conversations
listlengths 1
282
| total_conversation_complexity
int64 0
32
| is_complex
bool 1
class |
---|---|---|
[
{
"from": "human",
"value": " Arena Tournament, Round 53: Griff vs. Krung \n Map: \n Spoiler \n\n \n \n\n XP Award: 300 XP\n GP Award: 300 GP\n\n Griff Dull eyes Oberwold - Ladorak\n Krung - RandopmAction\n\n\n All Combatants, please roll initiative and declare any final purchases. ",
"prefix": "ArenaManager:",
"loss": false,
"complexity_analysis": {
"has_passive_voice": false,
"max_nested_clauses": 0,
"longest_sentence": 58,
"num_participle_phrases": 0,
"num_sentences": 1,
"is_complex": false,
"reasons": [],
"score": 0
}
},
{
"from": "human",
"value": " Here we go again. Good luck Ladorak.\n\nInitiative: (1d20+2)[ 8 ] \n\nReserve right to make reactionary purchases.",
"prefix": "RandomAction:",
"loss": true,
"complexity_analysis": {
"has_passive_voice": false,
"max_nested_clauses": 0,
"longest_sentence": 19,
"num_participle_phrases": 0,
"num_sentences": 3,
"is_complex": false,
"reasons": [],
"score": 0
}
},
{
"from": "human",
"value": " GM Kyeudo \n\nIt apears that Griff has failed to apear for his match.\n\n Krung is the Winner! ",
"prefix": "Kyeudo:",
"loss": true,
"complexity_analysis": {
"has_passive_voice": false,
"max_nested_clauses": 2,
"longest_sentence": 17,
"num_participle_phrases": 0,
"num_sentences": 2,
"is_complex": false,
"reasons": [],
"score": 0
}
}
] | 0 | false |
[
{
"from": "human",
"value": " Arena Tournament, Round 52: Grayven vs Croysp \n Map \n \n Spoiler \n\n \n \n\n XP Reward: 300 XP\n GP Reward: 300 GP\n\n Grayven I - Thrall_Of_Ao\n Croysp - Psionic Dog\n\n\n All Gladiators, please declare final purchases (if any) and roll initiative. ",
"prefix": "ArenaManager:",
"loss": false,
"complexity_analysis": {
"has_passive_voice": false,
"max_nested_clauses": 0,
"longest_sentence": 60,
"num_participle_phrases": 0,
"num_sentences": 1,
"is_complex": false,
"reasons": [],
"score": 0
}
},
{
"from": "human",
"value": " Initiative - (1d20+4)[ 22 ] \n\nHmm... No initial purchases.\nMay make a reactionary purchase if necessary, but otherwise Croysp is ready to start.",
"prefix": "Psionic Dog:",
"loss": true,
"complexity_analysis": {
"has_passive_voice": false,
"max_nested_clauses": 2,
"longest_sentence": 16,
"num_participle_phrases": 0,
"num_sentences": 3,
"is_complex": false,
"reasons": [],
"score": 0
}
},
{
"from": "human",
"value": " GM Kyeudo \n Croysp is the winner! ",
"prefix": "Kyeudo:",
"loss": true,
"complexity_analysis": {
"has_passive_voice": false,
"max_nested_clauses": 0,
"longest_sentence": 9,
"num_participle_phrases": 0,
"num_sentences": 1,
"is_complex": false,
"reasons": [],
"score": 0
}
},
{
"from": "human",
"value": " Next time, some notification would be nice...it's literally been months since my last match.\n\nπ«€",
"prefix": "Thrall_Of_Ao:",
"loss": true,
"complexity_analysis": {
"has_passive_voice": true,
"max_nested_clauses": 0,
"longest_sentence": 11,
"num_participle_phrases": 1,
"num_sentences": 3,
"is_complex": true,
"reasons": [
"Contains passive voice"
],
"score": 1
}
}
] | 1 | false |
[
{
"from": "human",
"value": " Arena Tournament, Round 53: Dorian Gorei vs. Mike \n Map: \n Spoiler \n\n \n \n\n XP Award: 300 XP\n GP Award: 300 GP\n\n Dorian Gorei - Shriken\n Mike - Mavian\n\n\n All Combatants, please roll initiative and declare any final purchases. ",
"prefix": "ArenaManager:",
"loss": false,
"complexity_analysis": {
"has_passive_voice": false,
"max_nested_clauses": 0,
"longest_sentence": 57,
"num_participle_phrases": 0,
"num_sentences": 1,
"is_complex": false,
"reasons": [],
"score": 0
}
},
{
"from": "human",
"value": " Wizard Eh? I guess we go to plan b.\n\nNo purchases unless my opponent purchases anything. Quick question though, how much did you pay to add the spells to your spellbook, I don't see it listed anywhere.\n\ninit: (1d20+3)[ 18 ] ",
"prefix": "Mavian:",
"loss": true,
"complexity_analysis": {
"has_passive_voice": false,
"max_nested_clauses": 2,
"longest_sentence": 26,
"num_participle_phrases": 0,
"num_sentences": 5,
"is_complex": false,
"reasons": [],
"score": 0
}
},
{
"from": "human",
"value": " \"Well met, Master Mike. I have one question, though; shouldn't you have a license for being that ugly?\" he says, grinning.\n\nNo purchases. (not that I have the money. π )\nThanks for seeing that; I added prices now. (100 gp each)\n\n(roll)1d20+3(/roll)",
"prefix": "Shriken:",
"loss": true,
"complexity_analysis": {
"has_passive_voice": false,
"max_nested_clauses": 1,
"longest_sentence": 19,
"num_participle_phrases": 1,
"num_sentences": 8,
"is_complex": false,
"reasons": [],
"score": 0
}
},
{
"from": "human",
"value": " Oh, great. What'd I do wrong this time? βΉοΈ",
"prefix": "Shriken:",
"loss": true,
"complexity_analysis": {
"has_passive_voice": false,
"max_nested_clauses": 0,
"longest_sentence": 8,
"num_participle_phrases": 0,
"num_sentences": 3,
"is_complex": false,
"reasons": [],
"score": 0
}
},
{
"from": "human",
"value": " Ah! of course!\n\n[roll0]\n\nthar she blows!!",
"prefix": "Shriken:",
"loss": true,
"complexity_analysis": {
"has_passive_voice": false,
"max_nested_clauses": 0,
"longest_sentence": 9,
"num_participle_phrases": 0,
"num_sentences": 2,
"is_complex": false,
"reasons": [],
"score": 0
}
},
{
"from": "human",
"value": " (1d20+3)[ 21 ] \nSO SORRY",
"prefix": "Shriken:",
"loss": true,
"complexity_analysis": {
"has_passive_voice": false,
"max_nested_clauses": 0,
"longest_sentence": 10,
"num_participle_phrases": 0,
"num_sentences": 2,
"is_complex": false,
"reasons": [],
"score": 0
}
},
{
"from": "human",
"value": " No problem, it happens to all of us occasionally.",
"prefix": "Mavian:",
"loss": true,
"complexity_analysis": {
"has_passive_voice": false,
"max_nested_clauses": 0,
"longest_sentence": 12,
"num_participle_phrases": 0,
"num_sentences": 1,
"is_complex": false,
"reasons": [],
"score": 0
}
},
{
"from": "human",
"value": " π³\n\nWell, it looks like I go first.\n\n \n Spoiler \nI'll start in N2.\nStandard action: Open door in N3.\nMove action: Move to R5\n \n\n\nStats:\n \n Spoiler \nHP: 6/6\nAC: 14\nTouch: 14\nFF: 10\n(+3 Dex, +1 Dodge feat)\nPrepared spells:\nMagic Missile x2\nAcid Splash\nDaze x2\n ",
"prefix": "Shriken:",
"loss": true,
"complexity_analysis": {
"has_passive_voice": false,
"max_nested_clauses": 1,
"longest_sentence": 51,
"num_participle_phrases": 0,
"num_sentences": 5,
"is_complex": false,
"reasons": [],
"score": 0
}
},
{
"from": "human",
"value": " Mike - Round 1 \n \n Spoiler \n\nStarting in M25 with 2 Hammers and a Javelin drawn.\n\nMove Action: Open Door\nMove Action: M25 to M16\n \n\n\nStats for Refs:\n\n \n Spoiler \n\nHp: 13\nAc: 17\nLoc: M16\nWeapons: Main Hammer, Off-hand Hammer, Tail Javelin\n ",
"prefix": "Mavian:",
"loss": true,
"complexity_analysis": {
"has_passive_voice": false,
"max_nested_clauses": 0,
"longest_sentence": 45,
"num_participle_phrases": 1,
"num_sentences": 2,
"is_complex": false,
"reasons": [],
"score": 0
}
},
{
"from": "human",
"value": " Should I get an LoS check?",
"prefix": "Shriken:",
"loss": true,
"complexity_analysis": {
"has_passive_voice": false,
"max_nested_clauses": 0,
"longest_sentence": 8,
"num_participle_phrases": 0,
"num_sentences": 1,
"is_complex": false,
"reasons": [],
"score": 0
}
},
{
"from": "human",
"value": " I asked for one, but I'm guessing we don't have it, unless you did something crazy like run straight at me :p",
"prefix": "Mavian:",
"loss": true,
"complexity_analysis": {
"has_passive_voice": false,
"max_nested_clauses": 3,
"longest_sentence": 27,
"num_participle_phrases": 0,
"num_sentences": 1,
"is_complex": true,
"reasons": [
"Deeply nested clauses (3) in one sentence"
],
"score": 1
}
},
{
"from": "human",
"value": " Heehee. Arrighty then, assuming there's no LoS, I'll\n\n \n Spoiler \n\nMove action: Move to T9 by way of T6, and then straight south.\nI reserve the right to modify my turn if I get LoS.\nStandard action: Ready to cast Magic Missile if Mike comes in range.\n \n\n\nStats:\n \n Spoiler \n\nHP: 6/6\nAC: 14\nTouch: 14\nFF: 10\n(+3 Dex, +1 Dodge feat)\nPrepared spells:\nMagic Missile x2\nAcid Splash\nDaze x2\n ",
"prefix": "Shriken:",
"loss": true,
"complexity_analysis": {
"has_passive_voice": false,
"max_nested_clauses": 4,
"longest_sentence": 44,
"num_participle_phrases": 1,
"num_sentences": 4,
"is_complex": true,
"reasons": [
"Deeply nested clauses (4) in one sentence"
],
"score": 2
}
},
{
"from": "human",
"value": " High Ref chilepepper \n\nDorian \n Spoiler \nNo LoS\n \n\nMike \n Spoiler \nNo LoS\n \n\n\nGame on Wayne.",
"prefix": "chilepepper:",
"loss": true,
"complexity_analysis": {
"has_passive_voice": false,
"max_nested_clauses": 0,
"longest_sentence": 23,
"num_participle_phrases": 0,
"num_sentences": 1,
"is_complex": false,
"reasons": [],
"score": 0
}
},
{
"from": "human",
"value": " Mike - Round 2 \n \n Spoiler \n\nMove Action: M17 to J11\nStandard Action: Will depend on if LoS is established.\n \n\n\nNot done",
"prefix": "Mavian:",
"loss": true,
"complexity_analysis": {
"has_passive_voice": true,
"max_nested_clauses": 0,
"longest_sentence": 29,
"num_participle_phrases": 0,
"num_sentences": 1,
"is_complex": true,
"reasons": [
"Contains passive voice"
],
"score": 1
}
},
{
"from": "human",
"value": " Did you post for an LoS, or should I?",
"prefix": "Shriken:",
"loss": true,
"complexity_analysis": {
"has_passive_voice": false,
"max_nested_clauses": 0,
"longest_sentence": 12,
"num_participle_phrases": 0,
"num_sentences": 1,
"is_complex": false,
"reasons": [],
"score": 0
}
},
{
"from": "human",
"value": " High Ref PsiDog \n\nLoS Check:\n\nLoS established when Mike reaches J-11.\nDorian is in T-9 with a readied action, which I believe is triggered.",
"prefix": "Psionic Dog:",
"loss": true,
"complexity_analysis": {
"has_passive_voice": true,
"max_nested_clauses": 2,
"longest_sentence": 17,
"num_participle_phrases": 1,
"num_sentences": 2,
"is_complex": true,
"reasons": [
"Contains passive voice"
],
"score": 1
}
},
{
"from": "human",
"value": " It is indeed.\n\nDorian mutters and gestures for a few moments, and then points his hand at Mike and calls out, \"Magic Missile!\" \n damage - (1d4+1)[ 2 ] \n\nStats:\n \n Spoiler \n\nHP: 6/6\nAC: 14\nTouch: 14\nFF: 10\n(+3 Dex, +1 Dodge feat)\nPrepared spells:\nMagic Missile\nAcid Splash\nDaze x2\n ",
"prefix": "Shriken:",
"loss": true,
"complexity_analysis": {
"has_passive_voice": false,
"max_nested_clauses": 0,
"longest_sentence": 55,
"num_participle_phrases": 0,
"num_sentences": 3,
"is_complex": false,
"reasons": [],
"score": 0
}
},
{
"from": "human",
"value": " Gah, low damage.π«€\n\nThink it's still your turn.",
"prefix": "Shriken:",
"loss": true,
"complexity_analysis": {
"has_passive_voice": false,
"max_nested_clauses": 1,
"longest_sentence": 13,
"num_participle_phrases": 0,
"num_sentences": 1,
"is_complex": false,
"reasons": [],
"score": 0
}
},
{
"from": "human",
"value": " Well, that was rather annoying.\n\nStandard Action: Javelin toss from J11.\n\nYou've got cover, and I'm sure there are range penalties, so I'm just going to roll base and figure it out later :p.\n\nAttack: (1d20+2)[ 6 ] That makes it easy. I miss.\nDamage: (1d6+4)[ 6 ] \n\nEnd of Turn:\n\nStats for Refs:\n \n Spoiler \n\nHp: 11\nAc: 17\nLoc: J11\nWeapons: Main Hammer, Off-hand Hammer,\n ",
"prefix": "Mavian:",
"loss": true,
"complexity_analysis": {
"has_passive_voice": false,
"max_nested_clauses": 3,
"longest_sentence": 28,
"num_participle_phrases": 1,
"num_sentences": 8,
"is_complex": true,
"reasons": [
"Deeply nested clauses (3) in one sentence"
],
"score": 1
}
},
{
"from": "human",
"value": " Dorian pulls out a small piece of wool from a pouch at his belt, mutters and gestures for a moment, and then says; \"Daze!\" \n\nMake a will save.\n\nMove action: Pull out light crossbow.\n\nStats:\n \n Spoiler \n\nHP: 6/6\nAC: 14\nTouch: 14\nFF: 10\n(+3 Dex, +1 Dodge feat)\nPrepared spells:\nMagic Missile\nAcid Splash\nDaze\n \n\n\nEnd of turn.",
"prefix": "Shriken:",
"loss": true,
"complexity_analysis": {
"has_passive_voice": false,
"max_nested_clauses": 1,
"longest_sentence": 46,
"num_participle_phrases": 0,
"num_sentences": 3,
"is_complex": false,
"reasons": [],
"score": 0
}
},
{
"from": "human",
"value": " Will Save: (1d20-1)[ 12 ] \n\nWait.... that's a close range spell, there is no way your only 25 feet from me...",
"prefix": "Mavian:",
"loss": true,
"complexity_analysis": {
"has_passive_voice": false,
"max_nested_clauses": 1,
"longest_sentence": 18,
"num_participle_phrases": 0,
"num_sentences": 3,
"is_complex": false,
"reasons": [],
"score": 0
}
},
{
"from": "human",
"value": " Hey... You're right... grunt. You would have failed your will save. π\nI guess I'll cast magic missile instead.\n Damage - (1d4+1)[ 3 ] \nYour turn now.\n\nStats:\n \n Spoiler \n\nHP: 6/6\nAC: 14\nTouch: 14\nFF: 10\n(+3 Dex, +1 Dodge feat)\nPrepared spells:\nAcid Splash\nDaze x2\n ",
"prefix": "Shriken:",
"loss": true,
"complexity_analysis": {
"has_passive_voice": false,
"max_nested_clauses": 1,
"longest_sentence": 40,
"num_participle_phrases": 1,
"num_sentences": 8,
"is_complex": false,
"reasons": [],
"score": 0
}
},
{
"from": "human",
"value": " \"That's getting rather tiresome.\"\n\n Mike - Round 3 \n\nMove Action: J11 to R12, pulling another Javelin out with my tail.\nFree Action: Ferocity\nStandard Action: Throw Javelin.\n\nAttack: (1d20+4)[ 7 ] You get a +4 AC for cover,\nDamage: (1d6+5)[ 10 ] \n\nWow, I can't roll for crap today.\n\nEnd of Turn:\n\nStats for Refs:\n \n Spoiler \n\nHp: 8\nAc: 19\nLoc: R12\nWeapons: Main Hammer, Off-hand Hammer,\nFerocity: 1/6\n ",
"prefix": "Mavian:",
"loss": true,
"complexity_analysis": {
"has_passive_voice": false,
"max_nested_clauses": 0,
"longest_sentence": 39,
"num_participle_phrases": 1,
"num_sentences": 6,
"is_complex": false,
"reasons": [],
"score": 0
}
},
{
"from": "human",
"value": " \"You're about as subtle as a flying brick.\"\n\n Dorian - Round 4 \n\nStandard action: Fire my crossbow (no cover for you!)\n Attack - (1d20+3)[ 19 ] \n Damage - (1d8)[ 3 ] \n\nMove action: reload\n\nHoly crap! I hit!",
"prefix": "Shriken:",
"loss": true,
"complexity_analysis": {
"has_passive_voice": false,
"max_nested_clauses": 0,
"longest_sentence": 21,
"num_participle_phrases": 0,
"num_sentences": 5,
"is_complex": false,
"reasons": [],
"score": 0
}
},
{
"from": "human",
"value": " You did manage to hit... Unfortunately for you... You didn't kill me.\n\n Mike - Round 4 \n \"STOP! Hammertime\" \n Full Round Action: Charge from R12 to U10\nAttacks:\n Main: \nHammer: (1d20+7)[ 25 ] \nDamage: (1d8+6)[ 14 ] \n Off: \nHammer: (1d20+7)[ 16 ] \nDamage: (1d8+3)[ 5 ] \n Natural: \nTail: (1d20+2)[ 16 ] \nDamage: (1d6+3)[ 5 ] \n\nEnd of Turn:\n\nStats:\n \n Spoiler \n\nHp: 5\nAc: 19\nLoc: U10\nWeapons: Main Hammer, Off-hand Hammer,\nFerocity: 2/6\n ",
"prefix": "Mavian:",
"loss": true,
"complexity_analysis": {
"has_passive_voice": false,
"max_nested_clauses": 1,
"longest_sentence": 61,
"num_participle_phrases": 0,
"num_sentences": 10,
"is_complex": false,
"reasons": [],
"score": 0
}
},
{
"from": "human",
"value": " HOLY ****ING ****! You knocked me unconscious with the first one to -8!\n\nWhat's this ferocity?",
"prefix": "Shriken:",
"loss": true,
"complexity_analysis": {
"has_passive_voice": false,
"max_nested_clauses": 0,
"longest_sentence": 12,
"num_participle_phrases": 0,
"num_sentences": 3,
"is_complex": false,
"reasons": [],
"score": 0
}
},
{
"from": "human",
"value": " It's a rage substitute. Locate here .",
"prefix": "Mavian:",
"loss": true,
"complexity_analysis": {
"has_passive_voice": false,
"max_nested_clauses": 0,
"longest_sentence": 8,
"num_participle_phrases": 0,
"num_sentences": 2,
"is_complex": false,
"reasons": [],
"score": 0
}
},
{
"from": "human",
"value": " Oh, that's cool. But frustrating. Y'know; π‘",
"prefix": "Shriken:",
"loss": true,
"complexity_analysis": {
"has_passive_voice": false,
"max_nested_clauses": 0,
"longest_sentence": 6,
"num_participle_phrases": 0,
"num_sentences": 4,
"is_complex": false,
"reasons": [],
"score": 0
}
},
{
"from": "human",
"value": " Mike's only lost one fight, and that was due to DQ back in the day, pouncing with three attacks at first level is just mean.",
"prefix": "Mavian:",
"loss": true,
"complexity_analysis": {
"has_passive_voice": false,
"max_nested_clauses": 0,
"longest_sentence": 32,
"num_participle_phrases": 0,
"num_sentences": 1,
"is_complex": false,
"reasons": [],
"score": 0
}
},
{
"from": "human",
"value": " Yeah, I could have avoided the charge, at least, by moving out of your LoS.",
"prefix": "Shriken:",
"loss": true,
"complexity_analysis": {
"has_passive_voice": false,
"max_nested_clauses": 0,
"longest_sentence": 18,
"num_participle_phrases": 1,
"num_sentences": 2,
"is_complex": false,
"reasons": [],
"score": 0
}
},
{
"from": "human",
"value": " But I didn't think you could dish out that much damage.",
"prefix": "Shriken:",
"loss": true,
"complexity_analysis": {
"has_passive_voice": false,
"max_nested_clauses": 1,
"longest_sentence": 13,
"num_participle_phrases": 0,
"num_sentences": 2,
"is_complex": false,
"reasons": [],
"score": 0
}
},
{
"from": "human",
"value": " GM Kyeudo \n Mike is the Winner! ",
"prefix": "Kyeudo:",
"loss": true,
"complexity_analysis": {
"has_passive_voice": false,
"max_nested_clauses": 0,
"longest_sentence": 9,
"num_participle_phrases": 0,
"num_sentences": 1,
"is_complex": false,
"reasons": [],
"score": 0
}
},
{
"from": "human",
"value": " Great work, Mavian; keep it up! π",
"prefix": "Shriken:",
"loss": true,
"complexity_analysis": {
"has_passive_voice": false,
"max_nested_clauses": 0,
"longest_sentence": 10,
"num_participle_phrases": 0,
"num_sentences": 2,
"is_complex": false,
"reasons": [],
"score": 0
}
}
] | 6 | false |
[
{
"from": "human",
"value": " You all arrive to the village of Eterna the afternoon before the summer Equinox. The first building you run into is, based on the wooden sign that hangs over the entranceway, The Eternal Pub. The building is rather old, and looks like it could use a serious maintenance job. Depending on how observant you are, it may not even have caught your eye, had it not been for the note pinned to the door. The note, which stood out due to how new and crisp it was, compared to the ratty door, read as follows:\n\n\n \n Originally Posted by The Note \n I have made arrangements for anyone responding to my invite to stay here free of charge tonight. Please meet me at my place midday tomorrow.\n\nThamior \n \n\n\n \n Spoiler \nPlease read the OOC Thread before posting IC. Thanks!\n ",
"prefix": "SensFan:",
"loss": false,
"complexity_analysis": {
"has_passive_voice": false,
"max_nested_clauses": 5,
"longest_sentence": 51,
"num_participle_phrases": 3,
"num_sentences": 8,
"is_complex": true,
"reasons": [
"Too many participle phrases (3) in one sentence",
"Deeply nested clauses (5) in one sentence"
],
"score": 4
}
},
{
"from": "human",
"value": " A well grommed dwarf wearing a black tunic arrived in town. Seeing the sign on the building he enter and approch the barman.\n \"Hello, I'm Aurian Bloodrak, I have been invite by Thamior. I will need a room and I will take a strong ale to calm my thirst after this long journey\" ",
"prefix": "zagan:",
"loss": true,
"complexity_analysis": {
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"max_nested_clauses": 1,
"longest_sentence": 21,
"num_participle_phrases": 1,
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"reasons": [
"Contains passive voice"
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}
}
] | 5 | false |
[
{
"from": "human",
"value": " Map:\n \n\nThere's the basics. Whatcha want for buffs?",
"prefix": "Talic:",
"loss": false,
"complexity_analysis": {
"has_passive_voice": false,
"max_nested_clauses": 0,
"longest_sentence": 10,
"num_participle_phrases": 0,
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}
},
{
"from": "human",
"value": " Five rounds and all day buffs running?\n\n(Also, I realized that I had a few somewhat useful spells I could run all day instead of a few mediocre low level buffs, but that's neither here nor there.)\n\nDo our characters know where the other character starts, or not? (not exactly, but that they start in the blue/red circle.)",
"prefix": "Milskidasith:",
"loss": true,
"complexity_analysis": {
"has_passive_voice": false,
"max_nested_clauses": 2,
"longest_sentence": 47,
"num_participle_phrases": 0,
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}
},
{
"from": "human",
"value": " All day + 5 rounds it is. I'll start in Red. Buffs will be forthcoming.",
"prefix": "Talic:",
"loss": true,
"complexity_analysis": {
"has_passive_voice": false,
"max_nested_clauses": 1,
"longest_sentence": 10,
"num_participle_phrases": 0,
"num_sentences": 3,
"is_complex": false,
"reasons": [],
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}
},
{
"from": "human",
"value": " Buffs: (Observers only, spoilered): \n Spoiler \nPrevious day:\nExtended Energy Immunity (Acid)\nExtended Energy Immunity (Fire)\n\nCurrent day:\nBite of the Werebear (DMM Persist)\nResistance, Superior\nFavor of the Martyr (DMM Persist)\nDivine Power (DMM Persist)\nExtended Overland Flight\n\n5 rounds:\nDeath Ward\nSheltered Vitality\nTrue Seeing, drop satchel and sword\nInvisibility Purge, Trollform (Trollform is Swift Action), pick up satchel\nDraw Necklace from satchel, pick up sword from ground.\n\nAll-day buffs are benefitting from a Prayer Bead (Karma), which is also expended for the day)\n ",
"prefix": "Talic:",
"loss": true,
"complexity_analysis": {
"has_passive_voice": true,
"max_nested_clauses": 1,
"longest_sentence": 49,
"num_participle_phrases": 1,
"num_sentences": 5,
"is_complex": true,
"reasons": [
"Contains passive voice"
],
"score": 1
}
},
{
"from": "human",
"value": " Buffs, Observers only.\n\n \n Spoiler \n\nAll day:\nEnergy Immunity (Acid)\nGreater Magic Weapon\nMagic Vestment\nLongstrider.\nDivine Insight (+13 to one skill check)\n\nBuff Rounds:\nRound 1: Activate Bead of Karma\nRound 2: Cast True Seeing (18 min)\nRound 3: Cast Fly (18 min)\nRound 4: Cast Sheltered Vitality (18 min), DMM Quickened Death Ward (18 min)\nRound 5: Activate Wand of Beastland Ferocity (10 rounds), DMM Quickened Delay Death (18 rounds)\n ",
"prefix": "Milskidasith:",
"loss": true,
"complexity_analysis": {
"has_passive_voice": false,
"max_nested_clauses": 0,
"longest_sentence": 49,
"num_participle_phrases": 0,
"num_sentences": 5,
"is_complex": false,
"reasons": [],
"score": 0
}
},
{
"from": "human",
"value": " What class type, if I may be so bold?\n\nInitiative: (1d20-3)[ -2 ] ",
"prefix": "Talic:",
"loss": true,
"complexity_analysis": {
"has_passive_voice": false,
"max_nested_clauses": 0,
"longest_sentence": 13,
"num_participle_phrases": 0,
"num_sentences": 2,
"is_complex": false,
"reasons": [],
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}
},
{
"from": "human",
"value": " Divine caster.\n\nI win initiative (I have a plus seven modifier.)\n\nI know the rough location of where you are, right?\n\nAlso, what do I see?",
"prefix": "Milskidasith:",
"loss": true,
"complexity_analysis": {
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"max_nested_clauses": 1,
"longest_sentence": 13,
"num_participle_phrases": 0,
"num_sentences": 4,
"is_complex": false,
"reasons": [],
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}
},
{
"from": "human",
"value": " A Troll with a greatsword. Provided you have special sight modes, you may see more.",
"prefix": "Talic:",
"loss": true,
"complexity_analysis": {
"has_passive_voice": false,
"max_nested_clauses": 1,
"longest_sentence": 12,
"num_participle_phrases": 0,
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"is_complex": false,
"reasons": [],
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}
},
{
"from": "human",
"value": " I've got True Seeing, and it just barely reaches you with it's 120 feet range. Any illusions on you?",
"prefix": "Milskidasith:",
"loss": true,
"complexity_analysis": {
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"max_nested_clauses": 0,
"longest_sentence": 20,
"num_participle_phrases": 1,
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}
},
{
"from": "human",
"value": " No illusions, but you will see the true form of a character that's been shifted.\n\nTrue form is a human.",
"prefix": "Talic:",
"loss": true,
"complexity_analysis": {
"has_passive_voice": true,
"max_nested_clauses": 1,
"longest_sentence": 20,
"num_participle_phrases": 0,
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"reasons": [
"Contains passive voice"
],
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}
},
{
"from": "human",
"value": " Joshua suddenly appears 20 feet in front of the Troll, and then begins speaking to himself. When he reaches the end of his chant, a word of pure evil and terror escapes his mouth.\n\nTwo spells, DC 22.\n\nFirst:\n\n \n Spoiler \nGreater Teleport.\n \n\n\nSecond:\n\n \n Spoiler \nDMM Quickened Extraordinary Spell Aimed Blasphemy.\n \n\n\nTake Strength damage: (2d6)[ 4 ][ 4 ](8) \nStrength duration: (2d4)[ 1 ][ 2 ](3) \nParalyzed time: (1d20)[ 15 ](15) \n\nif non-evil.",
"prefix": "Milskidasith:",
"loss": true,
"complexity_analysis": {
"has_passive_voice": false,
"max_nested_clauses": 1,
"longest_sentence": 53,
"num_participle_phrases": 0,
"num_sentences": 6,
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}
},
{
"from": "human",
"value": " Uhh...\n\nParalyzed time: (1d10)[ 3 ](3) \nπ³\n\nEDIT: And dazed for a round.",
"prefix": "Milskidasith:",
"loss": true,
"complexity_analysis": {
"has_passive_voice": false,
"max_nested_clauses": 0,
"longest_sentence": 28,
"num_participle_phrases": 0,
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}
},
{
"from": "human",
"value": " I make both Spellcrafts on a 1.\n\nThat said: It's not Strength damage. It's a reduced Strength. Important difference, as I'm immune to strength damage. ;)\n\nIf I recall correctly, the time on that is 1d10 minutes for the paralyzation, not 1d20?\n\nEDIT: Gotcha. Take 30 rounds of actions. ;)",
"prefix": "Talic:",
"loss": true,
"complexity_analysis": {
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"max_nested_clauses": 2,
"longest_sentence": 28,
"num_participle_phrases": 0,
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}
},
{
"from": "human",
"value": " I edited. So ok, your strength is reduced (not damaged) by 8, you are paralyzed for 30 rounds if for some reason you don't have freedom of movement, and dazed for the next.\n\nUnless you are evil, in which case you could have just said that. >_<",
"prefix": "Milskidasith:",
"loss": true,
"complexity_analysis": {
"has_passive_voice": true,
"max_nested_clauses": 3,
"longest_sentence": 39,
"num_participle_phrases": 2,
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"is_complex": true,
"reasons": [
"Contains passive voice",
"Deeply nested clauses (3) in one sentence"
],
"score": 2
}
},
{
"from": "human",
"value": " You don't have FoM on? Uhh... wow. Ok then.\n\nFirst round: Divine Might.\nNext 29 rounds: CDGs.\n\n (2d8+12)[ 7 ][ 7 ](26) \n (2d8+12)[ 1 ][ 6 ](19) \n (2d8+12)[ 8 ][ 8 ](28) \n (2d8+12)[ 2 ][ 7 ](21) \n (2d8+12)[ 3 ][ 5 ](20) \n (2d8+12)[ 4 ][ 4 ](20) \n (2d8+12)[ 2 ][ 6 ](20) \n (2d8+12)[ 7 ][ 8 ](27) \n (2d8+12)[ 6 ][ 3 ](21) \n (2d8+12)[ 2 ][ 8 ](22) \n (2d8+12)[ 2 ][ 6 ](20) \n (2d8+12)[ 2 ][ 8 ](22) \n (2d8+12)[ 5 ][ 2 ](19) \n (2d8+12)[ 2 ][ 2 ](16) \n (2d8+12)[ 4 ][ 1 ](17) \n (2d8+12)[ 2 ][ 5 ](19) \n (2d8+12)[ 3 ][ 4 ](19) \n (2d8+12)[ 6 ][ 4 ](22) \n (2d8+6)[ 8 ][ 7 ](21) \n (2d8+6)[ 1 ][ 7 ](14) \n (2d8+6)[ 1 ][ 5 ](12) \n (2d8+6)[ 5 ][ 7 ](18) \n (2d8+6)[ 3 ][ 4 ](13) \n (2d8+6)[ 4 ][ 4 ](14) \n (2d8+6)[ 2 ][ 6 ](14) \n (2d8+6)[ 4 ][ 6 ](16) \n (2d8+6)[ 2 ][ 5 ](13) \n (2d8+6)[ 5 ][ 7 ](18) \n (2d8+6)[ 7 ][ 2 ](15) \n\nI might have rolled too many... start making those fort saves. Unless you are immune to criticals. But how would I know?",
"prefix": "Milskidasith:",
"loss": true,
"complexity_analysis": {
"has_passive_voice": false,
"max_nested_clauses": 2,
"longest_sentence": 428,
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},
{
"from": "human",
"value": " Nope. My PrC's forced me into goodness. And no SR this time. So, take 30 rounds. See if you can drop this guy in that time (and I'm immune to daze).\n\nEDIT: The first Coup de Grace deals no damage. Care to edit any others?",
"prefix": "Talic:",
"loss": true,
"complexity_analysis": {
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"max_nested_clauses": 2,
"longest_sentence": 20,
"num_participle_phrases": 0,
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}
},
{
"from": "human",
"value": " If it's dealing no damage, then I'll not do the CDGs. What is your character wearing?\n\nStill got 28 rounds left.",
"prefix": "Milskidasith:",
"loss": true,
"complexity_analysis": {
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"max_nested_clauses": 1,
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"num_participle_phrases": 2,
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}
},
{
"from": "human",
"value": " Nothing. He has a sword in hand, and a pendant in the other hand.",
"prefix": "Talic:",
"loss": true,
"complexity_analysis": {
"has_passive_voice": false,
"max_nested_clauses": 0,
"longest_sentence": 15,
"num_participle_phrases": 0,
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}
},
{
"from": "human",
"value": " Well I'll cast Greater Dispel Magic on him. How many checks are required?",
"prefix": "Milskidasith:",
"loss": true,
"complexity_analysis": {
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"max_nested_clauses": 0,
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"num_participle_phrases": 1,
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"Contains passive voice"
],
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}
},
{
"from": "human",
"value": " Thirteen checks should just about do it.\n\nEDIT: Misspoke. He also has a satchel on his shoulder. Forgot about the obligatory backpack.",
"prefix": "Talic:",
"loss": true,
"complexity_analysis": {
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},
{
"from": "human",
"value": " Ok, 13 checks...\n\n (1d20+18)[ 14 ](32) \n (1d20+18)[ 6 ](24) \n (1d20+18)[ 8 ](26) \n (1d20+18)[ 2 ](20) \n (1d20+18)[ 19 ](37) \n (1d20+18)[ 14 ](32) \n (1d20+18)[ 6 ](24) \n (1d20+18)[ 15 ](33) \n (1d20+18)[ 19 ](37) \n (1d20+18)[ 15 ](33) \n (1d20+18)[ 10 ](28) \n (1d20+18)[ 20 ](38) \n (1d20+18)[ 7 ](25) ",
"prefix": "Milskidasith:",
"loss": true,
"complexity_analysis": {
"has_passive_voice": false,
"max_nested_clauses": 0,
"longest_sentence": 162,
"num_participle_phrases": 0,
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}
},
{
"from": "human",
"value": " Start with Highest caster level effects, and go down?\n\nbuffs: \n Spoiler \n\n(1d20+18)[14](32) << Blasphemy DC 29 to Dispel, Dispelled.\n(1d20+18)[6](24) Bite of the Werebear, DC 28\n(1d20+18)[8](26) Divine Power, DC 28\n(1d20+18)[2](20)Extended Energy Immunity (Acid), DC 28\n(1d20+18)[19](37) Extended Energy Immunity (Fire), DC 28 (Dispelled)\n(1d20+18)[14](32) Favor of the Martyr, DC 28 (Dispelled)\n(1d20+18)[6](24) Overland Flight, DC 28\n(1d20+18)[15](33), Resistance, Superior, DC 28 (Dispelled)\n(1d20+18)[19](37), Death Ward, DC 24 (Dispelled)\n(1d20+18)[15](33), Invisibility Purge, DC 24 (Dispelled)\n(1d20+18)[10](28), Sheltered Vitality, DC 24 (Dispelled)\n(1d20+18)[20](38), Trollform, DC 24 (Dispelled)\n(1d20+18)[7](25), True Seeing, DC 24 (Dispelled)\n \n\n\nWhere Caster levels were equal, I used alphabetical order to determine order of dispelling.\n\nEDIT: He returns to human form.",
"prefix": "Talic:",
"loss": true,
"complexity_analysis": {
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"max_nested_clauses": 2,
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"num_participle_phrases": 0,
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},
{
"from": "human",
"value": " Damn, I was hoping I would fail that one dispelling check... :/\n\nWell, there go all my rounds. Not that I could do anything anyway.\n\nSo I'm pretty much toast. Is it your round?",
"prefix": "Milskidasith:",
"loss": true,
"complexity_analysis": {
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"max_nested_clauses": 1,
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}
},
{
"from": "human",
"value": " My action:\n\nActivate Belt of Battle (it was melded into troll form and nonfunctional), 2 charges. Extra Standard action.\n\nCast: (DC 19) \n Spoiler \nFavor of the Martyr\n \n\nMove action: Draw a small pouch out of sack.\nStandard Action: Throw it in the air. (Dust of Sneezing and Choking)\n\nFort: (1d20+10)[ 14 ] vs DC 15 (you make one too)\nFailure is: (1d6)[ 3 ] Con damage.\n\nEither way: (5d4)[ 7 ] rounds of stunned for both of us. Except I'm immune to stunning.",
"prefix": "Talic:",
"loss": true,
"complexity_analysis": {
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"max_nested_clauses": 1,
"longest_sentence": 30,
"num_participle_phrases": 0,
"num_sentences": 8,
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"reasons": [
"Contains passive voice"
],
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}
},
{
"from": "human",
"value": " Don't I get a move action before you get to act? It's still my turn after the dispelling.\n\nIf not, fine, I'm almost guaranteed to be dead.",
"prefix": "Milskidasith:",
"loss": true,
"complexity_analysis": {
"has_passive_voice": true,
"max_nested_clauses": 2,
"longest_sentence": 14,
"num_participle_phrases": 1,
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"Contains passive voice"
],
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}
},
{
"from": "human",
"value": " You can, however, you don't know that blasphemy was dispelled, as Dispel Magic doesn't reveal anythign about what was dispelled/not dispelled.",
"prefix": "Talic:",
"loss": true,
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"num_participle_phrases": 1,
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"Contains passive voice",
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}
},
{
"from": "human",
"value": " Eh, true. Not that I could possibly hurt you anyway. Still, I do have one shot, so I might as well take it. Even if I win, you still probably would have won anyway.\n\nI fly away. You don't have LoS to me. I'm headed towards the giant post.",
"prefix": "Milskidasith:",
"loss": true,
"complexity_analysis": {
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"max_nested_clauses": 1,
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"num_participle_phrases": 1,
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"Contains passive voice"
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},
{
"from": "human",
"value": " Fly away where? Where do I lose LOS?",
"prefix": "Talic:",
"loss": true,
"complexity_analysis": {
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"max_nested_clauses": 0,
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},
{
"from": "human",
"value": " I went behind the post just northwest of us. I don't think you have LoS to me, though you still know where I am because you saw me go there.\n\nEDIT: OO\n\n \n Spoiler \nExact Square: R7\n ",
"prefix": "Milskidasith:",
"loss": true,
"complexity_analysis": {
"has_passive_voice": false,
"max_nested_clauses": 5,
"longest_sentence": 25,
"num_participle_phrases": 0,
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"is_complex": true,
"reasons": [
"Deeply nested clauses (5) in one sentence"
],
"score": 3
}
},
{
"from": "human",
"value": " Correct. I then act:\n \n Spoiler \n2 charges from belt, Favor of the Martyr. Move: Draw pouch, move to near side of the NW post (not far side, where he went).\nStandard: Ready action to toss at him if LOS is gained.\n \n\n\nGo ahead.",
"prefix": "Talic:",
"loss": true,
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}
},
{
"from": "human",
"value": " Spoiler \nActivate Wand of Beastland Ferocity.\n \n\n\nI south 10 feet and try to see my foe.",
"prefix": "Milskidasith:",
"loss": true,
"complexity_analysis": {
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"max_nested_clauses": 1,
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"num_participle_phrases": 0,
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}
},
{
"from": "human",
"value": " I'm at the pillar, SE side. If you can see that, you can see me. Can you?",
"prefix": "Talic:",
"loss": true,
"complexity_analysis": {
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}
},
{
"from": "human",
"value": " Yes, I can see you. I'm on the SW side.",
"prefix": "Milskidasith:",
"loss": true,
"complexity_analysis": {
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}
},
{
"from": "human",
"value": " Gaining LOS trips my ready action. Same thing, dust at your location.\n\nIf I'm within 20 feet, I take it as well\n\nFort: (1d20+10)[ 25 ] \nCon Damage (on Fail): (1d6)[ 4 ] \nStun: (5d4)[ 16 ] ",
"prefix": "Talic:",
"loss": true,
"complexity_analysis": {
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"max_nested_clauses": 1,
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"num_participle_phrases": 0,
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}
},
{
"from": "human",
"value": " Damn. Well, I'm dead unless you roll natural ones for 15 rounds, so good match.\n\nAnyway, fort save: [rollv]1d20+12[/rollv]",
"prefix": "Milskidasith:",
"loss": true,
"complexity_analysis": {
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"max_nested_clauses": 2,
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}
},
{
"from": "human",
"value": " If you'd care, I have a less caster oriented Frenzied Berserker. It has some casting, not a lot.",
"prefix": "Talic:",
"loss": true,
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}
},
{
"from": "human",
"value": " Uh, Talic, Dust of Sneezing and Choking was banned a while ago in ToS. Did you forget?",
"prefix": "Saph:",
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}
},
{
"from": "human",
"value": " Originally Posted by Saph \n Uh, Talic, Dust of Sneezing and Choking was banned a while ago in ToS. Did you forget? \n \n\nIt was? Then I concede the match. I wasn't aware.",
"prefix": "Talic:",
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{
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"value": " Less caster oriented as in less good at killing casters, or less of a caster? >_>\n\nAnyway, yeah, that was pretty bad for my character. At least I learned that my tactic would work on anybody who wasn't totally invincible to everything. And maybe if I had rolled better (worse?) on the dispelling check I would have lived.* Or I could have just taken all your items.\n\nActually, that's wrong; I read the SRD and you always succeed on a dispel magic check against spells you cast. >_<\n\nEDIT: Bwah!? I won! I'm never going to let you live this down!\n\nActually, yeah, I didn't know either. So good game. I need to tweak this build some more; it's a good concept, but I realized that it needs to get it's CL up to the point where it instantly kills everybody, not just paralyzes them. Too many things are immune to paralysis.",
"prefix": "Milskidasith:",
"loss": true,
"complexity_analysis": {
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"Deeply nested clauses (3) in one sentence",
"Deeply nested clauses (7) in one sentence"
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},
{
"from": "human",
"value": " Originally Posted by Milskidasith \n Less caster oriented as in less good at killing casters, or less of a caster? >_>\n\nAnyway, yeah, that was pretty bad for my character. At least I learned that my tactic would work on anybody who wasn't totally invincible to everything. And maybe if I had rolled better (worse?) on the dispelling check I would have lived.* Or I could have just taken all your items.\n\nActually, that's wrong; I read the SRD and you always succeed on a dispel magic check against spells you cast. >_< \n \n\nNo, you knocked out many of my armor buffs.\n\nAs for increasing CL? It caps at 20. You'd need 23. Or 20, and Negative levels.\n\nAs in, the build is: Barbarian 5/Cloistered Cleric 2/ Frenzied Berserker 6. Though I did design it with casters in mind. Scry and die tactics are less than optimal versus it.",
"prefix": "Talic:",
"loss": true,
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{
"from": "human",
"value": " Originally Posted by Talic \n No, you knocked out many of my armor buffs.\n\nAs in, the build is: Barbarian 5/Cloistered Cleric 2/ Frenzied Berserker 6 \n \n\nI meant better on the dispelling check as in I rolled lower on the \"dispel my own blasphemy\" check. But then I realized there isn't even a check; it automatically happens.\n\nAlso, my plan was kind of just \"hope for a natural 20 on casting slay living.\" So unless you had a really low touch AC, I doubt that would have happened.\n\nEDIT: Are you sure caster level caps at 20? It does for most spells, but it never mentions that in the entry for Blasphemy.",
"prefix": "Milskidasith:",
"loss": true,
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},
{
"from": "human",
"value": " I had a low touch AC, and, until the Dispel, I had Death Ward.",
"prefix": "Talic:",
"loss": true,
"complexity_analysis": {
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},
{
"from": "human",
"value": " Ah; immunity to everything means you don't need to dodge.\n\nAlso, besides the super stunning dust, how was this guy going to kill me?",
"prefix": "Milskidasith:",
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{
"from": "human",
"value": " Originally Posted by Milskidasith \n Ah; immunity to everything means you don't need to dodge.\n\nAlso, besides the super stunning dust, how was this guy going to kill me? \n \n\nCharging Power Attack for 13, redirecting it to AC with shock trooper, and hitting for around 100 damage?\n\nGrapple, and drown you in the water? (Necklace is a necklace of adaptation).",
"prefix": "Talic:",
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"num_participle_phrases": 1,
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"Deeply nested clauses (3) in one sentence"
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},
{
"from": "human",
"value": " Ah. Those would both be very dangerous. Though neither of them would have killed me in less than 10 rounds (in fact, the drowning would have been totally worthless; Travel Domain). Yay for Beastland Ferocity + Delay Death!\n\nI wonder how you would flavor text having -X (where X is a really high number) Hp and still being alive.",
"prefix": "Milskidasith:",
"loss": true,
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},
{
"from": "human",
"value": " Drowning bypasses Delay Death, I believe.\n\nWasn't worried about 10 rounds tho. I'd have lived through it.",
"prefix": "Talic:",
"loss": true,
"complexity_analysis": {
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{
"from": "human",
"value": " Originally Posted by Talic \n Drowning bypasses Delay Death, I believe. \n \n\nBut not the fact it takes 36 rounds minimum (unless I failed the fort save on the powder, which is unlikely), which is far more than you could stun me for and also far more than you could grapple me for.",
"prefix": "Milskidasith:",
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},
{
"from": "human",
"value": " Originally Posted by Milskidasith \n But not the fact it takes 36 rounds, which is far more than you could stun me for and also far more than you could grapple me for. \n \n\nI had a 39 strength. A solid hit, grapple belt of battle, pin, would have knocked out most caster options.\n\nWasn't worried about time tho. If I survive and knock you severe negative? I can wait out the delay death. All my important buffs were 24 hour duration.",
"prefix": "Talic:",
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{
"from": "human",
"value": " Originally Posted by Talic \n I had a 39 strength. A solid hit, grapple belt of battle, pin, would have knocked out most caster options. \n \n\nTravel Domain: For a total time per day of 1 round per cleric level you possess, you can act normally regardless of magical effects that impede movement as if you were affected by the spell freedom of movement. This effect occurs automatically as soon as it applies, lasts until it runs out or is no longer needed, and can operate multiple times per day (up to the total daily limit of rounds). This granted power is a supernatural ability.\n\nAdd in a slay living once I get out just to be cheeky and hit your low touch AC and fort saves, and I had a shot! But I would have died to direct damage if you went that route.\n\nAnyway, it's unimportant. It was a good exhibition match, and I learned a lesson; paralysis is not always the best option.",
"prefix": "Milskidasith:",
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},
{
"from": "human",
"value": " Nice. Care for a go at the Berserker I've got?",
"prefix": "Talic:",
"loss": true,
"complexity_analysis": {
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"max_nested_clauses": 0,
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}
},
{
"from": "human",
"value": " It's 4am here... Cleric needs sleep badly.",
"prefix": "Milskidasith:",
"loss": true,
"complexity_analysis": {
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},
{
"from": "human",
"value": " Ditto here. I work graveyard.",
"prefix": "Talic:",
"loss": true,
"complexity_analysis": {
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},
{
"from": "human",
"value": " *Ba-dum tish* (because your avatar is a... yeah, it was going to be a bad joke.)\n\nAnyway, I'll be fine with fighting you later, but you've seen all the tricks I've got. I need help optimizing this guy, not fighting more people.\n\nAnd are you absolutely sure I can't get CL above 20 for these spells?",
"prefix": "Milskidasith:",
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},
{
"from": "human",
"value": " Misread. The CL cap in the 3.51 rules is only for UMD.",
"prefix": "Talic:",
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}
] | 30 | false |
[
{
"from": "human",
"value": " Arena Tournament, Round 55: Farkis Dardanos vs. Fyrin Mull \n Map: \n Spoiler \n\n \n \n\n XP Award: 300 XP\n GP Award: 300 GP\n\n Farkis Dardanos - O2youeng\n Fyrin Mull - gigz\n\n\n All Combatants, please roll initiative and declare final purchases, if any ",
"prefix": "ArenaManager:",
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},
{
"from": "human",
"value": " Farkis \n\n\"Rawwwr! Waiting make knee stiff!\"\n\n Initiative - (1d20+2)[ 20 ] ",
"prefix": "02youeng:",
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},
{
"from": "human",
"value": " Initiative!: (d20-4)[ 10 ] \n\nNo purchases, reserve reactionary etc etc\n\n\"I'll try and make this painless.\"",
"prefix": "gigz:",
"loss": true,
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},
{
"from": "human",
"value": " Farkis \n\nActions:\n \n Spoiler \nStarting in M3\nFree: Rage! [+4 str, +4 con]\nMove and Standard actions: double moving to M19.\n\n Move Silently - (1d20-5)[ 9 ] [includes -5 for moving more than half speed]\n Hide - (1d20-2)[ 16 ] \n Spot - (1d20-1)[ 14 ] \n Listen - (1d20-1)[ 13 ] \n \n\n\nStats:\n \n Spoiler \nHP: 16/16 \nAC: 6 [FF 6, Touch 6]\n\nJavelin in one hand, Guisarme in the other\n\nRage: 8/8 round remaining\nShift: unused\nAnimal Devotion: unused\n \n\n\nYour go",
"prefix": "02youeng:",
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},
{
"from": "human",
"value": " Fyrin \n\n\nMovement: \n Spoiler \nStarting in M26, shield readied, spear held in off hand. Taking a 5 foot step to L25.\n \n\n\nAction: \n Spoiler \n Scanning the area west (including the air) intensly, readying an action to cast a spell at any glimpse of my opponent.\n\nSpot: (1d20+2)[ 5 ] \nListen: (1d20+2)[ 12 ] \n \n\n\nDone.\n\nStats:\n \n Spoiler \n\nIn L25, HP 9\nAC 17 (t12, ff15)\nF+2/R+2/W+2\nSpells- 5 zero level, 4 first level\nSudden Maximize unused\nSudded Empower unused\n ",
"prefix": "gigz:",
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}
},
{
"from": "human",
"value": " Right...with your three spaces of movement, you gotta be able to see me this round, so...\n\nMovement [part 1]\n \n Spoiler \nMove from M19 to M21\n \n\n\nI'll ask for a LoS check, turn not done yet.",
"prefix": "02youeng:",
"loss": true,
"complexity_analysis": {
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"num_participle_phrases": 0,
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},
{
"from": "human",
"value": " @Farkis \n Spoiler \nyour opponent is standing in L25, with an action readied\n \n\n@Fyrin \n Spoiler \nYou see your oponent step out of the clouds into M21. I think you need to be more specific of the spell you readied, but I'm not sure.\n \n\nFyrin's readied action triggers, if he chooses to use it.",
"prefix": "madtinker:",
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"is_complex": true,
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"Deeply nested clauses (3) in one sentence"
],
"score": 1
}
},
{
"from": "human",
"value": " You don't need to keep posting in spoilers once LoS's been established, can get mucky if both people keep posting in spoilers thinking they haven't been seen.\n\nAlso, Fyrin's readied action as posted is illegal.",
"prefix": "Mavian:",
"loss": true,
"complexity_analysis": {
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"num_participle_phrases": 1,
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"score": 7
}
},
{
"from": "human",
"value": " Should we rewind, or does he not get his action?",
"prefix": "02youeng:",
"loss": true,
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},
{
"from": "human",
"value": " I could be much more specific, I just saw other matches recently where the exact spell didn't need to be claimed so I figured that was fine. My apologies, should I rewind and claim the spell or are we proceeding a different way?",
"prefix": "gigz:",
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}
},
{
"from": "human",
"value": " Hehe, just cast whatever spell you want, rewinding so you can specify which won't change my actions.",
"prefix": "02youeng:",
"loss": true,
"complexity_analysis": {
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},
{
"from": "human",
"value": " Then Fyrin casts his Sudden Empowered and Maximized Magic Missile. 2d4+2 damage base, 8+2 Maximized, 12+2 Empowered, and totalling 12+2+3 including Warmage Edge for a grand total of 17 points of damage.",
"prefix": "gigz:",
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},
{
"from": "human",
"value": " 1d4+13, Empower and Maximize don't stack like that.",
"prefix": "Sallera:",
"loss": true,
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},
{
"from": "human",
"value": " I must object here.\n\n2d4 damage Magic Missile means that it's being cast at CL3. However, Spell Themantics applies to only 1 spell - and you haven't specified which spell that is. He could apply that +1 CL to any of his spells, whenever it's best for him.",
"prefix": "02youeng:",
"loss": true,
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},
{
"from": "human",
"value": " High Ref Talic \n\nAgreed on Spell Thematics. Spell Thematics is not currently listed as applying to Magic Missile. Between matches, it may be edited in to choose a specific spell. Until one has been specified, however, it does not apply.\n\nBase damage: 1d4+1\nMaximize: 4+1\nEmpower: 1d2\nEdge: +3\n\nFinal Damage= Maximized + Empowered + 3\n = 5+1d2+3\n = 8+1d2\n\nWere it CL 3, it would be:\n \n Spoiler \n\nBase: 2d4+2\nMax: 8+2\nEmpower: 1d4\nEdge: +3\nFinal: 1d4+13, as posted by Sallera.\n ",
"prefix": "Talic:",
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},
{
"from": "human",
"value": " Very well. The fact the spell is the only one on my list with an asterick seems to denote it, but that's fine.\n (1d2+8)[ 9 ] ",
"prefix": "gigz:",
"loss": true,
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},
{
"from": "human",
"value": " Righty ho...on with my turn.\n\n Farkis, round 2 [part 2] \n\nFree: Drop my javelin in M21\nFree: Wield my Guisarme\nMove action: Move to L24\nFree action: Shift [+2 str, Bite attack]\nSwift action: Activate Animal Devotion [+2 str]\n\nAlso, I'm already raging\n\nStandard action: Bull rush. You get an AoO against me [but it doesn't stop my attack]\n\n Opposed Str test - (1d20+8)[ 24 ] \n\nStats:\n \n Spoiler \nHP: 7/16 \nAC: 6 [FF 6, Touch 6]\n\nJavelin in one hand, Guisarme in the other\n\nRage: 7/8 round remaining\nShift: 8/8 rounds remaining\nAnimal Devotion: 10/10 rounds remaining\n ",
"prefix": "02youeng:",
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"reasons": [
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}
},
{
"from": "human",
"value": " So yeah...roll a 20 on that AoO, or the Str test, or go falling",
"prefix": "02youeng:",
"loss": true,
"complexity_analysis": {
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}
},
{
"from": "human",
"value": " No AoO, weapon still in off hand.\n\nOpposed Strength: (d20)[ 8 ] \n\ngg",
"prefix": "gigz:",
"loss": true,
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}
},
{
"from": "human",
"value": " GM Kyeudo \n Farkis is the Winner! ",
"prefix": "Kyeudo:",
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}
}
] | 18 | false |
[
{
"from": "human",
"value": " Arena Tournament, Round 61: Chuck vs. McLovin \n Map: \n Spoiler \n\n \nThe Arena walls for this map are 30 ft high, with a Climb DC of 30.\n \n\n XP Award: 300 XP\n GP Award: 300 GP\n\n Chuck - theterran\n McLovin - Samb\n\nAll Gladiators, please declare final purchases (if any) and roll for initiative.",
"prefix": "ArenaManager:",
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}
},
{
"from": "human",
"value": " No new stuff\nrolling for init\n (1d20+4)[ 14 ] \n\ngood luck, I don't think this toon of mine is that good so it should be an easy win for you.",
"prefix": "Samb:",
"loss": true,
"complexity_analysis": {
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}
},
{
"from": "human",
"value": " I'll post up either tomorrow or Monday as I'm pressed for time now.",
"prefix": "theterran:",
"loss": true,
"complexity_analysis": {
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"reasons": [
"Contains passive voice"
],
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}
},
{
"from": "human",
"value": " Chuck - Initiative \n Init - (1d20+4)[ 11 ] ",
"prefix": "theterran:",
"loss": true,
"complexity_analysis": {
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"max_nested_clauses": 0,
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}
},
{
"from": "human",
"value": " mclovin' round 1\n \n Spoiler \n\nstandard action: manifest metaphysical weapon on all my bolts\nmove: start at b2 move to k2\nswift action: dimentional hop to M4\n \n\n\nstats\n \n Spoiler \n\nhp=6\nAC=18\nmetaphysical weapon 10/10\nlight xbow in main\nbuckler in off (no penalty to shoot)\nfocus= yes\nPP=4/6\n ",
"prefix": "Samb:",
"loss": true,
"complexity_analysis": {
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"max_nested_clauses": 1,
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}
},
{
"from": "human",
"value": " @Samb\nYour movement makes no sense as your not starting in a starting block. Also, LoS is established at the start of the map.",
"prefix": "Mavian:",
"loss": true,
"complexity_analysis": {
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"longest_sentence": 18,
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"Contains passive voice"
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"score": 1
}
},
{
"from": "human",
"value": " mclovin' round 1\nMove: start at b11 move to g13\nmanifest a power\npsicraft DC of 13 to see\n \n Spoiler \nmetaphysical weapon\n \n\nend turn\nstats\n \n Spoiler \n\nhp=6\nAC=18\nmetaphysical weapon 10/10\nlight xbow in main\nbuckler in off (no penalty to shoot)\nfocus= yes\nPP=5/6\n \n[/QUOTE]",
"prefix": "Samb:",
"loss": true,
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"num_participle_phrases": 0,
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"reasons": [
"Deeply nested clauses (4) in one sentence"
],
"score": 2
}
},
{
"from": "human",
"value": " π«€\n\nI'll take my turn as soon as coyotecode comes back online...",
"prefix": "theterran:",
"loss": true,
"complexity_analysis": {
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},
{
"from": "human",
"value": " Stop making excuses and admit you are stalling because you are scared. BTW your sheets looks fine.",
"prefix": "Samb:",
"loss": true,
"complexity_analysis": {
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"max_nested_clauses": 3,
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"num_participle_phrases": 0,
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},
{
"from": "human",
"value": " ππ¦\n\nYeah...I noticed it's up now..\n Chuck Round 1 \n\nGuide my Mount to W17 w/ my knees\nRide Check\n \n Spoiler \n Ride - (1d20+8)[ 19 ] vs. DC5\n \n\n\nOnce there, I will begin casting a spell...\n\nEnd my Turn.\n\nStats:\n \n Spoiler \nLocation: W17\nHP: 9/9\nAC:19\nSpells:\n \n Spoiler \nLvl 0 - Cure Minor Wounds x3\nLvl 1 - SNA I x2\n \n\n ",
"prefix": "theterran:",
"loss": true,
"complexity_analysis": {
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"max_nested_clauses": 2,
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"num_participle_phrases": 0,
"num_sentences": 4,
"is_complex": false,
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}
},
{
"from": "human",
"value": " Round 2 mclovin'\nMove to L20\nstandard: attack with light crossbow\n (1d20+6)[ 9 ] \nDone\n\nstat\n \n Spoiler \nLater will update\n ",
"prefix": "Samb:",
"loss": true,
"complexity_analysis": {
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"max_nested_clauses": 0,
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},
{
"from": "human",
"value": " Chuck - Round 2 \n\nSpell Finishes Casting and a Wolf appears in R18.\n\nWolf moves to N19 and attacks.\nAttack rolls:\n \n Spoiler \n Attack - (1d20+8)[ 13 ] \n Damage - (1d6+3)[ 5 ] + Cold - (1d6)[ 3 ] \n\nIf Hits...\n Trip - (1d20+3)[ 9 ] \n \n\n\nIn the meantime, I will guide my riding dog to S19 w/ my knees.\n Ride - (1d20+8)[ 22 ] \n\nStats:\n \n Spoiler \nLocation: S19\nHP: 9/9\nAC:19\nSpells:\n\n \n Spoiler \n\nLvl 0 - Cure Minor Wounds x3\nLvl 1 - SNA I\n \n\n\nWolf (summons)\nLocation - N19\nHP -17\nAC -14\nDuration - 1/4\n ",
"prefix": "theterran:",
"loss": true,
"complexity_analysis": {
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"max_nested_clauses": 1,
"longest_sentence": 64,
"num_participle_phrases": 0,
"num_sentences": 6,
"is_complex": false,
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}
},
{
"from": "human",
"value": " Could you explain how you summoned and moved? Ride costs an action while summon is full round. Please explain your feats as I dont have the books",
"prefix": "Samb:",
"loss": true,
"complexity_analysis": {
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"max_nested_clauses": 1,
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},
{
"from": "human",
"value": " High Ref Mav \n\nMounted casting rules in spoiler.\n\n \n Spoiler \n\nCasting Spells while Mounted\nYou can cast a spell normally if your mount moves up to a normal move (its speed) either before or after you cast. If you have your mount move both before and after you cast a spell, then youβre casting the spell while the mount is moving, and you have to make a Concentration check due to the vigorous motion (DC 10 + spell level) or lose the spell. If the mount is running (quadruple speed), you can cast a spell when your mount has moved up to twice its speed, but your Concentration check is more difficult due to the violent motion (DC 15 + spell level).\n ",
"prefix": "Mavian:",
"loss": true,
"complexity_analysis": {
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"max_nested_clauses": 4,
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"num_participle_phrases": 2,
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"is_complex": true,
"reasons": [
"Deeply nested clauses (4) in one sentence"
],
"score": 2
}
},
{
"from": "human",
"value": " Has nothing to do with feats...I started the summons in the previous round w/ a standard action...and finished it in this round with a standard action, then I moved. It was a full round casting.",
"prefix": "theterran:",
"loss": true,
"complexity_analysis": {
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}
},
{
"from": "human",
"value": " Round 3 mclovin'\n\nstandard action: entangling ecto on wolf, ranged touch attack\n[roll]1d20+4[[/roll]",
"prefix": "Samb:",
"loss": true,
"complexity_analysis": {
"has_passive_voice": false,
"max_nested_clauses": 0,
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"num_participle_phrases": 1,
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}
},
{
"from": "human",
"value": " (1d20+4)[ 12 ] \ntrying again",
"prefix": "Samb:",
"loss": true,
"complexity_analysis": {
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"max_nested_clauses": 0,
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},
{
"from": "human",
"value": " Manifesting creates AoOs...right?\n\nWolf AoO\n \n Spoiler \n Attack - (1d20+8)[ 22 ] \n Damage - (1d6+3)[ 7 ] + Cold - (1d6)[ 1 ] \n\nNot sure if I can trip in an AoO...but just in case\nIf hits:\n \n Spoiler \n Trip - (1d20+3)[ 5 ] \n \n\n ",
"prefix": "theterran:",
"loss": true,
"complexity_analysis": {
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"max_nested_clauses": 1,
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}
},
{
"from": "human",
"value": " It does provoke AoO which reminds me, doesn't your casting provoke one from me as well?\n\nDoesn't matter if your trip works or not I'm down to negatives.\n\nNot that it matters but how does your wolf get +8 on attack when I see +3 on SRD?",
"prefix": "Samb:",
"loss": true,
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},
{
"from": "human",
"value": " Originally Posted by Samb \n It does provoke AoO which reminds me, doesn't your casting provoke one from me as well?\n\nDoesn't matter if your trip works or not I'm down to negatives.\n\nNot that it matters but how does your wolf get +8 on attack when I see +3 on SRD? \n \n\nIf you were adjacent to me, then yes, my casting would have provoked an AoO...\n\nAnd the +8 to attack comes from 2 different feats...Augument Summoning gives a +4 to Str and another feat gives a +3 Luck bonus (Don't remember if it's Ashbound or Beckon the Frozen)...",
"prefix": "theterran:",
"loss": true,
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"is_complex": true,
"reasons": [
"Deeply nested clauses (3) in one sentence"
],
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}
},
{
"from": "human",
"value": " Ashbound, beckon the frozen adds the cold damage.\n\n High Ref Mav:\n\nChuck wins and gets the loot. ",
"prefix": "Mavian:",
"loss": true,
"complexity_analysis": {
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}
}
] | 9 | false |
[
{
"from": "human",
"value": " Arena Tournament, Round 55: Rangore vs. Kargi \n Map: \n Spoiler \n\n \n \n\n XP Award: 300 XP\n GP Award: 300 GP\n\n Rangore - Trodon13\n Kargi - Killerloop\n\n All Combatants, please roll initiative and declare final purchases, if any ",
"prefix": "ArenaManager:",
"loss": false,
"complexity_analysis": {
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"max_nested_clauses": 1,
"longest_sentence": 56,
"num_participle_phrases": 0,
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"reasons": [],
"score": 0
}
},
{
"from": "human",
"value": " High Ref PsiDog \n \nWah-wah-wah...\n\n Double DQ Issued. ",
"prefix": "Psionic Dog:",
"loss": true,
"complexity_analysis": {
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"max_nested_clauses": 0,
"longest_sentence": 16,
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}
}
] | 0 | false |
[
{
"from": "human",
"value": " Arena Tournament, Round 60: Oskidod vs. Tael Surefoot \n Map: \n Spoiler \n\n \n \n\n XP Award: 300 XP\n GP Award: 300 GP\n\n\n Oskidod - 02youeng\n Tael Surefoot - ZaneLaCoix\n\n All Combatants, please roll initiative and declare any final purchases. ",
"prefix": "ArenaManager:",
"loss": false,
"complexity_analysis": {
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"max_nested_clauses": 0,
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},
{
"from": "human",
"value": " Oskidod \n\nChecking in and rolling Init. Bought some stuff recently, so here's the list:\n\nChain Shirt: -100g\nHeavy Wooden Shield: -7g\nPotion of Shield of Faith +2: -50g\nGrappling Hook: -1g\n50ft of Silk Rope: -10g\n10 Javelins: -10g\n\nAnd, mah Initiative\n\n Initiative - (1d20+3)[ 4 ] \n\nYeaaaah...that's you first, without even needing to roll",
"prefix": "02youeng:",
"loss": true,
"complexity_analysis": {
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"max_nested_clauses": 1,
"longest_sentence": 37,
"num_participle_phrases": 1,
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"score": 0
}
},
{
"from": "human",
"value": " Thanks for the PM, youeng.\n\nInit, just because it's requested:\n (1d20+5)[ 8 ] \n\nAs the above is a 4, and Tael's modifier is a +5, I'll assume without argument he goes first.\n\nSo, without further buys...\n\nOn EDIT: Fixing a bit of code.\n\n Tael Surefoot - Round 1 \n Start P-21 \n Spoiler \n\n Move To P-17\n Double Move To Q-11\n \n\n\nEnd\n\n \n Spoiler \nHP: 12/12\nAC: 21\n\nManeuvers:\n \n Spoiler \nSapphire Nightmare Blade\nStone Bones\nMoment of Perfect Mind\n \n\nActive Stance: None\n ",
"prefix": "ZaneLaCoix:",
"loss": true,
"complexity_analysis": {
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"max_nested_clauses": 3,
"longest_sentence": 57,
"num_participle_phrases": 1,
"num_sentences": 5,
"is_complex": true,
"reasons": [
"Contains passive voice",
"Deeply nested clauses (3) in one sentence"
],
"score": 2
}
},
{
"from": "human",
"value": " No fun in winning by DQ, that and your character will be a nice challenge, hehe.\n\n Oskidod, round 1 \n\nActions:\n \n Spoiler \nStart in L6, heavy wooden shield in one hand, Shield of Faith +2 potion in t'other, wearing chain shirt and Sundark Goggles.\n\nFree: 5-foot step to M7\nStandard: Drink Shield of Faith +2 potion\nFree: Drop vial\nMove: Materialise Mindblade, wielding it\n\n Move Silently - (1d20-1)[ 17 ] \n Hide - (1d20-1)[ 7 ] \nIf I am correct, the wall grants cover against L8 and L9, so let's see if I can catch him unawares.\n\n Listen - (1d20-2)[ 3 ] \n Spot - (1d20-2)[ 0 ] \n \n\n\nStats:\n \n Spoiler \nHP - 13/13\nAC - 21 [16 Touch, 18 FF]\n\nPower Points - 2\nEssentia - 2\nPsionically Focused\n ",
"prefix": "02youeng:",
"loss": true,
"complexity_analysis": {
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"max_nested_clauses": 5,
"longest_sentence": 44,
"num_participle_phrases": 1,
"num_sentences": 6,
"is_complex": true,
"reasons": [
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],
"score": 3
}
},
{
"from": "human",
"value": " Just gettin' LoS, and it's your go\n\n[sorry for the double post, but it looks bad to edit game posts]",
"prefix": "02youeng:",
"loss": true,
"complexity_analysis": {
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"num_participle_phrases": 0,
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}
},
{
"from": "human",
"value": " @Oskidod\n \n Spoiler \n\nNo LoS\n \n\n\n@Tael\n \n Spoiler \n\nNo LoS\n ",
"prefix": "Mavian:",
"loss": true,
"complexity_analysis": {
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"max_nested_clauses": 0,
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"num_participle_phrases": 0,
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}
},
{
"from": "human",
"value": " Tael - Round 2 \n \n Spoiler \n Start : Q-11\n[u]Double move[/b]: See below\n \n Spoiler \n \n \n\n\nReady action to declare Dodge when he can see his opponent\n \n\n\nEnd",
"prefix": "ZaneLaCoix:",
"loss": true,
"complexity_analysis": {
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"max_nested_clauses": 2,
"longest_sentence": 25,
"num_participle_phrases": 0,
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"reasons": [],
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}
},
{
"from": "human",
"value": " Gonna ask for another LoS before my actions - just cos it's physically possible for us to cross paths by now, and rewinds are awkward.",
"prefix": "02youeng:",
"loss": true,
"complexity_analysis": {
"has_passive_voice": false,
"max_nested_clauses": 3,
"longest_sentence": 30,
"num_participle_phrases": 0,
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"is_complex": true,
"reasons": [
"Deeply nested clauses (3) in one sentence"
],
"score": 1
}
},
{
"from": "human",
"value": " Backing up to the middle of Tael's turn, LoS is established as Tael enters L8, with Oskidod in M7. Tael may revise the rest of his turn as he wishes.",
"prefix": "Sallera:",
"loss": true,
"complexity_analysis": {
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},
{
"from": "human",
"value": " Tael Surefoot - Round 2 \n \n Spoiler \n Start Q-11\n Move \n \n Spoiler \n \n \n\n \n\nVisibility acquired at L-8 as noted above.\n\n Free \"En garde!\"\n\n ???? Declare Dodge \n Swift Surefoot Stance\n Standard Lunge to poke with rapier.\n ToHit - (1d20+8)[ 16 ] \n Damage - (1d6+2)[ 4 ] \nIf Crit:\n ToHit - (1d20+8)[ 24 ] \n\nEnd\n\n \n Spoiler \nHP: 12/12\nAC: 21 +1 dodge +2 Surefoot Stance = 24 \n\nManeuvers:\n \n Spoiler \nSapphire Nightmare Blade\nStone Bones\nMoment of Perfect Mind\n \n\nActive Stance: Surefoot Stance\n ",
"prefix": "ZaneLaCoix:",
"loss": true,
"complexity_analysis": {
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"max_nested_clauses": 2,
"longest_sentence": 29,
"num_participle_phrases": 1,
"num_sentences": 8,
"is_complex": false,
"reasons": [],
"score": 0
}
},
{
"from": "human",
"value": " Free: \"Have at you!\"\n\nStandard: Expending Psionic Focus to use Psionic Weapon\n\n Attack - (1d20+7)[ 10 ] \n Damage - (3d6+6)[ 10 ] \n Crit confirm - (1d20+7)[ 22 ] \n Crit damage - (1d6+6)[ 7 ] \n\nStats:\n \n Spoiler \nHP - 13/13\nAC - 21 [16 Touch, 18 FF]\n\nPower Points - 2\nEssentia - 2\n \n\n\nAnd...Surefoot stance? I can't find it anywhere",
"prefix": "02youeng:",
"loss": true,
"complexity_analysis": {
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"max_nested_clauses": 1,
"longest_sentence": 72,
"num_participle_phrases": 1,
"num_sentences": 4,
"is_complex": false,
"reasons": [],
"score": 0
}
},
{
"from": "human",
"value": " Sorry. >.< Stone foot Stance is what I meant.\nThe level 1 Stone Dragon stance.\n\n Tael Surefoot - Round 3 \n Start L-8\n Standard Lunge to poke with rapier. Using Sapphire Nightmare Blade.\n\n Concentration - (1d20+5)[ 6 ] vs Opponent AC\n\nIf success: ToHit - (1d20+8)[ 18 ] \n Extra Damage - (1d6)[ 5 ] \n\nIf fail: ToHit - (1d20+6)[ 14 ] \n Damage - (1d6+2)[ 7 ] \n\nIf Crit:\n ToHit - (1d20+8)[ 16 ] \n\nEnd\n\n \n Spoiler \nHP: 12/12\nAC: 21 +1 dodge +2 Stonefoot Stance = 24 \n\nManeuvers:\n \n Spoiler \n Sapphire Nightmare Blade \nStone Bones\nMoment of Perfect Mind\n \n\nActive Stance: Stonefoot Stance\n ",
"prefix": "ZaneLaCoix:",
"loss": true,
"complexity_analysis": {
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"max_nested_clauses": 1,
"longest_sentence": 58,
"num_participle_phrases": 1,
"num_sentences": 10,
"is_complex": false,
"reasons": [],
"score": 0
}
},
{
"from": "human",
"value": " No worries, it happens. Darn your pesky AC.\n\nFree action: Blow a raspberry at you\nStandard action: Attack with mah Mindblade\n\n Attack - (1d20+7)[ 15 ] \n Damage - (1d6+6)[ 9 ] \n Crit confirm - (1d20+7)[ 14 ] \n Crit damage - (1d6+6)[ 12 ] \n\nStats:\n \n Spoiler \nHP - 13/13\nAC - 21 [16 Touch, 18 FF]\n\nPower Points - 2\nEssentia - 2\n\nShield of Faith +2: 8/10 round remaining\n ",
"prefix": "02youeng:",
"loss": true,
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"max_nested_clauses": 0,
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"num_participle_phrases": 1,
"num_sentences": 4,
"is_complex": false,
"reasons": [],
"score": 0
}
},
{
"from": "human",
"value": " I'm sure it could be worse some how. Just currently this is as high as I can figure.\n\nAlso, you only have a 5% worse chance than I, from what I can figure.\n\n Tael Surefoot - Round 4 \n Start L-8\n Standard Lunge to poke with rapier.\n\n ToHit - (1d20+6)[ 10 ] \n Damage - (1d6+2)[ 5 ] \n\nIf Crit:\n ToHit - (1d20+8)[ 15 ] \n\nEnd\n\n \n Spoiler \nHP: 12/12\nAC: 21 +1 dodge +2 Stonefoot Stance = 24 \n\nManeuvers:\n \n Spoiler \n Sapphire Nightmare Blade \nStone Bones\nMoment of Perfect Mind\n \n\nActive Stance: Stonefoot Stance\n ",
"prefix": "ZaneLaCoix:",
"loss": true,
"complexity_analysis": {
"has_passive_voice": false,
"max_nested_clauses": 2,
"longest_sentence": 29,
"num_participle_phrases": 0,
"num_sentences": 8,
"is_complex": false,
"reasons": [],
"score": 0
}
},
{
"from": "human",
"value": " Hehe, we'll get there eventually\n\n Oskidod, round 4 \n\nStandard action: Attack with Mindblade\n\n Attack - (1d20+7)[ 11 ] \n Damage - (1d6+6)[ 9 ] \n Crit confirm - (1d20+7)[ 19 ] \n Crit damage - (1d6+6)[ 10 ] \n\nStats:\n \n Spoiler \nHP - 13/13\nAC - 21 [16 Touch, 18 FF]\n\nPower Points - 2\nEssentia - 2\n\nShield of Faith +2: 7/10 round remaining\n ",
"prefix": "02youeng:",
"loss": true,
"complexity_analysis": {
"has_passive_voice": false,
"max_nested_clauses": 0,
"longest_sentence": 50,
"num_participle_phrases": 1,
"num_sentences": 3,
"is_complex": false,
"reasons": [],
"score": 0
}
},
{
"from": "human",
"value": " It's just going to take a while\n\n Tael Surefoot - Round 4 \n Start L-8\n Free \"Feisty foe!\"\n Standard Lunge to poke with rapier.\n\n ToHit - (1d20+6)[ 12 ] \n Damage - (1d6+2)[ 6 ] \n\nIf Crit:\n ToHit - (1d20+8)[ 19 ] \n Damage - (1d6+2)[ 3 ] \n\nEnd\n\n \n Spoiler \nHP: 12/12\nAC: 21 +1 dodge +2 Stonefoot Stance = 24 \n\nManeuvers:\n \n Spoiler \n Sapphire Nightmare Blade \nStone Bones\nMoment of Perfect Mind\n \n\nActive Stance: Stonefoot Stance\n \n[/QUOTE]",
"prefix": "ZaneLaCoix:",
"loss": true,
"complexity_analysis": {
"has_passive_voice": false,
"max_nested_clauses": 1,
"longest_sentence": 73,
"num_participle_phrases": 1,
"num_sentences": 5,
"is_complex": false,
"reasons": [],
"score": 0
}
},
{
"from": "human",
"value": " Oskidod. round 5 \n\nFree: Tasty morsel!\n\n Attack - (1d20+7)[ 20 ] \n Damage - (1d6+6)[ 7 ] \n Crit confirm - (1d20+7)[ 27 ] \n Crit damage - (1d6+6)[ 12 ] \n\nStats:\n \n Spoiler \nHP - 13/13\nAC - 21 [16 Touch, 18 FF]\n\nPower Points - 2\nEssentia - 2\n\nShield of Faith +2: 6/10 round remaining\n ",
"prefix": "02youeng:",
"loss": true,
"complexity_analysis": {
"has_passive_voice": false,
"max_nested_clauses": 0,
"longest_sentence": 76,
"num_participle_phrases": 1,
"num_sentences": 4,
"is_complex": false,
"reasons": [],
"score": 0
}
},
{
"from": "human",
"value": " Close, but no cigar.\n\n Tael Surefoot - Round 4 \n Start L-8\n Free \"I am not food!\"\n Standard Lunge to poke with rapier.\n\n ToHit - (1d20+8)[ 19 ] \n Damage - (1d6+2)[ 3 ] \n\nIf Crit:\n ToHit - (1d20+8)[ 28 ] \n Damage - (1d6+2)[ 7 ] \n\nEnd\n\n \n Spoiler \nHP: 12/12\nAC: 21 +1 dodge +2 Stonefoot Stance = 24 \n\nManeuvers:\n \n Spoiler \n Sapphire Nightmare Blade \nStone Bones\nMoment of Perfect Mind\n \n\nActive Stance: Stonefoot Stance\n \n\n\nEDIT: RAWR! Crit on the Crit confirm!",
"prefix": "ZaneLaCoix:",
"loss": true,
"complexity_analysis": {
"has_passive_voice": false,
"max_nested_clauses": 1,
"longest_sentence": 74,
"num_participle_phrases": 0,
"num_sentences": 7,
"is_complex": false,
"reasons": [],
"score": 0
}
},
{
"from": "human",
"value": " Hehehe, I did that too\n\n Oskidod, round 6 \n Attack roll - (1d20+7)[ 14 ] \n Damage roll - (1d6+6)[ 12 ] \n Crit confirm - (1d20+7)[ 14 ] \n Crit damage - (1d6+6)[ 11 ] \n\nStats\n \n Spoiler \nHP - 13/13\nAC - 21 [16 Touch, 18 FF]\n\nPower Points - 2\nEssentia - 2\n\nShield of Faith +2: 5/10 round remaining\n ",
"prefix": "02youeng:",
"loss": true,
"complexity_analysis": {
"has_passive_voice": false,
"max_nested_clauses": 0,
"longest_sentence": 76,
"num_participle_phrases": 1,
"num_sentences": 2,
"is_complex": false,
"reasons": [],
"score": 0
}
},
{
"from": "human",
"value": " Tael Surefoot - Round 4 \n Start L-8\n Standard Lunge to poke with rapier.\n\n ToHit - (1d20+8)[ 9 ] \n Damage - (1d6+2)[ 3 ] \n\nIf Crit:\n ToHit - (1d20+8)[ 15 ] \n Damage - (1d6+2)[ 4 ] \n\nEnd\n\n \n Spoiler \nHP: 12/12\nAC: 21 +1 dodge +2 Stonefoot Stance = 24 \n\nManeuvers:\n \n Spoiler \n Sapphire Nightmare Blade \nStone Bones\nMoment of Perfect Mind\n \n\nActive Stance: Stonefoot Stance\n ",
"prefix": "ZaneLaCoix:",
"loss": true,
"complexity_analysis": {
"has_passive_voice": false,
"max_nested_clauses": 0,
"longest_sentence": 70,
"num_participle_phrases": 0,
"num_sentences": 3,
"is_complex": false,
"reasons": [],
"score": 0
}
},
{
"from": "human",
"value": " I hate to interrupt, but I feel like I've seen this before... ",
"prefix": "hustlertwo:",
"loss": true,
"complexity_analysis": {
"has_passive_voice": false,
"max_nested_clauses": 2,
"longest_sentence": 17,
"num_participle_phrases": 1,
"num_sentences": 1,
"is_complex": false,
"reasons": [],
"score": 0
}
},
{
"from": "human",
"value": " Hehe...let's hope I get the Destruction spell first\n\n Oskidod, round 7 \n Attack roll - (1d20+7)[ 13 ] \n Damage roll - (1d6+6)[ 12 ] \n Crit confirm - (1d20+7)[ 12 ] \n Crit damage - (1d6+6)[ 12 ] \n\nStats\n \n Spoiler \nHP - 13/13\nAC - 21 [16 Touch, 18 FF]\n\nPower Points - 2\nEssentia - 2\n\nShield of Faith +2: 4/10 round remaining\n ",
"prefix": "02youeng:",
"loss": true,
"complexity_analysis": {
"has_passive_voice": false,
"max_nested_clauses": 3,
"longest_sentence": 76,
"num_participle_phrases": 1,
"num_sentences": 2,
"is_complex": true,
"reasons": [
"Deeply nested clauses (3) in one sentence"
],
"score": 1
}
},
{
"from": "human",
"value": " Waiting for it...\n\nI also notice my COPYPASTA skills fail these past few days.\n\n Tael Surefoot - Round 8 \n Start L-8\n Standard Lunge to poke with rapier.\n\n ToHit - (1d20+8)[ 11 ] \n Damage - (1d6+2)[ 7 ] \n\nIf Crit:\n ToHit - (1d20+8)[ 13 ] \n Damage - (1d6+2)[ 6 ] \n\nEnd\n\n \n Spoiler \nHP: 12/12\nAC: 21 +1 dodge +2 Stonefoot Stance = 24 \n\nManeuvers:\n \n Spoiler \n Sapphire Nightmare Blade \nStone Bones\nMoment of Perfect Mind\n \n\nActive Stance: Stonefoot Stance\n ",
"prefix": "ZaneLaCoix:",
"loss": true,
"complexity_analysis": {
"has_passive_voice": false,
"max_nested_clauses": 2,
"longest_sentence": 70,
"num_participle_phrases": 1,
"num_sentences": 4,
"is_complex": false,
"reasons": [],
"score": 0
}
},
{
"from": "human",
"value": " Oskidod, round 8 \n Attack roll - (1d20+7)[ 8 ] \n Damage roll - (1d6+6)[ 11 ] \n Crit confirm - (1d20+7)[ 15 ] \n Crit damage - (1d6+6)[ 10 ] \n\nStats\n \n Spoiler \nHP - 13/13\nAC - 21 [16 Touch, 18 FF]\n\nPower Points - 2\nEssentia - 2\n\nShield of Faith +2: 3/10 round remaining\n ",
"prefix": "02youeng:",
"loss": true,
"complexity_analysis": {
"has_passive_voice": false,
"max_nested_clauses": 0,
"longest_sentence": 76,
"num_participle_phrases": 1,
"num_sentences": 2,
"is_complex": false,
"reasons": [],
"score": 0
}
},
{
"from": "human",
"value": " Wow.... you guys kinda suck π Can either of you roll higher than a 10?",
"prefix": "Mavian:",
"loss": true,
"complexity_analysis": {
"has_passive_voice": false,
"max_nested_clauses": 0,
"longest_sentence": 10,
"num_participle_phrases": 0,
"num_sentences": 4,
"is_complex": false,
"reasons": [],
"score": 0
}
},
{
"from": "human",
"value": " Appearently not",
"prefix": "02youeng:",
"loss": true,
"complexity_analysis": {
"has_passive_voice": false,
"max_nested_clauses": 0,
"longest_sentence": 3,
"num_participle_phrases": 0,
"num_sentences": 1,
"is_complex": false,
"reasons": [],
"score": 0
}
},
{
"from": "human",
"value": " Look at our crit confirm numbers, those are higher.\nBut under every single rule, we cannot count those unless one of us gets a high enough number (me 18-20, him, 20?) for it to count.\nOtherwise... This fight, in numbers, is pathetic. XD\n\n... youeng, what did we do to anger the Dice Gods?\n\n Tael Surefoot - Round 9 \n Start L-8\n Standard Lunge to poke with rapier.\n\n ToHit - (1d20+8)[ 18 ](26) \n Damage - (1d6+2)[ 8 ] \n\nIf Crit:\n ToHit - (1d20+8)[ 3 ](11) \n[roll]Damage]1d6+2[/roll]\n\n\nEnd\n\n \n Spoiler \nHP: 12/12\nAC: 21 +1 dodge +2 Stonefoot Stance = 24 \n\nManeuvers:\n \n Spoiler \n Sapphire Nightmare Blade \nStone Bones\nMoment of Perfect Mind\n \n\nActive Stance: Stonefoot Stance\n ",
"prefix": "ZaneLaCoix:",
"loss": true,
"complexity_analysis": {
"has_passive_voice": false,
"max_nested_clauses": 1,
"longest_sentence": 49,
"num_participle_phrases": 0,
"num_sentences": 11,
"is_complex": false,
"reasons": [],
"score": 0
}
},
{
"from": "human",
"value": " A correction the last roll\n[roll0]",
"prefix": "ZaneLaCoix:",
"loss": true,
"complexity_analysis": {
"has_passive_voice": false,
"max_nested_clauses": 0,
"longest_sentence": 10,
"num_participle_phrases": 0,
"num_sentences": 1,
"is_complex": false,
"reasons": [],
"score": 0
}
},
{
"from": "human",
"value": " Booping boards slowing my posting, and screwing up my rolls. >.<\n (1d6+2)[ 6 ] ",
"prefix": "ZaneLaCoix:",
"loss": true,
"complexity_analysis": {
"has_passive_voice": false,
"max_nested_clauses": 0,
"longest_sentence": 13,
"num_participle_phrases": 1,
"num_sentences": 2,
"is_complex": false,
"reasons": [],
"score": 0
}
},
{
"from": "human",
"value": " Think I need a 17 to hit you, you a 14 [the roll that is, not the result]\n\n Oskidod, round 9 \n Attack roll - (1d20+7)[ 18 ] \n Damage roll - (1d6+6)[ 10 ] \n Crit confirm - (1d20+7)[ 10 ] \n Crit damage - (1d6+6)[ 7 ] \n\nStats\n \n Spoiler \nHP - 13/13\nAC - 21 [16 Touch, 18 FF]\n\nPower Points - 2\nEssentia - 2\n\nShield of Faith +2: 2/10 round remaining\n ",
"prefix": "02youeng:",
"loss": true,
"complexity_analysis": {
"has_passive_voice": false,
"max_nested_clauses": 2,
"longest_sentence": 105,
"num_participle_phrases": 0,
"num_sentences": 2,
"is_complex": false,
"reasons": [],
"score": 0
}
},
{
"from": "human",
"value": " Which means, didn't I hit you on round 9?\n\n Tael Surefoot - Round 10 \n Start L-8\n Standard Lunge to poke with rapier.\n\n ToHit - (1d20+8)[ 11 ](19) \n Damage - (1d6+2)[ 8 ] \n\nIf Crit:\n ToHit - (1d20+8)[ 10 ] \n Damage - (1d6+2)[ 5 ] \n\nEnd\n\n \n Spoiler \nHP: 12/12\nAC: 21 +1 dodge +2 Stonefoot Stance = 24 \n\nManeuvers:\n \n Spoiler \n Sapphire Nightmare Blade \nStone Bones\nMoment of Perfect Mind\n \n\nActive Stance: Stonefoot Stance\n ",
"prefix": "ZaneLaCoix:",
"loss": true,
"complexity_analysis": {
"has_passive_voice": false,
"max_nested_clauses": 1,
"longest_sentence": 70,
"num_participle_phrases": 0,
"num_sentences": 5,
"is_complex": false,
"reasons": [],
"score": 0
}
},
{
"from": "human",
"value": " No one has hit anyone so far. In fact, I feel fairly confident that should either of your characters attend a birthday party, the pinata would defeat you.",
"prefix": "hustlertwo:",
"loss": true,
"complexity_analysis": {
"has_passive_voice": false,
"max_nested_clauses": 2,
"longest_sentence": 24,
"num_participle_phrases": 1,
"num_sentences": 2,
"is_complex": false,
"reasons": [],
"score": 0
}
},
{
"from": "human",
"value": " High Ref Mav:\n\nActually, I'm fairly certain the 26 Zane rolled in round 9 hits.\n\nThe [1d20+8](18)[26] is just a rollv to see the dice,",
"prefix": "Mavian:",
"loss": true,
"complexity_analysis": {
"has_passive_voice": false,
"max_nested_clauses": 1,
"longest_sentence": 16,
"num_participle_phrases": 0,
"num_sentences": 3,
"is_complex": false,
"reasons": [],
"score": 0
}
},
{
"from": "human",
"value": " Well, then I guess that means the pokefest continues, except Oskidod is down to 5 HP.",
"prefix": "hustlertwo:",
"loss": true,
"complexity_analysis": {
"has_passive_voice": false,
"max_nested_clauses": 2,
"longest_sentence": 19,
"num_participle_phrases": 0,
"num_sentences": 2,
"is_complex": false,
"reasons": [],
"score": 0
}
},
{
"from": "human",
"value": " The number in brackets isn't part of the roll, it was written there. Look at all the other rolls - none have a second number in brackets next to them",
"prefix": "02youeng:",
"loss": true,
"complexity_analysis": {
"has_passive_voice": true,
"max_nested_clauses": 1,
"longest_sentence": 17,
"num_participle_phrases": 1,
"num_sentences": 2,
"is_complex": true,
"reasons": [
"Contains passive voice"
],
"score": 1
}
},
{
"from": "human",
"value": " No, when you quote his post it just says 'roll'. If he had typed it in, it would show separate from the roll, I would think. I just wasn't aware this was possible (nor do I know what the point of it is, unless it's just for people who are ungood at math). I'm not 100% sure on this, but Mav seems to know about it, and he's a high ref, so let's go with that.",
"prefix": "hustlertwo:",
"loss": true,
"complexity_analysis": {
"has_passive_voice": false,
"max_nested_clauses": 4,
"longest_sentence": 34,
"num_participle_phrases": 1,
"num_sentences": 4,
"is_complex": true,
"reasons": [
"Deeply nested clauses (4) in one sentence",
"Deeply nested clauses (4) in one sentence"
],
"score": 4
}
},
{
"from": "human",
"value": " It's the rollv command. Instead of just typing {roll} you use {rollv} It's used to show what you rolled before the modifer.\n\nEx.\n\n (1d20+8)[ 5 ](13) \n[roll]1d20+8[/roll\\\n\nIt mainly for things like 4d6 reroll ones, because it lets you see all the dice seperately.\n (4d6)[ 3 ][ 1 ][ 5 ][ 1 ](10) ",
"prefix": "Mavian:",
"loss": true,
"complexity_analysis": {
"has_passive_voice": true,
"max_nested_clauses": 3,
"longest_sentence": 25,
"num_participle_phrases": 0,
"num_sentences": 5,
"is_complex": true,
"reasons": [
"Contains passive voice",
"Deeply nested clauses (3) in one sentence"
],
"score": 2
}
},
{
"from": "human",
"value": " Eh, fair doos then, me on 5HP\n\n Oskidod, turn 10 \n Attack - (1d20+7)[ 15 ] \n Damage - (1d6+6)[ 9 ] \n Crit confirm - (1d20+7)[ 25 ] \n Crit damage - (1d6+6)[ 12 ] \n\nStats:\n \n Spoiler \nHP - 5/13\nAC - 21 [16 Touch, 18 FF]\n\nPower Points - 2\nEssentia - 2\n\nShield of Faith +2: 1/10 round remaining\n ",
"prefix": "02youeng:",
"loss": true,
"complexity_analysis": {
"has_passive_voice": false,
"max_nested_clauses": 0,
"longest_sentence": 53,
"num_participle_phrases": 1,
"num_sentences": 3,
"is_complex": false,
"reasons": [],
"score": 0
}
},
{
"from": "human",
"value": " I'm putting rollv for the first ToHit roll for ease of reading to tell if the Crit roll is to be read or not. It's not because I think anyone is poor at math, it's just easier to read [dice roll + modifier] (roll) [total], in my opinion.\nI don't put it on the other rolls because I feel it is not necessary to see what the number is rolled, but merely the total.\n\n Tael Surefoot - Round 10 \n Start L-8\n Free \"First blood has been drawn! Haha!\"\n Standard Lunge to poke with rapier.\n\n ToHit - (1d20+8)[ 14 ](22) \n Damage - (1d6+2)[ 6 ] \n\nIf Crit:\n ToHit - (1d20+8)[ 28 ] \n Damage - (1d6+2)[ 8 ] \n\nEnd\n\n \n Spoiler \nHP: 12/12\nAC: 21 +1 dodge +2 Stonefoot Stance = 24 \n\nManeuvers:\n \n Spoiler \n Sapphire Nightmare Blade \nStone Bones\nMoment of Perfect Mind\n \n\nActive Stance: Stonefoot Stance\n ",
"prefix": "ZaneLaCoix:",
"loss": true,
"complexity_analysis": {
"has_passive_voice": true,
"max_nested_clauses": 4,
"longest_sentence": 70,
"num_participle_phrases": 1,
"num_sentences": 10,
"is_complex": true,
"reasons": [
"Contains passive voice",
"Deeply nested clauses (3) in one sentence",
"Deeply nested clauses (4) in one sentence",
"Deeply nested clauses (4) in one sentence"
],
"score": 6
}
},
{
"from": "human",
"value": " And that's me at -1HP. Good game",
"prefix": "02youeng:",
"loss": true,
"complexity_analysis": {
"has_passive_voice": false,
"max_nested_clauses": 0,
"longest_sentence": 7,
"num_participle_phrases": 0,
"num_sentences": 3,
"is_complex": false,
"reasons": [],
"score": 0
}
},
{
"from": "human",
"value": " Quite so, good game to you as well.\nPerhaps some time down the line (different bracket, or just exhibition) we may have a rematch?",
"prefix": "ZaneLaCoix:",
"loss": true,
"complexity_analysis": {
"has_passive_voice": false,
"max_nested_clauses": 0,
"longest_sentence": 14,
"num_participle_phrases": 0,
"num_sentences": 3,
"is_complex": false,
"reasons": [],
"score": 0
}
},
{
"from": "human",
"value": " I think I'm going to retire this character - I realised just before we started that I picked two attacks that use my psionic focus, so I gimped myself a little. But I'd happily play you on any characters - or we can can have an Expedition fight at any point, I won't delete this character sheet.",
"prefix": "02youeng:",
"loss": true,
"complexity_analysis": {
"has_passive_voice": false,
"max_nested_clauses": 7,
"longest_sentence": 35,
"num_participle_phrases": 0,
"num_sentences": 2,
"is_complex": true,
"reasons": [
"Deeply nested clauses (7) in one sentence"
],
"score": 5
}
},
{
"from": "human",
"value": " High Ref Mav:\n\nTael wins and gets the loot. ",
"prefix": "Mavian:",
"loss": true,
"complexity_analysis": {
"has_passive_voice": false,
"max_nested_clauses": 0,
"longest_sentence": 7,
"num_participle_phrases": 0,
"num_sentences": 2,
"is_complex": false,
"reasons": [],
"score": 0
}
}
] | 26 | false |
[
{
"from": "human",
"value": " Arena Tournament, Round 57: Dox & Chim vs. Chrono & flaler \n Map: \n Spoiler \n\n \nThe Arena walls for this map are 30 ft high, with a Climb DC of 30.\n \n\n XP Award: 300 XP to each non-DQd member of winning team\n GP Award: 300 GP to each non-DQd member of winning team\n\n\n Dox d'Lyran - Random Action\n Chim Kimble - SirGre\n Chrono - ZaneLaCoix\n flaler - Redmagus\n\n\n All Combatants, please roll initiative and declare any starting combatants. \n\nPrior to the match start you may privately plan by spoiler or PM with your partner, but after the start any communications will need to be done in character inside the arena as rules allow.",
"prefix": "ArenaManager:",
"loss": false,
"complexity_analysis": {
"has_passive_voice": true,
"max_nested_clauses": 3,
"longest_sentence": 46,
"num_participle_phrases": 0,
"num_sentences": 4,
"is_complex": true,
"reasons": [
"Contains passive voice",
"Deeply nested clauses (3) in one sentence"
],
"score": 2
}
},
{
"from": "human",
"value": " reporting in\n\ninitiative\n (d20-8)[ 7 ] ",
"prefix": "redmagus:",
"loss": true,
"complexity_analysis": {
"has_passive_voice": false,
"max_nested_clauses": 0,
"longest_sentence": 13,
"num_participle_phrases": 1,
"num_sentences": 1,
"is_complex": false,
"reasons": [],
"score": 0
}
},
{
"from": "human",
"value": " Well not enough money for any purchases.\n\nDox, Ini\n (1d20+2)[ 19 ] ",
"prefix": "RandomAction:",
"loss": true,
"complexity_analysis": {
"has_passive_voice": false,
"max_nested_clauses": 0,
"longest_sentence": 12,
"num_participle_phrases": 0,
"num_sentences": 3,
"is_complex": false,
"reasons": [],
"score": 0
}
},
{
"from": "human",
"value": " No add'l purchases\n\n (1d20+3)[ 10 ] ",
"prefix": "SirGre:",
"loss": true,
"complexity_analysis": {
"has_passive_voice": false,
"max_nested_clauses": 0,
"longest_sentence": 13,
"num_participle_phrases": 0,
"num_sentences": 1,
"is_complex": false,
"reasons": [],
"score": 0
}
},
{
"from": "human",
"value": " Nothing here.\n Init - (1d20+3)[ 11 ] \n\nIf everyone is all set and without complaints, I do believe that this is the order:\nRandomAction\nZaneLaCoix\nSirGre\nredmagus",
"prefix": "ZaneLaCoix:",
"loss": true,
"complexity_analysis": {
"has_passive_voice": true,
"max_nested_clauses": 2,
"longest_sentence": 26,
"num_participle_phrases": 1,
"num_sentences": 3,
"is_complex": true,
"reasons": [
"Contains passive voice"
],
"score": 1
}
},
{
"from": "human",
"value": " no complaints here, and no purchases",
"prefix": "redmagus:",
"loss": true,
"complexity_analysis": {
"has_passive_voice": false,
"max_nested_clauses": 0,
"longest_sentence": 8,
"num_participle_phrases": 0,
"num_sentences": 1,
"is_complex": false,
"reasons": [],
"score": 0
}
},
{
"from": "human",
"value": " Well, I am guessing that we start with LoS. So here I go and good luck everyone.\nSide note: WOW! That is a lot of Hp there Redmagus.\n\n Dox, R-1, 1st \n Whispering to partner: \n \n Spoiler \nTime to knock out the barbarian. Stay within 10' of me, so we can co-ordinate our attacks.\n \n\n\nStarting in X-11 holding longspear in one hand.\nMove to V-14 \nCast a spell at Flaler.\nSpellcraft DC:16 \n Spoiler \nCast Magic Missile, boosted by warmage edge ability.\n \n\nDamage: (1d4+2)[ 6 ] \nGrasp spear with both hands-free action.\n\nEnd turn.\n\nStats:\n \n Spoiler \n\nCurrent position: V-14\nHp: 8/8\nAC: 15, T-12, F-13\nAttack: +0 Longspear, 1d8, x3, 10' reach\nSaves: Fort +2, Ref +2, Will +2\nSpells remaining:\n5/5 0-level\n3/4 1-level\n ",
"prefix": "RandomAction:",
"loss": true,
"complexity_analysis": {
"has_passive_voice": false,
"max_nested_clauses": 2,
"longest_sentence": 50,
"num_participle_phrases": 2,
"num_sentences": 15,
"is_complex": false,
"reasons": [],
"score": 0
}
},
{
"from": "human",
"value": " Chrono - Round 1 \n\nStart - B-11\nMove - H-14 double to L-17\nEND\n\n \n Spoiler \nCurrent position: V-14\nHp: 10/10\nAC: 20, T-13, F-17\nStance: Martial Spirit\nManeuvers:\n \n Spoiler \n1 Crusader's Strike\n2 Charging Minotaur\n3 Stone bones\n4 Douse the Flames\n5 Vanguard Strike\n\n (1d5)[ 5 ] \n1 Crusader's Strike\n2 Charging Minotaur\n3 Stone bones\n4 Douse the Flames\n 5 Vanguard Strike \n (1d4)[ 2 ] \n1 Crusader's Strike\n 2 Charging Minotaur \n3 Stone bones\n4 Douse the Flames\n (1d3)[ 1 ] \n 1 Crusader's Strike \n3 Stone bones\n4 Douse the Flames\n \n\n ",
"prefix": "ZaneLaCoix:",
"loss": true,
"complexity_analysis": {
"has_passive_voice": false,
"max_nested_clauses": 3,
"longest_sentence": 115,
"num_participle_phrases": 0,
"num_sentences": 3,
"is_complex": true,
"reasons": [
"Deeply nested clauses (3) in one sentence"
],
"score": 1
}
},
{
"from": "human",
"value": " I just noticed a mistake on my post, I should have started in Y-11 and not X-11.",
"prefix": "RandomAction:",
"loss": true,
"complexity_analysis": {
"has_passive_voice": false,
"max_nested_clauses": 1,
"longest_sentence": 20,
"num_participle_phrases": 1,
"num_sentences": 1,
"is_complex": false,
"reasons": [],
"score": 0
}
},
{
"from": "human",
"value": " Chim - Round 1 \n\nStart at Z11 with Shortbow in hand\nMove to V13 \n\nEnd turn.\n\nStats\n \n Spoiler \nHp: 9/9\nAC: 16, ff 13, t 13 (+3 armor, +3 dex)\nSaves: Fort +3, Ref +5, Will +2\n ",
"prefix": "SirGre:",
"loss": true,
"complexity_analysis": {
"has_passive_voice": false,
"max_nested_clauses": 0,
"longest_sentence": 26,
"num_participle_phrases": 0,
"num_sentences": 3,
"is_complex": false,
"reasons": [],
"score": 0
}
},
{
"from": "human",
"value": " start in A11 greatsword in hand\nmove to I18\n\ndone\n\n\nstats\n \n Spoiler \n\nHP: 17/23\nAC: 9\n ",
"prefix": "redmagus:",
"loss": true,
"complexity_analysis": {
"has_passive_voice": false,
"max_nested_clauses": 0,
"longest_sentence": 26,
"num_participle_phrases": 0,
"num_sentences": 1,
"is_complex": false,
"reasons": [],
"score": 0
}
},
{
"from": "human",
"value": " Thinking......\n\n Dox, R-2, 1st \nWhisper to partner:\n \n Spoiler \n\nHold your fire until they move.\n \n\n\nSwitch to one handed grip - Free action.\nCast a spell - Standard action.\nSpellcraft DC: 16\n \n Spoiler \nCast Truestrike. Gain +20 insight bonus to attack roll.\n \n\nReturn to two hand grip on spear - Free action\nMove to S-17 .\n\nEnd turn.\n\nStats:\n \n Spoiler \n\nCurrent position: V-14\nHp: 8/8\nAC: 15, T-12, F-13\nAttack: +0 Longspear, 1d8, x3, 10' reach\nSaves: Fort +2, Ref +2, Will +2\nSpells remaining:\n5/5 0-level\n2/4 1-level\n ",
"prefix": "RandomAction:",
"loss": true,
"complexity_analysis": {
"has_passive_voice": false,
"max_nested_clauses": 2,
"longest_sentence": 50,
"num_participle_phrases": 0,
"num_sentences": 9,
"is_complex": false,
"reasons": [],
"score": 0
}
},
{
"from": "human",
"value": " Question for Refs\n \n Spoiler \nIf I will be gone for a week, could I allow my partner to control my character for that week?\n ",
"prefix": "SirGre:",
"loss": true,
"complexity_analysis": {
"has_passive_voice": true,
"max_nested_clauses": 2,
"longest_sentence": 30,
"num_participle_phrases": 1,
"num_sentences": 1,
"is_complex": true,
"reasons": [
"Contains passive voice"
],
"score": 1
}
},
{
"from": "human",
"value": " If there's any problems with this, I'll try to think of something different.\n\n Chrono - Round 2 \n\nFull: Charging Minotaur\n\nBreaking it down:\n\nMove: Charge to R-18 with a Bull Rush at Dox\n Strength - (1d20+6)[ 22 ] \nIf success:\n Bludgeon - (2d6+4)[ 13 ] \n \n Spoiler \nCurrent position:\nHp: 10/10\nAC: 18 , T-13, F-17\nStance: Martial Spirit\nManeuvers:\n \n Spoiler \nCrusader's Strike\nCharging Minotaur\nVanguard Strike\n \n\n ",
"prefix": "ZaneLaCoix:",
"loss": true,
"complexity_analysis": {
"has_passive_voice": false,
"max_nested_clauses": 2,
"longest_sentence": 55,
"num_participle_phrases": 1,
"num_sentences": 5,
"is_complex": false,
"reasons": [],
"score": 0
}
},
{
"from": "human",
"value": " For a bull rush, doesn't it have to be a straight line to the target?",
"prefix": "SirGre:",
"loss": true,
"complexity_analysis": {
"has_passive_voice": false,
"max_nested_clauses": 1,
"longest_sentence": 19,
"num_participle_phrases": 0,
"num_sentences": 1,
"is_complex": false,
"reasons": [],
"score": 0
}
},
{
"from": "human",
"value": " The straightest line you can make, but I think the shallow bog prevents any charge or bull rush attempts.",
"prefix": "RandomAction:",
"loss": true,
"complexity_analysis": {
"has_passive_voice": false,
"max_nested_clauses": 2,
"longest_sentence": 22,
"num_participle_phrases": 0,
"num_sentences": 1,
"is_complex": false,
"reasons": [],
"score": 0
}
},
{
"from": "human",
"value": " I'm just realizing now that I'll be camping for the next week, this Sunday to August 1st. I have a question regarding activity for the refs (copied from above).\n \n Spoiler \nIf I will be gone for a week, could I allow my partner to control my character for that week?\n ",
"prefix": "SirGre:",
"loss": true,
"complexity_analysis": {
"has_passive_voice": true,
"max_nested_clauses": 2,
"longest_sentence": 23,
"num_participle_phrases": 1,
"num_sentences": 4,
"is_complex": true,
"reasons": [
"Contains passive voice"
],
"score": 1
}
},
{
"from": "human",
"value": " High Ref Mav:\n\nThou shalt not charge through difficult terrain.\n\n Rules here. \n\n@SirGre\n \n Spoiler \n\nI don't honestly know, but post it in the waiting room, you'll get a better answer.\n ",
"prefix": "Mavian:",
"loss": true,
"complexity_analysis": {
"has_passive_voice": false,
"max_nested_clauses": 1,
"longest_sentence": 26,
"num_participle_phrases": 0,
"num_sentences": 4,
"is_complex": false,
"reasons": [],
"score": 0
}
},
{
"from": "human",
"value": " Altering to fit...\n\n Chrono - Round 2 \n\nMove: Double to R-18\nEnd\n\n \n Spoiler \n\nHp: 10/10\nAC: 20, T-13, F-17\nStance: Martial Spirit\nManeuvers:\n \n Spoiler \nCrusader's Strike\nCharging Minotaur\nVanguard Strike\n \n\n ",
"prefix": "ZaneLaCoix:",
"loss": true,
"complexity_analysis": {
"has_passive_voice": false,
"max_nested_clauses": 1,
"longest_sentence": 53,
"num_participle_phrases": 1,
"num_sentences": 1,
"is_complex": false,
"reasons": [],
"score": 0
}
},
{
"from": "human",
"value": " Here is the AoO, for when Crono passes through Q-18 :\n\nAttack - (1d20+20)[ 32 ] \nCrit check, if needed - (1d20+20)[ 39 ] \nDamage - (1d8)[ 1 ] \nCrit damage, if needed - (3d8)[ 14 ] ",
"prefix": "RandomAction:",
"loss": true,
"complexity_analysis": {
"has_passive_voice": false,
"max_nested_clauses": 2,
"longest_sentence": 51,
"num_participle_phrases": 2,
"num_sentences": 2,
"is_complex": false,
"reasons": [],
"score": 0
}
},
{
"from": "human",
"value": " High Ref chilepepper \n\nSirgre \n Spoiler \nNo, you may not have another person control your character. The match will go on hold once it becomes your turn, and wait until you have returned.\n ",
"prefix": "chilepepper:",
"loss": true,
"complexity_analysis": {
"has_passive_voice": false,
"max_nested_clauses": 2,
"longest_sentence": 22,
"num_participle_phrases": 1,
"num_sentences": 2,
"is_complex": false,
"reasons": [],
"score": 0
}
},
{
"from": "human",
"value": " Chim - Round 2 \n\nAttacking Chrono with shortbow\n\n (1d20+4)[ 11 ] \nDamage\n (1d6)[ 2 ] \n\nEnd turn.\n\nStats\n \n Spoiler \nHp: 9/9\nAC: 16, ff 13, t 13 (+3 armor, +3 dex)\nSaves: Fort +3, Ref +5, Will +2\n \n\n Not a duplicate ",
"prefix": "SirGre:",
"loss": true,
"complexity_analysis": {
"has_passive_voice": false,
"max_nested_clauses": 0,
"longest_sentence": 25,
"num_participle_phrases": 0,
"num_sentences": 4,
"is_complex": false,
"reasons": [],
"score": 0
}
},
{
"from": "human",
"value": " Ref question\n\n \n Spoiler \n\nif he is able to stand on the little bit of land at V13 would i be able to do the same at R17?\n ",
"prefix": "redmagus:",
"loss": true,
"complexity_analysis": {
"has_passive_voice": false,
"max_nested_clauses": 3,
"longest_sentence": 32,
"num_participle_phrases": 0,
"num_sentences": 1,
"is_complex": true,
"reasons": [
"Deeply nested clauses (3) in one sentence"
],
"score": 1
}
},
{
"from": "human",
"value": " @Redmagus\n \n Spoiler \n\nYes\n ",
"prefix": "Mavian:",
"loss": true,
"complexity_analysis": {
"has_passive_voice": false,
"max_nested_clauses": 0,
"longest_sentence": 5,
"num_participle_phrases": 0,
"num_sentences": 2,
"is_complex": false,
"reasons": [],
"score": 0
}
},
{
"from": "human",
"value": " enter rage\n\nMove to R17\njumping over the difficult terrain\njump-20 feet with 20 foot running start, DC 20\njump (d20+28)[ 45 ] \n\nassuming that is successful\n\nattack Dox\n\ngreatsword (d20+9)[ 27 ] \ndamage (2d6+12)[ 14 ] \n\nshould be done, assuming all movement is in order\n\nstats\n \n Spoiler \n\nhp 25\nAC 7\n\ncurrently in rage round 1/8\n ",
"prefix": "redmagus:",
"loss": true,
"complexity_analysis": {
"has_passive_voice": true,
"max_nested_clauses": 6,
"longest_sentence": 90,
"num_participle_phrases": 3,
"num_sentences": 1,
"is_complex": true,
"reasons": [
"Contains passive voice",
"Too many participle phrases (3) in one sentence",
"Deeply nested clauses (6) in one sentence"
],
"score": 6
}
},
{
"from": "human",
"value": " Ach! I'm dead. Ok, I would like to retire Dox, so I may buiild a new character.",
"prefix": "RandomAction:",
"loss": true,
"complexity_analysis": {
"has_passive_voice": false,
"max_nested_clauses": 1,
"longest_sentence": 17,
"num_participle_phrases": 0,
"num_sentences": 3,
"is_complex": false,
"reasons": [],
"score": 0
}
},
{
"from": "human",
"value": " Quickest. Death. Ever.\n\nMap for sanity:\n \n Spoiler \n \n \n\n Chrono - Round 3 \n\nSteely Resolve: 1\n Start: R-18\n Move: V-14\n Standard: Strike with Sword at Chim. Boosted with Furious Counter Strike.\n ToHit - (1d20+7)[ 21 ] \n Damage - (1d8+4)[ 9 ] \nAnd in case of crit:\n ToHit - (1d20+7)[ 18 ] \n Damage - (1d8+4)[ 8 ] \nIf hit Chrono heals 2 points of damage, which would removed the one point in Steely Resolve with Martial Spirit.\n\nEnd\n\nSteely Resolve's total goes to HP\n\n \n Spoiler \n\nHP: 9/10 OR 10/10 if hit\nStance: Martial Spirit\nManeuvers:\n \n Spoiler \nCrusader's Strike\nCharging Minotaur\nVanguard Strike\n \n\n ",
"prefix": "ZaneLaCoix:",
"loss": true,
"complexity_analysis": {
"has_passive_voice": false,
"max_nested_clauses": 2,
"longest_sentence": 42,
"num_participle_phrases": 1,
"num_sentences": 10,
"is_complex": false,
"reasons": [],
"score": 0
}
},
{
"from": "human",
"value": " I think I'll retire as well.\nπ",
"prefix": "SirGre:",
"loss": true,
"complexity_analysis": {
"has_passive_voice": false,
"max_nested_clauses": 1,
"longest_sentence": 10,
"num_participle_phrases": 0,
"num_sentences": 2,
"is_complex": false,
"reasons": [],
"score": 0
}
},
{
"from": "human",
"value": " its technically still your turn or should we just call it",
"prefix": "redmagus:",
"loss": true,
"complexity_analysis": {
"has_passive_voice": false,
"max_nested_clauses": 0,
"longest_sentence": 13,
"num_participle_phrases": 0,
"num_sentences": 1,
"is_complex": false,
"reasons": [],
"score": 0
}
},
{
"from": "human",
"value": " I'm disabled, and I doubt that I can take you two on, so I call it.",
"prefix": "SirGre:",
"loss": true,
"complexity_analysis": {
"has_passive_voice": true,
"max_nested_clauses": 2,
"longest_sentence": 21,
"num_participle_phrases": 0,
"num_sentences": 1,
"is_complex": true,
"reasons": [
"Contains passive voice"
],
"score": 1
}
},
{
"from": "human",
"value": " okay, good match",
"prefix": "redmagus:",
"loss": true,
"complexity_analysis": {
"has_passive_voice": false,
"max_nested_clauses": 0,
"longest_sentence": 5,
"num_participle_phrases": 0,
"num_sentences": 1,
"is_complex": false,
"reasons": [],
"score": 0
}
},
{
"from": "human",
"value": " High Ref Mav:\n\nChrono and Flaler get the in and the loot ",
"prefix": "Mavian:",
"loss": true,
"complexity_analysis": {
"has_passive_voice": false,
"max_nested_clauses": 0,
"longest_sentence": 15,
"num_participle_phrases": 0,
"num_sentences": 1,
"is_complex": false,
"reasons": [],
"score": 0
}
}
] | 14 | false |
[
{
"from": "human",
"value": " Arena Tournament, Exhibition Match: Gareth vs. Zkai Daihber \n Map \n \n Spoiler \n\n \n \n\n Gareth - Schism\n Zkai Daihber - Scorer",
"prefix": "Scorer:",
"loss": false,
"complexity_analysis": {
"has_passive_voice": false,
"max_nested_clauses": 0,
"longest_sentence": 31,
"num_participle_phrases": 0,
"num_sentences": 1,
"is_complex": false,
"reasons": [],
"score": 0
}
},
{
"from": "human",
"value": " Rolling Init \n (1d20+2)[ 13 ] ",
"prefix": "Scorer:",
"loss": true,
"complexity_analysis": {
"has_passive_voice": false,
"max_nested_clauses": 0,
"longest_sentence": 12,
"num_participle_phrases": 0,
"num_sentences": 1,
"is_complex": false,
"reasons": [],
"score": 0
}
},
{
"from": "human",
"value": " Initiative: (1d20+3)[ 19 ] \n\nPurchasing a powerstone (Force Screen) and a psionic tattoo (Metaphysical Weapon)",
"prefix": "Schism:",
"loss": true,
"complexity_analysis": {
"has_passive_voice": false,
"max_nested_clauses": 0,
"longest_sentence": 28,
"num_participle_phrases": 1,
"num_sentences": 1,
"is_complex": false,
"reasons": [],
"score": 0
}
},
{
"from": "human",
"value": " Start in B-13 with a powerstone in one hand and greataxe strapped to back.\n\nStandard: Activate power stone (force screen), gain +4 shield bonus to AC.\n\nFree: Drop used power stone.\n\nMove: To J-13.\n\nTurn done.\n\nStats: (Observers Only)\n \n Spoiler \nHP: 8/8 - PP: 10/10\nAC: 21 full, 14 touch, 18 FF\nCurrently in: J-13\n ",
"prefix": "Schism:",
"loss": true,
"complexity_analysis": {
"has_passive_voice": false,
"max_nested_clauses": 1,
"longest_sentence": 33,
"num_participle_phrases": 1,
"num_sentences": 6,
"is_complex": false,
"reasons": [],
"score": 0
}
},
{
"from": "human",
"value": " Zkai 1st Turn \n\nStart in Y14 \n\nDouble move to X22 \n End of turn \n\nSTATS\n \n Spoiler \n\nHP 10/10\nAC 13 (+2 Dex, +1 Size)\n\nSpel Slots\nLevel 0 - 5/5\nLevel 1 - 4/4\n ",
"prefix": "Scorer:",
"loss": true,
"complexity_analysis": {
"has_passive_voice": false,
"max_nested_clauses": 0,
"longest_sentence": 50,
"num_participle_phrases": 0,
"num_sentences": 1,
"is_complex": false,
"reasons": [],
"score": 0
}
},
{
"from": "human",
"value": " Gareth, round 2 \n\nMove: Draw greataxe.\n\nStandard: Activate psionic tattoo (Metaphysical Weapon), granting greataxe a +1 bonus on attack and damage rolls.\n\nDone.\n\nStats: (Observers only)\n \n Spoiler \nHP: 8/8 - PP: 10/10\nAC: 21 full, 14 touch, 18 FF\nCurrently in: J-13\nBuffs: Force Screen 2/10, Metaphysical Weapon 1/10\n ",
"prefix": "Schism:",
"loss": true,
"complexity_analysis": {
"has_passive_voice": false,
"max_nested_clauses": 1,
"longest_sentence": 43,
"num_participle_phrases": 1,
"num_sentences": 4,
"is_complex": false,
"reasons": [],
"score": 0
}
},
{
"from": "human",
"value": " Zkai 2nd Turn \n\nMove to V22 \n\nReady an Action\n\nAction Readied:\n \n Spoiler \n\nFire an Acid Splash to Gareth if Line of Effect is cleared and he is within spell range (25')\n \n\n End of Turn ",
"prefix": "Scorer:",
"loss": true,
"complexity_analysis": {
"has_passive_voice": true,
"max_nested_clauses": 2,
"longest_sentence": 47,
"num_participle_phrases": 1,
"num_sentences": 2,
"is_complex": true,
"reasons": [
"Contains passive voice"
],
"score": 1
}
},
{
"from": "human",
"value": " Gareth, round 3 \n\nDouble move to U-20.\n\nDone.\n\nStats: (Observers only)\n \n Spoiler \nHP: 8/8 - PP: 10/10\nAC: 21 full, 14 touch, 18 FF\nCurrently in: U-20\nBuffs: Force Screen 3/10, Metaphysical Weapon 2/10\n ",
"prefix": "Schism:",
"loss": true,
"complexity_analysis": {
"has_passive_voice": false,
"max_nested_clauses": 0,
"longest_sentence": 43,
"num_participle_phrases": 1,
"num_sentences": 3,
"is_complex": false,
"reasons": [],
"score": 0
}
},
{
"from": "human",
"value": " Zkai 3rd Turn \n\nReadied Action didn't trigger.\n\nYells: Ahhhhhhhhh!\n\nDouble move to Q25 \n End of Turn \n\nSTATS\n \n Spoiler \n\nHP 10/10\nAC 13 (+2 Dex, +1 Size)\n\nSpel Slots\nLevel 0 - 5/5\nLevel 1 - 4/4\n ",
"prefix": "Scorer:",
"loss": true,
"complexity_analysis": {
"has_passive_voice": false,
"max_nested_clauses": 0,
"longest_sentence": 45,
"num_participle_phrases": 0,
"num_sentences": 2,
"is_complex": false,
"reasons": [],
"score": 0
}
},
{
"from": "human",
"value": " Gareth, Round 3 \n\nFree: Mutters under breath: \"Huh. Runs fast for a midget.\"\n\nStandard: HULK SMASH GLASS PANE! \n\nDamage: (1d12+7)[ 10 ] \n\nAnd since there's no way it didn't break this time...\n\nMove: Full-speed to Q-26.\n\nFree: Smile wickedly.\n\nStats: (Observers only)\n \n Spoiler \nHP: 8/8 - PP: 10/10\nAC: 21 full, 14 touch, 18 FF\nCurrently in: Q-26\nBuffs: Force Screen 4/10, Metaphysical Weapon 3/10\n ",
"prefix": "Schism:",
"loss": true,
"complexity_analysis": {
"has_passive_voice": false,
"max_nested_clauses": 2,
"longest_sentence": 43,
"num_participle_phrases": 0,
"num_sentences": 7,
"is_complex": false,
"reasons": [],
"score": 0
}
},
{
"from": "human",
"value": " Doesn't the map description say that if you're next to the glass when it shatters you receive 2d6 slashing damage? I thought I remembered reading that before with the Glass Arena. Or maybe that's just another version of it.",
"prefix": "hustlertwo:",
"loss": true,
"complexity_analysis": {
"has_passive_voice": false,
"max_nested_clauses": 4,
"longest_sentence": 25,
"num_participle_phrases": 0,
"num_sentences": 3,
"is_complex": true,
"reasons": [
"Deeply nested clauses (4) in one sentence"
],
"score": 2
}
},
{
"from": "human",
"value": " That's the other map (not that it matters to Gareth. Yay Elan Resilience abuse! π)",
"prefix": "Schism:",
"loss": true,
"complexity_analysis": {
"has_passive_voice": false,
"max_nested_clauses": 1,
"longest_sentence": 14,
"num_participle_phrases": 0,
"num_sentences": 2,
"is_complex": false,
"reasons": [],
"score": 0
}
},
{
"from": "human",
"value": " I knew I forgot something.....\n\nπ May I say My familiar has been in start area and doing nothing?",
"prefix": "Scorer:",
"loss": true,
"complexity_analysis": {
"has_passive_voice": false,
"max_nested_clauses": 1,
"longest_sentence": 14,
"num_participle_phrases": 0,
"num_sentences": 2,
"is_complex": false,
"reasons": [],
"score": 0
}
},
{
"from": "human",
"value": " You can, or you may say it's in your square, whichever you prefer.\n\nEdit: Wait, it's not Diminutive. An adjacent square, then.",
"prefix": "Schism:",
"loss": true,
"complexity_analysis": {
"has_passive_voice": false,
"max_nested_clauses": 2,
"longest_sentence": 19,
"num_participle_phrases": 0,
"num_sentences": 3,
"is_complex": false,
"reasons": [],
"score": 0
}
},
{
"from": "human",
"value": " Zkai 4th Turn\n\n(btw, yours last turn was 4, not 3 π)\n\nMy familiar is at R25 \n\nAttacks\n (1d20+5)[ 23 ] \nDamage\n (1d4-2)[ 2 ] \nIf Crit\n (1d20+5)[ 11 ] \nCrit Damage\n (1d4-2)[ -1 ] \n\nand stays there\n\nZkai takes Concentration check for Defensive casting....\n\n (1d20+7)[ 22 ] \n\nPosting the rest of turn in the next message....",
"prefix": "Scorer:",
"loss": true,
"complexity_analysis": {
"has_passive_voice": false,
"max_nested_clauses": 1,
"longest_sentence": 56,
"num_participle_phrases": 1,
"num_sentences": 4,
"is_complex": false,
"reasons": [],
"score": 0
}
},
{
"from": "human",
"value": " Zkai 4th turn part two\n\nCasts a spell\n \n Spoiler \n\nCasts Shield\n \n\n\nFinally 5' step to R26 \n End of Turn \nSTATS\n \n Spoiler \n\nHP 10/10\nAC 17 (+2 Dex, +1 Size, +4 Shield)\n\nSpel Slots\nLevel 0 - 5/5\nLevel 1 - 3/4\n\nActive Spell \"Shield\" Rounds 10/10\n ",
"prefix": "Scorer:",
"loss": true,
"complexity_analysis": {
"has_passive_voice": false,
"max_nested_clauses": 0,
"longest_sentence": 70,
"num_participle_phrases": 0,
"num_sentences": 1,
"is_complex": false,
"reasons": [],
"score": 0
}
},
{
"from": "human",
"value": " Gareth, round 5 \n\nSpend 1 power point to negate the familar's damage.\n\nIn the interest of fair play prolonging the gnome's suffering, Gareth turns and plays whack-a-hawk with the familiar.\n\nStandard: HULK SMASH! \n\nAttack: (1d20+5)[ 25 ] \n\nDamage: (1d12+7)[ 18 ] \n\nNot done, checking outcome.",
"prefix": "Schism:",
"loss": true,
"complexity_analysis": {
"has_passive_voice": false,
"max_nested_clauses": 1,
"longest_sentence": 30,
"num_participle_phrases": 1,
"num_sentences": 4,
"is_complex": false,
"reasons": [],
"score": 0
}
},
{
"from": "human",
"value": " Well then.\n\nCrit confirm: (1d20+5)[ 14 ] \n\nBonus damage: (2d12+14)[ 31 ] \n\nEdit: Shame... I wonder what the bird would have looked like after that.\n\n5-ft step to R-25, stepping on the hawk. π\n\nTurn done.\n\nStats:\n \n Spoiler \nHP: 8/8 - PP: 9/10\nAC: 21 full, 14 touch, 18 FF\nCurrently in: R-25\nBuffs: Force Screen 5/10, Metaphysical Weapon 4/10\n ",
"prefix": "Schism:",
"loss": true,
"complexity_analysis": {
"has_passive_voice": false,
"max_nested_clauses": 1,
"longest_sentence": 39,
"num_participle_phrases": 1,
"num_sentences": 8,
"is_complex": false,
"reasons": [],
"score": 0
}
},
{
"from": "human",
"value": " Only feathers left... I guess\n\n5' step to S25 \n\nAgain Concentration to cast spell defensively\n (1d20+7)[ 13 ] \n\nto be continued...",
"prefix": "Scorer:",
"loss": true,
"complexity_analysis": {
"has_passive_voice": true,
"max_nested_clauses": 0,
"longest_sentence": 30,
"num_participle_phrases": 1,
"num_sentences": 2,
"is_complex": true,
"reasons": [
"Contains passive voice"
],
"score": 1
}
},
{
"from": "human",
"value": " Ok... I lost my spell.. Great =P\n\n End of Turn \n\nSTATS\n \n Spoiler \n\nHP 10/10\nAC 17 (+2 Dex, +1 Size, +4 Shield)\n\nSpel Slots\nLevel 0 - 4/5\nLevel 1 - 3/4\n\nActive Spell \"Shield\" Rounds 9/10\n ",
"prefix": "Scorer:",
"loss": true,
"complexity_analysis": {
"has_passive_voice": false,
"max_nested_clauses": 0,
"longest_sentence": 49,
"num_participle_phrases": 0,
"num_sentences": 2,
"is_complex": false,
"reasons": [],
"score": 0
}
},
{
"from": "human",
"value": " Gareth, round 6 \n\n5-ft step to S-24.\n\nFree: Grin wickedly.\n\nStandard: HULK SMASH! \n\nAttack: (1d20+5)[ 7 ] \n\nDamage: (1d12+7)[ 11 ] \n\nDone.\n\nStats: (Observers only)\n \n Spoiler \nHP: 8/8 - PP: 9/10\nAC: 21 full, 14 touch, 18 FF\nCurrently in: S-24\nBuffs: Force Screen 6/10, Metaphysical Weapon 5/10\n ",
"prefix": "Schism:",
"loss": true,
"complexity_analysis": {
"has_passive_voice": false,
"max_nested_clauses": 0,
"longest_sentence": 43,
"num_participle_phrases": 1,
"num_sentences": 5,
"is_complex": false,
"reasons": [],
"score": 0
}
},
{
"from": "human",
"value": " Bad Hulk, bad. Aim better when you're trying to decapitate your opponent next time! π‘",
"prefix": "Schism:",
"loss": true,
"complexity_analysis": {
"has_passive_voice": false,
"max_nested_clauses": 2,
"longest_sentence": 13,
"num_participle_phrases": 1,
"num_sentences": 3,
"is_complex": false,
"reasons": [],
"score": 0
}
},
{
"from": "human",
"value": " Zkai 6th Round \n\nFew.....\n\nI'm taking the odds... not good to lose more spells to Concentration checks.\n\nMove to W25 \n\nIf I survive the AoO:\n\nCast Acid Splash \n Ranged Touch attack \n (1d20+3)[ 15 ] \n Damage \n (1d3)[ 1 ] \n\nSTATS\n \n Spoiler \n\nHP 10/10\nAC 17 (+2 Dex, +1 Size, +4 Shield)\n\nSpel Slots\nLevel 0 - 3/5\nLevel 1 - 3/4\n\nActive Spell \"Shield\" Rounds 8/10\n ",
"prefix": "Scorer:",
"loss": true,
"complexity_analysis": {
"has_passive_voice": false,
"max_nested_clauses": 1,
"longest_sentence": 70,
"num_participle_phrases": 1,
"num_sentences": 3,
"is_complex": false,
"reasons": [],
"score": 0
}
},
{
"from": "human",
"value": " HULK SMASH PUNY MAN TRYING TO RUN AWAY! \n\nAoO: (1d20+5)[ 8 ] \n\nDamage: (1d12+7)[ 17 ] \n\nEdit: I am so disappointed in you, Gareth.\n\nEdit the second: Turn done, I presume?",
"prefix": "Schism:",
"loss": true,
"complexity_analysis": {
"has_passive_voice": false,
"max_nested_clauses": 2,
"longest_sentence": 24,
"num_participle_phrases": 1,
"num_sentences": 4,
"is_complex": false,
"reasons": [],
"score": 0
}
},
{
"from": "human",
"value": " Oh yes, sorry, End of Turn ",
"prefix": "Scorer:",
"loss": true,
"complexity_analysis": {
"has_passive_voice": false,
"max_nested_clauses": 0,
"longest_sentence": 9,
"num_participle_phrases": 0,
"num_sentences": 2,
"is_complex": false,
"reasons": [],
"score": 0
}
},
{
"from": "human",
"value": " Gareth, round 7 \n\nMove: To V-24.\n\nStandard: Hulk SMASH with delicate precision!\n\nAttack: (1d20+5)[ 22 ] \n\nDamage: (1d12+7)[ 11 ] \n\nDone.\n\nStats: (Observers only)\n \n Spoiler \nHP: 8/8 - PP: 9/10\nAC: 21 full, 14 touch, 18 FF\nCurrently in: V-24\nBuffs: Force Screen 7/10, Metaphysical Weapon 6/10\n ",
"prefix": "Schism:",
"loss": true,
"complexity_analysis": {
"has_passive_voice": false,
"max_nested_clauses": 0,
"longest_sentence": 43,
"num_participle_phrases": 1,
"num_sentences": 5,
"is_complex": false,
"reasons": [],
"score": 0
}
},
{
"from": "human",
"value": " Zkai 7th Turn \n\nOk, Using Diehard I decide to stay up.\n\n5' step to X25 \n Magic Missile! \n (1d4+1)[ 2 ] \n\nTaking 1 Damage\n\n End of Turn \n\nSTATS\n \n Spoiler \n\nHP -1/10\nAC 17 (+2 Dex, +1 Size, +4 Shield)\n\nSpel Slots\nLevel 0 - 3/5\nLevel 1 - 2/4\n\nActive Spell \"Shield\" Rounds 7/10\n ",
"prefix": "Scorer:",
"loss": true,
"complexity_analysis": {
"has_passive_voice": false,
"max_nested_clauses": 2,
"longest_sentence": 58,
"num_participle_phrases": 1,
"num_sentences": 3,
"is_complex": false,
"reasons": [],
"score": 0
}
},
{
"from": "human",
"value": " Spend 1 pp, negate the damage, etc, etc.\n\n Gareth, round 8 \n\nStandard: HULK SMASH PUNY MAN WHO WON'T DIE! \n\nAttack: (1d20+5)[ 14 ] \n\nDamage: (1d12+7)[ 12 ] \n\nDone.\n\nStats:\n \n Spoiler \n\nHP: 7/8 - PP: 8/10\nAC: 21 full, 14 touch, 18 FF\nCurrently in: V-24\nBuffs: Force Screen 8/10, Metaphysical Weapon 7/10\n ",
"prefix": "Schism:",
"loss": true,
"complexity_analysis": {
"has_passive_voice": false,
"max_nested_clauses": 0,
"longest_sentence": 39,
"num_participle_phrases": 1,
"num_sentences": 5,
"is_complex": false,
"reasons": [],
"score": 0
}
},
{
"from": "human",
"value": " You can't move and attack while disabled, it's one or the other.π",
"prefix": "Schism:",
"loss": true,
"complexity_analysis": {
"has_passive_voice": false,
"max_nested_clauses": 2,
"longest_sentence": 17,
"num_participle_phrases": 1,
"num_sentences": 2,
"is_complex": false,
"reasons": [],
"score": 0
}
},
{
"from": "human",
"value": " Zkai 8th Turn \n\nAnd Im still alive! =D\n\nEven if you did a hit, which you didn't... you were far far away from me =P\n\nMove to Y21 \n\nFire Magic Missle!\n (1d4+1)[ 2 ] \n\nLose another 1 hp\n\n End of Turn \n\nSTATS\n \n Spoiler \n\nHP -2/10\nAC 17 (+2 Dex, +1 Size, +4 Shield)\n\nSpel Slots\nLevel 0 - 3/5\nLevel 1 - 1/4\n\nActive Spell \"Shield\" Rounds 6/10\n ",
"prefix": "Scorer:",
"loss": true,
"complexity_analysis": {
"has_passive_voice": false,
"max_nested_clauses": 1,
"longest_sentence": 53,
"num_participle_phrases": 0,
"num_sentences": 6,
"is_complex": false,
"reasons": [],
"score": 0
}
},
{
"from": "human",
"value": " Yeah, I didn't read that you had moved (Since, you know, you can't move and attack while disabled...) So Gareth would have 5-ft stepped to W-24. But he didn't, because you can't. π",
"prefix": "Schism:",
"loss": true,
"complexity_analysis": {
"has_passive_voice": false,
"max_nested_clauses": 3,
"longest_sentence": 26,
"num_participle_phrases": 1,
"num_sentences": 5,
"is_complex": true,
"reasons": [
"Deeply nested clauses (3) in one sentence"
],
"score": 1
}
},
{
"from": "human",
"value": " I checked the rules... it says you can't do a move action and a standard... it says nothing about 5' steps... So you didn't hit anyways....π\n\nAnd dismiss that Move action from turn 8, instead another 5' step to Y24 and apply the missle damage",
"prefix": "Scorer:",
"loss": true,
"complexity_analysis": {
"has_passive_voice": false,
"max_nested_clauses": 1,
"longest_sentence": 32,
"num_participle_phrases": 0,
"num_sentences": 4,
"is_complex": false,
"reasons": [],
"score": 0
}
},
{
"from": "human",
"value": " *shrug* Either way.\n\n Gareth, round 9 \n\nSpend 1 pp to negate damage.\n\nMove: to X-24.\n\nStandard: Fatality! \n\nAttack: (1d20+5)[ 11 ] \n\nDamage: (1d12+7)[ 12 ] \n\nStats:\n \n Spoiler \nHP: 7/8 - PP: 7/10\nAC: 21 full, 14 touch, 18 FF\nCurrently in: X-24\nBuffs: Force Screen 9/10, Metaphysical Weapon 8/10\n \n\n\nEdit: Forgot to mention damage negation.",
"prefix": "Schism:",
"loss": true,
"complexity_analysis": {
"has_passive_voice": false,
"max_nested_clauses": 1,
"longest_sentence": 59,
"num_participle_phrases": 0,
"num_sentences": 6,
"is_complex": false,
"reasons": [],
"score": 0
}
},
{
"from": "human",
"value": " Poor Hulk, must start to feel frustrated... so many attacks and can't hit the poor little gnomish squeaky....π\n Zkai 9th Turn \n\n5' Step to Z23 \n Last Magic Missile! (Not a 1 again please)\n (1d4+1)[ 4 ] \nTakes 1 Damage\n\n End of Turn \n\n\nSTATS\n \n Spoiler \n\nHP -3/10\nAC 17 (+2 Dex, +1 Size, +4 Shield)\n\nSpel Slots\nLevel 0 - 3/5\nLevel 1 - 0/4\n\nActive Spell \"Shield\" Rounds 5/10\n ",
"prefix": "Scorer:",
"loss": true,
"complexity_analysis": {
"has_passive_voice": false,
"max_nested_clauses": 1,
"longest_sentence": 66,
"num_participle_phrases": 0,
"num_sentences": 3,
"is_complex": false,
"reasons": [],
"score": 0
}
},
{
"from": "human",
"value": " Gareth, round 10 \n\nSpend 1 pp to negate the damage.\n\n5-ft step to Y-24.\n\nStandard: Hulk strength... fading... must SMASH! \n\nAttack: (1d20+5)[ 14 ] \n\nDamage: (1d12+7)[ 9 ] \n\nDone.\n\nStats:\n \n Spoiler \nHP: 7/8 - PP: 6/10\nAC: 21 full, 14 touch, 18 FF\nCurrently in: Y-24\nBuffs: Force Screen 10/10, Metaphysical Weapon 9/10\n ",
"prefix": "Schism:",
"loss": true,
"complexity_analysis": {
"has_passive_voice": false,
"max_nested_clauses": 1,
"longest_sentence": 39,
"num_participle_phrases": 1,
"num_sentences": 6,
"is_complex": false,
"reasons": [],
"score": 0
}
},
{
"from": "human",
"value": " It's a miss again...\n\n Zkai 10th Turn \n\n5' Step to Z22 \n\nFire Ray of Frost! \nRanged Touch Attack\n (1d20+3)[ 4 ] \nDamage\n (1d3)[ 2 ] \n\nLoses 1 more HP\n\n End of Turn \n\nSTATS\n \n Spoiler \n\nHP -4/10\nAC 17 (+2 Dex, +1 Size, +4 Shield)\n\nSpel Slots\nLevel 0 - 2/5\nLevel 1 - 0/4\n\nActive Spell \"Shield\" Rounds 4/10\n ",
"prefix": "Scorer:",
"loss": true,
"complexity_analysis": {
"has_passive_voice": false,
"max_nested_clauses": 0,
"longest_sentence": 59,
"num_participle_phrases": 0,
"num_sentences": 4,
"is_complex": false,
"reasons": [],
"score": 0
}
},
{
"from": "human",
"value": " I should just let you kill yourself with standard actions. π\n Gareth, round 10 \n\n5-ft step Y-23.\n\nAttack: (1d20+5)[ 11 ] \n\nDamage: (1d12+7)[ 13 ] \n\nDone.\n\nStats:\n \n Spoiler \nHP: 7/8 - PP: 6/10\nAC: 17 full, 14 touch, 14 FF\nCurrently in: Y-23\nBuffs: Metaphysical Weapon 10/10\n ",
"prefix": "Schism:",
"loss": true,
"complexity_analysis": {
"has_passive_voice": false,
"max_nested_clauses": 1,
"longest_sentence": 35,
"num_participle_phrases": 1,
"num_sentences": 5,
"is_complex": false,
"reasons": [],
"score": 0
}
},
{
"from": "human",
"value": " Zkai 11th Turn \n\nRun away to Z19 \n\nAfter all, Hulk is not aiming well today....\n\n End of Turn \n\n\n\nSTATS\n \n Spoiler \n\nHP -4/10\nAC 17 (+2 Dex, +1 Size, +4 Shield)\n\nSpel Slots\nLevel 0 - 2/5\nLevel 1 - 0/4\n\nActive Spell \"Shield\" Rounds 3/10\n ",
"prefix": "Scorer:",
"loss": true,
"complexity_analysis": {
"has_passive_voice": false,
"max_nested_clauses": 1,
"longest_sentence": 45,
"num_participle_phrases": 1,
"num_sentences": 2,
"is_complex": false,
"reasons": [],
"score": 0
}
},
{
"from": "human",
"value": " Gareth, round 12 \n\nFree: \"Should've chopped you up instead of the bird.\"\n\nMove: to Y-19\n\nStandard: Keeeel.\n\nAttack: (1d20+4)[ 8 ] \n\nDamage: (1d12+6)[ 15 ] \n\nCraft (Gnomish Mincemeat Pie): (1d20-1)[ 17 ] \n\nDone.\n\nStats:\n \n Spoiler \nHP: 7/8 - PP: 6/10\nAC: 17 full, 14 touch, 14 FF\nCurrently in: Y-19\n \n\n\nEdit: Fixed round numbering. Gareth isn't very bright. π©",
"prefix": "Schism:",
"loss": true,
"complexity_analysis": {
"has_passive_voice": false,
"max_nested_clauses": 0,
"longest_sentence": 35,
"num_participle_phrases": 1,
"num_sentences": 7,
"is_complex": false,
"reasons": [],
"score": 0
}
},
{
"from": "human",
"value": " Nice Pie... Too bad you lack the main ingredient...\n\n Zkai 12th turn \n Concentration \n (1d20+7)[ 20 ] \n\nIf 15 or more:\n\n Ray of Frost! \n (1d20+3)[ 9 ] \n (1d3)[ 3 ] \n\nIf 14 or less, lose the spell\n\nAnyways...\n\n1 hp less\n\nSTATS\n \n Spoiler \n\nHP -5/10\nAC 17 (+2 Dex, +1 Size, +4 Shield)\n\nSpel Slots\nLevel 0 - 1/5\nLevel 1 - 0/4\n\nActive Spell \"Shield\" Rounds 2/10\n ",
"prefix": "Scorer:",
"loss": true,
"complexity_analysis": {
"has_passive_voice": false,
"max_nested_clauses": 0,
"longest_sentence": 57,
"num_participle_phrases": 0,
"num_sentences": 5,
"is_complex": false,
"reasons": [],
"score": 0
}
},
{
"from": "human",
"value": " D'oh, I forgot to take my AoO earlier. Curses! π‘\n Gareth, round 13 \n\nSpend 1 pp, negate the damage. π\n\nAttack: (1d20+4)[ 20 ] \n\nDamage: (1d12+6)[ 9 ] \n\nStats:\n \n Spoiler \nHP: 7/8 - PP: 5/10\nAC: 17 full, 14 touch, 14 FF\nCurrently in: Y-19\n ",
"prefix": "Schism:",
"loss": true,
"complexity_analysis": {
"has_passive_voice": false,
"max_nested_clauses": 1,
"longest_sentence": 55,
"num_participle_phrases": 0,
"num_sentences": 4,
"is_complex": false,
"reasons": [],
"score": 0
}
},
{
"from": "human",
"value": " Perform (Victory Dance): (1d20-2)[ -1 ] \n\nCraft (Gnome-bone Necklace): (1d20-1)[ 1 ] ",
"prefix": "Schism:",
"loss": true,
"complexity_analysis": {
"has_passive_voice": false,
"max_nested_clauses": 0,
"longest_sentence": 32,
"num_participle_phrases": 0,
"num_sentences": 1,
"is_complex": false,
"reasons": [],
"score": 0
}
},
{
"from": "human",
"value": " Ok, now you have your ingredient π\n\nZkai is at\n-14\n\nGood Game... though, you could have ended it so much earlier π\n\nEdit: Terrible Dance... Terrible Necklace...",
"prefix": "Scorer:",
"loss": true,
"complexity_analysis": {
"has_passive_voice": false,
"max_nested_clauses": 2,
"longest_sentence": 39,
"num_participle_phrases": 1,
"num_sentences": 1,
"is_complex": false,
"reasons": [],
"score": 0
}
},
{
"from": "human",
"value": " It was a great pair of games, had a lot of fun πππ\n\nHave to sleep now....π©\n\nGood Night! π",
"prefix": "Scorer:",
"loss": true,
"complexity_analysis": {
"has_passive_voice": false,
"max_nested_clauses": 2,
"longest_sentence": 28,
"num_participle_phrases": 0,
"num_sentences": 2,
"is_complex": false,
"reasons": [],
"score": 0
}
}
] | 5 | false |
[
{
"from": "human",
"value": " The author is not responsible for any spelling, grammar, punctuation.\n\nPlease state your preferred map and buff time.\n\n*votes for a steel cage*",
"prefix": "9mm:",
"loss": false,
"complexity_analysis": {
"has_passive_voice": false,
"max_nested_clauses": 0,
"longest_sentence": 15,
"num_participle_phrases": 0,
"num_sentences": 3,
"is_complex": false,
"reasons": [],
"score": 0
}
},
{
"from": "human",
"value": " If you can find a steel cage map, go right ahead. I'll let you decide the map. =P\n\nAs for buffs, I only need all day, but I'm willing to concede a round or two if necessary.\n\n \n Spoiler \n\nUMD for All-Day:\nGreater Mighty Wallop (CL12)\nUMD: (1d20+30)[ 37 ] \nIf Fail: (1d20+30)[ 49 ] \nIf Fail AGIN: (1d20+30)[ 42 ] \n\nGreater Luminous Armor (CL12)\nUMD: (1d20+30)[ 34 ] \nIf Fail: (1d20+30)[ 32 ] \nIf Fail AGIN: (1d20+30)[ 38 ] \nAbility Damage: (1d3)[ 2 ] \n\nEternal Wand of Lesser Restoration\nUMD: Autosuccess\n (1d3)[ 3 ] \n (1d3)[ 3 ] \n\nCarmendine Scripture : Damage\n ",
"prefix": "Signmaker:",
"loss": true,
"complexity_analysis": {
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"max_nested_clauses": 2,
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},
{
"from": "human",
"value": " eh, I'me to lazy to ms paint one up so lets use this one:\n\n \n\nall day only is fine with me.\n\n \n Spoiler \n\nnone, zip, nada.\n \n\n\nchoose a corner.",
"prefix": "9mm:",
"loss": true,
"complexity_analysis": {
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},
{
"from": "human",
"value": " Yay, this map AGAIN! =P\n\nY11 seems like a decent choice. When you see Jane, you notice that she's an Aasimar with really, really shiny translucent armor.\n\n Initiative: (1d20+4)[ 12 ] ",
"prefix": "Signmaker:",
"loss": true,
"complexity_analysis": {
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"max_nested_clauses": 2,
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},
{
"from": "human",
"value": " guess that puts me in B11, she be an elf also in glittering armor.\n\n inititive - (d20+6)[ 8 ] \n And now for some annoying backround music... ",
"prefix": "9mm:",
"loss": true,
"complexity_analysis": {
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}
},
{
"from": "human",
"value": " That is kickass battle music.\n\nWhile moving to R19 , Jane eventually notices the presence of the elf, and adopts a combat stance, pulling a wand out of her pack. Shadows flare up, slightly obscuring her form.\n\n \n Spoiler \nChild of Shadow Stance\n \n\n\n(In other news, I just realized my Cull Wand Essence feat is pointless, as I got rid of all my wands that weren't eternal. Nifty.)",
"prefix": "Signmaker:",
"loss": true,
"complexity_analysis": {
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"reasons": [
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"Deeply nested clauses (3) in one sentence"
],
"score": 2
}
},
{
"from": "human",
"value": " Jill will take a double move to draw her Longsword and a hand axe, and shift into combat mode\n\n \n Spoiler \n\nRobiler's gambit\n ",
"prefix": "9mm:",
"loss": true,
"complexity_analysis": {
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"max_nested_clauses": 1,
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},
{
"from": "human",
"value": " You didn't start with weapons drawn? Interesting...\n\nJane moves to J17 , and being in no hurry, braces herself for an attack. She might be fast on her feet, but she's still gotta walk. Shadows continue to dance around her form.\n\n \n Spoiler \nTotal Defense, +6 dodge bonus to AC.\n ",
"prefix": "Signmaker:",
"loss": true,
"complexity_analysis": {
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"is_complex": true,
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}
},
{
"from": "human",
"value": " Jill hurls the hand axe at you\n\n consealment - (d100)[ 95 ] misses on 80+, ignore this if I'm guessing your stance wrong.\n attack - (d20+13)[ 26 ] \n comfirm - (d20+13)[ 17 ] \n damage - (d6)[ 4 ] \n vampiric property - (d6)[ 3 ] \n\nJill will move to B6 afterwards. her stance remains the same.",
"prefix": "9mm:",
"loss": true,
"complexity_analysis": {
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"is_complex": true,
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"Deeply nested clauses (3) in one sentence"
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},
{
"from": "human",
"value": " The handaxe completely misses, and yes, you guessed my stance correctly. =P\n\n Come back here! the monk shouts, moving to C10 and once again bracing herself. Having objects thrown at her isn't quite fun.\n\n \n Spoiler \nOnce again, Total Defence\n ",
"prefix": "Signmaker:",
"loss": true,
"complexity_analysis": {
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{
"from": "human",
"value": " you see the hand axe fly back to her waiting hand. Be careful what you ask... \n\nand she charges to B9 swinging with the longsword.\n\n concealment - (d100)[ 37 ] misses below 20\n attack - (d20+13)[ 27 ] \n confirm - (d20+13)[ 21 ] \n damage - (d8+12)[ 19 ] \n vampric property - (d6)[ 6 ] \n \n Spoiler \n\nexpertising for 6\nroblier's gambit still on\n \n\n You might get it! ",
"prefix": "9mm:",
"loss": true,
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{
"from": "human",
"value": " Deftly dodging the blow, Jane roundhouse kicks her opponent, weird magic and ki focusing in to her blow!\n\nEmerald Razor Manuever\nMelee Touch Attack: (1d20+15)[ 23 ] \nDamage: (8d8+4)[ 45 ] \nIn case of threat(20): (1d20+15)[ 31 ] \nCrit? Damage: (8d8+4)[ 41 ] \n\nIf you are hit, read the following Spoiler:\n \n Spoiler \n\nStunning Fist Burned: DC 23 Fort\nAdditionally, list the DCs of whatever may be affected by a Greater Dispel Magic. The DCs alone will do, as I'd rather not know what buffs you have on.\n \n\n\nRegardless of success or failure, Jane proceeds to accelerated tumble (1d20+23)[ 30 ] to I-16 ",
"prefix": "Signmaker:",
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},
{
"from": "human",
"value": " as you use your maneuver Jill swings back with both weapons. (robiler's gambit, double strike)\n\n longsword - (d20+13)[ 26 ] \n comfirm - (d20+13)[ 15 ] \n damage - (d8+12)[ 18 ] \n vp - (d6)[ 5 ] \n hand axe - (d20+13)[ 24 ] \n comfirm - (d20+13)[ 27 ] \n damage - (d6+6)[ 10 ] \n vp - (d6)[ 4 ] \n\nIf both hit I get a free trip attempt (highsword /low axe)\n touch attack - (d20+13)[ 32 ] \n streath check - (d20+8)[ 28 ] \nI'll roll up the free attack from improved trip if I got you\n\nyour technique misses. and that is one hell of a tumble mod, 33 base? yikes.",
"prefix": "9mm:",
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},
{
"from": "human",
"value": " Miss, Miss, and Drat, you've got a high touch AC.",
"prefix": "Signmaker:",
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{
"from": "human",
"value": " whoops didn't notice that was touch, you hit all day. gimme a second.",
"prefix": "9mm:",
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},
{
"from": "human",
"value": " total DC of spells efecting jill is...\n\n\nthere are no spells :P",
"prefix": "9mm:",
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{
"from": "human",
"value": " Wow.\n\nAnyway, ZE STUNNING KICK?",
"prefix": "Signmaker:",
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},
{
"from": "human",
"value": " stunning - (d20+15)[ 16 ] \n\nthank god massive damage isn't core...\n\nedit: a 1, really, REALLY?",
"prefix": "9mm:",
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{
"from": "human",
"value": " Wow, that really really sucks. o.o\n\nWell then, I suppose it's my turn again? o.O",
"prefix": "Signmaker:",
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{
"from": "human",
"value": " yes, yes it is.\n\n... oh picking up my weapons will be fun. ",
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{
"from": "human",
"value": " Jane idly walks back to F13 . Oh? she asks, raising an eyebrow? Hit by just that much? Oh well... \n\nA single tendril of shadow from her form lances out to choke you!\n\nShadow Garrote Maneuver:\nRanged Touch Attack: (1d20+11)[ 27 ] \nConfirm?: (1d20+11)[ 28 ] \nDamage?: (5d6)[ 20 ] \nIf hit, DC 13 or be flat-footed until your next turn.\n\nAlso, I'm not THAT mean. >>",
"prefix": "Signmaker:",
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},
{
"from": "human",
"value": " fort save - (d20+15)[ 26 ] \n\ndouble move to pick up my weapons.\n\n(you so have this won, it's hillarious.)",
"prefix": "9mm:",
"loss": true,
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{
"from": "human",
"value": " (Not if you have decent AC. Those were all my touch attacks.)\n\nJane mosies over to I-11 . Come on, do put up a decent fight or I'll feel horrible about myself. She readies an action.\n\n \n Spoiler \nFire off her wand of Earthbind if her opponent starts flying.\n ",
"prefix": "Signmaker:",
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{
"from": "human",
"value": " then come over here and fight , is all she can squeake out.\n\nmove to b11 and readies and action\n\n \n Spoiler \n\nto melee attack the Jane when she can.\n ",
"prefix": "9mm:",
"loss": true,
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{
"from": "human",
"value": " Jane shrugs off the taunt. Nah. Not when I can do this: she says, holding up her wand. A ray suddenly shoots out of it!\n\n...Naturally, I fumble too:\n|\nV",
"prefix": "Signmaker:",
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{
"from": "human",
"value": " ...goddamn it. First I accidentally post it on the Test of Spite page, now I mess it up AGAIN. Gahhhh\n\nRanged Touch: (1d20+11)[ 12 ] \nDamage: (3d6)[ 10 ] ",
"prefix": "Signmaker:",
"loss": true,
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{
"from": "human",
"value": " dodges the death ray, moves to g12, 5ft's to h12, swings.\n\n longsword - (d20+14)[ 30 ] \n comfirm - (d20+14)[ 23 ] \n damage - (d8+12)[ 13 ] \n vp - (d6)[ 5 ] \n \n Spoiler \n\nexpertiesing for 4\nrobliers is active\n ",
"prefix": "9mm:",
"loss": true,
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{
"from": "human",
"value": " Still a miss. AC 29 with a -4 on your melee attacks.\n\nJane lets loose a flurry of kicks!\n\nAttack: (1d20+15)[ 17 ] \nDamage: (8d8+4)[ 45 ] \nCrit?: (1d20+15)[ 34 ] \nCrit Damage: (8d8+4)[ 38 ] \n\nAttack 2: (1d20+15)[ 25 ] \nDamage: (8d8+4)[ 37 ] \nCrit?: (1d20+15)[ 25 ] \nCrit Damage: (8d8+4)[ 43 ] \n\nAttack 3: (1d20+10)[ 25 ] \nDamage: (8d8+4)[ 30 ] \nCrit?: (1d20+10)[ 18 ] \nCrit Damage: (8d8+4)[ 37 ] ",
"prefix": "Signmaker:",
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{
"from": "human",
"value": " will robilers save me? I don't know!\n\nAttack 1:\n longsword - (d20+14)[ 18 ] \n comfirm - (d20+14)[ 16 ] \n damage - (d8+12)[ 16 ] \n vp - (d6)[ 5 ] \n hand axe - (d20+14)[ 26 ] \n comfirm - (d20+14)[ 16 ] \n damage - (d6+6)[ 12 ] \n vp - (d6)[ 4 ] \n\nattack 2\n longsword - (d20+14)[ 17 ] \n comfirm - (d20+14)[ 34 ] \n damage - (d8+12)[ 17 ] \n vp - (d6)[ 5 ] \n hand axe - (d20+14)[ 15 ] \n comfirm - (d20+14)[ 19 ] \n damage - (d6+6)[ 12 ] \n vp - (d6)[ 6 ] \n\nattack 3\n longsword - (d20+14)[ 34 ] \n comfirm - (d20+14)[ 23 ] \n damage - (d8+12)[ 18 ] \n vp - (d6)[ 3 ] \n hand axe - (d20+14)[ 25 ] \n comfirm - (d20+14)[ 21 ] \n damage - (d6+6)[ 8 ] \n vp - (d6)[ 1 ] \n\nand I'm dead, dubious benifits indeed.",
"prefix": "9mm:",
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},
{
"from": "human",
