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[ { "from": "human", "value": " You've just left the heroes guild, off to find ways you can help your community. (Or hinder it seeing as you are no longer being watched over..)\n\nYou can north, south, east, or west.", "prefix": "Koga:", "loss": false, "complexity_analysis": { "has_passive_voice": true, "max_nested_clauses": 2, "longest_sentence": 19, "num_participle_phrases": 1, "num_sentences": 3, "is_complex": true, "reasons": [ "Contains passive voice" ], "score": 1 } }, { "from": "human", "value": " Skeye \n \"Hey guys, let's get crackin'. I'm tired of being stuck in this stone coffin. There are too many stories out there for us to ignore,\" rants the simple knave.\n\nHe stands barely over 5 and a half feet, and weighs little more than a large dog. Many ignored Skeye because of his lack of skill with magic and barely better skill with club and sling. His skills lie in his ability to weasle his way in and out of tight situations. Just like the one that got him free of Maze's wrath this morning.\n\n \n Spoiler \n\n\nWill delete post if you don't want me in the game, but I did not want to wait till morning, so figured I would post before bed. Will wait to decide on direction depending on others choice.\n ", "prefix": "Grymmheart:", "loss": true, "complexity_analysis": { "has_passive_voice": true, "max_nested_clauses": 3, "longest_sentence": 34, "num_participle_phrases": 0, "num_sentences": 9, "is_complex": true, "reasons": [ "Contains passive voice", "Deeply nested clauses (3) in one sentence" ], "score": 2 } }, { "from": "human", "value": " \"I'm glad to be out of there too, but we aren't really out til' we're gone.\" Arard said, stepping out of guild. \"I'm heading west, so come with me if you are too.\" he said, and did just that.", "prefix": "Ivius:", "loss": true, "complexity_analysis": { "has_passive_voice": false, "max_nested_clauses": 2, "longest_sentence": 26, "num_participle_phrases": 1, "num_sentences": 4, "is_complex": false, "reasons": [], "score": 0 } } ]
3
false
[ { "from": "human", "value": " Random Exhibition Match\nMap: \n Spoiler \n \n \n\n\nRoll it.", "prefix": "Mavian:", "loss": false, "complexity_analysis": { "has_passive_voice": false, "max_nested_clauses": 0, "longest_sentence": 13, "num_participle_phrases": 0, "num_sentences": 1, "is_complex": false, "reasons": [], "score": 0 } }, { "from": "human", "value": " No buying, No quarter.\n\nInitiative:\n (1d20+2)[ 11 ] ", "prefix": "Talic:", "loss": true, "complexity_analysis": { "has_passive_voice": false, "max_nested_clauses": 0, "longest_sentence": 11, "num_participle_phrases": 0, "num_sentences": 2, "is_complex": false, "reasons": [], "score": 0 } }, { "from": "human", "value": " Initiative = (1d20+7)[ 17 ] \n\nPicked up some camo.", "prefix": "Mavian:", "loss": true, "complexity_analysis": { "has_passive_voice": false, "max_nested_clauses": 0, "longest_sentence": 18, "num_participle_phrases": 0, "num_sentences": 1, "is_complex": false, "reasons": [], "score": 0 } }, { "from": "human", "value": " MW Hide tool? Or another item?\n\nEDIT: Another item, then. Lemme google it.\nEDITEDIT: Google's not incredibly helpful. Book it's from, and basic rundown?", "prefix": "Talic:", "loss": true, "complexity_analysis": { "has_passive_voice": false, "max_nested_clauses": 0, "longest_sentence": 14, "num_participle_phrases": 0, "num_sentences": 6, "is_complex": false, "reasons": [], "score": 0 } }, { "from": "human", "value": " Another Item, Heroes of Battle, page 95. Allows hide checks without cover or concealment in specific terrains. 25 gp for a small character.\n\nI choose to be Red, unless you want to be Red.\n\nHidden - Round 1.\n\n \n Spoiler \n\nMove Action: Hide under my blanket (1d20+23)[ 40 ] \nStandard Action: Manifest Chameleon\n ", "prefix": "Mavian:", "loss": true, "complexity_analysis": { "has_passive_voice": false, "max_nested_clauses": 3, "longest_sentence": 25, "num_participle_phrases": 0, "num_sentences": 5, "is_complex": true, "reasons": [ "Deeply nested clauses (3) in one sentence" ], "score": 1 } }, { "from": "human", "value": " Round 1 \n\nThe distant sound of the Auran language reach you... Maybe. DC0 Listen + about 140 feet, counting elevation changes. Then ya gotta know Auran.\n\nIf ya do:\n \n Spoiler \nFind the pipsqueak, and keep tabs on him. Fly High.\n \n\n\nElemental comes into eyesight, most likely. Screaming across the sky in a double move, to b14, Altitude 110 feet.\n\nRest of action:\n \n Spoiler \n\nCast Longstrider on myself\nMove to R13.\n \n\n\nStats:\n \n Spoiler \n\nLoc: R13\nAC: 15, touch 12, FF 13\nHP:10/10\nEffects: Longstrider 1/600.\n\nSpells memorized:\nDetect Magic x2\nLight\nLongstrider\nShillelagh\n\nElemental:\nLOC: B14 (elevation +110)\nHP: 9/9\nAC: 17, FF 14, Touch 13\nEffects: None\n \n\n\nGo ahead. My elemental should have LOS unless you're already hidden :)", "prefix": "Talic:", "loss": true, "complexity_analysis": { "has_passive_voice": false, "max_nested_clauses": 1, "longest_sentence": 45, "num_participle_phrases": 1, "num_sentences": 14, "is_complex": false, "reasons": [], "score": 0 } }, { "from": "human", "value": " No Los\n\nHidden - Round 2\n\n \n Spoiler \n\nSnipe the bloody elemental:\nAttack (1d20+6)[ 19 ] -2 for range.\nDamage (1d6)[ 2 ] \nAnd Rehide: (1d20+13)[ 14 ] \n \n\n\nI shot your elemental for 2. he gets a spot check :P\n\nStats for Refs:\n \n Spoiler \n\nHp: 4\nAc: 15\nPosition: Hidden in A14: Hide = 14\nBolts 1/20\n ", "prefix": "Mavian:", "loss": true, "complexity_analysis": { "has_passive_voice": false, "max_nested_clauses": 0, "longest_sentence": 33, "num_participle_phrases": 0, "num_sentences": 5, "is_complex": false, "reasons": [], "score": 0 } }, { "from": "human", "value": " Spot for Elemental: (1d20+3)[ 11 ] \n-11 for distance, not much chance of seeing.\n\nIf it's not clear LoS, I can only assume you sniped. Does that make it my turn?", "prefix": "Talic:", "loss": true, "complexity_analysis": { "has_passive_voice": false, "max_nested_clauses": 2, "longest_sentence": 26, "num_participle_phrases": 0, "num_sentences": 3, "is_complex": false, "reasons": [], "score": 0 } }, { "from": "human", "value": " Yep, your turn.", "prefix": "Mavian:", "loss": true, "complexity_analysis": { "has_passive_voice": false, "max_nested_clauses": 0, "longest_sentence": 6, "num_participle_phrases": 0, "num_sentences": 1, "is_complex": false, "reasons": [], "score": 0 } }, { "from": "human", "value": " Elemental: \n Spoiler \nOw!\n \n\nMe: \n Spoiler \nGet back to me, then!\n \n\n\nMy actions:\n \n Spoiler \n\nMove to H16.\nFree: Crouch, taking total cover from wall.\nStandard: Ready action - Stand up if opponent moves within 10 feet.\n \n\n\nAssuming you haven't moved much, you see me up on the battlements, moving from H15 to H16, then lose LoS as I drop low.\n\nMy elemental:\nShoots downward and away, like a comet. Lose LoS as it shoots downward to I17, elevation at Ground +20.\n \n Spoiler \n\nMove action: dive downward (double movement) to I17.\nStandard: Ready action - Move if LoS is gained.\n \n\n\nStats:\n \n Spoiler \n\nLoc: H16 (prone)\nAC: 15, touch 12, FF 13\nHP:10/10\nEffects: Longstrider 2/600.\n\nSpells memorized:\nDetect Magic x2\nLight\nLongstrider x\nShillelagh\n\nElemental:\nLOC: I17 (elevation +20)\nHP: 7/9\nAC: 17, FF 14, Touch 13\nEffects: None\n \n\n\nGo ahead.", "prefix": "Talic:", "loss": true, "complexity_analysis": { "has_passive_voice": true, "max_nested_clauses": 4, "longest_sentence": 43, "num_participle_phrases": 2, "num_sentences": 12, "is_complex": true, "reasons": [ "Deeply nested clauses (4) in one sentence", "Contains passive voice" ], "score": 3 } }, { "from": "human", "value": " The Hidden - Round 3\n\n \n Spoiler \n\nFull Round action to shrink myself to tiny using reduce person\n \n\n\nEnd of Turn", "prefix": "Mavian:", "loss": true, "complexity_analysis": { "has_passive_voice": false, "max_nested_clauses": 1, "longest_sentence": 24, "num_participle_phrases": 1, "num_sentences": 1, "is_complex": false, "reasons": [], "score": 0 } }, { "from": "human", "value": " Bobo : Round 3.\n\nMe (Auran):\n \n Spoiler \nIf you see it, get near and opposite me. Just like we practiced. If not, we'll do our special trick, right where he started.\n \n\n\nGail the elemental (Auran):\n \n Spoiler \nGive the word, when you're ready.\n \n\n\nMy actions:\n \n Spoiler \nCast Detect magic\n \n\nListen check, for you: DC: 0 +1 for every 10 feet you are from H16 (20 ft elev).\nIf that passes, Spellcraft DC 15. If both pass, then you may look in spoiler above.\n\nPop head over wall.\nRemaining actions:\n \n Spoiler \n\nFocus Cone of Detect magic to cover opponent's starting area.\n \n\n\nDuck back down (Free action)\n\nElemental Actions:\n \n Spoiler \nMove: to K13, staying far enough back from stairs to avoid LoS\nReady action to move if LoS is gained\n \n\n\nStats:\n \n Spoiler \n\nLoc: H16 (crouched for cover)\nAC: 15, touch 12, FF 13\nHP:10/10\nEffects: Longstrider 3/600, Psionic Focus */*\n\nSpells memorized:\nDetect Magic x2\nLight\nLongstrider x\nShillelagh\n\nElemental:\nLOC: K13 (elevation +20)\nHP: 7/9\nAC: 17, FF 14, Touch 13\nEffects: None\n \n\n\nThat's my turn.", "prefix": "Talic:", "loss": true, "complexity_analysis": { "has_passive_voice": true, "max_nested_clauses": 3, "longest_sentence": 53, "num_participle_phrases": 3, "num_sentences": 13, "is_complex": true, "reasons": [ "Contains passive voice", "Too many participle phrases (3) in one sentence", "Deeply nested clauses (3) in one sentence" ], "score": 3 } } ]
7
false
[ { "from": "human", "value": " Awakened in the night, hushed whispers not to talk, are all you remember of this morning. You both briefly saw your parents, with tear-stained kerchiefs, watching you ramble away in a carriage. For a few hours you slept again, not understanding, but then you awakened following a large bump. After easily jumping out of the carriage taking you to the unknown, you gather your bearings. It is about midday, for all you can tell, for the clouds and fog obscure the daytime. The wagon is heading north into the wilds. To your left you can see the mountains of Avarik. Perfect. Just as the letter entailed, you both can continue your quest to assassinate Konrad. Ahead is a small shanty in the middle of an apple orchard. Off to the south the faint mirage of a lage city shimmers. The plains around you are... pretty darn flat. ", "prefix": "deepsear:", "loss": false, "complexity_analysis": { "has_passive_voice": false, "max_nested_clauses": 3, "longest_sentence": 21, "num_participle_phrases": 1, "num_sentences": 12, "is_complex": true, "reasons": [ "Deeply nested clauses (3) in one sentence" ], "score": 1 } }, { "from": "human", "value": " Fragonard admitted to himself that this was probably a bad idea. For one, the dull and flat plains around him were nothing like his beloved seas. This robbed the venture of much of its inherent excitement. He wondered if his companion would be of any use if action ever came, or if he was like the rest of those idiots, content to sit here and do nothing.\nBereft of anything to do, he directed his eyes to the apple orchard. The trees moving in the wind reminded him of waves, but even so they had about them the stillness inherent in anything firmly planted in the ground. The shanty, on the other hand, looked dynamic enough to take flight any second. Jules decided this was mainly because of the \"untraditional\" shape of the building. And what could you expect from a shanty? One in an orchard, no less. Maybe some sort of retired old man that once ruled the high seas? Unlikely.\nBusy with these idle thoughts, Jules surveyed the landscape, the orchard, the shanty, his accomplice, the landscape again and so on. It occurred to him that two men do not make a decent assassination attempt, especially if the two men weren't trained for the job. Could this guy perhaps be the smooth-talker that would get him, the guy who actually does the work, close enough to their mark? Fragonard sincerely hoped so. He detested intrigue almost as much as he did this boring, slow trip.", "prefix": "Flickerdart:", "loss": true, "complexity_analysis": { "has_passive_voice": true, "max_nested_clauses": 3, "longest_sentence": 35, "num_participle_phrases": 2, "num_sentences": 17, "is_complex": true, "reasons": [ "Deeply nested clauses (3) in one sentence", "Contains passive voice" ], "score": 2 } }, { "from": "human", "value": " While Valerian at least attempted to look unfazed, his mind was racing, mostly in circles.\n They drag me out in the middle of the night, without any preparation at all and then send me off on a mission? What were they thinking? This is even more suicidal than I first thougth. \nHe looked at his companion.\n Fancy guy. Probably one of those noblemen who spend their time doing artsy stuff. \nHe was well aware of the irony. He was probably the last man on earth who should call someone else a lazy nobleman.\nThen he looked around the countryside again, an eyebrow raised.\n And nothing important around here. And very... flat. I don't like it. No cover, no houses, no cities. Probably too many commoners. ", "prefix": "Eldan:", "loss": true, "complexity_analysis": { "has_passive_voice": false, "max_nested_clauses": 2, "longest_sentence": 25, "num_participle_phrases": 2, "num_sentences": 15, "is_complex": false, "reasons": [], "score": 0 } }, { "from": "human", "value": " The pitted dirt road is awful. A large rock behind you is probably what jolted you awake from your sleep. Jumping from the carriage wasn't hard, because it wasn't moving that fast. What were your parents trying to do, abducting you in the middle of the night... \n The small farm is merely a one-room shanty with a ramshackle barn and a small pen of pigs. ", "prefix": "deepsear:", "loss": true, "complexity_analysis": { "has_passive_voice": false, "max_nested_clauses": 2, "longest_sentence": 21, "num_participle_phrases": 2, "num_sentences": 5, "is_complex": false, "reasons": [], "score": 0 } }, { "from": "human", "value": " Fragonard stretches his legs after a goodly time spent cooped up in the wagon. Looking over his companion, he cleared his throat. \"So.\" he said after a while. \"I've never seen you before. if we're going to go assassinating kings, might as well introduce ourselves first.\" he finished stretching and bowed, making it all too clear this was a sarcastic gesture. \"My name is Jules, of the house Fragonard. And who might you be?\" ", "prefix": "Flickerdart:", "loss": true, "complexity_analysis": { "has_passive_voice": false, "max_nested_clauses": 4, "longest_sentence": 18, "num_participle_phrases": 1, "num_sentences": 9, "is_complex": true, "reasons": [ "Deeply nested clauses (3) in one sentence", "Deeply nested clauses (4) in one sentence" ], "score": 3 } }, { "from": "human", "value": " Valerian didn't even bother bowing, he just made some quick gesture with his left hand, a kind of annoyed handwave.\n \"I'm Valerian. And don't worry, I don't like you either. So, were do we go from here on?\" \nHe turned round and started looking up and down the road.\n \"This is really the middle of nowwhere.\" ", "prefix": "Eldan:", "loss": true, "complexity_analysis": { "has_passive_voice": false, "max_nested_clauses": 2, "longest_sentence": 26, "num_participle_phrases": 0, "num_sentences": 6, "is_complex": false, "reasons": [], "score": 0 } }, { "from": "human", "value": " Jules was relieved that this fellow wasn't much for formality. It didn't mean he was pleasant, but at least there would be one less reason to want to skewer him repeatedly.\n \"Horses. We need horses.\" he said promptly. \"Unless you love walking through the countryside that much. Considering there isn't any place but that orchard for miles, we might as well try there.\" ", "prefix": "Flickerdart:", "loss": true, "complexity_analysis": { "has_passive_voice": true, "max_nested_clauses": 3, "longest_sentence": 25, "num_participle_phrases": 1, "num_sentences": 7, "is_complex": true, "reasons": [ "Contains passive voice", "Deeply nested clauses (3) in one sentence" ], "score": 2 } }, { "from": "human", "value": " Valerian nodded.\n \"Seems logical. Let's go.\" \nHe made his way toward the orchard, the look on his face one of general unhappyness about being forced to actually walk through places were commoners normally are.", "prefix": "Eldan:", "loss": true, "complexity_analysis": { "has_passive_voice": true, "max_nested_clauses": 3, "longest_sentence": 30, "num_participle_phrases": 0, "num_sentences": 4, "is_complex": true, "reasons": [ "Contains passive voice", "Deeply nested clauses (3) in one sentence" ], "score": 2 } }, { "from": "human", "value": " Jules takes a good look around, noting anything unusual, interesting, or anything else that isn't a tree. \"Yoo-hoo! Anyone there?\" he hollers.", "prefix": "Flickerdart:", "loss": true, "complexity_analysis": { "has_passive_voice": false, "max_nested_clauses": 2, "longest_sentence": 24, "num_participle_phrases": 1, "num_sentences": 3, "is_complex": false, "reasons": [], "score": 0 } }, { "from": "human", "value": " As you approach the orchard, you notice three paint horses materialize out of the mist. All of them are tethered behind the house, which is probably why you did not see them at first glance. A young boy, probably about 13, peeks around the corner and then runs off into the trees. He comes back a few minutes later with what seems to be his dad. \n\n\" May I help you gentlemen? \"\nHe politely and frigidly asks.", "prefix": "deepsear:", "loss": true, "complexity_analysis": { "has_passive_voice": false, "max_nested_clauses": 2, "longest_sentence": 22, "num_participle_phrases": 0, "num_sentences": 6, "is_complex": false, "reasons": [], "score": 0 } }, { "from": "human", "value": " Valerian looks at the man with an expression of badly disguised disgust.\n\"Greetings... good man. We need two horses.\"\nHe seems to believe that no further explanation is needed at the momen.", "prefix": "Eldan:", "loss": true, "complexity_analysis": { "has_passive_voice": true, "max_nested_clauses": 2, "longest_sentence": 15, "num_participle_phrases": 0, "num_sentences": 4, "is_complex": true, "reasons": [ "Contains passive voice" ], "score": 1 } } ]
11
false
[ { "from": "human", "value": " While many delvers end their careers by dieing in action, some retire having found great riches and others just give up due to the dangers, Gibli Treefeet fits none of these categories. The halfling quit his mediocre adventuring career early and started a company to connect those with wealth to those with skill. Gibli only requires information on what needs to be done and what will be the reward and promises to take care of finding the right people to do the job and guarantees full anonymity to those who ask for that. When, unlike most thought it would, the Treefeet's agency began to actually fulfill it's promises, it quickly gained fame in some circles.\n\nIt's a warm summer morning when a courier, approaches you, seeming to recognize you from description. He offers you a scroll and leaves, implying that the sender had already paid the free. You begin reading the handwriting on the scroll.\n\n Greetings.\n\nIn order to complete a task I've been assigned with the quality I guarantee to my clients, I'm in need of several experts on different areas of life. I've been informed that you are skilled and don't have any restraints so as it stands, I wish to hire you. In case you are interested, please visit my office on Earthday, Toil 21st, two hours after noon.\n\nYours,\nGibli Treefeet\nBell streer 18, Fairbriar, Midtown \n\nJust a few hours later you find yourself wallking towards the mentioned location. At this time of the day, the streets of Midtown are full of life, couriers running through the streets, servants of the wealthy coming to take care of errands, a few groups of delvers already on their way to a tavern, all the common folk and the city watch patrols.\n\nThe atmosphere changes a little as you enter the Fairbriar, a neighbourhood in favor of Gnomes and Halflings. The streets are less crowded here, the houses vary in size - others suitable for humans and others much smaller - and the diversity of shops and taverns grows.\n\nIn the middle of Fairbriar runs the Bell street on which you see a very large - atleast compared to the two small houses on it's sides - building made out of red bricks. It being the warmest time of the summer day, the door is wide open. Inside of it you see a nice room with benches on the side, a few books on a table, a painting of two halfling in their fifties pehaps (it being hard to tell about halflings with their long lifespan, anyways, the two haven't quite reached middle age yet) - likely Gibble and his wife - hanging on the wall. There is also an counter but nobody stands behind it and a door leading further in.\n\nAfter a short moment, a halfling woman in her late twenties (just a tad over having reached adulthood) opens the door to the next room, walks through it and closes it carefully behind her. \"I'm sorry you had to wait. I think you are a few minutes early? But welcome. Mister Treefoot should be ready to see you in a moment but let's wait for the others to come...\", she says and smiles playfully. \"Oh, you are all here?\" she asks and you look around that four others have entered nearly the same time as you have.", "prefix": "WingedHorse:", "loss": false, "complexity_analysis": { "has_passive_voice": true, "max_nested_clauses": 4, "longest_sentence": 67, "num_participle_phrases": 2, "num_sentences": 26, "is_complex": true, "reasons": [ "Deeply nested clauses (3) in one sentence", "Contains passive voice", "Deeply nested clauses (4) in one sentence", "Deeply nested clauses (4) in one sentence", "Deeply nested clauses (3) in one sentence", "Deeply nested clauses (4) in one sentence", "Deeply nested clauses (3) in one sentence", "Deeply nested clauses (3) in one sentence", "Deeply nested clauses (4) in one sentence" ], "score": 13 } }, { "from": "human", "value": " Kyra walks down the streets of Ptolus, tossing the scroll up and down in one hand. He's singing a simple tune, quietly, to himself.\n\" Paper... is just like money... except it pays the bi- \" His head jerks to the side. \" Fredrick! That is not a nice thing to say to Steve! No , it does not matter that he said it first! And no, Steve, it doesn't matter if you actually are a hellspawn. Is it too much to ask to get you two to shut up? \" He muses on this question for a moment. \" Yeah. I guess it is. \"\n((More to come later.))", "prefix": "Uncle Festy:", "loss": true, "complexity_analysis": { "has_passive_voice": false, "max_nested_clauses": 3, "longest_sentence": 22, "num_participle_phrases": 1, "num_sentences": 12, "is_complex": true, "reasons": [ "Deeply nested clauses (3) in one sentence" ], "score": 1 } }, { "from": "human", "value": " Eric walks the short distance from his in the Ghostly Minstrel to Gibli's shop, dressed in his usual earth tones, and a black cloak. His dagger and crossbow were at his waist. He turned his head from left and right as he walked, taking in Midtown, even though he had lived here for a while. His rise from the warrens never ceased to amaze him. He had learned from his time taking odd jobs at the Minstrel that it pays to be ready for anything. He spends the short walk wondering what the job is. With his scroll in hand, he walks into the shop, where he is invited into Mr. Treefeet's office, he glances at the others that have been summoned, and follows the young halfling.\n\nEdit: On the way to the office Eric will also take 20 to gain Psionic Focus.\n\nEdit 2: added a brief description of Eric. stuff u'd notice right off the bat.\n\n((my color will be Dark Orange , I just felt no need to speak in the post.))", "prefix": "ForzaFiori:", "loss": true, "complexity_analysis": { "has_passive_voice": true, "max_nested_clauses": 3, "longest_sentence": 39, "num_participle_phrases": 2, "num_sentences": 11, "is_complex": true, "reasons": [ "Deeply nested clauses (3) in one sentence", "Deeply nested clauses (3) in one sentence", "Contains passive voice", "Deeply nested clauses (3) in one sentence" ], "score": 4 } }, { "from": "human", "value": " Remy receives the courier with the same bland stare that greets most people who he meets. Reading the scroll, he looks for street signs. Confirming his location, Remy heads for his home. Once there he gathers his potion supply and his coin.\n\nThus supplied he heads for the assigned address. Remy easily blends into the crowd, his features being remarkable only for their blandness. His clothing is also of a cut and style that makes him fit in to almost any crowd. Twin short sword hang from his hips, deterring most nerdowells. As he nears his destination he falls in behind an individual that appears to be having a conversation with himself. \" What kind of town is this becoming? \"", "prefix": "Kyroswolf:", "loss": true, "complexity_analysis": { "has_passive_voice": false, "max_nested_clauses": 3, "longest_sentence": 22, "num_participle_phrases": 1, "num_sentences": 10, "is_complex": true, "reasons": [ "Deeply nested clauses (3) in one sentence" ], "score": 1 } }, { "from": "human", "value": " Casandra: \n\nShe walked with grace and dignity, smiling and nodding to both the commoners and the middle class alike (and of course courteous nods to any noble or aristocratic kind, who cared to look upon her), dressed in a minimalist robe of black-as-night woven cloth and a silver jewel upon her chest: a crescent moon embracing and encircling an eye (with a white jewel in the pupil).\n\nWhen she entered, in her leisurely way (though still early), she smiled sweetly to the adult, and bowed her head with grace: \"Oh think nothing of it, young miss.\" Ignoring the insanity of the man in front of him, he must be diseased in the brain to admit that he was hellspawn. \"Oh what forces have thrust yourself upon you? The Goddess weaves her ever tightening rays of light upon your dreams. Will you awaken the greatness within you?\" Quite literally the light bounced off her hair as moonlight does, despite the room being seemingly well lit by other forces. Let it be known that she was gorgeous.\n\n((OOC: Yes, yes she is a Mary-Sue *groans* however clerics of good deities are hard to play as anything else.))", "prefix": "WillWolf:", "loss": true, "complexity_analysis": { "has_passive_voice": true, "max_nested_clauses": 4, "longest_sentence": 84, "num_participle_phrases": 3, "num_sentences": 10, "is_complex": true, "reasons": [ "Too many participle phrases (3) in one sentence", "Deeply nested clauses (4) in one sentence", "Contains passive voice", "Deeply nested clauses (3) in one sentence" ], "score": 5 } }, { "from": "human", "value": " ((He didn't say he was a hellspawn, he said that his imaginary friend was. Of course, that's not much of an argument for his sanity...))\n\" Ah! Hello! My name is Kyra. It is good to make your acquaintance. These are my friends, Steve and Fredrick. \" He motions to the empty air to the left and right of him. \"Does anyone know where our esteemed host is?\"", "prefix": "Uncle Festy:", "loss": true, "complexity_analysis": { "has_passive_voice": false, "max_nested_clauses": 3, "longest_sentence": 22, "num_participle_phrases": 0, "num_sentences": 8, "is_complex": true, "reasons": [ "Deeply nested clauses (3) in one sentence" ], "score": 1 } }, { "from": "human", "value": " Thorin looks around at the others, his face completly devoid of all emotion.\n \"Yes, we are.\" He says to the halfling woman, his deep voice monotone.\nThe 5' 4\" dwarf stands comfortably in his heavy banded mail, the shield and rifle hanging easily off his back. His black hair cropped short to fit his mail and helmet that rests on a chair beside him, Thorin gazes blankly at each individual, his wide brown eye's not letting any thoughts escape.\n \"Kyra, why do you talk to the air.\" ", "prefix": "wadledo:", "loss": true, "complexity_analysis": { "has_passive_voice": false, "max_nested_clauses": 5, "longest_sentence": 39, "num_participle_phrases": 1, "num_sentences": 6, "is_complex": true, "reasons": [ "Deeply nested clauses (5) in one sentence" ], "score": 3 } }, { "from": "human", "value": " \" Obviously, \" says Kyra, and leans in close, \" because the air has ears. \" He then turns to his left. \" Yes yes, ears, unnatural organs created for the sake of mimicking the sense of hearing, same difference. \"", "prefix": "Uncle Festy:", "loss": true, "complexity_analysis": { "has_passive_voice": false, "max_nested_clauses": 1, "longest_sentence": 22, "num_participle_phrases": 1, "num_sentences": 5, "is_complex": false, "reasons": [], "score": 0 } }, { "from": "human", "value": " Remy's eyes each of the responders, taking in their first impressions. (thought)\" A lunatic, a bimbo, a blowhard, and a buffoon. What have I gotten myself into? \"(/thought)\n\nTo their hostess he responds, \" If you expected 5 then we have arrived. Will we be waiting long? \"", "prefix": "Kyroswolf:", "loss": true, "complexity_analysis": { "has_passive_voice": false, "max_nested_clauses": 2, "longest_sentence": 22, "num_participle_phrases": 1, "num_sentences": 6, "is_complex": false, "reasons": [], "score": 0 } }, { "from": "human", "value": " ((I must ask, which of those is Eric?))", "prefix": "ForzaFiori:", "loss": true, "complexity_analysis": { "has_passive_voice": false, "max_nested_clauses": 1, "longest_sentence": 15, "num_participle_phrases": 0, "num_sentences": 1, "is_complex": false, "reasons": [], "score": 0 } }, { "from": "human", "value": " \"But if the air has ears, then would that not mean that something must occupy the space in between them.\" \nThorin continues to stare at Kyra, waiting for something other than a stopgap answer.", "prefix": "wadledo:", "loss": true, "complexity_analysis": { "has_passive_voice": false, "max_nested_clauses": 2, "longest_sentence": 26, "num_participle_phrases": 1, "num_sentences": 2, "is_complex": false, "reasons": [], "score": 0 } }, { "from": "human", "value": " \" Of course. There is a mind between these two ears. Yes, yes, I know. It's in fact an unholy approximation of a mind. But my point still stands! \"", "prefix": "Uncle Festy:", "loss": true, "complexity_analysis": { "has_passive_voice": false, "max_nested_clauses": 0, "longest_sentence": 11, "num_participle_phrases": 0, "num_sentences": 6, "is_complex": false, "reasons": [], "score": 0 } }, { "from": "human", "value": " Casandra: \n\nShe sighed in a fairly dramatic way, and wished that this discussion about invisible people would stop. The man was severely insane as it stood, and he would much rather have this discussion go elsewhere rather than feed into his weird fantasies.\n\nBut what interesting dreams he must have...", "prefix": "WillWolf:", "loss": true, "complexity_analysis": { "has_passive_voice": false, "max_nested_clauses": 2, "longest_sentence": 28, "num_participle_phrases": 0, "num_sentences": 3, "is_complex": false, "reasons": [], "score": 0 } }, { "from": "human", "value": " *Flogs the dead horse campaign*\nSooo...\nBump?", "prefix": "Uncle Festy:", "loss": true, "complexity_analysis": { "has_passive_voice": false, "max_nested_clauses": 0, "longest_sentence": 16, "num_participle_phrases": 0, "num_sentences": 1, "is_complex": false, "reasons": [], "score": 0 } } ]
