers, the conquerers of the mountains, the brave warriors \n\nyou are first brought to a fine inn, where you are fitted for cloths and armor taken and shined, your swords are shinned and new fancy scabbards are giving" }, { "author": "Methalor", "message": "(OOC: Nah, that's not your fault, we just haven't had a chance to get any real loot since that hasn't been our goal. 😛\n\nHP rolls:\n10+4\n (1d10+4)[ 5 ] \n (1d10+4)[ 13 ] \n (1d10+4)[ 11 ] \n (1d10+4)[ 11 ] \n)" }, { "author": "Methalor", "message": "(Rerolling the one:\n\n (1d10+4)[ 7 ] \n)" }, { "author": "Methalor", "message": "(OOC:\n\nShort random junk equipment, but here we go:\n\n http://profiler.thetangledweb.net/view.php?id=22521 \n\n)" }, { "author": "Grrth", "message": "OOC: \n Spoiler \nSo since you're all back in town now, does that mean I get to play?\n " }, { "author": "Miraqariftsky", "message": "Neshi marched through the exultant throngs, the joyful masses with a downcast face. Grim lines drew his lips downward despite the people's smiles.\n\nHeavy beats his heart for troubled were his thoughts. These people seem to think that we had gone to war and defeated the Mosid'ar. That would have been unjust. Milady Daiyanissa's suspicions of the Council as being a pack of blood-mad jackals might well be true... but then, mayhap it was korkash who deceived us? What of the fading slavers on the horizon that Chuck spotted ere with the Eker're of Fire and its Mosid'ar mage, we clashed? Were they under Korkash's command or were they a faction split-off? Or is it we who deceive ourselves? \n\nSnapping out of his dread reverie, Neshi's eyes drifted over the crowd, ever-vigilant agaist any threats that may arise. His hand hovered over his hilt, wary.\n\nGoodwives and farm-folk, children of the field, elders silver-crowned and folk of all trades--- they thronged the streets, adulant at their so-called conquerors. Spades ad pitchforks,\n\n((TO BE CONTINUED))\n\nNeshi then went up to the leader of the horsemen who had been instructed to escort them and aid them. \"Thou captain of the guard, didst thou say that ye'll help us in any way?\" \n\nGesturing at the heavy-laden wagon which the Council had provided them at the outset, Neshi said, \"Get thou yon arms and armour--- the spoils of battle into the Royal Armoury. And see those wolf-pelts? Get them to a tanner, crafter of ivory and an apothecary for the entrails. Give the products thereof to the poor and needy\" \n\nNeshi then walked up to the wagon and retrieved Korkash's royal sword and strapped it to his own belt. Patting his satchel of scrolls, Neshi went o and said to the head of their escort, \"Please also arrange a meeting with the High Council, with your Foreign Minister, your Field Marshal and your Royal Master of Scouts and Spies. Tell them it is of the utmost urgency that my troop meet with them at an hour ere dawn's breaking on the morrow... to bring tidings from the North\" \n\n((TO BE CONTINUED))\n\nNeshi looks up from his simple stew, making the Sign of the Falcon once more upon his chest" }, { "author": "de-trick", "message": "grrth yes, better PM the other guy too" }, { "author": "bchilders", "message": "OCC: Let me know when I can hop in" }, { "author": "de-trick", "message": "The council meeting starts\n\n So the great hero's have survived. But where are the 3 others we sent \n\nthe 2 new guys are at the meeting too\n\nbchilds you have a scroll of make a decipher script" }, { "author": "Grrth", "message": " Nina: \n\nSitting down, feet propped up on a chair, the elven woman surveys the 'heros' coming in the door for the council meeting. She is not particularly impressed. They look bedraggled and dispirited at best and downright miserable at worst, not what you'd expect from successful goblin killers. She fiddles with the fletching on an arrow and decides to hang back in the shadows of the counsel chamber and observe, see what she can find out from these strangers.\n\nThe hobgoblins were a menace, that's all she'd come here to say, a warning and a plea for help from her brothers and sisters in the forest. And yet, somehow, she'd found herself agreeing to stay and wait for these champions sent out by the city to deal with the threat. Seems her warning had been unnecessary after all which left a bad taste in her mouth. She hates cities, all the people, the destruction, the confinement. The sooner she were out of here the better.\n\nShe pushes back a strand of her golden hair, and tucked it back behind her ear. Contrary to most elves, she kept her tresses short, but there were always the random pieces that refused to stay where she put them. A cloak concealed her mithril armor, coated with strong black paint to reduce the glare, and her boots are spotted with mud. All of her gear is worn and travel-stained, but she appears to travel light, with only a small pack. A rapier hangs at her hip, and her bow isn't far from her reach.\n\nShe watches the proceedings with irritation and impatience in her green eyes, but she knows her temper too well to give voice to her opinions. Humans and their cities and incessant rules that nevertheless only invited corruption instead of preventing it.\n\n This had better be good .... " }, { "author": "Miraqariftsky", "message": "((OOC: *ding* Placeholder post. I'll be back. Errand. Warning: exhaustively long plot recap and intrigue poking incoming))" }, { "author": "bchilders", "message": "OOC: Did you want me to make a decipher script check? If so:\nDecipher script: (1d20+12)[ 19 ] \n\nTristan straightened his glasses as the heroes came in and he was very dissapointed. In books heroes were always radiant and majestic and these few looked nothing like that. He decided to reserve judgement until hearing them out but he was already a little skeptical." }, { "author": "de-trick", "message": "bchilds at your church you found a scroll a 1000 year old scroll, it is written in a old dialect of common\n\n\n Maildor great lord I Jomash have establish the eastern realm as you wished, I have started thew project you wanted me to start\n\n\nSigned Pharaoh Jomash \n\nbchilds you can make a knowledge history check to figure out who Maindor and Jomash are\n\nif Bchilds read the letter Neshi make a knowledge history check to" }, { "author": "Miraqariftsky", "message": "Neshi glances hither and yon at the assembled ladies and lords of the Hothmalorran Council. Besides the humans who seemigly had not changed in a thousand years, there are also chattery short folk--- both hairy and bald.\n\nMore short folk, there are, though stout and possessed of large beards--- both women and men alike. The ancient Mulhorandi templar gazes in wonderment as ever and anon they spew forth puffs of grey smoke from strange contraptions clapped to their ample mouths.\n\nThough few in number, yet another allegedly goodly kindred sits amongst the Council. Sharp are both their eyes and ears in both form and function. Their manner of dress is impeccable and they are possessed of a bearing and a radiant fairness more fair than mortal tongue can tell.\n\nFewest by far amongst this assembled augustness are certain large folk, stronger than most humans yet gnerally uncouth and rash. Of old, Neshi had known them as a bastard race, begot Hathor-hears't folk with the beastial Kharen-dur of the hill country.\n\nHe gazes into the eyes of the assmebly then raises his hands to heaven in a swift prayer. Milord Horus-Re, a thousand thanks I give to thee for thine grace in bringing us forth thus far. I beg of thee, shine thy light upon us and give us foolish mortals the guidance we so desperately need. Please, enlighten us, let there be no strife betwixt allies against the coming storm of sorrow. So mote it be. \n\nHis prayer done, his face resumes its grim countenance. The dark-skinned templar strides forward swiftly, movig to the very centre of the hall.\n\nHe first bows to the Council with his head to the floor and then, as he stands, he spreads his hands to the assembly as if addressing a congregation. \"Hail Hothmalor and may Farwell prosper! Miladies and lords of this august assembly, we give thee our grim greetings this grim morn. We come to bring tidings of grief and victory, of opportunity and of doom.\" \n\nEying certain fidgety and impatient members of the current assembly, he remarks not without humour, \"Any whoso wish to take a drink or use the latrine--- I highly advise them to do so now for my tale shall be long and tedious\" \n\nNeshi slowly draws the Sword of Mercy that Lhesh Korkash entrusted to them. He brings its blade up ito the air, twirling it ever so slowly, letting all see the smoothness and the sharpness of the steel. The flames of the numerous braziers in the hall scintillate across the blade, casting sparkles and shadows as they pass over the Goblin runes in the sword's blood-channel.\n\n \"Behold a sharp sword\", says Neshi as he forthwith proves it by slicing his sleeve. \"Behold a sword that bleeedst not the victim\", as he stabs it straight through his palm.\n\nThe templar gasps with pain as the extraordinarily long sword finally comes free of his hand without even inflicting the slightest wound. *KASSHHHK!* Suddenly, he stabs the enchanted blade into the floor, grunting and kneeling with the effort and causing a shower of sparks and burying the blade deep in the stone of the hall. \"Behold the Sharaat du'Kerma , the Sword of Mercy, formerly of Lhesh Korkash, Emperor of the... goblin-kin of the North!\" \n \"Aye\" He says as he stands. \"But we took it not from the mountain-lord in strife and chaos. He gave it freely, of his own accord in token of trust\" \n\nGesturing at Yorrick, Neshi continues, \"LO! There stands before ye a warrior without peer. He defeated Korkash in single combat, in a duel of honour that lasted but two blows from both combatants\" \n\nThe former captain of Efer-nim draws from his satchel the scroll whereon was writ the Mosid'ar-Hothmalor Pact of Non-Aggression in blood and unfolds it carefully. He shows it to the Council but does not let them hold it for long. \"Behold a pact of peace. The lord of the moutains seeks not blood, not blade, not rape, pillage, plunder or strife from thee. He seeks peace. Here ye have not only his word of honour but also his blood and his blade--- quite literally, might I add\" \n \"Ho the Spymaster!\" Neshi says not knowing which amongst the councilors is the true master of scouts. \"Tell me true thy reconnaissance, is Korkash good as his word? --- have the hobgoblins ceased their raids?\" , he asks." }, { "author": "Miraqariftsky", "message": "((OOC: Did Hothmalor's intelligence really confirm whether Korkash kept his word of honour?\n\nI'll be gone for most of tomorrow.\n\n Summary of Neshi's speech: We lost three of our comrades to an ancient evil, a spirit-shard of Sekhmet, mother of Set, Lord of Destruction. Milady Daiyanissa, our paladin, gave her life to defeat this thing and even then, it is still only imprisoned within me. We fought off hobgoblin raiders at twilight, ogres at noontide and dreadwolves at midnight. We secured a treaty of non-aggression between Hothmalor and the Imperium of the North... a treaty that could very well be upgraded into a mutual protection pact. It was also from their ruler that we learned of Malindor a mite--- that he has four lieutenants and that the first of these comes from a sea of sand much-akin to my home of old...))" }, { "author": "bchilders", "message": "Knowledge history: (1d20+12)[ 17 ] \n\nTristan looks down at the scroll he found wondering about it's importance as he listens to the tale of adventure and loss." }, { "author": "Miraqariftsky", "message": "((OOC: NYARGH! Forgive me, folks. Just go on and please imagine the rest of the bloody speech from the summary I gave. I'll finish all my To-Be-Continued posts whe I get some good, proper time. Next week is Finals Week. Yo Martin/ByeLindren, Methalor/Yorrick, WG/Chuck! Could y'all please cover for me during my lapses? Aye, could ye please, um, help Neshi wrap up his presentation? Thank ye kindly))\n\n\n\n\"I take thy silence for an 'aye', then.\" says Neshi curtly.\n\n\n \n Originally Posted by de-trick \n So the great hero's have survived. But where are the 3 others we sent \n \n\nThe young templar's gaze roves the sea of eyes amongst the ...\n\n((TO BE CONTINUED))" }, { "author": "wingover gimble", "message": "While walking through the streets having everyone cheering for him he walks and waves accepting any alcholic drink givin to him. When the gaurds come to bring the party to the town hall he says Dammit they caught me☹️ I thought I could get away with beating that one guy down and then breaking the barkeeps nose. Sigh* there goes my split of the treasure unless. Then he thinks to himself Icould mearly avoid the one bar. Yes that will perfect \n once they reach the hall and find out its not about him he looks around while until he spots the elven woman sitting in a chair. When he spots the sword he says,\" Pfft, swords are for those who hide behind steel. i am my weapon. then he sits crosslegged and waits for the story to be over." }, { "author": "de-trick", "message": "Bchilds---you find out\n\nJomash was a Pharaoh or ruler, 1000 years ago to the kingdom to the east. Who suddenly came into power with no right to the throne, he was a tyrant who tortured and murdered people who never agreed with him\n, his death was a mystery, some say Jomash never died.\n\nout Dahdah-da" }, { "author": "wingover gimble", "message": "After the tale has been told and the tale of the two abandoners and the one cannibal dead girl chuck stands up. well what are we doing now? Do we have new recruits? Oh ya uhh were are we going to go to becuase i get kinda bored in town after i've been kicked out of the bars. Looking around seeing the elf with her armour and sword and bow and the council members until he stops on one person who wasnt there last time. You man with glasses are you to come with us as well? studying him for a little until he replies." }, { "author": "bchilders", "message": "Tristan, a little timid after being questioned directly, stammers,\" Well..I...um..I arrived here looking for a group..I mean...travellers to accompany and after listening to your tale it seems that I might could be of....that is, that I might could...help .\" Tristan holds his gaze for only a moment before looking away, ashamed at how easily he was unnerved. After a few deep breaths he steadies himself and says, much more confidently, \" My name is Tristan Gamaliel by the way, and I would be intrigued to hear more about your journeys thus far .\"" }, { "author": "Grrth", "message": " Nina: \n\nThe idea of a \"blood-pact\" with the hobgoblins almost makde Nina laugh out loud, but this ... Neshi seemed earnest enough. From the looks of him, he was a holy warrior of some kind, though of no order Nina had ever heard of. He was honest and sincere, two qualities Nina has found to be in short supply these days. After his tale, she found herself sympathizing with his plight. The dead woman appeared to be of some import, to both him and the silent warrior at his side.\n\nWell, if there was truly peace, Nina had to find out. It would also prove interesting to see how the city would react to these news. Peace was certainly better than war, and this peace sounded hard-won enough to even possibly be true. But would the hobgoblins honor such a pact?\n\nShe narrowed her eyes but otherwise conscienciously ignored the monk, again surprised to find that the cleric nearby was being ... assigned to this group? A volunteer, perhaps? Hmmm ...\n\n\" Well, \" she said, standing beside Tristan. \" I am Nina, and I, too, would hear more of this journey of yours. If truly have you brought us peace, then I would be obliged to further this brief acquaintance. If a journey you are going on, then you shall need someone with my skills. \"\n\nShe grinned wolfishly. \" And if the hobgoblins have broken this faith you seem to have with them, then I should greatly like to help you remedy that! \"" }, { "author": "Miraqariftsky", "message": "Neshi looks the two adventurers over. One has the look of a tracker and a wanderer of the wilderlands. Her travel-stained raiment smells of the bush while the well-worn grips on both her bow and sword as well as the hard glint of her eyes tell him of her warrior's blood. The other, a bespectacled man has the look of a scholar yet also that of a templar with his trappings-of-war.\n\n \"Hail, Nina, maiden of gold and steel! Hail Tristan of Gamaliel, the crystal sage! We shall be honoured by thy aid. May the Lord of Victory and Virtue, the Sunsword and Scarabshield, the King of Falcons, the mighty Horus-Re, upon thee rain his blessings\" , Neshi says in greeting and thanksgiving, spreading his hands wide in benediction.\n\nNeshi locks Nina's gaze with his own grim countenance and, with hand on hilt, replies, \"If the Mosid'ar dare to break their oaths, they are damned in this world and the next. It shall be war unto the hilt. If so they transgress, they must be punished. Their cities shall be razed, their fields sown with salt and their remnant shall be reduced to slaves as restitution\" \n\nHe steps closer to Chuck, slaps him upside the head lightly and remarks to Tristan good-naturedly, \"Forgive our erstwhile companion here, master Gamaliel for putting ye ill at ease. Thou art no evil man, art thou not? Therefore, fear thou not\" \n\nJust then, Neshi feels a burning, throbbing pain in his head. He puts his hand to his temple...\n\n \n Spoiler \n I desire VENGEANCE! She may have been of Good heart and Pure soul, but damn, she was still the best host I've ever had! \n For once, with thee, Ssssekhmet, Queen of Chaos, I aggrreeee... \n Let me out, then, thou knavish templar! Let me out that I, with thee, might visit the full fury of the Abyss upon this puny miscreant! \n Neshi, dearling, that runt just called me dead! Let me out to show him the REAL meaning of death and damnation! \n Coooome, Neshi, let down the walls of your soul, let me lend you our power and together, we shall bring... GAHAHAHA... ahem... justice into this world! \n NO! No, Neshi, don't do it! Don't give in to their temptation, their corruption! Not here, not now, not ever! \n SHUDDUP, YA SNIVELING, DO-GOODING TWIT! \n VWANGGSHH! *Smite Evil* \n GRRROOOAAARR! *KRAGASSHHKKK!* *Smite Good* \n nooo! No, Neshi! Doooon't dooooo iiiiittt! \n \n\n\n...and then rips his khopesh free. The curving blade gleams wickedly in the shifting brazier fires as he holds it to his eyes somewhat complacently.\n\nSuddenly, an inhuman, unearthly growl tears itself from the templar's throat, low and loud, like that of a stalking lion. \"GRAAAAAGGGHHH!\" , he throws back his head and roars to the rafters.\n\nWhen he brings his head back down, his eyes are of a solid scarlet hue, burning with unhallowed hatred. A black mane erupts from his head, neck and shoulders, thick as that of the fiercest lion.\n\nYelling with savage glee, he brings the khopesh's wicked blade screaming towards Chuck's neck but fumbles and the sword slams into the woodwork of a nearby table, flying free of his grip. Frustrated, the possessed templar roars again, froth running from his now-fanged maw. Black fires of unholy fumes blaze on his fists and he slams them into the shocked monk, hurling him against a pillar.\n\n \n Spoiler \n Sorry, bub.\n \n\n\nNeshi roars again and hunches over. His jaws elongate into a long, black, many-fanged canine snout. Strange horns burst from the back of his head, finally destroying his long-battered helmet.\n\nThe black fires from his fists shoot forth and shatter the paving-stones around Korkash's sword. Shards of stone erupt from the floor in a storm of pain. Neshi leaps toward the bastard blade and draws it from the stones in one fell swoop.\n\nLunging torwards Lord Norros Vanridge, he roars in the unholy language of the Abyss, \"GH# HJGHgJRghG RHG$ $IUGFgugfjgj Gh9y gh$ty4t hg*#! FOE OF MY SON THOU HAST GONE TOO FAR! I SUMMON THEE, STRENGTH OF SET, FLOOD THESSE FEEBLE SINEWS WITH THY UNHALLOWED POW'R! MALIDOR SHALL RISE AGAIN AND NAUGHT THOU CANST DO SHALL...\" \n\nAt the last moment, right before the Sharaat du'Kerma cleaves Vanridge asunder, Neshi collapses and convulses. When he stands once more, his eyes gleam bright blue. \"...stop it\" , he finishes his sentence.\n\nHe bows to the ground, then growls. Claws erupt from his hands but he stops before laying waste to the Councillor. He then thrusts one hand behind him and throws a seething ball of black flame at the doors of the Hall. They burst open, sending in the bright sunlight of the new-risen dawn.\n\nNeshi collapses, writhing. He struggles to his knees and says, \"Purify the evil, in the name of Horakhe! So mote it be! FOR VIRTUE! FOR VENGEANCE!\" With twitching hands, he grips the hilt of the bastard sword and thrusts it through a chink in the chest-piece of his armour with enough force to send the blade slamming through his back.\n\nAll the signs of fiendish taint recede from his body in a puff of black smoke, all except the lion's mane. He withdraws the blade from his body, almost passing out from the agony of the wound. He again bows low, looks Vanridge in the eyes with his own grey gaze and says, \"I. Am. Sorry. That was Sekhmet, by the way, the Abyssal spirit-shard to whom we lost three comrades\" \n\nHe walks slowly, dejectedly back, the way he'd come, sheathing both swords along the way. Calling upon Horakhe's healing, he burns away the injuries that he had inflicted upon Chuck and says to him simply, \"Sorry, pilgrim\" \n\nNeshi walks slowly away, framed by the bright morning sunlight. At the door he turns back and says, \"Thus it is shown that time is truly of the essence. We must move swiftly, or all shall be lost. Come, comrades, let us break our fast and gather our supplies swiftly. We leave an hour after noontide. Oh, and one more boon I beg of thee, milord Vanridge--- wilt thou grant a goodly supply of holy water for thy warriors?\" \n\nBehind him, the shattered and shorn pieces of his olden copper helm skitter away, carried off by the morning breeze..." }, { "author": "Grrth", "message": " Nina: \n\n \n Originally Posted by Nexus-R.C._Mina \n \"GRAAAAAGGGHHH!\" , he throws back his head and roars to the rafters.\n\nWhen he brings his head back down, his eyes are of a solid scarlet hue, burning with unhallowed hatred. A black mane erupts from his head, neck and shoulders, thick as that of the fiercest lion.\n\nYelling with savage glee, he brings the khopesh's wicked blade screaming towards Chuck's neck but fumbles and the sword slams into the woodwork of a nearby table, flying free of his grip. Frustrated, the possessed templar roars again, froth running from his now-fanged maw. Black fires of unholy fumes blaze on his fists and he slams them into the shocked monk, hurling him against a pillar. \n \n\n WHAT THE ******! \n\nNina dives away from the maddened warrior, scuttling to the side, staying flat on her stomach and peering around a pillar as the ... whatever that was ... did whatever it was doing.\n\n Possessed indeed! she thinks, wide-eyed. That is so not right! Am I out of my mind? I can't help this man! He's dangerous! But then, he seemed so gentle before, even if I couldn't understand a word he was saying. Was that (insert name of common language here) \"English\"? \n\nShe stays where she is until after the warrior exits and slowly stands up as the inevitable chaos of noise fills the room. She looks around, undecided. Keep her word or preserve her own skin and sanity? And yet, something that unnatural could not be allowed to continue its perversion of what nature had intended. Surely the easiest way to protect her homeland was to stand guard over this unholy terror herself.\n\nShe shudders. I must be out of my mind. \n\nOutloud, she says, \" I can't believe I'm saying this, but I actually agree with that mad-man. The sooner we're out of town, the better. Where are we going? \"" }, { "author": "bchilders", "message": "Tristan was mixed with both fear and fascination. He stood still, staring as the whole transformation took place. He thought to himself, about the possibility of observing and writing about this entire process. Intrigued with the whole transformation process, he couldn't help but want to learn more about it. He started paying attention to every bit of the transformation so he could transcribe notes later from his memory.\n\nAfter everything quiets down he listens as Nina speaks and waits to hear what is the destination." }, { "author": "wingover gimble", "message": "Chuck looks to neshi when he smacks him in the side of the head lightly. He just about sparksa a remark when neshi's eyes go blank then spark with hatred as daiy was when he preformed the ritual on her. Oh sh-. without even being able to finish his sentence chucks small form is flung by neshi's unnatural strength.\n\nAfter the stars go from his vision he sees the claws erupt from neshis hands.\n Cleric, help this man. martin yorrick ty to stop him before he gets to the councillor or else this isnt going to be a walk in the park getting out!!! just as he finishes he watches neshi leaps infront of the councillor and is about to hit him he convulses. Holy Crap! cleric dont just sit there you fool. \n\nchuck gets up just as neshi talks a bunch of sacred stuff. Then when neshi comes over and calls him a pilgrim chuck gets angry. PILGRIM!! PILGRIM! I'LL SHOW YOU WHO'S A PILGRIM DEMON BO- oops sorry bout that i aimed low. Uh mr uh guy with glasses. I would really appreciate it if you could see if you could help my friend about his problem or have something in time to post pone it. If you cant do that it would be pretty sweet if you could be ready for it. Then he starts to dust himself off." }, { "author": "Miraqariftsky", "message": " \n Originally Posted by Grrth \n Outloud, she says, \" I can't believe I'm saying this, but I actually agree with that mad-man. The sooner we're out of town, the better. Where are we going? \" \n \n\nNeshi looks up sadly, tiredly, at the tracker’s comment. He unbuckles the scabbard that holds the Sharaat du’Kerma and sets it down gently at the threshold of the Hall. Straightening, he turns toward the company with his hands held behind his head, his gaze turned heavenward and with his eyes closed in prayer.\n\nFinally, he sighs, gestures towards the East, towards the still-rising Sun and declares, \"We march far to the East... unto my homeland of old, the Red Land of Mulhorand. 'Tis a sea of sand, a desert for miles uncountable--- we must drink but sparingly. We must also keep sharp our eyes and noses and make swift for any oases whereupon to replenish our supplies with water, wood, dates, seeds and meats alike\" \n\nHis fingers point idly at the sky, tracing the lines of constellations that have always guided his people in times of trouble. \"After silvern Djawety, the moon-god of old hath turned full once more and we see among the stars the Broken Khopesh, Isis' Girdle and The Great Hunter, we must beware our footfalls for then we are come unto a dread wasteland of many spirits restless. Beware indeed our footfalls for then, soon shall we be come unto the Gorge of Gimilgammash, a multitude of myriad ravines riven from red rocks by ages of wasting winds and waters unseen.\" \n\nHis voice is parched and yet there still courses a lone tear from his left eye, tarrying over the ancient claw-scars on his face. \"Here was Sanctum, the temple I hailed from...\" \n\nNeshi breathes with pride of his homeland yet growls at the tragedy of his life. \"Beyond those badlands, there stretches from horizon to breathless horizon, the great river of El-inar, the lifegiver. Along its banks, near unto the Cliffs of Krandorg was the once-glorious city of Efer-nim, my home-city a thousand years past.” \n\nNeshi's breathing becomes harsh and, barely holding back from growling, he continues thusly, “Beyond those ruins yet there stand in their eternal majesty the Pyramids of Ptakheper and within that valley is a fane forgot... one frequented by the corrupt king Jomash. The father of my liege and along with some of his best assassins, among whom was my father, tried to stage a coup and kill that misbegotten son of Set, Jomash. Alas, they failed. Eventually, though that false Pharaoh receded ito the shadows and nevermore held court in the capital. My former lord, the Nomarch Nimlot, was declared Vizier-Steward in his stead, but rightly, the throne was his\" \n\nSuddenly, Neshi slaps his forehead and bows to the ground, prostrating himself before Nina and Tristan. He stands with a rueful grin and gestures toward his companions. \"A thousand apologies, eminent comrades! I forgot to introduce thee to our battered band. Here stands before thee, Chuck of Norris, a warrior of swift simplicity. Yon silent giant is Yorrick the Goblinsbane, and in the shadows over there is Martin, a mage of might...\" \n\nThe templar bows again and continues, \"...and I am Neshi of Nimlot's Nome, formerly a Captain of the Royal Guard and a commander of the Amun Corps. I am a servant of SssssekhmeTTT! er, Horus-Re, the Lord of Vengeance and Virtue, Scion of the Sun. I am the last templar lightbringer of the Sanctum of Sekhmet ere it was overthrown a thousand years past in the War of Shadows. By some unfathomable blast of flame, I was hurled into this current age when, it seems, you are dealing with the descendant of the Evil that I and my brethren had fought so long ago...\" \n\nNeshi's brow suddenly darkens and his fists clench, blood seeping between his fingers. Through grit teeth, he seethes, \"I heard that, thou son of a scarab!\" \n\nHis eyes widenand he consciously unclenches his hands, blood dripping onto the grassy ground. He heaves a mighty sigh and says aloud, \"'Tis just as well if thou dost as he suggests, master Gamaliel. My curse might indeed become a liability but, gods-willing, it shall be burned by the hallowed fires of my faith, perseverance and sacrifice\" " }, { "author": "Grrth", "message": " Nina: \n\nIn all of that Nina only catches a few words.\n\n Sand?? She closes her eyes briefly, lips moving slightly, a look of utter disgust on her face.\n\n\" Well met, \" she says, looking over each of the four adventurers appraisingly. \" Now, lest there be something you wish to do whilest in town, then let it be as the, er, as Neshi says, and be off at once. \"\n\nShe turns her attention back to the Mayor. \" If this place we go is as far as he says, \" a gesture over her shoulder at Neshi, \" then is there anyone here who would suffer to teleport us even some of the distance? \"" }, { "author": "bchilders", "message": "\" Good to meet you all ,\" Tristan says looking over the group and directed to Chuck, \" I'll meditate over what might be done to...alleviate your friends malady and hopefully by the morning Oghma will have blessed me with the knowledge and understanding of what might be done.\" " }, { "author": "de-trick", "message": " Yes it is far away past the border....wait I remember that in the old throne room, their was a gate when you looked into it you would fell the heat of the sun of a hot day. The only problem is that the old throne room is guarded by something from beyond the grave, we have barred it, but I trust you can free the guardsmen of deathless " }, { "author": "Miraqariftsky", "message": " \"Let us be off, then\", Neshi remarks. He bows to the elder and motions for the company to follow. Tapping the captain of their escort, he says, \"Lead us thither, if ye please\" \n\n((What? I'm entitled to a short post every now and then!))" }, { "author": "bchilders", "message": "Tristan nods his acknowledgement and then heads off with the group. Very soon after they leave the room a bolt goes off in Tristans head and he stops Neshi. \" It just dawned on me where I had heard all those names you were speaking of earlier. I found this in the archives at my church and felt that it was of some importance. I know little of what it is reffering to but maybe it will make more sense to you .\" With this he hands the scroll to Neshi." }, { "author": "Miraqariftsky", "message": "NEshi takes but the briefest look at the scroll and flies into a rage. He grabs Tristan by the collar, hoisting him up and shaking him mightily then screams into his face, \"GYAAH! Ye bloody knave! It's CURSED, I tell thee, CURSED! Pray to the dead gods and they on high that slumber, pray to the mighty ones far-forsook that thy church and thee have not been CORRUPTED by this EEEVIL text!\" \n \"DOOOM!\" He cries aloud. Suddenly, he claps Tristan on the shoulder and laughs long and deep and hard, \"HAAAHAHAHAHA! 'Tis well and good, ye've brought this vile parchment hither, comrade Gamaliel, that its evil shall be purified and its remains utterly destroyed!\" \n\nHis grey eyes widen to an incredible paroxysm of fear and, seizing the scroll in both hands, tears it apart with unconcealed glee. The ancient papyrus parchment crumbles easily, flaking away into scraps of faded gold. These scraps had not even all landed when he rips out his khopesh and madly slashes the scraps out of the air. Not content, he spits upon them and stomps them into the dirt.\n\nStill not appeased, he opens his hands lets spew the wounds that he had inflicted upon himself earlier. Dripping blood upon the ruined scroll and into a border around the scroll's remains, he slashes out the Sign of the Falcon to the cardinal points, all the while chanting guttural and unintelligible prayers.\n\nSuddenly, a flash of bright sunlight erupts around the binding circle. Lo! The remains of the cursed scroll come together of their own volition and congeal into the form of a scorpion with eyes deep as the Abyss itself, flaming pincers and a smoking stinger. Neshi promptly comes forward and crushes the vile creature beneath his armoured heel, taking delight in the unhallowed squelching. \"YEEES! DIE, SERVANT OF SET! DIE AND TAKE THY CURSE WITH THEE!\" \n\nNeshi then leaves the spot as if nothing had happened and dusts himself off. Noting the aghast faces of his comrades, he asks them, \"What? An explanation? Very well. In brief, that was a missive from a king of my people during my time. Jomash was unrighteous and corrupt, feeding off the sufferig of the people. He had them tortured and slain for no reason but his enjoyment. It was he who tore my father's heart out in front of my very eyes. He also made an evil pact with the Dark Lord, the Scion of Set, Malindor and built for him a temple complex and gave unto his dominion my homeland. That, I now believe, was the beginning of the War of Shadows. He was a lord of flesh, ruling over the pain of both the living and the dead... but there came the time that my former lord, Nomarch Nimlot, defeated him and cast him unto the Pits...\" " }, { "author": "Grrth", "message": " Nina: \n\n\" Um, yeah, \" says Nina slowly, \" whatever. Look ... Neshi, we're going to be companions now ... and you're really starting to ... that is to say -- Look, can you not fly into a rage about everything? \" She throws her hands up in frustration.\n\n\" We can't properly deal with what we're going to be dealing with, whatever that is, if we're constantly having to worry about being throttled by you! \"\n\nLetting her anger loose, she advances on Neshi, eyes flashing and finger pointing at him accusingly, coming to stand between him and Tristan.\n\n\" We can't trust you, that much is obvious, but, by Solonor, you are now going to warn us before you do anything like that again, do you hear me? \"\n\nHer hand goes to the rapier at her side. \" You will never strike one of us in anger again -- or we'll bind you and carry you like the mad-man you are, curse, possessed, or whatever the excuse is! \"" }, { "author": "Miraqariftsky", "message": "Neshi looks at her bemusedly and replies, \"What? I was angry?\" \n\nHis eyes dart past her and see Tristan bruised and mangled on the ground. He gasps in shock and stutters in denial, \"Wh-wh-WHAT?! I did that?\" \n\nRealization hits him like a buffeting sandstorm and he stands back up and walks slowly away with his face clutched tightly in his hands. With a mighty heave, he rips a couple of clumps of thick, wiry hair from his mane. Speaking through grit teeth, he says, \" She... , no, they came out again, didn't they?\" \n\nHe bows to Tristan, putting his face in the dirt and hitting his head against a rock to show his penance. \"I thousand pardons I beg, master Gamaliel\". Getting up, he sighs sadly and says to the company, \"Believe me, what came out today was not even a thousandth of Sekhmet's true power. It took the full might of the gods of three lands merely to imprison her. If ever it becomes clear that I can no longer hold her back, I beg you, have no mercy. Beat me to a pulp \" \n\nThen, with his gaze grave, he cautions them, \"Only under the direst circumstances must you kill me. Why? Because all these spirit-shards that I bear shall pass onto you and I do not want any of you to suffer as I do. Nobody deserves my suffering more than I... after all that I have done...\" \n \"My demons are my own to bear...\", With one final sad look at the company, Neshi turns to follow their escort once more, hoping that he will not break his word and lead them verily unto the forsaken portal..." }, { "author": "bchilders", "message": "Tristan brushes himself off and decides that it might be best if he spent more than a little time this evening thinking of a way to ease the suffering of his new companion...even if only for his own sake." }, { "author": "de-trick", "message": "before you go to the portal do you guys do anything? Shop? sell stuff?" }, { "author": "Miraqariftsky", "message": "((OOC: At this point in the plot, I do believe Neshi's sanity has just suffered a critical fumble and stabbed itself. Heck, he'd go into battle with Malindor himself naked and wielding only a knife just to get the mission done. So, no, the idea of shopping would likely never cross his mind at this point.\n\nIf the majority of the other PCs clamour for shopping, then maybe he could be persuaded... but then, think about it. The portal's fired up, the deathless guards have been removed and everybody's good to go,when suddenly...\n\n*DING*\n\nHey, we forgot to go shopping!\n\nI now hereby leave the IC impetus to the others, thankee kindly.))" }, { "author": "Grrth", "message": "((😁 ))\n\nNina would like to send her ranger band a letter to let them know all that's she's learned and that she's leaving with these crazy adventurers. Other than that, she's ready to go!" }, { "author": "Methalor", "message": "(OOC:\n\nWhy, HELLO. It's been a damn long while since I posted, and I'm sorry for that. 😛\n\nI do suggest we equip ourselves before we go out. Derek, can you give us the run-down on approx. remaining cash? Let's say we sell the meager loot that we gathered (those swords and the such)... What do we have left? The character sheet crash kinda messed things up for us...\n\nSaving on the IC until I get an idea of if we really do have anything to spend. Obviously we'd keep those slippers of spiderclimbing and bag of holding...\n)" }, { "author": "bchilders", "message": "Tristan says he too is ready to go. If there is some time while the others sort out inventory then Tristan will take that time to write down his observations about Neshi's transformation." }, { "author": "de-trick", "message": "for the old people\nneshi\n \n Spoiler \n+2 flaming kopask, wand of cure light caster level 5, cloak of resistance 1\n \n\nmartin\n \n Spoiler \nwand of magic missile caster level 7, ring of protection +2\n \n\nyorrick\n \n Spoiler \n+2 mitral full plate, Figurine of wondrous power bronze griffon\n \n\n chuck you are given\n \n Spoiler \n a +2 holy katanna, boots of speed\n \n\n\nall the old stuff you took from encounters gave you 1000 gp\n magic items you still have \n\nhand of the mage\nbag of holding\nslippers of spider climbing" }, { "author": "Miraqariftsky", "message": "((OOC: \n Spoiler \n Thousand thanks for all the items, chief!\n\nY'know, I'm smelling an incoming ecounter of some sort... and it reeks of \"tough\".\n\n Anyhow, you said \" given \". Who gave us all these things? Did they just suddenly appear? Are they cuuuuurrrrssseeed? \n\nDoes a \"kopask\" have the same stats as a \"khopesh\"? 😁 Y'know, over in my side of the world, a bit of wrong spelling or pronuciation or even enunciation can literally mean the difference between a good word and an insult.\n\nHey, ot complaining, just joking. Thousand thanks again!\n\nOh, and is it just me or is Neshi currently a parody of Miko? 😁\n \n))" }, { "author": "de-trick", "message": "whoops my bad😳\nkopask=khopesh\nI had the right spelling in my spell check then I had to reboot my computer so lost spelling" }, { "author": "Miraqariftsky", "message": "Neshi stalks over to the captain of their escort and asks, \"Thou walker! Are we there yet? Where be this portal thy lord spake of? \n\nUnfortunately, their guide has some sort of faraway look in his eyes--- glazed over and grey...\n\nAs they march on in a seemingly endless corridor, unlit for some suttering torches ever and anon, NEshi stumbles in the darkness and, in trying to catch himself, trips a lever on the wall unseen.\n\nSuddenly, a thousand inset gems light up on the archway that they are passing through. The passageway glows ominously with magical light emanating, pulsating from myriad sapphires, emeralds, topazes and rubies into the very masonry of the walls.\n\nNeshi rips out his khopesh and yells hoarsely, \"BEWARE, comrades! Make haste! Swift, swift! Run to the portal! \"\n\nSuddenly, his voice turns womanly high and he continues his warning, gripping his sword with both hands. RUN FOR IT! My sisters are summoning nether-spirits using the magical actuators of this hallway! \" \n\nSlinging his shield behind him, Neshi gestures wildly for the others to run past him and towards the ancient Hothmalorran-Mulhorandi portal. His voice resumes its normal gravelly tone and he says confidently, \"DON'T WORRY ABOUT ME! RUN ON, I'LL HOLD THEM OFF!\" \n\nSlashing the air in the pattern of the Sign of the Falcon, his hands pass through ritual gestures of warding. \"Sak'mher khere meto'rii zhape'nde khepere!\" \n\nBursting into a maelstrom of activity, he first violently shoves the captain of their escort away from him, yelling, \"GO! Go, damnit, go and lead them to safety thither!\" \n\nThen, always careful to move as swift as a serpent and always step like a jackal, he slashes and hacks away at the walls, scattering shards and chips and dust of precious gems hither and yon. Slowly, a wall of gem-dust piles into a wall both around him and sealing off the corridor. \"Khere! Mer'dak hotep! Ankh'ar khepere!\" , he shouts in his native tongue.\n\n \"Ankh'ar khepere! S-s-spirits of Sekhmet! I place upo thee a bane and a banishment! BEGONE! ANKH'AR KHEPERE!\" At the third blast of his incantation the gem-dust flares with holy light, blasting the corridor with the myriad colors of the rainbow.\n\nBut then, when the flare fades, the vision revealed is not as gay. Several shadow-spirits stand just at the threshold of the barrier. Their faces are but skulls bleached and befanged. Unhallowed flames of scarlet sin flicker in empty eye-sockets and, instead of shreds of rotten flesh clinging to rotten bones, shreds of shadow-stuff and blackest ectoplasm swirl therefrom.\n\nAs the fiends open their mouths and move their limbs, infernal fumes reeking wretchedly spew from their joints, making Neshi double over, gagging. The templar stumbles backward, clutching his throat and gasping. His sword trembles in a shaking hand just as his voice trembles weakly, \"B-back! BACK! Y-you sh-sh-SHALL n-NOT P-P-PASS!\" \n\nThe shadow-spirits speak, mockingly of him, barely wincing as they scratch at the barrier idly. \"Thou art weeeaaak.\" \n \"Pathetic templar thou knowest not what thou dealst with!\" \n \"Thou art a flawed vessel, incapable of holding Her Majesty's true power...\" \n\nJust then, one of their claws pierced the energy barrier, slipping through with a sizzling noise. Neshi's eyes flood with tears as he screams, \"BEGONE, BY HORUS, BEGONE!\" At his shout, the flames of the barrier flare all the higher and burn off a couple of arms from the fiends who scuttle back, hissing.\n\n \"Hah!\" Neshi says, gloating. \"My faith is stro-stro-stooonnggg-GAAAAHHH!\" He drops his khopesh with a mad clanging and collapses to his knees, clutching his head and chest, muttering incoherently, \"thepainthepainohgodsthePAINthepainthepainohgodsth ePAINthepainthepainohgodsthePAINthepainthepainohgo dsthePAINthepainthepainohgodsthePAIN...\" \n\nSuddenly as, he stands with renewed conviction, idly retrieving his ancestral honour-blade, all the fires of the divine barrier that he had but a moment ago erected extinguish themselves without the slightest smoke. The corridor is shrouded in darkness--- all except for the unhallowed lights burning in the eyes of the shadow-spirits... and of Neshi.\n\nThey are startled as well but recover their nerve shortly thereafter. They hiss and sputter, their taloned hands clacking hungrily, rotten drool dripping from yellowed jaws, desirious of the flesh and blood of the living.\n\nThen, Neshi stretches forth his hands towards them right before they pounce upon him and he declaims in a mighy voice, \"DOWN ON YOUR KNEES, MISERABLE JACKALS! Down, my loyal servants, DOWN AND GROVEL, give me my proper HOMAGE! I, thy mistress of old, am come once more to devour the light of the world!\" \n\nThey start back and cringe horribly, muttering ecstatically. Behold! I have returned from the captivity of a thousand UPON a thousand years! Call forth thy... \n\nSuddenly, Neshi's visage twists in a rictus of pain and pleasure. His eyes blaze with a piercing blue light and he screams, \"FOR VIRTUE!\" , as he grips his khopesh with both hands and sunders the foremost fiend in twain. Turning swiftly and sharply, he chops into another fiend struggling to rise and reduces that other one into a pile of bone-shards. \"FOR VENGEANCE!\" \n\nThe shadow-spirits then swarm forward, a sea of draining fangs and claws. The templar charges forward, beheading a monstrous demonspawn and shouting, \"I smite thee by Torm's fiery fury!\" Neshi spins into them, slashing and hacking madly cracking, \"By Horakhe, to the Abyss with thee, abominations!\" \n\nSuddenly, his sword clangs off another blade. He looks up to see a lord of the wastes, encased in plates of chitiuous black armour and wielding a falchion of pitted iron. The fiend's rictus breaks into a fanged grin as he rams his pommel forward then leans into a savage slash, the reverse-curved black metal of his sword sweeping towards Neshi like a gigantic scorpion's sting.\n\nA blade of flaring gold-bronze clashes with a longer blade of shadowspawned iron in a shower of sparks. Both warriors lean into their blows, locked hilt to hilt then Neshi gives a mighty downward shove and the black blade shatters into a dozen shards. Even before the last shards have hit the floor, Neshi slashes out in a riposte, neatly cleaving through the wastelord's neck just as the fiend's clawed hand plunges into the templar's chest in a spurting of blood.\n\nBefore the fiend could deliver a finishing blow, its body crumbles into ash that forthwith becomes a swarm of ravening locusts that streak towards Neshi's comrades. The evil vermin swarm is nearly upon them--- verily swirling about their noses when the templar stretches forth a hand and says, \"return. i command it...\" \n\nDutifully, the fiend obeys its mistress but when it returns, Neshi's sword suddenly blazes with a fire that would not die. \"...I command it in Horus' name. To the Abyss I send thee and come thou never back\", He intones right before his blade slashes down, burning every last manifested spirit-shard to a crackling crisp.\n\nSuddenly, a holy light flashes down and every single mote of gem-dust sparkles with a sacred sheen. They coalesce and form into items of power that fly at the companions and within but a moment, gird themselves upon their new masters. Neshi opens his eyes and sees a thick crimson clerical cloak hanging from his shoulders and a wand at his belt, exuding the beauteous smell of fresh lotus flowers. He glances at his companions, resplendent in their newfangled magic.\n\nHe lifts his hands to heaven slowly and then lets loose a primal yell, \" PRAISE HORAKHE, LORD OF VICTORY! PRAISE THE FALCONLORD! PRAISE THE SCARABSHIELD AND SUNSWORD! PRAISE HORUS-RE, LOTUS-BORN LORD OF VIRTUE AND VENGEANCE!” \n\nThen, drained, he slumps and walks wearily back to his companions. There is nothing weary about the beaming grin on his face, however as he goes amongst them, patting their backs affectionately and encouraging them to join him in praising both Torm and Horus-Re." }, { "author": "Miraqariftsky", "message": "((OOC! Disclaimer: The above post had nothing to do with in-game mechanics. My inner storyteller just ran rampant and told me to write that or else it'd blow my brains out.😁 😉 ))" }, { "author": "Grrth", "message": " Nina: \n\n\" Go! Go! \" screams Nina, with a quick glance behind her at the slavering mad-man.\n\nShe pushes and shoves the other in front of her and they collapse in a heap together on the far side. Turning, she gazes back inside.\n\n\" Neshi, you fool! Get out of there before the thing collapses on you! \"\n\nHe draws her bow, preparing to attack any foul creature that happens to come towards the group." }, { "author": "bchilders", "message": "At the sign of the spirits Tristan brandishes his holy symbol, \" In the name of Oghma, father of all knowledge, I command you...begone .\" His hands tremble as the scene unfurls and he doesn't know if the fight will break out with the spirits or his new companion. For the first time ever Tristan wonders if his search for knowledge has taken him too far." }, { "author": "de-trick", "message": "As neshi screams and the rest of the party start running you see a 13ft skeleton with 2 heads perk up Thou break in to thy confounds of the emperor \n\nit gets a surprise round\n\nand it smashes one of its large morningstars at neshi and another at yorrick\nneshi's\n (1d20+10)[ 21 ] \n (2d6+6)[ 9 ] \nyorrick\n (1d20+10)[ 30 ] \n (2d6+6)[ 11 ] " }, { "author": "de-trick", "message": "threat roll\n (1d20+10)[ 18 ] " }, { "author": "Grrth", "message": "((ooc: holy c**P!))\n((ooc2: Are we still in the portal or did we get out? ))\n\n Nina: \n\n\" AAAAugh! \" screams Nina, drawing her bow and shooting two arrows in rapid succession at the skeleton. \" Unholy abomination! Get back to the grave where you belong! \"\n\n \n Spoiler \nLet's do some rolling! 🙂\nInit: [rollv]1d20+3][/rollv]\nattack (when it's my turn, after the surprise roll)\nfirst arrow attack: (1d20+6)[ 2 ](8) \nfirst arrow damage: (1d6+1)[ 3 ](4) \nusing rapid shot feat, so\nsecond arrow attack: (1d20+6)[ 17 ](23) \nsecond arrow damage: (1d6+1)[ 1 ](2) \n\nAnd if the skeleton's within 30 ft of Nina, add a +1 to both attacks/damage.\nHmm, methinks Nina shoulda gone shopping for that club I forgot to pick up! 🫤\n " }, { "author": "Grrth", "message": "((ooc: whoops! messed up my initiative 😡 ))\n\nInitiative: (1d20+3)[ 6 ](9) \n\n((oh, the horror! [sigh] you'd think I'd be used to my terrible init rolls by now! 🫤 ))" }, { "author": "Methalor", "message": "(OOC: Ooh, good stuff - I check in just in time for some combat - sorry for missing Neshi's freakout there... T'cha, I'm really falling behind roleplay-wise.)\n\n((Combat Stuff:))\n \n Spoiler \n\nInitiative: (1d20+1)[ 9 ] \nManeuver #1: (1d7)[ 3 ] \nManeuver #2: (1d6)[ 6 ] \n\n(Just a note for Derek, 10 of the 11 damage is in Yorrick's Steely Resolve pool. Also, love the new armor - saved me a critical there.)\n\n[edit] Maneuvers are Douse the Flames and White Raven Tactics... Hm. With DR, it would have been nice to get Mountain Hammer.\n \n\n\nThe massive morningstar seemingly came out of nowhere, driving into Yorrick's chest. The warrior stumbled back, hand instinctively clutching at the plated metal covering his torso. The silvery, faintly glowing material was undented, the impeccable construction of the armor untarnished. Yorrick knew that the armor had saved him from a broken rib or two - the blow had struck true, and only the Council's magnificently-crafted gift had prevented serious damage.\n\nAs he staggered back, Yorrick called out to Neshi, \"How fare you, Neshi? If you cannot fight, stand back and use the might of Horus-Re to cleanse our wounds! Do not act rashly, old friend.\"\n\nHis gaze turned back to the monstrous skeletal construct before him. He knew his injuries were not insignificant, but his mind could not focus on the pain. His blood began to boil, adrenaline surging through his veins. He could feel some mystical force pulsating throughout his body, the divine vestiges of some celestial power pushing him forwards. He knew not the source, but nor did he question it - there was only one thing to focus on, and that was the undead abomination before him." }, { "author": "bchilders", "message": "OOC: How do you make spoiler tags?\n\nTristan takes a quick look at both of the warriors who were struck and when it seems neither were crucially injured he holds out his hand towards the skeleton and fires a ray of holy light towards it.\n\nRanged Touch: (1d20+4)[ 5 ] \nDamage: (5d6)[ 9 ] \nInitiative: (1d20+1)[ 6 ] \n\nedit OOC: wow....pretty abysmal rolls" }, { "author": "de-trick", "message": "bchilds your ray hits your companion chuck who was right by you causing critacl damage to so 18 points" }, { "author": "de-trick", "message": "initive\n\n (1d20+4)[ 23 ] \n\nwhen its turn\n2 attacks on chuck\n (1d20+10)[ 19 ] \n (2d6+6)[ 14 ] \nand\n (1d20+10)[ 30 ] \n (2d6+6)[ 13 ] " }, { "author": "de-trick", "message": "threat roll\n\n (1d20+10)[ 23 ] \n\nok\n26 damage for critical" }, { "author": "wingover gimble", "message": "ok sorry about the inconvienence the holidays and family matters to attend to.\n\n\nok derek with the 26 points from the critical and the 9 points from the ray put me at -15...... Im dead. uh oh *@#&. Ummm well here uhh let em pm you for what i will do next.\n\nAs the gaint undead ettin swings towards chuck he looks to neshi and says, \" Well it was bound to happen to us. RELEASE IT! release the demon-\" as the weapon crushes his chest in and he grunts and falls to the ground dead." }, { "author": "Miraqariftsky", "message": "OOC banter: \n Spoiler \n Daaaaamn. We have a Curse of Criticals upon us, folks. Oh, and hey Gimble--- sorry.\n \n\n\nRoll-related stuff: \n Spoiler \n Yo. Neshi's been hit and is down to 21 hp! YEHEY! Whoo! Whaddaheck?! Did I suddenly turn masochistic? Ummm, probably not... but it's a milestone ! He's actually been hit!\n\nAnyhow!\n\nTurning check! (1d20+1)[ 16 ] \nWill save! (1d20+9)[ 27 ] \nConcentration check! (1d20+6)[ 8 ] \n\nOk, let's see how thigs roll... heh, pun...\n " }, { "author": "Miraqariftsky", "message": "Initiative roll: (1d20)[ 9 ] \n WHAMM!!\n\nKRAGAKK!! \n\nSuddenly, out of nowhere, a massive maul slams square into the center of Neshi's torso and not even his mosid'ar armour is able to deflect the blow. Such is the force of the blow that it sends the young templar flying backwards, slamming against a nearby pillar.\n\nSliding downwards, he gasps with the pain of the severe beating he has just suffered. Spitting blood, he winces as he swiftly examines himself and sees several circular puncture wounds where the ancient mace-spikes had punched through his armour.\n\nNeshi wobbles onto his feet and\n\n((To be contiued yet again! Sorry!))" }, { "author": "Methalor", "message": " \n Spoiler \n\nWell... There's only Martin to roll initiative, and everyone else has gone, so I might as well go.\n\nOh, and the order, as I see it:\n\n23 - Skeleton\n9 - Nina (+3 mod)\n9 - Yorrick (+1 mod)\n9 - Nexus (no mod)\n6 - Tristan\n\nNow, time to attack:\n\nYorrick takes a 5-foot step forward to the skeleton. There must be 10 ft separating them, as otherwise the skeleton wouldn't be able to reach. Now that he's within his own attack range, he'll power attack (-5 attack, +10 damage). He'll also initiate the Iron Guard's Glare Stance, giving the skeleton a -4 on attacks except against Yorrick. He'll use the Douse the Flames maneuver, supressing the skeleton's attack of opportunity for one round. Obviously, he can't use the Merciful property of his greatsword. Oh, and Furious Counterstrike adds +2 damage / +2 attack.\n\nSo, rolls:\n\nAttack: (1d20+8)[ 11 ] \nDamage: (2d6+21)[ 30 ] \n\nOh, and, Maneuver roll: (1d5)[ 3 ] \n\n[edit] Seriously, what's with the rolls on this forum? They come in streaks... Maybe we should use InvisibleCastle...\n " }, { "author": "Miraqariftsky", "message": "((Sorry, I forgot. It's my first time to turn undead... Turning Damage (2d6+5)[ 12 ] ))" }, { "author": "Eruk", "message": "Derek i finally got my account. I'm going to make an aasimar ranger. by the way I'm eruk. I'm derek's and wingover's friend. Derek is letting me play. im a first timer." }, { "author": "de-trick", "message": "rob can u play a urdan ranger in unearthed arcana, so that your more rogue like and stay off nina's spot as tracker ranger person" }, { "author": "wingover gimble", "message": " (2d6+6)[ 18 ] \n (2d6+6)[ 8 ] \n (2d6+6)[ 8 ] \n (2d6+6)[ 12 ] \n (2d6+6)[ 17 ] \n (2d6+6)[ 18 ] " }, { "author": "wingover gimble", "message": " (2d6+6)[ 9 ] \n (2d6+6)[ 17 ] " }, { "author": "de-trick", "message": "for this round\nnina hit it on second arrow but never got past Damage reduction\nneshi failed turn check\nyorrick hit it for 25 points of damge\ntristan crital missed and hit chuck\nchuck died\n\nround 2\n\nif u attacked with a melee weapon you are 5 feet from him if you cast a spell or fired a bow you are out of his range\n\nfirst head drops his morningstar and attacks yorrick with a claw\n\n (1d20+10)[ 28 ] \n (1d6+6)[ 10 ] \nthe second attack is at neshi with the morningstar\n (1d20+6)[ 15 ] \n (2d6+10)[ 19 ] messed up -4 in total from damage" }, { "author": "Eruk", "message": "srry i lied man im going to be playing an azmier Battlesorccer😎 hello to all ill be playing with" }, { "author": "Methalor", "message": " \n Spoiler \n\nActually, it's -4 from Attack Rolls, not -4 from damage... 😛 I don't know what Neshi's armor class is normally, but, on an attack of 11, I doubt the bugger hit.\n\nAll right, let's attack again. This time using the Crusader's Strike maneuver, so I'll heal 1d6+5 damage if I hit. I guess I'll just heal myself, since I seem to be taking more damage. Same power attack routine with Furious Counterstrike as last time... So, +12 damage for -3 attack.\n\nAttack Roll: (1d20+8)[ 26 ] \nDamage Roll: (2d6+21)[ 29 ] \nManeuver Roll: (1d4)[ 3 ] \n\n[edit] Ooh! Just missed the critical... Not that it matters, considering it's undead. Looks like 24 damage this time... Next maneuver is Battle Leader's Charge, which is... kinda worthless at this point.\n\nBah, forgot to roll the healing. Next post, then.\n\nSorry for lack of roleplay other than the first post... I'm REALLY busy right now. 1 small exam tomorrow. 3 assignments due and a midterm on Friday... And then another assignment due and a midterm on Monday. And then another Midterm next Friday.\n " }, { "author": "Methalor", "message": "(( Healing Roll: (1d6+5)[ 10 ] ))" }, { "author": "Grrth", "message": "Fitting two more arrows in quick succession, Nina fires again!\n\n Maybe if I distract him long enough, she thinks, the others can get in to do some damage! \n \n Spoiler \n(I'm going to assume I'm within 30' then and include that bonus in my rolls.\nHey! Duh, I just realized this guy was undead! More damage for me!\nfirst arrow attack: (1d20+7)[ 2 ](9) \nfirst arrow damage: (1d6+4)[ 2 ](6) \nusing rapid shot feat, so\nsecond arrow attack: (1d20+7)[ 6 ](13) \nsecond arrow damage: (1d6+4)[ 5 ](9) \n \n\n((well, hmm, that could've been better ...😡 😛 ))" }, { "author": "Miraqariftsky", "message": " \n Spoiler \n (4d6)[ 16 ] cast Deific Vengeance from Complete Divine\n \n\n\n(( story post under construction ))" }, { "author": "de-trick", "message": "willsave from neshi\n\n (1d20+7)[ 24 ] \nim guessing thats a pass so half damage of 8" }, { "author": "bchilders", "message": "Since his first attempt at an attack was a debacle Tristan with hold forth his holy symbol and try to turn undead.\n\nTurn Check: (1d20+4)[ 6 ] \nTurn Damage: (2d6+7)[ 17 ] " }, { "author": "Methalor", "message": "(( Hullo? Waiting on skeleton to smack Yorrick around a bit. ))" }, { "author": "de-trick", "message": "he hit you with a claw attack than hit neshi with a morning star" }, { "author": "Methalor", "message": "(( That was round 2... And I think we've all acted in round 2:\n\nNina shot at the bugger.\nI put the smackdown on him.\nNeshi blasted him\nTristan turned.\n\nMartin seems to be out, and was ignored for the first round anyway... Oh, and Neshi wasn't hit, I think... The Iron Guard's Glare isn't -4 to damage, it's -4 to attack (except against Yorrick). Unless Neshi has 11 AC? I dunno, he could...\n\nBut, round 3, no? Big Mr. Skellington should be taking another few swings, methinks.\n\n))" }, { "author": "bchilders", "message": "OOC: When anyone posts an action would they put their total HP at the top so I can keep track...if not I\"ll guess you don't want to be healed 😉" }, { "author": "wingover gimble", "message": "Go team go go team go! kill the undead!!!" }, { "author": "Methalor", "message": "(( OOC: Haha, okay. Yorrick'll shout IC when he needs a heal, but I'll post it anyway... He's at 45/56 HP, so nothing bad right now. He actually broke even HP-wise despite getting hit, since he's got limited healing ability through that Crusader's Strike maneuver. But this guy'll probably hit hard again, so we'll see...\n\nAnd, yeah, go team!))" }, { "author": "Miraqariftsky", "message": "((Neshi's AC is a flat 20, btw... soooo... what's next?\n\nYip, make that thing more dead than it already is..., go, folks...))" }, { "author": "Miraqariftsky", "message": "((Just in case I won't be able to post tomorrow--- Neshi casts Spiritual Weapon (1d20+11)[ 24 ] Attack (1d8+1)[ 5 ] <<<magical force attack, ergo, not blocked by DR))" }, { "author": "Methalor", "message": "(( OOC: [cut, whoops]\n\nI'd post my own action, but one of my class features depends on how much damage is dealt to me. Ergo, can't really do anything.))" }, { "author": "de-trick", "message": "for yorrick\n (1d20+10)[ 13 ] \n (1d6+6)[ 11 ] \nthan drop other morning star and attack yorrick again'\n (1d20+10)[ 26 ] \n (1d6+6)[ 12 ] " }, { "author": "Methalor", "message": "(( Ack, made a mistake.\n\nNot going to power attack as much, 'cause I think we're coming close to taking him down and I want to be sure of a hit. So, +9 attack and +19 damage.\n\nAttack: (1d20+9)[ 21 ] \nDamage: (2d6+19)[ 27 ] \n\nManeuver: (1d3)[ 1 ] \n))\n\n\"Hah.\" snarled Yorrick at the mindless skeletal construct, \"For such wicked-looking claws, you can hardly scratch me. Perhaps you should have stuck to the weapons, you worthless heap.\"\n\n\"It's time to avenge our fallen comrade!\" he shouted to the group, \"For Chuck, may his fighting spirit never die!\" With that, he launched himself towards the skeleton, bringing his greatsword down with a mighty blow.\n\n\n(( Yeah, it's lame, but there isn't much to say. ))" }, { "author": "de-trick", "message": "and its dead" }, { "author": "Eruk", "message": " \n Spoiler \n derek i love cheese\n \n😏" }, { "author": "wingover gimble", "message": " \n Spoiler \n It is really important\nwe should all love cheese\n " }, { "author": "Miraqariftsky", "message": "As Yorrick's huge blade smashes through the undead mostrosity, crashing through the ribcage and splitting the spine, Neshi feels a stabbing, throbbing pain in his head. The divine khopesh that he had summoned pauses in its hacking at the twin skulls, wavering in the air. Tendrils of white fire rise from its incorporeal blade.\n\nThen, Neshi opens his eyes and does not see one skull of the Eker'sk topple from its neck, rent asunder, nor does he see the burnt and blackened bones dissolve into ash and dust. The dark-skinned templar does not see the Goblinsbane exact vengeance upon the twain-headed bone-fiend.\n\nAll he sees is a sea of scarlet sin. He opens his eyes with crimsoning vision, his fists clenched so tight on hilt and strap that he does not hear the blood dripping onto the catacomb's cold, hard floor nor does he feel the pain as gnarled black claws sprout from his fingers.\n\n Yessss, grow weak, you do... O ye of little faith, LET ME OU... urrrkk... \n *Smite Evil!* \n Not so fast, O Lady of Chaos! *Smite Self!* \n (1d8+1)[ 4 ] \n\nBut then, he rallies and merely grunts in response to the pain of the divine blade searing through his flesh before it sizzles away into motes of sun-mist. He hears a something scuttling away, writhing in unhallowed pain deep in the abyss of his heart and he smiles grimly.\n\nHe opens his eyes once more, the irises their normal shade of grey and says to his comrades, \"Praise Horakhe, Lord of Virtue and Vengeance! Come, comrades, let us carry our fallen friend to the sea of sand and there him bury once the forsaken fane has been purified\" \n\nLooking at the catatonic Martin, Neshi adds, meeting Tristan's gaze, \"Master Gamaliel, wouldst ye kindly see to the mage over yonder? Methinks he has fallen under some sort of trance or stupour...\" " }, { "author": "bchilders", "message": "OOC: Who's Martin...I've never met that one\n\nTristan moves over to Martin looking him over to decide what is ailing him.\n\nHeal: (1d20+9)[ 29 ] \n\nAfter checking on him he also asks if anyone needs any healing. He is rather persistant, feeling bad after helping in the demise of a party member in his first fight." }, { "author": "Methalor", "message": "As the undead monstrosity crumbled under the force of his blow, Yorrick's adrenaline-fueled strength quickly faded. He became acutely aware of his own wounds, each scratch, cut, and bruise forming a tapestry across his body. The pounding of his heart slowly stabilized as he sheathed his greatsword into the scabbard girded to his waist. Despite the effort expended, he did not feel exhausted; merely momentarily drained. But something, something bothered him. He felt like he had... forgotten something.\n\nAs the pace of his breath returned to a normal level, he turned to Neshi to see how his fellow front-line warrior was faring. Out of the corner of his eye, he spotted something strange; the dark-skinned warrior turned the summoned weapon on himself! Yorrick felt a hollow in his stomach as he watched his comrade attack himself; something was wrong, very wrong. As Neshi shook off his self-inflicted wound, Yorrick could not hear the words he spoke. All he could do was stare at the warrior-priest. The man's fragile sanity, which had exploded in a fit of fury in the council chamber, was starting to crack. This much, Yorrick was sure of.\n\nNeshi... The strange, inexplicable feeling of kinship he had once felt with the strange man was rapidly falling apart. There was a darker presence there; it felt like Neshi was barely recognizable anymore. Bouts of insanity seemed to plague the man. Yorrick was rapidly losing comfort with having this man at his back... He felt like he once knew Neshi, but it seemed far in the past now. As if they had once been close, but now followed different paths. He would need to talk to Chuck about this; he felt he could not yet trust the newcomers enough. Perhaps Neshi's sanity was too fragile to lead them now, his reliability suspect.\n\nThe nagging feeling returned. He felt he was forgetting something...\n\n\"Chuck!\" he shouted out, memory of the skeletal giant's massive blow returning to his memory. Spotting the little gnome, he ran towards where he lay. Kneeling down, he lifted up the small body - nay, not body, but corpse. The life was gone from the little monk, his spirit now departed. \"Hopefully...\" thought Yorrick, \"To a better place.\"\n\nWhen Tristan came to ask if Yorrick needed healing, he still sat there numbly, staring at the small corpse. \"Aye. Could use it.\" he replied to the priest, voice devoid of any emotion. He just stared at Chuck, a tear for his fallen comrade stealthily descending down his weather-worn cheek." }, { "author": "de-trick", "message": "martin I'm not sure if hes on anymore so kind of answers that\n\nwhen you do go through the portal you enter a sea of sand a baron wasteland you are hit by a sudden heat that all but neshi are fatigued you can only see sand and the horizon, until you spot a 2 figures a little away, the time is the afternoon, the portal disappears when the last person goes through" }, { "author": "Miraqariftsky", "message": " \n Spoiler \n (1d20+4)[ 15 ] Listen (1d20+4)[ 22 ] Spot (1d20+5)[ 11 ] Diplomacy\n \n\n\nIn the distance, dust-devils dance across the dunes, sending up storms of swirling sand. From the shadows of the dunes, there waft the glorious smells of growing cacti.\n\nEver and anon amongst the eddies of the wind-whipped desert there gleams the sinister white of the bleached bones of men who wandered the wastes without water. By the drifting hairs from seared hides, one could discern the carcasses of camels that lost their way and of other stranger beasts.\n\nNeshi grins wildly at the wasteland, not even bothering to shield his eyes from the harsh glare of the sun. His once-alabaster teeth, now seem feral--- pointed and yellowed… yet seemingly he knows not or he cares not. The claws of the desert wind caress his face, making his newly-grown lion’s mane shake and whirr.\n\nThe man from Mulhorand then lets go of his plundered morningstar into the soft sand and reverently lays down the oh-so precious burden of the bodies of the two fallen comrades, Chuck and Martin. He drops to the dirt, cups the sand in his hands and lets it fall through his fingers slowly. Home, home, home! Horakhe be praised, no more cold! I'm hooome! \n\nHe turns to his comrades and proudly says with open arms, \"Welcome, dear friends, to the Red Land of Mulhorand, my home of old!\" \n\nSeeing their discomfiture at the pounding, searing heat of a noontide desert sun, he digs in his worn pack and hands to them his old burnooses, veils, robes and cloaks. The weather-beaten clothes flap in the desert wind, giving Neshi the appearance of a dun-winged spirit of the waste, not unlike the djinn-folk. \"Come comrades, take these. Such raiment is essential to any who seek to brave the sea of sand. Aye, and ye who have thy waterskins--- I highly advise ye to drink deeply therefrom yet spare some for the journey\" \n\nNeshi feels his sweat starting to bead and pop on his skin but he merely loosens the tunics and trousers that he wears. For thy sake, beloved Daiyanissa, these clothes I shall but doff to wash. \n\nHis smile fades as he glances at the mangled corpses of their two valiant companions. He had had to wrap Martin's corpse tightly in several cloaks, making him look like a slipshod mummy. The mace-blow of the Eker'sk had utterly crushed Chuck's ribcage while the spikes on that accursed weapon had torn open the smaller warrior's abdomen, disemboweling him. Thus it is that the Horakhar priest was hard-put to embalm the oft-maligned yet well-liked companion.\n\nHe heaves a heavy sigh. Neshi hands the Eker'sk maul to Yorrick with the words, \"There, comrade. Now, prepared shalt thou be for when foes to blade's keen edge are invinvible. Keep thy loot well and with their own weapon, avenge our comrades, aye?\" \n\nThe warrior-priest then straps his trusty shield upon his forearm once more and slowly draws his khopesh. The brazen blade glints with golden glare as it comes free of its jewelled scabbard, the edge seeming to sing with the familiar heat of the desert.\n\nKneeling beside the bodies of the honoured dead, Neshi addresses his comrades and asks them, \"Have ye any final words for these fallen heroes ere I commence the final rites to lay them to their justly earned eternal rest?\" \n\nThe wind blows, keening across the boundless wastes once more. Neshi’s ears flick and his wrinkled nostrils flare wide at two new scents. “Thousand spiting camels!” , he swears. He then spins about and rises into a wary crouch, shield held before himself defensively, sword raised and cocked. “Beware, comrades! Gaze ye yond, strangers approach!” \n\nHe inhales deeply, calming himself. The templar gazes intently at the approaching strangers and, discerning that they are neither fiends nor brigands, he relaxes ever so slightly. Slowly, he straightens and stands to his full height. Neshi lowers his shield a mite, then waves his sword in the air in token of greeting.\n\nHe whispers “Ie’r f’ohr kai” and the red flames wreathe the curving blade of the sickle-sword--- all the better for his signal to be seen. Neshi shouts a greeting to the two shadowed figures who approach the position of the companions. “Hail to thee, fellow pilgrims! I greet thee in the mighty name of Horus-Re! What bringest thy steps hither, if bold we make to ask?” \n ((to be cont'd) DONE! " }, { "author": "Miraqariftsky", "message": "((OOC: Yo, chief! I took the liberty of looting one of the morningstars just in case we meet more pierce/slash resistant foes. Oh, and if'n I ain't mistaken, those two in the distance are the characters of Gimble and Eruk, right?))" }, { "author": "de-trick", "message": "yes they are\n\nyes and remember that the morning star if large so you take a -4 if you are not large when wielding it" }, { "author": "wingover gimble", "message": "Looking out to the new arrivals who seemingly popped out of nowhere he looks to his brother and says, \" Well lets go meet these people. Its bad enough that those mercanaries havent given us a break until we hit this stupid desert. Who knows maybe these people can help us find our sister we are looking for. Waiting for his brother he mearly waves his hand towards the other group but keeps his hand on his sword just in case they prove to be hostile. \" Stay alert they may be a threat to us. Our celestial heritage doesn't get us far. " }, { "author": "Miraqariftsky", "message": " \n Originally Posted by de-trick \n yes they are\n\nyes and remember that the morning star if large so you take a -4 if you are not large when wielding it \n \n\n((Ain't usin' it. Good ol' tankma Yorrick is.))" }, { "author": "Grrth", "message": " Nina: \n\nCursing the bright sunlight, the sand, the heat, and the stupidity of a man who surely ought to know better, hailing unknown strangers in a land as desolate as her worst nightmares. She held the strange garment pinched between two fingers, dropping it into the sand with a sniff of distaste, training her bow upon the strangers. Where her arrows did little against the undead, here they would do better.\n\n\" Let us not show weakness to these that are unknown, \" she says to Tristan and Yorrick. \" Why they should also be wandering this waste, just happening upon us is a coincidence I don't know that I trust, especially after ... that. Be on your guard. \"\n\nShe throws Neshi a distrustful glance, muttering, \" Madmen, \" under her breath." }, { "author": "bchilders", "message": "Tristan stays queit all through the aftermath of the battle. When Yorrick asks for healing he obliges silently and doesn't help with the embalming at all. The earlier excitement of going on an adventure was replaced with an emptiness after seeing death and mistakingly helping to bring down a companion. The fact that no one else in the group had said anything about it only helped to deepen the darkness he was falling into.\n\nTristan hardly notices the harshness of the desert trapped as he is in his own self criticism. He only vaguely comes out of it to realize that two stranger are approaching them and he tenses nervously hoping not to participate in another fight so quickly.\n\n\n\nCast cure serious on Yorrick: [rol]2d8+5[/roll]" }, { "author": "bchilders", "message": "Sorry forgot an 'l':\n\n (2d8+5)[ 20 ] " }, { "author": "Miraqariftsky", "message": " \n Spoiler \nMaaan... the way Neshi's been acting, I fear he might soon be slipping into TN then plunging into CE...\n\nAlso, have any of ye watched The Mummy Returns ? Although I despise that film in certain aspects, it is still quite entertaining. Ah, did y'all spot an image of Neshi in there? I'll be rigging some IC (possibly merely superficial but maybe not, with DM fiat) transformations once more... Remember those black, Anubis-headed creatures there?\n\nAyup. 😏\n \n\n (1d20+4)[ 20 ] \n \"Trust not, if so ye will, milady...\" Neshi says over his shoulder to Nina. \"Neither do I... but do they look...\" \n\nHis words are cut off when his nostrils flare once more as he sniffs the drifting scents of the newcomers. Suddenly he hunches back into a crouch and a touch of crimson tinges his eyes. His lips curl back in a feral snarl, baring two-inch fangs.\n\nThe fires on the templar's sword sizzle and a black fume seethes from the blood-runnel of the ancient blade. Neshi, or rather, the shard of Sekhmet within Neshi, growls and hisses. \"Ghssss-kaaa! They have the taint of the high heavens upon them! This holiess sickens me, yesss, it doesss... They are sons of the GODS and thus they must DIE!\" \n\nIn his eyes there then flares a sapphire flame and Neshi continues talking to himself, seemingly--- now in a voice high and holy. \"No more than your unhallowed taint sickens me, elder sister. You are a blight upon the heart of my beloved and you should have been burned to the deepest depths of the Abyss and beyond a thousand years ago!\" \n\nHis voice shifts again, this time seemingly detached and ethereal. \"Shut. Up. Both of ye shut up. Nina's right. We must...\" \n\nAnd then his voice reverts back to its true tone, taking up where the last unearthly voice had left off. \"...make ready to receive them. Tristan! Front and center, hold the line with spell and shield, man. Yorrick, like ol' times--- far right flank, be ready t'smash the wings! Nina, follow my lead and cover the left flank. Move it, troop!\" \n\nWith a grim countenance and sincere gaze, the templar turns to the ranger of the golden locks and says to her, \"Lady Ninaste, I beg of thee in the name of all that is holy, shoot me in the back if I sieze up again with possession. I offer thee the thousand thanks of a doomed man if it comes to that\" \n\nWith that, Neshi heads off and scuttles down the dune towards the left of the newcomers, shield raised, sword ready. Once they get within a better hailing distance, he shouts out once more, \"HAIL, FELLOW TRAVELERS!\" \n\nEvery step that he takes makes his suit of armour chafe all the more against the still-open wounds that he had sustained in the earlier battle. He feels the blood trickling down his legs and feels a certain perverse pleasure in that pain, hearkening back to the taste of ambrosiac essence of blood and flesh in an age before time was reckoned.\n\nNEshi shakes his head in disgust at such abhorrently sinful thoughts and, knowing full well the risks, extinguishes the fires of his blade and stabs it into the ground. He takes a couple of steps away from the still-quivering hilt and spreads his arms in a gesture of peace.\n\nHe hails the strangers once more and says, \"We come in peace and seek parley. Come forth, fellow pilgrims, declare thy intentions and allegiances\" " }, { "author": "Eruk", "message": " Well brother if that one who's raised his sword is looking for a fight i'll bring him one but we should question him about our sister first. we'll play it peaceful. Remember if they are good of heart they will have trouble killing two aasimars. As Kazz pulls out his long sword he says Friend or foe. " }, { "author": "wingover gimble", "message": "when he seen the one man yelling at his party with instructions then he seen him move up.\nListen check (1d20+12)[ 26 ] \n Alright brother. HEY YOU THERE! HAVE YOU HEARD OF A PALADIN BY THE NAME OF DAIYANISSA? IF YOU HAVE PLEASE TELL US WE WISH YOU NO FIGHT BUT WE WILL IF YOU PRESS US. PLEASE WE ARE TRYING TO FIND OUR SISTER. looking at the black skinned human expectantly." }, { "author": "Methalor", "message": "(( Hey guys, TOTALLY forgot to tell you I was gonna be away all weekend. Whoops? I'll catch up tomorrow, I am hella tired. ))" }, { "author": "Miraqariftsky", "message": "((What weekend? There was a weekend? 😁 ))\n\n\nNeshi sheathes his sword and slings his shield onto his back. The templar walks towards the newcomers with his hands in the air in gesture of peaceful intentions.\n\nHe strides up to the two men who seem possessed of a certain otherworldly grace and then remembers what Sekhmet had smelled--- the \"taint of the heavens\". When he comes within ten feet of them, he calls out to his comrades behind and beside him, \"Stand ready to deliver, troop, but 'tis a parley--- so be not overeager unto the fray\" \n\nNeshi closes the distance between his company and the two \"sons of the gods\" when he hears the words of one of them... saying that they are the brothers of his beloved lady, Daiyanissa... These words had bearely sunk in when his head suddenly throbs with a massive headache.\n\nThe templar's breathing becomes laboured, his steps leaden, his smile forced through grit teeth. He extends one trembling hand for them to shake but then convulsively takes it back. He asks with quivering, lowering brow as one hand trembles toward his shield and the other to his hilt, \" What surety canst thou give, that true thou knowest milady fairest, Daiyanissa of old? How do ye assure us of thy kinship with her?\" \n\nNeshi grunts and groans with the growing pain in his head but he endures the agony with a quivering smile. \" OhdearHorusmakethepainstop! W-well, whatsay thee, strangers bold, ye bloody sons of the gods? My company and I cometh in peace do come in peace to those who likewise bear themselves yet come for war--- war against the servants of Set. Speak thy piece, strangers, divulge thy names and mayhap allies we can become against the coming tide of darkness... and friends beside, if so fare we in the winds of fate\" " }, { "author": "Grrth", "message": " Nina: \n\n \n Originally Posted by Nexus-R.C._Mina \n With a grim countenance and sincere gaze, the templar turns to the ranger of the golden locks and says to her, \"Lady Ninaste, I beg of thee in the name of all that is holy, shoot me in the back if I sieze up again with possession. I offer thee the thousand thanks of a doomed man if it comes to that.\" \n \n\n((definitely no prompting needed there! 😛 ))\n\nNina keeps her bow, arrow notched, aimed at Neshi's back as he moves towards the strangers. Who's Daiyanissa? she wonders.\n\nWhen she sees Neshi starting to do his thing again, she hollers at Tristan to go to Neshi's aid. \" For pete's sake, stop him so I don't have to shoot him! \"" }, { "author": "bchilders", "message": "Tristan in his current stupor barely hears the words of those around him. When Nina yells at him to aid Neshi he start watching to see if there is anything he can do, silently saying a prayer to Oghma to grant him the knowledge needed to do what he must." }, { "author": "wingover gimble", "message": "Looking oddly at neshi's hand as he withdraws it. Then looks to the archer and back. We come in peace. so you do know of our sister? The proof we have is but our word of honor of our celestial heritage for we are the descendants of raziel the demon slayer, the crusader what ever you wish to call him. He is the one who leads the blood war upon the abyss. We are looking for her because of a \"little\" mishap. Please we will stay the night with you we only wish to know of our sister. We heard she joined a group of adventurers. " }, { "author": "Eruk", "message": "as kaz bends down to pick up some sand he slowly lets it slither away to blow away in the wind and asks Neshi,\" Why do you need assurance of our sister? Do you know of her were abouts? Kaz then stands up and looks towards his brother and says,\" I don't see why we should talk about our mishap at this time. It seems quite unnecessary. " }, { "author": "Miraqariftsky", "message": " \"How in the bloody blighted bleeding blasted blazes are we to trust ye if'n ye give no proof of how 'tis that ye claim kinship?! Ye and milady Daiyanissa look naught alike!\" Neshi snaps at them.\n\nThe dark-skinned templar buries his hands in his mane and massages a burning brain. \"Yes. We. Were. Her. Comrades. In. That. Ad-ven-tur-ing. Party.\" He says through grit teeth.\n\nHis breathing becomes heavier yet ragged. His face contorts in a paroxysm of pain. His eyes dilate incredibly, his irises almost become lost in sudden minuteness.\n\n \"ARRRGGH!\" He finally screams, the walls of his soul crumbling slowly yet surely. He stumbles off, reelnig like a drunken man, clutching his head and his whole body shaking hither and yon. \"GAAAGH! YORRRICK! GODS'SAKES, TELL THEM! CAUTION BE DAMNED, TELLLL THEM!\" \n\nNeshi falls into the dust, his legs still kicking. One hand twitches deggedly towards his pack and withdraws the vial that Daiyaissa had once given him. The gauntlet sigil of Torm glistens, engraved, on its surface. The crystal clear water within sparkles with holiness.\n\nHe shudders as he sips therefrom, careful to cork it swiftly thereafter. Verily, black smoke rises from Neshi's eyes, nose and ears..." }, { "author": "Miraqariftsky", "message": "...and then he stands, wobbles on his feet and sits down hard once more. With his face buried in his hands, he says, \"Tristan, Nina, stand down. Yorrick, lower thy blade and I beg of thee to speak in my stead--- my Curse doth wax much\" \n\nLooking at the two unearthly brothers, Neshi snarls, \"Much we have to speak of, regarding thy... sister. Give us thy names that we may not banter here 'til we all collapse of sun-fever\" \n\nHis hand closes on his holy symbol and smoke sizzles from his hand. His breath comes shallowly until he masters himself.\n\nHe meets the brothers' gaze and says steadily, \"Hail to thee once more. The hulking warrior yonder is Yorrick Goblinsbane, a sage of the sword. The bespectacled fellow over there is the eminent Tristan Gamaliel, a priest of Light and a scholar without peer. Here behind me is a maiden of the woods, the lady Ninaste, bard of the bowstring\" \n\nBowing low, he continues with the introductions, \"And I am Neshi of Nimlot's Nome, former Captain of the Guard of Ancient Efer-nim. I am a warrior-priest of Horus-Re, Son of the Sun's Scion and the last templar Lightbringer of the Sanctum of Sekhmet. As ye have witnessed, I am afflicted with a curse... a curse of many spirit-shards that plague my soul. I beg thy pardon for having almost lost myself to a seizure of possession before thee\" " }, { "author": "Eruk", "message": " im sorry friend i dont understand what you mean are you saying there is a fiend possesing you? Kazz gives his brother a starnge look then looks to nishi i am Kazz me and my brother here are looking for are sister please i must know if you have seen her or know of her where abouts we have matters we must discuss " }, { "author": "bchilders", "message": "Tristan can't help but feel pain for the brothers because of what he already knows. He looks over to Neshi and says, \" They need to know, tell them about their sister. \"" }, { "author": "wingover gimble", "message": "Looking at Neshi holding back and holding a vial of torms holy water he knew his sister was here. What?!... Uh afflicted with curse? Possession? By god man what have you done to her. Looking very angry at neshi then to the man named yorrick who seemed to be a brother in arms. Stregthening the grip on his sword looking cautiosly at neshi and his convulsions.\n\nSaying in a strong voice that could only belong to something of the heavens I am Lord Adoril. We have traveled far. Never would i thought my sister would travel with a possessed man unless she meant to heal his soul from this fiend. My sister was a paladin of Torm and she rode on a horse she named herself. She was strict by the law but always good intentions. If you people did anything to hurt her im sorry but i can only contain my brother for so long. I'm not the oh so dangerous one. \n\nLooking to the cleric with glasses he asks,\" Please by the gods themselves what has happened to my beloved sister? Some things have happened and our family is in danger. Looking to the heat then looking to his magically enchanted amour seeming fine but then to his brother who could only make it so long he says,\" We shall find a place in the shade were the sun of lathender cannot be so cruel. " }, { "author": "Eruk", "message": "Kazz gets a very frustrated and confused look on his face and says with a vioce thats holding back anger and utter confusion at the same time I...I..dont understand what is MY sister doing with a..a.. Possesed Person I...mean she was a Paladin IN the name of RAZIAL i just want to know Where SHE IS... \n\n Kazz breathing heavy and staring blankly at the ground he mutters a few words. The wind picks up and starts blowing the sand around him He picks his head up and looks to his brother and says \"never mind the shade brother I well get anwsers even if i stand here all eternity\" kazz quickly looks to nishi and stares at him right in the eyes and in a vioce of utter anger and frustration says \" listen here and listen good she is my sister...my word is all the proof you need.... and seeing as you want proof that we are her brothers.. YOU must know her where abouts KNOW please i Beg of you TELL US WHERE SHE IS .... FOR WE ARE IN DANGER AND NEED HER WISDOM... KNOW SPEAK!!... " }, { "author": "Grrth", "message": " Nina: \n Oh, the paladin woman. She winces in sorrow, lowering her bow, though she leaves arrow nocked.\n\n\" Lord Adoril, \" Nina bows her head to him courteously and approaches to an easier talking distance. \" Your sister befell much ill on this journey and it was only due to this warrior that worse was not unleashed onto the world. This will be a long story. Will you sit with us? Make camp? There is much to discuss. \"" }, { "author": "de-trick", "message": "the winds suddenly pick up and the sands begin to fly into your faces then you can barely see a yard away from you\n(sandstorm)" }, { "author": "Miraqariftsky", "message": " \n Spoiler \n Neshi casts Nimbus of Light and waves his sword aroud with the flaming activated--- all the batter for him to be seen in the gloom. Heh, it may be seen as a waste of a \"good\" attack spell, but he ain't all that good with rays.\n \n\n\nWalls of howling, shrieking wind suddenly spring up from nowhere and batter the hapless companions. The heavier grains of sand slash forth like vicious claws of the waste while their lighter brethren whirl in a blinding maelstrom, blotting out the light of the sun, turning near-noontide into deepest darkness.\n\nSomething snaps within Neshi and he spits out sand and calls out with a voice seemingly magified by the teeth of the storm. He rips out his khopesh, its blade buring bright and waves it in the air. \"RALLY TO ME! COVER THY FACES--- EYES NOSE AND MOUTH! COVER UP LEST YE CHOKE TO DEATH!\" \n\nHe whips out his old burnoose and hastily ties it about his head. Once the familiar fabric heaves with his breath, he sighs heavily with relief.\n\nHis brow darkens, however, when he sees his comrades stumbling in the sands, groping in the darkness. Neshi slashes at the storm with his flaming sword, leaving trails of fire in its wake inthe pattern of the Sign of the Falcon. He lifts his voice in prayer and raises his hands to heaven in a plea for divine aid. \"The hand of Set is upon us but the light of Re is with us. I beseech thee, milord Horus, shine hither thy eye of light and hope, lead us to where we need to be! This I pray in thy mighty name, so mote it be!\" \n\nUpon the last syllable of the invocation, a flare of hallowed radiance bursts from Neshi's holy symbol, from the very Eye of the Falcon. It is a wholesame and hallowed light of gold and white and it suffuses the templar's body, making him glow like a beacon in the darkness.\n\nNeshi's mouth is all the while agape in a silent scream of pain as black smoke--- unseen to all but the most hardy of eyes--- rises therefrom. At last he comes to grips with the pain but is not able to conquer it. He works his jaw and spits a glob of blood and sand from his throat.\n\nHe draws a deep breath to call out once more. \"SAFETY IN UNITY, SAFETY IN NUMBERS!...\" Suddenly, his voice acquires a feminine pitch and an ethereal timbre just as the glowing of his form flares higher with golden glory. [B] \"RALLY TO ME! KEEP THY FACES COVERED, WALK ARM-IN-ARM! THEY WHO STUMBLE ARE LOST AND DAMNED TO DARKNESS ETERNAL!\"[/ B]\n\nAnd then, Neshi's eyes flash a hue of deep piercing blue and he, or rather, she speaks in a voice fierce of joy but not lacking in grief most profound. \"MY BROTHERS! IS IT REALLY YOU?\" With no further warning, he envelops the two sons of the gods in a rib-cracking embrace." }, { "author": "Eruk", "message": "Kazz graves his brothers arms and lock them to his with all his strength not to let go. With his other arm he locks on to nishi as tight as he can... trying to talk to his sister he but at the same time trying not to get sand in his mouth mumbles under his breath \" si..st..er I....I..I am so...lost...right....now.....ple...ase.....I....I. ...Dont unde...rstand...what.....curse.....has....befell.. .upon...you....who....did...this...to you.... \"\n\nat that Kazz holds his locked arm on to his brothers so hard one wuld think his cutting the blood flow off..." }, { "author": "wingover gimble", "message": "Locking his brother's arm in his with all his strength then looking to neshi he sees a strange look that was not there before. looking through his perfectly clear white eyes he shouts,\" What Magic is this sister? Damn this wind!! where are you? we shall come and get you from the very mountains of Celestia or even the holy lands of torm himself we will find you. I swear upon my honor! \n\nLooking to everyone else he sees the party start to from to him and his brother. In a strong bellowing voice (if you have knowledge the planes or religion its easily identified as a trumpet archons heritage in him). Everyone link your arms this sand is a tough one. Ones with not much strength link with the fighters and the warriors of the group. We need to find cover or else we'll be burned badly or if its really really bad we could be buried. \n\nLooking back at his family he has found, \" A kingdom is after us we need your wisdom now. Were can we find you or save you? Brother make sure you cover your eyes last thing we need you now is blind. as he lowers his helmet so his face is completely shielded." }, { "author": "Grrth", "message": " Nina: \n\nShrieking as sand scalds her skin, Nina hastily unstrings her bow and packs everything away, fumbling about in the sand for that weird cloth-thing Neshi had given her earlier, to wind the fabric about her face.\n\nShe'll grab hands with Tristan and Yorrick and hope whatever is possessing Neshi at least knows how to shelter from the sandy tornado all around them." }, { "author": "Methalor", "message": "(OOC: Sorry, I don't have a chance to post just yet, but Yorrick's been separated from the group. More on that will be written later. Tomorrow.)" }, { "author": "Eruk", "message": "Kazz yells so his sister can hear him and says \" SISTER I PROMISE YOU. WE WELL FIND YOU I WELL GO TO THE GATES OF HELL AND FARTHER JUST TO GET YOU...AND IF ANYONE HARMS YOU I THEY WELL FALL BY MY SWORD AND BY MY MIGHT. \"\n\nKazz then says to his brother\" BROTHER I AGREE WE NEED TO FIND SHELTER BEFORE WE GET BURIED ALIVE... LETS MOVE OUT " }, { "author": "bchilders", "message": "Tristan huddles in tight with the others and fastens the cloth around his face. He grunts his agreement on finding somewhere safe from this storm when it is suggested.\n\n\nOOC: Sorry so short...I'm at work right now" }, { "author": "Eruk", "message": "(OOC: just so u know because i dident have time to describe my apperance to you guys my character has peral eyes in other words no pupal my eyes are just white and i have feathers on my shoulders......also what wingover said a knowlage: plains or religion revals that we are trumpet archon in us. thanks)" }, { "author": "de-trick", "message": "make a fort save please all medium people\n\neveryone takes\n (1d3)[ 1 ] nonlethal\n\nfear my 1 piont of damage" }, { "author": "bchilders", "message": "Tristan looks over the two new companions as he huddles away from the searing wind.\n\n \n Spoiler \nKnowledge Religion:[rol]1d20+12[/roll]\nFort Save: (1d20+6)[ 12 ] \n " }, { "author": "bchilders", "message": "OOC: Sorry forgot a L in my knowledge check\n\n (1d20+12)[ 22 ] " }, { "author": "Eruk", "message": " (1d20+4)[ 18 ] \n\n\nthis is my fort save" }, { "author": "Grrth", "message": "Fort save for Nina: (1d20+4)[ 17 ](21) " }, { "author": "Miraqariftsky", "message": " (1d20+7)[ 26 ] Fort save" }, { "author": "de-trick", "message": "so far everyone but Tristan passes\n\nTristan you fall over from the wind, sand and heat\n\nnexus nice avatar" }, { "author": "wingover gimble", "message": "Okay fort save.\n (1d20+8)[ 16 ] " }, { "author": "Miraqariftsky", "message": "((cast Endure Elements on Tristan, hopefully provoking a renewed save and Protection from Evil on Nina\n\n (1d20+6)[ 11 ] Survival--- for, allegedly, nature endurance\n\n (1d20+1)[ 14 ] Knowledge Local and (1d20+1)[ 19 ] Knowledge History--- I'll take the better roll to tell me where the heck to go to find the nearest structure/ruin/temple/tomb from a portal that leads to the Northern Lands.))\n\nNeshi hisses as he sees Tristan's silhouette shudder in the storm of sand and fall in a heap. Clouting Kazz's head irritably with the back of his hand, he shrugs out of the aasimar's grip and rushes over to the fallen priest.\n\nHe holds him up firmly yet gently and peers at the man's face. With uncanny vision, he glimpses that he has succumbed to the sands and the heat--- his face is flushed with blood, his lips are cracked and parched, his eyes are coated with protective mucous.\n\nHeaving up the fellow priest, Neshi places a hand over his forehead and pronounces, \"Be well, in Horus' name\". Part of the radiance that suffuses the dark-skinned templar softens then flows into the injured fellow. As his eyes flicker open, he thrusts both his waterskin and his patient into the arms of Nina and Yorrick, saying, \"Keep him well\".\n\n((To be continued))" }, { "author": "Eruk", "message": "Kazz gives nishi one of the dirty'st looks his ever seen... then Kazz puts his face near his brothers ear and whispers\n\nTHIS IS FOR WINGOVER ONLY & de-trick\n\n \n Spoiler \n \" I swear if he ever hits me again.. I will cut his head clean off and give him a traters grave.. who deos he think he is to smack an angel \"\n\nu looked anyways i knew you would\n\n\n " }, { "author": "Grrth", "message": " Nina: \n\nSquinting at Neshi through the blowing sand, she shouts: \" I've lost Yorrick! Don't know where he's gone! \"\n\nShe takes Tristan, holding onto him fiercely and turning both their backs into the wind, to try and swallow as little sand as possible.\n\n\" Can't we get out of here? \"" }, { "author": "bchilders", "message": "OOC: So did I go unconscious?" }, { "author": "de-trick", "message": "nexus to cast a spell you have to make a concentration check DC 16\n\n\nwingover failed to dc was 18\nyou and Tristan faint\n\nneshi there is suppose to be a temple to Horus here" }, { "author": "Methalor", "message": "(( Posting tonight, I think. Meanwhile, Fort save, although I'll be in a slightly different boat.\n (1d20+8)[ 25 ] ))" }, { "author": "Eruk", "message": "As the howling winds and the blowing sand hits against everything it possibly can Kazz wittneses his brother fall. It had seem to Kazz that his brother could not withstand the elements of nature as long as he could. \" BROTHER Kazz screams!!!!!\n\nKazz falls to his knees so that he can shelter his brother from the blowing \" hell storm\" As Kazz is sheltering his brother he starts shaking him to get up \" BROTHER GET UP YOU CANT LEAVE ME LIKE THIS ITS NOT YOUR TIME!! WE HAVE SO MUCH TO STILL DO IN THIS LIFE!!!\n " }, { "author": "de-trick", "message": "OK yorrick make a will save as you hear a beastly howl\n\nalso make a fortitude save DC13 very important to pass death attack \n\nif this hit your flatfooted ac you make the fortitude save\n\n (1d20+7)[ 12 ] \n (1d6)[ 1 ] \n\nand a poison fort save to DC14\ncon damage\n (1d4)[ 3 ] \n\nand sorry" }, { "author": "Methalor", "message": " Fort Save: (1d20+8)[ 11 ] \n OOC: Well, I guess that's my exit. Adios! \n\nAlrighty, I was wrong." }, { "author": "Methalor", "message": "Will Save: (1d20+1)[ 3 ] " }, { "author": "Miraqariftsky", "message": " \n Spoiler \n (1d20+3)[ 18 ] Concentration check for Endure Elements on Tristan\n (1d20+3)[ 13 ] Concentration check for Protection from Evil on Nina<<<☹️ Sorry.\n (1d20+3)[ 16 ] Concentration check for using a scroll of Sound Burst on the marrulurk, with blast epicenter a bit away to avoid friendly fire on Yorrick. The blighter must succeed at a Fort save, DC 16 or else become stunned.\n (1d8+1)[ 4 ] Sound Burst damage\n \n\n\nNeshi's lips peel back in a feral snarl and he roars back at the stalker in the sand. The cursed templar closes his now-slit-pupilled eyes and the crystal-blue light therein fades away into shadows infernal.\n\nHe opens both eyes and jaws wide, heedless of the sand. He feels the wind stinging his throat, the sand scoring his fangs and the storm maknig his eyes bleed. Neshi throws back his head and roars to the highest heavens as he bring as the blade of his sword slashing into the sand. \" REVEAL THYSELF, UNHALLOWED HOLE! HARROW OF HORUS, TOMB OF JOMASH, REVEAL THYSELF! \n\nHe digs the curved blade deep then rips it out of the ground in a flurry of sand and stones. \" SAND AND SHADE, STORM AND SHADOW, CEASE THY MADNESS, FOR THY MISTRESS IS COME\" \n\nAt the instant the khopesh leaves the furrow it had made, this furrow grows in length and width and height. Lo!\n\nThe sea of sand is parted with a smite. Three miles high there sudden sighs an uncanny calm, bereft of wind, bereft of sand, by lightning unmolested. Three fathoms deep there yawns an abyss new-born before it stretches and flattens out, forming a road smooth and well-paved.\n\nThis road leads to the open doors of a fane forgot and forsook. The weathered masonry has long sice bee scoured clean of paint and ornament but has held true through the ages. Beyond the entrance, to either side of the antechamber, there loom the gigantic silhouettes of granite-hewn obelisks... Neshi scowls at the grim irony of it all--- that obelisks symbolize the might of the rays of Ra and yet here they are, impotent as another tide of darkness arises in might.\n\nThe Sign of the Falcon adorns the doorframe in its ruined glory, defaced by vandals and heretics. Within, though the shadows and the stone beckon with the promise of shelter.\n\nThe templar sweeps his khopesh low, jabs in Yorrick's general direction, twirls the blade around his other comrades then lunges towards the temple's gates. He resumes his defensive stance against the unseen foe, just as his eyes revert to their natural grey. \"Get ye all into the temple! Make haste, make haste!\" " }, { "author": "Miraqariftsky", "message": "Neshi strides confidently towards Yorrick and pulls the man to his feet. He pats him on the shoulder then pushes him towards the others.\n\n \"Fret thou not, old friend. I shall give thee time\" , he says as the divine radiance around him shines all the brighter. \"May Horus smile upon thee and fare thee well\" \n\nThe templar keeps walking steadily towards where they had heard the roar of the Set'ar-si. He calls over his shoulder to his companions and shouts, \"GET INTO THE TEMPLE SWIFTLY! THE WARDING OF THE ROAD SHALL NOT LAST LONG, IF FEAR!\" \n\nHe lifts his shield up to protect his face against the battering of the whirlwind as he nears the edge of the wards his spirit-shard had erected. He gulps, makes the Sign of the Falcon then yells into the darkness, \" Come unto me, ye son of a bitch! Come unto me, misbegotten son of Set and feel the wrath of Ra!\" \n\nIntimidation: (1d20+5)[ 7 ] " }, { "author": "de-trick", "message": "nesh you cant do that opening a path because its under you guys" }, { "author": "de-trick", "message": "and initiative\n (1d20+7)[ 14 ] " }, { "author": "Eruk", "message": "(ooc: ok whos the dm because im starting to think nishi is? i thought it was de-trick)" }, { "author": "wingover gimble", "message": "Ok just to comment on roberts thing, here we go:\nWHAT THE HELL! WHO DO YOU THINK YOU ARE?! YOUR A PC! YOU CANT DO THINGS LIKE THAT! CLERICS HAVE LIMITS, EVERYONE HAS LIMITS! YOU DON'T SEE ME GOING ROUND AND CREATING CELESTIAL ARMIES APPEAR BECAUSE I WANT SOME WATER. SERIOUSLY! DEREK I SWEAR YOU WERE THE DM AND I KNOW YOU DIDN'T WANT ME TO KILL HIS CHARACTER BUT THIS IS GOING ON FOR FAR TOO LONG . DEREK TAKE A STAND AND BECOME A DM." }, { "author": "Miraqariftsky", "message": " \n Spoiler \n First of all, I am sincerely sorry to have overstepped my bounds. I was merely acting that way to give the text more flavour.\n\nOffering truce, compromise and rewrite of post. Discussion/negotiation with DM is under way by PM.\n\nOh, and Gimble, I've half a mind to not care if you do kill Neshi. Go ahead. Daiy... is gone. I forgive you and hope that you can forgive me.\n " }, { "author": "Grrth", "message": " \n Spoiler \num, this is really not the place to be having that discussion. Message each other, don't leave hate mail out for everyone in the world to see. We've all gone over the top a time or two, let's try and be civilized here.\n\nNow, I realize I've missed something. There was a fort save for the sandstorm, what's the second one for? Do we all need to save against that or just Yorrick? And what inititiative? According to one of de-trick's posts, there's a temple around here for shelter. We shouldn't be battling, we should be fleeing, especially with two of our party members unconscious and I thought Methalor said that Yorrick was lost out in the sand somewhere?\n\nWhat say we re-group in the temple, wherever it is, however we get there, and adjourn to an OOC thread or pms until we get this all sorted out?\n " }, { "author": "bchilders", "message": " \n Spoiler \nSounds good to me because can hardly follow what is going on\n " }, { "author": "de-trick", "message": "the sands wind stops dead the sands rest before you stands yorrick he is in a arch of a old tomb the door has the mark of the falcon, infront of 2 jackal headed creatures behind yorrick is a small jackal headed creature\n\nOCC\n \n Spoiler \nEvery one drop there beefs with each other. How can your characters be in a party when the players are always are in a disagreement. I'm sorry I'm not the most descriptive DM gimble knows that i only got a 60% in LA last year. If this fighting contues i will end this game. I am sorry to grrth and bchilds for being caught in the middle\n " }, { "author": "Grrth", "message": "Nina grabs Tristan under the arms and drags him towards Yorrick, yelling at the rest to hurry before the storm comes back. She's relieved to see that Yorrick's all right and will bite back her scathing retort for him leaving them all in the sand.\n\n Men! They're never around when you need one! " }, { "author": "Methalor", "message": "The bone-curdling howl sent shivers down Yorrick's spine. Try as he might, he could not help but feel drained by the noise... His fatigued body felt further sapped of energy as he entered a state of pure exhaustion. He could hear the rapid pounding of his heart as it tried to withstand the weakening effect, he could feel the blood coursing through his veins, pumping madly throughout his body, trying to revitalize his failing strength. He could barely see in front of himself, the whirling eddies of the storm obscuring his vision with sand and grit. Dizziness overcame him for a second; he wavered, toppled forward, and then caught himself the instant before his balance gave out completely. He could remember a moment like this, somewhere, locked away in his imprisoned memories... He felt like he should be... at home in this vile storm. But this body, with his long blond hair flapping around madly in the winds, with his green-tinted eyes glazed over and half-open, this body, it could not take these storms. For a moment, he longed to be free of this body, for all its strength.\n\nSuddenly, he heard a sound cut through the sand. Perhaps it was his companions? He had lost them in the sandstorm - he had been stumbling through the dunes, hopelessly lost, falling victim to his growing fatigue. But now, perhaps, they would be reunited. Hope surged in his heart for a moment, but was cut short... As an arrow thudded into his helm, narrowly missing one of the throbbing arteries in his neck. Startled, he jumped back, staying on guard for any more attacks. All was not friendly out in this storm, evidently... And he could barely walk without swaying. Indeed, his strength gave out momentarily again, and he lurched forward, his fall only stopped as he found a pillar to lean against.\n\nHis mind tried to cut through the slow reactions of his tired body, to take stock of the situation and to protect himself against his unknown foe. A second later, he came to a startling realization - he was leaning against a pillar! Before he could investigate further, the winds stopped dead, a deathly stillness coming over the entire area.\n\nSuddenly, he could see his companions. And his attacker. A small, jackal-headed creature stood before him. Wasting not a breath on speaking to his companions, for he did not know if he had the energy, he instead focused on the enemy before him. Adrenaline started pumping through his weary body, giving him just enough energy to drive himself forward. He began to move as fast as he could towards the little creature who had dared to attack him, greatsword held before him, prepared to strike down his small foe.\n\n(OOC:\n\nAlright. Back on track, I hope?\n\nInitiative: (1d20-2)[ 9 ] \nManeuver: (1d5)[ 1 ] \nManeuver: (1d4)[ 4 ] \n)" }, { "author": "Miraqariftsky", "message": " \n Spoiler \n Initiative (1d20)[ 6 ] \nMelee touch atttack with khopesh (1d20+11)[ 25 ] \nTrip check (1d20+8)[ 9 ] (Str mod + khopesh trip bonus + opponent's small size)\n Intimidate (1d20+3)[ 14 ] \n\n\nEdit: crappy rolls. Drop khopesh and draw sickle as free action. \n \n\n\nStory post en route." }, { "author": "Methalor", "message": " \n Spoiler \nI say, Nexus, you do know that intimidation is a standard action, right? You can't intimidate and attack in the same round... There's always the Duel of Wills usage, but that's pre-initiative.\n " }, { "author": "Grrth", "message": "Nina will continue dragging Tristan closer to the temple? (or whatever it is) and attempt to revive the cleric. If she can do that, then she'll enter combat, if it's still going on.\n\ngah! messed up my rolls, will add those below." }, { "author": "Grrth", "message": "Nina's initiative: (1d20+3)[ 15 ](18) \n\nAnd, on my turn,\n\nNina uses her move action to drag Tristan, and then a heal check as a standard action: (1d20+2)[ 6 ](8) \n\nWill wait to see how that goes..." }, { "author": "Eruk", "message": "Kazz looks over his shoulder to see this jackel headed creature. Kazz draws his longsword and steps over his brother to protect him.\" If any one knows how to cast some heal spells or if anyone has any healing potions give and use them on that man over there.. he appears to be very beat up!! \"\n\n (1d20+2)[ 15 ] initiative" }, { "author": "bchilders", "message": "OOC:Just wanted to let you know I'm still checking just waiting till I'm not unconscious" }, { "author": "de-trick", "message": "both who fell are constious now" }, { "author": "de-trick", "message": "nina 18\nkazz 15\nme 14\nyorrick 9\nneshi 6" }, { "author": "Grrth", "message": "Nina:\n\nAh! Well, in that case, Nina will move to within 30 ft of the creature and shoot.\n\natk: (1d20+9)[ 4 ](13) \ndmg: (1d6+2)[ 4 ](6) " }, { "author": "bchilders", "message": "Tristan begins to come to and realizes there is a battle raging around him. He takes a moment to figure out what is going on.\n\nSpot: (1d20+5)[ 19 ] " }, { "author": "Eruk", "message": "Kazz gives his brother a hand getting up.\n\n \"look over there brother theres a jackel headed creture over there.\" " }, { "author": "de-trick", "message": "2 big jackeal headed creatures and 1 small sized jackeal headed creature attacking yorrick" }, { "author": "wingover gimble", "message": "initative (1d20+3)[ 22 ] \n\nAdoril rises and draws his sword and sheild and then looks at them going What the hell did you guys do? Hope this gets ugly😏 " }, { "author": "Methalor", "message": " \n Spoiler \nSo, was that their move? Should I be posting my attack now? Are they within 20 ft?\n " }, { "author": "de-trick", "message": "{table=\"head\"]| 1| 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11\na| W | W | W | J1 | J1 | | J2 | J2 | W | W | W | W\nb | W | W| W | J1 | J1 | | J2| J2 | W | W| W | W\nc | W | W | W| | | Y | | | W | W | W | W\nd | W | W| W| | | j | | | | W | W | W | W\ne\nf\ng\nh | | | | T | E | N | A | K |\ni\n\n[/table]\n\n not done but map \nJ1 J1 = big jackeal\nJ1 J1\n\nJ2 J2 = other big jackeal\nJ2 J2\n\nj = small jackeal\nY=yorrick\nN = neshi\nK= kazz\nA = Adoril\nE= Nina\nT=Tristan\n\nDONE" }, { "author": "bchilders", "message": "Initiative: (1d20+1)[ 6 ] " }, { "author": "Methalor", "message": "((Once I have the full map, I'll be happy to post. 😁 ))" }, { "author": "de-trick", "message": "OK done the map ready" }, { "author": "de-trick", "message": "wingover's guy\nnina 18\nkazz 15\nme 14\nyorrick 9\nneshi 6\ntristan 6" }, { "author": "de-trick", "message": "nina's attack was a miss\nneshi you have a trip attack first from before\n\n (1d20-1)[ 8 ] \nIts prone when its your turn\n\n{table=\"head\"]| 1| 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11\na| W | W | W | J1 | J1 | | J2 | J2 | W | W | W | W\nb | W | W| W | J1 | J1 | | J2| J2 | W | W| W | W\nc | W | W | W| | | Y | | | W | W | W | W\nd | W | W| W| | | j | | | | W | W | W | W\ne | | | | | | N\nf\ng\nh | | | | T | E | | A | K |\ni\n\n[/table]\n\n \n Spoiler \n\nJ1 J1 = big jackeal\nJ1 J1\n\nJ2 J2 = other big jackeal\nJ2 J2\n\nj = small jackeal\nY=yorrick\nN = neshi\nK= kazz\nA = Adoril\nE= Nina\nT=Tristan\n " }, { "author": "Grrth", "message": "((All we need is someone with an S in their name and then we could be STEAK! 😁 ))\n\nah-hem, anyway ... I'll just be waiting for my next turn, then, see who does what damage so I can turn a jackal into a pin-cushion ... hopefully!\n\n🫤" }, { "author": "bchilders", "message": "I'll wait for my turn and see if anyone needs healing or some buffing spells" }, { "author": "Miraqariftsky", "message": " \n Spoiler \n Sorry for the inactivity. Start of semester, it is. Oh, and I thought the earlier trip attempt did not take because when the map first came up, it did not show Neshi adjacent to the smaller marru. I was mistaken... I have therefore deleted my two latest posts, seeing as they now have no coherence with the continuity.\n \n\n\nSuddenly, at the sight of the three corrupted emissaries of Anubis, the otherworldly strength lent to Neshi drains from his veins like so much wine from an old skin. He gasps at the unheralded weakness then revels in the return of his own strength--- both of spirit and sinew.\n\nGazing across the field at three true misbegotten sons of Set, he charges forward and sweeps the backstabbing beast off its feet with the hook of his khopesh.\n\nNeshi grins grimly at Yorrick and yells hoarsely, \"Two more behind ye, comrade!\" " }, { "author": "de-trick", "message": "{table=\"head\"]| 1| 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11\na| W | W | W | | | | J2 | J2 | W | W | W | W\nb | W | W| W | | | | J2| J2 | W | W| W | W\nc | W | W | W| J1 | J1 | Y | | | W | W | W | W\nd | W | W| W| J1 | J1 | j | | | | W | W | W | W\ne | | | | | | N\nf\ng\nh | | | | T | E | | A | K |\ni\n\n[/table]\n\nJ1 charges Neshi(with pounce)\n \n Spoiler \n\n1st. (1d20+13)[ 17 ] \n (1d12+7)[ 18 ] \n\n2nd. (1d20+8)[ 27 ] \n (1d12+7)[ 13 ] \n\nbite. (1d20+5)[ 24 ] \n (1d8+2)[ 10 ] \n \n\nJ2 will power attack yorrick\n \n Spoiler \n\n (1d20+8)[ 20 ] \n (1d2+13)[ 14 ] (rolled a d2 instead of a d12)\n " }, { "author": "de-trick", "message": "chance of crital neshi second hit\n (1d20+8)[ 13 ] \nif hit x2 damage\n\nthe reroll for yorrick\n (1d12+13)[ 25 ] " }, { "author": "Grrth", "message": "Nina:\n\nAttacking J11!\n\n1st arrow\nattack: (1d20+7)[ 14 ](21) \ndamage: (1d6+2)[ 1 ](3) \n\n2nd arrow\nattack: (1d20+7)[ 6 ](13) \ndamage: (1d6+2)[ 3 ](5) \n\n((so much for the pin-cushion, 😩 ))" }, { "author": "bchilders", "message": "OOC: Did either of those hit Neshi or Yorrick?" }, { "author": "de-trick", "message": "not sure about yorrick but neshi is at -6" }, { "author": "Eruk", "message": "Kazz moves up to Nishi and then casts true strike on him and says to him \" comrades should not fight each other but along side each other \"" }, { "author": "Miraqariftsky", "message": "((Here goes something. (1d100)[ 34 ] ))" }, { "author": "bchilders", "message": "Tristan hurries over to Neshi and begins praying to Ohgma to spare him.\n\n \n Spoiler \n Casts Cure Serious: (3d8+5)[ 15 ] \n\nOOC: Pretty weak for 3d8!!!\n " }, { "author": "Methalor", "message": "((Hey guys, I dunno if you heard from wingover, but I was in a pretty intense period of exams there... I'm not done my term yet, but the workload is much lighter, so I'll be back. Recap, please? What's the plan here?))" }, { "author": "Grrth", "message": "OOC: I believe we're still fighting the jackal things. The little one has taken some damage, Neshi's prone (was unconscious but is now not dying) and I think the last map is still accurate." }, { "author": "Methalor", "message": "As the sands cleared, Yorrick could see he was completely surrounded. The small jackal-headed creature was in front of him. Two towering creatures of similar stock as the small assassin surrounded him, threatening Yorrick with wicked-looking scimitars. His attention was immediately drawn to the larger creatures - to their powerful arms and legs, veins bulging as blood pumped rapidly throughout their bodies. Perhaps, perhaps if he wasn't so exhausted, he could have fought these creatures and won. But now? It appeared hopeless. His strength was depleted by the sands, his soul weakened by the terrible howl, his feet rendered clumsy by his exhaustion.\n\nHis comrade ran forward. Was his name Neshi? Yes, that sounded right... A warning? Ah, those fellows. He'd already seen them. He could only watch in horror as the creature pounced upon Neshi, rendering him unconscious with a mighty blow. His limbs felt barely strong enough to support him... What could he do?\n\nHe was so distracted by his comrade's injury that he never saw the scimitar coming down towards him. The cruel bite of the blade brought him back to reality as a vicious gash marred his forehead, Yorrick barely reacting in time to avoid more grievous injury.\n\nAs the pain intensified, the familiar adrenaline of battle began to surge through him, aleviating some of the pain and exhaustion, energizing his limbs somewhat. Bringing up his sword, he swung in a wild arc towards the monstrous jackal that had disabled Neshi. A shockwave rippled through his body as his attack connected - but only with the creature's armor.\n\nBattered and unable to damage his foe, Yorrick knew the situation was becoming extremely dangerous. It might even take a miracle for him to get out of it alive, surrounded as he was by three powerful foes. And yet, he felt not only feel fear - but... familiarity. He felt detached from his body for a moment, feeling as if he was only a puppet pulling the strings, the sinews of his mortal shell.\n\nBut, no, even if he did fear for his own life, he could not let his companions die here. Not in the middle of the desert, not so young. He looked to where poor Neshi was being revived by Tristan. He tried to find his other companions, but the blood running down his face was blurring his vision. He thought for a brief moment about calling on Tristan to heal him, but he knew the poor cleric would only get hurt himself if he tried to help Yorrick. He thought about retreating, but he knew it wouldn't help.\n\nFear turned to determination for the warrior. As the blood from his face began to trickle down his armor, as his hands shuddered from exhaustion, he stood tall against his foes. With a glare that could pierce the thickest veil, he stared at them, challenging them, taunting them to attack him. Some mystical force, some kind of spiritual energy, surrounded him, an intangible, invisible compulsion to ignore his companions and attack him instead. He stood prepared to take his final blows with courage, with steely determination.\n\n \n Spoiler \n\nI'm using invisiblecastle since I hate the board roller somewhat. All rolls will be done under \"Yorrick (Methalor)\".\n\n Attack on J1. (1d20+10=20) \n Maneuver! (1d3=2) = Battle Leader's Charge. Of course, the one that doesn't work at all in this situation. Damn.\n\nSweet buggery. I didn't hit.\n\nSwift Action: Iron Guard's Glare - all threatened enemies get -4 on attacks vs. Yorrick's allies. But not Yorrick himself...\n\nI have a feeling I should start making a new character. Any suggestions? I'm going to keep Khur-kol/Yorrick's spirit going... I guess that's part of my backstory I still haven't really explained yet. Well, it would probably make sense for him to be a warrior type, but I think we're dreadfully lacking in an arcanist. We'll see. But I think it might be a good idea to have a new char sheet ready.\n\n20 HP left. One good hit is gonna be all it takes.\n " }, { "author": "de-trick", "message": "Occ: lucas is pissing me off, with his work(busy all the time)\n\nSo...\nAdoril rushes up with a great throw he thows his sword at J1, after he throws it it begains to come back, Adoril jumps to catch it, then runs to hit him again\n\nthrow\n (1d20+14)[ 25 ] \n (1d10+7)[ 15 ] \n\nattack\n (1d20+12)[ 29 ] \n (1d10+7)[ 17 ] \n\nj1 toples to round dead" }, { "author": "de-trick", "message": "(I am moding that Kazz's true strike was on yorrick\n\n{table=\"head\"]| 1| 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11\na| W | W | W | | | | J2 | J2 | W | W | W | W\nb | W | W| W | | | | J2| J2 | W | W| W | W\nc | W | W | W| | | Y | | | W | W | W | W\nd | W | W| W| | | | | | | W | W | W | W\ne | | | | | | N\nf | | | | | | T\ng\nh | | | | | E | | | K |\ni\n\n[/table]" }, { "author": "Grrth", "message": " Nina: \n\nSo at my next turn, Nina will move forward 5 ft to g5 and attack the little jackal threatening Yorrick.\n\n1st arrow\nattack: (1d20+7)[ 5 ](12) \ndamage: (1d6+2)[ 6 ](8) \n\n2nd arrow\nattack: (1d20+7)[ 12 ](19) \ndamage: (1d6+2)[ 2 ](4) \n\n((sigh, finally get good damage and I can't hit the broad side of a barn! I'd wade in their to fight with sword but I'd just get my ass kicked. Too bad there's no way to flank at the moment))" }, { "author": "bchilders", "message": "Since I'm last in the order I'll heal Neshi unless the other jackal is down and I think Yorrick needs it more.\n\nCure serious: (3d8+5)[ 15 ] \n\nOOC: Yea!! I tied my previously weak roll" }, { "author": "de-trick", "message": "OCC: wingover(Lucas) quit so...I get to mod a kill\n\nThe small jackal headed creature stands and rushes to stab kazz's brother, He stabs him right in the back, puncturing his heart killing him. But before he dies he stabs the small jackal killing him, the both fall died" }, { "author": "Grrth", "message": "((Aah! We're dropping like flies here! Quick, healer-man, get us out of here!))\n\n " }, { "author": "Methalor", "message": "((OOC: Man... This sucks. When Yorrick finally dies off (I'm actually sorta looking forward to that, I've got a way to wrap up his story that I'm fairly happy with), I guess I might be coming back as the tank.\n\nBy the way, is it just me, or are Nexus and I the only ones left from the original group?!))" }, { "author": "de-trick", "message": "{table=\"head\"]| 1| 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11\na| W | W | W | | | | | | W | W | W | W\nb | W | W| W | | | | | | W | W| W | W\nc | W | W | W| | | Y | | | W | W | W | W\nd | W | W| W| | | | | | | W | W | W | W\ne | | | | | | N | J | J\nf | | | | | | T | J | J\ng\nh | | | | | E | | | K |\ni\n\n[/table]\n\nseeing a healer The last jackeal charges at Tristan\n1st. (1d20+13)[ 14 ] \n (1d12+7)[ 10 ] \n2nd. (1d20+8)[ 19 ] \n (1d12+7)[ 18 ] \nbite\n (1d20+7)[ 21 ] \n (1d8+2)[ 10 ] \nyorrick and neshi gets an attack of opp" }, { "author": "Methalor", "message": " \n Spoiler \n\n AOO on Jackal (1d20+8=20) \n\nDamnation. A barely-missed attack AGAIN. I miss having full strength.\n \n\n\nAs the Jackal-headed monstrosity powered towards Tristan, Yorrick took a quick swipe at the creature. The arc of his sword was true, but he silently cursed his depleted strength as the blade met the creature's plate armor yet again.\n\nAfter the creature swung at Tristan, Yorrick inched forward. Bringing up his sword, he brought it down in yet another overhead arc. And, yet again, he felt the helpless feeling of defeat as it bounced harmlessly off the creature's armor. Swearing under his breath, he felt his legs getting shakier as he struggled to stand. He only hoped someone with more energy than him could finish this soon...\n\n \n Spoiler \n\n Attack for my turn. I bet it misses. (1d20+8=20) \n\nAnd it DID miss. I swear, if I had the 6 more points of strength that I'd normally have, every one of those woulda hit.\n " }, { "author": "Miraqariftsky", "message": " \n Spoiler \n\n (1d20+10)[ 28 ] AoO\n (1d20+10)[ 25 ] Crit Threat\n (1d8+2)[ 3 ] standard khopesh damage\n (1d6)[ 2 ] flaming enchantment damage\n\n (1d20+10)[ 13 ] Standard Attack\n (1d20+10)[ 30 ] Crit Threat\n (1d8+2)[ 7 ] standard khopesh damage\n (1d6)[ 2 ] flaming enchantment damage\n " }, { "author": "de-trick", "message": "Eruk is moving and will not have a computer for awhile or at all, so he has to drop out" }, { "author": "Methalor", "message": "Alrighty, sad to hear that. Damn, but do we need to take the Leadership feat at level 6 or what? The only way we're gonna keep a decent sized party going..." }, { "author": "Grrth", "message": "((so let's kill this jackal already!))\n\nNina fires 2 more arrows:\n\n1st arrow\nattack: (1d20+7)[ 6 ](13) \ndamage: (1d6+2)[ 5 ](7) \n\n2nd arrow\nattack: (1d20+7)[ 18 ](25) \ndamage: (1d6+2)[ 2 ](4) " }, { "author": "de-trick", "message": "To kill off kazz\nkazz cast lightning bolt at the jackeal headed creature\n (6d6)[ 12 ] \n\nfailing automatically\n\nthen the jackeal charges kazz\nkilling him" }, { "author": "Methalor", "message": "((Tristan and Neshi should get AoOs, no? It's a new round.))" }, { "author": "de-trick", "message": "Opps my bad, Tristan, neshi gets attack of opportunity" }, { "author": "Miraqariftsky", "message": " \n Spoiler \n\n (1d20+10)[ 29 ] AoO\n (1d20+10)[ 25 ] Threat\n (1d8+2)[ 3 ] Normal Damage\n (1d6)[ 6 ] Fire Damage\n Critical Confirmed for a total of 18 \n (1d20+10)[ 28 ] \n (1d20+10)[ 20 ] \n (1d8+2)[ 10 ] Normal Damage\n (1d6)[ 3 ] Fire Damage\n Total Damage: 31 points. Hmm... looks dire enough... \n \n\n\nThe third and last corrupted Anub'ar that they face hurtles at Kazz, its black face livid with rage. Its eyes burn with demonic hatred, its mouth froths with fanatic fury.\n\n\"RAAAA! For Daiyanisssaaaa!\", Neshi yells his battle-cry, hoarse with harrowed hope.\n\nSwinging his sword with the strength of despair, Neshi slams the blade deep into the meat of the beast's thigh, causig a hot spurting of arterial blood. The templar ducks as\n\n((under construction))" }, { "author": "bchilders", "message": "Tristan takes a tentative swing with his longsword hoping at least cause some disturbance to the moving monstrosity.\n\nAttack: (1d20+3)[ 17 ] \nDamage: (1d8)[ 8 ] " }, { "author": "de-trick", "message": "and it falls down, died before you lies 2 died allies, and 3 enemys. The door before lies closed" }, { "author": "Grrth", "message": " Nina: \n\nLeaving the dead for the priest to deal with, Nina will cautiously approach yonder door and check it over.\n\n1. Look for traps: (1d20+12)[ 6 ](18) \n\n2. Is it locked? 😉\n\n3. If it's trapped, then disable: (1d20+10)[ 1 ](11) \n\n((Augh! I don't believe it! Too horrible rolls one right after the other. Hmm, well, here's keeping the fingers crossed that I don't get 'lectrocuted or something ...)" }, { "author": "de-trick", "message": "The door is not trapped but when you try to open it make a strength check, because the doors over 12ft tall\n\nonce you open it DC15\n \n Spoiler \nAs you open the grand doors to the temple, you see before you a statue of the emperor and a what to be queen on the other side of jamash is a boy. The queen is garbed in a royal outfit but something looks missing, The boys hands are cupped as if it was suppose to hold something. The floor is made of a mosque of the hawk headed god. There is a door to the right of the statue and open to the left.\n " }, { "author": "Grrth", "message": "((haha - strength check? Well, here goes))\n\nstr: (1d20)[ 10 ] \n\n((at least it wasn't trapped!! 😁 ))\n\n((haha - where's a sand people howling elf when you need one?))\n\nNina calls out to the beefy men in the party: \" Let's get inside before we're all dead of exposure! One of you give me a hand! \"" }, { "author": "Miraqariftsky", "message": "Neshi returns from his weary jog and deposits their two half-embalmed comrades at the temple's doors. Hearing Nina's outrcy, he fixes his gaze upon the massive brazen doors and utters a battle-cry while pushing them open, \"RAAAA! For Daiyanissa!\" \n (1d20+2)[ 5 ] Ye olde strength checkery...\n\n((Crappo!))\n\n...and he promptly collapses from the battle's exertions and from trekking back through the desert's expanse to give the proper final respects to their fallen comrades. Sinking against a pillar's bole, he uncaps his waterskin and proffers it to the lady ranger." }, { "author": "bchilders", "message": "Tristan moves to the bodies of the two slain and says a small prayer for their transition into the afterlife. When finished he moves over towards his companions at the door and says to Neshi, \" You look done for...would you like a bit of healing to lift your spirits?\" " }, { "author": "Grrth", "message": " \n Originally Posted by Nexus-R.C._Mina \n [roll0] Ye olde strength checkery...\n\n((Crappo!))\n\n...and he promptly collapses from the battle's exertions and from trekking back through the desert's expanse to give the proper final respects to their fallen comrades. Sinking against a pillar's bole, he uncaps his waterskin and proffers it to the lady ranger. \n \n\n😁\n\nNina will gratefully accept some water, when she can stop laughing, and then suggests that perhaps Yorrick might be relied on to open the door ...\n\n😉" }, { "author": "Methalor", "message": "((Strength Check: (1d20+2)[ 7 ] ))" }, { "author": "Methalor", "message": "(( And Again: (1d20+2)[ 11 ] \n\nAgain, if needed: (1d20+2)[ 9 ] \nThank god there's no consequence: (1d20+2)[ 11 ] \n\nOkay, that's it. This roller is crap and I don't want to keep making posts. I'm using invisiblecastle from now on:\n\n Strength Check (1d20+2=5) \n\nFinally!\n Strength Check (1d20+2=21) \n\nThat's SIX times.))\n\nAs the last enemy fell to Neshi and Tristan, Yorrick nearly collapsed to the ground. The exhaustion was too much for him - his reactions had slowed to a laughable point, and his normally brutish strength was sorely lacking. His mind was starting to feel a bit cloudy as well - perhaps it was time to rest.\n\nNodding in agreement with Nina's suggestion that he try his luck with the doors, he began to make his way towards the towering portals. Each labored step made no illusions about the state of his strength and, as he reached the door, he could make little more than a feeble push at it. As the door barely even shuddered from his exertion, he began to try again, short little shoves against the unyielding door. He could feel his strength fading even quicker, and, after a particularly feeble attempt, he decided he'd had enough of pushing the door. Backing up to put some distance between him and his newfound opponent, he used the last of his strength to barrel towards the door. As he smashed into it, the massive doors finally creaked open.\n\nYorrick gladly stumbled inside and collapsed. \"Perhaps... We should rest here for a time?\"\n\n\"After we get the bodies inside, of course...\" he added, a somber tone underlying his now-raspy voice." }, { "author": "Grrth", "message": "Leaving Yorrick to Tristan's tender ministrations, Nina will quickly dart inside the main space of the mosque and take a look around.\n\n (1d20+12)[ 10 ](22) \n\nLooking for traps and/or anything else out of the ordinary, and staying in the main room. Will check secondary doors later. Main worry is finding a relatively safe place to camp for awhile." }, { "author": "de-trick", "message": "the size of the main room is 40ft-by 40ft, the 2 hallways are closed by a silk curtains. The walls depict many storys of Pharaoh Jamash, as well as\nHorus-Re.\n\nIf you read the hieroglyphics make a search check, followed by a decipher script" }, { "author": "Grrth", "message": " Nina: \n\n\" Neshi -- Horus I think I recognize, but does any of this look familiar to you? \"\n\nHere's my try at reading the hieroglyphics:\n\nsearch: (1d20+12)[ 1 ](13) \n\ndecipher script: (1d20+2)[ 9 ](11) \n\n(um-hm, yeah, well, pretty pictures? 😛 ))" }, { "author": "Miraqariftsky", "message": "Searcho! (1d20+1)[ 19 ] Reado! (1d20+1)[ 17 ] \n urrrgghhh... \n\nNeshi borrows the large morningstar that he'd given to Yorrick earlier and prepares to crush, desecrate and deface the depictions of Jomash, yelling all the while, \"Death to infidel traitors! Thou misbegotten son of Set! Damnation take thee and thine, Jomash, murderer of thousands, consorter with devils, heretic profound! May Horus' harrows of virtue and vengeance pursue thy cursed currish kindred to the deepest depths of the vilest Abyss whence thou wert spawned!\" " }, { "author": "Grrth", "message": " Nina: \n\n\" HEY! You crazy, demon-possessed nut! What if those had been important? A warning or other? You could've just killed us all by erasing a message! Tell me why I shouldn't bash some sense into your skull! \"" }, { "author": "de-trick", "message": "neshi before you attack the depiction of Jamash, you can depiction that symbolizes a trade route between the desert and the Oriental lands of the east. You also read of Jamash's partnership with Emperor Malindor. It Jamash's wife who comes from the far east land and of their child, a warrior in Jamash's army\n\nAre you sure you want to start smashing things...?\nif you do every monster would be alerted(last battle the door muffled the noise)" }, { "author": "Miraqariftsky", "message": "((Ffft... Humbug. Alright, I take it back . Yeesh, it would have been IC though, seeing as he's a half-mad zealot of a god of vengeance who wouldn't take kindly to heretics... 'Slike a combination of the mindsets of Thuthmose IV (if I'm not mistaken) and fundamentalist Ji*ad-happy Mo**ems.))\n\n *khaa-PTUI!* Neshi spits vilely upon the foremost statue of the heretic pharaoh then leans upon the overlarge bludgeon, huffing and puffing with near-exhaustion. \"Bah...\" , he mutters." }, { "author": "Methalor", "message": "Stumbling to his feet, Yorrick looked out towards the corpses baking in the sun. He did not even know these people, but they had saved his life, and they had good hearts. It was an undignified death, and an undignified rest for their remains. Leaving Neshi and Nina to attend to the ancient writing, he signaled to Tristan.\n\n\"We should move them inside.\" he stated blankly, gesturing towards the bodies. \"And, if it's possible, could you heal these wounds I've sustained? Perhaps if you have anything to relieve this fatigue... If not, I fear I will need to rest before proceeding. I am of little use in this state.\"\n\nYorrick slowly made his way out into the sands once again and began the dirty and difficult task of dragging the bodies of slain friend and foe alike into the temple. After a quick thought, he also plunged his blade into the jackal-men's chests, just to make sure they wouldn't be causing any more trouble. He had no compassion for creatures that would attack a traveler unprovoked...\n\n[Also, can we get a list of their equipment? Might as well loot them... We've got a bag of holding, and plate armor is worth a pretty penny. Must be practical.]" }, { "author": "de-trick", "message": "2 large great falchions, 2 large fullplate, 20 platinum, 20 gold, 2 green vials, small scimitar, small longbow, a blue diamond, and a staue of a griffin, your fallin compaions have a +2 throwing returning bastard sword, +2 arrow defecting fullplate, 10 potions of cure serious wounds, elven chain, + 2 flaming keen rapier, and finally a wand of lightning bolt(6)" }, { "author": "bchilders", "message": "After kneeling over the two bodies Tristan hears Yorrick move outside and request his aid. He moves to help drag the bodies inside and first does what he can to heal his companions wounds but warily keeps his eye on the jackals. He is visibly relieved after Yorrock thrusts his blade into their bodies.\n\n \n Spoiler \nI can't get to my sheet right now but I'm almost positive i still have a cure serious left so Heal: (3d8+5)[ 15 ] also I don't know what you mean by fatigued or why you are can you remind me..thanks\n " }, { "author": "Miraqariftsky", "message": " The Funny \n \"Ah...\" Neshi begins to retort.\n\n \"...bloody, man!\" he continues, falling to his knees before a statue of Horus.\n\n \"Khur-kol, man...\" he says as his shield drops from a nerveless hand, clattering lightly upon the temple floor.\n\n \"...we've...\" the Fallen Templar's sword digs into a chink in the masonry and remarkably stays standing.\n\n \"...gone...\" his right hand slips off the quivering pommel.\n\n \"...through...\" Neshi blinks.\n\n \"...worse...\" Neshi blinks.\n\n \"...wastelands... NGOOORRRKKKK\" Neshi falls asleep.\n\n-------------------------------------------------------------\n\n The Serious \n \"Aye\" Neshi begins. \"We are all awearied of both heart and hand, are we not?\" \n\nThe Fallen Templar kneels and carefully places his pack upon the floor, leaning it against a wall. Doing the same with his shield and sword, he withdraws some dried date-and-fig cakes from his pack and offers them to his comrades.\n\nSipping some water sparingly and nibbling on one of the pieces of hard but highly sustenant trail rations, he sinks to the floor and murmurs some silent words of prayer both for theri own deliverance and the deliverance of their deceased comrades.\n\n \"I suppose we shall have no contestation to a rest for our weary bones? Nevertheless, we must be prepared, lest foes assail us when we sleep\" Neshi says and grunts as he gets up.\n\n \"Even in death, both our comrades and our foes shall aid us\" he says as he drags the body of the largest jackal-man to the space between a wall and the central statuary. \"Come, comrades, aid me here. With these corpses we shall construct a barricade so that any who charge us shall find their path obstructed\" \n\nNeshi stops dragging corpses and making a wall of the dead piled up on each other when he has exhausted the bodies of the two larger jackal-men and that of Kazz. Sighing from exhaustion, he sits down and says slowly, \"I shall take first watch. Nina, the second. Yorrick, the third and Tristan the last... that is, if there be no objections?\" \n \n Spoiler \n I am sick and posting might be slow. If we are attacked while we sleep, De-Trick, please feel free to godmod Neshi under the IC explanation of having been possessed by one or more of his Spirit-Shards.\n\n (1d20+4)[ 7 ] Listen\n (1d20+4)[ 9 ] WhatdidIhear?!?!\n (1d20+4)[ 24 ] Spot\n (1d20+4)[ 16 ] Look! Whaddaheck was that!?!\n " }, { "author": "Grrth", "message": " Nina: \n\n\" Nay, crazy-knight, you should sleep, for I am unhurt, and need little rest. I will wake Yorrick when I can no longer keep my eyes open.\" \n \n Spoiler \nTranslation: Nina's taking first watch. As an elf, she needs only 4 hours of trance-time. Tristan and Neshi need a full 8 hours to regain their spells.\n\nLet me know if I need any spot or listen checks during my watch. ☹️\n " }, { "author": "de-trick", "message": "you here a flaping of sand and of wings coming from outside. you look up and see a mass of scales. The creature moves closer to you." }, { "author": "bchilders", "message": "OOC: With the assumption we were going to sleep Tristan will use all of his remaining spells to heal the group. In case I don't get to that in the future that will be my standard operating procedure. I think I can cover every one with three cure serious, two cure lights and 6 cantrips. I don't know where everones HP is so let me know how much you think it will take.\n\nTristan agrees with his comrades and finds a comfortable place to sleep. At first he is not confident he will sleep at all because of the recent event but exaustion takes its toll and he soon finds himself drifting off." }, { "author": "de-trick", "message": "if you want anyone can make a con check to wake up cause this creature is as much of a ninja as my toaster is." }, { "author": "Methalor", "message": "((Derek, have we had enough sleep to get rid the fatigue? And how about recover spells? It's at least an hour, I assume, so I'm guessing Yorrick's at LEAST not exhausted anymore.))" }, { "author": "de-trick", "message": "(yes you have, sorry forgot to post that, also the healing removed it)\n\nalso I remade the OCC thread http://www.giantitp.com/forums/showt...38#post3663538 " }, { "author": "Grrth", "message": " \n Spoiler \nThis is a listen and spot check to see if I can hear the monster coming. As we haven't lit a fire, even odds on it seeing me first. If I see/hear it first, then I should get a surprise round to do something. If it sees me first, same for it. If we both see each other at the same time, no surprise and straight to initiative.\n\nHere are my rolls:\n\nListen: (1d20+12)[ 7 ](19) \n\nSpot: (1d20+12)[ 11 ](23) \n\nInit: (1d20+3)[ 10 ](13) \n\nHmm, that has certain possibilities! 🙂\n " }, { "author": "de-trick", "message": "As it rounds the corner where the battle was before, you see the eye's some sort of dragon, then your eyes look at it. You can tell by the look of it's eyes it is not a monster, but a child.\n\ninitiative in case of a battle\n (1d20)[ 18 ] " }, { "author": "Methalor", "message": "(( CON Check to wake up (1d20+4=10) \n Init in case of battle (1d20+1=9) ))\n\nStory to come" }, { "author": "Grrth", "message": "((aww, how cute! 😛 ))\n\nAnyways, Nina keeps her bow handy, but peers a little closer to see if she can make out what the creature is (and whether or not it's likely to 1. attack and 2. understand if she talks to it)\n\nknowledge (nature): (1d20+10)[ 17 ](27) \n\nOr I can substitute a know (local or geography) to see what I would expect from this area: (1d20+8)[ 11 ](19) \n\nSince I know it's a child, I want to look around and see if I can spot the parent (spot check): (1d20+12)[ 19 ](31) " }, { "author": "de-trick", "message": "its a dragon medium sized, it scales are brown, as yu look closer you notice it has a headplate, and has a chin horn. As you look closer it speaks Whatch doing? who you looking for? Did you find him? Or is it a her? Whats with the bodys? What's your name? \nyou do not see a parent" }, { "author": "Grrth", "message": " Nina: \n\nNina's eyes widen in surprise. A dragon! \n\n((are they common around these parts?))\n\n\" Greetings to you ,\" she'll say politely. \" We merely sought shelter in here from the storm, and those animal-headed things attacked us, killing two of our friends. Will you let us stay in peace here for the night? \"\n\n((I was going to try some diplomacy, but maybe not))\n\nNina will try and surrepitiously nudge Yorrick if she can, to try and wake him up. (sleight of hand, perhaps? (1d20+3)[ 3 ](6) )\n\n((haha - right, as sneaky as our 'friend' here! 😛 ))" }, { "author": "de-trick", "message": "(***** dragons are fire dragons, fire dragons live in the desserts, If someone with knowledge arcane was up they could find out what type of dragon he is)\n\n(chance for a dragon to get a hoard started😛 )\n You can give me some coins for the renting of my territory " }, { "author": "Methalor", "message": "Yorrick had woken at the initial sound of the dragon thumping into the area, but had remained relatively motionless. He had no armor on, having no time to don his usual heavy plate. He had left his sword nearby to where he slept, however, and had grabbed a firm hold of it. He waited, ready to see if Nina would need backup in this situation and not wishing to alarm the creature.\n\nNina's nudge lacked much subtlety, but it mattered little - Yorrick had simply been waiting for some kind of signal. Rising majestically up to his full 6'4\" of height, he leaned casually on Merciful Avenger, the trusty Greatsword he had won in the duel against the Hobgoblin Emperor. Clearing his throat, he began to speak casually; he kept his voice low, as the potentially hazardous environment warranted no less careful of an approach. His voice took on a soft, feylike, otherworldly quality, a strange contrast coming from the mouth of a less-than-charismatic fighter. It was as if some quality from an existence beyond the mortal shell he inhabited had broken free from the confines that his physical body had placed upon him.\n\n\"Friend Dragon,\" he began, \"We thank you for permitting us to stay in your lands without consequence. We cannot, however, pay for the privilege of staying in your domain, as what little coin we have is dedicated to our quest. We seek out the means to stop an ancient Lich King, who prophecy has stated will rise again soon and cloud the world with his darkness once more.\"\n\n\"I do, however, have a suggestion to make to you, Friend Dragon. It is my proposal that we not fight with eachother, nor perform transactions of goods. It is my thinking that you might join us in these caves. Hear me out, Friend Dragon. Although you must have a lair somewhere, is it not good to have an expanded dominion over the places the sun does not reach? Although you are evidently a wise and just Dragon, you are still in your youth, and could surely benefit from the experience of fighting alongside steadfast comrades. Does your curiosity not yearn for adventure? Are you not sometimes inflicted with wanderlust? Does your innate wisdom and sharp intellect wish to tangle with that of a centuries-old Lich King? Is there not a yearning in your heart to not only secure the freedom of others, but also to solidify your own domain from the threat of one who would seek to dominate all Kingdoms?\"\n\n\"If you will not join us, Friend Dragon, at least allow us to do you the service of clearing this part of your domain for you. You are obviously not ill-intentioned, as you seem to have come out of curiosity rather than malice. I appeal to your better nature, and ask that our companions and I be allowed free passage through your territory and that we may have the privilege of doing this service for you.\"\n\n\"Friend Dragon, I have spoken my piece. I am El'y... no, I am Yorrick Norhelm. I ask that you consider my suggestions fairly, and perhaps grace us with a name by which to call yourself.\"\n\nHoping that the dragon would heed his words and uncharacteristically soft tongue, he stepped closer to it, sheathing his weapon in a gesture of goodwill. Diplomatic words or not, he certainly hoped the others had awoken, in case things turned sour or other denizens of the ruined temple were attracted by the minimal noise that this encounter had generated.\n\n[OOC:\n\nMay I just say - Booyeah! Diplomacy on Dragon (1d20+7=25) \n\nMight make up a bit for all those terrible strength checks and attack rolls missing by one or two...\n\nHe should at least be friendly now, given that he obviously wasn't hostile to begin with. 😁\n\nHaha, Derek, if ya want to expand the party without depending on recruitment, there's a chance for at least this adventure. 😉 ]" }, { "author": "de-trick", "message": "diplomacy (1d20+4)[ 17 ] \n\ncongrats you have a juvenile brass dragon in the party.\n \nI need a den for myself, I have none yet for I have just left the nest of my birthgiver. I shall make this my den after we clean it out of evil. " }, { "author": "Grrth", "message": "((OMG, Methalor! That was just freakin awesome! Man I wish I had enough ranks in Ranger to have an animal companion!!!))\n\nNina stares at Yorrick, mouth agape.\n\n\" Did you just recruit a dragon ?! \"" }, { "author": "de-trick", "message": "Morning comes everyone who never woke up yet, sees a bronze dragon talking with Nina, and Yorrick" }, { "author": "bchilders", "message": "Tristan starts off surprised, but quickly turns toward curiosity. \" I see you meet a friend while I slept. My name is Tristan Gamaliel it is a pleasure to meet you. I would love to learn more about dragons if we ever have some time to talk\" Tristan looks forward with excitement at the prospect of being able to chronicle information about dragons." }, { "author": "de-trick", "message": " What do you wish to know human " }, { "author": "bchilders", "message": "\" How old are you? Who was your...what did you call it...birthgiver? How many siblings did you have? Did you each go to different locations? There are so many questions...., \" Tristan gets out a book and begins writing down what he hears." }, { "author": "de-trick", "message": " I am 47 years old... and you?...My mother and father how you humans call it, they live near Nimlot... where do you hail from?....Yes I have nestmates.. 3, they but we separated to have are own territory. I decided to go here the middle of the dessert. I'm not sure where my nestmates went to....Do you have any nestmate Tristan? \n\n(congratulations on starting a conversation with a brass dragon, this could take awhile)" }, { "author": "bchilders", "message": " \"I have lived 163 years, I come from a forest village a far way from here and I was an only child. Do you know how old your parents are ?\" Tristan continues to talk and write down information until something else comes up." }, { "author": "de-trick", "message": " I believe my parents are a little older than you. Why do you write this down? " }, { "author": "bchilders", "message": "\" I am a follower of Oghma, god of knowledge, and I have in myself a thirst for information of many kinds. It's not everyday that one gets to meet a dragon face to face so I am chronicaling this meeting for posterity .\"" }, { "author": "de-trick", "message": " I respect your passion of knowledge \n\neveryone can make a listen check too" }, { "author": "Methalor", "message": " Listen check (1d20=17) " }, { "author": "Grrth", "message": "Listen check for Nina: (1d20+12)[ 9 ](21) " }, { "author": "bchilders", "message": "Listen: (1d20+5)[ 18 ] " }, { "author": "de-trick", "message": "You here a moaning sound coming from the right hall, It sounds as if it is coming toward you, when you look You see a bandaged 6 ft tall creature slowly coming toward you. The hall way is 10ft wide, he is about 30 ft away.\nInitiative\n (1d20)[ 13 ] " }, { "author": "rockdeworld", "message": "((Hey there - it's nice to meet you all - I'm now the dragon 😁\nJust before I start, could I get a little area information (like in the OOC thread? I don't want to take up too much in-rp space with OOC comments). If there is no roof to wherever we are, my first action is probably going to be to fly out of the way, else I'll burrow underground if it seems like there is an immediate threat.))\n \"initiative\" - (d20)[ 12 ] " }, { "author": "Grrth", "message": " Nina: \n\n\" Eeeeee! What is that? \"\n\n (1d20+3)[ 8 ](11) " }, { "author": "de-trick", "message": "(OCC it is fine to talk OCC on this thread)\n\nYou and the party are in a tainted tomb of Horus-Ra" }, { "author": "rockdeworld", "message": "\" It is an abomination. A creature that has died yet is not allowed rest. \" The dragon snorts and a few red flames shoot from his nose.\n\n(OOC: Should we use past or present tense? I've seen both, but I just want to know which is preferred for this rp.)" }, { "author": "bchilders", "message": "Init: (1d20+1)[ 17 ] " }, { "author": "Methalor", "message": " Init (1d20+1=8) " }, { "author": "Miraqariftsky", "message": "Initiative roll (1d20)[ 3 ] " }, { "author": "de-trick", "message": "either is fine\ntristan 17\nmonster13\ndragon 12\nnina 11\nyorrick 8\nneshi 3\n\nthe room your in is 40ft by 30ft\nthe hall is 10ft wide and 40ft long till next room" }, { "author": "bchilders", "message": "Tristan will back behind Yorick and cast bulls strength on him." }, { "author": "Grrth", "message": " \n Originally Posted by rockdeworld \n \" It is an abomination. A creature that has died yet is not allowed rest. \" The dragon snorts and a few red flames shoot from his nose. \n \n\n Nina: \n\n\" You mean an undead ? \" cries Nina. She hastily strings her bow and knocks an arrow. \" What are you waiting for, then? Kill it! Kill it! Let its spirit rest! \"\n\n😁\n \n Spoiler \nAnyways, when my turn comes round, here's the rolls (blast! why didn't I pick up that club while we were still in the city?).\n\nJust the one arrow, Nina will wait until the mummy is within 30 ft or move to close the range.\n\natk: (1d20+9)[ 10 ](19) \ndmg: (1d6+2)[ 3 ](5) \n " }, { "author": "de-trick", "message": "the mummy lets out a wail and charges Yorick\neveryone DC16 will saves or be paralyzed for (1d4)[ 3 ] \nattack on Yorick\n (1d20+13)[ 32 ] \ndamage (1d6+10)[ 16 ] \nfort DC16 please pass\n\n(can anyone cast remove disease or break enchantment)" }, { "author": "Miraqariftsky", "message": " \n Spoiler \nWill save (1d20+9)[ 18 ] \n (1d20+12)[ 27 ] Charging attack roll\n (1d8+4)[ 7 ] Khopesh damage\n (1d6)[ 5 ] Fire damage\n\n*I would have used Turn Undead but the rules confuse me.\n " }, { "author": "Methalor", "message": " \n Spoiler \n Will Save (1d20+1=7) \n Will Save (Rerolling using Indomitable Soul) (1d20+1=17) \n\nPhew, that was close. Thank goodness for the Crusader's ability to reroll one save per day!\n\n Fort Save vs. Mummy Rot (1d20+8=23) \n\nYay! No terrible debilitating damage THIS time.\n\n Maneuver 1 (1d5=2) : Crusader's Strike\n Maneuver 2 (1d4=1) : Vanguard Strike\n\n Attack Roll on Mummy (Using Vanguard Strike to give allies a +4 against the Mummy providing this attack hits) (1d20+13=21) \nMISTAKE: I forgot Tristan's casting of Bull's Strength. Yorrick actually has a result of 23 on this attack.\n\nLooks like a probable hit, so damage (obviously the Merciful property of the sword is turned off for this fight) shall be rolled.\n\n Damage roll on Mummy (2d6+11=18) \nMISTAKE: Again, forgot bull's strength. That should actually be 21 damage. But the mummy has DR 5. So ACTUAL damage will be 16.\n\nYorrick take's up the Iron Guard's Glare stance, giving the Mummy -4 to hit on everyone but Yorrick.\n \n\n\nYorrick felt stunned for an instant by the creature's abominable wail. Staggered, helpless, he could not seem to move. The fiend went straight for him, charging towards the warrior at a seemingly unnatural speed. Virtually paralyzed by some supernatural fear, Yorrick could not react; he grimaced as the restless undead raked his flesh with its ancient embalmed claws.\n\nTristan was behind him and in need of protection against the unnatural beast before him, Yorrick knew that. Concentrating his willpower, he strove to throw off the fear that was clouding his mind. Suddenly, as if of their own accord, he could feel his limbs move. Focusing his mind on his blade, he brought forth an artistic stroke, one to inspire his allies' attacks against this desert-toughened foe. Aided by the strength imbued in him by Tristan's spell, his greatsword seemed as light as a rapier. Inspired by the openly bleeding claw wound, Yorrick brought forth a concentrated rage, numbing the pain, directing it towards his foe. His blade came down, swift and true, tearing into the lifeless flesh of the disturbingly awakened corpse before him." }, { "author": "rockdeworld", "message": " \n Spoiler \nWill Save: (1d20+9)[ 29 ] \n \n\n[OOC: I was waiting to see what the mummy would do to post my reply. To be honest, I checked at 9pm EST last night, but de-trick still hadn't posted. This is my first post of the morning.]\n\n \"Gladly.\" The dragon replies, rearing his head back and then coming down breathing a line of hot flames at the creature and beyond.\n\n \n Spoiler \nBreath Weapon Damage: (4d6)[ 15 ] (Reflex DC18 for 1/2 damage)\n " }, { "author": "Grrth", "message": "((Aye, Rock, when things move, they move , eh?))\n\nHere's Nina's Will save: (1d20+3)[ 15 ](18) " }, { "author": "de-trick", "message": "(Last time I send a fire vulnerable thing at you)\nreflex (1d20+2)[ 7 ] \n\n(wow nice job)\n\nAs the mummy charges the brass dragon shoots fire(Lucky its a line) and the mummy got it all plus more. then Nina seeing the opportunity shoots it but the arrow failed to to damage to it(failed damage reduction)Then yorrick retaliates and almost cleaves it in half, but then neshi douses in fire with his sword and kills it." }, { "author": "rockdeworld", "message": " \n Originally Posted by Grrth \n ((Aye, Rock, when things move, they move , eh?)) \n \n\n((No kidding. Hey, de-trick, you were the one to make me a fire dragon 😛))\n\n \"Excellent attack.\" The dragon remarks to Yorrick. He then turns his head look at the fighter. \"You are quite the warrior. Perhaps you would care to exchange tales of battles fought in times past? It has been quite a while since I have had the chance to converse with a man of such experience as you look to have.\" " }, { "author": "de-trick", "message": "(If yorrick and the dragon talk, I'll just fast forward it so we're not here for days)\nIn the ashes of the mummy lays a necklace, a ruby, and a symbol of set.\n\n\nThe question Do you go down the hallway the mummy came from or the other hallway." }, { "author": "Methalor", "message": "[ooc: sorry guys, quick note to say I'll be away for the weekend. Fencing tournament! Also, char sheet: http://www.thetangledweb.net/addon.p..._char&cid=3384 \n\nBut the inventory is less-than-complete. That silly profiler crash a few months back took a lot of it with it... Also, there's some magic items that we have and the loot from the dead bodies yet to be recorded.]" }, { "author": "de-trick", "message": "good luck with the fencing tournament. Thanks for fixing Yorick's character sheet" }, { "author": "rockdeworld", "message": "((OOC Agreed. But where is everyone else? I thought this was a post 1/day rp. I haven't decided on a path to follow b/c I don't yet think - as a dragon - of my character as part of the party, and also the dragon is otherwise occupied.))" }, { "author": "bchilders", "message": "Tristan votes to head the way the mummy can from, more to go head first into danger than leave it at our back but he is open to what the others think." }, { "author": "Grrth", "message": "Nina wants to look around for tracks.\n\nIs there a door leading into that other corridor? What about the way that the mummy came through? Whichever way we don't go, I think we should bar the other passage.\n\nAnd speaking of treasure, who's keeping track of the party earnings?\n\nHere's the tracking check for where the mummy came from:\n(survival) (1d20+12)[ 15 ](27) " }, { "author": "de-trick", "message": "theres a red velvet curtain on both doors\n\nNina you easily find the tracks of the mummy and they come from the corridor that you saw it came from, if the group follows it, we can continue" }, { "author": "Grrth", "message": "What about the other door? Any sign of life in that direction?\n\nHere's another survival check: (1d20+12)[ 18 ](30) " }, { "author": "de-trick", "message": "except for insects no living creatures" }, { "author": "Methalor", "message": "[ooc: I'll post something better tonight, but, for now, Yorrick will side with Nina in whatever decision she comes to given her tracking. Just to move things along, yes? Better post later.]" }, { "author": "Miraqariftsky", "message": " Previously \n\nNeshi knelt in front of the central idol to Horakhte, his stubbled head prickling in the early morning's cold. His forehead was to the stone hewn floor, delighting in the surface's rough texture that felt as if the masonry was shaped just yesterday.\n\nHis breathing was laboured as he tried to find the inner peace that meditation imparts... tried to bask in the warmth of his god... His soul's valour was great and yet his mind was roiling with alien thoughts. Horakhte's voice came to him from beyond the fold of ages, from beyond the ken of men but it was no longer the regal roar of Ra nor was it the Serpent's superlative song... No, the voice of his god was drowned to a whisper by the bickering of his spirit-shards... yet still he reached forth, trying to catch stray motes of sunlight...\n\n Why do ye pray to this facade of falseness? Look where he has led you! Come unto me and let my power flow through you! You have the potential to be so much more than this pretender to the Throne of Skulls! \n Bah. Give me the Throne of Reeds or even just the Sapphire Seat... I'll be content with those. Ultimate power corrupts absolutely, ya know... \n Neshi, don't listen to them! They desire nothing but despair and destruction for everyone! \n Eh? Not me. I abjure my claim to Neshi's heart. I've been chained to him... corrupted by olden desire and passion... given in to Lady Chaos over there... \n I am the QUEEN of Chaos, infidel! \n Ah, and so, as I was saying... I abjure. All I want is to see this mission through and get us... get all four of us--- out of this dungheap of a destiny and into freedom. \n So you'll aid us in purifying the evil of Sekhmet? \n NO! \n We are but shards of one soul... ONE! You hurt her, you hurt yourself... \n I am willing to sacrifice anything and everything for the cause of justice and the Purification of Evil throughout all worlds and all times! \n Sekh... \n *SHWAANNGGG!* \n ...AAAAR RRGG GHH! \n FOO OOL! \n Ow... ow... ow... Oops... \n\nSuddenly, NEshi's world erupts in a cascade of myriad sensations... the scents of a thousand delicate lotuses war with the sulfur's stench and the maddening reek of a battlefield's massacre. Neshi's vision ascends into the waking world and a horrid sight greets his gaze.\n\nA monstrous abomination, bound with rotted linens and scabrous flesh stinking with the sepulchre's stench shambles towards the companions. Somehow, a Khy'ra had joined them in the night and blasted the servant of Set with its flaming breath... and yet it kept on coming. It ploughed through Nina's storm of arrows and slammed into Yorrick, raking age-hardened nails across the warrior's exposed arms. Even when it was cloven asunder, the two torn halves of its body continued to kick and flail about, throwing up terrible, choking fumes.\n\nNEshi's eyes flared with a sudden azure light and he stepped forward, shield-hand on his khopesh's pommel. Passing beneath the stone wing of Horus' statue, he swept the flaming blade through the Servant's abominable corpse, crying out in a voice more clear than daylight, \" PURIFY THE EVIL! By Horus and by Torm, I smite thee now and send thee to the foulest depths of the Abyss! Begone and trouble the world no more, misbegotten son of Set!\" \n\n...\n\n...\n\n Presently \n\nNeshi's eyes have returned to their natural grey and yet he has remained silent through the march into the forsaken fane. He snarls at the portal they are about to pass and beckons wordlessly at the others as he starts through..." }, { "author": "de-trick", "message": "You see a Sarcophagus thats open and empty the bottom holds 4 jars one has a jackal headed top, one a falcon, on that looks like a man, and a baboon. Make a knowledge religion to know what it is\n\nNina make a search check as you walk on down the hall. Since your looking for traps" }, { "author": "Miraqariftsky", "message": "(( (1d20+10)[ 22 ] Knowledge Religion check)) ((Yo chief. Was that right?))\n\n \"I have a bad feeling about this...\" Neshi mutters at the sight of the cadaverless coffin, that spiritless sarcophagus and claps a hand to his head at a sudden pang of pain.\n\n \"If I remember aright the teachings at Sanctum...\" he muses. \"Yond jars must contain the Servant's organs--- his lungs, his liver, his intestine and stomach\" " }, { "author": "rockdeworld", "message": "The juvenile dragon follows Yorrick into the new room, noting the absence of enemies. Then he turns to Neshi, whose earlier actions had also interested him.\n\n \"That was quite interesting to watch.\" The dragon says to him. \"What did you mean when you spoke 'by Horus and by Torum'? Those are names I have never heard before.\" " }, { "author": "bchilders", "message": "Tristan carefully inspects the sarcophagus and the area around it trying to recall anything he learned in his years at the sanctum.\n\n \n Spoiler \nKnowledge Religion: (1d20+12)[ 31 ] \nSpot: (1d20+5)[ 22 ] \n " }, { "author": "de-trick", "message": "these are Canopic jar's probable of the mummy that attacked you, they contain the liver, lungs, stomach, and intestines. These organs were removed when the mummy was mummified, so that they would not taint the mummy or rot it. They are placed near the mummy because to live in the afterlife you need these organ." }, { "author": "Grrth", "message": " \n Originally Posted by de-trick \n except for insects no living creatures \n \n\n((*sighs* Obviously. Any tracks? --> What corridor? I didn't go down any corridor?))\n\nSearch check: (1d20+12)[ 5 ](17) " }, { "author": "de-trick", "message": "there are no tracks coming from the other corridor\n\nas you walk down the corridor the mummy came from farther down it, a plate in the floor was pressed down, releasing a block from the ceiling, falling at Nina and Neshi.\n\nattack on both, flatfooted\nNina (1d20+15)[ 19 ] \nneshi (1d20+15)[ 26 ] \n\ndamage if hit (6d6)[ 23 ] " }, { "author": "bchilders", "message": "Tristan rushes to see how his two companions are faring after they were nearly crushed death. He thinks to himself that it probably saved them that they both were crushed together instead of one person taking the brunt of the massive plummeting stone. Tristan looks over some broken bones and pulls out a wand, thanking Oghma for the ability to heal those in need.\n\n \n Spoiler \nTristan will use three uses of the wand for each of them(assuming they were hit)\n\nFor Nina\n Cure light x3: (3d8+3)[ 6 ][ 3 ][ 2 ](14) \nFor Neshi\n Cure light x3: (3d8+3)[ 7 ][ 2 ][ 5 ](17) \n " }, { "author": "rockdeworld", "message": "((OOC: They were. That was a really strong trap!))\n\nThe dragon, shocked, leans over Neshi, checking to see if he is stable. \"Are you alright?\" The dragon asks. \"That was quite a knock on the head you took. Can you talk?\" " }, { "author": "Grrth", "message": " Nina: \n\nBrushing herself off, Nina mutters, \" Hmm, caught nappin'! Whew! \" She gives the ceiling a scathing look. As the dragon speaks to Neshi, she sighs a little and rolls her eyes. So glad folks are concerned about me !\n\n\" Thank you, Tristan, \" she continues aloud. \" Shall we continue? Only, let me get some space ahead so that if I trigger any other traps, we have fewer people to heal back up. \"\n\nContinuing down the corridor, keeping an eye out for anything suspicious and for any more traps! She'll stop if we come to any intersections or doors.\n\n \n Spoiler \nSurvival (tracks - either following the mummy's from before or looking for new ones): (1d20+12)[ 17 ](29) \n\nSpot (anything suspicious up ahead?): (1d20+12)[ 12 ](24) \n " }, { "author": "Grrth", "message": "((whoops! Forgot the search check!))\n\nSearch (looking for traps!): (1d20+12)[ 12 ](24) " }, { "author": "de-trick", "message": "Nina you see little cracks in the walls and ceilings as you look closer to see if it is some sort of buby-trap you see a scorpion come out,... then another and another, till you have a swarm around you." }, { "author": "Miraqariftsky", "message": " Previously... \nUpon clambering out of the wreck of the fallen and shattered block of stone, NEshi staggered to a nearby wall and collapses, his ka , his soul nearly fleeing the mortal body but it resisted, knowing that if he died, the Spiritshards would be let loose upon the world and dead Ra alone knew what horrors that would bring. But his strength was fading fast, the pull of judgment and oblivion too strong... suddenly there flashed forth a glorious light that pulled him back into the realm of life and of suffering. He gasped at Tristan in a voice not his own, \"Gah... haaah... Th... ousand thanks, ...lad\" \n Presently... \nNeshi reels drunkenly about the passageway from the severe injuries sustained, his vision blurring from the blood flowing freely from his brow. He has shouldered his shield, freeing up his left hand to clutch and cradle at his broken ribs.\n\n SQTWR, I summon thee! Come forth and devour these insolent infidels! \n\nNeshi's eyes widen upon hearing the Sekhmet's summons and he rushes forward and gasps in shock at the black tide of invenomed death swarming around Nina...\n\nThe Fallen Templar rushes forward and wades into the dark tide, laying about with his flaming blade. Pausing, he pulls off his cloak of resistance, rolls it up and tosses it to her, saying, \"Nina, hold steady! Take the cloak, 'twill help stave off the venoms!\" \n\nLooking back down the passageway, he calls out, \"FORWARD! FORWARD WITH FIRE AND MACES! STRIKE AT WILL!\" \n\nSlashing savagely at the scorpion swarm, he cries aloud, \" Death to Sqtwr!\" " }, { "author": "Miraqariftsky", "message": "Oops. Sorry. Forgot this: \n Spoiler \n I might not be able to check in in the following days so I posted several actions already. Also, if there are any mistakes, please be kind enough to point them out, thank you.\n\nFlaming slash 1: (1d6)[ 1 ] \nFlaming slash 2: (1d6)[ 3 ] \n\nIf I get on tomorrow and post, please disregard the second roll.\n " }, { "author": "rockdeworld", "message": "The dragon jumped back, suprised at Neshi's sudden outburst, and a reptilian hiss escaped through his snarling teeth. As Neshi runs dashing off down the hall, the dragon follows, both curious about what the warrior is doing and annoyed that his talking companion just ran away from him.\n\nComing to the mob of scorpions, the dragon follows Neshi's lead and breathes down a line of fire on the scorpions flanking Nina (the ones Neshi didn't hit).\n\n \n Spoiler \n Breath Attack - (4d6)[ 12 ] (Reflex DC18 to half)\n " }, { "author": "bchilders", "message": "Tristan waits to see how the swarm react to the attacks.\n\n \n Spoiler \nDelay turn to see if anyone needs healing or to attack swarm.\n " }, { "author": "de-trick", "message": "that was surprise round for you guys\n\ninitiative (1d20+4)[ 7 ] \nattack nina swarm need not to roll damage (2d6)[ 7 ] \n-nina fort save angainst distraction\nif failed (4d6)[ 8 ] \nthen a fort save again for poison" }, { "author": "Miraqariftsky", "message": " \n Spoiler \n\n (1d20)[ 7 ] Initiative\n (1d20+8)[ 14 ] Attack roll\n (1d6)[ 6 ] Fire damage\n " }, { "author": "Grrth", "message": "Nina:\n\n \n Spoiler \nHere's the rolls:\n\n1st fort save: (1d20+4)[ 19 ](23) \n2nd fort save: (1d20+4)[ 15 ](19) \n\nInitiative: (1d20+3)[ 8 ](11) \n\nTumble on my turn away from the swarm: (1d20+9)[ 6 ](15) \n\ncurrent hp: 10\n " }, { "author": "rockdeworld", "message": " \n Spoiler \n Initiative - (1d20)[ 18 ] \nActions are the same as in my last post.\n " }, { "author": "bchilders", "message": " \n Spoiler \nActions stay same\nInitiative: (1d20+1)[ 16 ] \n " }, { "author": "de-trick", "message": "Nina you roll out of the swarm, and pass both saves" }, { "author": "Methalor", "message": "[OOC: Hey guys... Damn, I got busy and kinda forgot about the game. 😦 Can I get an update?]" }, { "author": "rockdeworld", "message": "((OOC: Nina went into one room, we followed, she and Neshi got hit on the head by a falling rock. The room had a sarcophagus and some jars in it. Nina went into another room and there a swarm of scorpions attacked her, but she's gotten out of the way so we can wreak holy hell upon them!\n\nDe-trick, what's going on? I've seen you on the forums, but you haven't posted here. We've all posted our responses and are waiting for you to tell us what happened, and now you post only in response to Nina's post. If you're only going to post once a week, at least post something for all of us, right?\n\nAlso, looking back at our initiative rolls, and accounting for the dragon and Neshi going in the surprise round, I think Nina still doesn't actually get her turn until after someone else.))" }, { "author": "Miraqariftsky", "message": "((Yo Methalor! PM'd ya a sitrep.\n\nPsst, Rock... I think he said we got a surprise round for our sudden attack on the swarm and then the initiative rolls were actually for the second round onwards))" }, { "author": "de-trick", "message": "(OCC ok sorry of my delayed posting on the campaign, been busy with exams coming next week, I haven't had time to because I was waiting for methlar to post. I posted that Nina passed her save so Grrth knew hows Nina doing. also I thought if I posted something small it would jumpstart the group)\n\n(this is how it happened you are all in a corridor rocks fall and smash into Nina and Neshi. Then they find the sarcophagus of the mummy you fought, and then Nina was searching for a trap and found scorpions and neshi and the dragon attacked them before initiative but the bugs also attacked Nina before initiative. and here we are remember your in a 10ft wide hallway)\n\non the bugs turn they will move into neshi square, and climb on him attacking him\nneshi i need 2 fortitude saves\ndamage\n (2d6)[ 7 ] " }, { "author": "Miraqariftsky", "message": "OOC chatter: \n Spoiler \n Good luck with those exams, chief!\n\nOh, and just so the records are clear, Neshi threw his cloak of resistance at Nina earlier, hoping it might help her against the venom.\n\nAye, and yet more scorekeeping... Neshi's HP is now at -5... again... Looks like he'll finally have to break out the scroll...\n \n\n\nRolls: \n Spoiler \n\nFort 1: (1d20+6)[ 16 ] Fort 2: (1d20+6)[ 10 ] \n " }, { "author": "bchilders", "message": "OOC:\n \n Spoiler \nNeshi-I don't see how you are down to -5 if I just healed you after the rock trap. If I'm mistaken then you have to let me know if you need to be healed or else what is the point of me being around😁\n " }, { "author": "de-trick", "message": "Nexus if you are at -5, today is a lucky day for you you pass the fortitude not to take extra damage but fail the poision of a d4 of dex\n\n (1d4)[ 2 ] " }, { "author": "de-trick", "message": "(OCC anyone home)" }, { "author": "rockdeworld", "message": "((OOC: Check the OOC thread.))" }, { "author": "Grrth", "message": "The way I understand it, things stand thus:\n\nAs de-trick didn't announce any successful spot checks by anyone, I will list the following actions in order of initiative\n\nSuprise round: Nina swarmed by bugs - screams madly, makes successful fort saves.\n\n[18] dragon: Breath Attack - (4d6)[12] (Reflex DC18 to half) --> unless the dragon wants to delay his turn until Nina gets out of the way, then she's also now crispy and will remain in the bugs' square as she's also now unconscious.\n\n[16] Tristan delayed his turn to see if anyone is hurt (considering I said that Nina has 10 hps left, I'll assume he'll delay until he can get to her, changing his initiative now to 11 as well)\n\n[11] Nina: successful tumble check to get out of the square infested by bugs\n\n[7] Neshi: charges to attack (sorry, but I don't understand your attacks, so am not posting them)\n\n[7] swarm: bugs swarm over Neshi, biting/stinging - Neshi only passed 1 fort check, so takes 4 points of dex damage\n\n\n--> so, waiting on Yorrick to post his actions, or otherwise he should be dm'd for now and that takes us to the top of the order to the dragon.\n\nDid I miss anything?\n\n(btw, de-trick, posting something like this at the end of each round would really be helpful)" }, { "author": "de-trick", "message": "(I'll say yorrick is taking time to recover)" }, { "author": "rockdeworld", "message": "((OOC: Wtf just happened to my post? I was writing and then the screen went blank... Whatever. I'll post the dragon's next actions then.))\n\n \"Insolent bugs.\" The dragon sneers. It snaps at the swarm, its head moving even quicker than a snake's, then follows up by clawing at the vermin and beating them with its wings.\n\n \n Spoiler \nFull Attack! 1 Bite, 2 Claws, 2 Wings (with the multiattack feat)\n Bite - (1d20+16)[ 23 ] \n Damage - (1d8+3)[ 5 ] \n Claw - (1d20+14)[ 15 ] \n Damage - (1d8+1)[ 8 ] \n Claw - (1d20+14)[ 23 ] \n Damage - (1d8+1)[ 8 ] \n Wing - (1d20+14)[ 24 ] \n Damage - (1d8+1)[ 3 ] \n Wing - (1d20+14)[ 30 ] \n Damage - (1d8+1)[ 3 ] \nAnd that, ladies and gents, is why you don't mess with dragons 😎\n " }, { "author": "de-trick", "message": "except for a natural 1\n\nyou bite at the spiders then when you claw at the bugs you fall prone\n(second attack 15-14=1)" }, { "author": "rockdeworld", "message": "((OOC: That's 1 natural 1. There's no rule that says your attack ends when you roll a natural 1, so the rest should still go through.))" }, { "author": "bchilders", "message": "As soon as Nina comes out of the swarm, Tristan will move to her side and use another charge of his cure light wounds wand.\n\n \n Spoiler \nCLW: (1d8+1)[ 6 ] \n " }, { "author": "de-trick", "message": "and then it dies then\n\n* from now on though if you roll a Nat .1, will end a full attack*" }, { "author": "rockdeworld", "message": " \n Spoiler \nThat... seems like a bad house rule, one that can only possibly hurt the players. Why do that?\n " }, { "author": "de-trick", "message": "*You are unable to recover from the failure*\n\nYou here water dripping if you go forward you see a fountian with a hawks head dripping water. You are all thristy too.(drink the water please)" }, { "author": "rockdeworld", "message": " \n Spoiler \nCome on, you can do better than that! If we have to drink the water, find a way that FORCES us to drink the water.\n " }, { "author": "Grrth", "message": "Hey, before we move on, wouldn't it make sense to stop and heal first? Sleep and recover overnight, considering how many hurt folks we have?\n\nWith Tristan's wand, Nina's now at 4 hp. But she's conscious and supremely happy to no longer be covered in bugs, if a little ticked at being singed by dragonfire. 😛" }, { "author": "bchilders", "message": " \n Spoiler \nOOC: I think that is what the DM is trying to have us do with \"mysterious healing fountain\"\n\nIC: I don't know if my character would go up and trust \"mysterious unknown liquid\" but I'll trust whatever everyone else decides\n " }, { "author": "Miraqariftsky", "message": " \n Spoiler \n (2d8+4)[ 14 ] from prepared spells, cast on Nina\n (2d8+4)[ 8 ] from scroll, cast on Nina\n (1d8+4)[ 5 ] from prepared, cast on Nina\nCast Protection from Evil \n (1d8+4)[ 7 ] from prepared, cast on self\n (1d8+5)[ 12 ] from wand, on self\n (1d8+5)[ 10 ] from wand, on self\n \n\n\nNeshi sheathes his khopesh in a puff of oily smoke and half-stomps, half-staggers through the chitinuous carnage of the smashed, seared and scattered swarm of scorpions. Kneeling before Nina, he lays his hands upon her and prays,\n\n \"May Isis' eyes never leave thee\nMay Horus' healing hands take away thy pain\nOf darkness' taint, shalt thou be free\nOf light laughter be wrought thy voice, O fain\n\nBy Horakhte's harrows,\nBy Ra's righteousness\nSo mote it be\" \n\nWhen they come upon the falcon-headed font, Neshi races forward to lap at the water, panting like a crazed cur." }, { "author": "de-trick", "message": "OMG your completly healed, and feel rested." }, { "author": "Methalor", "message": "(OOC: Hey guys, I'm back in this for good. Sorry, I really got distracted... Anyway, yes, drank water [even if it's a bit out-of-character] and all happy healed, can we move on?)" }, { "author": "de-trick", "message": "This is the last place in this corridor, remeber there is still another one" }, { "author": "rockdeworld", "message": "((A'right.))\n\nThe dragon, not feeling thirsty, declines the invitation to drink, preferring to look around the area and see if there are any more creatures about. It only wants to clear out any infestations before making the place its home after all.\n\n \n Spoiler \nDunno what roll is needed, so here.\n Search - (1d20+17)[ 32 ] \n Spot - (1d20+17)[ 31 ] \n Listen - (1d20+17)[ 37 ]\n " }, { "author": "bchilders", "message": "After seeing his companions drinks Tristan thanks Oghma for the gift and drinks some water himself. He then looks over his other companions to make sure none of them need any further attention." }, { "author": "de-trick", "message": "( rockdeworld why can I see your listen result in the topic reveiw)" }, { "author": "rockdeworld", "message": "((What do you mean?))" }, { "author": "de-trick", "message": " \n Originally Posted by rockdeworld \n ((A'right.))\n\n[spoiler]Dunno what roll is needed, so here.\n[roll0]\n[roll1]\n Listen - (1d20+17)[ 37 ] \n \n\nYour first 2 are normal but the 3rd on is cheated, Don't play dumb I can see it and it isn't normal it should read[roll2]" }, { "author": "rockdeworld", "message": "((Check the OOC thread.))" }, { "author": "de-trick", "message": "(sorry thought you were trying the pull the wool over my eyes)\n\nSo yo heal up then move back to the other door way back, You go through the draping and see a small room, with pictographs all over the walls, where the next door should be there is a paster over it" }, { "author": "rockdeworld", "message": "((S'aright 😁 I'd be suspicious too.))\n\nAttempting to restart his conversation with Neshi, the dragon is chatting animatedly again.\n\n \"That prayer you said earlier was interesting - who were you praying to? On top of that, what were some of the words you used?\" " }, { "author": "Miraqariftsky", "message": " \"The prayer of healing over the lady Ninaste?\" Neshi replies, looking over his shoulder while tracing the a column of hieroglyphs reverently with his trembling right hand.\n\n \"Well Furnacebreath, 'twas Isis, the goddess of light, love and liberty. Hers is the gift of happiness, healing and health. Aye, her and her son Horus the Falconlord, my patron...\" he says, continuing.\n\nBut then he turns and fixes the dragon with his grey gaze and asks, \"But ye, sir Brassblade, what meanst ye that understood ye not the words of prayer and power that spake I anon?\" " }, { "author": "rockdeworld", "message": "The dragon snorts a bit at being called \"Furnacebreath,\" but is somewhat mollified by the Sir Brassblade that followed it.\n\n \"By Horakhte's harrows, By Ra's righteousness So mote it be\" The dragon recites perfectly, from memory. \"These are words from before my time, and the power they seemed to give you was great, yet I know not how, for these are names that I have heard of only in legend. I had no idea that ones such as them still had followers in this day and age.\" " }, { "author": "de-trick", "message": "ok just so we are all clear there is a sealed door." }, { "author": "Miraqariftsky", "message": "((sorry for taking so long))\n\n((cast Detect Evil ))\n\nNeshi is reading the weathered columns of Horakhtic praise from the hieroglyphs on the wall, singing silently when he hears the dragon's answer. Suddenly, he whirls around, his eyes blazing scarlet. His voice rumbles with the growl of mountains crumbling asunder as he bares now-jagged teeth at the brass drake.\n\n \"NRAA-HA-HA-HA-HAA!\" , comes the sinister and vaguely femenine laughter thundering forth from the depths of his heart. \"Thy legends pale before my full glory, wretched worm! I was here before the making of the world. I was here when Ra first awoke and burned away the primordial darkness. I was the one who first BROKE the world! HAHAHA! Quail before me, mortal scum, for I am...\" \n\nSuddenly, the terrible voice shifts down into a mellower, more jaded tone as his eyes' colour turn turquoise... \"Ankhutar. I am Ankhutar the repented, Ankhutar the Lightbringer, headmistress of Sanctum...\" Releasing a sigh that is weary of countless millennia, he... or rather, she, continues, \"But then, truth be told, in age of old, I was known as...\" \n\nAnd then his voice grows dark and terrible once more. The very shadows on the walls sweep towards his hands and swirl and writhe like serpents about his feet, awaiting his deadly whims. \"...SEKHMET! I AM THE QUEEN OF CHAOS, THE BLOOD-DRUNK, THE DEVOURER OF MEN, THE MARRER OF MOUNTAINS!\" \n\nJust as suddenly, his eyes flash a brilliant celestial azure and his voice speaks with the tongue of a maid more fair than mortal tongue can tell. Tinkling as winter's icicles melting away in spring's thaw, sweet as the most golden honey, the voice banishes the gloom from the room. \"Ah, please be kind enough to forgive my shard-sisters, sir dragon. Also, please excuse me while I withdraw within and Smite that bitch-queen's insufferable evil...\" \n\nWith those final words, Neshi's eyes roll back into their sockets and then he gives a primal yell as he slams his shield against the sealed door. Collapsing to his knees, panting heavily, he snarls, his neck muscles corded fiercely. His saliva drips from a slack mouth and he leans heavily upon his sword, stabbed into the stone of the temple floor.\n\nFinally, the Fallen Templar looks up into the dragon's eyes, locking them with his own grey-pupiled gaze and then he says, \"I am a wanderer of the ages. I am a walker of the wastes of boundless space. I slept in stone and swam the seas of unreckoned time, its golden sands long gone to ash and dust. My gods are those of an age long gone, long ago. My life was ended long ago\" " }, { "author": "de-trick", "message": "you can tell there are mulitiple evil creatures, the strongest aura is strong" }, { "author": "rockdeworld", "message": "((What happened to everyone else? There used to be more posters in this game, didn't there?))\n\nThe dragon shrinks back slightly with a low hiss as the earth begins to shake and Neshi's first incarnation begins her bellowing yell, then angrily rises after hearing the part about being a wretched worm, with eyes glowing red and flames growing from the gaps in its maw. However, before the dragon decides to engulf Neshi and whatever clearly malevolent spirit his body is acting as an avatar for, another, mellower, incarnation takes hold of the man, and the dragon's curiosity re-emerges from beneath its anger and fear. The dragon listens complacently to the rest of the spirits' tirades, until Neshi's own personality emerges once more in a spasm of physical movement.\n\n \"Very interesting. You hold the spirits of the ancient gods inside you? So you are an avatar, of sorts. What do you mean, your life was ended? Tell me more about yourself.\" " }, { "author": "bchilders", "message": "(sorry it's been a while)\n\nTristan, getting more and more used to Neshi's transformations, listens to learn more of what caused these shards to posses his companion." }, { "author": "Miraqariftsky", "message": " \n Originally Posted by rockdeworld \n ((What happened to everyone else? There used to be more posters in this game, didn't there?))\n\nThe dragon shrinks back slightly with a low hiss as the earth begins to shake and Neshi's first incarnation begins her bellowing yell, then angrily rises after hearing the part about being a wretched worm, with eyes glowing red and flames growing from the gaps in its maw. However, before the dragon decides to engulf Neshi and whatever clearly malevolent spirit his body is acting as an avatar for, another, mellower, incarnation takes hold of the man, and the dragon's curiosity re-emerges from beneath its anger and fear. The dragon listens complacently to the rest of the spirits' tirades, until Neshi's own personality emerges once more in a spasm of physical movement.\n\n \"Very interesting. You hold the spirits of the ancient gods inside you? So you are an avatar, of sorts. What do you mean, your life was ended? Tell me more about yourself.\" \n \n\nNeshi sits down heavily upon a gigantic piece of broken statuary that looks like a lioness's toe. \"'Life was ended'--- I was DEAD, blight take it all! I was dead... and now I live... To squeeze a tale of terror that shall surely harrow up your young heart's blood into a few moments' speech...\" \n \"Ha-ha-ha! You make me laugh, young one\" speaks the spirit-shard of Ankhutar through the mortal warrior's mouth before relinquishing his faculties to him.\n\nThe Fallen Templar heaves a weary sigh and leans back against the cold masonry of the wall. \"I was once the captain of the Royal Guard of the fair city of Efer-nim. A thousand years ago, Apepi, the Night-Serpent arose and devoured Ra, plunging the world into eternal shadow. A thousand years ago, I had yet to reach twenty years when I had to lead the Guard on a hopeless, desperate campaign into the wilderness, leading hordes of the damned dead away from Efer-nim's innocents. On the third night we were decimated. Down to the last dozen men we stood, heaping high the wall of the slain...\" \n\nAfter slashing the air to add emphasis to his words, Neshi sighs dreamily with a glazed look in his grey eyes. \"And then she came... plummeting from the sky, purifying to naught but ash all the daemons that besieged my beleaguered band... She was more fair than mortal tongue can tell. Her flowing hair a firestorm from Ra's own soul, her sword a searing serpent of virtued vengeance. She was Ankhutar...\" \n\nSuddenly, blood blasts from Neshi's nose in a crimson geyser. Speaking raggedly through gritted teeth, the Fallen Templar says with Daiyanissa's lovely voice, \"Behind yon sealed door are creatures of chaos that call to my elder sister, pledging their services to her reign of terror. The sheer evil Taint of souls put them beyond redemption and the stench of their corruption just screams to be smote and Purified...\" \n \"Comrade Yorrick, the maul, if ye please...\" Neshi asks of his old friend, extending a trembling hand toward him." } ]
[ { "author": "Lady Tialait", "message": "A Court Wizard in stunning blue robes stands in the air with a wave of his hands a booming voice echos over the Contest Arena \"Welcome to the First Anual Princly Cup. Today is the First day of the Contests the Competitors are\nSir Raleigh Branta, a Neanderthal Bard/Paladin in the service of Playswithfire\nDehl Barker, a Human Ranger/Swordsage sponsored by Dobe\nUraz Son of Bane, a Human Barbarian from the clan of EloquentRune\nJermayn Schirmherr, an Elf Fighter Fix from Bandeded\nTristan de Troye, a Human Fighter of the House of Samuel\nAnd Carrick Ballyna, a Human Cloister Cleric/Diviner, from the Sainthood of Toliudar.\nIntruduce yourselves. To our lovly ladies.\" \nWith that three fireballs burst in the sky and a crowd of peaple littering the stands start to cheer." }, { "author": "Toliudar", "message": " Carrick \n\nWith a wave of his hands and a grand flourish, a rather narrow-shouldered and unassuming young priest enters the Arena on a much larger mount. He wears the simple robes of a travelling priest, although he wears no discernable holy symbol. A heavy metal mace is strapped to his saddle behind him. Floppy dark hair is just avoiding getting into his eyes. A black hawk launches itself from his shoulder, and circles overhead. He peers out at the surrounding crowds and smiles.\n\nPeering back at the much more impressive-looking warriors behind him, Carrick shrugs good-naturedly. His sweet, clear tenor voice sails above.\n\n My Lady Magpie. My Lady Awfullich. My Lady Sha'Hilta. The mighty wizard does me too much credit. Ladies, and all the assembled gentlefolk, my name is indeed Carrick Ballyna, but I am from no sainthood. Though...I have read much of the lives of the saints.\n\nAnd the sinners. \n\nThe broad grin that follows his last statement is calculated to bring a laugh from the crowd. If he could not be the imposing favourite to win, perhaps he could become the good-natured jester.\n\n \n Spoiler \nStill have to buy the last 1K of gear. Sorry. Tomorrow!\n\nIf helpful: (1d20+7)[ 21 ] Perform, for any effects from the above.\n " }, { "author": "playswithfire", "message": " Raleigh (and Tala)\n\nA wolf with pale grey fur and hard blue eyes walks slowly and deliberately towards the center of the arena, displaying a sense of quiet power while giving no impression of hostility. Upon reaching the center, the animal dips its head and then rears up on its hind legs. A voice emerges and seems to come from the wolf.\n\n\" Lords and ladies, I come before you with the honor of announcing the next competitor, a stranger to these lands, but no stranger to honorable combat. He has fought many battles in defense of his homeland, as well as for his new home among you. He fights here today to show his thanks for your acceptance of him in these lands and to prove himself worthy in the eyes of such fine lords and ladies to be called a Champion. I give you, Sir Raleigh Branta \"\n\nThe large, powerfully built Sir Raleigh walks towards the wolf, which has resumed its standard four-legged stance and begun walking towards him. As they meet, the wolf circles behind him and falls into step with him as they together return to the center of the arena. With a quick nod to the wolf, Sir Raleigh continues in the voice that those present realize was his all along.\n\n \"I hope you can all forgive me my rather unorthodox herald, but had she the gift of speech, I would indeed choose Tala to announce me before an event such as this, for she has fought well beside me in more battles than any I have had the pleasure of serving with. My three great ladies, if my eccentricities have offended, you have my apologies beyond my words to express it; I could not bear it if it were to spoil your favor of me this day. For while in my native frostfell lands, we have days where night holds sway for but a few hours, I have never known such radiance as now when I stand in your illustrious presence. I am your servant, Sir Raleigh Branta and I hope my actions this day are to your pleasure. This last is said as he bows deeply and begins to back away to prepare for the first challenge.\n\n \n Spoiler \n\nWolf speaking done using the Ghost Sound cantrip (no armor yet so no ASF). Wolf on hind legs is from his having perform as a bonus trick as my animal companion.\nPerform(oratory) check (1d20+7)[ 8 ] for all that if needed\nEDIT: please tell me it wasn't needed; yikes\n " }, { "author": "Doberler", "message": " Dehl \n\nA rather large horse enters the arena. On its back stands a human of average height, wearing a rather worn and beaten set of traveling clothes. A large-brimmed hat sits atop his head, obscuring his features as he paces the length of his horse.\n\nWhen the horse reaches the center of the arena, the man simply walks to the rear end of his horse and walks off.\n\nWhen his feet touch the ground, he gives a flourish of his cloak and a bow, taking his hat off as he rises, Brown hair cascades from its hiding place and falls to his mid-back.\n\n Ladies and Gentleman. I am Dehl Barker. Seeker of Knowledge, Jack of all trades. Master of all, master of none. It is my great honor to be accepted, weighed, and measured against the calibur of the opponents that will be joining me in competition. \n\nHe then turns to address the women of the court with a deep bow and an even deeper grin.\n\n Miladies, I especially look forward to the undoubted pleasure of making your aquaintance. \n\nWith that said, he returns his hat to its rightful place, leaving his hair unfolded and calls his horse, Nipper is what he calls him, to his side, walking towards the edge of the arena, waiting for his remaining competitors to arrive.\n\n \n Spoiler \nAnd a perform check... (1d20+3)[ 22 ] \nedit: Sweet... I couldn't have asked for a roll to have more awesome...\n " }, { "author": "EloquentRune", "message": "A large man riding a large black war horse can be seen not far from the gates of arena. Not slowing down at all the man bursts through the gates and rushes out onto the field.\n\nHe makes a few laps around the arena howling and swinging his massive greatsword over his head trying to excite the audience.\n\nAs he passes the crowds all can see that he is wearing leathers, and hides of animals, with a breastplate that has intimidating spikes protruding from it.\n\nAfter his third lap he stops in the Arena center and jumps of of the back of his horse.\n\n \"I am Uraz, son of Bane, son of Glade, son of Horus, son of Gaius. Next in line to lead the tribe of the Stag. I am here to show you all the true strength of a man and gain honor for my people. I shall fight with all that I am and do all that I can not for myself but for my peoples who after I win shall no longer be kept from your cities and prosecuted without reason.\" \n \n Spoiler \n oh btw I pick Red \n " }, { "author": "Bandededed", "message": "A slight elf of middling hight enter the arena, passing almost unnoticed in the excitement Uraz's enterance.\n\nHis armor is plain and unassuming, as is his mount's, and though he carries a greatsword and a lance, he seems merciful, and perhaps kind.\n\nHe dismounts when he reaches the center of the arena and bows to the ladies.\n\nHe begins soberly, \"I'm sorry, my ladies. It seems I may be outdone for this opening appearance, but I promise not to be a disappointment for the rest of the competition. With luck, and perhaps a little help...\" his eyes sparkle and he smiles mischievously, \"I will not be an embarrassment. I await the command to begin,\" he finishes and takes up a ready stance." }, { "author": "slb", "message": "Last contender entering the jousting area is Tristan de Troye , riding his white palfrey. The spirited stallion seems extremely nervous but his rider keeps him under control with only one hand on the reins. He waves at the crowd and receives many cheers in return. His blazon - purpure, a lion argent - is well known by many of the folks for the barony of Troye is not far away.\nFollowing the knight in his shiny armor are two squires, dressed in white and purple like the palfrey's coat. The first squire raise his left hand where a beautiful falcon his perched, sometimes sending a piercing shriek covering the noise of the crowd. The second squire keeps two astounding white greyhounds on leash.\nThe knight cross the jousting area, maintaining his palfrey at an ambling gait, he then stops himself in front of the honor seats where the nobles and the ladies are. He removes his helm and still using one hand and his knees instruct his palfrey to do a curtsy by lowering his forelimbs and his head.\n\n \"Know oh fair ladies that it is a great pride for any knight to have a chance to compete in front of you. There are many champions coming from far away lands who are here to prove their valor, and I hope that I will give them all a good challenge. But my dearest wish is that this competition will please you and your noble guests.\nI may not have tamed a white lion like my ancestor, but I swear that my fame as a master of the beasts and of the weapons will honor the house of Troye.\" \n\nSaluting again the noble assembly with a curtsy of his horse, he puts back on his helm adorned with white and purple long feathers and turn the palfrey where the other champions exited the jousting area. Then, raising his palfrey on his hind limbs, he draws his sword high in the sky and shout to the crowd \"May Heironeous bless this tournament, and let the best champion prevail\" \n \n Spoiler \nThe horse tricks are normal on a properly trained horse, and Tristan's palfrey being a show-off horse, it is trained for this kind of stuff. In case my riding check is needed: (d20+7)[ 24 ] \nAlso a Perform (Oratory) check if needed: (d20+3)[ 19 ] .\n\nP.S. And apologies for the frequent mistakes in English, most of my medieval-based vocabulary is French 😳\n\nedit: minor rephrasing, unhappy with first version, revised CS\n " }, { "author": "Lady Tialait", "message": "The three ladies smiles apon the entering contestants. Each speaks in turn. Starting with Lady Sha'Hilta Oh, You six are kind. a smile crossing her lips she looks over to Carrick I too, know a thing or two of historical Sinners. Perhaps when the time is correct, we may discuss this more. she sits in her chair and smiles down.\n\nThe second Lady to speak is Lady Awfullich For starters, I am glad you are all gracing us with your talent. As we start with Violence A show of strangth, I will not be judging you favorly or otherwise at the moment. But hunting skills later, that is a differnt matter completely. A flicker of mischeif hits her eyes as she looks over to Raleigh But, if i could I would give Tala a point of favor, she is a beuty to behold \n\n\nThe final Speach of approval or otherwise is given by Lady Magpie and starts with a yawn Wonderful, a bunch of fluffed up knights, atleast that last one is a proper knight...but other then that i'm less than impressed with the selection. she yawns again and eats a chocolate that she has infront of her.\n\nAfer the Three ladies speak the Mage trumpets out again Very well, the games shall begin! The lots have been cast! and The following peaple will face off in the Joust! Lord Dehl Vs. Lord Trove, Lord Raleigh Vs. Lord Carrik, Lord Schirmherr Vs. Lord Uraz , Please collect your Lances and make it to the Jousting Circle \n \n Spoiler \n As the Wizard Said, I want in spoilers, ACs Rolls to hit, bonuses to hit(inculde your +2 for charging), and Attack Rolls, and Damage Rolls in your posts. Remember the Scoring Requires both Style and Highest Damage. The lances are Masterwork, so remember to put that into your bonuses.\n " }, { "author": "Toliudar", "message": " Carrick \n\nCarrick bows low to each of the three ladies as they speak - that is, as low as he can without pitching forward in the saddle. He dismounts carefully in order to go and select a lance from the pile.\n\nEn route, he nods somewhat shyly to the massive Sir Raleigh. When he reaches the lances, he does his best to hoist one without grunting. Somehow, he manages to get back onto the horse holding the lance, and to get over to the jousting pitch.\n\nAt the pitch, when the \"two minute warning\" is given, Carrick draws a trio of scrolls from a bag at his belt. He takes a full minute to pray silently, drawing the power of the spirits to him. Slowly and carefully, he reads off all three scrolls, followed by two additional spells that he weaves himself.\n\n \n Spoiler \nNot sure if you're running all of the jousts simultaneously. I'm fine to put this on hold if we're not first up.\n\nSpellcraft DC 16 to identify the first, third and fifthspells he casts. DC 17 for spells two and four.\n\nFirst: Mage Armour\nSecond: Alter Self - he turns into a Tren \nThird: Shield\nFourth: Bull's strength\nFifth: Magic Weapon\n\nRevised stats: HP 19; AC 27; Attack with Lance +3 for 1d8+2\n \n\n\nPartway through his preparatory process, Carrick nearly doubles in size, becoming a rugged, scaly lizard-creature with prominent fangs and a long, slender tail. He pauses in his spell-casting to shout out to the crowd.\n\n My fine opponent hails from the wild-lands, and to match him, I too now become a wild thing. May both of us battle well, for the glory of this cup. \n\nShamelessly, he pumps his lance in the air in an effort to sway the crowd to greater excitement, and then turns his attention to his formidable opponent." }, { "author": "playswithfire", "message": " Sir Raleigh \n There's more to you than meets the eye, good sir. I know not your new form and would learn of it later, but first, we battle! AARROOOOOOOO! \n \n Spoiler \n\nThe wolf howl is one of my inspire courage uses for the day. Not sure if we're actually doing the rolls, but I'm going to do them and you can extrapolate the modifiers if you want to roll them yourself.\n\nAC 22 (unless we subtract the 2 from changing)\nHP 26\nPerform check for style (1d20+7)[ 16 ] \nAttack Roll (1d20+11)[ 25 ] \nDamage Roll (1d8+5)[ 6 ] x2 for charging while mounted\n\nOOC: definitely thought \"HULK SMASH\" when I saw what you changed into and please tell me that 27 is before subtracting 2 from charging ☹️\nsilly 1s for damage\n " }, { "author": "Toliudar", "message": " Carrick \n Raaargh! \n\nThe lizard-man roars and urges his mount forward. He tightens his grip on his lance as he lurches forward.\n\n \n Spoiler \nplayswithfire - the hulk reference is brilliant. Fortunate for both of us - and the tournament - that he's the Banner-in-control Hulk.\n\nMan, am I a geek.\n\nThe AC 27 is indeed before the charge.\n\nCarrick's rolls:\n\n (1d20+7)[ 12 ] Perform\n (1d20+5)[ 6 ] Attack Roll\n (1d20+5)[ 10 ] Confirmation, if attack roll is a natural 20\n (1d8+2)[ 9 ] Damage, x2 for charging\n " }, { "author": "Doberler", "message": " Dehl \n\nDehl bows to the ladies, his eyes meet theirs, one by one, seeming to pause longer on Lady Awfullich. He knew he was an Excellent hunter. That event was almost assuredly his.\n\nWith that, he leads his mount to the racks, hefting a lance and climbing nimbly onto his mount.\n\nHe then leads his mount to the starting area, awaiting his turn against his opponent.\n\nThose who were looking at him would see a grin on his face for a moment. When the moment passed, his image would start to blur as shadows began coalescing around him, making him a difficult target. As soon as he would spur his mount into a charge, he would whirl his lance about his head and it would alight.\n\n \"YAAH!\" He would scream, spurring his mount to greater speed.\n \n Spoiler \n\n\nChild of Shadow stance grants 20% Concealment\nBurning Blade Technique grants 1d6+3 fire damage on a successful attack\nAC while charging: 21\nAttacker misses on a roll of 1-20 (1d100)[ 95 ] \nPerform Check: (1d20+3)[ 13 ] \nAttack Roll : (1d20+6)[ 21 ] \nDamage Roll (Lance and Fire): (1d8)[ 2 ] + (1d6+3)[ 8 ] x2 on lance damage because of the cahrge\n " }, { "author": "Bandededed", "message": "Statblock\n \n Spoiler \n{table]Jermayn Schirmherr\t|Elf\t|Fighter fix\t|4\t|Neutral Good\t|Medium\n 25/25 \t|+3\t|40\t|AC/T/FF\t|20/15/15\t|Chain shirt\nMelee Atk\t|Lance +8, Greatsword +6\t|Lance 1d8+4, Greatsword 2d6+3\t|Ranged\t\t|Comp(+2)Longbow +7\t|1d8+2\nSaves\t|Fort 2\t|Ref 5\t|Will 2\nSrt - 14 \t|Dex - 16\t|Con - 10\t|Int - 10\t|Wis - 15\t|Cha - 8[/table]\n \n\n Jermayn \n Against him?! First! Gods be good to me, guide my blows and allow me the victory! he thought, nervous though this was hardly his first battle. He quickly drinks his potion of Bears endurance , and fills himself with eagerness to do battle, though the sight of one contestant changing himself into some odd creature sickens him slightly.\n\n \"Forward, Jed'aen!\" he calls to his horse as he charges.\n\n \n Spoiler \nI hope no one minds if I use the lance I brought.\nNew Con score = 14. New HP = 33. New Fort save = 4. AC because of charge = 18\n Attack - (1d20+10)[ 13 ] \n Damage - (1d8+4)[ 8 ] x2 because it's a lance on a charge.\n\nEdit: Freaking three... 😡\n " }, { "author": "slb", "message": " Tristan \n\nNow mounted on his strong destrier, Tristan is about to take the lance handed by his squire Jehan, when he notices the lizard-on-a-horse and the would-be knight howling like his wolf.\nTristan sight. \"By Heironeous, surely this is a joke and the tournament assembly wants to entertain the crowd by allowing these buffoons to the contest\". Then noticing the scared look of his squire he adds: \"They are not dangerous, my true challenge are certainly the barbarian and the elf, but to be honest, I have no idea what my actual opponent is worth. Look at him, no armor ! There's surely something fishy here and I should be careful, I just pray he will not change in a weird beast or start howling like Raleigh\" .\n\nTristan then enters the racks, noticing the shadows engulfing Dehl. He spurs his destrier and raise him on his hind limbs to shout the warcry of his familly \"TROYE AVANT\" . Then seeing Dehl's lance suddenly ablaze he wonders if he shouldn't have asked his squire for a hanap of cordial before this joust, he immediately takes a defensive stance.\n\nAnd now the shock: will steel prevail against magic ?\n \n Spoiler \n\nAC 20-2+4 = 22 mount charging, fight defensively\nAttack (d20+6)[ 7 ] mount charging, mw lance, fight defensively\nDmg (d8+3)[ 4 ] x2\n\nedit: aargh, Tristan has been really surprised by Dehl's combat tactics, his lance went astray !\n\nFor the DM about my temple questions: I wanted to replace potions use by a priest of Heironeous blessing Tristan, that would have looked more in line with this chivalry stuff. But finally I have an other idea: Tristan's squires could provide him with a cup containing a potion and that would also be okay. So don't bother with this, I just purchased two aid potions and now have approx 180gp left.\n\nAnd one last question about potions: does the tournament rule allows one to use them during fights ?\n " }, { "author": "Lady Tialait", "message": "The Crowd Cheers with glee at the goings on. The Ladies seem impressed with the performance.\n\n \n Spoiler \n Not during events, but you can use buff magics before each event. You have two minets to cast or drink potions. (that is 20 rounds) you don't have to use this time, but it is allowed. The Joust is just one attack. So, once we get the last contestant's attacks I'll score everything.\n " }, { "author": "slb", "message": " Tristan \n\nLooking at the burned mark tarnishing his armor which took the brunt of the blow Tristan is disappointed he didn't even graze his opponent.\n\nHe crosses again the jousting area and open his visor to salute Dehl.\n \"You sir took me really off guard with your fighting style. I look forward to face you again in the duel and really wish we could continue this jousting. But since this tournament is based on a single exchange, I concede you had the upper hand.\" \n \n Spoiler \nHey DM, what happened to your avatar ? Did she don a girdle of gender changing ?😉\n " }, { "author": "Doberler", "message": " Dehl \n Damn, Dehl thought to himself as his lance skittered across the man's armor. As he came to the edge of the jousting area, he led Nipper back the the weapon racks and dismounted, the flame on his lance had died out by now, and he decided to let the shadows that aided him rest. He was putting his lance back in its place when Sir Troye began to speak to him.\n\n \"I too sir, wish we could continue this sport. I must say you have a rather impressive defense. I shall take from this experience the knowledge of battle you've exhibited and add it to my own. I look forward to seeing how things play out in the events to follow.\" \n\nWith that, he bows to the man and leans on his horse, watching the rest of the jousts play out.\n\n \n Spoiler \n Knowledge: Local to determine Tren attributes. \n \n\n\nThe Lizard-man intrigued him. He searched his memory with a grim look on his face. His knowledge was vast. But like many things, his knowledge was too spread out to tell him anything about this interesting race.\n\nHe would have to ask him about that later." }, { "author": "playswithfire", "message": " Sir Raleigh \n\nWheeling about at the end of his charge, Sir Raliegh pumps his lance in the air, attempting to add some glory to what he knew was a fairly weak hit. But he had scored a hit and not been touched and that deserved a brief show of pride.\n\nHanding off the lance to a nearby squire, Sir Raleigh rides slowly back to the center to speak with Carrick. Yes, as I said, more than meets the eye. I confess I underestimated you before. I think I was fortunate that this new form seemed to have issues fighting on horseback. In sword on foot, I expect we shall see great things from you. Good luck to us both. Sir Raleigh extends his hand and will shake if Carrick is agreeable, then ride back to his area to dismount and make sure Tala is prepared for the hunt." }, { "author": "Toliudar", "message": " Carrick \n\nKeeping his lance nearly vertical, Carrick remains mounted, trotting forward to chat briefly with Sir Raleigh. He waves a bit ruefully to the crowd as they come together. Carrick's polite tone is heavily distorted by the beast's fanged jaws.\n\n A solid hit, sir! Well done. I would have appreciated a chance at a second pass - perhaps after the tourney is complete? " }, { "author": "EloquentRune", "message": " \"MWAhahahahaha This little thing shall be no challenge for me.\" \n\nUraz's face shows a massive grin as he mounts his steed and is handed his lance. \" KORD! guide my blows and let me defeat my foe with strength and speed\"\n \n \"Enough talk you shall now loose.\" \n \n Spoiler \nAC 18 Attack (1d20+8)[ 10 ] Damage (1d8+3)[ 7 ] x2 my HP=41\n " }, { "author": "Lady Tialait", "message": "The Wizard flys up high and starts his speach, it booms over all the exitment as he announces the scores for the Joust The following Scores have been given, For Best Joust ((Damage)) an award is granted to Lord Dehl, for Style and showsmenship, one point goes to Lord Raleigh. The ladies wish to speak. \n\n\nThe lady Magpie stands to speak, a hush goes over the crowd. Oh you have woo'd me with your valor sir knight, Lord Trove, I bestow on you one Favor. Please prove worthy of this grant as I have few favors to grant. she smiles and sits.\n\nLady Tialait Stands to speak A suprising work of Transmutaion, magical ability and choice of exotic ability has been shown to me today. For that I grant my favor. Lord Carrick You have proven that magic may win this Tournement, even without winning this round. I look forward to seeing some more magical suprises, and even more exotic accorances. She smiles bows then sits.\n\nLady Sha'Hilta stand and speaks scowling down at the competitors. What a bunch of wimps. I would have wiped the floor with the lot of you. But sense everyone else is gunna give away their favor, I'll give one to that guy who hit the hardest, Sir...um Delh or whatever I dunno she sits back and grumbles.\n\n\nThe Wizards voice is heard again. Compeditors have two hours, the Baazzar is open if you wish to buy addional equipment or sell anything. At the end of Two hours please report back here, and We will begin The hunt, if you wish to start your hunt then you must come to me. \n \n Spoiler \nGood job everyone!, alright, you can sell any of your equipment at eh baazzar for half the listed price for that item. Any Magical or Mundane Item that isn't costum can be found there at book price. After everyone decides what they are doing with this downtime, I will tell you how the Hunt works in Mechanics.\n " }, { "author": "Doberler", "message": " Dehl \n\nDehl bows at the crowd when his name is announced by the wizard. When Lady Sha'Hilta begrudgingly grants him her Favor, he smirks at her, deciding to hold his tongue and a snappy remark. He instead decides to tip his hat at her, bowing slightly.\n\nAs he listens to the announcement, he begins preparing himself mentally for the hunt, deciding which techniques he has at his disposal that would benefit him the most.\n\nA few minutes pass with Dehl in quiet contemplation. Once he finishes preparing himself. Should no one attempt to stop him, he would proceed to the wizard to begin his hunt.\n\n \n Spoiler \n\nReadying the following Maneuvers: Counter Charge; Wolf Fang Strike; Mighty Throw; Fire Riposte\n " }, { "author": "slb", "message": " Tristan \n\nImmediately after the end of the joust Tristan sent his squire Jehan on an errand. \"Take this purse to friar Cafdael at the temple of Heironus and ask him to give you the most beautifull rose in his garden\" .\n\nOnce dressed for the woods and while his second squire prepare his palfrey with the hunting gear, Tristan takes a glass of wine in his tent with a few knigths and barons acquaintances.\n\n \"My friends, I can't believe this big oaf of Raleight got a point in the joust. The court has already been buzzing about him for months since duke Ferdinand knighted him. Imagine the ruckus it would cause should he wins the Princly Cup ? Surely the story would cross the borders of the kingdom. I'm wondering if the duke isn't trying to make a joke on all of us by showing that a savage can be a proper knight. In any case I thank you for your support and pray Heironus will guide my hounds to a great stag.\" \n \n Spoiler \n10 gp in the purse as a donation to the temple (and maybe some wine for the friar 😉 ).\n\nTo Playswithfire: I took the liberty to give a name to Raleigh's sponsor, but if you have a better idea let me know I will correct it (or maybe the DM if this cup takes place in a campaign setting)\n " }, { "author": "slb", "message": " Tristan \n\nMoments after his fellow knights wished him good luck, Tristan is back in front of the ladies. He has donned his hunter's garb: leather boots, a studded leather armor, a green cloack and a felt hat of the same color with two peacock feathers. He wears a dagger on the belt and a beautiful rose is sewed on his armor. His left leather glove is rugged and bigger than the one handling the reins.\n\nHe rides again his white palfrey. But this time the horse do not wear an exotic saddle and a coat with Troye's colors. He has a simple saddle albeit with a very wide pommel, and two little saddle bag on each side, one being a quiver with many arrows and an impressive bow.\nOn each side of the horse a white greyhound walks unleashed, alert and graceful.\n\n \"My ladies, I present myself to you for I am ready for the hunt. Hunt is a noble art and in all honesty I hope I could entertain you a bit by explaining how I practice it. Many believe my two greyhounds here are just good to run behind little game or please a lady as an ornament. But their scent is very good and they are swift enough to race a stag and chase it back to me. I have spend many days in the woods of the kingdom to train them and hope we will together bring your cooks the meat of this evening. Of course no dog could catch the elusive dove or even rarest birds living in the royal forest. This is why I also trained this falcon.\"\n Taking a very little whistle hanging on his neck, Tristan use it and raises his left hand. A little falcon fly straight to his hand and perch upon it.\n \"Even the best bowman's arrow can't follow a bird among the trees, but my falcon do. If by luck I spot a pretty bird whose feathers and delicate meat would please you, I will bring it back.\" \n\nTristan then let the falcon perch on his saddle pommel and cover its head with a leather blindfold. He then looks straight at lady Magpie.\n \"Fair lady, know that I have been extremely honored by your favor, and this rose on my heart is a token to your kindness. It shall remember me that I have been blessed by your sight for the rest of this tournament.\" \n\nFollowing this speech Tristan orders his hounds to sit and do a curtsy with his horse. He then leaves in the direction of the forest in a slow canter, shortly followed by his hounds which stayed sit till he told them to follow.\n\nedit: my English is so baad, I always find mistakes when I read myself later." }, { "author": "EloquentRune", "message": "Uraz infuriated by his showing in the joust goes to the Bazzar and purchaces a hunting dog to help him with the hunt after selling his warhorse and saddle.\n\nUraz removes his armor to prepare more for the hunt." }, { "author": "Toliudar", "message": " Carrick \n\nAt the announcements, Carrick waits with the others, grinning at the incongruity of the savage lizard-creature among the stuck-up knights. Even he, however, is shocked when Lady Tialait announces her choice. Immediately, he steps forward, and simultaneously drops to one knee and releases the transformation, becoming once again a humble priest in order to receive her favor.\n\n My lady, you are too kind. Indeed, I hope that magic and courage will prove to be as valid a cause for celebration in the tasks ahead as skill with sword and bow. You are...gracious to indulge me in this. \n\nRising, he steps back, and bows his head. And turns to chat again with Sir Raleigh.\n\n That was indeed well fought there. And I loved the trick you did with the wolf earlier. Very nice. I guess he'll be an invaluable assistance to you in the hunt ahead as well. " }, { "author": "playswithfire", "message": " Raleigh \n\nRaleigh bows slightly to the ladies when it is announced that he has earned the point for showmanship and this fortunately covers his brief grimace upon learning that he did not win for damage. Silently cursing himself for the weakness of the hit, he returns a smile to his face and addresses the ladies. This point seems hollow without the favor of such fine ladies. Efforts shall be redoubled to show my strength and worthiness. The word strength is said as he directs his gaze to lady Sha'hilta.\n\nHe then turns to answer Carrick. Yes, Tala has aided me in many hunts and I believe she will again. I look forward to seeing the form you take for the hunt Sir Carrick. If you will excuse me, some preparations are needed. This armor is excellent for open combat, but I fear it will spoil the game out in the woods. \n \n Spoiler \n\nRaleigh sells his horse, saddle and shield at the bazaar and picks up 2 potions of hide from animals, 2 potions of mage armor and a potion of invisibility\n\nslb, that name is fine\n " }, { "author": "Lady Tialait", "message": "The Wizard Flys overhead All contestants please report to the Courtyard. The ladies wish to adress you before your hunt. He waits till all are gathered.\n\nThen the Lady Sha'Hilda stands We have each been told to give you a hint on what kinds of yummy animals we like to eat, I will tell you now, don't be bringing back something that couldn't have hurt you. That will not fly with this woman. I mean, Come on, what is the sport in that? she takes her seat after speaking.\n\nLady Magpie stands I just love wild hare, if you could bring it back I would be most impressed, after all, there are wonderful dishes our chefs can make with it, but be careful, too much damage can ruin the whole of the Hare. Lady Magpie sits down.\n\nLady Tialait stands Do NOT bring back too much meat for yourself and two other peaple, it would be overhunting. I do understand the art of the hunt. But, Over doing such graces can cause unbalances. We do not wish to have such things. she then sits.\n\nThe Wizard Speaks once more. The Ladies have spoken, bring back a animal of your choice, the Rules where set before you before this compitiion even started. Now, you have four hours annnnnd your off. as he said 'off' a fireball went off in mid air.\n\n \n Spoiler \n This calls for some crunch. Alright, First the 'no-track' rules.\nRoll a Survival Check, an 3 attack rolls, and 3 damage rolls. This is all against the same creature. if you wish you may attempt just 1 attack and damage roll if you succeed on killing your prey with this one attack, you will get a point in the cup. If you miss all three attack or do not have enough damage after your damage rolls. You can try again. You may try up to 4 times. If you fail 4 times your hunt was unsuccessful. Every Animal has AC 14 and 8 HP keep that in mind. Without Track you are unable to choose the animal you are hunting down. But, here is a guide\n DC 31 or Higher is an unicorn (disregard your attacks, it follows you back, you get 1 favor from lady magpie)\n DC 16 to 30 is Exotic beast (Be creative, if you get this you qualify for most exotic.)\n DC 11 to 15 is Deer or Hare\n DC 10 or lower is Fowl.\n\nAlright, Track Rules:\nIf you have a Hound, or other hunting animal you may use Tracking rules. As above, but you may choose to lower your survival check. as many as you wish. So, if you got a 29, but wanted to get a 15 you may lower it and find the deer or hare you wished to find. In addion you may add a plus 5 to the check.\n\nOH, a Note to Bandededed You can still do your shopping.\n\nSome potions will give you an advantage, just ask in spoilers. After your rolls I'll recalulate.\n\nHave fun with your hunts!\n " }, { "author": "Bandededed", "message": " \n Spoiler \nSorry for taking so long\n \n\n Jermayn \n\nFrustrated, obviously so, by his horrendous display during the joust, he seems to be arguing with himself about it while the wizard speaks.\n\nHe stops immediately when the ladies begin speaking, however, and he seems unsurprised when his name is called out for nothing. He is unhappy, though, and expresses such, saying \"I am sorry, my ladies, and I seem to be repeating myself. I have failed in my promise, and will not make another such. I remain undaunted, however, and will try again, and again, and again if I must.\" He leaves to prepare soon after.\n\nTo prepare for the hunt, Jermayn practices extensively with his greatsword, making sure he is in the best possible form before it begins.\n\n[after hunt begins]\n\nAs soon as the wizard finishes speaking, Jermayn smears oil from his pouch onto his Greatsword, and it glimmers faintly in the air. After this, he moves into the forest slowly, looking form something to help him win favor.\n\n \n Spoiler \nTracking: (1d20+7)[ 27 ] \n \n\n\nTo edit after roll." }, { "author": "Toliudar", "message": " Carrick \n\nLaunching his hawk into the air, Carrick trots into the forest after it.\n\n \n Spoiler \nI was hoping to use my hawk's aerial perspective, ability to cover a lot of area, and great spot check to help find prospective game from above. He then communicates a basic sense of the creature and direction to it back to Carrick. If need be, in order to keep up with a fleeing creature, Carrick can cast fly on himself. I'm not sure how to incorporate all of that into the scenario.\n\nSimilarly, my hope is to disable the creature to make it easier to kill, using sleep, glitterdust and web spells. In an ideal world, he wouldn't be killing the creature at all, but bringing it back bound, so that the Ladies can decide what they want done with it.\n\nSo, I'm going to roll a survival check, but also a spot check for the hawk, to get this started, and you can let me know how to proceed:\n (1d20+9)[ 17 ] Survival\n (1d20+16)[ 30 ] Spot\n " }, { "author": "Lady Tialait", "message": " \n Spoiler \n If you want to try to disable, and using your magic. I'll let you. Your Survival check says you get a deer or a hare, so you can easily disable those. if it was a magical beast I'd need to know what kind. The spot check i'll count as an aid another action giving you a plus 2 to your survival check, same applies for Sir Trove over there. I just didn't see the logictics of running six differnt combats, it would give me a migrane. hope it's not so bad that it costs you your best event. I did try to allow for your abilities assiting. I guess i'll allow one animal to give an aid another action. Remember if you didn't like your check you may go on hunting for another hour. Oh, and the size part is a percentile. if you want to go for the point for the biggest animal.\n\nIf there are any more questions please spoiler them and i'll try to adress them\n " }, { "author": "slb", "message": " Tristan \n\nHaving heard the ladies' requests, Tristan call his squire and gives him his little hawk: \"No falconering for this hunt Jehan, so feed her properly.\" \n\nHe then turns to his hounds while foraging in his saddlebag.\n \"You lucky guys, our lady Magpie wish us to bring back your favorite and easiest prey to catch. Now come here and seek, ... seeeek\" .\nTristan hands the dogs a small patch of fur and each one comes to scent it. He then spurs his palfrey and leaves for the forest in a cloud of dust and exited dogs barking.\n\n \n Spoiler \n\nTristan's targets being easy to catch, he wants to be the first to bring a big hare back (DC15).\n\nRegarding the tracking, he uses two hunting dogs that should help themselves for the tracking. Thus if both roll higher than 10, one could \"Aid Another\" to give a +2 bonus on the skill check.\nTracking rolls: dog1 - (d20+5)[ 21 ] , dog2 - (d20+5)[ 8 ] \n\nRegarding the damage it's a bit more complicated: Tristan would normaly hunts hare only using his dogs and not his bow more designed for big game. But on the other hand a hunting dog will have trouble killing a hare with 8hp in only four tries.\nSo, do you allow me to do a an animal handling skill check once a dog bites the hare to bring it back to me (Tristan would then coup de grace the hapless rabbit by breacking it's neck) or do he has to use his bow ?\n " }, { "author": "Lady Tialait", "message": " \n Spoiler \n Alright, regarding your hunt Slb (i wanna know what that stands for), If you wish to order the Dogs to retrive, i'll allow it. As long as they know that Trick. (hunting dogs. The most likly know fetch) And if you've ever really been hunting. Mostly you when you bag a hare, you step on it's head and pull the body upward. killing the hare. So yeah, it's gruesome, but that is basicly what you'll do. The dog's will need to make a grapple check. so they can bite the thing and bring it back to you. That sounds fairly correct, as far as i can see from my hunting experiances in real life. Any other questions? (The hunt is always a bit tricky anyway)\n " }, { "author": "playswithfire", "message": " Raleigh \nApproaching the forest, Raleigh two potions and then motions for Tala to precede him as he adjusts his grip on his greatclub.\n\nTracking (1d20+5)[ 10 ] \n \n Spoiler \n\nTaking the potion of mage armor, in case it attacks back and then Hide from Animals so that they can't detect me (not sure if this gives a bonus)\n\nUsing Tala's survival check with me giving an aid another. I'm guessing I can't use her +4 when tracking by scent because I didn't give her a scent to start with so I didn't factor that in.\nWhat I find will determine how I deal with it.\n " }, { "author": "playswithfire", "message": " Raleigh \n\nRaleigh lets the bird go by as he is searching for better game.\n (1d20+5)[ 14 ] " }, { "author": "Lady Tialait", "message": " \n Spoiler \n playswithfire, you have a plus 6 bonus, +2 from Tala, +4 from your potion, sooo, your first roll was a 16, and your second was a 20 that is 2 deer or hares, just...fyi\n " }, { "author": "playswithfire", "message": " \n Spoiler \n\nUm, doesn't a 16 or 20 get me an exotic beast?\nAlso, I asked in recruitment, but I'll ask here, whatever I find has the same AC and hit points?\n\nEDIT: oh, what's the animal's flat-footed AC, since they're unaware of me thanks to the potion?\n\n \n Originally Posted by Tialait \n DC 31 or Higher is an unicorn (disregard your attacks, it follows you back, you get 1 favor from lady magpie)\n DC 16 to 30 is Exotic beast (Be creative, if you get this you qualify for most exotic.)\n DC 11 to 15 is Deer or Hare\n DC 10 or lower is Fowl. \n \n " }, { "author": "EloquentRune", "message": "Uraz goes into the hunt grounds with dog at his side and and begins his hunt\n\n \n Spoiler \nSurvival (1d20+4)[ 23 ] \nHandel Animal [1d20+8][/roll]\nSpot (1d20-1)[ 3 ] \nAttack (1d20+6)[ 21 ] \nDamage (1d6+3)[ 4 ] \n " }, { "author": "EloquentRune", "message": " \n Spoiler \nHandle Animal (1d20+8)[ 9 ] \n " }, { "author": "Lady Tialait", "message": " \n Spoiler \n eek, your right playswithfire its early morning for me. I didn't think. One has a higher score then the other for points. if you want to try a thrid time and a fourth your welcome to. I just am a little out of it.\n\nTo ERune Um, you either need to try another hunt or another attack roll.\n\noh, and the reason all the animals have the same. is simplifaction. I didn't want this to be overly complex. if we did this on tabletop it would be full of more DM fiats, i'm trying to avoid it on the fourms, but the only other way we can do this is alot of combats. I'll break down exotic beasts for you guys. So we have less comfution.\n\n16 Miscolored animal (albino whatever)\n17-20 Boar (considered rare in the king's forest, has tons of meat on it. the king himself gives a gift of 50gp for catching one of thease)\n20-25 Oddity beast (something that shouldn't be in the climete (think midevil england)\n26-30 Magical Beast (pick one other then Unicorn. Duh.)\n\nAs for the generic animal Flatfooted AC, make that 10. all their AC is in dex as far as i'm conserned.\nI hope the rest of the tourniment goes off without this much confustion.\n\n " }, { "author": "playswithfire", "message": " Raleigh \n\nSpotting the wild boar and smiling in the knowledge that it is completely unaware of him, Raleigh lets out another roar and charges the beast\n\n \n Spoiler \n\nBoar's fine for me; should be good eating; hoping to get one big and dangerous-looking enough to impress lady Sha'Hilda. Raleigh did not like being called a weakling.\n\nUsing my second inspire courage with the roar (boar can't hear thanks to the potion), charging and power attacking for 3 using my club two-handed. We need to get them to -10 in one shot for the 1-hit kill, right? and/or have them bleed out?\n\nBAB 3+ 4 STR + MW + Focus + Racial + morale + 2 charge - 3 power attack = +10 to hit an AC of 10\nd10+4 STR +1 morale + 6 power attack\n\nAttack (1d20+10)[ 24 ] \nDamage (1d10+11)[ 17 ] \nBoar stabilizing roll: Failed \n \n\n\nwhich crumbles to the ground, twitching slightly then falling still and dead." }, { "author": "Toliudar", "message": " Carrick \n \n Spoiler \nSo, with your amended list, Carrick scores a wild boar. With your permission, I'll roll its saves as well as my actions:\n\nOn sight - summon a Celestial monkey to act as blocker/distractor as we move to close with it.\nWhen in range - casting Web on the boar to hold it in place. Reflex save DC 15 to resist\nBoar's reflex save (1d20+3)[ 23 ] \nIf it's successful in saving, Carrick orders the monkey to guard him, and then uses his scroll of glitterdust to blind the boar. Will save DC 15 to resist\nBoar's will save (1d20+1)[ 9 ] \n\nIf it's still successful in saving, Carrick swears quietly under his breath, and uses his scroll of acid arrow\n (4d4)[ 7 ] Acid damage over two rounds\n, then Summon Monster II to bring in a fiendish wolf to act as a blocker/attacker (always trying to trip), backing up as he needs to. And then he'll start pelting it with sling stones:\nCarrick (1d20+3)[ 12 ] Attack 1 (1d4-1)[ 3 ] Damage 1\n (1d20+3)[ 8 ] Attack 2 (1d4-1)[ 2 ] Damage 2\n (1d20+3)[ 15 ] Attack 3 (1d4-1)[ 0 ] Damage 3\nWolf (1d20+6)[ 9 ] Attack 1 (1d6+3)[ 7 ] Damage 1\nWolf trip attempt on attack one (1d20+7)[ 16 ] Boar's Resisting trip [1d20+4[/roll]\n\nOnce the boar is caught, Carrick will use non-lethal damage to knock it unconscious, then rope it up to drag it back to camp. As soon as it is safely secured in the camp, he will heal it back to full health, hopefully to create the equivalent of \"least damage\" to the beast.\n\nPlease let me know if any of this doesn't make any sense.\n " }, { "author": "slb", "message": " Tristan \n \n \"Good boy Tazi, you spotted one ! Now fetch boys, fetch !\" Tristan follows on his horse the swift hounds racing to their prey and is careful not to let them frenzy on it in order to have it almost spotless.\n\n \n Spoiler \nOK, so fetching a rabbit is a bit more difficult than just biting it so I roll all the tries in case all misses. In any case at the first success Tristan will order the hound to bring back the rabbit.\nWill the rabbit elude the dogs ? Grapple check: -3 (grapple) +4 (size)\nTazi: (d20+1)[ 9 ] , (d20+1)[ 8 ] , (d20+1)[ 9 ] , (d20+1)[ 17 ] \nSaluki: (d20+1)[ 3 ] , (d20+1)[ 21 ] , (d20+1)[ 15 ] , (d20+1)[ 11 ] \n\nAnimal handling roll to be sure the hounds are kept under control. Normally very easy but a very bad roll could mean the prey as been accidentally \"chewed\" or the dogs fought each over for it and damaged the skin.\n Animal handling - (d20+8)[ 26 ] \n\nEdit: Yay ! critical hit on the grab on the second try, Tristan really has a good pair of hunters.\n " }, { "author": "Lady Tialait", "message": " \n Spoiler \n This looks a bit better, rolling the saves for the prey is fine. I think over all this is better then the starting system. Um...i'll be waiting for the last contestants to finish up. This is looking good now. Sorry for the confusion.\n " }, { "author": "slb", "message": " Tristan \n \n\nTristan looses no time and race back to the tournament arena pushing his palfrey at the fastest speed he can. But he enters the area at a slow canter and goes to the judges to give them the hare. He then rein his horse in front of the ladies, still followed by his hounds.\n\n \"While we wait for the return of the remaining hunters, I would like to continue to entertain you with the noble art of hunting that can come in many styles. Thanks to lady Magpie's exquisite palate I can demonstrate that a hunter may be like these beautiful hounds an exemple of grace and swiftness.\"\n\"For with grace I caught this hare 'sans ruine', and with swiftness I brought it back to you while most of our valiant competitors are still searching their preys.\"\n\"I hope that the modesty of my hunt will also please you lady Tialait. Because I do not doubt that we'll have more than enough to eat this evening\". " }, { "author": "Bandededed", "message": " Jermayn \n\nAs he searched the forest, Jermayn came upon a set of strange tracks, and found at the end an abnormally large displacer beast devouring the corpse of a deer. Knowing that the beast was far from natural and where it's head must really be - since it was eating the deer - Jermayn carefully stalked forward, drawing his greatsword. At the last moment, the beast sensed him, but it was not enough to save it's life. Jermayn's greatsword cleaved through the things neck even as it's image began to look at him.\n\nInitially disappointed by his find, he quickly realized that not only was this monster exotic, it also had quite a stock of edible meat, even if it would not be the most delectable. He also figured that the Lady Tialait would forgive him for the extra meat, seeing as how it was a monster haunting her forest.\n\nLifting the thing was rather difficult for Jermayn, but he managed to carry the thing back to the entrance of the woods where his horse waited. His horse was initially afraid of the beast, but Jermayn solved that by pouring one of his potions of 'hide from animals' on the carcass, successfully concealing the creature from his mount.\n\nWith that accomplished, Jermayn wrapped the beast in a larger, sail-like cloth and strapped it to his horse. Supporting part of the beast himself, he entered the arena.\n\n \"It seems the gods have seen fit to allow me grace in this challenge. As I searched the forest, I came across the trail of this most unnatural predator. I killed it cleanly, and brought it for you to judge.\" He pulled the wrapped monster from his horse and called for a handler to take his mount away. \"I present you with a monster, and blight upon the natural order,\" he said as he began to unroll it. \"I present you with a displacer beast!\" And with that triumphant cry, he once again assumed a ready stance, but now he was smiling, thinking that he had done quite well with this one." }, { "author": "Toliudar", "message": " Carrick \n\nThe boar securely bound, Carrick secures it tightly to the back of his saddle, holding on for good measure, and makes his way slowly, carefully back to the tournament area.\n\nThere, he seeks out a pen where such a majestic boar could be contained. With a bit of finagling, he manages to maneuver it inside, where he releases the ropes. Chanting for a moment, he touches the boar's hide, and it springs to its feet with a snort.\n\nAs his hawk settles on his shoulder, Carrick rides back to the reviewing stands, where he sweeps an arm in greeting to the ladies.\n\n My ladies, thank you for your kind offer of an afternoon's hunt. It was MOST invigorating. My Lady Sha'Hilda, and my lady Tialait, I have done my best to heed you both - only seeking out prey that could easily have gored me, and killing nothing I could not eat. In fact, since there are stories circulating that the King's forest is becoming depleted in such fine specimens, I have brought him back, alive and not much the worse for wear. Thus, you can choose to breed him in captivity, release him for further sport, or eat him this evening, as you see fit. I am your most humble servant. \n \n Spoiler \nCasting Cure Moderate wounds (2d8+3)[ 13 ] to rescuscitate the boar.\n\nPerform check to see how well he carries off his final presentation: (1d20+7)[ 13 ] \n " }, { "author": "EloquentRune", "message": "NOt finding what he seeks Uraz tries again\n\n \n Spoiler \nSurvival (1d20+8)[ 25 ] Attack (1d20+6)[ 17 ] Damage (1d6+3)[ 6 ] \n " }, { "author": "Doberler", "message": " Dehl \n\nWhen the fireball goes off, Dehl activates the secret he kept up his sleeve to aid him in his hunt. Shifting his poise slighty, shoulders drooping and nostrils flaring, he begins to pick up the scent of everyone around him. He lifts his head into the air, finding a worthy scent. He then sets off into the forest.\n\n \n Spoiler \n\nActivating Hunter's Sense stance which grants me the Scent Special Ability.\n \"Survival\" - (1d20+13)[ 29 ] \n \n\nI don't know if you want attack rolls or anything to go along with this, so just spoiler, PM, or roll it for me if you wish." }, { "author": "Doberler", "message": " \n Spoiler \n\n\nEdit to last post... I just missed the spoiler from earlier... here are my attack and damage rolls. Also... If my Scent ability grants me say... a +2 *pleads* Disregard these rolls... Cause A Unicorn would be AWESOME...\nWhen Dehl finds a Girallon , he makes a Wild Empathy Check.\n[roll0]\nIf that fails, he then switches into the child of shadow stance and begins his attack.\nFirst attack\n[roll1] [roll2]\nSecond attack (TWF)\n[roll3] ; [roll4]\n[roll5] ; [roll6]\nThird Attack (TWF)\n[roll7] ; [roll8]\n[roll9] ; [roll10]\n\nShould the Girallon hit with an attack, Then I'll activate the Fire Riposte Ability\n[roll11]\n[roll12]\n " }, { "author": "Doberler", "message": "[spoiler]\nNot to self... Do NOT hit preview...\nHere are my rolls... Again..\nWild Empathy Check.\n (1d20-1)[ 13 ] \nFirst attack\n (1d20+5)[ 12 ] (1d6+3)[ 4 ] \nSecond attack (TWF)\n (1d20+3)[ 6 ] ; (1d20+3)[ 4 ] \n (1d6+3)[ 8 ] ; (1d6+3)[ 7 ] \nThird Attack (TWF)\n (1d20+3)[ 10 ] ; (1d20+3)[ 8 ] \n[ (1d6+3)[ 9 ] ; (1d6+3)[ 5 ] \n\nShould the Girallon hit with an attack, Then I'll activate the Fire Riposte Ability\n (1d20+1)[ 7 ] \n \"Fire Damage\" - (4d6)[ 22 ] " }, { "author": "Lady Tialait", "message": " \n Spoiler \n I think that is everyone, tell me if i missed someone. after i get confirmed weither I am right that is everyone or not i'll post the scores and allow everyone mingle time with dinner,\n\noh and Dobler it's okay, just be careful. I mean i'm not worred about one or two ugly posts.\n " }, { "author": "playswithfire", "message": " Raleigh \n\nWith a satisfied grunt that the boar had died quickly, without suffering or undue injury and bleeding, Raleigh affixes his greatclub to his belt and bends down to pick up the boar ((gonna go with it being about 300 pounds, since that's what Raleigh can lift overhead)) which he raises up and lets rest on his shoulder. Whistling for Tala to join him, he silently thanks her for her aid in tracking the beast and begins the walk back to the arena.\n\nHearing bits and pieces of the previous speeches, Raleigh announces on arrival. We shall indeed have enough to eat, Sir Tristan, though I am sure your hare will indeed make a delightful stew as Lady Tialat suggested. For myself, I sought a larger beast, for, I admit, I was uncertain of the hunting prowess of my competitors. This large and noble beast I stalked and dispatched with no time for it to feel pain or any of the meat to be spoiled by injury, in the hopes of a fine meal tonight. For this reason also, this creature has not touched dirt since it fell and I would have no filth spoil such a feast. Raleigh sets the boar on the ground with apparent ease but allows it to land just loudly enough to make clear the size and weight of the beast he has defeated and carried to the ladies. He rights himself and then bows deeply to the ladies. I hope it will meet with your approval. " }, { "author": "EloquentRune", "message": "Standing by the waters edge Uraz was looking for something large and preditory to present to the judges. And then he saw it a Crocodile and he stuck an arrow in its side now to take one more shot and finish it off.\n\n \n Spoiler \nAttack= (1d20+6)[ 20 ] if that doesn't work attack = (1d20+6)[ 19 ] Damage = (1d6+3)[ 8 ] \n " }, { "author": "EloquentRune", "message": "Uraz wades out into the water takes the large animal and carries it back to the judges\n\n I, Uraz Son of Bane, Have brought to you strong souls a strong beast. Its hide can be used for good leather wears, and its meat when prepared well is sweet and succulent. In honor of you ladies I give you this crocodile. \n\nUraz showing great pride in his catchlifts it over his shoulders and raises it for all to see." }, { "author": "slb", "message": " \n Originally Posted by Sir Raleigh \n ...This large and noble beast I stalked and dispatched with no time for it to feel pain or any of the meat to be spoiled by injury, in the hopes of a fine meal tonight. For this reason also, this creature has not touched dirt since it fell and I would have no filth spoil such a feast. \n \n\nTristan ride next to Raleigh's boar and smirk\n \"Indeed fellow knight, that's the first time in my life I see a boar clubbed to death. I'm wondering what's the more awesome with you: having brought back the boar on your shoulder or having left your horse in the stable to go hunting ? Surely if there's a prize for the weirdest way a knight has been hunting, you really deserve it\" \n\nHe then rides back near Lady Sha'Hilda.\n \"If you allow me milady, I think there's no real pride in hunting dangerous beasts, for they are dumbest than the most stupid troll. They do not hide, and they left obvious trails. You just have to poke them with an arrow and they come all bloodthirsty to impale themselves on your spear. I always had more difficulty hunting swift deers or cunning foxes than getting rid of boars or bears annoying my farmers.\nHowever I must concede that the creatures caught by the warrior Dehl and the fay Jermayn are really outstanding and were probably a challenge more serious than any dangerous beast I have ever hunted.\"\n " }, { "author": "playswithfire", "message": " \n Originally Posted by slb \n \"Indeed fellow knight, that's the first time in my life I see a boar clubbed to death. I'm wondering what's the more awesome with you: having brought back the boar on your shoulder or having left your horse in the stable to go hunting ? Surely if there's a prize for the weirdest way a knight has been hunting, you really deserve it\" \n \n\n Raleigh \n I suppose I could have let Tala take down the boar, but I felt it more proper to strike the blow myself. I do commend you on your skill in rising such fine hunting dogs; they were quite swift in catching that hare. As for my horse, she is a fine steed, but not yet so well accustomed to a stealthy pursuit; and, I will admit, I wanted to be sure I still had the power in my arms to bring it back myself. The blow I struck this morning was weaker than I have usually done and I feared I had lost some of my strength. But it endures and I am ready to face the rest of the challenges. " }, { "author": "Lady Tialait", "message": " \n Spoiler \n Is everyone ready? I need one post for each of you telling me...in spoilers..that you are ready to be judged. Anyone who has addressed the ladies will be considered ready so. If you just want to adress the ladies. then your fine. Um...I really need to know.\n " }, { "author": "Bandededed", "message": " \n Spoiler \nI am certainly ready. I think everyone else is too, but I may have missed someone\n " }, { "author": "Toliudar", "message": " Carrick \n\nSliding in behind Raleigh's conversation with Tristan, Carrick can't stop himself from joining in.\n\n Indeed, both of you did some impressive work. The sight of you carrying it in on your shoulders, Raleigh, was really one for the stories. And Tristan, it was very brave of you to catch that, er, bunny. \n\nSmiling warmly, he joins the others by the stands to await judgement. If any of the hunters were injured in their hunts, Carrick will politely offer to ease their wounds a bit.\n\n \n Spoiler \nReady for judgement, assuming that the thing with the boar went as described.\n " }, { "author": "Lady Tialait", "message": "The Court Mage flys up high annoucment ready in hand I have an announcment. The Hunt is over! I repeate the Hunt is over!. The winners of the contest are as such.\n\nFor Highest Weight. Sir Urza.\n\nFor Exotic Sir Jeryman\n\nFor Least Damage, We had a tie, as such The ladies recounted, Sir Carrik won this race.\n\nOne point to each of our winners. Congratulations. Our ladies wish to speak. \n\n\nLady Sha'Hilda stands and purses her lips How irritateing. I ask for real game you come back with a bunch of pigs, a cat, a swamp lizard and a bunny wabbit..I will be saving my favor for someone with more class..Stupid la de da knights... she rolls her eyes and sits down.\n\nLady Tialait stands No exessive hunting has happened. Over hunting of the boar has happened in this woods. As such any who declines bringing boar gets one favor. If Sir Carrik Releases his catch, he will loose a point of winning and gain two favor. As mercy is a knightly trait. She smiles and sits down.\n\nLady Magpie stands giggleing Sir Trove, you have treated my cravings. You have stood for knighthood well. Chiverly is not dead, it lives in you. I show much favor toward you....I grant you two favor! and with that she takes her seat.\n\n\nThe wizard speaks once again. Please present your catches to our chef to be cooked, after that you may mingle in the courtyard, for the rest of the eveing the Baazzar will be open and our ladies will be free for convorsations. And if Sir Carrik takes part of the Lady Tialait's offer, Good Sir Trove will win cleanest kill. In addion Sir Dehl gets one favor from each lady. As per his bringing a spectical of an unicorn to our supper. \n \n Spoiler \n if anyone isn't done with their hunt please pm me...i'll edit this post.\n\n\nEdit: I was half asleep...I wrote something I didn't mean..and didn't make sense...Trove didn't have a heavy kill..\n " }, { "author": "Toliudar", "message": " Carrick \n\nBowing low, Carrick nods and gestures to the boar in its pen.\n\n How could I think to refuse such a gallant request by a lady of your quality, Lady Tialait. \n\nHe turns to Sir Tristan.\n\n Good knight, the point is yours. I shall be content to see my boar released, hopefully to sire a dozen more. \n \n Spoiler \nIn preparation for tomorrow's challenges, Carrick will sell his Elixir of Hiding and one of his scrolls of Fly (total 500) and spend his 200gp, and buy potions of Surefoot (50), Improvisation (at caster level 7 - 350), and Balancing Lorecall (300)\n " }, { "author": "Doberler", "message": " Dehl \n\nDehl bows low to the ladies, \"Ladies, I thank you for bestowing your favor upon me. I look forward to the days ahead, In hopes that I may further impress. \n\nTurning to the other competitors he adresses them all with a smaller, yet still respectful bow. Gentlemen, It was an honor to see the skills presented here today. I bid thee ado, and wish you all luck in the coming days. \n\nWith that being said, He leads the unicorn out of the arena, releasing it into the wild from whence it came.\n\n \n Spoiler \n\nThe following day, Dehl will ready: Sudden Leap, Stone Bones, Counter Charge and Burning Blade\n " }, { "author": "playswithfire", "message": " Raleigh \nAgain struggling to keep an impassive expression on his face in the wake of his failures, Raleigh bows respectfully to the ladies and turns to congratulate Carrick. Well done and something I'd never thought of, as I can't heal as you can. Good luck to you in the coming challenges. I fear I may embarrass myself in the test of knowledge, but look forward to the others. With that, he will walk away, thinking that at least the boar will be good eating tonight, even if it won him nothing, and that he would very much like to personally defeat Tristan in the coming duels." }, { "author": "slb", "message": " Tristan \n\n \n Originally Posted by Carrick \n Bowing low, Carrick nods and gestures to the boar in its pen.\n How could I think to refuse such a gallant request by a lady of your quality, Lady Tialait. \nHe turns to Sir Tristan.\n Good knight, the point is yours. I shall be content to see my boar released, hopefully to sire a dozen more. \n \n\n \nTo be frank with you sir, I'm not surprised one who's not a knight would weasel this hunt and win some points in a strange manner.\nBut I have to admit that by favoring lady Tialait's request and losing so liberally your point, you showed here chivalrous virtue. \n\nTristan Salute Carrick and goes back to his quarters to dress properly for the evening supper and send his squire to a few errands.\n\n \n Spoiler \n\nTristan send a squire to ask the cook if he needs some spices to improve the hare and pay for them if needed (gold left ~50gp).\nWith 800gold he purchases the following potions: reduce person, reduce animal, Aid\n " }, { "author": "Lady Tialait", "message": " \n Spoiler \n I really don't have much to say, if you wish to converse with one of the ladys, I'll try to make it all happen in one post, they kinda...cling together in a group. Anyway, remeber anyone who got a boar during the hunt is awarded 50 gold from the king himself. This can be used however you wish. (only if you killed the sucker..ofcorse.)\n " }, { "author": "Bandededed", "message": " Jermayn \n\nSmiling at finally having gotten a point at all, he says to the others, \"You may have beaten me so far, but this isn't over yet. I look forward to tomorrow, and hope that you can keep up\" \n\nOf course, most of you notice that he seems rather too nervous for that boast, and think that maybe he is trying to compensate for his rather obvious losses this day.\n\nQuitting his competition, he sells a few of his potions and buys another Bears Endurance." }, { "author": "EloquentRune", "message": "Uraz approaches the ladies.\n\n I ask all of you to give my rough behavior a chance. My people have been constantly oppressed based on our simple ways. We choose not to live in large citadels and believe in the survival of the strongest.\n\nI ask you for your favors in hopes that one day my people will no longer be looked down upon because of our ways. And as one who is looked upon as a leader I hope to say our cultures will no longer be ones that clash. " }, { "author": "Toliudar", "message": " Carrick \n\n \n Originally Posted by slb \n Tristan \n \nTo be frank with you sir, I'm not surprised one who's not a knight would weasel this hunt and win some points in a strange manner.\nBut I have to admit that by favoring lady Tialait's request and losing so liberally your point, you showed here chivalrous virtue. \n \n\nCarrick returns Sir Tristan's salute with an insouciant smile and returned salute.\n\n Thank you kindly, Sir Tristan, and of course I humbly beg your pardon if my use of my imagination offends your sensibilities. I'm sure that your more traditional education will serve you in excellent stead in tomorrow's challenges. \n\nAs Sir Tristan departs, Carrick goes to see to the stabling and care of his horse, then heads for the palace's kitchens. There, he will wash up, then ask how he can assist in the preparations for the upcoming meal.\n\n I can chop, carry, clean up - whatever you need. I don't need much time to get ready for such things, and my mother was an excellent cook - made sure all of us learned a bit. \n\nIf he is accepted by the servants, he will chat congenially about his experiences on the hunt and in the jousting this afternoon, and ask lots of leading questions about the three ladies.\n\nAbout half an hour before the feast is set to begin, he will excuse himself and return to his room to change for the celebration.\n\n \n Spoiler \nCarrick isn't looking for state secrets on the ladies - just trivia like favourite foods, past experiences...small details. Diplomacy to be accepted by the staff: (1d20+9)[ 25 ] .\n\nAfterwards, he will return to his assigned room, change into his actor's finery (closest thing he has to a noble's outfit), clean himself off using Prestidigitation, and head down to Party!\n " }, { "author": "slb", "message": " \n Originally Posted by Carrick \n Thank you kindly, Sir Tristan, and of course I humbly beg your pardon if my use of my imagination offends your sensibilities. I'm sure that your more traditional education will serve you in excellent stead in tomorrow's challenges. \n \n\nTristan looks down upon Carrick and answers in an obviously less courteous tone: \"I see that you're well versed in the secret training of the knights in this kingdom: my long perusing of dusty tomes and frequents runs on the capital's rooftops like a burglar will obviously allow me to prevail tomorow. But non obstante your underestimate of the noble deeds of chivalry I may surprise you tomorow and certainly not by changing myself into an ape in order to climb better.\" \n\nHaving said that Tristan seems to think about something else and salute Carrick while whispering to himself \"... speaking of ape ...\" . He then spurs his palfrey in a gallop to reach Raleigh.\n\n \"Hey Raleigh, since we're the only two knights of the kingdom competing for the cup ... that's Duke Ferdinand's opinion in any case; I would like to challenge you tomorrow for the Gauntlet dressed like a knight and not a peasant. I mean full plate, of course it will be harder for us but what do we care if we're beaten by strangers or commoners ? I'm sure the Duke would like to know if you're better than me rather than one of those guys no ?\nWhatever your choice, I forewarn you that I will wear my fieldplate tomorow, so be sure to polish yours properly if you want to outshine me.\" \n \n Spoiler \nNote to DM: I'm still unhappy with the use of potions and the state of mind of Tristan (today we would say it's doping, but in the princly cup context Tristan would think it's not 'chevaleresque'. So would you allow me to cancel my purchases ? I'm thinking of a better use for Tristan's remaining gold more in line with what a Baron would have used it for.\nIf you don't allow this change, let say he had remorse and had it sold to the bazaar (that should net him around 400GP plus more or less 50 gold depending on the cook's requests for spices)\n\nOnce bathed and dressed for the evening (Noble Outfit with rose sewed on the heart), he asks the chamberlain's office who his the bard in charge of the supper's entertainment. Once found, he asks the bard to dedicate a song to Lady Magpie on his behalf and pays for it if necessary. He instructs the bard to do an allegory to Lady Magpie's beauty with nature's most beautifull flowers.\n\nKnowing who to asks for at the court: [roll=Knowledge (Nobility)]d20+2[/roll]\nHaving the bard accept request without too much to pay for: Diplomacy - (d20+4)[ 18 ] \n " }, { "author": "playswithfire", "message": " Raleigh \n My full plate remains clean, Sir Tristan, as I was untouched in the joust this morning. And it shall remain clean until needed, which, as I see it, is the duels tomorrow. There are no attacks that will be made against us during the gauntlet and so the full plate seems a bit excessive. If the gauntlet weren't meant to test our abilities to do such things in battle, I would, of course, dress to that occasion, but as it is not, I shall dress a I deem most likely to allow me to perform at my peak. I wish you luck in doing so in your armor, and a great feat if it will be if you should win while wearing it, but I will decline your challenge, for I believe cleverness to be a part of this competition and can see none in intentionally handicapping myself. " }, { "author": "slb", "message": " \n Spoiler \n\nNote to self: [roll ] tag does not allow parenthesis\n\nSo here we are\nKnowing who to asks for at the court Knowledge:Nobility - (d20+2)[ 16 ] \n " }, { "author": "Toliudar", "message": " Carrick \n\nAt the feast, Carrick will deferentially approach Dehl.\n\n If I may join you for a time? I am still unaccustomed to all this finery.\n\nI was most intrigued by your talent in staying on your horse this morning. I'm afraid that it's a skill I sorely lack. Did it take a great deal of training, or is this some magical knack you have? " }, { "author": "Doberler", "message": " Dehl \n\nAt the feast, when Carrick approaches, Dehl tips his hat in greeting. And motions to an open chair beside him.\n\n Well sir, I know how you feel about the finery. I'm a simple country boy myself and my travels don't normally take me into such grandiose endeavors. As for my abilities, I've been on the road for a while, and I can assure you that the only magic I employ is known only as Blade Magic. Its a way to wield the blade which unlocks the energies which surround everything. I learned it on my travels from a man with far more skill than I'm currently capable of. Thats why I travel, looking to gain abilities to one day prove myself worthy of the knowledge I've been given. " }, { "author": "Toliudar", "message": " Carrick \n\nIt's clear from Carrick's response that this is both new and fascinating for him.\n\n Blade magic, you say? I've studied enough of the stories to have heard of such things - sometimes discussed in terms of holy inspiriation, sometimes as you say, talking about a energy that lives in all things.\n\nI am a bit of a restless soul myself. Perhaps, at the conclusion of these three days, you would consent to a travelling companion for a time? I feel I might have much to learn from you. " }, { "author": "Doberler", "message": " Dehl \n\nDehl grins for a moment before taking a sip of his drink. \"My friend. I will never turn down the company of another. You see, I too am also on the search for knowledge. Though I warn you I may not be much of a teacher. I've always spent my life as a pupil, absorbing whatever information and skill knowledge I can.\" \n\nHe smiled a bit. It was more genuine that most smiles he'd given that day. A smile with his eyes.\n\n \"But I suppose... that should you join me, and allow me to add your knowledge to my own... I can bestow the same favor.\" " }, { "author": "Toliudar", "message": " Carrick \n\nCarrick gestures for more wine.\n\n Well, I've never been much of a tutor, but I'll do my best. The spirit of the road moves us, and we move with it. \n\nHis goblet re-filled, he holds it up to toast with Dehl." }, { "author": "Lady Tialait", "message": " \n Spoiler \n I havn't got alot of time on my hands, sorry if i'm a bit slow for a the next week or so, family stuff. but I am not abandoning you guys or anything but got to do stuff, hope you don't mind.\n " }, { "author": "EloquentRune", "message": " \n Spoiler \nThats fine with me I haven't been around all week 'cuse of internet problems and I just lost my job.\n " }, { "author": "slb", "message": " \n Spoiler \nSorry guys, I have been away the whole week with sparse Internet access. Glad I did not miss much.\n " }, { "author": "Toliudar", "message": " \n Spoiler \nSorry to hear that, EloquentRune! Our thoughts are with you.\n " } ]
[ { "author": "ArenaManager", "message": " Arena Tournament, Round 31: Jim the Truant vs. Jeb the Farmer \n Map: \n Spoiler \n \n \n\n XP Award: 300 XP\n GP Award: 300 GP\n\n Maldiem - Jim the Truant \n Paladin Latham - Jeb the Farmer \n All Combatants, please roll initiative. " }, { "author": "Paladin Latham", "message": "Jeb will make no purchases for the simple reason that he has almost no money (but he does have a wicked scar across his throat and on his posterior)\n\nInitiative (1d20+2)[ 10 ] " }, { "author": "Maldiem", "message": "Ditto for Jim, as he accidentally lived up to his nickname in the last round.\n\nInitiative (1d20+2)[ 12 ] " }, { "author": "Maldiem", "message": "@Refs\n \n Spoiler \n\nEDIT: Start in K6, Move to K11, standing (that means I have only partial cover, but can still see things, correct?), and hide.\n (1d20+10)[ 15 ] Hide\n (1d20+3)[ 19 ] Reactive Listen (in case Jeb is a suddenly sneaky farmer)\n (1d20+6)[ 12 ] Move Silently, if necessary\n (1d20+3)[ 11 ] Spot, if necessary\n \n\nDone." }, { "author": "chilepepper", "message": " ref chilepepper \n@maldiem\n \n Spoiler \nCorrect\n " }, { "author": "Paladin Latham", "message": " Jeb the Farmer round 1: \n\nFor Refs:\n \n Spoiler \nJeb starts in Q21 and double moves to R10.\n\nI'll put the stat block up later.\n\nTiiiiirrred....\n\nSllleeeeeeppy...\n \n\n\nyour turn." }, { "author": "chilepepper", "message": " ref chilepepper \n@jim \n Spoiler \nno LoS\n \n\n@jeb \n Spoiler \nno LoS\n " }, { "author": "Maldiem", "message": "@Refs\n \n Spoiler \n\nJim waits patiently, readying an action to manifest Mind Thrust on Jeb, should he come within range.\n \n\n\nDone." }, { "author": "Paladin Latham", "message": " Jeb the Farmer round 2: \n\nFor Refs:\n \n Spoiler \nJeb moves to 07, making a passive spot and listen. If he doesn't spot his foe, he will enter the barn and finish his move at L10. I'll put up stats later. Maybe. Grrrr. effort!\n \n\n\nYour turn." }, { "author": "Kyeudo", "message": " GM Kyeudo \n\nJeb the farmer moves to L8, triggering Jim's readied action. Jim's action should give away his position at K11, so we now have LoS." }, { "author": "Maldiem", "message": "Alright, mind thrust does (1d10)[ 8 ] Damage, will save (DC 15) negates.\n\n((A note on giving away his position-- though mind Thrust has an auditory component, it can be centered on Jim or the target of the manifestation. Jim chooses to have it centered on the target. It should be possible to manifest without revealing his location, unless Jeb makes a spot check, right?))\n\nFrom the SRD:\nAuditory\n\nA bass-pitched hum issues from the manifester’s vicinity or in the vicinity of the power’s subject (manifester’s choice), eerily akin to many deep-pitched voices. The sound grows in a second from hardly noticeable to as loud as a shout strident enough to be heard within 100 feet. At the manifester’s option, the instantaneous sound can be so soft that it can be heard only within 15 feet with a successful DC 10 Listen check. Some powers describe unique auditory displays." }, { "author": "Paladin Latham", "message": "Well y'know what? I said I was making passive spot and listen checks in my spoiler but I forgot to roll them.\n\nSpot (1d20+1)[ 8 ] \nListen (1d20+1)[ 10 ] \n\nand...\n\nWill Save (1d20)[ 14 ] \n\nEdit: With that, Jeb the Farmer falls to the ground with blood pouring out his eyes and ears screaming \"I surrender! I surrender! Thinkin not so good...good I...OW!\" (he's at -3 but still concious because of Diehard)\n\nWell done. May the rest of your victories be so loud." }, { "author": "Kyeudo", "message": " GM Kyeudo \n\nI'll have to bring up the hiding issue in the Waiting Room. I haven't a clue on a good ruling for this.\n\nAnyway,\n\n Jim is the Winner! " } ]