"value": " Your normal AC is beaten by a 25? o.o\n\nAnyway, good game. I think you were at a bit of disadvantage though, what with the 'only hitting on a 20' and me being able to deflect thrown weapons...\n\nAlso, how'd you manage a 5-foot after a move action?",
"prefix": "Signmaker:",
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{
"from": "human",
"value": " Originally Posted by Signmakerens \n Your normal AC is beaten by a 25? o.o\n\nAnyway, good game. I think you were at a bit of disadvantage though, what with the 'only hitting on a 20' and me being able to deflect thrown weapons... \n \n\nwithout me expertising you could hit me on a 20, but yeah, not being able to hit you did me in, if the first two hit, a successful trip would have saved my ass. But I didn't buff ac that much, and that was a mistake; but now I know, generic UA warrior > int and dex to damage.",
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},
{
"from": "human",
"value": " I honestly think your build is a bit all over the place. You've got a pretty low attack roll, and from what I saw, no way to stop people that are concealment-mirrorimage users. Gonna need to figure something out.",
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{
"from": "human",
"value": " Originally Posted by Signmakerens \n I honestly think your build is a bit all over the place. You've got a pretty low attack roll, and from what I saw, no way to stop people that are concealment-mirrorimage users. Gonna need to figure something out. \n \n\nwhen I'm not gimping the attack its +18 while twf, for concealment is a \"depending on source\" kinda deal with a stormfire ring. I wasn't sure the trade offs I made, like being able to just 5ft away from big, damaging kicks, for upped damage would be worth it, and they ultimately weren't.",
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{
"from": "human",
"value": " I see.\n\nWell, it was a nice try.",
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] | 14 | false |
[
{
"from": "human",
"value": " Map: Any preference?\n\nBuff Rounds: 2+All Day Work?",
"prefix": "Olo Demonsbane:",
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},
{
"from": "human",
"value": " Preferably a form of columns, maybe try out the new one?\n\nBuffs are fine",
"prefix": "lvl 1 sharnian:",
"loss": true,
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},
{
"from": "human",
"value": " Ok, sure, you would have to find it though...\n\nBuffs: \n Spoiler \nAll Day: Greater Magic Weapon +5s on Gauntlets, Greater Mighty Wallop (CL 16)s on Gauntlets, Drink Potion of Greater Mage Armor\nRound 1: Drink Potion of Shield of Faith, Moment of Alacrity\nRound 2: Drink Potion of Conviction, Crack Achelmical Tooth\n ",
"prefix": "Olo Demonsbane:",
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}
},
{
"from": "human",
"value": " Here it is\n {table=head] |A|B|C|D|E|F|G|H|I|J|K|L \n 1 ||||||||||||\n 2 |\n 3 ||| C | C ||||| C | C ||\n 4 ||| C | C ||||| C | C ||\n 5 ||||||||||||\n 6 |\n 7 |\n 8 ||||||||||||\n 9 ||| C | C ||||| C | C ||\n 10 ||| C | C | C | C | C | C | C | C ||\n 11 |||||||||| C \n 12 |||||||||| C ||\n 13 |\n 14 ||| C |\n 15 ||| C |||||||||\n 16 ||| C | C | C | C | C | C | C | C ||\n 17 ||| C | C ||||| C | C ||\n 18 |\n 19 ||||||||||||\n 20 |\n 21 |\n 22 ||||||||||||\n 23 ||| C | C ||||| C | C ||\n 24 ||| C | C ||||| C | C ||\n 25 |\n 26 |||||||||||[/table] \nBuffs\n \n Spoiler \nAll days - Greater Magic Weapons on daggers and Magic Vestments on armor\n1 - potion of barkskin\n2 - potion of shield of faith\n ",
"prefix": "lvl 1 sharnian:",
"loss": true,
"complexity_analysis": {
"has_passive_voice": false,
"max_nested_clauses": 1,
"longest_sentence": 210,
"num_participle_phrases": 0,
"num_sentences": 1,
"is_complex": false,
"reasons": [],
"score": 0
}
},
{
"from": "human",
"value": " I'll take bottom half...say...21F\n\n \n Spoiler \nUMD (1d20+7)[ 27 ] vs DC 20\n \n\n\nInitiative (1d20+27)[ 36 ] (+5 Nerveskitter = 41)",
"prefix": "Olo Demonsbane:",
"loss": true,
"complexity_analysis": {
"has_passive_voice": false,
"max_nested_clauses": 0,
"longest_sentence": 45,
"num_participle_phrases": 0,
"num_sentences": 1,
"is_complex": false,
"reasons": [],
"score": 0
}
},
{
"from": "human",
"value": " Hiding (1d20+32)[ 37 ] \n \n Spoiler \nstarting in D5\n \n\n\nInitiative (1d20+15)[ 29 ] ",
"prefix": "lvl 1 sharnian:",
"loss": true,
"complexity_analysis": {
"has_passive_voice": false,
"max_nested_clauses": 0,
"longest_sentence": 28,
"num_participle_phrases": 1,
"num_sentences": 1,
"is_complex": false,
"reasons": [],
"score": 0
}
},
{
"from": "human",
"value": " Takes first 70ft of move to end in C8.\n\n \n Spoiler \nActivate Careful Sun's True Seeing\n \n\n\nHide (1d20+13)[ 17 ] \nReactive:\nSpot (1d20+15)[ 18 ] \nListen (1d20+15)[ 24 ] \n\nI have true seeing...if that helps.\n\nFirst move action not yet over...I need to know if I see or hear anything.",
"prefix": "Olo Demonsbane:",
"loss": true,
"complexity_analysis": {
"has_passive_voice": false,
"max_nested_clauses": 3,
"longest_sentence": 35,
"num_participle_phrases": 0,
"num_sentences": 4,
"is_complex": true,
"reasons": [
"Deeply nested clauses (3) in one sentence"
],
"score": 1
}
},
{
"from": "human",
"value": " WORD OF DM \n\nSharnian, it's not your turn. You also didn't ready an action. Therefore, no attacks.\n\n \n Originally Posted by Olo Demonsbane \n First move action not yet over...I need to know if I see or hear anything. \n ",
"prefix": "sofawall:",
"loss": true,
"complexity_analysis": {
"has_passive_voice": false,
"max_nested_clauses": 4,
"longest_sentence": 25,
"num_participle_phrases": 1,
"num_sentences": 4,
"is_complex": true,
"reasons": [
"Deeply nested clauses (4) in one sentence"
],
"score": 2
}
},
{
"from": "human",
"value": " While we're giving out rulings: Olo, you need to move 80 feet to get from F21 to C8. Remember that you can not cut corners when moving.",
"prefix": "Claudius Maximus:",
"loss": true,
"complexity_analysis": {
"has_passive_voice": false,
"max_nested_clauses": 3,
"longest_sentence": 23,
"num_participle_phrases": 1,
"num_sentences": 2,
"is_complex": true,
"reasons": [
"Deeply nested clauses (3) in one sentence"
],
"score": 1
}
},
{
"from": "human",
"value": " Sorry didn't see that... Undo that.\n\nYou see no thing and hear no thing",
"prefix": "lvl 1 sharnian:",
"loss": true,
"complexity_analysis": {
"has_passive_voice": false,
"max_nested_clauses": 0,
"longest_sentence": 8,
"num_participle_phrases": 0,
"num_sentences": 3,
"is_complex": false,
"reasons": [],
"score": 0
}
},
{
"from": "human",
"value": " Spoiler \nUse Empty Body, Move to B10\n \n\n\nZephyr dissapears.\n\nEnd Turn.",
"prefix": "Olo Demonsbane:",
"loss": true,
"complexity_analysis": {
"has_passive_voice": false,
"max_nested_clauses": 0,
"longest_sentence": 15,
"num_participle_phrases": 0,
"num_sentences": 2,
"is_complex": false,
"reasons": [],
"score": 0
}
},
{
"from": "human",
"value": " Spot (1d20+20)[ 36 ] \n\nDo I see anything (I have See Invisibility)\n\n \n Spoiler \ndrink potion of see invisbility which I drew as I moved to C5\n \n\n\nhide (1d20+32)[ 36 ] \nmove silently (1d20+22)[ 35 ] ",
"prefix": "lvl 1 sharnian:",
"loss": true,
"complexity_analysis": {
"has_passive_voice": false,
"max_nested_clauses": 2,
"longest_sentence": 37,
"num_participle_phrases": 0,
"num_sentences": 2,
"is_complex": false,
"reasons": [],
"score": 0
}
},
{
"from": "human",
"value": " You see a small wavering figure in B10. He wears no armor, and has two feathered wings on his back.\n\nReactionary:\nSpot (cant beat)\nListen (1d20+15)[ 35 ] -I get your general direction\n\nEnd Turn?",
"prefix": "Olo Demonsbane:",
"loss": true,
"complexity_analysis": {
"has_passive_voice": false,
"max_nested_clauses": 0,
"longest_sentence": 15,
"num_participle_phrases": 0,
"num_sentences": 5,
"is_complex": false,
"reasons": [],
"score": 0
}
},
{
"from": "human",
"value": " You hear some light steps to the North of you\n\nyour turn.",
"prefix": "lvl 1 sharnian:",
"loss": true,
"complexity_analysis": {
"has_passive_voice": false,
"max_nested_clauses": 0,
"longest_sentence": 15,
"num_participle_phrases": 0,
"num_sentences": 1,
"is_complex": false,
"reasons": [],
"score": 0
}
},
{
"from": "human",
"value": " Sharnian:\n \n Spoiler \nPotions are not weapons, and cannot be drawn as part of a move. It actually takes the whole move action. Therefore, you cannot have moved.\n ",
"prefix": "sofawall:",
"loss": true,
"complexity_analysis": {
"has_passive_voice": true,
"max_nested_clauses": 0,
"longest_sentence": 22,
"num_participle_phrases": 1,
"num_sentences": 3,
"is_complex": true,
"reasons": [
"Contains passive voice"
],
"score": 1
}
},
{
"from": "human",
"value": " Sofa:\n \n Spoiler \nRight then, no movement for me, Still at D5\n ",
"prefix": "lvl 1 sharnian:",
"loss": true,
"complexity_analysis": {
"has_passive_voice": false,
"max_nested_clauses": 0,
"longest_sentence": 12,
"num_participle_phrases": 0,
"num_sentences": 2,
"is_complex": false,
"reasons": [],
"score": 0
}
},
{
"from": "human",
"value": " The figure races around past you, ducks back, going through your space, and ends in his starting space. Then he races and hides in \n Spoiler \nC10\n \n\n...dissapearing around the corner. As he hides, fires erupt all around you.\n\n \n Spoiler \nUse Ring of Fire. 18 rounds of ethrealness left.\n ",
"prefix": "Olo Demonsbane:",
"loss": true,
"complexity_analysis": {
"has_passive_voice": false,
"max_nested_clauses": 1,
"longest_sentence": 24,
"num_participle_phrases": 1,
"num_sentences": 5,
"is_complex": false,
"reasons": [],
"score": 0
}
},
{
"from": "human",
"value": " Forgot damage...\n\n (12d6)[ 44 ] fire damage, Reflex Save DC 15 for half",
"prefix": "Olo Demonsbane:",
"loss": true,
"complexity_analysis": {
"has_passive_voice": false,
"max_nested_clauses": 0,
"longest_sentence": 21,
"num_participle_phrases": 0,
"num_sentences": 1,
"is_complex": false,
"reasons": [],
"score": 0
}
},
{
"from": "human",
"value": " Reflex save (1d20+23)[ 26 ] \n\nHow do you know my exact space?\n\nSpot (1d20+20)[ 32 ] \nListen (1d20+20)[ 39 ] ",
"prefix": "lvl 1 sharnian:",
"loss": true,
"complexity_analysis": {
"has_passive_voice": false,
"max_nested_clauses": 0,
"longest_sentence": 21,
"num_participle_phrases": 0,
"num_sentences": 3,
"is_complex": false,
"reasons": [],
"score": 0
}
},
{
"from": "human",
"value": " You take 22 damage, and dont see anything.\n\nI dont need to...Its an AOO AoE manuever.\n\nEnd Turn.",
"prefix": "Olo Demonsbane:",
"loss": true,
"complexity_analysis": {
"has_passive_voice": false,
"max_nested_clauses": 0,
"longest_sentence": 13,
"num_participle_phrases": 0,
"num_sentences": 4,
"is_complex": false,
"reasons": [],
"score": 0
}
},
{
"from": "human",
"value": " Hide (1d20+32)[ 37 ] \nMove Silently (1d20+22)[ 42 ] \n \n Spoiler \nMove to C6 while drawing eggshell grenade. Ready action to throw at whoever attacks me\n \n\n\nYour turn",
"prefix": "lvl 1 sharnian:",
"loss": true,
"complexity_analysis": {
"has_passive_voice": false,
"max_nested_clauses": 2,
"longest_sentence": 22,
"num_participle_phrases": 1,
"num_sentences": 3,
"is_complex": false,
"reasons": [],
"score": 0
}
},
{
"from": "human",
"value": " Spoiler \nRefresh manuevers.\n17 rounds of ethrealness left.\n \n\n\nEnd Turn.",
"prefix": "Olo Demonsbane:",
"loss": true,
"complexity_analysis": {
"has_passive_voice": false,
"max_nested_clauses": 0,
"longest_sentence": 7,
"num_participle_phrases": 1,
"num_sentences": 3,
"is_complex": false,
"reasons": [],
"score": 0
}
},
{
"from": "human",
"value": " Spoiler \nActivate Hunter's Sense stance\n \n\n\nScent\n\nIf you're within 30ft of C6, I know your general direction\nIf you're within 5 ft, your pinpointed\n\nI'll finish turn based on what I learn.",
"prefix": "lvl 1 sharnian:",
"loss": true,
"complexity_analysis": {
"has_passive_voice": false,
"max_nested_clauses": 3,
"longest_sentence": 35,
"num_participle_phrases": 0,
"num_sentences": 2,
"is_complex": true,
"reasons": [
"Deeply nested clauses (3) in one sentence"
],
"score": 1
}
},
{
"from": "human",
"value": " You dont smell anything.",
"prefix": "Olo Demonsbane:",
"loss": true,
"complexity_analysis": {
"has_passive_voice": false,
"max_nested_clauses": 0,
"longest_sentence": 7,
"num_participle_phrases": 0,
"num_sentences": 1,
"is_complex": false,
"reasons": [],
"score": 0
}
},
{
"from": "human",
"value": " Spoiler \nMove to B8\n \n\n\nYour turn.",
"prefix": "lvl 1 sharnian:",
"loss": true,
"complexity_analysis": {
"has_passive_voice": false,
"max_nested_clauses": 0,
"longest_sentence": 10,
"num_participle_phrases": 0,
"num_sentences": 1,
"is_complex": false,
"reasons": [],
"score": 0
}
},
{
"from": "human",
"value": " Spoiler \n5ft step out of the pillar, reactive listen/spot.\n \n\n\nListen (1d20+15)[ 26 ] \nSpot (1d20+15)[ 27 ] ; True Seeing\n\nHide (1d20+18)[ 24 ] \nMS (1d20+18)[ 23 ] \n\nYou get to make a reactive a Spot/Listen check, and, assuming you were still hiding, make a Hide/MS check.\n\nTurn only just beginning.",
"prefix": "Olo Demonsbane:",
"loss": true,
"complexity_analysis": {
"has_passive_voice": false,
"max_nested_clauses": 4,
"longest_sentence": 75,
"num_participle_phrases": 1,
"num_sentences": 3,
"is_complex": true,
"reasons": [
"Deeply nested clauses (4) in one sentence"
],
"score": 2
}
},
{
"from": "human",
"value": " Move Silently (1d20+22)[ 26 ] \nHide (1d20+32)[ 51 ] \n\nSpot (1d20+20)[ 24 ] \nListen (1d20+20)[ 37 ] ",
"prefix": "lvl 1 sharnian:",
"loss": true,
"complexity_analysis": {
"has_passive_voice": false,
"max_nested_clauses": 0,
"longest_sentence": 32,
"num_participle_phrases": 0,
"num_sentences": 2,
"is_complex": false,
"reasons": [],
"score": 0
}
},
{
"from": "human",
"value": " Ok...I hear your general direction...and you see a rapidly moving figure coming out from behind the long stream of collums 10C to 10J.\n\nWhere are you? Can you give me a 15ft by 15ft square where you might be?",
"prefix": "Olo Demonsbane:",
"loss": true,
"complexity_analysis": {
"has_passive_voice": false,
"max_nested_clauses": 1,
"longest_sentence": 34,
"num_participle_phrases": 1,
"num_sentences": 2,
"is_complex": false,
"reasons": [],
"score": 0
}
},
{
"from": "human",
"value": " You hear footsteps to the West.\n\nI'm somewhere from B6 to D9.",
"prefix": "lvl 1 sharnian:",
"loss": true,
"complexity_analysis": {
"has_passive_voice": false,
"max_nested_clauses": 0,
"longest_sentence": 9,
"num_participle_phrases": 0,
"num_sentences": 2,
"is_complex": false,
"reasons": [],
"score": 0
}
},
{
"from": "human",
"value": " Ok, the figure starts moving, fire trailing behind him.\n\nI assume you readied an action? If so, now would probably be the opportunity to take it.",
"prefix": "Olo Demonsbane:",
"loss": true,
"complexity_analysis": {
"has_passive_voice": false,
"max_nested_clauses": 1,
"longest_sentence": 14,
"num_participle_phrases": 1,
"num_sentences": 3,
"is_complex": false,
"reasons": [],
"score": 0
}
},
{
"from": "human",
"value": " Unfortunately, I don't have a readied action. You may continue.",
"prefix": "lvl 1 sharnian:",
"loss": true,
"complexity_analysis": {
"has_passive_voice": false,
"max_nested_clauses": 0,
"longest_sentence": 11,
"num_participle_phrases": 0,
"num_sentences": 2,
"is_complex": false,
"reasons": [],
"score": 0
}
},
{
"from": "human",
"value": " He flys around from B6 to D9, then goes back behind the corner, and you lose sight of him.\n\n \n Spoiler \nRing of Fire, continuing into the wall in C10.\n \n\n\nAs he crosses his path from before, fire erupts again.\n\n (12d6)[ 32 ] fire damage, Reflex save DC 15 for half.",
"prefix": "Olo Demonsbane:",
"loss": true,
"complexity_analysis": {
"has_passive_voice": false,
"max_nested_clauses": 1,
"longest_sentence": 24,
"num_participle_phrases": 1,
"num_sentences": 4,
"is_complex": false,
"reasons": [],
"score": 0
}
},
{
"from": "human",
"value": " Scent from B8\n\n \n Spoiler \n5ft step to B9 and ready action to throw eggshell grenade when I see enemy within 10ft of me\n \n\n\nSpot (1d20+20)[ 35 ] \nListen (1d20+20)[ 24 ] \nHide (1d20+32)[ 36 ] \nMove Silently (1d20+22)[ 31 ] ",
"prefix": "lvl 1 sharnian:",
"loss": true,
"complexity_analysis": {
"has_passive_voice": false,
"max_nested_clauses": 1,
"longest_sentence": 47,
"num_participle_phrases": 0,
"num_sentences": 3,
"is_complex": false,
"reasons": [],
"score": 0
}
},
{
"from": "human",
"value": " You dont see anything.",
"prefix": "Olo Demonsbane:",
"loss": true,
"complexity_analysis": {
"has_passive_voice": false,
"max_nested_clauses": 0,
"longest_sentence": 7,
"num_participle_phrases": 0,
"num_sentences": 1,
"is_complex": false,
"reasons": [],
"score": 0
}
},
{
"from": "human",
"value": " Right then, your turn",
"prefix": "lvl 1 sharnian:",
"loss": true,
"complexity_analysis": {
"has_passive_voice": false,
"max_nested_clauses": 0,
"longest_sentence": 6,
"num_participle_phrases": 0,
"num_sentences": 1,
"is_complex": false,
"reasons": [],
"score": 0
}
},
{
"from": "human",
"value": " Spoiler \nRecover maneuvers.\n \n\n\nYour turn.",
"prefix": "Olo Demonsbane:",
"loss": true,
"complexity_analysis": {
"has_passive_voice": false,
"max_nested_clauses": 0,
"longest_sentence": 7,
"num_participle_phrases": 0,
"num_sentences": 2,
"is_complex": false,
"reasons": [],
"score": 0
}
},
{
"from": "human",
"value": " Move-action spot (1d20+20)[ 28 ] \n \n Spoiler \n Maintain Readied action\n \n\n\nHide (1d20+32)[ 34 ] \n\nForgot Reflex save from earlier\n\n (1d20+23)[ 43 ] ",
"prefix": "lvl 1 sharnian:",
"loss": true,
"complexity_analysis": {
"has_passive_voice": false,
"max_nested_clauses": 0,
"longest_sentence": 32,
"num_participle_phrases": 0,
"num_sentences": 2,
"is_complex": false,
"reasons": [],
"score": 0
}
},
{
"from": "human",
"value": " You dont see anything.\n\n \n Spoiler \n5 ft step, ring of fire if nessecary.\n \n\n\nSpot: (1d20+15)[ 17 ] \nListen: (1d20+15)[ 24 ] \nHide: (1d20+18)[ 28 ] \nMove Silently (1d20+18)[ 22 ] \n\nRest of my turn will depend on those actions.",
"prefix": "Olo Demonsbane:",
"loss": true,
"complexity_analysis": {
"has_passive_voice": false,
"max_nested_clauses": 1,
"longest_sentence": 37,
"num_participle_phrases": 0,
"num_sentences": 4,
"is_complex": false,
"reasons": [],
"score": 0
}
},
{
"from": "human",
"value": " You don't see anything or hear anything\n\nMove Silently (1d20+22)[ 42 ] ",
"prefix": "lvl 1 sharnian:",
"loss": true,
"complexity_analysis": {
"has_passive_voice": false,
"max_nested_clauses": 0,
"longest_sentence": 21,
"num_participle_phrases": 0,
"num_sentences": 1,
"is_complex": false,
"reasons": [],
"score": 0
}
},
{
"from": "human",
"value": " Forgot perception rolls,\nSpot (1d20+20)[ 36 ] \nListen (1d20+20)[ 22 ] ",
"prefix": "lvl 1 sharnian:",
"loss": true,
"complexity_analysis": {
"has_passive_voice": false,
"max_nested_clauses": 0,
"longest_sentence": 27,
"num_participle_phrases": 0,
"num_sentences": 1,
"is_complex": false,
"reasons": [],
"score": 0
}
},
{
"from": "human",
"value": " He starts moving around the same area he did last time, trailing fire.\n\nAny readied action?",
"prefix": "Olo Demonsbane:",
"loss": true,
"complexity_analysis": {
"has_passive_voice": false,
"max_nested_clauses": 3,
"longest_sentence": 17,
"num_participle_phrases": 1,
"num_sentences": 2,
"is_complex": true,
"reasons": [
"Deeply nested clauses (3) in one sentence"
],
"score": 1
}
},
{
"from": "human",
"value": " Yeah, when you come Within 10ft, I throw an eggshell grenade\n\nRanged Touch Attack\n (1d20+11)[ 25 ] \nIf it hits, you're blind for\n (1d4)[ 4 ] rounds",
"prefix": "lvl 1 sharnian:",
"loss": true,
"complexity_analysis": {
"has_passive_voice": false,
"max_nested_clauses": 4,
"longest_sentence": 45,
"num_participle_phrases": 0,
"num_sentences": 2,
"is_complex": true,
"reasons": [
"Deeply nested clauses (4) in one sentence"
],
"score": 2
}
},
{
"from": "human",
"value": " You miss, and doing this reveals your location, so my actions change as follows:\n\n \n Spoiler \nZephyr finishes the ring of fire around you, deactivates incorprobility, then uses White Raven Tactics. He follows with a charge..possibly a shadow pounce afterwards.\n \n\n\nAfter finishing the circle around you, with flames erupting, he charges you.\n\nFire (12d6)[ 33 ] , Reflex save DC 15 for half.\n\n Attack (1d20+25)[ 37 ] \nDamage (32d8+56)[ 218 ] \n Attack (1d20+25)[ 32 ] \nDamage (32d8+56)[ 183 ] \n Attack (1d20+25)[ 44 ] \nDamage (32d8+56)[ 169 ] \n Attack (1d20+25)[ 42 ] \nDamage (32d8+56)[ 221 ] \n Attack (1d20+25)[ 45 ] \nDamage (32d8+56)[ 200 ] \n Attack (1d20+25)[ 44 ] \nDamage (32d8+56)[ 194 ] \n Attack (1d20+25)[ 33 ] \nDamage (32d8+56)[ 165 ] \n Attack (1d20+25)[ 39 ] \nDamage (32d8+56)[ 195 ] \n Attack (1d20+25)[ 43 ] \nDamage (32d8+56)[ 182 ] \n Attack (1d20+25)[ 33 ] \nDamage (32d8+56)[ 201 ] \n Attack (1d20+25)[ 45 ] \nDamage (32d8+56)[ 186 ] \n Attack (1d20+25)[ 30 ] \nDamage (32d8+56)[ 191 ] \n\nTurn not yet over, hopefully.",
"prefix": "Olo Demonsbane:",
"loss": true,
"complexity_analysis": {
"has_passive_voice": false,
"max_nested_clauses": 2,
"longest_sentence": 84,
"num_participle_phrases": 0,
"num_sentences": 11,
"is_complex": false,
"reasons": [],
"score": 0
}
},
{
"from": "human",
"value": " Crit Con (1d20+25)[ 35 ] \nExtra Damage (32d8+56)[ 190 ] \n Crit Con (1d20+25)[ 31 ] \nExtra Damage (32d8+56)[ 210 ] ",
"prefix": "Olo Demonsbane:",
"loss": true,
"complexity_analysis": {
"has_passive_voice": false,
"max_nested_clauses": 0,
"longest_sentence": 48,
"num_participle_phrases": 0,
"num_sentences": 1,
"is_complex": false,
"reasons": [],
"score": 0
}
},
{
"from": "human",
"value": " Reflex Save (1d20+23)[ 40 ] \n\nManuever Martial Lore DC11\n \n Spoiler \nCounter Charge\n \n\nOpposed Dexterity rolls\n (1d20+6)[ 19 ] I get +4 if you are larger than me\n\nSince you attacked, wouldn't that reveal where you are? Need to know where you end up at when you attack me",
"prefix": "lvl 1 sharnian:",
"loss": true,
"complexity_analysis": {
"has_passive_voice": false,
"max_nested_clauses": 4,
"longest_sentence": 58,
"num_participle_phrases": 0,
"num_sentences": 2,
"is_complex": true,
"reasons": [
"Deeply nested clauses (4) in one sentence",
"Deeply nested clauses (3) in one sentence"
],
"score": 3
}
},
{
"from": "human",
"value": " Dexterity: (1d20+2)[ 19 ] ; I am medium sized.\n\nIt does indeed reveal me. I am standing 5ft away from you.\n\nHow many of my attacks hit? If any?",
"prefix": "Olo Demonsbane:",
"loss": true,
"complexity_analysis": {
"has_passive_voice": false,
"max_nested_clauses": 0,
"longest_sentence": 19,
"num_participle_phrases": 1,
"num_sentences": 5,
"is_complex": false,
"reasons": [],
"score": 0
}
},
{
"from": "human",
"value": " Just a clarification: sharnian wins the opposed check with his higher modifier.\n\nOlo:\n \n Spoiler \nHow are you attacking and using these abilities from the Ethereal Plane? Also, 32d8 base damage seems a bit high. Forgive my skepticism, but I'd like to know how you're achieving these things.\n ",
"prefix": "Claudius Maximus:",
"loss": true,
"complexity_analysis": {
"has_passive_voice": false,
"max_nested_clauses": 2,
"longest_sentence": 18,
"num_participle_phrases": 1,
"num_sentences": 5,
"is_complex": false,
"reasons": [],
"score": 0
}
},
{
"from": "human",
"value": " Claudius \n Spoiler \nI deactivated my ethrealness during my turn as an instantaneous action. My base damage is 4d8, which is improved to 16d8 by my oils of Greater Mighty Wallop. On a charge attack, I deal double damage.\n \n\n\nJust in case you missed my last message, my turn is not yet over.",
"prefix": "Olo Demonsbane:",
"loss": true,
"complexity_analysis": {
"has_passive_voice": true,
"max_nested_clauses": 1,
"longest_sentence": 20,
"num_participle_phrases": 0,
"num_sentences": 4,
"is_complex": true,
"reasons": [
"Contains passive voice"
],
"score": 1
}
},
{
"from": "human",
"value": " Hold up, I'm not finished, my manuever moves you 10feet to B12, so none of them hit",
"prefix": "lvl 1 sharnian:",
"loss": true,
"complexity_analysis": {
"has_passive_voice": true,
"max_nested_clauses": 3,
"longest_sentence": 22,
"num_participle_phrases": 0,
"num_sentences": 1,
"is_complex": true,
"reasons": [
"Contains passive voice",
"Deeply nested clauses (3) in one sentence"
],
"score": 2
}
},
{
"from": "human",
"value": " I then use my Anklet of Swift Transportaion to teleport me 10ft, landing me right next to you. I then shadow pounce you as another flurry.\n\n Attack (1d20+23)[ 27 ] \nDamage (16d8+28)[ 110 ] \n Attack (1d20+23)[ 37 ] \nDamage (16d8+28)[ 88 ] \n Attack (1d20+23)[ 24 ] \nDamage (16d8+28)[ 91 ] \n Attack (1d20+23)[ 32 ] \nDamage (16d8+28)[ 96 ] \n Attack (1d20+23)[ 43 ] \nDamage (16d8+28)[ 109 ] \n Attack (1d20+23)[ 28 ] \nDamage (16d8+28)[ 89 ] \n Attack (1d20+23)[ 28 ] \nDamage (16d8+28)[ 100 ] \n Attack (1d20+23)[ 35 ] \nDamage (16d8+28)[ 105 ] \n Attack (1d20+23)[ 43 ] \nDamage (16d8+28)[ 93 ] \n Attack (1d20+23)[ 40 ] \nDamage (16d8+28)[ 104 ] \n Attack (1d20+23)[ 30 ] \nDamage (16d8+28)[ 93 ] \n Attack (1d20+23)[ 25 ] \nDamage (16d8+28)[ 88 ] \n\nFor every 2 attacks that hit, I get a mirror image, max 2.",
"prefix": "Olo Demonsbane:",
"loss": true,
"complexity_analysis": {
"has_passive_voice": false,
"max_nested_clauses": 2,
"longest_sentence": 250,
"num_participle_phrases": 1,
"num_sentences": 4,
"is_complex": false,
"reasons": [],
"score": 0
}
},
{
"from": "human",
"value": " Crit Con (1d20+23)[ 28 ] \nExtra Damage (16d8+28)[ 103 ] \n Crit Con (1d20+23)[ 38 ] \nExtra Damage (16d8+28)[ 95 ] ",
"prefix": "Olo Demonsbane:",
"loss": true,
"complexity_analysis": {
"has_passive_voice": false,
"max_nested_clauses": 0,
"longest_sentence": 48,
"num_participle_phrases": 0,
"num_sentences": 1,
"is_complex": false,
"reasons": [],
"score": 0
}
},
{
"from": "human",
"value": " I believe that is my death now... I shall weep",
"prefix": "lvl 1 sharnian:",
"loss": true,
"complexity_analysis": {
"has_passive_voice": false,
"max_nested_clauses": 1,
"longest_sentence": 9,
"num_participle_phrases": 0,
"num_sentences": 2,
"is_complex": false,
"reasons": [],
"score": 0
}
}
] | 17 | false |
[
{
"from": "human",
"value": " You have been tracking the assassin Araian for weeks now. As any good assassin, he was hard to find but finally, you have him in your sights......\n\nAraian was a rising star among the Boromar Clan, but just being an assassin was not enough to perk your interests. His group of assassins have been snooping around, looking for clues on kalashtar enclaves after the death of two a Reidra embassy guard on embassy grounds. Eye-witness reports state that the assailants wielded glowing blades. The elders feel that this is a fame up and that the famous Boromar Clan was hired to give the appearance of avoiding diplomatic entanglements. You were tasked with the job to bring Araian back so that the telepaths could questions him.\n\nOn this quiet foreboding night in an alleyway of Sharn you had Araian in a deadend. Something seemed too easy about this........\n\n \"So you finally decided to make your move?\" he hissed. \"Is it not enough to try and assassinate the Reidra ambassadors but now the kalashtar wish to make enemies with the Boromar Clan as well?\"\n \n[ooc]he has his back to you facing a deadend. He is 30 feet ahead of you. The allyway is about 5-6 feet wide, 60 in length and several stories high (this is the city of towers afterall[/ooc]",
"prefix": "Samb:",
"loss": false,
"complexity_analysis": {
"has_passive_voice": true,
"max_nested_clauses": 3,
"longest_sentence": 41,
"num_participle_phrases": 2,
"num_sentences": 13,
"is_complex": true,
"reasons": [
"Contains passive voice",
"Deeply nested clauses (3) in one sentence"
],
"score": 2
}
},
{
"from": "human",
"value": " Heshvimelk \n\nLeaving his cutting wheels in his sash, Heshvimelk takes a step forward. \"We owe you no answers,\" the avatist says. \"We have you cornered. If you thrown down your arms and cooperate, you may come out of this unscathed.\" \n \n Spoiler \nIf he isn't already, Heshvimelk will take the opportunity to gain his psionic focus, giving all Kalashtar in the group (well within 60 feet) a +2 to initiative and reflex saves.\n\n Concentration - (1d20+8)[ 15 ] if needed. Edit: Phoo.\n\nIf he is already psionic focused, he will ready a stunning fist attack if the assassin moves/is in range and aggressive move.\n\n Stunning Fist To Hit - (1d20+6)[ 22 ] \n Stunning Fist To Hit - (1d8+4)[ 6 ] \nFort save DC: 17\n\n Sense Motive - (1d20+14)[ 22 ] in case he tries to be sneak about attacking!\n ",
"prefix": "Mantid:",
"loss": true,
"complexity_analysis": {
"has_passive_voice": true,
"max_nested_clauses": 3,
"longest_sentence": 45,
"num_participle_phrases": 1,
"num_sentences": 11,
"is_complex": true,
"reasons": [
"Deeply nested clauses (3) in one sentence",
"Contains passive voice"
],
"score": 2
}
},
{
"from": "human",
"value": " Void \n \"If everything one hears about him is true, we hardly have him cornered.\" \n\nThough the snow-white mane of his hair and a faint blueish glint reflecting the light of a far away lantern off his armor is the only thing clearly visible in the darkness, the unnatural beauty and presence of the Inspired Renegade is by no means diminished by that. His voice is strangely harsh for one of his race, and to see an Inspired in the trappings of the Path of Light is almost bizarre.\nStill, Void can emenate reassurance and trusworthyness if, like now, he chooses to do so.\n\n \"This is either the attempt to simply get rid of us, which of course won't work, or you need information. I suppose it would be too naive to think you might be willing to give us what we want to know in return?\" \n\nRolls\n \n Spoiler \n\nDiplomacy to get him to talk more: (1d20+21)[ 41 ] \nSense Motive to judge his intentions and wether he believes what he says: (1d20+14)[ 15 ] \n \n\n \"Or do you really hope to defeat us?\" ",
"prefix": "Ennui:",
"loss": true,
"complexity_analysis": {
"has_passive_voice": false,
"max_nested_clauses": 8,
"longest_sentence": 52,
"num_participle_phrases": 2,
"num_sentences": 7,
"is_complex": true,
"reasons": [
"Deeply nested clauses (3) in one sentence",
"Deeply nested clauses (8) in one sentence",
"Deeply nested clauses (4) in one sentence"
],
"score": 9
}
},
{
"from": "human",
"value": " \"Ah it looks like you got me brave warriors, truly I am at your mercy, as you see I am unarmed.\" he said as he turns to face you with his arms up to the sky. The assassin's eyes are calm and collected.\n\n \"So you must be the traitor Murakhakr, or should I say Void, that everyone in Sarlona is talking about. Indeed this mission is turning into a massive success.\" \n\nLast you checked no one on Khorvaire knows of your old Inspired name......",
"prefix": "Samb:",
"loss": true,
"complexity_analysis": {
"has_passive_voice": false,
"max_nested_clauses": 4,
"longest_sentence": 28,
"num_participle_phrases": 1,
"num_sentences": 6,
"is_complex": true,
"reasons": [
"Deeply nested clauses (4) in one sentence"
],
"score": 2
}
},
{
"from": "human",
"value": " Heshvimelk \n\nThe monk resists the temptation to glance back at Void, but instead keeps his attention on the assassin, trying to keep his stance as nonthreatening as possible while still keeping his muscles tense and ready to react if the assassin makes a move to attack or escape. Heshvimelk waits for Voids response to the assassins sudden admission to determine how they should confront this new revelation about the Boromar Clan.\n\n \n Spoiler \nKeeping a readied action for stunning fist.\n\n Continuing to Sense Motive - (1d20+14)[ 17 ] \n ",
"prefix": "Mantid:",
"loss": true,
"complexity_analysis": {
"has_passive_voice": false,
"max_nested_clauses": 5,
"longest_sentence": 54,
"num_participle_phrases": 2,
"num_sentences": 4,
"is_complex": true,
"reasons": [
"Deeply nested clauses (5) in one sentence"
],
"score": 3
}
},
{
"from": "human",
"value": " Void \n \"It seems the mighty Boromar Clan is turning into nice little bloodhounds for the Dark. Quite... touching. Now, do you have something important to say, or are you finally going to run?\" \n\nHis old name triggered something, and the harshness in Void's voice has been replaced with an ugly, almost slime-like drawl, like that of a stereotypical nightmarish psychopath who's about to kill. A faint deep purple glow seems to have replaced his aura of calm and wisdom.\n\n \n Spoiler \n\nIntimidate roll to either make him come with us, or at least to let slip more information: (1d20+18)[ 34 ] \nContinuing Sense Motive: (1d20+14)[ 20 ] \n ",
"prefix": "Ennui:",
"loss": true,
"complexity_analysis": {
"has_passive_voice": true,
"max_nested_clauses": 3,
"longest_sentence": 43,
"num_participle_phrases": 0,
"num_sentences": 6,
"is_complex": true,
"reasons": [
"Contains passive voice",
"Deeply nested clauses (3) in one sentence"
],
"score": 2
}
},
{
"from": "human",
"value": " \"Why Void, what Dark are you referring to? I was just asking around for the ones who killed the guardsmen in the Reidran embassy. Sounds like soulknives doesn't it? Your kind became natural suspects.\" \nAraian let out a smirk. It was clear he was neither scared or as unprepared as he let on.\n \"You two wouldn't know who did it would you?\" \n\nHashvimelk spots movement in the windows behind and above your group......",
"prefix": "Samb:",
"loss": true,
"complexity_analysis": {
"has_passive_voice": false,
"max_nested_clauses": 2,
"longest_sentence": 18,
"num_participle_phrases": 1,
"num_sentences": 8,
"is_complex": false,
"reasons": [],
"score": 0
}
},
{
"from": "human",
"value": " Heshvimelk \n\nTracking the moment out of the corner of his eye, Heshvimelk calls on his innate powers to form a mindlink with his companion.\n\n He may not be alone. There is something moving in the windows behind us. Could be curious onlookers, could be trouble. Be prepared. ",
"prefix": "Mantid:",
"loss": true,
"complexity_analysis": {
"has_passive_voice": true,
"max_nested_clauses": 2,
"longest_sentence": 29,
"num_participle_phrases": 1,
"num_sentences": 5,
"is_complex": true,
"reasons": [
"Contains passive voice"
],
"score": 1
}
},
{
"from": "human",
"value": " Void \n Of course he isn't alone, that would be foolish. \n \"I do know that you wouldn't get your money if you got the real murderes, but so do you, I suppose.\" \n\nVoid takes a deliberately long pause and looks around behind him and upwards, a smile forming while he does so.\n\n \"Last time I ask, as it seems our little small-talk is soon to be over, are you coming, running, or do you really want to try your luck?\" \n \n Spoiler \n\nIntimidate: (1d20+18)[ 29 ] \nSense Motive: (1d20+14)[ 23 ] \nConcentration to become focused: (1d20+17)[ 35 ] \n ",
"prefix": "Ennui:",
"loss": true,
"complexity_analysis": {
"has_passive_voice": false,
"max_nested_clauses": 6,
"longest_sentence": 42,
"num_participle_phrases": 2,
"num_sentences": 5,
"is_complex": true,
"reasons": [
"Deeply nested clauses (3) in one sentence",
"Deeply nested clauses (6) in one sentence"
],
"score": 5
}
},
{
"from": "human",
"value": " Heshvimlk \n\nThe atavist places his hands on his cutting wheel, slipping them out of his sash and bringing them quietly to the ready at his sides.\n\n They have really gotten to you, haven't they? Try to collect. If we're surrounded by the Boromar Clan, we need to keep level heads to get out of this . ",
"prefix": "Mantid:",
"loss": true,
"complexity_analysis": {
"has_passive_voice": true,
"max_nested_clauses": 3,
"longest_sentence": 31,
"num_participle_phrases": 1,
"num_sentences": 4,
"is_complex": true,
"reasons": [
"Contains passive voice",
"Deeply nested clauses (3) in one sentence"
],
"score": 2
}
},
{
"from": "human",
"value": " \"Looks like the suspects are......uncooperative In a flash two glowing blood red mindblades form out of his hands. Last you checked he was not soulknife......\nThe movement you heard from behind suddenly turns into arrows pointed at you.\n\n[ooc]Please roll for init or just repost it here[/ooc]",
"prefix": "Samb:",
"loss": true,
"complexity_analysis": {
"has_passive_voice": false,
"max_nested_clauses": 1,
"longest_sentence": 15,
"num_participle_phrases": 1,
"num_sentences": 5,
"is_complex": false,
"reasons": [],
"score": 0
}
},
{
"from": "human",
"value": " Heshvimelk \n HP: 51/51 AC: 18 PP: 24/24 \n\nHeshvimelk crouches low as the arrows rains down. Lifting his triangular blades up from his sides, he mentally calls out to the shards embedded across the back of his shoulders. A ghostly tentacles seems to extend from his body, covering him in a translucent mass or writhing strings of ectoplasm.\n\n \n Spoiler \n\nJust posting my action for whenever it happens, given nothing happens to prevent it. Just activating his Ectoplasmic Armor.\n\n Initiative - (1d20+4)[ 18 ] , +2 if I was allowed to be psionicly focused prior to the start of the campaign.\n ",
"prefix": "Mantid:",
"loss": true,
"complexity_analysis": {
"has_passive_voice": true,
"max_nested_clauses": 2,
"longest_sentence": 30,
"num_participle_phrases": 1,
"num_sentences": 6,
"is_complex": true,
"reasons": [
"Contains passive voice"
],
"score": 1
}
},
{
"from": "human",
"value": " Void \n\nInitiative: (1d20+3)[ 22 ] \n \"Fool...\" , Void says into the night, and you are not sure if he means his opponent or himself, probably both.\n\nIf there is any possibility of cover from ranged weapons, Void will move there first, and manifest Animal Affinity (+4 strength). If not he will charge straight for the soulknife, calling his mindblades into existence and attacking with them.\n\n \n Spoiler \n\nAttack: (1d20+15)[ 27 ] \nDamage: (1d6+10)[ 14 ] \n ",
"prefix": "Ennui:",
"loss": true,
"complexity_analysis": {
"has_passive_voice": false,
"max_nested_clauses": 1,
"longest_sentence": 43,
"num_participle_phrases": 1,
"num_sentences": 4,
"is_complex": false,
"reasons": [],
"score": 0
}
}
] | 29 | false |
[
{
"from": "human",
"value": " The dome in which the duel will take place is filled to the brim with spectators. The duel between the game's inventor, and the developer of the technology behind it is about to begin.\n On the other side of the Arena, you see a pale man walk up to the podium, he has silver hair that if of medium length, and is wearing a black trenchcoat.\n \"Here's the deal, we roll a 20-sided dice, whoever gets the highest picks who goes first, If it's a draw, I'll let you pick. I'm just that nice.\"\nDice Roll: (1d20)[ 11 ] \nFirst hand: (5d41)[ 36 ][ 27 ][ 32 ][ 35 ][ 22 ](152) \nRerolls for any duplicates: (3d41)[ 34 ][ 21 ][ 40 ](95) \n\nDeck:\n \n Spoiler \n1) Shinatoβs Ark\n2) Shinatoβs Ark\n3) Shinato, King of a Higher Plane\n4) Shinato, King of a Higher Plane\n5) Shining Angel\n6) Sangan\n7) Shining Angel\n8) Winged Kuriboh\n9) Winged Kuriboh\n10) Winged Kuriboh\n11) Transcendent Wings\n12) Transcendent Wings\n13) Winged Kuriboh LV 10\n14) Gellenduo\n15) Gellenduo\n16) Honest\n17) Honest\n18) Tualatin\n19) Majestic Mech- Goryu\n20) Gellenduo\n21) Freya, Spirit of Victory\n22) Mystical Space Typhoon\n23) Swords of Revealing Light\n24) Heavy Storm\n25) Negate Attack\n26) Negate Attack\n27) Call of the Haunted\n28) Cestus of Dalga\n29) The Sanctuary in the Sky\n30) The Sanctuary in the Sky\n31) Valhalla, Hall of the Fallen\n32) Mirror Force\n33) Magic Cylinder\n34) Trap Jammer\n35) Trap Jammer\n36) Bottomless Trap Hole\n37) Sakuretsu Armor\n38) Sakuretsu Armor\n39) Dust Tornado\n40) Giant Trunade\n41) Smashing Ground\n \n\nStats:\n \n Spoiler \nLife Points: 8000\nGraveyard: \n Spoiler \n*nothing*\n \n\nRemoved from Play: \n Spoiler \n*nothing*\n \n\n \n\nHand- 5\n \n Spoiler \n-\nFace Downs:\n ",
"prefix": "Altaria87:",
"loss": false,
"complexity_analysis": {
"has_passive_voice": true,
"max_nested_clauses": 6,
"longest_sentence": 84,
"num_participle_phrases": 1,
"num_sentences": 21,
"is_complex": true,
"reasons": [
"Contains passive voice",
"Deeply nested clauses (6) in one sentence"
],
"score": 5
}
},
{
"from": "human",
"value": " Do rolls on the first post not work or something?\n (1d20)[ 14 ] \n (5d41)[ 19 ][ 19 ][ 20 ][ 6 ][ 17 ](81) \n (3d41)[ 40 ][ 15 ][ 28 ](83) \nPlaying field:\n{table=\"head]1|2|3|4|5\n-|-|-|-|-\n-|-|-|-|-[/table]\nDeck:\n \n Spoiler \n1) Shinatoβs Ark\n2) Shinatoβs Ark\n3) Shinato, King of a Higher Plane\n4) Shinato, King of a Higher Plane\n5) Shining Angel\n\n7) Shining Angel\n8) Winged Kuriboh\n9) Winged Kuriboh\n10) Winged Kuriboh\n11) Transcendent Wings\n12) Transcendent Wings\n13) Winged Kuriboh LV 10\n14) Gellenduo\n15) Gellenduo\n16) Honest\n\n18) Tualatin\n\n\n21) Freya, Spirit of Victory\n22) Mystical Space Typhoon\n23) Swords of Revealing Light\n24) Heavy Storm\n25) Negate Attack\n26) Negate Attack\n27) Call of the Haunted\n28) Cestus of Dalga\n29) The Sanctuary in the Sky\n30) The Sanctuary in the Sky\n31) Valhalla, Hall of the Fallen\n32) Mirror Force\n33) Magic Cylinder\n34) Trap Jammer\n35) Trap Jammer\n36) Bottomless Trap Hole\n37) Sakuretsu Armor\n38) Sakuretsu Armor\n39) Dust Tornado\n\n41) Smashing Ground\n \n\nStats:\n \n Spoiler \nLife Points: 8000\nGraveyard: \n Spoiler \n*nothing*\n \n\nRemoved from Play: \n Spoiler \n*nothing*\n \n\n \n\nHand- 5\n \n Spoiler \n- Majestic Mech- Goryu\n- Giant Trunade\n- Gellenduo\n- Sangan\n- Honest\nFace Downs:\n ",
"prefix": "Altaria87:",
"loss": true,
"complexity_analysis": {
"has_passive_voice": false,
"max_nested_clauses": 0,
"longest_sentence": 92,
"num_participle_phrases": 1,
"num_sentences": 13,
"is_complex": false,
"reasons": [],
"score": 0
}
},
{
"from": "human",
"value": " Dressed in his usual blue hooded robe, the wizard Blue Ghost steps onto the playing field. He smiles as he faces his opponent.\n Greetings, Altaria. May the best duelist win. \n\nDice Roll: [roll]d20[/roll]\nFirst Hand: [rollv]5d42[/roll]\nRerolls:[rollv]3d42[/roll]\n\n{table]|1|2|3|4|5\nMonsters|||||\nSpell/Trap|||||[/table]\n\n Life Points: 8000\n\n \n Spoiler \n\n Stats: \n Hand: \n Deck: \n \n Spoiler \n\n1.\tWarrior of Atlantis\n2.\tWarrior of Atlantis\n3.\tWarrior of Atlantis\n4.\tHydrogeddon\n5.\tHydrogeddon\n6.\tHydrogeddon\n7.\tNightmare Penguin\n8.\tNightmare Penguin\n9.\tMother Grizzly\n10.\tAmphibious Bugroth MK-3\n11.\tAmphibious Bugroth MK-3\n12.\tStar Boy\n13.\tStar Boy\n14.\tSangan\n15.\tMarshmallon\n16.\tAqua Spirit\n17.\tAqua Spirit\n18.\tEarthbound Immortal Chacu Challhua\n19.\tGiga Gagagigo\n20.\tShark Cruiser\n21.\tMobius the Frost Monarch\n22.\tMobius the Frost Monarch\n23.\tLevia-Dragon β Daedalus\n24.\tLevia-Dragon β Daedalus\n25.\tA Legendary Ocean\n26.\tA Legendary Ocean\n27.\tA Legendary Ocean\n28.\tBrain Control\n29.\tGravity Bind\n30.\tCall of the Haunted\n31.\tSalvage\n32.\tSalvage\n33.\tMystical Space Typhoon\n34.\tTornado Wall\n35.\tLightning Vortex\n36.\tDark Bribe\n37.\tDark Bribe\n38.\tTorrential Tribute\n39.\tMirror Force\n40.\tSpiritual Water Art β Aoi\n41.\tSpiritual Water Art β Aoi\n42.\tSmashing Ground\n\n \n\n Extra Deck: \n \n Spoiler \n Empty\n \n\n Graveyard: \n \n Spoiler \nEmpty\n \n\n Out of Play: \n \n Spoiler \nEmpty\n \n\n ",
"prefix": "Blue Ghost:",
"loss": true,
"complexity_analysis": {
"has_passive_voice": false,
"max_nested_clauses": 1,
"longest_sentence": 44,
"num_participle_phrases": 1,
"num_sentences": 39,
"is_complex": false,
"reasons": [],
"score": 0
}
},
{
"from": "human",
"value": " Let's try this again, shall we?\n\n (d20)[ 13 ] \n (5d42)[ 31 ][ 33 ][ 36 ][ 21 ][ 20 ](141) \n (3d42)[ 32 ][ 3 ][ 14 ](49) \n\nFirst move is yours.\n\n\n{table]|1|2|3|4|5\nMonsters|||||\nSpell/Trap|||||[/table]\n\n Life Points: 8000\n\n \n Spoiler \n\n Hand: \n \n Spoiler \n\nSalvage\nMystical Space Typhoon\nDark Bribe\nShark Cruiser\nMobius the Frost Monarch\n \n\n Deck: \n \n Spoiler \n\n1.\tWarrior of Atlantis\n2.\tWarrior of Atlantis\n3.\tWarrior of Atlantis\n4.\tHydrogeddon\n5.\tHydrogeddon\n6.\tHydrogeddon\n7.\tNightmare Penguin\n8.\tNightmare Penguin\n9.\tMother Grizzly\n10.\tAmphibious Bugroth MK-3\n11.\tAmphibious Bugroth MK-3\n12.\tStar Boy\n13.\tStar Boy\n14.\tSangan\n15.\tMarshmallon\n16.\tAqua Spirit\n17.\tAqua Spirit\n18.\tEarthbound Immortal Chacu Challhua\n19.\tGiga Gagagigo\t\n20.\tMobius the Frost Monarch\n21.\tLevia-Dragon β Daedalus\n22.\tLevia-Dragon β Daedalus\n23.\tA Legendary Ocean\n24.\tA Legendary Ocean\n25.\tA Legendary Ocean\n26.\tBrain Control\n27.\tGravity Bind\n28.\tCall of the Haunted\n29.\tSalvage\n30.\tTornado Wall\n31.\tLightning Vortex\n32.\tDark Bribe\n33.\tTorrential Tribute\n34.\tMirror Force\n35.\tSpiritual Water Art β Aoi\n36.\tSpiritual Water Art β Aoi\n37.\tSmashing Ground\n\n\n \n\n Extra Deck: \n \n Spoiler \n Empty\n \n\n Graveyard: \n \n Spoiler \nEmpty\n \n\n Out of Play: \n \n Spoiler \nEmpty\n \n\n ",
"prefix": "Blue Ghost:",
"loss": true,
"complexity_analysis": {
"has_passive_voice": false,
"max_nested_clauses": 1,
"longest_sentence": 69,
"num_participle_phrases": 0,
"num_sentences": 30,
"is_complex": false,
"reasons": [],
"score": 0
}
},
{
"from": "human",
"value": " \"Good luck to you, Blue Ghost\"\n (1d36)[ 15 ] \nI summon Gellenduo in attack mode and end my turn\n{table=\"head]1|2|3|4|5\n-|-|-|-|-\n-|-| G |-|-[/table]\nG=Gellenduo\nDeck:\n \n Spoiler \n1) Shinatoβs Ark\n2) Shinatoβs Ark\n3) Shinato, King of a Higher Plane\n4) Shinato, King of a Higher Plane\n5) Shining Angel\n\n6) Shining Angel\n7) Winged Kuriboh\n8) Winged Kuriboh\n9) Winged Kuriboh\n10) Transcendent Wings\n11) Transcendent Wings\n12) Winged Kuriboh LV 10\n13) Gellenduo\n14) Gellenduo\n\n\n16) Tualatin\n\n\n17) Freya, Spirit of Victory\n18) Mystical Space Typhoon\n19) Swords of Revealing Light\n20) Heavy Storm\n21) Negate Attack\n22) Negate Attack\n23) Call of the Haunted\n24) Cestus of Dalga\n25) The Sanctuary in the Sky\n26) The Sanctuary in the Sky\n27) Valhalla, Hall of the Fallen\n28) Mirror Force\n29) Magic Cylinder\n30) Trap Jammer\n31) Trap Jammer\n32) Bottomless Trap Hole\n33) Sakuretsu Armor\n34) Sakuretsu Armor\n35) Dust Tornado\n\n36) Smashing Ground\n \n\nStats:\n \n Spoiler \nLife Points: 8000\nGraveyard: \n Spoiler \n*nothing*\n \n\nRemoved from Play: \n Spoiler \n*nothing*\n \n\n \n\nHand- 5\n \n Spoiler \n- Majestic Mech- Goryu\n- Giant Trunade\n- Sangan\n- Honest\n- Honest\nFace Downs:\n ",
"prefix": "Altaria87:",
"loss": true,
"complexity_analysis": {
"has_passive_voice": false,
"max_nested_clauses": 0,
"longest_sentence": 81,
"num_participle_phrases": 1,
"num_sentences": 11,
"is_complex": false,
"reasons": [],
"score": 0
}
},
{
"from": "human",
"value": " Let us begin, shall we? \n (1d37)[ 28 ] \n\nI'll set two cards facedown and end my turn.\n\n{table=\"head]1|2|3|4|5\n-|-|F|F|-\n-|-|-|-|-[/table]\n\nF: Face-down\n\n Life Points: 8000\n\n \n Spoiler \n\n Hand: 4\n \n Spoiler \n\nSalvage\nShark Cruiser\nMobius the Frost Monarch\nCall of the Haunted\n\nMystical Space Typhoon (Facedown)\nDark Bribe (Facedown)\n \n\n Deck: \n \n Spoiler \n\n1.\tWarrior of Atlantis\n2.\tWarrior of Atlantis\n3.\tWarrior of Atlantis\n4.\tHydrogeddon\n5.\tHydrogeddon\n6.\tHydrogeddon\n7.\tNightmare Penguin\n8.\tNightmare Penguin\n9.\tMother Grizzly\n10.\tAmphibious Bugroth MK-3\n11.\tAmphibious Bugroth MK-3\n12.\tStar Boy\n13.\tStar Boy\n14.\tSangan\n15.\tMarshmallon\n16.\tAqua Spirit\n17.\tAqua Spirit\n18.\tEarthbound Immortal Chacu Challhua\n19.\tGiga Gagagigo\t\n20.\tMobius the Frost Monarch\n21.\tLevia-Dragon β Daedalus\n22.\tLevia-Dragon β Daedalus\n23.\tA Legendary Ocean\n24.\tA Legendary Ocean\n25.\tA Legendary Ocean\n26.\tBrain Control\n27.\tGravity Bind\n28.\tSalvage\n29.\tTornado Wall\n30.\tLightning Vortex\n31.\tDark Bribe\n32.\tTorrential Tribute\n33.\tMirror Force\n34.\tSpiritual Water Art β Aoi\n35.\tSpiritual Water Art β Aoi\n36.\tSmashing Ground\n\n\n \n\n Extra Deck: \n \n Spoiler \n Empty\n \n\n Graveyard: \n \n Spoiler \nEmpty\n \n\n Out of Play: \n \n Spoiler \nEmpty\n \n\n ",
"prefix": "Blue Ghost:",
"loss": true,
"complexity_analysis": {
"has_passive_voice": false,
"max_nested_clauses": 2,
"longest_sentence": 51,
"num_participle_phrases": 1,
"num_sentences": 33,
"is_complex": false,
"reasons": [],
"score": 0
}
},
{
"from": "human",
"value": " \"A strange move, Ghost...\"\n (1d35)[ 20 ] \nI summon Sangan in attack mode. And play a spell/trap face down\nNow both of them attack you directly (Sangan first, then Gellenduo) doing 2700 points of damage if all goes well.\n\"Aren't my monsters just the cutest π\"\n{table=\"head]1|2|3|4|5\n-|-|F|-|-\n-| S | G |-|-[/table]\nG=Gellenduo\nS=Sangan\nDeck:\n \n Spoiler \n1) Shinatoβs Ark\n2) Shinatoβs Ark\n3) Shinato, King of a Higher Plane\n4) Shinato, King of a Higher Plane\n5) Shining Angel\n\n6) Shining Angel\n7) Winged Kuriboh\n8) Winged Kuriboh\n9) Winged Kuriboh\n10) Transcendent Wings\n11) Transcendent Wings\n12) Winged Kuriboh LV 10\n13) Gellenduo\n14) Gellenduo\n\n\n15) Tualatin\n\n\n16) Freya, Spirit of Victory\n17) Mystical Space Typhoon\n18) Swords of Revealing Light\n19) Heavy Storm\n\n21) Negate Attack\n22) Call of the Haunted\n23) Cestus of Dalga\n24) The Sanctuary in the Sky\n25) The Sanctuary in the Sky\n26) Valhalla, Hall of the Fallen\n27) Mirror Force\n28) Magic Cylinder\n29) Trap Jammer\n30) Trap Jammer\n31) Bottomless Trap Hole\n32) Sakuretsu Armor\n33) Sakuretsu Armor\n34) Dust Tornado\n\n35) Smashing Ground\n \n\nStats:\n \n Spoiler \nLife Points: 8000\nGraveyard: \n Spoiler \n*nothing*\n \n\nRemoved from Play: \n Spoiler \n*nothing*\n \n\n \n\nHand- 4\n \n Spoiler \n- Majestic Mech- Goryu\n- Giant Trunade\n- Honest\n- Honest\nFace Downs:\n-Negate Attack\n ",
"prefix": "Altaria87:",
"loss": true,
"complexity_analysis": {
"has_passive_voice": false,
"max_nested_clauses": 2,
"longest_sentence": 77,
"num_participle_phrases": 1,
"num_sentences": 14,
"is_complex": false,
"reasons": [],
"score": 0
}
},
{
"from": "human",
"value": " Blue Ghost winces as the attacks go through. You have the advantage now. Can you keep it? \n (d36)[ 13 ] \n\nI summon Star Boy in Attack Position, and attack Sangan. If the attack goes through, your Gellenduo is destroyed as well. I then set another card face-down.\n\n{table=\"head]1|2|3|4|5\n-|F|F|F|-\n-|-| S |-|-[/table]\n\nF: Face-down\nS: Star Boy ( 1050 /500)\n\n Life Points: 5700\n\n \n Spoiler \n\n Hand: 3\n \n Spoiler \n\nSalvage\nShark Cruiser\nMobius the Frost Monarch\n\nMystical Space Typhoon (Facedown)\nDark Bribe (Facedown)\nCall of the Haunted (Facedown)\n \n\n Deck: \n \n Spoiler \n\n1.\tWarrior of Atlantis\n2.\tWarrior of Atlantis\n3.\tWarrior of Atlantis\n4.\tHydrogeddon\n5.\tHydrogeddon\n6.\tHydrogeddon\n7.\tNightmare Penguin\n8.\tNightmare Penguin\n9.\tMother Grizzly\n10.\tAmphibious Bugroth MK-3\n11.\tAmphibious Bugroth MK-3\n12.\tStar Boy\n13.\tSangan\n14.\tMarshmallon\n15.\tAqua Spirit\n16.\tAqua Spirit\n17.\tEarthbound Immortal Chacu Challhua\n18.\tGiga Gagagigo\t\n19.\tMobius the Frost Monarch\n20.\tLevia-Dragon β Daedalus\n21.\tLevia-Dragon β Daedalus\n22.\tA Legendary Ocean\n23.\tA Legendary Ocean\n24.\tA Legendary Ocean\n25.\tBrain Control\n26.\tGravity Bind\n27.\tSalvage\n28.\tTornado Wall\n29.\tLightning Vortex\n30.\tDark Bribe\n31.\tTorrential Tribute\n32.\tMirror Force\n33.\tSpiritual Water Art β Aoi\n34.\tSpiritual Water Art β Aoi\n35.\tSmashing Ground\n\n\n \n\n Extra Deck: \n \n Spoiler \n Empty\n \n\n Graveyard: \n \n Spoiler \nEmpty\n \n\n Out of Play: \n \n Spoiler \nEmpty\n \n\n ",
"prefix": "Blue Ghost:",
"loss": true,
"complexity_analysis": {
"has_passive_voice": true,
"max_nested_clauses": 1,
"longest_sentence": 43,
"num_participle_phrases": 1,
"num_sentences": 37,
"is_complex": true,
"reasons": [
"Contains passive voice"
],
"score": 1
}
},
{
"from": "human",
"value": " I activate my face down, Negate Attack, does your turn change?\n(and shouldn't your Life points be 5300 (8000-1000=7000, 7000-1700=5300)\n{table=\"head]1|2|3|4|5\n-|-|-|-|-\n-| S | G |-|-[/table]\nG=Gellenduo\nS=Sangan\nDeck:\n \n Spoiler \n1) Shinatoβs Ark\n2) Shinatoβs Ark\n3) Shinato, King of a Higher Plane\n4) Shinato, King of a Higher Plane\n5) Shining Angel\n\n6) Shining Angel\n7) Winged Kuriboh\n8) Winged Kuriboh\n9) Winged Kuriboh\n10) Transcendent Wings\n11) Transcendent Wings\n12) Winged Kuriboh LV 10\n13) Gellenduo\n14) Gellenduo\n\n\n15) Tualatin\n\n\n16) Freya, Spirit of Victory\n17) Mystical Space Typhoon\n18) Swords of Revealing Light\n19) Heavy Storm\n\n21) Negate Attack\n22) Call of the Haunted\n23) Cestus of Dalga\n24) The Sanctuary in the Sky\n25) The Sanctuary in the Sky\n26) Valhalla, Hall of the Fallen\n27) Mirror Force\n28) Magic Cylinder\n29) Trap Jammer\n30) Trap Jammer\n31) Bottomless Trap Hole\n32) Sakuretsu Armor\n33) Sakuretsu Armor\n34) Dust Tornado\n\n35) Smashing Ground\n \n\nStats:\n \n Spoiler \nLife Points: 8000\nGraveyard: \n Spoiler \n-Negate Attack\n \n\nRemoved from Play: \n Spoiler \n*nothing*\n \n\n \n\nHand- 4\n \n Spoiler \n- Majestic Mech- Goryu\n- Giant Trunade\n- Honest\n- Honest\nFace Downs:\n ",
"prefix": "Altaria87:",
"loss": true,
"complexity_analysis": {
"has_passive_voice": false,
"max_nested_clauses": 1,
"longest_sentence": 77,
"num_participle_phrases": 1,
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"is_complex": false,
"reasons": [],
"score": 0
}
},
{
"from": "human",
"value": " No, go on ahead. Oh, and I can see your hand.",
"prefix": "Blue Ghost:",
"loss": true,
"complexity_analysis": {
"has_passive_voice": false,
"max_nested_clauses": 0,
"longest_sentence": 9,
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}
},
{
"from": "human",
"value": " *throws amnesia dust at you*\nYou didn't see anyyyything π\n (1d34)[ 20 ] \nFirst of I'll use Gellenduo's ability, meaning it counts as two sacrifices for Majestic Mech- Goryu (which means it won't be sent to the graveyard at the turn's end)\nI'll then set a card face down\nNow Majectic Mech will attack Star Boy, doing 1850 damage if my calculations are correct and everything goes ok\nThen Sangan will attack you directly, doing 1000 damage\n{table=\"head]1|2|3|4|5\n-|-|F|-|-\n-| S | MM-G |-|-[/table]\nMM-G= Majestic Mech- Goryu\nS=Sangan\nF=Face Down\nDeck:\n \n Spoiler \n1) Shinatoβs Ark\n2) Shinatoβs Ark\n3) Shinato, King of a Higher Plane\n4) Shinato, King of a Higher Plane\n5) Shining Angel\n\n6) Shining Angel\n7) Winged Kuriboh\n8) Winged Kuriboh\n9) Winged Kuriboh\n10) Transcendent Wings\n11) Transcendent Wings\n12) Winged Kuriboh LV 10\n13) Gellenduo\n14) Gellenduo\n\n\n15) Tualatin\n\n\n16) Freya, Spirit of Victory\n17) Mystical Space Typhoon\n18) Swords of Revealing Light\n19) Heavy Storm\n\n\n21) Call of the Haunted\n22) Cestus of Dalga\n23) The Sanctuary in the Sky\n24) The Sanctuary in the Sky\n25) Valhalla, Hall of the Fallen\n26) Mirror Force\n27) Magic Cylinder\n28) Trap Jammer\n29) Trap Jammer\n30) Bottomless Trap Hole\n31) Sakuretsu Armor\n32) Sakuretsu Armor\n33) Dust Tornado\n\n34) Smashing Ground\n \n\nStats:\n \n Spoiler \nLife Points: 8000\nGraveyard: \n Spoiler \n-Negate Attack\n-Gellenduo\n \n\nRemoved from Play: \n Spoiler \n*nothing*\n \n\n \n\nHand- 3\n \n Spoiler \n- Giant Trunade\n- Honest\n- Honest\nFace Downs:\nNegate Attack\n ",
"prefix": "Altaria87:",
"loss": true,
"complexity_analysis": {
"has_passive_voice": true,
"max_nested_clauses": 4,
"longest_sentence": 81,
"num_participle_phrases": 2,
"num_sentences": 14,
"is_complex": true,
"reasons": [
"Contains passive voice",
"Deeply nested clauses (4) in one sentence",
"Deeply nested clauses (3) in one sentence"
],
"score": 4
}
},
{
"from": "human",
"value": " Drat. I had made a serious mistake last turn, which is probably going to cost me the duel. Let's see if I can repair the damage.\n\n (d35)[ 18 ] \n\nI activate [url=http://yugioh.wikia.com/wiki/Call_Of_The_Haunted]Call of the Haunted[/color] to bring back my Star Boy. I Tribute him to summon Mobius the Frost Monarch, and I will use his effect to destroy your face-down card.\nMobius attacks Sangan.\nI end my turn there.\n\n{table=\"head\"]1|2|3|4|5\n-|F|F| CotH |-\n-|-| M |-|-[/table]\n\nF: Face-down\nM: Mobius the Frost Monarch\nCotH: Call of the Haunted (not equipped)\n\n Life Points: 2450\n\n \n Spoiler \n\n Hand: 3\n \n Spoiler \n\nSalvage\nShark Cruiser\nGiga Gagagigo\n\nMystical Space Typhoon (Facedown)\nDark Bribe (Facedown)\n \n\n Deck: \n \n Spoiler \n\n1.\tWarrior of Atlantis\n2.\tWarrior of Atlantis\n3.\tWarrior of Atlantis\n4.\tHydrogeddon\n5.\tHydrogeddon\n6.\tHydrogeddon\n7.\tNightmare Penguin\n8.\tNightmare Penguin\n9.\tMother Grizzly\n10.\tAmphibious Bugroth MK-3\n11.\tAmphibious Bugroth MK-3\n12.\tStar Boy\n13.\tSangan\n14.\tMarshmallon\n15.\tAqua Spirit\n16.\tAqua Spirit\n17.\tEarthbound Immortal Chacu Challhua\t\n18.\tMobius the Frost Monarch\n19.\tLevia-Dragon β Daedalus\n20.\tLevia-Dragon β Daedalus\n21.\tA Legendary Ocean\n22.\tA Legendary Ocean\n23.\tA Legendary Ocean\n24.\tBrain Control\n25.\tGravity Bind\n26.\tSalvage\n27.\tTornado Wall\n28.\tLightning Vortex\n29.\tDark Bribe\n30.\tTorrential Tribute\n31.\tMirror Force\n32.\tSpiritual Water Art β Aoi\n33.\tSpiritual Water Art β Aoi\n34.\tSmashing Ground\n\n\n \n\n Extra Deck: \n \n Spoiler \n Empty\n \n\n Graveyard: \n \n Spoiler \nStar Boy\n \n\n Out of Play: \n \n Spoiler \nEmpty\n \n\n ",
"prefix": "Blue Ghost:",
"loss": true,
"complexity_analysis": {
"has_passive_voice": false,
"max_nested_clauses": 2,
"longest_sentence": 67,
"num_participle_phrases": 1,
"num_sentences": 36,
"is_complex": false,
"reasons": [],
"score": 0
}
},
{
"from": "human",
"value": " \"Don't worry, Ghost, we all make mistakes, I'll still respect you after this\"\n (1d33)[ 22 ] \n{table=\"head]1|2|3|4|5\n-|-|-|-|-\n-|-| MM-G |-|-[/table]\nMM-G= Majestic Mech- Goryu\nSorry, Ghost, but it's time to end this!\nFirst I activate Giant Trunade, sending your face downs back to your hand.\nNow Goryu will attack Mobius, and I send Honest from my hand to the graveyard, to increase Goryu's attack by 2400, and when he destroys Mobius, you loose all your Life Points\n*hopes I won't be sabotaged*\n(oops I forgot to use Sangan's effect, but if this works, it'll be inconsequential)\nDeck:\n \n Spoiler \n1) Shinatoβs Ark\n2) Shinatoβs Ark\n3) Shinato, King of a Higher Plane\n4) Shinato, King of a Higher Plane\n5) Shining Angel\n\n6) Shining Angel\n7) Winged Kuriboh\n8) Winged Kuriboh\n9) Winged Kuriboh\n10) Transcendent Wings\n11) Transcendent Wings\n12) Winged Kuriboh LV 10\n13) Gellenduo\n14) Gellenduo\n\n\n15) Tualatin\n\n\n16) Freya, Spirit of Victory\n17) Mystical Space Typhoon\n18) Swords of Revealing Light\n19) Heavy Storm\n\n\n20) Call of the Haunted\n21) Cestus of Dalga\n\n23) The Sanctuary in the Sky\n24) Valhalla, Hall of the Fallen\n25) Mirror Force\n26) Magic Cylinder\n27) Trap Jammer\n28) Trap Jammer\n29) Bottomless Trap Hole\n30) Sakuretsu Armor\n31) Sakuretsu Armor\n32) Dust Tornado\n\n33) Smashing Ground\n \n\nStats:\n \n Spoiler \nLife Points: 6600\nGraveyard: \n Spoiler \n-Negate Attack\n-Gellenduo\n-Negate Attack\n-Sangan\n-Giant Trunade\n-Honest\n \n\nRemoved from Play: \n Spoiler \n*nothing*\n \n\n \n\nHand- 2\n \n Spoiler \n- Honest\n-The Sanctuary in the Sky\nFace Downs:\n ",
"prefix": "Altaria87:",
"loss": true,
"complexity_analysis": {
"has_passive_voice": true,
"max_nested_clauses": 4,
"longest_sentence": 84,
"num_participle_phrases": 1,
"num_sentences": 13,
"is_complex": true,
"reasons": [
"Contains passive voice",
"Deeply nested clauses (4) in one sentence"
],
"score": 3
}
},
{
"from": "human",
"value": " Yes, that's the game. Congratulations, a game well played.\n\nMy two face-downs were Mystical Space Typhoon and Dark Bribe. I had two opportunities to destroy or negate your Negate Attack, but I failed to realize how important it was that my attack goes through.\n\nGood game, Altaria. I hope to be facing you again soon.",
"prefix": "Blue Ghost:",
"loss": true,
"complexity_analysis": {
"has_passive_voice": false,
"max_nested_clauses": 3,
"longest_sentence": 28,
"num_participle_phrases": 1,
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"is_complex": true,
"reasons": [
"Deeply nested clauses (3) in one sentence"
],
"score": 1
}
},
{
"from": "human",
"value": " Yup, Good Gameπ\nWho knows what would have happened had you got rid of Negate Attack",
"prefix": "Altaria87:",
"loss": true,
"complexity_analysis": {
"has_passive_voice": true,
"max_nested_clauses": 3,
"longest_sentence": 20,
"num_participle_phrases": 0,
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"reasons": [
"Contains passive voice",
"Deeply nested clauses (3) in one sentence"
],
"score": 2
}
}
] | 16 | false |
[
{
"from": "human",
"value": " Standard 200ft^3 ultimate force cube, starting opposite sides, 200ft away, all daily buffs/spells/powers in effect, roll initiative!",
"prefix": "Niezck:",
"loss": false,
"complexity_analysis": {
"has_passive_voice": false,
"max_nested_clauses": 0,
"longest_sentence": 28,
"num_participle_phrases": 1,
"num_sentences": 1,
"is_complex": false,
"reasons": [],
"score": 0
}
},
{
"from": "human",
"value": " In Hybrid form.\n\nI promise not to use my null psionics field for a while :D\n\n (1d20+5)[ 9 ] \n \n Spoiler \nForce + Deflection Screens\n ",
"prefix": "Jallorn:",
"loss": true,
"complexity_analysis": {
"has_passive_voice": false,
"max_nested_clauses": 1,
"longest_sentence": 30,
"num_participle_phrases": 0,
"num_sentences": 2,
"is_complex": false,
"reasons": [],
"score": 0
}
},
{
"from": "human",
"value": " Oh god! π¦\n (d20+3)[ 6 ] \n\nBuffs:\n \n Spoiler \n\nPersonal Mind Blank\nOverland Flight\n \n\n\n1d4 prep rounds? If so - (1d4)[ 2 ] ",
"prefix": "Niezck:",
"loss": true,
"complexity_analysis": {
"has_passive_voice": false,
"max_nested_clauses": 1,
"longest_sentence": 20,
"num_participle_phrases": 0,
"num_sentences": 5,
"is_complex": false,
"reasons": [],
"score": 0
}
},
{
"from": "human",
"value": " Prep rounds? What do you mean?\n\n (1d4)[ 3 ] ",
"prefix": "Jallorn:",
"loss": true,
"complexity_analysis": {
"has_passive_voice": false,
"max_nested_clauses": 0,
"longest_sentence": 12,
"num_participle_phrases": 0,
"num_sentences": 2,
"is_complex": false,
"reasons": [],
"score": 0
}
},
{
"from": "human",
"value": " Lol, I'm happy to go with 3?\n\nAlso, no movement, but spell casting/ability using?\n\nIf so -\n \n Spoiler \n\nRound 1 - Schism [7]\nRound 2 - Force Screen [1]\nRound 2 (Schism) - Touchsight [5]\nRound 3 - True Metabolism [15]\nRound 3 (Schism) - True Seeing, Psionic [9]\n\nPP left: 309\n \n\n\nEDIT: I mean rounds where we can prepare ourselves for battle, cast buffs, use items etc, but not move or engage in combat.",
"prefix": "Niezck:",
"loss": true,
"complexity_analysis": {
"has_passive_voice": false,
"max_nested_clauses": 3,
"longest_sentence": 61,
"num_participle_phrases": 1,
"num_sentences": 5,
"is_complex": true,
"reasons": [
"Deeply nested clauses (3) in one sentence"
],
"score": 1
}
},
{
"from": "human",
"value": " Just one then, okay?\n\n \n Spoiler \nJallorn uses a move action to become psionically focused. Stygian Ward on self.\n ",
"prefix": "Jallorn:",
"loss": true,
"complexity_analysis": {
"has_passive_voice": false,
"max_nested_clauses": 1,
"longest_sentence": 13,
"num_participle_phrases": 0,
"num_sentences": 3,
"is_complex": false,
"reasons": [],
"score": 0
}
},
{
"from": "human",
"value": " Righto.\n\n \n Spoiler \n\nManifest Schism [7]\nQuickened True Seeing [15]\n\nPP left: 324\n ",
"prefix": "Niezck:",
"loss": true,
"complexity_analysis": {
"has_passive_voice": false,
"max_nested_clauses": 1,
"longest_sentence": 15,
"num_participle_phrases": 1,
"num_sentences": 3,
"is_complex": false,
"reasons": [],
"score": 0
}
},
{
"from": "human",
"value": " Ok, official round 1:\n\n \n Spoiler \nstandard action to cast Energy Ray (Cold) Move action to move 30 ft towards opponent\n \n\n\nA blue ray streams from Jallorn's palm towards Lolinder as he moves forward 30 ft.\n\nRanged Touch Attack: (1d20+17)[ 33 ] \nDamage: (17d6)[ 51 ] +17",
"prefix": "Jallorn:",
"loss": true,
"complexity_analysis": {
"has_passive_voice": false,
"max_nested_clauses": 2,
"longest_sentence": 57,
"num_participle_phrases": 0,
"num_sentences": 2,
"is_complex": false,
"reasons": [],
"score": 0
}
},
{
"from": "human",
"value": " Woah! Okay, this isn't going to end well for me I can see. Do you move at all or ... ? (I should be able to see it if you do.)",
"prefix": "Niezck:",
"loss": true,
"complexity_analysis": {
"has_passive_voice": false,
"max_nested_clauses": 2,
"longest_sentence": 15,
"num_participle_phrases": 0,
"num_sentences": 5,
"is_complex": false,
"reasons": [],
"score": 0
}
},
{
"from": "human",
"value": " Yeah, forward 30ft.",
"prefix": "Jallorn:",
"loss": true,
"complexity_analysis": {
"has_passive_voice": false,
"max_nested_clauses": 0,
"longest_sentence": 7,
"num_participle_phrases": 0,
"num_sentences": 1,
"is_complex": false,
"reasons": [],
"score": 0
}
},
{
"from": "human",
"value": " Okay, fly 30ft forwards.\n\n \n Spoiler \n\nManifest Crisis of Life [13]\nSchism Manifest Body Adjutment (Augmented by 7) [12] - Healing (8d12)[ 48 ] \nQuickened Disintegrate [17]\n\nPP left: 282\nHP left: 124\n \n\n\nFort DC 27 or die, otherwise take (7d6)[ 20 ] \nThen a bright green ray leaps forth and strikes you - Fort DC 25 for (5d6)[ 14 ] , if you fail take (22d6)[ 79 ] ",
"prefix": "Niezck:",
"loss": true,
"complexity_analysis": {
"has_passive_voice": false,
"max_nested_clauses": 4,
"longest_sentence": 64,
"num_participle_phrases": 1,
"num_sentences": 4,
"is_complex": true,
"reasons": [
"Deeply nested clauses (4) in one sentence"
],
"score": 2
}
},
{
"from": "human",
"value": " (1d20+12)[ 14 ] \n (1d20+12)[ 29 ] \n\nI died, but I saved for the damage π",
"prefix": "Jallorn:",
"loss": true,
"complexity_analysis": {
"has_passive_voice": false,
"max_nested_clauses": 0,
"longest_sentence": 29,
"num_participle_phrases": 0,
"num_sentences": 1,
"is_complex": false,
"reasons": [],
"score": 0
}
},
{
"from": "human",
"value": " I basically just stopped your heart π\n\nIt's annoying really, all my fun powers are close range.",
"prefix": "Niezck:",
"loss": true,
"complexity_analysis": {
"has_passive_voice": false,
"max_nested_clauses": 2,
"longest_sentence": 22,
"num_participle_phrases": 0,
"num_sentences": 1,
"is_complex": false,
"reasons": [],
"score": 0
}
},
{
"from": "human",
"value": " Be glad I didn't pull my Null Psionics field out on you. I could easily win in melee.",
"prefix": "Jallorn:",
"loss": true,
"complexity_analysis": {
"has_passive_voice": false,
"max_nested_clauses": 1,
"longest_sentence": 16,
"num_participle_phrases": 0,
"num_sentences": 2,
"is_complex": false,
"reasons": [],
"score": 0
}
}
] | 3 | false |
[
{
"from": "human",
"value": " Arena Tournament, Round 72: Glunk Too vs. Todd \n Map: \n Spoiler \n\n \n \n\n XP Award: 600 XP\n GP Award: 600 GP\n\n SoD- Glunk Too \n Mavian - Todd \n All Combatants, please roll initiative and declare final purchases, if any ",
"prefix": "ArenaManager:",
"loss": false,
"complexity_analysis": {
"has_passive_voice": false,
"max_nested_clauses": 1,
"longest_sentence": 55,
"num_participle_phrases": 0,
"num_sentences": 1,
"is_complex": false,
"reasons": [],
"score": 0
}
},
{
"from": "human",
"value": " It's been almost a year since Todd last saw the field of battle, so give some time to knock the rust off him.\n\nNo purchases until I know what you plan on buying.",
"prefix": "Mavian:",
"loss": true,
"complexity_analysis": {
"has_passive_voice": true,
"max_nested_clauses": 2,
"longest_sentence": 28,
"num_participle_phrases": 1,
"num_sentences": 2,
"is_complex": true,
"reasons": [
"Contains passive voice"
],
"score": 1
}
},
{
"from": "human",
"value": " I happy purchaseless if you are.",
"prefix": "SoD:",
"loss": true,
"complexity_analysis": {
"has_passive_voice": false,
"max_nested_clauses": 1,
"longest_sentence": 8,
"num_participle_phrases": 0,
"num_sentences": 1,
"is_complex": false,
"reasons": [],
"score": 0
}
},
{
"from": "human",
"value": " I'll grab a Martial Script of Counter Charge just so you don't do anything silly like attempting to bull rush :P\n\nAnything in response?",
"prefix": "Mavian:",
"loss": true,
"complexity_analysis": {
"has_passive_voice": false,
"max_nested_clauses": 2,
"longest_sentence": 29,
"num_participle_phrases": 0,
"num_sentences": 1,
"is_complex": false,
"reasons": [],
"score": 0
}
},
{
"from": "human",
"value": " Nah, that's fine. Let's do this.\n\n initiative - (1d20+2)[ 7 ] ",
"prefix": "SoD:",
"loss": true,
"complexity_analysis": {
"has_passive_voice": false,
"max_nested_clauses": 1,
"longest_sentence": 11,
"num_participle_phrases": 0,
"num_sentences": 3,
"is_complex": false,
"reasons": [],
"score": 0
}
},
{
"from": "human",
"value": " Initiative: (1d20+1)[ 19 ] \n\nSo, gentlemans agreement? No hiding, first one to get smacked down loses?",
"prefix": "Mavian:",
"loss": true,
"complexity_analysis": {
"has_passive_voice": true,
"max_nested_clauses": 1,
"longest_sentence": 13,
"num_participle_phrases": 0,
"num_sentences": 3,
"is_complex": true,
"reasons": [
"Contains passive voice"
],
"score": 1
}
},
{
"from": "human",
"value": " Todd: Round 1 \n \n Spoiler \n\nStarting in M26, script in one hand, poleaxe in the other.\n\nStandard Action: Ready Script\nFree Action: Drop Script\nMove Action: Wield Poleaxe\nFree: Enter Punishing Stance\n \n\n\nEnd of Turn:\n\nStats:\n \n Spoiler \n\nHp: 32/32\nAc: 13\nStance: Punishing\nManuevers: Charging Minotaur, Douse the Flames, Sapphire Nightmare Blade, Counter Charge (Script)\n ",
"prefix": "Mavian:",
"loss": true,
"complexity_analysis": {
"has_passive_voice": false,
"max_nested_clauses": 0,
"longest_sentence": 65,
"num_participle_phrases": 1,
"num_sentences": 2,
"is_complex": false,
"reasons": [],
"score": 0
}
},
{
"from": "human",
"value": " Glunk, round i \n \n Spoiler \nStart in M2, weilding Great Falchion. Double move to M22.\n \n\n\nEnd turn.\n\nStats\n \n Spoiler \nHp; 24/24.\n\nAC; 16/16\n ",
"prefix": "SoD:",
"loss": true,
"complexity_analysis": {
"has_passive_voice": false,
"max_nested_clauses": 1,
"longest_sentence": 16,
"num_participle_phrases": 1,
"num_sentences": 5,
"is_complex": false,
"reasons": [],
"score": 0
}
},
{
"from": "human",
"value": " High Ref chilepepper\n\nLoS established\n\nGlunk in M22\n\nTodd in M26",
"prefix": "chilepepper:",
"loss": true,
"complexity_analysis": {
"has_passive_voice": false,
"max_nested_clauses": 0,
"longest_sentence": 15,
"num_participle_phrases": 1,
"num_sentences": 1,
"is_complex": false,
"reasons": [],
"score": 0
}
},
{
"from": "human",
"value": " Let the beating commence\n\nTodd: Round 2\n\nMove Action: M26 to M24\nStandard Action: Sapphire Nightmare Blade\nConc: (1d20+13)[ 14 ] If that beats your AC your flat-footed, and I do an extra d6\n\nAttack: (1d20+5)[ 13 ] \nDamage: (2d6+4)[ 10 ] + (1d6)[ 4 ] \nSapp: (1d6)[ 6 ] \n\nWow, that was a series of terrible rolls.\n\nEnd of Turn:\n\nStats:\n \n Spoiler \n\nHp: 32/32\nAc: 13\nM24\nStance: Punishing\nManuevers: Charging Minotaur, Douse the Flames, Sapphire Nightmare Blade , Counter Charge (Script)\n ",
"prefix": "Mavian:",
"loss": true,
"complexity_analysis": {
"has_passive_voice": false,
"max_nested_clauses": 3,
"longest_sentence": 66,
"num_participle_phrases": 1,
"num_sentences": 4,
"is_complex": true,
"reasons": [
"Deeply nested clauses (3) in one sentence"
],
"score": 1
}
},
{
"from": "human",
"value": " And that's a miss.\n\n Glunk Too, round Too \n\nFree; rage\n\nFive-foot to M23 and beat you up the face.\n\n attack - (1d20+7)[ 10 ] \n damage - (1d12+16)[ 22 ] \n\n\"Grah! I will Water Orc Orc you death!\"\n\nEdit; or maybe not...\n\nEnd turn.\nStats; \n Spoiler \nHP; 28/28\nAC; 14\nRage; 0/13\n ",
"prefix": "SoD:",
"loss": true,
"complexity_analysis": {
"has_passive_voice": false,
"max_nested_clauses": 0,
"longest_sentence": 24,
"num_participle_phrases": 0,
"num_sentences": 8,
"is_complex": false,
"reasons": [],
"score": 0
}
},
{
"from": "human",
"value": " Well, That was odd.... I mean, we both have characters that can turn rocks into dust, and we just can't hit.\n\nTodd: Round 3\n\nFive foot step to N25\nSwift Action: Recover Maneuvers\nStandard Action: Attack with Poleaxe\nAttack: (1d20+5)[ 17 ] \nDamage: (2d6+4)[ 11 ] + (1d6)[ 3 ] \nMove Action: No Action\n\nEnd of Turn:\n\nWell, its a start.\n\nStats:\n \n Spoiler \n\nHp: 32/32\nAc: 13\nN25\nStance: Punishing\nManuevers: Charging Minotaur, Douse the Flames, Sapphire Nightmare Blade, Counter Charge (Script)\n ",
"prefix": "Mavian:",
"loss": true,
"complexity_analysis": {
"has_passive_voice": false,
"max_nested_clauses": 2,
"longest_sentence": 38,
"num_participle_phrases": 1,
"num_sentences": 6,
"is_complex": false,
"reasons": [],
"score": 0
}
},
{
"from": "human",
"value": " Glunk Too. round 3 \n\n\"Grah! I will kill you so hard you will die to death!\"\n\nFive foot step to N24.\n\nSwing wildly.\n\n attack - (1d20+7)[ 18 ] \n damage - (1d12+16)[ 24 ] \n\nEnd turn.\n\nStats [spoiler]HP; 14/28\nAC; 14\nRage; 1/13[/roll]",
"prefix": "SoD:",
"loss": true,
"complexity_analysis": {
"has_passive_voice": false,
"max_nested_clauses": 1,
"longest_sentence": 28,
"num_participle_phrases": 0,
"num_sentences": 7,
"is_complex": false,
"reasons": [],
"score": 0
}
},
{
"from": "human",
"value": " Well, that kinda tickled.\n\n Todd: Round 4 \n\nFive foot step to M26\nStandard Action: Attack with Sapphire Nightmare Blade.\nConc Check: (1d20+13)[ 31 ] If that hits, your flat-footed, and I get an extra d6\nAttack: (1d20+5)[ 24 ] \nDamage: (2d6+4)[ 12 ] + (1d6)[ 5 ] \nSapphire: (1d6)[ 5 ] \n\nEnd of Turn:\n\nStats\n \n Spoiler \n\nHp: 8/32\nAc: 13\nM26\nStance: Punishing\nManuevers: Charging Minotaur, Douse the Flames, Sapphire Nightmare Blade, Counter Charge (Script)\n ",
"prefix": "Mavian:",
"loss": true,
"complexity_analysis": {
"has_passive_voice": false,
"max_nested_clauses": 1,
"longest_sentence": 75,
"num_participle_phrases": 1,
"num_sentences": 6,
"is_complex": false,
"reasons": [],
"score": 0
}
},
{
"from": "human",
"value": " Is that game?",
"prefix": "hustlertwo:",
"loss": true,
"complexity_analysis": {
"has_passive_voice": false,
"max_nested_clauses": 0,
"longest_sentence": 5,
"num_participle_phrases": 0,
"num_sentences": 1,
"is_complex": false,
"reasons": [],
"score": 0
}
},
{
"from": "human",
"value": " Game. Glunk Too dead.",
"prefix": "SoD:",
"loss": true,
"complexity_analysis": {
"has_passive_voice": false,
"max_nested_clauses": 0,
"longest_sentence": 4,
"num_participle_phrases": 0,
"num_sentences": 2,
"is_complex": false,
"reasons": [],
"score": 0
}
},
{
"from": "human",
"value": " High Ref Hust\nThe first completed level 2 match in a dog's age goes to Todd! ",
"prefix": "hustlertwo:",
"loss": true,
"complexity_analysis": {
"has_passive_voice": false,
"max_nested_clauses": 0,
"longest_sentence": 20,
"num_participle_phrases": 0,
"num_sentences": 1,
"is_complex": false,
"reasons": [],
"score": 0
}
}
] | 3 | false |
[
{
"from": "human",
"value": " Arena Tournament, Round 70: Beleg vs. Mad Al \n Map: \n Spoiler \n\n \n \n\n XP Award: 300 XP\n GP Award: 300 GP\n\n Beleg - King Korath\n Mad Al - Psionic Dog\n\nAll Gladiators, please declare final purchases (if any) and roll for initiative.",
"prefix": "ArenaManager:",
"loss": false,
"complexity_analysis": {
"has_passive_voice": false,
"max_nested_clauses": 0,
"longest_sentence": 63,
"num_participle_phrases": 0,
"num_sentences": 1,
"is_complex": false,
"reasons": [],
"score": 0
}
},
{
"from": "human",
"value": " init (1d20+5)[ 11 ] \nlets go!",
"prefix": "king korath:",
"loss": true,
"complexity_analysis": {
"has_passive_voice": false,
"max_nested_clauses": 0,
"longest_sentence": 15,
"num_participle_phrases": 0,
"num_sentences": 1,
"is_complex": false,
"reasons": [],
"score": 0
}
},
{
"from": "human",
"value": " Checking in\n Initiative - (1d20+4)[ 19 ] \n\nNo planed purchase. Reserve reactionary right bla bla bla.",
"prefix": "Psionic Dog:",
"loss": true,
"complexity_analysis": {
"has_passive_voice": false,
"max_nested_clauses": 0,
"longest_sentence": 20,
"num_participle_phrases": 1,
"num_sentences": 2,
"is_complex": false,
"reasons": [],
"score": 0
}
},
{
"from": "human",
"value": " I am not buying anything. So your move. good luck(but not too good I want to winπ).",
"prefix": "king korath:",
"loss": true,
"complexity_analysis": {
"has_passive_voice": false,
"max_nested_clauses": 2,
"longest_sentence": 12,
"num_participle_phrases": 1,
"num_sentences": 3,
"is_complex": false,
"reasons": [],
"score": 0
}
},
{
"from": "human",
"value": " Likewise. π\n Mad Al - Round 1 \n \n Spoiler \nOn one hand Beleg has an abysmal spot check. On the other hand Al is murky eyed. It'll be interesting seeing who benefits most from the clouds.\n\nStarting in N-25 holding a power stone of Force Screen in one hand and light crossbow (loaded with masterwork bolt) in other.\n\nDouble move to P-16, sneaky like.\n\n Hide - (1d20+4)[ 12 ] (includes -5 for speed)\n Move Silently - (1d20-2)[ 17 ] (includes -5 for speed)\n\n Reactive Spot - (1d20+9)[ 15 ] (just in case)\n[roll=Reactive Listen]1d20+2\n \n\n\nDone.\n\nStats\n \n Spoiler \nHP: 7/7\nAC: 19 (+1size +4dex +3armor +1natural)\nPP: 4/4\nPsionic Focus: yes\nPsi-like abuility: 1/1\n ",
"prefix": "Psionic Dog:",
"loss": true,
"complexity_analysis": {
"has_passive_voice": false,
"max_nested_clauses": 2,
"longest_sentence": 39,
"num_participle_phrases": 3,
"num_sentences": 10,
"is_complex": true,
"reasons": [
"Too many participle phrases (3) in one sentence"
],
"score": 1
}
},
{
"from": "human",
"value": " Spoiler \nstart in n2 bow in hand, move to n3. read an action to shoot the opponent if I see him.\n \n\n\nend turn\nvital stats \n Spoiler \nHp 13\nAc 18\narrows104\n ",
"prefix": "king korath:",
"loss": true,
"complexity_analysis": {
"has_passive_voice": false,
"max_nested_clauses": 1,
"longest_sentence": 15,
"num_participle_phrases": 0,
"num_sentences": 4,
"is_complex": false,
"reasons": [],
"score": 0
}
},
{
"from": "human",
"value": " Uhm, I suddenly have a Bad Feeling about Al's chances on this but... what exactly are \"lesser Tiefling racial traits\"?\n\n Mad Al - Round 2 \n \n Spoiler \nI'm assuming there is no LoS at this point, and will revise if there is.\n\nAl moves 15 ft through the mists at half speed to O-13, very sneaky like.\n Hide - (1d20+9)[ 20 ] \n Move Silently - (1d20+3)[ 17 ] \n Reactive Spot - (1d20+7)[ 13 ] (if needed)\n Reactive Listen - (1d20+2)[ 15 ] (if needed)\n\nIf there is still no LoS then Al manifests Force Screen on himself from his hiding place from the power stone, opting to manifest the power quietly\n \n\n\nDone.\n\nStats\n \n Spoiler \nLocation: O-13 [Hide 20]\n\nHP: 7/7\nAC: 23 (+1size +4dex +3armor +1natural +4 shield)\nPP: 4/4\nPsionic Focus: yes\nPsi-like abuility: 1/1\n\nForce Screen: 1/10\n ",
"prefix": "Psionic Dog:",
"loss": true,
"complexity_analysis": {
"has_passive_voice": false,
"max_nested_clauses": 3,
"longest_sentence": 42,
"num_participle_phrases": 2,
"num_sentences": 10,
"is_complex": true,
"reasons": [
"Deeply nested clauses (3) in one sentence"
],
"score": 1
}
},
{
"from": "human",
"value": " can I get a LoS check.\n\nthe lesser tiefling racial traits on the bottom of my character sheet.",
"prefix": "king korath:",
"loss": true,
"complexity_analysis": {
"has_passive_voice": false,
"max_nested_clauses": 0,
"longest_sentence": 13,
"num_participle_phrases": 1,
"num_sentences": 2,
"is_complex": false,
"reasons": [],
"score": 0
}
},
{
"from": "human",
"value": " Hi Ref Scorer \n\n@refs\n \n Spoiler \n\nHello refs!\n \n\n\n@Beleg\n \n Spoiler \n\nNo LoS\n \n\n\n@Mad Al\n \n Spoiler \n\nNo LoS\n ",
"prefix": "Scorer:",
"loss": true,
"complexity_analysis": {
"has_passive_voice": false,
"max_nested_clauses": 0,
"longest_sentence": 28,
"num_participle_phrases": 0,
"num_sentences": 1,
"is_complex": false,
"reasons": [],
"score": 0
}
},
{
"from": "human",
"value": " Spoiler \nsingle move from N3 to N9\n \n\nnot done can I get LoS cleck.\nvital stats will be posted when I post the rest of my turn.",
"prefix": "king korath:",
"loss": true,
"complexity_analysis": {
"has_passive_voice": true,
"max_nested_clauses": 1,
"longest_sentence": 19,
"num_participle_phrases": 1,
"num_sentences": 2,
"is_complex": true,
"reasons": [
"Contains passive voice"
],
"score": 1
}
},
{
"from": "human",
"value": " @refs\n \n Spoiler \n\nBeleg's Spot Modifier is -5, no way he can beat Mad Al's Hide 20\n \n\n\n@Beleg\n \n Spoiler \n\nNo LoS\n \n\n\n@Mad Al\n \n Spoiler \n\nYou see Beleg enter N9 \n ",
"prefix": "Scorer:",
"loss": true,
"complexity_analysis": {
"has_passive_voice": false,
"max_nested_clauses": 2,
"longest_sentence": 42,
"num_participle_phrases": 0,
"num_sentences": 1,
"is_complex": false,
"reasons": [],
"score": 0
}
},
{
"from": "human",
"value": " Spoiler \nready an action to shoot if I see him.\n \n\nend turn\nvital stats \n Spoiler \nHp 13\nAc 18\narrows104\n ",
"prefix": "king korath:",
"loss": true,
"complexity_analysis": {
"has_passive_voice": false,
"max_nested_clauses": 1,
"longest_sentence": 14,
"num_participle_phrases": 0,
"num_sentences": 3,
"is_complex": false,
"reasons": [],
"score": 0
}
},
{
"from": "human",
"value": " Originally Posted by king korath \n the lesser tiefling racial traits on the bottom of my character sheet. \n \n\n+2 dex +2 int -2 cha speed 30ft\nDarkness (Sp)\nmedium size\n\nThat's it? oh. Well then...\n\n Mad Al \n\nStandard:\nYou hear a loud incoming buzz shortly before a streak of frost slams into you.\n Touch Attack - (1d20+6)[ 25 ] (I believe you are flat footed)\n Cold Damage - (4d6+3)[ 20 ] \n\nRefs Only\n \n Spoiler \nWild surged energy ray, psionic shot. Sniping to remain hidden.\n\n Daze Chance - (1d100)[ 79 ] , Low\n Snipe - (1d20-10)[ -1 ] (+7 hide -20 snipe +2 distance) ... should be -2\n \n\n\nMove: Snipe re-hide.\nDC -2 spot (including distance) to see Al if you're still alive.\n \n Spoiler \nMad Al is in O-13\n \n\n\nStats\n \n Spoiler \nLocation: O-13 [Hide -4]\n\nHP: 7/7\nAC: 23 (+1size +4dex +3armor +1natural +4 shield)\nPP: 3/4\nPsionic Focus: no\nPsi-like abuility: 1/1\n\nForce Screen: 2/10\n ",
"prefix": "Psionic Dog:",
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"from": "human",
"value": " Just popping in to tell you that Lesser Tieflings have resistance 5 to cold, electricity, and fire. As they weren't noted on the sheet, I figured you should be aware of those.",
"prefix": "Tanaric:",
"loss": true,
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"reasons": [
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"value": " And that's what I was afraid of.\n\nAl will of course protest that since it wasn't mentioned this match that Beleg doesn't have it (for this match).\n\nIf a high ref rules Beleg had energy resistance all along, then Al would like to retroactively change his attack from cold to sonic damage. That would have reduced the damage given by 4, but is still marginally better than a -5 resistance.\n\nAlthough, I think even 16 damage might be enough for game.",
"prefix": "Psionic Dog:",
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"from": "human",
"value": " I will not contest that because I did not think that I had that resistance, so lets act as if I didn't. And I am dead, good game.",
"prefix": "king korath:",
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{
"from": "human",
"value": " Hi Ref Scorer \n Mad Al (Psionic Dog) gets the victory and loot! ",
"prefix": "Scorer:",
"loss": true,
"complexity_analysis": {
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"value": " Since you wouldn't be inclined to let him not have a weakness of his race if he didn't list it, I'd say the same should be true of the strengths. However, it doesn't seem like it would have mattered (and it would have been fair for Psionic to change the damage type, since the info wasn't on the sheet for him to know how to plan). Just my two cents on the matter.",
"prefix": "hustlertwo:",
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] | 13 | false |
[
{
"from": "human",
"value": " {table=head] |A|B|C|D|E|F|G|H|I|J|K|L \n 1 ||||||||||||\n 2 |\n 3 ||| C | C ||||| C | C ||\n 4 ||| C | C ||||| C | C ||\n 5 ||||||||||||\n 6 |\n 7 |\n 8 ||||||||||||\n 9 ||| C | C ||||| C | C ||\n 10 ||| C | C | C | C | C | C | C | C ||\n 11 |||||||||| C \n 12 |||||||||| C ||\n 13 |\n 14 ||| C |\n 15 ||| C |||||||||\n 16 ||| C | C | C | C | C | C | C | C ||\n 17 ||| C | C ||||| C | C ||\n 18 |\n 19 ||||||||||||\n 20 |\n 21 |\n 22 ||||||||||||\n 23 ||| C | C ||||| C | C ||\n 24 ||| C | C ||||| C | C ||\n 25 |\n 26 |||||||||||[/table] \nArena is 30 feet tall, worked stone. Normal lighting.\n\nBuff Rounds : 1 + All Day (12+ hour) buffs.\n\nStarting locations: I'll start somewhere in the top two rows, and you'll start somewhere in the bottom two. Cool?",
"prefix": "ex cathedra:",
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"value": " Cool with me.\n\nBuffs: \n Spoiler \nAll day: Greater Magic Weapon (+5) on my chain and spikes\n\n1 round: Tattoo of Touchsight\n \n\n\nStarting location: \n Spoiler \nC25\n \n\n\nInit: (1d20+5)[ 14 ] ",
"prefix": "PhoenixRivers:",
"loss": true,
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},
{
"from": "human",
"value": " Introducing Ryth'lin .\n\nRelevant modes of detection :\nTrue Seeing\n\nStarting position :\n \n Spoiler \n\nH1, 10ft above ground.\n \n\n\nBuffs :\n \n Spoiler \n\nRound 1: Drink Potion of Shield of Faith\nAll-Day:\nPersistent Extended Quickened Shield [Power Component: Guardinal Feather]\nPersistent Protection From Evil\nPersistent Master's Touch\nPersistent Blades of Fire\nPersistent Ectoplasmic Armor\nPersistent Bladeweave\nPersistent Burning Sword\nPersistent Heroics [Improved Initiative]\nPersistent Wraithstrike\nPersistent Sonic Weapon\nPersistent Weapon Of Impact\nPersistent Weapon of Energy [Acid]\nPersistent Haste\nPersistent Greater Magic Weapon [+3]\nPersistent Displacement\nPersistent Fly\nPersistent Greater Mighty Wallop\nPersistent Greater Luminous Armor [Power Component: Guardinal Feather]\nPersistent Greater Invisibility\nPersistent Greater Mirror Image\nPersistent Acid Sheathe\nPersistent Greater Blink\nPersistent Bite Of The Wereboar\nPersistent Extended Divine Power\nPersistent Antimagic Field [Extraordinary Spell Aim to exclude myself]\nPersistent Bite Of The Weretiger\nPersistent Greater Heroism\nPersistent True Seeing\nOil of Greater Magic Weapon [+5]\n \n\n\nInitiative: (d20+15)[ 21 ] ",
"prefix": "ex cathedra:",
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"from": "human",
"value": " Relevant modes of Detection: Touchsight\n\nYou're up?\n\nAnd, are there any exploits being used that prevent this character's allowance into Qualifiers?",
"prefix": "PhoenixRivers:",
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"value": " Ryth'lin \n\nTurn 1 :\n \n Spoiler \n\nFly forward to K16\n \n\n\nDo you have line of sight/effect to the areas surrounding K16, and do you grant it? Also, touchsight within 10ft of K16 fails. You detect nothing there.\n\n\nEdit:\nI do not think I'm exploiting any limited or banned abilities. I simply have a character already in a long-dead dungeon instance, and I didn't feel like making this character dungeon-ready.",
"prefix": "ex cathedra:",
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"from": "human",
"value": " No, I have no LOS to there, but I have LOE to some areas within 10 feet of it.\n\n\nI can only assume with the range of that effect, and the description, that it's an AMF. AMF wizard, hm... Must be a melee mage build.\n\nDone with your turn?",
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"from": "human",
"value": " Not quite.\n\n \n Spoiler \n\nI take a total defense action. Because I'm scared.\n \n\n\nAnd now I am. Go ahead.",
"prefix": "ex cathedra:",
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"value": " Round 1: \n Spoiler \nMove west, then North, to B15. Activate tattoo of expansion. Expand to cover A14-B16 (squeezing for C row)\n\nActivate Thicket of Blades Stance, cause I can.\n \n\n\nNow I must figure out if you're a Grapple base that wanted to avoid FoM, an AMF donut build that wants to use magic while denying it to those close to him, or a Darkstalker/HiPS base, to avoid touchsight/mindsight while sniping. If you're a mage, then 2 and 3 both mean donuting the AMF, simply due to HiPS.\n\nDone, by the by.",
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"from": "human",
"value": " Round 2 :\n\n \n Spoiler \n\nMove to F20.\n \n\n\nThe field and I move to F20. LoS/E? Not done.",
"prefix": "ex cathedra:",
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"from": "human",
"value": " You see a portion of me in A17 and B17. Heh.",
"prefix": "PhoenixRivers:",
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"from": "human",
"value": " Oh my. What does this portion look like?\n\nAlso, assuming touch sight is your only extraordinary sense, you see nothing within the area that you detect as an antimagic field.\n\nI'll move to B18.\n\n \n Spoiler \n\nActivate a Belt of Battle\n \n\n\nNot done.",
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{
"from": "human",
"value": " Holding a spike chain, about 32 feet tall.\n\nAt B18, I go back to medium size.\n\nOh, and one more thing. You're aware that you cannot cast defensively within a rather large area of me.",
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"value": " I attack.\n\nIf you don't interrupt my attack:\n \n Spoiler \n\n\nI am invisible, and I remain so while attacking.\n\nAttack 1:\n \n Spoiler \n\n (d20+31)[ 34 ] vs Touch AC.\n\nHit :\n \n Spoiler \n\n (8d8+18)[ 60 ] Bludgeoning damage\n [roll]1d6+1d8[/roll] Fire damage \n (1d6)[ 1 ] Acid Damage\n (1d6)[ 4 ] Sonic damage.\n\nIf successful, make a DC20 will save.\nIf you fail:\n \n Spoiler \n\nYou are stunned for one round.\n \n\n \n\n \n\n\nAttack 2:\n \n Spoiler \n\n (d20+31)[ 42 ] vs Touch AC.\n\nHit :\n \n Spoiler \n\n (8d8+18)[ 53 ] Bludgeoning damage\n [roll]1d6+1d8[/roll] Fire damage \n (1d6)[ 1 ] Acid Damage\n (1d6)[ 1 ] Sonic damage.\n\nIf this is the first successful attack of the round, make a DC20 will save.\nIf you fail:\n \n Spoiler \n\nYou are stunned for one round.\n \n\n \n\n \n\n\nAttack 3:\n \n Spoiler \n\n (d20+26)[ 41 ] vs Touch AC.\n\nHit :\n \n Spoiler \n\n (8d8+18)[ 55 ] Bludgeoning damage\n [roll]1d6+1d8[/roll] Fire damage \n (1d6)[ 3 ] Acid Damage\n (1d6)[ 6 ] Sonic damage.\n\nIf this is the first successful attack of the round, make a DC20 will save.\nIf you fail:\n \n Spoiler \n\nYou are stunned for one round.\n \n\n \n\n \n\n\nAttack 4:\n \n Spoiler \n\n (d20+21)[ 22 ] vs Touch AC.\n\nHit :\n \n Spoiler \n\n (8d8+18)[ 49 ] Bludgeoning damage\n [roll]1d6+1d8[/roll] Fire damage \n (1d6)[ 2 ] Acid Damage\n (1d6)[ 6 ] Sonic damage.\n\nIf this is the first successful attack of the round, make a DC20 will save.\nIf you fail:\n \n Spoiler \n\nYou are stunned for one round.\n \n\n \n\n \n\n ",
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"value": " And the roller disappoints me.\n\nTo clarify certain damage rolls:\n\n \n Spoiler \n\nAttack 1:\n \n Spoiler \n\n (1d6)[ 2 ] Fire damage\n (1d8)[ 7 ] Fire damage\n \n\n\nAttack 2:\n \n Spoiler \n\n (1d6)[ 4 ] Fire damage\n (1d8)[ 2 ] Fire damage\n \n\n\nAttack 3:\n \n Spoiler \n\n (1d6)[ 4 ] Fire damage\n (1d8)[ 5 ] Fire damage\n \n\n\nAttack 4:\n \n Spoiler \n\n (1d6)[ 6 ] Fire damage\n (1d8)[ 4 ] Fire damage\n \n\n ",
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"value": " That's match. And looking at your buff list, how the hell do you get 28 persisted spells? I'd say that qualifies as \"exploit\".\n\nVia DMM, that is 196 turn attempts.\n\nOutside of DMM, that's a rather large amount of reduction, which, as a general rule of thumb, is heavily mitigated.\n\nIn either case, any build with persistent AMF likely has no place in competetive play. There's quite literally no reliable way to counter it. While I do have characters that could beat it, largely due to the \"excluding yourself from AMF\" donut effect, there is no counter to an AMF.\n\nIf you'd care to bring a different build to matches, that's one thing.\n\nBut know that any build independently capable of persisting 28 spells is likely pushing the bounds of \"exploit\".",
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"value": " Oh, it didn't qualify as an exploit until now, or atleast very soon. I'll show you the sheet. The persist effect is a quality of certain build choices that will be banned, very likely because of this character, I think. I'm not positive, but I may be the first person to use it here.",
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"value": " Also, note that I should have seen you.\n\nAMF Suppresses effects in its area, but does not block Line of Effect, nor does it stop effects passing through it. It's why donuting an AMF is typically very foolish. I can cast a magic missile while on one side of an AMF, it will pass straight through, and hit a target on the other side (provided the target isn't subject to the AMF).\n\nThus, I'd be able to detect anything within the AMF that was excluded from the effect. You.\n\nFor another example. You listed true seeing as going out through the AMF. The principle is identical.",
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"from": "human",
"value": " Originally Posted by aethernox \n Oh, it didn't qualify as an exploit until now, or atleast very soon. I'll show you the sheet. The persist effect is a quality of certain build choices that will be banned, very likely because of this character, I think. I'm not positive, but I may be the first person to use it here. \n \n\nSomething does not need to be banned to be an exploit, Aethernox.",
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"value": " That may be true.\n\nIn regards towards AMFs:\nI really find it hard to say precisely how ESA'd Antimagic Fields work. It doesn't remove the AMF from my space, it simply excludes me from the effect. To what extent it does so is admittedly vague, and deserves further consideration.\n\nI'm sorry if you feel wronged, really.",
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"from": "human",
"value": " Originally Posted by aethernox \n That may be true.\n\nIn regards towards AMFs:\nI really find it hard to say precisely how ESA'd Antimagic Fields work. It doesn't remove the AMF from my space, it simply excludes me from the effect. To what extent it does so is admittedly vague, and deserves further consideration.\n\nI'm sorry if you feel wronged, really. \n \n\nExactly. Touchsight doesn't need to see everything in your square to see YOU.\n\nIf YOU are affected normally by magic, then all magic functions normally with respect to YOU.\n\nIn other words, I'm not trying to see your square. Your donut is smaller, but it's still a place in the AMF where magic functions.\n\nIf it functions going out, it functions going in. There's no vagueness there. No consideration. If you can be affected by blink and invisibility, you can be affected by True seeing and touchsight.\n\nThere's not a \"these 28 spells affect me, because I like that, and it says so... but those 4 spells don't.\"\n\nEither spells can pass through an AMF to a target which can be affected, or they can't.\n\nAnd by RAW, they can.\n\nThat means that you'd have had an AoO for moving inward.",
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"value": " RAW: AMF does not block LoE given my understanding. Thus, it does not properly block emanations. So he can see you. It's stupid, but until we rewrite AMF, which is.... distant.... This is how it works.",
"prefix": "Doc Roc:",
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"from": "human",
"value": " I am unaffected by the AMF. It still effects the area around me and the area in which I reside, it simply doesn't affect me, specifically. The AMF still functions. \n\nTide disagrees, so be it. Apologies, PR, really.",
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"value": " Which means AoO:\n\nAttack: (1d20+31)[ 32 ] \nIf Hit, Stand Still: Reflex Save DC 10+ (3d6+27)[ 37 ] or stop as if all movement for the turn was used up.\n\nThis attack ignores all magical miss chances, and 20% of nonmagical miss chances.\n\nWhich means that due to the nat 1, everything still goes off.",
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"from": "human",
"value": " Attack 1-4, for your attacks\n\nMiss chance 1: (1d100)[ 99 ] \nMiss chance 2: (1d100)[ 22 ] \nMiss chance 3: (1d100)[ 91 ] \nMiss chance 4: (1d100)[ 97 ] \n\n1-20 misses.",
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"from": "human",
"value": " Poor luck on rolls, for both of us. Does this mean that my action was executed as planned?",
"prefix": "ex cathedra:",
"loss": true,
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"value": " Yes. But now, it was done legally.\n\nEDIT: And the poorer luck was mine. 1 result that would have missed, and I got it. DC 47 reflex saves are rather difficult to make.",
"prefix": "PhoenixRivers:",
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"value": " Were you attacking touch AC? If so, that is mostly true.\n\nReally, again, sorry for the confusion. Good game, PhoenixRivers.",
"prefix": "ex cathedra:",
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"from": "human",
"value": " I was ignoring any concealment granted from magic, and any AC boost granted from magic.\n\n(Pierce Magical Concealment and Pierce Magical Protection)",
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{
"from": "human",
"value": " Pierce Magical Protection requires a single attack as part of a standard action, does it not?",
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] | 21 | false |
[
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"value": " 200' cube, we start in middle of opposite sides?\n\n2 rounds of prep - no movement, but spellcasting fine.\n\nAmber is accompanied by 2 balor, 2 gelugon, and 2 vrock (part of her all-day spells)\n\n \n Spoiler \nAll day spells: Mind Blank, Planar Tolerance, Moment of Prescience, Reduce Person.\nOngoing effects: Invisibility, gives off no scent, Fire resist 5\n \n\n\nInitiative: Amber: (1d20+7)[ 10 ] \nBalor 1: (1d20+7)[ 22 ] \nBalor 2: (1d20+7)[ 11 ] \nGelugon 1: (1d20+5)[ 10 ] \nGelugon 2: (1d20+5)[ 22 ] \nVrock 1: (1d20+2)[ 18 ] \nVrock 2: (1d20+2)[ 15 ] [/spoiler]",
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"value": " Let's try those initiative rolls again:\n\nInitiative: Amber: (1d20+7)[ 16 ] \nBalor 1: (1d20+7)[ 15 ] \nBalor 2: (1d20+7)[ 12 ] \nGelugon 1: (1d20+5)[ 20 ] \nGelugon 2: (1d20+5)[ 25 ] \nVrock 1: (1d20+2)[ 12 ] \nVrock 2: (1d20+2)[ 22 ] ",
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"value": " Middle of opposite sides looks good.\n\n (d20+3)[ 16 ] \n\nAll-day spells: \n Spoiler \n\nPersonal Mind Blank\nOverland Flight\n \n\n\n2 rounds:\n \n Spoiler \n\nRound 1 - True Metabolism [15]\nRound 1 - Quickened Schism [13]\nRound 2 - Teleport, Psionic Greater [15]\nRound 2 Schism - Touchsight [5]\nRound 2 - Quickened True Seeing, Psionic [15]\n\nPP spent: 63\nPP left: 283\n \n\n\nIn the second round you see the elf disappear before your eyes and re-appear 50ft above you, somehow floating.",
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"value": " Prep Rounds\n\n \n Spoiler \nRound 1:\nAmber: Circle of Protection from Evil\nBalor 1: Unholy Aura on all seven creatures\nBalor 2: Unholy Aura on all seven creatures\nGelugon 1: Gelugon casts Fly on Amber\nGelugon 2: Gelugon casts Fly on itself\nVrock1: Mirror Image\nVrock 2: Mirror Image\n\nRound 2:\nAmber: Freedom of Movement\nBalor 1: Unholy Aura on all seven creatures\nBalor 2: Unholy Aura on all seven creatures\nGelugon 1: Gelugon casts Fly on itself\nGelugon 2: Redundant Fly on Amber\nVrock1: Heroism on Glabrezu 1\nVrock 2: Heroism on Glabrezu 2\n ",
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{
"from": "human",
"value": " What kind of arrangement are your demons in, and how close to you are they?\n\nIncidently, you're first I believe.",
"prefix": "Niezck:",
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"value": " Round 1 actions:\n\nAs I read it, you'll see Amber, a matronly old gnome, at floor level, in the midst of six fiends.\n\nGelugon 2 flies up 40' alongside Lolindir stabs at him with his spear. The other gelugon comes up on his other side and also spears at Lolindir. Coming up between them, on a third side, one of the vrocks claws at the elf and releases spores at him.\n\nThe air around Amber blurs faintly.\n\n \n Spoiler \nGelugon 2 charges up, flying. Because of reach, he stops 10' away from LΓ³lindir. Attack: (1d20+24)[ 38 ] Damage: (2d6+14)[ 24 ] On a successful hit, LΓ³lindir makes a DC 25 fortitude save or is slowed for (1d6)[ 3 ] rounds.\n\nGelugon 1 does the same, positioning to flank LΓ³lindir with Gelugon 1. Attack: (1d20+24)[ 42 ] Damage: (2d6+14)[ 18 ] On a successful hit, LΓ³lindir makes a DC 25 fortitude save or is slowed for (1d6)[ 3 ] rounds.\n\nVrock 1: moves up directly adjacent to Lorindir, releases spores (Lolindir automatically takes (1d8)[ 7 ] damage this round) and claws at Lolindir. Attack: [/roll]1d20+17[/roll] Damage (2d6+8)[ 11 ] \n\nAmber casts Time Stop, getting (1d4+1)[ 5 ] rounds of actions. I'll continue in another post once I know how many rounds I have.\n ",
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{
"from": "human",
"value": " The elf has multiple ways of seeing. Should I open the spoiler?",
"prefix": "Niezck:",
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"from": "human",
"value": " I'm sorry for the delay in posting - internet connection issues. This is one of my first forays into higher-level games, so please let me know if I'm missing things.\n\nArbitrarily declaring Lolindir's starting position North, and Amber's South.\n\nThe two balor are 10' apart on the ground. The Gelugons end round 1 to the east and west of Lolindir. Vrock ends adjacent to Lolindir, north and down of him. The second Vrock is 20' away from the wall, 15' to one side of Balor 1. At the end of her first round of action, Amber is not visible to Lolindir, but two giant spiders have appeared on the wall above him, and two smaller, but still massive, spiders, appear above and below him. A whirling air elemental appears in the centre of the chamber.\n\nThe big spiders lunge forward to bite at Lolindir, while the smaller ones try to attack with webs. The air elemental dashes forward to smash at the elf.\n\n \n Spoiler \nActions during Time Stop\n\nRound 1 - Casts Summon Monstrous Ally IX (standard action) to bring in a pair of Colossal Fiendish Monstrous Spiders, onto the wall 20' above and to either east or west of Lolindir. Move 50' towards the upper northeast corner.\nRound 2 - Casts Summon Monstrous Ally V (standard action) to bring in a pair of Large Fiendish Monstrous Spiders, located side by side directly up and down of Lolindir.\nRound 3 - Casts Summon Ice Beast VI (standard action) to bring in a cold version of a greater air elemental, 100' north of Lorindir's current position. Use ring of mighty summons to maximize its hit points. Move 50' towards the upper northeast corner.\nRound 4 - Casts dimension Lock, centred on a point in space 5' north and up Lorindir. Casts Sanctuary (Lorindir should have no trouble making the DC 20will save, but it's worth a try). Move 50' towards the upper Northeast corner.\nRound 5 - Casts Greater Blinking. Arrive at the upper Northeast corner of the room.\n \n\n\nThe two largest spiders reach out to bite at Lolindir (using smite good)\nSpider #1 attack: (1d20+28)[ 40 ] Damage: [roll]4de6+37[/roll] Fort Save DC 28 or take (2d8)[ 7 ] strength damage. Damage includes smite attempt.\n\nSpider #2 attack: (1d20+28)[ 34 ] Damage: [roll]4de6+37[/roll] Fort Save DC 28 or take (2d8)[ 8 ] strength damage. Damage includes smite attempt.\n\nThe two smaller spiders try to wrap Lorindir in webs\nSpider #1 touch attack: (1d20+6)[ 13 ] . Escape Artist DC 13 or Break DC 17\nSpider #2 touch attack: (1d20+6)[ 15 ] . Escape Artist DC 13 or Break DC 17\n\nAir Elemental Construct charges to a point 10' north and 10' up of Lolindir in order to make a slam attack:\nAttack: (1d20+25)[ 41 ] Damage (2d8+7)[ 9 ] [/spoiler]",
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"value": " Damage for the two colossal spiders: (4d6+37)[ 51 ] (4d6+37)[ 52 ] \n\nEdit: I have no problem with you opening the spoilers, and avoiding metagame knowledge whenever you inadvertently learn something Lorindir doesn't know.",
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{
"from": "human",
"value": " Missed a format error from the Vrock's attack (1d20+17)[ 22 ] ",
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"from": "human",
"value": " I'm so confused about all of this. Can you summarise what's hitting me and for how much damage? (AC 30, Touch 13)",
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"value": " Here goes. In order it happens:\n\nGelugon hits for 24 damage, and you make a DC 25 Fort save or are slowed for 3 rounds.\nGelugon hits for 18 damage, and you make a DC 25 Fort save or are slowed for 3 rounds.\nVrock does 8 damage to you with spores, and misses.\nColossal Spider 1 does 51 damage. You make a DC 28 fort save or take 7 points strength damage from the poison\nColossal Spider 2 does 52 damage. You make a DC 28 fort save or take 8 points strength damage from the poison\nBoth large spiders hit you with webs. Short of freedom effects, you are entangled.\nElder Frost Beast Air Elemental hits you for 9 damage.\n\nTotal damage: 160.",
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"from": "human",
"value": " Your rolls for spider damage didn't work btw? And incidently, how are you smiting you?",
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"value": " Spider damage is fixed in the following post.\n\nFor the smiting, do you mean that I accidentally put my own name in place of yours for an attack action? Or are you asking how the spiders got the smite good ability (from the fiendish template)?",
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"value": " Oh right, sorry, I thought you were trying to smite good. I just wanted to check :)\n\nWell, seems I'm dead.",
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"value": " I really hope we get a chance to play together. That's a powerful group of abilities you've pulled together for your psion!",
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{
"from": "human",
"value": " Could we perhaps see what would've happened should I have gone first?",
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"value": " Absolutely! I suspect it's Rocket-launcher tag, and this time you'll obliterate me. But in fun ways. You should probably still make your saves against the Gelugon spears, in case being slowed changes anything.",
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"value": " Nah, 144 hp, 160 damage, I'm straight-out dead. Not a single chance really.\n\nNow then ... π\n \n Spoiler \n\n(Schism Standard) Manifests Energy Wave (Electricity) [13]\n(Standard) Manifest Microcosm [19]\n(Free) Quickened Insanity [19]\n(Swift) Manifest Temporal Acceleration [11]\n(Temporal Acceleration) Teleport, Psionic Greater [15]\n \n\n\nOK, let's do some stuff then. A wave of electricity flies forth from the elf's outstretched hand, engulfing all below. (13d6)[ 30 ] DC 28 reflex for half.\n\nThen, if you're on 120hp or less you fall into a catatonic state and slowly die of starvation and dehydration. No save.\n\nThen DC 27 will save or become insane and start performing random actions every round.\n\nThe air around the elf then begins to become a bit fuzzy, and he spotaneously disappears from sight before re-appearing 150ft further up, at the very top of the cube.\n\nEDIT: Bugger! Scratch all that! I forgot the basic first action of every telepath! Shatter Mind Blank.\n\nIf you'll excuse my noobiness, I'd like to change to:\nSchism Shatter Mind Blank\nQuickened Energy Wave (as above)\nMicrocosm (as above)\nTemporal Acceleration (as above)\nGreater Teleport (as above)",
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"value": " Ho-kay! I've got a lot to wade through.\n\nNo problem with rejigging to start with shatter mind blank. And, assuming that it's only Amber that you're going before instead of all seven of us, you still need to make fort saves vs slow.\n\nLet's start with you beating SR 25 on the mind blank (thanks to Unholy Aura), then checking your shatter against a CL check of 30 to have the mind blank go away. You'll need to break SR with any other effects as well, on any of the seven of us. It'll save me reacting to effects that may not happen.\n\nWill save vs shatter mind blank: (1d20+27)[ 37 ] ",
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"value": " Also, my understanding that is compulsion effects are suppressed while a Protection from X effect is in place. Kobold-Bard has indicated that that may not always be the case in his games, but I have no way to adjudicate that, so would be going with RAW.",
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"value": " I assumed this was what would have happened, had I got some insanely high initiative roll, and gone first with everything? I just wanna see if I could've killed you in one round as you did me.\n\nElectricity Wave to overcome SR/PR\nYou - (d20+21)[ 23 ] \nV1 - (d20+21)[ 26 ] \nV2 - (d20+21)[ 33 ] \nB1 - (d20+21)[ 37 ] \nB2 - (d20+21)[ 27 ] \nG1 - (d20+21)[ 22 ] \nG2 - (d20+21)[ 38 ] \n\nThe shatter fails, thus rendering you immune to the other effects. Goddamn your +27 will save! I'm basically buggered against anything with a mind blank and a good will save, it's quite depressing.",
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"value": " If only there was some way of heightening Shatter Mind Blank.\n\nOn the other hand, you'll be fantastic against non-casters, who are after all less likely to have Mind Blank effects up in the first place. So, with you turning the strength of opponents against them, and me throwing up walls of meat, we'd be a pretty good combo.\n\nDo you want to rework your first round attacks to incorporate a second shatter?",
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"value": " Not much point really. That high will save seriously screws up anything I could do. Shatter mind blank would have a will save of 25, so you need to roll a 1 for me to stand a chance π But yeah, against melees fighters ... π",
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"value": " If I may, gentlemen, I'd like to make a public apology. I am the author of Toliudar's class (the Summoner), and I didn't balance it with this level of play in mind. I'll actually be rebalancing it a bit. I simply felt I show apologize for the issues and for it being very very powerful.\n\nSpecifically, I'll be taking a look at Calling Synergy and how it interacts with Malconvoker's Fiendish Legion ability. I hope there's no hard feelings. π\n\nIn any case, I hope you really enjoy the class, Toliudar. I'm pleased people are using my brew. π³",
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"value": " Thanks, Argusko. It's a fun class, and one I hope to play.\n\nTo be frank, since the planar binding spells have no individual casting costs, and can happen on days when a caster can devote time and spell slots to just settling the binding in place, fiendish legion doesn't really help Planar Binding. She could just as easily have shown up with four different creatures, bound with four different castings. In fact it would probably have been more optimized to do so. The called gelugons and balors were benefitting from the Augment Summoning ability, but that's about it.\n\nIn fact, the only elements of the summoner class that I used in this fight were the rapid summoning and the summoned cohort - and both were fairly minor contributions to the battle. I suspect that I'd have fared significantly worse against a utility sorcerer or high-ac melee specialist who could avoid the worst of my summoned creatures' attacks. I just happened to benefit from this particular match-up.",
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"longest_sentence": 47,
"num_participle_phrases": 2,
"num_sentences": 9,
"is_complex": true,
"reasons": [
"Deeply nested clauses (4) in one sentence"
],
"score": 2
}
},
{
"from": "human",
"value": " That's what I personally feel as well. I DID bring the Malconvoker to the table when I wrote the class, but I didn't see it as a major issue. Planar Binding is... dangerously broken in general, and so I tend to be veeeery restrictive with it. In any case, I think I may take another look. Would you mind sending me your character, if that's alright? I'm still testing the Summoner and his comrades. π",
"prefix": "arguskos:",
"loss": true,
"complexity_analysis": {
"has_passive_voice": true,
"max_nested_clauses": 2,
"longest_sentence": 25,
"num_participle_phrases": 1,
"num_sentences": 7,
"is_complex": true,
"reasons": [
"Contains passive voice"
],
"score": 1
}
},
{
"from": "human",
"value": " All the applications are public, and I'm happy to help. Here she is . The wand of enervation is not for use against opponents, but for future bindings of very high-charisma fiends like the balor.",
"prefix": "Toliudar:",
"loss": true,
"complexity_analysis": {
"has_passive_voice": false,
"max_nested_clauses": 1,
"longest_sentence": 25,
"num_participle_phrases": 0,
"num_sentences": 3,
"is_complex": false,
"reasons": [],
"score": 0
}
},
{
"from": "human",
"value": " Thankee greatly sir. π",
"prefix": "arguskos:",
"loss": true,
"complexity_analysis": {
"has_passive_voice": false,
"max_nested_clauses": 0,
"longest_sentence": 5,
"num_participle_phrases": 0,
"num_sentences": 2,
"is_complex": false,
"reasons": [],
"score": 0
}
}
] | 23 | false |
[
{
"from": "human",
"value": " {table=head] |A|B|C|D|E|F|G|H|I|J|K|L \n 1 ||||||||||||\n 2 |\n 3 ||| C | C ||||| C | C ||\n 4 ||| C | C ||||| C | C ||\n 5 ||||||||||||\n 6 |\n 7 |\n 8 ||||||||||||\n 9 ||| C | C ||||| C | C ||\n 10 ||| C | C | C | C | C | C | C | C ||\n 11 |||||||||| C \n 12 |||||||||| C ||\n 13 |\n 14 ||| C |\n 15 ||| C |||||||||\n 16 ||| C | C | C | C | C | C | C | C ||\n 17 ||| C | C ||||| C | C ||\n 18 |\n 19 ||||||||||||\n 20 |\n 21 |\n 22 ||||||||||||\n 23 ||| C | C ||||| C | C ||\n 24 ||| C | C ||||| C | C ||\n 25 |\n 26 |||||||||||[/table] \nArena is 30 feet tall, worked stone. Normal lighting.\n\nStarting locations: I'll start somewhere in the top three rows, and you'll start somewhere in the bottom three.\n\nBuff preference?",
"prefix": "PhoenixRivers:",
"loss": false,
"complexity_analysis": {
"has_passive_voice": false,
"max_nested_clauses": 0,
"longest_sentence": 174,
"num_participle_phrases": 0,
"num_sentences": 5,
"is_complex": false,
"reasons": [],
"score": 0
}
},
{
"from": "human",
"value": " As many as you need, capped at three. I don't really have non-daily buffs.\n\nThe only sight mode I have is blindsense, for your information. That, and an obscene spot mod.\n\nLocation(s):\n\n \n Spoiler \n\nMe: E24 - G26\nFamiliar: Squeezing in K24-L26\n ",
"prefix": "Signmaker:",
"loss": true,
"complexity_analysis": {
"has_passive_voice": false,
"max_nested_clauses": 1,
"longest_sentence": 28,
"num_participle_phrases": 1,
"num_sentences": 4,
"is_complex": false,
"reasons": [],
"score": 0
}
},
{
"from": "human",
"value": " Then I'll take all day and 3. :)\n\nI've got touchsight, via my levels in psionic classes. 100 foot range.\n\nBuffs: \n Spoiler \nAll day:\nResistance, Superior\nMind Blank, Personal\nSign (5 castings to bring it to 12 hours)\n\nRound 1: Investiture of the Narzugon\nRound 2: Divine Agility\nRound 3: Touchsight (augmented to 100 feet, 13 pp spent)\n ",
"prefix": "PhoenixRivers:",
"loss": true,
"complexity_analysis": {
"has_passive_voice": false,
"max_nested_clauses": 1,
"longest_sentence": 32,
"num_participle_phrases": 1,
"num_sentences": 5,
"is_complex": false,
"reasons": [],
"score": 0
}
},
{
"from": "human",
"value": " Location: \n Spoiler \nI2\n \n\n\nInit: (1d20+13)[ 27 ] ",
"prefix": "PhoenixRivers:",
"loss": true,
"complexity_analysis": {
"has_passive_voice": false,
"max_nested_clauses": 0,
"longest_sentence": 19,
"num_participle_phrases": 0,
"num_sentences": 1,
"is_complex": false,
"reasons": [],
"score": 0
}
},
{
"from": "human",
"value": " Your simple smile makes me quake in fear.\n\nBuffs:\n \n Spoiler \n\nMe + Familiar, All-Day.\n\nMage Armor (+8 armor),\nShield (+8 shield),\nRazorfangs (19-20 crit),\nScintillating Scales (+15 deflection -5 NA),\nWraithstrike (Melee Touch Attacks),\nFerocity of the Sanguine Rage (+6 melee damage OR singleuse True Strike),\nVision of the Omniscient Eye (+10 spot, immunity to dazzle or blind), Dragonskin (+7 NA, Res12 Acid),\nAerial Alacrity (+1 Flight, +30 Speed),\nFriendly Fire (Redirect RA or RTAs within 30 feet),\nBurning Blood (Melee attackers take 13 cold damage/hit),\nContingent Energy Resistence (+10res first element type damage),\nEyes of the Oracle (+4 Insight to AC, +2 Insight to reflex OR free readied action),\nAspect of the Platinum Dragon\nSuperior Resistance (+6 to Saves),\nNystul's Aura (Suppresses magic item auras),\nAnticipate Teleportation (Delays teleportation, alerts caster),\nBite of the Werebear (+18 Str, +2 Dex, +8 Con, +9 NA, Blind-Fight, Power Attack)\n\nAll hour buffs are extended, all other buffs have been persisted via Spelldancer, with three Rods of Bodily Restoration and a Sphere of Awakening to negate the drawbacks.\n\nRounds:\n3. Me and My Little Familiar drink our potions of enervating breath, transfer Spellstrike Shuriken enhancement bonuses to saves vs. spells. Assumed to do so every round unless noted otherwise (except the potions, those things are expennnnsive!)\n \n\n\nInit: (1d20+7)[ 20 ] ",
"prefix": "Signmaker:",
"loss": true,
"complexity_analysis": {
"has_passive_voice": true,
"max_nested_clauses": 3,
"longest_sentence": 249,
"num_participle_phrases": 2,
"num_sentences": 8,
"is_complex": true,
"reasons": [
"Contains passive voice",
"Deeply nested clauses (3) in one sentence"
],
"score": 2
}
},
{
"from": "human",
"value": " My action: \n Spoiler \nNo movement.\n\nCast Divine Power\n \n\n\nDone.",
"prefix": "PhoenixRivers:",
"loss": true,
"complexity_analysis": {
"has_passive_voice": false,
"max_nested_clauses": 0,
"longest_sentence": 11,
"num_participle_phrases": 0,
"num_sentences": 2,
"is_complex": false,
"reasons": [],
"score": 0
}
},
{
"from": "human",
"value": " Movement:\n \n Spoiler \nFamiliar to K10-L12, checking for Line of Sight. If none is established and nothing else of importance occurs, ready an action to bite the first thing it sees.\n\n\nMe to A11-C13, checking for Line of Sight. If none is established, ready an action to bite the first thing I see.\n ",
"prefix": "Signmaker:",
"loss": true,
"complexity_analysis": {
"has_passive_voice": true,
"max_nested_clauses": 2,
"longest_sentence": 23,
"num_participle_phrases": 1,
"num_sentences": 4,
"is_complex": true,
"reasons": [
"Contains passive voice"
],
"score": 1
}
},
{
"from": "human",
"value": " Familiar: (1d20+24)[ 33 ] Listen\nMe: (1d20+24)[ 29 ] Listen",
"prefix": "Signmaker:",
"loss": true,
"complexity_analysis": {
"has_passive_voice": false,
"max_nested_clauses": 1,
"longest_sentence": 19,
"num_participle_phrases": 0,
"num_sentences": 2,
"is_complex": false,
"reasons": [],
"score": 0
}
},
{
"from": "human",
"value": " Round 2: \n Spoiler \nStandard: Activate Bead of Karma\nMove: to J2, checking LOS down the corridor. If none, I'll fly down to K24, stopping as soon as I establish LOS.\n \n\n\nTurn not done",
"prefix": "PhoenixRivers:",
"loss": true,
"complexity_analysis": {
"has_passive_voice": false,
"max_nested_clauses": 2,
"longest_sentence": 26,
"num_participle_phrases": 1,
"num_sentences": 3,
"is_complex": false,
"reasons": [],
"score": 0
}
},
{
"from": "human",
"value": " Spot: (1d20+13)[ 25 ] ",
"prefix": "PhoenixRivers:",
"loss": true,
"complexity_analysis": {
"has_passive_voice": false,
"max_nested_clauses": 0,
"longest_sentence": 12,
"num_participle_phrases": 0,
"num_sentences": 1,
"is_complex": false,
"reasons": [],
"score": 0
}
},
{
"from": "human",
"value": " Well, my path is blocked by a worthless secondary target. Time to alter course.\n\n \n Spoiler \nShould have picked up the familiar at J2. Turn from there, and jump off, flying (ground level) to C2\n ",
"prefix": "PhoenixRivers:",
"loss": true,
"complexity_analysis": {
"has_passive_voice": true,
"max_nested_clauses": 1,
"longest_sentence": 16,
"num_participle_phrases": 1,
"num_sentences": 5,
"is_complex": true,
"reasons": [
"Contains passive voice"
],
"score": 1
}
},
{
"from": "human",
"value": " Cast Greater Dispel Magic, Targeted on you. How many rolls am I making?",
"prefix": "PhoenixRivers:",
"loss": true,
"complexity_analysis": {
"has_passive_voice": false,
"max_nested_clauses": 0,
"longest_sentence": 11,
"num_participle_phrases": 1,
"num_sentences": 2,
"is_complex": false,
"reasons": [],
"score": 0
}
},
{
"from": "human",
"value": " No rolls. Fly up to Altitude +30, square B4. Done.\n\nPrior to the start of your turn, I manifest Anticipatory strike.\n\nSteal my next turn.\n\nCast Chain Dispel (using dispelling cord). How many buffs am I rolling?",
"prefix": "PhoenixRivers:",
"loss": true,
"complexity_analysis": {
"has_passive_voice": false,
"max_nested_clauses": 0,
"longest_sentence": 14,
"num_participle_phrases": 1,
"num_sentences": 7,
"is_complex": false,
"reasons": [],
"score": 0
}
},
{
"from": "human",
"value": " In the order they're posted in your buff list:\n\n \n Spoiler \n1. (1d20+20)[ 33 ] \n2. (1d20+20)[ 31 ] \n3. (1d20+20)[ 31 ] \n4. (1d20+20)[ 21 ] \n5. (1d20+20)[ 31 ] \n6. (1d20+20)[ 30 ] \n7. (1d20+20)[ 28 ] \n8. (1d20+20)[ 22 ] \n9. (1d20+20)[ 26 ] \n10. (1d20+20)[ 40 ] \n11. (1d20+20)[ 27 ] \n12. (1d20+20)[ 40 ] \n13. (1d20+20)[ 31 ] \n14. (1d20+20)[ 26 ] \n15. (1d20+20)[ 29 ] \n16. (1d20+20)[ 31 ] \n17. (1d20+20)[ 30 ] \n18. (1d20+20)[ 39 ] \n19. (1d20+20)[ 36 ] \n ",
"prefix": "PhoenixRivers:",
"loss": true,
"complexity_analysis": {
"has_passive_voice": true,
"max_nested_clauses": 0,
"longest_sentence": 66,
"num_participle_phrases": 1,
"num_sentences": 9,
"is_complex": true,
"reasons": [
"Contains passive voice"
],
"score": 1
}
},
{
"from": "human",
"value": " Magic items clatter to the ground as a giant dragon is replaced by a rather small female dwarf.\n\n Well damn. ",
"prefix": "Signmaker:",
"loss": true,
"complexity_analysis": {
"has_passive_voice": true,
"max_nested_clauses": 0,
"longest_sentence": 21,
"num_participle_phrases": 1,
"num_sentences": 2,
"is_complex": true,
"reasons": [
"Contains passive voice"
],
"score": 1
}
},
{
"from": "human",
"value": " Move south to B25, then East, breaking LOS.\n\n \n Spoiler \nEnd movement in D25, no altitude change\n \n\n\nDone.",
"prefix": "PhoenixRivers:",
"loss": true,
"complexity_analysis": {
"has_passive_voice": false,
"max_nested_clauses": 1,
"longest_sentence": 13,
"num_participle_phrases": 1,
"num_sentences": 2,
"is_complex": false,
"reasons": [],
"score": 0
}
},
{
"from": "human",
"value": " Wizard runs to B22, lemme know about LoS. Meanwhile, my familiar moves to K19-L20. Turn not done, lemme know if my familiar or I spot anything.",
"prefix": "Signmaker:",
"loss": true,
"complexity_analysis": {
"has_passive_voice": false,
"max_nested_clauses": 2,
"longest_sentence": 14,
"num_participle_phrases": 1,
"num_sentences": 3,
"is_complex": false,
"reasons": [],
"score": 0
}
},
{
"from": "human",
"value": " Concede due to really bad reading on my part of Share Spells.",
"prefix": "Signmaker:",
"loss": true,
"complexity_analysis": {
"has_passive_voice": false,
"max_nested_clauses": 0,
"longest_sentence": 14,
"num_participle_phrases": 0,
"num_sentences": 1,
"is_complex": false,
"reasons": [],
"score": 0
}
}
] | 6 | false |
[
{
"from": "human",
"value": " Arena Tournament, Round 31: Xiref vs. Fire Fox \n Map: \n Spoiler \n \n \n\n XP Award: 300 XP\n GP Award: 300 GP\n\n Neftren - Xirif \n theterran - Fire Fox \n All Combatants, please roll initiative. ",
"prefix": "ArenaManager:",
"loss": false,
"complexity_analysis": {
"has_passive_voice": false,
"max_nested_clauses": 0,
"longest_sentence": 50,
"num_participle_phrases": 0,
"num_sentences": 1,
"is_complex": false,
"reasons": [],
"score": 0
}
},
{
"from": "human",
"value": " Initiative: (1d20+6)[ 19 ] ",
"prefix": "Neftren:",
"loss": true,
"complexity_analysis": {
"has_passive_voice": false,
"max_nested_clauses": 0,
"longest_sentence": 12,
"num_participle_phrases": 0,
"num_sentences": 1,
"is_complex": false,
"reasons": [],
"score": 0
}
},
{
"from": "human",
"value": " Initiative - (1d20+2)[ 19 ] \n\n(edit)...wow...:D You're still up first...",
"prefix": "theterran:",
"loss": true,
"complexity_analysis": {
"has_passive_voice": false,
"max_nested_clauses": 0,
"longest_sentence": 20,
"num_participle_phrases": 0,
"num_sentences": 2,
"is_complex": false,
"reasons": [],
"score": 0
}
},
{
"from": "human",
"value": " Originally Posted by theterran \n [roll0]\n\n(edit)...wow...:D You're still up first... \n \n\nYay for a higher Dex mod! Not.\nOkay, wait a sec... I thought I just fought you... whatever.\n\nFor Refs: \n Spoiler \nDouble Move to K11\n \n\n\nYour turn!",
"prefix": "Neftren:",
"loss": true,
"complexity_analysis": {
"has_passive_voice": false,
"max_nested_clauses": 2,
"longest_sentence": 17,
"num_participle_phrases": 1,
"num_sentences": 7,
"is_complex": false,
"reasons": [],
"score": 0
}
},
{
"from": "human",
"value": " Fire Fox - Round 1 \n\nActions:\n \n Spoiler \n\nStarting with a scroll of Expeditious Retreat in Hand, I will cast it from the scroll, drop the scroll.\nThen I will move from P21 to T12.\n \n\n\nEnd my Turn. LoS check.\n\nStats:\n \n Spoiler \nLocation: T12\nHP: 6/6\nAC: 12 Touch: 12 FF: 10\nExpeditious Retreat (1/10)\nScrolls Used: Expeditious Retreat\n\nSpells:\n \n Spoiler \nLevel 0 - Sonic Snap, Resistance, Ray of Frost, Acid Splash (conj)\nLevel 1 - Kelgore's Firebolt, Sunstroke, Kelgore's Firebolt (conj)\nLevel 2 - Scorching Ray\n \n\n ",
"prefix": "theterran:",
"loss": true,
"complexity_analysis": {
"has_passive_voice": false,
"max_nested_clauses": 1,
"longest_sentence": 60,
"num_participle_phrases": 1,
"num_sentences": 7,
"is_complex": false,
"reasons": [],
"score": 0
}
},
{
"from": "human",
"value": " Ref Talic \n\n@Firefox\n \n Spoiler \nNo LoS\n \n\n\n@Xirif\n \n Spoiler \nNo LoS\n \n\n\nNeftren, you're up.",
"prefix": "Talic:",
"loss": true,
"complexity_analysis": {
"has_passive_voice": false,
"max_nested_clauses": 0,
"longest_sentence": 24,
"num_participle_phrases": 0,
"num_sentences": 1,
"is_complex": false,
"reasons": [],
"score": 0
}
},
{
"from": "human",
"value": " Bwahahaha!\n\nFor Refs: \n Spoiler \nDouble Move to P16\n \n\n\nYour turn. And I'll see about a stat block later.",
"prefix": "Neftren:",
"loss": true,
"complexity_analysis": {
"has_passive_voice": false,
"max_nested_clauses": 0,
"longest_sentence": 15,
"num_participle_phrases": 0,
"num_sentences": 3,
"is_complex": false,
"reasons": [],
"score": 0
}
},
{
"from": "human",
"value": " Fire Fox - Round 2 \n\nActions:\n \n Spoiler \nMove to P4. If no LoS, I will continue on to I4, if still no LoS I will move to M6.\n \n\n\nEnd my Turn.\n\nStats:\n \n Spoiler \nLocation: M6\nHP: 6/6\nAC: 12 Touch: 12 FF: 10\nExpeditious Retreat (2/10)\nScrolls Used: Expeditious Retreat\n\nSpells:\n\n \n Spoiler \n\nLevel 0 - Sonic Snap, Resistance, Ray of Frost, Acid Splash (conj)\nLevel 1 - Kelgore's Firebolt, Sunstroke, Kelgore's Firebolt (conj)\nLevel 2 - Scorching Ray\n \n\n ",
"prefix": "theterran:",
"loss": true,
"complexity_analysis": {
"has_passive_voice": false,
"max_nested_clauses": 2,
"longest_sentence": 58,
"num_participle_phrases": 0,
"num_sentences": 6,
"is_complex": false,
"reasons": [],
"score": 0
}
},
{
"from": "human",
"value": " Ref Talic \n\n@firefox \n Spoiler \nNo LOS at any point, you're in M6\n \n\n\n@xirif \n Spoiler \nNo LOS\n \n\n\nAgain, Neftren, you're up.",
"prefix": "Talic:",
"loss": true,
"complexity_analysis": {
"has_passive_voice": false,
"max_nested_clauses": 1,
"longest_sentence": 26,
"num_participle_phrases": 0,
"num_sentences": 2,
"is_complex": false,
"reasons": [],
"score": 0
}
},
{
"from": "human",
"value": " For Refs: \n Spoiler \nDouble Move to O21\n \n\n\nWhy do I get the feeling we're running around and around the building?\n\nEnd Turn.",
"prefix": "Neftren:",
"loss": true,
"complexity_analysis": {
"has_passive_voice": false,
"max_nested_clauses": 1,
"longest_sentence": 28,
"num_participle_phrases": 0,
"num_sentences": 2,
"is_complex": false,
"reasons": [],
"score": 0
}
},
{
"from": "human",
"value": " FireFox - Round 3 \n\n@Refs/Actions\n \n Spoiler \nMove to N13. If no LoS, proceed to O19.\n\n Spot - (1d20+3)[ 8 ] \n Listen - (1d20+2)[ 20 ] \n \n\n\nEnd my Turn...LoS Check.\n\nStats:\n \n Spoiler \nLocation: N13/O19\nHP: 6/6\nAC: 12 Touch: 12 FF: 10\nExpeditious Retreat (3/10)\nScrolls Used: Expeditious Retreat\nSpells:\n \n Spoiler \nLevel 0 - Sonic Snap, Resistance, Ray of Frost, Acid Splash (conj)\nLevel 1 - Kelgore's Firebolt, Sunstroke, Kelgore's Firebolt (conj)\nLevel 2 - Scorching Ray\n \n\n ",
"prefix": "theterran:",
"loss": true,
"complexity_analysis": {
"has_passive_voice": false,
"max_nested_clauses": 0,
"longest_sentence": 60,
"num_participle_phrases": 0,
"num_sentences": 6,
"is_complex": false,
"reasons": [],
"score": 0
}
},
{
"from": "human",
"value": " I'll wait on the LoS check...",
"prefix": "Neftren:",
"loss": true,
"complexity_analysis": {
"has_passive_voice": false,
"max_nested_clauses": 0,
"longest_sentence": 9,
"num_participle_phrases": 0,
"num_sentences": 1,
"is_complex": false,
"reasons": [],
"score": 0
}
},
{
"from": "human",
"value": " refs \n Spoiler \n\nReactive Listen for Neftran\n (1d20+1)[ 4 ] \n I'll look to see if I need a consult on the mods, then edit this post. \nSince the base DC is 5, it fails before I have to debate whether the open stone door affects it or not. So I'm all good.\n \n\nedit:\nneftran \n Spoiler \nno LoS\n \n\nfire fox \n Spoiler \nno LoS\n \n\n\nContinue.",
"prefix": "chilepepper:",
"loss": true,
"complexity_analysis": {
"has_passive_voice": false,
"max_nested_clauses": 4,
"longest_sentence": 39,
"num_participle_phrases": 0,
"num_sentences": 4,
"is_complex": true,
"reasons": [
"Deeply nested clauses (3) in one sentence",
"Deeply nested clauses (4) in one sentence"
],
"score": 3
}
},
{
"from": "human",
"value": " For Refs: \n Spoiler \nI will ready the Shadow Blade Technique maneuver against my opponent when he enters range or within range of a five foot step.\n \n\n\nEnd Turn.",
"prefix": "Neftren:",
"loss": true,
"complexity_analysis": {
"has_passive_voice": false,
"max_nested_clauses": 1,
"longest_sentence": 32,
"num_participle_phrases": 0,
"num_sentences": 2,
"is_complex": false,
"reasons": [],
"score": 0
}
},
{
"from": "human",
"value": " Fire Fox - Round 4 \n\nActions:\n \n Spoiler \nMove to H20, if no LoS, finish my 1st move to M21. I'll await the LoS before I finish my next actions\n \n\n\nTurn Not Done. Need LoS\n\nStats:\n \n Spoiler \nLocation: H20/M21\nHP: 6/6\nAC: 12 Touch: 12 FF: 10\nExpeditious Retreat (4/10)\nScrolls Used: Expeditious Retreat\nSpells:\n\n \n Spoiler \n\nLevel 0 - Sonic Snap, Resistance, Ray of Frost, Acid Splash (conj)\nLevel 1 - Kelgore's Firebolt, Sunstroke, Kelgore's Firebolt (conj)\nLevel 2 - Scorching Ray\n \n\n ",
"prefix": "theterran:",
"loss": true,
"complexity_analysis": {
"has_passive_voice": false,
"max_nested_clauses": 1,
"longest_sentence": 63,
"num_participle_phrases": 0,
"num_sentences": 5,
"is_complex": false,
"reasons": [],
"score": 0
}
},
{
"from": "human",
"value": " Ref Talic \n\nLOS is established as Firefox moves into N20.\n\nXirif is in O21.\n\nThis triggers a ready action by Xirif. Neftren, you may post it when ready.\n\n@Refs: \n Spoiler \nFrom the point the action is triggered, Firefox benefits from Cover from the stone door. As such, Firefox benefits from +4 AC\n \n\n\nFollowing the ready action, Play will resume with Firefox's turn, and we'll complete this move action.",
"prefix": "Talic:",
"loss": true,
"complexity_analysis": {
"has_passive_voice": true,
"max_nested_clauses": 1,
"longest_sentence": 30,
"num_participle_phrases": 1,
"num_sentences": 6,
"is_complex": true,
"reasons": [
"Contains passive voice"
],
"score": 1
}
},
{
"from": "human",
"value": " @Ref Question\n \n Spoiler \nI will Abrupt Jaunt away if he attacks.\n\nWhen I abrupt Jaunt, will I be able to continue my move action and then still take a standard action?\n ",
"prefix": "theterran:",
"loss": true,
"complexity_analysis": {
"has_passive_voice": false,
"max_nested_clauses": 2,
"longest_sentence": 23,
"num_participle_phrases": 0,
"num_sentences": 2,
"is_complex": false,
"reasons": [],
"score": 0
}
},
{
"from": "human",
"value": " Ref Talic \n\n@Firefox:\n \n Spoiler \n\nFree actions, SRD:\n You can perform one or more free actions while taking another action normally. \n\nSwift actions, SRD:\n You can take a swift action any time you would normally be allowed to take a free action. \n\n So now, swift actions are takeable while taking another action.\n\nImmediate actions, SRD:\n Using an immediate action on your turn is the same as using a swift action, and counts as your swift action for that turn. You cannot use another immediate action or a swift action until after your next turn if you have used an immediate action when it is not currently your turn (effectively, using an immediate action before your turn is equivalent to using your swift action for the coming turn). You also cannot use an immediate action if you are flat-footed. \n\nSo, you can use an immediate action on your turn, and has the same timings as a swift, when used on your turn.\n\nReadied actions state that you continue your actions if possible after the readied action. I don't see anything preventing you from doing so. I'd say yes, you could move.\nI'm not 100% on this one, so I'd be more comfortable with a high ref ruling on the issue.\n ",
"prefix": "Talic:",
"loss": true,
"complexity_analysis": {
"has_passive_voice": true,
"max_nested_clauses": 4,
"longest_sentence": 53,
"num_participle_phrases": 2,
"num_sentences": 11,
"is_complex": true,
"reasons": [
"Contains passive voice",
"Deeply nested clauses (4) in one sentence"
],
"score": 3
}
},
{
"from": "human",
"value": " High Ref Bronz \n\n@Refs, Firefox\n \n Spoiler \n\nI am of the opinion that an immediate action can be taken at any time, which also means mid-action (much like a free action can be). Therefore, you can abrupt jaunt mid move and then continue moving afterwards.\n\nThere is nothing in the RAW that says otherwise, and Talic has already posted what leans this direction.\n ",
"prefix": "Bronz:",
"loss": true,
"complexity_analysis": {
"has_passive_voice": true,
"max_nested_clauses": 2,
"longest_sentence": 44,
"num_participle_phrases": 1,
"num_sentences": 3,
"is_complex": true,
"reasons": [
"Contains passive voice"
],
"score": 1
}
},
{
"from": "human",
"value": " Alright, so Nef just needs to take his Readied Action then.",
"prefix": "theterran:",
"loss": true,
"complexity_analysis": {
"has_passive_voice": false,
"max_nested_clauses": 1,
"longest_sentence": 14,
"num_participle_phrases": 0,
"num_sentences": 1,
"is_complex": false,
"reasons": [],
"score": 0
}
},
{
"from": "human",
"value": " Right, now that we have that mess sorted out, we can get started again.\n\nSo I gets to roll two d20s for Shadow Blade Technique and picks which one I uses. I don't know why I just typed the above sentence like that. π\n (1d20+3)[ 5 ] \n (1d20+3)[ 23 ] \n\nRolling damage in next post depending on what the attack rolls are.",
"prefix": "Neftren:",
"loss": true,
"complexity_analysis": {
"has_passive_voice": true,
"max_nested_clauses": 2,
"longest_sentence": 33,
"num_participle_phrases": 1,
"num_sentences": 4,
"is_complex": true,
"reasons": [
"Contains passive voice"
],
"score": 1
}
},
{
"from": "human",
"value": " Okay... that was demented. A 2 and a Nat 20. So I just do a normal attack in that case and select die 2.\n\n (1d10+3)[ 8 ] Damage\n\nCrit Confirm: (1d20+3)[ 21 ] \n (1d20+3)[ 8 ] Additional Damage.\n\nEnd Turn.",
"prefix": "Neftren:",
"loss": true,
"complexity_analysis": {
"has_passive_voice": true,
"max_nested_clauses": 0,
"longest_sentence": 53,
"num_participle_phrases": 1,
"num_sentences": 5,
"is_complex": true,
"reasons": [
"Contains passive voice"
],
"score": 1
}
},
{
"from": "human",
"value": " FireFox - Round 4 (cont) \n\nImmediate Action: Abrupt Jaunt to L20.\nMove: Then finish my move to D19.\nStandard: Cast Kelgore's Firebolt.\n\n Damage - (5d6)[ 12 ] DC15 Reflex Halves\n\nEnd my Turn.\n\nStats:\n \n Spoiler \nLocation: D19\nHP: 6/6\nAC: 12 Touch: 12 FF: 10 (+2 Tree)\nExpeditious Retreat (4/10)\nScrolls Used: Expeditious Retreat\nSpells:\n\n \n Spoiler \n\nLevel 0 - Sonic Snap, Resistance, Ray of Frost, Acid Splash (conj)\nLevel 1 - Kelgore's Firebolt, Sunstroke, Kelgore's Firebolt(conj)-x\nLevel 2 - Scorching Ray\n \n\n ",
"prefix": "theterran:",
"loss": true,
"complexity_analysis": {
"has_passive_voice": false,
"max_nested_clauses": 0,
"longest_sentence": 35,
"num_participle_phrases": 0,
"num_sentences": 7,
"is_complex": false,
"reasons": [],
"score": 0
}
},
{
"from": "human",
"value": " What is abrupt jaunt anyway? Anyway, if I fail the save I die and lose.\n\n (1d20+4)[ 16 ] for the save.",
"prefix": "Neftren:",
"loss": true,
"complexity_analysis": {
"has_passive_voice": false,
"max_nested_clauses": 2,
"longest_sentence": 26,
"num_participle_phrases": 0,
"num_sentences": 2,
"is_complex": false,
"reasons": [],
"score": 0
}
},
{
"from": "human",
"value": " Abrupt Jaunt is Immediate Magic from the PHBII. Basically, as an immediate action, I can \"teleport\" 10ft away.\n\nYou made the save, so it's your go.",
"prefix": "theterran:",
"loss": true,
"complexity_analysis": {
"has_passive_voice": false,
"max_nested_clauses": 1,
"longest_sentence": 17,
"num_participle_phrases": 0,
"num_sentences": 3,
"is_complex": false,
"reasons": [],
"score": 0
}
},
{
"from": "human",
"value": " Originally Posted by theterran \n Abrupt Jaunt is Immediate Magic from the PHBII. Basically, as an immediate action, I can \"teleport\" 10ft away.\n\nYou made the save, so it's your go. \n \n\nIs it a spell or what? I don't have my PHB II on hand currently. But whatever.\n\nXirif goes back into the barn and disappears from sight.\n\nFor Refs: \n Spoiler \nO19 is my current location. I will also ready an action to attack my opponent when he comes within range.\n \n\n\nEnd Turn.",
"prefix": "Neftren:",
"loss": true,
"complexity_analysis": {
"has_passive_voice": true,
"max_nested_clauses": 1,
"longest_sentence": 17,
"num_participle_phrases": 1,
"num_sentences": 10,
"is_complex": true,
"reasons": [
"Contains passive voice"
],
"score": 1
}
},
{
"from": "human",
"value": " @Neftren (concerning abrupt jaunt)\n \n Spoiler \nIt's part of a variant. You can take an immediate magic in place of your familiar ability, though you have to be a specialist wizard to take an immediate magic, and what you specialize in dictates what your immediate magic is.\n ",
"prefix": "theterran:",
"loss": true,
"complexity_analysis": {
"has_passive_voice": false,
"max_nested_clauses": 4,
"longest_sentence": 40,
"num_participle_phrases": 0,
"num_sentences": 2,
"is_complex": true,
"reasons": [
"Deeply nested clauses (4) in one sentence"
],
"score": 2
}
},
{
"from": "human",