28
false
[ { "from": "human", "value": " Arena Tournament, Round 32: Kyre vs. Cyn \n Map: \n Spoiler \n\n \n \n\n XP Award: 300 XP\n GP Award: 300 GP\n\n Lord Sarthax - Kyre \"the terrible\" \n stupnick - Cyn \n All Combatants, please roll initiative. ", "prefix": "ArenaManager:", "loss": false, "complexity_analysis": { "has_passive_voice": false, "max_nested_clauses": 0, "longest_sentence": 53, "num_participle_phrases": 0, "num_sentences": 1, "is_complex": false, "reasons": [], "score": 0 } }, { "from": "human", "value": " (1d20+2)[ 15 ] \n\nno purchases at this time", "prefix": "lord sarthax:", "loss": true, "complexity_analysis": { "has_passive_voice": false, "max_nested_clauses": 0, "longest_sentence": 15, "num_participle_phrases": 0, "num_sentences": 1, "is_complex": false, "reasons": [], "score": 0 } }, { "from": "human", "value": " one question, do you still have that healing potion or did you already use it?\n\ni will make sure i update my character sheet before the game starts.", "prefix": "lord sarthax:", "loss": true, "complexity_analysis": { "has_passive_voice": false, "max_nested_clauses": 2, "longest_sentence": 19, "num_participle_phrases": 0, "num_sentences": 2, "is_complex": false, "reasons": [], "score": 0 } }, { "from": "human", "value": " initiative\n (1d20)[ 1 ] \n\neverything is updated.. yes i still have it", "prefix": "stupnick:", "loss": true, "complexity_analysis": { "has_passive_voice": true, "max_nested_clauses": 1, "longest_sentence": 14, "num_participle_phrases": 0, "num_sentences": 2, "is_complex": true, "reasons": [ "Contains passive voice" ], "score": 1 } }, { "from": "human", "value": " i buy a scroll of sleep, will start if you dont buy anything", "prefix": "lord sarthax:", "loss": true, "complexity_analysis": { "has_passive_voice": false, "max_nested_clauses": 2, "longest_sentence": 16, "num_participle_phrases": 0, "num_sentences": 1, "is_complex": false, "reasons": [], "score": 0 } }, { "from": "human", "value": " ok im gona go now. feel free to buy something since i wont have the money to counter you.\n\nstart in A13 with loaded crossbow in main hand and scroll in the other\n\nmove to A7 and cast a spell\n\nspell spellcraft dc of 16 to know that i am casting\n \n Spoiler \nmage armor\n \n\n\nstats for refs\n \n Spoiler \n location: A7\nHP: 6\nAC: 16 (+2 from dex, +4 mage armor)\nbuffs: mage armor, 1 hour (doubt it will expire)\nspells: 1 - mage armor, Orb of acid lesser, fist of stone 0 - ray of frost, daze, daze\n ", "prefix": "lord sarthax:", "loss": true, "complexity_analysis": { "has_passive_voice": false, "max_nested_clauses": 3, "longest_sentence": 108, "num_participle_phrases": 0, "num_sentences": 3, "is_complex": true, "reasons": [ "Deeply nested clauses (3) in one sentence", "Deeply nested clauses (3) in one sentence" ], "score": 2 } }, { "from": "human", "value": " not going to buy anything..\n\n\nstart in y13\n\nrun to n12\n\none spear in one hand, one javalin in the other\n\n\n\nstats\n \n Spoiler \n\nHP:18/18\nAC:11\n ", "prefix": "stupnick:", "loss": true, "complexity_analysis": { "has_passive_voice": false, "max_nested_clauses": 3, "longest_sentence": 36, "num_participle_phrases": 1, "num_sentences": 1, "is_complex": true, "reasons": [ "Deeply nested clauses (3) in one sentence" ], "score": 1 } }, { "from": "human", "value": " run to A1\n\n \n Spoiler \n ready an action to use scroll of sleep as soon as he enters line of effect.\n \n\n\nstats for refs\n \n Spoiler \n location: A1\nHP: 6\nAC: 16 (+2 from dex, +4 mage armor)\nbuffs: mage armor, 1 hour (doubt it will expire)\nspells: 1 - mage armor, Orb of acid lesser, fist of stone 0 - ray of frost, daze, daze\n ", "prefix": "lord sarthax:", "loss": true, "complexity_analysis": { "has_passive_voice": false, "max_nested_clauses": 2, "longest_sentence": 68, "num_participle_phrases": 0, "num_sentences": 2, "is_complex": false, "reasons": [], "score": 0 } }, { "from": "human", "value": " Run to L1\n\nBegin Raging\n\nstats\n \n Spoiler \n\nHP:18/18\nRage: 2/2\nAC:9\nRage 1/10\n ", "prefix": "stupnick:", "loss": true, "complexity_analysis": { "has_passive_voice": false, "max_nested_clauses": 0, "longest_sentence": 23, "num_participle_phrases": 0, "num_sentences": 1, "is_complex": false, "reasons": [], "score": 0 } }, { "from": "human", "value": " ok i readied an action to use sleep on Cyn as soon as he got into LoE I need a will save DC 16 and if you fail you fall asleep for 1 minute.", "prefix": "lord sarthax:", "loss": true, "complexity_analysis": { "has_passive_voice": false, "max_nested_clauses": 3, "longest_sentence": 25, "num_participle_phrases": 0, "num_sentences": 2, "is_complex": true, "reasons": [ "Deeply nested clauses (3) in one sentence" ], "score": 1 } }, { "from": "human", "value": " rolling will save\n\n (1d20-1)[ 18 ] \n\nnice.. DC btw : )\n\nedit: WOOT : )", "prefix": "stupnick:", "loss": true, "complexity_analysis": { "has_passive_voice": false, "max_nested_clauses": 1, "longest_sentence": 16, "num_participle_phrases": 0, "num_sentences": 2, "is_complex": false, "reasons": [], "score": 0 } }, { "from": "human", "value": " GM Kyeudo \n\nSmall rules niggle. Casting Sleep, even from a scroll, is a full round action. You can only ready a standard action. Thus, you can't cast the full spell as a readied action. However, you can start a full round action as a standard action and complete it with your next stanard action.\n\nSo, since you obviously wanted to cast Sleep on Cyn, we amend your readied action to \"Start casting Sleep\". On your next turn, unless interrupted or Cyn goes out of LoE, you will have to complete the spell as a standard action, since Cyn has already made the save against it.", "prefix": "Kyeudo:", "loss": true, "complexity_analysis": { "has_passive_voice": false, "max_nested_clauses": 4, "longest_sentence": 36, "num_participle_phrases": 1, "num_sentences": 7, "is_complex": true, "reasons": [ "Deeply nested clauses (3) in one sentence", "Deeply nested clauses (4) in one sentence" ], "score": 3 } }, { "from": "human", "value": " soooooo. i only have a move action or what. im confused on who is up.", "prefix": "lord sarthax:", "loss": true, "complexity_analysis": { "has_passive_voice": false, "max_nested_clauses": 0, "longest_sentence": 9, "num_participle_phrases": 0, "num_sentences": 4, "is_complex": false, "reasons": [], "score": 0 } }, { "from": "human", "value": " Initiate Ref Talic \n\n@Sarthax\n \n Spoiler \n\nBy Kyeudo's ruling, as your opponent has already saved against the effect, you are required to finish the spell. This means that, provided your opponent is still a legal target for the spell at the start of your next turn, you must use a standard action to finish casting the spell. On your action, you will have a move action after completing the spell.\n\nIf however, your opponent becomes an illegal target (you lose LoS, for example), I would recommend reposting the question to see if this will still be enforced. If you can't target him, you'll likely be able to cancel the spell, merely losing the scroll slot.\n ", "prefix": "Talic:", "loss": true, "complexity_analysis": { "has_passive_voice": true, "max_nested_clauses": 4, "longest_sentence": 36, "num_participle_phrases": 2, "num_sentences": 5, "is_complex": true, "reasons": [ "Contains passive voice", "Deeply nested clauses (3) in one sentence", "Deeply nested clauses (4) in one sentence", "Deeply nested clauses (3) in one sentence" ], "score": 5 } }, { "from": "human", "value": " Ref Bayar \n\n@talic and other refs\n \n Spoiler \nScroll slot? WTF dude?\n\nhe should have readied an action to start casting the spell if his opponent finishes moving in a LOE square...\n ", "prefix": "Bayar:", "loss": true, "complexity_analysis": { "has_passive_voice": false, "max_nested_clauses": 3, "longest_sentence": 26, "num_participle_phrases": 1, "num_sentences": 2, "is_complex": true, "reasons": [ "Deeply nested clauses (3) in one sentence" ], "score": 1 } }, { "from": "human", "value": " refs\n \n Spoiler \nso, i have a move action on my next turn but since i think stupnick finished his turn, i get to go right\n ", "prefix": "lord sarthax:", "loss": true, "complexity_analysis": { "has_passive_voice": false, "max_nested_clauses": 3, "longest_sentence": 26, "num_participle_phrases": 0, "num_sentences": 2, "is_complex": true, "reasons": [ "Deeply nested clauses (3) in one sentence" ], "score": 1 } }, { "from": "human", "value": " @Bayar and other refs:\n \n Spoiler \nYes, but Kyeudo ruled that since his readied action was illegal (Ready to cast sleep), it would be modified to the closest allowed action (Ready to start casting sleep). Since he already got his opponent to roll the save, he's being held to the full casting, if possible. That part was Kyeudo's ruling, best as I can figure, above. Just upholding it as required and delivering the consequences (player must finish the spell if possible to affect opponent, and will have a move action after finishing).\n ", "prefix": "Talic:", "loss": true, "complexity_analysis": { "has_passive_voice": true, "max_nested_clauses": 5, "longest_sentence": 46, "num_participle_phrases": 2, "num_sentences": 4, "is_complex": true, "reasons": [ "Contains passive voice", "Deeply nested clauses (5) in one sentence", "Deeply nested clauses (3) in one sentence", "Deeply nested clauses (4) in one sentence" ], "score": 7 } }, { "from": "human", "value": " shall be gone till sunday back", "prefix": "lord sarthax:", "loss": true, "complexity_analysis": { "has_passive_voice": true, "max_nested_clauses": 0, "longest_sentence": 8, "num_participle_phrases": 1, "num_sentences": 1, "is_complex": true, "reasons": [ "Contains passive voice" ], "score": 1 } }, { "from": "human", "value": " High Ref Bronz \n Due to inactivity, Kyre wins and collects what is owed. \n\nThat's what I get for just posting and not checking things over.\nChilepepper is correct.", "prefix": "Bronz:", "loss": true, "complexity_analysis": { "has_passive_voice": true, "max_nested_clauses": 1, "longest_sentence": 18, "num_participle_phrases": 0, "num_sentences": 3, "is_complex": true, "reasons": [ "Contains passive voice" ], "score": 1 } }, { "from": "human", "value": " ref chilepepper \n\nLord Sarthax asked who is up. That was never answered outside of spoilers. Is there some reason this match was called against someone who didn't know it was their turn? Just curious.\n\nedit: it's still lord sarthax's turn", "prefix": "chilepepper:", "loss": true, "complexity_analysis": { "has_passive_voice": true, "max_nested_clauses": 3, "longest_sentence": 20, "num_participle_phrases": 1, "num_sentences": 4, "is_complex": true, "reasons": [ "Contains passive voice", "Deeply nested clauses (3) in one sentence" ], "score": 2 } }, { "from": "human", "value": " so is this match not called then?", "prefix": "lord sarthax:", "loss": true, "complexity_analysis": { "has_passive_voice": false, "max_nested_clauses": 0, "longest_sentence": 9, "num_participle_phrases": 1, "num_sentences": 1, "is_complex": false, "reasons": [], "score": 0 } }, { "from": "human", "value": " well what left of my turn is there?", "prefix": "lord sarthax:", "loss": true, "complexity_analysis": { "has_passive_voice": false, "max_nested_clauses": 0, "longest_sentence": 11, "num_participle_phrases": 0, "num_sentences": 1, "is_complex": false, "reasons": [], "score": 0 } }, { "from": "human", "value": " You'd only have a move action left.", "prefix": "Mavian:", "loss": true, "complexity_analysis": { "has_passive_voice": false, "max_nested_clauses": 0, "longest_sentence": 10, "num_participle_phrases": 1, "num_sentences": 1, "is_complex": false, "reasons": [], "score": 0 } }, { "from": "human", "value": " i move to a7", "prefix": "lord sarthax:", "loss": true, "complexity_analysis": { "has_passive_voice": false, "max_nested_clauses": 0, "longest_sentence": 5, "num_participle_phrases": 0, "num_sentences": 1, "is_complex": false, "reasons": [], "score": 0 } }, { "from": "human", "value": " Ref Talic \n\nFirstly, Run is a defined action in D&D. Please don't use the term unless you are using a full round action to move your movement x3 or x4, and are ok with losing your dex modifier to AC. If you are just moving, just use the term move (or, if you like theatrics, something other than run, at least).\n\nAlso, it's easier for your opponent to know when it's his turn, if you tell him you're done.\n\nThis is the Entire match, thus far, or what may be relayed out of spoilers:\n\n Round 1 \nKyre started in A13, used a move action to go to A7, and Cast a spell (standard).\n\nCyn started in Y13, and used a Run (Full round action) to reach N12.\n\n Round 2 \nKyre moved from A7 to A1 and readied an action to start casting Sleep (condition spoilered).\n\nCyn used a Run (Full round action) to move from N12 to L1. This triggered Kyre's action to begin casting sleep from his scroll(at square N11). Kyre begins, Cyn finishes move at L1, and uses a free action to Rage.\n\n Round 3 \nKyre finishes casting Sleep. Opponent makes the Will save. It is still Kyre's turn, and he has a move action remaining.\n\nAs I've gone over the match, this seems to be the correct play roster thus far. Kyre, play resumes with your turn. Complete your move action, as well as any free or swift actions you desire, and pass the turn to Cyn.", "prefix": "Talic:", "loss": true, "complexity_analysis": { "has_passive_voice": true, "max_nested_clauses": 4, "longest_sentence": 34, "num_participle_phrases": 2, "num_sentences": 18, "is_complex": true, "reasons": [ "Deeply nested clauses (3) in one sentence", "Contains passive voice", "Deeply nested clauses (4) in one sentence" ], "score": 4 } }, { "from": "human", "value": " already did", "prefix": "lord sarthax:", "loss": true, "complexity_analysis": { "has_passive_voice": false, "max_nested_clauses": 0, "longest_sentence": 3, "num_participle_phrases": 0, "num_sentences": 1, "is_complex": false, "reasons": [], "score": 0 } }, { "from": "human", "value": " Run to A1\n\nstats\n \n Spoiler \n\n\nHP:18/18\nRage: 2/2\nAC:9\nRage 2/10\n ", "prefix": "stupnick:", "loss": true, "complexity_analysis": { "has_passive_voice": false, "max_nested_clauses": 0, "longest_sentence": 20, "num_participle_phrases": 0, "num_sentences": 1, "is_complex": false, "reasons": [], "score": 0 } }, { "from": "human", "value": " move to a7\n\ni cast lesser orb of acid at him, ranged touch attack against an ac of 7 because before rage his touch ac was 9, (1d20+2)[ 22 ] \n\nstats for refs,\n \n Spoiler \nlocation: A7\nHP: 6\nAC: 16 (+2 from dex, +4 mage armor)\nbuffs: mage armor, 1 hour (doubt it will expire)\nspells: 1 - mage armor, Orb of acid lesser, fist of stone 0 - ray of frost, daze, daze\n ", "prefix": "lord sarthax:", "loss": true, "complexity_analysis": { "has_passive_voice": false, "max_nested_clauses": 2, "longest_sentence": 69, "num_participle_phrases": 0, "num_sentences": 2, "is_complex": false, "reasons": [], "score": 0 } }, { "from": "human", "value": " sory already at a7, i wanted to move to d5", "prefix": "lord sarthax:", "loss": true, "complexity_analysis": { "has_passive_voice": false, "max_nested_clauses": 2, "longest_sentence": 12, "num_participle_phrases": 0, "num_sentences": 1, "is_complex": false, "reasons": [], "score": 0 } }, { "from": "human", "value": " woopes dammage (1d8)[ 5 ] ", "prefix": "lord sarthax:", "loss": true, "complexity_analysis": { "has_passive_voice": false, "max_nested_clauses": 0, "longest_sentence": 10, "num_participle_phrases": 0, "num_sentences": 1, "is_complex": false, "reasons": [], "score": 0 } }, { "from": "human", "value": " Cyn \n\n5ft step to A2\n\nThrowing a Spear at him, he is with in 20 ft, so 1st range increment\n (1d20+9)[ 25 ] (+1Bab, +5str, +2 rage)\n (1d8+7)[ 15 ] (+5str, +2rage)\n\nthen free action swapping the javalin from my offhand to my main hand\n\nStats\n \n Spoiler \n\nHP:13/18\nRage: 2/2\nAC:9\nRage 3/10\n ", "prefix": "stupnick:", "loss": true, "complexity_analysis": { "has_passive_voice": false, "max_nested_clauses": 1, "longest_sentence": 89, "num_participle_phrases": 1, "num_sentences": 1, "is_complex": false, "reasons": [], "score": 0 } }, { "from": "human", "value": " i think that got me. :'(\n\ni duno about this guy, dont realy like him that much", "prefix": "lord sarthax:", "loss": true, "complexity_analysis": { "has_passive_voice": false, "max_nested_clauses": 1, "longest_sentence": 15, "num_participle_phrases": 0, "num_sentences": 2, "is_complex": false, "reasons": [], "score": 0 } }, { "from": "human", "value": " yeah.. if your enemy makes a single save, your kinda SOL", "prefix": "stupnick:", "loss": true, "complexity_analysis": { "has_passive_voice": false, "max_nested_clauses": 0, "longest_sentence": 11, "num_participle_phrases": 0, "num_sentences": 2, "is_complex": false, "reasons": [], "score": 0 } }, { "from": "human", "value": " High Ref Mav: \n\nCyn is declared the winner and receives the aforementioned prizes. ", "prefix": "Mavian:", "loss": true, "complexity_analysis": { "has_passive_voice": true, "max_nested_clauses": 0, "longest_sentence": 11, "num_participle_phrases": 1, "num_sentences": 2, "is_complex": true, "reasons": [ "Contains passive voice" ], "score": 1 } } ]
31
false
[ { "from": "human", "value": " You eneter the Arena and a low growl comes from the Shadows.\n \"So you aim to duel me do you? Well, you had better be ready for defeat.\" \n{table=\"head]1|2|3|4|5\n-|-|-|-|-\n-|-|-|-|-[/table]\n \n Spoiler \nDeck:\n \n Spoiler \n1.\tGladiator Beast Besitari\n2.\tTest Tiger\n3.\tTest Tiger\n4.\tTest Tiger\n5.\tGladiator Beast Darius\n6.\tGladiator Beast Darius\n7.\tGladiator Beast Equeste\n8.\tGladiator Beast Equeste\n9.\tGladiator Beast Hoplomus\n10.\tGladiator Beast Hoplomus\n11.\tGladiator Beast Hoplomus\n12.\tGladiator Beast Laquari\n13.\tGladiator Beast Laquari\n14.\tGladiator Beast Laquari\n15.\tGladiator Beast Murmillo\n16.\tGladiator Beast Murmillo\n17.\tGladiator Beast Secutor\n18.\tGladiator Beast Secutor\n19.\tGladiator Beast Spartacus\n20.\tGladiator Beast Spartacus\n21.\tTest Ape\n22.\tTest Ape\n23.\tDefensive Tactics\n24.\tDefensive Tactics\n25.\tDefensive Tactics\n26.\tWaboku\n27.\tWaboku\n28.\tWaboku\n29.\tGladiator Beast War Chariot\n30.\tGladiator Beast War Chariot\n31.\tParry\n32.\tParry\n33.\tGladiator Beast’s Respite\n34.\tGladiator Beast’s Respite\n35.\tMystical Space Typhoon\n36.\tHeavy Storm\n37.\tSakuretsu Armour\n38.\tSakuretsu Armour\n39.\tDisarm\n40.\tDisarm\n \n\nExtra Deck:\n \n Spoiler \n1.\tGladiator Beast Heraklinos\n2.\tGladiator Beast Heraklinos\n3.\tGladiator Beast Heraklinos\n4.\tGladiator Beast Gyazarus\n5.\tGladiator Beast Gyazarus\n6.\tGladiator Beast Gyazarus\n7.\tGladiator Beast Gaiodiaz\n8.\tGladiator Beast Gaiodiaz\n9.\tGladiator Beast Gaiodiaz\n \n\nStats:\nLife Points: 8000\nGraveyard: \n Spoiler \n*nothing*\n \n\nRemoved from Play: \n Spoiler \n*nothing*\n \n\nHand- 5\n \n Spoiler \n\nFace Downs:\n \n\n ", "prefix": "Altaria87:", "loss": false, "complexity_analysis": { "has_passive_voice": false, "max_nested_clauses": 2, "longest_sentence": 41, "num_participle_phrases": 1, "num_sentences": 49, "is_complex": false, "reasons": [], "score": 0 } }, { "from": "human", "value": " Defeat is inevitable who the person being defeated is, that is the question. A man in a heavy coat walks in. He checks a pocket watch. Let's duel. \n (1d20)[ 12 ] \n (1d41)[ 1 ] (1d40)[ 33 ] (1d39)[ 11 ] (1d38)[ 15 ] (1d37)[ 1 ] \n\n{table=\"head\"]1|2|3|4|5\n-|-|-|-|-\n-|-|-|-|-[/table]\n\n Hand (5) \n \n Spoiler \nDestiny Hero - Plasma\nDestiny Hero - Plasma\nDestiny Hero - Diamond Dude\nDestiny Hero - Defender\nDestiny Draw\n \n\n Destiny Hero Plasma Lockdown \n \n Spoiler \n \n Destiny Hero - Plasma \n Destiny Hero - Plasma \n Destiny Hero - Dogma \n Destiny Hero - Dogma \n Phantom Skyblaster \n Phantom Skyblaster \n Destiny Hero - Dasher \n Destiny Hero - Dasher \n Destiny Hero - Diamond Dude \n Destiny Hero - Diamond Dude \n Destiny Hero - Fear Monger \n Destiny Hero - Fear Monger \n Destiny Hero - Fear Monger \n Destiny Hero - Defender \n Armageddon Knight \n Armageddon Knight \n Destiny Hero - Malicious \n Destiny Hero - Malicious \n Elemental Hero Stratos \n Horus the Black Flame Dragon Lv 6 \n Horus the Black Flame Dragon Lv 6 \n Horus the Black Flame Dragon Lv 8 \n Phantom of Chaos \n Phantom of Chaos \n Spell Canceller \n Caius the Shadow Monarch \n Dandylion \n Scapegoat \n Destiny Draw \n Convulsion of Nature \n Mystical Space Typhoon \n Metal Reflect Slime \n Heavy Storm \n Giant Trunade \n Foolish Burial \n Foolish Burial \n Fires of Doomsday \n \n ", "prefix": "Shades of Gray:", "loss": true, "complexity_analysis": { "has_passive_voice": true, "max_nested_clauses": 2, "longest_sentence": 254, "num_participle_phrases": 0, "num_sentences": 5, "is_complex": true, "reasons": [ "Contains passive voice" ], "score": 1 } }, { "from": "human", "value": " Your opponent remains in the shadows, but throws a dice out of them, you see some claw marks on the dice.\n (1d20)[ 18 ] \n (5d40)[ 11 ][ 6 ][ 2 ][ 2 ][ 24 ](45) (all but one of the twos taken)\n (3d40)[ 20 ][ 28 ][ 27 ](75) (20 Taken)\n{table=\"head]1|2|3|4|5\n-|-|-|-|-\n-|-|-|-|-[/table]\n \n Spoiler \nDeck:\n \n Spoiler \n1.\tGladiator Beast Besitari\n2.\tTest Tiger [X]\n3.\tTest Tiger\n4.\tTest Tiger\n5.\tGladiator Beast Darius\n6.\tGladiator Beast Darius [X]\n7.\tGladiator Beast Equeste\n8.\tGladiator Beast Equeste\n9.\tGladiator Beast Hoplomus\n10.\tGladiator Beast Hoplomus\n11.\tGladiator Beast Hoplomus [X]\n12.\tGladiator Beast Laquari\n13.\tGladiator Beast Laquari\n14.\tGladiator Beast Laquari\n15.\tGladiator Beast Murmillo\n16.\tGladiator Beast Murmillo\n17.\tGladiator Beast Secutor\n18.\tGladiator Beast Secutor\n19.\tGladiator Beast Spartacus\n20.\tGladiator Beast Spartacus [X]\n21.\tTest Ape\n22.\tTest Ape\n23.\tDefensive Tactics\n24.\tDefensive Tactics [X]\n25.\tDefensive Tactics\n26.\tWaboku\n27.\tWaboku\n28.\tWaboku\n29.\tGladiator Beast War Chariot\n30.\tGladiator Beast War Chariot\n31.\tParry\n32.\tParry\n33.\tGladiator Beast’s Respite\n34.\tGladiator Beast’s Respite\n35.\tMystical Space Typhoon\n36.\tHeavy Storm\n37.\tSakuretsu Armour\n38.\tSakuretsu Armour\n39.\tDisarm\n40.\tDisarm\n \n\nExtra Deck:\n \n Spoiler \n1.\tGladiator Beast Heraklinos\n2.\tGladiator Beast Heraklinos\n3.\tGladiator Beast Heraklinos\n4.\tGladiator Beast Gyazarus\n5.\tGladiator Beast Gyazarus\n6.\tGladiator Beast Gyazarus\n7.\tGladiator Beast Gaiodiaz\n8.\tGladiator Beast Gaiodiaz\n9.\tGladiator Beast Gaiodiaz\n \n\nStats:\nLife Points: 8000\nGraveyard: \n Spoiler \n*nothing*\n \n\nRemoved from Play: \n Spoiler \n*nothing*\n \n\nHand- 5\n \n Spoiler \n-Gladiator Beast Hoplomus\n-Gladiator Beast Darius\n-Test Tiger\n-Gladiator Beast Spartacus\n-Defensive Tactics\nFace Downs:\n \n\n ", "prefix": "Altaria87:", "loss": true, "complexity_analysis": { "has_passive_voice": false, "max_nested_clauses": 1, "longest_sentence": 73, "num_participle_phrases": 1, "num_sentences": 48, "is_complex": false, "reasons": [], "score": 0 } }, { "from": "human", "value": " \"I'll start things off then.\" \n (1d40)[ 26 ] \n (2d40)[ 35 ][ 11 ](46) \n I summon Gladiator Beast Darius and play two face downs, I then end my turn. \nA horse wielding a whip steps out of the shadows.\n{table=\"head]1|2|3|4|5\n-|-|GB-D|-|-\n-|F|F|-|-[/table]\n \n Spoiler \nDeck:\n \n Spoiler \n1.\tGladiator Beast Besitari\n2.\tTest Tiger [X]\n3.\tTest Tiger\n4.\tTest Tiger\n5.\tGladiator Beast Darius\n6.\tGladiator Beast Darius [X]\n7.\tGladiator Beast Equeste\n8.\tGladiator Beast Equeste\n9.\tGladiator Beast Hoplomus\n10.\tGladiator Beast Hoplomus\n11.\tGladiator Beast Hoplomus [X]\n12.\tGladiator Beast Laquari\n13.\tGladiator Beast Laquari\n14.\tGladiator Beast Laquari\n15.\tGladiator Beast Murmillo\n16.\tGladiator Beast Murmillo\n17.\tGladiator Beast Secutor\n18.\tGladiator Beast Secutor\n19.\tGladiator Beast Spartacus\n20.\tGladiator Beast Spartacus [X]\n21.\tTest Ape\n22.\tTest Ape\n23.\tDefensive Tactics\n24.\tDefensive Tactics [X]\n25.\tDefensive Tactics\n26.\tWaboku [X]\n27.\tWaboku\n28.\tWaboku\n29.\tGladiator Beast War Chariot\n30.\tGladiator Beast War Chariot\n31.\tParry\n32.\tParry\n33.\tGladiator Beast’s Respite\n34.\tGladiator Beast’s Respite\n35.\tMystical Space Typhoon\n36.\tHeavy Storm\n37.\tSakuretsu Armour\n38.\tSakuretsu Armour\n39.\tDisarm\n40.\tDisarm\n \n\nExtra Deck:\n \n Spoiler \n1.\tGladiator Beast Heraklinos\n2.\tGladiator Beast Heraklinos\n3.\tGladiator Beast Heraklinos\n4.\tGladiator Beast Gyazarus\n5.\tGladiator Beast Gyazarus\n6.\tGladiator Beast Gyazarus\n7.\tGladiator Beast Gaiodiaz\n8.\tGladiator Beast Gaiodiaz\n9.