[ { "author": "kirbsys", "message": "The car you are in pulls up to a dingy looking building in downtown L.A. There is one entrance, and a large CLOSED sign with bold red letters is posted, making it seem even more as if this building has been abandoned. It seems to be a bout three stories high, with windows only on the third story, and even these are closed, with dilapidated looking blinds barring any view inside. There is also one window on the ground floor, however is has been boarded up, and you cannot see inside. The door itself is glass, however it is dirty and cracked, and once again, you cannot see inside. Next door to the building on its right is a pawn shop with the word PAWN written on a red glowing neon sign. Between the two buildings is an alley way that slopes downwards towards the back of the buildings. On the left of the old building are a chain link fence, and then an overgrown field. To the casual eye, this area would seem an ordinary down town slum, however you know differently. You have been given job offers by a mysterious organization with ties to the government, and they have brought you here. The driver, a man in an unassuming dark suit, tell you to get out and go inside.\n\n\tOnce inside you see what looks like a lobby area with a desk inside. The area looks old, but at the desk sits a receptionist. She looks at you and says, “Oh you must be here about the ad in the newspaper, go on up.” You have never heard about any ad in the newspaper, but still you walk through one of the two doors on either side of her desk. Suddenly the building loses all pretenses of having been abandoned. The hall is painted white, not grimy like the outside and lobby, but bright, fresh paint. The lights overhead are all working, and the hall is brightly lit. The hall turns right, and you see an elevator, and a door that reads “To Garage.” On the opposite side, back towards the front, is a door that reads “Security,” and further down, the hall bends back towards the front, to the door on the opposite side of the receptionist’s desk. A man stands in front of the elevator; obviously he has been waiting for you.\n\n\t “Hello. My name is Jack. That is all you need know for now. You have been recruited into the S.C.A.R.S. whether you were willing or not does not matter, you will serve your country. Come on, I’ll show you around.” \n\n\tHe opens the door to the room labeled “Security.” There are five men sitting at computers monitoring surveillance from outside, which seems odd, as you couldn’t see any cameras on the exterior. The men wear black B.D.U.s and carry Glocks at their sides. “These are the security men; basically it is their job to make sure that when we’re working, we’re not disturbed.\" The men wave, it seems like this isn’t the first time they’ve been introduced today. After giving your name, Jack takes you to the elevator, and you head to the second story.\n\nThe elevator opens into another brightly lit corridor that branches off at a T. He points to a door at the end and says, “That leads to our firing range, usually we have no need for it, but the techies generally need somewhere to test new gadgets and such.” He turns where the corridor branches off. There are four rooms down the hallway, each locked with a card-key access device except for the first. The unlocked room is labeled “Lockers.” The next room has the word “Explosives.” Jack pulls out a card and opens it, inside you see an array of C-4, detonators, several types of grenades, as well as different chemicals, all lined up on shelves. He looks at you and says “Don’t get any ideas; all equipment is given only when necessary.\" The third room down says “Guns,” the room is identical, except instead of explosives, there is a formidable array of guns. There are several Glocks lined up on the table, next to several boxes of ammunition, on a shelve nearby there are several G3 assault rifles, with a shelve of ammo next to them as well. He opens the final room, which is filled with equipment, black duffel bags, armored vests, rope, and all sorts of other tactical equipment.\n\nYou go up one more floor, again opening up on a brightly lit hallway. He walks past a room full of computers, and says “That’s where the techies work, most of them are off today.\" He continues down the hall, there are several offices, he points one out to you, “This is yours” , he says. It’s not very big, but it has a computer, a desk, and a stand up metal cabinet inside. At the end of the hallway, he opens a glass door into a room with a large circular table, and a large digital display on the wall. “This is the briefing room.” \n\n\tYou all arrive separately, but he gives the tour to everyone. Once everyone is in the briefing room, he begins a speech about the S.C.A.R.S.\n\n\t “Welcome. Whether you have joined us willingly, because of money issues, or simply because you had no choice, it makes no difference to me. You are here and that is enough. Now, you might be wondering, where is here. I’ll explain. For as long as ten years, the government has been tracking reports of the paranormal, ghosts, undead, creatures, aliens, and for as long as ten years, the official stance has been that as there is no hard proof, none of these things exist. That has not changed. The government has however realized that there is a need to counteract these forces due to a recent surge in reports from credible sources of paranormal activities. Two months ago, a small group of agents were tasked with finding out about paranormal activity inside of the U.S. What they found, we do not know, as these agents are now dead, all having killed themselves on the same night, in separate locations. It became clear that an organization dedicated to the investigation of the paranormal was needed, thus the S.C.A.R.S. were born. Officially we do not exist. If we are discovered, the government does not know we exist. Our funding comes from small budget cuts from several government organizations.” \n\n\tThis was a week ago. Now you sit in a dark four door SUV in the rain, in a rural part of southern California. You have been called in to investigate a recent crash site, and have been given fake (Military) credentials to deal with local police. Officially, this is a downed military plane that crashed due to severe weather conditions, in reality, there was no military plane, and no one knows what crashed. That’s for you to find out.\n\n\tYou have been given equipment for this mission, anything in general equipment that might be helpful with a purchase DC under 10 is available, just say in your first post what if anything, you have grabbed. In addition to this you have been given professional radios, fatigues to complete the military disguise, fake military IDs, a GPS receiver, and if you want them, a glock apiece.\n\n\tThe SUV is parked on the edge of town, right where the police have cordoned off the area. You know each other fairly well by now, as you have been introduced and done some basic training together. Take a minute to describe your character, and then… Begin!" }, { "author": "Dorizzit", "message": "Alexander is a child of 12 years of age. Today he wears a shirt with a stylized zombie-hunters logo on the front that is apparently from some videogame, and has simple bluejeans on. He has a mid-sized backpack on his shoulders. His eyes are a curious mix, brown on the outside and green closer to the pupil, and he has medium length black hair. \"Well then, gentleman,\" he says slowly. \"Shall we begin?\" " }, { "author": "ForzaFiori", "message": "(grabbed a regular holster for the glock. If I have military creds, i'm not gonna need the concealed holster right now.)Matthew looks like someone you'd find in hollywood. Blond hair styled in a messy look, and baby blue eyes. He's in the fatigues given him, with a glock in a holster at his side. His backpack is slung over his left shoulder. He carries a Winchester rifle in his hand Oh yes, let's go. Where to first? " }, { "author": "Mordokai", "message": " Kain \n\n(Kain also grabbed just regular holster for glock, due to his fake credentials.)\n\nWearing fatigues given to him, Kain looks pretty much like everybody you would meet on street. His glock hangs in holster by his waist and backpack is slumped over his back and shoulders. His blond hair is trimmed on military short, but not next to skin. If one would look very carefuly, he might noticed an extra shirt under fatigues, giving him extra protection. He looks around, than at Alex, and says to him:\n\n \"No sense in wasting any more time. I agree, we should move.\" \n\nTurning to Matthew, he proposes:\n\n \"A little reckon perhapse?\" " }, { "author": "Elektro", "message": " Max \n\nMax is a black man of average height and build, with short black hair. He's comfortably dressed out in the fatigues provided. One notices only the gleam of metal where you'd expect his left hand to be. The \"hand\" fits seamlessly into a modified pistol grip of his stainless Benelli M1.\n\nOverhearing Kain's suggestion, Max turns and speak to the group. \"Yes, we'd better recce the area before we move in to the crash site.\" \n\nMax leaves his Benelli in the SUV and strides up to the policeman in charge of the cordon, and says, \"Hello, I'm Major Max Clark of the United States Air Force Safety Board. Me and my team are here to investigate this crash site. Has the area been secured so we can move in?\" " }, { "author": "Dorizzit", "message": "Alex, figuring he probably shouldn't announce his presence with the \"military\" people, opens his computer and does some research on the town they're in, trying to see if there is anything else like this that has happened before here or nearby.\n\nResearch check: (1d20+8)[ 17 ] " }, { "author": "kirbsys", "message": "Getting out of the SUV into the driving rain, you see a police car up ahead. There are two officers standing outside in the rain looking miserable.\n\n\"Hello M-m-major,\" says the first, stuttering with the cold, \"we've cordoned off the area. Ain't nobody came in this way since it 'appened. We got some call from somebody 'igher up sayin' we're to hand off the area to yous, so we'll git on outta your way.\" Looking grateful at your presence, he takes a passing glance at your credentials, barely even pausing to see them, its obvious he doesn't want to stay any longer than he has to.\n\n\"Well g'night Major, we'll git outta your way.\" He steps into his car, the other officer tips his hat at you, before walking to the other side, cowboy walking like a true country officer, and getting in.\n\n\"Oh,\" he says, stepping back out, \"crash site's over thata way, he says, pointing into a muddied field out to the east side of the road. \"Dunno if there's any survivors, man we spoke to told us not ta' send in a ambulance. Mighty weird if ya' ask me. Anyways, good luck.\" They then drive north, into town.\n\nAlex, you computer hums to life at your fingers, and you type in the search query \"Blackberry Falls.\" You get a basic layout of the town, which seems to be mainly a small downtown area built around three or four farms, a largely unindustrialized town, they subsist off of the small businesses in town and the farm's crops. None of the paranormal databasing sites that you find have any references to the small town, however checking into the past new-papers, you find several unsolved disappearances over the past 8 months." }, { "author": "ForzaFiori", "message": " \"Well, you heard the man, crash is to the east. Let's get going.\" Matthew motions to the others and starts walking towards where the officer pointed." }, { "author": "Dorizzit", "message": "Alex sighs and slides a water cover over his pack, which he has placed all of his computer equipment into, and walks after Matthew, having to walk faster than normal to keep up." }, { "author": "pingcode20", "message": " Kurt Scarborough \nKurt looks quite imposing, wearing a sharp airforce uniform reminiscent of a lieutenant, complete with hat. In one ear is the headset, while the Glock is holstered quite openly on his left side in a cross-draw holster. In his left hand is his briefcase, held nonchalantly. His brown hair is combed backwards, and his eyes are concealed by a pair of enormous mirrored sunglasses.\n\nHe held out a hand to the police officer.\n\n \"Lieutenant Kurt Scarborough. If you don't mind, we need to examine the wreckage, so could you and your men clear the way and keep everyone out?\" \n\nEDIT: Damn, too slow.\n\nAfter shaking the police officer's hand, he follows behind the others." }, { "author": "Dorizzit", "message": "To anyone who will listen, Alex says: \"Alright, I did some research on the town, and it turns out that in the last few months there have been unexplained disappearances. That could be related to this.\" After a few seconds of silence: \"Man, I hate rain.\" " }, { "author": "kirbsys", "message": "Alex, you quickly catch up with the others, having finished the research that you started on the long road trip there (research takes one to four hours depending, about two and a half in this case). The police officers have left by the time you catch up. The field is muddy, and those of you who aren't wearing the provided BDUs and boots are quickly wishing you had, as the mud seeps into your shoes. The crashed \"plane\" isn't hard to find, it has cut a long gash about six feet wide into the landscape, having fallen south-west by the looks of it. Despite the rest of the field being a quagmire, the heat from the crash seems to have cooked the dirt so hard that it has not become mud, although the trench has about three inches of dirty water collected in it. As you follow the long scar, it gets deeper until you finally reach what you are looking for.\n\nStanding at the edge, you see that there's a small fire burning inside what is now a ten foot deep trench. The fire is quickly going out as rain collects on top of what is quite obviously not a military aircraft. It doesn't seem quite large enough for interstellar travel, or even interplanetary travel, but neither of those things seem plausible to humans either, so who knows? What you see starts out as a round stub in the front, curving back into two sharp back edges, which curve back in on the other side meeting in the center of the craft. It is a dark metallic color, and the flames don't seem to have damaged it. So far as you can tell, there is no conventional propulsion mechanism, (ie. no propellers nor any jet turbines) or really, any way in. There is a large bulge in the top of it, once again running down the center, reminiscent of the cockpit of a jet, however, there is no way to see through it, nor does there seem to be any way to open it. A quick search around reveals the only interesting find, something seems to have passed further eastwards through the bushes as there is a section about three feet wide that has been flattened completely, though there are no tracks in the mud leading into it." }, { "author": "Elektro", "message": " \"Well, that explains why they sent us here.\" says Max as he catches a glimpse of the unknown craft.\n\nMax thinks to himself: And it might just explain those missing people Alex told us about. Jesus, aliens. Just how deep is this rabbit hole I chose to jump into anyways? Deciding he might not want to know the answer to the last question, he turns to the matter at hand and addresses the group.\n\n \"It seems awfully small though. I wonder if it's a scout craft from something larger? Whoever or whatever was in it seems to have gone this way. Let's form a search line and see if we can find it.\" \n\nMax marks the location of the craft on his Garmin GPS and takes a rough bearing towards the flattened bushes for future reference." }, { "author": "ForzaFiori", "message": "seeing the craft, Matthew stops, before talking quietly to himself. \"This looks alot like the one i saw before they locked me up...maybe i'm really not crazy...\" He walks closer to the craft to examine it.\n\nsearch: (1d20+3)[ 14 ] " }, { "author": "Dorizzit", "message": "Alex attempts to help Matt look at the craft:\n\nAid Another: (1d20+4)[ 16 ] " }, { "author": "kirbsys", "message": "The craft is buried nose-first into the hard baked dirt around it, although the tip doesn't seem to have taken any damage whatsoever from the impact. The surface is smooth, almost like glass, but it feels... off, unlike anything you've ever felt before, it's hard like metal, however it doesn't feel either cold nor hot. As soon as your hands touch the craft it lights up. A bright green strip runs from tip to tip, illuminating the dark trench. Suddenly, the edges of the bulge light too, giving a bright green outline on top of the craft. Although it glows brightly, you cannot tell why, so far as you can tell, it seems to have undergone no change (other than the glow of course). You see a small spot that has recessed inside now, it is slightly larger than your hand, and in an odd shape, almost like a crescent moon with a spike coming from the inside of the crescent.\n\nMax, looking into the bushes, you see the dark expanse of the field before you, however, as soon as you decide to go search, Alex and Matt both jump down into the trench to investigate the craft further. You see exactly what they see, although you haven't felt the craft's surface." }, { "author": "ForzaFiori", "message": "Matthew jerks his hand off the craft as it lights up, stepping back. \"I REALLY hope that those lights don't mean its gonna blow up or something. Cause that would just suck\" seeing that his fears were (thankfully) not correct, he steps back up to the strange vehicle, looking at the odd indent. \" well, it worked once...\" he mutters, as he reaches his hand towards the spike, and fiddles with it (grabs it, sees if it wiggles, etc)" }, { "author": "Dorizzit", "message": "Alex thinks for a few seconds. \"Assuming what you're doing doesn't work, this is probably some form of advanced keyhole, which would indicate that the owner of this craft is not currently here. This whole thing seems odd. And whatever that craft is made of...\" He shivers. \"That just felt wrong.\" " }, { "author": "Elektro", "message": "Upon hearing the commotion, Max turns back to take a look at the ship. After analyzing the situation for a few seconds, he turns to Alex and Matthew.\n\n \"I think your idea about that being a keyhole is probably right. Hell, it might even be a place for whatever came in that thing to put its hand into. That would make as much sense as anything else we've seen today.\"\n\nI don't think we're going to get that open though. If we can't, we'd better scout the area and see if we can find this thing's owner.\" \n\nWhile Alex and Matthew examine the craft and look for a way to \"open\" it, Max checks the topo map on his GPS to see if there are any landmarks in the direction of the flattened bushes. As he does so, he pauses for a second. He then reaches into his overcoat and pulls out a silver 1911. Max quickly checks the mechanism and makes sure a round is chambered, then places it back under his coat. He chuckles, and says \"Better safe than sorry.\" " }, { "author": "kirbsys", "message": "The indentation feels no different than any other part of the craft that you felt, and the spike does nothing as you play with it. As soon as you let go however, it begins to glow red, in the exact same way as the craft glowed green earlier.\n\nAs for any landforms, there is a large hill to the south east of the crash-site, about a half-mile, and a bit further east, there is a small forest site labeled \"Blackroot Park\" on your GPS." }, { "author": "ForzaFiori", "message": " Hm...clearly more fiddling is needed. You got any ideas Alex?\" " }, { "author": "pingcode20", "message": " Kurt Scarborough \nKurt follows, and when the other two jump into the pit, he takes the opportunity to assemble his rifle and adjust the scope.\n\nGetting to his feet (and pocketing the other clips, leaving the briefcase at the site for the time being), and chambers a bullet. Kurt turns to Matthew and gestures towards the surrounds.\n\n \"Let's leave the others to fiddle with the spaceship. We ought to have a look around for our alien.\" " }, { "author": "Dorizzit", "message": "Alex bites his lip. \"Hm...this is certainly a puzzling conundrum. I do think that this is a keyhole of some sort, in which case it would be very difficult to pick the 'lock', as we have no idea of how it works and what is supposed to go here. Perhaps, however, we are watching the spiders web...\" " }, { "author": "Mordokai", "message": " Kain \n\nChecking if his glock is loaded, Kain heads after Max and Kurt, helping them finding anything unusual, all the while looking where the strange track in the bushed leads.\n\n Search - (1d20+2)[ 12 ] " }, { "author": "Elektro", "message": "As Alex and Matt try to open the craft, Max pulls out his camera and begins to snap pictures of the craft for the higher-ups back at base. Upon noticing the craft turn red, he stops and turns to the others. I think it's time to stop playing with that thing. It seems to me that that keyhole is like a palm reader, and red means you're not matching. Anyways, let's go catchup with Kurt and Kain. We can always come back here later after we scout the area.\" \n\nWith that, Max puts away the camera and contacts Kurt on the radio to let them know they are coming to rendezvous. \"Hey Alex, did your research on this place say anything about \"Blackroot Park?\" Like maybe that it was the place those kids went missing? " }, { "author": "ForzaFiori", "message": " \"You may be right Max. Lets go look for whatever came in this thing. Presumably, its hand will match. " }, { "author": "Dorizzit", "message": "Alex grows introspective at the thought that the machine is a palm reader. \"Ah, of course, I didn't think of it that way...\" He's jolted out of his thoughts by the question. \"Hm? Oh, no, it didn't mention anything about that.\" " }, { "author": "kirbsys", "message": "The rain has fallen fast and thick for hours now, and there are very few, fi any tracks to follow. You can't seem to tell where they are going besides the fact that, in general, they seem to be going in an eastward direction. After you have followed them for about six yards, they disappear altogether, leaving you standing in the mud, about halfway between the crash-site and Blackroot. A bit further south, there is the large hill that Max found on his GPS. From here you can see that there are two or three small buildings on top; Max, you didn't see these on your GPS. Also, looking at the pictures that you took with your camera, you see that the ship hasn't appeared well in them. They are all extremely blurry where the ship is. You can see Matt and Alex down in the trench clearly, however the craft itself looks to have been blurred out." }, { "author": "ForzaFiori", "message": " \"lets head for those buildings. At least it will get us out of the rain.\" " }, { "author": "Mordokai", "message": " Kain \n \"A sound idea, I'm getting tired of this rain. But we should still be careful, who knows what is there. Give me a few minutes abd I'll check the perimeter and come back to report.\" \n\nWith that, Kain sneaks off to scout the area.\n\n Hide - (1d20+9)[ 17 ] \n Move silently - (1d20+9)[ 23 ] \n Spot - (1d20+1)[ 13 ] \n Listen - (1d20+1)[ 12 ] " }, { "author": "pingcode20", "message": " Kurt Scarborough \n \"Right, I'll track you on the scope. Report at least once every thirty seconds, or we'll have to assume the worst.\" \n Spot - (1d20+4)[ 17 ] to keep track of Kain as he moves with the scope." }, { "author": "kirbsys", "message": "You watch him disappear behind the hill as you watch. The reports come in regularly, but he hasn't found anything, then suddenly he tells you he has found tracks heading towards the top of the hill.\n\nThe tracks you look down on seem fresh, and you can make out a shape to them, it seems to be an elongated foot with three separate prongs on the end. The foot itself is about a foot long, the prongs leading out are another four or five inches. You cannot see where the tracks lead up the hill without following them, you radio the others telling them what you see. Judging from your GPS you are on the complete opposite side of the hill from the others." }, { "author": "Mordokai", "message": " Kain \n\nUpon finding the strange tracks, Kain radioes the other to tell them what he found.\n\n \"Guys, there are some unusual tracks here, I don't know what left them. They lead over the hill. I can follow them myself, but I you want to join me the path is clear. What shall it be?\" " }, { "author": "Elektro", "message": " \"We need to stick together. If we do find this thing, it might not be happy. We'll need all of us to deal with it. And hell, I'm sure Alex doesn't want to sit back here in the rain with only a taser to protect him if the Terror from Planet X cames rampaging down on him. I know I sure as **** wouldn't. We're heading there now.\" , says Max.\n\nMax then turns in Kurt's direction and says, \"Kurt, you might as well come and set up shop up on the top of the hill where you'll have good visibility. We might need your skills today.\" " }, { "author": "pingcode20", "message": " Kurt Scarborough \n \"Sounds like a plan.\" \n\nWhile the others are heading up to the tracks, Kurt finds a good vantage point on the hill and dons his Ghillie Suit, lying down and following the group with the scope, periodically looking up to try and spot anything not of the group.\n\n \"I'm going to keep radio silence, but you'll need to spot for me.\" \n Hide - (1d20+20)[ 28 ] \n Spot - (1d20+4)[ 11 ] " }, { "author": "ForzaFiori", "message": "Matthew heads down the hill to meet up with Kain with the others. He's holding his winchester with both hands, now, but other than that appears un-phased by the current events" }, { "author": "kirbsys", "message": "[OOC: Sorry about the three-four day lapse in posting. I had a renaissance faire, and I forgot to say anything until I was already there, and by then it was too late. So to forewarn you all, I will be going to camp at the faire once again this weekend, and will not be posting from Friday night to Sunday night.]\n\nAs you head up the hill, you see that there are three old dilapidated wooden buildings on the hill top. One is two stories tall and is fairly long, spanning the northern edge of the hill. There are windows, however most are broken, and it is too dark to see inside from where you are. There is a single door, and the odd tracks lead straight to it. The next building is a tower, that seems to have been taller at one time. At the moment it stands about four or five stories, with a skeletal sixth on top. Around it are what appear to be the ruins of the fallen upper floors. The third and final building is a low building that has no front wall. This is on the southern edge. Inside you see a stair case that leads downwards, as well as ruined furniture.\n\nKain, you see nothing else joining the group on the hill." }, { "author": "Dorizzit", "message": "Alex fingers the stun gun in his pocket. \"I don't mean to sound horribly cliched, but I don't like this...\" He says slowly.\n\n((ooc: Ah yes, the renaissance fair...I'm part of stage combat group, so I work at one occasionally...))" }, { "author": "Elektro", "message": "After Max looks around at the buildings with the rest of the group, he says, \"Well, it looks like its time to earn our pay. We'll sweep and clear this first building that has the tracks first. If we don't find anything, we'll check the other two. Kurt, monitor this area so that if we miss whatever made these tracks when we enter the first building it can't sneak off. \n\nMax pulls out his tactical flashlight and his Kimber .45 and checks both. \"I hope I don't have to use this. Kain, you are the best at this kind of stuff so you lead us in. Matt and I will follow and give you support. Alex, stay behind us for now. Your stun gun might come in handy if we need to subdue this thing without killing it. Matt, Kain, and I will go in ready for combat, but we'll only shoot if the thing is obviously hostile. Ready guys? " }, { "author": "Dorizzit", "message": "Alex mutters something under his breath about it being easy to suggest trying to subdue an alien life form with a taser whilst holding a gun and expecting someone else to do the tasering. Despite his complaints, he says: \"Ready. Let's go.\" " }, { "author": "ForzaFiori", "message": "Checking his rifle to make sure its loaded, Matthew clicks the safety off. \"Lets move then. Its not gonna get any easier to catch whatever this thing is if we keep waiting.\" " }, { "author": "pingcode20", "message": " Kurt Scarborough \n \"Roger that, covering the exterior, over.\" comes Kurt's voice over the radio, as the sniper turns his attentions to the exterior of the house.\n\n((Kurt's spot modifier is +4, GM roll as needed, please.\n\nAssume Kurt set up in the best place with good cover and field of view he could find.))" }, { "author": "Mordokai", "message": " Kain \n \"Roger that Max.\" \n\nWith that, Kain pulls his Glock from his holster and heads cautiously into the first building, watching out for anything unusual.\n\n \n Spoiler \n Spot - (1d20+1)[ 7 ] \n\nReady action to bash anything suspicious.\n " }, { "author": "kirbsys", "message": "You kick in the door to the building, it seems to be rather old, as it gives in easily. The room inside seems as though it has been used recently however. There is no dust or dirt covering the floor. The room seems to be about half the lower floor of the building, and goes straight to the back wall. There is a door on your right, in the center of the wall, this is closed. The floor is solid wood, and it has been scratched badly over the years, it is now faded and worn. The windows on the sides let in no light, as they have been boarded up. The boards look as old as the door. There is a light hanging from the ceiling, however there is no pull switch hanging from it, nor can you see any light switches nearby. The only other thing in the room is a staircase heading down on the opposite edge, the staircase runs towards the wall with the door on it." }, { "author": "Mordokai", "message": " Kain \n\nTaking his sourronding in, Kain eyes stop on staircase leading into unknown. He looks at Max and using military sign language he sends him the following message:\n\n Going to explore, need cover. \n\nWith that, he moves next to staircase and starts moving down." }, { "author": "Dorizzit", "message": "Alex stays with Kain." }, { "author": "Elektro", "message": "Max gives a quick nod to Kain's request. He signs back: Notify if clear. \n\nHe moves to take a covering position on the closed door and the door that they entered." }, { "author": "kirbsys", "message": "Looking down the stair case, you see a dirt floor about ten, fifteen feet down. It seems to widen out, but from the top of the stair case you can't tell for sure. The stair case itself is made of old dark wood. There are no guard-rails, and the walls are all dirt past the floor level.\n\nMax, standing by the door, you hear a sort of heavy breathing coming from the other side." }, { "author": "pingcode20", "message": " Kurt Scarborough \nKurt remains outside, watching for any activity." }, { "author": "Elektro", "message": "Upon hearing the breathing, Max silently catches Kain's attention and signs: Other side of door. I'll cover you. .\n\nMax waits for the Kain and Matt to move into position. Checking the door to see which way it opens, Max positions himself so that he'll have a clear shot if needed." }, { "author": "Dorizzit", "message": "Alex backs away from the door." }, { "author": "ForzaFiori", "message": "Matthew raises his rifle to his shoulder, aiming at the door. (readied action to shoot anything acting hostile on the other side of the door)" }, { "author": "Mordokai", "message": " Kain \n\nAfter catching Max's signal, Kain nods is sign of getting it and moves into position. He too gets ready should anything hostile come in the room." }, { "author": "kirbsys", "message": "The door is a double door made of dark wood, with dark, peeling, paint on it. It seems that they would open inwards. The handles are tarnished copper, or possibly chrome. They are round. The door seems to have been scratched, especially near the handles.\n\nThe breathing sound can now be heard by all of you. It is quick and rough, like some one trying to catch their breath." }, { "author": "Mordokai", "message": " Kain \n\nListening to the sound behind doors, Kain once again motions to his friends to cower him and then slowly opens the doors to check what can be found behind them.\n\n \n Spoiler \nOpen doors. If not possible, try bashing them with sheer force.\n\n Strength check - (1d20+1)[ 2 ] \n " }, { "author": "kirbsys", "message": "Unfortunately a two is not high enough to even turn the door knob...\n\nBut in all seriousness. The door opens slowly with a slight creak. The breathing intensifies as you open it. On the other side you see... sombody sitting in a chair. He looks to be a teenager. His hands and feet are bound to the chair, and he has a gag in his mouth. The heavy breathing seems to be coming from him, although it slows a bit once he ees you clearly. The room iteslf in almost featureless, with another boarded up window across form you, and a bed with no mattress on the side of the door you came in through." }, { "author": "Mordokai", "message": " Kain \n\n((I blame the dice 😛 ))\n\nNoticing the prisoner, Kain gives Max and the others the all clear sign and moves into the room, weapon still at ready and approaches the teenager to check his status.\n\n((I'm not sure what check would be appropriate here, so you roll for me. Kain won't untie him until he is sure that he posses absolutely no threat to him or the group and until the others come into the room.))" }, { "author": "Elektro", "message": "Max sees the kid and thinks to himself: Heh, well that was kinda anti-climatic. \n\nMax lets Kain and Matt check out the kid while he guards the staircase and makes a quick report over the radio to Kurt and Alex." }, { "author": "kirbsys", "message": "The kid seems to be in his teens, with dark hair. He looks at you and trys to say something, but is cut off by the gag in his mouth. His wrists and ankles seem to be rubbed raw from the rope tying him to the chair. Othe than that, he is fine as far as you can tell." }, { "author": "Mordokai", "message": " Kain \n\nHis gun still pointed at the kid, Kain approaches him and pulls his gag down and says to him:\n\n \"Talk to us kid. Who are you and what are you doing here?\" " }, { "author": "kirbsys", "message": "[OOC: Happy Thanks Giving all who celebrate it. Or if you're a Native American, My Condolences.]\n\nThe kid gasps in air then replys, I have no idea. One minute I'm hanging out with my girlfriend in Blackroot, and then these guys come outa nowhere! They're all wearin this crazy lookin' black armor and they have these weird lookin' guns. I thought they were like government agents or somethin, then one of em walks up and he goin on about blood traitors, and me not being pure, and I have no idea what he was talkin about! Then he touches me, and it hurt worse than anything else I've ever felt. I wake up, and I'm sittin in this chair. I keep seein those weird guys in their armor, but no one'll talk to me. I'm freakin out man. \n\nHe talks rather fast, but that seems mainly to be the anxiety." }, { "author": "Dorizzit", "message": "Alex walks up to him, putting his hand on the kid's shoulder. \"Relax. We're here to help. My name is Alexander. What's yours?\" " }, { "author": "kirbsys", "message": " It's Nick... " }, { "author": "Dorizzit", "message": "Alexander stands back. \"Alright, Nick, we'll help you out. Um...someone want to untie him?\" " }, { "author": "kirbsys", "message": "[OOC: Where is everybody?]\n Err... I second that, these ropes aren't as comfortable as they look, says the kid." }, { "author": "ForzaFiori", "message": "((i'm waiting for someone to untie him. i dont have any skills that could help at that, and i doubt my gun is gonna get those ropes off of him without some serious complications))" }, { "author": "kirbsys", "message": "((Serious complications? I doubt it... but then again, I don't consider a dead teenager to be a serious complication... in that case it'd be more of a comical complication))" }, { "author": "ForzaFiori", "message": "((idk if he's important to the plot or something. besides, i dont go around killing innocent ppl. i just got out of the loony bin, i'm not going to prison.))" }, { "author": "Dorizzit", "message": "While Matt talks with himself, Alex tries to untie Nick:\n\n (1d20+2)[ 21 ] " }, { "author": "Elektro", "message": "Max is standing quietly outside the door monitoring the staircase and the entry door. After overhearing the kid's statements, he keys the mike. \"Kurt, apparently there are hostiles in this area. Keep an eye out for any movement. We'll let you know when we've secured the area.\" \n\nAs Max mills around, he wonders what is taking the others so long. He strides into the room and pulls out his K-Bar and starts cutting the ropes that bind the kid. \"Heh, this beats fiddling with rope any day.\"\n " }, { "author": "Mordokai", "message": " Kain \n \"I like your style Max. Now, Nick, talk to us. Any bit of information you can come up will be helpful. How many of this guys were there? Did they say anything to you? How long have you been here? Like I said, tell us everything you know.\" " }, { "author": "kirbsys", "message": " Err... I dunno how long I've been here, I think it was the 24th when I was taken. This was about a week ago. My girlfriend and I drove out to black wood at about I dunno... six. All of the sudden, there are like four or five guys wearin this crazy looking black armor. It was all glossy, and it looked kinda mettalic, but odd sorta. They were carrying something like guns that were made outta the same stuff, but the guns didn't look like normal guns, I dont really know how to describe em. So one of them walks over, and he was talkin about me being \"unpure\" and how we were \"traitors to our kind.\" So then he touches me, and the hand just feels weird, then alluva sudden, my entire body freezes up, and I cant move, and it hurts like hell, suddenly it all goes black, then I'm sittin here. They've come in every once and a while to give me some food, but other than that, I haven't seen anyone. On top of that, they'll never say anything when they come in. Thanks for taking the ropes off. \n\nOutside the rain continues to fall, but all of the sudden, in the second house (the one they didn't go in) a light comes on. The light seems to be a light red, and it seems to be really bright. It lasts for about half a second, then goes out. A second later, it flashes again, then goes out once again. It doesn't flash again." }, { "author": "ForzaFiori", "message": " \"Nick, do you have any idea where you girlfriend was taken, or what those red flashes were?\" " }, { "author": "Dorizzit", "message": "Alex swears loudly and proficiently in surprise." }, { "author": "Mordokai", "message": " Kain \n\nLooking at Alex with some surprise, Kain tells him:\n\n \"We'll have to wash your mouth with soap when we get home kid. That's just no language for someone of your age.\" \n\nHe then asks Max:\n\n \"Could that be Morse code? I'll admit I never learned it, didn't need to. Perhaps you were in different position than me. Be that as it may, I propose we check it out. After getting Nick to safety of course.\" \n \n Spoiler \nSense motive, to see if Nick is telling the truth.\n\n Sense motive - (1d20+1)[ 11 ] \n " }, { "author": "Dorizzit", "message": "Alex gives Kain a look ." }, { "author": "Elektro", "message": "Max listens over the radio to Kurt's report on the flashes in the other building. \"Okay, we'll secure this building before we investigate. Report if you see anyone leaving or heading up the hill. You're our eyes, so we'll be counting on you. Max out.\" \n\nTurning to the others, he says, \"I don't know Morse off the top of my head, but only two flashes mean their can't be too much info. Maybe a warning beacon of some sort?\" \n\nMax then enters the main room and beckons the others to follow. Talking quietly to avoid Nick from overhearing, he lays out his plan. \"Okay, we need to secure this building posthaste. Kain and Matt, you check out that staircase. If it leads to the other building we need to recce it. Alex, you stay here with Nick until we know it's safe to leave. I'll be guarding this room and the door to the outside. Also, in case Nick might not be telling us the whole truth, I'll be here to lend Alex any assistance if he needs it. Once we know what we're dealing with, we can check out that other building. Sound good?\"\n \n \n Spoiler \nI'm assuming since we're inside a building, that we only heard about the flashes because Kurt told us over the radio.\n " }, { "author": "Dorizzit", "message": "Alex nods grimly and hefts his Stun Gun." }, { "author": "kirbsys", "message": "Nick just shakes his head to both questions. He seems to have been completely honest. Are you two going down the stair case?" }, { "author": "ForzaFiori", "message": " Kain, you ready to move? Matt asks, moving towards the stairs." }, { "author": "Mordokai", "message": " Kain \n \"As ready as one can be in situation like this. I'll lead, you cover, ok? See you later guys.\" \n\nWith that, Kain heads down the stairs, Glock on ready, observing his sourrondings.\n\n \n Spoiler \n Spot - (1d20+1)[ 12 ] \n Listen - (1d20+1)[ 15 ] \n " }, { "author": "ForzaFiori", "message": "Matt works his way down behind kain, his Winchester at the ready, also observing everything.\n\n\nspot: 1d20+2\nlisten: 1d20+4" }, { "author": "Elektro", "message": "Max nods to Matt and Kain and says, \"Make sure to stay in radio contact in case things get hairy.\" \n\nHe then takes up a position that will allow him to watch both the top of the staircase and the door to the outside." }, { "author": "ForzaFiori", "message": "wow. i totally spaced with those last things, and forgot the code.\n\nlet me try that again.\n\nspot: (1d20+2)[ 5 ] \nlisten: (1d20+4)[ 12 ] " }, { "author": "kirbsys", "message": "The corridor ahead of you is made of dirt with wooden support beams about every ten feet, and the ground steadily slopes downwards. The only light comes from your flashlight, and the rest is inky black. The closeness of the corridor makes you feel claustrophobic. Your breathing begins to sound loud, as there is no noise, even the rain outside has been cut off now. There is a sound ahead of you, as you move forwards to investigate, the ground gives out and you realize that the sound was that of cracking wood. Kain, you fall as the ground in front of you gives out. Luckily it's only about a twenty foot drop, you land on the bottom barely hurt [OOC: You take four damage from the fall], Matt, you see Kain fall, and can see him land, his flashlight goes out, but yo can both see that he is now on solid stone ground, you cannot see any walls from where the flashlight can reach, but you can tell that his is busted. Kain, your glock landed about five feet away, and is within reach. Your leg hurts badly, but you can still walk. Matt, across the hole in the corridor (which is about fifteen feet) you can see a wooden door. If you've calculated correctly, you are somewhere near the other house now.\n\nEveryone upstairs hears a thunderous crash, followed by a dull thump. Kurt, sorry to say that you hear nothing." }, { "author": "ForzaFiori", "message": "I radio the others and fill them in on what happened, asking if any of them have any rope.\n\n(how big is the hole? like all the way across the corridor, or is there room to walk around it?)" }, { "author": "Dorizzit", "message": "Alex curses again, quite foully. \"This is going well,\" He says sarcastically. \"All we need now is the creepy black armor guys.\" " }, { "author": "kirbsys", "message": "The hole goes from wall to wall across the corridor, and in fact, has taken some of the dirt wall with it." }, { "author": "pingcode20", "message": "((Ah crap - lost the link to this. I'll post within the next couple of days - I need to catch up on what happened.))" }, { "author": "Mordokai", "message": " Kain \n\nPicking himself up after falling, Kain leans himself with back towards wall to steady himself and get rid of the vertigo he got after the fall. After a few seconds, after he feels somewhat better, he looks around and after spoting his gun, he limps towards it, picking it up. He then radios to his friends:\n\n \"Guys, I'm in a heap of trouble over here. If you got any rope to get me out of the in which I find myself presently I would be grateful. My leg hurts as hell, and there is no way I'm getting out of it myself.\" \n \n Spoiler \nKain will attempt the Treat injury check while he waits to be rescued.\n\n TI - (1d20-3)[ 8 ] \n\nIf he should, by any chance, beat the DC 15\n\n (1d4)[ 3 ] \n " }, { "author": "Elektro", "message": " \"****.\" , says Max after hearing the crash and Kain's report. \"I can't believe I forgot to bring rope with me. See if you can fashion a crude ladder out of the broken wood. Otherwise, Matt get up here and we'll storm the second building. We've lost any surprise we might have had anyways, so we'll clear the area and look for a shovel or some rope. Kurt, we need recce on that other building. If you can see anything , let us know.\" " }, { "author": "ForzaFiori", "message": "hm...just what check would i roll for making a ladder?\n\ncraft (laddermaking)?\n\nwhatever it is, i highly doubt i have skills in it (unless its repair)\n\nin which case: [insert appropriate skill] check: (1d20)[ 19 ] +7 if repair is the skill in question." }, { "author": "kirbsys", "message": "Unfortunately there's no wood for you to use nearby, all of the wood fell with Kain.\n\nKain, unfortunately you don't help your leg much." }, { "author": "ForzaFiori", "message": "matt looks down at Kain. \"Hey, Hang tight down there man, were gonna get you out of there ASAP. I gotta go right now, but i'll be back with help as soon as i can.\" He turns, and heads back to the others" }, { "author": "Mordokai", "message": " Kain \n This is just great. What am I supposed to do while I wait for them to come back? Shame on you, you fall into this like first timer! \n\nHaving nothing better to do, Kain starts looking around, searching for anything that he could find useful.\n\n \n Spoiler \nTake 20 on Search check, for a grand total of 22. Apply any penalties you deem appropriate.\n " }, { "author": "Elektro", "message": "When Matt reaches the upper levels, Max quickly lays out a plan. \"I don't like having Kain down there, so we need to move fast. We'll do a standard breach and clear of the next building and clear it down to that doorway on the other side of the pit. Kurt, check the building for us. We need to know location of doors and windows, and any way you can give cover when we enter.\"\n \nMax then turns to Alex and says, \"Do you and Nick mind going down and keeping Kain company. Kurt will patrol this doorway. And here, keep this for protection until we can link back up.\" Max hands him his Kimber 1911. \"Just point and shoot - It has seven rounds. If that doesn't work, just run.\" He unslings his Benelli shotgun and quickly checked to make sure it is loaded and cocked. He smiles and says, \"I have a feeling we're going to need the big guns on this one.\" \n\nMax then goes to the door and waits for the intel report before sprinting to the next building." }, { "author": "Dorizzit", "message": "Alex nods grimly. After the others have left, he thinks: He thinks they'll need the big guns on this one, eh? So why do I get a pistol...? Oh well. he holds his taser in one hand and the pistol in the other." }, { "author": "pingcode20", "message": " Kurt Scarborough \nKurt keeps radio silence, and looks up at the building in question, refocussing the scope on it and doing a sweep.\n\n Spot - (1d20+4)[ 23 ] " }, { "author": "kirbsys", "message": "Kurt, there is only one door to the building, the one you guys originally saw. There are four walls, and each has a boarded up window. The roof seems to be made of wooden shingling. So far as you can see there are no hostiles outside the building, you cannot see inside.\n\nKain, as you're fumbling in the darkness you come to a ledge, you cannot tell how far down it goes, but following it you reach a wall about fifteen feet from where you originally fell. Following it the other way you come across another ledge, perpendicular to the first. You feel your way to yet another wall which in turn meets up with the original wall. You guess that the room is about thirty feet by twenty feet, and you fell about in the middle." }, { "author": "Elektro", "message": "After Kurt finishes his report, Max turns to Matt and says, \"Okay, let's go.\" .\n\nMax then opens the door, sprints quickly to the other building, and slams open the door to the other building, ducking to his right to allow Matt a clear shot against anyone inside who appears hostile." }, { "author": "ForzaFiori", "message": "Matt covers Kurts run, then takes aim inside the building as the door opens. If he sees any thing inside that might be alive, aim at it, shooting if it appears hostile. If nothing is inside, he moves forward, motioning to kurt to move in." }, { "author": "pingcode20", "message": " Kurt Scarborough \n \"The windows are all boarded up and visibility is terrible here. I'm coming down - sniper coverage isn't going to help if there's any hostiles inside, and I'll do a lot more good inside if there's hostiles out here.\" \n\nAbandoning his Ghillie Suit (The cleanup crew can handle recovery later, same with the suitcase) Kurt takes a cautious look around before picking up his rifle and making his way swiftly across to the doorway, rifle in hand and a couple of spare ammunition clips in pocket.\n\n \"There's little I can do covering the building. Without a spotter and some way of getting line of fire to any hostiles I'll be of more use down here. Even without ironsights the AW Covert is still very useful.\" \n\nHe was right, of course. Even with the bolt action and lack of ironsights of the Covert, its high powered rounds made it just as effective as an assault rifle user without special training." }, { "author": "kirbsys", "message": "The door kicks open easily, and you see what you assume is one of the aliens that teen spoke of. He stands a good foot taller than most humans, and is covered in spiky black armor that glistens oddly. In his hand is an odd looking weapon that vaguely resembles a gun, but far curvier than any weapon you have ever seen, and with a large bulge near the tip of the barrel. There is another lying dead on the floor, with a round metal object that glows red lying on his chest. The glow isn't extremely bright but it pulses every few seconds. The alien calls out in a harsh sounding voice Identify yourself or be shot! He has an odd accent, unlike any you have ever heard, and he points his gun as he says this." }, { "author": "ForzaFiori", "message": "Matt raises his weapon and takes aim at the creature. \"Your the new people on the block, identify yourself first!\" " }, { "author": "Elektro", "message": "OoC: I'm not sure where I am. I originally was going into the other building, but Kurt did it instead. I'll just assume I'm holding down the fort with Alex unless you all say otherwise." }, { "author": "ForzaFiori", "message": "OOC: looks to me like me and kurt were covering you (i put the wrong name in my post about covering someone, my b.) and you opened the door. then kurt came down from his hill and i stayed where i was." }, { "author": "Elektro", "message": "OoC: Okay, that makes sense.\n\nAfter Max rolls right he misjudges the distance and slams into the other wall, but it able to end up in a kneeling crouch with his shotgun trained on the alien. Heh, so much for appearances. , Max thinks.\n\nAfter Matt speaks, Max adds, \"We're agents of the United States Government. You actions have violated 18 CFR 36-5, namely kidnapping of a minor and trespass of government property. Throw down your weapon and we will deal peacefully. Resistance is futile.\" . Max says the last sentence with a crooked smile, as he thinks I've always wanted to say that to an alien. Let's hope we can actually back it up. " }, { "author": "kirbsys", "message": "[OOC: Sorry for the delay. I could only get on for a little while, and the comic had just been posted, so the forums weren't responding well.]\n\nThe alien calls out in his harsh tongue \" I do not fear you worms. Drop you weaponry, for though I do not come to harm you, the child you seek is forfeit, as are his half-blood parents. If you seek to stop my mission, your lives are forfeit as well. \n\nIt is obvious that although he has a rather heavy accent, he knows english well." }, { "author": "pingcode20", "message": "((Oh come on, don't tell me this is dead!))\n\n Kurt Scarborough \nKurt steps back, and, allowing the rifle to fall slightly slack in his hands, slowly pulls his sidearm from his holster and allows it to fall to the ground, the police sniper doing his best to look non threatening while he tries to see a good angle of attack.\n\n Spot - (1d20+4)[ 15 ] " }, { "author": "ForzaFiori", "message": " \"Half-blood parents?\" Matt asks, as he lowers his weapon. \"What are you talking about? While your explaining that, I'd also like to know what the hell your doing on this planet.\" " }, { "author": "kirbsys", "message": " I'll explain then, he says in a condescending voice. About fifty years ago, a space program was launched from our planet. Your planet was the first to be discovered with \"intelligent\" life on it. Several of our scouts disappeared, and our government assumed they had been killed. However, when we sent in scouts again, we discovered they had used our technology to cross breed, creating these abomination's parents. Our planets law is clear, both the children and their parents are sentenced to death. \n\nKurt, you don't see any better angle of attack than where you are." }, { "author": "ForzaFiori", "message": " \"That may be the law on your planet, but if you take a look around, you may realize something. You ain't in Kansas no more, Dorothy. This is OUR world. and here, Killing someone is illegal (unless your in Texas). So i suggest you take your alien ass outta here.\" " }, { "author": "kirbsys", "message": " I'll give you one more chance. Drop your weapons, and stop hindering my mission, or I'll be forced to execute you!!! \n\nHe (due to the censor not allowing me to say *****) pulls back a lever readying ammo on his weapon causing a clicky sound and holds it ready to fire.\n\n[OOC: And I'm officially an orc now. Cool.]" }, { "author": "ForzaFiori", "message": " \"And i'll give YOU one more chance. Get the hell off of Earth or we'll send you back in a casket!\" Matt takes the safety off his winchester and raises it, aiming at the alien." }, { "author": "Mordokai", "message": "Meanwhile, Kain just waits in the hole, hoping that somebod will come and pick him up sooner or later." }, { "author": "kirbsys", "message": "The alien squeezes the trigger, and you hear a quick whooshing sound, similar to that of an air powered gun, and you see the wall behind you erupt in a fountain of wood.\n\nMax, you're first in initiative, Matt, you're second, Kurt, you got last." }, { "author": "Elektro", "message": " \"*%&#!\" , exclaims Max as he flinches slightly as chunks of wood and dirt rain down around him. Max steadies himself in the crouched firing position in the right side corner near the door and pulls the trigger of his shotgun." }, { "author": "ForzaFiori", "message": "Matt dodges the flying splinters, then aims and shoots at the alien.\n\nattack: (1d20+2)[ 7 ] \ndamage;: (2d10)[ 19 ] " }, { "author": "kirbsys", "message": "The room flashes as two gunshots are heard, the first the loud boom of a shotgun, the second from a Winchester. The shotgun's spray rips apart the wall opposite the alien, and the winchester bullet takes out a window in a spray of glass, the alien however seems fine, none of the bullets came near him.\n\nEveryone not there heres several loud gunshots, as well as some yelling that you cannot make out. Alex, as soon as the gunshots go off Nick hits the floor, then seeing the gunshots aren't around him, takes off into the rain." }, { "author": "pingcode20", "message": " Kurt Scarborough \n \"Casket it is.\" says Kurt, cooly, as his player notices this again (the danged forum isn't showing updates on threads properly) and swiftly brings his rifle up and squeezes the trigger, a single high caliber round erupting with a soft 'thwip' from the polished steel barrel, the shot embedding itself in the wall while Kurt withdraws into the rain.\n\n Attack - (1d20+4)[ 7 ] \n Damage - (2d8)[ 14 ] " }, { "author": "Elektro", "message": "After his shot misses high right, Max quickly adjusts his aim and squeezes the trigger of the Bennelli.\n\nOoC: Should I be rolling? I seem to remember you said you'd do that, but if not let me know." }, { "author": "ForzaFiori", "message": "Matthew curses when he sees his shot miss, before raising his weapon and firing again.\n\nattack: (1d20+2)[ 22 ] \ndamage: (2d10)[ 7 ] " }, { "author": "ForzaFiori", "message": "w00t! possible crit.\n\ncrit confirm: (1d20+2)[ 9 ] \n\nnot so w00t." }, { "author": "kirbsys", "message": "There is a soft thwump as the sniper rifle shoots, it hits the wall across from the alien, missing completely. The shotgun blast catches him across the chest in spray of blood. There is a third shot from the winchester that catches the alien in the chest.\n\n[OOC:When announcing an attack or skill use, roll, if I'm telling you that you need to make a save or some other reflex, I'll roll for you.]" }, { "author": "ForzaFiori", "message": " \"Die, damn it!\" Matthew yells at the creatures, shooting again.\n\nattack: (1d20+2)[ 21 ] \ndamage: (2d10)[ 17 ] " }, { "author": "Elektro", "message": " \"Drop your weapon and get down on the ground NOW!\" Max yells as he aims another blast from his shotgun at the alien creature.\n\n Attack: (1d20+3)[ 4 ] \n Damage: (2d8)[ 13 ] " }, { "author": "pingcode20", "message": " Kurt Scarborough \nHaving pulled back to a relatively safe extent, Kurt raises the rifle and fires it again.\n\n Attack - (1d20+4)[ 17 ] \n Damage - (2d10)[ 15 ] " }, { "author": "kirbsys", "message": "The alein raises its rifle towards Max and squeezes the trigger, you hear another quick rushing sound, and then you feel a flash of pain in your arm. You take 4 points of damage. The winchster fires off again, this time catching the alien in the face, he slumps to his knees then falls on the ground. A pool of blood surrounds his body, then you smell acrid smoke, and there's nothing left but his gun and armor and dried black goo." }, { "author": "Dorizzit", "message": "((Travel the galaxy...meet exciting new people...and kill them...))" }, { "author": "ForzaFiori", "message": "Matthew walks up and grabs the aliens gun, turning it about in his hand. \"I wonder if their guns are anything like ours...\" " }, { "author": "Elektro", "message": " \"Goddammit.\" , says Max trough clenched teeth as he gingerly examines the large gash on his right arm. \"F#$%^& alien just had to shot my good arm, now didn't it.\"[/I][/I] Max uses his shotgun to prop himself up and moves towards the goo while reloading the Benelli.\n\n Well, let's grab this stuff and police the rest of the area. Grab that thing in the other alien's chest; maybe we can use it to open the craft. I'm going to dress my wound and look for something to get Kain out of that hole with.\" Max reports to Alex and Kain via radio and begins to scout the rest of the building and look for the dorr on the other side of the pit." }, { "author": "pingcode20", "message": " Kurt Scarborough \n \"Put the gun back where it was - let's call in cleanup; the eggheads are sure to want to have a good look at this stuff.\" \n\nKurt kneels, and examines the black goo, looking for the bullets that hit the alien.\n\n \"Must be some sort of contingency - the goo'll be gone in a few moments.\" he muttered, and then revises his earlier words. \"Let's grab the armour and gun and get it out of here, before whatever other failsafes they have kick in.\" \n \"<Who has a camera? We need to get pictures of this quickly before it goes away.>\" he calls over the radio." }, { "author": "kirbsys", "message": "The gun is far lighter than a normal rifle, and feels like it is made of the same material as the ship, although you can't be sure. The design is similar to that of an assault rifle, but it is more fluid, and the tip of the barrel ends in a bulb. Looking more closely you see that there's a magazin that feeds into the top of the gun.\n\nKurt, the bullets are all gone, although there are several small pellets, most likely from the shotgun blasts.\n\nMax, there's a door that leads to a stair case on the wall opposite where the alien stood. Following the rickety stairs down you come to a wooden door, and just as you suspected, it opens to the other side of the hole in the floor.\n\n\nEDIT: Oh, I figured I should mention this again, since no one seemed to notice the first time, at the first gun-shots, Nick (the teenager) ran out into the rain." }, { "author": "ForzaFiori", "message": "is there a trigger or something that might be used as one on the gun?" }, { "author": "kirbsys", "message": "Yes, the gun is remarkably similar to human weaponry, although designed diferently, and the handle feels uncomforatable to you." }, { "author": "ForzaFiori", "message": "Matthew keeps the gun with him, though he keeps his trusty Winchester in his hands, after reloading it." }, { "author": "pingcode20", "message": " Kurt Scarborough \n \"Don't fire it - we don't know how much the alien had left in the clip, and we want the boffins to have something to replicate.\" repeats Kurt, salvaging the spiky black armour away from the bubbling goo and letting it lie next to the wall.\n\n \"Seperate the equipment. If the aliens had a grenade, we don't want to lose all the artefacts because they were together. Unfortunate as it is, we're also going to need to hunt down Nick and bring him in, as well as any relations he has. We may be facing a covert war, and we'll need every edge we can get.\" " }, { "author": "Dorizzit", "message": "((Oops....must have missed that.))\n\nAlex dashes after Nick, trying to convince him to stop running." }, { "author": "ForzaFiori", "message": "Matt places the gun next to the armor. I wonder what the hell that thing shoots...hey Max, was your wound a through-and-through, or could we maybe get a bullet outta your arm? " }, { "author": "Mordokai", "message": " Kain \n\nWith all the racket going on, Alex obviously running away and leaving him alone in the hole, Kain mutters darkly to himself:\n\n \"I just hope those guys won't left me to rot in this hole.\" " }, { "author": "Elektro", "message": "Max turns to Matt and says, \"It looks like this wound is cauterized, so I can wait until the cleanup crew gets here. Thanks. Do you mind going to help Alex try and find that kid? \n\nMax then tosses the camera to Kurt to let him document the remains. \"Good idea, Kurt. You can check this stuff and call the cleanup crew. I'm going to get Kain out of that hole. \n\nMax then looks around for any materials he can use to jury-rig a platform/ladder to get Kain out of the pit. Using whatever he can find, he takes his time and builds a structure get Kain out.\n\n Craft: Structural: (1d20+8)[ 24 ] \n\n[OoC: I'll take 20 if you allow it. Time to make those skill points pay off! 😁 ]" }, { "author": "kirbsys", "message": "The goo dissolves rather quicly,and within sixty seconds, it's gone.\n\nAlex, following Nick out into the rain you manage to keep up, however you neither gain on him, nor does he stop running.\n\nMax, you manage to find enough wood to make a make-shift ladder, however it will take a bit of time, I'll tell you when it's finished.\n\nAmid the armor you find a two small spheres of metal, both with a small knob that looks as if it can be pushed in. You also find several metal objects that are rather small, with markings on them. There are about fifty of them total, and there are three different types. There seems to be no cloth or other type of clothing left." }, { "author": "Dorizzit", "message": "Alex keeps following Nick." }, { "author": "ForzaFiori", "message": " \"Just in case the thought goes through your head, don't push those knobs. Put 'em to the side in case they go off or something.\" " }, { "author": "kirbsys", "message": "As Nick runs down off the hill he trips up, and lands in the mud, you manage to catch up to him. What do you want to do now?\n\nMax, your ladder is finished." }, { "author": "Dorizzit", "message": " \"Why did you run away?\" Alex asks." }, { "author": "pingcode20", "message": " \n Spoiler \nCrap, I just realised Kurt doesn't qualify for Dead Aim, because he has Wis 11. Would it be possible to exchange my strength and wisdom scores, so he qualifies?\n\nAlso, it can be assumed that we all have cellphones, or at least some method of calling base, right?\n \n\n Kurt Scarborough \nKurt nods, and steps outside, pulling a cellphone from his pocket and punching in the speed dial for SCARS' front. 'Johnny's Pizza' indeed.\n\n \"Hello, I'd like to order a medium pepperoni pizza, hold the pepperoni.\" he said, bypassing the 'cashier'.\n\n \"This is Kurt. We've encountered and engaged one of the aliens, and require immediate pickup and retrieval of alien artefacts.\" \n \"...Yes, sir. I'm sure the alien was hostile. Rifles are weapons of war, not self defence, sir.\" \n \"...No, sir. The grey dissolved into bubbling black goo the moment he was killed.\" \n \"...It looked to be a sort of contingency, as the goo evaporated within a minute. We do have another dead specimen, who appears to have been unaffiliated with the one in black armour.\" \n \"...Yes, we have recovered the alien's armour and rifle. The armour has two objects, which I believe may be the alien equivalent of hand grenades, and what could possibly be ammunition. We've avoided handling them except to move them from the goo.\" \n \"...There's also a boy, Nick, who the alien claimed was a human/alien hybrid. We're going to have to bring him in as well.\" \n \"...With all due respect, this can wait for debriefing, sir. The aliens could send their own cleanup crew any minute, and we don't want to be here when they do.\" " }, { "author": "kirbsys", "message": "[OOC: Sure, switching out the scores is fine by me}\n\n ...Retrieval? You were NOT ordered to engage the aliens unless they were hostile!\n\n....I'll send in a med team to do an on site dissection and then retrieve the corpse.\n\n....It did what?\n\n....Do we have the alien's equip, or was that lost too?\n\n....Anything else?\n\n....That boy could be dangerous, we need him to be questioned immeadiately.\n\n....Fine I'll send in a clean up team as well as a few more men to cover you. As soon as the area is secure I'll need you to return to the town and investigate the kid's parents, see if the original aliens are still around, and if they are, they're our top priority. The back up team will be there at 01:00 hours. Over and out. \n\nIt's exactly midnight right now, so you still have an hour before the team arrives.\n\n\nNick sputters the mud out of his mouth, then says shakily I'm sorry, I heard the gunshots and I panicked, I didn't want to get captured again. You might be some super spy kid with the military, but man, I don't see this stuff every day. \nHe gets up trying to get some of the mud off of himself." }, { "author": "ForzaFiori", "message": "Matt heads back to the other house to check on Nick and Alex. When he realizes that they aren't there, he tries to get Alex on the walkie-talkies.\n\n \"Alex? This is Matt. Where are you and the other kid? What the hell happened? " }, { "author": "Elektro", "message": "Max takes his ladder and places it inside the pit with the assistance of Kain.\n\nMax says to Kain with a chuckle, \"Next time we bring rope.\" " }, { "author": "Mordokai", "message": " Kain \n\nAfter getting out of the hole, Kain thanks to Max and smiles.\n\n \"That sounds like a good plan. Or a pair of springs, so I can just jump out of any hole.\n\nSo, what is the deal with all the gunshots I heard? You guys had all the fun without me?\" " }, { "author": "Dorizzit", "message": "Alex responds to Matt: \"We're a bit down the hill. Nick freaked out when he heard gunshots and tried to run away.\" Turning to Nick, he says: \"I can understand the sentiment, but listen to me when I say that you are much safer with us than you are trying to run from those aliens. Now, we're going to take you to a safer place until we can get to the bottom of this. While we're there, the suits may ask you some questions to speed our investigation. So, you have no idea why what happened happened?\" " }, { "author": "Elektro", "message": "Looking at the bloody bandage on his right arm with a wry grin, he says to Kain, \"It wasn't ALL fun. We got one alien, I think. It could come back again since it's body dissolved away. Let's go see what base has to say\" Max then walks upstairs to Kurt and asks him what the situation is." }, { "author": "pingcode20", "message": " Kurt Scarborough \nKurt, putting away the cellphone, pulls the walkie talkie headset over.\n\n \"<HQ's sending cleanup, due in an hour, with a backup team. When they arrive, we've got orders to secure the area and then head into town to find the original aliens.>\" " }, { "author": "kirbsys", "message": " No, like I said the aliens picked me and my girlfriend up at those woods over there, then when I woke up, I was tied to that chair. Every once and a while they would call me \"half-blood\" or something, but I dunno what they meant. " }, { "author": "Mordokai", "message": " Kain \n \"You'll get better Max, don't worry. I appreciate your help, and I'm in your debt. Wish I could help you with that wound of yours, but I'm no doctor. I'm sure doctors at HQ will do better work. In the meantime, I suggest that we get out of here ASAP. I wouldn't want any unexcepted surprises.\" \n\nWith that, Kain heads out towards the others." }, { "author": "kirbsys", "message": "[OOC: Anyone there? :Echo: :Echo:]\n\ninteresting that it says that is too short..." }, { "author": "Elektro", "message": "OOC: Max was waiting for backup and Alex to get back to the buildings with Nick. I have no idea where he is, since I was helping Kain. The character limits trips if your text is in brackets." }, { "author": "Dorizzit", "message": "((I was waiting for Alex to get back to the building...))" }, { "author": "pingcode20", "message": "OOC: Kurt is standing outside the building holding his rifle and generally looking badass while he waits for the backup to arrive." }, { "author": "kirbsys", "message": "Kain, you notice something moving along in the darkness about fifty ffet from the hill, all of the sudden you notice another two each about forty degrees away from each other coming from the west." }, { "author": "Mordokai", "message": " Kain \n\nNudging Max and pointing at the approaching figures, Kain says to him:\n\n \"I really hope it's our guys, but I'm not taking anything for granted.\" \n\nWith that he pulls his glock out of his holster, and shouts to the approaching figures:\n\n \"We see you! Identify yourself so we know what danger you present!\" " }, { "author": "pingcode20", "message": " Kurt Scarborough \nKurt, hearing Kain shouting and seeing his glock pointed at some forms in the darkness, steps into the shadow of the building and raises his rifle, taking aim at one of the moving forms Kain was pointing his Glock at.\n\n \n Spoiler \nActions in order:\n1. 5ft step into shadow. Hide - (1d20+10)[ 14 ] \n2. Attack action to acquire one of the targets in his scope.\n3. Full Round Action to Dead Aim the target.\n4. Ready action to shoot the target if Kain opens fire.\n\n Attack - (1d20+8)[ 12 ] \n Damage - (2d10)[ 2 ] \n\nEDIT: Wow. A 4, a 4, and 2 natural ones.\n " }, { "author": "kirbsys", "message": "You hear a voice call out, rather similar to the one you heard before, HUMANS! We don't want to fight you! The boy will not be harmed, however according to our laws, we MUST bring him with us. If you hand him over, you can live. " }, { "author": "ForzaFiori", "message": "Matt turns to the others. \"This is a free country, We should leave it up to the kid.\" He turns to Nick. \"So kid, you wanna go with the aliens, or do you want to stay here and watch us kick more extraterrestrial ass?\" " }, { "author": "kirbsys", "message": " Go with them??? You're kidding right? If the first one wanted to kill me, what makes these guys any different? " }, { "author": "Mordokai", "message": " Kain \n \"If he's not going to be hurt why couldn't you ask him what you wanted while you had him tied in there? I think you're bluffing! I'll give you similiar proposal. Get away while you can, and you'll live. One of your comrades has already been killed, do you wan the same to happen to you?\" \n Intimidate - (1d20)[ 8 ] " }, { "author": "kirbsys", "message": " Humans, are your lands ruled by one government? Neither are ours, we have planetary laws, however each government disagrees on the sentences. If you tell the truth, the one that would have slain the child was not with us. We do have an ally on planet, however we lost contact with him twenty earth-minutes ago. " }, { "author": "Dorizzit", "message": "Alex responds to this: \"You have to admit, he's got a point. Just because they aren't from our planet doesn't mean they can't have multiple governmental systems like ourselves.\" " }, { "author": "Mordokai", "message": " Kain \n \"I'm not arguing that Alex. Give me a second to think.\" \n\nAfter few seconds he once again yells into the darkness:\n\n \"We promise you nothing, since we need the kid as well. However, if you come closer perhaps we can talk better. We promise that we won't shoot you. Just don't try anything stupid.\" \n\nHe then sends message to Kurt over walkie talkie:\n\n \"Keep a gun trained on them Kurt and shoot if they try anything funny.\" " }, { "author": "ForzaFiori", "message": " hm...What if we wait for the back up to get here, then some of our forces go with them and the kid? enough of a force to make it worth their while to bring them all back alive? " }, { "author": "kirbsys", "message": "Suddenly, from around in the darkness a total of eight figures group together, then advance slowly. Yo see that they carry similar weapons to what the other alien had, their armor is similar, but different in many ways. The one in front is obviously the leader, all of them wear black helmets preventing you form seeing their faces, however his has red outlining that decorates the helmet.\n\n We recognize that you have your laws, he says, however, so do we. The boy must be brought to our planet, he will be allowed to live freely there, however we cannot leave him here. " }, { "author": "pingcode20", "message": " Kurt Scarborough \nKurt sighed, and he lowered his rifle, thinking about the circumstances. He was certainly right to call in backup.\n\n \"<Call HQ. We need someone from command here. Tell them that we do not have the authority to turn over the boy. Make a comparison to asking a shopkeeper to make a decision for an entire planet. Ask one of the grunts to negotiate a peace treaty to give an example if you must.>\" he says over the radio, taking the time to move a little further into the shadow and lie on his stomach, training his sights on the one which was obviously the leader.\n\n \n Spoiler \nAcquiring the leader in scope, taking Dead Aim of leader.\n\nTaking 10 on hide (he's changed the way he's hiding) for DC 20 Spot.\n " }, { "author": "ForzaFiori", "message": "Matt, getting Kurts message, address the aliens. \"We're willing to negotiate with you, however we will have to call our commanding officers, as we cannot work on negotiations this big alone. I'm sure you understand, being, i would assume, military yourself. Just as the 12 of us couldn't negotiate a treaty between our two planets, the 12 of us cannot negotiate the trade of a human life. That is a job for someone higher up the totem pole. If you'll excuse me for just a moment, i'll get that man on the radio. \n\nHe steps back behind the others, and speaks into his radio, keeping his voice low. \"Hello, HQ? This is Matthew, on the recon. team sent out to the odd ship. We have made contact with a group of 8 of the extraterrestrials. They wish to take one of the locals, a teen, claims to be called Nick. We also heard the other alien we killed early mention that he and another of the teens in the town were \"half-breeds\". Apparently the ET's have been here before. The group were talking to say they dont worth with the ones we killed, though we have no proof of that. We need someone from command here ASAP to work this out, I have a feeling its a bit to big for our little recon. team to handle. " }, { "author": "Elektro", "message": " \"This is above my pay grade as well.\" Max hangs back a little bit to keep an eye on the situation, and to not be in the middle of things if conflict breaks out again after already being injured.\n\n[OOC: I'm going to be in Saint Louis for a med school interview for the nest couple of days. I'll try to get on, but if not you all can play my character as needed. Try not to kill him. 😁 ]" }, { "author": "pingcode20", "message": " Kurt Scarborough \nKurt swings his rifle around, and takes careful aim at Max's skull, gently squeezing the trigger. Brain matter flew everywhere as the projectile flew cleanly through his head before he landed in the ground with a wet thump.\n\n Attack - (20d1+8)[ 28 ] \n Damage - (10d1+10)[ 20 ] \n Critical Damage - (10d1+10)[ 20 ] \n\nSure. Good luck and stay safe, Elektro." }, { "author": "kirbsys", "message": "Sorry I haven't posted sooner, Internet wasn't working and then, when it finally started, the new comic had been posted and the web-site took forever to load, so I couldn't post a response.\n\nHQ responds back immeadiately If at all possible avoid conflict with the aliens, however do NOT hand over the kid, he could be very important. The ETA for the other two teams is still about half an hour, when they get there we can negotiate some sort of deal with them... If possible I'd like to bring them in, being the first nation to make peaceful contact with off-worlders would help America greatly. Like I said, hold out another half hour, avoid combat with the aliens, but above all else, do not hand over the kid. " }, { "author": "ForzaFiori", "message": "Matt walks back to the aliens. I've just recieved word from HQ. A team is on its way out here to work out some sort of agreement, they should be here in roughly half an hour. However, until then We have no say in what goes on, other than orders to keep things how they are now. In addition, HQ has offered to take some of you back to base to see if we can negotiate a peace treaty between our to worlds, or, failing that, our two nations. " }, { "author": "Elektro", "message": "After hearing the reply from HQ, Max goes and sits on the doorstep to the building that housed the hostile alien. Let's see if I can find a way to stall them for a while. \n \"So, while we wait, tell us about yourselves. I mean, it's not everyday a human meets an alien,\" says Max with a grin.\n\n[OOC: That post above was hilarious. Thanks for the laugh! 😁]" }, { "author": "kirbsys", "message": " Very well, we will await the arrival of your comrades, I hope that we can reach an arrangement. \n\nHe then looks at Max, If you wish to know more about our race, I shall be more than happy to oblige you. The earliest recorded history we have dates back a mere nine thousand years, and tells of the forming of two great empires, both of which are still in contest over our home world. We achieved space flight one thousand years ago, and two hundred years ago discovered faster than light travel. Your planet was discover about fifty years ago, our first contact was with the \"Russians\" in the cold north. They however did not know that we were an alien species. As far as we know, there are eight sentient life forms in the galaxy, including yours and ours. " }, { "author": "ForzaFiori", "message": " 8 sentient beings? Hopefully none are to hostile Matt says, his mind thinking of all the various Alien and Predator movies he's seen. If you dont mind me asking, what star sytem is your planet, and the planets of the other 6 species, in? " }, { "author": "Dorizzit", "message": "Alex remains silent through the discussion, but listens intently and pulls out his computer, making a transcript of the conversation." }, { "author": "Elektro", "message": " \"Wow. I guess we're not so special after all. Anyways, as someone of a technical background, how does that faster-than-light travel work? I'm sure my knowledge is elementary to your race, but I'd love to hear an overview of it and anything else,\" says Max.\n\n[OOC: If the aliens are willing, Max will go talk shop with one of them until the cleanup crew arrives. That'll save some time in the exposition phase.]" }, { "author": "kirbsys", "message": " Well... The alien goes into an explanation about faster than light travel, something involving making short range work-holes, that effectively slingshot you from one place to another, and at each area bounce randomly in the general direction of where you want to go, eventually depositing you in the right place. Anyone with knowledge of the internet immediately grasps the concept, those without such knowledge find it difficult to understand. The actual device is much more complex, and the exact nature of it eludes you especially since most of their scientific terms are far different from your own.\n\n\nIs there anything that anyone else wants to do while he explains this (it takes about half an hour)?" }, { "author": "Dorizzit", "message": " Alex takes careful notes on the Alien's talk about the use of faster than light travel. Copying these into an email, he contacts the US office of patents.... 😁" }, { "author": "ForzaFiori", "message": "so did they not want to answer my question, or was it missed?" }, { "author": "kirbsys", "message": "You get the feeling the alien purposely ignored your question." }, { "author": "Mordokai", "message": " Kain \n \"Sooo... you guys have a name or anything?\" \n\nNot being able of thinking anything smarter to ask, Kain blushes slighty, but still waits for answer." }, { "author": "kirbsys", "message": " Not names as you would call them. Our language in fact is not spoken in words. It is difficult to describe, a comparison I suppose would be the difference between your English letters and Japan's characters. But as for names, we have none in English, but you are more than welcome to decide your own name for us. " }, { "author": "ForzaFiori", "message": " \"Oh fun, i love making up names\" matt says sarcastically. \"about these other beings in the galaxy. You seem to be reluctant to tell where they are, but would you tell what they are? body shape, any odd abilities, etc that they might have? It would be very useful knowledge for the human race, and wouldn't put your race in any danger.\" " }, { "author": "pingcode20", "message": " Kurt Scarborough \nStill keeping his rifle trained on the leader's skull and staying out of sight, Kurt listened for signs of the conversation going downhill. He whispered into the headset, carefully depressing the 'talk' button.\n\n \"<Don't name them. We can learn their names - at least, the sound parts of it.>\" " }, { "author": "kirbsys", "message": " The first two you know of. A third is a human sub-species, they are slightly more well built than Earth's humans, however they lack the intelligence that you posses. I believe that you would call them \"cave men.\" How they arrived on the other planet is a mystery to us, however alien sightings on your planet may explain it partially.\n\nAnother race that has achieved faster-than-light travel, in a different means than our own, are known by themselves as the Granth. They are smaller than humans, however they are extremely intelligent. Their heads are rather bulbous, and they have dark grey skin. They have frequently visited your planet, and I believe that many of your world's ideas about aliens come from this species.\n\nThe other species I know little of, the little information that our government has on them is highly restricted. I can tell you however that two of them exist within your solar system, and a third exists on your planet.\n\nThe last race is a highly aggressive barbaric race that has attacked any and all of our scouts that have run into them. The good news is that they lack faster than light travel and are stuck on their home world. \n\nYou hear a rumble in the distance, looking over you see headlights turning off the main road heading directly for the hill." }, { "author": "ForzaFiori", "message": " One on our planet? I'm amazed. We may be lacking in exploration of space, but I thought we had most of our own planet known. And with two more in our solar system...Wow. We're smack dab in the middle of the hotspot here, aren't we? Seeing the lights coming, Matt smiles. Well, looks like the brass is coming in. You should be able to get to work on sorting out an agreement soon. It was...interesting talking to you. Hopefully it can all be worked out peacefully. Not knowing (or really caring) if the aliens understood the gesture or not, Matt extends his hand to the alien who had been doing talking." }, { "author": "kirbsys", "message": "A hummer crosses the field easily and pulls to a stop at the base of the hill. Out of the hummer six men dressed in fatigues toting M-16s come towards you. You've met the other SCARS teams and these men look nothing like themnor do they carry standard SCARS gear. If you had to make a guess, they look as if they are Army infantrymen." }, { "author": "Elektro", "message": " \"What the f*** is this? Guys, keep the aliens out of sight. I'm going to go see what's up.\" , says Max after seeing the grunts pile out.\n\nHe jogs down to the Hummer and finds the sergeant (assuming this is a fireteam, otherwise whoever the brass is). \"Lieutenant Max Clark, 2nd Battalion, 502th PIR. We have a cache of unexploded munitions up there some damn flyboy dropped when he flew his plane into the ground. Are you all here to help us cordon off the area from any civvies getting their ass blown up?\" , asks Max.\n\nHe will await their response and see exactly who they are before letting them know anything else." }, { "author": "Mordokai", "message": " Kain \n \"Oh great, jsut what we needed. Even more troubles. You guys stay here, and try to hide the aliens, like Max said. I'm going with him to see what will come out of this.\" \n\nWith that, Kain sets after Max. After arriving to the infantrymen he waits for Max to introduce himself and then he introduces himself as well.\n\n \"Kain Ackerman, Private 1st class.\" \n\nFiguring it would be better to let Max do the talking, he waits to see what the others will say." }, { "author": "kirbsys", "message": " Army radar picked up a low flying Unidentified flying object. We contacted the Air Force, and they informed us that they picked it up too. Nobody knew where it came from. We have orders to find the UFO and secure it. Now then, if you don't mind telling us why you're really here? " }, { "author": "pingcode20", "message": " Kurt Scarborough \nTaking a mental note to himself about getting a laser sight for his rifle, Kurt checks his watch for the time. Hopefully, at least cleanup ought to be getting here soon." }, { "author": "Dorizzit", "message": "Alex (assuming he hasn't been seen by the soldiers yet) curses under his breath, and helps direct the aliens into one of the buildings without being seen." }, { "author": "Elektro", "message": " \"The higher-ups already sent us to check it out. Let's get on the horn and see who caused this SNAFU.\" , replies Max. He then attempts to get their commanding officer on the phone.\n\nMax will work to stall the grunts until either the backup team gets their or he can get a stand down order from the unit commander." }, { "author": "kirbsys", "message": "Just to make sure that you know, you have no real military jurisdiction. That being said, how do you plan on reaching their commanding officer?" }, { "author": "Elektro", "message": " \n Originally Posted by kirbsys \n Just to make sure that you know, you have no real military jurisdiction. That being said, how do you plan on reaching their commanding officer? \n \n\nOOC: I don't I don't have any real military jurisdiction, but I have the uniform and paperwork to make me look like I do. I can contact the commanding officer via their radio or worst case by a cell phone. I'd assume if a UFO crashed their CO would want to keep tabs on what they found." }, { "author": "ForzaFiori", "message": "Matt steps up behind the others. \"Whats your name son? he asks the man in front. \"My team and me are supposed to keep this area restricted from anyone except our superiors. Or a general i suppose, but I dont see any stars on you. Mind if i take a look at your orders?\" " }, { "author": "kirbsys", "message": " Sir, I have strict orders to find out what is going on here, sir. Here's the radio if you'd like to contact the major, sir. As for orders, you'll have to talk to him. My name is Lieutenant Frye, sir. " }, { "author": "ForzaFiori", "message": " \"I'm sorry Lieutenant, but my orders are to not let anyone by without written permission from a Colonel or higher. I'm afraid you can't pass. However, my superior officer is on his way here as we speak, and you may take the matter up with him when he gets here.\" Matthew glances at his watch, \"Which should be any minute now. I'm sorry about the SNAFU, hopefully we can get it settled when the higher-ups get here. Unfortunately, part of the restricted area is those houses in front of us, but please feel free to make yourselves comfortable here for a few minutes.\" " }, { "author": "Mordokai", "message": " Kain \n\nUp until now, Kain just stood there, behaving like a good grunt should. However, when Matt mentions that the brass should be arriving any second now, he gets the idea. He turn to Max.\n\n \"Lieutenant, with your permission I'd like to start towards our officiers. It'll be easier for them to find us if somebody shows them where we are.\" \n\n[OOC]I assume Max will give Kain permission. Once he gets it, Kain will move away just enought to be out of line of sight of others and then hide to look if there are any other soldiers near. He will also try to locate their COs and explain situation to them so they'll know as much as possible before getting to the scene. He will also notify Kurt of his actions, when he is far away enought so the others won't hear him.[/OOC]\n\n \n Spoiler \n Hide - (1d20+9)[ 28 ] \n Move silently - (1d20+9)[ 23 ] \n Spot - (1d20+1)[ 19 ] \n Listen - (1d20+1)[ 10 ] \n " }, { "author": "kirbsys", "message": "Alright, you get back to the road when you see another SUV roll up. The men that jump out are from the other SCARS team. They are all wearing tactical assault gear and have assault rifles. One of them, a man you know as Ryan, walks up and asks where the others are.\n\nBack on the hill,\n Well then sir, we'll need to wait for your commanding officer to arrive. May I see your military IDs please? " }, { "author": "ForzaFiori", "message": "Acting as though he hadn't heard the question, Matt looks up at the arrival of the new team. Ah, here's the others now. Ryan, what took you so long? We have some people here that wish to speak with the man in charge. Perhaps you could send them to him?\" " }, { "author": "Mordokai", "message": " Kain \n \"Ryan, this are the guys I've told you about. Could you see to them so they get what they came for?\" \n \n Spoiler \nAssume they have been briefed on everything, positin of aliens and allies included.\n " }, { "author": "pingcode20", "message": " Kurt Scarborough \nKurt doesn't move - if negotiations went sour, his position would be necessary." }, { "author": "kirbsys", "message": "Ryan produces a fake set of orders from under his jacket and hands them to the Lieutenant. He reads them over and then says aloud, So your commanding officer is in the town ten miles out of here? Well, our CO will want to talk to him... We'll be back when we get the clearance. \n\nAfter they have driven off Ryan looks at you, Hopefully they won't be back until after we've finished with cleanup. Now then, Jack told me that he wants you to go into town and investigate the kids parents. Where are the kid and the aliens? " }, { "author": "kirbsys", "message": "Right, so interest seems to be declining in this game, does everyone want to quit or what?" }, { "author": "Dorizzit", "message": "((I'm still very much interested in the game, I just can't do much at this point.))" }, { "author": "pingcode20", "message": "((Same, just waiting for something to happen, since Kurt is keeping his sights on the alien commander.))" }, { "author": "ForzaFiori", "message": "((sorry, the thread never seems to pop up in my CP))\n\n \"The kid and the aliens are with the others in one of the buildings i think. I just told them to hide when i realized it wasn't you coming.\" " }, { "author": "Mordokai", "message": " Kain \n \"I think it would be good not to let them waiting for too long. If you'll follow me I'll take you to them, Ryan.\" \n\nWith that, Kain sets back to where they left aliens and Alex.\n\n((I'm still interested in this game but I don't like posting if I don't have anything to say. Yes, I'd like to continue playing.))" }, { "author": "kirbsys", "message": "Ryan follows you up the hill speaking as he goes, So there are actually aliens? I'm surprised. Your group's first mission and you get contact, we went off on about seven or eight wild goose hunts so far and nothing. He seems a bit jealous. Anyways, the paramilitary team should be here within the day to blockade the town, however we need you to find the parents before that happens, understood? Good then... He stops dead in his tracks once he sees the alien. Amazing... \n((OOC: My posting may be sporadic, I'm moving right now and our internet hasn't been set up yet, should be done within a month, so for now I can only get on at school.))" }, { "author": "Elektro", "message": "Max nods and turns to Alex. \"See if you can find out where that kid's parents are. I'm ready to wrap this up already. I'm not as young as I used to be.\" At that last statement, he looks at his bandaged arm with a mix of humor and exasperation.\n\n[[OOC: Sorry, I've been busy with med school interviews and the like. I'm ready to go again!]]" }, { "author": "Dorizzit", "message": "Alex looks at Max and arches an eyebrow. \"How do you propose I do that? His human parent, sure, but what about his other one?\" " }, { "author": "Elektro", "message": " \"Let's at least find out where his \"human\" parent is. They might even both be here in disguise. See if you can get his address or their phone number. They're probably worried since he's been gone for a while now. You're closer to his age, so he might be more open with you,\"\n Max replies." }, { "author": "ForzaFiori", "message": " \"As for the other parents...why dont we start with our current experts on this case. Lets go ask the aliens.\" " }, { "author": "pingcode20", "message": " Kurt Scarborough \nKurt stands and steps out from his hiding place (no doubt surprising the aliens), changing the clip in his rifle while walking casually over to where he left his suitcase.\n\n \"Give me a moment to get ready. Be seeing you around, aliens who will not give themselves a name.\" he says, almost casually, as he disassembles his weapon and packs it away into the suitcase, and gathers up his ghillie tarp into the bag again. As he rejoins the group, he motions towards the aliens.\n\n \"And we can hardly keep calling them aliens. Let's go ask them how they pronounce their names. We can learn.\" " }, { "author": "kirbsys", "message": " As I have said, we have no names, it is not that it would not be possible for you to speak them, it is that our language is different from yours. A single sentence is expressed through a certain sound much the same way as a single character in your worlds japanese is a full word rather than your English's individual letters. \n\nHe turns to Ryan, It is good to meet you. I assume you will be our liaison to your government? Good. \nHe turns back to you, Now as for the childs parents, I am afraid I can be of little help. I know little more than you. I will tell you what I do know however. A space crew arrived on your planet nearly one hundred years ago, and five of ours were lost. The flight returned. Our rivals then sent a space crew more recently, and discovered the child's origins three months before. I believe that there may be more of the half-breeds in the community. We learnt only one Earth-day ago that they existed when we engaged our enemies in a brief fire-fight and interrogated the survivors. " }, { "author": "pingcode20", "message": " Kurt Scarborough \n \"Not good enough - If you can learn our languages, then we will find a way to learn yours.\" \n\nKurt wasn't giving up that easily.\n\n \"What about a phrase saying who you are - your equivalent of the english phrase 'I am American'?\" " }, { "author": "kirbsys", "message": " You allowed us to come to a deal with you instead of simply firing upon us, so I suppose I will humor you. He lets out a series of low growls and what sounds almost like grinding. Translated into English letters something like this: Krssh Thr :phlegm: krshhnahk. \n\n((OOC: So how do you spell Achmed? A-C-Pleghm....))" }, { "author": "ForzaFiori", "message": " krssh thr phlegm krssnak? Matt lets out, sounding (somewhat, in a round-about kinda way) like the aliens right...Something tells me that most of the human race, except maybe the welsh, are gonna need something else to call you. \n\n((OOC: that wasn't that bad for not copying. my memories better than i thought.))" } ]
[ { "author": "Emperor Demonking", "message": "You waken in a white room, in the middle of the floor it looks like their is a picture of a mound of earth and a star. On one side of the room is a door and on the opposite side of the room is one other object.\n(Choose what he door looks like and what object you have)\n\nIf You chose to leave your rooms you would find yourself in a large room.\nThe room seems to be a rectangle, on the long sides their are many doors leading to the god's rooms. Their is also a chair each along the tables.\n\nOn the two ends their is one room each. These rooms have many chairs and tables." }, { "author": "Rodgin", "message": "\"Carbarin,\" the giant man utters to himself. He knows it is his name, but he's not sure how. He knows many things about himself, but has no memory of anything before this.\n\nMoving over to the over sized axe at one end of the room, he hefted it up, placing it on his shoulder. Looking out the window, he could see a lifeless ball floating around a star. He knew it was up to him to aid it. To make it grow.\n\nStepping out through the door of his room (if a blanket tacked over the opening could be called a door) Carbarin strode out into the giant room. He had hoped there would be others here, but he was the first. Now he would need to wait." }, { "author": "ReluctantReaper", "message": "Emrys opened his eyes, and looked around the room examining it. He knew who he was, yet did not know how or why he was here. Glancing about, he saw a thin blade laying down on the bed. Walking over, he picked it up and examining it, slid it into its sheath. Glancing out the window he saw a small ball of dirt, with a glowing star next to it. Realizing that his purpose was to give life to this he smiled and walked out of his room, letting the heavy metal door shut behind him. Entering into the main hall, he noticed a man who was almost a whole foot taller then himself. Looking at the man, Emrys wondered exactly who he was." }, { "author": "Faustling", "message": "\"Most... peculiar\" Noth mumbled as he looked around. To know one ones purpose, ones personality and ones power... without knowing anything about ones past. An odd feeling indeed.\nHe felt his body changing, seemingly to accommodate his mood. Seconds later he looked down on his hands and saw the fists of a experienced fighter. Of course, his body's natural reaction to unfamiliar surroundings was to defend itself. Noth smiled. His body wasn't quite as refined as himself when dealing with the world.\n\nSuddenly he heard noises coming from other parts of the building. Heading for the door he changed his shape mid-walk into a more pleasing form. As he reached the corridor outside he looked like a blond young man with the sort of unisexual beauty that he instinctively made women swoon and men trust him.\n\n\"Hello?\" He called out with a voice as masked in beauty as his appearance. \"Anyone there?\"\n\nSomehow realizing that it wasn't appropriate to approach others with his body uncovered, not matter how dashing said body was, he changed his shape slightly to include a purple tunic." }, { "author": "Rayzin", "message": "Xankul looks around in the white room. He walks out into one of the rooms with tables and chairs and begins to pile them up onto a the first door he sees in the hall way.\n\n\nEdit- I thought we were like lvl 20 or something, is there a level?" }, { "author": "Emperor Demonking", "message": "(Sorry you don't have the magic powers to do that, you could do it by hand.)" }, { "author": "ReluctantReaper", "message": "Walking around he hears the voice of Noth. Turning towards the sound he replys. \"Yes, here in the main hall.\" Wondering who exactly this man was, Emrys sat down at the table before closing his eyes, trying to come up with a plan for the world." }, { "author": "Rayzin", "message": "Xankul yanks away the chair then proceeds to steal the table from under the guy with the black hair and cape. 🤢" }, { "author": "Faustling", "message": " \"Yes, here in the main hall.\" \n\nFor the first time in his existance, Noth heard another's voice. He had no trouble locating the source and entered what the voice had called the main hall. The source of the voice turned out to be a man, or rather god, of impressive height and with a slightly intimidating apperance.\n\n\"Greetings\" Noth said and bowed slightly \"I am Noth. Is there anyone else around here?\" As his head rose up from the bow, his features looked a little more sharp and manly. Noth had the feeling that this was someone who was impressed by strenght, not beauty.\n\n EDIT: Let's assume my post takes place before Xankul's apperance. I don't wanna rewrite it." }, { "author": "ReluctantReaper", "message": "Feeling the chair get pulled away from him, Emrys stood up and looked at the skeletal being infront of him. Ignoreing him, Emrys looked at the man who just entered, and saw his face change slightly to have a more sharp apperance.\n\nDoing a half bow back in grettings to the other god, Emrys awnsered his question.\n\n\"Well there is this fellow here.\" As he said this Emrys motioned with his left hand towards the skeletal figure.\n\n\"Also there is that god over there whom as said nothing. To introduce myself, I am Emrys.\"" }, { "author": "Rayzin", "message": "Xankul pauses in his effort to block the doors to turn around and look at the person who emerged from the door. He throws the chair at him. " }, { "author": "Faustling", "message": "\"I see...\" Noth begun to answer Emrys but is interupted as the yet unamed skeletal god throws a chair at him. Taking a step to the right, Noth dodged the chair which continued into the corridor.\n\n\"Please...\" He said, turning to the skeleton and raised an eyebrow in disbelief \"Let's try to be just a little bit civilized, shall we?\"" }, { "author": "Rayzin", "message": "Xankul raises another chair to throw but then he realising that the man had changed slightly when coming through the door. He drops the chair and resumes blocking the doors.🤨 \"How did you do that?\"" }, { "author": "ReluctantReaper", "message": "Emrys looks down at where his chair was, and the looks at the skeleton with calculating eyes, and hatred beneath them. Decideing that later on he would deal with him he would first put his attention to the man who could change apperance." }, { "author": "Rodgin", "message": "\"I am Carbarin,\" Carbarin says, striding across the room, his long legs eating up the distance quickly. He clasps his free hand down on the young looking man. \"A pleasure for you ta join us. I have a feeling there will be more of us soon.\"\n\nShooting the skeleton a disparaging gaze, Carbarin moves to a table a sits down. He is in no hurry." }, { "author": "Faustling", "message": "Noth put on a broad, even honest, smile. Not only had the skeleton ceased his agression, he apperantly couldn't alter his shape or at least hadn't discovered it yet.\n\n\"The results hours of practice in front of the mirror and a stunning apperance\" Noth joked, very aware that he hadn't even existed for hours nor ever seen a mirror. He still knew what it was though. Strange." }, { "author": "Rayzin", "message": "Noticing the man with black hair look at him momentarily he says \" What you looking at, \" then he notices he changed his view to the shape shifter,\" so you think your better than me? \" \n\n(not directed at Noth at Emrys)" }, { "author": "ReluctantReaper", "message": "A smile appered on Emrys face as the skeleton said this, and then turning to the one called Carbarin, he spoke to him.\n\n\"Greetings Carbarin, I am Emrys.\"\n\nAfter saying this, Emrys walked over to where his chair was and picked it up before bringing it back to his spot. After he sat it down, he sat in it, before looking at the others." }, { "author": "Faustling", "message": "\"Don't jump to conclusions, my skeletal friend\" Noth smiled again and allowed his face to soften. \"It was but a joke. I guess the sense of humour is a biological one\" Not to mention that I am better then you, he thought but carefully hid it from the others, allowing them to see nothing but an honest smile.\n\nEDIT: Noth and I both thought you directed it at him, Rayzin. :)" }, { "author": "Rayzin", "message": "Xakul takes a seat at the nearest chair and looks at the newcomer named Carbarin, then looks at Ermys and whats so special about him.Then he looks at Noth\n\" Greetings Noth, I am Xankul. Anyone have any idea why where here? I already made a little trip to that little piece of earth with a mountain on it and created some little orange/red guys. \"😏\n\n\n(of course Earth as in dirt, not planet name)" }, { "author": "ReluctantReaper", "message": "A shudder went through Emry's body as he heard of the corruption of his mountian range. Glancing up at Xankul he recorded another mental strike against him.\n\n\n\nEdit: Ignore what I said" }, { "author": "Faustling", "message": "”Why we are here?” Noth slowly nodded and looked around at the gathered deities. “Yes, that’s an interesting question with only one possible answer.” He paused for a moment to create some suspense. “We’re here to create the world”\n\n“Really, what other answer could there be? There is an empty world around us and we’ve been given the powers to fill it with wonders. Creatures, mountains, treasures and miracles.”\n\n“Gentlemen, we are gods”" }, { "author": "Rayzin", "message": "Noticing Emry's shudder Xankul is extremely content \nAnd then says \" Hmm lets form an alliance of those who are already here?It will speed up our objectives by alot. \"\nThen he looks at Emry's 😏\n (Im in your mountain killing your dudz) or something like that...." }, { "author": "ReluctantReaper", "message": "Hearing what Noth said, Emrys nodded slightly before putting a finger to his lips. Thinking for a moment, he heard Xankul remark about the mountain. Setting both hands on the table, he turned and looked at the rotting corpse of a man.\n\n\"I feel we should ally ourselves with each other to build the habiats of the world. We should just not interfere with each others plans and change things that they have created.\"\n\nAs Emrys says the last part he glances at Xankul slightly, before focusing back on Noth, who seemed to know what he was doing." }, { "author": "Rayzin", "message": " \"Hmmm.... I was thinking along the lines of crush other gods .And no my Hobgoblins by now have probably already figured out how to eat and sleep so there there forever.\" \n\n\nI realised something Carbian or something you never posted in Gods in emptiness-The world yet" }, { "author": "Meynolds", "message": "A gigantic whale spontaneously appears in its room, squished in by the walls. It shrinks down greatly so that it can fit.\n\nIt moves out the door leading to the large room, still at its decreased (Slightly larger than humanoid) size. Its door appears to be blue, with motifs of (As of yet) nonexistent dragons.\n\nIt looks around at the various assembled gods, and listens to try and figure out what is occurring." }, { "author": "Rayzin", "message": "I look at the whale... feeling hungry I attack him and attempt to kill him!!(to eat) Then he realizes he doesn't need to eat...." }, { "author": "ReluctantReaper", "message": "Watching the Whale enter, Emrys bows and then opens his mouth to explain the situation, yet before he can the skeleton jumped onto the whale. Takeing out his sword, Emrys would put it to the back of the Xankul's head.\n\n\"Calm yourself my skeletal friend. If we want food, I am sure we will realize how to obtain it. There is no point in attacking each other.\"" }, { "author": "Rayzin", "message": "Edit- Whale blew wind at me😦" }, { "author": "Emperor Demonking", "message": "May I draw your attention to this: http://www.giantitp.com/forums/showthread.php?t=72721 " }, { "author": "Meynolds", "message": "As the skeleton leaps at Wh'le, a wave of wind is thrust out by Wh'le aiming for the skeleton's left hip." }, { "author": "Rayzin", "message": "Xankul is blown back an hits the chair he used to be sitting on. \"Damn it...Whatever im leaving to go help my Hob goblins live a bit long.\" 😡\n\nXankul somehow goes to the World \n((how do you go to the world? Teleporter? Divine ability?))" }, { "author": "Meynolds", "message": "\"Terribly sorry about that, instinct you know...\" He appears to be actually sorry for this." }, { "author": "ReluctantReaper", "message": "Putting the rapier away, he say Xankul dissaper, and then look back at the whale.\n\n\"Hello, my name is Emrys, and I am sorry but I must go and..protect my invesments, and also change other things.\"\n\nWith this Emrys dissappered off to the the World." }, { "author": "Faustling", "message": "Noth watched the others and couldn't help but feel that they lack certain... finesse. It mattered not, they had as much power as himself and could be very useful in the future. People acting on instinct or to satisfy immidiate needs couldn't be that hard to manipulate on way or the other.\n\n\"It would seem like we have all been given different... what should I call it? Domains, perhaps. It would be interesting to hear what yours are\" He paused for a second, realizing he should set an example. \"I am Noth, lord of the everchanging\"\n\n( Yeah, that's right. The god of deceit lied. Take that! 😎 )" }, { "author": "Rayzin", "message": "Xankul reappears form his minor errand and sneaks up beside Noth. He pushes him. \"Destruction \" " }, { "author": "Meynolds", "message": "\"Air\" says Wh'le before vanishing to go to the planet." }, { "author": "ReluctantReaper", "message": "Emrys voice is heard in the room.\n\n\"Supremacist.\"" }, { "author": "Rayzin", "message": "Xankul walks off to his room.\nOnce he gets in he begins to write his commandments in a large book identical to the one that he left in the world with his HobGoblins. As he writes in his copy the one in the world copies it.\nXankul is writing about how to create spears, and swords.😏" }, { "author": "MrEdwardNigma", "message": "There is a loud bang in one of the rooms. Followed by a whail. Followed by the sound of howling wind, leaving the room through the thin openings at the sides of the barricaded door.\n\nThe wave of sound manifests, and soon an old man with a long white beard is to be seen. He is only clad in a white robe, and carries a thick scroll, the object he found in his room. In every language at once, he speaks, and introduces himself: \"I am - \" \n\nHis name can not be understood, or rather, it can be understood, but it is different every time it is spoken. His words seemed to have no particular sound, rather all sorts of sounds at once. It is very confusing listening to ___, as we shall call him, but somehow, he always manages to make himself more than understood.\n\n \"My domain is language or sound\" \nAt these words the howling returns to the room briefly, as ___ resonates.\n \"I seek alliance with you. You wish to create creatures. They will need to communicate. I ask nothing more but to be able to watch over this, be the shepherd to their words, both spoken, written and otherwise\" " }, { "author": "Rayzin", "message": "As i hear that strange voice i look out of my room to see an old man. I look carefully at him. \" Greetings stranger. I am Xankul and i wish to have a alliance to.\" " }, { "author": "ReluctantReaper", "message": "Appearing back into the hall in his chair, Emrys stands up and looks at the man. Bowing in greeting and respect for the fellow god, he spoke to ___.\n\n\"I am Emrys, and I feel that you may be of some help.\"\n\nLooking at Xankul Emrys nod's for him to procede before he would speak any further to the man." }, { "author": "Drago", "message": "Garal awoke in his room, he was warped in furs of many unknown animals. Against one wall was a staff of knotted wood which he to in his hands it was just barely taller than him, a staff how do I know what the is he wondered, on the other wall was a door of vines and ivy.\n\nHe looked around the room and notice the globe of earth and stone on the floor. He witnessed as one being created mountains and another fill the mountains with life. He could tell this angered the other god, god was that what he himself was.\n\nIt was then he realised his purpose, \"To bring life of all kinds to this world,\" he exclaimed, \"I am Garal Lunarchorus. Garal approached his door and the vines parted before him. As they did a chair fell inwards, picking it up he continued into the hall. The rushing air drew his attention and he went towards the others asking, \"Who put this chair against my door?\"\n\n \n Spoiler \nFixed, forgot to copy the changes and edits I made in word over to the forum.\n " }, { "author": "Rayzin", "message": "Xankul looked at the nude person who walked in and asked\n\"Who put this chair against my door?\"\n\"Emry's the guy in with black hair did it...\"🙂\n\nAfter walking away he looked at the world, from here he could see a 2 almost invisible things, they looked like dragons.\nImmediately Xankul warped to the world to check what was going on." }, { "author": "Meynolds", "message": "Wh'le reappears in the central room, noting the arrival of new gods. He does nothing else for the moment." }, { "author": "Drago", "message": "Garal stops and thinks for a moment, \"Ah were are my manners, I am Garal.\" He looks at Emry, \"Yes I watched you create that mountain a splendid creation most certainly\"." }, { "author": "ReluctantReaper", "message": "\"Ah hello, I am Emrys, and thankyou for the compliment..I would already have beings there, yet it seems my creation was stolen..So now I am pondering what to make.\"\n\nAs Emrys said this, he glanced around at the others in the room.\n\n\"I hope that we can live in peace.\"" }, { "author": "Voth", "message": "Picking up it's item, a hooded figure appears through the door, and after a passing glance at the others, takes a seat around the table." }, { "author": "MrEdwardNigma", "message": " \"Xankul, Emrys, we are henceforth allied. As for you, Wh'le, I'm afraid I can not agree with some of your most recent actions\" \n\n___'s voice swells to a booming crescendo as he continues: \"The first thing you create are telepathic dragons? Do you wish to scorn me, Wh'le? All I ask for is the development of the noble art of language. Telepathy is so...cold. You may yet appease me though. I could teach your creatures the miracle of true language\" " }, { "author": "Meynolds", "message": "\"It is their choice as to how to communicate, they simply find it simpler to communicate with one person telepathically. This telepathy is one manifestation of their magic. They can speak, but they chose to communicate telepathically with Xankul because they had no need to speak,\" Wh'le responds. \"Do not assume that what you have seen them do is all that they can do, and remember, one cannot judge a book by its cover.\"" }, { "author": "ReluctantReaper", "message": "\"___ I wish to make a race of creature's that will need your help with learning language. I wish to have them learn Draconic, if you would be so helpfull.\"\n\nAfter Emry's said this he motioned with his hand and then he was gone down to the world, ready to start creation.\n\n(I am guessing we, being gods, have heard of every language ever, though not have mastered them all. If you are not ok with this I can change the post.)" }, { "author": "Emperor Demonking", "message": "I'm ok with knowing the names of languages.\n\nIf you haven't done so already - http://www.giantitp.com/forums/showt...79#post3949379 " }, { "author": "Drago", "message": "Garal adresses the room with a smile, \"I'll return shortly, ___ would you mind coming with me?\"" }, { "author": "MrEdwardNigma", "message": " \n Originally Posted by ReluctantReaper \n \"___ I wish to make a race of creature's that will need your help with learning language. I wish to have them learn Draconic, if you would be so helpfull.\"\n\nAfter Emry's said this he motioned with his hand and then he was gone down to the world, ready to start creation.\n\n(I am guessing we, being gods, have heard of every language ever, though not have mastered them all. If you are not ok with this I can change the post.) \n \n\n \"Draconic? Yes, a beautiful language in it's own right. Very well, create your creatures, and I shall bring them a disciple. As for you, Wh'le, I assume you are okay with me teaching the dragons the joy of true language? Because telepathy is one of the very few things I will not stand for\" " }, { "author": "Meynolds", "message": "\"I have said already that they can speak, but chose not to at that moment. But please, feel free to teach them what you wish to.\"" }, { "author": "MrEdwardNigma", "message": " \n Originally Posted by Meynolds \n \"I have said already that they can speak, but chose not to at that moment. But please, feel free to teach them what you wish to.\" \n \n\n \"I know and believes this. It's their inherit choice not to speak that troubles me. But I will fix it. Thank you for your permission, Wh'le\" " }, { "author": "Faustling", "message": "Noth had remained quiet for a while, studying the gods around him the way a chessplayer studies the board. Alliences were already being formed and it wouldn't take long before more serious hostilities reared their head.\nHe sensed that the language god had chosen one of his Nothans as a disciple. It didn't bother him, language was one of the foremost tools of deceit after all.\n\nThe world was quickly being populated. Everyone would do what they could to come out on top of the food chain, so to speak. Including his own Nothans.\nNoth smiled as a plan took form within his mind. Of course, that was the best sollution.\n\n\"Gentlemen,\" He said a bowed quickly against the others \"I bid you farewell for now\"\n\nAnd he left." }, { "author": "Meynolds", "message": "To ___ Wh'le says: \"Ah, I see. Well, good luck.\"" }, { "author": "The Faceless", "message": "Balthazon awoke in her bed. She was currently wearing the aspect of a human female, in highly polished plate armor with a white cloak. She looked around her room, a little disoriented, but then nodded and stabilized herself. \"I... I understand.\" She took the round shield mounted on one wall and hooked it over her back before opening her door and walking into the main room." }, { "author": "Drago", "message": " \n Spoiler \nOOC I think it should have cost Wh'le one god point to make the dragons. They seems a little simple compared to the rest.\n " }, { "author": "ReluctantReaper", "message": "Appearing back in his own room, Dracul, or Emrys appered smiling in his lizard form. Decideing that he liked this, he changed his size to that of 7 feet for when he was in the plane. Walking into the main room through the door, he looked at everyone there." }, { "author": "Meynolds", "message": " \n Originally Posted by Drago \n \n Spoiler \nOOC I think it should have cost Wh'le one god point to make the dragons. They seems a little simple compared to the rest.\n \n \n \n\n \n Spoiler \n((Perhaps, though I think I'll leave it this way, they are rather powerful, though it has not been shown yet.))\n " }, { "author": "Faustling", "message": "Noth reappeared from the exact spot he'd left a few minutes earlier and walked over to the language god.\n\n\"Good ___, may I speak with you in private?\" He asked and gesticulated towards an empty room next to them.\n\nIf ___ agreed he would've come one step closer to launching his plan. Not to mention that the god could be a useful ally in the future. To Noth, the concepts of deceit and language were cousins. He knew no other form of language then that used to decive others." }, { "author": "The Faceless", "message": "Balthazon sat at the long table, then snapped her fingers to conjure an illusion of the planet the deities were meant to oversee. she frowned, then put a finger on an empty area, a good deal away from the other creations that had been made \"There.\" she murmured, then vanished, only to reappear a few moments later." }, { "author": "ReluctantReaper", "message": "Looking up at the Illusion, Emrys looked at Balthazon, and nodded in approval. Walking over to his chair he sat down, his tail curling around one of the legs. Sighing he took a breath, trying to get his energy, he had done a great deal today. Looking around for the skeleton Xankul he frowned wondering where the home stealer was." }, { "author": "LongVin", "message": "Awakening, Deneral stretches his arms out shaking away the eternal slumber. The room was plain except for the mound of earth and the ornate door. Turning his attentiong towards the door he gazes upon it, taking in the intricate carvings of castles, the marching armies in between, showing the order and discipline the might of kings and emperors brings about.\n\nOn the wall is an equally ornate sword. With a golden hilt embedded with with three jewels glowing a pleasant blue. Taking it from the wall he removes it from the scabbard testing the blade's balance before returning it to it's holder, and putting the swordbelt around his waist.\n\nHe steps out into the main room and looks about to see who is present." }, { "author": "Drago", "message": "\"___, would when you have a moment would you come with me to grant my race language. I would prefer if I was present,\" Garal asked. Turning to Wh'le he said, \"Wh'le, your dragons are magnificent, but I'm sure they will come to need a home. They may live in my new created grove if you wish, just as long as the help keep it safe.\"" }, { "author": "MrEdwardNigma", "message": " \"Yes, you may talk to me in private, Noth\" " }, { "author": "The Faceless", "message": "Balthazon raised an eyebrow at Emrys, but said nothing. She conjured a sheet of paper, quill, and inkwell, and began to draw and write upon the surface, planning how to make the area she had just created fit for habitation, looking at the illusion model of the sphere occasionally." }, { "author": "MrEdwardNigma", "message": " \"I could come with you, Garal, but know that I have certain demands\" " }, { "author": "Faustling", "message": "Noth walked into the room and ___ followed closely behind him. Before Noth turned around he rearranged his face into his most trustworthy and persuading one. Looking at ___ he began to speak.\n\n\"You have already choosen one of my people as a disciple and that is something I believe we both benefit from. Now I ask of you a favor that will also gain us both\" Noth paused and leaned against the wall. Totally relaxed, that's how you persuade people.\n\n\"I wish for my Nothons to be able to communicate with the others. If you would give them the gift to speak any language I will help you spread your word...\" He stopped and laughed for moment. \"Pardon the pun. Spread your word across the world\"\n\n\"What do you think?\"" }, { "author": "Meynolds", "message": "\"Garal, the dragons shall make their decision on where to live themselves, though I suspect they will chose to live among the clouds. I will defend the grove regardless of their decision, so long as I count you among my friends.\"" }, { "author": "ReluctantReaper", "message": "Dracul stood up from his chair, and turned before suddenly disappering. Severel minutes later he returned, and sat down in his chair again." }, { "author": "MrEdwardNigma", "message": " \"This will have me call upon a great deal of power, Noth, twice for the same species. But I would be willing to do it. Communication between the different species is good for the development of language anyhow. I will expect some worship of your people, though not as much as they will worship you, I imagine. Consider it done, my friend\" " }, { "author": "Faustling", "message": "\"That is acceptable. I would imagine some of them already worship you since you gave them their langauge\" Noth smiled, it was a cheap price to pay. \"I will strive to spread the language\"\n\nHe quickly bowed and disapeared. Only a few more things to do on the plan." }, { "author": "RationalGoblin", "message": " \n Spoiler \n Crap, you guys are fast.\n \n\n\nWhat was Mithras? A man's spirit trapped within a suit of black steel plate armor, or armir given a soul? Pah, it mattered not to Mithras as he slept.\n\nMithras awoke in his room, and studied it carefully, and to his surpise, his studying of his room seemed as natural as breathing is to lesser beings.\n\nHis room was slightly grim, Mithras thought, with weapons and armor of all kinds stacked against the grey stone walls. Replacing the left wall of his room was a large forge, currently, it barely emitted sparks, but Mithras somehow knew that it would be full of fire and work someday.\n\nIn the middle of his room was a anvil, with a hammer atop it. It was then that Mithras knew his purpose. To forge. To build the greatest of weapons, and mightiest of armors. Mithras picked up his hammer, and thrust open his room's door with a mighty clang. He knew that their were beings other than himself near." }, { "author": "Drago", "message": "\"Of course Wh'le, your creations are always welcome in my grove.\" Garal smiled. \"Now ___, what would those demands be?\"" }, { "author": "Rayzin", "message": "Xankul Reappears at the god's plane, He looks around at the new people, then returns to his room" }, { "author": "MrEdwardNigma", "message": " \"I wish worship, mainly, and devotion to language. Do you agree? And if you do, do you have any particular language in mind for your people?\" " }, { "author": "The Faceless", "message": "Balthazon looked at the sphere on the table, then vanished again. this time she was gone for a longer time, reappearing afterwards looking thoroughly drained \"Tonight i will visit them and teach them.\" she whispered. \"Teach them... what is important.\" she looked around the room, observing her fellow gods and wondering how the world would turn out, hoping to find an ally, or at least someone who didn't oppose everything she stood for and represented." }, { "author": "Drago", "message": "\"Those aren't much for demands ___, I would expect no less, I would like them to speak their own language, Gnomish. Come we will speak more in my grove, I have a few things to complete yet.\"" }, { "author": "Tichrondrius", "message": "With a strain of regret, the universe created a new god. The old man was hunched over, leaning all his weight on his cane. His first acts were witnessed by the others, before he turned to the main audience chamber. With a gleeful cackle and an old man jig, he introduced himself.\n\n\"I'm Jasper, made a few interesting changes to your world.\"" }, { "author": "ReluctantReaper", "message": "Seeing Balthazon return, Dracul stood, before walking over to her. Standing by her he spoke, in a slightly rough and reptillian voice.\n\n\"I am pleasssed to make your aquantenccce. I am Dracul, the god of the Lizardfolk, what is your name?\"\n\nAt this, he slowly started to turn back into his human form. Once completed, he continued to await her response." }, { "author": "The Faceless", "message": "\"I am Balthazon, Deity of Chivalry. It is an honor to meet you Dracul.\" she got out of her seat and bowed to him curtly \"How are you finding yourself and this new world?\"" }, { "author": "ReluctantReaper", "message": "\"I find I enjoy bringing life to it yet..some of the others are quite and annyoance..\"\n\nWith that he looked at the old man on his walking stick called Jasper, and glared at him. At this moment, he turned himself once more into his Lizard form. Focusing on Balthazon once more he spoke.\n\n\"How do you find thisssss world?\"" }, { "author": "The Faceless", "message": "\"pleasant enough, though a little... sparse right now.\" she gestured to the area on her illusionary globe where she had been moments before \"i tried my hand at creating a race and an area for them to inhabit. When night falls i will descend and teach them.\" she smiled slightly \"though i am lost as to a name for them.\"" }, { "author": "ReluctantReaper", "message": "Dracul gave a slight smile as he heard this, and looked at her.\n\n\"I feel I must do that as well..help them I mean. As for a name for your people..I am sure one shall come to you.\"\n\n\nDracul looked at Jasper, and then at the illusinary globe, debateing if he should do something about his people.\n\n\"Wherever I go the other gods corrupt what I make...I shall have to make a race of people somewhere where nobody else will corrupt them.\"\n\nLooking at Balthazon he wondered yet again where his creation could go.\n\n\"I think that we should be allys, so that later on we can help each other, I would assit you now with anything you wished, but I have no energy.\"" }, { "author": "MrEdwardNigma", "message": " \"Balthazon, if it is allies you wish, you might find one in me. Garal, I will join you in the grove soon, but first I have this to say: Jasper, you are clearly an ingenious man, but I beg of you, leave peace be\" " }, { "author": "Tichrondrius", "message": "With a snap, the older gentleman turned into an incredibly attractive lizard-girl. \"Annoyance? I have brought upon your people gifts upon gifts, and will give my special gifts to all that any of you create!\" She emoted passionately, and giggled flirtingly." }, { "author": "Rayzin", "message": "Xankul walked out of his room and sat down in a chair farthest from the others, while observing them." }, { "author": "Drago", "message": "\"Emrys, Dracul or whatever you call yourself now. If you need there is plenty of space in my grove. If you wish we can talk more latter but now I have work to do. Please be rather quick ___." }, { "author": "The Faceless", "message": "\"i feel it may be a bit soon to be forming alliances. I only just learned your name, i am not sure i can trust you with a bond so profound this early. still, perhaps we could engage in a spirit of mutual trust for now. I am not sure of your motivations, i would not wish to commit myself to someone and find that they are... opposed to my nature.\" she looked at him and frowned \"you do understand, don't you?\"" }, { "author": "Rayzin", "message": "Xankul stands up and talks to the Emrys now that he realized he was in a diffrent form. \" Where do your people live? \"" }, { "author": "ReluctantReaper", "message": "Looking at Balthazon, Dracul nodded as she spoke, understanding where she was coming from. Deciding that since the Lizardfolk had so many things happen to them, he turn back to his human form again, mentally debating with himself.\n\n\"Yes yes it is quite understandable on what you are saying. I hope then we can at least have mutual trust like you have said.\"\n\nTurning to Xankul he smiled at the Skeltal god.\n\n\"They live to the south of the mountains fifty miles away. Yet I feel not secure with these beings...come to the mortal word on the highest peak if you wish to speak with me more on this subject.\"\n\nWith a nod to Baltahzon he disappered to go to the world." }, { "author": "Faustling", "message": "As Noth reappared he was pleased. The plan had begun and there had been no problems so far. He knew that his shifted Nothans would be impossible to separete from a member of another race. They would bring him information at first which was a goal good enough. But there were more stages of the plan and he was hopeful. There was even room in it to repay ___ for his help.\n\nThe everchanging god of deceit smiled. All was well." }, { "author": "RationalGoblin", "message": "Mithras stands against his closed door and listens to the other gods speaking, but was silent, merely watching. When Dracul leaves, Mithras finds this as an excellent opportunity to speak, so he speaks in an odd hollow, echoing tone.\n\n \"I am Mithras, God of the Forge. I am reasonably sure that if any of you require a tool to help you, I can build it. \n\nMithras nods his helmeted head to Baltahzon.\n\n \"Perhaps I could aide you in you in your desire for Chivalry, as I understand that champions need good armor to protect them.\" " }, { "author": "The Faceless", "message": "Balthazon nodded at Mithras. \"Indeed they do. It is good to find a god willing to help.\" she paused and looked at her illusionary globe \"night has fallen, it is time for me to teach my people.\" She glanced over at the forge god \"would you like to come with me, and teach them how to mine, quarry and smith? I am sure you can teach them better than me.\"" }, { "author": "RationalGoblin", "message": " \n Originally Posted by The Faceless \n Balthazon nodded at Mithras. \"Indeed they do. It is good to find a god willing to help.\" she paused and looked at her illusionary globe \"night has fallen, it is time for me to teach my people.\" She glanced over at the forge god \"would you like to come with me, and teach them how to mine, quarry and smith? I am sure you can teach them better than me.\" \n \n\nMithras nods.\n\n \"I would be honored. All beings, unless they live completely in nature, should be able to build and smith. And of course quarry also.\" \n\nMithras hefts his hammer up, impressed at it's weight. \"With hammer and anvil, your people will be given the gifts of I, Mithras. Perhaps, I may be able to learn from you and your people.\" \n\nEven as he said this, Mithras pondered. Why do I not have my own people? After helping this Balthazon, I will create my own. " }, { "author": "The Faceless", "message": "Balthazon smiled \"Thank you, noble Mithras.\" she pointed to the grassland she had made on her globe of the world \"this is where my people are located. Meet me there and we will begin.\" she gave a nod to the smith god, then vanished." }, { "author": "Faustling", "message": "Looking out the window at what the other gods had created Noth realized that while his plan would ultimately bring him power and countless worshippers, his work wasn't very impressive on the surface so far. His Nothans wasn't even noticable as they blended in among the other races.\n\nAnd Noth was a vain god. Realizing what he could do he went back to the mortal plane." }, { "author": "RationalGoblin", "message": " \n Originally Posted by The Faceless \n Balthazon smiled \"Thank you, noble Mithras.\" she pointed to the grassland she had made on her globe of the world \"this is where my people are located. Meet me there and we will begin.\" she gave a nod to the smith god, then vanished. \n \n\nMithras thought for a moment, then vanished a little while after Balthazon did." }, { "author": "luciel", "message": "Adoxin arises from his slumber, his dark shades in stark contrast to the white room around him. Slight words whispering beyond his awakening lips...\n\n \"The cycle must continue...\" " }, { "author": "Voth", "message": "Rising from its seat, Nosferatu disappears to explore this land." }, { "author": "Rayzin", "message": "Xankul reappears into the room. Immediately noticing a dark figure in the room. Xankul returns once again to his room and this time in his bible writes of the other races, and the Air dragons inside." }, { "author": "nothingclever", "message": "After spending all his energy to create a great challenge for the new races Urg came to chat with his fellow gods.\n\n\"So what do you all think of the great opportunity I provided your peoples? I believe it is quite grand and will give them much entertainment.\"" }, { "author": "Faustling", "message": "Noth apperered next to Urg in time to hear what he said. Not saying anything nor letting his outside betray what he felt, Noth thought; A great opportunity indeed. After a polite bow to the present gods Noth proceeded to his room.\n\nOnce there he looked into a mirror hanging on the wall, but instead of his own reflection he saw, in turns, the Nothan infiltrators he'd sent out. Had he not known they were Nothans he'd never guessed, so detailed and realistic was their new shapes. Excellent.\n\nLying down for the first time in existance, Noth tried to relax.\n \n(I never decided on a object to have in Noth's room. It's the mirror) " }, { "author": "MrEdwardNigma", "message": " \n Originally Posted by nothingclever \n After spending all his energy to create a great challenge for the new races Urg came to chat with his fellow gods.\n\n\"So what do you all think of the great opportunity I provided your peoples? I believe it is quite grand and will give them much entertainment.\" \n \n\nWith a loud poof the god of language appeared in the room.\n \"Well, I believe it is foolish and will give them much sorrow\" " }, { "author": "ReluctantReaper", "message": "Emrys appered sitting as his table, and as he looked up at the god of strength he spoke.\n\n\"I have to agree with ___, That has to be a horrible decision, because now they may get jelous of each other." }, { "author": "Rayzin", "message": "Xankul walks out briefly to dissapear to the world." }, { "author": "ReluctantReaper", "message": "Emrys new at once what he had to do, and disspared back to the mortal realm." }, { "author": "Rayzin", "message": "Xankul walks into the godly plane and begins to block doors... again. After he has blocked every single door with multiple tables/chairs he goes back to his pavilion in the mortal plane." }, { "author": "luciel", "message": "Adoxin sighs, and lets himself a quiet laugh. The foray of a challenge, all useless in his eyes. Entropy will continue, and afresh is questionable to face such a trivial challenge.\n\n \"You fill this day with concern, with woe, with determination Urg. A day passes, concern wanes, woe is overcome and determination is left to drag behind. Realise your action.\" " }, { "author": "nothingclever", "message": "Urg smiled. \"Determination is good and is all that needs to be left behind, even if only in small amounts. People must be strong to survive, everything else is secondary. Besides my gift does not have to hurt anyone if they can learn to coexist peacefully but then that in itself is a challenge of mental strength to go against their instincts.\"" }, { "author": "Faustling", "message": "Noth awoke from what wasn't quite sleep but rather a deep meditation. He didn't know how much time had passed but he felt that he had regained some strenght.\n\nAfter walking over to the mirror he commanded it to show the valley and when the picture became clear he saw new Nothans. And a mysterious pearl. And the language god.\n\nThe situation obviously demanded his presense. Noth left." }, { "author": "Drago", "message": "\"Brilliant Urg, you want war already,\" Shaking his head, Garal appeared in the grove." }, { "author": "Gig_Complex", "message": " Nixe, Goddess of the Sea \n\nThe room, which could be better described as a grotto, was cold and damp with the sound of the low tide echoing within its chambers. As water slowly pooled on the damp ground, falling from a large stalactite that hung over head, it began to rise up in a shape that was both humanoid and feminine. As the shape grew it began to move, and oddly the pool of water and the drops falling from the stalactite followed it. Finally the shape stopped moving as it sat down on a large slab of coral in front of which was a vast vanity mirror. As the being looked into the mirror its face began to solidify taking on traits that can only be described as a mixture of those of a fish, perhaps a beautiful fish but still inhuman, along with those of the humanoid she seemed to be shaped from. Seaweed rose from the pool of water that had covered the ground near her rose up and entwined her form and settled on her head as if hair. Gazing at herself in the vanity mirror, Nixe as she thought of herself, she smiled showing several rows of vicious shark's teeth in the process before speaking to herself,\n\n The tides have come in... \n\nGetting up Nixe moved over the water that was starting to fill the grotto towards the cave's entrance, as she passed through it there was a sound of a rough sea storm and she was in the hall of the castle." }, { "author": "Emperor Demonking", "message": "Writing appears on one of the walls. \"The two pearls together contain one of the greatest powers. Those that have both will have a power indeed.\"" }, { "author": "Voth", "message": "\"What seems to be all the commotion about?\" Nosferatu asks as it rejoins the others on the God Plane." }, { "author": "Rayzin", "message": "Xankul looks briefly at the wall writing\n \"Damn\" \nAnd immediately warps back to the world to tell Emry's\n\nA couple of minutes later Xankul reappears. As soon as he does he attempts to destroy the message on the wall. Repetitively whacking it until it's scratched out." }, { "author": "MrEdwardNigma", "message": "___ appears next to Xankul.\n \"In name of our friendship, I ask you not to destroy those words. They are written language, and thus under my protection. Everyone has read them, there is no more use in destroying. Smite something else with thy power, but leave these words alone\" " }, { "author": "Rayzin", "message": " \"Ahh... But you see. I must wipe out these words before others find them. Its a loose string that must be tied up.\" \nXankul continously wacks it as hard as he can but instead uses a chair to." }, { "author": "MrEdwardNigma", "message": "The scribe visibly gets angry and thunder can ominously be heard in the background.\n \"It is too late!\" he booms, \"All have seen it and you might as well leave these words alone. They are under my protection!\" \nAs the scribe says this he steps in between Xankul and the words, protecting them from any further damage. His hands run across the surface of the wall meanwhile, restoring the letters to their original shape." }, { "author": "Rayzin", "message": " \"Who has seen it but us?\" \nXankul asks in a dangerous voice\n \"Stand aside!\" \nXankul pushes ___ aside and smashes the chair against the wall destroying the chair and making the word become illegible again." }, { "author": "MrEdwardNigma", "message": " \" Everyone! \" ___ shouted in answer, as he would not be moved.\n \"All the gods have seen it for it was ment to be seen!\" " }, { "author": "Rayzin", "message": "Xankul continues to throw stuff at it then stops.\n \"Does this mean there is another force at work here. Or another god?\" \nXankul goes back to the Mortal Plane" }, { "author": "Voth", "message": "Stepping forward, Nosferatu speaks up.\n\n\"Everyone has seen these words. If you attempt to destroy them now, you shall only prove that what they say is important. Only a few have knowledge of the location of the pearls, would it not be better to keep it that way?\"" }, { "author": "MrEdwardNigma", "message": "___ was pleased.\n \"I have no quarrel with you, Xankul. Thank you\" \nHe made a slight bow, because he was not a very proud god and did not mind being polite. Then he restored the words best he could an returned to his room, which was still barricaded, but this could not stop a wave of sound." }, { "author": "The Faceless", "message": "Balthazon reappeared in the gods realm, stretching out after a hard night of teaching her people. She looked at the writing on the wall, then sighed and slumped at the table \"Already a conflict? I don't even have any real warriors yet, let alone an army.\" The deity sighed \"But i have to find a way to stop the wrong people from having the pearls.\"" }, { "author": "MrEdwardNigma", "message": " \n Originally Posted by The Faceless \n Balthazon reappeared in the gods realm, stretching out after a hard night of teaching her people. She looked at the writing on the wall, then sighed and slumped at the table \"Already a conflict? I don't even have any real warriors yet, let alone an army.\" The deity sighed \"But i have to find a way to stop the wrong people from having the pearls.\" \n \n\n \"The wrong people won't find the pearls. Not even the wrong gods will\" " }, { "author": "Rayzin", "message": "Xankul appears in the middle of ___ and Balthazon conversation.\n \"But the wrong god will be the one who loses. Thats how lore is written...\" " }, { "author": "MrEdwardNigma", "message": " \n Originally Posted by Rayzin \n Xankul appears in the middle of ___ and Balthazon conversation.\n \"But the wrong god will be the one who loses. Thats how lore is written...\" \n \n\n \"Do you mean the wrong god to win will lose, or do you mean the wrong god to lose will lose?\" " }, { "author": "Rayzin", "message": " \" I have a question. Do you think of me as a wrong god?But if I wins I will be a Hero/Legend to ALL people. If i lose i will be a villan. Simple.\" " }, { "author": "MrEdwardNigma", "message": " \n Originally Posted by Rayzin \n \" I have a question. Do you think of me as a wrong god?But if I wins I will be a Hero/Legend to ALL people. If i lose i will be a villan. Simple.\" \n \n\n \"You have not answered my question. Nor is your new statement very clear. Either way, when I mentioned the wrong gods, I meant no-one in particular. It was a linguistic trip, more than a concrete one\" " }, { "author": "Rayzin", "message": " \"Then never mind. It makes no diffrence\" Xankul dissapears to the mortal plane." }, { "author": "luciel", "message": "Adoxin sighs, an audible sound barely heard but no visible expression on his silhouetted face.\n\n \"My brothers and sisters, do not quarrel. Words are forgotten, words are remembered. Beings fight, beings make truce. There is no consequence on time. It flows, as should you. Care for you people, but do not hinder your people. Encourage your people, but do not indoctrinate your people. Have them battle, but be weary of the consequence. There is consequence on people, but no consequence on time.\" " }, { "author": "nothingclever", "message": "\"Who cares about time? Time is relative. One thing is certain and that is that time we spend doing what we want with our creations is time we spend enjoying ourselves.\"" }, { "author": "luciel", "message": "Adoxin gives no reaction to the statement\n\n \"Time does not need ones care, nor desires it. It is inevitable. You need time to enjoy oneself, without it one is nothing but stagnant. One can be ignorant out of time, and unknowingly can't seek nor deprive oneself from bliss. Do what you will sibling, but do not try to comprehend a mechanic that is even out of my hands. Use the continuum, do not care for the continuum.\" " }, { "author": "The Faceless", "message": " \n Originally Posted by MrEdwardNigma \n \"The wrong people won't find the pearls. Not even the wrong gods will\" \n \n\n\"How can you be so sure? Whoever has the pearls will want to use them, whatever powers they may possess, and without a guiding morality, they could very quickly fall to corruption.\" She shakes her head \"there is so much ambiguity in this world. clearly, i must make my people into a bastion of truth and honor.\"" }, { "author": "Meynolds", "message": "Whale floats nearby, listening to the debate with interest. He chimes in:\n\n\"Most, if not all, people and gods will not know what to do with the power gained, and those that do are likely to use it for evil purposes, simply because evil is a faster method of gaining power.\"\n\n\n\n((Yes, I just mixed real world philosophy with Star Wars.))" }, { "author": "Gig_Complex", "message": " Nixe, Goddess of the Sea \n\nPooring out of her room, Nixe turns to her fellow deities having listened in on the conversation,\n\n I may be the youngest of us all but even I can see that whichever god or goddess gets their hands on these pearls will have more power then any single one of us, but let's not forget the power we might be able to pull together should said owner of the pearls turn that power against the other gods. Remember even the mightiest vessel can still sink under the wrath of the maelstrom. " }, { "author": "nothingclever", "message": "\"I have no interest in these pearls now that I know what they do. I will create my own power, I have no need for them.\"\n\nUrg continues to watch the world below from the god's plane and waits for something else to happen." }, { "author": "Rayzin", "message": " \"I say we band together if the pearl owners turn on us. Its a better choice than each other being isolated and getting destroyed by one of the more powerful gods.\" " }, { "author": "MrEdwardNigma", "message": " \n Originally Posted by Rayzin \n \"I say we band together if the pearl owners turn on us. Its a better choice than each other being isolated and getting destroyed by one of the more powerful gods.\" \n \n\n \"You speak foolishness, friend. The triumvirate exists only to prevent one god becoming more powerful than the other. Or at least, that's my vision onto it. That said, destruction should not be a problem for you. Is it not your domain? I believe all you could do is encourage it\" \n\nEdit (so I don't have to double post) : There was a loud crashing to be heard in ___'s room\n(This is a place other gods can not come, is it not, Emperor Demonking?).\nThe god came out, in the form of a wave of sound, and reshaped in the form of the old scribe. He seemed rather angry, and also rather tired. Still, ___ quickly started work on chopping the holy words out of the wall (in one piece, not destroying them)." }, { "author": "ReluctantReaper", "message": "Emrys walked slowly out of his room, and look at ___. Seeing him getting the words out of the wall, Emrys calmly walked over and stood beside him.\n\n\"Hello ___, would you like some assitance with this task?\"\n\nAfter that was said, Emrys would wait for ___ to respond." }, { "author": "MrEdwardNigma", "message": "Pulling the thick sheet of stone out of the wall, ___ smiled and nodded.\n\n \"You may help me carry it to my room. I have need to speak with you there\" " }, { "author": "ReluctantReaper", "message": "\"Alright.\"\n\nGrasping one side of it, Emrys helped ___ carry it to his room, and then once it was put down, waited for him to speak." }, { "author": "MrEdwardNigma", "message": "Emrys walked into ___'s room, after removing the table that was still blocking the door.\n \"I'm sorry about that, I saw no reason to remove it up until now. Let's take it in as well, shall we?\" \n\nInside lay a quite simple room. It was orb shaped with white walls. It was the kind of white that hurt your eyes. ___ gave directions to place the table in the centre of the room, and then he himself placed the stone slab on top. It took in about half the table, and this seemed to please ___.\n\n \"This way there is room for my writing. My desk is currently taken up by other activities\" \n\n___'s desk was in fact a simple white slab, invisible to the casual observer since it was the exact colour the walls were. On top of it rested a large, black pearl.\n\n \"I am sure you have heard of the betrayal of Noth?\" \n \n Spoiler \nSince this is ___'s room, his power is absolute here. He doesn't want the pearl to be touched, and it won't be. Emrys is in here only because ___ allows it. I imagine this is the case with all the god's rooms. Normally, no-one can enter, but should permission to be given, even limited permission, I don't see why that would be the case\n " }, { "author": "ReluctantReaper", "message": "Emrys nodded at ___ for allowing him to enter his room. Putting a finger to his lips he pondered this, trying to keep his rage in check at what Noth had done.\n\n\"I see...I also understand...So he is not to be trusted then...where does that leave us? I belive if he gets both he may do horrid things with them, yet if used wisely and causiously I feel they can do the world good.\"\n\nEmrys looked around the room, and nodded at how it was set up. He felt that the room portrayed ___ nicely. Looking at the black pearl, Emrys nodded to himself, decideing ___ was a safe holder of the pearl.\n\n \n Spoiler \nI thought the same thing\n " }, { "author": "MrEdwardNigma", "message": " \"Now this may surprise you, but I feel that despite Noth's betrayal the triumvirate should not split up. We had a good thing going, and it would be a shame to break it up so early on. He has betrayed us. He will have to live with this. But should the peoples of our world suffer for this? I think not\" " }, { "author": "ReluctantReaper", "message": "After thinking about it for a while, Emrys nodded in aggrement.\n\n\"I too feel we should not have our people and all the others suffer for things that the gods have done. Yet how will we resolve this without open conflict?\"" }, { "author": "El_Frenchie", "message": " H \n\nIn one of the rooms, a sudden burst of light appears. The doorknob rotates slightly as what seems to be a new god enters the scene. A golden aura floats about him, even moreso near his visage, making all his features except his smile and the outline of the face indistinguishable.\n\nHe seems to use some sort of displacement, but maybe it is only the light play on his silver robe that gives this impression. He moves and takes a seat in one of the numerous empty chairs, and as he does so, all the light seems to be sapped from around him and the shadows cower to the point that even behind the chair where he sits, there was none.\n\nHe seems to be thinking quite intensely, staring straight at the wall in front of him, and for now at least, ignoring what seems to be going on around him." }, { "author": "MrEdwardNigma", "message": " \n Originally Posted by ReluctantReaper \n After thinking about it for a while, Emrys nodded in aggrement.\n\n\"I too feel we should not have our people and all the others suffer for things that the gods have done. Yet how will we resolve this without open conflict?\" \n \n\n \"The triumvirate will simply continue. We will give Noth one more chance\" " }, { "author": "El_Frenchie", "message": " H \n\nThe god gets up slowly, he closes his eyes for an instant and wanders around the common rooms, looking around, seemingly curious." }, { "author": "MrEdwardNigma", "message": " \n Originally Posted by El_Frenchie \n H \n\nThe god gets up slowly, he closes his eyes for an instant and wanders around the common rooms, looking around, seemingly curious. \n \n\nThe new god spots total chaos. Many of the chairs have been used to block rooms, and some of them have been destroyed in the process. A table has been toppled, and a huge hole has been chopped in the wall. Each of the rooms had a different door, suitable for the god that lives there." }, { "author": "Emperor Demonking", "message": "The god's found a new metal door." }, { "author": "El_Frenchie", "message": " H \n\nLooking down, minding where he treads, H simply walks among the debris and toppled chairs till he sees the great metal door. It seemed fairly new and... intact! He pushes it open." }, { "author": "Emperor Demonking", "message": "At first it seems like it won't move, but then opens easily.\n\nA man in full armour looks at the light god. \"Oh, your that light god. Nice race. I'm nothing special. Just the most powerful god.\"\nHe then looks at H. \"what secrets do you think this place has?\"" }, { "author": "El_Frenchie", "message": " H \n H looks around. He looks at the man in full armour. \n\n\"I'm nothing special. Just the most powerful god.\"\n\n He lowers his head forward as a sign of respect. \n\n\"what secrets do you think this place has?\"\n\n \"Is there really any secret that can be kept from the light? But perhaps, judging from the door, and yourself... secrets of weapons, armory and the like? Maybe even smithing.\" " }, { "author": "Emperor Demonking", "message": "\"Ah, your making a mistake judging this place on me. But, yes. I need to do some thinking leave me now.\" Said the man before quietly whispering. \"Judging by appearances, who does that.\"" }, { "author": "El_Frenchie", "message": " H \n H goes back to the room, taking a deep breath. This seemed like it had been some sort of test. Perhaps the answer was not as materialistic as he had previously thought. It could be justice. Or valor. Concepts. He keeps to himself as he looks around the room. \n \"Ah of course, Chivalry. The embodiment of justice, valor, honor. I suppose that alone was a closer answer anyway.\" \n H closes his eyes, then shrugs. \n \"It could also have been something like endurance or strength.\" \n He closes his eyes and waits next to the iron door, pondering. " }, { "author": "Emperor Demonking", "message": "The man walked out of his door, smiling at H he yelled. \"Is the lord of destruction here?\"" }, { "author": "MrEdwardNigma", "message": " \n Originally Posted by El_Frenchie \n H \n H goes back to the room, taking a deep breath. This seemed like it had been some sort of test. Perhaps the answer was not as materialistic as he had previously thought. It could be justice. Or valor. Concepts. He keeps to himself as he looks around the room. \n \"Ah of course, Chivalry. The embodiment of justice, valor, honor. I suppose that alone was a closer answer anyway.\" \n H closes his eyes, then shrugs. \n \"It could also have been something like endurance or strength.\" \n He closes his eyes and waits next to the iron door, pondering. \n \n\n \"None of those, I think. We have a god of chivalry, a god of strenght and a god of smithing. I believe he is the being that created us. The being that created the pearls. Whatever is in that room, there are no words in it. I can sense that\" \n\n((And I should be able to sense if there were...))" }, { "author": "Rayzin", "message": "Xankul appears in the Hall and looks for the creator. After he sees a new door and decides to sit on a chair keeping watch on it." }, { "author": "MrEdwardNigma", "message": " \n Originally Posted by Rayzin \n Xankul appears in the Hall and looks for the creator. After he sees a new door and decides to sit on a chair keeping watch on it. \n \n\n \"Not going to try to destroy this then?\" " }, { "author": "Emperor Demonking", "message": "\"Hello you two, how are you? Can I talk to the destruction man in private?\" Said the armoured man." }, { "author": "MrEdwardNigma", "message": " \n Originally Posted by Emperor Demonking \n \"Hello you two, how are you? Can I talk to the destruction man in private?\" Said the armoured man. \n \n\n \"I can leave, if that is what you mean. But I will still hear everything, I'm afraid. God of language, you know. One of the few perks of the job. His name's Xankul, by the way\" " }, { "author": "Rayzin", "message": " \"You told me to 'dance to his tune' remember\" \nAnd he follows the armoured man." }, { "author": "MrEdwardNigma", "message": " \n Originally Posted by Rayzin \n \"You told me to 'dance to his tune' remember\" \nAnd he follows the armoured man. \n \n\n \"Not really. I agreed you shouldn't, in fact\" " }, { "author": "Emperor Demonking", "message": "\"Of course I know both things, I am your creator after all.\" Said the armoured man. He walked into his room, then he looked back. \"Language, do you not understand the power of this place.\"\n\nGetting into his room, \"you should get ahold of the lizardfolks.\"\n\n___ finds that it is very muffled." }, { "author": "Rayzin", "message": " \"Why?\" \nAsks Xankul interested in the concept of getting a hold of, thinking of the word conquer." }, { "author": "Emperor Demonking", "message": "\"How many lizardfolk are thier compared to other things lots. You can get a hold of he lizardfolk, use your hobgoblins to lead them in utter destruction. Hopefully the hobgoblins aren't to soft already.\"" }, { "author": "Rayzin", "message": " \"I like the way you think. Yes thats a excellent plan. But how would i be able to kill them in one attack. I have already planned out backstabbing Emry's but a crucial part is my hobgoblins power. I dont like 75 against 500 odds.\" " }, { "author": "Emperor Demonking", "message": "\"You are probably the second most powerful god. You could convince some of the lizard folk to help you easy enough, or you could create lizard folk to fuel your army.\"" }, { "author": "Rayzin", "message": " \"Yes, and if the smithing god taught my people to make spears, 75 hobgoblins, with 75 mounted worgs... They should run the lizard folk through combined with some of the Lizard folks treachery. There is a chance Emry's will attempt to intervene but i can hold him off.\" " }, { "author": "Emperor Demonking", "message": "\"He wouldn't stand a chance against you. Now go out their and show them how you play.\"" }, { "author": "Rayzin", "message": " \"Also one last thing before i leave. Can gods die?\" " }, { "author": "Emperor Demonking", "message": "\"That's for me to know and you to find out.\"" }, { "author": "Rayzin", "message": "Xankul leaves the room and goes to the mortal plane." }, { "author": "ReluctantReaper", "message": "Emrys appears, and look at the new being. Bowing in greeting Emrys decides to speak to him.\n\n\"I am Emrys, I am also pleased to meet you.\"" }, { "author": "Voth", "message": "Appearing once more upon the God plane, Nosferatu spies the armored figure.\n\n\"Hello. Might I inquire your purpose in being here?\"" }, { "author": "Emperor Demonking", "message": "\"I am your creator.\" Yelled the armoured man, looking at Emrys. \"i am suprised with you being humble, though I know I am your creator.\"" }, { "author": "MrEdwardNigma", "message": "There is a thunderclap and ___ reappears, as if he knew the precise moment Xankul's conversation ended." }, { "author": "Rayzin", "message": "Xankul reappears in the Godly plane" }, { "author": "El_Frenchie", "message": " H \n H appears on the plane. He wanders around, then finds a comfortable looking toppled seat, topples it back straight and sits down in it. " }, { "author": "MrEdwardNigma", "message": " \n Originally Posted by Emperor Demonking \n \"I am your creator.\" Yelled the armoured man, looking at Emrys. \"i am suprised with you being humble, though I know I am your creator.\" \n \n\n \"The creator, eh? Can't say I'm surprised. So, tell me, why ?\" " }, { "author": "El_Frenchie", "message": " H \n \"The creator, eh? Can't say I'm surprised. So, tell me, why?\" \n H moves up, and goes up to the god. \n \"I understand you were the one to teach my people, ___\" " }, { "author": "MrEdwardNigma", "message": " \n Originally Posted by El_Frenchie \n H \n \"The creator, eh? Can't say I'm surprised. So, tell me, why?\" \n H moves up, and goes up to the god. \n \"I understand you were the one to teach my people, ___\" \n \n\n \"Yes, that would be me\" ___ says, turning away from the creator." }, { "author": "Rayzin", "message": "Xankul reappears. This time he begins to animate the chairs/tables to block the doors ,then goes back to the mortal plane." }, { "author": "MrEdwardNigma", "message": " \n Originally Posted by Rayzin \n Xankul reappears. This time he begins to animate the chairs/tables to block the doors ,then goes back to the mortal plane. \n \n\n \"Hmmm, interesting\" \n\n___ grants the tables and chairs the gift of speech, all but those inside his room off course, which were immune to being animated anyways due to being in a god's room.\n(1 Divine point or one Worship point used, not sure. Demonking?)" }, { "author": "El_Frenchie", "message": " \"Greetings, ___. I thank you for the gift you gave my people. You will surely have a place in their pantheon.\" \n He pauses and looks at ___ \n \"I have only one request, would you mind teaching my people the lore of writing as well? And perhaps, this time, mind my mirrors?\" \n He smiles, then looking towards the ruckus caused by Xankul, he speaks again. \n \"Someone blocked the doors again, could you help me clear them?\" " }, { "author": "MrEdwardNigma", "message": " \"Chairs, tables, move! The god's command you!\" \n\nThe chairs and tables move out of the way. two gods impressed them more than one. Besides, they had been created to serve the gods and be sat on by them, not to obstruct them.\n\n \"I'll grant your people writing, new god. All I will ask in return is some worship of them. Tell me, god, what is your name?\" " }, { "author": "El_Frenchie", "message": " H \n The god motions towards the door leading to the mortal plane. He turns around, then bows his head slightly towards ___. \n \"It is agreeable then. I shall make room for a pantheon and you shall have a place there.\" \n \n\"I'll grant your people writing, new god. All I will ask in return is some worship of them. Tell me, god, what is your name?\" \n He smiles. \n \"My name is H, it is was a pleasure making your acquaintance, ___.\" \n And with that, he returns to the world. " }, { "author": "Rayzin", "message": "Xankul looks angrily at the cowering tables and moves them back into place.\nThen he casts Blade Barrier over the doors and looks pleased with himself.\nHe sits and watches." }, { "author": "ReluctantReaper", "message": "Emrys appears sitting in his chair. Looking over at Xankul, he shakes his head at him.\n\n\"So yet again, you act like a child...why is this, do you seek attention? Do you want something from all the others that you cannot get without behaveing like this? Do you wish the other gods respsect, because I believe that will be easy to obtain once you act like an adult and not a child.\"" }, { "author": "luciel", "message": " \n Originally Posted by Emperor Demonking \n \"I am your creator.\" Yelled the armoured man, looking at Emrys. \"i am suprised with you being humble, though I know I am your creator.\" \n \n\nAdoxin smiled at this revelation,\n\n \"You are clearly a creationist, akin to ourselves. Have you shared your power, or merely created your power within us? What part are we of your puzzle? Where do we fit? I'm sure you are prepared for these questions. After all it is to rely on omniscience if not omnipotence.\" \n\nAdoxin awaited this armoured figures reply." }, { "author": "Voth", "message": "\"I too am curious. What is our purpose? What plans do you have for us?\" Nosferatu inquires, still wondering if what this armored man says is true.\n\n It has no reason to lie to us, and I can sense his power from here. Is he truly our creator? \n\n\"Might I offer you some place to sit?\" Nosferatu offers to the armored figure." }, { "author": "Emperor Demonking", "message": "\"Ah those are questions you must find the answers of in yourself.\" Said the armoured man as he sat down." }, { "author": "Little Toe", "message": "... In a badly lit room the flickering shadows created by some candles seem to take life. They slowly and eerily creep towards the middle of the room and start to create a indistinguishable form. I wakes up from the darkness and looks onto the chaotic mess of the room, not what she expected, but then again comformity was never something she liked.\n\n She gets out of the room and leaves for the mortal world, remembering she had someone she needed to speak with... " }, { "author": "luciel", "message": " \n Originally Posted by Emperor Demonking \n \"Ah those are questions you must find the answers of in yourself.\" Said the armoured man as he sat down. \n \n\nAdoxin merely nodded, and spoke.\n\n \"You appear to have no purpose of your arrival than to state your existence, and your status. I fear humility does not escape you, it fills me with woe that we are at the hands of an imperfect superior. I hope for entropy in this atrophied state of play.\" " }, { "author": "Emperor Demonking", "message": "The armoured man blinks. \"i am here to allow you to spread your minds, my creations.\"" }, { "author": "luciel", "message": "Adoxin lowered his head in acknowledgement, and to take his leave.\n\n \"Then we shall see if your purpose, and hence your goals, come to fruition.\" \n\nHe turned and left the armoured man. He had much to observe, not in the corporeal, but in his realm." }, { "author": "Szilard", "message": "(I posted in the recruitment thread, and I think I'm doing this right...)\nThe door has a picture of a dinosaur on it, and on the other side of the room is a rack of testubes. Szilardasaur looks at the pretty colors for a while and then looks at the world to create something." }, { "author": "MrEdwardNigma", "message": " \n Originally Posted by Emperor Demonking \n \"Ah those are questions you must find the answers of in yourself.\" Said the armoured man as he sat down. \n \n\n \"You mean you don't know? Hmpf. And how do you fit into us spreading our minds? It seems we can do that by ourselves. It seems you are only here to spread the seeds of betrayal, distrust. I mean no insult, I merely analyse your words. It is my nature, I can not help it. Then again, you should know that, as you are my creator, aren't you?\" \n\n___ grabbed one of the talking chairs and dragged it to his room.\n\n \"You shall get what you wish for so deeply, instrument, you shall be sat on, as I write\" " }, { "author": "Emperor Demonking", "message": "\"I know but you would not understand it if I told you.\"" }, { "author": "MrEdwardNigma", "message": " \n Originally Posted by Emperor Demonking \n \"I know but you would not understand it if I told you.\" \n \n\n___ smiled as he sat down in his room. Petty excuses. Either he doesn't know, or he doesn't want us to know. The latter is certainly the worst. A malign creator is never a good thing." }, { "author": "Szilard", "message": "Szilardasaur grabs a talking chair and a table to put in his room." } ]
[ { "author": "Koga", "message": " \nHello, I am your devil lord Asmodeus, we run a small buisness here in the church of As. I expect the lower intelligent creatures to snicker at the name.\n\n \nAs you know, competition is fierce in the world of the evil. We have to keep the biggest evil margin so our company does not get boughtout by some halfwit lesser devil, or worse.. a demon prince!\n\n \nAs such, my plan involves ruining valentine's day for the mortals! I don't care how you go about it, lie and say that some mortal cheated on thier spouse, that seems to create epic drama.. kill Cupid if you can, or go burn down a shop that sells valentines crap. I don't care! But by the end of the day I want to see valentine's day ruined!\n\n \nPay no mind to the gloom, he's just there to make sure you're doing your job, not lazying about. He's not paid to kill you, that's my responsibility and mine alone. Fail me, and suffer the consequinces!" }, { "author": "browng-08", "message": " Fragnikorre \n \"Yes, my lord. I will serve you loyally. Now is the time to make star-crossed lovers and fools.\" With a deep bow, Fragnikkorre flys off in the cover of night to the nearest city or town. Once he has found one he alights high up on the top of the town's biggest temple, and waits. In the coming of the next day, Fragnikorre will listen to the bustlings ot the doomed mortals beneath him and formulate his plans to fully desecrate their holy day.\n \n Spoiler \n Freeze \n Hide - (1d20+12)[ 31 ] +8 if against stone background\n Listen - (1d20+3)[ 16 ] \n " }, { "author": "Admiral Squish", "message": "\"Right, boss.\" The small frame of Vm's host said, saluting sharply. His loose shirt hid a small lump on his side, Vm himself, hiding under the loose fabric, controlling the slave from there. In the boy's bag, he had a set of masterwork manacles he made the kid put on before shifting to a new host. The boy ran into town, eager to do mischief, looking around.\n\n \n Spoiler \nSpot: (1d20+6)[ 5 ](11) \nListen: (1d20+6)[ 9 ](15) \n " }, { "author": "Koga", "message": "Fraginkorre:\nNoone can see you, you see a little boy running with a teddy bear, things seem pretty quite around here. The teddy bear looks new, could it be a valentine's gift maybe? Ruining valentines day for children would probably earn you extra evil points with the boss!" }, { "author": "Koga", "message": " \n Originally Posted by Admiral Squish \n \"Right, boss.\" The small frame of Vm's host said, saluting sharply. His loose shirt hid a small lump on his side, Vm himself, hiding under the loose fabric, controlling the slave from there. In the boy's bag, he had a set of masterwork manacles he made the kid put on before shifting to a new host. The boy ran into town, eager to do mischief, looking around.\n\n \n Spoiler \nSpot: (2d6)[ 9 ] \nListen: [roll1]\n \n \n \n\nYou notice nothing. And a little boy comes running right into you. At the speed he was coming, you take 2d6 damage. Or rather, the boy you were currently possesing does.\n (2d6)[ 9 ] \n\nYour boy was in relatively good shape (probably from you posessing it) having a 12 in his dex, str, and con. (Remember, it's a level 1 commoner..) The boy also has toughness feat. (So this boy has 8hp lol!)" }, { "author": "Koga", "message": "And now you'll need to make a fort save to see if you're dying or just disabled lol!\n\nOr you can take posession of the boy, but that'll take a round." }, { "author": "Admiral Squish", "message": "Seeing my host dying, I manifest psionic charm on the new boy, I auto-succeed the PP cost, and he makes a DC 19 will save or be charmed." }, { "author": "browng-08", "message": " Fragnikorre \nScrew Vm. Fragnikorre swoops down from his perch above the two and Grabs the kid and pulls him up into the air. He flys the kid (and Vm, if he's attached) to the top of the temple, to the roof.\n Grapple - (1d20+5)[ 18 ] \n Grapple (to hold)- (1d20+5)[ 6 ] " }, { "author": "Admiral Squish", "message": "Since said boy is dying and helpless, we'll assume he's not exactly struggling, and go from there. <I had it under control> I mention telepathically to the stony winged thing, who I recognized from our brief commingling in the church.\n \n Spoiler \nI'm gonna make a heal check to see if I can stabilize my host.\n (1d20+2)[ 5 ](7) \n " }, { "author": "browng-08", "message": " Fragnikorre \n\"you think I care, worm? The kid's mine. Just 'cause you break yours doesn't mean you can have mine. I have very special plans for this cretin.\" " }, { "author": "browng-08", "message": "Fragnikorre\nFrag's gonna try picking up the kid again, in case he faile the first time. Should be easier this time if the kid's inder Vm's control.\n\n Grapple - (1d20+5)[ 14 ] \n Grapple (to hold)- (1d20+5)[ 11 ] " }, { "author": "Koga", "message": " \n Originally Posted by Admiral Squish \n Seeing my host dying, I manifest psionic charm on the new boy, I auto-succeed the PP cost, and he makes a DC 19 will save or be charmed. \n \n\nWill save:\n (1d20)[ 18 ] " }, { "author": "Koga", "message": "Try as the boy might, the boy fell under your control, however, as soon as you were going to latch on to him some gargoyle came to pick him up. Ruining your plans.\n\n(Though you both work for Asmodeous, you are of opposing alignment, chaotic/lawful evil, so there's gonna be some tension..)\n\nMeanwhile the boy realizes he's up in the air with some gargoyle, he knows even if he fights and manages to pull free he'll surely fall to his death. So the boy shakingly responds\n\n\" What do you want from me?! I'm just a boy!\" \n\nAnd pees himself. Now Fragginkore has to carry a wet child." }, { "author": "Koga", "message": " \n Originally Posted by Admiral Squish \n Since said boy is dying and helpless, we'll assume he's not exactly struggling, and go from there. <I had it under control> I mention telepathically to the stony winged thing, who I recognized from our brief commingling in the church.\n \n Spoiler \nI'm gonna make a heal check to see if I can stabilize my host.\n[roll0]\n \n \n \n\nYou fail, your boy's body starts growing cold as his internal organs begin to fail.\n\nBut what's this? A girl is suddenly running toward you as well. (You can see the gargoyle flying away but he can't see you) The girl is yelling to giveback her teddybear.\n\nShe then sees you.\n\n\" What the hell are you suppose to be?\n\nWait.. i'm getting distracted.. COMEBACK HERE WITH MY TEDDY!!!\" \n\nSomething doesn't seem quite right about this girl, not like \"evil\" unright but like \"powerful\" unright. A wierd creepy voice tells you she's a level 7 sorcerer." }, { "author": "browng-08", "message": " Fragnikorre \nFragnikorre stops at about 75 feet above the ground (Hover feat), and seizes the teddy bear from the boy ((Grapple- (1d20+5)[ 21 ] )) and lets him drop, informing him \"Heh, all I wanted was your teddy, kid. You can go now!\" " }, { "author": "Admiral Squish", "message": "I manifest psionic charm once again, hoping to take a new, more powerful host. <Kid, I can help you get back that teddy of yours. Pick me up, and we can work together.> I mention, telepathically to the girl.\n\n \n Spoiler \n Rolling a bluff check (1d20+14)[ 1 ](15) \nAnd remember, DC 19 to resist my charms.\n " }, { "author": "Koga", "message": "Being a little girl she's niave and stupid and picks you rightup. \"Yay!\" And you now have control.\n\n Little Sorcerer Girl: HP: 28 AC: 10\nBaB: +3\nRef: +2 Fort: +2 Will: +5\n\nFamiliar: None, though you can choose to summon one if you like.\n\nStr: 10\nCon: 10\nDex: 10\nInt: 10\nWis: 10\nCha: 16\n\n--Skills--\nSpellcraft: +10\nClimb: +2\nKnowledge (Arcana): +9\nKnowledge (Religion): +10\n\n--New Sorcerer Ability--\nYour massive damage threshold is now 25+2 per sorcerer level. (so 39)\n\nFeats:\nImproved Familiar (Works a bit differantly now, will explain if you summon one)\nTrack\nBonus Spell\n\n Spells Little Girl Knows: \n Level 3: \nHeroism\nDisplacement\nFireball\n\n Level 2: \nCommand Undead\nKnock\nTouch Of Idiocy\n\n Level 1: \nBurning Hands\nRay of Enfeeblement\nMagic Aura\nTrue Strike\nMage Armor\n\n Level 0: \nRay of Frost\nAcid Splash\nDetect Poison\nGhost Sound\nDetect Magic\nLight\nTouch of Fatigue\n\n\nHowever, you're going to need to make a reflex save DC 12 or take 7d6 damage from the falling boy. You make the ref save regardless of your next action.\n\nYou can also get creative and use a spell to save you (Spellcraft DC 10+spell's level)\n\nOr you can use one of your psionic powers if you think that'll work.\n\nOr if you want within the round you can also make a tumble check DC 9 incase your reflex save fails.\n\n\nAll checks have auto-fail or success on a 1 or 20. So you have to make the check regardless. (d100 psionic powers dont apply to auto success/failure)" }, { "author": "Admiral Squish", "message": "I'll have my host make the reflex save and the tumble check, while I manifest energy missile [fire], hoping to knock the boy out of the way and vaporize whatever I can.\n\n \n Spoiler \nRef. save (1d20+2)[ 20 ](22) \nTumble check (1d20)[ 20 ](20) \npsi check (1d100)[ 88 ](88) \nMissile damage (3d6+3)[ 5 ][ 4 ][ 1 ](13) \n " }, { "author": "browng-08", "message": " Fragnikkore \n\"Well now, that makes one teddybear stolen, one child killed and one annoying little worm's plans foiled.\" Fragnikkore laughs to himself. He is unaware, or perhaps uncaring that his recently discarded passenger is about 120 mph away from incapacitating the worm entirely. His thoughts now lay on trying to figure out where the parents of this boy could be found. A teddybear stuffed with real innards may make the perfect Valentine's Day gift! As always, the first course of action is some reconnaissance. Fragnikorre resumes his post on the temple walls, listening for news of the boy's demise.\n \n Spoiler \n Freeze\nHide - (1d20+12)[ 21 ] +8 if against stone background\n Listen - (1d20+3)[ 19 ] \n Spot - (1d20+7)[ 17 ] \n " }, { "author": "Koga", "message": " \n Originally Posted by Admiral Squish \n I'll have my host make the reflex save and the tumble check, while I manifest energy missile [fire], hoping to knock the boy out of the way and vaporize whatever I can.\n\n \n Spoiler \nRef. save (3d12)[ 12 ] \nTumble check[roll1]\npsi check[roll2]\nMissile damage [roll3]\n \n \n \n\nHoly crap.\n\nNot only do you blow the boy to smitherins with your energy missle, but the heaping ball of flame that's left swirls toward you and you kick it like a proffesional soccer player. You then land on your feet like a prize athelete.\n\nFragginkore heres the sizzeling of fire and then notices a big ball of fire coming toward him, it him, the ball deals 3d12 damage, and he'll need to make a reflex saving throw of 14 to halve the damage.\n\n (3d12)[ 12 ] " }, { "author": "Admiral Squish", "message": "Ignoring the consequences of my awesome destructive psionics, I steer my host out of public eye, ducking behind the church after having her loot my original host's corpse, and question her on three subjects: Why the teddy is so important to her, the social status of the town, and the location of cupid.\n\n \n Spoiler \nI'm guessing that's a no-roll, then a knowledge (local) and knowledge (religion).\nLocal: (1d20)[ 5 ](5) \nReligion: (1d20+10)[ 16 ](26) \n " }, { "author": "browng-08", "message": " Fragnikorre \n (1d20+10)[ 25 ] " }, { "author": "Koga", "message": " \n Originally Posted by Admiral Squish \n Ignoring the consequences of my awesome destructive psionics, I steer my host out of public eye, ducking behind the church after having her loot my original host's corpse, and question her on three subjects: Why the teddy is so important to her, the social status of the town, and the location of cupid. \n \n\nShe tells you she doesn't know what you're talking about when it comes to cupid.\n\nShe isn't up to date on the town either, infact, she's isolated from society as a whole, cooped up in the church because of her power, most sorcerers don't reach her level of power untill thier late 20s. So she's progressing at an alarming rate, they think she may be thier saivor.\n\nThe teddy bear holds not significant value. It's just a personal toy of her's given to her by her father who died.\n\nWhen she got some fresh air, apparently a scheming child was jealous of her power, being seeing as the future scion of the town and perhaps the world. And stole it.\n\nBeing this close to the church though was probably not a good idea...\n\n\n\n\n\nFour paladins sorround you from all sides with thier swords out, they have this strange glittery belt around them. You don't know what it does, but you're sure it had something to do with them being able to sneakup on you.\n\nOne of the paladin's responds\n \"What kindof ego does it take to posess the scion right under the church?\" \n\nThese paladins don't look particularly exprienced, maybe in thier lates 20s. About level 9.\n\nThey don't know what you are, but they sensed the dramatic change in her alignment and know it's some sortof posession." }, { "author": "Koga", "message": " \n Originally Posted by browng-08 \n Fragnikorre \n[roll0] \n \n\nYou manage to avoid most of the blast. A leering evil voice mocks you inside your head.\n\n \"Are you going to let that psychic tick push you around like that?!\" " }, { "author": "Admiral Squish", "message": "I manifest energy missile [sonic] and four of the five I aim for their swords, and the last one I aim at one of them. My host runs past whoever doesn't have a weapon anymore, then drops a fireball over them. Remember, sonic ignores hardness, and longswords have 5HP.\n\n \n Spoiler \nSix damage rolls, a tumble check to avoid AAOs, a psicraft and a spellcraft check.\nPsicraft (1d100)[ 6 ](6) \nMissile damages:\n (3d6-3)[ 1 ][ 5 ][ 5 ](8) \n (3d6-3)[ 5 ][ 1 ][ 4 ](7) \n (3d6-3)[ 6 ][ 2 ][ 5 ](10) \n (3d6-3)[ 4 ][ 1 ][ 3 ](5) \n (3d6-3)[ 3 ][ 2 ][ 5 ](7) \nTumble (1d20)[ 14 ](14) \nSpellcraft (1d20+10)[ 1 ](11) \nDamage (7d6)[ 4 ][ 6 ][ 2 ][ 6 ][ 2 ][ 4 ][ 1 ](25) \n\nWhew. So many dice!\n " }, { "author": "Koga", "message": "The energy rays succeed and all the swords shatter and bend, the paladins are started and as you do a summersault away, you then invoke a fireball to blast them, but the spell goes awry.\n\nIt creates a jetpack like effect and though they take no fire damage just a blinding flash of light, you go proppelling across the street about 140ft.\n\nUnless you can think of a way to stop yourself, you'll slam right into an upcoming wall for 14d6 falling damage lol!" }, { "author": "Admiral Squish", "message": "I manifest Astral Construct an augment it by one, making a medium construct with the buff and deflection abilities. I put it in front of us and have it catch us.\n\n \n Spoiler \nGrapple check for a soft landing, or it cuts the flight short anyway.\n (1d20+4)[ 15 ](19) \n " }, { "author": "Koga", "message": "The astral construct manages to grab your host by the collor of her robes and though it's uncomfertable and hard to breathe at first, she's fine and more importantly, you're fine.\n\nHowever, you can hear the paladins arguing from relatively small distance.\n\n\"That demon broke our swords!\"\n\"We should get the bows and the mounts to catch him and shoot him from afar.\"\n\"What about the scion?!\"\n\"Sleeping arrows duuur!\"\n\nPaladins are not stealthy creatures, but you know it's only a matter of minutes before they get thier horses and sleeping bows together." }, { "author": "Admiral Squish", "message": "I make my host drop another fireball over them, and I manifest a second energy missile [fire], targeting each of them once.\n\n \n Spoiler \nRepetition!\nPsicraft (1d100+2)[ 41 ](43) \nMissile damage:\n (3d6+3)[ 6 ][ 5 ][ 2 ](16) \n (3d6+3)[ 1 ][ 2 ][ 6 ](12) \n (3d6+3)[ 4 ][ 4 ][ 6 ](17) \n (3d6+3)[ 4 ][ 6 ][ 4 ](17) \nSpellcraft (1d20+10)[ 4 ](14) \nFireball (7d6)[ 3 ][ 2 ][ 6 ][ 4 ][ 3 ][ 3 ][ 3 ](24) \n " }, { "author": "Maryring", "message": "Red the dragon is walking through the city disguised as a regular human, so as to better cause havoc unnoticed. When he notices the fight erupting between a girl and four paladins, he decides to stay close and watch the development." }, { "author": "Koga", "message": "The paladins cover thier faces as the scorching fireball hits them and the missles attack them. Before they could even go to the back to get thier horses.\n\nOne falls dead one is about to fall but another catches him and with his hand radiating from positive energy saves him from the brink of death.\n\nThe smoke from that blast will take a few rounds to dissipate, and they need to get thier horses anyway, this gives you a few minutes to escape." }, { "author": "Admiral Squish", "message": "Seeing through the smoke with my blindsight, I manifest a second energy missile [fire], doubling up on the ones who haven't healed anybody yet. I make my host cast displacement on herself, and take off running.\n\n \n Spoiler \nI just hate those persistant pallys.\nPsicraft: (1d100+2)[ 34 ](36) \nDamage rolls:\n (3d6+3)[ 3 ][ 2 ][ 6 ](14) \n (3d6+3)[ 6 ][ 2 ][ 1 ](12) \n (3d6+3)[ 1 ][ 5 ][ 4 ](13) \n (3d6+3)[ 4 ][ 4 ][ 5 ](16) \n (3d6+3)[ 4 ][ 1 ][ 5 ](13) \nSpellcraft: (1d20+10)[ 5 ](15) \n " }, { "author": "browng-08", "message": " Fragnikorre \nNot about to be made a fool of in the presence of his Lord Asmodeus's servant, Fragnikorre sets off in pursuit of the possessed child, teddy bear still in hand. Far above in the sky, he abserves the skirmish and stalks the elusive figure, flitting from cloud to cloud (making full use of his flight feats to remain hidden. Fragnikorre will remain hidded until Vm is distracted, then kill the scion girl and squeeze the worm to death." }, { "author": "Koga", "message": "The paladins scream and curse at you at you as they complain how you're blasting at them before they can even reach thier horses. One especialy complains;\n\n\"This isn't how it goes in training!\"\n\nThough you've managed to wound this some, you forget these are all young, healthy paladins, they have about 117hp each. (I mean, now they dont lol! Now they have estimated 40..But you get what I mean..)\n\nThen one of the clerics comes back from thier trip on a horseback wagon.\n\nCleric: What's going on here?! All this smoke and destruction and--\n\nPaladin 1: Notime to explain sir! Give us the wagon! *The other paladins push him off and they get inside to go chase you*\n\n (1d20+17)[ 30 ] " }, { "author": "Koga", "message": "They manage to catchup with you and one says\n\nPaladin 3: Aha! We got you now!\n\nPaladin 2: Wait, how are we suppose to stop the demon with no weapons?\n\nPaladin 1: Yeah, we really didn't think this plan through did we?\n\nPaladin 3: Screw it! I'm gonna jump and tackle'er!\n\nPaladin 1: Me too! If both of us do it that should work!\n\nPaladin 1's Jump:\n (1d20+6)[ 8 ] \n50/50 cause of displacement anyway\n (1d2)[ 1 ] \n\nPaladin 3's Jump:\n (1d20+6)[ 9 ] \n50/50 cause of displacement anyway\n (1d2)[ 1 ] " }, { "author": "Koga", "message": "Not only do they fail, but paladin 2 lands on paladin 3 and paladin 3 screams \"ahhh!\"\n\nAnd they flail thier arms and legs and argue about eachother's incompetance.\n\n\nPaladin 1 is still keeping a chase on you though.\n\"You can't run forever! Eventualy you'll get tired!\"\n\nAnd he's right, two rounds from now you will suffer exhaustion." }, { "author": "Admiral Squish", "message": "I manifest another augmented astral construct, this time with improved trip and improved slam, putting it in the alleyway behind us to hold off pursuit. The girl's making a full-round move.\n\n \n Spoiler \nPsicraft check: (1d20+2)[ 3 ](5) \nThe astral construct will only last a round, but it dissipates on my next turn so they'll have to fight through it if they want to make progress this round. For reference, here's the page that details their stats. Mine's a second-level.\n " }, { "author": "browng-08", "message": " Fragnikorre to the rescue!\nHe swoops in and picks up the girl by her shoulders, claws digging in painfully!\n(( Displacement: (1d2)[ 2 ] )) and lifts off, taking the childfar up into the sky and to the safest spot Fragnikorre can find. If you're listening, I'm gonna put our differences aside to help you get out of this mess. You owe me one! he thinks trying to communicate with the worm." }, { "author": "Admiral Squish", "message": "<I'm sure I can think of something to make it up to you.> He replied telepathically as he let his thrall recover her breath. He was glad he hadn't had to give up the host, he was becoming quite attached to this one's powers." }, { "author": "browng-08", "message": "Fragnikorre hads the teddy to the girl. ( \"I believe this is yours.\" ) and climbs ever higher into the sky." }, { "author": "Admiral Squish", "message": "The girl squeals with delight and grabs her teddy. \"Mister Snuggles!\" She exclaimed in joy. <You seem to be going rather high. Mayhap you'd like to put us down somewhere?> He commented with his telepathy." }, { "author": "browng-08", "message": " Fragnikorre \n \"Way too easy.\" \nFragnikorre lets go. See you on the way down! " }, { "author": "Admiral Squish", "message": "Thinking quickly, He ran through a list of possibilities in his mind before manifesting, yet again, astral construct, this time with the fly and clerity enhancements, which tries to catch and guide me and my thrall safely to the ground.\n\n \n Spoiler \nPsicraft Check: (1d20+2)[ 2 ](4) \nGrapple check: (1d20+4)[ 12 ](16) \n " }, { "author": "Koga", "message": "Paladin 1, 2, 3, and the astral construct you succesfuly manifested, all lookup and see the gargoyle take the girl up and drop her.\n\nPaladin 1: ....****!!!\n\nPaladin 2: The clergy is not going to be happy with us...\n\nPaladin 3: Astral construct! Go save your master! Like! Catch her or something! You can do it!\n\nAstral Construct: -.-\n\nThe Astral Construct goes over there and tries to catch you lol! This'll take a reflex save DC 26 to succesfuly catch you. (Meaning the construct's gonna have to roll a 20 and nothing but)\n\nAlternatively you can try some sortof magical/psionic means to save yourself.\n\n (1d20+2)[ 4 ] " }, { "author": "browng-08", "message": "((Might as well levitate and abandon the body!😛 ))" }, { "author": "Koga", "message": " \n Originally Posted by Admiral Squish \n Thinking quickly, He ran through a list of possibilities in his mind before manifesting, yet again, astral construct, this time with the fly and clerity enhancements, which tries to catch and guide me and my thrall safely to the ground. \n \n\nIt works and the new astral construct catches you and flies you down to safety.\n\nThe paladins cheer and one even hugs your first astral construct and astral construct 1 pushes him off.\n\n\nPaladin 2: Wait, why are we celebrating?! That demon's still posessing our saviour!\n\nPaladin 3: It appears we'll have to worry about that later, that gargoyle tried to kill her. HEY YOU TALL HEAP OF UGLY! WHY DON'T YOU COME DOWN HERE AND FIGHT US LIKE MEN?!\n\nPaladin 1: I think you keep forgetting we don't have weapons.\n\nPaladin 3: Yeah but he don't know that." }, { "author": "Admiral Squish", "message": "Fireball. Fireball. Energy missile [cold]. Order the flying construct to go up there and whoop butt.\n\n \n Spoiler \nDice time!\nSpellcraft check one! (1d20+10)[ 14 ](24) \nSpellcraft check two! (1d20+10)[ 18 ](28) \nFirst fireball: (7d10)[ 2 ][ 10 ][ 5 ][ 3 ][ 10 ][ 1 ][ 6 ](37) \nSecond fireball: (7d10)[ 6 ][ 5 ][ 4 ][ 2 ][ 7 ][ 5 ][ 5 ](34) \nEnergy missile!\n (3d6+3)[ 1 ][ 1 ][ 1 ](6) \nAttack roll! (1d20+4)[ 17 ](21) \nDamage roll! (1d6+4)[ 3 ](7) \n\nYou goin' down, sucka.\n " }, { "author": "browng-08", "message": " \n Originally Posted by Koga \n It works and the new astral construct catches you and flies you down to safety. \n \n\n Fragnikorre \n\"Oh that's it! You're dead now!\" he screams.\nFragnikorre divebobs the kid and attacks with his claws.\n \n Spoiler \n Hit (Claws)- (1d20+10)[ 15 ] \n (1d20+10)[ 16 ] \n Damage (double because of dive attack)- (1d6+1)[ 2 ] \n (1d6+1)[ 4 ] \n " }, { "author": "Koga", "message": "Before you can dive down there the flying astracl construct tackles you and wrestles you in mid-flight. You manage to claw it instead. As you slash into it you get sticky, wet, ectoplasm on your claws. The flying construct then hits you with it's fist to your face.\nattacks:\n[roll]1d20+1[/roll]\n[roll]1d20+4[/roll]\n\ndamage:\n[roll]1d6+4[/roll]\n[roll]1d6+4[/roll]\n\nThe paladins freakout cause they know they gotta protect the scion but also excorsize the demon. (Or what they believe to be a demon)\n\nPaladin 1: This is bad! What do we do?!\n\nPaladin 2: Maybe we should throw our armor at the gargoyle! That'll hurt some!\n\nPaladin 3: Then what will protect us from those massive claws?!\n\nPaladin 2: Oh right...\n\nPaladin 3: Comeon guys, we need to think of a plan. We're going to embaress the church if we don't comeup with something. Let's remember why Bob sacrificed himself!\n\nPaladin 1: Who?!\n\nPaladin 2: Bob, the fourth one of us who died.\n\nPaladin 1: Oh that was his name? I thought he was Samuel.\n\nPaladin 2: No, Samual transferred to the other church lastweek.\n\nPaladin 1: Huh... hey what's that?\n\nThey all get blown to smitherins by the fireballs. All that's left is thier blackend skeletons with shiney armor." }, { "author": "Koga", "message": "Flying Construct:\nattacks:\n (1d20+1)[ 10 ] \n (1d20+4)[ 24 ] \n\ndamage:\n (1d6+4)[ 9 ] \n (1d6+4)[ 5 ] " }, { "author": "Koga", "message": "The second one was a critical and not only knocked you in the face, but like the Rocky movie was done in slow motion and you spit a little from the massive blow.\n\n\nAs you fight though Asmodeus intterupts your feud and talks to you telepathicaly.\n\n\nHe informs you that the mission of valentine has been cancled. It appears cupid sabatoged himself while scratching his ass with an arrow and following inlove with a mortal.\n(Note: This is what really happend in mythology..)\n\n\nYou're then given a new mission, but first, advancement for RPing...\n\n\nVm receives 4 additional skillpoints to psicraft for his consistant use of psychic powers.\n\nFraginkorre receives \"a mystery box\". You won't know what it is untill you open it.\n\n\nYour HP is healed up too.\n\n\nYour given your new mission..\n\n\nYou're going to be teleported to a remote location, a moutainscape where there's hardly any people to fight the tarrasque!\n\nNow, you might think the tarrasque is unsentinent. It was untill a mad wizard decided to give it permanent fox'es cunning, now it's a damn missionary trying to spread the word of good! Asmodeous has left it up to you three to stop it, (outsmart it, kill it, whatever it takes..) maybe it'll teach you how to work as a team.\n\n\nAnd he doesn't tell you who the third member is. But gives you a clue, they have stinky \"dragon-breath\"." }, { "author": "browng-08", "message": " Fragnikorre opens the mystery box. \"Yay! Presents!\" " }, { "author": "Admiral Squish", "message": "Vm's mind hatches a diabolical plan after a moment of contemplation on the mission. All he had to do was find the tarrasque, and hope his plot worked. Hopefully, neither would be too hard." }, { "author": "Koga", "message": " \n Originally Posted by browng-08 \n Fragnikorre opens the mystery box. \"Yay! Presents!\" \n \n\nSuddenly a huge vortex tries sucking you inside, make a reflex save DC 24 to avoid getting sucked in.\n\nAfterword you can put the top back on it to stop it." }, { "author": "browng-08", "message": " Reflex - (1d20+10)[ 20 ] " }, { "author": "Koga", "message": "You get sucked into the mystery box, it's now up to Vm to get you out.\n\nKnowledge (Arcana) DC 13 to figureout how." }, { "author": "Maryring", "message": "Red's interest in the fight quickly fades, and he turns to eat passerbys. Just as he is about to start, he is informed of his new task, so with a frown, he declines this meal to meet up with the two lessers he is to work with." }, { "author": "Admiral Squish", "message": "With a sigh, Vm directs his host to think up a solution.\n\n \n Spoiler \nKnowledge (arcana): (1d20+9)[ 6 ](15) \n " }, { "author": "Koga", "message": "Vm figuresout that the box can only suck in one direction at a time, you can get close enough the box to put the lid on it. Alternative you can pick it up and move it to a side with no living creature insight and the gargoyle can pull himself out. (Auto-success)\n\n\nOfcourse this is if you want to let him out. This is a common item used to trap powerful enetities, though it has it's flaws obviously." }, { "author": "ReluctantReaper", "message": "The shadow flew from shadow to shadow, heading it master's call. As it travelled it passed many people on the way, yet took no heed, going right by them or brushing past them, draining strength. Once he arrived, he saw a girl hold a box and she had a worm on her. Stopping there, the shadow would wait untill it was told what to do." }, { "author": "Admiral Squish", "message": "Vm decides to let the gargoyle out before clapping the lid back on it. It would be more useful elsewhere, as it was, and he wasn't sure if it could hold more than one beastie. <You owe me, stone boy.> He commented." }, { "author": "ReluctantReaper", "message": "A stick was slowly lifted off of the ground, and then after a few minutes of moveing back and forth in the dirt, there was the barley passable message from the shadow to the girl, and gargoyle.\n\n \"What is the mission?\" " }, { "author": "Admiral Squish", "message": "Vm blinks and his host looks down at the shadow. <I don't suppose you have bad 'dragon's breath'?> He asked. <Just like the beurocracy to forget to mention these things. They could have at least given a better clue.>" }, { "author": "ReluctantReaper", "message": "Again the stick moves this time not as long. After the stick was done moving the shadow waited for a response.\n\n \"No.\" " }, { "author": "Admiral Squish", "message": "<well, simply put, we're going to a put a stop to the tarrasque, who's trying to spread the cause of good. What I'm going to do is take over the thing. What you and stone-boy over there are giong to do is stay out of the way until I call for you. Capisce?> Vm explained, tucking the box under his host's arm." }, { "author": "Maryring", "message": " \"Tsk.\" Red says as he swoops down towards the meeting place, having abandoned his disguise. \"You think you can handle the Tarrasque alone? Pah. He'd eat you and your host three times over before you could get anywhere near him.\" " }, { "author": "Admiral Squish", "message": "<Ah, but you forget. The tarrasque is a 'champion of good' and whatnot. My host is a little girl, by appearance. She will have no issue closing distance with the tarrasque.> He explained to the much larger assistant. <And after that, it's merely a few simple manifestations with a moderate chance of success and I get to control the most powerful beast in the realms.>" }, { "author": "Maryring", "message": " \"Heh. I'll like to see this. Okay then. Go head, but don't come crying to me when you're inside his gullet.\" Red snorts. \"I'll just chill back and enjoy the show.\" " }, { "author": "Admiral Squish", "message": "<Oh, go make yourself useful, lizard, and find the damn thing.> He replied to the dragon's tone, his host eerily still for the duration of the conversation. <We could spend days looking for the thing in this terrain and not find a thing.>" }, { "author": "Maryring", "message": " \"Why don't you go search for him? After all, you're the one who wants to dominate him.\" \n \n Spoiler \nAnd I'm the one who needs to go on vacation. I might not be able to post so... I might be silent for the next 5-6 days. Sorry.\n " }, { "author": "Feralgeist", "message": "knowledge: Religion roll to know the stats of asmodeus in your game(i need to roll a 1 to fail)\n (1d20+31)[ 38 ] \n \n Spoiler \nspellcraft rolls for invisibility, permanent image and greater teleport\n\n (1d20+20)[ 37 ] Invis\n (1d20+20)[ 22 ] Perm image\n (1d20+20)[ 22 ] Gtr teleport\n \n\n\n\nA small ripple appears in the air like water, and a thin, black haired human with a raven on its' shoulder shimmers into view, bowing slightly. \"I am korliss, sent by my liege Asmodeus to....observe and assist. I can help in magical ways somewhat, and this is my familiar.\" The raven nods its' head. (my Imp is alternate formed)\n\"" }, { "author": "Admiral Squish", "message": "<Great. More help.> HE sighed, mentally, before making his host walk down the mountain. <You lot stick close, but stay out of sight. I want the tarrasque to think I'm alone, and that's hard enough with a frikken' dragon, a gargoyle, and whatever the hell you are, but if things go bad and you guys don't get to me, I swear I will FIND A WAY to come back and personally haunt your collective butts.>\n \n Spoiler \nRight!\nClimb check: [Rollv]1d20+2[/Rollv]\nSpot check: [Rollv]1d20+6[/Rollv]\nListen check: [Rollv]1d20+6[/Rollv]\n " }, { "author": "Admiral Squish", "message": " \n Spoiler \nStill hatin' the roller.\nClimb check: (1d20+2)[ 18 ](20) \nSpot check: (1d20+6)[ 18 ](24) \nListen check: (1d20+6)[ 2 ](8) \n " } ]
[ { "author": "J_Muller", "message": " Spring 1901 \n \n India: Thewamp\nItaly: Moody the Wise\nFrance: GrandeDukeJerot\nEngland: Dwayna_DF07\nJapan: Elder_Kin\nTurkey: Karmuno\nGermany: Vexen\nChina: Elektro\nAustria: Viggo\nRussia: Maldiem \n\nNegotiations last until Monday September 10th, because I want you guys to have enough time and I have a lot to do this weekend.\n\nSchedule:\nMoves due Wednesdays at 10:00 EST as a kindness to those of you running on that. That's 7:00 my time, so I should have moves up Thursday nights. Retreats due Fridays at 10:00 EST, builds Sundays, same story. Taking this rather slow as it's the first time I've ever DM'd a Dip game." }, { "author": "Elektro", "message": " Greetings from the Great Dragon \n\nI am Han Xiang Zi, advisor to Emperor Guangxu. The Son of Heaven has been restored to his rightful position after the downfall of the hated usurper and tyrant Sheng-ji Yang. I will act as his instrument in foreign affairs. Let it be known that Great China will no longer tolerate foreign interference in its affairs as occurred in the Boxer Rebellion. Direct all inquires and correspondence to me.\n\nZhu ni zou yun!\n\n \n Spoiler \nGratuitous Alpha Centauri reference for my fellow SMACers Moody and Vexen. Best game ever! Also, contact via PM is preferred.\n " }, { "author": "Vexen", "message": "Kaiser Vexen of the grand Empire of Germany is ready and willing to receive emissaries from all nations at this time. I warn all nations of attempted deceipt or treachory as Germany's intelligence agency are quite adept, having already intercepted foreign messages intended for others.😉\n\nOoC: feel free to PM me, I prefer E-mail if that is acceptable. if so let me know in a PM and i will send you my E-mail. Also for any Newbies i prefer all messages have \"Diplomacy-OE&P\" in the subject it also makes it easier if you list your nation as well i.e. \"Diplomacy -OE&P Germany to Italy\"" }, { "author": "Moody the Wise", "message": "Greetings! The magnificent Kingdom of Italy stands ready to take its rightful place in the world through negotiation and - should it come to it - force. If you wish to avoid use of force, the Italian Embassy stands open to receive diplomats from all corners of the earth." }, { "author": "karmuno", "message": "This is a message directly from Sultan Mustafa V, Padisha, Hünkar, Hakan ül-Berreyn vel-Bahreyn, Sovereign of the House of Osman, Sultan of Sultans, Khan of Khans, Caliph of the Faithful and Successor to the Prophet of the Lord of the Universe, Servant of the Holy Cities of Mecca, Madina, and Jerusalem, Caesar of the Roman Empire, Emperor of the Three Cities of Contsantinople, Adrianople, etc.\n\nDiplomatic channels are now officially open. The Sultan prays that we can have civil, productive negotiations to help further our aims of nationalism and modernization.\n\n\n OoC: J_Muller, What's the actual posting schedule, and can you put it in the original post, please?" }, { "author": "Moody the Wise", "message": "OoC: If anyone cares to engage in a non-PM method of contact, my email address is [email protected] and my AIM screen name is Londonwerewolf6. And yes, that's a Warren Zevon reference." }, { "author": "Dwayna_DF07", "message": "Hello, I am Dwayna DragonFire, Prime Minister of the great English Empire, representing her majesty, the Queen of England. Any negotiations to be made are to be directed towards me. Let it be known that the English Empire values loyalty, and that any deception will be dealt with accordingly. God save our Queen!" }, { "author": "Elder_Kin", "message": " OOC: I will be using actual japanese historical figures from the real life time line. \n\nFrom Katō Takaaki, Foreign Minister of the Empire of Japan (Gaimu Daijin).\n\n \n\nGreetings to all representitives of foreign nations. I Katō Takaaki am the representitive of his Imperial Majesty, Emperor of the Chrysanthemum Throne, Emperor Mutsuhito. As his Imperial Majestys' representitive to all foreign nations I would like to first send a warm welcome from his Imperial Majesty as we open diplomatic ties. As we develop our cultural and political associations with one another, let us ensure proper honor and respect.\n\n\n OOC: For those who wish to contact me outside the PM system, my public e-mail is [email protected] " }, { "author": "J_Muller", "message": " \n Originally Posted by karmuno \n OoC: J_Muller, What's the actual posting schedule, and can you put it in the original post, please? \n \n\n((I've added it to the OP.))" }, { "author": "Moody the Wise", "message": " \n Originally Posted by J_Muller \n ((I've added it to the OP.)) \n \n\nAs far as the schedule goes, retreats and builds should be separate deadlines, at least 24 hours apart, because sometimes retreat orders can influence build orders, either directly or indirectly.\n\nAlso, if you need any help, I'll gladly help. I've done the whole thing several times. If you even want to just post all the orders at the appropriate deadlines, I'll adjudicate them and post maps and take care of pretty much everything else." }, { "author": "J_Muller", "message": " \n Originally Posted by Moody the Wise \n As far as the schedule goes, retreats and builds should be separate deadlines, at least 24 hours apart, because sometimes retreat orders can influence build orders, either directly or indirectly.\n\nAlso, if you need any help, I'll gladly help. I've done the whole thing several times. If you even want to just post all the orders at the appropriate deadlines, I'll adjudicate them and post maps and take care of pretty much everything else. \n \n\n((Ah, true.\n\nI've edited the schedule to allow for this and adjusted when moves are due to give more time between retreats and builds. Everybody make sure you're familiar with it.))" }, { "author": "Moody the Wise", "message": " \n Originally Posted by J_Muller \n Spring 1901 \n\n\n... Negotiations last until Monday September 10th, because I want you guys to have enough time and I have a lot to do this weekend.\n\nMoves due Wednesdays at 10:00 EST ... \n \n\nSo, just to make this perfectly clear to everyone, there are to be NO negotiations between Monday and Wednesday. =)" }, { "author": "J_Muller", "message": " \n Originally Posted by Moody the Wise \n So, just to make this perfectly clear to everyone, there are to be NO negotiations between Monday and Wednesday. =) \n \n\n((...whatever. You guys know what I mean.\n\nOr not. I'm not even sure I know what I mean there. Regardless, moves are due Wednesday, and that's the only deadline you guys need to worry about.))" }, { "author": "Moody the Wise", "message": " \n Originally Posted by J_Muller \n ((...whatever. You guys know what I mean.\n\nOr not. I'm not even sure I know what I mean there. Regardless, moves are due Wednesday, and that's the only deadline you guys need to worry about.)) \n \n\nI'm just giving you a hard time, Muller. No hard feelings, though. I can't turn it off - I just have to make snarky comments." }, { "author": "viggo", "message": "Greetings and salutations from the Prinz of Austria, Sigmund Broz Ferdinand. We look forward to mutual prosperity with our neighbors and isolation from any childishness, like war and skullduggery." }, { "author": "J_Muller", "message": " \n Originally Posted by Moody the Wise \n I'm just giving you a hard time, Muller. No hard feelings, though. I can't turn it off - I just have to make snarky comments. \n \n\n((Ha, don't worry. I'm the same way a lot of the time. I'm just not having the best of weeks, so I'm a bit off.))" }, { "author": "Vexen", "message": " \n Originally Posted by Moody the Wise \n I can't turn it off - I just have to make snarky comments. \n \n\nThat and he likes to poke fun at spelling and grammatical errors in hasty posts.😉" }, { "author": "Moody the Wise", "message": " \n Originally Posted by Vexen \n That and he likes to poke fun at spelling and grammatical errors in hasty posts.😉 \n \n\nFrom the archives:\n\n Supper Powers? \n\nBerlin was in a state of confusion this morning over a recent Turkish radio broadcast. \"Who are these Western 'Supper Powers' of which you speak?\" We eventually concluded that it must be us Germans. England would be more of a 'Tea-Time Power.' Everyone knows France is the land of all-day breakfast. The last time we checked, Italians subsist only on espresso and chocolates. And it is widely acknowledged that neither the Austrians nor the Russians feed their peasants.\n\n War with Turkey makes babies? \n\nGerman intelligence has discovered a hidden message in the recent Turkish radio broadcast. \"War with Turkey makes babies, and nice girls cry.\" While we knew that nice girls cry, we were previously unaware that war with Turkey makes babies. We will be researching this claim further. We pray for everyone's sake that it is untrue; otherwise Turkey will likely be seeing a lot of declarations of war pass its way this season. We will also be sending a police unit to the Turkish Emperor to help him catch the dissidents that put this terrible message on the air.\n\nOoC: Yeah, I'm a jerk. But I'm a funny jerk, or at least I like to think so." }, { "author": "Dwayna_DF07", "message": "OOC: Moody, those are hilarious! 😁" }, { "author": "J_Muller", "message": " \n Originally Posted by Moody the Wise \n Everyone knows France is the land of all-day breakfast. \n \n\n((This is untrue! I was in France this summer. Breakfast for them is a croissant and a cup of coffee. Spain suffers from this problem as well. I was grateful when I got to England and the hotel had an American-style breakfast buffet.))" }, { "author": "Moody the Wise", "message": " \n Originally Posted by J_Muller \n ((This is untrue! I was in France this summer. Breakfast for them is a croissant and a cup of coffee. Spain suffers from this problem as well. I was grateful when I got to England and the hotel had an American-style breakfast buffet.)) \n \n\n... Oh well." }, { "author": "GrandDukeJerot", "message": " The Paris Report \n\nPresident Jaques Sol mobilized the French Republican Army and Navy today, surprising the western powers at large. When questioned by reporters, he made this statement:\n\n\"The people of France have been upstaged for far too long. We now wish to make our name even more prominent with expansion. Any resistance to our growth will be rutlessly retaliated, leaving no one behind. The might of France will become renowned across the world.\"" }, { "author": "Vexen", "message": " \n Originally Posted by Dwayna_DF07 \n OOC: Moody, those are hilarious! 😁 \n \n\nHave you gone back and seen the game they are from. The first few seasons were pasted with it. it is from Chaos of War.\n\nThough I would like to point out that, though incorrect, the comma in that sentence does not allow for the interpretation that moody used, hilarious as the ensuing commentary may have been.😛" }, { "author": "Moody the Wise", "message": " \n Originally Posted by Vexen \n Have you gone back and seen the game they are from. The first few seasons were pasted with it. it is from Chaos of War.\n\nThough I would like to point out that, though incorrect, the comma in that sentence does not allow for the interpretation that moody used, hilarious as the ensuing commentary may have been.😛 \n \n\nNo, my interpretation is entirely valid. On what grounds do you find it otherwise?" }, { "author": "Moody the Wise", "message": "Has anyone heard from Kylmä_Tuli? His profile shows he has not logged in since September 5th. If he's not really going to be here, should we find another player for India, J_Muller? I know that Charity is dying to get in on a game." }, { "author": "J_Muller", "message": "A good point, has anyone gotten a response from him in negotiations? If he hasn't shown by tonight after dinner, Charity gets the spot, since he'll need to get negotiations in quick." }, { "author": "thewamp", "message": "Or I could play. Charity's in the other game..." }, { "author": "J_Muller", "message": " \n Originally Posted by thewamp \n Or I could play. Charity's in the other game... \n \n\nOr that. Yeah, since Charity's already playing in one game, you can get it if Kylmä_Tuli doesn't show." }, { "author": "viggo", "message": "I'd love to play with thewamp again" }, { "author": "Moody the Wise", "message": " \n Originally Posted by thewamp \n Or I could play. Charity's in the other game... \n \n\nSweet, yeah, I love thewamp. He was my arch-nemesis turned fellow beleaguered power turned ally in Chaos of War! I didn't know you were around, or I would have suggested it. Not that Italy and India would have anything to talk about ... (call me)." }, { "author": "J_Muller", "message": "Right then, I'm back and he hasn't shown. Since the game's starting soon I'll give thewamp the spot immediately... if you need more time than Wednesday, let me know." }, { "author": "thewamp", "message": "Yeah, it would be cool if there was an extra day or so. Since there's obviously not going to be builds or retreats, that wouldn't screw the schedule, I think?\n\nAnd:\n\nIndia welcomes all to visit its beautiful nation, though we regret that we can allow diplomats and tourists only: our facilities are not currently set up to accommodate foreign armies and there are no plans change this. Any foreign military forces will be kindly reminded to return to their homeland and then, failing obedience, summarily crushed.\n\nWe hope we can all prosper in peace.\n\n Ancient Religious Texts Discovered \n\nIn the ruins of a long forgotten city in southern India, explorers found a sunken Temple with many religious scriptures. While these are still being interpreted, the gist seems to point to an unknown land promised to the Indian people. Further updates will be posted as events transpire." }, { "author": "J_Muller", "message": " \n Originally Posted by thewamp \n Yeah, it would be cool if there was an extra day or so. Since there's obviously not going to be builds or retreats, that wouldn't screw the schedule, I think? \n \n\nTrue.\n\nOkay, everybody, move orders are due Thursday at 10:00 PM EST first turn only ." }, { "author": "Vexen", "message": "well it is a good thing that there is a delay. because as embarrising as it is I can't read the name of one of my provinces. I have Kiel, Berlin and Munich but what is the 4th?\n\nand as a pre-emptive measure here is the head line for you\n\n GERMAN CHANCELLOR FAILS HIGH SCHOOL GEOGRAPHY \n\nIt recently came to our attention that the german Kaiser failed his geography classes, and is incapable of naming all of the German provinces. In response to this the Kaiser is reported as saying; \"Well, when the entire world is controlled by Germany there will be a whole lot more Germans that have similar difficulties, as it will be really hard to name all of those provinces.\"\nwe are not sure we are very keen on his apparent expansionistic views.\n\nOoC: Seriously, though i enlarged the map but the text is on the line so i can't read the name of the province." }, { "author": "thewamp", "message": " \n Originally Posted by Vexen \n well it is a good thing that there is a delay. because as embarrising as it is I can't read the name of one of my provinces. I have Kiel, Berlin and Munich but what is the 4th? \n \n\npos, I believe. No idea what it stands for though" }, { "author": "Vexen", "message": "there is a Poznan in Poland. Maybe it has something to do with that." }, { "author": "Moody the Wise", "message": " \n Originally Posted by Vexen \n there is a Poznan in Poland. Maybe it has something to do with that. \n \n\nThe territory is referred to as Posen by jDip (it uses full names at certain times). I believe that this is some alternate name (the German name, perhaps?) by which the aforementioned Poznan is known, however. So you're right, I guess. I think." }, { "author": "Vexen", "message": "It would be shortened to POS then for orders. Thank you for the clarification.\n\nOn another note I am seriously debating using the title. Kaiser Vexen, the not-so-wise as Vittorio. More for the python reference than anything really." }, { "author": "Elektro", "message": " The Peking Observer \n China Celebrates New Year \nAll China celebrates the beginning of the Year of the Ox. Large celebrations were marked in all major Chinese cities, especially in Peking and Shang-hai.\n\n Nationalism on the Rise \nIn China and elsewhere the new year is marked by the prominence of nationalism in foreign affairs. China, having recently shaken off the yoke of European domination, seeks to regain its rightful role as one of the powers of Asia. In the rest of the world, great powers prepare their forces for war and territorial expansion. Reports for preparations for military movements have come in from across the globe. Read all of the breaking developments here!\n\n China Agrees to Joint Administration \nChina has agreed to the Northeast Asia Joint Administration Agreement. The Agreement, put forth by the Japanese Empire, divides NE Asia into three distinct spheres of influence. The Japanese will gain Korea, while China gains Manchuria. Russia maintains its presence in Vladivostok, along with guarantees of its sovereignty over the Seas of Japan and Ohktosk along with Siberia. Foreign Adviser Han Xiang Zi had this for comment: \"China believes that this Agreement will allow our great Empires to expand in peace. We look forward to continuing cooperation with Russia and Japan, and believe our peaceful coexistence will serve as an example for the entire world.\"" }, { "author": "viggo", "message": " Prinz Ferdinand administers China's joint \n\nMore drug jokes to follow" }, { "author": "Elder_Kin", "message": " The Yomiuri Shimbun \n Imperial Family Celebrates birth of Heir! \n\nGreat celebration has filled Japan! The Chrysanthemum Throne beirs a new heir. Heir apparent Michinomiya has been born to Crown Prince Yoshihito and Crown Princess Sadako. The young child was born April 29 in the Aoyama palace in Tokyo. The entire country will be celebrating the arrival of the newest member of the Imperial Family with much fanfare and gladness. A portrait of the new heir apparent will be presented to the Imperial Diet Kizokuin (House of Peers) and the Imperial Diet Shūgiin (House of Representatives) within the coming weeks.\n\n Katsura Tarō Elected Prime Minister \n\nKatsura Tarō, former Minister of War and hero both Boshin Sensō (Boshin War) and of the Battle of Niuchwang in the late conflict with the Chinese, Minister Katsura is expected to expand influence in Asia with his greater posistion in the national government. Recently having helped draft the North-East Asian Joint Administration Agreement, Minister Katsura intends to, with his fellow ministers and members of the Supreme War Council, solidify Japan as one of the Great Powers and maintain a peaceful co-exsistance with other nations.\n\n\"Our future occupation and marginalization of Korean, which is expected to be completed by October of this year will place us in an effective posistion in Asia. Our placing the Sea of Japan as a neutral border between us and the Russians, along with the careful monitoring of joint fleet actions in the East China Sea will allow us the flexibility of not fearing for our own territory and prevent unecessary war.\"\n-Katsuro Tarō" }, { "author": "J_Muller", "message": "Whoops...\n\nI just realized that I forgot to post a 24-hour warning last night. Two sets of orders are still out, and since I forgot to warn you guys, I won't put down NMRs for those countries just yet--but for those of you who haven't sent in orders yet, make sure they're in to me ASAP." }, { "author": "J_Muller", "message": " Spring 1901 \n \n\n\nOrders:\n\n Austria \nA bud-mon\nA klu-ser\nF tri-adr\nA vie-klu\n\n China \nF can-sch\nA han-sik\nA pek-man\n\n England \nF edi-nrg\n F joh-tha (Coast unspecified. Unit assigned hold order.) \nF liv-iri\nF lon-nth\n\n France \nF bre-eng\nA mar-spa\nA par-pic\nF sai-gos\n\n Germany \nA ber-kie\nF kie-hol\nA mun-ruh\nA pos-sax\n\n India \nA cal-brm\nA del-afg\nF mad-ara\n\n Italy \nF mag-dan\nF nap-ion\nA rom-apu\nA ven-tyr\n\n Japan \nF kyo-soj\nF osa-ecs\nF tok-npo\n\n Russia \nA mos-stp\nA oms-sib\n F sev-bla (Bounced with ank 1:1) \nF stp/sc-gob\nF vla holds\nA war-ukr\n\n Turkey \n F ank-bla (Bounced with sev 1:1) \nA bag-ira\nA con-bul\nA smy-arm" }, { "author": "Moody the Wise", "message": "Headline News:\n\n Ethiopia and Pentopolis to be absorbed into Italian Empire \n Trouble in Adriatic Makes Tyrolian General Uneasy \n Ottoman Empire Respects Italian Claims to Africa \n French Fleets Threaten London \n Kaiser Vexen Gives Sweden to Russia " }, { "author": "Maldiem", "message": "Excerpts from the Moscow Serf \n\n...The Czar mobilized his armies recently in response to clear Ottoman aggression. His minister of War warned the Russian people that they may be called on to repel the invaders...\n\n...English fleets have been spotted in a position that can only be poised to invade Norway. The Czar maintains his claims over Norway are irrefutable, and that if the English proceed with their belligerence, war seems inevitable...\n\n...Sweden will be welcomed into the Russian domain this winter, and invitations to a celebratory ball have been given to Swedish nobility. It remains to be seen if any will attend..." }, { "author": "Dwayna_DF07", "message": " England in Grave Danger \n\nThere have been many reports of French and German fleets closing in on the borders of England's beloved capital. Sources say that the Prime Minister is currently in a conference with the Queen herself to decide what action to take in the seasons to come." }, { "author": "Elder_Kin", "message": "Just as a suggestion. Since we have a new dude, could we update the opening post say thewamp is India? Just a little tid bit." }, { "author": "Dwayna_DF07", "message": " English Apology to Germans \n\nRecent reports have come in, stating that the only real threat to the English Empire at this current time are the French fleets bordering London. Sources say that the Queen decided to retract her previous statement because she misinterpreted the signs of the battle." }, { "author": "J_Muller", "message": "Okay, so my congratulations to you all--despite my complete failure to post a 24-hour warning (next time I'll write on myself as a reminder, promise), all but one of you have submitted orders on time. Because I failed to warn you all again, I'll just adjucate once I get all orders in." }, { "author": "GrandDukeJerot", "message": " French Confused by England's Accusal \n\nThe french prime minister was disturbed when he learned of England accusing him of agression. In a response speech from paris, he announced that the mobilization of the fleet into the english channel was purely defensive. Jaques Sol said that he beleived that the English could very easily launch an attack upon French soil, and wished to fortify the position." }, { "author": "Moody the Wise", "message": "Excerpted from King Vittorio's recent speech in Milan:\n\nWhen will my peers stop fooling around and just call a pot a pot? It's called the English Channel for a reason. Yvan eht nioj. French fleets really have no business being there unless they want to tick off England. If Prime Minister Dwayna had ordered her fleet there, President Sol would be having a fit right now, talking about England's plans to invade France. Yvan eht nioj. They really should have just both steered clear of the place ... Yvan eht nioj." }, { "author": "Elder_Kin", "message": "See this is what happens when communication breaks down. I think the japanese have contacted every single nation personally (I think I might have left italy and Hungary out of the loop) but that's about it I think." }, { "author": "Dwayna_DF07", "message": " Italians Have a Point " }, { "author": "viggo", "message": " Austrians Concerned about Expansionist Italy\n\nSerbia to be Brought Back Into the Austrian Empire\n\nPrinz is a Little Hammered on Whiskey, Thank You Ireland " }, { "author": "thewamp", "message": " Inexplicable Patriotism \nThe number of Indian men joining the Navy recently has increased slightly, a result pleasing to High Priest Wampdhi. \"I am glad they feel strong enough in their fate to lay their lives on the line for the Navy.\"\n\nReports that an astounding percentage of the new recruits speak Italian continues to puzzle military experts. \"It's as if understanding Italian led to them feeling compelled to join the Navy. But that's preposterous.\"\n\n Slavery in Turkey Continues \nSpecial Indian \"reporters\" inside of Turkey report that the gradual enslavement of all non-Turks in Turkey continues, leading to much conflict While no firm death toll has been established, it is widely believed that the number exceeds 10,000.\n\nIn an angry speech today, Wampdhi proclaimed \"We will not stand for this. We will not let leaders oppress others so cruelly. We shall fight them on the beaches. We shall fight on the landing grounds. We shall fight in the fields and in the streets... and we'll sort of just fight them in general.\"" }, { "author": "Elder_Kin", "message": " The Yomiuri Shimbun \n \nJapanese Visit Rome in an Attempt to Open Diplomatic Relations \n\nAll roads lead to rome, an old italian adage has certainly proven true in the case of 14 Japanese nobles and 2 MP who made a recent visit to the Italian capital. Minister of Foreign Affairs, Komura Jutarō and Prime minister Katsura Tarō visited the peninsular nation this November as part of an attempt to expand Japanese awareness of western states. There they were introduced to many interesting cuisines such as the legendary \"Spaghetti\" and \"Pizza\". These delicious treats were enjoyed by the visitors and most likely will incur a visit from the Emperor himself in the near future." }, { "author": "Moody the Wise", "message": "OoC: For everyone who has played with me before, I apologize for repeating my jokes. Yvan eht nioj. Heck, I didn't even make that up, I stole it from The Simpsons." }, { "author": "Elder_Kin", "message": "I was wondering if you were either crazy or a simpsons fan." }, { "author": "Moody the Wise", "message": " \n Originally Posted by Elder_Kin \n I was wondering if you were either crazy or a simpsons fan. \n \n\n\"Who you tryin' to get crazy with, ese, don't you know I'm loco?\"" }, { "author": "Dwayna_DF07", "message": " Memorial for Queen Victoria \n\nToday the English took a moment to remember her majesty Queen Victoria, who died early last season. The new Monarch is said to be her husband, Prince Albert, son of Ernst, Duke of Saxe-Coburg & Gotha. This is unconfirmed as of late." }, { "author": "Vexen", "message": "German Officials are proud to announce today that Kaiser Vexen has finally passed his National Geography test, and has been able to locate Posen on a Geography Map.\n\nIn other news Kaiser Vexen has also passed new laws in reference to \"Stricter Punishments for High School Geography Teachers\"*.\n\nWhen asked about the apparrent Tensions in the Atlantic, The Kaiser only said he was very confused. Asked if Fall had Fallen yet and began muttering something about building more tanky things . . . and playing with his pewter figures and world map.\n\n*reference to Black Adder i believe it is in Nob and Nobility. . . but i could be mistaken. hee hee . . . Pitt the Twinkle in the milkman's eye 🙂 . . . gets me every time." }, { "author": "J_Muller", "message": " Fall 1901 \n \n Austria \nF adr-alb\nA klu supports A ukr-rum \n A mon-ser (failed because A ser-bul failed) \n A ser-bul (bounced 1:1 with bul) \n China \nA man holds\nA sik-vtn\nF sch-sai\n\n England \nF iri-ire\n F joh-tha/ec (bounced 1:1 with brm) \n F nth-eng (bounced 1:1 with eng) \n F nrg-nth (failed because F nth-eng failed) \n France \nF eng convoys A pic-lon \nF gos-cam\nA pic-lon (convoy path pic-eng-lon)\nA spa holds\n\n Germany \nF hol supports A ruh-bel \nA kie-den\nA ruh-bel\nA sax-mun\n\n India \n A afg-ira (bounced 1:1 with ira) \nF ara-yem\n A brm-tha (bounced 1:1 with joh) \n Italy \nA apu-pen (convoy path apu-ion-pen)\nF dan-eth\nF ion convoys A apu-pen \nA tyr-ven\n\n Japan \nF ecs-phi\nF npo-kar\nF soj-kor\n\n Russia \nF gob-swe\n F sev-arm (bounced 1:1 with arm) \nA sib-sin\nA stp-oms\nA ukr-rum\nF vla holds\n\n Turkey \nF ank-bla\n A arm-sev (bounced with sev 1:1) \nA bul holds\n A ira supports A arm-sev (support cut by move from Afganistan) \n No retreats. \n Builds: Due Sunday at 7:00 \n Austria : 1\n China : 3\n England : 0\n France : 2\n Germany : 3\n India : 2\n Italy : 2\n Japan : 3\n Russia : 3\n Turkey : 2" }, { "author": "Elektro", "message": " Shanghai Wen Wei Po \n France Invades Britain! \nFrench armies have invaded the British mainland in an audacious repeat of the Norman Invasion of 1066! Preliminary reports suggest that London has fallen to the rampaging French armies.\n\n China Comes to Britain's Aid \nIn response to French aggression, Great China has declared war! In a daring naval sortie, Admiral Zheng He led the Chinese 1st squadron into Cam Ranh Bay (Saigon) with no opposition. With the loss of their provincial capital, France's territorial ambitions in SE Asia have been squashed. All China celebrates the freeing of our brothers from the imperialistic yoke!\n\n Russians Occupy Sinkiang \nThe ethnic Chinese province of Sinkiang has been occupied by the Russians. Concern over hostile intentions is high in Peking. In a short statement Foreign Minister Han Xiang Zi expressed confidence that the territorial ambitions of both nations in Central Asia would be peaceably resolved.\n\n British Empire Ruled by Corpse? \nSadness over of the death of Queen Victoria quickly turned into a feeling of confusion when it was announced that Prince Albert would assume the throne. As Prince Albert died in 1861, the government is understandably confused over succession in the British government. Shanghai merchant Shih Po had this to say: \"I though we were the only culture to venerate its ancestors so highly. Apparently not.\"" }, { "author": "GrandDukeJerot", "message": " Paris Report \n\nIn recent world news, France has invaded England, shocking many diplomats around the world. When questioned for why make the audacious move against England, Monsieur Jaques Sol had this to say:\n\n\"Well, we were pretty bored and England was just sitting there. We felt that it was time that the army and navy earned their keep, so we mobilized them against the English.\n\nIn response, China has claimed to have declared war upon France. However, their warmongering actions preceded any news of london falling. So, Japan, Russia, and India must wonder about having such a dangerous neighbor. If they declare war so easily, why won't they declare war on another, just to keep their machine of destruction going? These questions are things we must ask ourselves for the good of our nations.\"" }, { "author": "Elektro", "message": " China Finds Paris Report Laughable \n\nFrance's latest j'accuse screed calls China warmonger for its liberation of Saigon. When asked for comment, Foreign Minister Han Xiang Zi expressed amusement at the French attack. \"This is coming from a government that invaded London? It seems to me like the pot is calling the kettle black.\"\n\nAlso, General Li Po, head of the War Ministry discounts French claims that China acted without provocation. \"It was plain to see the French had obviously hostile intent towards the British Empire, and we acted accordingly. The French are just angry that there plan for domination of the British has been dealt a blow.\"\n\nChinese officials have also denounced French efforts to turn China's regional allies against it. It is obvious that the distribution of Chinese forces poses no serious threat to the homelands of any nation in Asia." }, { "author": "Dwayna_DF07", "message": " Laughable Mistake \nPrince Albert is indeed, dead. The new King will be Edward the 7th.\n\n France Invades English Capital \nThis season, it is reported that the french have taken our beloved capital city, London. Sources say the King is in protective custody elsewhere.\n\n England Declares War \nThe King as appalled by the French takeover of London, and has therefore decided to declare war on the French.\n\n England Thanks China for Support \nThe Chinese have decided to be an ally in war to the French. This pleased King Edward greatly, and he extends a thorough thank-you." }, { "author": "Moody the Wise", "message": " Italians Call For War With France, King Vittorio Refuses \n\nWhile our people sympathize deeply with the people of England, and wish to assist them by whatever means necessary, King Vittorio has put an official kibosh on military reprisals against the Republic. Instead he has encouraged concerned citizens to send care packages to the victims of French aggression in London and the English countryside.\n\n People of Pentopolis Proud to be Italian \n\nAccording to a recent poll, seventy-four percent of Africans in the recently acquired colonies of Pentopolis and Ethiopia claim to be satisfied with life under Italian rule. We are implementing fair trade practices and appointing natives to political office in attempts to increase our approval rating. We hope that by providing a positive example of colonial rule in these provinces, the absorption of Egypt and Tunisia should be made easier in the coming year.\n\n Italian Army in Venice Scares off Austrians \n\nIn light of our army's recent return to Venice, the Austrian fleet that had been menacing the Adriatic Sea has taken off for Albania, making the region once again secure for our private fishing operations." }, { "author": "Maldiem", "message": " People of Sinkang found to be Russian \n\n In a startling development, explorers from Siberia reported that communities of Russians had settled in Sinkang. The Russian Eastern Army moved to secure the newly-discovered Russians this fall.\n\n China Threatens Occupation of Mongolia, Czar, \"That's not how it works. Mongolia occupies China. They even built a wall to keep them out. \n English fail to take Norway-- Russian military advisers puzzled. \n Romania welcomed back into the Russian Empire-- separated from the Motherland since the Scythains. " }, { "author": "Dwayna_DF07", "message": " Recent Speech from the PM \n\n\"We were expecting a different battle manuever from France. It was necessary to take precautions... But those precautions led to the taking of our beloved capital from right under our noses. Therefore, it will be dealt with accordingly, and the taking of Norway will be kept in mind after the French are expelled from our nation.\"" }, { "author": "GrandDukeJerot", "message": " France Fears for Far Eastern Empires \n\nInternational adress from Minister Sol of the French Republic\n\n\"In the past year, China has shown extreme agressiveness, assaulting the French colony Saigon unprovokedly. China has claimed that they only declared war in response to the invasion of London. However, it is an established fact that the news of these two invasions came out simultaneously. This shows that China was using the excuse of its alliance with England to further its warmongering goals rather than in a show of freindship. I speak of this in interest of Japan, India, and Russia, who are exceptionally close to this nation of darkness. While we understand that we have no right to stick our nose in the affairs of Asia, we respectfully suggest that China is dealt with before it becomes a wild freight train with no control whatsoever.\"" }, { "author": "Elektro", "message": " China Fears for Far Western Empires \n\nIn the past year France has shown extreme aggressiveness, assaulting the British capital of London without provocation. I speak of this in the interest of Germany, Italy, and Britain, who are exceptionally close to this nation of darkness. While we understand that we have no right to stick our noses into the affairs of Europe, we respectfully suggest that France is dealt with before it becomes a wild freight train with no control over it whatsoever.\n\n China Sends Delegation to Moscow \n\nA high-ranking delegation of diplomats and generals have been sent to Moscow in an attempt to repair relations after tensions rose over control of Mongolia. The clerk responsible for the dispatch used incorrect language, suggesting that we have hostile intentions towards Russia. Rest assured he has been sacked and replaced by trained llamas, which promises increased accuracy along with a spiffy new color scheme." }, { "author": "Moody the Wise", "message": " Nobody Fears for Middle Empires \n\nApparently Austria, Turkey, and about half of Russia and Italy are completely safe, if international concern is to be taken as the basis for danger." }, { "author": "thewamp", "message": " India Fears for Switzerland \n\nIn recent months, the news about Switzerland has been slim, at best. It is difficult to say what is going on in this nation, but we can confidently say that there is danger brewing for them. Why is everyone so secretive about the Swiss? Why is no news blowing eastward? In the coming months, it is all but certain that they will be attacked." }, { "author": "Moody the Wise", "message": " Prince Caspian Fears For Unnamed Body of Water Between Moscow and Iran " }, { "author": "J_Muller", "message": " The Geneva Gazette \n No Need to Fear for Switzerland \nIn response to Indian statements of concern for the state of the Swiss nation, President Muller issued a statement today assuring all who fear for the state of Switzerland's neutrality that all is well in the middle of Europe. \"We have received assurances from all nearby nations that they have no intention of attacking us. We believe that the combination of our mountainous terrain and small but committed defensive army will keep any potential invaders well away, and look forward to years of peace and neutrality, whatever the state of affairs in the rest of Europe.\"" }, { "author": "viggo", "message": " Austrians Plan Invasion of Switzerland\n\nAustrian Navy Throws Eggs Across Adriatic " }, { "author": "Moody the Wise", "message": " Italian Army Makes Omelets With Austrian Eggs " }, { "author": "thewamp", "message": "Weren't builds due on Sunday?" }, { "author": "Elder_Kin", "message": "I submitted mine, I was going to wait for the GM to post them." }, { "author": "Moody the Wise", "message": " \n Originally Posted by thewamp \n Weren't builds due on Sunday? \n \n\nYes, they were, and I'm dying to see them as well. But as a GM myself, I understand that sometimes things don't run on schedule. Hopefully we'll all be ready to submit orders for Wednesday, though. I know I am." }, { "author": "Vexen", "message": "I just re-sent my orders just in case. I understand the delay, and will patiently wait, I am just grateful that someone will be GM 'cause i don't really want to mess with it. It just seems odd because J_Muller posted in defence of Switzerland yesterday just hours before the deadline.\n\nI too cast my vote for orders still being due on Wednesday. Though mine won't be as easy as italy's.\n\nItalian to do list:\n\n1. order troops to conquer africa\n2. Send diplomats to foreign nations to remind them that Italy is a small nation and should be ignored.\n3. Silently plot to take over the world.\n4. laugh Maniacally." }, { "author": "thewamp", "message": " \n Originally Posted by Moody the Wise \n Yes, they were, and I'm dying to see them as well. But as a GM myself, I understand that sometimes things don't run on schedule. Hopefully we'll all be ready to submit orders for Wednesday, though. I know I am. \n \n\nNaw, I wasn't complaining, I was just double-checking.\n\nBut yeah, my orders are ready as soon as the builds are out." }, { "author": "Moody the Wise", "message": " \n Originally Posted by Vexen \n Italian to do list:\n\n1. order troops to conquer Africa\n2. Send diplomats to foreign nations to remind them that Italy is a small nation and should be ignored.\n3. Silently plot to take over the world.\n4. laugh Maniacally. \n \n\nTo loosely quote my Modern Germany History professor from class today:\n\n\"When you're Italy, you can scramble for colonies and everyone can just sort of smile and laugh at you, but when you've already got the strongest military and industry in Europe, people get nervous when you start talking about expansion.\"\n\nThat is not to say that I am trying to make myself look small and impotent; rather, I think I have asserted myself as a world power in all of my diplomatic negotiations. However, neither do I want to let you get away with trying to portray yourself as anything but a major contender." }, { "author": "Vexen", "message": "sorry for the jibe Moody, I couldn't help it.\n\nGerman Press Release:\n \nFuture German Expansion? \n\nKaiser Vexen, attended a play last evening while waiting for Winter to fall. He refused to comment to press agents at the time, however, upon leaving a to do list fell out of his pocket. The contents of which have created a great stir in the news room as everyone trys to figure out what it means. We have listed it here for our readers:\n To do: \nFind Babysitter\nTalk to Bank\nBuy some Cookies\ncall friends on new fangled telephone\nplay with little pewter toys\n\nWe truly were expecting with the current turmoil in Europe and the mass confusion in the East something more along the lines of:\n\nTo do:\n1. Conquer Low countries\n2. Send diplomats to neighboring countries to convince them Germany is their ally and not a threat.\n3. Silently plot to take over the world.\n4. Laugh like a typical German Kaiser." }, { "author": "Moody the Wise", "message": " \n Originally Posted by Vexen \n To do: \nFind Babysitter\nTalk to Bank\nBuy some Cookies\ncall friends on new fangled telephone\nplay with little pewter toys \n \n\nMunich does look like it needs a babysitter. I volunteer." }, { "author": "GrandDukeJerot", "message": "He was on about seven minuites ago, so I can't imagine that he's shirking his duties. He's probably just waiting out on someone's build orders. But enough speculation. Since everyone is listing today, I guess I will.\n\n The Paris Report \n\nPrime Minister Monsieur Jaques Sol has globally anounced his public agenda. However, he refuses to give the media his hidden agenda at this time. The world media hopes to convince him to reveal his hidden agenda, to create more liberty of the press.\n\nAgenda:\nLearn Guitar\nWrite Essays on American Poets and Functions\nStudy American History\nParty like it's 1899.\nOpenly plot to take over the world. (Hint: It involves the Army and the Navy)" }, { "author": "J_Muller", "message": " Fall 1901 Builds \n \n Austria: 1 build was unused.\n China: Builds F can, Builds A han, Builds A pek.\n England: No builds.\n France: Builds F bre, Builds A par\n Germany: Builds F ber, Builds F kie, Builds A pos\n India: Builds A del, Builds F mad\n Italy: Builds F nap, Builds F rom\n Japan: Builds F kyo, Builds F osa, Builds F tok\n Russia: Builds A mos, Builds A stp, Builds A war\n Turkey: Builds A bag, Builds A con\n\n Spring 1902 Orders Due: 10:00 EST Thursday September 27th \n\nSorry for the delay." }, { "author": "GrandDukeJerot", "message": " France Wonders about Austrian Lack of Recruitment \n\nWhile other countries enacted massive drafts to bring their formidiable forces to bear, Austria stood still. French media wonders why? Have they decided to just give up and be swallowed by Turkey and Russia? Or is this a cunning plan to make them seem less of a force, allowing themselves to be allied by their neighbors. All that is evident is that Austria will be important in the next few years." }, { "author": "Moody the Wise", "message": " China Raises Fleet - Trouble in Paradise for Asia? \n\nAlthough the Japanese government has yet to comment on the matter, we at Il Mondo Italiano fear that China may be preparing for an eventual war with Japan. While conflict is unlikely this year, we will be closely following the situation and we expect the ensuing eruption to surpass legendary Pompeii.\n\n Ottoman Empire Respects Italian Claims \n\nThe Ottomans have been very good boys lately. They have yielded to Italian stewardship of Africa and have further pleased our great nation by not building any fleets this year. We expect a shipment of Turkish Delight is also on the way.\n\n Italy and France Sign \"Best Friends For Life\" Treaty in Hall of Mirrors \n\nKing Vittorio and President Sol got together in the Hall of Mirrors in Versailles this Winter to formally declare their status as \"BFFs\" and to weave friendship bracelets. Mutual understanding on the Marseilles issue was the official cause for the celebration, although it is rumored that an agreement regarding the stewardship of Morocco was also hammered out." }, { "author": "J_Muller", "message": " The Geneva Gazette \n Huge Increases In Military Spending Worldwide! \nNations across the world dramatically increased their defense budgets this year, amidst fears of global conflict. With the notable exception of Austria, all of the world's major powers expanded their armed forces over the winter of 1901. Tensions run high from Paris to Tokyo, and the resurgence of the ancient conflict between England and France is surely not the only war the world will see in the coming years.\n\n Reichsmarine Swells \nThe German government received from its shipyards the latest generation of the German naval forces recently, tripling the size of the Reichsmarine. Germany now possesses one of the three largest navies in Europe.\n\n The Russian Juggernaut \nAfter a huge round of drafts, hordes of young Russian men have been called up to serve their country, giving Russia the largest land force in the world." }, { "author": "Moody the Wise", "message": " Italian News and World Report: Top World Powers Ranking \n\n1. Russia: 9 SCs\n2. Germany: 7 SCs\n3. Italy: 6 SCs\n3. Turkey: 6 SCs\n3. France: 6 SCs\n3. China: 6 SCs\n3. Japan: 6 SCs\n4. India: 5 SCs\n4. Austria: 5 SCs\n5. England: 4 SCs" }, { "author": "GrandDukeJerot", "message": " France Notices Russia's Gargantuan Growth \n England in Shambles: Could it Be the End for this Once Glorious Nation? \n India and Austria Behind the Pack; Could this Spell Doom for these Empires? " }, { "author": "Maldiem", "message": " Russia notices French... French-ness\n\nRussian Recruiting Drive Result of Especially Cold Winter. Soldiers Say \"The uniforms are just way warmer. We also get free Vodka.\"\n\nCzar wonders at mysterious disappearance of French, English and German African colonies, \"Its like the Boer wars and an entire century of Imperialism never happened.\"\n\nSmall kingdoms conquered simultaneously around Europe. Czar worries that Monarchs are becoming an endangered species. " }, { "author": "Elektro", "message": "Latest Headlines\n\n Russia Should Definitely Get That Growth Checked Out, Say Doctors \n Boer War Now Called \"Offshore Box G War\" By Historians \n French and Italians Leaders Get Lost in Hall of Mirrors, Clown Comes to Rescue \n Russian Juggernaut Apparently Runs on Vodka " }, { "author": "thewamp", "message": " Size of Indian Nation Impugned \nThe Indians were deeply offended by French comments suggesting that their nation was \"not very big.\" \"After all,\" said Wampdhi in a prepared speech, \"it's not the size that matters, it's how you handle it. One might have a massive nation, but not be able to figure out where it is best to put their forces. Indian troops are experts in combat, can go on all day long and leave our enemies tired and spent. No general has ever accused his troops of being unsatisfying. We always get what needs to be done, done. Indian troops accomplish their task at exactly the right pace and the whole army works together like a heavily oiled machine.\n\nWe are India and this is our time!\"" }, { "author": "Moody the Wise", "message": " \n Originally Posted by thewamp \n Size of Indian Nation Impugned \nThe Indians were deeply offended by French comments suggesting that their nation was \"not very big.\" \"After all,\" said Wampdhi in a prepared speech, \"it's not the size that matters, it's how you handle it. One might have a massive nation, but not be able to figure out where it is best to put their forces. Indian troops are experts in combat, can go on all day long and leave our enemies tired and spent. No general has ever accused his troops of being unsatisfying. We always get what needs to be done, done. Indian troops accomplish their task at exactly the right pace and the whole army works together like a heavily oiled machine.\n\nWe are India and this is our time!\" \n \n\nOoC: If I had been drinking something when I read this, it would now be all over my computer screen. Well done." }, { "author": "Moody the Wise", "message": " King Vittorio Defends India \n\nIn response to recent stories regarding Indian virility, Our Eminence King Vittorio had this to say:\n\n\"Do not be so hard on the Indians; they are hard enough on themselves. And they don't use fancy-pants technological methods to augment themselves: squats, push-ups, the Thigh Master - Indian soldiers do it all in the name of natural military enhancement. We also expect that the Indian military will only continue to grow in response to stimulation from foreign powers. This year alone they managed to double the amount of their seamen.\"" }, { "author": "J_Muller", "message": " 25(ish) Hour Warning: Moves due tomorrow at 10:00 EST \n\n-----------------------------------------------------------\n\n The Geneva Gazette \n Swiss Military Analysts Concur on the Subject of India \n Invasion of India would be \"Very hard\", say some \nSwiss military analysts have issued statements agreeing with earlier Italian releases regarding India. \"The Indians know the natural peaks and valleys of the terrain in Asia.\" Said Dr. Buck Turgidson, an American military scholar visiting the University of Geneva. \"They know their way around, and as such have the full run of the land, whereas an invading force might find themselves constrained to certain exposed areas at first.\" \"Deep penetration into India's untrimmed wilderness would be extremely difficult,\" Agreed Dr. Hans Pimmel, also of the University, \"especially if the enemy attacks at the wrong time. An offensive during the rainy season would be disastrous for the attacker.\"" }, { "author": "Elder_Kin", "message": " Yomiuri Shimbun \n Minister of the Imperial Navy Comissions Formation of Combined Fleet. \n\nTokyo, April 2, 1902\n\nMinister of the Imperial Navy, Yamamoto Gonnohyōe along with chief of the Imperial Navy General Staff Admiral Ito Sukeyuki commissioned yesterday the formation of the third combined fleet in response to suspicions of Indian aggression.\n\nThe fleet will be headed by Admiral Tōgō Heihachirō, a hero of the Battle of Yalu. The fleet will be seperated into two distinct parts. IJN 1st fleet will be headed by Admiral Ito. It will be of the finest and newest vessels of the Imperial Navy. The fleet will include the flagship of the admiral, the glorious battleship Mikasa along with the battleships Hatsuse and Shikishima . The fleets home will be the Philippines. It's home port Manila will house the three battle groups led by the battleships mentioned above along with several other cruisers support vessels. It's operating zone will extend from Java to Tokyo. The fleets job will be to protect Chinese and Japanese shipping from possible Indian and French incursion.\n\nThe second fleet will have some older vessels but will nonetheless be a ruthless force on the high seas. Headed by Kamimura Hikonojō the flagship Asama heavily armored cruiser along with the Yashima , the Fuji , and the Asahi battleships. The fleet will have two bases, one in Kareila the other in Kyoto. Patrol of the north pacific and south pacific from incursion along with the protection of Japanese citizens in the occupied territory of Korea." }, { "author": "J_Muller", "message": " Spring 1902 Moves \n \n Austria: \nF alb-gre\nA klu-vie\nA mon-alb\nA ser supports F alb-gre\n\n China: \nF can-sch\nA han-kan\nA man-omo\n A pek-inn (bounced 1:1 with sin) \nF sai holds\nA vtn-lao\n\n England: \nF ire-iri\nF joh-mal\nF nth holds\n F nrg-nwy (failed because A stp-nwy succeeded) \n France: \nF bre-eng\nF cam holds\nF eng-lon\nA lon-wal\nA par-gas\nA spa-por\n\n Germany: \n A bel eats some fresh waffles (Invalid order. Hold order assigned.) \nF ber-bal\n A den goes sightseeing (Invalid order. Hold order assigned.) \n F hol-nth (bounced 1:1 with nth) \nF kie-hel\nA mun-boh\nA pos-sil\n\n India: \nA afg supports A del-snd\nA brm-tha\nA del-snd\nF mad-eio\nF yem-per\n\n Italy: \nF eth-red\nF ion-tun\nF nap-ion\nA pen-egy\nF rom-tys\nA ven-pie\n\n Japan: \nF kor holds\nF kar-soo\nF kyo-soj\nF osa-ecs\nF phi-cel\nF tok-spo\n\n Russia: \nA mos supports F sev\nA oms-sib\nA rum supports F sev\nF sev holds\n A sin-inn (bounced 1:1 with pek) \nA stp-nwy\nF swe supports A stp-nwy\nF vla holds\nA war holds\n\n Turkey: \n A arm-sev (bounced 3:3 with sev) \nA bag supports A ira\nF bla supports A arm-sev\nA bul holds\nA con supports A bul\nA ira supports A arm-sev\n\n No Retreats. Fall 1902 Orders due Thursday, October 4th. " }, { "author": "Moody the Wise", "message": " War With France! \n\nThe Italian Empire has proudly joined the fight against the cruel and unusual French Republic under the maniacal President Jacques Sol. Our fleets are poised to control the Western Mediterranean by the Fall and to start seriously kicking the French around next year. And there was much rejoicing.\n\n Colonization of Africa Undisturbed By War Effort \n\nDespite the large-scale attack on the French this season, Italian generals are confident that the acquisition of Egypt and of Tunisia will go off without a hitch in the coming year.\n\n Germans Get Lost, Are Told To Get Lost \n\nAccording to international diplomats in Eastern Europe, the German forces that haphazardly marched East this Spring are entirely unwelcome there. It is expected that they will either withdraw in the Fall or throw a massive tantrum." }, { "author": "Vexen", "message": "German Report\n\nGerman military officials are outraged at the Italian implications of their being lost. \"We are not lost, we know exactly where we are! Always!\" They told press agents today. Later they added; \"We just don't have a clue as to what we are doing here.\"\n\nThey were also quite upset about the accusations of throwing tantrums. \"I am afraid that being whiners on the battlefield is strictly an Italian military strategy. That and using tanks and battleships only to attack people who either use spears or capitulate. German morale has never been higher, what with the recent sightseeing opportunity and extra waffles in the rations.\"\n\nKaiser Vexen's response to the seemingly random troop movements in the east responded: \"I don't know anything about the troop movements. I just have a really cool map with pewter figurines on it. I just like moving them around randomly, I figure if I don't know what I am going to do next, then there is no way foriegn spies will figure it out.\"" }, { "author": "GrandDukeJerot", "message": " Sudden Italian Hostilities Disturb France \n\nIn a recent report from the desk of Minister Jaques Sol,\n\n\"Italy has just declared war upon France, right after signing a peace treaty with us. This is despicable. While we attacked England uprovokedly, we made no false pretensions of peace before doing so. What Italy did is completely unforgivable. I call all of their other neighbors; Austria, Germany, Turkey, India. I call you to bring the mighty hammer of war down upon this empire of darkness. For the good of the world, I beg of you.\"" }, { "author": "thewamp", "message": " India Sends Warhammer \n\nIn response to the French request, India sent Italy a Warhammer to assist in its war effort against France. \"We don't know how it could actually help militarily,\" said Wampdhi, \"but it looks pretty cool, so we figure it'll help keep up troop morale. We think it's nice that even with war on their borders, France can think of the enemy's troops' morale." }, { "author": "Moody the Wise", "message": " Erratum \n\nIn yesterday's issue of Il Mondo , we ran a story stating that Italy had declared war on France. According to a complaint lodged by King Vittorio's press secretary, we misheard the speech from which we drew this story. In fact, King Vittorio delivered a passionate speech declaring war on pants. Apparently the leader of our country has decided that he no longer feels constrained by societal norms and shall henceforth no longer wear pants. He hears that there is a disturbingly high concentration of pants-wearers in the city of Marseilles and has launched a discrete military mission against the city. We are so very glad that we haven't invented the television yet." }, { "author": "Dwayna_DF07", "message": " Take Over of Wales Enrages PM \nWales AKA \"The Dragon State\", was taken over by a French Army this Spring. It has ben reported that the PM infact loves the mythical beast, giving even more reason for us to still be at war with France.\n\n Italy Joins the Fight? \nIt is said that the Italians might have joined the fight against the French, but such reports have been unconfirmed as of late due to a supposed misunderstanding.\n\n India: Friend or Foe? \nThe Indians seem to be also against the French, as they have reported to send a Warhammer to Italy as of late in the supposed war against France. It is also unconfirmed that India is entirely against France or not, for they have not declared an assured alliance or war with France or anyone associated with the French as such." }, { "author": "viggo", "message": " Vienna Eyes German Troops Nervously\n\nPrinz Declares France A Pack Of Crybabies\n\nPants Drop In Italy, Textile Sector Limping\n\nGreece Folded In To Austrian Empire " }, { "author": "Moody the Wise", "message": "OoC: If anyone wishes to speak to me via instant message, my AIM screen name is LondonWerewolf6. Extra points for anyone who gets the reference. And no, it's not the film An American Werewolf in London." }, { "author": "Elektro", "message": " Shanghai Daily \n China Welcomes Italy to Empires of Darkness Club \nChinese officials welcomed Italy into the Empires of Darkness club today after it was denounced by the French. \"We're glad to have another member of this illustrious organization,\" club director Wei Po remarked. \"We're sending your super-secret decoder pin and x-ray goggles now!\" Chinese officials look forward to sending secret messages to their Italian counterparts. To join, leaders only need to send in 16 Ovaltine labels along with their nomination from the French.\n\n Chinese Armies Storm Into Mongolia \nIn response to repeat insults from the Russians, Chinese units have occupied Mongolia. Chinese generals expect to remove the Russian threat to China completely within the next few years.\n\n Standoff over Java? \nTensions are flaring in the Southern Pacific as both Japanese and Indian forces move on Java. It appears that the British Fleet will hold to key to which nation will win the battle.\n\nOoC: Moody, its a Warren Zevon reference. I've researched your old games. 😁" }, { "author": "Vexen", "message": "(Completely OoC on this one: But does anyone else get annoyed that they abbreviations on this map are different than in standard diplomacy?)" }, { "author": "Moody the Wise", "message": " Open Letter to China \n\nCan we please be called the Axis of Darkness instead? Pretty pretty please with a dead Parisian on top? It has such a nicer ring to it." }, { "author": "Moody the Wise", "message": "24 Hour warning? Are Fall 1902 orders due tomorrow night, Muller?" }, { "author": "viggo", "message": " Austria Offers to Host Axis of Darkness Meetings in Constantinople, As Soon As It's Conquered " }, { "author": "Elder_Kin", "message": " Emperor Demands Axis of Darkness Meetings Be Held Closer. Doesn't Like Carrying Miniatures So Far. " }, { "author": "Moody the Wise", "message": " Axis of Darkness: Everyone But France? \n\nDoes France have any allies? Or is it just the awesomeness of the name that has lead to such a rise in membership interest. To all you hopefuls out there - don't forget your Ovaltine labels!" }, { "author": "Vexen", "message": "I for one refuse to join this so called \"Axis of Darkness\", despite its really cool name and nifty decoder rings. I do so on principles. (That and I can't stand Ovaltine commercials, so I refuse to buy their products. Thus explaining my lack of labels and inability to join.)" }, { "author": "J_Muller", "message": "Oh. Forgot to post the 24-hour warning again, didn't I?\n\nOnly two sets of orders are missing. Try to get those in to me sometime tonight, please." }, { "author": "Moody the Wise", "message": "OoC: I am going to be home on break until Tuesday night. If you wish to speak with me between now and then, send me an email at [email protected] , as I can't/won't check the forums at home." }, { "author": "J_Muller", "message": " Fall 1902 \n \n Austria: \nA alb-gre\nF gre-bul/sc\nA ser s F gre-bul/sc\n A vie-gal (bounced 1:1 with boh) \n China: \nA kan s A omo-sin\nA lao-cam\n A omo-sin (bounced 2:1 with sin) \nA pek-man\nF sai s A lao-cam\nF sch-for\n\n England: \n F iri-liv (bounced 1:1 with wal) \nF mal s F eio-jav\nF nth-nwy\nF nrg s f nth-nwy\n\n France: \nF cam-gos\nF eng-mao\nA gas-mar\nF lon s F hel-nth\nA por holds\n A wal-liv (bounced 1:1 with iri) \n Germany: \nF bal s A den-swe\nA bel-bur\n A boh-gal (bounced 1:1 with vie) \nA den-swe\nF hel-nth\nF hol-bel\n A sil s A boh-gal (support cut by move from Warsaw) \n India: \nA afg s A snd-ira\nF eio-jav\nF per s A snd-ira\nA snd-ira\nA tha samples the amazing food (Hold order assigned).\n\n Italy: \nA egy holds\nF ion-tun\nA pie moons the city of Marseilles (Hold order assigned).\nF red-sue\nF tun-wes\nF tys-gol\n\n Japan: \n F cel-jav (bounced 1:1 with eio) \nF ecs-sch\nF kor s F soj-vla\nF soj-vla\nF soo s F soj-vla\nF spo-tim\n\n Russia: \nA mos-ukr\n A nwy s F swe (Support cut and disloged from nth) \nA rum-klu\n F sev-arm (bounced with arm, disloged from ira, cannot retreat--unit destroyed) \nA sib s A sin-omo\n A sin-omo (bounced 2:1 with omo) \n F swe holds (disloged from den) \n F vla holds (disloged from soj, cannot retreat--unit destroyed) \n A war-sil (bounced 1:1 with sil) \n Turkey: \nA arm s A ira-sev\nA bag holds\nF bla s A ira-sev\nA bul-rum\n A con-bul (bounced 1:1 with gre) \nA ira-sev\n\n\n Retreats due Sunday, October 7th, at 10:00 EST because I should have adjucated yesterday.\n\nA nwy\nF swe" }, { "author": "thewamp", "message": " Indian World Report \n\n1. China - 9 Supply Centers (+3)\n2. Germany - 8 Supply Centers (+1)\n2. India - 8 Supply Centers (+3)\n2. Italy - 8 Supply Centers (+2)\n2. Japan - 8 Supply Centers (+2)\n6. Austria - 6 Supply Centers (+1)\n6. France - 6 Supply Centers (0)\n6. Russia - 6 Supply Centers (-3)\n6. Turkey - 6 Supply Centers (0)\n10. England - 5 Supply Centers (+1)" }, { "author": "viggo", "message": " Russia Declared Sick Man of Europe " }, { "author": "Vexen", "message": " India Can’t Count -\nActually, we have no contest with the world ranking of supply centers, only a minor discrepancy has been noted. Russia did not lose 3 supply centers this year, they only lost two. Norway was never controlled by Russia only held for a season\n\n Germany Preparing to Celebrate Christmas 1902 \nKaiser Vexen is reported to be very excited about the thought of receiving another pewter figure for Christmas. “I am hoping for a little tank this year,” he said to reporters, “but I won’t be that disappointed if I get another little boat. If I do, I think I will put my sheep on it, than I can have a ‘ewe-boat’.”\nWhen military officials asked about the sudden invasion of Sweden and the resulting war with Russia, they responded; “We never really do know what the Kaiser is going to have us do next. But, seriously, is it really that hard to explain, I mean come on . . . It is Sweden. Let us just say that we plan on having a lot more fun this winter here than we did sightseeing in Denmark last year.”\n\n Turkish Delight \nGermany would like to extend our congratulations to Turkey regarding their impressive combat tactics last season. They were surrounded on all sides by enemies and many speculated they would be taking the brunt of the losses this year. However, a stunning move on their behalf and much to our ‘delight’ they managed to take as many SC as they lost and remain a contender in the region for next year.😁" }, { "author": "J_Muller", "message": " \n Retreats: A nwy disbands, F swe-gob\n\n Builds \nAustria: 2\nChina: 3\nEngland: 1\nGermany: 1\nIndia: 3\nItaly: 2\nJapan: 1\n\n Please submit builds as soon as possible. Sorry I didn't adjudicate retreats last night, I forgot. " }, { "author": "karmuno", "message": "Is it just me, or is there no text on that map?" }, { "author": "thewamp", "message": " \n Originally Posted by karmuno \n Is it just me, or is there no text on that map? \n \n\nThere's no text\n\n Germany Can't Count \nIn a press release, Wampdhi wearily gave a lesson in counting. \"Russia lost Sevastapol, [vla] and Sweden. That makes three.\"" }, { "author": "Maldiem", "message": " Drunken Czar orders invasion of Austria \n\n\"You an' me? We go waaaaaay back. You know wha',\" said the Czar, throwing a bottle of Vodka against the wall, and then placing an arm affably around the Serf 's reporter, \"You,\" he said, with utter seriousness, \"are my best frien'.\"\n\nThe Czar then had his ministers of war executed.\n\n Russian army takes heavy losses on all fronts \n\nWhen pressed for comment, the Czar said simply, \"S***.\"\n\n Russia leads the world in counting! \n\nDespite their drunken ruler and dirt-napping ministry of war, Russian elementary schools are working at feverish pitches. \"We lost four supply centers this winter,\" said little Evet, finger in her nose.\n\n(Rumania, Sweden, Sevestapol and Vladivostok)" }, { "author": "thewamp", "message": " \n Originally Posted by Maldiem \n Russia leads the world in counting! \n\nDespite their drunken ruler and dirt-napping ministry of war, Russian elementary schools are working at feverish pitches. \"We lost four supply centers this winter,\" said little Evet, finger in her nose.\n\n(Rumania, Sweden, Sevestapol and Vladivostok) \n \n\nRumania was offset by the gain of the Austrian territory. Net loss, 3." }, { "author": "Moody the Wise", "message": " England, India Defy Japan \n\nThis Fall English fleets in the Malay Sea escorted Indian fleets into the island nation of Java in a shocking act of cooperation and defiance of Japanese naval supremacy. We predict that despite this isolated success, India will fall quickly to the combined might of China and Japan, due largely to High Priest Wampdhi's neglect of his Eastern front.\n\n It's Good To Be The King ... But Not So To Be The Czar \n\nRussia, the former world leader in military strength, has experienced a tragic fall this year and now is in a tie for third, with enemies on all fronts.\n\n Italian Naval Supremacy Effects Fall of France \n\nThanks to the excellence of our irresistibly attractive navy, we look forward to liberating Marseilles this year as well as protecting Morocco from French imperialism.\n\n Kaiser Vexen to PM Dwayna: \"You've Got A Friend In Me\" \n\nThe good Kaiser has allowed the down-and-out English Prime Minister to play in his reindeer games this past year, having her assist in his attack on Russia. It remains to be seen what assistance Germany will give England against the occupying French, although German forces do seem prepared to make a devastating strike against French interests. Our friendship bracelets are standing by." }, { "author": "Elder_Kin", "message": "When are the move orders due? Am I to believe that they are due tomorrow?" }, { "author": "Vexen", "message": "I would hope they aren't due tomorrow considering that builds haven't been posted. And I have yet to begin to negotiate for Spring Movements." }, { "author": "J_Muller", "message": " Winter 1902 Builds \n \n\nDue to the accumulated delays, I'll just roll things over and say that moves are now due Wednesday, October 17th, at 10:00 EST . Many apologies, guys." }, { "author": "viggo", "message": " Austrian Homeland \"Bristling\" With Guns \\\n\nIn response to recent (laughably silly) Russian incursion, the Austrian military has experienced serious buildup in armaments and budgets. The Prinz had this to say:\n\n\"No vodka-drunk maniacal Russian is going to incur on our territory! Onward, brave Austrians, to victory!\"\n\nIn related news, France is about to get owned. Hard." }, { "author": "J_Muller", "message": " The Geneva Gazette \nDue to the breakout of several major hostilities over the last two years, all nations have undergone a massive buildup in armaments. Here are the biggest troop-raisers.\n\nMilitary Rankings 1903!\n1. China: With a grand total of 9 fleets or armies, fueled by rapid expansion of Chinese territory, the Middle Kingdom now commands the largest military in the world.\n2. Germany: The recent capture of Sweden has given Germany the supplies to further enlarge its already massive military, giving it command of the largest armed force on the European continent.\n2. Italy: Dominance of Africa has given Italy the colonies it needs to bring its military up to par with the world's best. The Italian armed forces are tied with Germany in size, but with colonial holdings to defend, the amount of force the Italians can actually bring to bear is limited, though still impressive.\n2. India: The seizure of Iran from the Ottoman Empire and its acquisition of territory in Southeast Asia has pushed India up to the tie for second place. It commands the second largest army in Asia.\n3. Japan: The invasion of Russian territory in Asia and the addition of new Pacific island possessions has fueled the rise of the Japanese Navy to the third largest military in Asia, and the largest navy in the world.\n4. France, Austria, Russia, and the Ottoman Empire: Vying for fourth place with six military groups each are the French Third Republic, the Austro-Hungarian Empire, the Ottoman Empire, and the Russian Empire. A myriad of battles and clashes has placed the future ranking of these nations in doubt. Further developments will most certainly lead to changes to this list, as territories trade hands and armies clash with the thunder of battle.\n5. England: The beleaguered British Empire has taken some serious knocks, but cooperation with India has enabled it to keep its Pacific possessions, and with apparently allied German and Italian ships poised to battle France in the North and Mediterranean Seas, the future may hold good things for the stubborn English." }, { "author": "viggo", "message": " Uncle Sigmund's Story Time \n\n\"Let me tell you about the next season,\" the King told his nieces and nephews. \"Russia will continue to shrink, much like the Tsar's testicles. We will retake the province of Klug from marauding drunken Russian vacationers -- 'leafers,' we call them. The Turks will shift their forces around, remaining the same size as they are now. The French will continue to be slapped around like the silly children they are, and soon we will not have to deal with their unwashed royalty and snail entrees. And we, the mighty Austrians, will rise above and equal the Japanese in might. Fear not, my progeny, it is only temporary that we are so far down the power ladder.\"\n\n((Find the family guy reference and win a dollar))" }, { "author": "Moody the Wise", "message": " Newsflash! \n\nI'm looking for two replacement players for my Diplomacy game All Quiet on the PM Front . The openings are for France and India. We are playing a blind variant wherein - to offer a simple description - you never see a universal map posted to the thread, but rather you are sent a report after each season indicating the success or failure of your moves as well as the locations of some foreign units based on lines of sight and spying. I obviously can't say publicly how either of those powers are doing, but it's Fall 1902 and they're both still alive. If you commit to the job, I'll fill you in. I know that's asking you to take the job \"blind\" but hey, I guess that fits the spirit of the game.\n\nGood candidates should:\n \n Not care what position their inherited power will be in, but rather love the game and enjoy playing even the \"fixer-uppers\" (not that either of those powers is or is not a fixer-upper, just that you don't know until you've taken the offer) \n Have a working knowledge of the rules of Diplomacy or have a serious commitment to learn them; a link to the rulebook can be found in the thread, I think, but I can supply one upon request if it is not \n Have a working knowledge of the geographical changes of the Youngstown map, on which the game is being played; or, be prepared to read about them and familiarize yourself with the map \n Be comfortable playing in a variant wherein you have limited information \n \n\nThe positions will be filled on a first-come first-served basis. I listed those criteria not because I will turn anyone away, but rather so that the expectations are clear. PM me if you are interested. You may indicate a preference for France or India, but if you are the second person to respond, you're getting whichever power the first person didn't get." }, { "author": "Moody the Wise", "message": "Unofficial 24 Hour (and 45 minute) Warning for Spring 1903 orders!" }, { "author": "J_Muller", "message": " Official 21 hour 45 minute warning for orders. " }, { "author": "J_Muller", "message": " Spring 1903 \n \n Austria: \nA bud-klu\nF bul-aeg\nA gre-bul\nA ser S A bud-klu\nA tri ROCKS YOUR FACE OFF (Hold order assigned).\nA vie S A bud-klu\n\n China: \nA cam holds\nF can-sch\nF for holds\nA han-sik\nA kan-tib\nA man-sib\nA omo S A man-sib\nA pek-kan\nF sai-gos\n\n England: \nF iri-wal\nA liv S F iri-wal\nF mal S F jav\nF nwy-stp\nF nrg holds\n\n France: \nF gos-joh\nF lon S A wal-yor\n A mar S A por-spa (Support cut by move from Piedmont)\nF mao S A por-spa (Support cut by move from Wes)\nA por-spa (Bounced 1:1 with gol) \nA wal-yor\n\n Germany: \nNMR\n\n India: \nNMR\n\n Italy: \nA egy-jor\n F gol-spa (bounced 1:1 with por) \nF nap-tys\n A pie-mar (bounced 1:1 with mar) \nF sue-eas\nF tun-alg\nA ven holds\n F wes-mao (bounced 1:1 with mao) \n Japan: \nF cel S F tim-jav\nF kor-ecs\nF soo-npo\nF sch-bor\n F tim-jav (bounced 2:2 with jav) \nF tok-spo\nF vla S A man-sib\n\n Russia: \nF gob-lvn\nA klu-gal\nA sib-oms\nA sin-tur\n A ukr S A klu-gal (support cut and dislodged by move from Sev) \nA war S A klu-gal\n\n Turkey: \nA arm S A bag\nA bag holds\nF bla S A rum\nA con holds\nA rum S A sev-ukr\nA sev-ukr\n\n Retreats due Saturday, October 20, at 10:00 EST \nA ukr" }, { "author": "Vexen", "message": "OH Crap\n\nI didn't send in orders..\nSorry, I thought I had.\nNow doesn't this suck" }, { "author": "Moody the Wise", "message": " \n Originally Posted by Vexen \n OH Crap\n\nI didn't send in orders..\nSorry, I thought I had.\nNow doesn't this suck \n \n\nRearrange it a little bit and it makes a Haiku:\n\nNow does not this suck?\nI did not send in orders\nSorry, thought I had." }, { "author": "Moody the Wise", "message": " French Completely Foiled \n\nItalian forces have halted the heavily supported French advance on Spain dead in its tracks. We stand poised to gain Morocco and Marseilles come this Winter.\n\n Japan, China Impress in East \n\nSeriously, somebody should do something about that.\n\n Middle of World Huge Mess \n Russia Not Long for This World? \n\nRussia is likely to lose two more supply centers this season in a continuation of its death spiral." }, { "author": "Elektro", "message": " Shanghai Observer \n King Vitorrio Apparently has Two Mouths \nChinese sources find that this is the only explanation for the Italian leader advocating an attack on China when Italy is poised to become the largest power in Europe. In fact, our nations will be tied at the end of the year at 10 centers.\n\n India and Germany Decide to Party " }, { "author": "thewamp", "message": "Wow... that was incredibly lame. I've checked 10 times today for when orders were back without realizing I'd forgotten to submit orders...\n\n China Betrays India with \"Surprise\" Attack \nIn a prepared speech, Wampdhi says \"I mean, it was pretty obvious he was about to betray us. Still, the our nation isn't strong enough to resist a combined attack from Japan and China. The future looks dire.\"" }, { "author": "Moody the Wise", "message": " Shanghai Observer Has ... Dumb Mouths \n\nYeah, we said it." }, { "author": "viggo", "message": " Everyone Who Is Not Austrian Can Go Straight to Hell " }, { "author": "Vexen", "message": " \n Originally Posted by viggo \n Everyone Who Is Not Austrian Can Go Straight to Hell \n \n\nInvalid order, all units assigned to hold" }, { "author": "Dwayna_DF07", "message": " \n Originally Posted by Vexen \n Invalid order, all units assigned to hold \n \n\n*laughs uncontrollably* Nice. 😁" }, { "author": "viggo", "message": " \n Originally Posted by Vexen \n Invalid order, all units assigned to hold \n \n\nSounds a lot like your recent turn there kaiser :P" }, { "author": "J_Muller", "message": " Spring 1903 Retreats \n \n Russia: \nA ukr-mos\n\n Fall 1903 Orders due Wednesday, October 24th, at 10:00 EST " }, { "author": "GrandDukeJerot", "message": "When are the Fall 1903 orders due?" }, { "author": "J_Muller", "message": " \n Originally Posted by GrandDukeJerot \n When are the Fall 1903 orders due? \n \n\nEdited into my above post." }, { "author": "Moody the Wise", "message": " \n Originally Posted by GrandDukeJerot \n When are the Fall 1903 orders due? \n \n\nThat's okay, you don't need to submit any ... 😛" }, { "author": "GrandDukeJerot", "message": " \n Originally Posted by Moody the Wise \n That's okay, you don't need to submit any ... 😛 \n \n\n Minister Sol declares King Vittorio the foolish an 'annoying deterrent to successful European life.' " }, { "author": "viggo", "message": " " }, { "author": "Vexen", "message": "I am moving tomorrow, I cannot guarantee that I will be able to check in again until Monday. My orders are in for today, can we hold off on builds and retreats if i have them until Monday?\n\nI will try to check in on Saturday, but I am uncertain that I will be able to. Please let me know. Thank you." }, { "author": "J_Muller", "message": " \n Originally Posted by Vexen \n I am moving tomorrow, I cannot guarantee that I will be able to check in again until Monday. My orders are in for today, can we hold off on builds and retreats if i have them until Monday?\n\nI will try to check in on Saturday, but I am uncertain that I will be able to. Please let me know. Thank you. \n \n\nSure, thanks for the notification." }, { "author": "J_Muller", "message": "Oh, yeah, and:\n\n TWO AND A HALF hour warning for orders but not really. Please get them in ASAP though. Sorry I didn't post the 24-hour warning, there are a few wildfires around where I live and I was temporarily evacuated. Back at my house now though." }, { "author": "J_Muller", "message": " Fall 1903 \n \n Austria: \n F aeg-con (bounced 1:1 with con) \nA bul S A ser-rum\nA klu S A ser-rum\nA ser-rum\nA tri holds\nA vie S A boh-gal\n\n China: \nA cam S F gos-tha\nF for-sch\nF gos-tha/ec\nA kan S A omo-sin\nA omo-sin\n A sib-oms (bounced 1:1 with tur)\nA sik-brm (bounced 2:1 with tha) \nF sch-gos\nA tib S A sik-brm\n\n England: \n No order submitted for F nwg. Unit holds. \n No order submitted for F stp. Unit holds. \nA liv-edi\n F mal-joh (bounced 1:1 with joh) \nF nrg holds\n F stp holds (disloged from oms 3:1) \nF wal-liv\n\n France: \nF joh holds\nF lon holds\n A mar holds (dislodged from pie 3:1) \nF mao S A por-spa\nA por-spa\n A yor S F nth-edi (support failed: supported unit's order does not math support given) \n Germany: \nF bal S A pos-pru\nF bel-eng\nA boh-gal\nA bur-par\n F nth S F wal-lon (support failed: supported unit's order does not match support given) \nA pos-pru\nA sil S A boh-gal\nA swe-nwy\n\n India: \n No order submitted for F mad. Unit holds. \nA afg S A ira\nF cal S A tha-brm\nA del-nep\nA ira S A jor-bag\nF jav-eio\nF mad holds\nF per S A jor-bag\n A tha-brm (bounced 2:1 with sik, dislodged from gos 2:1) \n Italy: \nF alg-mor\nF eas-smy\nF gol S A pie-mar\nA jor-bag\nA pie-mar\n F tys hangs out (invalid order, unit holds) \nA ven-pie\nF wes S F alg-mor\n\n Japan: \n No order submitted for F bor. Unit holds.\nNo order submitted for F vla. Unit holds. \nF bor holds\nF cel-jav\nF ecs-phi\nF npo-obl\nF spo-obk\nF tim S F cel-jav\nF vla holds\n\n Russia: \n A gal-sil (bounced 1:1 with sil, dislodged from boh 3:1, cannot reatreat, unit destroyed) \nF lvn S A oms-stp\nA mos S A oms-stp\nA oms-stp\n A tur-oms (bounced 1:1 with sib)\nA war-pru (bounced 1:1 with pos) \n Turkey: \nA arm S A bag\n A bag S A arm (support cut by move from jordan, dislodged from jor 3:2) \nF bla-sev\nA con holds\n A rum-gal (failed because A boh-gal succeeded, dislodged from ser 3:1, cannot retreat, unit destroyed) \nA ukr S A rum-gal\n\n Retreats due Saturday, October 27th at 10:00 EST.\nBuilds due Sunday, October 28th at 10:00 EST. " }, { "author": "GrandDukeJerot", "message": " Kaiser Vexen gets over aversion to Ovaltine \nGermany has finally joined the axis of evil. Congratulations!" }, { "author": "karmuno", "message": " Thanksgiving Feast \nThis month the citizens of the United States of America are celebrating Thanksgiving, and have requested a few key imports from Europe. However, the Italian king, being only half-fluent in English, seems to have misinterpreted the Americans' words, and launched an amphibious assault on the noble Ottoman Empire, known, tragically, in some circles, as \"Turkey.\"" }, { "author": "Moody the Wise", "message": " Italians Experience Natural Empire Enhancement \n\nWith the acquisitions this year of Marseilles, Morocco, Baghdad and Smyrna, the Italians have stunned even Italian leaders. To quote our majesty King Vittorio the Wise, \"I am truly impressed by stature of the empire my generals have managed to erect. I am speechless. The whole thing is almost a little hard to swallow.\"\n\n Italian Admirals Scramble to Find Records of Japanese Invitation to Atlantic Yacht Club, Find Nothing \n\n\"Well, we probably just lost it, but without an invitation to the Atlantic on record we're just going to have to blow any Japanese boats we spot in the Atlantic right out of the water.\"\n\n Ironically, No Rest for the Ottoman Empire \n\nAs a result of Austrian, Indian, and Italian involvement this season, the Ottoman Empire has lost nearly all its footing.\n\n It's A Race for Last! \n\nWho will it be? England? Turkey? Or maybe Russia, France? Only time will tell!" }, { "author": "Moody the Wise", "message": " Italian News and World Report's Annual Ranking of World Powers! \n\n1. Italy with 12 supply centers. As King Vittorio's plan for African colonization comes to completion, the Italian Empire now controls vast amounts of land from French Marseilles to Ottoman Baghdad as well as all of Africa.\n2. China with 11 supply centers. The \"Middle Kingdom\"? Soon China will have to be called the Upper and Lower Kingdoms as well! Can anyone stop the Chinese juggernaut?\n3. Germany with 10 supply centers. Taking advantage of disagreements between the English and French - disagreements that were most probably fabricated by the Kaiser himself - Germany has benefited from both countries and now maintains a vast land empire that extends from Paris to Norway.\n4. Japan with 9 supply centers. Japan has ridden on the coattails of Chinese success in order to form its naval empire stretching from the island of Java to the city of Vladivostok, and now at the bidding of the Chinese hurry East to attempt a foolish takeover of the Atlantic while the Chinese profit from their war with India.\n5. Austria with 8 supply centers. Austria has risen from the ashes by waving a dagger at anyone who comes near him. Having driven the Russians and the Ottomans out of his land, he now stands poised to make a real bid for expansion.\n6. India with 6 supply centers. India has valiantly resisted the advance of the less civilized Asian states, but her Western allies fear for India's welfare as the country slips into the bottom half of this ranking.\n7. France with 5 supply centers. We're just surprised France isn't gone already. Oh well, it won't be too much longer yet.\n8. Russia with 4 supply centers. They came, they saw, they got conquered. They're down, but not quite out. Perhaps the great bear can pull something off here.\n9. England and Turkey with 3 supply centers each. Not much to say there. Except ... mmmm ... Turkey. =)" }, { "author": "Elder_Kin", "message": " Japanese War Ministry Flustered Over Italian Claim of European Conquest \n\n\"Europe smells!\" Minister of War Terauchi Masatake, newly appointed after Kodama Gentaro.\n\n\"Anyone who thinks we even want to go Near Europe is well, retarded! You are fat, pimply, and pale. Who wants to rule over people who look like that? And you hang people for goodness sake. Since when did decapitation via sword stroke go out of style. No we're just fine in asia.\"\n\n\"And you're empire being big?\" continues to scoff Masatake. \"Listen, ours may not be as large, but we know what to do with it. Our Japanese people are kept happy by our slow, steady growth. Not this sudden enlargement. Our generals have been planning for weeks. Changing positions, trying new techniques, doing everything possible to make sure that both the government and the people are satisfied over and over again. The Italians seem to think that a big Empire that suddenly spurts quickly and can't keep going is somehow better than endurance. The best it's leaders will be able to do is say 'Okay we're done' roll over in it's new found territories and go to bed, leaving the people alone to figure out how to make themselves happy.\"" }, { "author": "Dwayna_DF07", "message": "Crap... 😦" }, { "author": "Elder_Kin", "message": "Indeed only three sc with 5 units. Two disbands needed.\n\nLets look at the Disband lists!\n\n1. England, Turkey and India are tied for first with 2 disbands each! Excellent job for keeping the lead!\n4. France and Russia are tied for fourth with 1 disband. Work a bit harder and you might catch up with the big boys! Only time will tell how fast you can lose your SCs!!\n5. Austria is in fifth with -1 disbands. Guess having an excess of territories doesn't help you in this category!\n6. Japan, China, and Germany sit at 6th with -2 disbands. That's horrible guys! You need to improve that score.\n7. Italy has possibly, the worst number of disbands imaginable -4 disbands. I really can't say any more about the Italians. -4 disbands is horrendous, they really need to start losing some territories or they're going to be last place on the disbands list forever!" }, { "author": "thewamp", "message": " Indians hope Himilayas will save them \nThough hope seems slim, the Indians hope that the Himilayas will save their homeland from attack for a few years yet to come." }, { "author": "Dwayna_DF07", "message": " England: Crash and Burn " }, { "author": "Elektro", "message": " China Sees No Need to Brag \nIn contrast to a certain unnamed European power, China does not need to trumpet its success across the world said charge d'affairs Han Xiang Zi in a statement today. \"The Chinese people are confident that our success can speak for itself. We don't need to overcompensate by issuing gauche press statements.\"\n\n China Warns Against Italian Involvement in the Far East \nIn response to the recent movement of Italian forces into the Middle East, China has declared that any Italian movement further east into the Indian Ocean or the Asian mainland will be viewed as an act of war against the Chinese people.\n\n China Expresses Sympathy for the British \nThe Chinese government has been in contact with the British to devise a strategy to protect their remaining interests from aggression. The Chinese would like to comfort them with the fact that even if their efforts are doomed to fail, at least the French that treacherously attacked them and left Italy and Germany complete dominance over Western Europe will precede them." }, { "author": "J_Muller", "message": " Retreats \n \n Builds due tomorrow, Sunday, October 28th, at 10:00 EST. \nSome of you have already submitted your builds/disbands, but I'll list all due builds/disbands for completeness.\n Austria: 2 builds available.\n China: 2 builds available.\n England: Disbands F stp. 1 disband required.\n France: Disbands A mar. 0 builds available.\n Germany: 2 builds available.\n India: A tha-sha. 2 disbands required.\n Italy: 4 builds available.\n Japan: 2 builds available.\n Russia: 1 disband required.\n Turkey: No retreats submitted. Disbands A bag. 1 disband required." }, { "author": "J_Muller", "message": " Builds \n \n Austria: Builds A bud. One build unused.\n China: Builds F can, A han.\n England: Disbands F nrg.\n France: N/A\n Germany: No builds submitted . Two builds unused.\n India: Disbands F per, F mad\n Italy: Builds F mag, F nap, A rom, A ven.\n Japan: No builds submitted. Two builds unused.\n Russia: Disbands A tur.\n Turkey: Disbands A ukr.\n\n Spring 1904 Move Orders due Thursday, November 1st since Wednesday is Halloween and you guys will probably be doing other things." }, { "author": "thewamp", "message": " Chinese Aren't Fooling Anyone \nThough the Chinese eagerly broadcast through any media available that their successes speak for themselves, the lies that they don't publish are more blatant still. Their successes, we can exclusively reveal, come from deception and treachery. Any local powers would do well to keep a wary eye or, better still, a wary army, on the Chinese" }, { "author": "Vexen", "message": "Well, I couldn't get in on saturday and now it looks like i missed builds. Unless for some reason you wish to be merciful.\nI am back now ready for negotiation." }, { "author": "Vexen", "message": "If you did feel like being merciful and letting me have builds. . . um i would like an army in Munich and a fleet in Kie.\nI'd like to say that these would not be based on others builds, but since i have seen the map I can not guarantee that they are. I would like to think so though.\nJust Thought I would put it out there.\n\nAlso . . .\n \nOvaltine still Hated \nDespite French claims, German officials claim that Kaiser Vexen still has an undying hate of Ovaltine. Won't touch the stuff. As for joining the alleged Axis of Evil, the Kaiser's response was brief. \"I thought the club had a cooler name than that, it doesn't matter anyways they won't let me in without those stupid proofs of purchase.\" When asked for the reason for the Paris invasion, the kaiser replied that after the break in Belgium to try some waffles, the troops have been begging to try some authentic Crepes.\nGerman populace is a little nervous that Military decisions are being made on a basis of breakfast foods." }, { "author": "viggo", "message": " Austrians Thankful for their Disgusting Breakfasts " }, { "author": "J_Muller", "message": " \n Originally Posted by Vexen \n Well, I couldn't get in on saturday and now it looks like i missed builds. Unless for some reason you wish to be merciful.\nI am back now ready for negotiation. \n \n\nSorry, that was the deadline. It's not a game-breaker or anything, so you shouldn't worry." }, { "author": "viggo", "message": "i don't know, i think russia's going to stage a massive invasion of the german homeland" }, { "author": "Moody the Wise", "message": "Personally, I think England is just ready to DEVOUR Germany. Hehe." }, { "author": "Elder_Kin", "message": "Damn I suffered a build loss too. O well next season!" }, { "author": "Vexen", "message": " \n Originally Posted by J_Muller \n Sorry, that was the deadline. It's not a game-breaker or anything, so you shouldn't worry. \n \n\nNo definitely not a game breaker, but it doesn't hurt to ask.\nI did more damage to myself on the NMR that was entirely my fault and clearly avoidable, than I could ever do by missing this seasons build." }, { "author": "Moody the Wise", "message": "Unofficial two and a half hour warning?" }, { "author": "J_Muller", "message": " Spring 1904! \n \n Austria \nF aeg-con\nA bud-klu\nA bul S F aeg-con\nA klu-rum\nA rum-sev\nA tri holds\nA vie holds\n\n China \nA cam-tha\nF can-sch\nF gos S F tha-joh\n A han-sik (failed because a sik-sha failed) \nA kan-inn\nA sib S A sin-tur\n A sik-sha (bounced 1:1 with sha) \nA sin-tur\nF sch-bru\nF tha-joh\n A tib-nep (bounced 1:1 with nep) \n England \nA edi-yor\nF liv holds\n F mal-joh (bounced 1:1 with joh) \n France \n F joh S A sha-tha (support failed: supported unit's order does not match support given; dislodged 2:1 from tha) \nF lon-wal\nF mao-nat\nA spa holds\nA yor-lon\n\n Germany \nF bal S A pru-lvn\nF eng S A par-bre\nA gal-boh\nF nth S F eng\n A nwy-stp (bounced 1:1 with mos) \nA par-bre\nA pru-lvn\nA sil-sax\n\n India \n A afg-tur (fails) \nF cal-brm\nF eio-cey\nA ira S A rum-sev\n A nep-tib (bounced 1:1 with tib) \n A sha S F joh-tha (support failed: supported unit's order does not match support given) \n Italy \n A bag-arm (failed because A arm-smy failed) \nF gol S A pie-mar\nF mag-som\nA mar-bur\nF mor S F wes-mao\nF nap-tys\nA pie-mar\nA rom-ven\n F smy S F aeg-con (support cut by move from armenia) \nF tys-wes\nA ven-tyr\nF wes-mao\n\n Japan \nF bor holds\nF jav S F tim-eio\n F obk holds\nF obl holds\n(Explanation: Your GM doesn't understand the rules >.>. The off-board boxes these units were ordered to move to are not, according to the way the off-board boxes work, adjacent to off-board boxes obk and obl. I failed to spot this until jDip didn't let me input those orders.) \nF phi holds\nF tim-eio\nF vla holds\n\n Russia \nF lvn-gob\n A mos-stp (bounced 1:1 with norway) \nA stp-fin\n A war-mos (failed because a mos-stp failed) \n Turkey \n A arm-smy (bounced 1:1 with smy) \n A con S A arm-smy (support cut by move from Aegean Sea; dislodged 2:1 from aeg) \nF sev-bla\n\n\n The following retreats are due Saturday, November 3rd, at 10:00 EST: \nA con\nF joh" }, { "author": "J_Muller", "message": "((Then again, those German builds might have been more important that at first thought...))" }, { "author": "Moody the Wise", "message": " War With Germany! \n\nMay the best man win. I mean that sincerely. If I weren't hundreds of miles away I'd shake your hand and say \"let's have a good [dirty] fight.\"" }, { "author": "Vexen", "message": "After hearing the Italians offer to shake hands the Kaiser became quite enthusiastic. \"Oh boy\", he said, \"they're finally gonna let me in their club. And there is even a secret hand shake\"\n\nCome on Moody as if I wouldn't see that coming, even 500 miles away!" }, { "author": "Moody the Wise", "message": " \n Originally Posted by Vexen \n After hearing the Italians offer to shake hands the Kaiser became quite enthusiastic. \"Oh boy\", he said, \"they're finally gonna let me in their club. And there is even a secret hand shake\"\n\nCome on Moody as if I wouldn't see that coming, even 500 miles away! \n \n\nI don't feel as though your ability to anticipate the possibility of my move against you invalidates the strategical value of my doing it. I stand by my decision, and I look forward to the many guessing matches we have in store for us in this war.\n\nAs Captain James Hook once said, \"Death is the only great adventure left.\"" }, { "author": "Elder_Kin", "message": "Huh well I find that rather annoying about the moves. When I read the bit about youngstown I must have misunderstood aswell.\n\nLooks like japans about to go down the crapper." }, { "author": "J_Muller", "message": " Retreats \n \n France \nF joh-and\n\n Turkey \nA con-ank\n\n Fall 1904 Orders Due Wednesday, November 7th, at 10:00 EST " }, { "author": "J_Muller", "message": " 25-Hour Warning for Fall 1904 Orders " }, { "author": "J_Muller", "message": " ONE HOUR warning for Fall 1904 Orders since only five nations have submitted theirs." }, { "author": "J_Muller", "message": " Fall 1904! \n \n Austria \nA bul S F con\n F con S F smy (Support cut by move from Black Sea) \nA klu-gal\nA rum S A sev\nA sev holds\nA tri holds\nA vie S A tyr-boh\n\n China \nF bru-bor\nF gos S F bru-bor\nA han-sik\nA inn-man\nF joh S A tha\n A sib S A omo (Invalid order; no army in omo) \nA sik-brm\nF sch-ecs\n A tha S A sik-brm (Support cut by move from Andamon Sea) \nA tib S A sik-brm\nA tur holds\n\n England \nNMR\n\n France \n F and-tha/wc (Bounced 1:1 with sha) \nA lon holds\nF nat-ire\nA spa-por\nF wal S A lon\n\n Germany \n F bal-swe (bounced 1:1 with gob) \nA boh-mun\nA bre-par\nF eng-bre\nA lvn-mos\nF nth-bel\nA nwy S F bal-swe\nA sax S A boh-mun\n\n India \nA afg-del\n F brm-cal (bounced 1:1 with nep; dislodged from sik)\nF cey S F mal-eio (Support failed; Supported unit's order does not match support given) \nA ira S A sev\n A nep-cal (bounced 1:1 with brm)\nA sha-tha (bounced 1:2 with tha) \n Italy \nA bag-arm\nA bur-ruh\nF gol-mar\nA mar-bur\nF mao-spa/nc\nF mor-mao\n F smy holds (dislodged from arm) \nF som-ara\nA tyr-boh\nF tys-tun\nA ven-tyr\nF wes S F mao-spa\n\n Japan \nNMR\n F bor holds (dislodged from bru) \n Russia \nA fin S F gob-swe\n F gob-swe (bounced 1:1 with bal) \nA mos-stp\nA war-sil\n\n Turkey \nA ank S A arm-smy\nA arm-smy\n F bla-con (bounced 1:2 with con) \n Retreats due Friday, November 9th, at 10:00 EST \nF brm\nF bor\nF smy" }, { "author": "Moody the Wise", "message": " Disciplined Italian Soldiers March Straight Past Temptations, Into Excellent Tactical Position \n Russian Moves Incomprehensible " }, { "author": "GrandDukeJerot", "message": " Italy, Germany conquer Mainland France; France simply moves into England " }, { "author": "Vexen", "message": "Germans try to count again\n\nChina 14 - China gains 3 builds and jumps into the lead. Now it looks as though this eastern \"supper\"* power will turn on the ever vacant Japan. It seems as though nothing will stop its growth.\n\nItaly 12 - remains still. What! A year of no builds. I guess it makes up for the Four last year. Also what is with this, Italy lost a province. Unheard of.\n\nGermany 11 - Still a contender, gaining one build even with a misterious disapearance last winter. It is a good thing Italy is at war with Germany, an alliance between these western powers would be perhaps too much to handle.\n\nAustria 10 - after starting out a little shaky Austria is now going strong. They have done well in riding the tides of power in the west and have shown turkey who is boss.\n\nJapan 8 - where did the japanese go. Their massive fleets now stand Idle. The only other remaining power in the east and now it looks doomed to be swallowed up by their past ally china.\n\nIndia 6 - Indian forces hang in there. However, even with the war with Japan looming it looks like China has its eyes set on taking out these guys. Whats this the Italians are floating around as well to pick up the leftovers. What will India do next?\n\nFrance and Russia 3 - The once great Power now is matched with the Puny French, who have taken up residency in London. Will the Russians continue striking at the German forces, or attempt to defend their last remaining lands.\n\nTurkey and England 2 - these countries are just holding in there. Who will last the longest, and who will be the first to go. It seems turkey is worse off, being surrounded by greedy neighbors and a lack of allies. While Enland sits Isolated sharing its homeland with its most bitter enemy the French.\n\n*this is just for you Moody." }, { "author": "thewamp", "message": " \n Originally Posted by Vexen \n Germans try to count again\n\nChina 14 - China gains 3 builds and jumps into the lead. Now it looks as though this eastern \"supper\"* power will turn on the ever vacant Japan. It seems as though nothing will stop its growth.\n\n*this is just for you Moody. \n \n\nNot just for Moody. That was a fun game. I believe that was chaos of war? Lots of entertaining trash talk...😛\n\nGood times" }, { "author": "Moody the Wise", "message": " \n Originally Posted by Vexen \n Italy 12 - remains still. What! A year of no builds. I guess it makes up for the Four last year. Also what is with this, Italy lost a province. Unheard of. \n \n\nEh, we're not concerned. Italy lost a supply center whose position was untenable. We don't expect the situation to be repeated on the German front." }, { "author": "Vexen", "message": "just wondering if anyone has heard from Elder_Kin. I ask because Japan NMR last season, and also I just replaced him as Brittain in Art of War. I really don't mean to be a thorn to China, but this retreat could make a significant difference in tactics. Maybe we can hold retreat orders or at least builds until we can confirm that Japan is still being governed and is not in Civil disorder." }, { "author": "viggo", "message": " Austrians Flex Nuts, Own Turkey " }, { "author": "J_Muller", "message": " \n Originally Posted by Vexen \n just wondering if anyone has heard from Elder_Kin. I ask because Japan NMR last season, and also I just replaced him as Brittain in Art of War. I really don't mean to be a thorn to China, but this retreat could make a significant difference in tactics. Maybe we can hold retreat orders or at least builds until we can confirm that Japan is still being governed and is not in Civil disorder. \n \n\nNo, I haven't gotten any response out of him. Since a Japanese NMR would drastically unbalance the game, I'm putting things on hold until we get a replacement. Anyone know anyone who'd be interested in taking over control?" }, { "author": "Moody the Wise", "message": " \n Originally Posted by J_Muller \n No, I haven't gotten any response out of him. Since a Japanese NMR would drastically unbalance the game, I'm putting things on hold until we get a replacement. Anyone know anyone who'd be interested in taking over control? \n \n\nYeah, I know of this excellent player who would be willing to take over. I think his name is ... Moopy the Wise? No relation, of course. 😏" }, { "author": "viggo", "message": "Yeah I have this female cousin named Vigga, she'd love to." }, { "author": "Elektro", "message": "I agree that we should find someone for Japan. I've asked the players of my game if they would like to take the spot. Karmuno might want it, since Turkey is probably not going to last out the year.\n\nHowever, I think we need to keep the Wednesday deadline for Spring 1905 regardless. I've seen too many games die on these forums in situations exactly like this. Obviously I would gain an advantage in the event of another Japanese NMR, but the clock towards finals and mass NMRs is closing quickly." }, { "author": "Highwarlord", "message": "I am willing to take the position.\n\n Because Real Men Wear Pink " }, { "author": "J_Muller", "message": "Elektro: You're right that we need to hurry.\n\n \n Originally Posted by Highwarlord \n I am willing to take the position.\n\n Because Real Men Wear Pink \n \n\nDone. Everyone, meet the new Emperor of Japan. All nations please try to get your retreats, and builds if possible, in to me ASAP." }, { "author": "Highwarlord", "message": " Japan's Emperor Ill; Shogun Assumes \"Care\" of Japan \nThe great shogun Yoritomo, a quiet contender for power within Japan, has assumed control of the great state of Japan for the duration of the emperor's sudden 'illness.'\nCaring individuals are to send gifts to the emperor, preferably those that the newfound ruler will be able to use.\nFleets and island nations are, of course, always in style." }, { "author": "Dwayna_DF07", "message": "Crap... I forgot to send in orders last turn...\nOh well. I will try to live on my last legs, then..." }, { "author": "GrandDukeJerot", "message": "You might not want to stand. You'll fall down hard if you're standing while I amputate your last legs. Just lie down and it will be a lot less painless." }, { "author": "Elektro", "message": " Hong Kong Morning Post \n China Welcomes New Leadership in Japan \nWith the control of the Japanese Empire now vested in the hands of Shogun Yoritomo, China has sent diplomats to re-establish relations between the nations. Sources report that China has offered to return the former Japanese possession of Borneo and stand down its forces in return for restoration of Sino-Japanese ties. Further news will be forthcoming.\n\n Negotiations Continue on Shanghai Agreement \n\nChinese diplomats and military leaders met their counterparts in Japan today to hammer out the remaining disagreements in the Shanghai Agreement. The Agreement divides the Pacific into spheres on influence and places limits on the military branches of both nations. Chinese government officials are enthusiastic that the proposal will provide a long-term framework for peaceful cooperation of Japan and China.\n\n France Boasts, Rest of the World Laughs \n\nLeading members of the Emperor's Council reacted to the French boasts to the British nation with derision today. Han Xiang Zi stated, \"It is laughable that the French feel they are in a position to demean the noble British people. The previous year saw them lose 40% of their military assets, including the loss of their sole colonial possession in Asia. While they have indeed made some strides against the British, they should learn to be a little more humble when France is currently under German and Italian control. Regardless of how the do against the English, the loss of vital equipment in France means their military can grow no larger than its current size.\" Chinese cities have seen outpourings of support for the beleaguered British, but there is little the nation can do to aid them." }, { "author": "J_Muller", "message": "((My apologies to everyone for the delay. I've had a lot of homework lately. Also, Photobucket is down for maintenance at this time, so I can't upload the map with retreats. Suffice to say they are:\n\nF brm disbands\nF smy disbands\nF bor-cel\n\nI'll post the map later, or I might just post the map with builds once I get all of them. To update, build opportunities at they stand are:\n\n Austria: 3 builds\n China: 3 builds\n England: 1 disband\n France: 2 disbands\n Germany: 4 builds\n India: 1 build\n Italy: 1 build\n Japan: 1 build\n Russia: 1 disband\n Turkey: 1 disband" }, { "author": "Vexen", "message": " \n Originally Posted by Vexen \n Germans try to count again\nGermany 11 - Still a contender, gaining one build even with a misterious disapearance last winter. It is a good thing Italy is at war with Germany, an alliance between these western powers would be perhaps too much to handle. \n \n\nIt appears that Germany yet agains fails at counting. And we messed up with our own Nation.\n\nGermany 12!\n\nGerman Kaiser Vexen blames counting error on his 5th grade teacher. Military experts say it probably has more to do with looking ahead and anticipating the loss of Munich." }, { "author": "Elektro", "message": "J_Muller, are we waiting for builds still? I hope this game doesn't die ...." }, { "author": "Highwarlord", "message": "My buildses is inses!\n(Despite the fact that I am officially gone today and tomorrow. Odd, how these things work out)" }, { "author": "J_Muller", "message": " Winter 1904 Builds! \n \n Spring 1905 Orders due Monday, November 19th, at 10:00 EST. " }, { "author": "Maldiem", "message": " Genesis of Empires , a somewhat different Diplomacy game that I'm DMing, has two openings as a result of dropped players. We're using non-standard start locations, and the two openings are for a North African empire and a Japanese empire. Feel free to post in the thread or message me if you'd like to take over for one of them." }, { "author": "Moody the Wise", "message": "To whom it may concern,\n\nI am hopping on a bus home this afternoon, where I will remain until Sunday night. While at home I will have limited computer access and be very busy. However, I will do my best to check in once a day (or maybe every other) to answer any needed correspondence.\n\nNot that anybody really talks to me anymore." }, { "author": "Highwarlord", "message": " Japanese Find Invitation to Atlantic Yacht Club, Under England's Name \n\n\"We are happy to have finally resolved this dispute, and shall begin sending in our ships to the Western Hemisphere effective immediately.\"\nWhen confronted with the fact that England's name was on the yachting registration, the Japanese foreign ministry's diabolical legal team provided precident:\n\"Simply look to the French transference of their Atlantic rights to the Italians. The British clearly aren't using theres properly just as the French weren't before there's were repossessed; there's no reason why it should go to waste.\"" }, { "author": "viggo", "message": " Austria to Japan: Stay on your side of the globe \n\nSeriously. If you want to expand, go after China or something. Europe doesn't need the influence of your tyrannical sword-obsessed culture. We already have the Germans for that." }, { "author": "J_Muller", "message": " Spring 1905! \n \n Austria: \n NMR \nDislodged from smy 2:1\n\n China: \nF bor holds\nA brm-cal bounces with del\nF can-ecs\nF ecs-soj\nF gos-sch\nA han-sik fails because A sik-lao fails\nF joh-mal\nA man-kor\nA pek-man\nA sib-vla bounces with vla\nA sik-lao bounces with sha\nA tha-brm fails because A brm-cal fails\nA tib S A brm-cal\nA tur-afg bounces with ira\n\n England: \nF liv-cly\nA yor-edi\n\n France: \nF ire-iri\nA lon holds\nF wal-eng\n\n Germany: \nF bal-swe bounces with gob\nF bel S F bre-eng has its support cut by move from Ruhr.\nA ber-kie\nF bre-eng bounces with wal\nA kie-hol\nA mos S A nwy-stp\nA mun-boh\nA nwy-stp bounces with stp\nA par-bur\nA pos-sil\nA sax S A mun-boh\n\n India: \nF cey S F ara-wio\nA del-cal bounces with brm\nA ira-afg bounces with tur\nF mad-bob bounces with eio\nA nep S A del-cal\nA sha-lao bounces with sik\n\n Italy: \nF ara-wio\nA arm-syr\nA boh S A tyr-mun is dislodged from mun\nA bur-pic\nF mag-som\nF mar-spa\nF mao S F wal-eng\nA ruh-bel bounces with bel\nF spa-gas\nF tun-alg\nA tyr-mun\nF wes-mor\n\n Japan: \nF cel-bor bounces with bor\nF eio-bob bounces with mad\nF jav holds\nF obk-obb\nF obl holds\nF osa holds\nF phi-spo\nF vla holds\n\n Russia: \nA fin S A stp-nwy\nF gob-swe bounces with bal\nA stp-nwy bounces with nwy\n\n Turkey: \nA ank S A smy-con\nA smy-con\n\n Retreats due Wednesday, November 21st, at 10:00 EST \nNeeded retreats: F con, A boh" }, { "author": "Vexen", "message": "That almost went as well as I hoped, except for the Franco-Italian alliance. What was with that? How many times is france gonna fall for the BFF line? Or are they just that desperate to get Brest back for 1 year? You realize that even if you do take it, you still don't get a build." }, { "author": "thewamp", "message": "I'm gone through Sunday, just to give a heads up. I might have internet, but if I don't, expect me to contact anyone who needs to be contacted late on Sunday." }, { "author": "Highwarlord", "message": " Being in the Atlantic Yachting Club Hurts \nApparently, the Chinese understood Japan's membership in the Atlantic Yachting Club to count as being a European power, and has launched a semi-devastating assault on our nation. We will naturally attempt to respond in kind, after having cancelled our subscription to Atlantic Yachting Weekly." }, { "author": "GrandDukeJerot", "message": "When are we getting the new map?" }, { "author": "J_Muller", "message": "Sorry for the delay! Retreats weren't in when I checked just before leaving for Thanksgiving, so I decided to just delay, since I only had the jDip files on this computer. I'm back now, though.\n\n Retreats! \n \n Fall 1905 Moves Due Thursday, November 29th, at 10:00 EST " }, { "author": "karmuno", "message": "I suppose now will be a good time to say that I am going to be out of town and without access to a computer until Sunday, although I doubt actually being here to take my turns will improve my chances much..." }, { "author": "Elektro", "message": " This is your unofficial 5-hour warning for Fall 1905 Orders! \n Hong Kong Morning Post \n Chinese Forces Move to Secure Japan \nChinese forces have been moving to secure Japanese possession after the bulk of their forces have moved to assualt Europe. A highly-placed government source reported that China had been contacted by numerous rebel groups in Japanese held territories for assistance. China plans to extend its protection to former Japanee holdings, which will benefit both our glorious nation and the peoples we will be freeing.\n\n Korea Liberated! \n\nThe Chinese 5th Army entered Seoul and Pusan this spring with minimal resistance from Japanese forces. The liberating army was met with spontaneous displays of affection and was feted with kimchee and other Korean \"delicacies.\" When asked for comment, Sergeant Major Li Xiua replied, \"It was ... um .... good, yeah, really good.\" With the return of Korea to Chinese protection, military officials expect all of North East Asia to be united under the China's enlighted rule." }, { "author": "Moody the Wise", "message": " \n Originally Posted by Elektro \n [B]\nChinese forces have been moving to secure Japanese possession \n \n\nChinese forces have been moving to secure Japanese dispossession ..." }, { "author": "Highwarlord", "message": " Shogun Yoritomo Denies Rebellion; Similarly Denies Beheading of Chinese Ambassadors " }, { "author": "Elektro", "message": " Peking Observer \n Chinese Diplomats in Tokyo Feared Dead \nIn the past months, China has been unable to contact its diplomatic staff in Japan, who are feared dead. It appears that the Japanese government, frustated by its impotence and its imminent destruction by Chinese forces, has once again lashed out irresponibily. The Chinese government has dispatched a fleet to enter the undefended Toyko Bay and retrieve our fallen and to enact punitive measures against those responsible." }, { "author": "thewamp", "message": " Chinese Propaganda Reaches a New Level \n\nThe waves of Chinese propaganda and entertainingly implausible lies flooding out into a completely unconvinced world have reached an all-time high. In other news, several wealthy Indian landowners are reported to be taking bets on who will be the next target of this ridiculous and absurd news network." }, { "author": "viggo", "message": "dear japan,\n\nget your fargin fleet out of the atlantic\n\nsincerely\n\naustria" }, { "author": "J_Muller", "message": " The completely not at all late Fall 1905. \n \n\n\nBecause I am lazy, the order results will be posted in the form of a series of screenshots from my computer, contained within this spoiler. Warning, these are rather large images. If you guys want, I can put edit them into separate spoiler boxes.\n \n Spoiler \n\n \n \n \n \n \n\n Retreats due 10:00 EST Sunday, December 2nd. \nA mun\nA sha" }, { "author": "thewamp", "message": "Um, copypasted from the PM I sent you, these are my orders:\nA ira - afg\nA del - cal\nA nep S A del - cal\nF mad - bob\nA sha - lao\nF cey S F ara - wio\n\nTherefore, everybody moving to cal should have bounced. I should still control it.\n\nEDIT: I'm stupid, these are spring 1905 orders. Ignore this." }, { "author": "Elektro", "message": " \n Originally Posted by thewamp \n Um, copypasted from the PM I sent you, these are my orders:\nA ira - afg\nA del - cal\nA nep S A del - cal\nF mad - bob\nA sha - lao\nF cey S F ara - wio\n\nTherefore, everybody moving to cal should have bounced. I should still control it.\n\nThe date and time it was sent, if it helps, was 11-19-2007, 12:28 PM \n \n\nAren't those your orders from Spring 1905? I don't mind either way, because then I'll get ira which was my original intention or cal as shown.\n\n Hong Kong Morning Post - November 30, 1905 \n Invasion of Japan Launched! \nAfter units of the Chinese army prepared the way by seizing anchorages in Korea and Vladivostok, the 5th Imperial Marine detachment liberated the historic city of Kyoto and its surrounding prefectures in a daring amphibious invasion. Extreme care was taken to safeguard the innumerable treasures of the city and with only token resistance civilian casualties were light. With Kyoto as our base of operations, China will swiftly move to complete the invasion of Honshu.\n\n Chinese Denounce Turkish, Large Windfall Reported by Chinese Government \nReports from Peking showed that in an unlikely twist of events, the Chinese press has targeted the Turkish Empire. In an unrelated story, the Chinese government has reported a huge budget surplus, driven my vst gambling revenues from surprised Indian landowners.\n\n Indian Propaganda Reaches New, Even Crappier Level (If That Were Even Possible) \nThe Indian government continues to criticize the Chinese press for their reporting on Chinese war efforts. In response, the Chinese army has launched Operation Free Press. General Po Tzu stated: \"The Chinese government takes freedom of the press very seriously. With the problem brought to light by the Indian press, we feel that the only way to restore integrity to our nation's press is to merge with that of the Indians.\" While reports are still confused, the operation has met initial success with the acquisition of either the Tehran Times or the Calcutta Courier ." }, { "author": "thewamp", "message": " \n Originally Posted by Elektro \n Aren't those your orders from Spring 1905? I don't mind either way, because then I'll get ira which was my original intention or cal as shown. \n \n\nShoot, you're right. Nevermind then, J_Muller. I'm just an idiot\n\nBut no, if I'd done as I'd intended, you wouldn't have gotten either. I'd have done exactly what I did, and then instead supported one of the moves into cal.\n\n Indians Were Next Target of Chinese Propaganda \nThough the odds weren't that good, many Indian Gamblers made a small profit when the next article of the Chinese Rag reached the presses. A very few argued that Turkey had been the target, though these arguments were soon dropped when it became clear that there was no actual propaganda directed by china." }, { "author": "GrandDukeJerot", "message": " France Declares England is to Be No More \n\nIn a surprise tactical maneuver, French generals took Liverpool and Yorkshire this season. France rejoysces in its newfound love for terriers. I mean, they are just so cute! But getting back on the important point, England is to end next year." }, { "author": "viggo", "message": "List of Great World Powers\n\nThe Encyclopedia Vienna released its yearly update of the top 10 world powers. In order, they are:\n\n China - 19 Supply Centers - This monstrous Middle Kingdom is no longer middle. Perhaps they should rename themselves Top Kingdom. Seriously. Someone's gotta stop these maniacs.\n Italy - 15 Supply Centers - Seeing as much territory as the Roman Empire had, the King of Italy declared a national day of holiday and stabinating the Germans.\n Austria - 10 Supply Centers - Even though the Prinz was asleep at the helm for a season, the Austrians are seeing no slowdown in their conquests. It ain't so bad at third.\n Germany - 10 Supply Centers - Despite the loss of their French holdings, the German Empire is still holding strong at third. Only time will tell how they hold up against the Italian onslaught. Moscow was a nice acquisition. I hope the soldiers stationed on the Eastern front enjoy borscht.\n Japan - 5 Supply Centers - Losing a good chunk of their holdings this last year has cost the Japanese dearly in rank. At fifth place, this middling power had better think of something quick if they are to stop the Chinese from rolling through their islands.\n India - 5 Supply Centers - Sultan Wamp is doing his damndest to hold off the Chinese attackers, but unless a tactical miracle comes through, this power may not last long.\n France - 3 Supply Centers - Shouldn't we be calling them the English now?\n Russia - 2 Supply Centers - The Russian homeland looks more like a Jackson Pollock painting than an actual country. With Austria, Germany and China controlling more of Mother Russia than the Russians, the future is bleak, much like Siberia.\n Turkey - 2 Supply Centers - Turkey's former position at 6 supply centers has been cut to a third of its peak. The end is near for the Sultan, and no amount of begging will continue his career.\n England - 1 Supply Centers - The unfortunate English seem to be the first power to be eliminated. Shame. If the Chinese ever open their tyrannical government to elections, perhaps the Queen can take over as number one." }, { "author": "J_Muller", "message": " Um, -2 hour warning for retreats? \n\nYeah, I'm only missing one, but they're both important given the steamrolling that's going on in Asia and Europe at the hands of China and Italy, respectively." }, { "author": "Elektro", "message": "OoC: Are we still waiting on retreats to be sent in?\n\n\n\n \nXi'an Daily: Shaanxi's Source for News\n\nAustrian Suggestions Laughable \n\nRecent news reports out of the Austro-Hungarian Empire have labeled our great nation as \"maniacs\" and called for our \"tyrannical\" government to allow free elections. This comment was met with derision in official government circles. Foreign Minister Han Xiang Zi said, \"China has been ruled through the divine guidance of the Sons of Heaven since before their empire was even a gleam in some barbarian's eyes. I would have thought Austria-Hungary would clearly recognize the need for a strong central government when ruling over a large and diverse population. Regardless, it is hypocritical of the repressive Austro-Hungarian monarchy to criticize whatever faults our system might have. Like of the stuff that comes out of Vienna, I'm sure this outburst was directed from Rome. \"\n\nIn fact, it is this reporter's opinion that China is the most generous great power in dealing with its partner states. We only require unrestricted basing rights, free and preferential trade agreements, and the signing of a mutual defense pact. In contrast to the so-called \"progressive\" European powers, China makes no demands on the social or religious practices of others. It is this advantage that has allow us to see great success and force second-rate powers like Austria to hurl venomous threats at our nation." }, { "author": "thewamp", "message": " Editorial - Chinese News is the Most Boring in the World \nSeriously! It's not what they're saying - that's pretty typical - it's that everything they've said is the same. There isn't the slightest ounce of creativity in their news, no witty repartee.\n\nI long for the days when a country would invade another and instead of shows of machismo, there were talks of invasion causing babies to be made.\n\nIt's like I've always said: If you can't say something funny, don't say anything at all.\n\n- Anonymous " }, { "author": "Highwarlord", "message": " Japan Silent; Most Likely Boring " }, { "author": "Vexen", "message": " \n Originally Posted by thewamp \n I long for the days when a country would invade another and instead of shows of machismo, there were talks of invasion causing babies to be made. \n \n\nI believe that it is invading Turkey that makes babies. . . which explains why Austria has increased in numbers recently.\n\nOoC: I forget how many people were in that game." }, { "author": "Elektro", "message": " Recent Indian Press has Reached Pinnacle of Humor \nThe recent Indian editorial criticizing the lack of humor in Chinese press has been widely acclaimed throughout Zhongguo (the Middle Kingdom) as a masterpiece of humor writing. Hunan peasant farmer Sun Tao said between fits of laughter, \"The witty repartee and creatively from that anonymous Indian writer was the funniest I have ever seen. At least it would be so if I could read.\"\n\n China Struggles to Respond: Is There a Funny Gap? \n -- by Li Yat-sen \n\nAs China wipes the tears of laughter from its eyes, the political fallout has just begun to settle in Peking. Many Chinese are asking how our government could allow such a dangerous imbalance in funniness to develop between China and a hostile India.\n\nWe must look at this from a military point of view. I mean, suppose the Indians stash away some humorous anecdote? They could then use it to take over! In fact, they might try an immediate sneak attack to take over our humor! It would be extremely naive of us to believe these developments will cause any change in expansionist Indian policy. We must be increasingly on the alert to prevent them from taking over other sources of humor, in order to prevent them from laughing more prodigiously than we do, thus knocking us out with superior funniness! Emperor, we must not allow a funny gap!\n\nOoC: It'd would be easier to have a more humorous press if mine wasn't the only one that posts with some regularity. The reason those old games were so funny was that everyone was posting frequently." }, { "author": "viggo", "message": "quit having nineteen supply centers and i might" }, { "author": "thewamp", "message": " \n Originally Posted by Elektro \n OoC: It'd would be easier to have a more humorous press if mine wasn't the only one that posts with some regularity. The reason those old games were so funny was that everyone was posting frequently. \n \n\nI know, but the key to funny news is not to write for the sake of getting something written, but to write for the sake of writing a funny idea.\n\nBut I'm not complaining. Just making fun of you, in a purely sporting way.😉" }, { "author": "Moody the Wise", "message": "Personally, I've exhausted most of my good jokes. Here goes nothing ...\n\n Turkey Stuffed; Italians, Austrians Delight \n England Headed for Great Tea Party In the Sky \n Europe Goes Crazy Over Brest \n\nFirst the French, then the Germans, and now we Italians. Yes, it seems as though the nations of Europe have an unhealthy obsession with Brest: we just can't keep our hands off of it. This has sparked great controversy over which nation has had the best Brest. Some long for the glory days of the French Brest, when the city was surrounded by thick stands of bushes. Others think fondly of the Brest of Germany, when the city was literally full of seamen. However, most citizens of the city welcome the new Italian Brest, with the improved support it offers. There's just something about a Brest you can hold on to. Of course, the military advantages cannot be overlooked: the ability of our great nation to hold onto Brest will result in an entire army being erected this Winter." }, { "author": "J_Muller", "message": " Retreats! \n \n Builds Due Sunday, December 9th, at 10:00 EST \n Austria: 1 Build\n China: 3 Builds\n England: 1 Disband\n France: Nothing\n Germany: 1 Disband\n India: 1 Disband\n Italy: 3 Builds\n Japan: 3 Disbands\n Russia: 1 Disband\n Turkey: 1 Build" }, { "author": "Highwarlord", "message": " Japanese Armies Forced to Return Home; Military Advisors Too Sad to Comment \n Humorists Flood Out of Japan to America to Avoid Chinese Wrath " }, { "author": "Maldiem", "message": " European Love Triangle! \n\nItaly took Germany's Brest in hand, while France looked on and gained Ire. Odd that Germany allowed Italy to invade its Brest region, as Italy quite clearly also has Gas. Word is, Italy might be taking Germany to its Den, if you know what we mean. Italy might also bring Austria, who has promised to involve bud (Austria isn't big on Light beer) and bring some Rum. Watch out, you two-- I heard Germany has Mos, which is highly contagious." }, { "author": "Moody the Wise", "message": " \n Originally Posted by Maldiem \n European Love Triangle! \n\nItaly took Germany's Brest in hand, while France looked on and gained Ire. Odd that Germany allowed Italy to invade its Brest region, as Italy quite clearly also has Gas. Word is, Italy might be taking Germany to its Den, if you know what we mean. Italy might also bring Austria, who has promised to involve bud (Austria isn't big on Light beer) and bring some Rum. Watch out, you two-- I heard Germany has Mos, which is highly contagious. \n \n\nWell-played, sir." }, { "author": "viggo", "message": " Austrian Bud is the Plant, Not the Horrible American Beer " }, { "author": "Elektro", "message": " Hong Kong Morning Post \n All These Puns Cause China to Let Out a Sai \n Article Causes Strange Desire for China to Reach Out and Sieze Italy's Brest \n\n I know, but the key to funny news is not to write for the sake of getting something written, but to write for the sake of writing a funny idea.\n\nBut I'm not complaining. Just making fun of you, in a purely sporting way. \n\nFair enough. I'm not the greatest at humor, so I like to play it straight. And in a purely sporting way, I haven't seen too many funny posts from you now that I've started to occupy your home centers. 😏" }, { "author": "GrandDukeJerot", "message": " France Watches Italian-German Broo-ha-ha with derision \n\nAs Germany looses its Brest to Italian advances, France wonders whether in revenge Germany will get Gas on the way to the Spa." }, { "author": "GrandDukeJerot", "message": "Sorry for the double post, but what is the deelie-oh? Because there hasn't been an update from muller in about a week." }, { "author": "J_Muller", "message": " \n Originally Posted by GrandDukeJerot \n Sorry for the double post, but what is the deelie-oh? Because there hasn't been an update from muller in about a week. \n \n\nI wish I had an explanation for that, but I don't.\n\nThree people have yet to submit their builds/disbands, though.\n\n 24 hour warning from now for getting those in, guys. \n\nEDIT: Thinking about it, Viggo told me over IM but I forgot to write it down and then forgot what the build was. Could you submit that via PM, please?\n\nSo TWO people who haven't sent in builds." }, { "author": "viggo", "message": " Austrian Leader ****-Canned Drunk \n\nedit: thirty minute warning. i'm calling it. build/disbands are vital this season." }, { "author": "Highwarlord", "message": "Mmm any updately update?" }, { "author": "J_Muller", "message": " Update! \n \n\nSorry for the delay guys.\n\n Spring 1906 Orders Due Thursday at 10:00 EST " }, { "author": "thewamp", "message": "In my PM that gave my retreats, I also sent my disband...\ncey should have been disbanded, instead of the east asian one." }, { "author": "Moody the Wise", "message": " \n Originally Posted by thewamp \n In my PM that gave my retreats, I also sent my disband...\ncey should have been disbanded, instead of the east asian one. \n \n\nGood ... I was worrying you had made some mistake or decided to be dumb. Glad that's not the case." }, { "author": "J_Muller", "message": " \n Originally Posted by thewamp \n In my PM that gave my retreats, I also sent my disband...\ncey should have been disbanded, instead of the east asian one. \n \n\nOops.\n\nMy mistake, guys. I'll put up a fixed map soon.\n\nIn the meantime, get those orders in!" }, { "author": "J_Muller", "message": " \n Originally Posted by J_Muller \n Oops.\n\nMy mistake, guys. I'll put up a fixed map soon.\n\nIn the meantime, get those builds in! \n \n\nUm, orders. I meant orders.\n\nGet them in, though." }, { "author": "Vexen", "message": "I got orders in, though I may change them again, who knows. I will be checking back in tomorrow and perhaps on thursday. But then I am on Vacation until January 1st. If moves have not been adjucated by then I may come to my senses and change my orders again. In the mean time, happy christmas, and new year, or whatever other december holidays you may be celebrating.\n\nSince you all seem so fond of puns, here is a little yuletide anecdote for you:\n\nAs the world leaders sit around the table in switzerland discussing the current world affairs over a nice christmas dinner, the representitive from Germany suddenly interjected; \"Hey, what happened to the Turkey?\"\nThe Austrian representitive quickly responded, \"Well, I am Hungary, what did you expect?\"" }, { "author": "J_Muller", "message": " \n \n Spoiler \n \n \n \n \n\n\nI'm still here, but kind of off as far as getting these done on any sort of schedule is concerned, obviously." }, { "author": "Elektro", "message": "Since I'm the only one with a retreat and it's pretty obvious what I'm going to do, I'll just order it here:\n\nA cal retreats to dec (A cal -> dec)\n\nNow everyone will have plenty of time to scheme/plan. 😁" }, { "author": "Vexen", "message": "is anybody there?" }, { "author": "Maldiem", "message": "The Russian Government-in-hiding is alive and well." }, { "author": "Elektro", "message": "I'm here as well. Just waiting for the next deadline." }, { "author": "Moody the Wise", "message": "I'm still here, much to your dismay I am sure, Vexen." }, { "author": "viggo", "message": " \n Originally Posted by Elektro \n I'm here as well. Just waiting for the next deadline. \n \n\nliez!!!!!!1111111111oneoneoneuno" }, { "author": "Highwarlord", "message": "Still alive..." }, { "author": "Vexen", "message": "oh, good somebody besides Russia and Italy.\n\nBy the Way, Russia you don't really need to submit orders anymore. Seriously, do you really want to end up like the French, sustaining your existence by moving in to another nation?" }, { "author": "thewamp", "message": "I'm here... not very since India's looking very small, but still here technically." }, { "author": "Maldiem", "message": "That's all part of the plan, you see:\n\nStep 1: Mismanage country into a patchwork of colonies for other nations\nStep 2: Get chased into Germany\nStep 3: ???????\nStep 4: World Conquered!" }, { "author": "Vexen", "message": "German enlightenment on the Russian Step 3 for world domination.\n\nStep 3: send Covert Operations team into Italy to stage a coup (i.e. sneak into Moody's dorm room, steal his password and have him sign over all his territory to you.)\n\nIf these steps fail, simply repeat only change Italy in step 3 to China or Germany" }, { "author": "Elektro", "message": "Well, the vast majority of us are here, so I say we implement our own deadline. Since I personally have no one to conduct diplomacy with since everyone in my region hates me (for good reason), I'm ready to go. Hell, even Austria hates me and I don't even talk to them. I blame Moody. 😁\n\nHow about this Friday at 2200 EST?" }, { "author": "viggo", "message": "since i'm running AQPMF, i'll adjudicate the orders. that is assuming everyone trusts me not to use them to my own advantage, which i won't do." }, { "author": "Elektro", "message": " \n Originally Posted by viggo \n liez!!!!!!1111111111oneoneoneuno \n \n\nHeh, just kidding. Sounds good to me." }, { "author": "Highwarlord", "message": "I'll trust Viggo. Unless he's in some kind of SECRET ALLIANCE WITH CHINA!\nThe secret Austro-Chinese alliance is going to be the topic of my next news post . . ." }, { "author": "thewamp", "message": "Wait, so when would orders be due?" }, { "author": "viggo", "message": "let's go with either midnight tonight or midnight tomorrow night.\n\nfor the record, i was mostly kidding about this, but i'm already getting orders and people seem to trust me, so i'll proceed unless muller shows up." }, { "author": "Moody the Wise", "message": " \n Originally Posted by viggo \n let's go with either midnight tonight or midnight tomorrow night.\n\nfor the record, i was mostly kidding about this, but i'm already getting orders and people seem to trust me, so i'll proceed unless muller shows up. \n \n\nHonestly, just don't open the orders until the deadline and there shouldn't be a problem. I've done something like this before and the temptation didn't kill me." }, { "author": "viggo", "message": "i still only have half the orders. my interwebs have been down for some time, but are back up. wheeeeee tornadoes." }, { "author": "Elektro", "message": "My orders will be delayed until Wednesday night. I'm in Saint Louis for a med school interview and will be away from my jDip file until then." }, { "author": "viggo", "message": "okay, moves are due monday and i still only have half." }, { "author": "viggo", "message": "it's tuesday and i'm still missing four sets" }, { "author": "Elektro", "message": "Whose are you missing? I say just adjudicate anyways." }, { "author": "Vexen", "message": "I'm ok with adjucating with partial orders. However, please don't tell us who's orders are missing unless you don't plan on adjucating until all orders are sent in. it just wouldn't be fair, I could definitely see my moves changing if I knew Russia had not sent orders. I am sure others would be happy to know it was Turkey or Japan that NMR. I can almost guarantee, that someone will be very happy to have it confirmed that England and France are posting NMR. I think everyone would also be glad to know if Italy, or China were NMR. (though unlikely.)" }, { "author": "viggo", "message": "since it appears everyone is okay with adjudicating, i'll go ahead and do it tomorrow. i'm drunk right now." }, { "author": "Vexen", "message": "wouldn't drunk adjucations be much more fun?" }, { "author": "thewamp", "message": "Hey, I'm beginning another (youngstown) game . Just giving a head's up for any of you interested in joining. I'll be GMing a standard one starting in early February, as well." }, { "author": "Elektro", "message": "Damn viggo, that's one impressive bender seeing that it's Sunday now, 😛" }, { "author": "viggo", "message": "yes, well, i've been busy with homework, performing a wedding and a gun shoot/show\n\ni'll get to it in about an hour. i need a nap." }, { "author": "viggo", "message": "would have posted this earlier, but my home has been without power for some time.\n\njdip doesn't want to adjudicate this season's orders for some reason. i've tried just about everything, though I do have a couple ideas of what to do.\n\nif someone has an updated version of the jdip file they can send me, that'd be uber." }, { "author": "Elektro", "message": "I sent one to you via Gmail. It should be good to go. If not, I'll adjudicate since my file is working fine here.\n\nThanks for taking care of this. What kind of guns were you shooting?" }, { "author": "viggo", "message": "ak47, ak74, m4, ar15, mossberg m500, mosin-nagant 7.62, barrett .50 sniper rifle, assorted handguns, smoke sticks and some assorted pyrotechnic goodness. we ****ed up an old grand am badly." }, { "author": "viggo", "message": "Here's the map and the raw part of the adjudication. Sorry if it's messy. Also, sorry for taking so long.\n\n \n\n\nAustria: A ank smy\nAustria: A arm Supports A ank -&> smy\nAustria: F bla -&> ank\nAustria: A gal -&> sil\nAustria: A ser -&> rum\nAustria: A sev Supports A lvn -&> mos\nAustria: A tri Supports A vie\nAustria: A ukr Supports A lvn -&> mos\nAustria: A vie Supports A tri\nAustria: A war Supports A lvn -&> mos\n\nChina: No order for unit at Cambodia. Hold order assigned.\nChina: F bor -&> cel Bounced with cel (1 against 1).\nChina: A brm Supports A tib\nChina: A cam Holds\nChina: F can -&> ecs\nChina: A dec -&> del Bounced with del (1 against 1).\nChina: F hir -&> tok\nChina: A kor -&> kar Convoy path taken: kor→soj→kar.\nChina: A lao -&> tha\nChina: F mal -&> joh\nChina: A oms Supports A mos\nChina: F soj Convoys A kor -&> kar\nChina: A sib &> sin\nChina: A sik -&> vtn\nChina: F sch -&> phi\nChina: A tib Supports A brm\nChina: A tur Supports A del -&> afg Support failed. Supported unit's order does not match support given.\nChina: F yel Supports F can -&> ecs\n\nEngland: No order for unit at Edinburgh. Hold order assigned.\nEngland: A edi Holds\n\nFrance: NMR\n\nGermany: The Army in Marseilles cannot retreat; unit destroyed. The Army in Moscow cannot retreat; unit destroyed.\n\nGermany: F bel -&> nth\nGermany: A kie -&> ber Bounced with bal (1 against 1).\nGermany: A mar -&> pie Bounced with pie (1 against 1). Dislodged from pie (2 against 1).\nGermany: A mos Supports A stp Support cut by Move from Livonia. Dislodged from lvn (4 against 3).\nGermany: A mun Supports A ruh -&> bur Support cut by Move from Tyrolia.\nGermany: A ruh -&> bur Bounced with bur (1 against 2).\nGermany: A sax -&> boh Bounced with boh (1 against 1).\nGermany: A sil -&> pos\nGermany: A stp Supports A mos\nGermany: F swe -&> den\n\nIndia: A ann -&> cam Bounced with cam (1 against 1).\nIndia: F cal Holds\nIndia: A del Supports F cal Support cut by Move from Deccan.\nIndia: A ira -&> afgIndia: A nep Supports F cal\n\nItaly: F bob -&> mad Bounced with raj (1 against 1).\nItaly: A boh Supports A gal -&> sil Support cut by Move from Saxony.\nItaly: F bre -&> pic\nItaly: A bur Holds\nItaly: F eng Supports F bre -&> pic\nItaly: F gas Holds\nItaly: F ion -&> pen\nItaly: A jor Holds\nItaly: F mao -&> nat\nItaly: A par Supports A bur\nItaly: A pie -&> mar\nItaly: F raj -&> mad Bounced with bob (1 against 1).\nItaly: F som -&> wio\nItaly: F spa/sc Supports A pie -&> mar\nItaly: A tyr -&> mun Bounced with mun (1 against 1).\n\nJapan: NMR\n\nRussia: F bal -&> ber Bounced with kie (1 against 1).\nRussia: A lvn -&> mos\n\nTurkey: NMR" }, { "author": "viggo", "message": "gimme ur builds" }, { "author": "Vexen", "message": "ummm. . . Can we get a better map? Maybe a sum up of builds required? I guess the NMR are not for that important of countries at this point . . . but are we all decided to continue? . . ." }, { "author": "viggo", "message": "i'm continuing. i think it'd be silly to stop the game at this point, we're down to half the pool of players.\n\nagain ---- i'm totally open to handing over gm-ing capacity to someone else. especially if it'd make other people feel better about the world.\n\ndo you want the country names? it'd take me a while to do that... you can always cross-reference with previous maps or jdip\n\njapan -- 3 disbands\nrussia -- 1 disband\naustria -- 3 builds\ngermany -- 2 builds\nindia -- 1 build\nturkey -- 1 disband\nchina -- 4 builds\n\nbuilds due thursday" }, { "author": "viggo", "message": "builds posted and due thursday" }, { "author": "viggo", "message": "moody and i declare joint victory" }, { "author": "thewamp", "message": "India declares victory. The world is ours. Those other colors are just for show. It's really all dark green." } ]