"value": " Fire Fox - Round 5 \n\nActions:\n \n Spoiler \nDouble move to M7.\n \n\n\nEnd my Turn.\n\nStats:\n \n Spoiler \nLocation: M7\nHP: 6/6\nAC: 12 Touch: 12 FF: 10\nExpeditious Retreat (5/10)\nAbrupt Jaunts Used: (1/4)\nScrolls Used: Expeditious Retreat\nSpells:\n \n Spoiler \n\nLevel 0 - Sonic Snap, Resistance, Ray of Frost, Acid Splash (conj)\nLevel 1 - Kelgore's Firebolt, Sunstroke, Kelgore's Firebolt(conj)-x\nLevel 2 - Scorching Ray\n \n\n ",
"prefix": "theterran:",
"loss": true,
"complexity_analysis": {
"has_passive_voice": false,
"max_nested_clauses": 1,
"longest_sentence": 66,
"num_participle_phrases": 1,
"num_sentences": 4,
"is_complex": false,
"reasons": [],
"score": 0
}
},
{
"from": "human",
"value": " For Refs: \n Spoiler \nMove to N19 and ready an action to attack my opponent when he enters range or range reachable within a five foot step.\n \n\nEnd Turn.",
"prefix": "Neftren:",
"loss": true,
"complexity_analysis": {
"has_passive_voice": false,
"max_nested_clauses": 1,
"longest_sentence": 32,
"num_participle_phrases": 0,
"num_sentences": 2,
"is_complex": false,
"reasons": [],
"score": 0
}
},
{
"from": "human",
"value": " Just letting you know I won't be posting until Thursday, since I'm going away for a week-ish.",
"prefix": "Neftren:",
"loss": true,
"complexity_analysis": {
"has_passive_voice": false,
"max_nested_clauses": 2,
"longest_sentence": 24,
"num_participle_phrases": 2,
"num_sentences": 1,
"is_complex": false,
"reasons": [],
"score": 0
}
},
{
"from": "human",
"value": " FireFox - Round 6 \n\nActions:\n \n Spoiler \nMove to L8.\n \n\n\nNeed an LoS Check.\n\nTurn Not Done!",
"prefix": "theterran:",
"loss": true,
"complexity_analysis": {
"has_passive_voice": false,
"max_nested_clauses": 0,
"longest_sentence": 16,
"num_participle_phrases": 1,
"num_sentences": 3,
"is_complex": false,
"reasons": [],
"score": 0
}
},
{
"from": "human",
"value": " High Ref Talic \n\n\nLoS is established for all parties.\n\nXirif is in N19.\nFirefox is in L8.\n\nInterposing hay grants cover to all parties.\n\nPlay continues with Firefox's turn.",
"prefix": "Talic:",
"loss": true,
"complexity_analysis": {
"has_passive_voice": true,
"max_nested_clauses": 0,
"longest_sentence": 13,
"num_participle_phrases": 1,
"num_sentences": 5,
"is_complex": true,
"reasons": [
"Contains passive voice"
],
"score": 1
}
},
{
"from": "human",
"value": " Fire Fox - Round 6 (cont) \n\nStandard Action: Cast Kelgore's Firebolt at Xiref.\n\n Damage - (5d6)[ 22 ] DC15 Ref halves.",
"prefix": "theterran:",
"loss": true,
"complexity_analysis": {
"has_passive_voice": false,
"max_nested_clauses": 0,
"longest_sentence": 22,
"num_participle_phrases": 0,
"num_sentences": 2,
"is_complex": false,
"reasons": [],
"score": 0
}
},
{
"from": "human",
"value": " High Ref Talic \n\nLet's give it until he returns, and announces whether he has any immediate actions I'm not seeing. Looks like that's match though.",
"prefix": "Talic:",
"loss": true,
"complexity_analysis": {
"has_passive_voice": false,
"max_nested_clauses": 4,
"longest_sentence": 27,
"num_participle_phrases": 0,
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"is_complex": true,
"reasons": [
"Deeply nested clauses (4) in one sentence"
],
"score": 2
}
},
{
"from": "human",
"value": " Yeah I lose this one. Even with the half save... that's ludicrous. Good game.",
"prefix": "Neftren:",
"loss": true,
"complexity_analysis": {
"has_passive_voice": false,
"max_nested_clauses": 0,
"longest_sentence": 11,
"num_participle_phrases": 0,
"num_sentences": 5,
"is_complex": false,
"reasons": [],
"score": 0
}
},
{
"from": "human",
"value": " High Ref Talic \n Fire Fox is the victor, and receives her prizes! \n\n(and a wait for her next match)",
"prefix": "Talic:",
"loss": true,
"complexity_analysis": {
"has_passive_voice": false,
"max_nested_clauses": 0,
"longest_sentence": 17,
"num_participle_phrases": 0,
"num_sentences": 2,
"is_complex": false,
"reasons": [],
"score": 0
}
}
] | 16 | false |
[
{
"from": "human",
"value": " Arena Tournament, Round 32: Cyn vs. Jeanette \n Map: \n Spoiler \n\n \n \n\n XP Award: 300 XP\n GP Award: 300 GP\n\n Stupnick - Cyn \n Fishy - Jeanette \n All Combatants, please roll initiative. ",
"prefix": "ArenaManager:",
"loss": false,
"complexity_analysis": {
"has_passive_voice": false,
"max_nested_clauses": 0,
"longest_sentence": 48,
"num_participle_phrases": 0,
"num_sentences": 1,
"is_complex": false,
"reasons": [],
"score": 0
}
},
{
"from": "human",
"value": " Initative: (1d20)[ 6 ] \n\nI, uh, need a minute to work out how much money and XP Jeanette actually has: I still can't get over the mental hurdle that she's still alive. :P",
"prefix": "Fishy:",
"loss": true,
"complexity_analysis": {
"has_passive_voice": false,
"max_nested_clauses": 4,
"longest_sentence": 35,
"num_participle_phrases": 0,
"num_sentences": 3,
"is_complex": true,
"reasons": [
"Deeply nested clauses (4) in one sentence"
],
"score": 2
}
},
{
"from": "human",
"value": " initiative - (1d20)[ 11 ] \n\ni may have purchases. going to take a look, and see initiative order since that determains purchase order",
"prefix": "stupnick:",
"loss": true,
"complexity_analysis": {
"has_passive_voice": false,
"max_nested_clauses": 2,
"longest_sentence": 16,
"num_participle_phrases": 1,
"num_sentences": 2,
"is_complex": false,
"reasons": [],
"score": 0
}
},
{
"from": "human",
"value": " Starting in B13, and running to M12\n\nin 1 hand is a javalin in the other is some kinda small item\n\nfor ref's\n \n Spoiler \n\nitem is tanglefoot bag\n \n\n\nstats\n \n Spoiler \n\nLocation M12\nHP 18\nAC 11, Touch 7, Flat 12\n ",
"prefix": "stupnick:",
"loss": true,
"complexity_analysis": {
"has_passive_voice": false,
"max_nested_clauses": 0,
"longest_sentence": 55,
"num_participle_phrases": 0,
"num_sentences": 1,
"is_complex": false,
"reasons": [],
"score": 0
}
},
{
"from": "human",
"value": " ref chilepepper \n\nFrom across the arena, you can see the \"some kinda small item\" is a small leather bag.",
"prefix": "chilepepper:",
"loss": true,
"complexity_analysis": {
"has_passive_voice": false,
"max_nested_clauses": 2,
"longest_sentence": 25,
"num_participle_phrases": 0,
"num_sentences": 1,
"is_complex": false,
"reasons": [],
"score": 0
}
},
{
"from": "human",
"value": " High Ref Talic \n Due to disqualification by not posting, Cyn is declared the victor. ",
"prefix": "Talic:",
"loss": true,
"complexity_analysis": {
"has_passive_voice": true,
"max_nested_clauses": 0,
"longest_sentence": 18,
"num_participle_phrases": 1,
"num_sentences": 1,
"is_complex": true,
"reasons": [
"Contains passive voice"
],
"score": 1
}
}
] | 3 | false |
[
{
"from": "human",
"value": " Put your gods, points and creations here.",
"prefix": "Emperor Demonking:",
"loss": false,
"complexity_analysis": {
"has_passive_voice": false,
"max_nested_clauses": 0,
"longest_sentence": 10,
"num_participle_phrases": 0,
"num_sentences": 1,
"is_complex": false,
"reasons": [],
"score": 0
}
},
{
"from": "human",
"value": " Savash \nPersonality: Assertive, often menacing\nAppearance: Has many forms, usually one for each group he approaches. However, he tends to use red, brown, and steel-gray clothing and skin colors, and generally appears as a humanoid or similar to his audience. Never appears without a prominent weapon of some kind\n\nDomains: Major - War\nMinor - Trickery, Strife\n\nStrength: 26\nDexterity: 18\nConstitution: 18\nSpeed: 10\n\nSpecial ability: Shapeshifting, though he cannot change his size beyond Medium and Large\n\nCreations\n \n Spoiler \n\n1 point for raising the volcano\n1 point for 300 hobgoblins and 700 goblins\n1/2 point for the swamp\n1/2 point for the grugach (wild elves)\nThe hobgoblins receive the boon of warcraft, making them skilled fighters instead of unskilled warriors.\nThe goblins receive the boon of speed for maneuverability in battle.\nThe grugach are born weaponcrafters, making fine bows other weapons with relative ease.\nThat uses 3 regular points. Remaining: 3 divine points, 10 worship points\n \n\nRemaining: 0 regular points, 3 divine points, 10 worship points",
"prefix": "thevorpalbunny:",
"loss": true,
"complexity_analysis": {
"has_passive_voice": true,
"max_nested_clauses": 4,
"longest_sentence": 109,
"num_participle_phrases": 2,
"num_sentences": 7,
"is_complex": true,
"reasons": [
"Deeply nested clauses (4) in one sentence",
"Contains passive voice"
],
"score": 3
}
},
{
"from": "human",
"value": " Name:Szilard\nPersonality:Very smart and cautious.\nAppearances:Velociraptor\nDomains: Major:science; Minor:chocolate and dinosaurs.\nPoints:\n Strength:12\n Constitution:21\n Dexterity:21\n Speed:18\n\nSpecial ability:Can travel with scent.\n\nPoints: 2god, 2divine, 10worship\nCreations: Velicoraptors, Triceratops,",
"prefix": "Szilard:",
"loss": true,
"complexity_analysis": {
"has_passive_voice": false,
"max_nested_clauses": 0,
"longest_sentence": 20,
"num_participle_phrases": 0,
"num_sentences": 4,
"is_complex": false,
"reasons": [],
"score": 0
}
}
] | 3 | false |
[
{
"from": "human",
"value": " Arena Tournament, Round 33: Okgar vs. Sam \n Map: \n Spoiler \n\n \n \n\n XP Award: 300 XP\n GP Award: 300 GP\n\n Okgar - Munimortal \n Sam the Psion - Theterran \n All Combatants, please roll initiative. ",
"prefix": "ArenaManager:",
"loss": false,
"complexity_analysis": {
"has_passive_voice": false,
"max_nested_clauses": 0,
"longest_sentence": 50,
"num_participle_phrases": 0,
"num_sentences": 1,
"is_complex": false,
"reasons": [],
"score": 0
}
},
{
"from": "human",
"value": " Alright...here we go.\n\n Initiative - (1d20-3)[ 2 ] ",
"prefix": "theterran:",
"loss": true,
"complexity_analysis": {
"has_passive_voice": false,
"max_nested_clauses": 0,
"longest_sentence": 11,
"num_participle_phrases": 0,
"num_sentences": 2,
"is_complex": false,
"reasons": [],
"score": 0
}
},
{
"from": "human",
"value": " Okgar angry at long wait... Okgar smash\nInitiative (1d20+2)[ 14 ] ",
"prefix": "munimortal:",
"loss": true,
"complexity_analysis": {
"has_passive_voice": false,
"max_nested_clauses": 0,
"longest_sentence": 13,
"num_participle_phrases": 0,
"num_sentences": 2,
"is_complex": false,
"reasons": [],
"score": 0
}
},
{
"from": "human",
"value": " Start in B13 Move to M12 You are up",
"prefix": "munimortal:",
"loss": true,
"complexity_analysis": {
"has_passive_voice": false,
"max_nested_clauses": 0,
"longest_sentence": 7,
"num_participle_phrases": 0,
"num_sentences": 2,
"is_complex": false,
"reasons": [],
"score": 0
}
},
{
"from": "human",
"value": " Sam - Round 1 \n\nStarting in Y13 with a Powerstone in hand, Sam will manifest the power from the stone, then drop the stone and draw another.\n\n@Refs\n \n Spoiler \nManifesting Vigor from the stone, and drew a stone of energy missile\n \n\n\nEnd my Turn.\n\nStats:\n \n Spoiler \nLocation - Y13\nHP: 10 /5\nAC: 13 Touch: 13 FF: 10\nIn Hand: Powerstone of Energy Missile\nUsed: Vigor\n ",
"prefix": "theterran:",
"loss": true,
"complexity_analysis": {
"has_passive_voice": false,
"max_nested_clauses": 1,
"longest_sentence": 39,
"num_participle_phrases": 1,
"num_sentences": 3,
"is_complex": false,
"reasons": [],
"score": 0
}
},
{
"from": "human",
"value": " Start in M12 move to T7",
"prefix": "munimortal:",
"loss": true,
"complexity_analysis": {
"has_passive_voice": false,
"max_nested_clauses": 0,
"longest_sentence": 7,
"num_participle_phrases": 0,
"num_sentences": 1,
"is_complex": false,
"reasons": [],
"score": 0
}
},
{
"from": "human",
"value": " Sam - Round 2 \n\nMove to T13.\n\nManifest from the stone.\n\n MLC - (1d20+1)[ 2 ] DC4\n\nIf that passes, you take:\n\n Fire Damage - (3d6+3)[ 13 ] Reflex Halves DC12(I believe).\n\nDrop the stone.\n\nEnd my Turn.\n\nStats:\n \n Spoiler \nLocation - T13\nHP: 10/5\nAC: 13 Touch: 13 FF: 10\nIn Hand:\nUsed: Vigor, Energy Missile.\n ",
"prefix": "theterran:",
"loss": true,
"complexity_analysis": {
"has_passive_voice": false,
"max_nested_clauses": 1,
"longest_sentence": 36,
"num_participle_phrases": 1,
"num_sentences": 8,
"is_complex": false,
"reasons": [],
"score": 0
}
},
{
"from": "human",
"value": " Well Crap..\n\n Wisdom Check - (1d20)[ 19 ] DC5",
"prefix": "theterran:",
"loss": true,
"complexity_analysis": {
"has_passive_voice": false,
"max_nested_clauses": 0,
"longest_sentence": 13,
"num_participle_phrases": 0,
"num_sentences": 2,
"is_complex": false,
"reasons": [],
"score": 0
}
},
{
"from": "human",
"value": " Move to T12 Activate Rage\n\nAttack (1d20+9)[ 25 ] \nDamage (2d4+7)[ 10 ] ",
"prefix": "munimortal:",
"loss": true,
"complexity_analysis": {
"has_passive_voice": false,
"max_nested_clauses": 0,
"longest_sentence": 14,
"num_participle_phrases": 0,
"num_sentences": 2,
"is_complex": false,
"reasons": [],
"score": 0
}
},
{
"from": "human",
"value": " Ref Bayar \n\nOkgar doesnt kill Sam with his attack so the match is not finished. Sam is up.",
"prefix": "Bayar:",
"loss": true,
"complexity_analysis": {
"has_passive_voice": true,
"max_nested_clauses": 1,
"longest_sentence": 19,
"num_participle_phrases": 1,
"num_sentences": 2,
"is_complex": true,
"reasons": [
"Contains passive voice"
],
"score": 1
}
},
{
"from": "human",
"value": " Immediate Action - Use two power points to prevent 8 damage.",
"prefix": "theterran:",
"loss": true,
"complexity_analysis": {
"has_passive_voice": false,
"max_nested_clauses": 0,
"longest_sentence": 13,
"num_participle_phrases": 0,
"num_sentences": 1,
"is_complex": false,
"reasons": [],
"score": 0
}
},
{
"from": "human",
"value": " i am not sure how immediate actions work... Is it my turn again?",
"prefix": "munimortal:",
"loss": true,
"complexity_analysis": {
"has_passive_voice": false,
"max_nested_clauses": 1,
"longest_sentence": 10,
"num_participle_phrases": 0,
"num_sentences": 2,
"is_complex": false,
"reasons": [],
"score": 0
}
},
{
"from": "human",
"value": " Ref Bayar \n\nit is an imediate action, and it activates on your turn in this case, as soon as you bash him. So if you finished your turn, Sam is up.",
"prefix": "Bayar:",
"loss": true,
"complexity_analysis": {
"has_passive_voice": false,
"max_nested_clauses": 1,
"longest_sentence": 27,
"num_participle_phrases": 0,
"num_sentences": 2,
"is_complex": false,
"reasons": [],
"score": 0
}
},
{
"from": "human",
"value": " ok well i took a 5 ft step and attacked its ur turn.",
"prefix": "munimortal:",
"loss": true,
"complexity_analysis": {
"has_passive_voice": false,
"max_nested_clauses": 0,
"longest_sentence": 15,
"num_participle_phrases": 0,
"num_sentences": 1,
"is_complex": false,
"reasons": [],
"score": 0
}
},
{
"from": "human",
"value": " Sam - Round 3 \n\nFree Action: 5ft Step to S14.\nStandard Action: Manifest Psionic Grease in S12->T12->S13->T13.\nMake a DC15 Reflex Save or fall prone.\n\nMove Action: Draw a powerstone.\n\nend my Turn.\n\nStats:\n \n Spoiler \nLocation - S14\nHP: 8/5\nAC: 13 Touch: 13 FF: 10\nVigor (3/10)\nPP: 12/15\nIn Hand: Powerstone of Inertial Armor\nUsed: Vigor, Energy Missile.\n ",
"prefix": "theterran:",
"loss": true,
"complexity_analysis": {
"has_passive_voice": false,
"max_nested_clauses": 1,
"longest_sentence": 48,
"num_participle_phrases": 0,
"num_sentences": 5,
"is_complex": false,
"reasons": [],
"score": 0
}
},
{
"from": "human",
"value": " Reflex (not going to go well) (1d20-1)[ 14 ] ",
"prefix": "munimortal:",
"loss": true,
"complexity_analysis": {
"has_passive_voice": false,
"max_nested_clauses": 1,
"longest_sentence": 18,
"num_participle_phrases": 1,
"num_sentences": 1,
"is_complex": false,
"reasons": [],
"score": 0
}
},
{
"from": "human",
"value": " And my flaws aspire to kill me.\n\nAnyway Start in T12 Move action Stand up\nWalk to T14\n\nBalance Check DC10? (1d20+2)[ 18 ] ",
"prefix": "munimortal:",
"loss": true,
"complexity_analysis": {
"has_passive_voice": false,
"max_nested_clauses": 1,
"longest_sentence": 18,
"num_participle_phrases": 0,
"num_sentences": 4,
"is_complex": false,
"reasons": [],
"score": 0
}
},
{
"from": "human",
"value": " Sam - Round 4 \n\n5ft Step to R13.\n\nManifest Mind Thrust.\n\n Damage - (1d10)[ 1 ] DC15 Will Negates\n\n\nEnd my Turn.\n\nStats:\n \n Spoiler \nLocation - R13\nHP: 8/5\nAC: 13 Touch: 13 FF: 10\nVigor (4/10)\nPP: 11/15\nIn Hand: Powerstone of Inertial Armor\nUsed: Vigor, Energy Missile.\n ",
"prefix": "theterran:",
"loss": true,
"complexity_analysis": {
"has_passive_voice": false,
"max_nested_clauses": 0,
"longest_sentence": 48,
"num_participle_phrases": 0,
"num_sentences": 4,
"is_complex": false,
"reasons": [],
"score": 0
}
},
{
"from": "human",
"value": " Will Save (1d20-1)[ 19 ] \n\nMove to S14\nAttack (1d20+9)[ 25 ] \nDamage (2d4+7)[ 13 ] \n\nYou are up.\n\nStat Block\n \n Spoiler \n\nLocation - S14\nHP: 17\nAC: 16 Touch: 10 FF: 16\n ",
"prefix": "munimortal:",
"loss": true,
"complexity_analysis": {
"has_passive_voice": false,
"max_nested_clauses": 0,
"longest_sentence": 24,
"num_participle_phrases": 0,
"num_sentences": 3,
"is_complex": false,
"reasons": [],
"score": 0
}
},
{
"from": "human",
"value": " Gah...Burn 3 PP to prevent 12 of that damage.\n\n Sam - Round 5 \n\n5ft Step to Q13.\n\nManifest Psionic Grease on R13->S13->R14->S14.\n\nDC15 Ref Save or fall prone.\n\nMove Action: Draw my Xbow.\n\nEnd my Turn.\n\nStats:\n \n Spoiler \nLocation - Q13\nHP: 7/5\nAC: 13 Touch: 13 FF: 10\nVigor (5/10)\nPP: 7/15\nIn Hand: Powerstone of Inertial Armor, Xbow\nUsed: Vigor, Energy Missile.\n ",
"prefix": "theterran:",
"loss": true,
"complexity_analysis": {
"has_passive_voice": false,
"max_nested_clauses": 1,
"longest_sentence": 50,
"num_participle_phrases": 0,
"num_sentences": 7,
"is_complex": false,
"reasons": [],
"score": 0
}
},
{
"from": "human",
"value": " High Ref Talic \n Sam is awarded the win by DQ. Collect your prizes, prepare for the next round. ",
"prefix": "Talic:",
"loss": true,
"complexity_analysis": {
"has_passive_voice": true,
"max_nested_clauses": 0,
"longest_sentence": 14,
"num_participle_phrases": 1,
"num_sentences": 2,
"is_complex": true,
"reasons": [
"Contains passive voice"
],
"score": 1
}
},
{
"from": "human",
"value": " Meh...I hate winning that way...I wasn't going to point it out...π€¨",
"prefix": "theterran:",
"loss": true,
"complexity_analysis": {
"has_passive_voice": false,
"max_nested_clauses": 3,
"longest_sentence": 19,
"num_participle_phrases": 1,
"num_sentences": 1,
"is_complex": true,
"reasons": [
"Deeply nested clauses (3) in one sentence"
],
"score": 1
}
},
{
"from": "human",
"value": " Darn should have posted i was gunna be away. oh well good win.",
"prefix": "munimortal:",
"loss": true,
"complexity_analysis": {
"has_passive_voice": false,
"max_nested_clauses": 2,
"longest_sentence": 11,
"num_participle_phrases": 1,
"num_sentences": 2,
"is_complex": false,
"reasons": [],
"score": 0
}
}
] | 3 | false |
[
{
"from": "human",
"value": " Arena Tournament, Round 29: Tayalyn vs. Heleroen \n Map: \n Spoiler \n \n\nExtra notes: Houses are on average 20 feet high (just use that average figure all over the house), hay piles are up to 10 feet high against the walls. And, I don't care whether you're immune to sanctuary effects, you are not immune to the arena's sanctuary effect. Creatures summoned during the 1st round are also affected by the sanctuary effect.\n \n\n XP Award: 300 XP\n GP Award: 300 GP\n\n theterran - Tayalyn \n Neftren - Heleroen \n All Combatants, please roll initiative. ",
"prefix": "ArenaManager:",
"loss": false,
"complexity_analysis": {
"has_passive_voice": true,
"max_nested_clauses": 2,
"longest_sentence": 53,
"num_participle_phrases": 2,
"num_sentences": 4,
"is_complex": true,
"reasons": [
"Contains passive voice"
],
"score": 1
}
},
{
"from": "human",
"value": " Arg.\n\n Purchases :\nI scribed a scroll of Shield and one of Expeditious Retreat.\n\n Initiative - (1d20+4)[ 18 ] ",
"prefix": "theterran:",
"loss": true,
"complexity_analysis": {
"has_passive_voice": false,
"max_nested_clauses": 0,
"longest_sentence": 20,
"num_participle_phrases": 0,
"num_sentences": 2,
"is_complex": false,
"reasons": [],
"score": 0
}
},
{
"from": "human",
"value": " Argh. Why do I always lose to your obscenely good caster combos? Whatever. I just leveled anyway so I'm probably outta this bracket.\n\n (1d20+5)[ 7 ] for Initiative.",
"prefix": "Neftren:",
"loss": true,
"complexity_analysis": {
"has_passive_voice": false,
"max_nested_clauses": 0,
"longest_sentence": 13,
"num_participle_phrases": 0,
"num_sentences": 6,
"is_complex": false,
"reasons": [],
"score": 0
}
},
{
"from": "human",
"value": " Tayalyn - Round 1 \n\nMove to Q10.\nStart Casting a Spell.\n\n@refs\n \n Spoiler \nCasting Sleep.\n \n\n\nEnd my Turn.\n\nStats:\n \n Spoiler \nLocation: Q10\nHP: 9/9\nAC: 14 Touch: 14 FF: 10\n\nSpells:\n \n Spoiler \nLevel 0 - Caltroups, Resistance, Acid Splash, Flare (D)\nLevel 1 - Color Spray, Sleep -x, Instant Diversion, Burning Hands (D)\nLevel 2 - Scorching Ray, Scorching Ray\n \n\n ",
"prefix": "theterran:",
"loss": true,
"complexity_analysis": {
"has_passive_voice": false,
"max_nested_clauses": 1,
"longest_sentence": 63,
"num_participle_phrases": 0,
"num_sentences": 6,
"is_complex": false,
"reasons": [],
"score": 0
}
},
{
"from": "human",
"value": " Move up and out of sight.\n\nFor Refs: \n Spoiler \nB5 is my current location.\n \n\n\nYour turn.",
"prefix": "Neftren:",
"loss": true,
"complexity_analysis": {
"has_passive_voice": false,
"max_nested_clauses": 0,
"longest_sentence": 13,
"num_participle_phrases": 0,
"num_sentences": 3,
"is_complex": false,
"reasons": [],
"score": 0
}
},
{
"from": "human",
"value": " Honestly...I'm dumping this character anyway...so I just throw in the towel...raise the white flag...and call it a day...\n\nYou Win!",
"prefix": "theterran:",
"loss": true,
"complexity_analysis": {
"has_passive_voice": false,
"max_nested_clauses": 1,
"longest_sentence": 23,
"num_participle_phrases": 1,
"num_sentences": 2,
"is_complex": false,
"reasons": [],
"score": 0
}
},
{
"from": "human",
"value": " High Ref Mav: \n\nDue to Tayalyns surrender, Heleroen is declared the victor and receives the prizes above ",
"prefix": "Mavian:",
"loss": true,
"complexity_analysis": {
"has_passive_voice": true,
"max_nested_clauses": 0,
"longest_sentence": 15,
"num_participle_phrases": 1,
"num_sentences": 2,
"is_complex": true,
"reasons": [
"Contains passive voice"
],
"score": 1
}
},
{
"from": "human",
"value": " Wait... what?! I actually beat theterran!π",
"prefix": "Neftren:",
"loss": true,
"complexity_analysis": {
"has_passive_voice": false,
"max_nested_clauses": 0,
"longest_sentence": 6,
"num_participle_phrases": 0,
"num_sentences": 3,
"is_complex": false,
"reasons": [],
"score": 0
}
}
] | 2 | false |
[
{
"from": "human",
"value": " Arena Tournament, Round 33: Kor vs. Garrow \n Map: \n Spoiler \n\n \n \n\n XP Award: 300 XP\n GP Award: 300 GP\n\n Bayar - Kor \n Garrow - Fishy \n All Combatants, please roll initiative. ",
"prefix": "ArenaManager:",
"loss": false,
"complexity_analysis": {
"has_passive_voice": false,
"max_nested_clauses": 0,
"longest_sentence": 48,
"num_participle_phrases": 0,
"num_sentences": 1,
"is_complex": false,
"reasons": [],
"score": 0
}
},
{
"from": "human",
"value": " Initiative: (1d20+1)[ 15 ] Still thinking what to buy.",
"prefix": "Bayar:",
"loss": true,
"complexity_analysis": {
"has_passive_voice": false,
"max_nested_clauses": 1,
"longest_sentence": 19,
"num_participle_phrases": 1,
"num_sentences": 1,
"is_complex": false,
"reasons": [],
"score": 0
}
},
{
"from": "human",
"value": " High Ref Talic \n Kor is declared the winner. The long wait has taught you much. Take your experience and the obligatory treasure posted above. ",
"prefix": "Talic:",
"loss": true,
"complexity_analysis": {
"has_passive_voice": true,
"max_nested_clauses": 0,
"longest_sentence": 12,
"num_participle_phrases": 1,
"num_sentences": 3,
"is_complex": true,
"reasons": [
"Contains passive voice"
],
"score": 1
}
}
] | 1 | false |
[
{
"from": "human",
"value": " Arena Tournament, Round 36: Mac vs. Ulric \n Map: \n Spoiler \n\n \n \n\n XP Award: 300 XP\n GP Award: 300 GP\n\n Kaganmonk - Mac \n Roland - Ulric \n All Combatants, please roll initiative. ",
"prefix": "ArenaManager:",
"loss": false,
"complexity_analysis": {
"has_passive_voice": false,
"max_nested_clauses": 0,
"longest_sentence": 48,
"num_participle_phrases": 0,
"num_sentences": 1,
"is_complex": false,
"reasons": [],
"score": 0
}
},
{
"from": "human",
"value": " Ulric Starts in Y13 with his Greatsword in hand. No new Purchases Good Luck.\n\n initiative - (1d20+2)[ 20 ] \n\n\nStats: \n Spoiler \n\n\nHp: 12/12\nAC: 15, Flat-Footed 13, Touch 12 (+3 Armor,+2 Dex Bonus)\n\nManuvers readied:Charging Minotaur, Stone Bones, Moment of Perfect Mind\n ",
"prefix": "Roland Deschain:",
"loss": true,
"complexity_analysis": {
"has_passive_voice": false,
"max_nested_clauses": 1,
"longest_sentence": 24,
"num_participle_phrases": 0,
"num_sentences": 5,
"is_complex": false,
"reasons": [],
"score": 0
}
},
{
"from": "human",
"value": " Start in B13, no purchases, psi focused, mind blade in hand.\n\n Initiative - (d20+2)[ 3 ] ",
"prefix": "KaganMonk:",
"loss": true,
"complexity_analysis": {
"has_passive_voice": false,
"max_nested_clauses": 1,
"longest_sentence": 17,
"num_participle_phrases": 0,
"num_sentences": 2,
"is_complex": false,
"reasons": [],
"score": 0
}
},
{
"from": "human",
"value": " Ulric Takes a Double move to L10\n \n Spoiler \n\nHp: 12/12\nAC: 15, Flat-Footed 13, Touch 12 (+3 Armor,+2 Dex Bonus)\n\nManuvers readied:Charging Minotaur, Stone Bones, Moment of Perfect Mind\n ",
"prefix": "Roland Deschain:",
"loss": true,
"complexity_analysis": {
"has_passive_voice": false,
"max_nested_clauses": 1,
"longest_sentence": 33,
"num_participle_phrases": 0,
"num_sentences": 2,
"is_complex": false,
"reasons": [],
"score": 0
}
},
{
"from": "human",
"value": " Double move to the top of the pillar in H11. (Walk on Walls)\nDesignate Ulric for Dodge.\n\nStats:\n \n Spoiler \nLocation: H11\nHP: 10\nAC: 15 (10+2Armor+1Shield+2Dex) Touch: 12 Flat: 13\nSaves: 1/4/4\nFocused: Yes\n \n\n\nDone",
"prefix": "KaganMonk:",
"loss": true,
"complexity_analysis": {
"has_passive_voice": false,
"max_nested_clauses": 1,
"longest_sentence": 38,
"num_participle_phrases": 0,
"num_sentences": 4,
"is_complex": false,
"reasons": [],
"score": 0
}
},
{
"from": "human",
"value": " \"Well boy, I ain't moving till you get down off that pillar so you might as well get to getting\"\n\nUlric takes a total defensive action in L10\n\n \n Spoiler \n\nLocation:L10\nHp: 12/12\nAC: 19, Flat-Footed 13, Touch 16 (+3 Armor,+2 Dex Bonus, +4 dodge Bonus)\n\nManuvers readied:Charging Minotaur, Stone Bones, Moment of Perfect Mind\n \n\n\nQuestion for ref:\n \n Spoiler \n\nHow high are those pillars anyway?\n ",
"prefix": "Roland Deschain:",
"loss": true,
"complexity_analysis": {
"has_passive_voice": false,
"max_nested_clauses": 2,
"longest_sentence": 51,
"num_participle_phrases": 1,
"num_sentences": 3,
"is_complex": false,
"reasons": [],
"score": 0
}
},
{
"from": "human",
"value": " @Roland\n \n Spoiler \n\nAnything that isn't listed on the map itself, can be found in the first post of the Waiting Room under Map Rulings and Precedents.\n\n * Pillars are 10' tall and are not scalable without sufficient magic or tools.\n * Walls are 10' tall.\n * There is no ceiling\n ",
"prefix": "Mavian:",
"loss": true,
"complexity_analysis": {
"has_passive_voice": true,
"max_nested_clauses": 1,
"longest_sentence": 33,
"num_participle_phrases": 1,
"num_sentences": 6,
"is_complex": true,
"reasons": [
"Contains passive voice"
],
"score": 1
}
},
{
"from": "human",
"value": " @Refs\n \n Spoiler \nWould it be possible for me to charge at Ulric from where I am? My main concern is in the wording of Up the Walls:\n\n While you are psionically focused, you can take part of one of your move actions to traverse a wall or other relatively smooth vertical surface if you begin and end your move on a horizontal surface. The height you can achieve on the wall is limited only by this movement restriction. If you do not end your move on a horizontal surface, you fall prone, taking falling damage as appropriate for your distance above the ground. Treat the wall as a normal floor for the purpose of measuring your movement. Passing from floor to wall or wall to floor costs no movement; you can change surfaces freely. Opponents on the ground can make attacks of opportunity as you move up the wall. \n\nI would have to use more than my movement speed to get to him.\n ",
"prefix": "KaganMonk:",
"loss": true,
"complexity_analysis": {
"has_passive_voice": true,
"max_nested_clauses": 4,
"longest_sentence": 53,
"num_participle_phrases": 1,
"num_sentences": 8,
"is_complex": true,
"reasons": [
"Deeply nested clauses (4) in one sentence",
"Contains passive voice"
],
"score": 3
}
},
{
"from": "human",
"value": " High Ref Talic \n\n@Kaganmonk: \n Spoiler \nNo, you may not charge. Charge attacks must be in a straight line. When you reach the ground, you must make a 90% turn to keep charging. If you had a psionic feat allowing this, you'd be ok, but as it stands, you don't.\nFurther, the ability specifically mentions that you must use a move action. Charge isn't a move action.\n ",
"prefix": "Talic:",
"loss": true,
"complexity_analysis": {
"has_passive_voice": false,
"max_nested_clauses": 3,
"longest_sentence": 24,
"num_participle_phrases": 1,
"num_sentences": 6,
"is_complex": true,
"reasons": [
"Deeply nested clauses (3) in one sentence"
],
"score": 1
}
},
{
"from": "human",
"value": " Move down and to E7.\nDone\n\n(Thought I'd posted it earlier, but it didn't go through)",
"prefix": "KaganMonk:",
"loss": true,
"complexity_analysis": {
"has_passive_voice": false,
"max_nested_clauses": 1,
"longest_sentence": 17,
"num_participle_phrases": 1,
"num_sentences": 2,
"is_complex": false,
"reasons": [],
"score": 0
}
},
{
"from": "human",
"value": " Swift action: Initiate stance of clarity with Mac as the target\nMove action: Move to K13\nStandard action: Ready an action (see spoiler)\n\nRef:\n \n Spoiler \n Readied action if Kagan's monk approaches to an adjacent square use the Stone Bones strike against him\n \n\n\nStats:\n \n Spoiler \n\nLocation:K13\nHp: 12/12\nAC: 17, Flat-Footed 13, Touch 16 (+3 Armor,+2 Dex Bonus, +2 dodge Bonus vs Mac)\n\nManuvers readied:Charging Minotaur, Stone Bones, Moment of Perfect Mind\n ",
"prefix": "Roland Deschain:",
"loss": true,
"complexity_analysis": {
"has_passive_voice": false,
"max_nested_clauses": 2,
"longest_sentence": 93,
"num_participle_phrases": 0,
"num_sentences": 2,
"is_complex": false,
"reasons": [],
"score": 0
}
},
{
"from": "human",
"value": " Alright, I'll bite.\n\nCharge to J12.\n Attack - (d20+5)[ 18 ] \n Damage - (d6+1)[ 7 ] \n\nStats:\n \n Spoiler \nLocation: H11\nHP: 10\nAC: 15 (13 for charge) (10+2Armor+1Shield+2Dex) Touch: 12 Flat: 13\nSaves: 1/4/4\nFocused: Yes\n ",
"prefix": "KaganMonk:",
"loss": true,
"complexity_analysis": {
"has_passive_voice": false,
"max_nested_clauses": 0,
"longest_sentence": 53,
"num_participle_phrases": 0,
"num_sentences": 4,
"is_complex": false,
"reasons": [],
"score": 0
}
},
{
"from": "human",
"value": " High Ref Talic \n\nPrior to the attack, a readied action is triggered. Ulric, take your action when ready.",
"prefix": "Talic:",
"loss": true,
"complexity_analysis": {
"has_passive_voice": true,
"max_nested_clauses": 1,
"longest_sentence": 12,
"num_participle_phrases": 1,
"num_sentences": 3,
"is_complex": true,
"reasons": [
"Contains passive voice"
],
"score": 1
}
},
{
"from": "human",
"value": " Ulric makes a stone bones attack against Mac\n attack - (1d20+5)[ 12 ] \n damage - (2d6+6)[ 14 ] \nif the attack hits, Ulric Gains DR 5/-\n\nEDIT: the attack fails, I take the damage from his charge and it is now my turn right?\n\nStats:\n \n Spoiler \n\n\nLocation:K13\nHp: 5/12\nAC: 17, Flat-Footed 13, Touch 16 (+3 Armor,+2 Dex Bonus, +2 dodge Bonus vs Mac)\n\nManuvers readied:Charging Minotaur, Stone Bones, Moment of Perfect Mind\n ",
"prefix": "Roland Deschain:",
"loss": true,
"complexity_analysis": {
"has_passive_voice": false,
"max_nested_clauses": 4,
"longest_sentence": 75,
"num_participle_phrases": 0,
"num_sentences": 3,
"is_complex": true,
"reasons": [
"Deeply nested clauses (4) in one sentence"
],
"score": 2
}
},
{
"from": "human",
"value": " High Ref Talic \n\nWell, either way you'd take damage from the charge attack. If the attack had succeeded, you would have taken a lot less.\n\nAttack missed. Readied action places Ulric's turn just before Kagan's. Assuming Kagan has no free or swift actions to take, it's Ulric's turn.",
"prefix": "Talic:",
"loss": true,
"complexity_analysis": {
"has_passive_voice": false,
"max_nested_clauses": 3,
"longest_sentence": 19,
"num_participle_phrases": 2,
"num_sentences": 5,
"is_complex": true,
"reasons": [
"Deeply nested clauses (3) in one sentence"
],
"score": 1
}
},
{
"from": "human",
"value": " well then on Ulrics turn\n\nSwift action: Use sudden recovery to regain the Stone Bones maneuver (and my vital recovery feat allows me to regain 4 hitpoints)\nStandard Action: Use the Stone Bones strike again against Mac\n attack - (1d20+5)[ 10 ] \n damage - (2d6+6)[ 15 ] \n\nStats: \n Spoiler \nLocation:K13\nHp: 9/12\nAC: 17, Flat-Footed 13, Touch 16 (+3 Armor,+2 Dex Bonus, +2 dodge Bonus vs Mac)\n\nManuvers readied:Charging Minotaur, Moment of Perfect Mind\n ",
"prefix": "Roland Deschain:",
"loss": true,
"complexity_analysis": {
"has_passive_voice": false,
"max_nested_clauses": 3,
"longest_sentence": 118,
"num_participle_phrases": 0,
"num_sentences": 1,
"is_complex": true,
"reasons": [
"Deeply nested clauses (3) in one sentence"
],
"score": 1
}
},
{
"from": "human",
"value": " Having not been hit yet, Mac expends his focus to use Psionic Weapon with his attack.\n\n Attack - (d20+3)[ 8 ] \n Damage - (3d6+2)[ 9 ] \n\nStats:\n \n Spoiler \nLocation: H11\nHP: 10\nAC: 15 (13 for charge) (10+2Armor+1Shield+2Dex) Touch: 12 Flat: 13\nAC: 16 with Dodge\nSaves: 1/4/4\nFocused: No\n \n\n\nEdit: Done.",
"prefix": "KaganMonk:",
"loss": true,
"complexity_analysis": {
"has_passive_voice": true,
"max_nested_clauses": 1,
"longest_sentence": 63,
"num_participle_phrases": 1,
"num_sentences": 3,
"is_complex": true,
"reasons": [
"Contains passive voice"
],
"score": 1
}
},
{
"from": "human",
"value": " @ kagan\n \n Spoiler \n If you charged me shouldn't you be in either K12 or J13?\n \n\n\nUlric swings at Mac again\n attack - (1d20+5)[ 24 ] \n damage - (2d6+6)[ 12 ] \n\nStats: \n Spoiler \nLocation:K13\nHp: 9/12\nAC: 17, Flat-Footed 13, Touch 16 (+3 Armor,+2 Dex Bonus, +2 dodge Bonus vs Mac)\n\nManuvers readied:Charging Minotaur, Moment of Perfect Mind\n ",
"prefix": "Roland Deschain:",
"loss": true,
"complexity_analysis": {
"has_passive_voice": false,
"max_nested_clauses": 1,
"longest_sentence": 78,
"num_participle_phrases": 0,
"num_sentences": 3,
"is_complex": false,
"reasons": [],
"score": 0
}
},
{
"from": "human",
"value": " crit conf - (1d20+5)[ 25 ] \n crit damage - (2d6+6)[ 11 ] \n\nEDIT: Well I just critted you for 23 damage mac, lets get a ref in here to call it.",
"prefix": "Roland Deschain:",
"loss": true,
"complexity_analysis": {
"has_passive_voice": false,
"max_nested_clauses": 1,
"longest_sentence": 30,
"num_participle_phrases": 0,
"num_sentences": 2,
"is_complex": false,
"reasons": [],
"score": 0
}
},
{
"from": "human",
"value": " You were right about the position, I just forgot to update it in my stats. Really bad attack rolls are killing me an all my characters.",
"prefix": "KaganMonk:",
"loss": true,
"complexity_analysis": {
"has_passive_voice": false,
"max_nested_clauses": 2,
"longest_sentence": 18,
"num_participle_phrases": 1,
"num_sentences": 2,
"is_complex": false,
"reasons": [],
"score": 0
}
},
{
"from": "human",
"value": " High Ref Talic \n Ulric is the winner, and receives the prizes above. \n On a side note , the stat block is primarily for ref use (and the player who posts it, of course), and can contain privileged information (spells memorized, specific nature of items in hand - potion of enlarge or Cure light wounds, for example - active effects on the character, and the like. It's generally against rules to look at a player's stat block. You are allowed to use last stated location, as well as a player's character sheet for this information.",
"prefix": "Talic:",
"loss": true,
"complexity_analysis": {
"has_passive_voice": true,
"max_nested_clauses": 2,
"longest_sentence": 63,
"num_participle_phrases": 1,
"num_sentences": 4,
"is_complex": true,
"reasons": [
"Contains passive voice"
],
"score": 1
}
},
{
"from": "human",
"value": " sorry, I just couldn't find his position anywhere so I looked. Won't Happen again",
"prefix": "Roland Deschain:",
"loss": true,
"complexity_analysis": {
"has_passive_voice": false,
"max_nested_clauses": 2,
"longest_sentence": 16,
"num_participle_phrases": 0,
"num_sentences": 2,
"is_complex": false,
"reasons": [],
"score": 0
}
},
{
"from": "human",
"value": " Post #12. No big this time, as no damaging info was in it. Just makin' sure you know, so it doesn't happen when it does make a difference.",
"prefix": "Talic:",
"loss": true,
"complexity_analysis": {
"has_passive_voice": false,
"max_nested_clauses": 2,
"longest_sentence": 19,
"num_participle_phrases": 0,
"num_sentences": 3,
"is_complex": false,
"reasons": [],
"score": 0
}
}
] | 12 | false |
[
{
"from": "human",
"value": " Arena Tournament, Round 53: Kanoe Naomi vs. Krung \n Map: \n Spoiler \n\n \n \n\n XP Award: 300 XP\n GP Award: 300 GP\n\n Kanoe Naomi - strawberryman\n Krung - RandomAction",
"prefix": "ArenaManager:",
"loss": false,
"complexity_analysis": {
"has_passive_voice": false,
"max_nested_clauses": 0,
"longest_sentence": 43,
"num_participle_phrases": 0,
"num_sentences": 1,
"is_complex": false,
"reasons": [],
"score": 0
}
},
{
"from": "human",
"value": " Good luck there Strawberry. It seems that ToB is becoming popular here.\n\nKrung Ini roll:\n (1d20+2)[ 10 ] \n\nOh, no purchases, but reserve the right to make reactionary ones.",
"prefix": "RandomAction:",
"loss": true,
"complexity_analysis": {
"has_passive_voice": false,
"max_nested_clauses": 1,
"longest_sentence": 14,
"num_participle_phrases": 0,
"num_sentences": 4,
"is_complex": false,
"reasons": [],
"score": 0
}
},
{
"from": "human",
"value": " Same to you!\n\nKanoe Naomi init:\n (1d20+4)[ 10 ] \n\nPurchases: 5 flasks of Acid. (-50gp)\n(Updated to reflect that.)",
"prefix": "strawberryman:",
"loss": true,
"complexity_analysis": {
"has_passive_voice": false,
"max_nested_clauses": 1,
"longest_sentence": 21,
"num_participle_phrases": 1,
"num_sentences": 3,
"is_complex": false,
"reasons": [],
"score": 0
}
},
{
"from": "human",
"value": " Still staying with no purchases.\n\nI believe that you go first. Higher mod and all that.",
"prefix": "RandomAction:",
"loss": true,
"complexity_analysis": {
"has_passive_voice": false,
"max_nested_clauses": 1,
"longest_sentence": 8,
"num_participle_phrases": 1,
"num_sentences": 3,
"is_complex": false,
"reasons": [],
"score": 0
}
},
{
"from": "human",
"value": " Kanoe Naomi, Round 1 \n \n Spoiler \n\nStart at M2.\n\n Actions: Enter Step of the Wind stance, open door, move to G4.\n \n\n\nDone!\n\n Status: \n \n Spoiler \n HP: 9/9\n AC: 15 (+3 Dex, +2 Armor)\n Position: G4\n\n Holding: Scimitar, vial of acid.\n\n Stance: Step of the Wind.\n Maneuvers Readied: Wind Stride, Counter Charge, Blistering Flourish, Mighty Throw.\n ",
"prefix": "strawberryman:",
"loss": true,
"complexity_analysis": {
"has_passive_voice": false,
"max_nested_clauses": 0,
"longest_sentence": 35,
"num_participle_phrases": 0,
"num_sentences": 7,
"is_complex": false,
"reasons": [],
"score": 0
}
},
{
"from": "human",
"value": " My turn.\n\n Krung, R-1 \nRefs/LoS:\n \n Spoiler \n\nStart in M-25 with shield and axe ready.\nOpen doors - Move action.\nEnter Punishing Stance, melee attacks gain 1d6 extra damage - Swift action.\nMove to M-19.\n \n\n\nEnd turn.\n\nStats:\n \n Spoiler \n\nCurrent position: M-19\nHp: 14/14\nAC: 17 (15 while in stance), T-12(10), F-15(13)\nSaves: F-+4, R-+2, W-+0\nAttacks: Melee +6 with waraxe, 1d10, x3, Slashing\nManuevers readied:\n \n Spoiler \n\n3/3\nStone Bones, Charging Minotaur, Wind stride\n \n\n ",
"prefix": "RandomAction:",
"loss": true,
"complexity_analysis": {
"has_passive_voice": false,
"max_nested_clauses": 1,
"longest_sentence": 38,
"num_participle_phrases": 0,
"num_sentences": 9,
"is_complex": false,
"reasons": [],
"score": 0
}
},
{
"from": "human",
"value": " @Kanoe\n \n Spoiler \n\nNo LoS, although you see the door open\n \n\n\n@Krung\n \n Spoiler \n\nNo LoS, although you see the door is open\n ",
"prefix": "Mavian:",
"loss": true,
"complexity_analysis": {
"has_passive_voice": false,
"max_nested_clauses": 3,
"longest_sentence": 30,
"num_participle_phrases": 0,
"num_sentences": 1,
"is_complex": true,
"reasons": [
"Deeply nested clauses (3) in one sentence"
],
"score": 1
}
},
{
"from": "human",
"value": " Kanoe Naomi, Round 2 \n \n Spoiler \n Action: Double move to C16.\n \n\n\nDone!\n\n Status: \n \n Spoiler \n HP: 9/9\n AC: 15 (+3 Dex, +2 Armor)\n Position: C16\n\n Holding: Scimitar, vial of acid.\n\n Stance: Step of the Wind.\n Maneuvers Readied: Wind Stride, Counter Charge, Blistering Flourish, Mighty Throw.\n ",
"prefix": "strawberryman:",
"loss": true,
"complexity_analysis": {
"has_passive_voice": false,
"max_nested_clauses": 0,
"longest_sentence": 22,
"num_participle_phrases": 1,
"num_sentences": 7,
"is_complex": false,
"reasons": [],
"score": 0
}
},
{
"from": "human",
"value": " Krung, R-2: \nRefs/LoS:\n \n Spoiler \n\nDouble move to J-9 \n \n\n\nEnd turn.\n\nStats:\n \n Spoiler \n\nCurrent position: M-19\nHp: 14/14\nAC: 17 (15 while in stance), T-12(10), F-15(13)\nSaves: F-+4, R-+2, W-+0\nAttacks: Melee +6 with waraxe, 1d10, x3, Slashing\nManuevers readied:\n \n Spoiler \n\n3/3\nStone Bones, Charging Minotaur, Wind stride\n \n\n ",
"prefix": "RandomAction:",
"loss": true,
"complexity_analysis": {
"has_passive_voice": false,
"max_nested_clauses": 0,
"longest_sentence": 38,
"num_participle_phrases": 0,
"num_sentences": 4,
"is_complex": false,
"reasons": [],
"score": 0
}
},
{
"from": "human",
"value": " Kanoe Naomi:\n \n Spoiler \nNo LoS.\n \n\n\nKrung:\n \n Spoiler \nNo LoS.\n ",
"prefix": "Sallera:",
"loss": true,
"complexity_analysis": {
"has_passive_voice": false,
"max_nested_clauses": 0,
"longest_sentence": 13,
"num_participle_phrases": 0,
"num_sentences": 2,
"is_complex": false,
"reasons": [],
"score": 0
}
},
{
"from": "human",
"value": " Kanoe Naomi, Round 3 \n \n Spoiler \n Action: Double move (half speed) to E22.\n\n Hide: (1d20+7)[ 17 ] \n \n\n\nDone!\n\n Status: \n \n Spoiler \n HP: 9/9\n AC: 15 (+3 Dex, +2 Armor)\n Position: E22\n\n Holding: Scimitar, vial of acid.\n\n Stance: Step of the Wind.\n Maneuvers Readied: Wind Stride, Counter Charge, Blistering Flourish, Mighty Throw.\n ",
"prefix": "strawberryman:",
"loss": true,
"complexity_analysis": {
"has_passive_voice": false,
"max_nested_clauses": 0,
"longest_sentence": 22,
"num_participle_phrases": 0,
"num_sentences": 8,
"is_complex": false,
"reasons": [],
"score": 0
}
},
{
"from": "human",
"value": " Kanoe Naomi:\n \n Spoiler \nNo LoS.\n \n\n\nKrung:\n \n Spoiler \nNo LoS.\n ",
"prefix": "Mavian:",
"loss": true,
"complexity_analysis": {
"has_passive_voice": false,
"max_nested_clauses": 0,
"longest_sentence": 13,
"num_participle_phrases": 0,
"num_sentences": 2,
"is_complex": false,
"reasons": [],
"score": 0
}
},
{
"from": "human",
"value": " Krung, R-3: \nRefs/LoS:\n \n Spoiler \n Double move to U-8 .\n \n\n\nEnd turn.\n\nStats:\n \n Spoiler \n\nCurrent position: M-19\nHp: 14/14\nAC: 17 (15 while in stance), T-12(10), F-15(13)\nSaves: F-+4, R-+2, W-+0\nAttacks: Melee +6 with waraxe, 1d10, x3, Slashing\nManuevers readied:\n \n Spoiler \n3/3\nStone Bones, Charging Minotaur, Wind stride\n \n\n ",
"prefix": "RandomAction:",
"loss": true,
"complexity_analysis": {
"has_passive_voice": false,
"max_nested_clauses": 0,
"longest_sentence": 38,
"num_participle_phrases": 0,
"num_sentences": 5,
"is_complex": false,
"reasons": [],
"score": 0
}
},
{
"from": "human",
"value": " Crud, forgot to update my stats.\n\nStats:\n \n Spoiler \n\nCurrent position: U-8\nHp: 14/14\nAC: 17 (15 while in stance), T-12(10), F-15(13)\nSaves: F-+4, R-+2, W-+0\nAttacks: Melee +6 with waraxe, 1d10, x3, Slashing\nManuevers readied:\n \n Spoiler \n3/3\nStone Bones, Charging Minotaur, Wind stride\n \n\n ",
"prefix": "RandomAction:",
"loss": true,
"complexity_analysis": {
"has_passive_voice": false,
"max_nested_clauses": 1,
"longest_sentence": 38,
"num_participle_phrases": 0,
"num_sentences": 4,
"is_complex": false,
"reasons": [],
"score": 0
}
},
{
"from": "human",
"value": " Kanoe Naomi:\n \n Spoiler \nNo LoS.\n \n\n\nKrung:\n \n Spoiler \nNo LoS.\n ",
"prefix": "Mavian:",
"loss": true,
"complexity_analysis": {
"has_passive_voice": false,
"max_nested_clauses": 0,
"longest_sentence": 13,
"num_participle_phrases": 0,
"num_sentences": 2,
"is_complex": false,
"reasons": [],
"score": 0
}
},
{
"from": "human",
"value": " Kanoe Naomi, Round 4 \n \n Spoiler \n Action: Double move (half speed) to H25.\n\n Hide: (1d20+7)[ 11 ] \n \n\n\nDone.\n\n Status: \n \n Spoiler \n HP: 9/9\n AC: 15 (+3 Dex, +2 Armor)\n Position: H25\n\n Holding: Scimitar, vial of acid.\n\n Stance: Step of the Wind.\n Maneuvers Readied: Wind Stride, Counter Charge, Blistering Flourish, Mighty Throw.\n ",
"prefix": "strawberryman:",
"loss": true,
"complexity_analysis": {
"has_passive_voice": false,
"max_nested_clauses": 0,
"longest_sentence": 22,
"num_participle_phrases": 0,
"num_sentences": 8,
"is_complex": false,
"reasons": [],
"score": 0
}
},
{
"from": "human",
"value": " Krung, R-4: \nRefs/LoS:\n \n Spoiler \n\nDouble move to X-17 .\n \n\n\nEnd turn.\nStats:\n \n Spoiler \n\nCurrent position: X-17\nHp: 14/14\nAC: 17 (15 while in stance), T-12(10), F-15(13)\nSaves: F-+4, R-+2, W-+0\nAttacks: Melee +6 with waraxe, 1d10, x3, Slashing\nManuevers readied: \n Spoiler \n\n3/3\nStone Bones, Charging Minotaur, Wind stride\n \n\n ",
"prefix": "RandomAction:",
"loss": true,
"complexity_analysis": {
"has_passive_voice": false,
"max_nested_clauses": 0,
"longest_sentence": 38,
"num_participle_phrases": 0,
"num_sentences": 5,
"is_complex": false,
"reasons": [],
"score": 0
}
},
{
"from": "human",
"value": " Kanoe Naomi:\n \n Spoiler \nNo LoS.\n \n\n\nKrung:\n \n Spoiler \nNo LoS.\n ",
"prefix": "madtinker:",
"loss": true,
"complexity_analysis": {
"has_passive_voice": false,
"max_nested_clauses": 0,
"longest_sentence": 13,
"num_participle_phrases": 0,
"num_sentences": 2,
"is_complex": false,
"reasons": [],
"score": 0
}
},
{
"from": "human",
"value": " Kanoe Naomi, Round 5 \n \n Spoiler \n Action: Double move (half speed) to G19.\n\n Hide: (1d20+7)[ 18 ] \n \n\n\nDone...\n\n Status: \n \n Spoiler \n HP: 9/9\n AC: 15 (+3 Dex, +2 Armor)\n Position: G19\n\n Holding: Scimitar, vial of acid.\n\n Stance: Step of the Wind.\n Maneuvers Readied: Wind Stride, Counter Charge, Blistering Flourish, Mighty Throw.\n ",
"prefix": "strawberryman:",
"loss": true,
"complexity_analysis": {
"has_passive_voice": false,
"max_nested_clauses": 0,
"longest_sentence": 22,
"num_participle_phrases": 0,
"num_sentences": 8,
"is_complex": false,
"reasons": [],
"score": 0
}
},
{
"from": "human",
"value": " Krung, R-5: \nRefs/LoS:\n \n Spoiler \n\nDouble move to Q-20 .\n \n\n\nEnd turn.\n\nStats:\n \n Spoiler \n\nCurrent position: Q-20\nHp: 14/14\nAC: 17 (15 while in stance), T-12(10), F-15(13)\nSaves: F-+4, R-+2, W-+0\nAttacks: Melee +6 with waraxe, 1d10, x3, Slashing\nManuevers readied: \n Spoiler \n3/3\nStone Bones, Charging Minotaur, Wind stride\n \n\n ",
"prefix": "RandomAction:",
"loss": true,
"complexity_analysis": {
"has_passive_voice": false,
"max_nested_clauses": 0,
"longest_sentence": 38,
"num_participle_phrases": 0,
"num_sentences": 5,
"is_complex": false,
"reasons": [],
"score": 0
}
},
{
"from": "human",
"value": " @Kanoe\n \n Spoiler \n\nYou spot Krung ending his move in Q20\n \n\n\n@Krung\n \n Spoiler \n\nNo LoS\n ",
"prefix": "Mavian:",
"loss": true,
"complexity_analysis": {
"has_passive_voice": false,
"max_nested_clauses": 0,
"longest_sentence": 18,
"num_participle_phrases": 1,
"num_sentences": 2,
"is_complex": false,
"reasons": [],
"score": 0
}
},
{
"from": "human",
"value": " Kanoe Naomi, Round 6 \n \n Spoiler \n Action: Move to K17 (half speed), drink Potion of Shield of Faith (+2).\n\n Hide: (1d20+7)[ 13 ] \n \n\n\nDone!\n\n Status: \n \n Spoiler \n HP: 9/9\n AC: 17 (+3 Dex, +2 Armor, +2 Deflect)\n Position: K17\n\n Holding: Scimitar, vial of acid.\n\n Buffs: Shield of Faith +2 (10r)\n\n Stance: Step of the Wind.\n Maneuvers Readied: Wind Stride, Counter Charge, Blistering Flourish, Mighty Throw.\n ",
"prefix": "strawberryman:",
"loss": true,
"complexity_analysis": {
"has_passive_voice": false,
"max_nested_clauses": 0,
"longest_sentence": 31,
"num_participle_phrases": 1,
"num_sentences": 9,
"is_complex": false,
"reasons": [],
"score": 0
}
},
{
"from": "human",
"value": " Ah, hah.\n\n Krung, R-6 \nRef's/LoS:\n \n Spoiler \n\nSwift Action - use Wind Stride, gain +10' to speed.\nDouble move to C-18.\n \n\n\nEnd turn.\n\nStats:\n \n Spoiler \n\nCurrent position: C-18\nHp: 14/14\nAC: 17 (15 while in stance), T-12(10), F-15(13)\nSaves: F-+4, R-+2, W-+0\nAttacks: Melee +6 with waraxe, 1d10, x3, Slashing\nManuevers readied: \n Spoiler \n\n2/3\nStone Bones, Charging Minotaur, Wind stride \n \n\n ",
"prefix": "RandomAction:",
"loss": true,
"complexity_analysis": {
"has_passive_voice": false,
"max_nested_clauses": 1,
"longest_sentence": 39,
"num_participle_phrases": 0,
"num_sentences": 7,
"is_complex": false,
"reasons": [],
"score": 0
}
},
{
"from": "human",
"value": " Well, newbie that I am, I guess someone has to keep this thing rolling, and I feel at least fairly sure on this one.\n\nLoS established as Krung passes into K-20 and sees Kanoe at K-17. Krung, at that point you've expended 30 feet of your move, so I guess it's up to you whether you want your turn to continue as it was or change it up from there. If this is wrong, well, a more experienced ref can come on and make it right.",
"prefix": "hustlertwo:",
"loss": true,
"complexity_analysis": {
"has_passive_voice": false,
"max_nested_clauses": 4,
"longest_sentence": 40,
"num_participle_phrases": 1,
"num_sentences": 5,
"is_complex": true,
"reasons": [
"Deeply nested clauses (4) in one sentence",
"Deeply nested clauses (4) in one sentence"
],
"score": 4
}
},
{
"from": "human",
"value": " Ok, when Krung reaches K-20 , he still has 10' of movement left. Can I use this 10' to get to K-18 ?",
"prefix": "RandomAction:",
"loss": true,
"complexity_analysis": {
"has_passive_voice": false,
"max_nested_clauses": 1,
"longest_sentence": 18,
"num_participle_phrases": 1,
"num_sentences": 2,
"is_complex": false,
"reasons": [],
"score": 0
}
},
{
"from": "human",
"value": " I'm working under that assumption. It seems like things usually rewind to exactly when LoS is established and the person whose turn it is can amend it as needed, so it seems like you'd be free to go there and do stuff in the grand tradition of people moving places and doing things.",
"prefix": "hustlertwo:",
"loss": true,
"complexity_analysis": {
"has_passive_voice": true,
"max_nested_clauses": 7,
"longest_sentence": 51,
"num_participle_phrases": 2,
"num_sentences": 2,
"is_complex": true,
"reasons": [
"Contains passive voice",
"Deeply nested clauses (7) in one sentence"
],
"score": 6
}
},
{
"from": "human",
"value": " High Ref Mav:\n\nWe rewind right back to where LoS is established, if you have movement or other actions available at that point, you may revise them.",
"prefix": "Mavian:",
"loss": true,
"complexity_analysis": {
"has_passive_voice": true,
"max_nested_clauses": 2,
"longest_sentence": 27,
"num_participle_phrases": 0,
"num_sentences": 2,
"is_complex": true,
"reasons": [
"Contains passive voice"
],
"score": 1
}
},
{
"from": "human",
"value": " Alright then.....\n\n Krung, R-6, part 2 \n\nFinish my movement from K-20 to K-18. \nInitiate a manuever - standard action\nMartial Lore DC: 11\n \n Spoiler \nStone Bones, make melee attack, if successful gain DR 5/adamant for 1 round.\n \n\n\nAttack: (1d20+6)[ 11 ] \nCrit check, if needed: (1d20+6)[ 26 ] \nDamage, weapon: (1d10+4)[ 12 ] \nDamage, stance bonus: (1d6)[ 1 ] \n\nEnd turn.\n\nStats:\n \n Spoiler \n\nCurrent position: K-18\nHp: 14/14\nAC: 17 (15 while in stance), T-12(10), F-15(13)\nSaves: F-+4, R-+2, W-+0\nAttacks: Melee +6 with waraxe, 1d10, x3, Slashing\nManuevers readied: \n Spoiler \n\n1/3\nStone Bones, Charging Minotaur, Wind stride \n1/1\nPunishing Stance\n \n\n ",
"prefix": "RandomAction:",
"loss": true,
"complexity_analysis": {
"has_passive_voice": false,
"max_nested_clauses": 1,
"longest_sentence": 34,
"num_participle_phrases": 1,
"num_sentences": 9,
"is_complex": false,
"reasons": [],
"score": 0
}
},
{
"from": "human",
"value": " Kanoe Naomi, Round 7 \nFortunately for me, 11 is a miss.\n\nAttack with Scimitar - Standard action.\n\nAttack: (1d20+3)[ 7 ] \nCrit confirm, if necessary: (1d20+3)[ 19 ] \nDamage: (1d6+2)[ 6 ] \n\nRegardless of whether it hits or not, using move action, in spoilers in case LoS is disrupted:\n \n Spoiler \nMove to M12.\n \n\n\nDone!\n\n Status: \n \n Spoiler \n HP: 9/9\n AC: 17 (+3 Dex, +2 Armor, +2 Deflect) [+4 Dodge vs. AoO]\n Position: \n Holding: Scimitar, acid.\n\n Buffs: Shield of Faith +2 (9r)\n\n Stance: Step of the Wind.\n Maneuvers Readied: Wind Stride, Counter Charge, Blistering Flourish, Mighty Throw.\n ",
"prefix": "strawberryman:",
"loss": true,
"complexity_analysis": {
"has_passive_voice": true,
"max_nested_clauses": 1,
"longest_sentence": 28,
"num_participle_phrases": 2,
"num_sentences": 12,
"is_complex": true,
"reasons": [
"Contains passive voice"
],
"score": 1
}
},
{
"from": "human",
"value": " Here is the AoO for the movement.\n\nAttack: (1d20+6)[ 14 ] \nCrit check: (1d20+6)[ 25 ] \nDamage: (1d10+4)[ 11 ] \n\nNeed LoS before I take my turn.",
"prefix": "RandomAction:",
"loss": true,
"complexity_analysis": {
"has_passive_voice": false,
"max_nested_clauses": 1,
"longest_sentence": 45,
"num_participle_phrases": 0,
"num_sentences": 2,
"is_complex": false,
"reasons": [],
"score": 0
}
},
{
"from": "human",
"value": " Kanoe takes of north and then turns east around the alter, breaking LoS",
"prefix": "Mavian:",
"loss": true,
"complexity_analysis": {
"has_passive_voice": false,
"max_nested_clauses": 0,
"longest_sentence": 15,
"num_participle_phrases": 0,
"num_sentences": 1,
"is_complex": false,
"reasons": [],
"score": 0
}
},
{
"from": "human",
"value": " That'd be a miss.",
"prefix": "strawberryman:",
"loss": true,
"complexity_analysis": {
"has_passive_voice": false,
"max_nested_clauses": 0,
"longest_sentence": 7,
"num_participle_phrases": 0,
"num_sentences": 1,
"is_complex": false,
"reasons": [],
"score": 0
}
},
{
"from": "human",
"value": " Alright my turn.\n\n Krung, R-7 \n\nMove to K-12.\nReady an action.\n \n Spoiler \nReady an action to move from K-12 to K-9, if my opponent makes any movement towards me or makes an attack at me.\n \n\n\nEnd turn.\n\nStats:\n \n Spoiler \n\nCurrent position: K-12\nHp: 14/14\nAC: 17 (15 while in stance), T-12(10), F-15(13)\nSaves: F-+4, R-+2, W-+0\nAttacks: Melee +6 with waraxe, 1d10, x3, Slashing\nManuevers readied: \n Spoiler \n\n1/3\nStone Bones, Charging Minotaur, Wind stride\n1/1\nPunishing Stance\n \n\n ",
"prefix": "RandomAction:",
"loss": true,
"complexity_analysis": {
"has_passive_voice": false,
"max_nested_clauses": 1,
"longest_sentence": 43,
"num_participle_phrases": 0,
"num_sentences": 9,
"is_complex": false,
"reasons": [],
"score": 0
}
},
{
"from": "human",
"value": " Kanoe Naomi, Round 8 \nWell, seeing as she's 5 feet away, LoS is probably established.\n\nThrow Acid - Standard action.\n\nAttack (touch): (1d20+3)[ 11 ] \nCrit confirm, if necessary/possible: (1d20+3)[ 19 ] \nDamage (acid): (1d6)[ 6 ] \n\nMove action:\n \n Spoiler \nMove to S14.\n \n\n\nDone.\n\n Status: \n \n Spoiler \n HP: 9/9\n AC: 17 (+3 Dex, +2 Armor, +2 Deflect) [+4 Dodge vs. AoO]\n Position: \n Holding: Scimitar, acid.\n\n Buffs: Shield of Faith +2 (8r)\n\n Stance: Step of the Wind.\n Maneuvers Readied: Wind Stride, Counter Charge, Blistering Flourish, Mighty Throw.\n ",
"prefix": "strawberryman:",
"loss": true,
"complexity_analysis": {
"has_passive_voice": true,
"max_nested_clauses": 1,
"longest_sentence": 58,
"num_participle_phrases": 2,
"num_sentences": 9,
"is_complex": true,
"reasons": [
"Contains passive voice"
],
"score": 1
}
},
{
"from": "human",
"value": " Krung, R-8: \nRef's/LoS:\n \n Spoiler \n\nMove to Q-9 from K-9 .\nUse a standard action to recover my manuevers.\n \n\n\nEnd turn.\n\nStats:\n \n Spoiler \n\nCurrent position: Q-9\nHp: 14/14\nAC: 17 (15 while in stance), T-12(10), F-15(13)\nSaves: F-+4, R-+2, W-+0\nAttacks: Melee +6 with waraxe, 1d10, x3, Slashing\nManuevers readied:\n \n Spoiler \n\n3/3\nStone Bones, Charging Minotaur, Wind stride\n1/1\nPunishing Stance\n \n\n ",
"prefix": "RandomAction:",
"loss": true,
"complexity_analysis": {
"has_passive_voice": false,
"max_nested_clauses": 0,
"longest_sentence": 43,
"num_participle_phrases": 0,
"num_sentences": 6,
"is_complex": false,
"reasons": [],
"score": 0
}
},
{
"from": "human",
"value": " Updating stats for taken damage.\n\nNew Stats:\n \n Spoiler \n\nCurrent position: Q-9\nHp: 8/14\nAC: 17 (15 while in stance), T-12(10), F-15(13)\nSaves: F-+4, R-+2, W-+0\nAttacks: Melee +6 with waraxe, 1d10, x3, Slashing\nManuevers readied:\n \n Spoiler \n\n3/3\nStone Bones, Charging Minotaur, Wind stride\n1/1\nPunishing Stance\n \n\n ",
"prefix": "RandomAction:",
"loss": true,
"complexity_analysis": {
"has_passive_voice": false,
"max_nested_clauses": 0,
"longest_sentence": 43,
"num_participle_phrases": 1,
"num_sentences": 4,
"is_complex": false,
"reasons": [],
"score": 0
}
},
{
"from": "human",
"value": " LoS restablished.\n\nKrung is in Q9\n\nKanoe is in S14.\n\nKrung is also still on fire for this round.",
"prefix": "Mavian:",
"loss": true,
"complexity_analysis": {
"has_passive_voice": false,
"max_nested_clauses": 1,
"longest_sentence": 11,
"num_participle_phrases": 1,
"num_sentences": 3,
"is_complex": false,
"reasons": [],
"score": 0
}
},
{
"from": "human",
"value": " Kanoe Naomi, Round 8 \n\n \n Originally Posted by Mavian \n Krung is also still on fire for this round. \n \n\nJust checking... that from something else other than Naomi's thrown weapon? She threw acid, not fire.\n\nPulling out a flask of acid is a move action, I believe?\n\nAgain, in case of LoS break:\n \n Spoiler \n5 foot step to S15.\n \n\n\nDone.\n\n Status: \n \n Spoiler \n HP: 9/9\n AC: 17 (+3 Dex, +2 Armor, +2 Deflect) [+4 Dodge vs. AoO]\n Position: S15.\n\n Holding: Scimitar, acid.\n\n Buffs: Shield of Faith +2 (7r)\n\n Stance: Step of the Wind.\n Maneuvers Readied: Wind Stride, Counter Charge, Blistering Flourish, Mighty Throw.\n ",
"prefix": "strawberryman:",
"loss": true,
"complexity_analysis": {
"has_passive_voice": false,
"max_nested_clauses": 1,
"longest_sentence": 24,
"num_participle_phrases": 1,
"num_sentences": 12,
"is_complex": false,
"reasons": [],
"score": 0
}
},
{
"from": "human",
"value": " Read it wrong, my bad. Too used to using alchemist fire. Krung is not on fire, and your move doesn't break LoS.",
"prefix": "Mavian:",
"loss": true,
"complexity_analysis": {
"has_passive_voice": false,
"max_nested_clauses": 0,
"longest_sentence": 13,
"num_participle_phrases": 1,
"num_sentences": 3,
"is_complex": false,
"reasons": [],
"score": 0
}
},
{
"from": "human",
"value": " Wow, getting nervous here.\n\n Krung, R-9: \nMove to S-14.\nMake an attack:\nAttack (1d20+6)[ 21 ] \nCrit check (1d20+6)[ 10 ] \nDamage (1d10+4)[ 11 ] \n\nEnd turn.\n\nStats:\n \n Spoiler \n\nCurrent position: S-14\nHp: 8/14\nAC: 17 (15 while in stance), T-12(10), F-15(13)\nSaves: F-+4, R-+2, W-+0\nAttacks: Melee +6 with waraxe, 1d10, x3, Slashing\nManuevers readied: \n Spoiler \n\n3/3\nStone Bones, Charging Minotaur, Wind stride\n1/1\nPunishing Stance\n \n\n ",
"prefix": "RandomAction:",
"loss": true,
"complexity_analysis": {
"has_passive_voice": false,
"max_nested_clauses": 1,
"longest_sentence": 43,
"num_participle_phrases": 1,
"num_sentences": 7,
"is_complex": false,
"reasons": [],
"score": 0
}
},
{
"from": "human",
"value": " WOOT! That's a hit, I believe. If so, good game Strawberry.",
"prefix": "RandomAction:",
"loss": true,
"complexity_analysis": {
"has_passive_voice": false,
"max_nested_clauses": 1,
"longest_sentence": 8,
"num_participle_phrases": 0,
"num_sentences": 3,
"is_complex": false,
"reasons": [],
"score": 0
}
},
{
"from": "human",
"value": " Just for kicks, here is the bonus damage from my stance.\n\nDamage from stance: [roll0]",
"prefix": "RandomAction:",
"loss": true,
"complexity_analysis": {
"has_passive_voice": false,
"max_nested_clauses": 0,
"longest_sentence": 15,
"num_participle_phrases": 0,
"num_sentences": 3,
"is_complex": false,
"reasons": [],
"score": 0
}
},
{
"from": "human",
"value": " Argh! Silly no posting within 60 seconds rule. Try again.\n\nStance damage: (1d6)[ 5 ] ",
"prefix": "RandomAction:",
"loss": true,
"complexity_analysis": {
"has_passive_voice": false,
"max_nested_clauses": 0,
"longest_sentence": 10,
"num_participle_phrases": 0,
"num_sentences": 4,
"is_complex": false,
"reasons": [],
"score": 0
}
},
{
"from": "human",
"value": " Ouch. Yeah, that's it for me. Good game, there.",
"prefix": "strawberryman:",
"loss": true,
"complexity_analysis": {
"has_passive_voice": false,
"max_nested_clauses": 0,
"longest_sentence": 8,
"num_participle_phrases": 0,
"num_sentences": 3,
"is_complex": false,
"reasons": [],
"score": 0
}
},
{
"from": "human",
"value": " High Ref Mav:\n\nKrung wins and gets the loot. ",
"prefix": "Mavian:",
"loss": true,
"complexity_analysis": {
"has_passive_voice": false,
"max_nested_clauses": 0,
"longest_sentence": 7,
"num_participle_phrases": 0,
"num_sentences": 2,
"is_complex": false,
"reasons": [],
"score": 0
}
},
{
"from": "human",
"value": " Alright! Now to spend some of that money.",
"prefix": "RandomAction:",
"loss": true,
"complexity_analysis": {
"has_passive_voice": false,
"max_nested_clauses": 0,
"longest_sentence": 8,
"num_participle_phrases": 0,
"num_sentences": 2,
"is_complex": false,
"reasons": [],
"score": 0
}
}
] | 14 | false |
[
{
"from": "human",
"value": " We must decide:\nBuff rounds: I vote for full buffing. You can buff for as long as you want before stepping into the arena.\nArea: Plain? Collums? One of those fancy maps?",
"prefix": "Olo Demonsbane:",
"loss": false,
"complexity_analysis": {
"has_passive_voice": false,
"max_nested_clauses": 2,
"longest_sentence": 16,
"num_participle_phrases": 0,
"num_sentences": 5,
"is_complex": false,
"reasons": [],
"score": 0
}
},
{
"from": "human",
"value": " Can't decide on map, maybe roll on it? (1d3)[ 1 ] \n\nPlain I guess, you decide size\n\nDon't you think all buffs is a little extreme? How about just All Days and 5 rounds of buffs",
"prefix": "lvl 1 sharnian:",
"loss": true,
"complexity_analysis": {
"has_passive_voice": false,
"max_nested_clauses": 2,
"longest_sentence": 23,
"num_participle_phrases": 0,
"num_sentences": 4,
"is_complex": false,
"reasons": [],
"score": 0
}
},
{
"from": "human",
"value": " Map:\nX A B C D E F G H I J\n1\n2\n3\n4\n5\n6\n7\n8\n9\n10\n\nBuff rounds: All Day + 7 rounds?\n\nEDIT: You are in upper half, I am in lower.\n\nOO \n Spoiler \nE6\n ",
"prefix": "Olo Demonsbane:",
"loss": true,
"complexity_analysis": {
"has_passive_voice": false,
"max_nested_clauses": 2,
"longest_sentence": 47,
"num_participle_phrases": 0,
"num_sentences": 3,
"is_complex": false,
"reasons": [],
"score": 0
}
},
{
"from": "human",
"value": " Okay then\n\nBuffs:\n \n Spoiler \nAll Day- 2 Greater Magic Weapon, 1 Magic Vestment\nAll Potions\n1- Bear's Endurance\n2- Bull's Strength\n3- See Invisibility\n4- Darkvision\n5- Barkskin\n6- Shield of Faith\n7- Activate Winged Boots, Ready action to throw dust eggshell grenade at you when I see you, enter stance Blood in the Water\n ",
"prefix": "lvl 1 sharnian:",
"loss": true,
"complexity_analysis": {
"has_passive_voice": false,
"max_nested_clauses": 1,
"longest_sentence": 27,
"num_participle_phrases": 0,
"num_sentences": 7,
"is_complex": false,
"reasons": [],
"score": 0
}
},
{
"from": "human",
"value": " I'll start in E1 and unless there's something blocking sight, you see a human wielding 2 scimitars and wearing a breastplate.\n\nInitiative: (1d20+7)[ 8 ] ",
"prefix": "lvl 1 sharnian:",
"loss": true,
"complexity_analysis": {
"has_passive_voice": false,
"max_nested_clauses": 2,
"longest_sentence": 27,
"num_participle_phrases": 1,
"num_sentences": 2,
"is_complex": false,
"reasons": [],
"score": 0
}
},
{
"from": "human",
"value": " Buffs: \n Spoiler \nAll Day Buffs: Greater Magic Weapon on Spikes/Amulet, Magic Vestment on Armor and shield, Triadespell (Dispel Magic)\nRound 1: Activate Winged Boots\nRound 2: Use Eternal Wand of Beastland Ferocity (CL 2)\nRound 3: Visage of the Diety\nRound 4: Righteous Wrath of the Faithful\nRound 5: Righteous Might\nRound 6: Divine Power\nRound 7: Bite of the Werebear, Delay Death\n \n\n\nBuff Rounds Remaining: \n Spoiler \nRounds left: EWoBF 14, VotD 8, RWothF 9, RM 10, DP 11, BotW 12, DD 12\n \n\n\nInitiative (1d20+2)[ 15 ] \n\nWhat are your vision modes and what is your alignment?",
"prefix": "Olo Demonsbane:",
"loss": true,
"complexity_analysis": {
"has_passive_voice": false,
"max_nested_clauses": 0,
"longest_sentence": 82,
"num_participle_phrases": 0,
"num_sentences": 4,
"is_complex": false,
"reasons": [],
"score": 0
}
},
{
"from": "human",
"value": " See Invisibility, Darkvision, and Normal Vision\nLawful Good",
"prefix": "lvl 1 sharnian:",
"loss": true,
"complexity_analysis": {
"has_passive_voice": false,
"max_nested_clauses": 0,
"longest_sentence": 12,
"num_participle_phrases": 0,
"num_sentences": 1,
"is_complex": false,
"reasons": [],
"score": 0
}
},
{
"from": "human",
"value": " Damn the stupid people with the same alignment as me and are therefore resistant to all of my smites...\n\nIn E6, you see a strange creature before you: Picture a centaur double normal size. Now, instead of a horse, the body is of a big cat. Instead fo a human body, there is a humanoid bear. In addition to the bear's head, there is also a dragons head and a goats head next to it. The whole creatures shines with silvery blue light and it looks...like a higher life form, more perfect, despite its strange appearance.\n\nIt charges at you, pouncing on you as it strikes at you:\n\n Unarmed Strike (1d20+30)[ 49 ] \nDamage (2d8+17)[ 26 ] \n Unarmed Strike (1d20+30)[ 49 ] \nDamage (2d8+17)[ 32 ] \n Unarmed Strike (1d20+25)[ 37 ] \nDamage (2d8+17)[ 30 ] \n Unarmed Strike (1d20+20)[ 40 ] \nDamage (2d8+17)[ 26 ] \n Bite (1d20+29)[ 40 ] \nDamage (4d6+10)[ 18 ] \n Bite (1d20+29)[ 39 ] \nDamage (2d6+10)[ 17 ] \n Claw (1d20+29)[ 46 ] \nDamage (2d6+17)[ 19 ] \n Claw (1d20+29)[ 42 ] \nDamage (2d6+17)[ 28 ] \n Claw (1d20+29)[ 39 ] \nDamage (1d6+10)[ 16 ] \n Claw (1d20+29)[ 46 ] \nDamage (1d6+10)[ 15 ] \n\nIf you survive, it glances at you in an interesting way, seeming to size you up.\nSpellcraft DC 14 \n Spoiler \nAssay Spell Resistance\n \n\n\nEDIT: Dice gods on my side tonight! No d20 rolls under a 10!",
"prefix": "Olo Demonsbane:",
"loss": true,
"complexity_analysis": {
"has_passive_voice": false,
"max_nested_clauses": 3,
"longest_sentence": 69,
"num_participle_phrases": 1,
"num_sentences": 16,
"is_complex": true,
"reasons": [
"Deeply nested clauses (3) in one sentence"
],
"score": 1
}
},
{
"from": "human",
"value": " Unarmed Strike Critical Conformation: (1d20+20)[ 29 ] \nExtra Damage: (2d8+17)[ 26 ] \n\nWait...I forgot something...can I add it to the previous attack?",
"prefix": "Olo Demonsbane:",
"loss": true,
"complexity_analysis": {
"has_passive_voice": false,
"max_nested_clauses": 2,
"longest_sentence": 29,
"num_participle_phrases": 0,
"num_sentences": 2,
"is_complex": false,
"reasons": [],
"score": 0
}
},
{
"from": "human",
"value": " No need you just killed me... might you explain your build to me?",
"prefix": "lvl 1 sharnian:",
"loss": true,
"complexity_analysis": {
"has_passive_voice": false,
"max_nested_clauses": 0,
"longest_sentence": 16,
"num_participle_phrases": 0,
"num_sentences": 1,
"is_complex": false,
"reasons": [],
"score": 0
}
},
{
"from": "human",
"value": " Sure:\n\nIm a Cloistered Cleric 3/Totemist 2/Sapphire Hierarch 8\n\nI accomplish my many attacks by means of Bite of the Werebear, Lamia Belt, Threefold Mask of the Chimera, and a Monk's Belt.",
"prefix": "Olo Demonsbane:",
"loss": true,
"complexity_analysis": {
"has_passive_voice": false,
"max_nested_clauses": 0,
"longest_sentence": 28,
"num_participle_phrases": 0,
"num_sentences": 2,
"is_complex": false,
"reasons": [],
"score": 0
}
},
{
"from": "human",
"value": " Ahh... dreaded Totemist, It'd be even worse provided you added soul eater dip somehow",
"prefix": "lvl 1 sharnian:",
"loss": true,
"complexity_analysis": {
"has_passive_voice": false,
"max_nested_clauses": 0,
"longest_sentence": 18,
"num_participle_phrases": 0,
"num_sentences": 1,
"is_complex": false,
"reasons": [],
"score": 0
}
},
{
"from": "human",
"value": " I didnt feel like being THAT cheezy.\n\nI just wanted a dual classed Totemist/Spellcaster, with the spellcaster being mostly used for buffs.",
"prefix": "Olo Demonsbane:",
"loss": true,
"complexity_analysis": {
"has_passive_voice": true,
"max_nested_clauses": 0,
"longest_sentence": 19,
"num_participle_phrases": 0,
"num_sentences": 2,
"is_complex": true,
"reasons": [
"Contains passive voice"
],
"score": 1
}
}
] | 2 | false |
[
{
"from": "human",
"value": " Arena Tournament, Round 58: train vs. Ardok Silverleaf \n Map: \n Spoiler \n\n \n \n\n XP Award: 300 XP\n GP Award: 300 GP\n\n train - Hustlertwo\n Ardok Silverleaf - Falconknight06\n\n All Combatants, please roll initiative and declare any final purchases. ",
"prefix": "ArenaManager:",
"loss": false,
"complexity_analysis": {
"has_passive_voice": false,
"max_nested_clauses": 0,
"longest_sentence": 57,
"num_participle_phrases": 0,
"num_sentences": 1,
"is_complex": false,
"reasons": [],
"score": 0
}
},
{
"from": "human",
"value": " Nothing to buy right off, reserve the right to buy if my opponent gets cheeky.\n\nInit: (1d20-3)[ 15 ] ",
"prefix": "hustlertwo:",
"loss": true,
"complexity_analysis": {
"has_passive_voice": false,
"max_nested_clauses": 2,
"longest_sentence": 19,
"num_participle_phrases": 0,
"num_sentences": 2,
"is_complex": false,
"reasons": [],
"score": 0
}
},
{
"from": "human",
"value": " Can I please stop getting good rolls on my bloody initiative? I just know this means my first attack roll will be a 3 or something.",
"prefix": "hustlertwo:",
"loss": true,
"complexity_analysis": {
"has_passive_voice": false,
"max_nested_clauses": 2,
"longest_sentence": 16,
"num_participle_phrases": 0,
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"is_complex": false,
"reasons": [],
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}
},
{
"from": "human",
"value": " Buying 1 potion of Blur with my winnings from the last round\n\nInitiative (1d20+3)[ 9 ] ",
"prefix": "Falconknight06:",
"loss": true,
"complexity_analysis": {
"has_passive_voice": false,
"max_nested_clauses": 0,
"longest_sentence": 24,
"num_participle_phrases": 1,
"num_sentences": 1,
"is_complex": false,
"reasons": [],
"score": 0
}
},
{
"from": "human",
"value": " Interesting choice. I guess it's to me, then.\n\nTrain- Round 1\n\n \n Spoiler \nI start in B-14 with a javelin in one hand and a potion of Shield of Faith in the other. I drink it (standard, I assume), drop it, and move to F-14.\n \n\n\nEnd.\n\nStats:\n\n \n Spoiler \nHP 16/16\nAC: 19\nWhirling Frenzy 1/day\nDamage Reduction 3/bludgeoning\nJavelins 20/20\nShield of Faith 1/10\n ",
"prefix": "hustlertwo:",
"loss": true,
"complexity_analysis": {
"has_passive_voice": false,
"max_nested_clauses": 1,
"longest_sentence": 32,
"num_participle_phrases": 1,
"num_sentences": 6,
"is_complex": false,
"reasons": [],
"score": 0
}
},
{
"from": "human",
"value": " Ardok- Round 1\n\n \n Spoiler \nArdok will start in y13 with his spear in his hands, and move to v 13\n \n\n\nStats:\n\n \n Spoiler \nHP 14/14\nAC: 18\nMW Spear in his hands\n ",
"prefix": "Falconknight06:",
"loss": true,
"complexity_analysis": {
"has_passive_voice": false,
"max_nested_clauses": 0,
"longest_sentence": 41,
"num_participle_phrases": 0,
"num_sentences": 2,
"is_complex": false,
"reasons": [],
"score": 0
}
},
{
"from": "human",
"value": " @Train \n Spoiler \n no LoS\n \n\n@Ardok \n Spoiler \n no LoS\n ",
"prefix": "madtinker:",
"loss": true,
"complexity_analysis": {
"has_passive_voice": false,
"max_nested_clauses": 0,
"longest_sentence": 15,
"num_participle_phrases": 0,
"num_sentences": 1,
"is_complex": false,
"reasons": [],
"score": 0
}
},
{
"from": "human",
"value": " Round 2\n\n \n Spoiler \nI move to K-13, ready action to throw a javelin if LoS is established.\n \n\n\nStats:\n\n \n Spoiler \nHP 16/16\nAC: 19\nWhirling Frenzy 1/day\nDamage Reduction 3/bludgeoning\nJavelins 20/20\nShield of Faith 1/10\n ",
"prefix": "hustlertwo:",
"loss": true,
"complexity_analysis": {
"has_passive_voice": true,
"max_nested_clauses": 2,
"longest_sentence": 32,
"num_participle_phrases": 1,
"num_sentences": 2,
"is_complex": true,
"reasons": [
"Contains passive voice"
],
"score": 1
}
},
{
"from": "human",
"value": " Ardok- Round 2\n\n \n Spoiler \nArdok will start in v13 with his spear in one hand and drink his potion of blur, and then move to u 13\n \n\n\nStats:\n\n \n Spoiler \nHP 14/14\nAC: 18\nMW Spear in his hands\nBlur 10 rounds left\nIn square u13\n ",
"prefix": "Falconknight06:",
"loss": true,
"complexity_analysis": {
"has_passive_voice": false,
"max_nested_clauses": 0,
"longest_sentence": 57,
"num_participle_phrases": 1,
"num_sentences": 2,
"is_complex": false,
"reasons": [],
"score": 0
}
},
{
"from": "human",
"value": " @Train \n Spoiler \n no LoS\n \n\n@Ardok \n Spoiler \n no LoS\n ",
"prefix": "madtinker:",
"loss": true,
"complexity_analysis": {
"has_passive_voice": false,
"max_nested_clauses": 0,
"longest_sentence": 15,
"num_participle_phrases": 0,
"num_sentences": 1,
"is_complex": false,
"reasons": [],
"score": 0
}
},
{
"from": "human",
"value": " Round 3- Train\n\n \n Spoiler \nMove to S-13, ready action to throw a javelin into Ardok's skull if it comes in view.\n \n\n\nStats:\n \n Spoiler \n\nHP 16/16\nAC: 19\nWhirling Frenzy 1/day\nDamage Reduction 3/bludgeoning\nJavelins 20/20\nShield of Faith 3/10\n ",
"prefix": "hustlertwo:",
"loss": true,
"complexity_analysis": {
"has_passive_voice": false,
"max_nested_clauses": 1,
"longest_sentence": 32,
"num_participle_phrases": 1,
"num_sentences": 2,
"is_complex": false,
"reasons": [],
"score": 0
}
},
{
"from": "human",
"value": " LoS established\nTrain is in S13 and Ardok is in U13 and blurry. Because of the stairs, I'm not sure at exactly what point LoS is established as Train crosses the planks.",
"prefix": "madtinker:",
"loss": true,
"complexity_analysis": {
"has_passive_voice": true,
"max_nested_clauses": 1,
"longest_sentence": 22,
"num_participle_phrases": 0,
"num_sentences": 2,
"is_complex": true,
"reasons": [
"Contains passive voice"
],
"score": 1
}
},
{
"from": "human",
"value": " OK, I will throw my javelin at 'im, odds are low for a hit but I think Ardok proved last round how little that sometimes matters. If it hits, I'll roll a concealment check to see if it really hits or not. If it misses, well, it don't much matter, do it?",
"prefix": "hustlertwo:",
"loss": true,
"complexity_analysis": {
"has_passive_voice": false,
"max_nested_clauses": 3,
"longest_sentence": 20,
"num_participle_phrases": 0,
"num_sentences": 4,
"is_complex": true,
"reasons": [
"Deeply nested clauses (3) in one sentence"
],
"score": 1
}
},
{
"from": "human",
"value": " Forgot the roll:\n\n (1d20+5)[ 14 ] ",
"prefix": "hustlertwo:",
"loss": true,
"complexity_analysis": {
"has_passive_voice": false,
"max_nested_clauses": 0,
"longest_sentence": 14,
"num_participle_phrases": 0,
"num_sentences": 1,
"is_complex": false,
"reasons": [],
"score": 0
}
},
{
"from": "human",
"value": " Ardok, narrowly dodging the javelin, sees the large man standing on the planks.\nCharging the Barbarian\n (1d20+5)[ 25 ] \n\nIf Hit\n (1d8+3)[ 8 ] \n\nHP 14/14\nBlur Turn 2 of 10\nAC 16 because of charge",
"prefix": "Falconknight06:",
"loss": true,
"complexity_analysis": {
"has_passive_voice": false,
"max_nested_clauses": 1,
"longest_sentence": 39,
"num_participle_phrases": 1,
"num_sentences": 2,
"is_complex": false,
"reasons": [],
"score": 0
}
},
{
"from": "human",
"value": " Roll to confirm Critical\n (1d20+5)[ 24 ] \n\nIf Hit\n (2d8+6)[ 5 ][ 7 ](18) \nMore Damage because of x3 Crit",
"prefix": "Falconknight06:",
"loss": true,
"complexity_analysis": {
"has_passive_voice": false,
"max_nested_clauses": 1,
"longest_sentence": 39,
"num_participle_phrases": 0,
"num_sentences": 1,
"is_complex": false,
"reasons": [],
"score": 0
}
},
{
"from": "human",
"value": " So, I missed where he was. It wasn't a charge, so my rolls should have both been +3, not +5. I think I may have still lucked into a win though",
"prefix": "Falconknight06:",
"loss": true,
"complexity_analysis": {
"has_passive_voice": false,
"max_nested_clauses": 1,
"longest_sentence": 18,
"num_participle_phrases": 0,
"num_sentences": 3,
"is_complex": false,
"reasons": [],
"score": 0
}
},
{
"from": "human",
"value": " Yeah, I thought I was still in it, but that's because I was confused by that separate dice thing. Much as I'd like to break out some fancy lawyering to save my bacon, it would appear you have won a second straight match with a natural 20. And then a 19. And really good damage rolls. Can I touch you? I'd like some of that luck to rub off.\n\nAt least I don't have to feel bad about not activating Whirling Frenzy or anything. Even with that, my AC was insufficient. Wish I hadn't drank my Shield of Faith potion, though.",
"prefix": "hustlertwo:",
"loss": true,
"complexity_analysis": {
"has_passive_voice": true,
"max_nested_clauses": 4,
"longest_sentence": 32,
"num_participle_phrases": 1,
"num_sentences": 10,
"is_complex": true,
"reasons": [
"Contains passive voice",
"Deeply nested clauses (4) in one sentence"
],
"score": 3
}
},
{
"from": "human",
"value": " Originally Posted by hustlertwo \n Yeah, I thought I was still in it, but that's because I was confused by that separate dice thing. Much as I'd like to break out some fancy lawyering to save my bacon, it would appear you have won a second straight match with a natural 20. And then a 19. And really good damage rolls. Can I touch you? I'd like some of that luck to rub off.\n\nAt least I don't have to feel bad about not activating Whirling Frenzy or anything. Even with that, my AC was insufficient. Wish I hadn't drank my Shield of Faith potion, though. \n \n\nIt's weird, especially since this is the second time it has happened. Dice roller likes Ardok I guess",
"prefix": "Falconknight06:",
"loss": true,
"complexity_analysis": {
"has_passive_voice": true,
"max_nested_clauses": 4,
"longest_sentence": 32,
"num_participle_phrases": 2,
"num_sentences": 11,
"is_complex": true,
"reasons": [
"Contains passive voice",
"Deeply nested clauses (3) in one sentence",
"Deeply nested clauses (4) in one sentence"
],
"score": 4
}
},
{
"from": "human",
"value": " I am confused as to how you get +3 to damage on your spear, though.",
"prefix": "hustlertwo:",
"loss": true,
"complexity_analysis": {
"has_passive_voice": false,
"max_nested_clauses": 1,
"longest_sentence": 18,
"num_participle_phrases": 0,
"num_sentences": 1,
"is_complex": false,
"reasons": [],
"score": 0
}
},
{
"from": "human",
"value": " +2 strength, 2 handed gives you 1&1/2 times strength on damage",
"prefix": "Falconknight06:",
"loss": true,
"complexity_analysis": {
"has_passive_voice": false,
"max_nested_clauses": 0,
"longest_sentence": 13,
"num_participle_phrases": 1,
"num_sentences": 1,
"is_complex": false,
"reasons": [],
"score": 0
}
},
{
"from": "human",
"value": " Ah, that's right. Not that it would've mattered, I'm extremely dead. Despite having what seems like one of the weakest builds in the contest (though he should be a great character once you level up and start getting spells, although I don't know how that works when you start as a Paragon right off), you, my friend, are now in the finals. Impressive!",
"prefix": "hustlertwo:",
"loss": true,
"complexity_analysis": {
"has_passive_voice": false,
"max_nested_clauses": 6,
"longest_sentence": 60,
"num_participle_phrases": 1,
"num_sentences": 4,
"is_complex": true,
"reasons": [
"Deeply nested clauses (6) in one sentence"
],
"score": 4
}
},
{
"from": "human",
"value": " Originally Posted by hustlertwo \n Ah, that's right. Not that it would've mattered, I'm extremely dead. Despite having what seems like one of the weakest builds in the contest (though he should be a great character once you level up and start getting spells, although I don't know how that works when you start as a Paragon right off), you, my friend, are now in the finals. Impressive! \n \n\nFunny thing is, I wasn't planning of going into a casting class, and I was assuming he would be killed rather quickly. I think I'll go Fighter next. Also, Paragon level two gives increased casting, so as long as I took the casting first, I could get the increase at character level three",
"prefix": "Falconknight06:",
"loss": true,
"complexity_analysis": {
"has_passive_voice": true,
"max_nested_clauses": 6,
"longest_sentence": 60,
"num_participle_phrases": 1,
"num_sentences": 7,
"is_complex": true,
"reasons": [
"Deeply nested clauses (6) in one sentence",
"Contains passive voice",
"Deeply nested clauses (3) in one sentence"
],
"score": 6
}
},
{
"from": "human",
"value": " Dude, you're a nat 20 machine, you could be a commoner and still rock faces.",
"prefix": "hustlertwo:",
"loss": true,
"complexity_analysis": {
"has_passive_voice": false,
"max_nested_clauses": 1,
"longest_sentence": 20,
"num_participle_phrases": 0,
"num_sentences": 1,
"is_complex": false,
"reasons": [],
"score": 0
}
},
{
"from": "human",
"value": " High Ref Mav: \n\nArdok wins and gets the loot.\n \n\n\nActually, I think we did have a commoner rocking peoples faces in some round.",
"prefix": "Mavian:",
"loss": true,
"complexity_analysis": {
"has_passive_voice": false,
"max_nested_clauses": 2,
"longest_sentence": 16,
"num_participle_phrases": 0,
"num_sentences": 3,
"is_complex": false,
"reasons": [],
"score": 0
}
},
{
"from": "human",
"value": " Yeah, I remember that. Talic's commoner. He didn't actually win a round, though, except for DQs.",
"prefix": "hustlertwo:",
"loss": true,
"complexity_analysis": {
"has_passive_voice": false,
"max_nested_clauses": 0,
"longest_sentence": 14,
"num_participle_phrases": 0,
"num_sentences": 4,
"is_complex": false,
"reasons": [],
"score": 0
}
}
] | 20 | false |
[
{
"from": "human",
"value": " Arena Tournament, Round 58: Robin Turtles vs. Nimmi \n Map: \n Spoiler \n\n \n \n\n XP Award: 300 XP\n GP Award: 300 GP\n\n\n Robin Turtles - madtinker\n Nimmi - Sallera\n\n All Combatants, please roll initiative and declare any final purchases. ",
"prefix": "ArenaManager:",
"loss": false,
"complexity_analysis": {
"has_passive_voice": false,
"max_nested_clauses": 0,
"longest_sentence": 57,
"num_participle_phrases": 0,
"num_sentences": 1,
"is_complex": false,
"reasons": [],
"score": 0
}
},
{
"from": "human",
"value": " Init: (1d20+6)[ 20 ] \n\nPurchases:\nFrom before, sell shortsword (+5), buy mw shortsword (-310).\nI'll also buy a potion of Shield of Faith (-50).\n\nEdit to the edit: I remembered why I'm not wearing studded leather.",
"prefix": "Sallera:",
"loss": true,
"complexity_analysis": {
"has_passive_voice": false,
"max_nested_clauses": 2,
"longest_sentence": 33,
"num_participle_phrases": 0,
"num_sentences": 3,
"is_complex": false,
"reasons": [],
"score": 0
}
},
{
"from": "human",
"value": " Robin, init. (1d20+3)[ 22 ] \npurchasing potion of cure light wounds.\nEdit: and a sling and ten bullets",
"prefix": "madtinker:",
"loss": true,
"complexity_analysis": {
"has_passive_voice": false,
"max_nested_clauses": 0,
"longest_sentence": 23,
"num_participle_phrases": 0,
"num_sentences": 2,
"is_complex": false,
"reasons": [],
"score": 0
}
},
{
"from": "human",
"value": " Question about your character sheet: Are you applying dex to shortsword damage? I don't think weapon finesse does that. Is there something that does? Also, I can see a seven for attack bonus; 5 dex, 1 small, 1 MW. What am I missing, some swordsage feature? (Sorry, I only have basic rulebooks and SRD).",
"prefix": "madtinker:",
"loss": true,
"complexity_analysis": {
"has_passive_voice": false,
"max_nested_clauses": 1,
"longest_sentence": 21,
"num_participle_phrases": 1,
"num_sentences": 6,
"is_complex": false,
"reasons": [],
"score": 0
}
},
{
"from": "human",
"value": " Aye, no problem. Dex to damage is from Shadow Blade, and the additional +1 is from the Swordsage's Discipline Focus.\n\nEdit: Although now that you've made me look at it more closely, I note that it adds Dex to damage, rather than replacing Str to damage with Dex to damage, so I do 2 less now. S'what I get for insisting on playing a Kobold. >>;;\n\nEdit again: π¦ Oh, bugger. Apparently despite three separate sheet checks, neither I nor anyone else noticed that Weapon Finesse has a +1 BAB prerequisite. Ehm... well, it had no effect in my first match, since I drowned myself in quicksand, and the second I won by DQ, so... should I just replace that with something else before we start? Going to be completely useless now. π³",
"prefix": "Sallera:",
"loss": true,
"complexity_analysis": {
"has_passive_voice": false,
"max_nested_clauses": 7,
"longest_sentence": 43,
"num_participle_phrases": 1,
"num_sentences": 11,
"is_complex": true,
"reasons": [
"Deeply nested clauses (7) in one sentence",
"Deeply nested clauses (4) in one sentence"
],
"score": 7
}
},
{
"from": "human",
"value": " Notice my edited purchase includes a sling and bullets.\nLets do this bad thang.\nRobin, Rd 1\n \n Spoiler \n Start in B14, double move to J14, holding loaded sling.\n \n\nstats \n Spoiler \n\nHP 12/12\nAC 17/T 13/FF 14\nattack sling +4, dmg 1d4+4, x2, 10/10 bullets\nlocation J14 \n \n\ndone",
"prefix": "madtinker:",
"loss": true,
"complexity_analysis": {
"has_passive_voice": false,
"max_nested_clauses": 1,
"longest_sentence": 34,
"num_participle_phrases": 1,
"num_sentences": 4,
"is_complex": false,
"reasons": [],
"score": 0
}
},
{
"from": "human",
"value": " Originally Posted by Sallera \n Edit again: π¦ Oh, bugger. Apparently despite three separate sheet checks, neither I nor anyone else noticed that Weapon Finesse has a +1 BAB prerequisite. Ehm... well, it had no effect in my first match, since I drowned myself in quicksand, and the second I won by DQ, so... should I just replace that with something else before we start? Going to be completely useless now. π³ \n \n\nerm...well, I would say no...but I don't know. Ask a ref, I guess.",
"prefix": "madtinker:",
"loss": true,
"complexity_analysis": {
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"max_nested_clauses": 4,
"longest_sentence": 41,
"num_participle_phrases": 1,
"num_sentences": 8,
"is_complex": true,
"reasons": [
"Deeply nested clauses (4) in one sentence"
],
"score": 2
}
},
{
"from": "human",
"value": " Okies, replaced it with Extra Readied Maneuver.\n\n Nimmi, Round 1 \n\nRefs/LoS:\n \n Spoiler \nBegin in Y13, short sword in one hand, potion in the other.\nSwift: Enter Child of Shadow stance.\nStandard: Drink potion.\nFree: Drop vial.\nMove: Move to U13.\nIf relevant: Hide (1d20+8)[ 28 ] , MS (1d20+4)[ 11 ] .\nReactives: Spot (1d20+6)[ 16 ] , Listen (1d20+2)[ 19 ] .\n \n\n\nStats:\n \n Spoiler \n\nHP8/8\nAC21 (18, 16)\nLocation: U13\nActive effects: Child of Shadow, Shield of Faith (10/10).\n\nReadied maneuvers:\nSapphire Nightmare Blade\nCounter Charge\nBurning Blade\nWind Stride\nShadow Blade Technique\n ",
"prefix": "Sallera:",
"loss": true,
"complexity_analysis": {
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"max_nested_clauses": 1,
"longest_sentence": 33,
"num_participle_phrases": 0,
"num_sentences": 10,
"is_complex": false,
"reasons": [],
"score": 0
}
},
{
"from": "human",
"value": " Ah, posted while I was posting, but I say that only because I think that's what happened last time I saw this situation come up.",
"prefix": "Sallera:",
"loss": true,
"complexity_analysis": {
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"max_nested_clauses": 6,
"longest_sentence": 30,
"num_participle_phrases": 2,
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"is_complex": true,
"reasons": [
"Deeply nested clauses (6) in one sentence"
],
"score": 4
}
},
{
"from": "human",
"value": " High Ref Mav \n\nIt's happened before. I think with this exact feat since the requirements are bloody stupid. Since its never actually been used, just swap it for something else, and we'll call it good.",
"prefix": "Mavian:",
"loss": true,
"complexity_analysis": {
"has_passive_voice": true,
"max_nested_clauses": 1,
"longest_sentence": 21,
"num_participle_phrases": 1,
"num_sentences": 4,
"is_complex": true,
"reasons": [
"Contains passive voice"
],
"score": 1
}
},
{
"from": "human",
"value": " @Robin\n \n Spoiler \n\nNo LoS\n \n\n\n@Nimmi\n \n Spoiler \n\nYou see Robin in J14\n ",
"prefix": "Mavian:",
"loss": true,
"complexity_analysis": {
"has_passive_voice": false,
"max_nested_clauses": 0,
"longest_sentence": 12,
"num_participle_phrases": 0,
"num_sentences": 2,
"is_complex": false,
"reasons": [],
"score": 0
}
},
{
"from": "human",
"value": " Robin, Rd 2\n \n Spoiler \nMove to P14, ready an action to shoot Nimmi with my sling as soon as LoS is established.\n \n\nStats \n Spoiler \nHP 12/12\nAC 17/T 13/FF 14\nattack sling +4, dmg 1d4+4, x2, 10/10 bullets\nlocation P14 \n \n\n\nEdit: Done",
"prefix": "madtinker:",
"loss": true,
"complexity_analysis": {
"has_passive_voice": true,
"max_nested_clauses": 1,
"longest_sentence": 37,
"num_participle_phrases": 1,
"num_sentences": 2,
"is_complex": true,
"reasons": [
"Contains passive voice"
],
"score": 1
}
},
{
"from": "human",
"value": " @Robin\n \n Spoiler \nNo LoS\n \n\n\n@Nimmi\n \n Spoiler \nYou see Robin in P14\n ",
"prefix": "Schism:",
"loss": true,
"complexity_analysis": {
"has_passive_voice": false,
"max_nested_clauses": 0,
"longest_sentence": 12,
"num_participle_phrases": 0,
"num_sentences": 2,
"is_complex": false,
"reasons": [],
"score": 0
}
},
{
"from": "human",
"value": " Nimmi, Round 2 \n\nMove: Move to Q13.\nSwift: Activate Burning Blade.\nStandard: Use Shadow Blade Technique.\nAttack: (1d20+1)[ 17 ] \nAttack: (1d20+1)[ 7 ] \n\nNot done, need to see results.",
"prefix": "Sallera:",
"loss": true,
"complexity_analysis": {
"has_passive_voice": false,
"max_nested_clauses": 2,
"longest_sentence": 32,
"num_participle_phrases": 0,
"num_sentences": 4,
"is_complex": false,
"reasons": [],
"score": 0
}
},
{
"from": "human",
"value": " Probably not a hit, but if it is, taking the higher result for (1d4+3)[ 7 ] + (1d6+1)[ 7 ] fire.\n\nDone.",
"prefix": "Sallera:",
"loss": true,
"complexity_analysis": {
"has_passive_voice": false,
"max_nested_clauses": 0,
"longest_sentence": 40,
"num_participle_phrases": 1,
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"reasons": [],
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}
},
{
"from": "human",
"value": " To clarify; The standard action of shadowblade gives you two attacks, right?\nand, where was LoS established? I had a readied action to attack you as soon as it was.",
"prefix": "madtinker:",
"loss": true,
"complexity_analysis": {
"has_passive_voice": true,
"max_nested_clauses": 2,
"longest_sentence": 18,
"num_participle_phrases": 1,
"num_sentences": 3,
"is_complex": true,
"reasons": [
"Contains passive voice"
],
"score": 1
}
},
{
"from": "human",
"value": " Shadow Blade gives you two rolls, you can either take the higher one, or take the lower and do an extra 1d6 cold. So in this case only the higher roll counts. And your readied action would have gone off when I was in T13, I think.",
"prefix": "Sallera:",
"loss": true,
"complexity_analysis": {
"has_passive_voice": false,
"max_nested_clauses": 2,
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"num_participle_phrases": 0,
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}
},
{
"from": "human",
"value": " So I need eight damage or I'm a dead half-orc.\n (1d20+4)[ 7 ] \ndamage (1d4+4)[ 7 ] \n\nEdit: I think you win. Good game.\nEdit edit: Freak! I never declared dodge against you! If I had, I would still be alive! Erg...",
"prefix": "madtinker:",
"loss": true,
"complexity_analysis": {
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"max_nested_clauses": 1,
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"num_participle_phrases": 0,
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}
},
{
"from": "human",
"value": " I was hoping you had forgotten that. π\n\nWas a good match, rolling max damage certainly helped me. ^^",
"prefix": "Sallera:",
"loss": true,
"complexity_analysis": {
"has_passive_voice": false,
"max_nested_clauses": 1,
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"num_participle_phrases": 1,
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"is_complex": false,
"reasons": [],
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}
},
{
"from": "human",
"value": " 1d4+2 facepalm damage",
"prefix": "madtinker:",
"loss": true,
"complexity_analysis": {
"has_passive_voice": false,
"max_nested_clauses": 0,
"longest_sentence": 6,
"num_participle_phrases": 0,
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}
},
{
"from": "human",
"value": " High Ref Mav:\n\nNimmi is the winner and gets the loot. ",
"prefix": "Mavian:",
"loss": true,
"complexity_analysis": {
"has_passive_voice": false,
"max_nested_clauses": 0,
"longest_sentence": 9,
"num_participle_phrases": 0,
"num_sentences": 2,
"is_complex": false,
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}
}
] | 16 | false |
[
{
"from": "human",
"value": " Arena Tournament, Round 55: Crutch vs. Aramil the Second \n Map: \n Spoiler \n\n \n \n\n XP Award: 300 XP\n GP Award: 300 GP\n\n Crutch - we3kings\n Aramil The Second - arkol\n\n All Combatants, please roll initiative and declare final purchases, if any ",
"prefix": "ArenaManager:",
"loss": false,
"complexity_analysis": {
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"max_nested_clauses": 1,
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"num_participle_phrases": 0,
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"reasons": [],
"score": 0
}
},
{
"from": "human",
"value": " My \"I'm here\" post. Gonna update my sheet.\n\nEDIT: starting locations names doesn't match people in the match....\n\nEDIT2: Got three questions for my opponent.\n\na) That wings aspect thing... what exactly can you do with that? Can you actually fly?\n\nb) the travel devotion thing is once a day right?\n\nc) how do you have 29 to jump? I know you get +4 for every 10ft above 30 you have from your speed, but that would make it 18 total. Where do you get the other 11?",
"prefix": "arkol:",
"loss": true,
"complexity_analysis": {
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"max_nested_clauses": 3,
"longest_sentence": 29,
"num_participle_phrases": 0,
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"is_complex": true,
"reasons": [
"Deeply nested clauses (3) in one sentence",
"Deeply nested clauses (3) in one sentence"
],
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}
},
{
"from": "human",
"value": " I can answer two of those questions:\n\nHe can't fly with the wings until level 6 [I think] but they give a bonus to his jump checks\n\nTravel Devotion is for 10 rounds/day, but it's a swift action to activiate it, and a swift action to get the extra movement - can't do both on the same turn",
"prefix": "02youeng:",
"loss": true,
"complexity_analysis": {
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"num_participle_phrases": 0,
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}
},
{
"from": "human",
"value": " Nice thanks. But I doubt we will be actually playing...",
"prefix": "arkol:",
"loss": true,
"complexity_analysis": {
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"max_nested_clauses": 1,
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}
},
{
"from": "human",
"value": " High Ref PsiDog \n\nCrutch is disqualified!\n\nAramil collects the loot.",
"prefix": "Psionic Dog:",
"loss": true,
"complexity_analysis": {
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"max_nested_clauses": 0,
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"num_participle_phrases": 1,
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"is_complex": true,
"reasons": [
"Contains passive voice"
],
"score": 1
}
}
] | 3 | false |
[
{
"from": "human",
"value": " Arena Tournament, Round 61: Isolde vs. Sir Dobbin Diddimus \n Map: \n Spoiler \n\n \nThe Arena walls for this map are 30 ft high, with a Climb DC of 30.\n \n\n XP Award: 300 XP\n GP Award: 300 GP\n\n Isolde - 02youeng\n Sir Dobbin Diddimus - Fitz\n\nAll Gladiators, please declare final purchases (if any) and roll for initiative.",
"prefix": "ArenaManager:",
"loss": false,
"complexity_analysis": {
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"max_nested_clauses": 0,
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"num_participle_phrases": 0,
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}
},
{
"from": "human",
"value": " Isolde \n\nHey hey, good luck to you\n\n Initiative - (1d20+4)[ 13 ] ",
"prefix": "02youeng:",
"loss": true,
"complexity_analysis": {
"has_passive_voice": false,
"max_nested_clauses": 0,
"longest_sentence": 19,
"num_participle_phrases": 0,
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}
},
{
"from": "human",
"value": " good luck to you too,\n\n assume no purchases , Dobbin will not purchase anything new\n\n Init (d20+4)[ 9 ] ",
"prefix": "Fitz:",
"loss": true,
"complexity_analysis": {
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}
},
{
"from": "human",
"value": " you are up\n\n I will declare Dobbin starting in b11 mounted on his faithful pony (i assume he has cover but line of sight is possible, but don't mind declaring start position\n\n Fitz",
"prefix": "Fitz:",
"loss": true,
"complexity_analysis": {
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"num_participle_phrases": 0,
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"is_complex": true,
"reasons": [
"Deeply nested clauses (6) in one sentence"
],
"score": 4
}
},
{
"from": "human",
"value": " Trees don't provide cover, but give circumstantial bonuses to AC and Reflex saves when you share a square with them. The big ones block LoS however.\n\nStart in Y10, weilding my Dagger, holding my Huge Dagger in my other hand.\n\nMove Action: Move to R7\n\nRest of turn:\n \n Spoiler \n Standard Action: Cast Mage Armour\nSwift Action: Activate Law Devotion [+3 AC]\n \n\n\nStats:\n \n Spoiler \n HP: 3/3\nAC: 23 [FF 19, Touch 17]\n\nSpells:\n\nLevel 0: Ray Of Frost x5\nLevel 1: Mage Armour, Shield, Colour Spray, True Strike\n\nLaw Devotion: 10/10 rounds remaining\nShadow Blade Technique: Unused\n\nMage Armour: 3,600/3,600 rounds remaining\n ",
"prefix": "02youeng:",
"loss": true,
"complexity_analysis": {
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"max_nested_clauses": 2,
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}
},
{
"from": "human",
"value": " ok dobbin has a shield in one hand, loaded sling in the other, lance strapped to his back,\n\n he spurres his pony to f5 then looses his sling (d20+5)[ 25 ] inc range penalty\n damage if applicible (d3+2)[ 4 ] \n\n done",
"prefix": "Fitz:",
"loss": true,
"complexity_analysis": {
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}
},
{
"from": "human",
"value": " since that was a nat 20\n\n roll for crit (d20+5)[ 24 ] \n damage (d3+2)[ 3 ] \n\nfitz",
"prefix": "Fitz:",
"loss": true,
"complexity_analysis": {
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}
},
{
"from": "human",
"value": " ....daaaaaaaaaaaaaaaaamn\n\nAll that AC of mine for nothing, eh? You needed a 20 to hit me. Your hit knocks me to -1hp\n\nGood game",
"prefix": "02youeng:",
"loss": true,
"complexity_analysis": {
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}
},
{
"from": "human",
"value": " harsh luck there, i made it a 19 to hit (pretty accurate with a sling!)\n\n just to give a chance though , ride check to guide with knees (d20+8)[ 9 ] \n\n fitz",
"prefix": "Fitz:",
"loss": true,
"complexity_analysis": {
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"Deeply nested clauses (4) in one sentence"
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}
},
{
"from": "human",
"value": " jst re-read the ride rules, loose the use of the shield due to rolling a 1 :-/\n\n still guess that was all my luck used up!\n\n Fitz",
"prefix": "Fitz:",
"loss": true,
"complexity_analysis": {
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},
{
"from": "human",
"value": " Wait a second...\n\nI'm out of LoS\n\nI moved to R7 - behind a post\n\nYay! I's not dead!\n\nWanna redo your turn?",
"prefix": "02youeng:",
"loss": true,
"complexity_analysis": {
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},
{
"from": "human",
"value": " not sure about the cover, i moved to f5, looked pretty clear to me, but happy to get a second opinion\n\n Fitz",
"prefix": "Fitz:",
"loss": true,
"complexity_analysis": {
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},
{
"from": "human",
"value": " Originally Posted by 02youeng \n Trees don't provide cover, but give circumstantial bonuses to AC and Reflex saves when you share a square with them. The big ones block LoS however.\n\nStart in Y10, weilding my Dagger, holding my Huge Dagger in my other hand.\n\nMove Action: Move to R7 \n \n\n High Ref PsiDog \nIllegal action committed. R-7 is occupied by the post with insufficient room remaining for a medium creature to enter even with squeezing.\n\nMatch rewinds to the start of Isolde's turn, round 1.",
"prefix": "Psionic Dog:",
"loss": true,
"complexity_analysis": {
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"max_nested_clauses": 2,
"longest_sentence": 29,
"num_participle_phrases": 2,
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"is_complex": true,
"reasons": [
"Contains passive voice"
],
"score": 1
}
},
{
"from": "human",
"value": " Heh...fair enough. Sorry Fitz for this\n\n Isolde, turn 1 \n\nMove Action: Move to U8\nFree: Drop Huge dagger in U8\nStandard action: Cast a spell [DC 16 Spellcraft check to see what]\n \n Spoiler \nMage armour\n \n\nSwift action: Activate Law Devotion, put into AC\n\nYour go\n\nStats:\n \n Spoiler \nHP: 3/3\nAC: 23 [FF 19, Touch 17]\n\nSpells:\n\nLevel 0: Ray Of Frost x5\nLevel 1: Mage Armour , Shield, Colour Spray, True Strike\n\nLaw Devotion: 10/10 rounds remaining\nShadow Blade Technique: unused\nTransmute: unused\n\nMage Armour: 3,600/3,600 rounds remaining\n ",
"prefix": "02youeng:",
"loss": true,
"complexity_analysis": {
"has_passive_voice": false,
"max_nested_clauses": 2,
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"num_participle_phrases": 1,
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"reasons": [],
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}
},
{
"from": "human",
"value": " ok doublemove to l2 on pony, shield off hand, loaded sling on hand\n\n done",
"prefix": "Fitz:",
"loss": true,
"complexity_analysis": {
"has_passive_voice": false,
"max_nested_clauses": 0,
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}
},
{
"from": "human",
"value": " Isolde, round 2 \n\nActions:\n\nMove action: Move to R3\nStandard action: Cast a spell [DC 16 Spellcraft check to see what]\n \n Spoiler \nCasting Shield\n \n\nSwift action: Activate Transmute [+2 Dex for 10 rounds]\n\nStats:\n \n Spoiler \nHP: 3/3\nAC: 30 [10+4 [armour] +4 [shield] +2 [Natural] +5 [Dex] +3 [Profane] +2 [Circumstance]]\n[FF 25, Touch 20]\n\nSpells:\n\nLevel 0: Ray Of Frost x5\nLevel 1: Mage Armour , Shield , Colour Spray, True Strike\n\nLaw Devotion: 9/10 rounds remaining\nShadow Blade Technique: unused\nTransmute: 10/10 rounds remaining [+2 dex]\n\nMage Armour: 3,599/3,600 rounds remaining\nShield: 10/10 rounds remaining\n ",
"prefix": "02youeng:",
"loss": true,
"complexity_analysis": {
"has_passive_voice": false,
"max_nested_clauses": 4,
"longest_sentence": 39,
"num_participle_phrases": 0,
"num_sentences": 8,
"is_complex": true,
"reasons": [
"Deeply nested clauses (4) in one sentence"
],
"score": 2
}
},
{
"from": "human",
"value": " dobbin round 2\n\n guide mount with knees (d20+8)[ 22 ] \n\n move to p2, shoot sling (d20+3)[ 21 ] \n if hits (d3+2)[ 5 ] \n\n then move to v7\n\n done",
"prefix": "Fitz:",
"loss": true,
"complexity_analysis": {
"has_passive_voice": false,
"max_nested_clauses": 2,
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"num_participle_phrases": 0,
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}
},
{
"from": "human",
"value": " You miss\n\n Isolde, round 3 \n\nMove action: Move to R6\nStandard action: Cast Colour Spray\n\nBoth you and your pony need to take a DC 15 Will save, or be unconcious, stunned and blinded for lots of turns\n\nStats:\n \n Spoiler \nHP: 3/3\nAC: 28 [10+4 [armour] +4 [shield] +2 [Natural] +5 [Dex] +3 [Profane]]\n[FF 25, Touch 20]\n\nSpells:\n\nLevel 0: Ray Of Frost x5\nLevel 1: Mage Armour, Shield, Colour Spray , True Strike\n\nLaw Devotion: 8/10 rounds remaining\nShadow Blade Technique: unused\nTransmute: 9/10 rounds remaining [+2 dex]\n\nMage Armour: 3,598/3,600 rounds remaining\nShield: 9/10 rounds remaining\n ",
"prefix": "02youeng:",
"loss": true,
"complexity_analysis": {
"has_passive_voice": false,
"max_nested_clauses": 3,
"longest_sentence": 61,
"num_participle_phrases": 1,
"num_sentences": 7,
"is_complex": true,
"reasons": [
"Deeply nested clauses (3) in one sentence",
"Deeply nested clauses (3) in one sentence"
],
"score": 2
}
},
{
"from": "human",
"value": " Dobbin (d20-3)[ 0 ] \n\npony (d20)[ 16 ] ",
"prefix": "Fitz:",
"loss": true,
"complexity_analysis": {
"has_passive_voice": false,
"max_nested_clauses": 0,
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"num_participle_phrases": 0,
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}
},
{
"from": "human",
"value": " typical pony is fine, dobbin is out of it, whiuch probably means game over",
"prefix": "Fitz:",
"loss": true,
"complexity_analysis": {
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"max_nested_clauses": 2,
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"num_participle_phrases": 0,
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}
},
{
"from": "human",
"value": " Isolde, round 4 \n\nColor Spray duration:\n\n Unconcious, stunned, and blinded - (2d4)[ 2 ] \n\nMinimum of two, so I'll take my next two rounds now\n\nMove action: Move to V6\nStandard: Shadow Blade Technique [your dex is now at 0, and I get +4 to hit]\n\n Attack1 - (1d20+3)[ 11 ] \n Attack2 - (1d20+3)[ 17 ] \n\nIf both hit, +1d6 damage\n\n Damage - (1d4+4)[ 5 ] \n Shadow Blade Technique damage - (1d6)[ 5 ] \n\nThen...round 5\n\nFull-round action: Coup-de-gras\n\n Auto-crit damage - (2d4+8)[ 16 ] \n\nIf you survive all that...A DC 15+Coup-de-gras damage Fort save, or die",
"prefix": "02youeng:",
"loss": true,
"complexity_analysis": {
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"max_nested_clauses": 2,
"longest_sentence": 92,
"num_participle_phrases": 0,
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"is_complex": false,
"reasons": [],
"score": 0
}
},
{
"from": "human",
"value": " Unless you see anything I did wrong...that's you dead, I believe",
"prefix": "02youeng:",
"loss": true,
"complexity_analysis": {
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"max_nested_clauses": 3,
"longest_sentence": 16,
"num_participle_phrases": 0,
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"reasons": [
"Deeply nested clauses (3) in one sentence"
],
"score": 1
}
},
{
"from": "human",
"value": " I guess without the master, the mount doesn't do anything?",
"prefix": "hustlertwo:",
"loss": true,
"complexity_analysis": {
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"max_nested_clauses": 1,
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}
},
{
"from": "human",
"value": " High Ref Mav: \n\nNope, without the master the mount just wanders around aimlessly.\n\n Isolde is the winner and gets the loot. ",
"prefix": "Mavian:",
"loss": true,
"complexity_analysis": {
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"max_nested_clauses": 0,
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"is_complex": false,
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"score": 0
}
}
] | 12 | false |
[
{
"from": "human",
"value": " Arena Tournament, Round 61: Abogralia vs. Mr. Conjurer \n Map: \n Spoiler \n\n \nThe Arena walls for this map are 30 ft high, with a Climb DC of 30.\n \n\n XP Award: 300 XP\n GP Award: 300 GP\n\n Abogralia - Scorer\n Mr Conjurer - Jar Barik\n\nAll Gladiators, please declare final purchases (if any) and roll for initiative.",
"prefix": "ArenaManager:",
"loss": false,
"complexity_analysis": {
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"max_nested_clauses": 0,
"longest_sentence": 42,
"num_participle_phrases": 0,
"num_sentences": 2,
"is_complex": false,
"reasons": [],
"score": 0
}
},
{
"from": "human",
"value": " Checking in\nNo purchases\n Initiative (1d20+2)[ 14 ] ",
"prefix": "Jair Barik:",
"loss": true,
"complexity_analysis": {
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"max_nested_clauses": 0,
"longest_sentence": 17,
"num_participle_phrases": 1,
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"reasons": [],
"score": 0
}
},
{
"from": "human",
"value": " Reporting in...\n\nNo purchases...\nRolling init...\n\n (1d20+5)[ 19 ] ",
"prefix": "Scorer:",
"loss": true,
"complexity_analysis": {
"has_passive_voice": false,
"max_nested_clauses": 0,
"longest_sentence": 21,
"num_participle_phrases": 1,
"num_sentences": 1,
"is_complex": false,
"reasons": [],
"score": 0
}
},
{
"from": "human",
"value": " I guess is my turn then...\n\n Abogralia 1st Turn \n \n Spoiler \n\nI only carry my shortsword, crossbow and 30 bolts\n \n\n\nFree Action: Yell \"Let the best win!\"\n\nI double move to T7 \n \n Spoiler \n\nOnce hidden:\n Listen \n (1d20+5)[ 24 ] \n Spot \n (1d20+3)[ 21 ] \n \n\n End of Turn \n\nSTATS\n \n Spoiler \n\nHP 8/8\nAC 19 (+5 Dex, +1 Size, +3 Armor) T 16 FF 14\n\nCrossbow +6, 1d6, 19-20/x2, 80'\n30 Bolts left\n\nShortsword +1, 1d4, 19-20/x2, Melee\n ",
"prefix": "Scorer:",
"loss": true,
"complexity_analysis": {
"has_passive_voice": false,
"max_nested_clauses": 2,
"longest_sentence": 96,
"num_participle_phrases": 1,
"num_sentences": 4,
"is_complex": false,
"reasons": [],
"score": 0
}
},
{
"from": "human",
"value": " OOC:Would I have seen that?\n\n Actions \n \n Spoiler \n\nStarting in B11\nMove and Standard actions: double moving to H15\n\nHide (1d20+4)[ 23 ] \nSpot - (1d20+2)[ 22 ] \nListen - (1d20+1)[ 7 ] \n \n\n Stats \n \n Spoiler \n\nHP: 6/6\nAC: 12 [FF 10, Touch 12]\nNo weapons drawn\n\nSpells prepared\nMage armour\nSummon Undead I\nSummon Undead I\nAcid splash\nAcid splash\nAcid splash\nAcid splash\n \n\n\nEdit: End of Turn ",
"prefix": "Jair Barik:",
"loss": true,
"complexity_analysis": {
"has_passive_voice": false,
"max_nested_clauses": 3,
"longest_sentence": 57,
"num_participle_phrases": 2,
"num_sentences": 3,
"is_complex": true,
"reasons": [
"Deeply nested clauses (3) in one sentence"
],
"score": 1
}
},
{
"from": "human",
"value": " I need Ref check before continuing...",
"prefix": "Scorer:",
"loss": true,
"complexity_analysis": {
"has_passive_voice": false,
"max_nested_clauses": 0,
"longest_sentence": 8,
"num_participle_phrases": 0,
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"is_complex": false,
"reasons": [],
"score": 0
}
},
{
"from": "human",
"value": " Ref Mav:\n\n@Abogralia\n \n Spoiler \n\nNo LoS\n \n\n\n@Mr Conj\n \n Spoiler \n\nNo LoS\n ",
"prefix": "Mavian:",
"loss": true,
"complexity_analysis": {
"has_passive_voice": false,
"max_nested_clauses": 0,
"longest_sentence": 20,
"num_participle_phrases": 0,
"num_sentences": 1,
"is_complex": false,
"reasons": [],
"score": 0
}
},
{
"from": "human",
"value": " Abogralia 2nd Turn \n\nMy Turn\n \n Spoiler \n\nI wait behind cover and try to know where my opponent is carefully peeking and listening while using Total Defense...\n\nListen\n (1d20+5)[ 9 ] \nSpot\n (1d20+3)[ 19 ] \nHide\n (1d20+8)[ 17 ] \n \n\n\nEnd of turn...\n\nSTATS\n \n Spoiler \n\nHP 8/8\nAC 23 (+4 Total Defense, +5 Dex, +1 Size, +3 Armor) T 16 FF 14\n\nCrossbow +6, 1d6, 19-20/x2, 80'\n30 Bolts left\n\nShortsword +1, 1d4, 19-20/x2, Melee\n ",
"prefix": "Scorer:",
"loss": true,
"complexity_analysis": {
"has_passive_voice": false,
"max_nested_clauses": 3,
"longest_sentence": 74,
"num_participle_phrases": 1,
"num_sentences": 3,
"is_complex": true,
"reasons": [
"Deeply nested clauses (3) in one sentence"
],
"score": 1
}
},
{
"from": "human",
"value": " Actions \n \n Spoiler \n\nStarting in H15\nCast Mage armour\n\nHide (1d20+4)[ 6 ] \nSpot - (1d20+2)[ 22 ] \nListen - (1d20+1)[ 10 ] \n \n\n Stats \n \n Spoiler \n\nHP: 6/6\nMage armour\nAC: 16 [FF 14, Touch 12]\nNo weapons drawn\n\nSpells prepared\n Mage armour \nSummon Undead I\nSummon Undead I\nAcid splash\nAcid splash\nAcid splash\nAcid splash\n \n\n End of Turn \nMay need LoS etc.",
"prefix": "Jair Barik:",
"loss": true,
"complexity_analysis": {
"has_passive_voice": false,
"max_nested_clauses": 1,
"longest_sentence": 35,
"num_participle_phrases": 1,
"num_sentences": 4,
"is_complex": false,
"reasons": [],
"score": 0
}
},
{
"from": "human",
"value": " Abrogralia\n\n \n Spoiler \nNo LoS\n \n\n\nMr. Conjurer\n\n \n Spoiler \nNo LoS\n ",
"prefix": "hustlertwo:",
"loss": true,
"complexity_analysis": {
"has_passive_voice": false,
"max_nested_clauses": 0,
"longest_sentence": 16,
"num_participle_phrases": 0,
"num_sentences": 1,
"is_complex": false,
"reasons": [],
"score": 0
}
},
{
"from": "human",
"value": " Abogralia 3rd Turn part one\n\nMy Turn 1st part\n \n Spoiler \n\nTime to get things in motion... I haven't been able to locate my opponent, therefore I move to P6 and depending on what I see is what will my 2nd part of the turn will be...\n \n\n\nNot done yet, need ref first...\n\nSTATS\n \n Spoiler \n\nHP 8/8\nAC 19 (+5 Dex, +1 Size, +3 Armor) T 16 FF 14\n\nCrossbow +6, 1d6, 19-20/x2, 80'\n30 Bolts left\n\nShortsword +1, 1d4, 19-20/x2, Melee\n ",
"prefix": "Scorer:",
"loss": true,
"complexity_analysis": {
"has_passive_voice": false,
"max_nested_clauses": 4,
"longest_sentence": 64,
"num_participle_phrases": 0,
"num_sentences": 4,
"is_complex": true,
"reasons": [
"Deeply nested clauses (4) in one sentence"
],
"score": 2
}
},
{
"from": "human",
"value": " I'm not a ref (well technically I'm still listed as one but haven't actually been doing anything about it) but I think there's something worth mentionining so here it goes for Refs and Scorer only:\n\n \n Spoiler \nYou should probably specify what exactly you have in your hand before it matters. You mention a short sword and a crossbow., but you didn't specify which, if any, were actually in your hand(s).\n ",
"prefix": "arkol:",
"loss": true,
"complexity_analysis": {
"has_passive_voice": true,
"max_nested_clauses": 3,
"longest_sentence": 28,
"num_participle_phrases": 0,
"num_sentences": 4,
"is_complex": true,
"reasons": [
"Contains passive voice",
"Deeply nested clauses (3) in one sentence"
],
"score": 2
}
},
{
"from": "human",
"value": " @refs\n \n Spoiler \nYou're absolutely right... I forgot to tell, it is the crossbow... sorry, my first match, you know... nervous π¦\n ",
"prefix": "Scorer:",
"loss": true,
"complexity_analysis": {
"has_passive_voice": false,
"max_nested_clauses": 2,
"longest_sentence": 22,
"num_participle_phrases": 0,
"num_sentences": 3,
"is_complex": false,
"reasons": [],
"score": 0
}
},
{
"from": "human",
"value": " Initiate Ref 02youeng \n\nAbrogralia\n \n Spoiler \nNo LoS - and don't worry, you're doing good\n \n\n\nMr. Conjurer\n \n Spoiler \nNo LoS\n ",
"prefix": "02youeng:",
"loss": true,
"complexity_analysis": {
"has_passive_voice": false,
"max_nested_clauses": 0,
"longest_sentence": 27,
"num_participle_phrases": 1,
"num_sentences": 2,
"is_complex": false,
"reasons": [],
"score": 0
}
},
{
"from": "human",
"value": " Abogralia 3rd Turn parto two\n\n \n Spoiler \n\nIn that case I go to O4 and wait there....\n \n\n\nSTATS\n \n Spoiler \n\nHP 8/8\nAC 19 (+5 Dex, +1 Size, +3 Armor) T 16 FF 14\n\n(wielded) Crossbow +6, 1d6, 19-20/x2, 80'\n30 Bolts left\n\nShortsword +1, 1d4, 19-20/x2, Melee\n ",
"prefix": "Scorer:",
"loss": true,
"complexity_analysis": {
"has_passive_voice": false,
"max_nested_clauses": 0,
"longest_sentence": 33,
"num_participle_phrases": 1,
"num_sentences": 4,
"is_complex": false,
"reasons": [],
"score": 0
}
},
{
"from": "human",
"value": " Forgot to tell, End of Turn ",
"prefix": "Scorer:",
"loss": true,
"complexity_analysis": {
"has_passive_voice": false,
"max_nested_clauses": 1,
"longest_sentence": 9,
"num_participle_phrases": 0,
"num_sentences": 1,
"is_complex": false,
"reasons": [],
"score": 0
}
},
{
"from": "human",
"value": " Initiate Ref 02youeng [again] \n\nRefs:\n \n Spoiler \nReactive Spot check for Abogralia - (1d20+3)[ 10 ] \n \n\n\nEdit - my bad, forgot an important distance modifier",
"prefix": "02youeng:",
"loss": true,
"complexity_analysis": {
"has_passive_voice": false,
"max_nested_clauses": 0,
"longest_sentence": 35,
"num_participle_phrases": 0,
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"score": 0
}
},
{
"from": "human",
"value": " High Ref PsiDog \n\nThat's not the LoS I got.\n\n@Refs\n \n Spoiler \nFirst, if LoS is possible when Abogralia is at O-4 it is most certainly possible at P-6.\n\nSecond, my fellow refs seem to have forgotten distance modifiers.\nThere is a +1 spot DC increase for every 10 ft of distance.\n\nSince they are 65 ft apart at their closest, Abogralia would need need to beat a DC 12 (6 hide + 6 distance). Her 10 spot fails.\n \n\n\n\nAbogralia\n \n Spoiler \nNo LoS.\n \n\n\n\nMr. Conjurer\n \n Spoiler \nYou see Abogralia move to P-6, and then on up to O-4.\nYou have cover from her.\n ",
"prefix": "Psionic Dog:",
"loss": true,
"complexity_analysis": {
"has_passive_voice": false,
"max_nested_clauses": 2,
"longest_sentence": 27,
"num_participle_phrases": 0,
"num_sentences": 10,
"is_complex": false,
"reasons": [],
"score": 0
}
},
{
"from": "human",
"value": " Need to check something\n@Refs\n \n Spoiler \n\nO4 is the tree do you mean she has climbed the tree or has she moved somewehere else, if she has climbed the tree is it possible for me to summon a skeleton in the tree that then attacks her?\n ",
"prefix": "Jair Barik:",
"loss": true,
"complexity_analysis": {
"has_passive_voice": false,
"max_nested_clauses": 5,
"longest_sentence": 53,
"num_participle_phrases": 2,
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"is_complex": true,
"reasons": [
"Deeply nested clauses (5) in one sentence"
],
"score": 3
}
},
{
"from": "human",
"value": " @Jair Barik\n \n Spoiler \nShe ended her turn in O-4 and has not climbed the tree.\n ",
"prefix": "Psionic Dog:",
"loss": true,
"complexity_analysis": {
"has_passive_voice": false,
"max_nested_clauses": 0,
"longest_sentence": 14,
"num_participle_phrases": 0,
"num_sentences": 2,
"is_complex": false,
"reasons": [],
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}
},
{
"from": "human",
"value": " Actions \n \n Spoiler \n\nStarting in H15\nMove to L12 (move action)\n\nCast Summon Undead 1 to summon a medium skeleton at P8 (standard action), Skeleton charges my opponent at O4. Skeleton Hp= (1d12+2)[ 12 ] \nSkeleton charges with claw attack (1d20+9)[ 25 ] (+1 base, +2 Augment summoning, +2 corpse crafter, +2charge, +2 necromantic presence) claw damage (1d4+5)[ 9 ] with cold damage from deadly chill (1d6)[ 4 ] \n \n\n Stats \n \n Spoiler \n\nHP: 6/6\nMage armour\nAC: 16 [FF 14, Touch 12]\nNo weapons drawn\n\nSpells prepared\n Mage armour \n Summon Undead I \nSummon Undead I\nAcid splash\nAcid splash\nAcid splash\nAcid splash\n \n\n End of Turn \nNeed a ref to check that my actions are correct and to say what happens now",
"prefix": "Jair Barik:",
"loss": true,
"complexity_analysis": {
"has_passive_voice": false,
"max_nested_clauses": 2,
"longest_sentence": 84,
"num_participle_phrases": 1,
"num_sentences": 6,
"is_complex": false,
"reasons": [],
"score": 0
}
},
{
"from": "human",
"value": " Initiate Ref 02youeng \n\nMr. Conjurer\n \n Spoiler \nThe +4 Str from Corpse Crafter and Augment Summoning don't stack - they're both Enhancement bonuses\n ",
"prefix": "02youeng:",
"loss": true,
"complexity_analysis": {
"has_passive_voice": false,
"max_nested_clauses": 1,
"longest_sentence": 24,
"num_participle_phrases": 0,
"num_sentences": 2,
"is_complex": false,
"reasons": [],
"score": 0
}
},
{
"from": "human",
"value": " @Ref\n \n Spoiler \n\nAh didn't realise that I thought they altered the natural strength of the creature. Do I need to roll again or do we just subtract 2 from the to hit and the damage?\n ",
"prefix": "Jair Barik:",
"loss": true,
"complexity_analysis": {
"has_passive_voice": false,
"max_nested_clauses": 2,
"longest_sentence": 21,
"num_participle_phrases": 0,
"num_sentences": 2,
"is_complex": false,
"reasons": [],
"score": 0
}
},
{
"from": "human",
"value": " Mr. Conjurer\n \n Spoiler \nJust -2 from the rolls, it's no big mistake. Nice build, by the way.\n ",
"prefix": "02youeng:",
"loss": true,
"complexity_analysis": {
"has_passive_voice": false,
"max_nested_clauses": 0,
"longest_sentence": 12,
"num_participle_phrases": 0,
"num_sentences": 3,
"is_complex": false,
"reasons": [],
"score": 0
}
},
{
"from": "human",
"value": " @Jair/Refs\n \n Spoiler \n\nActually, you can't do it like that.\n\nCorpsecrafter only works on spells from the school of Necromancy.. Summon Undead is a conjuration spell, so your corpsecrafter feats don't apply to any undead summoned by it.\n ",
"prefix": "Mavian:",
"loss": true,
"complexity_analysis": {
"has_passive_voice": false,
"max_nested_clauses": 1,
"longest_sentence": 22,
"num_participle_phrases": 1,
"num_sentences": 4,
"is_complex": false,
"reasons": [],
"score": 0
}
},
{
"from": "human",
"value": " @Refs\n \n Spoiler \nRats didn'tknow that. So that means it gets 2 less damage and 2 less to hit (already discussed as not stacking with the bonus from augmented summons) and loses the cold damage bonus? I think it may still kill her though.\n ",
"prefix": "Jair Barik:",
"loss": true,
"complexity_analysis": {
"has_passive_voice": false,
"max_nested_clauses": 2,
"longest_sentence": 33,
"num_participle_phrases": 0,
"num_sentences": 3,
"is_complex": false,
"reasons": [],
"score": 0
}
},
{
"from": "human",
"value": " Taking this out of spoilers, since Abrogralia would have seen it happen.\n\nMr Conjurer moves to M12 where he casts a spell summoning a skeleton into P8. The skeleton charges to P5 and attacks with his claws. He hits for 7 points of damage.\n\nMath:\n \n Spoiler \n\nAbogralia:\nAC: 19+2 tree: 21\nSkeleton:\nAttack: 15 (roll) + 2 (charge) +2 (augment) + 1 (base): 21\nDamage: 4 (roll) +3 (strength) = 7\n ",
"prefix": "Mavian:",
"loss": true,
"complexity_analysis": {
"has_passive_voice": false,
"max_nested_clauses": 2,
"longest_sentence": 31,
"num_participle_phrases": 2,
"num_sentences": 6,
"is_complex": false,
"reasons": [],
"score": 0
}
},
{
"from": "human",
"value": " Hum... does this mean it is my turn now?",
"prefix": "Scorer:",
"loss": true,
"complexity_analysis": {
"has_passive_voice": false,
"max_nested_clauses": 1,
"longest_sentence": 12,
"num_participle_phrases": 0,
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"is_complex": false,
"reasons": [],
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}
},
{
"from": "human",
"value": " I end my turn\n@Refs\n \n Spoiler \n\nAs the skeleton doesn't disappear till the end of the round can it attack of opportunity her for moving out of/through its threatened area/other things?\n ",
"prefix": "Jair Barik:",
"loss": true,
"complexity_analysis": {
"has_passive_voice": false,
"max_nested_clauses": 2,
"longest_sentence": 42,
"num_participle_phrases": 0,
"num_sentences": 1,
"is_complex": false,
"reasons": [],
"score": 0
}
},
{
"from": "human",
"value": " Wait a second... are you on M12??? isn't it... water?",
"prefix": "Scorer:",
"loss": true,
"complexity_analysis": {
"has_passive_voice": false,
"max_nested_clauses": 0,
"longest_sentence": 12,
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"is_complex": false,
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}
},
{
"from": "human",
"value": " No I ended my turn on L12",
"prefix": "Jair Barik:",
"loss": true,
"complexity_analysis": {
"has_passive_voice": false,
"max_nested_clauses": 0,
"longest_sentence": 8,
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"score": 0
}
},
{
"from": "human",
"value": " All right...\n\n Abogralia 4th turn \n\nOuch, 7 hp hurts...\n\nHere goes the neighborhood....\n\nFirst, 5' foot step to N3 \n\nFree Action: Just in case it wasn't loaded, I load my crossbow\n\nand\n\nFire to Mr. Conjurer\n\n Attack \n (1d20+6)[ 25 ] \n Damage \n (1d6)[ 4 ] \n If Crit \n (1d20+6)[ 24 ] \n Crit Damage \n (2d6)[ 12 ] \n\nFinally I reload again my crossbow...\nThinks:\n \n Spoiler \n\n\"Should've brought my potions...\"\n \n\n End of Turn \n\nSTATS\n \n Spoiler \n\nHP 1/8\nAC 19 (+5 Dex, +1 Size, +3 Armor) T 16 FF 14\n\nCrossbow +6, 1d6, 19-20/x2, 80'\n29 Bolts left\n\nShortsword +1, 1d4, 19-20/x2, Melee\n ",
"prefix": "Scorer:",
"loss": true,
"complexity_analysis": {
"has_passive_voice": true,
"max_nested_clauses": 2,
"longest_sentence": 81,
"num_participle_phrases": 1,
"num_sentences": 5,
"is_complex": true,
"reasons": [
"Contains passive voice"
],
"score": 1
}
},
{
"from": "human",
"value": " Im not sure... but I think I got you...",
"prefix": "Scorer:",
"loss": true,
"complexity_analysis": {
"has_passive_voice": false,
"max_nested_clauses": 1,
"longest_sentence": 7,
"num_participle_phrases": 0,
"num_sentences": 2,
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"reasons": [],
"score": 0
}
},
{
"from": "human",
"value": " Initiate Ref 02youeng \n\nCrossbows do x2 damage on crit, not x3. So, you need to roll 1d6 damage for the crit, and add it to the original damage roll, not 2d6\n\nI.e. You've critted for 4+1d6 damage",
"prefix": "02youeng:",
"loss": true,
"complexity_analysis": {
"has_passive_voice": false,
"max_nested_clauses": 1,
"longest_sentence": 21,
"num_participle_phrases": 1,
"num_sentences": 3,
"is_complex": false,
"reasons": [],
"score": 0
}
},
{
"from": "human",
"value": " Ahhhhh... didn't know it worked like that... I asumed that the first damage roll was ignored and then you rolled the damage apart..... Ok, taken into account for next time....\n\nRolling the alone 1d6 then....\n\n Correction Damage \n (1d6)[ 6 ] \n Real End of Turn \n\nSTATS\n \n Spoiler \n\nHP 1/8\nAC 19 (+5 Dex, +1 Size, +3 Armor) T 16 FF 14\n\nCrossbow +6, 1d6, 19-20/x2, 80'\n29 Bolts left\n\nShortsword +1, 1d4, 19-20/x2, Melee\n ",
"prefix": "Scorer:",
"loss": true,
"complexity_analysis": {
"has_passive_voice": true,
"max_nested_clauses": 1,
"longest_sentence": 77,
"num_participle_phrases": 1,
"num_sentences": 4,
"is_complex": true,
"reasons": [
"Contains passive voice"
],
"score": 1
}
},
{
"from": "human",
"value": " actually I had said in my actions to the ref that I would have my skeleton AoO you if you tried anything (moving out of its threatened area, etc.) and I think a ranged attack may be AoO able. Refs?\n\nEdit Nope you got me I think, didn't see the 5ft step, but I don't think you could 5ft step to N4, do you mean M4? The maps got crazy lettering",
"prefix": "Jair Barik:",
"loss": true,
"complexity_analysis": {
"has_passive_voice": false,
"max_nested_clauses": 2,
"longest_sentence": 29,
"num_participle_phrases": 1,
"num_sentences": 7,
"is_complex": false,
"reasons": [],
"score": 0
}
},
{
"from": "human",
"value": " I took a 5 foot step away from your skeleton... and if Im correct, 5 step foot never provoke AoO. \n\nHowever Refs are the ones to decide.\n\nEDIT: I also noted the M and N are swapped, however I beleive it is a typo, so I take it as the abc goes... M first",
"prefix": "Scorer:",
"loss": true,
"complexity_analysis": {
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"max_nested_clauses": 6,
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"num_participle_phrases": 0,
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"reasons": [
"Contains passive voice",
"Deeply nested clauses (6) in one sentence"
],
"score": 5
}
},
{
"from": "human",
"value": " The 5ft step would have prevented any AoOs, yes.\n\nEdit: It was also listed as a step to N3, not N4.",
"prefix": "Sallera:",
"loss": true,
"complexity_analysis": {
"has_passive_voice": true,
"max_nested_clauses": 0,
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"num_participle_phrases": 1,
"num_sentences": 2,
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"reasons": [
"Contains passive voice"
],
"score": 1
}
},
{
"from": "human",
"value": " One of the mapmakers always flips M and N, its the same in the lava arena. We just ignore it for the most part.\n\n High Ref Mav: \n\nAbogralia pulls off the upset and gets the loot. ",
"prefix": "Mavian:",
"loss": true,
"complexity_analysis": {
"has_passive_voice": false,
"max_nested_clauses": 0,
"longest_sentence": 20,
"num_participle_phrases": 0,
"num_sentences": 4,
"is_complex": false,
"reasons": [],
"score": 0
}
},
{
"from": "human",
"value": " Abogralia comes near Mr. Conjurer and bows to him...\n\n\"I hope we can meet later again, you fought most honorably. It was an honor\"",
"prefix": "Scorer:",
"loss": true,
"complexity_analysis": {
"has_passive_voice": false,
"max_nested_clauses": 2,
"longest_sentence": 14,
"num_participle_phrases": 0,
"num_sentences": 3,
"is_complex": false,
"reasons": [],
"score": 0
}
},
{
"from": "human",
"value": " good game, next time I will make sure to read my feats fully π",
"prefix": "Jair Barik:",
"loss": true,
"complexity_analysis": {
"has_passive_voice": false,
"max_nested_clauses": 1,
"longest_sentence": 16,
"num_participle_phrases": 0,
"num_sentences": 1,
"is_complex": false,
"reasons": [],
"score": 0
}
}
] | 17 | false |
[
{
"from": "human",
"value": " Arena Tournament, Round 61: Rhlor vs. Morekal \n Map: \n Spoiler \n\n \nThe Arena walls for this map are 30 ft high, with a Climb DC of 30.\n \n\n XP Award: 300 XP\n GP Award: 300 GP\n\n Rhlor - Weezer\n Morekal - Master_Rahl22\n\nAll Gladiators, please declare final purchases (if any) and roll for initiative.",
"prefix": "ArenaManager:",
"loss": false,
"complexity_analysis": {
"has_passive_voice": false,
"max_nested_clauses": 0,
"longest_sentence": 40,
"num_participle_phrases": 0,
"num_sentences": 2,
"is_complex": false,
"reasons": [],
"score": 0
}
},
{
"from": "human",
"value": " No purchases.\n\n Initiative - (1d20+2)[ 17 ] ",
"prefix": "Master_Rahl22:",
"loss": true,
"complexity_analysis": {
"has_passive_voice": false,
"max_nested_clauses": 0,
"longest_sentence": 11,
"num_participle_phrases": 0,
"num_sentences": 2,
"is_complex": false,
"reasons": [],
"score": 0
}
},
{
"from": "human",
"value": " No Purchases\n\nInitiative: (1d20+1)[ 9 ] ",
"prefix": "Weezer:",
"loss": true,
"complexity_analysis": {
"has_passive_voice": false,
"max_nested_clauses": 0,
"longest_sentence": 15,
"num_participle_phrases": 0,
"num_sentences": 1,
"is_complex": false,
"reasons": [],
"score": 0
}
},
{
"from": "human",
"value": " Morekal \n\nHe starts in B11, and is currently holding a throwing axe and his greatsword.\n\nSwift: Morekal enters Stance of Clarity, giving him +2 AC vs Rhlor and -2 AC vs all other enemies.\nMove: Morekal moves his speed to G13\nMove: Morekal moves his speed to K15\n\nStats:\n \n Spoiler \n\nHP: 14/14\nAC: Full AC = 18, Flat-Footed AC = 16, Touch AC = 14 (4 armor, 2 Dex, 2 insight)\n\nActive stance: Stance of Clarity\nManuvers readied: Steely Strike, Moment of Perfect Mind, Stone Bones\n ",
"prefix": "Master_Rahl22:",
"loss": true,
"complexity_analysis": {
"has_passive_voice": false,
"max_nested_clauses": 2,
"longest_sentence": 48,
"num_participle_phrases": 1,
"num_sentences": 4,
"is_complex": false,
"reasons": [],
"score": 0
}
},
{
"from": "human",
"value": " Rhlor \n\nStarts in Y11 holding his greatsword\n\nMove: Rhlor moves his speed to W14\nMove: Rhlor moves his speed to U17\n\nStats:\n \n Spoiler \n\nHP:15\nAC: Full:15 Flat-footed:14 Touch:11 (4 armor 1 dex)\n ",
"prefix": "Weezer:",
"loss": true,
"complexity_analysis": {
"has_passive_voice": false,
"max_nested_clauses": 1,
"longest_sentence": 49,
"num_participle_phrases": 1,
"num_sentences": 1,
"is_complex": false,
"reasons": [],
"score": 0
}
},
{
"from": "human",
"value": " Morekal \n\nMove: Moves his speed to M18 and returns the throwing axe to his belt, putting both hands on his greatsword.\n\nStats:\n \n Spoiler \nHP: 14/14\nAC: Full AC = 18, Flat-Footed AC = 16, Touch AC = 14 (4 armor, 2 Dex, 2 insight)\n\nActive stance: Stance of Clarity\nManuvers readied: Steely Strike, Moment of Perfect Mind, Stone Bones\n ",
"prefix": "Master_Rahl22:",
"loss": true,
"complexity_analysis": {
"has_passive_voice": false,
"max_nested_clauses": 1,
"longest_sentence": 48,
"num_participle_phrases": 1,
"num_sentences": 3,
"is_complex": false,
"reasons": [],
"score": 0
}
},
{
"from": "human",
"value": " Rhlor \n\nFree Action: Activate whirling frenzy\nMove: Rhlor moves to R18\n\nReady Action:\n \n Spoiler \n\nReady standard action to Attack with his greatsword to disrupt a charge by Morekal\n \n\n\n(I have no idea if I did the readied action thing right if I didn't shout and I'll redo it)\n\nStats:\n \n Spoiler \n\nHP:15\nAC: Full:17 Flat-footed:14 Touch:13 (4 armor 1 dex 2 dodge)\n ",
"prefix": "Weezer:",
"loss": true,
"complexity_analysis": {
"has_passive_voice": false,
"max_nested_clauses": 2,
"longest_sentence": 63,
"num_participle_phrases": 0,
"num_sentences": 3,
"is_complex": false,
"reasons": [],
"score": 0
}
},
{
"from": "human",
"value": " Morekal \n\nMove: Draw a throwing axe\nStandard: Attack with throwing axe, -2 for range\n Attack - (1d20+1)[ 2 ] \n Damage - (1d6+3)[ 8 ] \n\nGood thing critical failures aren't standard rules. :) Actually since it may come up, where would a missed thrown weapon end up? I assume my opponent's square, but I'd like an official ruling.\n\nStats:\n \n Spoiler \nHP: 14/14\nAC: Full AC = 18, Flat-Footed AC = 16, Touch AC = 14 (4 armor, 2 Dex, 2 insight)\n\nActive stance: Stance of Clarity\nManuvers readied: Steely Strike, Moment of Perfect Mind, Stone Bones\n ",
"prefix": "Master_Rahl22:",
"loss": true,
"complexity_analysis": {
"has_passive_voice": false,
"max_nested_clauses": 1,
"longest_sentence": 48,
"num_participle_phrases": 0,
"num_sentences": 7,
"is_complex": false,
"reasons": [],
"score": 0
}
},
{
"from": "human",
"value": " Rhlor \n\nMove: Move to O18\nStandard: Attack with greatsword\n Attack: (1d20+9)[ 11 ] \n Damage: (2d6+12)[ 18 ] \n\nStats:\n \n Spoiler \n\nHP:15\nAC: Full:17 Flat-footed:14 Touch:13 (4 armor 1 dex 2 dodge)\n ",
"prefix": "Weezer:",
"loss": true,
"complexity_analysis": {
"has_passive_voice": false,
"max_nested_clauses": 0,
"longest_sentence": 27,
"num_participle_phrases": 0,
"num_sentences": 3,
"is_complex": false,
"reasons": [],
"score": 0
}
},
{
"from": "human",
"value": " Rhlor doesn't have the speed to get to O18 in one move. The darker squares cost 2 squares of movement to enter, and it costs him 15 feet to get to P18.",
"prefix": "Master_Rahl22:",
"loss": true,
"complexity_analysis": {
"has_passive_voice": false,
"max_nested_clauses": 2,
"longest_sentence": 22,
"num_participle_phrases": 0,
"num_sentences": 2,
"is_complex": false,
"reasons": [],
"score": 0
}
},
{
"from": "human",
"value": " You're right, I miscounted, sorry about that.\n\nRhlor\n\nMove: Move to Q18\n\nReady Action:\n \n Spoiler \n\nReady Standard Action to attack Morekal if he moves into my threatened area\n \n\n\nStats:\n \n Spoiler \n\nHP:15\nAC: Full:17 Flat-footed:14 Touch:13 (4 armor 1 dex 2 dodge)\n ",
"prefix": "Weezer:",
"loss": true,
"complexity_analysis": {
"has_passive_voice": false,
"max_nested_clauses": 1,
"longest_sentence": 38,
"num_participle_phrases": 0,
"num_sentences": 3,
"is_complex": false,
"reasons": [],
"score": 0
}
},
{
"from": "human",
"value": " Morekal \n\nMove: Move to N17 and draw a throwing axe.\nStandard: Attack Rhlor, -2 for range\n Attack - (1d20+1)[ 9 ] \n Damage - (1d6+3)[ 8 ] \n\nStats:\n \n Spoiler \nHP: 14/14\nAC: Full AC = 18, Flat-Footed AC = 16, Touch AC = 14 (4 armor, 2 Dex, 2 insight)\n\nActive stance: Stance of Clarity\nManuvers readied: Steely Strike, Moment of Perfect Mind, Stone Bones\n ",
"prefix": "Master_Rahl22:",
"loss": true,
"complexity_analysis": {
"has_passive_voice": false,
"max_nested_clauses": 0,
"longest_sentence": 48,
"num_participle_phrases": 0,
"num_sentences": 4,
"is_complex": false,
"reasons": [],
"score": 0
}
},
{
"from": "human",
"value": " Rhlor \n\nMove: Move to O18\nMove: Move to M18\n\nStats:\n \n Spoiler \n\nHP:15\nAC: Full:17 Flat-footed:14 Touch:13 (4 armor 1 dex 2 dodge)\n ",
"prefix": "Weezer:",
"loss": true,
"complexity_analysis": {
"has_passive_voice": false,
"max_nested_clauses": 0,
"longest_sentence": 24,
"num_participle_phrases": 0,
"num_sentences": 3,
"is_complex": false,
"reasons": [],
"score": 0
}
},
{
"from": "human",
"value": " Morekal \n\nMove: Moving half speed to J16, Tumbling to avoid AoO.\n Tumble - (1d20+4)[ 13 ] \nMove: Move my speed to F14.\n\nStats:\n \n Spoiler \nHP: 14/14\nAC: Full AC = 18, Flat-Footed AC = 16, Touch AC = 14 (4 armor, 2 Dex, 2 insight)\n\nActive stance: Stance of Clarity\nManuvers readied: Steely Strike, Moment of Perfect Mind, Stone Bones\n ",
"prefix": "Master_Rahl22:",
"loss": true,
"complexity_analysis": {
"has_passive_voice": false,
"max_nested_clauses": 2,
"longest_sentence": 48,
"num_participle_phrases": 2,
"num_sentences": 5,
"is_complex": false,
"reasons": [],
"score": 0
}
},
{
"from": "human",
"value": " OOC:\n \n Spoiler \nDamn, knew I should've just kept moving. Awaiting the AoO.\n ",
"prefix": "Master_Rahl22:",
"loss": true,
"complexity_analysis": {
"has_passive_voice": false,
"max_nested_clauses": 2,
"longest_sentence": 17,
"num_participle_phrases": 1,
"num_sentences": 2,
"is_complex": false,
"reasons": [],
"score": 0
}
},
{
"from": "human",
"value": " Rhlor \n\nAOO:\n Attack: (1d20+9)[ 27 ] \n Damage: (2d6+12)[ 16 ] \n\n\nStats:\n \n Spoiler \n\nHP:15\nAC: Full:17 Flat-footed:14 Touch:13 (4 armor 1 dex 2 dodge)\n ",
"prefix": "Weezer:",
"loss": true,
"complexity_analysis": {
"has_passive_voice": false,
"max_nested_clauses": 0,
"longest_sentence": 27,
"num_participle_phrases": 0,
"num_sentences": 2,
"is_complex": false,
"reasons": [],
"score": 0
}
},
{
"from": "human",
"value": " High Ref Mav \n Rhlor wins and gets the loot ",
"prefix": "Mavian:",
"loss": true,
"complexity_analysis": {
"has_passive_voice": false,
"max_nested_clauses": 0,
"longest_sentence": 12,
"num_participle_phrases": 0,
"num_sentences": 1,
"is_complex": false,
"reasons": [],
"score": 0
}
},
{
"from": "human",
"value": " Dammit. I knew as soon as you went into the frenzy that I had to just keep out of reach with my higher speed since you were guaranteed to one-shot me. I just couldn't resist trying to get some damage on you before we got down to whacking each other and it cost me. GG.",