\tGladiator Beast Gaiodiaz\n \n\nStats:\nLife Points: 8000\nGraveyard: \n Spoiler \n*nothing*\n \n\nRemoved from Play: \n Spoiler \n*nothing*\n \n\nHand- 3\n \n Spoiler \n-Gladiator Beast Hoplomus\n-Test Tiger\n-Gladiator Beast Spartacus\nFace Downs:\n-Defensive Tactics\n-Waboku\n \n\n ", "prefix": "Altaria87:", "loss": true, "complexity_analysis": { "has_passive_voice": false, "max_nested_clauses": 2, "longest_sentence": 57, "num_participle_phrases": 1, "num_sentences": 49, "is_complex": false, "reasons": [], "score": 0 } }, { "from": "human", "value": " Predictable. Then again, everything is. \n (1d36)[ 22 ] \n I discard Destiny Hero - Plasma to use Destiny Draw. ((Discard one Destiny Hero to draw two cards))\n\n{table=\"head\"]1|2|3|4|5\n-|-|-|-|-\n-|-|-|-|-[/table]\n\n Hand (5) \n \n Spoiler \nDestiny Hero - Plasma\nDestiny Hero - Plasma\nDestiny Hero - Diamond Dude\nDestiny Hero - Defender\nDestiny Draw\nHorus the Black Flame Dragon\n \n\n Destiny Hero Plasma Lockdown \n \n Spoiler \n \n Destiny Hero - Plasma \n Destiny Hero - Plasma \n Destiny Hero - Dogma \n Destiny Hero - Dogma \n Phantom Skyblaster \n Phantom Skyblaster \n Destiny Hero - Dasher \n Destiny Hero - Dasher \n Destiny Hero - Diamond Dude \n Destiny Hero - Diamond Dude \n Destiny Hero - Fear Monger \n Destiny Hero - Fear Monger \n Destiny Hero - Fear Monger \n Destiny Hero - Defender \n Armageddon Knight \n Armageddon Knight \n Destiny Hero - Malicious \n Destiny Hero - Malicious \n Elemental Hero Stratos \n Horus the Black Flame Dragon Lv 6 \n Horus the Black Flame Dragon Lv 6 \n Phantom of Chaos \n Phantom of Chaos \n Spell Canceller \n Caius the Shadow Monarch \n Dandylion \n Scapegoat \n Destiny Draw \n Convulsion of Nature \n Mystical Space Typhoon \n Metal Reflect Slime \n Heavy Storm \n Giant Trunade \n Foolish Burial \n Foolish Burial \n Fires of Doomsday \n \n ", "prefix": "Shades of Gray:", "loss": true, "complexity_analysis": { "has_passive_voice": false, "max_nested_clauses": 1, "longest_sentence": 223, "num_participle_phrases": 0, "num_sentences": 4, "is_complex": false, "reasons": [], "score": 0 } }, { "from": "human", "value": " (1d35)[ 8 ] \n (1d34)[ 9 ] \n I set a monster facedown, and end my turn. \n\n{table=\"head\"]1|2|3|4|5\n-|-|F|-|-\n-|-|-|-|-[/table]\nFacedown: ???/ ??? \n Hand (5) \n \n Spoiler \nDestiny Hero - Plasma\nDestiny Hero - Diamond Dude\nDestiny Hero - Dasher\nDestiny Hero - Diamond Dude\nHorus the Black Flame Dragon LV 8\n \n\n Graveyard (2) \n \n Spoiler \nDestiny Draw\nDestiny Hero - Plasma\n \n\n Destiny Hero Plasma Lockdown \n \n Spoiler \n \n Destiny Hero - Plasma \n Destiny Hero - Plasma \n Destiny Hero - Dogma \n Destiny Hero - Dogma \n Phantom Skyblaster \n Phantom Skyblaster \n Destiny Hero - Dasher \n Destiny Hero - Diamond Dude \n Destiny Hero - Fear Monger \n Destiny Hero - Fear Monger \n Destiny Hero - Fear Monger \n Destiny Hero - Defender \n Armageddon Knight \n Armageddon Knight \n Destiny Hero - Malicious \n Destiny Hero - Malicious \n Elemental Hero Stratos \n Horus the Black Flame Dragon Lv 6 \n Horus the Black Flame Dragon Lv 6 \n Phantom of Chaos \n Phantom of Chaos \n Spell Canceller \n Caius the Shadow Monarch \n Dandylion \n Scapegoat \n Destiny Draw \n Convulsion of Nature \n Mystical Space Typhoon \n Metal Reflect Slime \n Heavy Storm \n Giant Trunade \n Foolish Burial \n Foolish Burial \n Fires of Doomsday \n \n ", "prefix": "Shades of Gray:", "loss": true, "complexity_analysis": { "has_passive_voice": false, "max_nested_clauses": 0, "longest_sentence": 206, "num_participle_phrases": 0, "num_sentences": 3, "is_complex": false, "reasons": [], "score": 0 } }, { "from": "human", "value": " \"You should know better than to leave my Beasts a DEFENCE to smash through.\" The voice growls.\n (1d40)[ 31 ] \n (3d40)[ 36 ][ 29 ][ 36 ](101) \n I play a face-down monster and another face down, then Darius attacks your defence position monster, I'll wait until I find out what I hit before I say what happens next. \n{table=\"head]1|2|3|4|5\n-|-|GB-D|F|-\n-|F|F|F|-[/table]\nGB-D= Gladiator Beast Darius, ATK=1700 \n \n Spoiler \nDeck:\n \n Spoiler \n1.\tGladiator Beast Besitari\n2.\tTest Tiger [X]\n3.\tTest Tiger\n4.\tTest Tiger\n5.\tGladiator Beast Darius\n6.\tGladiator Beast Darius [X]\n7.\tGladiator Beast Equeste\n8.\tGladiator Beast Equeste\n9.\tGladiator Beast Hoplomus\n10.\tGladiator Beast Hoplomus\n11.\tGladiator Beast Hoplomus [X]\n12.\tGladiator Beast Laquari\n13.\tGladiator Beast Laquari\n14.\tGladiator Beast Laquari\n15.\tGladiator Beast Murmillo\n16.\tGladiator Beast Murmillo\n17.\tGladiator Beast Secutor\n18.\tGladiator Beast Secutor\n19.\tGladiator Beast Spartacus\n20.\tGladiator Beast Spartacus [X]\n21.\tTest Ape\n22.\tTest Ape\n23.\tDefensive Tactics\n24.\tDefensive Tactics [X]\n25.\tDefensive Tactics\n26.\tWaboku [X]\n27.\tWaboku\n28.\tWaboku\n29.\tGladiator Beast War Chariot\n30.\tGladiator Beast War Chariot\n31.\tParry [X]\n32.\tParry\n33.\tGladiator Beast’s Respite\n34.\tGladiator Beast’s Respite\n35.\tMystical Space Typhoon\n36.\tHeavy Storm\n37.\tSakuretsu Armour\n38.\tSakuretsu Armour\n39.\tDisarm\n40.\tDisarm\n \n\nExtra Deck:\n \n Spoiler \n1.\tGladiator Beast Heraklinos\n2.\tGladiator Beast Heraklinos\n3.\tGladiator Beast Heraklinos\n4.\tGladiator Beast Gyazarus\n5.\tGladiator Beast Gyazarus\n6.\tGladiator Beast Gyazarus\n7.\tGladiator Beast Gaiodiaz\n8.\tGladiator Beast Gaiodiaz\n9.\tGladiator Beast Gaiodiaz\n \n\nStats:\nLife Points: 8000\nGraveyard: \n Spoiler \n*nothing*\n \n\nRemoved from Play: \n Spoiler \n*nothing*\n \n\nHand- 2\n \n Spoiler \n-Test Tiger\n-Gladiator Beast Spartacus\nFace Downs:\n-Gladiator Beast Hoplomus\n-Defensive Tactics\n-Waboku\n-Parry\n \n\n ", "prefix": "Altaria87:", "loss": true, "complexity_analysis": { "has_passive_voice": false, "max_nested_clauses": 6, "longest_sentence": 61, "num_participle_phrases": 1, "num_sentences": 50, "is_complex": true, "reasons": [ "Deeply nested clauses (6) in one sentence" ], "score": 4 } }, { "from": "human", "value": " The facedown is Destiny Hero - Defender, with a defense of 2700. \n\n{table=\"head\"]1|2|3|4|5\n-|-|Df|-|-\n-|-|-|-|-[/table]\nDf : Destiny Hero - Defender: 100/ 2700 \n Hand (5) \n \n Spoiler \nDestiny Hero - Plasma\nDestiny Hero - Diamond Dude\nDestiny Hero - Dasher\nDestiny Hero - Diamond Dude\nHorus the Black Flame Dragon LV 8\n \n\n Graveyard (2) \n \n Spoiler \nDestiny Draw\nDestiny Hero - Plasma\n \n\n Destiny Hero Plasma Lockdown \n \n Spoiler \n \n Destiny Hero - Plasma \n Destiny Hero - Dogma \n Destiny Hero - Dogma \n Phantom Skyblaster \n Phantom Skyblaster \n Destiny Hero - Dasher \n Destiny Hero - Diamond Dude \n Destiny Hero - Fear Monger \n Destiny Hero - Fear Monger \n Destiny Hero - Fear Monger \n Destiny Hero - Defender \n Armageddon Knight \n Armageddon Knight \n Destiny Hero - Malicious \n Destiny Hero - Malicious \n Elemental Hero Stratos \n Horus the Black Flame Dragon Lv 6 \n Horus the Black Flame Dragon Lv 6 \n Phantom of Chaos \n Phantom of Chaos \n Spell Canceller \n Caius the Shadow Monarch \n Dandylion \n Scapegoat \n Destiny Draw \n Convulsion of Nature \n Mystical Space Typhoon \n Metal Reflect Slime \n Heavy Storm \n Giant Trunade \n Foolish Burial \n Foolish Burial \n Fires of Doomsday \n \n ", "prefix": "Shades of Gray:", "loss": true, "complexity_analysis": { "has_passive_voice": false, "max_nested_clauses": 0, "longest_sentence": 196, "num_participle_phrases": 0, "num_sentences": 3, "is_complex": false, "reasons": [], "score": 0 } }, { "from": "human", "value": " The Voice growls again. \"It Won't be there for long.\" \n I return Darius to my deck to summon Gladiator Beast Murmillo , whose ability rids the field of your Defender. \nA Gladiator Fish flies out of the shadows as Darius returns to them, shooting a beam that rips through the stone Hero.\n Now I end my Turn \n{table=\"head]1|2|3|4|5\n-|-|GB-M|F|-\n-|F|F|F|-[/table]\nGB-M= Gladiator Beast Murmillo, DEF=400 \n \n Spoiler \nDeck:\n \n Spoiler \n1.\tGladiator Beast Besitari\n2.\tTest Tiger [X]\n3.\tTest Tiger\n4.\tTest Tiger\n5.\tGladiator Beast Darius\n6.\tGladiator Beast Darius\n7.\tGladiator Beast Equeste\n8.\tGladiator Beast Equeste\n9.\tGladiator Beast Hoplomus\n10.\tGladiator Beast Hoplomus\n11.\tGladiator Beast Hoplomus [X]\n12.\tGladiator Beast Laquari\n13.\tGladiator Beast Laquari\n14.\tGladiator Beast Laquari\n15.\tGladiator Beast Murmillo [X]\n16.\tGladiator Beast Murmillo\n17.\tGladiator Beast Secutor\n18.\tGladiator Beast Secutor\n19.\tGladiator Beast Spartacus\n20.\tGladiator Beast Spartacus [X]\n21.\tTest Ape\n22.\tTest Ape\n23.\tDefensive Tactics\n24.\tDefensive Tactics [X]\n25.\tDefensive Tactics\n26.\tWaboku [X]\n27.\tWaboku\n28.\tWaboku\n29.\tGladiator Beast War Chariot\n30.\tGladiator Beast War Chariot\n31.\tParry [X]\n32.\tParry\n33.\tGladiator Beast’s Respite\n34.\tGladiator Beast’s Respite\n35.\tMystical Space Typhoon\n36.\tHeavy Storm\n37.\tSakuretsu Armour\n38.\tSakuretsu Armour\n39.\tDisarm\n40.\tDisarm\n \n\nExtra Deck:\n \n Spoiler \n1.\tGladiator Beast Heraklinos\n2.\tGladiator Beast Heraklinos\n3.\tGladiator Beast Heraklinos\n4.\tGladiator Beast Gyazarus\n5.\tGladiator Beast Gyazarus\n6.\tGladiator Beast Gyazarus\n7.\tGladiator Beast Gaiodiaz\n8.\tGladiator Beast Gaiodiaz\n9.\tGladiator Beast Gaiodiaz\n \n\nStats:\nLife Points: 7000\nGraveyard: \n Spoiler \n*nothing*\n \n\nRemoved from Play: \n Spoiler \n*nothing*\n \n\nHand- 2\n \n Spoiler \n-Test Tiger\n-Gladiator Beast Spartacus\nFace Downs:\n-Gladiator Beast Hoplomus\n-Defensive Tactics\n-Waboku\n-Parry\n \n\n ", "prefix": "Altaria87:", "loss": true, "complexity_analysis": { "has_passive_voice": false, "max_nested_clauses": 3, "longest_sentence": 59, "num_participle_phrases": 1, "num_sentences": 52, "is_complex": true, "reasons": [ "Deeply nested clauses (3) in one sentence" ], "score": 1 } }, { "from": "human", "value": " Acceptable. One must accept what happens. \n (1d35)[ 27 ] \n I play a facedown and summon Destiny Hero - Diamond Dude . He attacks your Murmillo. \n\n{table=\"head\"]1|2|3|4|5\n-|-|DD|-|-\n-|-|F|-|-[/table]\n Diamond Dude: 1400 /1600\n\n Hand (4) \n \n Spoiler \nDestiny Hero - Plasma\nDestiny Hero - Dasher\nDestiny Hero - Diamond Dude\nHorus the Black Flame Dragon LV 8\n \n\n Graveyard (3) \n \n Spoiler \nDestiny Draw\nDestiny Hero - Plasma\nDestiny Hero - Defender\n \n\n Destiny Hero Plasma Lockdown \n \n Spoiler \n \n Destiny Hero - Plasma \n Destiny Hero - Dogma \n Destiny Hero - Dogma \n Phantom Skyblaster \n Phantom Skyblaster \n Destiny Hero - Dasher \n Destiny Hero - Diamond Dude \n Destiny Hero - Fear Monger \n Destiny Hero - Fear Monger \n Destiny Hero - Fear Monger \n Destiny Hero - Defender \n Armageddon Knight \n Armageddon Knight \n Destiny Hero - Malicious \n Destiny Hero - Malicious \n Elemental Hero Stratos \n Horus the Black Flame Dragon Lv 6 \n Horus the Black Flame Dragon Lv 6 \n Phantom of Chaos \n Phantom of Chaos \n Spell Canceller \n Caius the Shadow Monarch \n Dandylion \n Scapegoat \n Destiny Draw \n Convulsion of Nature \n Metal Reflect Slime \n Heavy Storm \n Giant Trunade \n Foolish Burial \n Foolish Burial \n Fires of Doomsday \n \n ", "prefix": "Shades of Gray:", "loss": true, "complexity_analysis": { "has_passive_voice": false, "max_nested_clauses": 1, "longest_sentence": 211, "num_participle_phrases": 0, "num_sentences": 5, "is_complex": false, "reasons": [], "score": 0 } }, { "from": "human", "value": " I acitvate my Defensive Tactics trap card, preventing your Dude from destroying Murmillo, and after the Battle, I think Murmillo will switch out with Gladiator Beast Besitari , who destroys your face down. \nA shield forms around murmillo, who then retreats to the shadows to be replaced by a Green Bird with cannons on its arms.\n So, how does your turn end now? ", "prefix": "Altaria87:", "loss": true, "complexity_analysis": { "has_passive_voice": true, "max_nested_clauses": 3, "longest_sentence": 42, "num_participle_phrases": 1, "num_sentences": 3, "is_complex": true, "reasons": [ "Deeply nested clauses (3) in one sentence", "Contains passive voice" ], "score": 2 } }, { "from": "human", "value": " The facedown activates when you activate Defensive Tactics. Mystical Space Typhoon destroys it.", "prefix": "Shades of Gray:", "loss": true, "complexity_analysis": { "has_passive_voice": false, "max_nested_clauses": 1, "longest_sentence": 10, "num_participle_phrases": 0, "num_sentences": 2, "is_complex": false, "reasons": [], "score": 0 } }, { "from": "human", "value": " \"Unfortunately for you, I have a backup plan, I activate Waboku , having the same effect, but since you have no face down, this time I tag in Gladiator Beast Laquari . \nAs it's Barrier dissolves, another barrier forms around Murmillo, so he once again retreats, to be replaced by a Tiger that leaps through a ring of fire onto the field.\n \"Your turn ends now, does it not?\" \nThe voice snarls", "prefix": "Altaria87:", "loss": true, "complexity_analysis": { "has_passive_voice": true, "max_nested_clauses": 3, "longest_sentence": 41, "num_participle_phrases": 1, "num_sentences": 4, "is_complex": true, "reasons": [ "Deeply nested clauses (3) in one sentence", "Contains passive voice", "Deeply nested clauses (3) in one sentence" ], "score": 3 } }, { "from": "human", "value": " Every turn must come to an end. It is inevitable. The man nods.", "prefix": "Shades of Gray:", "loss": true, "complexity_analysis": { "has_passive_voice": false, "max_nested_clauses": 0, "longest_sentence": 9, "num_participle_phrases": 0, "num_sentences": 3, "is_complex": false, "reasons": [], "score": 0 } }, { "from": "human", "value": " (1d40)[ 32 ] \n (2d40)[ 30 ][ 33 ](63) \n I play another face-down and have Laquari destroy your Diamond Dude (700 damage to you). I then replace him with Bestiari. I end my turn. \nThe tiger rips Diamond Dude to shreads, and is then replace by a bird with cannons on its arms.\n{table=\"head]1|2|3|4|5\n-|-|GB-B|F|-\n-|-|F|F|-[/table]\nGB-B= Gladiator Beast Bestiari, ATK=1500 \n \n Spoiler \nDeck:\n \n Spoiler \n1.\tGladiator Beast Besitari [X]\n2.\tTest Tiger [X]\n3.\tTest Tiger\n4.\tTest Tiger\n5.\tGladiator Beast Darius\n6.\tGladiator Beast Darius\n7.\tGladiator Beast Equeste\n8.\tGladiator Beast Equeste\n9.\tGladiator Beast Hoplomus\n10.\tGladiator Beast Hoplomus\n11.\tGladiator Beast Hoplomus [X]\n12.\tGladiator Beast Laquari\n13.\tGladiator Beast Laquari\n14.\tGladiator Beast Laquari\n15.\tGladiator Beast Murmillo\n16.\tGladiator Beast Murmillo\n17.\tGladiator Beast Secutor\n18.\tGladiator Beast Secutor\n19.\tGladiator Beast Spartacus\n20.\tGladiator Beast Spartacus [X]\n21.\tTest Ape\n22.\tTest Ape\n23.\tDefensive Tactics\n24.\tDefensive Tactics [X]\n25.\tDefensive Tactics\n26.\tWaboku [X]\n27.\tWaboku\n28.\tWaboku\n29.\tGladiator Beast War Chariot\n30.\tGladiator Beast War Chariot\n31.\tParry [X]\n32.\tParry [X]\n33.\tGladiator Beast’s Respite\n34.\tGladiator Beast’s Respite\n35.\tMystical Space Typhoon\n36.\tHeavy Storm\n37.\tSakuretsu Armour\n38.\tSakuretsu Armour\n39.\tDisarm\n40.\tDisarm\n \n\nExtra Deck:\n \n Spoiler \n1.\tGladiator Beast Heraklinos\n2.\tGladiator Beast Heraklinos\n3.\tGladiator Beast Heraklinos\n4.\tGladiator Beast Gyazarus\n5.\tGladiator Beast Gyazarus\n6.\tGladiator Beast Gyazarus\n7.\tGladiator Beast Gaiodiaz\n8.\tGladiator Beast Gaiodiaz\n9.\tGladiator Beast Gaiodiaz\n \n\nStats:\nLife Points: 7000\nGraveyard: \n Spoiler \n-Defensive Tactics\n-Waboku\n \n\nRemoved from Play: \n Spoiler \n*nothing*\n \n\nHand- 2\n \n Spoiler \n-Test Tiger\n-Gladiator Beast Spartacus\nFace Downs:\n-Gladiator Beast Hoplomus\n-Parry\n-Parry\n \n\n ", "prefix": "Altaria87:", "loss": true, "complexity_analysis": { "has_passive_voice": true, "max_nested_clauses": 1, "longest_sentence": 51, "num_participle_phrases": 1, "num_sentences": 52, "is_complex": true, "reasons": [ "Contains passive voice" ], "score": 1 } }, { "from": "human", "value": " Draw. (1d32)[ 12 ] \n LP: 7300 \n I set a facedown monster. End turn. \n\n{table=\"head\"]1|2|3|4|5\n-|-|F|-|-\n-|-|-|-|-[/table]\n Facedown: ???/ ??? \n Hand (4) \n \n Spoiler \nDestiny Hero - Plasma\nDestiny Hero - Dasher\nDestiny Hero - Diamond Dude\nHorus the Black Flame Dragon LV 8\n \n\n Graveyard (4) \n \n Spoiler \nDestiny Draw\nDestiny Hero - Plasma\nDestiny Hero - Defender\nDestiny Hero - Diamond Dude\n \n\n Destiny Hero Plasma Lockdown \n \n Spoiler \n \n Destiny Hero - Plasma \n Destiny Hero - Dogma \n Destiny Hero - Dogma \n Phantom Skyblaster \n Phantom Skyblaster \n Destiny Hero - Dasher \n Destiny Hero - Diamond Dude \n Destiny Hero - Fear Monger \n Destiny Hero - Fear Monger \n Destiny Hero - Fear Monger \n Destiny Hero - Defender \n Armageddon Knight \n Destiny Hero - Malicious \n Destiny Hero - Malicious \n Elemental Hero Stratos \n Horus the Black Flame Dragon Lv 6 \n Horus the Black Flame Dragon Lv 6 \n Phantom of Chaos \n Phantom of Chaos \n Spell Canceller \n Caius the Shadow Monarch \n Dandylion \n Scapegoat \n Destiny Draw \n Convulsion of Nature \n Metal Reflect Slime \n Heavy Storm \n Giant Trunade \n Foolish Burial \n Foolish Burial \n Fires of Doomsday \n \n ", "prefix": "Shades of Gray:", "loss": true, "complexity_analysis": { "has_passive_voice": false, "max_nested_clauses": 1, "longest_sentence": 199, "num_participle_phrases": 0, "num_sentences": 4, "is_complex": false, "reasons": [], "score": 0 } }, { "from": "human", "value": " (1d40)[ 33 ] \n (3d40)[ 5 ][ 25 ][ 26 ](56) \n First of all I flip summon Gladiator Beast Hoplomus and send him and Bestiari back to the deck to summon Gladiator Beast Gyzarus who destroys your face down upon entry. \nThe Rhino and Bird return to the shadows to be replaced by a larger bird that shoots a beam that destroys your face down.\n Gyzarus then attacks you directly (2400 Damage), and tags out to be replaced by Gladiator Beasts Laquari and Darius \n{table=\"head]1|2|3|4|5\n-|GB-D|GB-L|-|-\n-|-|F|F|-[/table]\nGB-G= Gladiator Beast Laquari, ATK=2100 \nGB-D= Gladiator Beast Darius, ATK=1700 \n \n Spoiler \nDeck:\n \n Spoiler \n1.\tGladiator Beast Besitari\n2.\tTest Tiger [X]\n3.\tTest Tiger\n4.\tTest Tiger\n5.\tGladiator Beast Darius [X]\n6.\tGladiator Beast Darius\n7.\tGladiator Beast Equeste\n8.\tGladiator Beast Equeste\n9.\tGladiator Beast Hoplomus\n10.\tGladiator Beast Hoplomus\n11.\tGladiator Beast Hoplomus\n12.\tGladiator Beast Laquari [X]\n13.\tGladiator Beast Laquari\n14.\tGladiator Beast Laquari\n15.\tGladiator Beast Murmillo\n16.\tGladiator Beast Murmillo\n17.\tGladiator Beast Secutor\n18.\tGladiator Beast Secutor\n19.\tGladiator Beast Spartacus\n20.\tGladiator Beast Spartacus [X]\n21.\tTest Ape\n22.\tTest Ape\n23.\tDefensive Tactics\n24.\tDefensive Tactics [X]\n25.\tDefensive Tactics\n26.\tWaboku [X]\n27.\tWaboku\n28.\tWaboku\n29.\tGladiator Beast War Chariot\n30.\tGladiator Beast War Chariot\n31.\tParry [X]\n32.\tParry [X]\n33.\tGladiator Beast’s Respite [X]\n34.\tGladiator Beast’s Respite\n35.\tMystical Space Typhoon\n36.\tHeavy Storm\n37.\tSakuretsu Armour\n38.\tSakuretsu Armour\n39.\tDisarm\n40.\tDisarm\n \n\nExtra Deck:\n \n Spoiler \n1.\tGladiator Beast Heraklinos\n2.\tGladiator Beast Heraklinos\n3.\tGladiator Beast Heraklinos\n4.\tGladiator Beast Gyzarus\n5.\tGladiator Beast Gyzarus\n6.\tGladiator Beast Gyzarus\n7.\tGladiator Beast Gaiodiaz\n8.\tGladiator Beast Gaiodiaz\n9.\tGladiator Beast Gaiodiaz\n \n\nStats:\nLife Points: 7000\nGraveyard: \n Spoiler \n-Defensive Tactics\n-Waboku\n \n\nRemoved from Play: \n Spoiler \n*nothing*\n \n\nHand- 3\n \n Spoiler \n-Test Tiger\n-Gladiator Beast Spartacus\n-Gladiator Beast's Respite\nFace Downs:\n-Parry\n-Parry\n \n\n ", "prefix": "Altaria87:", "loss": true, "complexity_analysis": { "has_passive_voice": true, "max_nested_clauses": 3, "longest_sentence": 63, "num_participle_phrases": 1, "num_sentences": 50, "is_complex": true, "reasons": [ "Contains passive voice", "Deeply nested clauses (3) in one sentence" ], "score": 2 } }, { "from": "human", "value": " (1d31)[ 4 ] \n\nLP: 4900\n\n I play a monster facedown. \n\n{table=\"head\"]1|2|3|4|5\n-|-|F|-|-\n-|-|-|-|-[/table]\n\n Hand (5) \n \n Spoiler \nDestiny Hero - Plasma\nDestiny Hero - Dasher\nHorus the Black Flame Dragon LV 8\nPhantom Skyblaster\n \n\n Graveyard (5) \n \n Spoiler \nDestiny Draw\nDestiny Hero - Plasma\nDestiny Hero - Defender\nDestiny Hero - Fear Monger\nDestiny Hero - Diamond Dude\n \n\n Destiny Hero Plasma Lockdown \n \n Spoiler \n \n Destiny Hero - Plasma \n Destiny Hero - Dogma \n Destiny Hero - Dogma \n Phantom Skyblaster \n Destiny Hero - Dasher \n Destiny Hero - Diamond Dude \n Destiny Hero - Fear Monger \n Destiny Hero - Fear Monger \n Destiny Hero - Defender \n Armageddon Knight \n Destiny Hero - Malicious \n Destiny Hero - Malicious \n Elemental Hero Stratos \n Horus the Black Flame Dragon Lv 6 \n Horus the Black Flame Dragon Lv 6 \n Phantom of Chaos \n Phantom of Chaos \n Spell Canceller \n Caius the Shadow Monarch \n Dandylion \n Scapegoat \n Destiny Draw \n Convulsion of Nature \n Metal Reflect Slime \n Heavy Storm \n Giant Trunade \n Foolish Burial \n Foolish Burial \n Fires of Doomsday \n \n ", "prefix": "Shades of Gray:", "loss": true, "complexity_analysis": { "has_passive_voice": false, "max_nested_clauses": 1, "longest_sentence": 139, "num_participle_phrases": 0, "num_sentences": 3, "is_complex": false, "reasons": [], "score": 0 } }, { "from": "human", "value": " [Fear Monger's effect happens when he's destroyed by BATTLE. I destroyed him through Gyzarus' effect...]", "prefix": "Altaria87:", "loss": true, "complexity_analysis": { "has_passive_voice": true, "max_nested_clauses": 1, "longest_sentence": 14, "num_participle_phrases": 1, "num_sentences": 2, "is_complex": true, "reasons": [ "Contains passive voice" ], "score": 1 } }, { "from": "human", "value": " ((... Bugger. There goes the duel. Editing.\n\nEDIT: Turn is up.))", "prefix": "Shades of Gray:", "loss": true, "complexity_analysis": { "has_passive_voice": false, "max_nested_clauses": 1, "longest_sentence": 8, "num_participle_phrases": 1, "num_sentences": 4, "is_complex": false, "reasons": [], "score": 0 } }, { "from": "human", "value": " [your turn is slightly less awesome I see. Also, your LP should be 4900, Gyzarus has 2400 Attack]\n \"You continue to cower behind face downs?\" Comes another snarl from the darkness.\n (1d40)[ 5 ] \n (3d40)[ 25 ][ 24 ][ 21 ](70) (25 taken)\n I play a face-down then special summon Test Tiger, who I tribute to replace Darius with Bestiari, then I once again summon Gyzarus, who destroys your face down with his ability then direct attacks for another 2400 damage before once again tagging out with Laquari and this time Gladiator Beast Secutor. \nOnce again the rocket brid comes in, attacks and is replaced by the Tiger from before and a Lizard with rocket launchers on it's shoulders.\n{table=\"head]1|2|3|4|5\n-|GB-S|GB-L|-|-\n-|-|F|F|F[/table]\nGB-L= Gladiator Beast Laquari, ATK=2100 \nGB-D= Gladiator Beast Secutor, ATK=400 \n \n Spoiler \nDeck:\n \n Spoiler \n1.\tGladiator Beast Besitari\n2.\tTest Tiger [X]\n3.\tTest Tiger\n4.\tTest Tiger\n5.\tGladiator Beast Darius [X]\n6.\tGladiator Beast Darius\n7.\tGladiator Beast Equeste\n8.\tGladiator Beast Equeste\n9.\tGladiator Beast Hoplomus\n10.\tGladiator Beast Hoplomus\n11.\tGladiator Beast Hoplomus\n12.\tGladiator Beast Laquari [X]\n13.\tGladiator Beast Laquari\n14.\tGladiator Beast Laquari\n15.\tGladiator Beast Murmillo\n16.\tGladiator Beast Murmillo\n17.\tGladiator Beast Secutor\n18.\tGladiator Beast Secutor\n19.\tGladiator Beast Spartacus\n20.\tGladiator Beast Spartacus [X]\n21.\tTest Ape\n22.\tTest Ape\n23.\tDefensive Tactics\n24.\tDefensive Tactics [X]\n25.\tDefensive Tactics [X]\n26.\tWaboku [X]\n27.\tWaboku\n28.\tWaboku\n29.\tGladiator Beast War Chariot\n30.\tGladiator Beast War Chariot\n31.\tParry [X]\n32.\tParry [X]\n33.\tGladiator Beast’s Respite [X]\n34.\tGladiator Beast’s Respite\n35.\tMystical Space Typhoon\n36.\tHeavy Storm\n37.\tSakuretsu Armour\n38.\tSakuretsu Armour\n39.\tDisarm\n40.\tDisarm\n \n\nExtra Deck:\n \n Spoiler \n1.\tGladiator Beast Heraklinos\n2.\tGladiator Beast Heraklinos\n3.\tGladiator Beast Heraklinos\n4.\tGladiator Beast Gyzarus\n5.\tGladiator Beast Gyzarus\n6.\tGladiator Beast Gyzarus\n7.\tGladiator Beast Gaiodiaz\n8.\tGladiator Beast Gaiodiaz\n9.\tGladiator Beast Gaiodiaz\n \n\nStats:\nLife Points: 7000\nGraveyard: \n Spoiler \n-Defensive Tactics\n-Waboku\n-Test Tiger\n \n\nRemoved from Play: \n Spoiler \n*nothing*\n \n\nHand- 2\n \n Spoiler \n-Gladiator Beast Spartacus\n-Gladiator Beast's Respite\nFace Downs:\n-Parry\n-Parry\n-Defensive Tactics\n \n\n ", "prefix": "Altaria87:", "loss": true, "complexity_analysis": { "has_passive_voice": true, "max_nested_clauses": 3, "longest_sentence": 86, "num_participle_phrases": 1, "num_sentences": 50, "is_complex": true, "reasons": [ "Deeply nested clauses (3) in one sentence", "Contains passive voice" ], "score": 2 } }, { "from": "human", "value": " I draw. \n (1d29)[ 17 ] \n\nLP: 2500\n\n I play Phantom of Chaos . I use its ability to duplicate the Destiny Hero - Plasma in my graveyard. \n\nThe dark mass shifts to take the form of Plasma.\n\n Plasma uses his ability to attach Laquari to it. Then, Plasma attacks Secutor (2350 damage). At the end of this turn, Phantom of Chaos reverts to its base form, sending Laquari to the graveyard. End turn. \n\n((At least I still managed to play Plasma, be it for one turn... πŸ˜›))\n\n{table=\"head\"]1|2|3|4|5\n-|-|PoC|-|-\n-|-|-|-|-[/table]\n Phantom of Chaos: 0 /0\n\n Hand (4) \n \n Spoiler \nDestiny Hero - Plasma\nDestiny Hero - Dasher\nHorus the Black Flame Dragon LV 8\nPhantom Skyblaster\n \n\n Graveyard (4) \n \n Spoiler \nDestiny Draw\nDestiny Hero - Defender\nDestiny Hero - Fear Monger\nDestiny Hero - Diamond Dude\n \n\n Out of Play (1) \n \n Spoiler \nDestiny Hero - Plasma\n \n\n Destiny Hero Plasma Lockdown \n \n Spoiler \n \n Destiny Hero - Plasma \n Destiny Hero - Dogma \n Destiny Hero - Dogma \n Phantom Skyblaster \n Destiny Hero - Dasher \n Destiny Hero - Diamond Dude \n Destiny Hero - Fear Monger \n Destiny Hero - Fear Monger \n Destiny Hero - Defender \n Armageddon Knight \n Destiny Hero - Malicious \n Destiny Hero - Malicious \n Elemental Hero Stratos \n Horus the Black Flame Dragon Lv 6 \n Horus the Black Flame Dragon Lv 6 \n Phantom of Chaos \n Spell Canceller \n Caius the Shadow Monarch \n Dandylion \n Scapegoat \n Destiny Draw \n Convulsion of Nature \n Metal Reflect Slime \n Heavy Storm \n Giant Trunade \n Foolish Burial \n Foolish Burial \n Fires of Doomsday \n \n ", "prefix": "Shades of Gray:", "loss": true, "complexity_analysis": { "has_passive_voice": false, "max_nested_clauses": 2, "longest_sentence": 107, "num_participle_phrases": 1, "num_sentences": 12, "is_complex": false, "reasons": [], "score": 0 } }, { "from": "human", "value": " I activate Defensive Tactics to protect Secutor and at the end of the battle pahse replace him with another Laquari and Darius. Does that change the end of your turn? \n[Defensive Tactics was returned to the bottom of my deck, but then I took monsters out of the deck- I presume this means my deck was shuffled so Defensive Tactics is no longer at the bottom? Not that it matters as unless you have some sort of mega-trap, I've won]", "prefix": "Altaria87:", "loss": true, "complexity_analysis": { "has_passive_voice": true, "max_nested_clauses": 3, "longest_sentence": 39, "num_participle_phrases": 1, "num_sentences": 4, "is_complex": true, "reasons": [ "Contains passive voice", "Deeply nested clauses (3) in one sentence" ], "score": 2 } }, { "from": "human", "value": " [Good game.\n\nI already have plans for my deck, but do you have any suggestions?]", "prefix": "Shades of Gray:", "loss": true, "complexity_analysis": { "has_passive_voice": false, "max_nested_clauses": 0, "longest_sentence": 16, "num_participle_phrases": 0, "num_sentences": 2, "is_complex": false, "reasons": [], "score": 0 } }, { "from": "human", "value": " As the turn of the monster in the shadows' starts yuo hear footsteps in the shadows, and as your life points are destroyed by his two monsters, you see a Huge Lion-like creature pounce upon you before you black out...\n(If I ever summoned Heraklinos I was going to make him come out of the Shadows)\n\n[Yeah good game, this deck is really fun to play. And I'd really suggest a Dark City for your deck, means your heroes are far less weak, for example Diamond Dude could have taken out any monster I had at the end of my turns if you had Dark City]", "prefix": "Altaria87:", "loss": true, "complexity_analysis": { "has_passive_voice": true, "max_nested_clauses": 5, "longest_sentence": 48, "num_participle_phrases": 1, "num_sentences": 4, "is_complex": true, "reasons": [ "Contains passive voice", "Deeply nested clauses (3) in one sentence", "Deeply nested clauses (3) in one sentence", "Deeply nested clauses (5) in one sentence" ], "score": 6 } } ]