[ { "author": "ArenaManager", "message": " Arena Tournament, Round 32: Jeanette vs. JSB \n Map: \n Spoiler \n\n \n \n\n XP Award: 300 XP\n GP Award: 300 GP\n\n Fishy - Jeanette \n Talic - JSB \n All Combatants, please roll initiative. " }, { "author": "Talic", "message": "Ah, let the battle of the people who came in second in a 2 man war commence...\n\nWell, after purchases, and initiative, and spell selection, and all that. Will post my part of it in a bit.\n\nHowever, I'd like to start by saying no immediate purchases, though I reserve the right to purchase items in response to your purchases.\n\nOh, and I'd wish you good luck, but that would mean you'd kill me, so I'll just say may the best and luckiest one here win." }, { "author": "Talic", "message": "Initiative: (1d20+3)[ 18 ] \n\n@Refs:\n \n Spoiler \n\nSpells Memorized:\n\nLv 0\nDaze x1\nSonic Snap x1\nTouch of Fatigue x3\n\nLv 1\nBackbiter x5\n \n\n\nI've reviewed our sheets, Enhanced Resilience, can I get a basic rundown? Is that the feat that grants 4 HP of damage prevented per point spent instead of 1? I'm afraid I don't have that book." }, { "author": "Fishy", "message": "We're Number Two! We're Number Two!\n\nEnhanced Resiliance does exactly what you think it does. What do Backbiter and Sonic Blast do? Additionally, Jeanette is going to spend her last 20 gold on on a Heavy Steel Shield- which is probably stupid for fighting a Wizard, but I'm sticking to it.\n\nInitiative: (1d20)[ 2 ] \n\nJeanette starts in the red corner, B13, wielding her mace. May the best man win, we who are about to die, salute you, etc, etc.\n\nStats: \n Spoiler \nPosition: B13\nHP: 9/9\nAC: 14, Touch: 10\nSaves: +3/+0/+2\nPower Points: 5\nPsionic Focus: Yes\n " }, { "author": "Talic", "message": "Both are from the Spell Compendium. Sonic Blast does 1d4 damage, fort save or be deafened for 1 round. Backbiter lasts 1 round/ level (or until discharge), targets weapons only, and is will save or next time it's attacked with, it hits its wielder. Any other tidbits from my sheet you need? I believe most of the other spells are SRD.\n\nNo purchases in response.\n\nI'll start in Y13, scroll in hand.\n\nStandard action: Cast spell off scroll.\nFree action: Drop scroll.\nMove action: Draw dagger.\n\nEdit: Done\n\nstats for refs:\n \n Spoiler \n\nMovement: Y13 to S13 . (stats did not match stated actions, corrected)\nHP: 5\nAC: 17 (+3 Dex, +4 Mage Armor)\nSaves: F +1, R +3, W +2\nIn hand: Dagger\nNo Readied actions.\nEffects: Mage Armor 1/600\n\n\nSpells:\nLv 0\nDaze x1\nSonic Snap x1\nTouch of Fatigue x3\n\nLv 1\nBackbiter x5\n " }, { "author": "Fishy", "message": "Jeanette manifests Wild Surged Vigor, turns all silvery.\n\n5% Psychic Enervation chance: (1d20)[ 10 ] \n\nThankful that her powers still seem to work, she moves to H13, done.\n\nstats: \n Spoiler \nPosition: H13\nHP: 10+ 9/9\nAC: 14, Touch: 10\nSaves: +3/+0/+2\nPower Points: 4\nPsionic Focus: Yes\n " }, { "author": "Talic", "message": "Makes a couple threatening gestures with the dagger. (Free Action)\nMove from Y13 to Z7. (Move)\nCast a spell. (Normally, I'd give you a spellcraft check to identify, however, as it's a Trained only skill, you don't get the option.)\n\nDone\n\nStats For Refs:\n \n Spoiler \n\nSpell cast: Touch of fatigue, holding charge.\n\nMovement: Y13 to Z7.\nHP: 5\nAC: 17 (+3 Dex, +4 Mage Armor)\nSaves: F +1, R +3, W +2\nIn hand: Dagger\nEffects: Mage Armor 2/600, Touch of Fatigue (Held charge, touch attacks considered Armed Attacks)\n\n\nSpells:\nLv 0\nDaze x1\nSonic Snap x1\n Touch of Fatigue \nTouch of Fatigue\nTouch of Fatigue\n\nLv 1\nBackbiter\nBackbiter\nBackbiter\nBackbiter\nBackbiter\n " }, { "author": "Fishy", "message": "Oh no, he has a dagger!\n\nDouble move to S12, done.\n\nStats: \n Spoiler \nPosition: S12\nHP: 10+ 9/9\nAC: 14, Touch: 10\nSaves: +3/+0/+2\nPower Points: 4\nPsionic Focus: Yes\n " }, { "author": "Talic", "message": "Yes... yes he does.... MWAHAHAHAHAHAHAHA!!!! By the way, doesn't that big lead weight on a stick weigh you down?\n\n ROUND 3!!!!! \n\nMove from Z7 to X2.\n\nDone.\n\nStats and stuff for refs:\n \n Spoiler \n\nReadied action: Touch attack if my opponent attempts a melee attack.\n\nMovement: Z7 to X2.\nHP: 5\nAC: 17 (+3 Dex, +4 Mage Armor)\nSaves: F +1, R +3, W +2\nIn hand: Dagger\nEffects: Mage Armor 3/600, Touch of Fatigue (Held charge, touch attacks considered Armed Attacks)\n\n\nSpells:\nLv 0\nDaze x1\nSonic Snap x1\n Touch of Fatigue \nTouch of Fatigue\nTouch of Fatigue\n\nLv 1\nBackbiter\nBackbiter\nBackbiter\nBackbiter\nBackbiter\n \n\nWoo, 2 rounds down on that vigor, 18 more to go." }, { "author": "Fishy", "message": "Sorry about the delay, forgot to subscribe to this thread.\n\nDouble Move to X3 (through X7), which doubtlessly triggers whatever readied action you have. Done, after that gets resolved.\n\nStats: \n Spoiler \nPosition: S12\nHP: 10+ 9/9\nAC: 14, Touch: 10\nSaves: +3/+0/+2\nPower Points: 4\nPsionic Focus: Yes\nVigor: 2/20\n " }, { "author": "Talic", "message": "Nope. :) No readied actions taken here. I figured you'd be moving there, your win condition seems to be, \"beat elf with extreme prejudice\".\n\nNo worries on the delay though, the match is progressing plenty quickly. :)\n\n Round 4 \n\nNo visible actions, other than a tongue sticking out, and a audible \"Phbbbbt!\" sound.\n\nYour turn.\n\nFor refs:\n \n Spoiler \n\nReadied action: Touch attack if my opponent attempts a melee attack.\nNote: If opponent provokes an7 AoO's, I will not use my touch attack, rather, I will use my dagger.\n\nMovement: No movement in X2.\nHP: 5\nAC: 17 (+3 Dex, +4 Mage Armor)\nSaves: F +1, R +3, W +2\nIn hand: Dagger\nEffects: Mage Armor 4/600, Touch of Fatigue (Held charge, touch attacks considered Armed Attacks)\n\n\nSpells:\nLv 0\nDaze x1\nSonic Snap x1\n Touch of Fatigue \nTouch of Fatigue\nTouch of Fatigue\n\nLv 1\nBackbiter\nBackbiter\nBackbiter\nBackbiter\nBackbiter\n " }, { "author": "Fishy", "message": "I have to say, I'm feeling some pretty rampant paranoia right now.\n\nJeanette's Sense Motive modifier is worse than mine, though, and she just attempts to beat the elf with her morningstar, two handed.\n\nAttack: (1d20+2)[ 17 ] \nDamage: (1d8+3)[ 7 ] \n\nNot quite done: I may want to use my move action until after this gets resolved.\n\nstats: \n Spoiler \nPosition: X3\nHP: 10+ 9/9\nAC: 14, Touch: 10\nSaves: +3/+0/+2\nPower Points: 4\nPsionic Focus: Yes\nVigor: 3/20\n " }, { "author": "Talic", "message": "...and THAT, my friend, triggers a readied action. Remember that spell I cast earlier? Been saving it for now. Melee touch attack, -2 to hit. your touch AC, by the sheet, looks to be a 10, so if I hit that, I'll need you to make me a DC 17 Fortitude save. Regardless, since I've made no other movement this round, I will take a five foot step after the touch attack, to W1, putting me safely out of reach of that morningstar of yours.\n\nTouch attack: (1d20-2)[ 6 ] \n\nFollow with a 5 foot step to W1.\n\nEDIT: Curses! Foiled by my physical deficiencies!!!!\n\nStats for refs:\n \n Spoiler \n\nMovement: X2 to W1.\nHP: 5\nAC: 17 (+3 Dex, +4 Mage Armor)\nSaves: F +1, R +3, W +2\nIn hand: Dagger\nEffects: Mage Armor 4/600, Touch of Fatigue (Held charge, touch attacks considered Armed Attacks)\n\n\nSpells:\nLv 0\nDaze x1\nSonic Snap x1\n Touch of Fatigue \nTouch of Fatigue\nTouch of Fatigue\n\nLv 1\nBackbiter\nBackbiter\nBackbiter\nBackbiter\nBackbiter\n " }, { "author": "chilepepper", "message": " ref chilepepper \n\n@JSB\n \n Spoiler \n\nPlease correct your stat block.\n\nSRD-\n Holding the Charge\n\nIf you don’t discharge the spell in the round when you cast the spell, you can hold the discharge of the spell (hold the charge) indefinitely. You can ... blah blah blah... If the attack misses, you are still holding the charge \n http://www.d20srd.org/srd/combat/actionsInCombat.htm \n \n\n\nJSB tries to poke/slap/high five you but misses and then takes a five foot step as listed. Jeanette's morning star swings through the air where her opponent just was. Jeanette may now take a move action if desired." }, { "author": "Fishy", "message": "Waaaitaminute. You can only ready one action, and it's not his turn. Can he really make a five-foot step now? That seems like it would negate all melee combat ever.\n\nIf he actually is allowed to do that, then I follow to W2. But I think I killed him right there.\n\nStats: \n Spoiler \nPosition: X3\nHP: 10+ 9/9\nAC: 14, Touch: 10\nSaves: +3/+0/+2\nPower Points: 4\nPsionic Focus: Yes\nVigor: 3/20\n " }, { "author": "chilepepper", "message": " ref chilepepper \n SRD- \n Readying an Action\n\nYou can ready a standard action, a move action, or a free action. To do so, specify the action you will take and the conditions under which you will take it. Then, any time before your next action, you may take the readied action in response to that condition. The action occurs just before the action that triggers it. If the triggered action is part of another character’s activities, you interrupt the other character. Assuming he is still capable of doing so, he continues his actions once you complete your readied action. Your initiative result changes. For the rest of the encounter, your initiative result is the count on which you took the readied action, and you act immediately ahead of the character whose action triggered your readied action.\n\n You can take a 5-foot step as part of your readied action, but only if you don’t otherwise move any distance during the round. \n\nThis tactic has been used a lot in the Arena. Although... now that I read it, I'll have to pull a high ref in here to rule on something. Please hold this match.\n\n@high ref\n \n Spoiler \nIt says, 'assuming he is still capable of doing so, he continues his actions once you complete your readied action.' Does that mean if he's not capable of doing it, his action is wasted. Or does it just lock it in if he is capable. In the situation above, Jeanette was going to attack JSB. JSB took a 5' step. Now Jeanette can't attack JSB, is the attack wasted, effectively swinging at air, or not. If the attack isn't wasted, Jeanette hasn't moved this round and can move and attack. The instances I've seen, someone moves in and attacks, therefor, they can't take another move and finish the attack. Not so here.\n " }, { "author": "Talic", "message": "There are things that make the tactic less, or non effective. For example, melee weapons such as the spiked chain, which can be used at 10 feet, or melee weapons that can also be used at range. It does greatly mitigate the effectiveness of melee attacks, though. Doesn't eliminate it. In order to use this ability, I:\n\nCannot move during my turn (which means if I do cast, it better be on the defensive), AND\n\nHave to always have a readied action set to trigger on your attack (which means no casting on my turn also).\n\nThe primary reason I could do this easily is because I'm holding the charge of a touch spell. If I had chosen a spell like Sleep or Daze , I would have had to take the five foot step first, to get me out of threat range.\n\nBut, no, what I did was RAW. In fact, as far as I can see, everything thus far in the match has been, which is why I'm not exactly sure why the match is being put on hold. I'd kinda like to get back to harrying your character." }, { "author": "Fishy", "message": "Oh, hey, if that's what it says in large block letters in the SRD, it's my fault for not reading the rules. Sorry about that minor outburst." }, { "author": "Talic", "message": " \n Originally Posted by Fishy \n Oh, hey, if that's what it says in large block letters in the SRD, it's my fault for not reading the rules. Sorry about that minor outburst. \n \n\nHey, I'd do the same thing, in your position. I'm just wondering why we're on hold." }, { "author": "Mavian", "message": " High Ref Mav: Blows his Ref Whistle \n\nIts seems like you two have sorted out the issue without us, so if there's nothing else. Game On" }, { "author": "Fishy", "message": "Alrighty, then!\n\nJeanette uses her move action to head to W2, done.\n\nstats: \n Spoiler \nPosition: W2\nHP: 10+ 9/9\nAC: 14, Touch: 10\nSaves: +3/+0/+2\nPower Points: 4\nPsionic Focus: Yes\nVigor: 3/20\n " }, { "author": "Talic", "message": "EDIT: Round 5 \n\nHmmm, me in W1, you in W2... looks like you may just have me pinned down. 1st, since I missed, charge is still held on that spell. Standard action to make a melee touch attack... Hope I hit.\n\nAttack: (1d20-2)[ 16 ] \nYay!\n\nAgain, if it hits, DC17 Fort save.\n\nNot done.\n\nStats for refs:\n \n Spoiler \n\nMovement: None yet, in W1.\nHP: 5\nAC: 17 (+3 Dex, +4 Mage Armor)\nSaves: F +1, R +3, W +2\nIn hand: Dagger\nEffects: Mage Armor 5/600, Touch of Fatigue (Held charge, touch attacks considered Armed Attacks) \n\n\nSpells:\nLv 0\nDaze x1\nSonic Snap x1\n Touch of Fatigue \nTouch of Fatigue\nTouch of Fatigue\n\nLv 1\nBackbiter\nBackbiter\nBackbiter\nBackbiter\nBackbiter\n " }, { "author": "Fishy", "message": "Immediate action: Elan Resistance thingie. Jeanette spends a power point, gets +4 to all her saves until the end of her next round. So,\n\nFort Save (DC 17): (1d20+7)[ 13 ] \n\nEdit: Yuck. What did I win?\n\nStats: \n Spoiler \nPosition: W2\nHP: 10+ 9/9\nAC: 14, Touch: 10\nSaves: +7/+4/+6\nPower Points: 3\nPsionic Focus: Yes\nVigor: 3/20\n " }, { "author": "Talic", "message": "Tell her what she's won, Rob!\n\n Rob: Why certainly, JSB! Jeanette, you've just been hit by a Touch of Fatigue ! It may not be a four day, five night stay, but for the next 1 full round, you are Fatigued . But that's not all! Thanks to the Fearsome Necromancy feat, any necromancy spell that JSB casts, that requires you to save, automatically gives you the Shaken condition for one round as well, regardless of the outcome of the save!\n\nActual game effects:\n\n\n \n Originally Posted by SRD, Fatigue \n A fatigued character can neither run nor charge and takes a -2 penalty to Strength and Dexterity. Doing anything that would normally cause fatigue causes the fatigued character to become exhausted. After 8 hours of complete rest, fatigued characters are no longer fatigued. \n \n\n\n \n Originally Posted by SRD, Shaken \n A shaken character takes a -2 penalty on attack rolls, saving throws, skill checks, and ability checks.\n\nShaken is a less severe state of fear than frightened or panicked. \n \n\nEDIT: I believe the -2 to strength also puts you at medium encumbrance. The only thing that'll affect you on would be reducing your base move to 20.\n\nIn other words... for one round, you'll find it difficult to whack me senseless.\n\n My action: 5 foot step to V1. (free)\nElect not to take my move action.\n\nDone.\n\nStats for refs:\n \n Spoiler \n\nMovement: W1 to V1.\nHP: 5\nAC: 17 (+3 Dex, +4 Mage Armor)\nSaves: F +1, R +3, W +2\nIn hand: Dagger\nEffects: Mage Armor 5/600, Touch of Fatigue (Held charge, touch attacks considered Armed Attacks)\n\n\nSpells:\nLv 0\nDaze x1\nSonic Snap x1\n Touch of Fatigue \nTouch of Fatigue\nTouch of Fatigue\n\nLv 1\nBackbiter\nBackbiter\nBackbiter\nBackbiter\nBackbiter\n " }, { "author": "Fishy", "message": "Jeanette takes a moment to quietly cope with her sudden feelings of inadequacy.\n\nrefs: \n Spoiler \nStandard action: Ready an action- If JSB tries to hit me with his dagger, a touch spell, or other melee attack, attack him, then 5-foot-step away.\n\nNo move actions.\n \n\nDone.\n\nStats: \n Spoiler \nSpoiler\nPosition: W2\nHP: 10+ 9/9\nAC: 14, Touch: 10\nSaves: +1/-3/+0\nPower Points: 3\nPsionic Focus: Yes\nVigor: 4/20\n " }, { "author": "Talic", "message": "Edit: Round 6: The Round Who Loved Me \n\nI'm a not gonna count on being lucky twice. I was factoring in about a 15% chance of losing the match, due to a 1d8+1 or two whack.\n\nNow, hmm. How to do this. Full round action: Withdraw.\n\nMove from V1 to K3. That's a decent enough 60 feet of movement.\n\nStats for refs:\n \n Spoiler \n\nMovement: V1 to K3 via Withdraw action (V1 doesn't count as threatened)\nHP: 5\nAC: 17 (+3 Dex, +4 Mage Armor)\nSaves: F +1, R +3, W +2\nIn hand: Dagger\nEffects: Mage Armor 6/600\n\nSpells:\nLv 0\nDaze x1\nSonic Snap x1\n Touch of Fatigue \nTouch of Fatigue\nTouch of Fatigue\n\nLv 1\nBackbiter\nBackbiter\nBackbiter\nBackbiter\nBackbiter\n\nAlso, refs, this may take a while. My only hope of winning is getting her to expend her PP. That first round vigor was a blessing for me, and getting her to blow a resistance on a 0 level spell was another. Three to go, and I've got a shot here. If it seems like I'm running away like a chicken... I am. That vigor only lasts 20 rounds, and then she has to make a choice on whether she wants it to stay up or not.\n " }, { "author": "Fishy", "message": "Maybe I should have taken a swing, but I really didn't want to get double-debuffed. Anyway.\n\nNow that the debuff has worn off, pursue to L3 via double-move.\n\n \n Spoiler \nPosition: L3\nHP: 10+ 9/9\nAC: 14, Touch: 10\nSaves: +3/+0/+2\nPower Points: 3\nPsionic Focus: Yes\nVigor: 5/20\n " }, { "author": "Talic", "message": " Round 7: Son of the Round \n\nTwas a standard action that debuffed you. I could most assuredly not debuff you and continue to remain outside of the range of your one-hit-killer of steel and wood and pokeyness and owies.\n\nAction: Full round: Withdraw :D\n Movement: K3 to C8.\n\nFree action: Stay away from me, you psycho!!!! \n\n@Refs\n \n Spoiler \n\nI just noticed that one of my 0 level spells is banned. I selected Daze , when I meant to select Flare . Since the error was mine, I've removed it from my cast list without replacement. This is why I'm missing a 0 level spell this round.\n \n\n\nStats for refs:\n \n Spoiler \n\nMovement: V1 to K3 via Withdraw action (V1 doesn't count as threatened)\nHP: 5\nAC: 17 (+3 Dex, +4 Mage Armor)\nSaves: F +1, R +3, W +2\nIn hand: Dagger\nEffects: Mage Armor 7/600\n\nSpells:\nLv 0\n Daze x1 Illegal spell, deleted from list\nSonic Snap x1\nTouch of Fatigue\nTouch of Fatigue\nTouch of Fatigue\n\nLv 1\nBackbiter\nBackbiter\nBackbiter\nBackbiter\nBackbiter\n " }, { "author": "Fishy", "message": "Double-move to D6.\n\nFree action: \"STOP RUNNING!\"\n\nStats: \n Spoiler \nPosition: D6\nHP: 10+ 9/9\nAC: 14, Touch: 10\nSaves: +3/+0/+2\nPower Points: 3\nPsionic Focus: Yes\nVigor: 6/20\n " }, { "author": "Talic", "message": " Round 8: Return of the Son of the Round \n\nFree action: How 'bout you put down your whack stick, and I put down my dagger, and we discuss this like civilized people? \n\nNow, you're in D6, I'm in C8, so no threats. However, you cut off my planned escape route south. So now I need another.\n\nI'll do the hustle. :) Double move action. C8 to C20. Muah hahaha! No readied actions at this terrified hurried pace!!!!\n\nStats for Refs:\n \n Spoiler \n\nMovement: C8 to C20.\nHP: 5\nAC: 17 (+3 Dex, +4 Mage Armor)\nSaves: F +1, R +3, W +2\nIn hand: Dagger\nEffects: Mage Armor 8/600\n\nSpells:\nLv 0\nSonic Snap x1\n Touch of Fatigue \nTouch of Fatigue\nTouch of Fatigue\n\nLv 1\nBackbiter\nBackbiter\nBackbiter\nBackbiter\nBackbiter\n " }, { "author": "Fishy", "message": "Free action: Jeanette drops her mace.\nAlso a free action: \"Alright, fine, what *do* you want?\"\n\n@refs: \n Spoiler \nReady a move action to pick up the mace if JSB makes an attack roll at her.\n\nSo... Given that Jeanette doesn't have any ranged capability and exactly the same move speed as JSB, I'm curious. Is there a mechanism in place to discourage him from just running away for 8,000 posts?\n \n\n\nDone.\n\nstats: \n Spoiler \nPosition: D6\nHP: 10+ 9/9\nAC: 14, Touch: 10\nSaves: +3/+0/+2\nPower Points: 3\nPsionic Focus: Yes\nVigor: 7/20\n " }, { "author": "Talic", "message": "Move action: Sheathe dagger, hand on hilt.\n\nFree Action: Wow! I can't believe that actually worked. Way I see it is this. No way I'm gettin' near you while you're silvery, no way you're gettin near me when I'm tryin' to stay away. Now I could run around until whatever that spell is, is gone, or we can both leave this arena without dyin. See, I don't like that whole \"bleedin\" thing. No weapons, just fists, first one to hit the other wins? \n\nMisc Action: 5 foot step to C19.\n\nDone.\n\nstats for refs:\n \n Spoiler \n\nReady action: Still got that focus in my hand, even if it's in a sheath. Ready action to cast backbiter if she grabs the mace.\n\nMovement: C20 to C19.\nHP: 5\nAC: 17 (+3 Dex, +4 Mage Armor)\nSaves: F +1, R +3, W +2\nIn hand: Dagger\nEffects: Mage Armor 9/600\n\nSpells:\nLv 0\nSonic Snap x1\n Touch of Fatigue \nTouch of Fatigue\nTouch of Fatigue\n\nLv 1\nBackbiter\nBackbiter\nBackbiter\nBackbiter\nBackbiter\n \n\n\nSheesh, this has gotta be the weirdest proposal I've ever made. Heh." }, { "author": "chilepepper", "message": " ref chilepepper \n\n@Jeanette\n \n Spoiler \n\nWhen neither contestant takes an action for several rounds, there is a 10 round countdown to \"The Meteor\" which kills everyone in the arena. The combatants have that long to start making progress, or else. I don't know if there's been a precedent for only one combatant not making progress in a match. It'll never get to 8000 posts, I can assure you that. However, reviewing the match so far, there's no need to even worry about it yet.\n " }, { "author": "Fishy", "message": "Five foot step to C7, Move action draw her sickle, free action drop it. \"I think you think you can do more damage with your bare hands than with the dagger.\"\n\n@refs \n Spoiler \nHey, thanks for that clarification.\n\nStandard action, ready an action to pick up the sickle if JSB finishes his next turn within my charging range, like he is right now. Hardly sporting, I know.\n \n\n\nDone.\n\nStats: \n Spoiler \nPosition: C7\nHP: 10+ 9/9\nAC: 14, Touch: 10\nSaves: +3/+0/+2\nPower Points: 3\nPsionic Focus: Yes\nVigor: 8/20\n " }, { "author": "Talic", "message": " Round 10: Partly Parley \n No spells, just punches. Deal? \n\nNo other actions. We're in parley, after all. Hardly considerate to scream terms over my shoulder.\n\nDone.\n\nFor refs:\n \n Spoiler \n\nReady action: Still got that focus in my hand, even if it's in a sheath. Ready action to cast backbiter if she attempts to melee attack me before my next action.\n\nMovement: C19 to C18. \nHP: 5\nAC: 17 (+3 Dex, +4 Mage Armor)\nSaves: F +1, R +3, W +2\nIn hand: Dagger\nEffects: Mage Armor 10/600\n\nSpells:\nLv 0\nSonic Snap x1\nTouch of Fatigue\nTouch of Fatigue\nTouch of Fatigue\n\nLv 1\nBackbiter\nBackbiter\nBackbiter\nBackbiter\nBackbiter\n " }, { "author": "chilepepper", "message": " ref chilepepper \n@JSB \n Spoiler \n\nIn your ref spoiler, you state movement, but you didn't say the movement out of spoilers. If you meant to move, please post that now, I've seen that the high refs rule on intention in these cases, and since Jeanette hasn't moved, I'll let you take the 5'step, but you have to tell Jeanette.\n \n\n\nNeed a clarification from JSB, then Jeanette may take her turn." }, { "author": "Talic", "message": "@Refs\n \n Spoiler \n\nNon-observable text, such as readied actions, go by spoiler block. Observable things, such as movement, go by visible area. The movement was something I was pondering and changed before posting. I just didn't update the stat block. I've lined it out to show that it's invalid. No movement for this round.\n \n\n\nThere's clarification. Go ahead, Miss Jeanette. :)" }, { "author": "Fishy", "message": "Well, 'doing nothing' triggered my readied action. Jeanette scoops the sickle off the floor, and quips \"Nope!\"\n\nFull Round Action: Charge to C17, smash.\n\nAttack: (1d20+4)[ 16 ] \nDamage: (1d6+2)[ 7 ] \nPsionic Weapon: (2d6)[ 9 ] \n\nStats: \n Spoiler \nPosition: C17\nHP: 10+ 9/9\nAC: 12, Touch: 8\nSaves: +3/+0/+2\nPower Points: 3\nPsionic Focus: No\nVigor: 9/20\n " }, { "author": "Talic", "message": "Well, the attack triggered mine... Just cause I'm talkin', doesn't mean I'm dumb ;) I assume you meant C18, as I'm currently in C19.\n\nReadied Action: Cast a spell, if I'm attacked in melee\n\nFirst, I'll take a 5 foot step back to C20, since you're 5 feet away.\n\nSecond, I cast. No touch attacks this time. No mixing it up in melee with a close combat specialist.\n\nJust a will save, if you would. DC 18.\n\n@ Refs:\n \n Spoiler \n\nReadied spell, per last spoiler block, is Backbiter. She won't be shaken by my Fearsome Necromancy Effect, as the spell specifically targets the weapon, not the character.\n " }, { "author": "Fishy", "message": "Yeah, yeah.\n\nImmediate action: Elan Resistance.\n\nWill save: (1d20+6)[ 14 ] \n\nThis is Backbiter, I'm guessing?\n\nstats: \n Spoiler \nPosition: C18\nHP: 10+ 9/9\nAC: 12, Touch: 8\nSaves: +7/+4/+6\nPower Points: 2\nPsionic Focus: No\nVigor: 9/20\n " }, { "author": "Talic", "message": "Yup. Backbiter it is.\n\n Since backstabbing's your forte, try your own! \n\nGood news, spell is cast on the weapon, not you, so you don't have to worry about Fearsome Necromancy. Since it uses your saves, the resistance does apply.\n\nBad news, you failed. Weapon auto hits you, dealing full normal damage for the attack. Wielder cannot consciously reduce damage. So, that's 16 to you, by the roll, which should tear through those temp hp like a hot sickle through Elan.\n\nQuery concerning Elan wonky PP tricks: Can you reduce with Resilience in the same turn you use resistance?\n\nStats for refs:\n \n Spoiler \n\nMovement: C19 to C20.\nHP: 5\nAC: 17 (+3 Dex, +4 Mage Armor)\nSaves: F +1, R +3, W +2\nIn hand: Dagger\nEffects: Mage Armor 10/600\n\nSpells:\nLv 0\nSonic Snap x1\n Touch of Fatigue \nTouch of Fatigue\nTouch of Fatigue\n\nLv 1\n Backbiter \nBackbiter\nBackbiter\nBackbiter\nBackbiter\n " }, { "author": "Fishy", "message": "They're Immediate actions, and you only get one of those a round, so no. Jeanette gives a spirited attempt to slice her own arm off, but fortunately is still standing. Because you're a wussy mage and can't actually drop her next turn (I think), she's going to press her advantage.\n\nMove action to C19, swing.\nAttack: (1d20+2)[ 9 ] \nDamage: (1d6+2)[ 3 ] \n\nDone, afterwards.\n\nstats: \n Spoiler \nPosition: C19\nHP: 3/9\nAC: 14, Touch: 10\nSaves: +7/+4/+6\nPower Points: 2\nPsionic Focus: No\n " }, { "author": "Talic", "message": "Minor problem with that. As I made the last readied action, my initiative count is slightly above yours. It's currently my action, prior to the attack. You're right though. I can't drop you in one action, even with your immediate actions expended until after your next action. Curses on me and my lack of magic missiles. My only shot is hoping for a miracle melee dagger hit while that Elan force shield is down.\n\nMove action: Draw Dagger.\nStandard: Throw Dagger Attack (1d20+3)[ 4 ] \nIf Hit: (1d4-1)[ 2 ] \nIf threat: (1d20-2)[ 5 ] \nIf Crit: (1d4-1)[ 0 ] \n\nNow you get your action. I have no prob if you reroll those attacks, as the action was accidentally out of turn.\n\nStats for refs:\n \n Spoiler \n\nMovement: C20\nHP: 5\nAC: 17 (+3 Dex, +4 Mage Armor)\nSaves: F +1, R +3, W +2\nIn hand: Nothing.\nEffects: Mage Armor 11/600\n\nSpells:\nLv 0\nSonic Snap x1\n Touch of Fatigue \nTouch of Fatigue\nTouch of Fatigue\n\nLv 1\n Backbiter \nBackbiter\nBackbiter\nBackbiter\nBackbiter\n " }, { "author": "Talic", "message": "Yuck!\n\nDC 10 Dex check for crit fumble (1d20+3)[ 8 ] \n\nDouble Yuck!\n\nI'm prone in square, and weaponless, it seems. Cruel gods of physical combat, take my life." }, { "author": "chilepepper", "message": " ref chilepepper \n\nFirst of all, Backbiter. Only magic weapons get a save. I would assume Jeanette should get those PP back, ask for a high ref if you two can't agree.\n\nSecondly, critical fumble. Unless I missed an Arena house rule, there's no such thing. According to RAW, a natural 1 is always a miss, nothing more, nothing less." }, { "author": "Talic", "message": " \n Originally Posted by chilepepper \n ref chilepepper \n\nFirst of all, Backbiter. Only magic weapons get a save. I would assume Jeanette should get those PP back, ask for a high ref if you two can't agree.\n\nSecondly, critical fumble. Unless I missed an Arena house rule, there's no such thing. According to RAW, a natural 1 is always a miss, nothing more, nothing less. \n \n\nIncorrect. Per the listing for backbiter, attended weapons get a save at their owner's save bonus. If this were not true, I'd argue that the spell be banned immediately. You should be able to verify this; otherwise, I'd like a High Ref to do so.\n\n\n \n Originally Posted by Backbiter spell, Spell Compendium \n You cast this spell on any melee weapon. The next time that weapon is used to make a melee attack, its shaft twists around so that the weapon strikes the wielder instead. The weapon hits automatically, and no attack roll is made.\nThe wielder gets no warning or knowledge of the spell’s effect on his weapon, and although he makes the attack, the self-dealt damage can’t be consciously reduced (though damage reduction applies) or changed to nonlethal damage. Once the weapon attacks its wielder (whether successfully or not), the spell is discharged.\n Magic weapons targeted by this spell receive a Will save. An item in a creature’s possession uses its own Will save bonus or its wielder’s bonus,\nwhichever is higher. \nFocus: A dagger. \n \n\nEdit: if no fumble, then I'm standing.\n\nEdit Edit: if ruled no save, I'd like to reverse play to the hit in question, as my opponent will more than likely want to use PP to soak damage, and current HP were the main factor in my dagger throw.\n\nEdit Edit Edit: For refs:\n \n Spoiler \nWhere'd my dagger land? I may want that back.\n " }, { "author": "Fishy", "message": "I am very confused, so I'm going to wait for a ref to explain what actually happened." }, { "author": "Mavian", "message": "High Ref Mav:\n\n1)All weapons get a save with backbiter, Magical weapons simply get to use there own saving throw.\n\n\n2)Throw weapons that miss end up in the square of the target they were thrown at.\n\n3)There are no such thing as crit fumbles." }, { "author": "Talic", "message": "Fishy, when I backbiter'd you as a readied action, that gave me the next action (I interrupted your attack on your turn, and my initiative becomes set to yours, acting just before).\n\nI then threw my dagger at you (you were at 3 life, if my math is right, and without immediate actions), missing, and rolled a crit fumble that I shouldn't have.\n\nCurrent state is that I'm 10 feet away from you, weaponless, your turn.\n\nPer mavian's ruling, Chile's post was in error (weapons do get saves vs backbiter), so everything in our play was correct (with the exception of your last attack). It's your action. You're slightly too close to charge, but then, I attacked last action, so I have no readied actions.\n\nThat is, assuming you're amenable to that interpretation. If not, we can wait for someone else to give you the information.\n\nEDIT: If you do need more information from refs, please post a request in the waiting room for it. I can tell ya a ref job has a lot of tracking info down. Waiting in here for it means we'll wait a while." }, { "author": "chilepepper", "message": " ref chilepepper \n\nOkay, the order of what happened is this.\n\nin round 9, Jeanette readied an action.\n\n Code: \n Round 10\nJSB - readies an action, but does nothing else\n -that triggered Jeanette's ready and she picked up her weapon\nJeanette - charged and attacked\n -that triggered JSB's ready and he stepped back and cast backbiter\n -Jeanette uses an immediate action to boost her save, fails, and hit's\n herself with the charge attack\nRound 11\nJSB - draws and throws dagger, missing horribly \nNow it's Jeanette's turn in the bottom of round 11, she is in C18 and JSB is in C20 empty handed.\n\n(As for the thing about readied actions and moving initiative, it doesn't have any actual bearing when there's only two initiatives. Taking a readied action moves your init to right before whatever triggered it. Since you already are right before your opponent, nothing actually changes.)" }, { "author": "Talic", "message": " \n Originally Posted by chilepepper \n ref chilepepper \n\nOkay, the order of what happened is this.\n\nin round 9, Jeanette readied an action.\n\n Code: \n Round 10\nJSB - readies an action, but does nothing else\n -that triggered Jeanette's ready and she picked up her weapon\nJeanette - charged and attacked\n -that triggered JSB's ready and he stepped back and cast backbiter\n -Jeanette uses an immediate action to boost her save, fails, and hit's\n herself with the charge attack\nRound 11\nJSB - draws and throws dagger, missing horribly \nNow it's Jeanette's turn in the bottom of round 11, she is in C18 and JSB is in C20 empty handed.\n\n(As for the thing about readied actions and moving initiative, it doesn't have any actual bearing when there's only two initiatives. Taking a readied action moves your init to right before whatever triggered it. Since you already are right before your opponent, nothing actually changes.) \n \n\nI prefer noting it by that term for clarity, especially when an issue comes up before concerning it. That way, if anyone later goes into a fight with more than 2 opponents (Free for all, for instance, or a person with an animal companion), then it will matter." }, { "author": "Fishy", "message": "Ah, I see what happened: I mistook JSB's readied action for his actual turn. Sorry about that.\n\nOnce again, move to C19, hit with sickle.\n\nAttack: (1d20+2)[ 19 ] \nDamage: (1d6+2)[ 5 ] \n\nStats: \n Spoiler \nPosition: C19\nHP: 3/9\nAC: 14, Touch: 10\nSaves: +7/+4/+6\nPower Points: 2\nPsionic Focus: No\n " }, { "author": "Talic", "message": "Ooooh, I'm staggered. Well, now that makes this hard. Readying an action will knock me out. I gotta hope for two minor miracles here, for even a good showing.\n\nFree action: 5 foot step to D19.\nMove action: Pick up dagger in adjacent square. (provoke AoO)\n\nDone.\n\nPosting this in the open:\n\nCurrent HP = 0/5\nCurrent AC = 17 (+3 dex, +4 Mage Armor)\nCurrent Location = D19\n\nTake your AoO, and your normal attack. If both miss, I'm gonna spit in your eye and get knocked out by chucking a dagger at you one last time.\n\nEDIT: DEFIANCE TO THE END!!!!!!\n (Oh, and well played)" }, { "author": "Fishy", "message": "Wait, seriously? I was kind of hoping Jeanette would be put out of her misery.\n\nAoO: (1d20+2)[ 4 ] \nDamage: (1d6+2)[ 6 ] \n\nAttack: (1d20+2)[ 22 ] \nDamage: (1d6+2)[ 4 ] \n\nstats: \n Spoiler \nPosition: C19\nHP: 3/9\nAC: 14, Touch: 10\nSaves: +3/+0/+2\nPower Points: 2\nPsionic Focus: No\n \n\n\n... Guess not. Good game, better luck in the future for you!" }, { "author": "Mavian", "message": " High Ref Mav: This is something I most likey won't screw up\n \nJeanette wins and receives the prizes previously mentioned. " } ]
[ { "author": "Thanatos 51-50", "message": "Dawn:\nThe herald ofnew things, that which marks the begining. When the Sun crests over the horizon and spreads golden rays of light and warmth of the land, slowly and surely arcing though the sky in an arc of life-giving energy.\n\nToday a chain of events are started by a man draped in a royal purple cloak, leaning aginst the neck of a black stallion, cluthing faded parchment in his sweating right hand. As the sun breaks over the trade village of Naraeton, he whells his mount into the center of town, bringin the stallion to rear, and he cries out in a voice which shakes the pebbles at his feet.\n\n \"Hear ye, citizens of Naraeton!\" he cires, \"Our Lord King has issued an edict. As you well know, to the East, we have the Lands of the Sangre Desert, populated by many a nomad and cutlture. For too long, Our King has decided, we have let the Green Hills stand between us, and our fellow sentients. As such, he has charged all present, and given them the duty to take on ADVENTURE! FAME! GLORY!\" \nHe calls, manicured and noble voice spreading throughout the village, drawing the attention of many a commoner around, and the ears for four particular denizens.\nIt is these four who are important, and these four who, in answereing the call, will for the next link in a Great Chain of events.\n[hr]\nWelcome to:\n THE KILLING EDGE \n[hr]\nSetting info:\n\nThe village of Naraeton (Procounced \"Nah-RAY-ton\") sits at the borders of the Kingdom Baelistrae (Pronounced \"Bay-LEAST-ray\"), in a mountain range somewhat decievingly named The Green Hills. It sits at the mouth of Snake Pass, and on endpoint of The Royal Road of Baelistrae. Shortly though this path lay the leeward side of The Green Hills, an area dubbed \"The Sangre Desert\" by Baelistrans.\nMore World History to be discussed at a later date.\n[hr]\nReady, Set, Roleplay!" }, { "author": "Bushwhacked", "message": "An elven girl, fair in appearance, sits alone above the crowds on a stone wall. She wears a loose but fetching outfit that suits her well and holds near her mouth a delicate wooden flute with a ring hanging from one end by a small chain.\n\nMusic rolls out, over the upturned buckler beneath her dangling feet (containing a few copper and silver coins to inspire the generosity of the audience) and over the heads of the crowds going about their daily lives. Some ears are perked, some stop a moment to watch but most walk idly by and fail to realise that she is watching them.\n\nPlacidly sitting there, letting the waves of the crowd and the tune from her lips entrance her, she eye's a patch of purple. The man it belongs to is also placing himself above the crowd and it seems for good reason.\n Now we're a little fancy to be just passing through this street aren't we sir? \n\nShe lowers her instrument and takes a closer look; he's royally appointed... well that was obvious she frowns for a moment thinking but then he suddenly cries out \"Hear ye, citizens of Naraeton!\"... \n \n Spoiler \n\nperform: (1d20+6)[ 7 ] \nknowlage (nobility and royalty): (1d20+2)[ 5 ] (oops that should be +6)\n " }, { "author": "VeisuItaTyhjyys", "message": "A long-haired man of orcish descent lets out a deep grunt as his flame-like eyes bore daggers into the back of the haughty, violet man astride the steed; his heavy, ornate saddle would be uncomfrotable for the horse. Nearly so uncomfortable as Manifest Destiny being declared upon his people was for Khoray Ba'Aduur, who had come to revile this man within a few moments of his arrival, but who needed a way back into the desert. There were some fellow sentients he would certainly like to get his hands on.\n\nKhoray does not speak as much as he used to, prefering his own company to that of city strangers and silent contemplation of how to right his wrong, but when words are called for, Khoray will not remain silent befre any man, noble or otherwise. \"What adventure,\" the nomad calls out to him, loudly, through tusked teeth, \"Is this duty?\" " }, { "author": "Rodgin", "message": "Brie decided that today was a fine day for a strole. The voice of a town crier caught her attention and she listened in earnest. The music from a local bard caught her ear as well, and she moved over there as the man finished his announcement.\n\n \"How exciting,\" she said to the bard, dropping a gold piece into her shield. \"If only I had someone to go that way with. An adventure in the uncivilized Green Hills! Oh, I would even consider paying someone to escort me.\" " }, { "author": "Bushwhacked", "message": "She smiles down at Brie before letting herself drop from the wall.\n \"Thank you\" picking up the buckler and empting its contents into one hand, a whole gold peice for that? it wasn't even that good \"Funnily, I was just thinking the same thing. I've spent a little to much time in this town. Although from the sounds of it I dont think we'll have to pay anyone off.\" \n\nShe becons Brie to follow while she shoulders her pack and makes for the man in violet \"Just follow my lead...\" she then stops and looks back \"Oh! Almost forgot, i'm Lucinda\" . She shoots off another quick smile and canters on ahead." }, { "author": "Rodgin", "message": " \"The pleasure is all mine,\" Brie says with an enthusiastic smile. \"My name is Brie Chandres. What do you have in mind?\" \n\nBrie follows Lucinda closely, knowing the bard probably knows more about how to get out to the Green Hills. The beginning of an adventure was always the most exciting." }, { "author": "Thanatos 51-50", "message": "The man smiles down at the half-orc.\n \"The adventure is simple!\" he proclaims happily. \"All Our King is looking for is to hiure, tough, hardy adventurers to serve as an emmissary. They are to deliver this paper to one of the nomad leaders. We wish to put forth a good face, and so, Our Wise King thought 'Why not send out a call for adventurers! Desert-folk respect the tough, let us send them something they'll respect!' Most wise, he is.\" \nWith a beaming smile designed to make a maiden swoon, he continues, seemingly oblivious of Khoray's distaste.\n \"Do you volunteer, noble warrior?\" " }, { "author": "Bushwhacked", "message": " \"Well Brie, do you know much about about dress codes?\" looks her up and down but doesn't wait for an answer. \"Well our mounted messenger here is wearing purple, an expensive coloured dye to make, and around here its usually worn by royalty... or the royally appointed.\" \n\nShe keeps looking back to make sure Brie is keeping up and can still hear. \"Well from what i heard, our boy in purple there is looking for people to do his work for him\" she smirks \"and he's rich enough to pay\". " }, { "author": "VeisuItaTyhjyys", "message": " \"Aye, I'll go,\" Khoray nods, keeping his distaste and his comments about exactly how much his people would respect someone paying another to do their dirty work, for a chance to to return to the desert with a party of allies without harming his people unduly. After all, it wasn't a mission of conquest, supposedly. If it was, Khoray would redeem some of his burden by breaking off and warning his tribe." }, { "author": "The_JJ", "message": "Harry 'Seldom' Speaks is a quiet cleric who for unknow reasons spends much of his life wandering just the wilds described, preaching his unamed philosiphy with considerable skill and almost never speaking to strangers other wise. Khoray might recognize him as a familier sight in these border towns, and amon the camps of 'barbarians.' Now he slowly walks up to the messenge. Uncomftorably begins Sir, I have decided it would be good if I were to cross the desert acompanied by others. I will go. " }, { "author": "Rodgin", "message": "Brie nodded, taking in Lucinda's words, trying to wrap her brain around everything. Needless to say, it didn't work well and soon she was lost in the swirling crowd, only kept grounded by the fact she was still following the bard.\n\n \"Tell him we will go,\" Brie said, tugging at Lucinda's sleeve. She was excited like she hadn't been in years. A trip to the desert! And with such rugged men! She could barely contain herself." }, { "author": "Bushwhacked", "message": " \"Thats good\" She said to Brie as they finally neared the messenger.\n\nTaking care to make sure she was standing just right to show of the rapier's hilt at her hip, Lucinda announced to the messenger \"We will go, can you tell us the details?\" " }, { "author": "The_JJ", "message": "Harry glances at the two newcomers, sizing them up. Then he shifts his weight from foot to foot, staring at nothing, waiting for the messenger to speak again, a tranquil island in the crowd." }, { "author": "Thanatos 51-50", "message": "After looking around and seeing no further volunteers, the horseman looks at the four spread before him.\n \"I have in my hand an important document which the King wishes delivered to the hands of a Tribal Leader out in the desert. I am authorised to offer a sum of forty gold as an incentive. Seeing as I have four volunteers - thats ten gold each given 'ere the start of you journey.\" \nThe messenger withdraws a stack of gold wrapped in paper from his belt and lets it drop to the ground.\n \"And theres more for when you return. Far out into the desert, we suspect the nomads roam. We predict approximatly one fortnight of travel before meeting a tribe, a week, if you have someone who know the nomadic ways leading. We have, however, one condition.\nThat you, as Royally Appointed Messengers adhere to the Messenger's Code and do NOT open the parcel with which you are entrusted.Swear this on your Honor, but understand that your life is forfiet for breaking said Honor.\" " }, { "author": "The_JJ", "message": " Hales \nThe cleric nods.\n I understand. \nHe takes his gold, and looks to the others.\n I'll be back soon. \nHe then buys himself a new waterskin plus some extra deserty gear for the trip.\n \n Spoiler \nto see how well I know what I need. Survival check\n (d20+7)[ 20 ] \n " }, { "author": "Rodgin", "message": " They'll kill us for looking, Brie asked, looking at Lucinda, shock etched clearly on her face. I hadn't planned on looking anyway, but that makes me want to stay home. \n\nPicking up the gold, she smiles. It is the first time she was ever paid for doing something. And by the King! She couldn't contain her excitement, so she started playing with a gold coin. She had to do something to channel her nervous energy.\n\n So where do I meet you, Brie asked, her voice belying her excitement. I have to go tell my parent's goodbye and get my things. " }, { "author": "Bushwhacked", "message": " \"Then don't think on it Brie.\" She takes her share of the gold and passes the remainder of the bag to the large quiet one.\n\nHolds her hand out for the box and tells the messenger \"I swear.\" and then to Brie letting Khoray hear \"I'll not leave without you and I think we all have things to do. Remember to get some food and water.\" She packs the box and makes for the market to buy a weeks rations and another waterskin." }, { "author": "Thanatos 51-50", "message": "The_JJ:\n[spoiler] Give me an exact list - prices as per the SRD, all you can think of is food and water - and maybe some light, light-colored clothing [spoiler]\n\nRodgin & Bushwacked.:\n \n Spoiler \n IT shure is pudy weather, today! Further descriptions will require a DC20 Knowledge (Weather) or (Nature) check - and then you'll just get a bunch of fancy, modern lingo for \"far skies, calm winds\",so don't bother. 😛\n \n\n\nBig V (I'm not even going to TRY...):\n\n \n Spoiler \n You are suddenly attacked by the QIS box! Seriously, man, are you in the world, still?\n " }, { "author": "The_JJ", "message": "I'll by 20 days worth of rations. That's all the money I have. I'm gonna assume my cloths are at least resonably desert worthy, and I can create water on demand." }, { "author": "Bushwhacked", "message": "Walks back to the square and looks about. Hmm first one back... She wanders up to where they met breifly the first time and lifts the pack from her shoulders with a sigh of relif.\n\nSome might not recognise her now, if not looking to hard. She's now dressed in a travelers garb with a wide hat to keep of the sun and her hair pulled back into a single braid.\n\nAs time passes she bores a little of waiting and gets out her flute to clean it." }, { "author": "Rodgin", "message": "After gathering her things, including the longspear she is using as a walking stick, and some encouraging words from her family, Brie sets off back to the square, adventure on her mind and excitement showing freely in her body language.\n\nA brief glimpse around the square, and Brie is quite sure she's the first one back. Leaning against her spear, she sets her pack down at her feet, idly watching others to pass the time." }, { "author": "The_JJ", "message": "The preist wanders back to the square and, upon seeing Brie, sidles up to her and sits down. I can make us water if we need it. He suddenly says, and then stops again, staring at nothing.\n\n \n Spoiler \nspot check for the flute player? [roll]d20+3[/roll]\n " }, { "author": "Bushwhacked", "message": " \n Spoiler \n\n (1d20+2)[ 19 ] :disguise check; not sure if it applies here or would have a penalty as she's not trying to hide behind it but thats the roll anyway\n \n\n\nLucinda notices the other two, puts away the instrument and starts walking over." }, { "author": "The_JJ", "message": " \n Spoiler \nI guess it doesn't matter. 🙂\n \n\n Harry \n I just finished telling... her that I can make us water if we need it. " }, { "author": "Bushwhacked", "message": " \"Glad your coming along then, I dont know how long these waterskins will last in the desert.\" She offers her hand to him \"I'm Lucinda and this is Brie, have you done much traveling?\" " }, { "author": "Rodgin", "message": " A pleasure to meet a fellow magic user, Brie says with a heart felt smile. Though I can't make any water. I can make fire and several other fun tricks, but no water. " }, { "author": "The_JJ", "message": " Harry \n Yeah, I travel a lot... ahem. My name's Harry Speaks. Some people call me Seldom. He stares at you for a moment, and then he begins meditate, now looking of in the distance towards the desert." }, { "author": "Bushwhacked", "message": "Looks down at the unshaken hand and retracts it before offering a smile instead \"It seems we all dabble a little then, i cant say what i've learned will be as impressive as the both of you but you shan't have have any trouble sleeping when i'm present at least.\" \nShe acknowlages Harry's gesture to detract himself and speaks to Brie \"How were your family? Did they take the news well?\" " }, { "author": "Rodgin", "message": " They were both pleased. Father started to reminisce about how he met mother out working for the King. Mother interrupted him and packed me a few things she thought I'd need extra. She is always so thoughtful. \n\nThere were, in truth, a million minor details Brie had missed when her parents talked and helped her pack. Things like the worried glances, the slight change in the tone of their voices when she mentioned the Green Hills and the desert beyond, but as was her way, she missed the little things." }, { "author": "Bushwhacked", "message": "After a few minuites of standing around chatting about not much Lucinda comes out with \"I can't see the big one. Did he talk to either of you before we seperated?\" She looks about again to make sure \"If he doesn't turn up soon I'm tempted to say we should go on without him\" " }, { "author": "The_JJ", "message": " Harry \nThe cleric snaps out of his prayers.\n Hmm... We could use someone like him, but time is important also. He looks at the two Perhaps we should wait just a little bit longer? " }, { "author": "Rodgin", "message": " Not much longer, we'll run out of daylight to travel by, Brie said with a shrug. She was anxious to be on the road, but having someone of the man's skills would be an asset. She sighed and shifted her weight, leaning heavily on the spear." }, { "author": "Bushwhacked", "message": "Smiles at Brie \"My girl makes a good argument. He knows the direction we'll be traveling, if he's not run off with the money he'll easily be able to catch us up.\" She picks up her pack again and winches under the weight, \"I vote we move anyone else?\" \n \n Spoiler \n diplomicy: (1d20+8)[ 19 ] \n " }, { "author": "The_JJ", "message": " Harry \nNods He can catch us, if need be. \nHe gathers his stuff into a backpack. Shall we go? " }, { "author": "Rodgin", "message": "Brie hoists her pack back onto her shoulders and a wide smile breaks across her face. She is more then excited to be on the road to adventure. She is quite sure this will be the best thing that ever happened to her.\n\nUnfortunately, she has a very small view of the world. This courier mission should only take the afternoon to complete. The desert can't be more then a few hours walk, right?\n\nWelcome Brie to experience education. It's hard, but do you learn." }, { "author": "The_JJ", "message": " Harry \nHarry begins to walk out of the town. As he leaves the edge of the city he throws back his cloak to reveal a scimitar belted to his hip.\n These girls seem young. Probably not used to life beyond here. Then again, I've never faced the desert before. I guess we're all new at this. " }, { "author": "Bushwhacked", "message": "Sighs internally when Harry made the first move and fell in behind him gratfully. She walks behind him looking back momuntarily to see if Brie has fallen in also and mentally thanks the golden heart that she didn't have to admit she didn't know the way." }, { "author": "Rodgin", "message": "Falling in at the rear of the group, Brie started to whistle idly as she walked. It was a great trip for her. At least at first.\n\nAfter the first thirty minutes of walking, her feet started to ache. She had heard of this happening, but to actually experience it was different. She bit her lip in resolve and did her best to keep her discomforts quiet." }, { "author": "Thanatos 51-50", "message": " \n Spoiler \n Dice Sounds!\n \n\n\nCarry On. And give me spot checks!" }, { "author": "The_JJ", "message": " Harry \n \n Spoiler \n (d20+3)[ 8 ] \n " }, { "author": "Rodgin", "message": "Spot Checks! *cue dramatic music*\n \n Spoiler \n\n spot - (1d20)[ 11 ] \n " }, { "author": "Bushwhacked", "message": " \n Spoiler \n see the ooc thread\n " }, { "author": "Thanatos 51-50", "message": " \n Spoiler \n (1d20+5)[ 15 ] \n (1d20+1)[ 16 ] \n (1d20+3)[ 15 ] \n (1d20+3)[ 11 ] \n (1d4)[ 2 ] \n \n\n\nBushwacked. I want an inititave roll from you, everyone else: weep at NPCs with rogue levels." }, { "author": "Bushwhacked", "message": "Frowns as she senses somthing amiss but hardly has time to react before...\n\n \n Spoiler \n (1d20+3)[ 7 ] \n " }, { "author": "The_JJ", "message": " Harry \n*weeps*" } ]
[ { "author": "HellFencer", "message": " 2:40 A.M. \n\nDarkness.\n\nDarkness covers the horizon. Street lamps buzz and flicker along the harsh streets. Rain falls in sheets, as if trying to smother the world into nothingness. It is early...too damn early for some of you. For others, this is standard routine. 2:40 A.M. to be exact. You have all recently boarded a public bus called the Transpo, and paid your fare. It isn't a grand bazaar of a ride, but it does get you out of the bone chilling rain.\n\nThe hydraulics of the bus sound as though the metal frame is a living being, sighing at some deep thought. The last of the passengers climbs aboard and takes a seat near a window, clutching himself to warm up from the weather. It is Wednesday. So far, this day has started rather depressingly, the only good thing being the running of the buses.\n\n 2:43 A.M. \n\nAs you look around you at the other patrons, there are about nine of you on board. A man young into his twenties with blonde hair and the complexion of someone who is on the beach all day sits in the back, staring out the window. Another young man with dark brown hair and brillant blue eyes sits with his leg across the seat, and his back to the window, finishing up a call on his cell phone; he seems rather important, or as if he perceives himself that way. An older man late into his thirties sits in the middle of the bus. He has a rather patriotic air about him, and is easily the tallest person on board. His black hair and blue eyes make him seem even more rustic and authentic for some reason. Of last note is a heavyset man of muscle sitting in the front half, and it looks as though he could easily tear someone's head off, despite his silence.\n\nThe rest of the people on board are of rather imparticular note, seemingly mundane in their own ways; the old lady at the front of the bus sleeping, the teenager listening to his rock music entirely too loud, the mother and her daughter of at least 9 years sitting quietly humming a tune to pass the time.\n\n 2:48 A.M. \n\nAs you climbed onto the bus, you each noticed an open, and half used, box of caffiene pills, and several cans of mountain dew half crushed and tossed behind the seat. The driver was a rather portly man, easily thirty two or so, and seemed to be sweating like a pig in his undersized uniform.\n\nHowever, this is all of little concern to you, as you each have a different topic on your mind, consuming most of your thoughts and attention, be it a wife far away, a time of killing so long ago, or knocking a man clean off his feet.\n\n 2:53 A.M. \n\nThe constant whine of the road and the loud pinging of the rain is enough to induce drowsiness in each and every one of you. Some manage to stay awake, while others drift slowly between dreams and reality. The lights overhead flicker in much the same way, unsure of whether to be awake or not.\n\nThe driver is also in a state of lacking complete awareness, as he pops yet another pill into his mouth, chasing it down with the mountain dew, emtying yet another can. He wipes his arm across his brow, staining the sleeve with sweat. It is to no avail, however, as his eyes slowly start to flutter closed, and his body slowly slumps over, being caught by the locking seatbelt.\n\n 2:58 A.M. \n\nA minute or so passes as the driver drifts into sleep, and starts to finally relax after such a long shift. And then his head jerks up, eyes fluttering back open, head snapping back and forth looking for something amiss. His eyes finally settle on a fast approaching car stopped in the middle of the road. He panics, slamming onto the brakes, spinning the wheel hard to the right.\n\nEach of you can hear the tires squeal and shriek as if crying out in pain and have but a second to brace yourself as the bus slams into a car ahead of it, crushing the windows and taking the driver under. You can feel the back end of the bus pull up from the ground a little as it fish tails around and starts to tilt over. Each of your are thrown around the inside as if you weren't even there. Not even the strongest of you can hold onto the years old leather, worn smooth and full of holes. As the bus reaches around with the back end, it fully tips over and scrapes and across the wet pavement, shattering most of the windows.\n\nThe metal seems to scream and sparks as it curves around to nearly be a one-hundred eighty degree turn. However, as it nears the crash, the bus then tips fully onto its top, crumpling down and shattering the rest of the windows, sending shards of glass in all directions. As the bus slams into the line of cars outside, it stops with a deafening crunch of metal.\n\nEveryone is now painfully awake, adrenaline pounding through their veins, blood pounding out. There are screams of terror, cursing, and crying all at the same time. It is enough to drive someone insane from the sound alone.\n\n 3:00 A.M. - The soul's midnight \n\nWelcome to Evil Dead.\n\n((OOC: I need you all to give me reflex saves, and post what you are doing after the crash.))" }, { "author": "WhiteKnight777", "message": "( Reflex on the Bus (1d20+4=14) )\n\n*Jack quickly attempts to right himself, looking around. His brain, suddenly jolted from a quiet brooding to full alertness, instantly snaps back into combat readiness. He hisses quietly, holding his body low to the ground*\n\n Status! anybody wounded? " }, { "author": "UnrealTiger", "message": " Ed \n\n(( Reflex Save:1d20+5=11 ))\n\nAfter the bus stops spinning and tipping over Ed crawls out of the bus, groaning in pain and checking to make sure that he didn't break anything during the crash." }, { "author": "GazMania", "message": " Tom \n \"Ach' me 'ed...\" Tom groans as he pulls himself up from the ground. \"This 'aint good, not gonna get to no fight in time...\" Once upright Tom stumbles to the front of the bus and tries to wrench open the doors.\n\n\n(( Reflex save (1d20+1=11) ))\n\n((Edit: I have re-written my sheet. Should be right, will work until the other profiler is back up and i can copy it better))" }, { "author": "HellFencer", "message": "As the people are tumbled around inside the bus, shards of glass slice across several of the occupants, flaying skin and sending a spray of red into the air.\n\nJack slams his shoulder into the window, busting the glass out into small fragments, several of which lodge themself in the muscle. Warm, dark red blood is sent traveling down his arm.\n\nTom is thrown out of his seat as the bus smashes the car in front, sending him into the metal just above a window. He wrenches his back against a seatback and finally comes to a stop on the ceiling, his head spinning.\n\nEd finishes a conversation, clicking his phone shut, just as the bus stops, throwing him over the seats into the teenage boy whom is being spun around. Their heads collide, Ed hitting just above his right eye, splitting the skin open. As he comes to his senses, he realizes his phone is missing from his hand.\n\nThe young woman on board, at least in her thirties, is craddling her daughter in her lap. She cries out, \"Annie, please wake up....please....you're going to be ok...God please help us!\" She repeats most of this over and over. It is hard to tell what is going on, as the girl is held nearly to the woman's chest.\n\nTom manages to get to his feet and makes his way past the others in the bus. He sees the teenager unconscious with the ipod still playing, as well as the old woman out cold. When he reaches the front of the bus, he can smell the sickly sweet aroma of blood. As he rounds the corner to reach the door, he sees the driver secure in his seat thanks to a seat belt, though his arms are hanging down and his face beat red. A corner of the bus has sheered off at the base of the window and dug its way into the driver's abdomen. It is quite a site to behold, as he is cut from one side of his belly to the other.\n\n(Jack: 3 damage. Tom: 3 damage. Ed: 2 damage. I'm going to need a fort save from Tom, as well as a strength check to open the doors.)" }, { "author": "GazMania", "message": " Tom \n \"Oh god, that is awful.. jesus....\" Tom mutters as he puts his hand over his mouth and trys not to give his breakfast back to the world. He fails and clutches his stomach as he spew all over the floor. \"Ach thats disgustin'...\" he says as he wipes his mouth on his sleave.\n\n \"Right then.. lets try to sort this out..\" Tom grabs the bus' door handle and heaves with all his might, muscles bunching across his back in the process as he attempts to open the door.\n\n\n\n(( Fort save (1d20+2=3) im assuming this makes me throw up, awful roll, will edit post if not.))\n\n(( Strength check to open door (1d20+1=15) ))" }, { "author": "Logain", "message": "((Sorry I'm late everyone))\n\nReflex Save (20 + 5 = 25)" }, { "author": "HellFencer", "message": "As Jeff feels the bus smash into the car, he uses the seats around himself to brace into a crash position, though he is still rattled around by the bus tipping over, and then upside down. He has some bruising on his left leg, but nothing major.\n\nTom tries to hold back the urge, but by the time he has a mind to resist, he is already throwing up. His early breakfast passes back over his teeth, following the several waves of bile, stomach acid, and wrenching pain from compressing his abdomen. He also ends up with a nose full of the sickening brown liquid. As he rights himself, trying not to slip in his own vomit, he pulls and pulls at the doors, but to no avail, as they feel locked in place by something. They do not budge one centimeter.\n\n(Jeff: 5 subdual damage.)" }, { "author": "WhiteKnight777", "message": "*Jack looks around, assessing the situation quickly. Not good, but not nearly as bad as it could be, at least these are his first thoughts. Need to check out the little girl, see if anyone can do first aid. Better check for emergency exits as well. Deciding on a priority, he kneels down next to the parents*\n\n How bad is it?. Somebody see if any of the emergency exits are unblocked. If not, we can crawl out the windshield. Somebody wrap a shirt around their hand and make sure all the bits of glass are out of the edges. " }, { "author": "HellFencer", "message": "As Jack kneels next to the woman craddling a little girl, he can't see much, as the woman is in the way. She has also begun to rock back and forth, weeping as if her child is dying...as if she can feel the soul slowly being ripped away from the girl's body. It appears that the woman does not even hear Jack." }, { "author": "WhiteKnight777", "message": " Jack Goodwell \n\n*Jack leans forward and taps the woman on the shoulder, speaking in a firm, authoritative voice*\n\n Ma'am, please, how is your child? if it's bad, we'll see if we can find a first aid kit on the bus. " }, { "author": "Logain", "message": "Even with his excellent perch, Jeff gets bounced around enough to make him dizzy. Everything seems to be happening in a trance. The bus tips over on its side, the people around him are screaming.\n\nIt's almost a reflex that makes him grab the seat, keeps him from being trapped under the bus, or worse- being ground into the pavement.\n\nHand to the side of his head, Jeff wanders among the other bus passengers, moving through the crunch of the glass.\n\nHe'll look around at the other passengers, trying to figure out who is the worst hurt. He sees one passenger trying to comfort the old lady and her child, so he'll stoop and check on the kid with the ipod before moving up to try and unstrap the busdriver." }, { "author": "UnrealTiger", "message": " Ed Kaitler \n\nClutching his brow to try and stop the blood flowing from it Ed realises that he doesn't have his phone anymore, looking up he takes full stock of what had just happened at starts to scrabble around looking for it. \"Anyone got a mobile here, we need to get some ambo's here now in case anyone's seriously hurt!\" \n Search/Spot(whichev is applicable):1d20+1=17 " }, { "author": "GazMania", "message": " Tom \n \"Damn it!\" Tom says as he removes his hand from the door, \"stupid door not go openin'...\" . Tom wracks his brain as he tries to think of how the bus drivers open the doors, but he never really used them that much. Damn.. should'a been on these buses more often.. .\n\nTom steps away from the door, carefully making sure he wouldn't fall on the vomit, and walks back to the other people who were on the bus. \" 'Ere kid, this good 'enuf for ya?\" Tom says as he reaches into the pocket of his jacket and comes out holding his phone. He holds it out for Ed to take off of him while at the same time helping him look.\n\n((Assisting Ed look for his phone))\n\n((Edit: Looking for phone (1d20+1=16) Sorry, thought you could still assist another in modern.))" }, { "author": "HellFencer", "message": "As Jack finally intervenes between the woman and her child, she looks up at him, tears streaming down her face. The mascara has run slightly, giving her a look of utter desperation. As she lowers her arms, Jack can see several shards of glass have lodged themselves into the girl's ribs, just below the right breast. Blood stains most of her shirt as she appears to not be breathing. From this distance, Jack can't tell whether the girl is alive or dead. However, it does remind him of the pain in his own shoulder, the blood staining a large portion of his sleeve now.\n\nThe woman looks pleadingly in to Jack's eyes, quietly saying, \"Please....help....her\" as if she has no greater strength to speak with any longer.\n\nJeff slowly makes his way over to the knocked out teen, kneeling to get a better view. He does not see any injury on the backside of the boy, however, he would have to roll the boy onto his back to check the rest. As Jeff realizes, that is probably a bad idea. In any case, the iPod is still blaring rock music, one earbud still in the kid's ear.\n\nEd tries to hold his wound shut, but that only causes some blood to drip down into his eye. As such he has no luck finding his phone, instead, trying to wipe the blood out. By this time, his eyes have teared up and fouled the whole search. He does finally get the wound under control and his eyes cleared up for the most part.\n\n(Tom needs to roll a spot check)" }, { "author": "WhiteKnight777", "message": " Jack Goodwell \n\n*Jack quickly tries to bind his own wound to staunch the bleeding, tearing pieces of his shirt to use as bandages. Meanwhile, he calls out*\n\n Someone see if there's a first aid kit in here! look for something marked with a red cross. \n\n*As quickly as possible, he checks the girl's pulse*" }, { "author": "HellFencer", "message": "Jack quickly realizes he won't last long himself with glass sticking out of his shoulder, and begins trying to bind the wound. Afterwards, he checks the girls pulse and after several moments of wondering, he feels a slight pulse, just as he was about to pull his finger away. She is alive, but just barely holding on.\n\n(Jack needs to make a heal check so as to not worsen his condition, and also to pull out the glass without doing more damage. Higher heal DC to bing the wound while leaving the glass in, if he thinks he will just do more bad than good in removing it.)" }, { "author": "Logain", "message": "Jeff will pull the bud out of the kids ear, and turn it off. He doesn't take it, but leaves it right there by the kid- on second thought, he stuffs it into the kids pocket.\n\nOnce someone starts asking about the first aid kit, Jeff moves toward the front of the bus, remembering the driver. There's a first aid kit in the front of every bus, up by the driver's seat. Sometimes they're supplemented by driver's 'habits' but since the driver had a bottle of caffiene pills, it's probably going to be pretty standard.\n\n Standard quick search to figure out if the first aid kit is still in the bus, and not outside somewhere in the wreckage: d20+3=18 \n\nOnce I'm up there, I'll also see that the driver is hung in his seat, and grab the guy trying to open the doors to help me get him down." }, { "author": "HellFencer", "message": "As Jeff looks around the broken console, warped into a bow shape, he does find a med kit stuffed into a compartment. The door to the area has been ripped off and lays on the floor.\n\nTom is tapped on the shoulder by a man he heard walking up, and sees him point up to the driver. As Jeff gets a full view of the gore, he feels his stomach begin to churn. There is a large chunk of steel embedded in the man's abdomen and large amounts of blood have begun to flow down onto the floor, staining the driver's shirt, jacket, and face.\n\n(Jeff needs to make a fort save.)" }, { "author": "Logain", "message": "Jeff will grab the med kit and vomit as he moves away (Fortitude Save 1d20+0 = 3). Wiping his mouth, he'll look at the guy near the door, and say, \"Sorry dude- watch your step.\" He'll slip as he moves back to the man helping the kid. Once the guy has the med kit, he'll tap his shoulder, and say \"Dude, check out that kid too- I think he's probably hurt.\" " }, { "author": "GazMania", "message": " Tom \n\nJust as Tom held out his mobile phone for Ed to take he was tapped on the shoulder and lead to the front of the bus by the other young man. Like Tom, this man also couldn't stomach it. Tom carefully stepped over the vomit, whether it was his or that mans he wasn't sure, and put the mobile back into his pocket. \"Well.. the lad can find is own..\" he mutters as he starts looking around the bus.\n\n \"I dun't wanna worry no-one\" he says to the people on the bus, \"but we just been in-a crash. I dun't know, but it might be leakin gas... We better be gettin out before long..\" With this said Tom starts looking around the bus for an emergency exit that would be use-able.\n\n(( Search check for emergeny exits (1d20+1=14) ))" }, { "author": "WhiteKnight777", "message": " Remove glass from wound and bind it (1d20=20) \n\n(Hooray for my first ever nat 20 on IC. On another note. I apparently can't decide what my own name is. It is, in fact, Jack, not Jake. The description is specific enough that you can tell it's my roll :p)\n\n*Jack quickly picks the glass from the wound and binds it, once more looking down at the little girl, then waving at the man with the medical kit*\n\n Damn it.. wish Doc was here.. I wasn't a medic. \n\n*Jack looks the girl over, concentrating on the head and neck, but making sure not to touch her*\n\n All right, ma'am. Let's not move her. If she has head or neck trauma, that's the last thing we want to do \n Damn damn damn hell.. This is the last thing I need... never a goddamn medivac chopper when you need one. " }, { "author": "HellFencer", "message": "As Jeff empties the contents of his stomach in a rather painful upheaval, the old woman near the front of the bus begins to stir. She is not fully aware, but not asleep either. He body and fingers twitch every few seconds as if her synapses are triggering her body into a restart.\n\nJack manages to slide the glass out rather easily and is surprised at how well he binds the wound. Perhaps he was a doctor in a previous life... As he speaks to the woman, she just looks up into his face, as if he has been sent to help her. \"The lord has sent me an angel, hasn't he? You're here to help...I know you will succeed.\" Despite the praise Jack recieves, all he can find are the two pieces of glass in the girl's chest. As far as he can tell, she is alright beyond that.\n\nAs Tom walks carefully around the bus, the sounds of glass crackling into metal is heard undertoe. He sniffs the air as he speaks of gas, but doesn't quite notice any. He very easily spots the door in the back of the bus. As he moves up to take a look, he can see a small indentation for a key.\n\nOutside of the bus, a polyphonic ringtone can be heard going off. It is obviously some sort of song, but you can't tell what. Ed immediately recognizes it." }, { "author": "Logain", "message": "With the lady at the front of the bus going into convulsions, Jeff will stop by her once he's passed the small medical kit to the guy helping the little girl. Then he'll move back over to the twitching lady, and put a hand on her, speaking calmly. \"Lady, you've been in a crash. You're going to be okay, though.\" " }, { "author": "WhiteKnight777", "message": "*Jack tries to remember what Doc used to do when he checked for head trauma.. his mind races as he tries to think what might be wrong, how he could check without further damaging the girl. He looks at the woman*\n\n I'm just a man, ma'am, and I'm going to do everything I can to help her. As far as I can tell, she's fine, but I'm afraid that she have sustained some kind of head trauma. We need to get some kind of medical team here immediately. \n\n*He yells to the entire bus*\n\n Whoever has a cell phone, call 911 right now. If nobody has one, find that one that's ringing and use it. " }, { "author": "HellFencer", "message": "The old woman just lies there, continuing to convulse every few seconds or so. As Jeff holds his hand on her, he can feel the muscles spasming just beneath the surface. It almost feels like writhing....but that couldn't be right.\n\nThe younger woman continues to stare into Jack's face, though it is rather dark in here. She almost pleads with him saying, \"You're going to save her, right? We're going to get out of this alive, right? Please..you have to...\" she begins trailing off and repeating herself once more.\n\nAs if of its own volition, the cell phone ringing gets slightly louder as it is talked of. It is going on ring number fifteen by now. Whomever is on the other end must really want through." }, { "author": "WhiteKnight777", "message": " Jack Goodwell \n I'll do the best I can, ma'am. That's all I can promise. I intend for everyone to get out of here. \n\n*Jack begins looking around for anything that could be made into a stretcher.. he's surprised how well he's reacting to this situation*\n\n I guess some old habits never go away. " }, { "author": "GazMania", "message": " Tom \n\nTom stares around the bus until he sees the door at the back. He rushes towards it and starts feeling the door when he sees the key-shaped hole. Oh no... I can guess where that will be... he thinks to himself as he tries to think of a way to put off the inevitable search. Jack gave him that reason.\n\nAs he hears Jack ask for the phone Tom puts his meaty hand into his jacket pocket and pulls out his phone. He flips it open and punches out 911, not checking first if it had a signal. He puts it up to his ear and waits for a reply." }, { "author": "Logain", "message": "Jeff will gently ease the old woman down on her back, while she's 'writhing,' and try to get a response out of her. \"Hey... Lady, are you okay?\" " }, { "author": "HellFencer", "message": "The woman stops sobbing as much and quietly nods to Jack's comment, still deathgripping the child. As time passes, the girl looks as though more blood is pouring out, and her breathing getting shallower. Jack knows she will die soon if nothing is done.\n\nAs Tom waits for someone to answer on the other end, he hears it finally pick up, except it is an automated voice. \"We are sorry, but all available circuits are busy. Please stay on the line and we will get to you as soon as an operator becomes available.\" Then, there is silence on the phone. Utter, blank, silence.\n\nJeff seems to comfort the woman by settling her into a better position, as the convulsions come in further intervals, though not completely going away. The woman does not wake up, nor appear to hear him." }, { "author": "WhiteKnight777", "message": "*Jack curses under his breath. He takes another look at the girl's wounds. If the blood is really pumping badly, he will attempt to suture the wound closed, assuming there is something in the medical kit he can use to do so. If there isn't he will look for something to cauterize the wounds. If the wounds are not that serious, he will just attempt to bind them.*\n\n Heal Check for the girl (1d20=18) . Apparently Jack is a medical savant." }, { "author": "HellFencer", "message": "Jack does find something to suture her wounds shut, as well as a needle to thread it on. As he gets closer, he sees that removal of the glass will be necessary. As he slowly pulls them out, he finds that they are about as large as the ones he pulled out of himself not but a few minutes ago.\n\nHe surprises himself with how well he sews the girl back up, thinking she will make a full recovery. The woman can only gape on in horror as she holds the child steady, but looks extremely relieved as he finishes. \"You really are an angel, sent by God to deliver us from woe and suffering! Praise to Jesus!\" she exclaims.\n\nAs she leans down to kiss the girl's forhead, Jack sees a necklace drop out of her shirt. It is a simple silver chain with a crucifix upon it. However, the cross hangs upside down, tangled in the chain for a moment before correcting itself.\n\nThe cell phone outside the bus grows even louder as Jack watches the crucifix dangle about. It has now rung for at least a full minute or two without stopping." }, { "author": "UnrealTiger", "message": "(( Sorry 'bout not posting yet, had a real busy coupla days and it just slipped my mind. On the plus side I now have a nice new wallet, after about five or six years of abuse the old one was ready to die long, long ago :D ))\n\nSuddenly the Ed hears the ringtone on his phone going off and judging by how loud it was it'd been going for awhile now. Must be pretty shaken by the crash if I hadn't heard it till now. Still gotta call the ambo's though. \n\nWith that thought he makes his way towards were his phone is and telling that it's outside he kicks out the remaining glass in a window a quickly goes to pick it up. Pressing the answer button he put's the phone up to his ear \"He-hello, who is it?\" " }, { "author": "WhiteKnight777", "message": " Jack Goodwell \n\n*Jack stands up and stretches, breathing a sigh of relief as he finishes suturing the girl's wounds closed. he pockets the broken glass, not wanting anyone to step on it*\n\n Damnation, but that was close. If I ever see old Doc again, I'm buyin the rounds. Seems like a nice lady. Little high on Jesus, but I guess you could do worse. Just hope everything works out all right for her and the girl... man.. that upside down cross really messed with my head.. \n\n*Jack shakes his head, then looks around. He looks out the window, trying to spot the cell-phone*\n\n Well, I can't begin to guess at His plans, but I just have to do what I can. In any case.. someone really wants to get through. " }, { "author": "HellFencer", "message": "As Ed's hand reaches for the phone, the sounds of the ringtone seem to flow together into a sort of ping sound. Its almost as if time slows down and the sounds blend into one horribly long note. Ed feels as if he will never reach the phone. When he finally does, the sound reverberates through his mind for a moment as he hits the answer and hears only slight static.\n\nAs he is about to hang up the phone, he hears a sound. And then another, and then a few and they get louder each time. After about five or so sounds, he can tell it is the sound of a person laughing.\n\n \"heh heh......hehehe.....heh heh heh hehe....hahahaha.....hahahahahahaha..heeeeehahahaa aa... Hahahaaaaa... Hahaha Haaa.. Heh Heh Heh... HA HA HA...HAHAHAHA...HAHAHAHAHAH AAAHHAHAHAHAHAAAAAA......\" \n\nIt slowly degrades into nothing more than a hysterical maniac on the other end of the voice, however the laughter send a chill striaight down Ed's spine. He can't let go of the phone, as much as he wants to. He can't even speak back. Finally the laughing subsides and is immediately followed by a whispering voice and echoes in Ed's mind. It feels as if his ear is being tickled by breath, it is so real...\n\n \"join....us....\" \n\nAfter that, the phone starts beeping as if a call was lost and Ed is in control of his movements once more.\n\nAs all this is going on, the woman says to Jack, \"You shouldn't be so modest. There is a plan for all of us, in the grand design. We were meant to meet like this.\" She actually smiles a little at this point, and Jack can tell that the girl is in less pain as before. In a bout of mad luck, the girl actually shakes her head a little; her eyes fluttering open.\n\n \"....M...mommy?\" \n\n(Ed needs a will save :))" }, { "author": "UnrealTiger", "message": " Will Save:1d20+1=5 \n\n(( Well I don't think that this is going to turn out well, no I don't think that this is going to turn out well at all . . . ))\n\n(( Also it just had to be my bad saving throw didn't it ::) ))" }, { "author": "HellFencer", "message": "As the voice drops away from the phone, there are images of death implanted into his mind. Corpses piled into massive hills, blood drenching everything, skeletons stretching out to claw at him. Then darkness. He hears the sound of chopping. It is a fleshy sound, like that of an axe hitting a wet log..or sinking into thick mud and hitting a lump. In fact, as the image lights up, he can see it is an axe chopping a human. The view pans around and it shows Ed holding the axe, going at the body as if driven by it. His face holds a distinct grin." }, { "author": "Logain", "message": "Jeff will feel for the old lady's pulse, and check her for any wounds or obvious injuries. While he's doing this, he'll shout out to the other passengers \"Did anyone ever call an amublance?\" " }, { "author": "GazMania", "message": " Tom \n\nTom stand patiently with the phone to his ear and when some-one finally does pick it up he is about to talk when the fact that it is a robot gets through his brain. \"Damn it! What damn thing we pay damn taxes for damn it if there aint even no man to answer me call when someone need help damn it...\" With his little rant over he puts the phone back inside his pocket.\n\n That damn ringing better stop soon... he thinks to himself as he leans on the nearest wall and watches Jack work to save the child. \"Wonder if he a doctor...\" Tom mutters as he rubs his back, \"not good to have no damn injury before no fight..\" \n\nAs Tom leans on the wall the young man gets up, kicks a window in and pulls his inanely ringing phone out. Tom watches him, unable to hear the laughter on the other side. Wonder why he aint sayin' nothin'. is the thought that crosses Tom's mind, but the words that come out are \"you all right kid?\" \n\nAt Jeff's comment Tom answers him. \"Yeah, I rung the ambulance, but he aint comin'. There aint no man to answer me call.\" \n\n((Stupid laws of physics, I knew that))" }, { "author": "HellFencer", "message": "((Just so you know, the bus is upside down, meaning you can't sit on anything except the metal cieling, covered in broken glass.))" }, { "author": "Logain", "message": " \"Well, this lady is having a seizure, and I was too scared to check that kid,\" he says, pointing to the kid who was wearing the blaring iPod.\n\nJeff swallows hard, and glances back up in the driver's direction. \"Maybe someone should go twist the handle thingie to open the door. I can't imagine it's doing any of us any good to sit in the glass.\" \n\nJeff coughs, still tasting his own vomit, \"Or at least, we could check on the poor souls in the car in front of us.\" " }, { "author": "HellFencer", "message": "Its right about at this point, that all of those conscious can start to smell something strange in the air. At first, it smells sickly sweet, and deathly familiar, but you can't put your finger on it. A few seconds go by and then it hits you hard in the face like a brick; you can smell gasoline, and not just a little. You can get away from it. You can't hear it leaking, as the rain is still pounding away outside into the street." }, { "author": "GazMania", "message": " Tom \n \"Your right.. we should check on that car, but...\" Tom stops as he smells something and sniffs the air a few times to figure out what it is. \"Ya know.. that smells like.. GAS!\" The last word is a frantic yell as Tom realises what it is he can smell. \"We gotta get outta here..\" Tom says as he begins smashing at the emergency door behind him to try and open it.\n\n(( Strength check to open door. (1d20+1=16) ))" }, { "author": "HellFencer", "message": "Try as he might, Tom is not able to bash the door open. At best, he makes a dent in it. Breaking the glass would prove foolish, as there is black criss-crossing metal inside the window for added protection. Tom does realize that several of the windows have been broken out, and with a little time, could be cleared of excess shards." }, { "author": "Logain", "message": "Jeff will take off his heavy jacket (it is raining, after all) and use it to protect his hands as he knocks the glass out of the edge of a frame. He'll shout to the medic guy, \"Start helping the lady and her daughter out, okay?\" \nHe'll then turn around, and shout to the big guy pounding on the door, \"Can you grab this old lady?\" \nJeff will do his best not to do more damage to the unconsious kid with the earphones, and drag him out the window after everyone else." }, { "author": "GazMania", "message": " Tom \n\nTom stands pounding on the door but it does no good. He's about to lose hope when he sees the windows that are already broken and an idea forms in his mind. Hes about to go over there and knock the glass out of the frame when the young man gets to it first.\n\n \"Right..\" he says after being told to pick up the old women, \"but 'urry up with that there window\" Leaving the boy to knock the glass out of the frame he steps up to the old women and trys to pick her up." }, { "author": "WhiteKnight777", "message": " Jack Goodwell \n\n*The smell of gasoline triggers a flood of images in Jack's mind.. burning, deathpainscreaming... he finds himself breathing hard, bent over a little hands clenched into whiteknuckled fists, teeth gritted. Then he stands, straightening up*\n\n Damn.. get ahold of yourself. This is NOT the time. \n All right, folks. We need to get out of here, now. Get the glass out of the biggest windows you can, front windshield preferably. is there anything long and flat that we can use as a stretcher for the girl? " }, { "author": "Logain", "message": "(( I was under the impression that the front of the bus was still entangled with the car that we smashed into. If that's not the case... well... I'll still knock out the side windows. I've already seen the dead driver, and it gives me heaves. ))\n\nAfter Jeff is finished clearing the glass from the frame, he'll toss his jacket to the medic guy, and say \"Use this- we just need to drag her outside.\" \n\nOnce the glass is clear, and he's passed off his jacket, Jeff will move over to the kid with the headphones and slowly and gently roll him over onto his back. If there are no obvious wounds, he'll try to check the kids pulse ( his hands are shaking )." }, { "author": "HellFencer", "message": "As Tom attempts to pick up the old woman, he finds no problem doing so, except that she seems rather awkward for such a small person. He drags her out of the bus carefully, not doing more harm than good.\n\nJeff has no problem clearing out the rest of the glass, minus a few new scratches to his coat. He tries to check for a pulse, but is worried about getting the hell out of the bus and has some toruble finding it.\n\nJack shakes his mind and finally gets a grip on reality. Or so he thinks. He knows its not real, and yet can hear the gunfire of automatic weaponry, the screams of people burning to death in fire choking on their own ashes. It is enough to drive him mad, save for the coat that hits his leg. If done slowly, the coat would suffice, in Jack's opinion.\n\nAs you are now moving around more, and breathing a bit heavier from panic setting in, you are getting a little bit tipsy from the fumes. Not enough to effect your movements, but you are growing slightly numb on your extremities and lightly dizzy.\n\n(Jeff: heal check baby, with a -2. Everyone can attempt a Will save at a -2 to calm themself down; if not, you are shaken until you are out and away from the bus for awhile.)" }, { "author": "Logain", "message": "Heal Check: (1d20+1=21)\nWill Save (to calm down): (1d20+1=9)\n\n http://invisiblecastle.com/find.py?id=558455 \n\nOnce people are moving, I'll start to get jittery. I mean, this bus could go up at any moment. And there's no telling when help will arrive.\n\nI'll gulp some air and try to take the kid's pulse again. I just have to focus. I did have to do CPR that time Johnny got hit by a riptide. This isn't any different." }, { "author": "UnrealTiger", "message": "His hand shaking slightly as the images leave his mind and he hears the voice on the phone whispering to him softly \"join....us....\" and then . . . nothing. The call connection was lost. Lowering his still shaking hand Ed looked at the phone in his hand, lights soft illuminating it. What the f#&k was that ****. Jesus that crash must've been much worse than I thought, I really . . . and suddenly Ed's thoughts are cut short by a cry that pierces through the haze of his mind \"GAS!\" .\n\nLooking back towards to the bus he see's everyone concious in there scrambling to get everyone else out and even outside the bus he smells the distinct whiff of petrol in the air. Snapping the cover of the phone shut he quickly goes back to the bus window and see's some guy asking for a stretcher for a girl. \"Man forget a stretcher we haven't got time for that, just pick her up and pass her out to me out the window quickly before the petrol finds some flames!\" " }, { "author": "GazMania", "message": " Tom \n \"Calm down Tom.. you out now Tom.. you be fine Tom..\" Tom mutters as he bounces from foot to foot. It seems to be that hes fighting an invisible foe, Tom was doing the one thing he is most used to to calm him down, his boxing. \"Might still get to fight on time Tom...\" he mutters, seemigly oblivious to whats happening around him.\n\n(( Will save to regain cool (1d20-2=6) ))\n\n((This is assuming im outside the bus and not inside, will edit in the morning if not))" }, { "author": "WhiteKnight777", "message": "( Will save on bus (1d20=7) -2 = 5)\n\n*Jack is unable to get the death-screams out of his head, or purge the stench of burning flesh from his nostrils. He looks down at the little girl again, though, and can't bear the thought of hurting her. He takes off his coat, and gently places the girl on it, motioning the nearest calm person over to help him carry her, being as careful as possible not to jostle her in any way, while still moving with as much haste as possible.*" }, { "author": "HellFencer", "message": "Jeff steadies his hand for a moment long enough to find a pulse in the boy. It is strong and healthy, as the boy appears to be. However, panic is beginning to set it more rapidly, as his heart starts to beat as though he was running. hsi vision starts to become blurry on the edges and he feels a little more dizzy.\n\nUnfortunately for Tom, all his mind can focus on, is the crash, the squealing of tires, the sounds of metal crunching, and the thought that he, or anyone else, could die in an explosion. Thoughts of his best fights race through his mind. He tries to run through scenarios in his mind to calm him, but all it does is get his heart racing.\n\nAs Jack desperately tugs at the girl wrapped in his coat, the woman helps with the other end. As they get her to the window, Ed outside helps pull her out. When he gets outside, he looks around, somewhat wearily as if a chopper is about to fly over but shakes it off.\n\nWatching everyone but himself get out of the bus, Jeff starts to worry even more." }, { "author": "Logain", "message": " Okay, you're really starting to freak out, Jeff- take deep breaths... wait... there's a gas leak. Just do tai chi or some **** later- grab this kid and pull him out into the rain. Maybe he'll wake up, and everything will be cool... \n\nJeff is starting to panic, his breath coming in short gasps. As everyone leaves him behind in the bus, he starts to have throughts of hollywood blockbuster explosions, and his firey death. Jeff will make sure he has his backpack wit him, and then he'll pull the kid with the headphones out of the window, and into the rain.\n\nNow that he's in (slightly) cleaner air, he'll start breathing heavily and trying to calm himself down while he drags the kid further from the bus. Once he's out, he'll look around and ask \"Is that it? Did we get everyone alive out of the bus?\" " }, { "author": "GazMania", "message": " Tom \n So then I dodged to the left, jabbed to the right and he hit me with a bus. GAHH! . Tom's thoughts are interrupted by the memory of the accident and he is dismayed to realise he is still there. \"Just gotta calm down.. breath deep, all the crap..\" are barely audible as Tom mutters to himself as his previous attemps at calming down had failed.\n\n \"Yeah, hes right, we all all right, right? No one on bus still, right?\" His voice sounds hopeful, no way I gonna go back in there " }, { "author": "HellFencer", "message": "As you all stand in the rain, chest heaving for real air, the cold chilling through all your clothing, you feel...sad for some reason. Its a strange sensation, seeing the wreckage of the bus. It feels like a part of the journey has died...and the sky is crying to see it end. You all see soem sort of flickering light from the front of the bus, but can't tell where its coming from.\n\nAs you are all standing safely away from the bus, there is a feeling deep in your gut that something is watching you. Something...not right. The hair on the back of your neck stands on end, followed by your arms, and finally running down your legs.\n\nOff down the road, you hear a loud crash of metal against the street. As you snap your heads to look, you see a second one tip over and smash into the street. And a third bashes into the concrete, sending sparks into the air. It occurs to you that they are falling over in your direction, and speeding up. By now, the nearest one has fallen down a half a block away from you.\n\nAs they \"fall at you,\" the sense of fear, panic, and...evil...heightens in your mind, making it feel as if you should flee for your very life." }, { "author": "GazMania", "message": " Tom \n \"What in the?... Run!!\" are the only words Tom manages to get out before hes turning around and running away. He stops to grab the old women and slings her over his shoulder. He pumps the powerful muscles in his legs as fast as he can as he runs in the opposite direction to the lights and attempts to look for anything to take cover in, but in the panic he is under he doesn't do a very good job of it.\n\n(( Search check to find somthing to hide in (1d20+1=4) ))\n\n((Dont count on me to find any cover, or to run very fast carrying the women))" }, { "author": "Logain", "message": "Jeff sees that something bad is going to happen. Something very bad.\n\nHe'll drag the kid at as close to a run as he can manage, to the closest building, (one with a not-so-sturdy door) and try to kick it in." }, { "author": "WhiteKnight777", "message": " Jack Goodwell \n\n*Hackles rising, Jack snarls, his face a blank mask. He quickly scoops up the girl in both arms, running towards the closest building, following the overs for now, muttering to himself*\n\n Cover, damnit.. gotta get to cover.. " }, { "author": "Logain", "message": "Is there a gun store, hardware store, pawn shop, or some place that would have weapons nearby? I'd rather have a chainsaw than a .38, but either will work in a pinch." }, { "author": "HellFencer", "message": "As you all begin to run off opposite of the falling poles, the poles start falling faster and faster. Tom hefts the old woman onto his shoulder and starts running, followed by Jack with a girl in his arms. The girl look up at Jack, then shifts a little and looks over his shoulder.\n\nThe next thing Jack hears is the high pitched squeal of a small girl. The sound is absolutely horrific as she cries out for dear life. Her mother is running right behind Jack, trying to keep up. Ed runs past the both of them, his eyes searching for someplace safe. He spots a certain building and runs to it across an open parking lot. The others recognize the lettering across the front that say \"American Legion\".\n\nJeff brings up the rear, draggin the teenager as fast as he can. His hair bristles along his body, and everything tenses up. It feels as though his heart will jump out of his throat, he is so panicked.\n\nEd gets to the door of the place and tries to turn the knob, but to no avail. He bangs with his fist, then turns to kicking, but all proves for naught.\n\nThe evil feeling is getting closer and closer..." }, { "author": "Logain", "message": "I'll drop the teenager once I get to the door, and help hit it with my shoulder. \"Give the kid to her mom and help, dammit!\" I shout at the medic guy.\n\nApparently the girl is feeling better, because she has one hell of a set of pipes!" }, { "author": "HellFencer", "message": "(Include a strength check in your post if you are trying to force the door.)" }, { "author": "UnrealTiger", "message": "After his stout kick on the door frame didn't work Ed took a few quick steps backwards and breathing in deeply he turned his shoulder towards the door and charged towards it, trying to put every ounce of strength he had into his shoulder. Please god let this work, I dont want to find out what's back there, not after that phone call, not after the phone call. \n Strength Check: 1d20+1=14 plus Action Point:1d6=4 for a total result of 18 ." }, { "author": "WhiteKnight777", "message": " Jack Goodwell \n\n*If the door doesn't bust on Ed's attempt, Jack will draw his pistol and try to blow the lock off.*" }, { "author": "HellFencer", "message": "Ed's shoulder rams hard into the door, and through the fear, you can all hear a loud crackling of wood. Ed nearly tumbles over as the door flies open. He is standing inside of a small hallway that leads into a large open room. It looks mildly defendable, but definitely better than staying on the street.\n\nThe falling lamp posts are nearly on top of the group and the primal terror is climaxing within your minds. The little girl stops screaming and seems to have passed out once more. Now, it is the girl's mother whom is screaming her head off, as she tries to shove Jack inside the building.\n\nInside, the building smells of disuse, but is otherwise in decent condition. It is, however, extremely dark inside, save for the moonlight shining through the doorway, making Ed's shadow appear slightly strange. He hardly has time to ponder it though." }, { "author": "GazMania", "message": " Tom \n\nTom carries on running with with the old woman over his shoulder when he hears the sound of splintering wood in place of the falling lamp-posts he had gotten used to.\n\nSkidding to a halt he turns around to see Ed entering through the door and Jack beind 'helped' through by the young girls mum.\n\nHe rushes over to the door, \"C'mon, hurry up!\" and gets inside as soon as there is an opening." }, { "author": "Logain", "message": "Jeff gets there too late to help push open the door, but he grabs the kid by his collar, and drags him in as he pushes the lady holding her daughter through the door.\n\nHe is terrified, and his only thought is getting away, but at the same time, he doesn't want to leave these people to it. How weird is that? His breath is coming in pants, his eyes a little glazed, and his adrenaline rushing.\n\n \"Come-on-hurry-we-got-to-get-inside!\" " }, { "author": "HellFencer", "message": "Ed is pushed into the interior of the building, quickly followed by Jack and the little girl's mother. Tom jumps inside and sets the old woman down, heaving for air. Last but not least, Jeff gets inside, tugging the kid by the collar. As he is desperately pulling the teen inside, he sees the poles falling within twenty feet of him....then ten feet....\n\nJeff stands and, being the last person inside, throws the door shut. It opens inward, so he rests his back against it as it shuts. Just as the door shuts, there is a loud thumping from the other side. It is strong enough to push the door back open several inches, then gives way to Jeff's weight making the door shut again. This goes back and forth for about thirty seconds. After that point, the pounding stops, Jeff suddenly stops yelling, and the inherent sense of evil calms down." }, { "author": "Logain", "message": "Jeff shakes himself... suddenly realizing that the voice screaming was his own. He sits down, out of breath, and suddenly not terrified, as the evil leaves.\n\nHe looks around the near-total darkness of the room, and sighs. Without giving up his spot by the door, he arranges the unconscious kid to sit next to him, as kind of a temporary doorstop, and takes the iPod out of his pocket. He thumbs it on, hoping to find some music to calm him down. If nothing else, the little light will be nice." }, { "author": "HellFencer", "message": "Most of what Jeff finds is rock music, most of which is popular on a rock station right now. However, there is nothing that one could consider calming. The slower slongs are better than the faster ones in terms of calming down, but overall, it is a moot point." }, { "author": "Logain", "message": "With nothing worth listening to on the iPod, Jeff will look around at the other crash survivors.\n\nOne by one, he's going to look them over, and when he's done, he'll speak up and introduce himself.\n\n \"Uhhh... okay, everyone. I'm Jeff. I'm from California.\" " }, { "author": "UnrealTiger", "message": "Standing in the middle of the room rubbing his aching shoulder Ed walks over towards one of the walls and pressing his back against it he slowly sinks to the floor, sitting down with his legs splayed out. As the man by the door attempts to introduce himself Ed glances towards him and letting out his breath in a sigh he reaches into his pocket and brings out his mobile phone. Quickly punching in a few numbers he presses the dial button and waits for the person on the other end of the phone to pick up." }, { "author": "WhiteKnight777", "message": " Jack Goodwell \n\n*Jack nods to Jeff, and shakes his hand with a firm grip*\n\n Jack Goodwell. Pleased ta meet ya, Jeff. Shame things couldn't be more.. friendly-like. " }, { "author": "GazMania", "message": " Tom \n\nInside the room was a lot better than outside it in Tom's eye and he sighs with relief. \" 'Ello, the names Tom. Ya might a seen me box.. if you inta that sorta thing..\" He then looks around the others expectantly, one of 'em must of seen me... " }, { "author": "HellFencer", "message": "As introductions are being made, the woman walks in front of Jack, and takes the girl from him. They walk around to where the bathroom is, and go inside. Everyone can hear the sharp click of the lock.\n\nLooking around, the room is rather...quaint. There are several american flags on poles, clearly oversized. In fact, they look as if it could mostly wrap up an adult. There is a Podium in the other end of the room and most of the carpet is flattened down from years of use.\n\nAs Ed let's the phone ring, several rings go by, when a frantic woman on the other end picks up. \"Ed, is that you?....Ed....I'm so scared.....Ed, please help me.....\" she says. Its obvious the person he was tyring to reach, however, her voice is very shakey and distant." }, { "author": "UnrealTiger", "message": "Hearing the panic in her voice Ed's hand tightens around the phone and he starts to break out in a cold sweat. Breathing in deeply to try to calm himself he answers the voice on the other end of the line, fear still colouring his voice \"Sal don't worry baby, it's Ed, I'm here. What's wrong over there Sal, did you hurt yourself or did something bad happen? What is it?\" " }, { "author": "HellFencer", "message": "The girl's voice on the other end of the phone seems to calm a little. However, she still seems plently scared. \"Ed...there are things outside my apartment....I don't know what they are....I just--,\" she says, getting cut off. Ed hears a loud thump in the background and another girl's voice screaming, \"Sally, get off the phone!! HELP ME WITH THE DOOR!\" Ed hears the phone drop to the ground and pounding on the door." }, { "author": "WhiteKnight777", "message": " Jack Goodwell \n\n*Jack stares for awhile at Old Glory, lost in thought.. this whole place reminds him of dad, of the second Great War, where men became heroes.. why couldn't it have been like that for him? But no.. now is not the time. It looks like war is here again. Any maybe this time, there will be a place for him*\n\n All right, folks. I think we all know by now that something is seriously FUBAR. I think we have two options here: Barricade ourselves here and wait for rescue, or try to break out as soon as possible. Personally, I reccomend breaking out. Why? This place just ain't defensible. There's no weaponry, no food, no nothin. We get trapped in here more than a few days, we're goners. Even faster if the water gets cut off. As soon as we can, we need to make a break for it. " }, { "author": "GazMania", "message": " Tom \n \"Run from what? Fallin' lamp posts and crashin' buses? I get what you sayin' though, this don't seem the most secure of all places.. and all that stuff which just happens is a wee bit.. coincidental?.. Yeah thats the word..\" \n\nTom grins sheepishly and fumbles around under his jacket. The hand comes out holding the handle of a gun.\n\n \"Your right about the food.. but wrong about the weapons. You never know when you'll need it, right?\" " }, { "author": "Logain", "message": "With all the talk of 'defensible' and weapons, Jeff just shakes his head. \"Well, we could always go out in groups and check on that 7-11 about twenty feet from here. Those falling lampposts passed right by it, and they'll have food and drinks... maybe a gun under the counter, too.\" \n\nAfter he says this though, he'll ask \"Hey, where did the mom and daughter go?\" " }, { "author": "WhiteKnight777", "message": " Jack Goodwell \n Coincidence my $@#. You all FELT whatever that was. I learned to trust my instincts a long time ago, and they were telling me someTHING was out there. Not someone. SomeTHING. yeah, I've got a piece on me too, but no heavy artillery. The 7-11's no good. It'd be fine to raid for supplied, but it's got those huge windows in the front. They'll get shattered in a moment, and I doubt we'll be able to patch them up very well. Look, you folks might think I'm crazy, but let me tell you a little secret: I did five years behind the Bamboo Curtain during the Cold War, and after. I learned a few things. Like what it feels like to be hunted. And that's how I felt out there tonight. And what I'm telling you is that if we don't get somewhere with plenty of hardware, stock up on supplies, and get our heads down, we are going to be regretting it.... \n\n*At Jeff's words, Jack looks around concernedly*\n\n Damn good question.. I think she went into the bathroom.. but she's been in there a while. \n\n*Jack moves over and knocks on the door*\n\n Ma'am? You and your girl all right in there? " }, { "author": "HellFencer", "message": "There is a short yelp from the woman, then a sigh. \"Oh..yes, we're fine thank you. If we could just have another minute?\" she says, practically pleading with Jack.\n\nThe old woman shifts around and shakes her head a little. She opens her eyes slowly and looks around, very confused. \"Oh my...where are we? I was on my way to see my son, but this isn't the bus at all....\" She groans a little as she tries to get up, and holds a hand on her low back. She gives up and stays leaned against the wall." }, { "author": "Logain", "message": "Jeff will gesture to her, but stay holding the door with his back. \"Careful, lady- we were in a pretty bad bus wreck, and everyone here got hurt. We dragged you in here for saftey.\" \n\nLooking around the room at whatever is in here, I'll speak up and say \"Hey Jack, Tom- is there anyway you guys could bring those flag poles or anything else you can find so we can brace this door? I'm tired of sitting against it, and we need to figure out what's in this place.\" " }, { "author": "GazMania", "message": " Tom \n\nAt Jack's answer to Toms statement he replies \"No, no, I meant that it was like too coincidental.. ya know? That summet caused it.. Yeah, that what I meant..\" \n\nTom stands up as Jeff asks for the flag and grunts his acknowledgement. \"I'll try to find something better...\" he says as he scans the room for anything that could be used as a barricade.\n\n(( Search check for barricade items (1d20+1=12) ))" }, { "author": "HellFencer", "message": "The old lady looks over at Jeff with a blank look and continues to rub her temple. She appears to be very confused aobut what is going on. \"Where is my son? Have any of you seen him? He's such a nice boy...\" \n\nTom glances about the room and takes note of four flagpoles, a five foot tall podium, and a folding table that is six foot across.\n\n((I will get a picture of the room up on monday))" }, { "author": "WhiteKnight777", "message": " Jack Goodwell \n\n*Jack sighs and shakes his head*\n\n All right, let's get this place barricaded up for now. But I still say we need to get out of here, at first light, preferably. \n\n*So saying, Jack examines the windows of he room, meanwhile moving the poidum infront of the door, getting help if it's too heavy*" }, { "author": "UnrealTiger", "message": "Letting his hand that held his phone drop to the ground as Sally went away from the phone Ed looked at it, quietly contemplating what he had to do. She needs help, that's obvious. To help her I'll have to go back outside though, with whatever the hells out there and her place isn't real close-by. But maybe on of this lot will know how to... \n\nHaving made his decision Ed lifts his gaze from the floor and stands back up, slipping his phone into his pocket as he goes. Looking across the room he looks towards the three other guys there \"Before you barricade this place up, if that's what you're doing, I'm going. My girlfriend needs my help and I have to get to her now, if any of you knows how to hotwire a car that would help me get there fast but if not then so be it.\" " }, { "author": "HellFencer", "message": "As Jack tips the podium, he realizes that its not made of anything real sturdy, as he can easily move it by himself. However, when he gets to the door, there is still an unconscious teenage boy and Jeff both sitting against the door." }, { "author": "GazMania", "message": " Tom \n\nTom shifts his weight as Ed says that he needs to get out and stands up to help him.\n\n \"I dunno nothing bout no hot-wiring.. but if something is really happening around here... then you gonna need some 'elp.\" \n\nTom sighs before carrying on with \"an if you really goin out there.. then im gonna come with you..\" \n Besides.. if theres something out there, i'd rather not sit and wait for it " }, { "author": "Logain", "message": " \"Yeah, my wife is out there too- but she's across the country in California, so there's not much I can do about her. We need to check the news and see if there's anything on there about this. You can help her more by looking for a TV in this place.\" \n\nIf someone brings a flagpole over, I'll break it in half and shove it through both sides of the door handles. Then I'll tip the podium and wedge it under the door handles as well." }, { "author": "HellFencer", "message": "Through the combined efforts of Jack and Jeff, the podium is securely wedged in front of the door, keeping it shut. Tom and Ed then both agree to go outside, however, there is now a podium neatly holding the door shut, disallowing access. This leaves a dillema; two want to stay, two want to leave...\n\n\n((I'm posting a map of this place in the OOC thread))" }, { "author": "WhiteKnight777", "message": " Jack Goodwell \n\n*Jack coughs*\n\n I know a little something about enginges and vehicles. I might be able to get something running, if It's not one of the new jobs all done up by computers. Anyway, I say we get out of here and find somewhere with some firepower. " }, { "author": "Logain", "message": " \"Are you kidding me? You did see the giant invisible evil thing following us, right? Knocking down telephone poles and all that? It apparently didn't break down the doors, because I was able to hold them, but I don't want to go back out there. If we could find a TV or something, and figure out what's going on, that would be better.\" \n\nJeff's actions, like his words, hope to prevent the others from leaving. He moves between them and the podium/door, hoping to convince them to stay." }, { "author": "GazMania", "message": " Tom \n \"Look, mate, I know exactly what your saying. But look at it another way, the 'evil invisible thing' managed to knock down them there lamp-posts. Jack 'ere managed to move that podium with just a bit of 'elp fromyou. You really think that something strong enough to knock down a lamp-post 'aint big enough to knock open that there door? Well I dont wanna wait around and fight out.. and im sure if you think about it you don't either..\" \n\nHe starts to move to the door before saying \"anyways, you heard the lad, his girl needs 'elp..\" " }, { "author": "Logain", "message": "Jeff will put his hands up, gesturing for them to slow down.\n\n \"Yeah, but if she's in trouble, police are already on thier way- they're probably on thier way here too, and we're not going to make things better by stealing a car and driving cross town.\" " }, { "author": "WhiteKnight777", "message": " Jack Goodwell \n\n*Jack laughs at Jeff's comment*\n\n Police? oh, I doubt it. Something is going wrong in a lot of places, I think. Did you hear our friend's cell phone conversation? something's going wrong with his girl, too. I'd bet the crap's hitting the fan all over the city. The police have bigger butts to save than ours, friend. In the end, it's always just you and your friends against whatever's out there. And like our big friend here said.. anything that can knock down lamposts just because they're in the way is gonna have no problem with this door. We need some place a lot safer, hopefully involving a lot of steel. " }, { "author": "HellFencer", "message": "As the three of you are going back and forth about leaving or not leaving, Ed stands up and says \"Alright look, I don't know what's going on, nor do I pretend to, but my girlfriend is out there and needs my help! And DAMMIT I'm going out there! Now move!\" He clicks his phone shut as he moves towards Jeff, and slides it into his pocket. He tries to move past Jeff and tug on the podium to unblock the door.\n\nThe sound of a door unlocking and opening is heard over by the bathroom as the woman and her daughter both walk out. Its obvious they've both been crying, as the woman's mascara has run and the girl's eyes are red and slightly puffy. They walk over, hand in hand, to Jack. The woman says, [color=\"blue\"]Thank you so much. Without you, I don't know what would've...[/color] she says, almost crying once more. She stops herself, swallows, and continues talking. \"I don't even know your name...I'm Melissa, and this is Suzie.\" " }, { "author": "GazMania", "message": " Tom \n \"Where we goin' then? Where does ya girlfriend live kid, that call sounded urgent, like we need to go there soon. Right?...\" \n Sounded damn urgent thats what it sounded... \n \"And where ever we goin to.. lets not take the bus..\" " }, { "author": "WhiteKnight777", "message": " Jack Goodwell \n\n*Jack nods in agreement with the big boxer*\n\n Tom's right. We need to get going soon. Something's really, really not right.. it's like being hunted, all over again. " }, { "author": "Logain", "message": "Jeff shakes his head, all too aware that he's losing the argument against leaving. He backs up and rests against the podium, his body still between those who want to leave and the doorway.\n\n \"Yeah, but what happens to these people when you leave? Are you planning to take Suzie along with you? What about the old lady? What about this unconscious kid? They'll slow you down, and if this thing really is as fearsome as you think, then you're leaving them for dead if you leave.\" " }, { "author": "WhiteKnight777", "message": "*Jack gives the woman and her daughter a small smile*\n\n Name's Jack Goodwell, ma'am. And i'm just pleased to help \n\n*He then turns back to Jeff*\n\n we'll all go together. Splitting up is just about the dumbest thing to do in this sort of situation. Now look, son, i'm telling you, we do NOT want to wait around in herel like rats in a trap for whatever is out there. We need to get somewhere that's really safe. This place doesn't look like it would stand up to a good windstorm, let alone whatever *it* was. " }, { "author": "UnrealTiger", "message": "Eyeing Jeff critically Ed makes a step towards him, slight anger showing in his eyes. As he does so he points his finger to Jeff's chest sharply \"Like he said they can come with us, if anything is out there than they're better off not stuck in this place. Once we go get my girlfriend and her flatmate we can find somewhere better to go if something's happening.\" Turning his head towards Tom he answers him \"Sally and *insert DM chosen name here* are only about two miles from here, only thirty minutes walking and alot less whichever way I end up going.\" " }, { "author": "HellFencer", "message": "Melissa smiles, saying \"Jack...\" under her breath. Just as she starts to say something else, the old woman starts moaning loudly. She moans as if being woken up, but soon the moaning turns into wailing and eventually screaming.\n\nBefore anyone has a chance to walk up to the woman, the window near the bathroom, just over the large table, is shattered, sending glass into the building. Instantly, an overwhelming feeling of dread overcomes you as the utter sense of evil emanates just in front of you all. The old woman screams and howls, trying to move, but it unable, whether out of fear or pain you can't tell.\n\nAnd when the woman's screaming reaches its appex, you feel the evil overtake her and writhe inside of her before disappearing.\n\nThe entire ordeal is over in a few seconds, giving no one time to intervene...how they'd intervene is still in the air though...\n\nThe woman slowly looks up at you all, licking her lips. She takes her time watching each of you in turn. Once satisfied with that, she stands up as if there were nothing wrong with her. \"Alright, dearies, let's get out of this hellhole, alright?\" she says sweetly." }, { "author": "GazMania", "message": " Tom \n\nTom was walking over to the door when the old woman began her display. What the hells hapnin' to her.. he thinks and begins to walk over to her when the window shatters, stopping him in his tracks. He brings his arms up over his face to protect himself from the glass when the feeling washes over him.\n\n \"Oh dear god.. What the hell is that!?\" \n\nHe starts to feel ill when the horrible feeling washes past him and into the old woman. He felt a mixed feeling of happiness, that it was gone from him, and dread for the old woman at the same time. The dread part increases when the woman stands up and speaks to them all.\n\n Something aint right 'ere.. but what is it?.. \"Mam.. I suggest you tell us what the hell just happened to you..\" he says while reaching under his jacket to get his gun. Its okay Tom.. if something is in her.. then you just have to get it out.. " }, { "author": "WhiteKnight777", "message": " Jack Goodwell \n\n*Jack snarls and reaches inside his coat, pulling out the heavy Ruger revolver and taking aim at the old woman*\n\n All right, whatever the hell you are. I hope you have a damn good explaination for whatever just happened. Something is seriously FUBAR here, and I want some @!#$@$% answers right now. " }, { "author": "Logain", "message": "Jeff will throw his hands up, \"Whoa! Whoa! Easy there, Jumpy McShoot-a-lot! She's just an old lady!\" \n\nThat being said, I'll move over to her and ask her in a low voice how she's doing- she was talking about her son earlier, so I'll try and figure out if she's the same person as before.\n \"Are you alright? I know you've just been through something traumatic, but we need to make sure you're okay. Can you remember your name? Or where you were headed?\" " }, { "author": "WhiteKnight777", "message": " Jack Goodwell \n\n*Jack growls, his nerves dancing the razor's edge as he keeps his aim trained on the old lady, trying to keep her in his sights despite Jeff's interference*\n\n Jeff, if I were Catholic, I would be callin' what we just saw a demonic possession. Now i'm not, but we all just felt something... evil. Now I reccomend you step away from the woman, because every instinct in my head is screaming at me to shoot right NOW. I'm being polite, on account of the unusual circumstances, but you do not want to be over there right now. Something is very, very wrong here. " }, { "author": "Logain", "message": "Between the crazy guy who wants to kill people like the world is suddenly lawless, and the crazy old lady who is probably posessed, that doesn't sound like bad advice.\n\nJeff moves out of the way, back toward the blockaded door." }, { "author": "HellFencer", "message": "The old woman, as kind and sweet as they get, slowly walks towards Jeff as she says, \"Well of course I know my name, silly goose. I'm Barbara, and I was on my way to visit my son Patrick. I don't remember how I got here, but I must say I am quite ready to leave. Are we going soon?\" She holds a sweet smile the entire time, and seems to be telling the truth." }, { "author": "UnrealTiger", "message": "Hairs all over his body standing on end from the feeling of evil flowing throughout the building before Ed looks briefly at the old lady with eyes opened wide with shock and fear at what might have happened to her. Is something like this why Sal was so frightened? I have to get there now then...right now. \n\nAfter a moment's hesitation looking at the old lady a bit longer Ed turns his attention to the door, quickly moving towards it and starting to drag the podium out of the doorway." }, { "author": "GazMania", "message": " Tom \n\nTom's hand comes back out from under his jacker, but not holding the gun. Jack there has this under control.. I'll go help the lad with the door.. \n\nThis thought in mind he steps over to the podium Ed is trying to tip and puts his bulk behind it and tries to help him with it.\n\n((Sorry about not posting earlier, but the only think I could think of would have been to shoot the old woman, and im sure we don't want that ::) ))" }, { "author": "WhiteKnight777", "message": " Jack Goodwell \n\n*Jack grits his teeth, sweat beading on his brow as he considers his options. His mind is in that strange, cold place that it always went during combat, the strange, buried lizard-brain underneath all the fleshy mammalian feelings, the part of the brain cooly calculating the optimal chances for survival and how to achieve them*\n\n I know I should just put a bullet in her head now.. but that wouldn't work, no. They would disapprove.. they don't believe, because they don't want to. Best to wait, I guess.. but if she makes one false move... \n\n*Keeping the gun trained on the woman, Jack speaks in a calm, controlled voice*\n\n All right, let's all get out of here.. ma'am. I want you to stay in front of me and not make any sudden moves. I don't like this one little bit. " }, { "author": "Logain", "message": "Jeff moves aside as the other guys push the podium out of the way. After they move around for a moment, he'll take the unconscious kid and drag him out of the doorway, freeing up more room.\n\nHis eyes go wide with shock at Jack's words. \"Dude, I know we've been through some freaky stuff tonight, but you're threatening an old lady?\" He steps between her and Jack, and puts a comforting arm around the old woman, and says \"Here, have a seat over here, and we'll figure out some transportation,\" as he leads her to sit next to the unconscious teenager." }, { "author": "HellFencer", "message": "The old lady doesn't even seem fazed by the gun pointed directly at her head, as she walks up close to the two men trying to heave the podium back up. In fact, she almost looks....happy. To Jack, there is a strange, slight grin on the edges of her mouth, and when he looks away for a second, or blinks, it seems as though her eyes stare directly at him, but when he looks at her, she is clearly watching the men pull the podium up.\n\nAt this point, the woman pulls her daughter behind her and steps back away from Jack. Her face is that of shock, and near disgust as she reaches the table at the side of the room. \"What are you doing Jack!? Put the gun away! You were supposed to be an angel! But now I see that you were just a devil in desguise...\" She makes a break for the double doors, slamming her shoulders into them. They fly open with ease, and a glimpse of a kitchen is seen before the doors swivel a few times before shutting all the way again.\n\n[Ed and Tom, strength checks. Tom is aiding Ed's roll.]" }, { "author": "Logain", "message": " \"Holy crap. That's not going to go well.\" \n\nJeff will bolt after them into the kitchen, trying to stop them from leaving." }, { "author": "GazMania", "message": " Tom \n\nTom was busy straining at the podium to see the woman bolt out of the door, never mind caring about it. He was still aching from the bus accident earlier so couldn't put as much force into it than he usually would.\n\n(( Strength check to move podium (1d20+1=3) ))" }, { "author": "WhiteKnight777", "message": " Jack Goodwell \n\n*Jack mutters a curse under his breath, torn between running after the woman and child and keeping his eyes on the old woman. The decision is made easier when Jeff runs after her. Despite his youth, the kids seems to have a good head and a good heart. Jack continues to watch the old woman, sure that she's planning something, but not willing to make any fatal decisions based on a hunch alone, however poweful.*" }, { "author": "UnrealTiger", "message": "Heaving at the podium to make it move Ed thinks again of Sally and what trouble she may be in, his determination to get to her giving him newfound strength in getting this obstacle to his goal out of the way.\n\n Strength Check:1d20+1=19 " }, { "author": "HellFencer", "message": "Tom's muscles ache and scream at him to stop when he tries to pull the podium up, however, Ed has no problem yanking it up away from the door. For being a piece of wood, it sure was hard to move. As he pulls on it, it levels out, and then tips slightly the other way. A low scraping sound is heard before a small bang on the floor and several \"clinking\" sounds are heard. The podium rights itself, conveniently out of the way of the door.\n\nOn the other side, Jack sees a box of rifle ammo fall out of the podium and onto the floor. This sparks an idea in him; he remembers seeing an old rifle on the wall behind where the podium was. Whether he looks for it or not...\n\nSensing the fear coursing through Jack's veins, mixed with the strength of adrenaline, and the training of his past, the old woman slowly turns towards him and shuffles his direction. He walks closer and closer to him, moving up to him with the same nearly grinning mouth, though she looks as sweet as ever. She holds her purse in both hands against her chest. If Jack backs away, she continues to follow him.\n\nAs the woman gets closer to him, he levels the gun at her head, ready to fire directly into her face. His heart is pounding, yet there is a serene calm that takes him over. And yet...the woman walks close to the gun, and opens her mouth, then shuffles close so that the end of the gun is in her mouth. She clamps down on the gun with a tremendous strength, her lips stretching into an unnatural grin. Try as Jack might, something won't let him drop his gun, nor pull it away from the woman's intended path. He can hear the clink of her teeth on the cold steel...\n\nIn the kitchen, the younger woman runs to a door in the back and tries to push it open. The door doesn't budge, and her hand slips, letting her shoulder beat itself into the door. She let's out a yelp and the little girl looks up gently to her. \"Mommy, are you alright?\" The woman pushes herself off the door and start to unlock the deadbolts. By this point, Jeff is all the way up to her, though she doesn't see him." }, { "author": "Logain", "message": "(to the woman) \"Wait, wait- don't leave yet- it's not safe out there. And I'm sure he wouldn't shoot that old woman- we're just all so shook up from that accident that we're all acting a little crazy.\" \n\nJeff will put a hand on the door handle to keep her from opening it, but make no real effort to hold it closed." }, { "author": "HellFencer", "message": "As the woman was not expecting someone behind her, she screams for holy fuggin' murder while she spins and swings at Jeff. She is screaming about Jesus protecting her, and banishing the demon spawn.\n\nWhen she swings, however, she completely misses, and is thrown of balance, nearly falling over. She has shoved her daughter completely behind her." }, { "author": "WhiteKnight777", "message": " Jack Goodwell \n\n*Jack shudders, looking into the woman's eyes.. he feels the desire to pull the trigger.. it would be so easy. He speaks in an eerily detached voice*\n\n Tom.. I think you had best come restrain this woman before I have to do something she regrets. She seems to be a little off kilter, and from me, that's saying something. " }, { "author": "Logain", "message": "Seeing her panicked state, Jeff panics himself more than just a little bit; \"Oh- Nononononononono! Calm down- I'm not here to hurt you, I'm trying to help! If you go out there, I'm afraid bad things will happen to you.\"\n \nHe focuses his attention on the mother, trying to calm her." }, { "author": "HellFencer", "message": "The woman continues to scream and rave loudly, as she is clearly in a state of dire confusion. Eventually, she quiets down a little and begins to cry, slinking down along the door. She draws her knees up and holds them and her daughter close. \"I just want to go home...I just want to go home...just..go ...home...just....home.....\" \n\nIn the front room, the old woman moves her jaw left and right, slightly twisting the gun in Jack's hand. He feels as if he has full control over himself, and feels as if something is telling him to pull the trigger...\n\n What would be so wrong?....do it....pull the trigger...do it now...she's asking for it...she wants you to help her....help her.....help...her...do it....pull the trigger now....you are a savior...an angel in black clothes...a dark angel....pull the trigger...give her release.... " }, { "author": "Logain", "message": "Jeff will crouch near the woman, and try to remember her name... Susan? No... that was the girl.\n\n \"Hey, I know- I want to go home too. My wife is there waiting for me. But we need to figure out what is going on, so we don't just walk into deeper trouble. Okay? Why don't we go sit down and figure out what we can do?\" \n\nShe probably doesn't want to be touched, but Jeff will put a hand on her arm, and start to help her to her feet. Once she's starting to move up, he'll reach out an open hand to the little girl, and try to coax the two of them back into the main room." }, { "author": "GazMania", "message": " Tom \n \"Oh.. that hurt..\" Tom mumbled to himself after helping to heave the podium out of the way. He stands massaging his muscles when he hears his name and turns around to see the old woman apparently eating the gun.\n\n \"Ma'am.. I don't wanna hurt ya.. but you are outta ya mind..\" He steps over to her and tries to grab her and pull her off of the gun, but his nerves were on edge from seeing her eating the gun and so he couldn't get a good a grip as he would of liked.\n\n(( Grapple check to pin the old woman (1d20+2=4) ))\n\n((Never thought i'd have to make a roll like that again. Im also under the conclusion that invisible castle hates me))" }, { "author": "Velvet Elvis", "message": "It had been a bad night. A slim man in a long, rain-dampened leather coat had spent the last half-hour dodging falling lampposts that had been dogging his steps ever since his cab all but took a swan dive into the now rain-swollen St. Joseph River a few blocks back. The cabbie, an amiable fellow from India or maybe it was Pakistan, was spectacularly ejected straight through the windshield, arcing with a sickening grace out of sight into the roiling water that had risen menacingly since the rains began.\n\nBeing in the back seat which was compartmented away from the front with a plate of that protective acrylic that's expected to seperate crazy cabbies from crazy passengers, the lanky young man was simply slammed against the back of the bench seat and wedged into the footwell. The front of the vehicle was soundly wrapped around one of the support posts set at intervals along the sides of the short bridge the cab was traversing at the time of the accident. Fortunately, the angle of the impact and the thickness of the retaining wall was enough to keep the old converted chevy from fishtailing off the edge and into the drink.\n\nRecovering fairly quickly, the slim man looked out the window, or what used to be a window--its chunks now strewn across the seat he'd been sitting on--and witnessed the ridiculous sight of lampposts warping then, as if thrown down, slamming into the pavement, or into whatever else happened to be in the wrong spot at the time.\n\nA couple shots with a steel-tipped boot functioned well enough to pop open the slightly bent, but already ajar back seat, and the man leapt out onto the rain-slicked street. Slightly dazed from the impact but otherwise alert.\n\n\" What the HELL is going on!? \"\n\nAs if in reply, another lamppost slammed down about thirty yards from where he stood, near one end of the bridge, its buzzing halogen bulb dying out as it shattered and was doused by the rainwater that splashed up as it hit the ground. The whole street beyond was dark now and as if from within its blackness a sense of dread washed over him in an almost palpable wave.\n\nConfused, the man looked down the length of the bridge to the other side, the side he was headed toward before the crash. The lamps remained upright, and the street was lit, so he started to jog in that direction, not quite sure where he was going as this was a section of town he only occasionally traveled through. As long as it was away from the mayhem it was good enough.\n\nJust as he was about to pass between one of the three pairs of concrete-jacketed lampposts that ran along the very edge of the bridge, next to the pedestrian sidewalk, the one to his left began to bend. And as it did, shards of water-darkened but still sparkly concrete began to shoot off in all directions. And also as it did, the crash survivor began to run like he'd never run before.\n\nThe somewhat slick soles of his boots--soles definitely not made for traction--slid several times along the sidewalk pavement, threatening to introduce his face to the concrete, but he managed to stay upright and moving forward as the remaining bridge lampposts began to snap and fall behind him.\n\nHe continued past the end of the bridge as fast as he could manage with any control, and ran straight down the block towards an intersection with still functioning lights. But there was no traffic. No one waiting at the red, nor passing through the green. Even at after 3am there should have been some traffic. But his preoccupied mind didn't register that detail. It also didn't immediately notice that beyond the intersection, the street was completely dark.\n\nReaching the crosswalk he ignored the red hand beneath the glowing yellow light that told him to stop and let the nonexistent cross-traffic pass by. Running across the street he didn't have to strain to hear the already familiar sound of lampposts once again crashing behind him, feeling each thud through his boots.\n\nOn the corner there stood a darkened 7-11. Seemingly out of place a wispy thought ran through the man's head, \" ...I thought those things stayed open forever... \". Beyond it was a large open parking lot strewn with already toppled posts. The thudding behind him grew closer and his black-rimmed eyes darted east down what was a moment ago a fully lit street, but now was possessed by falling lampposts that were frantically making their way towards him like a bizarre opium-induced giant zipper, first one side, then another, inexorably closer.\n\nTo the west, the same was happening. The man's doused but still mostly erect mohawk wobbled as his head turned abruptly forward again and he began to sprint towards that open lot, thinking \" ...lamps are already down there, should be okay... \". He had no time to rationalize anything else, and it was pretty much the only choice, anyway.\n\nSo he barreled past the closed doors and darkened windows of the 7-11, and around the eastern side which led into the heart of the large parking lot beyond it. He ran along one side, the hard soles of his boots oddly echoing as they clattered over the asphalt, and suddenly heard a woman's muffled screaming coming from around the back corner of the structure. This was the first human sound he'd heard since the cabbie had released his own scream a second before impact, and he was drawn to it, not so much out of concern for the screaming woman, but because it meant there was a way inside. It didn't occur to him then that the screaming was probably a bad sign.\n\nThe man skidded around the corner, the sweep of his long leather coat following a moment behind. He ran his hand along the damp whitewashed wall as he jogged towards a back door near a pair of large dumpsters. Though the crashing thuds were now in the distance and no longer at his heels, the stifling sense of dread hadn't lost its potency and it sparked an equally intense sense of urgency to get out of this rain, out of the night. He was more than determined to get inside where he could at least regroup, maybe find a phone.\n\nThe screaming from inside had stopped some moments ago, but he could see a sliver of light squeezing out beneath the improperly placed weatherstripping at the bottom of the metal braced door, and in that light the telltale breakup indicating someone moving around inside. And he thought he heard voices.\n\nWith adrenaline-charged passion, Cuthbert Thompson III, former member of the punk band PUS, grabbed the slick metal knob and with all his 120 some odd pounds backing it up twisted and pulled as hard as he could.\n\nThe door flew wide open, spilling light out into what was a nearly pitch dark, rainy night to illuminate a slim man tangled in a full-length, rain-slicked leather coat lying on his back a few feet from the now open door.\n\nStill on his back, but with enough energy to wrack his whole body you hear anger, frustration...and fear rolled up into one word: \" DAMMIT! \"\n\nThose inside see him begin to rise to his feet...." }, { "author": "HellFencer", "message": "As Tom walks to the woman, he can feel his still aching muscles pin prick in spots, telling him not to move so much. He tries to pull the woman, but manages only to look like a pushover, as the woman bats him away with her arms. Her face, however, maintains its deadly glare upon Jack.\n\nIn the kitchen, Jeff touches the woman's arm and tries to heft her up. She resists a bit, but eventually gives in, feeling completely drained. She slowly rises to her feet, but keeps Suzie out of Jeff's reach, smiling weakly at him. As they start to move away, the outside door swings wide open, revealing a man lying on his back now. The rain pours into the doorway. The woman screams a little, and ends up nearly leaping into Jeff's arms, while the little girl grabs onto his leg." }, { "author": "Logain", "message": "Jeff will put one hand out, ready to cast one of the anchient chinese spells, if he needs it- in the back of his mind, he realizes that these things, whatever the hell they are, don't open doors- they shatter glass and break doors down, but they don't slip and fall when the door is unlocked and gives way.\n\nMaybe this is just a normal guy- maybe he needs help too. Jeff pushes the woman and Suzie behind him, so if the guy does attack, Jeff can try to handle him." }, { "author": "GazMania", "message": " Tom \n \"Damn my image didn't need that...\" Tom mutters as he picks himself up form being knocked back.\n\n \"Make a fool of Tom will ya granny..\" he says angrily as he walks back over to try again, every muscle telling him not to.\n\n(( Grapple check to pin the old woman, take 2! (1d20+1=6) ))\n\n((I dont see this being too successful either..))" }, { "author": "UnrealTiger", "message": "Looking impatiently over at the old woman and then back towards the door Ed makes an angry grunting noise and then runs over towards Jack and the old lady grabbing her arm and trying to pull her away from Jack \"I don't have time for this ****, let's get the other's and get the hell out of here. We don't exactly have time to waste right now, if you didn't hear Sally when I called her she's kind of desperate right now!\" \n Grapple Check:1d20+1=21 \n\n((Apparently Invisible Castle loves me GazMania ;D))" }, { "author": "WhiteKnight777", "message": "(If he manages to get the old lady off his gun, Jack relaxes a bit, but not too much. He's stil lwatching her.)" }, { "author": "Velvet Elvis", "message": "Rising to one knee as he shifts the edge of his coat out from under his foot, the man looks towards the open door, quickly shielding his eyes with one ring-laden hand from the glare of the only light in the area. A grimace appears on his face as he peers into the bright light.\n\nTwo silhouettes stand in that light, one appearing to be a woman with a large misshapen leg and another a towering figure nearly as high as the door's lintel. For a moment, only the pelting rain can be heard, most loudly as it plinks against the closed metal tops of the nearby dumpsters.\n\nFrom behind the shadow cast by his hand you hear the man speak while rising to his full height, his leather coat unfurling to hang just above his black, steel-tipped boots. \" Hey, can I get in there!? I've been in an accident and something's been chasing me, I need to get in there and get to a phone! There's some freaky **** going on, man! \" Despite the rain which muffles the volume of his voice, you can easily sense the urgency in his words." }, { "author": "HellFencer", "message": "The old woman shoves Tom away yet again, though this time he feels an unnatural strength come from behind the push. She felt stronger than him. And yet, she's shorter, smaller, and more delicate. At least, that's how it looks.\n\nEd, however, has more luck. He grabs the lady around the shoulders, and eventually moves his arm around the front of her. He pulls hard and finally the woman gives way. The two stumble backwards several steps. In a moment, Ed feels something warm on his sleeve.\n\nTo Jack, this is a relief, as he doesn't have to shoot the lady in such close quarters. Except, when Ed pulls her away from the gun, she ends up having several of her teeth ripped not so cleanly from her face. In the wake of the pull, blood spurts out of her mouth, and sprays Jack. He sees her still h as a twisted grin that shouldn't be possible, as blood drips somewhat profusely from her mouth onto Ed's arm.\n\nIn the back of Jack's mind, he hears the voice return...\n\n Why didn't you help me?..... you're worthless.... you can't do anything right... you're the reason your men died... a black angel with clipped wings... worthless... " }, { "author": "Logain", "message": "Uncertain, and hand still ready to cast the chinese spell, Jeff will wait for half a second and then say \"Uh, sure... you can come in, but I don't even know if there's a phone in here.\" \n\nHe'll gently try and move the mother and Suzie behind him, and whisper to them \" \"Move toward the main room- if this guy is bad news I'll deal with him. You'll be safer with the others.\" " }, { "author": "HellFencer", "message": "Melissa takes her daughter and they both go out to the main room when a second later there is another scream. She puts her hand across Suzie's eyes when she sees the old woman bleeding from the mouth, now missing teeth.\n\nThe lights throughout the building that were on for whatever reason, suddenly flicker out, leaving everything encased in near black darkness. Everyone's nerves jump for a moment, seeing a crackle of lightning illuminate everything, then a loud rumble of thunder. The room shakes slightly due to the proximity of the bolt." }, { "author": "Logain", "message": "Jeff grabs a penlight from his pocket, rolling it on and moving to find out what Suzie and the mother are screaming at now. The guy outside will have to deal with himself for the moment." }, { "author": "WhiteKnight777", "message": " Jack Goodwell \n\n*Jack clutches his head, stumbling back a little, breathing hard*\n\n That's a lie! I did evertyhing I could! THERE WAS NOTHING MORE I COULD DO! GET OUT OF MY HEAD! " }, { "author": "Velvet Elvis", "message": "Relieved he wouldn't be required to either threaten his way in or hop into a dumpster if that failed, the leather-bound man reflexively says, \" Cool. \"\n\nHis eyes finally adjusting, but one hand remaining up to shade them from the glare, he takes a step towards the doorway and in tandem, the man inside moves deeper inside. Seeing him whispering to what has resolved to be a womand and child, a warning shoots through his brain, defensive by nature and forced conditioning. Whispering means secrets and secrets all too often turn out to be a bad thing for him.\n\nAfter only a few steps, the lights in the room ahead flash out, and Cuthbert stops dead in his tracks, half in and half out of the driving rain, the overhanging edge of the roof directly above his head. Under his breath he wonders, \" What the hell are they up to? \" Then a flash of lightning quickly followed by thunder pushes Cuthbert inside despite his misgivings. He didn't want to add lightning strike victim to his long resume of abuses.\n\nOne step inside the darkened room and a scream resounds throughout the darkness. A hand darts into one coat pocket, then another, a jangle of keys and a moment later a narrow beam of light* floats in mid air as Cuthbert nervously looks around the room.\n\n ...christ...i'm not sure this is getting any better... \n\nCuthbert yells, \" Hey! Where the hell are you guys!? \" Then in a far quieter voice, \" Damn whackos everywhere I go. \"\n\nHis mini-flashlight is cast about the room in search of the doorway the others must have passed through. He leaves the outer door open, despite the rain, feeling more secure that there is a quick way out if being in here is less appealing than he'd hoped.\n\n* - impromptu wealth check to see if I have a penlight of sorts on me (penlight=DC3, wealth=5 + -10 on this sort of check = -5 net on the 1d20 roll.) (1d20-5=6) " }, { "author": "Logain", "message": "Glaring at the guy who came in from the rain behind him, he curtly shouts over his shoulder \"Close the damn door behind you- we don't want whatever was chasing you to come in after us too.\" , and then moves into the main room to figure out what in the hell is going on." }, { "author": "GazMania", "message": " Tom \n\nBeing pushed away by an old woman for the second time really angered Tom, but he got a little comfort through the realisation that she was strengthened by some strange powers.\n\nHe was angered even more by the fact that the kid could pull her away from the gun easily. \"Just warmin up I was..\" he mutters, more to reassure himself than anyone else in the room.\n\nSeeing the woman pull her teeth out on the gun really creeped Tom out. \"Damn that 'aint right!\" he says as he backs away from the woman." }, { "author": "HellFencer", "message": "The old woman begins cackling, quietly at first, then rising to a great and terrible laugh, breathing in as much air as she possibly can. The copious amounts of blood dribble down her neck and into her blouse, staining the bright wool into a vibrant red. She throws her head back in the laughter, nearly using her entire body. Again, everyone is suddenly uncomfortable around her, some already backing away.\n\nJack clutches at his temple, pleading with the voice to go away. But it doesn't. In fact, it taunts him more.\n\n No.... we won't go.... you don't deserve it.... a dark angel.... a useless angel... even animals are more deserving.... You let those men die.... You wanted them to die.... you wanted to be the hero.... pitiful man.... you are nothing.... nothing.... nothing................. \n\nThe words \"nothing\" echo throughout his mind. He slowly begins to lose his grip on reality and his eyes begin to dart around the room. The walls suddenly feel as if they are closing in, threatening to crush him to a pulp if he doesn't do something. The darkness is not helping, as he can't see definitely how big the room is. And with the people crowding him, its only getting worse. The old woman leers at him with each flash of lightning.\n\nCuthbert can see the dimensions of the kitchen just fine, as it is a rather small room, and can easily follow Jeff out through the other door. However, on the other side, Melissa and her daughter have backed into a corner and are half panicking, half crying.\n\n(Jack gains 1 madness point, and a mild phobia of enclosed spaces. Just mark the point somewhere on your sheet.)" }, { "author": "WhiteKnight777", "message": " Jack Goodwell \n\n*Jack growls, rising to his feet. He feels the world drawing in to swallow him, engulfing him, send him crashing into darkness. But like any maddened beast, he refuses to go without a fight*\n\n Stay the hell out of my head, bitch! \n\n*Jack takes aim at the old woman and fires off a shot from his Ruger.. but something goes wrong, whether he becomes delusional or simply poor aim or mechanical failure with the gun*\n\n Shooting the Hag (1d20+2=3) \n Shooting the Hag (Crit miss confirmation) (1d20+2=20) \n\n(I don't know whether or not you like to roll to confirm critical misses for extra bad effects. I've had DM's who do, so I went ahead and rolled. If you don't, ignore the second result)" }, { "author": "UnrealTiger", "message": "Ignore this post for it's information that was contained within was meaningless, meaningless I say! *fwoosh*\n\n\n\n((Fwoosh sound may or may not have been previous post disappearing and this entry may or may not be valid for later entry))" }, { "author": "Velvet Elvis", "message": "Cuthbert yells back into the gloom, \" Dude, whatever was chasing me was slamming streetlights into the ground, this door won't mean **** to it! \" But, having said that he figures, what the hell, if these people freak, he can probably handle them easier than he can handle whatever's outside. He steps to the doorway and reaches out to grab the handle, but before pulling the door shut he casts his flashlight's narrow beam around outside.\n\n If he sees nothing notable: \n\nSeeing nothing more spooky than the bulky sidewall of a dumpster, he finally pulls the door shut. His head wobbles and his face contorts into an Elvisoid sneer as he silently mocks the man's demand. Once shut, in a voice barely above a whisper, \" Okay, whackjob number one, the damn thing's closed. \" In a shout over his shoulder he's more diplomatic, \" Okay, man, door's shut! \"\n\nReleasing the knob and turning again towards the inner doorway another hideous cackle rattles his ears. ...i don't think so... He quickly returns to the door, grabbing the knob and turning it to leave the door just a tiny bit ajar, not enough to open it to the night, but enough to keep the handle stud from slipping into the notch. If need be, he could kick it open on the run to escape this hellhouse within a hellhole he was so lucky to find." }, { "author": "HellFencer", "message": "[Check the OOC thread for an updated map]\n\nCuthbert sticks his head out of the door, and looks around, seeing nothing but the occasional spark of electricity from a downed street lamp. As he reaches for the door knob, however, he feels the same evil staring at him from within the parking lot. He doens't know what or where it is, but knows it is watching him. Then, it moves as if to swallow him whole. His eyes go wide, and slam the door shut.\n\nAs the lock clicks into place, there is a loud thumping against the door, sending dents into place. This astounds Cuthbert, as it takes an awful lot of force to dent a steel door. He can visibly see dents coming through to his side of the door before it just stops, and is replaced by the sounds of the rain upon the roof, clinking off of everything.\n\nA second later, as Jack fires the gun, Ed comes to the sudden realization that he too is in the path of the bullet. Only Ed can see the fear and desperation upon Jack's face, as the burst from the gun lights it for a moment. An instant later, there is a sharp pain in his chest, following a sudden jerk backwards. He stumbles several steps and tries to keep his balance.\n\nEd knows something is wrong, as his extremities become a little colder than the rest of his body, and he feels liquid enter his lung. In reaction, he starts to cough, and what exits is blood mixed with his breath.\n\nTo everyone else, all that is heard is a flash of light, followed by the sound of a gunshot. To those whom have never been around a gun, it is merely a loud pop. Then everyone can hear coughing, and the sound of liquid within that cough. More lightning illuminates Ed in slow motion, stumbling back. The thunder seems to accent the dire situation as it occurs, neatly framing everyone's reaction.\n\nThe old woman continues her cackle as Ed stumbles. She stops as he starts to cough up blood, and tilts her head back down to look at Jack. In the flashes of lightning coming from the window behind him, he can see that her face has transformed slightly, appearing warped and pale. There are extreme dark circles around her eyes which have turned milky white.\n\n[Ed takes nine points of damage and needs to make a fort save. Please edit your post accordingly.]" }, { "author": "GazMania", "message": " Tom \n \"Ed!\" Tom shouts as the the ligthning makes it apparent to Tom what the sound he had just heard was. \"You all right kid?\" he says, the shock of what had just happened forcing the dumbest question out of his mouth.\n\n Aint no doctor.. not able to help him do nothin'... Only one way I can help.. This thought in mind Tom lunges at Jack, fury at what he had seen and pent up anger from all of the wierd crap they had suffered during the night pushing the pain of his muscles out of his mind and powering his attempt to pin Jack to the floor and to stop him before he injures anyone else.\n\n(( Grapple check to pin Jack (1d20+2=21) ))\n\n((So.. Invisible Castle shows me some love when im attacking our own team.. Just great... ;D))" }, { "author": "WhiteKnight777", "message": " Jack Goodwell \n\n*Jack drops the gun and goes limp as Tom grabs him, his eyes staring sightlesly as he withdraws within himself*\n\n No...no... damnit, what the hell is wrong with me? what have I done.. I've failed, just like always.. no.. no... " }, { "author": "UnrealTiger", "message": " Edward 'Ed' Kaitler \n Fortidude Save:1d20+2=14 [Also Hitpoints are at -1]\n\nSlowly stumbling even further backwards from the old lady Ed brings his hand up from his chest to in front of his face and see's from the lightning flashes that his hand which felt slick and wet in the darkness is bright red from where he just touched his chest.\n\n It's...blood...it's...my...blood.....but.....why? \n\nGasping as another coughing fit enveloped his body Ed slowly rocked forwards and backwards on his teetering legs before bit by tiny agonizingly slow bit he fell backwards onto the floor of the room. With his vision going darker by the second he saw his phone had fallen out of his pocket as he fell and remembered where he was supposed to be going right now \"Sally...I'm...sorry...\" " }, { "author": "Logain", "message": "Jeff will bolt across the room, pushing the old lady out of his way, dropping his pen-light in the process. It's spins around on the ground, illuminating the room like a horrid game of spin the bottle, finally ending up on Jeff, as he lays Ed down on his back. Jeff rips his soaked and dirty shirt, and probes a finger deep in the wound, trying to figure out how bad it is.\n\nHe'll spend the next three rounds stabilizing Ed.\n(Heal Check)\n http://invisiblecastle.com/find.py?id=592135 \n\nOr... maybe not.\n\nHe'll put his face close to Ed's and say \"Dude, you're lucky- I think it broke one of your ribs, and even though you're coughing up blood, you're going to be okay. But we still need to get you to a hospital.\" " }, { "author": "Velvet Elvis", "message": "Gunshots, crazy cackling, ghosts at the door, and this damnable darkness. Cuthbert's mind races trying to figure out a rational course of action in an increasingly irrational situation.\n\n ...fusebox...sometimes they're in the back rooms of these sorts of buildings...this is a back room...maybe...come on...come on... \n\nAgain, forced to rely on what would ordinarily be a pathetic source of light but which now has become something of a lifeline to hang on to, ...where the hell's my maglite when I really need it... Cuthbert begins casting about the room, crisscrossing the walls at a height of about five feet, looking for an attached metal box or the telltale line indicating a recessed version.\n\n ...come on...come on...where the hell are ya... \n spot check - (1d20+2=9) " }, { "author": "HellFencer", "message": "Jeff attempts to remove the bullet from the wound, not realizing that sticking his finger into a sore could cause infection. However, at the choice between infection and death, one would assume it to be a viable option. Jeff is in luck, as his finger tip finds the chunk of lead, and is able to slowly pull it back out. He then tears off a strip of Ed's shirt and binds the wound with it. Futher attempts to stop the bleeding anymore, fail. All Jeff accomplishes, is getting himself stained all over his hands and the tops of his pant legs with Ed's deep red blood.\n\nTom manages, quite easily pins Jack to the floor, as Jack's entire body goes limp, and his face is an expression of partial shock and partial fear. The gun bounces out of his hand and lies next to them.\n\nIn the kitchen, Cuthbert frantically looks around for a cuircut breaker box, but is having trouble in the bad lighting. His eyes dart violently around the kitchen, but he doesn't find any recesses in the wall nor any telltale signs of a box." }, { "author": "WhiteKnight777", "message": "*Jack continues to lay limp, his mind turned inward on itself, lost in his own small world of private misery and flashbacks*" }, { "author": "UnrealTiger", "message": "*Edward is completely unconcious, thank god for that too, otherwise that whole 'let's stick the finger in the bullet hole' dealy would have been a whole lot worse (w/hole!)*\n\n\n((Yes this was just a poorly disguised bump really, I mean it's not like you needed me to tell you Ed was unconcious. Or did you!?! ))" }, { "author": "Logain", "message": "With Ed bandaged up, and Jack whimpering in the corner with Tommy, Jeff is going to look around.\n\n \"What the hell happened in here?!?!\" \n\n(What is the old woman doing at this point? How about Suzie and her mom?)" }, { "author": "HellFencer", "message": "Melissa and Suzie are still frozen in the far corner of the room, staying far away from anyone that comes near to them. Melissa also has pulled the cross from her necklace out and is saying silent prayers.\n\nThe old woman, oddly enough, finishes cackling and stares down at Jack, even when Tom's body gets in between their line of vision. It appears as though she is wholly interested in him alone." }, { "author": "Logain", "message": "Jeff will move over and kneel by the woman and her daughter, wiping his hands on his already-dirty jeans so he doesn't smear blood on them. (He doesn't know about the old lady, and the lights are still out)\n\nHe'll kneel in front of them, and in a voice as calm as he can manage, tell them \"Don't worry- he's going to be okay. The bullet wasn't too deep, and it didn't hit anything that's going to kill him. We should still get him to a hospital, but he should be okay.\" He'll stop for a second here, as he can't remember the mother's name. He'll calmly look her in the eye, and ask \"I'm sorry, I don't remember your name, but I'm Jeff. Are you doing alright?\" \n\nStill trying to remain calm, Jeff will look over at Tom- Jack has apparently lost it, and ask \"We leave for a second and come back to a gunshot wound- what happened?\" " }, { "author": "WhiteKnight777", "message": " Jack Goodwell \n\n*Jack growls, trying to fight off the doubt in his own mind, slowly struggling out of the blackness that seems to envelope his world. He clenches his fists, and roars in defiance, pulling himself back to his knees and staring down the old woman, his eyes filled with terrible rage*\n\n What.. the Hell.. are you? \n\n*Jack coldly searches the floor for his gun, all the while staring at the woman*\n\n Will check: (1d20=18) " }, { "author": "HellFencer", "message": "Jack sits up slowly and calmly, though Tom would like to think otherwise, as he still tries to pin Jack to the floor. Jack's mind tries to warp around the situation, as the crazy old woman stares down at him with increasing intensity, and someone whom he thought was friendly. However, in the blatant insanity of it all, Jack finds the courage to stare the old woman down.\n\nThe woman looks down at Jeff with disdain in her eyes, speaking the prayers louder and louder as if to block out his words. She pulls the necklace completely off of her and holds the cross out to Jeff, as if it were a ward to stop him in his place. Suzie stares out at Jeff with worried eyes, long since devoid of all tears.\n\n[OOC: Jack and Tom - opposed grapple checks, please. Also, a search check -2 from Jack.]" }, { "author": "WhiteKnight777", "message": "*Jack struggles with Tom's restraint, still fumbling for his gun*\n\n Let me up Tom, I'll be all right. That *thing* did something to me, but I'm better now. \n Grapple check vs. Tom (1d20+2=9) \n Searching for gun (1d20=16) (-2 is included)" }, { "author": "Velvet Elvis", "message": "[OOC: Umm...I guess I didn't find what I was looking for, so...]\n\nCuthbert Thompson continues to search, having seen nothing on the wall with his all but useless flashlight beam being swallowed whole by the dark.\n\nHe moves carefully to the wall opposite the sink and begins feeling around with one hand while the flashlight beam erratically follows it along. ...if there is a fusebox, it'll most likely be on the back wall, out of the way... \n\nIn his search he'd all but forgotten the others that were already here when he arrived. He calls out over his shoulder, \" Hey! Anyone know if there's a fusebox or something in here? \"\n\nUnaware of the bizarre drama playing out in the main room between flashes of lightning Cuthbert wonders, ...why aren't these morons helping me get the damn lights on?... " }, { "author": "HellFencer", "message": "[Search check at a +2 for Cuthbert.]" }, { "author": "GazMania", "message": " Tom \n\nTom feels Jack trying to push himself up. He tries to restrain him, but the momentary surge of strength he had gained for seeing Ed shot fails him and once again he feels as weak as a kitten. Rather than show this to Jack he instead stands and releases him.\n\n \"Right.. But you do anythin' like that again..\" he leaves the threat hanging in the air, when he apparently realises than Jeff spoke to him too.\n\n \"I dunno Jeff... The old woman 'ere must a felt hungry.. took a bite outta Jack's gun. When Ed 'ere pulled her off she left a few too many teeth in the gun for my likin'.. Jack tried to put 'er down.. an he missed..\" \n At least.. I hope he missed.. \n\n(( Grapple Check vs. Jack (1d20+2=3) ))\n\n((Ah.. good to back old normal rolling.. At least I can keep my dignity with this roll..))" }, { "author": "Logain", "message": " \"She bit the gun?\" \n\nJeff turns around to say something to the old woman, and then hears Cuthbert's call from the kitchen. Suddenly remembering that guy he let in from the rain.\n\nLeaving his flashlight on the ground, he'll move over to the closet, saying \"Hey, let me check some places in here...\" \n\nSearching the closet for the fusebox or anything useful.\n http://invisiblecastle.com/find.py?id=602543 (10)" }, { "author": "HellFencer", "message": "As Jack's hand gropes the darkness, it is greeted with a cold metallic surface, ridged in places that are all too familiar to him. Without even thinking about it, his hand properly grips the gun as Tom stands back and let's him up. There is a wild calm across Jack's face, seen only in the flashes of the lightning.\n\nIn the closet by the front door, Jess finds a white and lime green windbreaker that has seen better days by far. In one of the corners, a rifle leans silently. In the frequent flashes of light, he can tell that it does not have the clip loaded. In the top of the closet, is an old looking black box. It is a flat black, suggesting non-metallic.\n\n[Reminder: still need a search check +2 from the Skunk-man ;)]" }, { "author": "Velvet Elvis", "message": "Search check as requested:\n\n (1d20+4=16) \n\nIncludes my woeful Search skill (+2)." }, { "author": "Logain", "message": "Jeff will pull the old-looking black box down from the closet and open it on the floor. He'll leave the rifle in the closet, but make a mental note so he remembers where it is." }, { "author": "HellFencer", "message": "Upon opening the black box, Jeff finds that inside are old photos of people standing in and around the building. Also there are various old awards piled along the bottom, including medals and simple ribbons. Of last note, there are four rifle bullets rolling around the bottom, and a small pendant on a silver chain in the shape of a magnifying glass.\n\nWith further inspection in the kitchen, Cuthbert's hand slides across a cold metallic spot on the wall. His fingers find a small pull tab, and upon opening the door, finds a panel of fuses. They are all set to the \"on\" position, however." }, { "author": "Logain", "message": "Jeff will put the bullets in his pocket, thinking maybe they'll come in handy later. Once he's done, he'll call out \"Hey dude- there's no fusebox out here. Any luck in there?\" as he walks toward the kitchen. He's trying not to think about the old lady biting the gun, or any of that craziness, so he's keeping busy with other things.\n\n(He'll also glance at the mother and Suzie again, checking on them)" }, { "author": "Velvet Elvis", "message": "The feel of the metal shoots a little thrill through Cuthbert as he realizes he's found what he was looking for. In a voice barely above a whisper and far too low for anyone else to hear over the sounds of rain drifting in from outside, \" Oookay, now we're talking. Let's pop this mama open and have a look. \"\n\nGrey eyes gaze into the starkly demarcated disk of bright light shining upon an array of switches. Seeing they're all flipped on, he peers more closely at the row of fuses themselves to see if they're all blown, expecting that to be the case. As he does so, he also glances inside the bottom and sides of the box housing to see if there are any replacement fuses lying about or taped to the side.\n\nHearing the man he saw leave the kitchen earlier calling out, Cuthbert replies without turning his head, his voice resonating in the metal housing. \" Yeah, actually I found the box, but I think the fuses are all blown. Lookin' for some extras right now. Hey, you happen to have a penny on ya? Not sure I do, I don't normally carry change. \"\n\nCuthbert continues examining the contents of the box, then adds to the last question. \" I don't suppose you've seen any candles or anything around? Can ya check the cupboards in here while I'm lookin' at this thing? Might be some in there. \"" }, { "author": "WhiteKnight777", "message": "*Jack's voice is steely as he looks intently at the old woman, raising his hand once more. He snarls at her as he pulls the trigger. This time, his aim is much better*\n\n Go to back to hell, whatever you are. \n Shooting the Hag again (1d20+2=19) \n Damage v Hag (2d6=7) " }, { "author": "Logain", "message": " \"HOly SPOON!\" \n\nI'll run, head down, grabbing Melissa and Suzie, and dragging them to the kitchen. That crazy bastard is shooting people?!?!?!?\n\nI'll swear when I get through the door and realize that I left Ed in there, unconscious." }, { "author": "Velvet Elvis", "message": "Hearing only another resounding gunshot from farther inside the building in response to his innocuous question about candles, the slim man with the floppy...and still wet...mohawk searches for the fuses as fast as possible.\n\n ...come on!...this is spooning ridiculous!...whackos inside...whatever the hell it is outside...i should'a stayed home... " }, { "author": "HellFencer", "message": "Cuthbert strains his eyes in the darkness, searching, now frantically, for extra fuses. He feels along the edges, looks at the door, even the counter nearby. He finds none. Upon further inspection, no fuses even appear to be blown out. Suddenly, there is a few more people clammering to get inside the kitchen. Cuthbert sees Jeff and the woman from before, with her daughter, all wideeyed at the shot that was just heard.\n\nAnother crackle of lightning strikes nearby, as the accompanying thunder is a mere second away, and the subsequent rumbling causes the building to shake violently. The pattering of the rain against the steel roof drones out most of the screams of Melissa and Suzie as Jeff drags them into the kitchen.\n\nThere is only cold hate and absolute resolve within Jack's eyes and voice, as he raises the gun and levels it at the woman's chest. He slowly, and calmly pulls the trigger, letting the gun jump in his hand as he is accustomed. The bullet flies from his gun, finding its home directly below the woman's collar bone. A small gout of blood finds its way onto the floor with a sickening sploot , and the woman teeters backwards a few steps, but keeps her eyes fixated on Jack, with a menacing grin, full of teeth. The woman coughs, seemingly gagging on her own blood, spitting forth dark red icor onto the carpet.\n\nTom watches in horror as Jack fires his gun yet again, though he is quite used to seeing blood in such quantities. He can see Ed start to stir.\n\nEd regains consciousness at this point, soon enough to see another bullet fly from Jack's gun. This time, however, he sees that the bullet is meant for the old hag of a woman, whom spews blood onto the ground near him, getting his shoes wet with red." }, { "author": "WhiteKnight777", "message": " Jack \n\n*Jack eyes the old woman with undisguised hate, keeping the gun leveled directly at her. If it looks like the first round won't finish her, he will fire again. His mind is icy calm as he regards her, eyes boring into hers*" }, { "author": "Logain", "message": "Jeff, not wanting to leave Ed behind unconscious (or leave his flashlight there), will push Suzie and Melissa into the kitchen and then move back into the room, shouting the chinese spell to cast Daze on Jack.\n\nAfter he's been hit with that, Jeff will literally run across the room at full speed, grab Ed (conscious or not) and then throw him over his shoulder and start back." }, { "author": "GazMania", "message": " Tom \n \"Ah man.. not again..\" Tom mutters as he sees Jack fire his gun again. An after I gave him it back too... Tom sees Ed start to regain consciousness out of the corner of his eye and moves over to him, knowing that he could not help the woman, nor could he stop Jack from what he was now doing.\n\n \"You alright kid?\" Tom says as he starts moving towards Ed.\n\n((Sorry about the lack of posts over the last few days, my internet has been off))" }, { "author": "UnrealTiger", "message": "Watching the old woman fall to the floor in front of his feet with a calmness completely contrary to the horror he felt before Ed just slowly blinked for what seemed to be long minutes until a voice shocked him out of his passionless reverie.\n\n \"You alright kid?\" , the voice coming from a large man moving towards him That's that Tom person... \n\nHe coughed slightly then sharply drew in an agonizing breath as the pain from his bullet wound suddenly came back to him in full \" Not too bad considering I just got shot I gu-\" he said, getting abruptly cut off in the middle of his sentence by Jeff quickly hauling him up and taking him away." }, { "author": "Velvet Elvis", "message": " Skunk \n ...figures... Once the worst case scenario is realized, Skunk finally gives in to failure. He slams the breaker box closed adding a lound metal-on-metal ring to the other noises bouncing around the room. \" Dammit! Unless someone can find candles and matches or something, we better all get used to the dark, cuz it ain't the fuses, the power lines are down or we got blown transformers around here. \"\n\nIt suddenly occurs to Cuthbert that he should've known. All those, what were they, oh, street lamps that were falling like dominos behind him might explain the situation, just a little bit.\n\nThe flash of lightning and the almost immediate shock of thunder indicating this old building was probably right under the heart of the storm just about now compounds the sense of helplessness one gets from being in the dark. And then more gunshots.\n\nCuthbert screams in a voice not unlike that of a wounded hyena, \" What the hell is going on in there!? \"\n\nFlashing around and simultaneously feeling for the cabinet doors, he starts popping them open one by one in an effort to find a measly candle. Just one, just friggin ONE! The sense of helplessness and frustration brings flashes of his home, burnt to cinders before his feet. The panorama of darkness acting like a movie screen to bring out all the suppressed details. The charred remains of his father that he fought so hard to forget. His blackened, shriveled hand seemingly reaching out for him. The melted frame that then only surrounded the ashes of his mother's favorite photo, of baby Cuthbert being held by his father, and his mother in her best Sunday dress standing over them both, everyone beaming smiles; a remnant of better days. The memories are coming too close. Cuthbert begins to slip, just a little.\n\nCabinet doors begin to slam back and forth as the voice of a man some in the room haven't even seen yet begins to scream and rail against the darkness.\n\n\" God dammit to hell! What the spoon is going in this spooning place? Spooning fuses, spooning candles, spooning gaddamn whackos everywhere! Lamp posts chasing me! What the spoon is up with THAT ?! \"\n\nIt was almost by instinct, it must have been by instinct because up til now Cuthbert had forgotten he was packing. He reaches into his coat, to a spot just below his left armpit and grabs the butt of his pistol so tightly he was able to yank it out of the holster despite the unwilling leather closure's formidable attempt to keep the two metal snaps shut.\n\nThough it was likely no one could actually see him do it, Cuthbert backs off along the line of cabinets affixed to the outer wall and slides blindly into a corner near the stove.\n\nHis sharp, unnerving voice again slices through the void. \" If no one's gonna try to get some spooning light in here, I'm gonna set the whole goddamn place on fire! And until we get some spooning light, stay the spoon away from me, all of you! \"\n\nOnly Cuthbert's suddenly frayed mind knows just how easily he could make good on his threats. Or for that matter how easily he could be moved to pull the trigger over which hovers his dangerously twitching finger." }, { "author": "HellFencer", "message": "Jeff darts out of the kitchen, reading off something in a strange, archaic sounding language, while running towards Ed's now slowly moving body. As he finishes the words and gestures, Jack feels an intrusion into his mind, similar to the voices before, but this is obviously weaker, and he shakes it off, blinking several times.\n\nThe old hag of a woman suddenly straightens up and she looks just like she did before any of this mess happened. She blinks confusedly, staring into Jack's face for some recognition. Tears well up in her eyes and she grabs at the spot on her dress where he had shot her. Blood wells up and stains down the front of the dress as if she hadn't been shot until just now. The flashes of lightning are like snapshots of a murder. The woman slowly staggers towards Jack calling out to him in a kind old voice, \"Help me, son... please, I'm ok now, but I've been shot... please help me....help me... I know you can help.....\" The entire seen is enough to make Jack question his motives and rethink his plan.\n\nJeff manages to get an arm under and around Ed as he begins to speak. Tossing Ed over his shoulder, Jeff darts back to the kitchen, adrenaline pumping through him once more, keeping him strong and aware. He grabs the dropped flashlight on the way back, not wishing to be in complete darkness for much longer. The light offered sanctuary, no matter how little.\n\nWith the removal of Ed, this leaves Tom the only other person near Jack, besides the old woman, whom now looks to have returned to normal. He's probably wondering about his luck right about now...\n\nIn the kitchen, Skunk snaps into a seemingly violent rage of incoherence. He opens and slams shut cabinets looking for something. His eyes seem to attack the darkness, daring it to make his life any more difficult that it already is.\n\nHowever, life has a funny way of responding to violence and insanity. It tends to respond with pure and simple logic and utter resolve. No matter how many times Skunk looks, he can't seem to find what he is looking for. And it drives him all the more crazy with anger.\n\nMelissa and Suzie both scream as Skunk yells at the top of his lungs, and pulls his piece out. They have no idea where to go, because Jack is firing shots, and Skunk may just fire. They decide that the back door is the best option, running towards it. Suzie is pulled by her frantic mother, but she stares at Skunk, enraptured by his presence and outbreak. Time slows as she runs off, her face illuminated in pure white light from the storm. She stops as they throw the door open and stand out in the rain. The rain drops splash down onto Suzie's face, running down her cheek like tears. Still, she stares into Skunk's eyes, trying to find some rhyme or reason as to his pain and desperation. Eventually, the door slams shut in between them, cutting off their line of sight for who knows how long..." }, { "author": "WhiteKnight777", "message": " Jack \n\n*Jack looks at the old woman confusedly.. what has he done? has he shot an innocent woman? no.. he knows what he saw.. nevertheless.. the thing.. it seems to be gone, right? He begins to cast about, looking for anything to bind the wound with*" }, { "author": "Logain", "message": "Moving into the room where Skunk is shouting at the darkness, Jeff doesn't realize that the guy is waving a gun around until the lightning flashes.\n\nSeeing that, he freezes. He also notices that Melissa and Suzie aren't in the room anymore. He'll talk, half to himself, half to Ed, arm draped over his shoulder (rather than a fireman carry), \"Sorry about that, buddy. Out of the frying pan and into the fire.\" " }, { "author": "GazMania", "message": " Tom \n\nSmiling to himself as he realises Ed is okay, he carries on walking towards him when Jeff snatches him up and runs off with him. \"Well blow me..\" he mutters, \"things 'ere just keep gettin' stranger an stranger...\" \n\nHe was thinking of following them out when he heard the old woman speak again. Yet, this time it was different. Her voice was free of whatever menace had driven Jack to shoot her and was once again filled with the innocence of old age. \"No.. Not someone else..\" he says as he backs off into the back room, looking for Jeff.\n\n \"Jeff!\" he shouts as he makes his way in there, \"its happened again'.. the old woman needs ya help now..\" . This said he realises that the last thing he had told Jeff was that the woman was biting the gun, and he probably wouldn't be in the best mood to help her.\n\n \"She allright now.. there was somethin' wrong, but she seems better now.. Please, ya gotta do somethin'!\" With this said he tries to take Ed off of Jeff, oblivious to the fact that Cuthbert was in the room." }, { "author": "Logain", "message": "Jeff stays frozen, not sure what set off the stranger's burst of crazy, but not wanting to see if he was kidding about the gun.\n\nAs Tom comes in behind him, Jeff will whisper out of the corner of his mouth, Ed draped over his shoulder \"Dude... We got problems.\" \n\nNot sure if Cuthbert will freak out at anything, Jeff will lower Ed gently to the ground, and look over at Tom. \"Dude, that lady and her little girl ran outside- can you try and find them or something while I try to help the old lady? I'm no medic, but I can try something.\" " }, { "author": "GazMania", "message": " Tom \n We got problems... that don't sound too good. I dunno what problems he thinks we got.. but whatever it is, that woman probably be better inside.. \n\nNodding his acknowledgement to Jeff, and thinking that Ed would be fine left where he is, Tom walks outside of the building and begins his search for the woman.\n\n \"Ma'am.. I know some damn strange stuff been hapnin' in that buildin' there.. But its all better now.. Things gonna be all right... Ya just need ta come in with me.. an we be all right...\" He is not really sure which of them he was trying to convince, but none the less he carries on looking for the woman, though he seemed distracted in his search as he begins to realise he had left the relative safety of the building.\n\n(( Search check for woman and kid (1d20+1=6) ))" }, { "author": "Velvet Elvis", "message": " Skunk \n\nCuthbert sweats profusely in the envelope of his leather jacket, made all the more constricting by his position, stuffed in a corner, in the dark.\n\nA flash of light illuminates a suddenly open doorway, within it a million heavy raindrops frozen in their tracks. And a child's face, her eyes staring innocently into his. She is unfairly calm as she stands in the suspended rain, in the light for an endless moment; he is jittery and confused, his nerves about to collapse in on themselves. But as that immeasurable moment drags on, he feels a calm washing over him, as if the little girl's gaze were cleansing his tattered soul. She stared forever, and he stared back, a jagged bolt of lighting somewhere out there in the night, hanging suspended in the sky. And hovering over it all, an utter, absolute silence.\n\nThen it ended, the door slamming shut, the darkness slamming in right behind it. Voices in the room, incoherent to his ears. But this time, there was no frustration tearing at his mind, not yet. The calm he'd inherited belayed that. He relaxed his rigid muscles slightly and shrunk farther into the corner, his twitching finger now stilled and removed from the trigger. His inner demons appeared sated for now.\n\nBut on his lips, if anyone could read them in their own eternal instant of light, were the pleading words \"don't go out there...don't go out there.\"" }, { "author": "HellFencer", "message": "In the poor lighting that flashes only every few moments, Jack can't find anything with which to bind the woman up with. Her eyes plead with him for help, her voice being lost to gurgling blood the dribbles out down her chin and across the flowery blouse. She reaches out for him desperately...\n\nTom exits the kitchen to be met with a torrential downpour of rain. To his eyes, the darkness is all coming, save for the bolts of lightning that strike down at the earth, as if punishment. He cannot locate the woman and child and he thinks that his words have fallen upon deaf ears, as the rain fills the air with its sound. It has become almost a sound of gray, mixed only with the sound of the thunder. There is a sudden feeling of thousands of eyes staring at him. He can sense teeth dripping with hunger, just waiting to rip him limb from limb.\n\nThe calm that overtakes Skunk is exaclty what he needed. However, he is startled once more as Tom launches himself outside the building. His hand jumps, but he maintains his grip. He sees a slightly more relaxed Jeff in front of him, thought the gun is keeping Jeff on edge.\n\nEd's body seems to get heavier and heavier the longer Jeff holds him on his shoulder. This angle is almost making the blood rush to Ed's head, causing him a dreadfully painful headache. The pounding is enough to keep out the cracking thunder outside, even." }, { "author": "Velvet Elvis", "message": " Skunk \n\nBy now Cuthbert has sunk to the floor, wedged into the corner between a cold wall and a dimly warm stove, the unseen pilot light still flickering within. He flinches as a man appears briefly in the light of the latest flash, flinging open the door and running out into the night. ...crazy...all crazy... . His lip is curling, but he isn't aware. In the pitch blackness, his wrists resting upon his knees, he rocks the gun in his tired hands. Barrel up, barrel down, staring at the memory of its form within his mind's eye.\n\nIn tandem with the next burst of light, without lifting his head, his eyes flick upwards to the man he saw at first, in that same doorway. When the darkness returns, in a voice worlds away from the shrieking released earlier, he utters what to him is a purely rhetorical question. \" He shouldn't be out there. You know that, right? \"\n\nBarrel up, barrel down...." }, { "author": "GazMania", "message": " Tom \n\nTom's search began firstly without any discovery, when his mind began to race ahead of his body. He pictured snarling mouths waiting in every doorway, clawed monstrositys standing shoulder to shoulder with winged beasts. The feeling of countless hungry eyes boring into his very soul filled him with dread and honed his nerves to a point where he just couldn't stand it any more. One large hand went into his jacket pocket, and it came out holding his gun.\n\n \"Ma'am!\" , his voice little more than a whimper, \"it aint safe out 'ere ma'am.. Ya shouldn't be out here..\" \n Who shouldn't be out here Tom?.. You, or her.. Leave them, get back inside, bolt the doors! It doesn't matter about them, only two lives Tom, only two lives... \n\nRaising his voice in an attempt to drown out the thought of leaving the woman and child here, Tom's next sentence is almost yelled at the top of his voice. \"We need to get ya inside, both of ya! If you aint goin ta come in, least let me know ya still alive..\" Gulping down his fears, and in the midst of it all forgetting that his phone has a torch option, Tom cautiousely descends into the darkness and furthers his search for the pair." }, { "author": "WhiteKnight777", "message": " Jack Goodwell \n\n*Jack's instincts are at war with his compassion. On one hand, he dearly wants to comfort the old woman.. on the other hand, what if what was inside her wasn't really gone? what if it was just hiding, playing possum? he wavers, looking deep into the old woman's eyes, teeth gritted*" }, { "author": "Logain", "message": "Jeff glances back to Ed on the floor against the wall behind him, not sure how to proceed. He had heard the second two gunshots, and if that whacko in the other room was still only two feet away from that old woman, she was as dead as he was crazy.\n\nThe punker, soaked to the bone and shouting at the darkness, that might be someone he could help.\n\nDebating with himself for a moment, Jeff bites his lip with indecision." }, { "author": "UnrealTiger", "message": " Ed \n\nHis head throbbing from the blood rushing to it started to send a continually pulsing wave of pain through his head, hitting him hard then moving away only for the pain to come back once again. Ugh..at least it help's distract from pain in my chest. Still can't believe that he did that to me even if it was an accident... \n\nSuddenly with a thump he felt the pain in his head start to recede and stay away for longer, all this accomplished was to bring back feeling into his chest. Opening his eyes he saw that he was in a different room, a kitchen of some sort perhaps. With a flash of lightning the whole scene was revealed to him, Jeff standing by the door to the other room, the door outside open showing rain bucketing down. None of this registered compared to the strange man waving a gun around wildly, seemingly not even in control of himself. [size=1.5]\"Oh god not another one, this night is bad enough already.\"[/size] " }, { "author": "HellFencer", "message": "[OOC: Is Ed referring to Skunk as the crazy one waving the gun around? Because the door to the outside is shut; you can't see Tom with his gun out.]\n\nThere is building tension in the air between Jeff and Skunk, as neither one have confronted the other. The lightning flashes, revealing the cold swear upon each other's brows and perhaps an understanding can be decided upon, even in the silence.\n\nTom has no such luck, however, as the rain pours down on him in buckets, soaking him entirely. His clothes are all wet and clinging to him, and his gun is becoming rather slippery in his hands. However, he is concerned only for the wellfare of the woman and her child. The pounding rain drowns out his voice to the point where he would have to be nearly next to someone to hear them. He wanders aimlessly through the parking lot and gazes at the streets. Lights are missing from the scene for quite a ways down. He guesses maybe six blocks down or more, there is more lighting.\n\nThe old woman stumbles towards Jack eventually putting her arms on his to help her balance. She coughs blood once more, splashing it up onto Jack's shirt and down onto his shoes. The wound looks to be deepening and festering as he stands so close to her. the flashing light reveals her suffering and he feels the pull of the room once more. The walls begin to teeter inwards from all angles and the woman so close to him makes it seem as though he is being strangled. His breath comes in shorter stints now..." }, { "author": "GazMania", "message": " Tom \n\nTom trudges through the rain but sees no sign of the pair. He wanders around the buildings parking lot, little idea of where he was intending to go to, when he looks down the street. His eyes are drawn to the light like moths, simple ideas forming in his mind at the new discovery.\n\n Light.. Means someone might be down there.. Or something.. But if something is down there, and the woman went there.. then I better get down ta there now.. \n\nHe looks back at the way he came, trying to work out how long it would take him to get back. He thinks long and hard about it, and finally makes his mind up. Stepping heavily he trudges onward towards the source of light.\n\n \"They probably can work out where ah gone if they need me for nothing.. Least, I hope they could find me\" he says to himself in the dark gloom as he makes his way towards the light." }, { "author": "Logain", "message": "Jeff will chew his lip, seemingly coming to a decision- he slowly backs toward the door to the front room, the one with Jack and the old lady.\n\nWhile he's slowly doing so, his voice is low and pleading with Skunk. \"Calm down, man. I don't like this any more than you do, but we don't need anyone else shooting people. Ed here is already hurt, and I'm going to go in the other room and grab my flashlight. Don't panic, everything is going to be okay.\" \n\nAt this point, Jeff has his back to the door, and then he pushes through to the room beyond. He says a silent prayer that Tom is doing better than he is, and he pushes back into the front room.\n\nOnce he's in the front room, his thoughts will change, as he sees Jack holding the injured old lady, with her leaning on him.\n\nAll thoughts of grabbing the flashlight and running for it are eclipsed from his mind as he sees the injured old woman. She's probably gone, and somewhere deep in his mind he hears Tom telling him she was hurt, but he moves to the old woman, pulling her away from Jack and laying her out on the ground.\n\n(Checking Wounds: Heal Check DC 15)\n http://invisiblecastle.com/find.py?id=626222 ( 8 )" }, { "author": "Velvet Elvis", "message": " Skunk \n\nSkunk regards Jeff's shadowy form, as he rises to leave the room. His words coincide with a general calming and together they seem to bring his more conscious mind to the surface.\n\n\" Dude, don't worry about it, this hardly ever happens anymore. I'm good. Can't say the same for the other guy out there. He's up spoon creek, for sure. And the lady and her kid? No chance. \"\n\nHe lets things sit as they are after that, still holding his gun lightly in his hands, more as a tangible anchor to focus on than with any remaining threat to use it." }, { "author": "WhiteKnight777", "message": " Jack \n\n*Jack breathes deeply, trying to get ahold of himself, peering closely at the old woman in his arms. Is she really what she seems? or something else..*\n\n Lady.. is that really you? or.. the other one? " }, { "author": "HellFencer", "message": "In the flashes of lightning, Jack's eyes behold the women's face look as though it is withering with the sands of time. In each flash, she looks another five years older; her lips draw up, the skin grows taught and her eyes sink into her skull, revealing deep pits of black, with tiny red gleams in the middle. Her grubby hands run up along Jack's to reach his throat, as she tries to strangle him and pull herself closer. Her gritty voice gurgles out, \"Give us a kiss...\" \n\nTom stumbles through the rain as it pelts him with a fury unseen in many years. Its as if the sky is trying to drown out everything bad with the world. The chill of the October air finds its way under his skin and he begins to shiver at the loss of precious warmth. The lights are still quite a ways down the street, but it appears as if the area he is around has lost power, leaving everything else in tact.\n\nEd's headache slowly slips away into the night as he rests upright against the wall. The pain in his chest is still prevalent, as it takes all he has to stay awake. The air is hot and stuffy as there is more and more movement inside the small building. When Jeff leaves, the doors shutting bring with them a cold breeze from the broken window in the main room.\n\nAs Jeff walks into the main room, he approaches the old woman and Jack. After a moment, however, he sees the woman change and begin srangling the life from Jack. And he thinks she said something about a kiss. He's not quite sure, but Jack looks like he might be in trouble again...\n\n[Jack, its grappling time.\nTom, do you head east or west? Lights are in both directions, but about six blocks away each way.]" }, { "author": "Logain", "message": "I'll totally pull her old ass off of him- I don't want him shooting her, but I don't want her crazy posessed ass killing him either.\n\n(Grapple Check is D20 + BAB + Str, right?)\nInvisible Castle: http://invisiblecastle.com/find.py?id=630794 \n(It's a 4, so I'm probably not grappling much of anything. Although an old lady with three gunshot wounds shouldn't have the strength to push me off, so she just started to convince me she really is posessed.)" }, { "author": "Velvet Elvis", "message": "Outside the frequent crashes of thunder, the kitchen is almost quiet and it spurs Skunk into motion again, like a bat sensing the onset of dusk.\n\nRising to his feet, he holsters his pistol carefully, but leaves the snap enclosure open. Just in case.\n\nIn a voice intended for an empty room, Skunk considers what to do. \" Hmm...well, might as well try this again. \"\n\nMoving to the nearest bank of cabinets, he flips his mini-flashlight back into his hand and shines it ahead in an effort to reorient himself. He chooses a lower cabinet to start with as he remembers his mother always telling him to put the judiciously used holiday candles back in a box under the sink. Could be there's something universal about that.\n\nHe shines the narrow beam into the now open cupboard. For a brief moment the image of a slavering beast staring back at him from within that deeper darkness invades his brain, but it fades quickly. A good sign for Skunk. After his occasional anxiety attacks he tends to have hallucinations that play out, sometimes for minutes. His friend, Jojo, who fancies himself some sort of eastern mystic *** pop-pyschologist had been treating him, after a fashion, for a year or so. Once a week he'd visit his one room apartment on the east side where he'd sit on a clear plastic blow-up chair and drink cheap chardonnay while allowing him to massage his brain. He'd claimed those \"trailing visions\" as he called them, would diminish as long as Skunk kept up the weekly therapy. Since Jojo wasn't charging, it seemed his diagnoses were sincere, if possibly entirely off the mark. Either that or he was more crazy than Skunk. In any event, those \"trailing visions\" did seem to be lingering less and less ever since last March. At least one thing was improving.\n\nIn an open whisper Skunk begins a chant specially designed to lure candles from dark cupboards. \" Come here little candle, come to old Skunkman, you know you want to, you want to, want to. You love the way I burn you, and then snuff you out. You want to, you want to, want to. My little candle baby.... \" Hardly a question remains as to why Skunk never convinced anyone to let him handle the lyrics. Not fathoming the lameness of the words, he continues the ancient coaxing ritual." }, { "author": "WhiteKnight777", "message": " Jack \n\n*Jack's eyes go cold as he brings the gun up to the withered old woman's mouth, placing the barrel directly in her mouth, ***** an eyebrow, and in a deadpan voice says:*\n\n Kiss this. \n\n*And pulls the trigger*" }, { "author": "HellFencer", "message": "Skunk searches through the cupboards one by one, in a much more calm state. This allows a much more thorough attempt at finding anything, were there anything to be found. However, the cupboards are bare at the moment, looking to be unused in quite some time, as there is a fine layer of dust along the tops of the shelves.\n\nAs Jeff creeps through the darkness, he can hear the throaty sounds of death coming from the struggle between the lady and Jack. He attempt to pull the woman off, but she seems to possess a strength that her meager body should not be capable of. In this same instant, a bolt of lightning illuminates the woman's face and makes Jack's a silhouette, holding up a gun. The gun slides effortlessly into the woman's mouth as the trigger is pulled back. The hammer slams down, exploding a slug from the barrel through the back of the woman's neck.\n\nAs blood sprays forth in copious amounts all over Jack, the bullet continues to travel and lodges itself into Jeff's chest, just under the collar bone. There is an instant of fear, panic and heroics all bundled into one as Jeff realizes he is hit. In Jack's point of view, he didn't see Jeff standing behind the woman until he had already pulled the trigger. Jeff stumbles back away from the woman, clawing at the searing heat and pain from the wound." }, { "author": "Logain", "message": "Jeff falls backward at the gunshot, clawing at the wound and writhing in pain. \"OH SPOON ME!\" \n\nLanding hard on his back, Jeff will shake for a little bit... and then descend into darkness. His last thoughts are of his wife, and his words are a whispered.. \"No, I need to get to her... I need to save her...\" " }, { "author": "Velvet Elvis", "message": " Skunk \n\nWere it not for the thunder and the incessant rain pounding away at every external surface, Skunk could be heard ticking off one cupboard after another, each being relegated to the \"Nope, nothing here\" category.\n\nAs the last shelf mocks his final attempts to find something as annoyingly mundane as a candle, he feels his anger and frustration begin to rise again. But this time, it is instantly derailed by yet another gunshot, one followed by a somewhat familiar voice cursing in pain.\n\nHis frustration is now, oddly, replaced by a sense of simple curiosity. In words more mouthed than spoken, he resolves at least one thing. \" A'right, that's enough of this spoon. \"\n\nFollowing the pitiful beam of his mini-flashlight and once again drawing his pistol, Skunk moves along the wall to the opening that leads into what he gauges is the main room. He knows this is probably not such a good idea, but the whole evening's stress has overcome some of his natural sense of caution. One doesn't trot into a darkened room where gunshots have been fired, especially not while shining a flashlight to give away one's location. One doesn't do that. At least not when one's entire wits are about them.\n\nUpon reaching the doorway, Skunk leans around the jamb just a bit, just enough to shine his tiny light into the relatively cavernous room. Into the pitch blackness he offers a defensively placating question: \" Everyone alright in there? \"" }, { "author": "HellFencer", "message": "With Jeff's body no longer supporting the woman, she falls to the ground growling and screeching in pain. She too claws at her own wounds, but succeeds only in tearing the flesh that used to be her cheeks. There is an unholy aura about her and it becomes painfully obvious to everyone that she is no longer what she appeared to be. The skin melts off of her hands and arms, collecting in an oozing pile on the floor, as her bones begin to fall apart.\n\nSickly pale blood gurgles up into her mouth, depositing equal amounts out the back of her neck, as out her tatterted cheeks. Her entire body begins to twitch violently, scattering finger bones around on the floor, and eventually dislodging the bones lefts in her arm up to the elbow. Through the gurgling blood, those need her can whisper the words, \"We're coming for you.\" After she speaks, she loses any movement and lies still." }, { "author": "Logain", "message": "Jeff's legs twitch... he's either dead or having a horrible dream." }, { "author": "WhiteKnight777", "message": "*For a moment, Jack is satisfied when he sees the woman bleeding green. He was right! but then he sees Jeff.. on the ground.. dying.. NO! Jack rushes over to him, tearing off a piece of his shirt and attempting to bind the wound...*" }, { "author": "UnrealTiger", "message": "Leaning against the wall Ed is slowly slipping back into the comforting darkness of unconciousness against the pain and confusion of what had been happening in the last few minutes when his dazed reverie was interrupted by a sound he'd grown to know all to well in those few minutes - a gunshot ringing through the building.\n\nGrimacing against the pain rising in his chest Ed slapped off the welcoming embrace of unconciousness tugging in his mind and rose unsteadily to his feet, bracing himself against the wall as he did so. Clasping his left hand over his chest wound as he did Ed started moving towards the door, noticing as he made his slow way over an arm holding a small flashlight shining into the room. Making his way over he stumbled near the door and reached out with his free hand, grabbing Skunk's shoulder to steady himself and wheezes out to him [size=1.5]\"What's happened in there, I heard a shot come from the room.\"[/size] " }, { "author": "HellFencer", "message": "As Skunk peers out into the darkness trying to see the source of the gunshot. His tiny beam of light pierces the darkness like a bullet rending flesh. As he sweeps the light across the room, he sees the sounds of the gurgling gore as his light illuminates the woman's body. The mere sight of her is enough to turn his stomach, and he fights to keep down his last meal. In his pain, he sees an older man rush over to Jeff and try to treat a wound. However, the sight of the woman clawing at her own flesh has preoccupied his mind.\n\nIn Jack's desperation, he runs to Jeff and looks the wound over. Jack feels for a pulse to make sure there is someone here to still save. He fumbles for a moment but does manage to feel a somewhat weak beating beneath the skin. He tears off a strip of cloth that more or less ruins his shirt as it pulls along a seam, but he applies it to the wound regardless. After a few moments of screwing with the cloth, he has succeeded only in soaking it with blood, and not stopping the bleeding in the least.\n\nOutside, amongst the rain, Tom hears some sort of loud thud. Then again a few seconds later. It gets louder as her approaches the wreckage of the bus and cars. In a flash of light, he sees a person trying to get out of a vehicle near the front of the line of cars that bus had hit earlier. The woman happens to look up and see Tom staring back at her. A crack of thunder breaks the monotony of the rain as it is unnervingly loud. The pounding rain on the roof of the car is deafening from inside.\n\nThe door is jammed on the driver's side, and completely blocked on the other by a car. The woman appears to be struggling to get out. The two stare at each other for a moment, not knowing if they can trust the other...\n\n[Skunk-man: fort save please.]" }, { "author": "GazMania", "message": " Tom \n \"Damn wet out here..\" Tom grumbles to himself as he trudges through the rain. He starts to get bored and begins to think he will not find the woman, or the child. It was around here that he heard the thudding sound of rain water slamming onto the metallic wreckage which seemed all too familiar.\n\n \"Oh no.. Not this place again.. Not where it all started...\" Tom looks around hurridley, attempting to spot any falling lamp posts or monstrous beings waiting in the dark. What he did see however was a trapped person inside the car.\n\nTom rushed over to the car she was trapped inside and spotted the jarred door she was banging against. Without much thought for if she was actually a human Tom pocketed his gun and grabbed onto the car's door. Powerful muscles bunched together and strained, anxiety to help the woman fueling his strength as he wrenched at the door to free her.\n\n(( Strength Check to open car door (1d20+1=19) ))" }, { "author": "HellFencer", "message": "In the cold wet rain, Tom grips onto the slick metal door handle and pulls as hard as he can. His hands cramp from the cold and the tight area, but the door comes flying open. Tom not expecting quite the give it had, he slips and tries to maintain his balance. Tom is granted a view of a head full of red hair, kept up neatly, despite the accident, and brillant green eyes amidst the dark and harsh scenery.\n\nInside the car, Jane sees a man running up to the door and grab onto it without even a pause. He seems almost heroic, if it wasn't for the throbbing pain in her head due to smacking into the window in the crash, and the fact that he gets off balance when the door flings wide. The cold air is a shock to the relatively warm interior of her car. The chill sends a shiver down her spine, and let's her know that the world if definitely real, no longer the dream she was having.\n\n[Tom: Balance check, please. Jane: please describe anything relevant, such as clothing, etc.]" }, { "author": "GazMania", "message": " Tom \n\nTom did not expect to be able to open the door, and the fact that he succeded in wrenching it open suprised him. He started to slip backwards, turning his feet sideways as he did so in an attempt to steady himself before arching his body over to brace himself if he did fall.\n\n(( Balance Check (1d20+1=13) ))" }, { "author": "Twilight", "message": "The young woman gasps as the cold air pushes all of the warmth outside of the vehicle. She shivers and stares in awe and fright at the strong man that just tore her car door open. She pauses briefly looking somewhat stunned.\n\nWithout the streetlights and the reflected illumination of an entire city, it is difficult to make out colors. It almost comes as a shock to the retinas when the car's reading light comes on. The sight that greets Tom's sore eyes is a study in loveliness.\n\nBrown leather shoes and khaki pants are all that are visible beyond the neatly cut jacket that emphasizes Jane's trim waist. It is her face that draws the eye however, she is Galatea come to life. A halo of golden red light crowns her head.\n\nThis is without a doubt the kind of girl that makes women clutch the arms of their boyfriends in a quintessential gesture of possession. Yet her grace is effortless and there is none of that hyper sexualized energy that usually crackles around young women of this day and age.\n\nJane practically jumps out of the car in her haste remove that caged feeling that had been preying upon her mind since she opened her eyes into the pitch dark that was the street.\n\n “Thank you! I felt as though I would never get out…” \n\nShe shivers again but this time it is the pressing and oppressive memory of the unlit vehicle that shakes her to the core.\n\n((Is anyone green? I'll change it if the color has been previously claimed. :) ))" }, { "author": "Velvet Elvis", "message": " Skunk \n\nThat last meal seems to have a mind of its own, and with the things going on tonight, it may very well be the case.\n\nIt twists and turns inside him, pushing in all directions to escape. Skunk, like most humans, automatically fights against the sensation, but the usual ridiculous odds against resisting that seemingly primal urge continue on course.\n\nWere there enough light to see, it would have been a technicolor nightmare come true. Projectile and copious to an unnatural extent, it spews forth in heaving gouts to splatter across the floor, an equally sickening sound accompanying it.\n\nSkunk doubles over as the heaves continue even though the fuel is mostly exhausted. The sound of weak retching interrupted periodically by coughing and deep gasping continues in the darkness, yet another precious memory to add to the collection.\n\nSomehow through it all, Skunk has kept a death grip on his pistol, though his worthless little flashlight has dropped to the floor. It bounces a few times in a direction away from the unsavory puddle as if it too had a mind of its own, spinning its narrow beam uselessly into the darkness.\n\nAs if to justify the gun in his hand, a brief thought flits through his brain that perhaps using it on his own head might take away the overwhelming nausea...." }, { "author": "HellFencer", "message": "As Tom's mighty grip upon the car door is unwavering, he feels the ground under his shoes give way just as easily. He is granted the vision of a gorgoeus woman with red flowing hair before he lands right on his ass. The embarassment and irony are not lost in the rain...\n\nInside, as Jack holds Jeff's still body, Jack hears the kitchen doors open and an immediate retching, followed by dry heaving. It is enough to unnerve anyone, were there not an old woman clawing at her face a few feet away." }, { "author": "WhiteKnight777", "message": "*Jack sighs, looking down at the body of the young man.. he checks for a pulse on last time, then gently closes his eyes.. another dead man in another battle. Another nameless battle. And for what purpose? who knows. Damnit all.\n\nShaking his head, Jack slowly gets up and begins to work his way to the kitchen*\n\n(All this assuming there is no pulse, of course.)" }, { "author": "GazMania", "message": " Tom \n \"Ouch..\" Tom mubles to himself as he gets up from his elegant fall. He may have freed the woman, but was at a loss of what to do next. What was it he was always told to do when meeting someone new? Introduce himself was it?...\n\n \"Ello, the names Tom. I aint sure, but I thinks it was us who crashed into you.. Sorry bout that, but, least I found ya and could help..\" Now mumbling his words and speaking incohearently, Tom decides that talking about something other than the near death experience she just had might be a good plan.\n\nClearing his throat he says \"not seen a woman and kid have ya? Whole reason I come down 'ere was to find em.. No good 'em runnin off alone.. Well, im gonna go look for 'em, ya can tag along if you want..\" He then smiles at the woman and begins to carry on in the direction he was already going in." }, { "author": "Twilight", "message": "Jane looks more concerned than anything when Tom falls down.\n\n \"I'm Jane.\" She half-smiles. \"Thanks again...um...\" \n\nShe looks around at the twisted metal poles that used to be streetlights.\n\n \"Wait up!\" \n\nShe grabs her bag and keys and runs to catch up.\n\n \"I didn't see anyone come this way. Say...Do you have any idea about what happened? I mean...Are we suddenly at war? Shouldn't we find shelter from the bombs or something?\" " }, { "author": "GazMania", "message": " Tom \n \"Jane... 'Ello Jane, and don't mention it... \n\nTom thinks to himself when Jane mentions war. War?... Well, I guess that is an idea.. Dunno how no terrorists could do none of that freaky crap back there.. \n \"I don't think we at war lady, though you would think so bein' with the people I was with... Ya should watch out, theres some freaky stuff been hapnin' today.. Very freaky stuff.. Anyway, I am a looking for this woman, and her kid, like I said earlier.. Not seen them have ya?\" " }, { "author": "Twilight", "message": "Jane shakes her head indicating a negative.\n\n \"No, no one...until you came along.\n\nWhat do you mean? Are people in a state of panic? What IS going on?\" " }, { "author": "Velvet Elvis", "message": " Skunk \n\nAfter a short time, the threats in his stomach dwindle to just the occasional, and he is able to stifle them. Rising again to his feet, Skunk takes some tentative steps towards his little flashlight, avoiding the direction of his known but unseen disgorgement.\n\nThough he can see the beam splaying across the floor, it is difficult to judge the distance. It appears nearby, but a step or two in that direction seems to bring him no closer. The bile in his throat, in his mouth, eats away at his teeth and lips forcing him to swallow dryly a few times. Then he hears a very strange sound in the darkness, a sound that he realizes he's been hearing all along but which was too disassociated with his actions to pay attention to. It seems to be coming from somewhere deep in the room and it curdles his blood just a little, though he can't bring a solid image into his mind to explain it.\n\nMostly under his breath he asks the blackness before him, \" What the hell is that? \" Then he forms the question properly, \" Hey, what's that weird noise? You hear it? \"\n\nThe relative quiet as compared to only a few minutes ago seems deafening despite the drumming of the ceaseless rain." }, { "author": "GazMania", "message": " Tom \n \"A state of panic? Ya could say that.. Of course, people are panicin', but its tha reason they panicin' that is the problem... Right.. maybe it will be better if i explain my day so far..\" \n \"The day started with a nice bus ride, you can see the results of that ride back there. The lamp posts... now that was fun... Falling lamp posts chasin us down tha street before we broke into some shop. Us.. its me and tha people I was on the bus with. Those people was this kid Ed, who got shot, but I think he is okay. Theres the guy who shot 'im, Jack, he 'aint so calm right now.. Jeff.. it was him who sent me out 'ere, he was alright when I left, think he was goin' ta see on the old woman. I dunno if she is alright, she was a wee bit mad in tha head..\" \n \"When I say a wee bit mad, I mean a lot mad. She attacked us, well attacked Jack, and when she got pulled off she got a bullet in her chest. That was when ah came out here to look for the woman and her kid, Jeff was gonna 'elp the woman, I hope he could...\" \n \"Then thats where I met you.. It be a pleasure to meet you, but ah really need to find that woman.. Nothing good out 'ere right now.. If ya don't mind, could ya please help me find 'em?\" His account of events so far over, Tom starts to walk again, motioning for Jane to follow." }, { "author": "Twilight", "message": "Jane hesitates. It isn't exactly her usual modus operandi to simply follow strange men along empty streets. Then again...if the other two choices were to stay alone some more or to go looking for others signs of life...\n\nJane inhales the cool night air in order to give herself some courage and catches up once again to Tom.\n\n \"The lamposts just bent on their own? Why did this woman you are seeking run away?\" " }, { "author": "WhiteKnight777", "message": "*Feeling a slight pulse under his fingertips, Jack does everything he can to keep the young man's condition from worsening*\n\n(Take a 20 on a heal check)" }, { "author": "HellFencer", "message": "Jack manages to bind the wound properly, and notes that the pulse is just as weak as before, but blood isn't oozing out all over the floor. He hears a new male voice in the darkness, in the direction of the earlier retching sounds. In the flashing lightning, he can see a quick outline of a young man... with a mohawk, looking for something on the ground. For a moment the eyes of Jack and Skunk meet, and there is a strange sort of stare down to see what the other's intentions are.\n\nBy this time, the old woman's body has dissolved into a sort of greenish, red icor and is soaking into the carpet, leaving a vicsous, bubbly material behind.\n\nOutside, Tom and Jane trudge through the constant rain, as even now Jane's clothes are all but soaked through to the bone. The torrential downpour drones out most other sounds, leaving the two to stand close together to even hear the other's words." }, { "author": "GazMania", "message": " Tom \n\nStanding close to Jane and nearly shouting so he could be heard over the rain, Tom replies to her question. \"Bent? They was fallin' over, and I got no clue what was makin' 'em do so. I 'aint too sure what made the woman run out either, I think she thought it would be safe out 'ere...\" " }, { "author": "WhiteKnight777", "message": " Jack \n\n*Jack sits back, nodding to the young punk.. wierd dress, but at times like this, who gives a rat's ass?*\n\n Evening. Quite a night we're having. " }, { "author": "Twilight", "message": "The cold sinks into her bones and Jane begins to tremble a bit.\n\n \"...\" \n\nJane begins to say something but is drowned out by the rain, she repeats it more loudly.\n\n \"Tom, how can we hope to find this woman if we can't even see ten steps in front of us? We don't have any light and we're going to get hypothermia if we stay out here. How long have you been searching for this woman? And how far in one direction?\n\nYou said that she was with a child...I doubt that they would have stayed out in this rain for very long. They must have found shelter and we should do the same.\n\nWe're going to catch our death out here. We need to get indoors sooner than later.\" " }, { "author": "Velvet Elvis", "message": " Skunk \n\nIn one split-second flash of light, just like in one of those horror flicks, Skunk sees in dull colors a puddle of disgusting greenish goop in one spot, a puddle of chunky orange goop in another spot, his little flashlight lying steps away and a man hunched next to another that is quite a bit more bloody than any healthy man should be.\n\nSubdivided within that split-second, the hunched man turns and reclines, then casually speaks to him. Lights out! Well, if you don't count the pitiful dribble of his errant flashlight.\n\nSkunk fails to answer the man immediately, and instead takes two careful steps towards his little crackerjack toy, trying to avoid any obstacles his eyes might have registered but which his brain has yet to process. At least that little beacon helps him orient a bit better now that the lightning's provided the whole dreary scene for his mind's eye to work with.\n\n\" Yeah, just wonderful. What happened to that guy? I heard the shots, he take one or two? \"\n\nHis civility now taking a backseat, he again launches into a bit of a snit, \" Dammit man, how about just telling me what the hell's been going on in here?! Ever since I stepped through that back door, this place has been jumpin' like a dog's ass in a bucket of fleas!\" \n\nSkunk blinks in the darkness as he tries to figure out where the hell he picked up an old backwater simile like that." }, { "author": "WhiteKnight777", "message": " Jack \n\n*Jack runs his fingers through his hair, not minding the mess, sighing a bit*\n\n That's a damn good question. We were on a bus, and we crashed.. we got out of there, but wierd **** started happening all over the place.. it was like something was coming at us.. lightposts falling down for no reason. We ran in here, but the old woman that was with us, something happened to her... it was like she was.. possessed.. Long story short, I ended up shooting her. What's left is that pile of goop over there, so I guess that goes to show there was something badly wrong with her.. this guy, well, he was on the other side of the woman, and the bullet went through her and into him.. poor kid.. he's alive, and he's not bleeding out anymore, but he needs some medical help. " }, { "author": "Velvet Elvis", "message": " Skunk \n ...finally, something rational...heh, you should talk, dude... \n\nAt the mention of falling lightposts, Skunk's adrenaline begins to flow. \" Lightposts? They fall at you, like they were chasin' you? Same **** happened to me! Crossin' the river at the bridge, just everything went funky all at once. Cabbie rammed into the bridge retainer and flew out the window, lampposts began to slam all over behind me, until I ran over here and saw the light under the back door. \"\n\nOnce he recaptures his flashlight, he switches it off, not knowing now how close the tiny battery was to conking out. Then he steps over to the wall and begins feeling his way toward the sound of the man's voice. Anyone here not shooting or screaming was more inviting than hanging out in the middle of the darkness all alone.\n\n\" Umm...so that goop is some old lady? I should be thinking you're a total whacko right about now, but I'm not all that surprised. \"\n\nSensing he's near the two men, he flips on his mini-flash and catches sight of the speaker, then moving the beam down to the gunshot victim.\n\n\" Oh man. Wish I could help, y'know? I'm not, like, good with that sort of thing. Had medics in military school, but I wasn't one of 'em. \"\n\nWhile Skunk doesn't exactly harbor the sort of compassion of an average social-worker, his history has given him some, at least for an apparently innocent victim. That seems to spark an idea in his mind. \" Hey, how about we move him into the kitchen and I try to get the oven on? Or at least the burners. He'll be better off if he's kept warm. Maybe we can find some blankets or something, too. \" He tries to ignore the previous fiasco of the candle search." }, { "author": "Twilight", "message": "Jane hesitates to move any further when no answer if forthcoming from her companion.\n\n \"...Tom?\" " }, { "author": "GazMania", "message": " Tom \n\nTom's mouth opens and closes a few times, as if he was speaking, yet no sound was coming out. After a while, when Jane had again said his name, he stopped and sighed. \"You're right.. There is no hope.. Well, we better get inside somewhere..\" \n\nLost in his thoughts and now silent, Tom looks around for a place to shelter in. It okay Tom, ya saved one person.. Maybe the woman will be ok, and if she okay, the kid is okay... " }, { "author": "HellFencer", "message": "As the two stand outside in the cold, hard rain, Tom begins to shiver, an obvious sign that he's been out in the stuff too long. He is losing precious body heat, and the wet limbs that rub across each other are beginning to chafe. When Jane mentions sheltor, the first place that jumps to his mind is the American Legion building he had exited mere minutes ago." }, { "author": "UnrealTiger", "message": " Ed \n\nHis hand clenching the frame of the doorway so tightly that his hand was already completely white from lack of bloodflow, Ed stands silently listening to Skunk and Jack talking to each other, swaying around slightly as though outside in a warm summer's breeze though it's obvious that only his grip on the doorway is keeping him from slumping to the ground. \"Y'know it might have helped him if someone around here wasn't firing his gun at anything that moved in the room, eh Jack?\" he spits out in a weak wavery voice filled with sarcasm.\n\nGiving up his struggle to hold on to the doorway with a long sigh he backs up to one of the ovens behind him slowly and using it as a support sinks back down to the ground with his back to it. Taking his other hand back of his chest and the cloth strapped to it he tries to see how it looks, failing to get a good view from the sporadic lightning flashes.\n\n\n\nEdit: Just noting the remembering to CTRL-C every time before you post is a life saver, there was a forum overload or something the first time I tried to post this and it would have been lost if I hadn't learnt that painful lesson before now ^_^" }, { "author": "Velvet Elvis", "message": " Skunk \n [OOC: gonna step ahead a move before waiting on Jack to reply so I can get a post in between the server problems.] \n\nSkunk hears another disembodied voice as it chastises the man he now knows as Jack. He's slowly piecing together what's been going on out in this room while he was in the kitchen.\n\n\" Hey, how many people are in here all together? I count you, me... \" For a second he thought to say \"and the other two guys you shot\" but thought the sarcasm would be totally misplaced. \" ...and these other two guys. I remember the lady and her kid taking off out the back door and some other guy. Anyone else? \"\n\nNot letting the situation lie, he stands and says, \" This is bull****, we have to have some light or this night's gonna be a helluva lot longer than it's been already. Have you searched this room thoroughly? Any upper floor? Didn't notice when I ran over here. Any cabinets or closets or whatever? I can't imagine a building this size not having any kind of quake kit or something like that...would need one by law, anyway, since it's obviously a public building. \"\n\nHe picks a direction to head in, choosing to start to the left of the kitchen doorway he takes the first steps." }, { "author": "GazMania", "message": " Tom \n \"Ya know what Jane?.. I got a great place we can go, where I came from. Its safe enough in there.. and at the least its warm..\" A clear direction of where they could go in his mind, Tom turns around and begins to walk back to the building he had just come from." }, { "author": "HellFencer", "message": "As Skunk stumbles in the darkness, a quick flash of lightning, following by terrible rumbling alerts him to the wall he is coming close to. He is not able to pick up an details, as the flash is there for but a moment.\n\nIn the same flash, Ed can see a punker type walking slowly through the building parallel to the kitchen. The most notable feature is, of course, the large semi floppy mohawk upon his head. To Ed's best guess, he looks fairly harmless." }, { "author": "WhiteKnight777", "message": " Jack \n\n*Jack nods in agreement, looking down at the young man*\n\n Good idea.. only thing is, I dunno whether or not it's safe to move him... \n\n*Jack shoots a venemous glare at Ed*\n\n Mmm.. right. I should have let whatver that *Thing* was run around and tear us all to shreds. Good plan. " }, { "author": "Velvet Elvis", "message": " Skunk \n\n\" Hmmm...yeah, you might be right. Where'd he get hit? \"\n\nSkunk continues his trek along the wall, using his mini-flash to provide some guidance.\n\nThe last stroke of lightning finally revealed why the rain seemed so loud and the cold so chill in this room: a window directly ahead of him was broken.\n\nBeneath the window he sees a desk, its surface appearing not just damp but sopping wet from all the splashing drops that have bounced in over the sill. There appear to be papers and other documents on top, but they're entirely soaked and probably illegible by now.\n\n\" Hey, anyone have time yet to rifle through these desk drawers? \"\n\nSkunk steps toward the desk with a plan to have a closer look." }, { "author": "Twilight", "message": "Jane's light frown goes unseen in the gloom that permeates this damp evening.\n\nShe speaks up so as to be heard.\n\n \"Ok, lead on.\" " }, { "author": "HellFencer", "message": "Tom and Jane soon reach the front door of a simple building that has a sign out front reading \"American Legion, local 303\". To Tom's best recollection, the front door was a viable entry, as the podium had been moved. As they near the door, they can both feel the water inside their shoes, feeling as through their feet are swimming in the stuff. Through one of the windows, they see a tiny light beaming around the room seemingly at random.\n\nWhen Skunk approaches the table just below the broken window, he sees that there are no drawers beneath the simple table. As he has guessed, all the documents have had their ink run profusely, and it is impossible to read what they might have once said. The carpet makes a squishy sound that reminds him of the sound of the puke hitting the carpet." }, { "author": "Twilight", "message": "Jane hurries to the door and knocks." }, { "author": "GazMania", "message": " Tom \n\nTom follow Jane over to the door. He mutters something along the lines of \"don't bother..\" as he sees her knocking and reaches out to open the door himself." }, { "author": "HellFencer", "message": "Jane's knock, while audible to those inside, is lost among the two outside, as the rain drowns out all sounds. Tom, knowing better, walks up and turns the knob. The door slides open quite easily, as it had been broken open the first time they came in. To those inside, the front door swings open and the sound of the pounding rain fills the tiny building." }, { "author": "Twilight", "message": "Jane lets Tom take the lead into the building. He did mention gun toting nuts at some point earlier..." }, { "author": "Velvet Elvis", "message": " Skunk \n\nSeeing no drawers Skunk wonders about this place, \" Hmm...this place seems awfully empty, y'know? This an American Legion joint, right? Supposa be a place where a lot of people come and do whatever it is they do, so should be some kind of junk around that gets used a lot. \"\n\nNot really expecting answers to his essentially idle rhetoric, he continues tracing a path along the walls, no to the left of the table, if for no other reason that to keep himself busy and maybe dig up something useful.\n\n*KNOCK*KNOCK*\n\nSkunk jerks his head in the direction of the sound, but the general darkness obscures the actual source. After all, he'd been in the place for how long now? And he still hasn't seen hardly any of it.\n\nThe sound of someone unbolting and opening the door leads to the vague silhouettes of two new people standing out in the rain.\n\n\" ...hmm...more whackos prolly... \"\n\nHe returns to his search, but continues to glance toward the newcomers just to keep an eye on things." }, { "author": "GazMania", "message": " Tom \n\nSeeing Jane wait for him to take the lead, Tom enters the building which had become all too familiar to him. \"I'm back Jeff!\" he calls into the darkness, \"and I brought someone with me.. Jeff?..\" With this he begins to look for Jeff so he could tell him off his failure, but also off his un-suspected success." }, { "author": "Twilight", "message": "Jane hesitates a moment longer but the chill and suddenly unsafe night convinced her that no matter what, humanity was better than staying out in the cold.\n\nShe steps into the room and closes the door behind her. The final click does not strike her as ominous. In fact, at this moment in time it represents the sound of safety.\n\nHer eyes are drawn to the bobbing light as moths to a flame. She does not notice the tension in the room...not yet." }, { "author": "Velvet Elvis", "message": " Skunk \n\nSkunk wonders who \"Jeff\" is, then draws the likely conclusion and speaks to the bigger of the two silhouettes, \" Umm...I think he's over... \" A mini-flash beam suddenly darts toward the general direction of Jeff's prone body, \" ...there, somewhere. He's being watched over by, umm...Jack, yeah. I think he got shot or something in all the crap that went down here. \"\n\nHe probably should have mentioned to them to watch their step what with all the goop, blood and vomit that currently decorates the floor. But the lack of constant light has become something of a grace in disguise on at least that count.\n\nHis preoccupation with trying to find things in the dark like some poor sap with an uncontrollable compulsion disorder--persevering in the face of constant denial of satisfaction--he almost didn't realize who it was he spoke to.\n\n\" Hey! Ain't you the guy that left out the back door a whle ago? What's it look like out there? I kinda expected you to be torn to shreds or eaten alive by now. \"\n\nWith his successful recognition of one silhouette one would think he'd move on to the next and question its presence, but instead, he just goes back to his searching. This evening has turned his usually capable mind into a jar of flies that never seem to light on anything long enough to follow through on a line of thought. Maybe it's just the darkness." }, { "author": "GazMania", "message": " Tom \n\nTom had no idea who had just spoken to him, he assumed it must just be another unlucky soul who had been dragged into it all. \"Yeah, that's me...\" he replies, a little shocked at what the man had expected he would run into out there. \"It don't look that bad.. I found Jane 'ere..\" He was thinking of what to say next, some comment about being torn to shreds, when the man's earlier words finally sunk in.\n\n \"Jeff?..\" he murmers weakly as he stumbles over to where the beam of light indicated. It didn't fully sink in about what had happened after he had left. He got shot? Another? Two people now... When Tom had found what he assumed to be Jeff, he knelt down beside him and attempted to see if he was okay. \" 'Ang in there...\" " }, { "author": "HellFencer", "message": "As the door is closed, the sound of safety to some, is the sound of prison for others. The beam of light the sweeps across the floor ends up across a pair of legs that one can assume belong to the downed Jeff. Near him is a hunched over Jack, currently shooting a dark glare in Skunk's direction. As Tom stoops to check on Jeff, he sees that the wound is already bandaged, and decently too. Every now and then the body shakes a bit, like he's having a terrible dream." }, { "author": "Velvet Elvis", "message": " Skunk \n\nSkunk continues his scanning of the room, wall by wall, considering Tom's words as he does. \" I dunno, man, it was all freaky, and I mean FREAKY outside before I found this place, and I know it wasn't all in my head cuz someone else mentioned the lamp posts flopping all over. That and the rest of the haunted house crap going on, I just figgered you'd probably be kissing yer ass goodbye goin' out there. \"\n\nStubbing his toe on something, Skunk sticks his hands out to steady himself and then resumes his reconnaissance of the little strips and spots of the room he can see well enough to identify objects.\n\n\" Oh, and hi, umm...Jane, right? Hmm...I guess since things have calmed down a little bit maybe we could, like get each others' names and stuff and get a situation report. I mean, see who's messed up. Call me Cu...just call me Skunk, that's what I'm used to. \"\n\nFor a second, Lieutenant Cuthbert Thompson III, popped in for a visit. But that was long behind him now, Skunk is the dominant personality these days.\n\nIn one errant sweep of his mini-flash, Jack's scowling face is briefly lit and then viewed ghostlike on Skunk's retinas for a second or two more. Apparently, Jack wasn't happy about being fingered as the one that popped Jeff, but the moment was left to die a quiet death to feigned ignorance.\n\n\" Okay, I need me some stuff to work with, come on stuff, come out and play.... \"" }, { "author": "Twilight", "message": "Jane waves uncomfortably.\n\n\"Hi... It's raining pretty hard out there so we couldn't see a few feet beyond our noses.\"\n\n Someone got shot! What have I stumbled into?! Maybe I should get out of here and take my chances. \n\nJane's trapped deer stare is fleeting and she is relieved that it goes unoticed. At least there is some blessing to this lack of electricity." }, { "author": "UnrealTiger", "message": "With the constant flashes of light from the lightning storm outside failing to give out enough light for Ed to look at what his chest actually looked like now he muttered a silent curse against everything in general and clamped his hand back on the cloth covering his wound. Still feeling a little dizzy and woozy he seemed to remember something someone had said That Skunk guy...something about 'burners' in the kitchen. That'd mean that these are gas stoves then and if the gas still works then they should be able to give out enough light for me...worth a try at least. \n\nGroaning loudly Ed's spare hand shot up to the top of the oven he was leaning against, gripping it hard and using it to help him get back up to his feet again. After nearly dragging himself back up he moved his way around to the front of the oven, pushing in the dial for what looked like the largest burner and clicking the ignition switch C'mon work you stupid piece of crap, let something in this night go right for a damn change... " }, { "author": "WhiteKnight777", "message": " Jack \n\n*Jack growls and curses, feeling helpless, not knowing what else to do but wait, sitting with the unconcious kid, hoping he'll make it through.. not wanting to move, for fear of something happening to the kid while he's not around*" }, { "author": "HellFencer", "message": "Jack's mind should be at ease, keeping the kid in his careful watch, but something just won't let him. Something eats at him that it is his fault ultimately, even if it was an accident. It pounds in his head like the worst headache he's ever had, but only in fleeting moments. Once more people start to come inside, however, he feels the room begin to slink in towards him again. Just like before, he breaks into a cold sweat and the darkness does what it can to swallow him. His newfound claustrauphobia is taking its toll once more...\n\nEd has much more luck than anyone else has this entire night, as the burner clicks about three times, then lights in a decent sized gout of flame. Light pours through the room, cutting away the shadows like surgical knives through flesh. The terrors of the night skulk away into their corners for the moment..." }, { "author": "Twilight", "message": "Jane hesitates in the suddenly silent room.\n\n \"So...has anyone looked for candles or for anything else that might provide more illumination?\" " }, { "author": "Velvet Elvis", "message": " Skunk \n\nThe sound of a question so utterly absurd to Skunk's ears is uttered somewhere in the dark, it resounds from one side of his head to another like a ping-pong match going on in the center of his brain \" ...has anyone looked for candles... \".\n\nSkunk stops dead in his tracks, the little beam from his mini-flash ceases the sweeping and bobbing and suddenly points dead in one direction.\n\nTrying with a yeoman's effort not to sound sarcastic, Skunk responds to the words in the dark, \" Hahaha aha ahahahahahahaha! \" He'd probably continue cackling like that for a while longer if it weren't for the fact that his throat had already been partly stripped bare from his earlier screamfest.\n\nThe mini-flash beam resumes its bobbing and sweeping along the wall as it now turns inward to the left and then turns back again towards the southern face of the building.\n\nAha, a door! And another just a few feet farther. Skunk shuffles his way to the first and reaches out toward the latch....\n\n[OOC: Quick orientation...it appears I spy the bathroom door.]" }, { "author": "Twilight", "message": "Jane frowns and mutters, more to herself than to anyone else.\n\n \"It's a legitimate question...\" \n\nShe doesn't advance further into the room. Instead she remains at the door, hesitant." }, { "author": "HellFencer", "message": "The silence that had settled over everyone like a blanket of barbed wire is suddenly shattered as an insane cackling echoes through out the room and then just as suddenly as it came, stops. Its as if Skunk were suddenly another person, momentarily out of control of his body and mind. Like a car swerving out of the way of a little girl, and screeching like a witch.\n\nAfter the temporary outburst, Skunk finds his way to the bathroom, quite obvious due to the toilet and sink. However, its got to be the single smallest one he's ever seen, even in comparison to the dives he used to play in.\n\nOne bit of glimmering hope, however, is the outline of a person in dim lighting from within the kitchen. Jane is the only one with a good view of it, considering everyone else is proccupied. She can't quite make out what the person looks like, as it is about twenty five feet away, through a tiny window in a set of double doors." }, { "author": "UnrealTiger", "message": "With the third click of the igniter the oddly cold looking blue gas flames jumped up from the burner, throwing meagre amounts of light and heat over Ed's body though right now it seemed more like a bounty after all that had happened. Feeling oddly invigorated by the warmth and light of the flames he stood more steadily on his feet, no longer having the feeling that he could collapse at any moment weighing down on him. Thank god they're working, now I just have to... he thought before a hideous cackling from the other room interrupted his thoughts, bringing a slow shudder moving across his body in spite of the warmth from the flames. Well since no-one seems to be screaming, let's try to get the rest of these going then, alright Edward? . Turning his attention back to the stove he quickly got the rest of the burners alight with ease, except for the last one which stubbornly refused to go aflame. *click* *click* *click* went the igniter, over and over again but still no response from the last burner..." }, { "author": "Velvet Elvis", "message": " Skunk \n\nCasting the light around in the tiny bathroom Skunk sees little of interest until his light catches a small mirror on the wall and the little flashlight that seems to pitiful in the darkness managed to force a tight squint from his eyes.\n\nThen he thought he saw a face in the mirror, through his nearly shut eyes, but it wasn't his. When he tilted the light away and a little bit down, so that the reflection wouldn't blind him, the only face he saw was his own, looking like crap, with eyes bulging and bags beginning to form under them. He knew it hadn't really been that long since the crash on the bridge, but it sure seemed like the longest night of his life. \" ...light tricks to top it off, eh...wonderful... \"\n\n\" Well, great, nothing but a head made for midgets. \"\n\nHe leaves the bathroom behind and lets the narrow door close behind him, then turns to his right and steps to the next door.\n\n\" This place is creepy enough to begin with, nevermind all the weird **** that's going on otherwise. Reminds me of a dollhouse or somethin', like all the stuff's not set up right. \" Partially suppressing a sudden chill that runs up his spine, he reaches for the handle of the next door." }, { "author": "Logain", "message": "Jeff twitches on the floor, as if a reminder that he's still alive. His face is covered with a look of pure terror... whatever is in his dreams, you're happy you don't have to see it." }, { "author": "HellFencer", "message": "As Skunk comes around the corner to find another small door, he also finds himself smack in front of a woman introduced as Jane, and another rather large man that he doesn't quite recognize. Nearby, behind him, lies Jeff and Jack huddled over him to maintain the bandages. It is a rather uncomfortable closeness, though there is room enough for the door to be opened." }, { "author": "GazMania", "message": " Tom \n *Sigh* was the best description of the deep, rumbling sound which escaped the tightly closed lips adorning Tom's face. The look of terror on Jeff's face, along with his convulsions and twitches, paints a picture in Tom's mind, one he would not like to see...\n\n Don't worry Jeff... I 'aint gonna let you die Jeff... 'Aint gonna let you die... Thoughts similar to this run through Tom's mind. The feeling of uselessness is probably the cause of these thoughts. Being unable to help the old woman and then looking on helplessly as Ed suffered the fate Jeff is now stricken with. He was still un-sure of what had happened to Jeff, but the fact that he was not there to help him seriously dented the self-conscious part of his mind which thought of himself as \"useful\"... Don't ya worry Jeff... I'm 'ere for ya now... 'Ere for all of ya... \n\n((Well, my apoligies for the complete lack of posts over the last two weeks, I went away on holiday and completely forgot to mention it here...))" }, { "author": "Twilightbunny", "message": "Jane cranes her head towards the blue flames in the distance.\n\nShe observes only until she eventually realises that no one else seems to have noticed.\n\n \"So...who's in the other room with the lights?\" " }, { "author": "Velvet Elvis", "message": " Skunk \n\nSeeing more than just the door handle near him, Skunk tilts his mini-flash upwards to about neck level and sees the face of the lucky new occupant of the House of Horrors the rest have come to love so much.\n\n\" Well, hello there. \" Skunk affects a smile, of sorts. The woman might think he's either trying to be adorable or that he's constipated. Either way, Skunk then notices the other entity nearby and repeats the earlier routine, except the flash points up a bit higher.\n\nScrunching his brow a bit in thought, Skunk isn't sure if he recognizes the man's face, though he's pretty certain by now it's the same guy that dashed out the back door some time ago.\n\n\" Umm...hey. Hmm...you see any cars parked outside in the lot, by any chance? Haven't had a chance to look. How about other people? This the only one you saw? \"\n\nThen he remembers, \" How about the lady and the kid? Isn't that who you ran out after? \"\n\nWhile awaiting a reply, Skunk moves to the second door and reaches to the knob to open it.\n\n\" Exsqueeze me, there, young lady. Gotta get to this door. \"" }, { "author": "GazMania", "message": " Tom \n \"Well ah wasn't really lookin' for no cars, so I don't know... An' yeah, Jane 'ere was the only one I found...\" Tom appears to be avoiding the last of Skunk's questions. It was quite clear by the look on his face that thinking about the woman and child was dis-comforting to Tom, and that the nervous cough which came next was an indication to change the subject." }, { "author": "HellFencer", "message": "Skunk slowly opens the door to plumb its dark secrets... only to find that it is a rather normal looking closet. Three metal hangers dangle from a pole, with an old lime green and white windbreaker on the nearest one. In the corner, rests an old looking rifle, though in the flashes of light, it doesn't appear to be loaded. On the top shelf, rests a black box that looks as though its been disturbed recently." }, { "author": "Twilightbunny", "message": "Jane tries not to look uncomfortable or disgusted. She marginally succeeds but does decide that moving out of the way would be advisable.