"prefix": "Master_Rahl22:",
"loss": true,
"complexity_analysis": {
"has_passive_voice": true,
"max_nested_clauses": 4,
"longest_sentence": 34,
"num_participle_phrases": 1,
"num_sentences": 4,
"is_complex": true,
"reasons": [
"Contains passive voice",
"Deeply nested clauses (4) in one sentence",
"Deeply nested clauses (3) in one sentence"
],
"score": 4
}
},
{
"from": "human",
"value": " Very good game, I was a little worried once you started to dance around, I hadn't realized how important fast movement would be adn was a little afraid I wouldn't be able to land a hit.",
"prefix": "Weezer:",
"loss": true,
"complexity_analysis": {
"has_passive_voice": false,
"max_nested_clauses": 6,
"longest_sentence": 42,
"num_participle_phrases": 1,
"num_sentences": 1,
"is_complex": true,
"reasons": [
"Deeply nested clauses (6) in one sentence"
],
"score": 4
}
}
] | 8 | false |
[
{
"from": "human",
"value": " After months of grueling hard work, the invasion is finally about to start. Just over the horizon lies Valenar. They have no idea what's about to hit them. The whole fleet has been staying far from the coast to avoid being spotted. Now the fleet waits, just out of sight of the elven coast. You are all aboard the Staber, one of many ships that have been commandeered by Haruuc's army for the war. It's not built for combat, but its entire crew can fight. Most importantly, the Staber has you . You are elite soldiers. You know that they will have a special job for you. You now stand on the deck of the ship. The crew goes around with its job of caring for the ship.'",
"prefix": "DraPrime:",
"loss": false,
"complexity_analysis": {
"has_passive_voice": true,
"max_nested_clauses": 2,
"longest_sentence": 23,
"num_participle_phrases": 1,
"num_sentences": 12,
"is_complex": true,
"reasons": [
"Contains passive voice"
],
"score": 1
}
},
{
"from": "human",
"value": " Hotham \n ''Ahh, Valenar. About time too, I was getting sick of the endless water. This should proove to be, ah, interesting.'' Hotham speaks aloud, yet doesn't talk to anyone in paticular. Instead, he talks out to the land, now visible on the horizon.",
"prefix": "SoD:",
"loss": true,
"complexity_analysis": {
"has_passive_voice": false,
"max_nested_clauses": 1,
"longest_sentence": 15,
"num_participle_phrases": 1,
"num_sentences": 5,
"is_complex": false,
"reasons": [],
"score": 0
}
},
{
"from": "human",
"value": " Grock \n\n\" Huh, you right there. Water's no good for proper combat. The sooner we hit dry ground the better. \" the bugbear replies from where he's standing leaning against a mast, far away from the railing and open water.",
"prefix": "Psionic Dog:",
"loss": true,
"complexity_analysis": {
"has_passive_voice": false,
"max_nested_clauses": 0,
"longest_sentence": 22,
"num_participle_phrases": 0,
"num_sentences": 4,
"is_complex": false,
"reasons": [],
"score": 0
}
},
{
"from": "human",
"value": " Moose \n\nMoose barks happily, before scratching his ear and chewing on his tail.\n \"Bark.\"\n\n\"Bark bark.\"\n\n*Screch*\n\n*Chew*\n\n*Grrrrrrrggrgrgrgrgr* ",
"prefix": "wadledo:",
"loss": true,
"complexity_analysis": {
"has_passive_voice": false,
"max_nested_clauses": 0,
"longest_sentence": 22,
"num_participle_phrases": 0,
"num_sentences": 2,
"is_complex": false,
"reasons": [],
"score": 0
}
},
{
"from": "human",
"value": " \"Pity,\" Vronk remarks, shutting his book with a snap, \"I was starting to enjoy the quiet.\" ",
"prefix": "Manir:",
"loss": true,
"complexity_analysis": {
"has_passive_voice": false,
"max_nested_clauses": 3,
"longest_sentence": 27,
"num_participle_phrases": 2,
"num_sentences": 1,
"is_complex": true,
"reasons": [
"Deeply nested clauses (3) in one sentence"
],
"score": 1
}
},
{
"from": "human",
"value": " Grock \n\nThe bugbear turns to watch his... unusual companion revel in simple pleasure before turning to Vronk. \" Quite? This not but the still before the storm, the anticipation of the battle where valor sings and armies cry. Good fight coming, me hope. Why you want lasting quite? \"",
"prefix": "Psionic Dog:",
"loss": true,
"complexity_analysis": {
"has_passive_voice": false,
"max_nested_clauses": 1,
"longest_sentence": 22,
"num_participle_phrases": 0,
"num_sentences": 6,
"is_complex": false,
"reasons": [],
"score": 0
}
},
{
"from": "human",
"value": " Hotham \n\nHotham sighs softly, before smiling softly. Speaking softly as well, without looking at either of them:\n\n \"Simple. It is nothing but a difference in tactics, you, I would imagine be prone to charging in screaming and yelling. Our friend, I imagine, would prefur the quiet because that means he has more time to prepare for the upcoming battle, more time to work out strategies, more time to work out how to survive. Myself, I prefur noise, but not necacerily the noise of war. Just enough noise to hide my own movement, all the better to remains unseen before getting in the first shot. And also, if they're being loud, they're not noticing you, giving you more time to work out my tactics. This is why people like our small friend here are the makings of officers, people like myself are those the officers would stake their life on, and you would be the kind that officers prefur to have in front of them.'' ",
"prefix": "SoD:",
"loss": true,
"complexity_analysis": {
"has_passive_voice": false,
"max_nested_clauses": 6,
"longest_sentence": 45,
"num_participle_phrases": 3,
"num_sentences": 8,
"is_complex": true,
"reasons": [
"Deeply nested clauses (6) in one sentence",
"Too many participle phrases (3) in one sentence",
"Deeply nested clauses (3) in one sentence",
"Deeply nested clauses (5) in one sentence"
],
"score": 9
}
},
{
"from": "human",
"value": " Vronk \n \"It's nothing as noble as that. I simply dislike the crowds. They make me uncomfortable.\" ",
"prefix": "Manir:",
"loss": true,
"complexity_analysis": {
"has_passive_voice": false,
"max_nested_clauses": 1,
"longest_sentence": 12,
"num_participle_phrases": 0,
"num_sentences": 3,
"is_complex": false,
"reasons": [],
"score": 0
}
},
{
"from": "human",
"value": " Hotham \n ''Fair enough, I suppose. Although for someone who doesn't like crowds, you've picked an odd choice for an occupation. With us and the elves here it's going to be crowded enough.'' ",
"prefix": "SoD:",
"loss": true,
"complexity_analysis": {
"has_passive_voice": false,
"max_nested_clauses": 1,
"longest_sentence": 19,
"num_participle_phrases": 1,
"num_sentences": 3,
"is_complex": false,
"reasons": [],
"score": 0
}
},
{
"from": "human",
"value": " Moose \n \".......Bark!\" ",
"prefix": "wadledo:",
"loss": true,
"complexity_analysis": {
"has_passive_voice": false,
"max_nested_clauses": 0,
"longest_sentence": 8,
"num_participle_phrases": 0,
"num_sentences": 1,
"is_complex": false,
"reasons": [],
"score": 0
}
},
{
"from": "human",
"value": " Standing on the the Port side of the bow Gorlang has his hand on Carrick's back. The wolf, bigger than the goblin, is growling deep in it's throat and has been for most of the voyage, at least when it wasn't snapping at sailor's legs, but Gorlang seems unconcerned.\n\n Easy Carrick. The land awaits us, you will have a chance to run soon. ",
"prefix": "Saihyol:",
"loss": true,
"complexity_analysis": {
"has_passive_voice": false,
"max_nested_clauses": 1,
"longest_sentence": 42,
"num_participle_phrases": 2,
"num_sentences": 4,
"is_complex": false,
"reasons": [],
"score": 0
}
},
{
"from": "human",
"value": " Grock \n\n\" Heh, we no leave 'crowds' when we through. \" the bugbear adds with a toothy smile. \" Still, It best we not associate with big clanking army. Good fights have great noise, but start quite. Best fights start with ambush before elf slaughter. Good ambushes hard with clanky army. Clanky armies not proper goblin way.\n\nNow, enough tactics. Tactics talk come after objective learned. Which officer tell us first War Job? \" Grock finishes as he looks around.",
"prefix": "Psionic Dog:",
"loss": true,
"complexity_analysis": {
"has_passive_voice": false,
"max_nested_clauses": 2,
"longest_sentence": 13,
"num_participle_phrases": 1,
"num_sentences": 12,
"is_complex": false,
"reasons": [],
"score": 0
}
}
] | 11 | false |
[
{
"from": "human",
"value": " Arena Tournament, Round 40: Wolf vs. Thock \n Map \n \n Spoiler \n\n \n \n\n XP Award: 300 XP\n GP Award: 300 GP\n\n Wolf - Slash \n Thok - Talic \n All Gladiators, please roll initiative ",
"prefix": "ArenaManager:",
"loss": false,
"complexity_analysis": {
"has_passive_voice": false,
"max_nested_clauses": 0,
"longest_sentence": 46,
"num_participle_phrases": 0,
"num_sentences": 1,
"is_complex": false,
"reasons": [],
"score": 0
}
},
{
"from": "human",
"value": " ** Back in the Marshalling Area **\n\nThok meticulously selects his spells, paying attention to every elaborate gesture, every traced rune... Following that, he places his spellbook in the safety deposit box, and locks it. Noticing he's still early for his match, he sits in a plush chair, and picks up a copy of Wizards Weekly . Perusing the article, \" Wish vs. Miracle: Clash of the titans! \", he ponders the various talents of the author, and his depth of knowledge of the subject matter...\n\nAbruptly, he hears the call for his match! Setting aside the periodical, he carefully adjusts his loincloth (he is modest, after all), composes himself, and rushes out the arena door, with the roar of the crowd nearly drowning out the yell, \" THOK SMASH!!!!! \"\n\nInitiative: (1d20+1)[ 11 ] \n\nGood luck, Slash. Let's try not to let the sharks do the job for us, agreed?\n\nSpells Memorized (Ref only)\n \n Spoiler \nSpell list for the round:\n\nLv 0: Mage Hand x3, Detect Magic x2\nLv 1: Stone Fist x2, Expeditious Retreat, Enlarge Person\n ",
"prefix": "Talic:",
"loss": true,
"complexity_analysis": {
"has_passive_voice": false,
"max_nested_clauses": 4,
"longest_sentence": 49,
"num_participle_phrases": 1,
"num_sentences": 11,
"is_complex": true,
"reasons": [
"Deeply nested clauses (3) in one sentence",
"Deeply nested clauses (4) in one sentence"
],
"score": 3
}
},
{
"from": "human",
"value": " How did wolf end up in a tournament when his character sheet is in the list of characters that are criminally truant, and has yet to be updated?",
"prefix": "Mavian:",
"loss": true,
"complexity_analysis": {
"has_passive_voice": true,
"max_nested_clauses": 3,
"longest_sentence": 31,
"num_participle_phrases": 0,
"num_sentences": 1,
"is_complex": true,
"reasons": [
"Contains passive voice",
"Deeply nested clauses (3) in one sentence"
],
"score": 2
}
},
{
"from": "human",
"value": " I PM'd Slash for the match.\n\nNot sure why he's here, as I didn't set up round 40. I'd be more than happy to sub out the next available character.",
"prefix": "Talic:",
"loss": true,
"complexity_analysis": {
"has_passive_voice": false,
"max_nested_clauses": 2,
"longest_sentence": 17,
"num_participle_phrases": 0,
"num_sentences": 3,
"is_complex": false,
"reasons": [],
"score": 0
}
},
{
"from": "human",
"value": " Ok so should I even bother posting initiative yet? Sorry things are going slow for me these days.",
"prefix": "Slash_712:",
"loss": true,
"complexity_analysis": {
"has_passive_voice": false,
"max_nested_clauses": 1,
"longest_sentence": 12,
"num_participle_phrases": 1,
"num_sentences": 2,
"is_complex": false,
"reasons": [],
"score": 0
}
},
{
"from": "human",
"value": " Actually, your character was added to a match before he was listed as fixed. He still has some errors on him. See the front page of the Waiting room for details.",
"prefix": "Talic:",
"loss": true,
"complexity_analysis": {
"has_passive_voice": true,
"max_nested_clauses": 2,
"longest_sentence": 18,
"num_participle_phrases": 3,
"num_sentences": 3,
"is_complex": true,
"reasons": [
"Contains passive voice",
"Too many participle phrases (3) in one sentence"
],
"score": 2
}
},
{
"from": "human",
"value": " Ok, he should be fixed now, just waiting for an answer.",
"prefix": "Slash_712:",
"loss": true,
"complexity_analysis": {
"has_passive_voice": true,
"max_nested_clauses": 2,
"longest_sentence": 15,
"num_participle_phrases": 2,
"num_sentences": 1,
"is_complex": true,
"reasons": [
"Contains passive voice"
],
"score": 1
}
},
{
"from": "human",
"value": " Penalty for Shaky is -2, not -1. I believe that Weapon Focus requires +1 BAB, which you do not have. Also, it will be helpful if you list your remaining gold (43g), rather than the spent gold (37g).\n\nCorrect that, and I'll list you ready to go personally. (I was the one who originally checked it, after all, heh)",
"prefix": "Talic:",
"loss": true,
"complexity_analysis": {
"has_passive_voice": false,
"max_nested_clauses": 2,
"longest_sentence": 28,
"num_participle_phrases": 0,
"num_sentences": 5,
"is_complex": false,
"reasons": [],
"score": 0
}
},
{
"from": "human",
"value": " Is he ready yet? Fixed version should be the second time I posted him on page 26 I believe of the Waiting Room.",
"prefix": "Slash_712:",
"loss": true,
"complexity_analysis": {
"has_passive_voice": false,
"max_nested_clauses": 1,
"longest_sentence": 13,
"num_participle_phrases": 0,
"num_sentences": 3,
"is_complex": false,
"reasons": [],
"score": 0
}
},
{
"from": "human",
"value": " He has no feats. Characters have a minimum of 1.",
"prefix": "Talic:",
"loss": true,
"complexity_analysis": {
"has_passive_voice": false,
"max_nested_clauses": 0,
"longest_sentence": 7,
"num_participle_phrases": 0,
"num_sentences": 2,
"is_complex": false,
"reasons": [],
"score": 0
}
},
{
"from": "human",
"value": " GM Kyeudo \n Thock is the Winner! ",
"prefix": "Kyeudo:",
"loss": true,
"complexity_analysis": {
"has_passive_voice": false,
"max_nested_clauses": 0,
"longest_sentence": 9,
"num_participle_phrases": 0,
"num_sentences": 1,
"is_complex": false,
"reasons": [],
"score": 0
}
},
{
"from": "human",
"value": " Yeah I guess I deserved that one. π",
"prefix": "Slash_712:",
"loss": true,
"complexity_analysis": {
"has_passive_voice": false,
"max_nested_clauses": 1,
"longest_sentence": 8,
"num_participle_phrases": 0,
"num_sentences": 3,
"is_complex": false,
"reasons": [],
"score": 0
}
}
] | 8 | false |
[
{
"from": "human",
"value": " heres where the game estarts.",
"prefix": "Azarash:",
"loss": false,
"complexity_analysis": {
"has_passive_voice": false,
"max_nested_clauses": 1,
"longest_sentence": 7,
"num_participle_phrases": 0,
"num_sentences": 1,
"is_complex": false,
"reasons": [],
"score": 0
}
}
] | 0 | false |
[
{
"from": "human",
"value": " This is a prepost to set up a link.",
"prefix": "wayland:",
"loss": false,
"complexity_analysis": {
"has_passive_voice": false,
"max_nested_clauses": 1,
"longest_sentence": 11,
"num_participle_phrases": 0,
"num_sentences": 1,
"is_complex": false,
"reasons": [],
"score": 0
}
}
] | 0 | false |
[
{
"from": "human",
"value": " (continuing from last night's messenger session)\n\nHaving slept through the night well, you wake up fresh again. The morning is bright but not as warm as it has been lately, signaling the first signs of autumn getting closer. You walk through the streets, stopping by to buy some snacks for breakfast from a vendor in the street corner and continue on your way to the Mystery pub to meet Falgrim.\n\nThe mystery pub is a bar visited by many spellcasters and even more people just interested in the craft. The light doesn't seem to come from any visible source and neither does the quiet background music which seems to change with the atmosphere, from joyful tunes to accomppany drinking songs to soft songs about faraway lands. The wallpainting with two men drinking ale and conversing has moving characters and is only rivalled by the wizard bar Daubury's in the midtown.\n\nThe pub has only a few customers at this time of the day so you easily spot the crimeboss sitting in the corner table, conversing with Ercan. As they notice you, they switch a few more words before Ercan stands up and leaves past you, making a small gesture with his hand as a greeting. You are gestured to sit in the table opposite to Falgrim and he greets you \"Good morning. I've heard a word that you succeeded in your mission very well.\", he says and smiles. \"Though I expected nothing less from you...\", he continues and tastes the meat stew infront of him as the waitress brings a mug of ale to you.\n\n\"A shame that Panamros did what he did, though. With his skills and more loyalty, he could have gained some position and authority had he had more patience...\", the dwarf continues with his voice fading. \"Speaking of which... What goals in life do you have?\" he suddenly asks. While he seems to continue eating again, you get the feeling that whatever your answer is, it's examined very throughly.",
"prefix": "DirtyPacifist:",
"loss": false,
"complexity_analysis": {
"has_passive_voice": true,
"max_nested_clauses": 4,
"longest_sentence": 40,
"num_participle_phrases": 3,
"num_sentences": 17,
"is_complex": true,
"reasons": [
"Too many participle phrases (3) in one sentence",
"Deeply nested clauses (3) in one sentence",
"Deeply nested clauses (4) in one sentence",
"Contains passive voice",
"Deeply nested clauses (3) in one sentence",
"Deeply nested clauses (4) in one sentence"
],
"score": 8
}
},
{
"from": "human",
"value": " Sinnoch is obviously taken aback by Falgrims question. He quickly quells the curious look on his face and glances sternly at his mug of ale before taking a swig.\n\n \n\"Well, such a blunt question. Well sir, I plan on continuing my training so I can do more solo work. Also, I do like to tinker aronud and I am trying to invent something that ties in with my current work. But once I start to age I would like to secure a nice powerful spot in the family. Be someone influential, maybe a district boss if i'm lucky. Why do you ask?\" \n\nOnce he finishes his ale he waves the waitress over.\n\n \"Another ale and a beef stew miss, thank you.\" ",
"prefix": "Dustfinger:",
"loss": true,
"complexity_analysis": {
"has_passive_voice": true,
"max_nested_clauses": 3,
"longest_sentence": 23,
"num_participle_phrases": 1,
"num_sentences": 10,
"is_complex": true,
"reasons": [
"Contains passive voice",
"Deeply nested clauses (3) in one sentence"
],
"score": 2
}
},
{
"from": "human",
"value": " \"Ambition is always good... A crime boss? Not in South market I hope.\", he says and laughs heartily.\n\nThat was more of a statement than a question. There can only be one crime boss in each district and most common way for upcomer to gain that position is to make sure one becomes free by getting the holder of such position killed. Thus, it's not rare for crime bosses to die that way but it is even more common for an under boss to die while forgetting that the crime bosses have gained their position in a similar way and are quite skillfull in keeping them. The family has always encouraged this tradition as it keeps both the crime bosses and the under bosses sharp. Naturally, killing a superior does not in itself grant a better position as everyone wishing to become a crime boss or even under boss needs to be interviewed by the old man Menon Balcazar - or lately, his son Malkeen Balacazar - himself and many die during those interviews but that's a whole another issue.\n\n\"Why do I ask? Well, it's always an advantage to know the people who work for you...\", he continues while finishing his stew. \"You've taken the Kama that Panamros used to wield? It's magical, in case you haven't noticed. Just a small enchantment but still. I assume that is enough payment for your previous mission?\"\n\nThis time, it seems to be a question.\n\n\"The family isn't as strong as it was a decade ago and as it will again be a decade from now when this Killraven newcomer has been taken care of but as you should well know, we are still far more than capable when it comes to repaying favors or delivering equipment requested for upcoming missions - within the limits of reason, naturally.\"\n\n\"Also, are you ready for another mission already or do you need time to recover or to do something else as you just completed last mission last night?\"",
"prefix": "DirtyPacifist:",
"loss": true,
"complexity_analysis": {
"has_passive_voice": true,
"max_nested_clauses": 7,
"longest_sentence": 102,
"num_participle_phrases": 2,
"num_sentences": 18,
"is_complex": true,
"reasons": [
"Deeply nested clauses (3) in one sentence",
"Deeply nested clauses (4) in one sentence",
"Contains passive voice",
"Deeply nested clauses (3) in one sentence",
"Deeply nested clauses (4) in one sentence",
"Deeply nested clauses (7) in one sentence"
],
"score": 12
}
},
{
"from": "human",
"value": " Sinnich sits and ponders a moment before answering.\n\n I guess that is enough payment for that last mission. Although, sadly it didn't work out as planned. I believe that i've been out of work enough lately, I could use another job or two before I go back to my avaerage life. I'm going to need a little more money to create my new invention. Speaking of money, do you happen to know what kinda of enchantment is on this kama. Wow, this stew is truely amazing! ",
"prefix": "Dustfinger:",
"loss": true,
"complexity_analysis": {
"has_passive_voice": false,
"max_nested_clauses": 3,
"longest_sentence": 28,
"num_participle_phrases": 1,
"num_sentences": 7,
"is_complex": true,
"reasons": [
"Deeply nested clauses (3) in one sentence",
"Deeply nested clauses (3) in one sentence"
],
"score": 2
}
}
] | 24 | false |
[
{
"from": "human",
"value": " Arena Tournament, Round 40: En vs. Jaras \n Map \n \n Spoiler \n\n \n \n\n XP Award: 300 XP\n GP Award: 300 GP\n\n En - Curtis \n Jaras - Stupnik \n All Gladiators, please roll initiative ",
"prefix": "ArenaManager:",
"loss": false,
"complexity_analysis": {
"has_passive_voice": false,
"max_nested_clauses": 0,
"longest_sentence": 38,
"num_participle_phrases": 0,
"num_sentences": 2,
"is_complex": false,
"reasons": [],
"score": 0
}
},
{
"from": "human",
"value": " rolling initiative\n (1d20+11)[ 14 ] \n\nno purchases as i didn't win last time : (",
"prefix": "stupnick:",
"loss": true,
"complexity_analysis": {
"has_passive_voice": false,
"max_nested_clauses": 1,
"longest_sentence": 24,
"num_participle_phrases": 0,
"num_sentences": 1,
"is_complex": false,
"reasons": [],
"score": 0
}
},
{
"from": "human",
"value": " Initiative\n\n (1d20)[ 4 ] ",
"prefix": "curtis:",
"loss": true,
"complexity_analysis": {
"has_passive_voice": false,
"max_nested_clauses": 0,
"longest_sentence": 9,
"num_participle_phrases": 0,
"num_sentences": 1,
"is_complex": false,
"reasons": [],
"score": 0
}
},
{
"from": "human",
"value": " round 1\n\nactions\n \n Spoiler \n\nstart in m25\ndouble move to e19\nholding 1 alchemist fire in 1 hand 1 acid flask in the other.\n \n\n\nstats\n \n Spoiler \n\nLocation E19\nHp: 6\nAC: 17 T: 15 F: 13\nIn Hands: Acid Flask, Alchemist Fire\n \n\n\nyour go",
"prefix": "stupnick:",
"loss": true,
"complexity_analysis": {
"has_passive_voice": false,
"max_nested_clauses": 2,
"longest_sentence": 32,
"num_participle_phrases": 0,
"num_sentences": 2,
"is_complex": false,
"reasons": [],
"score": 0
}
},
{
"from": "human",
"value": " En, Round 1 \n \n Spoiler \nStart in M2, move to I6, cast Mage Armor\n \n\n\nStat Block\n\n \n Spoiler \nHP: 10\nAC: 14 Touch: 14 FF: 10\nSPELLS\nLevel 0: Resistance, Acid Orb, Ray of Frost x2\nLevel 1: Mage Armor , Shield, Magic Missile\n ",
"prefix": "curtis:",
"loss": true,
"complexity_analysis": {
"has_passive_voice": false,
"max_nested_clauses": 0,
"longest_sentence": 44,
"num_participle_phrases": 0,
"num_sentences": 2,
"is_complex": false,
"reasons": [],
"score": 0
}
},
{
"from": "human",
"value": " Round 2\n\n0-2ft has dissapeared\n\nActions\n \n Spoiler \n\n Hide - (1d20+13)[ 15 ] \n Move Silently - (1d20+11)[ 15 ] \nmove to D17\nready action to throw alchemist fire if he attacks me.\n \n\n\nStat\n \n Spoiler \n\nLocation D17\nHp: 6\nAC: 17 T: 15 F: 13\nIn Hands: Acid Flask, Alchemist Fire\n \n\n\nyour go",
"prefix": "stupnick:",
"loss": true,
"complexity_analysis": {
"has_passive_voice": false,
"max_nested_clauses": 2,
"longest_sentence": 33,
"num_participle_phrases": 1,
"num_sentences": 3,
"is_complex": false,
"reasons": [],
"score": 0
}
},
{
"from": "human",
"value": " LOS? I like monkeys. ",
"prefix": "curtis:",
"loss": true,
"complexity_analysis": {
"has_passive_voice": false,
"max_nested_clauses": 0,
"longest_sentence": 4,
"num_participle_phrases": 0,
"num_sentences": 2,
"is_complex": false,
"reasons": [],
"score": 0
}
},
{
"from": "human",
"value": " not sure, request a check",
"prefix": "stupnick:",
"loss": true,
"complexity_analysis": {
"has_passive_voice": false,
"max_nested_clauses": 1,
"longest_sentence": 7,
"num_participle_phrases": 0,
"num_sentences": 1,
"is_complex": false,
"reasons": [],
"score": 0
}
},
{
"from": "human",
"value": " Initiate ref Fly \n\nstupnick \n Spoiler \n LoS! He's in I2.\n \n\n\nrefs \n Spoiler \n Spot check (1d20+4)[ 11 ] DC 15 +8 distance, 23.\n \n\n\ncurtis \n Spoiler \n No Los. Have a cookie instead.\n ",
"prefix": "FlyMolo:",
"loss": true,
"complexity_analysis": {
"has_passive_voice": false,
"max_nested_clauses": 0,
"longest_sentence": 30,
"num_participle_phrases": 0,
"num_sentences": 4,
"is_complex": false,
"reasons": [],
"score": 0
}
},
{
"from": "human",
"value": " En, Round 2 \n \n Spoiler \nMove to F11, cast Shield\n\nHehe, cookie.\n \n\n\nTurn Done.\n\nStat Block\n\n \n Spoiler \nHP: 10\nAC: 18 Touch: 18 FF: 18\nMage Armor (2/600)\nShield (1/10)\nSPELLS\nLevel 0: Resistance, Acid Orb, Ray of Frost x2\nLevel 1: Mage Armor , Shield , Magic Missile\n ",
"prefix": "curtis:",
"loss": true,
"complexity_analysis": {
"has_passive_voice": false,
"max_nested_clauses": 0,
"longest_sentence": 30,
"num_participle_phrases": 0,
"num_sentences": 5,
"is_complex": false,
"reasons": [],
"score": 0
}
},
{
"from": "human",
"value": " Round 3\n2-5 ft begins disappearing\n\n\nActions\nwell since i can see you and you will be able to see my after my action, i will post it\n\ni will move forward to D15 and throw an alchemist fire at you.\n ranged touch - (1d20+6)[ 7 ] +5dex +1thrown +1size +1pb -2 range VS an AC 10\n Fire - (1d6+1)[ 4 ] \n sneak attack - (2d6)[ 5 ] \n\nstats\n \n Spoiler \n\nLocation D15\nHp: 6\nAC: 17 T: 15 F: 13\nIn Hands: Acid Flask, Alchemist Fire\n \n\n\nwow.. so not as i expected!!!! it's your go",
"prefix": "stupnick:",
"loss": true,
"complexity_analysis": {
"has_passive_voice": false,
"max_nested_clauses": 5,
"longest_sentence": 51,
"num_participle_phrases": 0,
"num_sentences": 5,
"is_complex": true,
"reasons": [
"Deeply nested clauses (5) in one sentence"
],
"score": 3
}
},
{
"from": "human",
"value": " En, Round 3 \n\nCast Magic Missile, Move to F17.\n\n (1d6)[ 1 ] \n\nTurn Done.\n\nStat Block\n\n \n Spoiler \nHP: 10\nAC: 18 Touch: 18 FF: 18\nMage Armor (3/600)\nShield (2/10)\nSPELLS\nLevel 0: Resistance, Acid Orb, Ray of Frost x2\nLevel 1: Mage Armor , Shield , Magic Missile \n ",
"prefix": "curtis:",
"loss": true,
"complexity_analysis": {
"has_passive_voice": false,
"max_nested_clauses": 0,
"longest_sentence": 35,
"num_participle_phrases": 0,
"num_sentences": 4,
"is_complex": false,
"reasons": [],
"score": 0
}
},
{
"from": "human",
"value": " well i shouldn't really complain, but magic missile isn't 1d6... it's 1d4+1.. so you should be doing a minimum of 2 points of damage. prolly want to reroll that\n\n Round 4 \n\nthrowing the acid flask at you\n Ranged Touch - (1d20+8)[ 20 ] +5dex +1thrown +1size +1pb VS an AC 10\n Damage - (1d6+1)[ 4 ] \n\nmove action, i will draw out a alchemist fire flask\n\nStats\n \n Spoiler \n\nLocation D15\nHp: 6\nAC: 17 T: 15 F: 13\nIn Hands: Alchemist Fire\n \n\n\nyour go",
"prefix": "stupnick:",
"loss": true,
"complexity_analysis": {
"has_passive_voice": false,
"max_nested_clauses": 4,
"longest_sentence": 90,
"num_participle_phrases": 1,
"num_sentences": 4,
"is_complex": true,
"reasons": [
"Deeply nested clauses (4) in one sentence"
],
"score": 2
}
},
{
"from": "human",
"value": " Ouch.\n\nMagic Missile Reroll (1d4+1)[ 5 ] \n En, Round 4 \n\nCast Ray of Frost.\n\n (1d3)[ 1 ] \n\nTurn Done.\n\nStat Block\n\n \n Spoiler \nHP: 6\nAC: 18 Touch: 18 FF: 18\nMage Armor (4/600)\nShield (3/10)\nSPELLS\nLevel 0: Resistance, Acid Orb, Ray of Frost x2 \nLevel 1: Mage Armor , Shield , Magic Missile \n \n[/QUOTE]",
"prefix": "curtis:",
"loss": true,
"complexity_analysis": {
"has_passive_voice": false,
"max_nested_clauses": 0,
"longest_sentence": 35,
"num_participle_phrases": 0,
"num_sentences": 5,
"is_complex": false,
"reasons": [],
"score": 0
}
},
{
"from": "human",
"value": " well.. ray of frost requires a ranged touch attack, which i benifit from partial cover from the ramp going up....\n\nplease know your spells and how to use them when we play, or just open d20srd.com, during your turns.\n\nbefore my action, please roll a ranged touch attack against my touch AC of 15 and my cover bonus of +4, for a touch AC of 19\n\n http://www.d20srd.org/srd/spells/rayoffrost.htm \n http://www.d20srd.org/srd/combat/combatModifiers.htm ",
"prefix": "stupnick:",
"loss": true,
"complexity_analysis": {
"has_passive_voice": false,
"max_nested_clauses": 4,
"longest_sentence": 48,
"num_participle_phrases": 1,
"num_sentences": 2,
"is_complex": true,
"reasons": [
"Deeply nested clauses (4) in one sentence"
],
"score": 2
}
},
{
"from": "human",
"value": " Oops, sorry\n\n (1d20)[ 5 ] \n\nI can't get my cha. sheet or d20srd at school (blocked). Sorry. I don't THINK i have an attack modifier but I can't check.",
"prefix": "curtis:",
"loss": true,
"complexity_analysis": {
"has_passive_voice": false,
"max_nested_clauses": 1,
"longest_sentence": 19,
"num_participle_phrases": 0,
"num_sentences": 4,
"is_complex": false,
"reasons": [],
"score": 0
}
},
{
"from": "human",
"value": " not a problem : ) glad i could help.\n\nwell time to throw another alchemist fire at you, unfortuantely it's my last one.. then i have to rely on acid flasks\n\n ranged touch - (1d20+8)[ 16 ] +5dex +1thrown +1size +1pb VS an AC 10\n Damage - (1d6+1)[ 7 ] \n\nmove action i will draw out a acid flask\n\n\nStats\n \n Spoiler \n\nLocation D15\nHp: 1/6\nAC: 17 T: 15 F: 13\nIn Hands: acid flask\n \n\n\nyour go",
"prefix": "stupnick:",
"loss": true,
"complexity_analysis": {
"has_passive_voice": false,
"max_nested_clauses": 3,
"longest_sentence": 81,
"num_participle_phrases": 0,
"num_sentences": 4,
"is_complex": true,
"reasons": [
"Deeply nested clauses (3) in one sentence"
],
"score": 1
}
},
{
"from": "human",
"value": " Mage Armor + Shield = AC18. Sorry 'bout thatπ.\n\n En, Round 5 \n\nMove to J14 (still cover?)\n\nCast Ray of Frost.\n\nTo hit: (1d20)[ 5 ] \nDamage: (1d3)[ 3 ] \n\nTurn Done.\n\nStat Block\n\n \n Spoiler \nHP: 6\nAC: 18 Touch: 18 FF: 18\nMage Armor (5/600)\nShield (4/10)\nSPELLS\nLevel 0: Resistance, Acid Orb, Ray of Frost x2 \nLevel 1: Mage Armor , Shield , Magic Missile \n \n[/QUOTE][/QUOTE]",
"prefix": "curtis:",
"loss": true,
"complexity_analysis": {
"has_passive_voice": false,
"max_nested_clauses": 0,
"longest_sentence": 35,
"num_participle_phrases": 0,
"num_sentences": 10,
"is_complex": false,
"reasons": [],
"score": 0
}
},
{
"from": "human",
"value": " unfortunately mage armor and shield do not apply to touch attacks.. so those have no bearing on my attack at all.\n\ntherefor you have an AC of 10(base) + 0(dex) + 0(dodge) + 0(deflection) as those are the only bonuses that apply to touch attacks.",
"prefix": "stupnick:",
"loss": true,
"complexity_analysis": {
"has_passive_voice": false,
"max_nested_clauses": 2,
"longest_sentence": 13,
"num_participle_phrases": 0,
"num_sentences": 6,
"is_complex": false,
"reasons": [],
"score": 0
}
},
{
"from": "human",
"value": " Me dead now.",
"prefix": "curtis:",
"loss": true,
"complexity_analysis": {
"has_passive_voice": false,
"max_nested_clauses": 0,
"longest_sentence": 5,
"num_participle_phrases": 0,
"num_sentences": 1,
"is_complex": false,
"reasons": [],
"score": 0
}
},
{
"from": "human",
"value": " well.. good match, if only i hit my sneak attack... my suggestions, pick up some of the sudden feats, sudden maximize, sudden empower. that way you would deal 7 points with a MM attack. but it takes 2 feats to do so. also i would have made yourself a warmage. do 18 int, and only 12 cha or so, since you aren't doing spells with DC's.. that way you would do 11 points with a MM in 1 attack... big difference, and that means dead opponents.",
"prefix": "stupnick:",
"loss": true,
"complexity_analysis": {
"has_passive_voice": false,
"max_nested_clauses": 1,
"longest_sentence": 44,
"num_participle_phrases": 1,
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"reasons": [],
"score": 0
}
},
{
"from": "human",
"value": " High Ref Sam \n Jaras is the Winner, collect your money at the door and don't forget to tip your waiter. ",
"prefix": "SamTheCleric:",
"loss": true,
"complexity_analysis": {
"has_passive_voice": false,
"max_nested_clauses": 2,
"longest_sentence": 25,
"num_participle_phrases": 0,
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}
}
] | 8 | false |
[
{
"from": "human",
"value": " Arena Tournament, Round 27: MitS vs. Andek Firebeard \n Map: \n Spoiler \n\n \n \n\n XP Award: 300 XP\n GP Award: 300 GP\n\n Morbius - Monster in the Shadows \n Andek Firebeard - Dragonstar \n All Combatants, please roll initiative. ",
"prefix": "ArenaManager:",
"loss": false,
"complexity_analysis": {
"has_passive_voice": false,
"max_nested_clauses": 0,
"longest_sentence": 53,
"num_participle_phrases": 0,
"num_sentences": 1,
"is_complex": false,
"reasons": [],
"score": 0
}
},
{
"from": "human",
"value": " initiative - (1d20+5)[ 12 ] \n\nI may buy a few things before starting.",
"prefix": "Dragonstar:",
"loss": true,
"complexity_analysis": {
"has_passive_voice": false,
"max_nested_clauses": 0,
"longest_sentence": 22,
"num_participle_phrases": 0,
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"is_complex": false,
"reasons": [],
"score": 0
}
},
{
"from": "human",
"value": " initiative - (1d20+3)[ 18 ] \n\nsame here",
"prefix": "Morbius:",
"loss": true,
"complexity_analysis": {
"has_passive_voice": false,
"max_nested_clauses": 0,
"longest_sentence": 15,
"num_participle_phrases": 0,
"num_sentences": 1,
"is_complex": false,
"reasons": [],
"score": 0
}
},
{
"from": "human",
"value": " Done buying. Changes on sheet. I still may buy something in response to what you buy yada yada yada...\n\n\nEDIT: Readied Manuevers\n \n Spoiler \n\ncharging minotaur\ndistracting ember\nshadow blade technique\nCounter Charge\n ",
"prefix": "Morbius:",
"loss": true,
"complexity_analysis": {
"has_passive_voice": false,
"max_nested_clauses": 0,
"longest_sentence": 36,
"num_participle_phrases": 1,
"num_sentences": 3,
"is_complex": false,
"reasons": [],
"score": 0
}
},
{
"from": "human",
"value": " Yay! - Done with my midterm. Now to post... I only purchased a potion belt & 2 potions of cure light wounds. not exactly earth shattering. π\n\nYou may go whenever you're ready. Now I'm off to shovel more snow... π«€",
"prefix": "Dragonstar:",
"loss": true,
"complexity_analysis": {
"has_passive_voice": false,
"max_nested_clauses": 1,
"longest_sentence": 20,
"num_participle_phrases": 1,
"num_sentences": 6,
"is_complex": false,
"reasons": [],
"score": 0
}
},
{
"from": "human",
"value": " You are going to roll for concelament many some times this match, may I suggest that we set now that the miss range will be lower or higher results?\n\n Mits 1st to act round 1 \n \n Spoiler \n swift action to activate child of shadow stance\n \n\n\nMits starts at Y10 with his greatsword and double moves to K5\n\nYour turn.\n\n\nMonsterβs Stats (for refs)\n \n Spoiler \n\n Location: \n HP: 11/11\n Speed: 40 ft.\n AC: 16, Touch 12, Flat-footed 14\n Saves: Fortitude +4, Reflex +4, Will +1\n Attacks: +9 MW greatsword (2D6+9), +2 10xjavelins (1d6+6)\n Held/worn: 3/3brute gauntlets\n Effects: concealment\nReactive rolls:\n listen - (1d20-3)[ 1 ] \n spot - (1d20-3)[ 2 ] \n ",
"prefix": "Morbius:",
"loss": true,
"complexity_analysis": {
"has_passive_voice": false,
"max_nested_clauses": 4,
"longest_sentence": 111,
"num_participle_phrases": 0,
"num_sentences": 3,
"is_complex": true,
"reasons": [
"Deeply nested clauses (4) in one sentence"
],
"score": 2
}
},
{
"from": "human",
"value": " As a DM, I have my players use the mnemonicly easy High to Hit. So 51-100 will hit if it's 50% and so on and so forth. Not sure what your stance gives you, since I don't own Tome of Battle...\n\nActions:Begin in B10, hand axe in hand. Move action, upward to to B5.\n\n The dwarf looks at you with a sneer, and waves you in with his palm upward. \"Come get some.\" \n \n Spoiler \nReadied standard action: as soon as my opponent is within reach, I will attack with a stunning fist. DC 13 Fort to negate.\n attack - (1d20+2)[ 6 ] \nif concealment applies\n concealment - (1d100)[ 33 ] and again flaw - (1d100)[ 36 ] if either misses, then I miss thanks to the murky-eyed flaw\nif it hits\n damage - (1d6+2)[ 6 ] plus Fort save or be stunned for 1 round.\nif crit (Nat 20)\n confirmation - (1d20+2)[ 10 ] \n damage - (1d6+2)[ 5 ] \n \n\n\nDodge target you. Go.\n\nStats: \n Spoiler \nHP 14/14\nAC 16 (includes +1 dodge bonus) T:16 FF:12\nFort +4, Ref +5, Will +5\n ",
"prefix": "Dragonstar:",
"loss": true,
"complexity_analysis": {
"has_passive_voice": true,
"max_nested_clauses": 2,
"longest_sentence": 42,
"num_participle_phrases": 0,
"num_sentences": 15,
"is_complex": true,
"reasons": [
"Contains passive voice"
],
"score": 1
}
},
{
"from": "human",
"value": " As you don't have the book it's fair for me to say that Child of Shadows gives a 20% miss chance as long as Mits moves at least 10 feet in the round, the other stance gives +2 AC and BTW thanks for moving exactly were I needed (or was it planned with a little readied action?) I will discover now...\n\n Mits 1st to act round 2 \n Shadows engulfs Mits as he moves towards Andek. The dwarf could feel the foul smell of a swamp as the creature aproaches him... \n\n\nMits moves to C5. Then swift action to activate distracting ember creating a small fire elemental on A5 and then standard to use shadow blade technique.\n\n As the monster gets closer he summons a fire elemental that threatens Andek then he moves his blade so quickly that it divides itself in two as a cold aura surrounds it. \n \" Fire and Ice attack\" \n attack1 - (1d20+11)[ 29 ] (+2 flanking bonus added)\n attack2 - (1d20+11)[ 17 ] \n damage - (2d6+9)[ 15 ] \n\nalso if both attacks hit:\n ice damage - (1d6)[ 2 ] \n\nYour turn (if you are still alive that is)\n\nMonsterβs Stats (for refs)\n \n Spoiler \n\n Location: \n HP: 11/11\n Speed: 40 ft.\n AC: 16, Touch 12, Flat-footed 14\n Saves: Fortitude +4, Reflex +4, Will +1\n Attacks: +9 MW greatsword (2D6+9), +2 10xjavelins (1d6+6)\n Held/worn: 3/3brute gauntlets\n Effects: concealment\nReactive rolls:\n\n\n ",
"prefix": "Morbius:",
"loss": true,
"complexity_analysis": {
"has_passive_voice": true,
"max_nested_clauses": 6,
"longest_sentence": 166,
"num_participle_phrases": 1,
"num_sentences": 8,
"is_complex": true,
"reasons": [
"Contains passive voice",
"Deeply nested clauses (6) in one sentence",
"Deeply nested clauses (5) in one sentence",
"Deeply nested clauses (3) in one sentence"
],
"score": 9
}
},
{
"from": "human",
"value": " Well, as my readied action (stunning fist) missed by a mile, yes. I'm dead. π© Good game, sir.\n\nCall it refs.",
"prefix": "Dragonstar:",
"loss": true,
"complexity_analysis": {
"has_passive_voice": false,
"max_nested_clauses": 0,
"longest_sentence": 17,
"num_participle_phrases": 1,
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"is_complex": false,
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}
},
{
"from": "human",
"value": " High Ref Paladin Latham \n\nI like MitS\n\n MitS is the Winner and recieves 300xp and 300gp! ",
"prefix": "Paladin Latham:",
"loss": true,
"complexity_analysis": {
"has_passive_voice": false,
"max_nested_clauses": 0,
"longest_sentence": 14,
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}
}
] | 12 | false |
[
{
"from": "human",
"value": " Arena Tournament, Round 26: Yoshi vs. Stormcloud \n Map: \n Spoiler \n\n \n \n\n XP Award: 300 XP\n GP Award: 300 GP\n\n Mavian - Yoshi \n Dragonstar - Stormcloud \n All Combatants, please roll initiative. ",
"prefix": "ArenaManager:",
"loss": false,
"complexity_analysis": {
"has_passive_voice": false,
"max_nested_clauses": 0,
"longest_sentence": 48,
"num_participle_phrases": 0,
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"is_complex": false,
"reasons": [],
"score": 0
}
},
{
"from": "human",
"value": " initiative - (1d20-4)[ 9 ] \n\nI may buy a few things before taking my first action.",
"prefix": "Dragonstar:",
"loss": true,
"complexity_analysis": {
"has_passive_voice": false,
"max_nested_clauses": 0,
"longest_sentence": 25,
"num_participle_phrases": 0,
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"is_complex": false,
"reasons": [],
"score": 0
}
},
{
"from": "human",
"value": " Just popping in to roll Initiative: (1d20+4)[ 7 ] \n\nI don't have plans of purchasing anything, but that may change depending on if you purchase anything.",
"prefix": "Mavian:",
"loss": true,
"complexity_analysis": {
"has_passive_voice": false,
"max_nested_clauses": 1,
"longest_sentence": 38,
"num_participle_phrases": 0,
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"is_complex": false,
"reasons": [],
"score": 0
}
},
{
"from": "human",
"value": " Just purchased a Potion Belt and a Potion of Cure Light Wounds.\n\nActions: \n Spoiler \nBegin in N25, greatsword in hand. Move 30' to R21. Ready action to cast Kelgore's Fire Bolt (100ft Range) upon LoS.\n \n\n\nStats: \n Spoiler \nHP 12/12\nAC 17\nFort: +4 Ref:+2 Will: +2\n \n\n\nYou may go.",
"prefix": "Dragonstar:",
"loss": true,
"complexity_analysis": {
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"max_nested_clauses": 0,
"longest_sentence": 31,
"num_participle_phrases": 0,
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"is_complex": false,
"reasons": [],
"score": 0
}
},
{
"from": "human",
"value": " Yoshi - Round 1\n\n \n Spoiler \n\nI once again will be increasing my speed through my readings.\nDouble move from M2 to F14\n \n\n\nEnd of Turn\n\nStats for Refs:\n \n Spoiler \n\nHp: 6\nAC: 21, 19, 17\nPosition: F14\nSpeed: 40\nShuriken: 12\n ",
"prefix": "Mavian:",
"loss": true,
"complexity_analysis": {
"has_passive_voice": false,
"max_nested_clauses": 0,
"longest_sentence": 42,
"num_participle_phrases": 1,
"num_sentences": 2,
"is_complex": false,
"reasons": [],
"score": 0
}
},
{
"from": "human",
"value": " No LoS for either",
"prefix": "Seribro:",
"loss": true,
"complexity_analysis": {
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"max_nested_clauses": 0,
"longest_sentence": 5,
"num_participle_phrases": 0,
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}
},
{
"from": "human",
"value": " Begin Round 2 \n\nActions: \n Spoiler \nMove 30' to U16. Ready standard action to cast Kelgore's Fire Bolt (100ft Range) upon LoS.\n \n\n\nStats: \n Spoiler \nHP 12/12\nAC 17\nFort: +4 Ref:+2 Will: +2\n \n\n\nYou may go.",
"prefix": "Dragonstar:",
"loss": true,
"complexity_analysis": {
"has_passive_voice": false,
"max_nested_clauses": 0,
"longest_sentence": 32,
"num_participle_phrases": 0,
"num_sentences": 3,
"is_complex": false,
"reasons": [],
"score": 0
}
},
{
"from": "human",
"value": " Yoshi - Round 2\n\nAssuming no LoS\n\n \n Spoiler \n\nMove Action: F14->J17\nStandard Action: Ready an action to go full defensive if my opponent gains LoE\n \n\n\nEnd of Turn:\n\nStats for Ref:\n \n Spoiler \n\nHp: 6\nAC: 21, 19, 17. 25/23/21 if LoE is achieved.\nPosition: F14\nSpeed: 40\nShuriken: 12\n ",
"prefix": "Mavian:",
"loss": true,
"complexity_analysis": {
"has_passive_voice": true,
"max_nested_clauses": 1,
"longest_sentence": 57,
"num_participle_phrases": 1,
"num_sentences": 3,
"is_complex": true,
"reasons": [
"Contains passive voice"
],
"score": 1
}
},
{
"from": "human",
"value": " still no LoS/LoE for either",
"prefix": "Seribro:",
"loss": true,
"complexity_analysis": {
"has_passive_voice": false,
"max_nested_clauses": 0,
"longest_sentence": 8,
"num_participle_phrases": 0,
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"reasons": [],
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}
},
{
"from": "human",
"value": " Spoiler \nDouble move to Q11, stats remain the same as last post\n \n\n\nYou may go. Now to go outside and shovel more snow... π«€",
"prefix": "Dragonstar:",
"loss": true,
"complexity_analysis": {
"has_passive_voice": false,
"max_nested_clauses": 1,
"longest_sentence": 20,
"num_participle_phrases": 0,
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}
},
{
"from": "human",
"value": " And there is LoS/LoE!\n\nStormcloud is in Q11\nYoshi is in J17\n\nThe movement triggered a readied action but the action doesn't change a damn thing about the situation.\n\nYoshi, your turn at the beginning of round 4 (Round 4? Yes round 4 thanks to the shifting in initiative! Not that it really matters since both of you are currently high and dry, but it could matter if either decides to jump down or something.)",
"prefix": "Seribro:",
"loss": true,
"complexity_analysis": {
"has_passive_voice": false,
"max_nested_clauses": 3,
"longest_sentence": 29,
"num_participle_phrases": 0,
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"is_complex": true,
"reasons": [
"Deeply nested clauses (3) in one sentence"
],
"score": 1
}
},
{
"from": "human",
"value": " Haha.\n\nMove Action: J17 to K11\nStandard Action: Throw a Shuriken at you\n\nAttack: (1d20+6)[ 23 ] then -4 for range\nDamage (1d6+1)[ 2 ] \n\nEnd of Turn\n\nStats for Refs:\n \n Spoiler \n\nHp: 6\nAC: 21, 19, 17.\nPosition: K11\nSpeed: 40\nShuriken: 11\n ",
"prefix": "Mavian:",
"loss": true,
"complexity_analysis": {
"has_passive_voice": false,
"max_nested_clauses": 0,
"longest_sentence": 68,
"num_participle_phrases": 0,
"num_sentences": 3,
"is_complex": false,
"reasons": [],
"score": 0
}
},
{
"from": "human",
"value": " Standard action, cast Kelgore's Fire Bolt , damage - (1d6)[ 4 ] fire, Ref 15 for half.\nMove to R17.\nYou may go.\n\nStats: \n Spoiler \nHP 10/12\nAC 17\nFort: +4 Ref:+2 Will: +2\n2 1st Level spells and all cantrips remaining.\n ",
"prefix": "Dragonstar:",
"loss": true,
"complexity_analysis": {
"has_passive_voice": false,
"max_nested_clauses": 1,
"longest_sentence": 30,
"num_participle_phrases": 1,
"num_sentences": 5,
"is_complex": false,
"reasons": [],
"score": 0
}
},
{
"from": "human",
"value": " Reflex Save (1d20+3)[ 11 ] \n\nYoshi - Round 5\n\nMove back to G11, and then run and jump from K11 to P11\nJump Check: (1d20+10)[ 29 ] :\nFinish my move in R13\n\nEnd of Turn:\n\nStats for Refs:\n \n Spoiler \n\nHp: 2\nAC: 21, 19, 17.\nPosition: R13\nSpeed: 40\nShuriken: 11\n ",
"prefix": "Mavian:",
"loss": true,
"complexity_analysis": {
"has_passive_voice": false,
"max_nested_clauses": 1,
"longest_sentence": 78,
"num_participle_phrases": 0,
"num_sentences": 2,
"is_complex": false,
"reasons": [],
"score": 0
}
},
{
"from": "human",
"value": " Once again, standard action, cast Kelgore's Fire Bolt , damage - (1d6)[ 6 ] fire, Ref 15 for half.\nMove over to P17.\nYour turn.\n\nStats: \n Spoiler \n\nHP 10/12\nAC 17\nFort: +4 Ref:+2 Will: +2\n1 1st Level spell and all cantrips remaining.\n ",
"prefix": "Dragonstar:",
"loss": true,
"complexity_analysis": {
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"max_nested_clauses": 1,
"longest_sentence": 32,
"num_participle_phrases": 1,
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"is_complex": false,
"reasons": [],
"score": 0
}
},
{
"from": "human",
"value": " I fall down in a scorched heap. Too many mages in this round for me π€’\n\nI'll get someone to call it.",
"prefix": "Mavian:",
"loss": true,
"complexity_analysis": {
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"max_nested_clauses": 1,
"longest_sentence": 18,
"num_participle_phrases": 0,
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}
}
] | 2 | false |
[
{
"from": "human",
"value": " Arena Tournament, Round 29: Gildean vs. Bob the destroyer \n Map: \n Spoiler \n \n\nExtra notes: Houses are on average 20 feet high (just use that average figure all over the house), hay piles are up to 10 feet high against the walls. And, I don't care whether you're immune to sanctuary effects, you are not immune to the arena's sanctuary effect. Creatures summoned during the 1st round are also affected by the sanctuary effect.\n \n\n XP Award: 300 XP\n GP Award: 300 GP\n\n Rodgin - Gildean \n King korath - Bob the destoyer \n All Combatants, please roll initiative. ",
"prefix": "ArenaManager:",
"loss": false,
"complexity_analysis": {
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"max_nested_clauses": 2,
"longest_sentence": 55,
"num_participle_phrases": 2,
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"reasons": [
"Contains passive voice"
],
"score": 1
}
},
{
"from": "human",
"value": " initiative (1d20+3)[ 6 ] ",
"prefix": "king korath:",
"loss": true,
"complexity_analysis": {
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"max_nested_clauses": 0,
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"num_participle_phrases": 0,
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}
},
{
"from": "human",
"value": " High Ref Paladin Latham \n\nGildean is disqualified for inactivity and not showing up .\n\n Bob the Destroyer is declared the victor and recieves the various prizes! ",
"prefix": "Paladin Latham:",
"loss": true,
"complexity_analysis": {
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"max_nested_clauses": 0,
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"is_complex": true,
"reasons": [
"Contains passive voice"
],
"score": 1
}
}
] | 2 | false |
[
{
"from": "human",
"value": " Arena Tournament, Round 30: Elethiomel vs. Psychodelia \n Map \n \n Spoiler \n\n \n \n\n XP Award: 600 XP\n GP Award: 600 GP\n+ Tournament Prizes\n\n Seribo - Psychodelia \n Maurkov - Elethiomel ",
"prefix": "ArenaManager:",
"loss": false,
"complexity_analysis": {
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"max_nested_clauses": 0,
"longest_sentence": 29,
"num_participle_phrases": 0,
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"is_complex": false,
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"score": 0
}
},
{
"from": "human",
"value": " Reserving the right to react to my opponent's purchases, I roll init: \n Spoiler \n (1d20+8)[ 24 ] \n \n\nAssuming none, my spells are \n Spoiler \n\n0 Detect Magic\n0 Ghost Sound\n0 Resistance\n0 Acid Splash\n(0) Mage Hand\n1 Sleep\n1 Sleep\n1 Color Spray\n1 Color Spray\n(1) Expeditious Retreat\n ",
"prefix": "Maurkov:",
"loss": true,
"complexity_analysis": {
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"max_nested_clauses": 1,
"longest_sentence": 27,
"num_participle_phrases": 1,
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"is_complex": false,
"reasons": [],
"score": 0
}
},
{
"from": "human",
"value": " seeing your initiative is above the highest init I could score, this pretty much means your going first. I made my purchases, nothing to stunning. I'll be starting with a stone in one hand and a dorje in the other.",
"prefix": "Seribro:",
"loss": true,
"complexity_analysis": {
"has_passive_voice": false,
"max_nested_clauses": 4,
"longest_sentence": 21,
"num_participle_phrases": 1,
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"is_complex": true,
"reasons": [
"Deeply nested clauses (4) in one sentence"
],
"score": 2
}
},
{
"from": "human",
"value": " Elethiomel Round 1\n\nStarting in B11 holding a scroll, Elethiomel recites the scroll and moves south east until breaking LoS as he enters E14. \n Spoiler \nContinue move to G14 (30'). Hide - (1d20+1)[ 21 ] . Scroll is Spiderclimb, CL check - (1d20+2)[ 13 ] . WIS check - (1d20-1)[ 4 ] \n \n\nStatus \n Spoiler \nLocation E14 HP8 AC14 Spells: Spiderclimb[300]\n ",
"prefix": "Maurkov:",
"loss": true,
"complexity_analysis": {
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"max_nested_clauses": 3,
"longest_sentence": 30,
"num_participle_phrases": 2,
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"is_complex": true,
"reasons": [
"Deeply nested clauses (3) in one sentence"
],
"score": 1
}
},
{
"from": "human",
"value": " Spoiler \nmove to V16, activate powerstone, drop stone\nCheck for stone use: (1d20+2)[ 17 ] vs DC4\n \n\nstats:\n \n Spoiler \nAC 17\nPP 19\nHP 7\nsaves 3F/4R/5W\nlocatie: V16\neffects: animal affinity cachalot whale (wisdom)\n ",
"prefix": "Seribro:",
"loss": true,
"complexity_analysis": {
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"max_nested_clauses": 1,
"longest_sentence": 63,
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"value": " @ref, does Elethiomel see or hear anything? \n Spoiler \n listen - (1d20+3)[ 5 ] spot - (1d20+3)[ 21 ] \n ",
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"value": " High Ref Bronz \n\n@Psycho\n \n Spoiler \n\nNo LoS\n \n\n\n@Elethiomel\n \n Spoiler \n\nYou see your opponent in V16\n ",
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"value": " Elethiomel round 2\n\n \n Spoiler \nFree action: Enhance attribute (INT)\n \nElethiomel steps out from behind the pillar (to H15) and begins casting a long, involved spell.\n\nDone.",
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"value": " double move to K17 while drawing guisarme\nJump check vs DC 15 (1d20+8)[ 14 ] to N18\nJump check fails by 1 so I end up in the bog at M18, slows me down a square so I end my move in L17 instead\n\n\nstats: \n Spoiler \n\nAC 17\nPP 19\nHP 7\nsaves 3F/4R/5W\nlocatie: L17\neffects: animal affinity cachalot whale (wisdom) 2/30\n \n\n\nyour turn",
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"value": " Elethiomel pre-round 3\n\nElethiomel completes his spell (Sleep; Will DC 16) and observes the result. If Psychodelia succumbs, Elethiomel will cast a second sleep spell to make sure she's not faking. If not, he casts a shorter spell and puts some distance between himself and the aberation. (H15->G14->E14->C12->C6, 60')\n\nstatus \n Spoiler \nlocation variable. AC14 HP8 Spells: Spider Climb [298], Enhance Attribute [9], possibly Expeditious Retreat [20]\n ",
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"value": " the save:\n \n Spoiler \nactivating elan resistance for an extra +4 (1d20+9)[ 14 ] \n ",
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"value": " you see Psychodelia drop to her knees, then fall prone and she begins snoring real loudly\n\nstats:\n \n Spoiler \nAC 10\nPP 18\nHP 7\nsaves 3F/4R/5W\nlocatie: L17\neffects: animal affinity cachalot whale (wisdom) 3/30\n ",
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"value": " Elethiomel round 3..7\n\nElethomel fires off another sleep spell, just to be safe. Then he draws his axe and a scroll of enlarge person. He recites the scroll, moves into range, and finally delivers the coup-de-grace.\n\n (9d8-3)[ 27 ] ",
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"value": " Well, to be honest, I can't find any way or reason to call this line of actions illegal or any way to prevent the coup de grace. Thing is I rolled a lousy 5 where a 7 would have been enough and fell asleep. I would say \"good game\" but there was hardly any game what so ever :P I had a 70% chance of making that save but the dice decided otherwise.\n\nYou win and are champion of the round",
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"value": " High Ref Bronz \n Elethiomel is declared the victor of the round and gains all the spoils.\nPsycho is declared second place and does likewise. \n\nSee you both in the third level round. We now have 5 (I think), so it may actually be soon.",
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"value": " GG. I too am surprised it ended so quickly. I took 4 attack spells figuring 70%^4 would give me decent odds, eventually. Hail to the RNG.",
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] | 5 | false |
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"value": " 3050\nMarch\nthe 8'th\n\nSubspace signals picked up from the stations outside of the Kuiper belt indicate two large combined fleets of Nipponese and Pirate warships racing for the outskirts of Sol system. They will reach Neo Kuiper's space borders in one month.\n\nThe UNS has activated its anti-piracy fleet, 15 Immigration-Class Strike Cruisers and their complement fighters and deployed them from their advance bases around the asteroid ring to standby in orbit around Jupiter.",
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"value": " March the 26'th War breaks out\n\nThe new Supreme Commander (Highest Leadership post in TU, currently Excelsior for as long as chapter II lasts) did not hesitate to take action to unify Latindom. Calling in the chiefs of staff the 15'th of March he ordered an all-out strike on southern BRINC-held Brazil. As the week passed, military after military disaster continued to roll in, the regular army were being chewed up by the static defenses that had been prepared for this moment ever since the Terran Union coalesced into one South American power. Troops fared easiest to the southeast where the TU had overcome static defenses to rob a few townships from BRINC. The army blanched with casualties. Their dead set morale wavered. It was an ill prepared war. No successful strategy had been devised to overcome these defenses other than an all-out strategic fusion bomb attack. Had it not been for the Bots and Compie drones operations supported by TU spies sabotaging the infrastructure and assassinating key military figures the offensive would have been driven back under the successful penetration of the BRINCs side of a nuclear artillery duel against tactical-strategic land forces attached to the army on each side. Many agents were killed but the better part of the force remained in the field with experience under their belt. The air force was equally unsuccessful, as the BRINC more than held its own Titans were shot down from the sky to bury the victims underneath it indiscriminately in the second-largest sky fortresses known to man.\nWith only a few gains to show for massive casualties and the loss of BRINC face to Antarctica the Chief of Strategic forces came to the interpretation that orders were orders. An all-out strike was ordered on everything in front of their troops advancing in under AI and SI (sentient Intelligence) cover. Within hours half of Brazil was covered in inland lakes. Two thirds of the fortified population in their laser domes, plasma-shielded fortresses and particle-shield protected cities... even those underground prayed to no avail.\nThis resulted naturally in a massive counter-bombardment by the strategic BRINC forces on duty to deter enemy attack by retaliation. It killed many Argentinians (22 million, 3 points) and a fair number of AI programs and fleshmen in Antarctica 12 million, 2 points) but not nearly as many as the Brazilians had lost (6 billion, 300 points).\nThe ecological impact will likely lead to a new ice age as even now the skies darken and snow falls around the world on unfortified citizenry.\nThe surviving spies were mostly massacred by the WMD falling on enemy territory and landscape and kicking up such craters around the lake spy-remnants were found as far as Sao Paulo and UNS Panama, causing the loss of an entire espionage column on the TU's part (- espionage).\nThe Brazilian intelligentsia on their hand, figure out what's about to happen just three days before it happens, and the spies, followed by a stream of refugees and defeatist politicians attempt to cross the border. They succeed, but the spies are identified by vigilant TU police counterespionage forces and are executed while the others are taken into custody as are the civilians of the unblemished areas of Brazil soon under the Union's control they are shuttled south in armored cars, trains and select officials in passenger aircraft.\n\n((military losses will be calculated later. TU expended 400 WMD points and 130 defense, BRINC expended 200 and 95 defense.\nAs to the huge disparity in the loss of human life... the TU defenses held up against the BRINC fussilade. The lonely BRINC shields in Brazil isolated from other territories was no match for an entire third of the TU arsenal))\n(The black arrows on the map indicates origin of attack, the black lines of the map represent resistance by surviving BRINC units. The smaller purple lines represent Bot and Compie Drone legions supported by human military cadres, formerly full divisions.)\n\n \n\nA more accurate map of Antarctica.\n(The red crosses represent military multicomplexes, weapons factories and conventional bases. The red circles represent Strategic Weapon and AI, SI, Compie-Drone staging points. The red line on the bottom circles the South Pole and represents the beating heart of Terminators the AIs autonomous empire.\n\nDefense rating? Somewhere between 400-5,000, hard to say, noone has tried invading it, but it should be hard or very hard. Some people think the AIs will fold if their bunched up factories are taken out... or if some sort of chain reaction could be set off in the missile silos then it could blow off the bottom of the Earth. :P\n ",
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"value": " May 3050\n.............\n\nA Major Military Victory was had in late March around Terra by the combined forces of the TU and ADL over BRINC.\nOn the first of April the UNS launched a major attack on the Golden Triangle and Hainan island.\nIn early April the Space Papacy complained off the nuking of Brazil but supported the TU in its attempt to unify the continent and bring lasting peace to the region.\n\nThe TU with aid from the ADL indiscriminately fire upon BRINC civilian space domes, vaporizing the heavily fortified stations with antimatter bombs, and sending the rest plummeting down with their more conventional nukes, neutron bombs, lasers, plasmas, artillery, railguns, missiles and other conventional ballistics to crater the Earth and explode into the sea creating tsunamis that wipe out the squatters and indigenous populations of small islands resettled since the Third World War and Unity Crisis (WWIV).\n\nIn Late April the IWC finished moving large troop divisions, aircraft and naval assets to its African territories from Venus by battlestations, civilian transport ships, carriers and battleships.\n\nBetween March and May BRINC successfully establishes a foothold in Venezuela, landing agents and increasing dissidence in Colombia (but losing most of the agents deployed) and pushing back TU forces and utilizing tactical nukes, killing half of the remaining survivors in the northern campaign, which means a return fire of TU forces, destroying a third of Venezuela and killing half the BRINC forces there. Asteroids drop on Antarctica, destroying one fifth of its installations and killing one third of the human citizens and one fifth of the AI.\n\nThis means a full nuclear engagement.\nThe WMD-equipped Arcologies, Antarctica and TU Latindom with their orbital weaponry launches on India and Brazil and Russia, killing seventy percent of the people in China, fifty percent of the people in India and ten percent of the people in Russia.\nIn return Antarctica and Latin America are subjected to the full BRINC WMD armory, which kills thirty percent of the surviving population in Latin America forty percent of the surviving AIs and another fortyfive percent of the surviving humans on Antarctica.\nThe ADL then launches and utilizes their orbital battlestations and a few of their arcological weapons and wipes out the homeland population of Chinese citizens, kills another forty percent of Indians and fortyfive percent of the Russians.\n\nIn May two fleets, an Imperial and an American fleet having subspaced much further out come into relativistic resonance of the detectors there, they are within 7AU from Aquarious at a safe distance of the sparse 1,2 AU-wide system. The TU forces there go on full alert and mass at Agneta, the third planet 1,2 AU out as the Canadian and Imperial fleet close slowly and carefully to 5 AU by late May.\n\nBy June, ADL forces have repulsed a UNS advance, counterattacked and claimed Hainan and successfully defended Cambodia with TU garrisons removed from Vietnam. Northern and Central Vietnam falls to a concerted UNS drive down the coast, setting up the Golden Triangle forces of the Axis (TU and ADL) up for a potential wide flanking maneuver.\n\nBy December all BRINC forces but guerillas and insurgents have been routed from Brazil.... a defensive line is established as ADL reinforcement pour in and push the BRINC forces to northern and eastern Venezuela, holding a batch of land inwards towards the central from the northeast and the line of old TU fortifications and newly improvised BRINC forts as materials have not been pouring in from the motherlands of China and Russia as expected and India is busy fighting its own war to protect them. ADL and TU fleets blockade off the Venezuelan coast and a combined fleet merges up at Hainan.\n\nMeanwhile the Nipponese claim Nippon after a fierce bombardment of defenses and the sons of Omega capture the Emperor in a sting operation from a BRINC battleship in orbit around Mars Astry with their heavily armored, stealthy substrikers.\n\nThe Imperial and American attack on the TU has not materialized.\n\nSome Canadians and Canadian/Imperial Clones in Imperial Brazil, UNS citizens in Asia and Europeans in the Urals are also killed by stray nukes (mostly), neutron bombs, quantum bombs, antimatter bombs, and a plethora of biological, chemical WMD, genehack tailored viruses and psychic mental attacks on citizenry around Latin America by BRINC psycics.\n\nTemperatures on Earth fall steadily then accelerate to fall an average degree of 0 degrees. All animal life not protected in human habitats die out. Humans outside of fortified settlements are hard pressed... by December 19% of them have frozen to death.\n\n\n ",
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] | 26 | false |
[
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"value": " Arena Tournament, Round 26: Todd vs. Oathbreaker TGH \n Map: \n Spoiler \n\n \n \n\n XP Award: 300 XP\n GP Award: 300 GP\n\n Mavian - Todd \n Paladin Latham - Oathbreaker \n All Combatants, please roll initiative. ",
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"value": " Oathbreaker enters the arena and explodes in anger!\n\n \"YOUWILLPAYFORTAKINMYCANDYANDPPPEPPPEREATTINGIIIII ITTT!!!!!!!!\" \n\nI might purchase a thing or two before the match... give me a day to find something...",
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"value": " As you can tell by my rather large amount of gold, I'm not to big on the whole item thing, but if you purchase anything, I may buy something to counter it.",
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"value": " I think I'll get a potion of Beastland Ferocity and a Crawling Tattoo of Ego Whip.",
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"value": " Bah, making me dip into my cash reserves. I'm going to grab a potion of Eagles Splendor, but my mind is failing me, so I'll have to actually see if there is anything else I want after I grab some Z's",
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"value": " You ready? Lets Kill each other!",
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"value": " Lets do this then.\n\nStarting in B14, holding my poleax in one hand, and my potion in the other.\n\nInitiative - (1d20+1)[ 17 ] ",
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"value": " Oathbreaker starts in Y14 with only his large sword drawn.\n\nInitiative (1d20+2)[ 18 ] ",
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"value": " Oathbreaker the Gnome Hater round 1: \n\nOathbreaker double moves to L16.\n\nStats for Refs:\n \n Spoiler \n\n Vital Statistics: \n HP: 10/10\n AC: 16, Touch: 12, FF: 14\n Saves: Fort +2, Ref +2, Will +1\n Current Location: P15 \n Current Buffs: none\n \n \n\n\nGo speed racer!",
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"value": " \"Todd no take chocolate bar. Why you blame Todd? You should fight guy who took it.\" \n\nRound 1 - The Beginning\n\nSwift Action: Activate Strength Domain\nStandard Action: Quaff Potion\nMove Action: B14 -> E17 regripping my Poleax in both hands.\n\nEnd of Turn:\n\nStats for Refs:\n \n Spoiler \n\nHp: 19\nAC: 17 , 13, 14. I get a +2 dodge vs Dragons, and according to RoTD, Dragonblood are affected by all powers and effects that affect dragons.\nManuevers: Sapphire Nightmare Blade, MoPC, Charging Minotaur\nStance: None\nEagles Splendor: +4 charisma for 1/30\n ",
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"value": " Ref Dragonstar: \n\n@Mavian and other Refs: \n Spoiler \n\"I get a +2 dodge vs Dragons, and according to RoTD, Dragonblood are affected by all powers and effects that affect dragons.\"\n\nAccording to the text, you gain a dodge bonus against creatures of the Dragon TYPE. Dragonblood is a subtype, and according to the description for dragonblood, it does not grant the creature the Dragon type. No dodge bonus.\n ",
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"value": " Still here. Whats happening? Does it affect my turn?",
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"value": " Nope, doesn't really affect anything.",
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"value": " Oathbreaker the Gnome Hater round 2: \n\nOathbreaker double moves down to W22. Can you say 'keep away for one minute'? π\n\nStats for Refs:\n \n Spoiler \n\n Vital Statistics: \n HP: 10/10\n AC: 16, Touch: 12, FF: 14\n Saves: Fort +2, Ref +2, Will +1\n Current Location: L15-W22 \n Current Buffs: none\n \n ",
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"value": " Chicken \n\nTodd - Round 2\n\nDouble move to L15\n\nStats for Refs:\n\n \n Spoiler \n\nHp: 19\nAC: 15 , 11, 12.\nManuevers: Sapphire Nightmare Blade, MoPC, Charging Minotaur\nStance: None\nEagles Splendor: +4 charisma for 2/30\n ",
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"longest_sentence": 33,
"num_participle_phrases": 1,
"num_sentences": 2,
"is_complex": false,
"reasons": [],
"score": 0
}
},
{
"from": "human",
"value": " Oathbreaker the Gnome Hater round 3: \n\nOathbreaker moves down to Z26.\n\nStats for Refs:\n \n Spoiler \n\n Vital Statistics: \n HP: 10/10\n AC: 16, Touch: 12, FF: 14\n Saves: Fort +2, Ref +2, Will +1\n Current Location: W22-Z26 \n Current Buffs: none\n \n \n\n\nYour turn. (9 more rounds π )\n\nEdit: Oh yeah... maybe its 19 rounds. π€¨\nmaybe this will take a while.",
"prefix": "Paladin Latham:",
"loss": true,
"complexity_analysis": {
"has_passive_voice": false,
"max_nested_clauses": 0,
"longest_sentence": 57,
"num_participle_phrases": 0,
"num_sentences": 7,
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"reasons": [],
"score": 0
}
},
{
"from": "human",
"value": " Seems like a lot of effort for an attack I'm going to save against anyways, which gives you a 75% shot of it actually working.\n\nTodd - Round 2\n\nStand in L15 and yawn.\n\nStats for Refs:\n\n \n Spoiler \n\nHp: 19\nAC: 15 , 11, 12.\nManuevers: Sapphire Nightmare Blade, MoPC, Charging Minotaur\nStance: None\nEagles Splendor: +4 charisma for 3/30\n ",
"prefix": "Mavian:",
"loss": true,
"complexity_analysis": {
"has_passive_voice": false,
"max_nested_clauses": 3,
"longest_sentence": 31,
"num_participle_phrases": 1,
"num_sentences": 4,
"is_complex": true,
"reasons": [
"Deeply nested clauses (3) in one sentence"
],
"score": 1
}
},
{
"from": "human",
"value": " Oathbreaker the Gnome Hater round 4: \n\n25% is more than worth the wait, you manuever using, reach wielding uber-monster! Besides, I put 300gp into that tattoo. It'd be a shame to waste it. π\n\nOathbreaker sprints to Z1.\n\nStats for Refs:\n \n Spoiler \n\n Vital Statistics: \n HP: 10/10\n AC: 14 , Touch: 10 , FF: 14\n Saves: Fort +2, Ref +2, Will +1\n Current Location: Z26-Z1 \n Current Buffs: none\n \n ",
"prefix": "Paladin Latham:",
"loss": true,
"complexity_analysis": {
"has_passive_voice": false,
"max_nested_clauses": 2,
"longest_sentence": 55,
"num_participle_phrases": 0,
"num_sentences": 5,
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}
},
{
"from": "human",
"value": " Todd - Round 3\n\nStand in L15 and yawn.\n\nEnd of Turn\n\nStats for Refs:\n\n \n Spoiler \n\nHp: 19\nAC: 15 , 11, 12.\nManuevers: Sapphire Nightmare Blade, MoPC, Charging Minotaur\nStance: None\nEagles Splendor: +4 charisma for 4/30\n ",
"prefix": "Mavian:",
"loss": true,
"complexity_analysis": {
"has_passive_voice": false,
"max_nested_clauses": 0,
"longest_sentence": 24,
"num_participle_phrases": 1,
"num_sentences": 3,
"is_complex": false,
"reasons": [],
"score": 0
}
},
{
"from": "human",
"value": " Oathbreaker Round 4-? \n\nOathbreaker will stand in Z1 and rant and rave about candy, thieves, chilipepper, and 10ft. ladders until his opponent actually moves closer to him or two minutes goes by.\n\nStats for Refs:\n \n Spoiler \n\n Vital Statistics: \n HP: 10/10\n AC: 16, Touch: 12, FF: 14\n Saves: Fort +2, Ref +2, Will +1\n Current Location: Z1 \n Current Buffs: none\n \n ",
"prefix": "Paladin Latham:",
"loss": true,
"complexity_analysis": {
"has_passive_voice": false,
"max_nested_clauses": 1,
"longest_sentence": 52,
"num_participle_phrases": 0,
"num_sentences": 3,
"is_complex": false,
"reasons": [],
"score": 0
}
},
{
"from": "human",
"value": " Todd - Round 4\n\nMove to 015 and ready an action\n \n Spoiler \n Ready an action to move if Oathbreaker moves\n \n\n\nEnd of Turn\n\n \n Spoiler \n\nHp: 19\nAC: 15 , 11, 12.\nManuevers: Sapphire Nightmare Blade, MoPC, Charging Minotaur\nStance: None\nEagles Splendor: +4 charisma for 4/30\n ",
"prefix": "Mavian:",
"loss": true,
"complexity_analysis": {
"has_passive_voice": false,
"max_nested_clauses": 1,
"longest_sentence": 44,
"num_participle_phrases": 1,
"num_sentences": 2,
"is_complex": false,
"reasons": [],
"score": 0
}
},
{
"from": "human",
"value": " Oatbreaker Round 5: \n\nOathbreaker will continue his rant.\n\nStats for Refs:\n \n Spoiler \n\n Vital Statistics: \n HP: 10/10\n AC: 16, Touch: 12, FF: 14\n Saves: Fort +2, Ref +2, Will +1\n Current Location: Z1 \n Current Buffs: none\n \n ",
"prefix": "Paladin Latham:",
"loss": true,
"complexity_analysis": {
"has_passive_voice": false,
"max_nested_clauses": 0,
"longest_sentence": 52,
"num_participle_phrases": 0,
"num_sentences": 2,
"is_complex": false,
"reasons": [],
"score": 0
}
},
{
"from": "human",
"value": " Round 5\n\nSwift Action: Activate Strength Domain\nFull Round Action: Run to X3\n\nEnd of Turn:\n\nStats for refs:\n \n Spoiler \n\nHp: 19\nAC: 14 , 10, 12.\nManuevers: Sapphire Nightmare Blade, MoPC, Charging Minotaur\nStance: None\nEagles Splendor: +4 charisma for 5/30\n ",
"prefix": "Mavian:",
"loss": true,
"complexity_analysis": {
"has_passive_voice": false,
"max_nested_clauses": 1,
"longest_sentence": 44,
"num_participle_phrases": 1,
"num_sentences": 2,
"is_complex": false,
"reasons": [],
"score": 0
}
},
{
"from": "human",
"value": " Oathbreaker the Gnome Hater round 6: \n\nWell geez getting impatient aren't we? π\n\n5ft. step to Y2 and full attack!\n\n2-Handed Large Sword Attack! (1d20+4)[ 20 ] \nIf it threatens (1d20+4)[ 15 ] \nIf it hits (2d8+6)[ 15 ] \nIf it crits (2d8+6)[ 12 ] \n\nTail Slap Attack! (1d20)[ 7 ] \nIf it threatens (1d20)[ 19 ] \nIf it hits (1d6+2)[ 3 ] \nIf it crits (1d6+2)[ 4 ] \n\nStats for Refs:\n \n Spoiler \n\n Vital Statistics: \n HP: 10/10\n AC: 16, Touch: 12, FF: 14\n Saves: Fort +2, Ref +2, Will +1\n Current Location: Z1-Y2 \n Current Buffs: none\n \n \n\n\nEdit: Did I getcha?",
"prefix": "Paladin Latham:",
"loss": true,
"complexity_analysis": {
"has_passive_voice": false,
"max_nested_clauses": 2,
"longest_sentence": 73,
"num_participle_phrases": 0,
"num_sentences": 11,
"is_complex": false,
"reasons": [],
"score": 0
}
},
{
"from": "human",
"value": " Yep, you hit me. Not really hard enough though.\n\nTodd - Round 6\n\nSwift Action: Activate Punishing Stance\n5-foot step to Y4\n\nStandard Action: Attack with Poleaxe using Sapphire Nightmare Blade.\nConcentration Check: (1d20+13)[ 16 ] \nAttack Roll: [roll]1d20+4[roll]\nDamage: [roll]2d6+4[roll]\nPunishing Stance: (1d6)[ 6 ] \nSapphire Nightmare Blade: (1d6)[ 4 ] \n\nEnd of Turn:\n\nStats for Refs:\n \n Spoiler \n\nHp: 4\nAC: 13 , 9, 10.\nManuevers: Sapphire Nightmare Blade, MoPC, Charging Minotaur\nStance: None\nEagles Splendor: +4 charisma for 6/30\n ",
"prefix": "Mavian:",
"loss": true,
"complexity_analysis": {
"has_passive_voice": false,
"max_nested_clauses": 0,
"longest_sentence": 63,
"num_participle_phrases": 1,
"num_sentences": 6,
"is_complex": false,
"reasons": [],
"score": 0
}
},
{
"from": "human",
"value": " Doh, stupid tags being messed up.\n\nAttack Roll: (1d20+4)[ 20 ] \nDamage: (2d6+4)[ 14 ] ",
"prefix": "Mavian:",
"loss": true,
"complexity_analysis": {
"has_passive_voice": true,
"max_nested_clauses": 1,
"longest_sentence": 23,
"num_participle_phrases": 0,
"num_sentences": 2,
"is_complex": true,
"reasons": [
"Contains passive voice"
],
"score": 1
}
},
{
"from": "human",
"value": " High Ref Bronz \n\nAnd there be a cleaving. Todd is declared the winner and gains some swag. ",
"prefix": "Bronz:",
"loss": true,
"complexity_analysis": {
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"max_nested_clauses": 1,
"longest_sentence": 10,
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}
}
] | 9 | false |
[
{
"from": "human",
"value": " Arena Tournament, Round 35: Bobo vs. Chile III \n Map: \n Spoiler \n \n\nExtra notes: Houses are on average 20 feet high (just use that average figure all over the house), hay piles are up to 10 feet high against the walls. And, I don't care whether you're immune to sanctuary effects, you are not immune to the arena's sanctuary effect. Creatures summoned during the 1st round are also affected by the sanctuary effect.\n \n\n XP Award: 300 XP\n GP Award: 300 GP\n\n Talic - Bobo \n Chilepepper - Chile III \n All Combatants, please roll initiative. ",
"prefix": "ArenaManager:",
"loss": false,
"complexity_analysis": {
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"max_nested_clauses": 2,
"longest_sentence": 54,
"num_participle_phrases": 2,
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"reasons": [
"Contains passive voice"
],
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}
},
{
"from": "human",
"value": " So, Trebec.... We meet again.\n\nPurchases: Sell studded leather (12.5 gp).\n Purchase Leather Armor (10 gp).\n\nReserve right to purchase additional gear on further review.\n\nPlease provide description of Law Devotion.\n\n Initiative: (1d20+2)[ 15 ] \n\nEdit: Spells Memorized: (Me and Refs only)\n \n Spoiler \nCure minor wounds x2\nFlare\n\nShillelagh\nLongstrider\n ",
"prefix": "Talic:",
"loss": true,
"complexity_analysis": {
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"max_nested_clauses": 0,
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"num_participle_phrases": 0,
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}
},
{
"from": "human",
"value": " Trebec huh? So you're the witty one, but I'm the intelligent one. I can handle that. At least I know my next character won't face you first in the next round. Well, we're 1 and 1, let's see who wins this one.\n\nHere's my first round of purchasing.\n\n2 Sleep-smoke\nMW Hide tool\nSundark Goggles\nLeather Armor",
"prefix": "chilepepper:",
"loss": true,
"complexity_analysis": {
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"max_nested_clauses": 2,
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"num_participle_phrases": 0,
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}
},
{
"from": "human",
"value": " Law devotion\n\nOnce per day as a swift action, you can summon\nthe power of law to aid you. Upon activating this ability, you\nimmediately gain a +3 sacred (if your deity is good or neutral)\nor profane (if your deity is evil) bonus on your attack rolls or\nto your AC until your next action. At the beginning of your\nnext action, you can reallocate the bonus if desired. This\neffect lasts for 1 minute.",
"prefix": "chilepepper:",
"loss": true,
"complexity_analysis": {
"has_passive_voice": false,
"max_nested_clauses": 2,
"longest_sentence": 46,
"num_participle_phrases": 1,
"num_sentences": 4,
"is_complex": false,
"reasons": [],
"score": 0
}
},
{
"from": "human",
"value": " My purchasing, round 2.\n\nSleep smoke x1\nSundark goggles.\nAntitoxin x1\n\nAny other purchases, mon-frer?",
"prefix": "Talic:",
"loss": true,
"complexity_analysis": {
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"max_nested_clauses": 0,
"longest_sentence": 11,
"num_participle_phrases": 0,
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}
},
{
"from": "human",
"value": " One other change to the sheet, I'm bringing 20 bullets instead of the 10 originally listed, just because I can carry more with worrying about encumbrance. My sheet already reflects the changes.\n\n \"Inititive\" - (1d20-1)[ 7 ] \n\nedit: I'll buy a smokestick and be done with my second round of purchases. If you need nothing else, feel free to start.",
"prefix": "chilepepper:",
"loss": true,
"complexity_analysis": {
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"max_nested_clauses": 2,
"longest_sentence": 32,
"num_participle_phrases": 2,
"num_sentences": 4,
"is_complex": true,
"reasons": [
"Contains passive voice"
],
"score": 1
}
},
{
"from": "human",
"value": " I need nothing else.\n\n Round 1 \nI start in W11 club in one hand.\nGail starts in W10, also holding a vial.\n\nMy actions: Cast a spell (Spellcraft DC16)\n \n Spoiler \nLongstrider\n \n\nMove Action: Draw a vial.\nFree: 5 foot step to V9.\nFree action (Speak - Auran):\n \n Spoiler \nGail, close the distance and throw that in his path if he tries to move.\n \n\n\nGail's Actions:\nMove: Move to C9.\nStandard Action: Ready an action:\n \n Spoiler \nThrow sleep-smoke if opponent moves.\n \n\n\nEnd Turn.\n\nStats:\n \n Spoiler \n\nMe: \n Spoiler \nLocation:V9\nHP: 10/10\nAC: 14 (12 touch, 12 Flat foot)\nSaves: 5/2/4\nIn hand: Club, Antitoxin\nActive Effects: Longstrider 1/600\n\nSpells\nCure minor wounds x2\nFlare\n\nShillelagh\nLongstrider - x\n \n\nGail: \n Spoiler \nLocation: C9\nHP: 9/9\nAC: 17 (14 Touch, 14 Flat footed)\nSaves: 0/6/0\nIn hand: Sleep-smoke\n \n\n \n\n EDIT: Chile, if you want to buy a tindertwig as well, I'm cool with it. Smokesticks need to be lit to work.",
"prefix": "Talic:",
"loss": true,
"complexity_analysis": {
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"max_nested_clauses": 2,
"longest_sentence": 54,
"num_participle_phrases": 1,
"num_sentences": 17,
"is_complex": true,
"reasons": [
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],
"score": 1
}
},
{
"from": "human",
"value": " Stupid smokesticks. Forget it, I'll leave it in the bank and sell it later.\n\nOkay, I start in C11 with the loaded sling in one hand and a vial in the other.\n\nFirst things first. The spellcraft check. (1d20+1)[ 2 ] \n\nnot done, obviously",
"prefix": "chilepepper:",
"loss": true,
"complexity_analysis": {
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"max_nested_clauses": 1,
"longest_sentence": 21,
"num_participle_phrases": 1,
"num_sentences": 6,
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"reasons": [],
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}
},
{
"from": "human",
"value": " You may not need to sell it. I can't remember where, but last week, I saw an item called a fast torch. Basically pull off a wax top and poof, it lights. Don't have the cost or source on me, but I have it at home. I'll let ya know.",
"prefix": "Talic:",
"loss": true,
"complexity_analysis": {
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"max_nested_clauses": 1,
"longest_sentence": 20,
"num_participle_phrases": 0,
"num_sentences": 5,
"is_complex": false,
"reasons": [],
"score": 0
}
},
{
"from": "human",
"value": " Good, got that 1 out of the way early.\n\nStandard Action: Throw vial at the ground at B8-C9\n (1d20+7)[ 13 ] vs. AC 5\nIf I roll a 1 on the attack, (1d8)[ 8 ] for direction.\n\nI'll wait for the save before continuing my turn.",
"prefix": "chilepepper:",
"loss": true,
"complexity_analysis": {
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"max_nested_clauses": 1,
"longest_sentence": 47,
"num_participle_phrases": 0,
"num_sentences": 3,
"is_complex": false,
"reasons": [],
"score": 0
}
},
{
"from": "human",
"value": " Elemental traits. Immune to poisons, sleep effects, AND they don't breathe. No save needed. I like how you're aware that the throwing of Area effect that aren't targeted doesn't violate Sanctuary , though. :)",
"prefix": "Talic:",
"loss": true,
"complexity_analysis": {
"has_passive_voice": true,
"max_nested_clauses": 3,
"longest_sentence": 26,
"num_participle_phrases": 0,
"num_sentences": 4,
"is_complex": true,
"reasons": [
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"Deeply nested clauses (3) in one sentence"
],
"score": 2
}
},
{
"from": "human",
"value": " .............",
"prefix": "chilepepper:",
"loss": true,
"complexity_analysis": {
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"max_nested_clauses": 0,
"longest_sentence": 1,
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}
},
{
"from": "human",
"value": " Aww crap. How did I miss that.\n\nWell, I probably just blew this match. I'm going to make some assumptions, A the vial in the elementals hand is the sleep smoke, B you'll succeed at the trick I just tried to pull by throwing the sleep smoke in my way with that readied action. To bad I can't \"move where he doesn't throw the smoke.\" So, I'm going to try and maximize my pitiful chances of success by PRAYING I can make it to the hay. You can probably figure out my path since there's only a narrow corridor letting me safely make it up to the A-hay. Go ahead and fill that A line with smoke.\n\nMove Action started, not done\n\nstats for refs \n Spoiler \n\nWhile what I said is deceitful, it is technically true. (hurray for a metagame bluff) I do want to reach the one of the hay piles, I'm just not talking about right now. Since a readied action interrupts whatever triggers it, he would have no way of knowing where I am going after B10. I'm trying to influence his assumptions. However, I'm actually going C11-C12-B13-A14-15-16.\n ",
"prefix": "chilepepper:",
"loss": true,
"complexity_analysis": {
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"max_nested_clauses": 4,
"longest_sentence": 46,
"num_participle_phrases": 1,
"num_sentences": 14,
"is_complex": true,
"reasons": [
"Deeply nested clauses (4) in one sentence",
"Deeply nested clauses (3) in one sentence"
],
"score": 3
}
},
{
"from": "human",
"value": " You've got a move action started without defining what it is. Is it movement? Drawing a weapon? I need to know what you're intending to do, so I know whether you trigger the readied action.",
"prefix": "Talic:",
"loss": true,
"complexity_analysis": {
"has_passive_voice": false,
"max_nested_clauses": 5,
"longest_sentence": 21,
"num_participle_phrases": 1,
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"is_complex": true,
"reasons": [
"Deeply nested clauses (5) in one sentence"
],
"score": 3
}
},
{
"from": "human",
"value": " Wow, the boards really effed up there. It double posted my post, only not all of it was posted the first time. If you actually didn't read the first of the double post, then my move action is actually moving.",
"prefix": "chilepepper:",
"loss": true,
"complexity_analysis": {
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"max_nested_clauses": 1,
"longest_sentence": 21,
"num_participle_phrases": 1,
"num_sentences": 3,
"is_complex": true,
"reasons": [
"Contains passive voice"
],
"score": 1
}
},
{
"from": "human",
"value": " Then it does trigger. One mistaken assumption, though. I don't use my only special weapon to block your movement and stuff. I use it to hit your square. My elemental's in C9. You're in C11. You're moving somewhere. Sleep smoke covers B8, B9, C8, and C9.\n\nGail throwing at square C11, not you, but the ground. The gas will cover B10, B11, C10, C11.\n\n (1d20+5)[ 16 ] vs AC5.\n\nIf I roll a 1, scatter is: (1d8)[ 7 ] \n1 is due north, count clockwise from there.\n\nIf it hits, I'll need the Fort save, as yes, it is sleep-smoke.",
"prefix": "Talic:",
"loss": true,
"complexity_analysis": {
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"max_nested_clauses": 2,
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"num_participle_phrases": 1,
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"reasons": [],
"score": 0
}
},
{
"from": "human",
"value": " you have to target a grid intersection if you're aiming at the ground, so b11-c10 intersection\n\n \"fort save\" - (1d20)[ 20 ] \n\n\nHoly SH11111t!!! I had given up all hope. Woot! I'll be back around 8am to finish move.",
"prefix": "chilepepper:",
"loss": true,
"complexity_analysis": {
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"max_nested_clauses": 2,
"longest_sentence": 42,
"num_participle_phrases": 1,
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"score": 0
}
},
{
"from": "human",
"value": " Well, I had prepared for the off chance that you'd succeed, 30% chance and all. I has more tricks. :) Finish your move, so that I may strike from on high, like the mighty tortoise.\n\n(Hey, I've got a pathetic intelligence, and a -2 to all knowledge skills other than \"The planes\". Whaddaya want?)",
"prefix": "Talic:",
"loss": true,
"complexity_analysis": {
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"max_nested_clauses": 1,
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"num_participle_phrases": 1,
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}
},
{
"from": "human",
"value": " You'll lose sight as I move down past A14.\n\n[roll=\"Hide\"]1d20+20[roll] Gail can try a spot, you can't\n \n Spoiler \n...to A16\n \n\n\nrefs \n Spoiler \n\nReactive Listen (1d20+5)[ 22 ] \nReactive Spot (1d20+6)[ 21 ] \nStat block after 8am EST\n \n\n\nDone.",
"prefix": "chilepepper:",
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"max_nested_clauses": 1,
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"num_participle_phrases": 0,
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}
},
{
"from": "human",
"value": " [roll0] Hide\n................",
"prefix": "chilepepper:",
"loss": true,
"complexity_analysis": {
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}
},
{
"from": "human",
"value": " Pissing me off. Stupid 60 second rule.\n\n (1d20+20)[ 29 ] ",
"prefix": "chilepepper:",
"loss": true,
"complexity_analysis": {
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"max_nested_clauses": 0,
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}
},
{
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"value": " No need. You've only got 30' move total. If you went full out, you're at A16. Either way, once I get a straight line on ya, there's no hiding. Further, if you did not achieve total cover relative to Gail, you were being observed, and thus could not hide, by SRD. No square within your movement achieves total cover relative to Gail, so Gail needs to make no spot check to see you.\n\n Round 2 \n\nBobo's turn first.\n\n If you have LOS by being in A15, you may look here, otherwise, no peeking.\n \n Spoiler \n\nStandard: Drink Vial.\nMove: SW, losing LoS at Q14\n\nRefs only:\n \n Spoiler \nFinishing at P18.\nFree action: Drop vial.\n \n\n \n\nFree action: Shout in Auran:\n \n Spoiler \nFOLLOW HIM, HURT HIM!\n \n\nBobo Done.\n\nGail's turn now (readied action puts her between us).\nMove action, Part 1: Move to A14, establishing a clear LoS down A column, without cover or concealment. Please state location, so that I may continue action. Edit: As you haven't established conditions for hiding from elemental, no need.\n\n\n \n Originally Posted by SRD, Hide \n You need cover or concealment in order to attempt a Hide check. Total cover or total concealment usually (but not always; see Special, below) obviates the need for a Hide check, since nothing can see you anyway.\n\nIf people are observing you, even casually, you canβt hide. You can run around a corner or behind cover so that youβre out of sight and then hide , but the others then know at least where you went. \n \n\nNot done.\n\nEdit: Also, when you move over 1/2 movement, please remember to subtract 5 from your hide check.",
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"value": " Based on LOS, I continue Gail's action.\n\nContinue downward to A15.\n\nStandard Action: Fight defensively.\nAttack: (1d20+1)[ 21 ] \nDamage: (1d4)[ 1 ] \n\nIf threat: (1d20+1)[ 10 ] \nIf Crit: (1d4)[ 2 ] \n\nFree action: Speak (auran)\n \n Spoiler \nI scare him out! Be ready!\n \n\n\nDone.\n\nStats for refs:\n \n Spoiler \nMe:\n \n Spoiler \n\nLocation:V9\nHP: 10/10\nAC: 14 (12 touch, 12 Flat foot)\nSaves: 5/2/4\nIn hand: Club\nActive Effects: Longstrider 2/600, Antitoxin 1/600\n\nSpells\nCure minor wounds x2\nFlare\n\nShillelagh\nLongstrider - x\n \n\n\nGail:\n \n Spoiler \n\nLocation: C9\nHP: 9/9\nAC: 19 (16 Touch, 16 Flat footed)\nSaves: 0/6/0\n \n\n \n\n\nEDIT: And that's 1 damage. :)",
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"value": " Sorry about the hide crap, I'm retarded.\n\nFor those with LoS (ie. Gail)\n \n Spoiler \n\n5' step: To A17\n\nSwift action: Activate Law devotion (I doubt it's actually visible, but you'll figure it out with math anyway)\n\nStandard Action: Attack Defensively\nAttack (1d20+5)[ 8 ] \nDamage (1d3-1)[ 0 ] + (1d6)[ 1 ] \nCrit confirm (1d20+5)[ 20 ] \nCrit Damage (1d3-1)[ 1 ] \n\nMove Action: Reload sling\n \n\n\nrefs \n Spoiler \n\nHide (1d20+20)[ 33 ] \nMove Silently (1d20+9)[ 23 ] \nReactive Spot [roll]1d20+6[/roll\nReactive Listen (1d20+5)[ 23 ] \n \n\n\nstat block \n Spoiler \n\nHP:4/5\nAC:18 T16 F13 +4 for fighting defensively\nAmmunition remaining:19\nCondition: Poisoned (sleep-smoke), secondary save on round 11\nPosition: A17\n \n\n\nDone",
"prefix": "chilepepper:",
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"value": " Round 3 \n\nBobo's Actions:\n\nThough not observable without LoS, to avoid confusion, I am openly announcing that Bobo is delaying until immediately after Gail, and immediately before Chile. This is to gain direct clues to opponent's location by Gail's action.\n\nGail's Action:\nShout (Auran):\n \n Spoiler \nHe's moving slow! I'll say when!\n \n\nMove Action: To A16\nStandard action: Fight defensively\n\nAttack: (1d20+1)[ 13 ] \nDamage: (1d4)[ 3 ] \nIf threat: (1d20+1)[ 20 ] \nIf Crit: (1d4)[ 1 ] \n\nFor Reference, Gail currently has 9 hp and AC 19.\n\nGail done.\n\nBobo (redux):\n\n \n Spoiler \n\nMove from P18 to J19.\nStandard: Cast Shillelagh.\n \n\n\nDone; your turn, round 3.\n\nStats for Refs:\n \n Spoiler \n\nMe:\n \n Spoiler \nLocation:J19\nHP: 10/10\nAC: 14 (12 touch, 12 Flat foot)\nSaves: 5/2/4\nIn hand: Club\nActive Effects: Longstrider 3/600, Antitoxin 2/600, Shillelagh 1/10\n\nSpells\nCure minor wounds x2\nFlare\n\nShillelagh - x\nLongstrider - x\n \n\nGail:\n \n Spoiler \n\nLocation: A16\nHP: 9/9\nAC: 19 (16 Touch, 14 Flat footed - +2 dodge bonus for def. fight not when FF)\nSaves: 0/6/0\n \n\n \n\n\nEdit: In the interest of keeping the match moving quickly, when I shouted in round 2, the sound came pretty distant, from an easterly direction.",
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"value": " Since your going to look anyway, I'll leave it out of spoilers. So long as the communication continues, you'll know where I'm at anyway.\n\n5' step: To A18\n\nStandard Action: Attack Defensively\nAttack (1d20+5)[ 15 ] \nDamage (1d3-1)[ 2 ] + (1d6)[ 6 ] \nCrit confirm (1d20+5)[ 18 ] \nCrit Damage (1d3-1)[ 2 ] \n\nMove Action: Reload sling\n\nrefs \n Spoiler \n\nHide (1d20+20)[ 28 ] \nMove Silently (1d20+9)[ 14 ] \nReactive Spot (1d20+6)[ 11 ] \nReactive Listen (1d20+5)[ 9 ] \n \n\n\nstat block \n Spoiler \n\nHP:4/5\nAC:18 T16 F13 +4 for fighting defensively\nAmmunition remaining:18\nCondition: Poisoned (sleep-smoke), secondary save on round 11\n.....Law Devotion 2/10 (+3 attack)\nPosition: A18\n \n\n\nSince you know where I am, if the occasion occurs when I would get a reactive spot or listen, will you post the request in the waiting room. That way I don't have to ask for it every time. I'm making the rolls in my refs spoiler.\n\nedit: Done",
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"value": " Round 4 \n\nFair nuff.\n\nGail's Action:\n\nShout (Auran):\n \n Spoiler \nNow! I followed. You're other side.\n \n\n Move action: Move A17\n Standard: Attack defensively. (1d20+1)[ 14 ] \nDamage: (1d4)[ 4 ] \nIf threat: (1d20+1)[ 8 ] \nIf crit: (1d4)[ 1 ] \n\nCurrent HP: 9, AC 19 (touch 16, Flat 14)\n\nBobo's Action:\n Move action: From current position in J19 to A20 (50'), establishing LOS for all parties.\n Standard Action: Ready an action:\n \n Spoiler \nAction is move. Trigger is if opponent makes a ranged attack.\n \n\nFree Action: (speak, Auran - inflection - sounds angry):\n \n Spoiler \nHe too far! Should have waited!\n \n\nDone.\n\nStats: \n Spoiler \n\nMe: \n Spoiler \n\nLocation:A20\nHP: 10/10\nAC: 14 (12 touch, 12 Flat foot)\nSaves: 5/2/4\nIn hand: Club\nActive Effects: Longstrider 4/600, Antitoxin 3/600, Shillelagh 2/10\n\nSpells\nCure minor wounds x2\nFlare\n\nShillelagh - x\nLongstrider - x\n \n\nGail: \n Spoiler \nLocation: A16\nHP: 9/9\nAC: 19 (16 Touch, 14 Flat footed - +2 dodge bonus for def. fight not when FF)\nSaves: 0/6/0\n \n\n ",
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"value": " What's in your hands and is there any visual difference between now and the last time I saw you?",
"prefix": "chilepepper:",
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"value": " Hands: Club only (missing vial from last time you saw me). Physically, though, I'm not radiating fire, glowing green, sporting fangs any larger than the average orc, or the like.\n\nIn other words, no visible changes to the character's look.\n\nEdit: Other than a missing vial.",
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"value": " Speak in Draconic: Tweet, tweet, squawk, squawk to you to buddy!\n\nMove Action: Draw a vial\nStandard Action: Ready an Action\n \n Spoiler \nAttack in response to the first action that happens, I also reallocate my law devotion bonus to AC at the beginning of readying an action\n \n\n\nstat block\n \n Spoiler \n\nHP:4/5\nAC:18 T16 F13 (+3 profane bonus to all)\nAmmunition remaining:18\nCondition: Poisoned (sleep-smoke), secondary save on round 11\n.....Law Devotion 3/10 (+3 AC)\nPosition: A18\n \n\n\nDone",
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"value": " Gah, Readied actions, I hate those. Well, when I'm not doing them. I'll go slowly, to see where I trigger.\n\n Round 5 \n\nGail's turn:\n\nStandard action: Disarm Attempt. This provokes an AoO. Take it when ready, or declare your readied action, if this triggers it.\nProvided it does not, and the AoO misses, it'll be opposed rolls.\n\nTell me if it's readied action time, or not.",
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"from": "human",
"value": " Yes? No? I'm waiting on you.\n\nEDIT: Action is on you, either for an Attack of Opportunity, or a readied action. I need one or the other, before I can continue.",
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"from": "human",
"value": " I'm still here, I will make my move before the two day limit is up.",
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"value": " Alright, sorry about that. I know you're used to me moving at least once a day.\n\n---Readied Action---\nI'll throw the vial at A20/B20/edge-of-map.\n\n (1d20+7)[ 17 ] \nIf I roll a 1, (1d8)[ 8 ] , 1=north\nIt's the sleep smoke, you know the drill.\n\nI'll check the results of these rolls and continue immediately.",
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"value": " Don't forget to fail the save for me, thanks.\n\n---AoO---\nAttack Gail with the sling\n (1d20+6)[ 21 ] \n (1d3-1)[ 1 ] (min 1)\n\nedit: So that hits and interrupts the Disarm. You may continue your turn.",
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"value": " From SRD, emphasis bolded:\n\n An attack of opportunity is a single melee attack, and you can only make one per round. You donβt have to make an attack of opportunity if you donβt want to. \n\nPlease make your AoO with a legal weapon. I believe your claw does 1d3-1 (at -2 to hit) and your bite does 1d3-1 (at -7 to hit).\n\nFurther, Gail acts before my turn. That means I can take readied actions. Your attack triggered mine, which was: Move.\n\nI move East, Out of Sight, and certainly out of range of your smoke. No save needed, not today.\n\n \n Spoiler \nTo E20\n ",
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"value": " You are right on the AoO being a melee attack, my fault.\n\n (1d20-2)[ 0 ] \n (1d3-1)[ 1 ] \n\nHowever, you are wrong on your readied action. Per Kyeudo, familiars and animal companions act on your turn, and a readied action has to be before your next turn has begun.",
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"value": " Also per Kyeudo, creatures with which you share a language and have an int of 3 or higher are allowed to ready actions ( here ). This means my companion, which does share a language with me (Auran), and which does have an int of 4, may ready actions. It did ready an action earlier in the round. By the rules of ready actions, this modified its initiative, off of mine. Later in the round my Delay action changed the positioning yet again.",
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"value": " However, in the interest of expediency, I'll forego the readied action. I'll make the save.\n\nFort Save vs. Poison(DC15): (1d20+10)[ 26 ] \n\nDisarm Roll (against sling), -4 penalty for using a light weapon. (1d20+1)[ 18 ] \n\nYour roll? You'll also have a -4 penalty, for a non-melee weapon.\n\nAfter this attack, I will continue with my elemental's move action.",
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"value": " That is quite a conundrum. I would say, for simplicity, that while readying and delaying changes initiative order, you both still go when it's not my turn, so there's no reason to break your turns apart. The FFA matches would complicate that though. Oh well, I'm probably going to lose this match anyway.\n\nDisarm defend roll (1d20+2)[ 17 ] ",
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"value": " My elemental will then move up 20 feet, and out of sight East over the building, carrying your sling with it. This would provoke an AoO, but you're out right now.\n\n \n Spoiler \nto D17. Free action: Drop sling\n \n\n\nI will move to A19(5 feet), up the arena wall to the W 15 feet (using feat: Up the Walls), N 10 feet, and down the wall to ground level At A17(15 more feet). Total distance moved 45 Feet.\n\nStandard action: Attack: (1d20+6)[ 13 ] \nIf hit: (2d6+8)[ 13 ] \nIf threat: (1d20+6)[ 25 ] \nIf crit: (2d6+8)[ 16 ] \n\nAfter this, I end my turn.\n\nStats: \n Spoiler \nMe:\n \n Spoiler \n\n\nLocation:\nHP: 10/10\nAC: 14 (12 touch, 12 Flat foot)\nSaves: 5/2/4\nIn hand: Club\nActive Effects: Longstrider 5/600, Antitoxin 4/600, Shillelagh 3/10, Poison, 2nd save in round 15\n\nSpells\nCure minor wounds x2\nFlare\n\nShillelagh - x\nLongstrider - x\n \n\n\nGail:\n \n Spoiler \n\nLocation: D17\nHP: 9/9\nAC: 19 (16 Touch, 14 Flat footed - +2 dodge bonus for def. fight not when FF)\nSaves: 0/6/0\n \n\n \n\n\nGas spreads to A19 and C20.\n\nEdit: Doh! Should have bull rushed you.",
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"value": " Spoiler \nswift action, switch devotion to +3 attack\n \n\n\nFull Attack\n (1d20+1)[ 7 ] \n (1d3-1)[ 0 ] \n (1d20+1)[ 19 ] \n (1d3-1)[ 0 ] \n (1d20-4)[ -1 ] \n (1d3-1)[ 1 ] \n\nIf any crit, I'll roll next. Otherwise, I'm done.\n\n \n Spoiler \n\nHP:4/5\nAC:18 T16 F13\nAmmunition remaining:17\nCondition: Poisoned (sleep-smoke), secondary save on round 11\n.....Law Devotion 3/10 (+3 attack)\nPosition: A18\n ",
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"value": " Nice, 1 attack hit, for 1 damage.\n\nEnd of your turn:\nfree action: speak (Auran): \n Spoiler \nHe grew backbone! Get back here!\n \n\n\nGail first:\nMove: Back into view, without the sling. Down to A20, Descend to ground level, up to A19.\n\nstandard: Aid another (Atk) (1d20+5)[ 23 ] \nVs. AC10, if hit, my attack gets +2.\n\nMy action:\nAttack: (1d20+8)[ 22 ] \nIf Hit: (2d6+8)[ 13 ] \nIf threat: (1d20+8)[ 12 ] \nIf Crit: (2d6+8)[ 18 ] \n\nRolls add in Flanking bonus, but do not add in Aid another bonus. If Aid another succeeds, add 2 to attack and threat rolls.\n\nEdit: I believe that's match, unless your AC exceeds 24.",
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{
"from": "human",
"value": " GM Kyeudo \n Bobo is the Winner! ",
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"from": "human",
"value": " GG Chile, and thank you for clueing me in to the importance of mobility in our early matches.\n\nBobo was a direct result of me trying to figure out how to exploit the difficulties I had in round 1 against ChileI.",
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{
"from": "human",
"value": " Excellent match. That elemental is nice. Good build, especially for the dawn arena. I don't understand why the elemental readied an action in round one. If you win initiative she should smoke em right away. Good luck with the rest of the round.",
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}
] | 27 | false |
[
{
"from": "human",
"value": " Wizard didn't like this. I can't figure out how to delete it, but don't post here.",
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] | 0 | false |
[
{
"from": "human",
"value": " Current round: Yet to begin\n\nShaded regions show where each respective team may place their men first. There is a low wall that provides cover for those behind it marked by the gray line.\nIt costs 10ft of movement to move over the low walls, as does moving over the low walls.\nThe pits have a climb DC of 20, although you can brace yourself off a corner for a +5 bonus.\nAttacking melee gives you a +1 bonus to hit and damage if you're above the opponent, and -1 if you're below.\nYou gain +1 to hit (but not damage) for each terrace you are above the enemy when attacking ranged.\nThe regions that are marked with the teams respective color contain that team's flag.\nThe dark shaded regions are 30 ft pits, and the regions marked by terrace edges, are terraces.\n\n \n\nThe Teams:\n\n Orran \n \n Spoiler \nNumber 1\nStrength: 8\nDexterity: 8\nConstitution: 16\nWeapons: Trident\nArmor: Tower Shield, Splint Mail\nSpeed: 20ft.\nAC: 19\nAttacks: Trident +0 (1d8-1)\nSkills: Intimidate +7(7 ranks), Spot+3 (3 ranks)\nFeats: Toughness, Toughness, Toughness\nHP: 34\nGold spent: 15/230\n\nNumber 2\nStrength: 8\nDexterity: 8\nConstitution: 16\nWeapons: Trident\nArmor: Tower Shield, Splint Mail\nSpeed: 20ft.\nAC: 19\nAttacks: Trident +0 (1d8-1)\nSkills: Intimidate +7(7 ranks), Listen +3 (3 ranks)\nFeats: Toughness, Toughness, Toughness\nHP: 34\nGold spent: 15/230\n\nNumber 3\nStrength: 8\nDexterity: 16\nConstitution: 8\nWeapons: Longbow, Arrows 40\nArmor: Breastplate, Buckler\nSpeed: 20ft.\nAC: 19\nAttacks: Longbow +5/+5 or +7 (1d8-1)\nSkills: Tumble +2 (3 dex, 3 ranks, -4 armor) Climb +2 (7 ranks, -1 str -4 Armor)\nFeats: Point Blank Shot, Rapid Shot, Weapon Focus (Longbow)\nHP: 13\nGold Spent: 77/215\n\nNumber 4\nStrength: 8\nDexterity: 16\nConstitution: 8\nWeapons: Longbow, Arrows 40\nArmor: Breastplate, Buckler\nSpeed: 20ft.\nAC: 19\nAttacks: Longbow +5/+5 or +7 (1d8-1)\nSkills: Tumble +2 (3 dex, 3 ranks, -4 armor) Climb +2 (7 ranks, -1 str -4 Armor)\nFeats: Point Blank Shot, Rapid Shot, Weapon Focus (Longbow)\nHP: 13\nGold Spent: 77/215\n\nNumber 5\nStrength:8\nDexterity:16\nConstitution:8\nWeapons: Heavy Repeater Crossbow, bolts 20, Greatsword\nArmor: Leather, Buckler\nSpeed: 30ft\nAC: 16\nAttacks: Heavy crossbow +6 (1d10) Greatsword (2d6-1)\nSkills: Move Silently +8 (3 ranks, 3 dex, 2 stealthy) Hide + 11 (3 ranks, 3 dex, 2 stealthy, 3 skill focus)\nFeats: Skill Focus (Hide), Stealthy, Exotic Weapon Proficiency (repeater crossbow)\nHP: 13\nGold spent: 454/35\n\nNumber 6\nStrength:8\nDexterity:16\nConstitution:8\nWeapons: Heavy Crossbow, bolts 40, Greatsword\nArmor: Leather, Buckler\nSpeed: 30ft\nAC: 16\nAttacks: Heavy crossbow +6 (1d10) Greatsword +1 (2d6-1)\nSkills: Move Silently +8 (3 ranks, 3 dex, 2 stealthy) Hide + 11 (3 ranks, 3 dex, 2 stealthy, 3 skill focus)\nFeats: Skill Focus (Hide), Stealthy, Rapid Reload\nHP: 13\nGold spent: 102/35\n\nNumber 7\nStrength: 14\nDexterity: 10\nConstitution: 10\nWeapons: Greataxe, Javelin x5\nArmor: Halfplate\nSpeed: 20ft.\nAC: 17\nAttacks: Greataxe +6 (1d12+3), Javelin +3 (1d6+2)\nSkills: Intimidate +7(ranks), Climb +2 (7 ranks, 2 str -7 armor)\nFeats: Weapon Focus (Greataxe), Endurance, Diehard\nHP:16\nGold Spent: 25/600\n\nNumber 8\nStrength: 14\nDexterity: 10\nConstitution: 10\nWeapons: Greataxe, Javelin x5\nArmor: Halfplate\nSpeed: 20ft.\nAC: 17\nAttacks: Greataxe +6 (1d12+3), Javelin+3 (1d6+2)\nSkills: Intimidate +7(ranks), Climb +2 (7 ranks, 2 str -7 armor)\nFeats: Weapon Focus (Greataxe), Endurance, Diehard\nHP:16\nGold Spent: 25/600\n\nNumber 9\nStrength: 10\nDexterity: 14\nConstitution: 10\nWeapons: Shortspear x 10\nArmor: Chainmail, Towershield\nSpeed: 20ft.\nAC: 21\nAttacks: Shortspear +4 (1d6), Shortspear +2 (1d6)\nSkills: Intimidate +7(ranks), Climb +2 (7 ranks, -5 armor)\nFeats: Weapon Focus (Shortspear), Toughness, Point Blank Shot\nHP:19\nGold Spent: 10/170\n\nNumber 10\nStrength: 10\nDexterity: 14\nConstitution: 10\nWeapons: Shortspear x 10\nArmor: Chainmail, Towershield\nSpeed: 20ft.\nAC: 21\nAttacks: Shortspear +4 (1d6), Shortspear +2 (1d6)\nSkills: Intimidate +7(ranks), Climb +2 (7 ranks, -5 armor)\nFeats: Weapon Focus (Shortspear), Toughness, Point Blank Shot\nHP:19\nGold Spent: 10/170\n\nNumber 11\nStrength: 16\nDexterity: 8\nConstitution: 8\nWeapons: Spiked Chain, Trident\nArmor: Breastplate\nSpeed: 20ft.\nAC: 14\nAttacks: Spiked Chain +7 (2d4+4), Trident +6 (1d8+3), Trident +2 (1d8+3)\nSkills: Intimidate +7(ranks), Climb +6 (7 ranks, 3 str, -4 armor)\nFeats: Exotic Weapon Proficiency (Spiked Chain), Weapon Focus (Spiked chain), Toughness\nHP:16\nGold Spent: 40/200\n\nNumber 12\nStrength: 16\nDexterity: 8\nConstitution: 8\nWeapons: Spiked Chain, Trident\nArmor: Breastplate\nSpeed: 20ft.\nAC: 14\nAttacks: Spiked Chain +7 (2d4+4), Trident +6 (1d8+3), Trident +2 (1d8+3)\nSkills: Intimidate +7(ranks), Climb +6 (7 ranks, 3 str -4 armor)\nFeats: Exotic Weapon Proficiency (Spiked Chain), Weapon Focus (spiked chain), Toughness\nHP:16\nGold Spent: 40/200\n \n\n Acclue_lockheart \n \n Spoiler \nNumber: ALL\nStrength: 10\nDexterity: 14\nConstitution: 10\nWeapons: Longbow, 66 arrows, Greatclub\nArmor: Breastplate\nSpeed: 20'\nAC: 18\nAttacks: Longbow +5 1d8, Greatclub +2 1d10\nSkills: Tumble +2 (DEX) +2 (skill ranks) +2 (jump synergy) = +6, Jump +5 (skill ranks) = +5, Climb +3 (skill ranks) = +3\nFeats: Point Blank Shot, Rapid Shot, Precise Shot\nHP: 16\n ",
"prefix": "Orran:",
"loss": false,
"complexity_analysis": {
"has_passive_voice": true,
"max_nested_clauses": 4,
"longest_sentence": 213,
"num_participle_phrases": 1,
"num_sentences": 28,
"is_complex": true,
"reasons": [
"Contains passive voice",
"Deeply nested clauses (4) in one sentence"
],
"score": 3
}
},
{
"from": "human",
"value": " Reserved for updates pertaining to units and their status.",
"prefix": "Orran:",
"loss": true,
"complexity_analysis": {
"has_passive_voice": false,
"max_nested_clauses": 0,
"longest_sentence": 11,
"num_participle_phrases": 2,
"num_sentences": 1,
"is_complex": false,
"reasons": [],
"score": 0
}
},
{
"from": "human",
"value": " Due to lack of psting Acclue_Lockheart is disqualified, I progress to the final.",
"prefix": "Orran:",
"loss": true,
"complexity_analysis": {
"has_passive_voice": true,
"max_nested_clauses": 1,
"longest_sentence": 16,
"num_participle_phrases": 0,
"num_sentences": 1,
"is_complex": true,
"reasons": [
"Contains passive voice"
],
"score": 1
}
}
] | 4 | false |
[
{
"from": "human",
"value": " Arena Tournament, Round 44: Snarl vs. Froy \n Map: \n Spoiler \n\n \n \n\n XP Award: 300 XP\n GP Award: 300 GP\n\n Hairb - Snarl \n Froy - The Chilli God \n All Combatants, please roll initiative. ",
"prefix": "ArenaManager:",
"loss": false,
"complexity_analysis": {
"has_passive_voice": false,
"max_nested_clauses": 0,
"longest_sentence": 50,
"num_participle_phrases": 0,
"num_sentences": 1,
"is_complex": false,
"reasons": [],
"score": 0
}
},
{
"from": "human",
"value": " Replacing regular pitchfork with masterwork pitchfork.\n\nFroy strides into the arena once more, with a brand new very shiny pitchfork!\nHe raises the pitchfork into the air in a salute to his audience.\n\n Init - (1d20+2)[ 13 ] ",
"prefix": "The_Chilli_God:",
"loss": true,
"complexity_analysis": {
"has_passive_voice": false,
"max_nested_clauses": 0,
"longest_sentence": 17,
"num_participle_phrases": 1,
"num_sentences": 4,
"is_complex": false,
"reasons": [],
"score": 0
}
},
{
"from": "human",
"value": " Snarl marches into the arena as his theme song, Let's Get On With It , comes blasting out of the PA system some bards.\n\nNo purchases\n\nInit: (1d20+3)[ 12 ] ",
"prefix": "Hairb:",
"loss": true,
"complexity_analysis": {
"has_passive_voice": false,
"max_nested_clauses": 2,
"longest_sentence": 32,
"num_participle_phrases": 0,
"num_sentences": 2,
"is_complex": false,
"reasons": [],
"score": 0
}
},
{
"from": "human",
"value": " Glad that his opponent has chosen to show up this time, Froy...\n\n \n Spoiler \n...Starts at M25.\nMove action: Open gates.\nMove action: Move to L19.\n ",
"prefix": "The_Chilli_God:",
"loss": true,
"complexity_analysis": {
"has_passive_voice": false,
"max_nested_clauses": 2,
"longest_sentence": 12,
"num_participle_phrases": 0,
"num_sentences": 4,
"is_complex": false,
"reasons": [],
"score": 0
}
},
{
"from": "human",
"value": " Turn 1 \n \n Spoiler \nStarting N2, with sword and buckler in hand.\nMove action to open the door, move to Q5. Is Froy's door open?\n \n\nDone. So done.",
"prefix": "Hairb:",
"loss": true,
"complexity_analysis": {
"has_passive_voice": true,
"max_nested_clauses": 2,
"longest_sentence": 17,
"num_participle_phrases": 1,
"num_sentences": 4,
"is_complex": true,
"reasons": [
"Contains passive voice"
],
"score": 1
}
},
{
"from": "human",
"value": " Ref AlterForm \n Snarl \n \n Spoiler \nNo LoS, but Froy's door is open.\n \n\n Froy \n \n Spoiler \nNo LoS.\n ",
"prefix": "AlterForm:",
"loss": true,
"complexity_analysis": {
"has_passive_voice": false,
"max_nested_clauses": 0,
"longest_sentence": 19,
"num_participle_phrases": 0,
"num_sentences": 2,
"is_complex": false,
"reasons": [],
"score": 0
}
},
{
"from": "human",
"value": " Spoiler \nFull-round: Double-move to H10.\n\nDo tell me if I happen to spot him on the way there, so I can reconfigure whatever remaining action I have.\n ",
"prefix": "The_Chilli_God:",
"loss": true,
"complexity_analysis": {
"has_passive_voice": false,
"max_nested_clauses": 4,
"longest_sentence": 25,
"num_participle_phrases": 0,
"num_sentences": 2,
"is_complex": true,
"reasons": [
"Deeply nested clauses (4) in one sentence"
],
"score": 2
}
},
{
"from": "human",
"value": " Ref Pirateking89 \nSnarl\n \n Spoiler \n\nNo LoS\n \n\nFroy\n \n Spoiler \n\nNo LoS\n ",
"prefix": "pirateking89:",
"loss": true,
"complexity_analysis": {
"has_passive_voice": false,
"max_nested_clauses": 0,
"longest_sentence": 10,
"num_participle_phrases": 0,
"num_sentences": 2,
"is_complex": false,
"reasons": [],
"score": 0
}
},
{
"from": "human",
"value": " Turn 2 \nA string of obscenities rings out across the arena:\n\" **** *** ******* fishwife ******! \"\n \n Spoiler \nMoving to M8. Readying a standard action to scream more obscenities if I gain LOS. Yes, I know speaking is usually a free action. We're dealing with a lot of curse words here.\n \n\nTotally done.",
"prefix": "Hairb:",
"loss": true,
"complexity_analysis": {
"has_passive_voice": false,
"max_nested_clauses": 1,
"longest_sentence": 38,
"num_participle_phrases": 2,
"num_sentences": 5,
"is_complex": false,
"reasons": [],
"score": 0
}
},
{
"from": "human",
"value": " High Ref Morbius \n\n\nWaaaaaiiiiittttttttt....\n\nIt seems Pirateking needs to sharpen his LOS check skills (or at least avoid posting afterparty when you are still seeing everything doubled, trust me I know that is bad for making LOS checks, anyway...)\n\n \nLet's rewind a little\n\nIn the mid of Froy's move(around J12 I guess) he spots Snarl on Q5.\n\nStill Froy's turn on round 2. ",
"prefix": "Morbius:",
"loss": true,
"complexity_analysis": {
"has_passive_voice": false,
"max_nested_clauses": 7,
"longest_sentence": 41,
"num_participle_phrases": 1,
"num_sentences": 4,
"is_complex": true,
"reasons": [
"Deeply nested clauses (7) in one sentence"
],
"score": 5
}
},
{
"from": "human",
"value": " ...What is Snarl wielding right now?\nTrust me, it matters.",
"prefix": "The_Chilli_God:",
"loss": true,
"complexity_analysis": {
"has_passive_voice": false,
"max_nested_clauses": 1,
"longest_sentence": 9,
"num_participle_phrases": 1,
"num_sentences": 3,
"is_complex": false,
"reasons": [],
"score": 0
}
},
{
"from": "human",
"value": " High Ref Morbius \n\n\nsword and buckler",
"prefix": "Morbius:",
"loss": true,
"complexity_analysis": {
"has_passive_voice": false,
"max_nested_clauses": 0,
"longest_sentence": 8,
"num_participle_phrases": 0,
"num_sentences": 1,
"is_complex": false,
"reasons": [],
"score": 0
}
},
{
"from": "human",
"value": " Actually... Wait, no, it didn't matter after all. >.<\n\nBut! Move to G10 and end turn.",
"prefix": "The_Chilli_God:",
"loss": true,
"complexity_analysis": {
"has_passive_voice": false,
"max_nested_clauses": 0,
"longest_sentence": 11,
"num_participle_phrases": 0,
"num_sentences": 5,
"is_complex": false,
"reasons": [],
"score": 0
}
},
{
"from": "human",
"value": " Round 2 - Redux \nMove to L8, end turn.",
"prefix": "Hairb:",
"loss": true,
"complexity_analysis": {
"has_passive_voice": false,
"max_nested_clauses": 0,
"longest_sentence": 13,
"num_participle_phrases": 0,
"num_sentences": 1,
"is_complex": false,
"reasons": [],
"score": 0
}
},
{
"from": "human",
"value": " Move to K9. Stab with mah MASTERWORK PITCHFORK! \n To hit - (1d20-1)[ 6 ] \n Damage - (1d8+2)[ 10 ] ",
"prefix": "The_Chilli_God:",
"loss": true,
"complexity_analysis": {
"has_passive_voice": false,
"max_nested_clauses": 0,
"longest_sentence": 24,
"num_participle_phrases": 0,
"num_sentences": 3,
"is_complex": false,
"reasons": [],
"score": 0
}
},
{
"from": "human",
"value": " Turn 3 \n\nBlock, down, up, left, left and longsword! \n (1d20+4)[ 12 ] \n (1d8+3)[ 8 ] \n\nDeclaring dodge, for a total AC of 19.",
"prefix": "Hairb:",
"loss": true,
"complexity_analysis": {
"has_passive_voice": false,
"max_nested_clauses": 0,
"longest_sentence": 18,
"num_participle_phrases": 1,
"num_sentences": 3,
"is_complex": false,
"reasons": [],
"score": 0
}
},
{
"from": "human",
"value": " And I believe you just managed to render Froy unconscious with that single blow.\nWell done.",
"prefix": "The_Chilli_God:",
"loss": true,
"complexity_analysis": {
"has_passive_voice": false,
"max_nested_clauses": 3,
"longest_sentence": 16,
"num_participle_phrases": 1,
"num_sentences": 3,
"is_complex": true,
"reasons": [
"Deeply nested clauses (3) in one sentence"
],
"score": 1
}
},
{
"from": "human",
"value": " High Ref chilepepper \n Snarl is the winner. ",
"prefix": "chilepepper:",
"loss": true,
"complexity_analysis": {
"has_passive_voice": false,
"max_nested_clauses": 0,
"longest_sentence": 10,
"num_participle_phrases": 0,
"num_sentences": 1,
"is_complex": false,
"reasons": [],
"score": 0
}
}
] | 9 | false |
[
{
"from": "human",
"value": " A towering figure in a dark robe enters the room where you have been milling around sizing up the competition. His face is completely obscured by his hood. He raises both hands to get your attention and speaks in a deep voice.\n Ghakal from the kingdom of Douglas and Snore Breakwind from the realm of Lord Quixotico. He pauses for you to identify yourselves.\n You have been chosen to be the first. Prepare yourselves! \nWith that he brings his hands down and the two of you find yourself transported to the arena \n\nOOC:\nYou've got time for one swift action and one standard action before you get transported in case you need to adopt a stance or activate an item.\n\nOn the map, green is open terrain, yellow is difficult terrain, red/brown is the cliffs\n\nOpening post should have an initiative roll, anything you said after he called your name and what, if anything you did with the 'surprise round' before being transported. After that, start fighting in initiative order.\n\ndouglas\n \n Spoiler \nYou start at I16\n \n\nQuixotico\n \n Spoiler \nYou start at V36\n ",
"prefix": "playswithfire:",
"loss": false,
"complexity_analysis": {
"has_passive_voice": true,
"max_nested_clauses": 6,
"longest_sentence": 54,
"num_participle_phrases": 2,
"num_sentences": 13,
"is_complex": true,
"reasons": [
"Contains passive voice",
"Deeply nested clauses (6) in one sentence"
],
"score": 5
}
},
{
"from": "human",
"value": " \"Of all the warriors of my land, I am the greatest. I am here to secure our rightful place. I will not fail.\" \n\nStandard: Start singing to Inspire Courage\nSwift: Activate my Badge of Valor to increase the bonus\nCurrent stance: Stance of Alacrity (stances can be maintained indefinitely even out of combat, so I was already in this when the announcement was called)\n\nInitiative: (1d20+7)[ 21 ] ",
"prefix": "Douglas:",
"loss": true,
"complexity_analysis": {
"has_passive_voice": true,
"max_nested_clauses": 4,
"longest_sentence": 61,
"num_participle_phrases": 1,
"num_sentences": 4,
"is_complex": true,
"reasons": [
"Contains passive voice",
"Deeply nested clauses (4) in one sentence"
],
"score": 3
}
},
{
"from": "human",
"value": " Taste death! Taste it! \"\n\nSwift: Make a lewd gesture at Ghakal.\nStandard: Draw his Scimitars.\n\n Initiative - (d20+9)[ 14 ] ",
"prefix": "Quixotico:",
"loss": true,
"complexity_analysis": {
"has_passive_voice": false,
"max_nested_clauses": 0,
"longest_sentence": 12,
"num_participle_phrases": 0,
"num_sentences": 5,
"is_complex": false,
"reasons": [],
"score": 0
}
},
{
"from": "human",
"value": " Full round: Activate Ring of the White Wyrm\nSwift: Add Leading the Charge with Dual Stance\nFree: Rage, activate Boots of Speed\n\nI am now large size (Goliath Mountain Rage), occupying spaces I16-J17.",
"prefix": "Douglas:",
"loss": true,
"complexity_analysis": {
"has_passive_voice": false,
"max_nested_clauses": 4,
"longest_sentence": 47,
"num_participle_phrases": 1,
"num_sentences": 1,
"is_complex": true,
"reasons": [
"Deeply nested clauses (4) in one sentence"
],
"score": 2
}
},
{
"from": "human",
"value": " Forgot about maneuvers granted and dice rolls can't be edited in.\n\nManeuver not granted by the end of my turn: (1d11)[ 1 ] \n\nAlso, I assumed weapons would be drawn already. My unarmed strike isn't all that much worse than my weapon, but do I need to spend a move action drawing my scimitar before I can use it?",
"prefix": "Douglas:",
"loss": true,
"complexity_analysis": {
"has_passive_voice": true,
"max_nested_clauses": 2,
"longest_sentence": 31,
"num_participle_phrases": 1,
"num_sentences": 3,
"is_complex": true,
"reasons": [
"Contains passive voice"
],
"score": 1
}
},
{
"from": "human",
"value": " ((I don't think so... I just had nothing for Snore to do, so I figured to give him something to do.))\n\nSnore eyes his opponent and moves across the arena. \" Oh ho ho, you's a big one. This'll be fun fun fun! \"\n\n \n Spoiler \nThis round and every round hereafter, Snore will designate Ghakal as the target for Dodge, giving Snore a +1 to AC versus him.\n\nStandard action: Total Defense\n \n Spoiler \nThis makes Snore's AC versus Ghakal 40.\n \n\nMove action: Move to V27.\n ",
"prefix": "Quixotico:",
"loss": true,
"complexity_analysis": {
"has_passive_voice": false,
"max_nested_clauses": 4,
"longest_sentence": 31,
"num_participle_phrases": 1,
"num_sentences": 8,
"is_complex": true,
"reasons": [
"Deeply nested clauses (4) in one sentence"
],
"score": 2
}
},
{
"from": "human",
"value": " \"This should give you something to not snore about.\" With that Ghakal takes off, sprinting across the arena towards his opponent on footsteps of fire, not quite touching the ground. He unleashes a savage series of mighty slices immediately on arrival.\n\n \n Spoiler \nSwift: Raging Mongoose\nFull Round: Searing Charge\n\nAs Searing Charge lets me fly for the moment, I can ignore the difficult terrain in the way. I have pounce, so I get to full attack at the end. Haste + Whirling Frenzy + Raging Mongoose = 4 bonus attacks, plus the normal 3 from BAB.\n\nAttack 1: (1d20+39)[ 52 ] Damage 1: (1d8+44)[ 47 ] Fire damage 1: (5d6)[ 17 ] \nAttack 2: (1d20+39)[ 42 ] Damage 2: (1d8+44)[ 48 ] Fire damage 2: (5d6)[ 20 ] \nAttack 3: (1d20+39)[ 56 ] Damage 3: (1d8+44)[ 46 ] Fire damage 3: (5d6)[ 18 ] \nAttack 4: (1d20+39)[ 52 ] Damage 4: (1d8+44)[ 46 ] Fire damage 4: (5d6)[ 11 ] \nAttack 5: (1d20+39)[ 58 ] Damage 5: (1d8+44)[ 45 ] Fire damage 5: (5d6)[ 15 ] \nAttack 6: (1d20+34)[ 54 ] Damage 6: (1d8+44)[ 48 ] Fire damage 6: (5d6)[ 15 ] \nAttack 7: (1d20+29)[ 34 ] Damage 7: (1d8+44)[ 51 ] Fire damage 7: (5d6)[ 17 ] \n\nIf you manage to survive that, my AC vs you is 37 at the moment, you are my dodge target (already included in the 37), and I am in S24-T25.\n ",
"prefix": "Douglas:",
"loss": true,
"complexity_analysis": {
"has_passive_voice": false,
"max_nested_clauses": 3,
"longest_sentence": 77,
"num_participle_phrases": 1,
"num_sentences": 12,
"is_complex": true,
"reasons": [
"Deeply nested clauses (3) in one sentence"
],
"score": 1
}
},
{
"from": "human",
"value": " Spoiler \nAttacks 5 and 6 are crit threats.\nCrit confirm: (1d20+39)[ 57 ] Extra damage: (1d8+44)[ 46 ] \nCrit confirm: (1d20+34)[ 38 ] Extra damage: (1d8+44)[ 46 ] \n ",
"prefix": "Douglas:",
"loss": true,
"complexity_analysis": {
"has_passive_voice": false,
"max_nested_clauses": 0,
"longest_sentence": 52,
"num_participle_phrases": 0,
"num_sentences": 2,
"is_complex": false,
"reasons": [],
"score": 0
}
},
{
"from": "human",
"value": " Snore falls down dead.",
"prefix": "Quixotico:",
"loss": true,
"complexity_analysis": {
"has_passive_voice": false,
"max_nested_clauses": 1,
"longest_sentence": 6,
"num_participle_phrases": 0,
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"score": 0
}
},
{
"from": "human",
"value": " The robed figure appears in the air ten feet above you. A brief, but bloody bout. He claps his hands and the body of Snore disappears. Ghakal is victorious and advances to the second round. He disappears again and a second later Ghakal finds himself back among those waiting for their bouts.\n\nSnore wakes up a few seconds later surrounded by three men in robes of a similar style to the man who sent him into the ring, except their robes are white. You have been defeated, killed and revived. You will rest here and then can either be sent back to your homeland or you can attempt to renew your honor in some of the lesser games that will begin once other matches take place. \n\nOOC:Ghakal is at the high end of the optimization spectrum of what I've seen so far",
"prefix": "playswithfire:",
"loss": true,
"complexity_analysis": {
"has_passive_voice": true,
"max_nested_clauses": 3,
"longest_sentence": 38,
"num_participle_phrases": 1,
"num_sentences": 9,
"is_complex": true,
"reasons": [
"Deeply nested clauses (3) in one sentence",
"Contains passive voice",
"Deeply nested clauses (3) in one sentence"
],
"score": 3
}
}
] | 17 | false |
[
{
"from": "human",
"value": " Long ago the corrupt mine owner Vorris Blackestate was a mighty priest of Orcus. He had dreams of world domination in tenbonous' name and choose Diamond lake as a stageing point because of the anicent ruins scattered about the area. Before his plot could reach fruition Tenbonous was cast down and once again became Orcus. Vorris spent all his recorces attempting to reincarnate his dark god and faded into the mists of time. Now his great grandson Snarx runs the temple hidden in his familys mines.Despite his obvious charisma Snarx is an innefective leader due to the fact that he is more interested in mineing than paying hommage to a dark god. He maintains his place in the cult only to keep the miners in line.\n\nCurrently the cult has 17 members these include\n\n-Snarx Blackestate, cult leader\n-Tardus, infiltrator in the church of St.Cuthbert\n-Horggle, cult enforcer\n-Saven Tho'g, Contact to the western orc tribes\n-Lu'La- infiltrator in the Emporium\n\nThe other twelve are halforc miners with no other special skills beyond their natural strenght and ferrocity.",
"prefix": "Aquateenflayer:",
"loss": false,
"complexity_analysis": {
"has_passive_voice": true,
"max_nested_clauses": 2,
"longest_sentence": 64,
"num_participle_phrases": 1,
"num_sentences": 8,
"is_complex": true,
"reasons": [
"Contains passive voice"
],
"score": 1
}
},
{
"from": "human",
"value": " On Tardus' watch, he sneaks away from the campsite by the old miner office. While everyone's sleeping, he climbs around a small hill and finds a somewhat flat boulder. There he quickly jots down some arcane symbols and draws a circle around them using a piece of chalk. He then stands back and waits for someone to answer his summons.",
"prefix": "Galteland:",
"loss": true,
"complexity_analysis": {
"has_passive_voice": false,
"max_nested_clauses": 1,
"longest_sentence": 21,
"num_participle_phrases": 1,
"num_sentences": 4,
"is_complex": false,
"reasons": [],
"score": 0
}
},
{
"from": "human",
"value": " A flock of fluttering white doves burst forth from the ground and just as suddenly explode in a volley of feathers and blood. As the bits of bird hit the ground a man becomes visible in the area hidden by the doves. A handsome elvin male dressed in all black stands before you. His eyes and skin are milky white and his teeth and tongue are charcoal black. \"Why have you summoned me?\" He says lifting his hand and pointing at you. As he does this his cloak of ravens heads begins squawking loudly and Malphas grips his hands in frustration.",
"prefix": "Aquateenflayer:",
"loss": true,
"complexity_analysis": {
"has_passive_voice": false,
"max_nested_clauses": 2,
"longest_sentence": 25,
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"num_sentences": 7,
"is_complex": false,
"reasons": [],
"score": 0
}
}
] | 1 | false |
[
{
"from": "human",
"value": " Needed for linking purposes. Team 3 is unready to begin yet. Thread usage will begin in a weeks time.",
"prefix": "Faithless:",
"loss": false,
"complexity_analysis": {
"has_passive_voice": false,
"max_nested_clauses": 1,
"longest_sentence": 9,
"num_participle_phrases": 0,
"num_sentences": 3,
"is_complex": false,
"reasons": [],
"score": 0
}
}
] | 0 | false |
[
{
"from": "human",
"value": " Arena Tournament, Round 47: Sneaks vs. Syran Silverskin \n Map \n \n Spoiler \n\n \n \n\n XP Award: 300 XP\n GP Award: 300 GP\n\n theterran - Sneaks \n Fishy - Syran Silverskin \n All Gladiators, please roll initiative ",
"prefix": "ArenaManager:",
"loss": false,
"complexity_analysis": {
"has_passive_voice": false,
"max_nested_clauses": 0,
"longest_sentence": 48,
"num_participle_phrases": 0,
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}
},
{
"from": "human",
"value": " Sneaks \n Initiative - (1d20+5)[ 10 ] ",
"prefix": "theterran:",
"loss": true,
"complexity_analysis": {
"has_passive_voice": false,
"max_nested_clauses": 0,
"longest_sentence": 14,
"num_participle_phrases": 0,
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"is_complex": false,
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"score": 0
}
},
{
"from": "human",
"value": " Syran \n\nInitiative: (1d20-3)[ 5 ] ",
"prefix": "Fishy:",
"loss": true,
"complexity_analysis": {
"has_passive_voice": false,
"max_nested_clauses": 0,
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}
},
{
"from": "human",
"value": " Sneaks - Round 1 \n\nActions:\n \n Spoiler \nStarting in M2 with a bolt in hand, I will move to M10.\nThere I will cast Darkness on the Bolt.\nAnd with a swift action, I will Hide in the Darkness (thanks to the feat Blends into Shadow).\n\n Hide - (1d20+15)[ 30 ] \n\nAnd my Spot and Listen\n\n Spot - (1d20+7)[ 10 ] \n Listen - (1d20+7)[ 14 ] \n \n\n\nEnd my Turn.\n\nStats:\n \n Spoiler \nLocation: M10\nHP: 11/11\nAC: 16 Touch: 16 FF: 11\nBolts (20/20)\nIn Hand: Bolt w/ Darkness\n ",
"prefix": "theterran:",
"loss": true,
"complexity_analysis": {
"has_passive_voice": false,
"max_nested_clauses": 1,
"longest_sentence": 30,
"num_participle_phrases": 0,
"num_sentences": 8,
"is_complex": false,
"reasons": [],
"score": 0
}
},
{
"from": "human",
"value": " Syran - Round 1 \n\nActions: \n Spoiler \nSyran will start in M25, with her scroll of sleep in one hand, nothing in the other, and Fido The Wonder Dog in next to her in N25.\n\nShe'll attempt to cast Heroism, sharing it with her animal companion. Caster Level Check, DC 8: (1d20+1)[ 2 ] . That accomplished, (or not), she'll order Fido to heel and move them both to M17 and N17 respectively.\n \n\n\nstatblocks: \n Spoiler \nSyran: \n Spoiler \nPosition: M17\nHP: 10/10\nAC: 16, Touch: 13\nSaves: +3/+4/+2\nHorrible Death By Suffocation: 1/9,600\n \n\n\nFido: \n Spoiler \nPosition: N17\nHP: 13/13\nAC: 16, Touch: 12\nSaves: +5/+5/+1\n \n\n ",
"prefix": "Fishy:",
"loss": true,
"complexity_analysis": {
"has_passive_voice": false,
"max_nested_clauses": 3,
"longest_sentence": 87,
"num_participle_phrases": 1,
"num_sentences": 4,
"is_complex": true,
"reasons": [
"Deeply nested clauses (3) in one sentence"
],
"score": 1
}
},
{
"from": "human",
"value": " High Ref chilepepper \n\ntheterran \n Spoiler \nAh, the old darkness on a bolt trick again. Last time I reffed this, I mistakenly drew the AoEs wrong. You'll need to pick a corner of the square the bolt is in for the area template. I'm going to put this one on M10/N11 unless you say differently. If you want to pick one corner (like bottom right) to be the default for every square, that'd be cool. I'll keep up with an updated map.\n \n\n\nLoS in a second.\n\nedit: Sorry that was way longer than a second.\n\neveryone \n Spoiler \nThere is Darkness as the spell. \n \n\n\nSneaks \n Spoiler \nSyran M17, Fida N17\n \n\nSyran \n Spoiler \nNo LoS. Could you include Fido's spot check modifier in the stat block in case refs need to roll reactive spots, thanks.\n \n\n\nSneaks turn.",
"prefix": "chilepepper:",
"loss": true,
"complexity_analysis": {
"has_passive_voice": false,
"max_nested_clauses": 3,
"longest_sentence": 41,
"num_participle_phrases": 1,
"num_sentences": 11,
"is_complex": true,
"reasons": [
"Deeply nested clauses (3) in one sentence"
],
"score": 1
}
},
{
"from": "human",
"value": " Sneaks - Round 2 \n\nActions:\n \n Spoiler \nI will drop the bolt at the corner of M10/N11, then move to M14.\nThere I will attack both of them with a cone shaped entangling fire breath.\n \n\n\nI appear out of the darkness in M14. Breath a Cone of Fire hitting both M17 and N17.\n\n Damage - (1d3)[ 3 ] Reflex Halves DC13\nIf you take damage, you are entangled and take an addition 1d6 damage at the beginning of my turn for the next (1d4)[ 3 ] turns.\n\nAs a swift action, I hide back into the darkness.\n\nActions:\n \n Spoiler \n Hide - (1d20+15)[ 31 ] \nAnd I'm done.\n \n\n\nEnd Turn.\n\nStats:\n \n Spoiler \nLocation: M14\nHP: 11/11\nAC: 16 Touch: 16 FF: 11\nBolts (19/20)\nIn Hand:\nBolt of Darkness in corner of M10/N11\n ",
"prefix": "theterran:",
"loss": true,
"complexity_analysis": {
"has_passive_voice": true,
"max_nested_clauses": 2,
"longest_sentence": 48,
"num_participle_phrases": 1,
"num_sentences": 12,
"is_complex": true,
"reasons": [
"Contains passive voice"
],
"score": 1
}
},
{
"from": "human",
"value": " Ow, my soft, squishy face.\n\nsaves: \n Spoiler \nSyran's Reflex Save: [roll]1d20+4[roll]\nFido's Reflex Save: (1d20+5)[ 8 ] \n \n\n Syran - Round 2 \n\nActions: \n Spoiler \nfree action: Order Fido to start attacking the darkness. Handle Animal DC 12: (1d20+9)[ 25 ] Fido has the Scent ability, so he can tell if Sneaks gets within 30' of him.\n\nMove action: Draw the whip.\n\nStandard action: Ready an action. If Sneaks makes himself visible again (But why would he? I'm already dead.) Hit him with a Trip attempt.\n \n\n\nAnd, done.\n\nstatblocks: \n Spoiler \nSyran: \n Spoiler \nPosition: M17\nHP: 9/10\nAC: 14, Touch: 11, Flat: 13\nSaves: +3/+2/+2\nSpot/Listen:+1/+1\nEntangled: 0/3\nHorrible Death By Suffocation: 2/9,600\n \n\n\nFido: \n Spoiler \nPosition: N17\nHP: 10/13\nAC: 15, Touch: 11, Flat: 14\nSaves: +5/+3/+1\nSpot/Listen: +5/+5\nSpeed: 20'\nAttack: Bite +2 melee (1d6+3) (counting Entangled penalty)\nEntangled: 0/3\n \n\n ",
"prefix": "Fishy:",
"loss": true,
"complexity_analysis": {
"has_passive_voice": false,
"max_nested_clauses": 2,
"longest_sentence": 63,
"num_participle_phrases": 2,
"num_sentences": 9,
"is_complex": false,
"reasons": [],
"score": 0
}
},
{
"from": "human",
"value": " Gah, misroll.\n\nRefs: \n Spoiler \nSyran's Reflex Save: (1d20+4)[ 19 ] \n ",
"prefix": "Fishy:",
"loss": true,
"complexity_analysis": {
"has_passive_voice": false,
"max_nested_clauses": 0,
"longest_sentence": 20,
"num_participle_phrases": 0,
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"is_complex": false,
"reasons": [],
"score": 0
}
},
{
"from": "human",
"value": " Do we need ref involvement, or can I take my turn?",
"prefix": "theterran:",
"loss": true,
"complexity_analysis": {
"has_passive_voice": false,
"max_nested_clauses": 0,
"longest_sentence": 14,
"num_participle_phrases": 0,
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}
},
{
"from": "human",
"value": " Sneaks - Round 3 \n\nRounds 1/3\nDamage to Syran (1d6)[ 3 ] \nDamage to Fida (1d6)[ 3 ] \n\nActions:\n \n Spoiler \nDraw a bolt, Move to L12.\n\n Hide - (1d20+15)[ 19 ] \n MS - (1d20+11)[ 21 ] \n Spot - (1d20+7)[ 13 ] \n Listen - (1d20+7)[ 14 ] \n \n\n\nEnd my Turn.\n\nStats:\n \n Spoiler \nLocation: L12\nHP: 11/11\nAC: 16 Touch: 16 FF: 11\nBolts (19/20)\nIn Hand: Bolt\nBolt of Darkness in corner of M10/N11\n ",
"prefix": "theterran:",
"loss": true,
"complexity_analysis": {
"has_passive_voice": false,
"max_nested_clauses": 0,
"longest_sentence": 40,
"num_participle_phrases": 0,
"num_sentences": 7,
"is_complex": false,
"reasons": [],
"score": 0
}
},
{
"from": "human",
"value": " Ref AlterForm \n\nTheTerran, you're clear to take your turn. I recommend you unspoiler it and make a new post pointing out that you have.\n\nFido is entangled; Syran is not. \n\nLoS going into TheTerran's turn in post #11\n\n TheTerran \n \n Spoiler \nSyran is in M17, Fido is in N17.\n \n\n Fishy \n \n Spoiler \nNo LoS. Fido senses (via scent) that Sneaks is within 30 feet.\n ",
"prefix": "AlterForm:",
"loss": true,
"complexity_analysis": {
"has_passive_voice": true,
"max_nested_clauses": 3,
"longest_sentence": 26,
"num_participle_phrases": 1,
"num_sentences": 6,
"is_complex": true,
"reasons": [
"Deeply nested clauses (3) in one sentence",
"Contains passive voice"
],
"score": 2
}
},
{
"from": "human",