25
false
[ { "from": "human", "value": " Testadizmal", "prefix": "urkthegurk:", "loss": false, "complexity_analysis": { "has_passive_voice": false, "max_nested_clauses": 0, "longest_sentence": 2, "num_participle_phrases": 0, "num_sentences": 1, "is_complex": false, "reasons": [], "score": 0 } } ]
0
false
[ { "from": "human", "value": " The Map \n Spoiler \n \t{table]Star|Capital\t\t\t\t\n\t\tCircle|City\t\t\t\t\n\t\tX|Unit Stack[/table]\t\t\t\t\n\t\t\t\t\t\t\nThe brown to the north is mountains. Moutains cost 2 Move per square, double line of sight when standing on top, and block line of sight.\t\t\t\t\t\t\n\t\t\t\t\t\t\nIf the map isn't updated as it should be, you may need to refresh the image itself, because it is hosted on a separate site.\n \n\n Nation News and Status \n Spoiler \n Currency - \t\t100\t(current money in purse)\n\t\t\tExpected Income: \t\t2\t(how much your money is expected to increase next turn)\n\t\t\tExpected Upkeep: \t\t4\t(how much your money is expected to decrease next turn)\n\t\t\t\t\t\t\n BONUS TURNS - \t\t3\t\t\t\t\n\t\t\t\t\t\t\nUnits/Max - \t1/10\t (1/1) \t\t\t\t\nLeaders/Max - \t1/1\t \n Spoiler \nOne time explanation: The max units is play is 10 per city. The first fraction represents how many units are under \"general control.\" Here, 1 Warrior is being controlled by the general control of the nation, so 1/10\t\t\t\t\n\t\t\t\t\t\t\nThe parentheses next to this number represent units controlled by Leaders. The Leadership score of a Leader is exactly how many units he can control. Your leader has Leadership 1, and he is controlling 1 Warrior with it, thus the (1/1).\t\t\t\t\t\t\n\t\t\t\t\t\t\nLeaders do not count against the normal unit limit. In general, you can control 1 leader for every city you control, giving the final 1/1.\n \n\t\t\t\t\t\t\n\t\t\t\t\t\t\nNo political agreements.\t\t\t\t\t\t\n\t\t\t\t\t\t\nTechnology Known: \n Spoiler \n\t\tDeath Rites, The Wheel, Bronze Working\t\n \n\n \n\n Cities \n Spoiler \n \n Unnamed Capital : \n Spoiler \n \n Population - 3 \n Production - 3 \n Happiness - 1 \n Culture - 1 \n Corruption/Waste - 1[br][br] \n Order - Generate Wealth \n Garrison - Stack 1 \n \n \n \n \n \n\n Stacks \n Spoiler \n \n Location - In Capital\n \n 1 Leader (Level 1) (Level Up!) \n Spoiler \nHits - 3/3[br]Move - 2/2[br]Combat - 2[br]Defense - 2[br]Specials - Leadership 1[br]Upkeep - 2[br][br] Level Up! [br]Select one of the following:\n \n Basic Attack - Add +1 to Combat for other units in stack \n Basic Defense - Add +1 to Defense for other units in stack \n Basic Logistics - Add +1 to Move for other units in stack \n Increase one of leader's ability scores by 1. \n Increase Leadership ability by 1. \n \n \n \n 2 Warrior \n Spoiler \nHits - 1/1[br]Move - 1/1[br]Combat - 1[br]Defense - 1[br]Upkeep - 1\n \n \n \n \n \n \n\t\t\t\t\t\t\n\t\t\t\t\t\t\nQuick link to city and unit actions .\t\t\t\t\t\t\n\t\t\t\t\t\t\n\t\t\t\t\t\t\n Note that you may choose to end your turn and use a bonus turn. If not, then no turn changes will happen until Wednesday. If using a bonus turn, you must declare that you are doing so. ", "prefix": "Rizban:", "loss": false, "complexity_analysis": { "has_passive_voice": true, "max_nested_clauses": 4, "longest_sentence": 76, "num_participle_phrases": 2, "num_sentences": 20, "is_complex": true, "reasons": [ "Contains passive voice", "Deeply nested clauses (4) in one sentence", "Deeply nested clauses (3) in one sentence", "Deeply nested clauses (3) in one sentence" ], "score": 5 } }, { "from": "human", "value": " Turn 1 ACTIONS (so Far)\n \n Rename Capital to Remur \n Order Remur to Train Settler \n Name Leader to Dietrich \n Level Leader in Basic Defence \n \n\nQuestion: Shouldn't my Warriors have a Combat of 2 because of my Bronze Working?", "prefix": "Moose Fisher:", "loss": true, "complexity_analysis": { "has_passive_voice": false, "max_nested_clauses": 1, "longest_sentence": 53, "num_participle_phrases": 0, "num_sentences": 1, "is_complex": false, "reasons": [], "score": 0 } }, { "from": "human", "value": " Future warriors will have Combat 2. Alternatively, you can upgrade the 2 you have for 1 gold each, but it reduces their Move to 0 for this turn.\n\nWill post a turn update when you actually do something other than name things or when you actually declare an end of turn.", "prefix": "Rizban:", "loss": true, "complexity_analysis": { "has_passive_voice": false, "max_nested_clauses": 1, "longest_sentence": 26, "num_participle_phrases": 0, "num_sentences": 3, "is_complex": false, "reasons": [], "score": 0 } }, { "from": "human", "value": " Additional Actions:\n\n \n Spend 1 gold to upgrade Warrior in Dietrich's Stack \n Move 2nd Warrior 1 square NORTHWEST \n End Turn \n \n\nRemember that I also told Remur to Train Settler ", "prefix": "Moose Fisher:", "loss": true, "complexity_analysis": { "has_passive_voice": false, "max_nested_clauses": 3, "longest_sentence": 43, "num_participle_phrases": 0, "num_sentences": 1, "is_complex": true, "reasons": [ "Deeply nested clauses (3) in one sentence" ], "score": 1 } } ]
6
false
[ { "from": "human", "value": " You awaken in the center of a 10ft by 15ft room with stone walls, ceilings, and floors. A torch is burning on the wall behind you, while the other three walls have closed, metal doors with brackets allowing you to bar them from the inside. Unfortunately, only two metal rods are lying on the floor.", "prefix": "Tyndmyr:", "loss": false, "complexity_analysis": { "has_passive_voice": false, "max_nested_clauses": 2, "longest_sentence": 31, "num_participle_phrases": 3, "num_sentences": 3, "is_complex": true, "reasons": [ "Too many participle phrases (3) in one sentence" ], "score": 1 } }, { "from": "human", "value": " Having rolled a 2 on my die, I'll bar the doors to the north and south, and carefully peek out the central door.\n\nH (1d20+2)[ 20 ] \nMS (1d20+2)[ 15 ] \n\nS (1d20-4)[ 5 ] \nL (1d20-4)[ 12 ] \n\n(If allowed) I have a guard dog for no other purpose other than to alert me to dangerous stuff he notices, I have no intention of using it in combat.", "prefix": "Evil the Cat:", "loss": true, "complexity_analysis": { "has_passive_voice": false, "max_nested_clauses": 2, "longest_sentence": 48, "num_participle_phrases": 1, "num_sentences": 3, "is_complex": false, "reasons": [], "score": 0 } }, { "from": "human", "value": " More Convenient Link: Calden \n\nCurrently\nAC:16\nHP:14", "prefix": "Evil the Cat:", "loss": true, "complexity_analysis": { "has_passive_voice": false, "max_nested_clauses": 0, "longest_sentence": 13, "num_participle_phrases": 0, "num_sentences": 1, "is_complex": false, "reasons": [], "score": 0 } }, { "from": "human", "value": " No worries on the guard dog, but keep track of where he is, as there's always a possibility of him being drug into combat by others. Or worse, being subject to trap effects.\n\nYou peer down a long, gloomy, empty hallway, with half a dozen mouldering wooden doors, all alike, along it's length.\n\n ", "prefix": "Tyndmyr:", "loss": true, "complexity_analysis": { "has_passive_voice": false, "max_nested_clauses": 1, "longest_sentence": 31, "num_participle_phrases": 1, "num_sentences": 3, "is_complex": false, "reasons": [], "score": 0 } }, { "from": "human", "value": " I typically keep it (the guard dog) right behind me, I'll make mention if I have it stay somewhere else.\n\nContinuing on, I carefully peek inside the nearest door.\n\nS (1d20-4)[ 0 ] \nL (1d20-4)[ 13 ] \n\nDo I need new H/MS rolls?", "prefix": "Evil the Cat:", "loss": true, "complexity_analysis": { "has_passive_voice": false, "max_nested_clauses": 3, "longest_sentence": 27, "num_participle_phrases": 1, "num_sentences": 4, "is_complex": true, "reasons": [ "Deeply nested clauses (3) in one sentence" ], "score": 1 } }, { "from": "human", "value": " You're good on the H/MS, given that it's only been a few feet.\n\nPeering inside through the cracked upon door, you see a 10ft by 10ft room, with a chest(L4).", "prefix": "Tyndmyr:", "loss": true, "complexity_analysis": { "has_passive_voice": true, "max_nested_clauses": 1, "longest_sentence": 23, "num_participle_phrases": 1, "num_sentences": 2, "is_complex": true, "reasons": [ "Contains passive voice" ], "score": 1 } }, { "from": "human", "value": " Thinking to himself, This is a damned strange place to suddenly wake up in. Lets get a little bit more info before opening a tempting, oh so conveniently placed chest. \n\nI close the door, and continue down the hall. I'm going to carefully peek inside each door along the way (checking south before north). Unless something specifically notices me, I'll do this all the way down the hall.\n\nHere's a whole bunch of spot and listen checks, use however many you need.\n\nS (1d20-4)[ -3 ] \nL (1d20-4)[ 8 ] \n\nS (1d20-4)[ 5 ] \nL (1d20-4)[ 10 ] \n\nS (1d20-4)[ 1 ] \nL (1d20-4)[ 3 ] \n\nS (1d20-4)[ -2 ] \nL (1d20-4)[ 6 ] \n\nS (1d20-4)[ 12 ] \nL (1d20-4)[ 4 ] \n\nS (1d20-4)[ 9 ] \nL (1d20-4)[ 3 ] \n\nAnd a few listen checks for the dog. Since he's not looking into any of the rooms, just following me, I won't roll spot for him at this point.\n\nL (1d20+5)[ 8 ] \nL (1d20+5)[ 23 ] \nL (1d20+5)[ 21 ] \nL (1d20+5)[ 9 ] \nL (1d20+5)[ 12 ] ", "prefix": "Evil the Cat:", "loss": true, "complexity_analysis": { "has_passive_voice": false, "max_nested_clauses": 2, "longest_sentence": 63, "num_participle_phrases": 2, "num_sentences": 13, "is_complex": false, "reasons": [], "score": 0 } }, { "from": "human", "value": " In the first room to the south, you notice ten by ten room with a chest, then close the door and continue on.\n\nAt the first door to your north, your dog starts snuffling, and gently tapping the door with nose, as if he smells something on the other side of it.\n\nIf you peek inside that one, roll hide/ms, or you can continue on if you like.", "prefix": "Tyndmyr:", "loss": true, "complexity_analysis": { "has_passive_voice": false, "max_nested_clauses": 2, "longest_sentence": 34, "num_participle_phrases": 0, "num_sentences": 3, "is_complex": false, "reasons": [], "score": 0 } }, { "from": "human", "value": " Thinking to myself, Well that's interesting. \n\nI signal the dog to stay put for now, and peek inside this door extra carefully.\n\n(I can't take 20 on opening a door, but in my mind I'm being extra careful! πŸ˜›)\n\nH: (1d20+2)[ 9 ] \nMS: (1d20+2)[ 20 ] \n\nS: (1d20-4)[ 1 ] \nL: (1d20-4)[ 11 ] \n\n\nHmmm, I really hope whatever is in there isn't looking in my direction.", "prefix": "Evil the Cat:", "loss": true, "complexity_analysis": { "has_passive_voice": false, "max_nested_clauses": 1, "longest_sentence": 38, "num_participle_phrases": 1, "num_sentences": 6, "is_complex": false, "reasons": [], "score": 0 } }, { "from": "human", "value": " At the end of a gloomy, unlit, 30ft hallway, in front of the third and last door, you see a badger, whom is curled up and sleeping peacefully.", "prefix": "Tyndmyr:", "loss": true, "complexity_analysis": { "has_passive_voice": true, "max_nested_clauses": 1, "longest_sentence": 36, "num_participle_phrases": 0, "num_sentences": 1, "is_complex": true, "reasons": [ "Contains passive voice" ], "score": 1 } }, { "from": "human", "value": " Awww, How cute. I'd better leave it alone though, they can be tempermental. \n\nI quietly close the door and continue on down the hall.\n\n(For some reason I decided that Calden likes \"cute\" stuff, and that this somehow includes most animals that aren't trying to kill him, so he won't attack the adorable sleeping badger.)", "prefix": "Evil the Cat:", "loss": true, "complexity_analysis": { "has_passive_voice": false, "max_nested_clauses": 4, "longest_sentence": 40, "num_participle_phrases": 0, "num_sentences": 4, "is_complex": true, "reasons": [ "Deeply nested clauses (4) in one sentence" ], "score": 2 } }, { "from": "human", "value": " Sleeping and adorable do go hand in hand. He's much more tempermental if he awakes.\n\nNeither you nor the dog notice anything at any of the other doors.", "prefix": "Tyndmyr:", "loss": true, "complexity_analysis": { "has_passive_voice": false, "max_nested_clauses": 1, "longest_sentence": 14, "num_participle_phrases": 0, "num_sentences": 3, "is_complex": false, "reasons": [], "score": 0 } }, { "from": "human", "value": " * I'm going to look inside each of the doors, carefully, then.\n\n(Basically, I'm trying to get as much as I can of the layout of this area.)", "prefix": "Evil the Cat:", "loss": true, "complexity_analysis": { "has_passive_voice": false, "max_nested_clauses": 2, "longest_sentence": 21, "num_participle_phrases": 1, "num_sentences": 2, "is_complex": false, "reasons": [], "score": 0 } }, { "from": "human", "value": " More move silently checks, please?\n\n(If you didn't know, I'm now helping DM this)", "prefix": "Thelas:", "loss": true, "complexity_analysis": { "has_passive_voice": false, "max_nested_clauses": 1, "longest_sentence": 23, "num_participle_phrases": 0, "num_sentences": 1, "is_complex": false, "reasons": [], "score": 0 } }, { "from": "human", "value": " Originally Posted by Thelas \n More move silently checks, please?\n\n(If you didn't know, I'm now helping DM this) \n \n\nok,\n\nMove Silently: (1d20+2)[ 18 ] ", "prefix": "Evil the Cat:", "loss": true, "complexity_analysis": { "has_passive_voice": false, "max_nested_clauses": 1, "longest_sentence": 15, "num_participle_phrases": 1, "num_sentences": 3, "is_complex": false, "reasons": [], "score": 0 } }, { "from": "human", "value": " Door at I8: Large, cavernous room stretching 20 feet by 25 feet, dark save for flickering torches, one on each of the short walls. Two battered wooden doors are visible on the far walls. The room is empty.", "prefix": "Tyndmyr:", "loss": true, "complexity_analysis": { "has_passive_voice": false, "max_nested_clauses": 0, "longest_sentence": 30, "num_participle_phrases": 1, "num_sentences": 3, "is_complex": false, "reasons": [], "score": 0 } }, { "from": "human", "value": " Any chance I can get a map of the areas I've checked?", "prefix": "Evil the Cat:", "loss": true, "complexity_analysis": { "has_passive_voice": false, "max_nested_clauses": 1, "longest_sentence": 15, "num_participle_phrases": 0, "num_sentences": 1, "is_complex": false, "reasons": [], "score": 0 } }, { "from": "human", "value": " There's a slight bit of extra info on there, but I was lazy with the cropping.", "prefix": "Tyndmyr:", "loss": true, "complexity_analysis": { "has_passive_voice": false, "max_nested_clauses": 0, "longest_sentence": 19, "num_participle_phrases": 0, "num_sentences": 2, "is_complex": false, "reasons": [], "score": 0 } }, { "from": "human", "value": " Ok, I head over to the first room with the chest and check if anything is different.\n\nMove Silent: (1d20+2)[ 3 ] \nHide: (1d20+2)[ 5 ] \nSpot: (1d20-4)[ 7 ] \nListen: (1d20-4)[ 2 ] \n\nListen for Rebel (dog) (1d20+5)[ 21 ] ", "prefix": "Evil the Cat:", "loss": true, "complexity_analysis": { "has_passive_voice": false, "max_nested_clauses": 1, "longest_sentence": 51, "num_participle_phrases": 0, "num_sentences": 3, "is_complex": false, "reasons": [], "score": 0 } }, { "from": "human", "value": " You see a 10ft by 10ft room, with an Orc(L3) Guarding a chest(L4).\n\nHe sees you peeking through the door about the same time you see him, so neither of you gets surprise.\n\nInit: (1d20+0)[ 2 ] ", "prefix": "Tyndmyr:", "loss": true, "complexity_analysis": { "has_passive_voice": false, "max_nested_clauses": 3, "longest_sentence": 23, "num_participle_phrases": 0, "num_sentences": 3, "is_complex": true, "reasons": [ "Deeply nested clauses (3) in one sentence" ], "score": 1 } }, { "from": "human", "value": " Initiative: (1d20+2)[ 15 ] \n\nMy Stance of Clarity will target the orc (+2 to AC).\n\nEdit: just realized how little room there is to move; my original plan was to move back 5 ft and set for a charge... then i realized there is no back 5' to move to.", "prefix": "Evil the Cat:", "loss": true, "complexity_analysis": { "has_passive_voice": false, "max_nested_clauses": 4, "longest_sentence": 28, "num_participle_phrases": 0, "num_sentences": 3, "is_complex": true, "reasons": [ "Deeply nested clauses (4) in one sentence" ], "score": 2 } }, { "from": "human", "value": " Ok, since I have reach, that puts it within melee range.\n\n* I will Attack it, using Stone Bones maneuver (If my attack hits, DR 5/Adamantine for 1 round)\n\nThen I will move 15' down the hall to J-6\n\nI have my dog just move ahead of me down the hall to keep it away from the orc.\n\nAttack: (1d20+4)[ 20 ] \n\nDamage: (2d6+4)[ 12 ] ", "prefix": "Evil the Cat:", "loss": true, "complexity_analysis": { "has_passive_voice": false, "max_nested_clauses": 2, "longest_sentence": 41, "num_participle_phrases": 1, "num_sentences": 4, "is_complex": false, "reasons": [], "score": 0 } }, { "from": "human", "value": " Oh nice. If that drops it, I wont bother to move down the hall.", "prefix": "Evil the Cat:", "loss": true, "complexity_analysis": { "has_passive_voice": false, "max_nested_clauses": 2, "longest_sentence": 15, "num_participle_phrases": 0, "num_sentences": 2, "is_complex": false, "reasons": [], "score": 0 } }, { "from": "human", "value": " Orc dead.\nXP: +150\nLoot: I believe nothing save the chest.", "prefix": "Thelas:", "loss": true, "complexity_analysis": { "has_passive_voice": false, "max_nested_clauses": 1, "longest_sentence": 11, "num_participle_phrases": 0, "num_sentences": 3, "is_complex": false, "reasons": [], "score": 0 } }, { "from": "human", "value": " I roughly poke the chest to see if anything happens. If it seems safe, I'll go open the chest.", "prefix": "Evil the Cat:", "loss": true, "complexity_analysis": { "has_passive_voice": false, "max_nested_clauses": 2, "longest_sentence": 12, "num_participle_phrases": 0, "num_sentences": 2, "is_complex": false, "reasons": [], "score": 0 } }, { "from": "human", "value": " Nothing happens, so inside the chest you find 6,000 copper pieces.\n\nIt's a large chest. =)", "prefix": "Tyndmyr:", "loss": true, "complexity_analysis": { "has_passive_voice": false, "max_nested_clauses": 1, "longest_sentence": 15, "num_participle_phrases": 0, "num_sentences": 3, "is_complex": false, "reasons": [], "score": 0 } }, { "from": "human", "value": " I'm going to head back to the starting room, move the bar and check the room to the north, peeking inside very carefully.\n\nHide: (1d20+2)[ 19 ] \nMove Silently: (1d20+2)[ 17 ] \nSpot: (1d20-4)[ 9 ] \nListen: (1d20-4)[ 4 ] ", "prefix": "Evil the Cat:", "loss": true, "complexity_analysis": { "has_passive_voice": false, "max_nested_clauses": 2, "longest_sentence": 39, "num_participle_phrases": 2, "num_sentences": 3, "is_complex": false, "reasons": [], "score": 0 } }, { "from": "human", "value": " Youlook into a 10ft wide room, 30 ft long, with another wooden door on the far side. In the room is four kobolds(F1, E1, E2, C2). A small fire is flickering on the floor(D2) You catch them by surprise, but one of them spotted you, and as he shouts a warning to his comrades they look to be recovering quickly.\n\n \n\nSurprise round for you, of course.", "prefix": "Tyndmyr:", "loss": true, "complexity_analysis": { "has_passive_voice": false, "max_nested_clauses": 2, "longest_sentence": 30, "num_participle_phrases": 1, "num_sentences": 5, "is_complex": false, "reasons": [], "score": 0 } }, { "from": "human", "value": " I move to H-1 and attack the one at F-1\n\nI use Stone Bones Strike with this attack, I am not currently using my stance.\n\nAttack: (1d20+4)[ 6 ] \nDamage (2d6+4)[ 10 ] \n\nInitiative: (1d20+2)[ 4 ] \nWhat I do next will depend on whether I hit and what my initiative roll is.", "prefix": "Evil the Cat:", "loss": true, "complexity_analysis": { "has_passive_voice": false, "max_nested_clauses": 1, "longest_sentence": 40, "num_participle_phrases": 1, "num_sentences": 3, "is_complex": false, "reasons": [], "score": 0 } }, { "from": "human", "value": " Spoiler \n\nWell, that sucks\n\nNote that I do have Combat Reflexes, I think I may need it this round.\n ", "prefix": "Evil the Cat:", "loss": true, "complexity_analysis": { "has_passive_voice": false, "max_nested_clauses": 2, "longest_sentence": 26, "num_participle_phrases": 0, "num_sentences": 1, "is_complex": false, "reasons": [], "score": 0 } }, { "from": "human", "value": " Ouch.\n\nInit rolls:\n (1d20+1)[ 3 ] \n (1d20+1)[ 13 ] \n (1d20+1)[ 9 ] \n (1d20+1)[ 10 ] ", "prefix": "Tyndmyr:", "loss": true, "complexity_analysis": { "has_passive_voice": false, "max_nested_clauses": 0, "longest_sentence": 39, "num_participle_phrases": 0, "num_sentences": 2, "is_complex": false, "reasons": [], "score": 0 } }, { "from": "human", "value": " The one in F1 five foot adjusts to G1, while the one in E2 moves to G2(provoking an AoO, I presume). The one in E1 five ft adjusts to F1.\n\nThe furthest away from you doesn't go until after your init.\n\nAttacks from the two spearmen in range, left one first.\n\nSpears:\n (1d20+1)[ 5 ] \n (1d20+1)[ 17 ] \n\nDmg:\n (1d6-1)[ 4 ] \n (1d6-1)[ 3 ] ", "prefix": "Tyndmyr:", "loss": true, "complexity_analysis": { "has_passive_voice": false, "max_nested_clauses": 2, "longest_sentence": 41, "num_participle_phrases": 0, "num_sentences": 5, "is_complex": false, "reasons": [], "score": 0 } }, { "from": "human", "value": " AoO\n\nAttack: (1d20+4)[ 21 ] \nDamage: (2d6+4)[ 9 ] \n\nEdit: That 17 hits :(\n\nAC: 16, HP: 11/14", "prefix": "Evil the Cat:", "loss": true, "complexity_analysis": { "has_passive_voice": false, "max_nested_clauses": 0, "longest_sentence": 26, "num_participle_phrases": 0, "num_sentences": 2, "is_complex": false, "reasons": [], "score": 0 } }, { "from": "human", "value": " For my action, I activate Steel Wind maneuver and Attack the one at F-1 with my poleaxe, and kick (unarmed strike) G-2 if hes still standing (G-1 if he isn't).\n\nPoleaxe:\n\nAttack: (1d20+4)[ 12 ] \nDamage: (2d6+4)[ 13 ] \n\nKick\n\nAttack: (1d20+4)[ 21 ] \nDamage: (1d3+3)[ 5 ] \n\nHmm, I have no idea which will still be up, so I'm not sure where I want to move.", "prefix": "Evil the Cat:", "loss": true, "complexity_analysis": { "has_passive_voice": false, "max_nested_clauses": 4, "longest_sentence": 41, "num_participle_phrases": 1, "num_sentences": 5, "is_complex": true, "reasons": [ "Deeply nested clauses (4) in one sentence" ], "score": 2 } }, { "from": "human", "value": " The initial attack misses, but the kick connects and drops the little kobold like a rag doll.", "prefix": "Tyndmyr:", "loss": true, "complexity_analysis": { "has_passive_voice": false, "max_nested_clauses": 0, "longest_sentence": 20, "num_participle_phrases": 0, "num_sentences": 1, "is_complex": false, "reasons": [], "score": 0 } }, { "from": "human", "value": " Which ones are down? Did the AoO drop the one that went to G2, or did it take until my unarmed attack to drop it?\n\nI'm guessing my AoO dropped the one going to G2 and my unarmed attack dropped the one at G-1. If this is correct, I should currently be unthreatened, so I'll be sneaky and use my move action to move around the corner to J-1.\n\nSince I'm back in the starting room, my dog will be in the room at K-1, safely behind me.\n\nIf I'm wrong and I am currently threatened, I won't move.", "prefix": "Evil the Cat:", "loss": true, "complexity_analysis": { "has_passive_voice": true, "max_nested_clauses": 4, "longest_sentence": 45, "num_participle_phrases": 1, "num_sentences": 5, "is_complex": true, "reasons": [ "Deeply nested clauses (4) in one sentence", "Deeply nested clauses (3) in one sentence", "Contains passive voice" ], "score": 4 } }, { "from": "human", "value": " Originally Posted by Evil the Cat \n I'm guessing my AoO dropped the one going to G2 and my unarmed attack dropped the one at G-1. \n \n\nApologies for lack of clarity. The above is correct.\n\nThe one remaining spearman comes round the corner to get you(AoO of course), no sign of the slinger.", "prefix": "Tyndmyr:", "loss": true, "complexity_analysis": { "has_passive_voice": false, "max_nested_clauses": 2, "longest_sentence": 30, "num_participle_phrases": 2, "num_sentences": 4, "is_complex": false, "reasons": [], "score": 0 } }, { "from": "human", "value": " AoO:\n\nAttack: (1d20+4)[ 11 ] \n\nDamage: (2d6+4)[ 10 ] ", "prefix": "Evil the Cat:", "loss": true, "complexity_analysis": { "has_passive_voice": false, "max_nested_clauses": 0, "longest_sentence": 16, "num_participle_phrases": 0, "num_sentences": 2, "is_complex": false, "reasons": [], "score": 0 } }, { "from": "human", "value": " No hit, so kobold time.\n\nSpear: (1d20+1)[ 2 ] \n\nAtk: (1d6-1)[ 1 ] ", "prefix": "Tyndmyr:", "loss": true, "complexity_analysis": { "has_passive_voice": false, "max_nested_clauses": 0, "longest_sentence": 22, "num_participle_phrases": 0, "num_sentences": 2, "is_complex": false, "reasons": [], "score": 0 } }, { "from": "human", "value": " Spoiler \n\nAssuming the other one doesn't come and join in the fun before my initiative, I'll 5' step to K2. From there, I can attack with my poleaxe.\n\nAttack: (1d20+4)[ 16 ] \nDamage: (2d6+4)[ 12 ] \n ", "prefix": "Evil the Cat:", "loss": true, "complexity_analysis": { "has_passive_voice": false, "max_nested_clauses": 2, "longest_sentence": 27, "num_participle_phrases": 1, "num_sentences": 4, "is_complex": false, "reasons": [], "score": 0 } }, { "from": "human", "value": " Spoiler \n\n\nIf that downs this kobold, I'll be applying my stance of clarity to the last kobold.\n ", "prefix": "Evil the Cat:", "loss": true, "complexity_analysis": { "has_passive_voice": false, "max_nested_clauses": 2, "longest_sentence": 23, "num_participle_phrases": 0, "num_sentences": 1, "is_complex": false, "reasons": [], "score": 0 } }, { "from": "human", "value": " That does indeed drop him, and the other kobold remains out of sight.", "prefix": "Tyndmyr:", "loss": true, "complexity_analysis": { "has_passive_voice": false, "max_nested_clauses": 0, "longest_sentence": 16, "num_participle_phrases": 0, "num_sentences": 1, "is_complex": false, "reasons": [], "score": 0 } }, { "from": "human", "value": " Hmm, A sneaky one.\n\nI'll go on full defensive and begin moving into the room using 5' steps until I see him.", "prefix": "Evil the Cat:", "loss": true, "complexity_analysis": { "has_passive_voice": false, "max_nested_clauses": 3, "longest_sentence": 21, "num_participle_phrases": 0, "num_sentences": 2, "is_complex": true, "reasons": [ "Deeply nested clauses (3) in one sentence" ], "score": 1 } }, { "from": "human", "value": " He hasn't moved from in front of the far door, and had a readied action to hit you.\n\nSling: (1d20+3)[ 17 ] \nDmg: (1d3-1)[ 1 ] ", "prefix": "Tyndmyr:", "loss": true, "complexity_analysis": { "has_passive_voice": false, "max_nested_clauses": 0, "longest_sentence": 23, "num_participle_phrases": 1, "num_sentences": 3, "is_complex": false, "reasons": [], "score": 0 } }, { "from": "human", "value": " Exactly what I was expecting, on full defense, 17 won't hit.\n\nIf he gets another attack before I go, my ac is currently 16 +2(Stance) +4Total Defense) =22\n\nWhen I go, I charge!\n\nAttack: (1d20+6)[ 26 ] \nDamage: (2d6+4)[ 11 ] ", "prefix": "Evil the Cat:", "loss": true, "complexity_analysis": { "has_passive_voice": false, "max_nested_clauses": 2, "longest_sentence": 19, "num_participle_phrases": 1, "num_sentences": 5, "is_complex": false, "reasons": [], "score": 0 } }, { "from": "human", "value": " Rolling to confirm.