\n\nShe steps into the room and continues to crane her neck towards the dimly lit room accross the way." }, { "author": "Logain", "message": "Jeff's thrashing calms, as if the bad part of the dream is over..." }, { "author": "Velvet Elvis", "message": " Skunk \n\nPeering into the closet and finally seeing something of potential interest elicits an upliftingly happy response from the floppy-haired punker, \" Yay, a jacket. Yay, an old rifle. Yay, a box. \"\n\nSarcastic little bastard.\n\n\" Hmmm... \"\n\nSkunk ignores the rifle for the moment and takes the box down from the shelf. As a kind of natural process, he mentally gauges the weight of the container in an effort at guessing its contents before doffing the lid. He played this sort of game every birthday and every Christmas when he was a kid. Got pretty good at it, too. Of course, the weight of a package of socks or a new volume of the Encyclopedia Americana became pretty easy to recognize after so many repetitions. He never did get the whole set. But those days are long gone, anyway.\n\n\" Oooh, I betcha its a nice big box of candles, ya think? \"\n\nSarcastic little bastard." }, { "author": "HellFencer", "message": "Unfortunately, for that poor little bastard, as he opens the box, he sees nothing even remotely like a candle. In fact, the box had been disappointingly light in his hands. Inside are old photos of people standing around inside this building, as well as outside of it. Beneath the dirtied photos lie awards that were never handed out to people in the form of ribbons." }, { "author": "Twilightbunny", "message": "Sensing no immediate threat from the loony looking through the box, Jane carefully wanders over to the lit room." }, { "author": "UnrealTiger", "message": "Giving up on getting the last burner to light up with the rest of them Ed quietly stands in front of the stove for a few seconds, letting the small amount of heat from the flames warm him up slightly before continuing on with what he meant to do. Looking down to the makeshift bandaging around his chest it didn't look so bad in this light, it merely looked dark rather than stained with his own blood. Slowly he reached down to it, hesitating slightly before taking it off Come on Edward, you need to see how bad it looks, if it's ok then you can go to the hospital after you go get Sally. \n\nTaking in a deep calming breath he started to take the bandaging off, cringing slightly in pain as the dried blood it was soaked in came unstuck from his skin. In the eery blue light from the stove it didn't actually look too bad, all that was there was a rather small hole where the bullet went in. It didn't even look like it was bleeding anymore. Slowly he wrapped the bandage back around, for all the good it might do for him." }, { "author": "Velvet Elvis", "message": " Skunk \n\nSifting briefly through the box, Skunk releases a disgusted sigh. \" Y'know, this place must not have been occupied for a while. Was it boarded up or something when you guys showed up? I didn't notice anything like that, but I went around back. \"\n\nHe tucks the box under one arm then reaches for the windbreaker, throwing that over his other shoulder. Its slick fabric causes it to slide down over his arm a couple times despite his best efforts to fix it in place. The problem is eventually handled by sticking one wadded end of it in his jacket pocket, letting the rest dangle to the floor.\n\nSticking the end of the mini-flash between his teeth, he aims the beam down to the corner where the rifle stands, then reaches in and grabs the weapon a hands-width down the barrel. Pulling it out carefully, not allowing the business end to swing towards himself or anyone else he can actually see in the room, he inspects it for a moment.\n\n{OOC: gauging age, condition, calibre, etc...you have my char sheet. :)}" }, { "author": "GazMania", "message": " Tom \n \"Boarded up?.. Ah don't remember no boards, but ah think there was some kinda barricade down over by tha door, it wasn't too easy to get into.\" " }, { "author": "Twilightbunny", "message": "The young woman peeks her head into what appears to be the kitchen.\n\n \"Hi.\" " }, { "author": "HellFencer", "message": "Jane sees a very dimly lit kitchen with a man standing in front of the oven. Three of the burners are on and shedding light, however little, upon the man's features. He is just in the middle of putting a bandage back onto his shoulder as you peek inside. He looks up and your eyes meet.\n\nAnd just as Ed finishes up putting his bandage back on, he feels eyes upon him, and hears the tiny squeak of the kitchen door opening. He turns his head and sees a brand new face.. the face of a woman, staring at him. He hears her tiny greeting, and their eyes meet." }, { "author": "WhiteKnight777", "message": " Jack \n\n*Jack stares down at Jeff's suddenly tranquil, recumbent form, lost in his own nightmares and dreamscapes. His senses seem to tell him he is somewhere - or more accurately, somewheres - else. The smell of burnt flesh. The sounds of gunfire, then of hard rain on a tin roof. The searing heat of summer. The biting cold of winter, so cold that icy fingers seem to reach into the bones and chill the marrow within.. his breath comes slow and deep as his eyes stare, seeing not Jeff but all the faces of the dead before him. All the bodies left behind in places that never were, in events that never happened, save in the minds of those who were there. Behind the Bamboo Curtain, where strange beasts in the skin of men stalked each other through jungle twilight, and noises out of nightmare echoed through the endless trees.. all this, Jack sees, hears, smells, feels, as he kneels besides the still form of the deathlike dreamer*" }, { "author": "UnrealTiger", "message": " Edward \n\nLooking up towards the sound of the door to the main room of the building opening he saw a figure standing in the doorway, from the weak amount of light coming from the stove the figure appeared to be female, a guess which was re-inforced when she uttered a small greeting towards him. So another person's stuck in here with the rest of us. I wonder why she picked this building above the other ones around here... \n \"Uhhm hello there. I think you might want to get away from there, all the crazier people in this building seem to have congregated around in there. In fact out of the sane people who are here, one's lying in there, shot, and the other went outside to go help a couple people who ran out into the rain.\" And whatever the hell other freaky **** that's waiting around out there, I sure hope Tom finds them and gets back soon I still need his help to get over to her apartment. He lets a small sigh before looking back up to the girl with a small bit of a surprise at himself for his lack of manners \"My names Edward by the way, Edward Kaitler, you can call me Ed if you want to.\" " }, { "author": "HellFencer", "message": "As the two begin their introductions in the kitchen, Skunk tries to decipher the secrets of the rifle in his hands. As he turns it over and over, he can tell that it is a well built rifle, though it has seen much better days. The name brand has mostly been rubbed off, though \"ton 700\" is still legible. To Skunk's knowledge, there are only a few ways to check if the gun still fires. He can either take it apart and study the pieces, or stimply try to fire off a round. His knowledge of guns does extend so far so as to tell him that it is a bolt action rifle, meaning one shot in between reloads. Overall, though, it feels like a very dependable piece of equipment in this situation.\n\nAs he is checking over the new-found toy, he notices Jack begin to sweat and stare down at Jeff as if in a daze. There is no way to tell what Jack is thinking, only that it is quite intense. Skunk thinks it best to avoid him for the time being, especially while holding a weapon..." }, { "author": "Twilightbunny", "message": "She walks in.\n\n \"Um...I'm Jane. Jane Morgan. Tom was the one who was searching for the two that ran out. He found me instead; my car was hit by a bus, I think.\" \n\nShe steps closer to Ed.\n\n \"What's going on? Why was there a shooting? Did anyone call the police?\" " }, { "author": "Velvet Elvis", "message": " Skunk \n\n\" Hmmm...this ain't a bad little rifle. I'm surprised to find anything of use in this place given what I've seen so far. \"\n\nSkunk walks to the desk, yanks the jacket from his pocket and tosses it on top. He then takes the box from its snug spot under his arm and puts it down atop the jacket.\n\nLastly, he goes through the necessary motions to determine if the gun is loaded.\n\nAs he does so he says, \" I dunno about the rest of you, but I'd kinda like to get the hell outta here. The other guy went out and made it back, so how bad could it be? Rain doesn't bug me. 'Sides, we should get that guy to a hospital or whatever. \"" }, { "author": "GazMania", "message": " Tom \n \"A hospital? Yeah, sounds a plan.. I'll go tell the others. Oh, an by the way, 'the other guy'.. he got a name ya know.\" With a quick glance back at Jeff, Tom starts to make his way towards the back room, still not sure of who he was actually talking to. Huh, I wonder if he be the one who Jeff told me 'bout, when he said 'bout the trouble.. \n\nThe thudding sound of heavy boots and squelching clothes announces Tom's journey to the kitchen. His large hand grips the side of the already opened door and pushed it a little bit wider, more to announce the fact that he was entering the room, but the widened opening was needed to accomidate Tom's bulky size. Seeing two familiar faces inside the room, and the lack of anything that he would prefer not to see, Tom smiles broadly. \" 'Ello again...\" " }, { "author": "Twilightbunny", "message": "Jane swiftly turns around when she hears noise behind her.\n\n\" Oh, Tom. You startled me. Listen...You have to be straight with me. Ed here says that some of the people in the other room are less than all there. Is it safe to be in this building? Is there anywhere else where we can go?\n\nHas anyone tried to call the police?\" " }, { "author": "UnrealTiger", "message": " Edward \n\nSeeing Tom's broad frame step into the doorway a small smile spreads across his face in return to his broad one. Finally some things are starting to go right in this hellish night. Tom was right to help me before, he should probably take only a little bit of convincing to go ahead now... \n\nJust as Ed was about to step forward and talk to Tom Jane swiftly popped up before him with her own questions about what was going on. Hearing what she was saying he thought back to what had happened. \"They aren't 'all there' but I don't think it's their fault, there's been some really weird things happening tonight.\" Looking distictly uncomfortable for a moment he speaks up again. \"Also we tried to call the police and hospital right, ahhhm, right after the bus crash actually. None of us got anything other than a dead line though.\" Remembering his own phone and the harrowing call he'd made on it a grim pallor settles over his face, the small smile held on there dissapearing in an instant. Moving over closer towards the doorway he looks up to Tom \"You don't know how to hotwire a car do you Tom? I'm well enough to move and I don't want to be wasting any more time in here, I have to go get her now.\" " }, { "author": "Velvet Elvis", "message": " Skunk \n\nSkunk replies to Tom's rather snide comment, \" Yeah, Jack, Jeff, Joe, Fred, Tom, Marsha...I can barely remember my own name tonight. Maybe we can have a brew and do some introducing properly when we get outta here. \"\n\nSkunk likes his new rifle and hefts it up to test the weight, while running a hand along the barrel to get a feel for its alignment.\n\n\" We gonna need a car, I think. Can't lug the injured guy the whole way. Anyone drive here? I, umm, got here, sorta, by cab. \"" }, { "author": "GazMania", "message": " Tom \n\nTom was ready to step in and answer Jane's questions, but Ed beat him to it. Tom waited patiently for Ed to finish, so that he could give his own input of the topic. However, what Ed said pretty much summed up Tom's feelings about the night. \"Yeah, thats 'bout right Jane. Some freaky crap been hapnin' in here, but it not really no ones fault.\" \n\nWhen Ed mentioned 'her' Tom was quite unsure what he meant. He thought about it for a little while before it hit him, Ed's girlfriend still needed help! While he couldn't remember her name, Tom was more than ready to help him find her. Huh, maybe you will find someone else tonight Tom. Just maybe... Tom shook his head sadly to Ed, \"Nah Ed, I can drive, but I need a car to do it...\" " }, { "author": "Twilightbunny", "message": " JANE \n \"How far do you need to go Ed? Who do you need to find?\" " }, { "author": "Velvet Elvis", "message": " Skunk \n\nPulling back the bolt and peering inside, Skunk sees that the rifle is empty and there were no signs of shells in the closet where the rifle was found.\n\n\" Oh well, this pretty much figures. Still, nice weapon. I should be able to pick up some shells at the shop...tom...whenever I get home. \"\n\nHe places the rifle on the rain-slicked desk, then grabs up the box and removes the lid. Flipping the photos around inside the container proves too much of a hassle, so instead he spreads the thin jacket out on the corner farthest away from the broken glass of the window and dumps the contents onto the synthetic fabric. He brings forth his mini-flash and begins to sift through the photos, paying more attention to the details now than he ever would with photos of other people he didn't know. It preoccupied his mind a bit and provided a minor sense of place within this building. At least the first photo did..." }, { "author": "HellFencer", "message": "As far as Skunk can tell, the rain has soaked the entirety of the table, and even has begun to drip onto the floor. From this vantage point, Skunk can see outside the building, and notices through all the torrential downpour, lights many city blocks away, indicating that power is on at least somewhere. However, he does also see that within a good mile around their position, no lights are on anywhere.\n\nHe still manages to look through the pictures however, but doesn't come across anything of importance. Every time he goes on to the next photo, he swears that there is another person in the previous photo that he didn't see. Its funny though, because its only when he's not looking at the photo that it happens." }, { "author": "Velvet Elvis", "message": " Skunk \n\nAt first he didn't notice, but there was something peculiar about the photos. The sharp light in contrast to the general darkness of the rest of the room was quickly hard on his eyes and he figured the sensation that the pictures kept changing was just a side-effect of that. He didn't know anyone in the pictures, anyway, so the fact that it seemed he saw someone different, or someone extra when he checked some of them twice didn't feel like much to worry about.\n\nNoticing what appear to be streetlights in the distance, he drops the short stack of photos back onto the jacket and turns in place. He could still see the glare of the mini-flash reflection on the photos in his retinas as he spoke, \" Hey, umm...Tom...where's Tom? Tom you in the big room? TOM!? You happen to notice any streetlights on anywhere when you were out there? I see some down maybe a mile or so, hard to tell? \"\n\nHe turns back and gathers up the rifle, leaving the jacket and photos to dodge the bouncing raindrops on their own.\n\nAnyone in the main room could hear him say, \" Doesn't look like the world has ended, so anyone else ready to get the hell outta here? I'm tired of standing around in the dark. We can borrow a car or something or knock on some doors and borrow a phone. This is a mostly residential area. And didn't I see a 7-11 right around here? \"\n\nSkunk's voice and demeanor seems almost upbeat by comparison to his usual sarcastic normal." }, { "author": "GazMania", "message": " Tom \n\nWhile Tom was waiting for Ed's reply to Jane, Tom heard his name shouted from the room he had just came from. Sticking his head around the door Tom got there in time to hear Skunk's question about the street-lights. \"Yeah, saw some lights. Not too far from 'ere, found Jane near 'em\" He stands around to see if Skunk had anything else to ask him, and so was there to hear his... 'plan'. \"I don't know 'bout no 7-11, but me an' Ed in 'ere was just talkin' 'bout the same thing, he wants to get out too. Maybe ya should come see if he got any ideas, 'cause I don't know a thing 'bout borrowin' a car.\" " }, { "author": "Velvet Elvis", "message": " Skunk \n\nAt Tom's suggestion, Skunk walk's slowly toward the kitchen, whose location is easier to see now that the doorway has been transformed into a softly glowing blue rectangle.\n\nReaching the doorway he steps in but stops quickly to reassure those inside, \" Oh, don't mind the rifle. Found it in the closet. Nice piece, but it ain't loaded at the mo, so no probs, eh? \"\n\nHe sidles over to the sink, not too far from the stove which has served to warm the room a bit, though most of the heat is escaping through the many holes this place has acquired tonight.\n\n\" Hmm...well, I don't have a plan, exactly. Just figured we could, y'know, wire a nearby car and get, umm...Jack, or is it Jeff...to the hospital. Qualifies, as an emergency, right? There's like, some rule that says it's okay when it's really important. Not like stealing it or anything, it'll get back to the owner eventually. \"\n\nApparently satisfied that he's justified all the sticking points, he waits for any reply." }, { "author": "Twilightbunny", "message": " Jane \n \"What about the car I was in? It shouldn't be too totaled seing as I'm still alive. We can go and have a look...I'm nowehere near dry but if we keep moving I should be able to avoid getting hypothermia.\" " }, { "author": "Velvet Elvis", "message": " Skunk \n\n\" Hmm...well, that'd remove the problem some might have with borrowing a ride. How far away is it? \"" }, { "author": "Twilightbunny", "message": " Jane \n \"I'm not certain...We walked around and I don't really know this area. Well...\" \n She looks at Tom. \n \"How far was it Tom?\" " }, { "author": "GazMania", "message": " Tom \n \"I'm nowehere near dry but if we keep moving I should be able to avoid getting hypothermia.\" Jane's words reminds Tom of the fact that he is also dripping wet and drenched to the bone. Now that he is aware of it, he begins to shiver and starts to feel the chill. To take his mind off of the chill, Tom uses it for a different matter, this being answering Jane's question that was directed at him. \n \"How far was it?.. I 'aint too sure, but it wasn't that long, we can get there easy. Well, Jeff would need some 'elp, but ah can carry him to the car.. What we gonna do when we get there?\" " }, { "author": "Velvet Elvis", "message": " Skunk \n\n\" If it's workable, just drive it back here and pick up the others. We can't really cart the injured guy...hey, which one is it? I get confused with similar names sometimes, is the guy that got shot Jack or Jeff? Anyway, once we get everyone together, we can find the nearest hospital and deal with that. From there, I guess we can do whatever. We just need to go from here back to whatever passes for civilization. \"\n\nHe shifts his weight and sets the rifle down on the counter to his side of the sink.\n\n\" I missed my poker game tonight, as it is. I dunno 'bout the rest of you guys, but I have a job to go to tomorrow, and...damn, I gotta be in at like seven A.M. Anyone got the time? And we have new stock coming in, too. Damn, it's gonna be a crap day for me tomorrow. \"" }, { "author": "HellFencer", "message": "As the group speaks amongst themselves in the kitchen, Tom notices an old looking clock above the double doors, though in the bad lighting, he can't tell whether or not it is still working. A cold wind blows through and sends both Jane and Tom into a shivering fit, unable to stop even for a split second. it is so cold, that it is nearly painful even to be standing still.\n\nBy this point, the rain has let up some, and the lightning is not as frequent. While this is slightly reassuring, this also means that the building is pitch black, save for the tiny stove in the kitchen. Eventually, Ed's nose twitches as a strange smell. He can't quite place it at first, until he takes a bigger sniff of the air and gets a little lightheaded. And then his heart drops like an anvil; its gas he smells." }, { "author": "Twilightbunny", "message": " Jane \n\nHer shoulders curl inwards and her back rounds up as she tries to chase the uncontrolables chills that run through her body.\n\n \"I really need to get out of these wet clothes before I pass out. Where is the washroom in this place?\" \n ((Could not post as Twilight...let me know once I can. Dual personalities is not my style 😉 )) " }, { "author": "GazMania", "message": " Tom \n\nSkunk answers Tom with what he thinks they should do, and then starts talking about working with poker or something. Tom hadn't been listening too well to the last part, his attention was fully directed at the old clock he had just noticed. Strange lookin' thing he thinks to himself, wonder how old it is.. Just as he was about to go over to it a freezing wind struck him. His whole body shakes and quivers to accompy the chattering sound made by his teeth. Too stubborn to let a bit of weather stop him, Tom begins to make his way over to the clock, shivering and shaking all the way there. " }, { "author": "UnrealTiger", "message": " Edward \n That smell, it's almost seems like.....but the stove burners are on so that doesn't make any sense unless somewhere in this room there's a... \"Gas leak!\" Ed suddenly cries out, though in his state it sounds like barely more than a slightly raised voice. Turning around to face the stove he starts backing away as quickly as he can manage toward the door \"I can smell a gas leak in this room, we gotta get out of here now before it reaches that stove.\"" }, { "author": "Velvet Elvis", "message": "Skunk begins to tell Jane where the bathroom is, if its tininess actually qualifies it as one, but his first word is knocked out of his mouth as Ed screams, \"Gas leak!\"\n\nThat was more than enough to trigger Skunk's flight response. A fleeting image of his parent's fire-gutted home passed before his mostly darkness-blinded eyes. A feeble afterthought wondering if maybe that's what had happened there....\n\n\" Everybody out the back door! \" Then he remembered the others, including the injured Jack-Jeff. \" ****! We have to get the other guys or they'll be toast! \"\n\nIn response to his own words he grabs up the shotgun he'd set down on the counter and bolts toward the inner door, using pure mind's-eye memory to find it, and runs square into Tom. Had he taken a moment to remember where people had been shuffling to, he would have avoided him, but in the darkness and the panic Tom's left with an imprint of Skunk's face on his shoulder. Skunk, unfortunately, now know's what Tom's dirty shirt tastes like.\n\n~~\n\n(OOC: Very cool avatar HF)" }, { "author": "GazMania", "message": " Tom \n\nOne of Tom's large, meaty hands was reaching out to touch the clock, un-controlable shivers shaking the arm it was attached to as it made its way to the ticking distraction. Just as he was about to touch the clock-face, a shout from Ed behind him made its way into his thick skull. Gas leak?... Gas!! \n Running out the back door was a great idea to Tom, but Skunk's following words sent a chill down Tom's spine colder than any of the wind which had just blew through him. Tom couldn't leave Jack in there, but to leave Jeff there helplessly? The thought would never have crossed his mind. \n\nTom was just turning to barrel into the other room when Skunk slammed into his shoulder. Knocking him a little off balance, Tom grunts and lets out a low grumble as he sprints as quickly as he can to the room that Jeff is in." }, { "author": "WhiteKnight777", "message": "Something in Jack's head snaps him out of his reverie... something deeper, older than anything human.. the part of his brain that kept him alive in the darkness and the heat of the jungles.. when everything was black, the Beast could smell *THEM* in the darkness.. and it smells something now.. the white-hot death smell of gas..Jack shakes his head, and stoops down, trying to carry the wounded Jeff to safety" }, { "author": "Twilight", "message": " Jane \n\nJane looks at Ed.\n\n \"Gas!? Let's go. Need help moving?\" \n\nShe steps towards him and swiftly positions herself so that he can lean on her if need be.\n\n \"We should turn off the burners...\" \n\nShe marks in her mind's eye the direction for the door and starts turning off the burners." }, { "author": "Velvet Elvis", "message": "Having run into Tom near the inner doors, Skunk figures he must be heading into the main room to deal with Jack-Jeff. So instead of wasting time stumbling around in there along with him, he chooses to head to the back door. That was near enough and he remembered where it was.\n\n\" Gonna open the back door here...help disperse the gas. \"\n\nRushing to the back door, he yells out loudly enough for those in the other room to hear, \" Got the door open, come on ASAP! \" He hadn't actually gotten the door open yet, but so far, it hadn't presented a problem." }, { "author": "HellFencer", "message": "As the chaos ensues, Jeff finds himself helplessly unconscious over Jack's shoulder, while Tom darts into the room to find the two. He can see in the faint lightning that Jack has Jeff over his shoulder, but also there is a savagery upon his face that Tom is oddly familiar with. He's seen that look in the ring; that look of terrible and absolute determination to win. Its right about now that Tom sees the limp body of the teenager from the bus still leaned against a wall near the door. He has yet to move the entire time they've been here.\n\nIn the kitchen, Ed slowly backs away, to give Jane enough room to fumble with the stove knobs. However, as she jerks the knobs around, she realizes that it probably isn't the greatest of ideas to be next to a gas leak. Skunk slams into the door, making it fly open and crash into the other side of the building with a loud CRUNCH and metal pang. it is enough to get everyone's attention. He yells out for eveyone to follow him, though he wonders if anyone can hear him over the panic." }, { "author": "Twilight", "message": "Jane curses under her breath. \" Let's go. \"\n\nShe waits for Ed to lean on her and then starts moving towards Skunk's voice and hopefully the exit." }, { "author": "GazMania", "message": " Tom \n\nTom charged into the main room, stopped in his tracks only by the all too familiar look on Jack's face, and the fact that Jeff is slung over his shoulder. The thought of confronting Jack crossed through Tom's mind, but he figured that it would only make things worse. Besides, the look on Jack's face could be sheer determination to save Jeff. Either way, Tom had to help the other kid, the one they had all seemed to have forgotten about. Grunting as he picks up the kid and slings him over his shoulder, Tom motions to Jack that it would probably be wise to get the hell out of there. \"C'mon!\" he says as he heads back over to the door. " }, { "author": "UnrealTiger", "message": " Edward \n\nEdward gratefully grabs onto Jane's shoulder and starts moving off towards the the stange mans voice and hopefully an exit out of the builing judging from the crunching sound he just heard, grateful for the darkness that hid the relief and gratitude obviously etched onto his face. It's just one thing after another tonight, gods I just hope it doesn't end as badly as it started, please let all of this just be some lot of freakish coincedences. " }, { "author": "Velvet Elvis", "message": "Both hands grip the edge of the outer door, knuckles approaching white. The door wasn't fighting back, which in some other circumstance might be a ridiculous concept, but Skunk's unconscious mind seemed to think he needed to have the best hold possible on it, just in case. Perhaps it was just that he feared the possibility of leaving the others inside, thus almost assuring their inevitable firey deaths to a gas explosion. He'd been there, done that, after a fashion.\n\nIf the door wasn't going to stay open until everyone was out, he'd be using digitless stumps from here on out, 'cause he wasn't letting go.\n\nThe rain, lighter than before, but still relatively heavy, drenched him again as he waited. He could just hear the voices inside, but he wondered what was taking so long. Already, his semi-limp mohawk that had been de-boned by rain earlier that night, was again a pitiful excuse for itself, pretty much left plastered on his otherwise bald head.\n\n\" Hey! Come on! Let's go, let's go, let's go! \" he yelled against the rain, a tiny bit of his military schooling creeping in at the end. He'd done drills like this before, emergency evac. Not for gas leaks, but for other things that would leave people just as dead if it wasn't handled the right way or quickly enough. Tonight, the right way was any way.\n\n\" Let's go! \"" }, { "author": "WhiteKnight777", "message": " Jack \n\n*Jack growls as he moves out of the building, the cool night air hitting his face.. looking around, he feels the red mist lift from his eyes.. setting the younger man down as gently as possible as he watches the building for the others.. the hair on the back of his neck still standing on end*" }, { "author": "Twilight", "message": "The air coming in from outside is what guides Jane's steps in the end. She leads Ed to the relative safety of the outside...\n\nHer shivering intensifies as the cold wind swirls around her in earnest." }, { "author": "Velvet Elvis", "message": "The sluggish pace of certain others, who, for all he knows, have prayed to be blown to bits and have their bits crisped like so many corn chips, puts a sharper edge to his voice, \" COME ON! GET YER ASSES MOVIN'! THIS AIN'T A SIMULATION! \"" }, { "author": "Twilight", "message": "Jane cringes as she is nearly deafened by Skunk's yells.\n\nShe guides Ed a bit further into the alley in a bid to protect their eardrums from further aggression." }, { "author": "GazMania", "message": " Tom \n\nThe light at the end of the tunnel for Tom was Skunk's yells coming from outside. Jack had already raced off ahead of him, carrying Jeff with him, and Tom was miserably far behind and starting to get lost. The yells from outside echoed through the building. Gue ss thats the way... Tom thinks to himself as he stumbles off towards the sound, and soon afterwards stumbled outside. " }, { "author": "WhiteKnight777", "message": "*After setting the young man down, making sure he's all right, Jack walks over and pats Tom on the back*\n\n You all right there, big fella? " }, { "author": "Velvet Elvis", "message": "Counting quickly in his head, Skunk thinks Tom's exit accounts for everyone. He didn't even know there was another unconscious...or maybe dead...person inside until he'd been pulled outside by one of the others.\n\nWhen he sees both the unconscious boy and Jeff laid out on the ground nearby, he can't believe his eyes.\n\n\" What are you doing!? Jeez! You can't just drop 'em there, if this place blows, ten feet ain't gonna save them or you! \" Skunk screeches in frustration.\n\nHe let's loose the door, letting it swing or shut based on the whims of the rain-driven wind, then moves to grab the shoulders of the unconscious boy who was the nearest of the two.\n\n\" Let's get these guys outta here, keep going until we get some cover or a helluva distance! \"\n\nOOC \n Spoiler \nI'm not aware of the layout outside the building. If there's a retaining wall or some other wall that borders the back lot, one that we can swing around behind, then that's where I'll suggest...yell, scream, whatever, we head to. I'll amend the post as needed.\n " }, { "author": "WhiteKnight777", "message": "*Jack looks around, noticing the proximity to the door.. he lifts the limp youngester once more, moving as swiftly and as carefully as possible, noting with approval Skunk's effecient, if manic manner*" }, { "author": "Twilight", "message": " Jane \n Ok, ok...get a grip Jane. Follow these people and think of something else so that you don't panic. \n That poem you had to read in front of the class the other day! How did it go again?... Oh yeah... \n Half a league, half a league, \n Half a league onward, \n All in the valley of Death \n Rode the six hundred. \n \"Forward, the Light Brigade! \n \"Charge for the guns!\" he said: \n Into the valley of Death \n Rode the six hundred. \n ... \nJane mindlessly recites the classic poem in her head, she does not concentrate on the words but on the cadence of the text. She follows the others silently and helps Ed if he still needs a stable shoulder but her mind is kept otherwise occupied." }, { "author": "GazMania", "message": " Tom \n \"Yeah, i'm allright\" is Tom's answer to Jack, \"as right as ya can be in a situation like this...\" He was opening his mouth to say more when he heard more shouts originating from Skunk. Tom didn't remember setting the kid down, but he must have, as Skunk was already dragging him away and was closely followed by Jack who had the sense to pick Jeff up again. Sighing to himself, Tom follows the others as they set off. Although where they were going, that he was not sure of. " }, { "author": "HellFencer", "message": "In the mass panic caused by the smell of something that brings so much warmth and life with it, the temporary residents of the local American Legion building find themselves delving out into the lightened rain. The wind chafes at their lips and eyes, threatening to blind them for a moment. There is that ebbing feeling at the back of everyone's mind, wondering if the building will explode or if they're all just worrying too much.\n\nSkunk's militant screaming forces everyone to take a much more organized path, as he looks for some sort of retaining wall. Unfortunately, the building opens directly to the street, with the only thing between them and the possibility for death being an old dumpster. Jack has done this before, many times... dragging a downed teammate was enough to bring all of his previous life to the forefront. His mind was stuck in overdrive, and it took everything in him not to rip the command from the kid with the floppy mohawk.\n\nBoth Jack's eyes and Skunk's look for a possible place to hide. The only things near them is a Low Bob's discount tobacco shop across the sidestreet, and a row of shops across the main street out front. The parking lot is about fifty or so feet from the side street and twenty or more from the front. Behind the building, opposite the main street, is residential housing for as far as can be seen in such bad lighting.\n\nThus far, the best idea has been to continue moving away from the building, no matter what. Jane begins to play a tune over and over in her mind, trying to block out the immense shivering and dread feeling of doom. Tom hauls the teenaged punker over his shoulder, worrying only about saving as many lives as possible. Due to the bone biting wind, however, his legs are having a hard time moving as fast as everyone else, especially as he maintains balance with a teen over his shoulder. Ed's hair stands on end as he takes one quick look back towards the building, hearing the metal door click shut. Its as if a timer were being set... some sort of cosmic countdown.\n\nThe fleeting seconds pass by as you all dart across the slick pavement, conclusions being jumped to, and reformed all in the same instant. As the wonder sets in of whether it will blow or not, there is a sudden crackle heard in the back of all your minds, followed by a huge shockwave powerful enough to send even the biggest man to the ground. Skunk's growling out of orders is lost within a moment of complete silence. Not even the rain can be heard tapping against the cold cement. Instantly, it seems, the familiar cracking of wood and brick is heard as gouts of flame screech out of the building's sides and roof, as if an entity has just gained its freedom from a life of bondage.\n\nAn expulsion of debris is sent forth after the initial reaction, sending bits of mortar, wood and melted plastic all over the lot of you. It is unnaturally hot and leaves a welt on whatever skin it may come into contact with. Fortunately, you are all far enough away that the large pieces do not fall on you. As the deep red flames engulf the building, the wall facing you essentially disintegrates into ash and debris, spewing a wall of heat that almost sends the lot of you cowering in pain. To Tom and Jane, it is a welcome relief as the shivers are instantly, and curiously, relieved.\n\nAnd within the span of a few seconds, the explosion is over, though pieces of the building are still breaking off and falling into the flames. As you all look back, you can see the flames seem...off. They are too red for normal fire, and are tinged dark, sometimes black. Jack has seen this kind of fire before; Hellfire some call it. It burns unnaturally hot, but lasts much longer than it should. The tendrils curl and spiral around, almost forming a demonic grin at times. Black plumes of smoke crawl into the air, accompanied by the hiss of water upon the scene, as the rain delves into the depths.\n\n(Reflex saves from everyone. DC 18 for those not carrying people. DC 20 for those whom are. If you fail, assume you get thrown to the ground violently, and show this in your next post. No damage, just flavor. Remember, I award imagination.)" }, { "author": "GazMania", "message": " Tom \n\nTrudging quite a way behind the rest of the group, Tom smiled to himself as he walked along. Ya did it Tom, ya really did. It's all over now, all back to normal. Just gotta get away from the about-to-plode buildin' back there and we can get back to normal life. Might even make that fight, wonder what time it is... Tom's rather optimistic thoughts were cut off abruptly by the inconsiderate explosion behind him. The crackling sound made Tom lift his head, he knew something was about to happen, just didn't know what. The following shockwave took away any suspicion to what it could be however. Tom wasn't ready for it, so his hasty attempt to balance himself failed. Spreading his feet against the floor to try and resist the force, Tom instead was completely knocked over by it. It seemed strange to Tom afterwards, but it felt like the impact hit him in the chest first. The force slammed into his chest and he began to crumple over, his legs threw out from under him as he sailed backwards in the air. The weight of the teenager over his shoulder helped to hasten his descent back to the ground. Luckily Tom hit the ground first, the arch of his back slamming into the ground, shortly followed by the rest of his body. His body was followed by the kid whos head managed to knock the wind out of Tom. He rolled the kid off from on top of him before lying on the floor groaning, his already aching muscles aching even more. Knowing that the worst was probably yet to come, Tom tried to get his arms over his face to protect it from the showering walls of debris he could see flying from the building. Luckily none of the pieces managed to reach them, the heat backing it up however did. Eradicating the chills from his body, Tom could do little more than laugh at the irony. Anyone close by could hear him say, inbetween the booming laugh and spluttering cough, \"We may be bout dead, eh? But least we all warm..\" \n\n\n(( Reflex Save vs. Exploding Building (1d20+1=10) ... Was there really any chance of me passing that?)) " }, { "author": "Logain", "message": "In the confusion of the explosion, no one notices Jeff twitching. Apparently whatever nightmare visited him before has returned, and although he is protected from the blast of the explosion by the dumpster, nothing protects him from the demons in his own mind..." }, { "author": "WhiteKnight777", "message": "*Jack twitches as the patterns in the flame seem to call out ancient names from his past.. names for nameless places, places not on any map.. but though they did not, officially, exist, they still burned.. oh yes, they burned. They burned.. and there were screams.. suddenly, the Beast within whispers.. it's time to run.. but too late... the white-hot roaring pressure waves bowls him over.. he twists as he falls so that Jeff is cushioned by his body. but he skids along the pavemen on his back before running up against a fence.. luckily he was wearing his coat, else his back would be nothing more than raw skin.. but still the demonfire dances in the dark, burning with all the mindless cheer of a barbecue in hell. Still, Jack, for some reason, feels suddenly bouyed.. this, after all, is his element. this is what he was trained for.. He stands up, eyes glittering, and throws back his head, laughing loud into the night.. his laughs continue to echo toward the uncaring sky as he looks around suddenly aware that they're probably not alone out here.. but still.. he's alive, he's awake, and, after all, it's just another jungle.. He turns to the boxer and grins, full of good humor*\n\n Sure are warm, Tom my friend.. and I have a feeling things are only going to get warmer. Still, we'll give 'em all hell. " }, { "author": "HellFencer", "message": "Jeff, though probably thought dead by now, begins to stir, though he is not completely aware of himself, nor his surroundings. There is a deep groan of pain and it is obvious he is trying to get onto his back. However, he appears to be having trouble. Jack, whom is the nearest, sees this and feels a slight ebb towards helping him, since he just saved his life. Of course, by now Jack is probably quite fed up with helping a man whom he has recently shot." }, { "author": "Velvet Elvis", "message": "Well, it was hardly a surprise, the building going off like that. Though he was facing it while dragging the unconscious kid along the soaked pavement, from one pothole to the next, he still saw it as if it were detached, like watching a movie or a special report news flash. Those times when you see the helicopter-taped replay of a big chemical plant going up in that one major pop that defines the entire event. Its violence is there in your face, but you don't feel it. Imagination is a poor excuse for something as visceral as really being there in a disaster situation.\n\nSo Skunk looked at the place as the door swung back and forth a few times in the wind then finally shut. It didn't even slam, just kinda swept itself back into place like one of those doors with the springy pistons that keep it under enough tension to close by itself, but slowly, so it doesn't make any noise. Like that. Unnatural.\n\nAnd then it went, bulging out for an instant before the walls on this side flew apart, flames all too red and all too big shot upwards as Skunk tried to shield himself from the onslaught of debris he expected. But for whatever reason, most of the damaging chunks went off in other directions--a truly unexpected occurance on a night like this where seemingly everything was stacked neatly against them.\n\nBut pulling a body by the shoulders, and trying to keep a rifle from slipping from the crook of your neck and one of those shoulders, made it pretty much impossible. He released the kid, letting his shoulders flop to the ground while Skunk twisted and dropped as the sound, the shock and the, fortunately, rain-mitigated heat hit.\n\nJust smacking the ground with the combined effort of force and gravity could have been worse. The end of the barrel of the rifle he carried was right behind his temple as his head lay flat on the ground. When it seemed all over, he rolled and tried to rise, having trouble because one index finger was twisted inside the rifle's trigger housing; the trigger was pulled flat. It was almost as if someone, or something were laughing at all this. Reminding him that it would be all so easy to just snuff him out.\n\nExtricating his bent hand and fingers from the gun, he looked back again at the building. The larger debris had long since settled, and even the smaller debris had, pushed back down by the rain. But the flames seemed to be licking higher than before, more intensely, as if they loved the rain as much as Skunk had grown to hate it. And since when did a gas fire produce black flames?\n\nHe stared at it for several moments, flicking droplets from his eyelashes a few times as he did. Almost like the earlier image, he had another flash through his suddenly overactive mind. A recollection of the faked face of the devil in a huge blaze...or was it a mushroom cloud? Didn't matter, the point was the same. It didn't seem so silly at the moment.\n\nSkunk's mental train finally reached its destination and he began to get some life back into his limbs. He looked down at the boy and noticed he still hadn't moved. \" I bet this kid's dead. \" Skunk reached over and pressed two fingers against his carotid to find out and as he did he looked at his face. \" Where the hell did you come from, anyway? \"\n\nLost so much in thought, the guy with the limp mohawk didn't even hear Jack's manic laughter. If he had, he'd be chiding him for mocking him.\n\nOOC \n Spoiler \nLooks like Tom thinks he's got the kid. I stole him from you, he's mine. I insist on perpetuating my bad now that you've acknowledged it. I need him for my post. :)\n " }, { "author": "Twilight", "message": "(( (1d20)[ 3 ] +3=6))\n\n\nHoly spoon! The building actually burst into flames! Jane is so surprised by the hyper-reality of this event that she briefly stops moving.\n\nThe wave of air and heat hit her at just that moment and she is unceremoniously thrown to the wet pavement. She lets out a yelp of shock as the adrenaline of fear is replaced by the indignation of falling face first into a cold puddle of rain. Her back is warm but her face is wet...and dirty. She tries very hard not to think of what might lurk on the ground in an alley around this part of town. The insides of her hands will sting once the numbness goes away.\n\nShe slowly stands and moves away from the inferno, heading towards the others her muscles bunching and her knees aching from their impact with the asphalt." }, { "author": "Logain", "message": "Jeff's legs twitch, and he starts slowly moving, as though waking up from a bad dream. A very, VERY bad dream." }, { "author": "Velvet Elvis", "message": "Catching a weak throb in the kid's neck, Skunk says, \" Okay, well this guy's alive but he's probably in shock, and has been for a long time. I think the first order of business is finding some wheels and getting him to a hospital. And Jeff, too. \"\n\nSkunk rises to his feet standing in the strange glow of the building-bonfire in the near distance. He uses the convenient illumination from the blaze to scan the area for signs of life. All the normal lights were out, on the street and in the windows. It seemed like the entire section of town had been abandoned.\n\n\" Okay, which way to your car? \" he asks Jane, then immediately asks Tom, \" You think we can get it rolling? We better find some wheels soon enough or we might as well forget about this kid. \"\n\nHe looks again up and down the street and adds, \" Actually, if we get all the way back there and the car's a wreck, we'll lose a lot of time. Maybe we should just hit a few of these houses and see if someone with a working cellphone can call 911 for us. If not that, I think we can snake a car without too much trouble. Life or death situation, you know, we'd be able to shake any charges, no sweat. \"\n\nThe fates, from their lofty perches, gaze down upon Cuthbert finding it so very quaint that he still considers the mundane to be worthy of consideration...." }, { "author": "GazMania", "message": " Tom \n\nAt the question directed at him, Tom looks up from his position. Sighing quietly he slowly drags himself onto his feet, reluctant to get up from his some-what comfortable position. He thinks long and carefully about the quest, rubbing his chin and making quiet 'hmm...'ing sounds as he did so. After a while he seems to come to a conclusion, or lack of one. \"I 'aint too sure, it looked quite bad, but I din't get too good a look. Ah know a bit 'bout fixin' up things, worked in a garage for a bit. Mighe be able to get it runnin', but like ya say, might be a good idea to see wat we can find round 'ere.\" " }, { "author": "WhiteKnight777", "message": "*Jack grins and cracks his fingers a bit at Skunk's comment*\n\n Ayuh, I think I can help a bit in that department too... Hotwiring a car ain't all that hard, after all.. but I agree, we need to find some wheels and get out of here, quick... By the clack-snap cracking of my thumbs, something wicked this way comes.\n\n\n " }, { "author": "Logain", "message": "Jeff finally stirs enough to roll over, groaning.\n\nWhen he finally speaks, almost to himself, his voice is a little more raw than the calm it held before.\n\n \"What the spoon happened? " }, { "author": "Velvet Elvis", "message": " Skunk \n\n\" Hey, Ed, you think you could have a go at a couple of the houses nearby? You seem the least frightening, superficially speaking. Well, at least compared to some of us, \" suggests Skunk. Looking at him, you understand exactly what he means. On a good, dry day, a certain level of frightening. Now, wet, mohawk splattered across his skull, leather jacket...it's been ramped up a bit.\n\n\" If we don't get any good vibes, then I suggest we take matters into our own hands, screw the law, and borrow a car. If someone wants to call the cops, let 'em. Serves us, anyway, \" he says with something vaguely resembling humor, and adds, \" All my warrants have been resolved, so I'm cool. \"\n\n~~\n\nSkunk looks at Jeff and says, \" Dude, you should, like, not move or anything. We're making tracks to get you to a hospital ASAP. We'll fill you in later. \"" }, { "author": "HellFencer", "message": "As the party of would be heroes reassembles itself, the crackling of the fire and the massive waves of heat persist, almost seeming to grow in strength over time. However, by this point, no one is concerned with the fire much anymore, as they are at a safe distance, merely concerned now with the scratches and bruises recieved in the blast.\n\nAs Jane's mind settles from the blast, she remembers now that the whole reason she was stopped, was because she stopped behind a car at a light, and was rearended. Its about this time that the she remembers the pain in her neck as well, the adrenaline beginning to wear off. In fact, now that everyone is calming down, they seem to recall that when they exited the bus, there was a line of cars to the side of the bus. Its most likely what the bus hit, but in order to be sure, someone would have to venture down the block to look.\n\nAs you are all brushing yourselves off, and trying to determine what to do, the crackling of the fire gets louder, and causes you to have to yell for whatever reason. Some of you know that heat distorts sound, however, you don't feel any warmer right now than a moment ago. Something that does catch a few of your eyes, is the fact that the fires seem to be spreading awfully fast.\n\nA moment or two later, there is a small explosion as if something small was destroyed, sending a flaming ball about two feet around out into the parking lot. It lands near Jeff, whom is currently bewildered as to what is going on, but not beyond the point where he sees that within the burning confines of the pile is his ancient spellbook, surrounded in a thin blue light. The flames go out, and with them the blue veil, however, the contents of his now smoldering backpack appear to be quite safe." }, { "author": "Twilight", "message": "Jane slowly rubs her aching neck and tries to think.\n\n \"You know... I think we might have some luck if we go back to my car. There were a few in the area. At least one of them is bound to be usable . \" \n\nThe last part of her sentence is yelled as sound waves become distorted by heat.\n\nThe ball of flame finally draws her attention to the burning building and to the sprawled Jeff. She looks at the flames licking the night air and frowns, feeling that something is wrong but not understanding what exactly is amiss with the fire. She quickly moves to help Jeff.\n\n \" We can't let you just lie in the road...um...there might be more explosions. Do you think you'll be ok to move?\" " }, { "author": "Logain", "message": "Jeff's jaw drops at the sight of his forgotten chinese text.\n\nHe barely hears Jane's words to him, sitting there in the street.\n\nNo realizing that he needs to yell, he looks at her and says \"We left the bus behind because it was leaking gasoline... I doubt it's a good idea to go back there...\" \n\nAnd then stares off into the flames... the bus. It seems like a lifetime ago since he was just sitting there..." }, { "author": "Twilight", "message": "Jane glances at the smouldering book and tries to make out what Jeff is saying. She shrugs.\n\n \"What?...\" \n\nShe extends a hand in his direction.\n\n \"Come on let's go...no time to waste. Can you carry your things?\" " }, { "author": "Velvet Elvis", "message": " Skunk \n\nSkunk prods Ed with a poke to the shoulder. \" Hey Ed, snap out of it, dude. \"\n\nEd seems far away at the moment and unresponsive, staring at the shattered building. Must be in mental shock or something.\n\n\" Y'know what? Screw this law-abiding 'ask for help crap'! It's late, it's night , power's shot, who the hell's gonna show up at the door now? Someone more insane than any of us, that's who, and I don't wanna meet 'em. So, time to pick a car and get rollin' unless someone's gonna lug these two on their backs to the hospital. \"\n\nMoving to the nearest sedan, Skunk looks inside without touching it. Probably trying to pick one that doesn't appear to have an alarm system." }, { "author": "GazMania", "message": " Tom \n\nTom stares in amazement at the flaming ball as it zooms across his field of vision. Soft \"ooooh\" and \"aaaaah\" can be heard as he expresses his feelings towards the light. He watches as it lands by Jeff. Jeff, who is now awake! Tom hadn't noticed him wake up, nor had he notice anyone talking to him. Now however he sees it all. \n \"Jeff!\" marks his arrival as he thunders over towards him and Jane. He lands heavily next to them both with a crack to his knees and a large grin on his face. \"You all right kid?\" " }, { "author": "Logain", "message": " Jeff \n\nJeff's vision is a little blurred, and the flames throw Jane into harsh highlights, backlightinger her to the point where her features are almost indistinguishable.\n\nRolling onto his side, he starts to get to his feet when Tom hits the ground near them. Jeff dashes to a crouch, features all feral, lips pulled back in a snarl to reveal his teeth.\n\nAs soon as he identifes Tom he drops the snarl, with an apologetic, \"Sorry, man, you startled me,\" and he looks a little ashamed of himself. \n He uses Tom as an aid, Jeff gets to his feet, grabbing his backpack and pulling it on over one shoulder. It's then that he notices his other fellow bus-crashers, and the weird guy who used to have a mohawk. He sees Jack, and his eyes narrow, the snarl coming back. \"Great, the guy who's managed to shoot almost half of us is still around,\" he says, but mostly to himself. Either something is wrong with his hearing, or Jeff doesn't realize that he needs to shout over the sounds of the burning house.\n\nJeff looks over at Jane, with a curious expression on his face, and asks \"What happened to your daughter?\" \n " }, { "author": "WhiteKnight777", "message": "*Jack moves along quietly keeping his eyes and ears on the night, making sure to look at the burning building as little as possible, to avoid ruining his night vision.. letting his eyes slowly adapt to the dark, tuning out the others.. barely hearing Jeff's comment.. something tells him that something ELSE is out there.. perhaps it's just biding it's time.. or perhaps it's planning.. but whatever it was, it certainly wasn't burned up back there*" }, { "author": "HellFencer", "message": "Unable to tell whether its just the situation, or whether something has snapped in Jeff's mind, Tom is met with a quite nasty looking maw for a moment. Its quite strange, as Jeff had, up to this point, been rather nice and understanding. Perhaps it is just the tension. At the same time, Jane hears Jeff's words mention something about her daughter. Jane thinks maybe the bullet wound was worse than she thought...\n\nJack's instincts kick in as just the right moment, as the calm sets in across his spine in such a way to let him know something is wrong. Really really wrong. As much as his eyes attempt to look away from the growing flames, something deep inside him tells him to look directly at it. And for a moment, he stops and turns his head just so, allowing him to see something he never thought possible...\n\nSkunk manages to find a SUV nearby, black, though in need of a good washing. It is in rather good condition, and to his best primary judgements, lacks a car alarm. Its big enough to haul everyone, though someone will have to get in the cargo area in back.\n\nIts at this moment that several of you see the blackened flames grow and now only flicker with dark red edges, tinges of purples showing through as well. To Jack's surprise, the flames take the shape of several people as if their entire body were on fire. The only difference is that they do not appear to be in pain. No, quite the opposite, as they step out of the building they seem to grow in power, standing fully upright, some only four feet high, others twice that. In total, it seems as though six are exiting the building. They slowly walk towards you all, Skunk being the only unaware person of their presence." }, { "author": "Logain", "message": " Jeff \n \"Uhhh... perhaps we should leave. Like... right now.\" \nJeff apparently still hasn't realized that he needs to speak louder over the flames, but his insistence at leaving right now means that he is speaking louder. He starts a kind of shambling run, wincing at every step, but moving toward Skunk and what he hopes is transportation. He has one hand on Tom, both to keep moving and to steady himself in case he stumbles. His other hand is steadying the backpack over one shoulder, but he shouts to Jane, \"Come ON!\" " }, { "author": "Velvet Elvis", "message": " Skunk \n\nPeering into the window of a rather grimy black SUV, Skunk sees no signs of a car alarm. \" Sweet, \" he says to the window, \" Time to break out Fred and Ethel. \"\n\nSkunk reaches a hand into the lining of his jacket, fishes around a moment, and produces a small object bound in black vinyl. Unfastening a snap, and flipping open the cover, it resolves to be a pair of intricate metal slats with odd hooks and ridges on both ends, each end well different from the others. Removing them from the case, and putting the case in his jacket pocket temporarily, he bends down a bit and begins prodding the door's lock with both simultaneously.\n\nAs he wiggles the objects around he hears someone making noise from somewhere behind. He misses the first part, but catches the last bit: \" Come ON! \"\n\nTo this, Skunk rolls his eyes and says, rather loudly to the car door, \" Aright, aright, gimmie a break already! I haven't done this in a while. \" His remark is entirely free of the sort of meaning that would correspond to Jeff's desperation." }, { "author": "GazMania", "message": " Tom \n Tom was shocked by the look of venom on Jeff's face. Had he offended him some how? Tom heard Jeff's mumbled apology but was still completely ready to apologise himself, for whatever it was he had done. He didn't get the chance however as he saw what was stepping out of the fires. Or, stepping out as the fire? Tom wasn't quite sure, but he didn't want to hang around and find out either. \n Jeff was already backing away, although slowly, and he was using Tom for support. He slips his arm around Jeff and uses it to hold him up a little, trying to give him some extra support so they could get going faster. As he sees Skunk trying to break into the car all doubts about it as the course of action vanish. \"Get that damn car OPEN!\" The panic was quite clear in the last word Tom yelled, it was quite clear in his voice that whatever was behind him was scaring him sh*tless, and he would really like to get the hell away from them as quick as they could. " }, { "author": "Velvet Elvis", "message": " Skunk \n\nHaving failed to pick the lock, Skunk hears more blaring demands for him to succeed, though this time from Tom...he recognized his voice, and he also recognized more than just frustration at Skunk's failure to pop the lock. Looking back over his shoulder, figuring he'd be on his way to the car with one of the injured, the frustration of the day exciting his voice, he sees more.\n\n\" What the **** is that, those.... \" he exclaims as he stands bolt upright, shoving Fred and Ethel into his outer jacket pocket. \" Screw this! \"\n\nA moment after his eloquently concise summation of why patient recovery of one's unmaintained talents is a crock of crap in certain cases, he's pulled back a leatherbound elbow and has slammed it into the window....\n\nOOC \n Spoiler \nOkay, a STR check I suppose, eh? Since the 1 has been used by UT, and it can't possibly roll two 1's back to back, I'll let the internal roller do the honors: (1d20)[ 14 ] +1.\n " }, { "author": "HellFencer", "message": "Skunk's elbow flies into the glass window, shattering it, but also sending a dull pain through his arm. The tiny shards coat the driver's seat as well as some of the passenger's, though Skunk doesn't really have the time to notice. He gets the door open just as Tom and Jeff waddle up, a look of sheer terror on their face.\n\nBack at the building, the fire entities begin to enrcrouch slowly on the remaining people's position in the parking lot. As they come within ten feet, the immense heat coming off of them is enough to shock Ed from his daze and dart towards the SUV. Jack slowly backing, sees the Jane too has taken to moving towards the vehicle. He can see the unnatural fire glint off of her eyes, threatening to burn his eyes." }, { "author": "Logain", "message": " Jeff \n\nOnce Skunk has the window broken out, Jeff will reach through and opens thedriver's side rear door, using his sleeve to sweep glass off the seat, and then sliding in. Once he's in, he'll do a quick count and realize that there's not enough room for thier entire group. Jeff will look at Tom, and say \"I think you'll need to open the back so everyone can get in,\" and then he'll slide across and unlock both doors on the passenger's side." }, { "author": "GazMania", "message": " Tom \n \"Open the back, right...\" Under the pressure he currently is in Tom didn't fully understand the instruction he had just been given. What did he mean open the back, was he refering to the doors? Tom figured he must mean the cargo area at the back, so he got to work opening it up. \n \n Spoiler \nNot really sure what is covering up the back, but Tom will try to open it all the same. If a strength check or anything is needed please say so.\n " }, { "author": "Velvet Elvis", "message": " Skunk \n\nThe glass shatters and Skunk draws back his elbow with a silent grimace upon his face. Jeff pops one door lock, Skunk pops the driver's side and opens the door with the uninjured arm and sweeps the glittering cubes of glass from the seat.\n\nHe yells, \" Jack! You drive! Jeff, open the front passenger's side for me! \" Figuring Jack was a bit behind the rest, though not having actually looked back toward the building since busting out the window, Skunk figured it would be faster for him to run around the other side and let Jack just hop in and go. The other way meant a few extra seconds delay; at least. A few seconds could very well matter right now.\n\nSkunk runs around the front of the SUV, cupping his dented elbow with the free hand. Once at the other side, he waits nervously for Jeff to pop the button to let him in. As he does, he looks straight through the window and out through the open driver's side door...and sees the hellish creatures making their way toward the car.\n\n\" Come on come on come on! \" he says under his breath as he watches Jeff on the inside twisting himself to reach the locking button...." }, { "author": "Logain", "message": " Jeff \n\nJeff unlocks the passenger side door, and then rolls his eyes at himself, hitting the button to unlock all the doors. As Skunk gets in, he'll hear Jeff mutter to himself \"Geez, that was boneheaded.\" " }, { "author": "Velvet Elvis", "message": " Skunk \n\nWhen Jeff pops the lock, Skunk fairly tears the door off and climbs inside, slamming it shut and wincing as his elbow connects dully with the dashboard. Instinctively, he locks the door. It will be some time later, if he's alive some time later, before he realizes how insignificant the measure is. That'd hardly keep out a 13 year old carjacker, much less demons from hell...or wherever.\n\nHe leans over and cranes his neck to look out the still open driver's side door. \" Hey, Jack! Getcher ass movin' man, we got places to be! \" Humor? How quaint. We can all have a hearty laugh while we fry. \" COME ON! \"" }, { "author": "WhiteKnight777", "message": " Jack\n\n *Jack shakes his head, clearing himself of the reverie he seems to have fallen into. Nodding, running as quickly as he can to the driver's side door, grabbing the keys and jamming them into the ignition, his blood pounding as he thinks of what else might be waiting out in the night*" }, { "author": "HellFencer", "message": "With Skunk in the passenger seat, and Jeff behind, Ed leaps into the vehicle, almost as crazily as the punker with the drenched mohawk. The door slams shut, sending a small thud through the SUV that is slightly reassuring, feeling just how sturdy it is. As Skunk yells his commands, Tom manages to open the back hatch just as Jeff unlocks all the doors. All that is left running, is Jane, Jack, and six beings covered in black fire.\n\nJane dashes towards the vehicle, and leaps up into the cargo area, spinning around so that her back is against the seat. Her chest is pounding just from the thought of whatever the hell is chasing her. Tom, seeing everyone, save for Jack, inside the vehicle, climbs halfway inside as well. He waits, hoping Jack won't need the help, but is ready just in case. As Jack screetches to a halt, he hops inside and jams the keys into the ignition, throwing the massive vehicle into drive. Tom pulls the door down into place and grips onto his surroundings for dear life.\n\nThe beings have quickened their pace and appear to be testing their forms, as if becoming more in tune with it, almost like a body builder discovering new muscles. In fact, as the SUV pulls away, the creature at the forefront, pulls its hand back and a ball of flame begins to grow rapidly between its fingers until it is the size of a softball or so. It doesn't really matter how big it is, because an instant later, the creature throws it towards the hatch door where Tom and Jane sit. The door it self is dented inwards several inches and makes a terrible creaking metal sound as a small explosion goes off. The glass from the window covers the two in back, as well as the back of Jeff's and Ed's head.\n\nThe car begins to swerve, and leaves Jack in a position to guide the fate of himself and five other passengers. Skunk realizes this as well, as he reaches out next to himself for the passed out teenager, and instead, finds only the carpeted floor. Panic washes over him, as he looks back and sees two of the creatures beginning to burn the kid alive. The only thing that makes Skunk feel better in the least, is the fact that no one could survive heat like that for very long." }, { "author": "Velvet Elvis", "message": " Skunk \n\n\" Holy ****! I forgot the kid! \" screams Skunk as he catches sight of the fire creatures crisping the doomed teenager's body in the receding distance. This was the first time he thought to himself how much better it would be if the kid would have just died in the bus crash that apparently took most of the other passengers.\n\nHe pounds the dashboard in frustration but remains quiet except for a stream of mumbled expletives. For now, he simply looks forward through the windshield and watches the rain pound the street and the parked cars as they rush by. \" ...this truly sucks... \"" }, { "author": "GazMania", "message": " Tom \n\nTom brushes glass off of himself with his right hand, his left clinging onto the door for dear life. He does his best to brush himself down and keep the door shut at the same time, while looking around to see if everyone else is okay. \"You all right back there?\" he calls into the cargo area of the SUV, directing his question at Jane. Hopefully she would be unharmed by the attack they had just faced. As he was asking the question he heard Skunk's vivid scream. The colour drained from Tom's face as he saw what was happening and he quickly turned away. Oh man, thats bad... I shouldn't have left that kid for that Skunk guy to get... Should have looked after him meself... Realising that there really is nothing they could do for the kid, Tom goes back to keeping the door shut and hoping to himself that Jack could drive. " }, { "author": "Logain", "message": " Jeff \n\nJeff curses as the glass hits the back of his neck, slapping his hand up to a place where the glass shards managed to draw blood. Fingers and toes crossed, Jeff watches out the back window for any sort of confirmation that they've escaped the fire things." }, { "author": "WhiteKnight777", "message": "*Jack growls and swears, trying to keep the car in control and get away from whatever those THINGS are as fast as humanly possible*\n\n Hold on, folks.. these are NOT happy trails.\n\n Drive Check - (1d20+7)[ 23 ] " }, { "author": "Velvet Elvis", "message": " Skunk \n\nJack's driving well despite Skunk's insistance on gripping both his seat belt strap and propping his other hand against the dashboard.\n\nThis area of town's not familiar to him. He came by cab for that reason, not wanting to get lost in his own car in unfamiliar territory. He'd heard plenty of news reports defining that as a rather bad thing to do. As such, he has no clue where the car's headed.\n\n\" Jack...you know where we're headed? Where's the nearest hospital? \" he asks assuming Jack must know more than he does. After all, he's driving, isn't he?" }, { "author": "HellFencer", "message": "The car swerves violently to the side, but Jack deftly spins the wheel and applies necessary brakes to keep it in motion. Swerving once more back into a forwards facing direction, Jack speeds off, hitting nearly sixty miles per hour within less than ten seconds." }, { "author": "WhiteKnight777", "message": " Knowledge - (1d20+2)[ 20 ] \n\nto find nearest hospital\n\n*Jack desperately wracks his brain to think of the nearest possible hospital, even as another thought preys on his mind*\n\n i'm thinking.. but, the thing is.. what if this is going on all over the place? The hospitals, police stations, whatever, are going to be flooded with people.. I doubt we could get any care.. and what's worse.. if those things come after those places.. there'd be no way out. We'd be trapped. " }, { "author": "Velvet Elvis", "message": " Skunk \n\nStraining against the seatbelt, Skunk sways from side to side, wondering briefly if this would be a better way to die than at the firey hands of the things they fled.\n\n\" Umm...maybe we should actually slow down...a little...? Those things are way behind us...it'd be kinda sad if we all ended up in the hospital. \"\n\nIf it hadn't been so long since he'd eaten, he'd swear a ham sandwich and oversized gherkin were worming their way toward his throat." }, { "author": "Logain", "message": " Jeff \n\nJeff sits in the back seat, the back of his neck throbbing where the glass cut it, but otherwise having an extremely Zen moment. He notices, much to his suprise, that the woman next to him isn't in fact the lady from the bus- he works his mouth for several seconds, securely strapped into the car with his seatbelt, his his feet wedged under Jack's chair to keep him from moving with the car flying around. Finally, he decides that he'll have to explain later, and looks over his shoulder to Tom, who was also showered with glass.\n\nRaising his voice above the shrieking of the tires and other driving sounds, he'll tell Tom, \"I'm sorry if I freaked out at you back there- have you ever had one of those dreams where you had a hard time telling between what was real and what wasn't? I had a bunch of those in a row, and I wasn't sure what was going on when I woke up.\" \n\nJeff then turns back to face forward, not really sure why he had to offer the big lug an explanation. Except that, of course, of all the people on this litte crazy adventure, he seemed to get along with Tom the best. And maybe Ed. But Ed and he had taken turns being out most of the evening with a gunshot wound, so it was hard to say how well the two of them clicked." }, { "author": "GazMania", "message": " Tom \n\nTom smiles broadly at Jeff, his mouth full of teeth which are suprisingly straight when his choice of occupation is taken into mind. \"Don't ya worry 'bout it, I understand.\" However, while Tom thought that Jeff should not be worrying about offending him, he should definately be worrying about Jack's driving. \"You all right up there Jack? I 'aint too sure where any hospital is round 'ere. Ya might want to think 'bout slowin' down when we away from them things...\" Holding onto the door and seat as if his life depended on it, which it did right now, Tom searches his memory for where any hospital is around here. \n \n Spoiler \n Knowledge Check (1d20+1=14) \n " }, { "author": "HellFencer", "message": "Jack, in his state of panicked driving, does manage to remember how to get back to the hostpital. Unfortunately, he remembers that its in the opposite direction. He'd either have to backtrack, or go around another way. Slowly, the images of burning men fades from the view of any in the vehicle, giving both a feeling of relief, and worry.\n\nThe rain lightens a little, as the first cracks of dawn encroach upon the world, like a cleaning light that burns away all the wicked and vile things that have gone wrong with this day. Up ahead, those looking forward can see that the city looks to have gone slightly mad, as it looks as through a massive riot came through overnight. Cars are upturned, street lamps knocked over, windows and doors broke out. The carnage is unreal for such a civilized area. Several vehicles are abandoned or smashed in the middle of the road, causing Jack to slow down. As the heartbeat within each of your chest slows and evens out, the sound of sirens can finally be heard. Lots of them, it seems." }, { "author": "WhiteKnight777", "message": "*Jack mutters to himself, shaking his head*\n\n The hospital is the other damn way... we'd have to double back or turn around. If you want me to be perfectly honest, I think we'd have better luck salvaging a medical kit from somewhere else, getting some antibiotics and other supplies, and patching up those as need it.. then finding somewhere to hole up. Prefereably after snagging a damn bit of firepower. " }, { "author": "GazMania", "message": " Tom \n\nTom's eyes widen a little at the destruction he can see in front of them. Thoughts run through his mind, humans doing this would be dangerous enough, but with all the other supernatural crap that had been happening through the night, is it certain that something more sinister is not the cause of it all?\n\n \"I don't know 'bout you lot, but that out there.. Whatevers caused it, do we really want to hang around in case they come back? An them sirens.. If the police 'aint mad, or worse.. You think we could get the blame for this? Ya know, wrong place, wrong time an all that... I really don't wanna stay and find out...\" " }, { "author": "Velvet Elvis", "message": " Skunk \n\nSeeing the wreckage ahead, Skunk says, \" Whoa! Looks like this crap wasn't isolated to just where we were. Did we miss a tornado or something, cuz I don't remember one. \" He knows, as he blithely passes blame to some natural phenomenon, that the lampposts that flung themselves at him the night before weren't doing so because of weather, but for now, it was easier to just consider the situation in more rational terms despite everything.\n\nAt the voiced concerns of Jack and Tom, Skunk thinks a moment as the car slows. He shrugged not really knowing what to make of the situation now, but says, \" Unless the cops think we're capable of throwing cars into the street or ripping down lampposts, it figures unlikely we'd be blamed for anything. However, I guess it'd be a good idea to remind everyone that some of us are are carrying firearms and driving a stolen vehicle. We'd be more likely to be arrested as looters, and that ain't a good thing either. \"\n\nHe looks around through one window then another, and finally says to Jack, \" I think we should split away from this area and maybe find a phone booth or something to look up a hospital nearer by--911 even, if the line isn't dead--or maybe we can just drive away a bit and double back through an area that isn't screwed? If you know the area enough to do it, that is. \"" }, { "author": "Logain", "message": " Jeff \n\nJeff gives Tom a grin, and turns around to keep an eye on Jack's driving. He was more than a little glad the big guy was okay with him. After hearing Skunk's assessment, Jeff finally felt the need to speak up.\n\n \"I think the 911 dispatchers are already going to have a lot to deal with. I say we find a gun store and load up. If this is the apocalypse, I want to be packin heat.\" \n\nWith the mention of weapons, Jeff notices that this guy grabbed the rifle from that closet, and a thought strikes him. Sticking his hand in his pocket, he comes out with a half box of bullets. \"Hey man- these are for that rifle. I forgot all about it.\" " }, { "author": "Velvet Elvis", "message": " Skunk \n\nSkunk looks back over his shoulder as Jeff offers the box of shells, and says in return, \" Ah! I was wondering why there weren't any shells with this thing. Hey, you got a weapon? I have a pistol, which I'm fine with, you want to use this rifle, then? \" He turns away from Jeff and grabs the barrel of the rifle, as it sits diagonally with its butt in the footwell and the barrel leaning against the seat, then turns back to Jeff...." }, { "author": "Logain", "message": " Jeff \n\nJeff shrugs after passing the ammunition to the punker. \"Naw, dude, I'm not really one for guns. I try to have a more zen outlook on things.\" He glances momentarily over his shoulder at Tom, aware of how hypocritical that sounds to himself.\n\n \"I just figure that Jack here seems to have some combat experience, you seem to know how to handle a gun, and I'd feel a lot more secure if you both were armed. Maybe I could carry a fire extinguisher in case those flame things show back up.\"\n " }, { "author": "WhiteKnight777", "message": " Jack\n \n*Jack chuckles a little at that*\n\n yeah.. you could say i've got some combat experience. And I agree, we should get tooled up. Let's see...\n\n (Do I know if there's a sporting goods, or better yet, a gun store in this area? or do I need another check?) \n " }, { "author": "HellFencer", "message": "Moved to OOC." }, { "author": "WhiteKnight777", "message": "*Jack remembers a local gunstore. Making a beeline for it, he turns south on St. Logan street, then west onto Lincoln Way, heading for the Midwest Gun Exchange*" }, { "author": "Velvet Elvis", "message": " Skunk \n\n\" Oh, I can use the thing, just figured until we can suit up we might be better off spreading the goodies around, \" he says to Jeff, as he ultimately accepts the box of shells.\n\nSkunk peers into the rear of the SUV noting after a long absence of paying attention that it wasn't just Jeff that had been shot, but also Ed. Up til now, he hadn't even noticed Ed had been injured and wondered now when that happened. But then the memory of shots ringing out from the darkened main room as he was searching for the breaker box wandered to the forefront of his mind. Must'a been.\n\n\" Hmm...if I'm not mistaken, I think we're also headed in the right direction to get to St. Joe's.... \" He once again turns his attention to the occupants behind him, speaking in general but obviously expecting answers from Jeff and Ed, \" Hey, you guys got insurance or anything? How we gonna do this at the hospital? They ain't gonna be able to take care of you instantly especially seeing as how neither of you are exactly bleeding to death, and they might even be regulated so they have to call the cops when a gunshot wound comes in. That might get messy if the rest of us are hangin' around knee-deep in guns'n'ammo. \"" }, { "author": "Logain", "message": " Jeff \n\nJeff is still putting pressure on his gunshot wound, and he glances over at Ed, who seems to be dazed. It doesn't look like he's responding to anything, which means the injury might be worse than it seems. At the punk's question, Jeff shakes his head no, and then mutters \"Don't worry about that- I got it covered. My friends at the Bureau can cover for us.\" \n Okay, you just lied to these guys and sort of told them you're an FBI agent. Your damn spell better work this time, dude. " }, { "author": "Velvet Elvis", "message": " Skunk \n\nSkunk nods his understanding, but adds, \" Well, I'm gonna hang back when we get there. I don't think everyone will have to go in, anyway. Hmm...we gonna leave you guys there and split, or what? \"\n\nHe catches himself just before he continues, an odd look on his face.\n\n\" What exactly are we gonna do? If the hospital's workin' like normal and cops are on calls and stuff, where's that leave us and the weird **** we played with tonight? I mean, something 's goin' on, even if it ain't made it very far yet. Hmm...I wonder... \" He trails off and reaches toward the radio, flipping it on and pressing the proper buttons to tune it to 960AM, the frequency of WSBT, a local news radio station." }, { "author": "WhiteKnight777", "message": "*Jack nods, slowing the car to a more sedate pace to give the group some time to think*\n\n Good thinking.. we need some information here. I really think it's best to avoid the hospital, but if you guys think it's vital i'll get us there... I just think it might end up being more dangerous there than on our own. I'd prefer to get us a boatload of ammo.. then find somewhere defensible.. like one of the old-style prisons with the fifty-foot tall concrete walls. Assuming all the prisoners were gone... And hole up until this **** blows over. If it does. " }, { "author": "HellFencer", "message": "A chill runs up Jack's spine as he considers what it could mean if none of this every goes away, and just progressively gets worse. He follows his instincts and drives carefully up to a light at Logan and Mishawaka Ave., noticing that the lights are still on. A block back, the lights all are intact, meaning the group has passed through the \"blackout zone\". Its a sigh of relief as he turns the corner. That is, until he sees part of the wall on the bridge is broken off, and several cars are piled up around the area. As you approach, it is obvious that some amount of cars have been pushed over the edge, as skid marks show blatantly what happened. The steet lamps are oddly still intact here, and buzzing away.\n\nOver the river, you can all see the beginnings of the rising sun as Skunk flips through news channels to find the local WSBT. As you all pull around the next corner onto Licolnway, heading west, the news station finally comes in with a broadcast.\n\n\"..I repeat, stay indoors if possible. We have reports coming in from multiple sources confirming previous accounts of violence. As far as our knowledge extends, the only safe place is indoors, as far away from the violence in the streets as possible. Do not, I repeat do not engage any of the aggressors in any way. They are considered extremely dangerous. The Government is considering putting many cities under martial law at this point, but nothing concrete at this point. If you are just tuning in, then you should be aware that the city of South Bend and surrounding counties are in a state of extreme danger.\"\n\nAt this point, he is interrupted by shouting people and the sound of a gunshot, followed by howling screams of panic. The soundstage is thrown into chaos as people scream about madmen in the streets. The sound of automatic weapon fire is heard, but abruptly cut off, followed by a quick shout and a thud. Groans and shouts of \"I'll eat your brain! I'll eat your brain! I'll eat your fecking brain!!!!!\" before gurgling screams fill the station. At some point, the sound is shut off, probably from a remote source.\n\nBy now, the gun shop is within view, though it looks to have seen much better days. The windows are all broke out, and the door is pulled down into the parking lot. Oddly enough, the lights are still on on this block." }, { "author": "Velvet Elvis", "message": " Skunk \n\nWith his eyes rolled up into the top of their sockets in a brief waiting period after the radio silence cut in, as if expecting it to suddenly all go back to normal, Skunk finally says, \" Umm...****ing ay. Well, boys and girls, it looks like we're definitely not in Kansas anymore! \" The statement would be oddly humorous if not for the prevailing situation. It would also be more effective if not for that fact they were in Indiana, which isn't a helluva lot different.\n\nHe grabs the empty rifle, positions the box of shells in his lap and begins slapping them, one by one, into place. Five shells go in, and the rifle is locked.\n\n\" I'm just a whole lotta whatever right now, but I'm keeping the rifle now! And I dunno just what the hell's going on, but at some point I want to go back to my apartment and get my baby. If the ****'s hittin' the fan, I want my best fan. \" The punker, whose mohawk, by now, has re-solidified not only bent, but at an odd angle, seems to be talking mostly to himself, though at full volume. Whatever he's talking about is, so far, lost on you." }, { "author": "GazMania", "message": " Tom \n\nTom hadn't really been listening to the others as they worked on the plan of what they should do next. His mind had wandered into a world of its own, a world he was all too familiar with, when the sight in front of him snapped him back into reality. \"Oh man..\" he mutters under his breath, more than thankful when the car turned the corner and out of sight of the bridge. His quickened heart rate started to slow down a little, at least it was until the radio tuned in. His eyes widened at the broadcaster. In some way, the horror they had faced during the night seemed to become more real with the realisation that others were experiencing the same thing. He kept quiet for the rest of the broadcast, whincing a little at the gun-shots and shouts. His beating heart slowed down to a roughly normal rate just as they pulled up outside the the gun shop, although he wasn't entirely sure how much of a blessing that was. \"So.. err.. We want to go in there?\" " }, { "author": "Logain", "message": " Jeff \n \"Yeah, I'll side with Tom on this one. That gun store looks like it's already been hit, and that means there's probably people holed up in there who aren't keen on sharing.\"\n \n\nJeff scratches his upper lip with one finger, suddenly pulling the anchient chinese text out of his bag and looking through its pages." }, { "author": "Velvet Elvis", "message": " Skunk \n\n\" I'm not sure why anyone would just stay in there, but there might not be enough left to risk it. If we can head back toward my place, there's a shop on Michigan not too far from there. I got me a sweet South African 12-gauge there a couple years back--the owner's got some hot connections for foreign gear. Anyway, if the shop hasn't been ransacked, I bet there's a helluva cache there, \" Skunk says with obvious enthusiasm, perhaps sinking into the morbid spirit of the situation a bit too much.\n\nHe fishes around under his jacket with his left hand and produces the pistol he brandished earlier in the kitchen. Checking it briefly, he lays it flat on his thigh while retaining a grip on it.\n\n\" Hmmm...anyone happen to know where the WSBT broadcasts from? From here to there, we know there's mayhem.... \"" }, { "author": "Twilight", "message": "Jane has been quiet. A car full of strange men most of whom are carrying guns isn't exactly her idea of a good time.\n\nSo she makes herself small and tries to avoid notice. Her heart pounds and threatens to jump out of her chest more than once and it ends up sinking when the radio broadcast comes on.\n\nShe brushes the glass off of herself and meticulously places her hair and clothes until her pulse goes back to something closer to normal.\n\n \"There has to be an S-Mart around here...You can get everything there.\" And maybe I can slip away from these crazies... " }, { "author": "Logain", "message": " Jeff \n \"Actually, that's not a bad idea.\" Jeff will lean forward and tap Jack on the shoulder. \"With everything so crazy, there's not going to be a lot of people, and there are medical supplies, guns, ammo, and maybe some clothes.\" " }, { "author": "WhiteKnight777", "message": " Jack \n\n*Jack chuckles a bit as Jane speaks up*\n\n \"That's good thinking, Miss. Solid and sensible. You'd make a fine Marine\"\n\n *So saying, Jack turns the car in the direction of the nearest S-Mart* \n " }, { "author": "HellFencer", "message": "Jack knows there is a well established S-Mart north of here about ten minutes. However, to the south is one much closer, though it has yet to open it doors to the public. He assumes it has merchandise inside, as it is set to open within the month or next, but he can't be sure." }, { "author": "WhiteKnight777", "message": "*Jack considers momentarily.. the new one is bound to be less ransacked than the well-established one, so if it is stocked, it will likely be more intact.. and, since it's so close, if it turns out to be empty, they can quickly return to the new one. Voicing as much to the others, he heads towards the newer location*" }, { "author": "HellFencer", "message": "The trip is uneventful, quite the opposite of what everyone expects, save for a few buildings looking ransacked or just plain beat to hell. There is a Logan's Roadhouse restaurant that is mostly burnt to the ground, with bits of the building strewn all over the parking lot. The smoke has long since poured out and been exhausted. The sunrise is coming along nicely as the clock reads 6:10 A.M.\n\nThere are no cars to be seen, let alone a single person anywhere. You pass many restaurants, as well as a few department stores on your way to S-Mart, including a Krogers, Target, Kohls, Menards, and Sears. A wreck in the middle of an intersection causes Jack to go around through a parking lot, with little inconvenience.\n\nApproaching the S-Mart, you see a largely empty parking lot except for three cars rammed into the front doors, in a haphazard blockade. You could easily climb over them, but it might be more prudent to try a back entrance. It is safe to assume someone is inside. You have just entered the parking lot, quite out of view of the front doors." }, { "author": "Velvet Elvis", "message": " Skunk \n\nAt the mention of heading to an S-Mart, Skunk emits an odd, hollow laugh.\n\n\" Amazing! \" he says, shaking his head.\n\nAt the multiple queries, he replies, \" With all this crap going on, it isn't me that figures to find an S-Mart! I friggin' work at one, in the friggin' Hunting Department! I guess I thought of Len's first for guns, cuz I bought my shotgun there before I started working at S-Mart. \"\n\nHe shrugs lamely, and attempts to inspect his gun briefly as their borrowed SUV enters the S-Mart parking lot.\n\nSeeing the trio of cars playing the part of stooges seeming to be trying to get through the big doors at the same time, he says to Jack, \" Head around back. These places always have a main delivery bay and a separate door that leads into the stock foreman's office. \"" }, { "author": "WhiteKnight777", "message": " Jack\n\n Jack bows to Skunk's superior knowledge of the S-Mart layout, pulling around the back, making sure to keep out of view of the main doors, and of the windows, if possible." }, { "author": "HellFencer", "message": "Thankfully, there are no windows to be seen from the sides, and the backside of the building is bare, save a large garage door, and a small side door beside it, up three concrete steps. The back here looks largely untouched by human interaction, perhaps only dinged up in the past usage." }, { "author": "Logain", "message": " Jeff \n\nJeff is mostly silent the entire ride there, creeped out by the fact that there's not another living soul to be seen on the streets for the entire ride here.\n\nWhen they reach the parking lot, he comments, mostly to himself, \"With the blockade up in front of the door, it seems pretty clear there are people here. Maybe they won't want to, but we need to convince them to share.\"\n " }, { "author": "GazMania", "message": " Tom \n\nGlad to be somewhere safer, hopefully, than the ransacked gun store, Tom lightens up a bit. He seems a little worried at the barricade to the front, clearly wondering who could be inside.\n\n \"You right Jeff, they might not wanna share. They might be able to stop us convincin' 'em too... I don't know 'bout you lot, but I say we watch out backs in there\" " }, { "author": "Velvet Elvis", "message": " Skunk \n\nSkunk watches the rear of the building come into view and is pleased, after a fashion, to see the area hasn't been targeted by mobs. Especially the big door.\n\n\" Hmm...good news. The delivery bay hasn't been pried open from the outside, or left hanging open from the inside, which means its likely the stockroom hasn't been infiltrated yet, \" he says while sharp eyes continue to scan the little angles and nooks visible from his limited vantage point. Infiltrated?\n\nEven before the SUV comes to a slow stop, Skunk's released his restraints and has the door ajar. He hops out as soon as possible, leaving the door partly open and advising those inside to do the same to avoid the noise which might alert anyone inside. In addition, he stretches in to turn off the radio. Though there was currently silence due to whatever happened at the studio, an overlay broadcast from local government or such might cut in and be overheard by anyone that might be inside.\n\nHe adds, \" So, does anyone need or want this Remington or should I go ahead and use it. No one gets my pistol, by the way. \" The last words sound a bit petulant, but it isn't secret knowledge that those who like guns--too much, or otherwise--tend to become very attached to certain ones. Most especially those that have been instrumental in preserving their own lives.\n\n\" So if anyone isn't armed yet, and can use it, now's the time. We might be lucky and find some fresh shipments of arms and ammo in the stock room, but bear in mind that depending on what sort of departments they're running here, most, if not all, of the guns may be longarms. Pistols aren't typically part of a hunting loadout. Anyway, we'll see what we get. The doors will be locked, and I'm guessing the bay's probably locked too, from last night at closing time. If not, it'll tell us flat out that someone's inside or has been inside the stock room since then and just closed the door. \" He trails off and pulls away from the SUV with the last words, rifle in one hand, pistol in the other.\n\nFor the moment, he leans over the passenger side fender, pistol aimed in the general direction of the bay and side doors before him as he gives the area one more look while waiting for the others to hit the pavement." }, { "author": "Logain", "message": " Jeff \n\nJeff will move to the back of the car and pop the back door so that the woman and Tom can climb out- and in the new light, Jeff gets his first good look at the new female. Tall and not too hard on the eyes, but Jeff is married, and quickly checks her hands to see if she has any sort of weapon.\n\nStaying near Tom, Jeff will whisper \"This sounds like a bad idea gone worse- but if we stay together, we might get through it okay.\" \n\nDropping to one knee, behind the car and out of sight of everyone but Tom and this lady, Jeff pulls out his wallet and speaks in chineses, staring at it intently. The wallet seems to shimmer, and turns into an FBI badge, complete with brass eagle and shield. When he's finished, he looks back up at Tom, and gives a half-convincing smile, \"Just in case.\" \n\nWith his minimum of preparations complete, Jeff moves to a crouch, looking at the back of the warehouse and his compatriots." }, { "author": "WhiteKnight777", "message": "*Jack grins, a feral light leaping into his eyes as he thinks about combat.. slowly killing the ignition as he pulls his Ruger pistol from it's pocket and checks the chamber and nods*\n\n I'm ready. Let's go. " }, { "author": "Twilight", "message": " He can't be all bad if they hired him...can he? Hmm. If the creeps in housewares are any indication, working at S-Mart does not a gentleman make. \n\nJane remains quiet until Jeff unlocks the back and allows her to step out.\n\n \"Thanks. I seem to be all about being released from vehicles tonight.\" She looks up. \"Ugh. This morning.\" \n\nJane has no weapon in hand, only a bag and a purse. Her smile IS killer...but she doesn't look like the kind of girl who carries a gun. Some lipstick and breathmints are far more likely.\n\nShe bats her eyelashes and quickly goes to check her hair in the car mirror before following after the others.\n\nShe catches up to Jeff. \"I'm Jane by the way. Are you ok? You seem a bit drained...\" " }, { "author": "GazMania", "message": " Tom \n\nTom leans out of the door Jeff had just opened, giving him a smile and nodded thanks, and steps onto the ground. Hearing Jeff's whispered comment to him, Tom can do nothing but agree. \"I hear you on that one, who knows whats in there..\" he whispers back, trying not to let the fear in his mind show through in his voice. \n\nStaring intently at Jeff's wallet, Tom can't help but feel amazed. \"Some fancy technology that is..\" he mutters, slipping his hand into an inner pocket. Finding what he wants, the hand comes out cluching a bulky and rather lethal looking colt python. \"Just in case, eh?\" " }, { "author": "WhiteKnight777", "message": " Jack\n\n *Jack gives another one of those odd grins as he chuckles softly and shakes his head.. putting his foot down carefully, attempting to move as quietly towards the door as possible*\n\n This reminds me of back when me and the boys were behind the Bamboo Curtain. Those were some times, I can tell you.. this one time, there was a lab, deep in the jungles... wasn't even black ops. Even the black ops fellas didn't know about this place.. they were growing these... things in vats. Before we torched 'em, I got a good look at 'em.. the worst part... the worst part was that, despite the muzzles and the tails and the fangs and claws.. you could see the bits where they had been people, once. That's what this **** reminds me of.\n\nOh. And nice to meet you, Jane.\n\n \"Move Silently\" - (1d20+7)[ 14 ] \n " }, { "author": "Logain", "message": " Jeff \n\nWalking with Tom and Jane, he hears both of their comments, smiling in return to Jane's comment. \"Hi Jane, I'm Jeff,\" He says, after finally learning her name. Shifting his wounded shoulder, he's not exactly sure when she showed up, and doesn't want to badmouth Jack with the crazy guy standing less than ten feet away. He goes the safer conversation route, and simply replies to her query; \"I do feel a little drained. I could use a cup of hot coffee and about two days worth of sleep, at very least.\" \n\nListening to Jack yammering on about crazy drek, and watching the punker and Jack move toward the back of the warehouse, Jeff is more than happy to let them take the lead. He nods at Tom's gun, as if to reassure him that it's a good idea for the crazy people not to have ALL the guns." }, { "author": "Velvet Elvis", "message": " Skunk \n\nAs the others begin to move, Skunk moves from beside the SUV's fender, pistol in his right hand, Remington held in the other He angles in towards the left side of the big loading door with intent to get a look at the lock to see if it's been broken, and if not, whether it's currently secured or left open." }, { "author": "Twilight", "message": "When Jack introduces himself from way in front of them, Jane is a bit startled. She waves at him uncertainly and tries not to think about the things that the older man describes. Jane also glances at Tom's gun, a little less convinced now that he is one of the sane ones.\n\nJeff seems like a safe bet.\n\n \"No kidding. I feel like death warmed over and I absolutely need a shower.\" She runs a hand across her hair, placing it again. \"I don't know what to do about getting to work this afternoon either...I guess I should call my manager...If I can find a working phone. \" \n \"Work.\" She rolls her eyes to the sky. \"I wonder if there even IS a work for me to call.\" \n She looks at the only man not carrying a gun and whispers. \"Do you really think that it's safe to follow those two?\" She nods her head in Jack and Skunk's direction. " }, { "author": "HellFencer", "message": "Jack and Skunk both skulk over towards the closed bay door, and find to both their dismay and relief that it is shut tight and unmarked. That means no one has been here yet, but also that they will have to find a way to open it. Nearby, above a set of three stairs and behind a railing, is a steel man-sized door, that also looks secured and untouched." }, { "author": "Logain", "message": " Jeff \n\nJeff gives Jane half of a smile when she mentions calling into work sick. He winces when something twinges in his arm, and he remembers how serious thier situation really is. \"Jane, I think they'll understand if you don't call in.\" \n\nWith Tom's gun out and ready, and Jeff and Jane together in a smaller group, Jeff begins looking around. \"Wait, wasn't there another guy in our group?\" With a short whistle to the two front men to hold up, Jeff will move back to the car to check on Ed." }, { "author": "Velvet Elvis", "message": " Skunk \n\nFeeling the, so far, unwarranted need to keep his voice low, Skunk says to Jack, \" Okay, looks like we're good on maybe finding stuff left to be moved from stock to shelves. We might be able to find something useful--though we do have a rather nice assortment of ass-kicking already, if ya ask me. \"\n\nHe holsters his pistol, sending it and his right hand briefly into his leather jacket, then takes the trio of steps, hopping over the railing to gain position in front of the metal door. Over his shoulder, assuming Jack has continued to maintain their relative positions, he says, \" I'm rusty, but I might be able to get this popped, but don't count on it. \"\n\nStanding the Remington on its butt to lean against the wall beside the door, he lowers himself to one knee as he fishes out his trusty--if lightly-used--set of lockpicking tools.\n\nHowever, being an avid watcher of slapstick movies of all sorts, he thinks to test the doorknob first--just in case. Finding it locked, as expected, he selects a pair of long, oddly-shaped tools and slides them into the knob's keyhole. Looking up at the door rather than at the knob itself, he begins the dextrous maneuvers all hope will result in relatively easy access to the room beyond." }, { "author": "GazMania", "message": " Tom \n\nSmiling at Jane's comment about missing work, Tom is reminded of the fight he had missed earlier. My manager 'aint gonna be happy 'bout that.. Slightly worried about his job security, Tom remains silent as he walks near to Jeff and Jane. \n \"Wait, wasn't there another guy in our group?\" Jeff's question hits Tom hard, they had all forgotten about Ed. Turning on his heel he follows Jeff back to the car, hoping that Ed will be all right. " }, { "author": "Twilight", "message": "Jane follows Tom and Jeff back to the car.\n\n \"What do we do if he isn't ok?...\" " }, { "author": "Logain", "message": " Jeff \n \"I'm not in condition to do much more than say a prayer for him at this point. I guess we could drag him inside and try to do something medical... but I'd rather get him to a hospital, assuming that one is still open and not overrun with horrors at this point.\"\n\n Jeff moves to the side of the car Ed climbed into before they left the other building, and opens the door gently, almost afraid of what he's going to find.\n\n((How is Ed faring at this point?))\n " }, { "author": "HellFencer", "message": "With what seems like ease, and maybe luck, Skunk finds a click and a pop much to his liking. The doorknob twists slightly, assuring him that the door is now unlocked. Jack looks on tensely, wondering what may be lurking behind the door.\n\nAs Jeff gently pops open the car door, Ed's body slumps towards him slightly, but not so far as to fall out. The wound in his shoulder looks to have bleed alot more, as most of his shirt is now stained, as his part of his jacket. After a moment of wondering whether he's alive or not, his eyes flutter open and his head tilts to look at Jeff. He coughs and sprays blood onto the back of the driver's seat, then says, \"What..... where are.... how did... I can't remember. Jeff? Tom?\" His hand comes to rest on his face for a moment before stumbling out of the vehicle and leaning against it." }, { "author": "Logain", "message": " Jeff \nJeff immediately grabs Ed, slinging the injured man's arm over his shoulder, and helping take the weight. With his arms busy, he nods with his head for Tom to take the other arm.\n\n \"Hey man, you're going to be alright. We're stopping here for some supplies, and then we're going to get you to a hospital. How are you feeling?\" " }, { "author": "Twilight", "message": "Jane hangs back just a little so as to avoid crowding the men. She looks at Ed's shoulder and sees the wound clearly for the first time; her heart sinks a little at the sight of the blood.\n\n That doesn't look good at all... " }, { "author": "Velvet Elvis", "message": " Skunk \n\nSkunk's success is underscored as he pulls back his elbow to pump a clenched fist. \" Now that's what I'm talkin' about! \" he exclaims a bit too loudly. He shushes himself immediately afterward with a finger to his lips.\n\nReturning his tools to their leather roll-up and placing that back into its previously arranged hiding place, he stands and looks at Jack.\n\n\" Ready? \" he asks, but then thinks to glance around for the others. Noticing them at the rear of the SUV, but, from his angle, not being able to see what they're doing, he wonders what they're up to. He says as much to Jack. \" You wanna find out what's holding them up and drag 'em over here so we can get to business? \"\n\nAs Jack answers, Skunk recovers the Remington in his left hand, his 9mm reappearing in the other." }, { "author": "GazMania", "message": " Tom \n\nShouldering Ed's other arm, Tom helps Jeff to support him. Trying to feel some reassurance from what Jeff said, Tom really struggles to see how Ed will be allright. Knowing that he needs to get to a hospital, and that they are probably quite far from one, Tom can only think of the worst.\n\nPutting on a false smile however, Tom does his best to help Jeff make him feel better. \"Yeah, Ed, you gonna be fine. Like Jeff says, soon as we done 'ere we gonna get you some help.\" Hopefully soon will be soon enough... " }, { "author": "HellFencer", "message": "Ed looks dazily out past everyone, staring blankly into the abyss of pavement that lays behind them. After a moment, he regains some composure and looks at Jeff and then Tom, both trying to reassure him. With a slight cough, some blood drips from his lips and hangs in the air before dropping to the cement. \"You and I both know that I won't be getting to a hospital.... At the very least... I'd like to get inside and get warm before I die....\" \n\nEd seems to have taken on a very grim, and realistic approach to his situation, which drives a bit of fear and doubt into each of your own hearts. How long would it be before you yourselves died in much the same manner; alone and cold, slowly fading away into nothing." }, { "author": "Logain", "message": " Jeff \n\nJeff is a little scared at Ed's predictions, seeing as how he was the other guy shot by Jack. Using his best 'reassuring' voice, he helps Ed up toward where the others are waiting by the door. \"Oh, come on man. It's not as bad as it looks, and it's not as bad as it feels. We'll get you patched up, and get some fluids in you, and you'll be good as new.\" \n\nThe only thing Jeff can remember from his first aid classes is that you're supposed to keep the person engaged- keep them talking and alert. \"I've seen worse than this, though- I used to surf a lot, did I tell you that? And this one time a guy crashed into a pylon, those big wooden pillars that hold up docks, and he was messed up WAY worse than you. We had to drag him out of the water, and then up the beach to a place the ambulance could get to him. His face was all smashed up, and he was having a hard time breathing. He couldn't even walk on his own, and you can do that! You'll be fine!\" \n\nJeff glances at Tom and Jane with the relief in his voice gone from his face. After a moment's glace at either of them, Jeff turns his attention back to Ed. \"And you had to go save your girlfriend, right? That's where we're going right after the hospital. We'll save her and everyone will be okay.\" " }, { "author": "GazMania", "message": " Tom \n No god damn, you 'ain gonna die here Ed. You can't die here! After all you been through, I 'aint gonna let you just give up an die.. Tom wasn't about to let Ed resign himself to his fate, and from the looks of it neither was Jeff. Taking Jeff's lead, Tom tries to help him reassure Ed that he really would be allright, despite what it looks like... \n \"Jeff's right kid, you gonna be fine. I remember this one day, few years back, I went to see a fight. It was a wrestlin' fight. I know those things are rigged, but it don't stop accidents happenin'. This guy had his opponent down, so went to land on 'im. I dunno if he thought he weighed less or what, or if jumpin' off the ropes was a bad idea... Well, he broke the guys back. This guy could barely move, when he got carried into the ambulance we all thought he was dead. He was in hospital for a long time, but he got better. Doctors said he would never move again, but he proved 'em wrong. He is in a wheelchair, but hes alive...\" \n Tom noticed the look Jeff had given him, just after he had finished his story and before Tom had started his. That look was in his mind all the time he spoke to Ed, Jeff clearly thinks the worst as well. Glancing back at him over Ed's head, Tom tries to get all the worrying thoughts he feels into one short look. \"Well kid, what im tryin' to say is, everythin' is gonna be allright.\" " }, { "author": "HellFencer", "message": "Ed tries to smile through his pain, but only ends up coughing more blood out. \"Alright... if you say so... can we just get inside; I'm freezing my ass off....\" he says, looking down a little, still staring at the pavement. Indeed, his skin feels rather cold and clamy and he seems to be getting a bit pale. The large bloodstain on the seat where he was sitting is proof enough of his blood loss." }, { "author": "Logain", "message": " Jeff \nWith Ed, Tom, and Jane all closing on the two by the door, Jeff will raise his voice a little higher than he'd like, and ask \"How are you guys doing on that door?\" \n\nJeff takes Tom's look and stores it away- Ed could still pull through. Maybe." }, { "author": "WhiteKnight777", "message": "*Jack stood back silently as the others clustered around to reassure Ed... He gave a small sigh, staring into the night, chewing his lip.. this was too much... It was like being back there all over again. Worse? of course he'd seen worse. men burned alive, turned inside out.. war could do horrible things to a person's body... and what they'd been doing was worse than war. At least in war there were rules, usually. sides. Us and them... back in the black.. there had been the squad. that was it. You didn't even have the knowing that what you were doing was right. At first it was all fun and games.. secret agents and super heroes, defending Truth and Justice from the Red Menace.. and then, slowly, the reds, whites and blues faded out of everything, leaving only gray and black. Black ops, yeah, that was a good name, all right. Because you were always. Skunk's speech stirred him from his reverie, and he looked around, shuddering a bit*\n\n \"Hmmm? Oh, right. Let's get to it. the sooner we do this the sooner we can get somewhere safe. Let's look for some Penicilin, too. This place has a pharmacy, I assume... Yeah, best stock up on some other essentials while we're here. Preferably canned goods, as they don't need water to be eaten. Plus bottled water, and as many basic medicines as we can find.\" " }, { "author": "Velvet Elvis", "message": " Skunk \n\nAs Ed is escorted toward the area of the door, Skunk feels a twinge of compassion for him. He looked like crap, and probably felt worse. Another person may have said something about it; tried to reassure him, but Skunk's bedside manner was no better than his singing--and the last thing he needed was to increase his death tally.\n\nInstead of just ignoring them, he raises a hand in their direction, palm out. Even a cave man could interpret that as a sign to stop there and stay back. \" Dunno if there's any reason yet to be paranoid...more paranoid...but just in case, better not to cluster around the door when we open it, \" he says in a low voice.\n\nA glance cast at Jack followed by a nod set things in motion. Odds were the door would just open quietly on its grey metal hinges and reveal an unoccupied office, but what were the odds his trip to play poker last night would find him running from human torches today?\n\nA flashlight was definitely one thing Skunk was going to get a few of on this visit, and one would be nice now, but.... Standing to the side, pistol in hand, and crouched, Skunk grabs the metal knob, twists and yanks the door open. It swings about half way before hitting the tip of Jack's boot...." }, { "author": "Twilight", "message": " Cold...like in the movies... \n\nJane quickly catches on to Tom and Jeff's keep Ed alert game. She chimes in:\n\n \"Is that what you wanted to do? Get your girlfriend? What's her name? Where does she live? We'll have to figure out a way to get there from h..the hospital. Maybe we can call her once we get inside...We'll need to find a phone, of course, but that shouldn't be a problem. I know the layout of S-Marts...they all have the same pattern.\" " }, { "author": "GazMania", "message": " Tom \n\nMore than happy to let Jack and Skunk be the closest to the door, Tom cannot help but feel nervous as to what could be inside. Tom barely hears Jack's instructions, his mind full of thoughts, most of them to do with Ed. He could still pull through... It's doubtful, but he could.. Trying not to let his thoughts show through, Tom listens to what Jane says. He had forgotten all about Ed wanting to find his girlfriend . Shes probably the least of his worries right now, or at least she should be. He 'aint gonna be around to save her if he don't pull through... Realisation dawned on Tom that if he did die this day then Ed's help would never reach his girlfriend. \"So, where does your girlfriend live anyways Ed? Is it far from 'ere?\" " }, { "author": "HellFencer", "message": "Ed lazily nods about his girlfriend, adding in, \"She's just east of here, at Irish Hills. Her name's.. Sara.\" He barely manages to get out her name before having another coughing fit, leaning heavily into Jeff.\n\nThe door swings open partway to reveal a mostly empty storage room. It is quite dark, but a distinct pounding sound can be heard from across the black void. A moment later, the pounding stops, and you can hear a man's voice call out, \"Is someone there? Please help me!!\" The fear is quite evident, sounding similar to how you all were several hours ago." }, { "author": "WhiteKnight777", "message": "Jack moves forward, towards the voice, but cautiously.. he knows all too well that the \"damsel in distress\" ploy is one of the oldest ambush tricks in the book. Even if, in this case, it isn't a damsel." }, { "author": "Logain", "message": " Jeff \n\nJeff makes a mental note that she'll be in Irish Hills, but he wants to keep Ed talking. \"Where does she live in Irish Hills? What street? What apartment number?\" \n\nSharing the weight between him and Ed, rather than carrying him alone, allows them to move at a pretty decent pace. Soon they've caught up to Jack and the punker, and see them waiting by the door. \"What's going on in there? Why are we waiting?\"\n " }, { "author": "Velvet Elvis", "message": " Skunk \n\n\" There's someone inside. Jack's gone in already, so I better get in with him. You might want to stay out here for the moment, or let Jane keep an eye on Ed and come with. Up to you... \" he says to Jeff in a harsh whisper, and with the last word turns to face the void.\n\nTaking a position a couple feet to one side of Jack, and pacing him a few steps behind, Skunk follows inside, pistol in hand and eyes trying to squint away the darkness enough to get a bead on where the voice is coming from.\n\nWith each step he takes, an internal debate rages on. Should he respond so as to give the apparently frightened man some reason not to shoot them on sight, or should he keep quiet until he can see what it is that called out to them--a man's voice no longer necessarily guarantees the source was a human at all." }, { "author": "HellFencer", "message": "The darkness clouds all vision, leaving Jack and Skunk to rely on sound for the moment. A few shuffled footsteps are heard across the void, at least twenty feet away. \"Who's there!?\" the voice says, obviously frightened. There is a wall next to the door where Jack walks in, and as his eyes adjust, he can see there is a window on the upper half of it." }, { "author": "Logain", "message": " Jeff \nAs Jeff, Tom, and Ed come into the darkened room, Jeff digs into his pocket for the tiny flashlight he usually carries with him. As he twists it to turn it on, a small beam penetrates the darkness. He offers it to Jane hesitantly, and tries to keep talking to keep Ed alert.\n\n \"Ed, so where does she live? What's the street address?\" " }, { "author": "Twilight", "message": "Jane nods and takes the small torch. She gathers her courage and walks into the darkened room a few steps behind Jack and Skunk.\n\nShe seeks the source of the voice with the small beam of light.\n\n\" Hi...Um...S-Mart employee number 109065. I work in housewares. Are you hurt? Do you need assistance sir? \"" }, { "author": "HellFencer", "message": "As the tiny beam of light pierces the black void, a security guard is revealed, staggering towards the lot of you. He shields his face from the sudden light, almost veering away from it. \"Hey! Point that somewhere else! At least not the eyes!\" He seems off-balance a bit, but recovers and tries to see whom you all are. \"Well, are you gonna help me or what? This door is locked from the outside.\" \n\nEd dazily looks at Jeff and says, \"4313... 3c...\" before stumbling a bit and nearly falling out of the gripping hands upon him." }, { "author": "Twilight", "message": " Stall Jane. Why is this guy locked inside this place? What if Jack and Skunk go insane and shoot him? Gah...What if they decide I've seen too much and they shoot me?! Distract them. \n\nShe speaks to her companions in a lowered voice.\n\" Maybe we should find the lights. This place most likely has a generator. So even if there isn't power coming in it can keep going for some time. Can you two look for a switch? I'll try to get something out of this guy before letting him out. \"\n\nJane lowers the beam and slowly walks towards the security guard.\n\n\" Sorry about that. Um...How'd you get stuck inside? \" Her voice is soothing and measured, her gaze steady despite the shadows that made her jump a moment ago." }, { "author": "Velvet Elvis", "message": " Skunk \n\nCalling upon his incredible memory, Skunk tries to recall the general layout of the S-Mart stock room. Light panels were in two places, one near the door to the main display floor, and another on one or the other side of the delivery door, near the door's controls. Of course, it would be nice to know the orientation of this particular room. He didn't, but he now knew someone that should....\n\nTaking part of the initiative from Jane, he asks the security guard, \" Hey, mac, can you flip the lights on? I'm not sure where they are in this layout--I slave at another S-Mart south of here, Hunting Department, if it's of any interest. We're all bro's, sorta. Umm...Ya do have lights, right? \" He silently wished he didn't have to ask the trailing question, knowing that the odds weren't as high as they should be given the state of affairs the world's been thrown into.\n\nAlmost as soon as he asked, the little hairs on the back of his forearms tingled and his usual paranoia kicked in. Angling the pistol toward the security guard, he waited for a reply. The little beam of light could barely illuminate part of the man, so it was unlikely he'd even notice how many people stood before him, much less a little detail like a loaded gun pointed at his gut...." }, { "author": "Logain", "message": " Jeff \nLetting other people worry about the security guard, Jeff tries to keep Ed talking. \"So, what street does she live on? Does she have any roommates?\" Even though Ed is clearly weakening, Jeff keeps him on his feet, unsure that they'll get the man moving again if they stop to rest." }, { "author": "GazMania", "message": " Tom \n\nTom keeps in line with Jeff as they enter the store room. While intrigued, and slightly worried about the presence of the security guard, Tom's main concern rested on his shoulders. Aware of Jeff's attempts to keep Ed talking, Tom throws in a few questions of his own. \"What did you say her name was? How long you been goin' out with her?\" " }, { "author": "WhiteKnight777", "message": " Jack\n\n Jack puts one hand out in a palm-up, calming gesture\n\n Hey, don't worry, man. We're just looking to get out of the ****storm that's going on out there. What's with the barricade out front? did you put that together? " }, { "author": "HellFencer", "message": "As Jack makes his gesture, a very familiar smell catches his nostrils. There is no way to mistake it, for it is etched in his mind as a most basic instinct. The smell of pooled blood engulfs his senses as he steps past the corner of the room next to him. The guard shrugs and says, \"No, I didn't put any barricade up. In fact, that's why I'm stuck in here. Some asstard locked me in here, screaming about not getting infected or something.\" When Jane and Skunk both mention the lights, he continues, \"Well, I'd have turned them on, if the panel was still intact.\" \n\nEd nearly passes out from the blood loss combined with the effort it takes to stay up. He dazily looks forward and says, \"Rest....\" and follows with a small coughing fit, spraying blood out onto the pavement." }, { "author": "Velvet Elvis", "message": " Skunk \n\nSkunk squints an eye at the guard's remark. \" Great, well it kinda figures. Hey, don't you have a flashlight or something? I thought all security guards had a big fat flashlight handy, something better than that stupid penlight. \"\n\nOOC \n Spoiler \nIs there any light at all visible in the whole room, other than that from the penlight?\n " }, { "author": "Logain", "message": " Jeff \n \"Hey... security guy. We've got a buddy injured here. Would you happen to have a first aid kit or something?\"\n " }, { "author": "Twilight", "message": "She stops in her tracks.\n\n\" Not getting infected? Infected by what? Did something happen here? \"" }, { "author": "HellFencer", "message": "Skunk takes a quick look around the room after questioning the guard. to his eyes, there are no lights anywhere, save for the opened door he came through. The guard tilts his head for a second and reaches down to his belt. Pulling a large flashlight out, it clicks on and pierces more of the darkness. \"Well, whaddya know. I forgot all about it in the panic.\" The light swivels across the vision of everyone standing by the open door as the guard takes in your features.\n\n \"Yeah, you're friend doesn't look too good there,\" he says, shining the light on Ed. Taking a second to find Jane, he says to her, \"Not really sure what he meant. The other guard that was trapped in here with me attacked me though. I had to shoot him to save myself; he was delusional.\" \n \n Spoiler \nSense motive checks from everyone. Either post the response in a spoiler tag, or in the OOC board.\n " }, { "author": "GazMania", "message": " Tom \n\nTom had no idea what he could say to the guard to make things better, so he did one of the things he always found useful: kept quiet. As Ed's condition worsens, Tom is more than aware that he probably won't last much longer without help. Tom is ready to ask the guard if he has anything when Jeff takes the initiative himself.\n\nThe fact that the guard notices Ed's injuries but does not offer aid does little to make Tom feel better. Nor does him mentioning that he has just killed someone. He can't shake the feeling that maybe the guard isn't telling the truth, however he finds no real evidence to contradict what he says.\n\n \n Spoiler \n Sense Motive (1d20=9) I can't open my sheet right now, so that may be 1d20+1. Don't thnk it makes much of a difference though 🙂 \n " }, { "author": "Logain", "message": " Jeff \n\nHaving Ed coughing up blood right next to him wasn't the most settling thing Jeff had ever heard, but he was waiting to hear the Guard's response. When the guard sweeps the flashlight over the obviously injured man, and even comments on it before moving on to Jane, Jeff's eyebrows shoot up- not that anyone can see them in the darkness.\n\nThe way the guard callously says that he was forced to kill someone else doesn't sit well with this hippy surfer, either. He's eyeing what he can see of the man with the flashlight.\n\n \n Spoiler \nhttp://invisiblecastle.com/find.py?id=878448\n(15)\n \n\nWhile he's watching this new arrival with the skepticism that he usually reserves for Jack and other people who have shot him, he'll finally speak up in a low voice reminiscent of the growl he made earlier at Tom on accident. \"Yeah, we know he's hurt. Do you have a first aid kit, or do we have to go into the store ourselves?\" " }, { "author": "Velvet Elvis", "message": " Skunk \n\nWhen the guard started flashing the light at them, Skunk became a tad bit nervous. He didn't want him to flip out if he saw the gun still pointed at him, but Skunk wasn't about to let his guard down, especially not now. His mind worked as he tried to figure what he'd do if he were in the same position. The result was: not much else. After all, if Jack or Jeff were coming at him with a knife or pointing a gun at him and acting all weirded out, he'd lay a line of lead into either of them. Better safe than sorry in an upside down world. He further granted the guard some benefit of the doubt about his overall nonchalance. Maybe he was just in a light state of shock; emotions are dulled and warped when you're like that, and the impact of doing things you'd never do otherwise don't sink in until you have the mental wherewithall to think about it.\n\nStill, Skunk remains on edge. Apparently, normal didn't exist anymore.\n\nTurning a little to the side so that his gun was no longer facing directly at the guard, but was still up and ready just in case, Skunk says to him, \" I guess ya hadda do it. Some strange things happening tonight. So, who was it that trapped you guys in here? \" He could sort of smell the suspicion of his companions, and keeping the man talking a bit might help all of them determine if he's legit, or not.\n\nOOC \n Spoiler \n Sense Motive = 11 (1d20=9+2)\n " }, { "author": "HellFencer", "message": "The guard shakes his head when questioned about the first aid kit. \"Sorry son, there's nothing like that back here. That stuff's all kept in the employee lounge.\" Looking now for the next person to be speaking, he sees Skunk with flopped over mohawk and all. \"Yeah, strange isn't the word for it. The guard started freaking out and everybody else jammed the door shut. I had to down him...\" His voice trails off a little.\n\n \n Spoiler \nSkunk needs a spot check\n " }, { "author": "Velvet Elvis", "message": "OOC \n Spoiler \n Spot = 14 (1d20=12+2)\n " }, { "author": "WhiteKnight777", "message": " Jack\n\n Jack nods at the man's story, thinking quietly and shuddering a little bit as he walks along with the others.\n\n\n Yeah, we know what you mean.. we had a simliar experience.. and old lady who was with us.. she just freaked out.. it was like she was possessed or something " }, { "author": "Twilight", "message": "Jane frowns at Jack's words...\n\n What old lady? " }, { "author": "Velvet Elvis", "message": " Skunk \n\nNot quite satisfied with the guard's answer, Skunk presses a bit. \" That other guard...what exactly was he doing? I've seen people freak out all sorts of ways in my life; what was this one doing that made ya feel it was necessary to shoot? \"" }, { "author": "Logain", "message": " Jeff \n\nJeff shakes his head at Jane. \"Trust me, you're better off not knowing. It's how I got shot, anyway.\" " }, { "author": "HellFencer", "message": "The guard begins to take steps towards the group in general while saying, \"His face looked like some kind of feckin' rotting corpse and he tried to bite my arm off. It took three bullets in the face to get him off of me....\" Its odd and might just be the intensity of the situation, but the guard shows very little remorse or sadness for having to kill in such a brutal fashion. And amazingly, there is no blood on him for having to such someone at close range." }, { "author": "Velvet Elvis", "message": " Skunk \n\nWatching the guard warily as he steps closer, Skunk is finding the dichotomy between his supposed actions and his demeanor a bit unsettling. His description of his whacked-out co-guard's actions seemed to fall into a similar category, a bit, at least, as those of the old lady he'd been told about. Whatever madness was invading people seemed to turn them into total weirdos, and this guard, though peculiar didn't appear to fit the bill of possessed homicidal maniac. Perhaps his nonchalance was due to shock. Yeah. Skunk had already thought that might be the case and it may well be true.\n\n\" Really?! \" Sounding stunned and curious seemed a good ploy to draw some more out of him without revealing all the gory details of our own experiences just yet. \" Whaddaya figure happened to him to make him go nuts? I mean, that'd take some pretty bad smack to get ya doing that sorta thing. And did you say all the...umm...people out in the showroom are like that or was it just him? \"" }, { "author": "HellFencer", "message": " \"Boy, if I knew what was wrong with him, I wouldn't be in here with a dead body,\" says the guard as he walks even closer to the group. He is now somewhere around twenty feet away, approaching closest to Jack and Skunk as the spearheads. \"And they were trying to lock that thing in here; I'd assume that means everyone out there is fine.\" " }, { "author": "Velvet Elvis", "message": " Skunk \n I thought I smelled something unlike rose petals in here.... \n\nSkunk makes an offended grunting sort of sound, and says, \" How come ya didn't just shove the corpse out back until it could be taken care of properly? I know I wouldn't, and don't, want to be stuck in a dark room with a corpse of anything laying around. \"\n\nHe couldn't shake the feeling that the guard was sincere and just another shmoe like themselves, caught in a ridiculous situation with little solid idea of what to do about it. Likewise, he couldn't dismiss that nagging in his head that comes from the special sixth sense of the paranoiac placed in an unorthodox situation.\n\nWith pointed acuity, Skunk notices every inch the guard draws closer, but reacts in no outward manner other than to continue feeding him line in the form of questions and inferences in hopes he'll either hang himself and give away his true nature, or coil it all back up and prove, if such were possible, he was what he claimed to be.\n\n I've definitely seen this episode of Horror After Midnight, or something. Now what did Marcus and Beasly do...? " }, { "author": "GazMania", "message": " Tom \n\nTom leaves it to Jack and Skunk to talk to the guard, his attention staying with the others closer to him. He glances sympathetically at Ed, unsure of what he could do to help him. Jeff's words filter into Tom's brain, causing a certain amount of curiosity, he never had found out how that had happened. Kepping his voice low so as to not draw attention to them, Tom speaks to Jeff in a quiet whisper. \"How did you get shot, anyways?\" " }, { "author": "HellFencer", "message": "The guard replies bluntly to Skunk's inquiry again, \"Would you wanna pull a dead body across the floor and then outside? I'd have thrown up again...\" " }, { "author": "Velvet Elvis", "message": " Skunk \n\nAn irritated smirk plays across the world's favorite punker-wannabe; at least for a moment.\n\n\" Well, uhh, no, however I think I'd like it even less if I had to smell the thing rotting nearby. One option makes it all done and out of the way, the other is a gift that keeps on giving. \"\n\nWith the guard seemingly a bit too bi-polar for comfort, Skunk asks, \" Tell ya what, you show us where the body is, and we'll cart the sucker outside. You might not want to do any dirty work, I mean, beyond shooting him, I guess, but it's not such a hot idea to leave it lying around. And you never know if the thing might not just pull a Jason or something on ya, and wake up again, eh? Better it being outside than drag-stepping itself around here...in the dark...with us. Know what I mean? \"\n\nOf course he knew what Skunk meant. It was all perfectly logical; perfectly rational." }, { "author": "WhiteKnight777", "message": " Jack\n\n Jack eyes the man carefully, saying nothing, his face blank.. His instincts within, though.. they tell him this guy is not to be trusted. Either he's been a little bent out of shape by all this, He has been for awhile... or, well, Something Else. In any case, he bears careful watching." }, { "author": "Logain", "message": " Jeff \nJeff tests his shoulder and winces after Tom's question. He looks to jane as well as to Tom, and lowers his voice so that they understand that this conversation is for them, and not for the general public... or the crazy guard sitting in the dark with a corpse.\n\nJeff sighs, reviewing the story in his mind before saying it out loud. Yup, it still sounds as crazy as it was to live it. \"The old lady Jack was threatening actually did attack him- she bit his gun... it was crazy, it was like she was trying to freak him out and get him to kill her, but he shot her, and when he did, I was trying to pull her off of him, so the bullet went right through her and got me. After that bus crash, I was mostly running on fumes anyway, and I dropped to the ground. Next thing I know, the house is on fire and spitting out my backpack, and the world is upside down.\" \n\nWith his story over, he keeps his voice at the conspiratorial whisper level, and says to Tom and Jane, \"If this guard dude is as crazy as Jack, or starts anything funny, we leave and let them deal with each other.\" " }, { "author": "HellFencer", "message": "The guard takes yet another step forward slowly saying, \"Yeah, sure, whatever... body's back there.\" He points behind Jack whom is standing next to a small office. In fact, you are all next to the office's wall as it serves as a partial one-sided hallway as you enter. The opposite side has a hip-level railing that comes out as far as the office does. Jack happens to be at the corner of the office, however, and can tell very minutely due to ambient light, that there is somewhere he can walk back there.\n\n \n Spoiler \nJust so I know, are you all inside, or are some of you still outside?\n " }, { "author": "GazMania", "message": " Tom \n \"Ah, yeah...\" Tom now remembers the scene vividly, the struggle to separate them, Jack's panic, the bullet slamming into Jeff. However, Tom's memory of it was a little fuzzy, in his version it had been Ed who had been hit. Shaking his head and sighing, Tom comes to the conclusion that for two different accidents to blend into one in his mind, then something is seriously wrong. \n\nIndicating the guard with his free hand, and keeping his voice to a whisper, Tom asks Jeff the question which had been nagging him for a while. \"You think we can trust this guy? I 'aint too sure myself...\" " }, { "author": "Logain", "message": " Jeff \n \"I very much doubt that we can trust him. But it doesn't look like we have a choice for the moment.\" " }, { "author": "Velvet Elvis", "message": " Skunk \n\nSkunk narrows his eyes in the semi-darkness that envelops his head. Yer just buckin' for a shot to the gut, aren't ya? \n\n\" Jack, would you...uh...mind taking a peek over where...what did you say your name was? \" He momentarily transforms his request to Jack into a question directed at the Guard, but finishes the first before the peculiar man could reply. \" Back there in the office area, and give us the skinny on what we're dealin' with? \"\n\nIf the guard was innocent and just odd, and especially if he were already spooked, he'd be sheet white if he knew Skunk had now reoriented his MAS M50 to aim straight at the man's uniformed crotch, and would remain doing so as long as the guard's flashlight wasn't giving away that little secret. You could be one of those more talkative zombies, maybe.... \n\nIdly, Skunk skimmed the warped convolutions of his brain trying to recall if he'd ever seen any one of those movie protagonists shoot a zombie in the nads, and if so, what the result was. Head shots are fine, but sometimes you just have to go for style points." }, { "author": "HellFencer", "message": " \"Me? Jamison... Officer Jamison, actually,\" the guard says, trying to sound authoritative. But, in the current situation, the effect of his words are mostly lost. He takes another step towards the group, easily within the tens of feet to them. A strong, bone-chilling wind whips inside the doorway, tossing everyone's hair, and nearly knocking you over. The door to the outside world, however, slams shut with such ferocity that it makes you all jump slightly. The metal on metal thud echoes into the blackened area for a moment." }, { "author": "Velvet Elvis", "message": " Skunk \n\nAlready wound up like a top, the wind was enough to give Skunk shivers borne of far more than just its chill, but the subsequent slamming of the door all but made him jump into his own arms.\n\nIn a voice more like a groan than otherwise, he whines, \" Dammit! Not again! \" Sighing heavily in a sort of frustrated resignation, he turns in place and steps back toward the door, necessarily lowering his gun and, for the moment, replacing it in his concealed holster. Perhaps the unsettling nature of the new situation made him forget, or the guard's rather more normal proffering of his name put him at enough ease, but he didn't seem to care much that his back was to him now.\n\nBreaking out his exceptionally powerful pen-light once again--an item becoming as indispensible as air--he threads the short distance back to the door to test the knob. His stomach, or more precisely that key spot between the stomach and the throat where one feels heartburn the worst, was already dreading validation of his suspicion that the door had locked itself. Under his breath he chanted, No locky, no locky, no locky ." }, { "author": "Twilight", "message": "Jane nearly jumps out of her skin when the door slams shut. She huddles nearer Jeff and Tom.\n\n Don't panic! Don't panic! Breathe Jane... Keep the new crazy guy talking... \n \"So... Officer Jamison who are the other people that were inside the store? This place isn't set to open for another few weeks if I recall correctly.\" \n\nShe reaches up to place a strand of hair that isn't out of place. The gesture is graceful enough but Jeff and Tom might notice, if they happen to glance at her just then, that her fingers tremble almost imperceptibly." }, { "author": "Logain", "message": " Jeff \n\nWith the clang of the door slamming shut behind him, Jeff drops into a crouch again, his features feral and teeth bared. He realizes his face a second after, and relaxes, thankful for the cover of darkness and the lack of flashlights.\n\nClearing his throat before speaking, Jeff says into the darkness and silence \"That's probably not good.\" " }, { "author": "WhiteKnight777", "message": " Jack\n\n Jack grimaces as the door swings shut, eyeing the man suspiciously.. fingering the heavy gun in his pocket, he moves slowly, cautiously, easily.. but putting his back against a wall in any case, watching the man carefully" }, { "author": "GazMania", "message": " Tom \n\nThe sound Tom makes to accompany the slamming door is just that, a sound. It cannot really be described in words, more of a feral sound from primordial times. While Jeff hides his shock, Tom does little to cover up his feelings. He snarls a little, letting his teeth show, his muscles tensing across his body. \"Somethin' goin on here..\" he mutters under his breath, \"an' I dun' like it one bit..\" " }, { "author": "HellFencer", "message": "Skunk snakes his way between people, making note of their reactions as he slowly walks. His mind is on much more important things right now, though. His hand reaches out and grips the now chilled metal handle, to find that it is in fact, locked, or at least jammed shut. Its hard to tell which, until his penlight sweeps the middle of the door and notes a strange fold across the metal. A fold. Across a door. A two inch thick steel door.\n\nThose whom keep their eyes stuck to the officer, note his reaction to the door shutting. Or rather, a lack of a reaction, as he merely stands and looks everyone over. \"Well, the store's technically still closed, but employees are required to be here for training. Same fer me and that poor bastard I had to shoot.\" Jane notes the lack of compassion in his voice." }, { "author": "Velvet Elvis", "message": " Skunk \n\nSkunk releases a barrage of expletives so loudly against the door, the resulting echoing all but entirely mangles the individual syllables involved. Of course, the vast majority of the words were single syllables, anyway, that much could be determined. In any event, it's not hard to visualize his limp mohawk flopping from side to side as he verbally rips the door a new one. Which, given the circumstances, would be useful seeing as how the merry band of misfits are now soundly trapped inside with Mr. Happy.\n\nA loud not-metal on metal sound reverberates throughout the cavernous stockroom as, out of sheer frustration, Skunk's booted foot connects with the door.\n\n\" Aiiiiarghhh! Door's ****ed up, and we ain't going through it anytime soon! \"\n\nEveryone's favorite (and only) nearby ex-punker spins on his heels in defiance of the door's decree that they all be stuck inside. Momentarily losing balance, a quickly outstretched had finds the edge of a piece of furniture to keep him from eating floor, or wall, or something equally unpalatable. Sticking his hands out into the mostly-darkness to balance and reacquire his composure, he reaches under his leather jacket and now faces forward with mighty pen-light in one hand and pistol in the other.\n\nWalking the few steps back to the clot of people, he says, \" I'm not even going to explain it, but the door's kinda bent outta shape and it ain't gonna open. \" Somehow, the ordinarily preposterous statement would have everyone claiming he was on drugs (again), but the special conditioning they'd all endured over the last day or so was enough to make such concepts as believable as someone claiming they'd left their keys in the car. Shrugworthy, and nothing else.\n\n\" So, Mr. Guard man, howzabout you show us around the stockroom so we can, I dunno, maybe get the **** out of it, somehow? \" His words were a mix of frustration and anger. And he did have a gun in his hand...." }, { "author": "Twilight", "message": "Jane frowns and purses her lips.\n\n He sounds like a real jerk this guy...something's definetly wrong with this picture. \n\n\" Bent? That's bad news. \"\n\n Ah gun! Not again...just stay quiet Jane...maybe things will work out. " }, { "author": "Logain", "message": " Jeff \n \"This whole day is bad news,\" Jeff whispers to the two people he's starting to actually trust.\n\nA little louder, toward Skunk, Jeff raises his hands and slowly moves toward him. \"Alright, we know it sucks, dude. Calm down. Don't freak out.\" \n\nHands still out in an attempt to keep Skunk from freaking out like he did in the kitchen the other night, Jeff looks over his shoulder toward Jamieson. \"Okay, is there any other way out of this place?\" And only after asking this, Jeff notices how well the guard seems to be taking this all... a little too well. Jeff is pushed slightly more in the direction of being convinced that this dude is part of the problem and not part of the solution." }, { "author": "HellFencer", "message": "No words are heard from the guard, and as Skunk's penlight sweeps across Jamison's face, the reason why is very clear. His mouth is unusually wide, filled with neelding teeth, extending from almost literally ear to ear. His head is bent downwards, giving Skunk a very feral grin. The guard's eyes are now a bright blood red, completely devoid of irises. As the fear sinks into Skunk like rusty nails, he sees the guard's chest is no longer rising and dropping as it should.\n\nA shiver runs through the punker's entire body as it locks up, unable to move. His mind is screaming at him to run, and at the same time, is stupefied to see such a sight. To onlookers, Skunk would look to be in a daze, staring off into the distance. His arms drop to his sides, letting his hands release his two most precious possessions at the moment; light and a defense.\n\nThe very same chill that runs through Skunk also hits Jane. Never in her life has she ever seen anything so perfectly grotesque. Its not as if the face is mutated... its more as if that were its true form. Which is the absolute most disturbing thing she could have seen right now. Anyone noticing Jane will see her flashlight drop and roll away, causing its luminescent beam to jump about the room. Jane sits crouching on the floor, eyes wide, dumbfounded with fear.\n\n \n Spoiler \n Skunk, ole buddy ole pal, I need a will save. \n " }, { "author": "Logain", "message": " Jeff \nJeff is watching as Skunk's and Jane's flashlights briefly illuminate the feral face of the guard. It suddenly makes sense why he was so okay dealing with killing and being locked in here and everything.\n\n \"JACK! HE'S ONE OF THEM!\" \n\n(( posted with permission of the gm ))" }, { "author": "Twilight", "message": "Jane remains on the floor in a silent stupor. She cannot seem to focus on anything at the moment.\n\n Holy spoon holyspoon holyspoonholyspoonholyspoonholyspoonholyspoonholys poonholyspoonholyspoonholyspoon ((ad nauseam))" }, { "author": "WhiteKnight777", "message": " Jack\n\n Jack gives a wicked little smile, the dark suspicions that have been crawling in the depths of his brain confirmed. With his face as lacking in compassion as that of the guard, he draws his revolver and discharges it at warped monstrosity wearing human flesh.\n\n Shoot the Guard - (1d20+4)[ 7 ] \n Damage - (2d6)[ 6 ] " }, { "author": "Velvet Elvis", "message": " Skunk \n\nThe glassy-eyed, slack-jawed, limp-limbed punker-wannabe reacts to the gunshot with as much energy as his pen-light's hearing aid battery after four years of use." }, { "author": "Logain", "message": " Jeff \n\nAs Jack fires wildly toward the guard, Jeff suddenly remembers that although Jack is the only one to have succefully killed one of these things, he shot two other people doing it, and suddenly this seems like a very Very bad idea.\n\n \"Awww... crap,\" Jeff mumbles as he grabs ahold of Tom's sleeve and Jane's hand, dragging them away from the maniac with the gun or the guard he's shooting at." }, { "author": "Twilight", "message": "Jane allows herself to be led. She is otherwise somewhat unresponsive." }, { "author": "GazMania", "message": " Tom \n\nTom lets himself be led away, backing away from the two combatants, quite unsure of who is the most dangerous. He levels his gun at the beast, trying to get some amount of accuracy, yet leaves the actual firing until later." }, { "author": "HellFencer", "message": "The shot from Jack's gun flies into the darkness and ricochets twice before becoming silent. Jack is quite disappointed that the shot was not on, because now his position has been given away." }, { "author": "Logain", "message": " Jeff \nGrabbing and guiding Tom by his sleeve is easy work, which is good, because Jane hangs like dead weight as Jeff pulls her to the side.\n\nIt isn't exactly dark in here, as there were just two flashlights dropped, but they are rolling around, making it a little hard to keep track of nearly anything. About ten feet away from the firefight that's sure to ensue between Jack and Jamison, Jeff stops by the wall and lowers himself to the floor, putting a hand on Jane and Tom to do the same." }, { "author": "GazMania", "message": " Tom \n\nTom lets Jeff lead him away from the fight-fight, his concern going to Jane and Skunk. Well, Skunk anyway, both he and Jeff where in a position to help Jane. As they stand around 10 feet from the fight, Tom runs it through his mind what he will do to help out. Right.. I'll let Jack get a few shots off, he pretty good at hittin' things.. His hand tightens around his gun's handle, his fingers drumming nervously on it. \"What we gonna do, Jeff, think he can do it 'imself?\" " }, { "author": "Velvet Elvis", "message": " Skunk \n\nSomewhere deep inside Skunk's brain he sees himself running his ass off, but the scenery he should be passing is static as if his sneakers beat a treadmill's grooved rubber strip. The evil he tries to run from simply stands by, laughing without laughing, watching his quarry tiring itself out without realizing the effort can never bear fruit. But Skunk runs anyway.\n\nRun Skunk. Run.\n\nIn the real world, which has become something of a misnomer recently, he stands stupidly, stock still, except for the twitching and trembling. Like a car engine with no connection to wheels; doomed to work for nothing. His eyes are, perhaps, the only parts of him that work properly at this point, and they dart from one dark point to another in a futile attempt to maintain some semblance of place, and, of course, to have some idea from which direction his deathblow would come." }, { "author": "Twilight", "message": "Jane curls up around her knees as soon as Jeff pushes down on her. She whimpers, barely audible even to the two men next to her.\n\nHer body rocks back and forth as she tries to gain a hold of her senses.\n\nBreath moves raggedly in and out of Jane's lungs; her head spins a little and it is hard to know whether the horrific sight of the guard or her mild lack of oxygen is to blame." }, { "author": "Logain", "message": " Jeff \nJeff pats Jane on the shoulder- she seems to be taking this thing pretty hard. He doesn't hear her whimpering, but it's not hard to distinguish the feeling of someone curled up in a ball and rocking back and forth next to him.\n\nHe almost shrugs, and then realizes that no one would see it. It's like this is all a bad dream... like those horrible dreams... \n\nJeff shakes himself as he hears Tom's whisper, \"I don't know, dude. Jack seems crazy enough to handle it. If anything goes really bad, we'll have to do something.\" \n\nAfter he's done talking, waiting for the Guard to retaliate, it's like waiting for the calm before the storm.\n\n This can't be one of those dreams... my wife isn't here... of please, God, let this all be a bad dream. " }, { "author": "HellFencer", "message": "From the darkness, nothing can really be seen. Only the sound of footsteps after the echoing gunfire are heard. Light footsteps that, given their time apart, are running towards the group. And then silence. It seems to drag on for an eon; a black hole sucking in all things.\n\nThe next sound is a thump and a guttural grunt from Jack as the monster leaps upon him, shoving its knife-like thumbs through his shoulders. A moment later, a form of slime slowly drops down onto Jack's face; he's got a pretty good idea what it is...\n\n \n Spoiler \n8 points of damage to 'ole Jack. Top of the rounds folks!\n " }, { "author": "Logain", "message": " Jeff \nEven in the near-darkness, it's pretty clear what's happening. Jack shot at the guy, the guy runs toward the group and tackles someone. Jeff leans close to Tom, and whispers \"I'm going for the flashlight- when I find this thing, I want you to shoot it, okay?\" \n\nTaking three short breaths to calm himself, Jeff launches himself across the floor, using what little he knows of the interior of the room to move to where Jane dropped the flashlight, essentially back across his own steps to where he had just pulled Tom and Jane from.\n\nLike a major-league baseball player, Jeff hits a knee and slides the last few feet, scooping up the flashlight. He spins the beam around, pointing it toward Jack and (hopefully) the \"Guard.\"" }, { "author": "WhiteKnight777", "message": " Jack\n\n Jack roars, a primal sound of rage and pain. Goddamn that hurts. It never hurt that bad, not even the two times he'd been shot, or the one time that Chinese soldier - barely more than a kid - had stabbed him with a bayonet. It felt like a.. a hypodermic. Like he was being *infected* with something...\n\n God.. if I'm going to turn into one of those, let someone else put a bullet in my brain first.\n\n Snarling, Jack puts his gun right where he thinks the creature should be, squeezing off another round from the Ruger\n\n " }, { "author": "HellFencer", "message": "Jeff amazingly remembers the layout of the room, and can even see the end of the flashlight, reflecting back dust from the floor. As he points the light towards Jack, he can see the guard twisting its thumbs into Jack's shoulders, grinning like some kind of maddened clown. Quite literally, its now gaping maw stretches from ear to ear, saliva dripping off the needled points onto Jack's face.\n\nAnd as the light hits the creature, Jack levels the gun against its ribs and lets loose another shot. This time it is spot on, and blows a hole of gore through the thing's torso. A terrible shriek emits from the thing, throwing its head back." }, { "author": "Velvet Elvis", "message": " Skunk \n\nSkunk watches with no ability to flee. Watches as the thing sends its dagger-thumbs into Jack's shoulders, and despite his general immobility, reflexively winces as a hole is blown through its gut.\n\nAt this point, although it could just as easily be a false impression, he was beginning to feel as if he could run away. But his legs were still unresponsive, and that treadmill was still beneath his feet, mocking him. And deep down, he was happy, in a morbid, twisted way, that the thing had turned on Jack instead of himself. He'd thought about dying many, many times in his life, but this was never one of the scenarios. He preferred other death options, such as being smothered by that stripper, Greta von Bazooms, in a very special way." }, { "author": "GazMania", "message": " Tom \n\nAs Jeff shoots off for the flash-light, Tom takes a deep breath to calm himself down. Whle he couldn't see what had happened, the sound was not good at all. He wactches Jeff slide along the floor, flash-light in hand, before he uses it to illuminate the fight. The sight was worse than Tom could imagine, and so was the situation. If he didn't act soon, Jack was surely done for.\n\nHolding his breath to steady his aim, Tom lifts the gun he had been holding for a while and aims it right at the beast. Marksmanship was never Tom's strongest qualitiy though, and he couldnt help but feel a little worried to where the bullet was actually going to land.\n\n \n Spoiler \n\n Attack/Damage Roll (1d20+4=10, 2d6=8) God speed little bullet...\n " }, { "author": "HellFencer", "message": "Tom levels his gun, hand slightly shaking, and slowly squeezes off a round. In the back of his mind, a replay of the fiasco from earlier plays in his mind. Seeing Jeff and Ed both bleeding out on the ground from bullet wounds. The image of Jack laying there dead with Tom's bullet in his brain flashes by. It causes Tom to pull his shot a bit too much, letting it fly off into the darkness and ricochet off some junk nearby." }, { "author": "Velvet Elvis", "message": " Skunk \n\nAgain, Skunk winces involuntarily at the gunshot. He was one that hadn't been initiated into Tom's \"Let's Shoot People!\" club, and wasn't too keen on changing things. But, dammit, he couldn't move no matter how hard he tried, his irrational mind succumbing to that twisted freak of a guard. That little cluster of two or three neurons still managing a modicum of pseudo-rational thought is all that kept him from flashbacking and going entirely insane." }, { "author": "WhiteKnight777", "message": " Jack\n\n Jack grins wickedly into the eyes of the beast, pressing the barrel closer to him as he squeezes the trigger again, snarling through the excruciating pain from the creature's wicked, gouging thumbs. His eyes are half-crazy with pain and rage as he snarls a few words into the creature's face\n\n Like that you ugly piece of ****? have a little more.\n\n \n Spoiler \n\n Another Pistol Shot - (1d20+4)[ 18 ] \n Damage - (2d6)[ 10 ] \n \n \n \n " }, { "author": "Twilight", "message": "Jane uncurls enough to look up at the scene. Now she does whimper because if she were to scream that thing might come after her. She squeezes her eyes shut but all she can see in her mind's eye are the drooling maws of what should have been a security guard.\n\n \"Wake up, wake up, wake up...\" She whispers to herself." }, { "author": "HellFencer", "message": "Another shriek from the creature, this time even higher pitched, as a second bullet flies through its torso. Bits of gore audibly hit the floor as the guard pulls its thumbs out of Jack's shoulders. Grabbing him by the jacket, Jack is suddenly in the grip of the creature, and then flying through the air. Unfortunately, Jack flies straight into Tom, knocking them both to the ground hard. The creature's sight falls upon Jeff, now the only person still aiming something at it. A serpentine tongue darts between the needled teeth, cutting itself profusely on the points, sending a red stream into the guard's uniform." }, { "author": "Logain", "message": " Jeff \nJeff, seeing the monster zero in on him, finds his mouth suddenly dry. He swallows anyway, and suddenly finds himself sneering. No, not sneering, but almost growling. Wait... I'm not almost growling... I'm actually growling... \n\nHopping into a crouch, Jeff pulls the pepperspray from his pocket, holding it ready in one hand, flashlight in the other, waiting for the beast to come to him. With Jack and Tom out of the running, it was on him, and he wasn't going to go down without a fight.\n\nHis face shows his determination, his teeth bared in a manner that can only be described as \"Feral.\"" }, { "author": "WhiteKnight777", "message": " Jack\n\n Jack growls like a wounded wolf, bleeding profusely from the shoulder wounds as he lies atop Tom\n\n ****.. he really... really did a number on me...\n\n Jack breathes slowly, in and out, eyes half-closed.. The world seeming to turn to molasses as the blood flows freely.. \n " }, { "author": "GazMania", "message": " Tom \n \"....\" This was roughly the sound Tom made as Jack slammed into him, sending them both sprawling to the ground. The blow shocked Tom, sending his gun flying from his hand long before they slammed into the floor. Tom lies there winded, Jack bleeding on top of him. \"Get back up..\" he mutters to himself, \"you 'aint down for the count just yet..\" Gently rolling Jack off from on top of him, Tom staggers back to his feet. Sadly this had taken longer than he expected and so could do little more but look on in shock as the monster started off for Jeff. " }, { "author": "Twilight", "message": "Jane finally remembers how to breathe and her sight comes back into focus.\n\n What the fork?! \n\nShe scans the area for anything that might serve as protection. Hard to make out anything amidst the dancing shadows thrown by what little light there is...nevertheless she's searching." }, { "author": "Velvet Elvis", "message": " Skunk \n\nAfter a slow motion eternity, Skunk's mind finally stops playing the endless stalemates of tic-tac-toe with itself and snaps. Ironically, it snaps back into a semblance of self-control that results in the appearance of anything but.\n\nThe still limp mohawk is seen almost disembodied in the random reflections and flashes of light, making a quick dash toward the circus-freak that used to be a guard. On his way, deft fingers yank a black metal rod from a side pocket, though none but possibly the intended target, could see it. But just about anyone could hear the shiiink of the baton reaching full length.\n\nSuddenly, a hooting yell that sounds too much like a little girl and equally too much like the shriek released by the guard, pierces the darkness as Skunk brings down the baton on the thing's cranial area. So the embryonic plan plays out in his brain.\n\nOOC \n Spoiler \nOkay, let's see how sloppy this gets...\n\nSetting my Dodge buddy to Freeky-Deeky, which kicks my Def to 19 until further notice.\n\nI've got a whoppin' +2 on my attack roll and tons of non-strength behind the swing. If it's possible to get flanking from my position relative to Jack, then add another +2 to my attack roll.\n\n skunk death wish attack - baton vs creepy the clown (1d20+2=19, 1d6+1=2) \n\nHrmm...looks like a possible hit, for minimum damage. And the people rejoiced. \"Meh!\"\n " }, { "author": "HellFencer", "message": "There is in fact, a loud metal-on-skull ping after Skunk dashes towards the guard. However, Skunk knows that it was a sloppy blow, not doing more than leaving a welt. On the bright side, Skunk has the guard's full attention, giving Jeff a small fragment of relief.\n\nThe guard's head tilts to one side and turns towards Skunk. The tiny tongue flickers between the teeth once more before the monster leaps backwards quite far, landing on the wall. ON the wall, clinging with its hands and boots, apparently. A moment later, it skitters out of the flashlight's beam and can only be heard clinking its claws across metal piping coming from above." }, { "author": "Logain", "message": " Jeff \n \"Okay, on any day other than today, that would have been the weirdest thing I'd ever seen,\" Jeff mumbles to himself.\n\nFrantically, Jeff tries to locate the thing with the small bean from the flashlight. As long as everyone could see it, they had a chance-\n Yeah, right. And my guys are japanese jet pilots... " }, { "author": "WhiteKnight777", "message": " Jack\n\n Jack manages to get himself standing again, leaning back against the wall for support, breathing deeply to the control the pain searing through him like lines of white-hot fire.. he bites his lip, scanning the ceiling, looking for the monster, clutching the Ruger and knowing he's down to his last bullet..." }, { "author": "HellFencer", "message": "As Jeff scans the ceiling, his heart races even faster wondering if it would be a good idea to shine a light on the thing or not. It could be a trigger to attack... Whether fortune is on Jeff's side or not, he does not find the guard clinging above them, as there is too much echo to pinpoint the exact location." }, { "author": "Velvet Elvis", "message": " Skunk \n\nStill rather frantic, Skunk hardly stops dodging about swinging his baton this way and that, occasionally whacking a shelf or box.\n\nIn his mini-frenzy, he says to Jeff, \" Shine the light on the floor, I want my ****ing gun! \" And with that he returns to his earlier position, anticipating Jeff's willingness to do as requested.\n\n\" It can't be that far from here, I only dropped the damn thing! \" He's becoming increasingly wound up, still swinging and jabbing the baton above and around his head like a bizarro version of a Bruce Lee with nunchaku warmup maneuver. One can only surmise he thinks that spastic dance will somehow keep the horror-show guard at bay.\n\nOOC \n Spoiler \nI'm not sure who gets to/needs to roll for this one, so I'll roll a spot check for the gun. Also, am I right to presume that my penlight switched off when it dropped? Otherwise, an 18 spot check seems inordinately high to see a beam of light. :)\n\nOkay, Skunky spot check to find wayward MAS M50 (1d20+2=9) . Yes, well, hmm....I hope it's supposed to be Jeff. :)\n " }, { "author": "GazMania", "message": " Tom \n\nTom stands bewildered, one minute he was more than ready to charge into the beast, the next the very same beast is crawling around on the ceiling. For a few blissful seconds Tom thought that it had ran off. It then dawned on him, his brain kicked into gear by the worried actions of those around him, that the beast is probably not hiding to avoid them, but is hiding to plan its actions.\n\nNow fully aware that it could drop down at any second, Tom gives a quick glance around in hope of finding his lost gun. In the poor lightning he doubts very much that he will actually find it. Instead he readies himself to rely on his fists to see him through this one; a quick crack of his knuckles and flex of his shoulders before dropping into a wary stance.\n\n \n Spoiler \n Spot Check to find lost gun (1d20+1=15) \n " }, { "author": "Twilight", "message": " Come on Jane...get a grip! First things first, get a weapon and look menacing... \n I can't make out anything in this place. \n Wait a minute... \n\nA flash catches her eye. An errant beam of light reflects upon a lenght of chained metal. It's lucky that this place is still new; the inevitable dust has not yet settled into the warehouse, neither has the rust.\n\nJane heads towards what she hopes is a little piece of personal protection and makes a grab for it." }, { "author": "Velvet Elvis", "message": " Skunk \n\nSkunk drops to his knees, ceasing his warped immitation of a bad baton-twirler, and focuses--in a manner of speaking--on the task of recovering his gun.\n\nLeaning forward and sweeping his hands across the floor in the area where the gun and penlight should have fallen that common sub-entry in the Murphy's Law draft, 2b subsection 4 or thereabouts says, in layman's terms: When an item drops to the floor, ground or other flat surface, regardless of distance fallen or shape of said object, said object will have a very high likelihood of bouncing, rolling, flipping or otherwise maneuvering itself into one of two positions: an impossible one, and an unlikely one. Hence, said item will, more often than not, depending on the flux of the law at the moment of droppage, be incredibly difficult to find despite all normal logic.\n\nOf course, that sort of thought process occurs far beneath his consciousness and is left as more of an addendum to his normal waking paranoia. But he tries to defy chance, anyway, and squints into the near pitch darkness out of reflex more than practicality....\n\nOOC \n Spoiler \n Spot checks :\nPenlight - (1d20+2)[15] vs DC14 (18-4 for active check)\nGun - (1d20+2)[4] vs DC18 (22-4 for active check)\n\nOkay, so I found the Penlight, but the Gun is hiding quite well. Please let me know if the penlight is going to work when I try to switch it on during my next move (presumably).\n " }, { "author": "Logain", "message": " Jeff \n\nWith the mix of command, terror, and desperation in Skunk's voice, Jeff reacts instinctively, sweeping the small area of light over to where the punker is.\n\nThen he gets ahold of himself.\n\n \"Dude, are you serious? That thing is running around the walls and the roof and you want me to stand here and watch you look for something? Spoon that.\" \n\nJeff stops to listen for the guard's movements- there's no way it can be that quiet, and he sweeps the flashlight's beam over any possible noise.\n\nIf that doesn't yeild any results, Jeff is going to check on Jane and Tom, the two people in the group he actually likes." }, { "author": "HellFencer", "message": "Skunk's fingers flow over the hard encasing that is his penlight. He quickly double checks to make sure it works before enacting his next insane plan. It shines as bright and true as a penlight can, giving him a warm feeling all over, as if now holding some great power he had lost to the ages.\n\nJeff, on the other hand, shines his light across the ceiling, pointing it at any and every sound he hears. However, as fate would have it, every time he points at something, it turns up empty. After several moments of this, Jeff grows frustrated and steps towards Jane and Tom. He sees them both armed, and just as freaked out. Not really the best of signs..." }, { "author": "GazMania", "message": " Tom\n\n Tom's eyes never stop searching around, constantly darting towards every possible direction. This kind of fighting is not what hes used to; one on one, enclosed arenas, visible enemies. Not one of these factors where in this fight. His eyes stop searching as Jeff steps over, just as frustrated and scared as him.\n\n \"Hey\" he says, a half smile curling his upper lip, despite the situation. \"I don't know about you, but I wanna get out of 'ere as soon as, can't see no reasonin' to hang around waiting for it to leap down on us..\" He starts to look for an exit while still talking to Jeff, although he raises his voice higher so others can hear. \" We need an exit, now. You see any?...\"\n\n \n Spoiler \n Search for exit - (1d20+1)[ 20 ] \n \n \n " }, { "author": "Velvet Elvis", "message": " Skunk \n\nSkunk barely even hears Jeff's refusal as he delights in some strange, inbred way when he finally locates his penlight. A light of his very own. He didn't need Jeff, or his flashlight, he had his own means of finding his gun, and when he did....\n\nHe begins flashing the light around, holding it low the floor so as to cast the longest length of light possible across it. He needed just enough to see the shape; it didn't need to grow flashing neon-lights and offer him sex and pretzels--it just needed to be there, dammit...\n\nAnd like a ray of bright sunshine from the heavens, the brushed blue-steel of the muzzle was there, winking at him as it hid coyly just beneath the lowest shelf of a metal floor rack. It smiled and beckoned to him, and Skunk lusted after it, reaching out and snatching it back home.\n\n\" Mine, dammit! Now ya better hide ya freak! I'll blow yer friggin' smiley face right off yer friggin' head! \" He screeched into the now slightly less-consuming darkness around him, confident that a gun in hand would be the equalizing factor. Nevermind he couldn't see anything to shoot at. Well, other than those people he came in with.\n\nOOC \n Spoiler \nOkay, rolled another spot check for the gun. Didn't know the new DC with the aid of the penlight, but I got an 18, and since I needed an 18 last time without the light, I assumed it was good enough this time.\n\n Spot check for Gun - (1d20+2)[18] vs DC?? \n " }, { "author": "WhiteKnight777", "message": " Jack\n\n Jack leans his back against the wall, his breathing steady now, his eyes full of a deadly calm. The eye of the storm, as it were. His teeth gritted against the pain, he continues to scan the ceiling for the creature, ready to lose his final round at the hideous abomination." }, { "author": "Twilight", "message": "Jane grabs a hold of what turns out to be a lenght of chain. It makes a heavy noise as she lifts it. She wonders about exactly what to do with it but nevertheless keeps it in hand and at the ready. She swings the links tentatively before going back to scanning for the creature that the guard has become. She files Skunk's odd outburst away for later pondering...right now, right now the adrenaline sings though her veins in a way it never has before..." }, { "author": "HellFencer", "message": " \n Spoiler \nSorry for the absence folks. I was waiting for something, but now I'm not sure what. I'll just speed things along\n \n\n\nAs the heroes ready themselves, grabbing at what little objects and sanity they have, more clinking is heard above. Jeff's light shines above to the rafters, not seeing anything at first. Tom, Jack, and Jane all scan the lit area for something to attack, or rather to come tumbling down on top of them. Skunk, on the other hand, is much more occupied fishing his gun out from under a nearby shelf. The cold steel in his hands is more than enough to give him some calm, as he too now looks across the ceiling for the wanted foe.\n\nThe only sounds now are heavy breathing, the clinking of chain from Jane's hands, and then a loud gurgle that sends a panic through everyone. It is assumed to be Ed, as it comes from very close by on the ground. Jeff's light is a constant vigil, searching the cieling until he finally sees the guard. Well, what is in the light is what is left of the guard, anyways. For what is now shown in the light is a grotesque shell of a man, humanoid only in that it has a head and four limbs attached to a central body. The head is now elongated to a horizontal point, and devoid of hair. The skin of the entire body is now pale white with large red circles around the already red orbs for eyes. The monster's lips are a thin red thin surrounding the massive maw of teeth. The limbs are also elongated, at least six feet long each, with the ends narrowing off into sharp points instead of hands and feet. The legs are now reverse hinged, making it appear like a perverse spider. The bottom of the pants are shredded as if they had be torn apart by something much large going through them.\n\nThe creature glares down at you all as your reactions kick in, firing your weapons with destruction set in your own eyes. As the bullets fly through the air, the creature begins its decent with ease, as the\npoints of the arms and legs tuck inward slightly.\n\n \n Spoiler \nAlright, for future reference I'll bold whomever's turn it is in the end of my posts, if that person hasn't already posted an action.\n Jeff (higher dex) \nTom\nJack (higher dex)\nJane\nSkunk\nCreepy Guard (considered in mid air until his turn)\n\nAlso, many of you were holding actions; Jack, and Tom for sure with their guns. I will let Skunk fire as well, considering he's crazy and had a gun finally. If Jeff has something to do more than yell, go for it. Jane, same for you; if you wanna throw the chain or some such standard action, be my guest. When everyone finishes, we'll head to the top of the round with Jeff.\n " }, { "author": "WhiteKnight777", "message": " Jack\n\n Jack takes aim with a cool, deliberate air, still bleeding but now supporting himself. He grits his teeth as he stares the creature down, in the eye of the hurricane, feeling that old familiar adrenaline rush of combat. His face is almost frighteningly blank as he squeezes the trigger, sending his last round towards the beast\n\n \n Spoiler \n\n Last Bullet - (1d20+4)[ 8 ] \n Damage - (2d6)[ 5 ] \n " }, { "author": "Logain", "message": " Jeff \nJeff keeps the light on the beast, backing slowly away from the horribe spider-monstrosity... thing that the guard had become. Jeff backs slowly over to Ed, laying gurgling on the floor, as the other take aim and fire at the evil thing." }, { "author": "Velvet Elvis", "message": " Skunk \n\nGun finally in hand, the local punker points quickly where Jeff's light has illuminated their current nightmare. Still a bit rattled, the thin red beam of the laser sight traces an irregular spirograph pattern across the creature's otherworldly form as the shot rings out.\n\nThe report overpowers all other sounds and the muzzle flash illuminates the shooter's face for an instant, and in that instant, he--theoretically--could be seen mouthing the word, \"Dime...\" or something similar.\n\nOOC \n Spoiler \nOkay, let's see if this thing works as advertised (I know I don't).\n\nMAS M50 Pistol shot 2d6 at Freak Du Jour: (1d20+5)[20] inc +1 circ bonus for laser sight for (2d6)[7] \n " }, { "author": "Twilight", "message": "Jane remains at the ready as her mind races, seeking ways in which she might use her new weapon.\n\n \"...\" \n\nWords escape her when faced with the horror that was the guard." }, { "author": "Logain", "message": " Jeff \nJeff moves toward the injured man, Ed, keeping an eye on the spider-thing that the guard has become. With his flashlight held as steady as his slightly trembling hands can manage, he glances down at Ed, fearing the worst.\n\nEd is pale, almost completely white from loss of blood. Jeff's heart catches in his throat. Tucked into Ed's waistband is a gun.\n A gun. \n\nJeff's mind flashes back to earlier this evening, right after everything had gone crazy, and everyone had been in that house. Ed... Melissa... Erica... Barbara... even that kid with the ipod who had never even woken up before the house exploded.\n\nSo many people dead. Good people, who didn't deserve to die.\n\nJeff feels odd- as if there is too much static in the room. His hackles rise, his hair standing on end. He feels his face start to draw back, exposing his teeth in an angry snarl. His features become feral and hardened, his rage darkening his vision, so that he can only see the guard.\n\n\nThis was the Evil's fault. The thing that had chased them into the house, the evil that had driven the girl and her mother into the darkness, the evil that had driven Skunk to them, the evil that had burned the house and attacked the van. The evil that had killed this guard's friend... and even this guard himself. He hadn't been able to save any of them...\n\nFeral, upset, close to tears, and very VERY pissed off, Jeff grabs that gun from the waistband of his probably dead friend.\n\n \"SPOON YOU! THIS IS YOUR SPOONING FAULT!\" \n\nHe stands, his flashlight held steady as he focuses all his hate and anger on the spider-thing that the guard has become. He raises the gun, without any training or any time spent aiming, he fires twice.\n First Shot: 13 \n Second Shot: 14 " }, { "author": "HellFencer", "message": "The creature drops as if in slow motion as the guns fire in its direction. Most ricochet off into the darkness, but one lands a hit right through the chest of the guard. Blood sprays down upon the hapless heroes in a rather thick mist. The four points of the monster's legs crunch into the cement floor as it catches itself from the fall.\n\nJeff's shot flies through the darkness, much as everyone else's shots, though the muzzle fire gives him a nice close look at the monster. Tom backs himself against the broken entry door and squeezes off a round from his gun, clearly missing as well.\n\n \n Spoiler \nJeff\nTom\n Jack (your turn) \nJane\nSkunk\nCreepy Guard\n " }, { "author": "WhiteKnight777", "message": " Jack\n\n Jack snarls and tries to hang back as much as possible from the creature, now that he has no real way to defend himself. He shifts his grip, holding his gun like a club, ready to pistol-whip the creature if it comes close." }, { "author": "Velvet Elvis", "message": " Skunk \n\nSkunk laughs almost hysterically as his shot finds its mark. He subconsciously ignores every single one of the many synaptic connections telling him that when you shoot something that doesn't go down, it's going to like you even less than before. Instead, he simply cackles in a sort of bizarre glee that seems more befitting his target.\n\nHe sidesteps to take some cover behind a nearby obstacle and throws another hunk of lead toward the warped spider-guard.\n\n \n Spoiler \nIf there's any suitable obstacle around which I can shoot, that'll be my choice of cover, assuming it's not a paper bag or a dixie cup--something reasonable, and assuming it's close enough and doesn't take me out of line of sight or force me to turn my back...y'know, bad stuff like that.\n\nOkay, shooting for another miracle:\n\nMAS M50 Pistol shot #2 - 2d6 at Freak Du Jour: (1d20+5)[21] inc +1 circ bonus for laser sight for (2d6)[8] \n " }, { "author": "HellFencer", "message": "Skunk backs off a few steps, and bumps into a wall that is, as of yet, unexplored. With a manical glare and a matching laugh, he fires towards the menace before him. Again, his face lights up from the muzzle glow for a moment. He is not sure, but in the darkness, a squelsh is heard, instead of the normal tang of lead on metal.\n\nThe spider monstrosity flies through the air in silence, landing hard on the floor. There is a strange sound of metal creaking, as the creature rights itself and stands on its back two legs. The front two, take to the air, whipping about wildly, just out of reach of Tom, Jane and Skunk. For a second, everyone's heart stops, realizing this thing could snuff a life with ease. However, it suddenly cries out and tilts over backwards as blood seeps out of its hew holes. The shriek is hideous and causes a near migraine as it screams and howls, unable to further move.\n\nIn fact, as it frantically tries to get back up, pieces of it ooze and melt off, sliding close to Jane, and hitting Jack in the chest. It is a grotesque yellow, and smells worse than the bathroom after a good party. Slowly, the ooze mixes with the blood, turning somehow green, and spreads across the floor, leaving much of it slick and dangerous.\n\n \n Spoiler \nWe are officially out of combat. I hope you all enjoyed that as much as I did.\n " }, { "author": "Twilight", "message": " Jane \n\nThe blood curdling howl of the appaling creature makes Jane cringe; yet her first coherent thought is a sigh of relief that none of the disgusting glop that exploded outward at the same moment as the sound actually hit her.\n\nShe gingerly steps away from the oozy puddle and nervously smooths her hair with her free hand.\n\n\" Is...Is it over? I mean... Is It dead? \"" }, { "author": "Logain", "message": " Jeff \nStepping closer, Jeff fires the gun point-blank twice into the creature's chest, making sure it's dead. After firing, he tucks the gun into his waistband, and passes Jack, with the words \"Nice shooting man,\" before nodding in Skunk's direction as well. \"Dude, you nailed that thing.\" \n\nWith flashlight in hand, Jeff checks everyone else- Skunk's weirdo sideways mohawk, Tom's troubled look, Jane scared almost stiff, and then finally comes back to Ed. Kneeling by the body of the man, Jeff feels for his pulse.\n(Is Ed still alive?)" }, { "author": "HellFencer", "message": "It is easy enough for Jeff to find where Ed's plus is. Rather, where his pulse ought to be. For several moments, Jeff finds nothing, but eventually detects a very faint pulse. Its not very strong, and Ed is quite pale at this point, but he is still alive, hanging on by some kind of extraordinary thread." }, { "author": "WhiteKnight777", "message": " Jack\n\n Jack reels for a moment, almost passing out from his wounds and blood loss before looking around... His face grim as he speaks to the others.\n\n All right folks.. I think it's dead... but no rest for the wicked, at least yet. Let's get to the pharmacy and get some antibiotics... penicillin being a favorite, of course, but just something. These wounds look nasty. Also, if they have a drawing agent, like epsom salts, that would be good.. we can probably find a little gas stove to boil some water.. then we should clean and dress all the wounds, probably use a poltice...\n\noh. And I want somebody keeping watch over me tonight. If it looks like i'm gonna turn into one of these bastards, pop me in the head.\n " }, { "author": "GazMania", "message": " Tom\n \n \"That thing is dead, right? Like, it 'aint gonna get back up or nothin'? Damn I seen too many films...\" Tom steps over to Jeff and Ed and kneels down beside them both, the concern for him clearly visible in the worried expression he wore. \"Is he still with us?..\" he mutters to Jeff, although he was pretty sure he knew the answer already. If Ed was alive, it was probably in a sense of living not much better than death. He listens to Jack's plan, but does not give any input to it, his lack of medical knowledge or of the layout of this building really limiting his ability to help.\n\n\n " }, { "author": "Velvet Elvis", "message": " Skunk \n\nTwisting to avoid the spew of glop emanating from the creature, Skunk performs a sort of pirouette and sidestep maneuver the Bolshoi might be impressed with. Coming back to a steady footing, his pistol's muzzle immediately reacquires the target, though both remain quiet. More quiet than the wielder, who is emitting faint giggling, chattering sounds that instantly die away as Jeff pops the thing square in the head, for good measure.\n\n\" Ooh, good thinking. I'm not gonna be one of those idiots that let's the monster do a Jason on me. \" As he describes a slasher-movie cliche, he pops the magazine from his pistol and after fishing a couple of extra bullets from a pocket within his leather jacket, refills and reseats it. Though the offending creature is now out of the equation, Skunk's pistol remains in hand.\n\n\" Hey Jack, that's a good idea, yeah, but we gotta remember that there's supposed to be a lot of paranoid people in the store and they think they've locked a monster in here. I mean, assuming none of us still buy this freakazoid's version of things. \" He let the image linger in the air; one of being overrun by dozens of hysterical people, many or most probably armed with weapons they'll want to use in the first nanosecond they see us emerge." }, { "author": "Logain", "message": " Jeff \nJeff, with his fingers on Ed's pulse, sighs and looks at Tom. \"He's with us for now, but not by a lot. We should get him inside.\" \n\nCrouching by Ed, Jeff shines the light on the floor, and looks over in Jane's direction. \"How you doing over there, Jane? Feeling a little freaked out? I...\" suddenly Jeff seems to realize something, and he pulls the ipod out of his pocket that he got from the unconscious kid earlier tonight. He stands, takes half a step toward the woman with the chain, and holds it out to her.\n \"Hey, I know you're probably feeling a little freaked out. Maybe listen to this and calm down a little? It's too much speed rock for me.\" \n\nLooking from Skunk to Jack to Tom, Jeff nods. With Jack disabled and able to do little more than give commands, and suddenly giving good ones on top of that, Jeff points to the door into the store. \"Jack is right. We need meds. For Ed, for him, and for anyone else hit by the goop when that thing exploded. Let's get through that door, and get some ammo, medication, and a place to chill the hell out.\n\n\"This other guy,\" Jeff looks at the punker, trying to remember his name. Spud? Skud? \"Is right, too. They're probably not going to be happy to see us. So I don't want anyone waving weapons or looking dangerous once we get in there. Put on your happy bunny faces, and let's see if they'll let us in.\" " }, { "author": "Velvet Elvis", "message": " Skunk \n\n\" Hey, your call if you wanna do it that way, but it ain't gonna be my happy-bunny face that gets shot off. Remember who we're dealin' with and the situation they think they're in. It'll be like talkin' to a bunch of cornered wolverines. \"\n\nSkunk idly kicks at a stray roll of packing tape that foolishly settled within reach after the skirmish, sending it skidding into the goop.\n\n\" While you guys hash out what sorta champagne you'd like to bribe them with, I'm going to poke around in here. This is a stock room, after all. There might even be some stuff Jack's lookin' for, as well as other stuff we can use. I, uhhh, don't suppose I could borrow that flashlight, could I? \"\n\nHis little penlight would obviously be laughed at by all the lady flashlights, so an upgrade would make its day." }, { "author": "Logain", "message": " Jeff \nJeff looks down at his flashlight, and then back to Skunk. \"Sure, if you wanna trade, dude. That's cool.\" \n\nThe surfer will exchange lights with the punker, leaving him with a much smaller beam. After trying to make the light brighter, Jeff looks at Skunk \"See if you can find lanterns or any sort of flashlights around here- or, hell- even just some fresh batteries.\" \n\nWith the new and improved tiny penlight pointed at the roof to give as much light as possible to everyone, Jeff will wander the walls looking for the door into the store.\n\n(Search Check? Can I use my 17 here?)" }, { "author": "HellFencer", "message": "As Jeff begins to search the walls, he steps past Jack and turns the corner to the left, away from the disgusting goop that was once the gaurd. It should be noted that the face of the creature seems to have cracked and fallen apart much like an eggshell.\n\nAfter about ten or so steps, Jeff finds a knob on a wooden door, but it is unfortunately locked. He can see with his tiny light, that the room has a large window beside the door, showing a tiny office with a desk." }, { "author": "GazMania", "message": " Tom\n\n Tom pats Ed reassuringly on the shoulder, as if it will actually do any good. Sighing he stands up and slips his gun back into his belt, not needed at the moment, but there in case the need arises again. He silently curses himself for not bringing any extra bullets, while at his home he had a few boxes spare, Tom never thought that he would actually have to fire the gun, never-mind reload it. A quick mental check told him that he had fired three bullets at the guard, leaving the revolver with another three.\n\nHaving little else to do to help out, Tom follows Jeff around the room. As he stops next to the door, a grin spreads across his face. \"Ya know, in the confusion and everythin', I forgot I 'ad this...\" His hand slips inside his jacket and pulls out a maglite torch. Twisting the end causes a beam to spill out from the hand-held device. While nothing spectacular, it was at least bigger than the penlight Jeff was waving around. \"Is it locked? I could try 'an... open it\" " }, { "author": "Velvet Elvis", "message": " Skunk \n\nSkunk moves to swap flashlights with Jeff. \" Thanks, bub. Yep, I'll be on the lookout for pretty much anything we can use. \"\n\nOnce he has the bigger flashlight in his hand, he reflexively switches it on and off a couple times for no apparent reason. Why people do that is beyond any universal logic, but yet it happens. \" Okay, let's see if we can't find anything. My first priority is an Apache attack chopper, but I'll settle for less. \"\n\nWith realistic goals set forth, Skunk begins scrutinizing any box labels he sees, casting the light about in front, around, to the sides, above, below, and inside anyplace large enough to hold a demon mouse--just in case--before setting attention to the task of opening or moving any boxes around. An eye is also kept out for any side rooms, razor knives or any other tools of the stock-boy's trade that might have been left lying around." }, { "author": "Logain", "message": " Jeff \nWith Skunk wandering around looking for supplies, and Jane hopefully coming up with a strategy to get inside the place, an idea occurs to Jeff.\n\nExcited, he pats Tom on the shoulder, and switches off the penlight, sliding it back into his pocket. \"Dude- yeah. Let's get in here and see if there's a manager's set of keys or anything we can use to get into the store proper.\" " }, { "author": "GazMania", "message": " Tom\n\n \"Right then.. lets see how this goes..\" Not quite sure of how sturdy the door is, or the quality of its lock, Tom assumes the best idea would be to just try and smash through it. Taking a short run up Tom flies shoulder first into the door, grunting as he slams into it, hoping that he would have hit it hard enough.\n\n \n Spoiler \n Strength Check to 'open' door - (1d20+1)[ 11 ] Don't know what this will come out as, hopefully something good...\n \n\n " }, { "author": "Velvet Elvis", "message": " Skunk \n\nHearing the sudden slam elsewhere in the room, Skunk aims his flashlight in the general area. Seeing nothing to explain the sound, he calls out back the way he came, \" What was that? \"\n\nNot seeing Tom or Jeff where they'd last been, he wasn't sure if they were responsible for the loud noise, or if it was the thing that just ate them crashing through a wall." }, { "author": "HellFencer", "message": "Tom's shoulder thuds hard into the door, in just the wrong spot. The wind is knocked out of him for a moment, and he is no closer to breaking the door down. He wonders if kicking it would be a better idea..." }, { "author": "WhiteKnight777", "message": " Jack\n\n Jack leans back against the wall, his eyes still closed... after a moment, he slides into a sitting position\n\n \"I'd come and help you boys... but I don't think I should be moving.. I'm afraid it will make these wounds worse... bastard had to stab me right in the goddamned shoulders, too...\" " }, { "author": "HellFencer", "message": "Before Skunk's attention shifted, he had come across three box cutters, a packing tape gun, a stack of packing tape rolls, and several loose papers of UPC stickers. As he shines the light towards the sound, he can see Tom planted squarely in the door, not really moving for a moment." }, { "author": "GazMania", "message": " Tom\n\n \".....\" The wind knocked right out of him, Tom staggers backwards, unable to speak. Aware that he probably can't knock it down with his shoulder, he lines himself up with the door before planting a heavy kick into it, all of his strength behind it.\n\n \n Spoiler \n Unarmed Strike Damage - (1d6+5)[ 7 ] Full round action spent to get an automatic hit, power attack used to increase the damage by 4.\n \n\n " }, { "author": "HellFencer", "message": "Tom's foot thud's hard into the door, dead on, so as to get the most of his kick. There is a crack heard, but the door is still hinged and shut. It has a slight give now, but it will definitely need more force." }, { "author": "GazMania", "message": " Tom\n\n Tom sighs as he again fails to open the door. \"They make it look so easy on T.V...\" he mutters before slamming into it again, aiming for the same spot as last time.\n\n \n Spoiler \n Another Attack - (1d6+5)[ 10 ] \n \n\n " }, { "author": "HellFencer", "message": "With the force of the second kick, a loud crack is heard, and reverberates throughout the small stock room. Everyone is made aware of the fact that someone is trying to break into something. Much to Tom's chagrin, the door is still latched shut. There is, however, a long crack around the knob, indicating another strong kick would open the door." }, { "author": "GazMania", "message": " Tom\n\n \"Third times a charm, eh?...\" Tom is oblivious to the fact that his noise might be attracting unwanted attention, all he can focus on is getting into the other room.\n\n \n Spoiler \n Another Another Attack - (1d6+5)[ 11 ] \n \n\n " }, { "author": "Twilight", "message": " Jane \n\nShe accepts the profered music player and slides it into her coat pocket, her gestures are almost those of an automaton.\n\n Claws, fangs, blood, ichor, guns, chains. Dead...dead... I'm ok. I'm alive, unhurt. What if there are others like this... She shudders. Wake up and smell the cordite Jane. This is not a nightmare; this is reality. Get your self into gear and keep moving. That's how you stay alive and that's how you'll get to fight another day. \n\nJane shakes off the ghastly thoughts that had been pleaguing her into inaction and composes herself.\n\n \"Ok. People on the other side... We need to get some light in here. Let's find those light switches. That should help us dispell any misgivings that frightened people might have. If they can see us and they can see the dead thing that was the guard...they'll be more likely to believe that we are on their side. Then we'll find the door that leads into the store.\" \n\nShe tucks a loose strand of hair behind her left ear, squares her shoulders and smiles. Her gestures seem incongruous and yet oddly reassuring. Suddenly she seems in control of herself and of her surroundings. She walks towards the door through which they entered and begins to examine the wall for some sort of light switch." }, { "author": "HellFencer", "message": "Tom's kick finally gives the desired result, breaking the door in, completely away from its lock. It swings wildly open and bounces off the wall, nearly shutting itself again. The lock to the door lays on the ground, surround by a large chunk of said door.\n\nJane searches the wall in vain, finding nothing useful along the door's edge. However, she remembers that most places keep their lights near the entrance to the store. Given a few minutes, she figures she could find it. She notes the two bloodied people lying against the wall behind her, Jack and Ed, the two curious ones gone, Tom and Jeff, and her and Skunk left to search for things. It is not lost on her that a more opposite couple could not be made of this group, as she seems the least paranoid, and Skunk losing marbles as if there was a hole in the bottom of his bag." }, { "author": "GazMania", "message": " Tom\n\n Tom grins as the door finally swings open. \"Still got it\" he says as he steps inside, shining his torch around the room. \"You comin' Jeff? Dunno what we gonna find in 'ere.. Although, I dunno what we lookin' for either, so it'll all be a surprise..\" He steps around the room cautiously, not quite sure what he will find in the room, slowly looking around the room for anything of interest.\n\n \n Spoiler \n[roll0]\n \n\n " }, { "author": "Twilight", "message": "Jane sighs and quickly moves to the nearest beam of light (having no means of illumination herself).\n\n\" We need to find the door to the store... Can you give me a hand with that? \"\n\nHer voice is steady betraying no hint of her recent fear and panic. She still holds onto her makeshift weapon." }, { "author": "Logain", "message": " Jeff \nJeff hears Jane moving around and sticks his head around the corner to check on her. As Tom gives the door a final kick, the sound of the door slamming open and almost closed again covers his words.\n\nHe looks over his shoulder in irritation, and holds out his hand to Jane. In it is the penlight that Skunk gave him. \"Here, use this to search- Tom has a better one.\" \n\n\nAfter passing off the light to Jane, Jeff returns and joins Tom in searching the manager's office. Suddenly it occours to him that perhaps the manager locked said keys in a safe, but he says nothing, so as not to diminish Tom's sudden hope.\n\n \n Spoiler \n\n(Search Check: 17)\n http://invisiblecastle.com/find.py?id=980508 \n " }, { "author": "Twilight", "message": "Jane gives Jeff a beaming smile. \" Oh...Even better! Thanks Jeff! \"\n\nShe takes the penlight and calls upon her S-Mart training in order to try and deduce the direction in which she should be headed. Her face scrunches up cutely when she thinks." }, { "author": "Velvet Elvis", "message": " Skunk \n\nSkunk watches the Tom and Jeff show for a moment, wincing slightly each time Tom barrels into the resistant door. When he finally kicks it through, he says in a voice low enough to count as a whisper, \" I could'a prolly picked that lock, ya doof. \"\n\nShrugging, he begins to sift through the odds and ends he's found. \" Hmm...box cutters...shveet! As long as we're not gonna board any planes, these'll be nice as backup. \" He collects the trio of knives and muses to himself how cool it would be to use a tape-gun to smother one of those demon-guards. Nope, too tricky. The tape gun, tape and UPC labels are left as he turns to continue his odyssey.\n\nBut before he can make it to another cache of mundanity, he hears Jane's voice. Looking back over his shoulder, he sees her talking to Jeff rather than to him, and turns back to his task. He does bother to call out into the gloom, assuming the rest would hear well enough, \" Found some tasty box cutters if anyone wants one. Got three; nice and sharp. Great if we're attacked by demon-boxes, better if we're attacked by rabid grannies. \" He briefly recalled something that had happened earlier, but the details were sparse and, at least, second-hand. He shrugs the fragmentary memory aside and scans the next row with his new flashlight, trying to recall anything his supervisor might have taught him about how the stock room was supposed to be arranged and managed.\n\nOOC \n Spoiler \n knowledge (stock room details) (1d20+2=12) - yep, didn't pay much attention to the instructional lecture--kinda figgers.\n\n- I have no idea what this sort of info would qualify as.\n " }, { "author": "HellFencer", "message": "Several minutes pass in the darkness, nearly in silence, save for the panting of the wounded, and the footsteps of the hopeful. Jane busies herself with finding the switch, which she eventually finds, no thanks to Skunk. Skunk himself finds no more useful items, unless pens, paper and a box of paperclips count as useful.\n\nIn this time, Tom and Jeff peek through the manager's office, though it is only ten by ten, tops. In the desk drawers Tom finds several pens, and general office equipment. Files line one of the lower drawers, of complete and utter dribble to someone not in the manager's job. Jeff takes to scanning the rest of the room, and sees a file cabinet, unlocked, but filled with files. On top rests a sturdy lockbox that sends a shrill jingle through the emptiness as it is tilted or shook." }, { "author": "Logain", "message": " Jeff \nJeff shakes the lock box, a triumphant smile on his face. The jingle jangle sounds jarring after looking for anything in silence. \"Oh hell yeah. I think this is it!\" Jeff says to Tom, or no one in particular, whoever is listening closer.\n\nExcitedly, Jeff puts the lockbox down on the desk and examines it- it this one a key combination, a code combination, a push-button system? How heavy is the box? What size is it?" }, { "author": "Twilight", "message": "Jane attemps to turn on the lights hoping that there is indeed a generator that will keep this place running. She looks back over her shoulder in the general direction of Skunk.\n\n \"Um...I'll take one of those box cutters if you don't mind.\" " }, { "author": "HellFencer", "message": "With the flick of a switch, and the jingle of metal in a small box, the stock room is suddenly flooded with light from above. It takes several moments for everyone's eyes to adjust, but quickly the light induced headache passes.\n\nThe lockbox in Jeff's hands is a simple one that requires a round, hollow key to open. However, it seems feasible enough to be bashed open upon the desk too." }, { "author": "Velvet Elvis", "message": " Skunk \n\nBlinking profusely for a moment, Skunk has to shade his eyes from the sudden brightness. Below his hand, he says, \" Ahhh, much better! \" Even though it wasn't much better just yet.\n\nEyes adjusted, he steps over to where Jane is and hands over two of the box cutters. \" Give the other one to Jeff or whoever wants it. I'm going to go and make use of this one, \" he says as he waves the curved blade of the knife he retained.\n\nWith the lights on, he begins to systematically check each cardboard container, reading the expected contents lists as he does, making a mental checklist.\n\nOOC \n Spoiler \nUnless the stock room is basically empty, I'm gonna check every box still in the room to see what's available. I may not have found much of anything easily in the near dark, but with full lights on, we can be more thorough.\n " }, { "author": "WhiteKnight777", "message": " Jack \n\nJack lays against the wall, bleeding quietly as he stares into the darkness of his own mind... this waiting, it reminds him too much of the long, quiet nights spent staring into the darkness, wondering who - or, more worryingly, what - would come out of the shadow. Still, he controls his fear, breathing slowly, and hoping the others get back soon." }, { "author": "HellFencer", "message": "Skunk manages to find a box of staplers, containers of staples, and tape rolls of double sided tape. Nothing else he finds is new to his impeccable vision and foresight. Except that Jack seems to be slowlying slipping into his own dark little world. A world filled with nightmares and small rooms that smell of the jungle. That deep pungent scent that emanates from everything. And, for a moment, Jack realizes he is back in the war; can hear the bombs exploding overhead, and the screams of his men dying. The pain in his shoulders translates into that of hot metal slugs, eating their way into him." }, { "author": "Twilight", "message": " \n Originally Posted by Velvet Elvis \n Skunk \nEyes adjusted, he steps over to where Jane is and hands over two of the box cutters. \" Give the other one to Jeff or whoever wants it. I'm going to go and make use of this one, \" he says as he waves the curved blade of the knife he retained. \n \n\n Jane \nJane look mildly horrified until she realizes that Skunk means that he will be cutting some boxes open. The relief is visible on her face as her features relax back to her calm demeanor.\n\nShe walks back to Jeff in order to return the penlight and to offer one of the sharp cutters." }, { "author": "Logain", "message": " Jeff \nAs Jane walks into the (now lit) managers office, she'll find Tom and Jeff looking over the lock box. Jeff will nod to her as she comes in, \"Hey, we just found this- it might have the keys in it.\" \n\nHe'll take the penlight back, switch it off, and stuff it into his pocket with the boxcutter. Once that's done, he'll go back to the lockbox. After a few seconds of looking at it, he'll look at Tom and ask \"Hey, didn't Skunk open the door into this place? Maybe he can unlock this too.\" " }, { "author": "Twilight", "message": " \"I'll go get him... I saw him wandering off.\" \n\nShe steps out of the office and walks towards Skunk's last known location." }, { "author": "GazMania", "message": " Tom\n\n Tom nods at Jeff's question. \"Yeah, he did, didn't he...\" He looks back at the wreckage of the door with a rather embarrassed look on his face, \"Maybe he could have opened that too... Ah, too late now..\" With Jane out of the room looking for Skunk, Tom drops his voice so only Jeff can hear him. \"So whats gonna happen now then? We dunno who else is in this place with us... Or if there's more of them...\" The last word clearly meant the monstrous guard lying, hopefully, dead in the other room. " }, { "author": "Logain", "message": " Jeff \n\nAt Tom's whisper, Jeff drops his voice low as well. \"Well, the guard said they had locked him in here with the crazy thing. Maybe they did that to keep the rest safe. Maybe they're alright. We just need to get our stuff and move on- you and I promised Ed that we would check in on his girlfriend.\" \n\nRaising his voice, he turns so he doesn't shout in Tom's ear \"HEY SKUNK! YOU ANY GOOD WITH LOCKS?\" " }, { "author": "HellFencer", "message": "Jane makes it back out into the main room, halfway to Skunk, and is about to address him, when Jeff's voice bursts through the silence again. Jane is clearly annoyed he didn't do that in the first place. Probaby as annoyed as Skunk is, having heard such an obvious, at least to him, question." }, { "author": "Twilight", "message": "Jane's brow creases lightly when Jeff's voice rings out.\n\nShe mutters: \"Yeah...what he said...\" \n\nShe glances in SKunk's direction to see if he's going over to the office and then turns towards where Ed and Jack are located so that she may go and check on their status." }, { "author": "WhiteKnight777", "message": " Jack\n\n Jack growls deep in his throat, like a wounded wolf. His lips draw back in a snarl... his hands fumble for his rifle, but he seems to have lost it in the chaos... and everything's always chaos around here. It's not a real war, there's no glory here. It's just men not even in uniform killing each other in the dark and the heat and the horror. Jack groans slightly... something feels wrong.. this isn't right, is it? no.. no he came back from here, didn't he? or was all that just a fever-dream?\n\n Will Save - (1d20)[ 2 ] \n\nNo.. no damn it.. he's still here. it never ended. Jack tries to force himself up against the wall, muttering to himself, but he's too weak.. he collapses back down, sighing to himself as he does so, weak and shivering in pain." }, { "author": "Twilight", "message": " Jane \n\nAs she walks back towards Ed and Jack, Jane glances around in the hopes of spotting a blanket or two. In the movies people who have lost blood feel cold...and right now Jane can only think in such surreal terms.\n\nShe does not let go of the box cutter or of the chain. In fact she grips them tightly if inexpertly. Jane feels less jumpy now that the lights are on but she doesn't think that she can ever go back to her old ways.\n\n This is not a Brave New World it's the same old one...just weirder, more dangerous. I hope this monster thing was an isolated incident...but somehow I doubt it. \n Blankets...or jackets...or first aid kits. Maybe in the office where Jeff and Tom were... " }, { "author": "HellFencer", "message": "At a glance, and even peeking back inside the office, Jane does not find what she is looking for. There are no blankets or jackets anywhere to be found. However, as she pokes around behind the office, she notes a small first aid box on the wall of the breakroom. She rushes to it, and flings the door open to find a miniscule amount of supplies. Nowhere near the amount the group would need.\n\nSkunk yells back to Jeff, \"YEAH I'M GOOD WITH LOCKS. WHO DO YOU THINK GOT US IN HERE IN THE FIRST PLACE!?\" clearly annoyed with such a question. He goes back to grumbling and looking for more supplies before realizing Jeff probably needs help." }, { "author": "Velvet Elvis", "message": " Skunk \n\nTiring of sifting through boxes of pure mundanity, Skunk flips one the bird and heads off toward the rest of the misfit clan.\n\n\" On my way! Can't find anything worth a crap in here, anyway. Unless you guys need some staples or paper clips. \"\n\nA brisk walk, making his way around the now illuminated floor area where the guard had so selfishly spewed its innards, he hits the turn and heads into the office from where he'd been called.\n\n\" Okay, Jiffy Lockpicking at your service. What're we lookin' at? \" As the words flow, his hand is fishing for the leather wraparound that houses his various tools of illicit entry." }, { "author": "Logain", "message": " Jeff \nJeff watches as Jane sticks her head in, steals the first aid kit, and then leaves without saying anything. He's about to offer to help when he hears Skunk's response. Before he shouts something sarcastic and kind of annoyed at Skunk, the punker heads over to the office. When the washed-out punker enters the office, Jeff gestured to the lockbox.\n\n \"Actually, we're hoping the keys to get into this place are in here.\" \n\nJeff will nod at Tom, and quietly ask \"Hey, can you stay here with him? I'm going to go check on Jane, Jack, and Ed. Hopefully they're all still hanging on.\" \n\nWith a smile more enthusiastic than he feels, Jeff slaps Skunk on the shoulder, and says \"Dude, I'm sure you can get it open! I'm going to go check on the others real quick, and then I'll be back.\" \n\nThat being said, he'll leave the room, drop the smile, and check on Ed and Jack (and Jane, if she's around). In a low voice not meant to carry to Tom or Skunk, Jeff will ask her \"Hey, Jane. How are they doing? Anything in that first aid kit that can help?\" \n\nJeff will also kneel near Ed, feeling for that faint pulse again. He'll wrack his brain for anything else he can do for the struggling, dying man.\n\n\n \n Spoiler \n\nTreat Injury Check: (1d20+1)(+2 Action Points, for an extra 2d6)\nfor a total of (1d20+2d6+1)\n http://invisiblecastle.com/find.py?id=1003421 (Result: 26) That should do something good. \n " }, { "author": "HellFencer", "message": "Jeff checks Ed carefully, and with what little supplies he has available, manages to patch him up nicely. Using some smelling salts from the first aid kit, Jeff gets Ed to a somewhat aware state again, though he uselessly bats away at the heavy smell. In fact, it brings a tear to his eye and he looks strangely at Jeff. \"Where are we?..... Ugh... this really hurts... I need some painkillers man...\" \n\nWith as much effort as he can, Ed lifts himself to his feet, though he looks reminiscent of a doll without its master in control. After a moment or so, he stumbles around without help and seems to be doing alot better. Still quite pale, he smiles at Jeff and says, \"Thanks man...\" before leaning against a wall near the door. \"I guess this is locked, or we'd be through it already?\"\n\n In the office, Skunk sees the box Jeff motioned to and finally gets his lockpicks out. Tom eyes the punker warily. \n " }, { "author": "Velvet Elvis", "message": " Skunk \n\nSkunk offers a \" Yeah, uh huh, \" to Jeff as his shoulder-clapping hand follows him out the door.\n\nHe glances over at Tom as Tom watches him. \" What? Man, yer givin' me the creeps doin' that, \" he says as he collects the object of his intent.\n\nShrugging off Tom's suspicious glare, he mutters mostly to himself, \" Oookay. A little box...shouldn't be annny problem. If it won't pick, I'm sure we can convince it to open some other way. \" If he'd had a wrench handy, the box would understand better.\n\nFor now, a pair of carefully selected lockpicks are applied to its keyhole mouth.\n\n\" Open up and say ahhh.... \"\n\nOOC \n Spoiler \nDisable Device at +6, until I open it. More exciting than a take 20. :)\n\nSignificant results: 1st attempt: 24, 5th attempt: 25 -- the rest were all less than 25, nothing lower than a net 10 until 14th attempt which was a 7 (a natural 1).\n\nIf I opened it at all, it was either within 1 round for 5 rounds.\n\n( rolls )\n " }, { "author": "HellFencer", "message": "A half a minute passes as the punker tries, mostly in vain, to unlock the box. Sweat drips down his temple as the temperature seems to climb. His eyes fixate on the tiny hole, and he begins to curse in his mind. Click after click, comes from the lock until finally making a small popping sound. The lid of the box creaks open as Skunk retrieves his picks." }, { "author": "Logain", "message": " Jeff \nAs Ed regains consciousness, Jeff tilts his head back and thanks whatever powers let him stick around. As Ed gets up and starts wandering around, Jeff begins to worry. \"Dude, I don't think you should get up- you've lost a lot of blood, and I think it's probably a good idea for you to sit down for a while. We're looking for keys, and once we have them, we'll figure out some meds and stuff for you\" \n\nCarefully guiding Ed back to sitting on the ground, Jeff is going to glance at Jane and look over at Jack. \"Hey- Jack... Buddy, how are you feeling?\" \n\nWhile he's waiting for an answer from Jack, Jeff looks to Jane and raises an eyebrow. \"How are you doing? Good? Any ideas what to do with these guys while we wait?\" \n\n( Jeff is wearing a jacket, but has no idea that Jane was looking for them earlier )" }, { "author": "Velvet Elvis", "message": " Skunk \n\nIn a near whisper, once the lock acquiesces, Skunk says, \" There. Now, that wasn't so bad, was it? \"\n\nSlender picks returned to their wrappings and the whole affair slipped into its, now pointless, hiding place at his hip, he sets the box upon the desk and, with both hands, pops the lid to take stock of the bounty within...." }, { "author": "Twilight", "message": "Jane examines the contents of the First Aid Kit carefully. I didn't know that they still put smelling salts in these. She shrugs to herselfs.\n\nWhen Jeff addresses her she looks up and gives him a small smile. \"Yep. As fine as I can be considering the more than bizarre events of the past few hours. I'm unhurt. That's always good.\" \n\nShe looks wide eyed when Ed stands up. \"Impressive! Are you a doctor Jeff? Can I do anything to help? I don't have any training but maybe I can hand you stuff.\" " }, { "author": "HellFencer", "message": "Ed refuses to sit down, complaining that he's fine for the moment and just needs to get the numbness out of his legs. In fact, he becomes slightly violent and gets loud should Jeff persist. And at that point, he gets pale again and slowly slides down the wall he's leaning against.\n\nSkunk has a much easier time with his situation, finding an empty box save for a coil of three keys. None are marked, and all look rather used. The rest of the box is empty compartments and unmarked hooks for multiple keys.\n\nAs Jane sifts through the contents of the kit, she realizes that this is more of a conglomeration of first aid supplies, some old, some new. Its definitely not a regulation kit, and is probably something the staff put together until some arrived." }, { "author": "Twilight", "message": " Jane \n\nJane closes the First Aid Kit and wonders about the relative merits of keeping her makeshift weapons close to hand versus holding onto the medical supplies. Then she remembers her backpack and elects to slide the kit into it once Jeff is done with Jack.\n\nThat's when Ed gets a little weird and sits back down. Jane tries not to wonder too much about her own safety and goes to sit next to him.\n\nShe speaks softly so as to avoid putting him on edge.\n\n \"Hey. It'll be ok Ed you just need to hold on, ok? We'll soon get into the main store and find you some painkillers... In the meantime you gotta hold on just a little longer.\" \n\nShe glances over at Jack who hasn't responded to Jeff yet. She hopes that he hasn't gone into shock. His breathing does seem a bit shallow, like he might flip out at any moment.\n\nShe leans over to get nearer Jeff and whispers: \"Be careful...I think he's still holding onto his gun and he looks a million miles away from us.\" " }, { "author": "Velvet Elvis", "message": " Skunk \n\nSkunk exits the office with a self-satisfied smirk painted across his face. Coupled with the dark circles that perpetually rim his eyes, he looks a bit like a feral clown.\n\nUpon one extended finger hangs a bundle of three worn keys.\n\n\" We got us some keys. Who's ready to try 'em out? \" He glances at Jane, knowing she's the de facto spokesperson should jawing with the rabble in the store be the plan; then to the others. He also pockets the box cutter in favor of drawing his slick M50 pistol, holding it at bay to his side.\n\nHe wiggles his eyebrows in anticipation of the first words of reply." }, { "author": "Logain", "message": " Jeff \n( Is the slide locked back on Jack's gun, or is there any other way we can tell if it's empty? )\n\nLooking from Ed, a little shocked by his miraculous recovery, to Jack, apparently lost in his own little world, Jeff smiles to himself. \"You know, there was a trick my dad taught me,\" he says, and then warns her, \"You might want to be prepared- this is going to be loud.\" \n\nJust as his loving military father taught him, Jeff gets inches away from Jack's face before shouting \"SOLDIER! WHAT IS YOUR MALFUNCTION? I ASKED YOU A QUESTION! REPORT!\" " }, { "author": "GazMania", "message": " Tom\n\n Tom appears to be in a world of his own as everything happens around him. He managed to open the door, but that was pretty much where his usefulness ended, at least in his own eyes. So he stood there, eyes glazed over, as the others got to work around him. He watched idly as Skunk opened the box, grunting away his paranoid words. He barely notices him leave and would have quite happily continued in his dream-like state if the booming sound from Jeff's mouth had not disturbed him.\n\nShaking his head to try and clear his muzzy thoughts, Tom steps out of the office and into the other room. He was surprised to see that Ed had moved, not quite sure how he had done it in his current state, or at least the state he had last seen him in. He was more surprised however to see Jeff yelling at Jack. With his current lack of knowledge, Tom decides that it will probably be best to just stay out of the way and leave the others to it." }, { "author": "Velvet Elvis", "message": " Skunk \n\nIn place of a rational, calm, cool reply, Jeff decides to scream at Jack. He says something to Jane first, but it went unrecognized by the punker whose hearing, when he wasn't concentrating, was less than stellar when it came to understanding--as opposed to simply detecting--low voices or whispers. A few years spent within ten feet of speakers taller than he was and set to max, made it a miracle he could hear at all.\n\nThe suddenness of the verbal assault caused Skunk's incompletely extended hand, upon which the trio of keys dangled, to jerk back. The keys fell a few inches before being caught--his reflexes, at least, were intact. He had to dodge plenty of things thrown towards him. They were all for the drummer, of course, but the small stages he was doomed to perform on were too small to be in front of anyone else. Learn or be knocked out every night--unwritten rule.\n\nFortunately, his gun hand was more steady and the finger that rested beside the trigger only twitched a tiny bit. Had it been on the trigger, Skunk might have needed a foot surgeon.\n\nDespite the violence of the outburst, all he could say was, \" Dude. \" And even then, at a volume about a thousandth that of Jeff's.\n\nHe eyes Jack as warily as he would a real skunk with its tail turned his way.\n\nThough it went mostly under his mental radar, the essence of a philosophical point stating something close to, \"screaming at a man with a gun is often not conducive to long life\" floated by, popping from one synapse to another, but only the vague concept was detected. It resulted in little more than a pair of small unconsciously taken backward steps." }, { "author": "WhiteKnight777", "message": " Jack seems not even to hear Jeff for a moment. However, when he yells, Jack stands up, seemingly ignoring the wounds in his shoulders, though the sudden movement sends fresh streamers of blood flowing out of the ragged holes. With a thousand yard stare in his eyes, Jack barks out loudly\n\n Enemies at all points of the compass, SIR! We are surrounded, SIR! Also, I am severely wounded, SIR! Both shoulders, SIR! " }, { "author": "Velvet Elvis", "message": " Skunk \n\n\" Eep! \"\n\n He's flipped, alright. \n\nSkunk watches Jack even more warily, taking moments to flick a glance at Jeff, as well. Which requires very little eye movement as they're close enough to kiss. Another frightening thing Skunk really doesn't want to see today." }, { "author": "Twilight", "message": "Before Jeff screamed, Jane had leaned over. Clearly she had not regained her balance yet when he began his tongue lashing because she nearly falls over onto Ed in her retreat.\n\nShe goes from surprised to stunned when Jack actually responds. She blinks a few times, seems to make her mind up and stands. (Now holding the med kit in a more rigid fashion.\n\nShe taps Jeff on the shoulder. \" The med kit has arrived sir. Permission to tend to the wounded? \"\n\nShe awaits her \"orders\" with appropriate poise.\n\n And dad said that acting would never have any practical purpose...! I hope I'm convincing enough... " }, { "author": "Logain", "message": " Jeff \n\nShouting had always been his father's way of showing love, and Jeff had heard from a few of the soldiers on base that shouting in a soldier's face was the best way to get them moving... Jeff was a little shocked that it had worked.\n\nHonestly, he feels a little dirty shouting at Jack like that, so he nods when Jane asks if she can help with the 'wounded.' \"Jack,\" Jeff says, hesitantly, trying to remember the guys last name, and then makes his voice tougher again, more like something Jack might expect to hear from an officer \"Prepare for a field bandage soldier. We'll be moving with a group of civilians in two minutes, and I want you ready to walk out of here. Now sit, Solider, and let the medics work on you!\" \n\nHelping Jack back down to a sitting position, Jeff looks at Jane. \"Is there anything you can think of to help him out? I only know a little first aid.\" " }, { "author": "Velvet Elvis", "message": " Skunk \n\nJack's seemingly autonomic acquiescence to Jeff's gruff instructions finally brings the ruse to Skunk's doorstep. Ahhh...now I get it. \n\nSkunk never saw any real combat, fortunately, and thus wasn't traumatized by it as Jack had obviously been. Even so, he had no real inclination to revisit the time spent at the academy. It was a little ironic, really, as he went in as a little dweeb of a loser with no idea why he even existed, and was eventually reformed into something resembling an actual purposeful human being, before...before, well, before, pretty much falling back into his original state, post graduation. The end product, though was a little dweeb of a loser that knew how to do things that made him more dangerous than ever, and one with an involuntarily effective mental prophylactic that allowed him to--usually--accept witnessing things that most would consider horrible, with the detachment of a hungry coroner grabbing a ham-and-cheese off the next table while he considers the next round of dissection to be applied to the John Doe lying already butterflied in front of him.\n\nDuring the second or two those idle thoughts passed, Skunk decided he didn't want to play the game, even though it seemed to be catching on, as Jane's intervention indicated. It seemed to be working well enough without his help, and his immitation of Colonel Klink probably wouldn't go over so well, anyway.\n\nHe takes his keys, his now not as useful flashlight and himself off in search of suitable things that need keys to open them. Maybe doing some recon would be enough to be part of the game after all. He muttered under his breath, \" Recon to three clicks, sir ! \" and began his trek through the jungle of metal racks in search of enemy doors." }, { "author": "HellFencer", "message": "The incessant shouting is enough to trigger Jack's deeper formed wiring as a soilder, however it seems to be wearing a little thin. Jack's face goes from a little glazed to focused.\n\nTo Jack, the world suddenly seems a bit jarred, as he calms down, and his military training tells him that this never happened in his career. However, with all that is going around, it is enough to snap him back into reality. He clearly sees Jeff trying to help him down to the ground, and Jane with a medkit. The pain in his shoulders flares back up as if it is burning, but only for a few seconds.\n\nSkunk has little trouble finding the door to open, as Ed stands near it, shaking a little. He looks anxious to get out, as if being in this room a second more is a death sentence. It is probably a feeling most here share." }, { "author": "Velvet Elvis", "message": " Skunk \n\nFinding the door that, apparently, leads out into the main store was easy enough. Ed's look of subdued desperation was a bit distracting and Skunk thought for a moment that he might consider it a good idea to split through that door before the rest had their plan set.\n\nInstead of paying any attention to the door, Skunk just made a hard turn, saying, \" Heya, Ed. \" and began briskly walking back through the aisles toward the office where he'd acquired the keys. If that exiting door took one key, then there were two other locks around here that hadn't been bothered with. One might be to the back door, which was now warped beyond the need for a key--maybe an arc-welder or some C4--but not a key. That still left at least one, and the office itself might be the right place.\n\nJust out of caution, he tries to find the path to the office that leads at least one aisle away from the three J's. Even though Jeff looked like he was playing the role well enough, he knew full well that shellshockers could pop at a moment's notice." }, { "author": "Logain", "message": " Jeff \nJeff is watching Jack rather closely, hoping to have some warning if the guy snaps... again.\n\nEasing him down on the ground, Jeff takes some of the supplies out of the medical kit, and patches Jack up as best he can. Almost apologizing to himself, almost complaining, Jeff sighs \"I'm sorry, dude. I wish I could do more. I just don't know enough about this kinda stuff.\" \n\nWith Jack aware and a little patched up, it looks like it's time to grab everyone, get into this place, and get some supplies.\n\nStanding, Jeff looks around to find everyone- Tom, Ed, Skunk, Jack, and Jane. When he finds Skunk, he nods to the punker and asks \"Hey, did you have any luck with that box? Do we have keys?\" " }, { "author": "Twilight", "message": "Once Jeff is done patching Jack up, Jane picks up the medkit and carefully places it into her pack where it lies next to her textbook.\n\nShe follows along and tries to keep a mental note of the layout in this place. You never know when that generator will run out of juice... " }, { "author": "Velvet Elvis", "message": " Skunk \n\nSkunk looks over his shoulder at Jeff, and says, \" Yep, three keys. I tried to show 'em to ya earlier, but...you had some screamin' to do. Right now I was just about to check to see if any of them go to anything in this office. One key's enough to unlock the door to the store, assuming one of these is even for that, but the other two must go to something, too. \"\n\nHe begins taking a fairly quick assessment of all the drawers in cabinets, filers, desk and anything else that presents itself." }, { "author": "Logain", "message": " Jeff \n\nJeff keeps the thought to himself that the keys might all be copies of one master key, and moves off, leaving Skunk to his own devices. Jeff wanders around until he finds Ed again, and tries to bring him back to sit with the group- they're safer together than they are alone, and this way maybe Jeff can use some more of those supplies to patch Ed up.\n\nTrying to guide Ed back to where Jack is sitting, Jeff is going to look for Tom, too. \"Hey, dude. Do you think you could give that punker guy a hand? He's going to try all the keys, and I don't think it's a good idea for anyone to wander around alone.\"\n " }, { "author": "HellFencer", "message": "Ed refuses to move, yet again, and simply shakes his head. \"No way man. We need to get in here. We need to get away from that thing over there...\" he says to Jeff, avoiding his hands if need be. Should Jeff become persistant, Ed with shove him away and curse at him. He's still quite pale, but seems strangely renewed.\n\nIn the office, Skunk finds very little that might actually be locked, save for a desk drawer. By its shape and location, he deduces easily that sensitive files are probably kept inside since its locked." }, { "author": "Twilight", "message": "Jane's been following Jeff for lack of better purpose.\n\n \"Ed...the thing...it's dead. So if you follow along with us we can move you away from the puddle and corpse. Alright? The faster we figure out supplies the faster we can go get your girlfriend. Ok?\" \n\nShe uses her most soothing tone in the hopes that it will get Ed to calm down and cooperate." }, { "author": "Velvet Elvis", "message": " Skunk \n\nSpying a locked desk drawer, Skunk wastes no time testing the various keys." }, { "author": "Logain", "message": " Jeff \n\nJeff will move back if shoved, but he isn't dropping the issue, and he isn't leaving Ed alone. \"Dude, calm down. A moment ago, you were on death's door, and now you're freaking out and shoving people. I don't want you to die or anything man. Come sit down, and we'll get through the door as soon as we can.\" " }, { "author": "HellFencer", "message": "Jane succeeds in calming Ed down, as he seems to jitter less, and is generally more relaxed. \"Look... something.. something just tells me I need to be out of this room. Adrenaline, shock, whatever... I need out of here guys..\" he says, almost pleading with his eyes. He still refuses to move from his spot, however.\n\nSkunk tests each key on the desk drawer, finding the last one on the ring opens it. Inside, his vision peers over nearly a hundred files, some labeled with names, others with a department. Even with a thorough search around, behind, and underneath them, Skunk finds exactly nothing of use. One key down, two more to go." }, { "author": "GazMania", "message": " Tom\n\n \"Right you are Jeff...\" he mutters as he follows Skunk, realising it would probably be best if at least one person would stay with him. He wished it could be someone else though, out of all the people thrown together into this nightmare, the punker is probably the one Tom finds the weirdest, and he'd had enough of weird for one lifetime.\n\n \"Anythin' I can help ya with?\" he asks, pretty sure that he wouldn't be able to, but offering nonetheless. Not like ya really need them keys anyways... \n " }, { "author": "Twilight", "message": "Since Ed refuses to budge from his seat, Jane sits down next to him again. She tries to look him in the eyes as much as possible so that he has something upon which he can focus.\n\n \"Ok...well if you're going into shock I think we need to try to keep you awake and as alert as possible, don't we? So let's talk. Where do you feel the need to go if you don't want to stay in this room? Into the store? Outside? We were just going to move to the office before expanding our search for medical supplies such as pain killers. You sure you don't want to at least move there for now?\" \n She keeps her tone soothing but firm. She tries to sound as though there is a plan underway and hopes that Ed agrees to follow along. Her eyes are closely trained on his face so that he feels that her attention is on him. " }, { "author": "Velvet Elvis", "message": " Skunk \n\nSkunk doesn't really pay much attention Tom, his focus on a quick flip through the files. There was absolutely no point in doing it, but it seemed somehow wrong not to at least pay the contents some lip service. Under other circumstances, he might want to read through some of them just out of pure nosiness, but right now it was irrelevant.\n\nShutting the drawer with something less than compassion for its contents, he turns to face Tom.\n\n\" Ahh, there's nothin' in here, anyway. Buncha stupid files, but we got one key that doesn't seem to go to anything. Maybe it's in the main store. The other, I'm guessing, is to the door to the main room, and I'm kinda tired of snooping around in here, anyway. \"\n\nHe steps toward the door, doing a sidestep dance to get around Tom to exit the office.\n\n\" Might as well go and see if everyone's ready to split Dullsville. \"" }, { "author": "HellFencer", "message": "Ed focuses on Jane's face for a moment before tilting his head back. Closing his eyes, he lets out a long sigh, then looks back at her. \"Well, that thing is over there, and the only direction I want to go, is through this door away from it. Its gotta lead into the main part of the store right?\" Suddenly, a shiver runs through him, as if he's expended too much energy. He grips his shoulder again and sweat begins to form on his brow. \"I've gotta.. save...\" Ed says, unable to finish." }, { "author": "Logain", "message": " Jeff \n\nSince Jeff is there, he's going to kneel down next to Jane and check Ed's pulse. He's going to speak softly to Ed and Jane, almost as if trying to make up for shouting at Jack. \"Hey man, you alright?\" " }, { "author": "HellFencer", "message": "Ed makes a sound with his mouth as though he is out of saliva. He looks as though he is dizzy, even sitting, and leans his head against the wall. Jeff can find a pulse easily enough, though not as strong as he would like it to be. \"Yeah... just.. dizzy and.... thristy,\" he manages to say." }, { "author": "Logain", "message": " Jeff \nJeff will glance over at Jane. \"Where did you leave that first aid kit?\" and then turn his attention back to Ed. \"Hang on, man. As soon as we stock up on supplies, we'll head down to your girlfriend's place.\" \n\nJeff gives Jane a weird look as a thought occours to him. \"Maybe he just needs water. I don't know any medical stuff, but he has bled an aweful lot. Maybe we should get him something to drink.\" " }, { "author": "Velvet Elvis", "message": " Skunk \n\nThe punker spares some time to watch Ed go through his bout of fatique, but saves any remarks he might have for himself. When Ed asks, in a roundabout way, for something to drink, Skunk says, \" If we could just decide to make our entrance into the main store, we could probably do a lot better for these guys. \" A slight wave of his gun hand fairly well indicates he's referring to both Ed and Jack.\n\n\" The longer we screw around in here, the worse they're gonna get. Jane, are you all souped up and ready to go see if you can make some new friends out there? \"" }, { "author": "WhiteKnight777", "message": " Jack\n\n Jack shakes himself like a dog getting out of water, sweat flying from his brow as he blinks rapidly his breathing calming slowly as he fades back into reality... all be it a rather distorted version.\n\n \nThanks. I needed that. What is it you needed me to do again? I kinda zoned out there for a minute. Too many memories, I think. And something's dredging them up. " }, { "author": "Logain", "message": " Jeff \nJeff's face gets a strange look on it- after the nightmares he had while passed out, he can imagine what sort of twisted things Jack could have been thinking about.\n\nAfter Skunk speaks, Jeff nods. \"That sounds good to me. Let's figure out a way to get into the store.\" " }, { "author": "Velvet Elvis", "message": " Skunk \n\n\" Door to the main store is thataway, I think. It's pretty much the only one I've seen that leads away from the back. If one of these keys doesn't fit the lock, I'll take care of it the old-fashioned way. So, what're we actually going to do? You guys still on the idea of reasoning with a buncha petrified, probably hair-triggered civilians who think this room is their crazy zombie locker? \"\n\nHe tried not to sound snide, but the idea, while appropriate in normal circumstances, just seemed so out of rational bounds. The attitude pretty much forced its way into his inflection.\n\nIdly, he wonders and mutters the thought, \" Maybe if they're just housewives and armchair quarterbacks, they might not have thought to--or had the guts to--put someone nearby to guard the door. \" Another thought popped up just as he voiced the first. \" And we've shot off how many rounds in here? Someone out there must've heard that . Gonna make it even dicier to flip open that door to play ambassador. Better think it through. I'll go with the majority 'cuz I don't wanna be in here any longer than the rest of you, but I'm not gonna get offed by a spastic plumber. \"\n\nFrom snide to defiant. Frustration was setting in." }, { "author": "Logain", "message": " Jeff \n \"So... if they're listening at the door, and they're waiting for someone to come out, why don't we just shout through the door and talk them into opening it? Seems easier than trying to dodge bullets.\" \n Jeff looks around at the small group. Not that the other people would be able to see them at all, but none of them looked particular trustworthy, himself included. Pretty much everyone but Jane was covered in blood, thier own or someone else's, and that never did much to inspire confidence in ones sanity. \n \"So, who wants to convince them that we're not psychopaths?\" " }, { "author": "Velvet Elvis", "message": " Skunk \n\n\" I dunno. Having the door as a barrier would be great, but anyone out there that could be convinced to open the door based on a voice from in here would have to be a total bonehead. I mean, if you trapped a monster in your closet and a voice from the closet started pleading for you to let it in...err...out...whatever, would you? \"\n\nSkunk sorta left it at that, though his somewhat bent brain was already considering alternative options. Nothing more attractive comes up immediately." }, { "author": "Logain", "message": " Jeff \n\nAfter a moment's pause, when Skunk's statement sinks in, Jeff swallows. \"Well, awesome.\" he says, standing. Under his breath, he adds, \" That was helpful. \" \n\nStanding, Jeff interlocks his fingers behind his head, trying to relax. He walks around impatiently, and then sighs and drops his arms.\n\n \"Well, Dude, we'll never know if we don't try. If you want, I can try and open the door.\" \n\nTaking the keys from Skunk if they're proffered, Jeff will look at Jane, and with his most convincing smile, asks \"Well, wanna come with me and see if they'll let us in?\" " }, { "author": "Velvet Elvis", "message": " Skunk \n\n\" Sorry, man. Hard to be upbeat and positive about things while sniffing the stench of a melted zombie-spider, y'know? \"\n\nSkunk idly rubs his nose a bit.\n\n\" I'll be right behind ya, though. I guess we gotta get in there somehow, but I'm warning ya again, be prepared for a less than civil response. Heh, maybe we'll get lucky and all but one of them in there will have already offed someone else out of panic. Make our job easier, at least. \"\n\nHis seeming nonchalance at the morbid concept was disconcerting enough without the nature of the concept itself.\n\nHe regards you with wide, dark-rimmed eyes, waiting." }, { "author": "HellFencer", "message": "Ed slides up the wall slowly, getting his footing once more, and looks at Jeff and Skunk. \"Look, are you two going to argue about the door.... or are we going through?\" he says, stopping for a breath. Having not been moving around for a while, Ed seems to have some of his color back, but not much.\n\nSeeing neither of the two move to open the door, Ed pushes off the wall and snatches the keys from whomever is holding them. It takes everyone by surprise a bit, as the mania begins to set in to Ed's face. His eyes go wide and he musters every bit of strength he has left to shove the keys in the doorknob and turn the handle. By some miracle, the knob turns and the door cracks open with a familiar unsealing sound. As if the jar had just been relieved of its lid, to let its contents spill out.\n\nAnd spill, it does, as Ed presses his body against the door to open it. He slides a little, and Jane moves to catch him, gripping his shoulders. She hauls him up, Jeff reaching to help now as well, though Ed is quickly freed of their grasps as his mania reaches new heights. \"SARA, I'M COMING!\" he screams insanely, and leaps out of the door, taking several clumsy steps.\n\nThe next series of sounds is one that makes everyone, including those used to it, jump a bit out of their skin. Jeff, Jane, and Skunk watch in horror as Ed stumbles out into the flourescent faux heaven, only to be shot six times in the chest and head. Ed drops to a single knee, then the other, spitting up deep red blood. It contrasts how pale he is, spilling out haphazardly onto his shirt and jacket. He twists to the left and hits the ground with a sickening thump. The last word he mouths, is \"Sara\" before lying still.\n\nAnd for a moment the chaos is gone, until there is a second sound. This one is much higher pitch, like a snap of glass, and then liquid spilling out. Before anyone can react, Ed's body is covered in a sheet of liquid fire, and the flames rise high, sending warping heat into the air. Shouts of victory are heard, distorted and muted, through the fire.\n\n \n Spoiler \nOk, I may have taken a few steps that people would have wanted to stop Ed, but I want to keep this story alive, so measures had to be taken. Think of it as a cut scene. I will try to keep these kinds of things to a minimum. Carry on.\n " }, { "author": "Velvet Elvis", "message": " Skunk \n\nThough he was watching Ed go through his bout of desperation, he wasn't prepared for his actions.\n\n\" We're not stalling buddy, we're gonna do someth.... \"\n\nHis words were cut short by Ed's sudden grab for the coil of keys which still dangled from Skunk's finger. Skunk jumped back, away from Ed, but the keys were already in the man's hands. As Ed became more animated, Skunk fell another step away, raising his gun and leveling it at Ed's side.\n\nHe knew there'd come a point when the group would try to get inside the store, but hadn't anticipated this scenario. As such, he was left dumbstruck as he watched Ed taking the initiative--or going whacko, whichever.\n\nThe results of him flinging himself through the door, were hardly surprising, at least intellectually--Skunk's paranoia was rightly placed often enough--but viscerally it was painful. In his mind's eye he could see Ed being riddled with bullets and...something else...the flare of yellow light only a moment after indicated...fire!\n\nAnd suddenly he was faced with the image of his parent's apartment ablaze, though he never actually saw it burn, allowed by the timestream to arrive late and enjoy only the smoking aftermath. He'd imagined it so many times, it was as good as reality. An autonomic reaction in the form of anger and depression threatened to pull over his mind the same veil that seemed to have affected Ed, but instead, Skunk reacted physically.\n\nHe dives to the floor, left arm outstretched to grab the edge of the open door. He briefly exposes himself to the main room, but his prone position probably hides him from the view of those inside, that and Ed's frying corpse, to which he was unfortunately compelled to cast a glance. For an instant, it wasn't Ed, but Cuthbert Thompson II. He slammed his eyes shut in tandem with the door, rolling up against it.\n\nOne rather understated word caps the moment, \" Dammit! \"" }, { "author": "Logain", "message": " Jeff \n As Ed seizes the keys and opens, the door, a dozen half-muttered protests leave Jeff's lips. He grabs the man who falls against the door, intent on pulling him up and giving him a shoulder to lean on, but Ed's manic burst pulls him out of reach. Jeff puts a hand on Jane's shoulder, half telling her to stay back, and half offering to go get him.\n\nThen the shots are fired. The world seems a little surreal, like this horrible day wasn't really happening. As Ed falls dead, and then is set aflame, no thoughts run through Jeff's mind. The horror of it, the shock of it, after this long horrible night, something makes him snap. Skunk rolls forward and slams the door shut just in time, as Jeff leaps forward, pounding against it. In his feral rage, he doesn't seem to think of turning the handle.\n\n \"NOOOOOOO!\" \n \"You sons of BITCHES! HE WAS A NORMAL GUY! YOU JUST KILLED MY FRIEND!!!\" He shouts into the cold, uncaring steel of the door, punctuating his statements by pounding his fists against the barrier. His face is pulled gaunt, ugly, ferocious, and feral. And for the first time, Jeff doesn't notice or care. \"YOU SPOONING BURNED MY FRIEND!!!\" " }, { "author": "Nighteyes5678", "message": "Things were not going well. Charles supposed that in some alternate universe, going well would be defined as shooting a complete stranger dead, lighting his corpse on fire and then standing around, waiting for the rest of the stranger's \"friends\" to attempt to avenge him. This, he was fairly sure, was not that universe and so, things were not going well at all.\n\nStraightening his thick leather coat, Charles made sure that his white collar and the cross hanging by a leather cord from his neck were visible, then stepped forward toward the flaming corpse. Standing at the edge of the ring of men, he made the sign of the cross and muttered a few phrases of Latin; May God have mercy upon his soul. May God have mercy on all their souls.\n\nThere was truly only one thing left to do. Mark wouldn't like it; they would most likely have words later, but this was an unquestionable part of his duties here. Madness must be staved off, or it would be the end of them all. So, without hesitating, Charles walked through the ring of men, trying to ignore the various weaponry now pointed at his back. Taking a deep breath, he banished all fear from his voice and spoke loud enough to be heard through the door and, hopefully, the banging and screams from the other side. \" Peace, we mean you no harm, believe it or not. There has been a dreadful error made tonight and I trust that we can come together like reasonable men and put it to rest. Will you be willing to talk? I swear upon my oath as a man of God that no immediate harm will come to you. \" The speech was not the most comforting one Charles had ever delivered, but it was honest. Besides, it was a much warmer welcome than he himself had received at the store; in comparison, those on the other side of the door should be grateful." }, { "author": "Velvet Elvis", "message": " Skunk \n\nThough his eyes remained clamped shut for the moment, his other senses were perfectly alert. He could feel the heat of Ed's burning corpse seeping under the little gap beneath the door, though it had lost all of its ability to singe on its way. He could also hear quite well, despite the barrier, and what he heard almost made him laugh.\n\nHis eyes pop open and looks up at the others, saying with a level of incredulity rarely matched, \" Are they nuts? They think we're going to open the door, now, for them ? Jeez, they wanna finish us off--prolly think we're all zombies, now, too. \"\n\nHaving provided his typically paranoiac sense of rationality to the unfolding situation, he rolls away from the door, bumps into Jeff's leg and then rises to his feet.\n\nStaring at the door he, just makes a weird squeaking sound that can only be taken as support for his words.\n\n\" What the hell are we gonna do now? \" he asks in the same tone of disbelief." }, { "author": "Gargernon", "message": " Acid \n\nRealizing now that while the bottle of flame he had just tossed at the demon creature that burst from the office beyond the door was not the wisest of ideas, he couldn't help but to smile. A small glimmer in the corner of his eye could be seen as he admired the blanket of flames the corpse was covered in. A second later the glimmer faded as a grim smile set on his face. Running his hands through his nearly shoulder length hair, glancing around for the fire extinguisher sign that was plastered on nearly every support beam in this hell hole. While the fire was a nice addition, and Acid was pleased that his cocktail had landed near enough to the body to set it aflame and ensure its demise, if the fire was not put out soon enough they would have another problem on their hands ... the fire alarms would soon be going off, bathing the area they were in with gallons of water and setting off the alarms that only a management level employee could silence.\n\n\n \"Fek...\" \n\nAcid muttered as he quickly moved to the nearest extinguisher lifting it off the support beam and pulling the pin." }, { "author": "WhiteKnight777", "message": " Jack \n\nJack's eyes blur for a moment.. still reeling from shock and loss of blood, he stumbles forward a bit, shuddering a little as he watches Ed go down in a hail of gunfire.. He drops to his stomach, wincing in pain as he feels the twin pains flare in his shoulders.. he then gets up, smiling weakly...\n\n\n Damnit.. instinct \n\nLooking around at the others, he sighs as the smell of charred and burning flesh, a stench Jack remembers all too well, filters into the tiny room. He shakes his head and rubs his eyes.\n\n Not much we can do, honestly. Guy went section eight, got himself ventilated. Shame, but we don't have many options at this point. We can go outside without supplies and definitely die, or take a chance on these folks and possibly die. " }, { "author": "Logain", "message": " Jeff \n\nJeff rests his head against the door, listening to the rest of the survivors. He turns, looking toward Jane, waiting for her two cents." }, { "author": "Velvet Elvis", "message": " Skunk \n\nSkunk flicks his eyes from one spot in thin air to another, then motions everyone to a position to the right of the door, several feet away, whispering, \" Over here. I have an idea. \"\n\nWhen the last of the group is off to the side, safely away from the door, he says, \" Stay there a sec. \" He then takes the several steps back to the door, staying flat against the wall, and to the side.\n\n\" Hold on a minute. \" he yells at the door, then returns back to the others.\n\n\" Okay, this guy out there wants us to believe we're not gonna be tagged the instant we walk out there. He also says he's a priest or something like that. So here's what I figure we do, since we don't have a lot of options. Let's tell him we'll let him in here to talk. Just him. If he's so confident, then maybe he will. Even if he turns out to be a zombie, we should be able to deal with him. If not, then maybe the rest of them out there are just as hyper-reactive as I figured, and not zombies, too, and can be persuaded by Father Who to chill out. We can use him as an intermediary, at least. \"\n\nHe raises his eyebrows in request of comments." }, { "author": "Logain", "message": " Jeff \n\nJeff moves with the rest of the group, and listens as the punker outlines his idea. It was a good idea, and Jeff ponders it for half a second before nodding. He pulls Ed's gun from his waistband, pausing for half a second biting his lip, trying to decide what to do. Jeff flips the gun around, and offers it to Jack, grip-first. \"As near as I can tell, you and he are the best shots,\" Jeff says, nodding in the direction of the punker whose name he still can't remember, \"and he already reloaded his one.\" \n\nAfter he's passed the gun to the injured soldier, Jeff will crouch and pull out the maglight he got from Tom, leaving it off but holding it like a club.\n\nTo Skunk, he says \"Tell him to stay by the doorway, so that his friends can see him- otherwise thier trigger happy asses might ventilate him too.\" " }, { "author": "HellFencer", "message": "An averagely tall man, with a thick scruffy beard of black hair. His hair is a bit unkempt, but kept mostly under a green trucking cap. He wields a hunting rifle, with exceptional skill. His clothes are all mundane, including sneakers, jeans and a green screened t-shirt. Despite his seemingly unkempt nature, he is clean, and lacks a sense of humor.\n\n \"Padre, what in the hell d'ya think yer doing? I'd advise you ta' step back. We don't know if there's more of those things in there, and I'm not ready ta' lose the only medic we got on some hunch a' yers.\" The voice is hard and has a slight accent, though it is unmistakably Mark's. A second man, though much larger than the first, steps towards Charles and rests a hand on his shoulder. \"Charles, you better step back here... Mark's a bit tense...\" he says.\n\nMark raises an eyebrow and yells, \"Julian, get his ass over here, will ya?\" as a man called only \"Acid\" runs over and sprays down the burning husk of a body. the remains are all charred and grotesquely in the shape of a human. Its impossible to tell whether it was a monster, or just a wounded man." }, { "author": "Velvet Elvis", "message": " Skunk \n\nNodding back as if somehow not speaking just then made a difference, Skunk takes a breath and slides himself along the wall toward the door.\n\n\" You still there, dude? \" he half-yells through the door. He thought he heard other voices, but couldn't make out the words." }, { "author": "Twilight", "message": " Jane \n\nShe watches, horrified, as Ed is gunned down. Jane's chest feels as though it has been caught in a vice, she can't breathe, she can't think...\n\n \"I was...I was just talking to him.\" \n\nShe remains quiet as events roll on. The sound of a fire extinguisher makes her close her eyes in disgust.\n\nShe shakes her head and tries to inhale as little of the burning human stench as possible. Keep moving Jane. He's dead now and maybe he's the lucky one... Take care of the living. Deal with the crazies beyond the door. \n\nShe shuffles her feet and arranges her already neat hair. Her eyes are red at the corners and tears threaten to tumble down at any moment. She nervously nibbles at a corner of her lower lip but she walks over to where Skunk stands making sure to let him know of her presence behind him by a slight cough.\n\nThe image of Ed's charred remains is burned in her retinas. Her eyes tear up the closer she gets.\n\n \"This is more than a little mistake. You gunned down a human and torched his body beyond recognition. He...he was going to try to find his girlfriend...do monsters scream the name of their loved ones as they die?\" \n\nHer tears tumble down and make her eyelashes glisten in the artificial light. Her voice is just steady enough to be heard by all but not steady that the tragedy and horror of Ed's death and of the evening's events in general don't colour it; her tears are echoed in her voice.\n\n \n Spoiler \n\nApologies for the long absence...I've been avoiding my computer because I tend to not do work when it's on...I'll try to be better about keeping up.\n\nSome sort of charisma roll...\n http://invisiblecastle.com/find.py?id=1046199 \nBonus depending on the nature of the roll:\nStraight Charisma is +3\nDiplomacy +5\nBluff +7\nPerform (Acting) +5\nI'll leave it up to you to decide what applies...\n " }, { "author": "Nighteyes5678", "message": "Charles winces at the feel of Julian's hand on his shoulder. He had been right: Mark wouldn't like his action at all. Was he sure about all of this? Could he be sure about anything anymore? Where did his loyalties lie? This whole night had been crazy, he was lucky enough to have found refuge here at the store, he owed Mark a lot. He was a good man, Mark, just trying to protect his own... and he was doing it a lot better than Charles had protected his parish. A wave of shame rolled over the Priest and for a moment, it looked as if he'd turn and meekly walk back into line.\n\nThrough the door, a woman's voice drifted through and Charles could barely make out the words. \"Do monsters scream the name of their loved ones as they die?\" No, they wouldn't, demons don't know the meaning of the word love. That much, Charles would sure of. It was enough. No more innocent blood would be spilled if he could help it.\n\nHe turned then and looked Mark in the eyes. \"Mark, please. There are things that don't add up here. What happened to the demon that we did trap in there and why was there gunfire? If these were more monsters, then would they be fighting among themselves? I remember when I came to you not long ago; I proved to you that I am no monster and then proved my work. Allow these to do the same. Can we not allow at least one of them through for testing?\"" }, { "author": "Velvet Elvis", "message": " Skunk \n\nSkunk listens for a moment, then turns to look at Jane. \" He ain't sayin' anything back, but I can hear him talking to someone else out there. You wanna go ahead and try to convince him to come inside or, like Jeff said, just into the doorway so he can block the whackos behind him, at least? I really don't think anyone out there is a pod, but they're definitely triggerhappy and we all know why. 'Sides, we can feel him out a bit. See what we're dealin' with. \"\n\nHe moves a bit away from the door, still with his back to the wall. He then snakes his hand out across the jamb, and says to Jane, \" Don't open it yet. See what he says first. And when we do open it... if we do, no one stands right in front of it, kay? \"" }, { "author": "Twilight", "message": "Jane simply nods and waits to see if anything further happens." }, { "author": "WhiteKnight777", "message": " Jack \n\nJack shrugs a little, then winces and grunts in pain as the wounds in his shoulders flare up.\n\n I've said my piece. It's up to you folks. " }, { "author": "HellFencer", "message": "Mark gives Charles an annoyed look and grunts. Sliding a hand down his face in some effort to keep things from flying out of control, he says, \"Fine, the girl can come out, but she's gonna be in front of guns the whole time. Got it, Padre?\" There is no sign of a smile or even so much as a smirk on Mark's face, as Charles has come to learn that he has absolutely no sense of humor. Its always business with him..." }, { "author": "Velvet Elvis", "message": " Skunk \n\nBlack-rimmed eyes blink a few times in Jane's general direction.\n\n\" Ummm...ain't you gonna do the talking? I mean, if I try, I'm just going to get them to lob grenades at us. You're the one with the sweet, trusting voice. \"\n\nHe pauses a moment.\n\n\" But I guess if you're not up to it. Y'know, after what just happened, I could try. But really, negotiating ain't my thing. \"\n\nJust then, he raises his hand and makes the age-old gesture to keep quiet.\n\nA moment later, he says in a low voice, \" Yer not gonna believe this. I think they expect Jane to go out there. And some other guy we didn't see when the door was open said something about guns. They might not be zombies, but they're freakin' nuts. \"\n\nProbably out of sheer disbelief, Skunk proves he's no negotiator.\n\n\" Whoa! No way she's going out there with you gunhappy whackos! You just blew away one of our friends already. We ain't no braindead zombies like that thing you locked in here! We can do some talking through the door with Father what's-his-face, just fine. \" Skunk's voice has gotten a bit squeaky as it tends to do when he's excited, but--probably unfortunately--it should carry well enough through the door.\n\nSkunk anxiously licks his lips. The gun still in his hand, wobbles from side to side, though it remains pointed downward." }, { "author": "Nighteyes5678", "message": "Charles felt the age old sensation of annoyance compounded with the profound feeling of being the butt of some Cosmic joke. Mark was a good man; he had saved lives... but did he always have to make things so difficult ?\n\nThe voice was squeaky, denoting fear, suspicion and mistrust. Charles couldn't blame the speaker, but it did make things more interesting. \"Peace, my brother.\" Charles started, raising his hands up in a symbol of goodwill despite the solid door between him and his audience. \" I understand your misgivings; it was not long ago since I was in the same place you now find yourself in. My name is Charles Montgumry and I was a Catholic Priest in a parish not far from here. I say was because almost my entire parish was murdered by demonspawn before my very eyes. I, and a few other God-blessed survivors, took refuge here. I and mine were met with the same distrust you now face and who can blame them? If you are still alive, it is likely you too have faced demons in human flesh. These are not easy times, but it is important to remember that God has not yet abandoned the world. Come now, there is a simple test we can perform to prove to all that you and yours are no demons: we simply watch you for a certain number of hours and, if you have not changed into demons, then we will know you are safe.\" Charles took a tired breath, then let a wry grin show. \" Besides, I do not mean to compound your uneasiness, but where else have you to go? Behind you is a world lost to madness; here you have the relative safety in numbers. If you have wounded among you, I know some of the healing arts. I am very sorry about your friend, but his death is no reason for the rest of you to lose your lives needlessly. \"" }, { "author": "Logain", "message": " Jeff \n\nBy Jane and Skunk, Jeff looks to Jack and then to Tom. Jane is apparently a little freaked out by seeing Ed shot to pieces and then burned, which was understandable. The punker shouts back and forth through the door with whoever is on the other side, and Jeff takes a step forward, talking to Jane and Skunk in a conspiratorial whisper. \"They want us to send Jane out? Are they spooning kidding? They just shot one of us to death. I'd like to believe it was an accident, but they could just want us to send out another one to get killed.\" \n\nLooking back across the small warehouse area, Jeff swallows. The door they had entered through had slammed, mystically warping shut, so they were trapped here. They literally had no other choice than to deal with these people.\n\nIf Jeff was a cartoon character, this would be the point where a lightbulb would go on over his head. Without consulting the others, Jeff shouts through the door \"Okay, so you guys have fought these things before, right? Did you see that weird sap-stuff they bled? What if almost all of us were already wounded and you could see our blood? Would that prove we weren't these things?\" \n\nJeff unconsciously crosses his fingers." }, { "author": "Gargernon", "message": " Acid \n\n\nAcid yawns with boredom mumbling to himself as he fiddles with his zippo. Muttering under his breath about the stupidity of people with big guns he takes a long swig from one of his bottles and walks calmly to the door people have been yelling from behind.\n\n \"Stupid redneck and his stupid lackies. If they were let out they would be help in defending this rathole.\" \n\nIn a more audible voice once he reaches the door\n\n \"Im comin in, now's your time to prove yourselves. \n\nAcid's hand rests on the hilt of his gun safely hidden in his pack." }, { "author": "HellFencer", "message": "At Skunk's response, Mark's face contorts into a vile frown. \"Right, that's it. We're done here. Padre, get your ass back over here. Now!,\" he says, nearly screaming at the end. Its clear he's very on edge and not in the mood to be called a psycho.\n\nJulian sighs and walks towards Mark, talking calmly and trying to ease the agression. He also hopes to buy some time for Charles, whom Julian is secretly rooting for." }, { "author": "Twilight", "message": " Jane \n\nJane looks incredulous when Jeff suggests that they all bleed themselves in order to prove that they aren't monsters.\n\nShe edges closer to the closed door. \"So...you want me to go in and leave the people that have kept me alive up to now on their own? Sounds like a raw deal to me...Can't you observe all of us at the same time? We have a wounded man in dire need of care and painkillers...\" \n \"Mr Montgomery, you sound like a reasonable man... None of us want to remain in the warehouse with the corpse of that thing that used to be a security guard...\" She shudders involuntarily and her hands reach by rote for strands of hair that are out of place (none to be found of course). She diverts her attention to her clothes, smoothing out any small creases.\n\nHer now familiar ritual done she breathes, smiles to the others and whispers: \"I guess we need to wait...they have the upper hand in terms of firepower but Jack needs medical care asap so I'll do what needs to be done if it comes to that.\" " }, { "author": "HellFencer", "message": "Jane's words fall only on Charles', and Acid's ears, as Julian keeps Mark occupied. In fact, he's doing quite the job, as Mark becomes red-faced and begins to yell. The two go back and forth, failing to notice that Acid has walked up to the door.\n\nInside the room, everyone here's a voice of someone else, extremely close to the door. Indeed, the doorknob turns and the door is thrown open wide, a man standing in front of the gleaming lights." }, { "author": "Nighteyes5678", "message": "\" You have someone wounded? \" Worry was evident in the priest's voice and a firm look of determination steals over him. \" Wait right here. When I come back, you will all be coming inside, just put up your weapons and do what I say. I guarantee your safety as long as you do that. \" He spins on his heel and walks straight to where Mark is arguing fiercely with Julian. \" Excuse me, Mark, \" Charles cuts in smoothly. \" They have people who are in dire need of aid in there. If you do not promise me that you'll allow them safe, if guarded, entry into this store, I'm going in there with them. \" He talks quietly, his voice only meant more Mark, not wanting to present a face of hostility to the rest of the group. \" Now please, be the leader I know you are and give the order to let them in. \" Charles stands far enough away from his leader that he can't be easily grabbed and he begins a short prayer that will hopefully give the angry man sanity." }, { "author": "Velvet Elvis", "message": " Skunk \n\nIn a relatively subdued voice, but with an obvious sense of urgency, Skunk says, \" One of 'em's comin' in, back off. \"\n\nTaking his own advice he backs away from the door, keeping a shoulder to the wall and bringing his pistol up, held steady with both hands. Well..steadier." }, { "author": "WhiteKnight777", "message": " Jack \n\nJack chuckles, sliding down the wall, his head hanging down between his knees as he listens to the back and forth between the two parties, feeling the blood seeping through the ragged holes in his shoulders and soaking his shirt, shuddering a little and licking his lips.. his laughter comes out a bit dry and papery, and his throat is dry. His voice is rough as he speaks to the others\n\n Looks like we have a regular stand-off here, folks. This is really only going to work if somebody trusts somebody. Of course, I'm probably delirious from blood loss.. ya know, from these huge wounds in my shoulders. So it might be better to ignore me. " }, { "author": "Velvet Elvis", "message": " Skunk \n\n\" Yeah, well, I'm not usually inclined to trust anyone that's just killed someone I know without even a split-second of thought. I don't care how freakin' scared they are, we didn't blow away that creeped out guard just because we thought he was probably a thing. \"\n\nHe glances to the door, waiting for it to open, then across to Jeff.\n\n\" I dunno about you, but if this guy comes in and makes one false move, I'm gonna give his ass the same treatment. \"\n\nSkunk hadn't really become friendly with Ed, probably because the man was in bad shape for most of their acquaintance. But he identified him as a sort of de facto comrade by association, and his slaughter stuck deep in his throat where the bile continued to build." }, { "author": "Twilight", "message": "Jane steps a bit away from the door and nods at Jack's comment. She steps over to him after a second's thought.\n\n \"If the only way to get them to give you medical help is for me to go over there...I'll do it. I'll break their standoff. Hopefully it won't kill me.\" She gives him a small but sincere smile." }, { "author": "Logain", "message": " Jeff \n\nJeff freezes, standing across the door from Skunk, as someone opens it. Wait... there was a plan. What was it? Jeff looks back at Jack, sitting against the wall. Jack had Ed's gun. Jane was offering to go out and break the standoff. Skunk was threatening to ventilate the guy if he made one false move... Yup. No plan there.\n\nNot that any of it matters when they open the door. Jeff is standing there, gasping, hoping these aren't his last moments alive on planet Earth.\n\nWhen Acid opens the door, Jeff is standing there, hands empty, shoulder bullet wound bandaged messily." }, { "author": "Velvet Elvis", "message": " Skunk \n\nThe contentious door swings open, revealing someone that didn't appear, in any way, to match the calm voice that he'd heard earlier. But, looks can be deceiving. Skunk, himself, wouldn't give anyone the impression he was academy trained--or trained in anything at all.\n\nA quick look revealed the man's hand was hidden in a pack he carried. Alarms went off in Skunk's head.\n\n\" Aright, hold it right there! Getcher hand outta that bag, and do it slowly. And be damn happy we're not as bloodthirsty as you guys, or you'd be toast by now. \"\n\nHe silently hoped to hell this guy wouldn't do anything stupid, because in this new world, shooting first and asking questions later had rapidly become de rigeur.\n\nHis trigger finger rested heavily, but he still had the muscle memory required to avoid a misfire." }, { "author": "Twilight", "message": " Jane turns around as Skunk begins to speak. Her smile has left her lips and left nothing but a solemn gaze and squared shoulders. She cringes inwardly at the sight of Skunk's pistol." }, { "author": "Logain", "message": " Jeff \n\nJeff, always ready to avoid anyone getting shooted, waves his hands at the punker and this new guy, \"Whoa! Whoa! Both of you calm down!\" Hopefully he has both thier attention now, and they won't be shooting each other.\n\nHe looks to the punker first, \"Dude, enough people have gotten shot today. Please stop waving that thing around.\" \n\nThen he looks to this new guy, \"And dude, you just scared the crap out of us. I was half afraid you were going to kick in the door like the swat team and start shooting people. Please don't do anything crazy.\" \n\nThat being said, Jeff moves away from the door, hoping not to be in the line of fire of any of the more trigger-happy S-Mart occupants." }, { "author": "WhiteKnight777", "message": " Jack \n\nJack grunts and heaves himself up, using the wall as leverage. He drops the gun gently to the floor, showing his open hands as a sign of peace, smiling a bit whimsically, his head light\n\n Pardon me for interrupting this delightful standoff, but some of us are sort of bleeding to death. Do you think we could resolve this peaceful-like so I can get some medical supplies and dress these wounds? " }, { "author": "Velvet Elvis", "message": " Skunk \n\nSkunk glances vaguely in Jeff's direction, avoiding any chance of taking his eyes off the guy in the doorway.\n\n\" I'm not shootin' anyone as long as this guy gets his frickin' hand out of the bag ! \" The last four words were enunciated slowly, staccato, to provide a verbal underscore.\n\nHe gazes intently at the unfamiliar man for a moment, then says directly to him, \" No one gets shot if no one does anything stupid. Besides we want the guy that said he could help patch up Jack, and yer not him. \" A small jerk of the head is offered to indicate the bullet-magnet." }, { "author": "Twilight", "message": "Jane remains silent but offers Jack a supporting shoulder if he needs it." }, { "author": "HellFencer", "message": "In the massive building of emotion, tension, and confusion, it is hard to keep attention on any one thing. The burning corpse near the door billows smoke up to the ceiling. Within seconds the sprinklers kick on with a loud thump, sending purifying drops of rain across the back corner of the store.\n\nSlowly, as if an exhalation of a dying breath, Ed's corpse sizzles as the drizzle covers it. A moment later, an emergency bell begins clanking. There is enough distraction with the help of Julian for the survivors to run out of the back room.\n\nTaking refuge within the nearby auto section, you all find a much needed moment of relief. It is rather short lived, however, as a rage-filled scream fills the air, followed by a gunshot from a rifle. Peeking around the corner, Tom sees Julian fall backwards, recoiling from Mark. Slipping back into the aisle, he says, \"Looks like the angry one is in charge again. Any one got an idea?\" " }, { "author": "Logain", "message": " Jeff \n\nHelping the struggling Jack to his feet and pulling him through the sprinkler water toward the auto parts section, Jeff lowers the wounded veteran to the ground before joining Tom. Looking over the situation, Jeff asks the big boxer \"Wait- did you see if anyone got shot?\" " }, { "author": "Velvet Elvis", "message": " Skunk \n\nSquatting behind the dubious safety of a three-deep row of 10W-30 motor oil bottles, Skunk attempts to wipe away the water washing down his face. Where a typical woman would be looking like Tammy Faye in a washing machine, Skunk's mascara-like rims stay fast, as they likely will until the day he dies.\n\nHe fiddles with his pistol, ensuring it isn't getting waterlogged, then says, \" Maybe one of them is a pod, after all, y'think? Probably just that Acid guy flipping out or something, though. If someone popped him, we'd all be a lot safer. \"\n\nWith those helpful remarks, Skunk turns and scurries like a leather-clad crab to the opposite end of the aisle, away from the commotion, to get the lay of the land. Now that they'd managed to get out of the back room, and ironically--given the drenching--from the frying pan into the fire, the opportunity to find an actual relatively safe place to hole up somehow seemed a micrometer closer than before." }, { "author": "HellFencer", "message": "Jeff inches up to Tom whom is keeping an eye on the screaming people. \"Yeah... looks like the one that was stickin' up fer us got it in the gut. They're gettin' all antsy now... I don't think we got long, man,\" he says in a hushed tone. Again, his fingers slip around the cold pistol tucked in his waistband. Jack leans against the rack of wiper blades, clutching at his shoulders. He's losing blood quickly and starting to get pale.\n\nSkunk makes his way to the opposite end of the aisle, trying to get his bearings. The wall before him runs the entire length of the store, and heads either towards or away from the commotion. Straining his neck for a better vantage point, the punker sees overhanging signs dictating what is in each aisle." }, { "author": "Twilight", "message": " Jane \n\nJane looks in the direction of the gunshot and decides to head towards the far less threatening huddle of Jeff, Tom and Skunk.\n\n \"Listen, we could try to talk this guy down but he's already proved how irrational he is. It may soon be safer out there than in here despite the fact that most people will listen to reason if we don't bare our teeth.\" She nibbles at her lower lip pensively.\n\n \"We still need those supplies for Jack and for Jeff, right? You are both wounded and that must be dealt with hastily. As eerily tempting as your expedient solution is Skunk, I think that there has already been enough death for one night...I'd be happy if I never had to witness any of this again...\" She looks a little defeated. \"That won't be happening anytime soon but following the trigger happy path is unlikely to gain us allies.\n\nAt least we're inside the store now...\" \n\nShe looks around and tries to take stock of how many people remain as well as get an idea of what their reactions to the latest shooting has been." }, { "author": "Velvet Elvis", "message": " Skunk \n\nTalking back over his shoulder, Skunk says, \" I wasn't actually suggesting we do the popping, just that if someone did it, we'd be better off. As for gaining allies, if that guy's heavy finger isn't clipped, there might not be any potential allies left to worry about. \"\n\nHis mouth might have been angled elsewhere, but his eyes were still dodging between obscuring droplets. Cold foods...nope, not hungry, and a box of cottage cheese isn't likely to frighten off a would-be whacko. Well, unless it was the kind he usually found in his own fridge, complete with Troll doll-like hair.\n\nThe other direction, though, looked more promising. Disregarding the movie and camera sections (though a snapshot or two of some of the things he'd seen lately would be cool--file that thought for later), the tools department made his hackles tingle. Chainsaws...yeah...maybe, but we'd need gas or a charge-pack. Take a while to find either, probably. Pistols work better, anyway at least until the click-click-click starts.\n\nHe shrugged. No sign of a pharmacy or similar, and neither side actually seemd more likely to be close to one than the other. It seemed an educated guess was in order.\n\n\" I'm going to go see if I can scare up the pharmacy. Be right back. \"" }, { "author": "Logain", "message": " Jeff \n\nJeff sucks air in through his teeth. So the one person inside this place rooting for them, a priest no less, had been sent to meet his maker. \"Okay, Tom, can you keep an eye on them? Let me know the instant they stop fighting, or start looking for us.\" \n\nJeff will lift his shoulder, testing the bandage where he was shot. It feels like his collarbone might be broken, too, but one thing at a time. Looking up at the sprinkler system, he desperately wishes it would stop so he could get out his spellbook without damaging it. There might be something in there that could help them. \"Jane?\" he speaks softly, so as not to disturb Tom or jack. \"Jane, you worked for SMart, right? Do you know if there's anything valuable here? Can you show me where it is? I need gold, silver, and silk, and lots of it.\" Jeff realizes how insane that sounds at the same moment he realizes that he used the past tense when talking about their lives before tonight.\n\nEverything after today will be different.\n\nForestalling any questions, he raises a hand \"Please? Just trust me- it's for Jack.\" He needed gold, silver, silk, and some chinese herbs, if he could find them. He could do without the herbs, but the spell needed the silk and gold." }, { "author": "Twilight", "message": "Jane looks at Jeff distractedly. She is obviously trying to figure something out about the other group and her thoughts have yet to percolate enough. Nevertheless her reply does not sound like guess-work.\n\n\" Jewelry would be near the cashes. you can either move through the clothes or follow an aisle. Much of the gold stuff will be plated but the silver should be 9.25. Silk will be tougher but your best best will be in the lingerie section. Silk panties are popular year round. Do you want me to accompany you or should I stay with Tom? These people seem to have forgotten us... perhaps it's for the best .\"\n\nShe pauses briefly and looks at Jeff in earnest, focused on him now. \" Do you think that money will still make the world go 'round? Is that why you think that we need gold and silver? Wait...that would'nt explain the silk... \" She looks a little puzzled." }, { "author": "Velvet Elvis", "message": " Skunk \n\nHunched below the line of the top shelves, Skunk makes his way down the aisle toward where a well-behaved S-Mart pharmacy should be futilely waiting for customers. On the way, however, he would pass through the electronics section that could just be seen through the obstacles. It seemed it might be a good idea to think like a kid, playing at cops and robbers and secret agents in this situation." }, { "author": "HellFencer", "message": "Tom nods quietly to Jeff, giving a quick glance over Skunk and Jane. He peeks back around the corner, wiping some water from his forehead. He silently curses the sprinklers still going, and watches as Mark searches through the belongings of the dead. When he's done, he kicks Ed's now drenched, blackened husk and yells, \"Hey, somebody come get these and put 'em with the others.\" \n\nTom leans over and whispers, \"Looks like they're more worried 'bout the water and the bodies. I don't think we have long...\" His eyes wander down to Jack. He scrunches his face in confusion, seeing Skunk already gone." }, { "author": "Twilight", "message": "Jane nods to Tom and turns her attention back to Jeff. \"Ok...why don't I show you. I should have an easier time than you finding all of that stuff.\" \n\nShe vainly tries to remove water from her forehead and eyes, blinks a few times, and grabs Jeff by the sleeve. She heads for the clothing aisles, her eyes scanning for the usual bold lettering that indicates sections and sub-divisions within the store. Jane's usually perfect hair is now in shambles. It limply frames her face and clings to her cheeks a little everytime that she moves her head. As she leads the way she vaguely considers grabbing a few items of clothing which are wrapped in plastic so as to escape the seemingly perpetual soakings of this horrible night." }, { "author": "Logain", "message": " Jeff \n\nJeff shakes his head when Jane asks the reasons behind his unusual requests. \"I worked in a chinese herb shop... and...\" he trails off, unsure about how to proceed. \"Please, just trust me. This should save Jack's life.\" \n\nJeff pats Tom on the shoulder, and looks over at Jack as well. The poor guy is bleeding from both shoulders, and that can't be good for him. Jeff thinks of putting a blanket over him, but with the sprinklers on it wouldn't do much more than soak up water. Anything that would keep water off of him would make sounds that would attract attention- better just to continue with his current plan.\n\nJeff gestures for Jane to lead the way, and tries to figure out a way to tell her what his plan is without sounding completely insane. \"Jane, do you believe in angels?\" he asks as he follows her toward the finer goods." }, { "author": "Twilight", "message": " \"Angels?\" She walks in quiet for a moment, unsure of how to respond.\n\n \"You know Jeff, before tonight I think I would have said no. That there are people and animals on this Earth and that the things that are called supernatural are fiction nothing more. Tonight...well. I certainly hope that there are angels...that security guard was straight out of a horror movie...I don't know what is fiction anymore. Say...what do angels have to do with tea?\" She sounds puzzled but doesn't really pause for more than a fraction of a second.\n\n \"Just say what you need to say. I don't know what constitutes crazy anymore and you seem a rational enough guy... You haven't pointed a gun at my head, which earns you bonus points in my book. Sorry I'm babbling. Just go ahead, I'll listen with an open mind.\" Jane's smile lights up her weary features and no guile can be detected behind her eyes." }, { "author": "Logain", "message": " Jeff \n\nJeff looks at Jane, taken back by her directness. \"I... uh... I\" he swallows once, and then lowers his voice, as if there was anyone around to hear. \"I know that magic is real- I knew it before tonight... I... my wife's uncle taught me some spells. If we have gold and silk and silver, I should be able to cast a spell that could heal Jack.\" \n\nJeff swallows again, hoping that Jane believes him." }, { "author": "Twilight", "message": "Jane reigns in her scornful kneejerk reaction before the full brunt of Jeff's declaration even reaches home. Her lips do part in an O of surprise yet even that is quickly quashed. She stops walking and looks into Jeff's eyes almost frowning and perhaps a little uncertain.\n\nShe tilts her head to the left and blinks three times in rapid succession as she assesses his degree of sincerity. Eventually she nods lightly and says \"Ok.\" \n \"I can't say that I really believe you...But you clearly do and I don't know anything about how to treat bullet and monster wounds so if this will help, let's do it.\" \n\nShe begins to walk again her mind reeling with misgivings and hoping that her trust in Jeff isn't misplaced." }, { "author": "Logain", "message": " Jeff \n\nJeff flinches inside at Jane's compassionate but still unbelieving reply. \"Yeah... that's why I usually don't tell people. Either they don't believe me, or once I prove it to them, they think they've gone crazy.\" \n\nJeff follows Jane down the clothing aisle, grabbing a few expensive wool sweaters. They're soaked, so they won't offer much protection, but he thinks to himself... They had wool in ancient China, right? This should work, too. \n\nOut loud, he whispers in a plea almost too soft for Jane to hear, \"Please, just believe me. I can really do this.\" \n\n((Once they come to the clothing section, Jeff will begin stuffing silk panties into his pockets, loading up on anything and everything that he can grab ahold of. Seriously, anything made of silk will work.))" }, { "author": "HellFencer", "message": "Jeff and Jane make they're way slowly away from the auto department, much in the same way Skunk did. Tom watches silently, keeping an eye on Jack and the other on the commotion. Everyone hears something akin to a loud crack as something hits the ground behind them. However, at this distance, it is hard to figure what it might have been.\n\nSkunk creeps through the tools and sporting goods, rounding the corner of the electronics. As if he had just stepped into a cloud of something, he picks up a very acrid smell in the air, though it is combining with a putrefying odor. It is the kind of smell that sends his hairs on end.\n\nUpon entering the clothing department, Jeff begins stuffing his pockets with anything that seems useful. A moment later, the two hear some movement behind them, revealed to be Tom dragging Jack towards them. \"Sorry if I startled ya, but they're on the move. Gotta keep away. I think they're headin' towards Skunk though...\" " }, { "author": "Logain", "message": " Jeff \n\nJeff stuffs his pockets full of anything that might prove useful. Anything silky or that says its made of silk, he stuffs into his pockets. He's about to turn to Jane to ask to be led to the jewelry when Tom and Jack approach. Eyeing the red-turning-pink trail that follows the injured soldier, Jeff hopes that the psychos won't follow the bloodtrail.\n\nIn answer to Tom's unasked question, Jeff says in a low voice \"Skunk can take care of himself. He has a gun, and he's not stupid. Those psychos are probably just checking out whatever fell.\" \n\nTurning to Jane, he takes one of Jack's arm and gestures for her to lead on. \"Let's hurry. The sooner we have Jack on his feet, the sooner we can grab Skunk and leave this place behind.\" " }, { "author": "HellFencer", "message": " \"Fell? Oh, that was just me. Threw some stuff so they'd stay away. Any closer and they'd have found me,\" Tom says, his face showing obvious signs of embarrassment. He quickly gets over it when he sees Jeff stuffing panties into his all his pockets. \"Uhh.. Jeff, are you running that low that you need to stock up, now of all times?\" he asks, contorting his face in confusion." }, { "author": "Twilight", "message": "Conflicting emotions battle within Jane: fear for her life and for that of the others and amusement at Tom's interpretation of Jeff's panty heist. She manages to look both amused and afraid, no mean feat.\n\nJeff's comment brings her back to her senses.\n\n \"Almost there I think. See we've entered that seasonal clothing section so we must be edging closer to the front. We'll probably have to break glass counters in order to get to the gold stuff by the way. Although the keys are likely to be behind the counter itself so we can always hope that it won't become an issue.\" " }, { "author": "Logain", "message": " Jeff \n\nJeff sucks in air through his teeth, and then suddenly gets bashful at Tom's comment \"No, it's for... it,\" Jeff glances at Jane out of the corner of his eye, remembering how she took the news sixteen seconds ago.\n\nTurning, he looks at Tom with all seriousness. \"Tom, these are for a magic spell. I need silk and gold for it, and it should heal Jack up, back to normal and good as new.\" \n\nLooking to Jane, Jeff nods for her to continue. Jeff gets a hold of Jack's arm, helping carry the nearly-dead weight of the large soldier. \"I'd rather avoid the sounds of shattering glass, if we could; Let's find the keys, or at least try and jimmy the locks rather than breaking through the top. Diamonds, gold, silver, those should be good enough.\" " }, { "author": "Velvet Elvis", "message": " Skunk \n\nThe place was really jumping tonight. A crash resounded somewhere back the way he'd come, eliciting a squinched expression the likes of which equal, \" Jeez! Why not just use a bullhorn! \"\n\nIt didn't last long.\n\nThe look of consternation became a mix of nausea and memory-shuffling. A nasty odor smacked him upside the nose, went in, played a game of parcheesi and finally reminded him.\n\n\" Oh crap! Not another one! \" he execrated under and over his breath. His gun, having been on a tea break in his hand, suddenly became animated as if peering straight through the racks and obstacles for a target it thought needed some additional lead in its diet.\n\nHis mind wondered where the thing was, figuring it couldn't be far if it stank this badly through the deluge.\n\nHis mind told itself to stop trying to scare it.\n\nIt didn't cooperate.\n\n\" ***k! \"\n\nShort. Sweet. Skunky." }, { "author": "HellFencer", "message": "The sprinklers finally shut off, only a few minutes having passed. Everyone is left soaked once more, and all the floors are now squeaky with movement. Skunk is the first to notice the sound, no doubt internally berating his footwear. Rounding the corner to the electronics department, he immediately spots two more rednecks hanging out, guarding something. They are clad in hunting gear with bandannas over their mouth. It is hard to make out from the distance, but the smell is quite repugnant.\n\nAlmost as if struck by a brick, Skunk knows why it smells, and especially why so strongly. Through the ending mists of water, he can see human body parts from around an aisle in the furthest corner.\n\nA mountain of bodies. This is the prize that the two guard, ironically surrounded by, now drenched and useless, equipment quite similar to the bodies themselves. A hand here, a leg there, and perhaps some organs is the extent to which Skunk can see. However, he can see that it appears at least several feet high. From the look of it, these people have been here awhile, as decay has more than set in.\n\nTom looks up as the water shuts off, and closes his eyes slowly as if feeling pure once again. A moment later he and Jeff begin following Jane to the jewelry counter. Jeff notes the obvious silence from Tom as the words hit him. \"Magic? I don't know 'bout that, Jeff. Hell, I don't know what's goin' on, but there's gotta be an explanation, right?\" \n\nBehind the counter, Jane looks around for a key..." }, { "author": "Logain", "message": " Jeff \n\nJeff nods at Tom's disbelief. This was more along the lines of what he had expected from Jane. \"Yeah, dude, magic. You've been fighting demons all night, why is magic such a hard sell?\" \n\nJeff winces as their feet make squeaky sounds on the wet floor. He stops in one place, crouching down near Jack, trying to watch the store while paying attention to his friends. He looks at Jane, desperately hoping she finds a key. The spell shouldn't take long to cast, but he'd be more comfortable with it over and done with.\n\nHe had never tried this spell before. It might be too much for him. Jeff bats at the butterflies in his stomach, and tries to ignore the bile in the back of his throat. There would be time to throw up after he saved the soldier." }, { "author": "Velvet Elvis", "message": " Skunk \n\nHe'd seen a lot of stuff tonight that'd be great fodder for a Romero classic, so his sense of perspective had become skewed. Inurred somewhat to the unique sights and, fortunately, odors of life since the end of the world as everyone knew it, Skunk wasn't shocked. Instead, he was pissed. He wasn't going to hit the pharmacy from this direction, and there went his plans for the walkie-talkies.\n\n\" Bastards! \" he muttered, barely audibly even to himself before hunkering down and backing off. He took care to keep his boots quiet and to avoid becoming buried in whatever was on the shelves beside him, but it was slower going and the misting no longer helped mask his movements." }, { "author": "HellFencer", "message": "Tom stares blankly at Jeff for a few moments as the words linger between them. \"Jeff, we've seen some crazy ***t, but magic I just don' know 'bout,\" Tom says, finally letting his jaw slide again into confusion.\n\nMeanwhile, Skunk slowly makes his way backwards, away from a potentially dangerous situation. However, as he is checking his tracks, he notes that a couple of goons are on his six, dragging the husk of Ed behind." }, { "author": "Twilight", "message": "Jane rummages through the back of the counter but her eyes are stinging from all the water that keeps dripping into her eyes. She feels nervous and she nearly jumps when the sprinklers stop.\n\n \"This thing is a total mess. I can't seem to find the keys...maybe if someone else looked. Oh...hadn't we found a set of keys in the backroom...? Maybe there would be a copy on that chain.\" " }, { "author": "Logain", "message": " Jeff \n\nJeff likes the idea of using the keys that they found, and reaches into his pockets, hoping to find them among the debris and junk. His face falls when he realizes that the punker has the keys, and then falls more when he remembers Ed grabbing the keys and opening the door, only to get toasted.\n\n \" Uhhh... Ed had the keys when he died, \" Jeff says softly. Straightening and moving more confidently than he feels, Jeff slips behind the counter with Jane, leaving Tom and Jack where they're partially hidden.\n \"Let me help you look; maybe they're just hidden under a box or something,\" Jeff says with a bravado he doesn't feel. There seemed to be a lot of that happening today.\n\n((Search Check: 1d20+3, +2d6 from burning action points. Jeff really wants to find some keys)) 26 \n http://invisiblecastle.com/roller/view/1446609/ \n((Sorry, but the roller crapped out, and I reloaded the page. I don't know what the first roll was, but I can check if you really care))" }, { "author": "HellFencer", "message": "Jeff, not feeling very lucky, walks behind the counter with Jane and takes a quick look around. Narrowing his eyes a bit, he reaches for a pile of paperwork and finds a ring of several keys. Of the seven, five look like the same type of key, more than likely for all the jewelry cases. Jane, even through all the things going on in her mind, feels a sudden twinge of something from Jeff. Whatever it is, she feels a little soothed by it. Even Tom whom is more focused on Jack turns his head around to peer at Jeff for a moment." }, { "author": "Twilight", "message": "Jane rummages entirely unhelpfully. She stops and looks at Jeff when the nape of her neck tingles with an unusual feeling and is about to ask when she sees the keys in his hands. \"You found them!\" " }, { "author": "Logain", "message": " Jeff \n\nJeff looks dumbfounded at the keys in his hand. He had expected not to find anything- he had expected for this search to go like the rest of the night- as badly as possible. He was shocked, staring at the key ring in his hand. Something had actually gone right.\n\n \" I... uh, yeah.\" Jeff mutters, almost to himself, and then goes about unlocking the cases. Looking at Jane, he quietly says \"Pile as much of this stuff as you can in one big pile. I'll cast my spell, and hopefully Jack will be back on his feet in no time. Even if it doesn't work, it seems like the psychos in here will come wandering over, and we'll need to get out of here once we catch up with that punker dude.\" \n\nThat being said, all the cases unlocked, Jeff digs the ancient chinese manual out of his bag, muttering in chinese as he looks it over, flipping through pages. The damp in here wasn't going to do it any good.\n\nFinding the page he was looking for, Jeff sticks his finger in, marking it, and makes a quick scan of the area around them. Maybe these psychos were going to sneak up on them, or maybe Skunk was going to rejoin them, but either way, he wanted to see it coming.\n\n((17))\n http://invisiblecastle.com/roller/view/1449097/ \n\nMoving around to Tom, he motions for the big guy to ease Jack down on his back. Jeff pulls the silk from his pockets, dropping in on the wool sweater he found, and helps Jane put the rest of the jewels on the pile. This stuff was mostly gaudy and worthless, but even the tiniest amount of real gold or silver should help, if what Uncle had told him was true.\n\nLooking to Tom and Jane once everything is arranged, Jeff nods. \"You guys should hold him down. I don't really know how exactly this works, but I really doubt that it's going to be pleasant.\" " }, { "author": "Twilight", "message": "Jane looks serious and nods. Better that than showing that she's having a hard time believing this, right?\n\nShe does as Jeff asks and watches Jeff's actions as he prepares to cast his spell. Her hands press down on Jack's shoulders." }, { "author": "Logain", "message": "Jeff opens the spellbook to the page he had marked with his finger, muttering in chinese and waving his hands according to the incantations and formulas scripted onto the page. Almost as soon as he begins, the tiniest threads of the silk begin to catch fire, burning with a pure white light. The light spreads to the watches, jewelry and even the soaked wool sweater. The fire does not burn, and the jewelry remains where it is, but somehow... it is consumed. Silver becomes tarnished, gold loses all luster and appeal, becoming a dull dead gray that could only be lead.\n\nJeff's mutterings increase in volume, although he's trying to keep his voice down. The spell almost seems to amplify his words. The stream of nonsense in another language streams by too fast to follow, but several phrases repeat themselves over and over. Jeff's hands move through patterns over the wounded soldier, pausing briefly to touch his shoulders where the wounds are deepest.\n\nJeff moves his hands next over the hands of his friends, briefly touching both of them briefly before placing his hands over Jack's heart.\n\nThe light around the valuables flares for a moment, and then is gone. Jeff's eyes roll up into his head, and he collapses, falling over where he knelt. The spellbook's pages glow and then softly close.\n\nLittle remains of the silk, wool, or jewelry. The gold was consumed, replaced with dull lead, and the silver plating on the cheaper jewelry is worn away completely, exposing the cheap metals within. The silks and wool are completely gone, leaving only the polyester tags or plastic fittings behind." }, { "author": "HellFencer", "message": "As the light gains strength, it pours over the four forms. The sensation is a wet, pulsing shower of energy, similar to being electrocuted on a small scale. As the light covers wounds, it reshapes the flesh and knits broken bone and sinew. A somehow unmistakable feeling of a miracle is the residue left upon everyone's perception.\n\nTo Jeff, however, there is much more than just a miracle. From his perspective the world seems to float away as if zooming out cosmically. Finding himself on a plane devoid of anything but distant stars, Jeff stares out before him. Slowly, a pinhole of brilliant white light appears and grows until it takes the shape of a silhouette. The features of the person take shape into that of a robed man with a long thinning beard. He turns around, peering at Jeff over his shoulder until their eyes meet.\n\nBlack orbs stare into Jeff sending a shiver through him, as if his grave were just crossed. The man's eyes narrow transforming his face into something wicked and vile. His teeth are all rotted, sporting an unhealthy variety of colors, some of which have run into his beard. Upon his forehead is a black symbol of an eye, possibly tattooed, but more likely a scar.\n\n \"Remember this moment, for it will be the last time you are ever alone,\" the old man says with a crackling, high pitched tone. The void slowly fills with a black, bone-chilling liquid reminiscent of oil or a thick slime. Jeff finds himself still unable to move as the liquid finds its way to every part of his flesh, draining him of energy. As it overtakes his head, he is thrown into unconsciousness. To Jane and Tom, he has simply fallen over with a pained expression of joy and confusion.\n\nTom waves his hands around after the light has faded and grins. Throwing a few punches in the air, he looks as if his body is in top shape. \"Jeff, man, what was that ?\" Its apparent that he is more excited than worried." }, { "author": "Velvet Elvis", "message": " Skunk \n\nThings were getting better and better. Skunk was now essentially cut off in both directions. Maybe they wouldn't see him if he hunkered down and remained motionless. They did, after all, have something else to play with at the moment, as much as he tried to ignore the toy they'd chosen.\n\nHe did, however, trust in jacketed lead, and kept his pistol at the ready. One sharp eye and things would get necessarily messy for them. Or him.\n\n Keep going ya bastards...nothing to see here.... A mental wish to avoid a two-on-one, but Skunk felt a great urge to just blow them both away before they noticed him; and not just out of a sense of self-preservation." }, { "author": "HellFencer", "message": "The two men dragging Ed come closer and closer, their footsteps horrific squeaks of building crescendo. Just as they round the corner, one of them turns and sees a hunkered down punk with black rims. He narrows his eyes, but before he can say anything a bright white light shines from the front of the store. While not huge, it is enough to draw everyone's attention for a few moments.\n\nAs the light secedes, Skunk is left staring at two armed goons. The first drops the body and ducks backwards for cover. The other struggles with the body, a task consuming his entire focus." }, { "author": "Velvet Elvis", "message": " Skunk \n\nSkunk gritted his teeth as it became obvious he'd been spotted by at least one of the two corpse-snatchers. Like a leather-bound crab, he squat-stepped to the right and slightly up the aisle, taking cover from the man that backed off completely, but keeping the other in his sights.\n\nHe didn't have much connection to Ed, so that the thing being dragged along like so much bad barbecue was more a fact than a focus. He kept his eyes on the second goon, and kept his tongue still, though a half-dozen snide threats were working hard to pry their way out.\n\nThen his vision blurred briefly, reflexively causing his free hand to wipe away the water that'd dripped into his eyes, but the sprinkler's dousing had already ceased to flow down his scalp. Then it happened again, and it came with an old sinking feeling of dread and helplessness that he'd learned to despise. His eyes suddenly shot to his mother's charred remains, and the man that was desecrating it.\n\nThe debris strewn about the place was sufficiently reminiscent of the broken and burned furnishings of his parent's apartment. He even had the dull sense of seeing a badly singed family photo in the rubble. It was a picture used by a million stores for a billion glass frames, but his mind's eye fabricated the necessary faces, and it was Cuthbert at nine, with his parents at a rare visit to a carnival. They all smiled at the poor dope that was hijacked to take the picture for them.\n\nSkunk's eyes went red with rage and he began shooting.\n\nA string of expletives were only barely rendered inaudible beneath the hail of shots, but they came with the meal, like a stale fortune cookie that'd lost its slip--unwanted and useless, but present just the same." }, { "author": "HellFencer", "message": "In Skunk's blind rage of emotion, he begins to fire his gun at the unaware man. He seems caught completely off guard, as he drops the body and drops to the ground. His scream comes next, although it is muted by the gunshot. The metal bullet tears into his ribcage and bounces around before settling. On the ground, the man writhes in pain having dropped his gun and the body now.\n\nThe shot from the gun rings out through the store, making Tom look in its direction. He is still more than a little dazed by the concept of what just happened, but the sound of violence is enough to gain at least some of his attention.\n\nJack flutters his eyes open and inhales deeply as if waking up from a horrible nightmare. His eyes seem sunken and unfocused, clearly traumatized by everything. Tom pulls out his pistol and looks at Jane and Jeff with a concerned look. \"We should go,\" he pleads." }, { "author": "Logain", "message": " Jeff \n\nJeff rolls around fitfully, as if half-asleep and trying to wake. His cuts and bruises are healed, as are the rest of yours, including Jack's shoulder wounds and Jeff's gunshot wound.\n\nMumbling, rolling around on the group, Jeff mutters to himself in his sleep; \"Not alone... never alone...\" " }, { "author": "Twilight", "message": "Jane does a really good impression of a goldfish. Her eyes are wide and her jaw gapes open for a moment.\n\nShe eventually bends over Jeff's collapsed form and softly shakes him in an attempt at bringing him back to consciousness." }, { "author": "Logain", "message": " Jeff \n\nJeff's head snaps up as she shakes him gently, his teeth snapping closed like an animals. When he sees Jane's face he shakes himself, gaining control overwhatever it was that affected him in his dream.\n\nSheepishly he looks at Jane as he gets up \"Sorry, I ... I thought you were someone else.\" \n\nFinally awakening, Jeff looks over his own bruises, gingerly tests his shoulder and then pulls off the bandage, inspecting the wound that is no longer present. He moves then to Jack, checking both shoulder wounds, before looking to Jane and Tom. \"Dude, are you guys okay? Did it work?\" \n\nSuddenly, as if remembering what happened, Jeff asks shyly \"Crap. Did it really glow that really bright light? We probably just told every psycho in the store where we were.\" " }, { "author": "Twilight", "message": " \"I worked alright! I...um...Yeah it glowed but the lights are on so that might not be as much of a giveaway as you expect. I think that we have more issues however... we just heard gun-shots coming from this direction.\" She points in the general direction of the sound." }, { "author": "HellFencer", "message": "Tom, quick to act, helps Jack to his feet and pulls the soldier's arm across his shoulders. His gun is tucked back into his waistband and both hands are needed to hold Jack steady.\n\nAcross the store, an exchange of gunfire begins, grabbing everyone's attention. The goon that was shot crawls away into the next aisle, clearly confused and rapidly searching for answers. His friend, however, peeks around the corner and takes a shot, missing with a very large margin. The bullet ricochets off some car accessories, leaving Skunk unscathed. The body remains at the entrance to the aisle crumpled in an odd heap." }, { "author": "HellFencer", "message": "Skunk, seeing no sign of the first attacker, fires at the one still up. He is quick to fire, which sends the bullet off track and hits a rack of DVD's in the aisle. The goon peers around and fires his rifle again. The shot comes miserably close to Skunk's head, shattering what may have been in front of him.\n\nThe man curses aloud, and ducks back behind the end cap of the aisle. An empty shell casing plinks off the wet tile between his feet. Smoke curls up from it in protest of the cool watery grave it falls into. Slowly, it bounces and rolls over towards the crisp husk of a man and taps against his fingertips. A small, unnoticeable twitch is the response to an audience of none.\n\nSkunk's senses kick back in for a moment, and he realizes the squeaky footsteps are approaching him from the direction of the food. Approach is a loose term, as in his racing mind, they sound like leaping, bounding steps of pissed off, ignorant rednecks with an idea of authority." }, { "author": "Logain", "message": " Jeff \n\nHelping Tom with Jack, (the soldier should be healthy enough to walk on his own, although he's probably still a little disoriented) Jeff glances over at Jane.\n\n \"Sounds like there's a gunfight going on, Jane. I don't know who is fighting who- this could be an internal conflict or maybe someone found that punker, but we might need to get some weapons. Do you know where the guns are in here?\" " }, { "author": "Twilight", "message": " \"The guns? Usually they would be in this direction...they are usually with the sporting goods.\" She points vaguely to back towards whence they came. \"I expect that the gun cases will have already been raided by the trigger happy people who are headed in our general direction at this moment. Let's try to see if we can spot Skunk and if he isn't in trouble, maybe we can exit stage left while everyone else is preoccupied.\" " }, { "author": "Logain", "message": " Jeff \n\nJeff chews his lip, staring off in the direction of the gunshots, and then looking back and forth between that point and the direction Jane is pointing.\n\nLooking to Tom and Jack, Jeff voices his question, \"Well, what do you guys think? We can try and track down the punk, we can try and get some guns, or we can take off while everyone else is distracted.\" " }, { "author": "Twilight", "message": " \"It goes against all of my instincts...but let's go find the punk.\" " }, { "author": "Logain", "message": " Jeff \n\nJeff looks to Jack and Tom, and barring any visible sign of protest, he'll look back to Jane and nod. \"Let's go get him. Do you remember what his name is? I can't,\" he admits, with a sheepish grin.\nEven exhausted and aching all over from casting the spell, Jeff feels more like himself than he has for hours." }, { "author": "Twilight", "message": " \"I err... I think his name is Skunk.\" She shrugs and wonders about when exactly she heard the name and how it is that she remembers these things even under stress." }, { "author": "Logain", "message": " Jeff \n \"Skunk...\" Jeff shrugs, as if to say to himself, Why not? and then removes his arm from Jack's support. Looking to Ed, Jeff says softly so as not to carry to anyone else in the store, \"He should be okay, dude. If he can shoot a gun, we're going to need him, because I don't think any of us have ever had any training.\" \n\nLooking around, Jeff nods \"We should get some more of this silk and jewelry and stuff- I have no idea when we'll be able to get some more next, and I might need to cast a spell again sometime soon.\" \n\nLooking off in the direction of the gunshots, Jeff glances at Jane. \"Thirty seconds to grab stuff, and then we head off and rescue the dude... Skunk?\" " }, { "author": "HellFencer", "message": "In the confusion of gunfire, everyone's nerves are on end. Even nerves that were once dead and useless. The man at the end of the aisle suddenly lets out a horrifying scream, then falls straight to the ground as his shoes squeak. His face slaps against the wet floor.\n\nSkunk's eyes deceive him, surely, as he witnesses the charred husk of Ed's body not only grab the man by the ankle, but then precede to leap atop him. The sounds of gurgling screams as well as flesh ripping and falling against the ground in wet piles pervades Skunk's mind. There is another gunshot nearby, and a scream of \"GET OFF HIM, YOU DEAD PIECE OF MEAT!!\" \n \n Spoiler \nEd's body got up and attacked the man shooting at Skunk. The other guy that Skunk already shot is now attacking Ed's body, though Skunk can't see him from the current vantage point.\n\nInitiative:\nSkunk\nJeff, Jane, Tom + Jack\nDead Ed\nGoon being eaten\nGoon not being eaten\nGroup 1\nGroup 2\n " }, { "author": "Twilight", "message": "Jane grabs all that she can and stuffs the items into her bag." }, { "author": "Logain", "message": " Jeff \n\nJeff shakes his head, as if clearing a fog away. His eyes don't look any clearer, but he seems a little more focused now. Suddenly, his eyes bolt wide open. \"Crap!\" he shouts, dropping Jack's arm and scrambling back to where the pile of destroyed valuables are. Sliding across the wet tile floor on his knees, he snatches up his spellbook, clutching it to his chest. He hugs it to him, breathing hard, and looks toward the roofing of the S-Mart, as if thanking some benevolent diety. Slowly he stands, moving back to the group with the book clutched to his chest as if it will keep him safe. \"I can't believe I almost left it there,\" he says, with a sheepish grin on his face.\n\nRemembering his own words a second ago, he stuffs the book in his backpack, carefully shaking the excess water off of it first, and then takes handful after handful of jewelry and diamonds, cramming his backpack full. If he needs to have components, he intends to be prepared." }, { "author": "HellFencer", "message": "Skunk looks away as the corpse that used to be Ed, bites and claws at one of the rednecks. The man's screams are muffled into gurgles as the thing bites his throat out. The man's friend begins to fire upon the corpse, spraying blood into the air. The creature stops for a moment, spins its head around and howls at the man. Panic takes the man as he drops his rifle and darts backwards. Skunk watches in horror as the monster leaps from the writhing body beneath it, onto the man out of view. He takes the opportunity to disappear..." }, { "author": "Logain", "message": " Jeff \n\nJeff settles the chinese spellbook into the backpack, and loads as much of the loot the small group has gathered into it as he can. He finally, with some effort, tugs the zipper closed, and stands. His backpack is stuffed as full of jewelry and silk panties as he can make it. He stands, nodding to Jane, Tom, and Jack.\n\nJust then, the screams and shooting restart on the other side of the store. Just out of habit, he flinches, dropping almost to his knees. Looking to Jane, Jeff mouths the words \"Dear God, I hope that's not Skunk.\" \n\nHolding his loaded backpack over one shoulder, Jeff hunches low to gain whatever cover is possible from the sodden clothing racks, and starts moving toward the sound of shooting and screaming." } ]