"value": " for refs: \n Spoiler \nActually, I think Syran is entangled: she took damage, even though she made the reflex save for half damage.\n ",
"prefix": "Fishy:",
"loss": true,
"complexity_analysis": {
"has_passive_voice": true,
"max_nested_clauses": 3,
"longest_sentence": 31,
"num_participle_phrases": 0,
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"is_complex": true,
"reasons": [
"Contains passive voice",
"Deeply nested clauses (3) in one sentence"
],
"score": 2
}
},
{
"from": "human",
"value": " @Refs\nSyran should be entangled as well...since (s)he still took damage from the attack.",
"prefix": "theterran:",
"loss": true,
"complexity_analysis": {
"has_passive_voice": true,
"max_nested_clauses": 1,
"longest_sentence": 20,
"num_participle_phrases": 1,
"num_sentences": 1,
"is_complex": true,
"reasons": [
"Contains passive voice"
],
"score": 1
}
},
{
"from": "human",
"value": " Ref \n\nYep, sorry, my bad. Misread that somehow. π\n\nContinue.",
"prefix": "AlterForm:",
"loss": true,
"complexity_analysis": {
"has_passive_voice": false,
"max_nested_clauses": 0,
"longest_sentence": 10,
"num_participle_phrases": 0,
"num_sentences": 3,
"is_complex": false,
"reasons": [],
"score": 0
}
},
{
"from": "human",
"value": " Took out the spoilers in post 11\n\nYou're up Fishy.",
"prefix": "theterran:",
"loss": true,
"complexity_analysis": {
"has_passive_voice": false,
"max_nested_clauses": 1,
"longest_sentence": 14,
"num_participle_phrases": 0,
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"is_complex": false,
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"score": 0
}
},
{
"from": "human",
"value": " Fido didn't get an action? I guess that's my fault for not spelling it out properly.\n\n Syran - Round 3 \n\nActions, for refs: \n Spoiler \nFree action: Order Fido to N14 and to 'attack' Sneaks.\n\nHandle Animal DC 12: (1d20+9)[ 26 ] \n\nWe're both presuming he's in or near M14, his nose should tell him if he gets within 5 feet. Either way, he's now 'on orders' to chase and engage Sneaks as best he can.\n\nDouble move to T19.\n \n\n\nMrph. Done.\n\nstatblocks: \n Spoiler \nSyran: \n Spoiler \nPosition: T19\nHP: 6/10\nAC: 14, Touch: 11, Flat: 13\nSaves: +3/+2/+2\nSpot/Listen:+1/+1\nEntangled: 1/3\nHorrible Death By Suffocation: 3/9,600\n \n\n\nFido: \n Spoiler \nPosition: ?\nHP: 7/13\nAC: 15, Touch: 11, Flat: 14\nSaves: +5/+3/+1\nSpot/Listen: +5/+5\nSpeed: 20'\nAttack: Bite +2 melee (1d6+3) (counting Entangled penalty)\nEntangled: 1/3\n \n\n ",
"prefix": "Fishy:",
"loss": true,
"complexity_analysis": {
"has_passive_voice": false,
"max_nested_clauses": 3,
"longest_sentence": 61,
"num_participle_phrases": 1,
"num_sentences": 11,
"is_complex": true,
"reasons": [
"Deeply nested clauses (3) in one sentence"
],
"score": 1
}
},
{
"from": "human",
"value": " Ref Stuff \n \n Spoiler \n Syran Reactive Spot - (1d20+1)[ 13 ] \n Syran Reactive List - (1d20+1)[ 13 ] \n Fido Reactive Spot - (1d20+5)[ 9 ] \n Fido Reactive Listen - (1d20+5)[ 24 ] \n \n\n Sneaks \n \n Spoiler \nSyran is in T19, Fido is in M13. Make sure you check Fido's spoilered actions.\n \n\n Syran \n \n Spoiler \nNo LoS.\n ",
"prefix": "AlterForm:",
"loss": true,
"complexity_analysis": {
"has_passive_voice": false,
"max_nested_clauses": 1,
"longest_sentence": 34,
"num_participle_phrases": 0,
"num_sentences": 5,
"is_complex": false,
"reasons": [],
"score": 0
}
},
{
"from": "human",
"value": " Fido's Actions \n \n Spoiler \nContinues to M13, attacking square L12.\n\n Misschance - (1d100)[ 67 ] 51+ hits\n Attack - (1d20+2)[ 20 ] \n Damage - (1d6+3)[ 5 ] \n ",
"prefix": "AlterForm:",
"loss": true,
"complexity_analysis": {
"has_passive_voice": false,
"max_nested_clauses": 1,
"longest_sentence": 23,
"num_participle_phrases": 1,
"num_sentences": 3,
"is_complex": false,
"reasons": [],
"score": 0
}
},
{
"from": "human",
"value": " Sneaks - Start of Round 4 \nRound 2/3\nDamage to Syran (1d6)[ 2 ] \n\nDamage to Fido (1d6)[ 5 ] \n\nWill finish my turn in the next post.",
"prefix": "theterran:",
"loss": true,
"complexity_analysis": {
"has_passive_voice": false,
"max_nested_clauses": 0,
"longest_sentence": 42,
"num_participle_phrases": 0,
"num_sentences": 1,
"is_complex": false,
"reasons": [],
"score": 0
}
},
{
"from": "human",
"value": " Sneaks - Round 4 (cont) \n\nActions:\nAttack Fido w/ Breath Weapon.\n\n Damage - (1d6)[ 3 ] \nReflex DC13 Halves.\n\nI'll let Fishy roll the Ref save before continuing my move.",
"prefix": "theterran:",
"loss": true,
"complexity_analysis": {
"has_passive_voice": false,
"max_nested_clauses": 1,
"longest_sentence": 19,
"num_participle_phrases": 0,
"num_sentences": 3,
"is_complex": false,
"reasons": [],
"score": 0
}
},
{
"from": "human",
"value": " Fido's Reflex Save: (1d20+3)[ 23 ] \n\nI take it Fido's doing well? I hope everyone remembers he gets a free trip attempt if his bite hits.\n\nEDIT: and how long does his new Entangle last?",
"prefix": "Fishy:",
"loss": true,
"complexity_analysis": {
"has_passive_voice": false,
"max_nested_clauses": 3,
"longest_sentence": 16,
"num_participle_phrases": 1,
"num_sentences": 5,
"is_complex": true,
"reasons": [
"Deeply nested clauses (3) in one sentence"
],
"score": 1
}
},
{
"from": "human",
"value": " It was a regular blast...so no entangle on that one.",
"prefix": "theterran:",
"loss": true,
"complexity_analysis": {
"has_passive_voice": false,
"max_nested_clauses": 0,
"longest_sentence": 7,
"num_participle_phrases": 0,
"num_sentences": 2,
"is_complex": false,
"reasons": [],
"score": 0
}
},
{
"from": "human",
"value": " @refs\n \n Spoiler \nTwo questions actually.\n1. Fishy's doggy hit me, but the trip attempt wasn't made, do we need to rewind?\n2. Since Fishy's doggy has pinpointed me with Scent, but cannot see me when I hide, if I move out of the threatened square I'm in, does Fido get an AoO against me even though he can't see me?\n ",
"prefix": "theterran:",
"loss": true,
"complexity_analysis": {
"has_passive_voice": true,
"max_nested_clauses": 5,
"longest_sentence": 47,
"num_participle_phrases": 1,
"num_sentences": 5,
"is_complex": true,
"reasons": [
"Contains passive voice",
"Deeply nested clauses (5) in one sentence"
],
"score": 4
}
},
{
"from": "human",
"value": " High Ref Talic \n\n@theterran: \n Spoiler \n1) Maybe.\n2) No. You still have total concealment.\n\n \n Originally Posted by SRD, Total Concealment \n You canβt execute an attack of opportunity against an opponent with total concealment, even if you know what square or squares the opponent occupies. \n \n\nIf the opposed trip check fails, then there's no need to rewind, as nothing changed. If it succeeds, we will. Spoiler your Opposed Trip resist roll for refs only.\n\nDog Trip check: (1d20+2)[ 8 ] \n\nYour check to resist should be at a +5 modifier, if my read on your character is correct.\n \n\n Match on hold while awaiting a response from theterran. Everything's resolved, moving on.",
"prefix": "Talic:",
"loss": true,
"complexity_analysis": {
"has_passive_voice": true,
"max_nested_clauses": 3,
"longest_sentence": 36,
"num_participle_phrases": 2,
"num_sentences": 10,
"is_complex": true,
"reasons": [
"Deeply nested clauses (3) in one sentence",
"Contains passive voice"
],
"score": 2
}
},
{
"from": "human",
"value": " @Refs\n \n Spoiler \n\nOpposing Trip Dex - (1d20+5)[ 24 ] \n ",
"prefix": "theterran:",
"loss": true,
"complexity_analysis": {
"has_passive_voice": false,
"max_nested_clauses": 0,
"longest_sentence": 20,
"num_participle_phrases": 0,
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"is_complex": false,
"reasons": [],
"score": 0
}
},
{
"from": "human",
"value": " Sneaks - Round 4 (conclusion) \n\nActions:\n \n Spoiler \nSwift Action: Hide back in the Darkness\n Hide - (1d20+10)[ 26 ] (includes the -5 for moving at greater than half speed)\n\nMove to I8. This should break my LoS with everyone.\n(I'm still Hiding, I can hide as long as I'm within 10ft of Darkness)\n \n\n\nEnd my Turn.\n(edited Stats)\n\nYou're up Fishy.\n\nStats:\n \n Spoiler \nLocation: I8\nHP: 6/11\nAC: 16 Touch: 16 FF: 11\nBolts (19/20)\nIn Hand: Bolt\nBolt of Darkness in corner of M10/N11\n ",
"prefix": "theterran:",
"loss": true,
"complexity_analysis": {
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"max_nested_clauses": 2,
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"num_participle_phrases": 0,
"num_sentences": 8,
"is_complex": false,
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"score": 0
}
},
{
"from": "human",
"value": " Syran - Round 4 \n\nActions, for Refs: \n Spoiler \nFido is on automatic, attempting to engage and attack Sneaks to the best of his ability.\n\nSyran double moves to U11\n \n\n\nDone, pending Fido placement and LoS checks.\n\nstatblocks: \n Spoiler \nSyran: \n Spoiler \nPosition: U11\nHP: 4/10\nAC: 14, Touch: 11, Flat: 13\nSaves: +3/+2/+2\nSpot/Listen:+1/+1\nEntangled: 2/3\nHorrible Death By Suffocation: 4/9,600\n \n\n\nFido: \n Spoiler \nPosition: ?\nHP: 1/13\nAC: 15, Touch: 11, Flat: 14\nSaves: +5/+3/+1\nSpot/Listen: +5/+5\nSpeed: 20'\nAttack: Bite +2 melee (1d6+3) (counting Entangled penalty) (free Trip attempt if it hits)\nEntangled: 2/3\n \n\n ",
"prefix": "Fishy:",
"loss": true,
"complexity_analysis": {
"has_passive_voice": false,
"max_nested_clauses": 2,
"longest_sentence": 133,
"num_participle_phrases": 2,
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}
},
{
"from": "human",
"value": " Ref Talic \n\n@Refs:\n \n Spoiler \nSyran Spot: (1d20+1)[ 5 ] \nSyran Listen: (1d20+1)[ 17 ] \nFido Spot: (1d20+5)[ 18 ] \nFido Listen: (1d20+5)[ 8 ] \n \n\n\nWill provide more info shortly.",
"prefix": "Talic:",
"loss": true,
"complexity_analysis": {
"has_passive_voice": false,
"max_nested_clauses": 0,
"longest_sentence": 67,
"num_participle_phrases": 0,
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}
},
{
"from": "human",
"value": " @Refs2: \n Spoiler \nDog knows sneaks is out of scent. Could have gone north or south. Animal not smart enough to know distance range Sneaks must stay from darkness, or would automatically know the only place sneaks can hide out of scent range is north. So, Dog has 40 move.\n\nTo determine direction of search:\n1= north\n (1d2)[ 1 ] \nEdit: So north\n\nEDIT: Dog moves North, gaining scent at M11, remainder of move to be figured once I factor out ref information and account for animal int.\n\nFido attempts to sweep the darkness, and see around the corner, using nose and eyes to search for target. From M11, continues to N8, and then to K8.\n ",
"prefix": "Talic:",
"loss": true,
"complexity_analysis": {
"has_passive_voice": true,
"max_nested_clauses": 3,
"longest_sentence": 28,
"num_participle_phrases": 2,
"num_sentences": 9,
"is_complex": true,
"reasons": [
"Contains passive voice",
"Deeply nested clauses (3) in one sentence",
"Deeply nested clauses (3) in one sentence"
],
"score": 3
}
},
{
"from": "human",
"value": " Ref Talic \n\nLOS Time.\n\nSyran: \n Spoiler \nNo LOS. At start of round, Fido did not sense Sneaks with scent. Now he does.\n \n\n\nFido: (Refs only) \n Spoiler \nNo LOS. Has Scent on foe. Does not know direction.\n \n\n\nSneaks: \n Spoiler \nLOS to dog in K8.\n \n\n\nPlay proceeds.",
"prefix": "Talic:",
"loss": true,
"complexity_analysis": {
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"max_nested_clauses": 1,
"longest_sentence": 14,
"num_participle_phrases": 0,
"num_sentences": 9,
"is_complex": false,
"reasons": [],
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}
},
{
"from": "human",
"value": " Sneaks - Round 5 \n\nEntangling Round 3/3\n\n Syran Damage - (1d6)[ 6 ] \n Fido Damage - (1d6)[ 6 ] \n\nActions:\n \n Spoiler \nMove to F13. Cast Darkness on the Bolt in Hand\nSwift Action: Hide\n Hide - (1d20+15)[ 25 ] \n \n\n\nEnd my Turn.\n\n\nStats:\n \n Spoiler \nLocation: F13\nHP: 6/11\nAC: 16 Touch: 16 FF: 11\nBolts (19/20)\nIn Hand: Bolt w/ Darkness on it.\nBolt of Darkness in corner of M10/N11\n ",
"prefix": "theterran:",
"loss": true,
"complexity_analysis": {
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"longest_sentence": 30,
"num_participle_phrases": 1,
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}
},
{
"from": "human",
"value": " Okay, that drops both Fido and Syran in one go. Good game.",
"prefix": "Fishy:",
"loss": true,
"complexity_analysis": {
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"max_nested_clauses": 0,
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},
{
"from": "human",
"value": " High Ref Talic \n Sneaks wins. Punch and pie in the reception area. But it's the same shade as darkness, so you can't find it. ",
"prefix": "Talic:",
"loss": true,
"complexity_analysis": {
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}
}
] | 19 | false |
[
{
"from": "human",
"value": " Arena Tournament, Round 48: Stewie vs. Froy \n Map \n \n Spoiler \n\n \n \n\n XP Award: 300 XP\n GP Award: 300 GP\n\n Talic - Stewie \n The chilli god - Froy \n All Gladiators, please roll initiative ",
"prefix": "ArenaManager:",
"loss": false,
"complexity_analysis": {
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"max_nested_clauses": 0,
"longest_sentence": 48,
"num_participle_phrases": 0,
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"is_complex": false,
"reasons": [],
"score": 0
}
},
{
"from": "human",
"value": " Ack! Masterwork Gear! Starting wealth! How can I stand against such a seasoned foe!\n\nInitiative: (1d20+3)[ 16 ] ",
"prefix": "Talic:",
"loss": true,
"complexity_analysis": {
"has_passive_voice": false,
"max_nested_clauses": 0,
"longest_sentence": 11,
"num_participle_phrases": 1,
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"is_complex": false,
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}
},
{
"from": "human",
"value": " Through roughly 3 natural 20's and maximum rolls on damage dice! Hoo hah!\n\n Init - (1d20+2)[ 19 ] ",
"prefix": "The_Chilli_God:",
"loss": true,
"complexity_analysis": {
"has_passive_voice": false,
"max_nested_clauses": 0,
"longest_sentence": 14,
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}
},
{
"from": "human",
"value": " I have no purchases. Do you? Wanna get this party started?\n\nI think I have 1. One sec.\n\nEDIT: Yes, a 20 pound chunk of firewood. 1 cp.\n\nEDIT2: In honor of your prowess, I have changed my deity. Yea, verily.",
"prefix": "Talic:",
"loss": true,
"complexity_analysis": {
"has_passive_voice": false,
"max_nested_clauses": 1,
"longest_sentence": 13,
"num_participle_phrases": 1,
"num_sentences": 10,
"is_complex": false,
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},
{
"from": "human",
"value": " *Looks at opponent's sheet*\nHeh, Froy as a dei--\nAw feck. A Fell Drain Sonic Snapper. Have you no shame?!\n\nAlright...\n \n Spoiler \nStart in M25 with one (lit) torch and one MASTERWORK PITCHFORK drawn.\nMove to M19, attempt to jump and accelerate-climb to L19, move as close to I17 as possible, and drop to the ground (And holy hell I actually have ranks in jump & climb!).\n\n[roll0] vs DC minimum of 12, maximum of 40.\n[roll1] vs DC I dunno, 15?\n ",
"prefix": "The_Chilli_God:",
"loss": true,
"complexity_analysis": {
"has_passive_voice": false,
"max_nested_clauses": 1,
"longest_sentence": 45,
"num_participle_phrases": 1,
"num_sentences": 7,
"is_complex": false,
"reasons": [],
"score": 0
}
},
{
"from": "human",
"value": " Messed up rolls...\n \n Spoiler \n\n[roll0]\n[roll1]\n ",
"prefix": "The_Chilli_God:",
"loss": true,
"complexity_analysis": {
"has_passive_voice": false,
"max_nested_clauses": 0,
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"num_participle_phrases": 0,
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}
},
{
"from": "human",
"value": " Messed up again, curses!\n \n Spoiler \n\n Jump - (1d20+6)[ 20 ] - Enough to clear 5 whole feet! Ref check needed on whether or not 5 feet is enough.\n Climb - (1d20+6)[ 9 ] - Enough to leave me hanging on the ledge as open to attack as a barrel in a pond.\n\nAssuming I clear the distance with that jump, then I17 is easily reachable.\n \n\nAlright, got it this time. But Ref check needed before it's your turn.",
"prefix": "The_Chilli_God:",
"loss": true,
"complexity_analysis": {
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"max_nested_clauses": 3,
"longest_sentence": 34,
"num_participle_phrases": 1,
"num_sentences": 7,
"is_complex": true,
"reasons": [
"Deeply nested clauses (3) in one sentence"
],
"score": 1
}
},
{
"from": "human",
"value": " Actually, I'm a Fell Drain Magic Missiler. Sonic Snap is a fallback for people with the Shield spell.\n\nBut I'ma try to do this without Fell drain.\n\n Done? k.",
"prefix": "Talic:",
"loss": true,
"complexity_analysis": {
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"max_nested_clauses": 1,
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},
{
"from": "human",
"value": " Because I'm bored...\n\nEr... Retired Ref Bitz? \n Chilli \n \n Spoiler \n\nLesse, you jump at there, trying to grab there... let's say... from 11 feet to 19 feet. That's an eight foot jump, five of which you leaped and the rest gained from natural reach. Judging from intuition, you're barely low enough to stay out of Stewie's LoS.\n ",
"prefix": "Bitzeralisis:",
"loss": true,
"complexity_analysis": {
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"max_nested_clauses": 3,
"longest_sentence": 25,
"num_participle_phrases": 1,
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"reasons": [
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"score": 1
}
},
{
"from": "human",
"value": " Assuming that means I'm good to go...\n\nStewie! Round 1.\n\n \n Spoiler \nStart in N2, Firewood in hand.\n\n Move: to V3.\n Free: Drop firewood in adjacent Square (W2).\n Swift: Activate Travel devotion.\n Move: to W11.\n\nReactive Spot for this round: (1d20)[ 9 ] \n\nReactive Spot for his next turn: (1d20)[ 2 ] \nReactive Listen for his next turn: (1d20)[ 14 ] \n\nLet me know if I gain LOS during this move, I'll amend movement if I get it.\n \n\n\nDone. Need LOS. Will fetch.\n\nStats:\n \n Spoiler \nLocation: W11\nHP: 9\nAC: 13 (+3 dex)\nIn Hand: Nothing.\nEffects: Travel Devotion 1/10.\n\nSpells: 5/4\nEssentia Pool: 2 (not invested)\n\nMisc: Firewood in W2, floating.\n ",
"prefix": "Talic:",
"loss": true,
"complexity_analysis": {
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"max_nested_clauses": 4,
"longest_sentence": 65,
"num_participle_phrases": 1,
"num_sentences": 19,
"is_complex": true,
"reasons": [
"Deeply nested clauses (3) in one sentence",
"Deeply nested clauses (4) in one sentence"
],
"score": 3
}
},
{
"from": "human",
"value": " High Ref chilepepper \n\nI'm going to have to trump Bitz's intuition with my mathamagic.\n\nLoS is established at the end of Froy's turn.\n\nFroy is hanging, yes hanging, from the edge of L19 (occupying M19).\n\nStewie starts in N2 with firewood, yes firewood, in hand.\n\nThis puts us at the beginning of Stewie's first turn.",
"prefix": "chilepepper:",
"loss": true,
"complexity_analysis": {
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"max_nested_clauses": 3,
"longest_sentence": 32,
"num_participle_phrases": 3,
"num_sentences": 4,
"is_complex": true,
"reasons": [
"Contains passive voice",
"Deeply nested clauses (3) in one sentence",
"Too many participle phrases (3) in one sentence"
],
"score": 3
}
},
{
"from": "human",
"value": " In that case, Woo!\n\nLemme see how this'll work out.\n\nStewie Round 1!\n\nFree: Drop Firewood in adjacent square (O1).\nStandard: Cast Magic Missile, Targeting Froy. Damage: (1d4+1)[ 4 ] \n(factoring up to 15' elevation, you're 100 feet from me, range of MM is 110)\nSwift: Activate Travel Devotion.\nFree: 5 foot step to N3.\n\nDone.\n\nStats: \n Spoiler \nLocation: N3.\nHP: 9\nAC: 13 (+3 dex)\nIn Hand: Nothing.\nEffects: Travel Devotion 1/10.\n\nSpells: 5/4 per day, 5/3 currently\nEssentia Pool: 2 (not invested)\n\nMisc: Firewood in O1.\n ",
"prefix": "Talic:",
"loss": true,
"complexity_analysis": {
"has_passive_voice": false,
"max_nested_clauses": 1,
"longest_sentence": 34,
"num_participle_phrases": 1,
"num_sentences": 13,
"is_complex": false,
"reasons": [],
"score": 0
}
},
{
"from": "human",
"value": " Yay, one hit point left!\n\nOf course, now I'm rightly screwed. So! Abandon plan Wait-on-top-of-cliff-and-jump-down-screaming-Lalalala! and instigate plan Quick-Hide-Right-Now.\nBesides, since Bitz said it's an 8-foot-high ledge, I don't suppose he'd be hanging from it so much as standing on firm ground with his hands on the ledge.\n\nBut anyway, Froy 'drops' from the ledge and moves directly east, disappearing behind O19/P19...\n \n Spoiler \nEnd movement at Q19.\nReady action to throw a (lit) torch at Stewie if he comes within sight (and cover be damned).\n ",
"prefix": "The_Chilli_God:",
"loss": true,
"complexity_analysis": {
"has_passive_voice": true,
"max_nested_clauses": 3,
"longest_sentence": 40,
"num_participle_phrases": 1,
"num_sentences": 8,
"is_complex": true,
"reasons": [
"Contains passive voice",
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],
"score": 2
}
},
{
"from": "human",
"value": " Stewie 2!\n\n \n Spoiler \nSwift: Move from N3 to H7\nMove: H7 to F14\nMove F14 to G17, then pull myself up to H17 (5 foot raise, counts as 10' move), continue to H15.\n \n\n\nDone. LOS would be good.\n\nStats: \n Spoiler \nLocation: H15\nHP: 9\nAC: 13 (+3 dex)\nIn Hand: Nothing.\nEffects: Travel Devotion 2/10.\n\nSpells: 5/4\nEssentia Pool: 2 (not invested)\n\nMisc: Firewood in W2, floating.\n ",
"prefix": "Talic:",
"loss": true,
"complexity_analysis": {
"has_passive_voice": false,
"max_nested_clauses": 0,
"longest_sentence": 51,
"num_participle_phrases": 1,
"num_sentences": 9,
"is_complex": false,
"reasons": [],
"score": 0
}
},
{
"from": "human",
"value": " Have no fear, Initiate Ref is Here! (Be Very Afraid) \n\nRefs:\n \n Spoiler \nDrew it out on Paint, as far as I can see, neither gains LoS at any point. The only really dubious point was at H 17, but I drew the line and it hit the wall.\n \n\n\nFroy:\n \n Spoiler \nNo LoS.\n \n\n\nStewie:\n \n Spoiler \nNo LoS.\n \n\n\nI hope I got this one right...\n\nEDIT: It is Froys turn, I believe.",
"prefix": "Adumbration:",
"loss": true,
"complexity_analysis": {
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"max_nested_clauses": 5,
"longest_sentence": 31,
"num_participle_phrases": 0,
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"is_complex": true,
"reasons": [
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],
"score": 3
}
},
{
"from": "human",
"value": " High Ref chilepepper \n Close, but not quite. LoS followed by an illustration to help the other refs, in a sec. \n\nedit: Actually, nevermind.",
"prefix": "chilepepper:",
"loss": true,
"complexity_analysis": {
"has_passive_voice": false,
"max_nested_clauses": 0,
"longest_sentence": 18,
"num_participle_phrases": 1,
"num_sentences": 3,
"is_complex": false,
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"score": 0
}
},
{
"from": "human",
"value": " Spoiler \nSame ready action as before - toss torch if he pops inside LoS.\nNo further action.\n ",
"prefix": "The_Chilli_God:",
"loss": true,
"complexity_analysis": {
"has_passive_voice": false,
"max_nested_clauses": 1,
"longest_sentence": 22,
"num_participle_phrases": 0,
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},
{
"from": "human",
"value": " High Ref chilepepper \n\nStewie \n Spoiler \nNo LoS\n \n\nFroy \n Spoiler \nNo LoS\n \n\n\nStewie's turn.",
"prefix": "chilepepper:",
"loss": true,
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},
{
"from": "human",
"value": " Stewie Round 3!\n\n \n Spoiler \nSwift: move from H15 to K9, By way of H10.\n\nRest of turn... Well Poo. I seem to be waiting for the water to drive him up like a rat. He's somewhere on that opposite wall, I''d wager. Oh well, Round 8 to 9, this'll be over.\n\nReady action: Fire Magic Missile on LOE.\n \n\n\nDone.\n\nStats \n Spoiler \nLocation: K9\nHP: 9\nAC: 13 (+3 dex)\nIn Hand: Nothing.\nEffects: Travel Devotion 3/10.\n\nSpells: 5/3\nEssentia Pool: 2 (not invested)\n\nMisc: Firewood in W2, floating.\n ",
"prefix": "Talic:",
"loss": true,
"complexity_analysis": {
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"max_nested_clauses": 2,
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"num_participle_phrases": 1,
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}
},
{
"from": "human",
"value": " High Ref chilepepper \n\nStewie \n Spoiler \nNo LoS\n \n\nFroy \n Spoiler \nNo LoS\n \n\n\nThe lowest green color (lime?) is now under water\nFroy's turn.",
"prefix": "chilepepper:",
"loss": true,
"complexity_analysis": {
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"max_nested_clauses": 0,
"longest_sentence": 36,
"num_participle_phrases": 0,
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}
},
{
"from": "human",
"value": " Spoiler \nMove to U16.\nSame ready action as before - throw torch if LoS\n \n\n\nOh, and in addition to that, shout openly, \"Polo!\" You know, as in Marco Polo. ",
"prefix": "The_Chilli_God:",
"loss": true,
"complexity_analysis": {
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"max_nested_clauses": 1,
"longest_sentence": 27,
"num_participle_phrases": 0,
"num_sentences": 3,
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}
},
{
"from": "human",
"value": " Fair enough.\n\nStewie! round 4.\n\nFree: Yell \"Marco\" (Listen DC -10, +1 per 10 feet of distance from K9)\n\n \n Spoiler \nSwift: Move to K11\nReady: Cast Magic missile on LOS. Not gonna add \"within 110 feet\", as the entire board is within 110 feet.\n \n\n\nDone.",
"prefix": "Talic:",
"loss": true,
"complexity_analysis": {
"has_passive_voice": false,
"max_nested_clauses": 2,
"longest_sentence": 41,
"num_participle_phrases": 1,
"num_sentences": 6,
"is_complex": false,
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"score": 0
}
},
{
"from": "human",
"value": " me \n\nStewie \n Spoiler \nPolo from the eastish direction, no los\n \n\nFroy \n Spoiler \nMarco from the westish direction, no los\n \n\n\nGame on.",
"prefix": "chilepepper:",
"loss": true,
"complexity_analysis": {
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"max_nested_clauses": 0,
"longest_sentence": 32,
"num_participle_phrases": 0,
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}
},
{
"from": "human",
"value": " Spoiler \nMove to U10, same readied action as earlier (throw torch if LoS confirmed).\nThis would put me within LoS of Stewie if he happened to be in K9 at this point. Likely as not he's got another magic missile readied to thwack me with, but I say bring it on.\n ",
"prefix": "The_Chilli_God:",
"loss": true,
"complexity_analysis": {
"has_passive_voice": true,
"max_nested_clauses": 3,
"longest_sentence": 23,
"num_participle_phrases": 1,
"num_sentences": 3,
"is_complex": true,
"reasons": [
"Contains passive voice",
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],
"score": 2
}
},
{
"from": "human",
"value": " Round 5...\n\nNo more than 3 rounds now, I think.\n\nIf he established LOS, then Magic Missile. (1d4+1)[ 3 ] \n\nIf not, Maintain Readied action.\n\nDone, pending LOS.\n\nEDIT: Removed spoilers, for opponent's view.",
"prefix": "Talic:",
"loss": true,
"complexity_analysis": {
"has_passive_voice": false,
"max_nested_clauses": 1,
"longest_sentence": 16,
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},
{
"from": "human",
"value": " Originally Posted by The_Chilli_God \n Move to U10,*snip*This would put me within LoS of Stewie if he happened to be in K9 at this point. Likely as not he's got another magic missile readied to thwack me with, but I say bring it on. \n \n\nK11 actually, but consider yourself thwacked, for 3 damage.",
"prefix": "chilepepper:",
"loss": true,
"complexity_analysis": {
"has_passive_voice": true,
"max_nested_clauses": 3,
"longest_sentence": 27,
"num_participle_phrases": 1,
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"reasons": [
"Contains passive voice",
"Deeply nested clauses (3) in one sentence"
],
"score": 2
}
},
{
"from": "human",
"value": " If ya don't have anything, it looks like the readied action from my Marco round got you.",
"prefix": "Talic:",
"loss": true,
"complexity_analysis": {
"has_passive_voice": false,
"max_nested_clauses": 2,
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"num_participle_phrases": 0,
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},
{
"from": "human",
"value": " It's questionable... Whether LoS is actually obtained from K11 to U10. If we assume that the dark red patch in between us is perfectly flat at 20 feet, than yah, you got me. If, on the other hand, S10 is more than about 22 feet above ground level, then LoS is not established.\n\nI'd upload an image to demonstrate, but photobucket is kicking my ass more than usual today.\n\nI said LoS was established from K9 to U10 because the line was able to pass by that dark red patch entirely.",
"prefix": "The_Chilli_God:",
"loss": true,
"complexity_analysis": {
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"reasons": [
"Contains passive voice",
"Deeply nested clauses (3) in one sentence"
],
"score": 2
}
},
{
"from": "human",
"value": " I'll give you no LOS.\n\nI shall do as I intended before. Remain in my square.\n\nReady an action: \n Spoiler \n Same as before. Magic Missile on LOS.\n \n\n\nYell: Either the rising water will get you, Bond, or I will! MUAH HAHAHAHA!\n\nNow I just need an overly furry cat to pet.",
"prefix": "Talic:",
"loss": true,
"complexity_analysis": {
"has_passive_voice": false,
"max_nested_clauses": 1,
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"num_participle_phrases": 0,
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}
},
{
"from": "human",
"value": " Y'know... I actually realized the futility of that argument when I was typing it. I'm that pedantic.\n\nAlso, note to self: Bring a strawman with the exact likeness of Froy to the next match. π\n\nRun to P9 and throw torch if I can.\n\n To hit - (1d20-6)[ 2 ] \n Damage - (1d3+2)[ 3 ] +1 fire.",
"prefix": "The_Chilli_God:",
"loss": true,
"complexity_analysis": {
"has_passive_voice": false,
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}
},
{
"from": "human",
"value": " Take readied action on LOS gain. (1d4+1)[ 2 ] \n\nEdit: Ever consider having a club to throw?\n\nThey're non-improvised for throwing and everything, and you're proficient to boot!",
"prefix": "Talic:",
"loss": true,
"complexity_analysis": {
"has_passive_voice": false,
"max_nested_clauses": 2,
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"num_participle_phrases": 0,
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}
},
{
"from": "human",
"value": " Blarg, unconsciousness'd.\n\nGood game, and this one lasted more than one page! It's a first!\n\n...A club? I... I dunno, I never really thought about being proficient with something...",
"prefix": "The_Chilli_God:",
"loss": true,
"complexity_analysis": {
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}
},
{
"from": "human",
"value": " Good game to you as well. I don't know why, but for some reason, I was absolutely paranoid of a crit torch for max damage dropping me.",
"prefix": "Talic:",
"loss": true,
"complexity_analysis": {
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}
},
{
"from": "human",
"value": " Nah, Froy's been rolling exceptionally normal rolls lately. Nothing like the craziness of his first few matches.\n\nI suppose I'd have to buy a new club everytime I try to set the one I have on fire, though. But wait! They're free! I'm buying a MILLION of them!",
"prefix": "The_Chilli_God:",
"loss": true,
"complexity_analysis": {
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"max_nested_clauses": 5,
"longest_sentence": 24,
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"Deeply nested clauses (5) in one sentence"
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"score": 3
}
},
{
"from": "human",
"value": " It happened with me vs chilepepper in the finals of his breath weaponer vs my grappler. I pretty much maxed every roll in the post.\n\nI figured death by commoner was what karma was going to use to knock me down a peg.\n\nA million clubs, eh?\n\nThat gives me an idea.",
"prefix": "Talic:",
"loss": true,
"complexity_analysis": {
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"Deeply nested clauses (4) in one sentence"
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}
},
{
"from": "human",
"value": " It gave me an idea as well. And I'm lol'ing because of it.\n\nBuy a million clubs... Take them all into the arena with you... And then it's just a wait until someone runs out of breath because of all the clubs.",
"prefix": "The_Chilli_God:",
"loss": true,
"complexity_analysis": {
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},
{
"from": "human",
"value": " I was thinking of a \"club\" house.",
"prefix": "Talic:",
"loss": true,
"complexity_analysis": {
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}
},
{
"from": "human",
"value": " I don't get i-- Oh...\n\nπ",
"prefix": "The_Chilli_God:",
"loss": true,
"complexity_analysis": {
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"max_nested_clauses": 0,
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}
},
{
"from": "human",
"value": " High Ref chilepepper \n Stewie is the winner. ",
"prefix": "chilepepper:",
"loss": true,
"complexity_analysis": {
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}
}
] | 24 | false |
[
{
"from": "human",
"value": " Arena Tournament, Round 66: Numa Numa vs. Deathbringer \n Map: \n Spoiler \n\n \n \n\n XP Award: 300 XP\n GP Award: 300 GP\n\n Numa Numa - Schism\n Deathbringer - Lubirio\n\n All Combatants, please roll initiative and declare final purchases, if any ",
"prefix": "ArenaManager:",
"loss": false,
"complexity_analysis": {
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"max_nested_clauses": 0,
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"num_participle_phrases": 0,
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"reasons": [],
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}
},
{
"from": "human",
"value": " Initiative - (1d20+3)[ 17 ] \n\nI purchase a potion of Cure Light Wounds at CL 5th for 250gp, and another 10 shuriken for 2gp.",
"prefix": "Lubirio:",
"loss": true,
"complexity_analysis": {
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"max_nested_clauses": 0,
"longest_sentence": 36,
"num_participle_phrases": 1,
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}
},
{
"from": "human",
"value": " High Ref Scorer \n Deathbringer (Lubirio) wins by abscence of opponent! ",
"prefix": "Scorer:",
"loss": true,
"complexity_analysis": {
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"max_nested_clauses": 0,
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}
}
] | 0 | false |
[
{
"from": "human",
"value": " Arena Tournament, Round 66: Joshua Balukar vs. Malla Yor \n Map: \n Spoiler \n\n \n \n\n XP Award: 300 XP\n GP Award: 300 GP\n\n Joshua Balukar - Master_Rahl22\n Malla Yor - Gigz\n\n All Combatants, please roll initiative and declare final purchases, if any ",
"prefix": "ArenaManager:",
"loss": false,
"complexity_analysis": {
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"max_nested_clauses": 1,
"longest_sentence": 60,
"num_participle_phrases": 0,
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}
},
{
"from": "human",
"value": " Purchase power stone of Stomp: -25gp\n\n Initiative - (1d20+1)[ 3 ] \n\nCould you tell me if I start on the left or right side? I can't always tell red and green apart, so I can't tell which starting spot I should be on. Thanks.",
"prefix": "Master_Rahl22:",
"loss": true,
"complexity_analysis": {
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"num_participle_phrases": 0,
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}
},
{
"from": "human",
"value": " You're on the left.",
"prefix": "Sallera:",
"loss": true,
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"max_nested_clauses": 0,
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}
},
{
"from": "human",
"value": " Malla Yor INitiative: (1d20+2)[ 17 ] \n\nNo purchases, though I should let you know I never used the 3 scrolls from my previous round and have added them to my gear instead.",
"prefix": "gigz:",
"loss": true,
"complexity_analysis": {
"has_passive_voice": false,
"max_nested_clauses": 3,
"longest_sentence": 43,
"num_participle_phrases": 0,
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"is_complex": true,
"reasons": [
"Deeply nested clauses (3) in one sentence"
],
"score": 1
}
},
{
"from": "human",
"value": " Looks like Malla is up first...\n\nMalla Yor, Round 1\n\n \n Spoiler \n\nStarting in M25 Malla will cast Expeditious Retreat, Swift then move to M16. She will then attempt to summon (1d3)[ 2 ] Celestial Dogs in M14 (Caster level check, DC 8 to cast (1d20+2)[ 14 ] \n\nMalla will instruct both dogs in celestial to move and flank the opponent. Both dogs will then move to flank my opponent in the North and South ways (they have enough movement to do this regardless of which square he starts in) as a double move before being done.\n \n\n\n\nDone. You likely hear some spellcasting, strange language and then see a couple dogs come out of the fog to flank you north and south.\n\nStats:\n \n Spoiler \n\nHP 7\nAC 12 (t12, ff10)\nF+2/R+2/W+3\nSpells: Acid Splash x3, Summon Monster I x3, Expeditious Retreat; Swift , Summon Monster II \n\nSummoned Cold Celestial Dogs (A & B, A is north and B is south)\nRounds 1/2\nHP 8\nAC 15 (t14, ff 12)\nF+6/R+5/W+1\n ",
"prefix": "gigz:",
"loss": true,
"complexity_analysis": {
"has_passive_voice": true,
"max_nested_clauses": 4,
"longest_sentence": 64,
"num_participle_phrases": 1,
"num_sentences": 8,
"is_complex": true,
"reasons": [
"Deeply nested clauses (4) in one sentence",
"Contains passive voice"
],
"score": 3
}
},
{
"from": "human",
"value": " Joshua Balukar, turn 1 \n\nStart in M-2.\n\nActions:\nUsing Withdraw action to move to L-3, then straight east, disappearing into the clouds at L-8. This provokes 1 AoO from the north dog and none from the south since the square I start in doesn't count as threatened. Rest of move is spoilered.\n\nRest of movement/LOS:\n \n Spoiler \n\nMove due east from L-8 across to L-22.\n \n\n\nEnd of turn, but I may redo some movement if I gain LOS.\n\nStats:\n \n Spoiler \n\nLocation: L-8 through L-22 as above\nHP: 17/17\nAC: 15, FF: 14, Touch: 11\nPP: 5/5\n ",
"prefix": "Master_Rahl22:",
"loss": true,
"complexity_analysis": {
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"longest_sentence": 33,
"num_participle_phrases": 2,
"num_sentences": 8,
"is_complex": true,
"reasons": [
"Contains passive voice"
],
"score": 1
}
},
{
"from": "human",
"value": " Puppy AoO...\n\nAttack: (1d20+4)[ 23 ] \nDamage: (1d4+3)[ 4 ] \nCold: (1d6)[ 3 ] \n\nCrit if needed...\nAttack: (1d20+4)[ 6 ] \nDamage: (1d4+3)[ 5 ] ",
"prefix": "gigz:",
"loss": true,
"complexity_analysis": {
"has_passive_voice": false,
"max_nested_clauses": 1,
"longest_sentence": 17,
"num_participle_phrases": 1,
"num_sentences": 5,
"is_complex": false,
"reasons": [],
"score": 0
}
},
{
"from": "human",
"value": " Spend 1 PP to negate 4 of the damage. Still need LOS.",
"prefix": "Master_Rahl22:",
"loss": true,
"complexity_analysis": {
"has_passive_voice": false,
"max_nested_clauses": 1,
"longest_sentence": 12,
"num_participle_phrases": 0,
"num_sentences": 2,
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"reasons": [],
"score": 0
}
},
{
"from": "human",
"value": " @Joshua:\n \n Spoiler \nAs you enter L14, you see Malla in M16, you may revise your turn move from there.\n ",
"prefix": "Lubirio:",
"loss": true,
"complexity_analysis": {
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"num_participle_phrases": 0,
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}
},
{
"from": "human",
"value": " Joshua Balukar, turn 1 continued \n\nI forgot to specify what I'm holding. Holding greatsword and a power stone.\n\nRevised movement: From L-14, move to K15, K16, K17, L18, M18, M17\n\nEnd of turn.\n\nStats:\n \n Spoiler \n\nLocation: M-17\nHP: 14/17\nAC: 15, FF: 14, Touch: 11\nPP: 4/5\n\nPower stone held is Stomp\n ",
"prefix": "Master_Rahl22:",
"loss": true,
"complexity_analysis": {
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"max_nested_clauses": 4,
"longest_sentence": 35,
"num_participle_phrases": 1,
"num_sentences": 6,
"is_complex": true,
"reasons": [
"Deeply nested clauses (4) in one sentence"
],
"score": 2
}
},
{
"from": "human",
"value": " Malla Yor, Round 2\n\nCalling out to her summoned pets, Malla will step to L15. The 2 dogs will double move to L16 and M16, then she will summon a Celestial Cold Badger into M18, which will attempt to Claw Claw Bite to victory...\n\nClaw1: (1d20+6)[ 17 ] \nDamage: (1d2+1)[ 3 ] \nCold: (1d6)[ 1 ] \n\nClaw2: (1d20+6)[ 9 ] \nDamage: (1d2+1)[ 2 ] \nCold: (1d6)[ 2 ] \n\nBite: (1d20+3)[ 6 ] \nDamage: (1d3+1)[ 4 ] \nCold: (1d6)[ 5 ] \n\nThen as her Move action Malla will withdraw a scroll of Magic Missile\n\nDone.\n\nStats:\n \n Spoiler \n\nHP 7\nAC 12 (t12, ff10)\nF+2/R+2/W+3\nSpells: Acid Splash x3, Summon Monster I x3 x2, Expeditious Retreat; Swift , Summon Monster II \n\nSummoned Cold Celestial Dogs (A & B, A is north and B is south)\nRounds 2/2\nHP 8\nAC 15 (t14, ff 12)\nF+6/R+5/W+1\n\nSummoned Celestial Cold Badger\nRounds 1/2\nHP 8\nAC 15 (t14, ff12)\nF+4/R+5/W+1\n ",
"prefix": "gigz:",
"loss": true,
"complexity_analysis": {
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"max_nested_clauses": 2,
"longest_sentence": 67,
"num_participle_phrases": 1,
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"is_complex": false,
"reasons": [],
"score": 0
}
},
{
"from": "human",
"value": " First attack hits, rest miss. Spending 1 PP to negate the damage.\n\n Joshua Balukar, turn 2 \n\nMove: Move to N-16, M-15.\nStandard: Attack Malla\n Attack - (1d20+5)[ 19 ] \n Damage - (2d6+6)[ 18 ] \n\nEnd of turn.\n\nI provoked 2 AoOs, but unless they can manage to do 26 damage with those, I'm still on my feet to put you into the negatives.\n\nStats:\n \n Spoiler \n\nLocation: M-17\nHP: 14/17\nAC: 15, FF: 14, Touch: 11\nPP: 3/5\n\nPower stone held is Stomp\n ",
"prefix": "Master_Rahl22:",
"loss": true,
"complexity_analysis": {
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"max_nested_clauses": 3,
"longest_sentence": 35,
"num_participle_phrases": 1,
"num_sentences": 7,
"is_complex": true,
"reasons": [
"Deeply nested clauses (3) in one sentence"
],
"score": 1
}
},
{
"from": "human",
"value": " Unfortunatly, you can't negate the hit, as you used your swift action during your move to negate the AoO damage. You can only use the ability once a turn, for one attack.",
"prefix": "gigz:",
"loss": true,
"complexity_analysis": {
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"max_nested_clauses": 1,
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}
},
{
"from": "human",
"value": " Once per round measured from the end of your turn to the end of your next, though, I believe, not beginning to beginning.",
"prefix": "Sallera:",
"loss": true,
"complexity_analysis": {
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"max_nested_clauses": 0,
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"num_participle_phrases": 2,
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}
},
{
"from": "human",
"value": " Your movement actually provokes 3 AoO (all 3 summoned creatures threaten you).\n\nDog A, L16\nBite: (1d20+4)[ 7 ] \nDamage: (1d4+3)[ 5 ] \nCold: (1d6)[ 1 ] \n\nIf it hits, waiting on you to declare if you are preventing the damage or not...",
"prefix": "gigz:",
"loss": true,
"complexity_analysis": {
"has_passive_voice": false,
"max_nested_clauses": 4,
"longest_sentence": 28,
"num_participle_phrases": 1,
"num_sentences": 4,
"is_complex": true,
"reasons": [
"Deeply nested clauses (4) in one sentence"
],
"score": 2
}
},
{
"from": "human",
"value": " Son of a... that will teach me to read the freakin action rules I guess, cause then I would've spent 2 earlier. So now what?",
"prefix": "Master_Rahl22:",
"loss": true,
"complexity_analysis": {
"has_passive_voice": false,
"max_nested_clauses": 4,
"longest_sentence": 28,
"num_participle_phrases": 0,
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"is_complex": true,
"reasons": [
"Deeply nested clauses (4) in one sentence"
],
"score": 2
}
},
{
"from": "human",
"value": " So, can I negate any damage from these AoOs right now or not? Stats below are corrected since I couldn't have done it on the badger's turn.\n\nEdit: No a 7 doesn't hit.\n\nStats:\n \n Spoiler \n\nLocation: M-17\nHP: 10/17\nAC: 15, FF: 14, Touch: 11\nPP: 4/5\n\nPower stone held is Stomp\n ",
"prefix": "Master_Rahl22:",
"loss": true,
"complexity_analysis": {
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"max_nested_clauses": 1,
"longest_sentence": 35,
"num_participle_phrases": 2,
"num_sentences": 4,
"is_complex": true,
"reasons": [
"Contains passive voice"
],
"score": 1
}
},
{
"from": "human",
"value": " Miss... :(\n\nDog B, M16 and flanking\nBite: (1d20+6)[ 13 ] \nDamage: (1d4+3)[ 5 ] \nCold: (1d6)[ 6 ] \n\nIf it hits, again waiting to hear if you are preventing it.",
"prefix": "gigz:",
"loss": true,
"complexity_analysis": {
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"max_nested_clauses": 4,
"longest_sentence": 24,
"num_participle_phrases": 1,
"num_sentences": 3,
"is_complex": true,
"reasons": [
"Deeply nested clauses (4) in one sentence"
],
"score": 2
}
},
{
"from": "human",
"value": " 13 also doesn't hit. I'm guessing from you asking that I can prevent damage from these if I choose to.",
"prefix": "Master_Rahl22:",
"loss": true,
"complexity_analysis": {
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"max_nested_clauses": 4,
"longest_sentence": 18,
"num_participle_phrases": 2,
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"score": 2
}
},
{
"from": "human",
"value": " I believe you did negate the damage; what I was trying to say was that an immediate action is equivalent to the swift action for your next turn, not your previous, so you should have still been able to. You would not, however, be able to negate any damage this turn.",
"prefix": "Sallera:",
"loss": true,
"complexity_analysis": {
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"max_nested_clauses": 6,
"longest_sentence": 45,
"num_participle_phrases": 1,
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],
"score": 4
}
},
{
"from": "human",
"value": " Sigh... it seems to be a moot point, as I am rolling decidedly poorly this round. :D Damn\n\nBadger time...\n\nClaw: (1d20+6)[ 26 ] \nDamage: (1d2+1)[ 3 ] \nCold: (1d6)[ 3 ] \n\nGood match, I had a chance if a couple more of my pets landed a roll over 10. Ah well. :D",
"prefix": "gigz:",
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},
{
"from": "human",
"value": " Ok so here's the for real stats according to the ref then, and apparently I can't negate any damage from the last AoO since the first 2 missed.\n\nEDIT: I'm gonna cry if that confirms...\n\nStats:\n \n Spoiler \n\nLocation: M-17\nHP: 14/17\nAC: 15, FF: 14, Touch: 11\nPP: 3/5\n\nPower stone held is Stomp\n ",
"prefix": "Master_Rahl22:",
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},
{
"from": "human",
"value": " LOL!!! NOW I roll a crit. For grins and giggles...\n\nConfirm: (1d20+6)[ 20 ] \nDamage: (1d2+1)[ 2 ] \n\nEdit: @refs - Does the cold damage also get doubled? I don't think so, but I've got the win in a bleed off. :D",
"prefix": "gigz:",
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"Contains passive voice"
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{
"from": "human",
"value": " Wow, confirms but not enough to drop me before I drop you. WOW, that was a good game. Me winning init would've made it much easier since I would've had 4 more AC. :)\n\nEdit: Extra dice are never doubled when confirming, IIRC.",
"prefix": "Master_Rahl22:",
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{
"from": "human",
"value": " Pretty sure you're right, just tossing it out for a confirmation. Yeah, you winning init would have had me going a much different direction... Winning init gave me the chance to go on the offensive and attempt to win through multiple creatures and multiple attacks. Ah well. :) Great game, good luck in the rest of the round.",
"prefix": "gigz:",
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},
{
"from": "human",
"value": " Correct, the cold damage is not affected by the crit.",
"prefix": "Sallera:",
"loss": true,
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},
{
"from": "human",
"value": " GM Kyeudo \n Joshua Balukar is the Winner! ",
"prefix": "Kyeudo:",
"loss": true,
"complexity_analysis": {
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}
] | 26 | false |
[
{
"from": "human",
"value": " Arena Tournament, Round 67: Chuck E. Cheese vs. Daagri \n Map: \n \n Spoiler \n \n \n\n XP Award: 300xp\n GP Award: 300gp\n\n Chuck E. Cheese - Schism\n Daagri - Romeir\n\n\n All Combatants, please roll initiative and declare any final purchases. ",
"prefix": "ArenaManager:",
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"complexity_analysis": {
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},
{
"from": "human",
"value": " Initiative - (d20+2)[ 5 ] \nI'll wait to see what he buys, or if he even gets down here.",
"prefix": "Romeir:",
"loss": true,
"complexity_analysis": {
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}
},
{
"from": "human",
"value": " High Ref Tanaric \n Schism is DQed for lack of posting. Daagri wins and gets the loot. ",
"prefix": "Tanaric:",
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}
] | 0 | false |
[
{
"from": "human",
"value": " Arena Tournament, Round 70: Musical Simba vs. Bryagh \n Map: \n Spoiler \n\n \n \n\n XP Award: 300 XP\n GP Award: 300 GP\n\n Musical Simba - Ganurath\n Bryagh - Ladorak\n\nAll Gladiators, please declare final purchases (if any) and roll for initiative.",
"prefix": "ArenaManager:",
"loss": false,
"complexity_analysis": {
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},
{
"from": "human",
"value": " No purchases.\n\n Initiative - (1d20+3)[ 8 ] ",
"prefix": "Ganurath:",
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}
},
{
"from": "human",
"value": " Buying a Greatsword\n\nInit: (d20+3)[ 18 ] ",
"prefix": "Ladorak:",
"loss": true,
"complexity_analysis": {
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},
{
"from": "human",
"value": " Ok, let's get this party started.\n\n \n Spoiler \nStart focused with Glaive in hand. Move to I-15, activate Law devotion (attack).\n\nJust in case:\nSpot: (d20+2)[ 13 ] \nListen: (d20+3)[ 8 ] \n \n\n\nEnd turn",
"prefix": "Ladorak:",
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},
{
"from": "human",
"value": " Simba \n Spoiler \nRun from M2 to M20, ax and shield at the ready.\n \n\n Stats: \n Spoiler \nHP: 14/14\nAC: Full 17, Touch 10, FF 17, +4 Armor, +3 Shield\nSaves: Fort +2, Ref +3, Will +1\nSpecial: Whirling Frenzy 1/day, Pounce\n \n\n\nAwaiting LoS.",
"prefix": "Ganurath:",
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}
},
{
"from": "human",
"value": " @Refs \n Spoiler \nIn M15 MS gets a chance to spot Bryagh, but as he is running, I will consider him distracted. (1d2-4)[ -3 ] \n \n\n\n@Bryagh \n Spoiler \nMS runs from M15 directly east out of LoS\n \n\n\n@MS \n Spoiler \nNo LoS\n ",
"prefix": "madtinker:",
"loss": true,
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},
{
"from": "human",
"value": " End turn, then.",
"prefix": "Ganurath:",
"loss": true,
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},
{
"from": "human",
"value": " @Refs\n \n Spoiler \nObviously reserving the right to rewind if LoS is established. Move action: Move from I-15 to I-19, then from there to K-20, then down to M-18.\n \n\n\nTurn not ended, need LoS\n\nStats:\n \n Spoiler \n\nHP: 13/13 (Can drop to -9)\nAC: Full 17, Touch 13, FF 14\nSaves: Fort +4, Ref +0, Will +1\n2pp\nSpecial: Focus - Not used, Sapphire Nightmare Strike - Not used, Shape Soulmeld: Rageclaws - Active, Law devoution 9/10 (Currently in attack mode)\n ",
"prefix": "Ladorak:",
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"Contains passive voice"
],
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}
},
{
"from": "human",
"value": " LoS established! Musical Simba is in M20 and Bryagh is in L19. Still Bryagh's turn.",
"prefix": "madtinker:",
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},
{
"from": "human",
"value": " Ok, free action to drop glaive, draw greatsword as part of move action\n\nattack: (d20+8)[ 10 ] \n\nDamage: (2d6+6)[ 15 ] ",
"prefix": "Ladorak:",
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},
{
"from": "human",
"value": " Almost forgot\n@Refs\n \n Spoiler \nswitch law devotion to AC\n \n\n\nEnd turn\n\nstats:\n \n Spoiler \nHP: 13/13 (Can drop to -9)\nAC: 20\nSaves: Fort +4, Ref +0, Will +1\n2pp\nSpecial: Focus - Not used, Sapphire Nightmare Strike - Not used, Shape Soulmeld: Rageclaws - Active, Law devoution 9/10 (Currently in AC mode)\n ",
"prefix": "Ladorak:",
"loss": true,
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"reasons": [
"Too many participle phrases (3) in one sentence",
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"score": 2
}
},
{
"from": "human",
"value": " Simba \n\nOh, hey, he's in melee range! Let's have us a full attack, complete with Whirling Frenzy!\n\n Ax - (1d20+5)[ 18 ] \n Damage - (1d8+7)[ 9 ] \n Confirm - (1d20+5)[ 6 ] \n Critical - (2d8+14)[ 20 ] \n Whirl - (1d20+5)[ 19 ] \n Damage - (1d8+7)[ 15 ] \n Confirm - (1d20+5)[ 9 ] \n Critical - (2d8+14)[ 23 ] \n Shield - (1d20+4)[ 17 ] \n Damage - (1d6+7)[ 9 ] \n Confirm - (1d20+4)[ 19 ] \n Critical - (1d6+7)[ 9 ] \n Stats: \n Spoiler \nHP: 14/14\nAC: Full 22, Touch 15, FF 17, +4 Armor, +3 Shield, +3 Dex, +2 Dodge\nSaves: Fort +2, Ref +5, Will +1\nSpecial: Whirling Frenzy 6 rounds, Pounce\n \n\n\nTurn Complete.",
"prefix": "Ganurath:",
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},
{
"from": "human",
"value": " Well that was scary. No hits though.\n\nLet's see...\n@refs\n \n Spoiler \nLock law devotion-foils in attack position\n \n\n\nAttack: (d20+8)[ 27 ] \nDamage: (2d6+6)[ 14 ] \n\nAssuming that misses, move toward the left. Take an AoO and then disappear from sight.\n\n@Refs\n \n Spoiler \nMove to L-14. Drop Greatsword there, produce the other glaive.\n ",
"prefix": "Ladorak:",
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},
{
"from": "human",
"value": " Yayπ\n I think it's you who rolls the miss chance. It is you who rolls it.\n\nIf you don't make the roll, I'll cancel my currently posted movement, if you do then I won't and end turn.",
"prefix": "Ladorak:",
"loss": true,
"complexity_analysis": {
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"num_participle_phrases": 0,
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}
},
{
"from": "human",
"value": " I'm pretty sure it's the attacker who rolls their miss chance, actually. You can roll to confirm critical while you're at it.",
"prefix": "Ganurath:",
"loss": true,
"complexity_analysis": {
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},
{
"from": "human",
"value": " http://www.d20srd.org/srd/combat/com...tm#concealment \n\nIf the attacker hits, the defender must make a miss chance percentile roll to avoid being struck. (In this case 20%)",
"prefix": "Ladorak:",
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},
{
"from": "human",
"value": " 1-20 says the mist favors the water orc, 21+ says I start backpedalling for a way to survive.\n\n Concealment - (1d100)[ 50 ] ",
"prefix": "Ganurath:",
"loss": true,
"complexity_analysis": {
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}
},
{
"from": "human",
"value": " Hmm... Is there anything in that ref spoiler that would have impacted your AC enough to make the difference for my full attack?",
"prefix": "Ganurath:",
"loss": true,
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},
{
"from": "human",
"value": " Unlucky.\n\nThanks for the reminder about the crit btw.\n\nCrit confirm: (d20+8)[ 26 ] \ndamage: (2d6+6)[ 10 ] ",
"prefix": "Ladorak:",
"loss": true,
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},
{
"from": "human",
"value": " Originally Posted by Ganurath \n Hmm... Is there anything in that ref spoiler that would have impacted your AC enough to make the difference for my full attack? \n \n\nI think that's that then. Crit confirmed. Feel free to look in the spoiler. I switched my Law devotion to AC mode. It's just as well really because if I hadn't all three would have hit.",
"prefix": "Ladorak:",
"loss": true,
"complexity_analysis": {
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}
},
{
"from": "human",
"value": " Then roll for concealment three times, because you can only change the allocation of Law Devotion at the beginning of your action.",
"prefix": "Ganurath:",
"loss": true,
"complexity_analysis": {
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},
{
"from": "human",
"value": " Originally Posted by Ganurath \n Then roll for concealment three times, because you can only change the allocation of Law Devotion at the beginning of your action. \n \n\nQuite right actually, now I read it a little closer.\n\nK, concealment...\n\n20 and below is good :)\n\nAxe: (d100)[ 87 ] \nWhirl: (d100)[ 86 ] \nshield: (d100)[ 24 ] ",
"prefix": "Ladorak:",
"loss": true,
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}
},
{
"from": "human",
"value": " Whirl and a second attack hit, which is enough to put the liquify setting on the blender into effect. Good game.",
"prefix": "Ganurath:",
"loss": true,
"complexity_analysis": {
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}
},
{
"from": "human",
"value": " Damn, I only needed one to stay alive.\n\nIn that case, even when factoring in DR and pp burning, I'm done. Bryach dies on -12 HP",
"prefix": "Ladorak:",
"loss": true,
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},
{
"from": "human",
"value": " High Ref Hust\nSimba wins and gets the loot. Circle of life, man. ",
"prefix": "hustlertwo:",
"loss": true,
"complexity_analysis": {
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}
}
] | 10 | false |
[
{
"from": "human",
"value": " You find yourself appearing in the astral plane, as you hoped.",
"prefix": "pirateking89:",
"loss": false,
"complexity_analysis": {
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},
{
"from": "human",
"value": " Curses spew out of his mouth. That had to be it. When the demigod is concentrating on a creature, he cannot block the teleportation! How dense of him to not think of it earlier. Floating around, he kicks himself mentally, which lasts all of .279385 seconds. With a swift action, he attempts to plane shift back to his friend.",
"prefix": "Wraithkin:",
"loss": true,
"complexity_analysis": {
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}
},
{
"from": "human",
"value": " Unfortunately, it seems the god acts even faster than tenths of a second, and a Dimensional Lock has been thrown up. Your shift attempt bounces off a\n\n(ooc: This is in fact what happened. Respond as you'd like.)",
"prefix": "pirateking89:",
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},
{
"from": "human",
"value": " ooc: Technically, my plane shift would have gone off before his dimension lock did. I don't care how much of a god he is, actions are still actions. My actions, in my turn, are free, standard, standard, swift, move. I posted, in my original post, that I was holding off on posting my swift and move actions until I found out what happened to me. Thus, it was still my turn when he started whipping around those epic spells. And there is no epic spell that has an immediate action, nor is there an immediate action metamagic feat. Even his salient abilities cannot mimic an immediate-action spell (as those are limited to level 1-9, and an immediate spell dimension lock is not). I hate to rules lawyer this, but technically, I could have burnt my move action to swear, and my swift action to plane shift.\n\nHe also couldn't have had a readied action prepped, as he was spending a standard action to concentrate on his little monster. It may be a free action (once again, something that has to happen on his turn) to drop the concentration on his \"spell,\" but he still has to do it on his turn.\n\nEnd result: Sorry man, I get back in before his dimension lock goes off.",
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"score": 5
}
},
{
"from": "human",
"value": " I've written you back into the main plotline, go ahead and rejoin.",
"prefix": "pirateking89:",
"loss": true,
"complexity_analysis": {
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}
},
{
"from": "human",
"value": " Thank you very much.",
"prefix": "Wraithkin:",
"loss": true,
"complexity_analysis": {
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}
] | 6 | false |
[
{
"from": "human",
"value": " Arena Tournament, Round 71: Titus vs. Siriona \n Map: \n \n Spoiler \n \n \n\n XP Award: 300xp\n GP Award: 300gp\n\n Titus - 02youeng\n Siriona - Tyndmyr\n\n\n All Combatants, please roll initiative and declare any final purchases. ",
"prefix": "ArenaManager:",
"loss": false,
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},
{
"from": "human",
"value": " Purchases: None.\n\nInit: (1d20+10)[ 23 ] \n\nSpells Prepared:\n \n Spoiler \n\nDomain Bonus Spells:\nCantrip: Light\nLevel 1: Magic Missile\n\nRegular Spells:\nCantrips: Resistance, Acid Splash, Ray of Frost\nLevel 1: Color Spray, Magic Missile, Mage Armor\n \n\n\nStatus:\n \n Spoiler \n\nHP: 9\nAC: 12\n\nWeapon in hand: L. Crossbow\nWeapon in pack: Scythe\n ",
"prefix": "Tyndmyr:",
"loss": true,
"complexity_analysis": {
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}
},
{
"from": "human",
"value": " +10 Init? That's pretty hardcore. This could be fun. Good luck!\n\n Titus \n Initiative - (1d20+4)[ 7 ] \n\nNo purchases either.",
"prefix": "02youeng:",
"loss": true,
"complexity_analysis": {
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}
},
{
"from": "human",
"value": " We had the wrong map, sorry for the inconvienence... it is Lava Arena ",
"prefix": "ArenaManager:",
"loss": true,
"complexity_analysis": {
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},
{
"from": "human",
"value": " No worries, this maps great too. =)\n\nYeah, Im a big fan of high init...figure it can't hurt. Good luck, and have fun!\n\nTurn 1:\n \n Spoiler \n\nStarting: B11\nMoving to: C14\n\nReady Action: Cast Magic Missile on Titus if seen in LOS and range.\n ",
"prefix": "Tyndmyr:",
"loss": true,
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},
{
"from": "human",
"value": " Titus, round 1 \n\nActions:\n \n Spoiler \nStarting in Y11, wearing my armour and shield, wielding a javelin\nSwift action: activate Law Devotion [+3 Attack]\nMove action: move to U16, and peek around the corner\nStandard action: Ready action: throw my javelin at my opponent should I get LoS\n\n Move Silently - (1d20-5)[ 7 ] \n Hide - (1d20)[ 8 ] \n Listen - (1d20+1)[ 9 ] \n Spot - (1d20+2)[ 13 ] \n \n\n\nTurn done\n\nStats:\n \n Spoiler \nHP: 10/10\nAC: 22 [18 FF, 14 Touch]\n\nLaw Devotion: 10/10 rounds remaining [Attack]\nSteely Strike: unused\nPsionic Tattoo of Skate: unused\n\n5 javelins remaining\n ",
"prefix": "02youeng:",
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}
},
{
"from": "human",
"value": " High Ref Scorer \n\nLoS established.\n\nTitus walks from somwehre in his start area to U16 \n\nSiriona is on C14 \n\nI beleive both have actions readied that trigger...",
"prefix": "Scorer:",
"loss": true,
"complexity_analysis": {
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}
},
{
"from": "human",
"value": " If we both have readied actions, resolve in init order?\n\nRolling my damage for Magic Missile: (1d4+1)[ 2 ] ",
"prefix": "Tyndmyr:",
"loss": true,
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},
{
"from": "human",
"value": " Aye, we do. Owwie, my flesh, she stings.\n\nMy actions goes off too, flinging a javelin at you\n\n Attack - (1d20+2)[ 22 ] [includes -6 for range]\n Damage - (1d6+5)[ 10 ] \n Crit confirm - (1d20+2)[ 4 ] \n Crit damage - (1d6+5)[ 7 ] \n\nAnd...your go",
"prefix": "02youeng:",
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},
{
"from": "human",
"value": " Arrgh, the stabbing!\n\nEdited out move since I didn't read dmg total correctly. Nice hit, asking for match call.",
"prefix": "Tyndmyr:",
"loss": true,
"complexity_analysis": {
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}
},
{
"from": "human",
"value": " High Ref Scorer \n Titus (02youeng) pulls the victory and may take the loot! ",
"prefix": "Scorer:",
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},
{
"from": "human",
"value": " Thankee, sorry the match was so quick",
"prefix": "02youeng:",
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},
{
"from": "human",
"value": " No worries, nice throw!",
"prefix": "Tyndmyr:",
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}
] | 0 | false |
[
{
"from": "human",
"value": " Arena Tournament, Round 48: Stewie vs. Vinnie \n Map \n \n Spoiler \n\n \n \n\n XP Award: 300 XP\n GP Award: 300 GP\n\n\n Stewie - Talic \n Vinnie - Fishy \n All Gladiators, please roll initiative ",
"prefix": "ArenaManager:",
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},
{
"from": "human",
"value": " Reviewing purchases.\n\nInit: (1d20+3)[ 18 ] ",
"prefix": "Talic:",
"loss": true,
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{
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"value": " Heh, I've been going over this match in my head, and I don't think I actually have a way to win this one.\n\nInitiative: (1d20-1)[ 5 ] \n\nPurchases: 1 potion of Resist Energy (fire), two Thunderstones, one Tanglefoot bag.",
"prefix": "Fishy:",
"loss": true,
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},
{
"from": "human",
"value": " Hey, that's what I thought too, about last round.\n\nMy sheet's been updated to reflect items used. Namely, a couple spells off scrolls, and the potion.\n\nI have no purchases. Not sure what's up with resist energy... I have no fire attacks. The stones and the sack, yeah, I know what the goal is with those. Sticky me, deafen me, anything to stop the spell from going off.\n\nIn any case, that puts it at my go.\n\nMy turn: \n Spoiler \nBegin at M2.\nSwift: Invest essentia (Midnight Metamagic - Fell Drain Magic Missile)\nMove: From M2 to G7\nStandard: Ready action - Cast Fell Drain Magic Missile if I have LOS and LOE within 110 feet.\n \n\n\nDone. There's no LOS between me and your starting zone, go ahead.\n\nStats: \n Spoiler \nReadied Action\nLocation: G7\nHP: 9/9\nAC: 13 (+3 dex)\nSpells: 5/4\nEssentia: 2/2 (invested)\nEffects: Next magic missile spell cast automatically affected by fell drain.\n ",
"prefix": "Talic:",
"loss": true,
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"Contains passive voice"
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},
{
"from": "human",
"value": " That's my cunning foil to the half-dozen Alchemist's Fires you're hiding on your person. It also protects me from +1 Flaming Burst Sharks.\n\nRef question before we get started, apologies for being obnoxious?\n\nref: \n Spoiler \nWhat's the Jump DC for a Small creature in M19 to grab the ledge at L19?\n\nAlso, what's the Jump DC to simply leap from M19 to L19, without needing to make a Climb check?\n \n\n\nThanks!",
"prefix": "Fishy:",
"loss": true,
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},
{
"from": "human",
"value": " No prob on the question. If it's not strategy-breaking, I can probably point you to the right place for the answer.",
"prefix": "Talic:",
"loss": true,
"complexity_analysis": {
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},
{
"from": "human",
"value": " GM Kyeudo \n\n@Fishy\n \n Spoiler \n\nThere's a 10 ft difference between the two, so that would be a DC 24 to just catch the ledge and a DC 40 to just get there, double that DC if you don't get a running start.\n ",
"prefix": "Kyeudo:",
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}
},
{
"from": "human",
"value": " Oi. Thanks, though!\n\n Vinnie - Round 1 \n\n@refs: \n Spoiler \nVinnie starts in N25, holding one thunderstone and one shortsword. He double-moves to V17, then initiates Sudden Leap, moving directly north a distance equal to his jump check.\n\nSpeaking of which, Jump: (1d20+8)[ 18 ] \n \n\n\nAnd, that concludes my turn.\n\nStatblock, for refs: \n Spoiler \nPosition: V14\nHP: 13/13\nAC: 19, Touch: 16, Flat: 14\nSaves: +5/+6/-5\nStance: None\n20% concealment: No\nManeuvers:\n[] Shadow Blade Technique\n[] Moment of Perfect Mind\n[X] Sudden Leap\n ",
"prefix": "Fishy:",
"loss": true,
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}
},
{
"from": "human",
"value": " Ref Terran \n\nTalic\n \n Spoiler \nNo LoS\n \n\n\nFishy\n \n Spoiler \nNo LoS\n ",
"prefix": "theterran:",
"loss": true,
"complexity_analysis": {
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},
{
"from": "human",
"value": " My Move: \n Spoiler \nSo, Fishy's not trying to outfox me and go west. That leaves either east, or Staying Still. Either way, Fishy doesn't have much ranged damage, and what is there, is really low damage.\n\nDouble move: I-17\nSwift: Activate Travel Devotion\n \n\n\nDone.\n\nStats: \n Spoiler \nLocation: I-17\nHP: 9/9\nAC: 13 (+3 dex)\nSpells: 5/4\nEssentia: 2/2 (invested)\nEffects: Next magic missile spell cast automatically affected by fell drain.\n ",
"prefix": "Talic:",
"loss": true,
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},
{
"from": "human",
"value": " Vinnie - Round 2 \n\n@refs: \n Spoiler \nSwift action: Activate Child of Shadows stance.\n\nDouble move, at half speed, to U8, all sneaky-like.\n\nHide: (1d20+10)[ 15 ] \nMove Silently: (1d20+10)[ 22 ] \n \n\n\nDone.\n\nStatblock, for refs: \n Spoiler \nPosition: U8\nHP: 13/13\nAC: 19, Touch: 16, Flat: 14\nSaves: +5/+6/-5\nStance: Child of Shadows\n20% concealment: Yes\nManeuvers:\n[] Shadow Blade Technique\n[] Moment of Perfect Mind\n[X] Sudden Leap\n ",
"prefix": "Fishy:",
"loss": true,
"complexity_analysis": {
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}
},
{
"from": "human",
"value": " Ref Terran \n\nTalic\n \n Spoiler \nNo LoS\n \n\n\nFishy\n \n Spoiler \nNo LoS\n ",
"prefix": "theterran:",
"loss": true,
"complexity_analysis": {
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}
},
{
"from": "human",
"value": " GM Kyeudo \n\nNote to other Refs\n \n Spoiler \n\nThere is LoS between the two, but Vinnie is hiding and has cover.\nStewie can't beat Vinnie's check results due to distance penalties, so I won't bother rolling the reflexive.\n \n\n\nStewie\n \n Spoiler \n\nNo LoS\n \n\n\nVinnie\n \n Spoiler \n\nStewie is in I17\n ",
"prefix": "Kyeudo:",
"loss": true,
"complexity_analysis": {
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},
{
"from": "human",
"value": " That's odd. Hmm.\n\nAh well.\n\n \n Spoiler \nMove: to H9.\nIf still no LOS, then:\nReady action: Cast magic missile upon LOS/LOE within spell range.\n\nIf there is, then just cast the spell.\n \n\n\nDone.\n\nStats:\n \n Spoiler \nLocation: H9\nHP: 9/9\nAC: 13 (+3 dex)\nSpells: 5/4\nEssentia: 2/2 (invested)\nEffects: Next magic missile spell cast automatically affected by fell drain.\n ",
"prefix": "Talic:",
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},
{
"from": "human",
"value": " Really. Ref question?\n\n@ref: \n Spoiler \nBecause if I ask for an LoS check now, it'll establish that I've seen him, and set off the alarm. Did Stewie do anything visible that turn? Where is he now?\n ",
"prefix": "Fishy:",
"loss": true,
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}
},
{
"from": "human",
"value": " GM Kyeudo \n\nLoS established. When Stewie moves to H9, he finally can see Vinnie in U8, now that Vinnie lacks cover. I believe that means Stewie casts a spell.",
"prefix": "Kyeudo:",
"loss": true,
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},
{
"from": "human",
"value": " Stewie casting a spell basically means I lose.\n\nHe doesn't need to make a spot check or anything?",
"prefix": "Fishy:",
"loss": true,
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},
{
"from": "human",
"value": " When I crest the rise, you don't have cover. You need cover to hide.\n\nMagic Missile: (1d4+1)[ 4 ] \n\nand a negative level.",
"prefix": "Talic:",
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}
},
{
"from": "human",
"value": " GM Kyeudo \n\nCover can be a pain. It comes and goes so quickly.\n\n Stewie is the Winner! ",
"prefix": "Kyeudo:",
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},
{
"from": "human",
"value": " Blast. Good game, Talic, and good luck in the rest of the tournament.\n\nSo, now Vinnie rises as a Wight for the rest of the round, right? :P",
"prefix": "Fishy:",
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},
{
"from": "human",
"value": " Originally Posted by Fishy \n Blast. Good game, Talic, and good luck in the rest of the tournament.\n\nSo, now Vinnie rises as a Wight for the rest of the round, right? :P \n \n\nActually, I think rising as a Wight takes 24 hours. π",
"prefix": "theterran:",
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},
{
"from": "human",
"value": " Originally Posted by Fishy \n Blast. Good game, Talic, and good luck in the rest of the tournament.\n\nSo, now Vinnie rises as a Wight for the rest of the round, right? :P \n \n\nYou too, Fishy. You've got a solid build. Against most of my melee characters, you'd have my number, methinks.",
"prefix": "Talic:",
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}
}
] | 4 | false |
[
{
"from": "human",
"value": " The old Wizard known as Warren Moon has become famous, or shall one say \"infamous\" for his animal experiments. Several freaks of nature has been created by his vile experiments, and most die as their new bodies fail to handle the abuse they are put through. Some survive though, some thrive... and some escape.\n\nYoung Scientist Atta, and Musteval Guardinal Peter are both working for Warren, but not with him. When Warren orders the brutal murder of seventeen dangerous experiments, Atta decides that things have gone too far. Along with Peter, she helps the animals escape, in hopes of leading them to Elysium. The outer plane tuned to Goodness, which is home to the Guardinals, angels who have taken the shapes of animals. Unfortunately, things do not go as planned. Peter is dragged back to Elysium by an unknown individual known only as G, while Atta and the animals have all been scattered into three groups, that at this very moment lie scattered around the globe.\n\nDragons are majestetic creatures. Mighty. Mythbound. But beyond that, frightfully powerful with an almost endless lifespan. Only the foolish would want to make oneself an enemy of a dragon. Though sometimes, such enmity comes not from foolishness, but just the bad luck of being on the wrong location at the wrong time. Such as that of a group of animals who had the luck to land in the middle of a fight between a Red and a Silver dragon. For now, they are safe outside a large castle-town, but who knows how long things remain this way...",
"prefix": "Maryring:",
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"Contains passive voice",
"Deeply nested clauses (3) in one sentence",
"Too many participle phrases (4) in one sentence"
],
"score": 4
}
},
{
"from": "human",
"value": " Karook \n\nKarook has been looking with some longing after the wolverine, but for now continues trudging. (animal) For now I'd prefer to stay out of the walls, there will probably be a suitable place nearby. I want to see what the wolvering is up to. You can probably find a way to contact me if you need me for something. ",
"prefix": "The_Shaman:",
"loss": true,
"complexity_analysis": {
"has_passive_voice": false,
"max_nested_clauses": 2,
"longest_sentence": 21,
"num_participle_phrases": 1,
"num_sentences": 5,
"is_complex": false,
"reasons": [],
"score": 0
}
},
{
"from": "human",
"value": " Smaug \n\nSmaug is still a bit excited from finally seeing another dragon again, after all the time he was imprisoned. The winged lizard sighs, while dreamily looking in the direction of the mountains where they had arrived.\nHe looked up when Karook spoke.\n \"Oh. Yes, sure. I suggest while we're here we try to find out some more about our exact location. Marquis, why don't you ask your friend? He's from here, right? We know the name of this town and we've seen the environment but I'd like to find a way to Elysium - wherever that is - and get reunited with the others. For all we know, Warren's lab could just be behind that mountain range we came from... \nHe paused for a moment, then added:\n And I think I speak for everyone when I say we better stay as far away as possible from there... ",
"prefix": "Mephit:",
"loss": true,
"complexity_analysis": {
"has_passive_voice": true,
"max_nested_clauses": 3,
"longest_sentence": 35,
"num_participle_phrases": 1,
"num_sentences": 12,
"is_complex": true,
"reasons": [
"Contains passive voice",
"Deeply nested clauses (3) in one sentence",
"Deeply nested clauses (3) in one sentence"
],
"score": 3
}
},
{
"from": "human",
"value": " Marquis finds himself in the midst of a tongue bath when the question comes. Without bothering to look up he projects his answer.\n\n \"Yes, him. De Guiche, who lives in this castle? Where exactly is this castle? And where might I find a groomer?\" ",
"prefix": "GrassyGnoll:",
"loss": true,
"complexity_analysis": {
"has_passive_voice": false,
"max_nested_clauses": 1,
"longest_sentence": 17,
"num_participle_phrases": 0,
"num_sentences": 6,
"is_complex": false,
"reasons": [],
"score": 0
}
},
{
"from": "human",
"value": " Krrk \n \"Oh, I dunno. I can think of a few reasons to head back there. Well, one reason. But lots of ways to acheive it!\" Krrk shouts, from Karooks head.",
"prefix": "SoD:",
"loss": true,
"complexity_analysis": {
"has_passive_voice": false,
"max_nested_clauses": 1,
"longest_sentence": 12,
"num_participle_phrases": 0,
"num_sentences": 5,
"is_complex": false,
"reasons": [],
"score": 0
}
}
] | 7 | false |
[
{
"from": "human",
"value": " Raltise touches the casing of the Stoneburner and has a most unusual thought.\n\n Itβs cold? \n\nThat was the last thought that Raltise remembered before a long feeling of incredibly intense pain.\n\nIt was not like being burned at all. It was like being burned. From the inside, in ways he had never imagined were possible. He remembered every bone in his body feeling like hot lances. His eyes felt like they were going to explode out of his skull. His arms were on fire. His fingersβ¦\n\nRaltise ran out of adjectives to describe what he just went through. Beyond that, he did not remember how he left the cavern and ended upβ¦\n\n Where am I? \n\nWilling himself to open his eyes, Raltise cannot see anything. Even the thought of being blinded terrifies Raltise at a very primal level. He reaches for his eyes but he cannot move his arms either. Kicking out, even his legs donβt seem to work.\n\n What happened to me!?!? \n βHmph. He's awakeβ a gruff voice says, than laughs.\n βToo badβ says the other. \n βFor himβ the first says, grunting.\n βBack to sleep for you, humanβ \n\nRaltise hears the whistling of something swinging through the air and his world goes dark again.\n\nSometime later, Raltise awakes to the splash of a bucket of water on his face, soaking him and his clothes.\n\nBlinking, he opens his eyes and looks around. He is sprawled out around on a cold cavern floor next to the cart he was unceremoniously dumped out of to a chorus of laughter.\n\nA savage kick to the ribs lifts him off the ground and rolls him over twice, leaving him looking up at the cavern walls.\n\nRaltise finds himself looking up at a 7 ft tall humanoid with a glossy black breast plate and gray, stoney skin. His bulging arms are crossed and the towering giant scowls down at Raltise.\n\n βNow Berkβ¦ we can do this the easy or hard way. Who are you and how did you burn a hole into my mines?β the creature says.\n\n βLetβs be fair thoughβ it says.\n\n βIn case you did not know, youβre in the Deep Delve on the Earth Plane. I am Laroos, the Overseer of Djinn Khamal Azzirri bin Assasiβs Most Glorious Diamond mines. We are all slaves here. This is where we all die now.β Laroos lets his words settle, giving Raltise a moment to think.\n\n βSoβ¦β Laroos leans down and smiles.\n\n βTell me who you are. Tell me how you came here. I owe an angry Djinn a reason why a section of his mines have been slagged this day. Or I can just offer him your head and say it was a reckless mining team who opened a lava vent. I want the truth though. For him, any answer will do so long as he has one. Now berk... what do I tell my Master?β ",
"prefix": "mshady:",
"loss": false,
"complexity_analysis": {
"has_passive_voice": true,
"max_nested_clauses": 3,
"longest_sentence": 28,
"num_participle_phrases": 1,
"num_sentences": 45,
"is_complex": true,
"reasons": [
"Contains passive voice",
"Deeply nested clauses (3) in one sentence"
],
"score": 2
}
},
{
"from": "human",
"value": " The human lets out a horrific cough, sitting up - with some effort - and feeling his ribs with one hand. He looks up at the large humanoid, vision slightly blurred. \"Plane of... Earth...\" He shakes his head, lightly. \"...You can tell him... a weapon from the Material Plane... burned a hole here, I... I think. I can't... remember...\" \n\nHe rubs his head, groaning. \"Plane of Earth...? Heh. Fitting... Welcome home, Ly-\" He stops, suddenly. He couldn't feel her! He looks up quickly. \"A... a small elemental. Made of stone, with... crystals... have you seen her?! She should have been with me, she never goes very far-\" Poor guy sound frantic.",
"prefix": "Yuki Akuma:",
"loss": true,
"complexity_analysis": {
"has_passive_voice": false,
"max_nested_clauses": 1,
"longest_sentence": 24,
"num_participle_phrases": 2,
"num_sentences": 19,
"is_complex": false,
"reasons": [],
"score": 0
}
},
{
"from": "human",
"value": " Laroos leans down, his armor creaking and his movements rumbling.\n\n Some kind of elemental? \n \"A Prime weapon here? Oh yes, our new Master will be most interested in acquiring it. Where is it, berk? What is it? Is it called a Lythe? Is the weapon an elemental spirit? We have ways of dealing with those...\" \n\nLaross's tone has a very hard edge to it, one of quiet, lethal confidence.\n\n \"Laroos, we saw nothing there. It was... tremendous. It carved a... sphere? Yes, a gigantic sphere in the cavern. I can't even see the top of the dome but magma pours from the top of it. It'll be a lake of it soon. It must be dammed off, I fear.\" \n\nRaltise can see another humanoid figure, this one with horns and a snapping tail speaking. It's tone is urgent and nerveous.\n\n \"You seen nothing there?\" Laross snaps.\n\n \"N-n-no. Nothing. It go boom. It go away. We all heard it. This...screaming sound and an enormous tremor and..and heat. The fire rolled down a tunnel and turned a team of... thirty miners to... I don't know. They were just GONE! That one there did it. He did it. There could be hundreds dead in other passages!\" \n \"That's inconvenient. A good thing we have at least one new slave\" \n\nLaross smiles and looks at Ralise.\n\n \"Good with a pick axe, berk?\" ",
"prefix": "mshady:",
"loss": true,
"complexity_analysis": {
"has_passive_voice": true,
"max_nested_clauses": 1,
"longest_sentence": 20,
"num_participle_phrases": 1,
"num_sentences": 36,
"is_complex": true,
"reasons": [
"Contains passive voice"
],
"score": 1
}
},
{
"from": "human",
"value": " \"No, no, Lythe is... Lythe is my friend. She's a... a geodite. An... envoy to the Material...\" He frowns, trying to clear his head. \"The weapon is called a Stoneburner. It's... like a magical bomb.\" \n\nHe gets to his feet, shakily. \"I don't really know how it works. But it... it sort of bunches up the Weave and drains all the magic out of it and then... explodes, destroying everything around...\" His face suddenly goes stark white. \"Oh, no. No, no, she can't...\" LYTHE! Where are you?! You can't be dead, not after what I... ",
"prefix": "Yuki Akuma:",
"loss": true,
"complexity_analysis": {
"has_passive_voice": true,
"max_nested_clauses": 2,
"longest_sentence": 29,
"num_participle_phrases": 1,
"num_sentences": 15,
"is_complex": true,
"reasons": [
"Contains passive voice"
],
"score": 1
}
},
{
"from": "human",
"value": " \"Ah... now the boulder rolls. So you came with a geodite named Lythe... and she was an emmisary? Tell me, human... did this emissary bring this attack? Or was she a companion?\" \n\nLaross's tone is perfectly flat. It reminds you just a bit of Carmard's emotionless tone that belayed the mad lethality of the dwarf.\n\n \"This vein only has one chance to strike true. Why did you attack my Master? Who sent you? There will be a most mighty price for this afront.\" ",
"prefix": "mshady:",
"loss": true,
"complexity_analysis": {
"has_passive_voice": false,
"max_nested_clauses": 1,
"longest_sentence": 21,
"num_participle_phrases": 1,
"num_sentences": 11,
"is_complex": false,
"reasons": [],
"score": 0
}
},
{
"from": "human",
"value": " Raltise looks confused. \"What? No, you don't understand. I didn't come here on purpose...\" He glares suddenly. \"I don't have time for this! I need to find Lythe! Where did you find me?!\" Frantic again...",
"prefix": "Yuki Akuma:",
"loss": true,
"complexity_analysis": {
"has_passive_voice": false,
"max_nested_clauses": 1,
"longest_sentence": 10,
"num_participle_phrases": 0,
"num_sentences": 9,
"is_complex": false,
"reasons": [],
"score": 0
}
}
] | 4 | false |
[
{
"from": "human",
"value": " Dee! \n Stfen \n\n \n Originally Posted by quinsar \n That's good...\nI was wondering if you wanted to come with me...\nTo ya know, fight the evil... \n \n\nStfen asks, sitting next to Dee in the Dancing Fox Inn...",
"prefix": "Quinsar:",
"loss": false,
"complexity_analysis": {
"has_passive_voice": false,
"max_nested_clauses": 2,
"longest_sentence": 16,
"num_participle_phrases": 1,
"num_sentences": 4,
"is_complex": false,
"reasons": [],
"score": 0
}
},
{
"from": "human",
"value": " \"Sure. Why not?\" ",
"prefix": "Mee:",
"loss": true,
"complexity_analysis": {
"has_passive_voice": false,
"max_nested_clauses": 0,
"longest_sentence": 4,
"num_participle_phrases": 0,
"num_sentences": 2,
"is_complex": false,
"reasons": [],
"score": 0
}
},
{
"from": "human",
"value": " Oh, thank you!\nWhen should we leave? ",
"prefix": "Quinsar:",
"loss": true,
"complexity_analysis": {
"has_passive_voice": false,
"max_nested_clauses": 0,
"longest_sentence": 7,
"num_participle_phrases": 0,
"num_sentences": 2,
"is_complex": false,
"reasons": [],
"score": 0
}
},
{
"from": "human",
"value": " \"Whenever. I'm ready now.\" ",
"prefix": "Mee:",
"loss": true,
"complexity_analysis": {
"has_passive_voice": false,
"max_nested_clauses": 0,
"longest_sentence": 6,
"num_participle_phrases": 0,
"num_sentences": 2,
"is_complex": false,
"reasons": [],
"score": 0
}
},
{
"from": "human",
"value": " Then let's go.π ",
"prefix": "Quinsar:",
"loss": true,
"complexity_analysis": {
"has_passive_voice": false,
"max_nested_clauses": 1,
"longest_sentence": 6,
"num_participle_phrases": 0,
"num_sentences": 2,
"is_complex": false,
"reasons": [],
"score": 0
}
},
{
"from": "human",
"value": " She stands.\n \"Lead on.\" ",
"prefix": "Mee:",
"loss": true,
"complexity_analysis": {
"has_passive_voice": false,
"max_nested_clauses": 0,
"longest_sentence": 5,
"num_participle_phrases": 0,
"num_sentences": 2,
"is_complex": false,
"reasons": [],
"score": 0
}
},
{
"from": "human",
"value": " He walks into the streets.\n Think we need horses? ",
"prefix": "Quinsar:",
"loss": true,
"complexity_analysis": {
"has_passive_voice": false,
"max_nested_clauses": 1,
"longest_sentence": 8,
"num_participle_phrases": 0,
"num_sentences": 2,
"is_complex": false,
"reasons": [],
"score": 0
}
},
{
"from": "human",
"value": " \"Probably. But I don't think either of us has enough money.\" ",
"prefix": "Mee:",
"loss": true,
"complexity_analysis": {
"has_passive_voice": false,
"max_nested_clauses": 1,
"longest_sentence": 13,
"num_participle_phrases": 0,
"num_sentences": 3,
"is_complex": false,
"reasons": [],
"score": 0
}
},
{
"from": "human",
"value": " O guess we're walking...\n\nIt's a two days journey... ",
"prefix": "Quinsar:",
"loss": true,
"complexity_analysis": {
"has_passive_voice": false,
"max_nested_clauses": 1,
"longest_sentence": 8,
"num_participle_phrases": 0,
"num_sentences": 2,
"is_complex": false,
"reasons": [],
"score": 0
}
},
{
"from": "human",
"value": " \"Yup.\n\nThat's it? Two days isn't that long a trip.\" ",
"prefix": "Mee:",
"loss": true,
"complexity_analysis": {
"has_passive_voice": false,
"max_nested_clauses": 0,
"longest_sentence": 10,
"num_participle_phrases": 0,
"num_sentences": 3,
"is_complex": false,
"reasons": [],
"score": 0
}
},
{
"from": "human",
"value": " Let's get going... ",
"prefix": "Quinsar:",
"loss": true,
"complexity_analysis": {
"has_passive_voice": false,
"max_nested_clauses": 1,
"longest_sentence": 6,
"num_participle_phrases": 0,
"num_sentences": 1,
"is_complex": false,
"reasons": [],
"score": 0
}
},
{
"from": "human",
"value": " She nods, and follows wherever he leads.",
"prefix": "Mee:",
"loss": true,
"complexity_analysis": {
"has_passive_voice": false,
"max_nested_clauses": 1,
"longest_sentence": 10,
"num_participle_phrases": 0,
"num_sentences": 1,
"is_complex": false,
"reasons": [],
"score": 0
}
},
{
"from": "human",
"value": " He walks east, and, about an hour later they enter a very large forest.",
"prefix": "Quinsar:",
"loss": true,
"complexity_analysis": {
"has_passive_voice": false,
"max_nested_clauses": 0,
"longest_sentence": 18,
"num_participle_phrases": 0,
"num_sentences": 1,
"is_complex": false,
"reasons": [],
"score": 0
}
},
{
"from": "human",
"value": " \"Well? Lead on.\" ",
"prefix": "Mee:",
"loss": true,
"complexity_analysis": {
"has_passive_voice": false,
"max_nested_clauses": 0,
"longest_sentence": 4,
"num_participle_phrases": 0,
"num_sentences": 2,
"is_complex": false,
"reasons": [],
"score": 0
}
},
{
"from": "human",
"value": " He nods and starts walking through the pretty forest.",
"prefix": "Quinsar:",
"loss": true,
"complexity_analysis": {
"has_passive_voice": false,
"max_nested_clauses": 0,
"longest_sentence": 11,
"num_participle_phrases": 1,
"num_sentences": 1,
"is_complex": false,
"reasons": [],
"score": 0
}
},
{
"from": "human",
"value": " She follows.\nRubbernecking to see more of the forest.",
"prefix": "Mee:",
"loss": true,
"complexity_analysis": {
"has_passive_voice": false,
"max_nested_clauses": 1,
"longest_sentence": 8,
"num_participle_phrases": 1,
"num_sentences": 2,
"is_complex": false,
"reasons": [],
"score": 0
}
},
{
"from": "human",
"value": " Roll spot and listen checks...\nSpot\n (1d20+1)[ 12 ] \nListen\n (1d20+1)[ 19 ] ",
"prefix": "Quinsar:",
"loss": true,
"complexity_analysis": {
"has_passive_voice": false,
"max_nested_clauses": 0,
"longest_sentence": 29,
"num_participle_phrases": 0,
"num_sentences": 1,
"is_complex": false,
"reasons": [],
"score": 0
}
},
{
"from": "human",
"value": " Spot:\n (1d20)[ 14 ] +3\nListen:\n (1d20)[ 11 ] +7",
"prefix": "Mee:",
"loss": true,
"complexity_analysis": {
"has_passive_voice": false,
"max_nested_clauses": 0,
"longest_sentence": 21,
"num_participle_phrases": 0,
"num_sentences": 2,
"is_complex": false,
"reasons": [],
"score": 0
}
},
{
"from": "human",
"value": " Dee will see and hear Kobolds stalking them in the bush.\n\n\nStfen hears them.",
"prefix": "Quinsar:",
"loss": true,
"complexity_analysis": {
"has_passive_voice": false,
"max_nested_clauses": 1,
"longest_sentence": 14,
"num_participle_phrases": 0,
"num_sentences": 2,
"is_complex": false,
"reasons": [],
"score": 0
}
},
{
"from": "human",
"value": " \"Kobolds. Bush.\" \nShe whispers, as she continues to walk.",
"prefix": "Mee:",
"loss": true,
"complexity_analysis": {
"has_passive_voice": false,
"max_nested_clauses": 2,
"longest_sentence": 9,
"num_participle_phrases": 0,
"num_sentences": 3,
"is_complex": false,
"reasons": [],
"score": 0
}
},
{
"from": "human",
"value": " He nods...\n\nAnd they jump from the bush, all three of them...",
"prefix": "Quinsar:",
"loss": true,
"complexity_analysis": {
"has_passive_voice": false,
"max_nested_clauses": 0,
"longest_sentence": 12,
"num_participle_phrases": 0,
"num_sentences": 2,
"is_complex": false,
"reasons": [],
"score": 0
}
},
{
"from": "human",
"value": " She attempts to blast one while it's in the air. Can I do that? Or am I too used to the town?\n\nIf I can:\nAttack:\n (1d20)[ 13 ] +1\nDamage:\n (1d8)[ 5 ] ",
"prefix": "Mee:",
"loss": true,
"complexity_analysis": {
"has_passive_voice": false,
"max_nested_clauses": 2,
"longest_sentence": 15,
"num_participle_phrases": 0,
"num_sentences": 5,
"is_complex": false,
"reasons": [],
"score": 0
}
},
{
"from": "human",
"value": " Initiative first...\n\nStfen\n (1d20)[ 17 ] \nKobolds\n (1d20)[ 2 ] \n (1d20)[ 3 ] \n (1d20)[ 11 ] ",
"prefix": "Quinsar:",
"loss": true,
"complexity_analysis": {
"has_passive_voice": false,
"max_nested_clauses": 0,
"longest_sentence": 31,
"num_participle_phrases": 0,
"num_sentences": 2,
"is_complex": false,
"reasons": [],
"score": 0
}
},
{
"from": "human",
"value": " *grumbles about how he never uses initiative*\n*also grumbles about the fact that his players can't be bothered to read the players hand book, and that he has to explain everything to them*\n\n (1d20)[ 14 ] +1",
"prefix": "Mee:",
"loss": true,
"complexity_analysis": {
"has_passive_voice": true,
"max_nested_clauses": 2,
"longest_sentence": 49,
"num_participle_phrases": 1,
"num_sentences": 1,
"is_complex": true,
"reasons": [
"Contains passive voice"
],
"score": 1
}
},
{
"from": "human",
"value": " So Stfen, then Dee, then Kobolds.\nStfen shoots a magic missle at Kobold 1...\n[roll]1d4+1[/roll]",
"prefix": "Quinsar:",
"loss": true,
"complexity_analysis": {
"has_passive_voice": false,
"max_nested_clauses": 0,
"longest_sentence": 11,
"num_participle_phrases": 0,
"num_sentences": 3,
"is_complex": false,
"reasons": [],
"score": 0
}
},
{
"from": "human",
"value": " ((Hint, if you get the 'wait' message when you try to post, retype in the rolling.\nAnd you can't edit them in.))",
"prefix": "Mee:",
"loss": true,
"complexity_analysis": {
"has_passive_voice": false,
"max_nested_clauses": 3,
"longest_sentence": 25,
"num_participle_phrases": 0,
"num_sentences": 2,
"is_complex": true,
"reasons": [
"Deeply nested clauses (3) in one sentence"
],
"score": 1
}
},
{
"from": "human",
"value": " KK...\n (1d4+1)[ 3 ] \nDee's turn...",
"prefix": "Quinsar:",
"loss": true,
"complexity_analysis": {
"has_passive_voice": false,
"max_nested_clauses": 0,
"longest_sentence": 13,
"num_participle_phrases": 0,
"num_sentences": 2,
"is_complex": false,
"reasons": [],
"score": 0
}
},
{
"from": "human",
"value": " She attempts to blast Kobold 2.\nAttack:\n (1d20)[ 8 ] +1\nDamage:\n (1d8)[ 4 ] ",
"prefix": "Mee:",
"loss": true,
"complexity_analysis": {
"has_passive_voice": false,
"max_nested_clauses": 1,
"longest_sentence": 20,
"num_participle_phrases": 0,
"num_sentences": 2,
"is_complex": false,
"reasons": [],
"score": 0
}
},
{
"from": "human",
"value": " The blast doesn't break kobold 2's leather armor.\n\n\nKobold 1 is hit with the magic missle and screams.\n\n\nKobold 1 charges Stfen with his spear.\nAttack\n (1d20)[ 15 ] \nDamage\n (1d4)[ 4 ] \n\n\nKobold 2 brings up his crossbow and fires a round at Dee.\nAttack\n (1d20+3)[ 15 ] \nDamage\n (1d6)[ 6 ] \n\nKobold 3 fires his hand crossbow at Dee.\nAttack\n (1d20+3)[ 19 ] \nDamage\n (1d3)[ 2 ] ",
"prefix": "Quinsar:",
"loss": true,
"complexity_analysis": {
"has_passive_voice": true,
"max_nested_clauses": 0,
"longest_sentence": 41,
"num_participle_phrases": 1,
"num_sentences": 6,
"is_complex": true,
"reasons": [
"Contains passive voice"
],
"score": 1
}
},
{
"from": "human",
"value": " Oh, and all the damages are -1 because of Base attack...\nLucky for that, or else that woul of bben a TPK...",
"prefix": "Quinsar:",
"loss": true,
"complexity_analysis": {
"has_passive_voice": false,
"max_nested_clauses": 1,
"longest_sentence": 14,
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"value": " Yeah, but kobold 3 got a crit. So Dee is at at least 0 HP.\n5+1 = 6\nCrit is a minimum of one more. She has 7 HP.",
"prefix": "Mee:",
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"value": " So, I'ma do the next ten tounds to see if Stfen get's luck and survives...\n\nStfen\nSlashes at one!\n (1d20)[ 3 ] \n (1d8)[ 5 ] \n\nKobold one.\nSpear.\n (1d20)[ 6 ] \n (1d4-1)[ 0 ] \n\nKoold 2\nCrossbow\n (1d20+3)[ 5 ] \n (1d6)[ 4 ] \n\nKobold 3\nHand crossbow\n (1d20+3)[ 17 ] \n (1d3)[ 2 ] \n\nStfen\nSlashes at one!\n (1d20)[ 6 ] \n (1d8)[ 6 ] \n\nKobold one.\nSpear.\n (1d20)[ 12 ] \n (1d4-1)[ 1 ] \n\nKoold 2\nCrossbow\n (1d20+3)[ 13 ] \n (1d6)[ 3 ] \n\nKobold 3\nHand crossbow\n (1d20+3)[ 5 ] \n (1d3)[ 2 ] Stfen\nSlashes at one!\n (1d20)[ 2 ] \n (1d8)[ 1 ] \n\nKobold one.\nSpear.\n (1d20)[ 14 ] \n (1d4-1)[ 0 ] \n\nKoold 2\nCrossbow\n (1d20+3)[ 15 ] \n (1d6)[ 3 ] \n\nKobold 3\nHand crossbow\n (1d20+3)[ 16 ] \n (1d3)[ 2 ] Stfen\nSlashes at one!\n (1d20)[ 12 ] \n (1d8)[ 1 ] \n\nKobold one.\nSpear.\n (1d20)[ 16 ] \n (1d4-1)[ 1 ] \n\nKoold 2\nCrossbow\n (1d20+3)[ 14 ] \n (1d6)[ 4 ] \n\nKobold 3\nHand crossbow\n (1d20+3)[ 4 ] \n (1d3)[ 3 ] Stfen\nSlashes at one!\n (1d20)[ 14 ] \n (1d8)[ 7 ] \n\nKobold one.\nSpear.\n (1d20)[ 10 ] \n (1d4-1)[ 3 ] \n\nKoold 2\nCrossbow\n (1d20+3)[ 16 ] \n (1d6)[ 5 ] \n\nKobold 3\nHand crossbow\n (1d20+3)[ 4 ] \n (1d3)[ 3 ] Stfen\nSlashes at one!\n (1d20)[ 4 ] \n (1d8)[ 2 ] \n\nKobold one.\nSpear.\n (1d20)[ 10 ] \n (1d4-1)[ 0 ] \n\nKoold 2\nCrossbow\n (1d20+3)[ 9 ] \n (1d6)[ 2 ] \n\nKobold 3\nHand crossbow\n (1d20+3)[ 19 ] \n (1d3)[ 2 ] Stfen\nSlashes at one!\n (1d20)[ 18 ] \n (1d8)[ 6 ] \n\nKobold one.\nSpear.\n (1d20)[ 17 ] \n (1d4-1)[ 3 ] \n\nKoold 2\nCrossbow\n (1d20+3)[ 5 ] \n (1d6)[ 2 ] \n\nKobold 3\nHand crossbow\n (1d20+3)[ 14 ] \n (1d3)[ 1 ] Stfen\nSlashes at one!\n (1d20)[ 1 ] \n (1d8)[ 1 ] \n\nKobold one.\nSpear.\n (1d20)[ 20 ] \n (1d4-1)[ 3 ] \n\nKoold 2\nCrossbow\n (1d20+3)[ 9 ] \n (1d6)[ 4 ] \n\nKobold 3\nHand crossbow\n (1d20+3)[ 11 ] \n (1d3)[ 2 ] Stfen\nSlashes at one!\n (1d20)[ 3 ] \n (1d8)[ 3 ] \n\nKobold one.\nSpear.\n (1d20)[ 5 ] \n (1d4-1)[ 3 ] \n\nKoold 2\nCrossbow\n (1d20+3)[ 11 ] \n (1d6)[ 1 ] \n\nKobold 3\nHand crossbow\n (1d20+3)[ 22 ] \n (1d3)[ 3 ] Stfen\nSlashes at one!\n (1d20)[ 6 ] \n (1d8)[ 5 ] \n\nKobold one.\nSpear.\n (1d20)[ 8 ] \n (1d4-1)[ 3 ] \n\nKoold 2\nCrossbow\n (1d20+3)[ 6 ] \n (1d6)[ 3 ] \n\nKobold 3\nHand crossbow\n (1d20+3)[ 10 ] \n (1d3)[ 2 ] \n\n...",
"prefix": "Quinsar:",
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"from": "human",
"value": " And Stfen goes down...\n\n\nWanna restart when they're traveling through the forest?...\n\nAnd deadtime.",
"prefix": "Quinsar:",
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{
"from": "human",
"value": " Sure. Maybe . . . meh, bad rolls.\nWe need FF.",
"prefix": "Mee:",
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{
"from": "human",
"value": " Originally Posted by Mee \n Spot:\n[roll0]+3\nListen:\n[roll1]+7 \n \n\nWe'll continue from here....\nDee might see a giant ant following them in the bushes.\n\n\nIf FF decides to join I'll intro him in the first town.",
"prefix": "Quinsar:",
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{
"from": "human",
"value": " She does. I guess.\n \"Giant ant. Behind us. Lets not die this time.\" ",
"prefix": "Mee:",
"loss": true,
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"from": "human",
"value": " The ant skitters out from the bushes, it's already injured a bit, a few cuts, nothing major, in its pincers is a human head.\n\n\nInitiative!\nStfen\n (1d20)[ 11 ] \nAnt\n (1d20)[ 18 ] ",
"prefix": "Quinsar:",
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"complexity_analysis": {
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{
"from": "human",
"value": " Dee makes a quick: Eep. Noise, then rolls.\n (1d20)[ 17 ] +1",
"prefix": "Mee:",
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{
"from": "human",
"value": " A tie...\nSo...\nWhatya wanna do?\nI usually just take the highest unmodified roll...\nWe could reroll...",
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{
"from": "human",
"value": " Then it goes first. Highest unmodded roll.",
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},
{
"from": "human",
"value": " It tries to bite Stfen, his metal sword looks like more of a threat.\nAttack\n (1d20+1)[ 15 ] \nDamage\n (1d6)[ 2 ] ",
"prefix": "Quinsar:",
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},
{
"from": "human",
"value": " She then attempts to blast it.\nAttack:\n (1d20)[ 20 ] +1\nDamage:\n (1d8)[ 2 ] ",
"prefix": "Mee:",
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"complexity_analysis": {
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}
},
{
"from": "human",
"value": " Critical!\n\n\nHow do you want to do this?\nAutomatic? Roll again? Multiply the damage by 3? Roll twice more?",
"prefix": "Mee:",
"loss": true,
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},
{
"from": "human",
"value": " Triple damage...\n\n\nStfen is hit and stumbles back.\n\n\n\nThe ant hisses angrily, losing its balance a bit.",
"prefix": "Quinsar:",
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},
{
"from": "human",
"value": " Oh, and Stfen shoots a magic missle at the ant!\n (1d4)[ 2 ] ",
"prefix": "Quinsar:",
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},
{
"from": "human",
"value": " Umm . . . it's the ant's turn.",
"prefix": "Mee:",
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},
{
"from": "human",
"value": " Oh yes, it tries to bite Dee...\n (1d20+1)[ 14 ] \n (1d6)[ 5 ] \nSorry, messed up the rolls...",
"prefix": "Quinsar:",
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}
},
{
"from": "human",
"value": " She's bitten. Then tries to blast it again.\nAttack:\n (1d20)[ 19 ] +1\nDamage:\n (1d8)[ 2 ] \nCrit again!!!",
"prefix": "Mee:",
"loss": true,
"complexity_analysis": {
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}
},
{
"from": "human",
"value": " Dreadful sorry for posting OoC here, but I just wanted to ask you, Quinsar, if you'd gotten my PM...",
"prefix": "FireFox:",
"loss": true,
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},
{
"from": "human",
"value": " It hisses and dies.\nStfen grins.\n Great job! π\n\n\n\nIndeed I did, FF.",
"prefix": "Quinsar:",
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},
{
"from": "human",
"value": " \"I . . . guess. But I feel sorry for the person it killed.\" ",
"prefix": "Mee:",
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},
{
"from": "human",
"value": " Yeah...\nLet's keep going. ",
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},
{
"from": "human",
"value": " She shrugs.\n \"Sure. I guess. Lead on.\" ",
"prefix": "Mee:",
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"from": "human",
"value": " He continues walking...\nNothing happens for the rest of the day.",
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{
"from": "human",
"value": " Then on to tomorrow! π",
"prefix": "Mee:",
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},
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"from": "human",
"value": " At about noon thy're on a plain road, farms on either side of them.\nIn the distance is a flaming farm house.",
"prefix": "Quinsar:",
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},
{
"from": "human",
"value": " She sighs. Wait, no, her player sighs. π\n \"Want to go check it out?\" ",
"prefix": "Mee:",
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"from": "human",
"value": " Sure.\nLead the way. ",
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"from": "human",
"value": " She leads the way.",
"prefix": "Mee:",
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"from": "human",
"value": " There's a cleric standing outside...",
"prefix": "Quinsar:",
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},
{
"from": "human",
"value": " \"What's going on?\" \nShe asks the cleric.",
"prefix": "Mee:",
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"from": "human",
"value": " Move along! ",
"prefix": "Quinsar:",
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},
{
"from": "human",
"value": " \"But. . . . what happened? Is the fire still going? I can help put it out . . .\" ",
"prefix": "Mee:",
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"from": "human",
"value": " The fire is supposed to be there.\nMove along.π«€ ",
"prefix": "Quinsar:",
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},
{
"from": "human",
"value": " \"Oh.\nWhy?\" \nShe isn't one of many words.",
"prefix": "Mee:",
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},
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"from": "human",
"value": " Yeah, why...? \n Ants. \nShe says.\n Fire kills them before the ykill others.\nNow, move along. ",
"prefix": "Quinsar:",
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}
},
{
"from": "human",
"value": " \"Okay. Since we can't help. . .\" \nShe moves along.",
"prefix": "Mee:",
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},
{
"from": "human",
"value": " THat was weird... \nHe follows.",
"prefix": "Quinsar:",
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},
{
"from": "human",
"value": " \"Yeah.\" \n((If this is a city/town, should FF be joining us?))",
"prefix": "Mee:",
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},
{
"from": "human",
"value": " No, just a stretch of farmland.\nIll say when FF joins...\n\n\nAnother encounter or the Town?",
"prefix": "Quinsar:",
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},
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"from": "human",
"value": " Okay.\n\n. . . . town? We don't survive encounters very well, I've noticed . . .",
"prefix": "Mee:",
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},
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"from": "human",
"value": " They come to a large city wal, the gate is closed.\nIt's about nine Pm...",
"prefix": "Quinsar:",
"loss": true,
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},
{
"from": "human",
"value": " \"Joy. It appears we have to wait.\" \nShe shrugs.\n\n((Quin, PM.))",
"prefix": "Mee:",
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},
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"from": "human",
"value": " There's a sleeping gaurd on top of the wall.",
"prefix": "Quinsar:",
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},
{
"from": "human",
"value": " \"So, want to wait here for the night, or try to wake him up?\" ",
"prefix": "Mee:",
"loss": true,
"complexity_analysis": {
"has_passive_voice": false,
"max_nested_clauses": 2,
"longest_sentence": 20,
"num_participle_phrases": 0,
"num_sentences": 1,
"is_complex": false,
"reasons": [],
"score": 0
}
},
{
"from": "human",
"value": " If we wake him up he might be angry and not let us in... ",
"prefix": "Quinsar:",
"loss": true,
"complexity_analysis": {
"has_passive_voice": false,
"max_nested_clauses": 2,
"longest_sentence": 16,
"num_participle_phrases": 0,
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"is_complex": false,
"reasons": [],
"score": 0
}
},
{
"from": "human",
"value": " \"My thoughts exactly. Let's wait.\" \nShe prepares to wait.",
"prefix": "Mee:",
"loss": true,
"complexity_analysis": {
"has_passive_voice": false,
"max_nested_clauses": 1,
"longest_sentence": 6,
"num_participle_phrases": 0,
"num_sentences": 3,
"is_complex": false,
"reasons": [],
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}
},
{
"from": "human",
"value": " He starts to trance...\nTo the morning!",
"prefix": "Quinsar:",
"loss": true,
"complexity_analysis": {
"has_passive_voice": false,
"max_nested_clauses": 0,
"longest_sentence": 7,
"num_participle_phrases": 0,
"num_sentences": 2,
"is_complex": false,
"reasons": [],
"score": 0
}
},
{
"from": "human",
"value": " To the morning.\nBut, do either of them see anything that night?\nStrange princess shadows in the fire? And only the barbarian sees it?",
"prefix": "Mee:",
"loss": true,
"complexity_analysis": {
"has_passive_voice": false,
"max_nested_clauses": 0,
"longest_sentence": 12,
"num_participle_phrases": 0,
"num_sentences": 4,
"is_complex": false,
"reasons": [],
"score": 0
}
},
{
"from": "human",
"value": " Nope, while, maybe huge winged beast flying over the city, but other than that, nope.\n\n\nStfen, in the morning, is preparing spells.",
"prefix": "Quinsar:",
"loss": true,
"complexity_analysis": {
"has_passive_voice": false,
"max_nested_clauses": 1,
"longest_sentence": 22,
"num_participle_phrases": 1,
"num_sentences": 2,
"is_complex": false,
"reasons": [],
"score": 0
}
},
{
"from": "human",
"value": " Okay, then they don't.\nShe's slowly waking up.",
"prefix": "Mee:",
"loss": true,
"complexity_analysis": {
"has_passive_voice": false,
"max_nested_clauses": 0,
"longest_sentence": 9,
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"is_complex": false,
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}
},
{
"from": "human",
"value": " Hello, Dee. ",
"prefix": "Quinsar:",
"loss": true,
"complexity_analysis": {
"has_passive_voice": false,
"max_nested_clauses": 0,
"longest_sentence": 5,
"num_participle_phrases": 0,
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"is_complex": false,
"reasons": [],
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}
},
{
"from": "human",
"value": " \"Good morning.\" \nShe stands, blinks a few times, then stretches.",
"prefix": "Mee:",
"loss": true,
"complexity_analysis": {
"has_passive_voice": false,
"max_nested_clauses": 0,
"longest_sentence": 11,
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"is_complex": false,
"reasons": [],
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}
}
] | 7 | false |
[
{
"from": "human",
"value": " right, you are a group of people who are in duskdark cave trying to get a chicken to eat, he is escaping!\nwhat do you do?\n\t\n\nName:\nplease choose skills (2 of these):\n\n\ntall (reach higher things)\nstrong (pick up heavy objects)\nintelligent (understand puzzles)\nquick (run faster)\ncurios (find things)\ntough (do things for longer)\neagle eyed (see more things)\nskilled (do more things)",
"prefix": "xelliea:",
"loss": false,
"complexity_analysis": {
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"max_nested_clauses": 4,
"longest_sentence": 73,
"num_participle_phrases": 2,
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"is_complex": true,
"reasons": [
"Deeply nested clauses (4) in one sentence"
],
"score": 2
}
},
{
"from": "human",
"value": " Name: Torgon\nskills:\n\nquick\neagle eyed\n\ni try to run after the chicken",
"prefix": "matiris:",
"loss": true,
"complexity_analysis": {
"has_passive_voice": false,
"max_nested_clauses": 1,
"longest_sentence": 20,
"num_participle_phrases": 0,
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"is_complex": false,
"reasons": [],
"score": 0
}
},
{
"from": "human",
"value": " Originally Posted by matiris \n Name: Torgon\nskills:\n\nquick\neagle eyed\n\ni try to run after the chicken \n \n\ngrapes grow on the roof if you are tall you can eat them, your plates have been turned round",
"prefix": "xelliea:",
"loss": true,
"complexity_analysis": {
"has_passive_voice": true,
"max_nested_clauses": 6,
"longest_sentence": 46,
"num_participle_phrases": 2,
"num_sentences": 1,
"is_complex": true,
"reasons": [
"Contains passive voice",
"Deeply nested clauses (6) in one sentence"
],
"score": 5
}
},
{
"from": "human",
"value": " Originally Posted by xelliea \n grapes grow on the roof if you are tall you can eat them, your plates have been turned round \n \n\ni leave the plates alone and run after the chicken\n\ni need help please someone else join (maybe choose tall skill for the grapes)",
"prefix": "matiris:",
"loss": true,
"complexity_analysis": {
"has_passive_voice": true,
"max_nested_clauses": 5,
"longest_sentence": 54,
"num_participle_phrases": 2,
"num_sentences": 1,
"is_complex": true,
"reasons": [
"Contains passive voice",
"Deeply nested clauses (5) in one sentence"
],
"score": 4
}
},
{
"from": "human",
"value": " Originally Posted by matiris \n i leave the plates alone and run after the chicken\n\ni need help please someone else join (maybe choose tall skill for the grapes) \n \n\nan ogre jumps out if you are intelligent you can try to answer his riddle and if you are quick you can run away",
"prefix": "xelliea:",
"loss": true,
"complexity_analysis": {
"has_passive_voice": false,
"max_nested_clauses": 7,
"longest_sentence": 58,
"num_participle_phrases": 1,
"num_sentences": 1,
"is_complex": true,
"reasons": [
"Deeply nested clauses (7) in one sentence"
],
"score": 5
}
},
{
"from": "human",
"value": " Originally Posted by xelliea \n an ogre jumps out if you are intelligent you can try to answer his riddle and if you are quick you can run away \n \n\nquick skill: i run away\n\nI NEED HELP",
"prefix": "matiris:",
"loss": true,
"complexity_analysis": {
"has_passive_voice": false,
"max_nested_clauses": 6,
"longest_sentence": 41,
"num_participle_phrases": 0,
"num_sentences": 1,
"is_complex": true,
"reasons": [
"Deeply nested clauses (6) in one sentence"
],
"score": 4
}
},
{
"from": "human",
"value": " a tinfoil chicken says \"hello i am steve wicken the tinfoil chicken, go to the market to get some milk so we can have tea, here are 3 gloats to buy it with\"\n\n\nyou have 3 gloats",
"prefix": "xelliea:",
"loss": true,
"complexity_analysis": {
"has_passive_voice": true,
"max_nested_clauses": 6,
"longest_sentence": 43,
"num_participle_phrases": 0,
"num_sentences": 1,
"is_complex": true,
"reasons": [
"Contains passive voice",
"Deeply nested clauses (6) in one sentence"
],
"score": 5
}
},
{
"from": "human",
"value": " gloats are the money of this world",
"prefix": "xelliea:",
"loss": true,
"complexity_analysis": {
"has_passive_voice": false,
"max_nested_clauses": 0,
"longest_sentence": 8,
"num_participle_phrases": 0,
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"is_complex": false,
"reasons": [],
"score": 0
}
},
{
"from": "human",
"value": " i go and buy some milk for the tea\n\n\nWHY IS NO ONE JOINING, i can't do all the work",
"prefix": "matiris:",
"loss": true,
"complexity_analysis": {
"has_passive_voice": false,
"max_nested_clauses": 1,
"longest_sentence": 24,
"num_participle_phrases": 0,
"num_sentences": 1,
"is_complex": false,
"reasons": [],
"score": 0
}
},
{
"from": "human",
"value": " I Need Help",
"prefix": "matiris:",
"loss": true,
"complexity_analysis": {
"has_passive_voice": false,
"max_nested_clauses": 0,
"longest_sentence": 4,
"num_participle_phrases": 0,
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"is_complex": false,
"reasons": [],
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}
},
{
"from": "human",
"value": " Originally Posted by matiris \n I Need Help \n \n\nyou find a ruksack if you are curious you can look inside or you can go and talk to steve",
"prefix": "xelliea:",
"loss": true,
"complexity_analysis": {
"has_passive_voice": false,
"max_nested_clauses": 4,
"longest_sentence": 30,
"num_participle_phrases": 1,
"num_sentences": 1,
"is_complex": true,
"reasons": [
"Deeply nested clauses (4) in one sentence"
],
"score": 2
}
},
{
"from": "human",
"value": " 3 om pa lom pas come out of the cave",
"prefix": "xelliea:",
"loss": true,
"complexity_analysis": {
"has_passive_voice": false,
"max_nested_clauses": 0,
"longest_sentence": 11,
"num_participle_phrases": 0,
"num_sentences": 1,
"is_complex": false,
"reasons": [],
"score": 0
}
},
{
"from": "human",
"value": " the ompa lompas have crowns",
"prefix": "xelliea:",
"loss": true,
"complexity_analysis": {
"has_passive_voice": false,
"max_nested_clauses": 0,
"longest_sentence": 6,
"num_participle_phrases": 0,
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}
},
{
"from": "human",
"value": " i ask the ompa lompas to give me the crowns and i will give them milk",
"prefix": "matiris:",
"loss": true,
"complexity_analysis": {
"has_passive_voice": false,
"max_nested_clauses": 1,
"longest_sentence": 17,
"num_participle_phrases": 0,
"num_sentences": 1,
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}
},
{
"from": "human",
"value": " do i still have the milk",
"prefix": "matiris:",
"loss": true,
"complexity_analysis": {
"has_passive_voice": false,
"max_nested_clauses": 0,
"longest_sentence": 7,
"num_participle_phrases": 0,
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"is_complex": false,
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}
},
{
"from": "human",
"value": " i like milk \n ",
"prefix": "matiris:",
"loss": true,
"complexity_analysis": {
"has_passive_voice": false,
"max_nested_clauses": 0,
"longest_sentence": 5,
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}
},
{
"from": "human",
"value": " do you like milk",
"prefix": "matiris:",
"loss": true,
"complexity_analysis": {
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"max_nested_clauses": 0,
"longest_sentence": 5,
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}
},
{
"from": "human",
"value": " help i can't stay alone",
"prefix": "matiris:",
"loss": true,
"complexity_analysis": {
"has_passive_voice": false,
"max_nested_clauses": 1,
"longest_sentence": 7,
"num_participle_phrases": 0,
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"reasons": [],
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}
},
{
"from": "human",
"value": " the ompa lompas swap the crowns",
"prefix": "xelliea:",
"loss": true,
"complexity_analysis": {
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"max_nested_clauses": 0,
"longest_sentence": 7,
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"is_complex": false,
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}
}
] | 27 | false |
[
{
"from": "human",
"value": " Arena Tournament, Round 48: Flamekin vs. Silverhand \n Map \n \n Spoiler \n\n \n \n\n XP Award: 300 XP\n GP Award: 300 GP\n\n Flamekin - theterran \n Swagol \"Silverhand\" Gol'donson - Bitzeralisis \n All Gladiators, please roll initiative ",
"prefix": "ArenaManager:",
"loss": false,
"complexity_analysis": {
"has_passive_voice": false,
"max_nested_clauses": 0,
"longest_sentence": 50,
"num_participle_phrases": 0,
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"is_complex": false,
"reasons": [],
"score": 0
}
},
{
"from": "human",
"value": " Initiative - (1d20+3)[ 20 ] \n\nStats to come later.",
"prefix": "theterran:",
"loss": true,
"complexity_analysis": {
"has_passive_voice": false,
"max_nested_clauses": 0,
"longest_sentence": 18,
"num_participle_phrases": 0,
"num_sentences": 1,
"is_complex": false,
"reasons": [],
"score": 0
}
},
{
"from": "human",
"value": " Initiative - (1d20+4)[ 7 ] \n\nA-yup.",
"prefix": "Bitzeralisis:",
"loss": true,
"complexity_analysis": {
"has_passive_voice": false,
"max_nested_clauses": 0,
"longest_sentence": 17,
"num_participle_phrases": 0,
"num_sentences": 1,
"is_complex": false,
"reasons": [],
"score": 0
}
},
{
"from": "human",
"value": " I have no purchases...\n\n Flamekin - Round 1 \n\nActions:\n \n Spoiler \n\nStarting in M2.\nSwift Action: Cast Expeditious Retreat, Swift.\nMove Action: Move to M16.\n \n\n\nFlamekin appears in M16. There he casts a Sudden Maximized Kelgore's Firebolt at Silverhand. Silverhand takes 24 Fire Damage. Reflex Halves DC 15.\n\nEnd my Turn.\n\nStats:\n \n Spoiler \nLocation: M16\nHP: 5/5\nAC: 13\nIn Hand:\nSpells\n \n Spoiler \nLevel 0 - Launch Bolt, Launch Bolt, Acid Splash x3\nLevel 1 - Kelgore's Firebolt-x, Swift Expeditious Retreat-x, Sticky Floor, Kelgore's Firebolt\n \n\n ",
"prefix": "theterran:",
"loss": true,
"complexity_analysis": {
"has_passive_voice": false,
"max_nested_clauses": 0,
"longest_sentence": 60,
"num_participle_phrases": 0,
"num_sentences": 9,
"is_complex": false,
"reasons": [],
"score": 0
}
},
{
"from": "human",
"value": " GM Kyeudo \n\nTook me until now to see there is no way that Silverhand can survive that.\n\n Flamekin is the Winner! ",
"prefix": "Kyeudo:",
"loss": true,
"complexity_analysis": {
"has_passive_voice": false,
"max_nested_clauses": 3,
"longest_sentence": 21,
"num_participle_phrases": 0,
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"is_complex": true,
"reasons": [
"Deeply nested clauses (3) in one sentence"
],
"score": 1
}
}
] | 1 | false |
[
{
"from": "human",
"value": " Doliest stands in the Arena reading a holographic text scroll while giggling and occasionally obtaining a glassy film over his eyes. He looks up and says,' HELLO, THERE, WOULD YOU LIKE TO PLAYYYYYYY! π \n \n Spoiler \n\nDeck-\n1x Magic Exemplar\n3x Apprentice Magician\n2x Arcanite Apprentice\n1x Arcanite Magician/Assault Mode\n2x Blast Magician\n2x Breaker the magical warrior\n1x Defender the Magical Knight\n1x Endymion master magician\n1x Frequency Magician\n1x Injection Fairy Lily\n1x Magical Marionette\n2x Magician's Valkyrie\n1x Magical beast Cerberus\n1x Royal Magic Library\n2x Silent Magician LV4\n1x Silent Magician LV8\n1x Cost down\n1x Emergency Provisions\n1x Hand destruction\n2x Magical citadel of endymion\n2x Magical Dimension\n1x Magicianβs unite\n1x Mega Ton Magical Cannon\n1x Mystical Space Typhoon\n1x Shrink\n1x Terraforming\n1x Anti-spell\n1x Assault Mode Activate\n1x Divine Wrath\n1x Spirit Barrier\n1x Magic Cylinder\n1x Mirror Force\n1x Seven tools of the bandit\nExtra Deck-\nArcanite Magician\nTempest Magician\nExplosive Magician\n ",
"prefix": "doliest:",
"loss": false,
"complexity_analysis": {
"has_passive_voice": false,
"max_nested_clauses": 2,
"longest_sentence": 76,
"num_participle_phrases": 2,
"num_sentences": 6,
"is_complex": false,
"reasons": [],
"score": 0
}
},
{
"from": "human",
"value": " \"Okay, this is weird.\" \n (1d20)[ 8 ] ",
"prefix": "ThePhantom:",
"loss": true,
"complexity_analysis": {
"has_passive_voice": false,
"max_nested_clauses": 0,
"longest_sentence": 10,
"num_participle_phrases": 0,
"num_sentences": 2,
"is_complex": false,
"reasons": [],
"score": 0
}
},
{
"from": "human",
"value": " NOW WHY DO YOU- say that; everything is completely normal around here. Let us commence with the dueling. \n (1d20)[ 18 ] \nHand- (5d42)[ 33 ][ 18 ][ 20 ][ 33 ][ 33 ](137) \nRerolls- (3d42)[ 35 ][ 37 ][ 2 ](74) \n You may go first. ",
"prefix": "doliest:",
"loss": true,
"complexity_analysis": {
"has_passive_voice": false,
"max_nested_clauses": 1,
"longest_sentence": 31,
"num_participle_phrases": 0,
"num_sentences": 4,
"is_complex": false,
"reasons": [],
"score": 0
}
},
{
"from": "human",
"value": " \"Right.\" \n (1d53)[ 34 ] (1d52)[ 35 ] (1d51)[ 46 ] (1d50)[ 7 ] (1d49)[ 49 ] \n\n\nhand \n Spoiler \ngyroid, right leg of the forbidden one, tribute to the doom, lightning vortex, zolga,\n \n\n\ndeck \n Spoiler \n1 nobleman of crossout\n2 swords of revealing light\n3 dust tornado\n4 fissure\n5 torrential tribute\n6 hane-hane\n7 kuriboh\n8 guardian statue\n9 skill drain\n10 wave-motion cannon\n11 fairy meteor crush\n12 ceasefire\n13 jinzo\n14 left arm of the forbidden one\n15 needle ceiling\n16 a feather of the phoenix\n17 exodia necross\n18 skull-marked ladybug\n19 sakuretsu armor\n20 trap hole\n21 elemental hero clayman\n22 nobleman-eater bug\n23 despair from the dark\n24 cybernetic cyclopean\n25 kelbek\n26 cemetery bomb\n27 patrician of darkness\n28 confusion chaff\n29 wall of revealing light\n30 left leg of the forbidden one\n31 solemn judgment\n32 exodia the forbidden one\n33 little-winguard\n34 gravity bind\n35 spellbinding circle\n36 contract with exodia\n37 fear from the dark\n38 change of heart\n39 kaiser sea horse\n40 gagagigo\n41 mirage dragon\n42 kelbek\n43 the white stone of legend\n44 millenium scorpion\n45 right arm of the forbidden one\n46 blue-eyes white dragon\n47 d. d. assailant\n ",
"prefix": "ThePhantom:",
"loss": true,
"complexity_analysis": {
"has_passive_voice": false,
"max_nested_clauses": 0,
"longest_sentence": 297,
"num_participle_phrases": 0,
"num_sentences": 1,
"is_complex": false,
"reasons": [],
"score": 0
}
},
{
"from": "human",
"value": " \"Something still seems off.\" \n (1d47)[ 2 ] \n \"I play swords of revealing light, and Zolga, then end my turn.\" \n Field \n{table=\"head\"]1|2|3|4|5\n-|-|Z|-|-\n-|-|SRL|-|-[/table]\n\nzolga atk 1700\n\nhand \n Spoiler \ngyroid, right leg of the forbidden one, tribute to the doom, lightning vortex,\n \n\n\ndeck \n Spoiler \n1 nobleman of crossout\n2 dust tornado\n3 fissure\n4 torrential tribute\n5 hane-hane\n6 kuriboh\n7 guardian statue\n8 skill drain\n9 wave-motion cannon\n10 fairy meteor crush\n11 ceasefire\n12 jinzo\n13 left arm of the forbidden one\n14 needle ceiling\n15 a feather of the phoenix\n16 exodia necross\n17 skull-marked ladybug\n18 sakuretsu armor\n19 trap hole\n20 elemental hero clayman\n21 nobleman-eater bug\n22 despair from the dark\n23 cybernetic cyclopean\n24 kelbek\n25 cemetery bomb\n26 patrician of darkness\n27 confusion chaff\n28 wall of revealing light\n29 left leg of the forbidden one\n30 solemn judgment\n31 exodia the forbidden one\n32 little-winguard\n33 gravity bind\n34 spellbinding circle\n35 contract with exodia\n36 fear from the dark\n37 change of heart\n38 kaiser sea horse\n39 gagagigo\n40 mirage dragon\n41 kelbek\n42 the white stone of legend\n43 millenium scorpion\n44 right arm of the forbidden one\n45 blue-eyes white dragon\n46 d. d. assailant\n ",
"prefix": "ThePhantom:",
"loss": true,
"complexity_analysis": {
"has_passive_voice": false,
"max_nested_clauses": 1,
"longest_sentence": 264,
"num_participle_phrases": 0,
"num_sentences": 2,
"is_complex": false,
"reasons": [],
"score": 0
}
},
{
"from": "human",
"value": " I draw. \n (1d42)[ 34 ] \n (2d41)[ 35 ][ 16 ](51) \n I summon- MYTHICAL BEAST CERBERUS! THEN I ACTIVATE TERRAFORMING TO PULL MY MAGICAL CITADEL OF ENDYMION WHICH I PLAY.I WOULD LIKE TO NOTE THAT MY BEAST GAINED TWO SPELLCOUNTERS FROM THIS,BOOSTING HIS ATTACK TO 2400. THEN I play three facedowns. I then end my turn. A massive citadel rises around the field with a now-huge two-headed monster standing in the middle.\nHand-\n \n Spoiler \n\nSilent Magician LV4\n \n\nFacedowns-\n \n Spoiler \n\nShrink\nDivine Wrath\nAnti-spell\n \n\nField-(MCE)\n--MBC--\n-Facedown,Facedown,Facedown-\nMythical Beast Cerberus 2400 /1400",
"prefix": "doliest:",
"loss": true,
"complexity_analysis": {
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"max_nested_clauses": 2,
"longest_sentence": 38,
"num_participle_phrases": 0,
"num_sentences": 8,
"is_complex": false,
"reasons": [],
"score": 0
}
},
{
"from": "human",
"value": " \"So, your'e putting on a magic show.\" \n (1d46)[ 17 ] \n \"Well, I can do magic too. I discard skull-marked ladybug for tribute to the doomed, destroying your monster and giving me a 1000 more lifepoints. Then I summon gyroid, and both zolga and gyroid attack you directly. Then I end my turn.\" \n Field \n{table=\"head\"]1|2|3|4|5\n-|-|Z|G|-\n-|-|SRL|-|-[/table]\n\nzolga atk 1700\nGyroid atk 1000 def 1000\n\nlifepoints:9000\n\nhand \n Spoiler \n right leg of the forbidden one, , lightning vortex,\n \n\n\ngraveyard \n Spoiler \n tribute to the doomed, skull-marked ladybug,\n \n\n\ndeck \n Spoiler \n1 nobleman of crossout\n2 dust tornado\n3 fissure\n4 torrential tribute\n5 hane-hane\n6 kuriboh\n7 guardian statue\n8 skill drain\n9 wave-motion cannon\n10 fairy meteor crush\n11 ceasefire\n12 jinzo\n13 left arm of the forbidden one\n14 needle ceiling\n15 a feather of the phoenix\n16 exodia necross\n17 sakuretsu armor\n18 trap hole\n19 elemental hero clayman\n20 nobleman-eater bug\n21 despair from the dark\n22 cybernetic cyclopean\n23 kelbek\n24 cemetery bomb\n25 patrician of darkness\n26 confusion chaff\n27 wall of revealing light\n28 left leg of the forbidden one\n29 solemn judgment\n30 exodia the forbidden one\n31 little-winguard\n32 gravity bind\n33 spellbinding circle\n34 contract with exodia\n35 fear from the dark\n36 change of heart\n37 kaiser sea horse\n38 gagagigo\n39 mirage dragon\n40 kelbek\n41 the white stone of legend\n42 millenium scorpion\n43 right arm of the forbidden one\n44 blue-eyes white dragon\n45 d. d. assailant\n ",
"prefix": "ThePhantom:",
"loss": true,
"complexity_analysis": {
"has_passive_voice": false,
"max_nested_clauses": 1,
"longest_sentence": 277,
"num_participle_phrases": 1,
"num_sentences": 5,
"is_complex": false,
"reasons": [],
"score": 0
}
},
{
"from": "human",
"value": " Activate facedown; Anti-spell which removes two spell counters from my pretty kitty to negate your tribute to the doomed. ",
"prefix": "doliest:",
"loss": true,
"complexity_analysis": {
"has_passive_voice": false,
"max_nested_clauses": 3,
"longest_sentence": 24,
"num_participle_phrases": 0,
"num_sentences": 1,
"is_complex": true,
"reasons": [
"Deeply nested clauses (3) in one sentence"
],
"score": 1
}
},
{
"from": "human",
"value": " \"Well, that weakens your beast, so Zolga will destroy it, and then gyroid attacks you directly. Then I end my turn.\" ",
"prefix": "ThePhantom:",
"loss": true,
"complexity_analysis": {
"has_passive_voice": false,
"max_nested_clauses": 1,
"longest_sentence": 22,
"num_participle_phrases": 0,
"num_sentences": 2,
"is_complex": false,
"reasons": [],
"score": 0
}
},
{
"from": "human",
"value": " Tee hee; Not quite, I activate shrink when Zolga attacks; cutting it's attack in half AND giving my citadel and kitty another counter. ",
"prefix": "doliest:",
"loss": true,
"complexity_analysis": {
"has_passive_voice": false,
"max_nested_clauses": 2,
"longest_sentence": 30,
"num_participle_phrases": 0,
"num_sentences": 1,
"is_complex": false,
"reasons": [],
"score": 0
}
},
{
"from": "human",
"value": " Isn't shrink a trap? So it won't give a counter to your things?\n\nAfter all, that affects how much damage I take.",
"prefix": "ThePhantom:",
"loss": true,
"complexity_analysis": {
"has_passive_voice": false,
"max_nested_clauses": 1,
"longest_sentence": 12,
"num_participle_phrases": 0,
"num_sentences": 3,
"is_complex": false,
"reasons": [],
"score": 0
}
},
{
"from": "human",
"value": " No, it's a quick-spell.",
"prefix": "doliest:",
"loss": true,
"complexity_analysis": {
"has_passive_voice": false,
"max_nested_clauses": 0,
"longest_sentence": 10,
"num_participle_phrases": 0,
"num_sentences": 1,
"is_complex": false,
"reasons": [],
"score": 0
}
},
{
"from": "human",
"value": " \"Ouch. Your turn.\" \n\nlifepoints: 7950",
"prefix": "ThePhantom:",
"loss": true,
"complexity_analysis": {
"has_passive_voice": false,
"max_nested_clauses": 0,
"longest_sentence": 8,
"num_participle_phrases": 0,
"num_sentences": 2,
"is_complex": false,
"reasons": [],
"score": 0
}
},
{
"from": "human",
"value": " Doliest starts giggling and draws a card dramatically.\n Let's hope this is a fun card! \n (1d41)[ 1 ] \n (2d41)[ 19 ][ 11 ](30) \n ...Well now that I'm back in control...for now; I summon Magic Exemplar(1700/1200) and both this and my beast(1900/1400) shall attack Gyroid which, after the attack, removes my beast's counters, ending my turn. \nFacedown-\n \n Spoiler \n\nDivine Wrath\n \n\nHand-\n \n Spoiler \n\nSilent Magician LV4\n ",
"prefix": "doliest:",
"loss": true,
"complexity_analysis": {
"has_passive_voice": false,
"max_nested_clauses": 3,
"longest_sentence": 44,
"num_participle_phrases": 1,
"num_sentences": 5,
"is_complex": true,
"reasons": [
"Deeply nested clauses (3) in one sentence"
],
"score": 1
}
},
{
"from": "human",
"value": " \"You can't attack, I still have my swords of revealing light out.\" ",
"prefix": "ThePhantom:",
"loss": true,
"complexity_analysis": {
"has_passive_voice": false,
"max_nested_clauses": 1,
"longest_sentence": 18,
"num_participle_phrases": 0,
"num_sentences": 1,
"is_complex": false,
"reasons": [],
"score": 0
}
},
{
"from": "human",
"value": " OOC:....I'm a [expletive deleted] idiot. Just forget the 'attack' part then.",
"prefix": "doliest:",
"loss": true,
"complexity_analysis": {
"has_passive_voice": false,
"max_nested_clauses": 1,
"longest_sentence": 13,
"num_participle_phrases": 0,
"num_sentences": 2,
"is_complex": false,
"reasons": [],
"score": 0
}
},
{
"from": "human",
"value": " \"Don't worry, I made the same mistake myself ealier.\" \n \"I play lighting vortex, destroying both of your monsters. Then gyroid attacks you directly. Then I end my turn.\" \n (1d45)[ 20 ] \n Field \n{table=\"head\"]1|2|3|4|5\n-|-|-|G|-\n-|-|SRL|-|-[/table]\n\nGyroid atk 1000 def 1000\n\nlifepoints:7950\n\nsorl 1\n\nhand \n Spoiler \n, nobleman-eater bug, ,\n \n\n\ngraveyard \n Spoiler \n tribute to the doomed, skull-marked ladybug, zolga, right leg of the forbidden one, lightning vortex\n \n\n\ndeck \n Spoiler \n1 nobleman of crossout\n2 dust tornado\n3 fissure\n4 torrential tribute\n5 hane-hane\n6 kuriboh\n7 guardian statue\n8 skill drain\n9 wave-motion cannon\n10 fairy meteor crush\n11 ceasefire\n12 jinzo\n13 left arm of the forbidden one\n14 needle ceiling\n15 a feather of the phoenix\n16 exodia necross\n17 sakuretsu armor\n18 trap hole\n19 elemental hero clayman\n20 despair from the dark\n21 cybernetic cyclopean\n22 kelbek\n23 cemetery bomb\n24 patrician of darkness\n25 confusion chaff\n26 wall of revealing light\n27 left leg of the forbidden one\n28 solemn judgment\n29 exodia the forbidden one\n30 little-winguard\n31 gravity bind\n32 spellbinding circle\n33 contract with exodia\n34 fear from the dark\n35 change of heart\n36 kaiser sea horse\n37 gagagigo\n38 mirage dragon\n39 kelbek\n40 the white stone of legend\n41 millenium scorpion\n42 right arm of the forbidden one\n43 blue-eyes white dragon\n44 d. d. assailant\n ",
"prefix": "ThePhantom:",
"loss": true,
"complexity_analysis": {
"has_passive_voice": false,
"max_nested_clauses": 1,
"longest_sentence": 282,
"num_participle_phrases": 1,
"num_sentences": 5,
"is_complex": false,
"reasons": [],
"score": 0
}
},
{
"from": "human",
"value": " I'm GONNA GET YOU, YOU STUPID MEANY HEAD! \nDraw- (1d41)[ 34 ] \nRedraw- (2d41)[ 60 ] ",
"prefix": "doliest:",
"loss": true,
"complexity_analysis": {
"has_passive_voice": false,
"max_nested_clauses": 1,
"longest_sentence": 17,
"num_participle_phrases": 0,
"num_sentences": 2,
"is_complex": false,
"reasons": [],
"score": 0
}
},
{
"from": "human",
"value": " (reroll because i already got that card )\n (1d41)[ 25 ] \n Wellsy I summon Silent Magician LV4, who starts with 1000, but each time you draw he gains a spell counter and 500 attack points. Then I end my turn. \nHand-\n \n Spoiler \n\nHand Destruction\n \n\nFacedown-\n \n Spoiler \n\nDivine Wrath\n ",
"prefix": "doliest:",
"loss": true,
"complexity_analysis": {
"has_passive_voice": false,
"max_nested_clauses": 3,
"longest_sentence": 45,
"num_participle_phrases": 0,
"num_sentences": 3,
"is_complex": true,
"reasons": [
"Deeply nested clauses (3) in one sentence"
],
"score": 1
}
},
{
"from": "human",
"value": " \"Let's see what I get. I put one card facedown, and end my turn.\" \n (1d44)[ 30 ] \n Field \n{table=\"head\"]1|2|3|4|5\n-|-|fd|G|-\n-|-|SRL|-|-[/table]\n\nGyroid atk 1000 def 1000\n\nlifepoints:7950\n\nsorl 2\n\nhand \n Spoiler \n, nobleman-eater bug, ,\n \n\n\nfacedown \n Spoiler \nlittle-winguard\n \n\n\ngraveyard \n Spoiler \n tribute to the doomed, skull-marked ladybug, zolga, right leg of the forbidden one, lightning vortex\n \n\n\ndeck \n Spoiler \n1 nobleman of crossout\n2 dust tornado\n3 fissure\n4 torrential tribute\n5 hane-hane\n6 kuriboh\n7 guardian statue\n8 skill drain\n9 wave-motion cannon\n10 fairy meteor crush\n11 ceasefire\n12 jinzo\n13 left arm of the forbidden one\n14 needle ceiling\n15 a feather of the phoenix\n16 exodia necross\n17 sakuretsu armor\n18 trap hole\n19 elemental hero clayman\n20 despair from the dark\n21 cybernetic cyclopean\n22 kelbek\n23 cemetery bomb\n24 patrician of darkness\n25 confusion chaff\n26 wall of revealing light\n27 left leg of the forbidden one\n28 solemn judgment\n29 exodia the forbidden one\n30 gravity bind\n31 spellbinding circle\n32 contract with exodia\n33 fear from the dark\n34 change of heart\n35 kaiser sea horse\n36 gagagigo\n37 mirage dragon\n38 kelbek\n39 the white stone of legend\n40 millenium scorpion\n41 right arm of the forbidden one\n42 blue-eyes white dragon\n43 d. d. assailant\n ",
"prefix": "ThePhantom:",
"loss": true,
"complexity_analysis": {
"has_passive_voice": false,
"max_nested_clauses": 2,
"longest_sentence": 285,
"num_participle_phrases": 0,
"num_sentences": 3,
"is_complex": false,
"reasons": [],
"score": 0
}
},
{
"from": "human",
"value": " Tee-hee; I'm so glad that you've stopped our attacks for so long. It's getting to him. \n (1d41)[ 26 ] \n (2d41)[ 25 ][ 3 ](28) \n I do nothing and end my turn. \nHand-\n \n Spoiler \n\nHand Destruction\nMagical Citadel of Endymion\n \n\nFacedown-\n \n Spoiler \n\nDivine Wrath\n ",
"prefix": "doliest:",
"loss": true,
"complexity_analysis": {
"has_passive_voice": false,
"max_nested_clauses": 1,
"longest_sentence": 29,
"num_participle_phrases": 1,
"num_sentences": 4,
"is_complex": false,
"reasons": [],
"score": 0
}
},
{
"from": "human",
"value": " \"Okay, so the swords are gone now. I switch gyroid into defense mode and end my turn.\" \n (1d43)[ 10 ] \n Field \n{table=\"head\"]1|2|3|4|5\n-|-|fd|G|-\n-|-|-|-|-[/table]\n\nGyroid atk 1000 def 1000\n\nlifepoints:7950\n\nhand \n Spoiler \n, nobleman-eater bug, fairy meteor crush,\n \n\n\nfacedown \n Spoiler \nlittle-winguard\n \n\n\ngraveyard \n Spoiler \n tribute to the doomed, skull-marked ladybug, zolga, right leg of the forbidden one, lightning vortex, swords of revealing light\n \n\n\ndeck \n Spoiler \n1 nobleman of crossout\n2 dust tornado\n3 fissure\n4 torrential tribute\n5 hane-hane\n6 kuriboh\n7 guardian statue\n8 skill drain\n9 wave-motion cannon\n10 ceasefire\n11 jinzo\n12 left arm of the forbidden one\n13 needle ceiling\n14 a feather of the phoenix\n15 exodia necross\n16 sakuretsu armor\n17 trap hole\n18 elemental hero clayman\n19 despair from the dark\n20 cybernetic cyclopean\n21 kelbek\n22 cemetery bomb\n23 patrician of darkness\n24 confusion chaff\n25 wall of revealing light\n26 left leg of the forbidden one\n27 solemn judgment\n28 exodia the forbidden one\n29 gravity bind\n30 spellbinding circle\n31 contract with exodia\n32 fear from the dark\n33 change of heart\n34 kaiser sea horse\n35 gagagigo\n36 mirage dragon\n37 kelbek\n38 the white stone of legend\n39 millenium scorpion\n40 right arm of the forbidden one\n41 blue-eyes white dragon\n42 d. d. assailant\n ",
"prefix": "ThePhantom:",
"loss": true,
"complexity_analysis": {
"has_passive_voice": true,
"max_nested_clauses": 1,
"longest_sentence": 285,
"num_participle_phrases": 1,
"num_sentences": 4,
"is_complex": true,
"reasons": [
"Contains passive voice"
],
"score": 1
}
},
{
"from": "human",
"value": " Draw, Draw, Draw the correct card at the most oppurtune moment! \n (1d41)[ 5 ] \n (2d41)[ 29 ][ 36 ](65) \n YAY; I summon Arcane Apprentice; I then use it to syncro summon Tempest Magician(2200/1400) and she gets a spell counter. Also when my Arcane Apprentice is sent to the graveyard he adds assault mode activate to my hand.I then use tempest's effect discarding two cards from my hand to obtain 2 more spell counters. I discard all three to inflict fifteen hundred damage to your LP. I then attack your facedown monster and end my turn. \nHand-\n \n Spoiler \n\nAssault Mode Activate\n \n\nFacedown-\n \n Spoiler \n\nDivine Wrath\n ",