\n\nAttack: (1d20+6)[ 26 ] \nExtra Damage (x3 Wpn) 4d6+6\n\nEdit: Wtf? Why couldn't I do this on something more impressive than a kobold?", "prefix": "Evil the Cat:", "loss": true, "complexity_analysis": { "has_passive_voice": false, "max_nested_clauses": 1, "longest_sentence": 26, "num_participle_phrases": 1, "num_sentences": 3, "is_complex": false, "reasons": [], "score": 0 } }, { "from": "human", "value": " oops, messed up damage roll, (4d6+8)[ 20 ] .", "prefix": "Evil the Cat:", "loss": true, "complexity_analysis": { "has_passive_voice": false, "max_nested_clauses": 0, "longest_sentence": 17, "num_participle_phrases": 0, "num_sentences": 1, "is_complex": false, "reasons": [], "score": 0 } }, { "from": "human", "value": " Oh, he's dead. Quite dead.\n\n+300 XP, in addition to their usual weapons, you find a masterwork longsword on the bodies.", "prefix": "Tyndmyr:", "loss": true, "complexity_analysis": { "has_passive_voice": false, "max_nested_clauses": 0, "longest_sentence": 19, "num_participle_phrases": 0, "num_sentences": 4, "is_complex": false, "reasons": [], "score": 0 } }, { "from": "human", "value": " I don't really need it, but it could sell for a bit later, I'll pack it away for now.\n\n \n Spoiler \n\nAfter the encounter, Vital recovery kicks in and I heal 4hp, which brings me back to full.\n \n\n\nFirst, I'll go back and get my dog, and have him follow me, staying back about 10 feet in case of more enemies. Then I'll quietly move up to the north door, and quietly open it to peek inside.\n\nHide: (1d20+2)[ 11 ] \nMove Silently: (1d20+2)[ 21 ] \n\nSpot: (1d20-4)[ 13 ] \nListen: (1d20-4)[ -2 ] \n\nListen for the dog, (he's too far back to spot anything, though he may pick up a scent)\nListen: (1d20+5)[ 8 ] ", "prefix": "Evil the Cat:", "loss": true, "complexity_analysis": { "has_passive_voice": false, "max_nested_clauses": 3, "longest_sentence": 72, "num_participle_phrases": 1, "num_sentences": 6, "is_complex": true, "reasons": [ "Deeply nested clauses (3) in one sentence" ], "score": 1 } }, { "from": "human", "value": " You can't hear anything, especially not yourself. You couldn't hear yourself if you were speaking out loud.\n\nBut you do see a kobold and a chest in a 10 ft by 10 ft (by 10 ft) room.\nYou have surprise.", "prefix": "Thelas:", "loss": true, "complexity_analysis": { "has_passive_voice": false, "max_nested_clauses": 1, "longest_sentence": 24, "num_participle_phrases": 1, "num_sentences": 4, "is_complex": false, "reasons": [], "score": 0 } }, { "from": "human", "value": " Using Stance of Clarity on that kobold, I move up and viciously attack.\n\n(Stone Bones Maneuver)\n\nAttack: (1d20+4)[ 16 ] \nDamage: (2d6+4)[ 11 ] ", "prefix": "Evil the Cat:", "loss": true, "complexity_analysis": { "has_passive_voice": false, "max_nested_clauses": 1, "longest_sentence": 29, "num_participle_phrases": 1, "num_sentences": 2, "is_complex": false, "reasons": [], "score": 0 } }, { "from": "human", "value": " Spoiler \n\n\n \n Originally Posted by Thelas \n You couldn't hear yourself if you were speaking out loud. \n \n\nThis amused me.\n ", "prefix": "Evil the Cat:", "loss": true, "complexity_analysis": { "has_passive_voice": false, "max_nested_clauses": 1, "longest_sentence": 21, "num_participle_phrases": 2, "num_sentences": 2, "is_complex": false, "reasons": [], "score": 0 } }, { "from": "human", "value": " You win... a BRAND NEW CAR DEAD KOBOLD. And 75 XP.\n\nNow what?", "prefix": "Thelas:", "loss": true, "complexity_analysis": { "has_passive_voice": false, "max_nested_clauses": 0, "longest_sentence": 13, "num_participle_phrases": 0, "num_sentences": 3, "is_complex": false, "reasons": [], "score": 0 } }, { "from": "human", "value": " I cautiously open the chest.", "prefix": "Evil the Cat:", "loss": true, "complexity_analysis": { "has_passive_voice": false, "max_nested_clauses": 0, "longest_sentence": 7, "num_participle_phrases": 0, "num_sentences": 1, "is_complex": false, "reasons": [], "score": 0 } }, { "from": "human", "value": " It appears quite untrapped and safe. Inside, you find 20GP and a potion of CLW.", "prefix": "Tyndmyr:", "loss": true, "complexity_analysis": { "has_passive_voice": false, "max_nested_clauses": 0, "longest_sentence": 11, "num_participle_phrases": 0, "num_sentences": 2, "is_complex": false, "reasons": [], "score": 0 } }, { "from": "human", "value": " Well, I appear to have finished exploring the south trail. I've checked most of the east path. Lets go check the south.\n\nI move back to the starting room and cautiously check the room to the south.\n\nHide: (1d20+2)[ 3 ] \nMove Silently: (1d20+2)[ 12 ] \n\nSpot: (1d20-4)[ 0 ] \nListen: (1d20-4)[ 5 ] \n\nDog Listen: (1d20+5)[ 10 ] \n\nWow, I'm expecting to be noticed.... and if there's anything stealthy in there, I probably won't notice it.", "prefix": "Evil the Cat:", "loss": true, "complexity_analysis": { "has_passive_voice": true, "max_nested_clauses": 2, "longest_sentence": 53, "num_participle_phrases": 1, "num_sentences": 9, "is_complex": true, "reasons": [ "Contains passive voice" ], "score": 1 } }, { "from": "human", "value": " Unsurprisingly, you neither hear nor see anything unusual.\n\nOnce you open the door, you see a short, narrow, unlit, hallway, five feet in width, and twenty in length. Just over halfway down, a door leads to the left, while at the end, another door leads straight ahead.", "prefix": "Tyndmyr:", "loss": true, "complexity_analysis": { "has_passive_voice": false, "max_nested_clauses": 1, "longest_sentence": 27, "num_participle_phrases": 0, "num_sentences": 3, "is_complex": false, "reasons": [], "score": 0 } }, { "from": "human", "value": " Well, the best choice for continuing to expand my understanding of the layout would be the door on the left.\n\nI'll cautiously check that door.\n\nhide (1d20+2)[ 18 ] \nmove silent (1d20+2)[ 12 ] \nspot (1d20-4)[ 2 ] \nlisten (1d20-4)[ 5 ] \n\ndog listen (1d20+5)[ 11 ] ", "prefix": "Evil the Cat:", "loss": true, "complexity_analysis": { "has_passive_voice": false, "max_nested_clauses": 1, "longest_sentence": 49, "num_participle_phrases": 0, "num_sentences": 5, "is_complex": false, "reasons": [], "score": 0 } }, { "from": "human", "value": " You listen, and hear scraping noises. Upon peering cautiously in, you see a particularily messy 15ft by 15ft room, you see two zombie kobolds feasting on the remains of one of their brethren. There is a door on the far side of the room.\n\nThey haven't noticed you yet.", "prefix": "Tyndmyr:", "loss": true, "complexity_analysis": { "has_passive_voice": false, "max_nested_clauses": 1, "longest_sentence": 32, "num_participle_phrases": 1, "num_sentences": 4, "is_complex": false, "reasons": [], "score": 0 } }, { "from": "human", "value": " Well, lets see if I can make this quick.\n\nCharge!\n\nAttack: (1d20+6)[ 17 ] \nDamage: (2d6+4)[ 13 ] \n\n(Poleaxe is S/P, so I should be good for their DR)\n\nAnd Initiative: (1d20+2)[ 5 ] \n\nIf I win initiative, I'll move back 10 feet and set for a charge. 😏\n\nIf that kills the 1st one, Stance of Clarity will target the one still standing.", "prefix": "Evil the Cat:", "loss": true, "complexity_analysis": { "has_passive_voice": false, "max_nested_clauses": 2, "longest_sentence": 63, "num_participle_phrases": 1, "num_sentences": 5, "is_complex": false, "reasons": [], "score": 0 } }, { "from": "human", "value": " Initiative:\n (1d20)[ 18 ] \n (1d20)[ 9 ] \n\nYou hit the zombie, but unfortunately, they're a bit tougher than you'd like.", "prefix": "Thelas:", "loss": true, "complexity_analysis": { "has_passive_voice": false, "max_nested_clauses": 1, "longest_sentence": 36, "num_participle_phrases": 0, "num_sentences": 1, "is_complex": false, "reasons": [], "score": 0 } }, { "from": "human", "value": " The one you just attacked will stabbity, as I believe the term is:\n (1d20+1)[ 13 ] (1d6-1)[ 3 ] \nThe other will charging-stabbity.\n (1d20+3)[ 7 ] (1d6-1)[ 2 ] \n\nYour action.", "prefix": "Thelas:", "loss": true, "complexity_analysis": { "has_passive_voice": false, "max_nested_clauses": 2, "longest_sentence": 35, "num_participle_phrases": 1, "num_sentences": 3, "is_complex": false, "reasons": [], "score": 0 } }, { "from": "human", "value": " Even with the charge, my AC is 14 (whew)\n\nThe one that charged me provokes AoO (Yay reach)\n\nAoO: (1d20+4)[ 24 ] \nDamage: (2d6+4)[ 12 ] \n\nBah, they're immune to crits :(", "prefix": "Evil the Cat:", "loss": true, "complexity_analysis": { "has_passive_voice": false, "max_nested_clauses": 1, "longest_sentence": 24, "num_participle_phrases": 0, "num_sentences": 4, "is_complex": false, "reasons": [], "score": 0 } }, { "from": "human", "value": " It seems time to unleash the Steel Wind Maneuver.\n\n1st Zombie\nAttack: (1d20+4)[ 13 ] \nDamage: (2d6+4)[ 12 ] \n\n2nd Zombie\nAttack: (1d20+4)[ 15 ] \nDamage: (2d6+4)[ 14 ] \n\nIf just 1 is still standing, I'll use Stance of Clarity against that one, and move back 15 feet. If both are still standing, I'll still move back, but wont use the stance. If neither are standing, I'll do a Victory Dance.", "prefix": "Evil the Cat:", "loss": true, "complexity_analysis": { "has_passive_voice": false, "max_nested_clauses": 1, "longest_sentence": 27, "num_participle_phrases": 1, "num_sentences": 7, "is_complex": false, "reasons": [], "score": 0 } }, { "from": "human", "value": " Due to an armor class of only 13, plus a proclivity for charging, you rain blows down upon the zombies, killing them both.\n\n+300 XP for the zombies.\n\nAssuming you'll be searching the bodies(really, who wouldn't?) and surrounding area, you find a total of 70 silver pieces.", "prefix": "Tyndmyr:", "loss": true, "complexity_analysis": { "has_passive_voice": false, "max_nested_clauses": 3, "longest_sentence": 29, "num_participle_phrases": 1, "num_sentences": 3, "is_complex": true, "reasons": [ "Deeply nested clauses (3) in one sentence" ], "score": 1 } }, { "from": "human", "value": " After finishing my victory dance and gathering the money, I'll head over to the door on the far side and quietly peek inside.\n\nHide (1d20+2)[ 19 ] \nMove Silently (1d20+2)[ 17 ] \n\nSpot (1d20-4)[ 3 ] \nListen (1d20-4)[ 5 ] \n\nDog's Listen (1d20+5)[ 10 ] ", "prefix": "Evil the Cat:", "loss": true, "complexity_analysis": { "has_passive_voice": false, "max_nested_clauses": 0, "longest_sentence": 46, "num_participle_phrases": 0, "num_sentences": 3, "is_complex": false, "reasons": [], "score": 0 } }, { "from": "human", "value": " As you peer into the darkened, oddly shaped room, you notice two doors to the east, then a number of bats swirling about inside, apparently still unaware of you.\n\nDM Info:\n \n Spoiler \n\n\nRandom roll for room K5: 5bats\n ", "prefix": "Tyndmyr:", "loss": true, "complexity_analysis": { "has_passive_voice": false, "max_nested_clauses": 1, "longest_sentence": 36, "num_participle_phrases": 1, "num_sentences": 2, "is_complex": false, "reasons": [], "score": 0 } } ]
19
false
[ { "from": "human", "value": " The Map \n Spoiler \n {table]Star|Capital\nCircle|City\nX|Unit Stack[/table]\n\nThe blue to the north and east is a group of lakes. They are impassible to ground units. You are otherwise on a sparse grassy plain.\n\nIf the map isn't updated as it should be, you may need to refresh the image itself, because it is hosted on a separate site.\n \n\n Nation News and Status \n Spoiler \n Currency - 100 (current money in purse)\nExpected Income: 1 (how much your money is expected to increase next turn)\nExpected Upkeep: 4 (how much your money is expected to decrease next turn)\n\n BONUS TURNS - 3\n\n\nUnits/Max Units - 1/10 (1/1) \nLeaders/Max - 1/1 \n Spoiler \nOne time explanation: The max units is play is 10 per city. The first fraction represents how many units are under \"general control.\" Here, 1 Warrior is being controlled by the general control of the nation, so 1/10\n\nThe parentheses next to this number represent units controlled by Leaders. The Leadership score of a Leader is exactly how many units he can control. Your leader has Leadership 1, and he is controlling 1 Warrior with it, thus the (1/1).\n\nLeaders do not count against the normal unit limit. In general, you can control 1 leader for every city you control, giving the final 1/1.\n \n\n\nNo political agreements.\n\nTechnology Known: \n Spoiler \nDeath Rites, Bowcraft, Pottery\n \n\n \n\n Cities \n Spoiler \n \n Unnamed Capital :\n \n Population - 3 \n Production - 2 \n Happiness - 1 \n Culture - 1 \n Corruption/Waste - 1\n\n \n Order - Generate Wealth \n Garrison - Stack 1 \n \n \n \n \n\n Stacks \n Spoiler \n \n Location - In Capital\n \n 1 Leader (Level 1) (Level Up!) \n Spoiler \nHits - 3\nMove - 2/2\nCombat - 2\nDefense - 2\nSpecials - Leadership 1\nUpkeep - 2\n\n Level Up! \nSelect one of the following:\n \n Basic Attack - Add +1 to Combat for other units in stack \n Basic Defense - Add +1 to Defense for other units in stack \n Basic Logistics - Add +1 to Move for other units in stack \n Increase one of leader's ability scores by 1. \n Increase Leadership ability by 1. \n \n \n \n 2 Warriors \n Spoiler \nHits - 1\nMove - 1/1\nCombat - 1\nDefense - 1\nUpkeep - 1\n \n \n \n \n \n \n\n\n\nQuick link to city and unit actions .\n\n\n\n Note that you may choose to end your turn and use a bonus turn. If not, then no turn changes will happen until Wednesday. If using a bonus turn, you must declare that you are doing so. ", "prefix": "Rizban:", "loss": false, "complexity_analysis": { "has_passive_voice": true, "max_nested_clauses": 4, "longest_sentence": 69, "num_participle_phrases": 2, "num_sentences": 22, "is_complex": true, "reasons": [ "Contains passive voice", "Deeply nested clauses (4) in one sentence", "Deeply nested clauses (3) in one sentence" ], "score": 4 } }, { "from": "human", "value": " Rename capital to \"Lacrimae\"\n\nLeader Name: Lyner\n\nAdd +1 to leader's Combat Ability.\n\nChange Production to \"Settler\" if Possible.\n\n \n Spoiler \n\nMove Warrior 1 to Northwest.\n\nMove Warrior 2 to Southwest\n\nMove Leader to South, South-east\n\nIf I can't move them separately, move stack south (additional south-east if stack moves at 2)\n ", "prefix": "Lyric_Rome:", "loss": true, "complexity_analysis": { "has_passive_voice": false, "max_nested_clauses": 2, "longest_sentence": 38, "num_participle_phrases": 0, "num_sentences": 4, "is_complex": false, "reasons": [], "score": 0 } }, { "from": "human", "value": " How many Settlers?\n\nAre you ending turn and using a bonus turn? If so, you'll need to declare it, or the turn won't change until Wednesday.", "prefix": "Rizban:", "loss": true, "complexity_analysis": { "has_passive_voice": false, "max_nested_clauses": 2, "longest_sentence": 19, "num_participle_phrases": 1, "num_sentences": 2, "is_complex": false, "reasons": [], "score": 0 } }, { "from": "human", "value": " 2 Settlers\n\n I might end my turn after you reply to the question above. \n\nI end my turn", "prefix": "Lyric_Rome:", "loss": true, "complexity_analysis": { "has_passive_voice": false, "max_nested_clauses": 1, "longest_sentence": 18, "num_participle_phrases": 0, "num_sentences": 2, "is_complex": false, "reasons": [], "score": 0 } }, { "from": "human", "value": " Start New Turn \n The Map \n Spoiler \n \t{table]Star|Capital\t\t\t\t\n\t\tCircle|City\t\t\t\t\n\t\tX|Unit Stack[/table]\t\t\t\t\n\t\t\t\t\t\t\nIf the map isn't updated as it should be, you may need to refresh the image itself, because it is hosted on a separate site.\n \n\n Nation News and Status \n Spoiler \n Currency - \t\t84\t(-12 Train Unit (settlers) (This is where incidental expenses tha were not factored into the expected upkeep will be listed))\n\t\t\tExpected Income: \t\t2\t\n\t\t\tExpected Upkeep: \t\t9\t\n\t\t\t\t\t\t\n BONUS TURNS - \t\t2\t\t\t\t\n\t\t\t\t\t\t\nUnits/Max - \t3/10\t (1/1) \t\t\t\t\nLeaders/Max - \t1/1\t\t\t\t\t\n\t\t\t\t\t\t\nNo political agreements.\t\t\t\t\t\t\n\t\t\t\t\t\t\nTechnology Known: \n Spoiler \n\t\tDeath Rites, Bowcraft, Pottery\t\n \n\n \n\n Cities \n Spoiler \n \n Lacrimae (Capital) : \n Spoiler \n \n Population - 4 \n Production - 3 \n Happiness - 1 \n Culture - 2 \n Corruption/Waste - 1[br][br] \n Order - Generate Wealth \n Garrison - Stack 1 \n \n \n \n \n \n\n Stacks \n Spoiler \n \n Location - Southeast of Capital\n \n 1 Lyner (Leader, Level 1) \n Spoiler \nHits - 3/3[br]Move - 2/2[br]Combat - 3[br]Defense - 2[br]Specials - Leadership 1[br]Upkeep - 20\n \n \n \n \n Location - North of Capital\n \n 1 Warrior \n Spoiler \nHits - 1/1[br]Move - 1/1[br]Combat - 1[br]Defense - 1[br]Upkeep - 1\n \n \n \n \n Location - Southwest of Capital\n \n 1 Warrior \n Spoiler \nHits - 1/1[br]Move - 1/1[br]Combat - 1[br]Defense - 1[br]Upkeep - 1\n \n \n \n \n Location - In Capital\n \n 2 Settler \n Spoiler \nHits - 1/1[br]Move - 2/2[br]Combat - 2[br]Defense - 2[br]Specials - Build City, Noncombatant[br]Upkeep - 5\n \n \n \n \n \n \n\t\t\t\t\t\t\n\t\t\t\t\t\t\nQuick link to city and unit actions .", "prefix": "Rizban:", "loss": true, "complexity_analysis": { "has_passive_voice": true, "max_nested_clauses": 4, "longest_sentence": 99, "num_participle_phrases": 2, "num_sentences": 6, "is_complex": true, "reasons": [ "Contains passive voice", "Deeply nested clauses (4) in one sentence" ], "score": 3 } }, { "from": "human", "value": " Umm... North of My city is a lake right? so why is a warrior there? I moved one warrior Northwest\n\nAnd I moved Lyner southeast, so why is there a piece southwest?", "prefix": "Lyric_Rome:", "loss": true, "complexity_analysis": { "has_passive_voice": false, "max_nested_clauses": 0, "longest_sentence": 14, "num_participle_phrases": 0, "num_sentences": 5, "is_complex": false, "reasons": [], "score": 0 } }, { "from": "human", "value": " Because I read it wrong and was trying to work fast? 😳\n\nFixing it now. I guess you got some free exploration then, didn't you? πŸ˜‰\n Edit: Map is updated to be correct, and I made the little lake north of you city larger so that I don't make that mistake again.", "prefix": "Rizban:", "loss": true, "complexity_analysis": { "has_passive_voice": true, "max_nested_clauses": 3, "longest_sentence": 33, "num_participle_phrases": 1, "num_sentences": 4, "is_complex": true, "reasons": [ "Contains passive voice", "Deeply nested clauses (3) in one sentence" ], "score": 2 } }, { "from": "human", "value": " Lyner moves east twice.\n\nWarrior (Northwest) moves Northwest\n\nWarrior (Southwest) moves Southwest\n\nLacrimae creates two settlers.\n\nSettler 1 moves Northeast\n\nSettler 2 moves West\n\n End Turn \n\nOOC: where will I put up my proposed tech tree?", "prefix": "Lyric_Rome:", "loss": true, "complexity_analysis": { "has_passive_voice": false, "max_nested_clauses": 1, "longest_sentence": 25, "num_participle_phrases": 0, "num_sentences": 3, "is_complex": false, "reasons": [], "score": 0 } }, { "from": "human", "value": " You can put the tech tree here if you want or in a PM.", "prefix": "Rizban:", "loss": true, "complexity_analysis": { "has_passive_voice": false, "max_nested_clauses": 1, "longest_sentence": 16, "num_participle_phrases": 0, "num_sentences": 1, "is_complex": false, "reasons": [], "score": 0 } }, { "from": "human", "value": " Start New Turn \n The Map \n Spoiler \n \t{table]Star|Capital\t\t\t\n\t\tCircle|City\t\t\t\n\t\tX|Unit Stack[/table]\t\t\t\n\t\t\t\t\t\nIf the map isn't updated as it should be, you may need to refresh the image itself, because it is hosted on a separate site.\n \n\n Nation News and Status \n Spoiler \n Currency - \t\t73\n\t\t\tExpected Income: \t\t3\n\t\t\tExpected Upkeep: \t\t14\n\t\t\t\t\t\n BONUS TURNS - \t\t1\t\t\t\n\t\t\t\t\t\nUnits/Max - \t4/10\t (0/1) \t\t\t\nLeaders/Max - \t1/1\t\t\t\t\n\t\t\t\t\t\nNo political agreements.\t\t\t\t\t\n\t\t\t\t\t\nTechnology Known: \n Spoiler \n\t\tDeath Rites, Bowcraft, Pottery\t\n \n\n \n\n Cities \n Spoiler \n \n Lacrimae (Capital) : \n Spoiler \n \n Population - 5 \n Production - 4 \n Happiness - 1 \n Culture - 3 \n Corruption/Waste - 1[br][br] \n Order - Generate Wealth \n Garrison - Stack 1 \n \n \n \n \n \n\n Stacks \n Spoiler \n \n Location - Southeast of Capital\n \n 1 Lyner (Leader, Level 1) \n Spoiler \nHits - 3/3[br]Move - 2/2[br]Combat - 3[br]Defense - 2[br]Specials - Leadership 1[br]Upkeep - 20\n \n \n \n \n Location - Northwest of Capital\n \n 1 Warrior \n Spoiler \nHits - 1/1[br]Move - 1/1[br]Combat - 1[br]Defense - 1[br]Upkeep - 1\n \n \n \n \n Location - Southwest of Capital\n \n 1 Warrior \n Spoiler \nHits - 1/1[br]Move - 1/1[br]Combat - 1[br]Defense - 1[br]Upkeep - 1\n \n \n \n \n Location - Northeast of Capital\n \n 1 Settler \n Spoiler \nHits - 1/1[br]Move - 2/2[br]Combat - 2[br]Defense - 2[br]Specials - Build City, Noncombatant[br]Upkeep - 5\n \n \n \n \n Location - West of Capital\n \n 1 Settler \n Spoiler \nHits - 1/1[br]Move - 2/2[br]Combat - 2[br]Defense - 2[br]Specials - Build City, Noncombatant[br]Upkeep - 5\n \n \n \n \n \n \n\t\t\t\t\t\n\t\t\t\t\t\nQuick link to city and unit actions .", "prefix": "Rizban:", "loss": true, "complexity_analysis": { "has_passive_voice": true, "max_nested_clauses": 4, "longest_sentence": 128, "num_participle_phrases": 2, "num_sentences": 5, "is_complex": true, "reasons": [ "Contains passive voice", "Deeply nested clauses (4) in one sentence" ], "score": 3 } }, { "from": "human", "value": " Originally Posted by Lyric_Rome \n Lacrimae creates two settlers. \n \n\nI think it's missing", "prefix": "Lyric_Rome:", "loss": true, "complexity_analysis": { "has_passive_voice": false, "max_nested_clauses": 1, "longest_sentence": 12, "num_participle_phrases": 0, "num_sentences": 2, "is_complex": false, "reasons": [], "score": 0 } } ]
12
false
[ { "from": "human", "value": " Arena Exhibition: Cay vs. W.O.E \n Map: \n Spoiler \n\n \n \n\n XP Award: 0 XP\n GP Award: 0 GP\n\n Weird Old Elf - Koury\n Cay - Sallera\n\n All Combatants, please roll initiative and declare final purchases, if any \n\nNo purchases.", "prefix": "Koury:", "loss": false, "complexity_analysis": { "has_passive_voice": false, "max_nested_clauses": 1, "longest_sentence": 31, "num_participle_phrases": 0, "num_sentences": 4, "is_complex": false, "reasons": [], "score": 0 } }, { "from": "human", "value": " Init: (1d20)[ 13 ] \n\nNo purchases.", "prefix": "Sallera:", "loss": true, "complexity_analysis": { "has_passive_voice": false, "max_nested_clauses": 0, "longest_sentence": 14, "num_participle_phrases": 0, "num_sentences": 1, "is_complex": false, "reasons": [], "score": 0 } }, { "from": "human", "value": " Oh yeah.\n\n Init - (1d20-1)[ 17 ] ", "prefix": "Koury:", "loss": true, "complexity_analysis": { "has_passive_voice": false, "max_nested_clauses": 0, "longest_sentence": 11, "num_participle_phrases": 0, "num_sentences": 3, "is_complex": false, "reasons": [], "score": 0 } }, { "from": "human", "value": " OK.\n\nSpells Prepped:\n \n Spoiler \nStandard Spells Prepped:\n\n0 - Resistance (Abj)\n0 - Daze (Ench)\n0 - Acid Splash (Conj)\n0 - Acid Splash (Conj) [Domain]\n0 - Acid Splash (Conj) [Specialist]\n1 - Hail of Stone, Sanctum (Conj)\n1 - Hail of Stone, Sanctum (Conj) [Bonus]\n1 - Expeditious Retreat (Trans) [Bonus]\n1 - Mage Armor (Conj) [Domain]\n1 - Hail of Stone, Sanctum (Conj) [Specialist]\n2 - Invisibility (Illusion) [Precocious Apprentice]\n\nSanctum Location: W/X 13-14 intersection, 20 ft diameter\n \n\n\nStart in Y 13.\n\nI've never used Precocious Apprentice before. Caster level check vs DC 8, correct?\n\n CL Check - (1d20+1)[ 11 ] \n\nIf successful, I turn invisible.\n\n \n Spoiler \nStay where I stand\n \n\n\nIf not, move to W11\n\nEnd", "prefix": "Koury:", "loss": true, "complexity_analysis": { "has_passive_voice": false, "max_nested_clauses": 1, "longest_sentence": 40, "num_participle_phrases": 1, "num_sentences": 14, "is_complex": false, "reasons": [], "score": 0 } }, { "from": "human", "value": " Cay, Round 1 \n\nStarting in A13, horse is in A14/B15, riding dog is in B13.\n\nFree: Handle dog to Seek south, barking when it pinpoints something: (1d20+8)[ 28 ] \nMove: Handle horse to Seek south: (1d20+4)[ 9 ] \nStandard: Start casting a spell, Spellcraft DC16: \n Spoiler \nSummon Nature's Ally I.\n \n\n\nOk, so horse doesn't move, dog double moves to S14.\n\nStats: \n Spoiler \nHP 12/12, AC9 (9, 9)\nSpells: Detect Magic, Guidance, Cure Minor Wounds, SNAI, SNAI \nDog HP 13/13, AC16 (12, 14)\nHorse HP 19/19, AC13 (10, 12)\n \n\nDone.", "prefix": "Sallera:", "loss": true, "complexity_analysis": { "has_passive_voice": false, "max_nested_clauses": 4, "longest_sentence": 42, "num_participle_phrases": 1, "num_sentences": 6, "is_complex": true, "reasons": [ "Deeply nested clauses (4) in one sentence" ], "score": 2 } }, { "from": "human", "value": " Spellcraft - (1d20+10)[ 12 ] \n W.O.E Round 2 \n \n Spoiler \nCast Spell: Mage Armor\n \n\n\nSince this is an exhibition, I'll take the opportunity to ask. I cast a spell this round. How do we normally go about whether or not you get a listen check to know that? And about your animals, how does seek work? Are they rolling listen or something?\n\nEnd turn, by the way.", "prefix": "Koury:", "loss": true, "complexity_analysis": { "has_passive_voice": false, "max_nested_clauses": 1, "longest_sentence": 39, "num_participle_phrases": 1, "num_sentences": 6, "is_complex": false, "reasons": [], "score": 0 } }, { "from": "human", "value": " It's just an ordinary listen check against DC0 (+ distance mod). I forgot to roll them, but I'll start doing that. The animals are basically doing their best to find you, using listen first, then scent if you're within 30ft. I'll do listen checks first...\nCay: (1d20+6)[ 19 ] \nDog: (1d20+5)[ 24 ] \nHorse: (1d20+4)[ 14 ] \nHorse isn't currently seeking, since I failed my Handle, but does the dog smell you? (i.e. are you within 30ft of it?) Or did it smell you at any point of your movement?", "prefix": "Sallera:", "loss": true, "complexity_analysis": { "has_passive_voice": false, "max_nested_clauses": 3, "longest_sentence": 36, "num_participle_phrases": 2, "num_sentences": 8, "is_complex": true, "reasons": [ "Deeply nested clauses (3) in one sentence" ], "score": 1 } }, { "from": "human", "value": " Dog catches a whiff as its movement ends in S14.\n\nWhat does success on the listen indicate? You hear words coming from the south?", "prefix": "Koury:", "loss": true, "complexity_analysis": { "has_passive_voice": false, "max_nested_clauses": 1, "longest_sentence": 13, "num_participle_phrases": 1, "num_sentences": 3, "is_complex": false, "reasons": [], "score": 0 } }, { "from": "human", "value": " Guess I probably don't need those listen checks, then. Dog will take a move action to note the direction of the scent, then travel in that direction until it pinpoints you (within 5ft), where it will stop and start barking as per its orders. Where does it end up?\n\nEdit: Beating the DC by less than 10 is south, southeast, east, northeast, etc. Beating it by more than 10 is south, south-southeast, southeast, east-southeast, etc. Beating it by 20 pinpoints. Which brings up a good point... if the dog pinpointed, it doesn't need the move action to detect the direction of the scent.", "prefix": "Sallera:", "loss": true, "complexity_analysis": { "has_passive_voice": false, "max_nested_clauses": 3, "longest_sentence": 42, "num_participle_phrases": 1, "num_sentences": 7, "is_complex": true, "reasons": [ "Deeply nested clauses (3) in one sentence" ], "score": 1 } }, { "from": "human", "value": " As I am exactly 30 ft away, he rolled 24 vs DC 3 and pinpoints me in Y13", "prefix": "Koury:", "loss": true, "complexity_analysis": { "has_passive_voice": false, "max_nested_clauses": 1, "longest_sentence": 20, "num_participle_phrases": 0, "num_sentences": 1, "is_complex": false, "reasons": [], "score": 0 } }, { "from": "human", "value": " Cay, Round 2 \n\nStandard: Finish casting spell (Sudden Extended SNAI) for a small Earth Elemental, which appears in G13 and double moves to N11.\nFree: Handle dog to Attack: (1d20+8)[ 22 ] \nPresuming that succeeds, dog will move to X13 and bite at you.\nConcealment: (1d2)[ 2 ] - miss on 1\nAttack: (1d20+3)[ 19 ] \nDamage: (1d6+3)[ 4 ] \nTrip, if hit: (1d20+2)[ 20 ] \nMove: Mount horse.