[ { "author": "Emperor Demonking", "message": "Post your gods here, put what your gods have done here as well." }, { "author": "ReluctantReaper", "message": " Name : Emrys, or Dracul\n Personality : Emrys feels that he is superior to all others, and because of this looks down on them. He feels that if his people can not be the true rulers by peace then he will have to force the others into suppression. He rarely tries to obtain this peace, and does not believe the he needs to keep his promises.\n Apperance : In lizard form he is 20ft tall on the mortal plane or 7 ft tall in the god plane. He a dark green scales,and a 3 foot long tail.\nAs a man he appears with a height of 5 '8. He has jet black hair that is in a military cut. He wears a black clothing with a cape, and gloves of the same color. There is also a rapier on his waist. Sometimes he appears as other beings to see how the other people of the world view him.\n Domain : Supremacist\n\n Accomplishments: \nHas made a mountain Range-Emrian\nHas made Temperate Marshland\nMade LizardFolk\nMade ten owls\n\n Points :\n God points : 1\n Divine points : 2\n Worship points : 2\n\n\n Goals \n Create a home for his people \n Create his people \nRevenge" }, { "author": "Faustling", "message": " Name: Noth\n Personality: Not exactly evil but far from nice. Noth is very egoistic and loves to manipulate everyone around him. If he was a human he would likely be diagnosed as a psycopath. Being the god of deceit he is of course very skilled at hiding his true personality from the world. Most other gods consider him a charming, friendly and helpful individual although some of them have learned their lesson.\n Appearance: Being the incarnation of trickery and deceit Noth does not possess any true form. Instead he shifts from one form to another to suit his current needs. His standard form is a beautiful young man with blond hair and green eyes.\nAt the moment his shapeshifting is limited to human forms but this might change as he grows in power.\n Domain: Deceit\n Goals: Like many gods, Noth dreams of power. But to hold power himself is often dangerous and he prefers to establish a system where he's the power behind the power. Visible only through his actions.\n Current short-term goal: Discovering what power the two pearls hold. Oh, and surviving the wrath of two betrayed gods.\n\n Accomplishments: \nThe shapeshifting and illusion-casting Nothans (current population: 49)\n The Valley of Wonders - a small valley imbued with Noth's illusions. Whenever someone enters it, they see what they want to see (subconsciously, they can't control it) and if two or more people enter it at the same time, they'll probably see totally different things. When someone comes close to the valley they subconsciously feel the urge to explore it.\n\n God points: 1\n Divine points: 2\n Worship points: 2" }, { "author": "Meynolds", "message": " Name: He is commonly known as Wh'le or Wael (Both pronounced Whale).\n Domain: Wh'le is the god of Air (If 2 add Celebration) and related things.\n Appearance: In order to not drive its followers insane, it appears in the form of a giant blue whale. Its true form is unknown, and can drive any non-deity insane.\n Personality: A jovial fun-loving sort, Wh'le is not above using its powers in wrath, though it prefers to use them in defense of others or itself.\n\n Goals \nNone for the moment.\n\n Accomplishments \nCreated 2 Benevolent Mature Air Dragons and gave them magic.\n\n God Points - 0\n Divine Points - 6\n Worship Points - 2" }, { "author": "Rayzin", "message": "Name: Xankul\nPersonality: Loves to destroy stuff and be hated by others. Is extremely lazy and will only put any real effort in pissing Emry's or destroying stuff.\nAppearance: He looks like a lich. *Gasp* is a Lich\nDomain: Destruction\n\n Accomplishments: \n \n Spoiler \n\nHas created tunnels in the mountain Range-Emrian.\nPopulated it with Hob goblins\nMade fungus for them to eat\nCreated a iron vein(not sure how big but enough for my Hob goblins)\nCreated the Xankul Codice(Teaches my Hob goblins)\nCreated some worgs to inhabit the mountain along with hob goblins\nCreated a sapling forest by the mountain range -Emrian\nCreated a Sea behind the Mountain range\nCreated a Pavilion that is magically enchanted so you can see very far from it.\nCreated a plauge to destroy the paradise.\nGave himself Destructive powers(Cleric Domain spell list:Destruction, and includes the spell destruction.\n \n\n God points: 0 \n Divine points: 0 \n Worship points: 5 " }, { "author": "Drago", "message": " Name: Garal Lunarchorus\n Appearance: Garal looks like any other god (humanoid,) however he wears think, heavy hides with the fur still attached, the fur seems to change much like the colours of a diamond in sunlight. He can also become as animallistic as he please, from growing claws, to appearing exactly like one, his favourites being the fox, raven, serpent and wolf.\n Description: Garal loves all thing that respect and admire, or are a part of, nature no matter which god created it. He resents the needless destruction of all things natural, while cutting logs for timber or slaying a creature for food is survival, and he likes survival, burning a forest to see a forest burn or slaughtering animals for game is unholy. He sees all thing living, animals, humanoids and, plants as having the same right to live and killing any for unjust reasons is murder.\n Domain: Nature\n\n Accomplishments: \nCreated the Crescent Grove and Gnomes.\nMade Gnomes fey with ability to speak to animal at will.\nMade trees bare fruit.\nCreated caves for the Gnomes.\nCreated foxes, ravens, serpents, and wolves.\nMade a tree and one of each animals along with the first five gnomes very intelligent\nMade his chosen creatures (the one tree, wolf, raven, serpent and fox) strong, quick and tough,\nGave gnomes basic tools.\n\n Goals: Set up a stable circle of life on the planet, create a moon, name the planet.\n\n God Points: 0\n Divine Points: 1\n Worship Points: 9" }, { "author": "MrEdwardNigma", "message": " Name: It is different in every language. It even differs in every dialect, and often from person to person. The general concept is understood by all who hear it though. For ease, let's call him ___. That's three _, not two, nor four, but three ___.\n Domain: ___ is the god of language, the spoken and the written word, sound and anything that makes it.\n Appearance: The god of language can take three different forms. In his minimal form, he is invisible, and can only be heard: he is a being that exist solely of sounds. In his second form he is a gigantic floating ear. Suffice to say he doesn't use that one a lot. His third and final form is that of an old scribe with an endless scroll of parchment that has all words ever written on it.\n Personality: He is a patron to the arts, as long as they have to do with language. Any constriction of language will be brutaly smite down by him, but except for that he is a very peace loving character. A peacefull society is where language develops best, afterall. He also approves of variety of cultures for the same reason. The god of language usually chooses to express himself by using a mixture of all languages at once, but still everyone appears to understand him miraculously.\n\n Accomplishments: \nHas created a Hobgoblin disciple in written language.\nHas granted speech to the Hobgoblins.\nhas granted speech to the Luminati.\nHas created a Lizardman disciple in Draconian.\nHas created an Amazon disciple in sign language.\nHas created a Nothan disciple in oral language.\nHas granted universal speech to the Nothans.\nHas granted a complex system of speech to the Gnomes.\n\n Goals: The advancement of language in all it's forms.\n\n The Triumvirate: \nNoth, god of deceit\nEmrys, supremacist\n\n Other Allies: \nXankul, god of destruction\nGaral, god of nature\n\n Plane Points: 1\n God Points: 3\n Divine Points: 1\n Worship Points: 1" }, { "author": "The Faceless", "message": " Name: Balthazon\n\n Personality: Balthazon is even tempered and good natured, though his trust is earned, not given. She aids those who are too weak to aid themselves, or those strong in heart and pure of deed. His commitment to chivalry and refusal of underhanded or dishonorable tactics is reflective of her domain and may be considered weak by some. This does not mean that he is weak, and in open warfare on the field of battle, her tactics are excellent.\n\n Appearance: Balthazon appears to each race and culture as a young adult, in good physical shape and modestly attractive, of whichever gender and/or caste traditionally assumes the warrior role in that culture. He is usually seen wearing heavy armor and carrying a sword and shield or similar traditional \"knightly\" setup. That is unless seen in her third aspect of the farmer, in which case he wears simple hardwearing clothing and carries a sturdy farming implement, though still with a weapon slung on her belt.\n\nHis symbol is a shield with an ear of wheat emblazoned upon it.\n\n Domain: Chivalry\n\n Accomplishments: \nCreated a grassland, filled it with water, wheat, antelope style beasts, wood, stone, iron, and a tribe of amazons, 108 in number, and has given the women vast strength (equal to D+D strength of about thirty)\n\n Points: \nGod points: 0\nDivine points: 0\nWorship points: 7" }, { "author": "LongVin", "message": "Name: Deneral\n\nPersonality: Deneral is a strict deity. He demands unwavering loyalty much like a general would demand of his troops. Cunning and intelligent, he relies on subterfuge as much as he does force. The only important thing is advancing his cause or the power of his worshippers.\n\nAppearance: Deneral appears as a human(his favored race,) he posseses a very Roman look and favors wearing his armor as well as cloaks in the purple or red.\nDomain:Empires\n\nGod Points: 1\nDivine Points: 0\nWorship points: 0\n\n1 God Point: Created a large sea south of the mountains with a penisula in the center leading to the mainland.\n3 Divine Points: Create a river through the peninsula\n\n8 Worship Points: Forest, lake, deer, wolves, iron, stone/marble, fish in the sea and river\n\n1 God Point: Creating 10 humans.\n\n2 Divine Points: Granting intelligence upon his creation.\n\n2 Worship Points: Giving magical abilities to his follower Cato." }, { "author": "ReluctantReaper", "message": "Vin you start with 2 god points..only saying that cause I think you used 1. but not sure." }, { "author": "LongVin", "message": "Thanks. I thought it was 1." }, { "author": "luciel", "message": " Name: Adoxin the Temporal Noble\n Personality: Adoxin is a being of entropy, believing all must end and all must be reborn. In this sense he is fickle, but also forgiving. He messes around with time to bring and avoid the cycle. His reasons for doing so are mostly driven by his wild mood, but also from an experimental outlook.\n Appearance: Adoxin appears in the mortal realm as a bald, blind man of average build, though rather short (5'6\"). He wears simple dress, not wanting to grab attention to itself. In the gods realm he looks similar however, he seems to be in silhouette.\n Domain: Time\n Points: \nGod Points - 0\nDiving Points - 0\nWorship Points - 0\n\n Progress Report: \n1 GP - Adoxin creates a lush forest, with a small lake at it's centre.\n1 DP - Enchant the lake to make it primordial, a hotbed for new lifeforms.\n1 DP - To enchant the primordial lake as to never degrade from its current state.\n2 DP - Enchant the forest twice, thus to make it overgrown.\n1 GP - Make 10 Tardigrades to live in my primordial lake.\n1 DP - Increase the Tardigrades procreation rate, done by enabling them to bifurcate. (1 day to reach adult hood, then 1bpd [bifurcation per day] after that. Tardigrades on average live for around a decade)\n[Convert 8 WP into 2 DP]\n1 DP - Enable the Tardigrades to feed off of time itself (if needed I can go into detail how this can be done).\n1 DP - Give my Tardigrades sentience, with a hive mentality.\n--Update--\n1GP - Adoxin makes the Tardigrades incorporeal, taking them into time. They can observe the real world, but no longer interact, nor be interacted with. NB Due to lack of degradation of cells they are technically immortal.\nHive mind names themselves: Animalia Ecdysozoa Panarthropoda Tardigrada Temporis, the Prodatemps for short.\n[Conver 4 WP into 1 DP]\n--Update--\n1DP - Increase the Prodatemps growth rate by ten fold. Maturity in 2h24min, 10bpd (bifurcations per day)." }, { "author": "Gig_Complex", "message": " Name : Nixe\n Personality : Nixe is much like the sea she so favors, she is both petty and fickle and can go from being a motherly figure to an ill-tempered temptress to a full blown calamity in mere moments. If you stay on her good side she will share with you the wonders of the sea, but cross her and face the deadly wrath of the abyss.\n Appearance : Nixe is short and lithe, her light sea green skin is covered in a variety of sea vegetation. While she is humanoid in appearance she usually takes on several aquatic traits that depend on her mood, when she is peaceful she takes these traits from more docile creatures, when she is in a rage, she takes them from predators.\n Domain : The Sea.\n Goals : Create a massive sea, populate said sea with a variety of sea life, create a race\n\n Points :\nGod Points - 0\nDivine Points - 0\nWorship Points - 9\n\n Race (Nixiens) :\n \n Spoiler \nPopulation: 60\n \n\n Progress :\n \n Spoiler \n2/18/08 - Nixe forms and enters the home of the gods\n2/18/08 - Nixe forms the Nixia sea filling it with life (1 God Point and 5 Divine Points)\n2/18/08 - Nixe creates the Nixiens [10] (1 God Point)\n2/20/08 - Nixe Created the Kraken to protect the Nixiens\n " }, { "author": "Faustling", "message": "Just bumping the thread so that new players (or old players who haven't done it yet) remember to post their gods and their accomplishments here. Also, the list in the start of the thread could probably use an update if it's going to be useful." }, { "author": "El_Frenchie", "message": " H \n Personal details \n \n Spoiler \n Name: H\n\n Personality: \n\nH is a generally a calm, soft-spoken man. He always seems to take his time answering questions, and he enjoys playing with light, creating flames, rings, halos, and other means of displaying his power. He is sometimes irritating to other gods as he loses himself in his hobby, hardly paying attention to other deities unless they truly have something important to say. He seems to enjoy doing this when he thinks he knows their words are empty, and attempts at being mildly irritating towards them until they decide to reveal their purpose or tell him more.\n\n Appearance: \n\nH generally wears a silver robe, draped around him to his feet. Generally, he seems to be displacing himself as he walks. It looks like the light emanating from other places are drawn and reflected from him. As a result, he hardly is able to maintain a disguise or shadows to hide himself. In fact, shadows cower as the man drifts, and disguises unveil themselves as he uses that displacement power to get himself into a seat. His face, none can see it. It radiates an aura of light, and only the features of his smile seems to appear, the rest is only the outline of the visage, and the white skin surrounded by the almost golden glow.\n\n Domain: Light.\n \n\n Goals: To bring light to both the mind and the body of the races. Harvest and harness its energy.\n\n Points Remaining: \nGod points - 0\nDivine points - 0\nWorship points - 5\n\n Race (Luminati) \n \n Spoiler \n10 people\n \n\n Progress: \n\n1 DP Given light to the gnome caves.\n2 DP To make a stable -eagle nest style- dwelling.\n2 DP To make the tower and gardens.\n1 GP To make the Luminati.\n4 WP To make the Light drawing crystal.\n1 WP To put reflecting mirrors inside the beacon room.\n1 WP to repair the damage on the stairs and mirrors.\n1 WP to prepare giant lenses to focus light for defensive means, teaching his people how to, at the same time." }, { "author": "nothingclever", "message": " Name: Urg\n Personality: Has a neutral outlook on things. He is most interested in keeping himself entertained to pass time. He would like to create strong people. He is not afraid of fighting if threatened.\n Appearance: Tanned 7 foot tall man with brown hair and eyes. Extremely muscular.\n Domain: Strength\n Goals: Teach the people he now has to become civilized. Will fight gods in person to protect them.\n\n Accomplishments: \nUsed all his power in the beginning to create a giant paradise with everything needed such as stone, animals, forest, 2 rivers, wheat and fish.\nLater created another forest connected to the first.\nNow has attracted a mixed group of races that he is teaching many basic things to such as building shelter, fishing and so on.\n\n God points: 0\n Divine points: 0 not 100% sure\n Worship points: 1 not 100% sure" }, { "author": "Little Toe", "message": " Name: I \n Personality: \n\nI is somewhat moody and is persuaded that she will always be right. Quite short-tempered she gets snappy very quickly and dislikes anything that isn't to the point. It seems she feels that time is definetely something precious that shouldn't be wasted with unecessary curtesy and politeness. She dislikes comformity, is generally pessimistic and takes great pleasure out of sarcasm. Not much is known about where I comes from, although there is much speculation that I and H are actually related and possibly siblings... which have taken very different paths in life.\n\n Appearance: \n\nI is always seen in black robes, her appearence and mood generally denotes darkness. It seems almost as if she absorbs all light . The only thing one can certainly discern in the darkness of her appearence is her eyes which are unexpectedly golden. This contrast makes her eyes striking to anyone who -she lets- stare into them.\n\n Domain: Darkness\n\n Points Remaining: \n0 GP\n1 DP\n7 WP (converted 4 WP to 1 DP)\n\n Goals: \n\nTo bring Darkness to all and show the beauty that dwells in the Night.\n\n Accomplishements: \n\n1 GP : Learnt all spell in the illusion repertoire\n1 DP : Delve into the stone of H\n1 DP : Fortify the stone as a whole\n1 DP : Change 5 Luminati into Obscurati\n1 WP: Teaching the Obscurati to grow Black Truffles\n2 DP : To make both the Luminati and Obscurati" } ]
[ { "author": "ArenaManager", "message": " Arena Tournament, Round 26: Stormcloud vs. Grumph \n Map: \n Spoiler \n\n \n \n\n XP Award: 300 XP\n GP Award: 300 GP\n\n Dragonstar - Stormcloud \n Amazinggameguru - Grumph \n All Combatants, please roll initiative. " }, { "author": "Dragonstar", "message": " initiative - (1d20-4)[ 8 ] \n\nCripes, I didn't think this match had started yet... 😦" }, { "author": "Paladin Latham", "message": "Alright. Alright. Since you showed up you get the gold and experience." } ]
[ { "author": "DM_Rotate", "message": " OOC Thread \n\nCharacters submitted so far:\n Eire Glitterdig, Dwarven Protection/War Cleric \n Elledan Araukalu Elven Ranger\n\n Sebastian, Monk \n Dave, the Barbarian \n Aeoa the Horselord \n Everhayt, Rogue \n\n\nThis is the first post. Fill it with adventure stuff. Make a cool Avatar for the DM. Whatever! 😁" }, { "author": "DM_Rotate", "message": " Ah, yes...\n\nThe anomalies.\n\n\"Choice shall end the War Eternal\", it is written, is it not?\n\n...\n\nSo be it. \n\n...\n\nDark, everything is so dark...\n\nThen red. \n\nYou wake up from what feels like a dreamless sleep. The land around you is utterly barren and rust colored, empty save for the red sky and the occasional jagged rocks dotting the flat landscape. No life can be seen, not even the occasional vermin or ragged brush.\n\nYou check yourself over, and notice that all your clothing and equipment that you last had on are with you. The five people next to you are just waking up as well.\n\nWhat brought you here? The last you remember...\n\nRemember...\n\nRemember...\n\n...\n\nYour memories are but oblivion.\n\nYou cannot remember who you are, why you are wearing what you are wearing, why the gear that you own feel so familiar, who these people are...\n\nYou cannot remember why you are here.\n\nThere is one thing echoing in your mind:\n\n \"Choice Shall End the War Eternal\" " }, { "author": "Paladin Latham", "message": " Woman on a Horse \n \"Ungh...\" \n\nYou all see a young woman in a black, wicked-looking, razored chainmail bikini pull herself strait from the slump she was in astride a large black horse fitted with black chain barding, a horse with glowing red eyes.\n\n \"Easy boy\" \n\nShe says to the horse in a gentle voice. Looking around herself at the expanse of nothing she asks offhand;\n\n \"Where are we?\" \n\nThen her eyes fall on the others around her.\n\n \"Who are you! State your names and rank!\" \n\nWith that she draws a lance with a burning look in her dark eyes." }, { "author": "elkhantar", "message": " Man on a ragged cloack \n Choice? but who has to choose? wait!! The young man scratches his forehead wondering what that dream was all about. He puts a rebel lock of hair aside, dark as his clothes and armour. Stretching his muscles, he stands up and checks his belongings.\n\nHe plants his spear on the ground and leans against it, looking around at the others. The woman in chainmail armour is the first to catch his attention; particularly because she's the first one to speak.\n\nHis tattered cloak flutters around him as the wind picks up force in the barren land, and he clears his dry throat before replying.\n\n I take it you are a soldier he says, noticing the language the woman used. Anyway, from where I am we use to introduce ourselves before asking anyone to reply in kind \n\nHe tries to keep a calm face and disguise his total lack of memories. My name is Kalender he says, making up as he speaks and I'm afraid that I sport no rank. Well, I'm introduced myself, now it's your turn to way who you are. he says, crossing his arms.\n\n \n Spoiler \nIf needed, since this is all \"fluff\", I'll make a bluff roll. (the girl is pointing at him with a spear after all.)\nbluff: (1d20+5)[ 14 ] \n " }, { "author": "Thymin", "message": " Elledan \n\nComing to, Elledan is disoriented. Not having known sleep, the Elf seems dazed. He pushes against the ground getting his feet under him, and stands upright. His head hurt as he pondered the thought, the only thing he could remember... what choice? He looked around to see a group of people including a woman in wicked looking armor mounted on a powerful steed. She seemed upset and demanded name and rank. Name? Rank? I don't know... \nFinding the woman's actions threatening, he pulls the longbow from his shoulder in a fluid and reflexive manner, nocking an arrow but not drawing... yet.\n \"Who might you be? Where did you come from?\" \n\nHe sees another horse in the distance and this one seemed somehow familiar. He whistled loudly, and the horse began to gallop to him. I guess I'm familiar to it, too " }, { "author": "13_CBS", "message": "(...huh...where is everyone?)\n\nAs the three of you squabble amongst yourselves, you hear an unearthly howl, something unlike any that you've heard. In the far distance, about 500 meters away, you see the loping figures of three or so creatures. They seem to be using their long arms and short legs to run." }, { "author": "elkhantar", "message": " Kalender \n\nTroubled by his lack of memories, but far more by the incoming beasts, the slender man readies a small, recurved bow. I'm afraid we may be in an hostile environment and introductions will have to wait. he says, knocking an arrow.\n\n \n Spoiler \n\nHe readies a shot. If they get closer and they seem to have noticed them and to be agressive, he'll shoot at them. (yeah, @ -14 due to distance, but I can always roll a 20...)\n\nHe'll keep shooting until they *seem* to be within charge range (judging by the distance they covered before). In that case he'll ready the spear against the charge.\n " }, { "author": "DarknessLord", "message": " Dave \n\nThe Howl of the creatures seems to awaken the sleeping dwarf. He gets up with a slight groan. His head hurt and he had no clue what was going on, or even, much to his surprise, who he was. He searched for something, anything, a name even, to give himself some clue as to who he was. He felt he was close to getting a name, when he felt something else get in it’s way “Dave”. It would have to do, his attention was diverted by those creatures, whatever they were, if they were hostile, he’d have to be ready to deal with them." }, { "author": "munimortal", "message": "The stocky dwarf suddenly comes to.\n \"Arg! What is going on? Where the blazes are we?\" \n\nWho are these people and what kind of creatures are thoes? The dwarf wonders. Clad in silver splinted armor he very slowly rises to his feet. Dark brown curly hair and a very large beard cover his face. But his eyes are clearly visible, they burn with a desire to explore this strange new land. He eyes the people surrounding him. Glad to see a fellow dwarf he speaks again.\n\n \"My name be Eire Glitterdig, son of Ehie. My memory is not very clear, perhaps a tad too much Ale. Have we met? And what are thoes creatures there?\" " }, { "author": "Paladin Latham", "message": " Woman on a Horse \n \"Ready yourselves! Creatures approach!\" \n\nLost in the sensations that danger brings, the woman doesn't seem to care that she does not know who she is or why she is here at all. The threat brings out who she really is: A soldier.\n\n \n Spoiler \nReady an action to charge the leading beast if it comes within 60ft. without showing signs of slowing.\n " }, { "author": "munimortal", "message": " \"Perhaps the lass be right\" Eire says as he unshieths his sword. \"This might be getting ugly.\" " }, { "author": "elkhantar", "message": " Kalender \n\nHis arm trembles due to the pull of the bow. It's too soon... he thinks, and holds on, waiting for a clearer sight on his intended target. Are those friends of yours? he asks the recently awakened dwarves, in a mischievous tone." }, { "author": "Thymin", "message": " Elledan: \n\nAs the horse nears, the elf notices the two dwarves awaking. Oh, great. Dwarves. They don't seem hostile... Maybe they're not the sort who blindly hate elves... or maybe they're my friends...? \n\nThen he notices the strange looking creatures heading this way. By gods, what are those? \n\nAs soon as the horse he had called arrives, he swings into the saddle with a fluidity that belies his skill and familiarity with riding. As soon as he is mounted he replies to the others.\n\n \"I know not who any of you are. But his is not the time for squabbling. We must fight together against these creatures should they attack. Then we can get back to all of the 'who's who' questions.\" \n\nIf the creatures continue towards them he will draw his bow and fire as soon as they are in range. He keeps a wary eye on his companions until he hears some sign that they are in agreement to work together.\n\n \n Spoiler \n\nNot sure how many of these I need but here they are...\n \"Diplomacy\" - (1d20)[ 11 ] \n \"Listen\" - (1d20+8)[ 13 ] \n \"Spot\" - (1d20+8)[ 21 ] \n[ROLL=\"Sense Motive, Companions\"]1d20+1\nI'm not going to roll an attack just yet, but if you need one let me know 😁\n[/ROLL]\n\n \"Sense Motive, Creatures\" - (1d20+1)[ 9 ] \n\n[ROLL=\"Sense Motive, Companions\"]1d20+1[/ROLL]\nnot sure if it'll work in an edit though...😳\nEdit: guess not... if you want me to reroll this let me know, but I'm not going to double post just to roll this otherwise...\n " }, { "author": "13_CBS", "message": "(Well, normally I'd just ask you to reroll, but...)\n\nThe loping ape figures draw closer, and you can finally see their details:\n\nThey are dark green, with wrinkled but tough looking skin. They have somewhat long, slightly drooping, slightly tattered ears, and between the ears a somewhat small, knobby head. A maw of glittering, glistening fangs protrude from where its abnormally large mouth, and threads of spittle swing to the creatures' loping gaits. The arms are long and end in sharp, wicked, claws. The creatures seem to be about the same height as the average dwarf.\n\nThey are almost upon you when...\n\n*FWOOSH*\n\nA gout of fire washes over them like a wave and incinerates them all, leaving nothing but ashes.\n\n...\n\nSilence...\n\nAnd then a chuckle...\n\n \"Heh heh heh...they almost had you there. Good thing I was here to save you...\" \n\nThe deep voice seems to come from nowhere until you look behind you. Standing there is a tall, scaly...thing standing two legs. Large wings of stretched hide over bone wrap around the being like a cloak. Two small horns protrude from its head, a head that looks vaguely reptilian. But this is no reptile...a vile feeling rises up within you as soon as you look upon this creature." }, { "author": "munimortal", "message": "Eire was startled to see a wave of fire wash before him. \"Now what in the world was that?\" he thinks. But before an answer can be reached a feeling of sickness comes over him, as a new comer shows, him.... itself whatever it is.\n\n\" \"That was a little close. Who might you be? And where the blazes are we?\" \n\nThe dwarf is obviously vexed. Even though the newcomer just possibly saved his life, he does not lower his sword, and prepares to defend himself." }, { "author": "Paladin Latham", "message": " Woman on a Horse \n\nThe woman without a name is not 'grateful' for the rescue. This creature is likely the one who summoned them. Her response is reflexive, almost as though she has had encounters like this before.\n\n \"HA! RESCUE?! And what pray tell is the favor you require in return? DON\"T ANSWER! I can feel your EVIL from where I sit! Sell your lies elsewhere BEAST! \n\nThe anger and contempt she emits is almost palpable." }, { "author": "DarknessLord", "message": "The Dwarf shrugged, his armor made a small noise as he shifted slightly in it, he didn’t like the feeling he was getting from this guy. He didn’t know much about himself but he knew that he didn’t like being “saved” when he didn’t need saving, he would have rather this, creature, to have waited, so he could have got a chance see what those things were. He felt like he was being left intentionally in the dark about what exactly were those creatures, he kept a wary eye on this stranger, on all these strangers, as he didn’t know much about any of them.\n\n \n Spoiler \n\n \"Sense Motive, Creature\" - (1d20+1)[ 20 ] \n \"Sense Motive, Companions\" - (1d20+1)[ 10 ] \n " }, { "author": "elkhantar", "message": " Kalender \n\nSurprised by the roaring flames, the slender human lets the arrow loose, which flies far away in the horizon. He inspects the newcomer, frowning, while the others reply to the... thing.\n\n \n Spoiler \nSense motive, thing: (1d20+5)[ 9 ] \nSense motive, others: (1d20+5)[ 19 ] \n \n\n Well, at the very least you saved me some arrows, eeeh... sir? I guess? how can we address you? he asks, while subtly hanging the bow and grasping his spear." }, { "author": "13_CBS", "message": "Kalender:\n\n \n Spoiler \n\nYou sense that this...thing...does not bear any direct malice towards you or anyone else in this amnesiac group, but that's about it. As for the group itself, they all seem to be as confused as you are.\n \n\n\nElkantar:\n\n \n Spoiler \n\nYou're not sure at all about what this creature is actually thinking. As far as you can tell, it just helped you out of its goodwill. As for the others, you sense that they're pretty much in the same boat as you are; confused and without their memories.\n \n\n\nThe creature chuckles, its soft laughter full of amusement and interest.\n\n \"Lies? Oh, but madam, I am not a liar. I assure you that, in this wasteland, defeating even those pitiful creatures would have been quite a challenge. \" It then turns to Eire the dwarf.\n\n \"As for who I am...you may call me \"Guardian\", a...protector of these lands. And as you can see from the piles of ash over there, I perform my duties well.\" \n\nThe creature turns to you all and is about to say something when, with a flash of dark purple energy, another being erupts from the ground.\n\n \"DO NOT LISTEN TO IT!\" it screams, its voice full of hatred and rage.\n\nThe new creature before you is about the same height and build as the first one, and it also radiates evil. Instead of scales, however, it is covered in patches of mangy fur. Instead of a reptilian head, it has a bare, bleach-white skull with blazing red eyes. It also has a pair of bat-like wings and large sword in its hand.\n\n \"Oh? \" says the first creature, its voice too filled with hatred and anger. \"You would dare intrude upon Lord Bel's territory?\" \n \"SILENCE, DEVIL!\n\nYOU, MORTALS. HEED ME. TRUST NOT THIS SILVER-TONGUED WORM, FOR HE SHALL HOLD YOUR SOULS LIKE GEMS BY THE END OF HIS LONG, CONVOLUTED SCHEMES. COME WITH ME , AND I SWEAR TO YOU THAT I SHALL PROVIDE AS MUCH PROTECTION, SUPPLIES, AND COMFORT AS MY...COLLEAGUES CAN PROVIDE. I ASSURE YOU THAT IN THIS WASTELAND, YOU WILL NOT LUXURIE-\" \n \"Enough! Join me , mortals, and I shall give you not only security and comfort, but also power. Power to slay your imprisoners such as THAT !\" The first creature points a clawed finger at the second.\n\nBoth seem on the verge of coming to blows, and both seem to be very eager to hear your responses." }, { "author": "Paladin Latham", "message": " Woman on a Horse \n\nThe woman gives an incredibly wicked smile, her next words dripping like honey;\n\n \"Choose? You have yet to prove anything. Fight each other to the death here and now, before us, and maybe, having proven your strength, you will have our allegance. Don't, and you will have proven yourself the weaker, and a COWARD . \n\nCaring not for their offers the woman sits still, waiting to see if their pride will bring out their true selves. Judgement sits astride a horse before them, condeming them for their very nature ." }, { "author": "munimortal", "message": " \"I have to agree with the lass, Guardian indeed, both of ye feel evil to me. You say you offer friendship, yet from what I can tell, we were all brought here against our wishes. If we follow ya, how will we know what ye plan for us?\" \n\nEire cannot decide which of these foul creatures to trust, he hopes in the wisdom of thoes surrounding him and of course in Corellon. He grips his sword tighter, getting a sense of security from his longsword. He prepares for the worst." }, { "author": "Thymin", "message": " Elledan: \n\nSeeing the flames burn up the creatures, the elf thought first that one of the waking members of his party must be a powerful mage, then hearing the sound of the voice he turned slowly, knowing somehow that he was definitely wrong. As he turned himself around enough in his saddle to see the creature, he was instantly aware of the creature's evil. He kept himself turned in his saddle so that his horse was facing away from the creature. He could tell that the sudden burst of flames had made the horse a bit jittery and did not want to risk the horse becoming spooked by this... thing. Whatever it was. When the second creature arrived he knew that something much larger than himself was going on here. What need could this group of mortals serve to creatures of such evil? Hearing the words of the woman and the Dwarf, he felt that enraging these creatures was unlikely to help their situation any. So he spoke his own thoughts loudly, hoping to get an answer. Whether or not he could trust that answer he knew not.\n\nSpeaking to the creatures he says, \"I cannot speak for anyone else here, but I have many questions. Mainly, what is it that you want from us? I can't even remember who I am, and I have no idea who these others are. Some things feel familiar, my gear, my bow, my horse, but the rest seems so... foreign. It seems clear to me that you expect us to make some sort of choice, but how can we even begin? If you wanted to harm us, I imagine that fire blast might have just as easily been pointed at our backs as it was at the wild beasts. So I must conclude that you need us for something, and if I am right, then tell us what it is want.\" \n\nHe sits atop his horse with the hint of defiance on his face, ready to spur his horse onward, away from the beasts and ready to draw and fire his bow if the creatures turn hostile... He looks for anything that could be a weak spot where his arrow might cause serious damage.\n\n \n Spoiler \n\n \"Diplomacy\" - (1d20)[ 3 ] \n \"Spot Weaknesses\" - (1d20+8)[ 18 ] \n \"Sense Motive\" - (1d20+1)[ 8 ] \n " }, { "author": "elkhantar", "message": " Kalender \n\nThe thin black haired man speaks to the rest of the humans in the group. Well, as far as I know, \"guardian\" spared us and saved us some trouble, when he could well have roasted us. he says, pondering the options. But I don't want to judge by appearances only, since he could well have summoned those beasts to \"save us\", so I think we need some kind of proof other than their words. . Then, looking at the elf and somewhat troubled by the woman's words, he steps slightly aside, just in case conflict erupts among the two strange beings.\n\nAfter moving to a safer position, he faces the \"guardian\" and asks him can you please explain what you meant when you called him imprisoner? he says, nodding towards the other creature." }, { "author": "13_CBS", "message": "@ Elledan:\n \n Spoiler \n You can't really sense much about the creatures' motives. As far as you know, they both want to help you. As for their weaknesses, you get the feeling that your normal arrows just won't cut it, but that's about it.\n\nYou do sense, however, that your less than diplomatic words have not really done much of anything. They seem neither more or less offended.\n \n\n\nThe two creatures glare hatred at one another before answering your calls.\n\nThe first creature looks at the horsewoman and laughs. \"What to prove, madam? I have just saved you from a pack of creatures bent on rending the very flesh from your bones! I was there, watching you all wake up as though you were dreaming, scurrying about in the dust, lost and confused! I could have let you all die, but here I am now, before you, offering you hospitality in this wasteland.\n\nAs for a fight...good try, woman, heh heh heh, but I have no intentions of spilling anymore blood today.\" \n\nThe second creature cuts in, \"AND AS MUCH AS I WOULD LIKE TO TEAR OFF YOUR WINGS AND FEED THEM TO YOU, NOR DO I.\" It then turns to Eire. \"IF YOU JOIN ME, MORTAL, I SHALL PROVIDE FOR YOU PROTECTION, SECURITY, AND COMFORT. LOOK AROUND YOU, DO YOU SEE ANY WATER? ANY SOURCES OF FOOD? SHELTER? NO. YOU SEE NOTHING BUT RED ROCK AND MORE RED ROCK.\n\nYOU ALL NEED SUSTENANCE, MORTALS...AND I CAN PROVIDE IT.\" \n\nThen the two creatures hear Elledan's words and turn to him.\n\n \" Need? Ha! Such hubris, mortal. I do not need you for anything. I simply offer you assistance, as is my policy to do so for travelers in this wasteland. \" \n INDEED, YOU ARE NOT...NECESSARY, MORTAL. I SIMPLY WISH TO OFFER YOU HOSPITALITY. AND YOU ARE BUT PUNY HUMANS AND DWARVES; WHAT USE COULD I HAVE OF YOU?\" \n\nAnd finally, to Kalender:\n\n \"Imprisoner? Ah, yes. I call that thing your imprisoner because that is what he is; he was the one who brought you here.\" \n \"WHAT?! LIES! THAT WAS THE ONE WHO BROUGHT YOU TO THESE WASTELANDS, MORTALS, NOT I!\" They seem to be on the verge of blows now." }, { "author": "DarknessLord", "message": " Dave \n\nThe Dwarf listened to all that was going on, and all that was said between these two creatures, and seemed to be silently considering all that was said, until he spoke for the first time, his voice was gruff, and he lacked a sense of subtly but he came across as frank and honest, if not a little hostile to these creatures.\n\n “I don’t like what I’m feeling from either of you; I can see no reason to accept either of your offers. If your offers of aid lack strings attached as you claim, but I doubt, then you can blame me as a suspicious and ungrateful dwarf, and frankly, I don’t care.” Dave somehow knew that dealing with people wasn’t his strong suit, but it seemed to him that if one of these beings wanted to kill them, they would have done so by now, in fact, they seemed to be rather adamant about getting this group of people to chose one or the other, it seemed that, despite their words, at least one of them needed them for something." }, { "author": "Paladin Latham", "message": " Woman on a Horse \n\nStill smiling, the woman continues along the same vain as before, her words enticing;\n\n \"Are you really going to let him ...\" *points to the other creature* \"Get away with saying that? Defying you? Mocking you?\" " }, { "author": "Thymin", "message": " Elledan: \n \"If you both simply want to help us, then why are you each so threatened by the possibility of us choosing the other one. If you do not need us for anything then you both must agree that there is some reason for you to want us for some reason. And I for one don't like being played as an unwitting pawn in the games of others. So if you would each like to explain what it is that we are to do for you then maybe we can come to the decision that seems so important to each of you...\" " }, { "author": "elkhantar", "message": " Everhayt \n What he said agrees the man who called himself Kalender pointing to Elledan. Since none of you claim yourselves to be the imprisoner, you won't mind pointing us to the way back to our homes. he says, seeking support in the others, particularly in the elf who seems the most reasonable or the group.\n\n You, the guardian he says nodding towards the first creature. What can you tell us of where we are, who your lord is, what you offer, and what you think the other... he points to the furry creature ...wants of us. Then he can tell us his own version of the story. He waits for a brief moment and adds: Look, I don't mean to test your patience. I'm confused, tired, and my head is about to explode. If any of you expects us to join his side, just speak openly, let the other expose his points and don't try to play with us. ..anymore he adds internally. I think it's the least you can give us if you want us to decide. " }, { "author": "13_CBS", "message": "The first creature gives the second a very long look of loathing, then replies to the horsewoman and Elledan.\n \"Heh heh heh...a commendable attempt to get us to destroy one another, but ultimately futile. However, that does not mean that I will try to deny that filthy creature anything and everything, if possible. Including you.\n\nAs for returning you...I cannot. It is beyond my power to do so. That creature, and others like him, have used magics far too powerful to simply transport you out of here.\" At this, the second creature grubmles a few curses, muttering about how it was the FIRST creature who brought the mortals here...\n\n \"What do I offer you? As I said, food, protection, shelter. I do not know what THAT thing will offer you, but whatever it will be, it will not be to your benefit. He claims, as he said before, to offer you much of the same, but I assure you that he does not. And despite my...\"discomforting\" appearance, I am a...creature, of my word.\" " }, { "author": "Thymin", "message": " Elledan: \n\n \n Originally Posted by 13_CBS \n \"...As for returning you...I cannot. It is beyond my power to do so. That creature, and others like him, have used magics far too powerful to simply transport you out of here.\" \n \n\nThe elf seems overly calm as he asks, \"Wait. Are you saying that we cannot return, or simply that you cannot return us?\" " }, { "author": "13_CBS", "message": " \n Originally Posted by Thymin \n Elledan: \nThe elf seems overly calm as he asks, \"Wait. Are you saying that we cannot return, or simply that you cannot return us?\" \n \n\nThe thing replies, \"I am unsure. All I know is that it is beyond my power to return you.\" " }, { "author": "Paladin Latham", "message": " Woman on a Horse \n They are arguing over our allegance? They who could fight dragons on equal terms? Something is wrong here. I...I can't figure this out on my own... \n\nLooking at both creatures the woman speaks with authority;\n\n You both demand an answer now, but what you offer is unpalatable to say the least and must be discussed. Leave us. Return in one day and we will have the answer you seek. " }, { "author": "DarknessLord", "message": " Dave \n\nDave shakes his head.\n\n“ Lass, what we need isn’t time to consider this, if we must make a choice, and as I stated I’m not sure I like either option, time is not what we need. Give both creatures a chance to speak, so we have as much information as they’ll give us, then we can take time to figure it out. ” Dave, spoke again, very bluntly and matter-of-factly however he (unintentionally) came across as slightly patronizing and like he felt like he was stating the obvious. He turned to the first creature.\n“ You done? ”" }, { "author": "elkhantar", "message": " Kalender \n Ok, that's a pretty good summary, and a good offer if, as Elledan said, there are no strings attached. I'd swear there are no strings, but adamantite chains... What about you? he asks the second creature. Can you return us to where we belong? what do you think he really wants? he says, pointing to the first creature." }, { "author": "munimortal", "message": "\"I dunno how you feel, but I feel that the first creature is not lying. He seems willing to help us, and to be honest, we have no idea where we are or how to get home. I vote we take his offer of friendship.\"\n\nEire knows that this creature could have aimed a little closer taking this whole group out of the equation. Still this offer of friendship seems a little vague. Eire stands still holding his sword, as he expects to do for quite a while, it brings him great comfort." }, { "author": "13_CBS", "message": " \"DEMAND? HMPH. I DO NOT SO MUCH DEMAND AN ANSWER AS MUCH AS I URGE YOU TO QUICKLY COME TO A DECISION. LIFE DOES NOT LAST LONG IN THESE WASTES, YOU SEE.\n\nAS FOR YOU...NO. I AM ALSO UNABLE TO RETURN YOU. THERE IS A POWERFUL FORCE AT WORK HERE THAT PREVENTS ANYONE FROM SIMPLY LEAVING THIS PLACE. NOT EVEN I COULD SIMPLY USE MY ENCHANTMENTS TO FLEE THESE WASTES...\" \n\nThen the first creature turns to Dave. \"Done? Quite so. I have offered my terms; come with me, and I shall provide you food, shelter, and supplies.\n\nIf you wish to deliberate over this issue longer, then I shall leave you with enough supplies and shelter to last a day. I cannot guarantee your safety from other foul creatures, and I cannot provide you any further assistance than that, unless you join me. Likely, this other fool will offer the same.\" \n \"OF COURSE.\" " }, { "author": "Thymin", "message": " Elledan: \n \"It seems strange to me that both of you are offering us seemingly identical deals, yet you swear the other offers us only deceit. How are we to choose between two identical deals? What say each of you about what you think the other expects from us in return. After all there must be some reason why you loathe each other. After you each answer that question I think we will be able to come to our decision after a short deliberation.\" \n\nHoping that the other mortals would be of help discerning the intentions of these creatures, the elf waits calmly for a response." } ]
[ { "author": "ArenaManager", "message": " Arena Tournament, Round 26: Beleg vs. Todd \n Map: \n Spoiler \n\n \n \n\n XP Award: 300 XP\n GP Award: 300 GP\n\n King Korath - Beleg \n Mavian - Todd \n All Combatants, please roll initiative. " }, { "author": "Mavian", "message": "Ready when you are." }, { "author": "king korath", "message": "initiative\n (1d20+5)[ 20 ] \nstill have stuff to buy." }, { "author": "Mavian", "message": "At the moment, I can't think of any purchase I need to make, so I will await your purchases." }, { "author": "king korath", "message": "I am done. Are you going to roll for initiative?" }, { "author": "Mavian", "message": "I was just waiting to see if you were going to purchase anything before doing so.\n\nInitiative - (1d20+1)[ 19 ] " }, { "author": "Paladin Latham", "message": " High Ref Paladin Latham \n\nI've given him an extra day because of forum lagging, but I have to call it.\nDue to inactivy, Beleg is disqualified.\n\n Todd is declared the winner and recieves the treasure and experience. From an EVIL CLOWN! Dun Dun Dun! " }, { "author": "king korath", "message": "Just missed, oh well, karma strikes even. If you saw my character in Round 27 you might understand,😉 sorry about that." } ]
[ { "author": "Rodgin", "message": " The Underdark. A place of death, shadow, and betrayal. Yet, even here, alliances happen. They need to happen. One such alliance has taken root in Menzoberranzan. Three houses have joined together, with the attempt to join the top eight houses in the city. But will the alliance hold? Or will their enemies prevail. \n\nThe three houses have sent representatives to a meeting in the Stenchstreets. There are also some potential mercenaries there. A new strategy has emerged, and they want to be sure that all the houses are ready for the attack which is impending.\n\n(I’ll be sending out personal PM’s over the next day, running out of time. You can do basic greetings if you like.)" }, { "author": "dyslexicfaser", "message": "(OOC: Guess I'll start, then. Who are we conspiring to destroy, anyhow? I kinda joined up at the last minute, so if it's been mentioned, I don't know it.)\n\n Vassan \n\nA lean elf by the name of Vassan strolled along, on his way to a secret rendevous. This was not unusual for Menzoberranzan - at any one time, a dark elf could assume that most of the drow he met on the streets were embroiled in assassination plots or conspiracies of one sort or another. He looked more like a common merchant than one who had clawed his way through Melee Magthere, the fighter's school; he wore neither armor nor piwafwi , and his only weapon was a single kama thrust through his belt.\n\nHe was only a male, and a commoner at that (and thus completely expendable), but he hoped to curry favor with his Matron by competently representing the House Kenafin, the 12th house of Menzoberranzan. Kenafin did not number many nobles among its ranks, and Vassan (as did many others) hoped to ride the usual chaos up the ranks." }, { "author": "Mantid", "message": " Inomonin \n\nInomonin walks to the meeting with a look of confidence, his eyes carefully scanning the crowd around him. His clean, neatly braided hair and his well kept armor showed an air of importance, while the scares that criss-crossed under the maze of tattoos on his armorless arm told of a drow who had seen some of the harshest conditions Underdark could offer.\n\nArriving at the meeting point, Inomonin turns his back to the wall and waits. His mistress's instructions were clear, to help Srune'Lett, the 11th house, rise to power. He was to be their eyes and ears in the meetings until his mistress could join the representatives herself." }, { "author": "SurlySeraph", "message": " Broshdan \n\nA well-armored duergar marches towards the meeting place, glancing back from time to time to make sure that his charge (a female drow) isn't lagging too far behind. The speed with which Broshdan moves in the plate armor suggests that he is an experienced fighter, and the web of thick scars on his cheeks confirms that impression.\n\nAt the meeting place, Broshdan briefly looks over Inomonin and Vassan, then turns back to wait for the female drow following him. The 9th house hired him to guard Nazira and forge weapons, not to speak on their behalf, and he knows not to risk offending the representatives from other houses in such an important meeting." } ]
[ { "author": "Koga", "message": " \n You have been hired by the king of hyrule to find the triforce pieces before the evil monarch named \"Gannondorf\" can.\n\nIt's not known how many of the triforce pieces he has, though he did steal thier's. Which proves he atleast has one, and if he collects all three, he will gain unimmaginable power!\n\nThe king has hidden in an underground cellar, as it would be too dangerous to stay in his kingdom visible to gannondorf and his minions.\n\n\nThe nearest dungeon on foot is the dungeon-forest. Rightly named do to the magicaly forged trees having a hole leading to an underground lair of despair. \n \n \nFeel free to go anywhere you want on the map, the triforce pieces could be located anywhere." } ]
[ { "author": "Zinaida", "message": "Your boat-caravan has been traveling hard north from Ghelvan for a week now. Contracted out as mercenaries, moneychangers, mere travelers and even stowaways you've hitched yourselves to this wagon and it's cold, remote destination; Ghant. As another mid-afternoon rolls by the ship comes to a sudden halt and a frenzy of activity begins on board the deck. Gustav Sundiaz, the man of your employ and VIP onboard with sole exception to the captain, trundles around the railing in an awkward pace and with his considerable bulk it is at best a precarious perch. While men dart back and forth frantically Gustav mutters to himself and stuffs one of his large hands inside his coat, well known as a zone of comfort ( or security blanket if you prefer ) to the portly merchant. As seconds tick by the activity aboard the whole ship grows lively and more people ascend to the deck to see what's going on.\n\n \n Spoiler \nOOC: Where are you and what are you doing? :)\n " }, { "author": "Penril", "message": " Gorbas \n \n Spoiler \nBinding check (1d20+4)[ 11 ] for Malphas the Turnfeather (DC 15) ... black teeth and tongue if I fail.\n \n\n\nThe muffled sounds of activity awaken Gorbas so suddenly that hit hits his head on the wall of the box. Stowing away in a small box seemed like such a good idea ...\n\nStanding up into a crouch, Gorbas attempts to stretch, but the box is too confining. Lifting the lid from the box, Gorbas peers around the hold at the cargo.\n\n \n Spoiler \nAlritey, Hide at (1d20+11)[ 21 ] and Spot (1d20+1)[ 15 ] . I'm looking for anyone people wandering around. If it's all clear, I'm sneaking out.\n " }, { "author": "Derwood", "message": "More than just mildly annoyed with the conditions in what qualifies as her quarters, Xandra has taken to spending her time on the main deck (or when requiring privacy in the depths and darkness of the cargo hold).\n\nCurrently she sits near the prow of the ship with various broken pieces of artifice and burnt pages of books in front of her, trying to garner some semblence of what her former Master's work could have been leading up to.\nWhen the ship comes to a sudden stop and the sailors froth themselves into a panic, she gathers the remnants of her Masters legacy and starts to move for the safety of belowdecks. If there is something trying to stop the ship for whatever reason- she'd rather have the sailors be the one to take the brunt of any fight before she has to get involved." }, { "author": "Zinaida", "message": " Gorbas\n \nA trickling stampede of people impedes your way but no one seems to be the wiser about your presence as you blend in to your surroundings and even the crowd. What guards there were on duty are all top-deck and are being shouted orders.\n\n Xandra \n\nBefore you can make it all the way down to your quarters a flood of people blocks your path, stampeding mindlessly up out of curiosity, dread or for lack of anything else to do. A few souls wise enough to stay below deck wait for the absence of guards or prying eyes and begin to quickly rummage through any rooms left open or unlocked from the suddenness of the ship's activity and a few of the more seasoned sailors have also hidden below decks and slipped themselves free bottles or glasses of a rum from the storage while no one was looking. All in all, nothing out of the ordinary other then a mild inconvenience. Perhaps mixing goods AND passage on the same ship was not the best idea after all." }, { "author": "Surrealistik", "message": "Kherak, bored with the passivity of his journey, and tiring of contemplations as to its ultimate purpose, overhears the commotion. His interest piqued, he quickly collects his possessions, weapons handled with special deference, and throws open the doors to his quarters with a mighty shove. Stomping heavily towards the upper deck, the warforged hopes to discover any trouble that might yet whet his blades and bloodthirsty appetite. His vast form loudly crashes and clanks across the sturdy wood, casting thunderous reverberations throughout the hall. Making his way to the stairs above, he deftly shoves aside any who dare cross his path, glaring straight ahead with singleminded purpose, incarnadine eyes narrowed and poised." }, { "author": "Derwood", "message": "Now more than just a little frustrated, Xandra simply gets out of the way. She'll head for the highest vantage point she can find and will simply observe the passangers, crew, and surroundings. Vigilant the point of paranoia. She does NOT like being on a ship (this had to have been Norvan's idea (or at least she blames him like it was)) and is just a little on edge.\n\n Mumbling to herself, \"You people are all lemmings. Scuttering to the surface like worms in a storm. Pitiful...\" " }, { "author": "harmonictempest", "message": " Norven \n\nThe fair-haired young man, dissatisfied with the amount of light below deck, has taken to reading wherever he can find some space above deck. Currently sitting against the rigging on top of one of the ship's boats, he is engrossed in a thin book, frequently turning a page back to and rereading before moving on. At first oblivious to the growing shuffle, he slowly becomes aware again of the ship around him. Already perched a few feet off of the deck, he looks around for a bit until he catches sight of Gustav, at which point he sighs and folds the book shut, keeping his place with his thumb. He watches the bustle on deck with some bemusement, and waits for its source to be revealed.\nHe sees Xandra bundling up her things, obviously annoyed at the influx of people, and smiles to himself. Now, Xandra, they're not going to bite you. Then, sighing to himself, though they can get pretty annoying, especially after this long in cramped quarters together. \n\n((Sorry for the lateness - this is what I get for forgetting to subscribe to the thread! 😦 Also...we're on a boat?))" }, { "author": "Penril", "message": " Gorbas \n Gi' us a hand will ya? Gorbas growls as he ducks into a doorway and rummaging in his bag. He pulls out a scrap of dry meat and holds it in his right hand, over his out-held left. A sharp beak suddenly snaps into existence, snatching up the meat. The beak is followed by a large, scruffy raven, which shuffles onto Gorbas arm. Sending the brid aloft, Gorbas says let's take a looksie as the dark shape flies out to the deck area and above the scene.\n\n \n Spoiler \nSummoned me bird, what can I see thorugh its eyes as it circles high over the boat?\n " }, { "author": "Zinaida", "message": " Kherak \n\nPeople quickly make room for your bulk to pass through even if it means uncomfortably squishing their fellows against the walls or railing and eventually make it up to top-side. The two guards posted at the entrance to below-decks watch you nervously, as they have every time you've made an appearance on this voyage, but otherwise leave you alone. Looming over the crowd you can see the boat has pulled in close to shore and the object of interest seems to be something fastened to a large wooden post buried into the shore side.\n\n Xandra \n\nA gloved hand lands on your shoulder as a guard tries to get your attention. \"Ma'am? Ser Gustav requested that you and your friend speak with him immediately..\" He turns and points over to the front of the boat where Gustav is in conversation with the first mate, a look of disbelief at their private conversation on his face.\n\n Gorbas and Norven\n \n \n Spoiler \nYou can see the wooden post and the sign on it clearly; it's a macabre symbol formed out of the dismembered arms and legs of a man shaped to resemble an hourglass. At the center of it's axis is the man's head, nailed onto the crossed limbs with an enormous metal spike. His torso is nowhere to be found.\n " }, { "author": "Derwood", "message": "Letting on a sigh that borders on a growl, Xandra shrugs the guards hand off of her shoulder, and nonchalantly walks away while saying, \"The summons is almost expected- but if you presume to touch me again, you'll lose the hand, meathead.\" \n\nShe moves deftly across the ship, getting within earshot of Norven so as to inform him that \"his Lordship of Girth\" has requested an audience without waiting for a response." }, { "author": "harmonictempest", "message": " Norven \n\nHe grimaces slightly at the macabre sight, but then, you'd see worse in the gutters if you lived in the city long enough. He briefly debated getting Sul from his cabin and having her scout it out, but dismissed the thought - wouldn't want to draw attention, and the poor owl would probably rather sleep.\n\n\" My, aren't we snippy today? \" he comments as Xandra walks up to him. \" You know, they may not be as smart as you, but they're generally a lot more helpful if you're nice to them. \" He smiles, not expecting to be taken seriously - this is old banter. Chuckling at the title she gives Gustav, he hops lightly down from his perch and follows her." }, { "author": "Penril", "message": " Gorbas \n \n Spoiler \nCan I attempt a Knowledge roll to determine anything from this grotesque piece of signage?\n \n\n\nThe scruffy raven perches near to the conversing pair at the front of the boat and begins to clean its feathers. (Raven's Listen (1d20+3)[ 14 ] )\n\nGorbas sighs and stretches out his stiff limbs, wondering what to do next. He shrugs and sneaks back to his box before everyone clams down enough to question him (Hide (1d20+11)[ 19 ] Move Silently (1d20+4)[ 18 ] )" }, { "author": "Surrealistik", "message": "Kherak stares hard at the distant object, sharpening his glare in an attempt to determine its nature.\n\n \n Spoiler \nSpot Check: (1d20-4)[ 6 ] \n\nAssuming he spots the object, he considers it throughly with morbid curiousity, the expression on his face betraying a twisted infatuation with the ghastly trophy.\n\nOtherwise, he quickly turns from the wooden post in a huff, grimacing in self-anger at his inability to more precisely discern the cause of the ruckus.\n \n\n\nHe then turns from the sight, hoping to garner some additional measure of clarification from Gustav, tramping towards him like a thundering menace, treating those in the way with his usual courtesy. A terrifying grin creases his gruesome features as he wonders if he might be permitted to assist the guards in 'regaining order' upon the ship." }, { "author": "Zinaida", "message": " Norven, Xandra and Kherak \n \n Spoiler \nGustav mutters to himself, \"The Azure Lich.\" Turning he visbile shutters at the sight of Kherak but forces a weak smile when he sees Norven and Xandra behind him. \"Terrible, isn't it? I've asked the captain to not make stops till we reach the deltas near Ghant but they fear this part of the river may be trapped or worse, tainted.\"\n \n\n Gorbas \n \n Spoiler \n You recognize it as a symbol of timelessness used by Herod the Blue, a powerful Lich who's claimed dominion of everything west of river completely uncontested. Perhaps what is frightening everyone is that these macabre symbols are being found along the shore opposite of his blasted lands. You have plenty of time to contemplate this as no one notices you nor your raven as they scurry about like ants on the deck.\n " }, { "author": "Derwood", "message": " \n Spoiler \n\nDoes Xandra know anything about this Azure Lich? Knowledge (Arcana): [roll]d20+6\n\nIf Xandra knows who the Azure Lich is, then:\n Xandra crosses her arms behind her back and raises her eyebrow. Tainted riverways are the least of your concerns if the Azure Lich is in control of these waters. If you feel this vessel is under-defended, then my companion and myself will gladly lend our skills. For a price. \n\nIf Xandra does not know who the Azure Lich is, then she'll stand silently with an unconcerned look on her face, even though she's rather excited about the fact that she may have the opportunity to study tainted samples of water, and what powers they could add to her alchemical skills.\n " }, { "author": "harmonictempest", "message": " \n Spoiler \nKnowledge check to see what I know about the Azure Lich/the symbol we saw (don't know if arcana is the right one or not): Knowledge - (1d20+11)[ 19 ] \n\nCorresponding to Xandra's options:\n(Xandra speaks) Norven will stand and nod as Xandra delivers her bit about protection for money. He would not himself have thought to ask for payment, and congratulates Xandra in his head for such a practical notion.\n\n(Xandra doesn't) Norven's excited to hear about such a potentially fascinating problem to study, and, not noticing Xandra's studied unconcern, asks \" Tainted? What makes him think that? \"\n " }, { "author": "Surrealistik", "message": "Kherak's face contorts into a slight, harrowing smile as he recognizes Gustav's familiar reaction, though his enjoyment is notably soured with impatience as he hears of the delay, the perverse elation on his face turning to a grimace.\n\n \"Indeed.\" \n \n Spoiler \nRoll for knowledge of the Azure Lich: Knowledge(Arcana)?\n (1d20+2)[ 15 ] \n\nIf Kherak is familiar with the Azure Lich, or someone else is and speaks of him, he quickly regains his former joy, fantasizing about the slaughter and conflict likely to lay ahead, and the promise of plunder, gold and bloodshed to follow in their wake. He turns to the merchant, his face aglow with horrifying delight, locked in a gleeful rictus. \"And lest you repurchase my services, Gustav, it is but a certainty that you shall die in terror when Herod deigns to claim you.\" \n\nOtherwise, Kherak makes an inquiry of Gustav, leaning over the man, eyes set with deadly insinuations upon his own; \"And as you've piqued my curiousity, do tell me then merchant, of this 'Azure Lich' you are so keen to mumble about.\" \n " }, { "author": "Derwood", "message": "Woops- roll error, (1d20+6)[ 8 ] " }, { "author": "Penril", "message": " Gorbas \n\nGorbas, never having been bothered by dead things, (even if they did get up and wander around from time to time) slips back into the box to await the arrival to land. As a way of passing the time, he look through the eyes of the raven, watching the folk on deck go about their business." }, { "author": "Zinaida", "message": " Norven and Kherak\n \n \n Spoiler \n Both of your rolls were sufficient enough; you know that the Azure Lich has dominion of everything west of the river and has turned it into a blasted land. Rather then risk raiders or war, Ghant has found alternative routes into the southlands and only the daring or foolhardy would try to brave this gauntlet.\n \n\n \nGorbas \n \n Spoiler \nYour raven spots a curiously small man pacing around the back end of the ship; given his height and stature you could roughly assume he's probably a demihuman, likely a halfling or the like.\n \n\n\nGustav trembles at the thought. \"I-Indeed! I'll triple all of your wages if our goods escape this unscathed! Who knows what blasted things await us...\" His eyes drift temporarily to the western bank; along it's shore you can see shoots of reeds and grass jutting from the blackened soil; curiously, rather then foliage or plant matter they are made of brittle looking bone." }, { "author": "Surrealistik", "message": "Seeing that he has succeeded in terrifying the merchant, Kherak draws slowly closer to his chittering form, eyes but narrowed slits, his countinence almost an avatar of sadistic revelry. At last he stops, towering over the frightened man, his unflinching gaze looking down upon him like the malign glare of a desert sun. The barbarian's lips part to loose a deep rumbling laugh, coarse and tainted with jovial mockery. \"You insult me o merchant. Your offer is but a pittance amongst the prodigality of your great wealth. If you are wise, you will instead agree to my terms, or your stinginess shall prove most costly indeed.\" \n\nHe smiles broadly at Gustav, bearing horrific layers of jagged adamantine fangs.\n\n \"That said, they are quite reasonable, for a man in your position, and one in my own. I am certain you have a number of weapons, scrolls, potions and other such... 'employable' wares upon this ship. An amount of these satisfactory for the defense of your vessel, by our determination, shall be provided to us, free of charge, in addition to this meagre increment of salary. Is this acceptable Gustav, or will you chance that your feeble, incompetent fleshlings can withstand the honed wrath of the Azure Lich? Quite a gamble, especially for one so tenuously situated. You stand at the exigence of undeath and eternal slavery merchant. I assure you thus that the safety of this ship's contents will prove the least of your worries. Choose wisely, lest mad refusal be the last decision you ever make...\" " }, { "author": "Penril", "message": " Gorbas \n\nWith but a thought, as he hunts around in his bag for a piece of cheese, Gorbas sends the raven around to the back of the boat to consider the curious person.\n\n \n Spoiler \nSpot (1d20+3)[ 23 ] Do we spot anything untoward?\n \n\n\n((OOC: goodness! I'm rolling well on this thread! Although, knowing me my luck will dry up when I need to kill something))" }, { "author": "Zinaida", "message": " Kherak \n\nGustav jaw stammers for a moment at your craven attitude but fear overrides his mind and he nods pitifully. \"Y-y-yes. Yes! In my bunk, right this way all of you!\" He turns and quickly scurries off towards the back end of the deck, up the stairs and to the select few top-quarters designed for important members of the voyage, such as the captain.\n\n\n Gorbas\n \n \n Spoiler \nThe small little man seems idled with an empty glass object in his hand. Taking a cautionary look over his shoulder he hurls it over the side of the deck's railing before disappearing through a trap-door into the ship's hold, nearest to the kitchen.\n " }, { "author": "harmonictempest", "message": " Norven \n So easily frightened...it's a wonder he's lived this long. Ah well. Triple better be worth it. Norven shrugs and follows Gustav toward the cabin, looking mildly impressed as he makes room for Kherak's considerable bulk." }, { "author": "Penril", "message": " Gorbas \n\nWith a sense of intrigue, Gorbas commands the raven to stay watching the dark waters in case the glass object a) floats; b) glows ominously or c) rises from broiling, black waters as a betentacled monster made of glass.\n\nIf nothing interesting happens Gorbas sighs and dismisses his bird, which disappears in a burst of black feathers.\n\nGorbas sits quietly for a while, then sighs again as his curiosity overcomes him and he sneaks back out of the box to search the hold to see what this halfing is up to.\n\n Hide (1d20+11)[ 20 ] Move Silently (1d20+4)[ 17 ] " }, { "author": "Surrealistik", "message": " \"A superb choice Gustav. Your wisdom does not disappoint.\" \n\nKherak grins in satisfaction at the merchant's reply, and makes his way with impudent confidence towards the senior quarters. He clomps closely behind the cowed man, careful to assert his presence as though it were a ward against imminent danger. Upon reaching their destination, his grin fades into a contemptuous sneer.\n\n As pitifully weak as he is affluent. Should the opportunity arise, I shall happily relieve him of life and wealth alike. ." } ]
[ { "author": "stimpius", "message": " DM \n\nThe sun is beating down mercilessly upon the baked clay streets of Rhuves. Striding down the main throughfare are people of all descriptions heights and ages. You see boys running about playing tig whilst the girls and doing something with a rope strung between two of them and a third jumping over the top. Market vendors hawk at you as you walk through the city trying to sell you some stuff, most of which looks tacky, but every now and then something glints and catches your eye.\n\nThe buildings look to be mostly wood but the bigger buildings which are obviously more expensive are starting to be clad in stone. The only true stone building in the city is more like a marbelite structure, but it has veins of pink and purple running through it. Massive pillars hold up balconies and arches are spread throughout looking like something out of elfish legend. The windows have glass in not hide skins as some of the buildings in the city have and there are even rich purple curtains in most windows. Whatever people may say about the royal family, they will never say they are poor. It is of course the royal residence and where you have been requested. Your meeting is at mid-day after Prince Saech has finished the latest convening of his father’s council.\n\nThe massive wrought iron gate is flanked by a pair of elite guards dressed all in black trimmed with crimson. They do not move and allow you access as you walk past and through.\n\n{{There is about a half hour till the meeting, role-play meeting each other, talking to the guards anything. You can do your walk through the city as well if you wish}}" }, { "author": "Agthorr", "message": "Steve arrives first. Finding himself in the antechamber with nothing to do, he takes a seat at a table laid out with a chess board and begins experimenting with a new opening he's trying to master." }, { "author": "oliana0", "message": " Elora \n\nElora had made the promise to the prince, but despised the thought of entering the capital. The stone roads and oppressive walls of buildings made her uncomfortable. She walked to the edge of her beloved forest and headed through the pastures and farms to the capital. She looks out of place, but walks confidently through the town; women avoid her generally, pointing at her back and whispering. Occasionally, men gaze at her transfixed by her cold blue eyes.\n\nShe arrives at the home of the prince and enters quickly; a bird which had been circling the area lands on her shoulder just as she enters--a majestic, if small, eagle. Her hand goes to pat the eagle on its head and she asks it, \"Ready?\" \n\nOnce she enters the room with the others, she finds a nice corner to sit in and practices tricks with the bird.\n\nThe others in the room notices the young woman is quite beautiful, though dingily dressed. Her long white-blond hair is unkempt and falls past her shoulders. Her skin is pale but dirty. Her eyes are a penetrating clear blue and it is hard to see anything but her eyes." }, { "author": "MCerberus", "message": "Drenzen feels ill at ease today, possibly rightfully so. The price has a scheme going on, and those usually justify him being ill at ease... even more so when the man keeps it a secret. What makes things worse is that Drenzen has been on a week long rest because the prince said \"You'll need it.\" Although he doesn't like to delegate his duties, the short reprieve was a nice chance to catch up on a few things with some locals he can't usually waste time with. Now that was at and end and Drenzen will finally be able to see what the prince is coming up with.\n\nLeaving most of his weaponry with his horse at the stable, Drenzen approaches the royal residence with just a spear and his armor. Most of his clothing is dull gray or brown except for his cloak, a dark green cloak with red trimming, the uniform piece of the King's Spears mounted bodyguards. He walks down the street from where he was staying, salutes the guards as he passes by them and goes into the palace.\n\nDrenzen leans up against the wall next to the council chamber door, his spearhead making a small clink as it hits the stone. He takes a quick look at the two that have already arrived. Chess player. Possibly a decent match. Woman training an eagle inside of a building... interesting. Making a quick assumption of why Elora would be there, he turns to her and asks, \"So you would be the woman the prince sneaks out to see?\" " }, { "author": "TwoCents", "message": " Worl \n\nWorl had been up, as usual, since the early morning. He sat in the inner courtyard of the temple, meditating on the mission ahead of him. Map the island and see what's out there. That's a good job. Needs doing, and sounds interesting. Wonder who else is going? Saech will pick good people. This is going to be fun. \n\nHe sat in the sun, absorbing the light of Ra until almost noon. Sighing, he stretched his arms high and faced the full glare for a moment. Time to go. Carefully checking over his clothing for cleanliness, he straightened his holy symbol and walked the short distance from the temple grounds to the palace. He left his armor and weapons in the temple.\n\n\" Good day, guardsmen! ,\" called Worl as he approached the gates. \" How goes it for you this fine day ?\" The cleric chatted with the guards for a few minutes, trying to gauge their level of tension, but he soon moved inside to the meeting rooms. Spotting the others who had arrived, he nodded at Drenzen and Elora and went to sit with Steve.\n\nHe declined to play with a laugh. \" Now, Steve, you know you can whip me at chess. Don't even ask. Do you know anything more about this job? \"" }, { "author": "Turbit", "message": "\" Might I suggest that you should pay less attenion to the gossip at court, Sir Drenzen. We both know what that is worth. \" Dante said as he strode into the room. He was a tall man if on the lean side. His clothes are well made but plain. The only adornment on him is the royal crest over his left breast. He kept his jet black hair cut short and well groomed. Small clerks glasses were worn before his dark brown eyes. A the momment those are flicking from Drezen to the person playing chess. Hoping that Drenzen would take the hint. \" If one that did not know you well heard such speech they might wonder of your loyalty. \"\n\nWith that he turned to the others and gave the a comforting smile. \" Thank you for coming. The prince will be a while yet but a small snack and some drinks are on their way. Please make yourselves at ease. Madam, Would your eagle wish something to eat? I can have kitchen bring up so strips of meat if you wish. \"" }, { "author": "MCerberus", "message": "Drenzen gives an annoyed but amused shake of his head as Dante smooths over his question with pleasantries. Dante seems to have a way with occasionally annoying Drenzen. In fact, Drenzen is pretty much certain that the information about the prince sneaking off, and how damned long he's been going unnoticed, came from him one way or the other. Either Drenzen is about to punch him or he's doing his job better than could be expected.\n\nRegaining his usual focus, he turns to Dante and asks, \"Well I don't suppose you have any information on this plan of his? He's been keeping all of the Spears and especially me in the dark about it.\" \n\nThen realizing that Dante was hinting that he should be talking gracefully and nobly, he apologizes to Elora.\n \n\"I must apologize for being so forward. It's my job to make sure the prince doesn't get in over his head in danger.\" " }, { "author": "stimpius", "message": " DM \n\nThe double doors to the antechamber come gliding open, and out steps a man. A rather tall man with a bald patch on the top, he's dressed as a butler with a black suit and hat under his arm. Noticing the group he walks over and intone's\n\n \"The Prince will see you now.\n\nI would tread carefully his father is feeling worse for wear and the council meeting didn't break up with good will towards everyone there.\" \n\nAs he turns around you see a name tag on his left lapel entitled \"Jeeves\" and he strides back up to the door to wait for you. Once you follow he leads you down a thickly carpeted and well ordered hall way with pictures on the walls at regular intervals which all seem to be aristocratic people with a fairly boring air about them. All posing in one way, you assume the royal family.\n\nHe stands ouside a thick oak door and knocks politley. A deep voice you all recognise as Seachs answers\n\n \"Enter\" \n\nAnd walking in you see him in a richly appointed study. Oak bookcases lined with leatherbacked books behind him and he is on a formally rich chair behind a massive teak and polished table.\n\n \"Welcome friends. I would have some formal speech prepared but basically im too run down to do so. There is not much time left and ill give you the basic facts. Up on what we class as the border there have been sightings of 'things'. They look like humans crossed with dogs which then bred with goblins. Castle Ormek has sent out patrols that have never returned and what was once a mighty empire is stagnating. I want you to go up there, and fully map everything out. So we can find any mines or minerally rich deposits, any other people settled here we can trade with and just information as much as you can get. I give you one chance and one only here, if you want out say so now. I do not pretend this will be a walk in the park for any of you. I would accompany you but i am needed here, i know each of you individually and well and know you are all up to this task.\" \n\nWith this he leans back and a comfortable glint that you are all used to seeing settles into his eye and a faint smile creases his handsome face." }, { "author": "oliana0", "message": " Elora \n \"Does the prince really have to sneak anywhere?\" Elora responds to the man in metal without looking up.\n\nWhen beckoned, Elora taps her shoulder and the eagle hops from the ground to her knee and then to her shoulder, facing backwards. Elora stands and walks down the hallway into the study. She looks around and reaches out to touch the shelves; the warmth of the formerly living material pleases her. Even once cut from the ground, wood is never cold to the touch the way stone or metal are.\n\nElora appears distracted by the shelves during the speech, but she promptly answers back to the prince when he is finished, \"Do you have a way for us to communicate back to you?\" Her words affirm she plans to go on this expedition." }, { "author": "Agthorr", "message": "Steve responds in a rapid monologue, \" I mean no offense, my Prince, but if the patrols have not returned... then we do not know what we may be up against. If it were coming from anyone else, I would assume this was a suicide mission. What gives you confidence that we will succeed? Do you have other information which, for good reasons no doubt, you cannot share? Yes, that must be it. I'm in. \"" }, { "author": "stimpius", "message": " DM \n\nThe prince turns his steely blue eyes on Steve.\n\n \"The main reason why the patrols failed, is dissension. Those who support the court's side against my father are arguing that we should never have left the old land. That we should never have sailed to this island. I know you all personally and i believe that this will not be the case with this group. If it is, then that is most unfortunate for yourselves because it is your lives, not mine.\" \n\nTurning his gaze to Elora she sees the familiar smile directed at her and herself alone,\n\n \"Well I wouldn't send you out there without something now then would I?\" \n\nHe leans down and opens a drawer pulling out a fist sized blue crystal. He hands this to Worl.\n\n \"The power of the Sun God is infused into this crystal they work as pairs, whatever you say into this will be repeated in the other. I hold the other and have it normally set so only i can hear it. You must think your thoughts into it as well as how loud you wish them to come out and how loud it will be speaking back to you.\" " }, { "author": "Turbit", "message": "Dante shrugged his shoulders at Drenzen but the enterence of the servant stopped him from saying more. He followed the servant to the study.\n\nAs the Prince spoke he watch the response of the other. carefull noting thier reactions. To what the Prince had just said Dante merely shook his head before readjusting his glasses. \" My answer hasn't change since I first said it, M'Lord. The Jerkins boys will handle your schuduel well enough and I have left the other matters in capable hands.\" " }, { "author": "MCerberus", "message": "Drenzen listens to the prince's plan and the objections and thoughts given by the others in silence, thinking them over in his head. He finally says to the man, \"This is all well and good, but it still leaves you a man behind on your guard. The roads are perilous with predators, maybe caused by these wolf-monsters you describe. I assume you've already picked out someone to fill in while I'm gone?\" \n\nDrenzen then softens his expression and gives a sly grin.\n \n\"I'll assume you've already thought of any other objections and have found ways to convince us otherwise.\" " }, { "author": "TwoCents", "message": "Worl's normally sunny expression turned grim as his prince spoke of the dog-monsters. For a moment, memories of the last sight of his parents clouded his vision.\n\nHe leaped up in frustration. \"It's stupid to waste time with 'woulda coulda shoulda.' We're here now. I knew there were whiners, but I didn't think it was this bad. Blessed Ra, shed some light on these idiots!\" The priest folded his arms and glared in the direction of the council chamber.\n\nSuddenly realizing he had been asked a question, Worl relaxed his angry stance and smiled at his friend. \"Of course I will go on this mission, my prince. It's a good thing, and it'll help us all to live in peace and prosperity! As far as dissension, I don't think that will be a big problem. I love you like a brother, and I think that goes for everyone else here too.\" \n\nWith a sweeping gesture, Worl waved at the others in the room. As his eyes met Elora, a blush slowly spread over his face, eventually turning his ears an interesting shade of crimson. \"Ah, er, yes, everyone ... friends ... work together ... sitting down now\" With an embarrassed thump, he dropped into the nearest chair." }, { "author": "stimpius", "message": " DM \n\nThe prince sweeps his gaze across all of you, his gaze lingering on Elora's a moment longer than the rest.\n \n\"Very well assuming there are no more complaints or questions, you are free to leave. I want a report when you reach Castle Ormek, or earlier if anything catches your attention, remember this area has only be roughly mapped and we don't tend to stray too far off the beaten paths, so call in earlier if you find something that looks intresting\" \n\n[[If none of you mind a fastforward we'll go straight to the first intresting thing, if you do ignore everything below and we'll go with what you want]]\n\nSun and landscape passes by for a few day's with absolutley nothing of intrest or note. You pass a few travellers all bound in the opposite direction and after nodding your heads and smiling at each other they are forgotten when it comes to the end of the night. However when you come to within 10 miles of Wornach and are about to start the northward leg of your journey, you spot a stack of smoke raising its way into the sky directly north of your position. From the city it would be hidden by a ridge of hills but from where you are it looks to be about 20-25 miles, and if what Elora remembers is right, it is in the middle of some form of woodland." }, { "author": "oliana0", "message": " Elora \n\nElora had been drifting on and off the path; the hard road is good for booted feet, shoed horses and carts, but the soft grasses on the side of the road were more pleasant to her. Her eagle is perched on her shoulder for most of the day but takes the occassional flight, especially to catch a small creature or even to play in the updrafts of the warm days. The bird calls out and returns suddenly to Elora, drawing her eye to the black smoke rising in the north.\n\nA familiar feeling of fear and dread comes over Elora and for a moment she looks quite sad.\n\n \"Worl, it might be a good time to notify the prince. There's a large fire in the forests north of Wornach.\" Elora's face maintains a look of concern." }, { "author": "Agthorr", "message": "Steve squints at the smoke, trying to gauge the size of the fire. He also tries to recall the recent weather and assess whether a naturally occurring forest fire is likely.\n\n(OOC: size of the fire meaning \"small campfire\" versus \"huge bonfire\" versus \"OMGEVACUATE!\", for example)\n\nRolls, if needed:\nSpot: (1d20+5)[ 18 ] \nKnowledge (nature): (1d20+5)[ 16 ] " }, { "author": "Turbit", "message": "Dante grimaces at the sight of the smoke.He had hope that the situation was a product of the council's scheme but this didn't look like something they'd do. Shrugging off his doubt he drew one of his long knives before looking back at the others. \" I think we'd best be alert friends. I doubt that smoke is a welcoming bonfire. Elora, you'd probably know this area best. What's in that general area? \"" }, { "author": "TwoCents", "message": " \n Originally Posted by oliana0 \n \"Worl, it might be a good time to notify the prince. There's a large fire in the forests north of Wornach.\" Elora's face maintains a look of concern. \n \n\n \"Yeah, you're right. First let's see what we can find out from here, and then I'll make a report. What can you sense of the forest, Elora? You're much better at it than I am.\" Worl stared at the sky for a moment, and then turned in a slow circle, looking for any other odd happenings.\n\n \n Spoiler \nUnless a Survival +4 check will do something, Worl's got nothing but the Mk1 eyeball and common sense to help with this. Spot +1, Search +3, and Listen +3 are all untrained.\n \n\n\n[I have no problem with zipping ahead, but I had some housekeeping issues I'll cover in the OOC thread.]" }, { "author": "de-trick", "message": " Micheal \n\nMicheal was very quiet during the meeting knowing his duty was needed and wanting to have his first real adventure instead of being couped up in a castle. Micheal wears the same uniform as Drenzen, except for one differences instead of a spears on his chest, there is a shield with a picture of a hawk with 2 swords crossed behind it." }, { "author": "oliana0", "message": " \n Spoiler \n\nOkay, what can Elora know? The area is a wooded area north of Wornach, there is a forest surroudning Wornach. What time of year is it? Are forest fires common in this time of year? Has it been dry? Windy?\n\n survival - (1d20+7)[ 9 ] \n " }, { "author": "stimpius", "message": " DM \n\nElora knows that in this particular forest live mainly doe and deer and many varaities of wild plants and smaller animals. If her eagle happens to be about with her, she gets a strong strong feeling of horror from it through her empathic link.\n\nTo your memory the recent weather has been fairly hot, but it has rained nearly once in every 3 days, infact it rained 2 days ago, and it was a fairly substantial downpour which happened.\n\nWorl sees atop a hill close to the wood which appaears to be a fire what would seem to be a blood red flag flying atop a flagpole. {{Dang nat 20 on what i rolled for you :)}}\n\nIt is currently around spring just coming into summer, and the wind at this current time is not all that substantial. Not even enough to barely rustle the branches of some of the taller trees." }, { "author": "TwoCents", "message": "Worl pointed at the hill top and asked the others, \"Hey, does that look like a flag to you?\" He then turned and took a good grip on Donk's reins, just in case." }, { "author": "oliana0", "message": " Elora \n\nElora considers the situation and the weather recently and replies, \"It's a good forest, lots of animals, no settlements. I would suspect that fire is not a natural forest fire. The weather recently has not been too dry or windy. And I just feel like it is being burnt maliciously.\n\n \"We are a day's walk away from it now, if we are not slowed by hunting. I would like to get there quickly. Are any of you opposed to extending our walking time today to arrive there without stopping?\" \n \n Spoiler \n\nOOC: What time of day is it. How long have we been walking? Do you play by the Forced March rules?\n " }, { "author": "stimpius", "message": " DM \n\nIts roughly 11 o clock in the morning.\n\nYou could turn up as fast as you can push yourselves, forced march i play with yes, specially with the monsters.\n\nYou set off at about 9am this morning only been walking for a couple of hours.\n\nNow that Worl points out the fluttering pennant you can all make it out and as soon as Elora's eagle looks at it, Elora feels a feeling of dread and horror permeate her through the eagles empathic link." }, { "author": "de-trick", "message": " Micheal \n \n Spoiler \nif I can make a knowledge nobility I will\n\nnobility (1d20+8)[ 26 ] \n \n\n\nMicheal looks at the flag trying to think of who the banner belongs to. He scratches his head and says Thats strange in all my study I have never seen a herald as that one. In my opinion whatever banner it is, the owner is not human, or from are parts " }, { "author": "stimpius", "message": " DM \n\nIt would appear that you have not seen this banner at court before. Ever. Infact you don't even know of a single human noble that uses this red background with two crossed swords against an upraised mailed fist." }, { "author": "Turbit", "message": "Unease began filling Dante. Fire now seem unlikely to have bin started naturally and now this flag. \" I think it would be best if we exercise caution in this, Friends. I might suggest that those of us that can move without being noticed should scout ahead to see what we face. I am able to do this myself but I would welcome company.\" " }, { "author": "de-trick", "message": " Micheal \n \nwho ever goes to scout better have send a signal if any enemys of the crown are near. " }, { "author": "TwoCents", "message": "Worl glared at the discomfiting flag and declared, \"We need to go look at that hilltop. We need to get there as quickly as we can. I'm not going to let some other family be burned out of their homes if I can help it!\" \n\nWorl looked around at the others, looked at the distance they had to travel, looked at Donk and Butterscotch, and said, \"Right. We need to be smart about this. Scouts. Well, not me, that's for sure. But Sir Mickyle's right, the scout needs to have a signal or something in case of trouble. I don't have a useful spell for that, and I didn't bring a whistle, so I hope somebody else has a good idea.\" \n\nThe priest shrugged, trusting that somebody, probably the ever-dependable Dante, would have a solution. \"Plus, I'm worried that whoever scouts might get separated from the group. Whatever happens, I figure it's going to be well after dark before we get within a mile of that flagpole, unless Sir Mickyle can go faster.\" \n\nWorl turned to Donk and rummaged in the packs for a while, emerging with a feed bag and waterskin. Loosely tying Donk's halter to a nearby bush, Worl fed the mule and then composed his mind for the communique.\n\n Let's see how this works. Think and then talk, right. I want it at normal volume at both ends. Okay, so just talk to the rock... Clearing his throat, Worl spoke slowly in a slightly stilted voice, \"Ah, Prince Saech, this is Worl with a report from the mapping party. We're about one half day's travel from Wornach and we've spotted a major fire in the woods to the north, about a day's travel north of the road. Ah, there's a flag on a hilltop, near the fire. Nobody here recognizes the flag. We're going to go check it out. Oh, uh, the flag is red with a mailed fist over crossed swords. Uh, did you get that?\" \n\nWorl waited, feeling a little embarrassed to be talking to a rock (even if it was a magic rock), to hear if his prince had a response." }, { "author": "Agthorr", "message": "Steve chimes in, \" Oh! I brought a whistle. \". He pulls on a cord necklace, that had been completely obscured by his cloak, and reveals a simple wooden whistle.\n\nHe continues, \"Dante can take this. I think he's the only one here with any real skill as a scout.\n\n\"Since the flag is many hours away, I suggest that we continue to travel together for awhile--and bring the donkey. If Dante gets that far ahead, we won't be any help if he's discovered. A forced march may leave us fatigued and in no condition to face whatever challenges may be ahead. I suggest we travel as far as we can today and make camp for the night. Tomorrow we can close the rest of the distance, refreshed and alert.\n\n\"Once we get with a half mile or so, Dante can reconnoiter and see what there is to see. Perhaps he can keep some short distance ahead of us throughout our travels though. If the owner's of that flag are unfriendly and have scouts of their own, it would be good if we can spot them before they can spot us.\n\n\"Speaking of which... Elora, can that eagle of yours fly circle above us and alert us if anyone approaches?\"\n " }, { "author": "oliana0", "message": " Elora \n \"She could, but that would be kind of noticeable. Travelling through the woods, she would do better to move from tree to tree, and not circle above us. Out here in the open, it would make her a target, unless there were other birds around.\" " }, { "author": "stimpius", "message": " DM \n\nSome crackling travels through the crystal to your ears and a voice replies just at above a whisper, which you all recognise as Saechs immediatley\n\n \"Do you really need to bellow into my ears? These things are sensative you know. Anyway sorry about the time lag reply I only just got out of a meeting with the council, and they all heard you. So yeah, the consensus is that you go and investigate, no noble recognises this banner or flag, but one did mention about it being seen on some of the monsters shields near Ormek. So proceed, but with all caution. Report back in when you know whats happening there, end of tomorrow at the latest or im going to come looking for you.\" " }, { "author": "TwoCents", "message": " Worl \n\n \n Originally Posted by stimpius \n DM \n \"Do you really need to bellow into my ears? These things are sensative you know. \" \n \n\n \"No, your highness, I didn't know,\" grumbled Worl in an irritated whisper. \"I hope this is better.\" He waited for a few seconds to hear if there were any more complaints, and then continued, \"We'll go up there and look around. We should be on the move again in a quarter hour or so. Ah, goodbye?\" Worl glared at the crystal for a few more minutes, waiting for any further instructions.\n\nOnce he was certain the messaging was done, he carefully returned the stone to its wrappings and replaced it in his pouch. Standing up, he dusted off the seat of his pants and walked over to where Donk was finishing lunch. Worl rubbed the mule between its ears and looked over at Drenzen. \"So, King's Spear, any suggestions? On the one hand, I don't want to push Donk here past his endurance, but on the other hand I don't want to sit on my duff and drink tea while someone's home burns down. An' I really don't think its a good idea to camp in the path of a forest fire, so if we could figure out which way that fire was moving that would be a good thing. I didn't pray for any water spells today, and I'd rather not be burned to a crisp.\" While waiting for a plan to form, he put away the feed bag and water and offered Donk an apple." }, { "author": "stimpius", "message": " DM \n\nA voice comes cascading back across the crystal, rather quietly\n \n\"Yes well now you do. Also about that banner one of the men says he remembers something like it near the castle, but can't remember what exactly. It would appear that you will need to go looking but be careful. I want you to report back in when your done investigating and not before. There will be a pair of fire control squads there from the city by mid day tomorrow - be ready for them if theres anything wrong.\" \n\nWith that the crystal goes dead." }, { "author": "Turbit", "message": "\" Well there we have it. We have till midday tomorrow to find out about what's happening. I would suggest we get moving so as to get there in time. We can talk further while were moving.\" With that Dante adjusted his pack on his back, turned and began to walk toward the smoke." }, { "author": "oliana0", "message": " Elora \n \"Then we hurry today.\" Elora looks pleased with the decision." }, { "author": "TwoCents", "message": " Worl \n \"Yes, let's go!\" Worl wrapped Donk's lead over his arm and began to move after Dante. \"Elora, do you have any suggestions on helping Donk? I don't really know what I'm doing here.\" Worl's face flamed red, but he plowed on, determined to make his point. \"I mean, I do know what I'm doing in the service of Ra, but I'm not too up on what to do with a mule. Feed the mule, water the mule, brush the mule ... am I missing anything here?\" The young priest walked on, steadfastly not looking at Elora as the blush slowly ebbed from his face." }, { "author": "stimpius", "message": " DM \n\nKnowing the pace to set and trudging along playfully passing banter with each other or loosing yourself in your own thoughts, much of the journey looks the same. The same wavy greens and browns of the grasses stroking the calf muscles as you trudge through them and night sets on, and the wind whistles through your hair as early evening comes around.\n\nThe smell of woodsmoke gets heavy and heavy in the air and you see the large black roiling cloud overhead, turning a corner in the trees as you reach a tree line, you find a sight that horrifies all of your eyes, especially Elora's.\n\nThere is a HUGE space been cleared in the forest you can see it extends at least 2 miles back roughly and about 1 and a half across, all the trees are in a massive pile in the centre being burnt on a massive bonfire. There are trees that would be hundreds of years old with their limbs now sloping down and burning away, you can hear sap popping inside and leaves burning to a crisp and floating away on the air with the ashes. What has struck Elora dumb now strikes you all, every single kind of animal you could imagine lays slaughtered around the fire, limbs and entrails galore most spread into grotesque wierd shapes.\n\nWhat surrounds this is what is creepier, there are 4 or 5, what you would call human's, except 4 are bone white, dressed in silver robes dancing around the fifth chanting and gesticulating. The fifth is dressed in a golden robe with a sceptre in its hands, and looking up it see's you. It has no normal eyes but they are a deep bloodshot red and they stare hungrily at you.\n\nInitiatives please; there are 5 'things' roughly 200 feet away now.\n\nTo Elora\n\n \n Spoiler \n\nWill Save please m'dear\n " }, { "author": "Agthorr", "message": "\" Dante, what kind of scout are you? \", Steve says. \" We're approaching through a forest, which means there's plenty of opportunity for concealment. On top of that, those... those... well, whatever those things are--they're near a gigantic bonfire which means their night-vision is shot and all that crackling has got to practically deafen them to boot, and you can't alert us about them until we're on top of them? \"\n\nSteve scowls, while peering at the creatures, trying to see if recall anything about such creatures from the many tomes he has studied (OOC: I'm not sure about the Type of these creatures, so I'm not sure which Knowledge skill to roll here. DM?).\n\nInitiative: (1d20+7)[ 24 ] \n\nOn his first action, Steve moves behind the nearest large tree in order to gain some cover and/or concealment and casts Mage Armor. If the nearest large tree is with 5', Steve also loads his light crossbow." }, { "author": "oliana0", "message": " Elora \n\nElora politely educates Worl on the proper way to keep a mule happy to participate. She's glad he asked, because the mule had been packed unevenly which might have worn out the mule and possibly injured it. She also pets the mule and makes friends with it.\n\nWhen the group arrives at the bonfire, Elora is horrified, \"My goodness.\" \n \n Spoiler \n\n WildEmpathy - (1d20+4)[ 5 ] \n Initiative - (1d20+2)[ 3 ] \n Will - (1d20+5)[ 17 ] \nGlad I rolled the Will last! 🙂\n " }, { "author": "TwoCents", "message": " Worl \n Initiative: (d20+2)[ 6 ] \n Blessed Ra, shine your light on us in this our hour of darkness. Let not the smoke of these unholy fires cloud our vision. \n\nWorl quickly wrapped Donk's reins around the nearest branch, hoping that would slow the mule's headlong rush away. He pulled out his crossbow and checked the load while he stared at the creatures, hoping for understanding.\n\n Knowledge(religion) : (d20+4)[ 17 ] \n Knowledge(arcana) : (d20+2)[ 5 ] \n\nDoes Worl recognize these creatures? Undead? Extraplanar? Something else?\n\nOOC: Clarification, please: is it still daylight? By my calculations 11 am + 7 hrs = 6 pm, so it should be, but...\nAlso, can we travel with crossbows loaded?" }, { "author": "Turbit", "message": "\" What type of idiot keep following the scout when they near their objective?\" Dante hissed, \" Now shut up before they notice us. \" He drew his other long Knife and stepped back in to the darker shadows allowing them to envelope him.\n\n \n Spoiler \n\nInitative: (1d20+3)[ 10 ] \n\nHide: (1d20+6)[ 14 ] \n " }, { "author": "stimpius", "message": " DM \n\n{{Two things; first waiting on Drezen. Second please post 2 rounds of actions. First IC second in the OOC so i can do two rounds but adapt your actions as needed for the second round}}\n\nLooking closer at the creatures they all look human, but bone white, almost as if they have been kept indoors for way too long. Worl recognises the spell that appears to being weaved as some form of summoning spell, to a god called Set or Seth or something along those lines, exactly what he is unsure about.\n\nThey seem to have noticed the group, except Turbit, the 4 outer ones seem unperterbed but the fith, moves out of the group and walks slowly towards you in a shuffling gambit his red eyes piercing you all the time.\n\nElora feels nothing at all is still living from the natural forest around her, and is lucky to have overcome the immense feeling of dread which passed through her." }, { "author": "de-trick", "message": " Sir Micheal \nand so it begins...\nFirst he will un lock his guantlet so able to grab sword later\n\nHe will charge going 190ft and attacking the robed figure(got to get the caster)\nWhen in range to dectect evil will do it if evil Smite it\ninititive (1d20+1)[ 14 ] \n (1d20+6)[ 14 ] if evil +3\n (1d8+3)[ 8 ] x2 +1 if evil" }, { "author": "oliana0", "message": " Elora \n\nElora stands, frozen in her gaze as an uneasy feeling nearly overcomes her, but she manages to shake it off, but not before the paladin and everyone else has a chance to react to the situation.\n\nDeciding quickly she shoes away the eagle who alights and moves away from the group into the woods, and moves with the rest of the party towards the party of foul creatures.\n\n \n Spoiler \n\nMove with group. Get no closer than 30' of the creatures before changing actions as specified in OOC.\n\n EagleHide - (1d20+3)[ 18 ] Good golly I hope there's a bird in forest hide modifier.\n " }, { "author": "TwoCents", "message": " Worl \n\nWorl gulped and said to the others, as quietly as his nerves would allow, \"I think they're human, and they're summoning something for Set. There's a lot of death here. We need to distract them --\" Suddenly realizing that Sir Mickyle had kicked his horse into a charge, Worl continued in a slightly louder voice, \"Or we could just throw Mike at them. That'll work.\" \n\nCrossbow in hand, Worl ran towards the golden robed creature, fervently thinking, \"Don't hit the paladin. Don't hit the paladin. Blessed Ra, please don't let me hit your paladin in the butt with a crossbow bolt. Unless, of course, you want me to. " }, { "author": "Turbit", "message": "OOC: The second action that you wanted.\n\nIC: Dante cursed undr his breath at the armed fools impetuence. Ducking low he move as quickly as he can with out giving away his position. He tries to stay in te shadow as much as possible as he circles the enemy group so he can take them from behind.\n\n \n Spoiler \n\nDante takes 2 move actions for 60ft. Circling around the right of the enemy.\nMove Silently: (1d20+6)[ 9 ] \nAnother hide check if needed: (1d20+6)[ 23 ] \n " }, { "author": "stimpius", "message": " DM \n\nSteve responding faster than anyone could even anticipate runs behind a tree close by and casts a spell on himself, it takes the form of a slightly shimmering blue cover, covering all his clothes. He sees religious symbols covering the golden robe yet the priest of Ra could make nothing of them, only the name Set seems to ring bells, perhaps if he wracked his brain.\n\nThe 'human' with red eyes walks out to about 75 foot away from the group, spots who he believes to be most deadly, then changes his mind as soon as he notices Sir Mickyle Branson on horseback. Levelling his hand at the paladin he says\n\n \"Your kind is an abomination to my lord, you will make a good sacrifice\" \n\nthen a small purple missle appears on his fingertips oscilliates and then flies full force smack bang into the middle of his chest.\n\nThe other 4 continue their chant and the darkness seems to start to gather around a central point.\n\nSir Mickyle Branson spurs his warhorse forwards and casting detect evil all 5 come back as very very evil, but so intent is he on checking the other four out as he levels his lance to strike at the golden robed figure he didn't seem to place it right and the lance seems to go over his shoulder as if pushed away by some invisible shield.\n\nDante steps backwards into the shadows close by and seems to vanish from sight, everyone was watching the other figures and the shadows of the trees seem to want to take him in futher than normal as if hiding him from the 5 'humans'.\n\nWorl finally realising that the paladin has gone off on a headlong charge rushes after him stopping when he gets to about 40 foot away and readies his crossbow for an attack.\n\nElora moves to follow Worl after sending her eagle to hide, she gets an empathic feeling back of extreme safety and comfort, then noticing her surroundings stops and readies her quarter staff to charge in shortly about 10 feet infornt of Worl.\n\nDrenzen almost coming out of a trance and finally realising the rest of the party has moved charges his horse forward turns as he comes to within about 30 foot of the paladin and golden robed figure and throws a spear which hits.....\n\n\nNothing. His shot was so bad the spear flew out of his hand and shattered mid flight.\n\n--------------\n\nSteve noticing his friends in trouble moves forward and casts enlarge person on Sir Mickyle Branson, hoping this would give him an edge in the fight with the golden caster now.\n\nThe caster responds in kind, gesturing towards Sir Mickyle Branson again and instead of a purple missle, this time a smal green orb comes flying from his hand and seems to somehow hit his now enlarged frame, as if he can't dodge out of the way in time.\n\nThe other 4 caster's now move in and surround the shadow, linking hands a green pulse passes around all four of them and then they are thrown 15 feet backwards and to the floor as the shadow spins, and starts to slow down as if it is about to form a black window into another world.\n\nSir Mickyle Branson, vaults from his horse whilst grasping his bastard sword in two hands and brings it crashing down onto the head of the golden robed magi, yet he hits him and seems to only open a cut up along his shoulder, as if all the effort went into hitting the enemy.\n\nDante sneaks silently along and around the enemy till he is directly flanking the golden robed magi and two of the others.\n\nWorl runs past the fighting opponents, and as they seem to have moved back towards the party a little as he gets past them, he looses a bolt at one of the downed summoners, on the opposite side to Dante, nailing him right in the forehead and as the bolt comes out the other side you see no blood but a huge pink brain comes sliding out. {{Gotta love 3 20's in a row for an attack roll.}}\n\nElora cast's a spell upon her quarterstaff turning it green and shimmering and pulsating with magical energy and potential.\n\nDrenzen decides to play it safe and drawing another spear throws it with all his might impaling the second summoner next to the one Worl nailed and pinning it to the ground, it twitches once or twice but that is all.\n\n{{Sorry for th eslow reply i couldnt get on yesterday at all, remember 1 action IC here - another in the OOC thread so that i can adapt as needed. And yes it is still day time, although the sun is starting to sink in the sky now. }}" }, { "author": "Agthorr", "message": "To his companions, Steve says, \"Try not to kill them all--we're definitely going to need some questions answered!\" .\n\nSteve watches all the magic flying from these magi and tries to understand the cosmic forces at work, and fires a crossbow bolt at whichever magi he can get a clear shot at. Steve tries to maintain a safe distance from the fighting, and reloads his crossbow.\n\n \n Spoiler \n\nOOC details:\n\nSteve prefers to shoot the magi in the golden robes, if he can get a clear shot. If not, he readies an action to shoot at whichever of the other magi stands up first and he has a clear shot at.\n\nCrossbow attack roll: (1d20+3)[ 12 ](15) \nDamage, if needed: (1d8)[ 7 ] \n\nSpellcraft checks to identify the spells:\n\nthe small purple missile: (1d20+8)[ 18 ] \nthe small green orb: (1d20+8)[ 20 ] \nthe green pulse and black window: (1d20+8)[ 25 ] \n\nHe gets an extra +2 on anything from the Transmutation school.\n\nWas Steve able to identify these human-like-but-white-as-bone creatures using a Knowledge skill check?\n " }, { "author": "Turbit", "message": "Dante drops into a low crouch before charging toward the golden robed enemy. As he reaches the his enemy he thrust one of his long knives at the robed enemy, hoping to bury it deep in him.\n\n \n Spoiler \n\nAttack: (1d20)[ 1 ] \nComfrimation(if needed): (1d20)[ 5 ] \nDamage: (1d6+2)[ 8 ] \nSneak attack damage (If needed): (1d6)[ 6 ] \n \n\n\nAfter striking at his opponent he calls to his friends. \" We need to take one alive so don't kill them all. \"\n\nOOC: Dante will use a full attack against his current opponent if it's still there other wise he'll move onto the next nearest.\n\nedit: Ouch" }, { "author": "oliana0", "message": " Elora \n\nSeeing that the main 'bad guy' was surrounded, and knowing that the magic was beyond her, Elora concentrated on the henchmen.\n\n \n Spoiler \n\nMove into melee range and attack the nearest henchman that is still standing.\n\nSince I don't know how far Elora is from anything, or where people are situated, I don't know to roll. Elora has +3 to attack and 1d6+4 to damage with the quarterstaff. She uses the quarterstaff as a two-handed weapon, but only uses one end.\n\nNext round: Same thing, unless drastic something changes.\n " }, { "author": "TwoCents", "message": " Worl \n\nFeeling both triumphant and a little queasy at the decerebration effect of his first crossbow bolt, Worl looked around. He was certain of two things: whatever these creatures were summoning was not something he wanted to see, and this guy in golden robes needed to be quashed.\n\nWorl reached into his pouch and pulled out three sling stones. \"Holy Ra, please put your power into these stones so that they might crush your enemies. Help my aim to be true.\" [casting Magic Stone ] He carefully slipped the enchanted pebbles into a handy pocket ready for use, and then reloaded his crossbow .\n\nHe had turned so as to be able to watch both the ember-eyed opponent and the tower of darkness. The spell seemed to be progressing even without the caster's assistance. Remembering he had a flask of holy water, Worl searched his brain for any way to disrupt the spell before the summoning was complete.\n\nSpellcraft: (d20+2)[ 13 ] \nKnowledge (religion) (d20+4)[ 18 ] \n Insert: Suddenly he noticed the entrails and corpses seemed to be arranged in a specific pattern. \"Ra save us! It's a summoning circle!\" Worl shouted, as he moved towards the circle at his best possible speed.\n\n Edit: Please forgive me if I have stepped over the line, but what with having to steal time to read the posts between shuttling children about I completely missed an important point until I went back and read the DM's post again. (Doh!) Having done so, I beg permission to edit my original post as indicated by strikeouts and insertions. I will, of course, abide by my original post if you so rule, and with no whining, neither." }, { "author": "stimpius", "message": " DM \n\n{{Just one round - because something happens and seen as people said if something major they want to change what they had - so looks like you will have to. Sorry folks. 😛 }}\n\nSteve not able to get a clear shot becuase of the mellee swirling around the golden robed figure, instead looks over the spells and decides to attack one of the two remaining henchman, piercing his leg with a crosbow bolt and watching a fairly large amount of blood pump out and onto the floor, obviously having the henchman bleed to death. It seems as if the spells were a magic missle, and a minor acid orb.\n\nThe caster noticing 3 of his 4 useless seeming henchmen drop, steps back 15 feet and releases a handfull of coloured sand at the paladin, having swirling patterns jump through the sand and into his eyes {{I rolled your save - nat 2 fails. Sorry. 😦 }} \n\nThe final henchmen decides that this fight looks much too tough for him, but instead of running away he pulls from beneath his robes, a small spiked star of some description which he throws full force hitting Steve in the arm, causing a spasm of pain to cross his face and then subside as the star drops from his arm. {{Rolled a 19 for the save :D}}\n \nSir Mickyle Branson, snores.\n\nDante charges into melle standing over the paladins body, seems to slip and almost impales himself with his own knife, completley missing the robed figure.\n\nWorl stares at the portal fully realising what it is and imbues the power of his god into some stones. He recognises Set as a god of great evil and assumes therefore holy water must somehow affect whatever in the 900 hells that are commanded by Set is going to come through will get hurt by it.\n\nElora staff gripped tightly in hand goes rushing full speed into the final henchmen and smacking him as hard as she can across the head he crumples to the ground as if hit by a giant not a druid.\n\nDrenzen seeing his spears have had no effect against the robed figure, decides its time to try a different tactic. He wheels the horse slightly, dismounts and draws a spear as he goes before throwing it full force at the portal, just as the spear hits......\n\nThe centre of the portal collates. The swirling purple blackness condensces on a single point and from within steps a hideous figure. Well you actually assume it would be hideous but you can see nothing of it, so cloaked in shadows it is. The haft of Drenzen's spear is visible in its shoulder, and it lets out a terrifying roar.\n\n \n Spoiler \n\nDamage; Steve 1. Everyone else; nothing.\nOkay - actions now and info in the OOC thread as well, going to need to have a willsave as well please boys and girls.\n " }, { "author": "TwoCents", "message": " Worl \n\nWorl continued to move forward towards the circle. He knew he must disrupt the spell, and could only hope that his limited abilities would be enough. \"Holy Ra, guide me!,\" he prayed as he rushed to the swirling darkness, \"Shine your light upon me, O great one, that I might succeed.\" At the edge of the pattern*, he let his crossbow fall and brandished the holy sunbeam of Ra at the swirling darkness. \"Begone! By the power of Ra, I pronounce you banished back from whence you came. Let the Light of Ra burn you! Let the power of the Great God destroy you! Let the One who will shine His light upon the world pierce the darkness! Begone, I say, begone!\" \n\n* OOC: or however close he could come at normal movement\n\n \n Spoiler \nGreater Turn Undead: (d20+1)[ 12 ] \n(sun domain granted power)\n\nWill save: (d20+5)[ 21 ] \n " }, { "author": "Agthorr", "message": "Just before that thing comes through the gate, Steve muses out loud, \" You know, Worl, focusing your positive spiritual energy just might disrupt that gateway... \".\n\nWill save: (1d20+5)[ 17 ] \n\nSteve, apparently a little slow today, suddenly has a flash of insight. He rapidly once again takes in the scene at hand, and acts accordingly:\n\nIf the creature appears to still be in the gate,\n \n Spoiler \n\nSteve shouts to Worl, \" Focus your positive holy energy into the portal. It might cause it to collapse--and take that foul creature along with it! \".\n\nSince the golden-robed magi has backed away from melee, Steve fires a crossbow bolt at him, then reloads his crossbow.\n\nCrossbow attack roll: (1d20+3)[ 4 ](7) \nCrossbow damage roll: (1d8)[ 1 ] \n \n\nIf, on the other hand, the creature is through the gate, with the gate still open behind it,\n \n Spoiler \n\nSteve shouts to his fellows, \" I'm going to try to distract whatever that thing is. Drenzen, try to charge and bull rush it back through the gate with your horse. Worl, focusing the positive energy of Ra into the portal may disrupt it and cause it to close. Get ready to blast it as soon as this foul beast is back where it belongs! \"\n\nSteve moves in range and casts Color Spray to hit the creature, and the remaining magi if possible (Will negates DC 15; exact effects depend on HD of creature).\n\n(OOC: If I did the math right Drenzen's horse gets a total of +9 on the Strength check for a bull rush (+2 for charge, +4 for size, +3 for horse's strength). I'm not sure if the Color Spray will give the creature any penalties on it's strength check or not, but it will at least prevent attacks of opportunity--if it works)\n \n\nIf the creature is through the gate, and the gate closed behind it,\n \n Spoiler \n\nSteve curses, and decides to let the more durable types deal with whatever that things is. Since the golden-robed magi has backed away from melee, Steve fires a crossbow bolt at him, then reloads his crossbow.\n\n(OOC: rolls under first spoiler above)\n " }, { "author": "stimpius", "message": " DM \n\nCan everyone check the OOC thread please, fairly important message there." }, { "author": "stimpius", "message": "Okay boys and girls im back! Lets get these actions in so i can do an update before bed. The trip was brilliant - sorry for making you wait so long." }, { "author": "oliana0", "message": " Elora \n\nElora blinks at the monstrousity. She looks around at her companions, briefly and makes a prayer to the gods of earth and sky to protect her land should she fall. She then steps forward to attack the creature.\n\n \n Spoiler \n\nI like this character too much to see the thread die. Was waiting on a description of how far everything was from everything else, but I guess I just guess.\nAttack +3, 1d6+4 damage, if she is in range.\n " }, { "author": "TwoCents", "message": " Worl \n\nWorl stood, hands raised, holy symbol presented. He felt the power of Ra flowing through him, and waited...\n\n \n Spoiler \nSo, DM, I know that's four players looking to restart... How 'bout it, huh?\n " } ]
[ { "author": "Tortoise262", "message": " [OOC Thread] \n\nThe year is 200X. All of the students at Morrowbrook Academy of the Arts are anxiously awaiting the finals of their spring semester, and even more so, the ensuing quarter of summer freedom. Being that the finals are one short month away, the eager adolescents are hard at work, writing the term papers that, in retrospect, should already have been well on the way to completion, but as yet consist of ten blank pages awaiting script. (You know you've procrastinated, admit it!) But four of these students are about to have their worlds turned upside-down!\n\nCassandra: \n Spoiler \nLeaving the library late this night, Cassandra arrives at her dormitory night on the hour of twelve. From the corner of one eye, she sees a transparent, but dark figure on four legs rush past down the corridor and down the stairs toward the courtyard. Just unsure enough that it is a hallucination induced by lack of sleep, she considers following it outside.\n \n\n\nHenry: \n Spoiler \nIn the afternoon, Henry opens an email advertising an art sale, including images of some of the featured paintings. His eyes stop on an irresistible piece that takes his breath away. With his parents' credit card at his side, Henry knows that price is no object. The art sale will be held at midnight in the dormitory's courtyard.\n \n\n\nAlexander:\n\nGeoffrey:" } ]
[ { "author": "Fiery Justice", "message": " The sun rose on a new day, today, in the streets of Skyline City. The clouds were in the air and it might rain on the outskirts. Men of power came here, be that power wealth, magic, might, or what have you. This is Skyline City, and these are some of those men " }, { "author": "Voshkod", "message": " Flashbulbs were snapping off, blinding. Sweating. Heartbeat up. Mouth dry. My opponent, calm, blank faced, where is his face? The board's a mess. And he moves his pawn . . . sideways? Someone's laughing . . . . \n\nHe struggled toward consciousness as she said Wake up, Steven. It's eight in the morning. Wake up. \n\n\"I'm up. I'm up.\" He looked around bleary-eyed. \"I had that dream again.\"\n\n Oh? She sounded concerned.\n\n\"Yeah. I'm playing chess, but I don't know the rules. Everything's wrong.\"\n\n I'm sorry. Your medicine is on the table. \n\n\"Thanks.\" He fumbled for the two white pills, tossed them in his mouth, and dry-swallowed the bitterness. Steven Dole lay back in his bed, waiting for the amphetamine rush. \"What's on the schedule, Continuity?\"\n\nShe spoke again from the small speaker next to the bed. \"10 A.M. Meeting with General Connors of DARPA, demonstration of the hush suit. Noon, lunch with Senator Sardin. 3 p.m., teleconference with Microsoft. 7 p.m., celebrity chess matches for autism. The mayor will be there.\"\n\n\"Thanks, Connie,\" Dole said as he stretched and got out of bed. Windows on three sides of the bedroom showed Skyline from eighty floors up. White clouds, almost close enough to touch. Rain on the horizon. Eighty floors down, humanity scrabbling for life. He poured some coffee.\n\n\"How am I doing today, Continuity?\" A sip of the strong brew.\n\n All vital signs within normal parameters. Your stocks in the Hong Kong market did very well over the night. Estimated total value, sixteen billion, two hundred million. Liquid assets, five billion, eight hundred million. \n\n\"Up a bit indeed, Connie. OK, let's see the sights.\" The southward window polarized black, and a hundred feeds from a hundred cameras flickered to life. Security cameras, red light cameras, every camera he could tap into. Checkmate stepped back and took it in.\n\n\"Report, camera 82, mugging, 3:42 in the morning. Report, camera 713, hit and run accident, 5:21 in the morning.\" Continuity started to send out anonymous reports to the authorities. \"Report, attempted pickpocketing, wait, freeze 231 and expand.\"\n\nA frame enlarged to take in the whole window. A kid, trying to steal from a woman, and there, in the alley. \"Transmute. Interesting. Note Transmute's location and triangulate with other known appearances. Roll back - did we get his real face?\"\n\n I'm afraid not. Checkmate shrugged. \"No matter. We'll just keep watching.\" The world flicked by on the windows." }, { "author": "MisterSaturnine", "message": "On another of Checkmate's cameras, a scruffy-looking man sat on an overturned trashcan in the back of a McDonald's, tearing into a Big Mac. The man wore a London Fog that had seen better days. His face was concealed by a wide-brimmed hat that matched his coat, but if the camera focused in they'd be able to catch coarse blond stubble flecked here and there with bits of gray. His hands were covered in scars, including what almost looked like four side-by-side bite marks on his left, and black leather gloves hung lazily from one of his outer coat pockets. He finished up the burger and wiped his mouth with the wrapper before tossing it behind him. Then, he got up, put his gloves carefully back on, and took a knife from his coat pocket, and began singing quietly under his breath.\n\n \"The dog won't bite if you beat 'em with a bone, she's so shy when she's talking on the phone...\" \n\nHe slid his knife-carrying hand into a pocket, and began walking down the sidewalk.\n\n \"The ground rises up and starts to groan...I'm rollin' over to the lowside of the road...\" " }, { "author": "Podger", "message": "Escher slipped out of the back of the McDonald's and started to follow the man. He felt apprehensive about the bum he had served a Big Mac. The bum looked like a stray dog who had gotten into too many fights. The kind of dog who had lived through too many fights. He looked intelligent and sharp with no scent of the devil's drink, his scarred hands looked like he had learned how to use a knife the quick and bloody way, and the black gloves draping out of the coat pockets boded no end of trouble.\n\nEscher's face seemed to turn inside out leaving a blank mirror finish, he shoved a hand into his pocket. Pulling out a Snickers he fell back and watched the hobo croon what sounded like a disturbing lullaby.\n\n \"I'm only following him for half an hour, and then I'm going home. No, I am not going to spend all night following somebody again. I don't care what you think. I know I'm you. Well... I don't care what I think then.\" " }, { "author": "Voshkod", "message": "\"Freeze 42!\" Dole stepped forward as a security camera feed from behind a Burger King filled the window. \"Play back, Connie, quarter speed.\"\n\nHe watched as the bum put knives back in his pocket, in slow-motion reverse. \"Connie, get that face, cross-index with local and national police databases. That guy knows how to use knives, and he looks like he has used them. Run forward.\"\n\n Yes, Steven. Continuity began to process as the feed continued. The bum walked off image, and then a new person, hesitating, taking out a candy bar, following the bum.\n\n\"Interesting. Watch for both of those two, Continuity. Signs and portents, Connie. Something's up. People are gathering. Not sure why. Let's see the news.\"\n\nHeadlines scrolled. Spectacular Six retiring. No, they can take care of themselves. The Pale breaks out. That's worth watching. Tribunes in town. God, I hate those guys. Alien pod? Might be worth checking out . . . .\n\n\"Connie, pull up everything you have on that extraterrestrial incident. Might be worth going out there personally. Nothing like new tech.\"" }, { "author": "Fiery Justice", "message": "Continuity brings up a handful of files. It appears to have been a deliberate landing, using some kind of bio-mechanical technology. The ET was a trinary creature, with what is probably an indo-exoskeleton as well, and has multi faceted eyes. It has deliberately avoided contact with any humans. The SLEA has designated the site as secured and members of the press are beginning to gravitate there." }, { "author": "MisterSaturnine", "message": "The \"bum\" continued walking until he could duck into an alley. He'd spent too long of a time in prison to not know when someone was following him. He drew the knife out from his pocket, stuck his other hand into his coat, and grasped a pistol hidden in one of the inner pockets. Pressing himself against the wall, he waited for Escher to follow so he could grab him and put that knife up against his throat. Who knows, maybe this person following him had some answers..." }, { "author": "Podger", "message": "The bum stopped singing. Escher crooked an ear, for a second his eardrums became a fragile crystal structure, sensitive enough to hear the music of the spheres. Static, a distant siren, a weird localized high pitch thrum, dogs baying. and a slow, steady intake of air. The mark had stopped.\n\nEscher fell upward, up to the top of a building. Escher's eyes had already shifted to the gray light of morning, he saw the glint of a knife, still not enough for an arrest. He took out his cellphone and a card with a picture of chess piece on it, flipped it over and dialed the number.\n\n \"Continuity? Hello, I need some information. Why should you give it to me? I just found one of your cameras. If you don't tell me what I want to know I will walk over there and rip its entrails out. Fine, tell Checkmate that I owe him one. I just finished at Mickey Dee's and am now two blocks west. Tell me everything you know about the man I'm following. Thanks Continuity, I'll talk to him now.\" " }, { "author": "Sannit", "message": "SLEA. Well, he'd considered the superhero thing before....if you're gonna sample the life of a vigilante, you might as well do it legally.\n\nTin popped a pill and closed his eyes - a brief spike in that incessant alarm pounding through his head. Silence. What he wouldn't give for some silence. The regular humans, they complained about noise regularly. The sound of the city; the cars, the crowds, the electric advertisements flashing in the square. They didn't know how silent their world really was. Of course, thought Tin with malice, I could always change their perspective on things. But, no, you can't do that if you're a prospective member of the SLEA. It was a wonder there weren't more supers running through the streets of the city, eye lasers blazing. Tin wasn't one of those; he had control.\n\nThe mutant pushed the door to the agency open and looked about. Fancy lobby. Marble, gold, polished steel - one would certainly be suspicious of where the SLEA got all their money. Certainly the army of hypnotic mutants and ATM sweettalking techno-Frankensteins in their employ had nothing to do with it. Rolling his eyes, Tin proceeded to the largest desk in the room, at which was seated - of course - a bespectacled young receptionist. He placed his hands on the corner of the desk and smiled his most winning smile across at the young lady.\n\n\"Hi. I'm looking to join the SLEA.\"" }, { "author": "Voshkod", "message": "Checkmate scanned the files. \"Very interesting. . . .\"\n\n Steven. I have Escher on the line. He seems to be following the subject in camera 42, and is requesting information. \n\n\"Put him on, Connie. . . . Escher. Checkmate here. Your quarry has two knives, and has used them in the past. Many scars. Definitely dangerous. And don't gut those cameras; I don't own them, they're city property. Good luck, call me if you need anything else. If you're interested, I may be going bug hunting later today. Some aliens are in town.\"" }, { "author": "MisterSaturnine", "message": "Eddie gritted his teeth and suppressed a growl. Obviously, he had been outmaneuvered, and the person who was tailing him had made a disappearance when he went into that alleyway.\n\n \"Damn it,\" he thought, \"I should've just jumped him while we were walking. It's not like there's any people around here...\" \n\nHe took out a cigarette and a matchbook from one of his pockets and stuck it in his mouth, then struck a match and lit his cigarette. Puffing to diffuse his frustration, he walked out out of the alley and back onto the sidewalk, looking around for the person--or people--following him out of the corner of his eye." }, { "author": "Podger", "message": " \"Oh come on, you can do better than that, Checkmate. He took off his hat in McDonald's. Check the footage there. This guy gives me the willies. Check the military database, prison records, known mafia hit men, and the book of the month club, my next month's rent says that he is somewhere in that list.\n\n\"Oh, and can you follow him with your peeping toms? He already spotted me once.\"\n\n\"Thanks, if you want to meet E.Ts, well I said I owe you a favor. G'bye.\" He hung up and watched as the bum strolled away.\n\nEscher waited another ten minutes until the man with scarred hands was just a distant memory for the street.\n\n \"I'm going to bed now. No, shut up. I mean it. Thank you.\" Escher clambered down the building and walked away." }, { "author": "Voshkod", "message": "\"Don't worry, Escher. Connie's got his full facial profile now. He shows up anywhere, our cameras will have him. And yeah, there's something wrong with that guy. I'm running all the databases, but that's a lot of ones and zeros. We'll have something on him. And you can keep your next month's rent, either way.\"" }, { "author": "Fiery Justice", "message": "(Okay, does Escher work night shift? Because Checkmate appears to have just woken up, Escher is going to bed. It was my general understanding that this was nine-tenish in the morning. I'm willing to alter that to player's choice but there are two of you. And I am confused. I don't really think SLEA would be that fancy either. It'd be an office building. A nice office building maybe with marble floors, clean white walls, a nice round receptionist desk with three receptionists. But I doubt the government would siphon off gold. Unless Transmuter \"donated\" it. But that would damage world economy if done too much. So I doubt it would be done.)\n\nThe receptionist looks up and smiles happily, \"Alright, if you'll fill out this form for us please,\" she takes a form out of the desk, its about as thick as you fist and weighs like eight pounds. It roughly comes to an outline of all the rules that they want you to follow, basically police rules, plus enhanced discretionary power. Then there are two pages of questions about your powers, and then there's two pages on why you want to join, and then there's a waiver for a mandatory mind scan." }, { "author": "MisterSaturnine", "message": "((Alright, are we doing a time skip or something? Just so I can now how to post. Having a lot of fun so far, by the way. 😁\n\nEDIT: Never mind, just re-read some stuff.))\n\nAs Checkmate looked for info on him and Escher got some shut-up, Eddie was traveling around the town, looking for some hint on Father Autumn's whereabouts. No luck, of course. He'd probably gone underground by now, and no random hood or hobo in Skyline was going to know anything about him. Still, the beatings served some purpose. More than any cigarette or bottle of beer could, violence took the edge off.\n\nThat guy tailing him, though...it made Eddie uneasy. He wandered into a coffee shop to get a quick cup. He got the feeling he'd need all the energy he could if he was right about this ill omen." }, { "author": "Fiery Justice", "message": "(Its morning. Not really a time skip, as it was already morning.)" }, { "author": "Sannit", "message": "Tin looked down at the book in front of him, and back up at the receptionist. \"You can lift this thing? I know what your power must be.\" He grinned and returned to his form. Name, age, height, weight, standard stuff....\"mandatory mind scan\"? Well, that's fine, he had nothing to hide. Wonder if it works any differently for telepaths. I might be able to cheat on it.... But no, there'd be no reason to do that, other than to show off. He should really get thoughts like those out of his head, or else they'd actually think he was up to something \"Well,\" he said, \"give me just an hour or two with these and I'll get right back to you.\" " }, { "author": "Fiery Justice", "message": "Continuity has collected as much information on the face as possible. The most important part being that he, Eddie Balthazar, was declared dead in prison a few months ago.\n\nBackground shows Eddie was married with one child before a conviction for triple murder in Los Angeles. The wife, Emma, works at Checkmate's company branch in Los Angeles, where she is married to a one Nathaniel Anderson a reporter at a small local newspaper. Father Autumn, the man that Eddie claimed killed the three people, disappeared nearly nine years ago. William Balthazar doesn't appear to have manifested any powers yet, though he does have numerous delinquency charges." }, { "author": "Voshkod", "message": "\"Interesting. Very interesting. Connie, flash a copy of all that to Escher. Track this guy on the cameras, I want to know where he goes to ground. Innocent or guilty, he looks crazy. OK, after that, tell the maid to put out my best conservative suit for meeting with the General, and push lunch with the Senator back to one. Finally, set up a trust with an anonymous benefactor for each member of the Spectacular Six. Minimum annual of $250,000 each for the remainder of their lives . . . none of them are immortal, I hope. Anyway, can't let them live on a government pension.\" He finished his coffee. \"Got all that?\"\n\n You know I do, Steven, she replied.\n\n\"Yeah, I know. Last thing, e-mail to Cassie, quote, 'Will you be at the tournament tonight? It's been too long. You know I'm sorry. I'm sorry.'\" He sighed. \"Where is she, anyway?\"\n\n San Francisco. She does not have tickets to Skyline. \n\n\"Damn. Send her some. First class the whole way.\"" }, { "author": "Podger", "message": "Escher's alarm clang at two in the afternoon. Blearily he got out of bed and stumbled into the shower. Feeling marginally awake he cleaned out the fridge and wandered over to his computer. He had bought it 8 years ago, it was top of the line then; he would have to pay to get rid of it now. Ever since Escher found out that people like Checkmate existed he had learned to appreciate an analog lifestyle.\n\nHe looked through the file Checkmate sent and muttered to himself. Finally he pulled out his phone and called.\n\n \"Continuity? Tell Checkmate, no, I don't really want to speak to him now, Look, my main concern is how he got out of prison. Can you look into possible mob connections, corrupt officials, possible potential powers? I'm going to head him off. If you could have a SWAT Team standing by?\" " }, { "author": "Sannit", "message": " \n Spoiler \nYeah, I don't really have to roleplay through the whole SLEA induction process, do I? I should've just started my character off as part of the agency to begin with. *hits self*\n " }, { "author": "MisterSaturnine", "message": "Eddie had decided what he wanted to do with this tail. Obviously, he was dealing with someone good (he didn't even hear the guy walking away from his alleyway trap). It was likely that the person had stopped tailing him, and was now waiting for Eddie to make an appearance somewhere so he'd know where to look.\n\nEddie was never the one to hide away for long. He'd make himself seen, and then when the problem came, he'd handle it. With a pair of brass knuckles.\n\nHe'd wandered into a convenience store about an hour ago, looked up at the security camera, took off his hat so his face was clear and mouthed, \"I'm waiting for you.\" Then, he plunked himself down in front of the store, and started waiting." }, { "author": "Podger", "message": "Escher's face twists, his face becoming a reflective mask as he walks toward Eddie. Smiling Escher finishes his cheeseburger, wipes his hands on his pants, and opens his hands; palms toward the mark he stops about 10 feet away.\n\n \"Would you like to talk? Or we could just punch each other until someone falls asleep, your decision.\" " }, { "author": "Fiery Justice", "message": "(Oh no, sorry. Yeah, the hour jump is totally cool.)" }, { "author": "Voshkod", "message": "The Senator was jabbering on about defense contracts and what he could do for AIA, and Steven was getting bored with that. His glasses, on the other hand, showed a feed from a security camera in a 7/11 and an upcoming confrontation between Escher and the man with the knives. This ought to be good. \n\n\". . . with your kind support, of course,\" the Senator said, smiling broadly, \"we can keep up funding for this hush suit.\"\n\nDole blinked. \"Yes, of course. Well, the General was very impressed with it. He liked the sound dampeners, wanted to know if we could equip aircraft and helicopters with it. And, by the way, the senior executives of AIA have pooled a nice half million for your reelection.\"\n\nThe Senator's grin grew, and Checkmate smiled back, as the drama at the 7/11 played out between them." }, { "author": "MisterSaturnine", "message": "Eddie got up and smiled like a crocodile at Escher. \"I'm willing to discuss. Especially since I'm sure as hell not going to prison, and beating on some hero is very likely to send me there. Though I would love to cave in that mirrored face of yours. Anyway...who are you and what do you want from me?\" " }, { "author": "Podger", "message": " \"I'm Escher, and right now? I want answers. You don't make sense, Eddie. You have a happy marriage and then go and randomly kill three people? You escape from prison and you come straight to Skyline? And according to the prison you're dead.\n\n\"I haven't been in this business long but I know when something is wrong, this is your one chance to explain.\" \n\nEscher took one step backward keeping the exact distance between them. The public had seen his mask and vacated the area. Gawkers stood across the street, one man seemed to be running an impromptu bookie operation." }, { "author": "MisterSaturnine", "message": " \"I didn't kill anyone, OK? I'm assuming you read up on my criminal record. Did you read about my claims in the courtroom? Did you read up on Father Autumn? He was a hero like you. He disappeared 9 years ago, and I don't want to think about how many people he's killed since then. The ones I supposedly killed were his first. He wrote some weird manifesto--essentially, he wants to kill every human being alive except for one man and one woman, whom he called his Adam and his Eve, and reset the world. Maybe you and whoever you're working with would like to stop wasting your time stalking me and throw me a ****ing bone instead.\" " }, { "author": "Voshkod", "message": "The electronic marquee for displaying current lottery winnings suddenly flips over to scrolling letters.\n\n LET'S ALL STAY CALM AND MEET SOMEWHERE A LITTLE MORE DISCREET? ESCHER, CALL ME. " }, { "author": "MisterSaturnine", "message": "Eddie whirled around to see the \"talking\" marquee and gave a laugh that was more sarcastic, fearful, and plan weirded-out than mirthful.\n\n \"Fantastic. You have Big Brother on your side.\" " }, { "author": "Voshkod", "message": "The marquee flashes a smiley.\n\n PERHAPS I'M ON YOUR SIDE TOO? " }, { "author": "MisterSaturnine", "message": " \"Well, no one's been on my side in about 12 years, so I guess that's fine with me.\" \n\nA little disappointed that a fight seems to be nowhere in his immediate future, Eddie draws out another cigarette from his coat pocket and lights up." }, { "author": "Podger", "message": " \"This is Skyline, I can have a licensed telepath check your story. If you are telling the truth I am sure that Big Brother over there will be happy to help. Until then we do what the billboard says.\n\n\"Twitch wrong... I don't have to finish that.\" \n\nEscher dials, \"Continuity? Where do we go? One block away at all times. Come with me, Eddie.\" \n\nStill connected to Continuity, Escher starts to walk down the street pulling an energy bar from his pocket and bites down. He reconfigures his facial structure and complexion and inserts gas and liquid to the facial muscles to make him look 30 pounds heaver; his face seems to turn inside out again and a rather ugly, bloated man is left behind.\n\n \n Spoiler \nIt is okay, that bit about psychics? It seems to make sense in a metahuman heavy world.\nEdit: apparently not, I'm retconning the little story sequence to reflect that\n " }, { "author": "MisterSaturnine", "message": " \"I'll walk wherever the hell I want, 'Escher.' And why Escher? Do you trap the bad guys in spoooooky magical lithographs?\" \n\nDespite his protests against being ordered around, he followed Escher. As much as he liked being a contrarian, it would be plain stupid not to follow along.\n\n \n Spoiler \nEDIT: I...didn't see the transformation part of your post. Adding something to mine.\n \n\n\nUpon witnessing Escher's bizarre transformation, Eddie took a step backward and put a hand into his pocket to grab a knife out of instinct. \"What the hell did you just do ?!\" " }, { "author": "Podger", "message": "\" \"Its in the pamphlet (the one they give with the official superhero decoder ring and pointy badge) that all dashing, daring, caped vigilantes need an alias. Escher seemed appropriate given the face. Oh, and I can do this with my hand.\" Escher's hand is briefly visible in eight dimensions, an eye watering phenomenon.\n\nAnd you what do you call yourself? I assume that you call yourself something, everybody always does (sigh).\" Keeping up the small talk Escher led Eddie to a small parking garage. The psychic was in route and the SWAT team was only a block away.\n\nEscher was confident that he could subdue him if the worst case scenario came about.... no, now that he though about it the worst case scenario was that Eddie was a psychotic reality shaper and would tear apart the city at a whim, sometimes Escher hated the world. At least that would explain why the judicial system thought Eddie Balthazar was dead.\n\n \n Spoiler \nThe face was an edit. I thought it would be interesting.\nEdit: Ooh, just realized that I added a superhuman registration act, hmm, let's say he's being sarcastic if you don't actually want that.\nedit: retconned out of the registration act too\n\n " }, { "author": "MisterSaturnine", "message": " \"Damn, you need a license around here? Well, it's not like I've been doing much that's legal these days, anyway. One more thing can't hurt. Have figured out a name for myself, though. Can't go around calling myself Eddie, so I go by the Sinner's Saint. I'd rather not, to be honest. By the way, if you're leading me into a trap...I don't care if I don't make it out, I'll make sure that you don't either.\" \n \n Spoiler \nIt was very interesting. I really like the character you've created. 🙂\n " }, { "author": "Podger", "message": " \"No trap. Basically we wait here for a telepath. He takes a quick peak and if everything is hunky-dory you will be temporarily 'liberated' under the telepath's supervision, at least until we find out why you are dead and where Father Autumn is now.\n\n\"You still haven't told me how you're dead. I had a personal bet that you had mob connections.\" \n \n Spoiler \nedit: more retconning\n " }, { "author": "MisterSaturnine", "message": " \"No mob connections here. I once wrote an article about a mob boss who got himself planted in jail, though. I understand him so much better now. But the answer to that's actually really simple. I just broke out. Got shot a couple times, left some skin on the barbed wire, but I did break out. The wardens apparently decided it would be easier for them to declare me dead than to lose face and report that I escaped.\" \n\n((I don't think he's here right now. We might have to call it a night.))" }, { "author": "Sannit", "message": "((Sorry, was at work. I swear I don't usually work Saturday nights. And I hope I never do again. 😦 ))\n\nA movement down the street - the SWAT team was arriving ((I hope I'm not too out of bounds by announcing what they do; I apologize in advance if I am)). Black body armor and shields glistened in the evening light, and automatic rifles bristled in the direction of the man and the freak. Among them, less armed but sporting a protective vest, was Tin, speeding up now to get his potential combatant within range. A brief mind probe from a distance revealed....calm, nothing more. This enemy was cool, and apparently wasn't thinking anything too incriminating at the moment.\n\nTin motioned for the team to stop - he didn't want them ruining a diplomatic moment. Cool though the man was, the air was hot and tense, and Tin felt an eruption could happen at any second. Finally close enough that he could confidently employ his namesake ability, he looked at the morphing monstrosity to his left.\n\n \"Escher, I presume? My name is Tin, and, uh....I'll be your telepath today. But before I do my business here I think it'd be best if the two of you carefully put down whatever weapons you might have, just to make those guys behind me happy.\" He gestured to the SWAT team behind him. \"Please?\" " }, { "author": "Voshkod", "message": "Checkmate concentrated for a moment, and his cell phone rang. \"Senator, can you excuse me for a moment?\"\n\nA safe distance away, he called Continuity. \"Did you call out SWAT for Escher?\"\n\n Yes, Steven. You said to help him. \n\n\"Damn it, Connie. No more calling out firepower without asking me first.\"\n\n Sorry, Steven, she said sadly, but he had already switched lines.\n\n\"Escher. This is a really bad idea. You corner this guy and people are going to die - maybe him, maybe cops. Take him to a safe house.\" Checkmate quickly rattled off an address in a bad part of town. \"I'll meet you there, and I can take care of any problems. Trust me.\"\n\n* * *\n\nThe building had seen better days, and those days were seventy years ago. Now it was a haven for hookers and junkies and people on their way out. Except Apartment 508. A one bedroom, one bath, haven. Modernist furniture. 80 inch plasma TV on one wall with a hard drive containing thousands of movies. A full fridge. A collection of clothes, men and women, in various sizes. A lunch spread. Beer.\n\nCheckmate sat in a chair in front of the TV, watching Escher and the Saint, and hoping they'd make the right decision." }, { "author": "Podger", "message": " \"Dammit. I told the SWAT to stay back one block. Sorry about that Saint, I'll just be a moment.\n\n\"Yo, you morons. What the bloody hell do you think you're doing? I made it quite clear that only the psychic was supposed to come in. Continuity, are you getting this? I want everybody with a gun out of this building now.\" \n\nEscher stood up slowly and waved his badge. The badge was a cheap piece of tin that he bought at a convenience store, it meant nothing, by law no authority was derived from it, but Escher had learned that humans responded well to bright shining things.\n\n \n Spoiler \nEscher is not constantly morphing. Right now he just looks like a rather ugly heavy set man. Though his transition between mask and normal face is extremely disturbing and disgusting to watch.\n\nAny actual shape change is either very small in magnitude or very slow in happening\n\nNote: Any profanity or insults are directed at the cops not at the other players, just saying\n " }, { "author": "MisterSaturnine", "message": " \"Not a problem. I could kill a few and give the others PTSD if they tried anything. Hello, Tin. Make sure when you probe my mind, you only look at whether or not I'm telling the truth. OK? Nothing else. It'll be better for both of us.\" \n\nBehind his speech, there was something less than cool and collected--there was a certain urgency that made his last statement almost a plea.\n\n \"So, where are we going? Let's get this over with. I'm getting twitchy with all this authority around. The violent kind of twitchy. I'll put down my weapons when they do.\" \n\nHe withdrew a knife from his coat pocket, accompanied by a single brass knuckle, which he slipped on over his leather glove.\n\n \n Spoiler \n Hey, no worries, Sannit. All of us here have other commitments, and we can't be expected to abandon them just to post here.\n " }, { "author": "Sannit", "message": " \"There's no need for violence, now. We'll be left alone, and then we can settle this and get back to our lives.\" He motioned slowly for the SWAT team to leave them, which they began to do. Cautiously, Tin approached Saint. \"In order to tell whether you're telling the truth or not, I need you to make the statement that you want me to assess.\" " }, { "author": "MisterSaturnine", "message": " \"Fine with me.\" \n\nHis left hand still gripping his knife and his brass knuckles gleaming in the sunlight, the Sinner's Saint stepped a little closer to Tin. With all these powered people around, Eddie was feeling a little ineffectual, and nothing cures that like a healthy dose of intimidation.\n\n \"I'm Eddie Balthazar. I found the manifesto of Father Autumn, and was framed for the murder of a family of three by him. Good enough for you?\" " }, { "author": "Sannit", "message": "Tin nodded, and withheld a sigh of relief. \"It's alright, he's telling the truth - he was framed.\" Or thinks he was, anyway. Regardless, the situation seemed to have been diffused, though he'd like to hear more about this \"Father Autumn\" character later, circumstances permitting. At the moment, there seemed to be no immediate danger. Tin relaxed, if only a little." }, { "author": "MisterSaturnine", "message": " \"Jesus. This whole thing makes me feel worse. I spent 12 years in prison when one little guy like you could've proved to the court I was innocent.\" \n\nHe laughed resentfully, and pocketed his weapons.\n\n \"A lot of people are going to pay for this. I'll find Autumn, then that judge, then every member of that god damn jury and leave 'em as nothing but little stains on the wall...\" " }, { "author": "Podger", "message": " \"Might I suggest then that my benefactor posts a bond and Eddie Balthazar is handed over to us as his guardians.\" \n\nEscher placed himself between Tin and the Sinner's Saint. He put his back towards the Saint, it wouldn't matter in a fight and who knew? The Saint might actually see it as a gesture of trust.\n\nThe knives did not hold well with Escher, it looked like a toddler cuddling with his teddy bear at night, innocent or not Escher was going to keep an eye on him.\n\n \"At least until the we find evidence of innocence. And Mr. Balthazar? please, do stay quiet for the foreseeable future, no need to go straight back to jail, is there?\" \n If he goes to prison right now somebody is going to die, and I doubt that it will be Eddie. Checkmate is going to have to look into metahuman insane asylums.... \n \n Spoiler \nAlright, everyone is together at last in one big, very twitchy, uneasy team.\nEdited: replaced Checkmate with benefactor\n " }, { "author": "Voshkod", "message": "A text message scrolls across Escher's phone.\n\nBRING SS AND TIN TO THE SAFE HOUSE SO WE CAN TALK." }, { "author": "MisterSaturnine", "message": " \"Alright. Alright, fine, I'll try and keep quiet. Anything to keep me out of jail. And you can call me Eddie. The telepath will stick to the Sinner's Saint, or Mr. Balthazar, which I kinda like.\" " }, { "author": "Sannit", "message": " \"Mr. Balthazar, I think it would be best if you were to tell us everything you know about Father Autumn. I know you want revenge right now, but the best way to get justice for the crimes committed against you - and the people you were framed for killing - is to help us catch him.\" \n \n Spoiler \nDarn you ninjaposters, now my post makes no sense. *edits it*\nVoshkod, I'm not sure I entirely understand the relationship between Checkmate and SLEA. I feel like I've missed something there.\n " }, { "author": "Voshkod", "message": " \n Spoiler \nCheckmate has no relationship with SLEA. As he says, you can't spell SLAVE without SLEA. However, he sort of pities the people working for it, and tries to help them out. He's an independent operator.\n " }, { "author": "Podger", "message": " \"My mysterious benefactor would prefer something a little less formal. We can take his statement at the McDonald's down the street, I think that would be more preferable to Eddie as well.\" \n \n Spoiler \nBut at the same time he is a billionaire. He should be able to post a bond (I'm imagining a hearing to officially clear his name, until then Sinner's Saint would be released under the supervision of Escher and Tin) even if he has to launder the money a little first. Everyone is connected and has to work together, until the hearing at least.\n " }, { "author": "Voshkod", "message": "\"Enough,\" says Escher's cell phone. \"Mr. Saint. I'd like to meet you, with Tin and Escher or alone, before you make statements. Before you come back to life.\" An address follows.\n\n \n Spoiler \nSorry, but Checkmate has his own agenda here.\n " }, { "author": "MisterSaturnine", "message": " \"Ah, I finally get to hear the voice I'm assuming is attached to Big Brother. I'll go in with Escher and Tin. I don't think Escher's going to stab in me in the back, and Tin can go ahead and try. It won't do him much good. And I'm not any statements at all until my name is cleared without a shadow of a doubt. And like Tin said, the only way to do that is to smash in Autumn's head. I'm willing to meet with you first, of course, but it had better be brief.\" \n\nHe turned to Escher, no longer addressing his cell phone.\n\n \"Take me to your leader.\" " }, { "author": "Podger", "message": " *Sigh* \"Fine, Tin if you want to keep your job you should come with us. Continuity, tell me where the gaps are in the police cordon, uh-huh, okay.\" \n\nEscher led them past the police, circled several blocks, eventually leading them to an emergency safe house Checkmate had told him about months ago. Escher felt uneasy, he had met Checkmate after months of correspondence.\n\nThe fact that Checkmate was revealing himself for an evidently psychotic runaway convict seemed strange. Checkmate had set the board and Escher knew that he was only a pawn in a living chess game.\n\n But if I make it to the other side I could become anything.... Wait a minute, what is the other side? " }, { "author": "Voshkod", "message": "Recap the description of the safe house:\n\n\n The building had seen better days, and those days were seventy years ago. Now it was a haven for hookers and junkies and people on their way out. Except Apartment 508. A one bedroom, one bath, haven. Modernist furniture. 80 inch plasma TV on one wall with a hard drive containing thousands of movies. A full fridge. A collection of clothes, men and women, in various sizes. A lunch spread. Beer. \n\nCheckmate greeted them at the door in his, well, costume. A nightmare of black and white squares with a rook symbol in the middle of the chest. He wore a mask.\n\n\"Good afternoon, gentlemen. Welcome. Tin, nice to meet you. I trust we'll be gentlemen and not use our powers on each other? Escher, good to see you again. And Mr. Saint. Welcome. Please, get yourselves something to eat and drunk. And rest assured; this apartment is completely impervious to monitoring.\"\n\nHe waited a few moments until everyone had a chance to refresh themselves.\n\n\"Now, Mr. Saint. Every cop is a criminal, and all the sinners saints. I know the Stones well enough. I want to hear your story. I want to hear about Father Autumn. And I want to know if you intend to stay dead.\"" }, { "author": "Sannit", "message": "Tin looked around. Not bad. This \"Checkmate\" fellow seems to have done very well for himself....why had he never heard of him? ((Or would he have heard of him?))\n\nHe nodded at his host's request. \"Of course; I would never invade the privacy of someone who means me no harm.\" At least, for the time being. \"Thank you, by the way, for providing us with all these refreshments.\" Tin helped himself to food and drink. This wasn't so bad, this \"organized vigilante\" business. And he was being paid to attend parties! Certainly worth all the paperwork." }, { "author": "Voshkod", "message": "OOC: Tin probably would have heard of Checkmate, if only as a source of information." }, { "author": "MisterSaturnine", "message": "Eddie grinned.\n \n\"Glad you got the reference. Looks like you are as smart as you most certainly think you are. I think I can tell you a bit about Father Autumn, I have a fairly good memory of the interview. Father Autumn started as a superhero at the age of...I think 25, during the mid 1960's, active mostly in San Francisco and Los Angeles, and stopped quite a few threats in his time. He retired about 22 years ago. I interviewed him on the 10th anniversary of his retirement. He should be in his late 60's by now. When I was interviewing him, I found his manifesto. Basically, he thinks that all human beings are corrupt, and the only way to cleanse the Earth is to kill them all, except two, and start from scratch. No doubt he imagines himself as a God figure, guiding the new human race. He likely shapeshifted to leave my fingerprints at the crime scene, and I would bet my life that he killed those people and that's he's planning to kill a lot more. He disappeared about 9 years back. Looks like I'm more coherent than I seem, eh? Memory's still crystal after all this time.\" " }, { "author": "Voshkod", "message": "\"So, why are you in Skyline? Do you think he's here? Because he could be a big problem, gentlemen.\" Checkmate sipped his beer. \"You need to understand that ever since that fiasco in Denver with Rockslide, Congress is looking at registration laws again. Unmasking laws. Cracking down on the dangerous superheroes. If we have a crazy one running around, that won't help matters at all. Now, I'm doing what I can to keep these things from moving forward. I'm not going to let them know who I am. I can't take that risk.\"" }, { "author": "MisterSaturnine", "message": " \"I'm in Skyline because I'm worried they'd catch me if I stayed in Los Angeles, and because I figured I might find some supers like you guys to help me out. To be honest, I don't know where he is. Autumn's smart, though. Seems to me like if he really wants to find a way to kill a lot of people, he needs allies. It wouldn't be unlikely that he's attracted a following in Skyline--what better ally than an ally with powers?\" " }, { "author": "Voshkod", "message": "\"All right, then.\" Checkmate sits back and steeples his fingers. \"Here's my proposal, Mr. Saint. I erase you. Everything about you. You never existed. I build you a new identity, new social security number, new credit history, the whole nine yards. And you continue your quest to find Father Autumn, with my asssitance, both financial and, well, computational.\"" }, { "author": "MisterSaturnine", "message": " \"...Alright. Deal. Eddie Balthazar is dead, and I become someone else, while the Sinner's Saint goes looking for Father Autumn. But once this whole thing's done, I want to go back to my family.\" \n\nHe stops for a moment, realizing how little he knows about what's happened to his family in his 12 years of absence.\n\n \"Oh, and do me a favor. Tell me what's going on with them.\" \n \n Spoiler \nI'm sorry for my post being terrible. It's early in the morning. ><\n " }, { "author": "Podger", "message": " \"Sinner's Saint, you said it yourself, Eddie Balthazar is dead. It has been twelve years, your wife moved on. She married again.\" \n\nEscher steeled himself for the potential meltdown. Of course the only other option was lying to Eddie and when he found out the truth...." }, { "author": "Voshkod", "message": "\"The man's right, Saint,\" Checkmate said with a shrug. \"She remarried a local reporter, she's happy. She works for a computer company out in Los Angeles.\" A printer hummed to life behind him. \"What do you want your new name to be?\"" }, { "author": "MisterSaturnine", "message": "Eddie's eyes narrowed and his fists clenched, but his rage was strangely subdued.\n\n \"Fine. But I'm still going back. I want them to know I'm not a murderer. And as for a name...\" \n\nHe stood and thought for a few moments, and eventually came to a decision.\n\n \"How about Jack Busoni? Jack 'cause I like the sound, Busoni as in one of the Count of Monte Cristo's aliases. His story is remarkably similar to mine. It's a little disconcerting.\" " }, { "author": "Voshkod", "message": "\"All right, Jack,\" Checkmate said as the printer behind him began to hum. \"Coming right up, a social security card, a birth certificate, driver's license, all the paper that makes you who you are.\" He stood, and opened a drawer in the desk. A set of keys and an envelope were tossed over to \"Jack.\"\n\n\"That's the keys to this apartment - rent's paid for the year. Ten thousand in used bills. You can use some of the clothes in the back - I keep all sizes here, and make yourself at home.\" He hands Jack a card, and then passes one to Tin as well. A phone number and a rook are on it. \"That's Connie's number. She works for me, she can help you out with information, other things. Yes, she will tell me what you ask about.\"" }, { "author": "Fiery Justice", "message": "(Should I be providing you guys with plot hooks?)" }, { "author": "Podger", "message": " \"Tin, I hope that we can trust you not to mention this to the SLEA. Don't worry, you won't lose your job. Are you going to help us?\" \n \n Spoiler \nI changed some of the previous posts so that telepathic laws are no longer mentioned.\n\nWe seem to have a plot hook, if you could create a supervillain group for Father Autumn to work with that would be great - or maybe Sinner's Saint really is insane, either way\n\nVoshkod: I think I was misinterpreting your character, I thought of him as similar to Oracle from DC, I'll treat your character a little differently from now on\n " }, { "author": "Sannit", "message": " \"I think I have no choice but to help you,\" Tin replied. \"Now that I know Saint is innocent, my mission here is to prove it.\" He shook his head, and took a bite of cracker. \"I don't know why we can't just use my powers as evidence in court - but I'd like to bring Father Autumn to justice as well.\" After all, what better way to be a superhero than to catch a supervillain?\n\n \"So where do we start? We can't just stumble around the city until we bump into him, especially since we have no idea what he looks like.\" " }, { "author": "MisterSaturnine", "message": " \n Spoiler \nSorry for that leave of absence, guys. Things have been really hectic.\n \n\n\nAfter taking the things given to him and changing into a white button-down, a brand new pair of jeans and leather belt, Eddie--or Jack, rather--walked back into the room.\n\n \"Technically, I know what he looks like, but it doesn't matter much. He's a shapeshifter. He can pass as anyone. Maybe we could do some good old fashioned interrogation. You know, the kind with brass knuckles involved.\" " }, { "author": "Podger", "message": " \"The problem isn't how we ask. It is who we ask. Father Autumn went underground, we can't track him. However if you are right, Eddie, he will have made new friends. Powerful, psychotic friends. We look for them. Start in jails, then move on to arrest warrants and dossiers, then we bash the information out of random street punks and we should do it in that order.\" " }, { "author": "Voshkod", "message": " \n Spoiler \nCheckmate's more of Lex Luthor then Oracle. Very powerful, very rich, but not evil (yet).\n \n\n\n\"Gentlemen, I have some business to attend to. You all have Connie's number, and you can contact me through her. I don't intend to get into a direct conflict about Father Autumn. I'll assist you, and I'll hope you well. If this man is as dangerous as he sounds, he has to be stopped.\"\n\nCheckmate rises and heads for the door." }, { "author": "MisterSaturnine", "message": " \"Fine. I know your type, Checkmate. Give the tools and do none of the dirty work. Lucky for you, I'm someone who likes to do dirty work. So...yeah. I wouldn't mind taking a visit to the local jail, as long as I'm outside the bars. Shall we?\" " }, { "author": "Voshkod", "message": "\"Believe what you'd like, Saint. Just remember; what I give I can take away. Good afternoon.\" Checkmate leaves.\n\n Ah, arrogant bastard mode. Always makes me feel a little crawly, he thinks as he heads back toward AIA HQ and home, nanocams surrounding him, watching for threats or shadows." }, { "author": "Fiery Justice", "message": "(Wait, wait wait, where are each of you?)" }, { "author": "Sannit", "message": "((I believe we're all together in the apartment, except for Checkmate, who just left.))" }, { "author": "Voshkod", "message": "(I can still be there, if that's convenient for the GM)" }, { "author": "Fiery Justice", "message": "(Oh it is is, it is.)\nYou hear thudding sounds coming from the walls, thud, thud, thud then it seems to reach an even beat like the sounds of steps. If you look there is a strange creature along the outside wall that you don't recognize, six legs, trilateral buggish thing based around a thin pillarish body." }, { "author": "Voshkod", "message": "\"That . . .,\" Checkmate says slowly, \"is not something you see every day. Connie, can you run that through the database, priority?\"" }, { "author": "Fiery Justice", "message": "(Woops, thats legs not Legals... Must remember not to post these things)\nIt appears to be the alien from the crash this morning." }, { "author": "MisterSaturnine", "message": " \"Alien, huh? How about I introduce it to some Earth weaponry?\" \n\nHe raised his pistol in the air, and fired into the center of its pillar-like body with mediocre accuracy." }, { "author": "Fiery Justice", "message": "The creature makes no noise (in audible range, if Escher has his ears tuned to low frequencies it gives off a long screech) as a bullet rips through one of its legs, crumbling down the side without proper use of its leg." }, { "author": "MisterSaturnine", "message": "The Sinner's Saint let out a sadistic chuckle. \"Looks like our little alien goes down easy.\" He put away his gun, and took out his brass knuckles, putting them on and approaching the creature. \"This should be fun.\" " }, { "author": "Voshkod", "message": "\"Jesus, Saint, you ever hear of 'we come in peace?'\" Checkmate leans out the window to look at the thing again, reaching out with his mind to feel what sort of technology it might be sporting. \"At a minimum we want to take it alive.\"" }, { "author": "MisterSaturnine", "message": " \"Fine. I'll just make it suffer. And peace never works out. You come in peace, and the person who doesn't stabs you in the back. Ever wonder why those alien movies never end with a group hug?\" \n \n Spoiler \nJust as a warning, it's unlikely I'll be able to post tomorrow, as I'm working the polls.\n " }, { "author": "Sannit", "message": "Tin, recovering from the shock he initially felt upon seeing the thing, began to probe its mind - he didn't know if he actually could, but his skills worked on animals, so maybe they worked on aliens, too. And if he could probe it....he could subdue it.\n\n \n Spoiler \nSo, uh, does the probing work?\n " }, { "author": "Fiery Justice", "message": "The creature is mentally saying something like, \"PAIN! MY LEG! WHY!\" though translating its thought pattern prevents any details at the moment.\n\nThe creature appears mechanically unequipped." }, { "author": "Podger", "message": "Escher burps releasing the gases he was using to disguise his face at the same instant his face twists into a silver mask. \"You know the problem with vigilantes? Besides the funny masks, weird names, and horrible bravado, I mean. You don't understand social and economic problem solving.\"\n\nEscher slips past Sinner's Saint and holds a hand out for him to stay back. Clambering out the window Escher drops five floors, (if Tin can read his thoughts he's thinking, Ow, my feet, my poor aching feet ). He slouches, shrinking into his baggy clothes and sidles toward the alien.\n\n \n Spoiler \nHe wants to take a blood sample. After all he is by himself an almost fully equipped lab and he has two degrees in biology (Zoology and Molecular Biology let us say)\n \n\n\nedit:\n \n Spoiler \nHe is going to see if a pain killer/knock out drug will work.\n " }, { "author": "Sannit", "message": " \n Spoiler \nI've decided that having a telepath be my character was a dumb, dumb idea. Any character whose abilities depend upon the simultaneous actions/thoughts of another character - in an RP, anyway - is a bit hindered. Note to self: do not do in the future.\n \n\n <<I don't think the alien is hostile,>> Tin says, telepathically, to the others. <<It doesn't seem to understand why you hurt it. I think it would, if it perceived itself as being in a fight.>>\n " }, { "author": "MisterSaturnine", "message": " \"OK, non-hostile. How boring. Oh, and unless you need to tell me something discretely, say it with your mouth, not in my head. Kinda weirds me out. So, what the hell does this thing want?\" \n\nAlthough he stops advancing at the creature, he doesn't drop his guard or pocket his weapons." }, { "author": "Fireball.Man.Guy.", "message": "Across the city, a man in black with a red bandanna over his face is stopping crrimes. Small ones, like muggings, and in front of cameras. After each crime, he puts a poster on a wall within view of the camera, saying:\n\n\n Meet Me at the docks, checkmate, I have something to show you. Bring a camera. \n\nThe posters aren't common enogh to be on every camera, but enough not to be a coincidence that cameras can see them." }, { "author": "Voshkod", "message": "\"Tin, tell it we're sorry, and we're ready to talk, please,\" Checkmate said. \"It may have something useful to say.\"\n\nA flash message from Continuity. Meeting at the dock. \"Jeez. Popular today, aren't I?\" He checked his watch. \"OK, then.\"\n\nNear the man in black, an ATM screen starts blinking. \"I'll be there at sunset.\"" }, { "author": "Sannit", "message": "Tin nodded and looked down at the creature. <<We apologize for our companion's rash actions,>> he explained to it. <<Is there anything we can do to help repair our mistake?>> " }, { "author": "Fiery Justice", "message": "(You guys are confusing, is Escher trying to knock out the Alien or Pain relieve it or is he doing it to his own feet?)" }, { "author": "Podger", "message": "Escher takes a drop of the alien's blood from the ground and tastes it. His face goes slack and he sways backward away from the alien. Head buzzing he works to decode the basics of the alien structure.\n\n \n Spoiler \nDon't care about the feet. Want to both relieve the alien's pain and knock it out. Sorry if I didn't make that clear.\n\nI'm going to need to know how much Escher manages to decode, DM's call. And if morphine or other pain killer/general anesthetic will work.\n " }, { "author": "Fiery Justice", "message": "(Your able to decode the DNA quiet throughly, and its obvious enough that the tranqs will work. Assuming you do it)\nThe creatures mind sends back a message, \"Where Momma...\" before spiraling off into silence." }, { "author": "Voshkod", "message": "\"Excellent,\" Checkmate says. \"Now, I have a lab near here. I'll take care of this, make sure it isn't a threat. Can't having it running around outside of a biolevel four facility, can we?\"" }, { "author": "Sannit", "message": " <<It's a child,>> Tin told his friends, a tint of surprise in his voice. <<It's looking for its mother. I hope the mother isn't much bigger, for your sake, Saint.>> " }, { "author": "Voshkod", "message": "\"Child or not, it's a threat until we know it's not. So let's get it out of here before anyone sees it and get it somewhere safe, where I can examine it.\"" }, { "author": "Podger", "message": " \"This is interstellar contact. It should be taken to an SLEA agency, Checkmate. And Tin? It looks like you might get an early promotion. I'd say this alien was wandering about when it was attacked by a gang of young, vicious criminals. There will of course be the video evidence to back this up. Right Checkmate?\" \n\nEscher casually tosses his cellphone to Tin. He turns toward Checkmate and waits for a response." }, { "author": "MisterSaturnine", "message": " \"I don't care how big its momma is. If it so much as touches me, it's dead as doornail. I don't need fancy powers to hurt things.\" \n\nSaint looks a bit uncomfortable. Diplomacy's no longer his element--although he's slowly adapting to being around people he can trust, it's not an easy shift for him." }, { "author": "Fireball.Man.Guy.", "message": "At the Docks, the man in black can be seen rearanging the shipping crates and other objects in the area into a tall pyramid. After he is finished, he sits on top of this pyramid and waits. An hour or so later, a girl with a blue aura flies to him and hands him a folder and stack of papers, then leaves." }, { "author": "Voshkod", "message": "\"Can't spell 'slave' without SLEA, Escher. You're going to hand this to them, and they'll hand it over to the government, and our little multi-legged friend will be on a dissection table within a day. But hey, that's what good SLEA member do, right?\" Checkmate's verbal sneer is plain. \"Well, look, you go do what you need to do. Some other nutjob in a costume wants to see me.\"" }, { "author": "Podger", "message": " \"I said it once, social and economic problem solving. Who said anything about a government dissection table? Checkmate, you come as close to anyone as controlling the bloody internet. You have, I don't know how much, power in this country and around the world. I have no problem with you guiding humanity through this contact but by no means should we keep this to ourselves.\" \n \n Spoiler \nSo, this is one of the bickering get nothing done superteams. Damn it, can't we fight pure evil gremlins or something? I want to punch somethings face down to its buttocks (and no Escher can't technically do that, hooray for vague, nebulous powers!)\n\nOh, and are there aliens on Earth or is this first contact?.\n " }, { "author": "Voshkod", "message": "\"Can't trust the government, Escher. Turn this over to them and you're making a mistake. But I'm not about to start a fight over it. I'll get whatever they learn off their servers when they've flushed the little guy's pieces down the drain.\"" }, { "author": "MisterSaturnine", "message": " \"Be quiet or I feed both of you your legs. Let's not discuss politics while ugly here skitters away. Tin, you're with SLEA, right? I say we listen to Checkmate for now, get it to a safe place, and let him look it over. But Tin, you'll be watching and making sure nothing goes wrong--if our favorite computer nerd even starts thinking something funny, you'll notify us. And SLEA, of course. Sound good?\" \n\nHe pauses, his eyebrows furred in thought.\n\n \"Something's definitely wrong here if I'm serving as the voice of reason.\" \n \n Spoiler \nWouldn't want that to happen. Yay for pushing your characters in the right direction!\n " }, { "author": "Fiery Justice", "message": "(This is definitely NOT first contact. There are however, relatively few races that can still be hurt by bullets. Which is most of why humanity has taken a \"Stay out of Outer Space\" policy. I can do pure evil Goblins though, if you like.)" }, { "author": "Voshkod", "message": "\"Escher, you just said it. I know things. You can believe what you want about SLEA. But some day you'll need to face the truth.\" With that, Checkmate opened the door. \"You want to help the alien, go right ahead. SLEA will take care of him for you. I have other things to deal with. Tin, take care. Saint, I will be watching you.\" With that, he shut the door, and headed for the docks.\n\n The Docks \n\nSurrounded by an almost invisible mist of nanos, Checkmate approached the man. \"All right, you got my attention. What do you want?\"" }, { "author": "Podger", "message": " \"That works well, Eddie. Thank you. Meanwhile I need to go to work, contact me if you need anything.\" \n \n Spoiler \nI was kidding about the goblins, though the only way we are going to get any fights is if we can't negotiate.\n\nI think my character is lawful good. He believes in the American way, social determinism, and democracy in general, the putz.\n\nedit: nanos? Since when did he get nanos? And yeah I got ninjaed, took to long posting, lets assume that Checkmate took the alien, shall we?\n " }, { "author": "MisterSaturnine", "message": " \"What do you need to get working on, Esch? I don't really have anything else to do, maybe I could help out. If you need anyone to do some strong-arming for you.\" \n \n Spoiler \nOh boy, alignment discussion. Heh, Eddie probably started Neutral Good, then slipped into Chaotic Neutral somewhere in prison. With thing going the way they are, he's likely to eventually work his way to Chaotic Good. That, or I get to go through with my secret plan for 'im. And now, it doesn't involve \"joining the dark side.\" 😉\n " }, { "author": "Podger", "message": " \"Heh, no not as such. The price of independence is $8.25 an hour at your local McDonald's.\" " }, { "author": "Fireball.Man.Guy.", "message": "\" Checkmate, hello. Or would you prefer me to call you Mr.Dole?\" Before Checkmate has time to respond, he adds, \" Don't worry. I'm not here to blackmail or threaten. I'm here to help. The SLEA has you on their watch list. They know everything about you: Your powers, your drug addiction, ALL your company's illegal activities. They're just waiting to pounce. What I'm here for is to tell you this, show you these ,\" he hands Checkmate the stack of papers, detailing everything he just told you, \" and to let you know you aren't alone. You may remember the so-called supervillan Kingpin? The news put a bad spin on him, calling him a crime lord and mass-murderer, but the truth is that he was much like you. My parents were part of the SLEA sect that knew better. The truth was: Men like you and Kingpin don't do only good all the time, but in the end you help Skyline more than the SLEA ever will. It's because of Kingpin that the cops here are so well-organized, that their cars have service roads to get where they need to go. Those are things you never hear about. And unfortunately, the prevailing view in the SLEA is that you're dangerous and need to be disabled. That file in your hand contains everything the SLEA has on you. It's the only copy. My sister stole it out of a safe at Headquarters. I advise you burn it. So why am I here? I'm here because while you can see everything going on in the city, there isn't much you can do beyong calling the cops. What you need are hands, a personal army, if you will. I'll put my allegiance with you. I don't care if you have me kill, steal or lie. I'm offering myself as a tool, for you to do with what you will. I tust your judgement more than mine.\" " }, { "author": "MisterSaturnine", "message": "Eddie smiles his patent-pending crocodile grin and lets out a dry chuckle. \"I see. Well, then, I'll be checking out my new place of residence, and maybe getting my hands on some new weaponry to keep me company.\" " }, { "author": "Voshkod", "message": "Checkmate doesn't bother to look at the file. \"Lots of people have claimed I'm Dole, or Bill Gates, or a hundred other geeks. None of them have made it stick. But thanks for the information, I'll take a look at it. Now, you don't seem to like SLEA. I'm not a fan either, but I'm not about to break the law over it. Honestly, this whole thing smells like a trap. Why don't you come down here and tell me your name?\"\n\n \n Spoiler \nYes, nanos. He didn't deploy them meeting with Escher and Tin, because he trusts them and was in his home turf (which had plenty of defenses). When he's on his own, the defensives nanos add a little bit of protection.\n " }, { "author": "MisterSaturnine", "message": " \n Spoiler \nHey, makes sense to me.\n \n\n\nMeanwhile, a Mr. Jack Busoni goes shopping, and by the end of the day has his hands on a rapier ((something like the left-most or middle one here )) and some new knives to keep him company.\n\n \n Spoiler \nYay for filler posts. 😉\n " }, { "author": "Fiery Justice", "message": "(Okay, two things: Positions everyone and Should I plot hook any of you?)" }, { "author": "MisterSaturnine", "message": " \n Spoiler \nWhat exactly do you mean by positions? Sorry for my confusion. ☹️\n " }, { "author": "Podger", "message": " \n Spoiler \nWork, and whatever the other's plot hook are that works for me.\n " }, { "author": "Fiery Justice", "message": " \n Originally Posted by MisterSaturnine \n \n Spoiler \nWhat exactly do you mean by positions? Sorry for my confusion. ☹️\n \n \n \n\n[spoiler]Where are you?" }, { "author": "MisterSaturnine", "message": " \n Spoiler \nOh, right then. For now, we'll say that Eddie/Jack is at his new apartment given to him by Checkmate admiring his new weaponry.\n " }, { "author": "Voshkod", "message": " \n Spoiler \nCheckmate was at the docks, awaiting a response.\n " }, { "author": "Sannit", "message": " \n Spoiler \nTin in the apartment, giving SLEA an update on his status. He doesn't mention his new mission with the others, per their request.\n\nOh, and I (the real life I) am having weird router issues, so my access to the Internet is unpredictable at the moment. Just a heads-up.\n " }, { "author": "Fiery Justice", "message": "(Sorry I haven't posted, this is just an apology statement as well. Its been a.. busy week.)" }, { "author": "Fiery Justice", "message": "(Alright, here's a serious post, thanks for your patience everyone. I think it might be better to do it this way, so I've arranged for certain more cinematic and interesting. Here we go. Welcome to the next big thing. I hope.)\n A great hole of fire in the sky appears, blotting out the night sky. Great objects begin to fall. You hear the sound of crashing. For some reason though, they don't seem to shake any of the buildings that your in or around. This city was clearly built to last. As the objects continue to hammer inward, there are loud sirens. Those of you who have lived here awhile know the drill, all supers at the ready, everyone else take cover from the destruction. \n(The Objects are pods that unleash some kind of creature that lashes onto humans and controls them. Their relatively easy to dispatch individually, and can simply be plucked right off if it really bothers you. However there are a lot of them. Oh the creatures are kind of moss-like in texture and their solid red.)" }, { "author": "Fireball.Man.Guy.", "message": "War is about to respond when the rift opens. \" Looks like we're needed. Hopefully this will convince you of my loyalty.\" Just then, a pod comes crashing down, toppling his pyramid a moment after he jums off. When the pod opens, War immediately blasts the creature that comes out." }, { "author": "MisterSaturnine", "message": "Eddie looks out the window and grins widely.\n\n \"Alright, some action.\" He goes into his closet and changes into a white dress shirt, navy blue dress pants, and a brand spankin' new navy blue wide-brimmed hat and overcoat. He finishes off the outfit with a black leather belt, gloves, boots, and a purple Comedia del Arte mask. Grabbing his weapons, he opens his window and runs down the fire escape. After being greeted by one of the pod creatures he shoves his rapier up into where he thinks their face would be.\n\n \"I think my favorite thing about a costume is it gives me an excuse.\" " }, { "author": "Podger", "message": " \"Great. I make a false ID. Find a job. Live a nice quiet life, and then the sky open up and rains down the leavings of swampman. The universe just doesn't like. It is all about me, oh yes it is.\" \n\nWhile muttering to himself Escher puts on his warface and goes outside to rip the little buggers to shreds. Concentrating on the facehuggers he starts to head toward one of the pods." }, { "author": "MisterSaturnine", "message": "Hacking his way through the pod creatures, covered in what he can only assume is blood of one kind of another and chuckling to himself, he eventually comes across Escher.\n\n \"Hey, there, Esch! Great day for killing, huh?\" " }, { "author": "Podger", "message": "Escher's hair took on a decidedly pointy aspect. He pulled a cigar out of his pocket, \"Bub, there are three thing that I don't like in this world. One,\" a bone claw shot out from between his knuckles, \"watered down beer. Two: people who make fun of Canadians, eh? Three: alien face huggers who try to conquer this mother copulating planet.\" \n\nTwo more claws erupted from his hand. Escher sliced away one of the drones and bit into it. Storing the blood sample in a small blister for later analysis he called up Continuity. \"What's happening gorgeous?\" " }, { "author": "MisterSaturnine", "message": " \"Funny, Esch, funny. Although the shapeshifting still makes me uneasy, I'm beginning to see the entertainment opportunities in it. I don't have anything in particular against them, but they're in the wrong place at the wrong time. And I know all too well what the consequence is for that--\" \n\nThe Saint takes out one of his knives and carves into a pod-person, cutting up the stomach, in the middle of the ribcage, and jerking out after biting into the lower jaw.\n\n \"And look! Now they do, too!\" " } ]
[ { "author": "tape_measure", "message": "The castle walls loom overhead as you approach with the strange parchment soaking up the perspiration of your hand. The letter, plucked from the long list of jobs available on the Adventurer’s Needed sign, seemed like a good idea….at the time. Though, with the guards noticing you, a lump grows in the back of your throat.\n\nYou produce the paper, allowing the guards to read over it quickly, and are ushered to a small entry room before a large door with several intricate carvings displaying, what looks like, the anointment of a god-king. The door itself speaks for the enormity of the castle, and all of the money the king has accrued since his famous inauguration. You find a seat on a plush chair and reread the add:\n\n Needed Immediately! \nAdventurer’s to embark on a mission of Royal Importance. Please report to Castle Emery Midday on the 3rd day of Linetti. Pays handsomely. \nVague, but interesting. Your own thoughts of King Emery roll through your head, as well as the promise of being paid, as several other inquirers begin to enter the room (other PC's).\n\n-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=--=\nOther Info: OOC Thread \n Map " }, { "author": "Akiata", "message": "Trying not to appear alarmed that the guards are all getting a good look at her, and hoping none of them recognise her from some of her previous exploits, Elle tries to compose herself and looks around the small entry room...\n\n \"I'll wager my right hand they have plenty of tasty loot-ables in this place!\" she plots to herself.\n\nShe pauses to consider the striking carvings, wondering who the god-king depicted could be, before her attention is drawn to the enormous door and the rather comfortable chair...\n\nTalking mostly to herself she says, \" pays handsomely , eh? Yep, by the state of this place, I reckon that'd be about right!\" " }, { "author": "bingo_bob", "message": " Khamisi Kgosi \n\nThe guards pay little attention to Khamisi as he approaches the door, instead focusing on the large, spotted cat by his side, though his incredible height, and dark skin do warrant a stare. Calmly, without a word, he presents the paper to the guard, and walks through the door.\n\nAs he walks in, he hears the room's current inhabitant talking to herself.\n\n \"Perhaps, perhaps not,\" he says in reply to her statement. \"It could be that all the wealth is tied up in this opulent waste.\" \n\nWith only a single, condescending glance at the chairs, he leans up against the wall, trying to avoid looking at the prideful carving opposite him." }, { "author": "#Raptor", "message": " Cosmo \n\nAs he walks towards the guard he shows him the letter, telling the Guard \"I'm here for the job.\" with a whimsical smile on his face.\n\nNow heading into the room, he sits down onto one of the chairs, placing his helmet and his quite stuffed backback next to him before he takes a look around.\n\nSo far being distracted with the probably quite expensive carvings, it's just now that he notices what must be the other applicants.\n \" Hmmm, a elf and a huge dark skinned man... and... \" as his eyes move downwards from Khamisi, he cannot help but blurt out the last part \"Now thats what I call a kitty!\" \n\nAs he realizes that he said the last part out loud, he stammers \"Uh... I meant to say thats quite a nice pet... cat... tiger... that you have there.\" as he stares at Khamisi's Animal Companion." }, { "author": "bchilders", "message": " Karos \n\nKaros walks boldly up to the guards and presents his letter. The guard looks skeptically at the unkempt dwarf but Karos ignores him quite used to it. He nods his head and walks in without waiting for word to proceed.\n\nHe enters the room at just the right time to hear the blonde human backpedal from his comment, so with a grin on his face he finds a seat." }, { "author": "greenstave", "message": "Canaan walks up to the guards, hands over his notice, and then continues past them, without even waiting for their approval. He observes the carvings, and can't help but think of the arrogance of King Emery envisioning himself a god.\n\nAs he enters the room he peers around at everyone gathered. Some he recognizes. Some he has even adventured with. Others he does not know. He gives a nod, and quietly goes and takes his seat.\n\n This should be entertaining, at the very least. He calmly says as he sits." }, { "author": "bingo_bob", "message": " Khamisi \n\nIn response to Cosmo's surprise, Khamisi calmly looks up.\n\n \"The word you are looking for would be 'cheetah'.\" he says.\n\nHe then bends down, and gives Kwesi a scratch behind the ears. She purrs softly, closing her eyes." }, { "author": "Pink", "message": " Philleas Fogg \n\nPipe in his mouth, hands stuck in his pockets, Fogg slowly approached the castle with a slow, leisurely saunter. At the site of the guards, the pipe travels slowly from one corner of his mouth to the other, and produces the required paper. After emptying the ashes of his pipe on the ground with a quick flick and tap, he takes the paper back, pocketing it, and proceeds into the palace. His very presence, old, worn clothes, long hair and beard both tangled and greasy, nails long and slightly yellow, seem to almost be a drain on the temple like appearance of the interior. And the smell...Well, safe to say those guards probably wrinkled their noses from behind their faceguards.\n\nSitting down on last plush chair, probably instantly soiling it from the dirt of his robe, there is a small squeek as he pulls out some tobacco and begins filling the bowl of his pipe. Sitting on his shoulder, almost veiled by the length of his hair, is a brown rat that is looking nervously at the cheetah. Taking a moment from stuffing his pipe to pet the creature, he starts to speak to the others gathered, even as his eyes remain on his pipe. \" 'Ello chaps. All here for the job I reckon eh? Well, wouldn't say adventurers if they only needed one now would it? Philleas Fogg is my name, magic the game, all that sort. Specialized in illusions back at the University, like half the campus of course. Fully qualified wizard I assure you. \" He says, though in a bored tone, as if stuffing his pipe seems more important to him than introducing himself." }, { "author": "#Raptor", "message": " Cosmo \n\nNoticing that the southener's feline seems to be under his control, the young cleric calms down and takes a closer look at the carvings again - but just for a few secounds, then he notices a familiar face. \"As well as a fully qualified drunkard. Philleas! Nice to see you here.\" he says, pleasantly surprised to see the wizard. \"I would never have expected to see you here. How comes you are actually applying for a job?\" " }, { "author": "Pink", "message": " Philleas \n \n\"A very good question, one I asked myself thoroughly on the way here, specially after those looks the guards at the front give you. However the answer is rather unavoidable I'm afraid. Simple answer is making illusions of dancing animals in the townsquare doesn't pay very well, and when the occasional strong willed person points out that it's all magic, well, having vegetables thrown at you doesn't starve a person, but it doesn't pay for booze either. So I thought it'd try some legit work.\" He explains, taking a tinderstick from a pouch at his side and striking the flame up against the arm of the chair, before putting the pipe to his lips and lighting the tobacco inside it with a couple of puffs. \"What brings a cleric of the laughing rogue here though?\" " }, { "author": "#Raptor", "message": " Cosmo \n \"Oh well...\" he beginns and scratches his head for a moment. \"I guess you could say I am here by the will of olidammara and in a way thats the truth... I tossed a choin to ask the laughing rogue if it would be a good idea to take this job or not, and as you can see... here I am, led by the divine guidiance of the laughing one.\" \n\nDigging around in his pockets he then produces a rather shiny gold piece. \"Also, this is my last piece of gold.\" Playing with the coin in his hand, he continues. \"No idea wonder where the rest of my gold went. Sure, I remember spending the one or other piece on drinks but... Ah, anways! If this gig pays as well it said on the add, I should be just fine.\" " }, { "author": "Pink", "message": " Philleas Fogg \n \n\"Hmmm, well I've always been a bit more stingier with my money to get quite that destitute...\" He replies, the smoke from his pipe beginning to smell up the waiting area.\n\n \"Hmmm, can't say I know any of the rest of you lot. And you with the enormously large cat with the razor sharp teeth that is currently purring like a kitten, maybe tell me whether my familiar has any need to be afraid of your...friend?\" he says, as the rat gives another squeak before trying to hide in his master's hair once again." }, { "author": "Akiata", "message": " Ellenor \n\nIntrigued by the grace of the big cat, Elle had yet to look up to inspect the more recent visitors. It is plain to see that with her delicate Elven features, well kept leathers, and fine silvery hair woven into intricate braids, Elle takes no small amount of pride in her appearance. So it is that, as she stares at this ragged, dishevelled (alleged) magician, her countenance clearly tells of growing shock and dismay. And the appearence of a rat about his person is all too much apparently, for she is affected by a noticable shiver of disgust, and is forced to look away.\n\nSteeling herself, she looks up once more and responds: \"My name is Ellenor Carnesîr and I am pretty new here in town. I used to work in, uh... security,\" she pauses briefly to clear her throat, \"however, I'm looking for a change, so I figured why not give adventuring a shot? The pay certainly sounds right.\" \n \"Although the company...\" " }, { "author": "bchilders", "message": "Karos\n\nKaros quite enjoys seeing the delicate elf squirm at the sight of the rat. He moves his way toward the wizard and extends his hand, \"The name is Karos, does the pet have a name?\" " }, { "author": "greenstave", "message": " Canaan \n Good day everyone. Canaan says after the exchange of conversation about the cat. I am Canaan. I have made a career of adventuring however since my last party....disbanded, let's say, I have been in need of new work. I must admit, I am looking forward to being in the service of a king, rather than wealthy merchants and other sorts. \n\nCanaan has an air of superiority about him, yet he interrupts the conversation as if he were the unpopular kid trying to hang out in the wrong crowd. He remains seated in his chair, back straight, however you notice he uses his hands a lot when he speaks." }, { "author": "Pink", "message": " Philleas Fogg \n \"He's a familiar, not a pet, big difference, the main one being that he can feel insulted and such. His name is Telemicus and usually he isn't such a cowardly git, but alas, animal instincts you know. Even magically bonded creatures can't seem to resist them at times.\" Fogg replies, smoke coming out of his mouth as he talks, shaking the extended hand with his own in a rather firm sturdy grip. This close the faint strange smell of spell components can be smelt in the mixture of body odor, sour liquor and tobacco smoke that surrounds the wizard." }, { "author": "bchilders", "message": "Karos\n\nKaros lets out a laugh at the wizard's remarks, \" The other diffrence is the damned things probly smarter than me. \" Karos notes the firm handshake and decides that, while unconventional, Philleas is someone he will look forward to working with." }, { "author": "tape_measure", "message": "The large, carved door creaks and moans as it slowly opens as Karos retracts his hand from the greeting. A small, elderly man steps out, dressed in stately uniform, and stands as tall as he can, his nose pointed towards the ceiling. \"The Chancellor will see you.\" he says as pushes the door back further until you hear a *click* within the frame. Once he has secured the door, the man steps to the side and motions his hand for you all to step onto the room.\n\nThrough the doorway, you can see a dimly lit room with a large desk postioned in the middle lit mostly by the rays of sunlight coming through large windows on the right. Seated at the desk is a human man with his head lowered as he scribbles into a large ledger book nearly the size of a dwarf. Looking about the room, from outside of it, you can see large bookshelves containig books upon books of all sizes and colors. You can see that the room hasn't been dusted for some time, and the smell of old books is strong enough to waft from the room with the door open.\n\nThe elderly man stands tall next to the door with his arm still extend, and with a nod of his head, he calmly repaqts, \"Please enter.\" " }, { "author": "greenstave", "message": " Canaan \n\nCanaan stands up and looks over the gathered group. Well gentlemen...and lady he adds with a slight bow, Let's see what fate awaits us. \n\nWith that he pulls a bright green crystal out of his pocket, and clutching it in his left hand, heads past the enderly man and into the room. He heads straight over to the giant bookshelf and begins scanning the titles and covers. He takes a few quick glances at the man seated and scribing. He attempts to read what the man is writting." }, { "author": "Pink", "message": " The Fogg Man...aka Philleas Fogg \n \"Alright, time to get a job.\" He says quietly, getting up and repositioning his backpack before walking into the room, The embers from his pipe giving his face a fiery glow in the darkness of the room and adding to the slight sparkle in his eye at seeing all those books. Only a slight sparkle, odds are they were mostly old financial records of the kingdom." }, { "author": "bchilders", "message": " Karos \n\nKaros makes his way into the room quietly with little regard for the books. His father taught him barely enough to read and write and definitly didn't pass on a love of literature. Karos relaxes up against one of the bookshelves and runs his hand along the haft of his fathers axe for reassurance." }, { "author": "Akiata", "message": " Ellenor \n\nStill not entirely convinced about associating with such people, Elle takes a moment to gather up her things, before following at a distance into the large room to hear what might be on offer here." }, { "author": "#Raptor", "message": " Cosmo \n\nHe quickly lifts his backpack on his back, takes his helm into his hand and follows the old man. While he usually would be more or less aware of his surroundings at the moment he is so busy with the thoughts racing trough his head that he doesn't pay much attention to the books or the old man. \"Security? That can't be good. What if she was sent from the dictatorship? Then again, they never saw me personally, so no reason to worry I guess. Hmmm... altough they might have caught and questioned one of the rebels by now. Then they might very well be looking for me... better to stay on my toes for now.\" Now finally noticing the man looking at the book, he trys to refocus at the task at hand." }, { "author": "bingo_bob", "message": " Khamisi Kgosi \n\nKhamisi walks into the room, Kwesi at his side, and it is apparent from his expression that he dislikes the stagnant smell of the books. He bends his head, pinches the bridge of his nose for a moment, and then looks up.\n\n Why must I do this to myself... " }, { "author": "tape_measure", "message": " Canaan \n\nPerusing the books you find strange titles such as: \"Y/E - 1435\" ; \"Y/E 1436\"; \"Y/E 1437\"; etc. The closer to the man you get, though, the slower he writes until he finally stops to look at you above small spectacles that were barely visible from the doorway. An salt n' pepper colored eyebrow arches, and the man sets his feather pen down lightly, \"Please have a seat young man.\" His eyes soften slightly as he looks to group and motions for you to do the same, though, as you look around you see no chairs, or sitting furniture of the ilk.\n\nThe returns the pen to the vial of ink on the desk and continues writing for just a moment more before laying the pen down and closing the book. With inspecting eyes, he looks each of you over carefully, arching eyebrows and squinting his nose at some of you. He takes a long swallow and leans back in his over stuffed chair, \"I take it you are here for the job query that was posted, yes?\" His hands come together at the finger tips as he waits only seconds for a retort before standing and turning around to the wall behind him.\n\nYou see his hand reach for a large red book on the back bookcase, and as he tilts the book, a map lowers itself into the center of the wall. He turns back to the group and adjusts his spectacles, \"As some of you may know, King Emery's kingdom is vast.\" He turns back to the map on the wall and points to several kingdoms that are outlines in a thinly-dashed, blue line*. \"others of you may have never even heard of King Emerey and his excellent leadership skills. A shame really....\" His voice trails at the end of the sentence as his finger settles on, what looks like a jungle area. \"In recent weeks, there have been several reports of forrest fires popping up, seemingly for nowhere. We have inquired the locals for an explanation, in hopes of something small, like vandalism. Unfortunately, the King fears that there may be a third party of rebels that are inspiring, or even lighting the fires themselves.\" \n\nHe pauses for a moment to look around at the group to make sure everyone is paying attention. \"This is where you come in. The king is request that adventures...NOT the King's own....for WHATever reason....to investigate the fires.\" His eyes rolls quickly and you can see his obvious discontent with the matter. He manages to control his ire, though, and looks to each of you quickly, \"Any questions? His beady eyes dart back forth over the top of the spectacles, almost piercing you. He stands with his weight on one hip and his lips perched together as a testament to his anxious nature." }, { "author": "Akiata", "message": " Ellenor \n\nSomewhat irritated at the Chancellor's condecending demenour, Elle quickly becomes intrigued when the map is lowered, and steps forward to take a good look. After studying it, and waiting for the man to finish, she decides to ask a question.\n\nTrying to appear confident and forthright, Ellenor pipes up, but her voice squeaks as she does so - betraying some slight nervousness at what might be stupid questions.\n\n \"Rebels? Who are they, and why are they rebelling against the King's rule?\" " }, { "author": "Pink", "message": " Phil Fogg \n\nAt the Chancellor's invitation to sit, Philleas takes no time in acccepting it, sitting cross-legged on the middle of the floor, smoking his pipe and easily looking back at the man's harsh gaze and tone with his own careless air. The professors at the University had been worse than that when he'd been late for class afterall. Listening carefully to the man's words while appearing engrossed in smoking his pipe, His thoughts muse over the words. He almost smiles at Ellenor's question, before adding his own thoughts to the conversation. \"Since we are being hired for this task, instead of it going to the great King's retainers, how much assistance and help can we expect from royal sources? Moreover, what assurance do we have that, while investigating these saboteurs, that we aren't mistakenly arrested by the forces in the area as the pyros ourselves, eh?\" " }, { "author": "bchilders", "message": "Karos\n\nKaros decides to let those more suited for the intellectual matters ask and answer questions, but he listens intently so as not to miss anything. He grins slightly at Ellenor question, thinking that what we would hear is definitely only the kings side of the story but decides not to say anything." }, { "author": "greenstave", "message": " Canaan \n\n\" Chancellor. My colleagues have posed some very good question, which I am anxious to hear the responses to. Further to those, I must ask another. You mentioned a \"third\" party of rebels. Are there two other parties the King is already aware of? \n\nCanaan stood while listening to the chancellor, and only now take a seat beside Philleas. All the while, Canaan keeps his eyes firmly fixed on the chancellor, awaiting his responses." }, { "author": "#Raptor", "message": " Cosmo \n \"Very well - of course I have heard about King Emery. And not just about his vast kingdom, his wisdom, but also about his extraordinary generosity and his refined taste in art.. - altough I should also mention, if you excuse my boldness, that not even the greatest king would be able to keep his kingdom together without solid administrative personnel.\n\nWhat I would like to ask you is the following. As you, as well as King Emery, are surely aware in your vast wisdom, this investigation might be quite dangerous, especially if there really is a group of rebels. While it is, of course, our job to take that risk I think all of us would like to know how much down payment the kingdom will pay us up front for this dangerous mission?\" While he spoke he was making wide gestures with his hands to underline his speech and kept a straight face, trying to look as serious as possible.\n\n \n Spoiler \n Just in case I'll have to do a roll for this... not really sure if that would be diplo or bluff, so I'll just roll for both.\n\nDiplomacy: \n Spoiler \n Diplomacy - (1d20+8)[ 16 ] \n \nBluff: \n Spoiler \n Bluff - (1d20+3)[ 21 ] \n \n\n " }, { "author": "bingo_bob", "message": " Khamisi Kgosi \n \"And although this may not be as important to my... associates, here, what is the area like? Is it a large wood? Is it a jungle? Is it hot, cold? Is there anything we need to be wary of?\" asks Khamisi, in a way that is somehow vaguely insulting, though the overall impression is that he honestly doesn't believe he's being difficult. Also notable, is the fact that he is still standing.\n\n[[OOC: Sorry about that... I'll be better....]]" }, { "author": "tape_measure", "message": "Addressing the questions as they pop up:\n\nThe chancellor looks you over carefully after you ask, Ellenor, but you can see him shake off whatever it was on his mind before he responds curtly, \"If we knew who the rebels were, miss, we wouldn't bother with an 'unofficial' investigation.\" \n\nHe turns to you Pilleas, as the next question comes, \"First, and foremost, you are NOT a representative of the King. We will provide transportation...rather, a cart and a mule, to make travel somewhat easier on you.\" He moves back to his desk and begins scribbling something on a large parchment, \"Please, take this,\" he says as he folds the parchment and seals the back with purple wax, \"This should get you out of any... trouble you may get yourselves in.\" \n\nListening toy ou speak, Canaan, the chancellor sneers slightly, \"I meant that the King hopes these rebellion, in whatever capacity, is the work of some other nation or group fo people, and not his own.\" He mumbles something under his breath as he puts the wax and parchment away* and turns to Cosmo as he begins.\n\nThe Chancellor chew on the words for a moment, \"I think we can make some arrangements for you.\" As he speaks, he sits in his chair and disappears behind the desk for a moment, bent over and making a lot of noise. In a few seconds, his head pops back up from behind the desk and you can see him counting each of you, \"Six. Alright.\" He nods to himself and bends over once more. When returns to an upright position, he brings up a small gold coffer, \"This is half of each of your earnings. In fact, the coffer may produce a few extra coins to help along the way.\" His face contorts and shifts, but the closer you look, you can tell it's...a smile, though crude and unformed. His hands relax around the coffer for an awkward moment, and he slowly pushes it forward on the desk with a strange look of deceit in his eyes.\n\nKhamsi's words brings him back, and his eyebrows arch on his forehead suddenly. He turns back to the map and stands briskly. Moving quickly to the wall, he points to the area where you can see strange squiggled lines around a dot labeled Tooj-Reh. He looks back at you with the same arched eyebrows, \"These lines mean a jungle terrain.\" Again he mumbles something under his breath as reaches for the same red book to lift the map away once more.\n\nTurning back to the group once more, \"Now, are there any more questions, or can I return to my work?\" , his words dripping with sarcasm and a hint of annoyance." }, { "author": "Pink", "message": " Mr. Fogg \n\nAs soon as the Lockbox is set on the desk and let go of by the Chancellor, Philleas is quickly back up on his feet and striding forward to take a hold of it, Quickly opening it up to take a look at what exactly they're looking forward to.\n\nA smile on his face is illuminated by his pipe's reflected glow off the numerous gold coins and he closes it, tucking it under his arm.\n\n \"There is one other thing actually. You don't happen to have a smaller, more portable map than yonder book, do you? Can't risk getting lost you know.\" " }, { "author": "bchilders", "message": " Karos \n\nKaros eyes Fogg's pocketing of the payment wondering who nominated him group accountant but figures as long as he gets his share then he doesn't care who takes up that roll. He nods his agreement at the wizards request for a map. He'd wound up lost one too many times to not appreciate a clearly drawn out objective. Karos also start wondering himself who this group of rebels might be, but after a while of no constructive ideas he resigns himself to another job making another paycheck." }, { "author": "#Raptor", "message": " Cosmo \n\nHis eyes followed the chancellor closely when he brought up the gold coffer and are now fixated on the coffer itself. His expression turns into a wide smile as Philleas tucks it under his arm. \"Its probably full of gold... no, stuffed with gold!\" \nThen he remembers that he probably should at least say something to the chancellor. His eyes still fixated on the coffer, he says \"Thank you... for... considering... masses of gold... err, I meant I thank you for your wise consideration of our risks.\" , at least managing to snap out of it for a few secounds before he goes back to fantasize about the masses of gold again." }, { "author": "greenstave", "message": " Canaan \n\nCanaan watches the others go crazy over the coffer, and is certainly glad to see happieness it seems to bring them. However to Canaan, money is a means to an end. He has spent his formative years honing the powers of his mind. He is not beholden to the trappings that require money, though he does grudgenly admit his dependancy on it for food, and shelter, and at least a certain amount of clothing!\n\n Thank you, good Chancellor, for responding to all our questions in kind. I am confident we will be able to assist you in these matters discreetly, and efficiently. " }, { "author": "Akiata", "message": " Ellenor \n\nA look of shock, turning to puzzlement passes over her face as the Chancellor stares and then shrugs it off. \"Does he recognise me? Did I say something stupid? Surely he doesn't think...?\" \n\nShe's left to ponder the possibilities for a moment, but when the gold comes out (and Philleas snatches it up), it grabs her full attention.\n\n \"Ugh, that illusionist is vile... and that Chancellor is condesending and more than a little creepy, what am I even doing here...?\" She glances breifly at the large doors they entered through, but then, slowly, turns back.\n\n \"Though it would seem that the coin is decent, not to mention legitimate. Makes for a nice change. And staying out of the city for a time would be a smart move...\" \n \"Very well, let's get a map of the area and get going.\" " }, { "author": "bingo_bob", "message": " Khamisi Kgosi \n \"No, I have no more questions. Though I do wonder what it is that it's so important for you to do.\" says Khamisi, before turning to his companions. \"Shall we be off? The sooner we leave this... tomb, the better.\" " }, { "author": "Pink", "message": " Philleas Fogg \n\nTurning towards the rough man, Philleas smiles. \"My, are you this cheerful all the time Mister ah...I don't believe I caught your name.\" \n\nTelemicus the rat takes a moment to sort've glare at the cheetah with his beady black eyes." }, { "author": "bingo_bob", "message": " Khamisi \n \"Khamisi Kgosi. I am merely... uncomfortable... in here. \n\nKwesi stares back at Telemicus, and bares her fanges ever so slightly. Sensing this, Khamisi looks down. \"Down, Kwesi.\" " }, { "author": "tape_measure", "message": "The chancellor doesn't seem to even acknowledge the conversation going on a roudn him at the moment. His eyes dart about, as if looking for soemthing on the back wall. With a spark of inspiration, he turns back to the bookshelf and reaches for a book close to the red book he had been using.\n\nPulling from the shelf, he flips through it quickly, until finally stopping on a page that seems outof place with the rest of teh book. he pulls forth the folded paper, and sets the dusty book down on shi desk.\n\nCarefully, he opens the paper, and unfolds they four part crease revealing an old map \n \"Well, it's not finished yet. Shaeffer has not returned in some time pen the remaining cities, but this should do you well for now. Should you come across another cartographer, they may be able to fill in the holes left behind by that....gnome...Here, it is yours.\" He folds the paper again and hands it across the table towards you Philleas.\n\n=-=-=--=-=-=-=-=-==-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=\n[ooc] This where we should probably start flushing out backstories in the OOC thread/PMs. Regardless, a map is produced~![/ooc]" }, { "author": "Pink", "message": " Philleas Fogg \n \"Thank you most kindly sir. I'm sure you'll find out work on this job most satisfactory.\" Fog says, looking over the map, nodding in it's satisfaction that it'll do, and pocketing it. Then with a slight bow, he swivels around and begins to head out of the room with his usual slight swagger, almost wit the slight suggestion that if the group doesn't follow to closely they might see that coffer again once he turns around the next corner.\n\nTelemicus meanwhile has uttered a slight squeak and moves close to his master's ear, nattering all sort's of things into it about the nasty nasty giant dire kitty. Philleas of course only receives the feelings of anger, annoyance and fearful instincts." }, { "author": "bchilders", "message": " Karos \n\nKaros follows the wizard out the door wondering how everyone else will take to someone who looks like Fogg does obviously taking the lead in matters. It never matters to Karos who is in charge as long as he doesn't have to do it himself. He looks around the others he will be travelling with a shrugs to himself thinking he could probably have worse for a leader." }, { "author": "Akiata", "message": " Ellenor \n\nOnly after emitting an audible \"Tut!\" does Elle turn and follow the others out the door.\n\n \"Here we go then,\" she thinks to herself." }, { "author": "#Raptor", "message": " Cosmo \n\nAs Philleas heads out of the room he follows closely behind him, so as not to let the gold get out of his sight. \"Better to watch that coffer closely. Wait now... didn't Philleas specialize in illusions?\" He reaches out to tap at the coffer under philleas arm with his finger." }, { "author": "Pink", "message": " Party Leader Fogg \n\nSuddenly, almost causing those such as Cosmo, Elle and Karos to bump into him, the wizard stops and turns around.\n\n \"Oye oye, careful you lot, give a bit of space will you. Just making sure but somebody grab that letter eh? Nonofficial we may be but I'll sleep alot better at night knowing I'm not going to be charged for trespassing or some similar crime. I get enough of that just staying around the city, don't be needing it at some far savage corner of the kingdom eh?\" He says before once again turning on his heel and continuing out." }, { "author": "greenstave", "message": " Canaan \n\nCanaan quietly follows the group out of the chancellors room, looking back at the old man one last time." }, { "author": "tape_measure", "message": "Heading out into the castle, you can note a few of the servants tending to what looks like a gala of some sort. That, or the king just likes to eat a roasted pgi in the middle of the day for the heck of it. the smells of breads, fruits, and various meats waft through the castle and pluck at your senses as you make your back to the gates. You can tell eyes are following you as you walk, and looking about, you can see the occasional servant who stops his/her work to ogle you.\n\nOutside of the castle, the sun is high in the sky, and the day seems to have shifted towards evening some. The faint sound of a hammer striking an anvil can be heard, though it is drowned out by a cart that is making its way towards the group hauled by a elderly mule. the man towing the donkey looks to be near exhaustion as he stops close to you,\n\n \"You...the...one's...taking this...damned donkey?\" The man's heavy accent is muffled by gasps for air as he wipes sweat from his brow and looks at the donkey with a begrudged face. Looking over hsi shoulder at the donkey, you can almost make out a slight, curious smile on its lips. That is, of course, IF donkeys could smile." }, { "author": "Pink", "message": " Philleas Fogg \n \"Well, if you're the one who's going to give it I'll hardly be one to look a gift-horse in the mouth...gift-mule...gift-donkey...oh bother it all. Yes, we'll be taking that, thank you very much.\" Philleas says to the man, sitting down on the back of the cart, setting the coffer beside him and leaning back. His rat familiar climbs down his master's arm and crawls onto the top of the money box, sniffing the air and peaking about, having half a mind to filch some small bit of the food being prepared inside.\n\n \"So, we got the job, huzzah and congratulations all around. What say we make the first purchase with our funds a round of good meal and drink at some classy tavern and decide how we are to approach this auspicious task set upon us.\" the wizard says in a tone that makes it seem as if he cares very little about actually completing the task and more about spending the now recieved gold on good times." }, { "author": "greenstave", "message": " Canaan \n I am afraid I do not drink. Dulls the mind don't you know. But a good meal might be just the thing. If we are heading to a jungle filled with rebels and wild animals, I would much prefer to fill up on chicken and pig, rather than the first jungle cat to attack us. \n\nHe looks over at Khamisi and Kwesi and with a wink continues\n\n I don't imagine our feline companion fancies that idea much, either. \n\nA sad attempt at humour, Canaan has never been one to crack jokes with ease, and those that make it out, often make others question his intent, though it is never ill. The finer nuances of social skills are often lost to him." }, { "author": "bchilders", "message": " Karos\n \n \"Well if our friend 'ere doesn't drink, I'll have his his share. And I guess a meal would go over well too, I haven't eaten in awhile,\" Karos tries to think what he ate yesterday but continues to draw a blank." }, { "author": "bingo_bob", "message": " Khamisi Kgosi \n \"Actually, I'm not certain what Kwesi would think of jungle cat. I've never had it myself. Though I do believe stocking up may be a good idea. says Khamisi. \"Now... a more immediate problem...\" \n\nKhamisi walks over to the donkey, and his hand snaps out and grabs the donkey by it's lower jaw, dragging it until the it's facing Khamisi.\n\n \"Now, I know your kind. The most stubborn beasts I've met. But you... you will cooperate. You will do what I tell you to. You won't do anything along the lines of kicking any of our friends here, won't you now? \n Handle Animal - (1d20+9)[ 27 ] \n \"I thought so. Very good.\" says Khamisi, releasing the donkey." }, { "author": "Akiata", "message": " Ellenor \n\nStill clearly feeling socially awkward, uncomfortable, Elle adjusts the longbow across her shoulder and steps forward to speak...\n\n \"Perhaps it would be... prudent, to see just how much gold we have, before we come up with clever ways to spend it?\" She says in a slightly annoying \"I'm-a-bit-smarter-than-you\" tone." }, { "author": "Pink", "message": " Phil \n \"And what better way to figure out than to count it at some nice quite tavern with agreeable food.\" Fogg says in a definately annoying 'I'll-still-get-my-way' tone of voice. However after a moment of smiling and puffing on the remains of his pipe, he seems to relent. \"Alright, alright, none of this now eh? Here, take a look for yourselves, plenty of gold for a little merry-making before hand.\" He says, picking Telemicus up by the scruff of his neck, an indignant squeak coming from the rat, and opening the chest to reveal roughly 900 gold coins in the coffer." }, { "author": "#Raptor", "message": " Cosmo \n\nHaving listened to the in his opinion quite favorable suggestion so far, he decided to speak up now. \"I could not agree more. Theres plenty to go around, time to have some fun. I could use a drink and a good meal now.\" \n\nDeciding that now would be a good time to spread some of his wisdom around, he continues \"Sometimes, you work hard and then it's important to enjoy life for a while, enjoy your gains - you know what I mean.\" After a short pause for dramatic effect he continues \"Then there are other times where you didn't really work hard, but suddenly your pokets are full of gold. And its just as important to celebrate those times! Also, it's a matter of no small importance to appease the god of luck, or we may never find ourselves in such a lucky situation again.\" \n\nHe pauses again, but not for dramatic purposes this time, or so it seems - in fact he looks rather thoughtful. Then his face brightens up. \"By the way... could it be that I did not introduce myself? Anyways, my name is Cosmo and I'm a cleric of the laughing rogue, also known as Olidammara. Alright then - so how about we go and find ourselves a nice tavern?\" " }, { "author": "greenstave", "message": " Canaan \n Cosmo my new friend, that is an excellent idea. \n\nHe looks around the group and then at Ellenor, recognizing her lacking social skills as similar to his own, he makes a partial, awkward bow and motions in front of him\n\n After you, good lady. " }, { "author": "tape_measure", "message": " Donkey \n\nThe burrow snaps its head back from you Khamisi like child that had been scolded too often, and with a snort and quick trot its hooves, it looks to be understanding and willing to comply with the request, though none too happy about it.\n\nAnd, if by divine force, the group sets out into the city of Vorgyth and all of its sights and sounds that lies therein. With the wagon in tow, the sounds, howeever, are a bit muted and anyone with a lick of sense regarding machinery can tell that the wheels of the wagon have long since been greased. Never the less, the motley crew of impromptu adventurer's make their way through the city towards a pillar of smoke billowing from a large chimney of an even larger older-looking home. Logic being as it is, it looked like the right track to follow. Luckily, this aged house just so happens to be an inn. Or at least, one is to believe that, what with a sign barely hanging above the road says: Lady Rathemon's Room N' Board \n\nLooking over the house, with a quick glance, you can see the home was once a fancy estate to Vorgyth. Those paying careful attention can see that homes around it, too, were once of great repute. But time being the bearer of delapitation, the neighborhood has fallen some.\n\nBefore thoughts of turning away can really sink in, sounds from inside grab your attention. A muffled voice can heard saying, \"Blast it all, Lizzy! That's almost a perfect pie! Why can'tcha make somethin' like dat fer me every once in awhile?!\" Again, as if theg ods themselves were intervening, the smell of freshly baked toffleberry pie wafts through the cracked windows." }, { "author": "Akiata", "message": " Ellenor \n\nDisarmed by Canaan's courtesy, it occurs to Elle, as they walk to the inn, that perhaps she ought to try using some of her own good graces. \"Besides,\" she thinks, as the waft of the pie drifts tantalizingly by, \"I always as a sucker for toffleberries.\" \n \"Well Gents, what would you all say to some pie? My treat?\" \n\nKnowing that she can trust at least Philleas to follow, she proceeds inside without waiting for an answer and orders up the pie, a jug of beer, and a pitcher of wine.\n\n \n Spoiler \nSay 5 sp or so?\n " }, { "author": "Pink", "message": " Philleas Fogg \n \"I'll give an aye to that.\" He says with pleasant cheer, scooping his rat onto his shoulder, tapping the remaining ashes from his pipe and then walking into the common room of the inn with the coffer. Taking care to pick a table with enough room for them all, he begins to fill his pipe once more, lighting it with a ember carefully plucked from the common room's hearth, and then begins to physically count the gold while awaiting the other's to get comfortable and the food to arrive." }, { "author": "bingo_bob", "message": " Khamisi Kgosi \n \"That... that is a plan I will go along with quite happily...\" says Khamisi, his eyes closed to better focus on the scent. He inhales one last time, and then follows Phileas indoors." }, { "author": "bchilders", "message": " Karos \n\nKaros looks as eager as ever and the smell and promise of pie. On the way in he looks over to his druid friend and says with a large grin on his face, \"So do we need to order a slice for the kitten?\" " }, { "author": "#Raptor", "message": " Cosmo \n \"Free pie? Now thats a offer I won't pass up on.\" He says as he follows Ellenor into the inn. Then he sits down, watching as Philleas beginns to count the gold. \"Free pie and a pile of gold just for some sweet-talk to a old bureaucratic geezer... reminds me again why I've become a adventurer!\" he thinks as a smile slowly forms on his face." }, { "author": "Akiata", "message": " Ellenor \n\nAfter savouring the toffleberry flavour for a few moments quietly, Elle addresses the group.\n\n \"Well gentlemen, I for one am keen to get on with the job.\" Gesturing to the coffer whilst she has another bite of pie, she continues. \"If that's only half of our payment, then I'd very much like to see the other half. It sounds like we'll be sleeping rough, so I'd like to buy a few supplies, but I'll be ready to leave shortly. Does anyone object to leaving today?\" " }, { "author": "tape_measure", "message": "Pusing open the creaky door, the smell of toffleberries is nearly stout enough to topple even the most stalwart of dwarves. But, its a smell that brings a smile to anyone's face.\n\nThe inside of the inn is that that one could expect from any inn you amy find these days. The high, vaulted ceiling is supported with large beams that look more like whole trees. Chandeliers dangle from the beams, each with only a few, small candles that give a warm ambience to the large room that is spread out before.\n\nIt's fairly evident that the inn is not accustomed to visitors at this time of the day, as you can see that most of the tables have their chairs turned upside down, obviously to make it easier to clean. The only table that is set properly has a burly, short man with a burly short beard covering his chin. From this distance, you can make out what looks like a toffleberry stuck in the middle of the thick, black mess of his beard. The man looks up for a moment with a mouth full of pie, \" Be wiff you in a moment\" , though it doesn't sound that clear, and he continues to devulge in the now half-slice of pie set before him.\n\nFrom behind a half door, you can hear the clanging of a pan and the crash of a dish before a lithe girl emerges. Her eyes light up as she spots the group, and more at the sight of the large cat next to Khamisi. She quickly runs her fingers through dark hair, and pulls it back quickly as she moves through the door and passed the man at the table. \"See fhat toffleferries fue Fizzy?\" \n\nHer eyes cut the comment in two as she finishes tying her hair back and wiping her hands across her apron that looks like it s nearly covered in flour. Ripping the apron off in one motion, she moves to a table closest to the group and begins taking the chairs down, \"Afternoon. Care for a takard, or a pint, or maybe even a pitcher of water?\" Her eyes dart across each of you as she manages a smile that shows the stress she carries under her eyes from years of serving. Before you can even think about helping her with the chairs, you can see she has them all set and ready for each of you. She steps back, with small smile, eagerly awaiting a command." }, { "author": "Pink", "message": " Philleas \n\nGiving a puff to his pipe as he counts gold coin after gold coin onto the table, the wizard responds to the girl. \"I'll have a tankard of your finest ale.\" Then he turns back to his counting of the coins, before quickly raising his head again. \"What am I saying. Scratch that, a bottle of one of your finer wines please. Something in a good year, maybe a halfling brand. They have a nice sweetness to them I find. Oh, and keep the toffleberry pie coming if you'd please.\" he says with a smile almost sweet enough to make you forget his appearance and..smell...\n\nA small squeaking erupts on his shoulder. \"Hmm? Oh, umm, a bowl of nuts, unsalted if you would, and a small saucer of milk too. Maybe some cheese if you have it. Telly can be a bit of a pig after smelling gold.\" \n\nContinuing to count coin after coin into neat columns of ten on the table, Fogg replies to the Elf. \"Hmm, leaving today? Well...I suppose we could forgo the traditional night of revelry and such. Just leave with a slight uncertainty to the step. Yes, I think that could be managed. I wouldn't mind taking a moment to stock up on necessities either. Don't want to run short on tobac mid-trip afterall.\" \n \n Spoiler \nUmm...can I get a concrete number on the gold coins here? Or is it definitely 150 a person?\n " }, { "author": "greenstave", "message": " Canaan \n\nCanaan enjoys his slice of pie as he watches his new friends. Philleas, the de-facto leader of the group carefully...very carefully... counting the gold coins. Everyone else eating their pie and drinking their wine.\n\n Excuse me my dear. Canaan says to the serving lady. A pitcher of your water would quench my thirst quite nicely he says, before turning back to the group\n\n I must agree that forgoeing our night of fun in favour of getting on with the mission would be a wise decision. I enjoy a good meal and a soft bed as much as the next person, but I believe you'll agree that this mission is more important than that. And I know more than one of you is looking forward to the other half of that coffer!! " }, { "author": "#Raptor", "message": " Cosmo \n\nAs the waitress comes to the table Cosmo waits untill Philleas and Canaan have spoken before he orders. \"Well hello there... Lizzy, isn't it? Lizzy, I'd like to order some good elven wine. Maybe something well aged if that'd be possible... oh, and if you'd feel like joining us later, feel free to do so. Perhaps you could use a little break from work?\" He says, winking as he mentions the break from work, followed up by a somewhat flirtatious smile.\n\nAs he notices the ongoing conversation about leaving he turns to the group with a look of slight confusion on his face \"Ummm, what where you just talking ab.. never mind, got it - this whole burning forests business. Yeah, I'd be ok with leaving today. I'll also have to get a few supplies, but then I'd be ready.\" \n\nThen he turns to Canaan and bends a little bit forward over the table as he speaks to him with a low voice \"You know, its not so much the other half of the coffer, but the \"additional expenses costs\" that make it worth all the hard work.\" smiling mischievously." }, { "author": "bchilders", "message": " Karos \n\nKaros continues grinning from the moment Phileas told the waitress to keep the toflleberry pies coming til well into his third or fourth slice. After his fourth slice he slows down long enough to hear the conversation around him and comments, \"I'm fit to leave today.\" He also motion to the waitress and asks for ale, leaving the wine to the finer folks, and he also motions for another slice of pie." }, { "author": "greenstave", "message": " Canaan \n\nCanaan delicately finishes off his second peice of pie. Watching him eat, you can clearly tell this is a man who likes to look professional at all times. He would not allow a single crumb to fall on his attire.\n\n \"Well everyone\" he says as he puts down his fork and pushes his empty plate away \"I think it's about time we hit the road. We have a long way to travel, and we aren't going to get there quickly waddling away as we will. Ugh, so much pie!\" \n\nHe takes a last sip of water, and pushes his chair out, standing. He then sits back down quickly, his face turning beet red.\n\n \"If that's alright with everyone, of course? Perhaps there is some more planning we should do before we head out?\" He darts his head, looking around the table at everyone." }, { "author": "Pink", "message": " Filleas Phogg \n \"Hang on there a second, I think some people want to get rid of some of this wonderful gold we've just received before leaving.\" Fogg says, and begins to slide ten columns of gold to each person, including himself, each column containing ten coins. The rest he sweeps back into the coffer with a toffleberry stained hand and closes it. \"I personally don't have anything I need, so I'll just stick around here and take care of the bill when it comes. Then when everyone's back we can all set of to fame fortune, or at the very least some more gold.\" " }, { "author": "#Raptor", "message": " Cosmo \n \"Yes - I'd still have to make some purchases. Shouldn't take me more than, uh, a half hour I guess? So I'll be back shortly.\" He says as he gets up. \"Oh and... Philleas, while I'm already out shopping, should I get you some tobacco?\" " }, { "author": "Akiata", "message": " Ellenor \n\nProducing a small hankerchief, Elle delicately dabs at the corners of her mouth, now that she's finished her slice.\n\n \"Very well, I'll grab some supplies, and meet you all back here before we set out. Shouldn't be longer than an hour.\" \n\nShe gathers her things and leaves the Inn. Vaguely cognizant of the possibility of there being no gold and no Philleas when she returns, once outside she quickens her step.\n\n \n Spoiler \n\nElle would like to purchase: Trail rations (10), a tent, sunrods (5), and waterskins (5), which she'll put in the back of the cart. I make that to be 35 gp worth, and I went ahead and deducted 5 silver for the toffleberry - can amend if necessary.\n " }, { "author": "Pink", "message": " Dr. Phil \n \"Hmm? Oh yes, plum near forgot abut that with these toffleberry pies. I was nearly about to trade one addiction for another. Just a good solid brand if you would Cosmo, nothing too fancy or too cheap.\" He says as he pours himself another glass of wine." }, { "author": "bchilders", "message": " Karos \n\nKaros sits at the table and finishes his last piece of pie, although he considered for a while asked for another. He waits around while the others set out for supplies, always being one to favor travelling light himself. He decides to waste the time getting to know the man whose taken charge. \"So..you dun this kinda work before?\" he asks Phileas while small traces of what was left of the pie dribble down his chin." }, { "author": "tape_measure", "message": " One Hour Later.... \n\n The noon sun begins it's decent into the evening sky as the group reconvenes outside of the inn after all inside finished their respective plates and paid in full to Lizzy. The streets are a bustle with merchants and commoners milling about, and the words of a rumor is easily heard to anyone who may be paying attention; Dun Murl has been revived and the Dwarven King has returned. Obviously a big to-do for those talking about it*.\n\n The road awaits just beyond the Southern Gate of Vorgyth, beyond it adventure and gods know what else. Looking at the map, Tooj-reh should be no more than a three day travel, barring any interruptions** or any unforeseen events that only the road holds. The cantankerous donkey brays loudly, drawing some attention from the passers-by, signaling his intent.\n=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-\n[ooc]\n\nDM Notes:\n\n* - Feel free to continue the IC chatter between Phil and Karos, I just wanted to move this along so it does go sour. Also, if anyone wishes to engage the rumors, please feel free. I don't want to railroad you into the story just yet 😉\n\n**- I think I mentioned this before, butI'm unsure on the time I told you. If I haven't, or if I had mentioned a different amount, shoot me a PM or let me know in the OOC. Sorry...been awhile...." }, { "author": "bchilders", "message": " Karos \n\nKaros is very interested in the rumors of he return of the Dwarven King since he was raised without a clan and with little knowledge of dwarven society. If he hears any rumors of that nature he will strike up conversation to learn what he can.\n\n \n Spoiler \nDon't know if I need to roll a gather info but here it is anyway\nGather Inormation: (1d20-1)[ 10 ] \n " }, { "author": "Akiata", "message": " Ellenor \n\nElle will wander over to hear more tell of the Dwarf King, and listen closely to Karos' conversation." }, { "author": "#Raptor", "message": " Cosmo \n\nHe rummages his many pockets, before he pulls out a package of tobacco. \" By the way, heres your tobacco phil. \" he says as he hands the package over. \" So, everbodys talking about that dwarven king... never heard about him, you've got a idea whats so special about that guy? \"" }, { "author": "tape_measure", "message": "[ooc] Since there is enough interest...if you are not intrested, please skip 😁 [/ooc]\n\n ...... A louder voice can be heard amongst the group of gossiping, \" I tell you the truth, Rimbar Steelaxe has relinquished the hold on Dun Murl! I'm coming from Sin Rael myself, and I thought the same as the rest fo you...until i saw it with my own eyes. Rimbar and a scraggly group of adventuring types have set up a encampment outide of the old gates. There are dwarves of all types migrating back to the Citadel of One.\" \n ...... \"What did the fight off? I thought the old mines were long barren and cursed?\" Another voice chimes in above the rest.\n ...... \"From what I heard, some tpye of demon and a priest of dark powers. I never saw any of this, but most of those I spoke to all stated the same thing, 'a beast from the depths of the abyss itself.' Soemthing that started with an 'A'*\" \n\n=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=\n[ooc, again] * - Anyone with at least 3 ranks of Know: religion/demonology can take a stab at this. Please PM results." }, { "author": "Akiata", "message": " Ellenor \n\nOnce the voice is finished, Elle muses quietly to Karos as they make their way back to the group.\n\n \"Sounds like old Rimbar has his work cut out for him. But you know what they say - while the cat's away the mice will play! This would be a lucrative time to be in the Citadel of One my friend.\" \n\nOnce they've returned to the party Elle puts her hands on her hips expectantly and says, \"Well? Shall we get on with this gentlemen?\" as if she'd been waiting all this time." }, { "author": "bchilders", "message": " Karos \n\nKaros feels almost in a trance as he listens to the tale of the dwarf King, his finger lingering on his father's ax. It takes him a few moments to snap back to reality and his gives an approving grunt in response to Elle's question, not yet ready to trust his own voice." }, { "author": "greenstave", "message": " Canaan \n\nCanaan listens to bits of the story of the Dwarven King as he passes buy. He has spent much of his life honing his skills of the mind with a little adventuring mixed in. In all that time, he has never found himself with so much gold in his purse.\n\nHe walks through the street vendors looking to see any goods that might be of interest to him.\n\nHe meets up with Karos and Elle as they are heading back. \"Interesting story about the king. Perhaps once we have completed our charge, we can see if the rumours are true. We may learn a lot spending some time there, especially you, Karos. " }, { "author": "tape_measure", "message": "You can see Phileas get lost in a thought before turning toward your attention, \" Well, I've never heard of this dwarven savior story, but there a few out there to get confused with. Dwarven History is riddled with heroes who manage godly acts. Id have to see it in person before claiming this R-I-M-B-A-R is a 'hero'.\" Phileas' words are slow and concise, and manage to bring a sense of reality with them that washes off the gossip. His quick fingers dig into the pouch of tobacco just obtained for him, and his pipe packed and to his lips before the words are even finished.\n\n Khamisi watches the exchange and only shakes his head at Phileas, \"We could make that trek once her have found out what's behind these...umm...\" His eye dart around quickly as he poorly tries to cover his words, \"You know....problem. If these rumors are true, Rimbar may be in use of adventurers such as ourselves. That, and I'm interested to see what will become of the haunted Dun Murl. That place has been untouched for decades now....\" His eyes fade away and a hand lifts to the head of Kwesi to give her an involuntary scratch. The cat's head tilts and settles into this leg and you can see the content in her eyes, too.\n\n Phileas puffs on teh pipe for a moment, seemingly gathering his words together, \"Mayhaps we should....\" His words leave a sense wanting on anyone listening; as if there was something more to them." }, { "author": "greenstave", "message": " Canaan \n\nCanaan picks up on Phileas' meaning. \"I agree Phileas. Let us get a move on. There will be time for tales of hero's and Dwarven kings when our job is done. \n\nCanaan looks at the group, waiting for someone to make the first move for the Southern Gate, and their journey." }, { "author": "Akiata", "message": " Ellenor \n\nWith a wry grin, Elle nimbly hops up on the cart, and makes herself comfortable. She pops her pack in the back, wraps her cloak about her, and lays her bow across her lap.\n\nWhen she is quite finished, she looks up in the general direction of Karos and Cosmo, and says with that same grin, \"lead on, gents.\" " }, { "author": "bchilders", "message": " Karos \n\nNot one for taking the lead Karos sets up on the side of the wagon and follows along as they set off on their way." }, { "author": "#Raptor", "message": " Cosmo \n\n\" Now that looks pretty comfortable... I hope you don't mind if I dump some of my stuff in here, its quite heavy. \" He says as he takes a loudly clanking bag out of his backpack and puts it into the cart.\n\n \n Spoiler \nAll the Alcohol, the 100 ft. rope, 5 of 10 trail rations, the bedroll,the canvas and the sledge.\n \n\nAs he is finished, he says \" Alright then! I'm ready to go. Perhaps we should take up some marching order. You never know what we may encounter on those roads and there are plenty of rebels out there. They might confuse us with the kings troops. \" Then he trys to get everyone to get into their position." } ]