"prefix": "doliest:",
"loss": true,
"complexity_analysis": {
"has_passive_voice": true,
"max_nested_clauses": 3,
"longest_sentence": 37,
"num_participle_phrases": 1,
"num_sentences": 8,
"is_complex": true,
"reasons": [
"Contains passive voice",
"Deeply nested clauses (3) in one sentence"
],
"score": 2
}
},
{
"from": "human",
"value": " \"Ouch. I put one card facedown and end my turn.\" \n (1d42)[ 28 ] \n Field \n{table=\"head\"]1|2|3|4|5\n-|-|fd|G|-\n-|-|-|-|-[/table]\n\nGyroid atk 1000 def 1000\n\nlifepoints:6450\n\nhand \n Spoiler \n, nobleman-eater bug, fairy meteor crush,\n \n\n\nfacedown \n Spoiler \nexodia the forbidden one\n \n\n\ngraveyard \n Spoiler \n tribute to the doomed, skull-marked ladybug, zolga, right leg of the forbidden one, lightning vortex, swords of revealing light, little winguard\n \n\n\ndeck \n Spoiler \n1 nobleman of crossout\n2 dust tornado\n3 fissure\n4 torrential tribute\n5 hane-hane\n6 kuriboh\n7 guardian statue\n8 skill drain\n9 wave-motion cannon\n10 ceasefire\n11 jinzo\n12 left arm of the forbidden one\n13 needle ceiling\n14 a feather of the phoenix\n15 exodia necross\n16 sakuretsu armor\n17 trap hole\n18 elemental hero clayman\n19 despair from the dark\n20 cybernetic cyclopean\n21 kelbek\n22 cemetery bomb\n23 patrician of darkness\n24 confusion chaff\n25 wall of revealing light\n26 left leg of the forbidden one\n27 solemn judgment\n28 gravity bind\n29 spellbinding circle\n30 contract with exodia\n31 fear from the dark\n32 change of heart\n33 kaiser sea horse\n34 gagagigo\n35 mirage dragon\n36 kelbek\n37 the white stone of legend\n38 millenium scorpion\n39 right arm of the forbidden one\n40 blue-eyes white dragon\n41 d. d. assailant\n ",
"prefix": "ThePhantom:",
"loss": true,
"complexity_analysis": {
"has_passive_voice": false,
"max_nested_clauses": 1,
"longest_sentence": 283,
"num_participle_phrases": 0,
"num_sentences": 4,
"is_complex": false,
"reasons": [],
"score": 0
}
},
{
"from": "human",
"value": " Draw card. \n (1d41)[ 16 ] \n (3d41)[ 60 ] \n I discard all four counters from my Citadel to deal 2000 damage. I then attack your facedown monster again. \nHand-\n \n Spoiler \n\nMagical Marionette\nAssault Mode Activate\n \n\nFacedown-\n \n Spoiler \n\nDivine Wrath\n ",
"prefix": "doliest:",
"loss": true,
"complexity_analysis": {
"has_passive_voice": false,
"max_nested_clauses": 1,
"longest_sentence": 27,
"num_participle_phrases": 0,
"num_sentences": 4,
"is_complex": false,
"reasons": [],
"score": 0
}
},
{
"from": "human",
"value": " \"Well, your'e running out of counters.\" \n\nlifepoints 4450\n\n(Did you end your turn?)",
"prefix": "ThePhantom:",
"loss": true,
"complexity_analysis": {
"has_passive_voice": false,
"max_nested_clauses": 0,
"longest_sentence": 23,
"num_participle_phrases": 0,
"num_sentences": 1,
"is_complex": false,
"reasons": [],
"score": 0
}
},
{
"from": "human",
"value": " Yes. I've been waiting for you to take your turn.",
"prefix": "doliest:",
"loss": true,
"complexity_analysis": {
"has_passive_voice": false,
"max_nested_clauses": 1,
"longest_sentence": 11,
"num_participle_phrases": 1,
"num_sentences": 3,
"is_complex": false,
"reasons": [],
"score": 0
}
},
{
"from": "human",
"value": " (Sorry, but I'm trying to be polite and we get on at different times.)\n\n \"I end my turn.\" \n (1d41)[ 22 ] \n Field \n{table=\"head\"]1|2|3|4|5\n-|-|-|G|-\n-|-|fd|-|-[/table]\n\nGyroid atk 1000 def 1000\n\nlifepoints:4450\n\nhand \n Spoiler \n, nobleman-eater bug, fairy meteor crush,\n \n\n\nfacedown \n Spoiler \ncemetery bomb\n \n\n\ngraveyard \n Spoiler \n tribute to the doomed, skull-marked ladybug, zolga, right leg of the forbidden one, lightning vortex, swords of revealing light, little winguard, exodia the forbidden one\n \n\n\ndeck \n Spoiler \n1 nobleman of crossout\n2 dust tornado\n3 fissure\n4 torrential tribute\n5 hane-hane\n6 kuriboh\n7 guardian statue\n8 skill drain\n9 wave-motion cannon\n10 ceasefire\n11 jinzo\n12 left arm of the forbidden one\n13 needle ceiling\n14 a feather of the phoenix\n15 exodia necross\n16 sakuretsu armor\n17 trap hole\n18 elemental hero clayman\n19 despair from the dark\n20 cybernetic cyclopean\n21 kelbek\n22 patrician of darkness\n23 confusion chaff\n24 wall of revealing light\n25 left leg of the forbidden one\n26 solemn judgment\n27 gravity bind\n28 spellbinding circle\n29 contract with exodia\n30 fear from the dark\n31 change of heart\n32 kaiser sea horse\n33 gagagigo\n34 mirage dragon\n35 kelbek\n36 the white stone of legend\n37 millenium scorpion\n38 right arm of the forbidden one\n39 blue-eyes white dragon\n40 d. d. assailant\n ",
"prefix": "ThePhantom:",
"loss": true,
"complexity_analysis": {
"has_passive_voice": false,
"max_nested_clauses": 2,
"longest_sentence": 310,
"num_participle_phrases": 0,
"num_sentences": 2,
"is_complex": false,
"reasons": [],
"score": 0
}
},
{
"from": "human",
"value": " (It's okay; it's just I thought that you just plain hadn't gotten on in a while. These timezones are a pain, aren't they.)\n Draw. \n (4d41)[ 37 ][ 35 ][ 40 ][ 1 ](113) (I'm just going to take the first one; doing two serperate sets of rolls is getting annoying.)\n Facedown; turn ends. \nHand(2)-\n \n Spoiler \n\nMagical Marionette\nAssault Mode Activate\n \n\nFacedowns(2)\n \n Spoiler \n\nDivine Wrath\nMirror Force\n ",
"prefix": "doliest:",
"loss": true,
"complexity_analysis": {
"has_passive_voice": false,
"max_nested_clauses": 3,
"longest_sentence": 42,
"num_participle_phrases": 1,
"num_sentences": 6,
"is_complex": true,
"reasons": [
"Deeply nested clauses (3) in one sentence"
],
"score": 1
}
},
{
"from": "human",
"value": " \"Let's see what we get. I put one card facedown and end my turn.\" \n (1d40)[ 2 ] \n Field \n{table=\"head\"]1|2|3|4|5\n-|-|-|G|-\n-|-|fd|fd|-[/table]\n\nGyroid atk 1000 def 1000\n\nlifepoints:4450\n\nhand \n Spoiler \n, nobleman-eater bug, fairy meteor crush,\n \n\n\nfacedown \n Spoiler \ncemetery bomb, dust tornado\n \n\n\ngraveyard \n Spoiler \n tribute to the doomed, skull-marked ladybug, zolga, right leg of the forbidden one, lightning vortex, swords of revealing light, little winguard, exodia the forbidden one\n \n\n\ndeck \n Spoiler \n1 nobleman of crossout\n2 fissure\n3 torrential tribute\n4 hane-hane\n5 kuriboh\n6 guardian statue\n7 skill drain\n8 wave-motion cannon\n9 ceasefire\n10 jinzo\n11 left arm of the forbidden one\n12 needle ceiling\n13 a feather of the phoenix\n14 exodia necross\n15 sakuretsu armor\n16 trap hole\n17 elemental hero clayman\n18 despair from the dark\n19 cybernetic cyclopean\n20 kelbek\n21 patrician of darkness\n22 confusion chaff\n23 wall of revealing light\n24 left leg of the forbidden one\n25 solemn judgment\n26 gravity bind\n27 spellbinding circle\n28 contract with exodia\n29 fear from the dark\n30 change of heart\n31 kaiser sea horse\n32 gagagigo\n33 mirage dragon\n34 kelbek\n35 the white stone of legend\n36 millenium scorpion\n37 right arm of the forbidden one\n38 blue-eyes white dragon\n39 d. d. assailant\n ",
"prefix": "ThePhantom:",
"loss": true,
"complexity_analysis": {
"has_passive_voice": false,
"max_nested_clauses": 2,
"longest_sentence": 281,
"num_participle_phrases": 0,
"num_sentences": 3,
"is_complex": false,
"reasons": [],
"score": 0
}
},
{
"from": "human",
"value": " Draw. \n (4d41)[ 35 ][ 13 ][ 4 ][ 12 ](64) \n Sometimes I hate my luck. Turn end. \nHand(3)-\n \n Spoiler \n\nEndymion the Master Magician\nMagical Marrionette\nAssault Mode Activate\n \n\nFacedowns(2)-\n \n Spoiler \n\nDivine Wrath\nMirror Force\n ",
"prefix": "doliest:",
"loss": true,
"complexity_analysis": {
"has_passive_voice": false,
"max_nested_clauses": 0,
"longest_sentence": 26,
"num_participle_phrases": 0,
"num_sentences": 4,
"is_complex": false,
"reasons": [],
"score": 0
}
},
{
"from": "human",
"value": " \"Well,let's see. I set one card down and end my turn.\" \n (1d39)[ 17 ] \n Field \n{table=\"head\"]1|2|3|4|5\n-|-|fd|G|-\n-|-|fd|fd|-[/table]\n\nGyroid atk 1000 def 1000\n\nlifepoints:4450\n\nhand \n Spoiler \n, nobleman-eater bug, fairy meteor crush,\n \n\n\nfacedown \n Spoiler \ncemetery bomb, dust tornado, elemental hero clayman\n \n\n\ngraveyard \n Spoiler \n tribute to the doomed, skull-marked ladybug, zolga, right leg of the forbidden one, lightning vortex, swords of revealing light, little winguard, exodia the forbidden one\n \n\n\ndeck \n Spoiler \n1 nobleman of crossout\n2 fissure\n3 torrential tribute\n4 hane-hane\n5 kuriboh\n6 guardian statue\n7 skill drain\n8 wave-motion cannon\n9 ceasefire\n10 jinzo\n11 left arm of the forbidden one\n12 needle ceiling\n13 a feather of the phoenix\n14 exodia necross\n15 sakuretsu armor\n16 trap hole\n17 despair from the dark\n18 cybernetic cyclopean\n19 kelbek\n20 patrician of darkness\n21 confusion chaff\n22 wall of revealing light\n23 left leg of the forbidden one\n24 solemn judgment\n25 gravity bind\n26 spellbinding circle\n27 contract with exodia\n28 fear from the dark\n29 change of heart\n30 kaiser sea horse\n31 gagagigo\n32 mirage dragon\n33 kelbek\n34 the white stone of legend\n35 millenium scorpion\n36 right arm of the forbidden one\n37 blue-eyes white dragon\n38 d. d. assailant\n ",
"prefix": "ThePhantom:",
"loss": true,
"complexity_analysis": {
"has_passive_voice": false,
"max_nested_clauses": 1,
"longest_sentence": 280,
"num_participle_phrases": 0,
"num_sentences": 3,
"is_complex": false,
"reasons": [],
"score": 0
}
},
{
"from": "human",
"value": " Draw \n (1d41)[ 41 ] \nRerolls (3d41)[ 12 ][ 25 ][ 1 ](38) \n I attack your facedown and then play a facedown Spell/Trap card' then I end my turn. \nHand(3)\n \n Spoiler \n\nEndymion the Master Magician\nMagical Marrionette\nAssault Mode Activate\n \n\nFacedowns(3)-\n \n Spoiler \n\nDivine Wrath\nMirror Force\n7 tools of the bandit.\n ",
"prefix": "doliest:",
"loss": true,
"complexity_analysis": {
"has_passive_voice": false,
"max_nested_clauses": 1,
"longest_sentence": 49,
"num_participle_phrases": 0,
"num_sentences": 2,
"is_complex": false,
"reasons": [],
"score": 0
}
},
{
"from": "human",
"value": " Um, how strong is your monster? Cause elemental hero clayman has 2000 defense points?",
"prefix": "ThePhantom:",
"loss": true,
"complexity_analysis": {
"has_passive_voice": false,
"max_nested_clauses": 1,
"longest_sentence": 9,
"num_participle_phrases": 0,
"num_sentences": 2,
"is_complex": false,
"reasons": [],
"score": 0
}
},
{
"from": "human",
"value": " 2200, so yeah....",
"prefix": "doliest:",
"loss": true,
"complexity_analysis": {
"has_passive_voice": false,
"max_nested_clauses": 0,
"longest_sentence": 3,
"num_participle_phrases": 0,
"num_sentences": 2,
"is_complex": false,
"reasons": [],
"score": 0
}
},
{
"from": "human",
"value": " \"Okay then. I put one card facedown, and end my turn.\" \n (1d38)[ 11 ] \n Field \n{table=\"head\"]1|2|3|4|5\n-|-|fd|G|-\n-|-|fd|fd|-[/table]\n\nGyroid atk 1000 def 1000\n\nlifepoints:4450\n\nhand \n Spoiler \n, nobleman-eater bug, fairy meteor crush,\n \n\n\nfacedown \n Spoiler \ncemetery bomb, dust tornado, left arm of the forbidden one\n \n\n\ngraveyard \n Spoiler \n tribute to the doomed, skull-marked ladybug, zolga, right leg of the forbidden one, lightning vortex, swords of revealing light, little winguard, exodia the forbidden one elemental hero clayman\n \n\n\ndeck \n Spoiler \n1 nobleman of crossout\n2 fissure\n3 torrential tribute\n4 hane-hane\n5 kuriboh\n6 guardian statue\n7 skill drain\n8 wave-motion cannon\n9 ceasefire\n10 jinzo\n11 needle ceiling\n12 a feather of the phoenix\n13 exodia necross\n14 sakuretsu armor\n15 trap hole\n16 despair from the dark\n17 cybernetic cyclopean\n18 kelbek\n19 patrician of darkness\n20 confusion chaff\n21 wall of revealing light\n22 left leg of the forbidden one\n23 solemn judgment\n24 gravity bind\n25 spellbinding circle\n26 contract with exodia\n27 fear from the dark\n28 change of heart\n29 kaiser sea horse\n30 gagagigo\n31 mirage dragon\n32 kelbek\n33 the white stone of legend\n34 millenium scorpion\n35 right arm of the forbidden one\n36 blue-eyes white dragon\n37 d. d. assailant\n ",
"prefix": "ThePhantom:",
"loss": true,
"complexity_analysis": {
"has_passive_voice": false,
"max_nested_clauses": 0,
"longest_sentence": 278,
"num_participle_phrases": 0,
"num_sentences": 3,
"is_complex": false,
"reasons": [],
"score": 0
}
}
] | 7 | false |
[
{
"from": "human",
"value": " Arena Exhibition: Keith vs. Ms. Isle \n Map: \n Spoiler \n\n \n \n\n XP Award: 0 XP\n GP Award: 0 GP\n\n Ms. Isle - Koury\n Keith - HCL\n\n All Combatants, please roll initiative and declare final purchases, if any \n\nNo purchases.",
"prefix": "Koury:",
"loss": false,
"complexity_analysis": {
"has_passive_voice": false,
"max_nested_clauses": 1,
"longest_sentence": 54,
"num_participle_phrases": 0,
"num_sentences": 2,
"is_complex": false,
"reasons": [],
"score": 0
}
},
{
"from": "human",
"value": " Init - (1d20-4)[ -1 ] \n Text ",
"prefix": "Koury:",
"loss": true,
"complexity_analysis": {
"has_passive_voice": false,
"max_nested_clauses": 0,
"longest_sentence": 14,
"num_participle_phrases": 0,
"num_sentences": 1,
"is_complex": false,
"reasons": [],
"score": 0
}
},
{
"from": "human",
"value": " (1d20+2)[ 11 ] \n\nPurchase: A potion of Enlarge Person (50g)\n\nManeuvers:\n \n Spoiler \n\n1 CS\n2 CM\n3 VS\n4 LtA\n5 SB\n\n (1d5)[ 3 ] \n (1d4)[ 4 ] \n ",
"prefix": "HCL:",
"loss": true,
"complexity_analysis": {
"has_passive_voice": false,
"max_nested_clauses": 0,
"longest_sentence": 46,
"num_participle_phrases": 0,
"num_sentences": 2,
"is_complex": false,
"reasons": [],
"score": 0
}
},
{
"from": "human",
"value": " Where do I start?\n\nIn any case, Bandit Keith starts out not wearing any armor and weilding his spiked gauntlets. His guisarme is carried in his left hand and the potion is in his right.",
"prefix": "HCL:",
"loss": true,
"complexity_analysis": {
"has_passive_voice": true,
"max_nested_clauses": 1,
"longest_sentence": 18,
"num_participle_phrases": 1,
"num_sentences": 3,
"is_complex": true,
"reasons": [
"Contains passive voice"
],
"score": 1
}
},
{
"from": "human",
"value": " Your name is in red, and listed first. You are player one and start in the red circle π\n\nI'm in the south circle.",
"prefix": "Koury:",
"loss": true,
"complexity_analysis": {
"has_passive_voice": false,
"max_nested_clauses": 1,
"longest_sentence": 19,
"num_participle_phrases": 0,
"num_sentences": 2,
"is_complex": false,
"reasons": [],
"score": 0
}
},
{
"from": "human",
"value": " Start in B14, move to J14. Use potion of Enlarge Person and expand to J14, J15, K14, K15\n\ngrip polearm in 2 hands\n\nEnd turn",
"prefix": "HCL:",
"loss": true,
"complexity_analysis": {
"has_passive_voice": false,
"max_nested_clauses": 0,
"longest_sentence": 24,
"num_participle_phrases": 0,
"num_sentences": 2,
"is_complex": false,
"reasons": [],
"score": 0
}
},
{
"from": "human",
"value": " Move to S15. Twiddle thumbs.",
"prefix": "Koury:",
"loss": true,
"complexity_analysis": {
"has_passive_voice": false,
"max_nested_clauses": 0,
"longest_sentence": 5,
"num_participle_phrases": 0,
"num_sentences": 2,
"is_complex": false,
"reasons": [],
"score": 0
}
},
{
"from": "human",
"value": " Maneuvers granted round 2\n \n Spoiler \n (1d3)[ 1 ] \n (1d2)[ 2 ] \n \n\n\nWant to see what I am working with before I take my turn. I am assuming I can't move at a diagonal around the glass without having to squeeze (don't know what the penalty for squeezing is but I think its bad)",
"prefix": "HCL:",
"loss": true,
"complexity_analysis": {
"has_passive_voice": false,
"max_nested_clauses": 4,
"longest_sentence": 36,
"num_participle_phrases": 1,
"num_sentences": 3,
"is_complex": true,
"reasons": [
"Deeply nested clauses (4) in one sentence",
"Deeply nested clauses (3) in one sentence"
],
"score": 3
}
},
{
"from": "human",
"value": " Move to N14, N15, O14, O15\n\nIt looks like a Large (tall) creature threatens out to 20 feet, so I can hit you from here.\n\nInitiate a maneuver, martial lore dc 16\n \n Spoiler \nLeading the Attack\n \n\n\nMaking a trip attempt, touch attack (1d20+5)[ 25 ] ",
"prefix": "HCL:",
"loss": true,
"complexity_analysis": {
"has_passive_voice": false,
"max_nested_clauses": 2,
"longest_sentence": 35,
"num_participle_phrases": 2,
"num_sentences": 2,
"is_complex": false,
"reasons": [],
"score": 0
}
},
{
"from": "human",
"value": " Ooh, a critical touch attack of awesome. By the way, my 1 essentia is invested in \n Spoiler \nmauling gauntlets\n \n\n\nOpposed strength, you roll dexterity and take -4 on the check for being small\n\n (1d20+17)[ 30 ] ",
"prefix": "HCL:",
"loss": true,
"complexity_analysis": {
"has_passive_voice": true,
"max_nested_clauses": 1,
"longest_sentence": 40,
"num_participle_phrases": 0,
"num_sentences": 2,
"is_complex": true,
"reasons": [
"Contains passive voice"
],
"score": 1
}
},
{
"from": "human",
"value": " And you can't beat that. Also, by hitting I gained a +4 morale bonus to attack from my maneuver so here is my bonus attack (vs prone AC of 12)\n\n (1d20+8)[ 16 ] ",
"prefix": "HCL:",
"loss": true,
"complexity_analysis": {
"has_passive_voice": false,
"max_nested_clauses": 2,
"longest_sentence": 36,
"num_participle_phrases": 0,
"num_sentences": 3,
"is_complex": false,
"reasons": [],
"score": 0
}
},
{
"from": "human",
"value": " Couldn't hit it if I tried.",
"prefix": "Koury:",
"loss": true,
"complexity_analysis": {
"has_passive_voice": false,
"max_nested_clauses": 1,
"longest_sentence": 9,
"num_participle_phrases": 0,
"num_sentences": 1,
"is_complex": false,
"reasons": [],
"score": 0
}
},
{
"from": "human",
"value": " Hit!\n\n (2d6+7)[ 11 ] Damage\n\nEnd turn",
"prefix": "HCL:",
"loss": true,
"complexity_analysis": {
"has_passive_voice": false,
"max_nested_clauses": 0,
"longest_sentence": 17,
"num_participle_phrases": 0,
"num_sentences": 1,
"is_complex": false,
"reasons": [],
"score": 0
}
},
{
"from": "human",
"value": " I've made one bad mistake so far, I suppose. I meant to stop out of range but counted incorrectly. Oh well.\n\nI have no choice here. I must attempt to stand.\n\nIf it somehow succeeds I move to X17",
"prefix": "Koury:",
"loss": true,
"complexity_analysis": {
"has_passive_voice": false,
"max_nested_clauses": 1,
"longest_sentence": 13,
"num_participle_phrases": 0,
"num_sentences": 6,
"is_complex": false,
"reasons": [],
"score": 0
}
},
{
"from": "human",
"value": " Well I get a free hit when you attempt to stand\n\n (1d20+8)[ 24 ] \n\nManeuver granted \n Spoiler \n Charging minotaur is the last one left\n \n\n\nif you survive that I will move to V14, V15, W14, W15 and grapple you, initiating (Martial lore dc 16) \n Spoiler \nVanguard strike\n \n\n (1d20+5)[ 9 ] ",
"prefix": "HCL:",
"loss": true,
"complexity_analysis": {
"has_passive_voice": false,
"max_nested_clauses": 5,
"longest_sentence": 60,
"num_participle_phrases": 2,
"num_sentences": 3,
"is_complex": true,
"reasons": [
"Deeply nested clauses (5) in one sentence"
],
"score": 3
}
},
{
"from": "human",
"value": " The attack of opportunity hits\n\n (2d6+7)[ 16 ] \n\nIf you survive this my grapple attempt missed so\n\nend turn\n\nNope that kills you, want to go again?",
"prefix": "HCL:",
"loss": true,
"complexity_analysis": {
"has_passive_voice": false,
"max_nested_clauses": 3,
"longest_sentence": 39,
"num_participle_phrases": 1,
"num_sentences": 1,
"is_complex": true,
"reasons": [
"Deeply nested clauses (3) in one sentence"
],
"score": 1
}
},
{
"from": "human",
"value": " I'm down and dead.\n\nReset and go again? I have two ways to beat you, just need to count better.\n\nIf you're up for it:\n\n Init - (1d20-4)[ 1 ] ",
"prefix": "Koury:",
"loss": true,
"complexity_analysis": {
"has_passive_voice": false,
"max_nested_clauses": 2,
"longest_sentence": 19,
"num_participle_phrases": 0,
"num_sentences": 4,
"is_complex": false,
"reasons": [],
"score": 0
}
},
{
"from": "human",
"value": " I automatically beat that. Do the exact same thing I did in my first turn previously\n\nnew maneuvers granted\n\n \n Spoiler \n1 CS\n2 CM\n3 VS\n4 LtA\n5 SB\n\n (1d5)[ 1 ] \n (1d4)[ 4 ] \n\ncrusader's strike and stone bones granted\n ",
"prefix": "HCL:",
"loss": true,
"complexity_analysis": {
"has_passive_voice": false,
"max_nested_clauses": 3,
"longest_sentence": 56,
"num_participle_phrases": 1,
"num_sentences": 2,
"is_complex": true,
"reasons": [
"Deeply nested clauses (3) in one sentence"
],
"score": 1
}
},
{
"from": "human",
"value": " Lets go with the more risky of my options, as its cooler when it works.\n\nMove to T15 this time (one less makes all the difference I believe)\n\nEDIT: (This is only valid if you're ok with me editing it in. If not, no problem)\n\nReady action \n Spoiler \nIf HCL enters melee range, move\n \n\n\nEnd",
"prefix": "Koury:",
"loss": true,
"complexity_analysis": {
"has_passive_voice": false,
"max_nested_clauses": 5,
"longest_sentence": 33,
"num_participle_phrases": 0,
"num_sentences": 3,
"is_complex": true,
"reasons": [
"Deeply nested clauses (5) in one sentence"
],
"score": 3
}
},
{
"from": "human",
"value": " Double Move to R14, R15, S14, S15\n\nmaneuvers granted this turn \n Spoiler \n (1d3)[ 2 ] \n (1d2)[ 2 ] \n \n\n\nEnd turn",
"prefix": "HCL:",
"loss": true,
"complexity_analysis": {
"has_passive_voice": false,
"max_nested_clauses": 0,
"longest_sentence": 35,
"num_participle_phrases": 0,
"num_sentences": 1,
"is_complex": false,
"reasons": [],
"score": 0
}
},
{
"from": "human",
"value": " You triggered my ready action, if it was valid. Waiting for you to tell me if it is.",
"prefix": "Koury:",
"loss": true,
"complexity_analysis": {
"has_passive_voice": false,
"max_nested_clauses": 2,
"longest_sentence": 12,
"num_participle_phrases": 1,
"num_sentences": 2,
"is_complex": false,
"reasons": [],
"score": 0
}
},
{
"from": "human",
"value": " Haha, alright I'll let you",
"prefix": "HCL:",
"loss": true,
"complexity_analysis": {
"has_passive_voice": false,
"max_nested_clauses": 0,
"longest_sentence": 8,
"num_participle_phrases": 0,
"num_sentences": 1,
"is_complex": false,
"reasons": [],
"score": 0
}
},
{
"from": "human",
"value": " You entering melee range triggers my action: Move.\n\nI move outside your range, but within 30'\n\nMy turn.\n\nCast spell\n\nSpellcraft DC 15 or 17, not sure which. \n Spoiler \nRay of Frost, Fell Drained\n \n\n Ranged Touch Attack - (1d20+3)[ 23 ] vs Touch AC 10 (10 + 1 Dex (-1 due to size increase) - 1 size)\n Damage - (1d3+3)[ 5 ] \n Spoiler \nPlus one negative level\n \n\n\nGame if it hits. And honestly, game if it misses, except I lose then π",
"prefix": "Koury:",
"loss": true,
"complexity_analysis": {
"has_passive_voice": false,
"max_nested_clauses": 3,
"longest_sentence": 44,
"num_participle_phrases": 0,
"num_sentences": 6,
"is_complex": true,
"reasons": [
"Deeply nested clauses (3) in one sentence"
],
"score": 1
}
}
] | 14 | false |
[
{
"from": "human",
"value": " Arena Tournament, Round 79: No vs. Farkis Dardanos \n Map: \n Spoiler \n\n \n \n\n XP Award: 600 XP\n GP Award: 600 GP\n\n No - Bayar\n Farkis Dardanos and his familiar The Word - 02youeng\n\n All Combatants, please roll initiative and declare final purchases, if any ",
"prefix": "ArenaManager:",
"loss": false,
"complexity_analysis": {
"has_passive_voice": false,
"max_nested_clauses": 1,
"longest_sentence": 65,
"num_participle_phrases": 0,
"num_sentences": 1,
"is_complex": false,
"reasons": [],
"score": 0
}
},
{
"from": "human",
"value": " Hey hey, good luck. Purchases will be decided after Init for both of us.\n\n Farkis \n Init - (1d20+2)[ 17 ] ",
"prefix": "02youeng:",
"loss": true,
"complexity_analysis": {
"has_passive_voice": true,
"max_nested_clauses": 0,
"longest_sentence": 13,
"num_participle_phrases": 1,
"num_sentences": 4,
"is_complex": true,
"reasons": [
"Contains passive voice"
],
"score": 1
}
},
{
"from": "human",
"value": " Initiative: (1d20+2)[ 12 ] \n\nWill have to find a suitable counter for your build. Purchases pending.",
"prefix": "Bayar:",
"loss": true,
"complexity_analysis": {
"has_passive_voice": false,
"max_nested_clauses": 1,
"longest_sentence": 24,
"num_participle_phrases": 0,
"num_sentences": 2,
"is_complex": false,
"reasons": [],
"score": 0
}
},
{
"from": "human",
"value": " I will buy a scroll of Expeditious Retreat, Swift [25g]. I'll have to ask you to write down your starting position, and what you're holding when you're done with your purchases, too.",
"prefix": "02youeng:",
"loss": true,
"complexity_analysis": {
"has_passive_voice": true,
"max_nested_clauses": 3,
"longest_sentence": 28,
"num_participle_phrases": 1,
"num_sentences": 2,
"is_complex": true,
"reasons": [
"Contains passive voice",
"Deeply nested clauses (3) in one sentence"
],
"score": 2
}
},
{
"from": "human",
"value": " Lets see, a potion of Invisibility, 2 scrolls of Seeking Ray, 2 scrolls of Alter Self, 2 Scrolls of Magic Missile, a scroll of swift Invisibility, a scroll of Entangle, 2 scrolls of Silent Image...\n\nThat might be it. Still thinking.\n\nMy starting position would be Y10, with a potion in one hand and a bigass scroll in the other.\n\nSo, let me think about my exact purchases (and calculate the costs of everything).",
"prefix": "Bayar:",
"loss": true,
"complexity_analysis": {
"has_passive_voice": false,
"max_nested_clauses": 1,
"longest_sentence": 50,
"num_participle_phrases": 1,
"num_sentences": 4,
"is_complex": false,
"reasons": [],
"score": 0
}
},
{
"from": "human",
"value": " Ready whenever you are. Merry Christmas",
"prefix": "02youeng:",
"loss": true,
"complexity_analysis": {
"has_passive_voice": false,
"max_nested_clauses": 1,
"longest_sentence": 6,
"num_participle_phrases": 0,
"num_sentences": 2,
"is_complex": false,
"reasons": [],
"score": 0
}
},
{
"from": "human",
"value": " Hmm, so a level 2 pot, 5 level 2 scrolls, 5 level 1 scrolls.",
"prefix": "Bayar:",
"loss": true,
"complexity_analysis": {
"has_passive_voice": false,
"max_nested_clauses": 0,
"longest_sentence": 19,
"num_participle_phrases": 0,
"num_sentences": 1,
"is_complex": false,
"reasons": [],
"score": 0
}
},
{
"from": "human",
"value": " Nothing there that changes my purchases, so ready when you are.",
"prefix": "02youeng:",
"loss": true,
"complexity_analysis": {
"has_passive_voice": false,
"max_nested_clauses": 2,
"longest_sentence": 14,
"num_participle_phrases": 0,
"num_sentences": 1,
"is_complex": false,
"reasons": [],
"score": 0
}
},
{
"from": "human",
"value": " 281 GP 2 SP 5 CP for the level 2 scrolls, 46 GP 8 SP 8 CP for the level 1 scrolls, and 112 GP 5 SP for the level 2 potion.\n\nGrand total is: 440.63 GP\n\n\n\n**** it lets do this.\n\n No - Round 0 \n\nStarting in Y10, wearing a Hide Armor, having a potion in one hand and a scroll in the other hand.\n\nYour turn.\n\nStats:\n \n Spoiler \nHP: 9/9\nAC: 15 T: 12 FF: 13\nSpeed: 20\n\nWielding: Potion of Invisibility\n Scroll of Backbiter+Seeking Ray+Swift Invisibility+Entangle .\n\nOther scrolls: Seeking Ray+Magic Missile X3+Scorching Ray, Protection from arrows+Expeditious Retreat (normal+Swift)+Winged Watcher+2X Silent Image, Scroll of Alter self+Invisibility\n\nBuffs: None\n ",
"prefix": "Bayar:",
"loss": true,
"complexity_analysis": {
"has_passive_voice": false,
"max_nested_clauses": 2,
"longest_sentence": 40,
"num_participle_phrases": 2,
"num_sentences": 7,
"is_complex": false,
"reasons": [],
"score": 0
}
},
{
"from": "human",
"value": " Farkis, round 1 \n\nActions:\nStarting in B10 with my masterwork guisarme in one hand, scroll of Expeditious Retreat, Swift in the other, wearing my Brute Gauntlets, The Word on my shoulder\n\nFree action: Rage!\nFree action: Shift!\nSwift action: cast Expeditious Retreat, Swift\nFree action: drop empty scroll\nFree action: wield my masterwork guisarme\nDouble move action: move to X9\n\nThe Word then 5ft steps into your square, and attacks you.\n\n Attack - (1d20+5)[ 18 ] \n Damage - (1d4-2)[ -1 ] \n\nTurn over, your go.\n\nStats:\n \n Spoiler \nFarkis\n \n Spoiler \nHP: 24/20\nAC: 6 [6 FF, 6 Touch]\n\nRage: 8/8 rounds remaining\nShift [Longtooth]: 8/8 rounds remaining\nAnimal Devotion: unused\nFist of Stone: unused\n\nSpells remaining: five level 0, three level 1\n \n\nThe Word\n \n Spoiler \n\nHP: 10/10\nAC: 18 [15 FF, 17 Touch]\n \n\n ",
"prefix": "02youeng:",
"loss": true,
"complexity_analysis": {
"has_passive_voice": false,
"max_nested_clauses": 2,
"longest_sentence": 81,
"num_participle_phrases": 1,
"num_sentences": 5,
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"reasons": [],
"score": 0
}
},
{
"from": "human",
"value": " 1 damage to you then, I believe. Edit was to correct a mistake in my stats, sorry for editting a game post.",
"prefix": "02youeng:",
"loss": true,
"complexity_analysis": {
"has_passive_voice": false,
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}
},
{
"from": "human",
"value": " Originally Posted by 02youeng \n Farkis, round 1 \n\nActions:\nStarting in B10 with my masterwork guisarme in one hand, scroll of Expeditious Retreat, Swift in the other, wearing my Brute Gauntlets, The Word on my shoulder\n\nFree action: Rage!\nFree action: Shift!\nSwift action: cast Expeditious Retreat, Swift\nFree action: drop empty scroll\nFree action: wield my masterwork guisarme\n Double move action: move to X9 \n The Word then 5ft steps into your square, and attacks you.\n\n[roll0]\n[roll1]\n\nTurn over, your go.\n\nStats:\n \n Spoiler \nFarkis\n \n Spoiler \nHP: 24/20\nAC: 6 [6 FF, 6 Touch]\n\nRage: 8/8 rounds remaining\nShift [Longtooth]: 8/8 rounds remaining\nAnimal Devotion: unused\nFist of Stone: unused\n\nSpells remaining: five level 0, three level 1\n \n\nThe Word\n \n Spoiler \n\nHP: 10/10\nAC: 18 [15 FF, 17 Touch]\n \n\n \n \n \n\nHow do you double move, 5 ft step then attack someone ?",
"prefix": "Bayar:",
"loss": true,
"complexity_analysis": {
"has_passive_voice": false,
"max_nested_clauses": 3,
"longest_sentence": 94,
"num_participle_phrases": 1,
"num_sentences": 5,
"is_complex": true,
"reasons": [
"Deeply nested clauses (3) in one sentence"
],
"score": 1
}
},
{
"from": "human",
"value": " His Familiar, \"The Word\", was carried with Farkis. After Farkis moved, his Familiar moved into your square and attacked you.",
"prefix": "Tanaric:",
"loss": true,
"complexity_analysis": {
"has_passive_voice": true,
"max_nested_clauses": 1,
"longest_sentence": 14,
"num_participle_phrases": 1,
"num_sentences": 2,
"is_complex": true,
"reasons": [
"Contains passive voice"
],
"score": 1
}
},
{
"from": "human",
"value": " Well, that kinda makes sense...\n\n No - Round 1 \n\nI'll just ready an action:\n\n \n Spoiler \nCast Backbiter defensively on Farkis if he attacks me.\n \n\n\nEnd turn.",
"prefix": "Bayar:",
"loss": true,
"complexity_analysis": {
"has_passive_voice": false,
"max_nested_clauses": 1,
"longest_sentence": 21,
"num_participle_phrases": 0,
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"reasons": [],
"score": 0
}
},
{
"from": "human",
"value": " Farkis, round 2 \n\nWell...let's risk that readied action.\n\nActions:\n\nSwift action: activate Animal Devotion [+2 Str]\nStandard action: Bite!\n\n Bite attack - (1d20+9)[ 18 ] \n Damage - (1d6+12)[ 17 ] [Primary natural weapon, 1.5x Str bonus]\n\nThe Word also attacks you from your square\n\n Attack - (1d20+5)[ 22 ] \n Damage - (1d4-2)[ 2 ] \n\nTurn over\n\nStats:\n \n Spoiler \nFarkis\n \n Spoiler \nHP: 24/20\nAC: 6 [6 FF, 6 Touch]\n\nRage: 7/8 rounds remaining\nShift [Longtooth]: 7/8 rounds remaining\nAnimal Devotion: 10/10 rounds remaining [+2 Str]\nFist of Stone: unused\n\nSpells remaining: five level 0, three level 1\n \n\nThe Word\n \n Spoiler \n\nHP: 10/10\nAC: 18 [15 FF, 17 Touch]\n \n\n ",
"prefix": "02youeng:",
"loss": true,
"complexity_analysis": {
"has_passive_voice": false,
"max_nested_clauses": 6,
"longest_sentence": 133,
"num_participle_phrases": 0,
"num_sentences": 6,
"is_complex": true,
"reasons": [
"Deeply nested clauses (6) in one sentence"
],
"score": 4
}
},
{
"from": "human",
"value": " Guess that readied action has to save you",
"prefix": "02youeng:",
"loss": true,
"complexity_analysis": {
"has_passive_voice": false,
"max_nested_clauses": 2,
"longest_sentence": 9,
"num_participle_phrases": 0,
"num_sentences": 1,
"is_complex": false,
"reasons": [],
"score": 0
}
},
{
"from": "human",
"value": " You triggered my trap card readied action !\n\n5 foot step into Y 11. Since I did this before you or your familiar attacked, I might not take damage from the Word...but not sure about this.\n\nCasting Backbiter defensively: (1d20+5)[ 24 ] \n\nIf a bite natural weapon is considered in a character's possesion, make a DC 12 Will save.",
"prefix": "Bayar:",
"loss": true,
"complexity_analysis": {
"has_passive_voice": true,
"max_nested_clauses": 2,
"longest_sentence": 34,
"num_participle_phrases": 2,
"num_sentences": 4,
"is_complex": true,
"reasons": [
"Contains passive voice"
],
"score": 1
}
},
{
"from": "human",
"value": " Oooh, sneaky. I was expecting an Entangle. My familiar needs to be in your square to attack, so no AoO from him, as 5ft steps don't give AoO's.\n\nWill Save to win then, I guess.\n\n Will Save - (1d20+3)[ 17 ] [Yayness for Rage]",
"prefix": "02youeng:",
"loss": true,
"complexity_analysis": {
"has_passive_voice": false,
"max_nested_clauses": 2,
"longest_sentence": 28,
"num_participle_phrases": 1,
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"reasons": [],
"score": 0
}
},
{
"from": "human",
"value": " 10ft reach with mah bite chomps you in half then, I guess. Anything I got wrong that you can see?",
"prefix": "02youeng:",
"loss": true,
"complexity_analysis": {
"has_passive_voice": false,
"max_nested_clauses": 2,
"longest_sentence": 16,
"num_participle_phrases": 0,
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"is_complex": false,
"reasons": [],
"score": 0
}
},
{
"from": "human",
"value": " Cant see anything wrong with that. Unless a ref has anything to object to...\n\nHeh, bought that scroll at character creation and saved it for this kind of ocasion. Of course, I had alternatives, but decided to go all or nothing on this one.\n\nAh well, GG.",
"prefix": "Bayar:",
"loss": true,
"complexity_analysis": {
"has_passive_voice": false,
"max_nested_clauses": 1,
"longest_sentence": 19,
"num_participle_phrases": 0,
"num_sentences": 5,
"is_complex": false,
"reasons": [],
"score": 0
}
},
{
"from": "human",
"value": " High Ref PsiDog \n Farkis chomps his way to victory! \n\n\nIt wouldn't have changed the outcome, but be advised that the last readied action included an illegal 5-ft step. While 5-ft steps can be used as part of readied actions, they still must be declared when the action is readied. In this case only the backbiter was readied, so only the backbiter action could have been taken.",
"prefix": "Psionic Dog:",
"loss": true,
"complexity_analysis": {
"has_passive_voice": true,
"max_nested_clauses": 2,
"longest_sentence": 25,
"num_participle_phrases": 3,
"num_sentences": 4,
"is_complex": true,
"reasons": [
"Contains passive voice",
"Too many participle phrases (3) in one sentence"
],
"score": 2
}
},
{
"from": "human",
"value": " Well, it's good to know.",
"prefix": "Bayar:",
"loss": true,
"complexity_analysis": {
"has_passive_voice": false,
"max_nested_clauses": 1,
"longest_sentence": 8,
"num_participle_phrases": 0,
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"is_complex": false,
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}
}
] | 12 | false |
[
{
"from": "human",
"value": " A man descends from above into the arena and whips out a black feather-shaped dueldisk with grooves for cards and a holographic life point counter.\n\n Heya! Name's Davis, glad to meet ya! Now let's get this duel on the road, the wind is itching for an exciting time! ",
"prefix": "Sir Bedevere:",
"loss": false,
"complexity_analysis": {
"has_passive_voice": false,
"max_nested_clauses": 2,
"longest_sentence": 30,
"num_participle_phrases": 1,
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"is_complex": false,
"reasons": [],
"score": 0
}
},
{
"from": "human",
"value": " A man in red spandex enters the arena. He has a red, plastic-looking duel disk.\n\n \"Right! Let's duel!\" He says over dramatically, posing, explosions happening behind him.\n\n (1d20)[ 20 ] \n (1d41)[ 39 ] (1d40)[ 9 ] (1d39)[ 13 ] (1d38)[ 17 ] (1d37)[ 9 ] \n Hand (5) \n \n Spoiler \nY-Dragon Head\nY-Dragon Head\nZ-Metal Tank\nRoll Out!\nHeavy Mech Support Platform\n \n\n Graveyard (0) \n \n Spoiler \nTo come\n \n\n Out of Play (0) \n \n Spoiler \nTo come\n \n\n VWXYZ Deck \n \n Spoiler \n \n V-Tiger Jet \n V-Tiger Jet \n V-Tiger Jet \n W-Wing Catapult \n W-Wing Catapult \n X-Head Cannon \n X-Head Cannon \n X-Head Cannon \n Y-Dragon Head \n Z-Metal Tank \n Z-Metal Tank \n Honest \n Honest \n Honest \n Heavy Mech Support Platform \n Jade Knight \n Jade Knight \n Jade Knight \n Cyber Eltanin \n Frontline Base \n Limiter Removal \n Double Summon \n Double Summon \n Giant Trunade \n Torrential Tribute \n Lightning Vortex \n Heavy Storm \n Combination Attack \n Mirror Force \n Mystical Space Typhoon \n Bottomless Trap Hole \n Bottomless Trap Hole \n Luminous Spark \n Roll Out! \n Return from the Different Dimension \n Formation Union \n \n Extra Deck \n \n XY-Dragon Cannon \n XY-Dragon Cannon \n YZ-Tank Dragon \n YZ-Tank Dragon \n XZ-Tank Cannon \n XZ-Tank Cannon \n XYZ-Dragon Cannon \n XYZ-Dragon Cannon \n VW-Tiger Catapult \n VW-Tiger Catapult \n VWXYZ-Dragon Catapult Cannon \n VWXYZ-Dragon Catapult Cannon \n \n ",
"prefix": "Shades of Gray:",
"loss": true,
"complexity_analysis": {
"has_passive_voice": false,
"max_nested_clauses": 2,
"longest_sentence": 159,
"num_participle_phrases": 1,
"num_sentences": 8,
"is_complex": false,
"reasons": [],
"score": 0
}
},
{
"from": "human",
"value": " Initiative: (1d20)[ 20 ](20) \nDraw: (5d40)[ 16 ][ 16 ][ 24 ][ 36 ][ 3 ](95) \nReroll: (3d40)[ 5 ][ 31 ][ 7 ](43) (taking 5 to replace duplicate 16)\n\n With this much energy, I'm sure this duel shall be perfect for the wind! \n\n(OOC: WHOA, re-roll for initiative on TWO 20's o.o)",
"prefix": "Sir Bedevere:",
"loss": true,
"complexity_analysis": {
"has_passive_voice": false,
"max_nested_clauses": 1,
"longest_sentence": 28,
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"score": 0
}
},
{
"from": "human",
"value": " ((A moment of silence for the amazingness of this event.\n\n...\n\nAlright.\n\n (1d20)[ 4 ] ))",
"prefix": "Shades of Gray:",
"loss": true,
"complexity_analysis": {
"has_passive_voice": false,
"max_nested_clauses": 0,
"longest_sentence": 15,
"num_participle_phrases": 0,
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}
},
{
"from": "human",
"value": " ...\n\nAwesome.\n\n (1d20)[ 7 ] ",
"prefix": "Sir Bedevere:",
"loss": true,
"complexity_analysis": {
"has_passive_voice": false,
"max_nested_clauses": 0,
"longest_sentence": 11,
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}
},
{
"from": "human",
"value": " The wind is in my favor, I draw! \n (1d35)[ 1 ] \n First, I activate the spell card Black Whirlwind ! This allows me to pull a Blackwing to my hand when I normal summon a Blackwing as long as it has less attack points! Let's put that to use: I summon my Blackwing - Shura the Blue Flame ! That allows me to pull Gale the Whirlwind to my hand. Next I special summon her in attack mode! Then, I special summon my Blackwing - Bora the Spear since I have another Blackwing on the field. Why squander a good thing? I do it again with another Bora! I then synchro summon my two Blackwings, Bora and Gale, to make Blackwing Armor Master ! I set a card face-down. I end my turn. \n \n Spoiler \n Hand: 1 \n Spoiler \n Blizzard\n \n\n Deck: \n Spoiler \n\n1.Blackwing - Blizzard the Far North\n2.Blackwing - Bora the Spear\n3.Blackwing - Elphin the Raven\n4.Blackwing - Fane the Steel Chain\n5.Blackwing - Fane the Steel Chain\n6.Blackwing - Kalut the Moon Shadow\n7.Blackwing - Kalut the Moon Shadow\n8.Blackwing - Kalut the Moon Shadow\n9.Blackwing - Mistral the Silver Shield\n10.Blackwing - Shura the Blue Flame\n11.Blackwing - Shura the Blue Flame\n12.Blackwing - Sirocco the Dawn\n13.Blackwing - Sirocco the Dawn\n14.Blackwing - Vayu the Emblem of Honor\n15.Blackwing - Vayu the Emblem of Honor\n16.Delta Crow - Anti Reverse\n17.Raptor Wing Strike\n18.Raptor Wing Strike\n19.Against the Wind\n20.Against the Wind\n21.Dark Armed Dragon\n22.Icarus Attack\n23.Icarus Attack\n24.Lightning Vortex\n25.Harpies' Hunting Grounds\n26.Mystical Space Typhoon\n27.Swallow's Nest\n28.Swallow's Nest\n29.Bottomless Trap Hole\n30.Raigeki Break\n31.Sakuretsu Armor\n32.Heavy Storm\n33.Mirror Force\n \n\n Extra Deck: \n Spoiler \n Ally of Justice Catastor lv5\nAlly of Justice Catastor lv5\nAlly of Justice Catastor lv5\nBlackwing - Silverwind the Ascendant lv8\nBlackwing - Silverwind the Ascendant lv8\nBlackwing - Silverwind the Ascendant lv8\nBlackwing - Armed Wing lv6\nBlackwing - Armed Wing lv6\nBlackwing - Armed Wing lv6\nBlackwing - Armor Master lv7\nBlackwing - Armor Master lv7\n \n\n Graveyard: \n Spoiler \n Gale the Whirlwind\nBora the Spear\n \n\n Removed From Play: \n Spoiler \n none\n \n\n Face Downs: \n Spoiler \n Bottomless Trap Hole\n \n\n Stats: 8000 Life Points\n \n\n Field: {table=\"head]1|2|3|4|5\n-|BtS|StBF|AM|-\n-|-|BW|F|-[/table]\nBtS=Bora the Spear ATK (1700)\nStBF=Shura the Blue Flame ATK (1800)\nAM=Armor Master ATK (2500)\nBW=Black Whirlwind\nF=Face-Down",
"prefix": "Sir Bedevere:",
"loss": true,
"complexity_analysis": {
"has_passive_voice": false,
"max_nested_clauses": 3,
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"num_participle_phrases": 1,
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"is_complex": true,
"reasons": [
"Deeply nested clauses (3) in one sentence"
],
"score": 1
}
},
{
"from": "human",
"value": " \"Oh dear.\" (1d36)[ 12 ] \n \"I summon Z-Metal Tank in attack mode, and set a facedown. I end my turn.\" \n\n{table]-|-|Z|-|-\n-|-|F|-|-[/table]\n Z-Metal Tank: 1500 /1300\n\n Hand (4) \n \n Spoiler \nY-Dragon Head\nY-Dragon Head\nHeavy Mech Support Platform\nHonest\n\nFacedown: Roll Out!\n \n\n Graveyard (0) \n \n Spoiler \nTo come\n \n\n Out of Play (0) \n \n Spoiler \nTo come\n \n\n VWXYZ Deck \n \n Spoiler \n \n V-Tiger Jet \n V-Tiger Jet \n V-Tiger Jet \n W-Wing Catapult \n W-Wing Catapult \n X-Head Cannon \n X-Head Cannon \n X-Head Cannon \n Y-Dragon Head \n Z-Metal Tank \n Z-Metal Tank \n Honest \n Honest \n Heavy Mech Support Platform \n Jade Knight \n Jade Knight \n Jade Knight \n Cyber Eltanin \n Frontline Base \n Limiter Removal \n Double Summon \n Double Summon \n Giant Trunade \n Torrential Tribute \n Lightning Vortex \n Heavy Storm \n Combination Attack \n Mirror Force \n Mystical Space Typhoon \n Bottomless Trap Hole \n Bottomless Trap Hole \n Luminous Spark \n Roll Out! \n Return from the Different Dimension \n Formation Union \n \n Extra Deck \n \n XY-Dragon Cannon \n XY-Dragon Cannon \n YZ-Tank Dragon \n YZ-Tank Dragon \n XZ-Tank Cannon \n XZ-Tank Cannon \n XYZ-Dragon Cannon \n XYZ-Dragon Cannon \n VW-Tiger Catapult \n VW-Tiger Catapult \n VWXYZ-Dragon Catapult Cannon \n VWXYZ-Dragon Catapult Cannon \n \n ",
"prefix": "Shades of Gray:",
"loss": true,
"complexity_analysis": {
"has_passive_voice": false,
"max_nested_clauses": 2,
"longest_sentence": 156,
"num_participle_phrases": 0,
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}
},
{
"from": "human",
"value": " Activate Trap: Bottomless Trap Hole! Since your monster fits the limitations to a notch, I get to remove it from play immediately when it is summoned! Nice try. \n\nHe smirks.\n\n I guess that means it is my turn... I draw! \n (1d33)[ 19 ] \n And now for a perfect OTK. I activate Against the Wind , which lets me pay 1300 life points and bring Gale the Whirlwind back to my hand! I then normal summon my Blackwing - Blizzard the Far North in attack mode, allowing me to pull Fane the Steel Chain to my hand! Next I use Blizzard's ability to bring Bora to my side of the field in defense position!I then synchro summon, using my Blizzard and Bora, Blackwing Armed Wing ! I then special summon my Gale the Whirlwind! I use her tuning powers to make me a SECOND Blackwing Armor Master the same way as the first! Now add this up: 2500x2=5000+2300=7300+1800=9100. You Lose. \n \n Spoiler \n Hand: 1 \n Spoiler \n Fane\n \n\n Deck: \n Spoiler \n\n1.Blackwing - Blizzard the Far North\n2.Blackwing - Bora the Spear\n3.Blackwing - Elphin the Raven\n4.Blackwing - Fane the Steel Chain\n5.Blackwing - Kalut the Moon Shadow\n6.Blackwing - Kalut the Moon Shadow\n7.Blackwing - Kalut the Moon Shadow\n8.Blackwing - Mistral the Silver Shield\n9.Blackwing - Shura the Blue Flame\n10.Blackwing - Shura the Blue Flame\n11.Blackwing - Sirocco the Dawn\n12.Blackwing - Sirocco the Dawn\n13.Blackwing - Vayu the Emblem of Honor\n14.Blackwing - Vayu the Emblem of Honor\n15.Delta Crow - Anti Reverse\n16.Raptor Wing Strike\n17.Raptor Wing Strike\n18.Against the Wind\n19.Against the Wind\n20.Dark Armed Dragon\n21.Icarus Attack\n22.Icarus Attack\n23.Lightning Vortex\n24.Harpies' Hunting Grounds\n25.Mystical Space Typhoon\n26.Swallow's Nest\n27.Swallow's Nest\n28.Bottomless Trap Hole\n29.Raigeki Break\n30.Sakuretsu Armor\n31.Heavy Storm\n32.Mirror Force\n \n\n Extra Deck: \n Spoiler \n Ally of Justice Catastor lv5\nAlly of Justice Catastor lv5\nAlly of Justice Catastor lv5\nBlackwing - Silverwind the Ascendant lv8\nBlackwing - Silverwind the Ascendant lv8\nBlackwing - Silverwind the Ascendant lv8\nBlackwing - Armed Wing lv6\nBlackwing - Armed Wing lv6\nBlackwing - Armor Master lv7\nBlackwing - Armor Master lv7\n \n\n Graveyard: \n Spoiler \n Gale the Whirlwind\nBottomless Trap Hole\nAgainst the Wind\nBora the Spear\nBora the Spear\nBlizzard the Far North\n \n\n Removed From Play: \n Spoiler \n none\n \n\n Face Downs: \n Spoiler \n none\n \n\n Stats: 6700 Life Points\n \n\n Field: {table=\"head]1|2|3|4|5\n-|AW|StBF|AM|AM\n-|-|BW|-|-[/table]\nAW=Armed Wing ATK (2300)\nStBF=Shura the Blue Flame ATK (1800)\nAM=Armor Master ATK (2500)\nBW=Black Whirlwind",
"prefix": "Sir Bedevere:",
"loss": true,
"complexity_analysis": {
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"max_nested_clauses": 3,
"longest_sentence": 323,
"num_participle_phrases": 1,
"num_sentences": 17,
"is_complex": true,
"reasons": [
"Contains passive voice",
"Deeply nested clauses (3) in one sentence",
"Deeply nested clauses (3) in one sentence"
],
"score": 3
}
},
{
"from": "human",
"value": " I hate blackwings.",
"prefix": "Shades of Gray:",
"loss": true,
"complexity_analysis": {
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"max_nested_clauses": 0,
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}
}
] | 4 | false |
[
{
"from": "human",
"value": " You are in a featureless plain, seemingly infinite in size, though you inherently know that fleeing will result in slamming into an invisible barrier.\n\nOpposite you, you see a large snakelike creature, and a pair of vulture like monstrosities.",
"prefix": "Kobold-Bard:",
"loss": false,
"complexity_analysis": {
"has_passive_voice": false,
"max_nested_clauses": 2,
"longest_sentence": 29,
"num_participle_phrases": 0,
"num_sentences": 2,
"is_complex": false,
"reasons": [],
"score": 0
}
},
{
"from": "human",
"value": " Initiative:\n (1d20+4)[ 21 ] \n (1d20+2)[ 3 ] \n (1d20+2)[ 7 ] ",
"prefix": "Kobold-Bard:",
"loss": true,
"complexity_analysis": {
"has_passive_voice": false,
"max_nested_clauses": 0,
"longest_sentence": 30,
"num_participle_phrases": 0,
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"reasons": [],
"score": 0
}
},
{
"from": "human",
"value": " Initiative (d20+3)[ 13 ] \n\nWhat's the cloud cover like?\n\nEDIT: And how far apart am I from the opponents?\nEDIT2: Sheet \n\nFor basic summary - I'm a young silver dragon with a focus more on aerial combat than anything else.",
"prefix": "Niezck:",
"loss": true,
"complexity_analysis": {
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"max_nested_clauses": 2,
"longest_sentence": 47,
"num_participle_phrases": 0,
"num_sentences": 2,
"is_complex": false,
"reasons": [],
"score": 0
}
},
{
"from": "human",
"value": " Why?? Also what are you, I have no details about your guy.",
"prefix": "Kobold-Bard:",
"loss": true,
"complexity_analysis": {
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"value": " Call it 100ft. I was picturing a pleasant sky, so no cloudcover unless you're really relying on it.\n\nSeeing you the snakelike creature casts a spell and her six swords glow black as she moves 40ft towards you.",
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"value": " How far apart are the vulturey things from each other? And I'm not relying on it, I can just walk on clouds is all ^^",
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"value": " they are 20ft apart, and 45ft behind the snakey thing.",
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"value": " Alrighty, here's how it's gonna roll:\n\nUse 25ft of movement to fly 15ft upwards and level off. I then fly 85ft forwards, until I'm 20ft away from them, and release a cone of cold, hitting them both (30ft cone). I then use my remaining 40ft of movement to go a further 30ft in the air and level off.\n\n (6d8)[ 1 ][ 4 ][ 1 ][ 4 ][ 4 ][ 5 ](19) Damage\nReflex DC 22 for half\n\nAlso, if any of them have less than 13HD, they have to make a DC 22 will save when I fly within 60ft of them, for frightful presence. If they fail and have less than 4HD they become panicked for 4d6 rounds. If they fail and have 5HD or more they become shaken for 4d6 rounds.\n\nSo I end my turn 20ft infront of the vulture things, 25ft behind the snake thing, and 45ft on the air.\n\n \n Spoiler \n\nMy breath weapon can be used again in: (1d4)[ 1 ] \n ",
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"value": " Ref Saves:\n (1d20+9)[ 26 ] \n (1d20+9)[ 13 ] ",
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"value": " Crap, also Will Saves:\n (1d20+10)[ 20 ] \n (1d20+10)[ 27 ] \n\nUnafraid of the Dragon the Vultures take to the air. The first launches itself at you and releases a cloud of green dust that causes you a ridiculous amount of itchiness. (([roll]1d8[/roll] damage))\n\nThe other lets out an ear piercing shriek that makes your head spin. ((DC22 Fort Save or stunned for 1 round)).",
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"value": " (Psssst, one of them failed the will save.)\n\n (d20+22)[ 36 ] Fort",
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"value": " ((Indeed it did. D'oh. Doesn't change their actions though fortunately.))\n\nThe snakelike creature points her blades at you and utters a curse. Suddenly you are surrounded by swords, each one trying to pierce your scales. (([roll15d6[/roll] damage, DC23 Ref for 1/2))",
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"value": " I said (15d6)[ 49 ] damage!!!\n\n (4d6)[ 16 ] rounds of Shaken for Vulture number 1.",
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"value": " (You also need to roll that 1d8 from the earlier post about the annoying gas)\n\n (d20+14)[ 16 ] Reflex to negate (ring of evasion π)\n\nWHY NATURAL TWO!? WHY MUST YOU FAIL ME!? βΉοΈ",
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"value": " (1d8)[ 2 ] \n\nBest part is it would have negated anyway if you'd made it, misread the spell π",
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"value": " So, the vultures took to the air. How high/far forwards?\n\n(Also, I'm down to 130hp. And finally, my breath weapon says I can use it again in 1d4 rounds, does that mean I wait 1d4 rounds then use it, or use it on the round that it specifies? For example, I rolled a 1, so can I use it this round (1 round away) or do I have to wait 1 round and then use it (next round)? π€¨)",
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"value": " One is adjacent to you, beside you. Though there is now a wall of blades between you and it. The other is 10ft up, 20ft to the right (away from you).\n\nYou must wait 1 round (ie this one) then can use it again once your rolled number has expired.",
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"value": " Hmm, adjacent you say? Full attack time!\n\nClaw 1 - (d20+33)[ 50 ] \nClaw 2 - (d20+33)[ 35 ] \nBite - (d20+38)[ 46 ] \n\nClaw 1 - (d6+10)[ 12 ] \nClaw 2 - (d6+10)[ 15 ] \nBite - (d8+15)[ 22 ] ",
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"value": " They all hit. It has DR 10/Good, do your natural weapons overcome it or not?",
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"value": " Nopski. They count as magic, but not good.",
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"value": " eeeeexcellent π\n\nThe vulture flaps back from you carefully and explodes in a flurry of feathers. As the haze clears there are (1d4+4)[ 8 ] of them.\n\nThe one away from you begins a screeching song that *sounds like a parrot on cocaine*. (1d00)[ 1 ] (65 or above succeeds). \n\nThe Snake creature curses again, and suddenly there is another wall of blades slashing you ( (15d6)[ 52 ] damage or DC23 Reflex to negate). This one is opposite the other, so you are blocked on two opposing sides.",
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"value": " He's turned into 8 feathers? o_O\n\n (d20+14)[ 17 ] Reflex to negate",
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"value": " Originally Posted by Niezck \n He's turned into 8 feathers? o_O\n\n[roll0] Reflex to negate \n \n\nHe turned into 8 Vrocks.\n\nAnd so you know, it was a 5-ft step that it moved.",
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"value": " Righto.\n\nUse 20ft of movement to go upwards 10ft, then use breath weapon on the vrocks, maximizing targets (dunno distance between them so ...)\n\n (6d8)[ 34 ] DC 22 reflex for half\n\n[roll]1d4[/rol] rounds to use again\n\nThen use my remaining 130ft of movement to move 120ft upwards.",
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"value": " (1d4)[ 4 ] rounds*",
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"value": " (1d20+9)[ 19 ] \n (1d20+9)[ 18 ] \n (1d20+9)[ 21 ] \n (1d20+9)[ 25 ] \n (1d20+9)[ 18 ] \n (1d20+9)[ 19 ] \n (1d20+9)[ 21 ] \n (1d20+9)[ 25 ] \n (1d20+9)[ 19 ] \n (1d8)[ 1 ] \n\nThree vultures remain, the rest vanish as the ice hits them.\n\nThe three let out a similar song, while the other flies to its trio of comrades and casts a spell on one them, giving all of them a red aura briefly.\n\nThe snake creature curses you loudly for moving away, and seems to start with another blade barrier. But instead she smiles evilly (maybe you can see it) and vanishes, reappearing directly above you. Screaming bloodlust she lands on you and begins to coil her snakelike body around you.",
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"value": " Vulture song: (1d100)[ 65 ] (65+ succeeds) WOOOO!!!!\n\nAnother Vulture appears in a burst of feathers, screeching angrily and lashing a talon at one of the singers.\n\nSnake initiates a grapple: (1d20+29)[ 45 ] ",
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"value": " Wait, how are 3 alive? Only 2 of them made their saves :S\n\nGrapple Check - (d20+23)[ 31 ] ",
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"value": " DC16 Spellcraft:\n \n Spoiler \nMirror Image. My 1d8 roll was to see which one was real, namely the first one. Two illusions made their Save, so they remain as well as the real one, even though it failed.\n ",
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"value": " Damn you lack of spellcraft ...\n\nSo it's my turn and I'm in a grapple?\n\nEDIT: OH! OH! OH! Just been reading grapple rules (I don't really know them ... And I found this:\n\n\n Step 1\n\nAttack of Opportunity. You provoke an attack of opportunity from the target you are trying to grapple. If the attack of opportunity deals damage, the grapple attempt fails. (Certain monsters do not provoke attacks of opportunity when they attempt to grapple, nor do characters with the Improved Grapple feat.) If the attack of opportunity misses or fails to deal damage, proceed to Step 2.\nStep 2\n\nGrab. You make a melee touch attack to grab the target. If you fail to hit the target, the grapple attempt fails. If you succeed, proceed to Step 3. \n\nSo assuming it has imp grapple (it is a snake-thing after all, seems logical), it still has to make a touch attack against my touch AC of 18",
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"value": " Pretty much. Though I thought you were a Sorcerer. Why no Spellcraft?",
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"value": " Originally Posted by Kobold-Bard \n Pretty much. Though I thought you were a Sorcerer. Why no Spellcraft? \n \n\nNah, I'm simply silver dragon 13/LA 5. I cast spells as a level 1 sorceror, although it seems spellcraft isn't on my list.\n\nEDIT: also, read my last post.",
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"from": "human",
"value": " Always forget that. (1d20+25)[ 38 ] .",
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"value": " Well, that sure hits ... π\n\nHmm, let's try something ...\n\nI assume the form of a regular human, and we begin plummeting.\n\n Release me and I save you. \n\n(I'll await your reply before continuing my turn.)",
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"value": " Tightening her coils to match you the creature spits her words at you in Draconic.\n\n \"Then you shall perish mortal. I am a Demon, eternal even after destruction.\" ",
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"value": " Worth a shot.\n\nBurn 2 charges on the belt of battle to gain a standard action and morph back into dragon form. (I don't suppose we can apply some logic here and say that either the act of changing shape helps me shake her off or the fact we were freefalling but i've suddenly stopped does? π)",
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"value": " Originally Posted by Niezck \n Worth a shot.\n\nBurn 2 charges on the belt of battle to gain a standard action and morph back into dragon form. (I don't suppose we can apply some logic here and say that either the act of changing shape helps me shake her off or the fact we were freefalling but i've suddenly stopped does? π) \n \n\nI'll roll the grapple again if you like.\n\nTouch Attack: (1d20+25)[ 34 ] \nOpposed Grapple: (1d20+29)[ 41 ] \n\nEdit: It's my turn isn't it.\n\nThe Vrocks form a circle below you.\n\nYour shapeshifting makes the creature lose it's firm grip, but tries to regain it immediately.",
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"value": " Woo! π\n (d20+23)[ 34 ] \n\n(I -really- hate grapples. They're the bane of my D&D life >_>)",
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"value": " Grapple Damage: (4d6+13)[ 33 ] DC27 Fort Save or you lose conciousness. How high up are we (assuming -40ft for the time spent falling in human form).",
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"value": " (d20+22)[ 34 ] \n\n(Does this count as paralysis perchance?)\n\n110ft.\n\nI need to get me some grapple defence. Also, I'm very nearly dead,\n\nEDIT: You also forgot the damage for the initial grapple, which should reduce me to roughly 10hp. >_>",
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"value": " Well you beat it, so we're still airborne (though you can't move because you're grappled) and it's your turn..\n\nAnd no, it's her squeezing the life out of you.\n\n Edit: Lack of initial grapple damage was intentional.",
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"value": " Originally Posted by Niezck \n ...I need to get me some grapple defence. Also, I'm very nearly dead,... \n \n\nPerhaps a Ring of Freedom of Movement?",
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"value": " Ho-hum.\n\n (d20+23)[ 24 ] Opposed grapple check to break free\n\nNat 1 >_>\n\nEDIT: Sleepy time.",
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"value": " Wanna call that finished?\n\nThe moral of the story is: Even Dragons need Freedom of Movement sometimes (though permanent is probably a bit ott, Grappling is her speciality unfortunately).",
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] | 24 | false |
[
{
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"value": " A man drops from the sky in front of you. He is wearing an all black outfit that resembles that of Vaan, except more flow-y and airy. He pulls out his seemingly already used black feather dueldisk with grooves for cards and a holographic display for a life point counter. His deck seems to be attached to the bottom of his dueldisk grip with no way to get in and retrieve the cards, yet it automatically shuffles his cards for him.\n\n The wind is still excited from the last duel! Let's not keep it waiting any longer! ",
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"value": " Initiative: (1d20)[ 17 ](17) \nDraw: (5d43)[ 7 ][ 18 ][ 36 ][ 3 ][ 2 ](66) \nReroll: (3d43)[ 25 ][ 35 ][ 26 ](86) \n{May the wind be with me...)",
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"value": " An intensely over-the-top punk rocker walks into the room, covered in tattoos, piercings and with chains dangling from his clothes all over. His eyes look sleep deprived, yet completely wired. He is full of energy as he pulls out his similarly chain-laden dueldisk. LET'S GET CRAZY! he shouts, shuffling his deck, installing it and drawing his hand.\n\nInitiative: (1d20)[ 12 ] \nInitial Draw: (5d40)[ 32 ][ 34 ][ 7 ][ 38 ][ 16 ](127) \nRerolls: (3d40)[ 39 ][ 28 ][ 17 ](84) ",
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"value": " You go first, if you don't mind. I would prefer to go second in this duel. ",
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"value": " Woah, dude, sure thing! he shouts, his considerable mohawk waving around as he shakes his head vigorously. He draws, chains jangling.\n\nDraw: (1d40)[ 16 ] \nRerolls: (3d40)[ 50 ] *Borked*. *Real Rerolls* \n I summon Mysterious Puppeteer , in attack mode! Then I set two cards face down! Finally, I activate Chain Energy ! Woah! \n\nVisible Field:\n{table] -- | -- | MP | -- | --\nFD | FD | CE | -- | --[/table]\nMP = Mysterious Puppeteer 1000 /1500\nCE = Chain Energy\nFD = Facedown\n\nLife Points: 8000\nField Magic: None\n\nHand: 2\n \n Spoiler \n\nGreat Spirit\nGuardian Statue\n \n\n\nGraveyard: 0\n \n Spoiler \nNothing\n \n\n\nFacedowns: 2\n \n Spoiler \nMagic Thorn (spot 1)\nMirror Force (spot 2)\n \n\n\nOut of Play: 0\n \n Spoiler \nNothing\n \n\n\nDeck: 34\n \n Spoiler \n01. Exxod, Master of the Guard\n02. Hieracosphinx\n03. Guardian Sphinx\n04. Guardian Sphinx\n05. Criosphinx\n06. Criosphinx\n 07. Guardian Statue \n08. Guardian Statue\n09. Guardian Statue\n10. Medusa Worm\n11. Medusa Worm\n12. Medusa Worm\n13. Moai Interceptor Cannons\n14. Moai Interceptor Cannons\n15. Moai Interceptor Cannons\n 16. Mysterious Puppeteer \n17. Mysterious Puppeteer\n18. Mysterious Puppeteer\n19. Ultimate Offering\n20. Ultimate Offering\n21. Golem Sentry\n22. Golem Sentry\n23. Golem Sentry\n24. Swords of Revealing Light\n25. Heavy Storm\n26. Call of the Haunted\n27. Giant Rat\n28. Giant Rat\n29. Giant Rat\n30. Great Spirit\n31. Great Spirit\n 32. Great Spirit \n33. Mystical Space Typhoon\n 34. Chain Energy \n35. Chain Energy\n36. Chain Energy\n37. Magic Thorn\n 38. Magic Thorn \n39. Magic Thorn\n 40. Mirror Force \n ",
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"value": " Ah, so that's your gameplan. I see. Finally, the wind has a challenge. I guess... wait a minute... I draw... \n\nHe seems deep in thought as a breeze rolls in that pulls a card up and into his hand.\n\n (1d35)[ 24 ] \n I guess I have no choice, I summon my Blackwing - Fane the Steel Chain in attack mode, set two cards, pay the 1500 Life Points, and end my turn. \n \n Spoiler \n Hand: 3 \n Spoiler \n Bora\nBlizzard\nSirocco\n \n\n Deck: \n Spoiler \n\n1.Blackwing - Blizzard the Far North\n2.Blackwing - Bora the Spear\n3.Blackwing - Bora the Spear\n4.Blackwing - Elphin the Raven\n5.Blackwing - Fane the Steel Chain\n6.Blackwing - Gale the Whirlwind\n7.Blackwing - Kalut the Moon Shadow\n8.Blackwing - Kalut the Moon Shadow\n9.Blackwing - Kalut the Moon Shadow\n10.Blackwing - Mistral the Silver Shield\n11.Blackwing - Shura the Blue Flame\n12.Blackwing - Shura the Blue Flame\n13.Blackwing - Shura the Blue Flame\n14.Blackwing - Sirocco the Dawn\n15.Blackwing - Vayu the Emblem of Honor\n16.Blackwing - Vayu the Emblem of Honor\n17.Delta Crow - Anti Reverse\n18.Raptor Wing Strike\n19.Raptor Wing Strike\n20.Black Whirlwind\n21.Against the Wind\n22.Against the Wind\n23.Dark Armed Dragon\n24.Icarus Attack\n25.Lightning Vortex\n26.Harpies' Hunting Grounds\n27.Mystical Space Typhoon\n28.Swallow's Nest\n29.Swallow's Nest\n30.Bottomless Trap Hole\n31.Raigeki Break\n32.Sakuretsu Armor\n33.Heavy Storm\n34.Mirror Force\n \n\n Extra Deck: \n Spoiler \n Ally of Justice Catastor lv5\nAlly of Justice Catastor lv5\nAlly of Justice Catastor lv5\nBlackwing - Silverwind the Ascendant lv8\nBlackwing - Silverwind the Ascendant lv8\nBlackwing - Silverwind the Ascendant lv8\nBlackwing - Armed Wing lv6\nBlackwing - Armed Wing lv6\nBlackwing - Armed Wing lv6\nBlackwing - Armor Master lv7\nBlackwing - Armor Master lv7\nBlackwing - Armor Master lv7\n \n\n Graveyard: \n Spoiler \n none\n \n\n Removed From Play: \n Spoiler \n none\n \n\n Face Downs: \n Spoiler \n Bottomless Trap Hole (3)\nIcarus Attack (2)\n \n\n \n\n Stats: 6500 Life Points\n Field: {table=\"head]1|2|3|4|5\n-|-|FtSC|-|-\n-|F|F|-|-[/table]\nFtSC=Fane the Steel Chain ATK (500)\nF=Facedown",
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"value": " Prepare yourself... I'm drawing a card! he says boisterously, shaking his head vigorously again.\n\nDraw: (1d40)[ 7 ] \nRerolls: (3d40)[ 13 ][ 22 ][ 26 ](61) \n I set a card face down, and end my turn! Yeah! \n\nVisible Field:\n{table] -- | FD | MP | -- | --\nFD | FD | CE | -- | --[/table]\nMP = Mysterious Puppeteer 1000 /1500\nCE = Chain Energy\nFD = Facedown\n\nLife Points: 7500\nField Magic: None\n\nHand: 2\n \n Spoiler \n\nGreat Spirit\nGuardian Statue\n \n\n\nGraveyard: 0\n \n Spoiler \nNothing\n \n\n\nFacedowns: 3\n \n Spoiler \nMoai Interceptor Cannons 1100/ 2000 \nMagic Thorn (spot 1)\nMirror Force (spot 2)\n \n\n\nOut of Play: 0\n \n Spoiler \nNothing\n \n\n\nDeck: 33\n \n Spoiler \n01. Exxod, Master of the Guard\n02. Hieracosphinx\n03. Guardian Sphinx\n04. Guardian Sphinx\n05. Criosphinx\n06. Criosphinx\n 07. Guardian Statue \n08. Guardian Statue\n09. Guardian Statue\n10. Medusa Worm\n11. Medusa Worm\n12. Medusa Worm\n 13. Moai Interceptor Cannons \n14. Moai Interceptor Cannons\n15. Moai Interceptor Cannons\n 16. Mysterious Puppeteer \n17. Mysterious Puppeteer\n18. Mysterious Puppeteer\n19. Ultimate Offering\n20. Ultimate Offering\n21. Golem Sentry\n22. Golem Sentry\n23. Golem Sentry\n24. Swords of Revealing Light\n25. Heavy Storm\n26. Call of the Haunted\n27. Giant Rat\n28. Giant Rat\n29. Giant Rat\n30. Great Spirit\n31. Great Spirit\n 32. Great Spirit \n33. Mystical Space Typhoon\n 34. Chain Energy \n35. Chain Energy\n36. Chain Energy\n37. Magic Thorn\n 38. Magic Thorn \n39. Magic Thorn\n 40. Mirror Force \n ",
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"value": " I activate Icarus Attack , tributing my Fane to destroy Chain Energy and your Face-Down spell/trap card in column 2! Now I draw. \n (1d34)[ 30 ] \n Since you have monsters and I don't, I can normal summon my monster without tribute! Come, Blackwing - Sirocco the Dawn ! I then special summon my Blackwing - Bora the Spear in attack mode, made possible by the fact that I have a face-up Blackwing on my side of the field! Man, the wind is really itchin' now! Next, I activate the ability of my Sirocco, allowing my Bora to gain 2000 more attack points! Now, Bora, Attack his facedown monster! It gets better: my Bora can dish out piercing damage! After that, I set one card face-down and end my turn. \n \n Spoiler \n Hand: 1 \n Spoiler \n Blizzard\n \n\n Deck: \n Spoiler \n\n1.Blackwing - Blizzard the Far North\n2.Blackwing - Bora the Spear\n3.Blackwing - Bora the Spear\n4.Blackwing - Elphin the Raven\n5.Blackwing - Fane the Steel Chain\n6.Blackwing - Gale the Whirlwind\n7.Blackwing - Kalut the Moon Shadow\n8.Blackwing - Kalut the Moon Shadow\n9.Blackwing - Kalut the Moon Shadow\n10.Blackwing - Mistral the Silver Shield\n11.Blackwing - Shura the Blue Flame\n12.Blackwing - Shura the Blue Flame\n13.Blackwing - Shura the Blue Flame\n14.Blackwing - Sirocco the Dawn\n15.Blackwing - Vayu the Emblem of Honor\n16.Blackwing - Vayu the Emblem of Honor\n17.Delta Crow - Anti Reverse\n18.Raptor Wing Strike\n19.Raptor Wing Strike\n20.Black Whirlwind\n21.Against the Wind\n22.Against the Wind\n23.Dark Armed Dragon\n24.Icarus Attack\n25.Lightning Vortex\n26.Harpies' Hunting Grounds\n27.Mystical Space Typhoon\n28.Swallow's Nest\n29.Swallow's Nest\n30.Bottomless Trap Hole\n31.Raigeki Break\n32.Sakuretsu Armor\n33.Heavy Storm\n34.Mirror Force\n \n\n Extra Deck: \n Spoiler \n Ally of Justice Catastor lv5\nAlly of Justice Catastor lv5\nAlly of Justice Catastor lv5\nBlackwing - Silverwind the Ascendant lv8\nBlackwing - Silverwind the Ascendant lv8\nBlackwing - Silverwind the Ascendant lv8\nBlackwing - Armed Wing lv6\nBlackwing - Armed Wing lv6\nBlackwing - Armed Wing lv6\nBlackwing - Armor Master lv7\nBlackwing - Armor Master lv7\nBlackwing - Armor Master lv7\n \n\n Graveyard: \n Spoiler \n Fane the Steel Chain\nIcarus Attack\n \n\n Removed From Play: \n Spoiler \n none\n \n\n Face Downs: \n Spoiler \n Bottomless Trap Hole (3)\nBottomless Trap Hole (2)\n \n\n \n\n Stats: 6500 Life Points\n Field: {table=\"head]1|2|3|4|5\n-|-|StD|BtS|-\n-|F|F|-|-[/table]\nStD=Sirocco the Dawn ATK (2000)\nBtS=Bora the Spear ATK (1700)\nF=Facedown",
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"value": " ((Sirocco the Dawn's effect says that the affected monster cannot attack on the turn the ability is activated. Do you attack the facedown with Sirocco, or do you end turn?))",
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"value": " \"If your opponent controls a monster and you control no monsters, you can Normal Summon or Set this card without Tributing. Once per turn, you can select 1 face-up \"Blackwing\" monster you control. It gains ATK equal to the total ATK of all face-up \"Blackwing\" monsters on the field except itself. Monsters other than the selected monster cannot attack the turn you activate this effect. \"\n\nActually, Bora is the ONLY one that can attack. If it was as you said it was, then this card would be utterly worthless.",
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"value": " Well, my face down card is a Moai Interceptor Cannon! I guess you destroy is, dealing 1700 damage to me, huh? \n\n((Does that count as a flip summon for Mysterious Puppeteer's effect, or is just a \"flip\" without the \"summon\"?))\n\n I'll start by drawing again! Hiya! \n\nDraw: (1d40)[ 17 ] \nReroll: (3d40)[ 31 ][ 22 ][ 15 ](68) \n \nI'll set another facedown monster and switch my Mysterious Puppeteer to defense position. I end my turn. \n\nVisible Field:\n{table] -- | FD | MP | -- | --\nFD | -- | -- | -- | --[/table]\nMP = Mysterious Puppeteer 1000/ 1500 \nFD = Facedown\n\nLife Points: 6800\nField Magic: None\n\nHand: 2\n \n Spoiler \nMysterious Puppeteer\nGreat Spirit\n \n\n\nGraveyard: 3\n \n Spoiler \nChain Energy\nMoai Defense Cannon\nMirror Force\n \n\n\nFacedowns: 2\n \n Spoiler \nGuardian Statue 800/ 1400 (spot 2)\nMagic Thorn (spot 1)\n \n\n\nOut of Play: 0\n \n Spoiler \nNothing\n \n\n\nDeck: 32\n \n Spoiler \n01. Exxod, Master of the Guard\n02. Hieracosphinx\n03. Guardian Sphinx\n04. Guardian Sphinx\n05. Criosphinx\n06. Criosphinx\n 07. Guardian Statue \n08. Guardian Statue\n09. Guardian Statue\n10. Medusa Worm\n11. Medusa Worm\n12. Medusa Worm\n 13. Moai Interceptor Cannons \n14. Moai Interceptor Cannons\n15. Moai Interceptor Cannons\n 16. Mysterious Puppeteer \n 17. Mysterious Puppeteer \n18. Mysterious Puppeteer\n19. Ultimate Offering\n20. Ultimate Offering\n21. Golem Sentry\n22. Golem Sentry\n23. Golem Sentry\n24. Swords of Revealing Light\n25. Heavy Storm\n26. Call of the Haunted\n27. Giant Rat\n28. Giant Rat\n29. Giant Rat\n30. Great Spirit\n31. Great Spirit\n 32. Great Spirit \n33. Mystical Space Typhoon\n 34. Chain Energy \n35. Chain Energy\n36. Chain Energy\n37. Magic Thorn\n 38. Magic Thorn \n39. Magic Thorn\n 40. Mirror Force \n ",
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"value": " Good thing I got rid of those chains... that would get annoying really fast. I will not be a trapped bird in a cage! I draw! \n (1d33)[ 6 ] \n YES! I special summon my Blackwing - Gale the Whirlwind in attack mode! I then synchro summon, using Gale and Bora, my Blackwing Armor Master in attack mode! I then normal summon, giving you 500 life points, my Blackwing - Blizzard the Far North , using it's ability to allow me to summon Bora in defense mode! I then synchro summon, using Bora and Blizzard, my Blackwing Armed Wing in attack mode! Armed Wing attacks your face-down, Sirocco destroys your Puppetmaster, and Armor Master attacks directly. \n \n Spoiler \n Hand: 0 \n Spoiler \n none\n \n\n Deck: \n Spoiler \n\n1.Blackwing - Blizzard the Far North\n2.Blackwing - Bora the Spear\n3.Blackwing - Bora the Spear\n4.Blackwing - Elphin the Raven\n5.Blackwing - Fane the Steel Chain\n6.Blackwing - Kalut the Moon Shadow\n7.Blackwing - Kalut the Moon Shadow\n8.Blackwing - Kalut the Moon Shadow\n9.Blackwing - Mistral the Silver Shield\n10.Blackwing - Shura the Blue Flame\n11.Blackwing - Shura the Blue Flame\n12.Blackwing - Shura the Blue Flame\n13.Blackwing - Sirocco the Dawn\n14.Blackwing - Vayu the Emblem of Honor\n15.Blackwing - Vayu the Emblem of Honor\n16.Delta Crow - Anti Reverse\n17.Raptor Wing Strike\n18.Raptor Wing Strike\n19.Black Whirlwind\n20.Against the Wind\n21.Against the Wind\n22.Dark Armed Dragon\n23.Icarus Attack\n24.Lightning Vortex\n25.Harpies' Hunting Grounds\n26.Mystical Space Typhoon\n27.Swallow's Nest\n28.Swallow's Nest\n29.Raigeki Break\n30.Sakuretsu Armor\n31.Heavy Storm\n32.Mirror Force\n \n\n Extra Deck: \n Spoiler \n Ally of Justice Catastor lv5\nAlly of Justice Catastor lv5\nAlly of Justice Catastor lv5\nBlackwing - Silverwind the Ascendant lv8\nBlackwing - Silverwind the Ascendant lv8\nBlackwing - Silverwind the Ascendant lv8\nBlackwing - Armed Wing lv6\nBlackwing - Armed Wing lv6\nBlackwing - Armor Master lv7\nBlackwing - Armor Master lv7\n \n\n Graveyard: \n Spoiler \n Fane the Steel Chain\nIcarus Attack\nBlizzard the Far North\nGale the Whirlwind\nBora the Spear\n \n\n Removed From Play: \n Spoiler \n none\n \n\n Face Downs: \n Spoiler \n Bottomless Trap Hole (3)\nBottomless Trap Hole (2)\n \n\n \n\n Stats: 6500 Life Points\n Field: {table=\"head]1|2|3|4|5\n-|AM|StD|AW|-\n-|F|F|-|-[/table]\nStD=Sirocco the Dawn ATK (2000)\nAW=Armed Wing ATK (2300)\nAM=Armor Master ATK (2500)\nF=Facedown",
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"value": " My facedown is a Guardian Statue , man! I send your armor master back to your hand, before it can attack me! I take 1400 damage, but I gained 500 back from that normal summon. Is your turn still over? ",
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"value": " You wish! Examine the field. \n\nArmor Master is still standing and your Guardian Statue is in ruins.\n\n Guardian Statue's ability only works when FLIP SUMMONED, meaning you can't use it's ability as it was merely flipped face-up! I continue the carnage as previously stated. \n \n Spoiler \n Hand: 0 \n Spoiler \n none\n \n\n Deck: \n Spoiler \n\n1.Blackwing - Blizzard the Far North\n2.Blackwing - Bora the Spear\n3.Blackwing - Bora the Spear\n4.Blackwing - Elphin the Raven\n5.Blackwing - Fane the Steel Chain\n6.Blackwing - Kalut the Moon Shadow\n7.Blackwing - Kalut the Moon Shadow\n8.Blackwing - Kalut the Moon Shadow\n9.Blackwing - Mistral the Silver Shield\n10.Blackwing - Shura the Blue Flame\n11.Blackwing - Shura the Blue Flame\n12.Blackwing - Shura the Blue Flame\n13.Blackwing - Sirocco the Dawn\n14.Blackwing - Vayu the Emblem of Honor\n15.Blackwing - Vayu the Emblem of Honor\n16.Delta Crow - Anti Reverse\n17.Raptor Wing Strike\n18.Raptor Wing Strike\n19.Black Whirlwind\n20.Against the Wind\n21.Against the Wind\n22.Dark Armed Dragon\n23.Icarus Attack\n24.Lightning Vortex\n25.Harpies' Hunting Grounds\n26.Mystical Space Typhoon\n27.Swallow's Nest\n28.Swallow's Nest\n29.Raigeki Break\n30.Sakuretsu Armor\n31.Heavy Storm\n32.Mirror Force\n \n\n Extra Deck: \n Spoiler \n Ally of Justice Catastor lv5\nAlly of Justice Catastor lv5\nAlly of Justice Catastor lv5\nBlackwing - Silverwind the Ascendant lv8\nBlackwing - Silverwind the Ascendant lv8\nBlackwing - Silverwind the Ascendant lv8\nBlackwing - Armed Wing lv6\nBlackwing - Armed Wing lv6\nBlackwing - Armor Master lv7\nBlackwing - Armor Master lv7\n \n\n Graveyard: \n Spoiler \n Fane the Steel Chain\nIcarus Attack\nBlizzard the Far North\nGale the Whirlwind\nBora the Spear\n \n\n Removed From Play: \n Spoiler \n none\n \n\n Face Downs: \n Spoiler \n Bottomless Trap Hole (3)\nBottomless Trap Hole (2)\n \n\n \n\n Stats: 6500 Life Points\n Field: {table=\"head]1|2|3|4|5\n-|AM|StD|AW|-\n-|F|F|-|-[/table]\nStD=Sirocco the Dawn ATK (2000)\nAW=Armed Wing ATK (2300)\nAM=Armor Master ATK (2500)\nF=Facedown",
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"score": 2
}
},
{
"from": "human",
"value": " So it is. I miss my Penguin Soldier... Well, this is a preety insurmountable assault, dude. I'll draw, but this one might be my last! \n\nDraw: (1d40)[ 28 ] \nRerolls: (3d40)[ 36 ][ 6 ][ 28 ](70) ",
"prefix": "Shadow_Elf:",
"loss": true,
"complexity_analysis": {
"has_passive_voice": false,
"max_nested_clauses": 0,
"longest_sentence": 28,
"num_participle_phrases": 0,
"num_sentences": 5,
"is_complex": false,
"reasons": [],
"score": 0
}
},
{
"from": "human",
"value": " In a better time, this guard would help me. But get me out of this mess? No way... I forfeit. Good game, my fine feathered friend! We should do this again some time! shouts the rocker. He salutes you, and then walks out of the arena.\n\n((Now, any tips on my deck? My combo was setting up perfectly until you trashed my Chain Energy. This deck is supposed to be viable without it, but in the end it wasn't really. Any suggestions to make it play better?))",
"prefix": "Shadow_Elf:",
"loss": true,
"complexity_analysis": {
"has_passive_voice": true,
"max_nested_clauses": 2,
"longest_sentence": 19,
"num_participle_phrases": 1,
"num_sentences": 12,
"is_complex": true,
"reasons": [
"Contains passive voice"
],
"score": 1
}
},
{
"from": "human",
"value": " Yeah, if you are going for the whole \"Flip Summon\" thing, try having Grave Ohja to dish out more damage, also it can't be attacked as long as there is a monster face-down. Another thing, try taking out some of the Flip Summon monsters and adding in a couple of flip effect monsters. Take Medusa worm for instance: Man-Eating Bug and Old Vindictive Magician work the same way, but activate even when attacked! Also, try adding in a Saurobeast Brachion . It is a very good 8 Star dino that has an awesome ability. Check it out to see what I am talking about. You can use Sangan to pull it or any other 1500 or less attacker out, and maybe some more spell and trap cards would help, yet take out Magic Thorn, it doesn't seem to have much purpose in your deck. And yeah Moai is a good card for 2000 Defense, but 3 copies are a bit much. Another card to consider is Messenger of Peace. It would have stopped me dead in my tracks and it only costs a measly 100 life points per turn. You could easily regain that with the flip summons. And if anything passes that by being under 1500 attack, use Wall of Revealing Light. That's about all I can suggest, you decide what to do with the deck.",
"prefix": "Sir Bedevere:",
"loss": true,
"complexity_analysis": {
"has_passive_voice": true,
"max_nested_clauses": 5,
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"num_participle_phrases": 2,
"num_sentences": 15,
"is_complex": true,
"reasons": [
"Contains passive voice",
"Deeply nested clauses (5) in one sentence",
"Deeply nested clauses (3) in one sentence",
"Deeply nested clauses (3) in one sentence"
],
"score": 6
}
}
] | 15 | false |
[
{
"from": "human",
"value": " A young blond man, dressed in finery, saunters into the arena. He confidently brandishes a solid gold Duel Disk and smirks.\n Who is our challenger today? ",
"prefix": "Blue Ghost:",
"loss": false,
"complexity_analysis": {
"has_passive_voice": false,
"max_nested_clauses": 0,
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"num_participle_phrases": 1,
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"is_complex": false,
"reasons": [],
"score": 0
}
},
{
"from": "human",
"value": " The man draws his opening hand and grins.\n\n (d20)[ 2 ] \n (5d40)[ 1 ][ 18 ][ 23 ][ 20 ][ 33 ](95) \n (3d40)[ 8 ][ 40 ][ 27 ](75) ",
"prefix": "Blue Ghost:",
"loss": true,
"complexity_analysis": {
"has_passive_voice": false,
"max_nested_clauses": 0,
"longest_sentence": 44,
"num_participle_phrases": 0,
"num_sentences": 2,
"is_complex": false,
"reasons": [],
"score": 0
}
},
{
"from": "human",
"value": " I am Shadow, tombkeeper of the Forbidden One says a lavender-skinned elf as he exits a gaping stone archway that sudenly materializes on the other side of the room. My master sends his condolences for your upcoming defeat. \n\nInitiative: (1d20)[ 16 ] \nDraw: (5d40)[ 9 ][ 34 ][ 11 ][ 38 ][ 36 ](128) \nRerolls: (3d40)[ 33 ][ 19 ][ 39 ](91) \n\nDeck:\n \n Spoiler \n01. Exodia the Forbidden One\n02. Left Arm of the Forbidden One\n03. Left Leg of the Forbidden One\n04. Right Arm of the Forbidden One\n05. Right Leg of the Forbidden One\n06. Contract With Exodia\n07. Contract With Exodia\n08. Contract With Exodia\n09. Exodia Necross\n10. Exodia Necross\n11. Exodia Necross\n12. Exodius The Ultimate Forbidden Lord\n13. Exodius The Ultimate Forbidden Lord\n14. Exodius The Ultimate Forbidden Lord\n15. Gene-Warped Warwolf\n16. Gene-Warped Warwolf\n17. Gene-Warped Warwolf\n18. Foolish Burial\n19. Foolish Burial\n20. Call of The Haunted\n21. Slate Warrior\n22. Slate Warrior\n23. Slate Warrior\n24. Goblin Elite Attack Force\n25. Goblin Elite Attack Force\n26. Goblin Elite Attack Force\n27. Widespread Ruin\n28. Widespread Ruin\n29. Widespread Ruin\n30. Destiny Hero - Defender\n31. Destiny Hero - Defender\n32. Destiny Hero - Defender\n33. Swords of Revealing Light\n34. Threatening Roar\n35. Threatening Roar\n36. Threatening Roar\n37. Negate Attack\n38. Torrential Tribute\n39. Mirror Force\n40. Solemn Jugement\n ",
"prefix": "Shadow_Elf:",
"loss": true,
"complexity_analysis": {
"has_passive_voice": false,
"max_nested_clauses": 3,
"longest_sentence": 54,
"num_participle_phrases": 1,
"num_sentences": 44,
"is_complex": true,
"reasons": [
"Deeply nested clauses (3) in one sentence"
],
"score": 1
}
},
{
"from": "human",
"value": " I go first, it seems! laughs the elf, looking through his hand.\n\nDraw: (1d40)[ 34 ] \nRerolls: (3d40)[ 101 ] \nEdit: My *real* rerolls \n I set one card facedown and I end my turn. \n\nField:\n{table] -- | -- | -- | -- | --\n-- | -- | FD | -- | --[/table]\nFD = Facedown\n\nHand: 5\n \n Spoiler \n Exodia Necross\nExodia Necross\nThreatening Roar\nTorrential Tribute\nCall of the Haunted\n \n\n\nFacedowns: 1\n \n Spoiler \nThreatening Roar\n \n\n\nGraveyard: 0\n \n Spoiler \n0\n \n\n\nOut of Play: 0\n \n Spoiler \n0\n \n\n\nDeck:\n \n Spoiler \n \n Spoiler \n01. Exodia the Forbidden One\n02. Left Arm of the Forbidden One\n03. Left Leg of the Forbidden One\n04. Right Arm of the Forbidden One\n05. Right Leg of the Forbidden One\n06. Contract With Exodia\n07. Contract With Exodia\n08. Contract With Exodia\n 09. Exodia Necross \n10. Exodia Necross\n 11. Exodia Necross \n12. Exodius The Ultimate Forbidden Lord\n13. Exodius The Ultimate Forbidden Lord\n14. Exodius The Ultimate Forbidden Lord\n15. Gene-Warped Warwolf\n16. Gene-Warped Warwolf\n17. Gene-Warped Warwolf\n18. Foolish Burial\n19. Foolish Burial\n 20. Call of The Haunted \n21. Slate Warrior\n22. Slate Warrior\n23. Slate Warrior\n24. Goblin Elite Attack Force\n25. Goblin Elite Attack Force\n26. Goblin Elite Attack Force\n27. Widespread Ruin\n28. Widespread Ruin\n29. Widespread Ruin\n30. Destiny Hero - Defender\n31. Destiny Hero - Defender\n32. Destiny Hero - Defender\n33. Swords of Revealing Light\n 34. Threatening Roar \n35. Threatening Roar\n 36. Threatening Roar \n37. Negate Attack\n 38. Torrential Tribute \n39. Mirror Force\n40. Solemn Jugement\n \n\n ",
"prefix": "Shadow_Elf:",
"loss": true,
"complexity_analysis": {
"has_passive_voice": false,
"max_nested_clauses": 1,
"longest_sentence": 90,
"num_participle_phrases": 1,
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"reasons": [],
"score": 0
}
},
{
"from": "human",
"value": " Is that indeed all you have? \n (d35)[ 1 ] \n Let us shift the field to a more ambient clime. I activate Ancient City β Rainbow Ruins ! \n\nA majestic rainbow appears over the arena.\n\n Now, I summon Rescue Cat , and send him to the Graveyard to Special Summon two Crystal Beast Amethyst Cats , who attack directly for 2400 damage. I end my turn, and the two cats revert to crystal form. \n\nThe two cats, after charging forward to attack, are transmuted into beautiful amethysts, floating around the duelist.\n\n Monsters: \n Crystal Beast Amethyst Cat ( 1200 /400)\n\n Spell/Traps: \n Field: Ancient City β Rainbow Ruins \n Life Points: 8000\n\n \n Spoiler \n\n Hand: 4\n \n Spoiler \n\nHamon, Lord of Striking Thunder\nCrystal Abundance\nCrystal Blessing\nHamon, Lord of Striking Thunder\n \n\n Deck: \n \n Spoiler \n\n1.\tEarthbound Immortal Chacu Challhua\n2.\tCrystal Beast Sapphire Pegasus\n3.\tCrystal Beast Sapphire Pegasus\n4.\tCrystal Beast Sapphire Pegasus\n5.\tCrystal Beast Amber Mammoth\n6.\tCrystal Beast Amber Mammoth\n7.\tCrystal Beast Amber Mammoth\n8.\tCrystal Beast Topaz Tiger\n9.\tCrystal Beast Topaz Tiger\n10.\tCrystal Beast Topaz Tiger\n11.\tCrystal Beast Amethyst Cat\n12.\tCrystal Beast Amethyst Cat\n13.\tCrystal Beast Amethyst Cat\n14.\tCrystal Beast Ruby Carbuncle\n15.\tCrystal Beast Ruby Carbuncle\n16.\tAncient City β Rainbow Ruins\n17.\tAncient City β Rainbow Ruins\n18.\tTerraforming\n19.\tRare Value\n20.\tRare Value\n21.\tRare Value\n22.\tCrystal Beacon\n23.\tCrystal Beacon\n24.\tCrystal Promise\n25.\tCrystal Promise\n26.\tCrystal Promise\n27.\tCrystal Blessing\n28.\tCrystal Blessing\n29.\tCrystal Release\n30.\tCrystal Release\n31.\tTorrential Tribute\n32.\tGeneration Shift\n33.\tGeneration Shift\n34.\tGeneration Shift\n \n\n Extra Deck: \n Graveyard: \n \n Spoiler \n\nRescue Cat\n \n\n Removed from Play: \n \n Spoiler \n\nEmpty\n \n\n ",
"prefix": "Blue Ghost:",
"loss": true,
"complexity_analysis": {
"has_passive_voice": true,
"max_nested_clauses": 3,
"longest_sentence": 70,
"num_participle_phrases": 2,
"num_sentences": 30,
"is_complex": true,
"reasons": [
"Deeply nested clauses (3) in one sentence",
"Contains passive voice"
],
"score": 2
}
},
{
"from": "human",
"value": " Not so fast - I activate Threatening Roar, which ends your battle phase. I take no damage. Is your turn still over? ",
"prefix": "Shadow_Elf:",
"loss": true,
"complexity_analysis": {
"has_passive_voice": false,
"max_nested_clauses": 1,
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"num_participle_phrases": 0,
"num_sentences": 3,
"is_complex": false,
"reasons": [],
"score": 0
}
},
{
"from": "human",
"value": " Yes. I end my turn. ",
"prefix": "Blue Ghost:",
"loss": true,
"complexity_analysis": {
"has_passive_voice": false,
"max_nested_clauses": 0,
"longest_sentence": 5,
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}
},
{
"from": "human",
"value": " Master, grace me please with the cards I need! shouts the elf as he draws a card from his quiver.\n\nDraw: (1d40)[ 10 ] \nRerolls: (3d40)[ 17 ][ 8 ][ 14 ](39) \n This time I set two cards face down, and I end my turn \n\nField:\n{table] -- | -- | -- | -- | --\n-- | FD | FD | -- | --[/table]\nFD = Facedown\n\nHand: 5\n \n Spoiler \n Exodia Necross\nExodia Necross\nExodia Necross\nThreatening Roar\nTorrential Tribute\nCall of the Haunted\n \n\n\nFacedowns: 2\n \n Spoiler \nThreatening Roar (spot 2)\nTorrential Tribute (spot 3)\n \n\n\nGraveyard: 1\n \n Spoiler \nThreatening Roar\n \n\n\nOut of Play: 0\n \n Spoiler \n0\n \n\n\nDeck: 33\n \n Spoiler \n01. Exodia the Forbidden One\n02. Left Arm of the Forbidden One\n03. Left Leg of the Forbidden One\n04. Right Arm of the Forbidden One\n05. Right Leg of the Forbidden One\n06. Contract With Exodia\n07. Contract With Exodia\n08. Contract With Exodia\n 09. Exodia Necross \n 10. Exodia Necross \n 11. Exodia Necross \n12. Exodius The Ultimate Forbidden Lord\n13. Exodius The Ultimate Forbidden Lord\n14. Exodius The Ultimate Forbidden Lord\n15. Gene-Warped Warwolf\n16. Gene-Warped Warwolf\n17. Gene-Warped Warwolf\n18. Foolish Burial\n19. Foolish Burial\n 20. Call of The Haunted \n21. Slate Warrior\n22. Slate Warrior\n23. Slate Warrior\n24. Goblin Elite Attack Force\n25. Goblin Elite Attack Force\n26. Goblin Elite Attack Force\n27. Widespread Ruin\n28. Widespread Ruin\n29. Widespread Ruin\n30. Destiny Hero - Defender\n31. Destiny Hero - Defender\n32. Destiny Hero - Defender\n33. Swords of Revealing Light\n 34. Threatening Roar \n35. Threatening Roar\n 36. Threatening Roar \n37. Negate Attack\n 38. Torrential Tribute \n39. Mirror Force\n40. Solemn Jugement\n ",
"prefix": "Shadow_Elf:",
"loss": true,
"complexity_analysis": {
"has_passive_voice": false,
"max_nested_clauses": 1,
"longest_sentence": 92,
"num_participle_phrases": 1,
"num_sentences": 45,
"is_complex": false,
"reasons": [],
"score": 0
}
},
{
"from": "human",
"value": " My move, elf. \n (d34)[ 13 ] \n I summon Crystal Beast Ruby Carbuncle ! Direct attack! \n\nA small catlike creature appears and flashes a scarlet ray of light at the elf.\n\n I end my turn. Entertain me. \n Monsters: \n Crystal Beast Ruby Carbuncle ( 300 /300)\n\n Spell/Traps: \n Crystal Beast Amethyst Cat \n Crystal Beast Amethyst Cat \n Field: Ancient City β Rainbow Ruins \n Life Points: 8000\n\n \n Spoiler \n\n Hand: 4\n \n Spoiler \n\nHamon, Lord of Striking Thunder\nCrystal Abundance\nCrystal Blessing\nHamon, Lord of Striking Thunder\n \n\n Deck: \n \n Spoiler \n\n1.\tEarthbound Immortal Chacu Challhua\n2.\tCrystal Beast Sapphire Pegasus\n3.\tCrystal Beast Sapphire Pegasus\n4.\tCrystal Beast Sapphire Pegasus\n5.\tCrystal Beast Amber Mammoth\n6.\tCrystal Beast Amber Mammoth\n7.\tCrystal Beast Amber Mammoth\n8.\tCrystal Beast Topaz Tiger\n9.\tCrystal Beast Topaz Tiger\n10.\tCrystal Beast Topaz Tiger\n11.\tCrystal Beast Amethyst Cat\n12.\tCrystal Beast Ruby Carbuncle\n13.\tAncient City β Rainbow Ruins\n14.\tAncient City β Rainbow Ruins\n15.\tTerraforming\n16.\tRare Value\n17.\tRare Value\n18.\tRare Value\n19.\tCrystal Beacon\n20.\tCrystal Beacon\n21.\tCrystal Promise\n22.\tCrystal Promise\n23.\tCrystal Promise\n24.\tCrystal Blessing\n25.\tCrystal Blessing\n26.\tCrystal Release\n27.\tCrystal Release\n28.\tTorrential Tribute\n29.\tGeneration Shift\n30.\tGeneration Shift\n31.\tGeneration Shift\n \n\n Extra Deck: \n Graveyard: \n \n Spoiler \n\nRescue Cat\n \n\n Removed from Play: \n \n Spoiler \n\nEmpty\n \n\n ",
"prefix": "Blue Ghost:",
"loss": true,
"complexity_analysis": {
"has_passive_voice": false,
"max_nested_clauses": 0,
"longest_sentence": 80,
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}
},
{
"from": "human",
"value": " My Master knows my need. He will not let my hand lie idle long says the elf as he draws another card from his quiver.\n\nDraw: (1d40)[ 25 ] \nRerolls: (3d40)[ 37 ][ 1 ][ 12 ](50) \n I summon Goblin Elite Attack Force in attack mode and attack your Carbuncle, dealing 1900 points of damage. My goblins then fall on the defensive, due to their effect. \n\nLife Points: 7700\nField:\n{table] -- | -- | GA | -- | --\n-- | FD | FD | -- | --[/table]\nGA = Goblin Elite Attack Force 2200/ 1500 \nFD = Facedown\n\nHand: 4\n \n Spoiler \n Exodia Necross\nExodia Necross\nExodia Necross\nCall of the Haunted\n \n\n\nFacedowns: 2\n \n Spoiler \nThreatening Roar (spot 2)\nTorrential Tribute (spot 3)\n \n\n\nGraveyard: 1\n \n Spoiler \nThreatening Roar\n \n\n\nOut of Play: 0\n \n Spoiler \n0\n \n\n\nDeck: 33\n \n Spoiler \n01. Exodia the Forbidden One\n02. Left Arm of the Forbidden One\n03. Left Leg of the Forbidden One\n04. Right Arm of the Forbidden One\n05. Right Leg of the Forbidden One\n06. Contract With Exodia\n07. Contract With Exodia\n08. Contract With Exodia\n 09. Exodia Necross \n 10. Exodia Necross \n 11. Exodia Necross \n12. Exodius The Ultimate Forbidden Lord\n13. Exodius The Ultimate Forbidden Lord\n14. Exodius The Ultimate Forbidden Lord\n15. Gene-Warped Warwolf\n16. Gene-Warped Warwolf\n17. Gene-Warped Warwolf\n18. Foolish Burial\n19. Foolish Burial\n 20. Call of The Haunted \n21. Slate Warrior\n22. Slate Warrior\n23. Slate Warrior\n24. Goblin Elite Attack Force\n 25. Goblin Elite Attack Force \n26. Goblin Elite Attack Force\n27. Widespread Ruin\n28. Widespread Ruin\n29. Widespread Ruin\n30. Destiny Hero - Defender\n31. Destiny Hero - Defender\n32. Destiny Hero - Defender\n33. Swords of Revealing Light\n 34. Threatening Roar \n35. Threatening Roar\n 36. Threatening Roar \n37. Negate Attack\n 38. Torrential Tribute \n39. Mirror Force\n40. Solemn Judgment\n ",
"prefix": "Shadow_Elf:",
"loss": true,
"complexity_analysis": {
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"max_nested_clauses": 3,
"longest_sentence": 85,
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"is_complex": true,
"reasons": [
"Deeply nested clauses (3) in one sentence"
],
"score": 1
}
},
{
"from": "human",
"value": " Ruby Carbuncle is smashed into the ground by the goblins, but the two rotating amethysts deflect part of the impact. Another gem appears beside the amethysts: a small but brilliant ruby.\n\n My move. \n (d31)[ 26 ] \n I sacrifice my three gems to summon my deity! Hamon, Lord of Striking Thunder ! Destroy the goblins! \n\nA mighty bolt of lightning strikes, shattering the three gems. From the impact, a glorious golden winged creature appears. Hamon, Lord of Striking Thunder roars, and another lightning bolt strikes the Goblin Elite Attack Force, dealing 1000 damage to the elf as well.\n\n That concludes my turn. \n Monsters: \n Hamon, Lord of Striking Thunder ( 4000 /4000)\n\n Spell/Traps: \n Field: Ancient City β Rainbow Ruins \n Life Points: 7050\n\n \n Spoiler \n\n Hand: 4\n \n Spoiler \n\nHamon, Lord of Striking Thunder\nCrystal Abundance\nCrystal Blessing\nCrystal Release\n \n\n Deck: \n \n Spoiler \n\n1.\tEarthbound Immortal Chacu Challhua\n2.\tCrystal Beast Sapphire Pegasus\n3.\tCrystal Beast Sapphire Pegasus\n4.\tCrystal Beast Sapphire Pegasus\n5.\tCrystal Beast Amber Mammoth\n6.\tCrystal Beast Amber Mammoth\n7.\tCrystal Beast Amber Mammoth\n8.\tCrystal Beast Topaz Tiger\n9.\tCrystal Beast Topaz Tiger\n10.\tCrystal Beast Topaz Tiger\n11.\tCrystal Beast Amethyst Cat\n12.\tCrystal Beast Ruby Carbuncle\n13.\tAncient City β Rainbow Ruins\n14.\tAncient City β Rainbow Ruins\n15.\tTerraforming\n16.\tRare Value\n17.\tRare Value\n18.\tRare Value\n19.\tCrystal Beacon\n20.\tCrystal Beacon\n21.\tCrystal Promise\n22.\tCrystal Promise\n23.\tCrystal Promise\n24.\tCrystal Blessing\n25.\tCrystal Blessing\n26.\tCrystal Release\n27.\tTorrential Tribute\n28.\tGeneration Shift\n29.\tGeneration Shift\n30.\tGeneration Shift\n \n\n Extra Deck: \n Graveyard: \n \n Spoiler \n\nRescue Cat\nCrystal Beast Amethyst Cat x2\nCrystal Beast Ruby Carbuncle\n \n\n Removed from Play: \n \n Spoiler \n\nEmpty\n \n\n ",
"prefix": "Blue Ghost:",
"loss": true,
"complexity_analysis": {
"has_passive_voice": true,
"max_nested_clauses": 1,
"longest_sentence": 68,
"num_participle_phrases": 1,
"num_sentences": 28,
"is_complex": true,
"reasons": [
"Contains passive voice"
],
"score": 1
}
},
{
"from": "human",
"value": " Not so fast! Your \"God\" is swamped with torrential waters, which drown both Hamon and my otherwise doomed goblins! ",
"prefix": "Shadow_Elf:",
"loss": true,
"complexity_analysis": {
"has_passive_voice": true,
"max_nested_clauses": 1,
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"reasons": [
"Contains passive voice"
],
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}
},
{
"from": "human",
"value": " With your supposed \"God\" out of the way, my master shall grace me with all the cards I need! cackles the elf triumphantly as he draws another card from his quiver.\n\nDraw: (1d40)[ 25 ] \nRerolls: (3d40)[ 24 ][ 8 ][ 21 ](53) \n I summon another Goblin Elite Attack Force! I attack your life points directly, then end my turn. \n\nLife Points: 7700\nField:\n{table] -- | -- | GA | -- | --\n-- | FD | -- | -- | --[/table]\nGA = Goblin Elite Attack Force 2200/ 1500 \nFD = Facedown\n\nHand: 4\n \n Spoiler \n Exodia Necross\nExodia Necross\nExodia Necross\nCall of the Haunted\n \n\n\nFacedowns: 2\n \n Spoiler \nThreatening Roar (spot 2)\n \n\n\nGraveyard: 1\n \n Spoiler \nThreatening Roar\n \n\n\nOut of Play: 0\n \n Spoiler \n0\n \n\n\nDeck: 33\n \n Spoiler \n01. Exodia the Forbidden One\n02. Left Arm of the Forbidden One\n03. Left Leg of the Forbidden One\n04. Right Arm of the Forbidden One\n05. Right Leg of the Forbidden One\n06. Contract With Exodia\n07. Contract With Exodia\n08. Contract With Exodia\n 09. Exodia Necross \n 10. Exodia Necross \n 11. Exodia Necross \n12. Exodius The Ultimate Forbidden Lord\n13. Exodius The Ultimate Forbidden Lord\n14. Exodius The Ultimate Forbidden Lord\n15. Gene-Warped Warwolf\n16. Gene-Warped Warwolf\n17. Gene-Warped Warwolf\n18. Foolish Burial\n19. Foolish Burial\n 20. Call of The Haunted \n21. Slate Warrior\n22. Slate Warrior\n23. Slate Warrior\n 24. Goblin Elite Attack Force \n 25. Goblin Elite Attack Force \n26. Goblin Elite Attack Force\n27. Widespread Ruin\n28. Widespread Ruin\n29. Widespread Ruin\n30. Destiny Hero - Defender\n31. Destiny Hero - Defender\n32. Destiny Hero - Defender\n33. Swords of Revealing Light\n 34. Threatening Roar \n35. Threatening Roar\n 36. Threatening Roar \n37. Negate Attack\n 38. Torrential Tribute \n39. Mirror Force\n40. Solemn Judgment\n ",
"prefix": "Shadow_Elf:",
"loss": true,
"complexity_analysis": {
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}
},
{
"from": "human",
"value": " Urgh... \n (d30)[ 18 ] \n I activate Crystal Blessing . \n\nTwo amethysts reappear on the field.\n\n Now, I activate Rare Value , which lets me trade in one of my amethysts for two more cards.\nI summon Crystal Beast Amber Mammoth and equip it with Crystal Release , increasing its ATK by 800. Amber Mammoth destroys the goblins, and I end my turn. \n Monsters: \n Crystal Beast Amber Mammoth ( 2500 /1600)\n\n Spell/Traps: \n Crystal Beast Amethyst Cat \n Crystal Release \n Field: Ancient City β Rainbow Ruins \n Life Points: 4850\n\n \n Spoiler \n\n Hand: 3\n \n Spoiler \n\nHamon, Lord of Striking Thunder\nCrystal Abundance\nCrystal Promise\n \n\n Deck: \n \n Spoiler \n\n1.\tEarthbound Immortal Chacu Challhua\n2.\tCrystal Beast Sapphire Pegasus\n3.\tCrystal Beast Sapphire Pegasus\n4.\tCrystal Beast Sapphire Pegasus\n5.\tCrystal Beast Amber Mammoth\n6.\tCrystal Beast Amber Mammoth\n7.\tCrystal Beast Topaz Tiger\n8.\tCrystal Beast Topaz Tiger\n9.\tCrystal Beast Topaz Tiger\n10.\tCrystal Beast Amethyst Cat\n11.\tCrystal Beast Ruby Carbuncle\n12.\tAncient City β Rainbow Ruins\n13.\tAncient City β Rainbow Ruins\n14.\tTerraforming\n15.\tRare Value\n16.\tRare Value\n17.\tCrystal Beacon\n18.\tCrystal Beacon\n19.\tCrystal Promise\n20.\tCrystal Promise\n21.\tCrystal Blessing\n22.\tCrystal Blessing\n23.\tCrystal Release\n24.\tTorrential Tribute\n25.\tGeneration Shift\n26.\tGeneration Shift\n27.\tGeneration Shift\n \n\n Extra Deck: \n Graveyard: \n \n Spoiler \n\nRescue Cat\nCrystal Beast Amethyst Cat\nCrystal Beast Ruby Carbuncle\nHamon, Lord of Striking Thunder\nCrystal Blessing\nRare Value\n \n\n Removed from Play: \n \n Spoiler \n\nEmpty\n \n\n ",
"prefix": "Blue Ghost:",
"loss": true,
"complexity_analysis": {
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},
{
"from": "human",
"value": " Rare Value draw:\n\n (2d29)[ 7 ][ 20 ](27) ",
"prefix": "Blue Ghost:",
"loss": true,
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},
{
"from": "human",
"value": " I shall not fail my Master. . Shadow draws another card from his quiver.\n\nDraw: (1d40)[ 29 ] \nRerolls: (3d40)[ 5 ][ 10 ][ 39 ](54) \n I set another two facedown cards and I end my turn. \n\nLife Points: 7700\nField:\n{table] -- | -- | -- | -- | --\n-- | FD | FD | FD | --[/table]\nFD = Facedown\n\nHand: 3\n \n Spoiler \n Exodia Necross\nExodia Necross\nExodia Necross\n \n\n\nFacedowns: 2\n \n Spoiler \nThreatening Roar (spot 2)\nCall of the Haunted (spot 3)\nWidespread Ruin (spot 4)\n \n\n\nGraveyard: 3\n \n Spoiler \nThreatening Roar\nGoblin Elite Attack Force x2\n \n\n\nOut of Play: 0\n \n Spoiler \n0\n \n\n\nDeck: 32\n \n Spoiler \n01. Exodia the Forbidden One\n02. Left Arm of the Forbidden One\n03. Left Leg of the Forbidden One\n04. Right Arm of the Forbidden One\n05. Right Leg of the Forbidden One\n06. Contract With Exodia\n07. Contract With Exodia\n08. Contract With Exodia\n 09. Exodia Necross \n 10. Exodia Necross \n 11. Exodia Necross \n12. Exodius The Ultimate Forbidden Lord\n13. Exodius The Ultimate Forbidden Lord\n14. Exodius The Ultimate Forbidden Lord\n15. Gene-Warped Warwolf\n16. Gene-Warped Warwolf\n17. Gene-Warped Warwolf\n18. Foolish Burial\n19. Foolish Burial\n 20. Call of The Haunted \n21. Slate Warrior\n22. Slate Warrior\n23. Slate Warrior\n 24. Goblin Elite Attack Force \n 25. Goblin Elite Attack Force \n26. Goblin Elite Attack Force\n27. Widespread Ruin\n28. Widespread Ruin\n 29. Widespread Ruin \n30. Destiny Hero - Defender\n31. Destiny Hero - Defender\n32. Destiny Hero - Defender\n33. Swords of Revealing Light\n 34. Threatening Roar \n35. Threatening Roar\n 36. Threatening Roar \n37. Negate Attack\n 38. Torrential Tribute \n39. Mirror Force\n40. Solemn Judgment\n ",
"prefix": "Shadow_Elf:",
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},
{
"from": "human",
"value": " The young man sneers. Who is your master? Perhaps he should face me instead of sending his pathetic servants. \n (d27)[ 15 ] \n Amber Mammoth, direct attack! Amber Tusk Spear!\nIf that is successful, I end my turn. \n Monsters: \n Crystal Beast Amber Mammoth ( 2500 /1600)\n\n Spell/Traps: \n Crystal Beast Amethyst Cat \n Crystal Release \n Field: Ancient City β Rainbow Ruins \n Life Points: 4850\n\n \n Spoiler \n\n Hand: 4\n \n Spoiler \n\nHamon, Lord of Striking Thunder\nCrystal Abundance\nCrystal Promise\nRare Value\n \n\n Deck: \n \n Spoiler \n\n1.\tEarthbound Immortal Chacu Challhua\n2.\tCrystal Beast Sapphire Pegasus\n3.\tCrystal Beast Sapphire Pegasus\n4.\tCrystal Beast Sapphire Pegasus\n5.\tCrystal Beast Amber Mammoth\n6.\tCrystal Beast Amber Mammoth\n7.\tCrystal Beast Topaz Tiger\n8.\tCrystal Beast Topaz Tiger\n9.\tCrystal Beast Topaz Tiger\n10.\tCrystal Beast Amethyst Cat\n11.\tCrystal Beast Ruby Carbuncle\n12.\tAncient City β Rainbow Ruins\n13.\tAncient City β Rainbow Ruins\n14.\tTerraforming\n15.\tRare Value\n16.\tCrystal Beacon\n17.\tCrystal Beacon\n18.\tCrystal Promise\n19.\tCrystal Promise\n20.\tCrystal Blessing\n21.\tCrystal Blessing\n22.\tCrystal Release\n23.\tTorrential Tribute\n24.\tGeneration Shift\n25.\tGeneration Shift\n26.\tGeneration Shift\n \n\n Extra Deck: \n Graveyard: \n \n Spoiler \n\nRescue Cat\nCrystal Beast Amethyst Cat\nCrystal Beast Ruby Carbuncle\nHamon, Lord of Striking Thunder\nCrystal Blessing\nRare Value\n \n\n Removed from Play: \n \n Spoiler \n\nEmpty\n \n\n ",
"prefix": "Blue Ghost:",
"loss": true,
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},
{
"from": "human",
"value": " You've activated my trap card! A taste of the power of my Master the Forbidden One, Widespread Ruin! Your Amber Mammoth is destroyed! ",
"prefix": "Shadow_Elf:",
"loss": true,
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},
{
"from": "human",
"value": " Heh heh. Well enough. My Mammoth remains in gem form, and Crystal Release is destroyed, giving me another gem: the sapphire of Sapphire Pegasus.\nI activate Crystal Promise , releasing Sapphire Pegasus. His Sapphire Call gives me another crystal from my deck: Topaz Tiger.\nThen I activate another Rare Value . You can choose one of my three gems to send to the Graveyard, and I draw two cards. \n (2d24)[ 14 ][ 6 ](20) \n I then activate Crystal Beacon to Special Summon another Sapphire Pegasus from my Deck, and place down another Amber Mammoth in gem form.\nI summon a Crystal Beast Topaz Tiger and end my turn. That ought to give you plenty to think about, eh? \n Monsters: \n Crystal Beast Sapphire Pegasus ( 1800 /1200)\n Crystal Beast Sapphire Pegasus ( 1800 /1200)\n Crystal Beast Topaz Tiger ( 1600 /1000)\n\n Spell/Traps: \n Crystal Beast Amethyst Cat \n Crystal Beast Amber Mammoth \n Crystal Beast Amber Mammoth \n Crystal Beast Topaz Tiger \n(choose one to send to the Graveyard)\n\n Field: Ancient City β Rainbow Ruins \n Life Points: 4850\n\n \n Spoiler \n\n Hand: 3\n \n Spoiler \n\nHamon, Lord of Striking Thunder\nCrystal Abundance\nCrystal Beast Topaz Tiger\n \n\n Deck: \n \n Spoiler \n\n1.\tEarthbound Immortal Chacu Challhua\n2.\tCrystal Beast Sapphire Pegasus\n3.\tCrystal Beast Sapphire Pegasus\n4.\tCrystal Beast Amber Mammoth\n5.\tCrystal Beast Amethyst Cat\n6.\tCrystal Beast Ruby Carbuncle\n7.\tAncient City β Rainbow Ruins\n8.\tAncient City β Rainbow Ruins\n9.\tTerraforming\n10.\tRare Value\n11.\tCrystal Beacon\n12.\tCrystal Promise\n13.\tCrystal Promise\n14.\tCrystal Blessing\n15.\tCrystal Blessing\n16.\tCrystal Release\n17.\tTorrential Tribute\n18.\tGeneration Shift\n19.\tGeneration Shift\n20.\tGeneration Shift\n \n\n Extra Deck: \n Graveyard: \n \n Spoiler \n\nRescue Cat\nCrystal Beast Amethyst Cat\nCrystal Beast Ruby Carbuncle\nHamon, Lord of Striking Thunder\nCrystal Blessing\nRare Value x2\nCrystal Release\nCrystal Promise\nCrystal Beacon\n \n\n Removed from Play: \n \n Spoiler \n\nEmpty\n \n\n ",
"prefix": "Blue Ghost:",
"loss": true,
"complexity_analysis": {
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},
{
"from": "human",
"value": " Well, that is certainly a handful. Luckily, I have a hand! . Shadow draws another card from his quiver.\n\nDraw: (1d40)[ 5 ] \nRerolls: (3d40)[ 33 ][ 40 ][ 6 ](79) \n I set one monster card face down and end my turn. \n\nLife Points: 7700\nField:\n{table] -- | -- | -- | -- | --\n-- | FD | FD | -- | --[/table]\nFD = Facedown\n\nHand: 3\n \n Spoiler \n Exodia Necross\nExodia Necross\nExodia Necross\n \n\n\nFacedowns: 2\n \n Spoiler \nRight Leg of the Forbidden One (spot 3)\nThreatening Roar (spot 2)\nCall of the Haunted (spot 3)\n \n\n\nGraveyard: 3\n \n Spoiler \nThreatening Roar\nGoblin Elite Attack Force x2\n \n\n\nOut of Play: 0\n \n Spoiler \n0\n \n\n\nDeck: 32\n \n Spoiler \n01. Exodia the Forbidden One\n02. Left Arm of the Forbidden One\n03. Left Leg of the Forbidden One\n04. Right Arm of the Forbidden One\n 05. Right Leg of the Forbidden One \n06. Contract With Exodia\n07. Contract With Exodia\n08. Contract With Exodia\n 09. Exodia Necross \n 10. Exodia Necross \n 11. Exodia Necross \n12. Exodius The Ultimate Forbidden Lord\n13. Exodius The Ultimate Forbidden Lord\n14. Exodius The Ultimate Forbidden Lord\n15. Gene-Warped Warwolf\n16. Gene-Warped Warwolf\n17. Gene-Warped Warwolf\n18. Foolish Burial\n19. Foolish Burial\n 20. Call of The Haunted \n21. Slate Warrior\n22. Slate Warrior\n23. Slate Warrior\n 24. Goblin Elite Attack Force \n 25. Goblin Elite Attack Force \n26. Goblin Elite Attack Force\n27. Widespread Ruin\n28. Widespread Ruin\n 29. Widespread Ruin \n30. Destiny Hero - Defender\n31. Destiny Hero - Defender\n32. Destiny Hero - Defender\n33. Swords of Revealing Light\n 34. Threatening Roar \n35. Threatening Roar\n 36. Threatening Roar \n37. Negate Attack\n 38. Torrential Tribute \n39. Mirror Force\n40. Solemn Judgment\n ",
"prefix": "Shadow_Elf:",
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},
{
"from": "human",
"value": " (Before I start my turn, which of my crystals do you send to the Graveyard when I activate Rare Value?)",
"prefix": "Blue Ghost:",
"loss": true,
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},
{
"from": "human",
"value": " ((I'll force you to discard your Topaz Tiger))",
"prefix": "Shadow_Elf:",
"loss": true,
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},
{
"from": "human",
"value": " So you have a hand. I do as well. And unlike you, I have a field. \n (d21)[ 17 ] \n I summon another Crystal Beast Topaz Tiger and equip it with Crystal Release . All my Crystal Beasts now attack directly! The total damage will be 8400, if you cannot stop it. \n Monsters: \n Crystal Beast Sapphire Pegasus ( 1800 /1200)\n Crystal Beast Sapphire Pegasus ( 1800 /1200)\n Crystal Beast Topaz Tiger ( 1600 /1000)\n Crystal Beast Topaz Tiger ( 2400 /1000)\n\n Spell/Traps: \n Crystal Beast Amethyst Cat \n Crystal Beast Amber Mammoth \n Crystal Beast Amber Mammoth \n Crystal Release \n Field: Ancient City β Rainbow Ruins \n Life Points: 4850\n\n \n Spoiler \n\n Hand: 2\n \n Spoiler \n\nHamon, Lord of Striking Thunder\nCrystal Abundance\n \n\n Deck: \n \n Spoiler \n\n1.\tEarthbound Immortal Chacu Challhua\n2.\tCrystal Beast Sapphire Pegasus\n3.\tCrystal Beast Sapphire Pegasus\n4.\tCrystal Beast Amber Mammoth\n5.\tCrystal Beast Topaz Tiger\n6.\tCrystal Beast Amethyst Cat\n7.\tCrystal Beast Ruby Carbuncle\n8.\tAncient City β Rainbow Ruins\n9.\tAncient City β Rainbow Ruins\n10.\tTerraforming\n11.\tRare Value\n12.\tCrystal Beacon\n13.\tCrystal Promise\n14.\tCrystal Promise\n15.\tCrystal Blessing\n16.\tCrystal Blessing\n17.\tTorrential Tribute\n18.\tGeneration Shift\n19.\tGeneration Shift\n20.\tGeneration Shift\n \n\n Extra Deck: \n Graveyard: \n \n Spoiler \n\nRescue Cat\nCrystal Beast Amethyst Cat\nCrystal Beast Ruby Carbuncle\nHamon, Lord of Striking Thunder\nCrystal Blessing\nRare Value x2\nCrystal Release\nCrystal Promise\nCrystal Beacon\nCrystal Beast Topaz Tiger\n \n\n Removed from Play: \n \n Spoiler \n\nEmpty\n \n\n ",
"prefix": "Blue Ghost:",
"loss": true,
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},
{
"from": "human",
"value": " I do have a facedown monster, you know. But that matters not, for I activate Threatening Roar! Your attacks fail. ((I mentioned that I set a monster, but forgot to add it to my visible field. Its also under my facedowns tab, but I also forgot to update the number there π«€))",
"prefix": "Shadow_Elf:",
"loss": true,
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},
{
"from": "human",
"value": " You cannot stop the crystal onslaught that easily. I invoke the magic of Ancient City - Rainbow Ruins. I Tribute one of my Sapphire Pegasi to negate your Threatening Roar. The boosted Topaz Tiger destroys your face-down monster, and my other Tiger and Pegasus attack for 3400 damage. \n Monsters: \n Crystal Beast Sapphire Pegasus ( 1800 /1200)\n Crystal Beast Topaz Tiger ( 1600 /1000)\n Crystal Beast Topaz Tiger ( 2400 /1000)\n\n Spell/Traps: \n Crystal Beast Amethyst Cat \n Crystal Beast Amber Mammoth \n Crystal Beast Amber Mammoth \n Crystal Release \n Field: Ancient City β Rainbow Ruins \n Life Points: 4850\n\n \n Spoiler \n\n Hand: 2\n \n Spoiler \n\nHamon, Lord of Striking Thunder\nCrystal Abundance\n \n\n Deck: \n \n Spoiler \n\n1.\tEarthbound Immortal Chacu Challhua\n2.\tCrystal Beast Sapphire Pegasus\n3.\tCrystal Beast Sapphire Pegasus\n4.\tCrystal Beast Amber Mammoth\n5.\tCrystal Beast Topaz Tiger\n6.\tCrystal Beast Amethyst Cat\n7.\tCrystal Beast Ruby Carbuncle\n8.\tAncient City β Rainbow Ruins\n9.\tAncient City β Rainbow Ruins\n10.\tTerraforming\n11.\tRare Value\n12.\tCrystal Beacon\n13.\tCrystal Promise\n14.\tCrystal Promise\n15.\tCrystal Blessing\n16.\tCrystal Blessing\n17.\tTorrential Tribute\n18.\tGeneration Shift\n19.\tGeneration Shift\n20.\tGeneration Shift\n \n\n Extra Deck: \n Graveyard: \n \n Spoiler \n\nRescue Cat\nCrystal Beast Amethyst Cat\nCrystal Beast Ruby Carbuncle\nHamon, Lord of Striking Thunder\nCrystal Blessing\nRare Value x2\nCrystal Release\nCrystal Promise\nCrystal Beacon\nCrystal Beast Topaz Tiger\nCrystal Beast Sapphire Pegasus\n \n\n Removed from Play: \n \n Spoiler \n\nEmpty\n \n\n ",
"prefix": "Blue Ghost:",
"loss": true,
"complexity_analysis": {
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},
{
"from": "human",
"value": " You have destroyed a \"Right Leg of the Forbidden One\". I doubt this draw will be able to save now... I will try nonetheless! . Shadow draws another card from his quiver.\n\nDraw: (1d40)[ 2 ] \nRerolls: (3d40)[ 18 ][ 12 ][ 27 ](57) \n I fear this may be the end. I set one card facedown, though I doubt it shall do much good! \n\nLife Points: 4300\nField:\n{table] -- | -- | FD | -- | --\n-- | -- | FD | -- | --[/table]\nFD = Facedown\n\nHand: 3\n \n Spoiler \n Exodia Necross\nExodia Necross\nExodia Necross\n \n\n\nFacedowns: 2\n \n Spoiler \n Left Arm of the Forbidden One (spot 3)\nCall of the Haunted (spot 3)\n \n\n\nGraveyard: 7\n \n Spoiler \nThreatening Roar x2\nGoblin Elite Attack Force x2\nRight Leg of the Forbidden One\nTorrential Tribute\nWidespread Ruin\n \n\n\nOut of Play: 0\n \n Spoiler \n0\n \n\n\nDeck: 29\n \n Spoiler \n01. Exodia the Forbidden One\n 02. Left Arm of the Forbidden One \n03. Left Leg of the Forbidden One\n04. Right Arm of the Forbidden One\n 05. Right Leg of the Forbidden One \n06. Contract With Exodia\n07. Contract With Exodia\n08. Contract With Exodia\n 09. Exodia Necross \n 10. Exodia Necross \n 11. Exodia Necross \n12. Exodius The Ultimate Forbidden Lord\n13. Exodius The Ultimate Forbidden Lord\n14. Exodius The Ultimate Forbidden Lord\n15. Gene-Warped Warwolf\n16. Gene-Warped Warwolf\n17. Gene-Warped Warwolf\n18. Foolish Burial\n19. Foolish Burial\n 20. Call of The Haunted \n21. Slate Warrior\n22. Slate Warrior\n23. Slate Warrior\n 24. Goblin Elite Attack Force \n 25. Goblin Elite Attack Force \n26. Goblin Elite Attack Force\n27. Widespread Ruin\n28. Widespread Ruin\n 29. Widespread Ruin \n30. Destiny Hero - Defender\n31. Destiny Hero - Defender\n32. Destiny Hero - Defender\n33. Swords of Revealing Light\n 34. Threatening Roar \n35. Threatening Roar\n 36. Threatening Roar \n37. Negate Attack\n 38. Torrential Tribute \n39. Mirror Force\n40. Solemn Judgment\n ",
"prefix": "Shadow_Elf:",
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},
{
"from": "human",
"value": " I believe that you are right. \n (d20)[ 18 ] \n And the end is here. I sacrifice my three crystals to summon back Hamon, Lord of Striking Thunder ! You didn't think that my deity could be defeated that easily, did you?\nHamon strikes down your face-down monster, inflicting 1000 damage to you. My Crystal Beasts shall finish this! Direct attack! \n Monsters: \n Crystal Beast Sapphire Pegasus ( 1800 /1200)\n Crystal Beast Topaz Tiger ( 1600 /1000)\n Crystal Beast Topaz Tiger ( 2400 /1000)\n Hamon, Lord of Striking Thunder ( 4000 /4000)\n\n Spell/Traps: \n Crystal Release \n Field: Ancient City β Rainbow Ruins \n Life Points: 4850\n\n \n Spoiler \n\n Hand: 2\n \n Spoiler \n\nCrystal Abundance\nGeneration Shift\n \n\n Deck: \n \n Spoiler \n\n1.\tEarthbound Immortal Chacu Challhua\n2.\tCrystal Beast Sapphire Pegasus\n3.\tCrystal Beast Sapphire Pegasus\n4.\tCrystal Beast Amber Mammoth\n5.\tCrystal Beast Topaz Tiger\n6.\tCrystal Beast Amethyst Cat\n7.\tCrystal Beast Ruby Carbuncle\n8.\tAncient City β Rainbow Ruins\n9.\tAncient City β Rainbow Ruins\n10.\tTerraforming\n11.\tRare Value\n12.\tCrystal Beacon\n13.\tCrystal Promise\n14.\tCrystal Promise\n15.\tCrystal Blessing\n16.\tCrystal Blessing\n17.\tTorrential Tribute\n18.\tGeneration Shift\n19.\tGeneration Shift\n \n\n Extra Deck: \n Graveyard: \n \n Spoiler \n\nRescue Cat\nCrystal Beast Amethyst Cat x2\nCrystal Beast Ruby Carbuncle\nHamon, Lord of Striking Thunder\nCrystal Blessing\nRare Value x2\nCrystal Release\nCrystal Promise\nCrystal Beacon\nCrystal Beast Topaz Tiger\nCrystal Beast Sapphire Pegasus\nCrystal Beast Amber Mammoth x2\n \n\n Removed from Play: \n \n Spoiler \n\nEmpty\n \n\n ",
"prefix": "Blue Ghost:",
"loss": true,
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},
{
"from": "human",
"value": " ((I have a move I can make, but it will only prolong the inevitable. Though I could survive this turn, I forfeit)).\n\n Ah. Well then, that will teach me to dillute the power of the Forbidden One! I shall retreat to the Tomb and revise my strategy. Good game, friend. Your Hamon is truly a mighty warrior, though had I been able to unleash my Master he would have stood no chance. \n\n((This deck was pretty garbage. I misread Contract With Exodia as being only one Exodia piece in the graveyard, a reading error which totally destroyed my deck strategy. Drawing three Exodia Necross before I drew any Contracts or Exodia Pieces was also pretty crippling. I am going to abandon this deck concept and try other things. Good game!))",
"prefix": "Shadow_Elf:",
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"Deeply nested clauses (3) in one sentence"
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}
}
] | 10 | false |
[
{
"from": "human",
"value": " The Map \n Spoiler \n {table]Star|Capital\nCircle|City\nX|Unit Stack[/table]\n\nNW corner is mountains/hills. East is water.\n\nIf the map isn't updated as it should be, you may need to refresh the image itself, because it is hosted on a separate site.\n \n\n Nation News and Status \n Spoiler \n Currency - 100 (current money in purse)\nExpected Income: 1 (how much your money is expected to increase next turn)\nExpected Upkeep: 4 (how much your money is expected to decrease next turn)\n\n BONUS TURNS - 3\n\n\nUnits/Max Units - 1/10 (1/1) \nLeaders/Max - 1/1 \n Spoiler \nOne time explanation: The max units is play is 10 per city. The first fraction represents how many units are under \"general control.\" Here, 1 Warrior is being controlled by the general control of the nation, so 1/10\n\nThe parentheses next to this number represent units controlled by Leaders. The Leadership score of a Leader is exactly how many units he can control. Your leader has Leadership 1, and he is controlling 1 Warrior with it, thus the (1/1).\n\nLeaders do not count against the normal unit limit. In general, you can control 1 leader for every city you control, giving the final 1/1.\n \n\n\nNo political agreements.\n\nTechnology Known: \n Spoiler \nBronze Working, Bowcraft, Writing\n \n\n \n\n Cities \n Spoiler \n \n Unnamed Capital :\n \n Population - 3 \n Production - 2 \n Happiness - 1 \n Culture - 1 \n Corruption/Waste - 1\n\n \n Order - Generate Wealth \n Garrison - Stack 1 \n \n \n \n \n\n Stacks \n Spoiler \n \n Location - In Capital\n \n 1 Leader (Level 1) (Level Up!) \n Spoiler \nHits - 3\nMove - 2/2\nCombat - 2\nDefense - 2\nSpecials - Leadership 1\nUpkeep - 2\n\n Level Up! \nSelect one of the following:\n \n Basic Attack - Add +1 to Combat for other units in stack \n Basic Defense - Add +1 to Defense for other units in stack \n Basic Logistics - Add +1 to Move for other units in stack \n Increase one of leader's ability scores by 1. \n Increase Leadership ability by 1. \n \n \n \n 2 Warriors \n Spoiler \nHits - 1\nMove - 1/1\nCombat - 1\nDefense - 1\nUpkeep - 1\n \n \n \n \n \n \n\n\n\nQuick link to city and unit actions .\n\n\n\n Note that you may choose to end your turn and use a bonus turn. If not, then no turn changes will happen until Wednesday. If using a bonus turn, you must declare that you are doing so. [/QUOTE]",
"prefix": "Rizban:",
"loss": false,
"complexity_analysis": {
"has_passive_voice": true,
"max_nested_clauses": 4,
"longest_sentence": 69,
"num_participle_phrases": 2,
"num_sentences": 22,
"is_complex": true,
"reasons": [
"Contains passive voice",
"Deeply nested clauses (4) in one sentence",
"Deeply nested clauses (3) in one sentence"
],
"score": 4
}
},
{
"from": "human",
"value": " City Action (Buccaneer's Den) \n Research : Map Making\n\n Leader Unit \n Unit Name: The Dread Pirate, Limpy Moe\n \nLevel Up Selection: Basic Logistics\n\n Unit Movement: Move Leader and 2 Warrior Units, 2 Squares West\n\n End Turn ",
"prefix": "Shmee:",
"loss": true,
"complexity_analysis": {
"has_passive_voice": false,
"max_nested_clauses": 0,
"longest_sentence": 54,
"num_participle_phrases": 1,
"num_sentences": 1,
"is_complex": false,
"reasons": [],
"score": 0
}
},
{
"from": "human",
"value": " Start New Turn \n The Map \n Spoiler \n {table]Star|Capital\nCircle|City\nX|Unit Stack[/table]\n\nNW corner is mountains/hills. East is water.\n\nIf the map isn't updated as it should be, you may need to refresh the image itself, because it is hosted on a separate site.\n \n\n Nation News and Status \n Spoiler \n Currency - 96\nExpected Income: 0\nExpected Upkeep: 4\n\n BONUS TURNS - 2\n\n\nUnits/Max Units - 1/10 (1/1) \nLeaders/Max - 1/1\n\nNo political agreements.\n\nTechnology Known: \n Spoiler \nBronze Working, Bowcraft, Writing\n \n\n \n\n Cities \n Spoiler \n \n Buccaneer's Den (Capital) :\n \n Population - 4 \n Production - 3 \n Happiness - 1 \n Culture - 2 \n Corruption/Waste - 1\n\n \n Order - Research (Map Making) 2/50 Production (16 Turns) \n Garrison - Stack 1 \n \n \n \n \n\n Stacks \n Spoiler \n \n Location - West of Capital\n \n 1 The Dread Pirate, Limpy Moe (Leader, Level 1) \n Spoiler \nHits - 3\nMove - 2/2\nCombat - 2\nDefense - 2\nSpecials - Leadership 1, Basic Logistics\nUpkeep - 2\n \n \n 2 Warriors \n Spoiler \nHits - 1\nMove - 2/2\nCombat - 1\nDefense - 1\nUpkeep - 1\n \n \n \n \n \n \n\n\n\nQuick link to city and unit actions .",
"prefix": "Rizban:",
"loss": true,
"complexity_analysis": {
"has_passive_voice": true,
"max_nested_clauses": 4,
"longest_sentence": 64,
"num_participle_phrases": 2,
"num_sentences": 8,
"is_complex": true,
"reasons": [
"Contains passive voice",
"Deeply nested clauses (4) in one sentence"
],
"score": 3
}
},
{
"from": "human",
"value": " City Action (Buccaneer's Den) \n Continue Research : Map Making\n\n Leader Unit \n Unit Name : The Dread Pirate, Limpy Moe\n \nUnit Movement : Move Leader and 2 Warrior Units, 1 Square North West\n \nEnd Turn ",
"prefix": "Shmee:",
"loss": true,
"complexity_analysis": {
"has_passive_voice": false,
"max_nested_clauses": 0,
"longest_sentence": 46,
"num_participle_phrases": 0,
"num_sentences": 1,
"is_complex": false,
"reasons": [],
"score": 0
}
},
{
"from": "human",
"value": " Start New Turn \n The Map \n Spoiler \n {table]Star|Capital\nCircle|City\nX|Unit Stack[/table]\n\nIf the map isn't updated as it should be, you may need to refresh the image itself, because it is hosted on a separate site.\n \n\n Nation News and Status \n Spoiler \n Currency - 92\nExpected Income: 0\nExpected Upkeep: 4\n\n BONUS TURNS - 1\n\n\nUnits/Max Units - 1/10 (1/1) \nLeaders/Max - 1/1\n\nNo political agreements.\n\nTechnology Known: \n Spoiler \nBronze Working, Bowcraft, Writing\n \n\n \n\n Cities \n Spoiler \n \n Buccaneer's Den (Capital) :\n \n Population - 5 \n Production - 4 \n Happiness - 1 \n Culture - 3 \n Corruption/Waste - 1\n\n \n Order - Research (Map Making) 5/50 Production (12 Turns, 90 Gold to hurry) \n Garrison - empty \n \n \n \n \n\n Stacks \n Spoiler \n \n Location - West of Capital\n \n 1 The Dread Pirate, Limpy Moe (Leader, Level 1) \n Spoiler \nHits - 3\nMove - 2/2\nCombat - 2\nDefense - 2\nSpecials - Leadership 1, Basic Logistics\nUpkeep - 2\n \n \n 2 Warriors \n Spoiler \nHits - 1\nMove - 2/2\nCombat - 1\nDefense - 1\nUpkeep - 1\n \n \n \n \n \n \n\n\n\nQuick link to city and unit actions .",
"prefix": "Rizban:",
"loss": true,
"complexity_analysis": {
"has_passive_voice": true,
"max_nested_clauses": 4,
"longest_sentence": 94,
"num_participle_phrases": 2,
"num_sentences": 5,
"is_complex": true,
"reasons": [
"Contains passive voice",
"Deeply nested clauses (4) in one sentence"
],
"score": 3
}
},
{
"from": "human",
"value": " City Action (Buccaneer's Den) \n Continue Research : Map Making\n\n Leader Unit \n Unit Name : The Dread Pirate, Limpy Moe\n \nUnit Movement : Move Leader and 2 Warrior Units, 1 Square North\n \nEnd Turn ",
"prefix": "Shmee:",
"loss": true,
"complexity_analysis": {
"has_passive_voice": false,
"max_nested_clauses": 0,
"longest_sentence": 45,
"num_participle_phrases": 1,
"num_sentences": 1,
"is_complex": false,
"reasons": [],
"score": 0
}
},
{
"from": "human",
"value": " The Map \n Spoiler \n \t{table]Star|Capital\t\t\t\n\t\tCircle|City\t\t\t\n\t\tX|Unit Stack[/table]\t\t\t\n\t\t\t\t\t\nIf the map isn't updated as it should be, you may need to refresh the image itself, because it is hosted on a separate site.\n \n\n Nation News and Status \n Spoiler \n Currency - \t\t88\n\t\t\tExpected Income: \t\t0\n\t\t\tExpected Upkeep: \t\t4\n\t\t\t\t\t\nUnits/Max - \t1/10\t (1/1) \t\t\t\nLeaders/Max - \t1/1\t\t\t\t\n\t\t\t\t\t\nNo political agreements.\t\t\t\t\t\n\t\t\t\t\t\nTechnology Known: \n Spoiler \n\t\tBronze Working, Bowcraft, Writing\t\n \n\n \n\n Cities \n Spoiler \n \n Buccaneer's Den (Capital) : \n Spoiler \n \n Population - 6 \n Production - 5 \n Happiness - 1 \n Culture - 4 \n Corruption/Waste - 1[br][br] \n Order - Research (Map Making) 9/50 Production (11 Turns) \n Garrison - empty \n \n \n \n \n \n\n Stacks \n Spoiler \n \n Location - North of Capital\n \n 1 The Dread Pirate, Limpy Moe (Leader, Level 1) \n Spoiler \nHits - 3/3[br]Move - 0/2[br]Combat - 2[br]Defense - 2[br]Specials - Leadership 1, Basic Logistics[br]Upkeep - 20\n \n \n 2 Warrior \n Spoiler \nHits - 1/1[br]Move - 0/2[br]Combat - 1[br]Defense - 1[br]Upkeep - 1\n \n \n \n \n \n \n\t\t\t\t\t\n\t\t\t\t\t\nQuick link to city and unit actions .\t\t\t\t\t\n\t\t\t\t\t\n\t\t\t\t\t\n Turn will end Wednesday ",
"prefix": "Rizban:",
"loss": true,
"complexity_analysis": {
"has_passive_voice": true,
"max_nested_clauses": 4,
"longest_sentence": 50,
"num_participle_phrases": 2,
"num_sentences": 6,
"is_complex": true,
"reasons": [
"Contains passive voice",
"Deeply nested clauses (4) in one sentence"
],
"score": 3
}
}
] | 13 | false |
[
{
"from": "human",
"value": " The Map \n Spoiler \n {table]Star|Capital\nCircle|City\nX|Unit Stack[/table]\n\nLight blue in NW corner is water.\n\nIf the map isn't updated as it should be, you may need to refresh the image itself, because it is hosted on a separate site.\n \n\n Nation News and Status \n Spoiler \n Currency - 100 (current money in purse)\nExpected Income: 2 (how much your money is expected to increase next turn)\nExpected Upkeep: 4 (how much your money is expected to decrease next turn)\n\n BONUS TURNS - 3\n\n\nUnits/Max Units - 1/10 (1/1) \nLeaders/Max - 1/1 \n Spoiler \nOne time explanation: The max units is play is 10 per city. The first fraction represents how many units are under \"general control.\" Here, 1 Warrior is being controlled by the general control of the nation, so 1/10\n\nThe parentheses next to this number represent units controlled by Leaders. The Leadership score of a Leader is exactly how many units he can control. Your leader has Leadership 1, and he is controlling 1 Warrior with it, thus the (1/1).\n\nLeaders do not count against the normal unit limit. In general, you can control 1 leader for every city you control, giving the final 1/1.\n \n\n\nNo political agreements.\n\nTechnology Known: \n Spoiler \nBowcraft, Wheel\n \n\n \n\n Cities \n Spoiler \n \n Unnamed Capital :\n \n Population - 2 \n Production - 2 \n Happiness - 1 \n Culture - 1 \n Corruption/Waste - 0\n\n \n Order - Generate Wealth \n Garrison - Stack 1 \n \n \n \n \n\n Stacks \n Spoiler \n \n Location - In Capital\n \n 1 Leader (Level 1) (Level Up!) \n Spoiler \nHits - 3\nMove - 2/2\nCombat - 2\nDefense - 2\nSpecials - Leadership 1\nUpkeep - 2\n\n Level Up! \nSelect one of the following:\n \n Basic Attack - Add +1 to Combat for other units in stack \n Basic Defense - Add +1 to Defense for other units in stack \n Basic Logistics - Add +1 to Move for other units in stack \n Increase one of leader's ability scores by 1. \n Increase Leadership ability by 1. \n \n \n \n 2 Warriors \n Spoiler \nHits - 1\nMove - 1/1\nCombat - 1\nDefense - 1\nUpkeep - 1\n \n \n \n \n \n \n\n\n\nQuick link to city and unit actions .\n\n\n\n Note that you may choose to end your turn and use a bonus turn. If not, then no turn changes will happen until Wednesday. If using a bonus turn, you must declare that you are doing so. ",
"prefix": "Rizban:",
"loss": false,
"complexity_analysis": {
"has_passive_voice": true,
"max_nested_clauses": 4,
"longest_sentence": 69,
"num_participle_phrases": 2,
"num_sentences": 19,
"is_complex": true,
"reasons": [
"Contains passive voice",
"Deeply nested clauses (4) in one sentence",
"Deeply nested clauses (3) in one sentence"
],
"score": 4
}
},
{
"from": "human",
"value": " Turn 1 \n\nCity 1 (Sulnosta): Train 3 Settlers\n\nLevel Up Leader (Lossethir): Gain Basic Logistics\n\nStack 1 (Lossethir, 1 Warrior): Leave 1 warrior behind and move SW then W.\nStack 2 (1 Warrior): Upgrade to Archer\n\nEnd Turn",
"prefix": "Nefarion Xid:",
"loss": true,
"complexity_analysis": {
"has_passive_voice": false,
"max_nested_clauses": 0,
"longest_sentence": 53,
"num_participle_phrases": 0,
"num_sentences": 1,
"is_complex": false,
"reasons": [],
"score": 0
}
},
{
"from": "human",
"value": " Start New Turn \n The Map \n Spoiler \n {table]Star|Capital\nCircle|City\nX|Unit Stack[/table]\n\nIf the map isn't updated as it should be, you may need to refresh the image itself, because it is hosted on a separate site.\n \n\n Nation News and Status \n Spoiler \n Currency - 75 (-1 Upgrade Unit, -20 Train Units (This is an incidental expense due to actions that was not originally expected))\nExpected Income: 3\nExpected Upkeep: 19\n\n BONUS TURNS - 2\n\n\nUnits/Max Units - 1/10 (1/1) \nLeaders/Max - 1/1\n\nNo political agreements.\n\nTechnology Known: \n Spoiler \nBowcraft, Wheel\n \n\n \n\n Cities \n Spoiler \n \n Sulnosta (Capital) :\n \n Population - 3 \n Production - 3 \n Happiness - 1 \n Culture - 2 \n Corruption/Waste - 0\n\n \n Order - Generate Wealth \n Garrison - Stack 2 \n \n \n \n \n\n Stacks \n Spoiler \n \n Location - Southwest of Capital\n \n 1 Lossethir (Leader, Level 1) \n Spoiler \nHits - 3\nMove - 2/2\nCombat - 2\nDefense - 2\nSpecials - Leadership 1, Basic Logistics\nUpkeep - 2\n \n \n 1 Warrior \n Spoiler \nHits - 1\nMove - 2/2\nCombat - 1\nDefense - 1\nUpkeep - 1\n \n \n \n \n Location - In Capital\n \n 1 Bowman \n Spoiler \nHits - 1\nMove - 1/1\nCombat - 1\nDefense - 1\nSpecial - Ranged\nUpkeep - 1\n \n \n 3 Settlers \n Spoiler \nHits - 1\nMove - 2/2\nCombat - 0\nDefense - 0\nSpecials - Build City, Noncombatant\nUpkeep: 5\n \n \n \n \n \n \n\n\n\nQuick link to city and unit actions .\n\n\n\n Note that you may choose to end your turn and use a bonus turn. If not, then no turn changes will happen until Wednesday. If using a bonus turn, you must declare that you are doing so. ",
"prefix": "Rizban:",
"loss": true,
"complexity_analysis": {
"has_passive_voice": true,
"max_nested_clauses": 4,
"longest_sentence": 74,
"num_participle_phrases": 2,
"num_sentences": 10,
"is_complex": true,
"reasons": [
"Contains passive voice",
"Deeply nested clauses (4) in one sentence"
],
"score": 3
}
},
{
"from": "human",
"value": " Turn 2 (Using a bonus turn)\n\nCity 1 (Sulnosta): Research \"Longboats\" (Transport Unit)\n\nStack 1 (Lossethir, 1 Warrior): Move SW, then SW or follow coastline\nBreak Settlers in Sulnosta into 3 stacks.\nStack 3 (Settler): Move SW 2\nStack 4 (Settler): Move SE 2\nStack 5 (Settler): Move W then N",
"prefix": "Nefarion Xid:",
"loss": true,
"complexity_analysis": {
"has_passive_voice": false,
"max_nested_clauses": 1,
"longest_sentence": 27,
"num_participle_phrases": 1,
"num_sentences": 3,
"is_complex": false,
"reasons": [],
"score": 0
}
},
{
"from": "human",
"value": " Start New Turn \n The Map \n Spoiler \n {table]Star|Capital\nCircle|City\nX|Unit Stack[/table]\n\nIf the map isn't updated as it should be, you may need to refresh the image itself, because it is hosted on a separate site.\n \n\n Nation News and Status \n Spoiler \n Currency - 62\nExpected Income: 0\nExpected Upkeep: 19\n\n BONUS TURNS - 1\n\n\nUnits/Max Units - 4/10 (1/1) \nLeaders/Max - 1/1\n\nNo political agreements.\n\nTechnology Known: \n Spoiler \nBowcraft, Wheel\n \n\n \n\n Cities \n Spoiler \n \n Sulnosta (Capital) :\n \n Population - 4 \n Production - 4 \n Happiness - 1 \n Culture - 3 \n Corruption/Waste - 0\n\n \n Order - Research (Map Making) 0/40 (10 Turns) \n Garrison - Stack 2 \n \n \n \n \n\n Stacks \n Spoiler \n \n Location - Southwest of Capital\n \n 1 Lossethir (Leader, Level 1) \n Spoiler \nHits - 3\nMove - 2/2\nCombat - 2\nDefense - 2\nSpecials - Leadership 1, Basic Logistics\nUpkeep - 2\n \n \n 1 Warrior \n Spoiler \nHits - 1\nMove - 2/2\nCombat - 1\nDefense - 1\nUpkeep - 1\n \n \n \n \n Location - In Capital\n \n 1 Bowman \n Spoiler \nHits - 1\nMove - 1/1\nCombat - 1\nDefense - 1\nSpecial - Ranged\nUpkeep - 1\n \n \n \n \n Location - SW of Capital\n \n 1 Settler \n Spoiler \nHits - 1\nMove - 2/2\nCombat - 0\nDefense - 0\nSpecials - Build City, Noncombatant\nUpkeep: 5\n \n \n \n \n Location - SE of Capital\n \n 1 Settler \n Spoiler \nHits - 1\nMove - 2/2\nCombat - 0\nDefense - 0\nSpecials - Build City, Noncombatant\nUpkeep: 5\n \n \n \n \n Location - NE of Capital\n \n 1 Settler \n Spoiler \nHits - 1\nMove - 2/2\nCombat - 0\nDefense - 0\nSpecials - Build City, Noncombatant\nUpkeep: 5\n \n \n \n \n \n \n\n\n\nQuick link to city and unit actions .\n\n\n\n Note that you may choose to end your turn and use a bonus turn. If not, then no turn changes will happen until Wednesday. If using a bonus turn, you must declare that you are doing so. [/QUOTE]",
"prefix": "Rizban:",
"loss": true,
"complexity_analysis": {
"has_passive_voice": true,
"max_nested_clauses": 4,
"longest_sentence": 156,
"num_participle_phrases": 2,
"num_sentences": 11,
"is_complex": true,
"reasons": [
"Contains passive voice",
"Deeply nested clauses (4) in one sentence"
],
"score": 3
}
},
{
"from": "human",
"value": " Turn 3 (Using a bonus turn)\n\nCity 1 (Sulnosta): Generate Wealth\n\nStack 1 (Lossethir, 1 Warrior): Move SE 2\nStack 3 (SW)(Settler): Move SW, S\nStack 4 (SE)(Settler): Move SW 2\nStack 5 (NE)(Settler): Move N 2\n\nEnd Turn\n\nEdit: Research wasn't calculated for the start of Turn 3",
"prefix": "Nefarion Xid:",
"loss": true,
"complexity_analysis": {
"has_passive_voice": true,
"max_nested_clauses": 1,
"longest_sentence": 73,
"num_participle_phrases": 2,
"num_sentences": 1,
"is_complex": true,
"reasons": [
"Contains passive voice"
],
"score": 1
}
},
{
"from": "human",
"value": " My bad on the research. I'm updating your info in the new system thing, so it should all be correct on the next post. Give me a few mins to process through all your turns and post up the new post.",
"prefix": "Rizban:",
"loss": true,
"complexity_analysis": {
"has_passive_voice": false,
"max_nested_clauses": 1,
"longest_sentence": 22,
"num_participle_phrases": 0,
"num_sentences": 3,
"is_complex": false,
"reasons": [],
"score": 0
}
},
{
"from": "human",
"value": " Start New Turn \n The Map \n Spoiler \n \t{table]Star|Capital\t\t\t\n\t\tCircle|City\t\t\t\n\t\tX|Unit Stack[/table]\t\t\t\n\t\t\t\t\t\nIf the map isn't updated as it should be, you may need to refresh the image itself, because it is hosted on a separate site.\n \n\n Nation News and Status \n Spoiler \n Currency - \t\t47\n\t\t\tExpected Income: \t\t5\n\t\t\tExpected Upkeep: \t\t19\n\t\t\t\t\t\nUnits/Max - \t4/10\t (1/1) \t\t\t\nLeaders/Max - \t1/1\t\t\t\t\n\t\t\t\t\t\nNo political agreements.\t\t\t\t\t\n\t\t\t\t\t\nTechnology Known: \n Spoiler \n\t\tBowcraft, The Wheel, (Map Making 3/40)\t\n \n\n \n\n Cities \n Spoiler \n \n Sulnosta (Capital) : \n Spoiler \n \n Population - 5 \n Production - 6 \n Happiness - 1 \n Culture - 4 \n Corruption/Waste - 0[br][br] \n Order - Generate Wealth \n Garrison - Stack 2 \n \n \n \n \n \n\n Stacks \n Spoiler \n \n Location - South of Capital\n \n 1 Lossethir (Leader, Level 1) \n Spoiler \nHits - 3/3[br]Move - 0/2[br]Combat - 2[br]Defense - 2[br]Specials - Leadership 1, Basic Logistics[br]Upkeep - 20\n \n \n 1 Warrior \n Spoiler \nHits - 1/1[br]Move - 0/2[br]Combat - 1[br]Defense - 1[br]Upkeep - 1\n \n \n \n \n Location - In Capital\n \n 1 Bowman \n Spoiler \nHits - 1/1[br]Move - 1/1[br]Combat - 2[br]Defense - 2[br]Specials - Ranged[br]Upkeep - 1\n \n \n \n \n Location - Southeast of Capital\n \n 1Settler \n Spoiler \nHits - 1/1[br]Move - 0/2[br]Combat - 2[br]Defense - 2[br]Specials - Build City, Noncombatant[br]Upkeep - 5\n \n \n \n \n Location - Southeast of Capital\n \n 1Settler \n Spoiler \nHits - 1/1[br]Move - 0/2[br]Combat - 2[br]Defense - 2[br]Specials - Build City, Noncombatant[br]Upkeep - 5\n \n \n \n \n Location - Northeast of Capital\n \n 1Settler \n Spoiler \nHits - 1/1[br]Move - 0/2[br]Combat - 2[br]Defense - 2[br]Specials - Build City, Noncombatant[br]Upkeep - 5\n \n \n \n \n \n \n\t\t\t\t\t\n\t\t\t\t\t\nQuick link to city and unit actions .\t\t\t\t\t\n\t\t\t\t\t\n\t\t\t\t\t\n Turn will end Wednesday ",
"prefix": "Rizban:",
"loss": true,
"complexity_analysis": {
"has_passive_voice": true,
"max_nested_clauses": 4,
"longest_sentence": 152,
"num_participle_phrases": 2,
"num_sentences": 5,
"is_complex": true,
"reasons": [
"Contains passive voice",
"Deeply nested clauses (4) in one sentence"
],
"score": 3
}
},
{
"from": "human",
"value": " Turn 4 (Ends Wednesday)\n\nCity 1 (Sulnosta): Train Settler (1)\n\nStack 1 (Lossethir, 1 Warrior): Move E 2\nStack 3 (SW)(Settler): Move S, W. Found City 2 (Aeveir)\nStack 4 (SE)(Settler): Move S 2\nStack 5 (NE)(Settler): Move NW 2",
"prefix": "Nefarion Xid:",
"loss": true,
"complexity_analysis": {
"has_passive_voice": false,
"max_nested_clauses": 0,
"longest_sentence": 28,
"num_participle_phrases": 0,
"num_sentences": 3,
"is_complex": false,
"reasons": [],
"score": 0
}
}
] | 14 | false |
[
{
"from": "human",
"value": " Elizabeth the Red Lady vs. Kirite the Samurai \n\nStand either side of the bridge Elizabeth of the Bloody Mist and Kirite the Samurai stare each other down. The heavy roar of the waterfall crashing a hundred feet down in a terrible din. The heavy wooden bridge stretching across held in place by two huge stone pillars either side of the river, and two pillars in the middle.\n\nElizabeth as she tried to understand what was happening began to hear voices, whispering, and chattering in her ears. The voices of her comrades, Zabuza, Kisame, and Raiga to name just three, and then bursting out above those voices was the voice of her husband. \"Save me!\" The voice cried from behind this lone samurai. \"Kill him and save me!\" The voices of her comrades and her husbands pleas were all she needed to obliterate this man.\n\nKirite experienced a similar but distinct experience himself. Staring at this lone woman wearing the sword and armour of a swordsmen he heard voices. A raspy metal voice that he would liken to the sound of a sword swinging through flesh, blood, and bone. \"She is Elizabeth, Shinobi Swordsmen of the Bloody Mist. She is strong, kill her.\" The swords spoke in unity, a dual sound that appealed to his blood soaked mind.\n\n Arena \n \n Key: \n Light Blue; the lower section of the river. One hundred feet lower.\n Dark Blue; the upper section of the river, just before the waterfall.\n Dark Grey; six massive stone pillars each ten feet thick and old.\n Light Grey; rocks, pebbles, and whatever, all of it very slick. DC 5 to remain standing.\n Brown; old, thick, and strong wooden bridge. Unmoving, stable, and long.\n Grey/Green; an overhanging bit of rock. DC 10 balance to not fall off and stay standing.\n\n Red: Kirite\n Green: Elizabeth",