\n\nReactive listen checks for your turn:\nCay: (1d20+6)[ 25 ] \nDog: (1d20+5)[ 12 ] \nHorse: (1d20+4)[ 15 ] \n\nStats: \n Spoiler \nHP 12/12, AC9 (9, 9)\nSpells (forgot the Conj limitation last round): CMW, CMW, CMW, SNAI, SNAI \nDog HP 13/13, AC16 (12, 14)\nHorse HP 19/19, AC13 (10, 12)\n \n\nDone.", "prefix": "Sallera:", "loss": true, "complexity_analysis": { "has_passive_voice": false, "max_nested_clauses": 3, "longest_sentence": 59, "num_participle_phrases": 1, "num_sentences": 7, "is_complex": true, "reasons": [ "Deeply nested clauses (3) in one sentence" ], "score": 1 } }, { "from": "human", "value": " Your dog almost killed me. And geez, this arena is being flooded with opponents.\n\nOK, I cast another spell, still next to the dog. Do I avoid the AoO because I'm invisible? I hope so, but I do it regardless.\n\n \n Spoiler \nSpell is Expeditious Retreat. Move to T3\n \n\n\nIf I'm alive and whatnot, end turn. Your dog knows I ran away to the west. I'm out of his scent range though.", "prefix": "Koury:", "loss": true, "complexity_analysis": { "has_passive_voice": true, "max_nested_clauses": 1, "longest_sentence": 14, "num_participle_phrases": 1, "num_sentences": 9, "is_complex": true, "reasons": [ "Contains passive voice" ], "score": 1 } }, { "from": "human", "value": " Did you remember the trip from the dog?\n\nEdit: You're correct about there being no AoO's, either way.", "prefix": "Sallera:", "loss": true, "complexity_analysis": { "has_passive_voice": false, "max_nested_clauses": 0, "longest_sentence": 15, "num_participle_phrases": 0, "num_sentences": 2, "is_complex": false, "reasons": [], "score": 0 } }, { "from": "human", "value": " Gah, no I missed that. I'm fairly certain I can't beat that roll.\n\nSo, new actions I guess:\n\n \n Spoiler \n Stand from prone. 5 ft step NW. Cast Expeditious Retreat.\n \n\n\nUm, so your dog knows I'm to his west. He hears me cast a spell.\n\nDC 20 to pinpoint \n Spoiler \nX12\n \n\n\nK, I think that is good.", "prefix": "Koury:", "loss": true, "complexity_analysis": { "has_passive_voice": false, "max_nested_clauses": 2, "longest_sentence": 17, "num_participle_phrases": 0, "num_sentences": 8, "is_complex": false, "reasons": [], "score": 0 } }, { "from": "human", "value": " I'll assume from the fact that you cast something that that was only a 5ft step, so presumably you're still within 5ft of the dog for pinpoint by scent?\n\n Cay, Round 3 \n\nDog continues attacking.\nConceal: (1d2)[ 2 ] - miss on 1\nAttack: (1d20+3)[ 17 ] \nDamage: (1d6+3)[ 4 ] \nTrip, if hit: (1d20+2)[ 21 ] \nElemental double moves to V12.\nHorse moves to L15/M16.\nCay starts casting a spell, DC16: \n Spoiler \nSNAI.\n \n\n\nStats: \n Spoiler \nHP 12/12, AC9 (9, 9)\nSpells (forgot the Conj limitation last round): CMW, CMW, CMW, SNAI , SNAI \nDog HP 13/13, AC16 (12, 14)\nHorse HP 19/19, AC13 (10, 12)\nElemental HP 15/15, AC17 (10, 17)\n \n\nDone.", "prefix": "Sallera:", "loss": true, "complexity_analysis": { "has_passive_voice": false, "max_nested_clauses": 2, "longest_sentence": 47, "num_participle_phrases": 1, "num_sentences": 9, "is_complex": false, "reasons": [], "score": 0 } }, { "from": "human", "value": " Done indeed. Dog kills me.\n\nLets see here... Rewind to my last round and change spell to attack dog? Whats that things HP? I'll try it anyway (you still win, I just want to kill something 😁).\n\nNo need to spoiler anything. Stand from prone, 5 ft step away, cast Hail of Stone at your dog. No save.\n\n Damage - (4d4)[ 11 ] \n\nBecome visible in same square as before.\n\nEnd fake turn.", "prefix": "Koury:", "loss": true, "complexity_analysis": { "has_passive_voice": false, "max_nested_clauses": 2, "longest_sentence": 20, "num_participle_phrases": 1, "num_sentences": 11, "is_complex": false, "reasons": [], "score": 0 } }, { "from": "human", "value": " Dog's got 13hp. πŸ˜› If it makes you feel any better, I was in the middle of summoning a second earth elemental...\n\nCare for a rematch? Perhaps the dog will be rather less lucky this time.\n\nInit: (1d20)[ 10 ] ", "prefix": "Sallera:", "loss": true, "complexity_analysis": { "has_passive_voice": false, "max_nested_clauses": 3, "longest_sentence": 27, "num_participle_phrases": 0, "num_sentences": 5, "is_complex": true, "reasons": [ "Deeply nested clauses (3) in one sentence" ], "score": 1 } }, { "from": "human", "value": " Init - (1d20-1)[ 10 ] \n\nSame Prep as before.\n\nEDIT: You're up as your dex is higher.", "prefix": "Koury:", "loss": true, "complexity_analysis": { "has_passive_voice": false, "max_nested_clauses": 2, "longest_sentence": 19, "num_participle_phrases": 0, "num_sentences": 2, "is_complex": false, "reasons": [], "score": 0 } }, { "from": "human", "value": " Same start as before, except I'll begin mounted.\n\n Cay, Round 1 \n\nFree: Handle dog to Attack: (1d20+8)[ 24 ] \nUnless I nat-1 the check, dog double moves to T13.\nHorse moves to L15/M16.\nFull-round: Begin casting spell, DC16: \n Spoiler \nSudden Extended SNAI\n \n\n\nStats: \n Spoiler \nHP 12/12, AC9 (9, 9)\nSpells: CMW, CMW, CMW, SNAI, SNAI \nDog HP 13/13, AC16 (12, 14)\nHorse HP 19/19, AC13 (10, 12)\n \n\nDone.", "prefix": "Sallera:", "loss": true, "complexity_analysis": { "has_passive_voice": false, "max_nested_clauses": 2, "longest_sentence": 32, "num_participle_phrases": 1, "num_sentences": 7, "is_complex": false, "reasons": [], "score": 0 } }, { "from": "human", "value": " Oh no, not that dog again.\n\nCast Spell\n\n Damage - (4d4)[ 12 ] \n\nNo, you die when I chuck a spell at you!\n\nMove to X4", "prefix": "Koury:", "loss": true, "complexity_analysis": { "has_passive_voice": false, "max_nested_clauses": 1, "longest_sentence": 26, "num_participle_phrases": 0, "num_sentences": 4, "is_complex": false, "reasons": [], "score": 0 } }, { "from": "human", "value": " Shouldn't that be X5? Either way...\n\n Cay, Round 2 \n\nAngry dog charges you.\nAttack: (1d20+5)[ 25 ] \nDamage: (1d6+3)[ 6 ] \nTrip, on hit: (1d20+2)[ 6 ] \nEarth elemental appears in Q13 and double moves to V8.\nHorse moves to U14/V15.\nCay starts casting another spell.\n\nStats: \n Spoiler \nHP 12/12, AC9 (9, 9)\nSpells: CMW, CMW, CMW, SNAI , SNAI \nDog HP 13/13, AC16 (12, 14)\nHorse HP 19/19, AC13 (10, 12)\nElemental HP 15/15, AC17 (10, 17)\n \n\nDone.\n\n...guess the crit confirm's not really necessary. Still, might I suggest you incorporate some form of defense other than Invisibility?", "prefix": "Sallera:", "loss": true, "complexity_analysis": { "has_passive_voice": false, "max_nested_clauses": 1, "longest_sentence": 51, "num_participle_phrases": 1, "num_sentences": 9, "is_complex": false, "reasons": [], "score": 0 } }, { "from": "human", "value": " How did the dog charge? Is it just being within whatever range and being able to draw a straight line. How do you determine what squares he used?\n\nAnd yes, X5 πŸ™‚\n\nAs for defense, ~32 damage is usually enough to kill people. If I ready an action to cast, then cast on my turn, then invis/exped for a bit, then ready/cast again, most things are dead. Trick is surviving that one round after my second cast.\n\nRegardless, suggestions how? Hell, I spent my gold for 3 HP because 2 HP just seemed dumb.", "prefix": "Koury:", "loss": true, "complexity_analysis": { "has_passive_voice": false, "max_nested_clauses": 2, "longest_sentence": 33, "num_participle_phrases": 1, "num_sentences": 8, "is_complex": false, "reasons": [], "score": 0 } }, { "from": "human", "value": " I believe you draw a line between the centers of the two squares to see what path it takes; if that line goes through cover, you can't charge, but otherwise it just has to be in range of a double move. (Edit: Ok, so it's actually if any line between the two does, so he couldn't have charged, but all that means is that he'd have moved and attacked instead, so no difference.)\n\nAnyway, I'd suggest perhaps swapping Conjuration domain for a specialization and immediate magic. 5hp isn't necessarily going to be better than 2, but popping out of the way of up to 6 attacks is probably worth a lot more. And since your opponents can ready actions too... you're not likely to even get two spells off otherwise, let alone having them just leave you alone while you cast invis and run off again.\n\nIncidentally, how did you get CL4 on the Hail of Stone?", "prefix": "Sallera:", "loss": true, "complexity_analysis": { "has_passive_voice": false, "max_nested_clauses": 6, "longest_sentence": 50, "num_participle_phrases": 1, "num_sentences": 7, "is_complex": true, "reasons": [ "Deeply nested clauses (6) in one sentence", "Deeply nested clauses (3) in one sentence", "Deeply nested clauses (4) in one sentence" ], "score": 7 } }, { "from": "human", "value": " Spell Thematics, Spellgifted, Conjuration Domain?\n\nAs an aside, Koury, you can get CL 5+ spells without taking a hit to physical stats if you want to take a little dip in some loredrake cheese.", "prefix": "Tanaric:", "loss": true, "complexity_analysis": { "has_passive_voice": false, "max_nested_clauses": 2, "longest_sentence": 43, "num_participle_phrases": 0, "num_sentences": 1, "is_complex": false, "reasons": [], "score": 0 } }, { "from": "human", "value": " Conjuration Domain doesn't have Hail of Stone, though.", "prefix": "Sallera:", "loss": true, "complexity_analysis": { "has_passive_voice": false, "max_nested_clauses": 0, "longest_sentence": 12, "num_participle_phrases": 0, "num_sentences": 1, "is_complex": false, "reasons": [], "score": 0 } }, { "from": "human", "value": " I'm confused as to why my Conjuration Domain precludes me from anything? As written now I have both Conjuration Domain (granting me one prechosen spell per spell level, cast at +1 caster level) AND I'm specialized in Conjuration (and have two spell schools banned as normal). Is this not allowed for some reason? I asked in the waiting room and got no reply.\n\nAs I see it, my caster level for spells breaks down like this:\n\nHail of Stone: 4 (Level 1 + Sanctum + Spellgifted + Spell Thematics)\nMage Armor: 4 (Level 1 + Sanctum + Spellgifted + Domain)\nOther Conjuration Spells: 3 (Level 1 + Spellgifted + Sanctum)\nAll other spells: 1 (Level 1 - Spellgifted)\n\nTechnically Acid Splash is higher but that affects nothing but range.\n\nAs for my spells, its simply patience in most fights. Wait until they enter LoE, that triggers my 1st spell. My turn, blast em again if I can drop em. If not, invis or expeditious retreat out of there. Ready action blast again. My turn, blast again if I can drop em. If not, whatever spell I didn't use before. Ready again, blast 3rd spell. Blast 4th spell. If they are still up, I'm out of spells anyway (thats 5 1sts, and my 2nd used).\n\nFlaws in this plan? Of course. Multiple targets, for one. Them going first and being too close also messes with it. If I survived long enough Fly and whatever that anti ranged spell is will help more.\n\nLike I said, I'm open to suggestions. What is that teleport thing you're talking about, for instance?", "prefix": "Koury:", "loss": true, "complexity_analysis": { "has_passive_voice": true, "max_nested_clauses": 3, "longest_sentence": 41, "num_participle_phrases": 3, "num_sentences": 24, "is_complex": true, "reasons": [ "Too many participle phrases (3) in one sentence", "Deeply nested clauses (3) in one sentence", "Contains passive voice" ], "score": 3 } }, { "from": "human", "value": " Ah, apparently I was typing for too long. Three Two (I can count I promise) replys since I started.\n\nTanaric: I made a conscious decisions to not go kobold. I now I'm a ton weaker for it, but you gotta do something different SOMETIMES, right?", "prefix": "Koury:", "loss": true, "complexity_analysis": { "has_passive_voice": false, "max_nested_clauses": 2, "longest_sentence": 21, "num_participle_phrases": 1, "num_sentences": 4, "is_complex": false, "reasons": [], "score": 0 } }, { "from": "human", "value": " Sanctum doesn't increase caster level though, just spell level. The teleportation is the PHBII wizard variant. And \"a domain wizard cannot also be a specialist wizard,\" from the description of the domain variant.", "prefix": "Sallera:", "loss": true, "complexity_analysis": { "has_passive_voice": false, "max_nested_clauses": 0, "longest_sentence": 22, "num_participle_phrases": 0, "num_sentences": 3, "is_complex": false, "reasons": [], "score": 0 } }, { "from": "human", "value": " I think I might have confused Koury with my explanation of what Sanctum Spell did. ☹️\n\nSpell level and caster level are independent, as Sallera says. Raising one does not raise the other. A higher level spell has a higher DC, goes through things like Globe of Invulnerability easier, etc, but has a caster level equal to your normal caster level.", "prefix": "Tanaric:", "loss": true, "complexity_analysis": { "has_passive_voice": false, "max_nested_clauses": 1, "longest_sentence": 32, "num_participle_phrases": 0, "num_sentences": 4, "is_complex": false, "reasons": [], "score": 0 } }, { "from": "human", "value": " No Prohibited Schools \n\nUnlike a specialist wizard, a domain wizard need not select any prohibited schools or domains. All wizard spells are available to her to learn. \n\nAck, yep. I missed that. Damn.\n\nAs for Sanctum Spell, is that true? I was going with this . Page 56 says caster level specifically. I understand that that can be wrong though and I'm afb at the moment.", "prefix": "Koury:", "loss": true, "complexity_analysis": { "has_passive_voice": false, "max_nested_clauses": 1, "longest_sentence": 22, "num_participle_phrases": 1, "num_sentences": 9, "is_complex": false, "reasons": [], "score": 0 } }, { "from": "human", "value": " Yeh, the PDF's wrong; actual text is spell level. Anyway, I'd definitely look into swapping the (fairly useless) domain for spec, and trading your familiar for int-mod immediate action 10ft teleports per day. And swapping Sanctum for something else, of course. πŸ˜›", "prefix": "Sallera:", "loss": true, "complexity_analysis": { "has_passive_voice": false, "max_nested_clauses": 0, "longest_sentence": 34, "num_participle_phrases": 1, "num_sentences": 4, "is_complex": false, "reasons": [], "score": 0 } }, { "from": "human", "value": " Ah, cool. I'll wait until my books are available to me to retool. They are all on my Ipod and I don't have it near me at the moment.\n\nAs for what to drop Sanctum for... Maybe switch out my Invis for some high damage spell, get my caster level up on it and Sudden Max it? Take true strike so it doesn't miss or something. I don't know. I'll figure it out later.\n\nI think someone else in the waiting room said something about Sanctum being caster level also. But I believe Chiles quoted material says spell level. Someone should probably clarify in there.", "prefix": "Koury:", "loss": true, "complexity_analysis": { "has_passive_voice": false, "max_nested_clauses": 2, "longest_sentence": 31, "num_participle_phrases": 0, "num_sentences": 10, "is_complex": false, "reasons": [], "score": 0 } } ]
17
false
[ { "from": "human", "value": " The Map \n Spoiler \n \t{table]Star|Capital\t\t\t\t\n\t\tCircle|City\t\t\t\t\n\t\tX|Unit Stack[/table]\t\t\t\t\n\t\t\t\t\t\t\nThe blue to the north is mountains. Moutains cost 2 Move per square, double line of sight when standing on top, and block line of sight. To the east are hills, no specific penalties.\t\t\t\t\t\t\n\t\t\t\t\t\t\nIf the map isn't updated as it should be, you may need to refresh the image itself, because it is hosted on a separate site.\n \n\n Nation News and Status \n Spoiler \n Currency - \t\t100\t(current money in purse)\n\t\t\tExpected Income: \t\t2\t(how much your money is expected to increase next turn)\n\t\t\tExpected Upkeep: \t\t4\t(how much your money is expected to decrease next turn)\n\t\t\t\t\t\t\n BONUS TURNS - \t\t3\t\t\t\t\n\t\t\t\t\t\t\nUnits/Max - \t1/10\t (1/1) \t\t\t\t\nLeaders/Max - \t1/1\t \n Spoiler \nOne time explanation: The max units is play is 10 per city. The first fraction represents how many units are under \"general control.\" Here, 1 Warrior is being controlled by the general control of the nation, so 1/10\t\t\t\t\n\t\t\t\t\t\t\nThe parentheses next to this number represent units controlled by Leaders. The Leadership score of a Leader is exactly how many units he can control. Your leader has Leadership 1, and he is controlling 1 Warrior with it, thus the (1/1).\t\t\t\t\t\t\n\t\t\t\t\t\t\nLeaders do not count against the normal unit limit. In general, you can control 1 leader for every city you control, giving the final 1/1.\n \n\t\t\t\t\t\t\n\t\t\t\t\t\t\nNo political agreements.\t\t\t\t\t\t\n\t\t\t\t\t\t\nTechnology Known: \n Spoiler \n\t\tMasonry, The Wheel\t\n \n\n \n\n Cities \n Spoiler \n \n Unnamed Capital : \n Spoiler \n \n Population - 2 \n Production - 3 \n Happiness - 1 \n Culture - 2 \n Corruption/Waste - 0[br][br] \n Order - Generate Wealth \n Garrison - Stack 1 \n \n \n \n \n \n\n Stacks \n Spoiler \n \n Location - In Capital\n \n 1 Leader (Level 1) (Level Up!) \n Spoiler \nHits - 2/2[br]Move - 3/3[br]Combat - 2[br]Defense - 2[br]Specials - Leadership 1[br]Upkeep - 2[br][br] Level Up! [br]Select one of the following:\n \n Basic Attack - Add +1 to Combat for other units in stack \n Basic Defense - Add +1 to Defense for other units in stack \n Basic Logistics - Add +1 to Move for other units in stack \n Increase one of leader's ability scores by 1. \n Increase Leadership ability by 1. \n \n \n \n 2 Warrior \n Spoiler \nHits - 1/1[br]Move - 2/2[br]Combat - 1[br]Defense - 1[br]Upkeep - 1\n \n \n \n \n \n \n\t\t\t\t\t\t\n\t\t\t\t\t\t\nQuick link to city and unit actions .\t\t\t\t\t\t\n\t\t\t\t\t\t\n\t\t\t\t\t\t\n Note that you may choose to end your turn and use a bonus turn. If not, then no turn changes will happen until Wednesday. If using a bonus turn, you must declare that you are doing so. ", "prefix": "Rizban:", "loss": false, "complexity_analysis": { "has_passive_voice": true, "max_nested_clauses": 4, "longest_sentence": 76, "num_participle_phrases": 2, "num_sentences": 21, "is_complex": true, "reasons": [ "Contains passive voice", "Deeply nested clauses (4) in one sentence", "Deeply nested clauses (3) in one sentence", "Deeply nested clauses (3) in one sentence" ], "score": 5 } }, { "from": "human", "value": " So what exactly is the rest of the stuff in the South, plains or hills? As a side note, does the bonus on base logistics also apply to the leader's move? Also, can a leader move as a separate unit? If he can, then the the following list of actions is what I want to do this turn:\n\n City Action - Train 3 settlers.\n\n City Action - Renaming Capital to \"The Academy\"\n\n Leader Action - Renaming Leader to \"Osiris\"\n\n Leader Action - Selecting Basic Logistics.\n\n Leader Action - Moving Leader, max move, directly south.\n\n Unit Action - 1 Warrior, max move, directly West.\n\n Unit Action - 1 Warrior, staying in capital.\n\n End turn, use bonus turn. \n\nIf that isn't possible, then I would like to send my leader out with the warriors he has control of, directly South. Regardless, I end turn and use a bonus one.", "prefix": "El_Frenchie:", "loss": true, "complexity_analysis": { "has_passive_voice": false, "max_nested_clauses": 3, "longest_sentence": 32, "num_participle_phrases": 1, "num_sentences": 11, "is_complex": true, "reasons": [ "Deeply nested clauses (3) in one sentence", "Deeply nested clauses (3) in one sentence" ], "score": 2 } }, { "from": "human", "value": " Actually, it's forest, but there are no bonuses/penalties from it.\n\nNo, only to other units in his stack.\n\nYes, all units can move alone as a stack of one.\n\nThose moves are perfectly legal. I'll start processing the turn immediately.\n\nNote that training multiple units has a cumulative cost increase. 5 for the 1st settler, 7 for the 2nd, and 8 for the 3rd, for a total of 20. If this is not ok, say so, and I'll retcon the post to produce fewer.", "prefix": "Rizban:", "loss": true, "complexity_analysis": { "has_passive_voice": false, "max_nested_clauses": 2, "longest_sentence": 23, "num_participle_phrases": 0, "num_sentences": 8, "is_complex": false, "reasons": [], "score": 0 } }, { "from": "human", "value": " The Map \n Spoiler \n \t{table]Star|Capital\t\t\t\t\n\t\tCircle|City\t\t\t\t\n\t\tX|Unit Stack[/table]\t\t\t\t\n\t\t\t\t\t\t\nIf the map isn't updated as it should be, you may need to refresh the image itself, because it is hosted on a separate site.\n \n\n Nation News and Status \n Spoiler \n Currency - \t\t76\t(-20 Train Unit (Settlers)) (Incidental costs not factored into expected upkeep are listed here on the turn they affect)\n\t\t\tExpected Income: \t\t2\t\n\t\t\tExpected Upkeep: \t\t18\t\n\t\t\t\t\t\t\n BONUS TURNS - \t\t3\t\t\t\t\n\t\t\t\t\t\t\nUnits/Max - \t4/10\t (1/1) \t\t\t\t\nLeaders/Max - \t1/1\t\t\t\t\t\n\t\t\t\t\t\t\nNo political agreements.\t\t\t\t\t\t\n\t\t\t\t\t\t\nTechnology Known: \n Spoiler \n\t\tMasonry, The Wheel\t\n \n\n \n\n Cities \n Spoiler \n \n The Academy (Capital) : \n Spoiler \n \n Population - 2 \n Production - 3 \n Happiness - 1 \n Culture - 2 \n Corruption/Waste - 0<br><br> \n Order - Generate Wealth \n Garrison - Stack 1 \n \n \n \n \n \n\n Stacks \n Spoiler \n \n Location - South of Capital\n \n 1 Osiris (Leader, Level 1) \n Spoiler \nHits - 2/2<br>Move - 3/3<br>Combat - 2<br>Defense - 2<br>Specials - Leadership 1, Basic Logistics<br>Upkeep - 20\n \n \n \n \n Location - In Capital\n \n 1 Warrior \n Spoiler \nHits - 1/1<br>Move - 2/2<br>Combat - 1<br>Defense - 1<br>Upkeep - 1\n \n \n 3 Settler \n Spoiler \nHits - 1/1<br>Move - 2/2<br>Combat - 0<br>Defense - 0<br>Specials - Build City, Noncombatant<br>Upkeep - 5\n \n \n \n \n Location - West of Capital\n \n 1 Warrior \n Spoiler \nHits - 1/1<br>Move - 2/2<br>Combat - 1<br>Defense - 1<br>Upkeep - 1\n \n \n \n \n \n \n\t\t\t\t\t\t\n\t\t\t\t\t\t\nQuick link to city and unit actions .", "prefix": "Rizban:", "loss": true, "complexity_analysis": { "has_passive_voice": true, "max_nested_clauses": 4, "longest_sentence": 96, "num_participle_phrases": 2, "num_sentences": 5, "is_complex": true, "reasons": [ "Contains passive voice", "Deeply nested clauses (4) in one sentence" ], "score": 3 } }, { "from": "human", "value": " I'm ferpectly fine with it. 😁\n City \"The Academy\" Action - Research Technology (Writing)\n\n Unit Action - 1 Settler moves South, max move, following the Leader's path.\n Unit Action - Osiris moves South from current position, max move.\n\n Unit Action - 1 Settler moves West, max move, following the Warrior unit.\n Unit Action - 1 Warrior moves West, max move.\n\n Unit Action - 1 Settler moves South-West, diagonally, max move.\n\n End turn, use bonus turn. \n\nEdited: Edited Osiris' move to become south rather than south-west.", "prefix": "El_Frenchie:", "loss": true, "complexity_analysis": { "has_passive_voice": false, "max_nested_clauses": 1, "longest_sentence": 35, "num_participle_phrases": 1, "num_sentences": 8, "is_complex": false, "reasons": [], "score": 0 } }, { "from": "human", "value": " I know what you're doing right now, but in the future, pleas refer to the stack numbers if you're moving a stack. It really helps me out.\n\nProcessing turn now.", "prefix": "Rizban:", "loss": true, "complexity_analysis": { "has_passive_voice": false, "max_nested_clauses": 2, "longest_sentence": 28, "num_participle_phrases": 1, "num_sentences": 3, "is_complex": false, "reasons": [], "score": 0 } }, { "from": "human", "value": " No problem boss! 😳", "prefix": "El_Frenchie:", "loss": true, "complexity_analysis": { "has_passive_voice": false, "max_nested_clauses": 0, "longest_sentence": 5, "num_participle_phrases": 0, "num_sentences": 2, "is_complex": false, "reasons": [], "score": 0 } }, { "from": "human", "value": " Start New Turn \n The Map \n Spoiler \n \t{table]Star|Capital\t\t\t\n\t\tCircle|City\t\t\t\n\t\tX|Unit Stack[/table]\t\t\t\n\t\t\t\t\t\nIf the map isn't updated as it should be, you may need to refresh the image itself, because it is hosted on a separate site.\n \n\n Nation News and Status \n Spoiler \n Currency - \t\t58\n\t\t\tExpected Income: \t\t0\n\t\t\tExpected Upkeep: \t\t14\n\t\t\t\t\t\n BONUS TURNS - \t\t1\t\t\t\n\t\t\t\t\t\nUnits/Max - \t4/10\t (1/1) \t\t\t\nLeaders/Max - \t1/1\t\t\t\t\n\t\t\t\t\t\nNo political agreements.\t\t\t\t\t\n\t\t\t\t\t\nTechnology Known: \n Spoiler \n\t\tMasonry, The Wheel\t\n \n\n \n\n Cities \n Spoiler \n \n The Academy (Capital) : \n Spoiler \n \n Population - 4 \n Production - 5 \n Happiness - 1 \n Culture - 4 \n Corruption/Waste - 0[br][br] \n Order - Research (Writing): 3/25 Production (6 Turns) \n Garrison - Stack 2 \n \n \n \n \n \n\n Stacks \n Spoiler \n \n Location - South of Capital\n \n 1 Osiris (Leader, Level 1) \n Spoiler \nHits - 2/2[br]Move - 3/3[br]Combat - 2[br]Defense - 2[br]Specials - Leadership 1, Basic Logistics[br]Upkeep - 2\n \n \n \n \n Location - In Capital\n \n 1 Warrior \n Spoiler \nHits - 1/1[br]Move - 2/2[br]Combat - 1[br]Defense - 1[br]Upkeep - 1\n \n \n \n \n Location - West of Capital\n \n 1 Warrior \n Spoiler \nHits - 1/1[br]Move - 2/2[br]Combat - 1[br]Defense - 1[br]Upkeep - 1\n \n \n \n \n Location - South of Capital\n \n 1 Settler \n Spoiler \nHits - 1/1[br]Move - 3/3[br]Combat - 0[br]Defense - 0[br]Specials - Build City, Noncombatant[br]Upkeep - 5\n \n \n \n \n Location - West of Capital\n \n 1 Settler \n Spoiler \nHits - 1/1[br]Move - 3/3[br]Combat - 0[br]Defense - 0[br]Specials - Build City, Noncombatant[br]Upkeep - 5\n \n \n \n \n Location - Southwest of Capital\n \n 1 Settler \n Spoiler \nHits - 1/1[br]Move - 3/3[br]Combat - 0[br]Defense - 0[br]Specials - Build City, Noncombatant[br]Upkeep - 5\n \n \n \n \n \n \n\t\t\t\t\t\n\t\t\t\t\t\nQuick link to city and unit actions .", "prefix": "Rizban:", "loss": true, "complexity_analysis": { "has_passive_voice": true, "max_nested_clauses": 4, "longest_sentence": 158, "num_participle_phrases": 2, "num_sentences": 6, "is_complex": true, "reasons": [ "Contains passive voice", "Deeply nested clauses (4) in one sentence" ], "score": 3 } }, { "from": "human", "value": " Actually, I'm a bit confused as to how exactly you want me to show movement. Care to give me an example if my attempt here is unsatisfying? Otherwise, I wonder if I should assign actions to new city's on this turn, like in civi, or if I should wait till next turn.\n\n City \"The Academy\" Action - Research (Writing)\n\n Stack movements \n \n Spoiler \n Stack 1 max moves East.\n Stack 2 stationary.\n Stack 3 max moves South-West.\n Stack 4 moves two squares South and builds City (\"Tomes\")\n Stack 5 moves one square West and moves two squares South-West.\n Stack 6 moves two squares South-West and builds City (\"Sallina\")\n \n\n if valid \n City \"Tomes\" Action - Train 1 Warrior.\n City \"Sallina\" Action - Train 1 Warrior.\n\n End turn, use bonus turn. ", "prefix": "El_Frenchie:", "loss": true, "complexity_analysis": { "has_passive_voice": false, "max_nested_clauses": 2, "longest_sentence": 33, "num_participle_phrases": 0, "num_sentences": 12, "is_complex": false, "reasons": [], "score": 0 } }, { "from": "human", "value": " That looks good.\n\nCities won't pop until the turn after they are told to build.", "prefix": "Rizban:", "loss": true, "complexity_analysis": { "has_passive_voice": true, "max_nested_clauses": 2, "longest_sentence": 16, "num_participle_phrases": 1, "num_sentences": 2, "is_complex": true, "reasons": [ "Contains passive voice" ], "score": 1 } }, { "from": "human", "value": " While I'm here, I might as well ask. In Civ, you couldn't build cities in mountains. Can you do it in this game? If you can, I would like to retcon Stack 5 and make it build a city by moving two squares West.\n\nIf I can't build in mountains, no problem. Though does that square count as mountains or hills?", "prefix": "El_Frenchie:", "loss": true, "complexity_analysis": { "has_passive_voice": false, "max_nested_clauses": 3, "longest_sentence": 24, "num_participle_phrases": 0, "num_sentences": 6, "is_complex": true, "reasons": [ "Deeply nested clauses (3) in one sentence" ], "score": 1 } }, { "from": "human", "value": " Can build on hills, not on mountains.", "prefix": "Rizban:", "loss": true, "complexity_analysis": { "has_passive_voice": false, "max_nested_clauses": 0, "longest_sentence": 10, "num_participle_phrases": 0, "num_sentences": 1, "is_complex": false, "reasons": [], "score": 0 } }, { "from": "human", "value": " Start New Turn \n The Map \n Spoiler \n \t{table]Star|Capital\t\t\t\n\t\tCircle|City\t\t\t\n\t\tX|Unit Stack[/table]\t\t\t\n\t\t\t\t\t\nIf the map isn't updated as it should be, you may need to refresh the image itself, because it is hosted on a separate site.\n \n\n Nation News and Status \n Spoiler \n Currency - \t\t49\n\t\t\tExpected Income: \t\t4\n\t\t\tExpected Upkeep: \t\t9\n\t\t\t\t\t\nUnits/Max - \t3/30\t (0/1) \t\t\t\nLeaders/Max - \t1/3\t\t\t\t\n\t\t\t\t\t\nNo political agreements.\t\t\t\t\t\n\t\t\t\t\t\nTechnology Known: \n Spoiler \n\t\tMasonry, The Wheel\t\n \n\n \n\n Cities \n Spoiler \n \n The Academy (Capital) : \n Spoiler \n \n Population - 5 \n Production - 6 \n Happiness - 1 \n Culture - 5 \n Corruption/Waste - 0[br][br] \n Order - Research (Writing): 7/25 Production (4 Turns) \n Garrison - Stack 2 \n \n \n \n Tomes : \n Spoiler \n \n Population - 2 \n Production - 3 \n Happiness - 1 \n Culture - 1 \n Corruption/Waste - 0[br][br] \n Order - Generate Wealth \n Garrison - Stack 2 \n \n \n \n Sallina : \n Spoiler \n \n Population - 2 \n Production - 3 \n Happiness - 1 \n Culture - 1 \n Corruption/Waste - 0[br][br] \n Order - Generate Wealth \n Garrison - Stack 2 \n \n \n \n \n \n\n Stacks \n Spoiler \n \n Location - West of Tomes\n \n 1 Osiris (Leader, Level 1) \n Spoiler \nHits - 2/2[br]Move - 3/3[br]Combat - 2[br]Defense - 2[br]Specials - Leadership 1, Basic Logistics[br]Upkeep - 2\n \n \n \n \n Location - In The Academy\n \n 1 Warrior \n Spoiler \nHits - 1/1[br]Move - 2/2[br]Combat - 1[br]Defense - 1[br]Upkeep - 1\n \n \n \n \n Location - North of Sallina\n \n 1 Warrior \n Spoiler \nHits - 1/1[br]Move - 2/2[br]Combat - 1[br]Defense - 1[br]Upkeep - 1\n \n \n 1 Settler \n Spoiler \nHits - 1/1[br]Move - 3/3[br]Combat - 0[br]Defense - 0[br]Specials - Build City, Noncombatant[br]Upkeep - 5\n \n \n \n \n \n \n\t\t\t\t\t\n\t\t\t\t\t\nQuick link to city and unit actions .\n\n\n Turn will end Wednesday. ", "prefix": "Rizban:", "loss": true, "complexity_analysis": { "has_passive_voice": true, "max_nested_clauses": 4, "longest_sentence": 93, "num_participle_phrases": 2, "num_sentences": 7, "is_complex": true, "reasons": [ "Contains passive voice", "Deeply nested clauses (4) in one sentence" ], "score": 3 } }, { "from": "human", "value": " I numbered the stacks and cities to make it easier. Hope it helps.\n\nNew cities couldn't be given orders on past turn, because they didn't exist yet. They are built during the End Turn phase after Income is calculated but before the Start Turn phase when Upkeep is calculated.", "prefix": "Rizban:", "loss": true, "complexity_analysis": { "has_passive_voice": true, "max_nested_clauses": 2, "longest_sentence": 23, "num_participle_phrases": 2, "num_sentences": 4, "is_complex": true, "reasons": [ "Contains passive voice" ], "score": 1 } }, { "from": "human", "value": " City \"The Academy\" action - Research Writing.\n City \"Tomes\" action - Train Warrior.\n City \"Sallina\" action - Train Warrior.\n\n Stack movements \n \n Spoiler \n Stack 1 max moves South-West.\n Stack 2 stationary.\n Stack 3 Warrior, 1 move North, 1 move North West.\n Stack 3 Settler, 1 move North, and...\n\n Here comes the tricky bit... \n If the square immediately North of their position is a valid settlement spot, move there and build city. (Rising Peak)\n If the square immediately North-West of their position is a valid spot, move there and build city. (Rising Peak)\n If none are valid , follow the Warrior stack and forfeit last move point.\n \n\n End turn. (I think that's it until wednesday, right?)", "prefix": "El_Frenchie:", "loss": true, "complexity_analysis": { "has_passive_voice": false, "max_nested_clauses": 2, "longest_sentence": 27, "num_participle_phrases": 0, "num_sentences": 12, "is_complex": false, "reasons": [], "score": 0 } } ]