[ { "author": "Zinaida", "message": "Three months ago each of your received mysterious summons and were given directions to a warehouse in the distant city of Verdan. Each letter contained something of appeal to you; money, power .. revenge . Whoever this benefactor is he, she or they know you're sordid pasts well and the temptation was far too much to pass up.\n\nUpon entering the dark warehouse your eyes adjust and you realize that it is, in fact, an abandoned monestary. It's tapestries torn and put to the torch, it's stain glass and windows shattered, pews destroyed and altar defiled by grafitti. Waiting at one of the benches, knelt in mock prayer, is a single solitary individual, hooded and concealed by his grey robes." }, { "author": "Seffbasilisk", "message": " Rashnahlkhan \n\nAC: 28\nHP: 96/96\n\nDarkvision 60ft\n\nIn strides a hulking figure in a worn and battered breastplate. Between the metal and leather paddings, the only flesh visible on him is his face, which isn't too pretty, and is further marred by a streaking burn under his right eye. His brown has is roughly chopped, and his entire right arm has been replaced by magically reinforced and animated black stone. His armor is specially crafted with small metal clasps on the back holding a giagantic hammer. Bound to the side of the hammer is a bow that looks almost absurdly reinforced, and on his left hip hands a large double-bitted axe. Calling back to those entering behind him \"Eyes!\" his hands flash with a quickness you'd not expect of a man his size, and flicking his hammer to his hands he holds it aloft, and with a swiftly muttered phrase, it lets loose a tremendous flash of light.\n\n \n Spoiler \nDC: 14 reflex save for those who don't close thier eyes upon hearing 'Eyes' within twenty feet of him. Those failing it are blinded for 1 round.\n " }, { "author": "TheMeanDM", "message": "Following behind him, staying close to the walls and in the shadows is a dark figure. He is dressed in blacks and greys, all the better for blending into the surrounding darkness.\n\nHe moves with fluid grace, backing himself against a wall. A small 'target' shield is strapped to his left forearm. In both hands he wields a crossbow. The strange thing about it, though, are the few bolts sticking out of the bottom of the crossbow.\n\nThe dark figure's head dips for a moment in response to the huge warrior's \"eyes!\" urging. The hood of the man's cloak shades his face and eyes from the blinding light.\n\n \n Spoiler \n\nchecks\n\n hide check - (1d20+20)[ 37 ] \n move silently check - (1d20+15)[ 30 ] \n " }, { "author": "ZeroNumerous", "message": " Lyra \n\nOnce Rash shouts, Lyra's hand comes down on his hammer. \" Not now. He's not violent and he's not even looking this way. \" She speaks in a song-like voice. She turns toward the large man and her voice lowers significantly. \" We can dispose of him later, when we have answers, ok? \" The small woman barely reached up to Rash's hammer, and she did nothing to obscure her beauty like their other friend. Her tanned skin was completely unmarred, and her full blonde locks cascade down from her head in flowing elegance. She wears a simple pair of britches and a light silk blouse beneath a shirt of silvery chainmail. She was senselessly beautiful and carried herself with an air of self-assurance.\n\n\" I assume you are our contact. \" The small woman shouts over the destroyed church. \" My companions have already expressed a desire to kill you, and to be honest, you're doing little to help me convince them not to. Someone put a bow on him and put an arrow through his chest if he doesn't turn around in twelve seconds. \"" }, { "author": "Duke of URL", "message": " Renatus \n\nA relatively nondescript human, Renatus enters the warehouse cautiously. Who is this? And what does he -- or she -- know about me? And how ? \n\nHe misses the call for \"eyes\" but his reflexes save his sight.\n\n \n Spoiler \n Reflex - (1d20+7)[ 26 ] vs. DC 14\n \n\n\nHe steps forward and addresses the figure in gray. \"I am unaccustomed to being summoned. What is your business with me?\" " }, { "author": "#Raptor", "message": " Isak Calmcacil \n\nA rather strongly build human with black hair that ist just long enough to cover his ears, wearing chainmail and a greatsword strapped across his back moves slowly towards the old warehouse as he sees it lighting up with a flash of light for a short moment. Now what was that? Could be a trap, after all... he draws his sword before he walks in.\n\nUpon entering, he has a hard time hiding the look of surprise on his face as he sees the huge creature with a stone arm. \" Who are you? Whats going on here? \", he says as he lifts his sword over his shoulder, ready to strike if he should be attacked." }, { "author": "Seffbasilisk", "message": " Rashnahlkhan \n\nTurning at the unfamiliar voice, Rash easily twists his hammer out of Lyra's grip and faces the newcomer who's drawn sword. Smiling at the percieved threat, and the chance to do battle, he grips his hammer and joyously slams it into the ground at the prospect of battle.\n\n \n Spoiler \nIf needed. Attack - (1d20+10)[ 24 ] Damage - (2d4+24)[ 29 ] \n " }, { "author": "#Raptor", "message": " Isak Calmcacil \n\n\" Fascinating. Looks like my old friend Merd sent you... I guess that explains everything. I'll tell you what. You work for Merd? Come on, if thats so... maybe I'll be in a merciful mood and make your death quick. But then again... better don't get your hopes up. \" He says, staring straight into rash's eyes while he gets into a defensive stance at the door, apparently determined to fight to the death if necessary.\n\n \n Spoiler \n Intimidate - (1d20+19)[ 32 ] ((Social Intimidate, that is. I don't wanna trigger the Mark of Justice. 😉 ))\n " }, { "author": "Kantolin", "message": " Tier Steurung \n\nThe half-orc exhaled, placing one hand to his forehead.\n\nHe'd been a bit behind the stone-armed creature - and most of the rest, in fact. He'd been glancing around - ears shifting towards sounds, stepping lightly as he examined the area. Interesting.\n\nHe stretched, then scratched his arm - he was wearing a pair of blue-and-white striped shorts, and little else sans a backpack and shortsword. Stoidly, he watched the beginnings of the argument in front of him - he had missed the blinding light due to distance.\n\n\" No need for that right now. \" He said, his tone impassive as though he was mentioning the time of day. He extended the palm of his hand towards the kneeling figure. \" I believe it's that creature who has summoned us all here. Let's see what he has to say, before we begin striking out - I'm sure there will be plenty of time for that. \"\n\nHe paused, running his tongue along his tusks, a hint of irritation glancing in his eyes; orcish tusks made it irritating to speak common. Tier figured, given the apparant drives of at least those two, the figure would know to start speaking shortly - or he may not get a chance to do so at all.\n\nInteresting." }, { "author": "Zinaida", "message": "The stranger stands and sheds his baffling disguise. In It's place is a giant laced in a lattice work of bone that resembles some macabre mockery of armor. In place of a human face is a stern skull helmet, frozen in perfection, with only two glowing red sparks in it's hollow eye sockets giving it any semblance of life. It speaks to all of you without words or movement; ' Six of seven are here; where is the last of ye, oh Knights of Hell? '." }, { "author": "Seffbasilisk", "message": " Rashnahlkhan \n\nSmiling still at the prospect of a battle to come, Rash throws his head back and laughs at the prospect of being considered an agent of someone. When his laughter slows, he grins still and responds with \"Merd? Who in the nine hells is Merd?\" and then begins to ramble on in a language that sounds like a lot of deep rumbles and growls. After carrying on a bit like that, he grows bored.\n\nTurning to the hooded figure, he is about to call out when it rises and speaks. He then calls out \"Who are you, and why have you summoned us here? Do you merely wish to test our mettle? Am I to squash you?\" \n \n Spoiler \nFor those who speak Giant: \n Spoiler \n \"Foolish humans always thinking everything is based around them. Erythnul, guide my hammer, and I will take them. First, Lord of Battle, let me find the reason for this summoning. Then I will grind them to a paste, and make them wail!\" \n \n\n " }, { "author": "Zinaida", "message": "A second, smaller man steps out from behind a broken pew. He wears the same grey robes but his armor is visible underneath and wears no helmet. His face is rough and scrappy but has sharp gray eyes.\"No, good sir, I assure you that all will be explained once the seventh person arrives. Please forgive my friend as he has a certain taste for ... theatrics.\"\n\nThe skeletal knight tilts it's head towards it's companion and speaks again in it's booming, ethereal voice. ' Merrick! Do not hold a knight's courtly tongue ransom to detest. '\n\nGroaning the other man rolls his eyes. \"I do not think they came all this way for you to spout poetry and flowery language at them.\"" }, { "author": "#Raptor", "message": " Isak Calmcacil \n\nHe had not noticed the cloaked figure untill he began speaking. Upon hearing the figure speak he relaxes his stance and puts the sword into the ground by its point, still touching it loosely with both hands.\n\nHe decides to ignore the hulking brute and his question, considering him not worthy of his time and instead turns to the secound hooded figure (though he still watches rash out of the corner of his eye). \" So theres indeed someone here who has a offer of interest to me. I'd prefer if we'd get to business as soon as possible. \"\n\n \n Spoiler \nJust out of interest, I'd like to see how much my character knows about Rash's enhancement.\n Knowledge_Arcana - (1d20+3)[ 21 ] \n\nIf it ain't Arcana, feel free to roll any others for me. Got 1 point and a total mod of +3 on all except for Local, Architecture and Nobility.\n " }, { "author": "TheMeanDM", "message": " \"Glad you put your sword down, mate. I would have hated to get your blood on my clothes.\" a half-whispered voice says from the shadows to the sword-bearing newcomer.\n\nooc:\n \n Spoiler \n\nUnless you can beat his hide in shadows check (37), or unless you have Blindsense/Lifesense/Tremorsense...you'd be startled, don't you think?\n " }, { "author": "#Raptor", "message": " Isak Calmcacil \n\nAlthough he can't see who was talking to him, he turns his head to where the voice came from. \" That I can understand... because for that you might just have to show yourself... and usually cowards prefer to stay hidden. \"\n\n \n Spoiler \nOOC: Yup, that seems likely. But I'm not my character, who has been involved in years of warfare against a CE religious organisation, so I'd say it doesnt seems entirely unlikely that this isn't the first time he got talked to/threated from someone he can't see.\n " }, { "author": "TheMeanDM", "message": "A low chuckle issues forth from the shadows.\n\n \"Your kind are all alike. Rush in with sword drawn, thump your chest, wave your sharp stick around. Beat people up.\" again, the sinister chuckle. \"He who knows when he can fight and when he cannot, will be victorious. And that's what it's all about, isn't it? Winning. Because that means you get to live another day.\" " }, { "author": "ZeroNumerous", "message": " Lyra \n\n\" If we're done with the pissing contest.. Can we get on with why we're here? \"" }, { "author": "#Raptor", "message": " Isak Calmcacil \n\nUpon hearing the whispering voices last words, his face turns red with anger as he remembers his own death and despite being calm so far he now urgently wants to make the coward that dares to ridicule him shut up... if he could just see him.\n\nHe gathers his calm again as the woman speaks. \" We could, if there wouldn't be someone who is apparently unable to come here in time. \"" }, { "author": "Seffbasilisk", "message": " Rashnahlkhan \n\nSliding his hammer into the clasps in his armor, Rashnahlkhan carefully resettles his gauntlets, then walks over and thumps a finger into Isak's chest, as he says calmly \"You. Need to learn to learn to hold your tongue, and keep from threatening my friends. Failure to do that is most likely to leave you trapped in yet another form. Meanwhile, I say we proceed without the laggard. I'm unwilling to wait any longer.\" He addresses the last comment to the unhelmeted man.\n\n \n Spoiler \nTapping will provoke an AoO, if you want to take it. (I think subdual damage won't trigger the Mark.) Won't do anything to Rash, but will let you vent some frustration.\n " }, { "author": "TheMeanDM", "message": "A low chuckle comes from the shadows again.\n \n\"I see that your death still has you...upset.\" \n\nThat's when the man emerges from the shadows, about six feet to Isak's left side.\n\n \"That's good. Feed your hate. Stoke the fire of rage with your memories. Never -ever- forget who you were or what you had.\" \n\nHe waves his hand toward the rest of his companions. \"It is what we do every day we wake. It is what keeps us going, and keeps us together.\" \n\nHe pauses, crossing his arms in front of him and looking at the skeletal figure and the other man.\n\n \"I am in agreement, Rash, I would have the answers to our questions.\" he says, directing the words to the men who summoned him and his companions." }, { "author": "Zinaida", "message": "Merrick pauses a moment and goes stiff. A line of sweat forms across his brow and he turns to the skeletal knight with a troubled look.\n\n\"Erhm! If I can have your attention, please!\" he shouts. \"As much as we would love to see you all tear one another apart there is the ever urgent matter of explaining ourselves.\" He nods in approval of Damien's words.\n\n\"Let me explain; we are the Order of Greywall. As some of you probably all ready know we are Paladins, or were a long time ago. Like many other orders, both religious and secular, we've been hunted by the Celebrant Cimourdain. In our case, through the Dasani family.\" he says, cutting his eyes to Damien. \"Anyway, I'll spare you the rest of our misery. The point is these two men are untouchable; not just in a sense of power or prestige but literal. The reason the current power vacuum even exists is because these two men and despite what history will tell you, are far more then what they appear to be. Immortal. Untouchable. Whatever they've done to ascend this far his rendered them immune to even the Gods' own wrath and because of that they've been the cause of the current turmoil butchering followers of any and all faiths indiscriminately with legions of fanatics, demons and mercenaries.\" He shook his head pitiably and sighed.\n\n\"Except, if our divinations and sources are right, they're not immune from the lot of you.\"" }, { "author": "Duke of URL", "message": " Renatus \n \"Well, then, we don't have much to worry about, do we? How is any of this our problem?\" " }, { "author": "TheMeanDM", "message": " \"You know quite a bit about us.\" the dark figure says. \"All we know about you is that you were paladins.\" he shrugs his shoulders. \"Who is this 'we' and 'our' that you talk about? Who is providing you with information about us?\" " }, { "author": "ZeroNumerous", "message": " Lyra \n\n\" Oh gods.. I hope half you lot can work a blade better than you can work your brains.. Lets say that these men continue on their course what with the butchering and general foolishness. What happens? Lets see.. Gods become powerless and their angelic ilk become horribly impotent. Thats all well and good, but theres another problem. Not just gods are getting screwed over. \"\n\nThe woman crosses her arms over her chest and looks toward [TheMeanDM]. \" Think for a second. They were paladins. They know things about us that only our.. Lets say benefactors , would know. They're not batting for Pelor, if you catch my drift. Anything else is relevant, since we're obviously not dealing with more chaotic forces. And as for our problem.. Well, what happens our benefactors stop helping us? How long do you think that corpse will hold out before you're back there, screaming and crying while fire and brimstone consumes your flesh? \"\n\nLyra frowns. \" What kind of man would I be if I let some ****er decide my fate for me? I'm in, and once those guys are gone I'm back to my own business. \"" }, { "author": "Zinaida", "message": "Merrick cuts in looking directly at Damien. \"I'm afraid our sources have to remain anonymous, mister Thornblade. You wouldn't believe what we've had to do just to find all of you.\"\n\n That's the spirit, m'lady! the skeleton knight booms, raising one arm in salute at Lyra's perceived eagerness while Merrick simply groans.\n\nCrossing his arms over his chest Merrick speaks once more, his tone growing more dismal by the second. \"This is a war not only for our survival but your's as well. You may all ready be Damned and life for you is fleeting and pointless but we will aid you, supply you, by whatever means we can to help you gain revenge and maybe, just maybe, even break your curse. Our goals may be different but the enemy is mutual and we'd sooner see you used as our sword then slain by the Dasani, the Celebrant and the list of other nightmares you've managed to make enemies out of. So are you in or out?\"" }, { "author": "TheMeanDM", "message": "Thornblade shrugs, ignoring the outburst by Lyra. \"Anonymous, eh?\" he says, skeptical. \"I see.\" he chuckles ruefully. \" You make an excellent and persuasive argument.\" he pauses.\n\n \"Count me as an ally.\" " }, { "author": "Seffbasilisk", "message": " Rashnahlkhan \n\nSpitefully turning his back on Isak in blatent rejection of him as a worthy foe, Rash claps his hands swiftly to each of his weapons, confirming thier presence, then turning a cautious eyes on the 'Paladins' he says \"I'm not a fan of playing henchman to any man. Combat though, is worth many costs. And Thornblade needs someone to stand face to face with his foes so he can oh so expertly insert a blade and ruin all the fun. I'm in, but I'll hold you to your offers of aid and supplies at the very least. Now give me a worthy target!\" " }, { "author": "TheMeanDM", "message": "Damien chuckles at Rash. \"Oh come now, Rash. Don't try making me look bad to these folks.\" he waves his hand at the new comers. \"You know I always let you beat on them for awhile before having my own fun.\" he grins." }, { "author": "#Raptor", "message": " Isak Calmcacil \n\nThough he would have loved to drive his blade into Rash he held back for now, since now he knew he was on the same team as himself - and despite probably not being useful for much else, at least he might be good for taking a few hits for him.\n\n\" So you two... Paladins ... are hiring us to destroy those god-killing abnominations. \" He smirks as he points out the irony of the situation.\n\" What about the gods? It seems that we have some kind of leverage in our hands right here. At the very least enough to call in a few favours. Have you examined any of the ressources we could gain this way yet? To answer your question... getting revenge sounds too good to resist. I'm in. \"\n\n \n Spoiler \nNah, no need for that. I've been way too busy to post much the last few days anyway and I don't really have any frustration to vent off. Also, I'd probably have some problems hitting rash's AC (how much problems exactly is hard to tell without knowing what applies to him and what not).\n " }, { "author": "Zinaida", "message": "Merrick grins sardonically. \"If you mean divine artifacts from ancient times, priests capable of summoning forth deific monoliths and the like.. well you're going to be disappointed. We don't have any more grand armies we can marshal or vast armories for you to raid, not after Cimourdain's legions have crushed most of our brother and sister orders. One can only imagine what the priesthoods of the fouler gods are like at this moment. What we can do is supply you with information, safe houses, healing and magical assistance, weapons and armor we can commission for you and have built en-route by our artificers and finally we can get you close to your enemies. Close enough to slip a blade between their ribs.. if that'll even work.\"\n\nThe skeletal knight cringes at Merrick's words. You talk as though we're nothing but petty murderers. Our deeds are not to be so vulgar! This is, if anything, a glorious triumph that'll be sung from the heavens when the day is won! Merrick frowns at his compatriot. \"I wish I had your boundless optimism, Osteorus.\" Osteorus shakes his head and replies, Despair is the first step on the road to disappointment. Remember; valor, integrity, righteousness and sacrifice. Even our comrades here, cursed as they are, would cast their lot into oblivion if it meant striking a blow against the enemy. Is it fear or courage that compels them? I think it be the latter of the two. " }, { "author": "ZeroNumerous", "message": " Lyra \n\n\" Courage ?! That and a gold piece will buy you a bell to tie in your hair. No, I don't think a single one of us is doing it for anything less than revenge, hatred, or just the simple love of battle. We'd like some supplies before we get on with this. I assume those artificers are gonna charge standard market price, right? \"" }, { "author": "Duke of URL", "message": " Renatus \n\nRenatus simply snorts contemptuously when the subject of the gods comes up. Honestly, he thinks, it sounds like I'm being approached by the wrong side here... " }, { "author": "Seffbasilisk", "message": " Rash \n\nGrinning in a grin more menacing then encouraging, Rash growls out \"A chance to fight God-slayers on equal terms? How could I pass that up?\" " }, { "author": "Zinaida", "message": "\"Currency is of little importance to us, at least from the likes of you all, anyway. What we can offer is incredibly sophisticated but it will take time and we can only afford to commission one for each of you. Whatever it is choose wisely. We'll send someone to fetch your requests from you later.\" Merrick looks to the other Paladin with an anxious expression and then back to the lot of you. \"For now though go find a place to hole up in town. We all ready have hiding places provided for you if you want and we'd ask that you stick together till we try to move you out of the city. There's spies and assassins everywhere , even among our allies.\"" }, { "author": "TheMeanDM", "message": "The cloaked man lets out a low, sinister chuckle. \"Of course there are....\" " }, { "author": "Duke of URL", "message": " Renatus \n \"I no longer have any fear of death. A pity isn't it? Nonetheless, I do not welcome it, either. If any assassin wants to try to inconvenience the already damned, he is welcome to try, but don't expect me to make it easy for him.\n\n\"So I will go to your hiding place for now. But be warned, the price I will demand for my help will not be cheap.\" " }, { "author": "Zinaida", "message": "\"All of it will be paid in full.\" Merrick pulls a pouch from out of his satchel that looks seemingly empty and hands it to Damien. \"Careful with this.. It's more then you'd think.\" In addition he pulls out a small unmarked letter and hands one to each of you. \"Directions to a number of safe houses within the city. Don't lose them as we probably won't speak again for some time. Until then,\" Merrick gives you all a half-hearted wave goodbye with his hands and turns, taking his leave.\n\n Awfully rude, isn't he? his companion follows shortly in tow, his ethereal voice sullen." }, { "author": "Seffbasilisk", "message": " Rash \n \"Bah! More skulking around in the shadows. Where is the manly combat? The joyous battle? I tired of all this sneaking.\" Sliding his papers into his backpack, Rash leans in close to the shadowy member of the group and whispers to him.\n\nDamien: \n Spoiler \n \"I'm relying on you Damien. Find me foes to crush while we wait. I cannot merely sit and wring my hands like some woman. Once again, I turn to you. Find me someone, and somewhere that won't be noticed.\" \n " }, { "author": "#Raptor", "message": " Isak \n\nHe takes a short, depreciatory look at rash. \" Theres a time for combat and a time to wait for further orders. A disciplined soldier can hold back when hes been ordered to lay low. \"\n\nWith those words he sheates his greatsword again before he takes a look at the letter with the safe houses." } ]
[ { "author": "ArenaManager", "message": " Arena Tournament, Round 32: Darren vs. The BAM \n Map: \n Spoiler \n\n \n \n\n XP Award: 300 XP\n GP Award: 300 GP\n\n Darren - pup3k \n bayar - The BAM \n All Combatants, please roll initiative. " }, { "author": "pup3k", "message": " (1d20+1)[ 6 ] Lengthen message " }, { "author": "Bayar", "message": " Initiative - (1d20+4)[ 9 ] \n\nI cant buy items yet since I am at school, but I will update my sheet later and tell you when I am finished..." }, { "author": "Bayar", "message": "Ok. Finished with shopping.\n\n The BAM - Round 1 \n\nThe BAM starts in Y13 with 2 scrolls in his hands. He casts the magic from one scroll and drops the used scroll as a free action.\n\nthen he moves to T10. (Y13-X12-W11-V10-U10-T10).\n\nHis familiar is in one of his pockets...\n\n \n Spoiler \n Casted Shield from one scroll, having in the other hand a scroll of sleep.\n \n\n Stats: \n \n Spoiler \n\nHP: 13/13\nAC: 20, T: 15, FF: 16\nSpell slots: 5-0, 4-1\nShield: 1/10\n \n\n\nYour turn..." }, { "author": "chilepepper", "message": " ref chilepepper \n\nYou must state any purchases made between rounds." }, { "author": "Bayar", "message": "it is stated on my cheet, so stop being lazy and check it before...🫤" }, { "author": "pup3k", "message": "I also have mine listed on my sheet, and I'll start in B13.\n\nDarren starts with his sword in one hand, a vial in the other and his shield on his back. He applies the contents of the vial to his sword, dons his shield and addresses his foe. \"Let us have a fair and honorable battle!\" \n\nActions:\n \n Spoiler \nStandard action, apply Oil of Magic Weapon to sword\nMove action, don shield\nSwift action, initiate Fighting Challenge\n \n\n\nStats:\n \n Spoiler \nAC:20\nHP:14\nFort: +2\nRef: +1\nWill: +2\n\nAttack Bonus: +6\nDamage: 1d10+6\n\nMagic Weapon duration remaining: 9 rounds\nFighting Challenge duration remaining: 6 rounds\n\nCurrent Position: B13\n " }, { "author": "chilepepper", "message": " \n Originally Posted by bayar \n it is stated on my cheet, so stop being lazy and check it before...🫤 \n \n\nIt's not a matter of laziness, it's a matter of the rules.\n\n\n \n Originally Posted by Bronz \n No need to list the value. But you do have to list what you bought. \n " }, { "author": "Bayar", "message": " The BAM - Round 2 \n I can hardly call it a honourable battle with me the size and fighting strenght of a common tree stump against you, the paragon of death and destruction... \n\nCast a spell as standard action...\n\nTake a 5 ft step in T11\n\nMove action to retrieve a scroll...\n\n \n Spoiler \nMage armor on my ass.\nGot my expeditious retreat scroll out.\nSpeed scroll in one hand, knock out scroll in the other...\n \n\n\nStats:\n \n Spoiler \nHP: 13/13\nAC: 24, T: 15, FF: 20\nSpell slots: 5/5-0, 3/4-1\nShield: 2/10\nMage armor: 1/600\n \n\n\nAnd if it makes such a HUGE difference, I bought a scroll...spellcraft check to find out what it is...since I casted it in my first round...\n\nEdit: your turn..." }, { "author": "Kyeudo", "message": " GM Kyeudo \n\n \n Originally Posted by chilepepper \n ref chilepepper \n\nYou must state any purchases made between rounds. \n \n\nYou do not need to list all purchases made between rounds, just the ones made after the match post was set up." }, { "author": "chilepepper", "message": " \n Originally Posted by Kyeudo \n GM Kyeudo \nYou do not need to list all purchases made between rounds, just the ones made after the match post was set up. \n \n\nMy apologies for mis-stating the rule, however, it did still apply to this instance, since you posted and then purchased." }, { "author": "Bayar", "message": " \n Originally Posted by bayar \n [roll0]\n\n I cant buy items yet since I am at school, but I will update my sheet later and tell you when I am finished... \n \n\nExcuse me for not skipping classes so I can play a PBP game...🫤" }, { "author": "pup3k", "message": "Sorry about the delay in posting, Darren double moves to J13.\n\nAnd I bought some Potions of CLW (forget exactly how many, maybe 2?) And an oil of Magic Weapon.\n\nStats:\n \n Spoiler \nAC:20\nHP:14\nFort: +2\nRef: +1\nWill: +2\n\nAttack Bonus: +6\nDamage: 1d10+6\n\nMagic Weapon duration remaining: 8 rounds\nFighting Challenge duration remaining: 5 rounds\n\nCurrent Position: J13\n " }, { "author": "Bayar", "message": " The BAM - Round 3 \n\nI take a 5ft step to T12\n\n \n Spoiler \nReady an action to start casting sleep if LOS is established\n \n\n\nStats:\n \n Spoiler \nHP: 13/13\nAC: 24, T: 15, FF: 20\nSpell slots: 5/5-0, 3/4-1\nShield: 3/10\nMage armor: 2/600\n " }, { "author": "chilepepper", "message": " \n Originally Posted by bayar \n Excuse me for not skipping classes so I can play a PBP game...🫤 \n \n\n ref chilepepper \n@bayar \n Spoiler \n\nI don't know what the attitude is for. As Kyeudo said, \"You do not need to list all purchases made between rounds, just the ones made after the match post was set up.\" Since you posted in this match that you hadn't purchased items yet, you obviously were making purchases after the match was set up. Therefore, the rule applies to you. You had to state the purchases you made. BTW, petty guilt trips like that don't work on me, especially when they have no basis on what actually happened.\n\nAlso, concerning your last post, LOS is always established in this arena, but I'm sure you meant LoE.\n " }, { "author": "Bayar", "message": "@chilepepper\n \n Spoiler \nYes, LOE...\n " }, { "author": "pup3k", "message": "Darren double moves to Q12.\n\nStats:\n \n Spoiler \nAC:20\nHP:14\nFort: +2\nRef: +1\nWill: +2\n\nAttack Bonus: +6\nDamage: 1d10+6\n\nMagic Weapon duration remaining: 7 rounds\nFighting Challenge duration remaining: 4 rounds\n\nCurrent Position: Q12\n " }, { "author": "chilepepper", "message": " ref chilepepper \n@bayar\n \n Spoiler \n Sleep has a casting time of 1 round. You can only ready standard or move actions. I'm sorry, I misread. You said 'ready to start casting' and that's okay.\n \n\n\nedited" }, { "author": "Bayar", "message": "I belive you triggered my readied action...So, I start casting a spell from a scroll on your turn and finish casting it on my turn.\n\n The BAM - Round 4 \n Quel kaima (sleep well in elven ...koboldian...)\nTargeting the grid intersection P12-Q13\n\nMake a will save.\n\nNot done." }, { "author": "pup3k", "message": " (1d20+2)[ 10 ] \n\nLet's hope this goes well...\n\nEDIT:\nThat was not well, g'night." }, { "author": "Bayar", "message": "well that was a close one 😁\n\nNow...to finish my turn...\n\nMove to R12, drawing my crossbow as a free action.\n\nDont think you can do preety much anything for 10 rounds, so...\n\n The BAM - Round 5 \nI shoot you in the eye with the crossbow (coup de grace you)...\n\n damage - (1d6)[ 1 ] \n critical - (1d6)[ 5 ] \n\nmake a fort save equal to 10 + the damage dealt (16...not bad...). Fail and die 😁\n\nStats: \n Spoiler \nHP:13/13\nAC:24 , touch:15 FF:20\nSpell slots: 5/5-0, 3/4-1\nShield: 5/10\nMage armor: 4/600\n " }, { "author": "pup3k", "message": " (1d20+2)[ 7 ] Stealth lengthen!! \n\nEDIT:\nWell, (not so) good game." }, { "author": "Bayar", "message": "Yup, good game. The dice roller kinda screwed you up in this match..." }, { "author": "Paladin Latham", "message": " High Ref Paladin Latham \n The BAM is declared the winner and recieves the listed prizes! " }, { "author": "Mavian", "message": "I don't know if it will change anything but Bayar, you can only draw a weapon during a move as a free action if you have a BAB of +1 or higher, so techincally your one move wasn't legal." }, { "author": "Bayar", "message": " \n Originally Posted by Mavian \n I don't know if it will change anything but Bayar, you can only draw a weapon during a move as a free action if you have a BAB of +1 or higher, so techincally your one move wasn't legal. \n \n\nI could have drawn it in 10 rounds, since my opponent was asleep...so not making alot of difference. Noted for future matches." } ]
[ { "author": "storyteller", "message": "Trained swimmers can take 10 when not threatened or distracted. In other words, anyone with 1 or more ranks in Swim can reach the ship by taking 10. The DC to swim or dive is 10.\n\nThe main deck of the ship is just 15 feet below the water surface. In other words, it takes one full-round action to reach it from the surface when you're directly above it. From there you can access the cabins and lower decks. Make sure you'll return to the surface before you have to make Constitution checks.\n\nWhich place do you want to go to first? What equipment do you take with you? Post a reply to this thread to start the quest.\n\nHere's the map .\n\nRelevant rules:\n Underwater combat \n The Swim skill \n Water dangers " }, { "author": "Zombie pixe", "message": "i stand at the shore and wait for others to come and help, im carrying my moringstar, after putting the rest of my stuff in a safe place. (that is everything but the shovel and the barrels)" }, { "author": "Grey_Wolf_c", "message": "Ovias Greybeard will participate, unless 6 better swimmers come forwards. I assume we will be taking the lifeboat with us, so we needn't get tired swimming there and so we have someplace to leave whatever we happen to find. Also, I assume this won't be happening until things have stabilised somewhat in the IC thread? Roostin (TwoCents) has already claimed command (and I won't be the one disputing it), but neither him nor Ovias have time to go salvaging right now" }, { "author": "TwoCents", "message": " Roostin \n\nRoostin's first goal was to get the bodies under cover and proper burials started; now that others seemed to have that in hand he could think about salvage from the ship. He picked up his hatchet, a coil of rope, block and tackle, a grappling hook, and his spear and put the gear in one of the boats. The sailor then checked the oars to make sure all was ready for the salvage party.\n\nRoostin straightened up and stretched his back muscles, and then checked the status of the survival rations usually stowed in the lifeboats. If possible, he took a sip of water; if there was none, he dealt with thirst as he had often done during his years at sea. Cain't do nothing to he'p it, so no sense in worrying 'bout it. \n\nHe turned to the other man standing there. \" Hey, there. Ah'm Roostin, one of the ship's company. Ah don't think ah know your name?\" He held out a heavily callused hand to the other. \"If you ain't planning on using that shovel right now, Ah think they need it for buryin' folks. Ah'l take it up there for you, if'n you want. Ah'l be back for the salvage but ah'm gonna try and get some more of our people took care of.\" " }, { "author": "TwoCents", "message": "Roostin\n\nOOC:\n\nI think our first needs are going to be food and water, followed by weapons and tools.\n\nAssuming the water barrels are tied down and under water, what is the possibility that they would still be drinkable (i.e., how watertight are they?)\n\nProfession(Sailor) +3\n\nAlso, we need to snag the ship's rations; salt beef, hardtack, etc. At least some of it should be edible (at the very least, the salted meat won't suffer any damage from saltwater, and the hardtack might get mushy but maybe our cook can come up with something...)\n\nWere there weapons on board? If so, where were they? Ditto for tools.\n\nI don't necessarily want to say \"let's go in the forward hatch and go to compartment 8\", so much as \"let's go where the food is\"" }, { "author": "Grey_Wolf_c", "message": "OOC:\n\nOK, from storyteller's words in the OOC thread, this happens at some point in the week when we have free time. I've no idea how to even explain that in character, so I'm not even going to try. Sorry.\n\nIC:\n\nOvias walks up to Roostin and tells him, \"Good day, Goodman Rroostin. I hearr you arre planning on going to the ship forr salvage. I wonderr, is therre space forr me? I am not the best swimmerr, but I can hold my brreath for a long time, and I am strrong. Also, my frriend Mara has need of a few things which I believe may be found in the ship. She will take carre of my things while we arre away\"\n\n\"By the way, what did happen to the ship? Why did it catch on firre? Do you have any ideas? I find it harrd to believe that the bilges could burrn\" \n\nOOC:\n\nTwoCents, I doubt we can get water out. Barrels won't be watertight enough, and even if they were they're too heavy. Food we may be able to salvage, but we can get that by fishing and hunting easily enough. Tools most of us carry in equipment. What we need to look for is those things we could not pay for: weapons, armour and, as a priority if there is one, healers kits." }, { "author": "jagadaishio", "message": " Maria \n\nOverhearing Roostin and Greybeard discussing the prospect of salvaging underwater, Maria walks slowly up to the pair. \"I would be willing to help if you need an extra pair of hands. I could get a lot more food this way than hunting if we find a case of hard tack.\"" }, { "author": "sickler", "message": " Ben \n\nAfter seeing that all the dead had been buried and that Mara didn't require his help taking care of the injured anymore (though all he had done was carry them off the beach into the shade of the trees, Ben wasn't all to useful for helping Mara past that), the young man approached the gathering of people on the beach who were discussing salvaging from the ship.\n\n \"I'll help.\" volunteered Ben, \"I can swim well, hold my breath, carry nearly anything; I'm the best guy you got.\" A grin grew on his face." }, { "author": "Shademan", "message": "Zavulon walked up next to Grey. \" we're going for a swim? \" he said with a mildly humorous tone." }, { "author": "storyteller", "message": " \n Originally Posted by TwoCents \n Roostin\n\nOOC:\n\nI think our first needs are going to be food and water, followed by weapons and tools.\n\nAssuming the water barrels are tied down and under water, what is the possibility that they would still be drinkable (i.e., how watertight are they?)\n\nProfession(Sailor) +3\n\nAlso, we need to snag the ship's rations; salt beef, hardtack, etc. At least some of it should be edible (at the very least, the salted meat won't suffer any damage from saltwater, and the hardtack might get mushy but maybe our cook can come up with something...)\n\nWere there weapons on board? If so, where were they? Ditto for tools.\n\nI don't necessarily want to say \"let's go in the forward hatch and go to compartment 8\", so much as \"let's go where the food is\" \n \n\nRoostin knows that most of the food supplies were in the cargo hold. Water barrels are far too heavy to lift. None of the sailors or passengers were heavily armed, but you may find personal weapons - generally speaking inexpensive simple weapons like those you're carrying yourself. Tools can probably found in every part of the ship. If you're looking for a healer's kit, it's probably in one of the cabins on the main deck.\n\nYou may search the cabins one at a time and each time return to the lifeboat with what you've found. Just tell me which place you want to search first and if you're doing the searching in one big group or maybe taking turns." }, { "author": "smartaleq", "message": "As the few approach the lifeboats to go out for salvage, Gil Gil follows and wordlessly gets in the lifeboat with his pack.\n\nFor now, he will stay above water and wait for news from the other divers. In his pack he has his tools: a net, rope, and block and tackle. Perhaps at the direction of another character he could help out?\n\n \n Spoiler \n Spot surface water for fins, flotsam etc. (d20-1)[ 6 ] \n " }, { "author": "Grey_Wolf_c", "message": " \n Originally Posted by smartaleq \n As the few approach the lifeboats to go out for salvage, Gil Gil follows and wordlessly gets in the lifeboat with his pack.\n\nFor now, he will stay above water and wait for news from the other divers. In his pack he has his tools: a net, rope, and block and tackle. Perhaps at the direction of another character he could help out? \n \n\n Ovias \"Grey\" Greybeard - Dwarven mason, smith and engineer journeyman \n \"Hi, therre, neighbourr. You look in need of direction\" said Ovias, \"Unforrtunately, you will have to be patient a little longerr, since we arre waiting for Rroostin therre to decide on the actual team\" .\n\nTaking a good look at the Tall, he realised something \"You know, whomeverr goes out therre should go down in teams, so if anything werre to happen to one of them, the otherrs could pull him out beforre something bad happens. The ship is too small forr six at the same time, but two teams of three or thrree ot two would be perrfect, I think\" " }, { "author": "Shademan", "message": "\" maybe we should ask clerky? he's the 'organizer'. \" Zavulon says to none in particular.\n\" meh, what do i care? \" and with that, he dressed down to only his undies and strapped his dagger to his leg. \" lets loot \"" }, { "author": "Grey_Wolf_c", "message": " \n Originally Posted by Shademan \n \" maybe we should ask clerky? he's the 'organizer'. \" Zavulon says to none in particular.\n\" meh, what do i care? \" and with that, he dressed down to only his undies and strapped his dagger to his leg. \" lets loot \" \n \n\n Ovias \"Grey\" Greybeard - Dwarven mason, smith and engineer journeyman \n \"Zavulon, arre you surre you want to wearr so little? When diving, it is a good idea to carrry just enough weight to allow you to walk on surrfaces - parrticularrly when explorring a crramped place like the ship. Of courrse, you also want to be able to swim, so I will be taking, if chosen to go, my leatherr aprron and my clothes, except the boots.\" \n\nHe thought for a second, then added \"Of courrse, if we rrun onto trrouble, it'll be nice to have my aprron to protect me, too. But hopefully we will not. We arre woefully unprreparred for any kind of combat, even morre so underrwater\" " }, { "author": "Zombie pixe", "message": " Eric \n\n*Hops in boat*\n\n Im all willing, lets be off if we are all ready? who is rowing?\n\nWhat trouble will we face? \n\n*looks lovingly at moring star*" }, { "author": "storyteller", "message": "Eric, Ovias, Roostin, Maria, Ben, Zavulon and Gil Gil have volunteered. Gil Gil was the seventh volunteer, so he cannot go with you unless someone else decides not to go.\n\nGrey Wolf, remember that Ovias's land speed is 20 feet, and therefore he can only swim 10 feet as a full-round action (for the rest of you it's 15 ft per round).\n\nSo, what's your plan? Two groups of three taking turns, one group staying in the boat while the other group is diving, or how?" }, { "author": "Shademan", "message": " \n Originally Posted by Grey_Wolf_c \n Ovias \"Grey\" Greybeard - Dwarven mason, smith and engineer journeyman \n \"Zavulon, arre you surre you want to wearr so little? When diving, it is a good idea to carrry just enough weight to allow you to walk on surrfaces - parrticularrly when explorring a crramped place like the ship. Of courrse, you also want to be able to swim, so I will be taking, if chosen to go, my leatherr aprron and my clothes, except the boots.\" \n\nHe thought for a second, then added \"Of courrse, if we rrun onto trrouble, it'll be nice to have my aprron to protect me, too. But hopefully we will not. We arre woefully unprreparred for any kind of combat, even morre so underrwater\" \n \n\n\" maybe... \" Zavulon answeared the dwarf. suddenly he stroke a pose and said smugly \" but i look much hote'er without them clothes .\" He grinned to signalise that he wasnt really that serious.\n\n \n Spoiler \n\nOOC: that sounds about right to me. three in the boat, three in the water. should we tie a rock to a rope and pull the rope if we get in trouble?\nalso: can i say \"hot'er\" ? it dosnt strike me as a very medieval word...\n " }, { "author": "smartaleq", "message": "Before the lifeboat sets out, Gil approaches Ovias and attempts to communicate\n\n \n Spoiler \n OOC: This is intended for Ovias, Storyteller, and anyone watching \n Spoiler \n Gil approaches Ovias, and bends over to put his hand on Ovias' shoulder to get his attention. Gil then stands erect at his full height, points at his feet and his head, as if to say \"I'm bigger\". The Gil holds his out his left hand showing a neatly folded net, and points to it. He arches his eyebrows, and points to the lifeboat insistently. You get the impression he wants to take your place on the dive, and can perceive some value in having nets in an underwater environment.\n \n\n " }, { "author": "Grey_Wolf_c", "message": " \n Originally Posted by smartaleq \n Before the lifeboat sets out,\n Gil \napproaches Ovias and attempts to communicate\n\n \n Spoiler \n OOC: This is intended for Ovias, Storyteller, and anyone\nwatching \n Spoiler \n Gil approaches Ovias, and bends over to put his\nhand on Ovias' shoulder to get his attention. Gil then stands erect at\nhis full height, points at his feet and his head, as if to say \"I'm\nbigger\". The Gil holds his out his left hand showing a neatly folded\nnet, and points to it. He arches his eyebrows, and points to the\nlifeboat insistently. You get the impression he wants to take your\nplace on the dive, and can perceive some value in having nets in an\nunderwater environment.\n \n\n \n \n \n\n Ovias \"Grey\" Greybeard - Dwarven mason, smith and engineer journeyman\n\nOvias looks up at the human, grasping the basic ideas of his signs. \"Daft human! Yes, you may be biggerr, but I am strongerr! If we arre equal swimmerrs, where you would flounderr in the sea, I will pull ahead. If you think that having a net is so imporrtant, I can take one - if you won't lend me \"yourrs\", I'm sure I saw anotherr I can take - and I can carry farr morre weight while swimming. And hopefully you werre not planning to use that forr a fight - you've clearrly neverr trried to do so, but you would soon discoverr that it is morre a hinderrance than a help - especially down therre. I am sorrry, but I will not leave my place for someone clearrly more unsuitable than me\" \n\nTurning to the others, Ovias remarks \"I don't think we should continue to wait forr Rrostin to make the move. Let's starrt prreparring, and he can catch up laterr.\" . With that, Ovias looks for several heavy (10-15 pound) rocks, and adds them to the boat. Seeing the confused looks of his companions, he explains \"My shorterr arrms don't allow me to swim as fast, but that is easily fixed by letting a good sized rrock do it forr me. This boat can carrry us and them -and if not, I'll just thrrow them overrboarrd. But then, I fearr we shall not be able to rrescue much, if the boat is alrready at its maximum carrrying ability!\" \n\nOOC: \n Spoiler \nI have swim +2 as opposed to his swim +0 due to my (and\nhis) strength (12/9). Also, I would like to point out I've no idea how\nhe managed to get exotic weapon proficiency (net) since it requires\nbase attack +1, and that a fishing net is nothing like a battle net\nanyway.\n " }, { "author": "Grey_Wolf_c", "message": " \n Originally Posted by storyteller \n Eric, Ovias, Roostin, Maria, Ben, Zavulon and Gil Gil have volunteered. Gil Gil was the seventh volunteer, so he cannot go with you unless someone else decides not to go.\n\nGrey Wolf, remember that Ovias's land speed is 20 feet, and therefore he can only swim 10 feet as a full-round action (for the rest of you it's 15 ft per round).\n\nSo, what's your plan? Two groups of three taking turns, one group staying in the boat while the other group is diving, or how? \n \n\nOOC:\nI'm thinking, and Ovias would propose (but will spare you the whole accent thing) that three teams of two are best - one in the boat, the others going down nearby but independently, in rotation. Cabins are not so big that you want three people fighting to go in or out, and having four people is best if something happens.\n\nYes, I am aware that Ovias swims more slowly, and had already thought of the rocks (I've been having trouble posting, though)\n\nGrey Wolf" }, { "author": "sickler", "message": " Ben \n\nCoiling his rope and tossing it in the boat, Ben adds to Ovias' comments, \"We had better be quick about it. Once the sun goes down, not even the fullest moon will make it possible for us to spot much under the water.\" \n\nAs they discussed how they should dive, once it was determined they would swim in pairs, Ben put his hand on the shoulder on the tall brewer. \"You look like you could keep up with me.\" Ben chuckled, \"You can be my diving partner. Ben's the name.\" \n\n\nOOC:\nyah, the servers must have been suffering these last couple days because they're slowly getting worse and worse. Right now seems to be pretty good though, so it might just be the amount of people trying to access them during the day." }, { "author": "Shademan", "message": "\" right then, shall we get this boat out there and start swimmin' ?\" Zavulon said and gripped the boat, ready to push it offshore." }, { "author": "storyteller", "message": "OOC:\n\nYep, let's get started.\n\nSo, three teams of two it is. Ben & Eric are team #1. We need another team of two to get started, and the remaining two volunteers shall stay in the boat for the time being." }, { "author": "Shademan", "message": "OOC:\nZavulon and Grey will be team two, yeah?" }, { "author": "Grey_Wolf_c", "message": " \n Originally Posted by Shademan \n OOC:\nZavulon and Grey will be team two, yeah? \n \n\nOvias claps Zavulon in the back (as high up as he can reach) and proclaims \"We'll be another team. Smithy team!\" " }, { "author": "storyteller", "message": "OOC:\n\nGreat! Team 1 and team 2, choose two locations (one for each team) you want to search first." }, { "author": "Grey_Wolf_c", "message": "Ovias recalls the shape of the ship and says: \"Since I am parrticularrly interrested in finding the firrst aid kit, I suggest we starrt with the cabins in the main deck - the ones in the back. As I said, we should worrk independently but stay close in case we need help from the otherr team\" \n\nThinking ahead, he adds \"Also, we should agrree some basic hand signs for communication - go up, go down, help, dangerr, come and I found something\" \n\nOOC: That is, numbers 3 and 4. Ovias' preference is to take 3 (which looks more promising)" }, { "author": "Shademan", "message": " Zavulon \n\n\" same fer me \" Zavulon shrugged \" not trying to be bossy, but you two *points at eric and ben* should see if you find any usable food. \" he looked out on the ocean \" bit you do as you want... maybe we should get that human friend of yours to stand by the beach with a warm fire and readyness to fix... wounds ?\" He asked Grey." }, { "author": "Grey_Wolf_c", "message": " \n Originally Posted by Shademan \n Zavulon \n\n\" same fer me \" Zavulon shrugged \" not trying to be bossy, but you two *points at eric and ben* should see if you find any usable food. \" he looked out on the ocean \" bit you do as you want... maybe we should get that human friend of yours to stand by the beach with a warm fire and readyness to fix... wounds ?\" He asked Grey. \n \n\n \"Do not worrry, Zavulon\" Ovias answered, \"She is an intelligent fraulein, farr morre capable than she herrself believes, and I'm surre she will be expecting us to get into trrouble. As forr food, I think we have alrready discoverred we can fish and hunt enough forr ourr needs. I'd prrioritise useful things and weapons above food - although if you find nothing by food, we'd better go back up with something rratherr than empty hands\" " }, { "author": "Shademan", "message": "Zavulon shrugged \" just thought that we could stockpile some food... ANYWAYS! Lets get deep! \"" }, { "author": "storyteller", "message": "Ovias and Zavulon (Team 2 or \"Team Darkvision\") jump into water and start diving towards the Captain's Mess (number 3). Together the strong dwarf and half-orc force the door open. Ovias takes a look inside and a startled look on his face tells Zavulon that something's wrong...\n\nThe captain is still sitting in his rocking chair, his dead eyes still open and fixed on the door. You notice a stab wound to his chest... and his dead fingers still clutching the hilt of his beautifully crafted rapier, half-drawn out of its sheath.\n\nThe room is in disarray, clothes and other personal items strewn about as though someone had rummaged through the drawers.\n\n---\n\nOOC: I'm assuming that Team 1 follows shortly behind, taking another number on the map. Team 2, do you want to search the room or the captain's body?" }, { "author": "Shademan", "message": "Zavulon's eyes widened. The captain was MURDERED!!!\nZavulon reached out and poked the body to make sure it was dead...and not worse!" }, { "author": "storyteller", "message": "Zavulon pokes the captain. A small stream of bubbles comes from his mouth but otherwise there's no reaction whatsoever. He's very much dead." }, { "author": "Shademan", "message": "reassured that the dead captain was very dead (and not UN-dead) Zavulon pulls the rapier (with scabbard) out of the dead captains hands." }, { "author": "sickler", "message": " \n Originally Posted by Shademan \n reassured that the dead captain was very dead (and not UN-dead) Zavulon pulls out the dagger from his chest and strap it on his leg along with the other dagger. \n \n\nOOC:\nI think he only had a wound, not a dagger, in his chest. Also, I'm just waiting for my partner to make himself active in the thread again before I start diving.." }, { "author": "Zombie pixe", "message": "((ok, yea, sorry. um,))\n\n i search the cabin that contains the dead captain" }, { "author": "Zombie pixe", "message": "((ok, yea, sorry. um,))\n\n i search the cabin that contains the dead captain" }, { "author": "Grey_Wolf_c", "message": " \n Originally Posted by Zombie pixe \n ((ok, yea, sorry. um,))\n\n i search the cabin that contains the dead captain \n \n\nOOC: Errr.. then that'd be three of us in the same room - the idea was to be close, but not that close. Mind if Zavulon and Ovias check room 3 and you take another? I suggested earlier you take 4, close in case Mr Dead Captain turns out to be dangerous, but not in the way if he turns out to be very dangerous and we have to leave in a hurry.\n\nIC: Ovias ignores the dead captain, seeing Zavulon already had that angle covered, and spends some time examining the room. If there is a chest, he won't open it but will instead try to lift it. If he can lift it on his own, he does. Otherwise, he signals Zavulon to give him a hand. He also checks any cupboards and drawers he can see as long as he doesn't run out of air. He moves quickly and methodically, carefully remembering what he has checked in case he needs to come back for a second attempt later.\n\nUnless, of course, there is some danger, in which case Ovias will act depending on what the danger is." }, { "author": "Shademan", "message": "Zavulon will help Oviasif he signalize it. if not, he will search cupboards, shelves, generaly search!\n\nsearch:\n _: 1D20+1 = [20]+1 = 21\n " }, { "author": "sickler", "message": " Ben \n\nDiving down with Eric, Ben opts to enter the Lower Deck and begins searching the main compartment (9).\n\nActions: Full-turn movement to ship, remaining breath 26 turns, search check (-1 modifier) (1d20-1)[ 19 ](18) " }, { "author": "Zombie pixe", "message": "ok. ill search room 10.\n\n \n Spoiler \n (1d20+1)[ 2 ] \n \n\n\n((wow, now that was effective 🫤))" }, { "author": "storyteller", "message": "OOC:\n\nRemember, each standard action or full-round action uses 2 rounds from your breathing duration. Every 15 feet you move is one full-round action (10 feet for Ovias).\n\nZavulon and Ovias find the following items:\n\n \n Signet ring \n A wooden box sealed with wax \n A scroll case (hidden under captain's bed) \n Ink and sheets or paper (ruined) \n Beautifully crafted rapier (Zavulon took it) \n Courtier's outfit \n 5 dresses (2 x blue, pink, green, white) \n \n\nBen and Eric see two bodies in the main compartment (9)\n\nBen finds the following items:\n \n Hooded lantern \n A small barrel of oil (6 pints) \n Handaxe \n Leather pouch (full of coins) \n Coil of rope (50') \n Saw \n Wooden planks \n Small wooden box full of iron nails \n \n\nEric finds a hammer." }, { "author": "Shademan", "message": "how many turns must team darkvision use if we'l take everything but the ruined stuff?" }, { "author": "storyteller", "message": "It takes 2 full-round actions to take everything you've found (except the ruined stuff). Do you want to take the items to the boat?" }, { "author": "Shademan", "message": "they all seem pretty usefull one way or another so i say YES!" }, { "author": "Grey_Wolf_c", "message": "OOC: I agree - it seems we've pretty much cleaned out that room, so Ovias takes up everything that's not ruined. If he has some carrying capacity, he also takes anything he can that is not bolted to the floor (chairs/barrels/etc). not that there will be much of that.\n\nOnce in the boat, Ovias talks with Zavulon about the next room, and suggests (4), unless Ben & Eric surface and tell us to help with Ben's cache (not sure if they can bring it all up). If they go to 4, Ovias don't use the rocks to hasten the plunge since it is close enough, but saves them for lower decks." }, { "author": "Shademan", "message": "Zavulon agrees.\nsearch check: _: 1D20+1 = [9]+1 = 10\n " }, { "author": "Grey_Wolf_c", "message": "Ovias searches taking 10 + 2 = 12. Again, he is particularly interested in anything that looks like healer's kits (unless that was it sealed with wax?)" }, { "author": "storyteller", "message": "You enter the dining room (4). With your Search checks, you find the following items:\n \n Bell \n Bottle of wine \n 6 candles \n Clay jug \n 8 clay tankards \n Iron pot \n \n\nNo bodies here." }, { "author": "Grey_Wolf_c", "message": " \n Originally Posted by storyteller \n You enter the dining room (4). With your Search checks, you find the following items:\n \n Bell \n Bottle of wine \n 6 candles \n Clay jug \n 8 clay tankards \n Iron pot \n \n\nNo bodies here. \n \n\nAssuming I have enough time to do a second search, I give it a second try:\n (1d20+2)[ 11 ] \n\nIf I don't have the time, I just take those things are take them up to the boat (be greedy now, selective later)" }, { "author": "sickler", "message": "Ben ignores the bodies and tries to carry up as much as possible, prioritizing the hooded lantern, barrel of oil, handaxe, saw and box full of nails.\n\nAfter securing that stuff in the boat, Ben will dive back down and search the Lower Deck rooms (10s) with Eric.\n\nSearch (1d20-1)[ 20 ](19) " }, { "author": "Zombie pixe", "message": "i help ben take up any of the stuff he missed, while looking rather smug at my hammer finding skills.\n\nwhen i go back down i search room 11.\n\n \n Spoiler \n (1d20+1)[ 2 ] \n \n\n\n((argh!!!!!! sorry about this everyone, eric seems to lack underwater vision 🫤))" }, { "author": "Grey_Wolf_c", "message": " \n Originally Posted by Zombie pixe \n ((argh!!!!!! sorry about this everyone, eric seems to lack underwater vision 🫤)) \n \n\nOOC: I wouldn't worry that much, so long as Ben continues to find everything right down to the spare change behind the sofa. Seriously, with his rolls he could easily find a needle in a haystack. You can help him carry up the stuff. After all, that's one reason why we pair - to increase our chances." }, { "author": "sickler", "message": "OOC: I should start using the roller here for my regular DnD games" }, { "author": "jagadaishio", "message": "Maria remains in the boat for the time being, hauling in goods, dumping excess water out of containers, and drying off goods better left not wet. She is perfectly willing to dive down and help if anyone needs help moving something, but she can't hold her breath long enough to dive and help in the actual search." }, { "author": "Shademan", "message": "Zavulon helps Grey with getting the stuff into the boat." }, { "author": "Grey_Wolf_c", "message": " \n Originally Posted by Shademan \n Zavulon helps Grey with getting the stuff into the boat. \n \n\nOvias will take some time to rescue the ship's sails, using the hatchet rescued by the second team if necessary (although will try to save whatever ropes are holding the sails for salvage, too, if possible), also giving him time to regain some strength after the two consecutive dies. He tries to convince Maria and Zavulon to help him, saying that big pieces of cloth will be necessary for building shelter. Since the masts are visible, it shouldn't be hard to get to the sails themselves (and since the ship sunk due to fire in the hold, they should still be attached and intact)" }, { "author": "Shademan", "message": "as helpfull as ever. Zavulon agrees to assist Grey." }, { "author": "Grey_Wolf_c", "message": " \n Originally Posted by Shademan \n as helpfull as ever. Zavulon agrees to assist Grey. \n \n\n \"Thank you, frriend Zavulon,\" says Ovias before rowing to the nearest mast, \"I must admit, the firrst day you seemed rready to take the easy way, but you have since demonstrrated you arre willing to worrk hard. I look forrwarrd to the day when we worrk side by side in a smithy\" \n\nWith that, Ovias gets in the water and gets working on the sails." }, { "author": "Shademan", "message": "Zavulon smiled to himself and jumped into the water again, to help Ovias with the sail." }, { "author": "jagadaishio", "message": "Maria takes her dagger between her teeth and begins making dives with Ovias and Zavulon, untying what she can on the sails before her air runs out, cutting what she can't, trying to ruin as little rope as possible. She keeps this cycle up, pausing to float at the surface occasionally to catch her breath again, until the sails are released or something else requires her attention." }, { "author": "storyteller", "message": "The three of you manage to rescue the sails. Some of them have been torn in the wreck, but it's nothing you can't fix with sewing needle and thread.\n\nOvias didn't find anything else of value in the dining room.\n\nEric goes to room 11. The drawers in this room contain dozens of stacks of paper documents, but soaked in sea water, they are completely illegible now. You find nothing interesting here.\n\nBen searches the three rooms marked with number 10. In one of the rooms, Ben finds the body of a passenger in a bed. Apparently he was asleep when the fire started and he suffocated by inhaling smoke.\n\nYou find the following items:\n \n Sack of potatoes \n Rusty dagger \n 35 sp in a leather pouch \n Small steel mirror \n 1 lb. of soap \n Waterskin \n Sewing needle \n Spool of thread \n Brass horn \n " }, { "author": "Grey_Wolf_c", "message": " \n Originally Posted by storyteller \n The three of you manage to rescue the sails. Some of them have been torn in the wreck, but it's nothing you can't fix with sewing needle and thread. \n \n\n Ovias \"Grey\" Greybeard - Dwarven mason, smith and engineer journeyman \n\nOvias thanks Maria for her help with the sails and leaves her to folding them and squeezing water out of them so they fit in the boat. Assuming they still have space for more junk, Ovias suggests to Zavulon to finish their examination of the main deck by going to the passenger's bedroom at the front of the ship (6). As before, Ovias will first take 10 (representing a general combing of the room) (for 10+2) and then will trust luck to find things in strange places (roll: search - (1d20+2)[ 11 ] )\n\nTwo questions:\n1) is the captain's daughter still unaccounted for? Or is it one of the beach bodies/living NPCs/dead people in the ship?\n2) Has the other team noticed if the hatch to the hold in the lower deck is open or closed?" }, { "author": "storyteller", "message": "In room 6, Ovias finds the following items:\n \n Small barrel of ale \n 2 bedrolls \n case of 10 crossbow bolts \n silver necklace \n \n\nNelle's body has not been found nor have you seen her alive after the shipwreck. It is uncertain what happened to her. The same goes for the first mate." }, { "author": "jagadaishio", "message": "Maria rolls up all of the sails and then tilts them over the side of the small boat, allowing the water to run out of the (waxed? oiled?) canvas. After finishing this, she dives back down, dagger between her teeth, looking for anything lashed to the outer deck which she could take back up. She doesn't go into any rooms or below decks because of how short her air supply is." }, { "author": "Grey_Wolf_c", "message": " \n Originally Posted by storyteller \n In room 6, Ovias finds the following items:\n \n Small barrel of ale \n 2 bedrolls \n case of 10 crossbow bolts \n silver necklace \n \n\nNelle's body has not been found nor have you seen her alive after the shipwreck. It is uncertain what happened to her. The same goes for the first mate. \n \n\nTo keep this moving forward, Ovias surfaces with the loot and then goes down to room (8) in his next dive. I am assuming that Zavulon follows me, ((and that Shademan will publish his search throws later)). Whilst at the boat, he suggests Maria to tie the boat to the central mast so she needn't worry about it drifting away while we're all underwater, and that she concentrates on ropes, that there should be plenty of around the main deck.\n\nRoom 8 is a little further in than what he's been searching so far, but I believe he has plenty of air: 1 round to the staircase opening in the main deck, another to get above the hatch (is it open?) and a third to get through the door - plenty of time to search (10+2) and then search randomly, as usual (roll: search - (1d20+2)[ 19 ] " }, { "author": "Shademan", "message": "ooc: 1D20+1 = [18]+1 = 19 search.\nallright! potatoes! if we can make them grow on the island we can get a steady income of booze!\n\nIC: Zavulon silently follows Ovias and assist him." }, { "author": "Zombie pixe", "message": "((oooooh, never guess whos gona volanteer to grow and produce them... 😛 😉 😁 ))\n\nI help Zavulon take up the other stuff, and when i surface i tell everyone:\n\n there is nothing in the other room i searched.\n\nshall we do the cargo hold? " }, { "author": "Shademan", "message": "zavulon unloaded the last of the stuff. the human suggested to loot the cargo hold. \" yeah. lets. \" Zavulon growled." }, { "author": "Zombie pixe", "message": "i go down and search the first room in the cargohold (sorry, i cant remember the number, its the one that has the stairs in it 😳 )\n\n \n Spoiler \n (1d20+1)[ 5 ] \n \n\n\n((so sorry guys, it seems eric really cannot search ANYTHING 😳 😛 ))" }, { "author": "Shademan", "message": "zavulon searches then: Roll(1d20)+1:\n16,+1\nTotal:17" }, { "author": "jagadaishio", "message": "Maria ties off the boat to the main mast while she's under and turns her efforts back to freeing up things from the main deck. This includes barrels, loose boards, and loose nails.\n\nShe also takes 10 on a search for the main deck to find anything (11) and makes a less general search with the following roll:\n Deck - (1d20+1)[ 5 ] \n\nI assume she has time to dive and surface more than once while the others are searching the ship." }, { "author": "storyteller", "message": "Ovias and Zavulon search room 8. They find the following items:\n \n bucket \n soap (2 lb.) \n mops, brushes, etc. \n bottle of rum \n \n\nYou enter the cargo hold. It's very dark in there because there's no light source (humans cannot see beyond 5 feet). Moreover, the water is blackened by the soot from the burnt wood (each square has concealment, miss chance 20%). You notice three charred bodies here... the sailors that went to put out the fire...\n\n(Those who can see in the dark:) You notice something moving in the cargo hold... swimming towards you...\n\nOOC: You may still leave. If you decide to stay, roll Initiative." }, { "author": "TwoCents", "message": " Roostin \n \nRoostin occupied himself with helping haul stuff into the boat and stow it safely, using his knowledge of boat operations to keep from swamping the vessel. When Maria began to recover the sails, he dove with her, trying to salvage the sails and ropes as whole as possible. He had stripped down to his pants, leaving his shoes and shirt in the boat. He had his sailor's work knife in a belt sheath, but was otherwise unarmed, although his spear was in the boat.\n\nHe made a sort of \"raft\" by tying together all of the floating salvage in a clump to be towed back to the beach, thereby leaving more room in the boat for the heavier (especially metal) items.\n\nFurther, he used one of the pieces of rope to rig a safety line for the divers. Roostin tied one end off at the surface (either at the boat itself or from a spar if one breached the surface). He dove down through the hatchways to run the line down to the decks as each one was searched. This way there would be a rope available to help guide anyone out quickly.\n\nWhen the others mentioned they planned on entering the cargo hold next, Roostin spoke up, \"Ah he'ped stow the dang cargo; maybe Ah can recover it faster; it's dang deep there.\" Taking another piece of rope to add to his safety line, he followed the others down.\n\nOOC: I know I have missed a bit of this, but he would go into the hold with the others; he's spent a lot of time in there moving cargo in the dark.\n\n \n Spoiler \n\nIf he's there:\nInitiative (d20+0)[ 8 ] \n " }, { "author": "Zombie pixe", "message": "Initiative (1d20)[ 10 ] \n\ni draw my Morningstar" }, { "author": "storyteller", "message": "It takes 3 full-round actions to get down to the cargo hold (4 for Ovias). Since each full-round action (or standard action) takes 2 rounds of air, you'll have 16 rounds left. Remember that in combat you cannot take 10 on swim checks. Everyone else who wants to stay and fight, roll Init." }, { "author": "sickler", "message": " Ben \n\nInitaitive: (1d20)[ 9 ] " }, { "author": "Shademan", "message": "1d20-1 = [19]-1 = 18\nzavulon draws his dagger." }, { "author": "Grey_Wolf_c", "message": " Initiative - (1d20-1)[ 17 ] \n\nOOC: I'm not sure that the two/three humans *can* roll initiative - they don't see the danger. In fact, Ovias reaction, had he not seen Zavulon get ready for battle, would've been to get everyone up a deck where they can see. Once Zavulon is commited, though, Ovias stays to help.\n\nAlso, to go down to the lowest deck, Ovias would've used one of the stones he brought with him, cutting down the time needed to get there, at least by a turn." }, { "author": "Grey_Wolf_c", "message": "OOC: (Sorry for the double post - not sure I should edit a post with such a good throw) Going back to what I said about initiative, it is funny that the two dark-viewing people have rolled high, and the humans have rolled low. Regardless of the ruling, it seems that they *are* going to be surprised, even after they notice Zavulon drawing a dagger and Ovias assuming battle stance.\n\nOvias will, as soon as it is his turn, gaining strong foothold on the ground, walking forward slightly so as to draw attention to himself and taking total defence for his first turn, for a total of AC 15. Within the limits of the total defence, Ovias does all he can to attract the attention of the attack to himself. If he's bull rushed, he will have +4 to the check since he is carrying enough weight to stand firm, even underwater. And no, he does not draw any weapon, since he is carrying none.\n\nOOC: I will wait to know what we're fighting before planning out more turns. I've no idea how PbP battles happen, but may I suggest we just all say what our actions will be (with plenty of \"ifs\") and then storyteller can do all the rolling in one go for several turn?.\n\nOOC: Also, we never explored the kitchen. We've better not forget before leaving. The Lower Deck, too. Assuming we live to surface." }, { "author": "Shademan", "message": "if i can: Zavulon quickly gives Grey the rapier." }, { "author": "Grey_Wolf_c", "message": " \n Originally Posted by Shademan \n if i can: Zavulon quickly gives Grey the rapier. \n \n\nEven if he can, Ovias waves it away. He'd rather have his hands free, and he wouldn't know how to use a rapier anyway.\n\nOOC: Trust me here, I have planned ahead, somewhat. Weapons would be of little use for my strategy in this fight. Assuming I'm not dead at the end of round 1, of course.\n\nOOC: Oh, also, remember everyone that you must *thrust* or else you have -2 to hit and damage gets halved while underwater ( link ). Not sure how that applies to the morningstar, but spears and daggers* are fine (so long as you don't try to throw them)\n\nHope that helps,\n\nGrey Wolf\n\n* Daggers you choose thrusting or slashing. Morningstars are both piercing and bludgeoning at the same time - you cannot choose." }, { "author": "storyteller", "message": "The creature: Init 6.\n\nThe creature is of medium size and it seems to be a swift swimmer. You think you can see... tentacles... If you decide to attack on your turn, also remember to roll d% for concealment (20%) and check out the underwater combat rules to see how ranged weapons and melee weapons work underwater. The creature has total concealment (50%) against the humans unless they're adjacent to the creature." }, { "author": "Shademan", "message": "Zavulon swims 5feet to the side, so that the entrance is open. hopefully the creature is more scared than they and will try to escape. nevertheless, he steadies in case of a assault." }, { "author": "Grey_Wolf_c", "message": "Taking Zavulon's cue, Ovias also moves away slightly from the entrance, making sure to push the humans back too, but staying close enough to Zavulon in case he is the one attacked. He tries to place himself as a more attractive target than the unarmoured Zavulon, and takes the defensive battle stance all dwarves know almost by instinct.\n\nActions: full round total defence, going up to AC 15" }, { "author": "TwoCents", "message": " Roostin \n\nRoostin noticed* Ovias and Zavulon backing out of the hold. He quickly* finished lashing the safety line to a handy lantern hook by the door of the hold, and looked around the murk for a weapon more useful than his belt knife, but failed* to see anything. The sailor wasted a split second wishing he had brought his spear down from the boat, or at least found a useful substitute, but decided to just back out of the way and see what happened in the next few moments. Roostin knew he wasn't going to abandon his mates, but perhaps racing to the surface for a useful weapon would be the right choice.\n\n*From a dice rolling thread: \n Spoiler \n\nEdit: Apparently, if you quote the die rolls, you can't get the actual rolls. Well, the links are good, and I've manually input the numbers.\n\n \n Originally Posted by TwoCents \n Spot the monster:\n[roll0] 18 \n\nHear the commotion:\n[roll1] 19 \n \n\n\n \n Originally Posted by TwoCents \n Tie the rope:\n[roll0] 15 \n\nFind a spear:\n[roll1] 7 \n \n " }, { "author": "jagadaishio", "message": "Assuming that Maria finds nothing of value lashed to the main deck, as I assume the lack of any lists implies, she returns to the boat but dives again if the others don't surface in 30-45 seconds to see if they're trapped under a piece of rubble or detritus." }, { "author": "Zombie pixe", "message": "((the moringstar is the perfect simple weapon 😁 ))\n\ni make the same move, but opposite side to Ovias and Zavulon.\n\nReady action: Thrust moringstar if charged" }, { "author": "sickler", "message": "Ben wonders to himself why everyone is swimming around strangely.\n\nOOC:\nInit order\nZavulon, Ovias, Eric, Ben, Roostin, Squid" }, { "author": "storyteller", "message": "The creature attacks Zavulon! It's a squid and it's flailing its arms at Zavulon, trying to grab him. It looks very aggressive. Attack roll vs. touch AC - Hit! Concealment 20% - hit! Opposed grapple check - Success! The squid is now grappling Zavulon. It bites and deals 4 points of damage.\n\nAct in init order." }, { "author": "Grey_Wolf_c", "message": " \n Originally Posted by storyteller \n The creature attacks Zavulon! It's a squid and it's flailing its arms at Zavulon, trying to grab him. It looks very aggressive. Attack roll vs. touch AC - Hit! Concealment 20% - hit! Opposed grapple check - Success! The squid is now grappling Zavulon. It bites and deals 4 points of damage.\n\nAct in init order. \n \n\nIf Zavulon breaks the grapple, Ovias flanks and does an \" Aid another \" movement where he attempts to distract the squid so Eric gets +4 (flank & distraction) distraction - (1d20+1)[ 18 ] against DC 10.\n\nIf Zavulon is still grappled when it is my turn, I join the grapple (move equivalent action)\n1 - No attack of opportunity\n2 - Grab automatic success\n3 - oposed graple check. Mine: graple - (1d20+1)[ 9 ] (he gets -4 for size, btw)\n4 - (assuming I succeed in joining the graple) I hit him for unarmed - (1d3)[ 3 ] ), (free action consequence of graple)\n5 - Attempt to pin the squid: oposed graple check. Mine: graple - (1d20+1)[ 19 ] (standard action) (again, squid has -4)\nIf I fail at 3, I am not part of the graple." }, { "author": "Shademan", "message": "Thats one nasty bite! i know when i have to give up a fight, so im gonna try bailing out.\n\nEscape from grapple: 1D20+1 = [13]+1 = 14\n\ni certainly hope thats enough to shake off the squid.\n\nZavulon will now try to reach the boat, his bleeding wound will certainly attract predators. He only hopes that the other escape alive." }, { "author": "storyteller", "message": "Zavulon manages to escape the grapple! The squid lets Zavulon flee (doesn't make an AoO) but it looks angrily at the dwarf and the humans, ready to attack on its turn.\n\nRemember to make Swim checks if you move in the water. You cannot take 10 in combat. The DC is 10.\n\n\n \n Originally Posted by Shademan \n Thats one nasty bite! i know when i have to give up a fight, so im gonna try bailing out.\n\nEscape from grapple: 1D20+1 = [13]+1 = 14\n\ni certainly hope thats enough to shake off the squid.\n\nZavulon will now try to reach the boat, his bleeding wound will certainly attract predators. He only hopes that the other escape alive. \n " }, { "author": "Shademan", "message": "Zavulon stubbornly shakes of the pain and attempt to swim up to the boat, away from the squid and its sharp beak.\nswim: 1D20+4 = [14]+4 = 18\nlinked version: _: 1D20+4 = [14]+4 = 18\n \n IF he reaches the boat, he hurls himself into it and say in a suggesting manner \"some help please?\"" }, { "author": "TwoCents", "message": " Roostin \n\nTreading water, Roostin watches to see what the others do and readies himself to help. \" Good, he got out. Come on, y'all, get up to the surface so's we can figure out whut we gotta do heah,\" he thought with relief as the big guy swam past him.\n\nOOC: Since he's not yet in combat, he doesn't need a swim check, right?\nAlso, does rigging a safety line help the others get to the surface?" }, { "author": "Zombie pixe", "message": "((i attack!))\n\noh, right. swim check... (1d20+5)[ 17 ] " }, { "author": "Zombie pixe", "message": "((right, now thats done, i attack 🙂 ))\n\nThrusting his mornigstar eric attempts to stab the squid\n\nTo hit?:\n (1d20+1)[ 16 ] \n\nDamage:\n (1d8+1)[ 9 ] " }, { "author": "Grey_Wolf_c", "message": " \n Originally Posted by Zombie pixe \n ((right, now thats done, i attack 🙂 ))\n\nThrusting his mornigstar eric attempts to stab the squid\n\nTo hit?:\n[roll0]\n\nDamage:\n[roll1] \n \n\nOOC: Not that it matters, but you forgot you have +4 to hit. And I hate having to say this, but you need to roll d100 against concealment (20%)" }, { "author": "jagadaishio", "message": "When Maria sees Zavulon start to rise out of the ship, bleeding, she assists him in rising to the surface and uses a strip of cloth torn from the leg of her pants to bind his wound. \"Apply pressure,\" she says before taking her knife in her teeth and diving back under. She would be of little help in an underwater fight, and probably couldn't make it far enough to even engage in the fight without drowning on the way back up. Rather, she waits to see anyone else escaping that might need her help." }, { "author": "Zombie pixe", "message": " \n Originally Posted by Grey_Wolf_c \n OOC: Not that it matters, but you forgot you have +4 to hit. And I hate having to say this, but you need to roll d100 against concealment (20%) \n \n\n((Thank you. Knew i had forgotten something 😛 ))\n\n (1d100)[ 45 ] Phew, concelment roll, but i still hit it 🙂" }, { "author": "storyteller", "message": "True. It'll be a solid hit if it hits, one that may save your life 😉 But yeah, make that d100 roll first...\n\n\n \n Originally Posted by Grey_Wolf_c \n OOC: Not that it matters, but you forgot you have +4 to hit. And I hate having to say this, but you need to roll d100 against concealment (20%) \n " }, { "author": "sickler", "message": " Ben \n\nBen struggles to swim around some obstacles but makes no progress.\n\nSwim: (1d20+3)[ 5 ] \nTo Hit: (1d20+5)[ 20 ] \nConcealment: (1d100)[ 77 ] \nDamage: (1d3+1)[ 2 ] \n\nOOC:\nBleh, abysmal swim check put a wrench in that." }, { "author": "Grey_Wolf_c", "message": " \n Originally Posted by storyteller \n True. It'll be a solid hit if it hits, one that may save your life 😉 But yeah, make that d100 roll first... \n \n\nErr... he already rolled...\n\n\n \n Originally Posted by sickler \n To Hit: [roll1] (including +4 size) \n \n\nUmmm... not sure where that +4 comes from. Ben got a +4 from flanking (+2) (me on the other side) and my distraction of the squid (+2). If nothing else, the squid, being smaller, gets a +1 to AC due to size. Just letting you know, in case the squid survives getting stuck in the eye with a morningstar" }, { "author": "sickler", "message": "OOC:\nMy bad, was trying to do three things at once and got myself confused. Luckily my miserable swimming invalidated it anyways." }, { "author": "storyteller", "message": "The morningstar hit the squid squarely in the head.. scared, it emits a cloud of ink and goes into hiding somewhere behind some half-burnt crates near number 13 on the map." }, { "author": "Grey_Wolf_c", "message": " Ovias \"Grey\" Greybeard - Dwarven mason, smith and engineer journeyman \n\nOvias gives up on trying to follow the fast moving squid, particularly given that the exertion just used a fair amount of air. Ovias takes a look around (search takes 10 + 2), grabs everything he can grab without spending air and then swims to the surface.\n\nOnce in the surface, he checks on Zavulon, and says \"Ok, that was a little too close, but we hurrt that thing badly and scarred it away forr the time being. Therre arre still a couple of well-lighted rrooms to check, but I think we should press ourr advantage while we have it. Any of you humans darre follow me into the darrkness forr a second rround? I cannot face it alone, but I am easy enough to follow, and I can see well enough. We won't be surrprrised. In the mean time, I don't want you to rrisk yourrself, Zavulon - you could take Marria and check the kitchen?\" \n\nIf two other agree to go back to the hold, Ovias uses another rock to drop all the way down, and recommends the humans use one too, as well as ask Zavulon to bring out some of the rocks next to the catapult, in case they need more later. If not, Ovias explores the kitchen and then the lower deck" }, { "author": "jagadaishio", "message": "\"It may be a bad idea for Zavulon to go back in the water with a fresh wound. He could attract predators. I'll check the kitchen,\" Maria says before taking her dagger back into her teeth and diving. When she reaches the kitchen, she does a twice over looking for useable materials.\n\n \n Spoiler \nTaking 10 on the first seach, for a result of 11. The second search check had the following result:\n\n Search - (1d20+1)[ 15 ] \n " }, { "author": "TwoCents", "message": " Roostin Truckleman, Carpenter's Mate \n\nOnce the others start to head up, Roostin follows, after making a quick search of the area.\n\n (d20+0)[ 8 ] \n \"Ah'll go down with you, now that Ah've got mah spear,\" Roostin said cheerfully. \"Ah always liked seafood.\" Roostin grabbed a large rock in his off hand, took a firm grasp on his spear, and waited to see who else was going back." }, { "author": "sickler", "message": " Ben \n\nBen spits out some of the sea taste from his mouth and sputters, \"I'll go down to the hold with you.\" Grabbing a rock from the boat, Ben breathes deeply to prepare for the next dive." }, { "author": "Shademan", "message": "\" yeah, grey. im like a sign to all the sharks, squids and meat eating whatnots in the ocean. il just attract trouble... \" Zavulon shrugs and grins to himself \" hey, if you bring back that squid i want the first bite... if you get me meaning!\" \nhe chuckles to himself and throw his dagger to Grey." }, { "author": "storyteller", "message": " \n Originally Posted by jagadaishio \n \"It may be a bad idea for Zavulon to go back in the water with a fresh wound. He could attract predators. I'll check the kitchen,\" Maria says before taking her dagger back into her teeth and diving. When she reaches the kitchen, she does a twice over looking for useable materials.\n\n \n Spoiler \nTaking 10 on the first seach, for a result of 11. The second search check had the following result:\n\n[roll0]\n \n \n \n\nMost of the foodstuffs in the kitchen are ruined, but you find the following items that may be useful:\n \n Set of kitchen knives \n Wooden crate with 6 bottles of red wine \n Iron pot \n 12 clay jugs \n Scale, merchant's \n \n\nZavulon stays in the boat.\n\nOvias, Ben and Roostin are going back to the hold. What about Eric?" }, { "author": "Zombie pixe", "message": "((sorry, im in england, so i will stop posting earlier than you lot! 🫤 😛 ))\n\ni retrun to the surface with the rest of them to catch my breath. Then go back down for a second time...\n\n((waht time of day is it?))" }, { "author": "TwoCents", "message": "OOC:\n\n \n Spoiler \nfor future reference, since Roostin is using a spear, could he \"set it for charge\" (brace it against part of the ship) against the squid?\n " }, { "author": "jagadaishio", "message": "Maria takes multiple trips back and forth from the kitchen in order to keep her from becoming too encumbered. Her priority of items to take up are as follows:\n1. Iron Pot\n2. Knives\n3. Scale\n4. Wine\n5. Clay Jugs" }, { "author": "Grey_Wolf_c", "message": " \n Originally Posted by Zombie pixe \n ((sorry, im in england, so i will stop posting earlier than you lot! 🫤 😛 ))\n\ni retrun to the surface with the rest of them to catch my breath. Then go back down for a second time...\n\n((waht time of day is it?)) \n \n\n\n \n Originally Posted by TwoCents \n OOC:\n\n \n Spoiler \nfor future reference, since Roostin is using a spear, could he \"set it for charge\" (brace it against part of the ship) against the squid?\n \n \n \n\nOvias accepts the knife from Zavulon, and guides the three humans back to the hold. Once at the bottom, he once again braces against the ground and checks the door to the front of the ship. If it is open, he goes to it, takes a look inside and closes it. If not, he doesn't loose air doing so.\n\nChecking that the humans are keeping him in view (shouldn't be hard, given how much faster they are), he half-swims/half-walks towards the back section of the ship were the squid ran off to. If there is still a trail of ink, he follows it. He keeps checking for the squid, and is tense in case he sees further movement.\n\n \n Spoiler \n spot the squid - (1d20)[ 14 ] . Not sure if Ovias gets any bonuses for knowing what he's looking for\n \n\n\nIf Ovias doesn't see the squid, he searches the hold for as long as it is safe to do so with his air reserves, in an effort to a) find the squid and b) find useful things and c) find any evidence of the reason for the fire.\nGeneral search: 10+2\nLucky search: search - (1d20+2)[ 8 ] \n\nif he does see the squid (or anything else that attacks him, of course), he engages it.\n\nAir reserves:\n \n Spoiler \n3 turns to go down (6), 2 turns if I have to close the door (4), 1 turn to walk towards the other door (2) - at worst, Ovias still has another 12 rounds of air\n \n\n\nOOC:\n \n Spoiler \n\nZombie Pixie: I'm based in continental Europe, so I should be in bed even earlier...\n\nTwoCents: you can set it to a charge if you have firm footing, which requires you to carry more than 18(16?) pounds of equipment, more or less. I do that by wearing my armour and clothes, you may want to bring down assorted knick-knacks to achieve the same effect (rope is very heavy, and so are weapons, to a point). Your problem here is lack of sight, rather than anything else, though.\n " }, { "author": "storyteller", "message": "OOC: Everyone who's going back to the hold, roll Init and make Spot checks. Also tell me what's your \"marching order\" or swimming order in this case. Who goes first, what sort of formation, etc." }, { "author": "sickler", "message": " Ben \n\nSpot: (1d20+2)[ 17 ] \nInitiative: (1d20)[ 8 ] \n\nand Ben is as close to the front of the group as possible (behind Ovias most likely)" }, { "author": "Grey_Wolf_c", "message": " \n Originally Posted by storyteller \n OOC: Everyone who's going back to the hold, roll Init and make Spot checks. Also tell me what's your \"marching order\" or swimming order in this case. Who goes first, what sort of formation, etc. \n \n\nI already did his spot check above (14, + any bonuses for knowing what he's looking for, if any). I assume Ovias is between two of the humans, or maybe in the tip of a triangle, since he is guiding them, but on the other hand they do move faster than him... so it's up to them.\n\nInitiative: Initiative - (1d20-1)[ 8 ] " }, { "author": "Shademan", "message": "and suddenly, for the comical effect of it: Zavulon starts singing!\n\" always look on the briiight siiide of life... \"" }, { "author": "storyteller", "message": "As you approach it, the squid tries to flee, swimming past you and out of the cargo hold.\n\nOOC:\n\nThose who beat both its Init check (13) and Hide check (13) may make an AoO against it.\n\nOvias searches the hold quickly.\n\n \n You find 2 fresh water barrels that seem to be intact. \n 3 small barrels of beer! Huzzah! \n A crate full of rations (50). \n You also notice that barrels of lamp oil that can still be recognized as such are open, their lids missing or discarded on the floor... \n \n\nOther items in the hold are destroyed, beyond repair.\n\nQUEST COMPLETED!\n\n100 xp to everyone involved!\n60 xp to those who went down to the hold (everyone except Maria).\n\nYou do not have to rp how you're going to lift the barrels etc. Just make a list of everything you've found and go to the IC thread to discuss what to do with the loot and so on..." }, { "author": "TwoCents", "message": "OOC: If the squid is leaving, Roostin will let it go. No need to look for trouble under the water.\n\nIn the event that combat does occur:\n\n \n Spoiler \nInitiative: (d20+0)[ 1 ] \nSpot: (d20+4)[ 12 ] \nSwim: (d20+1)[ 3 ] \n \n\n\nEdit: wow, talk about lousy rolls. Good thing he's not looking for trouble..." }, { "author": "Zombie pixe", "message": "well, since i went down there again, i think its time to try and kill it (more xp 😁 )\n\nInitiative: (1d20+0)[ 15 ] \nAttack : (1d20+1)[ 21 ] \nDamgae: (1d8+1)[ 4 ] " }, { "author": "Zombie pixe", "message": "oh crap, still forgot my swim check, and my concelment 😳\n\nconcelment (1d100)[ 23 ] \nSwim (1d20+5)[ 16 ] " }, { "author": "Zombie pixe", "message": "gah! so many things forgotten 😦 😳 😦\n\ncrit re roll: (1d20+1)[ 20 ] \n\ni take it thats a hit then?\n\nthat makes total damage of 13 8 🙂" }, { "author": "storyteller", "message": "If you also succeeded on the Spot check, then congrats, you've killed the squid 🙂\n\nHowever, you get no extra xp for that. I already awarded xp for defeating the squid." }, { "author": "jagadaishio", "message": " \n Originally Posted by storyteller \n If you also succeeded on the Spot check, then congrats, you've killed the squid 🙂\n\nHowever, you get no extra xp for that. I already awarded xp for defeating the squid. \n \n\nWe'll still get some food, at least." }, { "author": "Zombie pixe", "message": "spot: (1d20+0)[ 11 ] " }, { "author": "storyteller", "message": "Nope, sorry (spot 11 vs hide 13). The squid swam away before you could see it or react.\n\nAnyways, consider this thread closed." } ]
[ { "author": "Zyks", "message": "Welcome to the hordes of Evil! I will be your resident player killer Dungeon Master for this campaign!\n\nYou were brought together for a purpose. THe evil lords have combined their power and are working towards a common goal. The ruling of all the known world!\n\nEach as a servant of a seperate lord, your group was forged together as one. An elite group, sent on missions of utmost importance. Without you, there can be no success. The leaders car not how the job is done, so long as it is done. Killing each other is not acceptable.\n\n\nYour band of Evilness finally arrives at the destination. The mouth of a particularly boring looking cave. It is difficult to believe this cave could hold one of the most important artifacts to the evil campaigns. You have all been informed that it is an orb of some kind. Appearing to be made of glass, it contains an eternal flame. This is one of many artifacts required by the lords, and is your first assignment.\n\nThe mouth of the cave is dark, and cannot be penetrated by ordinary vision. It seems to be a natural formation, but you know otherwise. Stories of terrible creatures that reside here, and the informant who told you of the fanatical cult who guard the orb itself. All these will have to be dealt with to achieve your goal." }, { "author": "Copacetic", "message": "((Alright, new thread. Well, here are the spells Jacob prepared in the mourning. \n Spoiler \n Orisons :Lightx2, Detect Magic, Flarex2, and Resistance.\n\n 1st level spells : Cure light wounds, Faerie Fire, Detects Plant or Animals, Detect Snare or Pits, Produce Flame\n\n 2nd level spells : Owl's Wisdom, Cats Grace, Flaming Sphere, Barkskinx2\n\n 3rd level spells : Cure Moderate Wounds, Contagion, Stone Shape, Greater Magic Fang\n\n 4th level spells : Flame Strike, Cure Serious Woundsx2, Ice Storm\n\n 5th level spells : Cure Crictical wounds, Stoneskin\n\nWill edit in Rp-ing at a later date. (When I give my brother is CPU back and get my own.)\n \n\n\nJacob and Lilly(I named the Bard 😛) are hanging around the edge of the cave, waiting for everyone to show up. Jacob raises an eye-brow at the cancermages antics.\n\n Good Luck with that. " }, { "author": "Threeshades", "message": "((Now where the heck did my post go? Ah yes, double thread. I'll repost to make sure))\n\nSn'ikt shambles forward to the mouth of the cave and raises his nose, sniffing the air coming out of it. He turns to the group with a wide grin: \"A beautiful place to spread my most excellent diseases!\" he says with an insane chuckle. \"Let's not wait-wait!\" " }, { "author": "Guancyto", "message": " Elizabeth Seyer \n\nEarlier in life, Bessie probably would have said something offensive about the very idea of a mysterious cave with a cult guarding an Artifact of Doom. She's even tempted to now, looking at the thing. The suggestion of flooding the place and letting the gods sort them all out is just on the tip of her tongue.\n\nBut any tradition that involves kicking the crap out of some morally disposable fodder is a tradition she can get behind. \"Nothing says 'hello' like fever, aches and a savage beating,\" she smiles, \"let's get to know our new friends.\" " }, { "author": "Sir Shadow", "message": " Jrarrl \n\nA hunched gnoll cautiously approached the entrance, making sure to keep to the side. While he did not vocalize his agreement with the cancer mage, he did flash a few fangs in a gnarrled smile as his eyes glinted with malice.\n\n \n Spoiler \n\nHide and Move Silently for Q, his familiar.\n hide - (1d20+13)[ 20 ] \n move silently - (1d20+13)[ 14 ] \n \n\n\nA small winged creature that faintly smells of blood crawls from behind Jrarrl and stealthily moves deeper into the dark entrance, making sure to take advantage of any cover available." }, { "author": "Threeshades", "message": "Sn'ikt's grin widens, revealing his decaying tooth flesh as he turns to Jacob: \"I'm hungry. Let's not waste time-time!\" \nWithout wasting time Sn'ikt disappears inside the cave carefully examining the way before him.\n \n Spoiler \nSearch check for traps: (1d20+2)[ 18 ] \nAnd just to make sure:\nSpot (1d20+7)[ 10 ] \nListen (1d20+7)[ 11 ] \nAlso i get 30' blindsight informations from my cancerous companion\n " }, { "author": "Guancyto", "message": " Bessie the Messy \n\nIn the back of her mind, Bess wonders how reasonable the rat will ever be, and guesses there's one way to find out.\n\n \"Hey, Wildfang,\" she says to the druid, crouching to scritch the ears of a very large cat, \"you mind looking after Erythnul if Danger Mouse and me go scout ahead a bit? I figure we can find one of these cultist guys, conk him over the head and ask him what all is in here.\" \n\nRegardless of his response, she follows roughly the same path as the gnoll's familiar, staying low in the darkness and searching for the inevitable mousetrap.\n\n \n Spoiler \nBoard roller doesn't seem to be working for me at the moment, so here's invisiblecastle.\n Hide: 1d20+18=28 \n Move Silently: 1d20+16=22 \n Searching: 1d20+20=33 \n " }, { "author": "Zyks", "message": "Snikt and bess head into the mouth of the cave. The entrance seems completely lacking in traps, or any mechanisms at all. Nothing is inside the entrance either. No creatures of any sort. The wind whistels slightly as you move down the caves.\n\nA little further in you come across some markings upon the wall. They are written in a language you can't recognise at a glance." }, { "author": "Guancyto", "message": " Elizabeth \n\nBarely concealing her disappointment, Bess skips back to the exit and motions for the rest of the group to come in. Maybe someone else can read it..." }, { "author": "Copacetic", "message": "Jacob picks up the cat and scratchs him behind the ears.\n\n Well aren't you a pretty little thing. \n\nJacob places the cat on the ground before moving inside the cave with the rest of them.\n\nBefore Bess can shoot him down for leaving the cat outside Jacob says\n\n\n Yeah I know I left your kitty outside but Lilly and some.... outside help are looking after him/her. Don't worry. Now let me see those ruins. " }, { "author": "Sir Shadow", "message": " Jrarrl \n \n Spoiler \n\n Spot - (1d20+13)[ 23 ] \n Listen - (1d20+13)[ 22 ] \n Search - (1d20+6)[ 24 ] \n Decifer Script - (1d20+10)[ 14 ] \nHe has 60' Darkvision\n \n\n\nJrarrl cautiously followed the two down into the mouth of the cavern. It was dark, but his eyes quickly adjusted to the dim light. By their gesturing, he sees the writting on the wall and takes a closer look at it, trying to decipher it.\n\n Hrm... \n Q \n \n Spoiler \n\n spot - (1d20+10)[ 25 ] \n search - (1d20-1)[ 8 ] \n listen - (1d20+10)[ 24 ] \n move silently - (1d20+13)[ 21 ] \n \n\n\nThe lovely ice mephit followed her master, staying hiddin against the rough wall and actively watched and listened for any danger." }, { "author": "Zyks", "message": "The texts on the wall cannot be rea by any language which any of you speak. However, after a few moments they shift. Malforming, and adjusting into a new script. Sn'ikt recognises it as the text of the Nezumi. it shifts again, into another text. This time Bess can read it as infernal. The text shifts again and again. Gradually covering practically every langhuage but common. It reads thus:\n\n Beware traveller! This cave is not where you want to be! You pass this point at great risk to yourselves and those around you. You have been warned... " }, { "author": "Guancyto", "message": " Bessie \n \"You read my mind!\" the fiend grins playfully. \"Be careful about that. We know a lot of things Man Was Not Meant To Know, I'd hate to see you spend your whole time here gibbering and seeing green hairy things popping out of the walls. C'mon, it's over here...\" " }, { "author": "Threeshades", "message": "Another insane chuckle fights its way through Sn'ikt's exposed rotting teeth while he draws a pair of rusty short swords.\n \"I like this! Really like this-this!\" " }, { "author": "Copacetic", "message": " Looks like some failed atempt to make us leave. Now lets get moving. \n\nJacob heads farther down into the cave after calling Lilly and hs companion to him." }, { "author": "Zyks", "message": "Lilly follows obediently, looking around herself at the new surroundings\n\n \n Spoiler \nAre you bringing the followers with you as well? though I can't imagine 5 level 1 warriors are much use right now 😛\n " }, { "author": "Copacetic", "message": " \n Spoiler \n Nah, just tell them to guard the cave and yell if anyone comes that looks like a threat\n " }, { "author": "Guancyto", "message": " Bess \n\nBess thinks a moment, then unsheathes her sword, grasping it near the end with her gauntleted hand and quickly cutting into the stone in Common, Of course, if you're scared of a warning like that, what kind of adventurer are you? Her penmanship is, as might be expected of such a medium, atrocious.\n\nSheathing it again she follows after Jacob, taking care and looking closely.\n\n(Still making Search and stealth checks ; let me know when they become relevant. 😉 )" }, { "author": "Sir Shadow", "message": " Jrarrl Arrnasth \n \n Spoiler \n\n spot - (1d20+14)[ 34 ] \n listen - (1d20+14)[ 28 ] \n search - (1d20+6)[ 24 ] \n \n\n\nThe gnoll snorted at the warning, what a bunch of nonsense. He hadn't yet come to a situation where his magic did not offer up a host of possible answers or expedious retreats. Still, he kept his hands ready to retrieve spell components and followed the werewolf down the cave.\n\n\n Q Emph \n \n Spoiler \n\n spot - (1d20+10)[ 13 ] \n listen - (1d20+10)[ 13 ] \n search - (1d20-1)[ 18 ] \n move silently - (1d20+13)[ 16 ] \n \n\n\nQ hesistated for a moment at the sight of the warning. Such things were highly magical and spoke of some skill from the crafter. Yet, her master did not show any semblance of fear, so she followed the werewolf closely, still masker her prescence by moving along the edges of the cave." }, { "author": "Bleedingblade", "message": "As Alard follows his band of fellow travelers, he starts to sniff around for clues.\n\n \n Spoiler \n uses scent ability.\nhide (1d20+5)[ 10 ] \nmove silently (1d20+5)[ 8 ] \nlisten (1d20+7)[ 26 ] \nspot (1d20+7)[ 19 ] \n \n\n\nAs he sniffs the air around he growls \"Lets get ready for some bloodshed!\" " }, { "author": "Zyks", "message": "Somehow, inside a cave, thunder rolls, giving a very bad sense of forboding about extremely fatal undetectable crushing traps if certain players continue to fail to post who they are in bold at the top of the post." }, { "author": "Zyks", "message": "Somehow, inside a cave, thunder rolls, giving a very bad sense of forboding about extremely fatal undetectable crushing traps if certain players continue to fail to post who they are in bold at the top of the post." }, { "author": "Guancyto", "message": " Bess \n \"How postmodern...\" Bessie muses, redoubling her searching in hopes of finding an undetectable crushing trap, or perhaps a fourth wall.\n\n \n Spoiler \nSearch: (1d20+20)[ 40 ] \n " }, { "author": "Threeshades", "message": " Sn'ikt \n\nMuttering unintelligible things Sn'ikt walks on, his head turning, left, right, up and down in search of traps, enemies or victims. \"What do you say, Shmee? Yes-yes... feed. Yes, Shmee....\" \n \n Spoiler \nSearch: (1d20+2)[ 9 ] \nSpot (1d20+7)[ 25 ] \nListen (1d20+7)[ 24 ] \nStill listening to Shmee's warnings (I just named Sn'ikt's cancerous companion Shmee, and what i mean with this is the blindsight ability)\n " }, { "author": "Zyks", "message": " \n Spoiler \nA natural 20 to find undetectable traps and the fourth wall... how ironic. 🙂\n \n\n\nThe part continues down the passageway, eventually coming to a fork in the tunnnels. It continues in three directions. Straight on, left and right (how original). Strangely, there are torches lit from here on. Obviously the cult has been about.\n\nSn'ikt, you can sense 6 large shapes down the passage straight ahead. The light from the torches means that the others can see only some vague shadows at the edge, and can't count how many." }, { "author": "Copacetic", "message": " Jacob \n I say we go left. " }, { "author": "Guancyto", "message": " Bessie \n\nBess isn't too concerned about that, instead taking down a torch from the wall and checking if it gives off a proper heat." }, { "author": "Bleedingblade", "message": " Alard \n\ncontinuing to smell the area around him Alard doesn't seem to notice many nearby members within the direct vacinity. Alard looks at the paths. He then comes to a decision and states \"I like the middle path. Let's head there.\" " }, { "author": "Sir Shadow", "message": " Jrarrl Arrnasth \n \n Spoiler \n\nJrarrl has 60' Darkvision\n Spot - (1d20+14)[ 16 ] \n Listen - (1d20+14)[ 19 ] \n Search - (1d20+6)[ 16 ] \n Spellcraft - (1d20+19)[ 22 ] just in case.\n \n\n\nJrarrl looked down each passageway. The shadows moving in the distance looked inviting, and the other two seemed worthless, despite the many torches lighting up the area. His bloodlust was slowly rising...\n\n I opt we go down the middle. At least we know something's down there... \n\n-------------------\n Q Emph \n \n Spoiler \n\n50' flight (perfect). Q rises 5' off the ground.\n spot - (1d20+10)[ 27 ] \n listen - (1d20+10)[ 14 ] \n search - (1d20-1)[ 19 ] \n \n\n\nQ looked casually down the area, with all these lights it was going to be hard to avoid being seen, so the mephit simply took to the air. Her wings stretched and flapped softly." }, { "author": "Zyks", "message": "The torch does not produce any heat, nor does it seem to burn down." }, { "author": "Threeshades", "message": " Sn'ikt \n \"I do, Shmee! I see them-them!\" Sn'ikt mutters.\n Describe them to me, Shmee. he requests from his cancerous companion telepathically, and waits for his answer before turning to his companions: \"Shmee says they look like cats with six legs. Tentacles on their shoulders. We want them.\" \n \n Spoiler \nThe blindsight ability should enable Shmee to recognize their shapes, only colors and visual contrats are not visible through it\n " }, { "author": "Guancyto", "message": " Bess \n \"Expensive,\" Bessie notes. \"They've really tricked this place out, then.\" \n\nStowing away the torch for later use, she pulls her bow and nocks an arrow. \"How many are there?\" " }, { "author": "Threeshades", "message": " Sn'ikt \n \"He sees six of them...\" " }, { "author": "Guancyto", "message": " Bessie \n \"One for one, then. Let's go say hello!\" Bess heads up the central passage, the very picture of having no particular hurry. \"Never met something looking like that before.\" \n \n Spoiler \nSearch: (1d20+20)[ 24 ] \nListen: (1d20+8)[ 20 ] \nSpot: (1d20+9)[ 23 ] \n " }, { "author": "Bleedingblade", "message": " Alard \n\nAt the very thrill of blood, Alard pulls out his greatsword. He smiles filled with the very thought of crushing some new unheard enemy and then says. \"I don't care if i have seen them before or not, but either way, they're dead.\" He then starts to proceed up the middle hallway." }, { "author": "Threeshades", "message": " Sn'ikt \n \"Shmee says we should attack now-now!\" , Sn'ikt raises his swords.\n\n \n Spoiler \nInitiative. Even if i have to do this alone.\n (1d20+5)[ 13 ] \n " }, { "author": "Zyks", "message": " \n Spoiler \nThe creatures havent yet seen you, so for now at least you have the surprise round advantage. I'm going to let the others post to catch up first\n " }, { "author": "Guancyto", "message": " Bess \n\nBess draws the string taut and lines up a shot. The things are just standing there; what are they waiting for?\n\n \n Spoiler \nReadying an action vs. beasts doing anything hostile, will try to shoot one not engaged in melee. I forget, are percentile rolls high or low, by the way?\nAttack: (1d20+12)[ 30 ] , Damage: (1d8+5)[ 7 ] , Miss: (1d100)[ 82 ] \n " }, { "author": "Threeshades", "message": " Sn'ikt \n \"Maybe haven't seen us-us.\" , Sn'ikt's voice suddenly turns very silent. \"Their loss, our gain-gain...\" he says before he ducks down and starts trying to sneak up at the four beasts.\n\n \n Spoiler \nI'm going to sneak into charge distance and then charge and sneak attack the utmost left of the four beasts:\nMove silently: (1d20+18)[ 38 ] \nHide: (1d20+18)[ 30 ] \nIf more than one check are required here is some more\nMove silently: (1d20+18)[ 20 ] \nHide: (1d20+18)[ 38 ] \n\nThen charge and attack:\n (1d20+12)[ 19 ] \n\nDamage\n (1d6+2)[ 7 ] , Sneak Attack/Sudden strike damage (3d6)[ 16 ] \n " }, { "author": "Threeshades", "message": " Sn'ikt \n \n Spoiler \nForgot miss chance (1d100)[ 74 ] \n " }, { "author": "Sir Shadow", "message": " Jrarrl Arrnasth \n \n Spoiler \n\nJrarrl will get closer, but keep his distance so he's not in easy reach for melee.\n \n\n Q Emph \n \n Spoiler \n\nQ will get as close as possible and them unleash her breath weapon trying to hit as many as once.\n breath damage - (1d4)[ 3 ] \n (1d4)[ 3 ] <-- see how soon she can use it again.\n " }, { "author": "Copacetic", "message": " Jacob \n\nJacob whispers I say we should take them all at once. before crouching down and wild-shaping into a Brown Bear." }, { "author": "Sir Shadow", "message": "OOC:\n \n Spoiler \n\noops, forgot to add the save DC for Q's breath weapon\n\nReflex save for half damage DC 15\nThe status effects it causes are in the SRD under Ice Mephit.\n " }, { "author": "Bleedingblade", "message": " Alard \n\nAlard now starting to approach the front lines\n\n \n Spoiler \nintiative (1d20+5)[ 9 ] \n \n\n\nDo i need to roll miss chances or will low-light vision work?" }, { "author": "Threeshades", "message": " \n Spoiler \nWe rolled miss chances not because of concealment due to darkness but because of the fact that we are handling displacer beasts here\n " }, { "author": "Bleedingblade", "message": "ahh i see then. in that case (1d100)[ 29 ] " } ]
[ { "author": "smartaleq", "message": "This is the Shipwrecked! thread for the meeting proposed by Hammerhardt occurring one evening during the second week.\n\nThis occurs:\nafter week 1\nafter diving quest\nafter discovering water\nafter discovering fire clearing\nduring week 2\nbefore pig hunt\n\nI will post a template for marking interest in proposals - this is not a substitute for RP, but should assist in accelerating the discussion\n\n Player List \n Current Location (at bottom of post)\nOvias \"Keep Searching\" \nEpswitch \"We Need Water\" and \"Building a Tent\" \nMaria \"Cleared Hilltop\" " }, { "author": "smartaleq", "message": "Gil arrives at the appointed time for the meeting, and takes a seat on the sand near the fire. He idly knots his rope while listening to the others discuss.\n\nGil's Opinions UPDATED\n \n Spoiler \n\nOption - View - Reasons\n Leadership \nHimmerhardt - Weak Support - Old and wise?\nEpswitch - Strong Oppose -\nOvias \"Grey\" - Weak Oppose - General Antagonism\nGil - Strong Oppose - Can't direct well\nMaria - Weak support -\nMara - Strong Support - Level headed\nZalvulon - Oppose - Injured\nRoostin - Support - Was sailor, would be new \"captain\"\nImbrallius - Strong Support - Good Speaker, Practical\nAll Others - No Opinion\n\n For Housing Location \nStay on Beach - Oppose\nMove to Clean Water Pond - Support\nMove to Fire Clearing Hilltop - Strong Support - increases likelihood of meeting people on equal terms\nContinue Searching - Oppose - time is critical, want a steady base as soon as possible\nPrepare a Clearing - Oppose - time is critical\n\n For Housing Type \nContinue Makeshift - No Opinion\nWooden Palisades - No Opinion\nStone Construction - No Opinion\n " }, { "author": "sickler", "message": "Ben mostly daydreams during the discussion. He doesn't care too much for what others seem to consider \"intellectual talk\".\n\n \n Spoiler \n\nOption - View - Reasons\nLeadership\nHimmerhardt - Oppose - Old people aren't going to survive, so we'll just have to repeat this process later\nMara - Support - She seems to know what she's doing\nRoostin - Support - Old enough to be a smart leader, young enough to not croak tomorrow\nImbrallius - Support - Bookworm types are good at these sorts of things\nAll non-humans - Oppose - General mistrust\nexception Ovias - Neutral - Trusts him enough from diving\nAll others - No opinion\n\n\nFor Housing Location\nStay on Beach - Support - Can still fish there, chance of spotting passing boats, boiling sea water for drinking water\nMove to Clean Water Pond - Mild support - Water\nMove to Fire Clearing Hilltop - Support - Sounds like some shelter and curiousity gets the better of Ben\nContinue Searching - No opinion - Others do the searching\n\nFor Housing Type\nNo opinion - Whatever keeps the water off his head and wind out of his face will suit him just fine\n " }, { "author": "jagadaishio", "message": "Maria sits quietly most of the time, eyes focused intently on whoever is speaking. When it comes time to voice her opinions, they are as follows:\n\n \n Spoiler \nOption - View - Reasons\nLeadership\nHimmerhardt - No Opinion - Has rarely interacted with him.\nEpswitch - Strong Oppose - Seems antagonistic and completely stubborn\nOvias \"Grey\" - Support - Always manages to keep/get people working\nGil - Strong Oppose - Can't vocalize directions\nMaria - Strong Oppose - Dislikes giving orders, dislikes interacting with most people\nMara - Support - Level headed\nZalvulon - Weak Oppose - Currently injured, otherwise no opinion on his leadership\nRoostin - Weak Support - Was in somewhat of a position of authority before the ship sank.\nAll Others - No Opinion\n\nFor Housing Location\nStay on Beach - No Opinion - Has proved adequate so far\nMove to Clean Water Pond - Support - Gives more direct access to most resources\nMove to Fire Clearing Hilltop - No Opinon - Need search and survival results to come back before an opinion can be formed.\nContinue Searching - No Opinion - A cave would be ideal but searching is somewhat time consuming. Supports continuing to let the hunters search as they forage.\n\nFor Housing Type\nContinue Makeshift - No Opinion\nWooden Palisades - No Opinion\nStone Construction - No Opinion\n\nMaria thinks that their best bet is finding a cave. We could then build a cavas, wood, and stone construction at the front of it, connected to the entrance. This would give us a much larger housing space than the cave alone or a structure alone would.\n " }, { "author": "Grey_Wolf_c", "message": "Ovias waits for people to arrive, and then walks next to the fire and speakes his initial statement:\n\n \"Good evening to you all. We need to decide what to do about housing and, it seems, about leaderrship. I find farr morre imporrtant housing, so I will get rright to it. We have not find any apprropiate place for it. Building close to the lake, while convenient, given the amount of waste we generrate, is a fast way to foul the waterrs we have to drrink.\" \n\nPausing for air, he continues, \"Some have suggested a hilltop with a stone cirrcle, but that sounds to me like a rreligious place, and if therre arre indeed locals, I do not think it wise to trransforrm theirr sacrred offerrings place into housing. They would likely take it the wrrong way. So would I, and I will not have any parrt of it. Now, I have yet to see it forr myself, but I will soon, time perrmiting, so if it turrns to be differrent frrom what I picturre, I rreserrve my rright to change my mind.\"\n\n\"So, the issue rremains: we have slowly accumulated the rresourrces to build housing, but we have nowherre to put it. Master Currunda would prreferr it if we did not cut down trrees, but being rrealistic we would have to crreate ourr own clearring. I have not explorred, so I will gladly hearr frrom those that know the terrain. Wherre can we build, that has the space forr a common house and is not too farr frrom sea orr frresh waterr, but not too close to this one eitherr? The answer so farr is nowherre, as farr as I have hearrd frrom explorrers, and I'd rratherr not commit to a bad place now if therre is a good place coming. We still may have some time beforre we trruly need the rrefuge.\"\n\n\"On the issue of leaderrship, I prropose Masterr Himmerrharrdt and Mara Herrbswife, forr rreasons of my own. Make of that what you will. Howeverr, I do not believe they should make all decisions. So farr we have done well to decide as a grroup, and I believe we can continue to do so. They would be Arrbitrrers, as we call them amongst dwarrves, rratherr than Directorrs.\" \n\nWith those final words, Ovias sits down, waiting for others to make their own proposals.\n\nOOC: \n Spoiler \nOK, it seems that I'm the only one that has read this in the DM's description of the hilltop stone circle - but the more I read it, the clearer it becomes he is describing it. If it turns out to be something else, I'll have Ovias apologise.\n " }, { "author": "storyteller", "message": "OOC:\n\nNice job! This thread is a really good idea!\n\nThe stone circle: Grey, yes a bit like that, only a lot smaller. Heh, almost like the one in Spinal Tap.. 😁" }, { "author": "Grey_Wolf_c", "message": " \n Originally Posted by storyteller \n OOC:\n\nNice job! This thread is a really good idea!\n\nThe stone circle: Grey, yes a bit like that, only a lot smaller. Heh, almost like the one in Spinal Tap.. 😁 \n \n\nOOC: Well, that was the best one I could find in a quick Google check. And yeah, good to know that at least three people are wanting to use the unholy temple of ritual human sacrifice in a world where evil gods not only exist but like to participate in wordly events. Sort of reminds me of the story of the opening of the Three Jolly Luck Take-away Fish Bar on the site of the old temple in Dagon Street on the night of the Winter solstice when it also happens to be a full moon..." }, { "author": "Lonna", "message": " \n Originally Posted by Grey_Wolf_c \n \n Spoiler \nOvias waits for people to arrive, and then walks next to the fire and speakes his initial statement:\n\n \"Good evening to you all. We need to decide what to do about housing and, it seems, about leaderrship. I find farr morre imporrtant housing, so I will get rright to it. We have not find any apprropiate place for it. Building close to the lake, while convenient, given the amount of waste we generrate, is a fast way to foul the waterrs we have to drrink.\" \n\nPausing for air, he continues, \"Some have suggested a hilltop with a stone cirrcle, but that sounds to me like a rreligious place, and if therre arre indeed locals, I do not think it wise to trransforrm theirr sacrred offerrings place into housing. They would likely take it the wrrong way. So would I, and I will not have any parrt of it. Now, I have yet to see it forr myself, but I will soon, time perrmiting, so if it turrns to be differrent frrom what I picturre, I rreserrve my rright to change my mind.\"\n\n\"So, the issue rremains: we have slowly accumulated the rresourrces to build housing, but we have nowherre to put it. Master Currunda would prreferr it if we did not cut down trrees, but being rrealistic we would have to crreate ourr own clearring. I have not explorred, so I will gladly hearr frrom those that know the terrain. Wherre can we build, that has the space forr a common house and is not too farr frrom sea orr frresh waterr, but not too close to this one eitherr? The answer so farr is nowherre, as farr as I have hearrd frrom explorrers, and I'd rratherr not commit to a bad place now if therre is a good place coming. We still may have some time beforre we trruly need the rrefuge.\"\n\n\"On the issue of leaderrship, I prropose Masterr Himmerrharrdt and Mara Herrbswife, forr rreasons of my own. Make of that what you will. Howeverr, I do not believe they should make all decisions. So farr we have done well to decide as a grroup, and I believe we can continue to do so. They would be Arrbitrrers, as we call them amongst dwarrves, rratherr than Directorrs.\" \n\nWith those final words, Ovias sits down, waiting for others to make their own proposals.\n \n \n \n\n Mara Herbswife \n\n\nAfter waiting a moment to see if anyone else would speak, Mara stood. Looking at the survivors - less than half the number of souls who set out on the ship - Mara met each person's eyes as she spoke.\n\n \"Thank you all for coming. It has been a trying week, and I'm sure many of you would rather be sleeping. However, as Ovias mentioned, there are pressing issues of housing and leadership which concern all of us.\n\n\"I agree with Ovias' suggestion as to the nature of the leadership positions. Rather than one or two people, however, I suggest that we give three persons that power. A single person in power may become biased and fail to make decisions in the interest of the group as a whole. Two people may disagree about the best path and become unable to reach any decision. A group of three is small enough to reach decisions quickly and large enough to ensure decisions will benefit all the survivors.\n\n\"I'm flattered that Ovias believes I would be a good candidate for such responsibility, but I disagree. I suggest that the three Arbitrers be Master Himmerhardt, the wise man who called for this meeting, Master Imbrallius, the good clerk who has been keeping track of our supplies, and Ovias Greybeard, the person who has been organizing our efforts at survival here since we arrived.\n\n\"As for the question of where to build our shelter, I have little opinion, being neither an architect nor a worker of wood or stone. The stone circle Maria and Gil discovered today seems as though it would be ideal for transforming into a shelter, if only for our supplies, but I am hesitant to do anything until we discover whether the site is in fact some sort of religious location for natives we have yet to directly encounter.\n\n\"The pond is a good water source, and if nothing better presents itself we should build our shelter close to it, but I am concerned about contaminating the water. In fact, reguardless of where we ultimately end up, I wish to go and set aside areas to hygenically deal with our waste. Our current method of simply wandering into the forest and doing what is necessary will not suffice for long.\n\n\"My personal feeling is that we have not yet found an area adequate for our needs. My ideal would be to find a large, empty cave near a source of running water. Such a location would be easy to convert to adequate shelter, and running water would reduce most problems of contamination. However, since we have found neither caves nor running water so far, I suggest we continue looking. Any large amount of running water will have no choice but to let out in the sea. If we sent a party down the beach, we could determine both the general size of this island and whether it has any major sources of running water.\" \n\nRealizing she had just made a speech, Mara returned to her seat abruptly, the firelight making her cheeks appear even brighter red than they actually were.\n\n \n Spoiler \n Option - View - Reasons \n Leadership \n\nOvias \"Grey\" - Strong Support - Good organizer, took charge at first\nJanson Himmerhardt - Support - Old and wise\nImbrallius - Support - Good organizer\nRoostin - Weak Support - Has shown some leadership tendencies\n\nEpswitch - Strong Oppose - Antagonizes almost everyone\nMara - Oppose - Doesn't think she can handle the responsibility\nGil - Weak Oppose - Can't give directions vocally\nAll Others - No Opinion\n\n For Housing Location \n\nStay on Beach - No Opinion\nMove to Clean Water Pond - Weak Support\nMove to Fire Clearing Hilltop - Weak Oppose\nContinue Searching - Support\n\n For Housing Type \n\nContinue Makeshift - Oppose\nWooden Palisades - Support\nStone Construction - No Opinion\n " }, { "author": "smartaleq", "message": "After hearing Mara speak, Gil is now even more inclined to want her to lead. He is also generally favorable to the three leaders concept, and is more interested in Imbrallius, having heard her speak highly of him. Gil's opposition to Grey is also slightly reduced.\n\nBased on the information that the fire is weeks old, Gil moved to Strong Support for occupying that area. To Gil, making contact may be the first step to continuing on the colony's mission." }, { "author": "jagadaishio", "message": "OOC:\n \n Spoiler \nRemember, everyone, the stone circle itself is only five feet in diameter. It's about the size of a small fire pit, for a camp fire or funeral pyre.\n " }, { "author": "Sicarius", "message": " Imbrallius \n\nWaiting patiently for his turn, Imbrallius stands up to speak. \"Comrades, we have turned a terrible tragedy into life. We have survived here for one week, no easy feat, because we have worked together. I ask that no matter what, we continue together in the name of unity. No problem is so great that our combined wills and efforts cannot address it.\"\n\n\"Now, onto business. We must give ourselves a more permanent dwelling. The beach's ground is too weak to support buildings, and the firepit on the hill suggests that it is a place for natives to pray or to deal with their dead. I cannot support these plans as they would potentially lead to the deaths of many. Ideally, we would find running water to base our new settlement on, but if that is the case, we must continue with our temporary housing until such a location makes itself available to us. Moving toward the pond could also be considered a temporary measure, but I've little doubt that others, whether beast or native, also use this pond as a water source.\"\n\n\"For resources, I have done the tallying of our resources, we may also wish to distribute the resources of the recently deceased. My suggestion is to appoint someone in charge of distributing resources fairly and equitably, and keep most things for common use. I volunteer for the position, if it will be so.\"\n\n\"Lastly, in the issue of leadership, I am honored that some of you think of me so highly. I've no experience in leadership matters, I was supposed to be a minor town hall functionary, not a mayor. I will strive to be a productive member of the Arbiter Council putting the interests of ourselves at the forefront, and promise to hear your concerns and voice them to the Council, if you would have me. In my opinion, Master Greybeard and Master Himmerhardt make excellent canididates, and I fully support them as members of the council. Miss Herbswife, I believe you would also make an excellent leader, and hope that you both reconsider your reluctance for the position as well as believe more completely in your exceptional abilities.\" Imbrallius looks at each of the three candidates he proposed with a smile and nod.\n\n \n Spoiler \n\n Members of the Arbiter Council \nOvias Greybeard - Strong Support - Has proven himself effective thus far.\nImbrallius - Support - Believes he would make an excellent leader.\nMara - Weak Support - Likes her practicality, doesn't want to give her the position if she doesn't want it.\nHimmerhardt - Weak Support - Hasn't interacted with him much, believes in Ovias and Mara's recommendation. Would be support, but worried for his health.\nRoostin - Weak Support - If nothing else, gets the job done with a minimum of complaints. Heard that he had decent initative on his own, but has not directly witnessed it. Believes he would make a fine delegate for a small group.\nTano - Weak Support - Works actively for the good of the whole.\n\nEpswitch - Strongly Oppose - Needlessly antagonistic and selfish. Doesn't want to give someone power if he'd misuse it.\nGil - Oppose - Cannot vocalize thoughts. Makes debate and deliberation impossible.\nAll others - Weak Oppose - If they haven't shown the leadership initative now, they might not be good as leaders.\n\n Housing \nStay on the Beach - Weak Oppose - It's a good temporary measure, but storms will come soon\nMove to Clean Water Pond - Weak Support - A very good temporary measure.\nMove to Hilltop - Oppose - The last thing Imbrallius thinks the colony needs are angry natives.\nSearch for a Better Location - Support - The most important things are location, location, location.\n\nContinue Makeshift Housing - Oppose - As a temporary measure, it's worked so far. But permanently, absolutely not.\nWooden Palisades - Support - It will be much better than what they have and take a little effort, but the long-term benefits are great until they can build actual buildings.\nStone Construction - Weak Oppose - Believes the stone would take too long to work to be useful, prefers to have it used to help reinforce.\n " }, { "author": "Yeril", "message": " \"I would like to make it heard that I support Ovias, Imbrallius, and Mister Himmerhardt for the positions as leaders. Ovias has already shown great leadership skills and was quick to get everyone busy when we first arrived here, and more importantly, everyone followed him and did as he said. Imbrallius has shown that he is smart, well prepared, and has planned ahead and kept close tracks on what is going on. Mister Himmerhardt has somthing that none of us have, Experience. Mister Himmerhardt has lived longer than any of us here, seen more than any of us here, experienced more than any of us here, For his qualities of insight, wisdom, and experience I think he would make a great addition to the leadership of this island.\" He finishes, seeming unusaly vocal and charismatic, you can only assume he has had this \"speech\" prepared for quite some time.\n\n \"This aside, somthing else, a task, I would like to suggest.\" He glances around at the faces of his listeners. \"If, by a stroke of luck we have been stranded on a island already inhabited by civilised people, we can all be assured that there is one thing that they will have that we can look for easily, a port. I would like to suggest that some of us take some food and supplies and then walk down the beach, following it for perhaps a day or two and at worst they find nothing and head back.\" \n \n Spoiler \nOption - View - Reasons\nLeadership\nHimmerhardt - Support - See above\nOvias \"Grey\" - Strong Support - See above\nMara - Support - Has shown leadership abilities even in times of stress and panic.\nImbrallius - Strong Support - Smart, Practical, Prepared, See above.\n\n\nFor Housing Location\nStay on Beach - Oppose - Can't build on sand.\nMove to Clean Water Pond - Mild Support - Practical, but others have expressed a risk of contamination\nMove to Fire Clearing Hilltop - Strong Oppose - Dont wana annoy the natives\nContinue Searching - Support\nPrepare a Clearing - Support - we will need to cut down trees for wood, so lets make a clearing at the same time.\n\nFor Housing Type\nContinue Makeshift - No Opinion\nWooden Palisades - Strong Support - Easy, Quick, and Practical\nStone Construction - Mild Oppose - Alot of long, rather tedious work, perhaps at a later time.\n " }, { "author": "lawful_evil", "message": " Epswitch \n\n\n{{ I'm a bit lost here, but want to voice his opinion... especially on the camp thing. I got the impression we had already moved the camp to be near the water source.. so I'm a bit confused about the discussion. }}\n\nEpswitch doesn't care who claims to be the leader because he isn't the sort of person to be lead. Neither does he want people to complain to him all the time. No thanks.\n\n Leaders \n \n Spoiler \n\nBen - Opposed - Too Violent\nBrady - Okay - Don't know much about him\nElias - Okay - Don't know much about him\nEpswitch - Strong Opposed - Don't want to have to deal with people whining.\nEric - Okay - Don't know much about him\nFeln - Okay - Don't know much about him\nGil - Okay - Seems fine\nImbrallius - Opposed - Too isolated, doesn't get involved.\nJanson - Opposed - the writing guy? Come on.\nJoseph - Okay - Seems fine\nLarry - FAVOR - Seems perfect.\n\nEpswitch can't tell these two apart, so they both get a bad rep.\nMara - Strong Opposed - too emotional, possibly not right in the head.\nMaria - Strong Opposed - too emotional, possibly not right in the head.\n\nOvias - Strong Opposed - Stone this and Stone that.. do we really want to live under dwarven law?\nRay - Okay - Don't know much about him\nRoostin - Strong Opposed - It is partially his fault that we are here.\nTano - Okay - Don't know much about him\nZavulon - Opposed - Orcs can't be trusted.\n \n\n For Housing Location \n \n Spoiler \n\nMove back to Beach - Strongly Opposed\nStay at Clean Water Pond - Support - No point in moving again\nMove to Fire Clearing Hilltop - No Opinon - I don't know anything about this, I've been hunting piggies. Hilltops are good, but lack water which we need everyday.\nContinue Searching - Strong FAVOR - Maybe find an existing community.\n \n\n For Housing Type \n \n Spoiler \n\nContinue Makeshift - For now, but we should build a house or 3 eventually.\nWooden Palisades - Maybe eventually, what do we have to worry about?\nStone Construction - Too time consuming, too difficult to maintain, too heavy\n " }, { "author": "Daryk", "message": " \n Originally Posted by Yeril \n [COLOR=\"Green\"]... Mister Himmerhardt has somthing that none of us have, Experience. Mister Himmerhardt has lived longer than any of us here, seen more than any of us here, experienced more than any of us here... \n \n\n Tano \n\nTano coughed lightly into the back of his hand at mention of the human's age. When an opportunity to speak presented itself, he said, \"I'm really not sure why we need to worry about 'leadership' at all. Things seem to be progressing just fine in that vein: when someone has a good idea, we cooperate. As far as a camp site, wherever it is, it should be near the sea so we can keep an eye on the life boats. And as I said to Master Greybeard before, I'm not opposed to harvesting what we need from the forest. I'm opposed to waste, and unnecessary work.\"" }, { "author": "smartaleq", "message": "Procedural OOC:\n\nI'm going to insist we end this discussion by 24hrs from this post time. We should have decent decisions/indecision made, and the longer we discuss, the more difficult it is to stay semi-chronological.\n\nAs it is we're discussing moving to the pond while Epswitch is dealing with living alone at the pond." }, { "author": "Grey_Wolf_c", "message": "After hearing the halfling, Ovias takes the word again:\n \"Why arre you even herre, halfling? You have alrready stated you will neitherr collaborrate in the buildings norr listen to any voice but yourr own, and do not want to lead - not that anyone herre would want you in that position eitherr. Morreoverr, you neitherr sharre norr help the grroup, but have chosen to live elsewherre. You have no business in this meeting, and yourr opinions so farr clearrly say as much.\"\n\n\"Grraverr yet, you volunteerred forr watch duty, then abandoned the duty without letting anyone else know. You put the grroup in dangerr for no rreason - parrticularrly since no vow tied you, all you had to do was let us know and a substitute would've been found. If we werre in dwarrven land, you would be hung to death. I believe many human lands would do similarrly - consider yourrself lucky you arre not being punished forr yourr decision. That said, I now considerr you <Persona Non Grata>, an undesirrable perrson. I will have nothing furrtherr to do with you, and call to everryone else to do samewise.\" \n\nDeliberately turning his back to him, Ovias addresses the rest of the gathered, \"This meeting grrows long. We have yet to decide much, but we have yet to listen to everyone. Several of you have considered me for Arrbitrrerr, and I am honourred by yourr trrust. If you feel that you can listen to a dwarrf, I will be pleased to accept.\"\n\n\"Also, afterr listening to yourr worrds, I am now hoping that the cliffs to the east will have caves we can use, but I am not one to sit and hope. I prropose we starrt a deliberrate efforrt to clearr a section of forrest, away frrom the cirrcle - if it is rreligious, the furrtherr the betterr - and rreasonably close to both clean waterr and sea. If we find a cave, orr a betterr place, we can rreconsiderr it. If not, we will have a place rready.\"\n\n\"Finally, I want to note that severral of you speak against stone building. I am the best, likely the only, builderr in the grroup. We have a ship carrpenterr and a bowyerr, but only I have built housing. Indeed, that was the rreason I was called to this expedition! I will worrk fasterr with stone than with wood, and in any case, the best way is a mix of both, since we do not have so much rresourrce of any one kind to build entirrely with it.\" \n \n Spoiler \n\n \n Originally Posted by smartaleq \n Procedural OOC:\n\nI'm going to insist we end this discussion by 24hrs from this post time. We should have decent decisions/indecision made, and the longer we discuss, the more difficult it is to stay semi-chronological. \n \n\nI'll be PMing Zed's Dead in case he is not aware of this thread - we really are mostly missing his input. That said, we are already jumping around quite a bit in IC anyway, so taking a few days with this shouldn't be a problem. DM did say to have a decision by yesterday, though, which does worry me.\n " }, { "author": "smartaleq", "message": " \n Originally Posted by Grey_Wolf_c \n After hearing the halfling, Ovias takes the word again:\n \"Why arre you even herre, halfling? You have alrready stated you will neitherr collaborrate in the buildings norr listen to any voice but yourr own, and do not want to lead - not that anyone herre would want you in that position eitherr. Morreoverr, you neitherr sharre norr help the grroup, but have chosen to live elsewherre. You have no business in this meeting, and yourr opinions so farr clearrly say as much.\"\n\n\"Grraverr yet, you volunteerred forr watch duty, then abandoned the duty without letting anyone else know. You put the grroup in dangerr for no rreason - parrticularrly since no vow tied you, all you had to do was let us know and a substitute would've been found. If we werre in dwarrven land, you would be hung to death. I believe many human lands would do similarrly - consider yourrself lucky you arre not being punished forr yourr decision. That said, I now considerr you <Persona Non Grata>, an undesirrable perrson. I will have nothing furrtherr to do with you, and call to everryone else to do samewise.\" \n\nDeliberately turning his back to him, Ovias addresses the rest of the gathered, \n \n\nHearing this acid laced diatribe directed at Epswitch, Gil jumpst to his feet and kicks sand at the fire to draw everyones attention. As Ovias Greybeard slowly turns to him, Gil gives him a pointed glare. Gil looks around the campfire, judging the reactions of everyone faces to Ovias's speech. He sees some faces in quiet agreement with Ovias, but not everyone wholeheartedly agrees with the Dwarf to the letter. Gil, staring again at Ovias, makes his two hands into a single ball, and then throws them apart, as though an accusation.\n\nTurning to look at Epswitch, Gil points at the Halfling, and then points his thumb over his shoulder \"Let's Go\". Gil looks to Mara, and gives her an encouraging smile, muted by his pained countenance. He looks to Maria, points to the woods, and nods - as an invitation. Gil then turns, and heavily walks away.\n\nHe goes to collect his things, two days of food from the berries he and Maria had picked, and a piece of cloth for tenting, and then trudges off into the woods towards the pond where Epswitch has his tent.\n\nTo Imbrallius \n Spoiler \nIf you come to stop me from taking those items, you'll need to leave the circle to do so. If you do, I'll leave without an argument or the items\n \n\nTo Epswitch/Maria/Others who might leave \n Spoiler \n If you also leave in protest, I will assist in carrying gear, etc.\n " }, { "author": "Sicarius", "message": "To Gil\n \n Spoiler \nIf you go near the items, Imbrallius will shout a warning at you, something along the lines of: \"Do not steal anything. Theft is a serious crime.\" If you continue, he will ask a few people to come with him and stop the theft of items.\n " }, { "author": "Zed's Dead", "message": " Janson Himmerhardt, venerable human writer \n\nJanson rises slowly from the ground where he has been sitting cross-legged for the entire length of the meeting. Some might have thought he was sleeping, he was so still, but he is surprisingly energetic when he rises.\n\nHe calls out to those leaving.\n\n Wait! We can still make this right!\n\nI have listened long, and heard you all. There must be strong leadership here for us to survive. Of that, the majority of us are in agreement.\n\nI believe a leader should serve as someone who senses the general will of the people and uses their support to protect and direct the community.\n\nI am honored by your nominations for leadership. However, I propose another option, besides that of the triumverate. It seems to me that two leaders have already emerged here, and we would be foolish not to support them in their efforts to make this island liveable.\n\nMaster Greybeard has a knack for building and working. He naturally organizes those who build and who work. Those who will work are drawn to him because he leads by example.\n\nMara Herbswife is a kind, caring, and yet strong-willed woman. She has made many necessary decisions already, and she is willing to do what she says she will do. We are also drawn to her for her knowledge and willingness to take a stand for practicality above all else.\n\nMy proposition is this: Master Greybeard should make decisions regarding all matters regarding the construction and maintenance of our shelter and any other public works we decide to create or labors we decide to undertake.\n\nMara Herbswife should make decisions regarding the arrangements of living here in our little community, based on both her knowledge of the body and her knowledge of the heart.\n\nI, myself, do not wish to don the mantle of authority, but I will freely give my advice to any who wish it, whether leader or worker. I will also keep a record of the events of our lives here, as long as I am able.\n \nJanson Himmerhardt sits back in his place, and is silent." }, { "author": "smartaleq", "message": " \n Originally Posted by Sicarius \n To Gil\n \n Spoiler \nIf you go near the items, Imbrallius will shout a warning at you, something along the lines of: \"Do not steal anything. Theft is a serious crime.\" If you continue, he will ask a few people to come with him and stop the theft of items.\n \n \n \n\nAs Gil does not consider the division of food stocks equitably to involved participants to be stealing, he will continue to pack up both his belongings and the two days supply of berries he helped gather with Maria (Note that the two of them had collected food for 3 people while foraging, so Gil would be taking things that he had recently put 'in' to the stocks)" }, { "author": "Grey_Wolf_c", "message": " \n Originally Posted by smartaleq \n As Gil does not consider the division of food stocks equitably to involved participants to be stealing, he will continue to pack up both his belongings and the two days supply of berries he helped gather with Maria (Note that the two of them had collected food for 3 people while foraging, so Gil would be taking things that he had recently put 'in' to the stocks) \n \n\nOOC: \n Spoiler \nActually, since you failed the aid another check DC10 (you rolled a 2), Maria only collected food for two people, and you were in the way rather than help. At best, and only if she allows it, you'd be right to take one day's worth of food, and that's by stretching the definition of \"helped\" and \"yours\":\n\n\n \n Originally Posted by smartaleq \n 🫤 Pardon me. Gil will attempt to [roll0] (2) Maria \n \n " }, { "author": "smartaleq", "message": " \n Originally Posted by Grey_Wolf_c \n OOC: \n Spoiler \nActually, since you failed the aid another check DC10 (you rolled a 2), Maria only collected food for two people, and you were in the way rather than help. At best, and only if she allows it, you'd be right to take one day's worth of food, and that's by stretching the definition of \"helped\" and \"yours\"\n \n \n \n\nNoted\n\n \n Spoiler \n accompanying could qualify as helped, and as haven't defined the socialist-economy to be \"one big pile\" or \"everyone shares when asked\", Gil takes the approach that he brought two rations into the camp, he should leave with similar. I'm hoping this discussion is mooted by another character leaving as well.\n " }, { "author": "lawful_evil", "message": " Epswitch \n\nEpswitch tries to control a laugh while the fat Dwarf rambles on and on. Once allowed to speak, Epswitch says, \" I am hear to voice my opinion, the same as all the others. Are you saying my opinion is not welcome? I'm so glad to see you are open to hearing opposing opinions, that is a mark of a good leader. Oh wait... \"\n\nEpswitch raises an eyebrow and says, \" True, I did not show up to watch you sleep, but neither did you ever come to watch me sleep. In fact, I spent a week and half helping you and the group with nightly watches, gaining nothing in return. I have choosen to live at what I consider a better location. I have not claimed the land as my own and welcome anyone who wishes to live there. The guard shift was doubled up, so no one was unattended and the guard, if he felt that he was incapable of carrying out his duties should have woken up someone to help. \"\n\nEpswitch then adds, \" We are not in dwarven lands, nor are we in human lands. You have no divine providence or any other acknowledged power to give you the right to command me around. I do not call you king, nor would I call you Arrbitrrerr. You do not know how to consider facts and situations and keep them separate from your feelings and friendships. \"\n\nEpswitch finally adds, \" Finally, I do provide a service. I am willing to trade. Communal societies do not work. Someone always feels slighted. I have some possessions and skills which I am willing to barter. If you anyone needs my help, I am willing to trade. I do not give things away, nor will I just take them even if I think it is right. \" Epswitch turns to walk away and then adds, \" I thank you all for listening. You know my opinion. The group can decide whatever they wish. \"\n\nEpswitch walks off, back towards the lake. He does swing by the pile of 'found' stuff from the shipwreck. He doesn't take anything, but makes plans to return tomorrow with food to trade.\n\n[edit]\nNot to mention risking my life so that y'all can eat pork." }, { "author": "Lonna", "message": " \n Originally Posted by Zed's Dead \n Janson Himmerhardt, venerable human writer \n\nJanson rises slowly from the ground where he has been sitting cross-legged for the entire length of the meeting. Some might have thought he was sleeping, he was so still, but he is surprisingly energetic when he rises.\n\nHe calls out to those leaving.\n\n Wait! We can still make this right!\n\nI have listened long, and heard you all. There must be strong leadership here for us to survive. Of that, the majority of us are in agreement.\n\nI believe a leader should serve as someone who senses the general will of the people and uses their support to protect and direct the community.\n\nI am honored by your nominations for leadership. However, I propose another option, besides that of the triumverate. It seems to me that two leaders have already emerged here, and we would be foolish not to support them in their efforts to make this island liveable.\n\nMaster Greybeard has a knack for building and working. He naturally organizes those who build and who work. Those who will work are drawn to him because he leads by example.\n\nMara Herbswife is a kind, caring, and yet strong-willed woman. She has made many necessary decisions already, and she is willing to do what she says she will do. We are also drawn to her for her knowledge and willingness to take a stand for practicality above all else.\n\nMy proposition is this: Master Greybeard should make decisions regarding all matters regarding the construction and maintenance of our shelter and any other public works we decide to create or labors we decide to undertake.\n\nMara Herbswife should make decisions regarding the arrangements of living here in our little community, based on both her knowledge of the body and her knowledge of the heart.\n\nI, myself, do not wish to don the mantle of authority, but I will freely give my advice to any who wish it, whether leader or worker. I will also keep a record of the events of our lives here, as long as I am able.\n \nJanson Himmerhardt sits back in his place, and is silent. \n \n\n Mara Herbswife \n\nWhen Gil smiled at her, encouraging her to join him, Mara had felt as though her heart was being squeezed, threatening to split in two even as the group was splitting. If only Ovias had not been so harsh! she thought in anguish. Though she had agreed with some of what he said, it was too severely delivered. She could understand why Gil was leaving, and half wished she could not. Indecision weighed on her - where did she belong? Where was she more needed? The pressure eased a bit when Master Himmerhardt began to speak, but she could see that the others were not convinced. Her previous reluctance to make speeches forgotten, she stood and addressed those who were preparing to leave the fire, the pain in her voice evident as she spoke on the heels of Master Himmerhardt's words.\n\n \"Please, reconsider! I understand that harsh words have been spoken, and once said they cannot be unsaid. But think! Our chances of survival lessen each time one of us leaves. At the very least, if you feel you must go, do not go angrily, unwilling to work with those of us who remain. To make such a decision may truely doom us all.\n\n\"I... I cannot go, though my heart cries out. I must remain with the larger group, where my skills are more likely to be needed. Be assured that should any of you who leave be wounded, I will care for you without need of a reward or payment - as I have been caring for all who needed my services since we washed up on this island. Perhaps in time this rift will heal.\" Turning to the rest of the group, she continued wearily, resignation weighing heavily in each word.\n\n \"I have made my opinions known. If you wish me to have some sort of power or take some sort of leadership, so be it. Otherwise I will simply continue as I have, giving advice and aid where I can.\" \n\nWith that Mara sat back down, burying her face in her hands." }, { "author": "Daryk", "message": " Tano \n\nWhen Ovias started talking about hanging watchmen who didn't show up to their watch, Tano's face darkened. He waited for the conversation to die again, then added, \"And this is exactly why I oppose formal leadership. And not to say what the halfling did was right, but it was the previous watch that left without a proper relief that is truly at fault. Now, no offense to Master Himmerhardt, but I've seen a few more seasons than he, and the path he recommends I fear will not work. I for one will not undertake anything I judge to be ill advised. Giving anyone here formal authority over me is one of those things. If that makes me an outcast, so be it. I can gather food for myself if I must.\"\n\n \n Spoiler \nI may have been that previous watch, but being that we skipped to the morning before I realized what was going on, I didn't make a retroactive post.\n " }, { "author": "Grey_Wolf_c", "message": " \n Originally Posted by Daryk \n Tano \n\nWhen Ovias started talking about hanging watchmen who didn't show up to their watch, Tano's face darkened. He waited for the conversation to die again, then added, \"And this is exactly why I oppose formal leadership. And not to say what the halfling did was right, but it was the previous watch that left without a proper relief that is truly at fault. Now, no offense to Master Himmerhardt, but I've seen a few more seasons than he, and the path he recommends I fear will not work. I for one will not undertake anything I judge to be ill advised. Giving anyone here formal authority over me is one of those things. If that makes me an outcast, so be it. I can gather food for myself if I must.\"\n\n \n Spoiler \nI may have been that previous watch, but being that we skipped to the morning before I realized what was going on, I didn't make a retroactive post.\n \n \n \n\n \"Which is prrecisely why no-one is suggesting forrmal leaderrship, elf\", answers Ovias, \"but centrral coorrdination. Say Imbrrallius is chosen, and he deterrmines that to get housing constrructed two must worrk on the constrruction whilst thrree otherrs prrovide those two with materrials, and at least fourr otherrs gatherr food. You arre frree to choose to help orr not, and so long as you do not, say, prromise to help and then do not like the halfling did, noone will think less of you.\"\n\n\"Let us be clearr about this: we arre in a verry big mess. Some of you arre optimistic about otherr inhabitants to the island being frriendly, but a society that burrns humanoids and leaves theirr bones uninterred does not sound frriendly to me. We have no way off this place by sea as farr as we know, and we don't even know if we arre in an island orr not. In the best of times, to continue to feed ourrselves we need about a thirrd of ourr numberrs, and if we also want to everr get out of this place, the rrest of us need to be coorrdinated. Without a centrral figurre, we will continue like the last week to each do ourr own thing, accomplishing close to nothing. If instead we each go ourr own way, like severral herre seem rready to do, we will all be busy trrying to gatherr food and we will neverr leave.\"\n\n\"I have made my choice, and I will help as I have done so farr, to crreate as much as I can to allow us to surrvive. I, unlike the halfling, ask for no payment norr expect anything in rreturn. I rrequirre food, of courrse, but if therre is not enough I can prrovide forr myself. I have trried to do what is best forr the grroup, but without someone prroviding overview guidance, all my efforts, single as they arre, will be forr naught. Whetherr that perrson is me or Mara or Imbrrallius is of little rrelevance, so long as that perrson will, indeed, trry to do what is best.\"\n\n\"It is, and has always been , yourr choice. But it is a choice you must make, because if not we will all die herre, neverr again seeing anything but whateverr dangerrs this savage land brrings\" \n\nTired from the fruitless discusion, Ovias walks away from the fire. Picking up one of the stones he had worked so far to locate, he starts to shape it. He had been optimistic about the others at the start, but clearly the fundamental human -and elven- tendency to individuality was returning. It was up to them, and Ovias was certain he could do no more than what he had already done to try and make them see what had to be done." }, { "author": "Zed's Dead", "message": "to Imbrallius:\n \n Spoiler \n Janson walks over to Imbrallius.\n\n For what it's worth, I am quite impressed with your willingness and ability to take care of so many details with such alacrity. I'm even more impressed with the way you dealt with Epswitch. This is no place or time for selfishness. He'll come around when his belly is empty and he hears bumps in the night. \n I'd hope that whether you become leader or no, I see your abilities and mark them as some of the most important for our daily survival. Please let me know if I can help you in any way. I have many parchment sheets, and if we bound them somehow, they could be a kind of ledger for you. \n " }, { "author": "Daryk", "message": " Tano \n\nAs Ovias walked off, Tano said, \"Well, I for one haven't heard a single 'coordination' proposal designed to get us off this island, and I won't agree to one without examining it. If anyone has such a plan, let's hear it. I think we have sufficient shelter, and have proven we can bring in enough food to feed ourselves. That leaves only the leaving.\"" }, { "author": "jagadaishio", "message": "Maria stands and states, \"I think that Mara and Ovias would be the best leaders, but only if they consult with each other before decisions are made. I'm going to spend most of this week exploring with Gil. I will sleep in a tree until I think that one camp or the other is in the right. I will still provide information to both camps and excess food to the larger camp, but I'm more at home in the forest, away from conflict. Good night to you all.\" \n\nBefore leaving, Maria lightens her pack by dumping all 318 of her copper pieces down next to the camp fire. \"In case anyone ever makes a forge.\" \n \"I will still take nightly watch guarding the beach camp. I assume it will remain largest.\" \n \n Spoiler \nMaria finds as large of a tree as she can between the camp on the beach and the one at the fresh water. In her free time when she isn't hunting, foraging, and exploring, she'll be building herself a tree house lean-to up in the tree. She'll help Gil assemble one in the same tree or a nearby one if he chooses to be unaligned as she is.\n " }, { "author": "Zed's Dead", "message": " Janson Himmerhardt, venerable human writer \n LISTEN !\n\nThe voice eminating from the aging man belies his frame. He begins walking around the circle, calling out to all within earshot, even those who have already walked away.\n\n ALL OF YOU MUST LISTEN TO YOURSELVES! DIVIDED, WE DIE! Only together will we have a chance to live! If natives attack, WE MUST BE READY! If foul weather force us to ration or extend our foraging, WE MUST BE READY! If we are to spend months, years, or even decades here, WE MUST PREPARE! NOBODY'S FEELINGS ARE IMPORTANT! It is only the needs of the whole which must be considered.\n\nI nominated Greybeard and Herbswife not because I want them to dominate me! I chafe at the idea of someone--anyone--telling me what to do! But if we don't band together and make ourselves safe, WE WILL DIE HERE!\n\nI have already lived my threescore and ten. But most of you haven't! And you, elf. Considering the fact that your people are renowned for their incredible perception, you haven't heard the tone of my speech--I believe we need leaders. Serving at the WILL of the people. Coordinating tasks that the survivors of the fire see a need to do! Are you going to tell me that the elves have no leadership? That every elf is an island unto himself? No! Your tree-houses would never have been built, were that the case. You'd still be hunting in the woods, as we are, living in makeshift huts.\n\nYOU MUST ASK YOURSELF THIS: DO YOU WANT CIVILIZATION, OR DO YOU WANT SAVAGERY?\n\nDO YOU WANT TO SURVIVE, OR DO YOU WANT TO DIE?\n\nDO YOU WANT TO BE PEOPLE OR ANIMALS? \n\nAt that, Janson dropped to his knees, his breath coming in quick gasps." }, { "author": "Daryk", "message": " Tano \n\nTano looked down on the wheezing human. In a cold voice, he said, \"Speak not of that which you don't know, human. I will agree to any proposal I judge to be for the end of getting us off this island. Your hysterical raving is less than helpful. I will say it again: if anyone has a proposal to get us out of here, speak! Raving about savagery is itself savage. We should talk about what must be done, not who will decide what. The who is all of us, together. If one has an idea, bring it forth so it can be discussed. Not dictated. The dwarf believes we must build in stone. That bespeaks staying here. I say we must leave, and that means a ship, not a castle.\"" }, { "author": "lawful_evil", "message": "{{ Hey, stop bad mouthing the halfling. At this point in the timeline he has done everything he signed up to. He doesn't stop doing watches for several days yet. }}\n\n{{ That and he has contributed some food(not much), helped with the piggy thing, offered sage advice, etc all while taking nothing away from the group. He has used no resources(food/wood/etc). }}" }, { "author": "Zed's Dead", "message": " Janson Himmerhardt \n\nJanson's breathing has slowed a bit. He speaks a beautiful, refined Elvish:\n\n /Why do you assume I am ignorant of your ways? I have spent time with your people, as an honored guest, and I have heard your stories. I have met many elves with more years than you, and certainly more wisdom. I called out to bring the young ones back together, not because I am a savage. Tell me, truthfully: did you or did you not have a leader in your villiage? Have you or have you not seen the benefits of cool, levelheaded, prompt decisionmaking in your life? You call for a plan at a moment when the entire group is going their separate ways? You may have seen more winters than me, elf, but life's lessons are slow to seep inside your thick skull.\n\nBut, if, on the other hand, you can be civil to me, I'll be quite interested in your idea of boat-building./ " }, { "author": "Daryk", "message": " Tano \n\nTano stiffened a bit when Himmerhardt spoke elvish, but replied in common: \"If you're going to insult me, do so in a manner all can understand. And if you want to call the others back do so plainly. You are correct on but one point. The elves do have leaders. But among a group as small as this, consensus rules. You speak of knowing the ways of my people. I say you have seen only a small piece of our society. And if you want me to be civil to you, I say I spoke not the first uncivil word. None of us here are 'animals'.\"" }, { "author": "Zed's Dead", "message": "Janson Himmerhardt\n\n I...am sincerely sorry for the insult. Of course, I am not an elf, and I may not claim knowledge that is not mine. such was not my intent.\n\nI am angry and frustrated, and I believe that this meeting did more harm than good. Not one meaningful solution to any problem was agreed upon, though many were suggested.\n\nWe are not animals, but we are acting like children. Is this what we should do when our very survival is at stake?\n\nAgain, please accept my apologies. \n\nJanson walks over to the fire, grabs a burning stick to use as a torch, and walks into the woods away from the fire and from the camp." }, { "author": "Daryk", "message": " Tano \n\nAs Janson bent down to pick up a torch, Tano said, \"Apology accepted, Master Himmerhardt. Before you go, I would ask that you stay. Unless it was just another rhetorical device, you seem to think our survival is at stake. I have seen no evidence of this. We have shelter, and sufficient sustenance. What imminent threats do you think we face? Certainly, there may be hostile natives, or monsters, but they do not seem close at hand. Did you see something up the beach that led you to this conclusion? I see about us the means of our escape: there are many trees near the sea. What do you see?\"" }, { "author": "Lonna", "message": " \n Originally Posted by Daryk \n Tano\n\nTano stiffened a bit when Himmerhardt spoke elvish, but replied in common: \"If you're going to insult me, do so in a manner all can understand. And if you want to call the others back do so plainly. You are correct on but one point. The elves do have leaders. But among a group as small as this, consensus rules. You speak of knowing the ways of my people. I say you have seen only a small piece of our society. And if you want me to be civil to you, I say I spoke not the first uncivil word. None of us here are 'animals'.\" \n \n\n Mara Herbswife \n\nMara was trying to stay out of the argument, but it's increasingly hostile tone put her on edge. When even Tano - the elf whom she had previously considered a cool head - began berating Master Himmerhardt, she stood abruptly, keeping her eyes down.\n\n \"I have had enough ,\" she said firmly. She raised her head and looked around. Those who knew her back home would have been shocked to see the uncharacteristic anger blazing in her eyes. \"Is this what we have come to?\" she asked bitterly. \"This meeting was intended to unite our efforts, to bring us together, yet all it has done is divide us. I will no longer participate in such a counterproductive action. Perhaps Gil had the right of it. If all we can do is hurl insults and accusations at eachother, perhaps it is better if we each go our own way. I stand by what I said before; I will stay with the larger group. However, I will not, by all that is good and holy, I will not watch our small group of survivors tear itself apart. Good evening. \" With a final emphasis on the last phrase, Mara turned her back on the fire and went to take her customary position for the first watch without speaking another word." }, { "author": "Zed's Dead", "message": " Janson Himmerhardt, venerable human writer \n Ah. Yes. There must be some sort of fire wielding natives on this island. Otherwise, the burned bones would not have been left at that \"altar.\" I realize they might not be dangerous, but considering the way Master Greybeard and the \"hobbit\" are acting, I don't think it's stretching the facts at all to assume that we should be in readiness to defend ourselves against attack.\n\nI have faced an unseen enemy before, but it was always with my weapon in my hand and my fellow soldier by my side. There is no discipline here, and I perceive that as dangerous.\n\nNow, you tell me--how does one go about making boats? \n\n(edit) Janson turned his full attention to Mara when she began speaking, and once he saw that Mara was headed into the woods in a huff, he put up his hand.\n\n Sorry, friend elf, but our further communications will have to wait until morning. I must follow the lady. I owe her much. \n\nJanson takes his burning stick with him and heads off as best he can to follow Mara." }, { "author": "Lonna", "message": " \n Originally Posted by Zed's Dead \n Janson takes his burning stick with him and heads off as best he can to follow Mara. \n \n\n Mara Herbswife - Near bonfire but out of earshot \n\nWhen Janson caught up with Mara he found her breathing deeply of the cool evening air, the anger and frustration drained from her visage to reveal a weary sadness, tinged with resignation. The expression made her appear far older than her 19 years. Seeing him, she forced a rather pitiful smile onto her face.\n\n \"I'm sorry about that,\" she said softly. \"I lost my temper. That almost never happens, but I always hate it when it does.\" " }, { "author": "Sicarius", "message": " Imbrallius \n\nThe clerk hated conflict. He was not afraid to confront someone when the matter was clear-cut, but this was the legendary dwarven stubbornness with Epswitch's characteristic behavior. Then Mara, Ovias, Jason all walked off. \"Well, this has quickly gone downhill.\" He followed Gil to see exactly what he was taking.\n\nGil:\n \n Spoiler \nImbrallius will allow you to take only what is marked on your sheet as yours. The food you put in, he will state that you were working for the community, and you benefitted from everyone else's labor. He is more than happy to allow you to bargain that your worth was more than any other person's.\n " }, { "author": "Zed's Dead", "message": " Janson Himmerhardt \n Lady, you have been a paragon of patience and virtuous, if not downright heroic, action these weeks. I am amazed by your resolve and am inspired by your courage. Even a heroine must let her guard down from time to time. You're human. You deserve to act like one from time to time.\n\nI've never known a woman of your strength of resolve. \n\nHere, Janson's bright grin can be seen, even in the torchlight.\n\n Despite my age, I know I would have remembered. \n\nJanson looks up at the stars and exhales slowly towards the sky.\n\n I, too, have acted out my frustration. I don't know why I thought shouting into the dark after our lost companions would change anything. The elf was right. I was acting a savage. Age cools the blood, true, but I certainly don't yet feel ice in the corridors of my body.\n\nThis anger could simply be our frustration at being without control of any aspect of our lives since washing up on this strange shore. If we could return home, I'd imagine a good feast or fair day would be enough to return us all to rights...but it might be some time before we can do that.\n\nPerhaps we'll have cause for a celebration of our own sometime soon. We can work toward it, at least. " }, { "author": "Lonna", "message": " Mara Herbswife \n\nMaster Himmerhardt's words brought a more genuine smile to Mara's face. \"Thank you, Sir,\" she said quietly. \"Perhaps we cannot convince our companions to return, but at least we can continue our discussions with those who remain. Later I may speak to the others, try to persuade them to return. For now, will you seek out Master Imbrallius? I believe he followed Gil to make sure only Gil's own possessions were taken from the communal supplies. I'll see if I can't persuade Ovias to return to the fire. Then perhaps we can actually decide something constructive.\" \n\nReturning to the fire briefly, Mara took up a branch to use as a torch. Looking around at those still sitting by the fire she said, \"I apologize for my outburst a moment ago. If anyone else feels bound either to follow Gil and Master Shortoe or to join Maria, now may be the best time. If, on the other hand, you wish to remain with the rest of us, please be patient a little while longer. Master Himmerhardt and I will return shortly, and then we can hopefully come to some useful decisions rather than fighting amongst ourselves.\" \n\nBy the light of the makeshift torch, Mara sought out Ovias and addressed him in the Dwarvish tongue, her words more formal than previously. <Your handling of the situation lacked grace,> she informed him. <When spite is returned for spite, none profit. Nevertheless, what is done is done. Will you not return to the fire? Tempers have cooled somewhat - let us attempt to keep whole that which threatens to break, and has already cracked.> " }, { "author": "Zed's Dead", "message": " Janson Himmerhardt \n As you wish, Lady. \n\nHimmerhardt heads into the brush (after re-igniting his makeshift torch) to look for the recordkeeper Imbrallius." }, { "author": "smartaleq", "message": " \n Originally Posted by Sicarius \n Imbrallius \n\nThe clerk hated conflict. He was not afraid to confront someone when the matter was clear-cut, but this was the legendary dwarven stubbornness with Epswitch's characteristic behavior. Then Mara, Ovias, Jason all walked off. \"Well, this has quickly gone downhill.\" He followed Gil to see exactly what he was taking.\n\nGil:\n \n Spoiler \nImbrallius will allow you to take only what is marked on your sheet as yours. The food you put in, he will state that you were working for the community, and you benefitted from everyone else's labor. He is more than happy to allow you to bargain that your worth was more than any other person's.\n \n \n \n\nIn response to Imbrallius insisting I not take any community gear, Gil simply shrugs. He nods good night to you, and sets off into the woods.\n\nIn response to Maria's suggestion of setting up between the two sites, in a tree, Gil seems uncomfortable. Having spend much of the last 10 days in his company, you recognize that he seems agitated while setting up his bedroll about 20 feet from the halfling's lean-to. Maria also notices that he does not unpack his gear, but keeps everything tightly bundled and ready for travel." }, { "author": "jagadaishio", "message": " \n Originally Posted by smartaleq \n In response to Maria's suggestion of setting up between the two sites, in a tree, Gil seems uncomfortable. Having spend much of the last 10 days in his company, you recognize that he seems agitated while setting up his bedroll about 20 feet from the halfling's lean-to. Maria also notices that he does not unpack his gear, but keeps everything tightly bundled and ready for travel. \n \n\nMaria raises an eyebrow and hands Gil her dagger for writing in the dirt. \"What's the matter?\" " }, { "author": "smartaleq", "message": "Response in PM" }, { "author": "Sicarius", "message": " Imbrallius \n\nOnce he is sure that Gil will not be taking anything that doesn't belong to him, Imbrallius lets out a deep sigh. \"Does everyone want to be king of the pile, but dead?\" When Jason approaches, Imbrallius keeps himself composed. \"Good evening, Master Himmerhardt. I think I need to get back to the meeting.\" Imbrallius begins to walk back to the fire." }, { "author": "Zed's Dead", "message": " Janson Himmerhardt \n Right... " }, { "author": "TwoCents", "message": " Roostin \n\nOOC:\n\nI am also posting this in the IC thread. I can't keep track of what's where and when any more and I wanted to get this out there.\n\nContinuity: \n Spoiler \nLike some of the rest of you, I have trouble with the continuity in this game. Until THE DM clarifies the issue of how it is going to work, we are going to have to muddle along. If players have the opportunity to post multiple times in a day, and choose to post several successive actions, they must expect that either a) no action which involves other players happens, or b) there will be backtracking and realignment enough to make Dr. Who dizzy.\n\nI realize that it can be very boring to post and then wait for someone to respond, and then post and then wait. That is the primal curse of this type of gaming. It is veryy slowwwwww. But it is the only fair way to allow all the people to actually participate.\n\nIf the DM wants me to post every day, I will examine my schedule and decide if it is possible, and when it is possible. I do not, have not, and will not have the time in any conceivable future to post several times a day to a series of different actions. If that is what the game needs from its players, I need to leave now. Part of the reason I haven't posted is that every time I come on with twenty minutes or so to post, I need more than that time just to parse through all the other posts on all the threads.\n \n\n\nLocation:\n \n Spoiler \nIn my ignorance, I thought everyone had done what I though was obvious -- left the beach. We have a water source, which we can either lay claim to as upright bipedal tool users, or argue ownership with random wild animals on an nightly basis. We can live on the beach/treeline and be subject to every major storm, or we can build our makeshift shelter in the trees and have additional weather protection. I thought it was a no brainer, and in fact, somehow thought that's what we had done. Obviously, I was wrong. Had I realized my efforts last week were to help build a house in the sand, I would have said something.\n \n\n\nMetagaming:\n \n Spoiler \n I had a long section about Epswitch and Ovias, but it all boiled down to: quit picking on the halfling because his sheet says LE.\n \n\n\nHaving tossed all that gasoline on the fire, on to IC actions and another barrel of Premium:\n\nRoostin stood up and spoke, \"Ah need to say some things. First of all, Ah have no intention of living here any longer than Ah have to. If Ah am going to spend a year building something, it's going to be a boat. In fact, 'fore I do that, Ah'm gonna take mah chances in one of them lifeboats over there. With a sail, some water, and fishhooks, Ah figure Ah have a chance. But Ah am not spending the next two years building a dang stone tower on this dang island. Y'all can help me, and have a place on the boat, or y'all can throw me out and ah'll work till Ah drop.\"\n\n\"Second, why are y'all living on the dang beach? Do you want to be washed away by the next big storm? Ah thought we was moving to the water, and ah think we need to pick a spot we can defend from both critters and the weather and just do that.\"\n\n\"Third, why are y'all so sure that hilltop is all about 'human sacrifice'? Didn't y'all want to cremate our people not ten days ago? Mebbe whatever lives here does that too. Ah'm not saying don't be ready if'n something wants to have steak a la Roosty; Ah'll be ready to fight, but Ah don't see why y'all getting your tights twisted. Ah don't think we should live there, though, until we find out more about it.\"\n\n\"Fourth, ah do think we need to figure out who's in charge, but Ah don't think we figured it out yet. Maybe the elf is right and we can work it out among us a job at a time, sort of 'you do this and you do that' kind of thing. But Ah have to say, Ah have a real problem with picking one of y'all to be captain cause Ah don't think any one person here is up to the job. Ah include mahself in that. Ah know Ah cain't lead you folks, mostly 'cause Ah don't have the patience for all this talkety talk talk, but Ah can build you a boat to get off this sand heap, Ah tell you whut.\"\n\n\"And it seems to me that if we're gonna have a commitee of four, we can just have a committee of twenty and listen to everybody. Yeah, Ah know that in a crisis there has to be somebody in charge, but we can just do that as part of the jobs. I nominate Zev for head of the guard and um, well me for in charge of building the boat. Mara should be in charge of keeping us alive, and we should listen to her unless we're under attack. Then we do what Zev says. Imbrallius is good at keeping track of stuff, and Jensen can keep track of whut happens and who knows whut. Maria should be in charge of hunting, and Ovias can be in charge of building the shelter that ALL OF US decide on. Ah know you're gonna think Ah'm silly, but Ah think Epswitch should be in charge of distributin' stuff. He ain't never cheated nobody, and he don't care if people like him so he ain't gonna give out more that a fair share to somebody 'cause they're his friends.\"\n\n\"Oh, yeah. Ain't nobody hanging nobody. Y'all ain't never cared what happened to that there halfling and now you notice? How come y'all didn't rouse the camp when he never showed up? You never figured maybe he was hurt or dead all alone up there next to the chickens?\"\n\n\"Sixth, clerky guy over there needs to get a grip. If'n everything I put IN the pile has to stay there even if Ah need it back, then maybe Ah won't be putting anything into the pile, and maybe Ah need all mah stuff back now. Ah guess Ah'll just trade with Gil and Ep for food and you can count all your stuff over and over every day.\"\n\n\"Finally, if'n you want to find out what's down the coast of the island, what say Ah take three or four of y'all and we row around the dang island and just look? Give me some time, and Ah can rig a sail to help, although we're still gonna have to do a lot of rowing.\" " }, { "author": "Yeril", "message": "As Roostin begins his speech, joseph sits and listens, Up until the point where he begins suggesting maria to be in charge of hunters.\n\n \"Hold on a minute, no offense to the Girl, shes preety good an' all, but I've years of experience over her, prob'ly more than shes lived, and the meat I put in the cookpot, compared to the handful of berries she brought back shows this.\" He frowns slightly, but then shakes his head.\n\n \"Thats not Important, what is important is that we come to a decision by tonight, preferably one that gets us off the beach and to work on a more suitable shelter. You know my thoughts and opinions, now good night\" he nods, and heads out into the darkness to oncemore continue his hunt." }, { "author": "Grey_Wolf_c", "message": " \n Originally Posted by TwoCents \n Roostin \n\nContinuity: \n Spoiler \nIf the DM wants me to post every day, I will examine my schedule and decide if it is possible, and when it is possible. I do not, have not, and will not have the time in any conceivable future to post several times a day to a series of different actions. If that is what the game needs from its players, I need to leave now. Part of the reason I haven't posted is that every time I come on with twenty minutes or so to post, I need more than that time just to parse through all the other posts on all the threads.\n \n \n \n\n \n Spoiler \nNoone expects you to port every day. As described in OOC thread, you can get away with posting once a week and still participate further when you feel like it. However, sparse posting is not conductive to certain parts of this game, like the quests or decision making. If you don't want to post often, you can post once to say what you are doing during the next n days, or even just give generic \"I'll do whatever X tells me to, so long as it doesn't risk my life\"\n \n\n\n \n Originally Posted by TwoCents \n Location:\n \n Spoiler \nIn my ignorance, I thought everyone had done what I though was obvious -- left the beach. We have a water source, which we can either lay claim to as upright bipedal tool users, or argue ownership with random wild animals on an nightly basis. We can live on the beach/treeline and be subject to every major storm, or we can build our makeshift shelter in the trees and have additional weather protection. I thought it was a no brainer, and in fact, somehow thought that's what we had done. Obviously, I was wrong. Had I realized my efforts last week were to help build a house in the sand, I would have said something.\n \n \n \n\n \n Spoiler \nWe have yet to build anything, in the beach, the treeline or elsewhere. Ipswitch has a \"tent\" (no idea where he got canvas from, but nevermind) and the rest sleep in a makeshift \"shack\" made from the boat and canvas stretched over a wooden frame. We have not yet started to build anything at all permanent -indeed, half the purpose of this meeting was to decide where to build the bloody thing - and I am fairly certain that not a single person has even hinted at building in the beach at any point. I've no idea where you're pulling that out of. The options are, and have always been: build close to the water, likely turning drinkable water into undrinkable, build away from the water, by making a clearing (since we have found none) or finding a cave. All the other \"options\" are very nice strawmen you and others have pulled out from where the sun doesn't shine.\n \n\n\n \n Originally Posted by TwoCents \n Metagaming:\n \n Spoiler \n I had a long section about Epswitch and Ovias, but it all boiled down to: quit picking on the halfling because his sheet says LE.\n \n \n \n\n \n Spoiler \nI must be mistaken, since I'm fairly certain I clearly stated the reasons Ovias was angry at Ipswitch - abandoning the watch without telling anyone (Ovias wouldn't have cared less if Ipswitch had told him he was not going to watch anymore, since he was already predisposed to thinking the worst, but stopping without telling anyone is a different issue), and I have yet to see an argument in his favour that doesn't relay on metagaming reasoning like \"I though we were close to the chikens\". But, as I say, I must be mistaken. I'm sure that twocents somehow knows better than reasoning skills and has determined that, just like Ovias somehow suggested building a castle in the beach, he must have somehow made Ipswitch post that thing about abandoning the watch so he could pick on him because of some random aligment issues.[/sarcasm]\n\nLook, think of me what you want, do whatever the hell you want in this game, but crossing the line to putting words in my mouth - or thoughts in my head - I am not going to take gracefully. You have clearly not bothered doing any more than briefly scan the posts. You're busy. I can understand you not taking the time. But giving *me* lessons without bothering to actually reading what has been going on, that's beyond pale. I am not, nor have I ever, picked on Epswitch for whatever he has as aligment in the sheet, since I don't understand aligments. I have always responded to his actions.\n \n\n\n \n Originally Posted by Lonna \n Mara Herbswife \n <Your handling of the situation lacked grace,> she informed him. <When spite is returned for spite, none profit. Nevertheless, what is done is done. Will you not return to the fire? Tempers have cooled somewhat - let us attempt to keep whole that which threatens to break, and has already cracked.> \n \n\n Ovias \"Grey\" Greybeard - Dwarven mason, smith and engineer journeyman \n <I am a dwarf, and an ungraceful one even by the loose standards of my race. I cannot deliver honneyed words or tell people what they want to hear. I am not, in short, a politician. I see reality, and tell it how I see it. I may be heavy handed, but you are all treating this like some nice holiday that we will be delivered from. That is the worst kind of hubrish, and tonight has shown as much. I will go back to the fire, but I sincerely distrust the ability of this group to understand what our situation is at this point> \n\nReturning to the fire in time to hear the words of the sailor does little to improve Ovias' humour.\n \"A boat? That's yourr idea? Humpf. We have a small lifeboat that sits 8 people, with no rroom forr waterr orr food and over 20 people to sit in it, all of which rrequirre both. A biggerr boat will rrequirre more than wood: irron nails, which we have prrecious few, tarr and experrt knowledge, and morre I don't even know about. Even if you arre a good carrpenterr - although you look as grreen as I am - being good is not enough: you need masterr carrpenters worrking through months to ensurre the keel is waterrtight enough, even morre so without tarr! Also, a boat big enough to carry us all will rrequirre at least a basic dock, too. Now, you may be thinking of taking the boat, yourr two best frriends and leave us all behind. That plan would worrk, had we not turrned the boat into a shelterr, likely destroying its sea worrthiness, but I hope you underrstand that I will not be helping with that\"\n\n\"I want to get off this place too. But to do that, we do need to rrebuild a small piece of civilization. We need a prroperr place to sleep, and a smithy, and likely otherr facilities I am not yet awarre of - maybe even docks. And if we each decide to do only what we will, we will neverr get anything done. You seem to think we achieved grreat things in the last two weeks, but this is what we did: we collected some baubles and knick-knacks, and 10 units of wood and 15 of stone. Afterr two weeks, we do not have enough for even the most simple of boats, and yet you seem to think that at this rrate, we will accomplish something. Eitherr someone coorrdinates, or we will worrk at crross purrposes. Those arre the only choices.\"\n\n\"Also, I have hearrd many of you make fun of my stone gatherring, calling it \"building a castle\" and other such ridiculous notions. I am a dwarf. I build in stone fasterr than a human builds in wood. If it cannot get through to yourr heads that when building something on land, stone is going to be betterr than wood because it will be done fasterr, and will save wood for those times when stone is unadvisable, I am afrraid that I am fighting a lost cause and we will all die herre. We need shelterr, and I'd like it to be a cave, but lacking a cave, we must build in the forrest, and since I suspect it will fall to me to build it, it makes sense that I build in those materrials I am most familiarr with.\" " }, { "author": "Sicarius", "message": " Imbrallius \n\nImbrallius makes his way back to the fire at the tail end of Roostin's little speech.\n\n \"Let me explain why I stated that Master Gil could not get an equivalent amount of food that he placed in. He benefitted from everyone's labor on the things he did not do. This is not a matter of him inputting material and receiving nothing in return. He put in his efforts, as did we all, and everyone received the same amount. He slept in our temporary housing, just as we ate some of the food he brought back. Now, that he disagrees with Master Greybeard's outburst, he wants to get his input back after he has already benefitted. I can not, in good conscience, consider that fair to the rest of us, including yourself, Master Roostin. Would you find it fair if I contributed nothing, yet received everything? His own personal property is his, and so I allowed him to take it, but I cannot allow him to receive something for nothing. If that happens, I foresee starvation and anarchy.\"\n\n\"Now, if the majority wishes him to have his contribution back, I will gladly submit to the will of the people. Master Roostin, I believe you echo a common sentiment. We all want to get off this island. But in order to do that, we'll need shelter and food. No one wants you to build a boat until you die. But when we leave, I want to ensure that we are not taking a wild chance by packing us in like sardines on a tiny keelboat with a week's worth of provisions. We need to work together to escape, and in good faith, that means we need to keep everyone together. I am not trying to malign or marginalize anyone, including Master Shortoe. But I know that organization is key to getting off this island faster, and that means we need to have a forum for discussion, and not try to do everything on our own.\" " }, { "author": "Grey_Wolf_c", "message": " \n Originally Posted by smartaleq \n With the flame having long since been reduced to embers, Ovias finishes speaking. A chill wind coming off the water reminds everyone of how late it is, and those assembled dissipate and prepare for bed. The discussion still hangs heavy in the air, and everyone has much to think about.\n\n\n\nOOC: From now on, no speeches are assumed to address the group, if you want to continue discussions, do it in PMs amongst a few instead of this thread.\n \n Spoiler \nHopefully the time-warps work themselves out by week 3. I just want to say that this RP was frickin' phenomenal. We essentially have a dozen people across the world writing a community story that is both compelling and fun. Kudos all!\n \n \n \n\nOOC: \n Spoiler \nWhile I agree it is likely a good place to stop (although having got the last word, I'm biased), I'm somewhat out of sorts with you calling the shots - that should really be the DM. Then again, storyteller has been MIA for a while, so you as the thread starter are a good second choice.\n\nRe: RP, I agree, this is being great fun, although I'm starting to fear that playing a CHA 6 dwarf is going to have serious and permanent effects on my reputation. Several people seem unable to tell apart Ovias from Grey Wolf at this point.\n \n\n\nEdit: the post I'm answering to seems to have disapeared...\nEdit two: nevermind, it seems it did some time-travel of its own. See below. At least I can now say I still stand by my feeling it is a good place to stop, even when I did not get the last word :)" }, { "author": "smartaleq", "message": " \n Originally Posted by smartaleq \n Procedural OOC:\n\nI'm going to insist we end this discussion by 24hrs from this post time. We should have decent decisions/indecision made, and the longer we discuss, the more difficult it is to stay semi-chronological. \n \n\nWith the flame having long since been reduced to embers, Ovias finishes speaking. A chill wind coming off the water reminds everyone of how late it is, and those assembled dissipate and prepare for bed. The discussion still hangs heavy in the air, and everyone has much to think about.\n\n\n\nOOC: From now on, no speeches are assumed to address the group, if you want to continue discussions, do it in PMs amongst a few instead of this thread. This post was deleted and replaced because it ninja'd Imbrallius, and it should be after.\n \n Spoiler \nHopefully the time-warps work themselves out by week 3. I just want to say that this RP was frickin' phenomenal. We essentially have a dozen people across the world writing a community story that is both compelling and fun. Kudos all!\n " }, { "author": "Sicarius", "message": "Agreed, the RP'ing was nice. Really a more mature Lord of the Flies-esque feel" }, { "author": "Zed's Dead", "message": "I think we're all mature enough to know that the characters we play are just that--characters--parts of ourselves or others, but not ourselves. Survivor and Lost ain't got nothin' on this, bizatches!" } ]
[ { "author": "Mephibosheth", "message": " Avatar d20 Playtesting Combat 1 – Level 1 Party v. Party \n \n Arena Map \n \n Spoiler \n \n \n \nA hush falls over the crowd as the wooden gates at either end of the arena open with a creak and the combatants file out from opposite sides of the arena, taking their places and preparing for the round to start. A voice booms from the announcer’s box.\n\n Braaaaaains…braaaaains…*coughcoughcough* I have got to stop doing that. Anyway, it is time for the tournament to begin! Today, in this very arena, the finest combatants in the land will begin an epic test to determine who is worthy of victory and who will be returning home in shame! Now, let’s meet our challengers!\n\nOn the south side of the arena, hailing from the eastern Fire Nation, Shui Jin the firebender! Accompanying him into combat, his countrymen, Yan the martial artist! They will be assisted by Sorant the airbender, a wanderer from the Southern Water Tribe! And finally, we have Arijin the ranger! Will his survival skills and combat prowess help his team carry the day?\n\nLet’s find out as the battle begins! \n OOC :\n \n Spoiler \nThe initiative order will run thus:\nSorant\nE4\nArijin\nShui Jin\nE3\nYan\nE2\nE1\n\nWhen posting, please post both an “in character” and “out of character” description of your character’s actions. That way, it’s easy for everyone to understand what you’re doing, plus we can all enjoy the description. Also, you don’t have to post your actions in initiative order, but please remember to wait for me to post a round summary before you post your actions for the next round. I realize this will make the combat go more slowly (I’ll probably only be able to make summary posts once per day), but will hopefully make things easier to understand and analyze later.\n\nI hope I haven’t left anything out. If you have questions, post or PM.\n\nHave fun!\n " }, { "author": "Pirate_King", "message": " As Shui Jin enters the battleground, he first looks to his left to familiarize himself with his comrades, then his surroundings. Finally, he sizes up those chosen to be his enemies on the other side of the arena. He quickly reviews the movements for the little firebending he knows, practicing the breathing techniques he learned from his father before he was carried away from his homeland. This will be a test of his worth, and a testament to his determination to practice his art. \n\nOOC:\n \n Spoiler \nThe flavor text there wasn't meant to take my first turn, just wanted a little intro, and to ask what we see of our enemies when we come in. Can we tell anything important about them from where we are?\n " }, { "author": "Shades of Gray", "message": " \n Yan, male fire nation monk (passive way) 1 \n\nYan stands in the arena, surveying his foes.\n\nHe attempts to make himself look weak and tired. Slouching and letting his weapons hang loose in his hands.\n\n Ugh, can we get this over with? he says lazily.\n\nOOC: Can I make a bluff check here?\n\nIf so:\n\n BluffToLookWeak - (1d20+6)[ 14 ] " }, { "author": "Mephibosheth", "message": "Looking across the stream that bisects the arena floor, you see your opponents lining up and preparing to fight. On the far left is a large man wearing dented armor composed of overlapping scales and wielding a long polearm with a viciously-curved blade. Next to him is a slender young woman clad heavy robes of various shades of blue, with at least two waterskins strapped to her back. The next opponent is a tall man wearing a suit of black and maroon armor, who takes a strongly-rooted stance and thrusts his chin and shoulders toward you aggressively. Finally, you see a slight young man of almost boyish appearance who holds a short, curving sword in each hand." }, { "author": "Shades of Gray", "message": " Yan thinks to himself.\n\nhmm... a waterbender, and a firebender, or maybe an earthbender, we'll see. Two warriors... One seems to prefer faster combats, he seems like the reckless type...\n\nPerfect. \n Darn, the other team looks strong. " }, { "author": "Eighth_Seraph", "message": " Sorant sits in the lotus position with his eyes closed, preparing his mind for the ordeals to come. He feels the wind caressing his body and hears his robes flutter in the breeze. The grass is comfortable and the air is warm. Slowly, the young airbender lifts his eyes to assess his opponents, and calmly brushes his shoulder-length, straight hair aside with his hand. This is his first test.\n\n \"Well then. Looks like it's time.\" \n \n Spoiler \nI would take my action, but I have to go in, um, two minutes ago. I'll get back in about four hours; don't wait up for me.\n " }, { "author": "Pirate_King", "message": " Wonder what these mooks can do. Shui Jin wondered aloud as he drew back his bow. only one way to find out he thought, as he loosed an arrow at the largest target in his range of vision.\n\nOOC\n \n Spoiler \n\nAttacking the pole-arm weilding enemy with long bow. Is there a thread for this combat in the dicerolls thread, or are we just going by honor system?\nattack: (d20+2)[ 22 ] \ndmg: (d8)[ 5 ] \n " }, { "author": "Eighth_Seraph", "message": " Sorant stands, dusting his ropes off and takes his makeshift staff in hand, the breeze ruffling the folds of his blue and tan robes.\n \n \"Let's begin.\" \n His calm demeanor shatters in that instant and turns to ferocity as he brings his left hand back and gathers the wind into it, then gasps his staff and thrusts it forward violently, channeling the wind through the rod of wood and launching a spiraling ball of wind to engulf the pompous fighter in black armor. \n \n Spoiler \n Air Blast + Air Thrust = DC 15 +3 for distance = DC 18\nI take 10 and pass easily with a check of 22.\n\n Climb check - (1d20+1)[ 4 ] \n [roll1] \n\nKindly make a Reflex Save or be knocked prone.\n\nDoes armor's damage reduction apply to touch attacks? If so, then I change my target to the woman with the blue robes.\n \n\nAfter the initial offense, Sorant seeks the high ground, finding a convenient spot between two rocks and tries to climb to the top of the rock, placing himself out of reach of offending spears and swords.\n\n \n Spoiler \nI take a five-foot step to go to Q16, between the to outcroppings. Base DC 25 for natural rock, -10 for having two walls to brace against, so DC 15. If I fail the check, I just let myself fall and get back into a fighting stance.\n\n Climb check - (1d20+1)[ 4 ] \n \n\n\n\nAnd for ease of reference, I'm reposting my character\n \n Spoiler \nSorant Bluyué\nMale human airbender 1\nCG medium humanoid\n Init +3; Senses Spot +4, Listen +4\n Languages Common\n--------------------------------------------------------\n AC 17, touch 17, flat-footed 14\n HP 8/8; DR 0/-\n Fort +2, Ref +5, Will +6\n--------------------------------------------------------\n Spd 30 ft.\n Melee Staff +0 (1d6)\n Ranged Air Thrust +3 (1d4)\n Base Atk +0\n Atk Options Air Blast, Throw weapon\n Special Atks \n---------------------------------------------------------\n Seeds Known Air Thrust\n Bending Range 45 ft Average Bending 22\n Bending Save DCs 15\n---------------------------------------------------------\n Abilities Str 10, Dex 16, Con 14, Int 10, Wis 18, Cha 8 36\n SQ Body of Air\n Feats Point-Blank Shot, Skill Focus (Airbending)\n Skills Airbending +11 (+12 with staff), Concentration +6, Jump +4, Knowledge (Bending) +4, Profession (sailor) +6, Swim +2, Tumble +5,\n Possessions quarterstaff, hunting knife, Water Tribe \"airbender\" robes, masterwork jumping shoes, 48 gp\n \n\n\n...what happened to my rolls?" }, { "author": "Eighth_Seraph", "message": " See above post \n \n Spoiler \n[roll0]\n[roll1]\n\nIf this doesn't work, then we'll need to put an explanation of the forum dice roller in the recruitment thread.\n " }, { "author": "Pirate_King", "message": " \n Originally Posted by Eighth_Seraph \n See above post \n \n Spoiler \n[roll0]\n[roll1]\n\nIf this doesn't work, then we'll need to put an explanation of the forum dice roller in the recruitment thread.\n \n \n \n\n \n Spoiler \n\ndidn't work, but my attack and damage rolls as well as your climb check rolls worked, at least as far as I can tell. why didn't you make an attack roll for air thrust?\n " }, { "author": "Eighth_Seraph", "message": " Last try! \n \n Spoiler \n Attack roll - (1d20+3)[ 23 ] \n Damage roll - (1d4)[ 4 ] \n\n...w00t. Natural 20 means the attack hits. Guy in black armor takes 4 non-lethal damage and needs to make a DC 15 Reflex save or fall prone. Hoo yeah. (I checked the SRD, and it does seem that touch attacks ignore DR from armor, though there is some ambiguity; so my official target is the armored guy). Do crits count for anything with the blasts? I don't think so, but it seems like a good time to ask.\n\nAnywho, the (badly) failed Climb check means I don't even make progress from the ground up, so Sorant is at Q16 and rarin' for the next round.\n " }, { "author": "Pirate_King", "message": " \n Spoiler \n no, crit's considered precision based damage, as far as I know. still, two natural 20's in the first round of combat. shiny.\n " }, { "author": "Shades of Gray", "message": "Yan watches as the man in metal gets hit by the blast, and how the airbender himself falls from an attempt at climbing.\n\n Ugh, an airbender who's falling down instead of an enemy, this'll be fun. \n\nYan casually walks to N11 looking frightened, he's acually confident however.\n\nOOC: I forgot to buy my character a sling, may I say I have one?\n\nIf yes, I'll attack the waterbender\n\n sling - (d20+3)[ 8 ] \n damage - (1d4)[ 1 ] \n ConfirmCrit - (1d20+3)[ 7 ] " }, { "author": "Pirate_King", "message": " \n Spoiler \nI suppose I should confirm my crit with the bow then, forgot about that (d20+2)[ 17 ] \n " }, { "author": "Pirate_King", "message": " \n Originally Posted by Shades of gray \n [roll0]\n[roll1]\n[roll2] \n \n\nand the law of averages takes effect..." }, { "author": "FlyMolo", "message": "For convenience.\nAirjin \n Spoiler \n\nMale Ranger 1\nNG medium humanoid\nInit +2; Senses Spot +2, Listen +6\nLanguages Common,\n--------------------------------------------------------\nAC 18, touch 18, flat-footed 16\nHP 8/8; DR 2/-\nFort +4, Ref +4, Will +2\n--------------------------------------------------------\nSpd 30 ft.\nMelee Greatsword +7 (2d6+4)\nRanged Shortbow +3 (1d6)\nBase Atk +1\nAtk Options\nSpecial Atks\n---------------------------------------------------------\nAbilities Str 18, Dex 14, Con 14, Int 10, Wis 14, Cha 8\nSQ Favored Environment: Plains +2\nFeats Power Attack, Track, Weapon Focus (greatsword),\nSkills Heal +6, Hide , Jump +8, Knowledge (nature) +4, Listen (Wis) +6, Survival (Wis) +6, Swim +8\nPossessions Greatsword, Chain shirt, shortbow, 20 arrows\n \n\nArijin, maintaining a steely visage, draws his bow and shoots at the slight young man wielding a pair of curved swords. \"Curvy swords, very fancy.\"\n\n \n Spoiler \nAttack (1d20+3)[ 13 ] Damage[roll]1d6]/roll]\n " }, { "author": "Shades of Gray", "message": "Cool, that's all our actions for the first round.\n\nAlso: Would I be able to run the level 5 round? It's ready and I could do it if you don't mind meph." }, { "author": "Mephibosheth", "message": " Round 1 Summary \n\nMap - conclusion of Round 1 \n \n Spoiler \n \n \n \nSorant, you are able to react quickly to the start of combat, and the violent thrust of air you send hurtling toward the fighter strikes true, knocking him backward into the stone behind him. You can tell even from across the arena that he’s severely shaken.\n\nAlmost as quickly, you see the warrior to the far right dash forward, twin blades flashing in the sun as he leaps over the stream and, landing with a graceful roll on the other side, moves to within a few feet of the ally to your right (Arijin).\n\nAs the opponent approaches him, Arijin lets an arrow fly with his bow, hoping to stop him in his tracks. Unfortunately for Arijin, his shot is hurried and the stranger dodges quickly to the side. As he does so, he takes the opportunity to slash at Arijin with one of his curved blades, biting deeply into his side.\n\nNone of this activity is able to distract Shui Jin, who lets fly with an arrow at the heavily-armored warrior. His shaft strikes the buffeted fighter in a weak spot under his arm, and sinks deeply into his chest. You see him fight to remain standing momentarily before falling to the ground with a crash, apparently unconscious.\n\nThe combatant in the red and black armor, seeing his ally incapacitated, moves forward to the edge of the stream and punches aggressively towards Shui Jin. A tongue of fire develops at his fist before hurtling quickly toward Shui Jin. The burst of flame rockets forward, striking Shui Jin in the chest and pushing him backward into the stone behind him.\n\nYan whirls his sling around his head and whips a stone toward one of the remaining combatants, who dodges aside as she moves forward to the bridge. As she does so, you see a small tentacle of water rise from one of her waterskins, and it rockets toward Sorant at high speeds. Sorant is able to dodge out of the way, but can feel drops of water splash onto his forehead from where the blast hit the rock just over his left shoulder.\n\n OOC :\n \n Spoiler \nE1 has been taken down. Well done!\n\nArijin, you take 5 damage from the opponent attack you. Shui Jin, you take 5 fire damage and need to make a Strength check (DC 22) or be pushed back into the wall behind you and fall prone. Please roll the check in your next post and post two sets of actions, one for if you succeed and one for if you end up prone.\n " }, { "author": "Pirate_King", "message": " \n Spoiler \n Do I get a deflect bending attempt? if so, my roll is (d20-4)[ -1 ] .\nIf I don't get it: strength check (d20+1)[ 21 ] (eh, I can't actually pass this check...)\n \n\n Another firebender! \nSuccessful deflect bending continuity:\nReacting quickly to the jet of flame, Jin sends a fireball of his own. The blast doesn't stop there, and speeds on towards the armored Firebender. After letting fly his blast, Shui Jin whips his arm around him, creating a rope of flames over his head. Anticipating more heavy blasts, Jin leaps to his left to gain cover\n\nfailed str check:\nReeling from the blast, Shui Jin rolls to the left and gets up behind the column. What power behind that flame! How is such force possible? No matter, I have my own tricks. Jin whipped his arm around him, creating a rope of flames, and prepared for his counter-attack\n\n \n Spoiler \n first continuity: deflect bending, Firblast for a standard action, create Fire Whip as a move action, five foot step to gain cover. Second continuity: get up as move action, firewhip as move action, 5-foot step to gain cover. If natural 20's are auto success for ability checks, I can't remember if they are, go with first continuity without deflect bending.\n " }, { "author": "Pirate_King", "message": " \n Spoiler \n atk roll for fireblast, forgot. (d20+2)[ 10 ] dmg (d6)[ 6 ] \n " }, { "author": "Shades of Gray", "message": "Psst: In my post I moved to N11.\n\nI will move to the square in front of the waterbender and attack with my kusari-gama(s?)\n\n Attack1 - (1d20+4)[ 12 ] \n Attack2 - (1d20+4)[ 19 ] \n Damage1 - (1d6)[ 6 ] Damage for 1st (if any) attack to hit.\n Damage2 - (1d6)[ 1 ] Damage for 2nd (if any) attack to hit.\n Confirm1 - (1d20+4)[ 15 ] \n Confirm2 - (1d20+4)[ 22 ] \n\nEDIT:Woops, my strength bonus makes the first damage roll 8, and the other 3." }, { "author": "Pirate_King", "message": " \n Spoiler \nFirebending check to create firewhip +5 feet (d20+11)[ 14 ] \n " }, { "author": "Eighth_Seraph", "message": " \"Arijin, what are you doing?!\" \n .... Seeing his friend and ally in danger, Sorant takes a few quick steps north, preparing to give Arijin some breathing space so that the four combatants could focus on taking down the two benders.\n .... With a quick spin, Sorant extends his arms completely, allowing the momentum of his staff to carry itself and launch an arc of wind at the little devil and his curved swords. \n OOC \n \n Spoiler \nI move to O16 and take 10 on the DC 15 Air Thrust .\n\n Attack Roll - (1d20+3)[ 20 ] \n Damage Roll - (1d4)[ 3 ] \n\nBullrush check opposed by my Airbending check of 22. If I can, I'd like for the Air Blast to knock my opponent north, along the side of the rock outcrop he's fighting by; if you don't allow it, then nothing happens, I guess. DC 15 Reflex save or fall prone. All of this assumes I hit in the first place.\n " }, { "author": "FlyMolo", "message": " \n Spoiler \n hp 5/8. Or 3/8, depending if DR was already factored into that number. Summary: Free to drop an object, move to draw greatsword, attack. None of these provoke AoO, I checked. Then 5-foot step east(?).\n\n \"attack\" - (1d20+7)[ 25 ] \n (2d6+4)[ 11 ] \nAnd I totally spaced. Sorry.\n \n\nTaken aback at the speed of his opponent, Arijin starts, dropping his bow. Shouting to his friend Sorant, \"Umm, a little busy here? Help?\" Drawing his weapon, he slices at his nimble opponent, then steps to the side, to take advantage of the rocky cover." }, { "author": "Pirate_King", "message": " \n Spoiler \n I didn't think about DR. Meph, did you factor in my single damage reduction point, or does it not work against fire damage?\n " }, { "author": "Eighth_Seraph", "message": " OOC \n \n Spoiler \nFire damage (or electricity, cold, and sonic damage, for that matter) is never subject to DR. Damage Reduction protects against physical attacks. Although you'd think that being encased in full plate with the faceplate down would block some of the flames; that's not the way it works in D&D. You can, however, insulate your armor if you have the gold to back it up. As level 1 characters, though, we don't.\n\nAlso, I think it's time to waste these two benders. Stay alive, Shui. You too, Yan.\n " }, { "author": "Shades of Gray", "message": "OOc:\n \n Spoiler \n@^ assuming the waterbender doesn't have god-like AC or HP, I just killed her.\n\n8 damage is enough unless the waterbender has 16 con or the toughness feat, which I doubt.\n\nAlso: I have kama-chucks yo!\n " }, { "author": "Eighth_Seraph", "message": " OOC \n \n Spoiler \nI highly, highly doubt that you can assert that, Shades. Your first attack would have done 6 damage, except that the attack roll was a 12 . That doesn't hit my wimpy pre-Dodge bonus airbender AC. Your second attack has a solid bet of hitting, but it only does, what 3 damage? We can't count her out yet. Neither of the enemy benders have revealed what seeds they use, and I'm worried about the waterbender being a tentacle-user. If she is, you're neck deep in trouble, Yan.\n\nAlso, shades, try using spoiler tags for your rolls and other OOC stuff. And yes, your kama chucks are freaking amazing. What's more amazing is that they can be dual-wielded. It just seems odd that a two-ended weapon can be used in one hand.\n " }, { "author": "Shades of Gray", "message": "OOC:\n \n Spoiler \nI wrote beside the damage (for first, if any, attack to hit) I PbP'd on another forum, and that's how we did it, more like PnP. You wouldn't roll damage on a miss. I guess if it's easier all my future rolls will be like yours, with the first damage for the first attack, regardless of it hits or not..\n " }, { "author": "Mephibosheth", "message": " Round 2 Summary \n\nMap - Conclusion of Round 2 \n \n Spoiler \n \n \n \nSorant thrusts his hands forward in a sweeping motion, and a burst of air rockets toward the warrior engaged in combat with Arijin, thrusting him violently back into the rock and knocking him prone.\n\nThe warrior staggers to his feet and brings one of his blades slashing toward Arijin, who is able to throw himself out of the way at the last minute.\n\nArijin’s dodge carries him behind the large rock to his right, and he uses this cover to bring out his blade and stab viciously at his attacker. He’s rewarded with the feeling of armor crunching and giving beneath his blade, and the attacker falls limp to the ground, a deep and jagged wound in his chest.\n\nShui Jin is pushed back into the boulder, but manages to keep his feet (normally, natural 20’s aren’t automatically successful on ability checks, but I’m feeling generous). His counter attack sails wide as he steps behind the rock to his left for a reprieve.\n\nSeeing her companion fall, the woman on the bridge remains where she is and reaches out toward the water around her, sending a small burst of water toward Arijin, who is stuck solidly in the face.\n\nYan moves into combat with the waterbender just in time to see her strike at his companion. He brings his weapon to bear, laying open a vicious wound in her side with his strike.\n\nThe final remaining enemy moves forward to relieve his embattled companion. He moves quickly to the bridge and attempts to land a vicious jab in Yan’s side. His fist burns with fire as he lashes out, but Yan is able to dodge out of the way at the last moment.\n\n OOC :\n \n Spoiler \nSorry, I forgot to tell you. I’m not factoring DR into any of the damage numbers I give you. I’m relying on you to keep track of your HP on your own.\n\nArijin, your attack completely destroys E4, but you take 6 damage from E3’s Water Blast.\n " }, { "author": "Pirate_King", "message": "Seeing the monk out numbered on the bridge, Shui Jin charges forward, stopping just out of reach of the firebender and lashes at him with his fire whip.\n \n Spoiler \nThis'l probably kill me, but whatever. I'll go out in a far more awesome way than the guy I crit'd at the start.\n\ncharge to m12. If I have to go all the way to him with a charge, go ahead and stick me at k12 and ignore the fluff. attack with fire whip (only 15ft long, failed the check to make it 20)\natk (1d20+3)[ 13 ] (+2 for charge)\nIf I'm allowed to make a trip attempt with a fire whip (I don't know why not, hot feet would be as unstable as wrapped feet), here's my Strength check (1d20+1)[ 14 ] \nif not;\ndmg (1d6+1)[ 5 ] \nconfirm (1d20+3)[ 19 ] \n \n\n \n Spoiler \ndamn, if only I could switch my confirm and my attack...:( should have made that an aid another\n " }, { "author": "Shades of Gray", "message": " Nice to see you finally joined Shui. \n\nYan strikes out at the waterbender with his weapons. (If the waterbender dies from my first attack, then my second attack will be aimed at the firebender)\n\n attack1 - (1d20+4)[ 22 ] \n attack2 - (1d20+4)[ 14 ] \n damage1 - (1d6+2)[ 3 ] \n damage2 - (1d6+2)[ 6 ] \n confirm1 - (1d20+4)[ 12 ] \n confirm2 - (1d20+4)[ 20 ] " }, { "author": "Pirate_King", "message": " Finally? Says Jin, a bit indignantly, In case you didn't remember, there were 4 enemies to start with \n \n Spoiler \nhee. banter. Also, sort of a minor thing, but in China, and I think Japan, I can't remember, a person's surname is traditionally placed before their informal, so Shui Jin's \"first name\" would technically be Jin. Though, I suppose they don't really do that much in the avatar world; the only one given multiple names who doesn't use all of them at once every time is Toph\n " }, { "author": "FlyMolo", "message": " \n Spoiler \n Eep, I'm at one! 5-2=3, plus 6-2 equals 4, and I have 8 hp. well, one now. But I'm not dead! 😁 Also, can I charge to K12 or so? K14, if the water isn't too deep? If so, I do that, hitting whichever one is closest. (1d20+7)[ 20 ] (2d4+7)[ 12 ] Elseways, Double move to threaten the pair of benders (K12)\n \n\n\nHolding his sword in both hands, Arijin bounds across the intervening space, skidding to a halt in front of the enemy benders, brandishing his sword." }, { "author": "Pirate_King", "message": " \n Spoiler \n since init order would have Arijin acting before me, I'll retcon my move to L11, my whip should still be able to reach E2 from there. 'm at 3HP, by the way\n " }, { "author": "Shades of Gray", "message": " \n Originally Posted by FlyMolo \n Holding his sword in both hands, Arijin bounds across the intervening space, skidding to a halt in front of the enemy benders, brandishing his sword. \n \n\nDoes he have two swords, or is he jumping with his sword, sheathing it, then drawing it again?" }, { "author": "Pirate_King", "message": " \n Originally Posted by Shades of gray \n Does he have two swords, or is he jumping with his sword, sheathing it, then drawing it again? \n \n\nArijin has a great sword, you might be confusing him with one of our enemies" }, { "author": "Shades of Gray", "message": "I meant Flymolo said with \"his greatsword in hand\" He ran and jumped over the river, then \"drew his greatsword\"" }, { "author": "Pirate_King", "message": "ah. he must have changed his post" }, { "author": "Eighth_Seraph", "message": " .... Sorant begins to get nervous of his allies' talk of 'killing' their opponents and 'finishing off' the waterbender. He had always thought that this opposing group was to be respected and competed against, not eliminated. Nevertheless, he sees that no death has taken place and realizes that these two opponents can still be very effective, as they hold a choke point in the battlefield. It's time to turn that choke point into a cage.\n .... With all enemies in close proximity out of the way, Sorant makes a dash to the river's shore and makes a deft leap over the waters, getting into a good position to take a shot at either of the combatants hoping to break away from his friends' frontal assault. \n OOC \n \n Spoiler \nBasically, I take a move action to make it to I16, taking 10 on the DC 10 Jump check over the river and passing with a 14. After that, I prepare an action to attack the first opponent to get out of melee, so as not to suffer the -4 to attack roll. If neither of them breaks melee, then I'll take my shot at the waterbender to spare her the pain of lethal damage, as Sorant associates her with his sister.\n\n Attack Roll - (1d20+4)[ 18 ] \n Damage Roll - (1d4)[ 3 ] \n " }, { "author": "Mephibosheth", "message": " Round 3 Summary \nDisplaying an unearthly speed and grace, Sorant bounds forward and leaps across the stream, landing lightly on his toes on the other side. There he waits for an opportunity to strike.\n\nArijin, meanwhile, draws in a deep gasp of air as his wounds smart, but he musters up his strength and charges forward, reaching the bridge and thrusting his greatsword forward at the firebender in front of him, who gasps in pain before slumping to the ground (ouch, greatswords HURT).\n\nAlmost simultaneously, Shui Jin runs forward and takes his place behind Arijin, only to find that his intended target has already been dispatched.\n\nThe final remaining opponent, the female waterbender, sees her self completely outnumbered and out maneuvered, and raises her hands in surrender, the water she had previously readied for an attack splashing down into the stream.\n\n I can see when I’m beaten. Well fought. Please, allow me to attend to my comrades. \n\nShe moves to each of her companions in turn, immersing her hands in water from her waterskin which glows momentarily before sinking into the wounds of the fallen warriors. They gasp as their wounds are knit back together, and sit up painfully. When this is finished, she offers similar services to those of your party who have been injured in the fighting.\n\n OOC :\n \n Spoiler \nAnd that’s the battle! Well done, one and everyone. I hope that the combat was enjoyable and illuminating, and I apologize for my tardiness in posting the results of round 1.\n\nIf anyone has any comments they need to make about the system, I’ve started a new analysis thread. Check it out! \n " }, { "author": "Eighth_Seraph", "message": " Sorant smiles kindly. This girl is so much like his sister; the thick black curls, a skilled waterbender, she's even learning to heal! It's been almost two years since he's been home...\n\n...Wait a moment. \n \"Alma?! Alma! You're here!\" \n Rushing forward, Sorant engulfs his younger sister in a bear hug, immensely proud of her attitude and application of her waterbending. After a long embrace, he lets her go and starts asking and answering questions on how they both got to be in the Avatar Arena Games. \n OOC \n \n Spoiler \nYou totally set this up, Meph. Nicely done.\n\nYou don't actually have to answer this post, but I'd like to make a level 10 version of Alma for later on, so might as well have some backstory.\n " } ]
[ { "author": "ArenaManager", "message": " Arena Tournament, Round 26: Grall vs. Yoshi \n Map: \n Spoiler \n\n \n \n\n XP Award: 300 XP\n GP Award: 300 GP\n\n Tortise262 - Grall Greenskin \n Mavian - Yoshi \n All Combatants, please roll initiative. " }, { "author": "Mavian", "message": "I have a few items I may yet purchase depending upon various things." }, { "author": "Tortoise262", "message": "Initiative: (1d20+3)[ 4 ] \n\nEDIT: Er, I don't think you have to worry about rolling... Glad I got that 1 outta the way, at any rate!" }, { "author": "Mavian", "message": "Yeah, the +4 Initiative bonus makes rolling unnecessary. I also ended up not making any additional purchases.\n\nYoshi - Round 1\n\n \n Spoiler \n\nOnce again applying my Carmendine monk bonus to speed for a 40 foot movement this round. Turn\n\nDouble Move: From M25 to D15, where I'll hide. (1d20+14)[ 22 ] Note this does not taken in the negatives for movement.\n \n\n\nEnd of Turn\n\nStats for Refs:\n \n Spoiler \n\nHp: 6 *Note: Dam Red: 3/Lawful\nAC: 21, 19, 17\nPosition: D15\nShuriken: 12\n " }, { "author": "Tortoise262", "message": "Grall - Round 1 \n Spoiler \nStart on M2\nMove to M8\nTake total defense as a standard action.\nUse Dodge feat against Yoshi.\n\nCurrent position = M8 \nHP = 12 / 12\nAC = 22 (touch 18)\n " }, { "author": "Mavian", "message": "Flipping through your character sheet, I happened across something that won't impact this round, but needs to be fixed.\n\nYour initiative is wrong, you should have a further -2 on it due to your musclebound trait.\n\n From Initiative: \n\n At the start of a battle, each combatant makes an initiative check. An initiative check is a Dexterity check. \n\n From Musclebound. \n\n You take a -2 penalty on Dexterity-based skill checks and ability checks. \n\nI'll also grab an LoS check before my turn." }, { "author": "Bronz", "message": " High Ref Bronz \n\n@Mavian\n \n Spoiler \n\nNo LoS\n \n\n\n@Tortoise\n \n Spoiler \n\nNo Los\n " }, { "author": "Mavian", "message": "Yoshi - Round 2\n\n \n Spoiler \n\nMove Action: D15 to H18 Hide Check (1d20+14)[ 22 ] movement not factored in.\nStandard Action: Ready an Action to wing a shuriken if LoS is established\n \n\n\nEnd of Turn\n\nStats for Refs:\n \n Spoiler \n\nHp: 6 *Note: Dam Red: 3/Lawful\nAC: 21, 19, 17\nPosition: H18\nShuriken: 12\n " }, { "author": "Tortoise262", "message": " \n Originally Posted by Mavian \n Flipping through your character sheet, I happened across something that won't impact this round, but needs to be fixed.\n\nYour initiative is wrong, you should have a further -2 on it due to your musclebound trait. \n \n\nGood call. I'll fix it after this match. I'd also like another LOS check before I go." }, { "author": "Kyeudo", "message": " GM Kyeudo \n\nNo LoS that I can see." }, { "author": "Tortoise262", "message": "Grall, round 2\n \n Spoiler \nStart: M8\nMove Action: Move to N14 (as long as no LOS occurs during movement)\nStandard Action: Total Defense ( \" )\nDodge Feat is still active.\n\nEND OF TURN\n\nCurrent position = N14\nHP = 12 / 12\nAC = 22 (touch 18)\n " }, { "author": "Mavian", "message": "Yoshi\nAssuming no LoS\n \n Spoiler \n\nMove to K18 Hide Check - (1d20+14)[ 16 ] No negatives to add this time\n \n\n\nNot done, need a LoS check." }, { "author": "Seribro", "message": "Yoshi\n \n Spoiler \nYou establish LoS, he is in N14. Are you crouching/crawling? If not, I would like to ask what allows you to hide.\n \n\n\nGrall\n \n Spoiler \nmake a spot check please.\n " }, { "author": "Tortoise262", "message": "@ refs: \n Spoiler \n Spot Check: (1d20-5)[ 10 ] \nPlus a bonus listen check!: (1d20-5)[ -4 ] \n\nNOTE: I think that -5 is the right modifier, but my character sheet won't load right now, so I'll get back to you.\n " }, { "author": "Mavian", "message": "@Seribo\n \n Spoiler \n\nThe ground above me is higher, hence I can treat it as low wall cover? The differences heights aren't really established enough to rule it any other way.\n " }, { "author": "Seribro", "message": "@Yoshi\n \n Spoiler \nThe height in difference is only five feet... Well, I aint going to fuss about it right now. I allowed him a spot check and you see your target at the top of the hill between in the pass. You're not triggering any reaction as far as you can tell so you pretty much got a clear shot here.\n " }, { "author": "Mavian", "message": "Yoshi - Rest of Turn\n\nAttack: (1d20+6)[ 19 ] \nDamage: (1d6+1)[ 6 ] \n\nAnd I'm in K18\n\nEnd of Turn:\n\nStats for Refs:\n \n Spoiler \n\nHp: 6 *Note: Dam Red: 3/Lawful\nAC: 21, 19, 17\nPosition: k18\nShuriken: 11\n " }, { "author": "Tortoise262", "message": "That attack misses.\n\nStart at N14\nCharging Trip Attack with Ranseur*\nEnd on M16, if I'm correct\n\nTouch Attack: (1d20+9)[ 27 ] \nSTR Check: (1d20+10)[ 20 ] \n\nIf I win, I get a free attack with Improved Trip.\n\n*EDIT: I meant Guisarme, sorry.\n\nEnd of Round for refs:\n \n Spoiler \nEnd on M16\nAC = 16\nHP = 12 / 12\n " }, { "author": "Mavian", "message": "Trip Defence: (1d20)[ 2 ] " }, { "author": "Tortoise262", "message": "Follow-up Attack:\n (1d20+11)[ 23 ] (+2 if charge bonus still applies)\nDamage:\n (2d4+7)[ 14 ] " }, { "author": "Seribro", "message": "Wait, what? What special ability or feat you have allows to make a follow-up attack? A trip is a standard action and no free attacks are mentioned in its description.\n\nEdit: indeed your right. Always thought it just prevented AoO and gave a bonus to the strength check. Well, in that case, this game seems like a match to me. Your attack bonus doesn't get the +4, but since your opponent is prone, he does get a -4 to AC, so it doesn't really make that much a difference. Also, yes I do think you get the +2 from charge since the description of improved trip says the normal attack functions as if you never made the trip attack.\n\n Winner be Tortoise. \n(Unless I am missing something?)" }, { "author": "Bronz", "message": " High Ref Bronz \n\nHe gets a free attack via Improved Trip feat." }, { "author": "Tortoise262", "message": "Oops, I knew the 4 came in some way, but I forgot it was an AC penalty, not an attack bonus." }, { "author": "Bronz", "message": " High Ref Bronz \n \nAnd Grall wins, collecting all treasures hidden by map. X Marks the spot! " }, { "author": "Tortoise262", "message": "Search Check: (1d20+1)[ 7 ] \n\nDid I find the \"X\"?" } ]
[ { "author": "ArenaManager", "message": " Arena Tournament, Round 30: Elethiomel vs. RedMoon \n Map \n \n Spoiler \n\n \n \n\n XP Award: 600 XP\n GP Award: 600 GP\n\n Maurkov - Elethiomel \n RedMoon - Bronz \n All combatants, please roll initiative. " }, { "author": "Bronz", "message": "Hmm. Obviously still might buy equipment.\n\n init - (1d20-3)[ 7 ] " }, { "author": "Maurkov", "message": "Sell: Large Battleaxe +10 gp\n\nPurchase:\nLarge Dwarven Waraxe 60 gp\nScroll of Enlarge Person 25 gp\nScroll of Mirror Image 150 gp\nScribe Scroll of Mage Armor (12.5 gp and 1xp)\n\nSpell Selection \n Spoiler \n\n0 Daze\n0 Daze\n0 Detect Magic\n0 Resistance\n(0) Mage Hand\n1 Sleep\n1 Sleep\n1 Color Spray\n1 Reduce Person\n(1) Expeditious Retreat\n \n\n\nInit is 9+, so let me know when you're finished shopping." }, { "author": "Bronz", "message": "Purchases:\nPotion of Blindsight\nPotion of Protection from Evil level 2\n\n\nStart: Y10 with Javelin and potion in hand.\n\nGood luck." }, { "author": "Maurkov", "message": " Elethiomel round 1\n\nStarting in B11 holding a scroll. Move to E14 (breaking LoS). \n Spoiler \ncomplete move to G14 (30'). Cast Reduce Person. Hiding - (1d20+5)[ 7 ] .\n\nScroll is Obscuring Mist.\n \nDone.\n\nstatus \n Spoiler \nlocation G14. AC 16 HP 8 Spells: Reduce Person[20]\n " }, { "author": "Bronz", "message": " RedMoon - second in round 1\n\n \n Spoiler \n\nMove: Move from Y10 to S18\nStandard: If LoS is established, throw a javelin. If not, drink potion in hand (blindsight)\n\n attack - (1d20+8)[ 19 ] Subtract for range accordingly\n dmg - (1d6+5)[ 7 ] \n\n\nAnd since Maurkov will undoubtedly roll hide and move silently every move he makes, here are passive spots and listens, just so they're not zero.\n spot - (1d20-1)[ 19 ] \n listen - (1d20-1)[ 4 ] \n \n\n\n\nStats!\n \n Spoiler \n\nHP: 21\nAC: 17\nCurrent Buffs: Maybe Blindsight\nCurrent Location: S18\n " }, { "author": "Bronz", "message": "Forgot to say that's the end of my turn, but we need an LoS check.\n\nAlso, servers are getting bogged down, so hard to post." }, { "author": "Maurkov", "message": "Elethiomel reactive Spot - (1d20+3)[ 18 ] reactive Listen - (1d20+3)[ 22 ] . Anything?" }, { "author": "Mavian", "message": "@Redmoon\n \n Spoiler \n\nNo LoS\n \n\n\n@Etheiomel\n \n Spoiler \n\nYou see Redmoon move to S18 and drink a potion\n " }, { "author": "Maurkov", "message": " Elethiomel round 2\n\n \n Spoiler \nFree Action: Enhance Attribute: INT\nNot an action: Re-hide - (1d20+10)[ 14 ] \nStandard Action: Ready an action. If he approaches to 30', cast Daze and 5' step to G13\n \n\ndone.\n\nstatus \n Spoiler \nlocation G14. AC 16 HP 8 Spells: Reduce Person[19], Enhance Attribute[10]\n " }, { "author": "Bigmac", "message": "RedMoon\n \n Spoiler \nNo LoS\n \n\n\nElethiomel\n \n Spoiler \nNo change from last update\n " }, { "author": "Bronz", "message": " RedMoon - second in round 2\n\n \n Spoiler \n\n5' step to T19. Draw potion of protection from evil. Drink potion.\n\n\npassive spot and listen:\n spot - (1d20-1)[ 6 ] \n listen - (1d20-1)[ 5 ] \n \n\n\nEdit: Done\n\n\nStats!\n \n Spoiler \n\nHP: 21\nAC: 17\nCurrent Buffs: Blindsight 2/50, Protection from Evil 1/20\nCurrent Location: T19\n " }, { "author": "Maurkov", "message": "Elethiomel reactive sense checks \n Spoiler \n reactive Spot - (1d20+3)[ 9 ] reactive Listen - (1d20+3)[ 6 ] \n " }, { "author": "Talic", "message": "@Redmoon\n \n Spoiler \n\nNo LoS\n \n\n\n@Elethomiel\n \n Spoiler \n\nYou see Redmoon move to T19, barely visible (needed a ruler), and drink another potion.\n\nNote, that once LOS is established, you maintain it, for as long as you have uninterrupted LoS to the target. No need to roll spot checks unless you lose sight of him.\n " }, { "author": "Maurkov", "message": " Elethiomel round 3\n\n \n Spoiler \nStart casting Sleep.\n \n\n\nDone.\n\nstatus \n Spoiler \nlocation G14. AC16 HP8 spells: reduce person[18]; Enhance Attribute[9]\n \n\n\n@Talic \n Spoiler \nBy tracing from the SW corner of Elethomel's square, he has LoS to everything row 15 and south. I roll because if his move took him out of sight it could require a check, and I save time by making it now. It doesn't hurt to make him think I don't know where he is.\n " }, { "author": "Bigmac", "message": "RedMoon\n \n Spoiler \nYou hear the sounds of casting somewhere, but can't discern the location. No LoS though.\n \n\n\nElethiomel\n \n Spoiler \nJust put this here so you could have an LoS update too and not feel left out.\n \n\n\nRedmoon is up" }, { "author": "Bronz", "message": "@refs\n \n Spoiler \n\nIs the casting still on-going or is it over (ie full-round cast or standard action)\n " }, { "author": "Bayar", "message": " Ref Bayar \n\n@Bronz:\n \n Spoiler \nThe casting sound is on-going\n " }, { "author": "Bronz", "message": " RedMoon - second in round 2\n\n \n Spoiler \n\nExcellent.\n\nMove: Move from T19 to P19. Jump (from running start) and land in L19 (autosuccess), then finish move at J18.\n\nRest of turn dependent on LoS.\n\n\n\npassive spot and listen:\n spot - (1d20-1)[ 7 ] \n listen - (1d20-1)[ 12 ] \n \n\n\nNot done.\n\n\nStats!\n \n Spoiler \n\nHP: 21\nAC: 17\nCurrent Buffs: Blindsight 2/50, Protection from Evil 1/20\nCurrent Location: T19\n " }, { "author": "Bigmac", "message": "RedMoon\n \n Spoiler \nYou sense (yea blindsense) Elethiomel in G14, and he seems to be smaller than when he started the match.\n " }, { "author": "Bronz", "message": " RedMoon - second in round 2 - cont'd\n\n \n Spoiler \n\nSince I have blindsight, I actually see Elethiomel.\nFree: Shut my eyes.\n \n\n\nFree: Rage\nStandard: Throw Javelin\n attack - (1d20+11)[ 17 ] \n dmg - (1d6+7)[ 8 ] \n\n\n\n\nEnd turn.\n\n\nStats!\n \n Spoiler \n\nHP: 21\nAC: 17\nCurrent Buffs: Blindsight 2/50, Protection from Evil 1/20\nCurrent Location: T19\n " }, { "author": "Maurkov", "message": "Where is RedMoon throwing from? If E has cover, that's a miss, and we can likely rap this up w/o additional ref input." }, { "author": "Bronz", "message": "Redmoon is throwing from J18. It seems E just barely has cover from that attack, so it's a miss and E's turn." }, { "author": "Mavian", "message": "Ref Mav:\n\nE is in G14, R is in J18, and you each know where the other one is." }, { "author": "Maurkov", "message": " Elethiomel round 4\n\nElethiomel completes his spell (Sleep, Will DC 17). If RedMoon falls, Elethiomel will wait 10 rounds, draw and cast his enlarge person scroll, approach, draw the axe and administer a coup de grace. Otherwise, he will approach to 15' and cast Colorspray (again, Will DC 17). If RedMoon falls, Elethiomel will skip the enlarge person step and go straight for the axe and coup de grace. If RedMoon makes both saves, Elethiomel will lose, most likely.\n\n Enlarged coup de grace - (9d8-3)[ 34 ] or\n Normal coup de grace - (6d8-6)[ 4 ][ 8 ][ 1 ][ 3 ][ 4 ][ 3 ](17) " }, { "author": "Bronz", "message": "@refs\n \n Spoiler \n\nAs RM is effected by prot from evil sleep has no effect but will roll the will save for when prot from evil expires\n will - (1d20+1)[ 6 ] \n\nAlso, his eyes are closed, and is therefore unaffected by colorspray but I am not sure if E can see that or if he just does what is listed because he said it.\n\nI will move forward with my turn when this is ruled on.\n \n\n\nJust need a quick check and we can move forward." }, { "author": "Mavian", "message": " High Ref Mav: \n\n@Bronz\n \n Spoiler \n\nWarning: Incoming Wallo'Text\n\n\nProtection from x doesn't actually prevent sleep from affecting you. The second part of the description is the pertinent part in this debate.\n\n\n Second, the barrier blocks any attempt to possess the warded creature (by a magic jar attack, for example) or to exercise mental control over the creature (including enchantment (charm) effects and enchantment (compulsion) effects that grant the caster ongoing control over the subject, such as dominate person). The protection does not prevent such effects from targeting the protected creature, but it suppresses the effect for the duration of the protection from evil effect. If the protection from evil effect ends before the effect granting mental control does, the would-be controller would then be able to mentally command the controlled creature. Likewise, the barrier keeps out a possessing life force but does not expel one if it is in place before the spell is cast. This second effect works regardless of alignment. \n\nThe thing is, the spell only prevents affects that provide Ongoing Control over the target, not spells that simply make you fall asleep. The sleep spell provides no mention of any form of control, hence why I do not believe it would be affected by Protection from X spells.\n " }, { "author": "Bronz", "message": "@refs\n \n Spoiler \n\nTwo points. First: sleep is an ongoing effect or control. It is not instantaneous and has a duration of 1/min per level. It is forced sleep for a period of time.\nSecond: It is specifically Enchantment(Compulsion), which is explicitly stated in the wall of text you so handily provided.\n\nI can't see why it would NOT work.\n " }, { "author": "Maurkov", "message": "Is the question whether Pro Evil provides immunity to all charm [compulsion] effects?" }, { "author": "Bronz", "message": "Not necessarily all, but yes that's the question. Sleep is a durational Enchantment(compulsion) effect, and is explicitly (in my view) covered by prot from evil (which I drank obviously)." }, { "author": "Maurkov", "message": " SRD \n Second, the barrier blocks any attempt to possess the warded creature (by a magic jar attack, for example) or to exercise mental control over the creature (including enchantment (charm) effects and enchantment (compulsion) effects that grant the caster ongoing control over the subject, such as dominate person).... If the protection from evil effect ends before the effect granting mental control does, the would-be controller would then be able to mentally command the controlled creature. \n\nI don't think sleep grants the same sort of ongoing control as dominate person . I guess we'll need a high ref." }, { "author": "Mavian", "message": "This was taken from the FAQ, which means as Kyeudo has suggested earlier, that it needs to be taken with a grain of salt.\n\n\n What exactly does the second effect of protection from evil do, anyway?\n\nThe Sage feels your pain. While the first and third effects of protection from evil are relatively straightforward, the second is less clear. The key phrase that defines this particular effect of the spell is as follows: “ . . . the barrier blocks any attempt to . . . exercise mental control over the creature (including enchantment (charm) effects and enchantment (compulsion) effects that grant the caster ongoing control over the subject . . .).”\n\n(The spell also blocks attempts to possess the creature, but effects that accomplish this are so few as to barely be worth mentioning.)\n\nThe first part of this phrase describes the basic criteria by which the DM should judge protection from evil’s effect: If the incoming effect attempts to exercise mental control over the creature, protection from evil likely suppresses that effect. The parenthetical portion of the phrase provides two specific examples (pointed, obviously, at rules elements of the Player’s Handbook) to help judge what exactly is meant by that:\n\n1. Enchantment (charm) effects. Simple enough--protection from evil automatically suppresses any enchantment (charm) effect, such as charm person or enthrall.\n2. Enchantment (compulsion) effects that grant the caster ongoing control over the subject. This is where adjudication gets trickier, because you have to decide what “ongoing control” means. The Sage recommends a broad definition, which includes any non-instantaneous effect that prevents the target from exercising full control over its own actions.\n \nExamples would include the obvious (such as command or dominate person), but also the less obvious, such as daze, sleep, and Tasha’s hideous laughter. Such effects would be suppressed for as long as protection from evil lasts on the target. \n\nThere are still plenty of enchantment (compulsion) effects that don’t grant the caster ongoing control over the subject. Heroism, crushing despair, mind fog, power word blind, rage, and touch of idiocy are examples. Protection from evil has no effect on such spells.\n\nBut what about mental control effects that aren’t enchantment effects, such as psionics? In such cases, the DM must use the rules and his own best judgment in concert to adjudicate the effect. Psionic powers of the telepathy discipline are the equivalent of enchantment spells, for example, and thus are affected in the same way. Nonspell effects that closely mimic enchantment spells should be treated as if they were spells of the appropriate subschool (charm or compulsion). \n\nSo it appears that Protection from Evil is the best Arena spell in existence. Cause who doesn't want a first level spell that can completely nullify whole builds. It's not like wizards are that good anyway 😏" }, { "author": "Maurkov", "message": "Any really overpowered spell has to be range: personal to prevent the hoi polloi from using it via potion. Therefore, the Sage's recommendation of a broad interpretation must be mistaken. QED.\n\nBronz, how about you make the second save first and we can maybe finish the match without waiting for the big K to rule?" }, { "author": "Kyeudo", "message": " GM Kyeudo \n\n 2. Enchantment (compulsion) effects that grant the caster ongoing control over the subject. This is where adjudication gets trickier, because you have to decide what “ongoing control” means. The Sage recommends a broad definition, which includes any non-instantaneous effect that prevents the target from exercising full control over its own actions. \n\nThe Sage suggests taking a broad definition, but that is a recomendation for non-compeditive, home play. Here in the Arena, we have enough rules lawyers, such as Mavian here 😉, that not following the rules to the letter would be disasterous, and so a stricter reading is needed.\n\nOur definition of ongoing control will be this: Any non-instantaneous effect that prevents the target from exercising full control over its own actions and allows the source of the effect to influence the choices of the target.\n\nSleep does not count as ongoing control, because while it may force sleep (depriving one of full control over your own actions), it does not allow your opponent to make you do anything or make it easier for your opponent to make you do anything. It merely causes you to sleep. One could even make a fairly strong case that one does not awaken at the end of the sleep spell, but instead the spell simply stops enforcing sleep on the victim at its end.\n\nSorry, but Protection from Evil needs to have its limits." }, { "author": "Bronz", "message": " \n Originally Posted by Mavian \n This was taken from the FAQ, which means as Kyeudo has suggested earlier, that it needs to be taken with a grain of salt.\n\n\n\nSo it appears that Protection from Evil is the best Arena spell in existence. Cause who doesn't want a first level spell that can completely nullify whole builds. It's not like wizards are that good anyway 😏 \n \n\nThat's exactly why I've been using it against any type of Wizard. Hell, with BlueMoon vs. Kalder I used it to nullify Incite (though that was a happenstance)\n\nAlthough we do need a ruling on my second question." }, { "author": "Bronz", "message": " \n Originally Posted by Kyeudo \n GM Kyeudo \n\n\n\nThe Sage suggests taking a broad definition, but that is a recomendation for non-compeditive, home play. Here in the Arena, we have enough rules lawyers, such as Mavian here 😉, that not following the rules to the letter would be disasterous, and so a stricter reading is needed.\n\nOur definition of ongoing control will be this: Any non-instantaneous effect that prevents the target from exercising full control over its own actions and allows the source of the effect to influence the choices of the target.\n\nSleep does not count as ongoing control, because while it may force sleep (depriving one of full control over your own actions), it does not allow your opponent to make you do anything or make it easier for your opponent to make you do anything. It merely causes you to sleep. One could even make a fairly strong case that one does not awaken at the end of the sleep spell, but instead the spell simply stops enforcing sleep on the victim at its end.\n\nSorry, but Protection from Evil needs to have its limits. \n \n\n@Kyeudo\nIt is a TIME oriented spell, not an instaneous one. So by your very definition of exercising control sleep is considered under the purview of protection from evil.\n\nSo essentially we are nullifying the RAW so prevent something from happening? I don't like this at all. We have gone to rulings on RAW forever.\n\nI have to call BS on this. It is enchantment compulsion, time oriented, uncontrollable by the target, AND is in the FAQ! How are we going against this?\n\nAnd since RedMoon has his eyes closed Maurkov, he isnt saving against color spray, that was for my second question.\n\nAnd if this is REALLY how this is, I want to call for a rematch. I was going by rules as written, and fairly, and was basing tactics fully off of that. You think I would charge headlong into a sleep spell for fun?\n\nEdit: This would be made into a house rule, which we have fervently stayed away from. I don't know why we would change the way we do things in the middle of a match. The rules state one thing, and the ruling is going the other way. Kyeudo, if you don't like Protection from X so much why not just ban the stupid thing. At least that would be in line with other rulings. This just goes against the grain of everything we've done for 30 rounds." }, { "author": "chilepepper", "message": " ref chilepepper \nedit-nevermind" }, { "author": "Maurkov", "message": "I'd like a ruling on the colorspray, too. Does closing your eyes really make you \"sightless?\" A blindness spell, blindfold, or visorless helmet might work, but it's not like a gaze attack. You can't avert your eyes for a 50/50." }, { "author": "Talic", "message": " Initiate Ref Talic \n\n \n Originally Posted by srd \n Second, the barrier blocks any attempt to possess the warded creature (by a magic jar attack, for example) or to exercise mental control over the creature (including enchantment (charm) effects and enchantment (compulsion) effects that grant the caster ongoing control over the subject, such as dominate person). The protection does not prevent such effects from targeting the protected creature, but it suppresses the effect for the duration of the protection from evil effect. \n \n\nRelevant portion bolded, and provided in context.\n\n Sleep is not an enchantment(compulsion) effect that grants ongoing control over the subject. It is not affected by Protection from Evil .\n\nedit: ninja'd! Glad my answer agreed with Kyeudo. Bad my internet\nconnection sucks.\n\nedit2: Sleep does not allow the caster to influence the choices of the target, beyond the exact text of the spell. It enforces a single, unchangeable action. By the same token, Confusion would not be protected, as the caster has no ONGOING control. After the spell is cast, even the caster cannot change your character's actions. They are beyond his control.\n\nAlso, I'd personally rule that if you're willing to give everything total concealment to you, you should be immune to sight based effects, instead taking the more severe blindness effect. The decision to do so would last until your next opportunity to act. That last part would actually need a high ref to rule on, though. The initial part is supported by RAW." }, { "author": "Bronz", "message": "What is it about a durational COMPULSION to sleep that people are not getting? Sleep is NOT instantaneous. It has a duration. You are COMPELLED to sleep for that duration, and therefore CONTROLLED against your will.\n\nThe school of magic, the wording, and the freaking FAQ agree with me. Every bit of logic says that sleep is exactly the kind of thing that prot. from X protects against.\n\nIt is RAW, twice over, and should not be changed. Banned? Maybe. But not changed." }, { "author": "Talic", "message": " \n Originally Posted by Bronz \n What is it about a durational COMPULSION to sleep that people are not getting? Sleep is NOT instantaneous. It has a duration. You are COMPELLED to sleep for that duration, and therefore CONTROLLED against your will.\n\nThe school of magic, the wording, and the freaking FAQ agree with me. Every bit of logic says that sleep is exactly the kind of thing that prot. from X protects against.\n\nIt is RAW, twice over, and should not be changed. Banned? Maybe. But not changed. \n \n\nYes, you are compelled to do something. In that, the caster exercises temporary control over your actions. That control occurs at the instant the spell is cast. Beyond that, the caster has no control over your ability to act, any more than you do. Thus, the control is not ongoing. If the compulsion effect does not grant ONGOING control, then it is not covered by Prot from evil.\n\nEdit: If sleep were dismissable, you'd have a case, as then the caster could control whether you woke up. It is not, however. Still, this is just a reasoning of WHY it falls in line with Kyeudo's ruling above." }, { "author": "Mavian", "message": "The things about the FAQ is that it itself says that what Prot Evil affects is explicitly up to DM interpretation, and I can see this argument going both ways, heck, I could argue it in both ways.\n\nPro Protection from X:\n\nSleep is as Bronz has stated, a mind affecting enchantment spell of the compulsion subschool. The FAQ itself states that under a broad view of the secondary effects of the spell, it delays the effect of the sleep spell\n\nAnti Protection from X:\n\nTaking a broad brush when trying to delineate what spells it actually counters, makes it much more powerful in this context than any 1st level spell has a right to be. The FAQ itself states that Protection from X's protection from Compulsion spells is up to the purview of the DM.\n\n\n@Also Talic, Go back and read my post from Yesterday at 3:22 pm. I ninja'd you almost word for word." }, { "author": "Talic", "message": " \n Originally Posted by Mavian \n The things about the FAQ is that it itself says that what Prot Evil affects is explicitly up to DM interpretation, and I can see this argument going both ways, heck, I could argue it in both ways.\n\nPro Protection from X:\n\nSleep is as Bronz has stated, a mind affecting enchantment spell of the compulsion subschool. The FAQ itself states that under a broad view of the secondary effects of the spell, it delays the effect of the sleep spell\n\nAnti Protection from X:\n\nTaking a broad brush when trying to delineate what spells it actually counters, makes it much more powerful in this context than any 1st level spell has a right to be. The FAQ itself states that Protection from X's protection from Compulsion spells is up to the purview of the DM.\n\n\n@Also Talic, Go back and read my post from Yesterday at 3:22 pm. I ninja'd you almost word for word. \n \n\nYeah, darn me and not clicking on page 2. I feel like belkar when he failed a spot check. I'm too easy to ninja." }, { "author": "Maurkov", "message": "Please excuse my previous flippancy . I don't expect to mollify you, Bronz, but I'll try to explain my reasoning:\n\nIs sleep \"ongoing control?\" The SRD text does not say that waking the sleeper ends the spell. Can the caster will the subject back to sleep again during the duration? If so, that would be ongoing.\n\nConsidering the caster has no control over which targets in the area are affected nor knowledge of which targets resist, I would posit that the caster doesn't have ongoing control over the subject. Otherwise, he could exclude allies from the effect. It's not even dismissable.\n\nSleep is a compulsion, but is it 'control' in the sense of Protection from Evil section 2? The sentence \"If the protection from evil effect ends before the effect granting mental control does, the would-be controller would then be able to mentally command the controlled creature.\" leads me to think it only protects against a limited set of compulsions, those that allow the caster to mentally direct the subject's actions.\n\nI don't think the list of spells is cut and dried, but I think the sage is reaching. He does that.\n\nAs to a do-over. If the refs rule that eyes-shut is total protection from colorspray (and other spells that exclude sightless creatures), I'd be okay restarting. Otherwise, I'll see you in the finals." }, { "author": "Bronz", "message": "@Maurkov\nHonestly I rechecked the color spray thing, and apparently \"patterns\" effect you whether you can see them or are just caught inside them. I saw the tactic work on someone else before and didn't do my homework (they never cast because of it).\n\nI am still defiantly PRO prot. from evil. It is powerful sure but the interpretation is there.\n\nI'll roll the second will save, but this protection from evil thing really has me going. Seriously, it's like I'm seeing 1+1=2 and people are telling me it's 3. To me, it is blatantly obvious, but I guess it's just me. The control doesn't end until the end of the spell. Charm does not give full control either, neither does daze (which is like sleep), but the wording is there to make it bypass.\n\nAnd as for power of a 1st level spell, I think color spray and sleep take the cake here. One shot wonders they are, and color spray is like that up until level 5, with sleep topping out at 4th level. That's power.\n\n will - (1d20+1)[ 21 ] " }, { "author": "Bronz", "message": "Go figure I make that save." }, { "author": "Bronz", "message": "I'd still like to ask for a restart. The rules, as stated, were being followed and they got interpreted in another direction mid match. I based my entire strategy on protection from evil protecting against sleep (we can all see the logic both ways) and I believe it calls for one." }, { "author": "Kyeudo", "message": " GM Kyeudo \n\nSleep doesn't fit the definition of ongoing control. For something to be considered ongoing control, it has to meet 3 criteria.\n\n1. Must be non-instantaneous. Sleep qualifies.\n2. Must render the target unable to have full control over his/her actions. Sleep qualifies.\n3. Must grant the user influence over the target's actions. Sleep does not qualify, since the caster can't influence the target to do anything but sleep.\n\nI'm sorry that this ruling messes with what you thought would happen, but if we don't go with this ruling, we end up with a 1st level spell that can give the finger to nearly the entire school of Enchantment.\n\nOn the restart, you can have it if your opponent will allow it. Otherwise, you can undrink the potion if it had no effect on the match before this." }, { "author": "Maurkov", "message": "See? Now why'd you have to go and make that save? Rack 'em.\n\nI'll be purchasing a few things, I think." }, { "author": "Bronz", "message": "@Maurkov\nI thank you for being understanding. I will have to think of a few things but let me know when you are ready. I'll leave it up to you if you want to keep the same initiative (not like I have a good chance of winning it anyways 😁\n\n@Kyeudo\nThere is one thing that really perplexes me about the ruling and it's this line:\n\n \n Originally Posted by kyeudo \n but if we don't go with this ruling, we end up with a 1st level spell that can give the finger to nearly the entire school of Enchantment. \n \n\nThis, above all else, suggests a banning of the spell and not a case by case ruling which can lead to multiple instances of this happening. Is Daze covered since it only lasts one round? Or Command?\n\nEither a comprehensive list of does works and doesn't works is needed, or a complete banning of the Protection from X spells. I am honestly surprised it took us 30 rounds for this to come up." }, { "author": "Maurkov", "message": "I agree, we should enumerate which spells Protection from Evil suppresses. I haven't had a chance to rethink my strategy, so I'm not quite ready to buy stuff yet. What's the range and duration on those blindsight potions, anyway?" }, { "author": "Bronz", "message": "30'. If you are curious the spell is in the spell compendium.\nAnd 1 minute per level." }, { "author": "Bigmac", "message": "Yall want to start the new fight in this thread or do you want a new one?" }, { "author": "Maurkov", "message": "This thread is fine. Is the blindsight spell foiled by silence/deafness?" }, { "author": "Bigmac", "message": "It never mentions how the sense is acquired (it could be more akin to tremorsense + scent combo) which could still work even blinded and deaf. So I'd be inclined to say no." }, { "author": "Mavian", "message": "blindsense and blindsight are both covered in the SRD and the spell never specifies how blindsight is gained, so I have to agree with Bigmac on this one. Although maybe we should define it for arena purposes." }, { "author": "Maurkov", "message": "No purchases.\n\nspell selection \n Spoiler \n\n0 Daze\n0 Ghost Sound\n0 Detect Magic\n0 Daze\n(0) Mage Hand\n1 Colorspray\n1 Sleep\n1 Sleep\n1 Mage Armor\n(1) Reduce Person\n \n\n Init - (1d20+8)[ 16 ] \n\nStarting with a scroll in hand.\n\n \n Spoiler \nscroll is expeditious retreat\n " }, { "author": "Bronz", "message": "Maurkov,\nIf you don't mind, I'd like the uses for Protection from Evil outlined before we proceed, or if its just banned. There are still spells you have that it could be used for theoretically (mainly daze), and I'd rather not make this mistake again.\n\nEdit: Also, I noticed you used reduce person in the last match. I'd just like to remind you that reduce/enlarge person are indeed full round casts\n\n Reduce Person " }, { "author": "Maurkov", "message": "Thanks for catching the reduce person thing. I'd probably have made that mistake again. The +5 to hide is really handy.\n\nGiven the third criterion outlined by Kyeudo, Protection from Evil isn't going to protect against daze. Command would be supressedd, as would the suggestion from hypnotism and using charm person to persuade your opponent to take any actions (though it would probably still prevent attacks). After we get a definitive ruling, though, I may reselect spells." }, { "author": "Bronz", "message": "Not to mention the +2 to AC for reduce person.\n\nBut yeah, once we get a final list we will finally get going again." }, { "author": "Maurkov", "message": "I'm keeping this spell list. Are you ready?" }, { "author": "Bronz", "message": "Yeah I'm ready. Ditching the potion of protection from evil though. Went from overpowered to nothing fairly quickly. Kind of reminds me of WoW.\n\nI concede the initiative to you." }, { "author": "Bronz", "message": "Just checking in." }, { "author": "Maurkov", "message": " Elethiomel \n\nElethiomel recites his scroll then moves from B11 until the pillar interposes as he enters F14. \n Spoiler \ncontinue move to hide - (1d20+6)[ 14 ] in G14 while drawing a scroll of shield.\n \n\n\nDone.\n\nStatus \n Spoiler \nLocation G14 AC14 HP 8 Spells: Expeditious Retreat[10]\n " }, { "author": "Bronz", "message": " RedMoon - round 1\n\n \n Spoiler \n\nStart in Y11 with javelin and spear in hands. Move to S3.\nStandard: Ready an action to attack if LoS is gained.\n\nPassive spot: (1d20-1)[ 6 ] \nPassive Listen: (1d20-1)[ 19 ] \n \n\n\nEnd turn.\n\n\nStats!\n \n Spoiler \n\nWill come later\n " }, { "author": "Maurkov", "message": "reactive sense checks\n \n Spoiler \n listen - (1d20+3)[ 18 ] spot - (1d20+3)[ 7 ] \n " }, { "author": "Talic", "message": " Initiate Ref Talic \n\n@Elethiomel\n \n Spoiler \n\nNo LoS\n \n\n\n@Redmoon\n \n Spoiler \n\nNo LoS\n " }, { "author": "Maurkov", "message": "@refs \n Spoiler \nJust to verify, Elethiomel didn't hear anything, either? If RedMoon 'took 1' on his sneak checks and moved more than 25' in a move action for a net -5, Elethiomel should be able to hear him 230' away, and pinpoint if within 30', right?\n " }, { "author": "Seribro", "message": "@Elethiomel\n \n Spoiler \n\nYou hear movement in the far distant, but it is to far to accurately say what it is doing. It is coming from somwhere northeast though. Bristling of grass and squeaking of wood.\n \n\n\n@Redmoon\n \n Spoiler \n\nNothing to say really... Elethiomel went behind that post but you hear nothing happening behind it.\n " }, { "author": "Maurkov", "message": " Elethiomel round 2\n\n \n Spoiler \nRecite scroll of Shield. Sneak to G13 to try to establish LoS hide - (1d20+6)[ 26 ] \n \n\nNot done.\n\nStatus \n Spoiler \nLocation G13 AC 18 HP 8 Spells: Expeditious Retreat[9], Shield[10]\n " }, { "author": "Talic", "message": " Ref Talic \n\n@Elethiomel\n \n Spoiler \nYou gain sight of your opponent in S3. He appears to have a javelin in one hand, and a spear in the other.\n \n\n\n@Redmoon\n \n Spoiler \nNo LOS\n " }, { "author": "Maurkov", "message": " Elethiomel round 2b\n\n \n Spoiler \ncomplete move to from G13->G15->H15 (still hiding).\n \nDone.\n\nStatus \n Spoiler \nLocation H15 AC 18 HP 8 Spells Expeditious Retreat[9], Shield[10]\n " }, { "author": "Bronz", "message": " RedMoon - round 2\n\nAssuming no LoS\n\n \n Spoiler \n\nMove: From S3 move to I3, jumping the hampered terrain (autosuccess).\n\nStandard: Pending LoS check.\n\nPassive spot: (1d20-1)[ 6 ] \nPassive Listen: (1d20-1)[ 4 ] \n \n\n\nNot done.\n\n\nStats!\n \n Spoiler \n\nHP: 21\nAC: 17\nCurrent Location: I3\n " }, { "author": "Seribro", "message": "@redmoon:\n \n Spoiler \nno LoS\n " }, { "author": "Bronz", "message": " RedMoon - round 2 cont'd\n\n\n \n Spoiler \n\nReady an action to move if either LoS is established or spellcasting is heard.\n\nPassive spot: rolled previously\nPassive Listen: rolled previously\n \n\n\nDone.\n\n\nStats!\n \n Spoiler \n\nHP: 21\nAC: 17\nCurrent Location: I3\n " }, { "author": "Maurkov", "message": "reactive sense checks \n Spoiler \n listen - (1d20+3)[ 4 ] spot - (1d20+3)[ 23 ] \n " }, { "author": "Seribro", "message": "@Elethiomel\n \n Spoiler \n\nYou lost sight of him when he moved into O3. You can't see where he ended his movement and you haven't heard anything that could tell you more of where he went or what he did there\n " }, { "author": "Maurkov", "message": " Elethiomel round 3\n\n \n Spoiler \nCast Mage Armor. Move to I15. Hide - (1d20+6)[ 19 ] \n \nDone.\n\nStatus \n Spoiler \nLocation I15 AC 22 HP 8 Spells expeditious retreat[8], shield[9], mage armor [1200]\n " }, { "author": "Talic", "message": " Ref Talic \n\n@Elethiomel\n \n Spoiler \n\nNo LOS\n \n\n\n@Redmoon\n \n Spoiler \n\nNo LOS\n " }, { "author": "Bronz", "message": " RedMoon - round 3\n\n\n \n Spoiler \n\nMove: Move to C10\nStandard: TBD, need LoS\nPassive spot: (1d20-1)[ 11 ] \nPassive Listen: (1d20-1)[ 14 ] \n \n\n\nNot done.\n\n\nStats!\n \n Spoiler \n\nHP: 21\nAC: 17\nCurrent Location: C10\n " }, { "author": "Talic", "message": " Ref Talic \n\n@Elethomiel\n \n Spoiler \n\nYou barely have LOS to Redmoon in C10\n \n\n\n@Redmoon\n \n Spoiler \n\nNo LOS\n " }, { "author": "Bronz", "message": " RedMoon - round 3 cont'd\n\n\n \n Spoiler \n\nStandard: Ready an action to move if either LoS is gained or Spellcasting is heard.\n\nPassive spot: previous post\nPassive Listen: previous post\n \n\n\nDone.\n\n\nStats!\n \n Spoiler \n\nHP: 21\nAC: 17\nCurrent Location: C10\n " }, { "author": "Maurkov", "message": "@refs \n Spoiler \nIf Redmoon is not still in C10, I will revise my action.\n \n\n Elethiomel Round 4\n\n \n Spoiler \nI'm not sure if consumed scrolls disintegrate or if they have to be dropped. If the latter, use a free action to drop the ex-scroll of shield out of RedMoon's sight in J14. Use another free action to Enhance Attribute: INT. Ready an action: When RedMoon approaches to 35' (C12 being the likeliest spot), take a 5' step in his direction and cast Daze (Will DC 16).\n \nDone.\n\nStatus \n Spoiler \nLocation I15 AC 22 HP8 Spells Expeditious Retreat[7] Shield[8] Mage Armor[1199]\n " }, { "author": "Bronz", "message": " RedMoon - round 4\n\n\n \n Spoiler \n\nMove: Move to C15 (move not complete)\n\nPassive spot: (1d20-1)[ 11 ] \nPassive Listen: (1d20-1)[ 6 ] \n \n\n\nNot done.\n\n\nStats!\n \n Spoiler \n\nHP: 21\nAC: 17\nCurrent Location: C15\n " }, { "author": "Talic", "message": " Ref Talic \n\nWhen Redmoon Reaches C12, a readied action is able to be triggered. Elethiomel, you may post that action." }, { "author": "Maurkov", "message": " Elethiomel round 4 reprise\n\n\n \n Originally Posted by Maurkov \n Ready an action: When RedMoon approaches to 35' (C12 being the likeliest spot), take a 5' step in his direction and cast Daze (Will DC 16). \n " }, { "author": "Bronz", "message": "I figured you were hiding somewhere around that post. All well.\n\n will - (1d20-1)[ 11 ] " }, { "author": "Maurkov", "message": "Since RedMoon can kill Elthiomel with one toss from anywhere on the map, yes. Cover == good.\n\n Elethiomel Round 5\n\nElethiomel advances (D13) while drawing a very large axe in one hand. If necessary, he drops anything else he might be holding so that he can Color Spray (DC 17) RedMoon.\n\n@refs: Please roll the duration inside spoiler tags." }, { "author": "Bronz", "message": " will - (1d20-1)[ 15 ] \n\ngo go second miracle.\n\n\nWould have worked if I was raging. GG." }, { "author": "Maurkov", "message": "Good Game. Good luck in your upcoming matches." }, { "author": "Mavian", "message": " High Ref Mav: \n\nElethiomel is declared the winner and collects the spoils " } ]