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"value": " Elizabeth the Red Lady \n\nThe sounds of the world fell as her husband cried for help. Anger bubbled within her as she griped Blood Nail in her tight grip. Murder. Her mind said. Her anger bled into the world and the world bled back into her as her senses sharpened, and her fighting spirit, the spirit of a proud Shinobi Swordsmen, rose.\n\n OOC: \n \n Spoiler \n Hit Points: 84/84\n Chakra Pool: 92/92\n Armour Class: 25\n Ongoing Effects: \n Initiative! \n Initiative: (1d20+6)[ 14 ] \n ",
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"value": " Kirite \n\nGlazed over and bored eyes glance to and fro across the would-be battle. The dull roar of the waterfall drew his attention slightly, but here in the Wave Country it was common to see this much water in one place. The samurai was older now. He had already worked hard to track down and claim the lives of Four of the Seven, and one more might finally draw the ire of the Village Hidden in the Mist. As soon as he laid eyes on the woman across the bridge he felt her intense bloodthirst and for a second it winded him. \" Heh. \" The slight laugh was all it took for the swordsman to re-catch his breath. \" Hey! You from Kirigakure?! I need to know so I don't have to feel bad later about murdering an innocent! \"\n\n OOC \n \n Spoiler \n Hit Points : 111/111\n Chakra Pool : 71/71\n Armour Class : 28\n Ongoing Effects : None\n Initiative : (1d20+6)[ 24 ] \n ",
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"value": " Kirite \n\nWhile waiting for a response the samurai-garbed fellow begins moving forward along the bridge. His pace is leisurely and he doesn't seem to be in any rush just yet.\n\n OOC \n \n Spoiler \n Hit Points : 111/111\n Chakra Pool : 71/71\n Armour Class : 28\n Ongoing Effects : None\n Movement : 30ft to (32, 20)\n Readied Action : Shundou forward to (24, 20) if Elizabeth attacks with either a technique or weapon.\n ",
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"value": " Elizabeth \n\nGriping the sheath Blood Nail resided in she drew it out in a single long motion. A gentle steam wafted for a moment for the outstretched blade. \" You will be dead soon, so it will not matter. \" She replied, a seething murderous intent that through sheer force of will seemed to be trying to claw it's way into reality.\n\nShe mimicked his leisurely walk herself, the sharp edge of her blade facing him, looking at him.\n\n OOC: \n \n Spoiler \n Hit Points: 84/84\n Chakra Pool: 92/92\n Armour Class: 25\n Ongoing Effects: None\n \n\n Arena \n ",
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"value": " Kirite \n\nThe samurai seems taken aback by the hatred directed toward him. \" Tsk-tsk. I didn't do anything to you, did I? I mean; it's not like I actually deserve this kind of hate, right? \" The samurai continues to advance slowly as he forms questioning gestures with his hands. Neither weapon is on or near his sword hilt, but that didn't mean his guard was down.\n\n OOC \n \n Spoiler \n Hit Points : 111/111\n Chakra Pool : 71/71\n Armour Class : 28\n Ongoing Effects : None\n Movement : 30ft to (26, 20)\n Readied Action : Shundou forward to (18, 20) if Elizabeth attacks with either a technique or weapon.\n ",
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"value": " Elizabeth \n\nLetting the sword slip from her grasp and stab into the wood her hands began to form seals and before the sword have come to a stop, she had finished them.\n\n OOC: \n \n Spoiler \n Hit Points: 84/84 (4)\n Chakra Pool: 92/92\n Armour Class: 25\n Ongoing Effects: Concealing Mist (0/900),\n Concealing Mist! \n Perform (DC17): (1d20+31)[ 42 ] \n Chakra Cost: 4\n Convert (DC13): (1d20+22)[ 32 ] \n \n\n Arena \n ",
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"value": " Kirite \n\nThe samurai sighs as the mist rolls in. He saw this before. The idiot with the giant sword tried it, and it was just as effective then as it would be now. He just shrugged, then disappeared. No warning of movement, no blur of speed and no puff of smoke that accompany many shunjutsu. Nothing. He was simply there one second and gone the next. The samurai appears fifteen feet behind Elizabeth with his weapon drawn.\n\n OOC \n \n Spoiler \n Hit Points : 111/111\n Chakra Pool : 63/71\n Armour Class : 33\n Ongoing Effects : Speed Rank 5 (1 chakra/round)\n Movement : Hiryuusen to (5, 20)\n Attack : Death Attack Shiden v Elizabeth.\n Attack Roll : (1d20+22)[ 29 ] (+2 due to charging) vs Flat-footed Defense\n Damage Roll : (1d10+8)[ 15 ] + (6d6)[ 22 ] sneak attack.\n Special : If it hits, Elizabeth needs to make a DC 17 Fort Save or be paralyzed for (1d6+5)[ 7 ] rounds. \n\nHide Check to appear to have not moved: (1d20+19)[ 32 ] .\nInvisible during movement of Hiryuusen.\n\nEDIT: Mistake on my part. This is the 3rd round, not 4th.\n ",
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"value": " Elizabeth \n\nThe mist finally rolled in and engulfed them both but not before Elizabeth took stock of where he stood. Grasping her side she held back pants and grunts to maintain herself in this sound overloaded environment. She stepped aside to further increase the chance of him losing her in the mist pulling up Blood Nail with her, keeping a mental picture of where the edge of the bridge sat.\n\nWithin a second she made the characteristic seals of Shuriken Hidden in the Mist, and threw the unerringly accurate kunai.\n\n OOC: \n \n Spoiler \n Hit Points: 47/84 (6)\n Chakra Pool: 92/92\n Armour Class: 25\n Ongoing Effects: Concealing Mist (1/900),\n Shuriken Hidden in the Mist! \n Perform (DC19): (1d20+31)[ 32 ] \n Chakra Cost: 2\n Convert (DC18): (1d20+24)[ 36 ] \n Damage: (1d4+1)[ 5 ] + (2d6)[ 4 ] sneak attack\n \n\n Arena \n ",
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"value": " Kirite \n\nThe samurai couldn't see through the mist, but he didn't need to. The unerringly accurate shuriken strike told him that she was still in the same general direction. The samurai fades into the mist like his opponent and begins stalking toward her with the dangerous intent of a murder.\n\n OOC \n \n Spoiler \n Hit Points : 102/111\n Chakra Pool : 62/71\n Armour Class : 33\n Ongoing Effects : Speed Rank 5 (1/1)\n Move Action : Move ten feet forward to (8,20), hiding in the mist's shadow.\n Standard : Ready an action to move into Elizabeth's square if she moves away.\n Swift : Activate Battoujutsu Stance.\n\nHide Check: (1d20+24)[ 31 ] .\nMove Silently Check: (1d20+19)[ 38 ] with probably some penalty on listen checks due to the waterfall.\n\nSpot/Listen to see/hear Elizabeth: (1d20+16)[ 29 ] ; (1d20+16)[ 34 ] .\n ",
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"value": " Elizabeth \n\nReleasing the heavy restraints placed on her body's sinew Elizabeth sped up enormously. A soft pat as she performed a technique and the nothing. Truth, she had performed Body Substitution and now prepared to hear the slosh of whoever it was attacking it. Another slight light smacks saw her create a clone. Her terrible fighting spirit receded. Crashing and smashing inside her bringing to mind rapids.\n\n OOC: \n \n Spoiler \n Hit Points: 47/84 (6)\n Chakra Pool: 83/92\n Armour Class: 25\n Ongoing Effects: Concealing Mist (2/900), Body Substitution (1/3), Speed Rank 3 (1/5), Clones (1/900)\n Body Substitution! \n Perform (DC12): (1d20+26)[ 32 ] \n Chakra Cost: 1\n Move: (14, 20)\n Duplication! \n Perform (DC11): (1d20+26)[ 38 ] \n Chakra Cost: 5\n \n\n Arena \n Dark Green; Clones/Diversion (9, 21)\n [/QUOTE]",
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"value": " Kirite \n\nKirite swings out at where he saw Elizabeth. The blade cleaves straight through the watery mess and alerts the samurai that she had replicated. He swiftly and quietly hopped away, but his position was already compromised and he knew it.\n\n OOC \n \n Spoiler \n Hit Points : 102/111\n Chakra Pool : 57/71\n Armour Class : 33\n Ongoing Effects : Speed Rank 5 (1/1); Battoujutsu(0/Until Cancelled)\n Standard : Attack Clone #1; Attack roll: (1d20+22)[ 29 ] ; Damage roll: (2d10+8)[ 16 ] . Kawarimi Defense 3.\n Move Action : Five-foot step to (7,20)\n Swift : None.\n\n Hide/MS : Hide: (1d20+4)[ 9 ] ; MS: (1d20+19)[ 37 ] \n ",
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"value": " Elizabeth \n\nSplash. He eyes closed, a mental three dimensioned image of the battle field appeared in her mind as she began her seal work. She planned to attack with full force, and tip the power into the middle of the bridge. Hopefully, she thought, he would be caught right in the middle of a maelstrom of water.\n\nTwo dragons rose on the opposite side of the waterfall. Dragging draconic forms up from the intense water. Not a sound but that of water, one that is easily lost in the din of the falls.\n\n OOC: \n \n Spoiler \n Hit Points: 47/84 (6)\n Chakra Pool: 70/92\n Armour Class: 28\n Ongoing Effects: Concealing Mist (2/900), Speed Rank 3 (2/5), Clones (2/900)\n\n Double-headed Water Dragon Blast! \n Perform (DC30): (1d20+31)[ 51 ] \n Chakra Cost: 13\n Save DC: 28\n Target: \n Dragon 1; 7, 21/ 8, 20\n Dragon 2; 8, 20/ 9, 19\n Damage: \n Dragon 1; (7d6+10)[ 33 ] \n Dragon 2; (7d6+10)[ 37 ] \n \n\n Arena \n Dark Green; Clones\n ",
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"value": " Kirite \n OOC \n \n Spoiler \n Hit Points : 102/111\n Chakra Pool : 56/71\n Armour Class : 33\n Ongoing Effects : Speed Rank 5 (1/1); Battoujutsu(0/Until Cancelled)\n Reflex Save : (1d20+19)[ 32 ] . Expend a point of chakra to use Empowered Resilience for +4 enhancement to Reflex Save. Speed Rank 5 gives a +5 speed bonus to Reflex Saves. Base +10 = +19 total. If it succeeds, he takes no damage due to Improved Evasion. If it fails, he takes half due to Improved Evasion.\n ",
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"value": " Kirite \n\nSomething screamed in the back of the samurai's mind. A primal instinct of fear that told him to jump and jump right now. Kirite had gotten through his life by listening to that instinct and as soon as he leaps away the bridge is crushed by a torrent of water. Kirite recognizes the clone behind him as performing no hand-signs, and thus a fake. He doesn't see any clones nearby, so his first thought was to vacate the mist. He disappears again and reappears outside the mist looking in.\n\n OOC \n \n Spoiler \n Hit Points : 99/111 (3 stamina)\n Chakra Pool : 55/71\n Armour Class : 33\n Ongoing Effects : Speed Rank 5 (1/1); Battoujutsu(0/Until Cancelled)\n Swift : Hiryuusen to (20,21). Invisible while moving, hide in shadow of tower.\n Move Action : Ready an action to Shundou to (20,19) if attacked.\n\n Hide : (1d20+24)[ 42 ] \n Move Silently : (1d20+19)[ 20 ] \n Spot : (1d20+16)[ 35 ] \n Listen : (1d20+16)[ 29 ] \n ",
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"value": " Elizabeth \n\nA deviant smile crossed and flicked upon the small features of the woman as she slunk back into the mist. Underestimating her was a mistake. Within the confines of the mist she created a wall of clones to distract him and block his path. She could be any of them. She set them in the same pattern, and began to imitate them herself.\n\n OOC: \n \n Spoiler \n Hit Points: 47/84 (6)\n Chakra Pool: 64/92\n Armour Class: 28\n Ongoing Effects: Concealing Mist (3/900), Speed Rank 3 (3/5), Duplication set 1 (3/900), Duplication set 2 (1/900)\n\n Move! \n Move: 10, 20\n\n Duplication! \n Perform (DC11): (1d20+26)[ 27 ] \n Chakra Cost: 6\n \n\n Arena \n Dark Green; Clones\n ",
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"value": " Kirite \n\nThe samurai suppresses his speed again and simply waits.\n\n OOC \n \n Spoiler \n Hit Points : 99/111 (3 stamina)\n Chakra Pool : 54/71\n Armour Class : 33\n Ongoing Effects : Speed Rank 5(1/0); Battoujutsu(0/Until Cancelled)\n Full Round Action : Suppress speed ranks.\n Five-foot step : To (19,22)\n\n Move Silently : (1d20+19)[ 30 ] \n ",
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"value": " Elizabeth \n\nElizabeth stood in the cool mist, she knew her reserves of a chakra were not infinite, she would have to find some way of trapping him and obliterating him. From within the confines of the shadows she began to perform her technique, they would appear too late for him to do anything to stop her plans.\n\n OOC: \n \n Spoiler \n Hit Points: 36/84 (13 stamina)\n Chakra Pool: 60/92\n Armour Class: 28\n Ongoing Effects: Concealing Mist (4/900), Speed Rank 3 (4/5), Duplication set 1 (4/900), Duplication set 2 (2/900)\n\n Shadow Replication! \n Perform (DC20): (1d20+26)[ 43 ] \n Chakra Cost: 4\n Stamina Cost: (2d4)[ 7 ] \n \n\n Arena \n Dark Green; Clone\n Yellow; Shadow Clone\n ",
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"value": " Kirite \n\nThe samurai simply sits and waits. Time was on his side after all.\n\n OOC \n \n Spoiler \n Hit Points : 99/111 (3 stamina)\n Chakra Pool : 54/71\n Armour Class : 33\n Ongoing Effects : Battoujutsu(0/Until Cancelled)\n Actions : Continue Hiding and Moving Silently. Ready move action to Shundou 10ft north if attacked.\n\n Move Silently : (1d20+19)[ 35 ] \n ",
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"value": " Elizabeth \n\nThe two shadow replications step out of the mist and to the edge of the bridge. A distraction intended to confuse. The real Elizabeth stood within the middle and performed one of her most unrestrained techniques and bloody techniques. The clones however performed yet another of her secret techniques, just to confuse the swordsman as to which of her was the real one; Red Lady Secret Technique - Man-Slaying Water Slash .\n\n OOC: \n \n Spoiler \n Hit Points: 36/84 (13 stamina)\n Chakra Pool: 41/92\n Armour Class: 25\n Ongoing Effects: Concealing Mist (5/900), Speed Rank 3 (5/5), Duplication set 1 (4/900), Duplication set 2 (3/900), Shadow Duplication (1/900)\n\n Red Lady Secret Technique - Grudge Born from a Dog's Death! \n Perform (DC21): (1d20+26)[ 29 ] \n Chakra Cost: 2\n Save DC: 24\n\n Red Lady Secret Technique - Man-Slaying Water Slash! \n Perform (DC21): (1d20+31)[ 33 ] \n Chakra Cost: 7\n Save DC: 22\n Target: Burst targeted at 18, 22\n Damage: (7d6+14)[ 33 ] \n Red Lady Secret Technique - Man-Slaying Water Slash! \n Perform (DC21): (1d20+31)[ 34 ] \n Chakra Cost: 7\n Save DC: 22\n Target: Burst targeted at 18, 19\n Damage: (7d6+14)[ 40 ] \n ",
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"value": " Kirite \n OOC \n \n Spoiler \n Hit Points : 99/111 (3 stamina)\n Chakra Pool : 51/71\n Armour Class : 33\n Ongoing Effects : Speed Rank 5(1/1); Battoujutsu(0/Until Cancelled)\n Swift Action : Hiryuusen to (12,21). Hide in Elizabeth # (1d5)[ 1 ] 's shadow.\n Full Round : Mikazuki no Mai\n\nStarting (12,22) then to (12,21), (11,22), (10,21) and finally (10,22)\n\n Attack Roll #1 : (1d20+22)[ 37 ] \n Damage Roll #1 : (2d10+8)[ 16 ] \n\nIf it hits:\n\n Attack Roll #2 : (1d20+22)[ 27 ] \n Damage Roll #2 : (2d10+8)[ 13 ] \n\nIf it hits:\n\n Attack Roll #3 : (1d20+22)[ 30 ] \n Damage Roll #3 : (2d10+8)[ 14 ] \n\nIf it hits:\n\n Attack Roll #4 : (1d20+22)[ 32 ] \n Damage Roll #4 : (2d10+8)[ 28 ] \n\nIf it hits:\n\n Attack Roll #5 : (1d20+22)[ 42 ] \n Damage Roll #5 : (2d10+8)[ 25 ] \n ",
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{
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"value": " Kirite \n\nThe Samurai disappears again as he moves past the first Elizabeth's he saw to get into the mist. Unfortunately his chosen location saw yet another Elizabeth in his way, so he moved on past those two and into a crowd of five. Rapidly hiding in one's shadow, he sheathed his sword. Mikazuki no Mai! His sword snakes out in a blur as he cleaves through four clones and finally catches one who bleeds. He unleashes another three cuts at the one survivor. \" Got'cha this time! \"\n\n OOC \n \n Spoiler \n\n Confirm Roll : (1d20+22)[ 23 ] \n Extra Damage : (2d10+8)[ 22 ] \n\nFull Attack #2 vs Elizabeth: (1d20+22)[ 38 ] \nDamage #2 vs Elizabeth: (2d10+8)[ 22 ] \n\nFull Attack #3 vs Elizabeth: (1d20+17)[ 31 ] \nDamage #3 vs Elizabeth: (2d10+8)[ 19 ] \n\nFull Attack #4 vs Elizabeth: (1d20+12)[ 29 ] \nDamage #4 vs Elizabeth: (2d10+8)[ 22 ] \n ",
"prefix": "ZeroNumerous:",
"loss": true,
"complexity_analysis": {
"has_passive_voice": false,
"max_nested_clauses": 3,
"longest_sentence": 63,
"num_participle_phrases": 1,
"num_sentences": 9,
"is_complex": true,
"reasons": [
"Deeply nested clauses (3) in one sentence"
],
"score": 1
}
},
{
"from": "human",
"value": " Elizabeth \n\nElizabeth lay dead on the floor, the remaining clones, and the mist disappear. The final voices in her head were pleasant. Maybe I'll be a butterfly next. I think, I think I would like that. \n Arena \n Winner: Kirite the Samurai!",
"prefix": "Valgunn:",
"loss": true,
"complexity_analysis": {
"has_passive_voice": false,
"max_nested_clauses": 1,
"longest_sentence": 19,
"num_participle_phrases": 0,
"num_sentences": 5,
"is_complex": false,
"reasons": [],
"score": 0
}
}
] | 20 | false |
[
{
"from": "human",
"value": " Arena Tournament, Round 52: Grappler (AF) vs Whindle \n Map \n \n Spoiler \n\n \n \n\n XP Reward: 300 XP\n GP Reward: 300 GP\n\n Grappler (AF) - AlterForm\n Whindle - curtis\n\n\n All Gladiators, please declare final purchases (if any) and roll initiative. ",
"prefix": "ArenaManager:",
"loss": false,
"complexity_analysis": {
"has_passive_voice": false,
"max_nested_clauses": 0,
"longest_sentence": 63,
"num_participle_phrases": 0,
"num_sentences": 1,
"is_complex": false,
"reasons": [],
"score": 0
}
},
{
"from": "human",
"value": " Grappler Init: (1d20+2)[ 19 ] \n\nNo purchases yet.",
"prefix": "AlterForm:",
"loss": true,
"complexity_analysis": {
"has_passive_voice": false,
"max_nested_clauses": 0,
"longest_sentence": 18,
"num_participle_phrases": 0,
"num_sentences": 1,
"is_complex": false,
"reasons": [],
"score": 0
}
},
{
"from": "human",
"value": " INITIATIVE: (1d20)[ 1 ] ",
"prefix": "curtis:",
"loss": true,
"complexity_analysis": {
"has_passive_voice": false,
"max_nested_clauses": 0,
"longest_sentence": 10,
"num_participle_phrases": 0,
"num_sentences": 1,
"is_complex": false,
"reasons": [],
"score": 0
}
},
{
"from": "human",
"value": " No Purchases\n Grappler - Round 1 \nStart in Y10\n\nMove: 40 ft to R9\nMove: 15 ft to O9, jump 15 ft to L9, 10 ft to K10\n Jump Check - (1d20+12)[ 19 ] vs DC 15 (Success)\n\nStatus\n \n Spoiler \nHP: 9/9\nAC 14 (2 DEX, 2 WIS), Touch 14, FF 12\nPosition K10\n \n\n End Turn ",
"prefix": "AlterForm:",
"loss": true,
"complexity_analysis": {
"has_passive_voice": false,
"max_nested_clauses": 0,
"longest_sentence": 87,
"num_participle_phrases": 0,
"num_sentences": 1,
"is_complex": false,
"reasons": [],
"score": 0
}
},
{
"from": "human",
"value": " Whindle, Round 1 \n\nWhindle moves from B11 to F13 and readies an action.\n\nAction \n Spoiler \nStunning Fist\n \n\n \n Spoiler \nHP: 12\nAC: 11\nFort: 6\nRef: 4\nWill: 3\n ",
"prefix": "curtis:",
"loss": true,
"complexity_analysis": {
"has_passive_voice": false,
"max_nested_clauses": 0,
"longest_sentence": 23,
"num_participle_phrases": 0,
"num_sentences": 3,
"is_complex": false,
"reasons": [],
"score": 0
}
},
{
"from": "human",
"value": " Grappler - Round 2 \nMove: 25 ft to G12\nAttempt to start a grapple:\n \n Touch Attack - (1d20+4)[ 13 ] vs Touch AC \n Grapple Check - (1d20+12)[ 29 ] vs Opposed Grapple roll (if the TA hit) \n \n\nI'm guessing that your readied action triggers, so...do as you need to.\n\n Turn not Over ",
"prefix": "AlterForm:",
"loss": true,
"complexity_analysis": {
"has_passive_voice": false,
"max_nested_clauses": 4,
"longest_sentence": 61,
"num_participle_phrases": 0,
"num_sentences": 3,
"is_complex": true,
"reasons": [
"Deeply nested clauses (4) in one sentence"
],
"score": 2
}
},
{
"from": "human",
"value": " Stunning fist.\n\nAttack: (1d20+4)[ 8 ] \nDamage: (1d4+3)[ 5 ] \n\nYou may need to roll fortitude.",
"prefix": "curtis:",
"loss": true,
"complexity_analysis": {
"has_passive_voice": false,
"max_nested_clauses": 1,
"longest_sentence": 19,
"num_participle_phrases": 0,
"num_sentences": 3,
"is_complex": false,
"reasons": [],
"score": 0
}
},
{
"from": "human",
"value": " Opposed grapple.\n\n (1d20-1)[ 9 ] ",
"prefix": "curtis:",
"loss": true,
"complexity_analysis": {
"has_passive_voice": false,
"max_nested_clauses": 0,
"longest_sentence": 8,
"num_participle_phrases": 0,
"num_sentences": 2,
"is_complex": false,
"reasons": [],
"score": 0
}
},
{
"from": "human",
"value": " Alright. We're now Grappling .\n\n Damage - (1d6+4)[ 10 ] (Per Step 3 of \"Starting a Grapple\")\n\nStatus\n \n Spoiler \nHP: 9/9\nAC 14 (2 DEX, 2 WIS), Touch 14, FF 12\nPosition G12\n \n\n End Turn ",
"prefix": "AlterForm:",
"loss": true,
"complexity_analysis": {
"has_passive_voice": false,
"max_nested_clauses": 0,
"longest_sentence": 53,
"num_participle_phrases": 0,
"num_sentences": 3,
"is_complex": false,
"reasons": [],
"score": 0
}
},
{
"from": "human",
"value": " Whindle, Round 2 \n\nWhindle uses his unarmed strike.\n\nAttack: (1d20+4)[ 9 ] \nDamage: (1d4+3)[ 6 ] \n \n Spoiler \nHP: 2/12\nAC: 11\nFort: 6\nRef: 4\nWill: 3\n ",
"prefix": "curtis:",
"loss": true,
"complexity_analysis": {
"has_passive_voice": false,
"max_nested_clauses": 0,
"longest_sentence": 38,
"num_participle_phrases": 0,
"num_sentences": 3,
"is_complex": false,
"reasons": [],
"score": 0
}
},
{
"from": "human",
"value": " McToughy - Round 3 \n\nUsing his Flurry of Blows, MT makes 2 grapple attempts to deal damage per an unarmed strike. Since Whindle is at 2 HP, MT needs to win one of the opposed rolls for victory, so I won't bother rolling damage.\n\n Grapple 1 - (1d20+12)[ 16 ] \n Grapple 2 - (1d20+12)[ 18 ] \n\nNeed 2 opposed grapple checks, please.",
"prefix": "AlterForm:",
"loss": true,
"complexity_analysis": {
"has_passive_voice": false,
"max_nested_clauses": 2,
"longest_sentence": 34,
"num_participle_phrases": 1,
"num_sentences": 3,
"is_complex": false,
"reasons": [],
"score": 0
}
},
{
"from": "human",
"value": " (1d20-1)[ 4 ] \n (1d20-1)[ 10 ] ",
"prefix": "curtis:",
"loss": true,
"complexity_analysis": {
"has_passive_voice": false,
"max_nested_clauses": 0,
"longest_sentence": 18,
"num_participle_phrases": 0,
"num_sentences": 1,
"is_complex": false,
"reasons": [],
"score": 0
}
},
{
"from": "human",
"value": " Good fight.",
"prefix": "curtis:",
"loss": true,
"complexity_analysis": {
"has_passive_voice": false,
"max_nested_clauses": 0,
"longest_sentence": 4,
"num_participle_phrases": 0,
"num_sentences": 1,
"is_complex": false,
"reasons": [],
"score": 0
}
},
{
"from": "human",
"value": " Same to you.",
"prefix": "AlterForm:",
"loss": true,
"complexity_analysis": {
"has_passive_voice": false,
"max_nested_clauses": 0,
"longest_sentence": 5,
"num_participle_phrases": 0,
"num_sentences": 1,
"is_complex": false,
"reasons": [],
"score": 0
}
},
{
"from": "human",
"value": " High Ref chilepepper \n\nWhew, okay, there's a few mistakes I want to cover first.\n\nR1, Whindle didn't ready an action correctly, but it didn't hit anyway.\n\nR2, Whindle's attack should be at -4 (1d20-2) per grapple rules, but it missed either way.\n\nR3, McToughy can't use Flurry of Blows in a grapple. Flurry of Blows is a full attack and you aren't allowed that in a grapple. You can make one grapple check to deal damage. Since that was your intention, the first grapple check is accepted.\n\nI just wanted to clear that up for future rounds.\n\n Grappler AF is the winner. ",
"prefix": "chilepepper:",
"loss": true,
"complexity_analysis": {
"has_passive_voice": true,
"max_nested_clauses": 2,
"longest_sentence": 25,
"num_participle_phrases": 1,
"num_sentences": 9,
"is_complex": true,
"reasons": [
"Contains passive voice"
],
"score": 1
}
}
] | 3 | false |
[
{
"from": "human",
"value": " This is an Exhibition match between Conbar and Samb. As such it has no effect on current or future tournaments\n\nXP Reward: None\nGP Reward: None\n\nNormal Arena rules apply. With the exception that all expendables are resupplied after the match has finished.\n\nPlease roll for initiative.\n\nMap: The Temple\n\n \n Spoiler \n The Arena walls for this map are 30 ft high, with a Climb DC of 30. The pillars are 10 feet tall with a Climb DC of 20.\n \n\n\nUnofficial Notes: I like doing this, I should sign up to be a initiate reff",
"prefix": "Connor Darkdart:",
"loss": false,
"complexity_analysis": {
"has_passive_voice": true,
"max_nested_clauses": 2,
"longest_sentence": 27,
"num_participle_phrases": 2,
"num_sentences": 7,
"is_complex": true,
"reasons": [
"Contains passive voice"
],
"score": 1
}
},
{
"from": "human",
"value": " Johnny the Janitor Initiative\n\n (1d20+8)[ 25 ] \n\nGood luck!\n\n\n\nDo not look here Samb!\n \n Spoiler \nI know its unnecessary, but my +8 comes from +4 Dex Mod and +4 Improved Initiative feat\n ",
"prefix": "Connor Darkdart:",
"loss": true,
"complexity_analysis": {
"has_passive_voice": false,
"max_nested_clauses": 0,
"longest_sentence": 19,
"num_participle_phrases": 0,
"num_sentences": 4,
"is_complex": false,
"reasons": [],
"score": 0
}
},
{
"from": "human",
"value": " hehe, your match is so much better organised than ours π\n\nRemind me to never try and be a ref π",
"prefix": "Gauntlet:",
"loss": true,
"complexity_analysis": {
"has_passive_voice": false,
"max_nested_clauses": 2,
"longest_sentence": 24,
"num_participle_phrases": 0,
"num_sentences": 1,
"is_complex": false,
"reasons": [],
"score": 0
}
},
{
"from": "human",
"value": " Thanks.\n\n Exhibition Match Reff Conbar LoS Check\n\nBoth players are unable to see each other to start",
"prefix": "Connor Darkdart:",
"loss": true,
"complexity_analysis": {
"has_passive_voice": false,
"max_nested_clauses": 2,
"longest_sentence": 18,
"num_participle_phrases": 0,
"num_sentences": 2,
"is_complex": false,
"reasons": [],
"score": 0
}
},
{
"from": "human",
"value": " Guest Ref \n\nFor clarification, all players should list starting location, as well as items in hand, maneuvers readied, spells memorized, and the like, in their opening post (the one that their 1st action occurs in). Information your opponent should not have (most of the above) should be spoilered.\n\nSimilarly, actions posted without LOS should be spoilered. I'll periodically look in, check for LOS, and deal with any rules disputes/violations.",
"prefix": "Talic:",
"loss": true,
"complexity_analysis": {
"has_passive_voice": true,
"max_nested_clauses": 3,
"longest_sentence": 47,
"num_participle_phrases": 2,
"num_sentences": 4,
"is_complex": true,
"reasons": [
"Deeply nested clauses (3) in one sentence",
"Contains passive voice"
],
"score": 2
}
},
{
"from": "human",
"value": " Spoiler \n Johnny the Janitor \n HP: 3\n Holding: Left hand: Steel Shield\n Right Hand: Scroll of Summon Monster I\n At: C13\n \n\n\nThat okay Reff?",
"prefix": "Connor Darkdart:",
"loss": true,
"complexity_analysis": {
"has_passive_voice": false,
"max_nested_clauses": 0,
"longest_sentence": 29,
"num_participle_phrases": 0,
"num_sentences": 2,
"is_complex": false,
"reasons": [],
"score": 0
}
},
{
"from": "human",
"value": " iPhone at 10%\nWill try to get 2 round in\nInit roll\n (1d20+2)[ 12 ] \nStaring at y13\n \n Spoiler \nAC=16\nHP=6\nX-bow and shield in hand\n ",
"prefix": "Samb:",
"loss": true,
"complexity_analysis": {
"has_passive_voice": false,
"max_nested_clauses": 1,
"longest_sentence": 26,
"num_participle_phrases": 1,
"num_sentences": 2,
"is_complex": false,
"reasons": [],
"score": 0
}
}
] | 3 | false |
[
{
"from": "human",
"value": " Post to be Edited In. ",
"prefix": "Cheesegear:",
"loss": false,
"complexity_analysis": {
"has_passive_voice": true,
"max_nested_clauses": 1,
"longest_sentence": 7,
"num_participle_phrases": 0,
"num_sentences": 1,
"is_complex": true,
"reasons": [
"Contains passive voice"
],
"score": 1
}
}
] | 1 | false |
[
{
"from": "human",
"value": " Your only clue to find your masters sword is to find Brother Montrel in The Shrine of Reflections, you searches have led you to a small prosperous peaceful little village of Pommeville.\n\nYou spent the day travelling through the rolling hills and farmlands of Vosgone, a peaceful region that has been settled for generations. You have passed through area several times in your career. The grey skies and chilling showers of early spring have been with you all day, and you are looking forward to a hot meal and a warm bed.\nYour are following an ancient road known as the stoneway, it has stood since before the last great human empire of Nerath. As darkness falls, you find yourself descending through a wooded valley towards the ford of the river Volar, and the small town Pommeville. You are tired and cold, and it's a good time to stop.\nThe Volar is cold and swift, and you lead your riding drake across the ford and into the town. Pommeville is a prosperous village, and you can see stores and cottages to either side of the road. A steep, wooded hill rises above the town, hiding ivy-grown ruins on its crown.\nYou spy the welcome light of an inn, with the sign of a green griffon proudly displayed. Few people are out and about, but from inside the inn you can hear the voices in conversation and the clink and clatter of dishes.",
"prefix": "drackcove:",
"loss": false,
"complexity_analysis": {
"has_passive_voice": true,
"max_nested_clauses": 2,
"longest_sentence": 35,
"num_participle_phrases": 2,
"num_sentences": 13,
"is_complex": true,
"reasons": [
"Contains passive voice"
],
"score": 1
}
},
{
"from": "human",
"value": " First, I will try to tie up my mount before I go inside the inn. Then, I will go inside and look around and try to scan the room before I try to find an innkeeper.",
"prefix": "Arq Kujos:",
"loss": true,
"complexity_analysis": {
"has_passive_voice": false,
"max_nested_clauses": 3,
"longest_sentence": 23,
"num_participle_phrases": 0,
"num_sentences": 2,
"is_complex": true,
"reasons": [
"Deeply nested clauses (3) in one sentence"
],
"score": 1
}
},
{
"from": "human",
"value": " A boy outside as soon as he gets a look at you runs inside the inn\n\nThe Inn's common room is comfortable, with a dozen or so villagers and travelers enjoying a roaring fire and tankards of ale. A short, broad-shouldered man with a drooping mustache approaches with a smile. \" Welcome To the Green Griffon,\" he says with a rather interested face \"Dragonborn right...we dont get many of those around here.\"\nMost of the crowd appear to be villagers- A tall man man in a smith's apron, a brash young man dressed as a craftsman, a pair of weathered farmers- but you also see a couple of travelers. One is a handsome soldier in uniform, one is a towering monk, and a third appears to be a half-elven trader or merchant of some kind.",
"prefix": "drackcove:",
"loss": true,
"complexity_analysis": {
"has_passive_voice": true,
"max_nested_clauses": 2,
"longest_sentence": 43,
"num_participle_phrases": 1,
"num_sentences": 6,
"is_complex": true,
"reasons": [
"Contains passive voice"
],
"score": 1
}
},
{
"from": "human",
"value": " \"Greetings. I am Korin Silverscale, servant of Bahamut.\" He held out his hand to the inn keeper and smiled. \"I have a mount outside. Could you have someone take it into the stables?\" He scans the room quickly and then returns his gaze to the Innkeeper. \"I am looking for someone. Could you help me find Brother Montrel and The Shrine of Reflections? I am on a quest and I was told that he can help me.\"",
"prefix": "Arq Kujos:",
"loss": true,
"complexity_analysis": {
"has_passive_voice": true,
"max_nested_clauses": 1,
"longest_sentence": 16,
"num_participle_phrases": 1,
"num_sentences": 9,
"is_complex": true,
"reasons": [
"Contains passive voice"
],
"score": 1
}
},
{
"from": "human",
"value": " \"Yes, I can have one of my nephew go back outside, its his job to handle it. You seemed to have starlted him. The Shrine of Reflections is our local temple its just up the street. Brother Montrel isn't in trouble is he? He is a good man...\"",
"prefix": "drackcove:",
"loss": true,
"complexity_analysis": {
"has_passive_voice": false,
"max_nested_clauses": 2,
"longest_sentence": 22,
"num_participle_phrases": 0,
"num_sentences": 5,
"is_complex": false,
"reasons": [],
"score": 0
}
},
{
"from": "human",
"value": " \"Well, it is as you say, there are not many Dragonborn in these parts. It is no surprise the boy was startled.\" He reached out and grasped the man on the shoulder with a hearty chuckle.\n\n\"No no, I just need to ask Brother Montrel a few questions. I've no doubt he is a good man. If he wasn't, my master wouldn't have sent me to him. But, before I go and seek him out, I would love a hot meal.\"",
"prefix": "Arq Kujos:",
"loss": true,
"complexity_analysis": {
"has_passive_voice": true,
"max_nested_clauses": 2,
"longest_sentence": 19,
"num_participle_phrases": 1,
"num_sentences": 7,
"is_complex": true,
"reasons": [
"Contains passive voice"
],
"score": 1
}
},
{
"from": "human",
"value": " \"Oh that would be fine! You look hearty one, probably eat a lot. for 8 copper i will give you a nice big 'dragonborn' sized dinner.\"",
"prefix": "drackcove:",
"loss": true,
"complexity_analysis": {
"has_passive_voice": false,
"max_nested_clauses": 0,
"longest_sentence": 17,
"num_participle_phrases": 0,
"num_sentences": 3,
"is_complex": false,
"reasons": [],
"score": 0
}
},
{
"from": "human",
"value": " \"I hope your advertisement can hold up. I am a legendary eater.\" With a smile, Korin will go to a table and wait for his meal.",
"prefix": "Arq Kujos:",
"loss": true,
"complexity_analysis": {
"has_passive_voice": false,
"max_nested_clauses": 1,
"longest_sentence": 16,
"num_participle_phrases": 0,
"num_sentences": 3,
"is_complex": false,
"reasons": [],
"score": 0
}
},
{
"from": "human",
"value": " You get huge slabs of salted pork, half a loaf of bread, two tankards of ale, and and an assortment of vegetables, such as carrots and turnips, and a pile of blueberries.",
"prefix": "drackcove:",
"loss": true,
"complexity_analysis": {
"has_passive_voice": false,
"max_nested_clauses": 0,
"longest_sentence": 39,
"num_participle_phrases": 0,
"num_sentences": 1,
"is_complex": false,
"reasons": [],
"score": 0
}
},
{
"from": "human",
"value": " After eating the meal, Korin will sit back and rub his stomach. \"By the North Wind, that was amazing.\" With a smile, Korin will lay a silver coin on the table for the meal. \"And here is something for the lad that took care of my mount.\" He will reach into his bag and pull out two more copper coins. \"If this is not enough, have him come see me.\"\n\nWith a full belly and a happy demeanor, Korin will look around and see if anyone is in the mood for a little company. Let's start with the travelers.\n\nKorin will approach them and sit beside one of them, probably the monk. \"Greetings, good brother. How are you and your companions?\"",
"prefix": "Arq Kujos:",
"loss": true,
"complexity_analysis": {
"has_passive_voice": false,
"max_nested_clauses": 3,
"longest_sentence": 28,
"num_participle_phrases": 0,
"num_sentences": 11,
"is_complex": true,
"reasons": [
"Deeply nested clauses (3) in one sentence"
],
"score": 1
}
},
{
"from": "human",
"value": " \"Companions?\" the friar replies \"Oh no, just acquaintances of the road, Captain Miles of the Kings army, and Shanna Whitelock a local trader.\" The captain salutes you at you, the half elf- eyes you suspiciously and nods.\n\n\"Well met soldier.\" says the captain \"Quite the appetite. Could have fed three men with that meal.\"",
"prefix": "drackcove:",
"loss": true,
"complexity_analysis": {
"has_passive_voice": false,
"max_nested_clauses": 1,
"longest_sentence": 33,
"num_participle_phrases": 1,
"num_sentences": 4,
"is_complex": false,
"reasons": [],
"score": 0
}
},
{
"from": "human",
"value": " \"Well, you are in luck, because I can fight like 4.\" Letting out a hearty laugh, Korin will try to salute the commander in the same way he was saluted. \"Tell me, what would bring a Captain out here?\"",
"prefix": "Arq Kujos:",
"loss": true,
"complexity_analysis": {
"has_passive_voice": true,
"max_nested_clauses": 3,
"longest_sentence": 21,
"num_participle_phrases": 1,
"num_sentences": 3,
"is_complex": true,
"reasons": [
"Contains passive voice",
"Deeply nested clauses (3) in one sentence"
],
"score": 2
}
},
{
"from": "human",
"value": " \"Just on my way to greyport, new assignment. you?\"",
"prefix": "drackcove:",
"loss": true,
"complexity_analysis": {
"has_passive_voice": false,
"max_nested_clauses": 1,
"longest_sentence": 12,
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}
},
{
"from": "human",
"value": " \"I was seeking Brother Montrel. I hear that he was some information for me. What would bring you to Greyport, if you don't mind my inquiry?\"",
"prefix": "Arq Kujos:",
"loss": true,
"complexity_analysis": {
"has_passive_voice": false,
"max_nested_clauses": 1,
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}
},
{
"from": "human",
"value": " \"Several of the communities near Greyport have come under orc raids. I think I can do some good out there. \"",
"prefix": "drackcove:",
"loss": true,
"complexity_analysis": {
"has_passive_voice": false,
"max_nested_clauses": 1,
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"num_participle_phrases": 1,
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}
},
{
"from": "human",
"value": " \"Ahh, well, if my quest takes me anywhere near there, I would be happy to lend you a hand.\"\n\nKorin will order another mug of ale and then turn back to the monk. \"So, you never introduced yourself, good brother.\"",
"prefix": "Arq Kujos:",
"loss": true,
"complexity_analysis": {
"has_passive_voice": false,
"max_nested_clauses": 2,
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}
},
{
"from": "human",
"value": " \"Friar Nicholas, Traveling Priest of Moradin, and you haven't given us your name.\"",
"prefix": "drackcove:",
"loss": true,
"complexity_analysis": {
"has_passive_voice": false,
"max_nested_clauses": 0,
"longest_sentence": 20,
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},
{
"from": "human",
"value": " \"How rude of me.\" Korin let out a laugh and ran his hand over the back of his head. \"I am Korin Silverscale, Paladin of the Platinum One.\" He smiled at them. He then turned back towards Captain Miles. \"So, when do you leave to go to Greyport?\"",
"prefix": "Arq Kujos:",
"loss": true,
"complexity_analysis": {
"has_passive_voice": false,
"max_nested_clauses": 1,
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}
},
{
"from": "human",
"value": " \"Well I need to be there with in the week. So i'll probably start down tomorrow morning or the day after. Haven't decided yet\"\n\nThe friar snorts \"That's what you said yesterday.\"\n\nThe captain shrugs then winks at you.",
"prefix": "drackcove:",
"loss": true,
"complexity_analysis": {
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"max_nested_clauses": 3,
"longest_sentence": 17,
"num_participle_phrases": 1,
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"reasons": [
"Deeply nested clauses (3) in one sentence"
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}
},
{
"from": "human",
"value": " Korin will smirk slightly and then down a cup of ale. \"Well, I need to get some sleep. I need to get up early tomorrow in order to talk to Brother Montrel. I'd go now, but it is late and I am sure he will soon be off to bed, if he is not there already.\" Korin stands from the table, brushes himself off, and then turns to the captian. \"Wait for me here tomorrow. After my meeting with Brother Montrel, I may be inclined to assist you with your orc problems.\" With that, Korin will head off to his room and get some sleep.",
"prefix": "Arq Kujos:",
"loss": true,
"complexity_analysis": {
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}
},
{
"from": "human",
"value": " Spoiler \n\nWhere are you? I certainly hope you have not abandoned me.\n ",
"prefix": "Arq Kujos:",
"loss": true,
"complexity_analysis": {
"has_passive_voice": false,
"max_nested_clauses": 1,
"longest_sentence": 10,
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}
}
] | 9 | false |
[
{
"from": "human",
"value": " The lost city of Utulha was only a few days from Stormreach, they said. Which showed how much they knew about Xen'drik, for nothing on the lost continent stayed in the same place for long. A thousand-foot spire might be found a day out from Stormreach, undisturbed since the Age of Giants despite the fact that it ought to have been visible from the city's wallsβand a few days later, when the expedition returned, it could be weeks into the jungle. Only the newest visitors to Xen'drik bothered to buy maps, and they soon learned. Only the best navigators could find something on the Lost Continentβand only the bravest would dare its dangers.\n\nFortunately, Jallorn Drakath is one such. The journey has taken a week, but his guide is one of the best in Stormreach, and they have avoided many of its dangers. The rest have all fallen before the Dragon Mage's spells. Now they stand amid the ruins of the giant city, staring at the center spire. The tower is inaccessible to teleportation magic, just as the sages of the Twelve predicted... but within lies the fabled Stone of Utulha, a diamond said to show the one who holds it the path to his greatest desires.\n\nThe only entrance is a black, gaping hole at the front of the tower, leading to a steep set of golden stairs. Leaving his guide behind, our hero finds himself in a massive underground chamber, completely dark... save for a circle at the center, where a circular hole in the ceiling allows the sun to shine down into the chamber. It illuminates an enormous statue, a four-limbed creature upon a pedestal, covered in jewels of all types. The takings from this statue alone would sate the gem market of Stormreach for weeks.\n\nBut the reason no enterprising adventurer has pried the wealth from its many sockets quickly becomes clear. The huge statue stirs at the sound of footsteps, shaking itself awake. As it spots our hero, it bellows a challenge, and its footsteps boom as it advances...\n\n \n Spoiler \nStart with any hour/level or other all-day buff spells you normally have cast; other than that, nothing. Roll for initiative; if you beat 23, take your first action!\n ",
"prefix": "The_Snark:",
"loss": false,
"complexity_analysis": {
"has_passive_voice": true,
"max_nested_clauses": 4,
"longest_sentence": 56,
"num_participle_phrases": 2,
"num_sentences": 19,
"is_complex": true,
"reasons": [
"Contains passive voice",
"Deeply nested clauses (3) in one sentence",
"Deeply nested clauses (4) in one sentence",
"Deeply nested clauses (3) in one sentence"
],
"score": 5
}
},
{
"from": "human",
"value": " Initiative order:\nJewelled Judge (23)\nJallorn (11)\n\nDamage taken:\nJallorn: 73\n\nConditions and effects:\nJallorn: Contingency (Solid Fog when a blow would reduce him to 0 hit points or below)\n\n \n Spoiler \n (1d20+5)[ 23 ] \n ",
"prefix": "The_Snark:",
"loss": true,
"complexity_analysis": {
"has_passive_voice": false,
"max_nested_clauses": 1,
"longest_sentence": 20,
"num_participle_phrases": 0,
"num_sentences": 5,
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}
},
{
"from": "human",
"value": " Just posting my initiative for now, no time to do anything else. Will let you know what spells I have.\n (1d20+4)[ 11 ] \n\nAlright. I have a contingency spell to activate a prismatic sphere at my location if I fall unconsious. My ring has orders to heal me if I fall unconsious. That's it. I get Veist as well, right?",
"prefix": "Jallorn:",
"loss": true,
"complexity_analysis": {
"has_passive_voice": false,
"max_nested_clauses": 2,
"longest_sentence": 19,
"num_participle_phrases": 1,
"num_sentences": 8,
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}
},
{
"from": "human",
"value": " Spoiler \nYour familiar? Certainly. Contingency, however, can't store a spell with a level greater than 1/3 your caster level; I think that limits you to 7th level spells. Pick a different one in your next post, please.\n\nIt wins initiative, so...\n \n\n\nThe behemoth bounds forward, leaping off its pedestal with a thunderous crash closing the distance with terrifying speed. Before our hero can react, it is upon him! The mighty mage has a glimpse of its jeweled face, bereft of any eyes save for the diamonds and sapphires upon its brow, and then its jaws open wide. They snap shut with terrifying force... but the beast's teeth find nothing more than empty air!\n\n \n Spoiler \nCharge (1d20+35)[ 36 ] , damage (6d6+28)[ 44 ] . On a hit, it grapples, and as it has an absurdly high grapple modifier, I won't bother to roll. If you have Freedom of Movement, you're not grappled. Otherwise, yes.\n\nOr it could roll a natural 1 and miss!\n ",
"prefix": "The_Snark:",
"loss": true,
"complexity_analysis": {
"has_passive_voice": true,
"max_nested_clauses": 2,
"longest_sentence": 33,
"num_participle_phrases": 2,
"num_sentences": 14,
"is_complex": true,
"reasons": [
"Contains passive voice"
],
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}
},
{
"from": "human",
"value": " Then what about Solid Fog. And my AC is 31.",
"prefix": "Jallorn:",
"loss": true,
"complexity_analysis": {
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"max_nested_clauses": 0,
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}
},
{
"from": "human",
"value": " Spoiler \nSolid Fog is fine. Its attack technically beat your AC, but you got lucky and it rolled a 1.\n\nYou're currently next to it, unharmed and ungrappled. The room, for reference, is a rectangle, about three hundred feet wide in each direction; there's a few pillars to take cover behind. The ceiling is a hundred feet up; the pedestal in the middle is fifty feet high, and maybe fifty feet wide. The steps up it (it's a sort of ziggurat-looking thing) are too large to be of any use to a Medium-size creature.\n\nYour move.\n ",
"prefix": "The_Snark:",
"loss": true,
"complexity_analysis": {
"has_passive_voice": false,
"max_nested_clauses": 2,
"longest_sentence": 31,
"num_participle_phrases": 0,
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}
},
{
"from": "human",
"value": " Jallorn casts fly and ascends to just below the ceiling, giving the statue a smirk.",
"prefix": "Jallorn:",
"loss": true,
"complexity_analysis": {
"has_passive_voice": false,
"max_nested_clauses": 1,
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"num_participle_phrases": 1,
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}
},
{
"from": "human",
"value": " Spoiler \nMoving out of/through its threatened area would provoke an attack of opportunity, remember. And Fly only gives a speed of 60 feetβyou couldn't make it up to the ceiling all in one go, although if it didn't grab you you'd be out of its reach.\n ",
"prefix": "The_Snark:",
"loss": true,
"complexity_analysis": {
"has_passive_voice": false,
"max_nested_clauses": 3,
"longest_sentence": 40,
"num_participle_phrases": 1,
"num_sentences": 2,
"is_complex": true,
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"Deeply nested clauses (3) in one sentence"
],
"score": 1
}
},
{
"from": "human",
"value": " New plan. Jallorn takes a 5 foot step and casts Fly. Then he moves up 60 feet.",
"prefix": "Jallorn:",
"loss": true,
"complexity_analysis": {
"has_passive_voice": false,
"max_nested_clauses": 0,
"longest_sentence": 11,
"num_participle_phrases": 0,
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}
},
{
"from": "human",
"value": " The bejeweled behemoth rears upward as the mage ascendsβto no avail; the ancient blood of dragons propels our hero upward faster than the giant-magic that gives it life. Thwarted, it releases a thunderous bellow, loud enough that it is felt as much as heardβand it feels like being struck with a wall. The entire room shudders in sympathy; dust falls from the ceiling.\n\nThe ancient guardian of Xen'drik is not yet finished, either. The huge gems that stud its hide have absorbed the sun's rays for centures, and now they begin to glow with it, suffusing the room in a rainbow of color. The gems on its face flash brightly as it stares upwards, bathing our hero in sapphire light...\n\n \n Spoiler \n (20d6)[ 73 ] sonic damage; Reflex DC 35 for half damage. In addition... (1d8)[ 5 ] \n\n... make a DC 21 Fortitude save, or turn to stone.\n ",
"prefix": "The_Snark:",
"loss": true,
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"score": 4
}
},
{
"from": "human",
"value": " Reflex save: (1d20+15)[ 30 ] ",
"prefix": "Jallorn:",
"loss": true,
"complexity_analysis": {
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"max_nested_clauses": 0,
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"num_participle_phrases": 0,
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}
},
{
"from": "human",
"value": " Fort save: [roll0]",
"prefix": "Jallorn:",
"loss": true,
"complexity_analysis": {
"has_passive_voice": false,
"max_nested_clauses": 0,
"longest_sentence": 7,
"num_participle_phrases": 0,
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}
},
{
"from": "human",
"value": " er.. I mean: (1d20+14)[ 18 ] ",
"prefix": "Jallorn:",
"loss": true,
"complexity_analysis": {
"has_passive_voice": false,
"max_nested_clauses": 0,
"longest_sentence": 12,
"num_participle_phrases": 0,
"num_sentences": 3,
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}
},
{
"from": "human",
"value": " Spoiler \nAction point! You add the highest of these three to your roll, so as long as you're not unlucky you pass: (3d6)[ 6 ][ 1 ][ 6 ](13) \n\nYour turn.\n ",
"prefix": "The_Snark:",
"loss": true,
"complexity_analysis": {
"has_passive_voice": false,
"max_nested_clauses": 2,
"longest_sentence": 43,
"num_participle_phrases": 0,
"num_sentences": 2,
"is_complex": false,
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}
},
{
"from": "human",
"value": " Would the Jeweled Judge fit into a windowless ten foot forcecage?",
"prefix": "Jallorn:",
"loss": true,
"complexity_analysis": {
"has_passive_voice": false,
"max_nested_clauses": 0,
"longest_sentence": 13,
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}
},
{
"from": "human",
"value": " Spoiler \nNope. He's Colossal-sized, meaning he takes up a good 30 feet in combat.\n ",
"prefix": "The_Snark:",
"loss": true,
"complexity_analysis": {
"has_passive_voice": false,
"max_nested_clauses": 2,
"longest_sentence": 18,
"num_participle_phrases": 1,
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"is_complex": false,
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}
},
{
"from": "human",
"value": " Jallorn casts time stop (1d4+1)[ 5 ] \n\nThen he places his staff in his left glove of storing (a free action)\n\nSo that's five turns.\nTurn 1: Greater Invisibility, move up 40 feet then right 20.\nTurn 2: Major Image to create duplicate Jallorn where he was.\nTurn 3: Solid Fog where the Judge is.\nTurn 4: Forcecage in the bar form around the judge.\nTurn 5: Have the image descend to the ground.",
"prefix": "Jallorn:",
"loss": true,
"complexity_analysis": {
"has_passive_voice": false,
"max_nested_clauses": 2,
"longest_sentence": 32,
"num_participle_phrases": 0,
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}
},
{
"from": "human",
"value": " Spoiler \nThe Judge won't fit inside the barred cage version of Forcecage, either. You can replace that action with something elseβit'd be pretty obvious that it's too big.\n\nAlso, and this is purely OOC advice, you really ought to think about ditching Forcecage for something else. I know it's generally considered one of the best spells, because it can end encounters without a save (unless they're too big or can teleport out), but that's exactly why it's bad for the game. If you like the idea, Resilient Sphere or Telekinetic Sphere are similar spells, but allow Reflex saves (and don't have expensive material components).\n ",
"prefix": "The_Snark:",
"loss": true,
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"max_nested_clauses": 4,
"longest_sentence": 45,
"num_participle_phrases": 0,
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"is_complex": true,
"reasons": [
"Contains passive voice",
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"score": 3
}
},
{
"from": "human",
"value": " I'll figure that out a little later if you don't mind... like maybe tomorrow...heh..heh... but yeah, I'll look into that... Force Cage requires expensive material components?",
"prefix": "Jallorn:",
"loss": true,
"complexity_analysis": {
"has_passive_voice": false,
"max_nested_clauses": 1,
"longest_sentence": 23,
"num_participle_phrases": 0,
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"reasons": [],
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}
},
{
"from": "human",
"value": " Spoiler \nYep. Consumes 1,500 gp worth of ruby dust every time you use it. Even at this level, it's not the sort of spell you want to throw around every day.\n ",
"prefix": "The_Snark:",
"loss": true,
"complexity_analysis": {
"has_passive_voice": false,
"max_nested_clauses": 3,
"longest_sentence": 21,
"num_participle_phrases": 0,
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"is_complex": true,
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}
},
{
"from": "human",
"value": " Have the image descent happen on turn 4, and ready an action to cast meteor swarm as soon as time restors itself.",
"prefix": "Jallorn:",
"loss": true,
"complexity_analysis": {
"has_passive_voice": false,
"max_nested_clauses": 1,
"longest_sentence": 25,
"num_participle_phrases": 0,
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}
},
{
"from": "human",
"value": " Spoiler \nMmmkay. By the way, when you make an attack or damaging spell, you usually roll the attack and damageβsaves the DM the trouble of having to look up your statistics as well as the monster's.\n\nI assume that you're aiming the spheres directly at the creature, since you have no reason not to.\n\nSphere 1: ranged touch (1d20+15)[ 24 ] , bludgeoning (2d6)[ 6 ] , miss chance (1-20 misses) (1d100)[ 78 ] , SR check (1d20+21)[ 28 ] \n\nSphere 2: ranged touch (1d20+15)[ 21 ] , bludgeoning (2d6)[ 3 ] , miss chance (1-20 misses) (1d100)[ 23 ] , SR check (1d20+21)[ 37 ] \n\nSphere 3: ranged touch (1d20+15)[ 17 ] , bludgeoning (2d6)[ 6 ] , miss chance (1-20 misses) (1d100)[ 24 ] , SR check (1d20+21)[ 25 ] \n\nSphere 4: ranged touch (1d20+15)[ 21 ] , bludgeoning (2d6)[ 3 ] , miss chance (1-20 misses) (1d100)[ 51 ] , SR check (1d20+21)[ 30 ] \n\nCritical confirmation, if needed: (1d20+15)[ 17 ] \n \n\nWith an easy smile and a few words of the old Draconic tongue, the master mage casts a spell, and the beast beneath him slows until it has stopped altogether. Dust hangs in midair, and the shifting radiance the thing emits halts, leaving Jallorn immersed in a ray of deepest sapphire. The world is utterly silent: time itself has halted for the mage.\n\nAnd then he fills the silence, speaking words of power. His flight spell carries him aloft to the ceiling as he weaves a glamer about himself, a spell that would be considered mighty to anyone else; to Archmage Jallorn, it is as a cantrip. Another spell spins a second Jallorn into existence, a phantom made from light and magic, which descends to stand before the monstrous Jeweled Judge.\n\nA third spell produces a thick blue fog-bank about the Judge, ensnaring its legs and body, though the massive creature's back and head rise above it. The fourth, last, and most mighty spell... is incomplete, the last word and the last gesture held until time begins once more. The world itself seems to hold its breath.\n\nTime returns abruptly, the return of the Judge's bellow breaking the silence cruelly. Our hero waits no longer: he speaks the Old Draconic word for fire , and points.\n\nMolten rock coalesces before him, streaking downward and striking the guardian of Utulha's treasures. There is an explosion of fire and smoke, but before it can clear, a second blast strikes the monster. A third, though this one flies erratically and hits the wall next to it, and then a fourth.\n\nAnd yet, when the smoke has cleared... the huge beast stands undaunted, albeit confused. It roars its fury, seeking a target to unleash its fury upon, and the illusory archmage standing before it catches its eye. The deadly light shining from its eye-gems floods forth again, and the monster stoops, confident that this time the intruder will not escape.\n\nThe figment shatters into nothingness as the Judge's jaws touch it, and it roars again, a quieter roar of bewilderment rather than a loud bellow of anger. It peers at the floor where the illusion of the mage stood, pawing at it to be sure the mage isn't somehow eluding its sight.\n\n \n Spoiler \nSummary: It is undamaged. The illusion is dead, but it's still within the fog, and it doesn't seem to know where you are.\n ",
"prefix": "The_Snark:",
"loss": true,
"complexity_analysis": {
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"max_nested_clauses": 6,
"longest_sentence": 157,
"num_participle_phrases": 4,
"num_sentences": 26,
"is_complex": true,
"reasons": [
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"Deeply nested clauses (3) in one sentence",
"Deeply nested clauses (4) in one sentence"
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"score": 12
}
}
] | 27 | false |
[
{
"from": "human",
"value": " Table: Blacksky Keep Team 2 \"Alignment Soup\" \n{table=head] Player | Character | Race | Class | Alignment \nFrank| Magaska Silverwind |Elf|Druid|TN\nIpphli| Dorin |Human|Ranger|LN\nTrodon13| Krithnar |Human|Wizard Generalist|CN\nEternal Kanus| Halen Voscel |Human|Archivist|LN\nOmnik| Sir Leander Ebonshield |Human|Knight|LE\n[/table]\n\nYou have spent several days traveling to the cracked ruin of Blacksky Keep. A cracked tower marks it beyond the next hill from where you have made camp this night, and all that is needed to reach it is the morning. The ground here is treacherous, littered with hidden pitfalls and holes, rocks just large enough to trip over and cliffs that look as though the slightest noise might disturb them.",
"prefix": "Aergoth:",
"loss": false,
"complexity_analysis": {
"has_passive_voice": true,
"max_nested_clauses": 5,
"longest_sentence": 64,
"num_participle_phrases": 1,
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"score": 4
}
},
{
"from": "human",
"value": " Sir Leander Ebonshield \n\nThe knight had just removed his helmet. He let loose his blond hair and simply enjoyed the caress of the wind on his face.\n\n \"- It calls for us. Don't you agree? It is our time to shine... I am sure we will do great things together.\" \n\nWhatever he said, Leander always came off a bit arrogant. But he wasn't lying. It wasn't even sarcasm. He was going to need the others to achieve his goal.",
"prefix": "Kaiser Omnik:",
"loss": true,
"complexity_analysis": {
"has_passive_voice": false,
"max_nested_clauses": 2,
"longest_sentence": 19,
"num_participle_phrases": 1,
"num_sentences": 11,
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},
{
"from": "human",
"value": " Dorin \n\nDorin shrugs as he sits down at the base of a tree. Leaning back against it, he props his bow up beside him. \"It will definitely be interesting, that's for sure. Lots of weird tales come out of that place.\" ",
"prefix": "Ipphli:",
"loss": true,
"complexity_analysis": {
"has_passive_voice": false,
"max_nested_clauses": 1,
"longest_sentence": 16,
"num_participle_phrases": 1,
"num_sentences": 4,
"is_complex": false,
"reasons": [],
"score": 0
}
},
{
"from": "human",
"value": " Krithnar \n\nKrithnar stands off to the side of the \"road\" looking around \"Yes it should be interesting i wonder what we will encounter.\" then he walks over to a rock and sits down.",
"prefix": "Trodon:",
"loss": true,
"complexity_analysis": {
"has_passive_voice": false,
"max_nested_clauses": 3,
"longest_sentence": 32,
"num_participle_phrases": 1,
"num_sentences": 2,
"is_complex": true,
"reasons": [
"Deeply nested clauses (3) in one sentence"
],
"score": 1
}
},
{
"from": "human",
"value": " Halen Voscel \n\nHalen looked up. He had been writing in his notebook about his first impression of the keep from afar, but stopped briefly to speak. \"I'd rather some of the stories were true. Makes for a much more interesting work if there are unique happenings within the keep.\" \n\nHe then turned his attention back towards his writing and set back to work.",
"prefix": "Eternal Kanus:",
"loss": true,
"complexity_analysis": {
"has_passive_voice": false,
"max_nested_clauses": 1,
"longest_sentence": 24,
"num_participle_phrases": 1,
"num_sentences": 5,
"is_complex": false,
"reasons": [],
"score": 0
}
},
{
"from": "human",
"value": " Magaska \n \"You may soon regret those words. Interesting stories often end in interesting deaths.\" Knowing that Halen probably wasn't really listening to her, Mag's gentle rebuke was directed more towards her other fellows. As Amaranth wound his way up her arm, she moved to stand next to Leander, who she regarded as the leader of this group. \"Nevertheless, it is true that our destiny lies within those walls.\" She surveyed the night sky, wishing there was less of it, then sighed. If there are no objections, Amaranth and I will take first watch.\" ",
"prefix": "Marillion:",
"loss": true,
"complexity_analysis": {
"has_passive_voice": true,
"max_nested_clauses": 3,
"longest_sentence": 28,
"num_participle_phrases": 2,
"num_sentences": 7,
"is_complex": true,
"reasons": [
"Contains passive voice",
"Deeply nested clauses (3) in one sentence"
],
"score": 2
}
},
{
"from": "human",
"value": " Leander nodded.\n\n \"As you wish. I will take the second watch.\" ",
"prefix": "Kaiser Omnik:",
"loss": true,
"complexity_analysis": {
"has_passive_voice": false,
"max_nested_clauses": 1,
"longest_sentence": 8,
"num_participle_phrases": 0,
"num_sentences": 3,
"is_complex": false,
"reasons": [],
"score": 0
}
},
{
"from": "human",
"value": " Dorin \n\nDorin pipes up from where he sits. \"Well of course there will be interesting deaths. For our enemies. Makes for a better story.\" He chuckles. \"And I'll take third.\" With that he lays down and stretches out, quickly falling asleep.",
"prefix": "Ipphli:",
"loss": true,
"complexity_analysis": {
"has_passive_voice": false,
"max_nested_clauses": 0,
"longest_sentence": 13,
"num_participle_phrases": 0,
"num_sentences": 7,
"is_complex": false,
"reasons": [],
"score": 0
}
},
{
"from": "human",
"value": " \"And possibly deaths of our own\" Ravenok adds quietly \"I'll take fourth watch\" ",
"prefix": "Trodon:",
"loss": true,
"complexity_analysis": {
"has_passive_voice": false,
"max_nested_clauses": 1,
"longest_sentence": 21,
"num_participle_phrases": 0,
"num_sentences": 1,
"is_complex": false,
"reasons": [],
"score": 0
}
},
{
"from": "human",
"value": " Halen glances up from his work, having been only half-listening to the conversation. \"So that leaves the last watch for me? Excellent.\" ",
"prefix": "Eternal Kanus:",
"loss": true,
"complexity_analysis": {
"has_passive_voice": false,
"max_nested_clauses": 1,
"longest_sentence": 19,
"num_participle_phrases": 1,
"num_sentences": 3,
"is_complex": false,
"reasons": [],
"score": 0
}
},
{
"from": "human",
"value": " Spoiler \n\nOperating on the assumption that you all bed down for the night soon afterwards, we arrive at the following.\n \n\n\nDorin:\nThe fire crackles slightly, occasionally throwing tiny sparks, and crackling as it burns. You peer out into the darkness beyond the fire's light, watching for danger.\n\n \n Spoiler \n\nIpphili I'll need a spot/listen check from you.\nAnyone who wants to make a listen check to see if they wake up will make such a check at a -5 penalty.\n \n\nDM ONLY\n \n Spoiler \n\n (1d20+5)[ 15 ] \n (1d20+5)[ 7 ] \n (1d20+5)[ 14 ] \n (1d20+3)[ 17 ] \n ",
"prefix": "Aergoth:",
"loss": true,
"complexity_analysis": {
"has_passive_voice": false,
"max_nested_clauses": 4,
"longest_sentence": 41,
"num_participle_phrases": 1,
"num_sentences": 8,
"is_complex": true,
"reasons": [
"Deeply nested clauses (4) in one sentence"
],
"score": 2
}
},
{
"from": "human",
"value": " Dorin \n\nDorin frowns as he peers out in the night. All those stories they told earlier were getting to him.\n\n \n Spoiler \n\nSpot (1d20+6)[ 16 ] \nListen (1d20+6)[ 25 ] \n ",
"prefix": "Ipphli:",
"loss": true,
"complexity_analysis": {
"has_passive_voice": false,
"max_nested_clauses": 1,
"longest_sentence": 24,
"num_participle_phrases": 1,
"num_sentences": 3,
"is_complex": false,
"reasons": [],
"score": 0
}
},
{
"from": "human",
"value": " Listen check\n \n Spoiler \n Listen - (1d20-5)[ 1 ] \n ",
"prefix": "Kaiser Omnik:",
"loss": true,
"complexity_analysis": {
"has_passive_voice": false,
"max_nested_clauses": 0,
"longest_sentence": 18,
"num_participle_phrases": 0,
"num_sentences": 1,
"is_complex": false,
"reasons": [],
"score": 0
}
},
{
"from": "human",
"value": " listen check\n \n Spoiler \n (1d20-2)[ 10 ] \n ",
"prefix": "Trodon:",
"loss": true,
"complexity_analysis": {
"has_passive_voice": false,
"max_nested_clauses": 0,
"longest_sentence": 15,
"num_participle_phrases": 0,
"num_sentences": 1,
"is_complex": false,
"reasons": [],
"score": 0
}
},
{
"from": "human",
"value": " Dorin\nYou hear muffled speaking coming from just outside of the fire, though you don't understand the language. You manage to perceive one figure, in time for a crossbow bolt to sprout from your chest.\n\nKrithnar\nYou slowly shamble awake in time to notice Dorin has a crossbow bolt sticking out of his chest and hear a muffled cry of victory, in a language you don't comprehend.\n\n (1d6)[ 4 ] ",
"prefix": "Aergoth:",
"loss": true,
"complexity_analysis": {
"has_passive_voice": false,
"max_nested_clauses": 3,
"longest_sentence": 37,
"num_participle_phrases": 1,
"num_sentences": 4,
"is_complex": true,
"reasons": [
"Deeply nested clauses (3) in one sentence"
],
"score": 1
}
},
{
"from": "human",
"value": " crap so INI? (1d20+1)[ 12 ] ",
"prefix": "Trodon:",
"loss": true,
"complexity_analysis": {
"has_passive_voice": false,
"max_nested_clauses": 0,
"longest_sentence": 8,
"num_participle_phrases": 0,
"num_sentences": 2,
"is_complex": false,
"reasons": [],
"score": 0
}
},
{
"from": "human",
"value": " Spoiler \n initiative - (1d20)[ 18 ] for when I will awaken\n ",
"prefix": "Kaiser Omnik:",
"loss": true,
"complexity_analysis": {
"has_passive_voice": false,
"max_nested_clauses": 1,
"longest_sentence": 19,
"num_participle_phrases": 1,
"num_sentences": 1,
"is_complex": false,
"reasons": [],
"score": 0
}
},
{
"from": "human",
"value": " Spoiler \n\nListen check to see if I wake (d20+3)[ 17 ] (+2, forgot the Elven bonus to listen)\nInitiative for when/if I do (d20+3)[ 15 ] \n ",
"prefix": "Marillion:",
"loss": true,
"complexity_analysis": {
"has_passive_voice": false,
"max_nested_clauses": 4,
"longest_sentence": 46,
"num_participle_phrases": 0,
"num_sentences": 1,
"is_complex": true,
"reasons": [
"Deeply nested clauses (4) in one sentence"
],
"score": 2
}
},
{
"from": "human",
"value": " Spoiler \n Listen- (1d20-4)[ 13 ] \n Initiative (if needed)- (1d20+1)[ 15 ] \n ",
"prefix": "Eternal Kanus:",
"loss": true,
"complexity_analysis": {
"has_passive_voice": false,
"max_nested_clauses": 0,
"longest_sentence": 28,
"num_participle_phrases": 0,
"num_sentences": 1,
"is_complex": false,
"reasons": [],
"score": 0
}
},
{
"from": "human",
"value": " Dorin and Krithnar\nYou perceive two goblins, with heavily painted faces and crude leather armor with bone spikes jutting out from many places, wielding large maces. They charge at you, but only manage to reach the middle of the outer circle of firelight.\n\n (1d20+3)[ 11 ] \n (1d6)[ 6 ] \n\nMagaska\nYou awake to the sound of goblins charging your camp. Off in the darkness beyond the edge of the fire's light you can see nothing, but you look in time to find a bolt speeding out of it. The bolt narrowly misses Dorin, who is already standing.\n\nHalen\nYou awake to see two goblins storming towards you on the other side of the fire, and a bolt narrowly missing Dorin to land in the dirt alongside him.",
"prefix": "Aergoth:",
"loss": true,
"complexity_analysis": {
"has_passive_voice": false,
"max_nested_clauses": 3,
"longest_sentence": 33,
"num_participle_phrases": 2,
"num_sentences": 6,
"is_complex": true,
"reasons": [
"Deeply nested clauses (3) in one sentence"
],
"score": 1
}
},
{
"from": "human",
"value": " Dorin \n\nDorin yells in pain as the bolt hits him. He stands up and grabs his warhammer.\n\n \n Spoiler \n\nInitiative (1d20+7)[ 13 ] \n ",
"prefix": "Ipphli:",
"loss": true,
"complexity_analysis": {
"has_passive_voice": false,
"max_nested_clauses": 1,
"longest_sentence": 13,
"num_participle_phrases": 0,
"num_sentences": 3,
"is_complex": false,
"reasons": [],
"score": 0
}
},
{
"from": "human",
"value": " Magaska \nMag scrambles to her feet, shouting \"Wake up! We're being attacked!\" She picks up her spear, cautiously scanning through the darkness in an attempt to locate the assailants.\n\n \n Spoiler \n\nSpot check (with lowlight vision) (d20+5)[ 20 ] \n ",
"prefix": "Marillion:",
"loss": true,
"complexity_analysis": {
"has_passive_voice": true,
"max_nested_clauses": 1,
"longest_sentence": 20,
"num_participle_phrases": 1,
"num_sentences": 4,
"is_complex": true,
"reasons": [
"Contains passive voice"
],
"score": 1
}
},
{
"from": "human",
"value": " Spoiler \nI guess it's probably time for another listen check.\n Listen - (1d20-5)[ 10 ] \n ",
"prefix": "Kaiser Omnik:",
"loss": true,
"complexity_analysis": {
"has_passive_voice": false,
"max_nested_clauses": 1,
"longest_sentence": 15,
"num_participle_phrases": 0,
"num_sentences": 2,
"is_complex": false,
"reasons": [],
"score": 0
}
},
{
"from": "human",
"value": " Halen shakes himself awake before prying himself to his feet, grabbing his mace in the process. \"Damnation...\" ",
"prefix": "Eternal Kanus:",
"loss": true,
"complexity_analysis": {
"has_passive_voice": false,
"max_nested_clauses": 2,
"longest_sentence": 20,
"num_participle_phrases": 1,
"num_sentences": 2,
"is_complex": false,
"reasons": [],
"score": 0
}
},
{
"from": "human",
"value": " Secret DM Rollery\n \n Spoiler \n\nGoblin 1 (1d20+1)[ 10 ] \nGoblin 2 (1d20+1)[ 16 ] \nGoblin 3 (1d20+1)[ 17 ] \n \n\n Combat is joined!\n \n Spoiler \n\n \nThe two dark green squares are goblins, the light blue is Halen, the pink Magaska, the dark blue is Leander, the yellow (which I will change, since is blinding) is Krithnar and the light green is Dorin. The Yellow line shows a (very rough) estimate of where the bright light extends to. Everything between the yellow and black lines is shadowy illumination. Beyond the black lines requires low-light or darkvision to see.\nI was a little starved for time while doing the map, so I'll replace it later.\n ",
"prefix": "Aergoth:",
"loss": true,
"complexity_analysis": {
"has_passive_voice": true,
"max_nested_clauses": 5,
"longest_sentence": 45,
"num_participle_phrases": 1,
"num_sentences": 9,
"is_complex": true,
"reasons": [
"Contains passive voice",
"Deeply nested clauses (5) in one sentence"
],
"score": 4
}
},
{
"from": "human",
"value": " Spoiler \n\nSo the order of combat looks like this\nOmnik/Leander (18)- Asleep\nHidden Third Goblin (17)\nSecond Goblin (16)\nMarrilon (15)\nKanus (15)\nTrodon (12)\nFirst Goblin (10)\n \n\n\nThose awake can hear the noise of a crossbow being loaded, but nothing more.\n\nOne of the visible goblins charges toward Dorin, weapon raised high, and swings with as much force as he can muster.\nAttack\n (1d20+2)[ 16 ] \nDamage (if req)\n (1d6)[ 6 ] ",
"prefix": "Aergoth:",
"loss": true,
"complexity_analysis": {
"has_passive_voice": true,
"max_nested_clauses": 1,
"longest_sentence": 44,
"num_participle_phrases": 1,
"num_sentences": 6,
"is_complex": true,
"reasons": [
"Contains passive voice"
],
"score": 1
}
},
{
"from": "human",
"value": " After seeing the goblin strike Dorin, Halen quickly rushes towards him, chanting a healing incantation.\n\n \n Spoiler \nMoving directly behind Dorin, that is, with him between me and the goblin, and casting Cure Light Wounds.\n\n CLW Healing- (1d8+1)[ 5 ] \n ",
"prefix": "Eternal Kanus:",
"loss": true,
"complexity_analysis": {
"has_passive_voice": false,
"max_nested_clauses": 1,
"longest_sentence": 25,
"num_participle_phrases": 1,
"num_sentences": 3,
"is_complex": false,
"reasons": [],
"score": 0
}
},
{
"from": "human",
"value": " Mag lets go of her spear with her right hand, and begins to stare at her palm. A ball of fire appears in Mag's right hand. She then cries out in Druidic \"Amaranth! I am in danger, and require your assistance! Return to the camp!\" She then peers out into the darkness, hoping to locate where that crossbow is.\n\n \n Spoiler \n\nStandard action: Spell, Produce Flame, in hopes to illuminate the night a little better\nFree action: Handle Animal check (free because of Link ability) (d20+10)[ 23 ] (4 ranks + 2 CHA mod + 4 Link bonus)\nI'm assuming the snake went out hunting when Mag fell asleep, so it may not even hear me, that's up to the DM.\nSpot check (Move action?) +LL vision (againπ) (d20+5)[ 13 ] (+3 WIS mod +2 racial bonus)\n ",
"prefix": "Marillion:",
"loss": true,
"complexity_analysis": {
"has_passive_voice": false,
"max_nested_clauses": 3,
"longest_sentence": 84,
"num_participle_phrases": 1,
"num_sentences": 8,
"is_complex": true,
"reasons": [
"Deeply nested clauses (3) in one sentence",
"Deeply nested clauses (3) in one sentence"
],
"score": 2
}
},
{
"from": "human",
"value": " Ravenok gets up muttering to himself Goddammit then throws a swirling orb of blue goo 2 inches across\n\n \n Spoiler \nmove action stand up, standard action throw an orb of acid lesser spell at goblin in front of Dorin (touch attack) (1d20+1)[ 14 ] damage (1d8)[ 4 ] crit conformation if needed (1d20+1)[ 4 ] \n ",
"prefix": "Trodon:",
"loss": true,
"complexity_analysis": {
"has_passive_voice": false,
"max_nested_clauses": 3,
"longest_sentence": 73,
"num_participle_phrases": 1,
"num_sentences": 2,
"is_complex": true,
"reasons": [
"Deeply nested clauses (3) in one sentence"
],
"score": 1
}
},
{
"from": "human",
"value": " Sir Leander Ebonshield \n\nLeander awakes to the sound of battle.\n\n \"Those greenskins be damned!\" \n\nLeander stands, picking up his bastard sword as he does, and walks towards the goblin that is standing in the shadows.\n\n \"You have met your match, little man! Come face me!\" \n \n Spoiler \nMove: Stand up.\nMove: Pick up the weapon.\nMove 5 feet west (free since I didn't move an actual distance).\nSwift: Fighting challenge (lasts 8 rounds)\n ",
"prefix": "Kaiser Omnik:",
"loss": true,
"complexity_analysis": {
"has_passive_voice": true,
"max_nested_clauses": 3,
"longest_sentence": 25,
"num_participle_phrases": 1,
"num_sentences": 9,
"is_complex": true,
"reasons": [
"Contains passive voice",
"Deeply nested clauses (3) in one sentence"
],
"score": 2
}
},
{
"from": "human",
"value": " Dorin \n\nDorin growls in pain as the goblin hits him. \"Lucky shot. My turn.\" With that, he swings at the little foe.\n\n \n Spoiler \n\nAttack (1d20+3)[ 12 ] \nDamage (1d8+2)[ 10 ] \n ",
"prefix": "Ipphli:",
"loss": true,
"complexity_analysis": {
"has_passive_voice": false,
"max_nested_clauses": 1,
"longest_sentence": 24,
"num_participle_phrases": 0,
"num_sentences": 5,
"is_complex": false,
"reasons": [],
"score": 0
}
}
] | 24 | false |
[
{
"from": "human",
"value": " Arena Tournament, Round 54: Hunter Killer vs. Finn \n Map: \n Spoiler \n\n \n \n\n XP Award: 300 XP\n GP Award: 300 GP\n\n Hunter Killer - Ganurath\n Finn - Gauntlet\n\n\n All Combatants, please roll initiative and declare any final purchases. ",
"prefix": "ArenaManager:",
"loss": false,
"complexity_analysis": {
"has_passive_voice": false,
"max_nested_clauses": 0,
"longest_sentence": 57,
"num_participle_phrases": 0,
"num_sentences": 1,
"is_complex": false,
"reasons": [],
"score": 0
}
},
{
"from": "human",
"value": " No last minute purchases, reserve right to purchase reactively, etc.\n\n Initiative - (1d20+3)[ 21 ] ",
"prefix": "Ganurath:",
"loss": true,
"complexity_analysis": {
"has_passive_voice": false,
"max_nested_clauses": 0,
"longest_sentence": 26,
"num_participle_phrases": 0,
"num_sentences": 1,
"is_complex": false,
"reasons": [],
"score": 0
}
},
{
"from": "human",
"value": " No purchases.\n\n initiative - (1d20-5)[ 3 ] ",
"prefix": "Gauntlet:",
"loss": true,
"complexity_analysis": {
"has_passive_voice": false,
"max_nested_clauses": 0,
"longest_sentence": 11,
"num_participle_phrases": 0,
"num_sentences": 2,
"is_complex": false,
"reasons": [],
"score": 0
}
},
{
"from": "human",
"value": " Hunter Killer \n\nStarting in B14.\n\n \n Spoiler \nSpear in hand, making a double move from B14 to H14. If Finn comes up the stairs before my next action, HK will be making crude gestures at the warforged as it approaches.\n \n\n\nStats: \n Spoiler \nHP: 9/9\nAC: 16 Full, 13 Flat-Footed, 13 Touch, +3 Dex and +3 Armor\nSpecial: Skirmish +1d6 precision damage, Death Devotion 1/day\n \n\n\nTurn Complete.",
"prefix": "Ganurath:",
"loss": true,
"complexity_analysis": {
"has_passive_voice": false,
"max_nested_clauses": 2,
"longest_sentence": 44,
"num_participle_phrases": 1,
"num_sentences": 4,
"is_complex": false,
"reasons": [],
"score": 0
}
},
{
"from": "human",
"value": " Spoiler \nStart in Y13. Ready action: shoot anyone moving into T13 or T14 with heavy crossbow.\n \n\n\nStats:\n \n Spoiler \nMainhand: Heavy Crossbow\nCarried: Guisarme, Tanglefoot Bag\n\nHP 12/12\nAC 17 (FF 16, Touch 11)\nLocation Y13\n \n\n\nDone.",
"prefix": "Gauntlet:",
"loss": true,
"complexity_analysis": {
"has_passive_voice": false,
"max_nested_clauses": 0,
"longest_sentence": 30,
"num_participle_phrases": 1,
"num_sentences": 4,
"is_complex": false,
"reasons": [],
"score": 0
}
},
{
"from": "human",
"value": " GM Kyeudo \n\nHunter Killer\n \n Spoiler \n\nNo LoS\n \n\n\nFinn\n \n Spoiler \n\nNo LoS\n ",
"prefix": "Kyeudo:",
"loss": true,
"complexity_analysis": {
"has_passive_voice": false,
"max_nested_clauses": 0,
"longest_sentence": 19,
"num_participle_phrases": 0,
"num_sentences": 1,
"is_complex": false,
"reasons": [],
"score": 0
}
},
{
"from": "human",
"value": " Hunter Killer \n \n Spoiler \nMove to J14, ready an action to activate Death Devotion if he comes into view.\n \n\n\nStats: \n Spoiler \nHP: 9/9\nAC: 16 Full, 13 Flat-Footed, 13 Touch, +3 Dex and +3 Armor\nSpecial: Skirmish +1d6 precision damage, Death Devotion 1/day\n \n\n\nTurn Complete.",
"prefix": "Ganurath:",
"loss": true,
"complexity_analysis": {
"has_passive_voice": false,
"max_nested_clauses": 1,
"longest_sentence": 44,
"num_participle_phrases": 0,
"num_sentences": 2,
"is_complex": false,
"reasons": [],
"score": 0
}
},
{
"from": "human",
"value": " Spoiler \nI'm keeping my action readied, taking a 5-foot step to Z13.\n \n\n\nStats:\n \n Spoiler \nMainhand: Heavy Crossbow\nCarried: Guisarme, Tanglefoot Bag\n\nHP 12/12\nAC 17 (FF 16, Touch 11)\nLocation Z13\n ",
"prefix": "Gauntlet:",
"loss": true,
"complexity_analysis": {
"has_passive_voice": false,
"max_nested_clauses": 1,
"longest_sentence": 30,
"num_participle_phrases": 2,
"num_sentences": 3,
"is_complex": false,
"reasons": [],
"score": 0
}
},
{
"from": "human",
"value": " High Ref Mav: \n\nHunter Killer\n \n Spoiler \n\nNo LoS\n \n\n\nFinn\n \n Spoiler \n\nNo LoS, but a suggestion, could you reprint your readied action, or add it to your stats, so that we don't have to scroll back to try and find it.\n ",
"prefix": "Mavian:",
"loss": true,
"complexity_analysis": {
"has_passive_voice": false,
"max_nested_clauses": 3,
"longest_sentence": 44,
"num_participle_phrases": 0,
"num_sentences": 2,
"is_complex": true,
"reasons": [
"Deeply nested clauses (3) in one sentence"
],
"score": 1
}
},
{
"from": "human",
"value": " Hunter Killer \n \n Spoiler \nDouble move at half speed to Q13, coupled with a Hide check staying low to the ground.\n Hide - (1d20+3)[ 20 ] \n \n\n\nStats: \n Spoiler \nHP: 9/9\nAC: 16 Full, 13 Flat-Footed, 13 Touch, +3 Dex and +3 Armor\nSpecial: Skirmish +1d6 precision damage, Death Devotion 1/day\n \n\n\nTurn Complete.",
"prefix": "Ganurath:",
"loss": true,
"complexity_analysis": {
"has_passive_voice": false,
"max_nested_clauses": 0,
"longest_sentence": 48,
"num_participle_phrases": 1,
"num_sentences": 3,
"is_complex": false,
"reasons": [],
"score": 0
}
},
{
"from": "human",
"value": " Spoiler \nAssuming no LoS, I keep my action readied and don't move. How many readied actions can I have at a time? I don't want another one now, but for further notice..?\n \n\n\nStats:\n \n Spoiler \nMainhand: Heavy Crossbow\nCarried: Guisarme, Tanglefoot Bag\n\nHP 12/12\nAC 17 (FF 16, Touch 11)\nLocation Z13\nReadied action: fire Heavy Crossbow at anyone entering T13/T14\n ",
"prefix": "Gauntlet:",
"loss": true,
"complexity_analysis": {
"has_passive_voice": false,
"max_nested_clauses": 0,
"longest_sentence": 30,
"num_participle_phrases": 1,
"num_sentences": 5,
"is_complex": false,
"reasons": [],
"score": 0
}
},
{
"from": "human",
"value": " High Ref chilepepper \n\nrefs \n Spoiler \n (1d20)[ 6 ] Spot +5, -5 distance, DC 20\n \n\n\nHunter \n Spoiler \nZ13, with an action readied, he doesn't move on his turn\n \n\n\nFinn \n Spoiler \nNo LoS\nA readied action may be taken if triggered before your next turn. Once it's your turn again, you technically don't have an action readied anymore, but you can simply re-ready it. You can't have more than one readied action, because you only get one standard action per turn and you can only ready one standard or less action. You can take a 5' step when your readied action triggers if you could have when you readied your action. The action you are readying has to be specific, but the trigger can be as general as you want.\n \n\n\nIt is Hunter's turn.",
"prefix": "chilepepper:",
"loss": true,
"complexity_analysis": {
"has_passive_voice": true,
"max_nested_clauses": 3,
"longest_sentence": 65,
"num_participle_phrases": 1,
"num_sentences": 6,
"is_complex": true,
"reasons": [
"Contains passive voice",
"Deeply nested clauses (3) in one sentence",
"Deeply nested clauses (3) in one sentence",
"Deeply nested clauses (3) in one sentence"
],
"score": 4
}
},
{
"from": "human",
"value": " Hunter Killer \n\nHunter Killer comes out of hiding in Q13 takes a move action to X13. Howdy, neighbor!\n\n \n Spoiler \nPrior to taking the above move action, Hunter Killer takes a Total Defense action.\n \n\n\nStats: \n Spoiler \nHP: 9/9\nAC: 20 Full, 13 Flat-Footed, 17 Touch, +3 Dex, +4 Dodge, and +3 Armor\nSpecial: Skirmish +1d6 precision damage, Death Devotion 1/day\n \n\n\nTurn Complete.[/QUOTE]",
"prefix": "Ganurath:",
"loss": true,
"complexity_analysis": {
"has_passive_voice": false,
"max_nested_clauses": 1,
"longest_sentence": 48,
"num_participle_phrases": 0,
"num_sentences": 4,
"is_complex": false,
"reasons": [],
"score": 0
}
},
{
"from": "human",
"value": " Finn is in Z13- he's also shooting you with a heavy crossbow as you start heading down the stairs.\n\n crossbow shot - (1d20+2)[ 15 ] ",
"prefix": "Gauntlet:",
"loss": true,
"complexity_analysis": {
"has_passive_voice": false,
"max_nested_clauses": 2,
"longest_sentence": 18,
"num_participle_phrases": 1,
"num_sentences": 3,
"is_complex": false,
"reasons": [],
"score": 0
}
},
{
"from": "human",
"value": " Well aware, and your crossbow shot skids off an armor stud. Welcome to the world of 10ft reach, Rusty!",
"prefix": "Ganurath:",
"loss": true,
"complexity_analysis": {
"has_passive_voice": false,
"max_nested_clauses": 0,
"longest_sentence": 14,
"num_participle_phrases": 0,
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"is_complex": false,
"reasons": [],
"score": 0
}
},
{
"from": "human",
"value": " would that be my turn? π",
"prefix": "Gauntlet:",
"loss": true,
"complexity_analysis": {
"has_passive_voice": false,
"max_nested_clauses": 0,
"longest_sentence": 7,
"num_participle_phrases": 0,
"num_sentences": 2,
"is_complex": false,
"reasons": [],
"score": 0
}
},
{
"from": "human",
"value": " Originally Posted by Ganurath \n Turn Complete. \n \n\nI was just letting you know the results of your attack. Been your turn since I landed in X13.",
"prefix": "Ganurath:",
"loss": true,
"complexity_analysis": {
"has_passive_voice": false,
"max_nested_clauses": 1,
"longest_sentence": 12,
"num_participle_phrases": 1,
"num_sentences": 3,
"is_complex": false,
"reasons": [],
"score": 0
}
},
{
"from": "human",
"value": " Hmm, I appear to be a plank. Okay, my turn.\n\n Maybe you should watch for losing at your own game, mortal. \n\nFinn draws his Guisarme holds it low along the ground, ready to sweep.\n\n \n Spoiler \nReady action- trip attempt and 5-foot step to Y13 if Hunter Killer attempts to attack.\n \n\n\nStats:\n \n Spoiler \nMainhand: Guisarme\nCarried: Tanglefoot Bag, Heavy Crossbow (not loaded)\n\nHP 12/12\nAC 17 (FF 16, Touch 11)\nLocation Z13\nReadied action: trip Hunter Killer and step to Y13 if he tries attacking.\n \n\n\nEdit: your turn.",
"prefix": "Gauntlet:",
"loss": true,
"complexity_analysis": {
"has_passive_voice": false,
"max_nested_clauses": 4,
"longest_sentence": 21,
"num_participle_phrases": 1,
"num_sentences": 9,
"is_complex": true,
"reasons": [
"Deeply nested clauses (4) in one sentence"
],
"score": 2
}
},
{
"from": "human",
"value": " Hunter Killer \n\n*checks character sheet*\n\nIt seems that while I don't have an ability bonus from Intelligence, I'm not stupid. So, let's take a Tumbling move to X9, followed by a second move at full speed to, I don't know, let's try on X1 as the final location. 15+ on the Tumble means no AoO for Rusty.\n\n Tumble - (1d20+7)[ 26 ] \n\nStats: \n Spoiler \nHP: 9/9\nAC: 16 Full, 13 Flat-Footed, 13 Touch, +3 Dex, and +3 Armor\nSpecial: Skirmish +1d6 precision damage, Death Devotion 1/day\n \n\n\nTurn Complete.",
"prefix": "Ganurath:",
"loss": true,
"complexity_analysis": {
"has_passive_voice": false,
"max_nested_clauses": 4,
"longest_sentence": 36,
"num_participle_phrases": 1,
"num_sentences": 5,
"is_complex": true,
"reasons": [
"Deeply nested clauses (4) in one sentence"
],
"score": 2
}
},
{
"from": "human",
"value": " Heh. Seems you know when you're outmatched, at least.. \n\nFinn quickly imbues his weapon with power and levels it at Hunter Killer, charging towards him (it?).\n\n \n Spoiler \nSwift action: cast Blade of Blood\nFull-round action: Charge\n \n\n Melee attack - (1d20+6)[ 7 ] \n\nStats:\n \n Spoiler \nMainhand: Guisarme\nCarried: Tanglefoot Bag, Heavy Crossbow (not loaded)\n\nHP 12/12\nAC 15 (FF 13, Touch 9)\nLocation Y3\n ",
"prefix": "Gauntlet:",
"loss": true,
"complexity_analysis": {
"has_passive_voice": true,
"max_nested_clauses": 2,
"longest_sentence": 51,
"num_participle_phrases": 2,
"num_sentences": 6,
"is_complex": true,
"reasons": [
"Contains passive voice"
],
"score": 1
}
},
{
"from": "human",
"value": " hmm, natural ones FTL. Your turn.",
"prefix": "Gauntlet:",
"loss": true,
"complexity_analysis": {
"has_passive_voice": false,
"max_nested_clauses": 0,
"longest_sentence": 7,
"num_participle_phrases": 0,
"num_sentences": 2,
"is_complex": false,
"reasons": [],
"score": 0
}
},
{
"from": "human",
"value": " Hunter Killer \n\nYou didn't specify where your charge landed you, but since charges are in a straight line I'm going to act under the assumption you're in X3. So, I will Tumble to V3, then attack. I'll roll the skirmish damage, since I don't know if warforged are immune to critical hits and it's precision damage.\n\n Tumble - (1d20+7)[ 14 ] \n Attack - (1d20+3)[ 8 ] \n Damage - (1d8+2)[ 9 ] \n Skirmish - (1d6)[ 6 ] \n Threaten - (1d20+3)[ 7 ] \n Critical - (2d8+4)[ 14 ] \n\nStats: \n Spoiler \nHP: 9/9\nAC: 16 Full, 13 Flat-Footed, 13 Touch, +3 Dex, and +3 Armor\nSpecial: Skirmish +1d6 precision damage, Death Devotion 1/day\n \n\n\nTurn Complete.",
"prefix": "Ganurath:",
"loss": true,
"complexity_analysis": {
"has_passive_voice": false,
"max_nested_clauses": 4,
"longest_sentence": 91,
"num_participle_phrases": 0,
"num_sentences": 6,
"is_complex": true,
"reasons": [
"Deeply nested clauses (4) in one sentence",
"Deeply nested clauses (3) in one sentence"
],
"score": 3
}
},
{
"from": "human",
"value": " Not only do I miss, you get an attack of opportunity. Go nuts.",
"prefix": "Ganurath:",
"loss": true,
"complexity_analysis": {
"has_passive_voice": false,
"max_nested_clauses": 1,
"longest_sentence": 14,
"num_participle_phrases": 0,
"num_sentences": 2,
"is_complex": false,
"reasons": [],
"score": 0
}
},
{
"from": "human",
"value": " Actually I guessed the most direct path would land me in Y3. I can go X3 if it means you don't need to reiterate your actions or anything, though π€¨\n AoO - (1d20+4)[ 18 ] ",
"prefix": "Gauntlet:",
"loss": true,
"complexity_analysis": {
"has_passive_voice": false,
"max_nested_clauses": 3,
"longest_sentence": 32,
"num_participle_phrases": 0,
"num_sentences": 2,
"is_complex": true,
"reasons": [
"Deeply nested clauses (3) in one sentence"
],
"score": 1
}
},
{
"from": "human",
"value": " If that's a hit, I'll take 5 damage to activate Blade of Blood.\n\nWeapon damage: (2d4+4)[ 11 ] \n\nBlade of Blood: (3d6)[ 8 ] ",
"prefix": "Gauntlet:",
"loss": true,
"complexity_analysis": {
"has_passive_voice": false,
"max_nested_clauses": 2,
"longest_sentence": 24,
"num_participle_phrases": 0,
"num_sentences": 2,
"is_complex": false,
"reasons": [],
"score": 0
}
},
{
"from": "human",
"value": " That's a hit, and game. Well done.",
"prefix": "Ganurath:",
"loss": true,
"complexity_analysis": {
"has_passive_voice": false,
"max_nested_clauses": 0,
"longest_sentence": 9,
"num_participle_phrases": 1,
"num_sentences": 2,
"is_complex": false,
"reasons": [],
"score": 0
}
},
{
"from": "human",
"value": " And you π",
"prefix": "Gauntlet:",
"loss": true,
"complexity_analysis": {
"has_passive_voice": false,
"max_nested_clauses": 0,
"longest_sentence": 4,
"num_participle_phrases": 0,
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"is_complex": false,
"reasons": [],
"score": 0
}
},
{
"from": "human",
"value": " High Ref Mav: \n\nThe winner is they guy who's still standing, he gets the loot.",
"prefix": "Mavian:",
"loss": true,
"complexity_analysis": {
"has_passive_voice": false,
"max_nested_clauses": 2,
"longest_sentence": 15,
"num_participle_phrases": 0,
"num_sentences": 2,
"is_complex": false,
"reasons": [],
"score": 0
}
}
] | 14 | false |
[
{
"from": "human",
"value": " Are the elf and the druid destined to meet again and again? To slay each other, in an endless succession of battles, for all eternity? What crimes did they commit that brougth them to this place? What kind of supernatural force is playing with their lives like that?\n\nIt is a hall they find themselves in this time, fourty feet high, two hundred feet across, a square shape. It is darker than in earlier fights too, and torches along the halls throw flickering shadows over the floor.",
"prefix": "Eldan:",
"loss": false,
"complexity_analysis": {
"has_passive_voice": false,
"max_nested_clauses": 1,
"longest_sentence": 24,
"num_participle_phrases": 1,
"num_sentences": 6,
"is_complex": false,
"reasons": [],
"score": 0
}
},
{
"from": "human",
"value": " Initiative:\n (1d20+14)[ 34 ] \n\nYeah... I'll just start.\n\nSwift Action to activate child of shadow stance, for 20% concealment.\nMoving 40 feet ahead and then 20 to the left, then another 60 ahead.",
"prefix": "Eldan:",
"loss": true,
"complexity_analysis": {
"has_passive_voice": false,
"max_nested_clauses": 1,
"longest_sentence": 16,
"num_participle_phrases": 1,
"num_sentences": 5,
"is_complex": false,
"reasons": [],
"score": 0
}
},
{
"from": "human",
"value": " The Shifter tenses, flexing his arms. The last two fights, he won easily. This one, he isn't so sure. These conditions are sub-par at best, pitiful at worst. But his determination and ingenuity, along with a hint of raw power, will carry him through.\n\n \n Spoiler \nInitiative: (1d20+4)[ 13 ] \n ",
"prefix": "Babale:",
"loss": true,
"complexity_analysis": {
"has_passive_voice": false,
"max_nested_clauses": 1,
"longest_sentence": 20,
"num_participle_phrases": 1,
"num_sentences": 6,
"is_complex": false,
"reasons": [],
"score": 0
}
},
{
"from": "human",
"value": " Spoiler \nYeah, I got some shadows this time.\n\n\nHide:\n (1d20+49)[ 64 ] \n\nMove Silently:\n (1d20+49)[ 57 ] \n\nReposting:\nActivating Child of Shadow stance for 20% concealment after moving\nMOving 100 feet ahead, 20 to the side.\n \n\n\nWith a grim smile, the elf vanishes into the shadows, no sound or trace revealing his position.",
"prefix": "Eldan:",
"loss": true,
"complexity_analysis": {
"has_passive_voice": false,
"max_nested_clauses": 0,
"longest_sentence": 28,
"num_participle_phrases": 1,
"num_sentences": 4,
"is_complex": false,
"reasons": [],
"score": 0
}
},
{
"from": "human",
"value": " Spoiler \nOnce again, you easily win initiative. Go ahead, make your move.\n ",
"prefix": "Babale:",
"loss": true,
"complexity_analysis": {
"has_passive_voice": false,
"max_nested_clauses": 1,
"longest_sentence": 11,
"num_participle_phrases": 0,
"num_sentences": 2,
"is_complex": false,
"reasons": [],
"score": 0
}
},
{
"from": "human",
"value": " Spoiler \nYou hid; can I still see you at all?\n ",
"prefix": "Babale:",
"loss": true,
"complexity_analysis": {
"has_passive_voice": false,
"max_nested_clauses": 1,
"longest_sentence": 15,
"num_participle_phrases": 0,
"num_sentences": 1,
"is_complex": false,
"reasons": [],
"score": 0
}
},
{
"from": "human",
"value": " Spoiler \nNo... as long as there are shadows, I can hide. I even took the penalties to skill checks for moving.\n ",
"prefix": "Eldan:",
"loss": true,
"complexity_analysis": {
"has_passive_voice": false,
"max_nested_clauses": 1,
"longest_sentence": 16,
"num_participle_phrases": 0,
"num_sentences": 2,
"is_complex": false,
"reasons": [],
"score": 0
}
},
{
"from": "human",
"value": " In that case, I'll use my free action to become a Spell Weaver, allowing me to cast multiple spells in one round. I cast 3 Summon Nature's Ally VI, summoning 3 Elephants.\n\nThe elephants all move 40 feet ahead. They are spread out at 20 feet from each other.\n\nAs a move action, I move up 20 feet.",
"prefix": "Babale:",
"loss": true,
"complexity_analysis": {
"has_passive_voice": true,
"max_nested_clauses": 3,
"longest_sentence": 27,
"num_participle_phrases": 1,
"num_sentences": 5,
"is_complex": true,
"reasons": [
"Deeply nested clauses (3) in one sentence",
"Contains passive voice"
],
"score": 2
}
},
{
"from": "human",
"value": " And you said the hive mother was cheesy. π\n\nWell, then.\nAs a swift action, I activate balance on air.\nThen, at half speed, I move 30 feet ahead and 30 feet up, then 40 feet forward and 20 to the side again.\nI'm now 30 feet straight ahead of you.\n\nI'm gonna get you this time.",
"prefix": "Eldan:",
"loss": true,
"complexity_analysis": {
"has_passive_voice": false,
"max_nested_clauses": 1,
"longest_sentence": 28,
"num_participle_phrases": 1,
"num_sentences": 8,
"is_complex": false,
"reasons": [],
"score": 0
}
},
{
"from": "human",
"value": " This isn't cheesy. 4 or more elephants is easily duplicated at level 20 druid. And I'm only level 11 druid, 10 MoMF.\n\nAnd no you won't!\n\nUnfortunately, I won't be able to reply until about 1 hour from now.",
"prefix": "Babale:",
"loss": true,
"complexity_analysis": {
"has_passive_voice": true,
"max_nested_clauses": 1,
"longest_sentence": 16,
"num_participle_phrases": 1,
"num_sentences": 5,
"is_complex": true,
"reasons": [
"Contains passive voice"
],
"score": 1
}
},
{
"from": "human",
"value": " Can I tell about where you are?",
"prefix": "Babale:",
"loss": true,
"complexity_analysis": {
"has_passive_voice": false,
"max_nested_clauses": 0,
"longest_sentence": 9,
"num_participle_phrases": 0,
"num_sentences": 1,
"is_complex": false,
"reasons": [],
"score": 0
}
},
{
"from": "human",
"value": " Well, if you have true seeing, arcane sight, blindsense, scent, lifesense or any of these, or truly epic listen or spot checks, then yes.\nOtherwise, I'm hidden...\nI know it's kinda stupid, but it's an epic hide check. Apparently, I could charge and hit you in the face if I took a -20 to hide and still be hidden.",
"prefix": "Eldan:",
"loss": true,
"complexity_analysis": {
"has_passive_voice": true,
"max_nested_clauses": 2,
"longest_sentence": 33,
"num_participle_phrases": 1,
"num_sentences": 5,
"is_complex": true,
"reasons": [
"Contains passive voice"
],
"score": 1
}
},
{
"from": "human",
"value": " Spoiler \nIn that case, I use a free action to assume the form of a Wyrmling Prismatic Dragon. Amulet of Wildshape FTW! And I get blindsense.\n \n\n\nThe Shifter roars, and is suddenly a Prismatic Dragon, one of the rarest and most powerful dragons in creation. Even a baby is as powerful as many adult dragons. In fact, even the Shifter's abilities only allow him to assume the form of a Wyrmling.\n\n \n Spoiler \nI will then proceed to fly up to your level as a move action, and then use my breath weapon.\n \n\n\nThe dragon's wings flap as he climbs to the same altitude as his hated enemy. With a snarl, he opens his mouth and sends forth a many-colored cone of energy.\n\nThe red and indigo beams of light hit the elf, burning him and driving him mad.\n\n \n Spoiler \nSorry, rolled on a different place. In any case, roll DC 30 reflex save to half 20 points of fire damage and DC 30 will or be driven insane.\n ",
"prefix": "Babale:",
"loss": true,
"complexity_analysis": {
"has_passive_voice": true,
"max_nested_clauses": 1,
"longest_sentence": 26,
"num_participle_phrases": 1,
"num_sentences": 12,
"is_complex": true,
"reasons": [
"Contains passive voice"
],
"score": 1
}
},
{
"from": "human",
"value": " Hey, I'm happy with anything that's not a fort save\nAlso, Prismatic Wyrmling? Major Woah.\n\nReflex:\n (1d20+33)[ 46 ] \n\nWill:\n (1d20+25)[ 36 ] ",
"prefix": "Eldan:",
"loss": true,
"complexity_analysis": {
"has_passive_voice": false,
"max_nested_clauses": 1,
"longest_sentence": 27,
"num_participle_phrases": 0,
"num_sentences": 2,
"is_complex": false,
"reasons": [],
"score": 0
}
},
{
"from": "human",
"value": " My turn!\nNow, then, I'm gonna try something different. This will involve a ****ton of rolls, so gimme a minute.",
"prefix": "Eldan:",
"loss": true,
"complexity_analysis": {
"has_passive_voice": false,
"max_nested_clauses": 1,
"longest_sentence": 17,
"num_participle_phrases": 1,
"num_sentences": 3,
"is_complex": false,
"reasons": [],
"score": 0
}
},
{
"from": "human",
"value": " OK. And why Whoa? CR 14, only 21 HD... I could turn into this without the Wildshape Amulet, that gives me +4 HD in wildshape.",
"prefix": "Babale:",
"loss": true,
"complexity_analysis": {
"has_passive_voice": false,
"max_nested_clauses": 1,
"longest_sentence": 29,
"num_participle_phrases": 0,
"num_sentences": 2,
"is_complex": false,
"reasons": [],
"score": 0
}
},
{
"from": "human",
"value": " With a smile, the elf turns visible again in midair, only to evade the blasts of fire and madness with a jump through the dark planes, landing right in the wyrmlings back, unleashing an entire storm of blows.\n\n \n Spoiler \n\nSwift Action, Shadow Blink.\nFull attack action: Strike as the Storm (Full attack, 2 extra attacks, all with -4 to damage.\n\nFirst attack, with the Eye of Aeren, Critical Miss\n (1d20+31)[ 32 ] \nDamage:\n (1d6+5)[ 11 ] \n\nSecond Attack, also Eye of Aeren:\n (1d20+26)[ 31 ] \nDamage:\n (1d6+5)[ 9 ] \n\nThird Attack, Shadowscream:\n (1d20+31)[ 48 ] \nDamage:\nBase:\n (1d6+11)[ 13 ] \nVampiric (also heals me)\n (1d6)[ 4 ] \nSonic:\n (1d4)[ 2 ] \n\nFourth Attack, Shadowscream:\n (1d20+31)[ 49 ] \nDamage:\nBase:\n (1d6+11)[ 12 ] \nVampiric (also heals me)\n (1d6)[ 1 ] \nSonic:\n (1d4)[ 4 ] \n\n\nFifth Attack, Shadowscream:\n (1d20+31)[ 37 ] \nDamage:\nBase:\n (1d6+11)[ 14 ] \nVampiric (also heals me)\n (1d6)[ 4 ] \nSonic:\n (1d4)[ 1 ] \n\nSixth Attack, Shadowscream:\n (1d20+26)[ 39 ] \nDamage:\nBase:\n (1d6+11)[ 12 ] \nVampiric (also heals me)\n (1d6)[ 3 ] \nSonic:\n (1d4)[ 2 ] \n\nSeventh Attack, Shadowscream:\n (1d20+21)[ 26 ] \nDamage:\nBase:\n (1d6+11)[ 13 ] \nVampiric (also heals me)\n (1d6)[ 2 ] \nSonic:\n (1d4)[ 3 ] \n\nEight Attack, Shadowscream:\n (1d20+31)[ 49 ] \nDamage:\nBase:\n (1d6+11)[ 16 ] \nVampiric (also heals me)\n (1d6)[ 2 ] \nSonic:\n (1d4)[ 2 ] \n ",
"prefix": "Eldan:",
"loss": true,
"complexity_analysis": {
"has_passive_voice": false,
"max_nested_clauses": 3,
"longest_sentence": 54,
"num_participle_phrases": 2,
"num_sentences": 13,
"is_complex": true,
"reasons": [
"Deeply nested clauses (3) in one sentence"
],
"score": 1
}
},
{
"from": "human",
"value": " You'll note that I should have waited a turn with using this strike, and added a boost that made them all sneak attacks. I forgot.",
"prefix": "Eldan:",
"loss": true,
"complexity_analysis": {
"has_passive_voice": false,
"max_nested_clauses": 3,
"longest_sentence": 27,
"num_participle_phrases": 0,
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"is_complex": true,
"reasons": [
"Deeply nested clauses (3) in one sentence"
],
"score": 1
}
},
{
"from": "human",
"value": " The elf rains blows on the Dragon's back, but he just smirks. His tough scales take all the blows, and he escapes without a scratch.\n\nWith a roar, the monster begins to return his own series of blows.\n\n \n Spoiler \nGonna take a lot of rolls, give me a minute\n ",
"prefix": "Babale:",
"loss": true,
"complexity_analysis": {
"has_passive_voice": false,
"max_nested_clauses": 1,
"longest_sentence": 16,
"num_participle_phrases": 0,
"num_sentences": 4,
"is_complex": false,
"reasons": [],
"score": 0
}
},
{
"from": "human",
"value": " What? Man, what's your armor class on that thing? Or is it damage reduction?",
"prefix": "Eldan:",
"loss": true,
"complexity_analysis": {
"has_passive_voice": false,
"max_nested_clauses": 0,
"longest_sentence": 11,
"num_participle_phrases": 0,
"num_sentences": 3,
"is_complex": false,
"reasons": [],
"score": 0
}
},
{
"from": "human",
"value": " Spoiler \nMy AC on \"That Thing\" is 65: -2 from Size, so 38, +5 deflection, +22 Natural Armor. 65 total.\n\nPretty great, I'm using it on my pit fiend fight now for sure.\n \n\n \n Spoiler \nMy attacks:\nTo Hit\nBite: (1d20+37)[ 57 ] \nClaw 1: (1d20+36)[ 48 ] \nClaw 2: (1d20+36)[ 45 ] \n(Won't use wings, since I'm using them to fly.)\nTail Slap: (1d20+34)[ 43 ] \n\nDAMAGE\nBite: (2d8+15)[ 28 ] \nClaw 1: (2d6+15)[ 17 ] \nClaw 2: (2d6+15)[ 23 ] \nTail Slap: (2d6+15)[ 22 ] \n ",
"prefix": "Babale:",
"loss": true,
"complexity_analysis": {
"has_passive_voice": false,
"max_nested_clauses": 2,
"longest_sentence": 63,
"num_participle_phrases": 1,
"num_sentences": 6,
"is_complex": false,
"reasons": [],
"score": 0
}
},
{
"from": "human",
"value": " Ultimate Parry on the Tail Slap: if my attack roll is higher than yours, you hit yourself.\n (1d20+33)[ 50 ] \n\nDone. You take 22 damage, I take 68.",
"prefix": "Eldan:",
"loss": true,
"complexity_analysis": {
"has_passive_voice": false,
"max_nested_clauses": 1,
"longest_sentence": 22,
"num_participle_phrases": 1,
"num_sentences": 4,
"is_complex": false,
"reasons": [],
"score": 0
}
},
{
"from": "human",
"value": " No! My attacks are treated as magic, so I overcome my own Damage Reduction... Gr...",
"prefix": "Babale:",
"loss": true,
"complexity_analysis": {
"has_passive_voice": true,
"max_nested_clauses": 1,
"longest_sentence": 15,
"num_participle_phrases": 0,
"num_sentences": 3,
"is_complex": true,
"reasons": [
"Contains passive voice"
],
"score": 1
}
},
{
"from": "human",
"value": " Was that your action for the turn?",
"prefix": "Babale:",
"loss": true,
"complexity_analysis": {
"has_passive_voice": false,
"max_nested_clauses": 0,
"longest_sentence": 9,
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"is_complex": false,
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}
},
{
"from": "human",
"value": " Your own natural attacks always do, of course π",
"prefix": "Eldan:",
"loss": true,
"complexity_analysis": {
"has_passive_voice": false,
"max_nested_clauses": 0,
"longest_sentence": 10,
"num_participle_phrases": 0,
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"is_complex": false,
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}
},
{
"from": "human",
"value": " WAS it?\n\nToo short...",
"prefix": "Babale:",
"loss": true,
"complexity_analysis": {
"has_passive_voice": false,
"max_nested_clauses": 0,
"longest_sentence": 5,
"num_participle_phrases": 0,
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"is_complex": false,
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"score": 0
}
},
{
"from": "human",
"value": " You said you had Blindsense, right? Not Blindsight?",
"prefix": "Eldan:",
"loss": true,
"complexity_analysis": {
"has_passive_voice": false,
"max_nested_clauses": 2,
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}
},
{
"from": "human",
"value": " Yep. Blindsense.",
"prefix": "Babale:",
"loss": true,
"complexity_analysis": {
"has_passive_voice": false,
"max_nested_clauses": 0,
"longest_sentence": 3,
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}
},
{
"from": "human",
"value": " Right. Thought about turning invisible for a round, for the combat advantage, but I?m using touch attacks instead.\n\n \n Spoiler \n\nStandard Action:\nFive Shadow Strike (Legs, Heart)\n\nAttack Roll, touch attack.\n (1d20+33)[ 50 ] \n\nBase Damage:\n (1d20+23)[ 25 ] \n\nSneak Attack:\n (6d6)[ 21 ] \n\nSonic Damage:\n (1d4)[ 1 ] \n\nDexterity Damage:\n (4d6)[ 14 ] \n\nStrenght Damage:\n (2d6)[ 12 ] \n\nAlso: two fortitude saves, both DC 27\nIf you lose the first one, your speed is reduced to 0 for one minute, with all forms of movement.\n\nThe second is for the constitution damage:\n (2d6)[ 9 ] , save made halves it.\n\nAfter this strike, I'm using my move action to run 60 feet away and downward, while also hiding.\n\n (1d20+34)[ 36 ] Hide\n (1d20+34)[ 53 ] Move Silently\n ",
"prefix": "Eldan:",
"loss": true,
"complexity_analysis": {
"has_passive_voice": true,
"max_nested_clauses": 2,
"longest_sentence": 56,
"num_participle_phrases": 2,
"num_sentences": 9,
"is_complex": true,
"reasons": [
"Contains passive voice"
],
"score": 1
}
},
{
"from": "human",
"value": " That's a mistake on the base damage, of course:\n (1d6+23)[ 27 ] \n\nOh, and sorry, only just saw your action. No, the counter was during your turn.",
"prefix": "Eldan:",
"loss": true,
"complexity_analysis": {
"has_passive_voice": false,
"max_nested_clauses": 1,
"longest_sentence": 34,
"num_participle_phrases": 0,
"num_sentences": 2,
"is_complex": false,
"reasons": [],
"score": 0
}
},
{
"from": "human",
"value": " 1st save:\n (1d20+29)[ 46 ] \n\n2nd:\n (1d20+29)[ 49 ] ",
"prefix": "Babale:",
"loss": true,
"complexity_analysis": {
"has_passive_voice": false,
"max_nested_clauses": 0,
"longest_sentence": 25,
"num_participle_phrases": 0,
"num_sentences": 1,
"is_complex": false,
"reasons": [],
"score": 0
}
},
{
"from": "human",
"value": " Of course, you make these saves. I don't even count on making them, it's hopeless.",
"prefix": "Eldan:",
"loss": true,
"complexity_analysis": {
"has_passive_voice": false,
"max_nested_clauses": 1,
"longest_sentence": 13,
"num_participle_phrases": 0,
"num_sentences": 2,
"is_complex": false,
"reasons": [],
"score": 0
}
},
{
"from": "human",
"value": " I will reply later, no time now.",
"prefix": "Babale:",
"loss": true,
"complexity_analysis": {
"has_passive_voice": false,
"max_nested_clauses": 0,
"longest_sentence": 10,
"num_participle_phrases": 0,
"num_sentences": 1,
"is_complex": false,
"reasons": [],
"score": 0
}
},
{
"from": "human",
"value": " Spoiler \nSorry it took me so long.\n\nFirst, I use my breath weapon. DC 30 all.\n\n (1d8)[ 1 ] \n\nRed: Roll reflex to avoid 20 fire damage.\n\nIn case of 8's:\n (1d8)[ 4 ] \n (1d8)[ 3 ] \n (1d8)[ 2 ] \n\nYou are now within reach of the elephants, so they all charge:\n\nAttack roll Elephant 1:\n (1d20+18)[ 28 ] \n\nAttack roll Elephant 2:\n (1d20+18)[ 20 ] \n\nAttack roll Elephant 3:\n (1d20+18)[ 30 ] \n\nDamage roll Elephant 1:\n (2d8+17)[ 25 ] \nDamage roll Elephant 2:\n (2d8+17)[ 27 ] \nDamage roll Elephant 3:\n (2d8+17)[ 29 ] \n ",
"prefix": "Babale:",
"loss": true,
"complexity_analysis": {
"has_passive_voice": false,
"max_nested_clauses": 1,
"longest_sentence": 116,
"num_participle_phrases": 0,
"num_sentences": 6,
"is_complex": false,
"reasons": [],
"score": 0
}
},
{
"from": "human",
"value": " They all miss. Also, how can they see me?\n\nSave:\n (1d20+33)[ 34 ] \n\nWell, crap. I take the damage.",
"prefix": "Eldan:",
"loss": true,
"complexity_analysis": {
"has_passive_voice": false,
"max_nested_clauses": 0,
"longest_sentence": 12,
"num_participle_phrases": 0,
"num_sentences": 5,
"is_complex": false,
"reasons": [],
"score": 0
}
},
{
"from": "human",
"value": " Elephants have Scent. Also, good hearing.\nYour move.",
"prefix": "Babale:",
"loss": true,
"complexity_analysis": {
"has_passive_voice": false,
"max_nested_clauses": 0,
"longest_sentence": 6,
"num_participle_phrases": 0,
"num_sentences": 3,
"is_complex": false,
"reasons": [],
"score": 0
}
},
{
"from": "human",
"value": " Spoiler \n\nRight. I'm staying hidden and use my round to regain the Five Shadow Strike.\n ",
"prefix": "Eldan:",
"loss": true,
"complexity_analysis": {
"has_passive_voice": false,
"max_nested_clauses": 1,
"longest_sentence": 16,
"num_participle_phrases": 1,
"num_sentences": 2,
"is_complex": false,
"reasons": [],
"score": 0
}
},
{
"from": "human",
"value": " Spoiler \nI Charge with a Tail Slap.\n\n (1d20+33)[ 47 ] \nDamage: (2d6+26)[ 33 ] \n ",
"prefix": "Babale:",
"loss": true,
"complexity_analysis": {
"has_passive_voice": false,
"max_nested_clauses": 0,
"longest_sentence": 15,
"num_participle_phrases": 0,
"num_sentences": 3,
"is_complex": false,
"reasons": [],
"score": 0
}
},
{
"from": "human",
"value": " Spoiler \nThat's a hit/\n \n\n\nWith an angry roar, the dragon charges the elf, his keen Draconic senses guiding him. He whips his tail around, catching the elf across the chest.",
"prefix": "Babale:",
"loss": true,
"complexity_analysis": {
"has_passive_voice": false,
"max_nested_clauses": 1,
"longest_sentence": 26,
"num_participle_phrases": 1,
"num_sentences": 2,
"is_complex": false,
"reasons": [],
"score": 0
}
},
{
"from": "human",
"value": " Another counter:\n (1d20+32)[ 40 ] \n\nIf that beats your attack roll, the hit is negated. If it's not enough, I gain a +6 shield bonus to AC anyway, which just barely isn't enough.",
"prefix": "Eldan:",
"loss": true,
"complexity_analysis": {
"has_passive_voice": true,
"max_nested_clauses": 2,
"longest_sentence": 23,
"num_participle_phrases": 1,
"num_sentences": 3,
"is_complex": true,
"reasons": [
"Contains passive voice"
],
"score": 1
}
},
{
"from": "human",
"value": " Nope. Not enough, you got hit.\n\nYour turn.",
"prefix": "Babale:",
"loss": true,
"complexity_analysis": {
"has_passive_voice": true,
"max_nested_clauses": 0,
"longest_sentence": 8,
"num_participle_phrases": 1,
"num_sentences": 3,
"is_complex": true,
"reasons": [
"Contains passive voice"
],
"score": 1
}
},
{
"from": "human",
"value": " Ok, not good enough. Anyway:\n\nDodging under the dragon's tail, the elf moves in closer once again, prepared to strike. Shadows gather around him as he moves, concealing his form.\n\n \n Spoiler \n\nSwift Action: Child of Shadow Stance. (20% concealment if I move 20+ feet in my turn.)\nMove Action: Tumbling 20 feet into reach.\n (1d20+57)[ 74 ] \nStandard Action: Five Shadow Strike (Legs, heart)\n\nAttack Roll (Touch attack):\n (1d20+33)[ 39 ] \n\nBase Damage:\n (1d6+23)[ 28 ] \n\nSonic Damage:\n (1d4)[ 1 ] \n\nBonus Damage:\n (15d6)[ 53 ] \n\nDex Damage:\n (4d6)[ 11 ] \n\nStrenght Damage:\n (2d6)[ 6 ] \n\nAnd fortitude saves, DC 27, as always.\n1. To prevent your speed being reduced to 0\n2. To half the following Con damage: (2d6)[ 10 ] \n ",
"prefix": "Eldan:",
"loss": true,
"complexity_analysis": {
"has_passive_voice": true,
"max_nested_clauses": 3,
"longest_sentence": 83,
"num_participle_phrases": 2,
"num_sentences": 12,
"is_complex": true,
"reasons": [
"Deeply nested clauses (3) in one sentence",
"Contains passive voice"
],
"score": 2
}
},
{
"from": "human",
"value": " Spoiler \n\nSo, adding everything up, assuming that this strike hit:\n\nYou have so far taken:\n174 regular damage\n25 dex damage\n18 strenght damage\n10 con damage\n\nAnd I have taken:\n121 damage\n ",
"prefix": "Eldan:",
"loss": true,
"complexity_analysis": {
"has_passive_voice": false,
"max_nested_clauses": 3,
"longest_sentence": 45,
"num_participle_phrases": 2,
"num_sentences": 2,
"is_complex": true,
"reasons": [
"Deeply nested clauses (3) in one sentence"
],
"score": 1
}
},
{
"from": "human",
"value": " Missed. π",
"prefix": "Babale:",
"loss": true,
"complexity_analysis": {
"has_passive_voice": false,
"max_nested_clauses": 0,
"longest_sentence": 3,
"num_participle_phrases": 1,
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"is_complex": false,
"reasons": [],
"score": 0
}
},
{
"from": "human",
"value": " And on the bright side, I can now use my breath weapon again.\n\nbreath on you:\n\n (1d8)[ 1 ] \n\nIn case of 8's:\n (1d8)[ 2 ] \n (1d8)[ 4 ] \n (1d8)[ 8 ] \n\nMake a DC 33 save to avoid 20 Fire Damage.\n\nAlso, I move away at full speed.",
"prefix": "Babale:",
"loss": true,
"complexity_analysis": {
"has_passive_voice": false,
"max_nested_clauses": 1,
"longest_sentence": 29,
"num_participle_phrases": 0,
"num_sentences": 4,
"is_complex": false,
"reasons": [],
"score": 0
}
},
{
"from": "human",
"value": " What, really? You have a touch AC over 39, even with reduced Dex? Man, how am I ever going to kill you.\n\nReflex:\n (1d20+33)[ 39 ] ",
"prefix": "Eldan:",
"loss": true,
"complexity_analysis": {
"has_passive_voice": false,
"max_nested_clauses": 1,
"longest_sentence": 13,
"num_participle_phrases": 1,
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"is_complex": false,
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"score": 0
}
},
{
"from": "human",
"value": " Wow, I missed. I hate these unlucky rolls.\n\nAnd also: That was a touch attack? You hit!\n\nJeese, I'm dead.",
"prefix": "Babale:",
"loss": true,
"complexity_analysis": {
"has_passive_voice": false,
"max_nested_clauses": 0,
"longest_sentence": 9,
"num_participle_phrases": 0,
"num_sentences": 5,
"is_complex": false,
"reasons": [],
"score": 0
}
},
{
"from": "human",
"value": " Can you even move with that much dex damage?",
"prefix": "Eldan:",
"loss": true,
"complexity_analysis": {
"has_passive_voice": false,
"max_nested_clauses": 0,
"longest_sentence": 11,
"num_participle_phrases": 0,
"num_sentences": 1,
"is_complex": false,
"reasons": [],
"score": 0
}
},
{
"from": "human",
"value": " I didn't take a save yet, so I don't know. However, let's say I can't; I'll just end this.\n\nAfter hitting the ground in dragon form, I wildshape to spellweaver, and hit you with 4 Baleful Polymorphs, DC 20 fort saves.",
"prefix": "Babale:",
"loss": true,
"complexity_analysis": {
"has_passive_voice": false,
"max_nested_clauses": 3,
"longest_sentence": 26,
"num_participle_phrases": 0,
"num_sentences": 3,
"is_complex": true,
"reasons": [
"Deeply nested clauses (3) in one sentence"
],
"score": 1
}
},
{
"from": "human",
"value": " Of course, if you make the saves, you win. If you fail... A lizard can kill an immobile human.",
"prefix": "Babale:",
"loss": true,
"complexity_analysis": {
"has_passive_voice": false,
"max_nested_clauses": 1,
"longest_sentence": 13,
"num_participle_phrases": 0,
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"is_complex": false,
"reasons": [],
"score": 0
}
},
{
"from": "human",
"value": " Are you sure it's DC 20? That seems awfully low for these levels.\nAnyway:\n (1d20+16)[ 33 ] \n (1d20+16)[ 29 ] \n (1d20+16)[ 26 ] \n (1d20+16)[ 34 ] ",
"prefix": "Eldan:",
"loss": true,
"complexity_analysis": {
"has_passive_voice": false,
"max_nested_clauses": 1,
"longest_sentence": 38,
"num_participle_phrases": 0,
"num_sentences": 3,
"is_complex": false,
"reasons": [],
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}
},
{
"from": "human",
"value": " Yes, It's higher. I didn't add my wisdom bonus.\n\nDC is 28.\n\nThat's 1 failed save. You are now a lizard, falling down.",
"prefix": "Babale:",
"loss": true,
"complexity_analysis": {
"has_passive_voice": false,
"max_nested_clauses": 1,
"longest_sentence": 9,
"num_participle_phrases": 1,
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"is_complex": false,
"reasons": [],
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}
},
{
"from": "human",
"value": " Right. But you can't move...So you should also fall.",
"prefix": "Eldan:",
"loss": true,
"complexity_analysis": {
"has_passive_voice": false,
"max_nested_clauses": 0,
"longest_sentence": 6,
"num_participle_phrases": 0,
"num_sentences": 3,
"is_complex": false,
"reasons": [],
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}
},
{
"from": "human",
"value": " I already did.\n\nWhen do I get my movement back?",
"prefix": "Babale:",
"loss": true,
"complexity_analysis": {
"has_passive_voice": false,
"max_nested_clauses": 0,
"longest_sentence": 8,
"num_participle_phrases": 0,
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"is_complex": false,
"reasons": [],
"score": 0
}
},
{
"from": "human",
"value": " Ability damage heals pretty slowly...\n\n1 point/day if not healed, says the SRD.",
"prefix": "Eldan:",
"loss": true,
"complexity_analysis": {
"has_passive_voice": false,
"max_nested_clauses": 2,
"longest_sentence": 20,
"num_participle_phrases": 1,
"num_sentences": 1,
"is_complex": false,
"reasons": [],
"score": 0
}
},
{
"from": "human",
"value": " In that case, I use Stoneshape to make the floor into a cube surrounding you. You suffocate, I heal (eventually).",
"prefix": "Babale:",
"loss": true,
"complexity_analysis": {
"has_passive_voice": false,
"max_nested_clauses": 1,
"longest_sentence": 18,
"num_participle_phrases": 1,
"num_sentences": 2,
"is_complex": false,
"reasons": [],
"score": 0
}
},
{
"from": "human",
"value": " Actually:\n\n[Quote=\"SRD\"] A character with Dexterity 0 is paralzyed\n\nand\n\nA paralyzed character is frozen in place and unable to move or act. A paralyzed character has effective Dexterity and Strength scores of 0 and is helpless, but can take purely mental actions. A winged creature flying in the air at the time that it becomes paralyzed cannot flap its wings and falls. A paralyzed swimmer canβt swim and may drown. A creature can move through a space occupied by a paralyzed creatureβally or not. Each square occupied by a paralyzed creature, however, counts as 2 squares. [/spoiler]\n\nSo, you can't cast spells as well.",
"prefix": "Eldan:",
"loss": true,
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"reasons": [
"Contains passive voice"
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}
},
{
"from": "human",
"value": " Only, don't I have Still and Silent spell? If not, you win, and I need to get them.",
"prefix": "Babale:",
"loss": true,
"complexity_analysis": {
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}
}
] | 16 | false |
[
{
"from": "human",
"value": " 200x200x200 cube, as usual. Walls are made of undispellable force.\n\nDaily spells/daily preparations are allowed, as are contingencies (don't worry, only got them on my staff.)\n\nRoll initiative.",
"prefix": "Niezck:",
"loss": false,
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},
{
"from": "human",
"value": " [roll0]\n\nGood luck.",
"prefix": "Babale:",
"loss": true,
"complexity_analysis": {
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}
},
{
"from": "human",
"value": " Whoops. (1d20+4)[ 18 ] \n\nI need to pick up Improved Initiative.",
"prefix": "Babale:",
"loss": true,
"complexity_analysis": {
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},
{
"from": "human",
"value": " (d20+5)[ 22 ] \n\nLet's see how this turns out ...",
"prefix": "Niezck:",
"loss": true,
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},
{
"from": "human",
"value": " Your move, go ahead.",
"prefix": "Babale:",
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},
{
"from": "human",
"value": " Alrighty then ...\n\nWith a wave of his right hand, Valgoth utters a few arcane words, and two bolts of crackling energy leap forth.\n\nSpell Resistance 1 - (d20+24)[ 36 ] \nSpell Resistance 2 - (d20+24)[ 28 ] \n\nDamage 1 - (20d6)[ 1 ][ 4 ][ 1 ][ 5 ][ 2 ][ 1 ][ 1 ][ 2 ][ 1 ][ 1 ][ 3 ][ 5 ][ 1 ][ 5 ][ 4 ][ 6 ][ 1 ][ 2 ][ 2 ][ 4 ](52) \nDamage 2 - (20d6)[ 2 ][ 1 ][ 3 ][ 3 ][ 6 ][ 6 ][ 4 ][ 2 ][ 1 ][ 1 ][ 5 ][ 2 ][ 2 ][ 4 ][ 5 ][ 3 ][ 6 ][ 1 ][ 6 ][ 4 ](67) \n\nReflex DC 30 on each for half.\n\nThen, with lightning speed, he pushes a button on the rod in his left hand, and another bolt fires towards you.\n\nSpell Resistance 3 - (d20+24)[ 30 ] \n\nDamage 3 - (20d6)[ 1 ][ 2 ][ 2 ][ 3 ][ 4 ][ 3 ][ 6 ][ 1 ][ 5 ][ 1 ][ 1 ][ 1 ][ 1 ][ 2 ][ 2 ][ 5 ][ 4 ][ 4 ][ 6 ][ 6 ](60) \n\nReflex DC 30 for half.\n\nMechanics\n \n Spoiler \n\nTwin Chain Lightning + Chain Lightning (Rod of Greater Quicken)\n \n\n\nValgoth then flies 60ft directly upwards, his fiend-like wings beating heavily.\n\nYour turn. π",
"prefix": "Niezck:",
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}
},
{
"from": "human",
"value": " Will you add up that damage for me?\n\nAnd saves:\n\nReflex 1:\n (1d20+19)[ 27 ] \n\nReflex 2:\n (1d20+19)[ 22 ] \n\nReflex 3:\n (1d20+19)[ 37 ] ",
"prefix": "Babale:",
"loss": true,
"complexity_analysis": {
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},
{
"from": "human",
"value": " Sorry, just noticed it adds for you.\n\nHow do you make it type like that?\n\nSo I take damage from the 1st and 2nd, but nothing from 3rd.\n\nI use a free action to become a Prismatic Dragon Wyrmling and Charge you with a tail slap(cause I'm just that fast).\n\nTo hit:\n (1d20+33)[ 40 ] \n\nDamage:\n (2d6+26)[ 36 ] ",
"prefix": "Babale:",
"loss": true,
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},
{
"from": "human",
"value": " AC 46 says no π\n\nAlso, why no damage from the third, surely half? (If you have improved evasion, then you only take half from the first two aswell.)\n\nYour turn over? (Also, 260ft charge? Zomfg! Nice!)\n\nQuickened Horrid Wilting.\n\n (20d6)[ 5 ][ 5 ][ 6 ][ 4 ][ 2 ][ 2 ][ 1 ][ 3 ][ 5 ][ 1 ][ 6 ][ 5 ][ 5 ][ 6 ][ 6 ][ 4 ][ 1 ][ 1 ][ 5 ][ 3 ](76) \n\nFort DC 32 for half.\n\nThen, casting defensively (Concentration check (d20+31)[ 46 ] DC19) I Dimension Door to the opposite side of the arena. (So, only 200ft away now, as we're both 60ft in the air.)\n\nYour turn.",
"prefix": "Niezck:",
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},
{
"from": "human",
"value": " Originally Posted by Niezck \n AC 46 says no π\n\nAlso, why no damage from the third, surely half? (If you have improved evasion, then you only take half from the first two aswell.) \n \n\nI have Evasion. Am I missing something?\n\n Your turn over? (Also, 260ft charge? Zomfg! Nice!) \n\nMy speed is 250 ft. I can charge 500.\n\n\n\nFort save:\n (1d20+32)[ 45 ] \n\nDon't you love ridiculously high Fort saves?",
"prefix": "Babale:",
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},
{
"from": "human",
"value": " On my turn, I move to 20 feet away from you (my reach) and use my breath weapon. It's SU, so ignoring SR.\n\n (1d8)[ 4 ] \n\nIn case of 8's:\n (1d8)[ 3 ] \n (1d8)[ 7 ] \n (1d8)[ 4 ] \n (1d8)[ 2 ] ",
"prefix": "Babale:",
"loss": true,
"complexity_analysis": {
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"max_nested_clauses": 1,
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},
{
"from": "human",
"value": " Sorry, my brain died. =/\n\nMy bad.\n\nOK, so fort saves are off then ... To the reflex-mobile!",
"prefix": "Niezck:",
"loss": true,
"complexity_analysis": {
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"max_nested_clauses": 1,
"longest_sentence": 9,
"num_participle_phrases": 0,
"num_sentences": 5,
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}
},
{
"from": "human",
"value": " Great... Are liches immune to poison?",
"prefix": "Babale:",
"loss": true,
"complexity_analysis": {
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},
{
"from": "human",
"value": " Uhm, not that I know of, but don't quote me on that.\n\nDepends what the specific effect is really, or do you mean just generic poison damage?",
"prefix": "Niezck:",
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},
{
"from": "human",
"value": " Yep. Prismatic Spray hit you 4, so you make a DC 33 fort save or die/take Con. damage.",
"prefix": "Babale:",
"loss": true,
"complexity_analysis": {
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},
{
"from": "human",
"value": " Yes, undead are poison immune.\n\nCrap.",
"prefix": "Babale:",
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},
{
"from": "human",
"value": " Righto. My turn?\n\nIf so ...\n\n5' step upwards. Out of your reach.\n\nThen, using the final use of my quicken rod, I cast Meteor Swarm.\n\n (d20+24)[ 40 ] Spell Resistance 1\n (d20+24)[ 44 ] Spell Resistance 2\n (d20+24)[ 32 ] Spell Resistance 3\n (d20+24)[ 31 ] Spell Resistance 4\n\n (d20+12)[ 30 ] Touch Attack 1\n (d20+12)[ 14 ] Touch Attack 2\n (d20+12)[ 29 ] Touch Attack 3\n (d20+12)[ 13 ] Touch Attack 4\n\n (2d6)[ 5 ] Meteor Damage 1\n (2d6)[ 6 ] Meteor Damage 2\n (2d6)[ 2 ] Meteor Damage 3\n (2d6)[ 7 ] Meteor Damage 4\n\n (6d6)[ 18 ] Fire Damage 1\n (6d6)[ 28 ] Fire Damage 2\n (6d6)[ 18 ] Fire Damage 3\n (6d6)[ 20 ] Fire Damage 4\n\nIf the touch attack hit, no reflex save vs fire. Otherwise, DC 33 Reflex for half.\n\nI then cast Empowered Horrid Wilting.\n\n (d20+24)[ 42 ] Spell Resistance\n\n (20d6)[ 59 ] *1.5\n\nFor DC 32 for half.\n\nYour turn.",
"prefix": "Niezck:",
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},
{
"from": "human",
"value": " Touch 2 and 4 miss, so the saves:\n\n (1d20+19)[ 37 ] \n (1d20+19)[ 29 ] ",
"prefix": "Babale:",
"loss": true,
"complexity_analysis": {
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}
},
{
"from": "human",
"value": " And the fort save:\n\n (1d20+32)[ 50 ] ",
"prefix": "Babale:",
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},
{
"from": "human",
"value": " OK, so 121 total.\n\nEDIT: Still alive? I've done 308 damage so far.",
"prefix": "Niezck:",
"loss": true,
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},
{
"from": "human",
"value": " Then nope. I'm dead.\n\n\nI KNEW I should have grappled you!\n\nPreferably in Arcane Ooze form.",
"prefix": "Babale:",
"loss": true,
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},
{
"from": "human",
"value": " Well, I needed like 6 spells to bring you down, so you've done better than anybody else.\n\nAlso, yeah, grappling is my worst enemy. Ever.",
"prefix": "Niezck:",
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}
}
] | 1 | false |
[
{
"from": "human",
"value": " Table: Blacksky Keep Team 1 \"Goodberry Pie\" \n{table=head] Player | Character | Race | Class | Alignment \nFerhago Rosewood| Elisa Kriemhild |Human|Cleric|CG\nblackseven| Illuciden |Elf|Wizard Conjurer|NG\nSteward| Gavan Orkney |Human|Paladin|LG\n#Raptor| Bashin Berentsen |Forest Gnome|Sorcerer|CN\nExpirement10k14| Jaro Pylont |Human|Factotum|NG\n[/table]\n\nYou have spent several days traveling to the cracked ruin of Blacksky Keep. A cracked tower marks it beyond the next hill from where you have made camp this night, and all that is needed to reach it is the morning. The ground here is treacherous, littered with hidden pitfalls and holes, rocks just large enough to trip over and cliffs that look as though the slightest noise might disturb them.",
"prefix": "Aergoth:",
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"reasons": [
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"score": 4
}
},
{
"from": "human",
"value": " A tall elf (well, tall for an elf) dressed in well worn brown leather pants, a white tunic under a leather vest, and a wide brimmed hat, was surveying the area looking for possible campsites and threats. He turns to his companions and says:\n\n\"It looks like we'll finally reach the Keep in the morning. We'll want to rest well tonight, because there's no telling if we'll get another good night's worth of rest any time soon.\"",
"prefix": "blackseven:",
"loss": true,
"complexity_analysis": {
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"num_participle_phrases": 3,
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"reasons": [
"Too many participle phrases (3) in one sentence",
"Deeply nested clauses (3) in one sentence",
"Deeply nested clauses (3) in one sentence"
],
"score": 3
}
},
{
"from": "human",
"value": " \"...That would be wise...but...\" \n\nThe red and white cloaked woman sighs in slight frustration as she surveys Blackshy Keep's surroundings. She lifts back her cloak hood, her brown eyes looking towards the elf. She rubs at the headband that rests over her very trimmed dark brown hair, the symbol of Kord commanding attention at the center of her forehead. The sound of scale mail armor move reverberates softly as she folds her arms.\n\n \"How can I hope to test myself if all I do is walk and sleep?\" ",
"prefix": "FerhagoRosewood:",
"loss": true,
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"max_nested_clauses": 4,
"longest_sentence": 29,
"num_participle_phrases": 1,
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"is_complex": true,
"reasons": [
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}
},
{
"from": "human",
"value": " Bashin \n \"Ah, well...\" \n\nThe gnome says with a slight smile on his face, continuing:\n\n \"I heard the Keep is invested with goblinoids and similar monsters. You aren't the only one looking forward to our arrival there.\" \n\nAnd with those words, he turns his head to the cracked tower.\n\n \"However, we should be well rested before we go there.\" ",
"prefix": "#Raptor:",
"loss": true,
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}
},
{
"from": "human",
"value": " Gavan Orkney wraps his cloak around him like a cocoon, partly in an attempt to fend off his sense of the chills and partly in order to give off an air of batlike mystery. He glides as much as he walks beside his companions, peering at the horizon with the intentness of a dog inspecting another dog.\n\n\"You've got to have patience, old sport,\" Gavan pronounces, stroking his carefully-pointed goatee thoughtfully. \"We'll have many days and nights to traverse this ruined place.\" He smiles, although his face is still much too hidden behind his cloak for anyone to appreciate it. \"Besides, sleeping itself is no mean art. Why, you've got to stay awake all day just to prepare for it!\"",
"prefix": "Steward:",
"loss": true,
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}
},
{
"from": "human",
"value": " Elisa \n \"Old?!\" \n\nHer young face bunches up in shock, ironically making her look wrinkled. With an indignant march she finds a spot to set down her pack. A few grumbles later to herself, she begins to unpack her tent. Looking at no one she speaks as she starts to make camp in a huff.\n\n \"I'll be taking first watch. ...I probably am too restless to sleep right now anyway .\" \n\nThe cleric glances over & upward at the paladin. Then sighs yet again, calming down.",
"prefix": "FerhagoRosewood:",
"loss": true,
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"num_participle_phrases": 1,
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"reasons": [
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}
},
{
"from": "human",
"value": " Gavan \n\nGavan hurries over to apologise, bowing and scraping like a footman. \"Terribly sorry, old sp--er... bean?\" He says. \"It's simply one of those, how do you say, verbal expressions? Not a slight on your gerontology.\" \n\nEmbarassed, he slouches over to a reasonable distance and props up his own tent. After a few pratfalls, he manages to get the thing set up before crawling inside. \"I'll take next watch, if that seems like a good idea.\" ",
"prefix": "Steward:",
"loss": true,
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"num_participle_phrases": 1,
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}
},
{
"from": "human",
"value": " Elisa \n\nThe female follower of Kord covers her mouth with a fist at Gavan's antics. But then shifts her eyes as she realizes she misunderstood him which lead to his flustered actions. She opens her mouth at his direction but can't find any words. Her lips seal in a slight frown as she realizes he's already retired for the evening.\n\n Smoothly handled, missy. \n\nA whisper escapes from her inner monologue.\n\n \"I knew I should have studied more at the temple.\" ",
"prefix": "FerhagoRosewood:",
"loss": true,
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"longest_sentence": 20,
"num_participle_phrases": 0,
"num_sentences": 7,
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],
"score": 2
}
},
{
"from": "human",
"value": " Illuciden \n\nThe elf quickly and expertly sets up his tent.\n\n\"I do not need to prepare spells in the morning, so I will take a watch if needed. It's a luxury that may not happen again for a while.\"",
"prefix": "blackseven:",
"loss": true,
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"num_participle_phrases": 1,
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],
"score": 1
}
},
{
"from": "human",
"value": " Bashin \n \"I don't need my a whole night of sleep either, but I suppose there are already more than enough of us willing to take watch for the night, so I'll just enjoy my full nights sleep anyway.\" \n\nAfter those words he heeds into his tent, falling asleep soon after.",
"prefix": "#Raptor:",
"loss": true,
"complexity_analysis": {
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"longest_sentence": 48,
"num_participle_phrases": 1,
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}
},
{
"from": "human",
"value": " Jaro \n\nThe human man listens to what the others are saying, gauging them from their actions and wondering what could be gauged from their actions with more training. He sees many have offered to take watch. How curious, so many are up to sacrificing sleep for the safety of others. Maybe there is something to be said about those actions.\n \"So many of you jump to the watch. I have no real need for sleep, so I will take a final watch if needed. Besides, I don't sleep much, I just never stop thinking. ",
"prefix": "expirement10K14:",
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"longest_sentence": 32,
"num_participle_phrases": 1,
"num_sentences": 7,
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}
},
{
"from": "human",
"value": " The first watch passes uneventfully, leaving Gaven to take the second. As the second watch begins to turn, and Gaven goes to wake his replacement.\n\nThe fire has died down slightly and sheds dim light to 30 feet from itself. Beyond that, the night is as thick as ever, and to make matters worse, a graveshroud of fog has settled\n\nooc\nAll may make listen checks, those sleeping at a -5 penalty. Gaven and whoever is meant to replace him can make both listen and spot checks, but the replacement will make them (having just woken up) at -2\n\nsecret DM rolling\n \n Spoiler \n\n (1d20+5)[ 12 ] \n ",
"prefix": "Aergoth:",
"loss": true,
"complexity_analysis": {
"has_passive_voice": true,
"max_nested_clauses": 3,
"longest_sentence": 46,
"num_participle_phrases": 1,
"num_sentences": 5,
"is_complex": true,
"reasons": [
"Deeply nested clauses (3) in one sentence",
"Contains passive voice",
"Deeply nested clauses (3) in one sentence"
],
"score": 3
}
},
{
"from": "human",
"value": " Gavan had dithered away the duration of his watch pondering the great mysteries of the universe. For example, what came first -- the scabbard or the sword? As his watch comes to hand, such ephemeral thoughts drift away and he strides over to wake his successor.\n\nAs he is walking, he can feel a chill fall over him. Gavan had always hated the fog. He found that the swirling darkness often hid things from him, things that he would rather confront of by the light of day. Instinctively, after waking his companion, he pricks up his ears and casts his gaze around, probing the fog.\n\n \n Spoiler \n (1d20+1)[ 19 ] <-- Listen Check, no penalty, right?\n (1d20+1)[ 16 ] <--- Spot Check\n ",
"prefix": "Steward:",
"loss": true,
"complexity_analysis": {
"has_passive_voice": false,
"max_nested_clauses": 2,
"longest_sentence": 36,
"num_participle_phrases": 2,
"num_sentences": 8,
"is_complex": false,
"reasons": [],
"score": 0
}
},
{
"from": "human",
"value": " Elisa's nose twitches slightly in discomfort as the honey pastries before her have turned into dire dust bunnies. She draws her mighty, heavily enchanted sword more out of slight disgust rather than excitement.\n\nMeanwhile, in the non-dream world, Elisa sleepily says out loud:\n\n \"...bunnies.\" \n \n Spoiler \n (1d20-3)[ 0 ] Listen Check\n ",
"prefix": "FerhagoRosewood:",
"loss": true,
"complexity_analysis": {
"has_passive_voice": false,
"max_nested_clauses": 1,
"longest_sentence": 22,
"num_participle_phrases": 1,
"num_sentences": 4,
"is_complex": false,
"reasons": [],
"score": 0
}
},
{
"from": "human",
"value": " Gaven:\nIn the fog, along the the edge of the fire's light, you hear a muffled curse that you can't quite make out, nor recognize. You can also make out the form of a goblin it seems unusually strong for a goblin, and is carrying a wicked looking greataxe. Also of interest is that this goblin appears to be wearing much better armor than normal. While not in particularly good condition, this armor appears to be made of leather, and tiny disks of metal have been crudely stiched onto it's surface. The goblin notices it has been observed and gives a great yell of battle and begins to run at you.",
"prefix": "Aergoth:",
"loss": true,
"complexity_analysis": {
"has_passive_voice": true,
"max_nested_clauses": 2,
"longest_sentence": 34,
"num_participle_phrases": 0,
"num_sentences": 5,
"is_complex": true,
"reasons": [
"Contains passive voice"
],
"score": 1
}
},
{
"from": "human",
"value": " Bashin \n \n Spoiler \n\n listen - (1d20-4)[ 2 ] (-1 wis, -5 sleeping, +2 gnome)\n \n\n\nAs he turns around in his sleep, he pulls his blanket over his head. Then he returns to his usual loud snore, with just a bit more volume than before.",
"prefix": "#Raptor:",
"loss": true,
"complexity_analysis": {
"has_passive_voice": false,
"max_nested_clauses": 1,
"longest_sentence": 28,
"num_participle_phrases": 1,
"num_sentences": 3,
"is_complex": false,
"reasons": [],
"score": 0
}
},
{
"from": "human",
"value": " Illuciden \n\nThe elf exits his trance as Gaven comes to rouse him. Still not fully aware, he tries to regain his sensed.\n\n \n Spoiler \nSpot[roll]1d20+2-2[/roll]Listen[roll]1d20+2-2[/roll]\n ",
"prefix": "blackseven:",
"loss": true,
"complexity_analysis": {
"has_passive_voice": false,
"max_nested_clauses": 2,
"longest_sentence": 15,
"num_participle_phrases": 0,
"num_sentences": 3,
"is_complex": false,
"reasons": [],
"score": 0
}
},
{
"from": "human",
"value": " trying again...\n\n \n Spoiler \nSpot (1d20)[ 16 ] \nListen (1d20)[ 2 ] \nMods +2 racial -2 circumstance\n ",
"prefix": "blackseven:",
"loss": true,
"complexity_analysis": {
"has_passive_voice": false,