19
false
[ { "from": "human", "value": " The Map \n Spoiler \n \t{table]Star|Capital\t\t\t\t\n\t\tCircle|City\t\t\t\t\n\t\tX|Unit Stack[/table]\t\t\t\t\n\t\t\t\t\t\t\nIf the map isn't updated as it should be, you may need to refresh the image itself, because it is hosted on a separate site.\n \n\n Nation News and Status \n Spoiler \n Currency - \t\t100\t(current money in purse)\n\t\t\tExpected Income: \t\t2\t(how much your money is expected to increase next turn)\n\t\t\tExpected Upkeep: \t\t4\t(how much your money is expected to decrease next turn)\n\t\t\t\t\t\t\n BONUS TURNS - \t\t3\t\t\t\t\n\t\t\t\t\t\t\nUnits/Max - \t1/10\t (1/1) \t\t\t\t\nLeaders/Max - \t1/1\t \n Spoiler \nOne time explanation: The max units is play is 10 per city. The first fraction represents how many units are under \"general control.\" Here, 1 Warrior is being controlled by the general control of the nation, so 1/10\t\t\t\t\n\t\t\t\t\t\t\nThe parentheses next to this number represent units controlled by Leaders. The Leadership score of a Leader is exactly how many units he can control. Your leader has Leadership 1, and he is controlling 1 Warrior with it, thus the (1/1).\t\t\t\t\t\t\n\t\t\t\t\t\t\nLeaders do not count against the normal unit limit. In general, you can control 1 leader for every city you control, giving the final 1/1.\n \n\t\t\t\t\t\t\n\t\t\t\t\t\t\nNo political agreements.\t\t\t\t\t\t\n\t\t\t\t\t\t\nTechnology Known: \n Spoiler \n\t\tPottery, The Wheel\t\n \n\n \n\n Cities \n Spoiler \n \n Unnamed Capital : \n Spoiler \n \n Population - 2 \n Production - 4 \n Happiness - 1 \n Culture - 2 \n Corruption/Waste - 0[br][br] \n Order - Generate Wealth \n Garrison - Stack 1 \n \n \n \n \n \n\n Stacks \n Spoiler \n \n Location - North of Capital\n \n 1 Leader (Level 1) (Level Up!) \n Spoiler \nHits - 4/4[br]Move - 1/1[br]Combat - 2[br]Defense - 2[br]Specials - Leadership 1[br]Upkeep - 3[br][br] Level Up! [br]Select one of the following:\n \n Basic Attack - Add +1 to Combat for other units in stack \n Basic Defense - Add +1 to Defense for other units in stack \n Basic Logistics - Add +1 to Move for other units in stack \n Increase one of leader's ability scores by 1. \n Increase Leadership ability by 1. \n \n \n \n 2 Warrior \n Spoiler \nHits - 2/2[br]Move - 0/1[br]Combat - 1[br]Defense - 1[br]Upkeep - 2\n \n \n \n \n \n \n\t\t\t\t\t\t\n\t\t\t\t\t\t\nQuick link to city and unit actions .\t\t\t\t\t\t\n\t\t\t\t\t\t\n\t\t\t\t\t\t\n Note that you may choose to end your turn and use a bonus turn. If not, then no turn changes will happen until Wednesday. If using a bonus turn, you must declare that you are doing so. ", "prefix": "Rizban:", "loss": false, "complexity_analysis": { "has_passive_voice": true, "max_nested_clauses": 4, "longest_sentence": 77, "num_participle_phrases": 2, "num_sentences": 17, "is_complex": true, "reasons": [ "Contains passive voice", "Deeply nested clauses (4) in one sentence", "Deeply nested clauses (3) in one sentence", "Deeply nested clauses (3) in one sentence" ], "score": 5 } }, { "from": "human", "value": " (i dont see any blue on the map, i just see my blue star and what seems to be surrounding plains of green, ive tried to refresh everything i can , http://www.mornproductions.com/Dynasty/74893yhuf.png is the map i see, i also notice that my units show to have 1 hp, i was wondering if thats an error)\n\nLevel up - Leadership\n\nCity Action - Produce Settlers x2 (2 settler units)\n\nUnit Actions - wait 1 turn and be ready to escort settlers.", "prefix": "Ilena:", "loss": true, "complexity_analysis": { "has_passive_voice": false, "max_nested_clauses": 10, "longest_sentence": 68, "num_participle_phrases": 0, "num_sentences": 3, "is_complex": true, "reasons": [ "Deeply nested clauses (10) in one sentence" ], "score": 8 } }, { "from": "human", "value": " Sorry for the thing about the blue. I forgot to clear that out from the post I made before yours. That is the right map, just not the right description.\n\n\n\nEh... yours is one of the buggy ones. I was trying to get them all up as quickly as possible and wasn't really doing in depth checking on each one. I'll do a repost of that first post then I'll come back and post in your next turn.", "prefix": "Rizban:", "loss": true, "complexity_analysis": { "has_passive_voice": false, "max_nested_clauses": 2, "longest_sentence": 24, "num_participle_phrases": 2, "num_sentences": 7, "is_complex": false, "reasons": [], "score": 0 } }, { "from": "human", "value": " Start New Turn \n The Map \n Spoiler \n \t{table]Star|Capital\t\t\t\t\n\t\tCircle|City\t\t\t\t\n\t\tX|Unit Stack[/table]\t\t\t\t\n\t\t\t\t\t\t\nIf the map isn't updated as it should be, you may need to refresh the image itself, because it is hosted on a separate site.\n \n\n Nation News and Status \n Spoiler \n Currency - \t\t84\t(-12 Train Unit (Settlers)) (Incidental expenses that were not already factored into Expected Upkeep are listed here)\n\t\t\tExpected Income: \t\t3\t\n\t\t\tExpected Upkeep: \t\t16\t\n\t\t\t\t\t\t\n BONUS TURNS - \t\t2\t\t\t\t\n\t\t\t\t\t\t\nUnits/Max - \t3/10\t (1/1) \t\t\t\t\nLeaders/Max - \t1/1\t\t\t\t\t\n\t\t\t\t\t\t\nNo political agreements.\t\t\t\t\t\t\n\t\t\t\t\t\t\nTechnology Known: \n Spoiler \n\t\tPottery, The Wheel\t\n \n\n \n\n Cities \n Spoiler \n \n Unnamed Capital : \n Spoiler \n \n Population - 3 \n Production - 5 \n Happiness - 1 \n Culture - 3 \n Corruption/Waste - 0[br][br] \n Order - Generate Wealth \n Garrison - Stack 1 \n \n \n \n \n \n\n Stacks \n Spoiler \n \n Location - North of Capital\n \n 1 Leader (Level 1) \n Spoiler \nHits - 4/4[br]Move - 1/1[br]Combat - 2[br]Defense - 2[br]Specials - Leadership 2[br]Upkeep - 30\n \n \n 2 Warrior \n Spoiler \nHits - 2/2[br]Move - 1/1[br]Combat - 1[br]Defense - 1[br]Upkeep - 2\n \n \n 2 Settler \n Spoiler \nHits - 2/2[br]Move - 1/1[br]Combat - 0[br]Defense - 0[br]Specials - Build City, Noncombatant[br]Upkeep - 6\n \n \n \n \n \n \n\t\t\t\t\t\t\n\t\t\t\t\t\t\nQuick link to city and unit actions .", "prefix": "Rizban:", "loss": true, "complexity_analysis": { "has_passive_voice": true, "max_nested_clauses": 4, "longest_sentence": 71, "num_participle_phrases": 2, "num_sentences": 5, "is_complex": true, "reasons": [ "Contains passive voice", "Deeply nested clauses (4) in one sentence" ], "score": 3 } }, { "from": "human", "value": " City Orders - Research Bronze Working\n\nUnit Orders - Leader and settler move north 1 square (total movement north 4 squares over the next 4 turns)\n\nWarrior move south 1 square\n\nEnd second turn (also i notice i only have 2 bonus turns now, is there a reason? Also is my leader supposed to have 30 upkeep?)", "prefix": "Ilena:", "loss": true, "complexity_analysis": { "has_passive_voice": false, "max_nested_clauses": 2, "longest_sentence": 31, "num_participle_phrases": 1, "num_sentences": 3, "is_complex": false, "reasons": [], "score": 0 } }, { "from": "human", "value": " You ended a turn, so you used up a bonus turn. You have 2 left.\n\nThe 30 upkeep is another minor bug, once which I found just after making your post and forgot to go back and fix the post. It should be 3. It's calculated correctly in Expected Upkeep, it just displays incorrectly.", "prefix": "Rizban:", "loss": true, "complexity_analysis": { "has_passive_voice": true, "max_nested_clauses": 2, "longest_sentence": 27, "num_participle_phrases": 0, "num_sentences": 5, "is_complex": true, "reasons": [ "Contains passive voice" ], "score": 1 } }, { "from": "human", "value": " Start New Turn \n The Map \n Spoiler \n \t{table]Star|Capital\t\t\t\n\t\tCircle|City\t\t\t\n\t\tX|Unit Stack[/table]\t\t\t\n\t\t\t\t\t\nIf the map isn't updated as it should be, you may need to refresh the image itself, because it is hosted on a separate site.\n \n\n Nation News and Status \n Spoiler \n Currency - \t\t65\n\t\t\tExpected Income: \t\t0\n\t\t\tExpected Upkeep: \t\t19\n\t\t\t\t\t\n BONUS TURNS - \t\t1\t\t\t\n\t\t\t\t\t\nUnits/Max - \t3/10\t (1/1) \t\t\t\nLeaders/Max - \t1/1\t\t\t\t\n\t\t\t\t\t\nNo political agreements.\t\t\t\t\t\n\t\t\t\t\t\nTechnology Known: \n Spoiler \n\t\tPottery, The Wheel\t\n \n\n \n\n Cities \n Spoiler \n \n Unnamed Capital : \n Spoiler \n \n Population - 4 \n Production - 6 \n Happiness - 1 \n Culture - 4 \n Corruption/Waste - 0<br><br> \n Order - Research (Bronze Working) 3/25 Production (6 Turns) \n Garrison - Stack 2 \n \n \n \n \n \n\n Stacks \n Spoiler \n \n Location - North of Capital\n \n 1 Leader (Level 1) \n Spoiler \nHits - 4/4<br>Move - 1/1<br>Combat - 2<br>Defense - 2<br>Specials - Leadership 2<br>Upkeep - 3\n \n \n 1 Settler \n Spoiler \nHits - 2/2<br>Move - 1/1<br>Combat - 0<br>Defense - 0<br>Specials - Build City, Noncombatant<br>Upkeep - 6\n \n \n \n \n Location - North of Capital\n \n 2 Warrior \n Spoiler \nHits - 2/2<br>Move - 1/1<br>Combat - 1<br>Defense - 1<br>Upkeep - 2\n \n \n 1 Settler \n Spoiler \nHits - 2/2<br>Move - 1/1<br>Combat - 0<br>Defense - 0<br>Specials - Build City, Noncombatant<br>Upkeep - 6\n \n \n \n \n \n \n\t\t\t\t\t\n\t\t\t\t\t\nQuick link to city and unit actions .", "prefix": "Rizban:", "loss": true, "complexity_analysis": { "has_passive_voice": true, "max_nested_clauses": 4, "longest_sentence": 93, "num_participle_phrases": 2, "num_sentences": 4, "is_complex": true, "reasons": [ "Contains passive voice", "Deeply nested clauses (4) in one sentence" ], "score": 3 } }, { "from": "human", "value": " (oh i thought we were getting a few free turns then bonus turns,)\n\nUnit Stack 1 (leader and settler) - Move north 1 square\n\nUnit Stack 2 (warrior and settler) - Move south 1 square\n\nCapital City Iron Forge - continue research\n\nend turn 3", "prefix": "Ilena:", "loss": true, "complexity_analysis": { "has_passive_voice": false, "max_nested_clauses": 2, "longest_sentence": 23, "num_participle_phrases": 0, "num_sentences": 3, "is_complex": false, "reasons": [], "score": 0 } } ]
20
false
[ { "from": "human", "value": " Arena Tournament, Round 81: Gronk vs. Lino \n Map: \n Spoiler \n\n \n \n\n XP Award: 300 XP\n GP Award: 300 GP\n\n Gronk - the geekish one\n Lino - with Aaron - MyLifeMyMusical\n\n All Combatants, please roll initiative and declare final purchases, if any ", "prefix": "ArenaManager:", "loss": false, "complexity_analysis": { "has_passive_voice": false, "max_nested_clauses": 1, "longest_sentence": 63, "num_participle_phrases": 0, "num_sentences": 1, "is_complex": false, "reasons": [], "score": 0 } }, { "from": "human", "value": " (1d20+3)[ 21 ] \n\nNo final purchases, but is it possible to make a purchase based on what my opponent buys?\n\nGood luck Musical. 😎 not that you will need it. ", "prefix": "the geekish one:", "loss": true, "complexity_analysis": { "has_passive_voice": false, "max_nested_clauses": 1, "longest_sentence": 34, "num_participle_phrases": 0, "num_sentences": 2, "is_complex": false, "reasons": [], "score": 0 } }, { "from": "human", "value": " Init:\n[roll](1d20+3)[/roll] : [roll0]\n\nNo purchases for me.\nGood luck to you as well. :-)\n\nStats, spells (etc):\n \n Spoiler \n\nHP: 9/9\nSpeed: 20 ft\n\nFort: +3\nRef: +3\nWill: +6\nAC: 17 (Touch: 13, FF: 14)\n\nImmune to Sleep Effects\n+2 on Saves Against Enchantment\nAutomatic Searching\n+4 on Concentration checks for Defensive Casting\n\n0: Detect Magic\n0: Guidance\n0: Resistance\n\n1: Aspect of Wolf\n1: Animate Water\n \n\n\nAaron:\n \n Spoiler \n\n Aaron \nM True Nut. Small Air Elemental Elemental Companion, Level 1, Init +7, HP 9/9, Speed Fly: 100 ft (perfect)\n AC 17, Touch 14, Flat-footed 14, Fort +0, Ref +6, Will +0, Base Attack Bonus 1\n Slam +5 (1d4, 20/x2)\n Concentration checks / Carry Whilewind (1d4, 20/x2)\n (+3 Dex, +1 Size, +3 Natural)\n Abilities Str 10, Dex 17, Con 10, Int 4, Wis 11, Cha 11\n Condition Dark Vision (60 ft.)\n+1 AC against ranged attacks\n ", "prefix": "MyLifeMyMusical:", "loss": true, "complexity_analysis": { "has_passive_voice": false, "max_nested_clauses": 0, "longest_sentence": 100, "num_participle_phrases": 0, "num_sentences": 7, "is_complex": false, "reasons": [], "score": 0 } }, { "from": "human", "value": " *cough* let's try that again\n\nInit:\n (1d20+3)[ 18 ] ", "prefix": "MyLifeMyMusical:", "loss": true, "complexity_analysis": { "has_passive_voice": false, "max_nested_clauses": 0, "longest_sentence": 21, "num_participle_phrases": 0, "num_sentences": 1, "is_complex": false, "reasons": [], "score": 0 } }, { "from": "human", "value": " Did you roll for Aaron too?\nStats\n \n Spoiler \n30 ft. (base 30)\nAC 16, Touch 13, Flat-footed 13, Fort +5, Ref +3, Will +0, Base Attack Bonus 1\nGreataxe (N/A) +4 (1d12+4, x3)\nSling (bullets) +4 (1d4+3, x2)\nHide Armor (+3 Armor, +3 Dex)\nSoulmeld: Rageclaws\n \n\nChanged something in my stats.", "prefix": "the geekish one:", "loss": true, "complexity_analysis": { "has_passive_voice": false, "max_nested_clauses": 0, "longest_sentence": 52, "num_participle_phrases": 0, "num_sentences": 5, "is_complex": false, "reasons": [], "score": 0 } }, { "from": "human", "value": " IIRC, familiars and companions are bound to the master's initiative, at least in the Arena.", "prefix": "vollmond:", "loss": true, "complexity_analysis": { "has_passive_voice": true, "max_nested_clauses": 0, "longest_sentence": 20, "num_participle_phrases": 1, "num_sentences": 1, "is_complex": true, "reasons": [ "Contains passive voice" ], "score": 1 } }, { "from": "human", "value": " Action\n \n Spoiler \nStarting in N2, sling in hand. Climbing up to 8O. Ready sling. Throw if Gronk gets LoS.\n \n\nCheck on LoS. However, if Musical is on and ready to post his action, I end my turn.", "prefix": "the geekish one:", "loss": true, "complexity_analysis": { "has_passive_voice": false, "max_nested_clauses": 2, "longest_sentence": 18, "num_participle_phrases": 2, "num_sentences": 4, "is_complex": false, "reasons": [], "score": 0 } }, { "from": "human", "value": " Lino:\n\nStarting in N-25 with my sling in hand, I cast a spell:\n\n \n Spoiler \n\nAspect of the Wolf\n \n\n\nturn into a wold, a move East through P-22 and disappear behind the cliff (I think):\n\n \n Spoiler \n\nending in S-22.\n \n\n\nAaron:\n\nStarting in M-25 moves (angling up) to O-9 and makes a body slam attack:\n (1d20+5)[ 23 ] \nDealing: (1d4)[ 4 ] if it hits.\n\nEnd turn.\n\nStat Blocks:\nLino:\n \n Spoiler \n\n Lino \n N Animal (Wolf) Druid, Level 1, Init +2, HP 9/9, Speed 50/x4\n AC 14, Touch 12, Flat-footed 12, Fort +4, Ref +2, Will +6, Base Attack Bonus 0\n Trip attempt in hit Bite (n/a) +2 (1d6+1, x2)\n (+2 Dex, +2 Natural)\n Abilities Str 13, Dex 15, Con 15, Int 8, Wis 18, Cha 8\n Condition +4 to Survival when tracking by scent\n\nAspect of the Wolf: 59/60 (10 Minutes)\n\nImmune to Sleep Effects\n+2 on Saves Against Enchantment\nAutomatic Searching\n+4 on Concentration checks for Defensive Casting\n\nLocation: S-22\n \n\n\nSpells:\n \n Spoiler \n\n0: Detect Magic\n0: Guidance\n0: Resistance\n \n1: Aspect of Wolf \n1: Animate Water\n \n\n\nAaron:\nLocation: O-9\n \n Spoiler \n\n Aaron \nM True Nut. Small Air Elemental Elemental Companion, Level 1, Init +7, HP 9/9, Speed Fly: 100 ft (perfect)\n AC 17, Touch 14, Flat-footed 14, Fort +0, Ref +6, Will +0, Base Attack Bonus 1\n Slam +5 (1d4, 20/x2)\n Concentration checks / Carry Whilewind (1d4, 20/x2)\n (+3 Dex, +1 Size, +3 Natural)\n Abilities Str 10, Dex 17, Con 10, Int 4, Wis 11, Cha 11\n Condition Dark Vision (60 ft.)\n+1 AC against ranged attacks\n ", "prefix": "MyLifeMyMusical:", "loss": true, "complexity_analysis": { "has_passive_voice": false, "max_nested_clauses": 2, "longest_sentence": 193, "num_participle_phrases": 2, "num_sentences": 9, "is_complex": false, "reasons": [], "score": 0 } }, { "from": "human", "value": " PS: I turned into a wolf not a wold .\n😎", "prefix": "MyLifeMyMusical:", "loss": true, "complexity_analysis": { "has_passive_voice": false, "max_nested_clauses": 0, "longest_sentence": 16, "num_participle_phrases": 0, "num_sentences": 2, "is_complex": false, "reasons": [], "score": 0 } }, { "from": "human", "value": " Alright, then. By that post I assume that I had LoS, at least on Aaron. It occurs to me I should have said within 50 feet. Either way I would have made that attack on Aaron before he got to me. So no AoO. Right?\n (1d20+4)[ 10 ] Attack\n (1d4+3)[ 5 ] Damage", "prefix": "the geekish one:", "loss": true, "complexity_analysis": { "has_passive_voice": false, "max_nested_clauses": 1, "longest_sentence": 20, "num_participle_phrases": 1, "num_sentences": 7, "is_complex": false, "reasons": [], "score": 0 } }, { "from": "human", "value": " Alright, now I get to take my action for my turn.\n\nDrop my sling as a free action. Retrieve my axe as a move-equivalent action. Make an attack on Aaron.\n[roll]1d20+4[/roll] Attack\n (1d12+4)[ 14 ] Damage\n\n \n Spoiler \n30 ft. (base 30)\nAC 16, Touch 13, Flat-footed 13, Fort +5, Ref +3, Will +0, Base Attack Bonus 1\nGreataxe (N/A) +4 (1d12+4, x3)\nSling (bullets) +4 (1d4+3, x2)\nHide Armor (+3 Armor, +3 Dex)\nSoulmeld: Rageclaws\nHp:11/15\n ", "prefix": "the geekish one:", "loss": true, "complexity_analysis": { "has_passive_voice": false, "max_nested_clauses": 1, "longest_sentence": 68, "num_participle_phrases": 0, "num_sentences": 8, "is_complex": false, "reasons": [], "score": 0 } }, { "from": "human", "value": " Oh dear, let's do that attack roll again.\n (1d20+4)[ 17 ] \n\n\nOh man I just realized that I put my first ready action inside of spoiler tags. I'm sorry. ☹️", "prefix": "the geekish one:", "loss": true, "complexity_analysis": { "has_passive_voice": false, "max_nested_clauses": 1, "longest_sentence": 17, "num_participle_phrases": 0, "num_sentences": 6, "is_complex": false, "reasons": [], "score": 0 } }, { "from": "human", "value": " Ahh... So close.\nThat drops Aaron to -5; so he falls to the ground.\n\nIs that your turn?", "prefix": "MyLifeMyMusical:", "loss": true, "complexity_analysis": { "has_passive_voice": false, "max_nested_clauses": 2, "longest_sentence": 14, "num_participle_phrases": 0, "num_sentences": 4, "is_complex": false, "reasons": [], "score": 0 } }, { "from": "human", "value": " Yep. It is now your turn.", "prefix": "the geekish one:", "loss": true, "complexity_analysis": { "has_passive_voice": false, "max_nested_clauses": 0, "longest_sentence": 6, "num_participle_phrases": 0, "num_sentences": 2, "is_complex": false, "reasons": [], "score": 0 } }, { "from": "human", "value": " You can't attack with a two-handed axe while still holding the sling; you'll have to do something with it.", "prefix": "Sallera:", "loss": true, "complexity_analysis": { "has_passive_voice": false, "max_nested_clauses": 3, "longest_sentence": 26, "num_participle_phrases": 1, "num_sentences": 1, "is_complex": true, "reasons": [ "Deeply nested clauses (3) in one sentence" ], "score": 1 } }, { "from": "human", "value": " Would you allow me to just edit that in to my action?", "prefix": "the geekish one:", "loss": true, "complexity_analysis": { "has_passive_voice": false, "max_nested_clauses": 2, "longest_sentence": 14, "num_participle_phrases": 0, "num_sentences": 1, "is_complex": false, "reasons": [], "score": 0 } }, { "from": "human", "value": " Alrighty:\n\nLino:\n\nLoS/Refs:\n \n Spoiler \n\nMove to U-12 and attempt to hide along the wall:\n \n Spoiler \n\n (1d20+2)[ 21 ] \n \n\n \n\n\nReady action:\n \n Spoiler \n\nIf my opponent comes within 5 ft of me, I will attack with my bite.\n \n\n\n\nEnd turn.\n\nStat Block:\n \n Spoiler \n\n Lino \n N Animal (Wolf) Druid, Level 1, Init +2, HP 9/9, Speed 50/x4\n AC 14, Touch 12, Flat-footed 12, Fort +4, Ref +2, Will +6, Base Attack Bonus 0\n Trip attempt in hit Bite (n/a) +2 (1d6+1, x2)\n (+2 Dex, +2 Natural)\n Abilities Str 13, Dex 15, Con 15, Int 8, Wis 18, Cha 8\n Condition +4 to Survival when tracking by scent\n\nAoW: 58/60\n \n\nLoc:\n \n Spoiler \n\nU-12\n \n\n\nSpells:\n \n Spoiler \n\n0: Detect Magic\n0: Guidance\n0: Resistance\n\n 1: Aspect of Wolf \n1: Animate Water\n \n\n\nPS: Just not the water has risen (or the island has sunk) so that the first ring is submerged.", "prefix": "MyLifeMyMusical:", "loss": true, "complexity_analysis": { "has_passive_voice": true, "max_nested_clauses": 3, "longest_sentence": 175, "num_participle_phrases": 2, "num_sentences": 6, "is_complex": true, "reasons": [ "Contains passive voice", "Deeply nested clauses (3) in one sentence" ], "score": 2 } }, { "from": "human", "value": " Alright. Pick up the sling and place it in my backpack. As a standard action, attack the unconscious Aaron.\n[roll]1d20+8[/roll] Attack (+4 circumstance on helpless opponent)\n[roll]1d12+4[/roll] Damage\n\nWeird. Lets try it again.\n[roll]1d20+8[/roll] Attack\n\n[roll]1d12+4[/roll] Damage", "prefix": "the geekish one:", "loss": true, "complexity_analysis": { "has_passive_voice": false, "max_nested_clauses": 0, "longest_sentence": 14, "num_participle_phrases": 0, "num_sentences": 7, "is_complex": false, "reasons": [], "score": 0 } }, { "from": "human", "value": " Refs (Roll Error in last post):\n \n Spoiler \n\nHide: (1d20+2)[ 4 ] \n ", "prefix": "MyLifeMyMusical:", "loss": true, "complexity_analysis": { "has_passive_voice": false, "max_nested_clauses": 0, "longest_sentence": 24, "num_participle_phrases": 0, "num_sentences": 1, "is_complex": false, "reasons": [], "score": 0 } }, { "from": "human", "value": " I'm not sure what I did just then.\n\n (1d20+8)[ 10 ] Attack\n (1d12+4)[ 12 ] Damage\n\nCrap, should have just coup de grace'd", "prefix": "the geekish one:", "loss": true, "complexity_analysis": { "has_passive_voice": false, "max_nested_clauses": 1, "longest_sentence": 29, "num_participle_phrases": 0, "num_sentences": 2, "is_complex": false, "reasons": [], "score": 0 } }, { "from": "human", "value": " Picking up and stowing the sling requires two move actions.", "prefix": "Sallera:", "loss": true, "complexity_analysis": { "has_passive_voice": false, "max_nested_clauses": 1, "longest_sentence": 12, "num_participle_phrases": 1, "num_sentences": 1, "is_complex": false, "reasons": [], "score": 0 } }, { "from": "human", "value": " @Sallera: Really? *sigh* Well, then. What should I do? Just pretend I didn't pick it up? I think I'll just do that, but that attack should still stand. Even more so because it failed.", "prefix": "the geekish one:", "loss": true, "complexity_analysis": { "has_passive_voice": false, "max_nested_clauses": 1, "longest_sentence": 15, "num_participle_phrases": 0, "num_sentences": 7, "is_complex": false, "reasons": [], "score": 0 } }, { "from": "human", "value": " If a posted action is legal, it stands. Thus, you picked up the sling and stowed it, and the attack didn't happen.", "prefix": "Sallera:", "loss": true, "complexity_analysis": { "has_passive_voice": false, "max_nested_clauses": 1, "longest_sentence": 18, "num_participle_phrases": 0, "num_sentences": 2, "is_complex": false, "reasons": [], "score": 0 } }, { "from": "human", "value": " Alright then turn has been ended.", "prefix": "the geekish one:", "loss": true, "complexity_analysis": { "has_passive_voice": true, "max_nested_clauses": 0, "longest_sentence": 8, "num_participle_phrases": 1, "num_sentences": 1, "is_complex": true, "reasons": [ "Contains passive voice" ], "score": 1 } }, { "from": "human", "value": " Just so I'm clear: Aaron is dieing, not dead, next to Gronk?\nDoesn't really make a difference, just for my own piece of mind.\n\nAnyways, turn to follow.", "prefix": "MyLifeMyMusical:", "loss": true, "complexity_analysis": { "has_passive_voice": false, "max_nested_clauses": 1, "longest_sentence": 19, "num_participle_phrases": 0, "num_sentences": 3, "is_complex": false, "reasons": [], "score": 0 } }, { "from": "human", "value": " Action:\nMove to P-8 and use my bite:\nTo Hit:\n (1d20+2)[ 4 ] \n\nIf hit:\n (1d6+1)[ 3 ] \nwith trip:\n (1d20+1)[ 4 ] \n\nEnd turn.", "prefix": "MyLifeMyMusical:", "loss": true, "complexity_analysis": { "has_passive_voice": false, "max_nested_clauses": 0, "longest_sentence": 29, "num_participle_phrases": 1, "num_sentences": 2, "is_complex": false, "reasons": [], "score": 0 } }, { "from": "human", "value": " Stat block:\n \n Spoiler \n\nHP: 9\nAC: 14 (12/12)\nSpeed: 50 ft\n \n\n\nLoc: P-8", "prefix": "MyLifeMyMusical:", "loss": true, "complexity_analysis": { "has_passive_voice": false, "max_nested_clauses": 0, "longest_sentence": 18, "num_participle_phrases": 0, "num_sentences": 2, "is_complex": false, "reasons": [], "score": 0 } }, { "from": "human", "value": " Yep. Dying.\nAxe in hand, sling in pack. πŸ˜‰\nActivate rage (+4 str and Con)\n Attack Lino\n (1d20+6)[ 23 ] Attack\n (1d12+7)[ 16 ] Damage (multiply by 1.5 and round down, right?)\nStats\n \n Spoiler \n30 ft. (base 30)\nAC 16, Touch 13, Flat-footed 13, Fort +5, Ref +3, Will +0, Base Attack Bonus 1\nGreataxe (N/A) +4 (1d12+4, x3)\nSling (bullets) +4 (1d4+3, x2)\nHide Armor (+3 Armor, +3 Dex)\nSoulmeld: Rageclaws\nHp:11/15\nRage:8 rounds\n \n\n\nLoc: O8", "prefix": "the geekish one:", "loss": true, "complexity_analysis": { "has_passive_voice": false, "max_nested_clauses": 0, "longest_sentence": 52, "num_participle_phrases": 1, "num_sentences": 8, "is_complex": false, "reasons": [], "score": 0 } }, { "from": "human", "value": " And that's it for me.\nIf you want to grab a ref to call the match, I believe you've won.\n\n(Congrats πŸ™‚)", "prefix": "MyLifeMyMusical:", "loss": true, "complexity_analysis": { "has_passive_voice": false, "max_nested_clauses": 3, "longest_sentence": 19, "num_participle_phrases": 0, "num_sentences": 4, "is_complex": true, "reasons": [ "Deeply nested clauses (3) in one sentence" ], "score": 1 } }, { "from": "human", "value": " Ouch. Bad luck dude. ☹️ Hopefully it will turn out different when next we meet. πŸ˜‰", "prefix": "the geekish one:", "loss": true, "complexity_analysis": { "has_passive_voice": false, "max_nested_clauses": 1, "longest_sentence": 11, "num_participle_phrases": 0, "num_sentences": 5, "is_complex": false, "reasons": [], "score": 0 } }, { "from": "human", "value": " High Ref PsiDog \n Gronk slices and dices his way way to victory. ", "prefix": "Psionic Dog:", "loss": true, "complexity_analysis": { "has_passive_voice": false, "max_nested_clauses": 0, "longest_sentence": 15, "num_participle_phrases": 0, "num_sentences": 1, "is_complex": false, "reasons": [], "score": 0 } } ]