[ { "author": "Executor", "message": " High orbit over planet Bruschania, Isieles System, 1130 hours, \n\nThe HMS Royal Sovereign , the flagship of the Royal Navy, the flagship of King William V, in drydock in the Shipyard Ring of Bruschania. Fourteen kilometres in length, protected by fifteen feet of plated neosteel with a particle shield as the first line of defense. Armed with twenty-four of the dreaded 300\"/25 Mark VI naval coilguns in twelve double turrets. Propelled by the latest fusion engine, the Royal Sovereign was the largest, fastest for its size and most powerful capital ship in the entire Isieles System. Eight of these magnificent titans formed the core of the Royal Navy, along with 63 other 'capital' ships and hundreds of fairly unimportant orbital patrol frigates and corvettes, which combined gave Bruschania unparalled space dominance in its system. Today was the day the Royal Sovereign would take on its most illustrious commander and begin to expand Bruschanian might outside the five planets they controlled in their own system. Today was the day that the King of Bruschania took command of his flagship.\n\n\"OFFICER ON DECK!\" snapped the Master Sergeant as the automatic doors of the Royal Sovereign 's bridge slid open and in walked King-Emperor William V of the Bruschanian Dominion. On the command, the dozens of bridge officers and marines snapped to attention, rifles at their sides for marines, fists at sides for unarmed men. William was a Windoverian, a superbeing. Though William looked not a day over 30, he had in fact lived for 120 years on the planet. His thick brown hair, lean body and unlined face did not give this impression, it was only in his deep blue eyes that the ordinary Bruschanian could see into the ages of William's life. Though none of them knew it, the Windoverians were a product of a breeding program, done over hundreds of years by a secret society with the aim of producing a family that could properly govern a galactic empire. William was the latest product of this breeding program. His mother and father had been selected for each other, like fine horses, and he had been produced with the hope, like the hope of horse breeders, that he would inherit his parent's virtues. Nobody knew of any of this, certainly not William or his parents. But, just as his parents had been selected, eventually a mate would be selected for him and the program would continue. For now, William V was the King and this was his flagship.\n\n\"As you were,\" William commanded as he took his seat on a slightly raised dais in the center of the bridge. He settled into it comfortably and held his sheathed lasblade at his side.\n\n\"Sir, all ships are reporting ready for the warp jump. We are go for our first punitive expedition,\" reported the ship's commander from a chair on the right side of William. The king nodded.\n\n\"Duly noted. Helmsman, signal the Port control to open Drydock Doors D7,\" William ordered. The youthful lieutenant nodded and relayed the signal. In front of the Royal Sovereign , two massive doors opened up and revealed the great tapestry of space to the bridge crew. William smiled.\n\n\"Undock, power up all main engines and take us out helmsman,\" the orders continued. Inside the vast chamber containing the Royal Sovereign , there was a great roaring as the fusion engines powerful up and all the 14 kilometre, 2,000,000 ton ship began to move out into the vacuum of space. All around the huge Shipyard Ring that completely encircled Bruschania, similar doors were opened and the squadron that would accompany the Royal Sovereign and the King began to gather near to the flagship. Two Agincourt battleships, four Nelson battleships, nine Temeraire cruisers and a single Ark Royal carrier. All these ships formed a cloud of ships, soaring through space, with the Royal Sovereign in the center and the battleships and cruisers all around.\n\n\"All ships, jump to warp on my mark. You have the coordinates. Beginning countdown: T-minus 5, 4, 3, 2, 1... MARK!\" the commander roared, and all the bridge crew were struck by a sudden jolt as the ship activated its warp drive. A silent boom echoed all over the planet, and the squadron was gone.\n\n-----\n\nBarely an hour later, the ships dropped from warp and William came, perplexed, onto the bridge, buttoning up his red tunic as he entered and sat down, staring at the main viewscreen which showed several ships of an unknown design\n\n\"What has happened? I was told we would be at high warp for at least two days till we reached our destination?\" William asked, narrowing his eyes at the unknown ships.\n\n\"Our scanners picked up those ships. We couldn't just blast through them at warp, or both of us would've been destroyed. So we stopped,\" The commander reported, chewing on his tongue.\n\n\"What's the matter Horatio? You look nervous,\" asked the King\n\n\"Sir, the ships are approaching us,\"" }, { "author": "WhiteKnight777", "message": "The fleet was assembled in the dark between the stars. Here, on the edge of Imperium space, the Great crusade was beggining in earnest. Seventeen Battle Barges, each one a flagship of one of the Space Marine legions, surrounded the form of the Emperor's flagship, the massive Terra Supremus Cruisers, battleships, and escorts drifted on the perimeter, ensuring the absolute security for the meeting of Mankind's greatest leaders.\n\nAnd aboard the bridge of Terra Supremus , were gathered the elite of the elite: The commanders of the Imperial army, a few select champions from each legion, and, of course, the Primarchs and the Emperor himself. It was truly a stirring sight: The Guardsmen, coming barely up to the chest height of the Astartes but nevertheless proud and alert in their uniforms, medals glimmering on their chests. The Space Marines in heavy ceramite plate, each in the color of his legion, each a marvel of science and a testament to the Emperor's skill. Ten feet tall, massively muscular, hard eyed and fierce, they were warriors the likes of which humanity had never seen, engineered to be the perfect weapons of war.\n\nThe Primarchs themselves stood on a raised platform with their Father, the Holy Emperor. Each one was marked in some way, each one a piece of his Father, some aspect of the Emperor's divine greatness. Here was Red-maned Russ, barbaric and fierce, the avatar of zeal for life and battle. Cyclopean Magnus, his single eye glittering with vast intellect and psychic potential. Or Angel-winged Sanguinius, his countenance more beautiful than any seraphrim crafted by artist's brush, his face calm and resolute. These and fourteen others stood about the Emperor himself, a figure who towered above even his sons, armored all in gold, his eyes unreadable.\n\nThe moment was solemn, for they knew this might be the last time they were all together again, this strange and curious family that had been forged by the hand of their Father, crafted to bring his vision to the stars, to reunite humanity into a single glorious whole. And from thence the universe would be within their grasp. It was a thing of wonder to be there, to know that this was the beggining of a new age, when the warriors assembled here would bring light to the universe, and allow humanity to transcend its limits, to pass beyond its frailties and allow the seed of divinity that was its racial heritage to flourish and grow.\n\nAfter what seemed like an eternity of silent communion, the Emperor nodded. As once, the primarchs drew their weapons, each of the mighty warriors dropping to one knee as the Emperor spoke. His voice was soft, yet such was its power that no man could resist it. His was the voice as absolute truth, and every word he spoke was as holy writ.\n\n My sons... I have never been more proud than on this day. We are the harbringers of a new age. Too long has humanity been shattered by the whims of fate. Today is the day when humanity refuses to accept those whims any longer. We will chain fate and bend it to our will. The broken pieces of humanity shall be welded anew into a glorious whole. Where ignorance and supersition lie, we shall drive them out with the light of reason. Where Xenos attempt to keep us from our destiny, we shall vanquish them. Where our bretheren refuse to see reason, we shall show it to them. You are my children, and together we shall make this universe into a realm of transcendant wonder. But we have much work to do. Now is the time. Go forth and conquer, my children, in the name of Humanity, in the name of our dream. \n\nSuch were the Emperor's words, and all within the vast audience hall gave a great shout. As one, the Primarchs rose, exchanging farewells with the Emperor and with their brothers, as they moved back to their ships, readying to break off into smaller groupings. The Emperor had decreed that the Primarchs would move in four groups: consisting of four legions. The Emperor himself would hold his own battlegroup in reserve, ready to move should any of the other groupings need quick reinforcement. The better part of the Imperial Fists were also held in reserve. Experts beyond compare in fortification, the Fists were assigned to be ready to pacify conquered worlds. Rogal Dorn himself was to stay by the side of the Emperor and aid his battlegroup, an honor that had offset the irritation of being held from the front lines.\n\nThe Emperor watched as each group splintered from the main fleet, each flagship surrounded by a cloud of lesser vessels. When they had gone, he smiled. Though he was sad to see his sons go, and his father's heart worried for them, his confidence was absolute. His godlike intellect and will had been bent towards forging these tools of war, and He knew they would not fail Him. He had pride in his sons, and he knew they, too would perform as He had intended.\n\n--------------------------------------------------------------------------\n\nThe fleet made contact just after dropping out of warp. The four Primarchs leading this part of the Crusade remained in constant contact, and were now conferring over holographic communication screens.\n\n Do we have confirmation of what we suspect yet? Asked Sanguinius, his voice soft and mellow. Of all the Primarchs, he was the one whose soul was, perhaps, closest to the Emperor, and many of the others almost naturally deferred to him, or at least gave his sage council more ear than they would to most.\n\n We do. The ships appear to be of Terran extraction, though the Mechanicus' preliminary analyis indicates curious archaisms in design, the technologies appear quite advanced. Thus spoke Ferrus Manus of the Iron Hands. Of all the Marine chapters, his was the most interested in technology and had the best relationship with the Magos of Mars.\n\n We are to proceed with the Emperor's primary directive, I presume. Still, I will order a compliment of ships ready to bring down the shields for teleport assault should they become hostile. Alpharius, youngest of the Primarchs spoke now, cunning and precise.\n\nOnly Night Haunter of the Night Lords said nothing, tall, gaunt-eyed and grim. he only looked to Sanguinius and nodding, indicating that his forces stood ready should they be necessary.\n\nSanguinius turned, and gave a the order, swiftly, the Adeptus Mechanicus began to broadcast his signal to the lost children of Terra.\n\n I am Sanguinius, Lord of the Blood Angels, and I come to you in peace and brotherhood, in the name of the Great Uniter, the Immortal Emperor of Mankind. " }, { "author": "Executor", "message": "William regarded the curious design of battleship through the viewing screen with some interest. They looked like vast baroque castles soaring through space. Primary armament seemed to be batteries of various weapons along gun decks on the broadsides, along with energy turrets and a single cannon of some sort at the prow. Much different that the Bruschanian designs, which relied on casemates, barbettes and armoured turrets mounted mostly with coilguns and turbolasers.\n\n \"Sir, they're hailing us,\" \n\nReported a comm. officer, turning in his chair to look up at the King.\n\n \"Bring it up on screen\" \n\nWilliam replied. He was instantly taken by the human yet unfamiliar aspects of the face he saw. Generally humanoid, yet pale as the moon and with a pair of feathered wings folded behind it. The King dutifully listened to the message, then stood up from his chair, straightening his tunic as he did so, and walked down closer to the viewing screen.\n\n \"Hail, and well met, Lord Sanguinus of the House of Cruor Angelus*. I am William of the House of Windover, King of the Dominion-Planets of Bruschania. We have left our home planet in a punitive expedition of exploration, to seek out new planets and new star systems in this vast galaxy, for our own empire. You look to be a strong race of humanity. I would meet with your... Emperor, as a fellow King, to negotiate relations between our races\" \n\nAs William finished this message and waited for the response, he nodded to the Gunnery Officer, to begin targeting procedures and raise shields, just in case negotiations took a turn for the worse.\n\n*Latin for Blood Angels. Bruschanians have genetic memory of that language and call it \"Noble Tongue\" . The nobility use it for family names 'n such." }, { "author": "Lord_Asmodeus", "message": "The high commander of the Air Caste fleet Kor'lis, Sao'li'ais, looked out upon his fleet from the command center of his mighty Hero class warship, the Sor'la, and marveled at the power brought to bare in the name of the Greater Good. Though his Hero class was not the largest of ships it came supplied with a mighty prow Gravimetric launch cannon, that promised destruction for those who would oppose the Tau in their glorious mission. The Explorator fleet Kor'lis comprised of a bulwark of the Tau fleet, though there were still many ships left behind to defend their worlds if need be, an awe inspiring array of ships, each crewed with air, fire, water, and earth caste. Sao'li'ais was, like most of his caste, tall and gaunt, with a membranous flap of skin between his arms and his chest, proof his people once flew by their own power before the Great Unification. brought out of his ruminations by another member of his Air caste he turned to him as he spoke. \" Great High, the ships are preparing to launch as we speak, they should be ready very soon \" Sao smiled at this, truly his people were about to set upon a great journey, and they would bring the Greater Good to the whole of the galaxy, and the universe. \" Very well, tell me when we are ready to leave, I would have a word with the Master Pyre \" Yes Great High \" responded the Lower High, and he scurried off to prepare to set off.\n\nWith that Sao headed to the Master Pyre's battle chambers, where he was no doubt preparing his Fire Caste for any upcoming battles. As Sao entered the the battle chambers, the sound of training excercises and fire practice resounded, and the Great High soon found the Master Pyre, a one Kar'lia'lo. Sao approached the Master Pyre and spoke \" Greeting Master Pyre \" he said, using the honorific as was custom among the higher ups. the Master Pyre, though a high standing Fire Warrior, was not the highest, that title belonged solely to the Grand Flame, Shar'sia'lai. \" Greetings Great High, what brings you to my Battle Chambers \" \" I wanted to inform you we will be leaving shortly, so you had best prepare for transit \" Thank you Great High \" he responded, and, satisfied, Sao headed once again to the command center. Upon his arrival the Lesser High spoke \" We are prepared Great High \" \" Good, take us to transit speed \" Sao responded \" Yes, Great High \" responded the other as he once again scurried off. soon they were traveling in transit and arrived at their destination after a few hours.\n_________________________________________________\n\n\" Great High \" spoke one of the bridge crew \" There are some ships approaching, they appear to be Gue'la(Human) in make \" \" Attempt to open a frequency with them, and summon the Deep Lord of the Water Caste \" he summoned the Deep Lord because, though he had a member of the Water Caste as a diplomat, he felt in this situation he could only afford the best diplomats \" Yes Great High \" and so the channel was opened, and they awaited only a reply." }, { "author": "WhiteKnight777", "message": "Sanguinius nodded, pleased. They were indeed of Terran abstraction, obviously human. A good omen, to find Terrans first. Though they were created for battle, the Primarchs each knew that destruction was not the ultimate goal of the Crusade, but growth... rebirth. The creation of a new Imperium among the stars. Before turning to speak once more with the King of this newly-discovered group of lost children, he gave the signal for his Astropath to relay the news to the Emperor.\n\n Your proposal is most acceptable, Lord William. The Emperor, I am sure, will be most overjoyed to hear of your realm's survival. It is our purpose as well to bring more planets into the grip of Humanity and to restore as one the long-sundered shards of mankind. \n\n---------------------------------------------------------------------------\n\n\nA short warp-jump away, aboard the Emperor's flagship, a messenger brought news of Sanguinius' first success. He smiled to himself as He ordered the ships under His personal command to ready for warp transit. This, He vowed, was but the first of many pockets of humanity He would reunite. He looked out at the stars as the fleet readied itself, thinking how best to deal with this King William... The idea of an entrenched royalty suggested that diplomacy might be the best tact here. Few people took quickly to the idea of surrendering a long-held monarchy, even to a being as impressive as the god-like Emperor of Mankind. He was sure, however, that with time they would see the wisdom of joining with the Imperium.\n\n------------------------------------------------------------------------------\n\nMagnus the Red, the cyclopean leader of his Thousand Sons, stood on the bridge of his battle barge, the ships arranged in a wary battle formation. Over the communication screen, the four primarchs discussed the best path to take.\n\n They're Xenos , growled Leman Russ of the Space Wolves, his eyes alight with a desire to close for the kill We should strike before the treacherous bastards have a chance to launch an assault on us. \n Scans as yet indicate no hostile actions, though shields are raised. Firing solutions have been plotted, weapon batteries are charged. Intoned Perturabo of the Iron Warriors, his voice reserved and stoic.\n\n A transmission is incoming... it appears to be a peaceful hail. quoth Corax of the Raven Guard Patching it through now... \n\nThe four listened to the transmission, At length, it was decided to respond peacefully, at least for the moment... though Russ' acceptance was mistrustful at best, and he ordered his ships ready for immediate assault should anything go awry. It was Magnus who spoke in response. He did not wish to provoke an unnecessary fight, but the mission of Mankind to claim new space would not be stymied.\n\n Greetings Xenos species. I am Magnus the Red of the Imperium of Man, and representative of the Emperor. What is your purpose in this region of space? " }, { "author": "Lord_Asmodeus", "message": "The Great High was excited to find that the Gue'la were taking a peaceable approach, though he knew of their readied weapons, he sighed and knew it was to be expected. Only once before had the Tau met the Gue'la, and it had resulted in bloodshed, for the Gue'la had been highly xenophobic. That was centuries ago and the exact parameters surrounding the contact were uncertain, but in the end it did not matter. Greetings Great Magnus, I am Sao'li'ais of the Air Caste, I am the Great High of this explorator fleet, Kor'lis, we have come in an expedition of exploration and peace, to advance the Greater Good for all. This is the Deep Lord of the Water Caste, the highest diplomat in the fleet, and this is the Master Pyre, of our Fire Warrior detachment, the leader of our honorable Warriors on the fleet. he said gesturing to the Deep Lord and the Master Pyre respectively. What is your quest in this region of space Honorable Magnus? Sao spoke as regally as he could, hoping that there could be a peaceable end to this engagement." }, { "author": "WhiteKnight777", "message": "Magnus looked through his single cyclopean eye at the blue-skinned creature on the communication screen, pondering his words for a moment. He wondered at the obviously advanced technology displayed by these creatures -no doubt the Adeptus would enjoy getting their hands on some of that, given half the chance. After a moment's though, he decided it was best to continue to attempt peace... better to let the non-hostile Xenos species alone, at least for the moment. There were too many unknowns, the Imperium still fledgling, and there were likely to be many species who could not be so reasonably bargained with.\n\n[ I am the Primarch of the Thousands Sons Legion of the Adeptus Astartes, the elite warriors of the Imperium of Mankind. Our purpose here is to expand the dominion of Mankind, bring new worlds into our fold, and reunite the lost colonies of our species. " }, { "author": "Nerd-o-rama", "message": "At about the same time, but far, far away in the Argentus system, a different Empire is celebrating their latest accomplishment. In the rings above the fifth planet of that system, a spidery web of shipyards and space stations cradles an enormous, dagger-like ship: the recently-finished Imperial II -class Star Destroyer Avatar , along with skeletal frames of half a dozen more of the kilometer-and-a-half long ships.\n\nCasting a shadow over a large portion of this impressive array is a much larger ship, dark grey in color and resembling nothing more than cityscape set atop an enormous arrowhead, smaller vessels floating about it like scavengers around a blue whale. This is the Answerer , flagship of the new Imperial Navy, and the place from which Emperor Jeroff Carsus is addressing his soldiers as he commissions the new destroyer below.\n\n \"Citizens, today we celebrate your contribution to our great society by officially commissioning the Avatar , the product of your hard work and Imperial Will. It was thirty standard years ago that the Space-Time Event brought us to this strange new galaxy; many of you were not even born then, but you still know our roots. We are descended from the great galaxy-spanning Empire of Palpatine the Great, brought by chance or fate to this galaxy as a beacon of order and might, in accordance with the First Emperor's vision. We began as soldiers, a fleet lost in space and time. Today, we have established dominion and civilization over five systems, pacifying and educating the primitive natives of this galaxy so that they may share in our New Order. And today, we celebrate another tool in our quest to enlighten all worlds with the wisdom of Palpatine: this vessel, the Avatar . With it, the Tenth Imperial Fleet is completed, ensuring our continued expansion and security. Be proud, citizens, for your contribution to galactic order and well-being. Be proud, soldiers, that you are the successors to the greatest civilization in the universe. Be proud, people of the Empire!\" \n\n***\n\nA few hours later, after a brief formal commissioning ceremony and a reception in which the Answerer 's bridge crew was obliged to partake, the Imperial flagship flies through Hyperspace on it's return journey to the capital on New Imperial Center. Emperor Carsus, a surprisingly fit man in his early 70's, sits comfortably in the ostentatious crimson-draped throne room, flanked by a pair of naval troopers in matching uniforms while discussing policy with his right hand, Lee Oemani. The thin, urbane Oemani, twenty-five years Carsus's junior, also wears black, although of a significantly more formal and showy cut than his Emperor. Lee Oemani, or Darth Noctus as he had renamed himself, had once been an Emperor's Hand: a spy trained in the Dark Side of the Force. Noctus's force abilities have proved invaluable to the new Emperor in this new galaxy, and as the last of the Dark Jedi tradition after the bizarre time-warp that brought the Galactic Empire here, has proclaimed himself Dark Lord of the Sith. Emperor Carsus holds a dim view of cults and spirituality such as the Sith, but recognizes Noctus's value to the Empire, and holds him in a position of Imperial Knight, much the same as his predecessor had held the treacherous Jedi Darth Vader.\n\n \"...And that concludes the report on the Dramatic Exposition, your majesty. A fine cultural event, all-in-all,\" Oemani finishes.\n\n \"Good, good,\" agrees the Emperor. \"Now, what is the status of the latest reconnaissance mission?\" \n \"I Squadron should be arriving at their first destination in a matter of hours, my lord. Probes indicate a high probability of habitable worlds, and a moderate probability of sapient life.\" \n \"Yes...and which of your apprentices did you send along?\" \n \"I did not say I sent along any attachés, my lord.\" \n \"I am aware, Oemani, but just because you can use the Force, it doesn't make you any less predictable.\" \nDarth Noctus smiled in genuine amusement at that. \"Yiru and Krayt, your majesty. A balance of scientific inquiry and military knowledge, as per your policy.\" \n \"Fine choices, Darth Noctus. Have me alerted as soon as a report comes back.\" \n\n***\n\nLight-years away, a pair of Imperial Star Destroyers and their accompanying ships, each bearing a team of scientists and explorers as well as a curious Dark Jedi, appear above a previously unknown (to the Empire) world, where they find...\n\n((Anyone who wants to do first contact with the Empire can jump in here, with a populated planet or just a group of ships. I decided not to crash the 40k party in the interest of variety. If no one feels like it, though, I guess I can just claim another planet. Heh.))\n\n***\n\n(Notes: Argentus V is a ringed, aquatic world similar to a temperate Neptune, in a system very close to the capital of New Imperial Center. Its asteroid ring is the location of the Galactic Empire's main shipyards.)" }, { "author": "Lord_Asmodeus", "message": "Above the Tau Rimworld Tu'an, a couple of new stars twinkle into existance\n-------------\n\nOn a not-too-far-away Hero class starship, the Great High of the worlds stand-in fleet, Kia'chi, along with his companion the Kroot Shaper, Grallk, stand at the ready, already having received news of the approaching ships. As they drew nearer Kia'chi gave a nod to his crew. and communications opened. Greetings unknown vessel, this is Kia'chi of the Tau Defense Fleet, Keor'lar, what is the nature of your journey here? With that Kia'chi awaited a response from the unknown and, he thought oddly shaped, vessels." }, { "author": "Executor", "message": " \"I am glad we could come to an agreement on this, Lord Sanguinus. Will your Emperor be coming to negotiate with us here or will you upload the Emperor's coordinates to our astrogation facilities?\" \n\nWilliam said, smiling in pleasure that the first encountered race outside the Isieles had not only been humanoid, but friendly. He nodded again to one of his officers to stand down the gunnery crews. In the vast gulf of space, the multi-kilometre vessels drifted closer, the utilitarian design of the Bruschanians contrasting with the baroque monsters of the Imperium.\n\n---------\n\n \"Urgh, patrol duty,\" \n\nComplained Captain John 'Jackie' Fisher, a man of maybe 30, and captain of the HMS Exeter , an Agincourt class battleship. His lonely vessel glided along, silhouetted by a enormous red and pink nebula, a single island of life in a vast dead void. The battleship was assigned a patrol along the outer limits of Bruschanian space. Whatever for, Jackie could not guess. The space of the Isieles sector was totally dominated by the Royal Navy, they hadn't a single challenge since the Trans-Planetary War of 1852. True, the first expedition outside their space was going on. But that was lightyears beyond the Isieles system. What threat did the Bruschanians really have in their own dominion?\n\n \"Ummm, sir, sensors have picked up a ship. Several actually. One long and thin, the others rather triangular, like daggers,\" an officer reported from his console on the side of the main bridge. Curious, Jackie stood up and ordered it enlarged on the main view screen. Just as the man had reported, several ships, all dwarfed by the Exeter at around a kilometre in size, each. One was long and thin, with a prow-mounted cannon of some sort, the others were triangular and dagger-shaped, with the primary weapons mounted in barbettes along the sides of the superstructure. Most curious.\n\n \"Helm, begin a cautious approach of the ships. Navigate so that we're in optimal postion for raking fire into their stern if they turn out to be hostile. Let's see what's out there,\" " }, { "author": "Lord_Asmodeus", "message": "Not 5 seconds after the message had been sent than another member of the bridge crew spoke up Great High, there's something you should see What, are they charging weapons? Kia'chi questioned, and beside him Grallk spoke up, his avian voice clicking and hissing, much in the manor a human might perceive a parrots speech I believe he refers to the other group of ships that have just shown up. said Grallk in his scratch birds voice Other ships? curious, send them the same message we sent the others, hopefully this will be sorted out quickly replied Kia'chi in a sonorous tone, then almost as an afterthought if this goes wrong, things could get ugly, call in some support, a few more Hero's, Explorers and Defenders. the crew officer nodded and turned back to his work, as Kia'chi hoped that this wouldn't turn bloody." }, { "author": "WhiteKnight777", "message": "Sanguinius breathed a sigh of relief. It looked as though battle was not to be joined, at least not at the present. It was well. Though he was born and bred for bloodshed, he would prefer to spend his rage on mankind's true enemies. His father had always taught him that conflict between humanity, even when necessary, as had been his campaign to reunite the warring factions of Terra. It was better to bring the humans into the fold by diplomacy than force, both in terms of the Imperium's ultimate goals and purpose and in terms of the immediately practical.\n\n The Emperor's flotilla is on its way to meet with us here at this very moment. He will arrive shortly. It is good to me, as well, that we can begin to bridge the gap between our sundered peoples in an amicable fashion. \n\n-----------------------------------------------------------------------------\n\nIt was several hours later that the Emperor's ship dropped out of the Warp, the massive, baroque Terra Supremus looming like a vast castle transplanted into space. After a short burst of communications between the Imperium ships, the Emperor himself sent a message to William's vessel.\n\n Hail, Lord William. I am the Emperor of Mankind and lord of Holy Terra. It lifts my heart to see other members of humanity have survived among the stars and begun also the mission of establishing our species as a presence on the galactic scale. It gives me hope for our future. I hereby invite you aboard my vessel to discuss terms of peace and alliance between our realms. \n\nEven as the Emperor spoke, His mind was already planning. Yes, if his suspicions were correct, and judging by the amount of the material these\nBruschanians possessed, their domains were too vast to be pressured into submission. Better to form an alliance with them. In time, they would come under the benevolent rule of the Imperium. And time was something the Emperor had plenty of." }, { "author": "Lord_Asmodeus", "message": "Sao pondered the large mans words, and responded, again attempting as a regal a bearing as he could. We would have your leader meet with the Council of Castes, our leaders, so that we might further discuss future plans that would benefit us all, for the Greater Good of all. He hoped that he the warrior's words were not meant as a threat, and attempted to spark some mutual faith that they could work with." }, { "author": "Executor", "message": "At the Emperor's behest, William soon found himself in a tiny shuttle bridging the gulf of space between his flagship and the Emperor's. He was enthralled by the detail of the design of the enormous baroque ship, all the tiny carvings of angels and gargoyles and fighting men. A huge hanger bay door opened, admitting the Royal shuttle into the monstrous ship. The Bruschanians within couldn't help but feel a small sense of forboding as the doors closed behind them.\n\n------------\n\nSeveral minutes later, the doors of the enormous crystal dome that served as the Terra Supremus ' bridge opened and a double line of ten Redcoats entered at a brisk march, gauss rifles shouldered. These were the elite, the Royal Guard Grenadiers, who formed the personal guard of the Windoverians. Their tunics were crisply ironed, and red as blood, and their facings gold. Pith helmets gleamed upon their heads, covered with white cloth. Though they looked ornamental, the helmets of Redcoats actually could stop a bullet and had an advanced computer system, which fed information to the Redcoat through an earphone. The Grendadiers formed a double-ranked formation in front of the Emperor's throne as King William entered the door. He put his guards at ease, and they stood with rifles at their sides, relaxed yet ready to move on a moment's threat. William himself looked regal in his red dress tunic, and not paticularly imposed by the golden-armoured figure before him.\n\n \"Glad to meet you in person Emperor. May I presume you wish for an alliance? And perhaps trade between our nations?\" " }, { "author": "The_Snark", "message": "On the very outskirts of the system, blue lines in space form. The largest is over four kilometers long, the smallest an eighth of that size. They linger for a second before abruptly widening upwards into flat patterns in space. Most remain square or even rectangular, but the largest stretches up and up until it forms a blue grid twenty kilometers from top to bottom.\n\nWith the occasional flash of light, the grids move steadily backwards, revealing stationary ships. The effect makes it look as if the ships are not moving at all, but merely allowing something else to move it by moving doors around it. As each grid clears the end of its ship, it halts, then snaps back to a one-dimensional line and fades away, leaving the Third Exploratory Fleet—or this part of it—hanging in space.\n\nCommander Marai Takeyn had only a few seconds to contemplate the vista spread out before her with all her considerable senses before she had to return to her duties. It was a pity. The view was of that stark variety found only in space, the sun shining harshly across millions of miles and glaring of the planets and solar bodies, too. The rest of the crew had even less time to appreciate it, and they couldn't fully grasp the scope and distance of it, either.\n\nIt was a shame, she thought. But such was life.\n\nIn just a few seconds, she has transmitted the necessary orders throughout the ship. The scout flights launch first and begin circling out in a wide pattern, using passive sensing only—they didn't want to seem overly aggressive. A few of the other craft launched afterwards, forming an escort position around the capital ships along with her complement of middle-sized frigates.\n\nIt was not the most imposing of fleets. She'd left the bulk of her firepower in deep space. Her own mothership was of an imposing size, but lacked the firepower to match, and while the cruiser and pair of destroyers that flanked her were powerful, it was not a force that could stage a planetary invasion of any serious sort. The frigates and strike craft escorting them were few enough that they were clearly just that—an escort. She had more fightercraft in the launch bays, but overall it was little more than a third of her force. Enough, she judged, to fight a retreating action, or to hold off long enough for the rest of the fleet to arrive. Still, it was risky. She knew Brand Gabel, one of the other Unbound, wouldn't approve. She didn't know about Evelyn—the other woman was more cautious. But she'd chosen to send Marai, which was perhaps a vote of confidence in her view.\n\nIt didn't really matter. This wasn't an attack force. This was a diplomatic mission, not an invasion, and if she had been ordered to take a full fleet she would have refused. Signals had been detected from this planet, signals that could only indicate the presence of intelligent, and advanced, life. It wasn't the only source they had detected since arriving, but it was the closest, and after a month, they were finally making contact. Marai had no intention of bringing a full-scale battle fleet to the first contact. She would have come alone, were it not for the half a million passengers in stasis aboard her ship.\n\nShe ordered an active scan of the planet that looked to be the source of most of the signal traffic, to announce their presence, and sat back to wait. They would have noticed her presence by now, and would be busy concocting a response. What that response would be would give her a good idea of how to address them... or whether they should prepare to leave the system." }, { "author": "WhiteKnight777", "message": "The Emperor rose from his throne on the bridge as William entered, towering high above even the Windoverian. He stepped down from his throne, nodding respectfully to the monarch. His armor was pure, burnished gold and His eyes seemed to glow with an inner fire. He released, just slightly the holds he normally maintained about his psychic strength, and a nigh-visible sense of power and presence radiated out from his form as he approached the Bruschanian monarch. Flanking the approach to the throne was a double file of the Emperor's own Custodian Guard, the proto-astartes, vastly strong and armored in elaborately constructed ceramite, holding spears capable of discharging blasts of deadly energy. They wore conical helmets that masked their faces, giving them a grim, imposing visage. The Emperor nodded once more at William's comment, and began to speak\n\n Indeed, that is my purpose. It seems to me beneficial that our people should form an alliance and commence trade between our planets. We have much to offer - farm goods, staples and suchlike as well as numerous advanced technology. The Techmagos of Mars, in particular would, I'm sure, be delighted to examine some of the devices you've developed in your isolation.\n\nI also think it wise that we form an alliance. We, after all, are both human, and it benefits us to agreed to help defend one another, given that there are so many Xenos species in the galaxy. We shall find no greater allies than those among our own species, whose natures, motivations, and cultures we understand best, being, after all, derived from the same stock. I will not lie to you: My entire purpose in coming to the stars is to exalt humanity. I know, more than any other the potential our race holds. If we have the strength of will and the strength of arm to claim it, it is our people's destiny to one day rule the stars as masters of the very fabric of creation. \n\nComing from other lips, these words might have sounded trite or overdone. However, when the Emperor spoke them, it was as if one could see them coming to pass. Instinctively one knew that the being before them was human, and yet something more... He was the sum of humanity's best, the avatar of mankind's unlimited potential.\n\n---------------------------------------------------------------------------\n\nAstropaths in the Sol system had detected a large number of minds moving towards the cradle of Man, and thus it was when the Hiigarans entered they found themselves greeted not only by the Imperial Fists' flagship, but by an entire fleet group that had been hastily reversed out of the Warp, moving to the Sol system to cover against attack. It was Rogal Dorn himself who sent out the message to the newcomer fleet.\n\n Attention unidentified fleet: This is Rogal Dorn, Primarch of the Ultramarines chapter of the Adeptus Astartes, representing the Emperor of Terra. State your business in this system. \n\nSo far the fleet was non-hostile, but Dorn's voice was terse and clipped, and he was ready should the enemy prove hostile. Unknown forces appearing so close to Terra put the Imperium forces on high alert.\n\n---------------------------------------------------------------------------\n\nMagnus conferred with his brother Primarchs briefly before giving response to the Tau's message. Russ was still in favor of opening hostilities... he brandished his axe fiercely as he proudly proclaimed his Space Wolves would have the head of the enemy leader to bear back to the Emperor before the enemy fleet knew what had happened, but in the end cooler heads prevailed. Thus went Magnus' response.\n\n We will relay your proposal to the Emperor, and we will transmit to you his response as soon as He gives it. I cannot speak for His will, but for now let us be at peace. " }, { "author": "Nerd-o-rama", "message": " Orbit above Tu'an \n\n\"Captain, starship sighted in orbit around the planet. They're hailing us.\"\n\n \"Hmph.\" The captain of the Imperial Star Destroyer Vengeance , a heavyset man with the type of mustache ancient Terrans might have associated with a police officer scrutinized the communication's officer's duty station over his shoulder. \"Real-life starships. I was starting to think this backwards bloody galaxy might be empty of everything but savages. Send identification back and show that we're on an exploratory mission for the Galactic Empire.\" \n\n\"Captain,\" a sensor officer said from across the bridge, \"Another ship has appeared. They're moving into flanking position behind the squadron.\"\n\n \"It is an ambush,\" interjected a large, robed man from beside the captain's usual duty station above the rest of the bridge. Krayt is a Sith in training, large, athletic, and skilled with the lightsaber and telekinesis. He is also notoriously stubborn, refusing to answer to any name but Krayt, an obvious nickname. This is even after Darth Noctus explained that there had already been a Darth Krayt, and he would need a suitable moniker if he aspired to lordship. Krayt can, apparently, care less.\n\n \"We must counterstrike immediately.\" \n \"Don't be daft,\" responded the captain. How would these people even know who we are. Nonetheless, form up in attack position on the interloper. They could be pirates.\" \n\"Sir, the interloper is a twelve kilometer-long battleship.\"\n \"Oh. Well, have the Venator form up in attack position, and we'll keep an eye on the polite cruiser. And calculate a jump to lightspeed for the fleet just in case.\" \n\n***\n\nThe Tau vessel receives a formal message identifying the ships as Imperial Star Destroyers Venator and Vengeance and escorts, on an exploratory mission on behalf of His Imperial Majesty Jeroff Carsus and the Galactic Empire. Seconds afterward, they receive a query about the identity of the battleship.\n\nThe Exeter , on the other hand, simply gets a query about their identity, and a warning to cease hostile maneuvers as one of the dagger-like ships swings its bow to follow their movement, two dozen smaller ships moving into a defensive array around the pair of destroyers." }, { "author": "Lord_Asmodeus", "message": "As the Great High Kia'chi hears the message given and ponders it over, he then contacts both ships with a message Perhaps we should all meet in person, so as to better facilitate communications. \n\n\n-----------------\n\n\nMeanwhile, another Great High also processes a message given and responds as thus. Indeed, we shall contact the Council of Castes as well as the Race Lords, heads of all the other races that compromise the Tau Empire, we hope there will be much good will between us, for the Greater Good. and with this he ended the transmission and gave a sigh as he went about the task of contacting all the various Lords of the many races that made of the Tau Empire." }, { "author": "The_Snark", "message": "The sensor pings revealed a curious anomaly only moments before the communication arrives, but moments were all the commander needed. The ships were curiously close by. Given that the inhabited planets were not all on this side of the system, that seemed... curious, to say the least. It was as though they had been expected. Perhaps they could detect hyperspace signatures from a greater distance than Hiigaran sensors could—if not, they should only have had a minute of warning.\n\nThe size of the ships was impressive as well, with several cruisers of battlecruiser size and up. Easily the equal of a Hiigaran defense fleet, she judged, although it was too soon to tell without seeing them in action. These were a folk used to defending themselves, she could tell—or she hoped; it was possible they were conquerors, instead. She would have preferred that her own people not need such fleets, but each time they had dismantled them in hopes of peace, disaster had struck.\n\nThe style catches her eye, and she scans the craft with curiousity as they hail her. It was... peculiar, not at all like the simple, functional lines of Hiigaran ships. They were complex—not quite ornate, though, for the metal protrusions were anything but decorative. They looked almost as if they could have been made from some vast graveyard of dead ships, such as the Karos nebula.\n\nShe found it disquieting, but dismissed it. It wasn't her place to judge the aesthetics of others, and they had a certain angular majesty. She sent her message; in contrast to the Primarch's, it was calm and peaceful, with no military overtones. \"Primarch, we greet you in the name of Hiigara. We come to greet new life.\" She let that sit for a second, then went on, \"We mean no harm to your worlds. I am Commander Marai Takeyn, authorized to speak—but more importantly, to see and hear—for the kiith of Hiigara.\" This was the first time she—or anyone on the expedition—had ever contacted another civilization for the first time, and she hoped she would not made some mistake peculiar to the other's culture. She'd given her rank, but left out the mention of the Third Expeditionary Fleet; they weren't here to compare military strengths. That was, she thought wryly and a little sadly, for later." }, { "author": "PlasticSoldier", "message": " ALL_SYSTEMS=1 Sounded a voice over the network, it was heard by all and obeyed by all for it was Their Commander.\n I trust you all know, the purpose of this. continued the voice as the immense generators of the 'Dwarf Star' warmed up.\n You will find that you have already been split into battlegroups, Indeed, every ship knew if & what its fleet was. The fleets were 5 groups of 100 fully loaded \"Packrats\" & 15 \"Statics\". The rest of the ships were left to guard the \"White Dwarf\" & the STALB's stayed behind to do their job as transports. Each fleet has also been assigned to a star which is believed to have plentiful resources. So WARP_DRIVE=1 . Immediately the fleets disappeared and rushed to their assigned stars.\n\n-----------------------------------------\n\nA few minutes later Fleet #2 had arrived at what was believed to be a\nmetal-rich system, & found it teeming with wierd spheres of light.\nThe leader of the fleet looked at them confusedly for 10 seconds, before saying.\n\n\" This is the Warship Number 326 . May I ask who you are and indeed what you are? \"\n\n\n(So what are the Plainid Solar Systems like?)" }, { "author": "nothingclever", "message": "After scanning the approaching vessels in an attempt to assess their capabilities the large white glowing ships came together forming a massive evenly spaced vertical screen in front of them. Each ship was identical in design except for one in the center which was five times larger than the rest. This ship moved forward slightly from the others and addressed the newcomers:\n\n We are called plainids. We are a civilized, peaceful, and technologically advanced race as you can see. Our forms are made entirely of energy. We seek trade and alliance with anyone willing to abide by our terms.\n\nWhat are you beings and what shall I address you as so we may continue this conversation in a more polite manner? Please also state your purpose for being here as well since you are now in Plainid territory. You may call me Urth, I am the commander of this fleet. \n\n(There are roughly 100 Plainid Defenders and 1 Plainid Elite Defender here.\nThe Plainid solar system(s) is rich in metals/minerals and few organics since we don't need them. All planets are conditioned to sustain life with a breathable atmosphere. They are pretty much all very barren with little animal life since the Plainids have killed most unnecessary life. Picture large parts being moonlike.)" }, { "author": "Jael_Darkwood", "message": "Mallory and the others sat around a fictional table, inside a fictional room. Mallory finished his orders, smiling at the others around the table. Gravely, they all stood, bowed in respect, then left. Orders had been given. Obedience would be absolute.\n\nIn the home system, gravitational generators gear up in 6 massive cubes. In flashes of light, they dissapear.\n\ncurrent fleet design :\neach fleet : (500,000 spent)\n1 500Km Cube (noncombattant)\n16 10Km Cones\n36 500M Spheres\n16,000 Diamonds\n\nAssignments : 2 fleets sent out to recon, expanding their capacity by stopovers in known rich dead systems along the way\n\n4 fleets sent out to dedicated harvesting, they will convert entire systems to raw materials, using gravitational manipulation to send the entire systems zipping through space towards the home system, as well as maxing out their own fleets.\n\nOrders upon seeing other species : act to preserve each fleet, so only attack when guaranteed superiority.\n\nMallory will directly respond to any alliance interest.\n\nThe fleets jump into the extreme edges of two unknown systems. Their gravitational footprint will quickly alert anyone there of their presence. Upon arrival, the 500KM ships will disgorge their fleets, arrayed within their jump field for easy retreat, but quickly able to expand in all 3 dimensions into their combat alignment. 8 Scout swarms of 1000 diamonds will travel at angles, broadcasting their images of the systems while slowly moving inwards. All scouts will focus on their engines, enhancing their speeds, but not (for now) displaying their ridiculous maneuverability." }, { "author": "ArlEammon", "message": "Over one hundred of the small space ships from the Suns Under Naga Rom enter in Algophan space, the uneasy, but armed ships busily search for colony worthy worlds to inhabit, not knowing that the Algophan computers are sentient life. If the Algophans don't attempt to communicate with S.U.N, then they will find their new visitors planet bound.\n\nThe Ships carry with them 25,000 inhabitants. A tiny, insignificant force unable to conquer a world, but easily able to escape an attack, if it weren't for the terrible faster than light travel limitations. The ships were lead by Captain Julian Suthers. Julian Suthers appeared to be in his early 40's. Although he did appear young, he was in fact born only 20 years after the Century War. A man over one hundred, one hundred was the new fourty. Sutherland attempted to make contact with whomever inhabited the planets a short distance away. \"This is Captain Sutherland of the USS Memory. Please respond.\"" }, { "author": "Jael_Darkwood", "message": "--Algophan Space--\n\nBlinking into the system, the Samantha Carter fleet busily starts exploring, only to stop early. Not only is there intense in-system digital communication, there is also a small alien force just entering the system at low warp.\n\nMallory considers. Judges. Instructs.\n\nThe main fleet remains at a distance, all but 8 diamonds are brought back into formation. 8 of the small craft zip at maximum acceleration, each heading for unnocupied space, 4 heading in-system, 4 heading for the small space force on roughly the opposite side of the system.\n\nAs they approach, they will sporadically decelerate, until they are drifting along at a maneagable 100 Meters/Second. Meanwhile, the main fleet reconfigures itself to bring all 16 cones in line with the system. Feeder power is brought online, and weapon charging begins. Shields in the fleet go up, and energy damper systems are pushed to max as the diamond swarms move into defensive positions around the central core of capital ships." }, { "author": "Executor", "message": "The Exeter 's twenty-one monstrous coilguns, in seven triple turrets, turned to broadside towards the Star Destroyer squadron. On board each 1km ship, the tactical officers had never seen anything like it. They were now practically staring down the barrel of a coilgun with a 25-foot bore. The secondary all-purporse turbolasers, mounted in broadside casemates, trained on the Imperial ships. Within the enormous gunhouses for each gun, huge breeches were opened by gunners operating heavy machinery, who then used a mechanical arm to push a huge shell into the barrel. The breech was then closed and sealed off.\n\n \"Sir, all gun crews report ready to broadside\" \n\nreported one of the Exeter 's officers. Jackie smiled at the news and decided to respond to the Imperial hailings. Soon his body appeared as a flickering blue projection over the Holonet that Imperial used for communications. Even through the hologram they could see the differences in Bruschanian uniform, the cord and facings and epaulettes, and most of all the magnificent red tunic that was most different than the simple grey tunic of the Imperial officers.\n\n \"This is Captain John Fisher of the His Majesty's Ship Exeter . You are on the borders of the Bruschanian Dominions. Where are you from? What are you doing here? \n\n--------------\n\n \"Same species, my lord Emperor? Surely the natural scientific conclusion we Bruschanians have reached is that we evolved from the primates of our planet of Bruschania. I cannot say the same for your people, but we know where we come from,\" \n\nWilliam said, puzzled at the Emperor's words of same species. Surely he could not mean that two people, who greatly resembled each other but for the Imperials great size and bulk, came from the same place. Perhaps convergent evolution, but there was no way they were the same.\n\n \"Though, there are some anomalies in our species. My family, for example, The House of Windover. We live to be thousands of years old. The eldest of us, Old George Windover, is over 1,127. I have lived for 120 years, and have governed since I was 14. We are greatly stronger than the average Bruschanian. I, personally, could probably lift one of your personal guards here right up over my head. And some of us have psionic abilities. Where these come from, I cannot say,\" \n\nAs the King was saying this, one of his Grenadiers began to sweat, sweat profusely. He began to move nervously, chewing on his tongue. Inside his mind, unaware he was in the presence of pyschics like The Emperor, he was having a struggle. All Royal Guard Grenadiers were sworn to loyalty to the House of Windover, but this paticular Grenadier had dug too deep. He had discovered the selective breeding conspiracy of The Keepers, that secret society responsible for the superhuman abilities of the House of Windover. The Keepers had sworn the unfortunate Guard to secrecy, but now he was fraught with internal turmoil between loyalty to his King and the oath to secrecy. Little did he know of the pyschic presence of the gleaming God in front of him." }, { "author": "WhiteKnight777", "message": "The Emperor smiled slightly at the King of Bruschania. At the same time, he felt the nervous fear emanating from the one particular grenadier. Every wary of possible treachery, the Emperor's mind began to press, irresistably, against the grenadier's, slowly working into him and searching for the source of his reaction. Even as he did so, however, the Emperor continued to speak, his voice a deep bass.\n\n Ah. That is a perfectly logical conclusion, and correct, in that our species did evolve from apes... however, those apes were native to the planet Terra. it is possible that your colonists reproduced native species on Bruschania if the climate was right for them. Genetic blueprints for native earth species were supplied to mankind's original colony ships. You see, tens of thousands of years ago, mankind achieved what might be termed a technological singularity. They built vast colony ships and seeded the galaxy with our species. However, difficulties with faster-than-light travel and communications, as well as internal strife caused by the use of self-aware artificial intelligence shattered mankind. Colonies were lost and left to whatever standard of technology they could maintain. In the intervening millenia, most forgot entirely about Terra.\n\nNow, however, I have come to the stars with my soldiers to bring our people together once more. The reason for the physical difference are simple. One, thousands of years of adaptation and divergent gene-stock. Two, and more importantly, the men you see around me have been genetcially engineered by myself. My Astartes are warriors supreme, the elite of the elite, created to help Me in My mission to reclaim the stars for mankind. The vast majority of my people, however, are normal humans who much resemble you Bruschanians \n\nHe smiled briefly as he gestured to himself.\n\n As for Me... I am something else. You might say I am a vision of mankind's potential I am very, very old, and I have watched mankind progress... for a long while I thought it better to let our species mature on its own... but of late Terra itself was nearly destroyed by internal conflict, and now I have realized that I must take a more active role in humanity's ascendancy... \n\n---------------------------------------------------------------------------\n\n\nDorn nodded as a tech-adept handed him a data-slate. Preliminary readings were hard to get, but basic designs and technological features, as well as life-signatures, matched Terran standards. Dorn gave a thin smile and nodded his thanks to the mechanically-augmented adept.\n\n I greet you, then Commander Marai Takeyn, and welcome you to the Sol system. The Emperor is away making contact with another group of Terra's lost children, but rest assured he will be most eager to meet with you and your leaders once he hears of this. We come in peace to all children of mankind, and we offer you a hand of peace and brotherhood as we strive to unite humanity across the universe. " }, { "author": "The_Snark", "message": " \"Thank you for your welcome,\" Marai replied. A flicker of relief stole through her that they weren't hostile, and at least believed themselves to be benevolent.\n\nShe caught that last thought and examined it. No, that wasn't right. Everyone believed themselves to be good, she thought. Even conquerors such as the Vaygr had been, or the Taiidan emperor before he went mad. She'd had a long time to think this over, but she had never been able to see how one could consider oneself evil without going mad. Most likely it was why the Taiidan had gone mad.\n\nPhilosophy, regretfully, would have to wait until later. She stores that line of thought away and continues, less than a second having elapsed. \"Unity is always to be striven for, Primarch Rogal Dorn. I applaud you and your Emperor for seeking it.\" She used the same formal means of address he did. An Emperor— what an unfortunate title, she thought. It couldn't help but bring back tales of Riesstiu the Butcher for any Hiigaran. But it wasn't a fair connection to make, and so she ignored it. \"I note that you speak of mankind and its children, Primarch. Have you never encountered civilizations that are not human?\" " }, { "author": "Nerd-o-rama", "message": "\"Look at the size of that thing,\" a gunnery sergeant says from far off down in the Star Destroyer's turrets.\n\nMeanwhile, the Vengeance 's captain, standing stiffly in the neat olive-drab uniform of an Imperial Navy officer, responds in kind over the HoloNet.\n\n \"Captain Iban Fourre of His Imperial Majesty's Star Destroyer Vengeance ,\" he says, with every ounce of bearing and haughtiness he possesses despite the alarming scanner readouts of the enemy's weapons, a voice that claimed unquestionably the moral high-ground. \"We have just recently arrived in-system on a mission of exploration. Do you lay claim to this star system?\" " }, { "author": "ArlEammon", "message": " \n Originally Posted by Jael_Darkwood \n --Algophan Space--\n\nBlinking into the system, the Samantha Carter fleet busily starts exploring, only to stop early. Not only is there intense in-system digital communication, there is also a small alien force just entering the system at low warp.\n\nMallory considers. Judges. Instructs.\n\nThe main fleet remains at a distance, all but 8 diamonds are brought back into formation. 8 of the small craft zip at maximum acceleration, each heading for unnocupied space, 4 heading in-system, 4 heading for the small space force on roughly the opposite side of the system.\n\nAs they approach, they will sporadically decelerate, until they are drifting along at a maneagable 100 Meters/Second. Meanwhile, the main fleet reconfigures itself to bring all 16 cones in line with the system. Feeder power is brought online, and weapon charging begins. Shields in the fleet go up, and energy damper systems are pushed to max as the diamond swarms move into defensive positions around the central core of capital ships. \n \n\n\"Foreign vessel, come in. Why have you assumed your posture around our ships? Foreign vessel, this is Commander Sutherland of the USS Memory. Come in please. Why have you assumed your posture around our vessels? We come with the desire to establish relations with new cultures.\"\n\"" }, { "author": "Jael_Darkwood", "message": " Replicators \n\nThree of the ships stop all forward motion in a burst of engine thrust. The fourth alters course, gradually arcing towards the ship broadcasting the message.\n\nAn woman's voice speaks : \"We desire establish new relations with cultures. Vessel come in USS Memory please.\"\n\nThe single Diamond powers down its weapon systems and gradually corrects it's turn until it is aimed at what appears to be a airlock on the USS Memory." }, { "author": "ArlEammon", "message": " The single Diamond powers down its weapon systems and gradually corrects it's turn until it is aimed at what appears to be a airlock on the USS Memory. \n\n\"Foreign vessel, you have no permission to dock, please, establish communications with us so we may be of service to you.\"\n\nCommander Sutherland was nervous. He didn't know what to expect from the alien lifeforms. They didn't register on the bio-readings. Nor did the ship keep the weapons powered. In fact it seemed that it wanted negotiations with the Memory.\n\n\"We must speak here before this exchange goes any further. Do you understand?\"" }, { "author": "Jael_Darkwood", "message": "Women's voice : \"Service communications to establish understand. Desire exchange understand communications.\"\n\nThe voice pauses, then continues. The vessel slows to about 1m/s, still oriented on the docking bay.\n\n\"We Dock to service to exchange you we understand. Desire permission we dock.\"" }, { "author": "ArlEammon", "message": " Women's voice : \"Service communications to establish understand. Desire exchange understand communications.\"\n\nThe voice pauses, then continues. The vessel slows to about 1m/s, still oriented on the docking bay.\n\n\"We Dock to service to exchange you we understand. Desire permission we dock.\" \n\n\"Proceed.\" Sutherland just said one word. The repercussions were unknown right now. It could have been a good decision, or a bad one. Whichever, he allowed the docking procedure to take place. Hopefully it wouldn't end up with assimilated ships and a significant loss of life. Memories raced through his mind of misunderstandings she had with the four native lifeforms of Yevaun. Even the newly sentient Gorillas occasionally met with misunderstanding with the other four races." }, { "author": "Jael_Darkwood", "message": "Upon entry of the docking port, the vessel settles to the ground. For a moment, nothing happens. Then, like a woman walking from opaque waters, a single human female walks straight out of the side of the ship. \n\nFrom the neck down she is covered in what appears to be a shimmering silver full-body pantsuit. Her head is exposed to vacuum to seemingly no ill affect. She moves to the Airlock, putting her hand on the controls. Intrusion alarms begin to go off in the ship's computer systems, as several firewalls go down swiftly.\n\n\"Captain! She appears to be accessing ships logs! Scanning at an amazing rate! Wait... It.... stopped.\" She withdraws her hand. The intrusion stops.\n\n\"Hello, Captain Sutherland. We come in peace, with the desire to negotiate for mutually beneficial trade. Our species has several unique manufacturing processes. We can manufacture certain unique materials. We would also like to exchange border of influence agreements. We appologize for the assault on your computer. It is now understood to be an unnacceptable act.\"\n\nWhere she touched the panel, there are small metallic glints. Maintenance systems are reporting that the control systems have been compromised, but gradually these warnings are replaced with 'all green'\n\n \n Spoiler \n\nif the intrusion into your systems wouldn't have been successful, lemme know in a spoiler, i'll modify accordingly. in any case, in the future you will analyze how I did it and probably devise some protections :)\n\nedit : also, lemme know what sort of data i got... she was just looking for the largest supply of words to build a dictionary, so actual information gathered would have been coincidental... but it probably is to your benefit if there was enough 'armed forces' information to show that you wouldn't go down easy if the replicators decided to attack :)\n " }, { "author": "ArlEammon", "message": " \n Originally Posted by Jael_Darkwood \n Upon entry of the docking port, the vessel settles to the ground. For a moment, nothing happens. Then, like a woman walking from opaque waters, a single human female walks straight out of the side of the ship. \n\nFrom the neck down she is covered in what appears to be a shimmering silver full-body pantsuit. Her head is exposed to vacuum to seemingly no ill affect. She moves to the Airlock, putting her hand on the controls. Intrusion alarms begin to go off in the ship's computer systems, as several firewalls go down swiftly.\n\n\"Captain! She appears to be accessing ships logs! Scanning at an amazing rate! Wait... It.... stopped.\" She withdraws her hand. The intrusion stops.\n\n\"Hello, Captain Sutherland. We come in peace, with the desire to negotiate for mutually beneficial trade. Our species has several unique manufacturing processes. We can manufacture certain unique materials. We would also like to exchange border of influence agreements. We appologize for the assault on your computer. It is now understood to be an unnacceptable act.\"\n\nWhere she touched the panel, there are small metallic glints. Maintenance systems are reporting that the control systems have been compromised, but gradually these warnings are replaced with 'all green'\n\n \n Spoiler \n\nif the intrusion into your systems wouldn't have been successful, lemme know in a spoiler, i'll modify accordingly. in any case, in the future you will analyze how I did it and probably devise some protections :)\n\nedit : also, lemme know what sort of data i got... she was just looking for the largest supply of words to build a dictionary, so actual information gathered would have been coincidental... but it probably is to your benefit if there was enough 'armed forces' information to show that you wouldn't go down easy if the replicators decided to attack :)\n \n \n \n\n(It shows something very unique. These people have genuinely supernatural powers. So the Replicators would probably not try to attack)\"Eh, yes of course. Well, I'll see if I can get some information from Command Center.\"....\"Yes. As long as you aren't hostile we can move freely past eachother, according to the regulations. We are desirous of the knowledge of you. Are the planets below your property?\"" }, { "author": "Jael_Darkwood", "message": "\"No. Energy sources and information exchange detected, however. We postulate that this is a third race's system.\"\n\n\"With your permission, we will give you a general map of the border to our territory, in exchange for the same from you.\"\n\n\"We currently have a Quad of Diamond-Class Interceptors enroute to the inner system. We will share any communications as they occur.\"\n\n\"Additionally, we request direct physical proximity. The vocal exchange of information is inefficient, and time consuming. We have a more direct process.\"" }, { "author": "ArlEammon", "message": " \n Originally Posted by Jael_Darkwood \n \"No. Energy sources and information exchange detected, however. We postulate that this is a third race's system.\"\n\n\"With your permission, we will give you a general map of the border to our territory, in exchange for the same from you.\"\n\n\"We currently have a Quad of Diamond-Class Interceptors enroute to the inner system. We will share any communications as they occur.\"\n\n\"Additionally, we request direct physical proximity. The vocal exchange of information is inefficient, and time consuming. We have a more direct process.\" \n \n\n\"We could do this cybernetically, of course. I\"ve done stuff like this before. As for the maps, yes... That sounds like a good idea.\"" }, { "author": "Jael_Darkwood", "message": "Assuming that she has permission to access the ship, Samantha drone 1 accesses the data panel again, opening the door. She proceeds at a steady pace towards the command nexus of the ship.\n\n\"Our process is similar to cybernetics... We feel fairly confident that no harm will be done. With your permission, access to your medical data will guarantee the safety of the subject.\"" }, { "author": "ArlEammon", "message": " \n Originally Posted by Jael_Darkwood \n Assuming that she has permission to access the ship, Samantha drone 1 accesses the data panel again, opening the door. She proceeds at a steady pace towards the command nexus of the ship.\n\n\"Our process is similar to cybernetics... We feel fairly confident that no harm will be done. With your permission, access to your medical data will guarantee the safety of the subject.\" \n \n\n\"We'll take care of that... Just go ahead.\" Sutherland continued to be nervous. Hopefully no assimilation would be done. On the other hand, it was known hypothesis among the scientific community that there could always be a race that used their technology to turn victims into somewhat of a vampire. A drone, if one chooses to say so, in a greater collective mind.\"" }, { "author": "Lord_Asmodeus", "message": "The Great High Kia'chi responds to the Imperials inquiry, just as several more Tau ships arrive behind it, all the ships he requested, and a few more besides, forming up behind his flagship. This system and this world, Tu'an, belongs to the Tau Grallk steps forward slightly, and the Tau ships take a defensive, but distinctly non-aggressive layout around the flagship." }, { "author": "Nerd-o-rama", "message": "(Actually, the bit inquiring about the claim of this system was in a probably-private conversation with the Bruschanian captain. But hey, you still might want to tell me that.)\n\nThe Galactic Empire squadron sends a somewhat delayed reply to the Tau's communiqué, expressing that face-to-face conversation was desirable, and could be done via long-distance communication if they have transceivers that can handle holographic transmission. Otherwise, the captain's adjutant can take a shuttle over once the situation with the non-Tau ship is resolved.\n\n\"More small ships jumping in on the...what was it? Tau side captain.\"\n\nCaptain Fourre doesn't respond, waiting for a reply from the Bruschanian captain. He is ready, however, to order the jump to hyperspace should the Bruschanian ship open fire. He's slightly more confident against the smaller Tau, and they seemed less hostile in the first place. He worried about his odds of escape if both sides attacked, however." }, { "author": "Jael_Darkwood", "message": "Reaching the bridge, samantha walks up to the captain. Sowly, she extends her hand towards his forehead. Others in the room observe as the hand elongates into a liquid silver spike. Captain Sutherland feels a numbness, followed by a sensation of extreme but not uncomfortable cold. For a moment, his entire head tingles, then suddenly, he is... somewhere else.\n\nA room, with no doors, and an immense overhead space. \"A suitable border for our worlds is... this.\" With a flash, a fairly distant cluster of stars lights up. \"A detailed analysis of the materials we are capable of manufacturing...\"\n\nVarious screens appear, showing in flashes : Pure Anti-Neutronium, Neutronium, and 3 exotic alloys using dark matter.\n\n\"If you wish to exchange your information, please simply will it to appear above us. I have deliberately not explored all your memories, but I will share memories as you recall them.\"\n\n\"Please define your borders, and feel free to bring up any trade goods you believe we might find useful.\"\n \n Spoiler \n\nthats a lie :) Its more like : its just too hard to search through all the different memories quickly enough, so we need a tourguide :p I've totally downloaded your personality, and cgrats, if we need to, Captain Sutherland is Swarm Template #13 :)... but no worries, eh. we need a couple allies in this big bad sea of black, you'll be fine...\n " }, { "author": "ArlEammon", "message": " \n Originally Posted by Jael_Darkwood \n Reaching the bridge, samantha walks up to the captain. Sowly, she extends her hand towards his forehead. Others in the room observe as the hand elongates into a liquid silver spike. Captain Sutherland feels a numbness, followed by a sensation of extreme but not uncomfortable cold. For a moment, his entire head tingles, then suddenly, he is... somewhere else.\n\nA room, with no doors, and an immense overhead space. \"A suitable border for our worlds is... this.\" With a flash, a fairly distant cluster of stars lights up. \"A detailed analysis of the materials we are capable of manufacturing...\"\n\nVarious screens appear, showing in flashes : Pure Anti-Neutronium, Neutronium, and 3 exotic alloys using dark matter.\n\n\"If you wish to exchange your information, please simply will it to appear above us. I have deliberately not explored all your memories, but I will share memories as you recall them.\"\n\n\"Please define your borders, and feel free to bring up any trade goods you believe we might find useful.\"\n \n Spoiler \n\nthats a lie :) Its more like : its just too hard to search through all the different memories quickly enough, so we need a tourguide :p I've totally downloaded your personality, and cgrats, if we need to, Captain Sutherland is Swarm Template #13 :)... but no worries, eh. we need a couple allies in this big bad sea of black, you'll be fine...\n \n \n \n\n\"Well,...\" Captain Sutherland mentally stated. \"We have the ability to trade cystals with you. We have the resoures available on he planet to have the entire planet live like billionares quite easily. Our metallurgy is extremely advanced as well, though we wouldn't just give those to you straight away, of course.\"" }, { "author": "PlasticSoldier", "message": "(Plainids)\n[There are two kinds of ships in this fleet: 100 Packrats & 15 Statics]\n[Packrats are giant 250m long tank transports each one is fully loaded with] [3,000 heavy tanks. and has 1,500 gunports to allow tanks to shoot stuff.]\n[Statics are basically bus-sized Radar, AWACS, & Electronic Warfare stations]\n\nThe head of the fleet pauses for a second to think, and also to dispatch a Static back to Algophet. Then he responds.\n\n Hello Urth, we are the Algophans we're basically creatures that turned their brains into computers to avoid all the nasty side effects of being organic. If Warship 326 is too formal you can call me Coronene. We are here for resources. May I ask exactly what these terms & conditions are? \n----------------------\n(Algophan)\n\n Commander, the returning Static announced We found another race, they appear to be peacefu... He almost finished before getting cut off by the repetitive blaring of the Dwarf Star's alarms.\n Unidentified Ships Detected! . After a few seconds 40 Packrats were sent to meet the 4 ships scouting while 80 were sent towards the ships at the edge of the solar system. Either way they both announced themselves\n\"Identify yourselves and state your purpose.\"\n\nHere's a description of what this Solar System is like\n \n Spoiler \n\nSun- The sun is about twice as wide as Earth's sun and about 8 times as bright.\n\n1st planet from sun- The first planet is a mars sized tidally locked rock. It has no atmosphere and is about 900 F on the Sunward Side.\n\n2nd planet - This is Algophet it has 2 \"moons\" It's covered in supercomputers which gives it a metallic Navy appearance. It's atmosphere is 22% Oxygen, 60% Nitrogen, 4% Water Vapor, the rest is noble gases.\n -Moon One is just a normal moon that's been strip mined dozens of miles\n deep.\n -Moon Two is the \" Death Dwarf Star a giant 200km wide sphere\n that has lots of generators and factories.\n\n3rd planet - Was a mercury sized asteroid, it's been used to test weapons & train orbital bombardments.\n\n4th planet - Is a standard Jovian Planet\n " }, { "author": "WhiteKnight777", "message": "Dorn relaxed a bit. Another Terran civilization. This was good. Mankind had revived more than they had anticipated, perhaps, but this would only benefit them in the long run. A united humanity was crucial. No doubt Xenos forces would prove a threat in the times ahead, but a powerful human presence among the stars would enable the race to better expand and defend itself against such hostile forces.\n\n We have, commander. Xenos forces have been encountered before now. Some have proven hostile almost immediately, most usually those with low levels of intellect or, in the case of starfaring races, those who are least like humans in both mental and physical configuration. Others are not immediately hostile. However, experience has taught us that most are not to be trusted, and almost always harbor ulterior motives. " }, { "author": "Executor", "message": " \"Ah yes, trade and alliance would be most useful to us. We Bruschanians are currently engaged in a war of colonies with our rival, the Urheimans. They resemble Bruschanians greatly but millenia of... let us say inter-breeding with the locals have given them some more ape-ish features. Heavy set brows, long arms, short legs, an abundance of body hair. We have termed their species Near-Humans. I do not know what your policy on them would be, whether they be Human or Xeno, but we would like the aide of a flotilla of your warships in our conflict. Our expedition set out from Bruschania to discover new worlds, find new resources, and establish bases outside our home system. We would then build up a fleet and, at a crucial junction, return to the Isieles System and make a push against the Urheimans main base on the Jutland Moon. If you would attach a few battleships and cruisers to our fleet, we could make that offensive almost immediately,\" \n\nWilliam asked. He was greatly pleased with himself. The first extra-Isieles faction encountered, and they had been most benevolent. Moreover, these Emperor's men were strong and the aid of their ships would greatly shorten the conflict. The king could already see the conflict. They would come out of warp in wall of battle, turrets spitting shells already. As the line of the High Space Fleet veered off to avoid collision, their T would be crossed by a tremendous volley of naval gunfire. Ships would be torn apart, or left to bleed crewman like a wounded animals. It would be glorious, and ensure unchallenged Bruschanian space dominance, just as the action at Tralgaise had some 74 years ago. They crushed the Hugenot armada at that battle, and until some 18 years ago no Isieles interstellar nation could challenge the Royal Navy. 18 years ago, a Near-Human named Tirpmarck had come to power in Urheimat and turned a formidable land army power into an even more formidable naval power. They were now the chief rivals of the Bruschanians, and their incessant raiding of Bruschanian shipping lines had forced the two empires to war.\n\n \"I hope, with your aid, we can bring about a short, decisive end to our conflict,\" \n\n---------\n\n \"Indeed we do, Captain Fourre. This is the border of the Isieles system and part of the Dominion of Bruschania. Though it is but sparsely inhabited, this star system is within our borders. We may be interested in negotiations, if you would contact your superiors. From the look of your ships, I see there is much to be learnt, and to be gained from, by contact between our peoples \n\nJackie continued, smiling to himself. Some of his men looked up in surprise, they had supposed that the aggressive manuevres of the Imperial ships would be met with a full broadside, not diplomacy. But then, they forgot that the Imperial manuevres were simply a result of the Exeter moving into a position for advantageous enfilade fire.\n\n \"We would hope to gain allies in our own struggles against rival nations, and I'm sure you would need allies as a new power in the galaxy. What say you? " }, { "author": "Jael_Darkwood", "message": " Replicators \n\nThe defensive envelope of diamond strike craft balloons outwards towards the approaching Packrats in seeming chaos. Hints of order, however, lead you to believe that this is in actuality an extremely complex but completely controlled maneuver. the Spheres align in front of the cones in a hexagonal lattice, and the cones carefully place themselves for maximum benefit behind the spheres. The cone ships are radiating energy in several bands, tightly grouped gravitic distortions and an energy signature strangely similar to a warp field. The spheres and the Carrier ship are collectively radiating a shield powerful enough that it distorts the stars visible past them.\n\nA light screen of diamonds extends far in front of the fleet, grouped tightly enough to prevent any meaningful group of ships from passing through without impacts. They have their weapons charged, but drift slowly in space, holding themselves in position.\n\nMeanwhile, the four inner system scouts slow to a crawl at the appearance of military vessels. As before, one continues on slowly, while 3 stop entirely.\n\n\"We wish to peacefully negotiate. Please do not approach our fleet, as such will be interpreted as hostile intent. We have no hostile aims in this system.\"" }, { "author": "WhiteKnight777", "message": "The Emperor nodded, his mind still working into that of the sweating Grenadier, and at the same time weighing the costs and benefits of such an alliance. While it pained him to do war upon any human species, these Bruschanians would be valuable allies. Futhermore, if they were a degenerate species or worse, mutants, perhaps it would be better to eliminate them now rather than risk contamination. Besides, he mused, it would create a bond between the Bruschanians and His forces, and further cement this new alliance with bonds of blood.\n\n Your plan has much merit. As a symbol of our new alliance, and to further the spread of Mankind throughout the galaxy and aid in the supremacy of our species, I shall attach to your expedition the fleet that has assembled here under the command of my four Primarchs. Unfortunately I will be unable to join in battle myself, as I have been notified of another call for my presence making first contact with another race. Nonetheless, I assure you that My sons are more than capable. The Adeptus Astartes are warriors second to none. " }, { "author": "The_Snark", "message": " \"I am sorry to hear that your experiences have taught you that,\" Commander Takeyn replied formally. \"We have found civilizations who shared ancestors with us can be as hostile as any other descendent of the Progenitors. And far more difficult to exist with than some.\" Xenos- something stranger. Possibly distressing that these folk had such a blanket label for everything not descended from a similar genome. It was one of the most widely spread ones, as its presence in this galaxy showed, but that didn't mean it was better than any other. In fact, many of the most notorious conquerors and destroyers had been born of man.\n\nShe gave an order, and the smaller fighter-craft returned to their launch bays. The frigates didn't move, but as the ships proceeded oh-so-slowly forward from simple inertia, they began to drift out of their escort formations. A signal that she didn't feel threatened. This Imperium, if Dorn was speaking the truth (and she judged it likely), was not hostile to her, no matter what other things they might believe. \"But different experiences will inevitably lead to different views. Perhaps sharing our stories will lead to a better understanding of one another.\" " }, { "author": "Nerd-o-rama", "message": " \"That is an intriguing proposition,\" the captain answers back. \"However, I am not authorized to conduct large-scale diplomacy without first contacting the Imperial government. We would certainly be glad to establish contact with your nation and bring our governments into communications.\" \n \"The other force in the system,\" Fourre reflexively gestures with his head, off-camera, \"has suggested we all sit down and meet face-to-face. Why don't we do so, on some nearby convenient spot? It will give me time to contact the Emperor for instructions, and we can all meet each other in a more efficient fashion.\" " }, { "author": "nothingclever", "message": "(Algophans)\n \nYour physiology is certainly fascinating and quite similar to our own.\n\nWell Coronene, our terms are simply that any trade between our peoples must be conducted either on your planets or on one of ours known as Turg. It is the only planet we allow other races to visit for matters of security. It is also the only one that has been modified specifically to sustain organic life although that will not matter to you. In addition we will not allow anyone to settle on our planets for more time than is necessary for transactions unless given specific permission by our leader. If you have any conditions of your own we would like to hear them.\n\nWe offer to freely trade any of our resources except military technology. I suggest you send some of your people to Turg if you would like to examine our goods. We can personally escort you now.\n\nIf you would like to speak to our leader we can arrange an intercom meeting later on. \n\n(All our planets are basically large moons except for Turg. Our primary export is obviously metal of all kinds.)" }, { "author": "Jael_Darkwood", "message": " Replicants \n\n\"Are you gestalt beings? Perhaps we can integrate with one of your units, and directly negotiate.\"" }, { "author": "Callos_DeTerran", "message": " Delphius V \n\nA noisy hum hung oppressively in the thickly forested mountains that the Chitan colony compound had been erected on. On the fringe of Imperial space, it had been deduced as a likely prospect for settlers and as such some and been dispatched from the closest civilized world to begin the long and sometimes dangerous process of taming the planet. The humming noise originated from various sonic sensors designed to irritate the eardrums of native wildlife and drive them away from the perimeter of the colony, a standard protection device until something more valuable could be constructed.\n\nVarious farms and processing buildings where sprawled around the edge of the Compound with more important families and citizens being in the center of settlement, and it was at one of these family owned processing buildings that the object had landed. Practically until the point of impact it had gone unnoticed by the settlers, not being another ship (or seeming like one anyway), and not on a course with the compound there truly seemed no reason to bother with it. So once a small group of guards were dispatched to investigate it, all was forgotten, even the team sent which hadn't returned...After the red tape had been cleared up the Strathan family had even been able to resume work as usual. Cuser Strathan paused in his work to wipe sweat from his brow, cursing the sunlight that now finally reached the ground now that the trees had been cleared away from the facility. Producing the little things that kept the settlement running was thankless and hard work and the man had grown to despise it, especially since the sonic sensors made it hard to hear and naturally one was close by.\n\nThat was how it had been able to approach him. Hypnotic alien eyes had fixated themselves on the lone fodder-prey outside of the protected building, not that it was being ignored...others were watching and waiting for their moment to strike. But this one was to be different from the others and with that the genestealer waited for Cuser to come closer..\n\nCuser himself was ignorant of the canny predator's presence and it was a mistake on the genestealer's part that even allowed him to notice at all. The poor man looked up just as the grey two-armed alien leaped from the undergrowth, hissing with a ferocious hunger. Cuser's screams were unheard of over the noise of the sonic sensors and it was all too soon that the diamond-hard claws had reduced him to so much bone meal and gore. Inside of the processing building there came more screams, no less terrified but they didn't end with the abruptness of a voice cut off. Rather they trailed off as if the screamer had lost a reason to scream.\n\nThe Hive Mind felt the pull of a new beacon and hive ships slowly stirred to life...a new cult had begun...\n\n__________________________________________________ __\n\n Past Delphius V \n\nIt had registered on Imperial notice almost at once. A ship of unknown design or origin had entered into space above one of it's prime worlds, but instead of descending or hailing it hung there as if it had taken all it's power just to reach this one spot of hope..\n\n((Just pick a world for this ship to be above Nerd..))" }, { "author": "PlasticSoldier", "message": "My system\n\" Not really, we're each individuals that exist in a giant computer network. You could probably try to integrate, but for secrecy reasons just send one of your ships over & we'll have a private network set up for you. And by the way are those other ships yours as well? \" Commander & Dwarf Star, set up a network before the message was even finished.\n\n-------------------------------------------\n[Plainids]\n\n\" Fair enough, we'll send down a Static they were built for intelligence gathering. If you'd like to know we've met some other races recently that you might not know about. \"" }, { "author": "Jael_Darkwood", "message": " Replicants \n\n\"Captain, I believe that I have made friendly contact. *a map of the system appears, and one of the worlds blinks red* They have a world set up to accept negotiators. I believe it is time for you to return to your body.\"\n\nThe world goes dark, then red, then the Captain opens his eyes...\n\n--------------------\n\n\"No. They are biologicals. I have extended the diplomatic invitation to them.\"\n\nThe Gravitational distortion spasming rythmically, the single diamondship accelerates for the designated planet." }, { "author": "pingcode20", "message": " Steamers \n The steamship Indomitable \n \"Captain's Log, 12th July, Forty-Thousand and Thirty-two in the year of our lord. Restocked on provisions at Schwartz's Landing. Crew were glad for shore leave, no deserters.\" \n \"Captain? Must you monologue every time you're making an entry in the log?\" \n \"Must remember to cut Mr. Davies' rum allocation for insubordination.\" \n \"Ah, forget I said anything, Captain.\" \n \"Departed Schwartz's Landing in high spirits with full complement of gyrocopters for worlds unknown, accompanied by the Epic, the Unity Prince and the Buried Cape.\" \n\nCaptain Whiting closed the book with a soft snap, ceasing his writings and monologues simultaneously, as he popped another oxy-rock into his mouth and chewed, spitting the expired one into the pail in the corner.\n\nReaching across to the brass pipe to the engine room, he called down.\n\n \"Mr. McCain?\" Getting a non-scottish engineer was a trial unto itself, and most of them didn't work the military boiler rooms. Like most ships, the Indomitable had herself a scottish chief engineer. \"Prepare for Aetherjump, I want to be moving in an hour.\" \n\nThe ship's deck was already in a flurry of movement, the smaller vessels scurrying to chain themselves to the Indomitable while the bright Aethergate slowly formed in front of her prow.\n\nIt was a somewhat dangerous procedure, doing an unguided jump, but given the constraints the likelyhood of appearing too far from home or inside something else was minimal. Whiting opened his cabin door and stepped out, watching as the blue swirl slowly widened into a large door and faded into a whispy blue trim around a window into some unknown system. With a lurch, the massive Aetherium propellers began to turn, and the small flotilla slowly glided through." }, { "author": "Executor", "message": " \"I am profoundly grateful. We can leave within the hour, but first I must send a despatch to the Admiralty to notify them of your aide. I take your leave, Emperor,\" \n\nWilliam said, with a nod of respect to the golden armoured figure. The King of the Bruschanian dominions turned away and walked briskly from the throne room. His double rank of Grendadiers, the including the unfortunate secret-bearer, turned sharply and followed, marching in unison. The soldiers of the Adeptus Astartes watched them with interest, they were so very different from their own Imperial Guards. The same in dimensions maybe, but the pride and bearing was entirely different. Within the hour, the vast hangar doors opened once more and the troops within the small shuttle gazed upon the more familiar site of their own flagship Royal Sovereign . Upon his ship, the King shut himself in his quarters and began to write the despatch\n\n \"August 11th, Eighteen Hundred and Seventy-Ninth Year of the Dominion, HMS Royal Sovereign, twelve lightyears from the limits of the Isieles System.\n\nI have made contact with a group of humans who call themselves Terrans. They are united in a political Imperium and governed by a (so far) nameless Emperor. They claim to be of the same roots as Bruschanians, though this is suspect. They are also friendlies, and will aid us in our push against Jutland base. I have enlisted the aid of one of their flotillas. Ships are similar in quality, if different in appearance, to our dreadnoughts. Will send another despatch at the fall of Jutland. If no such despatch comes, assume the worst.\n\n HRH William V, KEB \" \n\n--------------------------\n\n \"We are closing in with the anomaly,\" \n\nReported the voice of Vice-Admiral John Jellicoe, commanding a hastily-assembled squadron of Bruschanian warships sent to investigate something that appeared to be a forming wormhole deep in Bruschanian space. A Nelson and a pair of Agincourt dreadnoughts formed the core of the fleet, along with a single Ark Royal carrier and five Temeraire cruisers around the peripherals. They were deployed in a sort of wall around the concentration of the unusual readings. Jellicoe had been dispatched around five hours ago from the Naval base on Bruschania's second moon, along with this squadron, to find out what exactly was going on in their space. What was going on was that a large, blueish portal was opening in space and four ships of unknown make were entering. They appeared somewhat similar to the Bruschanian dreadnoughts, but for an antiquated design and the brass... steam stacks that gleamed on each ship. Their weapons seem to be mounted on broadside gun decks, with only the occasional turret, a contrast with the totally turreted and casemated armaments of the Bruschanian dreadnoughts. All coilguns were soon trained on these unusual... space steamships, they could be called nothing else. Overcoming his amazement at the strange design, Jellicoe opened a hailing channel with what looked to be the flagship.\n\n \"Hail unknown vessels. You have entered the space of the Bruschanian Dominion. I am Vice-Admiral John Jellicoe. May I ask your name and where you come from?\" \n\nHe sat back in his chair as his Chief Gunner reported all turrets loaded and ready, and waited for the answer." }, { "author": "WhiteKnight777", "message": "The Emperor moved quickly back to his throne, dispatching a number of orders to Sanguinius and the rest of the fleet. They were to aid in the Bruschanian's reconquest, and attempt to establish goodwill between the two peoples. When all was in order, they were to proceed thence on their mission, seeking out new worlds for humanity's expanding empire.\n\nHe was pleased by the day's work, but what he had seen in the grenadier's mind made him pause. He was not sure what to think of what he had seen in the Grenadier's mind. This secret society... it was the sort of thing that he found distrustful. Certainly, seeking to enhance humanity was not an evil in itself... but there was no telling if that was truly their motives, or if their goal was something else... He had kept his peace. There was no reason to alarm William with distressful information that he was unlikely to believe, and it could only harm the burgeoning alliance. Still, he would keep in mind what he had seen, and be wary. There was no telling what else might have been bred into the royal family over the years.\n\nStill, as always, there was more to do. He review the information handed to Him reverently on a data slate by an adept. It appeared first contact had been made. A Xenos species who seemed peaceable, and another group of His lost children. He nodded, and ordered the Astrogators to move into warp. He would see to the task of greeting these aliens first, then move for another reunion. Things were proceeding apace. It appeared that humanity had begun its resurgence more quickly than he had thought possible. The knowledge that so much had been accomplished filled his heart with pride. He smiled as his detachment slipped into the warp, headed for the meeting with the Tau.\n\n--------------------------------------------------------------------------\n\nMeanwhile, Sanguinius and the others were discussing tactics with the Bruschanian fleet commanders as their ships prepared to move into the Warp for transit.\n\n Do you have orbital maps displaying key strongholds? Once we decimate their fleet in orbit, the next step will be to claim as many ground objectives intact as possible. We'll need a list of valued targets... As Alpharius spoke, he gave a grin to Night Haunter, who continued to look grim, as always. Also, any local superstitions, religous beliefs, prominent racial fears would be useful for psychological warfare. The most efficient way to take the planet is obviously to eliminate enemy centers of power, just like a surgeon lancing boils. It will be key, however, to establish perimters on the ground to make sure that enemy forces do not have time to scatter and begin guerrilla warfare. \n\n---------------------------------------------------------------------------\n\nAboard the flagship of the Fists, Rogal Dorn was still in communication with the Hiigaran commander.\n\n Indeed, as I said, it is our purpose to reunite humanity into one people among the stars. To bring together all the strengths we have accumulated throughout the millenia, and forge a new people better for the union. A whole that is greater than the sum of its parts. That is the Emperors will, so shall it be done. " }, { "author": "Nerd-o-rama", "message": "(I think you missed a response from me, Executor)\n\nAbove the Imperial border world of Aestafar*, the strange new alien ship has naturally garnered the attention of the system's defense forces, a full half of which now stood protectively between it and the planet's surface, awaiting the arrival of the Fourth Fleet, which had been conducting maneuvers around the other planets of the system. The defense fleet, consisting of ten renovated Dreadnaught heavy cruisers and accompanying light cruisers and frigates, formed a defensive screen before the motionless object, scanning it to the best of their ability. Meanwhile, the local garrison had been put on alert and the planetary shields around the planet's major cities raised.\n\nHalf a standard hour after the odd ship's arrival, they'd completed a thorough sensor scan of the object, and the Star Destroyers of the Fourth Fleet should be arriving any minute now...\n\n(Giving you an action, and requesting detailed scanner information on the hiveship.\n\nImperial resources I'm declaring in-system, in case combat is upcoming:\n4 Sector Reserve Fleets, two of which are in the immediate area by now\n1 Assault Fleet\n1/6 of my total numbers of TIE Avengers, Scimitar Bombers, AT-ATs, AT-STs, and Stormtroopers\nA planetary shield (prevents bombardment, mostly. You can still land in an isolated area).\n1 Dark Jedi (Maron Rorn, keeping an eye on the governor for Darth Noctus)\nThese terms explained in my purchase post here .\n\nWith Imperial hyperdrive, any other assault fleet could reach the system in a matter of hours or days, although 40% of the Third Fleet is tied up with the Bruschanians and Tau.)\n\n *The most recently settled of the Empire's five main planets, a temperate world which was not yet at full capacity of population or industrialization. " }, { "author": "Callos_DeTerran", "message": "The scan of the silent ship proved...confusing. It's hull was made up of a bizarre amalgamation of metals and ores that seemed haphazard and untrustworthy at best and gave it a rusty red tone that screamed tetanus. No armaments could be counted among the systems that it possessed though there weren't anything resembling escape pods either and not just because they had already been launched either. Roughly shaped like a sliver, it was hard to even notice the vessel if looking at it straight on, and from the side it looked like a tube that had been tapered down to a point on both sides. Only the large lumpy looking star-engines on one side gave any indication of which was the front and which was the back. No view ports lead into the interior of the ship, suggesting video being the primary means of direction. It bore no particular markings, no crests or insignias (Like the Imperial symbol), that gave a hint at where it had come from.\n\nEngine ability was the only thing that could be considered above average though it was only in straight thrust (not an agile ship). At 600 meters in length it appeared it could cause some damage but it'd have to get up to speed first which would be a very noticeable thing since the out-dated-if-powerful engines had a easily seen build-up. A build-up that turned out to be impossible if the scans where to be believed. No outstanding source of power could be detected in the ship, nothing that could propel the ship forward any farther aside from momentum or gravity. It was dead in the water with only enough power for vital systems.\n\nFurther scans showed the entire vessel boasted the same old technology, but that there was life aboard it. The life signs had to come from creatures that were larger then humans (normal ones anyway) but that could be a sign of any number of things.\n\nNot long after the scans began though, the vessel activated a distress beacon, but otherwise took no action." }, { "author": "Nerd-o-rama", "message": " Above the planet Aestafar \n\nAfter the scans are finished, the defense fleet's admiral decides to take action and investigate the distress signal. Two shuttles full of the flagship's marine complement (Spacetroopers: Stormtroopers in zero-g armor with life support systems) are sent across to the apparent derelict with orders to aid the survivors of the ship's apparent distress. As they are on their way over, the Fourth Fleet arrives from hyperspace on the other side of the ship and is quickly apprised of the situation.\n\n\"Target the ship, sir?\"\n\"Why bother? It's obviously no threat. It might be a victim of some hostile force, although looking at it, it's probably falling apart of it's own accord. Stay alert for any more hyperspace arrivals.\"\n\n(Call it 250 Stormtroopers, so it's an even company. They'll look for a docking access, or if that's not available, will leave the shuttle and blast their way in in some place where it won't depressurize the whole ship.)" }, { "author": "Lord_Asmodeus", "message": "Around the Tau homeworld, T'au, a veritable armada sits in orbit and above. Tau ships flitter about like fish in a sea, Tarellian ships dart around, like groupers around the smaller Tau ships, and the Vespid ships are as manta rays. And in the middle of all this action, are several large warships, like massive rocks or mountains amid the smaller ships, and truly they appeared to be built of granite and rock, as though chiseled from asteroids. All these ships seem centered around one place on the world of T'au, a large dome, visible from space, with a massive rounded spire jutting from it, kilometers high into the sky, and it flattens and rounds at the top, this is the place of the Great Council. Around the Council sit and stand the varied leaders among the Tau Empire. The Supreme Commanders of the 4 castes, the Great Abyss of the water caste, the Endless Sky of the air caste, the Deep Core of the earth caste, and the Grand Flame of the fire caste. As well standing around the table are two kroot shapers, and the Grand Shaper, leader of the Kroot, a Vespid Queen sits with her honor guard of two senior stingwings, a grizzled humanoid appearing as a sort of reptilian canine hybrid, with scars crisscrossing his face and chest, standing about 2 and half meters tall, with 4 strong warriors, only standing about 2 meters tall, make up the Tarellian delegation. 6 squat, semi-humanoid, aliens sit at the table, clearly they are looked up to by all the other races, even the Tau, even though technically they bended knee to them, clearly here sat the Demiurg. At the entrance stood two Tau Battlesuits, and around the large circular room there were soldiers assembled from all the various races, Elite Fire Warriors with two Battlesuits, Tarellian Dog Soldiers and Wolf Warriors, Elite Vespid Stingwings and Soldiers, Kroot shapers, trackers and warriors, with a couple of Kroot hounds at the heal of a houndmaster. All this was prepared for the arrival of the Emperor of Mankind." }, { "author": "pingcode20", "message": " Steamers \n Onboard the Indomitable \nCaptain Whiting looked out over the expanses of the void at the fleet which met his little flotilla, directing what appeared to be a score of turrets at his ship.\n \nWhat a bizarre construction - Don't they know that putting the guns along the broadside would let them easily hold over three times the number of guns? he thought, while the radio officer ran up.\n\n \"Captain, they're trying to establish contact over the radio!\" \n \"Wish to talk, do they? Very well.\" responded Whiting, blowing his whistle. \"Show them our broadsides, and hold fire unless they shoot first. Get the gyros ready to launch.\" he muttered to his First Mate, who began shouting and heaving the ships around while Whiting walked down to the Radio Room.\n\n \"This is Captain Bentley Whiting, of the Indomitable .\" he said, simply, waiting for the Brusch-whatevers' next move. The Aethergate must have homed in on the electrical signals of these... ships." }, { "author": "Callos_DeTerran", "message": " Above the planet Aestafar \n\nWith little effort a docking port was located and the shuttles docked without incident or mishap. Despite misgivings nothing approached out of hyperspace to launch an assault and the Spacetroopers were able to board the derelict vessel. The inside of which was decidedly more up to date then the outside or at least looked it. All of the hallways were easily wide enough for a line of four Spacetroopers to stand shoulder to shoulder and signifigantly taller as well. Finding themselves in a T shaped passageway, the occupants of the vessel quickly made themselves known.\n\nThe metal floor rumbled with the approach of the large centauroid creatures, one from each of the different directions. Reptilian in appearance, the creatures each carried a long barreled gun at their human 'waist' part but kept their hands well away from them. Not that it looked as if they'd need them. Their human-like arms were powerfully muscled and corded, rippling with even the slightest of movement. Perhaps most curiously of all, they lacked any sort of oral organs though they were quick to prove they didn't need them.\n\n We have traveled a great distance to reach safety...have we arrived? \n Perhaps they responded to the distress signal.. \n Impossible, we but activated only a few.. \n Silence!...We mean no harm...but have we come to a safe place? \n\nThe bewildering conversation was entirely telepathic, something most people encounter normally, but was all the more confusing since none of the creatures made any indication when one of them was talking. All three of the distinct voices were heard at once.\n\n There is no time for decorum..we have sick and hungry on board. Can we land? There is much we Zoats could do in return for your aid.. " }, { "author": "Nerd-o-rama", "message": "The Spacetrooper captain looks the strange aliens over once. Then twice. His mask obviously shows no emotion, but if the aliens' telepathy extends to empathy, they'll probably pick up mild disappointment and irritation. \"I'm going to need to radio the admiral,\" he says, in the dispassionate voice of a military officer who doesn't really care about your problems.\n\nOne brief subspace radio conversation later, made somewhat longer by the involvement of the Fourth Fleet admiral as well:\n\n\"We can take you and any other survivors aboard the Star Destroyer Candescence . You'll need to be quarantined before you're allowed on the planet. Is that acceptable?\"" }, { "author": "Callos_DeTerran", "message": " It'll have to do, we've run out of fuel. \n Did it actually just talk? \n Think what else it uses a mouth for. \n You mean...? \n Yes, they actually EAT with that orifice. \n\nDespite the apparent conversation, the movements were uniform and looked practiced. The Zoats pulled the weapons from their holsters and dropped them to the deck, kicking them over with pad-like feet. Stepping forward with those same thunderous steps that almost seemed to make the floor vibrate, the three stood to one side as more and more of the centauriod creatures turned the corner of the hallway at an unheard signal and began to approach the Spacetroopers. If the trooper had to guess, something he most likely wasn't paid to do, there seemed to be few females or young among the group. It mostly just consisted of males and the old and each of the males had the same bulky muscular appearance as the first one." }, { "author": "Nerd-o-rama", "message": "\"We may have some trouble fitting onto the shuttles. Battalions 3-5 will stay aboard the ship and wait for the shuttles.\"\n\nWith that, the Stormtroopers herd - their New Order indoctrination and rather coarse sense of humor force every last one of them to mentally use that word - the Zoats onto the waiting boarding shuttles, which are soon on their way to the Fourth Fleet's flagship.\n\nArriving in the hangar bay, the Zoats are assisted off the shuttle by the spacetroopers, and their leader is greeted by a thin man in an olive uniform and cap, wearing an admiral's insignia, flanked by a pair of black-uniformed navy troopers.\n\n \"Admiral Issen,\" he introduces himself. \"You seem to have had a bit of trouble with your vessel.\" \n\nNeedless and haughty observation out of the way, he continues, \"The Galactic Empire is willing to offer you sancuary; we'll just need to discuss a few things and run some pathogen tests first. If your leader will follow me, the rest of you will be escorted to our somewhat limited passenger quarters. Now...\" and he leads whomever identifies himself as the leader off.\n\n \"So, where do you hail from?\" " }, { "author": "Callos_DeTerran", "message": "With a passivity that is most calming, the Zoats allow themselves to be herded unto the shuttle and then once more out of the shuttle to meet with the admiral. When he asked to speak with a leader, confusion was apparent on their faces and they twisted to look at each other as if conversing telepathically once more.\n\nEventually the largest of the Zoats broke off from the group to follow after the admiral, towering over the human and still wearing his weapons. Unlike the previous weapon this had a small flame at the muzzle on both of them, hinting it was some sort of flamethrower (which it was are), and a bizarre metal gauntlet encasing the other hand.\n\n Your terms are acceptable Admiral, but please try to expedite the process. It has been many a time since we've been able to set food on land and we do so enjoy land. Circumstances have forced us to become nomads, I no longer remember where we originally came from in the first place. Not that it matters, it no longer can support life after what happened to it. \n\nThe remaining aliens who still remained as a group seemed antsy as the 'leader' was broken off and spoken too alone though it wasn't a long shot to guess he was speaking to the others and not just Issen. That didn't keep them from being antsy and shuffling back and forth on their feet while those who hadn't given up their weapons dropped their hands to them every now and then." }, { "author": "The_Snark", "message": " \"Unity and concordance are admirable goals,\" Marai repeated, expressing what agreement she honestly could. They were, but the more the Primarch spoke, the more she felt that theirs was indeed an expansionist empire. Not a cruel one, although it was too soon to really tell without knowing more about their worlds, but aggression, even with the eventual betterment of all involved as the stated goal, was not something she would approve of. Nor would the kiith councils approve of such, she felt certain. Too much of their history pointed to the tragedies such aggression could engender.\n\nBut she wasn't here to make snap judgments. That, she thought with a hint of whimsy, was what the Daiamid Council was for. \"Primarch Dorn, while I welcome any chance to learn more of your people, I understand that you may not have the time to instruct us personally. If that is so, will you permit us to move further into your solar system?\" If that was not so, she would happily speak directly with the Primarch. To her, there was not much that was more important than trying to understand the thoughts and beliefs of others, but a military official (for despite her rank, Marai Takeyn still did not think of herself as really being part of the military) saw things differently, and had other duties to perform.\n\n-------------------------------------------\n\nThe Second Exploratory Fleet completed its jump into the nebula and deployed. The pair of cruisers immediately moved to flank the immense mothership and its two accompanying carriers, while the smaller destroyers spread out to form a box formation. The array of frigates begin moving only a few seconds later, giving the slower ships a chance to position themselves before assuming escort formations. Flights of interceptors, corvettes, and scouts launch from the mothership's docking bays; the carriers hold their forces in reserve.\n\nIt was all a precautionary measure, but for Commander Brand Gabel, of the vassal kiith of Soban, there was no such thing as being too cautious. All necessary orders had been issued in the first few instants after they exited hyperspace, but his preliminary scans showed him nothing more than the mineral-rich asteroids and comets they had arrived for.\n\nThere were no stars or planets nearby for light-years, not anymore, but there had once been something approximating a planet here, as the uniform nature of the debris ring gave evidence to. The astrophysicists had estimated, given the spread of the field, that it had been well over a million years since the planetoid had been whole; perhaps with a closer vantage point with which to analyze the average size of the debris and look at the composition, they could give a better estimate of how large the planetoid had been (at least the size of a moon, they knew), how long ago it had existed, and what catastrophic impact had shattered it.\n\nAcademically, that was all very fascinating, but it was not part of Brand Gabel's job. Most important to him, the debris contained large quantities of useable ores and metals, and the fragments made it easier to mine than a solid moon would have been. Mineral deposits such as this were not infrequently found in nebulae, and that was why he'd been told to take the Second Fleet here.\n\nNot glamorous work, but somebody needed to do it. Gabel was not a man who'd been overly taken with the glamour of military service. If he had to do mining detail, and that mining benefitted the new colonies, he'd do it.\n\nBut as the active sensor pings from the scouts returned information, Gabel saw that this might not be as routine as he had thought. The object... or objects, rather... were of an unknown type, which was unsurprising given they had yet to encounter intelligent life in this galaxy. What was surprising was the nature of the readings—whatever the objects were, they matched no conventional design he had ever heard of.\n\nAnd if they weren't simply derelicts or some natural phenomenon of the nebula, they would have detected the Hiigarans—if not the hyperspace signature of their arrival, then the active sensor pings. Nebulae were a popular hiding place for pirates and other shady sorts, and this place was a trove for anybody in need of metals.\n\nCommander Gabel waited five seconds, which would be enough time that enemy responses would be evident if they'd detected the Hiigaran arrival, and gave the order to repeat the active scan, directing it towards the anomalies rather than in a simple outward pattern as before, and waited." }, { "author": "nothingclever", "message": "(Algophans)\n \nYes, that is a good idea. I'll send one of these ships here with me to examine your system if that is all right with you. I am also interested in hearing about this other race you have encountered. My people have not recently met any others until now. Perhaps we could have a joint meeting between all of us.\n " }, { "author": "ArlEammon", "message": " \n Originally Posted by nothingclever \n (Algophans)\n \nYes, that is a good idea. I'll send one of these ships here with me to examine your system if that is all right with you. I am also interested in hearing about this other race you have encountered. My people have not have not recently met any others until now. Perhaps we could have a joint meeting between all of us.\n \n \n\n[B] Plainids \n\nThe ship then continued to the planet of the Plainids. \"Please, come in.\" Sutherland wondered if he would get a good response. So far the run-ins with the Replicators was pleasant. Another strange alien race was in store for S.U.N. Beings of energy and light, the Plainids would be the fifth alien race that Commander Sutherland would meet. It did boggle the mind that SUN was finally traversing the stars. Futuristic technology,without the ability to travel through space, not to mention five species on one planet with no succesful genocide, yet for some reason he still found it strange for other sentients to exist." }, { "author": "nothingclever", "message": "(S.U.N.)\nAfter picking up the call on their sensors fifty plainid defenders and a single elite ship flew towards the incoming vessel stopping far enough away to leave reasonable distance between the two forces. They then assembled in a spread out frontal formation and the commander's ship moved forward.\n\n \nWe received your transmission. You are now in plainid space. I am commander Zurk and according to our regulations I ask that you please explain your purpose for being here.\n " }, { "author": "ArlEammon", "message": " We received your transmission. You are now in plainid space. I am commander Zurk and according to our regulations I ask that you please explain your purpose for being here. \n\n\"We come to be friends. The SUN has come to you in order that we mutually exchange borders, and perhaps trade. SUN welcomes the chance to have as many friends in space as we can get. We wish that you would help us to find peace throughout the Galaxy, please welcome us in an open negotiation.\"" }, { "author": "Executor", "message": " Captain, they are turning to bring about their gun batteries \n\nReported a youthful lieutenant, looking up at the Admiral from his console. He looked a little fearful. Despite the Steamers on average 1km ships, 1/10th the size of a dreadnought, they carried almost three times the amount of gun batteries, and indeed the broadside armaments were quite formidable. What they didn't know was that the turreted arrangement of the Bruschanian guns not only gave them guns far superior in bore, but the added capacity of all-around fire, something broadside armaments lacked.\n\n Match their movements, then increase in speed by two hundred knots and turn six points to larboard. That will cross their T and put us into an advantageous position for enfilade, \n\nJellicoe ordered, cool and calm as always.\n\n Aye sir \n\nResponded the helmsman, turning the ship's wheel appropriately from his station in front of the captain's post. The flotilla of Bruschanian dreadnoughts and cruisers, their gun turrets tracking the movements of the Steamships, moved as one wall of battle, the biggest ships in the center and the cruisers deployed as a screen, and they followed the movements and commands of Jellicoe's flagship, the Nelson class HMS Hood . After perhaps five tense minutes, the flotilla was in position to cross the T with a devastating salvo of naval gunfire. It was then, with the Steamers staring down the barrel of 25-foot naval coilguns mounted on 10km battleships, that Jellicoe responded to the Steamer hail.\n\n \"Greetings Captain Whitley. I have been sent here by the board of Admiralty for Bruschania. May I ask your intentions in our space? And why are you manuevring to broadside us? \n\n---------------------------\n\n The moon of Jutland is around 5,500km in diametre, with its own breathable atmosphere. The terrain is mostly temperate forests and meadows. The Urheimans have encircled the moon with a ring of orbital fortresses. These are gargantauns of 50km in diametre, each mounted with batteries of turbolasers and 280 inch coilguns. There are five such fortresses, each in geosynchrous orbit around the moon's equator. There will also be around 18 dreadnoughts of 10-12km sizes, and perhaps 23 4km heavy cruisers. We have no intel on their ground forces. But before we make our assault, we will be joined by another squadron of Bruschanian ships. \n\nKing William said, pointing out the defenses of the Jutland moon on a large holographic map in the battle simulation room of the Royal Sovereign . The holographic map was projected from a table in the center of the room, with a green orb representing the planet, red dots for Bruschanian and Imperium ships and grey dots for the Urheiman ships. Pressing a few buttons on the control pad, William demonstrated for Sanguinus what typical Isieles system tactics were. Walls of battle exchaning turret salvos whilst attempting a manuevre that would let them rake the enemy ships with enfilade fire from stern to bow or vice versa. Preferable hitting across the stern, as it could cripple the engines of an enemy ship and render the dreadnought useless in battle. He also demonstrated the tactics of putting the most valuable ships in the center, with defensive screens of cruisers and fighters around them.\n\n Your battleships would be best placed with our cruisers in the position of command in the center of the wall of battle. There your broadside weapon batteries, as well as gun turrets, could be brought to bear from the safety of the wall. You seem to have prow-mounted weapons, but sending out your ships to use them would expose you to salvos from the entirety of the enemy wall of battle. What do you think your best use would best, Lord Sanguinus? \n\n-----------\n\n I would most agree with that, Captain Fourre. But we need neutral ground, so no one will suspect treachery. I suggest we send down shuttles to that small planet there. If we meet in a clearing, no one can suspect foul play. What say you? \n\nAs Jackie Fisher said this, he nodded to his second-in-command to stand down the gunnery crews and dismiss the crew from action stations. All over the ship, men returned gratefully to their quarters and the comfortable bunks within. Only the marines remained at attention, mostly by habit and suspicion of new races rather than by any order." }, { "author": "WhiteKnight777", "message": "Dorn looked troubled for a moment at Marai's request. He consulted briefly with the other Primarchs in attendance before responding to her request. There was something about her manner, however... she was defensive, wary still. He thought that perhaps she did not completely trust him... and her words seemed to indicate that she was at least more amicably disposed towards Xenos species than he was particularly comfortable with...\n\n I'm afraid I cannot allow anyone deeper into the Sol system without the Emperor's express consent. However, I would be honored if you and some of your officers would like to meet with Myself and the other Primarchs in attendance. We have numerous scribes and scholars with the expedition fleet as well, there to commemmorate the event, so you will have more than just the opinions and views of an Astartes which are, admittedly, somewhat skewed by our purpose and the nature of our existence. \n\n---------------------------------------------------------------------------\n\nAfter formalities regarding docking procedures and proper clearances had been received, the Emperor's personal vessel, escorted by a flight of ships, descended towards the Tau homeworld. On the way down, he pondered what his position should be. He thought long, sending out telepathic tendrils, trying to get a feel for this race... strange creatures. Their souls barely registered in the warp. No psychic potential to speak of... yes, very odd indeed. They were a sentient species, but almost completely lacked the usual psychic presence. That could explain their species' lack of warp drives...\n\nHis musings ceased as the shuttle made planetfall. Marching out onto the alien soil, the double row of Adeptus Custodes marching on either side of him as he entered the translucent dome. Once more he relaxed some of the holds on his psychic aura, so that a soft, golden glow surrounded him, projecting a palpable aura of awe and majesty. He stood in the exact center of the room, his bodyguards standing in stoic, defensive positions, towering above the Tau warriors, their weapons gleaming as if new-forged under the alien sun.\n\n I am the Immortal Emperor of Mankind. I have come to treat with you on behalf of the Imperium of Man. I say here and now that it is my goal to expand the territory of my species, and to reunite my people who have been scattered throughout the galaxy by the winds of fate. For what purpose have you requested My presence here today? \n\n---------------------------------------------------------------------------\n\nSanguinius nodded at the tactical screen, a slight smile on his face. This was what he was born and bred for.\n\n Your plan seems quite efficient, Lord William. I would, however, make a few suggestions... If we can bring down the shields on those fortresses, we can teleport strike teams directly inside. Once within, we can cut key segments of their defensive line. Not only will this enable us to break through their defensive screen, we can hammer their remaining ships from both sides, as well as use the guns to take out other fortresses. The Blood Angels and Alpha Legion marines can handle the fighting with easily - I doubt the enemy will be able to resist Astartes in Terminator armor - Meanwhile, Night Haunter and Ferrus Manus can deploy Iron Hands and Night Lords to cut lines of communication and sieze the central control points. Once their guns are in our hands, we can carve a path through their defenses. Once inside, we capture the remaining fortresses. Once that's done, the planet will be easily subjugated. We can even use the guns of their own stations to make pinpoint strikes against heavily armored targets. " }, { "author": "Lord_Asmodeus", "message": "The Council sitting around the table were highly impressed, though non showed the true measure of their feelings on their faces, practiced leaders and diplomatic all, even the more savage Kroot leader. Staring at the golden visage of the Emperor he seemed to give off a palpable strength, as if an aura of might and grace which hid a practiced lethality, though non knew of the irony behind this thought. Many noticed something things more than others, the Kroot, The Tarellians, and the Fire Caste noted the power and strength he had and were respectful. The Demiurg and Earth Caste noted the expert craftsmanship of his armor and that of his warriors, and the way the artistry and functionality complemented each other so eloquently. The Water Caste noticed his poise and his graceful manner of speech, how he was able to put such power behind his words. The Air caste respected the might of his followers and the Imperium he commanded, seeming a good example of its power and might. The Vespid were the most unusual for they noticed all of these things and more, their six eyes reflecting the Emperor and seeing more than the others. The Great Abyss, being of the Water Caste, rose and spoke first, ending the short silence. Greetings honorable Emperor, we are the Council of the Tau Empire. We sought your presence in order to speak, as leaders, of the future between our two races. Just as you seek to unite all of your kindred, so to do we seek to unite all beings under the stars to illustrate his point he waves his hand in recognition of the assembled delegation We seek the Greater Good of all peoples. We would see our peoples as allies in the times to come, trading and working together to better one another and the galaxy as a whole. With that he sat down. As he stood, one of the squat Demiurg stood, and all the others looked to him with deference. Good Emperor, I am the leader of the Demiurg, an old and long lived race that resides in the stars. We, who have seen many an age pass by and have weathered them all, know better than many that a strong foundation is required in all things. So too is this true amongst peoples, I believe that amongst our two Empire's there must be peace and cooperation, so that, in the future, We might each reach our goals and aspire to great things, for the future I believe that all things must eventually come down to the foundations to which they were built. With this he also sat, and they all waited for the Emperors response." }, { "author": "nothingclever", "message": "(S.U.N.)\n \nWe will gladly accept an alliance and trade between our peoples. I have recently received a report that another space faring organization called the Algophans has visited our territory and made peaceful contact in the hopes of an alliance as well. It has been asked to detail any other peoples it has discovered and established relations with. I ask that you would do the same. Once we finish exchange of information I would like to ask for a meeting between everyone interested in working together. My leader would be willing to host this meeting on our homeworld Plainid. For now you will be allowed to view a list of our goods and land on our visitor planet Turg if you wish.\n \n \n Spoiler \n(Basically I see S.U.N and Algophans have both contacted me and the replicators. I haven't met them yet but the Algophans said they would tell me about them. Since we have the potential for a 4 member alliance I think we should meet together. The Algophans also left a ship here to view our planet Turg and examine goods so all they would need to do is call a representative back to meet us if they aren't still here. Then we'd just need to let the replicators know where we are.)\n " }, { "author": "ArlEammon", "message": " \n Originally Posted by nothingclever \n (S.U.N.)\n \nWe will gladly accept an alliance and trade between our peoples. I have recently received a report that another space faring organization called the Algophans has visited our territory and made peaceful contact in the hopes of an alliance as well. It has been asked to detail any other peoples it has discovered and established relations with. I ask that you would do the same. Once we finish exchange of information I would like to ask for a meeting between everyone interested in working together. My leader would be willing to host this meeting on our homeworld Plainid. For now you will be allowed to view a list of our goods and land on our visitor planet Turg if you wish.\n \n \n Spoiler \n(Basically I see S.U.N and Algophans have both contacted me and the replicators. I haven't met them yet but the Algophans said they would tell me about them. Since we have the potential for a 4 member alliance I think we should meet together. The Algophans also left a ship here to view our planet Turg and examine goods so all they would need to do is call a representative back to meet us if they aren't still here. Then we'd just need to let the replicators know where we are.)\n \n \n \n\n\nCommander Sutherland disembarked on the Algophan planet. Waiting for the meeting, the human with some Shama Li DNA was patient. Hopefully he would be able to sit still. Something bothered him about the 'species' he met before. They seemed very strange to the crew aboard The Memory. As if they might be of some nuisance in the future. No explanation as to whether the human looking alien species was made simply to appear as she was or if she was assuming some kind of disguise.\n\nWhatever the Replicators were, they hoped the Algophans would be less ominous." }, { "author": "Jael_Darkwood", "message": " Replicators \n\nDiving into the atmosphere, the diamond breaks in a series of bone-breaking 20g pulses. Settling to the ground, it distends, dropping another Samantha to the ground. Meanwhile, the 4 ships sent to the human fleet return at high speeds to the main fleet body, avoiding the planetary system by a safe margin.\n\nMallory : Instructed.\n\nSamantha : Understood." }, { "author": "Nerd-o-rama", "message": " Above Tu'an \n \"That sounds agreeable,\" Fourre replies. \"We'll determine meeting coordinates and rendezvous time somewhere out of the way, and send them to all involved parties. Vengeance out.\" And the communication link is ended.\n\n \"I assume this is a clever plan to destroy them?\" asks Krayt.\n\nFourre sighs. \"Why is everything always a clever plan to destroy them with you Sith? No, we're going down to the planet to conduct diplomacy like civilized beings. You're coming with me so I can keep an eye on you, and Yiru is also coming with me because she'll actually be useful.\" \n\nAfter a HoloNet report back to New Imperial Center detailing initial contact with new spacefarers, Imperial technicians quickly determine an uninhabited and open area of the world below to meet on. Transmitting these coordinates to both the Bruschanian and Tau fleets, an Imperial diplomatic party is quickly assembled and sent down in one of the ships' shuttles: Captain Fourre, Krayt, Yiru (the female Sith apprentice attached to the Venator , arriving in a separate shuttle), Jion Jit, a civilian explorer and anthropologist being pressed into service as a diplomat, and an honor guard of twenty unarmored navy troopers, ten from each ship. The Imperial squadron continues to hang in space in a loose formation as the two shuttles reach the planet's surface. From the shuttles, the Imperial party steps forth, the captain and the two Dark Jedi following the nervous and slightly ratlike Mr. Jit as the troopers march out and stand at attention on either side of the party, blaster pistols holstered.\n\n***\n\n Above Aestafar \n\nThe stormtroopers accompanying the main group hold their rifles at ease, but are clearly only one stupid Zoat away from opening up with a barrage of stun rays.\n\n \"A dreadful story,\" Issen nods. \"We'll be sure to take care of you as quickly as possible; the Empire exists for the benefit of all sentients,\" he quotes a pamphlet.\n\n \"Tell me, though, what happened to your homeworld? And for that matter, what caused such damage to your vessel?\" \n\nMeanwhile, back aboard the Zoat ship, Spacetrooper Battalions 3-5 are checking thoroughly over the vessel for anything of interest under orders from the System Defense admiral. Each Battalion possessed a scanning crew, which picked over the near-derelict with powerful sensors. They're taking their time before re-boarding the returned shuttles." }, { "author": "Lord_Asmodeus", "message": "Kior'la and Grallk, along with a small team of Fire warriors headed toward the planet, the ship just behind Kior'la's sent down a shuttle as well, in it were a Vespid officer and his stingwing strain, along with a small group of Kroot and a another group of Fire Warriors. As the shuttles glided toward the surface they landed not too far away from the site of the Imperial landing, however before landing they sent a message to the single city on the world, the city on the far side of the planet." }, { "author": "pingcode20", "message": " Steamers \nCaptain Whitley looked up as he heard shouting on the decks above, and he dropped the radio to see what was happening. \"Moving to keep out of our broadsides, are they?\" he muttered, hurrying up to the bridge, where his First Mate was shouting into a microphone.\n\n \"They don't plan on talking. Match their course and open fire!\" \n \"Aye, Captain.\" \n\nThe steamships slowly lurched across and matched velocities with the ships trying to keep out of range, air being pumped into the boilers to heat them up further, while gunners took aim at the ships.\n\n \"Fire!\" \n\nA roar of thunder cracked the silence of space (much in the same way that turbolasers manage to make sounds in space) as the cannons erupted in flame, sending hundreds of Aetherium-Coated shells through the void at the strange warships that were trying to bring the full advantages of their turrets to bear.\n\nA large ramp rose out of the Indomitable , and the unmistakable sounds of the gyrocopters roaring to life filled the thin air (though not the void). The steam-driven fighters took off, one by one, their smaller Aetherium propellers pulling them into the void to defend their ship from these aliens." }, { "author": "PlasticSoldier", "message": "[OOC: I'm kinda confused about what exactly just happened.]\n\n Algophans \n\nCoronene says to the Plainid he's talking with \" Well, we've met those humans which I see you've met as well, we've also met a race called the \"Replacators\" who are pretty similar to us. Earlier we arranged for a meeting with both of them on our home planet that you can come to if you want. \"\n\n\n-----------------\n Back on my planet \n\nAs the ambassadors land. Commander finishes with some last minute orders before going to the meeting. At the meeting a voice resonates out of the planet. \" Hello, my name is Commander. Welcome to Algophet. Does any one have any suggestions for our first order of business? \"" }, { "author": "ArlEammon", "message": " \n Originally Posted by PlasticSoldier \n As the ambassadors land. Commander finishes with some last minute orders before going to the meeting. At the meeting a voice resonates out of the planet. \" Hello, my name is Commander. Welcome to Algophet. Does any one have any suggestions for our first order of business? \" \n \n\n(Its o.k I misread the posts and sent someone to the Algophans instead of the Plainids.)\n\"Well, first of all, I'd like to know exactly what you would expect of an exchane between us? Is there anything you'd like us to do, or any rules you expect us to follow?\" Sutherland wondered what this exchange would entail. Of course, the visit with the Plainids would probably be strange as well. Sutherland continued to think about the races he had encountered once again. Things were strained between the races of Yevaun, although it was actually pretty much extremely better than it used to be during the era the races fought eachother." }, { "author": "Executor", "message": " \"ALL HANDS, BRACE FOR IMPACT!\" \n\nJellicoe roared as the cannonballs zoomed through the void. The dozens of projectiles slammed against the Hood 's heavy neosteel plated armour. Great dents were smashed into the hull, and the entire ship shook with the impact, but there were no breaches.\n\n \"Raise shields, all gunnery crews fire at will!\" \n\nThe Vice-Admiral continued his orders as he climbed back into his chair after being knocked from it by the force of the broadside impact. For a brief moment, the Steamers saw a glittering field of energy surround the ships of Bruschania about 1m from the main hull. Then the shield disappeared and the only indication they had to its existence were the great fields of glittering incandescent sparks that shot out into space each time an Aether-shell smashed into the Bruschanian shields. Then it was time for the dreadnoughts to respond. Their mighty turrets trained on the Steamer warships and, each gun tube firing individually, spat out a salvo of 10,000lbs shells with diametres of over 20 feet. The massive magnetically accelerated projectiles rushed through the space so recently occupied by Steamer shot, before smashing into the hulls of the Steamships, or missing by narrow margins. The thick Steamer armour also held up to the attack, though the ships were shaken and dented by the Bruschanian gunnery. Of the 54 shells shot out by the three main dreadnoughts, approximately 40 hit home on one Steamship or another. Damn fine gunnery, in Jellicoe's humble opinion. Meanwhile, the five cruisers continued to volley their smaller shells, with a mixture of hits and misses.\n\n \"Carrier, launch the Spitfires and deploy in a defensive screen \n\nJellicoe ordered over the FLEETCOM link. Almost instantly, all bay doors of the Ark Royal class Protector , where flung open and over 10,000 of the small, agile Aerospace Spitfires zoomed out. The fighters formed a enormous screen between the dreadnoughts and cruisers and the Steamer vessels, ready to intercept any missiles or dogfight with the Gyros.\n\n \"All ships, clear for fleet action. Engaged enemy at 0930 hours\" " }, { "author": "Callos_DeTerran", "message": " Above Aestafar \n\nThe much out-numbered Zoats gave no such reason to the trained stormtroopers instead just shifting positions amongst themselves with a slight...mental whisper being heard by those closest to the reptilian quadrapeds, a sort of mental overflow from the mass of telepathic conversation going on.\n\n We were chased away from our home planet by a plague upon the universe. A ravenous scourge that devours all in it's path and leaves nothing but emptiness in it's wake. Our escape wasn't without cost though and many of us were captured for slave labor. We and some others escaped even then and have been fleeing ahead of the Devourer ever since trying to find some place to stop and rest. Our...ship?...It is not damaged General...that is merely the result of rushed and inexperienced craftsmanship. \n\nBack aboard the Zoat ship, the scanner teams found many things reminiscent of settling equipment. Farming tools, seedlings, and other factory grade machines though all had dust settled unto them. Aside from this two cache of the weapons the Zoat's used were also found, a bizarre mix of melee and ranged weaponry. Most bizarre was the second cache, a fleshy cavity in the ship with...organic looking weapons of odd make and unknown capability...\n\n------------------------------------------------------\n\nThe object in question drifted lazily through space, much like a languid swimmer would wallow in the water, not having the chaotic movements of a derelict or damaged vessel. About ten and a half kilometers in length, it was a monster of a vessel but boasted no armaments...visibly anyway. It was also decidedly...organic in appearance and it was easy to mistake it for a corpse then an actual vessel. And it was a vessel too, that much could be easily determined by the scans. Numerous open passages inside of it that could only be chambers and hallways, the multiple life-forms on board that numbered over the thousands.\n\nThose lifeforms weren't just restricted to inside of it either, millions of tiny life forms formed a protective screen around the hive ship, but those were the only moving life signs. All of the other ones didn't move so much of an iota as the small fleet popped out of hyperspace and sent out a scan. From the looks of it, five concentrated polyps of flesh adorned the hive ship, one at the bow two on the right side, one on the right, and the last on the thorax contained high thermal densities in each that could be weapons.\n\nNothing happened after the first ping...even as the second concentrated scan began. Either it wasn't noticed or the life forms on board simply didn't care..." }, { "author": "Jael_Darkwood", "message": " Replicants \n\n\"Greetings Commander. I have no preference as to the order of business, but points I believe need to be addressed are : trade, fixed border agreements and official channels of communication. Other topics may have occurred to Captain Sutherland...\"" }, { "author": "nothingclever", "message": "(To Algophans)\n \nYes, on behalf of my leader would I would like to join in this meeting. I will relay the news to him immediately. Please direct us to where this council will be held.\n \nThe commander follows Coronene to the Algophan planet and lands to find the meeting room following any procedures necessary.\n\n( Can we all assume/fastforward to being in the same room?)" }, { "author": "The_Snark", "message": " \"The honor is mine, Primarch. You and any others would be welcome on our ship, if you wish to come aboard. Or, if you give permission, we could go to yours. As the host, I leave the choice to you,\" she concluded tranquilly. It was important to demonstrate trust from the outset, the reason she allowed the other to set where they would meet; she would be better able to analyze the situation if it took place here, where she could be linked to the mothership's vast computer system, but she was willing to forgo that if it meant a better start to the exchange.\n\n-----------------------------\n\nThe initial readings were perplexing, and after feeding the data into the computers of the mothership's analysts and scientists, Gabel followed their findings with particular interest.\n\n\"Well,\" one of them said after a few moments examining the reading, \"it's definitely organic in structure. A spacefaring lifeform,\" he said in wonder. \"The heat readings indicate that it's still alive.\"\n\n \"So do the trajectory readings. The ship does not handle like a derelict.\" The commander's voice startled some of the scientists. The crew was used to Gabel's disembodied voice, but they hadn't realized he'd been monitoring them so soon after feeding them the data. It meant this was important.\n\n\"It's got a very high metal reading for an organic being.\" The reasearcher in question put in a note on their likely feeding cycle. Metal-rich asteroids such as these likely played a role in their formation or breeding. Without hyperdrive, an organism wouldn't be able to find many of those unless it had a very long lifespan, and that was likely why they found it here, where there were many such sources of minerals.\n\n\"Largely hollow, too. That's strange. You'd think it would want as much biomass as possible, to conserve heat and avoid losing it to vacuum.\"\n\n\"The thermal readings show concentrations in these nodes. It might be how it heats itself. And look—all those smaller things around it. Similar metal rations, if that's not just scanner distortion. They might be young of some sort, a parasite, or maybe a symbiote. Commander, can you get a closer scan?\"\n\n \"We can try.\" Gabel uploaded the information from the newest scan, ordering a pair of scout flights to move in a little closer.\n\n\"Hmmm... no, they're still grouped too close around the large object to get a clear reading-\"\n\n\"Kharak's skies, look at this! Those passages are vacuum-sealed!\" Simultaneously, every analyst pulled up the relevant information.\n\n\"You're right. How could that be possible? Is it a circulatory system of some sort, or respiratory?\"\n\n\"Some of the life-form readings from inside seem to be from separate organisms...\"\n\n\"Eggs, perhaps? Young? More of those symbiotes, if that's what they are?\"\n\n\"Maybe, but they're coming from inside the sealed passages.\" A scientist looked up; they didn't need to look up to address the commander, of course, but it was a habit. \"It's a ship, Commander. A living ship. Biologically engineered. It must be. The odds against something like this evolving naturally are astronomical.\"\n\n \"Then we investigate it like we would a ship.\" \n\nIn the depths of space, the pair of scout flights broke away from one another, each circling around to a different side and maintaining a distance of a few hundred kilometers as they proceeded with active scanning, trying to get more detailed information for the mothership." }, { "author": "Executor", "message": " That sounds most agreeable. From what i've seen, your marines are far superior to our own troopers or those of the Urheimans, in close quarters. Boarding the fortresses and capturing those heavy guns for ourselves would be a great aid to our assault on the moon itself. \n\nWilliam agreed, pressing a button on the control which switched the fortresses' colour from grey to red. He then pressed another button to show the Allied fleet dropping from warp and raking the Urheiman dreadnoughts from stern to bow.\n\n It is essential that we get into the proper position for flanking fire. If we enfilade them from the front, they will simply be hurt by our gunnery. However, crossing the T across their stern will disable their engines and render them sitting ducks to further salvos. What sort of main weapons do your battleships and cruisers possess, Lord Sanguinus? I need to know so that I can assign suitable positions in the wall of battle for them. You seem to both have gun decks and turrets. \n\nTo accentuate this point, William split the hologram into two seperate, smaller holograms. One showed the position of the Imperium vessels if the gun batteries were their main weapons, putting them into a position where the broadsides of their ships always had to be facing the enemy fleet. The other was the more flexible arrangement where the turrets gave the Imperium ships full 360 degree firepower.\n\n-----------------------\n\nOn the surface of the planet, Captain Fisher let the ship's company and marines towards the Imperial officers. The ship's company wore their half-dress uniforms, a light blue shirt with navy blue trousers and a peaked cap, whilst the marines had their traditional red tunic and black trousers with red stripe. A las-sabre hung from the belt of each officer of the company, and Martini-Enfield coilguns were shouldered by the smartly striding marines. Slowly, the marines and officers of the Imperial vessel became visible. Their uniforms were different, less ornate and in the more utilitarian colours of white, black and grey. Alongside the confident troopers and captain, there were also a pair of mysterious looking chaps in robes and a rather shifty little fellow that reminded Jackie of some sort of rodent. The ship's company and marines snapped sharply to attention, then were put back at ease by the captain as he came to stand in front of the Imperial officer.\n\n Pleased to make your acquiantance, Captain Fourre. Now, where are those people who claimed this system as their own? I suspect we have much to speak about. " }, { "author": "pingcode20", "message": " Steamers \nThe ship rocked as the shells impacted against it, reeling as the skipper desperately tried to right it. Steam vents and wood had splintered everywhere, and the crew were working hard to patch the holes while the machinery reloaded the eight-score broadside of the Indomitable .\n\nAll up, they had weathered the barrage surprisingly\n\nCaptain Whiting braced himself against the railing as his ship groaned under the volley. \"Double the powder charge! Increase gating threshold to 10%!\" he shouted on the loudspeaker amidst the chaos, his First Mate echoing it down below and the officers whipping those not preoccupied with repairs into action adjusting the cannons' settings. It would result in less damage on impact, and slow down the reload time, but it ought to punch through the defences more effectively.\n\n \"Stagger fire, and ignore the fighters!\" he followed up - the steamer shells were closer in kind to cannonballs than the armour piercing cartridges ammunition fired by the AA guns, and had a diameter over half the size of the fighters. Not even shielding would stop that.\n\nAt least, they hoped that was the case.\n\nWhile the second volley of cannonballs erupted from their barrels, the partial gating charge made apparent through the bluish wisps they trailed as they sliced through the void, the Gyrocopter force met the fighters, and it is here the hero of our little tale changes, for the good captain could not easily see the exploits of his intrepid pilots.\n\nEnter Phineas Kidham, Gyrocopter Pilot extraordinaire.\n\nThe whir of the propellers were a muffled roar against the leather helmet pulled over his head, his squadron descending towards the alien spacefighters with AA cannons at the ready.\n\nHe took a moment to fit the oxygen mask over his mouth, spitting the oxy-rock into space. In the heat of battle, it was too much trouble to take fresh oxy-rocks; instead, the compartment on the front of his suit contained ground oxy-rocks and a canister of water, doling out the vital gas into the face mask. It was inefficient, but necessary.\n\nKidham gripped the trigger slightly tighter, the control for the AA gun feeling like an old friend in his hand. Slightly adjusting the aim, he dived with the rest of the squadron and pressed down the switch with a soft click.\n\nSeconds later, the deafening sound of a snare drum filled the surrounds as twin streams of exploding shells detonated against steel and plastic, repeated hundreds of times within the cloud of fighters and gyrocopters." }, { "author": "WhiteKnight777", "message": "The Emperor looked gravely around at the assembled council. He paused, for a moment, giving the silence time to draw out before he spoke again. He considered His words carefully, for, as these various peoples had pointed out, foundations were a vital determinant of any endeavor.\n\n I understand, now better your purpose among the stars. And so I will further enlighten you as to My own. For thousands of years I have shepherded my people along the path to greatness. Through innumberable trials and tribulations has my species persevered. And now is the hour when we reach out to hold the innumerable stars of the galaxy within our grasp. It is here that humanity carves its name among the stars. I understand your desire to bring together many peoples under one banner, for my mission is indeed similar. But I will make myself plain here. Humanity will stand alone. The Imperium is an entity unto itself, and we will not be sublimated into an alien culture. I have foreseen the greatness of my kind, and our path must ultimately be trod alone if we are to achieve our potential. \n\n--------------------------------------------------------------------------\n\nDorn nodded briskly as he spoke in communication with the other Primarchs, responding to the Higaaran message with due haste. He decided it wise, since they were in Imperium space, to give a show of strength and confidence. To put the meeting on their ship would, perhaps, put them more at ease. Particularly given the intimidating nature of the Astartes.\n\n We are honored to accept your invitation, commander. Myself and my fellow Primarchs will come aboard your ship to meet you personally at your earliest convenience. \n\n--------------------------------------------------------------------------\n\nSanguinius took a data-slate, pressing several of the tabs with his gargantuan yet delicate fingers. A three-dimensional hologram of one of the four Primarch class flagships appeared, rotating in midair.\n\n Our ship-based weapons are quite diverse. each vessel carries a complement of weapon batteries which include solid-state projectiles, plasma weaponry, and focused beam weaponry. The effective range of those, however, limits their usefulness in this sort of engagement. They're mostly for overwhelming amounts of fire at medium-to-short range, as well as picking off incoming fighters, being far more manuverable than the bigger weapons.\n\nOur ships are also equipped with a variety of Lance-class weapons, which fire continous beams of coherent energy. The two main types are standard energy lances and melta lances. The former are designed for maximum damage against unarmored targets, whereas the latter cleave holes through even the thickest armor, but aren't as effective at dealing massive swathes of damage.\n\nTorpedoes come in a variety of types as well. We carry melta, plasma, and, the specialty rounds, virus and vortex. The latter two are extremely dangerous, and we normally use them only under Exterminatus protocol - that is when a world has become infested with life-forms so ravenous and maelific that the only way to stop them is to annihilate all life on a planet. Vortex torpedoes can also be used in space, but it's best not to get them too close to anything you'd like to keep intact. They function by, essentially, generating a short-lived microsingularity.\n\nThe prow-mounted weapons are called Nova Cannons. They are, essentially, massive railguns. the reason they're prow-mounted is so that the engines can compensate for the recoil they generate when fired. they are the longest range of all our weaponry.\n\nThe most effective tactic would probably be to begin firing the Nova Cannons at maximum distance, then swing about to bring the broadside batteries to bear once ready. Then, once their shields are down, move into teleport range under covering fire and capture as many of the installations as possible simultaneously, then turn them on their owners. " }, { "author": "Lord_Asmodeus", "message": "The shuttles all landed and disgorged their crew. The Fire warriors piled out and formed neat lines, guns readied. The Kroot stalked out, senses extended, wary in the jungle environment. The Vespid hummed out, neutron blasters readied. Finally Grallk and the Great High walked out, and they were off, as they pushed through the jungle they found the area specified and moved into it, they caught sight of the troops and the other captains, the robed figures on the right stood out to the Grallk, though he didn't know why, and he kept himself wary. They all lined up and the Great High, Grallk, and the Vespid leader stepped forward, and the Great High spoke Greetings fellow captains, I am the Great High and commander of the defense fleet over this world. \n\n--------------------------------------\nThe council members nodded gravely. We under stand your choice, and accept it, however we would still wish to remain in contact, however we understand it is your choice to accept or not, we believe all races will be united one day, but we have patience and we will wait until you and yours feel the same, but in this we must accept that our dreams of the future will be different. All the heads nodded, and the Kroot leader spoke We will respect your choice, but my people have learned that change is inevitable, we accept and embrace change, hoping to improve ourselves and every race under the stars that will accept our help, we hope some day you too will come to accept change as readily as we do. " }, { "author": "Talkkno", "message": "Out from the far reaches of space, Executor Shen'el Khal commanded a expeditionary fleet, in a mission of relative peace and exploration, which composed of a half dozen Carriers, a bakers dozen worth of Tempest-class Battleships, and accompanied by a few Arbiter frigates, Warp Ray Cruisers and a several squadron of Phoenix fighters with the majority the fleet under cloak. The largest of these ships was the Command Carrier Akon, which had a few more point defense batteries then your average Command Carrier and somewhat larger, but otherwise indistinguishable from the other Carriers that accompanied his fleet. Shen'el observed the various reports that was were being transmitted by a group of Observer scouts.\nHe was a high templar of considerable psionic strength, at 450 years of age, he was of average age for a Protoss, his eyes glowed a soft azure, as a officer reported, analyzing a battle that was being transmitted by the cloaked Observers.\n\"Sir, there seems to a battle occurring between 3 groups of humans, 2 groups of warships are preparing an assault on the 3rd group's fleet, the allied fleet is larger then the 3rd group, orders Executor.\"\n\"Bring the battle on the holoprojector, what kinds of weapons systems are the ships bringing to bear?\" Shen'el Khal said with a hint of caution, as his order was immediately put into effect, as cascading patterns of weapons fire exchanged between the fleets.\nHe focused on the allied warships, whose designs were totally unlike each other, with massive blocks of what appeared to cathedrals fighting alongside with equally massive ships that were obviously designed more for fighting then show.\n\"Sir, the first group of warships are equipped with diverse types of weaponary, there are equipped with the railguns on the prow, large holes that seem for the express purpose of launching large missiles, and plasma and beam weaponry. While the 2nd and 3rd group are equipped primarily with burst type energy weapons and massive magnetically accelerated projectiles.\" The crewman noted.\nShen'el Khal pondered the information for a moment, as he replied \"Attach a Arbiter, 3 Warp Rays, 30 Phoenix fighters, and 5 Tempest battleships to the Akon, the rest of the fleet continues its mission. Skirt the group near the edge of the system where they are currently engaging. Send a hail that we come in peace and curious of their peoples as soon the battle is over.\"\nAnd with that, the battlegroup detached itself from the rest of the fleet and their warp drives propelling them to there destination." }, { "author": "Callos_DeTerran", "message": "The 'ship' drifted as the two scout ships approached it. It was an unwholesome white color with the larger chitin plates a deep shade of purple. When they passed by the fleshy heat spots that had been detected, they found fleshy puckers that were sealed tightly by massive muscles. There were no...clear entrances to the ship, but if it was truly a ship, then it must have been concealed...or closed.\n\nBut whenever the scout ship got too close the smaller organisms swarming around the ship would begin to congregate towards the metallic ships. Up closer they could be made out to look like spiky little creatures with no eyes or ears, but covered in chitinous armored plates with little bone hooks covering it. From the perspective of the mothership and cruisers it was obvious that they would form an effective shield if the ship was attacked.\n\nThen there was a change in the interior from the scans. At first it was just one of the small life-form signals moving but then more and more of them did and with that came an alarming discovery. There was far more then the scan had first indicated as all of the dots proved to have been concentrations of even smaller lifeforms. On the screen displaying the readout it was if the ship had suddenly become a veritable beehive of activity, swarming all over the empty spaces. Heat grew more prominent in the nodes that had been detected...especially by the one closest to the current location of the scout.\n\nAlarms rang as the node puckered wetly and a single point of light started to grow in it's center as a red eye opened above it. Glaring malevolently towards on the scouts, the node belched forth a ball of bright green flame that sped across the vacuum to engulf the slower of the two scouts to react. By the time the blaze faded only charred metal drifted from where the scout had once been. Soon two more of the nodes puckered, letting loose thick balls of purple liquid that drifted lazily towards the cruisers and the scans of them revealed frighteningly high heat ratings...biologically produced plasma and highly concentrated too." }, { "author": "PlasticSoldier", "message": " Algophans \n \n\"Alright then, first we'll do introductions & history, followed by cartography.\nBeing the host I think I should start. The Algophans evolved on this planet about 2 million years ago, about 1.5 million years ago we discovered cybernetics & spent about 10,000 years mastering it, eventually we decided to just get rid of all the biological stuff & become computers, since then we've spent the last million years researching technology & turning the 5 closest solar systems into supercomputers.\" He then addresses the human diplomat specifically \"Speaking of cybernetics if we have access to your anatomical research we could probably jury rig some of it for your use. Now, who would like to introduce themselves next?\" " }, { "author": "Executor", "message": " \"I think I have a plan for your ships then. Your battleships will be placed in the center of the wall, bringing your weapons batteries and lances to bear. Hidden behind these ships we will place the smaller and faster of your Nova Cannon bearing ships,\" \n\nWilliam paused for a moment as he moved the 3D models into place on the hologram. It showed two walls of wall, one moving around the other to fire down its longer axis. Suddenly the clusters of ships behind the wall dashed out in front and let loose with a volley of Nova cannonfire\n\n \"Before we let loose with broadsides, the Nova Cannon ships will dash forward from behind the wall of battle and unleash their prow-mounted weapons. Then, as we cross the T, the enemy fleet will be completely devastated. We must then move on the orbital installations,\" \n\nThe models of the Urheiman vessels were slowly consumed in explosions or else dragged down towards the Jutland moon by it's gravitic field. The Allied fleet then moved towards the large models of the orbital fortresses.\n\n \"At this point, you will teleport into the fortresses and seize their gun installations in boarding actions. When all the orbital positions have been captured or neutralized, we can proceed with the planetary assault. Is this plan acceptable to you Lord Sanguinus? \n\nBefore the Primarch could answer, a lower ranking officer entered the room with the news that the Bruschanian reinforcement squadron had arrived. A view screen lowered from the ceiling and the Imperium and Bruschanian officers turned to watch as a fleet dropped out of warp. An unprecedented ten dreadnoughts were the core of this squadron, two Royal Sovereign class, four Nelson class and four Agincourt class. Supporting them were fifteen Temeraire cruisers and a trio of Ark Royal carriers. The squadron of Lord Horatio Cochrane had arrived, and the doom of Urheimund was nigh.\n\n------------------\n\n \"Manuevre the wall around to their rear quarters. Get into the blindspot of their broadside, they've got no turrets for all-around fire. \n\nJellicoe ordered. His fleet increased in speed and began to turn to circle around the Steamer line of fire. The smaller turbolasers mounted in barbettes and casemates spat great red-coloured flurries of fire, some at the gyrocopters, some at the ships of the line, but all at something. In between the sound of turbolasers was the intermittent roars of the great guns spitting their massive shells towards the Steamers. These mostly went spinning off into space or smashed hard against the armour of the Steamer vessels, but still made no real breaches. Meanwhile, the Aether cannonballs made great showers of sparks erupt from the Bruschanian shields, sparks which glimmered in the darkness of the void as they flew in all directions with each impact. The shield was weakening but holding steady for the moment.\n\n \"All Spitfires, this is Royal 1, accelerate to combat speeds and take those gyros hard and fast! \n\nSaid Lt. Commander William 'Billy' Bishop, leader of the carrier Protector 's air wing. His great mass of Spitfires followed him in a flying wall of fighters which collided with the enemy gyros and a fierce melee ensued. Billy spun his agile fighter this way and that, the eight heavy blasters blazing a path through the enemy gyros, explosions buffeting his fighter as he tore through all in his path. Tracers from the gyros guns richoted off his cockpit shielding, momentarily blinding him with their brightness. When he regained his sight, he spotted the meddlesome Gyro flying away beneath him, and flipped his Spitfire over to destroy it with a stream of blaster bolts.\n\n \"Alpha Flight, follow me, the rest of you, finish up here,\" \n\nAs he said this, Billy broke off from the dogfight and accelerated towards the Steamer capital ships, a hundred spitfires following. They closed the gap rapidly and listened for the Lt. Commander's next orders.\n\n \"Focus on their broadsides, let's take some steam out their boilers!\" \n\nAs he said this, the hundred fighters began a long strafing run down the sides of the vessels, firing at gunports and hatches. A series of small explosions from the fighter's blasters, coupled with a few larger explosions from the great guns, erupted all over the Steamer vessels.\n\n--------------\n\n \"Well, Great High, that may be a problem. This world, though uninhabited, falls within the legislature of the Bruschian Royal Dominion, and the rule of His Majesty, King William V,\" \n\nJackie explained, sweeping his arms around to accentuate the point that ALL of this was the rule of King William.\n\n \"For how long have you made the claim that this world is yours, Great High? \n\nLeaving that question to hang in the air, Captain Fisher turned to his Imperial counterpart, Captain Fourre. He eyed the Imperial for a moment, as if measuring. Comparing. The red ornate tunic to the utilitarian grey one, the peaked cap with its hard brim as compared to the simpler fabric service cap.\n\n \"My question to you is: Where do you come from? Where do your allegiances lie. I've never seen a uniform like that in the Isieles system, or anywhere, for that matter. What is your nation? " }, { "author": "The_Snark", "message": " \"We will be ready by the time you arrive, Primarch.\" \n\nEven as she delivered her final message, her voice appears in locations throughout the ship. On the secondary command deck, in several rooms in the officers' quarters, and on the Fleet Intelligence deck, she gives orders to report to the second shuttle bay to greet dignitaries of the newly encountered culture. The cryo-tray maintenance personnel received orders to begin revification for several historians and cultural anthropologists, who had up until now been kept in stasis. Lastly, she warned the neural link monitors that the link might have to be disconnected for a short time soon; while anybody aboard the ship was face-to-face with her so long as she was concerned, most people were not as comfortable conducting conversations with a disembodied voice as they were when talking to something they recognized as a person. And with the Primarch's apparent mistrust of nonhuman races, she wasn't going to risk appearing as something inhuman.\n\nThe low-grade alert is spread across the ship, in fact, notifying much of hte crew that Fleet Command will be offline for a short period of time in the near future. That would be unimaginably disruptive during a battle, or even while attempting to conduct normal operations. The mothership was complex enough, with so many different purposes, that the projected command crew even for the original, nonmilitary mothership had been far too high to function in anything approaching in a crisis situation, which was why the neural link had originally been developed.\n\nAt the docking bay, the officers and civilian personnel began to congregate. Of the ship's numerous secondary control officers, only two were present—after all, with Marai offline, they would be needed to manage the ship's construction facilities, life support systems, and keep the ship's myriad of other sections working. Captain Ameil Soban was the ship's military advisor, a greying woman with years of experience captaining first a destroyer and then a carrier who struck a remarkable balance between advising Marai on conventional military tactics and knowing when to let the Unbound's superior reaction time and planning ability come into play. Captain Ronel Manaan of Fleet Intelligence was a middle-aged, blank-faced man, always difficult to read and reliable in a crisis. The others were, for the most part, of lesser rank or civilian status—representatives of each of the major kiith were present, along with a scattering of scientists from a variety of disciplines and the ship's kiith Manaan record-keeper.\n\nWithin half an hour, they were all gathered. Only the huge window out into space was black; the rest of the chamber was an almost painfully bright blue-white sheen from the magnetic containment fields that kept the bay from losing air and heat to the void of space. The few maintenance personnel in the bay wore dark glasses so that they could see well enough to work in the glare; there had been no time to procure any such things for the officers or the visitors, and so they kept their gaze fixed on the wall that led out into space, waiting.\n\n-----------------------------------------\n\n \"Heat readings increasing exponentially. Get out of there,\" Commander Gabel ordered the remaining scout flight. Unnecessarily, as it happened. The remaining flight of scouts had already turned, and was employing its impressive speed to return to the main body of the fleet.\n\n \"Report,\" he ordered on the Fleet Intelligence deck. He had the data, but they were trained analysts.\n\n\"Heat readings increasing exponentially in the nodes. From the composition of the blast, the weapons appear to be plasma-based. The spherical form corresponds to no known plasma weapons.\"\n\n\"We have increased heat readings in the interior of the ship. They may have been keeping some type of organism in stasis aboard the ship. Whatever it is, it's awake.\"\n\n \"Acknowledged. Thank you, Intel.\" Brand transmitted orders to the fleet's two defense field frigates. Magnetic defense fields were an iffy technology at best, able to provide a potent but short-term defense against some weapons. Normally, a fast-moving plasma bomb would not be affected—but these biological plasma weapons moved considerably more slowly, and might be diffused by the fields.\n\n \"Can you give me any information on the projectile's motive force?\" \n\n\"We will be able to do so shortly, Commander. We need more time to calculate whether the projectiles are moving of their own accord and accelerating or simply using inertia.\"\n\n \"Continue.\" \n \" Revelation , Behemoth : the projectiles appear to be targeted at you. Stand by for impact. We are sending exterior repair crews.\" \n \"All ships: advance in formation, break when attacked. Target ion beams to the projectiles.\" The ion beams had the best chance of diffusing some of the energy of the plasma spheroids. Any reduction would be minimal at best, but the enemy ship was still out of their range.\n\nAs the defense field frigates moved into position above the Revelation , a destroyer, and the Behemoth , a battlecruiser, turrets aboard the cruisers swivel to target the incoming projectiles, discharging powerful particle beams into them for seconds on end. The ion beam frigates followed suit, taking slightly longer to maneuver into position to fire before unleashing a volley of the distinctive blue-white beams. Meanwhile, the commander monitored the heat readings in the nodes. Once they knew how much damage the projectiles could inflict and how often they could be used, they would have a good idea of the enemy warship's strength, although its attendant... organisms remained a mystery.\n\nOne that wouldn't remain so for long. The commander transmitted orders to the Spectre cloaking fighters, and with a flicker, fifteen squadrons of those vanished from all visual sensors.\n\nMoving as fast as, if not faster than, the projectiles, the cloaked fighters closed the distance between the Hiigaran fleet and the unknown ship rapidly, dropping back into visibility and announcing themselves with a volley of autogun fire that cut into the swarm of organisms around the larger ship. With a speed born of experience, the squadrons split up to avoid being caught in a single retaliatory burst, attempting to lead at least some of the smaller organisms into a dogfight." }, { "author": "Talkkno", "message": "As the Protoss fleet grew ever closer to their destination, Executor Shen'el Khal found his sleep interrupted,as he felt a strong disturbance, waking from his sleep, whose patterns are similar to that of humans.\n\"I feel...a great psionic disturbance.\" Shen'el Khal thought, not taking care to hide it, broadcasting threw out the entire bridge for the naturally telepathic psionic gestalt that all Protoss possessed.\n\"Is there something wrong, Executor? You seem distressed.\" Commander Helth, a robust zealot who was the leader of the land forces that composed the battlegroup inquired, as he awakened with his blue eyes fully open, replied\n\"Though light years separate the distances between us and the system we are approaching, the mind comprehends all of it in a moment and threw this, I have gained the some small insight, there is a human among their ranks that possess psionic powers beyond those i observed of Terrans that we have encountered before. Change our coordinates.\" Executor Shen'el repilded, as inputed new directions for his fleet to unknowest to him, to a inhabited star system in the Damocles Gulf where the God Emperor of Mankind was intervening with the Tau on T'au.\n\"Does the human even surpass your skills?\" Helth asked precariously, as Shen'el stood and near instantly, a holo-projector projected the ongoing results of the battle once again.\n\"That, I am unsure, in any case it is best that we approach carefully, hopefully we can establish peaceful contact with the groups and learn more.\"Shen'el Khal muttered, as he observed the vastness of the space that warped around for a moment, before turning his attention to preparations for battle that was feed by Observer probes.\nAnd with that, the fleet jumped back into real space for the breifest of moments, before jumping back to warp drive, to accommodate the new directions that were set." }, { "author": "Lord_Asmodeus", "message": "Kior'la and Grallk looked at Jackie quizzically and Kior'la spoke Uninhabited? and then he chuckles as he answers the captains question We have been here long enough to create a colony on the other side of this world. When we arrived on this world there was no fleet over it and no inhabitants on the surface, we assumed that no one owned it, and we settled here, we've been here ever since. Grallk spoke just then How can you lay claim to this world when your people do not even live here, and your ships run by so rarely another race can walk in and colonize it without you even noticing? he said in almost perfect imitation of the common language." }, { "author": "nothingclever", "message": "(Plainids)\n \nI'll go next. We are the Plainids. We do not know when or why we first came into existence. We are beings of pure energy held together by the power of our minds. We may have developed this way because our planets were uninhabitable for regular humanoid life. An interesting fact about our origin is that the first Plainid still lives today and is our leader. He said at first he was the only Plainid to exist and lived alone for many years honing his mind until he learned how to reproduce by harnessing excess energy through strict meditation. Slowly our population grew undisturbed and became great because we did not age. We also harbored no jealousy towards one another since we did not need food, shelter or any possessions to live. In addition we are entirely identical in appearance so we do not have social issues such as racism or discrimination in general. We accept and welcome all races to trade with us so long as they do not ask for military secrets. We wish to spread the peace we have on our worlds throughout the universe.\n " }, { "author": "WhiteKnight777", "message": "The Emperor looked around at the council of assembled Xenos species. Their ideas for unity bore some similarities to his own, he supposed... but still, they were an alien people. They were, by definition, seperate from humanity. No matter how much they might strive for unity, he knew that they simply did not have the same potential for unity as his own species. Still, there was no point in starting hostilities, at least, not yet. Peace would at least give his fledgling Imperium time to grow, to prosper, to find its strength and reunite as much of his species as he could without more outside pressure than was necessary. As for later... well, that was an eventuality to be planned for.\n\n We shall see. Perhaps you are right. But the time for humanity to join you is not yet nigh. Now I must go. My children need my guidance, and I still have so much work yet to do. \n\nWith another nod of acknowledgement, the Emperor turned and left the audience chamber, a long cloak of crimson streaming out behind him, the Adeptus Custodes once more forming up. He and his retinue once more returned to their shuttles and thence to the fleet, ready to continue his work out among the stars.\n\n---------------------------------------------------------------------------\n\nSanguinius smiled grimly and nodded, reaching out one massive armored gauntlet, passing it through the hologram, distorting the image of the planet and its defenders.\n\n Your plan is excellent, Lord William. They shall be as dust driven before the wind against our power. He turned and nodded to Alpharius. Brother, I leave it to you to choose the targets for our teleport assaults. Multi-pronged attacks are, after all, your specialty. \n\nThe two shared a chuckle at this. Of all the Primarchs, Alpharius was the best when it came to planning precision strikes and clever tactics. Indeed, such was his love of such strategies that he had adopted the hydra as his Legion's symbol. He began to discourse with his brothers, pointing out the optimal targets, choosing stations that would allow them to cause the most disruption and achieve maximum value for their forces used. As he spoke, Sanguinus turned back to the Bruschanian King.\n\n We are ready, Lord William. We shall return to our ship. The doom of your enemies is now. \n\n---------------------------------------------------------------------------\n\nRogal Dorn and the other primarchs approached the Hiigaran fleet in a wing of Thunderhaws, the shuttle-fighters soaring through the aether, blocky, bulky and formidable, though mere specks compared to the larger battleships. as they passed into the Hiigaran docking bay, they landed with heavy thuds on the deck plating. Out of the lead vessel descended five magnificent figures, massive even compared to their bodyguards who poured out of the other vessels to accompany them. Rogal Dorn, the towering, precise figure all in yellow-gold. Grim Angron, in the white-and-blue of the world eaters. Stoic Mortarion of the death guard stood to his right, and on the left Robute Guilliman and Jaghati Khan of the Ultramarines and White Scars, respectively. Each figure's armor was incredibly ornate, engraved with gorgeous patterns and bas-relief carvings, burnished to a near-mirror finish. Each bore long cloaks that trailed down their backs, and looked the part of warlords, knights of the stars, warriors supreme. Each introduced themselves to the Hiigaran high command. The Adeptus Mechanicus representatives present spoke to each other in short bursts of machine-code, their delight over the ship's technology almost painfully obvious.\n\n Commander said Dorn, at last. It is an honor. Thank you for trusting us enough to permit us entry onto your ship. It does myself and my brothers good to see that humanity has not lost itself during its long exile among the stars. " }, { "author": "Nerd-o-rama", "message": " Tu'an \n\nFourre looks dispassionately at the minor territory dispute beginning in front of him. The young black-robed woman behind and to his left smiles a bit, though.\n\n \"To answer your question, Captain Fisher, I am a representative of the Galactic Empire, whose name might take a little bit of explaining, if you'll indulge a history lesson. You see, our people were once part of a glorious, galaxy-spanning civilization in a galaxy far, far away. After a quantum wormhole effect we call the Space-Time Event brought us to this time and place, our leader Emperor Carsus founded a new nation as a continuation of our beloved Empire of old. Myself and my squadron are part of an effort to reconnoiter new worlds for our expanding population, though it seems this world already has a rather complicated history.\" \n\nThe strange young woman behind him simply looks at captain Fisher, while the burly man glowers bad-temperedly at pretty much everyone.\n\n(Yiru, a Sith apprentice specializing in telepathy and mind-reading, is attempting to read Captain Fisher's surface thoughts. Since she's not probing very deep, I think she'd stand a good chance of succeeding. So...what's Fisher thinking about during this meeting?)\n\n***\n\n Above Aestafar \n \"I see,\" Issen responds. \"Well, I think we can come to an agreement. I shall petition the Imperial high command to allow your people to settle on Aestafar; it's not fully developed yet and should have plenty of room. It shouldn't take long, although there would be a fair amount more work before you could gain Imperial citizenship; just some extra bureaucratic hoops, you understand. Now, before I send in my report and get you on your way, tell me more about this scourge you were running from. Would it threaten an interstellar civilization like the Empire?\" \n\nIssen, knowing he's dealing with a telepath, does his best to keep a mental poker face and not let any of the potential plans he has for the Zoat cross his mind. At best, anyone looking at his surface thoughts would get the impression that the Imperial citizenship process might take a very, very long time.\n\n\nAboard the Zoat ship, the stormtroopers are busy packing some of the more interesting-looking weapons onto their shuttles for further study in a Navy research facility, especially the organic weaponry. The ship itself will be towed somewhere, but the assessment of the field commanders is that the weapons technology would prove far more interesting." }, { "author": "ArlEammon", "message": " \n Originally Posted by PlasticSoldier \n Algophans \n \n\"Alright then, first we'll do introductions & history, followed by cartography.\nBeing the host I think I should start. The Algophans evolved on this planet about 2 million years ago, about 1.5 million years ago we discovered cybernetics & spent about 10,000 years mastering it, eventually we decided to just get rid of all the biological stuff & become computers, since then we've spent the last million years researching technology & turning the 5 closest solar systems into supercomputers.\" He then addresses the human diplomat specifically \"Speaking of cybernetics if we have access to your anatomical research we could probably jury rig some of it for your use. Now, who would like to introduce themselves next?\" \n \n\n\"We are the S.U.N. Suns Under Naga Rom. We are the Shama Li, the Eagra, the Obblinox, the Tharoon andthe humans. Some of us are even newly evolved apes. We have spent over one hundred years fighting eachother in battles constantly. Recently we have just discovered you, the first alien race we have seen since the humans came to us over a century ago. SUN was created to combine all the races of Yavaun and to make them one in peace. We have since succeeded.\"" }, { "author": "Jael_Darkwood", "message": " \n Originally Posted by Armin \n \"We are the S.U.N. Suns Under Naga Rom. We are the Shama Li, the Eagra, the Obblinox, the Tharoon andthe humans. Some of us are even newly evolved apes. We have spent over one hundred years fighting eachother in battles constantly. Recently we have just discovered you, the first alien race we have seen since the humans came to us over a century ago. SUN was created to combine all the races of Yavaun and to make them one in peace. We have since succeeded.\" \n \n\n\"We are definitely not from this dimension. While similar, some of the physics of this galaxy... took some getting used to. Over 5 centuries ago, in our original galaxy, we were engaged in a 3-way war for survival. With two implacable foes and internal disputes, we lost. Our final battle managed to hold off their forces for long enough for our seedship to make it here, to your galaxy. Since then, we have been rebuilding our entire technological base to incorporate the differences in base physical laws upon which this universe operates. Only recently have we ventured out of our new 'home' system.\"\n\nSamantha pauses for a moment, then continues.\n\n\"Our 'race' is composed of composite nanite hives. One fleet, one mind. Our technological focii are gravity and warp field manipulation. Additionally, we would like a look at the Algophan computer technology. Our approaches to the same problems are likely different enough to complement each other nicely. In simpler terms, a trade of technology should benefit us all.\"" }, { "author": "PlasticSoldier", "message": " Algophans \n\n\n\" Technology trade would surely benefit us all. But, alas politics is such that some secrecy is required. Fortunately I have a deal which would benefit both of us. You give me enough resources to build another 'Dwarf Star'. I start construction & send over our supercomputing technology. When it's finished construction I'll start having it build you a fleet. On average a 'Dwarf Star' can produce a few hundred yoctawatts, turn it into any matter you choose, & then manufacture a wide variety of equipment. In exchange you'll give me your gravity manipulation technology. We will then hand over the fleet & you can then do whatever you want with it. The New Dwarf Star will then start pumping out trade goods. Our Energy & Energy->Matter technology & your warp field technology will presumably be licensed & eventually traded as we become more acquainted. How does that sound for a trade? \"\n\n\n\n@V: Talkkno if you click the edit button there's an option to delete the message." }, { "author": "Talkkno", "message": "Ignore this" }, { "author": "nothingclever", "message": "Whoops messed up this post by editing it instead of posting a new one.\nSummary was I asked 4 questions for alliance on whether we would all agree to trade, offer military protection, tell each other about contact with other races and give our alliance a name." }, { "author": "PlasticSoldier", "message": "\"I agree with the first 3, but a formal name is not necessary.\"" }, { "author": "ArlEammon", "message": " \n Originally Posted by PlasticSoldier \n \"I agree with the first 3, but a formal name is not necessary.\" \n \n\n\"Sure, the first three options would be wonderful. I think it would be best if we do so. I, for one, am scared to death of those, replicating things that I met not to far away from here.\"" }, { "author": "PlasticSoldier", "message": "\"You know the replicants are here as well or are you referring to someone else?\"\n\n\n\n\nOOC: Does anyone else find group conversations in play-by-post to be confusing?" }, { "author": "Jael_Darkwood", "message": " \"I believe the specifics of your technology would be most useful. We are already adept at converting gravitational energy and stellar energy to useable forms, and have excellent fabrication facilities in our current 'home' system.\n\nHowever, a developed technology allowing us to convert energy directly to matter would allow us to bring our stellar conversion efficiency up quite significantly.\n\nI propose that we merely exchange the base technologies, and the most efficient designs we have for use with those technologies. The actual composition of the base nanite that makes up all our devices is a closely guarded secret, but the relevant technologies will be shared... as well as some advanced designs for atomic fabrication plants, gravitational warp shunts, black hole cannons... et cetera.\"\n\n\"As to the Planid questions : my answers are as follows : Yes on all counts... but if we decide on an alliance name, I will still be greeting other races as 'Replicants' not as 'A member of the xx alliance'.\" " }, { "author": "ArlEammon", "message": " \n Originally Posted by PlasticSoldier \n \"You know the replicants are here as well or are you referring to someone else?\" \n \n\n\"Oh never fear. We do not mean to be hostile towards the replicants. I merely state my own fears, not those of my colleagues. For all I know the replicants could make the best allies there are, or not.\"" }, { "author": "Jael_Darkwood", "message": "For a moment Samantha looks at the S.U.N. captain mildly.\n\n \"We will honor our agreements.\" \"" }, { "author": "The_Snark", "message": " \"We are happy too welcome you aboard, Primarchs,\" Marai's voice replied—out of thin air, it seemed, for none of the Hiigaran officers spoke.\n\nThe greying woman at the front stepped forward first, offering a hand to Dorn in greeting. The Primarch towered over her, his armor far more ornate than the simple grey Hiigaran military uniform with the red kiith Soban emblem and his frame far more intimidating than her—though the military advisor was hardly short or unfit by Hiigaran standards. In her chamber, Marai wondered whether these folk had lived on a high-gravity planet for some time.\n\nIf she felt any trepidation at the larger size of the Primarchs, though, she hid it well. \"I'm Captain Ameil Soban, military advisor.\" She introduced the others quickly; Captain Manaan of Fleet Intelligence, the representatives of kiithid Nabaal, LiirHra, S'Jet, Soban, Somtaaw, and Paktu, and the head of the research and analysis corps on board. The rest—notable scientists, more junior officers, and the representatives of the vassal kiithid—were left unintroduced for now, to save time.\n\n\"I'm afraid the commander is not here at the moment, Primarch,\" the captain concluded. \"She is being taken offline as we speak, but she is located some distance away, and it would not have been practical to bring her here. If you'll follow me, we'll take you to her, while your men.\"\n\n\"It should also serve as an unplanned introductory tour of the ship,\" the quieter Captain Manaan added, a slight smile appearing on his face for a moment. Kiith Manaan was renowned for producing artists, entertainers, explorers, and other daring, flamboyant individuals, and while he rarely displayed such attributes, the captain was not without a hint of whimsy.\n\n\"In any case. This way. Your men can come along, or they may go with the others.\" The two captains led the Primarchs and those designated to accompany them out of the room; the rest followed at a distance, and headed in the opposite direction once out of the painfully bright docking bay.\n\nA minute's walking through nondescript corridors took them to a great chamber that looked to be a transportation device of sorts. As the door closed behind them, Captain Manaan keyed in a location on a pad that didn't look much used.\n\nAs the room gave off the sensation of gentle upward movement, Captain Soban resumed her speech. \"We'll be moving past the cryo-trays shortly. The chambers take up a good deal of the ship's interior, almost as much as the construction facilities. The motherships are built as colony ships, not warships—although the shipbuilding facilities are capable of producing warships if need be.\" She fell silent as the transparent back wall of the room changes from showing featureless grey wall slide by to displaying a vast space—kilometers wide and stretching further up and down than the eye could see. Huge rectangular blocks hang in railings, each containing thousands of smaller rectangular storage units, which in turn contain civilians. Occasionally, a device was glimpsed removing one of the small rectangular units and moving down or off to the side with it as personnel were retreived for the revivification process.\n\nThe room accelerated, rendering the huge inner chamber a blue-grey blur after a minute or so, and goes to greater and greater speeds before slowing. The lack of the commander's voice announcing which deck they were on was slightly disconcerting to both Hiigarans, although neither showed it. It took another several minutes of walking in silence through the corridors before they stopped at a doorway, and entered.\n\nThe woman inside rose with the aid of a crutch to greet them. \"Primarch Dorn,\" she said in greeting, bowing her head briefly. The contrast between the two, physically, is obvious. Dorn was dressed in ornate, colorful power armor, where she was clad in a simple grey jumpsuit that lacked so much as a military insignia. The Primarchs were tall, more physically powerful than any human had a right to be, whereas Marai was a slight woman, not tall even by Hiigaran standards. And while all the Primarchs exuded an air of power, the Hiigaran commander looked almost frail, relying on a crutch to stand without effort.\n\n \"I apologize for not meeting you at the docking bay, but as you can see, it would have been difficult for me to get there. It has been some time since I used my body, and while it has been kept relatively fit, that does not mean I am used to walking about in it.\" " }, { "author": "Callos_DeTerran", "message": " Above Aestafar \n\nThe massive Zoat's shoulders slump as the topic once again veers to that of the scourge that they had been fleeing from. It paused only long enough to watch dispassionately as things were un-loaded from the Zoat vessel, and then it's voice sounded once more in the Imperial officer's mind.\n\n Commander...the scourge I speak of is a plague upon every creature and planet in it's path. They consume and devour worlds until nothing is left, not even the bodies of the fallen. Whatever resistance is found is crushed mercilessly through heedless slaughter and brutal stratagems. Take my word Commander..the Tyranid are many, and they are coming... \n\n---------------------------------------------------------------------------\n\nBio-plasma soared across the void between the Leviathan and the cluster of ships that opposed it. Bright particle beams cut swathes through the hurtling ball, reducing them in size but not destroying them entirely. The analysts were quick to discover they were propelled by their initial momentum, not by any mysterious will of their own, but much more became readily apparent as the twin blasts plowed through the magnetic defensive screens as if they hadn't even been present. Bursting as they impacted the hulls of the Behemoth and Revelation , scoring deep smoldering breaches in their hulls from the heat.\n\nBut then the stealth fighters reached the curtain surrounding the larger vessel, sending a stream of fire into it. To the amazement of those monitering the battle for data, the smaller armored organisms actually threw themselves into the path of the shots that would have missed. Each hit resulting in a small noiseless burst as the creature hit would die from the fire, still hovering protectively around the Leviathan. As the Hiigrans watched, the immense ship ponderously turned toward the larger vessels close to it and began to accelerate towards them, ignoring the fighters entirely. Another mystery that the vessel answered with brutal force as another blast of bio-plasma was launched from the prow towards the Behemoth .\n\nSmall chunks began to fall away from the ship, larger then the 'shield' organisms that protected the Leviathan from assault. Quick scans revealed them to infact be coming from inside of the Leviathan in much the same manner that short-range fighters would be discharged from a carrier. Each of these smaller 'ships' looked like a large torpedo with a massive claw on each side of it, a nest of furious wriggling tentacles for a 'mouth' and a puckered node on it's thorax. They spiraled away from the hive ship and hungrily took up pursuit of the fighters that had harassed the main vessel. The Spectre's were indeed faster then these living torpedoes, but the surprise of having them suddenly appear enabled the Razorfiends to catch some of the Spectres that were to slow to relax. Those large claws grabbed hold of the fighters, tearing off chunks of metal and bringing the trapped fighters closer to the feeding tentacles. Tentacles that pierced into the metal, burrowing for anything that caught the thing's interest and often times plucking out a flailing pilot to be hastily devoured.\n\nWhen they could no longer rely on catching the Spectres, the Razorfiends released gouts of pyro-acid at them. Hoping to wing or damage them enough to close in but the dog-fight had begun and the Spectres had the advantage of far more experienced pilots even if it took a bit more fire to bring a Razorfiend down.\n\nHowever, while the space dog-fight had only just begun, the Leviathan was closing the distance with the damaged Behemoth at slowly accelerating speeds. Instead of crashing into it as one could assume it instead turned at the last moment to bear the broadside to it that had previously been unseen. At that range there was no time to try and escape as there had been with the first two volleys. No...the Leviathan let loose with an unfettered assault of bio-plasma and pyro-acid. Melting away the hull of the Behemoth and eating past the magnetic shields in a terrifyingly fast time under the sustained assault.\n\nAnd those weren't the only things launched at the besieged battlecruiser. No...little spiral-shaped projectiles were launched as well. Burrowing into the hull to unleash their payloads of shrieking and chittering gaunts upon the desperate crew within. Any communication with the Behemoth had that undertone of screams and gunfire in the backgrounds. In the worst views, it showed the aftermath of the termagaunts and hormagaunts, the blood spattered walls and corpses of shipmen and Tyranid fodder strewn about the hallways like so much debris.\n\nAll too soon those reports stopped completely..." }, { "author": "PlasticSoldier", "message": "\"What exactly do you mean by stellar conversion?\"" }, { "author": "Jael_Darkwood", "message": "\"The complete conversion of a stellar system to useable resources. For maximum efficiency, stellar systems close to our home system are simply accelerated to near-C speeds and processed at our stationary manufacturies.\"" }, { "author": "PlasticSoldier", "message": "\"That's a neat trick. Can I have your data on how to do it?\"" }, { "author": "nothingclever", "message": "(Plainids)\n \nAlthough it may seem unnecessary I would like to propose that we name our alliance the United Federation of Planets. It could simply be called the Federation for abbreviation most of the time.\n \n(lol Star Trek reference)" }, { "author": "Jael_Darkwood", "message": "@Algophans\n\n \"It is a direct application of our gravitational technology, remarkable only in the magnitude of computational power required. We will provide the rough specs, the details of application are different for every system.\" \n\n@Planids\n\n \"This label is acceptable.\" " }, { "author": "PlasticSoldier", "message": "@Replicants\n\n\"Sounds simple enough.\"\n\n@Name\n\n\"I have no concerns about the name. Those who don't speak this language won't be concerned that we are not technically a federation.\"" }, { "author": "Executor", "message": "William smiled, he had waited 20 years for someone to say that. The Urheiman doom was now, too long had they been a thorn in the side of the Bruschanian Dominion, too long had Bruschanian merchantmen feared to travel the stars, too long had Bruschanian schoolchildren awaited an invasion from the skies by the Near-Humans. It would end today.\n\n \"With your leave, Lord Sanguinus, I go to the bridge. The King must lead by example. I will see you on the ground of Jutland,\" \n\nWith that, the King of Bruschania turned and swept from the planning room. The Primarchs were led to their shuttle and that ferried them back to their individual Battle Barges. William returned to the bridge and took his seat upon the dais, watching his fleet through the viewing ports.\n\n \"Lieutenant, open a channel to all Bruschanian ships,\" \n\nThe king cleared his throat as the younger officer obeyed the order. Then, deep within him, stirred genetic memories of a similar desperate fight. Somehow, down through ages unnumbered, William remembered a quote. He spoke it with stirring patriotism, and a few changes in words.\n\n Forward, sons of the Bruschanians. Liberate the fatherland, liberate your children, your women, the altars of the god of your fathers and the graves of your forebears: Now is the fight for everything. \n\nAll the mighty battleships came together as the King-Emperor's voice echoed in the corridors of each and every Bruschanian ship. A great wall of battle was formed, the Battle Barges and Royal Sovereigns in the center with lighter ships around the edges. Cruisers formed a great defensive screen, an orb around the wall of battle, and behind the wall and screen were the selected Nova Cannon ships. With a great burst of energy, and a silent boom in the void of space, the entire vast fleet jumped to warp.\n\n------\n\nIn his mind, Jackie felt a strange tingling sensation. He shook his head in an attempt to dispell it before replying to the Imperial officer.\n\n I am a Captain of the Royal Navy of the Bruschanian Dominions. My king, King-Emperor William V, would much desire to speak with the Emperor Carsus. We are an extensive empire that stretches across whole systems, as is yours. Trade and alliance between the Empire and the Dominions would be most profitable. " }, { "author": "Lord_Asmodeus", "message": "The Great High brushed himself off and stood, waiting for the captain to shift his attention the more pressing matter of the world-dispute. The Fire Warriors fanned out slightly and stood to attention, the Vespid hovered in the trees and the Kroot leaped up to join them, squawking and buzzing ensued as they spoke to each other in their native tongues, and Grallk leapt to join them, he returned several moments later, and reported to the Great High They grow restless, they wish to report to a kroot settlement nearby settlement. Send a few of both, and the rest shall wait. Grallk nodded and leapt up again, soon some kroot and vespid left and headed north of their position." }, { "author": "Talkkno", "message": "\"Stop.\"\nThe thought rippled threw out the Protoss fleet, as in prefect sync, it emerged from real space, right outside the system where the Tau homeworld was located.\n\"Are we changing our coordinates Executor?\" A navigator asked\n\"No, I want a scanning of the planets in this system, whoever this being was, it is apparent that it does not want to be found and thus our little misadventure ends here.\"\nA few moments later, the results pored threw the ships computers.\n\"We are detecting a highly industrialized temperate world in the system, that are technologically advanced, capable of space flight.\"\n\"Lower shields and attempt contact, prepare for recall should they prove hostile.\" Shen'el Khal ordered.\n\"That is a rather a risky tatic, Executor.\" Helth retorted.\n\"First contact situation, you may have more battle experience then I, but must i remind I am 70 years your elder and dealt more in negotiation then battle as my Khala.\" Shen'el Khal said sternly, as his orders where carried out as hail went out.\n\"This is Executor Shen'el Khal of the Protoss Empire, we are on a mission of peace and exploration and we would like to see if we can see if our peoples can coexist peacefully.\"\nAs for a moments, he waited tensely for a response." }, { "author": "WhiteKnight777", "message": "Each of the Primarchs addressed their legion in their own way. Corax and Night Haunter said little indeed, for their legions were men of swift, quiet killers. Alpharius' men, disciplined warriors all, needed no speech to rouse their lust for battle. The last-born legion, they were ever eager for battle, ever eager to prove their skill and earn the glory they knew was theres. It was angel-winged Sanguinius whose words roused the most battle-ardor in the proud hearts of the Blood Angels legion. In ranks of gleaming crimson they stood, the Battle-Brethren in serried ranks, then vast, hulking dreadnaughts and vehicles behind. Taking pride of place in the front and center was the First Company, all in bulky Terminator armor, unstoppable juggernauts even more fearsome than a normal Adeptus.\n\n Brothers Spake Sanguinius Today, it might seem, we fight for a power other than our beloved Emperor. But rest assured, that, as in all that we do, we do our Father's work. He has determined that we should lead the charge against the degenerates and mutants that populate the world we are about to take, and aid the true sons of Humanity in reclaiming their birthright. Thus do we extend our brotherhood, so that with blade unsheathed in one hand and the other open-palmed, we forge with fire, steel and words a new Imperium of Man. A realm of glory that will endure as long as the stars burn and the worlds turn. Thus do we bring order to a universe sorely in need of such. Thus do we take our rightful place, mankind ascendant, with the Adeptus Astartes at the vanguard of a new era. Let us light the way, my brothers, that others may follow after. FOR THE EMPEROR! One fist raised high, two hundred thousand marines shouted aloud, and shook the very hull of Sanguinius' flagship with their clamour. If their enemies could hear them now, they would tremble.\n\nAnd they would not have long to wait, thought Sanguinius, as the combined fleet exited the warp, and assumed their battle positions.\n\n---------------------------------------------------------------------------\n\nAs the Primarchs and their entourage strode through the gleaming halls of the Hiigaran ship, so very different from the monstrous, baroque architecture that adorned their own gothic vessels, the technomagi of the Adeptus Mechanicus who had accompanied the expedition crooned in delight and wonder at the new technologies unveiled their in, exchanging rapid bursts of machine-code, mechanical eyes whirring as they recorded all they saw, to be savored later as one might savor fine wine, and to be poured over minutely. The Primarchs strode side by side, speaking quietly to each other, save Mortarion who was silent. Angron said scarcely more, for that most brutal of Primarchs was in attendance only because it was necessary.\n\nNevertheless, Guilliman and Dorn made up for it. Both of them were polished, clipped, their bearings military and exquisitely professional as they discussed minor matters. Upon viewing the cryostasis chambers, Guilliman nodded, as if some question he had been pondering was answered.\n\n I see that you utilize cryogenic technologies to keep your colonization groups alive and healthy during the long interstellar flights. The Emperor noted that Terra's earliest colonists did much the same thing, though the nascent technologies proved problematic in some cases. The Imperium generally forgoes such methods now. We've found numerous ways to retard the aging process and extend the lifespan, and in the case of Astartes such as ourselves it has been eliminated altogether. \n\nUpon entering the Commander's chambers, Dorn nodded genteelly. Certainly... and do not expend yourself overmuch on our account. How do you mean that you are unused to your body? you have been in suspended animation? " }, { "author": "Lord_Asmodeus", "message": "A Tau Earth Caste walked tersely into the Council chamber and handed the Great Abyss a data-slate and left as he had come. The Great Abyss cleared his throat in a clear indication that he desired the attention of the assembled, and waited until the conversations died out to begin. It appears we have been contacted by a fleet just outside the system, apparently they wish to make first contact. the assembled all nodded at this news, and the Great Abyss continued Let us see what it is they want and with an additional nod a large holo-display opened up in the center of the table, and the Great Abyss spoke as if speaking into the image produced itself Greetings Executor, I am the Great Abyss of the Water Caste of the Tau Empire, we would very much like to speak with you about the future of our two Empires interactions. and with that he awaited a response from the Protoss." }, { "author": "The_Snark", "message": "\"Partly, yes,\" Captain Soban agreed. \"The other reason was the logistics. Food and habitation for close to a million people, for years at a time, would have taken up more space than even this ship has in her.\"\n\nIn the chamber, Marai shakes her head. \"Not quite. I have been linked to the mothership for a very long time. The command structure for a ship as large and varied as these was too complex for any artificial system we could devise, and human command crews are likewise unable to handle all the demands of the ship in a dangerous situation. A scientist among us devised the means of linking a human mind to the computer systems already in place, allowing the commander's mind to essentially enter the ship. While I am linked to the mothership, my mind is transferred to the ship, and my body stays largely inactive.\" She gestured to an oval device further back in the chamcer, resembling a half-open vertical coffin.\n\n \"The machines and my caretakers do what they can, so my muscles have not atrophied dangerously, but there is no subsitute for actual movement. The link is critical enough to the functioning of the ship that we rarely, if ever, have the time to remove ourselves from it. And I must admit, most of us do not take those opportunities even when they arise.\" \n\n-----------------------------------------\n\nThe Behemoth listed in space, most of its systems unresponding. Gabel's attempts to access its computer controls were still successful, but both ion turrets had been disabled in the initial attack, and all too few of the internal systems were functional. He had caught glimpses from short-lived security cameras of the boarding action. It was enough.\n\n \" Behemoth escorts: move away from the ship. The fusion reactor has been breached and is unstable.\" \n \"All ships: Target infiltration pods with point-defense. Boarders are extremely dangerous, repeat- extremely dangerous. If boarded, execute Naar Directive.\" It had originally been established to combat the blend of organic material and technology known as the Beast, which had been still more virulent in its boarding actions, but he judged it necessary here.\n\n \"All ion guns: target the unknown ship.\" Gabel began to issue individual orders.\n\nThe first noticeable change came as several of the Hiigaran frigates launched torpedoes, which accelerated towards the still-launching boarding pods and then burst into clusters of three, which hemmed the target pods in on all sides before destroying it.\n\nThe Hiigaran fighter screens moved towards the great leviathan. Bombers dived, releasing compressed packets of blue plasma into areas that had been identified as weapon nodes. The interceptors released only a few volleys as they skimmed past the leviathan, their magnetically accelerated bursts inflicting minor casualties on the huge ship's strange living shield-organisms before joining in the dogfight.\n\nAs close to a hundred squadrons join the fight, the odd clawed organisms found themselves rapidly hemmed in as Hiigaran fighters dive in firing, then dart away to lead the pursuing enemy into more fire. Larger ships slip more slowly past the leviathan; the twenty-meter gunships, less able to evade the nimble razorfiends, stay back.\n\nThe considerably larger flak frigates took longer to move past the leviathan, losing a pair to acid sprays on their way past, but once they did, a single devastating volley all but ended the dogfight. With expert coordination, the Hiigaran fighter squadrons break off their attack runs as the flak frigates opened up, heavy shells bursting into wide sprays of metal shards that pierced even tough razorfiend carpaces and proved all but impossible to avoid entirely.\n\nEven as the flak frigates began their move, the Hiigaran capital ships counterattacked. The remaining battlecruisers and destroyers opened fire immediately, the blue particle beams slashing straight through the organic shield-beings and carving open streaks across the ship for the space of a few seconds. The frigates and lighter capital ships took advantage of their superior maneuverability, drifting around the enemy ship to cut away at it from all sides.\n\nIn between the ion flares, a near-constant trickle of destroyer missiles and kinetic gunfire hammered at the defenses, as the bombers continued to systematically destroy the enemy's weapons systems.\n\nGabel watched, carefully noting the sensor readings from the ship to see which stratagems were most effective. The ion beams inflicted heavy damage, of course; with the power output they produced, they could hardly fail to do so. The kinetic guns were less effective, he judged; the organic tissue was vulnerable to the sudden impact, but it was better at sealing off the holes before it lost atmosphere, and there was no hugely volatile reactor to pierce that they knew of. It was possible the ship could function without atmosphere at all. He submitted the thought to the analysts, gave an order to target kinetic fire at critical targets only, even if it meant slower firing times, and sat back (metaphorically) to wait. The ship was of an impressive size, but no match for a fleet, fortunately. This battle was only a matter of time, but if there were more of these, they would need all the information they could to minimize further losses... especially if they moved in groups.\n\nThe sudden flare of light across the kilometers as the Behemoth 's reactor destabilized punctuated his thoughts." }, { "author": "pingcode20", "message": " Steamers \nSparks flew as bolts of energy detonated against the iron clad hull of the Indomitable , causing chaos where they passed through the cannon ports, the mighty armour being of little comfort to the unfortunate gunners sent to their maker as the bolts clove through flesh and leather alike. Though there were few anti-air cannons present along the sides, the heavy armour was more than sufficient to prevent the comparitively tiny blaster bolts from causing serious damage.\n\nThough the Gyrocopters were taking heavy losses, their powerful cannons and thick armour put them at a great advantage against the more maneuverable spitfires, and we can safely leave them with the knowledge that the brave pilots would eventually triumph. Streams of high-caliber fire flashed in the void, as the cannons blared, spitfire shields briefly flickering before the telltale detonation of their fusion engines signalled the end of yet another pilot.\n\nYet, it cannot be said to have been a cakewalk for the gyrocopters, for while they had far superior weaponry and armour, sooner or later a lucky spitfire would cause enough damage to destroy the boiler, sending the unfortunate soul spiralling into the void, if he was lucky. The unlucky ones evaporated in a plume of searing steam.\n\nIt was enough, though, as the cannons of the frigates erupted once again in flame, the constant barrages of cannonballs keeping the hostile shielding constantly flickering with absorbed energy." }, { "author": "Talkkno", "message": "\"Greetings to you also, I am the supreme commander of the Protoss Defense fleet, we are a peaceful people, but do not mistake us for being weak. Though I am not authorized to make such any alliances with your peoples, I will contact my superiors for further negotiations, though here I am sure we can come into mutual understanding for peace, permission to come to speak in person?\" Shen'el Khal responded as he telepathically sent a message to prepare a phase prism." }, { "author": "Lord_Asmodeus", "message": "The Great Abyss smiled, perhaps this day could yet be salvaged Indeed, would you prefer to meet us here, or do you want to meet us here? he then nodded to an adjutant who set about readying a shuttle and honor guard if their presence was requested on the foreign fleets ship." }, { "author": "Nerd-o-rama", "message": " Tu'an \n\nCaptain Fourre nods to his Bruschanian opposite number. \"I believe a summit between our two leaders could be arranged quite easily. Emperor Carsus will be thrilled to find another civilized group of starfarers in this galaxy. In fact, as a preliminary suggestion, might I suggest a meeting between our leaders aboard-ship in some neutral sector of space? We can compare star charts after our business here is concluded.\" \n\nHe then turns to the Tau. \"We would also be happy to establish communication and trade relations with your civilization, good alien. In fact, might I be so bold as to offer mediation in this minor territorial dispute you find yourselves embroiled in?\" \n\n***\n\n Above Aestafar \n \"Tragic, good sir, and worrisome,\" Admiral Fourre agrees. \"Well, that's enough information I believe. I shall tender your application for a land grant immediately. If you'll excuse me...\" \n\n***\n\n Aboard the Imperial flagship Answerer\n\n \"We've received a report from the Fourth Fleet, my lord,\" reported Darth Noctus, bowing deferentially in the Answerer 's throne room. \"They've encountered and interviewed a small group of alien refugees. It seems they were fleeing a swarm of feral interstellar something-or-others and wish to apply for a home on Aestafar.\" \nEmperor Carsus spent a long time looking over the detailed holographic report sent by Admiral Fourre. \"I see our stormtroopers confiscated an amount of unknown biotechnology from their ship. What is the status on that?\" \n \"En route to our facility on the second moon of Lirr, your majesty.\" \n \"Good,\" Carsus replied, \"good. Keep me apprised of any information gained from that. And allow these Zoats to land. They'll be a valuable addition to Aestafar's workforce, I believe.\" \n \"Very good, my lord.\" \n\n***\n\n Above Aestafar, some three or four hours later \n\nAfter a long wait, Admiral Fourre reappears and informs the Zoats that they have been given permission to establish a probationary settlement on Aestafar, following a routine medical screening. The medical screening follows, and barring any unforeseen complications, the Zoats are being shuttled down to the surface and settled in within a day. They are offered standard Imperial settler aid in exchange for participating in the planet's industrial and agricultural infrastructure.\n\nMeanwhile, all the interesting biotech from their ship is being loaded onto a shuttle, and eventually sent in guarded convoy to an isolated research facility.\n\n(I felt we could skip ahead here. If you want to do something contrary, by all means, interrupt me.)" }, { "author": "Talkkno", "message": "\"I would prefer you meet me on your planet, I will be their shortly.\" Shen'el Khal said, as the hologram flickered and then flickered into nothingness.\n\"Commander, I wish you accompany me.\" Shen'el Khal requested as he made his way to the landing bay.\n\"If you wish Executor, but are you sure we should not contact Artanis or Zeratul to take place in your stead?\" Helth inquired.\n\"They are capable warriors and great leaders, but Artanis has little patience for politics and Zeratul is working to develop a scalable version of the warp ray's unique prismatic core, which can only be used on capital ship due to its immense size.\" Shen'el Khal replied as they stood under a phase prism, the transport that transformed them into energy, and their unique signature imprinted into the prism's crystal lattice core, it propelling into space towards the Tau homeworld, drawfed by the Carrier that launched it." }, { "author": "Lord_Asmodeus", "message": "As the Protoss vessel neared the Tau homeworld, it was joined by a small escort which guided it into the docking bays of T'au\n----------------------------\nThe Great High smiled and nodded slightly to the Imperial officer Indeed, that would be most helpful, however I feel that there isn't much of a dispute, even if it were true and you he gestured to the Bruschanian had already laid claim to this sector of space, so have we, and while you had left the world alone and uninhabited, we have colonized the world, it belongs to us and the people who reside here. " }, { "author": "Talkkno", "message": "The Phase Prism docked slowly on the docking bays of T'au, as it unfolded and with a brief brilliant flash of blue light, Shen'el Khal and Helth appeared.\n\"Greetings, Great abyss of the Water Caste, this is Commander Helth, leader of the ground force contingent that is attached to our fleet. We a race of spacefarers for over a millenia, our psionic gifts and technology are mostly the product of reverse engineering's Xel'Naga technology, who were a ancient and powerful race that wished to create a race that had \"purity of form\" and we are their result, however they left us along ago as we proved insufficient, were they continued to seek a race with purity of form, which lead to create a race known as the Zerg. Consequently it grew too independent and powerful and destroyed their creators. They still exist today, hunting us relentlessly, the purpose of my fleet is to find as many habitable worlds as possible and create outposts so that should we ever be overrun, we can regroup. I sensed a powerful physic's presence not too long ago here, which lead us to your world.\" Shen'el Khal said, as he began to sense if there was any hostile intent in the Aliens that surrounded him, Helth, putting on hand on his plasma pistol, in affirmation." }, { "author": "ArlEammon", "message": " \n Originally Posted by Jael_Darkwood \n @Algophans\n\n \"It is a direct application of our gravitational technology, remarkable only in the magnitude of computational power required. We will provide the rough specs, the details of application are different for every system.\" \n\n@Planids\n\n \"This label is acceptable.\" \n \n\n\"I also suggest that I can trade for Algophan computer technology the secret to Yevanise metallurgy. We have such good armor, its almost as good as shields if we lose them in combat.\"" }, { "author": "Lord_Asmodeus", "message": "The Great Abyss smiled, and the Great Shaper of the Kroot spoke in his squawking approximation of the Common Tongue I believe you speak of our recent guest, the God Emperor of Man, over the years I have devoured many enemies and their Genes have come to better the Kroot as a whole, some of these were psychics of various races, and through their genes I have enhanced our perception of the psychic presence, and this Emperor was indeed a powerful psychic being, more powerful than I have ever seen before, even more powerful than you. The Great Abyss nodded and spoke, directing them to the grand city If you would like we could travel to the Council Tower, or we could return with you to your ship, however you wish to proceed. And he smiled again. The Earth Caste looked impressed at the technology brought to bear by the enigmatic Protoss and the Great Core spoke We would be interested in learning of your technology if it would suit you. The Grand Flame spoke next, accompanied by the Tarellian and the two senior stingwings, who spoke for the Queen. You are warriors yes? We would like to speak to you of these \"Zerg\" they are clearly a threat, and we would be best served combining our forces The Tarellian warlord grunted and spoke I would also be interested in joint operations and sharing stratagems and tactics The Vespid clicked and whirred their agreement, one communicated through the Communion Helm, and the other went without one, and all 12 eyes, six red and six blue, stared at the Commanders." }, { "author": "Talkkno", "message": "Shen'el Khal nodded in agreement, with Commander Helth in tow, as the group made there ways to the aforementioned Council Tower.\n\n\"It seems to still have much to learn, for among the Terrans I have meet and dealt with, I have never heard of a being such as the \"God Emperor of Mankind\".Shen'el Khal muttered, as he pulled out his amulet.\n\"The basis of our technology is based on these Khaydarin crystals, they provide the source of power from our smallest robots to our largest of our battleships, they are psionicilly attuned to our psionic gestalt that all Protoss share increasing our combat effectiveness and reservoirs of psionic power.\" Shen'el Khal explained." }, { "author": "Lord_Asmodeus", "message": "The Tau leaders nodded excitedly as did their counterparts How do you acquire more of these crystals? Are they found only on your homeworld? I don't believe we have ever discovered anything like them said the Grizzled Tarellian warlord, interested despite himself, the Kroot Great Shaper spoke next What lead to such grand use of psionics, has your race always been talented in this way? And how are you all connected, like a hive-mind? " }, { "author": "Talkkno", "message": "\"I'm sorry to say that Khaydarin crystals can only found on our homeworld, leftovers of the Xel'Naga technology before they left. What little they left us is sufficient for our purposes, as they naturally replenish themselves over time when attuned to our powerful high templars. For we have never been a numerous people, we are always outnumbered in any engagement. Though this is offset by the fact that should a zealot warrior such as myself, can choose to have their consciouses implanted into a Dragoon exoskeleton, should their bodies prove crippled beyond repair and our advanced AI and Robotics. Only recently have we understood a process to replicate Khaydarin crystals, though at great cost and effort. We also have our brethren known as they Dark Templars, who use a totally different source known only as the void, the energy in the space between stars and planets. Where combine the void technology of our long separated comrades with our psionic technology in our Warp-Ray cruisers, which fire a devastating prismatic beam that only increases in lethality the longer it homes its beam on a target.\" Commander Helth explained as it was Shen'el Khal turn to speak.\n\n\"Our race was naturally psionic when the Xel'Naga us, though they genetically engineered us to become more psionicilly powerful. We are not exactly like a hive-mind, all Protoss learn to shield our minds from the natural telepathy that connects us all, that usually suppressed in any case, though should it be we usually open our minds however for enhanced coordination and unparalleled situational awareness on the battlefield, though this usually puts much strain on our officers and commanders. Should it be warranted however, we can pool our collective consciouses into a High Templar such as myself to act something like that a hive mind. Though it puts even greater strain on the templar, and it can be only done be short periods out of safety concerns. Khaydarin crystals also enable the use of of our highly advanced warp technology, where we can create rifts in space-time to warp in buildings and defense structures from our manufacturing centers to the battlefield in the matter of hours, where certain buildings that are warped in can form a long term warp gate where reinforcements can arrive near instantaneously on the field of the battle. Should an even more rapid response is needed; we have our Arbiters frigates that can instantaneously bring entire armies or fleets by opening up a rift in the fabric of space-time. Troops entering the warp rift are recalled to the Arbiter that formed the field. Our teleported troops or ships also benefit from the Arbiter's distortion field, from which a reality-warping field that serves to cloak all friendly units within close proximity. As a gesture of good faith, here is a specially created Khaydarin crystal amulet that is attuned to your mind, should you ever feel threatened or in danger, it will create a short lived energy shield that should protect from most attacks. Now, what of your peoples?\" Shen'el Khal explained, as he presented the leaders with a plain gold colored amulets with a large crystal studded in the center." }, { "author": "PlasticSoldier", "message": "\"Tensile strength is important but how is it in terms of weight? Because all current armor is about as heavy as aluminum and any weight increase would decrease the amount we could produce." }, { "author": "ArlEammon", "message": " \n Originally Posted by PlasticSoldier \n \"Tensile strength is important but how is it in terms of weight? Because all current armor is about as heavy as aluminum and any weight increase would decrease the amount we could produce. \n \n\n\"Well, if your interested in saving energy during crisis it shouldn't really matter all that much. You could be diverting all energy toward wiping the other ship out even if they take out your shields.\"" }, { "author": "Lord_Asmodeus", "message": "The Great Abyss nodded and took the offered amulet, and responded to the question posed We are the Tau, we are a young race, only a few thousand years old in fact. Our society is based on a caste system, and as you have no doubt noticed, each caste has evolved and developed to fit their role in our society. All the other caste leaders nodded, and the Kroot leader spoke We are Kroot, our society is based on the kindreds, our tribes, which are lead by Shapers, who guide the evolution of their kindreds by having their Kindreds eat the flesh of certain animals or beings, to gain their traits and benefit from their genetics. The Tarellian delegate spoke next We Tarellians are warriors, born and bred, we were mercenaries until we became part of the Tau Empire, since then we have put our considerable talents in war and fighting to use for the Greater Good. He paused as the Vespid buzzed and the Communion Helm it wore translated it to him and he spoke for them The Vepid are insectoid, and much like many insects they developed with a Queen, though individual Vespid are sentient they are all subservient to the Queen, and they require the Communion Helms to speak to other species, though they can understand their languages. " }, { "author": "Talkkno", "message": "\"This \"Greater Good\" you speak of, what is it?\" Shen'el Khal asked with interest." }, { "author": "Lord_Asmodeus", "message": "This time the Great Core responded The Greater Good, or Tau'va, in our language, is our unifying belief, it is the belief in sacrificing of ourself for the greater good of all, individual achievements are secondary to the Tau'va, and the betterment of the Tau'va is a betterment of our society as a whole, and the individual as a result, and thus it works to better all. " }, { "author": "Talkkno", "message": "\"Most interesting, our society is also divided in castes, The Khalai (artisans and inventors), The Templar, (warriors and explorers) and The Judicator (administrators and leaders), where our philosophy, the Khala resoles around that emphasizes inner peace and communal brotherhood and that all the Protoss castes are different but equal and working towards the same goal. Very similar in vein to how your society is structured.\" Shen'el Khal repiled.\n\n\"And what is of your technology? If you care to please explain.\" Helth asked in a abrasive tone." }, { "author": "Lord_Asmodeus", "message": "The Great Core shrugged Our technology is based around common concepts that are common among many races, including the humans. We perfected our anti-grav technology and work with plasma technology for both our energy and weapons, we also have advanced robotics and often employ drones and other machines to do menial tasks and to serve as crew-less weapons in times of war. We have also developed Ion technology and we are quite knowledgeable of fusion technology, both of which are also used in our warfare, as well as our linear accelerator technology, To travel between stars we travel what is known to the Gue'la, or as you called them \"Terrans\" or \"Humans\" as the Warp using lay lines. " }, { "author": "Callos_DeTerran", "message": "The dogfight did all but end as the flak frigates opened up with their barrages of fast flung furious metal into the swarm of fighter-class ships that didn't have he maneuverability to avoid the veritable shower of metal. Wounded razorfiends drifted aimlessly as they died in the void with their vital fluids leaking out to the cold. But that was not the end of them and the leviathan continued to spawn more of those short-ranged fighters even as more pods were thrown towards the enemy vessel. Any competent commander was clearly able to tell that this battle was over, all that was left would be to escape or try to sell the lives of ones troops as dearly as possible but neither of those happened. Razorfiends did not draw back into a defensive screen to shield the larger ship or try to organize themselves for a coherent and deadly strike at their Hiigran counterparts. Damaged nodes targeted the closest ships much like a wounded predator lashing out at prey instead of targeting vessels that were clearly more vulnerable to the sprays of pyro-acid or bio-plasma.\n\nSoon enough the seemingly endless stream of razorfiends slowed and dwindled as if the energy and mass used to make them was being diverted for a different use. Shield organisms were being killed off far quicker then they were being born and ion beams cut jagged wounds into the armored hull of the leviathan. And then it screamed. Not audibly in a way that humans could hear. But for those psychically sensitive or the Unbound who were seperated from their own bodies it was as real as anything. A cacophonous and piercing scream that filled the void and sent out a call, though to do what was unknown. It didn't read as a signal for aid or call for help. Not even as an attack, though those sensitive to it's call could feel their ears bleeding from the strain.\n\nAnd then the leviathan died...\n\n________________________________________________\n\n Above Aestafar \n\nThe zoats turned amongst themselves once more at the news that they were going to be allowed to land and colonize, the telepathic whispers being heard again from the excess of mental activity as the zoats turned back towards their ship then paused. One of them swiveled back towards the watching Imperials and then they all shuffled off for the inspections but there was still one last message for the admiral...\n\n Will we be allowed to take our vessel Admiral or will you ferry us down? \n\nHowever the medical examination did turn up several surprising results. Some of the zoats had genetic abnormalities inherit to their code that was rather unexplained. Not anything like a virus or disease but more like a defect inherited at birth. Another larger surprise was that several Zoats actually appeared to be female and pregnant.." }, { "author": "PlasticSoldier", "message": "\"In that case we'd like a sample in order to run some tests with it.\"\n\n-----------------------------------------------------------------------------------\n\nThe four fleets who had been sent out earlier, sent back reply of 2 words\n\"Nothing Noteworthy.\" before going to explore other nearby stars." }, { "author": "Talkkno", "message": "\"I see. The Zerg we mentioned earlier are insectoid race that is linked to a hivemind that is composed of various warrior strains. They are entirely organic, and their is the goal is to evolve and consume, they have assimilated dozens of species into their genetic code, and their base units resembles larvae that can rapidly change into various warrior templates with extreme rapidity. In any case, they are extremely virulent and numerous, where to the point where we burned off entire worlds that hinted of Zerg infestation.\" Shen'el Khal explained." }, { "author": "Lord_Asmodeus", "message": "The Grand Flame nodded once more and spoke Indeed, these \"Zerg\" must be a potent threat to warrant such a radical reaction to their presence, we should speak more of this and other threats, so we might be better prepared to face these them combined. " }, { "author": "Talkkno", "message": "\"I agree, The Zerg are currently of little real threat to us, despite their prowess, for our fleets and warriors have extreme mobility where we can avoid most engagements if warranted, and they have no way to discern the location of our major worlds. Though, should you encounter them, I would recommend extreme measures as they can rapidly grow out of control if they are not quarantined. Though they would normally be a greater threat, our own former Executor Tassader sacrificed himself heroically to take down the head of their hivemind, the Overmind, a vastly powerful psionic intelligent creature, and now they are disparate disorganized groups. What of the threats that face your people? Perhaps our combined forces can make quick work of them.\" Shen'el Khal said." }, { "author": "Lord_Asmodeus", "message": "The Grand Flame smiled There are few, if any, current threats to us, and they all lie with the different human factions, and so far diplomacy seems to be working far too effectively to resort to violence when none is needed, any threats to us were either destroyed utterly, or have now become our greatest assets As he said this he nodded to the various other alien species which belong to the Tau Empire." }, { "author": "Talkkno", "message": "\"I see, It is unfortunate, but I must take my leave now.\" Shen'el Khal as he called for his phase prism. \"However, to cement our alliance, if you wish, i can warp in a few defensive structures and warp gates, should you ever need reinforcement, we can arrive in a much more timely fashion then our warp drives.\"\n\n__________________________________________________ ______________\nOut in deep space, the rest of Shen'el Khal's fleet drifted at a leisurely pace, as\nit analyzed results from the numerous observers that were sent out, surveying the local systems.\n\n(Anyone feel free to jump in at this point.)" }, { "author": "Jael_Darkwood", "message": "... meanwhile, in a neutral system...\n\nThe Replicant Harvesting entity 'Bhaal' warps in. Technological development of the system is discerned to be below a threatening threshold. While frantic radio messages attempt peaceful communication, the fleet arrays itself around the system.\n\nWith discharges of directed artificial gravity visible as massive warping of the background stars, the cone-shaped vessels fire, charge, then fire again. The radio messages increase briefly, several chemical rockets are launched from the life-covered planet and easily defeated. Then, silence.\n\nSlowly, with an awe-inspiring magesty, the inhabited planet breaks up, pulling itself apart into a cloud of asteroids. The unnoccupied stars follow shortly. Silently, with a deliberate grace, the Fleet Ship flows inwards, as the spheres and diamonds begin to sling chunks of matter into its path. The cone ships continue to break up the planets into asteroid clouds.\n\nGradually, the Bhaal main vessel moves inward, Growing in size as it incorporates the extra matter. After the system is nothing but a barren star and replicator vessels, they rejoin the main vessel. In a surge of gravitation, a black hole is generated just out of danger range of the star.\n\nThe star accelerates up to .993 C, then, in a surge of energy, is boosted into low warp towards the target system.\n\n A new factory system has been designated. \n\nooc : \n Spoiler \njust posting this so anyone interested in a conflict 'plot hook' with the replicators can take this up as one :) if you noticed, we just genocided some poor homs. So if you wanted to have rp-action, you could have a stealthed scout or such... keep in mind that any noticeable scout would have been noticed, and this would have progressed much differently... we know how to appear friendly to enemies big enough to threaten us... >:)\n\non a side issue, the factory system designated is within our planned 'umbrella of systems', and would have been scouted intensively. its uninhabited, and there were never any scout contacts there between our vessels and any others, so we could have an accidental meeting easily enough.\n " }, { "author": "Executor", "message": "The allied fleet dropped from warp and instantly a great flash of glowing sparks blind all on the bridge of the Royal Sovereign , the sort of sparks Bruschanian shields shot off when hit with kinetic energy. The entire ship shook from the force of the impacts and, when the movement subsided, the King spotted the Urheiman fleet, in size well in excess of his own squadron, their main guns blazing off in the distance by the Jutland moon.\n\n \"Report!\" \n\nWilliam roared as a second Urheiman shell struck the Royal Sovereign amidships.\n\n \"They appear to have been expecting us, sir,\" \n\nReplied an unusually calm operator, his nimble fingers dancing over a keyboard as he sent orders down to the turrets to return fire. The main coilgun turrets of the Bruschanian dreadnoughts turned and reply with great accuracy, enormous slugs of metal flying through the void at extreme speeds. The flagship's first salvo struck an enemy dreadnought seven times on the conning tower, sending it careening down towards Jutland, pulled in by the moon's gravity. William studied the situation and cursed beneath his breath, the Urheiman starfleet had deployed in a wall of battle of its own, and theirs was longer than the Allied fleet. They could not cross the T and enfilade the Urheiman line. Then an idea struck William, and he quickly opened a comm. link with Sanguinus' own flagship.\n\n \"Lord Sanguinus. Move your largest and strongest battleships and barges to the front of our line. All ships, when this is done, turn towards the enemy line and follow the Imperium battleships. Nevermind the manuevres, just go straight at 'em \n \"But sir, that'll open us wide up to a crossing of our own T! \n\nProtested a lieutanant, the King silenced him with a stern glare. The protester did not realise that the Imperium ships had the prow-mounted Nova Cannons. Using that and the armoured prow of the Imperium ships to their advantage, the Allied fleet would charge right in through the Urheiman fire, with the element of surprise, and smash their line apart. As the Allied line continued to move forward after they penatrated the enemy wall of battle, they could use close-range, raking fire to put the rest of the fleet out of commission. If only they could get the Imperium battleships to the front in time..." }, { "author": "Lord_Asmodeus", "message": "OOC:\n \n Spoiler \nis this like dead or what\n " }, { "author": "PlasticSoldier", "message": "I think everyone's just waiting on some people." }, { "author": "Executor", "message": "OOC:\n \n Spoiler \n\nI've had some school issues to deal with, and i'm waiting for Whiteknight. Tau and Bruschania can RP if you want Asmodeus?\n " }, { "author": "Talkkno", "message": "OCC: Asmodeus, I'm still waiting for your reply." }, { "author": "Lord_Asmodeus", "message": " \n Originally Posted by Executor \n OOC:\n \n Spoiler \n\nI've had some school issues to deal with, and i'm waiting for Whiteknight. Tau and Bruschania can RP if you want Asmodeus?\n \n \n \n\nOOC:\n \n Spoiler \n I do believe he already has, I think we were both waiting on you\n " }, { "author": "Lord_Asmodeus", "message": " \n Originally Posted by Talkkno \n OCC: Asmodeus, I'm still waiting for your reply. \n \n\nOOC: I thought you flew away... I didn't really have anything to add after you left, or were we still communicating (like via vox/radio/w/e)" }, { "author": "Talkkno", "message": " \n Originally Posted by Lord_Asmodeus \n OOC: I thought you flew away... I didn't really have anything to add after you left, or were we still communicating (like via vox/radio/w/e) \n \n\nOCC: So its ok for me set up a warp gate in the system then?" }, { "author": "WhiteKnight777", "message": "Sanguinius nodded in reponse, a sudden smile on his face as he relayed the orders to the Imperium part of the allied fleet. The engines burned bright in the void as flickering fire fell accross his pale, handsome face, through the ultrahard crystal dome the flaring lights as enemy weaponry expended itself on the void shields. The fleet surged forward, closing quickly as the massive, baroque Imperium ships opened fire, the prow-mounted nova cannons roaring with silent fury as the massive solid-state projectiles screamed forward through the aether, tearing through enemy formations with contemptous ease, unstoppable monstrosities that smashes ships and left only clouds of floating debris in their wake. Sanguinius himself strode to the bay where his troops were assembled. No longer in proud parade formation, the deck was a frenzy of activity. Already thunderhawks were streaming out to soften up the enemy targets, and more were being loaded with their complements of marines, those who weren't equipped for teleportation. Sanguinius joined his own retinue, his artificer armor gleaming and blood red, a grim herald of the carnage to come. He wore no helmet, a show of his contempt for their foes.\n\nSuddenly, his navigator came over the comm system, announcing that they were in teleport range, and the shields would be down shortly. Sanguinius smiled, and his men made last-minute adjustments, assuming formation. He felt the warm glow of the teleport field surrounding him, his heart swelling with the knowledge that he and his fellow Primarchs would soon aid their allies in purging this world of its degenerate inhabitants. It was a glorious day for the Imperium." }, { "author": "Lord_Asmodeus", "message": " \n Originally Posted by Talkkno \n OCC: So its ok for me set up a warp gate in the system then? \n \n\nOOC: indeed it is, indeed it is." }, { "author": "Talkkno", "message": "\"Thank you, the warp portals should bring the warp gates and automated defense structures in a few hours.\" Shen'el Khal replied, as the holo of the Tau dispersed instantly. Thus his instructions were carried out, as a phase phrism deposited several probe droids across a nearby rocky airless moon, warp gates being formed, as the warp in space time continued to grow slowly larger as time went by, as the fleet soon collected its probes and headed into the warp drive, rejoining the body of the fleet." }, { "author": "Executor", "message": " \"Follow the Imperium battleships. All turrets fire at will,\" \n\nThe King ordered. His enormous line of Bruschanian battleships turned through the void, falling in behind the Imperium warships as the solid-state projectiles of the Nova Cannons smashed through the hulls of the Urheiman. The massive coilguns of the Bruschanian battleships flared into actions, the gunners firing with speed and precision. The enormous slugs of steel smashed through the hulls of the Urheiman ships, while the the enemy's own shells exploded in cascades of sparks against the Bruschanian shiels. That was the greatest military advantage Bruschania had developed over Urheim, energy shielding, whilst the Urheiman Near-Humans relied solely on heavy armour.\n\n \"Sir, the Imperium battle barge has broken their wall!\" \n\nReported an excitable bridge operator as the entire bridge crew watched with amazement as the Near-Human wall of battle was broken before them. Raking fire from both the Imperium weapons batteries and the Bruschanian turrets began to tear apart the enemy battleships\n\n \"All ships, ahead full,\" \n\nThe King ordered. The huge line began passing through their enemy's walls. The T had been Crossed on both halves of the Urheiman fleet. Ship after ship was smashed apart, or left adrift, dead in the void. The guns of the Allied fleet just kept spitting death upon them. William smiled as he stood up from his chair and looked around in the view ports, as far as he could see there were nothing but the hulks of Urheiman ships. Now it was time for the second stage. He opened a channel with Sanguinus' ship\n\n Lord Sanguinus, this is King William. Board any remaining Near-Human ships you can find, and move on their space platforms. We will begin the ground assault on the Jutland base itself \n\nHe closed the link and then walked back and sat down upon his chair again. The enormous Bruschanian fleet, ion engines flaring, moved closer to the Jutland moon, their cavernous holds full of Redcoats, eager to finally come to grips with their un-godly foe." }, { "author": "PlasticSoldier", "message": " Algophans \n\n\"Well then now that we agree on military aid, trade, & a name. Is there anything else you want to discuss?\"\n\n-------------------------------------------------------------\n\n Meanwhile Inside The Massive Computer Networks \n\n\" The researchers have analyzed the alien ships & they have a lot of prototypes & modifications that they want to make. Personally I think replacing our tank cannons with missile launchers would be very effective. \" Said the Research Administrator.\n\n\" Ooh, these plans are genius, even for us. \" Replied Commander.\n\n\" Thank you sir. When can I start implementing them? \"\n\n\" As soon as this conversations over. \"" }, { "author": "nothingclever", "message": "(Plainids)\n \nI do not have anything else to discuss. It seems all that is left to do is put our plans into action.\n " }, { "author": "PlasticSoldier", "message": " Algophans \n\n\"And how do you suggest we do that?\"" }, { "author": "nothingclever", "message": "(lawl what I meant by that was that I was ready to leave the discussion table since we said all we needed to say)" }, { "author": "PlasticSoldier", "message": "Ok then I'm ready for that." } ]
[ { "author": "TamerBill", "message": " \"The Celestial Arrow is now leaving hyperspace. Current location: Narrobah System. Relinquishing autopilot controls.\" \n\nThe automated voice of the Celestial Arrow's Jump Drive can be heard anywhere in the ship, heralding its return to physical space as it exits one of the many Gates in the Narrobah System. The latest model of Republic transport, the Celestial Arrow is one of very few Stream-Class ships in existence; not very big, but very very fast. It is a given, then, that such a ship should be crewed by humanity's saviours, the Paragons.\n\nThe team of three Paragons commanding the ship are currently en-route to the space colony Solstice, in orbit around the resource planet Narrobah-3. Their mission is unclear, as the team was hastily put together in response to an emergency call, but they will recieve further instruction after docking on Solstice.\n\nIn the cockpit or their quarters the team prepares themselves for the unknown...." }, { "author": "LazyJoe", "message": "Dehram doesn't have quarters as such, being slightly too big to fit comfortably in any but the largest of the ship's rooms. He's usually found relaxing around the cargo area, propped up against a wall or in arm's reach of one of the terminals. It is this room that Dehram engages in his two favourite hobbies: eating and weightlifting. When not chewing on the dry rations in the ship's stores, he enjoys constantly benching anything heavy he can find on the ship. Crates, engine parts and other paraphernalia have all at one point been lifted and set down, if for no other reason than to drive away the boredom of spacetravel.\n\nNot that he needs to do either of these activities, as Dehram draws his powers from gravity. And when gravity is weak, as in space, he draws it from the gravity drives on the ship.\n\nWhen the ship's autopilot turned off, Dehram looked up and instinctually sniffed the air. Instead of getting up, he lazily flicked a switch on the terminal and watched the monitor as Solstice came into view." }, { "author": "The_Snark", "message": "Ella has quarters. She even spends time in them, but judging solely by their experiences, her companions aboard ship might not know it; she can be found almost anywhere on the ship. Will be found anywhere on the ship, most likely, because she has a tendency to wander about until she finds someone to engage in conversation. Engage is the right word; even when the other two don't feel like talking, or can't talk because they have their mouth full or are trying to read, she persists, apparently not noticing silence, tactful hints, or anything short of directly telling her to be quiet and then leaving. Fortunately, she takes the rebukes pretty well; forty minutes later, she seems to have forgotten the whole affair. Unfortunately, that starts the cycle anew.\n\nAs the Computer Lady finishes speaking, Ella rushes into the cockpit, glancing out the viewing panels into the marvelous vistas of space. \"Finally! You'd think that if we can figure out how to violate the laws of time and space to travel faster than light, we'd be able to do it however we want, and not have to bother with all this waiting around. Hey, Kris, you want to take the ship in, or should I do it?\" she asks, speaking to Kris if she's already in the cabin and calling it backwards into the livingspace if she's not already here." }, { "author": "Jannex", "message": " \"You know we're not actually traveling FTL, Ella,\" Kris replies, not even looking up from the controls in front of her. She's already sitting at the controls; it seems as though she was in the cockpit even while the ship was on autopilot. \"If anything here is violating the laws of physics, it's the gates, not the Arrow.\" She seems about ready to launch into a more involved discussion of the science at work, but checks herself--there's no way she could match Ella for energy or sheer verbosity anyway. She shrugs. \"Anyway, I can bring us in. I've been looking over the information in our database about the Solstice colony,\" she taps a smaller monitor to one side of the control console. \"Help yourself, if you like.\" " }, { "author": "LazyJoe", "message": "Dehram gradually stirred himself to get up, stretching his long arms almost to the ceiling of the cargo hold. The cockpit wasn't far away, but he himself was far too wide to fit through the door to it, so he contented himself by craning his neck to look at the controls and partially through the window.\n\n 'It sucks not knowing what we're doing here.' \n\nDehram's voice was ridiculously low and it seemed to carry throughout the ship, shaking some of the railings that weren't properly secured." }, { "author": "The_Snark", "message": " \"Well, sure, but whichever's doing it, you would think they could get rid of the delay.\" Ella is uncharacteristically silent for a few moments as she sits and looks at the monitor, because Kris has managed to preempt her next question.\n\nShe doesn't stop reading at Dehram's partial entrance, but she does commiserate, the key-tapping blending into her words. \"It does, kinda, but it makes sense. I mean, they've got an emergency, they don't want to have to stop to explain things to the higher-ups and then wait for them to explain what's going on to us, because they're already going to be kept waiting long enough with the whole faster-than-light non-instant trvel times. Of course, it's not a very smart kind of sense, because if we actually knew what was going on, we'd be a whole lot readier, and we'd solve whatever's going on a lot faster. But hey, nobody ever claimed governments were always smart.\" " }, { "author": "TamerBill", "message": "The Solstice colony, home of the elite and the priveliged, is relatively small as orbital colonies go. As the Celestial Arrow moves in to dock the crew can just see the orbital elevator that connects Solstice to its lifeblood, Narrobah-3. After passing through the edge of the atmosphere emulator that allows easy passage in and out of the colony, Kris gently brings the ship to rest on one of the landing bays reserved for Republic use." }, { "author": "LazyJoe", "message": "Dehram had to concentrate to figure out what Ella was talking about in that characteristic speed of hers, but he managed to catch the last few words.\n\n 'Yeah, I'm inclined to agree with you there.' \n\nApparently, this is as long a sentence as Dehram usually makes. In any case, as soon as the ship landed he slowly moved through the cargo bay, huge bare feet slapping on the metal floor, making their usual booming sound. He reached for the manual release for the cargo bay doors and pressed it." }, { "author": "TamerBill", "message": "Shortly after Dehram exits the ship he is met and greeted by a jet black service droid, in the monotone common to such beings.\n\n \"Welcome to Solstice, Sir. We are glad that the Republic was able to honour our request. If you would please gather your party and follow me I will take you to the briefing room where we can discuss your commission at leisure.\" " }, { "author": "LazyJoe", "message": "Dehram briefly wondered who the droid was calling 'sir'. Instead of responding, he simply looked back at the ship and waited for the others." }, { "author": "The_Snark", "message": "Ella is not long in arriving, having skimmed the information Kris gathered on the monitor and then gotten up to get outside. Yes! Outside the tiny confines of the ship and into the considerably more expansive confines of a space station!\n\n \"Come on, Kris!\" she calls back cheerfully, regardless of whether Kris is following or still in the cockpit. \"They've got a droid waiting for us!\" She rapidly turns her attention to the droid. \"So, what's the problem?\" " }, { "author": "TamerBill", "message": " \"If you will excuse me, ma'am, such matters are not to be spoken of in public. If you would please follow me to the briefing room we can discuss the matter at leisure.\" \n\nThe droid continues to stand in the same pose as it waits patiently for the whole party to assemble." }, { "author": "Jannex", "message": "After locking down the ship's computer, Kris follows Ella out of the cockpit and down to the cargo bay. As she walks, she readjusts her ever-present tool belt, which had shifted slightly while she was sitting at the control console.\n\nShe catches up to the others just in time to hear the droid's last statements. Content to wait until they reach the briefing room, she will follow the droid in silence, looking around as they walk in the hope of noticing any signs of anything unusual." }, { "author": "TamerBill", "message": "As the last of the crew disembarks the droid bows, and leads them away from the hangar and into the colony proper. The clean white corridors of Solstice stretch out before the party, and it takes a good fifteen minutes before the droid finally stops in-front of an office door. Leading the group inside, the droid directs them to a large room in which several comfortable-looking chairs face a wide videoscreen on the wall. Upon stepping into this room, the group is greeted by a middle-aged man sporting an impressive thick moustache.\n\n \"Welcome to Solstice\" he says, shaking each of their hands \"We're all very glad that you were able to come out at such short notice. We called HQ as soon as we got the warning, but we had a very short window of opportunity. Oh yes, please do take a seat. Would any of you care for tea?\" " }, { "author": "LazyJoe", "message": "Dehram mentally mapped the layout of Solstice as they walked through the complex, ignoring the way the stomping of his feet shook the floor. Once the droid presented the videoscreen room to them, the giant pretended to sit down on one of the chairs. Knowing full-well the chair would collapse if he actually sat on it, he settled for floating an inch above it. It was a surreal sight.\n\n 'I'll pass,' Dehram responded to the moustached-man. He sniffed the air and caught his scent. There was something about the man he didn't trust; he didn't seem very urgent.\n\n 'Look, what's all this about?' " }, { "author": "Jannex", "message": "Kris claims one of the chairs, sitting forward with her elbows propped on her knees. Her nose wrinkles slightly at the offer of tea. \"I don't suppose you've got coffee?\" she asks, though she doesn't sound terribly hopeful. She turns her attention to the viewscreen, nodding as Dehram speaks. \"Indeed. We weren't briefed; what's the problem?\" " }, { "author": "The_Snark", "message": " \"Coffee if you've got it,\" Ella agrees cheerfully, flopping into one of the chairs. People outside Anidos never knew how to set the gravity quite right. She takes a look at the viewscreen. \"You've got a visual presentation, or is this the local theater?\" " }, { "author": "TamerBill", "message": "As the droid leaves to procure some coffee your host activates the viewscreen, which displays a highly-detailed map of the colony.\n\n \"As you may or may not be aware, tomorrow marks the date of the annual Regalia Dance here on Solstice. This is the most important festival in the calendar here, and it is traditionally marked by a formal dance event held in the main hall marked here.\" \n\nHe gestures at the map behind him, which highlights the hall as he mentions it.\n\n \"Yesterday we recieved an anonymous tip-off, claiming that a rogue Paragon intended to disrupt the celebrations, for some nefarious reason. It is our hope that the presence of yourselves at the dance will be enough to dissuade our unknown saboteur from his plans, or at least neutralise him with a minimum of disruption.\" " }, { "author": "Jannex", "message": "If the man's pause seems intended to invite comment, Kris nods and speaks up. \"All right. We'll want a closer view of the layout of the hall where the event will be held, preferably including schematics of all service ducts, ventilation, sewage, and power, as well as those in the area immediately surrounding the building. What sort of surveillance does the hall have?\" " }, { "author": "The_Snark", "message": " \"And if nothing happens, we end up going to a festival,\" Ella remarks. Anonymous tip-offs aren't always accurate; sometimes, it's just some joker. \"Nice. Can anyone show up at the dance, or is it invitation-only? If you've got a guest list, it makes things a bit easier than if anyone can just walk right in and start causing trouble in the middle of everyone. 'Course, if it turns out to be one of your guests, that doesn't help anyway, and we probably don't have the time to check all of them out...\" \n\nShe shrugs. \"So, yeah. You have security already, I take it?\" " }, { "author": "TamerBill", "message": "The gang's host obligingly brings up a closer view of the hall on the screen, which zooms in and out and rotates while he describes the layout in detail.\n\nThe hall in question is apparently one big room, with a side order of understatement; in order to accomodate every noble on the station the dance hall is the biggest room on Solstice. One wall is dominated by a large stage, and the only entrance is a door on the opposite side; this leads to a cloakroom and an egress to the streets of Solstice. The hall itself is apparently monitored by security cameras hidden in the lights, which are then watched by a security team elsewhere on the colony.\n\nIn response to Ella's questions the man explains that the dance is open to all the nobles of Solstice, and so a guest list is not available." }, { "author": "LazyJoe", "message": "Dehram hovered above his chair for what seemed like 13 days, and viewed the plans of the dance hall. He especially kept an eye out for an places that would hide a person of his stature. Dehram didn't see any particular need to reveal his presence until the right moment, as he didn't exactly blend into a crowd, and jumping out in front of a potential enemy has proved effective many a time, if only because it scares them stupid.\n\n 'Kris, you can tap into the security cameras from any computer terminal, right?' " }, { "author": "Jannex", "message": "Kris nods, not taking her eyes off the screen. \"As long as they're all connected to the same system, it shouldn't be a problem.\" After another moment of studying the layout, her eyes flick briefly to their host. \"Are schematics available?\" she asks. \"If necessary, you can get them to me later.\" " }, { "author": "LazyJoe", "message": " 'If anything does kick off, I want the hall cleared as soon as possible. Make sure all the guests know the evacuation procedure.' \n\nDehram usually tried to avoid civilian casualties when he worked, however his track record with collateral damage wasn't exactly exemplary. Which might explain why he was chosen for mostly offensive missions and rarely for guard duty." }, { "author": "The_Snark", "message": " \"Too much to hope, I guess. So do we go public? Make our presence known to try to scare off whoever's doing this? Keep it quiet and hope to catch someone in the act? Or we could take the middle road, let rumors about Paragons get out to try to spook whoever's doing this but keep details secret so they aren't sure what to do. That one sounds best, actually—have you let anyone know already? Outside your government?\" The last bit is directed at their host.\n\n \"And what's our plan? Inside the room, watching from nearby, spread out?\" " }, { "author": "TamerBill", "message": "The droid from earlier returns with coffee as the man attempts to answer the group's questions.\n\n \"Members of the public have not been informed of this threat; only I, you, my associates, and the security team know of this. Even if we'd wanted to spread awareness there has been precious little time since we recieved word.\" \n\nThe man accepts a cup of coffee from the droid, but he is presently interrupted by a communicator at his belt beeping incessantly. He leaves the group to discuss a plan while he answers the call." }, { "author": "The_Snark", "message": "Ella sips coffee, or more accurately slurps it. \"Not hot enough. Anyway, what do you guys think? Do we keep this quiet, or let word get out and hope that they're spooked by us rather than forewarned?\" " }, { "author": "Jannex", "message": " \"I'm inclined to keep things quiet, actually,\" Kris says, after taking a long sip of her coffee. From the expression on her face, it isn't quite strong enough for her tastes, but she hadn't expected better. \"Anyone amateur enough to be spooked away by the arrival of a couple of Paragons would be more likely to be a danger by accident than on purpose. And if we're dealing with a more competent person--or group--we'll want to maintain the element of surprise. I can keep an eye on pretty much the entire place, between the pre-existing surveillance equipment and what I can rig up before the event. Ella, I imagine you'll want to mingle with the guests and keep tabs on things up close?\" She turns to Dehram. \"And I'm guessing you'll be ready to step in if things should get interesting? I should be able to manage us communications gear, if the colony can't provide.\" " }, { "author": "LazyJoe", "message": "Dehram nodded.\n\n 'Don't think I'll bother hiding out on this one. Figured someone like me jumping out when there's trouble might spook a few patrons. Just gimme a security badge and I'll lurk at the buffet for a bit, 'til, as you said, things get interesting.' " }, { "author": "The_Snark", "message": " \"'F you want, I can take a shot at keeping you hidden,\" Ella offers. \"Cause, it might spook some people to crash out of the walls, but you sitting out there is also like a ten-foot sign saying PARAGONs. I guess, if someone's gonna make trouble, you can probably handle whatever they do better than anyone else in the room, but it still tips our hand a bit.\" " }, { "author": "LazyJoe", "message": " 'Yeah, but as Kris says, anyone amateur enough'll be spooked away by me, whilst anyone halfway powerful will go on regardless. I may as well be visible to act as a distraction whilst you two remain relatively hidden. They'll go for me first, then, if I need it, you'll be there as backup.' \n\nAlthough a mostly silent individual, once Dehram did start speaking, there was more than a hint of arrogance in his voice." }, { "author": "TamerBill", "message": "Presently the gang's host returns from his call, followed shortly by a burly man struggling under a large metal box about a metre cubed in size. He sets it down in a corner of the room as the man from before explains.\n\n \"We've got a little complication here you may want to factor into your plans. Some secret development project or something, I don't know; we have to protect the contents of this box from harm, no matter what. I tell you, the left hand doesn't know what the right is doing around here sometimes....\" " }, { "author": "The_Snark", "message": " \"No kidding.\" Ella looks at the box critically. \"What's this box have to do with the dance, anyway? Does 'protect' preclude opening the box in any way?\" she asks hopefully, hopping out of her chair to examine it.\n\n \"And I guess you could do that,\" she says over her shoulder to Dehram, \"but if we're going for surprise, probably better not to be seen, you know? I guess we could shoot for a middle ground and keep quiet until the party starts, then be really obvious...\" " }, { "author": "TamerBill", "message": " \"Oh, it won't open. Locked, shielded and made of solid metatitanium, as far as I can see. I don't know why you've got it either, but I guess someone thinks it's our assailant's objective.\" " }, { "author": "The_Snark", "message": " \"Figures.\" She makes a face, and gives it a gentle kick, just to make sure. \"But if this thing wasn't associated with the dance until now, why give it to us? We're going to have to be at the party in case someone barges in, and if we have to guard this thing as well, that means we're either taking it to the party and putting it nearer the danger, or we're splitting up and not covering either as well... bugger.\" \n \"Wonder if we could just hide it in an out-of-the-way storage closet or something?\" " }, { "author": "Jannex", "message": " \"I dunno about that, Ella,\" Kris interjects. \"As long as I've got a live feed, I can do my part of this job remotely. And if this thing here is their target,\" she gestures at the box with her coffee cup, \"is there any particularly compelling reason it has to stay on-station? I mean, we came here in a perfectly good spaceship...\" " }, { "author": "The_Snark", "message": " \"Hmmm, good point. So long as they don't up and go after you and the ship and leave Dehram and I high and dry. Well, we'd be at a party, but it wouldn't do you any good.\" Ella turns to their host. \"I don't suppose you know who we might go ask what is in the box? Or is it going to be one of those they-don't-think-we-need-to-know situations?\" \n \"And is there more coffee?\" " }, { "author": "TamerBill", "message": " \"I'm afraid the contents of the box are classified information. All I know is that it's a top-secret military project and musn't fall into enemy hands.\" \n\nMeanwhile, the droid responds to Ella's request for more coffee in its usual punctual manner." }, { "author": "LazyJoe", "message": "Dehram snorted when the words 'top-secret military project' came up. Being a top-secret-military-project-gone-wrong himself, he felt a certain empathy for the thing in the box and a simultaneous resentment for authority.\n\n 'What else is a gov'nment for 'cept to get in a man's way?' " }, { "author": "TamerBill", "message": " \"Public order, military defence and social and economic security? You are a goverment employee yourself, are you not?\" " }, { "author": "The_Snark", "message": " \"Yeah, but we have to make fun of our bosses sometimes, right?\" Ella quips, despite the fact that the man has displayed no trace of a sense of humor thus far. \"My own curiousity aside, though, it would have been nice to know a little more about the thing so that we know what to do with it. Will it explode at high temperatures, should we be keeping it away from concentrated radiation and high G-forces, that sort of thing. Megatitanium is all very well, but I'm sure we could come up with something that would be unpleasant for whatever's inside, even by accident. Considering they want us to keep it safe, they haven't given us much in the way of safety precautions, you know?\" \n \"I mean, they haven't even put a This Side Up label on it.\" " }, { "author": "Jannex", "message": "Kris holds her coffee cup out for a refill as well. \"As long as it doesn't make our jobs any more difficult, it can be full of genetically-engineered glow-in-the-dark pineapples, for all it matters. If the thing has any special needs that they didn't see fit to tell us about, then it's hardly our fault if we don't manage to meet those needs.\" She shrugs. \"Of course, if it's gonna explode or something, that is a fact of which I would much rather be apprised in advance. The little details, y'know.\" " }, { "author": "TamerBill", "message": " \"If you could decide on a plan, then, we'll set up anything you need and you can rest up for tomorrow. I don't mean to rish you, but there's a lot of preperation has to go into getting ready for the ball, so if you need anything special now's the time to ask.\" " }, { "author": "LazyJoe", "message": " 'Well, I'm in favour of myself being the big distraction in the middle,' Dehram said in a 'I-ain't-never-come-up-against-somethin'-I-couldn't-handle' type of way." }, { "author": "The_Snark", "message": " \"I'd sort of prefer keeping you unnoticed, but I guess either one would work. I'll mingle, and Kris can sit on the box and watch via camera. Kris? You want to be on-station, or do you want to head off somewhere on the Arrow once you're into the system?\" " }, { "author": "Jannex", "message": "Kris takes a sip of her coffee. \"Assuming we can get the box aboard the ship without tipping our hand to whoever's after it, I think that's the safest and most sensible means to keep it out of harm's way. If we maintain realtime communication and I stay on the security feeds, it'll be as good as if I were down here with you.\" " }, { "author": "The_Snark", "message": " \"Mmmkay. We'll just have to hope they don't manage to find you, 'cause there's not a lot we'll be able to do then.\" She sits up straighter. \"Nope, I think that's it, Mister... \" She trails off, giving him a bit of a pause to introduce himself. Not a long pause, though. \"We'll let you know if we need something ludicruously impractical or expensive, but for now, I think all we really need is to check out your security arrangements and look around the area beore tomorrow.\" " }, { "author": "TamerBill", "message": " \"Gorman. John Gorman. I suppose I'll let you get on with it, then. SD-5 will accompany you around the station.\" \n\nAfter hearing this the droid ceases serving coffee and stands to attention. His job done for now, Gorman shuts down the view-screen and prepares to leave." }, { "author": "LazyJoe", "message": "With little effort, mainly because all he had to do was tell gravity to put him upright, Dehram rose to a standing position, ready to embark on the tour around the station." }, { "author": "The_Snark", "message": " \"John Gorman, huh? Nice t' meet you.\" Ella stands and holds out a hand for him to shake, although she doesn't look perturbed if he doesn't. \"I knew a John back home. John Engelsworth. Nice guy. Engine mechanic. Fixed my dad's ship up a few times. Had to have been the most patient guy on the colony, because eeeveryone was pretty paranoid about engine failure, especially the ones who didn't know how it worked.\" \n \"Come to think, there was a John living a few domiciles down, too—never really knew him, though. I think he was an ecologist, specializing in altering biospheres without screwing them up. Or maybe he worked as an educator teaching that stuff to kids, I can't remember. Has to be more or less the same thing, though, because you have to know something in order to teach it, you know? And—hey, there was a John who was a neighbor's little brother, too. Although I think he was a Jon, technically. Funny how popular the name is. You ever wonder what it means?\" She doesn't seem to be directing the question at anyone in particular, but she does stop for more than a moment between sentences and looks back as she heads for the door, which is probably a sign that she's genuinely inviting conversation." }, { "author": "Jannex", "message": "Kris gives the man a curt but polite nod, before turning to Ella. \"Y'know, I never really thought about it. C'mon, let's go see what passes for surveillance around here.\" She downs the last of her coffee, sets down her cup, and starts for the door." }, { "author": "TamerBill", "message": "SD-5 leads the gang through seemingly identical white corridors, walking at a pace that could be generously described as 'annoyingly slow'. The few citizens of Solstice they pass along the way gasp at Dehram's massive frame, though not openly. They are upper-class, after all.\n\nPresently the droid stops outside a simple door marked 'Security', and swipes a small keycard through the electronic lock. Inside, the group is met with the sight of a massive wall of monitors and its attendant crew of security staff. You get the feeling that this will be adequate for the task." }, { "author": "LazyJoe", "message": "Simply because Dehram couldn't think of anything else to do with it, he lifted the box easily and propped it up underneath his right arm. He took no notice of the inhabitants of Solstice, not because he'd been subjected to those sorts of looks before, but rather from his general lack of empathy towards others.\n\nManaging to squeeze through the door to the Security room, Dehram stared at the wall of monitors, mostly disinterested." }, { "author": "Jannex", "message": "In sharp contrast to Dehram's disinterest, Kris's eyes widen slightly in satisfied surprise at the reasonably well-outfitted security suite. She squeezes past Dehram and makes her way over to what looks to be one of the main control consoles. Almost belatedly, she remembers the person manning said console. \"Hi. I can only assume you were told we'd be arriving to help with security for the event? Mind if I take a look at your setup?\" she asks, gesturing at the terminal." }, { "author": "The_Snark", "message": "Ella maintains the conversation as they walk through the corridors, although for quite a lot of it, \"conversation\" would be a misleading term. She has to keep herself occupied somehow, after all. Fortunately, she has enough presence of mind to keep herself to topics that wouldn't matter if they were overheard.\n\n \"Finally! Hey, nice. Looks like they could cover pretty much the whole place.\" " }, { "author": "TamerBill", "message": "The security staff are almost too eager to relinquish their places to the massive Titan and his inquisitive entourage. With the massive camera network at their disposal the group can monitor events happening all across the station, even without crazy Paragon witchery. That's just a bonus." }, { "author": "LazyJoe", "message": "(Special Paragon Power: Thread Rejuvination)\n\n\n 'So... that's a lot of screens.' " }, { "author": "The_Snark", "message": "Ella is busy checking out the screens. Not in a technical sense; she leaves that up to Kris, who can probably do it a lot faster than she can, and would know what the specs meant to boot. Instead, she's looking at what's on the screens, at the various people and places around the station. Occasional comments, like \"Hey, wow. Zero-g tennis court!\" and \"You know, these security guys spend all day in here. You'd think they'd get some couches in here, or at least armchairs,\" float back to the others.\n\nAfter a little while, she wanders back to the others. \"So what's the verdict, Kris?\" " }, { "author": "LazyJoe", "message": "After being mesmerised by the screen-wall for a couple more seconds, Dehram turned to Kris for an answer to Ella's question." }, { "author": "Jannex", "message": "Kris touches the console with one hand, her eyes closing briefly as her consciousness dips into the computer system. She explores its range, checks for blind spots and weak points, and generally familiarizes herself with its inner workings. After a moment, she steps away again, opening her eyes to glance approvingly at the screens and monitors. \"It'll do.\" " }, { "author": "The_Snark", "message": " \"Great. So! What's next on the list?\" Ella asks, taking it for granted that Kris has done what she needed to do here already. \"Should we go over the place in person, so Dehram and I know our way around too? Something else we can do to prepare? Or do we take the rest of the day off?\" " }, { "author": "LazyJoe", "message": " 'Couldn't hurt to check out the hall, seeing as we'll be spending most of tomorrow in it,' the giant said in his impossibly deep voice, adding 'think you can handle being in a tussle near me?' in a more playful tone.\n\nDehram and The Box squeezed through the door of the confining security room again and edged out into the hallway." }, { "author": "The_Snark", "message": " \"Pffft. Like I couldn't keep out of the way hopping on one leg. You just make sure not to hit the civvies.\" Given that her favored weapon is a pulse gun, and that she's complained the trigger won't spring back fast enough to keep up with her firing rate, she's one to talk. She heads out into the hallway right on Dehram's heels, giving the giant a playful push that fails to have any impact on him. At all. \"You coming, Kris, or did you see enough of it already over the cameras?\" " }, { "author": "LazyJoe", "message": "Whatever Kris's answer, Dehram instructed their robot guide to show the way to the great hall." }, { "author": "Jannex", "message": "((Ack, sorry... I've had stuff going on... back now.))\n\n \"Huh? Oh, yeah.\" With an effort, Kris pulls her attention away from the surveillance system, and follows the others out of the room. \"I'd rather get a look at the site in person as well; even with all those cameras, they can't cover every angle, and I want to have a solid idea of what the hall looks like in realspace.\" " } ]
[ { "author": "warlock2000", "message": "For what feels like weeks you have been held in this room. There are others with you. Your captor come at random and take those sleeping away. You feel stronger then you did when you got here. These are not ordinary people who hold you. Your cage is of lightning and fire, rather then stone and steel. Each of them seems cold and calculating almost studying you as your held. A few of you don't return when taken. This torment could be eternal you thought at times. However today this all changes. The guards have left for almost an hour now. Sounds of a distance conflict ring through periodically. Then the big change, the cages vanish you see each other clearly. There is only one door out with a stone dragon head above it." }, { "author": "Jay Emby", "message": "Logan\n\nUndeniably a fighting man, this human's massive muscles strain against his skin, thick blue veins tendril like snakes over his body. He leaps at this sudden chance for freedom, springing from his feet like the mightiest lion straight to the wall with the door.\n\nHe is not concerned with the other captives. Escape is all that matters. Those who will help Logan will follow. Those too cowardly to attempt this will stay behind. Those are the only two choices. There's no need to debate, not for this fighting man.\n\nLogan approaches from about ten feet to the side, back to the wall, so as not to face the dragon's head directly. It's so obviously a magical guardian. yet Logan does not think it is - his arrogant captors are unlikely to distrust their own magic so much that they'd put in a back-up. Yet just to be sure, he creeps along the wall toward the door.\n\nThen, assuming the dragon head doesn't breathe fire on him, he listens at the door. Listen: (d20+2)[ 18 ] " }, { "author": "browng-08", "message": " Hector \n\nHector slowly rises, taking his time to stretch. he listens carefully to the sounds of combat, expecting guards to enter any second now. he surveys his new allies and sizes them up. Which are less equipped to make this dangerous escape? He must rember to balance the needs of himself with the needs oth those around him.\nListen - [roll]1d20+9[/roll]\n\nEDIT: I can't get the dice to work. What am I doing wrong?" }, { "author": "#Raptor", "message": " Akiano \n\nThe young elf gets up and looks around to see if he notices anything unusual... except for the deactivated cage.\n spot - (1d20+11)[ 24 ] \n\nThen he decides to seize the opportunity, running behind the massively build human. First he decides to listen, careful not to touch the door he moves up to it. \" Sssh... let me see if I can hear them. \"\n listen - (1d20+11)[ 31 ] \n\nRegardless of what he heard, he then checks the door for traps or anything alike. Seems only likey that they might have trapped this somehow... \n search - (1d20+15)[ 34 ] \n\n((OOC: @Browng: do [*roll*]1d20+5[*/roll*], just without the stars.))" }, { "author": "browng-08", "message": "((OOC @ #Raptor: Not working!))" }, { "author": "warlock2000", "message": "As Logan and Akiano approach the door, Akiano notices the eyes of the statue light up. The sounds of battle seem to stop for a moment then there is a loud fierce howl then silence." }, { "author": "browng-08", "message": " Hector \n\n\"I can't here anything. What has happened?\" \n\nListen check: (1d20+9)[ 19 ] " }, { "author": "Jay Emby", "message": "Logan\n\nWas that an alarm followed by magical silence? Either way, It seems our captors have been alerted. Do I smash the door and burst into an unknown situation? Or do I let them come at me? Damn wizards, though, they can probably see through the wall. They'll just wait me out. And as long as I'm here, I'm a prisoner. Screw it, I'm going.\n\nLogan reaches for the door. If it doesn't open easily, he'll smash it down." }, { "author": "Zincorium", "message": " Oomaskay\n\nOom ***** an ear at the howl. (Knowledge nature (1d20)[ 8 ] +6 to see if type of creature can be identified) \n\nAs Logan walks up to the door, Oom runs up behind him.\n\"Hey now, let's be careful with this. If there is something dangerous on the other side, it'd be a bad thing to open it without being prepared to fight, yes? If we want to survive, we're going to have to focus our effort on just that.\" \n\n(ooc: is there a better word than a synonym for rooster for what I'm trying to do? The censorship of something inoffensive is annoying.)" }, { "author": "Jay Emby", "message": "(\"Bends an ear toward\" would work)\n\nLogan\n\nIf Logan can hear Oom (That is, if I'm wrong about the magical silence), he pauses, his hand about to try opening the door, to say \"The longer we wait, the more likely they are to set up out there. Right now, they've only had ten seconds' warning that I'm busting out. You now have ten seconds to prepare for a fight before I bust out. I'm ready.\" \n\nIf he can't hear Oom, he's trying the door, then smashing it if he needs to.\n\n(Logan really will be a team player, but right now he doesn't know any of you. Those that come with him will have his trust, loyalty and he will be much more likely to wait to plan with you.)" }, { "author": "warlock2000", "message": "Everyone can hear each other, the sound you heard is like no natural creature you can think of. The sound of scraping against stone breaks the silence on the other side of the door." }, { "author": "browng-08", "message": " Hector \nHector moves to crouch about 5 feet to the left of Logan, agaist the wall that the door is set in. He prepares himself for the likelyhood of combatants on the other side of the door. His fists raise in a defensive stance. He is ready to take anyone who enters through that door by surprise.😎\n\nHide check- (1d20+11)[ 22 ] " }, { "author": "Zincorium", "message": " \"Here goes everything.\"\n\nOom shifts into the form of a large wild dog and prepares to lunge through the door as soon as it opens.\n " }, { "author": "Jay Emby", "message": "Oh, Logan does give Akiano time to check the door as he wanted" }, { "author": "warlock2000", "message": "As the scratching gets closer there is a loud clang and some whimpering, then another clang and the silence beyond the door returns." }, { "author": "deathbyhokie", "message": "Corwin\nTallsih, and thin as a rail, Corwin lurks at the back of the group, both sizing up his allies, and trying to assess his options when they door opens. He'll also take the opportunity to cast Mage Armor on himself, and then he'll do his best to conceal himself in the shadows at the corner of the rooms\n\nHide Check: (1d20+8)[ 24 ] \n\n\" So, I suppose this is a prudent time to ask if anyone knows what's going on here? " }, { "author": "#Raptor", "message": " Akiano \n\nThe elf looks back at the group and keeping his voice as much down as possible, says \" I don't know. But we need to get out of here... if we stay here any longer we're gonna die to our captors anyway, like the other prisoners before us. This might be our only chance. Everbody ready for whatever is behind that door? \"\n\nThen he attempts to pick the lock (however, he does not open it yet).\n Open lock - (1d20+10)[ 26 ] \n((OOC: normally it's +12 but got a -2 penality for no tools))" }, { "author": "Jay Emby", "message": " Logan \n\nThe big guy nods as Akiano deals with the door, and whispers \"open it, I'll go first - with that dogman right behind me, right pooch?\" \n\nHe ruffles the hair on Oomasky's head, then turns to Corwin and grins. \"I know exactly what's going on here: We're leaving.\" " }, { "author": "warlock2000", "message": "The door flies open, there are large iron spikes extending from the wall, through two people who appear dead. There seems many more holes in the wall where things may come out. You see a door ajar at the end of the hall." }, { "author": "Jay Emby", "message": " Logan \n\nLogan begins his rush out the door, but halts immediately as he takes in the scene. First he waves at Oom to stay. No sense charging out into that! \"I assume your skill with the door applies to spikes in the wall, too.\" he says to Akiano. He waves the roguish captive on out forward.\n\nWe're through the door. We're free. Now we can take our time figuring this thing out. Logan turns back to the room and asks the crowd, \"Are there any sticks or stones back there? Bones? Shards of glass? A hammer, even? Maybe a rat?\" " }, { "author": "browng-08", "message": " Hector \n \"I think the trigger for that trap is in this dragon head. Remember how it lit up? I think we need to deactivate this dragon head, because most if not all the passages oustdie will be impassable with that trap.\" \n\nHector looks out the doo to study the situation. Are there spikes (holes for spikes to come out) on the ceiling? The floor? Where on the wall are they situated? How far apart, and how low/ high on the wall are they? \"In the event that there is no way to disable the spikes from here, we may need to send someone to search for another way. Someone who can safely navigate through this mess.\" " }, { "author": "Kanti", "message": "(Sorry for not having been here yester day ive been busy. ill read and up and fall into the story later.)OOC\n\nEdit: Im thinking it may be easyier to maker me of those that was takin away." }, { "author": "warlock2000", "message": "@browng-08 - The holes are on the floor, ceiling and walls of the hall way. They are set in such a way you can see a pattern where they will not hit but it would require some timed jumping.\n\n@Kanti- no just start now with everyone." }, { "author": "#Raptor", "message": " Akiano \n\nListening to both of his fellow escapees after each other, he decides on the apparently not as lethal option. He turns to Logan, saying: \" I might be able to make it through this alive, but... I'd rather take a look at the dragons head first, as our friend here suggested. \"\n\n((OOC: Everything below is assuming the head is to high mounted for my 4'08 tall elf to reach it by himself, and assuming the head is big enough to stand on it.))\n\nHe walks under the head, taking a short look at it... then he turns to his new companions \" Anybody can give me a shove so I can get on top of this to check it properly? \".\n\n((OOC: In case he can reach it: Climb - (1d20+3)[ 17 ] & Search - (1d20+15)[ 27 ] ))\n\n /Edit: ((OOC: Hey, do those 2 dead guys look like our former captors? What race are they, what race are our former captors, how did they look?))" }, { "author": "Jay Emby", "message": "Logan\n\nLogan Wraps his hands around Akiano's waist and hauls him up as high as he wants.\n\n /Edit: (oh yeah, the dead guys. Are their bodies within easy reach? I wouldn't mind a meat shield. Or y'know, just throw them down the hall to set off more of the spikes . . . perhaps we have some expendable (NPC) captives? 😁 )" }, { "author": "deathbyhokie", "message": " Corwin \n (smirking) Apparently not leaving as fast as you'd like, huh macho man? \n\nCorwin will give the Dragon's Head a good look from below, and provide any more of a boost Akiano might need to reach up there.\n\nHow far down the hallways are the people impaled on the spikes? Are there any \"spike holes\" between us and them? Could we get to thier bodies with little risk?" }, { "author": "Jay Emby", "message": " Logan \n\nIgnoring the sarcasm, Logan simply answers \"No, We're not leaving as fast as I'd like. You want to look up there, too, so as to speed up our leaving. You don't look very heavy, I'd have no problem holding you both up.\" " }, { "author": "deathbyhokie", "message": "Corwin\nAw, hell, I'll take a look too.\n\n \n Spoiler \nSearch: +10 (1d20+10)[ 12 ] \n " }, { "author": "warlock2000", "message": "Akiano finds a switch behind the dragon head. No idea what it does though.\n\nThe men in the hall are too far away to reach from where you all stand by about 15 feet." }, { "author": "Kanti", "message": "Having stayed silent thus far, a young girl with a noble sense about her, finally speaks up\nLilly \"I think it would be wise for the rest of us to step back before you mess with that switch\"" }, { "author": "browng-08", "message": " Hector \n\nTo Akiano: \"Elf, flip the switch. We'll search this room for anything we can throw out into the hallway to see if the trap will still trigger.\" \n\nStarts searching the room for anything he can use to throw out of the room. Anything big enough to throw and small enough for Logan to move.\n\n Search (1d20+6)[ 7 ] \n\n((OOC: I suggest someone who actually has ranks in sarch back me up on this one))" }, { "author": "browng-08", "message": " Hector \n\nAssuming I've failed to locate anything with that natural one, I'm gonna take 10 on my nest search check.\nSearch (taking 10)=16" }, { "author": "deathbyhokie", "message": " Corwin \n\nCorwin will hop back down and help Hector search the room for trap-bait\n\n\nSearch +10 - (1d20+10)[ 25 ] " }, { "author": "Kanti", "message": "Assuming the switch is pressed:\n\"Stop wasting time and just try moving through. Seriously! I don't have time to waste pondering traps!\"\nattempting to jump to the previously mentioned safe pattern:\njump check (1d20+7)[ 22 ] " }, { "author": "browng-08", "message": " Hector \n\n\"Fool! The trap may not be deactivated yet! Don't get yourself killed. What about the rest of your fellows, who may not be as agile. Will you rush off and leave them behind?\" \n\n((How's that search check coming along?))" }, { "author": "Kanti", "message": "\"I am no fool! I am a Knight of the Holy Guard, and i would never be as cowardice as to leave innocent people behind! But how do i know you are so. For that matter, how can I be sure any of the others don't deserve to be imprisoned! I will locate our captors and request as to why I was jailed and do the same for all of you. If the traps truly are disabled, then i will assist you until you give me reason not to. But know this, if the cause is just in the eyes of my gods I will not hesitate to assist in your re imprisonment! Do I make my intent clearer enough to you sir monk!?\"" }, { "author": "browng-08", "message": " Hector \n\"You would do well to hold such thoughts in your head, fool. You are surrounded by many others, in the same situation as yourself, where working together is the only option we have to escape. If you have doubts to our integrity, just remember, whatever we may have done cannot be worse than what you have done. Do you remember any crime? Anything deserving of this? We have been tested upon, cruelly, with no explanation or trial. Exactly how do you assess this situation to place us as warranting your suspicions? And, even if you have good reason to think we are less than innocent, you should note that you are hopelessly surrounded and unmatched. If you present us anytrouble, I will leave your unconscious body here, where our captors may find you, the greatest fool among us, to be tested upon again.\" Hector's steely gaze does not leave Lily. He plans to stare her down, asserting dominance over the zeolous paladin. This way, she may be more cooperative.\nIntimidate- (1d20+4)[ 24 ] " }, { "author": "Kanti", "message": "Slightly angered now at the monks attempts to frighten her into submission, Lilly screams back in an enraged tone, \"Did i not just inform that be your intentions just i shall not hesitate to aid you! I however will not be made to sit idly when i am able to move ahead! One of us advancing faster could prove to hasten the situation greatly, and i am willing to take risks to see this accomplished!\"\nScreaming loudly and asserting her-self to show she will not be dominated easily,\nshe attempts let him know he is not in charge \ncounter intimidate: (1d20+6)[ 10 ] \n\n(OOC: COME ON. a 4. are you friggen serious)" }, { "author": "browng-08", "message": " Hector \n((Sweet, I got a natural 20!))\n \"I should think that you are better to us alive. At least wait until we can be sure that that trap is off.\" Hector walks up to Lily and extends his hand in a gesture of friendship (handshake), hoping the paladin will come to her senses and calm down." }, { "author": "Doberler", "message": " Thornberry \n\nThe small Gnome had spent the entirety of the arguments simply smirking. We was sitting cross legged on the ground where his cage had been when the girl begins her jumping escapades. \" I would just like to point out, that sitting here yelling at each other is no way to get us out of here. Milady, if you would be so kind as to return to the room, I would like to try something. \n\nShould Lilly come back to the relative safety of the room, Thornberry's hand would become wreathed with a purple and black flame. He would send it careening at one of the corpses in an attempt to cause it to move. (( \"Ranged Touch Attack\" - (1d20+7)[ 11 ] ))\n\nIf she didn't he would simply wait and see if she or someone else would fail in their endeavors and trigger the trap." }, { "author": "#Raptor", "message": " Akiano \n\nAs the others stopped arguing, he says: \" Are you done now? Because I'm going to use that switch now, and you just MIGHT want to be on your toes if this room turns into a giant deathtrap once I pull the switch. Ok then... good luck if I won't survive this... \" Then he uses the switch while he thinks By Corellon, I should have stayed home to become a wizard like my father wanted... \n\n((OOC: Italic = thoughts. Also, I ready a action to get out of the way if theres any danger.))" }, { "author": "Zincorium", "message": " Oomaskay\n\nSeeing that the group is faced with a notable lack of opponents to be bitten, Oomaskay shifts back to half orc form and looks at the obstacle.\n\n\"If the switch doesn't enable us to get past safely, I might, repeat, MIGHT be able to jump the area. The question is whether that's going to help the rest of you. Also, I'd like to point out that anyone who doesn't feel like they want to help, can tell the rest of us so we don't waste our time. It doesn't matter who's leader if we've got a plan we all agree with, and it looks like we may.\" " }, { "author": "Jay Emby", "message": " Logan \n\nLogan shakes his head. Sure I'm rushing to escape, but it's tactical. I ain't foolish enough to dash blindly into a trap, never mind seeking out my captors! There's someone I ain't following, someone I don't want following me.To his fellow captives, he says \"I'm fine with letting her set off this trap, and all the rest we come across.\" " }, { "author": "warlock2000", "message": "As the switch is flip all the spikes dart out of their hiding places, leaving a tunnel through the center of the hallway. The searching of the room turns up nothing but old rags.\n\nFor those that go through and look through the door at the end of the all.\n\n \n Spoiler \nThe next room is about 15'X15' with a blue pillar in the middle. The pillar sparks with energy, another person and 3 guards lie on the ground quite dead. The man seems burned, while the guards look to be ripped apart. Their armour is ruined but their weapons (2 longswords and a two-bladed sword) seem fine.\n " }, { "author": "Zincorium", "message": " \"Whoever did this, they were obviously more than a match for the guards. Not a single corpse of our captor's foes remains. While I'd be overjoyed by the news of a friendly combatant, we may be in greater danger here then we were in our cages. Best to keep moving.\"\n\nOomaskay begins making a check for any sort of door, leaving the pillar alone as it's properties are still unknown. " }, { "author": "deathbyhokie", "message": "Corwin\nCan we reach the guards on the spikes, and pull them off? If so:\n\n Hey, Muscles, come over here, and throw this at the pilliar. Everyone else might want to clear out first though \n\nIf the guards are otherwise stuck/immovable, Corwin will spend a few turns looking at the pilliar and room with Detect Magic." }, { "author": "Kanti", "message": "Having had no other chose then to calm down, Lilly advances down the hall into the room. Immediately noticing nothing else but the two-bladed-sword nigh 5 feet away. She immediately grabs it up \"To find my weapon of choice before me is truly a blessing. May the gods be praised!\" \n\nedit:i had originally posted long sword, but after reading up on it, i would prefer the two bladed. I'll just have to take 2 weapon fighting as soon as possible\n\nscratch part of the first edit. i already have 2wf." }, { "author": "browng-08", "message": " Hector \n\"Well, now that makes things easier.\" Hector clamly leaves the room and proceeds to the entrance of the room.\n Spot - (1d20+9)[ 29 ] " }, { "author": "#Raptor", "message": " Akiano \n\n\" Phew... \" he just lets the air out of his lungs, releasing some tension - visibly reliefed that he didn't get skewered by spikes as he flipped the switch.\n\nThen he jumps down from the dragons head, following the others into the room, his hands still trembling slightly from the adrenaline rush. Then he remembers that he should do whatever is withhin his capabilitys to get out of this and beginns searching the room.\n Search - (1d20+15)[ 22 ] \n\n((OOC: Dang. No profiency with any of those weapons. Thought I'll still be grabbing one of the longswords unless any of you guys has any use for the secound one (first one goes to Logan, thats obvious, I think), at least then my attacks will be lethal and won't provoke a AOO.))" }, { "author": "Doberler", "message": " Thornberry \n\nThornberry snickered at the mad dash for weapons. \"You people and your reliance on steel.\" He said quietly. After he spoke, He would gather his will and utter two more words.\n\n \"Araneo Marsxi\" \n\nA faint purplish aura would surround him for a moment before coalescing around his hands and disappearing. He then follows suit after the other prisoners. Attempting to aid the other prisoners in a search of the room.\n \n Spoiler \n\nCasting Spider walk invocation and then rolling a search check\n \"Search Check\" - (1d20+3)[ 17 ] \n " }, { "author": "Jay Emby", "message": " Logan \n\nAccepting the nickname \"Muscle\" - It's what he is was before all this, how he earned his gold, Logan picks up one of the corpses. He also grabs one of the longswords. \"Throw it at the pillar?\" he asks, perhaps for reassurance, but also to remind everyone that he's about to do it, maybe you'd like to get back in case this goes all freaky.\n\nBut before he tosses the corpse to its second doom, he wracks his brain for any clue what the pillar might be (Spellcraft: (d20+6)[ 9 ] ' Arcana: (d20+5)[ 18 ] ). Unless he knows of any compelling reason not to, he throws the body at the corpse.\n\n(Hey, I'm glad I didn't take the exotic double weapons so that there's no debate)" }, { "author": "Zincorium", "message": " Oomaskay\n\n\"I don't need a sword, my fangs are the best weapon I've ever wielded. And, 'muscles', please be careful, what you're doing may be the best course of action but that doesn't mean you'll be okay. I'll stand by to use my gifts to heal you if neccessary.\" " }, { "author": "deathbyhokie", "message": " \n Originally Posted by Zincorium \n \"I don't need a sword, my fangs are the best weapon I've ever wielded. And, 'muscles', please be careful, what you're doing may be the best course of action but that doesn't mean you'll be okay. I'll stand by to use my gifts to heal you if neccessary.\" \n \n\nCorwin\n\n The way I see it, the dead folks are in there, not out here at the top of the hallway. If the pillar did something out here I suspect we'd see bodies, or evidence of it. Still, discretion is often the better part of valor...\n\nMuscles, hold off for a second. \n\nWith that, Corwin will run a Detect Magic across the room, before Muscles throws the dead body at the pillar." }, { "author": "Kanti", "message": " \"I don't think attacking the pillar to be a wise decision. Investigating it, yes; throwing a body, no. We also need search for other exits, or perhaps this pillar is some sort of transportation device?\" " }, { "author": "Jay Emby", "message": "(I just noticed that our DM had us at the threshold to the room, not inside it. I'll point out that Logan was the among the last down the hallway, as he was grabbing a corpse from the spikes . . . y'know, just in case the pillar sends out massive lightning bolts at anyone who steps into the room, like our fleet-footed paladin with the greedy hands who pounces at baubles 😎 )" }, { "author": "deathbyhokie", "message": "Corwin, also, never passsed the threshold, but did his issuing of orders, and Magic scan from outside the doorway. He strongly suspect there's another trap in the room, and would like to avoid being injured/killed.\n\nErgo the idea of throwing a body in and seeing what happened." }, { "author": "warlock2000", "message": "@deathbyhokie - you detect everything here has a residual magic of some kind even you and your companions. The pillair however stands out like a becon of power.\n\n@Jay Emby as you throw a piece of something into the room a bolt of energy strikes it. You quickly manage to stop the others from running into the room." }, { "author": "#Raptor", "message": "((OOC: Woah! Ok, so in that case my akiano didn't search the room, he checked for traps instead - and definitely failed his check since that trap is magical and to detect magic traps you've gotta make a 25+ search check))" }, { "author": "Kanti", "message": " \n Originally Posted by Jay Emby \n (I just noticed that our DM had us at the threshold to the room, not inside it. I'll point out that Logan was the among the last down the hallway, as he was grabbing a corpse from the spikes . . . y'know, just in case the pillar sends out massive lightning bolts at anyone who steps into the room, like our fleet-footed paladin with the greedy hands who pounces at baubles 😎 ) \n \n\n(( you made an excellen point, and im not greedy. its called likeing to deal upto 26 damage with a slightly improvd crit range.) boo for magical traps!)" }, { "author": "Jay Emby", "message": "(I didn't mean anything by it - I understand the desire to have your character armed)\n\n Muscles \n \"Well, I'm at a loss. Who here is Brains?\" " }, { "author": "browng-08", "message": " Hector \n \"That is not good news.\" ((By the way, did I manage to spot anything? Is there any switch on the walls in this room, or anything? My previous roll, when I first went to the entrance of the room: Spot - (1d20+9)[ 29 ])) \"Does anyone see a swtich of anykind near here?\" " }, { "author": "deathbyhokie", "message": "So did the object being thrown in vaporize, was it deflected by the bolt, or did it make it all the way to the pillar?\n \nCorwin (Switching colors since Kanti is using the seagreen)\n\nFirst, Knowledge Arcana or Spellcraft to figure out the magic behind the pillar.\n\n (1d20)[ 3 ] Add 10 for a Know(Arcana), or 6 for a Spellcraft\n\nSEcondly: Well we've already seen one switch, back on the dragon's head. Is it possible that if someone who can make it by the spikes flips it, it'll turn off this trap? " }, { "author": "Zincorium", "message": " \"If you think it'll work, I'll give it a try. How you're going to test if it does render that column safe, I don't know\". " }, { "author": "deathbyhokie", "message": " \n Originally Posted by Zincorium \n \"If you think it'll work, I'll give it a try. How you're going to test if it does render that column safe, I don't know\". \n \n\n Well, we'll get the other body, and once you flip the switch, we'll throw it in. If it gets zapped again, then clearly it didn't work. If not, then it worked. " }, { "author": "warlock2000", "message": "@browng-08 - You don't see a switch but you notice each of the guards corpses in the room have a insignia badge that matches the markings on the pillar.\n\n@ deathbyhokie - check reveals nothing." }, { "author": "browng-08", "message": " Hector \n\"You see those guards? We need to get at them. Does anyone have an idea of how to reach tose bodies without entering the room?\" \n\n((\n \n Originally Posted by deathbyhokie \n So did the object being thrown in vaporize, was it deflected by the bolt, or did it make it all the way to the pillar? \n \n\nWhat about this, warlock?))" }, { "author": "deathbyhokie", "message": " \n Originally Posted by browng-08 \n Hector \n\"You see those guards? We need to get at them. Does anyone have an idea of how to reach tose bodies without entering the room?\" \n \n\nCorwin\n\n Tie together the old rags we found, and use a spike from the hallway like a spear? I don't know why you would want them though. Clearly they couldn't get by the trap.\n\nMuscles, think you could break one of those off? " }, { "author": "browng-08", "message": " Hector \n\"No. The guards have been cut up, not like the other man. They were not killed by the pillar. That is a good idea about the spear though, it might be the best we have. We can also tear of strips of our clothes to make the rope longer.\" " }, { "author": "Kanti", "message": "LillY\n \"Its possible, that if we found some way to scribe the same symbols that are on the guards, on our selves, we could get past. I realize its a stretch. if only we knew more about the symbol.\" (hint for knowledge arcana check)" }, { "author": "#Raptor", "message": " Akiano \n\n\" Or theres a switch or something just outside of this things range that I missed... I guess I should start doing a more intense search while you try to tear one of the spikes out. \" He says as he goes to work for some quite some time (unless someone asks him to do something else), just outside of the zapping range of the trap.\n\n Search - (1d20+15)[ 33 ] \n Search - (1d20+15)[ 26 ] \n Search - (1d20+15)[ 25 ] \n((OOC: Doing multiple searches untill I suceed while everyone else trys other solutions /Edit: Or just the first one. I guess if that 33 fails its pretty pointless to waste more time searching.))" }, { "author": "warlock2000", "message": "(The throw object was deflected by the bolt, singed but not destroyed.)\n\nThe harpoon is made.\n\n@#Raptor - you find a old jawbone and a old bowl back in the room." }, { "author": "browng-08", "message": " Hector \nThat cinches it. We can't even throw anthing into the room. We need to try that switch again.\" Hector waits for someone to flip the switch again, then retries throwing the makeshift harpoon." }, { "author": "Kanti", "message": "((Will some please roll a check to find what that symbol is)how did a group with no person that can use craft-weapon or profession- weapons maker manage to make-shift a harpoon?(not complaining just wondering)))" }, { "author": "Doberler", "message": " Thornberry \n \"I tire of this\" said Thornberry, \"I'll be right back.\" \n\nSo instead of simply waiting for the others to dawdle, he focus' on the pillar, preparing himself to dodge any attack that it may bring to bear against him and begins slowly moving towards the guards and therefore, the symbols they bear.\n\n \n Spoiler \n\nTotal Defensive Action, brings my AC to 20\nHopefully its using an attack roll and not a reflex save.\n " }, { "author": "deathbyhokie", "message": " \n Originally Posted by Kanti \n ((Will some please roll a check to find what that symbol is)how did a group with no person that can use craft-weapon or profession- weapons maker manage to make-shift a harpoon?(not complaining just wondering))) \n \n\na) Knowledge (Arcana) to figure out if we could construct one of the symbols on the guards, a well as for what it might be (1d20+10)[ 15 ] \nb) Untrained Craft Check? It may not be the highest quality weapon in the world, but it works for our purposes.\n\nCorwin\n It's your funeral gnome. Why not wait until the switch is flipped back there? Clearly defense of any sort indicates the scorched body on the floor doesn't help against the pillar's magic.\n\nIf breaking off the spikes is that easy, Why don't you clear a path through them Muscles? It'll make Fuzzy's job a little bit eaiser if flipping the switch back works. " }, { "author": "#Raptor", "message": " Akiano \n\nHe holds the jawbone and the bowl up. \" I don't know how those got here... but if any of you spellcasters got any use for those feel free to take them.. \" he says, as he puts the jawbone and the bowl back on the ground again.\n\n\" Wouldn't pulling the spikes out take pretty long? I suggest we go with the already proposed tactic of pressing the switch again to see if the magical trap turns off. Perhaps then I could take the trap down and whoever pressed the switch presses it again, goes through the hall and we get outta here. \"\n\n((OOC: I'm assuming theres some place without spikes/spike holes beetween the room with the blue pillar and the tunnel where our group is standing atm - so we won't get skewered like a giant shish kebab if the spikes extend any further upon pressing the switch again.))" }, { "author": "Jay Emby", "message": " Muscles \n\nMuscles looks to see if the corpse impaled on the spike wearing a guard's uniform with the intriguing symbol. If so, he'll take the uniform, and toss it to Lily, saying \"Here you go sweetheart, this should get you through all safe and sound\" " }, { "author": "warlock2000", "message": "@Doberler - \n Spoiler \n bolt to hit (1d20+1)[ 16 ] damage if hit (2d4)[ 3 ] \n \n\n\nSymbol is Draconic. if you speak it \n Spoiler \nWard me.\n \n\n\nThe two in the spiked room aren't guards." }, { "author": "browng-08", "message": " Hector \nHector rushes in, after Doberler. Now that he knows what to expect, he's betting that he can dodge the bolts of electricity long enough to grab the insignias from the guards and bring them back to the party.\n \n Spoiler \nAC=20, 15 if flat-footed\n " }, { "author": "deathbyhokie", "message": " \n Originally Posted by warlock2000 \n Symbol is Draconic. if you speak it \n Spoiler \nWard me.\n \n \n \n\nI'll pass along the meaning to any who aren't fluent in Draconic.\n\nIn addition, Corwin will cast Mage Armor on Hector, giving him +4 AC" }, { "author": "Kanti", "message": "Again growing impatient with the way the others are handleing the situation,Lilly uses the discarded jawbone to puncture her finger. Letting the blood drip into the bowl. She then proceeds to draw the symbol on her arm in her own blood and walk into the room." }, { "author": "warlock2000", "message": "@Doberler - \n Spoiler \n bolt to hit (1d20+1)[ 15 ] damage if hit (2d4)[ 4 ] \n \n\n\n@browng-08- \n Spoiler \n bolt to hit (1d20+1)[ 4 ] damage if hit (2d4)[ 4 ] \n \n\n\n@deathbyhokie - \n Spoiler \n bolt to hit (1d20+1)[ 9 ] damage if hit (2d4)[ 4 ] \n \n\n\n@Kanti - no bolt shoots at Kanti." }, { "author": "deathbyhokie", "message": " \n Originally Posted by warlock2000 \n @Doberler - @deathbyhokie - \n Spoiler \n bolt to hit [roll4] damage if hit [roll5]\n \n\n\n@Kanti - no bolt shoots at Kanti. \n \n\nThat'll miss (AC 18 with the Mage Armor i put on earlier up). If I'm close enough, I'll snag one of the special insignias. If not, Corwin will roll his eyes, mumble under his breath about \" brash people, not showing proper caution, going to get themselves in a bad spot one of these days\" , and proceed to prick his finger and draw the signal on himself, and anyone else who needs it (and wants Corwin bleeding on them)" }, { "author": "browng-08", "message": "Missed Hector by a long shot. Hector reaches a guard and rips off the insignia, hoping that now that he holds it, he would be safe from the pillars attacks. \"Well, what are you waiting for? Come on!\" " }, { "author": "Jay Emby", "message": " Muscles \n\nRat in a maze. Damn wizards. I'm just a rat in a maze. Logan sighs as he pricks himself and writes the required words on his arm. \"Ward me, eh? They better ward themselves against me.\" \n\nLetting more blood than is probably wise, he writes \"Ward Yourself\" across his chest in large common letters." }, { "author": "Doberler", "message": " Thornberry \n\nWhen the first bolt missed him, Thornberry bolts towards a corpse to grab an insignia. A second bolt, misses him yet again, building his confidence.\n\n\n((OOC: Please gods tell I can get one))" }, { "author": "#Raptor", "message": " Akiano \n\n\" Wha... what... we could just have disabled that trap, instead of jumping around like frogs fleeing from a hungry stork! \" he says, apparently unhappy that he didn't get the change to fiddle with the trap. Since now disabling the trap is out of question he does as the human woman did and draws the sign on his arm and moves into the room, grabbing one of the longswords.\n\nThen he closely inspects the room for any other valuables. [roll0]\n\n((OOC: Pretty creative use of the bowl & jawbone there, Kanti. But isn't your character named Lilly?))" }, { "author": "#Raptor", "message": "Clicked \"reply\" by mistake after looking at the preview... so thats why I botched that roll.\n Search - (1d20+15)[ 32 ] /E: Yay for constantly making good rolls! 😁" }, { "author": "Kanti", "message": "Relieved that the tower did not respond to her presence she figures the symbols has done the trick. Walking further into the room Lilly picks up the two-bladed sword that lies near one of the corpses \"It is a relief to be armed again, but we must still find a way through this room as well. Also, it is most likely any door leading to a new path be traped. We would be wise to take more time to think of our actions before hand. I'll admit that previosly, I was hasty. But now I truely fear for my life.\" " }, { "author": "warlock2000", "message": "@Muscles \n Spoiler \nto hit with bolt (1d20+1)[ 10 ] to damage if hit (2d4)[ 4 ] \n \n\n\n@#Raptor - \n Spoiler \nfind a hidden door above just left of the Pillar\n \n\n\nThere is a door on the other side of the pillar that you couldn't see till your in the room. The door seems thin and you may need to turn side ways for some of you to get through it.\n\nThe symbol/insignia seems to be protecting the rest of you." }, { "author": "Jay Emby", "message": "(( I may not have been clear, but Muscles scribed \"Ward Me\" in draconic on his arm, along with writing \"Ward Yourself\" on his chest in common. Anyway, the bolt misses - useless magical trap 😛 ))" }, { "author": "warlock2000", "message": " \n Originally Posted by Jay Emby \n (( I may not have been clear, but Muscles scribed \"Ward Me\" in draconic on his arm, along with writing \"Ward Yourself\" on his chest in common. Anyway, the bolt misses - useless magical trap 😛 )) \n \n\n(My bad no bolt then)" }, { "author": "deathbyhokie", "message": "Corwin\n\nCowin will aid Akiano in his search around the door for traps (1d20+10)[ 19 ] .\n\nHe'll also take a couple looks through the doorway to see what awaits us up ahead." }, { "author": "#Raptor", "message": " Akiano \n\n\" I think I found something... come here, everbody. \" He then outlines the secret door with his fingers, so everyone else notices it. \"Looks like our captors build a additional door in there. We've got to be careful though, they could have build this thing just for this scenario and added a trap. \"\n\ns***load of rolls:\n \n Spoiler \nHe searches the door for a trap, repeating the process if he doesn't find a trap at first.\n search - (1d20+15)[ 20 ] \n search - (1d20+15)[ 20 ] \n search - (1d20+15)[ 24 ] \n\nIf he finds a trap, he attempts to deactiveate it. ((OOC: You've go to roll that disable device check since it's rolled in secret - Akiano got a +13 and trys again if he fails at his first attempt.))\n\nIf he can't find any traps - or found a trap and sucessfully deactivated it - he listens on the door.\n listen - (1d20+11)[ 26 ] \n\nIf he can't hear anything, he picks the lock (assuming it has even has a lock), again trying 2 more times if he doesn't succeed at first.\n open_lock - (1d20+10)[ 30 ] \n open_lock - (1d20+10)[ 17 ] \n open_lock - (1d20+10)[ 14 ] \n " }, { "author": "warlock2000", "message": "@deathbyhokie- there seems to be no trap\n\n@#Raptor- there seems to be no trap or sound. the lock is non existent." }, { "author": "#Raptor", "message": " Akiano \n\nAfter finishing his extensive search, he says: \" Seems this thing doesn't have a trap. Gonna take a peek now. \" Then he Slowly opens the door and looks around the door, careful not to be noticed by anyone that may be waiting behind the door and takes a close look at everything behind the door, still listening for sounds.\n \n Spoiler \n Move Silently - (1d20+12)[ 29 ] (to open the door as silently as possible)\n Hide - (1d20+12)[ 14 ] (to hide behind the door)\n Spot - (1d20+11)[ 28 ] \n Listen - (1d20+11)[ 15 ] \n \n\n\nIf he can't see or hear anything threatening, he'll fully open the door and move in." }, { "author": "warlock2000", "message": "@#Raptor - \n Spoiler \n jack pot. You found some kind of armoury.\nwithin is\n10 Studded leather armour.\n10 longswords.\n2 Quarterstaves\na bolas\n5 insignias\n20 gold coins.\n " }, { "author": "browng-08", "message": " Hector grabs a quarterstaff from the armoury and ties it loosely to his back, for easy retrieval. \"I have no need of the rest, as I already have an insignia. I suggest someone grab the other quarterstaff, as it may get usefull along the way.\" Hector proceeds to the narrow door/hallway and slowly walks through keeping an eye out for movement around him or on the other side.\n \n Spoiler \n Spot - (1d20+9)[ 13 ] \n Listen - (1d20+9)[ 15 ] \n " }, { "author": "Kanti", "message": "((Lilly will gladly take a studded leather, and any thing else no one takes, so that we could sell it all for GP)) \"Weapons and armor, we are truly blessed. Now i shall be able to defend righteous and defeat the wicked\" ((corny i know, but i had to. Also, its kinda been moving slow here whats up?))" }, { "author": "Doberler", "message": "((Is there anything sized for small creatures?))" }, { "author": "Jay Emby", "message": " Muscles \n\nMuscles reaches for one of the suits of leather. The extra protection can't hur- wait a minute. This is just too handy. Forget it. I'm happy with the corpse's longsword . . . dammit! Muscles flings the longsword to the ground. \"I am not using anything touched by these damned wizards.\"\n " }, { "author": "deathbyhokie", "message": " Corwin \n\nCorwin will pick up one of the Insignias, one of the leather armors, and the long sword.\n \n Spoiler \nSleight of Hand to conceal picking up the gold (1d20+8)[ 15 ] \n \n\n Priciples are a nice thing Muscles, but sometimes pragmtism trumps. At least take one of the armors with you. You never know when it might save your life. \n\nCorwin will then follow Hector to the door, looking down the hallway, and moving quietly\n \n Spoiler \n\nSpot (1d20+4)[ 5 ] \nMove Silent (1d20+8)[ 21 ] \n " }, { "author": "Jay Emby", "message": " Muscles \n \"It's not a matter of principles. I don't know that I have any. But I do know I don't trust these wizards.\" " }, { "author": "Jay Emby", "message": "Muscles follows Corwin down the hall\n\n \n Spoiler \nMove Silently (d20+5)[ 8 ] \nSpot (d20+2)[ 17 ] \n " }, { "author": "browng-08", "message": " \n Spoiler \n Move Silently - (1d20+9)[ 27 ] \n " }, { "author": "#Raptor", "message": " Akiano \n\nWith a wide smile on his face he takes another longsword, one of the insignias and the secound quarterstaff. Then he sheates both longswords, keeping the quarterstaff in his hands.\n\n \n Spoiler \nOpposed spot check to notice corwin picking up the gold.\n spot - (1d20+11)[ 20 ] \n \n\nHe decides to try and convince the bulky human to get himself equipped.\" Well, if those items are trapped somehow, you might end up dead. But if we get into a fight and you are unarmored and unarmed - then you're definitely dead. And those wizards are going to be oh-so-happy to experiment on your dead body. Think about it. They'll probably turn you into some sort of undead monstrousity or something. \"\n\nThen he follows the others, just behind corwin. Whisphering he says \" Good idea about the gold. It may not be of much use to us in here, but our escape probably isn't over once we left the building. \" \n Spoiler \nTaking 10 on move silently = 22\n " }, { "author": "Kanti", "message": " \"You should definitely take up arms, we may encounter great foes, and you fists may not be strong enough!\" " }, { "author": "warlock2000", "message": "The group of you continue down the the hall. As you approach the end of the hall, the doors there open. Stepping into the hall is for guards who have weapons drawn. They notice you and ready themselves.\n\nInit (1d20+1)[ 20 ] " }, { "author": "Jay Emby", "message": "Oh, this is it. Muscles hones in on the guard carrying the largest blade (sword before axe!) and steps in, fists raised. Rather than striking though, he grabs for the weapon.\n\nInitiative: (d20+5)[ 19 ] \nOpposed Attack Roll to Disarm: (d20+3)[ 11 ] " }, { "author": "browng-08", "message": " \n Spoiler \nHector's initiative- [roll]1d20+5\n " }, { "author": "browng-08", "message": "Oops...\n \n Spoiler \nHector's initiative- (1d20+5)[ 10 ] \n " }, { "author": "browng-08", "message": " Hector \nTaken completely by surprise, Hector is off guard. But only for a second. A quick dash to the (hopefully) unarmed guard confronting 'Muscles'. Hector strikes, aiming for the unguarded jugular with a swift punch, followed by a crippling knee blow into a vulnerable kidney.\n \n Spoiler \n Attack : Unarmed strike with flurry of blows \n To hit - first (1d20+3)[ 16 ] , second (1d20+3)[ 10 ] \n Damage - first (1d6+3)[ 6 ] , second (1d6+3)[ 7 ] \n " }, { "author": "Kanti", "message": "huzzah for advancement in story\ninitiative (1d20+3)[ 23 ] \n\nEdit:the forums roller has loved me lately. thats like the ninth natural 20 I've rolled in the last day." }, { "author": "deathbyhokie", "message": "Initiative - (1d20+4)[ 7 ] \n\nCorwin will then cast Sleep at the lot of them. He'll do his best to avoid drawing an AoO, but if necessary, here's the Concentration check\n\nConcentration - (1d20+9)[ 16 ] \n\nAnd then up to 4 HD worth of them need a DC 18 Will Save to avoid taking a nap.\n\nEDIT: Clearly Kanti is stealing all the forum's luck." }, { "author": "Kanti", "message": "just for fun and 'cause i have to know\n (1d20)[ 15 ] \n (1d20)[ 6 ] \n (1d20)[ 5 ] \n (1d20)[ 1 ] \n (1d20)[ 7 ] \n\nedit: see i dont have all the luck, just when it matters" }, { "author": "#Raptor", "message": " Akiano \n Initative - (1d20+8)[ 14 ] \n\nTightening the grip on his quarterstaff, he attacks the next guard that is flanked but not already attacked by his companions.\n\n attack - (1d20+3)[ 22 ] ((normal bonus = +1, flanked = +2))\n damage - (1d6+3)[ 6 ] \n sneak attack - (1d6)[ 6 ] \n\nAdditional rolls if its only a 5-ft step and Akiano can attack with both ends:\n \n Spoiler \n attack - (1d20+3)[ 18 ] \n damage - (1d6+1)[ 3 ] (with the other end)\n sneak attack - (1d6)[ 6 ] \nIf the first guard that he attacked is already unconscious, he attacks the next one in range with his secound attack (if he gets a secound attack).\n \n\n\n/Edit: Boo ya! 😎 😁" }, { "author": "Kanti", "message": "OOC:why is every one already doing things. we havnt even begun combat yet.\nand we dont even know the size of the battle map or the position of the guards." }, { "author": "browng-08", "message": "It's preemptive. How long you wanna wait for warlock to come back?" }, { "author": "Kanti", "message": " \n Originally Posted by browng-08 \n It's preemptive. How long you wanna wait for warlock to come back? \n \n\nill wait as long as i have to. they may not even be in move range, and we would have to run or charge. ide rather wait for the full circumstance to be presented to me." } ]