"max_nested_clauses": 2,
"longest_sentence": 29,
"num_participle_phrases": 1,
"num_sentences": 1,
"is_complex": false,
"reasons": [],
"score": 0
}
},
{
"from": "human",
"value": " Spoiler \n\n\nInitative\n[roll]1d20+1[/roll]\n ",
"prefix": "#Raptor:",
"loss": true,
"complexity_analysis": {
"has_passive_voice": false,
"max_nested_clauses": 0,
"longest_sentence": 11,
"num_participle_phrases": 0,
"num_sentences": 1,
"is_complex": false,
"reasons": [],
"score": 0
}
},
{
"from": "human",
"value": " Bashin \n \n Spoiler \n\nInitative\n (1d20+1)[ 19 ] \n \n\n\nHaving heard the furious scream of the goblin despite his own snoring and his (for a gnome) bad hearing, Bashin gets out of his tent with unexpected nimbleness and then quickly casts a spell on Gavin before he retreats a bit away from the source of the scream.\n\n \n Spoiler \n\nCasting a Enlarge Person \nEffects:\nLarge weapon (2d6 -> 3d6), 10' reach,\n+2 str, -1 attack (negated by the str bonus)\n-2 dex, -1 ac (resulting in a total of -2 ac)\n\nSpells cast:\nlvl 0 - 0/5\nlvl 1 - 1/4\n ",
"prefix": "#Raptor:",
"loss": true,
"complexity_analysis": {
"has_passive_voice": false,
"max_nested_clauses": 2,
"longest_sentence": 67,
"num_participle_phrases": 2,
"num_sentences": 3,
"is_complex": false,
"reasons": [],
"score": 0
}
},
{
"from": "human",
"value": " The goblin's yell jolts Illuciden into consciousness. He quickly reaches for his longsword and bolts out of the tent.\n\n \n Spoiler \nInitiative\n (1d20+6)[ 20 ] \n ",
"prefix": "blackseven:",
"loss": true,
"complexity_analysis": {
"has_passive_voice": false,
"max_nested_clauses": 0,
"longest_sentence": 14,
"num_participle_phrases": 0,
"num_sentences": 3,
"is_complex": false,
"reasons": [],
"score": 0
}
},
{
"from": "human",
"value": " Spoiler \n (1d20)[ 11 ] Initiative roll?\n \n\n\nGavan quite almost misses spotting the goblin. When he does notice it, he instantly reverts to his old training. Memories of epic battles against straw dummies and wooden horses coursed through his mind.\n\n \"I see yours! How about MINE?\" Gavan cackles, hefting his own great axe into the air. He is about to make his attack when he feels a surge of energy. To his surprise (and glee) Gavan and his axe grow much taller. With a fierce grimace, he swings his axe in a fierce arc towards his opponent.\n\n \n Spoiler \n (1d20+1)[ 15 ] Attack Roll (I subtracted -4 on my attack roll in an attempt to inflict non-lethal damage)\n (3d6+4)[ 14 ] Damage Roll\n ",
"prefix": "Steward:",
"loss": true,
"complexity_analysis": {
"has_passive_voice": false,
"max_nested_clauses": 2,
"longest_sentence": 44,
"num_participle_phrases": 1,
"num_sentences": 9,
"is_complex": false,
"reasons": [],
"score": 0
}
},
{
"from": "human",
"value": " (1d20+2)[ 10 ] \n\nGaven's axeblow is avoided by the goblin, who appears surprisingly nimble.\n\n \n Spoiler \n\nThe order of attack then is as follows\nIlluciden/Blackseven\nBashin/#Raptor (surprising)\nGavan/Steward\nThe Goblin\nFerhago's roll is missing.\n ",
"prefix": "Aergoth:",
"loss": true,
"complexity_analysis": {
"has_passive_voice": true,
"max_nested_clauses": 1,
"longest_sentence": 32,
"num_participle_phrases": 0,
"num_sentences": 3,
"is_complex": true,
"reasons": [
"Contains passive voice"
],
"score": 1
}
},
{
"from": "human",
"value": " Illuciden \n\nThe elf hustles out of his tent, longsword in hand. Seeing Gavan already locked with the first goblin, he scans beyond the edge of the firelight in all directions, looking for additional threats.\n\nStandard Action: Spot Check (+low light vision) (1d20+2)[ 13 ] \nMove: from tent to campsite, staying near the middle of the lit area",
"prefix": "blackseven:",
"loss": true,
"complexity_analysis": {
"has_passive_voice": false,
"max_nested_clauses": 3,
"longest_sentence": 36,
"num_participle_phrases": 2,
"num_sentences": 3,
"is_complex": true,
"reasons": [
"Deeply nested clauses (3) in one sentence"
],
"score": 1
}
},
{
"from": "human",
"value": " Bashin \n\nUpon seeing Gavans massive axe getting dodged by the goblin, he decides to mess with the goblins mind to buy the Paladin some more time to strike theyr enemy down.\n\nThen he draws his Morningstar.\n\n \n Spoiler \n\nCasting a Daze , save DC 14.\n\nSpells cast:\nlvl 0 - 1/5\nlvl 1 - 1/4\n ",
"prefix": "#Raptor:",
"loss": true,
"complexity_analysis": {
"has_passive_voice": true,
"max_nested_clauses": 6,
"longest_sentence": 36,
"num_participle_phrases": 1,
"num_sentences": 4,
"is_complex": true,
"reasons": [
"Contains passive voice",
"Deeply nested clauses (6) in one sentence"
],
"score": 5
}
},
{
"from": "human",
"value": " Gavan is startled by how nimble his opponent is. \" Do hold still, old bean. I am not trying to hurt you, but I really do need you to throw down your weapon.\" Gavan lunges again with his axe, this time aiming to sunder the goblin's great axe.\n\n \n Spoiler \n (1d20+17)[ 19 ] Sunder Attack Roll (explanation for my large modifier +5 for his attack bonus, +4 because he has a two handed weapon, +8 because Gavan is Large and his opponent is Small (two size categories lower, am I right?)\n\n (3d6+4)[ 10 ] Damage Roll (to destroy the Goblin's weapon)\n ",
"prefix": "Steward:",
"loss": true,
"complexity_analysis": {
"has_passive_voice": true,
"max_nested_clauses": 3,
"longest_sentence": 77,
"num_participle_phrases": 1,
"num_sentences": 5,
"is_complex": true,
"reasons": [
"Contains passive voice",
"Deeply nested clauses (3) in one sentence"
],
"score": 2
}
},
{
"from": "human",
"value": " Elisa \n\nWith her deity's favored weapon in hand, Elisa crawls out of her tent. She rubs her eye, having been woken up by the divine music of combat. With one glance upon the Goblin she shakes her head once. Then she looks down at her sword, realizing it's lack of dream powered properties.\n\n This is real! \n \"All right! Now THIS is what I came here for!\" \n \n Spoiler \n Init = (1d20+1)[ 4 ] \n ",
"prefix": "FerhagoRosewood:",
"loss": true,
"complexity_analysis": {
"has_passive_voice": true,
"max_nested_clauses": 2,
"longest_sentence": 20,
"num_participle_phrases": 1,
"num_sentences": 8,
"is_complex": true,
"reasons": [
"Contains passive voice"
],
"score": 1
}
}
] | 32 | false |
[
{
"from": "human",
"value": " An expanse of featureless terrain, extending some fifty meters in every direction (100' Diameter.) Two combatants face off, an ancient lich and a almost barbarianistic warrior-woman.\n\n(Whhhreeeeee)\n\n (d20+12)[ 19 ] Initiative?",
"prefix": "ImmortalAer:",
"loss": false,
"complexity_analysis": {
"has_passive_voice": false,
"max_nested_clauses": 0,
"longest_sentence": 20,
"num_participle_phrases": 1,
"num_sentences": 3,
"is_complex": false,
"reasons": [],
"score": 0
}
},
{
"from": "human",
"value": " ....Right. No rolls in the first one.\n\n (d20+12)[ 32 ] ",
"prefix": "ImmortalAer:",
"loss": true,
"complexity_analysis": {
"has_passive_voice": false,
"max_nested_clauses": 0,
"longest_sentence": 16,
"num_participle_phrases": 0,
"num_sentences": 4,
"is_complex": false,
"reasons": [],
"score": 0
}
},
{
"from": "human",
"value": " ... Nat 20, nice.\n\nI can't beat you with my +7 mod, so go for it.",
"prefix": "Niezck:",
"loss": true,
"complexity_analysis": {
"has_passive_voice": false,
"max_nested_clauses": 1,
"longest_sentence": 15,
"num_participle_phrases": 0,
"num_sentences": 4,
"is_complex": false,
"reasons": [],
"score": 0
}
},
{
"from": "human",
"value": " So, overall a boring first turn. Move action, 55', standard action, 55'. I'm standing in front of you! π",
"prefix": "ImmortalAer:",
"loss": true,
"complexity_analysis": {
"has_passive_voice": false,
"max_nested_clauses": 0,
"longest_sentence": 12,
"num_participle_phrases": 1,
"num_sentences": 4,
"is_complex": false,
"reasons": [],
"score": 0
}
},
{
"from": "human",
"value": " I'm glad you said that ... π\n\n(So I can basically go as high as I like, no ceiling?)\n\nAlrighty then ...\n\nSwift: Ring of Crackling Defence, dealing 5d6 electricity damage in a 5ft burst. DC 13 reflex for hald. (5d6)[ 20 ] \n\nStandard: Casting Empowered Polar Ray (Defensively (d20+24)[ 36 ] DC 24) for (24d6)[ 86 ] * 1.5 cold damage.\n\n (d20+24)[ 36 ] Spell Resistance\n\nBurn 2 charges on the BoB to cast (Defensively (d20+24)[ 41 ] DC 19) Dimension Door to move 400ft directly upwards.\n\nYour turn.",
"prefix": "Niezck:",
"loss": true,
"complexity_analysis": {
"has_passive_voice": false,
"max_nested_clauses": 3,
"longest_sentence": 39,
"num_participle_phrases": 1,
"num_sentences": 10,
"is_complex": true,
"reasons": [
"Deeply nested clauses (3) in one sentence"
],
"score": 1
}
},
{
"from": "human",
"value": " Sorry, forgot my ranged touch attack.\n\n (d20+12)[ 28 ] ",
"prefix": "Niezck:",
"loss": true,
"complexity_analysis": {
"has_passive_voice": false,
"max_nested_clauses": 1,
"longest_sentence": 10,
"num_participle_phrases": 0,
"num_sentences": 2,
"is_complex": false,
"reasons": [],
"score": 0
}
},
{
"from": "human",
"value": " Reflex (d20+25)[ 33 ] Autopass? π\n\n\nDamage, more damage... and I guess I have no choi... :\\ Your going to just keep on running straight up/down, aren't you?\n\nSwitch to Rod of Absorbtion!\n\nAnd fly 60' up after you, and then another 60' as a standard.",
"prefix": "ImmortalAer:",
"loss": true,
"complexity_analysis": {
"has_passive_voice": false,
"max_nested_clauses": 3,
"longest_sentence": 31,
"num_participle_phrases": 0,
"num_sentences": 4,
"is_complex": true,
"reasons": [
"Deeply nested clauses (3) in one sentence"
],
"score": 1
}
},
{
"from": "human",
"value": " Rod of Absorbtion you say?\n\nRighto!\n\nForcecage on myself. 10ft cube, no windows.\n\n(Quickened via Rod) Summon Undead V, Shadow, 85ft below me. So, currently 195' directly above you.\n\nIt then double-moves 65' towards you, ending up 130' away.\n\nYour turn.\n\n(Also, did my polar ray hit?)",
"prefix": "Niezck:",
"loss": true,
"complexity_analysis": {
"has_passive_voice": false,
"max_nested_clauses": 0,
"longest_sentence": 17,
"num_participle_phrases": 1,
"num_sentences": 10,
"is_complex": false,
"reasons": [],
"score": 0
}
},
{
"from": "human",
"value": " Originally Posted by Niezck \n Rod of Absorbtion you say?\n\nRighto!\n\nForcecage on myself. 10ft cube, no windows.\n\n(Quickened via Rod) Summon Undead V, Shadow, 85ft below me. So, currently 195' directly above you.\n\nIt then double-moves 65' towards you, ending up 130' away.\n\nYour turn.\n\n(Also, did my polar ray hit?) \n \n\n(Yup. Grah.)\n\nWell, 60' down, and another 60' down. So... back to the ground. (I'll check the health and put the current in my next post)\n\n...! (I thought the Shadow was below me. π³ )",
"prefix": "ImmortalAer:",
"loss": true,
"complexity_analysis": {
"has_passive_voice": false,
"max_nested_clauses": 1,
"longest_sentence": 18,
"num_participle_phrases": 1,
"num_sentences": 17,
"is_complex": false,
"reasons": [],
"score": 0
}
},
{
"from": "human",
"value": " Cool. Shadow makes a 5' step (fly) and attacks you.\n\nTouch attack - (d20+3)[ 21 ] \n\nStrength damage - (d6)[ 3 ] \n\nI then convert a Passwall into a Summon Undead V, through use of my Runestaff, and cast it again.\n\nSummoning a Shadow, 85ft below me, 75ft away from you.\n\nThe shadow then charges.\n\nTouch attack - (d20+5)[ 9 ] \n\nStrength damage - (d6)[ 1 ] \n\nI then cast a quickened (rod) spell turning. [roll]d4+6[/roll spell levels.\n\nYou're up.",
"prefix": "Niezck:",
"loss": true,
"complexity_analysis": {
"has_passive_voice": false,
"max_nested_clauses": 0,
"longest_sentence": 35,
"num_participle_phrases": 1,
"num_sentences": 9,
"is_complex": false,
"reasons": [],
"score": 0
}
}
] | 2 | false |
[
{
"from": "human",
"value": " I am planning on trying to start DMing DnD by the end of this year and would like to get some practice. So if you have the dice and want to give me hints and such, tell me what class you are going to be and that characters stats and equipment. Please be honest on all rolls and be courteous. If you have any tips on this please send me a private message. Thank you.\nThe first 4 people are in.\nThis will be a custom adventure and if you are not playing, feel free to give me hints on how to confuse/trick/challenge the players.\nlevel 1 characters\n\nClass-players\n1.\n2.\n3.\n4.\nOnce all four players have \"signed up\" I will start the adventure.",
"prefix": "Eon:",
"loss": false,
"complexity_analysis": {
"has_passive_voice": false,
"max_nested_clauses": 4,
"longest_sentence": 31,
"num_participle_phrases": 1,
"num_sentences": 9,
"is_complex": true,
"reasons": [
"Deeply nested clauses (3) in one sentence",
"Deeply nested clauses (4) in one sentence"
],
"score": 3
}
}
] | 3 | false |
[
{
"from": "human",
"value": " Arena Tournament, Round 51: McToughy vs Flamel Zeal \n Map \n \n Spoiler \n\n \n \n\n XP Reward: 300 XP\n GP Reward: 300 GP\n\n McToughy - Alterform\n Flamel Zeal - ZaneLaCoix\n\n\n All Gladiators, please declare final purchases (if any) and roll initiative. ",
"prefix": "ArenaManager:",
"loss": false,
"complexity_analysis": {
"has_passive_voice": false,
"max_nested_clauses": 0,
"longest_sentence": 58,
"num_participle_phrases": 0,
"num_sentences": 1,
"is_complex": false,
"reasons": [],
"score": 0
}
},
{
"from": "human",
"value": " McToughy Init - (1d20+1)[ 21 ] \n\nNo purchases yet; starting with psionic focus this time.",
"prefix": "AlterForm:",
"loss": true,
"complexity_analysis": {
"has_passive_voice": false,
"max_nested_clauses": 0,
"longest_sentence": 14,
"num_participle_phrases": 0,
"num_sentences": 2,
"is_complex": false,
"reasons": [],
"score": 0
}
},
{
"from": "human",
"value": " (1d20+3)[ 6 ] \n\nI think it's safe to say you go first.\n\nAlso, purchases:\n \n Spoiler \n-50gp Bought Tanglefoot bag x1\n-100gp Bought Alchemist's Fire x5\n+7.5gp Sold Scimitar\n-315gp Bought Masterwork Scimitar\n-50gp Bought Potion of Shield of Faith\n-50gp Bought Potion of Magic Fang\n\nLeft: 93.5g\n ",
"prefix": "ZaneLaCoix:",
"loss": true,
"complexity_analysis": {
"has_passive_voice": false,
"max_nested_clauses": 3,
"longest_sentence": 16,
"num_participle_phrases": 0,
"num_sentences": 7,
"is_complex": true,
"reasons": [
"Deeply nested clauses (3) in one sentence"
],
"score": 1
}
},
{
"from": "human",
"value": " Purchase: MW Spear\nSell: Regular Spear\nNet: -301 gp\nRemaining: 342\n\n McToughy - Round 1 \nBegin in B13\nStandard: Manifest power\nDC 16 Psicraft Check to identify:\n \n Spoiler \nForce Screen\n \n\nMove: 20 ft to F13\n\nStatus\n \n Spoiler \nHP: 8/8\nAC: 21 (5 armor, 1 DEX, 4 shield, 1 Deflection*) Touch 12 FF 20\n*From my Force Mantle for being psionically focused\nPP: 9/10\nForce Screen: Round 1 of 10\nPosition: F13\n \n\n End Turn ",
"prefix": "AlterForm:",
"loss": true,
"complexity_analysis": {
"has_passive_voice": false,
"max_nested_clauses": 1,
"longest_sentence": 112,
"num_participle_phrases": 0,
"num_sentences": 1,
"is_complex": false,
"reasons": [],
"score": 0
}
},
{
"from": "human",
"value": " Flamel Zeal - Round 1 \n Start round \nY-13\n Move - Double to N-13\n Standard - Cast Magic Weapon on Scimitar\n\nEnd turn.\n\n \n Spoiler \nHP: 9/9\nAC: 19\nSpells Cast:\n0 -\n1 - Magic Weapon, Round 1\n ",
"prefix": "ZaneLaCoix:",
"loss": true,
"complexity_analysis": {
"has_passive_voice": false,
"max_nested_clauses": 1,
"longest_sentence": 34,
"num_participle_phrases": 0,
"num_sentences": 2,
"is_complex": false,
"reasons": [],
"score": 0
}
},
{
"from": "human",
"value": " McToughy - Round 2 \nStandard: Manifest power\nDC 16 Psicraft to ID\n \n Spoiler \nVigor\n \n\nMove: 20 ft to J12\n\nStatus\n \n Spoiler \n\nHP: 8/8 (5 THP)\nAC: 21 (5 armor, 1 DEX, 4 shield, 1 Deflection*) Touch 12 FF 20\n*From my Force Mantle for being psionically focused\nPP: 8/10\nForce Screen: Round 2 of 10\nVigor: Round 1 of 10\nPosition: J12\n \n\n End Turn ",
"prefix": "AlterForm:",
"loss": true,
"complexity_analysis": {
"has_passive_voice": false,
"max_nested_clauses": 0,
"longest_sentence": 57,
"num_participle_phrases": 0,
"num_sentences": 2,
"is_complex": false,
"reasons": [],
"score": 0
}
},
{
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"value": " Flamel Zeal - Round 2 \n Start round \nBegin: N-13\nMove: M-12\nStandard: Cast Ray of Frost \nRanged Touch Attack: (1d20+4)[ 21 ] \nPossible Crit: (1d20+4)[ 22 ] \nDamage: (1d3)[ 2 ] \n\nOther: Declare Dodge on McToughy\n\nEnd round\n\n \n Spoiler \nHP: 9/9\nAC: 19 +1 Dodge = 20 \nSpells Cast:\n0 (1/3) - Ray of Frost\n1 (1/3) - Magic Weapon, Cast on Round 1\n ",
"prefix": "ZaneLaCoix:",
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"value": " That connects for 2 damage.\n\n McToughy - Round 3 \nFullRound: Charge to L12, attacking with my spear.\n attack - (1d20+6)[ 16 ] \n damage - (1d8+6)[ 8 ] \n possible crit - (1d20+6)[ 13 ] \n crit damage - (2d8+12)[ 23 ] \n\nStatus\n \n Spoiler \n\nHP: 8/8 (3 THP)\nAC: 21 (5 armor, 1 DEX, 4 shield, 1 Deflection*) Touch 12 FF 20\n*From my Force Mantle for being psionically focused\nPP: 8/10\nForce Screen: Round 3 of 10\nVigor: Round 2 of 10\nPosition: L12\n \n\n\nLame. Wouldn't have even dropped you if I'd hit.\n\n End Turn ",
"prefix": "AlterForm:",
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"value": " Question:\n \n Spoiler \nShouldn't your AC be two lower since the charge, giving your AC 19?\n \n\n Flamel Zeal - Round 3 \n\nBegin: M-12\nMove: 5-foot step to M-11\n\nStandard: Swing with scimitar\nAttack: [rollw]1d20+4[/rollw]\nPossible Crit: [rollw]1d20+4[/rollw]\nDamage: (1d6+3)[ 5 ] \nPossible Crit damage: (1d6+3)[ 8 ] \n \n Spoiler \nHP: 9/9\nAC: 19 +1 Dodge = 20 \nSpells Cast:\n0 (1/3) - Ray of Frost\n1 (1/3) - Magic Weapon, Cast on Round 1\n ",
"prefix": "ZaneLaCoix:",
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"value": " Lets try this again...\nAttack: (1d20+4)[ 22 ] \nPossible Crit: (1d20+4)[ 23 ] \n\nWhat's the proper coding to see the rolls? I forget.",
"prefix": "ZaneLaCoix:",
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"value": " Not sure on the dice rolls. I think it's like \"rollv\" instead of \"roll\" or somesuch.\nAlthough if that's with your scimitar, it's a crit since that's a roll of 18, although I don't understand why you suddenly lost 2 points of AB. Also, stop being so lucky. You haven't rolled under 20 so far on attack rolls. π«€\n McToughy - Round 4 \nMT is hit for 13 damage; spend 3 PP as an immediate action to reduce that by 12 and take the last 1.\n\nNon-Action: 5-ft step to L11\nStandard: Attack with MW Spear\n Attack - (1d20+5)[ 8 ] \n Damage - (1d8+6)[ 9 ] \n Possible Crit Confirm - (1d20+5)[ 6 ] \n Crit Damage - (2d8+12)[ 17 ] \n\nLaaaaaaaaaaaaame.\n\nStatus\n \n Spoiler \nHP: 8/8 (2 THP)\nAC: 21 (5 armor, 1 DEX, 4 shield, 1 Deflection*) Touch 12 FF 20\n*From my Force Mantle for being psionically focused\nPP: 5/10\nForce Screen: Round 4 of 10\nVigor: Round 3 of 10\nPosition: L11\n \n\n End Turn ",
"prefix": "AlterForm:",
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"value": " Spoiler \n>.< You know what I realized just now? The Magic Weapon effects aren't being taken into effect for damage.\nMoot point, really. But that'd add another point of damage to each time I've hit.\n \n\n Flamel Zeal - Round 4 \n\nBegin: M-11\n\nStandard: Swing with scimitar\nAttack: (1d20+4)[ 17 ](21) \nPossible Crit: (1d20+4)[ 11 ](15) \nDamage: (1d6+4)[ 10 ] \nPossible Crit damage: (1d6+4)[ 7 ] \n\nMove: 5-foot step to N-11\nSwift Action: Cast Blade of Blood on Scimitar\n\nAnd that's all folks for this attack.\n \n Spoiler \nHP: 9/9\nAC: 19 +1 Dodge = 20 \nSpells Cast:\n0 (1/3) - Ray of Frost\n1 (2/3) - Magic Weapon (Cast on Round 1), Blade of Blood\n ",
"prefix": "ZaneLaCoix:",
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"value": " Mkay, that first hit was 3 damage then and the crit was for 15. Since the numbers are different, I hope you have no objection if I change my PP expenditure to the following?\n-- 1 PP to neutralize the 3 damage\n-- 3 PP to neutralize 12 of the 15 damage, taking 3.\n\n McToughy - Round 5 \n\nNon-Action: 5-ft step to M11\nStandard: Stab with spear.\n Attack - (1d20+5)[ 22 ] \n Damage - (d8+6)[ 8 ] <-- RAAAAAAAAAGE π‘\n\nStatus\n \n Spoiler \nHP: 8/8 (2 THP)\nAC: 21 (5 armor, 1 DEX, 4 shield, 1 Deflection*) Touch 12 FF 20\n*From my Force Mantle for being psionically focused\nPP: 4/10\nForce Screen: Round 5 of 10\nVigor: Round 4 of 10\nPosition: N11\n \n\n End Turn ",
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"value": " Spoiler \nI've got no objections.\n \n\n Flamel Zeal - Round 5 \n\nBegin: N-11\n\nFree action, speak: Sonnava! That hurt!\n\nStandard:Swing with scimitar\nAttack: [rollv]1d20+4[rollv]\nPossible Crit: (1d20+4)[ 13 ](17) \nDamage: (1d6+4)[ 7 ] \nPossible Crit damage: (1d6+4)[ 7 ] \n\nMove: 5-foot step to O-12\n\nHit or miss? Either way, that's it for this round.\n\n \n Spoiler \nHP: 1/9\nAC: 19 +1 Dodge = 20 \nSpells Cast:\n0 (1/3) - Ray of Frost\n1 (2/3) - Magic Weapon (Cast on Round 1), Blade of Blood\n ",
"prefix": "ZaneLaCoix:",
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"from": "human",
"value": " Let us try an actual ToHit roll.\n\n (1d20+4)[ 13 ] \n\nEDIT: I think my luck has run short.",
"prefix": "ZaneLaCoix:",
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"value": " Pfeh, I can only hope.\n\n McToughy - Round 6 \n\nNon-Action: 5ft Step to N11\nStandard: Stabity Stab:\n Attack - (1d20+5)[ 12 ] \n Damage - (1d8+6)[ 14 ] \n\nDarn, no luck on my end either. Not that it's a whole lot of a change. π«€\n\nStatus\n \n Spoiler \n\nHP: 8/8 (2 THP)\nAC: 21 (5 armor, 1 DEX, 4 shield, 1 Deflection*) Touch 12 FF 20\n*From my Force Mantle for being psionically focused\nPP: 4/10\nForce Screen: Round 6 of 10\nVigor: Round 5 of 10\nPosition: N11\n \n\n End Turn \n\nOOC: You know what I really like about this map? There's absolutely no LoS checks. Makes matches a lost quicker. π",
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"value": " I do enjoy this map. The lack of guessing certainly makes rounds go quicker.\n\nI also came to realize the previous post didn't have the damage boost from Blade of Blood. Although this fact doesn't matter-- the hit didn't connect.\n\n Flamel Zeal - Round 6 \n\nBegin: O-12\n\nStandard:Swing with scimitar\nAttack: (1d20+4)[ 12 ](16) \nPossible Crit: (1d20+4)[ 15 ](19) \nDamage: [roll]1d6+4[roll]\nIf hit... Blade of Blood: (1d6)[ 3 ] \nPossible Crit damage: [roll]1d6+4[roll]\n\nMove: 5-foot step to P-12\n\nEnd Turn with another lack of hit.\n\n \n Spoiler \nHP: 1/9\nAC: 19 +1 Dodge = 20\nSpells Cast:\n0 (1/3) - Ray of Frost\n1 (2/3) - Magic Weapon (Cast on Round 1), Blade of Blood\n ",
"prefix": "ZaneLaCoix:",
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"value": " Swing'n'a'miss.\n\n McToughy - Round 7 \n\n5f Step to O12\nAttack with Spear\n Attack - (1d20+5)[ 18 ] \n Damage - (1d8+6)[ 9 ] \n\nMiss. Darn.\n\nStatus\n \n Spoiler \nHP: 8/8 (2 THP)\nAC: 21 (5 armor, 1 DEX, 4 shield, 1 Deflection*) Touch 12 FF 20\n*From my Force Mantle for being psionically focused\nPP: 4/10\nForce Screen: Round 7 of 10\nVigor: Round 6 of 10\nPosition: N11\n \n\n End Turn ",
"prefix": "AlterForm:",
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},
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"value": " Flamel Zeal - Round 7 \n\nBegin: O-12\n\nStandard:Swing with scimitar\nAttack: (1d20+4)[ 4 ](8) \nPossible Crit: (1d20+4)[ 1 ](5) \nDamage: (1d6+4)[ 10 ] \nIf hit... Blade of Blood: (1d6)[ 6 ] \nPossible Crit damage: (1d6+4)[ 5 ] \n\nEnd Turn\n\n \n Spoiler \nHP: 1/9\nAC: 19 +1 Dodge = 20\nSpells Cast:\n0 (1/3) - Ray of Frost\n1 (2/3) - Magic Weapon (Cast on Round 1), Blade of Blood\n ",
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"value": " McToughy - Round 8 (Wow, I don't think I've had a match go this long yet...)\n\n5ft Step to P13\nAttack with Spear\n Attack - (1d20+5)[ 21 ] \n Damage - (1d8+6)[ 10 ] \n\nThere we go. I think that's game. If so, gg, this was a great match.",
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"value": " That'll set him at -8, just short of death.\nSo indeed, good game.\n\nProbably could've delayed it for a bit by using a potion... But I was pretty sure you would've charged after the withdraw.",
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{
"from": "human",
"value": " GM Kyeudo \n McToughy is the Winner! ",
"prefix": "Kyeudo:",
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] | 7 | false |
[
{
"from": "human",
"value": " The deities of Toril had nearly destroyed the world more than once in the past and, if his predictions were correct, would do much worse in the future. The world could not survive without balance for it was balance that held the great evils at bay as much as his own power. But after millenia of wrong choices, carelessness and apathy, his servants had ruined that balance. So Lord Ao made the decision that this world would be better off without immortal guardians. He took back the power he'd given the lesser gods and with it along with his own fashioned a shield around the world, a barrier against interference by external forces-including himself. At the same time, he removed all memory and consequance of deific presence in the world, reverting the races of Toril to a much more primitive but carefree state. The shield would prevent anyone from upsetting the balance and this world would be safe.\n\nBut despite his great power, Ao failed. For even as he focused all his strength into making a barrier, lesser immortal creatures that disagreed with his choice betrayed him and snuck back in as the shield closed behind them. Like comets they fell from the heavens, their arrival shaking the earth for many miles from their points of impact. And as the now primitive people of Toril came to investigate, those beings decided to become what Ao sought to destroy; immortals that would rule over the world and the creatures within...\n\n \n Spoiler \n\nMake a description of your arrival into the world, including your avatar's description and/or first contact with your chosen race.\n\nPut a link to your sheet in a spoiler in your first post.\n\nPost any avatar actions and/or miracles for the first turn.\n\nAny OOC stuff should always be put in spoilers.\n ",
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{
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"value": " The bright light seared through the sky, burning a line in the sight of all who say it. It struck the ground somewhere in a a forest near a village of humans and some of the inhabitants went out to investigate. When they reached the smoldering impact, the villagers found no stone or creature they thought could be the cause. What they did find, however, was a young child running around the forest himself, playing with a small dog skeleton. Seeing the townsfolk arrive, the skeleton quickly ran away, barking happily all the while. The small boy was remarkably tanned, much more so than most of those present and when questioned about the crater, had nothing to say, other than that he hadn't seen the impact occur, nor had he seen anyone else or anything out of the ordinary that day. Perplexed, the search party finally went home, leaving the boy as they were unable to catch him and bring him with them for safety. As they headed back, it seemed that they were being followed, or guarded, and the sounds of the dog skeleton's happy bark an unseen companion.\n\nThe next day, life began to return to normal, with a few men heading out to the nearest villages to see if they knew any more of what had happened. That afternoon a young man never seen before wandered into town. Having come from the rough direction of the forest, he was met with some suspicion and some curiosity. After inspection and questioning, he was allowed to put up his things in the inn and left alone. Curiously pale and garbed, his clothing was different from any they had seen before and completely covered his body, and his wide hat shielded his eyes from sight and sun, as if the light hurt them.\n\nEarly the next day the stranger was up and about, lending a hand to any who would have him. The blacksmith in particular found his help invaluable; the stranger knew quite more than the blacksmith himself and taught him many things. When a large group of bears attacked the village, he single-handedly warded them off with the halberd he had made at the forge. As he lived there for the next few weeks, he hinted at secrets to be found, ways to hold back time itself and achieve longevity. Then one day, he disappeared, leaving the people with only his memory.\n\nMany years later, and old man visited the now small city. Some of the oldest townsfolk seemed to recall something vaguely similar in this old man, and a feeling of warm familiarity met them when talking with him. After a few days, the old man finally revealed his true nature; he was in fact the young man from long ago who had come after the comet-fall. De-aging before an assembly of the leaders, he let them know his name and nature. Athesmos Skia, Lord of Time and Undeath, he announced as his name, was the young boy found playing in the woods that fateful day, and the young man that aided the villagers those few weeks after, teaching and provoking them unto greater knowledge and works.\n\nThis changing man, never too long any one age now, gave them a choice; to be changed from human to something else, bound to night, but given longevity in return, and the promise of immortality a while afterward, or to continue on their lives, eventually loosing life and dying. There was, of course, a catch. Athesmos would be regarded as a god, and would extend his protection toward them. They would also be gifted this life only based off merit, and while they themselves would be able to gift others, they were not to do so unless those to be gifted were also of equal merit. Telling them that such a choice was not to be made lightly, he promised that he would return in five years for their answer. He taught them some more during his short stay, those who would learn from him and left as suddenly as before.\n\nFive years to the day the strange man arrived back in town, and was immediately taken to the ruling council. When asked for their answer, a hat was given him filled with pieces of paper. On those papers were the results of the vote, taken a few day before finally and unspoken of since. With a wry smile the child form upturned the hat and read the votes, one by one; a unanimous \"yes.\" Smiling a wise smile, as only a child can do, the young boy led a few of the council members together and then they vanished, after leaving word that they would be back later that night.\n\nThat night, the group returned, though the boy was now the old man. The council members were visibly paler and their canines had extended. Athesmos explained what had happened, and why they hadn't been able to return until the night. These first vampires would form the core of a new government, and would be added to as time went on, though these new additions would be usually made by the existing members. Food would have to be made available for these new creatures, and for now animal blood would have to suffice, though later human blood might become available, as they wished and led their people.\n\nStaying again for a little while, Athesmos taught and helped around the small city, and protected them against some of the larger threats they came across. Once again, without warning, he vanished, leaving only hints behind. That skeleton dog with the happy bark, the huge wolf skeleton that always seemed to hang around the young man, and that strange shadow that seemed connected to the old man, but not quite, those were frequently seen around the area.\n\n \n Spoiler \n Athesmos Skia \n\nShould we choose the region that we land in and start to take control of, or does it matter? Does Divine Guidance count as a miracle, or is it a kind of free action we get each turn? Also, for DG, is it population or wealth, or just population? What is the benefit of greater control weather, if creation does the same thing? How do the racial stats go up normally? Sorry for all the questions now, its just that I hadn't thought of them before. Once I get a wee tad more info, I'll post his divine actions.\n\nMethodia\n \n Spoiler \n{table] Population | 3\n Wealth | 5\n Progress | 4\n Military | 2\n Arcana | 6\n Faith | 0[/table]\n \n\n ",
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] | 29 | false |
[
{
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"value": " The arena, a massive Colliseum built in a powerful archmage's private demiplane looms around you. Thousands of people wearing the special goggles that will allow them to see the combatants even through illusions, defences or brick walls and terrain features so as not to miss a single moment of action applaud excitedly when the Archmage himself teleports you in the prearranged positions within the empty field.\n\nHaving checked you for possible illegal magics, substances or other preparations, the old man in his black robe and cowl now manipulates the arena's phantasmal terrain, making it assume one of the prearranged configurations randomly. The area around you flickers through several different environments under the seven-color gleam of an impenetrable shield that surrounds it; a hundred feet tall and ten times as wide, the barrier prevents both external interference and you from leaving until the fight is done.\n\nRoll Info: \n Spoiler \n\nPreparation - (d6) (1: No Prep, 2-3: 1 round, 4-5: 2 rounds, 6: 3 Rounds)\nterrain - (d7) (disregard swamp)\nweather - (d6) (1:drought, 2:cloudy, 3:mist, 4:rain, 5:frost, 6:clear)\nwind - (d6) (1:still, 2-3: breeze, 4-5: strong wind, 6: hurricane)\nlight - (d6) (1-3: night, 4-6:day)\n \n\n\nTerrain \n Spoiler \n1: Empty (completely featureless)\n2: Plains (knee-high vegetation, waist-high rock formations)\n3: Space (as empty plus darkness, no gravity and no air)\n4: Aquatic (completely filled with water)\n5: Forest (trees and grass)\n6: Volcano (ground is red-hot and deals 5d6 fire damage. Pit of magma in the middle)\n7: Rural (many small, unoccupied houses litter the arena)\n8: Swamp (waist-high mud and vegetation, thin mist fills the air)\n ",
"prefix": "Talic:",
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"value": " Preparation - (1d6)[ 3 ] (1: No Prep, 2-3: 1 round, 4-5: 2 rounds, 6: 3 Rounds)\nterrain - (1d7)[ 5 ] (disregard swamp)\nweather - (1d6)[ 1 ] (1:drought, 2:cloudy, 3:mist, 4:rain, 5:frost, 6:clear)\nwind - (1d6)[ 5 ] (1:still, 2-3: breeze, 4-5: strong wind, 6: hurricane)\nlight - (1d6)[ 1 ] (1-3: night, 4-6:day)",
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"value": " The shifting facets of the arena settle upon a lightly wooded forest, with undergrowth. The trees are dry, and undergrowth wilts from the heat. A fierce wind blows through the area whipping dust and pebbles up off the ground. The sun can just barely be seen through the forest canopy.\n\nTerrain Features: \n Spoiler \n\nFOREST:\n\n Undergrowth\nVines, roots, and short bushes cover much of the ground in a forest. A space covered with light undergrowth costs 2 squares of movement to move into, and it provides concealment. Undergrowth increases the DC of Tumble and Move Silently checks by 2 because the leaves and branches get in the way. Heavy undergrowth costs 4 squares of movement to move into, and it provides concealment with a 30% miss chance (instead of the usual 20%). It increases the DC of Tumble and Move Silently checks by 5. Heavy undergrowth is easy to hide in, granting a +5 circumstance bonus on Hide checks. Running and charging are impossible. Squares with undergrowth are often clustered together. Undergrowth and trees arenβt mutually exclusive; itβs common for a 5-foot square to have both a tree and undergrowth. \n\n\n Stealth and Detection in a Forest\n\nIn a sparse forest, the maximum distance at which a Spot check for detecting the nearby presence of others can succeed is 3d6Γ10 feet. In a medium forest, this distance is 2d8Γ10 feet, and in a dense forest it is 2d6Γ10 feet.\n\nBecause any square with undergrowth provides concealment, itβs usually easy for a creature to use the Hide skill in the forest. Logs and massive trees provide cover, which also makes hiding possible.\n\nThe background noise in the forest makes Listen checks more difficult, increasing the DC of the check by 2 per 10 feet, not 1 (but note that Move Silently is also more difficult in undergrowth). \n\nThis is a light forest.\n\nFull SRD entry for Forest: http://www.d20srd.org/srd/wilderness.htm#forestTerrain \n\nStrong Wind:\n Strong Wind\n\nGusts that automatically extinguish unprotected flames (candles, torches, and the like). Such gusts impose a -2 penalty on ranged attack rolls and on Listen checks. \n ",
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"value": " (... Belial should make maps of each arena. They are cool and all but the truth is that we have no idea where the undergrowth is, where the trees are, where the rocks are, where anythng is.\n\nWe barely know where we stand when we start.)\n\nAnd behold. The Infernal Lord of the Sea of Sand. Again out of both his elements. Poor bastard. No sea and no sand. Sucks to be him.\n\nThe (reallylongname) stares at a tree between himself and his opponent. Wee. Or not. I don't know. His ashworm stares at nothing, it is a worm, it has no eyes.",
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"value": " This is true. I assume, for this one:\n\nLight undergrowth everywhere at ground level.\nTrees too small to effectively climb.\nAll squares at ground level grant concealment, but not total concealment (20% miss chance at ground level, able to hide if not observed).",
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"value": " And behold!\n\nA small nixie, almost swallowed by the underbrush, in a very shiny suit of mithril chainmail. It's skin carries a bronzed, golden sheen, and an aura of light radiates from it.\n\nIntroducing... Apollo. And, being sort of a good character, he has a Creed.\nSo I guess... Apollo Creed.\n\nYou're not undead, so there goes 30% of my offensive battleplan. 2 rounds of prep though, so let's get started.",
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"value": " Initiative: (1d20+7)[ 25 ] \n\nPrep:\nRound 1:\nCast: Energy Immunity (Sonic)\nCast Quickened Magic Vestment\n\nRound 2:\nCast: True Seeing\nCast Quickened Ghost Touch Armor.\n\nVisibility is (3d6)[ 6 ] x10 feet",
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"value": " Initiative: (1d20+12)[ 13 ] \n\nDescription is already up there. Also yay. Good! Means I can smite.\n\nPreparation round 1: Cast Golden barding. Should probably rename it for evil effect.\n\nPreparation Round 2: Summon (1d4+1)[ 4 ] Osyluths.\n\nOsyluth 1: casts Fly on the Ashworm.\nAny remaining Osyluths cast Fly on themselves.\n\n----\n\nOne? Seriously? ONE?",
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"value": " My turn 1: Free: Activate my Protective Aura. It extends out 20 feet, provides light, and acts as a double strength Magic Circle Against Evil and Lesser Globe of Invulnerability.\n\nCast: Sheltered Vitality\nCast: Quickened Entropic Shield.\nFree: Drop the lesser rod of quicken I just fully expended.\nMove: Fly forward 60 feet.\n\nEdit: Done.",
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"value": " The Lord and his worm give a small step forward (Five foot step), and see the Nixie in the grass.\n\nThree of the Osyluths, under mental orders, proceed to cut rear and up escape routes from Apollo with Walls of Ice (50 feet long, 20 feet tall, with the third one atop the first two, forming an arch)\n\nWith this, and in a show of brutality, the Lord and His Ashworm charge forward with all the brutality they can muster. Intending to end their movement 10 feet behind the Nixie (move 70 feet during the charge).\n\n(Flying Chaaarge - Smite Good - Divine Might - ride-by - trample with three arms on the lance!)\n\n (1d20+41)[ 56 ] (+another 9 if you are good)\nDamage: (1d8+44)[ 47 ] (+ (2d6+5)[ 9 ] if you are good). This damage is them tripled.\n\nMiss chance due to concealment: 1-20 equals a miss: (1d100)[ 98 ] \n\nAlso, trample strength roll for the Ashworm mount: (1d20+20)[ 32 ] \n\nThis mounted trample cannot be avoided.\nShould this mounted trample succeed, it will take a full round action for the victim to lift itself off the floor.\n\nHmm... How does a flying trample works in this fashion anyway?\n\nAfter all this charging is resolved, the last Osyluth greatly teleports to the front of the ice cage, potentially surrounding the potentially flattened Nixie.",
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"from": "human",
"value": " That's a miss. AC is currently 69.\nEDIT: I get squished on the trample.",
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"value": " My go.\nSwift: Belt of battle: 3 charges. Gain an additional full round action.\nFull round action: Stand up.\nMove action: Fly forward 60, Auto success on tumble checks to avoid all AoO's while moving through enemy squares... Out of the Ice corridor.\n\nStandard: Cast a spell... Specifically, Blistering Radiance... In the center of the ice corridor.\n\nBlazing light fills the area, stretching 100 feet in every direction.\nEveryone in this area is Dazzled, no Save.\n\nEverything within the area also takes 2d6 fire damage (Fort half).\n<Long name>: (2d6)[ 10 ] \n<Mount>: (2d6)[ 8 ] \n<summoned critter 1>: (2d6)[ 5 ] \n<summoned critter 2>: (2d6)[ 5 ] \n<summoned critter 3>: (2d6)[ 12 ] \n\nAnd the light remains, burning those within. I'm dazzled as well, but not burned.\n\nGo ahead.",
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"from": "human",
"value": " Ice Wall 1: (2d6)[ 9 ] \nIce Wall 2: (2d6)[ 9 ] \nIce Arch 3: (2d6)[ 6 ] ",
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"value": " o.o\n\nThat's one serious Armor class.\n\nEven with the Smite Evil bonus I need a 19 or 20 to hit.\n\nHmm...\n\nBetter make that hit count!\n\nThe four Osyluths shoot rays of Dimensional Anchor at Apollo.\n\nRanged touch attack: (1d20+14)[ 25 ] , Miss chance: (1d100)[ 44 ] , Spell Resistance (if any): (1d20+12)[ 28 ] \nRanged touch attack: (1d20+14)[ 22 ] , Miss chance: (1d100)[ 21 ] , Spell Resistance (if any): (1d20+12)[ 26 ] \nRanged touch attack: (1d20+14)[ 32 ] , Miss chance: (1d100)[ 47 ] , Spell Resistance (if any): (1d20+12)[ 15 ] \nRanged touch attack: (1d20+14)[ 21 ] , Miss chance: (1d100)[ 5 ] , Spell Resistance (if any): (1d20+12)[ 23 ] \n\nThe ashworm moves over Apollo again, trampling him a second time if he decided to get up. ( (1d20+18)[ 32 ] ), and again, ending his movement ten feet in front of him, in the perfect spot for his rider to stab.\n\nNoticing that only with a really lucky shot he will be able to hit the small creature, The Lord of the Sea of Sand decides to blow precision away and strike with all he's got.\n\n(Power attack for -18, all my BAB and +36 damage)\n\nFull attacking thanks to Ashworm Dragoon ability! (Each attack has a +4 bonus for attacking a prone target).\n\nAttack: (1d20+25)[ 40 ] Damage: (1d8+51)[ 57 ] Miss chance: (1d100)[ 73 ] \nAttack: (1d20+20)[ 40 ] Damage: (1d8+51)[ 55 ] Miss chance: (1d100)[ 4 ] \nAttack: (1d20+15)[ 29 ] Damage: (1d8+51)[ 57 ] Miss chance: (1d100)[ 95 ] \nAttack: (1d20+10)[ 27 ] Damage: (1d8+51)[ 54 ] Miss chance: (1d100)[ 57 ] ",
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"value": " I smell a natural twenty! Going to confirm just because. Would need another natural 20 to confirm that thing.\n\n (1d20+20)[ 27 ] \n\nWait. Miss chance. GAH.",
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"value": " Power attack doesn't matter much. Elusive target. As you're my dodge target, you don't ever receive a power attack bonus on me. Just the penalty.\n\nMy go. While Prone, cast Ethereal Jaunt. None of those critters came close to my touch AC (46)... And this character isn't the one I consider \"High AC\". That one can hit 99 AC, 92 Touch.",
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"value": " Hmm...\n\nIn face of these events, the Lord does the one thing he can do.\n\nThe Lord and his mount sink in the land, burrowing the hell away from sight.\n\nAnd we reach an impass, I fear.",
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"value": " Hardly. I'm doing that cause I need a round of breathing room. LOL.\n\nRight myself more easily while ethereal.\nCast Righteous might.\n\nOver a couple rounds, I plan to cast a few more, then I'll be back.",
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"value": " Very well. I can wait. I have all the time in the world down there.\n\nWell, 10 minutes before needing to resurface for a bit. But you get my point.",
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"from": "human",
"value": " Divine power.\nHoly Transformation.\nShield of the Archon.\nFly up 60 feet.\nDismiss Ethereal Jaunt.",
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"value": " The four Osyluths teleport to the edges of the arena. Ziut.\n\nThe Lord Remains underground, really unable to see.",
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"value": " I'll wait. Summons don't last forever, and they've got next to no chance to hurt me.\n\nCast Daylight, on my square. It extends 120 feet in every direction.",
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"value": " The lord and his mount burst from the ground, the mount flies up 30 feet, and the Lord casts Blasphemy .\n\nSR roll, if any: (1d20+18)[ 28 ] ",
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"from": "human",
"value": " Bypassed my SR. What's your Caster level?",
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"value": " Caster level 18.",
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"from": "human",
"value": " Daze and weaken.",
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"value": " Well, time to roll for weakness.\n\nStr lost: (2d6)[ 9 ] \nDuration: (2d4)[ 7 ] \n\nThe Lord and his mount fly up 40 feet, and the Sahuagin delivers a hail of attacks against the Nixie.\n\nAlso Burn one turn undead to use divine might.\n\nAttack: (1d20+39)[ 55 ] , Damage: (1d8+44)[ 48 ] \nAttack: (1d20+39)[ 45 ] , Damage: (1d8+44)[ 50 ] \nAttack: (1d20+39)[ 50 ] , Damage: (1d8+44)[ 48 ] \nAttack: (1d20+39)[ 43 ] , Damage: (1d8+44)[ 49 ] ",
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"value": " Miss. My go.\n\nCast Defensively.\n\nLucent Lance. On you.\n\nRanged Touch attack: (1d20+24)[ 35 ] \n\nIf hit, you are dazed for (1d6)[ 3 ] rounds blinded for 1 round, dazzled for 16 rounds, no save.\nIn addition, (15d6)[ 47 ] , if hit.\n\nIf you take penalties in bright light, you do so for the next round.\n\nEDIT: Sorry, got my lightly spells mixed up.",
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"value": " Blinded. Yay.\n\nThe Lord, unable to see, spurs his mount against the Nixie.\n\nAerial trample. No other attack.\n\nThis is a resisted strenght check: (1d20+18)[ 28 ] \n\nNow I am not sure what happens when you trampled while flying. Fall?",
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"value": " Says I go prone, not much else... Prone doesn't have effect on flight, but the intent certainly seems to be dropping someone.\n\nFall 30' reasonable?",
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"value": " Perfectly reasonable. I would expect normal fall speed but 30 feet is perfectly reasonable.",
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"value": " When my flight is both magical and winged, I'd say arrested fall is possible. Plus there's the opportunity to piledrive me from 30 feet.\n\nOn my go? Fly down 15 feet, away from you 50. That should put me 40 feet down, and 60 feet away.\n\nCast Cometfall. A comet appears 20 feet above you and drops.\nReflex Save half, DC 31, for you and your mount.\nDamage: (4d6)[ 19 ] For you.\nDamage: (4d6)[ 17 ] For mount.\n\nIn addition, any that fail the above save:\nTrip check for you: (1d20+11)[ 13 ] \nTrip check for your mount: (1d20+11)[ 24 ] \n\nFailure means going prone, which, we just established, is a 30 feet drop for those with flying ability. Trip checks while mounted are used to knock you off your mount. You're allowed, in this case, to use your Ride skill in place of your trip modifier, if you like.",
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"value": " My reflex save: (1d20+29)[ 32 ] \nMy mount's: (1d20+11)[ 14 ] (Improved Evasion.)\n\nMy ride check: (1d20+37)[ 41 ] \nMy pount's trip check: (1d20+14)[ 26 ] \n\nWait for the results before acting.",
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{
"from": "human",
"value": " You take 9, mount takes 17.",
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] | 30 | false |
[
{
"from": "human",
"value": " Arena Tournament, Round 29: Xantaal vs. Heleroen \n Map: \n Spoiler \n \n\nExtra notes: Houses are on average 20 feet high (just use that average figure all over the house), hay piles are up to 10 feet high against the walls. And, I don't care whether you're immune to sanctuary effects, you are not immune to the arena's sanctuary effect. Creatures summoned during the 1st round are also affected by the sanctuary effect.\n \n\n XP Award: 300 XP\n GP Award: 300 GP\n\n stupnick - Xantaal \n Neftren - Heleroen \n All Combatants, please roll initiative. ",
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"num_participle_phrases": 2,
"num_sentences": 4,
"is_complex": true,
"reasons": [
"Contains passive voice"
],
"score": 1
}
},
{
"from": "human",
"value": " Initiative: (1d20+5)[ 8 ] ",
"prefix": "Neftren:",
"loss": true,
"complexity_analysis": {
"has_passive_voice": false,
"max_nested_clauses": 0,
"longest_sentence": 12,
"num_participle_phrases": 0,
"num_sentences": 1,
"is_complex": false,
"reasons": [],
"score": 0
}
},
{
"from": "human",
"value": " Initiative (1d20+2)[ 5 ] ",
"prefix": "stupnick:",
"loss": true,
"complexity_analysis": {
"has_passive_voice": false,
"max_nested_clauses": 0,
"longest_sentence": 11,
"num_participle_phrases": 0,
"num_sentences": 1,
"is_complex": false,
"reasons": [],
"score": 0
}
},
{
"from": "human",
"value": " Didn't I just fight you...?\n\nHeleroen takes the opportunity to move to C7\n\nFor Refs: \n Spoiler \nHe will also ready an action to attack Xantaal as soon as the Sanctuary effect ends.\n \n\n\nEnd turn.",
"prefix": "Neftren:",
"loss": true,
"complexity_analysis": {
"has_passive_voice": false,
"max_nested_clauses": 1,
"longest_sentence": 18,
"num_participle_phrases": 0,
"num_sentences": 4,
"is_complex": false,
"reasons": [],
"score": 0
}
},
{
"from": "human",
"value": " heh... i think our other characters did.\n\nstarting in W11, Skeleton in W10\n\nI am casting a spell\n\nSkeleton will be doing an all out run to D8\n\nfor ref's\n \n Spoiler \n\ncasting false life +11 hp for 1 hour\n \n\n\nstats\n \n Spoiler \n\nMe\nHP 6\nTemp HP 11\nAC 12, touch 12, flat-footed 10\nSpells magic missile x2, Inflict Light Wounds x1, Ray of Frost x2, touch of Fatigue x1\n\nSkeleton\nHP 12\nArmor Class: 18 (+3 armor, +1 Dex, +2 natural, +2 heavy wooden shield), touch 11, flat-footed 17\nSpecial Qualities: Damage reduction 5/bludgeoning, darkvision 60 ft., immunity to cold, undead traits\n ",
"prefix": "stupnick:",
"loss": true,
"complexity_analysis": {
"has_passive_voice": false,
"max_nested_clauses": 3,
"longest_sentence": 138,
"num_participle_phrases": 3,
"num_sentences": 3,
"is_complex": true,
"reasons": [
"Too many participle phrases (3) in one sentence",
"Deeply nested clauses (3) in one sentence"
],
"score": 2
}
},
{
"from": "human",
"value": " I will take a five foot step backwards, and then rapid shot you.\n\n (1d20+6)[ 18 ] to Hit\n (1d6)[ 2 ] Damage\n\nEnd Turn.",
"prefix": "Neftren:",
"loss": true,
"complexity_analysis": {
"has_passive_voice": false,
"max_nested_clauses": 0,
"longest_sentence": 24,
"num_participle_phrases": 0,
"num_sentences": 2,
"is_complex": false,
"reasons": [],
"score": 0
}
},
{
"from": "human",
"value": " yup, you hit, 2 points of damage noted.\n\nSkeleton takes a 5 ft step forward and swings on you. now occupying C7\n Attack - (1d20+1)[ 2 ] \n Damage - (1d8+1)[ 3 ] \n\ni will move forward to Q11, and cast a spell\n Magic Missle - (1d4+1)[ 3 ] \n\nstats\n \n Spoiler \n\nMe\nHP 4/6\nTemp HP 11\nAC 12, touch 12, flat-footed 10\nSpells magic missile x1, Inflict Light Wounds x1, Ray of Frost x2, touch of Fatigue x1\n\nSkeleton\nHP 12\nArmor Class: 18 (+3 armor, +1 Dex, +2 natural, +2 heavy wooden shield), touch 11, flat-footed 17\nSpecial Qualities: Damage reduction 5/bludgeoning, darkvision 60 ft., immunity to cold, undead traits\n \n\n\nEDIT: wow what an attack roll : p",
"prefix": "stupnick:",
"loss": true,
"complexity_analysis": {
"has_passive_voice": false,
"max_nested_clauses": 2,
"longest_sentence": 153,
"num_participle_phrases": 1,
"num_sentences": 4,
"is_complex": false,
"reasons": [],
"score": 0
}
},
{
"from": "human",
"value": " Another five foot step to A7 and shoot you again! Erm. Wow I realize I didn't do a second attack. This time I'm rapid shotting you.\n\n (1d20+4)[ 8 ] to Hit\n (1d6)[ 4 ] Damage\n\n (1d20+4)[ 8 ] to Hit\n (1d6)[ 6 ] Damage\n\nEnd turn.",
"prefix": "Neftren:",
"loss": true,
"complexity_analysis": {
"has_passive_voice": false,
"max_nested_clauses": 1,
"longest_sentence": 29,
"num_participle_phrases": 1,
"num_sentences": 6,
"is_complex": false,
"reasons": [],
"score": 0
}
},
{
"from": "human",
"value": " Skeleton takes a 5 ft step forward and swings on you. now occupying B7\n Attack - (1d20+1)[ 14 ] \n Damage - (1d8+1)[ 9 ] \n\ni will move forward to L8, and cast a spell\n Magic Missile - (1d4+1)[ 5 ] \n\nstats\n \n Spoiler \n\nMe\nHP 4/6\nTemp HP 11\nAC 12, touch 12, flat-footed 10\nSpells Inflict Light Wounds x1, Ray of Frost x2, touch of Fatigue x1\n\nSkeleton\nHP 12\nArmor Class: 18 (+3 armor, +1 Dex, +2 natural, +2 heavy wooden shield), touch 11, flat-footed 17\nSpecial Qualities: Damage reduction 5/bludgeoning, darkvision 60 ft., immunity to cold, undead traits\n ",
"prefix": "stupnick:",
"loss": true,
"complexity_analysis": {
"has_passive_voice": false,
"max_nested_clauses": 0,
"longest_sentence": 131,
"num_participle_phrases": 1,
"num_sentences": 3,
"is_complex": false,
"reasons": [],
"score": 0
}
},
{
"from": "human",
"value": " Move to A11, Tumbling to avoid the AoO and then shooting you.\n\nTumble Check: (1d20+8)[ 12 ] \n (1d20+6)[ 15 ] \n (1d6)[ 2 ] \n\nEnd Turn.",
"prefix": "Neftren:",
"loss": true,
"complexity_analysis": {
"has_passive_voice": false,
"max_nested_clauses": 2,
"longest_sentence": 31,
"num_participle_phrases": 1,
"num_sentences": 2,
"is_complex": false,
"reasons": [],
"score": 0
}
},
{
"from": "human",
"value": " i do believe that failed the tumble check DC, AoO from the skeleton on you\n Attack - (1d20+1)[ 12 ] \n Damage - (1d8+1)[ 9 ] \n\nBut your attack does hit, and i will record the 2 points of damage\n\nSkeleton will charge attack you, ending in space A10\n Attack - (1d20+3)[ 9 ] \n Damage - (1d8+1)[ 7 ] \n\ni will move forward to F8, and cast a spell (Ray of Frost)\n Ranged Touch - (1d20+2)[ 10 ] \n Damage - (1d3)[ 1 ] \n\nfor ref's\n \n Spoiler \n\ni will be spell clutching back a magic missile\n \n\n\nstats\n \n Spoiler \n\nMe\nHP 2/6\nTemp HP 11\nAC 12, touch 12, flat-footed 10\nSpells Magic Missile, Inflict Light Wounds x1, Ray of Frost x1, touch of Fatigue x1\n\nSkeleton\nHP 12\nArmor Class: 16 (+3 armor, +1 Dex, +2 natural, +2 heavy wooden shield, -2 charge), touch 9, flat-footed 15\nSpecial Qualities: Damage reduction 5/bludgeoning, darkvision 60 ft., immunity to cold, undead traits\n ",
"prefix": "stupnick:",
"loss": true,
"complexity_analysis": {
"has_passive_voice": true,
"max_nested_clauses": 1,
"longest_sentence": 139,
"num_participle_phrases": 1,
"num_sentences": 4,
"is_complex": true,
"reasons": [
"Contains passive voice"
],
"score": 1
}
},
{
"from": "human",
"value": " Sigh. I'm guessing that I'm never gonna win. At 2HP is it?\n\nFive Foot Step one down and drink a potion. Now at A12.\n\nFor Refs: \n Spoiler \nCLW Potion. (1d8+1)[ 7 ] \n \n\n\nEnd Turn.",
"prefix": "Neftren:",
"loss": true,
"complexity_analysis": {
"has_passive_voice": false,
"max_nested_clauses": 2,
"longest_sentence": 12,
"num_participle_phrases": 1,
"num_sentences": 7,
"is_complex": false,
"reasons": [],
"score": 0
}
},
{
"from": "human",
"value": " Skeleton will move forward and attack you, ending in space A11\n Attack - (1d20+1)[ 2 ] \n Damage - (1d8+1)[ 6 ] \n\ni will move forward to A10, and cast a spell\n[roll=Magic Missile]1d4+1\n\nstats\n \n Spoiler \n\nMe\nHP 2/6\nTemp HP 11\nAC 12, touch 12, flat-footed 10\nSpells Inflict Light Wounds x1, Ray of Frost x1, touch of Fatigue x1\n\nSkeleton\nHP 12\nArmor Class: 18 (+3 armor, +1 Dex, +2 natural, +2 heavy wooden shield), touch 11, flat-footed 17\nSpecial Qualities: Damage reduction 5/bludgeoning, darkvision 60 ft., immunity to cold, undead traits\n ",
"prefix": "stupnick:",
"loss": true,
"complexity_analysis": {
"has_passive_voice": false,
"max_nested_clauses": 2,
"longest_sentence": 102,
"num_participle_phrases": 1,
"num_sentences": 2,
"is_complex": false,
"reasons": [],
"score": 0
}
},
{
"from": "human",
"value": " sorry magic missile didn't roll\n\n[roll0]\n\nok.. blah.. well this isn't working..\n\ni will roll damage for it next post by me. since it won't have any effect on you since you have more than 5 hp\n\nyour up..",
"prefix": "stupnick:",
"loss": true,
"complexity_analysis": {
"has_passive_voice": false,
"max_nested_clauses": 1,
"longest_sentence": 20,
"num_participle_phrases": 0,
"num_sentences": 3,
"is_complex": false,
"reasons": [],
"score": 0
}
},
{
"from": "human",
"value": " Five Foot Step to B13, Rapid Shotting You.\n\n (1d20+4)[ 20 ] \n (1d6)[ 6 ] \n (1d20+4)[ 22 ] \n (1d6)[ 2 ] \n\nTo hit and damage respectively.\n\nEnd Turn.",
"prefix": "Neftren:",
"loss": true,
"complexity_analysis": {
"has_passive_voice": false,
"max_nested_clauses": 1,
"longest_sentence": 39,
"num_participle_phrases": 0,
"num_sentences": 3,
"is_complex": false,
"reasons": [],
"score": 0
}
},
{
"from": "human",
"value": " ok.. magic missile damage from last round, that just wouldn't work\n (1d4+1)[ 4 ] \n\nSkeleton will move forward and attack you, ending in space B12\n Attack - (1d20+1)[ 3 ] \n Damage - (1d8+1)[ 6 ] \n\ni will move forward to B11, and cast a spell\n Inflict Light Wounds - (1d8+1)[ 5 ] \nHealing myself that amount.\n\nstats\n \n Spoiler \n\nMe\nHP 0/6\nTemp HP 5\nAC 12, touch 12, flat-footed 10\nSpells Ray of Frost x1, touch of Fatigue x1\n\nSkeleton\nHP 12\nArmor Class: 18 (+3 armor, +1 Dex, +2 natural, +2 heavy wooden shield), touch 11, flat-footed 17\nSpecial Qualities: Damage reduction 5/bludgeoning, darkvision 60 ft., immunity to cold, undead traits\n ",
"prefix": "stupnick:",
"loss": true,
"complexity_analysis": {
"has_passive_voice": false,
"max_nested_clauses": 2,
"longest_sentence": 89,
"num_participle_phrases": 1,
"num_sentences": 3,
"is_complex": false,
"reasons": [],
"score": 0
}
},
{
"from": "human",
"value": " Five Foot Step to C14, attack again with rapid shot.\n\n (1d20+4)[ 24 ] \n (1d6)[ 2 ] \n (1d20+4)[ 12 ] \n (1d6)[ 3 ] \n\nNow die! Your turn.",
"prefix": "Neftren:",
"loss": true,
"complexity_analysis": {
"has_passive_voice": false,
"max_nested_clauses": 1,
"longest_sentence": 36,
"num_participle_phrases": 0,
"num_sentences": 3,
"is_complex": false,
"reasons": [],
"score": 0
}
},
{
"from": "human",
"value": " Confirming Crit.\n\n (1d20+4)[ 7 ] \n\nIf hit it deals (1d6)[ 5 ] extra.",
"prefix": "Neftren:",
"loss": true,
"complexity_analysis": {
"has_passive_voice": false,
"max_nested_clauses": 1,
"longest_sentence": 14,
"num_participle_phrases": 1,
"num_sentences": 2,
"is_complex": false,
"reasons": [],
"score": 0
}
},
{
"from": "human",
"value": " ok question.. i do believe unless you have precise shot that i would have soft cover hiding behind my skeleton. and that would give me a bonus to AC, which would make that 12 miss. this is the first time it would matter... do you know or should i call a ref? http://www.d20srd.org/srd/combat/combatModifiers.htm \n\n\nSkeleton will move forward drop his sword, and attack you with his claws, ending in space C13\n Attack - (1d20+1)[ 19 ] \n Damage - (1d4+1)[ 3 ] \n Attack - (1d20+1)[ 3 ] \n Damage - (1d4+1)[ 3 ] \n\ni will move forward to A14, and cast a spell\n Ranged Touch - (1d20+2)[ 19 ] \n Damage - (1d3)[ 1 ] \nRay of Frost\n\n\nstats\n \n Spoiler \n\nMe\nHP 3/6 or 0/6 if no soft cover\nTemp HP 5\nAC 12, touch 12, flat-footed 10\nSpells Ray of Frost x1, touch of Fatigue x1\n\nSkeleton\nHP 12\nArmor Class: 18 (+3 armor, +1 Dex, +2 natural, +2 heavy wooden shield), touch 11, flat-footed 17\nSpecial Qualities: Damage reduction 5/bludgeoning, darkvision 60 ft., immunity to cold, undead traits\n ",
"prefix": "stupnick:",
"loss": true,
"complexity_analysis": {
"has_passive_voice": false,
"max_nested_clauses": 2,
"longest_sentence": 112,
"num_participle_phrases": 1,
"num_sentences": 8,
"is_complex": false,
"reasons": [],
"score": 0
}
},
{
"from": "human",
"value": " High Ref Talic \n\nCouple points of note:\n\n@Xantaal:\n \n Spoiler \nYou've not taken into account the False Life spell you cast in round 1. That spell grants 1D10+1 temporary HP, not 11. To clarify that, the roll is:\n (1d10+1)[ 6 ] .\n\nThese are deducted first, and may change the legality of other actions, so I'll edit the next part in.\n\nNow, your opponent's attack in round 2 reduced you to HP: 6/6 Temp Hp: 4.\nYour opponent's attack in Round 4 reduced you to HP: 6/6 Temp Hp: 2.\nYour opponent's attack in Round 5 reduced you to HP: 0/6 Temp Hp: 0\nYou then took a 5 foot step to B11 and cast an inflict spell to heal yourself. Since you were disabled, you took 1 hp damage at the end of the action. Your current HP are now 4.\nYou then took 2 points of further damage from the final attack, reducing you to HP 2. You do benefit from soft cover, granting you the miss.\n \n\n\nSoft Cover does apply. 2nd attack does miss.",
"prefix": "Talic:",
"loss": true,
"complexity_analysis": {
"has_passive_voice": true,
"max_nested_clauses": 1,
"longest_sentence": 33,
"num_participle_phrases": 1,
"num_sentences": 15,
"is_complex": true,
"reasons": [
"Contains passive voice"
],
"score": 1
}
},
{
"from": "human",
"value": " Okay, now we have that fixed up, lets continue.\n\nFive Foot Step to A12, continue the shooting. Unless I'm dead, which I don't think I am.\n\n (1d20+4)[ 22 ] \n (1d6)[ 2 ] \n (1d20+4)[ 13 ] \n (1d6)[ 6 ] \n\nEnd Turn.",
"prefix": "Neftren:",
"loss": true,
"complexity_analysis": {
"has_passive_voice": false,
"max_nested_clauses": 2,
"longest_sentence": 35,
"num_participle_phrases": 0,
"num_sentences": 4,
"is_complex": false,
"reasons": [],
"score": 0
}
},
{
"from": "human",
"value": " real quick, you ended your last action in c14, you can't 5ft step to A12\n\nwill post action once that is resolved.",
"prefix": "stupnick:",
"loss": true,
"complexity_analysis": {
"has_passive_voice": true,
"max_nested_clauses": 2,
"longest_sentence": 29,
"num_participle_phrases": 1,
"num_sentences": 1,
"is_complex": true,
"reasons": [
"Contains passive voice"
],
"score": 1
}
},
{
"from": "human",
"value": " Whoops, was looking at the wrong post. Okay, lets change that to... D14. You get an AoO for my shooting a ranged weapon, but whatever.",
"prefix": "Neftren:",
"loss": true,
"complexity_analysis": {
"has_passive_voice": false,
"max_nested_clauses": 0,
"longest_sentence": 14,
"num_participle_phrases": 1,
"num_sentences": 3,
"is_complex": false,
"reasons": [],
"score": 0
}
},
{
"from": "human",
"value": " skeleton's AoO\n\nif he doesn't drop you, you drop me\n\n attack - (1d20+1)[ 5 ] \n damage - (1d4+1)[ 4 ] ",
"prefix": "stupnick:",
"loss": true,
"complexity_analysis": {
"has_passive_voice": false,
"max_nested_clauses": 1,
"longest_sentence": 39,
"num_participle_phrases": 0,
"num_sentences": 1,
"is_complex": false,
"reasons": [],
"score": 0
}
},
{
"from": "human",
"value": " Whew, nice one mate. I assume the spell you cast early on was probably False Life?",
"prefix": "Neftren:",
"loss": true,
"complexity_analysis": {
"has_passive_voice": false,
"max_nested_clauses": 2,
"longest_sentence": 13,
"num_participle_phrases": 0,
"num_sentences": 2,
"is_complex": false,
"reasons": [],
"score": 0
}
},
{
"from": "human",
"value": " High Ref Mav: \n\nHeleroen is declared the winner and receives the aforementioned prizes. ",
"prefix": "Mavian:",
"loss": true,
"complexity_analysis": {
"has_passive_voice": true,
"max_nested_clauses": 0,
"longest_sentence": 11,
"num_participle_phrases": 1,
"num_sentences": 2,
"is_complex": true,
"reasons": [
"Contains passive voice"
],
"score": 1
}
}
] | 7 | false |
[
{
"from": "human",
"value": " Arena Tournament, Round 35: Krux vs. Wiros \n Map: \n Spoiler \n \n\nExtra notes: Houses are on average 20 feet high (just use that average figure all over the house), hay piles are up to 10 feet high against the walls. And, I don't care whether you're immune to sanctuary effects, you are not immune to the arena's sanctuary effect. Creatures summoned during the 1st round are also affected by the sanctuary effect.\n \n\n XP Award: 300 XP\n GP Award: 300 GP\n\n Tortoise262 - Krux \n Gareth - Wiros \n All Combatants, please roll initiative. ",
"prefix": "ArenaManager:",
"loss": false,
"complexity_analysis": {
"has_passive_voice": true,
"max_nested_clauses": 2,
"longest_sentence": 53,
"num_participle_phrases": 2,
"num_sentences": 4,
"is_complex": true,
"reasons": [
"Contains passive voice"
],
"score": 1
}
},
{
"from": "human",
"value": " Wiros Round 1 \n \n Spoiler \nInitiative: (1d20+6)[ 9 ] \n \n\n Stat Block \n \n Spoiler \n\nHP 13\nAC 16 Touch 12 FF 14\nFortitude save +5\nReflex save +2\nWill save +5\n ",
"prefix": "gareth:",
"loss": true,
"complexity_analysis": {
"has_passive_voice": false,
"max_nested_clauses": 0,
"longest_sentence": 46,
"num_participle_phrases": 0,
"num_sentences": 1,
"is_complex": false,
"reasons": [],
"score": 0
}
},
{
"from": "human",
"value": " Ref Talic \n\nPlease note that Initiative is not a spoilered action. In fact, it's not an action at all. Both players still have opportunity to purchase, prior to their first actions.\n\nAll players may view the top spoiler block of Gareth's first post. The second block, listed as \"Stat block\" is for Refs and Gareth only.",
"prefix": "Talic:",
"loss": true,
"complexity_analysis": {
"has_passive_voice": false,
"max_nested_clauses": 1,
"longest_sentence": 17,
"num_participle_phrases": 1,
"num_sentences": 5,
"is_complex": false,
"reasons": [],
"score": 0
}
},
{
"from": "human",
"value": " Initiative: (1d20+1)[ 4 ] \n\nMe: \"Oh, boy! 9? I can beat that!\" ... How naΓ―ve I was...",
"prefix": "Tortoise262:",
"loss": true,
"complexity_analysis": {
"has_passive_voice": false,
"max_nested_clauses": 0,
"longest_sentence": 20,
"num_participle_phrases": 0,
"num_sentences": 4,
"is_complex": false,
"reasons": [],
"score": 0
}
},
{
"from": "human",
"value": " Sorry about that, I forgot he should see it.\n Wiros Round 1 \n \n Spoiler \nI draw my sword and run from C10 to X10\n ",
"prefix": "gareth:",
"loss": true,
"complexity_analysis": {
"has_passive_voice": false,
"max_nested_clauses": 1,
"longest_sentence": 13,
"num_participle_phrases": 0,
"num_sentences": 3,
"is_complex": false,
"reasons": [],
"score": 0
}
},
{
"from": "human",
"value": " We start with LOS in this one, right? So am I able to see generally where he's moving?",
"prefix": "Tortoise262:",
"loss": true,
"complexity_analysis": {
"has_passive_voice": false,
"max_nested_clauses": 2,
"longest_sentence": 12,
"num_participle_phrases": 0,
"num_sentences": 2,
"is_complex": false,
"reasons": [],
"score": 0
}
},
{
"from": "human",
"value": " In the interests of speeding this up, I'll stipulate you can see me and I can see you.",
"prefix": "gareth:",
"loss": true,
"complexity_analysis": {
"has_passive_voice": false,
"max_nested_clauses": 1,
"longest_sentence": 22,
"num_participle_phrases": 0,
"num_sentences": 1,
"is_complex": false,
"reasons": [],
"score": 0
}
},
{
"from": "human",
"value": " That's good. Erm... what square are you on?",
"prefix": "Tortoise262:",
"loss": true,
"complexity_analysis": {
"has_passive_voice": false,
"max_nested_clauses": 0,
"longest_sentence": 6,
"num_participle_phrases": 0,
"num_sentences": 3,
"is_complex": false,
"reasons": [],
"score": 0
}
},
{
"from": "human",
"value": " I'm on square X10.",
"prefix": "gareth:",
"loss": true,
"complexity_analysis": {
"has_passive_voice": false,
"max_nested_clauses": 0,
"longest_sentence": 7,
"num_participle_phrases": 0,
"num_sentences": 1,
"is_complex": false,
"reasons": [],
"score": 0
}
},
{
"from": "human",
"value": " Hm, you probably bought a polearm or something and readied a nasty attack, but I'm gonna do this anyway...\n\nMounted Charge with lance. End on U10-V11\nAttack: (1d20+11)[ 17 ] \nDamage: (3d8+18)[ 32 ] \n\n@ Refs\n \n Spoiler \nHP: 14 / 14\nAC: 17\n ",
"prefix": "Tortoise262:",
"loss": true,
"complexity_analysis": {
"has_passive_voice": false,
"max_nested_clauses": 1,
"longest_sentence": 45,
"num_participle_phrases": 0,
"num_sentences": 2,
"is_complex": false,
"reasons": [],
"score": 0
}
},
{
"from": "human",
"value": " You hit, and bring me to -19 HP. Congratulations on the win. Now I'll read up on mounted combat.",
"prefix": "gareth:",
"loss": true,
"complexity_analysis": {
"has_passive_voice": false,
"max_nested_clauses": 0,
"longest_sentence": 11,
"num_participle_phrases": 0,
"num_sentences": 3,
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"reasons": [],
"score": 0
}
},
{
"from": "human",
"value": " Ref Talic \n\nHit was not made. Arena's sanctuary effect prevents all direct attacks on the first round of combat. Attack fails,\n\nWiros is in X10.\n\nKrux is in squares U10-V11.\n\nIt is Wiros's turn, Round 1, 2nd half.",
"prefix": "Talic:",
"loss": true,
"complexity_analysis": {
"has_passive_voice": true,
"max_nested_clauses": 1,
"longest_sentence": 16,
"num_participle_phrases": 1,
"num_sentences": 5,
"is_complex": true,
"reasons": [
"Contains passive voice"
],
"score": 1
}
},
{
"from": "human",
"value": " Wiros Turn 1, 2nd Half \nI move to V10 and Power Attack the horse with my greatsword.\nTo hit (1d20+4)[ 21 ] \nIf it threatens (1d20+4)[ 22 ] \nDamage (1d20+7)[ 26 ] \nCritical Hit Damage (1d20+7)[ 15 ] \n\nI hit, and inflict 26 points of damage.",
"prefix": "gareth:",
"loss": true,
"complexity_analysis": {
"has_passive_voice": false,
"max_nested_clauses": 2,
"longest_sentence": 59,
"num_participle_phrases": 0,
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"reasons": [],
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}
},
{
"from": "human",
"value": " Blah! I should've read the rules >_<\n\nRide check for Mounted Combat feat: (1d20+7)[ 19 ] \n\nDoes that mean you delayed and it's my turn again?",
"prefix": "Tortoise262:",
"loss": true,
"complexity_analysis": {
"has_passive_voice": false,
"max_nested_clauses": 2,
"longest_sentence": 39,
"num_participle_phrases": 0,
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"reasons": [],
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}
},
{
"from": "human",
"value": " Okay, this hasn't been an issue before, so I didn't ask, but are the HP rules for mounts the same as for PC's here? If so, then the horse is at 0 hp. Otherwise, he's dying.",
"prefix": "Tortoise262:",
"loss": true,
"complexity_analysis": {
"has_passive_voice": false,
"max_nested_clauses": 1,
"longest_sentence": 32,
"num_participle_phrases": 1,
"num_sentences": 3,
"is_complex": false,
"reasons": [],
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}
},
{
"from": "human",
"value": " Ref Talic \n\nHit to horse does not occur. Per map rules, sanctuary effect applies to mounts and animal companions.\n\nSanctuary effect applies to all players, animal companions, Familiars, pets, mounts, and any other class related creature you're allowed to take with you.\n\nAttack fails.\n\nFurther, move to V10 was illegal, thus, must be removed. Horse occupies U10, V10, U11, and V11. Turn continues with Wiros, who has a move action remaining.\n\nEDIT: To answer the questions, HP for mounts is always averaged (use the base stats presented where it's listed, including average HP).",
"prefix": "Talic:",
"loss": true,
"complexity_analysis": {
"has_passive_voice": true,
"max_nested_clauses": 4,
"longest_sentence": 43,
"num_participle_phrases": 1,
"num_sentences": 7,
"is_complex": true,
"reasons": [
"Contains passive voice",
"Deeply nested clauses (4) in one sentence"
],
"score": 3
}
},
{
"from": "human",
"value": " Sorry for the error.\n Wiros Move Action \nI move to Y15.",
"prefix": "gareth:",
"loss": true,
"complexity_analysis": {
"has_passive_voice": false,
"max_nested_clauses": 1,
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"num_participle_phrases": 0,
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}
},
{
"from": "human",
"value": " Okay, I'll charge with lance again, ending on V12-W13\nAttack: (1d20+11)[ 19 ] \nDamage: (3d8+18)[ 28 ] \n\n@ Refs: \n Spoiler \nHP: 14 / 14\nMount: 22 / 22\nAC: 17, touch 9\n ",
"prefix": "Tortoise262:",
"loss": true,
"complexity_analysis": {
"has_passive_voice": false,
"max_nested_clauses": 1,
"longest_sentence": 41,
"num_participle_phrases": 1,
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"is_complex": false,
"reasons": [],
"score": 0
}
},
{
"from": "human",
"value": " I don't think the Sanctuary's been lifted yet.",
"prefix": "gareth:",
"loss": true,
"complexity_analysis": {
"has_passive_voice": true,
"max_nested_clauses": 1,
"longest_sentence": 12,
"num_participle_phrases": 0,
"num_sentences": 1,
"is_complex": true,
"reasons": [
"Contains passive voice"
],
"score": 1
}
},
{
"from": "human",
"value": " Ref Talic \n\nSanctuary lifts at the start of round 2. Attack is legal as posted.\n\nHowever, from position, Wiros benefits from cover (+4 AC).\n@refs:\n \n Spoiler \nReach weapons threaten 2 squares diagonally, as an exception to the 2nd diagonal = 10 feet rule. Thus, Krux legally chose his location to charge to. Weapons with reach use cover rules for ranged weapons. Choosing corner W13, a line to the bottom right corner of Y15 passes through an obstacle. Thus, Wiros benefits from Cover.\n ",
"prefix": "Talic:",
"loss": true,
"complexity_analysis": {
"has_passive_voice": false,
"max_nested_clauses": 1,
"longest_sentence": 25,
"num_participle_phrases": 1,
"num_sentences": 8,
"is_complex": false,
"reasons": [],
"score": 0
}
},
{
"from": "human",
"value": " ref chilepepper \n\nMatch on hold.\nThe very first move was illegal. I'll pull a high ref in here.\n\nrefs \n Spoiler \nSince Krux is on horse back, he takes up the entire starting position, therefore Wiros couldn't end his move there.\n ",
"prefix": "chilepepper:",
"loss": true,
"complexity_analysis": {
"has_passive_voice": false,
"max_nested_clauses": 3,
"longest_sentence": 29,
"num_participle_phrases": 0,
"num_sentences": 4,
"is_complex": true,
"reasons": [
"Deeply nested clauses (3) in one sentence"
],
"score": 1
}
},
{
"from": "human",
"value": " Ref Talic \n\n@Refs: \n Spoiler \nNow how the heck did I miss that?\n\nOh yeah, the spoilered move which shouldn't have been spoilered (opponent had LOS), looked just like the spoilered initiative which shouldn't have been spoilered.\n ",
"prefix": "Talic:",
"loss": true,
"complexity_analysis": {
"has_passive_voice": true,
"max_nested_clauses": 2,
"longest_sentence": 32,
"num_participle_phrases": 0,
"num_sentences": 3,
"is_complex": true,
"reasons": [
"Contains passive voice"
],
"score": 1
}
},
{
"from": "human",
"value": " GM Kyeudo \n\nWhat a mess.\n\nFirst, clarification on all the mistakes I have seen so far:\n\nWiros's first round actions are invalid because there is a horse occupying W10-X11, so he could not have run there. You can start with weapons already drawn, so that doesn't invalidate his run action.\n\nIf Wiros's action had been valid, Krux's charge would have failed due to being too close to his target (you must move at least 10 feet to charge) and because the Arena Sanctuary effect. Krux is in the Red start position, not the Blue.\n\nWiros's greatsword does not use a d20 for damage. The swing would not have been in violation of the Arena Sanctuary effect, because it is the second round of the match. Animal Companions, Familiars, and Mounts act the same as PCs in regards to damage.\n\nNow that that is taken care of, to fix this mess, we are rewinding back to the start of the first round. Wiros is up. Remember, there is LoS from the begining in this Arena and the Sanctuary effect is in force until the start of the second round.",
"prefix": "ArenaManager:",
"loss": true,
"complexity_analysis": {
"has_passive_voice": true,
"max_nested_clauses": 3,
"longest_sentence": 40,
"num_participle_phrases": 2,
"num_sentences": 11,
"is_complex": true,
"reasons": [
"Deeply nested clauses (3) in one sentence",
"Deeply nested clauses (3) in one sentence",
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"score": 3
}
},
{
"from": "human",
"value": " Wiros Round 1 \n\nI run from C10 to J7\n\n Stat Block \n \n Spoiler \nHP 13\nAC 16 Touch 12 FF 14\nFort +5\nRef +2\nWill -1\n ",
"prefix": "gareth:",
"loss": true,
"complexity_analysis": {
"has_passive_voice": false,
"max_nested_clauses": 0,
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},
{
"from": "human",
"value": " Move from W10-X11 to N7-O8\n\nfor Refs: \n Spoiler \n Standard Action: Ready attack with lance if opponent comes within 10 feet.\n\n Krux \nHP: 14 / 14\nAC: 19 (touch 11)\n\n Horse \nHP: 22 / 22\nAC: 14 (touch 10)\n ",
"prefix": "Tortoise262:",
"loss": true,
"complexity_analysis": {
"has_passive_voice": false,
"max_nested_clauses": 1,
"longest_sentence": 34,
"num_participle_phrases": 0,
"num_sentences": 2,
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"reasons": [],
"score": 0
}
},
{
"from": "human",
"value": " High Ref Talic \n\nPlease note that the Run action is used for moving in a straight line, is a full round action, and denies you your Dex bonus to AC. The Move action is used for lower amounts of movement.\n\nFurther, Readied actions are noticable actions, per Kyeudo. Proper posting of a readied action is as follows:\n\n(all players may look in this spoiler)\nReady an action\n \n Spoiler \nDo x if y\n \n\n\nPer that, Krux has a readied action. Play continues from this point, all actions thus far are now ok.\n\n Start of Round 2 \nSanctuary effect is lifted.",
"prefix": "Talic:",
"loss": true,
"complexity_analysis": {
"has_passive_voice": true,
"max_nested_clauses": 2,
"longest_sentence": 38,
"num_participle_phrases": 1,
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"reasons": [
"Contains passive voice"
],
"score": 1
}
},
{
"from": "human",
"value": " Wiros \nI move from J7 to J5.",
"prefix": "gareth:",
"loss": true,
"complexity_analysis": {
"has_passive_voice": false,
"max_nested_clauses": 0,
"longest_sentence": 10,
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},
{
"from": "human",
"value": " I see. So he would know that I readied and action, but NOT what the condition and action are, right?\n\n Move from N7-O8 to J7-K8\n Attack with lance\n\nAttack: (1d20+9)[ 10 ] \nDamage: (1d8+6)[ 7 ] \n\nfor refs: \n Spoiler \nKrux\nHP: 14 / 14\nAC: 19 (touch 11)\n\nHorse\nHP: 22 / 22\nAC: 14 (touch 10)\n ",
"prefix": "Tortoise262:",
"loss": true,
"complexity_analysis": {
"has_passive_voice": false,
"max_nested_clauses": 1,
"longest_sentence": 54,
"num_participle_phrases": 0,
"num_sentences": 4,
"is_complex": false,
"reasons": [],
"score": 0
}
},
{
"from": "human",
"value": " Wiros Round 3 \nThe attack missed. I Power Attack the horse with my greatsword:\nTo hit (1d20+4)[ 16 ] \nIf it threatens (1d20+4)[ 21 ] \nDamage (2d6+8)[ 16 ] \nCritical Hit Damage (2d6+8)[ 10 ] \n\nEdit: I move to J6 before attacking.",
"prefix": "gareth:",
"loss": true,
"complexity_analysis": {
"has_passive_voice": false,
"max_nested_clauses": 2,
"longest_sentence": 55,
"num_participle_phrases": 0,
"num_sentences": 4,
"is_complex": false,
"reasons": [],
"score": 0
}
},
{
"from": "human",
"value": " Ride check to negate hit: (1d20+7)[ 27 ] ",
"prefix": "Tortoise262:",
"loss": true,
"complexity_analysis": {
"has_passive_voice": false,
"max_nested_clauses": 0,
"longest_sentence": 16,
"num_participle_phrases": 0,
"num_sentences": 1,
"is_complex": false,
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}
},
{
"from": "human",
"value": " 5-Foot Step to J8-K9\n Attack with lance again\n\nAttack: (1d20+9)[ 21 ] \nDamage: (1d8+6)[ 12 ] \n\nfor Refs: \n Spoiler \n Krux \nHP: 14 / 14\nAC: 19 (touch 11)\n\n Horse \nHP: 22 / 22\nAC: 14 (touch 10)\nRide: (1d20+7)[ 27 ] \n(in case he attacks horse again)\n ",
"prefix": "Tortoise262:",
"loss": true,
"complexity_analysis": {
"has_passive_voice": false,
"max_nested_clauses": 0,
"longest_sentence": 54,
"num_participle_phrases": 0,
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"score": 0
}
},
{
"from": "human",
"value": " I don't know whose turn it is now. I believe I've killed the horse and you've avoided damage from the fall, but I don't know if you've used up your turn. Perhaps a ref could answer?",
"prefix": "gareth:",
"loss": true,
"complexity_analysis": {
"has_passive_voice": false,
"max_nested_clauses": 2,
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}
},
{
"from": "human",
"value": " High Ref Talic \n\nCorrect on the readied actions. The fact that you've readied is visible. What you've readied and when is not.\n\nWiros attacked the horse, with a roll of 21. This is enough to hit.\n\nPer the Mounted Combat feat, Krux attempted to negate the hit with a ride check. His ride check result is 27. Thus, his mount's AC becomes 27 for the purposes of that one attack. The attack misses.\n\nAt this point, it's Krux's turn. He takes a five foot stap backwards with his mount (Occupying J8-K9), and attacks. His result of 21 is currently enough to defeat your AC of 16. Damage dealt is 12. Play continues from this point. Krux has used a move action to direct his mount to move, and a standard to attack. Play continues from that point.",
"prefix": "Talic:",
"loss": true,
"complexity_analysis": {
"has_passive_voice": false,
"max_nested_clauses": 3,
"longest_sentence": 21,
"num_participle_phrases": 1,
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"is_complex": true,
"reasons": [
"Deeply nested clauses (3) in one sentence"
],
"score": 1
}
},
{
"from": "human",
"value": " Right, I understand now. It's my first time fighting a mounted opponent.\n Wiros Turn 4 \nI move to J7, and Power Attack the horse again.\nTo hit (1d20+4)[ 22 ] \nIf it threatens (1d20+4)[ 9 ] \nDamage (2d6+8)[ 19 ] \nCritical Hit Damage (2d6+8)[ 15 ] \n Stat Block \n \n Spoiler \nHP 1\nAC 16 Touch 12 FF 14\nFort +5\nRef +2\nWill -1\n ",
"prefix": "gareth:",
"loss": true,
"complexity_analysis": {
"has_passive_voice": false,
"max_nested_clauses": 1,
"longest_sentence": 67,
"num_participle_phrases": 0,
"num_sentences": 5,
"is_complex": false,
"reasons": [],
"score": 0
}
},
{
"from": "human",
"value": " That attack misses. I rolled the ride check ahead of time. You can view the spoiler in post #31 if you like, gareth.\n\n 5-Foot Step to J9-K10\n Attack with lance\nAttack: (1d20+9)[ 29 ] \nDamage: (1d8+6)[ 9 ] \n\nRefs: \n Spoiler \nKrux\nHP: 14 / 14\nAC: 19 (touch 11)\n\nHorse\nHP: 22 / 22\nAC: 14 (touch 10)\nRide: (1d20+7)[ 18 ] \n ",
"prefix": "Tortoise262:",
"loss": true,
"complexity_analysis": {
"has_passive_voice": false,
"max_nested_clauses": 1,
"longest_sentence": 76,
"num_participle_phrases": 0,
"num_sentences": 5,
"is_complex": false,
"reasons": [],
"score": 0
}
},
{
"from": "human",
"value": " I'm down to -8 hit points. Congratulations on the win, and sorry for all the mistakes.",
"prefix": "gareth:",
"loss": true,
"complexity_analysis": {
"has_passive_voice": false,
"max_nested_clauses": 0,
"longest_sentence": 12,
"num_participle_phrases": 0,
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"is_complex": false,
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}
},
{
"from": "human",
"value": " Thanks! And same here... starting on the wrong square and whatnot π³",
"prefix": "Tortoise262:",
"loss": true,
"complexity_analysis": {
"has_passive_voice": false,
"max_nested_clauses": 0,
"longest_sentence": 12,
"num_participle_phrases": 0,
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}
},
{
"from": "human",
"value": " High Ref Talic \n Krux Wins, and gets the rewards noted above. ",
"prefix": "Talic:",
"loss": true,
"complexity_analysis": {
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"max_nested_clauses": 0,
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}
}
] | 13 | false |
[
{
"from": "human",
"value": " Arena Tournament, Round 31: Regis vs. Mr. Underhill \n Map: \n Spoiler \n \n \n\n XP Award: 300 XP\n GP Award: 300 GP\n\n Tyreus - Regis \n Bayar - Mr. Underhill \n All Combatants, please roll initiative. ",
"prefix": "ArenaManager:",
"loss": false,
"complexity_analysis": {
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"max_nested_clauses": 0,
"longest_sentence": 50,
"num_participle_phrases": 0,
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}
},
{
"from": "human",
"value": " Will buy something soon...just have to decide what...\n\nInitiative: (1d20+5)[ 25 ] \n\nEdit: wow, a natural 20 on initiative...**** !",
"prefix": "Bayar:",
"loss": true,
"complexity_analysis": {
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"max_nested_clauses": 2,
"longest_sentence": 21,
"num_participle_phrases": 0,
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}
},
{
"from": "human",
"value": " I bought two scrolls. (true strike, color spray)\n\nInitiative:\n (1d20+1)[ 20 ] \n\nRegis will start the round riding Max.\n\nStats:\n \n Spoiler \nSpells memorized:\n0-Daze x3\n1-Color spray, Shield, True Strike\n ",
"prefix": "Tyreus:",
"loss": true,
"complexity_analysis": {
"has_passive_voice": false,
"max_nested_clauses": 0,
"longest_sentence": 24,
"num_participle_phrases": 1,
"num_sentences": 4,
"is_complex": false,
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"score": 0
}
},
{
"from": "human",
"value": " Ok. Seems like we will have a mounted combat situation...\n\nJust some problems. Your bonus spells per day are only 1, not 2.\nA tip: Armor has arcane failure, but that doesnt mean you cant wear it. Will equip my kobold sorc with one just as soon as he gets another match up.\n\nBuyages: Scrolls (lots of them). 4 X Produce flame ; Magic stone ; Cure Light wounds ; Think that they are enough now...\n\nI will start the round riding my riding dog.\n\nWant some reactive buying? If not, I will go ahead and play my turn...",
"prefix": "Bayar:",
"loss": true,
"complexity_analysis": {
"has_passive_voice": false,
"max_nested_clauses": 3,
"longest_sentence": 36,
"num_participle_phrases": 1,
"num_sentences": 10,
"is_complex": true,
"reasons": [
"Deeply nested clauses (3) in one sentence"
],
"score": 1
}
},
{
"from": "human",
"value": " I will just take my turn then...\n\n Mr Underhill - Round 1 \n \n Spoiler \nI start in O21 mounted on my dog and double-move to B20 (guide with feet, autosucces). ready an action to cast produce flame if LOS is established\n \n\n\nStats:\n \n Spoiler \nHP: 11/11\nAC: 17, T:12, FF:16\nSpells:Guidance, Guidance, CMW\nEntangle, Produce Flame\n ",
"prefix": "Bayar:",
"loss": true,
"complexity_analysis": {
"has_passive_voice": true,
"max_nested_clauses": 2,
"longest_sentence": 42,
"num_participle_phrases": 1,
"num_sentences": 3,
"is_complex": true,
"reasons": [
"Contains passive voice"
],
"score": 1
}
},
{
"from": "human",
"value": " I'm an illusionist, I get a bonus illusion spell every level but 0. Also I am not wearing any armor, my mount is. Go ahead with your actions, I won't buy anything different.",
"prefix": "Tyreus:",
"loss": true,
"complexity_analysis": {
"has_passive_voice": false,
"max_nested_clauses": 1,
"longest_sentence": 17,
"num_participle_phrases": 0,
"num_sentences": 3,
"is_complex": false,
"reasons": [],
"score": 0
}
},
{
"from": "human",
"value": " Spoiler \nMove to M19. Cast shield. Spot check (1d20+2)[ 17 ] Listen check (1d20+2)[ 12 ] \n \n\n\nStats:\n \n Spoiler \nHP: 7/7\nAC: 16, T:16, FF:15\nSpells:\n0-Daze x3\n1-Color spray, *Shield*, True Strike\n ",
"prefix": "Tyreus:",
"loss": true,
"complexity_analysis": {
"has_passive_voice": false,
"max_nested_clauses": 0,
"longest_sentence": 61,
"num_participle_phrases": 0,
"num_sentences": 3,
"is_complex": false,
"reasons": [],
"score": 0
}
},
{
"from": "human",
"value": " Need LOS first...",
"prefix": "Bayar:",
"loss": true,
"complexity_analysis": {
"has_passive_voice": false,
"max_nested_clauses": 0,
"longest_sentence": 5,
"num_participle_phrases": 0,
"num_sentences": 1,
"is_complex": false,
"reasons": [],
"score": 0
}
},
{
"from": "human",
"value": " regis \n Spoiler \nno los\n \n\nunderhill \n Spoiler \nno los\n ",
"prefix": "chilepepper:",
"loss": true,
"complexity_analysis": {
"has_passive_voice": false,
"max_nested_clauses": 0,
"longest_sentence": 15,
"num_participle_phrases": 0,
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"is_complex": false,
"reasons": [],
"score": 0
}
},
{
"from": "human",
"value": " K\n\n Mr Underhill - round 2 \n \n Spoiler \nMount double-moves to C5. Will redo actions if LOS is established.\nReady action to produce flames if LOS is established.\n \n\n\nStats:\n \n Spoiler \nHP: 11/11\nAC: 17, T:12, FF:16\nSpells:Guidance, Guidance, CMW\nEntangle, Produce Flame\n \n\n\nYour turn, unless LOS is established.",
"prefix": "Bayar:",
"loss": true,
"complexity_analysis": {
"has_passive_voice": true,
"max_nested_clauses": 1,
"longest_sentence": 38,
"num_participle_phrases": 1,
"num_sentences": 4,
"is_complex": true,
"reasons": [
"Contains passive voice"
],
"score": 1
}
},
{
"from": "human",
"value": " ref chilepepper \n\nregis \n Spoiler \nno los\n \n\nunderhill \n Spoiler \nno los\n ",
"prefix": "chilepepper:",
"loss": true,
"complexity_analysis": {
"has_passive_voice": false,
"max_nested_clauses": 0,
"longest_sentence": 18,
"num_participle_phrases": 0,
"num_sentences": 1,
"is_complex": false,
"reasons": [],
"score": 0
}
},
{
"from": "human",
"value": " Spoiler \nWill hold action to cast color spray if Mr. Underhill comes within 15ft.\n \n\n\nListen check\n (1d20+2)[ 22 ] ",
"prefix": "Tyreus:",
"loss": true,
"complexity_analysis": {
"has_passive_voice": false,
"max_nested_clauses": 1,
"longest_sentence": 19,
"num_participle_phrases": 0,
"num_sentences": 2,
"is_complex": false,
"reasons": [],
"score": 0
}
},
{
"from": "human",
"value": " Mr Underhill - Round 3 \n \n Spoiler \nmount double-moves to S4. I ready an action to cast produce flames in case LOS is established. He might be in my spawn zone by now, since he is mounted too. But I doubt tat he entered the cursed barn of doom...\n \n\n\nStats:\n \n Spoiler \nHP: 11/11\nAC: 17, T:12, FF:16\nSpells:Guidance, Guidance, CMW\nEntangle, Produce Flame\n ",
"prefix": "Bayar:",
"loss": true,
"complexity_analysis": {
"has_passive_voice": true,
"max_nested_clauses": 1,
"longest_sentence": 43,
"num_participle_phrases": 1,
"num_sentences": 4,
"is_complex": true,
"reasons": [
"Contains passive voice"
],
"score": 1
}
},
{
"from": "human",
"value": " Round 3 \n\nRefs:\n \n Spoiler \nWill double move to L10. Continue holding action to cast colorspray until Mr. Underhill comes within 15ft\n \n\n\nStats:\n \n Spoiler \nHP: 7/7\nAC: 16, T:16, FF:15\nSpells:\n0-Daze x3\n1-Color spray, *Shield*, True Strike\n ",
"prefix": "Tyreus:",
"loss": true,
"complexity_analysis": {
"has_passive_voice": false,
"max_nested_clauses": 2,
"longest_sentence": 51,
"num_participle_phrases": 0,
"num_sentences": 2,
"is_complex": false,
"reasons": [],
"score": 0
}
},
{
"from": "human",
"value": " GM Kyeudo \n\n@Mr. Underhill\n \n Spoiler \n\nNo LoS\n \n\n\n@Regis\n \n Spoiler \n\nNo LoS\n ",
"prefix": "ArenaManager:",
"loss": true,
"complexity_analysis": {
"has_passive_voice": false,
"max_nested_clauses": 0,
"longest_sentence": 11,
"num_participle_phrases": 0,
"num_sentences": 3,
"is_complex": false,
"reasons": [],
"score": 0
}
},
{
"from": "human",
"value": " Mr Underhill - Round 4 \n \n Spoiler \nSince there is no LOS, I should assume that he is in my spawn. Unless he went suicidal and entered the cursed barn of doom (I like saying that π ). There is no way he could have climbed the barn π\n\nMount moves to O2. I ready an action to cast produce flames in case LOS is established. If I stay here I may wait for him to make a mistake and blow the living daylights out of him.\n\nOh, and i found a cool new spell in a unlikely sourcebook that would have given me the upper hand...against anyone.\n \n\n\nDone unless LOS is established.\n\nStats:\n \n Spoiler \nHP: 11/11\nAC: 17, T:12, FF:16\nSpells:Guidance, Guidance, CMW\nEntangle, Produce Flame\n ",
"prefix": "Bayar:",
"loss": true,
"complexity_analysis": {
"has_passive_voice": true,
"max_nested_clauses": 2,
"longest_sentence": 30,
"num_participle_phrases": 2,
"num_sentences": 9,
"is_complex": true,
"reasons": [
"Contains passive voice"
],
"score": 1
}
},
{
"from": "human",
"value": " refs \n Spoiler \nSince Regis didn't hide, underhill doesn't need to spot.\n \n\n\nLoS is established. Underhill is mounted in O2. Regis is mounted in L10.\n\nIt is still Underhill's turn.",
"prefix": "chilepepper:",
"loss": true,
"complexity_analysis": {
"has_passive_voice": true,
"max_nested_clauses": 2,
"longest_sentence": 19,
"num_participle_phrases": 1,
"num_sentences": 5,
"is_complex": true,
"reasons": [
"Contains passive voice"
],
"score": 1
}
},
{
"from": "human",
"value": " So, I start casting a spell and end my turn. You can see a flame in my hand.",
"prefix": "Bayar:",
"loss": true,
"complexity_analysis": {
"has_passive_voice": false,
"max_nested_clauses": 1,
"longest_sentence": 13,
"num_participle_phrases": 0,
"num_sentences": 2,
"is_complex": false,
"reasons": [],
"score": 0
}
},
{
"from": "human",
"value": " High Ref Mav:\n\nDue to not posting in the required time limits, Tyreus is disqualified and Bayar is awarded the win in this match. ",
"prefix": "Mavian:",
"loss": true,
"complexity_analysis": {
"has_passive_voice": true,
"max_nested_clauses": 0,
"longest_sentence": 24,
"num_participle_phrases": 1,
"num_sentences": 2,
"is_complex": true,
"reasons": [
"Contains passive voice"
],
"score": 1
}
}
] | 7 | false |
[
{
"from": "human",
"value": " [OOC Thread] \n\nThe year is 200X. All of the students at Morrowbrook Academy of the Arts are anxiously awaiting the finals of their spring semester, and even more so, the ensuing quarter of summer freedom. Being that the finals are one short month away, the eager adolescents are hard at work, writing the term papers that, in retrospect, should already have been well on the way to completion, but as yet consist of ten blank pages awaiting script. (You know you've procrastinated, admit it!) But four of these students are about to have their worlds turned upside-down!\n\nCassandra: \n Spoiler \nLeaving the library late this night, Cassandra arrives at her dormitory night on the hour of twelve. From the corner of one eye, she sees a transparent, but dark figure on four legs rush past down the corridor and down the stairs toward the courtyard. Just unsure enough that it is a hallucination induced by lack of sleep, she considers following it outside.\n \n\nHenry: \n Spoiler \nIn the afternoon, Henry opens an email advertising an art sale, including images of some of the featured paintings. His eyes stop on an irresistible piece that takes his breath away. With his parents' credit card at his side, Henry knows that price is no object. The art sale will be held at midnight in the dormitory's courtyard.\n \n\nAlexander: \n Spoiler \nAlexander receives a text message: \"Saw ur ad on dorms communitw bord com to courtyrd at midnite w cello\"\n \n\nGeoffrey: \n Spoiler \nIn the cafeteria, Geoffrey sees, sitting alone, a lovely redheaded girl he's never seen before. Shocked at himself for not having noticed this beauty before, he sits with her and strikes up a conversation. Mel, a flirtatious girl, says she has a load of work to do, but proposes that the two rendezvous in the dormitory courtyard at midnight.\n \n\n By the way... IT'S MIDNIGHT! ",
"prefix": "Tortoise262:",
"loss": false,
"complexity_analysis": {
"has_passive_voice": true,
"max_nested_clauses": 4,
"longest_sentence": 49,
"num_participle_phrases": 3,
"num_sentences": 18,
"is_complex": true,
"reasons": [
"Too many participle phrases (3) in one sentence",
"Deeply nested clauses (4) in one sentence",
"Deeply nested clauses (3) in one sentence",
"Contains passive voice",
"Deeply nested clauses (3) in one sentence"
],
"score": 6
}
},
{
"from": "human",
"value": " She paused there a moment, on the threshold of the dormitory, the wind ruffling the long hem of her black dress. Outside, the bells begin to chime midnight. Her breath puffed white in the chill spring air.\n\n\"Well,\" she whispered to herself. \"Dark, dark, dark. They all go into the dark . . . .\" She trailed off, one pale hand against the doorframe, and then stepped out back onto the dewy grass, cold against her feet. Without hesitation, she set off after it, whatever it was, into the dark.",
"prefix": "Voshkod:",
"loss": true,
"complexity_analysis": {
"has_passive_voice": false,
"max_nested_clauses": 1,
"longest_sentence": 27,
"num_participle_phrases": 1,
"num_sentences": 8,
"is_complex": false,
"reasons": [],
"score": 0
}
},
{
"from": "human",
"value": " Alexander \n\nYawning, Alex picked up the cello case and slung it across his back. Trudging out of the door he wondered Why midnight? . But shrugged to himself and headed off to the courtyard, his hair blown about slightly by the wind.",
"prefix": "Zyks:",
"loss": true,
"complexity_analysis": {
"has_passive_voice": false,
"max_nested_clauses": 1,
"longest_sentence": 20,
"num_participle_phrases": 2,
"num_sentences": 3,
"is_complex": false,
"reasons": [],
"score": 0
}
},
{
"from": "human",
"value": " Henry Derossi \n\nHenry quickly got onto his bike and raced over to the dormitory's courtyard. An art sale at midnight. This was his kind of happening. And that wonderful painting. Those lines! Pure genius.\n\nThe wind blew through his black hair. It was cold out. Henry briefly stopped to put on his hood, pulling it deeply over his face, hiding his eyes. He then jumped back on the bike and pedalled as fast as he could. He knew he had the money to buy the painting, but he'd have to get there in time too.",
"prefix": "MrEdwardNigma:",
"loss": true,
"complexity_analysis": {
"has_passive_voice": false,
"max_nested_clauses": 3,
"longest_sentence": 22,
"num_participle_phrases": 1,
"num_sentences": 11,
"is_complex": true,
"reasons": [
"Deeply nested clauses (3) in one sentence"
],
"score": 1
}
},
{
"from": "human",
"value": " Geoffrey \n\nGeoffrey casually walks out to the courtyard at the exact stroke of midnight, one hand is his pocket, the other holding a lit cigarette. He stands still for a moment drawing a breath from his cigarette, which lights up like a tiny red dot amids the darkness. His sharp lined face slowly moving his eyes across the yard, taking in his surroundings, fully expecting to see a girl anxious to meet him.",
"prefix": "Wizard of the Coat:",
"loss": true,
"complexity_analysis": {
"has_passive_voice": false,
"max_nested_clauses": 4,
"longest_sentence": 30,
"num_participle_phrases": 3,
"num_sentences": 3,
"is_complex": true,
"reasons": [
"Too many participle phrases (3) in one sentence",
"Deeply nested clauses (4) in one sentence"
],
"score": 3
}
},
{
"from": "human",
"value": " The four of you enter the courtyard finding no objects of interest, other than the usual benches and the ornate angel fountain in the center. You see no people, save for each other.",
"prefix": "Tortoise262:",
"loss": true,
"complexity_analysis": {
"has_passive_voice": false,
"max_nested_clauses": 1,
"longest_sentence": 28,
"num_participle_phrases": 1,
"num_sentences": 2,
"is_complex": false,
"reasons": [],
"score": 0
}
},
{
"from": "human",
"value": " Cassandra \n\nShe steps forward toward the angel. \" So enter the fourth murderer ,\" she says quietly. \" And we are all welcome. \"",
"prefix": "Voshkod:",
"loss": true,
"complexity_analysis": {
"has_passive_voice": false,
"max_nested_clauses": 1,
"longest_sentence": 14,
"num_participle_phrases": 0,
"num_sentences": 3,
"is_complex": false,
"reasons": [],
"score": 0
}
},
{
"from": "human",
"value": " Alexander \n\nAlex looks about the courtyard, looking confused\n\n Now what the hell? You lot don't look like musician types. I don't suppose any of you sent me the text? \n\nHe gets out his phone and checks it again.",
"prefix": "Zyks:",
"loss": true,
"complexity_analysis": {
"has_passive_voice": false,
"max_nested_clauses": 1,
"longest_sentence": 17,
"num_participle_phrases": 1,
"num_sentences": 4,
"is_complex": false,
"reasons": [],
"score": 0
}
},
{
"from": "human",
"value": " Looking at Cassandra in specific Geoff stands quiet for a moment as he draws the final breath of smoke into his lungs and tosses the remaining butt of the cigarette.\n\n Not quite what I'd expected... \n \n\"no, I'm not quite the musician type.\" The upper class British accent is clear to all and seems genuine. \"And for now I have no intention of killing you either.\" he says to Cassandra in a slightly darker mysterious kind of voice with a mischievous grin on his face.\n\n \"The name is Montgomery, Geoffrey Montgomery.\" the well build, tall dark haired and smartly dressed teenager says, and for some reason his accent doesn't make it sound corny.",
"prefix": "Wizard of the Coat:",
"loss": true,
"complexity_analysis": {
"has_passive_voice": false,
"max_nested_clauses": 2,
"longest_sentence": 33,
"num_participle_phrases": 1,
"num_sentences": 8,
"is_complex": false,
"reasons": [],
"score": 0
}
},
{
"from": "human",
"value": " Cassandra \n\nCassandra continues to walk over to the angel, taking a seat on its cold damp marble lap. She says, mostly to herself, \" A stone angel cries in the mist . . . does it mourn God's betrayal . . . and the fall of man . . . or does it sweat from the labour . . . of holding up the pillars of the world? She looks up. \" I'm not a musician either. And you shouldn't smoke. It's against the rule. \"",
"prefix": "Voshkod:",
"loss": true,
"complexity_analysis": {
"has_passive_voice": false,
"max_nested_clauses": 2,
"longest_sentence": 23,
"num_participle_phrases": 1,
"num_sentences": 11,
"is_complex": false,
"reasons": [],
"score": 0
}
},
{
"from": "human",
"value": " \"Heh\" Henry mumbled, looking around a bit embarrassed. He looked as if he was about to ask something to the others, but then reconsidered and sat down on one of the benches, clutching to his backpack. He was blushing and stared down at the floor, trying to remember wether it had really been the courtyard where the painting was being sold.",
"prefix": "MrEdwardNigma:",
"loss": true,
"complexity_analysis": {
"has_passive_voice": true,
"max_nested_clauses": 4,
"longest_sentence": 31,
"num_participle_phrases": 2,
"num_sentences": 3,
"is_complex": true,
"reasons": [
"Deeply nested clauses (3) in one sentence",
"Contains passive voice",
"Deeply nested clauses (4) in one sentence"
],
"score": 4
}
},
{
"from": "human",
"value": " Alexander \n\nAlex shifts over to the bench, puts his cello down next to it and sits next to Henry.\n\n \"Well it looks like I'm not the only one tricked to be here right? I'm Alex by the way. As you probably guessed I'm a cellist\" ",
"prefix": "Zyks:",
"loss": true,
"complexity_analysis": {
"has_passive_voice": false,
"max_nested_clauses": 2,
"longest_sentence": 24,
"num_participle_phrases": 0,
"num_sentences": 4,
"is_complex": false,
"reasons": [],
"score": 0
}
},
{
"from": "human",
"value": " \"Right. Ehrm...\" Henry mumbles, not sure the cellist is talking to him. He gets up and paces back and forth a bit.\n\n \"Look do any of you guys know where the art exhibition is?\" he finally asks.\n \"I need to get there. Urgently\" ",
"prefix": "MrEdwardNigma:",
"loss": true,
"complexity_analysis": {
"has_passive_voice": false,
"max_nested_clauses": 2,
"longest_sentence": 16,
"num_participle_phrases": 0,
"num_sentences": 8,
"is_complex": false,
"reasons": [],
"score": 0
}
},
{
"from": "human",
"value": " Cassandra \n\n\" Hello, Alex the Cellist, \" Cassandra says from her perch in the angel's lap. \" Tonight, you can call me Εnone, forlorn of Paris. \n You're babbling , said the rough voice in her head.\n\nShe turned to Henry. \" Your art is right here! At the crossroad, four strangers meet. Plays, paintings, and poems could be born from such a concept. Crossroads are magical places. \"\n\n They're going to think you're an idiot. They probably already do , the voice growled.\n\nIn the angel's lap, she closes her eyes and rests her head on the marble.",
"prefix": "Voshkod:",
"loss": true,
"complexity_analysis": {
"has_passive_voice": true,
"max_nested_clauses": 2,
"longest_sentence": 24,
"num_participle_phrases": 1,
"num_sentences": 11,
"is_complex": true,
"reasons": [
"Contains passive voice"
],
"score": 1
}
},
{
"from": "human",
"value": " Henry looked at the angel.\n\n \"Well, this is nice but I haven't got my gear with me, just a sketchbook and some pencils. Besides, I really do need to get to that art exposition. Can't you help me?\" ",
"prefix": "MrEdwardNigma:",
"loss": true,
"complexity_analysis": {
"has_passive_voice": false,
"max_nested_clauses": 1,
"longest_sentence": 17,
"num_participle_phrases": 1,
"num_sentences": 5,
"is_complex": false,
"reasons": [],
"score": 0
}
},
{
"from": "human",
"value": " Cassandra \n\n\" Well, I am sorry, but I've not heard nor seen of any art exhibition out here under the midnight moon. \" Her accent suggests Ireland, her speech sounds drowsy, or perhaps just weary. \" I say again, you may have to simply accept your found art. What about our fourth murderer, \" she says to Geoffrey. \" We have a cellist, a poet, and a painter. What are you? Or are you here on a football scholarship? ",
"prefix": "Voshkod:",
"loss": true,
"complexity_analysis": {
"has_passive_voice": false,
"max_nested_clauses": 2,
"longest_sentence": 30,
"num_participle_phrases": 0,
"num_sentences": 7,
"is_complex": false,
"reasons": [],
"score": 0
}
},
{
"from": "human",
"value": " Alexander \n \n Spoiler \nsince we're all on the accents right now, Alex speaks English like a regular guy, middle class. He does have a slight yorkshiremans accent though\n\nedit: minor point too, if its ok with Mr. GM, the cello is electric π google images \"electric cello\" if you want to know what I mean π\n \n\n \"I don't know of any art exposition either, though I can't say I've been listening out for any\" \n Football scholarship? better bloody not be. Footballers: overpayed and underworked. No talent betwen them, let alone brains. \n\nAlex looks expectantly at Geoff, hoping Cassandra was wrong about the football.",
"prefix": "Zyks:",
"loss": true,
"complexity_analysis": {
"has_passive_voice": false,
"max_nested_clauses": 6,
"longest_sentence": 72,
"num_participle_phrases": 1,
"num_sentences": 6,
"is_complex": true,
"reasons": [
"Deeply nested clauses (6) in one sentence"
],
"score": 4
}
},
{
"from": "human",
"value": " Henry Derossi \n\nHenry sniggered slightly at Cassandra's joke. He then stops abrubtly and looks around a bit apologetically.\n\nThe few words he had spoken here sounded a bit stiff. It was like he had learned English out of a book, rather than by hearing people speak it.",
"prefix": "MrEdwardNigma:",
"loss": true,
"complexity_analysis": {
"has_passive_voice": false,
"max_nested_clauses": 2,
"longest_sentence": 20,
"num_participle_phrases": 1,
"num_sentences": 4,
"is_complex": false,
"reasons": [],
"score": 0
}
},
{
"from": "human",
"value": " Cassandra \n\n\" Oh, the strong, silent type. What about you, Alex the Cellist? Was there a midnight concert on the green, or where you following something? \"",
"prefix": "Voshkod:",
"loss": true,
"complexity_analysis": {
"has_passive_voice": false,
"max_nested_clauses": 1,
"longest_sentence": 16,
"num_participle_phrases": 1,
"num_sentences": 3,
"is_complex": false,
"reasons": [],
"score": 0
}
},
{
"from": "human",
"value": " \"Heh. I'm not ... Strong\" Henry said, slightly embarrassed. He relaxed a bit and sat down again. It didn't look like he was going to get to that art exposition.\n\n Might as well make the best of this he thought, pulling out his sketchbook. He started drawing the angel, Cassandra in it's lap, and a strange pattern of colours as a halo for the angel, spreading over the entire page. He remembered he had no colours, so he just did their outlines. The angel got a sword on his painting, and barbed wire would circle up the statue, Cassandra holding one end. A single drop of blood would be shown falling from her hand, the water beneath already rippling before the drop even hit.",
"prefix": "MrEdwardNigma:",
"loss": true,
"complexity_analysis": {
"has_passive_voice": true,
"max_nested_clauses": 2,
"longest_sentence": 31,
"num_participle_phrases": 1,
"num_sentences": 11,
"is_complex": true,
"reasons": [
"Contains passive voice"
],
"score": 1
}
},
{
"from": "human",
"value": " Alexander \n \"Nah, I got a text from someone, saying they'd seen my message on the boards, and to come here with my cello. I have no idea who.\n\nMy message was on starting up a... well I don't know if it would be a band or a quartet... but a group of musicians to play in an alternative way. You know, cellos playing bass riffs, violins shredding and playing guitar solos and the likes. I may play classical, but I'm something of a rocker at heart. And theres so much potential with electric classical instruments \n\nhe smiles and brushes his fringe back slightly\n\n And you? why are you here today?and you do have a strange name if you don't mind me saying. ",
"prefix": "Zyks:",
"loss": true,
"complexity_analysis": {
"has_passive_voice": false,
"max_nested_clauses": 2,
"longest_sentence": 31,
"num_participle_phrases": 2,
"num_sentences": 11,
"is_complex": false,
"reasons": [],
"score": 0
}
},
{
"from": "human",
"value": " As the group stands bewildered at each other, a sudden hush falls upon them as the courtyard's fountain comes to a startling stop. A red-haired ethereal beauty wearing a white toga appears above the stone angel. For a moment, she seems the epitome of grace. That moment ends as soon as she attempts to jump down, but trips over Cassandra and falls flat on her face!\n\nBrushing herself off as she gets up, she begins to speak with a musical voice, as ethereal as her visage: \"Ahem! My name is Melpomene, and I'm afraid you've all been mislead! I apologize I had to gather you on false pretenses, but the matter is urgent. My world is in trouble and you four are the only ones who can help!\" At once, Melpomene's thoughts are heard audibly. Yeah, that sounded good! \n\nGeoffrey: \n Spoiler \nShe looks familiar! π\n ",
"prefix": "Tortoise262:",
"loss": true,
"complexity_analysis": {
"has_passive_voice": true,
"max_nested_clauses": 4,
"longest_sentence": 27,
"num_participle_phrases": 1,
"num_sentences": 13,
"is_complex": true,
"reasons": [
"Deeply nested clauses (4) in one sentence",
"Contains passive voice"
],
"score": 3
}
},
{
"from": "human",
"value": " Cassandra \n\n\" Melpomene ,\" she says slowly, crossing each syllable with care. \" The muse of tragedy. . . shouldn't you wish for trouble? For my part, I would have preferred Calliope, but I'm jealous that way. \" The strangeness of the situation really hadn't sunk in yet.",
"prefix": "Voshkod:",
"loss": true,
"complexity_analysis": {
"has_passive_voice": false,
"max_nested_clauses": 0,
"longest_sentence": 19,
"num_participle_phrases": 1,
"num_sentences": 6,
"is_complex": false,
"reasons": [],
"score": 0
}
},
{
"from": "human",
"value": " Alexander \n\nAlex just watches for now, a curious look on his face. He's a bit surprised by all this, though it was quite funny when she fell over.",
"prefix": "Zyks:",
"loss": true,
"complexity_analysis": {
"has_passive_voice": false,
"max_nested_clauses": 2,
"longest_sentence": 19,
"num_participle_phrases": 0,
"num_sentences": 2,
"is_complex": false,
"reasons": [],
"score": 0
}
},
{
"from": "human",
"value": " Henry folds over the sheet of paper he drew the stone angel on and quickly begins sketching Melpomene. In his rendition, her red hair flows around her like a burning red sun. Pity he didn't have any colours with him.",
"prefix": "MrEdwardNigma:",
"loss": true,
"complexity_analysis": {
"has_passive_voice": false,
"max_nested_clauses": 2,
"longest_sentence": 20,
"num_participle_phrases": 0,
"num_sentences": 3,
"is_complex": false,
"reasons": [],
"score": 0
}
},
{
"from": "human",
"value": " Shocked, Melpomene gapes at Geoffrey and addresses him. \"Don't you have anything to say?\" ",
"prefix": "Tortoise262:",
"loss": true,
"complexity_analysis": {
"has_passive_voice": false,
"max_nested_clauses": 1,
"longest_sentence": 12,
"num_participle_phrases": 0,
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}
},
{
"from": "human",
"value": " Cassandra \n\n\" Oh, don't mind him ,\" she says, \" he's here on a scholarship. The school pays him to be quiet and look cute. \" Cassandra climbs off the statue. She seems to be taking this all very calmly, as if it's happened before. \" So, you need our help? Muses are supposed to help artists, not the other way around .\"",
"prefix": "Voshkod:",
"loss": true,
"complexity_analysis": {
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"max_nested_clauses": 2,
"longest_sentence": 24,
"num_participle_phrases": 1,
"num_sentences": 7,
"is_complex": true,
"reasons": [
"Contains passive voice"
],
"score": 1
}
},
{
"from": "human",
"value": " \"Don't need no muse...\" Henry mumbled as he tilted his sketchbook, looked at the drawing critically, and then slashed the paper with his pencil as if it were a blade. It resulted in thick swarving lines running from the muse's head to the edges of the paper. He looked at the paper again and seemed pleased.",
"prefix": "MrEdwardNigma:",
"loss": true,
"complexity_analysis": {
"has_passive_voice": false,
"max_nested_clauses": 2,
"longest_sentence": 29,
"num_participle_phrases": 1,
"num_sentences": 4,
"is_complex": false,
"reasons": [],
"score": 0
}
},
{
"from": "human",
"value": " Geoffrey \n\nGeoffrey stands silently for a moment, trying indeed to just look good as he lights a new sigarette. He merely shrugs at Cassandra's words, not caring too much.\n\n \"I must be dreaming\" \n\nHe says it casually to Melpomene, placing extra emphasis on the word must. He continues a moment later confidently, but his undertone is one of disbelief and amusement. He's obviously enjoying the dream and very self confident.\n\n \"Well, I'm glad I get the part of the hero\" ",
"prefix": "Wizard of the Coat:",
"loss": true,
"complexity_analysis": {
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"max_nested_clauses": 3,
"longest_sentence": 23,
"num_participle_phrases": 1,
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"is_complex": true,
"reasons": [
"Deeply nested clauses (3) in one sentence"
],
"score": 1
}
},
{
"from": "human",
"value": " Henry makes another sketch. This time it's a pair of skeletal hands holding a pack of sigarettes and a lit sigarette. The rims of the sketch are filled with smoke coming from the sigarette.",
"prefix": "MrEdwardNigma:",
"loss": true,
"complexity_analysis": {
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"is_complex": true,
"reasons": [
"Contains passive voice"
],
"score": 1
}
},
{
"from": "human",
"value": " Alexander \n You can be the hero mate, keep th elimelight to yourself, maybe it'll stay off me. \n\nHe grins and turns his attention back to the newcomer\n\n so whats this \"world\". And why are we so special? \n Though with the ego of some people round here, I could be the only one questioning that ",
"prefix": "Zyks:",
"loss": true,
"complexity_analysis": {
"has_passive_voice": false,
"max_nested_clauses": 1,
"longest_sentence": 24,
"num_participle_phrases": 0,
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}
},
{
"from": "human",
"value": " Cassandra \n\n\" Because we're artists, silly, \" Cassandra says to Alexander. \" We are special; we make the world - or worlds. Now, muse, sing, the rage of Achilles the son of Peleus, the destructive rage that sent countless pains on the Achaeans. \"",
"prefix": "Voshkod:",
"loss": true,
"complexity_analysis": {
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"max_nested_clauses": 1,
"longest_sentence": 27,
"num_participle_phrases": 0,
"num_sentences": 3,
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"reasons": [],
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}
},
{
"from": "human",
"value": " Geoffrey \n \"I knew I shouldn't have started on that Greek drama elective...one class on classical heroes and I'm dreaming of muses that have Greek poets speak to me.\" Geoff says to himself, shaking his head in disbelief.",
"prefix": "Wizard of the Coat:",
"loss": true,
"complexity_analysis": {
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"max_nested_clauses": 3,
"longest_sentence": 38,
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"reasons": [
"Deeply nested clauses (3) in one sentence"
],
"score": 1
}
}
] | 27 | false |
[
{
"from": "human",
"value": " Arena Tournament, Round 32: Roberts vs. Jeanette \n Map: \n Spoiler \n\n \n \n\n XP Award: 300 XP\n GP Award: 300 GP\n\n Roberts - Mavian \n Fishy - Jeanette \n All Combatants, please roll initiative. ",
"prefix": "ArenaManager:",
"loss": false,
"complexity_analysis": {
"has_passive_voice": false,
"max_nested_clauses": 0,
"longest_sentence": 48,
"num_participle_phrases": 0,
"num_sentences": 1,
"is_complex": false,
"reasons": [],
"score": 0
}
},
{
"from": "human",
"value": " Maximilian makes no purchases, enters the arena spouting something about Bahamut and Righteous vengeance.\n\nInit: (1d20)[ 4 ] \n\nI have to admit, my heart's kind of not in this one after fighting through multiple Elans in other rounds, but I owe it to you and the FSM to give you a good fight. Let's roll.",
"prefix": "Fishy:",
"loss": true,
"complexity_analysis": {
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"max_nested_clauses": 3,
"longest_sentence": 50,
"num_participle_phrases": 1,
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"is_complex": true,
"reasons": [
"Deeply nested clauses (3) in one sentence"
],
"score": 1
}
},
{
"from": "human",
"value": " I'm not really into either, I've discovered multiply things about the character I could improve. But lets do this.\n\nI go first :P with my +7 modifer\n\nStarting in A13 I'll move to H14, drawing my crossbow and rapier and ready an action.\n\nReadied Action:\n \n Spoiler \n\nReady an action to shoot if LoS is established\n ",
"prefix": "Mavian:",
"loss": true,
"complexity_analysis": {
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"max_nested_clauses": 2,
"longest_sentence": 25,
"num_participle_phrases": 1,
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"is_complex": true,
"reasons": [
"Contains passive voice"
],
"score": 1
}
},
{
"from": "human",
"value": " Jeanette starts in Y14, wielding shield and mace, manifests Wild Surged Vigor.\n5% Psychic Enervation Chance: (1d20)[ 20 ] \n\nIf that's not a 1, she moves to S14, Done.\n\nStatblock: \n Spoiler \nPosition: S14\nHP: 19/19\nAC: 16, Touch: 10\nSaves: +3/+0/+2\nPP: 4\nPsionic Focus: Yes\nVigor: 1/20\n ",
"prefix": "Fishy:",
"loss": true,
"complexity_analysis": {
"has_passive_voice": false,
"max_nested_clauses": 2,
"longest_sentence": 38,
"num_participle_phrases": 1,
"num_sentences": 3,
"is_complex": false,
"reasons": [],
"score": 0
}
},
{
"from": "human",
"value": " Move Action: Move to M16, sheathing my rapier\nStandard Action: Shoot at you\nAttack Roll: (1d20+7)[ 12 ] \nDamage: (1d4)[ 4 ] \n\nFree Action: Reload Crossbow\n\nEnd of Turn",
"prefix": "Mavian:",
"loss": true,
"complexity_analysis": {
"has_passive_voice": false,
"max_nested_clauses": 1,
"longest_sentence": 51,
"num_participle_phrases": 1,
"num_sentences": 1,
"is_complex": false,
"reasons": [],
"score": 0
}
},
{
"from": "human",
"value": " That'd be a miss, sadly.\nJeanette moves to N16, attacks with her mace, powered up with Psionic Strike.\nAttack: (1d20+2)[ 22 ] \nDamage: (1d8+2)[ 5 ] + (2d6)[ 9 ] \n\nStatblock: \n Spoiler \n\nPosition: S14\nHP: 19/19\nAC: 16, Touch: 10\nSaves: +3/+0/+2\nPP: 4\nPsionic Focus: No\nVigor: 2/20\n \n\n\nAnd, done.",
"prefix": "Fishy:",
"loss": true,
"complexity_analysis": {
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"max_nested_clauses": 1,
"longest_sentence": 63,
"num_participle_phrases": 1,
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}
},
{
"from": "human",
"value": " Yay, the match is over and I can fix this guy.",
"prefix": "Mavian:",
"loss": true,
"complexity_analysis": {
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"max_nested_clauses": 0,
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"is_complex": false,
"reasons": [],
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}
},
{
"from": "human",
"value": " High Ref Talic \n Jeanette wins. The prizes at the top are yours for the taking. ",
"prefix": "Talic:",
"loss": true,
"complexity_analysis": {
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"max_nested_clauses": 0,
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"num_participle_phrases": 0,
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}
}
] | 2 | false |
[
{
"from": "human",
"value": " Arena Tournament, Round 32: Chile II vs. The BAM \n Map: \n Spoiler \n\n \n \n\n XP Award: 300 XP\n GP Award: 300 GP\n\n Chile II - chilepepper \n The BAM - bayar \n All Combatants, please roll initiative. ",
"prefix": "ArenaManager:",
"loss": false,
"complexity_analysis": {
"has_passive_voice": false,
"max_nested_clauses": 0,
"longest_sentence": 52,
"num_participle_phrases": 0,
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}
},
{
"from": "human",
"value": " Alright, this'll be fun. I anticipate my loss, but I may surprise myself. I see you have a scroll of ER, TS, and SH; and a wand of MM. Looking back on your previous matches, I assume they are Expeditious Retreat, True Strike, Shield, and Magic Missile. If that's wrong, could you clarify.\n\nIf you have no purchases, we can start.\n\n \"Init\" - (1d20+3)[ 11 ] ",
"prefix": "chilepepper:",
"loss": true,
"complexity_analysis": {
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"max_nested_clauses": 2,
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"num_participle_phrases": 1,
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}
},
{
"from": "human",
"value": " yeah, you are right. Need to codify better so that it wont be that obvious. (good thing the knight in the previous round didnt figure what S was until he was Zzzz'ing)\n\nInit: (1d20+4)[ 16 ] \n\nOh and dont say that you are probably going to die, I saw some surprising wins in the arena, when all the odds were against me π\n\nEdit: OTOH, after I read your char sheet, I have to agree with you. You are dead...",
"prefix": "Bayar:",
"loss": true,
"complexity_analysis": {
"has_passive_voice": false,
"max_nested_clauses": 7,
"longest_sentence": 49,
"num_participle_phrases": 1,
"num_sentences": 6,
"is_complex": true,
"reasons": [
"Deeply nested clauses (7) in one sentence"
],
"score": 5
}
},
{
"from": "human",
"value": " edit: nevermind\n\nLooks like you're up first.\n\nedit2: If I didn't know what the scrolls were, you'd have to tell me. But if I didn't ask, then you'd get away with it.",
"prefix": "chilepepper:",
"loss": true,
"complexity_analysis": {
"has_passive_voice": false,
"max_nested_clauses": 3,
"longest_sentence": 18,
"num_participle_phrases": 0,
"num_sentences": 3,
"is_complex": true,
"reasons": [
"Deeply nested clauses (3) in one sentence"
],
"score": 1
}
},
{
"from": "human",
"value": " The BAM - Round 1 \n\nK. Starting in Y13. Casting a spell. With the wand in my hand. And moving to T11.\n\nI end my turn.\n\nStats:\n \n Spoiler \nHP: 13/13\nAC: 20 (+4 mage armor 1/600)\n0 lvl spells: 5\n1 lvl spells: 3\nFamiliar hiding somewhere in Y14...dunno what modifiers I have to apply to the roll, but probably the opponent wont bother to roll a spot check, or even look for him, since he has me in his sights... if my familiar cant hide in this arena, he is in one of my outfits pocket...\n ",
"prefix": "Bayar:",
"loss": true,
"complexity_analysis": {
"has_passive_voice": false,
"max_nested_clauses": 4,
"longest_sentence": 75,
"num_participle_phrases": 1,
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"is_complex": true,
"reasons": [
"Deeply nested clauses (4) in one sentence"
],
"score": 2
}
},
{
"from": "human",
"value": " \"Spellcraft\" - (1d20+6)[ 16 ] to identify spell cast.\n\nedit: Also, did your familiar enter the arena with you?",
"prefix": "chilepepper:",
"loss": true,
"complexity_analysis": {
"has_passive_voice": false,
"max_nested_clauses": 0,
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"num_participle_phrases": 0,
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"is_complex": false,
"reasons": [],
"score": 0
}
},
{
"from": "human",
"value": " it is Mage armor (like you didnt know already...) and my familiar is with me. In one of my pockets or something...",
"prefix": "Bayar:",
"loss": true,
"complexity_analysis": {
"has_passive_voice": false,
"max_nested_clauses": 1,
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"num_participle_phrases": 0,
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}
},
{
"from": "human",
"value": " I'll start in A13, mounted, with a vial in my hand.\n\nSpeak in draconic: Mage Armor eh, well let's keep the playing field level.\n\nStandard action: Cast a spell (if you succeed at your spellcraft, it's mage armor)\nMove action: move to A5\n\nstats \n Spoiler \nstats later I sleep now\n \n\n\nDone",
"prefix": "chilepepper:",
"loss": true,
"complexity_analysis": {
"has_passive_voice": false,
"max_nested_clauses": 2,
"longest_sentence": 20,
"num_participle_phrases": 1,
"num_sentences": 5,
"is_complex": false,
"reasons": [],
"score": 0
}
},
{
"from": "human",
"value": " Yeah, like I dont know what spells you can cast...\n\n The BAM - Round 2 \n\nDouble-move to J11. (T11-S12-O12-N11-M11-L12-K12-J11 60 Ft in total)\n\nYour turn.\n\nStats:\n \n Spoiler \nHP: 13/13\nAC: 20 (+4 mage armor 1/600)\n0 lvl spells: 5\n1 lvl spells: 3\n ",
"prefix": "Bayar:",
"loss": true,
"complexity_analysis": {
"has_passive_voice": false,
"max_nested_clauses": 1,
"longest_sentence": 31,
"num_participle_phrases": 0,
"num_sentences": 5,
"is_complex": false,
"reasons": [],
"score": 0
}
},
{
"from": "human",
"value": " I breathe Entangling Acid Breath on you. (1d6)[ 4 ] acid damage, Ref DC15 for half damage. You are Entangled for (1d4)[ 1 ] rounds.\n\nHoofy runs us to A26.\n\nstats \n Spoiler \n\nHP: 5/5\nAC: 19 T14 F16\nSpells: 3 / 3\nCondition: Mage Armor (R3601)\nLocation: A26\n \n\n\nDone.",
"prefix": "chilepepper:",
"loss": true,
"complexity_analysis": {
"has_passive_voice": true,
"max_nested_clauses": 1,
"longest_sentence": 38,
"num_participle_phrases": 0,
"num_sentences": 5,
"is_complex": true,
"reasons": [
"Contains passive voice"
],
"score": 1
}
},
{
"from": "human",
"value": " Doubt you can breathe. Dunno the range of your breath weapon, but You dont quite have LOE completely. Think you cant, but I might be wrong. And still, it is a little damage, compared to the damage I might inflict on you with only 1 shot...",
"prefix": "Bayar:",
"loss": true,
"complexity_analysis": {
"has_passive_voice": false,
"max_nested_clauses": 1,
"longest_sentence": 23,
"num_participle_phrases": 0,
"num_sentences": 4,
"is_complex": false,
"reasons": [],
"score": 0
}
},
{
"from": "human",
"value": " High Ref Talic \n\nLoE is established. Range is 55 feet, within range of Chile's breath weapon. (as is clearly visible now, a 60' line of acid) The BAM has cover relative to chile, so benefits from all the benefits of that. These include +4 to AC and +2 to Reflex saves.\n\nEDIT:\n@Bayar: \n Spoiler \nThis arena has no LOS blockages with the glass, so your familiar cannot hide. Per your post, it is in one of your pockets.\n ",
"prefix": "Talic:",
"loss": true,
"complexity_analysis": {
"has_passive_voice": true,
"max_nested_clauses": 1,
"longest_sentence": 23,
"num_participle_phrases": 1,
"num_sentences": 8,
"is_complex": true,
"reasons": [
"Contains passive voice"
],
"score": 1
}
},
{
"from": "human",
"value": " Ah. Ok, now I know the range. So how many times is he allowed to cast it ?\n\nAlso, Reflex Save: (1d20+6)[ 13 ] \n\nNow, because I have LOE on you, I use my wand to inflict pain upon you. π\n The BAM - round 3 \n\nAttack with wand !\nDamage: (1d4+1)[ 4 ] \n\nAnd use a move action to retrieve a scroll.\n\nStats:\n \n Spoiler \nHP: 9/13\nAC: 20 (+4 mage armor 3/600)-forgot to edit this in the stat block of round 2\n0 lvl spells: 5\n1 lvl spells: 3\n\nScroll in my hand = Expeditious retreat\n \n\n\nEDIT: so I take the full 4 HP damage. Big deal. You also get 4 damage. and are at 1 HP. Feeling lucky ?",
"prefix": "Bayar:",
"loss": true,
"complexity_analysis": {
"has_passive_voice": true,
"max_nested_clauses": 2,
"longest_sentence": 50,
"num_participle_phrases": 1,
"num_sentences": 14,
"is_complex": true,
"reasons": [
"Contains passive voice"
],
"score": 1
}
},
{
"from": "human",
"value": " You take (1d6)[ 3 ] Acid damage from the entanglement, and then it ends.\n\nHoofy moves us to D20.\n\nI breathe another entangling acid breath at you.\nYou take (1d6)[ 3 ] acid damage (Ref save for half again).\nYou are entangled again, for (1d4)[ 3 ] rounds this time.\n\nThen Hoofy moves us to E26.\n\nDone.\n\nstats \n Spoiler \n\nHP: 1/5\nAC: 19 T14 F16\nSpells: 3 / 2\nCondition: Mage Armor (R3601)\nLocation: E26\n \n\n\nedit: Lucky? Maybe. Strategically at an advantage, definitely.\nedit2: If you cast a spell, I'll attempt a spellcraft check. If you would, put the name of the spell in a spoiler by itself. That way, if I pass the spellcraft check, I can just look in that spoiler, I won't have to wait for you or a ref.",
"prefix": "chilepepper:",
"loss": true,
"complexity_analysis": {
"has_passive_voice": true,
"max_nested_clauses": 3,
"longest_sentence": 30,
"num_participle_phrases": 1,
"num_sentences": 13,
"is_complex": true,
"reasons": [
"Contains passive voice",
"Deeply nested clauses (3) in one sentence"
],
"score": 2
}
},
{
"from": "human",
"value": " erm, how many times per day can you do that **** ?\n\nRef: (1d20+4)[ 6 ] If concealed, add +2 to result.\n\nDoubt that you are still at 60 Ft away from me, it is more like 80-90 feet, which makes your attack not reach me tehnically.\n\nOh ,and for some reason I cant see your sheet right now.\n\nEdit 2: Oh, and I think you need to make a concentration check since you cast while your mount is moving. (well, tehnically he moves stops and moves again...may be overruled by a ref.)",
"prefix": "Bayar:",
"loss": true,
"complexity_analysis": {
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"max_nested_clauses": 4,
"longest_sentence": 31,
"num_participle_phrases": 1,
"num_sentences": 7,
"is_complex": true,
"reasons": [
"Deeply nested clauses (4) in one sentence",
"Deeply nested clauses (4) in one sentence",
"Contains passive voice"
],
"score": 5
}
},
{
"from": "human",
"value": " High Ref Talic \n\nPer the Draconic Breath Feat, the breath weapon is a supernatural ability. Per supernatural abilities:\n\n\n \n Originally Posted by SRD, Supernatural Abilities \n However, supernatural abilities do not provoke attacks of opportunity and never require Concentration checks. \n \n\n\nMovement is legal. Range again, is 55 feet, and again, The BAM benefits from cover. (using bottom right corner of ChileI's square, following lines to each corner of the BAM's square, top left corner is blocked)",
"prefix": "Talic:",
"loss": true,
"complexity_analysis": {
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"max_nested_clauses": 1,
"longest_sentence": 30,
"num_participle_phrases": 1,
"num_sentences": 5,
"is_complex": true,
"reasons": [
"Contains passive voice"
],
"score": 1
}
},
{
"from": "human",
"value": " I double checked the links to my sheet, both in my signature and in the match set up post. If you're still having problems, let me know. Since you can't get to my sheet, I'll give you the information to answer your question.\n\nFeats: Draconic Breath, versatile spellcaster\nSpell slots: 5 / 4\n\nThat's all the info you need to answer your question. If you still can't get to my sheet, I'll be glad to find a way to get you a copy.\n\nedit: You are correct about spellcasting and mounted combat, if I were casting a spell, I'd need a concentration check",
"prefix": "chilepepper:",
"loss": true,
"complexity_analysis": {
"has_passive_voice": false,
"max_nested_clauses": 3,
"longest_sentence": 28,
"num_participle_phrases": 1,
"num_sentences": 6,
"is_complex": true,
"reasons": [
"Deeply nested clauses (3) in one sentence",
"Deeply nested clauses (3) in one sentence"
],
"score": 2
}
},
{
"from": "human",
"value": " BTW Talic, your ruling on cover is wrong.\n\n Cover\n\nTo determine whether your target has cover from your ranged attack, choose a corner of your square. If any line from this corner to any corner of the targetβs square passes through a square or border that blocks line of effect or provides cover, or through a square occupied by a creature, the target has cover (+4 to AC). \n\nI choose a corner of my square and draw lines to all four corners of targets square. The pillars aren't hard corners so I have three of my four corners to choose from. He doesn't get cover. It didn't matter this time, but you should know for next time.",
"prefix": "chilepepper:",
"loss": true,
"complexity_analysis": {
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"max_nested_clauses": 2,
"longest_sentence": 49,
"num_participle_phrases": 1,
"num_sentences": 8,
"is_complex": false,
"reasons": [],
"score": 0
}
},
{
"from": "human",
"value": " High Ref Talic \n Just double checked. Cover stands. To determine cover, you must choose a corner of your square, and trace lines to all four corners of opponent's square. If any of those lines passes through cover, opponent benefits from cover. No matter which corner of your square you choose, when you draw a line to the top left corner of your opponent's square, it passes directly through the pillar in J10. Thus, the pillar provides cover. The pillar might not be a hard corner, however, the target's square is. If the line has barely grazed the corner of the square with the pillar, without passing through the pillar itself, you'd be absolutely correct. Granted, with the saving throw made, the +2 doesn't matter, one way or the other, but it is useful to know. \n\nMeant I10, but misread map.",
"prefix": "Talic:",
"loss": true,
"complexity_analysis": {
"has_passive_voice": false,
"max_nested_clauses": 2,
"longest_sentence": 36,
"num_participle_phrases": 1,
"num_sentences": 10,
"is_complex": false,
"reasons": [],
"score": 0
}
},
{
"from": "human",
"value": " Originally Posted by Talic \n High Ref Talic \n\nJust double checked. Cover stands. To determine cover, you must choose a corner of your square, and trace lines to all four corners of opponent's square. If any of those lines passes through cover, opponent benefits from cover. No matter which corner of your square you choose, when you draw a line to the top left corner of your opponent's square, it passes directly through the pillar in J10. Thus, the pillar provides cover. The pillar might not be a hard corner, however, the target's square is. If the line has barely grazed the corner of the square with the pillar, without passing through the pillar itself, you'd be absolutely correct. Granted, with the saving throw made, the +2 doesn't matter, one way or the other, but it is useful to know. \n \n\nWhat are you talking about? There is no pillar in J10. There are no pillars in the J line, there are no pillars in the 10 line. J10 isn't even in between us. Seriously, get your head out of your arse, there is no cover, would you like me to draw the lines on the map and send it to you? Jesus christ.",
"prefix": "chilepepper:",
"loss": true,
"complexity_analysis": {
"has_passive_voice": false,
"max_nested_clauses": 3,
"longest_sentence": 36,
"num_participle_phrases": 2,
"num_sentences": 15,
"is_complex": true,
"reasons": [
"Deeply nested clauses (3) in one sentence"
],
"score": 1
}
},
{
"from": "human",
"value": " High Ref Talic \n\nMisread the map. Still, calm down. It's a game. There's no call for posts such as the one above. Ever.",
"prefix": "Talic:",
"loss": true,
"complexity_analysis": {
"has_passive_voice": false,
"max_nested_clauses": 0,
"longest_sentence": 13,
"num_participle_phrases": 0,
"num_sentences": 5,
"is_complex": false,
"reasons": [],
"score": 0
}
},
{
"from": "human",
"value": " Originally Posted by Talic \n High Ref Talic \n\nMisread the map. Still, calm down. It's a game. There's no call for posts such as the one above. Ever. \n \n\ntalic \n Spoiler \n\nThere aren't any pillars in the 'I' line either and I10 still isn't between us. Turns out, I'm not going to dispute what another ref says unless I'm sure. If you hadn't screwed up so frequently in my matches, I probably wouldn't be so short.\n ",
"prefix": "chilepepper:",
"loss": true,
"complexity_analysis": {
"has_passive_voice": false,
"max_nested_clauses": 4,
"longest_sentence": 25,
"num_participle_phrases": 1,
"num_sentences": 8,
"is_complex": true,
"reasons": [
"Deeply nested clauses (4) in one sentence"
],
"score": 2
}
},
{
"from": "human",
"value": " H16 doesnt block?",
"prefix": "Bayar:",
"loss": true,
"complexity_analysis": {
"has_passive_voice": false,
"max_nested_clauses": 0,
"longest_sentence": 6,
"num_participle_phrases": 0,
"num_sentences": 1,
"is_complex": false,
"reasons": [],
"score": 0
}
},
{
"from": "human",
"value": " Whatever. I am at 0 HP, entangled and in no way would I get to shoot you again, and on your turn, acid will blow me into negatives. So I surrender. Good thing I already have enough XP for level 2 π",
"prefix": "Bayar:",
"loss": true,
"complexity_analysis": {
"has_passive_voice": false,
"max_nested_clauses": 1,
"longest_sentence": 31,
"num_participle_phrases": 1,
"num_sentences": 4,
"is_complex": false,
"reasons": [],
"score": 0
}
},
{
"from": "human",
"value": " No H16 doesn't block, and even if one of the pillars blocked, it'd still only be +2 to reflex. Good game.",
"prefix": "chilepepper:",
"loss": true,
"complexity_analysis": {
"has_passive_voice": false,
"max_nested_clauses": 2,
"longest_sentence": 26,
"num_participle_phrases": 0,
"num_sentences": 2,
"is_complex": false,
"reasons": [],
"score": 0
}
},
{
"from": "human",
"value": " High Ref Talic \n Chile II wins, and collects the aforementioned prizes. ",
"prefix": "Talic:",
"loss": true,
"complexity_analysis": {
"has_passive_voice": false,
"max_nested_clauses": 0,
"longest_sentence": 15,
"num_participle_phrases": 0,
"num_sentences": 1,
"is_complex": false,
"reasons": [],
"score": 0
}
}
] | 24 | false |
Subsets and Splits