[ { "author": "Green Bean", "message": " OOC Thread \n\nThe announcer appears at the centre of the arena. \"Ladies and gentlemen, we are proud to present to you a series of exhibition matches. These fights have been requested by the competitors themselves; there are no stakes, no goal but to crush their foes, and no mercy. Let's begin, shall we?\" As she finishes speaking, the announcer disappears and the arena shimmers and changes, revealing the battlefield. As the landscape solidifies, the two competitors appear...\n\n[br]\n\nPinnacle and G-Armour, you find yourselves in a well-lit warehouse. The roof is about forty feet high. Large boxes and containers are distributed in rows throughout the floor. A large walkway runs thirty feet above your head, and it criss-crosses over most of the arena. You each see your opponent approximately one hundred feet away. The announcer's voice echoes throughout the battlefield.\n\n \"Begin.\" \n\n((Neither of you are surprised, so let's roll initiative))" }, { "author": "Nerd-o-rama", "message": "On one side of the ring stands a bulky, heavily armored figure, whose metallic shell shimmers with gravitational energy as he begins charging up his systems and assumes a combat stance.\n\n Initiative (1d20 1=18) " }, { "author": "Pinnacle", "message": "At the other corner stands an ordinary-looking young man wearing ordinary street clothes (jeans, boots, and a T-shirt that reads \"I'm easily distrac--Ooh! A bunny!\"). The only unusual thing about his appearance is the blaster at his belt, but he makes no move to reach for it.\n\nHe quickly scans the arena. I don't normally throw stuff 'cuz I don't wanna damage people's property, but I think those boxes are fair game... but for all I know some of them are empty and I won't know until I waste the time to lift one. Arena's small enough that I can easily hit him even if he tries to fly... Looks like the old-fashioned way. \n\nAs his opponent assumes a fighting stance, Pinnacle dashes forward, fast enough to betray that he's not so ordinary. Deciding on a simple strike to feel out G-Armor's defenses, Pinnacle runs forward, aims a powerful punch at the other's head, and then moves quickly back.\n\n(Move up to G-Armor, attack, and then move back to the center of the arena.)\n Initiative (1d20 8=27) \n Attack (1d20 8=22) \nIf 22 hits, Toughness DC is 27." }, { "author": "Green Bean", "message": "((Nerd-o-rama, you need to post a combat action))" }, { "author": "Nerd-o-rama", "message": " Toughness Save (1d20 12=30) \n\nThe punch, though well-aimed, doesn't even phase the metal-clad figure, who then lifts slightly off the ground in a wave of distorted air. He then returns the favor by dashing forward on his anti-gravity field, fist-first.\n\n Charge Attack (1d20 10=26) \n(DC 27 Damage save of your own, assuming that hits)\n(-2 Defense for the next turn)" }, { "author": "Green Bean", "message": "((I'd prefer to make the Toughness Saves behind the GM screen, if that's all right with you. Your roll's still valid, though))\n \nG-Armour's fist easily connects with his foe, delivering a solid hit directly to his centre of mass. Unfortunately, the unarmoured hero simply shrugs off the blow, completely unharmed.\n \n((Nerd-o-rama, your character sheet seems to be conflicted about how much enhanced strength you have. You Abilities section says 30, but your battlesuit says 32. In either case, though, it's not enough to beat Pinnacle's Impervious))\n\nEdit:\n\nG-Armour's fist easily connects with his foe, delivering a solid hit directly to his centre of mass. Pinnacle staggers back slightly. While the blow obviously hurt him a little, it failed to do any serious damage.\n\n((Incidentally, you need to specify whether you're using lethal or non-lethal attacks. In any case Pinnacle is now Bruised, and possibly Injured))" }, { "author": "Pinnacle", "message": "(Pinnacle always uses nonlethal damage, unless doing so doesn't work on a particular enemy, like a construct)\n\n Pinnacle \n1 Bruise, 1 HP\n\nPinnacle doubles over, probably overreacting for someone able to take that blow and keep standing. \"Heh. You need that suit just to keep up with me, and that was still a very bad move.\" \n\nHe seems to intend this as a threatening statement, but the grimace of pain on his face, the wheeze in his voice, and the wetness around his eyes make it a bit of a laughable attempt. But he immediately hops up and launches a powerful spin kick, which seems considerably more serious.\n\n Demoralize-move action (1d20 3=4) \n Power Attack 2 (1d20 6=24) \n(If the 24 hits, that's a DC 29 Toughness Save this time)" }, { "author": "Green Bean", "message": "Pinnacle's powerful spinning kick manages to hit a weak point in his foe's armour. While an ordinary human blow would have simply glanced off, the sheer inhuman strength of the attack is sufficient to scramble the suit's systems momentarily and knock it to the ground.\n\n((G-Armour, you are Bruised, Stunned, and Prone. If you wish you can use a Hero Point to either shake off the Stun or reroll the save.))" }, { "author": "Nerd-o-rama", "message": "((Reroll the save, please.))\n\nHP: 0" }, { "author": "Green Bean", "message": "Despite the power of Pinnacle's blow, the suit's armour successfully absorbs most of the blow. Though slightly damaged, the suit automatically reroutes control and power systems around the compromised areas, keeping its combat ability from degrading.\n\n((You are only Bruised.))\n\n((Summary:\n\n G-Armour \n\nHP: 0\nBruised\n\n Pinnacle \n\nHP: 1\nBruised\n\nNext action: G-Armour))" }, { "author": "Nerd-o-rama", "message": " \"Close,\" says an electronically-filtered voice from within the suit. It's a sealed system, so G-Armor's voice would obviously come over a speaker of some kind.\n\nHe then responds to the powerful blow by shifting stances and aiming an open-palmed strike directly at his opponent's jaw, before dashing thirty feet straight up and hovering among the catwalks.\n\n Stunning Attack (1d20 8=22) \n\n(DC 22 Fortitude save if that connects. Failure by 1-5 is Dazed, 5-10 is Stunned, 10+ is Unconscious. G-Armor is now at catwalk level, 30' above the floor.)" }, { "author": "Green Bean", "message": "Pinnacle staggers back from the blow, stars flashing in front of his eyes. The powerful hero is forced to lean heavily against a box and wait for the world to stop spinning.\n\n((Pinnacle is now Stunned. For a Hero Point, you can shake it off.))" }, { "author": "Pinnacle", "message": " Pinnacle \n1 Bruise, 0 HP, Defense 16 (-2 AOAttack), Toughness +11 (+12 - 1 Bruise), Impervious 12\n\n \"Uugh..\" Pinnacle shakes his head to clear his vision, then jumps moves quickly to recover the precious split-second. He jumps straight up onto some of the boxes, then dashes across them and leaps forward.\n \"Not bad, kid, but why don't you try it?\" he calls as he flies through the air and takes a wild swing at G-Armor with his hands held together.\n\nHe lands awkwardly and slightly off-balance on the catwalk.\n(Assuming he can land there after jumping past G-Armor; otherwise he lands awkwardly and slightly off-balance on the floor.)\n\n(I'll use that Hero Point to shake of the Stun. He switches the Leaping array to Slow-Fall after he lands on the catwalk.\nAll-Out Attack and Power Attack for two each, which leaves him with Defense of only 16 for the round.\n Attack (1d20 8=15) \nToughness DC of 29 if that hits.)" }, { "author": "Green Bean", "message": "G-Armour, at his higher vantage point, sees Pinnacle's attack coming and manages to quickly move out of the way. Pinnacle lands on the catwalk, a little off balance, but otherwise fine." }, { "author": "Nerd-o-rama", "message": "Sensing an opening, G-Armor turns and point his arm at his opponent. The whole surface of his armor momentarily shimmers with energy, which flows to collect on his outstretched fist and then fire in a bolt of raw force at Pinnacle's back.\n\n Power Attack 2 (1d20 6=18) \n\nNow slumping slightly, G-Armor flies into the air again, above the catwalks, waiting for his gravity field\n\n(How far up is the roof? G-Armor flies up a maximum of...I've lost the table that tells me his speed in feet/round, but his maximum fly speed; obviously less if the roof is lower.)" }, { "author": "Green Bean", "message": "((Your Flight speed is 50mph, so you can move 500ft per move action. Since the warehouse roof is only twenty feet above the catwalk, you easily make it))\n\nPinnacle takes the brunt of the blast, but manages to stay on his feet. The platform around him isn't so lucky, and the mutant hero steps quickly to avoid falling off.\n\n((Pinnacle rolls an very lucky save and is completely unharmed.))" }, { "author": "Pinnacle", "message": " Pinnacle \n1 Bruise, Defense 16, Toughness +11 (+12 - 1 Bruise), Impervious 12\n\n Uh oh. If this can break that easily, he could ground me if he works at it. \n\nStill feeling the pain of the earlier attack, Pinnacle shakes his head and leaps into the air toward G-Armor. He does a somersault, using the momentum of the flip to launch an extra-powerful kick at the expense of knowing he'll land off-balance again.\n(After the attack, he lands as high up as possible.)\n\n Attack (1d20 8=16) \nPower Attack and All-Out Attack for two each again, for a DC of 29." }, { "author": "Green Bean", "message": "Unfortunately for Pinnacle, G-Armour once again uses his height advantage to evade the powerful kick. Fortunately, Pinnacle still manages to land on a parallel walkway, though he has to lean against the railing for a moment to catch his balance." }, { "author": "Nerd-o-rama", "message": "G-Armor decides to take advantage of his flight and soften Pinnacle up a bit. His recharged armor quickly generates another powerful Gravity Wave, which he fires at Pinnacle before flying off another 100' laterally along the ceiling, attempting to stay well out of his opponent's reach for now.\n\n Another Power Attack 2 (1d20 6=19) \n(And another DC 29 Toughness)" }, { "author": "Green Bean", "message": "The powerful wave of force scores a direct hit on the still off-balance Pinnacle, lifting him off his feet and slamming him into a guardrail. The rail barely holds, and Pinnacle is stunned by the ferocity of the attack.\n\n((Pinnacle receives another Bruised condition, as well as being Stunned and Prone))" }, { "author": "Nerd-o-rama", "message": "(Since he's Stunned and out of Hero Points, I guess I can go again?)\n\n \"Say goodnight.\" \n\nMoving in for the kill, G-Armor dives in a flying tackle toward Pinnacle, slamming into him with the full brunt of his strength and lifting him from the catwalk.\n\n Charge Power Attack 5 (1d20 5=20) \n Improved Grab Grapple Check (Pin) (1d20 20=26) \n(DC 32 Toughness, and the grapple check is to go for the pin.)\n(Oh, and switched the array back to Enhanced Strength obviously; this is an unarmed attack. Just thought I'd clarify.)" }, { "author": "Green Bean", "message": "G-Armour connects with a solid blow to Pinnacle's head, knocking the mutant unconscious. As he crumples to the floor, the entire warehouse shudders and disappears, leaving the two combatants standing in the middle of a lowered pit, surrounded by an audience slightly hidden in the darkness. The announcer reappears in the centre of the room.\n\n \"The match has been declared for G-Armour by virtue of a knockout. On behalf of The Coliseum, I congratulate you on your victory.\" " }, { "author": "Green Bean", "message": "The announcer appears at the centre of the arena. \"Ladies and gentlemen, we are proud to present to you a series of exhibition matches. These fights have been requested by the competitors themselves; there are no stakes, no goal but to crush their foes, and no mercy. Let's begin, shall we?\" As she finishes speaking, the announcer disappears and the arena shimmers and changes, revealing the battlefield. As the landscape solidifies, the two competitors appear...\n\n\n\nGravestone and Rook, you find yourselves, oddly enough, in what looks like a traditional office building. Cubicles are set up in rows running up and down a large open area. There are no people. Outside a window, you can see what looks like an ordinary city street. Your foe appears on the opposite end of the room. The announcer's voice echoes throughout the battlefield.\n\n \"Begin.\" " }, { "author": "Attilargh", "message": "Between two cubicle rows stands a muscled man in shorts and a deep blue football jersey. The flimsy cubicle walls around him seem to be shaking a bit, and the black goggles over his eyes do little to conceal his excitement.\n\nWhen the announcer begins the match, Rook's fists start sparking and he crosses the hall in a literal flash. \"Hey, do you have to sand your beard in the morning? You can tell me, I just have to find this out.\" he says before he leaps in the air and throws a punch at Gravestone's face.\n\n\n Initiative: (1d20 2=14) \n Attack: (1d20 10=15) \n\n{{All-Out and Power Attacking for five each, for a Toughness DC of 30, nonlethal. Unless that knocks Gravestone out, Rook uses his remaining move action to zip deep into the maze of cubicles. Which reminds me, how much does it take to plow through a cubicle wall?}}" }, { "author": "Green Bean", "message": " \n Originally Posted by Attilargh \n Which reminds me, how much does it take to plow through a cubicle wall? \n \n\n(( Well, seeing as you're both super-strong types with Unstoppable, I'm just going to handwave cubicle walls as not being able to significantly slow either of you down. ))" }, { "author": "Tichrondrius", "message": "The mighty Gravestone stood among the cubicles, the great stone man dressed in one of his finest custom Italian suits. It would probably be ruined after this battle- but that just meant he would have to be even worse on his foe. He didn't look that impressive, anyway.\n\nThe other fighter was over to him in a flash, it seems his abilities were not all appearances suggested. He made a joke, at which Gravestone sighed. Heroes, so typical.\n\nTaking the punch in the face, he made a return one in the stomach of his leaping foe. \"Make all the jokes you want, but at the end of the day it'll be me standing over your grave.\"\n\nInitiative: (1d20+2)[ 9 ] \nAttack: (1d20+10)[ 11 ] \n\n(Assuming I manage to hit him before he zooms off. In that case I go after him.)" }, { "author": "Green Bean", "message": "Rook, using powerful kinetic forces to enhanced his blow, slams into the slower moving monolith. To your surprise, the blow does absolutely nothing, and actually hurts your hand slightly. As you run off, you sense the giant starting to follow you.\n\nGravestone, your natural toughness allows you to shake off the blow easily, though you get the impression that was more luck than skill; the football player is likely capable of seriously hurting you. You charge after him directly, knocking several cubicles aside before reaching him with a powerful (but badly misaimed) blow, that your foe simply sidesteps around.\n\n((Tichrondrius, I translated your attack into a charge; it was the only way you could both reach Rook and attack))" }, { "author": "Attilargh", "message": " \"Oww.\" Rook shakes his bruised hand as he zig-zags between - and through - the cubicle rows. That was like punching a well-dressed Mt. Rushmore. Nonetheless, sparks fly as he comes around for a new attempt.\n\n Attack! (1d20 10=16) \n\n{{Again, All Out and Power Attack for five each, DC 30, nonlethal. I noticed that I forgot to pick up the Alternate Save Extra for my Paralyze, and that Will makes very little sense in this case. Do you mind if I change it to Fort after the fight?}}" }, { "author": "Green Bean", "message": "Rook's powerful blow strikes true, and and once again you get the impression that if it weren't for your powers you'd be nursing a broken hand right now. Still, you feel something give beneath your blow, and from the look on your foe's face it seems that it hurt him a lot more than it hurt you.\n\n((Gravestone, you are Stunned and Bruised. You can use a Hero Point to cancel the Stun, or reroll the save.))" } ]
[ { "author": "ArenaManager", "message": " Arena Tournament, Round 26: Grall vs. Doctor Spikenburg \n Map: \n Spoiler \n\n \n \n\n XP Award: 300 XP\n GP Award: 300 GP\n\n Tortise262 - Grall Greenskin \n Seribo - Doctor Spikenburg \n All Combatants, please roll initiative. " }, { "author": "Tortoise262", "message": "Huzzah! (1d20+1)[ 6 ] " }, { "author": "Seribro", "message": "Oh, a 6, that's going to be tough to dive under\n (1d20-2)[ 4 ] \n\nWell, whatayaknow, I made it :P Looks like your going first! May the best warrior turn his opponent into a smoking pile of flesh!" }, { "author": "Tortoise262", "message": "Oh sweet! Initiative for once! Start on M2 and run straight down until I come within 10 feet of my opponent. I'll end on M23 or M24, depending on his starting position. Guess what! There's LOS!\n\nActions: Run 4x speed as a full-round action\nI choose Doc as my Dodge opponent, also\n\nStats for refs: \n Spoiler \nHP: 12/12\n AC: 18 (with Dodge) \n\nEDIT: Oops! Looks like I should read the rules.\nAC: 14\n " }, { "author": "Seribro", "message": "I start at M25.\nIf you are at M23, I take a 5-ft step back to M26 and cast empowered maximized lesser orb of electricity\nIf you are at M24, I cast empowered maximized lesser orb of electricity\n\ntouch attack (1d20+5)[ 14 ] \ndamage if it hits 11+ (1d8+3)[ 9 ] /2" }, { "author": "Seribro", "message": "Well, that's a hit and 15 damage. This match is settled." }, { "author": "Tortoise262", "message": "Dang 5-foot step! I forgot about that!" }, { "author": "Mavian", "message": " High Ref Mav: \n\nDoctor Spikenburg is declared the winner and receives the prizes mentioned above, as well as a shrimp platter from Red Lobster. " } ]
[ { "author": "Paragon Badger", "message": "A quiet little village lay snugly in a cozy valley, hidden from all the troubles of the world it seemed. Children played, adults worked, teenagers loitered. Yes, it seemed like paradise to anyone whose idea of paradise was 3 copper a day and stale bread.\n\nBut dark days seemed ahead, as a pair of orcs peered over the ridge of a nearby valley.\n\n \"Da village look ripe for lootings.\" said a brutish orc.\n\n \"Oh come on, Bogwok!\" The other orc incredulously replied, \"We're speaking our native language! Why is it that anything below 10 intelligence is instantly reduced to having the mental falculties of a furby!?\" \n\nTaking another look at the village, the second orc grimaced.\n\n \"Oh forget it! They could barely muster up enough food to feed themselves, much less our massive horde of monsters.\" \n \"Bogwok concur. Large populations not feasible without agriculture.\" \n\nAnd so the little village was saved from certain doom.\n\nYes, the tedium of commonor life would continue in the village, it seemed. But not everyone was content to 'cultivate their gardens', and live the life of dull monotomy. There were five, in particular, who had dreams extending beyond their lower class drudgery. This was a world filled with heroes and villians, they knew, and the common people were in awe of these great figures of legend.\n\nThis was a world where even the lowly farmboy could become a great warrior of justice and virtue, defeating mighty dragons and earning the amity of great kings. Perhaps these five could become such heroes?\n\nOr... at the very least, pretend to be.\n\n \n Spoiler \nIntro posts! ...But make sure to end up in a tavern at the end. 😉\n " }, { "author": "kamikasei", "message": " Emla Tillman \n\nEmla has been steadily abusing the same poor unfortunate rock for a few miles now, kicking it ahead of her on the road with a slow-burning resentment that occasionally explodes out and sent it flying way ahead, at which point she's left frustrated and bored for lack of anything to vent on. A particularly vicious kick comes when she passed the sign welcoming her to her home town.\n\nShe's managed to get a hold of herself somewhat by the time she reached the inn. Straightening up and switching on a dazzling smile, she enters with a toss of her hair.\n\n \"Please, no need to stand!\" she announces to no one in particular. \"Just here for a quiet drink, don't worry, you'll have plenty of time before the next performance! You won't miss a thing! Spread the word! Let your friends know!\" There's a deliberate spring in her step as she bounds gaily towards the bar, her right hand trailing in the air as if her plain white peasant blouse and pale brown traveling skirt are a glamorous performer's outfit, and she's modeling for the handful in the tavern, none of whom are paying her any attention. With a flourish and a satisfied sigh, she sits herself daintily at the bar and looks expectantly at the innskeeper.\n\nHe just stares at her, arms folded.\n\nAfter a pause Emla gives a little laugh and a roll of her eyes, as if they're just observing a formality, and deposits a small coin on the bar.\n\nThe innskeeper doesn't move.\n\nThe smile disappears. \"How much?\" she asks in a low voice.\n\nHe tells her her current tab. Her face falls. With a scowl she counts out the amount from her money-purse, which isn't exactly overflowing.\n\nSatisfied - for now - the innskeeper rummages about and deposits a (not entirely clean, she can't help but notice) mug of ale on the counter. It's certainly not wine, and she knows without tasting it that it'll be the cheapest he's got.\n\nNonetheless she drinks, shoulders hunched now, drawn into herself with the performance of a minute past switched off entirely. Soon enough she'll have to hunt around and see who's willing to offer her a patch of floor to sleep on. She can't even sing for her supper - this little hamlet of Phillistines has no appreciation for the sublime magic of song. They have no poetry in their souls, she tells herself. It has nothing to do with the eighteen or so times they've all heard even the least used among her repertoire.\n\nThere has to be a better way than this..." }, { "author": "mainiac", "message": "\"We've gotta get outta this place... if it's the last thing we eeever do...\" Fredricks sweet voice gently filled the air of the infirmiry. He sung softly and no one seemed to notice... except him... Damn it, that clod had been watching him like a hawk ever since coming into the place. Well, as long as he was over there and Fred was safetly over here...\n\"Hey, Freddie! I need some ointments here.\" Fredrick groaned on the inside as Albert requested his help. That ugly slowwitted fool! Unhappily, Fredrick stirred himself up from the bench he'd been resting upon and fetched the desired item. He would have liked to deposit it and get away from his latest admirer but Albert always worked so slowly, forcing Fredrick to hang around and assist.\n\"So you're names Freddie, huh? I'm Matthias.\" Albert's patient, a traveling merchant's apprentice from out of town turned a warm smile upon the trapped acolyte. \"Just came in from the city, in town for one day.\"\n\"That's really great.\" Fredrick replied shortly, hoping to indicated a lack of interest. It wouldn't work. Men never seemed to care.\n\"So, have you ever met her?\" Matthais not so subtly asked.\n\"Who? Friggia Silvia?\" Fredrick replied in a resigned tone.\n\"Yeah! You must have then! You look just like her, you know that?\"\nFredrick sighed. \"Yes...\"\n\"What's wrong? I think you're pretty lucky... you know, it's a very nice look, if you don't mind me saying, I-\"\nFredrick suddenly lashed out, unexpectedly grabbing Matthias's arm. Ignoring Albert's cries of protest, Fredrick dragged Matthias to his feet as he held the patients hand against his robe, where his chest would have been were he a woman.\n\"Get it?\"\nMatthais just blinked in confusion, compounding Fredrick's frustration. \"I-\"\nFredrick gave another yank, pulling Matthais's hand to another location. \"Get it now?\"\nMatthais's eyes opened wide in shock. Fredrick released him and turned away in disgust. \"I'm out of here, Albert.\"\n\"What? You can't do that. You-\"\n\"Watch me!\" Fredrick yelled as he stormed out.\nIt was a stupid thing to do. He'd be punished for it no doubt, but Fredrick didn't care. Right now he needed out of there. That damn temple with it's damn prayers and the damn clods like Matthias hitting on him and those damn priests not caring! Fredrick resolved in that instant to get stinking drunk. So long as he was in trouble he might as well be deep in trouble. Fredrick grabbed a seat at the bar and dropped a few coppers on the counter.\n\"Hey, Gerard!\" Fredrick barked in the barkeepers direction. \"Give me some of that swill you call beer! Hey, Emla.\"\nFredrick gave an almost unbitter smile to the woman he'd sat beside. Fredrick kinda liked Emla. He told himself it was because she was an interesting person with diverse talents, but his inner cynic knew differently. Who doesn't like having someone around who makes you feel like less of a failure in comparrison? Plus, Emla wasn't too bad looking and Fredrick always liked a pretty face.\n\"Nice to have you back in town, let me know when you're next show is.\" he said by way of pleasantries, making sure to not add \"So I can be sure to duck out.\" instead he asked \"So, see anywhere nice on the latest tour?\"" }, { "author": "Glawackus", "message": "Joss pumped the huge bellows and turned to face Sprockson. The sallow little man glared at him, one lip curled.\n\n \"You're falling behind, boy ,\" he spat.\n\n \"I'm just one guy, Mister Sprockson!\" Joss cried. \"I was out shoeing those horses yesterday! I couldn't work on the swords!\" \n\nSprockson paced up and down the little aisle. \"Excuses, excuses. I suppose you'll be wanting a day off for Leaftide as well.\" \n\nJoss rolled his eyes. \"Yes, I was.\" \n\nThe old man let out a little hmmph and walked off. \"I'm going to the Crow's Nest,\" he announced. \"Get back to work, and don't forget that job for the knight.\" \n\nJoss sighed and looked over at the old, nameless dog that skunked around the shop. It was in its customary corner, and gave him a mournful look. He sighed and walked over to the long, low worktable. He worked the catches on the long tube and pulled out the canvas. The apprentice gasped and stumbled back a bit, cursing as he hit his arm on an anvil.\n\nThe portrait they'd been given--Sir Baldrevedere wanted to see if they could make him a shield with his face upon it--looked just like Joss. The same shade of blonde hair flowed from both heads (although Joss had long since learned to tie his back behind his head after an unfortunate accident with the bellows that had left him smelling like burnt hair for days), the same blue eyes looked out from both faces. Joss blinked a few times and then sighed and dug in his pocket for a piece of charcoal.\n\n What a life that would be, he thought as he took down notes on how much metal he would need. Riding a horse everywhere, meeting kings, the ladies... \nJoss blushed at the very thought. A girl had winked at him in the market the other day and asked if it was true what they said about blacksmiths and swords. He'd stammered out that, yes, it was, but you had to order a week in advance because it took so long to get the blade sharp now. She'd muttered something about \"charisma\" and wandered off, much to Joss's relief.\n\nHe sighed, and realized he wasn't really concentrating on his work anymore. Somewhere in the distance, the village bell rang. A spot of lunch would probably help to keep me on task, he thought, standing from the worktable.\n\nA leaf blew down from a tree somewhere and flew past his face. Harvest time soon, he thought glumly. If only I had some way to help Dad... \n\nThe big blacksmith's apprentice shrugged, and headed for the tavern." }, { "author": "Bellmaethorion", "message": " Tristim \n\nTristim looked up from the tome lying in front of him, hearing a commotion from somewhere within the temple, raised voices in a house of worship, surely something that did not happen often, yet, here, there had been several disturbances of the peace in as many days. Tristim wished he could leave this town quickly, moving on to a bigger city, but it would be at least a few more days before a caravan would move out of town, and Tristim was not stupid enough to brave the road alone.\nStanding up, Tristim walked towards the window, to see a woman... no, a man, moving past at speed. Fredrick...I wonder what's wrong. \nFurther thoughts were pushed out of his mind as his stomach let out a grumble. How long have I been down here? \nHe tried to recall, but could not, and so, closed the book he had been reading, and walked out of the small room. On his way out, he ran into one of the priests.\n \"Good day Tristim, has your stay here been productive so far?\" The man asked him.\n \"Oh yes, very much so.\" Tristim lied.\n \"Good, good.\" \nAnd both moved on again in different directions.\n \"Productive...\" Tristim smiled ruefully, the meager supply of books at this small temple had nearly no information, or rather, no interesting information, but Tristim had not expected it to be, really. This was just an in between stop, en route to one of the cities.\nStepping out into the sunlight, Tristim squinted his eyes, looking round, before making his way to the inn; Some food would be nice..." }, { "author": "Reptilius", "message": " Rowan \n\nRowan blinked his eyes open to greet a new day. Then again, they sky was still so dark as to be late rather than early. He threw on his new clothes and put on the worn leather armor over them. He hadn't liked taking it from the house guards, but he had left enough money behind to buy a new one. He sidled out of his room, as the door creaked slightly. He froze slightly at the sound, then eased slightly. His grandparents had left for the capital to be present at the court for some occasion or another, and thus most of the guards and servants had gone with them. Besides, he couldn't be trespassing in his own house.\n\nHe saw his prize at the end of the hall: the ornate coat of arms atop the grand staircase. Festooned with weapons of various kinds, it was meant to capture the eye of visitors and show the glory of the Delalac house. what it did in reality was take up a great deal of wall space, and made walking through the great hall fairly dangerous. He eased over to the tacky display and slowly withdrew one of the weapons. It was old, and of little value. It didn't glow when unsheathed, or shoot fire out the tip. It wasn't even very well-made. But Rowan saw that scimitar every day, and thought it one of the finest weapons known to mankind. He drew it from its sheath to admire its majesty. It reflected the weak lantern light, as if on sufferance. He put the sword back in its sheath, and went back into his room.\n\nHe opened his window into the cold early morning, and sat out on the sill. The front door was locked, and he didn't have a key. Besides , he thought, everyone knows that escaping out a window is the only way to start a quest. There was a trellis in the garden not very far from his window. He reached out with his foot and found a good purchase. He pulled out of the window, and out onto the trellis. He swung down onto the side, in order to climb down. With a yelp and a thud, he fell the rest of the way down the trellis. Roses! Rubbing his tail bone and picking thorns out of his feet, he swore quietly. He stood up, and began the walk towards the town.\n\n Meanwhile, thousands of miles away... \n\nRowan walked down the main thoroughfare before sunrise, as people began to filter out of their homes. A pair of men in particular where watching him pass. \"That one's a good mark,\" said one to the other, \"he looks like he'd have some coin.\" \"I don't know,\" said his partner, He looks kind of...pale. The first man turned to his partner and said, \"We didn't escape from Sturmrest just so you could be afraid of pale men who are...out...at...night.\" The color drained from his face. Later in the day, a pair of pickpockets were accosted by the watch, who claimed that they were being followed by vampires.\n\nThings were looking up by midday. His back had stopped hurting, and he had found a place to scrape the cow pie off his foot. He decided to stop in at the tavern. Everyone knows that's where adventures always start anyway. The tavern was occupied by people breaking one of the concrete taboos of alcoholism. Most of the patrons were Nondescript Plain Citizens. There were two women talking at the bar about music, a solidly built fellow who seemed occupied in thought, and a thin, lanky man with the air of a sorcerer about him. He stood in the door for a moment, drinking in the scene, and remembered to get out of the way before he got trampled by an over-eager consumer." }, { "author": "kamikasei", "message": " Emla Tillman \n\n \n Originally Posted by mainiac \n \"Nice to have you back in town, let me know when you're next show is.\" he said by way of pleasantries, making sure to not add \"So I can be sure to duck out.\" instead he asked \"So, see anywhere nice on the latest tour?\" \n \n\nEmla sums up her feelings about the question with a derisive sniff. \"Unfortunately sea traffic out of the port in Sohrnuff was temporarily suspended -\" at least for people who couldn't pay , she didn't add - \"and I was obliged to take my art the peoples along the Kingsroad. Who, I must say, have no appreciation for fine culture. Bawdy ballads and drinking songs are all they want to hear. It was thoroughly frustrating.\" \n\nShe looks at Frederick curiously. \"But shouldn't you be at the infirmary? What brings you here at this time of day?\" A hopeful look brightens her face. \"Did you hear that I was back? Are they putting the word out already? But I haven't even organized a show yet!\" " }, { "author": "mainiac", "message": "Fredrick gave a glum shake of his head at Emla's report on musical tastes. Yeah, he liked them bawdy ballads and drinking songs and it looked like they weren't in the works again.\n\"Hm, can't say how much buzz you've made, Emla, I'm sorta confined to temple grounds for another week. Something about... oh yeah, storming out halfway through my rotation on infirmary duty. Wasn't my fault really, freakin'... But on a happier subject.\" Fredrick took the mug that the barkeeper had finally produced and held it up for a toast. \"To better days!\"\nFredrick fell silent as he searched around for a new conversation topic." }, { "author": "Bellmaethorion", "message": " Tristim \n\nWalking into the inn, Tristim went straight for the barkeep, 'A loaf and something to wash it down, please.' \nbefore turning, and looking around. No tables free, of course. Tristim continued looking, saw a familiar robe, at the other end of the bar, and moved over. 'Good Day, Fredrick, are you well?' \nIt was then that Tristim noticed the woman Fredrick had been talking to. 'and a good day to you madam, I don't believe we have met?' \n\n\n[OOC:a bit short, I know, but I wanted to post despite the rush I'm in😁]" }, { "author": "kamikasei", "message": " Emla \n\nEmla extends a hand to the newcomer as if expecting it to be taken and kissed, oblivious to how overly formal this is for their surroundings. \"Heavens! You must be new in town, my good man, if you haven't heard of me. You simply must come to my next show to make up for hurting my feelings so.\n\n\"I am Emla the Mellifluous, Lady of the Lyre, Keeper of the Lore of the Western World, Singer of the Song Sublime, the toast of every performing house between Sohrnuff and Belshaw, the...\" \n\nShe shows no sign of stopping or even slowing down of her own account, and the breath she took before launching into this recitation was ominously deep." }, { "author": "Glawackus", "message": "Joss enters the bar and tries to move past the tight knit group and get the barkeep's eye. He reaches into his pocket and jingles around the silvers and coppers in there.\n\n \"Something to eat and a drink, please,\" Joss says, once he has the barkeep's eye. \"Something cheap, preferably,\" he says a little sadly.\n\nHe looks over at the group loudly talking and sighs. I bet they're all adventurers, he thinks. Got real levels and everything. " }, { "author": "Bellmaethorion", "message": " Tristim \n\nTristim, seeing the extended hand took it, bowed down, and brushed a kiss over the back. It had been an automatic reaction, Raegbund had been sure to get proper etiquette into Tristim's mind, this included good manners towards a lady.\n 'Emla... I've heard that name fall...' Tristim tried to recall where he had heard it, but came up empty until he heard 'singer.' Recalling, Tristim sighed mentally, but knew that he would have to go to at least one of her performances, it was the civil thing to do, after all." }, { "author": "mainiac", "message": "Fredrick shifts uncomfortably on his barstool. Awkward...\n\"So, um, how about that weather. Temperate, eh?\"" }, { "author": "Reptilius", "message": " Rowan \n\nRowan approaches the counter, not noticing the occasional glance of recognition from some patrons. He came into town occasionally, and was not an unusual sight, but he seemed out of place without the usual guard or retainer. He got the innkeeper's attention by placing a small handful of gold coins on the bar. He asks, \"What could I get for this?\" " }, { "author": "Paragon Badger", "message": "The bartender looks incredulously at Rowan, then pulls out a conversion chart, reading 'Platinum, Gold, Silver, Copper, Dirt' with a long list of numbers below. After perusing it for a few moments...\n\n \"20 gallons of Ale...\" He begins, \"40 'hunks of cheese', 200 loafes of bread...\" \n\nThe innkeeper goes on for quite some time, then abruptly stops. \"You must be some kind of adventurer, huh? You know, there are currencies other than gold about! Wh- Hrrumm... You know, I've heard of someone that looks kinda like you...Watshisface... Thunder King, Thunder Prince..or...Ah, the Storm Pri-\" He halts, looking frightened.\n\n \"Anything you desire, milord.\" The innkeeper says, putting his forehead to the counter in a deep bow.\n\n(OOC- Sorry for the delay, forgot I was que'd. 😛 )" }, { "author": "Reptilius", "message": " Rowan \n\nRowan smirks in what he hopes is a suitably evil fashion, taking advantage of his mistaken identity. \"Ah, that's a bit more like it. What's your best wine?\" " }, { "author": "Bellmaethorion", "message": " Tristim \n\nTristim turned around, looking at the exchange between barkeep and noble.\n 'Storm Prince... does he not travel with Bein?' \nturning back around again as Fredrick spoke, Tristim answered his query, 'I find it quite warm here, though, not so much that it is unbearable... I am used to the somewhat colder weathers of the north.' " }, { "author": "mainiac", "message": "\"By the gods!\" Fredrick, like a lot of others in the bar stares with wide eyes at the man at the counter. He whispers excitedly to Emla and her new aquantence. \"The storm lord! The storm lord is actually here, in our village!\"" }, { "author": "Bellmaethorion", "message": " Tristim \n\nFinding himself soundly ignored, Tristim turned to 'the Storm Prince' again. 'is it really him? why would he be here? where are his companions?' \nThese and other thoughts went through his head, as he looked at the figure standing not far away. 'If Veryamorcon is here too, I can see whether I truly look like him... what would I say to him though? I shouldn't say anything to him...' \nDoubt, nervousness, a little bit of fear, it all coursed through him, as he forgot completely about everybody, save for Bein, his... idol." }, { "author": "Glawackus", "message": "Joss watches the Storm Lord for a little bit and then realizes it's not him. The guy does a pretty good approximation, but for anyone who's not working their tail off in a room full of drunks and smoke all day, there are little differences.\n\nJoss shoulders his way down the bar and goes to sit beside the faux Lord. Two wrongs don't make a right, something inside him shrilly cries. He shrugs it off and does his best imitation of Baldrevedere. \"Storm, you old souse, how ARE you?! Didn't know you were 'slummin' it today, too!\" he yells.\n\n Wow, Joss thinks for a second as he looks over at a stunned regular whose alcohol-lubricated gears are starting to turn. So this is what it's like to be an adventurer. \n \"Play along, huh?\" he whispers to Rowan. \"I figure we can milk this for some free grub.\" " }, { "author": "Reptilius", "message": " Rowan \n\nRowan slides a short distance away from the man who pretends to know him. \"Don't sit so close to me,\" he says with his best glower, only partially acting. \"Who are you,\" he mutters under his breath to Joss, \"and why do you look so familiar?\" " }, { "author": "kamikasei", "message": " Emla \n\nAfter the appropriately lengthy and impressive recitation of titles Emla's in the middle of a much-needed drink when the words \"Storm Prince\" are heard, with the net result of a most unladylike spray of ale and a sputtering, choking, coughing fit. As she strives to recover her breath her reaction is a strange and contradictory tangle of \" immortal bloodsucking Evil Overlord, run away very fast now \" and \" celebrity, squeee! \" .\n\nFortunately the near-death experience lasts long enough for her suicidal glomping urge to pass and her critical eye to kick in. It's more than a little implausible that a famous, nation-ruling, adventuring vampire would happen in to a small-town inn in the middle of the day looking distinctly underdressed, or that a similarly famous companion would just happen to run in to him there... but the dramatic momentum of the scene is just too much for her to resist helping along - even if no one in this town is going to mistake her for anyone other than who she is.\n\nHurriedly drying herself off and sweeping to her feet she unbundles her lute, crosses the room and performs an elaborate curtsy before the pale man.\n\n \"O! great lord, with your presence you do us an honour greater than we can find words to express! Though our village has little to offer and less worth taking might I humbly submit to you what meager reminder of your great and storied home might be afforded by my unworthy recitation of the songs of Sturmrest?\" \n\nThis all is delivered in the manner of a stage speech directed more at the audience than at its subject, and punctuated with grand and unsubtle winks." }, { "author": "Reptilius", "message": " Rowan \n\nRowan is visibly surprised for a moment by the sudden attention, but regains his composure just as quickly. \"Right, right, yes, go on,\" he says to Emla, while thinking What have I gotten myself into now? " }, { "author": "Glawackus", "message": " \"I'm Sir Baldrevedere. My friends call me Joss. You're a little short to be a Storm Prince,\" Joss says with a wink that hopefully looks like he's just dropping a joke.\n\nJoss is a little intimidated by the girl's sudden approach but manages to compose himself, leaning back onto the bar with an easy smile. \"Yes, yes! Of course! Sing on, fair one.\" \n \"Who is that?\" he mutters at the \"Storm Prince\"." }, { "author": "Reptilius", "message": " Rowan \n \"Call me Rowan. I didn't mean for this to happen yet, but I can't stop now.\" Answering Joss's question, he says, \"I don't know who she is, though I've seen her when I was passing through. I like her songs.\" Rowan tries to remember the name. Ranna? Lenna? Emla? Irma? \"Lanenne,\" he says out loud, hoping he matched the name to the face." }, { "author": "mainiac", "message": "\"Emla! What are you doing!\" Fredrick warns Emla, but seeing as his terror doesn't let his words carry more then a couple inches it isn't much good.\nFredrick hesitates for a few seconds but his sense of friendship wins out over his fear. Someone trying to kill Emla over her music was a definate possibility. And with the storm king... Swallowing his fear, Fredrick approaches the man to make ammends.\n\"Uh, sorry about Emla, she's...\" Fredrick's appology is interupted by the only thing more terrifying in the world.\n\"Priest Diogenes! What brings you to my fine establishment?\" Fredrick's head whipped around to see that the priest really was here. Gods! He looked pissed. Like, more pissed then normal. Fredrick backed away from the door nervously and fell into a sea next to the storm king.\n\"Hide me!\" he squeeks in a terrified voice before ducking as low as he could. Not like it did any good. The old fart was on a beeline.. Frantically, Fredrick summoned a wild improvisation.\n\"Oh, I'm not so sure,\" came a soft voice with a sweet and lyrical accent. \"Reminds me a good bit of that show we saw in the capitol...\" Fredrick pats the storm king on the shoulder, wondering if he'll still have his hand after this...\nThe fraction of a second in which Diogenes stared at the back of Fredrick's head seemed to last forever. Then finally, he turned and stormed out.\n\"Sorry about that, Lord!\" Fredrick frantically appologizes, wondering if the storm king will strike him down right there." }, { "author": "Bellmaethorion", "message": " Tristim \n 'Have they all gone mad...? What in the hells are they doing' \nTristim looked at the scene unfolding before him, his hand moving towards the satchel on his side, from within, he pulled a leather band, and stroked it, subconsciously. Suddenly, as if hit by a clue-by-four, Tristim's hands rose up, and he tied the leather around his head, aligning the three sigils so that they were center on his forehead. 'So I've gone mad too...Now what?' \nA clue-by-four can only hit for so many d6's of brainwaves..." }, { "author": "Reptilius", "message": " Rowan \n\nRowan takes a deep breath. Keeping his cool as well as he can, he says, \"Perhaps we should leave,\" to the people most intent on talking to him ((you all)). He gathers his cloak and puts up his hood as he wlaks out of the tavern." }, { "author": "kamikasei", "message": " Emla \n\nEmla is floating on air as she ad-libs a version of a Sturmrest patriotic ballad rhapsodizing the glory of their immortal leader and emphasizing that obedience and loyalty were great protection against being horribly murdered and drained of blood. Of course, in the original version, the long verses describing the grandeur of the Storm Prince's raiment were not hastily extemporized descriptions of Rowan's meager leather and unimpressive scimitar, but she's selling it for all she's worth in an attempt to reinforce the deception in the minds of the tavern crowd watching.\n\n I can't believe it! Out of nowhere, with such aplomb, and they've even managed to get Fred to join in! The poise, the self-assurance, the sheer bravado with which they're playing their parts! This, this is true art ! It's the most significant cultural event within a hundred miles since that time the wizard's apprentice's aide took sketches of the town as research for his new paralyzing ennui spell! \n\nA feverish desire to join in the performance was growing within her, but unlike the rest of the improvised improv group she had gone out of her way to be recognized as herself when she entered the tavern. When the Storm non-Prince sweeps out of the building (much to the relief, no doubt, of the thoroughly convinced and therefore terrified clientele) she follows post haste - she knows full well who the Storm Prince travels with, and people have said before that she looks like her...\n\n \n Spoiler \nParagon - are we alone outside? Do we have freedom to talk openly?\n " }, { "author": "Reptilius", "message": " Rowan \n\nRowan, having left the tavern with his \"entourage,\" walks into the space behind the tavern, too small to really be an alley. \"Who are you,\" he says, turning, \"and why did you that? I didn't want to be mistaken until I was well out of here.\" " }, { "author": "Reptilius", "message": " Rowan \n\nRowan, having left the tavern with his \"entourage,\" walks into the space behind the tavern, too small to really be an alley. \"Who are you,\" he says, turning, \"and why did you that? I didn't want to be mistaken for him until I was well out of here.\" " }, { "author": "Glawackus", "message": " \"I, uh, I...\" Joss says, stammering. \"You were pretending to be the Storm Prince, right? Well, I figured I kind of looked like Sir Baldrevedere, so I'd play along. I'm sorry if I ruined...something.\" \n\nHe looks around and sighs. Great. Back to making Craft checks until the cows come home. " }, { "author": "kamikasei", "message": " Emla \n\nEmla comes bounding out of the tavern hot on the pair's heels. \"That was amazing!\" she gushes at them. \"So spontaneous! So enthralling! So adroitly handled! I didn't even know there were any decent actors within a dozen leagues! Tell me, which troupe are you from?\" " }, { "author": "Reptilius", "message": " Rowan \n \"Well, um, yes,\" he replies to Joss, \"I suppose it's obvious now. I was trying to leave and find adventure. Fight the good fight, in the belly of the beast, that sort of thing. I felt useless sitting around the manor all day.\" Rowan narrows his eyes at Joss. \"I take it you're not Sir Baldrevedere?\" \n\nResponding to Emla's sycophantic praise, he says, \"Troupe? there's no troupe. I live on the estate just over that hill,\" as he gestures toward his home. \"I guess I'm a local, Ms. ...?\" " }, { "author": "Glawackus", "message": " \"No, but I make his armor and things sometimes,\" Joss says morosely, kicking at a rock. \"I work in the blacksmith's shop here.\" " }, { "author": "Bellmaethorion", "message": " Tristim \n\nQuickly walking out as well, to avoid further trouble, he walked towards the others. 'Are you people crazy? if the real adventurers find out what you did...' He started, but, suddenly, his hand shot to the headband he was wearing, his face drained of colour, and he pulled it off quickly. 'What... we were doing.' He corrected himself softly." }, { "author": "kamikasei", "message": " Emla \n\nThe singer's face fell. \"You mean you're not actors?\" she cried. \"You're not professionals ? You're just madmen?\" " }, { "author": "Reptilius", "message": " Rowan \n \" Madmen? I make a simple, civil statement and I get that. And besides, you're no judge of whether someone's 'professional' or not. Hmph.\" Rowan turns away and pinches the bridge of his nose. \"Well, now what? That display was awfully conspicuous. I don't think people will be too agreeable when they catch on.\" " }, { "author": "Glawackus", "message": " \"Yeah,\" Joss says. \"I've kind of been thinking about skipping town, but my family...\" He looks around, and finally sighs. \"We've got a long tradition of, you know, commonering. I'm the first person who's really done well for himself. I can't just leave them.\" \n\nHe looks around suddenly and his jaw drops a little. \"Hey, wait a minute. Are you guys thinking what I'm thinking?\" " }, { "author": "Reptilius", "message": " Rowan \n \"What, running away before the locals realize we're not really famous? I was going to leave soon anyway, no might be as good a time as any. I will need some supplies though. Not sure what I can get for 10 gold.\" " }, { "author": "Bellmaethorion", "message": " Tristim \n 'you are crazy! We can't do that!' \nTristim's eyes were wide, he was still holding on tightly to the leather band. 'We just have to get out discreetly, just have to.... wait a week...' Once again, colour drained from his face." }, { "author": "Reptilius", "message": " Rowan \n \"Why? Why should we wait? There's evil out there to be vanquished! And besides, every second we sit here could be a second in which the townspeople realize we're not famous.\" " }, { "author": "Bellmaethorion", "message": " Tristim \n 'There'll be a caravan through town in a week... would you brave the wilds on your own? we are not adventurers, we might look like them, but surely, the monsters and beasts won't hesitate to attack, just because of the shape of our nose, or the colour of our eyes. " }, { "author": "Glawackus", "message": " \"The way I see it, we either stay here and live out the rest of our days in peaceful embarrassment and boredom, or we...do something else. Besides, I suppose all adventurers had to start somewhere.\" Joss looks around, feeling a little bit braver." }, { "author": "kamikasei", "message": " Emla \n\nEmla draws herself up to her full height, puts her hands (in fists, still clutching her lyre in her left) to her hips, and puffs herself up like an angry cat. Her eyes flash.\n\n \" I have trained under the finest artists and entertainers of the land!\" ...who have happened to pass nearby, and been really hard on their luck... \"How dare you impugn my professionalism! You, you are the one who thinks looking like a legendary, immortal, undead warrior will help you do great deeds, yet can't even stay in character long enough to avoid risking a lynch mob!\n\n\"Well let me tell you something! It's not about how you look! It's about style ! It's about panache ! It's about becoming the character, in your heart, in your soul! It doesn't matter how good or bad the costumes or makeup are - if the actor doesn't believe it, he can't make you believe it!\n\n\"And it's not killing monsters or doing great deeds that makes you a hero, either! Oh no! You know what makes a hero? Convincing everyone else that you're worth singing songs about after you're gone! \" \n\nShe tosses her hair and gives a derisive sniff in Rowan's direction. \"And if you're going to pull that off,\" she says archly, \"you are clearly going to need strenuous instruction. Fortunately for you my fees are very reasonable. \n \"Now!\" She brings up the lute in her left hand as though it were a sword coming down to signal a charge. \" Exeunt ! ...Thataways! We need somewhere out of the way to whip you sorry lot into shape before the show! And someone get Fred a dress. Nice falsetto, by the way.\" \n\n((I am assuming mainiac has joined us outside the tavern by this point...))" }, { "author": "Reptilius", "message": " Rowan \n \"Okay, fine, maybe I didn't plan this out well enough. I definitely need better armor. Something black, with spikes...,\" Rowan says with a bemused expression, \"That's a good idea! We all look kind of like adventurers that have traveled together at some point in the past, why don't we travel together. If we pretend to be famous, we'd never have to pay for anything again! And think of the good I, er, we could do.\" \n\n((@^ Nice. 😏 ))" }, { "author": "mainiac", "message": "\"Hey! It's not a dress, it's a vestment. There's a difference. Mines y'know, manly and stuff...\" Fredricks sudden objection is not made any more plausible by the high pitch of his voice.\n\"Look, the sooner I can get out of here the better. If you guys want me I'm ready to leave right now.\"" }, { "author": "Glawackus", "message": " \"I have some things I can use. A client ordered them a while back and never paid...as far as I know, they're still sitting in the closet at the shop. I can run and get those, and...well, that should be all.\" " }, { "author": "Reptilius", "message": " Rowan \n \"That sounds like a good idea, maybe I could find some armor that's more 'in character.'\" " }, { "author": "Glawackus", "message": "Joss shrugs. \"I don't really know what's in the closet, but you never know. We take contracts from all sorts, as long as they don't try to burn the place down or anything.\" " } ]
[ { "author": "ArenaManager", "message": " Arena Tournament, Round 26: Krux vs. Andek Firebeard \n Map: \n Spoiler \n\n \n \n\n XP Award: 300 XP\n GP Award: 300 GP\n\n Krux - Tortise262 \n Andek Firebeard - Dragonstar \n All Combatants, please roll initiative. " }, { "author": "Dragonstar", "message": "Guh? I didn't think we'd have to face off again this soon... 😦\n\nI'll make some purchases before I roll initiative." }, { "author": "Tortoise262", "message": "So, we meet again!\n (1d20+1)[ 19 ] \n\nJust doublechecking: you can buy stuff in between matches, right? I threw on some banded mail to replace the scale mail. And you can also purchase between initiative and the first action, right?" }, { "author": "Mavian", "message": "Yep, you can purchase anything your heart desires between the last action of your last match, and the first action of your next match. Note, for arena purposes, initiative doesn't count as an action." }, { "author": "Dragonstar", "message": "Sorry, Saturday and Sunday are my main posting days, and my girlfriend wanted to go shopping yesterday. Priorities, you know. 😁\n initiative - (1d20+5)[ 20 ] " }, { "author": "Dragonstar", "message": "For refs: \n Spoiler \nBegin in B11, moving straight forward and begin climbing the rock pillar section of G11. climb - (1d20+4)[ 10 ] and then will continue to climb up on the next round - how high are these things anyway?\n \n\n\nDone." }, { "author": "Tortoise262", "message": "@ Refs: \n Spoiler \nRiding warhorse, lance, banded mail, and heavy shield are equipped.\nMove to S/T 2/3 and ready a melee attack if my opponent comes within 10 feet.\n\nHP: 14/14\nAC: 19 (touch 11)\n\nSpot: (1d20-5)[ 11 ] \nListen: (1d20-5)[ 9 ] \n\nIs it possible to ready a standard-action charge? According to RAW, it doesn't seem possible, unless I were restricted to just a standard action. Am I to understand, then, that I could ready a charge if I drank a potion of slow ?\n " }, { "author": "Morbius", "message": " High Ref Morbius \n\nTortoise262\n \n Spoiler \n You can only ready standard, move and free actions and charging is normally not a standard action... however there are some magic items/feats around that might help you ready an charge 😉\nA very interesting idea indeed, I think I will consider that for a couple of my characters\n " }, { "author": "Paladin Latham", "message": "@Tortoise:\n \n Spoiler \nReadying an action takes a standard action and can be either a standard action, a move action or a free action. Charging is a full-round action and thus cannot be readied.\n \n\n\nEdit: Ninja'd!" }, { "author": "Dragonstar", "message": "Tortoise, have you finished your turn?" }, { "author": "Morbius", "message": " Ref Morbius \n\nIt's your turn Dragonstar, he just had a rules question" }, { "author": "Dragonstar", "message": "Actions: \n Spoiler \nAttempt a climb vs. DC 15, using both move actions.\n climb - (1d20+4)[ 14 ] \n climb - (1d20+4)[ 23 ] \n " }, { "author": "Dragonstar", "message": "@Refs: \n Spoiler \nNo progress on the first climb, move one quarter my movement on the 2nd, so I'm 5ft up on the wall. How tall are these ledges? I don't see it anywhere...\n \n\n\nPass the turn." }, { "author": "Bayar", "message": " Ref Bayar \n\n@Dragonstar:\n \n Spoiler \nIt does not say in the map description...but it says scalable on a succesful clinb check...I could be wrong, but they could just be climbed in one go...scalable on a climb check...but again, I might be wrong...\n " }, { "author": "Tortoise262", "message": "My Turn: \n Spoiler \nWaiting for LOS check. If no LOS, then I remain where I am and take Total Defense. If yes LOS, then we'll see.\n " }, { "author": "Talic", "message": " Initiate ref Talic \nJust as a point of note, it makes it easier to provide prompt LoS checks if you post location clearly on every action you take. Many players post a stat section at the bottom of each of their turns with relevant AC information, position, and other pertinent info (such as maneuvers readied, spells memorized, and the like).\n\nKrux\n \n Spoiler \nNo LOS\n \n\n\nAndrek\n \n Spoiler \nNo LOS\n " }, { "author": "Tortoise262", "message": "@Ref: \n Spoiler \nAlrighty then, I take full defense as I said..\n\nPosition: S/T 2/3\nHP: 14/14\nAC: 23 (touch 15)\n " }, { "author": "chilepepper", "message": " ref chilepepper \n@tortoise\n \n Spoiler \nno los, which you know\n \n\n@dragonstar\n \n Spoiler \nno los\n \n\n\nDragonstar, your turn." }, { "author": "Dragonstar", "message": "Oh good, I was wondering when I could go. 😉\n \n Spoiler \nIf the bayar's ruling stands, I am standing on the top of the pillar in G11. How far above ground level am I and are you sure then that I have no LoS? I plan to ready a full round action to flurry of blows with shuriken as soon as he is within 20ft.\n \n\n\nYou may go pending Ref's reply." }, { "author": "Morbius", "message": " High Ref Morbius \n\nDragonstar\n \n Spoiler \n You can't ready a full round action, only standard action, move action, etc.\nAlso the rock pillar is 15 feet tall (someone needs to add that to the front page ¬¬)\nAnd finally remember that if you fail a climb check by 5 or more you will fall😦\n " }, { "author": "Tortoise262", "message": "My Turn:\n \n Spoiler \n If still no LoS: Move to S/T 4/5 and ready a lance attack if my opponent comes within 10 feet.\n\nIf I see him, then I will charge, if possible. If I see him and can't charge, then I'll move within 10 feet and attack.\n\nStart Position: S/T 2/3\nEnd Position: ??\nHP: 14/14\nAC: 19 (touch 11)\n " }, { "author": "Tortoise262", "message": "Also: \n Spoiler \nSpot: (1d20-5)[ 4 ] \nListen: (1d20-5)[ 13 ] \n " }, { "author": "Mavian", "message": "@Krux\n \n Spoiler \n\nNo LoS\n \n\n\n@Andek\n \n Spoiler \n\nNo LoS. As was previously mentioned, they walls are 15 high, which means you have 10 feet to go to reach the top.\n " }, { "author": "Dragonstar", "message": "Addendum to my previous round actions thanks to Mavian:\n \n Spoiler \n climb - (1d20+4)[ 19 ] \n climb - (1d20+4)[ 9 ] \n\nAaaaannnd... failure by 6 on the 2nd stretch, which means I fall.\n " }, { "author": "Dragonstar", "message": "Addendum continuing: \n Spoiler \n tumble - (1d20+5)[ 18 ] vs DC15 to avoid 10ft falling damage...\n damage - (1d6)[ 3 ] if I fail.\n " }, { "author": "Dragonstar", "message": "Okay, now my actual turn! 😉\n \n Spoiler \nDouble move to L17, dodge target my opponent. All stats per sheet except AC +1.\n \n\n\nYou may go." }, { "author": "Tortoise262", "message": "Haha, I can't wait until this match is over so I can see what the crap is going on...\n\nTurn: \n Spoiler \nStart Position: S/T 4/5\n\nIf no LOS: Move to G/H 5/6 and ready a lance attack.\n\nAgain, if I see him, then I will charge, if possible. If I see him and can't charge, then I'll move within 10 feet and attack.\n\nStart Position: S/T 4/5\nEnd Position: G/H 5/6 ??\nHP: 14/14\nAC: 19 (touch 11)\n " }, { "author": "Dragonstar", "message": " \n Spoiler \nMove to N12 - ready a standard, if he gets within 20' of me I'll throw a shuriken.\n \n\n\nYou may go." }, { "author": "Tortoise262", "message": "Do I have LOS yet?" }, { "author": "Kyeudo", "message": " GM Kyeudo \n\nLoS is established. Krux is at G5-H6, Andek is at N12." }, { "author": "Tortoise262", "message": "Quick Question: Can a large creature \"squeeze\" to fit on the bridge?\n\nA Tad More Complicated Question: Does a 2x2 space containing the bridge and a dark red square count as 1 space? (N5-M6 or M6-O7)?" }, { "author": "Kyeudo", "message": " GM Kyeudo \n\nIn answer to your first question:\n\n \n Originally Posted by The SRD \n Squeezing\nIn some cases, you may have to squeeze into or through an area that isn’t as wide as the space you take up. You can squeeze through or into a space that is at least half as wide as your normal space. Each move into or through a narrow space counts as if it were 2 squares, and while squeezed in a narrow space you take a -4 penalty on attack rolls and a -4 penalty to AC.\n\nWhen a Large creature (which normally takes up four squares) squeezes into a space that’s one square wide, the creature’s miniature figure occupies two squares, centered on the line between the two squares. For a bigger creature, center the creature likewise in the area it squeezes into.\n\nA creature can squeeze past an opponent while moving but it can’t end its movement in an occupied square.\n\nTo squeeze through or into a space less than half your space’s width, you must use the Escape Artist skill. You can’t attack while using Escape Artist to squeeze through or into a narrow space, you take a -4 penalty to AC, and you lose any Dexterity bonus to AC. \n \n\nor in other words, yes.\n\nIn answer to your second question, you would be take squeezing penalties, since you occupy less than your normal amount of space." }, { "author": "Tortoise262", "message": "Okay, I read that, but I wanted to make sure squeezing wasn't limited to squeezing between walls. So, I guess I can't be half on the bridge and half on the ground then, eh?" }, { "author": "Tortoise262", "message": "Okay, one last question: Do the attack and AC penalties apply to Krux, or only his mount?\n\nIf they apply to Krux, looks like I'll just take a double move and end on the island in the middle (N10-M11)\n\nIf not, then end on M9-M10\n\nStats for Refs: \n Spoiler \nAC = 19\nHP = 14 / 14\n\nMount AC = 10 or Ride Check: (1d20+7)[ 16 ] \nMount HP = 26 / 26\n " }, { "author": "Dragonstar", "message": "Either way, looks like my readied action goes off when your mount enters M8.\n\nI attack you with a shuriken, -2 range penalty...\n\n damage - (1d20+1)[ 19 ] for damage - (1d2+2)[ 3 ] if it hits...\n\nAnd you may continue whatever movement the refs determine you can take from there." }, { "author": "Tortoise262", "message": "Ouch! I'm hit!" }, { "author": "Tortoise262", "message": "I guess it's your turn, but we still don't know where I am. I'll ask my question on the Q&A thread." }, { "author": "Tortoise262", "message": " http://www.giantitp.com/forums/showthread.php?p=4006732 \n\nI guess I'll end on the island in the middle (N10-M11) then.\n\nYou're turn." }, { "author": "Dragonstar", "message": "Attack you with a single unarmed strike, expending my use of stunning fist for the day:\n\n attack - (1d20+2)[ 3 ] for damage - (1d6+2)[ 5 ] and a DC 13 Will Save or be stunned if it hits, and an additional confirm - (1d20+2)[ 21 ] critical - (1d6+2)[ 5 ] if I Nat 20 the hit.\n\nDodge target you, and you may go." }, { "author": "Tortoise262", "message": "Isn't that a fortitude save? Argh, you got me in a tough spot here...\n\nMove Action: Move back to M9-10\nAttack with lance...\nAttack Roll: (1d20+5)[ 21 ] \nDamage Roll: (1d8+6)[ 13 ] \n\nYou wouldn't happen to be a fire-subtype, would you? If so, I get +1 to hit.\n\nStats for refs:\n \n Spoiler \nEnd on: M9-10\nHP: 14/14\nAC: 15\n " }, { "author": "Dragonstar", "message": "Irrelevant anyhow, since I missed, but you're right. It's a Fort save. And I don't have the fire subtype.\n\nI've taken 13, and you've taken 3... this doesn't look good for me. 😦\n\n5' adjust to M11, and Full-round attack, Flurry of Blows.\n\nFirst attack:\n attack - (1d20)[ 17 ] for damage - (1d6+2)[ 4 ] . If a Nat 20, then confirm - (1d20)[ 5 ] for an additional crit - (1d6+2)[ 8 ] damage.\n\n2nd attack:\n attack - (1d20)[ 20 ] for damage - (1d6+2)[ 5 ] . If a Nat 20, then confirm - (1d20)[ 16 ] for an additional crit - (1d6+2)[ 6 ] damage.\n\nDodge target you, and you may go.\n \n Spoiler \nAC=16, HP 1/14\n " }, { "author": "Dragonstar", "message": "I think that may be game?" }, { "author": "Bitzeralisis", "message": " Grand Judge Bitzeralisis:\n\nDang, I haven't posted in the Arena in forever. Anyhow, Dragonstar's character has won. And he gets all those aforementioned prizes. " }, { "author": "Kyeudo", "message": " GM Kyeudo \n Andek Firebeard is the Winner! \n\nEDIT: NINJA'D by a ghost!!" } ]
[ { "author": "ArenaManager", "message": " Arena Tournament, Round 26: Irind vs. Andoris \n Map: \n Spoiler \n\n \n \n\n XP Award: 300 XP\n GP Award: 300 GP\n\n FlyMolo - Irind \n munimortal - Andoris \n All Combatants, please roll initiative. " }, { "author": "FlyMolo", "message": "No cash= no purchases.\n\nI'll start in M2.\n\n \"initiative\" - (1d20+3)[ 23 ] " }, { "author": "munimortal", "message": "Purchase Potion of Invisibility -300gp\n\ninitiative (1d20+2)[ 14 ] " }, { "author": "FlyMolo", "message": " \n Spoiler \nDouble move to D13. Hooray for 40ft move speeds.\n \n\nRound 1.\n\nDone." }, { "author": "munimortal", "message": "Start in M25\n \n Spoiler \nStart in M25 double move to L20 and i peek around the corner\nSpot (1d20+1)[ 20 ] \nListen (1d20-1)[ 3 ] \n \n\nEnd round 1, Begin round 2" }, { "author": "Paladin Latham", "message": "This was a tricky one to determine but;\n\nAndoris:\n \n Spoiler \nNo LoS\n \n\n\nIrind:\n \n Spoiler \nNo LoS\n " }, { "author": "FlyMolo", "message": "Round 2:\n \n Spoiler \nMove to C18, still have 15 feet movement left over. And a standard Action. Standing at the water's edge, exciting. Declare my Dodge on Andoris, in this round and all suceeding ones.\n \n\n\nStats \n Spoiler \nAC 20, hp7, touch ac 14.\n \n\n\nnot done." }, { "author": "Mavian", "message": "@Irind\n \n Spoiler \n\nNo LoS\n \n\n\n@Andoris\n \n Spoiler \n\nNo LoS\n " }, { "author": "FlyMolo", "message": "Alrighty.\n\n \n Spoiler \n Move to E20, ready an action to invoke shatter on his crossbow if Andoris approaches within 25 feet, If he's out of range of that, move out of LoS instead.\n \n\n\nDone round 2." }, { "author": "munimortal", "message": "refs..\n \n Spoiler \nStart in L20 move to O19\n \n\n\nneed los check then will post." }, { "author": "Seribro", "message": "@Irind\n \n Spoiler \n\nNo LoS\n \n\n\n@Andoris\n \n Spoiler \n\nNo LoS\n " }, { "author": "munimortal", "message": "Sorry about not posting, i live in Humboldt, worst internet ever....\n\n\nanyway refs...\n \n Spoiler \n Move to O15\n \n\n\nEnd round 2" }, { "author": "FlyMolo", "message": " \n Spoiler \n Righty. I move to J22, if Irind doesn't see anything, K22, if he still doesn't see anything L22. All part of one move action, I think. Like 3 LoS checks, but all at once.\n \n\n\nTop of Round 3, not done yet. I'll go get a LoS check." }, { "author": "Kyeudo", "message": " GM Kyeudo \n\nLoS established. Irind is at J22 and Andoris is at O15." }, { "author": "FlyMolo", "message": "Irind runs across, vanishing from view at about P20, and ending at \n Spoiler \nS19\n " }, { "author": "munimortal", "message": " \n Spoiler \n Move to 019\n \n\nNeed los check not done" }, { "author": "Bayar", "message": " Ref Bayar \n\nLOS reestablished, Irind in S19, Andoris in O19" }, { "author": "munimortal", "message": "Andoris summuns a vast arcane power, and casts\nMagic Missle\ndamage (1d4+5)[ 8 ] " }, { "author": "munimortal", "message": "Andoris believes he sees his opponent fall over dead, need ref check on that" }, { "author": "Paladin Latham", "message": " High Ref Paladin Latham \n\nWell, you see him fall over at -1hp and dying at least.\n\n Andoris is declared the winner and recieves 300gp and 300xp. " }, { "author": "FlyMolo", "message": "Eeep. I really hate warmages now. Two magic missile deaths in a row. (sorta)\n\nNice job though." }, { "author": "munimortal", "message": "Heh i am in a fight with my barbarian, fighting a warmage, they do suck :)" } ]
[ { "author": "ArenaManager", "message": " Arena Tournament, Round 33: Okgar vs. Kepeskjhank \n Map: \n Spoiler \n\n \n \n\n XP Award: 300 XP\n GP Award: 300 GP\n\n munimortal - Okgar \n Corsair420 - Kepeskjhank \n All Combatants, please roll initiative. " }, { "author": "Corsair420", "message": "ok hope I can do better then the last round.\n\nInit: (1d20+2)[ 17 ] " }, { "author": "munimortal", "message": "I buy... nothing\n\nInitiative (1d20+2)[ 3 ] " }, { "author": "Corsair420", "message": "I start in Z13 and dbl move to Z1 and that will be it for my turn" }, { "author": "munimortal", "message": "Start in C13 with Fachion in hand, Double move to M12 end turn" }, { "author": "Corsair420", "message": "Stay where I am and ready an action\n\n \n Spoiler \nReady action to cast Magic Missile upon LoE\n \n\n\nyour up" }, { "author": "munimortal", "message": "Double Move to T7\n\n your turn" }, { "author": "Corsair420", "message": "same as last round, stay where i'm at and maintain my readied action\n\nFor Ref\n \n Spoiler \nMagic Missile upon LoE\n " }, { "author": "munimortal", "message": "Move to U6 and attack the northern glass wall\nAttack (1d20+5)[ 24 ] \nDamage (2d4+5)[ 8 ] " }, { "author": "Kyeudo", "message": " GM Kyeudo \n\nCorsair, your ready action does trigger, as you now have LoE. Enjoy." }, { "author": "munimortal", "message": "Umm doesn't the wall to the east block LOE?" }, { "author": "Corsair420", "message": "you can ask the refs for a ruling bt i'ma roll dmg in case his choice stays\n\nMy readied action triggers and a ball of energy flies at you\n\nMagic missile Dmg: (1d4+4)[ 8 ] \n\nthen I'll move to Z7" }, { "author": "munimortal", "message": "Oh well i am sure the same thing would happen anyway, Move to X7, Enter Rage and attempt a Bull Rush to push you out of the Arena (gunna need a ref, i am not sure this is a legal move)\n\nStrength Check (1d20+7)[ 12 ] " }, { "author": "Kyeudo", "message": " GM Kyeudo \n\nBreaking the glass created at least 2 unbroken lines of effect. I double checked using MS Paint.\n\nUnless specified otherwise by the map maker, we assume all of our arenas have 30 ft high stone walls around them, so you can't bull rush him out of the arena. Sorry. You may change your actions, since you did not know about this." }, { "author": "munimortal", "message": "Move to Y7, activating rage as soon as i am in Y7\n\nyour turn" }, { "author": "Corsair420", "message": "move to Z14 and cast Magic missile again\n\nDmg: (1d4+4)[ 8 ] " }, { "author": "munimortal", "message": "You provoke an AoO when leaving my threatened square at Z8\n\nAttack (1d20+9)[ 19 ] \nDamage (2d4+7)[ 12 ] " }, { "author": "Corsair420", "message": "I ****ing hate barbarians" }, { "author": "munimortal", "message": "My main is a warmage, after playing against one, i hate them" }, { "author": "Paladin Latham", "message": " High Ref Paladin Latham \n\nThat is that. Barbarian rage = Death (one way or the other)\n\n Okgar is declared the winner and recieves... *reaches into bag* This large egg... 300gp and 300xp too... " } ]
[ { "author": "ArenaManager", "message": " Arena Tournament, Round 31: Mr. Underhill vs. Brichter \n Map: \n Spoiler \n \n \n\n XP Award: 300 XP\n GP Award: 300 GP\n\n Bayar - Mr. Underhill \n stupnick - Brichter \n All Combatants, please roll initiative. " }, { "author": "Bayar", "message": "Dont have $$$ to buy anything.\n\nInitiative: (1d20+5)[ 12 ] \n\nAlso, I would apreciate if you would have a buy/sell list, so that no accusations will be thrown later on..." }, { "author": "Seribro", "message": " Mr. Underhill is declared winner by default due to non-activity of opponent " }, { "author": "Paladin Latham", "message": " High Ref Paladin Latham \n\nSeribro, you can't call a match if your not a high ref or court member (the lack of High Ref activity notwithstanding...)\n\n Mr. Underhill is declared the winner and recieves the listed prizes. " } ]
[ { "author": "DM_Rotate", "message": " IC Thread \n\nRegion Map: Khorvaire \nPick a territory to call your own and make up a backstory.\n\nThis is the OOC Thread. Fill it with characters and ideas and whatnot. 😁" }, { "author": "DarknessLord", "message": "Hmm, should we claim our territories here soon so we can get working on it's history?\n\nI would prefer to have the Talenta Plains, but really I can work with anything." }, { "author": "Paladin Latham", "message": "Dibs on the Mournlands! 😁" }, { "author": "munimortal", "message": "I'll go with Darguun" }, { "author": "Thymin", "message": "I'll take valenar, assuming of course that I've been accepted to the game...\n\n😁" }, { "author": "Paladin Latham", "message": " \n Originally Posted by Thymin \n I'll take valenar, assuming of course that I've been accepted to the game...\n\n😁 \n \n\nThe answer to that is yes.\n\nYour character is in the spoiler in the IC thread." }, { "author": "elkhantar", "message": "Well, everyone! are you still in? still interested in the game? too busy right now with exams? just let us know to see if we can go on or must open to recruitment the original thread..." }, { "author": "Paladin Latham", "message": "I'm in. I don't know whats up with munimortal. I haven't seen him all weekend... We might need to reopen the recruitment. Actually we definitely need to reopen the recruitment, possibly with a better opening post." }, { "author": "Thymin", "message": "I'm in! Reopening recruitment might not be too bad of an idea." }, { "author": "DarknessLord", "message": "Sorry guys, I some times totally space on weekends, I'm working on it, sorry! I'll get a post up soon!" }, { "author": "13_CBS", "message": "Yeah...there were supposed to be 6 people, not 3 😛" }, { "author": "munimortal", "message": "sorry about not posting, darn subscibed threads wern't sending emails. I will be able to post more now that its fixed.\n\nand look Mr Paladin, my opening post got alot more interest than i was expecting. Then i felt why make a second one since we already have 6 people. Its going to be extra cleaning for you when we work together again 😁" }, { "author": "elkhantar", "message": "So there's 6 of us (if we count CBS, which he must, since someone else will DM after him). Only Sebastian is missing. I'll check the recruiting thread, since I don't recall who rolled him up. Shall we PM him? or re-open recruitment, or just go on?" }, { "author": "Paladin Latham", "message": "You can PM him, I think I already did earlier...\n\nAnyway, lets rock & roll." }, { "author": "munimortal", "message": "If someone wants to type a more eloquent recruitment threat by all means do so. I hoped to leave \"DM\" duties as soon as this started at least until it is my turn 😎" }, { "author": "elkhantar", "message": "Well, I'm waiting for CBS to have a better description of the things and what they do as they get closer. If they truly seem hostile I'll begin firing arrows one after another." }, { "author": "DarknessLord", "message": "Hmmm, I think we should establish our DM rotation, that way these adventures can flow smoothly from one to the other, without a lot of \"Oh? It's MY turn?\"\n\nI would really prefer not to go next, as I need to get a bit more of a feel for this thing before I can really start making an adventure, but I can if I must..." }, { "author": "Paladin Latham", "message": "I can improvise something AWESOME in very little time. If necessary I will pick up the game for a time (or a long while if thats the case)." }, { "author": "munimortal", "message": "i can go next unless someone has an idea" }, { "author": "elkhantar", "message": "I'd rather have some time to prepare, and also to get a feeling on the characters and the rest of the setting. (i.e. I'm not gona summon/teletransport the party to my region of the setting if it is not realistic, but I don't wanna mess with someone else's region too much, either.)" }, { "author": "munimortal", "message": "sorry bout not posting, first the internet went down, then they were all mad because i havn't paid in like a month or so, greedy bastards. Anyway sent em a check, i should be ok for the next month or so :)" }, { "author": "elkhantar", "message": "don't worry, munimortal, the game seems to have halted anyway." }, { "author": "Thymin", "message": "I'm hoping that everybody just kinda got busy IRL and that the game will still go on. 🤨" } ]
[ { "author": "ArenaManager", "message": " Arena Tournament, Round 31: Fire Fox vs. Lichen \n Map: \n Spoiler \n \n \n\n XP Award: 300 XP\n GP Award: 300 GP\n\n Theterran - Fire Fox \n Bishop_Oz - Lichen \n All Combatants, please roll initiative. " }, { "author": "theterran", "message": "Acknowledging thread, probably won't post anything til monday." }, { "author": "Bishop_Oz", "message": "<Hmmm... This could be... fun? Someone's been working OT on the arena staff.. I wonder who that could be...>\n\nInit (d20-2)[ 18 ] " }, { "author": "Paladin Latham", "message": "ME! 😁" }, { "author": "theterran", "message": " Initiative - (1d20+2)[ 3 ] \n Purchases: \nScroll of Mage Armor\nScroll of Shield\nScroll of Expeditious Retreat\n\nRef Stats:\n \n Spoiler \nLocation: K6\nHP: 6/6\nAC: 12 Touch: 12 FF: 10\nIn Hand: Scroll of Mage Armor\nScrolls Used:\n\nSpells:\n \n Spoiler \nLevel 0 - Resistance, Detect Magic, Ray of Frost, Acid Splash (Conj)\nLevel 1 - Kelgore's Firebolt, Kelgore's Firebolt, Lesser Orb of Fire (Conj)\nLevel 2 - Scorching Ray\n \n\n " }, { "author": "theterran", "message": "You're up first." }, { "author": "Bishop_Oz", "message": "For the Reffage:\n \n Spoiler \nStarting in O-22, Smoke stick and Tinder twig in my left hand, Crystal Tower Shield in my right. I ready a standard action to take total cover behind the CTS if LOS is established with Fox, and move to J-26.\n \n\n\nStats:\n \n Spoiler \n\nHP: 8\nAC: 19 (10 + Armor 3 + Shield 4 + Dex 2)\nFF: 17 - Touch : 12\nSaves\nFort: +2\nRef: +6\nWill: +1\n \n\n\nEdit - Your Turn" }, { "author": "theterran", "message": " Fire Fox - Round 1 \n\nActions:\n \n Spoiler \nMove to I10.\n \n\n\nTurn Not Done.\n\nNeed LOS Check!" }, { "author": "Mavian", "message": "LoS is just barely established with Fire Fox in I10 and Lichen in J26." }, { "author": "Paladin Latham", "message": "This triggers a readied action by Bishop_Oz. However, the indicated position he wanted to move to is currently occupied, thus I leave it to him to decide if he simply moves to the closest square possible or remains where he is." }, { "author": "theterran", "message": "I'll let him post his readied action then before I finish my turn." }, { "author": "Bishop_Oz", "message": "<lol I guess that means I have to say what my readied action was, eh? I thought the refs might do that, but what ever =D>\n\nI take total cover behind my Crystal Tower Shield.\n\n<I guess that's what happens anyway *shrug* and I think that Paladin Latham was reffering to your current position which is occupied by a tree, though I think you can occupy the same space as one of these trees if my memory is working in the errata for this map.>" }, { "author": "theterran", "message": " FireFox - Round 1 (cont) \n\nMove to G15.\n\n@refs\n \n Spoiler \nIf he attacks me I will Abrupt Jaunt, just not sure where yet.\n \n\n\nEnd my Turn.\n\nStats:\n \n Spoiler \nLocation: G15\nHP: 6/6\nAC: 12 Touch: 12 FF: 10 (+2 for tree (if any) not included)\nIn Hand: Scroll of Mage Armor\nScrolls Used:\n\nSpells:\n\n \n Spoiler \n\nLevel 0 - Resistance, Detect Magic, Ray of Frost, Acid Splash (Conj)\nLevel 1 - Kelgore's Firebolt, Kelgore's Firebolt, Lesser Orb of Fire (Conj)\nLevel 2 - Scorching Ray\n \n\n " }, { "author": "Bishop_Oz", "message": "I will pop a smoke stick on the intersection of I-J 25-26.\n\nFor the refs:\n \n Spoiler \nOnce I have concealment I'll hide/move silently and move to the edge of the smoke at I-25 staying under the cover of my shield.\n\nHide (d20+7)[ 19 ] \nMove Silently (d20+7)[ 23 ] \n \n\n\n\nStats:\n \n Spoiler \n\nHP: 8\nAC: 19 (10 + Armor 3 + Shield 4 + Dex 2)\nFF: 17 - Touch : 12\nSaves\nFort: +2\nRef: +6\nWill: +1\n \n\n\nYour turn\n\nForgot the stat block (whoops)" }, { "author": "theterran", "message": " Fire Fox - Round 2 \n\nActions:\n \n Spoiler \nMove to G21. Ready an Action to cast Kelgore's Firebolt if I gain LoE .\n\n Spot - (1d20+3)[ 7 ] \n Listen - (1d20+2)[ 21 ] \n \n\n\nEnd my Turn.\n\nStats:\n \n Spoiler \nLocation: G21\nHP: 6/6\nAC: 12 Touch: 12 FF: 10 (+2 for tree (if any) not included)\nIn Hand: Scroll of Mage Armor\nScrolls Used:\n\nSpells:\n\n\n \n Spoiler \n\nLevel 0 - Resistance, Detect Magic, Ray of Frost, Acid Splash (Conj)\nLevel 1 - Kelgore's Firebolt, Kelgore's Firebolt, Lesser Orb of Fire (Conj)\nLevel 2 - Scorching Ray\n \n\n " }, { "author": "Talic", "message": " Ref Talic \n\n@FireFox\n \n Spoiler \n\nNo LOS\n \n\n\n@Lichen\n \n Spoiler \n\nNo LOS\n " }, { "author": "Bishop_Oz", "message": "Question for the refs:\n \n Spoiler \nHow long does it take for the smoke to dissipate from the smoke stick?\n " }, { "author": "Bishop_Oz", "message": " Sooo while I'm waiting for some info from the ref staff, I'll just set up my planned actions tentatively. If I don't get an answer by tomorrow morning I guess my actions set forth here will stand and it'll be your turn. Is that okay with you? \n Lichen Mossweaver - Round 3 ... GO! \nFor the refs:\n \n Spoiler \nI will ready the following actions in the event that I hear or see Fire Fox casting a spell. I will as a free action drop my tower shield into J-25, as part of my move action I will move to I-24 whilst readying my bow and attack Fire Fox.\n\nAttack-\n (d20+5)[ 24 ] (an additional +1 if he's inside of 30')\nCritical Strike (if needed)\n (d20+5)[ 21 ] (an additional +1 if he's inside of 30')\nDamage -\n (d8+2)[ 7 ] (+1 if he's inside 30')\nAnd extra damage from crit if needed\n (d8)[ 3 ] \n \n\n\n\nStats:\n \n Spoiler \n\nLoc: I-25\nHP: 8\nAC: 19 (10 + Armor 3 + Shield 4 + Dex 2)\nFF: 17 - Touch : 12\nSaves\nFort: +2\nRef: +6\nWill: +1\n \n\n Soooo... yeah... \n\nYou're up Fox." }, { "author": "Bronz", "message": " High Ref Bronz \n\n@Bishop\n \n Spoiler \n\nSmokesticks dissipate \"naturally\", which of course is an undefined length of time. However, wind is typically the culprit of this dissipation, and since our arenas are windless by default, that smoke will be there for the duration of this fight at the very least.\n " }, { "author": "Bishop_Oz", "message": "Thanks Bronz 😎" }, { "author": "Bishop_Oz", "message": "Silly me....\nMore for the Refs:\n \n Spoiler \nHelps if I remember to do Spot/Listen too....\nSpot - (d20+7)[ 16 ] \nListen - (d20+5)[ 14 ] \n " }, { "author": "Maurkov", "message": " Ref Maurkov \n\n@refs,Lichen \n Spoiler \n\n \n Originally Posted by Bishop_Oz \n I will ready the following actions in the event that I hear or see Fire Fox casting a spell. I will as a free action drop my tower shield into J-25, as part of my move action I will move to I-24 whilst readying my bow and attack Fire Fox. \n \n\n\" Readying an Action: You can ready a standard action, a move action, or a free action.\"\n\nIt appears that you're trying to ready all three?\n " }, { "author": "theterran", "message": " Fire Fox - Round 3 \n\nActions:\n \n Spoiler \nMove to K21.\nReady an Action to cast Kelgore's Firebolt if I get LoE.\n\nFYI, if he attacks, I Abrupt Jaunt.\n\n Spot - (1d20+3)[ 23 ] \n Listen - (1d20+2)[ 7 ] \n \n\n\nEnd my Turn.\n\nStats:\n \n Spoiler \nLocation: K21\nHP: 6/6\nAC: 12 Touch: 12 FF: 10 (+2 for tree (if any) not included)\nIn Hand: Scroll of Mage Armor\nScrolls Used:\n\nSpells:\n \n Spoiler \nLevel 0 - Resistance, Detect Magic, Ray of Frost, Acid Splash (Conj)\nLevel 1 - Kelgore's Firebolt, Kelgore's Firebolt, Lesser Orb of Fire (Conj)\nLevel 2 - Scorching Ray\n \n\n " }, { "author": "Bishop_Oz", "message": "@refs\n \n Spoiler \n\n \n Originally Posted by Maurkov \n Ref Maurkov \n\n@refs,Lichen \n Spoiler \n\n\n\" Readying an Action: You can ready a standard action, a move action, or a free action.\"\n\nIt appears that you're trying to ready all three?\n \n \n \n\nI am indeed, though I did make an assumption on the move action that Fire Fox was still in the vicinity of I-10 (I'd move in the direction I'd heard him casting from more or less). Though it seems as though I can't ready all three? If I cannot ready all three then I'll take the first two, (Drop the shield and brake cover whilst readying my bow) then have my attack readied in response to Fox beginning to cast a spell and suffer the consequences!\n " }, { "author": "Mavian", "message": "@Bishop\n \n Spoiler \n\n\n I am indeed, though I did make an assumption on the move action that Fire Fox was still in the vicinity of I-10 (I'd move in the direction I'd heard him casting from more or less). Though it seems as though I can't ready all three? \n\nThat is correct, you may ready only one action, but it may be of any type.\n " }, { "author": "Bishop_Oz", "message": "Question for the Refs -\n \n Spoiler \nSooo... Can I get some info from the Refs here? I guess I'll forfeit any actions I took last turn and just continue from here. Or what's going on?\n\nDo I see/hear anything?\n\nDespite working in the haze my ears do still work 🙂\n " }, { "author": "Bishop_Oz", "message": "So... Fox.... can I call you Fox? You uh.... wanna do something else until the refs come back? 😩" }, { "author": "Maurkov", "message": " Ref Maurkov \n\nI believe LoS was mis-called in Round 2 (post #16). I will now attempt to cast Summon Ref II to verify and if necessary rewind to allow Lichen to change her round 3 action.\n\n@refs \n Spoiler \nDespite the smoke in I25-J26, Lichen in I25 has LoS to Fire Fox in G21. Right?\n " }, { "author": "Kyeudo", "message": " GM Kyeudo \n\n@refs\n \n Spoiler \n\nThat depends. Does LoS have to pass through more than 1 square of smoke? If not, then yes, I think so.\n " }, { "author": "Talic", "message": " Ref Talic \n\n@Refs:\n \n Spoiler \n\nWhen smoke was popped, Opponents were in G15 and J26. Smoke covered I/J,25/26. For opponent in G15, square J25 had concealment (20%), and J26 had total concealment. After smoke was popped, opponent hid, and moved to J25. Lack of LoS provided the opportunity to hide, concealment allows hide to continue.\n\nBy the way I see the description of Obscuring Mist, that seems correct.\n\nEDIT: Ah, the other way. Grr, I hate misreading questions. I think you're right, yeah.\n " }, { "author": "Maurkov", "message": "@refs \n Spoiler \nIn addition, since you can trace LoS from any corner, you get to ignore your own smokey square. I don't think Lichen's LoS was ever broken. Short answer, yes, Lichen had LoS at the end of round 2.\n \n\n\nSo, back to the end of round 2:\n\n@Fire Fox \n Spoiler \nNo LoS.\n \n\n\n@Lichen Mossweaver \n Spoiler \nFire Fox moved to G21 and appears to be waiting for something\n \n\nIt is Lichen's turn at the top of round 3." }, { "author": "Bishop_Oz", "message": "For the Refs:\n \n Spoiler \nI will as part of my move action loose my shield and draw my bow. I will ready an attack against Fox if I see her casting\n \n I step into square H-24 Bow drawn and ready to fire.\n\nStats:\n \n Spoiler \nLoc: H-24\nHP: 8\nAC: 18 (10 + Armor 3 + Shield 1 + Dex 4)\nFF: 14 - Touch : 14\nSaves\nFort: +2\nRef: +6\nWill: +1\n " }, { "author": "theterran", "message": " Fire Fox \n\nThat Triggers my readied action to cast Kelgore's Firebolt at you.\n\n Firebolt Damage - (5d6)[ 23 ] Ref Halves DC 15\n\n@Refs\n \n Spoiler \nFrom his wording:\n\n Bow drawn and ready to fire \n\nI'm going to assume he's readied an action, though I'm not sure what the trigger is.\n\nMy question is can I abrupt jaunt if he attacks me, can I still cast the firebolt? or will I lose the firebolt?\n " }, { "author": "Bishop_Oz", "message": " \n Originally Posted by Bishop_Oz \n Attack-\n[roll0] (an additional +1 if he's inside of 30')\nCritical Strike (if needed)\n[roll1] (an additional +1 if he's inside of 30')\nDamage -\n[roll2] (+1 if he's inside 30')\nAnd extra damage from crit if needed\n[roll3]\n\n[/spoiler]\n\n\nStats:\n \n Spoiler \n\nLoc: I-25\nHP: 8\nAC: 19 (10 + Armor 3 + Shield 4 + Dex 2)\nFF: 17 - Touch : 12\nSaves\nFort: +2\nRef: +6\nWill: +1\n \n \n \n\nFrom back in Post 18, or should I roll this stuff again?\n\nEdit, apparently I'll have to!\n\nAttack:\n[roll]d20+6[/roll]\nDamage\n[roll]d8+3[/roll]\n\nCritical stuff:\n[roll]d20+6[/roll]\n[roll]2d8[/roll]" }, { "author": "Bishop_Oz", "message": "Attack:\n (d20+6)[ 24 ] \nDamage\n (d8+3)[ 10 ] \n\nCritical stuff:\n (d20+6)[ 22 ] \n (2d8)[ 12 ] " }, { "author": "Bishop_Oz", "message": "And that pesky saving throw....\n\n\n (d20+6)[ 21 ] " }, { "author": "theterran", "message": " \n Originally Posted by theterran \n @Refs\n \n Spoiler \nFrom his wording:\n\nI'm going to assume he's readied an action, though I'm not sure what the trigger is.\n\nMy question is can I abrupt jaunt if he attacks me, can I still cast the firebolt? or will I lose the firebolt?\n \n \n \n\nCould I get a ref to answer this?" }, { "author": "Talic", "message": " \n Originally Posted by theterran \n Could I get a ref to answer this? \n \n\n Ref Talic \n\n@Theterran:\n \n Spoiler \n\nBy the rules of readied actions, you cannot perform a readied action on your turn. This means that, on your opponent's turn, when he gains LOE during his turn, he cannot take a readied action. Your readied action will go off, and he cannot interrupt it, as he cannot take a readied action.\n\nWhether his post means that he readied an action to fire, or he is merely preparing to fire is irrelevant. He cannot attack prior to your Firebolt, provided that it is being performed during his turn.\n\nAfterwards, if he chooses to attack, and you have not used an immediate action this turn, and are aware of the attack, I see no rule that prevents you from using your ability.\n \n\n\nBishop Oz:\n As ruled by Kyeudo in other matches, Readied actions cannot be taken during your turn (per first sentence in SRD entry for Ready an Action).\n\nWhen you took the 5 foot step that triggered your opponent's readied action, it was still your turn, and as such, you are unable to make a readied action.\n@ Bishop Oz:\n \n Spoiler \nAs your opponent will act slightly prior to your next action, your readied action will remain in effect until your next turn.\n " }, { "author": "theterran", "message": "@Ref\n \n Spoiler \nIf that's the case, then isn't he dead? Even with the Ref save, he still takes 11, and according to his sheet, he only has 8 HP.\n " }, { "author": "Talic", "message": " Ref Talic \n\n@Theterran:\n \n Spoiler \nIf you believe your opponent dead, by all means, get a high ref to verify and call the match. It's beyond my power as a ref to do such things. By what I see, however, it certainly LOOKS like you've reduced your opponent to -3.\n " }, { "author": "Bishop_Oz", "message": "*gasp* \"Only.... human....\" *collapses to the floor*" }, { "author": "Mavian", "message": " High Ref Mav: \n\nFire Fox is declared the victor and receives the aforementioned spoils." } ]
[ { "author": "Shadowofdeus", "message": "It is a dark time, with every nation so engrossed in their own political squabbles that war has reduced large nations to multitudes of city states. The major religious factions fight amongst themselves for theological dominance, while the minor ones operate in secret hoping not to be noticed. Not a month goes by without one capital burning to the ground or another declaring independence (sometimes the same one doing both). The larger of the city states are only so because of the constant flow of refugees and immigrants from city to city, hoping for better lives, or at the very least, a place to sleep.\n\nOne such city is Torma. From what the outside world sees, it is just another city state, ruled by a king and his council of advisors. Nothing makes it different from any other city.\n\nThose who live there know better.\n\nWhile the king pretends to administer rules and mete out justice, it is the council, pockets fat from the leaders of guilds, consortia, gangs, churches, and any other group with enough manpower to hold its own and enough money to lobby the council members to make laws in their favor. It is to these groups that the townspeople pay homage, respect, and fear. The city guard is nothing compared to the private mercenaries or guild members assigned to different sections. Indeed, most people would rather be willing to sell secrets to the Shadowsong guild for protection than have 5 armored 'ironskulls' (as the guards are called here) standing in front of them. The lucky refugees learn quickly not to ask for asylum from the government, but rather go directly to the churches and temples, trading a tithe for a place to rest.\n\nThe story begins with three such refugees, having been brought together by circumstance. Each with their own story, setting aside prejudices in return for the chance at work, guarding a trade caravan a week out of the city until it passes through the gates. As the caravaner pays the three adventurers, he says only one sentence as a word of advice.\n\n\" Welcome to Torma. Watch your backs .\"\n\nThe trader leads his wagon away into the crowds, if crowd is a good enough word for the sea of people here at the gate. Some begging for money, some hawking their wares, others watching the gate as if waiting for someone, and still others making a vain attempt to bring order to the chaos.\n\nIt is obvious that the wars have affected all races the same, having brought all together in a common purpose of trying to survive. Dwarves argue with orcs over prices, Elves and gnomes banter over the day's events, even some of the lesser known or liked races can be seen here, such as the bugbear serving as a doorguard in front of some kind of small guildhall.\n\n\n\n \n Spoiler \n\nEach of you gains 125gp for guarding the caravan. Please post what someone would know of you after a week and a half of working with you in the OOC boards before posting here.\nAlso, when you do post here, make spot checks.\n " }, { "author": "Bowlich", "message": "Rihsaw gratefully accepted his payment and after carefully counting out the coin, placed it securing deep inside his clothing. Its getting hard to make good money. Ah, well. . . if I'm lucky I could double this at the tavern tonight. \n\nTugging at the rim of his dusty brown hat, he looked around for his traveling companions. They'd been a nice lot, good at finding work to, might be a good idea to hang nearby. \n \n Spoiler \nSpot Check (1d20+2)[ 14 ] \n " }, { "author": "nearlyUndead", "message": "Thorrarr flips a gold piece in the air and into his purse, Thanks, friend, been a pleasure. \n\nTurning to glance at Krusk and Rihsaw, he shouts over his shoulder, Come on, you two, let's find an inn, see if we can't make a bit of coin! And while we're at it, some fair companionship for the evening. The night is young! \n\nBefore he's finished spouting bravado, Thorrarr has already started sprinting into the streets.\n\n \n Spoiler \n (1d20+1)[ 6 ] \n " }, { "author": "Talon1232", "message": "Gathering up the money from the caravan master Krusk carefully counted it before putting it away. Turning to Thorrarr and smiling at the mention of \"companionship\" he follows behind. Hope they have Orc women. Others to scrawny. I break them in half if I not careful. Hahaha! \n Me need to keep eye on them still. They not enemies but maybe not friends yet. \n \n Spoiler \n Spot - (1d20)[ 13 ] \n " }, { "author": "Shadowofdeus", "message": "Attn Rihsaw, Krusk\n \n Spoiler \n\nAs you take in your surroundings, you notice one of the other refugees from the caravan speaking to a local and occasionally looking or gesturing in your direction.\n \n\n\nSprinting is difficult with the massive amounts of people in the street. It seems that nobody really cares about having people in their way, turning the paths into moving shoving matches as the townspeople attempt to get from point a to point b, a feat made harder by the fact that most people are trying to get out of the outside for fear of the ominous cloudcover that threatens to break into a full fledged rainstorm at any moment." }, { "author": "nearlyUndead", "message": "Thorrarr pokes his head around, trying to find a way through the crowd.\n Damnable cityfolk, all bottled up and shuffling around like ants. I need a horse, people move out of the way of horses. And towering orcs, for that matter. \n\nThorrarr grins deviously, and takes on his best herald's pose.\n\n Attention, citizens of Toma! Krusk, champion of a thousand bloody battles, slayer of monsters and humanoids alike, comes this way to seek lodging! If you've any sense, you'd best make way! \n It'd be wise to keep on the barbarian's good side. Sure, I was exaggerating, but Krusk still looked like an experienced warrior, and could probably pull a caravan with nothing but his own strength and murderous intent for something in front of him. On the off chance I turn out not to be exaggerating, I'll be sure to start taking lessons from him. \n\nThorrarr glanced back as an afterthought, to make sure the towering orc he had in mind was actually coming this way." }, { "author": "Bowlich", "message": " O' Mighty Krusk, with a healthy payment, it might be best if we head into the crowds to search for lodging. He leans in towards Thorarr and whispers, and in strange places boldness may be dangerous, he gestures towards the suspicious refugee it looks like our arrival may have already attracted unwanted attention \n\nRihsaw pushes into the crowd, hoping to make way towards the most likely sight for lodging." }, { "author": "Talon1232", "message": "Turning at the mention of his name Krusk suppressed a smile as the crowd reacted to Thorrarr's proclamation. Krusk strides forward calmly holding his greataxe over his shoulder heading to what looks like the nearest bar, pushing people out of the way when necessary. He calmly notes the refugee making motions at him but waits until getting to the bar before talking." }, { "author": "nearlyUndead", "message": "Thorrarr nudges Rihsaw in the ribs lightly, speaking in a conversational tone as they follow Krusk through the crowd.\n What a fine town, eh? I'm sure we'll draw plenty of attention, people will be whispering our names all over the place before we know it. Ah, fame and glory. Sure, not everyone will be that fond of us, that's how fame is, right? I wouldn't worry too much, it's not like we've got enemies here yet, we just got here! Lighten up! \n\nThorrarr winks at Rihsaw, and laughs." }, { "author": "Bowlich", "message": " Fame and glory is overrated, gets old eventually. And dangerous. I'd rather keep my head down. \n\nRihsaw goes to follow Krusk to the tavern.\n\n Well, it looks like Krusk has made his choice. Let's see if the bards are any good in this town. \n\nRihsaw follows Krusk into the tavern, ducking as he passes through the narrow doorway." }, { "author": "Shadowofdeus", "message": "Upon passing through the doors of the 'Shephard's Crook', you're assailed by the sights, sounds, and smells associated with the overcrowding of a very successful tavern. That is, if you could guage success by the shouting drunks, stench of vomit, and the biggest group of alcoholic refugees this side of the Nurumac River*.\n\nAs you push through the throngs of patrons, you notice that there are unconscious people littering the floor, having been put there by those more deserving of a seat at the table. You also notice that the bar wenches seem to not mind this as they weave in and out of the crowd, delivering liquid refreshment to the various groups.\n\nWith the masses outside trying to get inside, it's a matter of seconds before you lose access to the front door.\n\nA barmaid notices that none of you have drinks in your hands, and shouts over the clamor What'll it be?! \n \n Spoiler \nIf there were any casters, any spells cast in here with a verbal component would require a concentration check.\nAlso, movement is reduced to 1/4 speed unless you are willing to make a balance check (dc 13 for half speed, 17 for full, 25 for double) to avoid the bodies littering the ground or a bull rush to clear the crowd out of your path.\n " }, { "author": "nearlyUndead", "message": "Thorrarr winces at the noise, and shouts Just a room, if you've got any. " }, { "author": "Bowlich", "message": "Rihsaw looks around for the most amiable table of gamblers." }, { "author": "Talon1232", "message": " ALE! Krusk yelled to the barmaid as he pushed his way to a table. Sitting down he turned to Thorrarr and Rihsaw and waved them over.\n People noticing us. Don't know why. Maybe people looking for us? That not good for me, me know no one here. " }, { "author": "Shadowofdeus", "message": "OOC \n Spoiler \nOkay, coulda swore I posted this yesterday, but apparently it didn't take. that's new.\n \n\n\nKrusk, unless your defenition of 'pushing your way to a table' includes 'pushing someone off a chair', chances are you're not going to be able to sit.\n\nRihsaw, due to the lack of available seating, it seems nigh impossible that you'll be getting in on a game of 3 dragon ante anytime soon.\n\nMere minutes after she left, the Barmaid appears carrying three flagons of the house brew. She looks to Thorrarr and says 'sorry luv, we be full on rooms tonight. mayhaps ye ken try one of the temples. they always seem to have a spare cot or three.' \n\nAs she finishes talking, she peers at the doorway. If you follow her gaze, you can see an individual that krusk and rihsaw would find familiar. He was the local that the refugee was talking to, presumably about you. He's a half-elf, covered with dust from the street, but wearing a fairly official looking outfit... although that might just be the clasp on his cloak with an ornate emblem on it. He makes eyecontact with you, and proceeds to move left into the tavern, away from both you and the door." }, { "author": "Talon1232", "message": "Noticing he can't find an empty table Krusk moves to the emptiest part he can find then clears room for everyone else if there isn't already.\n Strength Check - (1d20+5)[ 23 ] \n Hmm. No rooms. Have to sleep outside. Good. Easier to find safe place. \nSeeing the strange man from outside come in and make seemingly deliberate eye contact Krusk is now a little on edge." }, { "author": "nearlyUndead", "message": "Pushing his way back out to the door, Thorrarr says to the newcomer as he pushes past\n No room here, best keep moving. \nThorrarr pushes back into the crowded street.\n I hate cities. " }, { "author": "Shadowofdeus", "message": "Thorrarr: more people are trying to get IN than OUT, to get out through the crowd, make a strength or escape artist check.\n\nAlso, anyone trying to keep an eye on the half-elf, make spot checks." }, { "author": "nearlyUndead", "message": " \n Spoiler \nEscape Artist check: (1d20+5)[ 7 ] \n \n\nThorrarr attempts to squeeze through gaps in the crowd" }, { "author": "Bowlich", "message": " \n Spoiler \n (1d20+2)[ 20 ] Spot Check\n \n\n\nRihsaw keeps his eye on the half-elf while waving down the matron for an ale. When she arrives he points at the half-elf and as have you ever seen that guy over there before? " }, { "author": "Talon1232", "message": " Spot - (1d20)[ 11 ] \n Grr. Hope he cause trouble soon. Waiting suck. " } ]
[ { "author": "The Linker", "message": " \"Stand at attention, soldiers!\" \n\nYou all find yourselves part of a line-up in the middle of the peacful coastal city of Saltport.\n\nToday is one of the sunniest days you have ever witnessed, with a comfortable temperature, betraying the atmosphere of the vicious fighting you know is going on in most of the continent.\n\nA multitude of buildings surround you, with such standards as a forge and a small library. There are four watch towers lining the city walls, each with a bobbing longspear at the top obviously belonging to a patrolling guardsman. Three different docks jut out into the water behind you, but there are few ships in port at this time.\n\n \"Hey! Ladies! I believe I said to STAND AT ATTENTION!\" Your concentration is shattered by the voice of Colonel Bracken, a sturdy-looking human with a finely trimmed grey mustache and hair to match. This was the man who the call to arms has said to report to. In addition to you four in the line-up, there is also a nervous-looking halfing, an armored elf brimming with confidence, and a female elf with a look of confusion on her face. Bracken paces in front of the line-up, looking directly into the eyes of each person he passes.\n\n \"Admiring the scenery can come later! We're at WAR right now, soldiers!\n\n\"As you've probably heard, kobolds are involved in a continent-wide battle with humans, elves, gnomes, and anything else that is smart enough to build its own town. Human and elf settlements are recieving the most punishment. Gnome settlements, being the hardest to find, have remained safe for the most part. Dwarven cities are so well-fortified in their mountains that most kobolds haven't even TRIED attacking them.\n\n\"Because the kobolds are partial to the 'surround and flank' strategy, coastal towns, such as this one, have seen little action. That's why we're heading out to find some. We've been sending our soldiers both to cities under heavy attack and to small kobold settlements themselves. That's where you come in.\" \n\nHe pauses, both in speech and in his pacing. He surveys the line with some dissatisfaction. He then walks over to Lufred and moves up very close to him.\n\n \"You havin' a nap there son? You gonna let these kobolds take our town? Our country? Our whole freaking CONTINENT!?\" \n \n Spoiler \nHowzat? Looks different enough from the black to be distinguishable (which was why I chose the silver colour before) but also boring and plain enough to be NPC talk, I think.\n " }, { "author": "Rigel Cyrosea", "message": " Matthias \n Bullying volunteers is never a good idea... Matthias thought, watching the colonel yell his head off at Lufred. Of course, the kobolds are a whole lot worse. Strangely, though the colonel was obviously yelling, Matthias was having a hard time hearing him.\n \n Spoiler \nI can barely read his speech colour (ie, Matthias can barely hear the words). Could you darken that? Also, as you've probably noticed, my speech/thought colour is blue. \n " }, { "author": "UserClone", "message": "A young, poised-looking gnome stands at attention, and after waiting about four or so seconds to allow the General to continue, he is confident that he is not interrupting when he suddenly shouts, \"SIR! Permission to speak, SIR!\" " }, { "author": "The Linker", "message": "Colonel Bracken takes his nose out of Lufred's face and looks down at Kerrick.\n\n \"I'll get back to you later, soldier...\" he mutters out of the side of his mouth to the apparently shellshocked half-elf.\n\nHe ambles over to Kerrick and fixes him with a look that seems to almost contain a twinge of respect. \"Permission granted, soldier. What seems to be on your mind?\" " }, { "author": "Blackdeath", "message": "Lufred snaps back to attention, but remains silent to avoid any more attention." }, { "author": "UserClone", "message": " \"Perhaps Garnsby has some men we could recruit, sir? Surely, you would agree our ranks look a bit thin, sir? Uh, no offense, of course, to you or my peers, sir...\" the Gnome says with a sweep of one hand indicating the other soldiers in the line.\n \n Spoiler \nDiplomacy (1d20+6)[ 23 ] \n " }, { "author": "Grizwold", "message": " Kill Kobolds...Kill Kobolds...mwuhahahaha... \n\nGriz tries to keep his breathing level, and the inane cackling in his mind from escaping his lips. Only his military training kept him from fidgeting with the peace knot tied to the hilts of his nasty looking duel swords." }, { "author": "The Linker", "message": "You can tell he's been thinking this very thing for quite a while now from the pained look on his face.\n\n \"Ah, wish we could, son. The fact is, because they're not a coastal town like Saltport, they've been under heavy attack. All of their men are currently occupied with driving those persistent kobolds off. In fact, I've already been asked to send a few men there today from the...\" \n\nBracken gives a deep sigh and gives a sidelong glance to the other soldiers, particularily Lufred and the nervous halfing.\n\n \"... volunteers we've picked up...\n\n\"Now! If there are no further questions, I'd like to move on with the briefing and task delegation. There's much work to be done around here.\" He eyes Kerrick in particular, pausing to be sure he doesn't miss any important questions." }, { "author": "UserClone", "message": " \"Understood, SIR!\" Dustboots takes a step backwards into his place in line and resumes standing at attention, ears perked, eyes forward." }, { "author": "The Linker", "message": " \"Alright. Since our town is not under direct attack, our soldiers have been available for other tasks. One of these tasks involve hunting down and eradicating the kobolds' dens ourselves.\n\n\"Roughly one hour ago, a sizable group of our troops tracked down and emptied out a burrow to the south-east. This appeared to be just a small outpost, so opposition was rather small. We wiped them out. There were no casualties. Of course, this was about ten soldiers, personally trained by me.\" A smirk quickly dashes across his lips, disappearing just as fast as it appeared.\n \n\"The problem we face now is the kobolds seem to be returning to this outpost. Our scouts and watchmen have spotted bands of our reptilian friends heading in that direction. It appears they intend to establish a forward base with the intention of gaining a foothold close to some our largest towns.\n\n\"Now, this information could be wrong. Our scouts have made mistakes before. But, we can't take any chances. I'll need a few good men to head over there, clear out any kobolds who might be brain-dead enough to think it's a good idea to be this close to us.\n\n\"There's... another thing.\" \n\nBracken pauses, almost disbelieving his own words.\n\n \"We've been getting reports of... tougher than normal kobolds. Some kind of freakish creation, much bigger than your average kobold. These have been known to grab a man and crush him with just one hand.\"\n \nBracken nods solemnly, and slowly.\n\n \"Betcha ain't wondering how a bunch of bipedal rats with scales can storm a city now, hm?\" \n \n Spoiler \nMan, this is a lot of information. Hoping to get some IC reactions before I continue 🙂\n\nWoulda been up a lot sooner, but I got a call that lasted like a half-hour ☹️\n " }, { "author": "Rigel Cyrosea", "message": " Matthias \n Crush a man in one hand! Matthias's face drains of colour at the thought. Well, at least they can't crush people if they can't get up... " }, { "author": "UserClone", "message": "His expression fixedly neutral, the color nonetheless drains a bit from Kerrick's face at the mention of Kobolds that can crush a man at all, much less with but one hand Though, I can crush a man's spirit with one hand.😏 The color begins to flush back into the Gnome's face." }, { "author": "The Linker", "message": "Bracken observes the reaction of the soldiers lined up in front of him, then continues on with the briefing.\n\n \"I mention this because you may or may not encounter these during your time spent in this war. If you have enough of a force, I would recommend that you take it down ASAP. You may be saving the lives of many.\n\n\"Now, to give each of you your assignment.\" \n\nBracken moves to the lefternmost side of the line and begins pacing down to the right, listing off names from his sheet along with their respective assignments.\n\n \"Matthias! You'll be clearing out the kobold den.\n\n\"Grizwold! Same thing.\" \n\nBracken glances up at the two elves next in line and continues reading.\n\n \"Blessara! You'll be heading to Garnsby as reinforcements.\n\n\"Kuringer! You're with her.\n\n\"Kerrick! You'll be with Growzold and what's-his-face down at the den.\n\n\"Daidist! You'll be a messenger boy. I'm sending you off to Polerine in response to their plea for soldiers. Got a note for you to take right here.\" The young halfling's eyes widen in fear as he accepts the note. His hand seems to quiver almost uncontrollably.\n\n \"Lufred!\" The colonel abruptly ends his pace.\n\n \"Hmm... well, I WAS going to send you to the den... Now I'm thinking you might be better at being a messenger boy. Say, to Kharanos, on the other side of the continent...?\" \n\nBracken resumes his previous stance of two-inches-from-Lufred's-nose.\n\n \"I've heard the kobolds are especially vicious down there...\" " }, { "author": "Grizwold", "message": " \"Sir! Permission to shout Booyah! Sir?\" " }, { "author": "The Linker", "message": "Bracken blinks at Grizwold several times in bewilderment, wondering what the purpose would be, exactly.\n\n \"Uh... sure... I guess...\" \n\nBracken shakes his head and looks at Lufred. \"Still waiting for an answer, soldier. Unless you're still off in La-La Land, in which case we've got a fine job for you cleaning out dirty stables!\" " }, { "author": "Blackdeath", "message": " No Sir! I'd rather eat my own shorts Sir! " }, { "author": "The Linker", "message": "For a moment not a sound can be heard. Bracken is absolutely silent, giving no indication of his reation. Suddenly (and completely unexpectedly) he laughs heartily and says in a jolly voice:\n\n \"HA! I like your attitude, son! You remind me of me when I was your age. Ain't no job quite like shovelin' horse crap, eh?\" He cuckles a bit and continues. \"Alright, you'll be heading to the den with the others.\" \n\nHe turns his attention to the entire group.\n\n \"Blessara, Kuringer, you're dismissed. Give the Garnsby general my regards, if you make it. You too, Daidist. Report to the stables to pick up your riding dog.\" \n\nThe two elves amble off, a little distubed by the ominous \"if you make it.\" Diadist walks to the stable slowly, not sure how well he'll do riding a dog.\n\n \"Listen up, den-raiders! You should be able to find it easily; as I said, the soldiers eradicated the burrow about an hour ago, and with the ranger in your party, you should have no problem following the tracks. DISMISSED!\" \n\nColonel Bracken leans in close to Grizwold as he passes by on the way to the south gate. \"You, uh... you ARE good at tracking, right?\" \n \n Spoiler \nBlackdeath, that color looks a lot like black, at least aginst the white background. Plus it's pretty similar to Griz's color. If you wouldn't mind, do you think you could do with Orange / DarkOrange? It'd be greatly appreciated 😁\n\nAlso, you forgot your quotes, but that's not as big a deal 😉\n " }, { "author": "Blackdeath", "message": "Lufred take a well awaited breathe. \"Phew\" " }, { "author": "UserClone", "message": "Lufred looks like he's dropped his guard a bit, so Kerrick decides to take a jab at him by muttering magic-sounding words and waving his hands at him in an ominous fashion.\n((OoC)) \n Spoiler \nKerrick uses the racial cantrip prestidigitation , though he doesn't actually cause any effect to happen yet, as the spell lasts an hour.😏\n \n\n \"Heh, just kidding. Don't look so spooked.😏...Seriously, though, we should probably decide on a leader. For now, I vote we go with Grizwold, as he seems to be the tracker of our group. Then later, maybe the leadership could change, as circumstances warrant. Thoughts?\" \n \"...Also, do you mind if I smoke?\" He begins to reach into his pocket, as if to take out a pipe or somesuch.\n((For what it's worth, I have no problems reading BD's text, nor distinguishing it from the black.🙂))" }, { "author": "Rigel Cyrosea", "message": " Matthias \n \"Ah, a man...er, gnome, who likes to make decisions. If you could have either 100 gold peices now, or 250 gold peices in 6 month's time, which would you take?\" Matthias asks, looking intently at Kerrick. \"Incidentally, I agree, Grizwold would be a good leader for the time being.\" " }, { "author": "UserClone", "message": " \"Well,\" says the Gnome without a moment's hesitation, as he removes a pipe from his pocket and puts it to his mouth, \"Depends how much gold I had to start with.\" \nAs the pipe reaches his lips, Kerrick's clothes begin to emit a thin, hazy smoke, as if he were sitting a bit too close to an open fire. The Gnome winks and turns to the others, dropping the pipe, which shatters on the ground without his looking back for it." }, { "author": "Blackdeath", "message": " \"I agree that your abilities will be useful, but I don't like you being my commander. Contrary to what may seem, I don't enjoy being an underling.\" Lufred says with a snarl." }, { "author": "Grizwold", "message": " I can get ya there, but i ain't here to tell ya what to do. The well armed gnomed quipped with a friendly lilt. I can understand your hatred of leaders and folks tellin ya what to do.. hell thats why i quit the military and headed out to the woods. But we got ourselves a bona fide situation here, and someone has to track these DAMN KOBOLDS!!! \n\nThere is definatly a slight twitch to the Gnome's eyebrow as he yells the name of his fetid enemy.\n\n And te' answer yer question. Yessir I can track. Finest tracker in the svalich woods. On that note, lets get moving and hunt us some KOBOLD! Griz looks like he is thinking for a moment.. as if he had forgotten something important...\n\n Booyah! \n\nHe smiles satisfied and starts moving towards the stable to grab his dog Skip. He glances about to see if there are any soldiers about that could direct him in the direction of the soldiers trail. Only an hour old, he knew that it would be a cynch to follow the tracks. As long as he could figure out where the trail began.\n\n \n Spoiler \n Gather Information check [roll0]\nTracking Check(survival+synergy bonus for knowledge nature) [roll1]\nThats odd.. they didn't work. going to the ooc thread to try again.. sorry\n\nouch... not so good on the rolling. A 1 and a 4.. man... not a good start\n(1d20+5)[6] Gather info check reroll\n(1d20+8)[12] tracking check\n " }, { "author": "The Linker", "message": "The colonel calls to you as you turn to leave.\n\n \"Ah, Grizwold... it may be in your best interest to leave your dog here. Our watchmen are still reporting kobolds heading that way... they could easily find him wherever you tie him up, just by accident. Though I suppose you could hide him under some foliage or something...\" \n\nHe gives a passive shrug, then looks in alarm at the stable.\n\n \"Uh, speaking of which, isn't that your dog the halfling's getting on?\" \n\nUpon looking, you find that, indeed, the stablehand is helping the shaken young halfling mount your riding dog.\n\n \n Spoiler \nYou can do whatever you want about the dog, but the warning is true. Unless you want to ride around with your dog inside the den. 😛\n\nRight now, it might be in your best interest to rescue him 😉\n\nOh, and I'll cover your gather information check right after this random story dressing.\n " }, { "author": "Grizwold", "message": " \"OH, that's not good. Skip has a problem with biting halflings.\" Griz wonders who needs the saving.. the dog or the halfling...ponders the humorous outcome of letting the situation continue... then decides to wrangle in his dog before biting happens.\n Skip! Heel! He yells before the well trained mutt decides to take a bite out of the halfling.\n Hey boy! thats my dog you are giving the hairfoot! Not a great idea...Besides.. he hunts with me. Skip! Come! \n \n Spoiler \n Lets try a few more rolls...\nskip has been trained in combat riding. (heel, come, defend, attack, guard and heel)\n (1d20+5)[ 8 ] heel command dc 10\n (1d20+5)[ 20 ] come command dc10\n " }, { "author": "The Linker", "message": "The dog reacts to the halfling as soon as he is touched. Throwing him off his back, he proceeds to try and bite the little kobold-sized man's head off. Ignoring Grizwold's 'Heel!' command, he gnashes several times, trying to get a good chomp in; however, Griz's 'Come!' command distracts him, and he trots over, leaving the halfling with a face covered with saliva.\n\nThe stablehand has a look of sheer terror on his face, not sure who he should apologize to first.\n\n \"Oh, geez, little guy, I-- I didn't-- uh, Mr. Bracken, if I had known that-- that he-- oh, man, Mr. Grizwold, sir, I didn't-- I didn't realize it was your-- I, uh... I'm so fired...\" \n\nThe halfling does nothing but sit there, shivering like mad.\n\nColonel Bracken is pretty stunned. \"Er... maybe you'd, uh, better go, Griz... yeah. You'd better hurry. The tracks start at the south gate... wait. Was it the east gate? Crap, I don't know. Mighta been the west... no, no, I think someone told me it was the north. Er, wait. The ocean is in the north. Right.\" \n\nThe Colonel wanders off, confused. \"Man, we're never gonna get that halfling on a mount now...\" \n \n Spoiler \nWell, that was your natural one Gather Information check 😛 Since all the exits out of Saltport have roads leading away, you can look for the only set of tracks that aren't on a road.\n\nIt's ten people on frm ground, which means DC 12, so... you pass!\n\nLet me know when you're ready to go, all.\n " }, { "author": "Grizwold", "message": " \"Here's the trail mon amigos! Sorry it took so long to find. Ya'll ready to go?' I sure am...it's kobold killin' time!\" \n griz is ready to go \n \"Don't worry 'bout it lad. Skip is just rarin' to eat kobold for supper. Not your fault at all\" Griz shoults to the stable boy before slinging his pack over his shoulder and begining to walk down the trail.\n \"Why did i have so much trouble finding this.. it is so darn obvious...\" he mutters under his breath." }, { "author": "Blackdeath", "message": " \"I think we should leave as soon as possible to prevent anyone else from getting hurt by these kobolds.\" Lufred states.\n\n[COLOR=\"rgb(75, 0, 130)\"]Oh, and \"Booyah!\"[/COLOR]" }, { "author": "Rigel Cyrosea", "message": " Matthias \n\nMatthias starts following Grizwold and Lufred, contemplating Kerrick's answer.\n \n Spoiler \nReady to move on.\n " }, { "author": "UserClone", "message": "As Grizwold looks around to see if we are ready, Kerrick winks with a smile; there is a bright glint in Kerrick's open eye, and a slight \"ting\" sound. \"Sounds good, mate.\" " }, { "author": "The Linker", "message": "Grizwold leads the way as the party follows the track on the way to the den. At times you hear exceptionally loud, far-off noises; something that sounds a bit like an explosion, but you don't give it much thought. Other than that, the forest is quiet.\n\nGiven that you have quite a ways to travel, and nothing else to talk about with people you've never met before, you think that this might be a good time to introduce yourselves.\n\n \n Spoiler \n Alright, last thing before we hit the den. Tell people your name, why you want to kill kobolds, any or all of that stuff. Also, you're absolutely free to say nothing at all. Just post that you say nothing, of course 😛\n " }, { "author": "UserClone", "message": "Kerrick doesn't say anything; he has what seems to be a faraway, yet concerned look on his face. You can tell he doesn't seem to be so into this \"go clear out the Kobold den\" idea, which might confuse those familiar with the staunch racial hatred between Gnomes and Kobolds." }, { "author": "Blackdeath", "message": "Lufred says nothing. Prefering to focus on the task at hand, rather than chit-chat with comrades with low life expectancies." }, { "author": "Rigel Cyrosea", "message": " Matthias \n \"As you've probably heard by now, my name is Matthias. I follow the ideal of freedom and my faith grants me the power I need to uphold that ideal. If you need healing on while we are in the den, I'm the person to come to.\" " }, { "author": "Grizwold", "message": " I am Griz. Protector of the Svalich woods. I come here to kill kobolds. Sorry, but it is what i do. I really really really hate 'em. They are the thing I can't stand most of all. The gnome says off hand at one point during the journey. That is the most you hear from him. as he focuses most of his attention at the task at hand.\n\nAt one point he raises an ear to hear what the explosions might be.\n\n \n Spoiler \n\nlisten check (1d20+1)[ 9 ] \n " }, { "author": "UserClone", "message": "Kerrick seems to come to some sort of internal conclusion, the turns to Matthias. \"What do you know of Garl Glittergold, Master and Teacher of the Gnomes?\" " }, { "author": "The Linker", "message": "Unfortunately, Griz, you are not able to recognize the sound. You are not sure you've ever heard anything like it... you don't quite know the direction, either. Sounds like it might be coming from the south; maybe the south east." }, { "author": "Rigel Cyrosea", "message": " Matthias \n \"Not much. I don't particularly care for gods. My faith is in people's own ability to choose the right path.\" " }, { "author": "UserClone", "message": " \"Well, if you've no interest in gods, maybe it's best I didn't mention it, then...\" Kerrick states half-heartedly while casually juggling three tiny balls of colored flame, bouncing them off the ground every so often as he walks." }, { "author": "The Linker", "message": "After another 35 minutes of traveling, the den finally comes into view. It's obscured by a few trees, but still easily distinguishable by a large hump of dirt above it.\n\nThe 5-foot-wide tunnel goes about 15 feet into the ground before veering off to the right, so you can't see very far into it. You also see no signs of light.\n\n \n Spoiler \nWelp, your move 😛\n\nOh, you need to decide marching order. I'm thinking Griz-Rigel-Blackdeath-FlWiPig, but it's entirely your choice. You can discuss in OOC if you want.\n " }, { "author": "Grizwold", "message": " \"Anyone good at finding traps and hidden doors and such? I don't mind standing on front so I can get a clear line on those nasty kobolds... but i ain't much good at avoiding obstacles.\" The gnome looks around hopefully." }, { "author": "Blackdeath", "message": "Lufred prepares to enter then den, but waits for the others saying \"I'll stay at the back to guard us from Kobolds using their tunnels to sneak around us, also, I'd prefer not to be shooting at kobolds who are already busy attacking me. I prefer kobolds to be lying on their backs, with a nice squishy stomach pointed up at my bow.\" \n\nedit: my post now makes no sense because it was being written while a new post was put up." }, { "author": "Grizwold", "message": "Grizwold, followed by his trusty dog Skip, begins venturing in to the ominous right turning corridor. He edges his way carefully, keeping his eyes open for traps and pitfalls.\n\n \n Spoiler \n\nspot check (1d20+6)[ 19 ] (to spot any traps)\nsearch check (1d20+5)[ 14 ] (to search for any traps)\nhe can't find any magical ones but he might spot some other kobold built nastyness\ni am also telling Skip to guard me (dc10). I can retry this action if it fails\n (1d20+5)[ 21 ] \nGiving a command is a move action until i am 4th level, also, the dc of giving commands increases by 2 if the animal is injured.\n \n\n It's pretty dark down here, any of you folks got or need a torch...\" The gnome looks around at his companions assesing their ability to see in the dark." }, { "author": "Rigel Cyrosea", "message": " Matthias \n\nMatthias takes out a sunrod and strikes it, holding it in one hand and wrapping his chain loosely around the other." }, { "author": "Blackdeath", "message": "Lufred lights his own lantern as well to watch behind.\n\n \"Better to be safe than sorry.\" " }, { "author": "UserClone", "message": "Kerrick will be actively spotting ahead, using low light vision and Matthias's Sunrod.\n spot - (1d20+5)[ 23 ] " }, { "author": "The Linker", "message": "The passage winds down deeper into the ground; After making the right turn, it quickly makes two sharp left turns after just ten feet, causing you to head back in the direction you were just going. Just up ahead, another right turn awaits..." }, { "author": "Grizwold", "message": "Grizwold signals the party to stop and makes a simple hand signal to tell the party that he can hear seven creatures talking up ahead. He then quietly draws his two blades and prepares to surprise his opponent. Skip will diligently protect him in battle\n\n \n Spoiler \n\nmove silently (1d20+1)[ 19 ] \ninit (if needed at this point) (1d20+3)[ 6 ] \n \n\n \n Spoiler \n\nSkip\nSize/Type: \tMedium Animal\nHit Dice: \t2d8+4 (13 hp)\nInitiative: \t+2\nSpeed: \t40 ft. (8 squares)\nArmor Class: \t16 (+2 Dex, +4 natural), touch 12, flat-footed 14\nBase Attack/Grapple: \t+1/+3\nAttack: \tBite +3 melee (1d6+3)\nFull Attack: \tBite +3 melee (1d6+3)\nSpace/Reach: \t5 ft./5 ft.\nSpecial Attacks: \t—\nSpecial Qualities: \tLow-light vision, scent\nSaves: \tFort +5, Ref +5, Will +1\nAbilities: \tStr 15, Dex 15, Con 15, Int 2, Wis 12, Cha 6\nSkills: \tJump +8, Listen +5, Spot +5, Swim +3, Survival +1*\nFeats: \tAlertness, Track\n " }, { "author": "UserClone", "message": "Kerrick will stop as he sees Grizwold's signal, then he will advance slowly behind Grizwold and, presumably, Matthias. \n Spoiler \n Move Silently - (1d20+5)[ 8 ] \n " }, { "author": "Grizwold", "message": "Taking care and effort Griz leads the way down the corridor. He wanders slowlt toward the muffled voices" }, { "author": "Rigel Cyrosea", "message": " Matthias \n\nMatthias tries to move forward quietly, holding his armour to try and keep it from clinking, but this sort of movement is really not his strong point.\n \n Spoiler \n Move Silently - (1d20-4)[ 7 ] \n Initiative, if needed - (1d20-1)[ 8 ] \n " }, { "author": "The Linker", "message": "As Griz moves through the dark hallway, you all see a broken-down door up ahead. One of its hinges is broken off, and there's a large crack near the handle, large enough to see through.\n\nKerrick and Matthias follow, creating some fairly loud clanking and creaking. You all immediately hear some noises up ahead, behind the door. A few quiet yelps ring out, followed by some growling, and finally some orders being shouted in the Draconic tongue you know can only belong to one thing.\n\nSkip begins growling instinctively, very quietly. He moves closer to Grizwold, knowing his master may be threatened soon." }, { "author": "UserClone", "message": "Kerrick holds up both his hands as if to block the others (\"STOP!\"), then waves both hands away from the door(\"back\"), and makes a lowering motion with his hands (\"hide\"). He holds up two fingers to his eyes (\"look\"), points towards the door (\"there\"), holds up two fingers (\"two\"), and makes a walking motion with the index and middle fingers of his right hand (\"coming\")." }, { "author": "Rigel Cyrosea", "message": " Matthias \n\nMatthias shrinks back into the wall as best he can, and then quietly unraps his chain and gets ready to strike.\n \n Spoiler \n hide - (1d20-4)[ -3 ] \nI don't think you can ready actions out of combat, can you? If you can, I'm readying an action to attack (read: trip) the next creature that comes through that door. If not ... well, maybe we'll get a suprise round.\nEDIT: nat. 1 hide. Crap.\n " }, { "author": "The Linker", "message": "As Matthias slinks to the wall, the light from inside the room manages to catch his shiny breastplate armor, making it clearly visible to the kobolds advancing to the door at that moment. From the room, much closer to the door, you all hear some angry kobold speech, and within a second the whole room erupts with kobold growls and shouts, and moving around of tiny kobold feet.\n\nWith a final warcry, one of the kobolds pulls open the door and quickly gets out of the way, with the other one on the other side of the hall exit. You are all faced with six kobolds at the back of the room, small light crossbows aimed directly at the party.\n\n \n Spoiler \nWoo! First combat! Roll intiative!\n\n Map shall be up in just a moment, in this post. \n\nOne other thing about the map: To get the grid up, you need to press 'cycle grid' once. Otherwise, you can get a ruler and draw on your monitor. Doesn't make a difference to me 😛\n\nAlso, that table's about 2 feet high.\n\n \n Spoiler \n*BEGIN 0 0 rs 0\n*s -1 3q 54 r7 2 0 3q 4f 3q 3r *s -1 3c 3c rs 0 0 3c 3c 3c 3c 3c\n@3c *s j 6o 6d t9 -k *s -1 3o 6b rs 0 0 3o 5p 3o 4d *s -1 3c 3c\n@rs 0 0 1c 3c 3c 3c *s -1 4o 3c rs 0 0 2o 3c 4o 3c *s j 4p 31 rs\n@2fa *s j 9d 30 rs 0 *s -1 4o 3c rs 0 0 4o 3c 4o o *s -1 4o 1c rs\n@0 0 4p 1c 4p o *s -1 4o 10 rs 0 0 4o 10 0 10 *s -1 2c 1d rs 0 0\n@2c p 2c 1d *s -1 2c 3c rs 0 0 2c o 2c 3c *s -1 3o 4s rs 0 0 3o\n@2o 3o 40 *s -1 3c 4y rs 0 0 3c 2c 3c 4c *s -1 4o 5n rs 0 0 4o 3p\n@4o 51 *s h 6z 3p rs 0 *s 6 6z 2e rs 0 *s 6 5p 2z rs 0 *s 6 6d 2d\n@rs 0 *s 6 7n 2d rs 0 *s 6 7o 2z rs 0 *s 6 7o 6a rs 0 *s 6 6d 6c\n@rs 0 *s 6 7o 3q rs 0 *s -1 4o 51 rs 0 0 4o 4c 2o 4c *s -1 4o 5o\n@rs 0 0 40 50 4o 50 *s -1 40 6c rs 0 0 40 4c 40 5o *s -1 3o 5p rs\n@0 0 3o 4c 3o 50 *s -1 4c 5c rs 0 0 30 4o 4c 4o *s -1 3c 5a rs 0\n@0 3c 40 3c 4o *s -1 3o 5b rs 0 0 3o 4o 30 4o *s -1 4c 5o rs 0 0\n@3o 50 4c 50 *s -1 4o 20 rs 0 0 4o 1c 4o 20 *s -1 2c 20 rs 0 0 2c\n@1c 2c 20 *s 2 7t 9o rs 0 *s 1 71 8z rs 0 *s 4 71 7o rs 0 *s 7 71\n@8e rs 0 *s 3 71 9m rs 0 *s -1 3o 3o rs 0 0 3o 30 3o 3o *s -1 3o\n@3o rs 0 0 3o 3o 3o 3o *s -1 3o 3w rs 0 0 3o 38 3o 3w *s -1 3c 3o\n@rs 0 0 3c 30 3c 3o *s 4 bp 1m rs 0 *s 7 bp 2a rs 0 *s 1 bq 2z rs\n@0 *s 3 bp 3o rs 0 *s 2 bp 4c rs 0 *s -3 ce 1n rs 0 Griz *s -3 ce\n@2g rs 0 Skip *s -3 cg 3p rs 0 Kerrick *s -3 cj 4e rs 0 Lufred *s\n@-3 cq 30 rs 0 *s -3 cg 33 rs 0 *s -3 cb 36 rs 0 Matthias *s 6\n@bp 4z rs 0 *s -3 ce 52 rs 0 Kobolds (duh) *s -3 bl 5o rs 0 *s\n@-3 cj 5r rs 0 Table *s h bp 5p rs 0\n*END bszhmx\n \n Link to map: http://24.97.85.139/java/mmee/ \n " }, { "author": "Rigel Cyrosea", "message": " Matthias \nHP: 14/14\nAC: 14\nInitiative: (1d20-1)[ 12 ] " }, { "author": "UserClone", "message": " Kerrick Dustboots \nHP: 11/11\nAC: 16\n Initiative - (1d20+2)[ 5 ] " }, { "author": "Blackdeath", "message": " Lufred Now \nHP: 18/18\nAC: 18\n Initiative: 14" }, { "author": "The Linker", "message": " \n Spoiler \n Heh, forgot about Griz's initiative a few posts back. OK, here we go.\n \n\n\nBefore anyone can react, two quick-witted kobolds from the back of the room quickly fire their light crossbows at the first person they see... Grizwold.\n\n \n Spoiler \n (1d20+3)[ 9 ] \n (1d20+3)[ 8 ] \n\n*BEGIN 0 0 rs 0\n*s -1 3q 4r r7 2 0 3q 4s 3q 44 *s -1 3c 3c rs 0 0 3c 3c 3c 3c 3c\n@3c *s j 6o 6d t9 -j *s -1 3o 60 rs 0 0 3o 60 3o 4o *s -1 3c 3c\n@rs 0 0 1c 3c 3c 3c *s -1 4o 3c rs 0 0 2o 3c 4o 3c *s j 4p 31 rs\n@2fa *s j 9d 30 rs 0 *s -1 4o 3c rs 0 0 4o 3c 4o o *s -1 4o 1c rs\n@0 0 4p 1c 4p o *s -1 4o 10 rs 0 0 4o 10 0 10 *s -1 2c 1d rs 0 0\n@2c p 2c 1d *s -1 2c 3c rs 0 0 2c o 2c 3c *s -1 3o 4e rs 0 0 3o\n@32 3o 4e *s -1 3c 4n rs 0 0 3c 2n 3c 4n *s -1 4o 5c rs 0 0 4o 40\n@4o 5c *s h 6z 3p rs 0 *s 6 6z 2e rs 0 *s 6 5p 2z rs 0 *s 6 6d 2d\n@rs 0 *s 6 7n 2d rs 0 *s 6 7o 2z rs 0 *s 6 7o 6a rs 0 *s 6 6d 6c\n@rs 0 *s 6 7o 3q rs 0 *s -1 4o 4o rs 0 0 4o 4p 2o 4p *s -1 4o 5c\n@rs 0 0 40 5c 4o 5c *s -1 40 60 rs 0 0 40 4o 40 60 *s -1 3o 5c rs\n@0 0 3o 4p 3o 5d *s -1 4c 50 rs 0 0 30 50 4c 50 *s -1 3c 4z rs 0\n@0 3c 4b 3c 4z *s -1 3o 4z rs 0 0 3o 50 30 50 *s -1 4c 5c rs 0 0\n@3o 5c 4c 5c *s -1 4o 20 rs 0 0 4o 1c 4o 20 *s -1 2c 20 rs 0 0 2c\n@1c 2c 20 *s 2 7t 9o rs 0 *s 1 71 8z rs 0 *s 4 71 7o rs 0 *s 7 71\n@8e rs 0 *s 3 71 9m rs 0 *s -1 3o 3o rs 0 0 3o 30 3o 3o *s -1 3o\n@3o rs 0 0 3o 3o 3o 3o *s -1 3o 3w rs 0 0 3o 38 3o 3w *s -1 3c 3o\n@rs 0 0 3c 30 3c 3o *s 4 bp 1m rs 0 *s 7 bp 2a rs 0 *s 1 bq 2z rs\n@0 *s 3 bp 3o rs 0 *s 2 bp 4c rs 0 *s -3 ce 1n rs 0 Griz *s -3 ce\n@2g rs 0 Skip *s -3 cg 3p rs 0 Kerrick *s -3 cj 4e rs 0 Lufred *s\n@-3 cq 30 rs 0 *s -3 cg 33 rs 0 *s -3 cb 36 rs 0 Matthias *s 6\n@bp 4z rs 0 *s -3 ce 52 rs 0 Kobolds (duh) *s -3 bl 5o rs 0 *s\n@-3 cj 5r rs 0 Table *s h bp 5p rs 0 *s -1 3s 3s rs 0 9y6tc 3s -o\n@34 3s *s -1 3g 3w rs 0 9y6tc 30 -1g 3g 3w\n*END -ugkea5\n \n\n\nThe left kobold's bolt wizzes over the entire party's head, landing in the back wall with a loud thunk. The right kobold's bolt doesn't even get to the hall way, hitting the wall beside the entrance and almost incapacitating his own teammate. You all hear a frightened \"YEEP!\" along with a few draconic swears.\n\n It is now LUFRED'S turn. \n \n Spoiler \n It might be in your best interest to delay until your next teammate goes, to give you room to move in and shoot.\n " }, { "author": "Blackdeath", "message": "Lufred decides to delay to allow for a better shot.\n You go first. " }, { "author": "The Linker", "message": "Lufred decides to wait until somebody gives him room to shoot.\n\n It is now MATTHIAS' turn. " }, { "author": "Rigel Cyrosea", "message": " Matthias \n\nMatthias steps up past Griz and skip, and then turns back to Griz. Passing a hand over him several times, Matthias says \"Praesidium ex Malificus\" . There is a soft white glow, which quickly fades. While doing this, Matthias keeps the corners of the wall between him and the kobolds, so the cannot interupt his spellcasting.\nAs he finishes the spell, he asks quickly asks Griz \"Is it better to be offensive or defensive?\" \n \n Spoiler \nMoving 10ft forward and casting Protection from Evil on Griz. No attacks of opportunity provoked due to cover from the wall.\nGriz, this would be a great time to get between me and all those kobolds.😛\nLastly, for those of you wondering why I keep asking these weird questions ... it's what I do instead of praying.\n \n\nMap:\n \n Spoiler \nGreen line indicates benificial magic.\n*BEGIN 0 0 rs 0\n*s -1 3q 4r r7 2 0 3q 4s 3q 44 *s -1 3c 3c rs 0 0 3c 3c 3c 3c 3c\n@3c *s -1 3o 60 rs 0 0 3o 60 3o 4o *s -1 3c 3c rs 0 0 1c 3c 3c 3c\n@*s -1 4o 3c rs 0 0 2o 3c 4o 3c *s j 4p 31 rs 2fa *s j 9d 30 rs 0\n@*s -1 4o 3c rs 0 0 4o 3c 4o o *s -1 4o 1c rs 0 0 4p 1c 4p o *s\n@-1 4o 10 rs 0 0 4o 10 0 10 *s -1 2c 1d rs 0 0 2c p 2c 1d *s -1\n@2c 3c rs 0 0 2c o 2c 3c *s -1 3o 4e rs 0 0 3o 32 3o 4e *s -1 3c\n@4n rs 0 0 3c 2n 3c 4n *s -1 4o 5c rs 0 0 4o 40 4o 5c *s h 6z 3p\n@rs 0 *s 6 6z 2e rs 0 *s 6 5p 2z rs 0 *s 6 6d 2d rs 0 *s 6 7n 2d\n@rs 0 *s 6 7o 2z rs 0 *s 6 7o 6a rs 0 *s 6 6c 6a rs 0 *s 6 7o 3q\n@rs 0 *s -1 4o 4o rs 0 0 4o 4p 2o 4p *s -1 4o 5c rs 0 0 40 5c 4o\n@5c *s -1 40 60 rs 0 0 40 4o 40 60 *s -1 3o 5c rs 0 0 3o 4p 3o 5d\n@*s -1 4c 50 rs 0 0 30 50 4c 50 *s -1 3c 4z rs 0 0 3c 4b 3c 4z *s\n@-1 3o 4z rs 0 0 3o 50 30 50 *s -1 4c 5c rs 0 0 3o 5c 4c 5c *s -1\n@4o 20 rs 0 0 4o 1c 4o 20 *s -1 2c 20 rs 0 0 2c 1c 2c 20 *s 2 7t\n@9o rs 0 *s 1 71 6z rs 0 *s 4 71 7o rs 0 *s 7 71 8e rs 0 *s 3 71\n@9m rs 0 *s -1 3o 3o rs 0 0 3o 30 3o 3o *s -1 3o 3o rs 0 0 3o 3o\n@3o 3o *s -1 3o 3w rs 0 0 3o 38 3o 3w *s -1 3c 3o rs 0 0 3c 30 3c\n@3o *s 4 bp 1m rs 0 *s 7 bp 2a rs 0 *s 1 bq 2z rs 0 *s 3 bp 3o rs\n@0 *s 2 bp 4c rs 0 *s -3 ce 1n rs 0 Griz *s -3 ce 2g rs 0 Skip *s\n@-3 cg 3p rs 0 Kerrick *s -3 cj 4e rs 0 Lufred *s -3 cq 30 rs 0 *s\n@-3 cg 33 rs 0 *s -3 cb 36 rs 0 Matthias *s 6 bp 4z rs 0 *s -3\n@ce 52 rs 0 Kobolds (duh) *s -3 bl 5o rs 0 *s -3 cj 5r rs 0\n@Table *s h bp 5p rs 0 *s -1 3g 4k rs 0 73 3g 4k 3g 2k *s -1 3k\n@3w rs 0 1edc 3k 38 3k 3w\n*END -p4ymyo\n " }, { "author": "The Linker", "message": "Matthias' spell successfully takes effect, as he leaves room for Lufred to come join the fight.\n\n It is NOW Lufred's turn. \n \n Spoiler \nHe's told me IRL that would like to play his turn now, just so you all know. Not tryin' to force him 😉\n\nIn case you wanted the exact Protection from Evil effects, Griz, here they are for convenience;\n\n- +2 deflection to evil attacks\n- +2 resistance bonus on evil saves 😛\n- Blocks any possesion or mind-controlling effects\n- Prevents bodily contact with evil summoned creatures\n - Unless they have spell resistance and make a good spell resistance roll\n " }, { "author": "Blackdeath", "message": "Lufred attacks the Kobold on the left of the doorway.\n\n \n Spoiler \n\nAttack roll:\n (1d20+5)[ 18 ] \nDamage roll:\n (1d6+1)[ 2 ] \n\n*BEGIN 0 0 rs 0\n*s -1 3q 4r r7 2 0 3q 4s 3q 44 *s -1 3c 3c rs 0 0 3c 3c 3c 3c 3c\n@3c *s -1 3o 60 rs 0 0 3o 60 3o 4o *s -1 3c 3c rs 0 0 1c 3c 3c 3c\n@*s -1 4o 3c rs 0 0 2o 3c 4o 3c *s j 4p 31 rs 2fa *s j 9d 30 rs 0\n@*s -1 4o 3c rs 0 0 4o 3c 4o o *s -1 4o 1c rs 0 0 4p 1c 4p o *s\n@-1 4o 10 rs 0 0 4o 10 0 10 *s -1 2c 1d rs 0 0 2c p 2c 1d *s -1\n@2c 3c rs 0 0 2c o 2c 3c *s -1 3o 4e rs 0 0 3o 32 3o 4e *s -1 3c\n@4n rs 0 0 3c 2n 3c 4n *s -1 4o 5c rs 0 0 4o 40 4o 5c *s h 6z 3p\n@rs 0 *s 6 6z 2e rs 0 *s 6 5p 2z rs 0 *s 6 6d 2d rs 0 *s 6 7n 2d\n@rs 0 *s 6 7o 2z rs 0 *s 6 7o 6a rs 0 *s 6 6c 6a rs 0 *s 6 7o 3q\n@rs 0 *s -1 4o 4o rs 0 0 4o 4p 2o 4p *s -1 4o 5c rs 0 0 40 5c 4o\n@5c *s -1 40 60 rs 0 0 40 4o 40 60 *s -1 3o 5c rs 0 0 3o 4p 3o 5d\n@*s -1 4c 50 rs 0 0 30 50 4c 50 *s -1 3c 4z rs 0 0 3c 4b 3c 4z *s\n@-1 3o 4z rs 0 0 3o 50 30 50 *s -1 4c 5c rs 0 0 3o 5c 4c 5c *s -1\n@4o 20 rs 0 0 4o 1c 4o 20 *s -1 2c 20 rs 0 0 2c 1c 2c 20 *s 1 71\n@6z rs 0 *s 4 71 7o rs 0 *s 7 71 8e rs 0 *s 3 71 9m rs 0 *s -1 3o\n@3o rs 0 0 3o 30 3o 3o *s -1 3o 3o rs 0 0 3o 3o 3o 3o *s -1 3o 3w\n@rs 0 0 3o 38 3o 3w *s -1 3c 3o rs 0 0 3c 30 3c 3o *s 4 bp 1m rs\n@0 *s 7 bp 2a rs 0 *s 1 bq 2z rs 0 *s 3 bp 3o rs 0 *s 2 bp 4c rs\n@0 *s -3 ce 1n rs 0 Griz *s -3 ce 2g rs 0 Skip *s -3 cg 3p rs 0\n@Kerrick *s -3 cj 4e rs 0 Lufred *s -3 cq 30 rs 0 *s -3 cg 33 rs\n@0 *s -3 cb 36 rs 0 Matthias *s 6 bp 4z rs 0 *s -3 ce 52 rs 0\n@Kobolds (duh) *s -3 bl 5o rs 0 *s -3 cj 5r rs 0 Table *s h bp\n@5p rs 0 *s -1 3g 4k rs 0 73 3g 4k 3g 2k *s -1 3k 3w rs 0 1edc 3k\n@38 3k 3w *s 2 71 8x rs 0 *s -1 3k 4o rs 0 1edc 3k 4g 2w 1k 3k 4g\n@2w 1s 3k 4g 2w 1s 3k 4g 2w 1s 3k 4g 3k 4o\n*END tl07tt\n " }, { "author": "The Linker", "message": "Lufred's attack lands soundly in the door covering the left kobold. He pulls it back, regarding with frightened interest that it was right at the level of his forehead. He sets the door behind him, which is enough to break the frail door off its last hinge, and readies his spear to take a poke at anyone coming his way.\n\nThree kobolds in the back of the room unleash their bolts at the party. One of them takes a 5-foot-step east and shoots at Matthias, while the other two succumb to their hatred for gnomes and aim for Griz.\n\n \n Spoiler \n\n (1d20+3)[ 22 ] \n (1d20+3)[ 15 ] \n (1d20+3)[ 6 ] \n \n\n\nThe bolt aimed for Matthias lands painfully in his neck, the sound it makes on contact masked only by the delighted squeal of the shooter. Another bolt glances off Grizwold's armor, and another lands at the back of the hallway, joining the one that landed there earlier.\n\n \n Spoiler \n\n8 damage, Matthias. Ouch ☹️\n\nOh yeah, the map.\n*BEGIN 0 0 rs 0\n*s -1 3q 4r r7 2 0 3q 4s 3q 44 *s -1 3c 3c rs 0 0 3c 3c 3c 3c 3c\n@3c *s -1 3o 60 rs 0 0 3o 60 3o 4o *s -1 3c 3c rs 0 0 1c 3c 3c 3c\n@*s -1 4o 3c rs 0 0 2o 3c 4o 3c *s j 4p 31 rs 2fa *s j 9d 30 rs 0\n@*s -1 4o 3c rs 0 0 4o 3c 4o o *s -1 4o 1c rs 0 0 4p 1c 4p o *s\n@-1 4o 10 rs 0 0 4o 10 0 10 *s -1 2c 1d rs 0 0 2c p 2c 1d *s -1\n@2c 3c rs 0 0 2c o 2c 3c *s -1 3o 4e rs 0 0 3o 32 3o 4e *s -1 3c\n@4n rs 0 0 3c 2n 3c 4n *s -1 4o 5c rs 0 0 4o 40 4o 5c *s h 6z 3p\n@rs 0 *s 6 6z 2e rs 0 *s 6 6d 31 rs 0 *s 6 6d 2d rs 0 *s 6 7n 2d\n@rs 0 *s 6 7o 2z rs 0 *s 6 7o 6a rs 0 *s 6 6c 6a rs 0 *s 6 7o 3q\n@rs 0 *s -1 4o 4o rs 0 0 4o 4p 2o 4p *s -1 4o 5c rs 0 0 40 5c 4o\n@5c *s -1 40 60 rs 0 0 40 4o 40 60 *s -1 3o 5c rs 0 0 3o 4p 3o 5d\n@*s -1 4c 50 rs 0 0 30 50 4c 50 *s -1 3c 4z rs 0 0 3c 4b 3c 4z *s\n@-1 3o 4z rs 0 0 3o 50 30 50 *s -1 4c 5c rs 0 0 3o 5c 4c 5c *s -1\n@4o 20 rs 0 0 4o 1c 4o 20 *s -1 2c 20 rs 0 0 2c 1c 2c 20 *s 1 71\n@71 rs 0 *s 4 71 7o rs 0 *s 7 71 8e rs 0 *s 3 71 9m rs 0 *s -1 3o\n@3o rs 0 0 3o 30 3o 3o *s -1 3o 3o rs 0 0 3o 3o 3o 3o *s -1 3o 3w\n@rs 0 0 3o 38 3o 3w *s -1 3c 3o rs 0 0 3c 30 3c 3o *s 4 bp 1m rs\n@0 *s 7 bp 2a rs 0 *s 1 bq 2z rs 0 *s 3 bp 3o rs 0 *s 2 bp 4c rs\n@0 *s -3 ce 1n rs 0 Griz *s -3 ce 2g rs 0 Skip *s -3 cg 3p rs 0\n@Kerrick *s -3 cj 4e rs 0 Lufred *s -3 cq 30 rs 0 *s -3 cg 33 rs\n@0 *s -3 cb 36 rs 0 Matthias *s 6 bp 4z rs 0 *s -3 ce 52 rs 0\n@Kobolds (duh) *s -3 bl 5o rs 0 *s -3 cj 5r rs 0 Table *s h bp\n@5p rs 0 *s 2 71 8x rs 0 *s -1 38 1g rs 0 73 38 1g 2k 1g *s -1 3g\n@3k rs 0 9y6tc 30 -g 3g 3k *s -1 3s 3w rs 0 9y6tc 3s -1o 3c 3w *s\n@-1 3k 3w rs 0 9y6tc 3c -1o 3k 3w *s j 6a 6j qm 189 *s -3 46 7k\n@rs 0 *pushes door *s -3 4b 7z rs 0 behind him* *s -1 34 3k rs 0\n@0 34 2w 2o 3k\n*END -9768gx\n \n\n It is now GRIZWOLD (and Skip)'s turn. " }, { "author": "Grizwold", "message": " Griz\nHP- 14/14\nAC-18\n \n\nGriz makes a ten foot move, and attacks the kobold to his right. Skip Moves up to guard griz, but there is a person in his way, so he holds till he can move in and attack when he is able. Due to cover he takes no attack from either kobold as he moves through the range of their nasty looking swords.\n\n \n Spoiler \n\n\nattack roll (1d20+7)[ 15 ] \n\n*BEGIN 0 0 rs 0\n*s -1 3q 4r r7 2 0 3q 4s 3q 44 *s -1 3c 3c rs 0 0 3c 3c 3c 3c 3c\n@3c *s -1 3o 60 rs 0 0 3o 60 3o 4o *s -1 3c 3c rs 0 0 1c 3c 3c 3c\n@*s -1 4o 3c rs 0 0 2o 3c 4o 3c *s j 4p 31 rs 2fa *s j 9d 30 rs 0\n@*s -1 4o 3c rs 0 0 4o 3c 4o o *s -1 4o 1c rs 0 0 4p 1c 4p o *s\n@-1 4o 10 rs 0 0 4o 10 0 10 *s -1 2c 1d rs 0 0 2c p 2c 1d *s -1\n@2c 3c rs 0 0 2c o 2c 3c *s -1 3o 4e rs 0 0 3o 32 3o 4e *s -1 3c\n@4n rs 0 0 3c 2n 3c 4n *s -1 4o 5c rs 0 0 4o 40 4o 5c *s h 6z 3p\n@rs 0 *s 6 6z 2e rs 0 *s 6 5p 2z rs 0 *s 6 6d 2d rs 0 *s 6 7n 2d\n@rs 0 *s 6 7o 2z rs 0 *s 6 7o 6a rs 0 *s 6 6d 68 rs 0 *s 6 7o 3q\n@rs 0 *s -1 4o 4o rs 0 0 4o 4p 2o 4p *s -1 4o 5c rs 0 0 40 5c 4o\n@5c *s -1 40 60 rs 0 0 40 4o 40 60 *s -1 3o 5c rs 0 0 3o 4p 3o 5d\n@*s -1 4c 50 rs 0 0 30 50 4c 50 *s -1 3c 4z rs 0 0 3c 4b 3c 4z *s\n@-1 3o 4z rs 0 0 3o 50 30 50 *s -1 4c 5c rs 0 0 3o 5c 4c 5c *s -1\n@4o 20 rs 0 0 4o 1c 4o 20 *s -1 2c 20 rs 0 0 2c 1c 2c 20 *s 1 72\n@70 rs 0 *s 4 70 6a rs 0 *s 7 72 7q rs 0 *s 3 71 9m rs 0 *s -1 3o\n@3o rs 0 0 3o 30 3o 3o *s -1 3o 3o rs 0 0 3o 3o 3o 3o *s -1 3o 3w\n@rs 0 0 3o 38 3o 3w *s -1 3c 3o rs 0 0 3c 30 3c 3o *s 4 bp 1m rs\n@0 *s 7 bp 2a rs 0 *s 1 bq 2z rs 0 *s 3 bp 3o rs 0 *s 2 bp 4c rs\n@0 *s -3 ce 1n rs 0 Griz *s -3 ce 2g rs 0 Skip *s -3 cg 3p rs 0\n@Kerrick *s -3 cj 4e rs 0 Lufred *s -3 cq 30 rs 0 *s -3 cg 33 rs\n@0 *s -3 cb 36 rs 0 Matthias *s 6 bp 4z rs 0 *s -3 ce 52 rs 0\n@Kobolds (duh) *s -3 bl 5o rs 0 *s -3 cj 5r rs 0 Table *s h bp\n@5p rs 0 *s 2 71 8x rs 0 *s -1 3g 3w rs 0 73 3g 3w 3g 2k *s -1 3w\n@34 rs 0 9y6tc 38 34 3w 34 *s -1 3k 48 rs 0 73 3k 48 3k 3c\n*END rneu3s\n " }, { "author": "The Linker", "message": "Just as Grizwold exits the hallway, the kobold on the left grins evily and lets loose with a stab, hoping to hit some gnomish flesh.\n\n \n Spoiler \n (1d20+1)[ 2 ] \n (1d6-1)[ 3 ] (if it hits)\n \n\n\nThe spear lands directly in the middle of Grizwold's back. It's only then that the kobold finds that his spear has been facing the wrong direction this whole time. Grizwold feels a light tap as the embarrassed kobold sheepishly flips his spear around. 😏\n\nThe other kobold, the action moving too fast for him to keep up, recieves a mighty slash up his chest as Grizwold's longsword cuts right through his little wooden spear. He falls to the ground as splinters fly all about him.\n\n \n Spoiler \nThe first kobold's action was a readied action, in case you were wondering. I'm not bitter about the fact that Grizwold's minimum 6 damage per longsword hit means he one-hit-KOs every kobold here. No, not at all. 😛\n It WAS hinted in my last post, though \n\nYou did 9 damage, by the way, Griz.\n \n\n It is now KERRICK's turn. \n \n Spoiler \n\n*BEGIN 0 0 rs 0\n*s -1 3q 4r r7 2 0 3q 4s 3q 44 *s -1 3c 3c rs 0 0 3c 3c 3c 3c 3c\n@3c *s -1 3o 60 rs 0 0 3o 60 3o 4o *s -1 3c 3c rs 0 0 1c 3c 3c 3c\n@*s -1 4o 3c rs 0 0 2o 3c 4o 3c *s j 4p 31 rs 2fa *s j 9d 30 rs 0\n@*s -1 4o 3c rs 0 0 4o 3c 4o o *s -1 4o 1c rs 0 0 4p 1c 4p o *s\n@-1 4o 10 rs 0 0 4o 10 0 10 *s -1 2c 1d rs 0 0 2c p 2c 1d *s -1\n@2c 3c rs 0 0 2c o 2c 3c *s -1 3o 4e rs 0 0 3o 32 3o 4e *s -1 3c\n@4n rs 0 0 3c 2n 3c 4n *s -1 4o 5c rs 0 0 4o 40 4o 5c *s h 6z 3p\n@rs 0 *s 6 6z 2e rs 0 *s 6 6d 31 rs 0 *s 6 6d 2d rs 0 *s 6 7n 2d\n@rs 0 *s 6 7o 2z rs 0 *s 6 6c 6a rs 0 *s 6 7o 3q rs 0 *s -1 4o 4o\n@rs 0 0 4o 4p 2o 4p *s -1 4o 5c rs 0 0 40 5c 4o 5c *s -1 40 60 rs\n@0 0 40 4o 40 60 *s -1 3o 5c rs 0 0 3o 4p 3o 5d *s -1 4c 50 rs 0\n@0 30 50 4c 50 *s -1 3c 4z rs 0 0 3c 4b 3c 4z *s -1 3o 4z rs 0 0\n@3o 50 30 50 *s -1 4c 5c rs 0 0 3o 5c 4c 5c *s -1 4o 20 rs 0 0 4o\n@1c 4o 20 *s -1 2c 20 rs 0 0 2c 1c 2c 20 *s 1 71 71 rs 0 *s 4 72\n@6c rs 0 *s 7 71 7r rs 0 *s 3 71 9m rs 0 *s -1 3o 3o rs 0 0 3o 30\n@3o 3o *s -1 3o 3o rs 0 0 3o 3o 3o 3o *s -1 3o 3w rs 0 0 3o 38 3o\n@3w *s -1 3c 3o rs 0 0 3c 30 3c 3o *s 4 bp 1m rs 0 *s 7 bp 2a rs\n@0 *s 1 bq 2z rs 0 *s 3 bp 3o rs 0 *s 2 bp 4c rs 0 *s -3 ce 1n rs\n@0 Griz *s -3 ce 2g rs 0 Skip *s -3 cg 3p rs 0 Kerrick *s -3 cj\n@4e rs 0 Lufred *s -3 cq 30 rs 0 *s -3 cg 33 rs 0 *s -3 cb 36\n@rs 0 Matthias *s 6 bp 4z rs 0 *s -3 ce 52 rs 0 Kobolds (duh) *s\n@-3 bl 5o rs 0 *s -3 cj 5r rs 0 Table *s h bp 5p rs 0 *s 2 71 8x\n@rs 0 *s j 6a 6j qm 189\n*END ecbdsk\n " }, { "author": "UserClone", "message": " \"Hey, Lufred. Check this out!\" whispers Kerrick to his companion. Kerrick then says a few unfamiliar syllables which are hard to make out, waving his hands over his skin and face, and then his skin begins to fade into scales, he grows shorter, and his hair melts into his new, scaly skin. Kerrick has become a Kobold. After this, he steps in front of Lufred, and jumps up and down, shouting to the kobolds in Draconic." }, { "author": "The Linker", "message": " \n Spoiler \n\nNone of the rolls seemed to come out in the PM, FlWiPig, so I'll roll them here.\n\nDisguise: (1d20+10)[ 15 ] (-2 for different race)\nBluff: (1d20+7)[ 20 ] \nKobold Sense Motive: (1d20-5)[ -3 ] \nKobold Spot: (1d20)[ 16 ] (-2 for obscured view)\n\nHmmm... you know, your disguise check WOULD fail, but since you have 5 ranks in bluff, you get a +2 synergy bonus to disguise (acting in character, which you are) pushing you over the top! 😁 Might wanna add that to your sheet for future reference 😉\n \n\n\nMost of the kobolds begin murumuring excitedly and begin changing their attack plan. One kobold decides to take a shot at the evil gnome who's taken their kin, and proceeds to throw down his weapon, draw his spear and move up. Two others decide not to risk harming their friend and simply switch to their spear and move up.\n\nThe frontmost kobold manages to reach Grizwold and takes a stab at him with the vigour that one could only harness upon meeting their most hated enemy.\n\n \n Spoiler \n\nI'll do the attack rolls-- oh, crap, it's an edit. Off to the offical die roller.\n\nThis is all the movement and attacking they are doing.\n\n*BEGIN 0 0 rs 0\n*s -1 3q 4r r7 2 0 3q 4s 3q 44 *s -1 3c 3c rs 0 0 3c 3c 3c 3c 3c\n@3c *s -1 3o 60 rs 0 0 3o 60 3o 4o *s -1 3c 3c rs 0 0 1c 3c 3c 3c\n@*s -1 4o 3c rs 0 0 2o 3c 4o 3c *s j 4p 31 rs 2fa *s j 9d 30 rs 0\n@*s -1 4o 3c rs 0 0 4o 3c 4o o *s -1 4o 1c rs 0 0 4p 1c 4p o *s\n@-1 4o 10 rs 0 0 4o 10 0 10 *s -1 2c 1d rs 0 0 2c p 2c 1d *s -1\n@2c 3c rs 0 0 2c o 2c 3c *s -1 3o 4e rs 0 0 3o 32 3o 4e *s -1 3c\n@4n rs 0 0 3c 2n 3c 4n *s -1 4o 5c rs 0 0 4o 40 4o 5c *s h 6z 3o\n@rs 0 *s 6 6z 2e rs 0 *s 6 6d 31 rs 0 *s 6 6a 4z rs 0 *s 6 7n 2d\n@rs 0 *s 6 71 5n rs 0 *s 6 6c 6a rs 0 *s 6 7o 5n rs 0 *s -1 4o 4o\n@rs 0 0 4o 4p 2o 4p *s -1 4o 5c rs 0 0 40 5c 4o 5c *s -1 40 60 rs\n@0 0 40 4o 40 60 *s -1 3o 5c rs 0 0 3o 4p 3o 5d *s -1 4c 50 rs 0\n@0 30 50 4c 50 *s -1 3c 4z rs 0 0 3c 4b 3c 4z *s -1 3o 4z rs 0 0\n@3o 50 30 50 *s -1 4c 5c rs 0 0 3o 5c 4c 5c *s -1 4o 20 rs 0 0 4o\n@1c 4o 20 *s -1 2c 20 rs 0 0 2c 1c 2c 20 *s 1 71 71 rs 0 *s 4 72\n@6c rs 0 *s 7 71 7r rs 0 *s 3 70 8d rs 0 *s -1 3o 3o rs 0 0 3o 30\n@3o 3o *s -1 3o 3o rs 0 0 3o 3o 3o 3o *s -1 3o 3w rs 0 0 3o 38 3o\n@3w *s -1 3c 3o rs 0 0 3c 30 3c 3o *s 4 bp 1m rs 0 *s 7 bp 2a rs\n@0 *s 1 bq 2z rs 0 *s 3 bp 3o rs 0 *s 2 bp 4c rs 0 *s -3 ce 1n rs\n@0 Griz *s -3 ce 2g rs 0 Skip *s -3 cg 3p rs 0 Kerrick *s -3 cj\n@4e rs 0 Lufred *s -3 cq 30 rs 0 *s -3 cg 33 rs 0 *s -3 cb 36\n@rs 0 Matthias *s 6 bp 4z rs 0 *s -3 ce 52 rs 0 Kobolds (duh) *s\n@-3 bl 5o rs 0 *s -3 cj 5r rs 0 Table *s h bp 5p rs 0 *s 2 71 8x\n@rs 0 *s j 6a 6j qm 189 *s -1 3w 2s rs 0 73 3w s 3w 2s *s -1 3s\n@1s rs 0 73 3s 1c 3s 1s *s -1 3s 24 rs 0 73 3s 1g 3s 24 *s -1 3s\n@2k rs 0 73 3s 1o 3c 2k *s -1 3k 2s rs 0 73 3k 2c 3k 2s *s -1 38\n@2g rs 0 73 38 0 38 2g *s -1 3s 38 rs 0 9y6tc 3s 2k 3c 38 *s -1\n@3s 38 rs 0 9y6tc 3s -4 3c 38\n*END -urliyk\n \n\n\nThe crossbow bolt merely deflects off the floor and skids off into a corner, and the clumsy spear attack is easily dodged by Grizwold. You can all see hints of frustration in the kobolds' eyes, mostly from the fact that a GNOME is avoiding them so easily.\n\n It is now back to MATTHIAS' turn. \n \n Spoiler \n\nNice clean map for you to work with. Since they're all moving around now, I attached little numbers to them to help me. I hope you don't mind, just please don't delete them 😛\n\n*BEGIN 0 0 rs 0\n*s -1 3q 4r r7 2 0 3q 4s 3q 44 *s -1 3c 3c rs 0 0 3c 3c 3c 3c 3c\n@3c *s -1 3o 60 rs 0 0 3o 60 3o 4o *s -1 3c 3c rs 0 0 1c 3c 3c 3c\n@*s -1 4o 3c rs 0 0 2o 3c 4o 3c *s j 4p 31 rs 2fa *s j 9d 30 rs 0\n@*s -1 4o 3c rs 0 0 4o 3c 4o o *s -1 4o 1c rs 0 0 4p 1c 4p o *s\n@-1 4o 10 rs 0 0 4o 10 0 10 *s -1 2c 1d rs 0 0 2c p 2c 1d *s -1\n@2c 3c rs 0 0 2c o 2c 3c *s -1 3o 4e rs 0 0 3o 32 3o 4e *s -1 3c\n@4n rs 0 0 3c 2n 3c 4n *s -1 4o 5c rs 0 0 4o 40 4o 5c *s h 6z 3o\n@rs 0 *s 6 6z 2e rs 0 *s 6 6d 31 rs 0 *s 6 6a 4z rs 0 *s 6 7n 2d\n@rs 0 *s 6 71 5n rs 0 *s 6 6c 6a rs 0 *s 6 7o 5n rs 0 *s -1 4o 4o\n@rs 0 0 4o 4p 2o 4p *s -1 4o 5c rs 0 0 40 5c 4o 5c *s -1 40 60 rs\n@0 0 40 4o 40 60 *s -1 3o 5c rs 0 0 3o 4p 3o 5d *s -1 4c 50 rs 0\n@0 30 50 4c 50 *s -1 3c 4z rs 0 0 3c 4b 3c 4z *s -1 3o 4z rs 0 0\n@3o 50 30 50 *s -1 4c 5c rs 0 0 3o 5c 4c 5c *s -1 4o 20 rs 0 0 4o\n@1c 4o 20 *s -1 2c 20 rs 0 0 2c 1c 2c 20 *s 1 71 71 rs 0 *s 4 72\n@6c rs 0 *s 7 71 7r rs 0 *s 3 70 8d rs 0 *s -1 3o 3o rs 0 0 3o 30\n@3o 3o *s -1 3o 3o rs 0 0 3o 3o 3o 3o *s -1 3o 3w rs 0 0 3o 38 3o\n@3w *s -1 3c 3o rs 0 0 3c 30 3c 3o *s 4 bp 1m rs 0 *s 7 bp 2a rs\n@0 *s 1 bq 2z rs 0 *s 3 bp 3o rs 0 *s 2 bp 4c rs 0 *s -3 ce 1n rs\n@0 Griz *s -3 ce 2g rs 0 Skip *s -3 cg 3p rs 0 Kerrick *s -3 cj\n@4e rs 0 Lufred *s -3 cq 30 rs 0 *s -3 cg 33 rs 0 *s -3 cb 36\n@rs 0 Matthias *s 6 bp 4z rs 0 *s -3 ce 52 rs 0 Kobolds (duh) *s\n@-3 bl 5o rs 0 *s -3 cj 5r rs 0 Table *s h bp 5p rs 0 *s 2 71 8x\n@rs 0 *s j 6a 6j qm 189 *s -3 5w 4t rs 0 1 *s -3 6j 2b rs 0 2 *s\n@-3 80 2c rs 0 3 *s -3 5t 2w rs 0 4 *s -3 6l 5m rs 0 5 *s -3 80\n@5m rs 0 6 *s -3 5x 67 rs 0 7\n*END -uel7a0\n " }, { "author": "Rigel Cyrosea", "message": " Matthias \n\nMatthias lets out some of the chain and starts spinning it in a tight circle around his head. After whirling it for a few seconds, he lets it snake out towards one of the kobolds feet.\n \n Spoiler \nTripping kobold 6. Since I'm using a reach weapon and he's not next to me, I get to pick which corners to use when checking for cover. I'm using the ones the red line goes between, so no cover.\n touch attack - (1d20+5)[ 15 ] \n trip check - (1d20+8)[ 23 ] (Don't forget, kobolds get -4 for being small)\n(if trip is successful) melee attack - (1d20+5)[ 15 ] \n damage - (2d4+6)[ 8 ] \n \n\n \n Spoiler \n*BEGIN 0 0 rs 0\n*s -1 3q 4r r7 2 0 3q 4s 3q 44 *s -1 3c 3c rs 0 0 3c 3c 3c 3c 3c\n@3c *s -1 3o 60 rs 0 0 3o 60 3o 4o *s -1 3c 3c rs 0 0 1c 3c 3c 3c\n@*s -1 4o 3c rs 0 0 2o 3c 4o 3c *s j 4p 31 rs 2fa *s j 9d 30 rs 0\n@*s -1 4o 3c rs 0 0 4o 3c 4o o *s -1 4o 1c rs 0 0 4p 1c 4p o *s\n@-1 4o 10 rs 0 0 4o 10 0 10 *s -1 2c 1d rs 0 0 2c p 2c 1d *s -1\n@2c 3c rs 0 0 2c o 2c 3c *s -1 3o 4e rs 0 0 3o 32 3o 4e *s -1 3c\n@4n rs 0 0 3c 2n 3c 4n *s -1 4o 5c rs 0 0 4o 40 4o 5c *s h 6z 3o\n@rs 0 *s 6 6z 2e rs 0 *s 6 6d 31 rs 0 *s 6 6a 4z rs 0 *s 6 7n 2d\n@rs 0 *s 6 71 5n rs 0 *s 6 6c 6a rs 0 *s 6 7o 5n rs 0 *s -1 4o 4o\n@rs 0 0 4o 4p 2o 4p *s -1 4o 5c rs 0 0 40 5c 4o 5c *s -1 40 60 rs\n@0 0 40 4o 40 60 *s -1 3o 5c rs 0 0 3o 4p 3o 5d *s -1 4c 50 rs 0\n@0 30 50 4c 50 *s -1 3c 4z rs 0 0 3c 4b 3c 4z *s -1 3o 4z rs 0 0\n@3o 50 30 50 *s -1 4c 5c rs 0 0 3o 5c 4c 5c *s -1 4o 20 rs 0 0 4o\n@1c 4o 20 *s -1 2c 20 rs 0 0 2c 1c 2c 20 *s 1 71 71 rs 0 *s 4 72\n@6c rs 0 *s 7 71 7r rs 0 *s 3 70 8d rs 0 *s -1 3o 3o rs 0 0 3o 30\n@3o 3o *s -1 3o 3o rs 0 0 3o 3o 3o 3o *s -1 3o 3w rs 0 0 3o 38 3o\n@3w *s -1 3c 3o rs 0 0 3c 30 3c 3o *s 4 bp 1m rs 0 *s 7 bp 2a rs\n@0 *s 1 bq 2z rs 0 *s 3 bp 3o rs 0 *s 2 bp 4c rs 0 *s -3 ce 1n rs\n@0 Griz *s -3 ce 2g rs 0 Skip *s -3 cg 3p rs 0 Kerrick *s -3 cj\n@4e rs 0 Lufred *s -3 cq 30 rs 0 *s -3 cg 33 rs 0 *s -3 cb 36\n@rs 0 Matthias *s 6 bp 4z rs 0 *s -3 ce 52 rs 0 Kobolds (duh) *s\n@-3 bl 5o rs 0 *s -3 cj 5r rs 0 Table *s h bp 5p rs 0 *s 2 71 8x\n@rs 0 *s j 6a 6j qm 189 *s -3 5w 4t rs 0 1 *s -3 6j 2b rs 0 2 *s\n@-3 80 2c rs 0 3 *s -3 5t 2w rs 0 4 *s -3 6l 5m rs 0 5 *s -3 80\n@5m rs 0 6 *s -3 5x 67 rs 0 7 *s -1 40 3c rs 0 9y6tc 3c 3c 40 2o\n*END oopguu\n " }, { "author": "The Linker", "message": " \n Spoiler \nTrip resist check: (1d20+1)[ 2 ] \n \n\n\nMatthias spiked chain, shining in the candlelight, lashes out and easily grabs the kobold. With a quick pull, the small reptilian has his feet yanked out from under him, and before he can even hit the ground, Matthias' spiked chain comes back for the finishing blow, cutting him right in the middle. The spear flies off behind him, crashing into the wall and falling to the floor, simultaneously with the deceased kobold.\n\n \n Spoiler \nThat is how it works, right? You trip him and come back to hit him again?\n\n*BEGIN 0 0 rs 0\n*s -1 3q 4r r7 2 0 3q 4s 3q 44 *s -1 3c 3c rs 0 0 3c 3c 3c 3c 3c\n@3c *s -1 3o 60 rs 0 0 3o 60 3o 4o *s -1 3c 3c rs 0 0 1c 3c 3c 3c\n@*s -1 4o 3c rs 0 0 2o 3c 4o 3c *s j 4p 31 rs 2fa *s j 9d 30 rs 0\n@*s -1 4o 3c rs 0 0 4o 3c 4o o *s -1 4o 1c rs 0 0 4p 1c 4p o *s\n@-1 4o 10 rs 0 0 4o 10 0 10 *s -1 2c 1d rs 0 0 2c p 2c 1d *s -1\n@2c 3c rs 0 0 2c o 2c 3c *s -1 3o 4e rs 0 0 3o 32 3o 4e *s -1 3c\n@4n rs 0 0 3c 2n 3c 4n *s -1 4o 5c rs 0 0 4o 40 4o 5c *s h 6z 3o\n@rs 0 *s 6 6z 2e rs 0 *s 6 6d 31 rs 0 *s 6 6a 4z rs 0 *s 6 7n 2d\n@rs 0 *s 6 71 5n rs 0 *s 6 6c 6a rs 0 *s -1 4o 4o rs 0 0 4o 4p 2o\n@4p *s -1 4o 5c rs 0 0 40 5c 4o 5c *s -1 40 60 rs 0 0 40 4o 40 60\n@*s -1 3o 5c rs 0 0 3o 4p 3o 5d *s -1 4c 50 rs 0 0 30 50 4c 50 *s\n@-1 3c 4z rs 0 0 3c 4b 3c 4z *s -1 3o 4z rs 0 0 3o 50 30 50 *s -1\n@4c 5c rs 0 0 3o 5c 4c 5c *s -1 4o 20 rs 0 0 4o 1c 4o 20 *s -1 2c\n@20 rs 0 0 2c 1c 2c 20 *s 1 71 71 rs 0 *s 4 72 6c rs 0 *s 7 71 7r\n@rs 0 *s 3 70 8d rs 0 *s -1 3o 3o rs 0 0 3o 30 3o 3o *s -1 3o 3o\n@rs 0 0 3o 3o 3o 3o *s -1 3o 3w rs 0 0 3o 38 3o 3w *s -1 3c 3o rs\n@0 0 3c 30 3c 3o *s 4 bp 1m rs 0 *s 7 bp 2a rs 0 *s 1 bq 2z rs 0 *s\n@3 bp 3o rs 0 *s 2 bp 4c rs 0 *s -3 ce 1n rs 0 Griz *s -3 ce 2g\n@rs 0 Skip *s -3 cg 3p rs 0 Kerrick *s -3 cj 4e rs 0 Lufred *s -3\n@cq 30 rs 0 *s -3 cg 33 rs 0 *s -3 cb 36 rs 0 Matthias *s 6 bp\n@4z rs 0 *s -3 ce 52 rs 0 Kobolds (duh) *s -3 bl 5o rs 0 *s -3\n@cj 5r rs 0 Table *s h bp 5p rs 0 *s 2 71 8x rs 0 *s j 6a 6j qm\n@189 *s -3 5w 4t rs 0 1 *s -3 6j 2b rs 0 2 *s -3 80 2c rs 0 3 *s\n@-3 5t 2w rs 0 4 *s -3 6l 5m rs 0 5 *s -3 5x 67 rs 0 7\n*END pp4arn\n \n\n It is now LUFRED's turn. " }, { "author": "Blackdeath", "message": "Lufred moves 20 ft forward and 5 feet to the right, and takes a shot at the kobold right next to him. (kobold number 5).\n\n \n Spoiler \n\nAttack:\n (1d20+5)[ 16 ] \n\nDamage:\n (2d6+1)[ 6 ] \n\n*BEGIN 0 0 rs 0\n*s -1 3q 4r r7 2 0 3q 4s 3q 44 *s -1 3c 3c rs 0 0 3c 3c 3c 3c 3c\n@3c *s -1 3o 60 rs 0 0 3o 60 3o 4o *s -1 3c 3c rs 0 0 1c 3c 3c 3c\n@*s -1 4o 3c rs 0 0 2o 3c 4o 3c *s j 4p 31 rs 2fa *s j 9d 30 rs 0\n@*s -1 4o 3c rs 0 0 4o 3c 4o o *s -1 4o 1c rs 0 0 4p 1c 4p o *s\n@-1 4o 10 rs 0 0 4o 10 0 10 *s -1 2c 1d rs 0 0 2c p 2c 1d *s -1\n@2c 3c rs 0 0 2c o 2c 3c *s -1 3o 4e rs 0 0 3o 32 3o 4e *s -1 3c\n@4n rs 0 0 3c 2n 3c 4n *s -1 4o 5c rs 0 0 4o 40 4o 5c *s h 6z 3o\n@rs 0 *s 6 6z 2e rs 0 *s 6 6d 31 rs 0 *s 6 6a 4z rs 0 *s 6 7n 2d\n@rs 0 *s 6 71 5n rs 0 *s 6 6c 6a rs 0 *s -1 4o 4o rs 0 0 4o 4p 2o\n@4p *s -1 4o 5c rs 0 0 40 5c 4o 5c *s -1 40 60 rs 0 0 40 4o 40 60\n@*s -1 3o 5c rs 0 0 3o 4p 3o 5d *s -1 4c 50 rs 0 0 30 50 4c 50 *s\n@-1 3c 4z rs 0 0 3c 4b 3c 4z *s -1 3o 4z rs 0 0 3o 50 30 50 *s -1\n@4c 5c rs 0 0 3o 5c 4c 5c *s -1 4o 20 rs 0 0 4o 1c 4o 20 *s -1 2c\n@20 rs 0 0 2c 1c 2c 20 *s 1 71 71 rs 0 *s 4 72 6c rs 0 *s 7 71 7r\n@rs 0 *s 3 70 8d rs 0 *s -1 3o 3o rs 0 0 3o 30 3o 3o *s -1 3o 3o\n@rs 0 0 3o 3o 3o 3o *s -1 3o 3w rs 0 0 3o 38 3o 3w *s -1 3c 3o rs\n@0 0 3c 30 3c 3o *s 4 bp 1m rs 0 *s 7 bp 2a rs 0 *s 1 bq 2z rs 0 *s\n@3 bp 3o rs 0 *s 2 bp 4c rs 0 *s -3 ce 1n rs 0 Griz *s -3 ce 2g\n@rs 0 Skip *s -3 cg 3p rs 0 Kerrick *s -3 cj 4e rs 0 Lufred *s -3\n@cq 30 rs 0 *s -3 cg 33 rs 0 *s -3 cb 36 rs 0 Matthias *s 6 bp\n@4z rs 0 *s -3 ce 52 rs 0 Kobolds (duh) *s -3 bl 5o rs 0 *s -3\n@cj 5r rs 0 Table *s h bp 5p rs 0 *s 2 7q 6d rs 0 *s j 6a 6j qm\n@189 *s -3 5w 4t rs 0 1 *s -3 6j 2b rs 0 2 *s -3 80 2c rs 0 3 *s\n@-3 5t 2w rs 0 4 *s -3 6l 5m rs 0 5 *s -3 5x 67 rs 0 7 *s -1 3q\n@4r r7 2 0 3q 4s 3q 44 *s -1 3c 3c rs 0 0 3c 3c 3c 3c 3c 3c *s -1\n@3o 60 rs 0 0 3o 60 3o 4o *s -1 3c 3c rs 0 0 1c 3c 3c 3c *s -1 4o\n@3c rs 0 0 2o 3c 4o 3c *s j 4p 31 rs 2fa *s j 9d 30 rs 0 *s -1 4o\n@3c rs 0 0 4o 3c 4o o *s -1 4o 1c rs 0 0 4p 1c 4p o *s -1 4o 10\n@rs 0 0 4o 10 0 10 *s -1 2c 1d rs 0 0 2c p 2c 1d *s -1 2c 3c rs 0\n@0 2c o 2c 3c *s -1 3o 4e rs 0 0 3o 32 3o 4e *s -1 3c 4n rs 0 0\n@3c 2n 3c 4n *s -1 4o 5c rs 0 0 4o 40 4o 5c *s h 6z 3o rs 0 *s 6\n@6z 2e rs 0 *s 6 6d 31 rs 0 *s 6 6a 4z rs 0 *s 6 7n 2d rs 0 *s 6\n@71 5n rs 0 *s 6 6c 6a rs 0 *s -1 4o 4o rs 0 0 4o 4p 2o 4p *s -1\n@4o 5c rs 0 0 40 5c 4o 5c *s -1 40 60 rs 0 0 40 4o 40 60 *s -1 3o\n@5c rs 0 0 3o 4p 3o 5d *s -1 4c 50 rs 0 0 30 50 4c 50 *s -1 3c 4z\n@rs 0 0 3c 4b 3c 4z *s -1 3o 4z rs 0 0 3o 50 30 50 *s -1 4c 5c rs\n@0 0 3o 5c 4c 5c *s -1 4o 20 rs 0 0 4o 1c 4o 20 *s -1 2c 20 rs 0\n@0 2c 1c 2c 20 *s 1 71 71 rs 0 *s 4 72 6c rs 0 *s 7 71 7r rs 0 *s\n@3 70 8d rs 0 *s -1 3o 3o rs 0 0 3o 30 3o 3o *s -1 3o 3o rs 0 0\n@3o 3o 3o 3o *s -1 3o 3w rs 0 0 3o 38 3o 3w *s -1 3c 3o rs 0 0 3c\n@30 3c 3o *s 4 bp 1m rs 0 *s 7 bp 2a rs 0 *s 1 bq 2z rs 0 *s 3 bp\n@3o rs 0 *s 2 bp 4c rs 0 *s -3 ce 1n rs 0 Griz *s -3 ce 2g rs 0\n@Skip *s -3 cg 3p rs 0 Kerrick *s -3 cj 4e rs 0 Lufred *s -3 cq\n@30 rs 0 *s -3 cg 33 rs 0 *s -3 cb 36 rs 0 Matthias *s 6 bp 4z\n@rs 0 *s -3 ce 52 rs 0 Kobolds (duh) *s -3 bl 5o rs 0 *s -3 cj\n@5r rs 0 Table *s h bp 5p rs 0 *s j 6a 6j qm 189 *s -3 5w 4t rs 0\n@1 *s -3 6j 2b rs 0 2 *s -3 80 2c rs 0 3 *s -3 5t 2w rs 0 4 *s -3\n@6l 5m rs 0 5 *s -3 5x 67 rs 0 7\n*END -nnj4ee\n " }, { "author": "The Linker", "message": " \n Spoiler \nSo now you just don't bother with attack and move lines? Uh... ok... 😦\n\nAnyway...\n \n\n\nAs Lufred moves up, and past the front line of kobolds, both decide to try and stab the distracted half-elf.\n\n \n Spoiler \nAttacks of Oppurtunity!\n\n (1d20+1)[ 14 ] \n (1d20+1)[ 9 ] \n (1d6-1)[ 4 ] \n (1d6-1)[ 1 ] \n \n\n\nThe west kobold's spear glances off Lufred's armor and scrapes against the wall, while the other's spear veers in another direction entirely.\n\nLufred's response comes in an arrow which punctures the shoulder of the kobold nearest him. The short little creature cries out, dropping his spear involuntarily, and passes out.\n\nThe three kobolds in the back of the room appear nervous, and not particularily liking the way this battle is going. They hang back, unleashing their crossbow bolts at Griz and Lufred, and a couple take 5-foot steps towards the doors on either side. The spear-armed kobold just to the west of the doorway (the one with the broken door behind him) stands his ground, stabbing at Griz persistently. THIS time with his spear the right way.\n\n \n Spoiler \n*BEGIN 0 0 rs 0\n*s -1 3q 4r r7 2 0 3q 4s 3q 44 *s -1 3c 3c rs 0 0 3c 3c 3c 3c 3c\n@3c *s -1 3o 60 rs 0 0 3o 60 3o 4o *s -1 4o 3c rs 0 0 2o 3c 4o 3c\n@*s -1 3o 4e rs 0 0 3o 32 3o 4e *s -1 3c 4n rs 0 0 3c 2n 3c 4n *s\n@-1 4o 5c rs 0 0 4o 40 4o 5c *s -1 4o 4o rs 0 0 4o 4p 2o 4p *s -1\n@4o 5c rs 0 0 40 5c 4o 5c *s -1 40 60 rs 0 0 40 4o 40 60 *s -1 3o\n@5c rs 0 0 3o 4p 3o 5d *s -1 4c 50 rs 0 0 30 50 4c 50 *s -1 3c 4z\n@rs 0 0 3c 4b 3c 4z *s -1 3o 4z rs 0 0 3o 50 30 50 *s -1 4c 5c rs\n@0 0 3o 5c 4c 5c *s -1 3o 3o rs 0 0 3o 30 3o 3o *s -1 3o 3o rs 0\n@0 3o 3o 3o 3o *s -1 3o 3w rs 0 0 3o 38 3o 3w *s -1 3c 3o rs 0 0\n@3c 30 3c 3o *s 2 7q 6d rs 0 *s -3 cq 30 rs 0 *s -3 cg 33 rs 0 *s\n@-3 bl 5o rs 0 *s j 6a 6j qm 189 *s -1 3q 4r r7 2 0 3q 4s 3q 44 *s\n@-1 3c 3c rs 0 0 3c 3c 3c 3c 3c 3c *s -1 3o 60 rs 0 0 3o 60 3o 4o\n@*s -1 3c 3c rs 0 0 1c 3c 3c 3c *s -1 4o 3c rs 0 0 2o 3c 4o 3c *s\n@j 4p 32 rs 2fa *s j 9d 30 rs 0 *s -1 4o 3c rs 0 0 4o 3c 4o o *s\n@-1 4o 1c rs 0 0 4p 1c 4p o *s -1 4o 10 rs 0 0 4o 10 0 10 *s -1\n@2c 1d rs 0 0 2c p 2c 1d *s -1 2c 3c rs 0 0 2c o 2c 3c *s -1 3o\n@4e rs 0 0 3o 32 3o 4e *s -1 3c 4n rs 0 0 3c 2n 3c 4n *s -1 4o 5c\n@rs 0 0 4o 40 4o 5c *s h 6z 3o rs 0 *s 6 6z 2e rs 0 *s 6 5q 30 rs\n@0 *s 6 6a 50 rs 0 *s 6 8c 2d rs 0 *s 6 6c 6a rs 0 *s -1 4o 4o rs\n@0 0 4o 4p 2o 4p *s -1 4o 5c rs 0 0 40 5c 4o 5c *s -1 40 60 rs 0\n@0 40 4o 40 60 *s -1 3o 5c rs 0 0 3o 4p 3o 5d *s -1 4c 50 rs 0 0\n@30 50 4c 50 *s -1 3c 4z rs 0 0 3c 4b 3c 4z *s -1 3o 4z rs 0 0 3o\n@50 30 50 *s -1 4c 5c rs 0 0 3o 5c 4c 5c *s -1 4o 20 rs 0 0 4o 1c\n@4o 20 *s -1 2c 20 rs 0 0 2c 1c 2c 20 *s 1 71 71 rs 0 *s 4 72 6c\n@rs 0 *s 7 71 7r rs 0 *s 3 70 8d rs 0 *s -1 3o 3o rs 0 0 3o 30 3o\n@3o *s -1 3o 3o rs 0 0 3o 3o 3o 3o *s -1 3o 3w rs 0 0 3o 38 3o 3w\n@*s -1 3c 3o rs 0 0 3c 30 3c 3o *s 4 bp 1m rs 0 *s 7 bp 2a rs 0 *s\n@1 bq 2z rs 0 *s 3 bp 3o rs 0 *s 2 bp 4c rs 0 *s -3 ce 1t rs 0\n@Griz *s -3 ce 2g rs 0 Skip *s -3 cg 3p rs 0 Kerrick *s -3 cj 4e\n@rs 0 Lufred *s -3 cq 30 rs 0 *s -3 cg 33 rs 0 *s -3 cb 36 rs 0\n@Matthias *s 6 bp 4z rs 0 *s -3 ce 52 rs 0 Kobolds (duh) *s -3 bl\n@5o rs 0 *s -3 cj 5r rs 0 Table *s h bp 5p rs 0 *s j 6a 6j qm\n@189 *s -3 5w 4t rs 0 1 *s -3 6j 2b rs 0 2 *s -3 8p 2b rs 0 3 *s\n@-3 58 2t 1d9 -pk 4 *s -3 5x 67 rs 0 7 *s -1 38 1g rs 0 73 38 1g\n@2k 1g *s -1 48 18 rs 0 73 3c 18 48 18 *s -1 44 34 rs 0 9y6tc 44\n@-g 3o 34 *s -1 3s 34 rs 0 9y6tc 34 -o 3s 34 *s -1 3k 34 rs 0\n@9y6tc 28 0 3k 34 *s -1 3k 38 rs 0 9y6tc 2w 38 3k 38\n*END mplexo\n \n\n\nLufred suffers a glancing blow to his leg, while Grizwold recieves a direct hit to the chest. The last bolt lands in the wall behind Lufred, and the spear aimed at Grizwold bounces off his armor.\n\n \n Spoiler \n 1 damage for Lufred...\nAnd, unfortunately, 6 damage for Griz. Ow.\n \n\n It is now GRIZWOLD's turn. \n \n Spoiler \n\nHere's a clean map for you. Go get some revenge 😏\n\n*BEGIN 0 0 rs 0\n*s -1 3q 4r r7 2 0 3q 4s 3q 44 *s -1 3c 3c rs 0 0 3c 3c 3c 3c 3c\n@3c *s -1 3o 60 rs 0 0 3o 60 3o 4o *s -1 4o 3c rs 0 0 2o 3c 4o 3c\n@*s -1 3o 4e rs 0 0 3o 32 3o 4e *s -1 3c 4n rs 0 0 3c 2n 3c 4n *s\n@-1 4o 5c rs 0 0 4o 40 4o 5c *s -1 4o 4o rs 0 0 4o 4p 2o 4p *s -1\n@4o 5c rs 0 0 40 5c 4o 5c *s -1 40 60 rs 0 0 40 4o 40 60 *s -1 3o\n@5c rs 0 0 3o 4p 3o 5d *s -1 4c 50 rs 0 0 30 50 4c 50 *s -1 3c 4z\n@rs 0 0 3c 4b 3c 4z *s -1 3o 4z rs 0 0 3o 50 30 50 *s -1 4c 5c rs\n@0 0 3o 5c 4c 5c *s -1 3o 3o rs 0 0 3o 30 3o 3o *s -1 3o 3o rs 0\n@0 3o 3o 3o 3o *s -1 3o 3w rs 0 0 3o 38 3o 3w *s -1 3c 3o rs 0 0\n@3c 30 3c 3o *s 2 7q 6d rs 0 *s -3 cq 30 rs 0 *s -3 cg 33 rs 0 *s\n@-3 bl 5o rs 0 *s j 6d 6k qm 189 *s -1 3q 4r r7 2 0 3q 4s 3q 44 *s\n@-1 3c 3c rs 0 0 3c 3c 3c 3c 3c 3c *s -1 3o 60 rs 0 0 3o 60 3o 4o\n@*s -1 3c 3c rs 0 0 1c 3c 3c 3c *s -1 4o 3c rs 0 0 2o 3c 4o 3c *s\n@j 4p 32 rs 2fa *s j 9d 30 rs 0 *s -1 4o 3c rs 0 0 4o 3c 4o o *s\n@-1 4o 1c rs 0 0 4p 1c 4p o *s -1 4o 10 rs 0 0 4o 10 0 10 *s -1\n@2c 1d rs 0 0 2c p 2c 1d *s -1 2c 3c rs 0 0 2c o 2c 3c *s -1 3o\n@4e rs 0 0 3o 32 3o 4e *s -1 3c 4n rs 0 0 3c 2n 3c 4n *s -1 4o 5c\n@rs 0 0 4o 40 4o 5c *s h 6z 3o rs 0 *s 6 6z 2e rs 0 *s 6 5q 30 rs\n@0 *s 6 6a 50 rs 0 *s 6 8c 2d rs 0 *s 6 6b 6c rs 0 *s -1 4o 4o rs\n@0 0 4o 4p 2o 4p *s -1 4o 5c rs 0 0 40 5c 4o 5c *s -1 40 60 rs 0\n@0 40 4o 40 60 *s -1 3o 5c rs 0 0 3o 4p 3o 5d *s -1 4c 50 rs 0 0\n@30 50 4c 50 *s -1 3c 4z rs 0 0 3c 4b 3c 4z *s -1 3o 4z rs 0 0 3o\n@50 30 50 *s -1 4c 5c rs 0 0 3o 5c 4c 5c *s -1 4o 20 rs 0 0 4o 1c\n@4o 20 *s -1 2c 20 rs 0 0 2c 1c 2c 20 *s 1 71 71 rs 0 *s 4 72 6c\n@rs 0 *s 7 71 7r rs 0 *s 3 70 8d rs 0 *s -1 3o 3o rs 0 0 3o 30 3o\n@3o *s -1 3o 3o rs 0 0 3o 3o 3o 3o *s -1 3o 3w rs 0 0 3o 38 3o 3w\n@*s -1 3c 3o rs 0 0 3c 30 3c 3o *s 4 bp 1m rs 0 *s 7 bp 2a rs 0 *s\n@1 bq 2z rs 0 *s 3 bp 3o rs 0 *s 2 bp 4c rs 0 *s -3 ce 1t rs 0\n@Griz *s -3 ce 2g rs 0 Skip *s -3 cg 3p rs 0 Kerrick *s -3 cj 4e\n@rs 0 Lufred *s -3 cq 30 rs 0 *s -3 cg 33 rs 0 *s -3 cb 36 rs 0\n@Matthias *s 6 bp 4z rs 0 *s -3 ce 52 rs 0 Kobolds (duh) *s -3 bl\n@5o rs 0 *s -3 cj 5r rs 0 Table *s h bp 5p rs 0 *s -3 5w 4t rs 0\n@1 *s -3 6j 2b rs 0 2 *s -3 8p 2b rs 0 3 *s -3 58 2t 1d9 -pk 4 *s\n@-3 5x 67 rs 0 7\n*END 9jq3ze\n " }, { "author": "Grizwold", "message": "Grizwold takes a short step forward in to the fray, skip runs in to guard his master from the horrid kobold attacks. Wisely, Griz stabs at the kobold ahead of him, letting skip gnaw on the backstabbey one.\n\n \n Spoiler \n\n Griz\nHP- 8/14\nAC-18 \n Skip\nHP-13\nAC-16 \n\nNo attacks of op for Skip or griz since griz is only taking a 5 foot step and skip is only entering range... as he gains cover from the wall. Griz takes a full attack action. I will add his racial attack bonus in this time. With a full attack action he gets two attacks at -2 (ranger two weapons feats). If the first one hits he will attack the kobold skip is attacking\n\nAttack 1 (1d20+6)[ 18 ] \nattack 2 (1d20+6)[ 9 ] \n\nSkip Attack (bite 1d6+3) (1d20+3)[ 15 ] \n\n\n\n*BEGIN 0 0 rs 0\n*s -1 3q 4r r7 2 0 3q 4s 3q 44 *s -1 3c 3c rs 0 0 3c 3c 3c 3c 3c\n@3c *s -1 3o 60 rs 0 0 3o 60 3o 4o *s -1 4o 3c rs 0 0 2o 3c 4o 3c\n@*s -1 3o 4e rs 0 0 3o 32 3o 4e *s -1 3c 4n rs 0 0 3c 2n 3c 4n *s\n@-1 4o 5c rs 0 0 4o 40 4o 5c *s -1 4o 4o rs 0 0 4o 4p 2o 4p *s -1\n@4o 5c rs 0 0 40 5c 4o 5c *s -1 40 60 rs 0 0 40 4o 40 60 *s -1 3o\n@5c rs 0 0 3o 4p 3o 5d *s -1 4c 50 rs 0 0 30 50 4c 50 *s -1 3c 4z\n@rs 0 0 3c 4b 3c 4z *s -1 3o 4z rs 0 0 3o 50 30 50 *s -1 4c 5c rs\n@0 0 3o 5c 4c 5c *s -1 3o 3o rs 0 0 3o 30 3o 3o *s -1 3o 3o rs 0\n@0 3o 3o 3o 3o *s -1 3o 3w rs 0 0 3o 38 3o 3w *s -1 3c 3o rs 0 0\n@3c 30 3c 3o *s 2 7q 6d rs 0 *s -3 cq 30 rs 0 *s -3 cg 33 rs 0 *s\n@-3 bl 5o rs 0 *s j 6d 6k qm 189 *s -1 3q 4r r7 2 0 3q 4s 3q 44 *s\n@-1 3c 3c rs 0 0 3c 3c 3c 3c 3c 3c *s -1 3o 60 rs 0 0 3o 60 3o 4o\n@*s -1 3c 3c rs 0 0 1c 3c 3c 3c *s -1 4o 3c rs 0 0 2o 3c 4o 3c *s\n@j 4p 32 rs 2fa *s j 9d 30 rs 0 *s -1 4o 3c rs 0 0 4o 3c 4o o *s\n@-1 4o 1c rs 0 0 4p 1c 4p o *s -1 4o 10 rs 0 0 4o 10 0 10 *s -1\n@2c 1d rs 0 0 2c p 2c 1d *s -1 2c 3c rs 0 0 2c o 2c 3c *s -1 3o\n@4e rs 0 0 3o 32 3o 4e *s -1 3c 4n rs 0 0 3c 2n 3c 4n *s -1 4o 5c\n@rs 0 0 4o 40 4o 5c *s h 6z 3o rs 0 *s 6 6z 2e rs 0 *s 6 5q 30 rs\n@0 *s 6 6a 50 rs 0 *s 6 8c 2d rs 0 *s 6 6b 6c rs 0 *s -1 4o 4o rs\n@0 0 4o 4p 2o 4p *s -1 4o 5c rs 0 0 40 5c 4o 5c *s -1 40 60 rs 0\n@0 40 4o 40 60 *s -1 3o 5c rs 0 0 3o 4p 3o 5d *s -1 4c 50 rs 0 0\n@30 50 4c 50 *s -1 3c 4z rs 0 0 3c 4b 3c 4z *s -1 3o 4z rs 0 0 3o\n@50 30 50 *s -1 4c 5c rs 0 0 3o 5c 4c 5c *s -1 4o 20 rs 0 0 4o 1c\n@4o 20 *s -1 2c 20 rs 0 0 2c 1c 2c 20 *s 1 71 71 rs 0 *s 4 70 5j\n@rs 0 *s 7 6y 6e rs 0 *s 3 70 8d rs 0 *s -1 3o 3o rs 0 0 3o 30 3o\n@3o *s -1 3o 3o rs 0 0 3o 3o 3o 3o *s -1 3o 3w rs 0 0 3o 38 3o 3w\n@*s -1 3c 3o rs 0 0 3c 30 3c 3o *s 4 bp 1m rs 0 *s 7 bp 2a rs 0 *s\n@1 bq 2z rs 0 *s 3 bp 3o rs 0 *s 2 bp 4c rs 0 *s -3 ce 1t rs 0\n@Griz *s -3 ce 2g rs 0 Skip *s -3 cg 3p rs 0 Kerrick *s -3 cj 4e\n@rs 0 Lufred *s -3 cq 30 rs 0 *s -3 cg 33 rs 0 *s -3 cb 36 rs 0\n@Matthias *s 6 bp 4z rs 0 *s -3 ce 52 rs 0 Kobolds (duh) *s -3 bl\n@5o rs 0 *s -3 cj 5r rs 0 Table *s h bp 5p rs 0 *s -3 5w 4t rs 0\n@1 *s -3 6j 2b rs 0 2 *s -3 8p 2b rs 0 3 *s -3 58 2t rs 0 4 *s -3\n@5x 67 rs 0 7 *s -1 3g 34 rs 0 73 3g 34 3g 2g *s -1 3g 3w rs 0 73\n@3g 3w 3g 2k *s -1 3g 38 rs 0 9y6tc 3g 38 2s 38 *s -1 3g 2s rs 0\n@9y6tc 3g 2s 2s 24\n*END np5x09\n " }, { "author": "The Linker", "message": "Grizwold's longsword easily slices through the kobold, knocking him down while still clutching his spear. Seeing the creature fall, he turns to take a stab at the kobold behind him with his short sword, but it is not necessary. Skip is already clamping down on the kobold's arm and tearing him to shreds. The kobold's mangled corpse falls to the floor, in similar shape to the nearby door.\n\n It is now KERRICK's turn. \n \n Spoiler \n You're, like, the kobold exterminator, Griz 😁\n\n*BEGIN 0 0 rs 0\n*s -1 3q 4r r7 2 0 3q 4s 3q 44 *s -1 3c 3c rs 0 0 3c 3c 3c 3c 3c\n@3c *s -1 3o 60 rs 0 0 3o 60 3o 4o *s -1 4o 3c rs 0 0 2o 3c 4o 3c\n@*s -1 3o 4e rs 0 0 3o 32 3o 4e *s -1 3c 4n rs 0 0 3c 2n 3c 4n *s\n@-1 4o 5c rs 0 0 4o 40 4o 5c *s -1 4o 4o rs 0 0 4o 4p 2o 4p *s -1\n@4o 5c rs 0 0 40 5c 4o 5c *s -1 40 60 rs 0 0 40 4o 40 60 *s -1 3o\n@5c rs 0 0 3o 4p 3o 5d *s -1 4c 50 rs 0 0 30 50 4c 50 *s -1 3c 4z\n@rs 0 0 3c 4b 3c 4z *s -1 3o 4z rs 0 0 3o 50 30 50 *s -1 4c 5c rs\n@0 0 3o 5c 4c 5c *s -1 3o 3o rs 0 0 3o 30 3o 3o *s -1 3o 3o rs 0\n@0 3o 3o 3o 3o *s -1 3o 3w rs 0 0 3o 38 3o 3w *s -1 3c 3o rs 0 0\n@3c 30 3c 3o *s 2 7q 6d rs 0 *s -3 cq 30 rs 0 *s -3 cg 33 rs 0 *s\n@-3 bl 5o rs 0 *s j 6d 6k qm 189 *s -1 3q 4r r7 2 0 3q 4s 3q 44 *s\n@-1 3c 3c rs 0 0 3c 3c 3c 3c 3c 3c *s -1 3o 60 rs 0 0 3o 60 3o 4o\n@*s -1 3c 3c rs 0 0 1c 3c 3c 3c *s -1 4o 3c rs 0 0 2o 3c 4o 3c *s\n@j 4p 32 rs 2fa *s j 9d 30 rs 0 *s -1 4o 3c rs 0 0 4o 3c 4o o *s\n@-1 4o 1c rs 0 0 4p 1c 4p o *s -1 4o 10 rs 0 0 4o 10 0 10 *s -1\n@2c 1d rs 0 0 2c p 2c 1d *s -1 2c 3c rs 0 0 2c o 2c 3c *s -1 3o\n@4e rs 0 0 3o 32 3o 4e *s -1 3c 4n rs 0 0 3c 2n 3c 4n *s -1 4o 5c\n@rs 0 0 4o 40 4o 5c *s h 6z 3o rs 0 *s 6 6z 2e rs 0 *s 6 5q 30 rs\n@0 *s 6 8c 2d rs 0 *s -1 4o 4o rs 0 0 4o 4p 2o 4p *s -1 4o 5c rs\n@0 0 40 5c 4o 5c *s -1 40 60 rs 0 0 40 4o 40 60 *s -1 3o 5c rs 0\n@0 3o 4p 3o 5d *s -1 4c 50 rs 0 0 30 50 4c 50 *s -1 3c 4z rs 0 0\n@3c 4b 3c 4z *s -1 3o 4z rs 0 0 3o 50 30 50 *s -1 4c 5c rs 0 0 3o\n@5c 4c 5c *s -1 4o 20 rs 0 0 4o 1c 4o 20 *s -1 2c 20 rs 0 0 2c 1c\n@2c 20 *s 1 71 71 rs 0 *s 4 70 5j rs 0 *s 7 71 6c rs 0 *s 3 70 8d\n@rs 0 *s -1 3o 3o rs 0 0 3o 30 3o 3o *s -1 3o 3o rs 0 0 3o 3o 3o\n@3o *s -1 3o 3w rs 0 0 3o 38 3o 3w *s -1 3c 3o rs 0 0 3c 30 3c 3o\n@*s 4 bp 1m rs 0 *s 7 bp 2a rs 0 *s 1 bq 2z rs 0 *s 3 bp 3o rs 0 *s\n@2 bp 4c rs 0 *s -3 ce 1t rs 0 Griz *s -3 ce 2g rs 0 Skip *s -3\n@cg 3p rs 0 Kerrick *s -3 cj 4e rs 0 Lufred *s -3 cq 30 rs 0 *s\n@-3 cg 33 rs 0 *s -3 cb 36 rs 0 Matthias *s 6 bp 4z rs 0 *s -3\n@ce 52 rs 0 Kobolds (duh) *s -3 bl 5o rs 0 *s -3 cj 5r rs 0\n@Table *s h bp 5p rs 0 *s -3 6j 2b rs 0 2 *s -3 8p 2b rs 0 3 *s\n@-3 58 2t rs 0 4\n*END z7fiwe\n " }, { "author": "UserClone", "message": "Kerrick dashes forward, \"escaping\" from his \"enemies\" while they're \"distracted,\" sliding to a crouching position under the table.\n \n Spoiler \n*BEGIN 0 0 rs 0\n*s -1 3q 4r r7 2 0 3q 4s 3q 44 *s -1 3c 3c rs 0 0 3c 3c 3c 3c 3c\n@3c *s -1 3o 60 rs 0 0 3o 60 3o 4o *s -1 4o 3c rs 0 0 2o 3c 4o 3c\n@*s -1 3o 4e rs 0 0 3o 32 3o 4e *s -1 3c 4n rs 0 0 3c 2n 3c 4n *s\n@-1 4o 5c rs 0 0 4o 40 4o 5c *s -1 4o 4o rs 0 0 4o 4p 2o 4p *s -1\n@4o 5c rs 0 0 40 5c 4o 5c *s -1 40 60 rs 0 0 40 4o 40 60 *s -1 3o\n@5c rs 0 0 3o 4p 3o 5d *s -1 4c 50 rs 0 0 30 50 4c 50 *s -1 3c 4z\n@rs 0 0 3c 4b 3c 4z *s -1 3o 4z rs 0 0 3o 50 30 50 *s -1 4c 5c rs\n@0 0 3o 5c 4c 5c *s -1 3o 3o rs 0 0 3o 30 3o 3o *s -1 3o 3o rs 0\n@0 3o 3o 3o 3o *s -1 3o 3w rs 0 0 3o 38 3o 3w *s -1 3c 3o rs 0 0\n@3c 30 3c 3o *s 2 7q 6d rs 0 *s -3 cq 30 rs 0 *s -3 cg 33 rs 0 *s\n@-3 bl 5o rs 0 *s j 6d 6k qm 189 *s -1 3q 4r r7 2 0 3q 4s 3q 44 *s\n@-1 3c 3c rs 0 0 3c 3c 3c 3c 3c 3c *s -1 3o 60 rs 0 0 3o 60 3o 4o\n@*s -1 3c 3c rs 0 0 1c 3c 3c 3c *s -1 4o 3c rs 0 0 2o 3c 4o 3c *s\n@j 4p 32 rs 2fa *s j 9d 30 rs 0 *s -1 4o 3c rs 0 0 4o 3c 4o o *s\n@-1 4o 1c rs 0 0 4p 1c 4p o *s -1 4o 10 rs 0 0 4o 10 0 10 *s -1\n@2c 1d rs 0 0 2c p 2c 1d *s -1 2c 3c rs 0 0 2c o 2c 3c *s -1 3o\n@4e rs 0 0 3o 32 3o 4e *s -1 3c 4n rs 0 0 3c 2n 3c 4n *s -1 4o 5c\n@rs 0 0 4o 40 4o 5c *s h 6z 3o rs 0 *s 6 6z 2e rs 0 *s 6 5q 30 rs\n@0 *s 6 8c 2d rs 0 *s -1 4o 4o rs 0 0 4o 4p 2o 4p *s -1 4o 5c rs\n@0 0 40 5c 4o 5c *s -1 40 60 rs 0 0 40 4o 40 60 *s -1 3o 5c rs 0\n@0 3o 4p 3o 5d *s -1 4c 50 rs 0 0 30 50 4c 50 *s -1 3c 4z rs 0 0\n@3c 4b 3c 4z *s -1 3o 4z rs 0 0 3o 50 30 50 *s -1 4c 5c rs 0 0 3o\n@5c 4c 5c *s -1 4o 20 rs 0 0 4o 1c 4o 20 *s -1 2c 20 rs 0 0 2c 1c\n@2c 20 *s 1 71 71 rs 0 *s 4 70 5j rs 0 *s 7 71 6c rs 0 *s 3 70 8d\n@rs 0 *s -1 3o 3o rs 0 0 3o 30 3o 3o *s -1 3o 3o rs 0 0 3o 3o 3o\n@3o *s -1 3o 3w rs 0 0 3o 38 3o 3w *s -1 3c 3o rs 0 0 3c 30 3c 3o\n@*s 4 bp 1m rs 0 *s 7 bp 2a rs 0 *s 1 bq 2z rs 0 *s 3 bp 3o rs 0 *s\n@2 bp 4c rs 0 *s -3 ce 1t rs 0 Griz *s -3 ce 2g rs 0 Skip *s -3\n@cg 3p rs 0 Kerrick *s -3 cj 4e rs 0 Lufred *s -3 cq 30 rs 0 *s\n@-3 cg 33 rs 0 *s -3 cb 36 rs 0 Matthias *s 6 bp 4z rs 0 *s -3\n@ce 52 rs 0 Kobolds (duh) *s -3 bl 5o rs 0 *s -3 cj 5r rs 0\n@Table *s h bp 5p rs 0 *s -3 6j 2b rs 0 2 *s -3 8p 2b rs 0 3 *s\n@-3 58 2t rs 0 4 *s -1 3g 44 rs 0 73 3g 44 3g -c\n*END gcbaag\n " }, { "author": "The Linker", "message": "The remaining kobolds heave a few relieved sighs and start speaking in Draconic to the 'newly-freed kobold', and being to run out of the room through the available doors, clutching their light crossbows.\n\nOne runs through the door on the left, while the other two run through the door on the right, bursting through easily.\n\nYou see no more of the one that exits left. However, on the other side of the room, as soon as the door is flung open and the kobolds rush in, a wall of darkness covers the opening. A second later, both kobolds emerge, screaming their heads off. A black tentacle immediately protrudes from the darkness, wrapping around the neck of an unfortunate frightened kobold, and pulls him back in, stifling the screams. The darkness then spreads outwards, covering at least 10 feet of the room outwards from the door.\n\n \n Spoiler \n Orange represents the area the darness covers. So, you can't actually SEE kobold #3, but he's yelling a lot, and that's where he was going as the darkness came out, so you know the apporximate location. It's still a 20% miss chance if you attack him in there, though.\n\n*BEGIN 0 0 rs 0\n*s -1 3q 4r r7 2 0 3q 4s 3q 44 *s -1 3c 3c rs 0 0 3c 3c 3c 3c 3c\n@3c *s -1 3o 60 rs 0 0 3o 60 3o 4o *s -1 4o 3c rs 0 0 2o 3c 4o 3c\n@*s -1 3o 4e rs 0 0 3o 32 3o 4e *s -1 3c 4n rs 0 0 3c 2n 3c 4n *s\n@-1 4o 5c rs 0 0 4o 40 4o 5c *s -1 4o 4o rs 0 0 4o 4p 2o 4p *s -1\n@4o 5c rs 0 0 40 5c 4o 5c *s -1 40 60 rs 0 0 40 4o 40 60 *s -1 3o\n@5c rs 0 0 3o 4p 3o 5d *s -1 4c 50 rs 0 0 30 50 4c 50 *s -1 3c 4z\n@rs 0 0 3c 4b 3c 4z *s -1 3o 4z rs 0 0 3o 50 30 50 *s -1 4c 5c rs\n@0 0 3o 5c 4c 5c *s -1 3o 3o rs 0 0 3o 30 3o 3o *s -1 3o 3o rs 0\n@0 3o 3o 3o 3o *s -1 3o 3w rs 0 0 3o 38 3o 3w *s -1 3c 3o rs 0 0\n@3c 30 3c 3o *s 2 7q 6d rs 0 *s -3 cq 30 rs 0 *s -3 cg 33 rs 0 *s\n@-3 bl 5o rs 0 *s j 6d 6k qm 189 *s -1 3q 4r r7 2 0 3q 4s 3q 44 *s\n@-1 3c 3c rs 0 0 3c 3c 3c 3c 3c 3c *s -1 3o 60 rs 0 0 3o 60 3o 4o\n@*s -1 3c 3c rs 0 0 1c 3c 3c 3c *s -1 4o 3c rs 0 0 2o 3c 4o 3c *s\n@j 4p 32 rs 2fa *s j at 25 rs 0 *s -1 4o 3c rs 0 0 4o 3c 4o o *s\n@-1 4o 1c rs 0 0 4p 1c 4p o *s -1 4o 10 rs 0 0 4o 10 0 10 *s -1\n@2c 1d rs 0 0 2c p 2c 1d *s -1 2c 3c rs 0 0 2c o 2c 3c *s -1 3o\n@4e rs 0 0 3o 32 3o 4e *s -1 3c 4n rs 0 0 3c 2n 3c 4n *s -1 4o 5c\n@rs 0 0 4o 40 4o 5c *s h 6z 3o rs 0 *s 6 8d 2z rs 0 *s -1 4o 4o\n@rs 0 0 4o 4p 2o 4p *s -1 4o 5c rs 0 0 40 5c 4o 5c *s -1 40 60 rs\n@0 0 40 4o 40 60 *s -1 3o 5c rs 0 0 3o 4p 3o 5d *s -1 4c 50 rs 0\n@0 30 50 4c 50 *s -1 3c 4z rs 0 0 3c 4b 3c 4z *s -1 3o 4z rs 0 0\n@3o 50 30 50 *s -1 4c 5c rs 0 0 3o 5c 4c 5c *s -1 4o 20 rs 0 0 4o\n@1c 4o 20 *s -1 2c 20 rs 0 0 2c 1c 2c 20 *s 1 71 71 rs 0 *s 4 70\n@5j rs 0 *s 7 71 6c rs 0 *s 3 70 3o l7 17 *s -1 3o 3o rs 0 0 3o\n@30 3o 3o *s -1 3o 3o rs 0 0 3o 3o 3o 3o *s -1 3o 3w rs 0 0 3o 38\n@3o 3w *s -1 3c 3o rs 0 0 3c 30 3c 3o *s 4 bp 1m rs 0 *s 7 bp 2a\n@rs 0 *s 1 bq 2z rs 0 *s 3 bp 3o rs 0 *s 2 bp 4c rs 0 *s -3 ce 1t\n@rs 0 Griz *s -3 ce 2g rs 0 Skip *s -3 cg 3p rs 0 Kerrick *s -3\n@cj 4e rs 0 Lufred *s -3 cq 30 rs 0 *s -3 cg 33 rs 0 *s -3 cb\n@36 rs 0 Matthias *s 6 bp 4z rs 0 *s -3 ce 52 rs 0 Kobolds (duh) *s\n@-3 bl 5o rs 0 *s -3 cj 5r rs 0 Table *s h bp 5p rs 0 *s -3 80\n@2s rs 0 3 *s -1 2w 1k rs 0 73 2w 1k 1c 1k *s -1 4g 1e rs 0 73 40\n@10 4g 1g *s -1 4s 1d rs 0 73 44 1g 4s 1g *s -1 4t 1f rs 0 73 4s\n@1k 3o 1k *s -1 4s 1k rn -f 73 4s 1c 4s 1k *s -1 4w 1j rs 0 73 3k\n@1o 4w 1o *s -1 3w 1j rs 0 73 38 s 3w 1o *s -1 4c 1j rs 0 73 3g\n@1o 4c 1o *s -1 40 1c rs 0 9zabk 40 o 40 1c *s -1 40 1c rs 0\n@9zabk 40 1c 3c 1c *s -1 3o 1o rs 0 9zabk 3o 10 3o 1o *s -1 40 1o\n@rs 0 9zabk 3c 1o 40 1o *s -1 40 20 rs 0 9zabk 40 1c 40 20 *s -1\n@4o 20 rs 0 9zabk 3c 20 4o 20 *s -1 4o 10 rs 0 9zabk 3c 10 4o 10\n*END 1j6nnb\n \n\n It is now MATTHIAS' turn. \n \n Spoiler \nEdit: Adjusted the map to open the doors. *smacks self*\n\n*BEGIN 0 0 rs 0\n*s -1 3q 4r r7 2 0 3q 4s 3q 44 *s -1 3c 3c rs 0 0 3c 3c 3c 3c 3c\n@3c *s -1 3o 60 rs 0 0 3o 60 3o 4o *s -1 4o 3c rs 0 0 2o 3c 4o 3c\n@*s -1 3o 4e rs 0 0 3o 32 3o 4e *s -1 3c 4n rs 0 0 3c 2n 3c 4n *s\n@-1 4o 5c rs 0 0 4o 40 4o 5c *s -1 4o 4o rs 0 0 4o 4p 2o 4p *s -1\n@4o 5c rs 0 0 40 5c 4o 5c *s -1 40 60 rs 0 0 40 4o 40 60 *s -1 3o\n@5c rs 0 0 3o 4p 3o 5d *s -1 4c 50 rs 0 0 30 50 4c 50 *s -1 3c 4z\n@rs 0 0 3c 4b 3c 4z *s -1 3o 4z rs 0 0 3o 50 30 50 *s -1 4c 5c rs\n@0 0 3o 5c 4c 5c *s -1 3o 3o rs 0 0 3o 30 3o 3o *s -1 3o 3o rs 0\n@0 3o 3o 3o 3o *s -1 3o 3w rs 0 0 3o 38 3o 3w *s -1 3c 3o rs 0 0\n@3c 30 3c 3o *s 2 7q 6d rs 0 *s -3 cq 30 rs 0 *s -3 cg 33 rs 0 *s\n@-3 bl 5o rs 0 *s j 6d 6k qm 189 *s -1 3q 4r r7 2 0 3q 4s 3q 44 *s\n@-1 3c 3c rs 0 0 3c 3c 3c 3c 3c 3c *s -1 3o 60 rs 0 0 3o 60 3o 4o\n@*s -1 3c 3c rs 0 0 1c 3c 3c 3c *s -1 4o 3c rs 0 0 2o 3c 4o 3c *s\n@j 4f 3a qg 1d9 *s j at 25 rs 0 *s -1 4o 3c rs 0 0 4o 3c 4o o *s\n@-1 4o 1c rs 0 0 4p 1c 4p o *s -1 4o 10 rs 0 0 4o 10 0 10 *s -1\n@2c 1d rs 0 0 2c p 2c 1d *s -1 2c 3c rs 0 0 2c o 2c 3c *s -1 3o\n@4e rs 0 0 3o 32 3o 4e *s -1 3c 4n rs 0 0 3c 2n 3c 4n *s -1 4o 5c\n@rs 0 0 4o 40 4o 5c *s h 6z 3o rs 0 *s 6 8d 2z rs 0 *s -1 4o 4o\n@rs 0 0 4o 4p 2o 4p *s -1 4o 5c rs 0 0 40 5c 4o 5c *s -1 40 60 rs\n@0 0 40 4o 40 60 *s -1 3o 5c rs 0 0 3o 4p 3o 5d *s -1 4c 50 rs 0\n@0 30 50 4c 50 *s -1 3c 4z rs 0 0 3c 4b 3c 4z *s -1 3o 4z rs 0 0\n@3o 50 30 50 *s -1 4c 5c rs 0 0 3o 5c 4c 5c *s -1 4o 20 rs 0 0 4o\n@1c 4o 20 *s -1 2c 20 rs 0 0 2c 1c 2c 20 *s 1 71 71 rs 0 *s 4 70\n@5j rs 0 *s 7 71 6c rs 0 *s 3 70 3o l7 17 *s -1 3o 3o rs 0 0 3o\n@30 3o 3o *s -1 3o 3o rs 0 0 3o 3o 3o 3o *s -1 3o 3w rs 0 0 3o 38\n@3o 3w *s -1 3c 3o rs 0 0 3c 30 3c 3o *s 4 bp 1m rs 0 *s 7 bp 2a\n@rs 0 *s 1 bq 2z rs 0 *s 3 bp 3o rs 0 *s 2 bp 4c rs 0 *s -3 ce 1t\n@rs 0 Griz *s -3 ce 2g rs 0 Skip *s -3 cg 3p rs 0 Kerrick *s -3\n@cj 4e rs 0 Lufred *s -3 cq 30 rs 0 *s -3 cg 33 rs 0 *s -3 cb\n@36 rs 0 Matthias *s 6 bp 4z rs 0 *s -3 ce 52 rs 0 Kobolds (duh) *s\n@-3 bl 5o rs 0 *s -3 cj 5r rs 0 Table *s h bp 5p rs 0 *s -3 80\n@2s rs 0 3 *s -1 40 1c rs 0 9zabk 40 o 40 1c *s -1 40 1c rs 0\n@9zabk 40 1c 3c 1c *s -1 3o 1o rs 0 9zabk 3o 10 3o 1o *s -1 40 1o\n@rs 0 9zabk 3c 1o 40 1o *s -1 40 20 rs 0 9zabk 40 1c 40 20 *s -1\n@4o 20 rs 0 9zabk 3c 20 4o 20 *s -1 4o 10 rs 0 9zabk 3c 10 4o 10\n*END bxp5ou\n " }, { "author": "Rigel Cyrosea", "message": " Matthias \n\nMatthias moves towards the darkness's edge and starts swinging his chain beside him. He watches closely for anything coming out, ready to attack.\n \n Spoiler \nReadying an action to attack anything that comes out of the darkness.\nIf neccessary:\n attack - (1d20+5)[ 24 ] \n damage - (2d4+6)[ 13 ] \n \n\n \n Spoiler \n*BEGIN 0 0 rs 0\n*s -1 3q 4r r7 2 0 3q 4s 3q 44 *s -1 3c 3c rs 0 0 3c 3c 3c 3c 3c\n@3c *s -1 3o 60 rs 0 0 3o 60 3o 4o *s -1 4o 3c rs 0 0 2o 3c 4o 3c\n@*s -1 3o 4e rs 0 0 3o 32 3o 4e *s -1 3c 4n rs 0 0 3c 2n 3c 4n *s\n@-1 4o 5c rs 0 0 4o 40 4o 5c *s -1 4o 4o rs 0 0 4o 4p 2o 4p *s -1\n@4o 5c rs 0 0 40 5c 4o 5c *s -1 40 60 rs 0 0 40 4o 40 60 *s -1 3o\n@5c rs 0 0 3o 4p 3o 5d *s -1 4c 50 rs 0 0 30 50 4c 50 *s -1 3c 4z\n@rs 0 0 3c 4b 3c 4z *s -1 3o 4z rs 0 0 3o 50 30 50 *s -1 4c 5c rs\n@0 0 3o 5c 4c 5c *s -1 3o 3o rs 0 0 3o 30 3o 3o *s -1 3o 3o rs 0\n@0 3o 3o 3o 3o *s -1 3o 3w rs 0 0 3o 38 3o 3w *s -1 3c 3o rs 0 0\n@3c 30 3c 3o *s 2 7q 6d rs 0 *s -3 cq 30 rs 0 *s -3 cg 33 rs 0 *s\n@-3 bl 5o rs 0 *s j 6d 6k qm 189 *s -1 3q 4r r7 2 0 3q 4s 3q 44 *s\n@-1 3c 3c rs 0 0 3c 3c 3c 3c 3c 3c *s -1 3o 60 rs 0 0 3o 60 3o 4o\n@*s -1 3c 3c rs 0 0 1c 3c 3c 3c *s -1 4o 3c rs 0 0 2o 3c 4o 3c *s\n@j 4f 3a qg 1d9 *s j at 25 rs 0 *s -1 4o 3c rs 0 0 4o 3c 4o o *s\n@-1 4o 1c rs 0 0 4p 1c 4p o *s -1 4o 10 rs 0 0 4o 10 0 10 *s -1\n@2c 1d rs 0 0 2c p 2c 1d *s -1 2c 3c rs 0 0 2c o 2c 3c *s -1 3o\n@4e rs 0 0 3o 32 3o 4e *s -1 3c 4n rs 0 0 3c 2n 3c 4n *s -1 4o 5c\n@rs 0 0 4o 40 4o 5c *s h 6z 3o rs 0 *s 6 8d 2z rs 0 *s -1 4o 4o\n@rs 0 0 4o 4p 2o 4p *s -1 4o 5c rs 0 0 40 5c 4o 5c *s -1 40 60 rs\n@0 0 40 4o 40 60 *s -1 3o 5c rs 0 0 3o 4p 3o 5d *s -1 4c 50 rs 0\n@0 30 50 4c 50 *s -1 3c 4z rs 0 0 3c 4b 3c 4z *s -1 3o 4z rs 0 0\n@3o 50 30 50 *s -1 4c 5c rs 0 0 3o 5c 4c 5c *s -1 4o 20 rs 0 0 4o\n@1c 4o 20 *s -1 2c 20 rs 0 0 2c 1c 2c 20 *s 1 71 49 rs 0 *s 4 70\n@5j rs 0 *s 7 71 6c rs 0 *s 3 70 3o l7 17 *s -1 3o 3o rs 0 0 3o\n@30 3o 3o *s -1 3o 3o rs 0 0 3o 3o 3o 3o *s -1 3o 3w rs 0 0 3o 38\n@3o 3w *s -1 3c 3o rs 0 0 3c 30 3c 3o *s 4 bp 1m rs 0 *s 7 bp 2a\n@rs 0 *s 1 bq 2z rs 0 *s 3 bp 3o rs 0 *s 2 bp 4c rs 0 *s -3 ce 1t\n@rs 0 Griz *s -3 ce 2g rs 0 Skip *s -3 cg 3p rs 0 Kerrick *s -3\n@cj 4e rs 0 Lufred *s -3 cq 30 rs 0 *s -3 cg 33 rs 0 *s -3 cb\n@36 rs 0 Matthias *s 6 bp 4z rs 0 *s -3 ce 52 rs 0 Kobolds (duh) *s\n@-3 bl 5o rs 0 *s -3 cj 5r rs 0 Table *s h bp 5p rs 0 *s -3 80\n@2s rs 0 3 *s -1 40 1c rs 0 9zabk 40 o 40 1c *s -1 40 1c rs 0\n@9zabk 40 1c 3c 1c *s -1 3o 1o rs 0 9zabk 3o 10 3o 1o *s -1 40 1o\n@rs 0 9zabk 3c 1o 40 1o *s -1 40 20 rs 0 9zabk 40 1c 40 20 *s -1\n@4o 20 rs 0 9zabk 3c 20 4o 20 *s -1 4o 10 rs 0 9zabk 3c 10 4o 10 *s\n@-1 3k 3g rs 0 73 3k 3g 3k 10\n*END papiu6\n " }, { "author": "The Linker", "message": "Matthias stands at the ready, swinging his spiked chain.\n\n It is now LUFRED's turn. \n \n Spoiler \nC'mon, take a shot. Take a shot! You can totally hit him. 20% miss chance? Ppth, that's nothing. Take a shot! 😁\n\n*BEGIN 0 0 rs 0\n*s -1 3q 4r r7 2 0 3q 4s 3q 44 *s -1 3c 3c rs 0 0 3c 3c 3c 3c 3c\n@3c *s -1 3o 60 rs 0 0 3o 60 3o 4o *s -1 4o 3c rs 0 0 2o 3c 4o 3c\n@*s -1 3o 4e rs 0 0 3o 32 3o 4e *s -1 3c 4n rs 0 0 3c 2n 3c 4n *s\n@-1 4o 5c rs 0 0 4o 40 4o 5c *s -1 4o 4o rs 0 0 4o 4p 2o 4p *s -1\n@4o 5c rs 0 0 40 5c 4o 5c *s -1 40 60 rs 0 0 40 4o 40 60 *s -1 3o\n@5c rs 0 0 3o 4p 3o 5d *s -1 4c 50 rs 0 0 30 50 4c 50 *s -1 3c 4z\n@rs 0 0 3c 4b 3c 4z *s -1 3o 4z rs 0 0 3o 50 30 50 *s -1 4c 5c rs\n@0 0 3o 5c 4c 5c *s -1 3o 3o rs 0 0 3o 30 3o 3o *s -1 3o 3o rs 0\n@0 3o 3o 3o 3o *s -1 3o 3w rs 0 0 3o 38 3o 3w *s -1 3c 3o rs 0 0\n@3c 30 3c 3o *s 2 7q 6d rs 0 *s -3 cq 30 rs 0 *s -3 cg 33 rs 0 *s\n@-3 bl 5o rs 0 *s j 6d 6k qm 189 *s -1 3q 4r r7 2 0 3q 4s 3q 44 *s\n@-1 3c 3c rs 0 0 3c 3c 3c 3c 3c 3c *s -1 3o 60 rs 0 0 3o 60 3o 4o\n@*s -1 3c 3c rs 0 0 1c 3c 3c 3c *s -1 4o 3c rs 0 0 2o 3c 4o 3c *s\n@j 4f 3a qg 1d9 *s j at 25 rs 0 *s -1 4o 3c rs 0 0 4o 3c 4o o *s\n@-1 4o 1c rs 0 0 4p 1c 4p o *s -1 4o 10 rs 0 0 4o 10 0 10 *s -1\n@2c 1d rs 0 0 2c p 2c 1d *s -1 2c 3c rs 0 0 2c o 2c 3c *s -1 3o\n@4e rs 0 0 3o 32 3o 4e *s -1 3c 4n rs 0 0 3c 2n 3c 4n *s -1 4o 5c\n@rs 0 0 4o 40 4o 5c *s h 6z 3o rs 0 *s 6 8d 2z rs 0 *s -1 4o 4o\n@rs 0 0 4o 4p 2o 4p *s -1 4o 5c rs 0 0 40 5c 4o 5c *s -1 40 60 rs\n@0 0 40 4o 40 60 *s -1 3o 5c rs 0 0 3o 4p 3o 5d *s -1 4c 50 rs 0\n@0 30 50 4c 50 *s -1 3c 4z rs 0 0 3c 4b 3c 4z *s -1 3o 4z rs 0 0\n@3o 50 30 50 *s -1 4c 5c rs 0 0 3o 5c 4c 5c *s -1 4o 20 rs 0 0 4o\n@1c 4o 20 *s -1 2c 20 rs 0 0 2c 1c 2c 20 *s 1 71 49 rs 0 *s 4 70\n@5j rs 0 *s 7 71 6c rs 0 *s 3 70 3o l7 17 *s -1 3o 3o rs 0 0 3o\n@30 3o 3o *s -1 3o 3o rs 0 0 3o 3o 3o 3o *s -1 3o 3w rs 0 0 3o 38\n@3o 3w *s -1 3c 3o rs 0 0 3c 30 3c 3o *s 4 bp 1m rs 0 *s 7 bp 2a\n@rs 0 *s 1 bq 2z rs 0 *s 3 bp 3o rs 0 *s 2 bp 4c rs 0 *s -3 ce 1t\n@rs 0 Griz *s -3 ce 2g rs 0 Skip *s -3 cg 3p rs 0 Kerrick *s -3\n@cj 4e rs 0 Lufred *s -3 cq 30 rs 0 *s -3 cg 33 rs 0 *s -3 cb\n@36 rs 0 Matthias *s 6 bp 4z rs 0 *s -3 ce 52 rs 0 Kobolds (duh) *s\n@-3 bl 5o rs 0 *s -3 cj 5r rs 0 Table *s h bp 5p rs 0 *s -3 80\n@2s rs 0 3 *s -1 40 1c rs 0 9zabk 40 o 40 1c *s -1 40 1c rs 0\n@9zabk 40 1c 3c 1c *s -1 3o 1o rs 0 9zabk 3o 10 3o 1o *s -1 40 1o\n@rs 0 9zabk 3c 1o 40 1o *s -1 40 20 rs 0 9zabk 40 1c 40 20 *s -1\n@4o 20 rs 0 9zabk 3c 20 4o 20 *s -1 4o 10 rs 0 9zabk 3c 10 4o 10\n*END -s541on\n " }, { "author": "UserClone", "message": "Kerrick holds his finger up to his \"scaly\" lips, (shhh...) and winks, as he poises himself to dash after the kobold who ran off to the left." }, { "author": "Blackdeath", "message": "Lufred takes the shot.\n\n(Sorry about not posting, I've been sick)\n \n Spoiler \n\n (1d100)[ 69 ] \n (1d20+5)[ 14 ] \n (2d6+1)[ 7 ] \n\n*BEGIN 0 0 rs 0\n*s -1 3q 4r r7 2 0 3q 4s 3q 44 *s -1 3c 3c rs 0 0 3c 3c 3c 3c 3c\n@3c *s -1 3o 60 rs 0 0 3o 60 3o 4o *s -1 4o 3c rs 0 0 2o 3c 4o 3c\n@*s -1 3o 4e rs 0 0 3o 32 3o 4e *s -1 3c 4n rs 0 0 3c 2n 3c 4n *s\n@-1 4o 5c rs 0 0 4o 40 4o 5c *s -1 4o 4o rs 0 0 4o 4p 2o 4p *s -1\n@4o 5c rs 0 0 40 5c 4o 5c *s -1 40 60 rs 0 0 40 4o 40 60 *s -1 3o\n@5c rs 0 0 3o 4p 3o 5d *s -1 4c 50 rs 0 0 30 50 4c 50 *s -1 3c 4z\n@rs 0 0 3c 4b 3c 4z *s -1 3o 4z rs 0 0 3o 50 30 50 *s -1 4c 5c rs\n@0 0 3o 5c 4c 5c *s -1 3o 3o rs 0 0 3o 30 3o 3o *s -1 3o 3o rs 0\n@0 3o 3o 3o 3o *s -1 3o 3w rs 0 0 3o 38 3o 3w *s -1 3c 3o rs 0 0\n@3c 30 3c 3o *s 2 7q 6d rs 0 *s -3 cq 30 rs 0 *s -3 cg 33 rs 0 *s\n@-3 bl 5o rs 0 *s j 6d 6k qm 189 *s -1 3q 4r r7 2 0 3q 4s 3q 44 *s\n@-1 3c 3c rs 0 0 3c 3c 3c 3c 3c 3c *s -1 3o 60 rs 0 0 3o 60 3o 4o\n@*s -1 3c 3c rs 0 0 1c 3c 3c 3c *s -1 4o 3c rs 0 0 2o 3c 4o 3c *s\n@j 4f 3a qg 1d9 *s j at 25 rs 0 *s -1 4o 3c rs 0 0 4o 3c 4o o *s\n@-1 4o 1c rs 0 0 4p 1c 4p o *s -1 4o 10 rs 0 0 4o 10 0 10 *s -1\n@2c 1d rs 0 0 2c p 2c 1d *s -1 2c 3c rs 0 0 2c o 2c 3c *s -1 3o\n@4e rs 0 0 3o 32 3o 4e *s -1 3c 4n rs 0 0 3c 2n 3c 4n *s -1 4o 5c\n@rs 0 0 4o 40 4o 5c *s h 6z 3o rs 0 *s 6 8d 2z rs 0 *s -1 4o 4o\n@rs 0 0 4o 4p 2o 4p *s -1 4o 5c rs 0 0 40 5c 4o 5c *s -1 40 60 rs\n@0 0 40 4o 40 60 *s -1 3o 5c rs 0 0 3o 4p 3o 5d *s -1 4c 50 rs 0\n@0 30 50 4c 50 *s -1 3c 4z rs 0 0 3c 4b 3c 4z *s -1 3o 4z rs 0 0\n@3o 50 30 50 *s -1 4c 5c rs 0 0 3o 5c 4c 5c *s -1 4o 20 rs 0 0 4o\n@1c 4o 20 *s -1 2c 20 rs 0 0 2c 1c 2c 20 *s 1 71 49 rs 0 *s 4 70\n@5j rs 0 *s 7 71 6c rs 0 *s 3 70 3o l7 17 *s -1 3o 3o rs 0 0 3o\n@30 3o 3o *s -1 3o 3o rs 0 0 3o 3o 3o 3o *s -1 3o 3w rs 0 0 3o 38\n@3o 3w *s -1 3c 3o rs 0 0 3c 30 3c 3o *s 4 bp 1m rs 0 *s 7 bp 2a\n@rs 0 *s 1 bq 2z rs 0 *s 3 bp 3o rs 0 *s 2 bp 4c rs 0 *s -3 ce 1t\n@rs 0 Griz *s -3 ce 2g rs 0 Skip *s -3 cg 3p rs 0 Kerrick *s -3\n@cj 4e rs 0 Lufred *s -3 cq 30 rs 0 *s -3 cg 33 rs 0 *s -3 cb\n@36 rs 0 Matthias *s 6 bp 4z rs 0 *s -3 ce 52 rs 0 Kobolds (duh) *s\n@-3 bl 5o rs 0 *s -3 cj 5r rs 0 Table *s h bp 5p rs 0 *s -3 80\n@2s rs 0 3 *s -1 40 1c rs 0 9zabk 40 o 40 1c *s -1 40 1c rs 0\n@9zabk 40 1c 3c 1c *s -1 3o 1o rs 0 9zabk 3o 10 3o 1o *s -1 40 1o\n@rs 0 9zabk 3c 1o 40 1o *s -1 40 20 rs 0 9zabk 40 1c 40 20 *s -1\n@4o 20 rs 0 9zabk 3c 20 4o 20 *s -1 4o 10 rs 0 9zabk 3c 10 4o 10 *s\n@-1 44 34 rs 0 9y6tc 3o 34 44 -8 *s -1 3w 38 rs 0 73 3w 38 3w 1o\n@3w 38 *s -1 3s 34 rs 0 73 3s 1s 3s 34\n*END -h9aypg\n " }, { "author": "The Linker", "message": "Lufred's arrow enters the darkness, but emerges a second later, following a loud * ping *, and lands back at Lufred's feet. Apparently it deflected off the frightened kobold's armor.\n\n It is now GRIZWOLD's turn. \n \n Spoiler \nThat kobold's SO screwed now 😁\n\nYou can use the map back in my last post, since Lufred didn't actually move anywhere, overall.\n " }, { "author": "Grizwold", "message": "Gris moves forward and takes a stab in the dark.. somewhere round where he saw the knife bounce off the Kobold.\n\n' Here kobold... Griz has a pointy object for you The gnome cackles manaicly as he jabs his kobold sticker in to the darkness.\n\n \n Spoiler \n\nSingle attack (1d20+8)[ 9 ] although i think the kobold has cover from me since he is in the darkness and i don't have blind fighting\n\nSkip sees nothing to chomp, so stays where he is\n\n*BEGIN 0 0 rs 0\n*s -1 3q 4r r7 2 0 3q 4s 3q 44 *s -1 3c 3c rs 0 0 3c 3c 3c 3c 3c\n@3c *s -1 3o 60 rs 0 0 3o 60 3o 4o *s -1 4o 3c rs 0 0 2o 3c 4o 3c\n@*s -1 3o 4e rs 0 0 3o 32 3o 4e *s -1 3c 4n rs 0 0 3c 2n 3c 4n *s\n@-1 4o 5c rs 0 0 4o 40 4o 5c *s -1 4o 4o rs 0 0 4o 4p 2o 4p *s -1\n@4o 5c rs 0 0 40 5c 4o 5c *s -1 40 60 rs 0 0 40 4o 40 60 *s -1 3o\n@5c rs 0 0 3o 4p 3o 5d *s -1 4c 50 rs 0 0 30 50 4c 50 *s -1 3c 4z\n@rs 0 0 3c 4b 3c 4z *s -1 3o 4z rs 0 0 3o 50 30 50 *s -1 4c 5c rs\n@0 0 3o 5c 4c 5c *s -1 3o 3o rs 0 0 3o 30 3o 3o *s -1 3o 3o rs 0\n@0 3o 3o 3o 3o *s -1 3o 3w rs 0 0 3o 38 3o 3w *s -1 3c 3o rs 0 0\n@3c 30 3c 3o *s 2 7q 6d rs 0 *s -3 cq 30 rs 0 *s -3 cg 33 rs 0 *s\n@-3 bl 5o rs 0 *s j 6d 6k qm 189 *s -1 3q 4r r7 2 0 3q 4s 3q 44 *s\n@-1 3c 3c rs 0 0 3c 3c 3c 3c 3c 3c *s -1 3o 60 rs 0 0 3o 60 3o 4o\n@*s -1 3c 3c rs 0 0 1c 3c 3c 3c *s -1 4o 3c rs 0 0 2o 3c 4o 3c *s\n@j 4f 3a qg 1d9 *s j at 25 rs 0 *s -1 4o 3c rs 0 0 4o 3c 4o o *s\n@-1 4o 1c rs 0 0 4p 1c 4p o *s -1 4o 10 rs 0 0 4o 10 0 10 *s -1\n@2c 1d rs 0 0 2c p 2c 1d *s -1 2c 3c rs 0 0 2c o 2c 3c *s -1 3o\n@4e rs 0 0 3o 32 3o 4e *s -1 3c 4n rs 0 0 3c 2n 3c 4n *s -1 4o 5c\n@rs 0 0 4o 40 4o 5c *s h 6z 3o rs 0 *s 6 8d 2z rs 0 *s -1 4o 4o\n@rs 0 0 4o 4p 2o 4p *s -1 4o 5c rs 0 0 40 5c 4o 5c *s -1 40 60 rs\n@0 0 40 4o 40 60 *s -1 3o 5c rs 0 0 3o 4p 3o 5d *s -1 4c 50 rs 0\n@0 30 50 4c 50 *s -1 3c 4z rs 0 0 3c 4b 3c 4z *s -1 3o 4z rs 0 0\n@3o 50 30 50 *s -1 4c 5c rs 0 0 3o 5c 4c 5c *s -1 4o 20 rs 0 0 4o\n@1c 4o 20 *s -1 2c 20 rs 0 0 2c 1c 2c 20 *s 1 71 49 rs 0 *s 4 7q\n@3m rs 0 *s 7 71 6c rs 0 *s 3 70 3o l7 17 *s -1 3o 3o rs 0 0 3o\n@30 3o 3o *s -1 3o 3o rs 0 0 3o 3o 3o 3o *s -1 3o 3w rs 0 0 3o 38\n@3o 3w *s -1 3c 3o rs 0 0 3c 30 3c 3o *s 4 bp 1m rs 0 *s 7 bp 2a\n@rs 0 *s 1 bq 2z rs 0 *s 3 bp 3o rs 0 *s 2 bp 4c rs 0 *s -3 ce 1t\n@rs 0 Griz *s -3 ce 2g rs 0 Skip *s -3 cg 3p rs 0 Kerrick *s -3\n@cj 4e rs 0 Lufred *s -3 cq 30 rs 0 *s -3 cg 33 rs 0 *s -3 cb\n@36 rs 0 Matthias *s 6 bp 4z rs 0 *s -3 ce 52 rs 0 Kobolds (duh) *s\n@-3 bl 5o rs 0 *s -3 cj 5r rs 0 Table *s h bp 5p rs 0 *s -3 80\n@2s rs 0 3 *s -1 40 1c rs 0 9zabk 40 o 40 1c *s -1 40 1c rs 0\n@9zabk 40 1c 3c 1c *s -1 3o 1o rs 0 9zabk 3o 10 3o 1o *s -1 40 1o\n@rs 0 9zabk 3c 1o 40 1o *s -1 40 20 rs 0 9zabk 40 1c 40 20 *s -1\n@4o 20 rs 0 9zabk 3c 20 4o 20 *s -1 4o 10 rs 0 9zabk 3c 10 4o 10 *s\n@-1 3w 2s rs 0 73 38 2s 3w 24 3w s *s -1 48 1s rs 0 9y6tc 3k 1s\n@48 14\n*END -7t1mdz\n " }, { "author": "The Linker", "message": "Grizwold's sword flails wildly in the darkness, but nothing connects. Whiff whiff! Whiff! Whiff whiff whiff whiff whiff! \n It is now KERRICK's turn. \n \n Spoiler \nMan, this is one resilient kobold. Well, Rigel's readied attack will kill it, if we use the already-given rolls he made.\n\nNow like you'll need a map if you're gonna do what I expect you're gonna do, FlWiPig, but... just in case 😛\n\n*BEGIN 0 0 rs 0\n*s -1 3q 4r r7 2 0 3q 4s 3q 44 *s -1 3c 3c rs 0 0 3c 3c 3c 3c 3c\n@3c *s -1 3o 60 rs 0 0 3o 60 3o 4o *s -1 4o 3c rs 0 0 2o 3c 4o 3c\n@*s -1 3o 4e rs 0 0 3o 32 3o 4e *s -1 3c 4n rs 0 0 3c 2n 3c 4n *s\n@-1 4o 5c rs 0 0 4o 40 4o 5c *s -1 4o 4o rs 0 0 4o 4p 2o 4p *s -1\n@4o 5c rs 0 0 40 5c 4o 5c *s -1 40 60 rs 0 0 40 4o 40 60 *s -1 3o\n@5c rs 0 0 3o 4p 3o 5d *s -1 4c 50 rs 0 0 30 50 4c 50 *s -1 3c 4z\n@rs 0 0 3c 4b 3c 4z *s -1 3o 4z rs 0 0 3o 50 30 50 *s -1 4c 5c rs\n@0 0 3o 5c 4c 5c *s -1 3o 3o rs 0 0 3o 30 3o 3o *s -1 3o 3o rs 0\n@0 3o 3o 3o 3o *s -1 3o 3w rs 0 0 3o 38 3o 3w *s -1 3c 3o rs 0 0\n@3c 30 3c 3o *s 2 7q 6d rs 0 *s -3 cq 30 rs 0 *s -3 cg 33 rs 0 *s\n@-3 bl 5o rs 0 *s j 6d 6k qm 189 *s -1 3q 4r r7 2 0 3q 4s 3q 44 *s\n@-1 3c 3c rs 0 0 3c 3c 3c 3c 3c 3c *s -1 3o 60 rs 0 0 3o 60 3o 4o\n@*s -1 3c 3c rs 0 0 1c 3c 3c 3c *s -1 4o 3c rs 0 0 2o 3c 4o 3c *s\n@j 4f 3a qg 1d9 *s j at 25 rs 0 *s -1 4o 3c rs 0 0 4o 3c 4o o *s\n@-1 4o 1c rs 0 0 4p 1c 4p o *s -1 4o 10 rs 0 0 4o 10 0 10 *s -1\n@2c 1d rs 0 0 2c p 2c 1d *s -1 2c 3c rs 0 0 2c o 2c 3c *s -1 3o\n@4e rs 0 0 3o 32 3o 4e *s -1 3c 4n rs 0 0 3c 2n 3c 4n *s -1 4o 5c\n@rs 0 0 4o 40 4o 5c *s h 6z 3o rs 0 *s 6 8b 2z rs 0 *s -1 4o 4o\n@rs 0 0 4o 4p 2o 4p *s -1 4o 5c rs 0 0 40 5c 4o 5c *s -1 40 60 rs\n@0 0 40 4o 40 60 *s -1 3o 5c rs 0 0 3o 4p 3o 5d *s -1 4c 50 rs 0\n@0 30 50 4c 50 *s -1 3c 4z rs 0 0 3c 4b 3c 4z *s -1 3o 4z rs 0 0\n@3o 50 30 50 *s -1 4c 5c rs 0 0 3o 5c 4c 5c *s -1 4o 20 rs 0 0 4o\n@1c 4o 20 *s -1 2c 20 rs 0 0 2c 1c 2c 20 *s 1 71 49 rs 0 *s 4 7o\n@3p rs 0 *s 7 71 6c rs 0 *s 3 70 3o l7 17 *s -1 3o 3o rs 0 0 3o\n@30 3o 3o *s -1 3o 3o rs 0 0 3o 3o 3o 3o *s -1 3o 3w rs 0 0 3o 38\n@3o 3w *s -1 3c 3o rs 0 0 3c 30 3c 3o *s 4 bp 1m rs 0 *s 7 bp 2a\n@rs 0 *s 1 bq 2z rs 0 *s 3 bp 3o rs 0 *s 2 bp 4c rs 0 *s -3 ce 1t\n@rs 0 Griz *s -3 ce 2g rs 0 Skip *s -3 cg 3p rs 0 Kerrick *s -3\n@cj 4e rs 0 Lufred *s -3 cq 30 rs 0 *s -3 cg 33 rs 0 *s -3 cb\n@36 rs 0 Matthias *s 6 bp 4z rs 0 *s -3 ce 52 rs 0 Kobolds (duh) *s\n@-3 bl 5o rs 0 *s -3 cj 5r rs 0 Table *s h bp 5p rs 0 *s -3 80\n@2s rs 0 3 *s -1 40 1c rs 0 9zabk 40 o 40 1c *s -1 40 1c rs 0\n@9zabk 40 1c 3c 1c *s -1 3o 1o rs 0 9zabk 3o 10 3o 1o *s -1 41 1q\n@rq -5 9zabk 3c 1o 40 1o *s -1 40 1z rs 0 9zabk 40 1c 40 20 *s -1\n@4o 20 rs 0 9zabk 3c 20 4o 20 *s -1 4o 10 rs 0 9zabk 3c 10 4o 10\n*END -4wm8sw\n " }, { "author": "UserClone", "message": " Kerrick \n\nKerrick launches himself out from under the table, dashing through the door (move action), then pauses for a split-second to see Spot - (1d20+5)[ 8 ] (free action?) if he can find the Kobold who ran this way.\n \n Spoiler \n*BEGIN 0 0 rs 0\n*s -1 3q 4r r7 2 0 3q 4s 3q 44 *s -1 3c 3c rs 0 0 3c 3c 3c 3c 3c\n@3c *s -1 3o 60 rs 0 0 3o 60 3o 4o *s -1 4o 3c rs 0 0 2o 3c 4o 3c\n@*s -1 3o 4e rs 0 0 3o 32 3o 4e *s -1 3c 4n rs 0 0 3c 2n 3c 4n *s\n@-1 4o 5c rs 0 0 4o 40 4o 5c *s -1 4o 4o rs 0 0 4o 4p 2o 4p *s -1\n@4o 5c rs 0 0 40 5c 4o 5c *s -1 40 60 rs 0 0 40 4o 40 60 *s -1 3o\n@5c rs 0 0 3o 4p 3o 5d *s -1 4c 50 rs 0 0 30 50 4c 50 *s -1 3c 4z\n@rs 0 0 3c 4b 3c 4z *s -1 3o 4z rs 0 0 3o 50 30 50 *s -1 4c 5c rs\n@0 0 3o 5c 4c 5c *s -1 3o 3o rs 0 0 3o 30 3o 3o *s -1 3o 3o rs 0\n@0 3o 3o 3o 3o *s -1 3o 3w rs 0 0 3o 38 3o 3w *s -1 3c 3o rs 0 0\n@3c 30 3c 3o *s 2 7q 6d rs 0 *s -3 cq 30 rs 0 *s -3 cg 33 rs 0 *s\n@-3 bl 5o rs 0 *s j 6d 6k qm 189 *s -1 3q 4r r7 2 0 3q 4s 3q 44 *s\n@-1 3c 3c rs 0 0 3c 3c 3c 3c 3c 3c *s -1 3o 60 rs 0 0 3o 60 3o 4o\n@*s -1 3c 3c rs 0 0 1c 3c 3c 3c *s -1 4o 3c rs 0 0 2o 3c 4o 3c *s\n@j 4f 3a qg 1d9 *s j at 25 rs 0 *s -1 4o 3c rs 0 0 4o 3c 4o o *s\n@-1 4o 1c rs 0 0 4p 1c 4p o *s -1 4o 10 rs 0 0 4o 10 0 10 *s -1\n@2c 1d rs 0 0 2c p 2c 1d *s -1 2c 3c rs 0 0 2c o 2c 3c *s -1 3o\n@4e rs 0 0 3o 32 3o 4e *s -1 3c 4n rs 0 0 3c 2n 3c 4n *s -1 4o 5c\n@rs 0 0 4o 40 4o 5c *s h 6z 3o rs 0 *s 6 8b 2z rs 0 *s -1 4o 4o\n@rs 0 0 4o 4p 2o 4p *s -1 4o 5c rs 0 0 40 5c 4o 5c *s -1 40 60 rs\n@0 0 40 4o 40 60 *s -1 3o 5c rs 0 0 3o 4p 3o 5d *s -1 4c 50 rs 0\n@0 30 50 4c 50 *s -1 3c 4z rs 0 0 3c 4b 3c 4z *s -1 3o 4z rs 0 0\n@3o 50 30 50 *s -1 4c 5c rs 0 0 3o 5c 4c 5c *s -1 4o 20 rs 0 0 4o\n@1c 4o 20 *s -1 2c 20 rs 0 0 2c 1c 2c 20 *s 1 71 49 rs 0 *s 4 7o\n@3p rs 0 *s 7 71 6c rs 0 *s 3 70 3o l7 17 *s -1 3o 3o rs 0 0 3o\n@30 3o 3o *s -1 3o 3o rs 0 0 3o 3o 3o 3o *s -1 3o 3w rs 0 0 3o 38\n@3o 3w *s -1 3c 3o rs 0 0 3c 30 3c 3o *s 4 bp 1m rs 0 *s 7 bp 2a\n@rs 0 *s 1 bq 2z rs 0 *s 3 bp 3o rs 0 *s 2 bp 4c rs 0 *s -3 ce 1t\n@rs 0 Griz *s -3 ce 2g rs 0 Skip *s -3 cg 3p rs 0 Kerrick *s -3\n@cj 4e rs 0 Lufred *s -3 cq 30 rs 0 *s -3 cg 33 rs 0 *s -3 cb\n@36 rs 0 Matthias *s 6 bp 4z rs 0 *s -3 ce 52 rs 0 Kobolds (duh) *s\n@-3 bl 5o rs 0 *s -3 cj 5r rs 0 Table *s h bp 5p rs 0 *s -3 80\n@2s rs 0 3 *s -1 40 1c rs 0 9zabk 40 o 40 1c *s -1 40 1c rs 0\n@9zabk 40 1c 3c 1c *s -1 3o 1o rs 0 9zabk 3o 10 3o 1o *s -1 40 1p\n@rq -4 9zabk 3d 1p 41 1p *s -1 40 1z rs 0 9zabk 40 1c 40 20 *s -1\n@4o 20 rs 0 9zabk 3c 20 4o 20 *s -1 4o 10 rs 0 9zabk 3c 10 4o 10 *s\n@-1 3g 1s rs 0 73 3g 1s 2s 14 10 14\n*END g5vfn7\n " }, { "author": "UserClone", "message": " Kerrick \n\"Kobold\" Kerrick hops backwards back through the doorway, as though he had been dragged backwards, kicking it closed behind him. He shouts something in a high pitched Draconic squeal, then says in his normal voice, in Gnome, another shouted string of words, adressing Griz by name and winking at him. He then beckons the party in, his *Five* fingers waggling, then he makes a motion like loading a crossbow bolt, and wags his head towards the door. He then mouths the words \"Let's Go!\" in common." }, { "author": "The Linker", "message": "The last kobold of the room finally emerges from the darkness, miraculously unharmed. Unfortunately for him, a quick flick from Matthias' chain rectifies that; recieving a deep cut, the creature collapses to the floor and keeps moving forward by momentum, sliding for another 5 feet, and kicking up a lot of dust.\n\n \n Spoiler \nThis shows the kobold's movement and subsequent ownage.\n\n*BEGIN 0 0 rs 0\n*s -1 3q 4r r7 2 0 3q 4s 3q 44 *s -1 3c 3c rs 0 0 3c 3c 3c 3c 3c\n@3c *s -1 3o 60 rs 0 0 3o 60 3o 4o *s -1 4o 3c rs 0 0 2o 3c 4o 3c\n@*s -1 3o 4e rs 0 0 3o 32 3o 4e *s -1 3c 4n rs 0 0 3c 2n 3c 4n *s\n@-1 4o 5c rs 0 0 4o 40 4o 5c *s -1 4o 4o rs 0 0 4o 4p 2o 4p *s -1\n@4o 5c rs 0 0 40 5c 4o 5c *s -1 40 60 rs 0 0 40 4o 40 60 *s -1 3o\n@5c rs 0 0 3o 4p 3o 5d *s -1 4c 50 rs 0 0 30 50 4c 50 *s -1 3c 4z\n@rs 0 0 3c 4b 3c 4z *s -1 3o 4z rs 0 0 3o 50 30 50 *s -1 4c 5c rs\n@0 0 3o 5c 4c 5c *s -1 3o 3o rs 0 0 3o 30 3o 3o *s -1 3o 3o rs 0\n@0 3o 3o 3o 3o *s -1 3o 3w rs 0 0 3o 38 3o 3w *s -1 3c 3o rs 0 0\n@3c 30 3c 3o *s 2 7q 6d rs 0 *s -3 cq 30 rs 0 *s -3 cg 33 rs 0 *s\n@-3 bl 5o rs 0 *s j 6d 6k qm 189 *s -1 3q 4r r7 2 0 3q 4s 3q 44 *s\n@-1 3c 3c rs 0 0 3c 3c 3c 3c 3c 3c *s -1 3o 60 rs 0 0 3o 60 3o 4o\n@*s -1 3c 3c rs 0 0 1c 3c 3c 3c *s -1 4o 3c rs 0 0 2o 3c 4o 3c *s\n@j 4n 34 su 2hl *s j at 25 rs 0 *s -1 4o 3c rs 0 0 4o 3c 4o o *s\n@-1 4o 1c rs 0 0 4p 1c 4p o *s -1 4o 10 rs 0 0 4o 10 0 10 *s -1\n@2c 1d rs 0 0 2c p 2c 1d *s -1 2c 3c rs 0 0 2c o 2c 3c *s -1 3o\n@4e rs 0 0 3o 32 3o 4e *s -1 3c 4n rs 0 0 3c 2n 3c 4n *s -1 4o 5c\n@rs 0 0 4o 40 4o 5c *s h 71 3n rs 0 *s 6 70 31 rs 0 *s -1 4o 4o\n@rs 0 0 4o 4p 2o 4p *s -1 4o 5c rs 0 0 40 5c 4o 5c *s -1 40 60 rs\n@0 0 40 4o 40 60 *s -1 3o 5c rs 0 0 3o 4p 3o 5d *s -1 4c 50 rs 0\n@0 30 50 4c 50 *s -1 3c 4z rs 0 0 3c 4b 3c 4z *s -1 3o 4z rs 0 0\n@3o 50 30 50 *s -1 4c 5c rs 0 0 3o 5c 4c 5c *s -1 4o 20 rs 0 0 4o\n@1c 4o 20 *s -1 2c 20 rs 0 0 2c 1c 2c 20 *s 1 71 49 rs 0 *s 4 7o\n@3p rs 0 *s 7 71 6c rs 0 *s -1 3o 3o rs 0 0 3o 30 3o 3o *s -1 3o\n@3o rs 0 0 3o 3o 3o 3o *s -1 3o 3w rs 0 0 3o 38 3o 3w *s -1 3c 3o\n@rs 0 0 3c 30 3c 3o *s 4 bp 1m rs 0 *s 7 bp 2a rs 0 *s 1 bq 2z rs\n@0 *s 3 bp 3o rs 0 *s 2 bp 4c rs 0 *s -3 ce 1t rs 0 Griz *s -3 ce\n@2g rs 0 Skip *s -3 cg 3p rs 0 Kerrick *s -3 cj 4e rs 0 Lufred *s\n@-3 cq 30 rs 0 *s -3 cg 33 rs 0 *s -3 cb 36 rs 0 Matthias *s 6\n@bp 4z rs 0 *s -3 ce 52 rs 0 Kobolds (duh) *s -3 bl 5o rs 0 *s\n@-3 cj 5r rs 0 Table *s h bp 5p rs 0 *s -3 75 2o rs 0 3 *s -1 40\n@1c rs 0 9zabk 40 o 40 1c *s -1 40 1c rs 0 9zabk 40 1c 3c 1c *s\n@-1 3o 1o rs 0 9zabk 3o 10 3o 1o *s -1 40 1p rq -4 9zabk 3d 1p 41\n@1p *s -1 40 1z rs 0 9zabk 40 1c 40 20 *s -1 4o 20 rs 0 9zabk 3c\n@20 4o 20 *s -1 4o 10 rs 0 9zabk 3c 10 4o 10 *s 3 50 31 rs 0 *s\n@-1 44 1g rs 0 73 2s 1g 44 1g *s -1 3k 24 rs 0 9y6tc 3k 24 3k 10\n*END b08pax\n \n\n\nAfter the kobold's noisy screaming ends, nothing more can be heard from the darkness... all is silent from that direction. From the other direction, of course, is a certain disguised gnome yapping in two different languages. Three, if you count the sign language.\n\n It is now MATTHIAS' turn. \n \n Spoiler \n*BEGIN 0 0 rs 0\n*s -1 3q 4r r7 2 0 3q 4s 3q 44 *s -1 3c 3c rs 0 0 3c 3c 3c 3c 3c\n@3c *s -1 3o 60 rs 0 0 3o 60 3o 4o *s -1 4o 3c rs 0 0 2o 3c 4o 3c\n@*s -1 3o 4e rs 0 0 3o 32 3o 4e *s -1 3c 4n rs 0 0 3c 2n 3c 4n *s\n@-1 4o 5c rs 0 0 4o 40 4o 5c *s -1 4o 4o rs 0 0 4o 4p 2o 4p *s -1\n@4o 5c rs 0 0 40 5c 4o 5c *s -1 40 60 rs 0 0 40 4o 40 60 *s -1 3o\n@5c rs 0 0 3o 4p 3o 5d *s -1 4c 50 rs 0 0 30 50 4c 50 *s -1 3c 4z\n@rs 0 0 3c 4b 3c 4z *s -1 3o 4z rs 0 0 3o 50 30 50 *s -1 4c 5c rs\n@0 0 3o 5c 4c 5c *s -1 3o 3o rs 0 0 3o 30 3o 3o *s -1 3o 3o rs 0\n@0 3o 3o 3o 3o *s -1 3o 3w rs 0 0 3o 38 3o 3w *s -1 3c 3o rs 0 0\n@3c 30 3c 3o *s 2 7q 6d rs 0 *s -3 cq 30 rs 0 *s -3 cg 33 rs 0 *s\n@-3 bl 5o rs 0 *s j 6d 6k qm 189 *s -1 3q 4r r7 2 0 3q 4s 3q 44 *s\n@-1 3c 3c rs 0 0 3c 3c 3c 3c 3c 3c *s -1 3o 60 rs 0 0 3o 60 3o 4o\n@*s -1 3c 3c rs 0 0 1c 3c 3c 3c *s -1 4o 3c rs 0 0 2o 3c 4o 3c *s\n@j 4n 34 su 2hl *s -1 4o 3c rs 0 0 4o 3c 4o o *s -1 4o 1c rs 0 0\n@4p 1c 4p o *s -1 4o 10 rs 0 0 4o 10 0 10 *s -1 2c 1d rs 0 0 2c p\n@2c 1d *s -1 2c 3c rs 0 0 2c o 2c 3c *s -1 3o 4e rs 0 0 3o 32 3o\n@4e *s -1 3c 4n rs 0 0 3c 2n 3c 4n *s -1 4o 5c rs 0 0 4o 40 4o 5c\n@*s h 71 3n rs 0 *s -1 4o 4o rs 0 0 4o 4p 2o 4p *s -1 4o 5c rs 0\n@0 40 5c 4o 5c *s -1 40 60 rs 0 0 40 4o 40 60 *s -1 3o 5c rs 0 0\n@3o 4p 3o 5d *s -1 4c 50 rs 0 0 30 50 4c 50 *s -1 3c 4z rs 0 0 3c\n@4b 3c 4z *s -1 3o 4z rs 0 0 3o 50 30 50 *s -1 4c 5c rs 0 0 3o 5c\n@4c 5c *s -1 4o 20 rs 0 0 4o 1c 4o 20 *s -1 2c 20 rs 0 0 2c 1c 2c\n@20 *s 1 71 49 rs 0 *s 4 7o 3p rs 0 *s 7 71 6c rs 0 *s -1 3o 3o\n@rs 0 0 3o 30 3o 3o *s -1 3o 3o rs 0 0 3o 3o 3o 3o *s -1 3o 3w rs\n@0 0 3o 38 3o 3w *s -1 3c 3o rs 0 0 3c 30 3c 3o *s -3 cq 30 rs 0\n@*s -3 cg 33 rs 0 *s -3 bl 5o rs 0 *s -1 40 1c rs 0 9zabk 40 o\n@40 1c *s -1 40 1c rs 0 9zabk 40 1c 3c 1c *s -1 3o 1o rs 0 9zabk\n@3o 10 3o 1o *s -1 40 1p rq -4 9zabk 3d 1p 41 1p *s -1 40 1z rs 0\n@9zabk 40 1c 40 20 *s -1 4o 20 rs 0 9zabk 3c 20 4o 20 *s -1 4o 10\n@rs 0 9zabk 3c 10 4o 10 *s 3 50 31 rs 0\n*END -uf5pxx\n " }, { "author": "Rigel Cyrosea", "message": " Matthias \n\nMatthias moves over to the door, behind Kerrick, keeping his chain spinning and at the ready.\n \n Spoiler \n*BEGIN 0 0 rs 0\n*s -1 3q 4r r7 2 0 3q 4s 3q 44 *s -1 3c 3c rs 0 0 3c 3c 3c 3c 3c\n@3c *s -1 3o 60 rs 0 0 3o 60 3o 4o *s -1 4o 3c rs 0 0 2o 3c 4o 3c\n@*s -1 3o 4e rs 0 0 3o 32 3o 4e *s -1 3c 4n rs 0 0 3c 2n 3c 4n *s\n@-1 4o 5c rs 0 0 4o 40 4o 5c *s -1 4o 4o rs 0 0 4o 4p 2o 4p *s -1\n@4o 5c rs 0 0 40 5c 4o 5c *s -1 40 60 rs 0 0 40 4o 40 60 *s -1 3o\n@5c rs 0 0 3o 4p 3o 5d *s -1 4c 50 rs 0 0 30 50 4c 50 *s -1 3c 4z\n@rs 0 0 3c 4b 3c 4z *s -1 3o 4z rs 0 0 3o 50 30 50 *s -1 4c 5c rs\n@0 0 3o 5c 4c 5c *s -1 3o 3o rs 0 0 3o 30 3o 3o *s -1 3o 3o rs 0\n@0 3o 3o 3o 3o *s -1 3o 3w rs 0 0 3o 38 3o 3w *s -1 3c 3o rs 0 0\n@3c 30 3c 3o *s 2 7q 6d rs 0 *s -3 cq 30 rs 0 *s -3 cg 33 rs 0 *s\n@-3 bl 5o rs 0 *s j 6d 6k qm 189 *s -1 3q 4r r7 2 0 3q 4s 3q 44 *s\n@-1 3c 3c rs 0 0 3c 3c 3c 3c 3c 3c *s -1 3o 60 rs 0 0 3o 60 3o 4o\n@*s -1 3c 3c rs 0 0 1c 3c 3c 3c *s -1 4o 3c rs 0 0 2o 3c 4o 3c *s\n@j 4n 34 su 2hl *s j at 25 rs 0 *s -1 4o 3c rs 0 0 4o 3c 4o o *s\n@-1 4o 1c rs 0 0 4p 1c 4p o *s -1 4o 10 rs 0 0 4o 10 0 10 *s -1\n@2c 1d rs 0 0 2c p 2c 1d *s -1 2c 3c rs 0 0 2c o 2c 3c *s -1 3o\n@4e rs 0 0 3o 32 3o 4e *s -1 3c 4n rs 0 0 3c 2n 3c 4n *s -1 4o 5c\n@rs 0 0 4o 40 4o 5c *s h 6y 3p rs 0 *s -1 4o 4o rs 0 0 4o 4p 2o\n@4p *s -1 4o 5c rs 0 0 40 5c 4o 5c *s -1 40 60 rs 0 0 40 4o 40 60\n@*s -1 3o 5c rs 0 0 3o 4p 3o 5d *s -1 4c 50 rs 0 0 30 50 4c 50 *s\n@-1 3c 4z rs 0 0 3c 4b 3c 4z *s -1 3o 4z rs 0 0 3o 50 30 50 *s -1\n@4c 5c rs 0 0 3o 5c 4c 5c *s -1 4o 20 rs 0 0 4o 1c 4o 20 *s -1 2c\n@20 rs 0 0 2c 1c 2c 20 *s 1 5m 30 rs 0 *s 4 7o 3p rs 0 *s 7 71 6c\n@rs 0 *s -1 3o 3o rs 0 0 3o 30 3o 3o *s -1 3o 3o rs 0 0 3o 3o 3o\n@3o *s -1 3o 3w rs 0 0 3o 38 3o 3w *s -1 3c 3o rs 0 0 3c 30 3c 3o\n@*s 4 bp 1m rs 0 *s 7 bp 2a rs 0 *s 1 bq 2z rs 0 *s 3 bp 3o rs 0 *s\n@2 bp 4c rs 0 *s -3 ce 1t rs 0 Griz *s -3 ce 2g rs 0 Skip *s -3\n@cg 3p rs 0 Kerrick *s -3 cj 4e rs 0 Lufred *s -3 cq 30 rs 0 *s\n@-3 cg 33 rs 0 *s -3 cb 36 rs 0 Matthias *s 6 bp 4z rs 0 *s -3\n@ce 52 rs 0 Kobolds (duh) *s -3 bl 5o rs 0 *s -3 cj 5r rs 0\n@Table *s h bp 5p rs 0 *s -1 40 1c rs 0 9zabk 40 o 40 1c *s -1 40\n@1c rs 0 9zabk 40 1c 3c 1c *s -1 3o 1o rs 0 9zabk 3o 10 3o 1o *s\n@-1 40 1p rq -3 9zabk 3d 1p 41 1p *s -1 40 1z rs 0 9zabk 40 1c 40\n@20 *s -1 4o 20 rs 0 9zabk 3c 20 4o 20 *s -1 4o 10 rs 0 9zabk 3c\n@10 4o 10 *s 3 50 31 rs 0 *s -1 3q 4r r7 2 0 3q 4s 3q 44 *s -1 3c\n@3c rs 0 0 3c 3c 3c 3c 3c 3c *s -1 3o 60 rs 0 0 3o 60 3o 4o *s -1\n@4o 3c rs 0 0 2o 3c 4o 3c *s -1 3o 4e rs 0 0 3o 32 3o 4e *s -1 3c\n@4n rs 0 0 3c 2n 3c 4n *s -1 4o 5c rs 0 0 4o 40 4o 5c *s -1 4o 4o\n@rs 0 0 4o 4p 2o 4p *s -1 4o 5c rs 0 0 40 5c 4o 5c *s -1 40 60 rs\n@0 0 40 4o 40 60 *s -1 3o 5c rs 0 0 3o 4p 3o 5d *s -1 4c 50 rs 0\n@0 30 50 4c 50 *s -1 3c 4z rs 0 0 3c 4b 3c 4z *s -1 3o 4z rs 0 0\n@3o 50 30 50 *s -1 4c 5c rs 0 0 3o 5c 4c 5c *s -1 3o 3o rs 0 0 3o\n@30 3o 3o *s -1 3o 3o rs 0 0 3o 3o 3o 3o *s -1 3o 3w rs 0 0 3o 38\n@3o 3w *s -1 3c 3o rs 0 0 3c 30 3c 3o *s 2 7q 6d rs 0 *s -3 cq 30\n@rs 0 *s -3 cg 33 rs 0 *s -3 bl 5o rs 0 *s j 6d 6k qm 189 *s\n@-1 3q 4r r7 2 0 3q 4s 3q 44 *s -1 3c 3c rs 0 0 3c 3c 3c 3c 3c 3c\n@*s -1 3o 60 rs 0 0 3o 60 3o 4o *s -1 3c 3c rs 0 0 1c 3c 3c 3c *s\n@-1 4o 3c rs 0 0 2o 3c 4o 3c *s j 4n 34 su 2hl *s -1 4o 3c rs 0 0\n@4o 3c 4o o *s -1 4o 1c rs 0 0 4p 1c 4p o *s -1 4o 10 rs 0 0 4o\n@10 0 10 *s -1 2c 1d rs 0 0 2c p 2c 1d *s -1 2c 3c rs 0 0 2c o 2c\n@3c *s -1 3o 4e rs 0 0 3o 32 3o 4e *s -1 3c 4n rs 0 0 3c 2n 3c 4n\n@*s -1 4o 5c rs 0 0 4o 40 4o 5c *s -1 4o 4o rs 0 0 4o 4p 2o 4p *s\n@-1 4o 5c rs 0 0 40 5c 4o 5c *s -1 40 60 rs 0 0 40 4o 40 60 *s -1\n@3o 5c rs 0 0 3o 4p 3o 5d *s -1 4c 50 rs 0 0 30 50 4c 50 *s -1 3c\n@4z rs 0 0 3c 4b 3c 4z *s -1 3o 4z rs 0 0 3o 50 30 50 *s -1 4c 5c\n@rs 0 0 3o 5c 4c 5c *s -1 4o 20 rs 0 0 4o 1c 4o 20 *s -1 2c 20 rs\n@0 0 2c 1c 2c 20 *s 4 7o 3p rs 0 *s 7 71 6c rs 0 *s -1 3o 3o rs 0\n@0 3o 30 3o 3o *s -1 3o 3o rs 0 0 3o 3o 3o 3o *s -1 3o 3w rs 0 0\n@3o 38 3o 3w *s -1 3c 3o rs 0 0 3c 30 3c 3o *s -3 cq 30 rs 0 *s\n@-3 cg 33 rs 0 *s -3 bl 5o rs 0 *s -1 40 1c rs 0 9zabk 40 o 40\n@1c *s -1 40 1c rs 0 9zabk 40 1c 3c 1c *s -1 3o 1o rs 0 9zabk 3o\n@10 3o 1o *s -1 40 1p rq -3 9zabk 3d 1p 41 1p *s -1 40 1z rs 0\n@9zabk 40 1c 40 20 *s -1 4o 20 rs 0 9zabk 3c 20 4o 20 *s -1 4o 10\n@rs 0 9zabk 3c 10 4o 10 *s 3 50 31 rs 0 *s -1 3q 4r r7 2 0 3q 4s\n@3q 44 *s -1 3c 3c rs 0 0 3c 3c 3c 3c 3c 3c *s -1 3o 60 rs 0 0 3o\n@60 3o 4o *s -1 4o 3c rs 0 0 2o 3c 4o 3c *s -1 3o 4e rs 0 0 3o 32\n@3o 4e *s -1 3c 4n rs 0 0 3c 2n 3c 4n *s -1 4o 5c rs 0 0 4o 40 4o\n@5c *s -1 4o 4o rs 0 0 4o 4p 2o 4p *s -1 4o 5c rs 0 0 40 5c 4o 5c\n@*s -1 40 60 rs 0 0 40 4o 40 60 *s -1 3o 5c rs 0 0 3o 4p 3o 5d *s\n@-1 4c 50 rs 0 0 30 50 4c 50 *s -1 3c 4z rs 0 0 3c 4b 3c 4z *s -1\n@3o 4z rs 0 0 3o 50 30 50 *s -1 4c 5c rs 0 0 3o 5c 4c 5c *s -1 3o\n@3o rs 0 0 3o 30 3o 3o *s -1 3o 3o rs 0 0 3o 3o 3o 3o *s -1 3o 3w\n@rs 0 0 3o 38 3o 3w *s -1 3c 3o rs 0 0 3c 30 3c 3o *s 2 7q 6d rs\n@0 *s -3 cq 30 rs 0 *s -3 cg 33 rs 0 *s -3 bl 5o rs 0 *s j 6d\n@6k qm 189 *s -1 3q 4r r7 2 0 3q 4s 3q 44 *s -1 3c 3c rs 0 0 3c\n@3c 3c 3c 3c 3c *s -1 3o 60 rs 0 0 3o 60 3o 4o *s -1 3c 3c rs 0 0\n@1c 3c 3c 3c *s -1 4o 3c rs 0 0 2o 3c 4o 3c *s j 4n 34 su 2hl *s\n@-1 4o 3c rs 0 0 4o 3c 4o o *s -1 4o 1c rs 0 0 4p 1c 4p o *s -1\n@4o 10 rs 0 0 4o 10 0 10 *s -1 2c 1d rs 0 0 2c p 2c 1d *s -1 2c\n@3c rs 0 0 2c o 2c 3c *s -1 3o 4e rs 0 0 3o 32 3o 4e *s -1 3c 4n\n@rs 0 0 3c 2n 3c 4n *s -1 4o 5c rs 0 0 4o 40 4o 5c *s -1 4o 4o rs\n@0 0 4o 4p 2o 4p *s -1 4o 5c rs 0 0 40 5c 4o 5c *s -1 40 60 rs 0\n@0 40 4o 40 60 *s -1 3o 5c rs 0 0 3o 4p 3o 5d *s -1 4c 50 rs 0 0\n@30 50 4c 50 *s -1 3c 4z rs 0 0 3c 4b 3c 4z *s -1 3o 4z rs 0 0 3o\n@50 30 50 *s -1 4c 5c rs 0 0 3o 5c 4c 5c *s -1 4o 20 rs 0 0 4o 1c\n@4o 20 *s -1 2c 20 rs 0 0 2c 1c 2c 20 *s 4 7o 3p rs 0 *s 7 71 6c\n@rs 0 *s -1 3o 3o rs 0 0 3o 30 3o 3o *s -1 3o 3o rs 0 0 3o 3o 3o\n@3o *s -1 3o 3w rs 0 0 3o 38 3o 3w *s -1 3c 3o rs 0 0 3c 30 3c 3o\n@*s -3 cq 30 rs 0 *s -3 cg 33 rs 0 *s -3 bl 5o rs 0 *s -1 40\n@1c rs 0 9zabk 40 o 40 1c *s -1 40 1c rs 0 9zabk 40 1c 3c 1c *s\n@-1 3o 1o rs 0 9zabk 3o 10 3o 1o *s -1 40 1p rq -3 9zabk 3d 1p 41\n@1p *s -1 40 1z rs 0 9zabk 40 1c 40 20 *s -1 4o 20 rs 0 9zabk 3c\n@20 4o 20 *s -1 4o 10 rs 0 9zabk 3c 10 4o 10 *s 3 50 31 rs 0 *s\n@-1 3q 4r r7 2 0 3q 4s 3q 44 *s -1 3c 3c rs 0 0 3c 3c 3c 3c 3c 3c\n@*s -1 3o 60 rs 0 0 3o 60 3o 4o *s -1 4o 3c rs 0 0 2o 3c 4o 3c *s\n@-1 3o 4e rs 0 0 3o 32 3o 4e *s -1 3c 4n rs 0 0 3c 2n 3c 4n *s -1\n@4o 5c rs 0 0 4o 40 4o 5c *s -1 4o 4o rs 0 0 4o 4p 2o 4p *s -1 4o\n@5c rs 0 0 40 5c 4o 5c *s -1 40 60 rs 0 0 40 4o 40 60 *s -1 3o 5c\n@rs 0 0 3o 4p 3o 5d *s -1 4c 50 rs 0 0 30 50 4c 50 *s -1 3c 4z rs\n@0 0 3c 4b 3c 4z *s -1 3o 4z rs 0 0 3o 50 30 50 *s -1 4c 5c rs 0\n@0 3o 5c 4c 5c *s -1 3o 3o rs 0 0 3o 30 3o 3o *s -1 3o 3o rs 0 0\n@3o 3o 3o 3o *s -1 3o 3w rs 0 0 3o 38 3o 3w *s -1 3c 3o rs 0 0 3c\n@30 3c 3o *s 2 7q 6d rs 0 *s -3 cq 30 rs 0 *s -3 cg 33 rs 0 *s\n@-3 bl 5o rs 0 *s j 6d 6k qm 189 *s -1 3q 4r r7 2 0 3q 4s 3q 44 *s\n@-1 3c 3c rs 0 0 3c 3c 3c 3c 3c 3c *s -1 3o 60 rs 0 0 3o 60 3o 4o\n@*s -1 3c 3c rs 0 0 1c 3c 3c 3c *s -1 4o 3c rs 0 0 2o 3c 4o 3c *s\n@j 4n 34 su 2hl *s -1 4o 3c rs 0 0 4o 3c 4o o *s -1 4o 1c rs 0 0\n@4p 1c 4p o *s -1 4o 10 rs 0 0 4o 10 0 10 *s -1 2c 1d rs 0 0 2c p\n@2c 1d *s -1 2c 3c rs 0 0 2c o 2c 3c *s -1 3o 4e rs 0 0 3o 32 3o\n@4e *s -1 3c 4n rs 0 0 3c 2n 3c 4n *s -1 4o 5c rs 0 0 4o 40 4o 5c\n@*s -1 4o 4o rs 0 0 4o 4p 2o 4p *s -1 4o 5c rs 0 0 40 5c 4o 5c *s\n@-1 40 60 rs 0 0 40 4o 40 60 *s -1 3o 5c rs 0 0 3o 4p 3o 5d *s -1\n@4c 50 rs 0 0 30 50 4c 50 *s -1 3c 4z rs 0 0 3c 4b 3c 4z *s -1 3o\n@4z rs 0 0 3o 50 30 50 *s -1 4c 5c rs 0 0 3o 5c 4c 5c *s -1 4o 20\n@rs 0 0 4o 1c 4o 20 *s -1 2c 20 rs 0 0 2c 1c 2c 20 *s 4 7o 3p rs\n@0 *s 7 71 6c rs 0 *s -1 3o 3o rs 0 0 3o 30 3o 3o *s -1 3o 3o rs\n@0 0 3o 3o 3o 3o *s -1 3o 3w rs 0 0 3o 38 3o 3w *s -1 3c 3o rs 0\n@0 3c 30 3c 3o *s -3 cq 30 rs 0 *s -3 cg 33 rs 0 *s -3 bl 5o rs\n@0 *s -1 40 1c rs 0 9zabk 40 o 40 1c *s -1 40 1c rs 0 9zabk 40\n@1c 3c 1c *s -1 3o 1o rs 0 9zabk 3o 10 3o 1o *s -1 40 1p rq -3\n@9zabk 3d 1p 41 1p *s -1 40 1z rs 0 9zabk 40 1c 40 20 *s -1 4o 20\n@rs 0 9zabk 3c 20 4o 20 *s -1 4o 10 rs 0 9zabk 3c 10 4o 10 *s 3\n@50 31 rs 0 *s -1 3g 24 rs 0 73 3g 24 2c 10\n*END kwl7zi\n " }, { "author": "The Linker", "message": " \n Spoiler \nYou seem to have loaded the map 4 times, Rigel 😦 There's 4 copies of everything now. I'm just glad I removed the legend in the last incarnation or the code would have been HUGE.\n\nAlso, I never really got a good oppurtunity to describe the room (OK, that's a lie, I just missed it 😳 ) so I think I'll do it now.\n \n\n\nAs the tension dies down some and the sound of Draconic screaming dies down (which is NOT a pleasant sound) the details of the room start to come out...\n\nFrom the ceiling and all four walls, you see roots piercing the dirt. A few hang down low enough for a human to reach up and grab them, and an especially large one seeps into the darkness and out of sight. Also adorning the walls are small straight markings, along with dried-up splotches of kobold blood, most likely left by the soldiers who raided this den already. Near the bottom right corner of the room, a small, crudely-made stone table is present, containing little more than bits of gravel.\n\nThe most prominent feature of the room lies on the large flat rock in the middle of the room of which all the kobolds were crowding around just moments before. A map, 3 feet in diameter, sits with various shapes drawn in different colours. It is held down by two primitive crayons, each of a seperate colour, with a third one broken on the ground.\n\n \n Spoiler \nThe stone in the middle was what I referred to as a table on the battle map. I didn't include the other table on the map, though I would have if I had thought ahead. 😛\n \n\n It is now LUFRED's turn. \n \n Spoiler \n Fresh map, four copies not included.\n\n*BEGIN 0 0 rs 0\n*s -1 3q 4r r7 2 0 3q 4s 3q 44 *s -1 3c 3c rs 0 0 3c 3c 3c 3c 3c\n@3c *s -1 3o 60 rs 0 0 3o 60 3o 4o *s -1 4o 3c rs 0 0 2o 3c 4o 3c\n@*s -1 3o 4e rs 0 0 3o 32 3o 4e *s -1 3c 4n rs 0 0 3c 2n 3c 4n *s\n@-1 4o 5c rs 0 0 4o 40 4o 5c *s -1 4o 4o rs 0 0 4o 4p 2o 4p *s -1\n@4o 5c rs 0 0 40 5c 4o 5c *s -1 40 60 rs 0 0 40 4o 40 60 *s -1 3o\n@5c rs 0 0 3o 4p 3o 5d *s -1 4c 50 rs 0 0 30 50 4c 50 *s -1 3c 4z\n@rs 0 0 3c 4b 3c 4z *s -1 3o 4z rs 0 0 3o 50 30 50 *s -1 4c 5c rs\n@0 0 3o 5c 4c 5c *s -1 3o 3o rs 0 0 3o 30 3o 3o *s -1 3o 3o rs 0\n@0 3o 3o 3o 3o *s -1 3o 3w rs 0 0 3o 38 3o 3w *s -1 3c 3o rs 0 0\n@3c 30 3c 3o *s 2 7q 6d rs 0 *s -3 cq 30 rs 0 *s -3 cg 33 rs 0 *s\n@-3 bl 5o rs 0 *s j 6d 6k qm 189 *s -1 3q 4r r7 2 0 3q 4s 3q 44 *s\n@-1 3c 3c rs 0 0 3c 3c 3c 3c 3c 3c *s -1 3o 60 rs 0 0 3o 60 3o 4o\n@*s -1 3c 3c rs 0 0 1c 3c 3c 3c *s -1 4o 3c rs 0 0 2o 3c 4o 3c *s\n@j 4n 34 su 2hl *s -1 4o 3c rs 0 0 4o 3c 4o o *s -1 4o 1c rs 0 0\n@4p 1c 4p o *s -1 4o 10 rs 0 0 4o 10 0 10 *s -1 2c 1d rs 0 0 2c p\n@2c 1d *s -1 2c 3c rs 0 0 2c o 2c 3c *s -1 3o 4e rs 0 0 3o 32 3o\n@4e *s -1 3c 4n rs 0 0 3c 2n 3c 4n *s -1 4o 5c rs 0 0 4o 40 4o 5c\n@*s h 71 3n rs 0 *s -1 4o 4o rs 0 0 4o 4p 2o 4p *s -1 4o 5c rs 0\n@0 40 5c 4o 5c *s -1 40 60 rs 0 0 40 4o 40 60 *s -1 3o 5c rs 0 0\n@3o 4p 3o 5d *s -1 4c 50 rs 0 0 30 50 4c 50 *s -1 3c 4z rs 0 0 3c\n@4b 3c 4z *s -1 3o 4z rs 0 0 3o 50 30 50 *s -1 4c 5c rs 0 0 3o 5c\n@4c 5c *s -1 4o 20 rs 0 0 4o 1c 4o 20 *s -1 2c 20 rs 0 0 2c 1c 2c\n@20 *s 1 5q 31 rs 0 *s 4 7o 3p rs 0 *s 7 71 6c rs 0 *s -1 3o 3o\n@rs 0 0 3o 30 3o 3o *s -1 3o 3o rs 0 0 3o 3o 3o 3o *s -1 3o 3w rs\n@0 0 3o 38 3o 3w *s -1 3c 3o rs 0 0 3c 30 3c 3o *s -3 cq 30 rs 0\n@*s -3 cg 33 rs 0 *s -3 bl 5o rs 0 *s -1 40 1c rs 0 9zabk 40 o\n@40 1c *s -1 40 1c rs 0 9zabk 40 1c 3c 1c *s -1 3o 1o rs 0 9zabk\n@3o 10 3o 1o *s -1 40 1p rq -3 9zabk 3d 1p 41 1p *s -1 40 1z rs 0\n@9zabk 40 1c 40 20 *s -1 4o 20 rs 0 9zabk 3c 20 4o 20 *s -1 4o 10\n@rs 0 9zabk 3c 10 4o 10 *s 3 50 31 rs 0\n*END -ycbrml\n " }, { "author": "Blackdeath", "message": "Lufred moves back into position at the back of the line.\n\n(You pestered me every day so that I could post a MOVE ACTION!?!)\n\n \n Spoiler \n\n*BEGIN 0 0 rs 0\n*s -1 3q 4r r7 2 0 3q 4s 3q 44 *s -1 3c 3c rs 0 0 3c 3c 3c 3c 3c\n@3c *s -1 3o 60 rs 0 0 3o 60 3o 4o *s -1 4o 3c rs 0 0 2o 3c 4o 3c\n@*s -1 3o 4e rs 0 0 3o 32 3o 4e *s -1 3c 4n rs 0 0 3c 2n 3c 4n *s\n@-1 4o 5c rs 0 0 4o 40 4o 5c *s -1 4o 4o rs 0 0 4o 4p 2o 4p *s -1\n@4o 5c rs 0 0 40 5c 4o 5c *s -1 40 60 rs 0 0 40 4o 40 60 *s -1 3o\n@5c rs 0 0 3o 4p 3o 5d *s -1 4c 50 rs 0 0 30 50 4c 50 *s -1 3c 4z\n@rs 0 0 3c 4b 3c 4z *s -1 3o 4z rs 0 0 3o 50 30 50 *s -1 4c 5c rs\n@0 0 3o 5c 4c 5c *s -1 3o 3o rs 0 0 3o 30 3o 3o *s -1 3o 3o rs 0\n@0 3o 3o 3o 3o *s -1 3o 3w rs 0 0 3o 38 3o 3w *s -1 3c 3o rs 0 0\n@3c 30 3c 3o *s -3 cq 30 rs 0 *s -3 cg 33 rs 0 *s -3 bl 5o rs 0\n@ *s j 6d 6k qm 189 *s -1 3q 4r r7 2 0 3q 4s 3q 44 *s -1 3c 3c rs\n@0 0 3c 3c 3c 3c 3c 3c *s -1 3o 60 rs 0 0 3o 60 3o 4o *s -1 3c 3c\n@rs 0 0 1c 3c 3c 3c *s -1 4o 3c rs 0 0 2o 3c 4o 3c *s j 4n 34 su\n@2hl *s -1 4o 3c rs 0 0 4o 3c 4o o *s -1 4o 1c rs 0 0 4p 1c 4p o *s\n@-1 4o 10 rs 0 0 4o 10 0 10 *s -1 2c 1d rs 0 0 2c p 2c 1d *s -1\n@2c 3c rs 0 0 2c o 2c 3c *s -1 3o 4e rs 0 0 3o 32 3o 4e *s -1 3c\n@4n rs 0 0 3c 2n 3c 4n *s -1 4o 5c rs 0 0 4o 40 4o 5c *s h 71 3n\n@rs 0 *s -1 4o 4o rs 0 0 4o 4p 2o 4p *s -1 4o 5c rs 0 0 40 5c 4o\n@5c *s -1 40 60 rs 0 0 40 4o 40 60 *s -1 3o 5c rs 0 0 3o 4p 3o 5d\n@*s -1 4c 50 rs 0 0 30 50 4c 50 *s -1 3c 4z rs 0 0 3c 4b 3c 4z *s\n@-1 3o 4z rs 0 0 3o 50 30 50 *s -1 4c 5c rs 0 0 3o 5c 4c 5c *s -1\n@4o 20 rs 0 0 4o 1c 4o 20 *s -1 2c 20 rs 0 0 2c 1c 2c 20 *s 1 5q\n@31 rs 0 *s 4 7o 3p rs 0 *s 7 71 6c rs 0 *s -1 3o 3o rs 0 0 3o 30\n@3o 3o *s -1 3o 3o rs 0 0 3o 3o 3o 3o *s -1 3o 3w rs 0 0 3o 38 3o\n@3w *s -1 3c 3o rs 0 0 3c 30 3c 3o *s -3 cq 30 rs 0 *s -3 cg 33\n@rs 0 *s -3 bl 5o rs 0 *s -1 40 1c rs 0 9zabk 40 o 40 1c *s -1\n@40 1c rs 0 9zabk 40 1c 3c 1c *s -1 3o 1o rs 0 9zabk 3o 10 3o 1o *s\n@-1 40 1p rq -2 9zabk 3d 1p 41 1p *s -1 40 1z rs 0 9zabk 40 1c 40\n@20 *s -1 4o 20 rs 0 9zabk 3c 20 4o 20 *s -1 4o 10 rs 0 9zabk 3c\n@10 4o 10 *s 3 50 31 rs 0 *s -1 3q 4r r7 2 0 3q 4s 3q 44 *s -1 3c\n@3c rs 0 0 3c 3c 3c 3c 3c 3c *s -1 3o 60 rs 0 0 3o 60 3o 4o *s -1\n@4o 3c rs 0 0 2o 3c 4o 3c *s -1 3o 4e rs 0 0 3o 32 3o 4e *s -1 3c\n@4n rs 0 0 3c 2n 3c 4n *s -1 4o 5c rs 0 0 4o 40 4o 5c *s -1 4o 4o\n@rs 0 0 4o 4p 2o 4p *s -1 4o 5c rs 0 0 40 5c 4o 5c *s -1 40 60 rs\n@0 0 40 4o 40 60 *s -1 3o 5c rs 0 0 3o 4p 3o 5d *s -1 4c 50 rs 0\n@0 30 50 4c 50 *s -1 3c 4z rs 0 0 3c 4b 3c 4z *s -1 3o 4z rs 0 0\n@3o 50 30 50 *s -1 4c 5c rs 0 0 3o 5c 4c 5c *s -1 3o 3o rs 0 0 3o\n@30 3o 3o *s -1 3o 3o rs 0 0 3o 3o 3o 3o *s -1 3o 3w rs 0 0 3o 38\n@3o 3w *s -1 3c 3o rs 0 0 3c 30 3c 3o *s 2 6f 3n rs 0 *s -3 cq 30\n@rs 0 *s -3 cg 33 rs 0 *s -3 bl 5o rs 0 *s j 6d 6k qm 189 *s\n@-1 3q 4r r7 2 0 3q 4s 3q 44 *s -1 3c 3c rs 0 0 3c 3c 3c 3c 3c 3c\n@*s -1 3o 60 rs 0 0 3o 60 3o 4o *s -1 3c 3c rs 0 0 1c 3c 3c 3c *s\n@-1 4o 3c rs 0 0 2o 3c 4o 3c *s j 4n 34 su 2hl *s -1 4o 3c rs 0 0\n@4o 3c 4o o *s -1 4o 1c rs 0 0 4p 1c 4p o *s -1 4o 10 rs 0 0 4o\n@10 0 10 *s -1 2c 1d rs 0 0 2c p 2c 1d *s -1 2c 3c rs 0 0 2c o 2c\n@3c *s -1 3o 4e rs 0 0 3o 32 3o 4e *s -1 3c 4n rs 0 0 3c 2n 3c 4n\n@*s -1 4o 5c rs 0 0 4o 40 4o 5c *s h 71 3n rs 0 *s -1 4o 4o rs 0\n@0 4o 4p 2o 4p *s -1 4o 5c rs 0 0 40 5c 4o 5c *s -1 40 60 rs 0 0\n@40 4o 40 60 *s -1 3o 5c rs 0 0 3o 4p 3o 5d *s -1 4c 50 rs 0 0 30\n@50 4c 50 *s -1 3c 4z rs 0 0 3c 4b 3c 4z *s -1 3o 4z rs 0 0 3o 50\n@30 50 *s -1 4c 5c rs 0 0 3o 5c 4c 5c *s -1 4o 20 rs 0 0 4o 1c 4o\n@20 *s -1 2c 20 rs 0 0 2c 1c 2c 20 *s 1 5q 31 rs 0 *s 4 7o 3p rs\n@0 *s 7 71 6c rs 0 *s -1 3o 3o rs 0 0 3o 30 3o 3o *s -1 3o 3o rs\n@0 0 3o 3o 3o 3o *s -1 3o 3w rs 0 0 3o 38 3o 3w *s -1 3c 3o rs 0\n@0 3c 30 3c 3o *s -3 cq 30 rs 0 *s -3 cg 33 rs 0 *s -3 bl 5o rs\n@0 *s -1 40 1c rs 0 9zabk 40 o 40 1c *s -1 40 1c rs 0 9zabk 40\n@1c 3c 1c *s -1 3o 1o rs 0 9zabk 3o 10 3o 1o *s -1 40 1p rq -2\n@9zabk 3d 1p 41 1p *s -1 40 1z rs 0 9zabk 40 1c 40 20 *s -1 4o 20\n@rs 0 9zabk 3c 20 4o 20 *s -1 4o 10 rs 0 9zabk 3c 10 4o 10 *s 3\n@50 31 rs 0 *s -1 3w 38 rs 0 0 3w 38 2k c\n*END -ntxgs5\n " }, { "author": "The Linker", "message": "Lufred begins moving towards the back of the line.\n\n It is now GRIZWOLD's turn. \n \n Spoiler \nYou loaded the map up twice again, Blackdeath. 😩\n\n*BEGIN 0 0 rs 0\n*s -1 3q 4r r7 2 0 3q 4s 3q 44 *s -1 3c 3c rs 0 0 3c 3c 3c 3c 3c\n@3c *s -1 3o 60 rs 0 0 3o 60 3o 4o *s -1 3o 4e rs 0 0 3o 32 3o 4e\n@*s -1 3c 4n rs 0 0 3c 2n 3c 4n *s -1 4o 5c rs 0 0 4o 40 4o 5c *s\n@-1 4o 4o rs 0 0 4o 4p 2o 4p *s -1 4o 5c rs 0 0 40 5c 4o 5c *s -1\n@40 60 rs 0 0 40 4o 40 60 *s -1 3o 5c rs 0 0 3o 4p 3o 5d *s -1 4c\n@50 rs 0 0 30 50 4c 50 *s -1 3c 4z rs 0 0 3c 4b 3c 4z *s -1 3o 4z\n@rs 0 0 3o 50 30 50 *s -1 4c 5c rs 0 0 3o 5c 4c 5c *s -1 3o 3o rs\n@0 0 3o 30 3o 3o *s -1 3o 3o rs 0 0 3o 3o 3o 3o *s -1 3o 3w rs 0\n@0 3o 38 3o 3w *s -1 3c 3o rs 0 0 3c 30 3c 3o *s -3 cq 30 rs 0 *s\n@-3 cg 33 rs 0 *s -3 bl 5o rs 0 *s j 6d 6k qm 189 *s -1 3q 4r\n@r7 2 0 3q 4s 3q 44 *s -1 3c 3c rs 0 0 3c 3c 3c 3c 3c 3c *s -1 3o\n@60 rs 0 0 3o 60 3o 4o *s -1 3c 3c rs 0 0 1c 3c 3c 3c *s -1 4o 3c\n@rs 0 0 2o 3c 4o 3c *s j 4n 34 su 2hl *s -1 4o 3c rs 0 0 4o 3c 4o\n@o *s -1 4o 1c rs 0 0 4p 1c 4p o *s -1 4o 10 rs 0 0 4o 10 0 10 *s\n@-1 2c 1d rs 0 0 2c p 2c 1d *s -1 2c 3c rs 0 0 2c o 2c 3c *s -1\n@3o 4e rs 0 0 3o 32 3o 4e *s -1 3c 4n rs 0 0 3c 2n 3c 4n *s -1 4o\n@5c rs 0 0 4o 40 4o 5c *s h 71 3n rs 0 *s -1 4o 4o rs 0 0 4o 4p\n@2o 4p *s -1 4o 5c rs 0 0 40 5c 4o 5c *s -1 40 60 rs 0 0 40 4o 40\n@60 *s -1 3o 5c rs 0 0 3o 4p 3o 5d *s -1 4c 50 rs 0 0 30 50 4c 50\n@*s -1 3c 4z rs 0 0 3c 4b 3c 4z *s -1 3o 4z rs 0 0 3o 50 30 50 *s\n@-1 4c 5c rs 0 0 3o 5c 4c 5c *s -1 4o 20 rs 0 0 4o 1c 4o 20 *s -1\n@2c 20 rs 0 0 2c 1c 2c 20 *s 1 5q 31 rs 0 *s 4 7o 3p rs 0 *s 7 71\n@6c rs 0 *s -1 3o 3o rs 0 0 3o 30 3o 3o *s -1 3o 3o rs 0 0 3o 3o\n@3o 3o *s -1 3o 3w rs 0 0 3o 38 3o 3w *s -1 3c 3o rs 0 0 3c 30 3c\n@3o *s -3 cq 30 rs 0 *s -3 cg 33 rs 0 *s -3 bl 5o rs 0 *s -1\n@40 1c rs 0 9zabk 40 1c 3c 1c *s -1 3o 1o rs 0 9zabk 3o 10 3o 1o *s\n@-1 40 1p rq -1 9zabk 3d 1p 41 1p *s -1 40 1z rs 0 9zabk 40 1c 40\n@20 *s -1 4o 20 rs 0 9zabk 3c 20 4o 20 *s -1 4o 10 rs 0 9zabk 3c\n@10 4o 10 *s -1 3q 4r r7 2 0 3q 4s 3q 44 *s -1 3c 3c rs 0 0 3c 3c\n@3c 3c 3c 3c *s -1 3o 60 rs 0 0 3o 60 3o 4o *s -1 4o 3c rs 0 0 2o\n@3c 4o 3c *s -1 3o 4e rs 0 0 3o 32 3o 4e *s -1 3c 4n rs 0 0 3c 2n\n@3c 4n *s -1 4o 5c rs 0 0 4o 40 4o 5c *s -1 4o 4o rs 0 0 4o 4p 2o\n@4p *s -1 4o 5c rs 0 0 40 5c 4o 5c *s -1 40 60 rs 0 0 40 4o 40 60\n@*s -1 3o 5c rs 0 0 3o 4p 3o 5d *s -1 4c 50 rs 0 0 30 50 4c 50 *s\n@-1 3c 4z rs 0 0 3c 4b 3c 4z *s -1 3o 4z rs 0 0 3o 50 30 50 *s -1\n@4c 5c rs 0 0 3o 5c 4c 5c *s -1 3o 3o rs 0 0 3o 30 3o 3o *s -1 3o\n@3o rs 0 0 3o 3o 3o 3o *s -1 3o 3w rs 0 0 3o 38 3o 3w *s -1 3c 3o\n@rs 0 0 3c 30 3c 3o *s 2 6f 3n rs 0 *s -3 cq 30 rs 0 *s -3 cg 33\n@rs 0 *s -3 bl 5o rs 0 *s j 6d 6k qm 189 *s -1 3q 4r r7 2 0 3q\n@4s 3q 44 *s -1 3c 3c rs 0 0 3c 3c 3c 3c 3c 3c *s -1 3o 60 rs 0 0\n@3o 60 3o 4o *s -1 3c 3c rs 0 0 1c 3c 3c 3c *s -1 4o 3c rs 0 0 2o\n@3c 4o 3c *s j 4n 34 su 2hl *s -1 4o 3c rs 0 0 4o 3c 4o o *s -1\n@4o 1c rs 0 0 4p 1c 4p o *s -1 4o 10 rs 0 0 4o 10 0 10 *s -1 2c\n@1d rs 0 0 2c p 2c 1d *s -1 2c 3c rs 0 0 2c o 2c 3c *s -1 3o 4e\n@rs 0 0 3o 32 3o 4e *s -1 3c 4n rs 0 0 3c 2n 3c 4n *s -1 4o 5c rs\n@0 0 4o 40 4o 5c *s h 71 3n rs 0 *s -1 4o 4o rs 0 0 4o 4p 2o 4p *s\n@-1 4o 5c rs 0 0 40 5c 4o 5c *s -1 40 60 rs 0 0 40 4o 40 60 *s -1\n@3o 5c rs 0 0 3o 4p 3o 5d *s -1 4c 50 rs 0 0 30 50 4c 50 *s -1 3c\n@4z rs 0 0 3c 4b 3c 4z *s -1 3o 4z rs 0 0 3o 50 30 50 *s -1 4c 5c\n@rs 0 0 3o 5c 4c 5c *s -1 4o 20 rs 0 0 4o 1c 4o 20 *s -1 2c 20 rs\n@0 0 2c 1c 2c 20 *s 1 5q 31 rs 0 *s 4 7o 3p rs 0 *s 7 71 6c rs 0 *s\n@-1 3o 3o rs 0 0 3o 30 3o 3o *s -1 3o 3o rs 0 0 3o 3o 3o 3o *s -1\n@3o 3w rs 0 0 3o 38 3o 3w *s -1 3c 3o rs 0 0 3c 30 3c 3o *s -3 cq\n@30 rs 0 *s -3 cg 33 rs 0 *s -3 bl 5o rs 0 *s -1 40 1c rs 0\n@9zabk 40 o 40 1c *s -1 40 1c rs 0 9zabk 40 1c 3c 1c *s -1 3o 1o\n@rs 0 9zabk 3o 10 3o 1o *s -1 40 1p rq -1 9zabk 3d 1p 41 1p *s -1\n@40 1z rs 0 9zabk 40 1c 40 20 *s -1 4o 20 rs 0 9zabk 3c 20 4o 20 *s\n@-1 4o 10 rs 0 9zabk 3c 10 4o 10 *s 3 50 31 rs 0\n*END kma9rm\n\nEventually, SOMEONE's gonna need to bust down that door, you know 😛 When you do, whoever it is, you can move a few feet to get in, and then after I show you the new map and all, I'll let you take the rest of your action.\n " }, { "author": "Grizwold", "message": "Griz moves up to the front of the party and kicks the door down." }, { "author": "The Linker", "message": "The door swings open, slamming against the right wall hard enough to make it slide back a few inches. Inside you find 4 kobolds working hard on the wall, intensely concentrating.\n\nFrom what you can see, this room is just like the first... roots protrude from all walls, but some have been cut so as not to intrude on the kobolds' work.\n\n \n Spoiler \n Alright, sorry for the delay. I could be psychopathically cruel and dock you all XP for not posting even though it was my turn, buuuuut I won't.\n\nYou all got spot checks to see what was in the room, and I PMed you the results, except for FlWiPig cause he was already in this room. You, uh, all rolled at least high enough to see that the kobolds were working on something on the wall, so I put it in the main text.\n\nHere's the new map! Man oh MAN it took a while. Had to delete 5 copies of most of the lines. It's not a big deal, but please be careful about how many times you all press the 'load' button. 😉 Also note that pressing 'save' a crapload of times doesn't make a difference.\n\n*BEGIN 0 0 rs 0\n*s -1 -1z 1z rs 0 0 2o -o 2o 3c *s -1 -16 20 rs 0 0 1w 3c 3o 3c *s\n@-1 -10 1o rs 0 0 3o 30 3o -c *s -1 -1n 0 rs 0 0 2c 1c 30 1c *s\n@-1 -z 0 rs 0 0 3o 1c 30 1c *s j 2k 4c t8 24m *s j 1p 1d sc -15f *s\n@6 z 4a rs 0 *s 6 2c 2a rs 0 *s 6 10 2z rs 0 *s 6 2c 1m rs 0 *s\n@-3 5x 30 rs 0 *s 0 0 0 rs 0 *s -3 5x 30 rs 0 *s 0 0 0 rs 0 *s\n@-1 c 2n rs 0 0 d -1c d 2o *s -1 19 2o rs 0 0 -j 2o 19 2o *s -1\n@1c 2c rs 0 0 1c 2c 1c -10 *s -1 o o rs 0 0 1 o p o *s -1 1c o rs\n@0 0 1d o p o *s j 1p 1d sc -15e *s 6 z 4a rs 0 *s 6 2c 2a rs 0 *s\n@6 10 2z rs 0 *s 6 2c 1m rs 0 *s -3 5x 30 rs 0 *s 0 0 0 rs 0 *s\n@-3 5x 30 rs 0 *s 0 0 0 rs 0 *s 0 0 rs 0 0 *s -1 3c 3c rs 0 0 3c\n@3c 3c 3c 3c 3c *s -3 cq 30 rs 0 *s -3 cg 33 rs 0 *s -3 bl 5o\n@rs 0 *s -1 3c 3c rs 0 0 3c 3c 3c 3c 3c 3c *s -1 1c 5b rs 0 0 1c\n@3c 3c 3c *s -1 2n 5a rs 0 0 2o 3c 4o 3c *s -1 c 4p rs 0 0 2c o\n@2c 3c *s h 51 5o rs 0 *s 1 3p 50 rs 0 *s 4 5p 5m rs 0 *s 7 50 8e\n@rs 0 *s -3 cq 30 rs 0 *s -3 cg 33 rs 0 *s -3 bl 5o rs 0 *s -1\n@21 3c rs 0 9zabk 40 1c 3c 1c *s -1 1p 3o rs 0 9zabk 3o 10 3o 1o *s\n@-1 20 41 rs 0 9zabk 40 1c 40 20 *s -1 2o 41 rs 0 9zabk 3c 20 4o\n@20 *s -1 3c 3c rs 0 0 3c 3c 3c 3c 3c 3c *s 2 4d 5o rs 0 *s -3 cq\n@30 rs 0 *s -3 cg 33 rs 0 *s -3 bl 5o rs 0 *s -1 3c 3c rs 0 0\n@3c 3c 3c 3c 3c 3c *s -3 cq 30 rs 0 *s -3 cg 33 rs 0 *s -3 bl\n@5o rs 0 *s -1 20 3f rs 0 9zabk 40 o 40 1c *s -1 22 3p rq 0\n@9zabk 3d 1p 41 1p *s 3 2z 50 rs 0 *s -1 3n 21 rs 0 0 -10 20 3o\n@20 *s -1 3o 2c rs 0 0 3o 1o 3o 2c *s -1 3o 4c rs 0 0 3o 10 3o 4c\n@*s -1 3n 2p rs 0 9zabk 2c 1c 3o 1c *s -1 1c 4c rs 0 0 1c 3o 1c\n@4c *s -1 1c 2o rs 0 0 1c 2o 14 2o\n*END -ar06un\n \n\n\nIt is, well, still GRIZWOLD's turn. And Skip. " }, { "author": "Grizwold", "message": "Griz uses the last moments before the pandemonium begins to shout to his comrades\n\n\" Be careful.. i think we can expect a trap in here " }, { "author": "UserClone", "message": "Turning to the kobolds, Kerrick screams in Draconic, \"RUN!!\" " }, { "author": "The Linker", "message": " \n Spoiler \nSilly me, I forogt that Griz used two move actions and can't do anything else this round. Heh.\n\nSince he ended in Kerrick's Space, I guess he gets shunted forward.\n \n\n\nThe kobolds inside seem to get panicked by Kerrick's shrill cry and start to flee. The one closest to the back door instantly dashes out, and another attempts to follow him; however, before he moves even 3 feet, you all hear a sharp ' twang ' as an arrow seemingly comes out of the wall to his left. It deflects off his armor and lands near the kobold by the opposite wall, who stares at the apparently amnesiac creature who just tripped his own trap.\n\nAfter being sure to duck his head, the kobold continues down the hall and scurries out the door.\n\n \n Spoiler \n\n*BEGIN 0 0 rs 0\n*s -1 c 2n rs 0 0 d -1c d 2o *s -1 1c o rs 0 0 1d o p o *s j 2k\n@4c t8 24m *s -3 5x 30 rs 0 *s 0 0 0 rs 0 *s -3 5x 30 rs 0 *s 0\n@0 0 rs 0 *s -1 c 2n rs 0 0 d -1c d 2o *s -1 19 2o rs 0 0 -j 2o\n@19 2o *s -1 1c 2c rs 0 0 1c 2c 1c -10 *s -1 o o rs 0 0 1 o p o *s\n@-1 1c o rs 0 0 1d o p o *s j 22 14 qu -2b0 *s 6 z 4a rs 0 *s 6\n@2a 2c rs 0 *s -3 5x 30 rs 0 *s 0 0 0 rs 0 *s -3 5x 30 rs 0 *s\n@0 0 0 rs 0 *s 0 0 rs 0 0 *s -1 3c 3c rs 0 0 3c 3c 3c 3c 3c 3c *s\n@-3 cq 30 rs 0 *s -3 cg 33 rs 0 *s -3 bl 5o rs 0 *s -1 3c 3c\n@rs 0 0 3c 3c 3c 3c 3c 3c *s -1 2c 4b rs 0 0 c 4c 2c 4c *s -1 3n\n@4b rs 0 0 1o 4b 3o 4b *s -1 1c 40 rs 0 0 1c 1d 1c 41 *s h 51 5o\n@rs 0 *s 1 3p 50 rs 0 *s 4 2d 4z rs 0 *s 7 50 8e rs 0 *s -3 cq 30\n@rs 0 *s -3 cg 33 rs 0 *s -3 bl 5o rs 0 *s -1 30 2c rs 0 9zabk\n@31 2c 2d 2c *s -1 2o 2o rs 0 9zabk 2p 20 2p 2o *s -1 30 30 rs 0\n@9zabk 30 2d 30 31 *s -1 3o 30 rs 0 9zabk 2c 31 3o 31 *s -1 3c 3c\n@rs 0 0 3c 3c 3c 3c 3c 3c *s 2 4d 5o rs 0 *s -3 cq 30 rs 0 *s -3\n@cg 33 rs 0 *s -3 bl 5o rs 0 *s -1 3c 3c rs 0 0 3c 3c 3c 3c 3c\n@3c *s -3 cq 30 rs 0 *s -3 cg 33 rs 0 *s -3 bl 5o rs 0 *s -1\n@30 2d rs 0 9zabk 30 1q 30 2e *s -1 31 2p rq 0 9zabk 2e 2p 32 2p *s\n@3 33 4z rs 0 *s -1 3n 20 rs 0 0 -10 21 3o 21 *s -1 3o 2c rs 0 0\n@3o 1o 3o 2c *s -1 3o 4c rs 0 0 3o 10 3o 4c *s -1 3n 20 rs 0\n@9zabk 2c 21 3o 21 *s -1 1c 4c rs 0 0 1c 3o 1c 4c *s -1 1c 2o rs\n@0 0 1c 2o 14 2o *s -1 s z rs 0 73 s w s -w *s -1 18 w rs 0 73 18\n@w k w *s -1 w w rs 0 73 w w w -w *s -1 s 1k rs 0 73 c 1k c w s 8\n@*s -1 k 18 rs 0 9y6tc 4 18 k 18 *s -3 c 4d rs 0 1 *s -3 w 36 rs\n@0 2 *s -3 2r 2h rs 0 3 *s -3 2e 1r rs 0 4\n*END -8fqzwv\n \n\n\nIt is now Matthias' turn.\n\n \n Spoiler \n*BEGIN 0 0 rs 0\n*s -1 c 2n rs 0 0 d -1c d 2o *s -1 1c o rs 0 0 1d o p o *s j 2k\n@4c t8 24m *s -3 5x 30 rs 0 *s 0 0 0 rs 0 *s -3 5x 30 rs 0 *s 0\n@0 0 rs 0 *s -1 c 2n rs 0 0 d -1c d 2o *s -1 19 2o rs 0 0 -j 2o\n@19 2o *s -1 1c 2c rs 0 0 1c 2c 1c -10 *s -1 o o rs 0 0 1 o p o *s\n@-1 1c o rs 0 0 1d o p o *s j 22 14 qu -2b0 *s 6 z 4a rs 0 *s 6\n@2a 2c rs 0 *s -3 5x 30 rs 0 *s 0 0 0 rs 0 *s -3 5x 30 rs 0 *s\n@0 0 0 rs 0 *s 0 0 rs 0 0 *s -1 3c 3c rs 0 0 3c 3c 3c 3c 3c 3c *s\n@-3 cq 30 rs 0 *s -3 cg 33 rs 0 *s -3 bl 5o rs 0 *s -1 3c 3c\n@rs 0 0 3c 3c 3c 3c 3c 3c *s -1 2c 4b rs 0 0 c 4c 2c 4c *s -1 3n\n@4b rs 0 0 1o 4b 3o 4b *s -1 1c 40 rs 0 0 1c 1d 1c 41 *s h 51 5o\n@rs 0 *s 1 3p 50 rs 0 *s 4 2d 4z rs 0 *s 7 50 8e rs 0 *s -3 cq 30\n@rs 0 *s -3 cg 33 rs 0 *s -3 bl 5o rs 0 *s -1 30 2c rs 0 9zabk\n@31 2c 2d 2c *s -1 2o 2o rs 0 9zabk 2p 20 2p 2o *s -1 30 30 rs 0\n@9zabk 30 2d 30 31 *s -1 3o 30 rs 0 9zabk 2c 31 3o 31 *s -1 3c 3c\n@rs 0 0 3c 3c 3c 3c 3c 3c *s 2 4d 5o rs 0 *s -3 cq 30 rs 0 *s -3\n@cg 33 rs 0 *s -3 bl 5o rs 0 *s -1 3c 3c rs 0 0 3c 3c 3c 3c 3c\n@3c *s -3 cq 30 rs 0 *s -3 cg 33 rs 0 *s -3 bl 5o rs 0 *s -1\n@30 2d rs 0 9zabk 30 1q 30 2e *s -1 31 2p rq 0 9zabk 2e 2p 32 2p *s\n@3 33 4z rs 0 *s -1 3n 20 rs 0 0 -10 21 3o 21 *s -1 3o 2c rs 0 0\n@3o 1o 3o 2c *s -1 3o 4c rs 0 0 3o 10 3o 4c *s -1 3n 20 rs 0\n@9zabk 2c 21 3o 21 *s -1 1c 4c rs 0 0 1c 3o 1c 4c *s -1 1c 2o rs\n@0 0 1c 2o 14 2o *s -3 c 4d rs 0 1 *s -3 2r 2h rs 0 3\n*END -89bv1n\n " }, { "author": "Rigel Cyrosea", "message": " Matthias \n\nMatthias runs through the door, past Kerrick and Griz, and lashes out with his chain against the nearby kobold.\n Attack - (1d20+5)[ 15 ] \n Damage - (2d4+4)[ 10 ] \n \n Spoiler \n*BEGIN 0 0 rs 0\n*s -1 c 2n rs 0 0 d -1c d 2o *s -1 1c o rs 0 0 1d o p o *s j 2k\n@4c t8 24m *s -3 5x 30 rs 0 *s 0 0 0 rs 0 *s -3 5x 30 rs 0 *s 0\n@0 0 rs 0 *s -1 c 2n rs 0 0 d -1c d 2o *s -1 19 2o rs 0 0 -j 2o\n@19 2o *s -1 1c 2c rs 0 0 1c 2c 1c -10 *s -1 o o rs 0 0 1 o p o *s\n@-1 1c o rs 0 0 1d o p o *s j 22 14 qu -2az *s 6 z 4a rs 0 *s 6\n@2a 2c rs 0 *s -3 5x 30 rs 0 *s 0 0 0 rs 0 *s -3 5x 30 rs 0 *s\n@0 0 0 rs 0 *s 0 0 rs 0 0 *s -1 3c 3c rs 0 0 3c 3c 3c 3c 3c 3c *s\n@-3 cq 30 rs 0 *s -3 cg 33 rs 0 *s -3 bl 5o rs 0 *s -1 3c 3c\n@rs 0 0 3c 3c 3c 3c 3c 3c *s -1 2c 4b rs 0 0 c 4c 2c 4c *s -1 3n\n@4b rs 0 0 1o 4b 3o 4b *s -1 1c 40 rs 0 0 1c 1d 1c 41 *s h 51 5o\n@rs 0 *s 1 1p 4z rs 0 *s 4 2d 4z rs 0 *s 7 50 8e rs 0 *s -3 cq 30\n@rs 0 *s -3 cg 33 rs 0 *s -3 bl 5o rs 0 *s -1 30 2c rs 0 9zabk\n@31 2c 2d 2c *s -1 2o 2o rs 0 9zabk 2p 20 2p 2o *s -1 30 30 rs 0\n@9zabk 30 2d 30 31 *s -1 3o 30 rs 0 9zabk 2c 31 3o 31 *s -1 3c 3c\n@rs 0 0 3c 3c 3c 3c 3c 3c *s 2 4d 5o rs 0 *s -3 cq 30 rs 0 *s -3\n@cg 33 rs 0 *s -3 bl 5o rs 0 *s -1 3c 3c rs 0 0 3c 3c 3c 3c 3c\n@3c *s -3 cq 30 rs 0 *s -3 cg 33 rs 0 *s -3 bl 5o rs 0 *s -1\n@30 2d rs 0 9zabk 30 1q 30 2e *s -1 31 2p rq 0 9zabk 2e 2p 32 2p *s\n@3 33 4z rs 0 *s -1 3n 20 rs 0 0 -10 21 3o 21 *s -1 3o 2c rs 0 0\n@3o 1o 3o 2c *s -1 3o 4c rs 0 0 3o 10 3o 4c *s -1 3n 20 rs 0\n@9zabk 2c 21 3o 21 *s -1 1c 4c rs 0 0 1c 3o 1c 4c *s -1 1c 2o rs\n@0 0 1c 2o 14 2o *s -3 c 4d rs 0 1 *s -3 2r 2h rs 0 3 *s -1 1s 2k\n@rs 0 73 1s 2k 0 2k *s -1 s 2g rs 0 9y6tc s 2g c 20\n*END sxyfkm\n " }, { "author": "The Linker", "message": "Matthias' chain just barely slithers in between the kobold's armor, but manages to deliver a huge cut to the creature's throat. Without uttering a sound, it slumps against the wall and sprawls on the floor.\n\nIt is now Lufred's turn.\n\n \n Spoiler \n*BEGIN 0 0 rs 0\n*s -1 c 2n rs 0 0 d -1c d 2o *s -1 1c o rs 0 0 1d o p o *s j 2k\n@4c t8 24m *s -3 5x 30 rs 0 *s 0 0 0 rs 0 *s -3 5x 30 rs 0 *s 0\n@0 0 rs 0 *s -1 c 2n rs 0 0 d -1c d 2o *s -1 19 2o rs 0 0 -j 2o\n@19 2o *s -1 1c 2c rs 0 0 1c 2c 1c -10 *s -1 o o rs 0 0 1 o p o *s\n@-1 1c o rs 0 0 1d o p o *s j 22 14 qu -2az *s 6 z 4a rs 0 *s 6\n@2a 2c rs 0 *s -3 5x 30 rs 0 *s 0 0 0 rs 0 *s -3 5x 30 rs 0 *s\n@0 0 0 rs 0 *s 0 0 rs 0 0 *s -1 3c 3c rs 0 0 3c 3c 3c 3c 3c 3c *s\n@-3 cq 30 rs 0 *s -3 cg 33 rs 0 *s -3 bl 5o rs 0 *s -1 3c 3c\n@rs 0 0 3c 3c 3c 3c 3c 3c *s -1 2c 4b rs 0 0 c 4c 2c 4c *s -1 3n\n@4b rs 0 0 1o 4b 3o 4b *s -1 1c 40 rs 0 0 1c 1d 1c 41 *s h 51 5o\n@rs 0 *s 1 1p 4z rs 0 *s 4 2d 4z rs 0 *s 7 50 8e rs 0 *s -3 cq 30\n@rs 0 *s -3 cg 33 rs 0 *s -3 bl 5o rs 0 *s -1 30 2c rs 0 9zabk\n@31 2c 2d 2c *s -1 2o 2o rs 0 9zabk 2p 20 2p 2o *s -1 30 30 rs 0\n@9zabk 30 2d 30 31 *s -1 3o 30 rs 0 9zabk 2c 31 3o 31 *s -1 3c 3c\n@rs 0 0 3c 3c 3c 3c 3c 3c *s 2 4d 5o rs 0 *s -3 cq 30 rs 0 *s -3\n@cg 33 rs 0 *s -3 bl 5o rs 0 *s -1 3c 3c rs 0 0 3c 3c 3c 3c 3c\n@3c *s -3 cq 30 rs 0 *s -3 cg 33 rs 0 *s -3 bl 5o rs 0 *s -1\n@30 2d rs 0 9zabk 30 1q 30 2e *s -1 31 2p rq 0 9zabk 2e 2p 32 2p *s\n@3 33 4z rs 0 *s -1 3n 20 rs 0 0 -10 21 3o 21 *s -1 3o 2c rs 0 0\n@3o 1o 3o 2c *s -1 3o 4c rs 0 0 3o 10 3o 4c *s -1 3n 20 rs 0\n@9zabk 2c 21 3o 21 *s -1 1c 4c rs 0 0 1c 3o 1c 4c *s -1 1c 2o rs\n@0 0 1c 2o 14 2o *s -3 c 4d rs 0 1 *s -3 2r 2h rs 0 3 *s -1 1s 2k\n@rs 0 73 1s 2k 0 2k *s -1 s 2g rs 0 9y6tc s 2g c 20\n*END sxyfkm\n " }, { "author": "Blackdeath", "message": "Lufred moves past everyone in order to get a clear shot at the first kobold.\n\n (1d20+5)[ 16 ] \n (2d6+1)[ 4 ] \n \n Spoiler \n\n*BEGIN 0 0 rs 0\n*s -1 c 2n rs 0 0 d -1c d 2o *s -1 1c o rs 0 0 1d o p o *s j 2k\n@4c t8 24m *s -3 5x 30 rs 0 *s 0 0 0 rs 0 *s -3 5x 30 rs 0 *s 0\n@0 0 rs 0 *s -1 c 2n rs 0 0 d -1c d 2o *s -1 19 2o rs 0 0 -j 2o\n@19 2o *s -1 1c 2c rs 0 0 1c 2c 1c -10 *s -1 o o rs 0 0 1 o p o *s\n@-1 1c o rs 0 0 1d o p o *s j 22 14 qu -2ay *s 6 z 4a rs 0 *s 6\n@2a 2c rs 0 *s -3 5x 30 rs 0 *s 0 0 0 rs 0 *s -3 5x 30 rs 0 *s\n@0 0 0 rs 0 *s 0 0 rs 0 0 *s -1 3c 3c rs 0 0 3c 3c 3c 3c 3c 3c *s\n@-3 cq 30 rs 0 *s -3 cg 33 rs 0 *s -3 bl 5o rs 0 *s -1 3c 3c\n@rs 0 0 3c 3c 3c 3c 3c 3c *s -1 2c 4b rs 0 0 c 4c 2c 4c *s -1 3n\n@4b rs 0 0 1o 4b 3o 4b *s -1 1c 40 rs 0 0 1c 1d 1c 41 *s h 51 5o\n@rs 0 *s 1 1q 50 rs 0 *s 4 2e 4y rs 0 *s 7 50 8e rs 0 *s -3 cq 30\n@rs 0 *s -3 cg 33 rs 0 *s -3 bl 5o rs 0 *s -1 30 2c rs 0 9zabk\n@31 2c 2d 2c *s -1 2o 2o rs 0 9zabk 2p 20 2p 2o *s -1 30 30 rs 0\n@9zabk 30 2d 30 31 *s -1 3o 30 rs 0 9zabk 2c 31 3o 31 *s -1 3c 3c\n@rs 0 0 3c 3c 3c 3c 3c 3c *s 2 1s 4b rs 0 *s -3 cq 30 rs 0 *s -3\n@cg 33 rs 0 *s -3 bl 5o rs 0 *s -1 3c 3c rs 0 0 3c 3c 3c 3c 3c\n@3c *s -3 cq 30 rs 0 *s -3 cg 33 rs 0 *s -3 bl 5o rs 0 *s -1\n@30 2d rs 0 9zabk 30 1q 30 2e *s -1 31 2p rq 0 9zabk 2e 2p 32 2p *s\n@3 33 4z rs 0 *s -1 3n 20 rs 0 0 -10 21 3o 21 *s -1 3o 2c rs 0 0\n@3o 1o 3o 2c *s -1 3o 4c rs 0 0 3o 10 3o 4c *s -1 3n 20 rs 0\n@9zabk 2c 21 3o 21 *s -1 1c 4c rs 0 0 1c 3o 1c 4c *s -1 1c 2o rs\n@0 0 1c 2o 14 2o *s -3 c 4d rs 0 1 *s -3 2r 2h rs 0 3 *s -1 w 24\n@rs 0 0 w 24 8 24 *s -1 24 2w sn 2k 0 24 2w 1g 20 c 20 -k 1k\n*END -a02748\n \n\n\nedit: I just killed an unconscious kobold didn't I? DAMMIT!" }, { "author": "The Linker", "message": " \n Spoiler \nWhat? Oh, crap, I thought I edited. I distinctly remember editing it, then forgetting to save, then editing it again and saving it, but I guess I didn't copy and paste it. ☹️\n\nWell, it's partially my fault, and it's not a big deal, so I'll let you shoot kobold #3. Besides, it's kinda funny picturing you standing over a dead body shooting arrows into it for no reason. \"DIE MORE YOU SON OF A--!\" 😁\n\nMy biggest problem was that I couldn't tell where you started from. You managed to make the line originate from the exact center of those four squares. 😦\n \n\n\nLufred runs in the room and starts to shoot at the nearest kobold before seeing its throat get slashed by Matthias' chain. He then moves farther in and aims his bow at the next closest target, firing an arrow that manages to cut the top of the kobold's head.\n\nThe kobold screams in pain, but does not drop. Instead, he slowly moves out the door, whimpering and leaving a small blood trail as he goes.\n\n \n Spoiler \nSince the action has died down, and you're probably all watching the kobold amble out the open door, I'll put the next room up; it's a tiny one.\n\n*BEGIN 0 0 rs 0\n*s -1 d 6p rs 0 0 d -1c d 2o *s -1 1c 4n rs 0 0 1d o p o *s j 2j\n@8c t8 24m *s -3 5x 30 rs 0 *s 0 0 0 rs 0 *s -3 5x 30 rs 0 *s 0\n@0 0 rs 0 *s -1 1c 6p rs 0 0 -j 2o 19 2o *s -1 1e 6a rs 0 0 1c 2c\n@1c -10 *s -1 o 4o rs 0 0 1 o p o *s j 20 51 qu -2ax *s -3 5x 30\n@rs 0 *s 0 0 0 rs 0 *s -3 5x 30 rs 0 *s 0 0 0 rs 0 *s 0 0 rs 0\n@0 *s -1 3c 3c rs 0 0 3c 3c 3c 3c 3c 3c *s -3 cq 30 rs 0 *s -3\n@cg 33 rs 0 *s -3 bl 5o rs 0 *s -1 3c 3c rs 0 0 3c 3c 3c 3c 3c\n@3c *s -1 2c 8c rs 0 0 c 4c 2c 4c *s -1 3n 8e rs 0 0 1o 4b 3o 4b *s\n@-1 1c 81 rs 0 0 1c 1d 1c 41 *s h 4z 9n rs 0 *s 1 1q 8z rs 0 *s 4\n@2d 8x rs 0 *s 7 3q 91 rs 0 *s -3 cq 30 rs 0 *s -3 cg 33 rs 0 *s\n@-3 bl 5o rs 0 *s -1 31 6d rs 0 9zabk 31 2c 2d 2c *s -1 2o 6p rs\n@0 9zabk 2p 20 2p 2o *s -1 30 70 rs 0 9zabk 30 2d 30 31 *s -1 3o\n@71 rs 0 9zabk 2c 31 3o 31 *s -1 3c 3c rs 0 0 3c 3c 3c 3c 3c 3c *s\n@2 1q 89 rs 0 *s -3 cq 30 rs 0 *s -3 cg 33 rs 0 *s -3 bl 5o rs\n@0 *s -1 3c 3c rs 0 0 3c 3c 3c 3c 3c 3c *s -3 cq 30 rs 0 *s -3\n@cg 33 rs 0 *s -3 bl 5o rs 0 *s -1 30 69 rs 0 9zabk 30 1q 30 2e\n@*s -1 2z 6r rq 0 9zabk 2e 2p 32 2p *s 3 33 90 rs 0 *s -1 3p 5z\n@rs 0 0 -10 21 3o 21 *s -1 3o 6d rs 0 0 3o 1o 3o 2c *s -1 3o 8c\n@rs 0 0 3o 10 3o 4c *s -1 3o 5z rs 0 9zabk 2c 21 3o 21 *s -1 1c\n@8e rs 0 0 1c 3o 1c 4c *s -1 c 2o rs 0 0 c 2o c 0 *s -1 1c 1c rs\n@0 0 -o 1c 1c 1c *s -1 1c 2o rs 0 0 1c o 1c 2o *s j 30 39 qt u6 *s\n@6 1o 3o rs 0 *s -1 18 38 rs 0 73 c c c 2k 18 38\n*END -vtah0b\n\nI stuck your dog in behind you, Griz... since you didn't specify an action for him last time, I figured he'd just follow you as closely as possible.\n \n\n\nIt is now Grizwold's turn.\n\n((@V: HEY! If you have a girlfriend, you're not ALLOWED to do random acts of geekiness! Now spoiler that! Please? ☹️ 🙂 <---- mix those eyebrows with that smile and you have the smiley I want to put.))" }, { "author": "Blackdeath", "message": "You da man Linker!\n\n \n Spoiler \n\nH0RR4Y F0R R4ND0M 4CT5 0F G33KN355\n\ndon't report me, i only did it once.\n " }, { "author": "Grizwold", "message": "Griz moves up to the door and waits for any nastiness to enter. A large grimace on his face as he concentrates\n\n \n Spoiler \n\n*BEGIN 0 0 rs 0\n*s -1 d 4o rs 0 0 d p d 4p *s -1 1c 2n rs 0 0 1d 2o p 2o *s j 2j\n@8c t8 24m *s -3 5x 30 rs 0 *s 0 0 0 rs 0 *s -3 5x 30 rs 0 *s 0\n@0 0 rs 0 *s -1 1a 4o rs 0 0 -h 4p 1b 4p *s -1 1d 4b rs 0 0 1d 4b\n@1d z *s -1 o 2o rs 0 0 1 2o p 2o *s j 20 51 qu -2aw *s -3 5x 30\n@rs 0 *s 0 0 0 rs 0 *s -3 5x 30 rs 0 *s 0 0 0 rs 0 *s 0 0 rs 0\n@0 *s -1 3c 3c rs 0 0 3c 3c 3c 3c 3c 3c *s -3 cq 30 rs 0 *s -3\n@cg 33 rs 0 *s -3 bl 5o rs 0 *s -1 3c 3c rs 0 0 3c 3c 3c 3c 3c\n@3c *s -1 2c 6c rs 0 0 c 6c 2c 6c *s -1 3n 6c rs 0 0 1o 6d 3o 6d *s\n@-1 1c 61 rs 0 0 1c 3d 1c 61 *s h 4z 9n rs 0 *s 1 1q 8z rs 0 *s 4\n@2d 8x rs 0 *s 7 3q 91 rs 0 *s -3 cq 30 rs 0 *s -3 cg 33 rs 0 *s\n@-3 bl 5o rs 0 *s -1 31 4c rs 0 9zabk 31 4d 2d 4d *s -1 2o 4o rs\n@0 9zabk 2p 41 2p 4p *s -1 30 50 rs 0 9zabk 30 4d 30 51 *s -1 3o\n@51 rs 0 9zabk 2c 51 3o 51 *s -1 3c 3c rs 0 0 3c 3c 3c 3c 3c 3c *s\n@2 1q 89 rs 0 *s -3 cq 30 rs 0 *s -3 cg 33 rs 0 *s -3 bl 5o rs\n@0 *s -1 3c 3c rs 0 0 3c 3c 3c 3c 3c 3c *s -3 cq 30 rs 0 *s -3\n@cg 33 rs 0 *s -3 bl 5o rs 0 *s -1 30 4b rs 0 9zabk 30 3o 30 4c\n@*s -1 30 4q rq 0 9zabk 2d 4q 31 4q *s 3 33 90 rs 0 *s -1 3o 40\n@rs 0 0 -z 40 3p 40 *s -1 3o 4c rs 0 0 3o 3p 3o 4d *s -1 3o 6c rs\n@0 0 3o 30 3o 6c *s -1 3o 40 rs 0 9zabk 2c 40 3o 40 *s -1 1c 6d\n@rs 0 0 1c 5p 1c 6d *s -1 c 2o rs 0 0 c 2o c 0 *s -1 1c 1c rs 0 0\n@-o 1c 1c 1c *s -1 1c 2o rs 0 0 1c o 1c 2o *s j 30 39 qt u6 *s 6\n@1o 3o rs 0 *s -1 14 4k rs 0 73 14 4k 14 10 *s -1 1s 4g rs 0 73\n@1s 4g g 4g o 1s\n*END xnoq3t\n \n\n \n Spoiler \n\nI move p 20 feet and hold my attack action in case something enters from the next room\n " }, { "author": "The Linker", "message": "Grizwold manages to walk ten feet before the left wall emits a familar 'twang!' sound and an arrow shoots out, straight for the little gnome.\n\n \n Spoiler \n (1d20+10)[ 12 ] \n\nBah, lousy roll. 😛\n \n\n\nThe arrow narrowly misses Grizwold's head, and lands in the opposite wall.\n\n \n Spoiler \nAlright, make a reflex save. If you beat 15, you get to stop and make a new action, having used up 10 ft. of movement. If you beat 10, you stop, and your turn ends (unless you really want to just proceed). Otherwise, you stumble ahead another 10 feet.\n\nIs this too much house-ruling? I've heard stories of DMs who house-rule too much, I hope this isn't too bad. ☹️\n\nI would also like to take this time to remind that a good manual spot check or listen check can be a good way to divulge more information. 😁\n " }, { "author": "Grizwold", "message": "The little gnome wipes the sweat from his brow and tries to remember to control his hatred of kobolds lest he run in to traps\n\n \n Spoiler \n\n (1d20+6)[ 26 ] \n \n\n \n Spoiler \n\nIf i make my check i would like to spot traps (1d20+6)[ 22 ] \nThen attempt to disable one if i still have an action.. if they are normal traps i think i still have a chance (1d20)[ 13 ] \n " }, { "author": "UserClone", "message": " \n Spoiler \n((Disable Device is trained-only.))\n " }, { "author": "The Linker", "message": "Grizwold expertly screeches to a DEAD halt, the millisecond the arrow hits him. As he eyes the hall looking for more traps, he spies something directly in front of him... a small string, completely taut, reaches horizontally across at about Grizwold's eye level. It is tied to a small hook on the left wall, and enters into a small hole on the right wall. Looking at the other holes lining the passage, none of them have taut strings, but most have strings hanging out of them, lying listlessly on the floor.\n\n \n Spoiler \n So, there's one hole every five feet, but only the one in front of you is actually fully armed. If you wish, you can simply poke your sword out and trigger it, though that would be your standard action, and thus, you wouldn't be able to ready your action like you were going to. No roll is really necessary. (Common sense roll to get out of the way? 😛 )\n\nYour other option is to duck your head and move under it, saving your action. Small characters won't lose any speed, but I'd say for medium characters it'd be a bit like hazardous terrain... 10 feet of movement to get past it.\n " }, { "author": "The Linker", "message": " \n Spoiler \nGrizwold has confirmed that he would like to take the rest of his movement and get to the door. He has ALSO reminded me that making a spot check is a standard action, so, he just moves and can't ready an action.\n\nNow, what to do with Skip...\n\nHe basically follows Griz, since Griz doesn't have an available move action to tell him to stay. Therefore, he blunders into the trap. But is he tall enough to trip it? He is a medium creature, but that can be due to length, not just height.\n\nI think I'm going to roll a d2 for the oblivious dog. 😏 If he gets a one, he has his head up and hits it. If he gets a two, he's sniffing the ground and misses it.\n\n (1d2)[ 2 ] \n \n\n\nGrizwold ducks and advances to the door, followed by his faithful dog, Skip, who just barely misses the string with his head, then again with his tail.\n\nIt is now Kerrick's turn. ((Finally! Sorry you had to wait so long. 😛 ))" }, { "author": "UserClone", "message": "((Eh, what's 2 months between turns, eh?))\nHolding up a fist, Kerrick hisses, \"Hold up a sec!\" \nhe then reaches into his backpack, producing a pair of tongs, which he then telescopes out until they are nearly ten feet long. he then carefully uses the tongs to pull the string which had been taut, discharging the simple crossbow trap harmlessly against the opposite wall." }, { "author": "The Linker", "message": " \n Spoiler \nAck! I forgot you did your tur-- I mean, exams. Yes. Studying, exams, in my way. It's gotten, I mean. Gotten that way, that studying, is in my way. Yup yup.\n \n\n\nAfter Karrick grasps the string with his tong, the normal movement of his hand, from both breathing and the strain of lifting such an akward object, sets the trap off, the arrow barely missing the tool and cracking in half on the opposite wall. There are no more visible traps in the room.\n\n \n Spoiler \nIt's not a failure or mistake of any sort, it's just flavor text. I wouldn't, like, break your tongs because an arrow hit them. 😛\n\nI was going to let you do your movement, since I feel like I stiffed you on the last turn when all you did was speak, but then I realized you'd need to take a five-foot step from your current position in order to properly extend your tool out without hitting the door or wall. ☹️ Well, I think things are about to get pretty exciting, so let's see how it turns out.\n \n\n\nYou can all vaguely hear some sounds in the room after the next, but can't make them out; they're not unfamiliar, just way too quiet for you to hear. After a moment, two kobolds, who had earlier retreated from this room, move back into the next room. They say a few words to the already present kobold (the one that triggered his own trap). A look of fear comes over the present kobold as he starts to reply, but the other snaps at him angrily and motions to your party. The two returning kobolds then pull out slings and, with a mixed look of fear and determination, commence an attack. One of the kobolds shoots at the enemy archer, Lufred, while the other spies the fearsome riding dog, Skip, and focuses on him.\n\n \n Spoiler \n (1d20+3)[ 9 ] \n (1d20+3)[ 17 ] \n (1d3-1)[ 1 ] \n (1d3-1)[ 2 ] \n \n\n\nThe bullet heading for Lufred clatters to the ground well before even coming close to the half-elf. Skip, however, suffers a sharp pain as the bullet bites him in the midsection, and lets out a yelp. The two other kobolds jump, clearly not having seen it there yet.\n\n \n Spoiler \nTwo hit points off for Skip, Griz. Ouch, full damage. 😛 Dunno if you rolled his health or not, but if you took the average, he is at 11 HP now.\n\nI know the flavour text for the kobolds coming back in was confusing, so I included helpful captions in this map! 😁\n\n*BEGIN 0 0 rs 0\n*s -1 d 4o rs 0 0 d p d 4p *s -1 1c 2n rs 0 0 1d 2o p 2o *s j 2j\n@8c t8 24m *s -3 5x 30 rs 0 *s 0 0 0 rs 0 *s -3 5x 30 rs 0 *s 0\n@0 0 rs 0 *s -1 1a 4o rs 0 0 -h 4p 1b 4p *s -1 1d 4b rs 0 0 1d 4b\n@1d z *s -1 o 2o rs 0 0 1 2o p 2o *s j 20 51 qu -2av *s -3 5x 30\n@rs 0 *s 0 0 0 rs 0 *s -3 5x 30 rs 0 *s 0 0 0 rs 0 *s 0 0 rs 0\n@0 *s -1 3c 3c rs 0 0 3c 3c 3c 3c 3c 3c *s -3 cq 30 rs 0 *s -3\n@cg 33 rs 0 *s -3 bl 5o rs 0 *s -1 3c 3c rs 0 0 3c 3c 3c 3c 3c\n@3c *s -1 2c 6c rs 0 0 c 6c 2c 6c *s -1 3n 6c rs 0 0 1o 6d 3o 6d *s\n@-1 1c 61 rs 0 0 1c 3d 1c 61 *s h 4z 9n rs 0 *s 1 1q 8z rs 0 *s 4\n@2d 5l rs 0 *s 7 2c 6d rs 0 *s -3 cq 30 rs 0 *s -3 cg 33 rs 0 *s\n@-3 bl 5o rs 0 *s -1 31 4c rs 0 9zabk 31 4d 2d 4d *s -1 2o 4o rs\n@0 9zabk 2p 41 2p 4p *s -1 30 50 rs 0 9zabk 30 4d 30 51 *s -1 3o\n@51 rs 0 9zabk 2c 51 3o 51 *s -1 3c 3c rs 0 0 3c 3c 3c 3c 3c 3c *s\n@2 1q 89 rs 0 *s -3 cq 30 rs 0 *s -3 cg 33 rs 0 *s -3 bl 5o rs\n@0 *s -1 3c 3c rs 0 0 3c 3c 3c 3c 3c 3c *s -3 cq 30 rs 0 *s -3\n@cg 33 rs 0 *s -3 bl 5o rs 0 *s -1 30 4b rs 0 9zabk 30 3o 30 4c\n@*s -1 30 4q rq 0 9zabk 2d 4q 31 4q *s 3 2d 90 rs 0 *s -1 3o 40\n@rs 0 0 -z 40 3p 40 *s -1 3o 4c rs 0 0 3o 3p 3o 4d *s -1 3o 6c rs\n@0 0 3o 30 3o 6c *s -1 3o 40 rs 0 9zabk 2c 40 3o 40 *s -1 1c 6d\n@rs 0 0 1c 5p 1c 6d *s -1 c 2o rs 0 0 c 2o c 0 *s -1 1c 1c rs 0 0\n@-o 1c 1c 1c *s -1 1c 2o rs 0 0 1c o 1c 2o *s j 30 39 qt u6 *s 6\n@1o 3o rs 0 *s 6 11 4d rs 0 *s 6 1o 31 rs 0 *s -3 r 40 rs 0 2 *s\n@-3 1t 3x rs 0 3 *s -3 18 30 rs 0 4 *s -3 22 h rs 0 Rawr! *s -3\n@2c 1s rs 0 RAWR! *s -3 2w 12 rs 0 Whimper? *s -1 10 1c rs 0 0 10\n@-o s 1c *s -1 18 1g rs 0 0 18 c k 1g *s -1 1w 14 rs 0 0 1o 0 1w\n@14 *s -1 1w 1s rs 0 0 1w g -4 1s *s -1 s 44 rs 0 9y6tc s -10 s\n@44 *s -1 14 38 rs 0 9y6tc 0 18 14 38 *s -1 1g 28 rs 0 73 1g w c\n@w -c 1k -c 28 *s -1 1g 1g rs 0 73 1g 1g c 1g\n*END ma5il3\n \n\n \n Spoiler \nHere's the cleaned-up version for the next person to use for their turn.\n\n*BEGIN 0 0 rs 0\n*s -1 d 4o rs 0 0 d p d 4p *s -1 1c 2n rs 0 0 1d 2o p 2o *s j 2j\n@8c t8 24m *s -3 5x 30 rs 0 *s 0 0 0 rs 0 *s -3 5x 30 rs 0 *s 0\n@0 0 rs 0 *s -1 1a 4o rs 0 0 -h 4p 1b 4p *s -1 1d 4b rs 0 0 1d 4b\n@1d z *s -1 o 2o rs 0 0 1 2o p 2o *s j 20 51 qu -2av *s -3 5x 30\n@rs 0 *s 0 0 0 rs 0 *s -3 5x 30 rs 0 *s 0 0 0 rs 0 *s 0 0 rs 0\n@0 *s -1 3c 3c rs 0 0 3c 3c 3c 3c 3c 3c *s -3 cq 30 rs 0 *s -3\n@cg 33 rs 0 *s -3 bl 5o rs 0 *s -1 3c 3c rs 0 0 3c 3c 3c 3c 3c\n@3c *s -1 2c 6c rs 0 0 c 6c 2c 6c *s -1 3n 6c rs 0 0 1o 6d 3o 6d *s\n@-1 1c 61 rs 0 0 1c 3d 1c 61 *s h 4z 9n rs 0 *s 1 1q 8z rs 0 *s 4\n@2d 5l rs 0 *s 7 2c 6d rs 0 *s -3 cq 30 rs 0 *s -3 cg 33 rs 0 *s\n@-3 bl 5o rs 0 *s -1 31 4c rs 0 9zabk 31 4d 2d 4d *s -1 2o 4o rs\n@0 9zabk 2p 41 2p 4p *s -1 30 50 rs 0 9zabk 30 4d 30 51 *s -1 3o\n@51 rs 0 9zabk 2c 51 3o 51 *s -1 3c 3c rs 0 0 3c 3c 3c 3c 3c 3c *s\n@2 1q 89 rs 0 *s -3 cq 30 rs 0 *s -3 cg 33 rs 0 *s -3 bl 5o rs\n@0 *s -1 3c 3c rs 0 0 3c 3c 3c 3c 3c 3c *s -3 cq 30 rs 0 *s -3\n@cg 33 rs 0 *s -3 bl 5o rs 0 *s -1 30 4b rs 0 9zabk 30 3o 30 4c\n@*s -1 30 4q rq 0 9zabk 2d 4q 31 4q *s 3 2d 90 rs 0 *s -1 3o 40\n@rs 0 0 -z 40 3p 40 *s -1 3o 4c rs 0 0 3o 3p 3o 4d *s -1 3o 6c rs\n@0 0 3o 30 3o 6c *s -1 3o 40 rs 0 9zabk 2c 40 3o 40 *s -1 1c 6d\n@rs 0 0 1c 5p 1c 6d *s -1 c 2o rs 0 0 c 2o c 0 *s -1 1c 1c rs 0 0\n@-o 1c 1c 1c *s -1 1c 2o rs 0 0 1c o 1c 2o *s j 30 39 qt u6 *s 6\n@1o 3o rs 0 *s 6 11 4d rs 0 *s 6 1o 31 rs 0 *s -3 r 40 rs 0 2 *s\n@-3 1t 3x rs 0 3 *s -3 18 30 rs 0 4\n*END mhbrk0\n \n\n It is now MATTHIAS' turn. " }, { "author": "Rigel Cyrosea", "message": " Matthias \n\nMatthias runs forward and whips his chain towards the nearest kobold. He aims for the neck.\n \n Spoiler \n (1d20+5)[ 7 ] \n[/roll]2d4+6[/roll]\nEDIT: Whoops, screwed up my damage roll. Oh well, I'm not going to hit anyway.\n " }, { "author": "The Linker", "message": "Matthias moves to the doorway, but as he winds up his chain for a strike, he accidentally hits the side of the doorframe, sending the spiked chain whipping out of control, and misses Griz's head by an inch. Good thing he's a gnome...\n\n \n Spoiler \nNo map? Wasn't quite sure which one you were going for, but I assumed it was the No. 2 one.\n\n*BEGIN 0 0 rs 0\n*s -1 d 4o rs 0 0 d p d 4p *s -1 1c 2n rs 0 0 1d 2o p 2o *s j 2j\n@8c t8 24m *s -3 5x 30 rs 0 *s 0 0 0 rs 0 *s -3 5x 30 rs 0 *s 0\n@0 0 rs 0 *s -1 1a 4o rs 0 0 -h 4p 1b 4p *s -1 1d 4b rs 0 0 1d 4b\n@1d z *s -1 o 2o rs 0 0 1 2o p 2o *s j 20 51 qu -2au *s -3 5x 30\n@rs 0 *s 0 0 0 rs 0 *s -3 5x 30 rs 0 *s 0 0 0 rs 0 *s 0 0 rs 0\n@0 *s -1 3c 3c rs 0 0 3c 3c 3c 3c 3c 3c *s -3 cq 30 rs 0 *s -3\n@cg 33 rs 0 *s -3 bl 5o rs 0 *s -1 3c 3c rs 0 0 3c 3c 3c 3c 3c\n@3c *s -1 2c 6c rs 0 0 c 6c 2c 6c *s -1 3n 6c rs 0 0 1o 6d 3o 6d *s\n@-1 1c 61 rs 0 0 1c 3d 1c 61 *s h 4z 9n rs 0 *s 1 1p 5t rs 0 *s 4\n@2d 5l rs 0 *s 7 2c 6d rs 0 *s -3 cq 30 rs 0 *s -3 cg 33 rs 0 *s\n@-3 bl 5o rs 0 *s -1 31 4c rs 0 9zabk 31 4d 2d 4d *s -1 2o 4o rs\n@0 9zabk 2p 41 2p 4p *s -1 30 50 rs 0 9zabk 30 4d 30 51 *s -1 3o\n@51 rs 0 9zabk 2c 51 3o 51 *s -1 3c 3c rs 0 0 3c 3c 3c 3c 3c 3c *s\n@2 1q 89 rs 0 *s -3 cq 30 rs 0 *s -3 cg 33 rs 0 *s -3 bl 5o rs\n@0 *s -1 3c 3c rs 0 0 3c 3c 3c 3c 3c 3c *s -3 cq 30 rs 0 *s -3\n@cg 33 rs 0 *s -3 bl 5o rs 0 *s -1 30 4b rs 0 9zabk 30 3o 30 4c\n@*s -1 30 4q rq 0 9zabk 2d 4q 31 4q *s 3 2d 90 rs 0 *s -1 3o 40\n@rs 0 0 -z 40 3p 40 *s -1 3o 4c rs 0 0 3o 3p 3o 4d *s -1 3o 6c rs\n@0 0 3o 30 3o 6c *s -1 3o 40 rs 0 9zabk 2c 40 3o 40 *s -1 1c 6d\n@rs 0 0 1c 5p 1c 6d *s -1 c 2o rs 0 0 c 2o c 0 *s -1 1c 1c rs 0 0\n@-o 1c 1c 1c *s -1 1c 2o rs 0 0 1c o 1c 2o *s j 30 39 qt u6 *s 6\n@1o 3o rs 0 *s 6 11 4d rs 0 *s 6 1o 31 rs 0 *s -3 r 40 rs 0 2 *s\n@-3 1t 3x rs 0 3 *s -3 18 30 rs 0 4\n*END -6qpa8x\n \n\n It is now LUFRED's turn. \n \n Spoiler \nUnfortunately, Matthias creates soft cover, so that's a +4 to AC against any kobolds in that room... I won't make you hit Rigel if you miss, though. 😛\n " }, { "author": "Blackdeath", "message": "Lufred moves up to just behind Matthias to try and shoot over his head.\n\n (1d20+5)[ 13 ] \n (2d6+1)[ 8 ] \n \n Spoiler \n\n*BEGIN 0 0 rs 0\n*s -1 d 4o rs 0 0 d p d 4p *s -1 1c 2n rs 0 0 1d 2o p 2o *s j 2j\n@8c t8 24m *s -3 5x 30 rs 0 *s 0 0 0 rs 0 *s -3 5x 30 rs 0 *s 0\n@0 0 rs 0 *s -1 1a 4o rs 0 0 -h 4p 1b 4p *s -1 1d 4b rs 0 0 1d 4b\n@1d z *s -1 o 2o rs 0 0 1 2o p 2o *s j 20 51 qu -2at *s -3 5x 30\n@rs 0 *s 0 0 0 rs 0 *s -3 5x 30 rs 0 *s 0 0 0 rs 0 *s 0 0 rs 0\n@0 *s -1 3c 3c rs 0 0 3c 3c 3c 3c 3c 3c *s -3 cq 30 rs 0 *s -3\n@cg 33 rs 0 *s -3 bl 5o rs 0 *s -1 3c 3c rs 0 0 3c 3c 3c 3c 3c\n@3c *s -1 2c 6c rs 0 0 c 6c 2c 6c *s -1 3n 6c rs 0 0 1o 6d 3o 6d *s\n@-1 1c 61 rs 0 0 1c 3d 1c 61 *s h 4z 9n rs 0 *s 1 1p 5t rs 0 *s 4\n@2d 5l rs 0 *s 7 2c 6d rs 0 *s -3 cq 30 rs 0 *s -3 cg 33 rs 0 *s\n@-3 bl 5o rs 0 *s -1 31 4c rs 0 9zabk 31 4d 2d 4d *s -1 2o 4o rs\n@0 9zabk 2p 41 2p 4p *s -1 30 50 rs 0 9zabk 30 4d 30 51 *s -1 3o\n@51 rs 0 9zabk 2c 51 3o 51 *s -1 3c 3c rs 0 0 3c 3c 3c 3c 3c 3c *s\n@-3 cq 30 rs 0 *s -3 cg 33 rs 0 *s -3 bl 5o rs 0 *s -1 3c 3c\n@rs 0 0 3c 3c 3c 3c 3c 3c *s -3 cq 30 rs 0 *s -3 cg 33 rs 0 *s\n@-3 bl 5o rs 0 *s -1 30 4b rs 0 9zabk 30 3o 30 4c *s -1 30 4q rq\n@0 9zabk 2d 4q 31 4q *s 3 2d 90 rs 0 *s -1 3o 40 rs 0 0 -z 40 3p\n@40 *s -1 3o 4c rs 0 0 3o 3p 3o 4d *s -1 3o 6c rs 0 0 3o 30 3o 6c\n@*s -1 3o 40 rs 0 9zabk 2c 40 3o 40 *s -1 1c 6d rs 0 0 1c 5p 1c\n@6d *s -1 c 2o rs 0 0 c 2o c 0 *s -1 1c 1c rs 0 0 -o 1c 1c 1c *s\n@-1 1c 2o rs 0 0 1c o 1c 2o *s j 30 39 qt u6 *s 6 1o 3o rs 0 *s 6\n@11 4d rs 0 *s 6 1o 31 rs 0 *s -3 r 40 rs 0 2 *s -3 1t 3x rs 0 3 *s\n@-3 18 30 rs 0 4 *s 0 2i 8b rs 0 *s 2 1p 6c rs 0 *s -1 w 44 rs 0\n@0 w 44 w 2c *s -1 w 34 rs 0 0 w 34 8 14\n*END c58lr\n " }, { "author": "Rigel Cyrosea", "message": " \n Spoiler \n\n No map? Wasn't quite sure which one you were going for, but I assumed it was the No. 2 one. \n\nI brought up the map, changed it, saved it, copied the coding, and forgot to post it.😩\n " }, { "author": "The Linker", "message": "Lufred manages to get a bead on one of the kobolds, but Matthas' chain-swinging arm jostles his bow off a few inches, making Lufred's arrow rebound off the kobold's tough chest armor.\n\nThe kobold who has already been shot by Lufred -- and had never gotten into the next room -- breathes heavily, and commits himself to fighting off the invaders. Drawing his sling, he takes a shot at the frontmost enemy, Matthas.\n\n \n Spoiler \n (1d20+3)[ 23 ] \n (1d3-1)[ 0 ] \n\nHmm, almost rolled 1d20 - 1 for the damage. That, uh... that would not be good for you guys.\n\n*BEGIN 0 0 rs 0\n*s -1 d 4o rs 0 0 d p d 4p *s -1 1c 2n rs 0 0 1d 2o p 2o *s j 2n\n@8c xy 249 *s -3 5x 30 rs 0 *s 0 0 0 rs 0 *s -3 5x 30 rs 0 *s 0\n@0 0 rs 0 *s -1 1a 4o rs 0 0 -h 4p 1b 4p *s -1 1d 4b rs 0 0 1d 4b\n@1d z *s -1 o 2o rs 0 0 1 2o p 2o *s j 20 51 qu -2as *s -3 5x 30\n@rs 0 *s 0 0 0 rs 0 *s -3 5x 30 rs 0 *s 0 0 0 rs 0 *s 0 0 rs 0\n@0 *s -1 3c 3c rs 0 0 3c 3c 3c 3c 3c 3c *s -3 cq 30 rs 0 *s -3\n@cg 33 rs 0 *s -3 bl 5o rs 0 *s -1 3c 3c rs 0 0 3c 3c 3c 3c 3c\n@3c *s -1 2c 6c rs 0 0 c 6c 2c 6c *s -1 3n 6c rs 0 0 1o 6d 3o 6d *s\n@-1 1c 61 rs 0 0 1c 3d 1c 61 *s h 4z 9n rs 0 *s 1 1p 5o rs 0 *s 4\n@2d 5l rs 0 *s 7 2c 6d rs 0 *s -3 cq 30 rs 0 *s -3 cg 33 rs 0 *s\n@-3 bl 5o rs 0 *s -1 31 4c rs 0 9zabk 31 4d 2d 4d *s -1 2o 4o rs\n@0 9zabk 2p 41 2p 4p *s -1 30 50 rs 0 9zabk 30 4d 30 51 *s -1 3o\n@51 rs 0 9zabk 2c 51 3o 51 *s -1 3c 3c rs 0 0 3c 3c 3c 3c 3c 3c *s\n@-3 cq 30 rs 0 *s -3 cg 33 rs 0 *s -3 bl 5o rs 0 *s -1 3c 3c\n@rs 0 0 3c 3c 3c 3c 3c 3c *s -3 cq 30 rs 0 *s -3 cg 33 rs 0 *s\n@-3 bl 5o rs 0 *s -1 30 4b rs 0 9zabk 30 3o 30 4c *s -1 30 4q rq\n@0 9zabk 2d 4q 31 4q *s 3 2d 90 rs 0 *s -1 3o 40 rs 0 0 -z 40 3p\n@40 *s -1 3o 4c rs 0 0 3o 3p 3o 4d *s -1 3o 6c rs 0 0 3o 30 3o 6c\n@*s -1 3o 40 rs 0 9zabk 2c 40 3o 40 *s -1 1c 6d rs 0 0 1c 5p 1c\n@6d *s -1 c 2o rs 0 0 c 2o c 0 *s -1 1c 1c rs 0 0 -o 1c 1c 1c *s\n@-1 1c 2o rs 0 0 1c o 1c 2o *s j 30 39 qt u6 *s 6 1n 3o rs 0 *s 6\n@11 4d rs 0 *s 6 1o 31 rs 0 *s -3 r 40 rs 0 2 *s -3 1t 3x rs 0 3 *s\n@-3 18 30 rs 0 4 *s 2 1p 6c rs 0 *s -1 w 2s rs 0 9y6tc w 10 w 2s\n*END sc91r2\n " }, { "author": "The Linker", "message": " \n Spoiler \nRollin' for critical.\n\n (1d20+3)[ 16 ] \n\nHad to do quite a bit of searching in this thread, but I found your AC in your first initiative psot, Rigel! 😁 14, so, it's a crit.\n\n2 damage for you, but that's in addition to the damage from the critical crossbow bolt. If you could look that up and affix your total health to your next post, I'd appreciate it.\n \n\n\nThe bullet lands soundly in Matthias' forehead, provoking added courage in the injured kobold and a grimace on the human's face. A look of confidence slides across the kobold's face as he devilishly grins at Matthias, silently taunting him.\n\nIt is now Grizwold's turn.\n\n \n Spoiler \n*BEGIN 0 0 rs 0\n*s -1 d 4o rs 0 0 d p d 4p *s -1 1c 2n rs 0 0 1d 2o p 2o *s j 2n\n@8c xy 249 *s -3 5x 30 rs 0 *s 0 0 0 rs 0 *s -3 5x 30 rs 0 *s 0\n@0 0 rs 0 *s -1 1a 4o rs 0 0 -h 4p 1b 4p *s -1 1d 4b rs 0 0 1d 4b\n@1d z *s -1 o 2o rs 0 0 1 2o p 2o *s j 20 51 qu -2ar *s -3 5x 30\n@rs 0 *s 0 0 0 rs 0 *s -3 5x 30 rs 0 *s 0 0 0 rs 0 *s 0 0 rs 0\n@0 *s -1 3c 3c rs 0 0 3c 3c 3c 3c 3c 3c *s -3 cq 30 rs 0 *s -3\n@cg 33 rs 0 *s -3 bl 5o rs 0 *s -1 3c 3c rs 0 0 3c 3c 3c 3c 3c\n@3c *s -1 2c 6c rs 0 0 c 6c 2c 6c *s -1 3n 6c rs 0 0 1o 6d 3o 6d *s\n@-1 1c 61 rs 0 0 1c 3d 1c 61 *s h 4z 9n rs 0 *s 1 1p 5o rs 0 *s 4\n@2d 5l rs 0 *s 7 2c 6d rs 0 *s -3 cq 30 rs 0 *s -3 cg 33 rs 0 *s\n@-3 bl 5o rs 0 *s -1 31 4c rs 0 9zabk 31 4d 2d 4d *s -1 2o 4o rs\n@0 9zabk 2p 41 2p 4p *s -1 30 50 rs 0 9zabk 30 4d 30 51 *s -1 3o\n@51 rs 0 9zabk 2c 51 3o 51 *s -1 3c 3c rs 0 0 3c 3c 3c 3c 3c 3c *s\n@-3 cq 30 rs 0 *s -3 cg 33 rs 0 *s -3 bl 5o rs 0 *s -1 3c 3c\n@rs 0 0 3c 3c 3c 3c 3c 3c *s -3 cq 30 rs 0 *s -3 cg 33 rs 0 *s\n@-3 bl 5o rs 0 *s -1 30 4b rs 0 9zabk 30 3o 30 4c *s -1 30 4q rq\n@0 9zabk 2d 4q 31 4q *s 3 2d 90 rs 0 *s -1 3o 40 rs 0 0 -z 40 3p\n@40 *s -1 3o 4c rs 0 0 3o 3p 3o 4d *s -1 3o 6c rs 0 0 3o 30 3o 6c\n@*s -1 3o 40 rs 0 9zabk 2c 40 3o 40 *s -1 1c 6d rs 0 0 1c 5p 1c\n@6d *s -1 c 2o rs 0 0 c 2o c 0 *s -1 1c 1c rs 0 0 -o 1c 1c 1c *s\n@-1 1c 2o rs 0 0 1c o 1c 2o *s j 30 39 qt u6 *s 6 1n 3o rs 0 *s 6\n@11 4d rs 0 *s 6 1o 31 rs 0 *s -3 r 40 rs 0 2 *s -3 1t 3x rs 0 3 *s\n@-3 18 30 rs 0 4 *s 2 1p 6c rs 0\n*END eyr2bi\n " }, { "author": "Grizwold", "message": " \n Spoiler \n\n*BEGIN 0 0 rs 0\n*s -1 d 4o rs 0 0 d p d 4p *s -1 1c 2n rs 0 0 1d 2o p 2o *s j 2n\n@8c xy 249 *s -3 5x 30 rs 0 *s 0 0 0 rs 0 *s -3 5x 30 rs 0 *s 0\n@0 0 rs 0 *s -1 1a 4o rs 0 0 -h 4p 1b 4p *s -1 1d 4b rs 0 0 1d 4b\n@1d z *s -1 o 2o rs 0 0 1 2o p 2o *s j 20 51 qu -2aq *s -3 5x 30\n@rs 0 *s 0 0 0 rs 0 *s -3 5x 30 rs 0 *s 0 0 0 rs 0 *s 0 0 rs 0\n@0 *s -1 3c 3c rs 0 0 3c 3c 3c 3c 3c 3c *s -3 cq 30 rs 0 *s -3\n@cg 33 rs 0 *s -3 bl 5o rs 0 *s -1 3c 3c rs 0 0 3c 3c 3c 3c 3c\n@3c *s -1 2c 6c rs 0 0 c 6c 2c 6c *s -1 3n 6c rs 0 0 1o 6d 3o 6d *s\n@-1 1c 61 rs 0 0 1c 3d 1c 61 *s h 4z 9n rs 0 *s 1 1p 5o rs 0 *s\n@-3 cq 30 rs 0 *s -3 cg 33 rs 0 *s -3 bl 5o rs 0 *s -1 31 4c\n@rs 0 9zabk 31 4d 2d 4d *s -1 2o 4o rs 0 9zabk 2p 41 2p 4p *s -1\n@30 50 rs 0 9zabk 30 4d 30 51 *s -1 3o 51 rs 0 9zabk 2c 51 3o 51 *s\n@-1 3c 3c rs 0 0 3c 3c 3c 3c 3c 3c *s -3 cq 30 rs 0 *s -3 cg 33\n@rs 0 *s -3 bl 5o rs 0 *s -1 3c 3c rs 0 0 3c 3c 3c 3c 3c 3c *s\n@-3 cq 30 rs 0 *s -3 cg 33 rs 0 *s -3 bl 5o rs 0 *s -1 30 4b\n@rs 0 9zabk 30 3o 30 4c *s -1 30 4q rq 0 9zabk 2d 4q 31 4q *s 3\n@2d 90 rs 0 *s -1 3o 40 rs 0 0 -z 40 3p 40 *s -1 3o 4c rs 0 0 3o\n@3p 3o 4d *s -1 3o 6c rs 0 0 3o 30 3o 6c *s -1 3o 40 rs 0 9zabk\n@2c 40 3o 40 *s -1 1c 6d rs 0 0 1c 5p 1c 6d *s -1 c 2o rs 0 0 c\n@2o c 0 *s -1 1c 1c rs 0 0 -o 1c 1c 1c *s -1 1c 2o rs 0 0 1c o 1c\n@2o *s j 30 39 qt u6 *s 6 1n 3o rs 0 *s 6 11 4d rs 0 *s 6 1o 31\n@rs 0 *s -3 r 40 rs 0 2 *s -3 1t 3x rs 0 3 *s -3 18 30 rs 0 4 *s\n@2 1p 6c rs 0 *s -1 14 2w rs 0 73 14 2w o 2w o 1k *s -1 w 24 rs 0\n@9y6tc w 24 w 1o *s 7 1o 4y rs 0 *s -1 14 34 rs 0 73 14 34 g 34 g\n@20 *s 4 1p 4b rs 0 *s -1 s 2k rs 0 9y6tc s 2k 4 1w\n*END jkoslg\n \n\n\nGriz moves in with a bloodthirsty grin and attacks a foe (incurring an attack of opportunity) his brave dog, ventures forth and bites the kobold who so brazenly attacks his master" }, { "author": "The Linker", "message": " \n Spoiler \n[roll][1d20+8][/roll] Griz's stab, or 'Grizztab' if you're so inclined. (I know I am.)\n[Roll][1d10+3][/roll] Grizztab damage. Neither of us seem to have rolled any damage for him, but he tells me he uses a dwarven waraxe, so I'll have to go with that.\n[roll][1d20+3][/roll] Skip's attack.\n[Roll][1d6+3][/roll] Skip's damage.\n[Roil-- Oh, wait a sec! You wouldn't get attacked, oppurtunatively, because he has his sling out! I remember now. 😳\n\nEdit: Oops. ☹️\n \n\n\nGrizwold takes a VERY powerful swing and slices the kobold neatly in two. The legs fall down, and the torso flies off behind him. The other kobolds are taken aback, and frequently make movements to the door before catching themselves.\n\nMeanwhile, Skip sinks his teeth into solid kobold flesh. Ripping and tearing, he thrashes wildly, hoping to cause as much pain to his target as possible. THEN he realizes he's got the torso Grizwold just sheared off.\n\nHe looks around, slowly spits it out, and growls indignantly at his original target, who is now staring with wide eyes. (😦)\n\nAges pass. The sun sets and rises. Worlds are formed, prosper, and return to dust. It is now KERRICK'S turn! 😁\n \n Spoiler \nIf you plan to do something again that involves them believing you're a kobold, you'll have to make another bluff check, with a -2 from whatever it was last time. They'll be getting suspicious by this point. 😛\n\n*BEGIN 0 0 rs 0\n*s -1 d 4o rs 0 0 d p d 4p *s -1 1c 2n rs 0 0 1d 2o p 2o *s j 2n\n@8c xy 249 *s -3 5x 30 rs 0 *s 0 0 0 rs 0 *s -3 5x 30 rs 0 *s 0\n@0 0 rs 0 *s -1 1a 4o rs 0 0 -h 4p 1b 4p *s -1 1d 4b rs 0 0 1d 4b\n@1d z *s -1 o 2o rs 0 0 1 2o p 2o *s j 20 51 qu -2ap *s -3 5x 30\n@rs 0 *s 0 0 0 rs 0 *s -3 5x 30 rs 0 *s 0 0 0 rs 0 *s 0 0 rs 0\n@0 *s -1 3c 3c rs 0 0 3c 3c 3c 3c 3c 3c *s -3 cq 30 rs 0 *s -3\n@cg 33 rs 0 *s -3 bl 5o rs 0 *s -1 3c 3c rs 0 0 3c 3c 3c 3c 3c\n@3c *s -1 2c 6c rs 0 0 c 6c 2c 6c *s -1 3n 6c rs 0 0 1o 6d 3o 6d *s\n@-1 1c 61 rs 0 0 1c 3d 1c 61 *s h 4z 9n rs 0 *s 1 1p 5o rs 0 *s\n@-3 cq 30 rs 0 *s -3 cg 33 rs 0 *s -3 bl 5o rs 0 *s -1 31 4c\n@rs 0 9zabk 31 4d 2d 4d *s -1 2o 4o rs 0 9zabk 2p 41 2p 4p *s -1\n@30 50 rs 0 9zabk 30 4d 30 51 *s -1 3o 51 rs 0 9zabk 2c 51 3o 51 *s\n@-1 3c 3c rs 0 0 3c 3c 3c 3c 3c 3c *s -3 cq 30 rs 0 *s -3 cg 33\n@rs 0 *s -3 bl 5o rs 0 *s -1 3c 3c rs 0 0 3c 3c 3c 3c 3c 3c *s\n@-3 cq 30 rs 0 *s -3 cg 33 rs 0 *s -3 bl 5o rs 0 *s -1 30 4b\n@rs 0 9zabk 30 3o 30 4c *s -1 30 4q rq 0 9zabk 2d 4q 31 4q *s 3\n@2d 90 rs 0 *s -1 3o 40 rs 0 0 -z 40 3p 40 *s -1 3o 4c rs 0 0 3o\n@3p 3o 4d *s -1 3o 6c rs 0 0 3o 30 3o 6c *s -1 3o 40 rs 0 9zabk\n@2c 40 3o 40 *s -1 1c 6d rs 0 0 1c 5p 1c 6d *s -1 c 2o rs 0 0 c\n@2o c 0 *s -1 1c 1c rs 0 0 -o 1c 1c 1c *s -1 1c 2o rs 0 0 1c o 1c\n@2o *s j 30 39 qt u6 *s 6 11 4d rs 0 *s 6 1o 31 rs 0 *s -3 r 40\n@rs 0 2 *s -3 18 30 rs 0 4 *s 2 1p 6c rs 0 *s 7 1o 4y rs 0 *s 4\n@1p 4b rs 0\n*END -9zd4es\n " } ]