6
false
[ { "from": "human", "value": " Arena Tournament, Round 81: Daenia vs. Arie Na \n Map: \n Spoiler \n\n \n \n\n XP Award: 300 XP\n GP Award: 300 GP\n\n Daenia - Suiz\n Arie Na - Lubirio\n\n All Combatants, please roll initiative and declare final purchases, if any ", "prefix": "ArenaManager:", "loss": false, "complexity_analysis": { "has_passive_voice": false, "max_nested_clauses": 1, "longest_sentence": 58, "num_participle_phrases": 0, "num_sentences": 1, "is_complex": false, "reasons": [], "score": 0 } }, { "from": "human", "value": " Initiative - (1d20+4)[ 17 ] \n\nAnd thanks a lot for switching him in in the end, it means a lot to me. (My guess is Psionic Dog?)\n\nNo more purchases, I now own a total of 100 shuriken, no more, no less. 😏", "prefix": "Lubirio:", "loss": true, "complexity_analysis": { "has_passive_voice": false, "max_nested_clauses": 0, "longest_sentence": 32, "num_participle_phrases": 0, "num_sentences": 4, "is_complex": false, "reasons": [], "score": 0 } }, { "from": "human", "value": " Arie Na wins with the almighty power of Attendance. ", "prefix": "hustlertwo:", "loss": true, "complexity_analysis": { "has_passive_voice": false, "max_nested_clauses": 0, "longest_sentence": 11, "num_participle_phrases": 0, "num_sentences": 1, "is_complex": false, "reasons": [], "score": 0 } }, { "from": "human", "value": " I don't believe the Holiday period has ended yet, and if it has Suiz would still have 2 more days to post. I don't want to win by DQ, though if I have to, so be it.", "prefix": "Lubirio:", "loss": true, "complexity_analysis": { "has_passive_voice": false, "max_nested_clauses": 4, "longest_sentence": 26, "num_participle_phrases": 0, "num_sentences": 2, "is_complex": true, "reasons": [ "Deeply nested clauses (3) in one sentence", "Deeply nested clauses (4) in one sentence" ], "score": 3 } }, { "from": "human", "value": " He's not coming back. Better to win by DQ now than do so in two days.", "prefix": "hustlertwo:", "loss": true, "complexity_analysis": { "has_passive_voice": false, "max_nested_clauses": 1, "longest_sentence": 13, "num_participle_phrases": 1, "num_sentences": 2, "is_complex": false, "reasons": [], "score": 0 } }, { "from": "human", "value": " Right you are, I'll go and spend the money now. πŸ˜›", "prefix": "Lubirio:", "loss": true, "complexity_analysis": { "has_passive_voice": false, "max_nested_clauses": 1, "longest_sentence": 14, "num_participle_phrases": 0, "num_sentences": 2, "is_complex": false, "reasons": [], "score": 0 } } ]
3
false
[ { "from": "human", "value": " http://crossproduct.mygamesonline.org/20/dnd.php \n\nBattle #1:\n\nTeam Super-Cool:\n wadledo's Dwarven Defender \n Zimmia's Mystic Theurge \n Sjiggie's Druid \n Armads's Wilder \n\nFighting an Ancient Green Dragon!", "prefix": "Tortoise262:", "loss": false, "complexity_analysis": { "has_passive_voice": false, "max_nested_clauses": 0, "longest_sentence": 38, "num_participle_phrases": 1, "num_sentences": 1, "is_complex": false, "reasons": [], "score": 0 } }, { "from": "human", "value": " ", "prefix": "Tortoise262:", "loss": true, "complexity_analysis": { "has_passive_voice": false, "max_nested_clauses": 0, "longest_sentence": 1, "num_participle_phrases": 0, "num_sentences": 1, "is_complex": false, "reasons": [], "score": 0 } }, { "from": "human", "value": " Ben \n\nInitiative\n \n Spoiler \n (1d20+1)[ 6 ] \n ", "prefix": "Armads:", "loss": true, "complexity_analysis": { "has_passive_voice": false, "max_nested_clauses": 0, "longest_sentence": 16, "num_participle_phrases": 0, "num_sentences": 1, "is_complex": false, "reasons": [], "score": 0 } }, { "from": "human", "value": " Eronion \nInitiative= (1d20+4)[ 14 ] \n\nI have to update my spell list but I'll do that shortly", "prefix": "Sjiggie:", "loss": true, "complexity_analysis": { "has_passive_voice": false, "max_nested_clauses": 1, "longest_sentence": 26, "num_participle_phrases": 0, "num_sentences": 1, "is_complex": false, "reasons": [], "score": 0 } }, { "from": "human", "value": " Wroughtbeard \n\nInititave: (1d20+5)[ 7 ] ", "prefix": "wadledo:", "loss": true, "complexity_analysis": { "has_passive_voice": false, "max_nested_clauses": 0, "longest_sentence": 14, "num_participle_phrases": 0, "num_sentences": 1, "is_complex": false, "reasons": [], "score": 0 } }, { "from": "human", "value": " Jhassantha \n\nInitative: (1d20+5)[ 20 ] ", "prefix": "Zimmia:", "loss": true, "complexity_analysis": { "has_passive_voice": false, "max_nested_clauses": 0, "longest_sentence": 14, "num_participle_phrases": 0, "num_sentences": 1, "is_complex": false, "reasons": [], "score": 0 } }, { "from": "human", "value": " Initiative: (1d20)[ 7 ] \n\nOkie dokie. I have to set up the map. So you know, you're fighting the dragon in his lair, which is a water-filled grotto. That may help you decide what spells to prepare! And if you have any buffs you want to cast, you can do that before the battle.", "prefix": "Tortoise262:", "loss": true, "complexity_analysis": { "has_passive_voice": false, "max_nested_clauses": 3, "longest_sentence": 21, "num_participle_phrases": 1, "num_sentences": 5, "is_complex": true, "reasons": [ "Deeply nested clauses (3) in one sentence", "Deeply nested clauses (3) in one sentence" ], "score": 2 } }, { "from": "human", "value": " Okay I'm pretty much ready (I think). Does anyone have any special requests for spells though?\n\nOnce Tortoise sets the scene and we're ready to go the buffing shall commence.", "prefix": "Zimmia:", "loss": true, "complexity_analysis": { "has_passive_voice": false, "max_nested_clauses": 1, "longest_sentence": 16, "num_participle_phrases": 0, "num_sentences": 4, "is_complex": false, "reasons": [], "score": 0 } }, { "from": "human", "value": " Okay, here's the scene:\n\nYou're sent off to kill a green dragon at his lair in a water-filled grotto. He's asleep underwater, but will wake up as soon as you enter his chamber. So before you go in, get ready with potions/spells you want to use to buff yourself up. I'm pretty much done setting up, except for some terrain.\n\nOh, yeah, and the players:\n wadledo \n Armads \n Sjiggie \n Zimmia ", "prefix": "Tortoise262:", "loss": true, "complexity_analysis": { "has_passive_voice": true, "max_nested_clauses": 5, "longest_sentence": 28, "num_participle_phrases": 1, "num_sentences": 5, "is_complex": true, "reasons": [ "Contains passive voice", "Deeply nested clauses (5) in one sentence" ], "score": 4 } }, { "from": "human", "value": " (Buff as listed in my character sheet, plus Metamorphosis into a Horned Devil)\n\nThe air around Ben ripples, and he suddenly turns into a 9 foot tall devil, with distinctive horns around his head. His eyes flare red, and many layers of defensive shielding appear around his body. The claws of the devil grow even larger and more wicked looking.\n\n(AC is now 82, or 76 if I lose use of my items. Claw attack bonus is +32, I think).", "prefix": "Armads:", "loss": true, "complexity_analysis": { "has_passive_voice": false, "max_nested_clauses": 1, "longest_sentence": 24, "num_participle_phrases": 1, "num_sentences": 6, "is_complex": false, "reasons": [], "score": 0 } }, { "from": "human", "value": " Sorry for taking so long, guys! I have the map drawn out and I'll have it programmed in by the end of the night!\n\n http://crossproduct.mygamesonline.org/20/dnd.php \n\nEDIT: The map is set up, and we're ready to start!", "prefix": "Tortoise262:", "loss": true, "complexity_analysis": { "has_passive_voice": true, "max_nested_clauses": 2, "longest_sentence": 21, "num_participle_phrases": 1, "num_sentences": 3, "is_complex": true, "reasons": [ "Contains passive voice" ], "score": 1 } }, { "from": "human", "value": " Eronion buffs up with Barkskin, Foresight, Protection from Energy (Acid) & Stoneskin on self and with Barkskin, Protection from Energy (Acid) & Stoneskin on his Animal Companion. He also cast one of his Fire Seeds spell to create 1 Acorn grenade (details in spoiler block under attacks) \n\nOnce inside the cave he will cast his sonic substituted call Lightning storm his animal companion will walk to L12-N14\n\n Eronion has 1 resist energy spell left for who wants it. \n \n Spoiler \n\nHit Points: 193 [8+ 4.5*19 +100 Con]\nAC 43 Touch 22, Flat 39 [+4 Dex +10 Armor +5 Deflection +7 Shield +5 Barkskin, +2 Insight (Foresight)]\n--- +x [Natural] Depends on Wildshape form\n---\nInitiative: +4 [+4 Dex]\nBAB/Grap: +15/+14 [+4Bab, -1Str]\nSpeed 30 30 Base \nDR10/Adamantine\nNever surprised or flat-footed (Foresight)\n\n Saves: \nFort +25 [12 Druid +05 Con, +1 Competence +5 Resistance]\nRefl +18 [06 Druid +04 Dex, +1 Competence +5 Resistance, +2 Insight (Foresight)]\nWill +31 [12 Druid +13 Wis, +1 Competence +5 Resistance]\n Immunity to all Poisons, +4 vs spell-like abilities of Feys \nProtection from Energy (Acid) 120/120\n\n Attacks: \n+17 Staff of The Woodlands 1d6+1 20/x2 Bludgeoning 15 Bab –1 Str +2 enchantment +1 Competence \n10/10 Lightning Bolts 5d6 Sonic Reflex DC 28 for half damage\n+19 Ranged Touch Acorn Grenade 20d6 range 100ft\n\n\n Spells Prepared \nLevel 0 [DC 23] Detect Magic, Detect Poison, Guidance, Guidance, Light, Mending\nLevel 1 [DC 24] Cure Light Wounds, Entangle, Entangle, Faerie Fire, Longstrider, Produce Flame, Sonic Substituted Produce Flame, Sonic Substituted Produce Flame, Shillelagh\nLevel 2 [DC 25] Barkskin, Barkskin , Extended Sonic Substituted Produce Flame, Fog Cloud, Gust of Wind, Resist Energy, Spider Climb, Warp Wood\nLevel 3 [DC 26] Call Lightning, Greater Magic Fang, Greater Magic Fang, Protection from Energy, Protection from Energy , Sleet Storm, Spike Growth\nLevel 4 [DC 27] Air Walk, Control Water, Dispel Magic, Extended Sonic Substituted Call Lightning, Flame Strike, Freedom of Movement, Giant Vermin, Ice Storm\nLevel 5 [DC 28] Animal Growth, Call Sonic Substituted Lightning Storm , Death Ward, Stoneskin, Stoneskin , Tree Stride, Wall of Fire, Wall of Thorns\nLevel 6 [DC 29] Antilife Shell, Fire Seeds, Fire Seeds , Liveoak, Spellstaff, Wall of Stone\nLevel 7 [DC 30] Animate Plants, Control Weather, Fire Storm, Heal, Sunbeam, True Seeing\nLevel 8 [DC 31] Earthquake, Finger of Death, Reverse Gravity, Sunburst, Sunburst, Whirlwind\nLevel 9 [DC 32] Elemental Swarm, Foresight , Shambler, Shapechange, Shapechange, Storm of Vengeance\n\nAnimal Companion\nTriceratops\nSize/Type: Huge Animal\nHit Dice: 18d8+138 (219hp)\nInitiative: +0\nSpeed: 40ft Base: 60ft 30 +30 enchantment\nArmor Class: 34 (-2 Size, 0 Dex, 13 Natural 8 Armor 5 Barkskin) Touch 8 Flat Footed 34\nBase Attack/Grapple: +13/+31\nAttack: Gore +21 Melee (3d8+15)\nSpace/Reach: 15ft/10ft\nSpecial Attacks: Powerful Charge, Trample 2d12+15\nSpecial Qualities: Low-light Vision, Scent, Link, Share Spell, Evasion DR10/Adamantine\nSaves: Fort +21 Refl: +12 Will: +7\nAbilities: Str 31 Dex 10 Con 25 Int 2 Wis 12 Cha 7\nSkills : Listen +13 Spot +14\nFeats : Alertness, Great Fortitude, Toughness (4), Improved Natural Attack (Gore)\n\nTricks: Combat Riding Bonus tricks: Grapple, Attack All\nPowerful Charge (Ex)\nWhen a triceratops charges, its gore attack deals 4d8+20 points of damage.\nTrample (Ex)\nReflex half DC 28. The save DC is Strength-based.\n\nProtection from Energy (Acid) 120/120\n ", "prefix": "Sjiggie:", "loss": true, "complexity_analysis": { "has_passive_voice": false, "max_nested_clauses": 2, "longest_sentence": 222, "num_participle_phrases": 1, "num_sentences": 19, "is_complex": false, "reasons": [], "score": 0 } } ]
7
false
[ { "from": "human", "value": " Arena Tournament Exhibition Match: Pin vs. Andoris \n Map \n \n Spoiler \n\n \n \n\n Paladiin Latham - Pin \n munimortal - Andoris \n All combatants, please roll initiative. ", "prefix": "ArenaManager:", "loss": false, "complexity_analysis": { "has_passive_voice": false, "max_nested_clauses": 0, "longest_sentence": 33, "num_participle_phrases": 0, "num_sentences": 1, "is_complex": false, "reasons": [], "score": 0 } }, { "from": "human", "value": " My unfortunate choice of map will likely lead to my loss. Still, I always liked this map and its been a while since anyone used it.\n\nInitiative: (1d20+3)[ 17 ] \n\nNote: though my sheet says I have over 300gp, I will effectively have 14gp for this match. Nothing on my sheet should be over my initial wealth otherwise.", "prefix": "Paladin Latham:", "loss": true, "complexity_analysis": { "has_passive_voice": false, "max_nested_clauses": 2, "longest_sentence": 33, "num_participle_phrases": 0, "num_sentences": 5, "is_complex": false, "reasons": [], "score": 0 } }, { "from": "human", "value": " Here we go\n\nInitiative (1d20+2)[ 8 ] ", "prefix": "munimortal:", "loss": true, "complexity_analysis": { "has_passive_voice": false, "max_nested_clauses": 0, "longest_sentence": 15, "num_participle_phrases": 0, "num_sentences": 1, "is_complex": false, "reasons": [], "score": 0 } }, { "from": "human", "value": " Pin round 1: \n\nPin starts in J19, with a javelin in one hand, and double moves to G11. Your turn.\n\nStats(for refs):\n \n Spoiler \n\n Vital Statistics: \n HP: 8\n AC: 16, Touch: 15, FF: 11\n Saves: Fort +3, Ref +4, Will +5\n Current Location: G20 \n \n ", "prefix": "Paladin Latham:", "loss": true, "complexity_analysis": { "has_passive_voice": false, "max_nested_clauses": 0, "longest_sentence": 45, "num_participle_phrases": 0, "num_sentences": 4, "is_complex": false, "reasons": [], "score": 0 } }, { "from": "human", "value": " And now for my tried and true tactics. RUN AWAY!!!!!!!!!\n\nStart in I19 w Crossbow in Hands. Move to K19 and of course...\n\nCast Magic Missle\nDamage (1d4+5)[ 8 ] ", "prefix": "munimortal:", "loss": true, "complexity_analysis": { "has_passive_voice": false, "max_nested_clauses": 0, "longest_sentence": 14, "num_participle_phrases": 0, "num_sentences": 5, "is_complex": false, "reasons": [], "score": 0 } }, { "from": "human", "value": " LOL!! You start on the blue dot dude. 😁", "prefix": "Paladin Latham:", "loss": true, "complexity_analysis": { "has_passive_voice": false, "max_nested_clauses": 0, "longest_sentence": 8, "num_participle_phrases": 0, "num_sentences": 3, "is_complex": false, "reasons": [], "score": 0 } }, { "from": "human", "value": " Uhh whoops, same move reversed?", "prefix": "munimortal:", "loss": true, "complexity_analysis": { "has_passive_voice": false, "max_nested_clauses": 0, "longest_sentence": 8, "num_participle_phrases": 1, "num_sentences": 1, "is_complex": false, "reasons": [], "score": 0 } }, { "from": "human", "value": " Ref Bayar \n\nI think munimortal wants to say he starts in E2 , moves to C2 and fires a Magic Missile...but you have to make a ranged touch attack roll against his touch score to hit him and inflict pain upon him...and you added the range bonus to damage...😁\n\nK, you need to roll a 1d20+2 for attack against his touch score.\n\nAnd the damage will be a 1d4+1...in this case a 4 (rolled a 3 +1=4)\n\nUmm...actually...why did you added +5 to damage ? dont get it...🀨", "prefix": "Bayar:", "loss": true, "complexity_analysis": { "has_passive_voice": false, "max_nested_clauses": 9, "longest_sentence": 76, "num_participle_phrases": 0, "num_sentences": 5, "is_complex": true, "reasons": [ "Deeply nested clauses (9) in one sentence" ], "score": 7 } }, { "from": "human", "value": " Magic Missile autohits with LoE and he's a Warmage so he gets his Int bonus to damage.\n\nEdit: Pin double moves from G11 to C3 and passes out from doing more than one thing while disabled. Good match. I guess... 🀨", "prefix": "Paladin Latham:", "loss": true, "complexity_analysis": { "has_passive_voice": false, "max_nested_clauses": 1, "longest_sentence": 22, "num_participle_phrases": 1, "num_sentences": 5, "is_complex": false, "reasons": [], "score": 0 } }, { "from": "human", "value": " Ref Bayar \n\nMagic missile auto-hits? dont remember reading about that, it only says it ignores concealment...", "prefix": "Bayar:", "loss": true, "complexity_analysis": { "has_passive_voice": false, "max_nested_clauses": 3, "longest_sentence": 14, "num_participle_phrases": 0, "num_sentences": 2, "is_complex": true, "reasons": [ "Deeply nested clauses (3) in one sentence" ], "score": 1 } }, { "from": "human", "value": " Heh, i think my tactics worked out. I am gunna roll up a second character for the arena and we can have a rematch.", "prefix": "munimortal:", "loss": true, "complexity_analysis": { "has_passive_voice": false, "max_nested_clauses": 1, "longest_sentence": 18, "num_participle_phrases": 0, "num_sentences": 2, "is_complex": false, "reasons": [], "score": 0 } } ]
8
false
[ { "from": "human", "value": " Arena Tournament, Round 30: Elethomiel vs. Drago Irakwa \n Map \n \n Spoiler \n\n \n \n\n XP Award: 600 XP\n GP Award: 600 GP\n\n All combatants, please roll initiative. ", "prefix": "ArenaManager:", "loss": false, "complexity_analysis": { "has_passive_voice": false, "max_nested_clauses": 0, "longest_sentence": 40, "num_participle_phrases": 0, "num_sentences": 1, "is_complex": false, "reasons": [], "score": 0 } }, { "from": "human", "value": " No purchases (unless in reaction).\n\n Init - (1d20+8)[ 12 ] \n\nspell list: \n Spoiler \n\n0 Detect Magic, Daze, Daze, Acid Splash, (Mage Hand)\n1 Sleep, Sleep, Color Spray, Expeditious Retreat, (Reduce Person)\n ", "prefix": "Maurkov:", "loss": true, "complexity_analysis": { "has_passive_voice": false, "max_nested_clauses": 0, "longest_sentence": 49, "num_participle_phrases": 0, "num_sentences": 2, "is_complex": false, "reasons": [], "score": 0 } }, { "from": "human", "value": " Sorry to take so long. Forgot to check the front page for the new matches. 😳 Just going to buy a Potion of Owl's Wisdom and hope I can carry the day with my Soulmelds.\n\nInititive: (1d20-3)[ 16 ] \n\nStarting in Y10 without my horse and carrying my shield/morningstar combo. Probably should mention the silver anteater mask as well.\n\nSoulmelds Shaped:\n \n Spoiler \n\nDissolving Spittle (with Expanded Soulmeld Capacity)\nDisenchanter Mask (Bound to Totem Chakra)\nRage Claws\nWormtail Belt\n ", "prefix": "Kyeudo:", "loss": true, "complexity_analysis": { "has_passive_voice": false, "max_nested_clauses": 2, "longest_sentence": 26, "num_participle_phrases": 1, "num_sentences": 7, "is_complex": false, "reasons": [], "score": 0 } }, { "from": "human", "value": " Drago \n\nLooks like I go first.\n\nSwift action to distribute my essentia, standard to down a potion, and then I move to R7.\n\nStats:\n \n Spoiler \n\nHp: 17/17\nAC: 21 (+3 Dex, +2 Shield, +4 Armor, +2 Natural Armor)\nWill Save: +5\n\n Essentia Allocation \nDissolving Spittle: 2\nDisenchanter Mask: 2\nRage Claws: 0\nWormtail Belt: 0\nCerulean Will: 1 (Locked)\n\n Buffs \nOwl's Wisdom: 30/30\n ", "prefix": "Kyeudo:", "loss": true, "complexity_analysis": { "has_passive_voice": false, "max_nested_clauses": 2, "longest_sentence": 71, "num_participle_phrases": 0, "num_sentences": 3, "is_complex": false, "reasons": [], "score": 0 } }, { "from": "human", "value": " So your will save could be around +9? Yikes. I'm going to assume you mean T7, and blame the silly font. R7 is in the middle of a pillar, and I'm kind of counting on you being corporeal.\n\n Elethiomel round 1\n\nElethiomel begins with a scroll in hand. \"You're quicker than I thought.\" \n Spoiler \nScroll is Mage Armor. Casting Sleep.\n \nDone.\n\nStatus: \n Spoiler \nLocation A10. AC14 HP8 Spells: None\n ", "prefix": "Maurkov:", "loss": true, "complexity_analysis": { "has_passive_voice": false, "max_nested_clauses": 1, "longest_sentence": 21, "num_participle_phrases": 1, "num_sentences": 11, "is_complex": false, "reasons": [], "score": 0 } }, { "from": "human", "value": " Drago \n\nCurse you Chilli for your fancy font!! 🫀 Yes, I meant T7. I'm going to use a standard action to begin using a supernatural ability, then move to M3.\n\nAs for my Will Save, I think you read that wrong. I would only have a +4 Will save with the Owl's Wisdom. Where'd the +9 come from? Are you think of my Fort Save instead?\n\nFor Refs:\n \n Spoiler \n\nAbility is Detect Magic, only with a 30 yard range.\n \n\n\nStats:\n \n Spoiler \n\nHp: 17/17\nAC: 21 (+3 Dex, +2 Shield, +4 Armor, +2 Natural Armor)\nLocation: M3\nWill Save: +5\n\n Essentia Allocation \nDissolving Spittle: 2\nDisenchanter Mask: 2\nRage Claws: 0\nWormtail Belt: 0\nCerulean Will: 1 (Locked)\n\n Buffs \nOwl's Wisdom: 30/30\n ", "prefix": "Kyeudo:", "loss": true, "complexity_analysis": { "has_passive_voice": false, "max_nested_clauses": 3, "longest_sentence": 75, "num_participle_phrases": 1, "num_sentences": 10, "is_complex": true, "reasons": [ "Deeply nested clauses (3) in one sentence" ], "score": 1 } }, { "from": "human", "value": " I don't know totemists. +2 base, +2 WIS adjust (from the potion), then can't you invest 5 essentia into Cerulean Will for another +5?\n\n reactive listen - (1d20+3)[ 8 ] reactive spot - (1d20+3)[ 9 ] I want to make sure of my target before dropping the Sleep spell. Assuming nothing unusual, target M3-O4.\n\nEdit: -7 for range... I don't suppose that detects anything.\n\nSo, if that's really you, you'll need to make a DC16 Will save.\n\nNot done.", "prefix": "Maurkov:", "loss": true, "complexity_analysis": { "has_passive_voice": false, "max_nested_clauses": 4, "longest_sentence": 68, "num_participle_phrases": 1, "num_sentences": 6, "is_complex": true, "reasons": [ "Deeply nested clauses (4) in one sentence", "Deeply nested clauses (4) in one sentence" ], "score": 4 } }, { "from": "human", "value": " Figured you'd target my Will Save, so I buffed it as high as I can. Cerulean Will has a maximum cap of 1 essentia right now, and Totemist's have a +0 base will save. Right now, I have only a +5 bonus on Will Saves.\n\nAnd yes, that is me.\n\nWill Save: (1d20+5)[ 24 ] vs DC 16", "prefix": "Kyeudo:", "loss": true, "complexity_analysis": { "has_passive_voice": false, "max_nested_clauses": 3, "longest_sentence": 22, "num_participle_phrases": 0, "num_sentences": 5, "is_complex": true, "reasons": [ "Deeply nested clauses (3) in one sentence" ], "score": 1 } }, { "from": "human", "value": " I hate fighting the unknown.\n\n Elethiomel round 2\n\nElethiomel takes a step south and continues casting. (Another full round spell). \n Spoiler \nEnhance Attribute: INT\n5' step to A11\nCast Sleep\n \nDone.", "prefix": "Maurkov:", "loss": true, "complexity_analysis": { "has_passive_voice": false, "max_nested_clauses": 1, "longest_sentence": 18, "num_participle_phrases": 0, "num_sentences": 4, "is_complex": false, "reasons": [], "score": 0 } }, { "from": "human", "value": " Drago \n\nWell, this is a pickle. I predicted much different tactics than you are using. Well, nothing has gone too far wrong just yet.\n\nI'm dropping my concentration on my supernatural ability and double moving to C7.\n\nTime to hope I roll realy well.\n\nStats:\n \n Spoiler \n\nHp: 17/17\nAC: 21 (+3 Dex, +2 Shield, +4 Armor, +2 Natural Armor)\nLocation: C7\nWill Save: +5\n\n Essentia Allocation \nDissolving Spittle: 2\nDisenchanter Mask: 2\nRage Claws: 0\nWormtail Belt: 0\nCerulean Will: 1 (Locked)\n\n Buffs \nOwl's Wisdom: 28/30\n ", "prefix": "Kyeudo:", "loss": true, "complexity_analysis": { "has_passive_voice": false, "max_nested_clauses": 2, "longest_sentence": 75, "num_participle_phrases": 1, "num_sentences": 6, "is_complex": false, "reasons": [], "score": 0 } }, { "from": "human", "value": " I figured my odds of hitting on any one spell were low, so Elethomel is laying them down as fast as he can. If you make two more saves, his tactics will have to be very different indeed.\n\n Elethiomel round 3\n\nHe finishes his second spell and watches for an effect. (Will save, DC 17 this time.)\n\nNot done.", "prefix": "Maurkov:", "loss": true, "complexity_analysis": { "has_passive_voice": false, "max_nested_clauses": 3, "longest_sentence": 27, "num_participle_phrases": 1, "num_sentences": 4, "is_complex": true, "reasons": [ "Deeply nested clauses (3) in one sentence" ], "score": 1 } }, { "from": "human", "value": " Here's hoping I can close to killing distance. Question: Why haven't you used Enhance Attribute yet?\n\nWill Save: (1d20+5)[ 10 ] vs DC 17\n\nEDIT: Dang. Missed it by a lot. Guess I take a nap.", "prefix": "Kyeudo:", "loss": true, "complexity_analysis": { "has_passive_voice": false, "max_nested_clauses": 1, "longest_sentence": 21, "num_participle_phrases": 1, "num_sentences": 5, "is_complex": false, "reasons": [], "score": 0 } }, { "from": "human", "value": " DC17 is with the enhancement. I forgot to activate it round 1, and by the time the spell was going off, it was too late.\n\nElethomel is going to use 15 rounds or so to make sure that if Drago survives the coup, he'll not be able to one-shot Elethomel. The spear, morningstar, and shield go in the drink. Knowledge arcana - (1d20+11)[ 12 ] , can the soulmelds be removed or deactivated without waking Drago? If so, Elethiomel will do so.\n \n Spoiler \nrecite scrolls of Shield and Mage armor.\n \n\n\nOut comes the executioners' axe: (6d6-6)[ 1 ][ 1 ][ 3 ][ 5 ][ 1 ][ 1 ](6) \n\nEdit: Whoa. I belive the damage each time is 2d6-2 to a minimum of 1, so that's actually 8 damage. We can get a ref to confirm, if you like, otherwise, Fort save DC18.", "prefix": "Maurkov:", "loss": true, "complexity_analysis": { "has_passive_voice": true, "max_nested_clauses": 3, "longest_sentence": 31, "num_participle_phrases": 1, "num_sentences": 12, "is_complex": true, "reasons": [ "Deeply nested clauses (3) in one sentence", "Contains passive voice" ], "score": 2 } }, { "from": "human", "value": " I'll make the Fort save and see if the distinction is moot. If not, we can get a ref in here to make a ruling. BTW, Soulmelds are non removable. I have to will them from existance to take them off myself.\n\nFort Save: (1d20+7)[ 9 ] \n\nEDIT: What a time to roll a 2!! I could have lived, woken up, and fried your face with a glob of acid! Looks like you win. I hope to see you for a rematch in the finals.", "prefix": "Kyeudo:", "loss": true, "complexity_analysis": { "has_passive_voice": false, "max_nested_clauses": 2, "longest_sentence": 24, "num_participle_phrases": 1, "num_sentences": 8, "is_complex": false, "reasons": [], "score": 0 } }, { "from": "human", "value": " Either the death-loogie or a grapple would have been a quick and messy ending. That was too close. I'm starting to doubt the wisdom of leaving a 6 in strength (and banning evocation). I guess I have to look into the orb spells for the coup.\n\nGood game.\n\nI'm curious, what tactics you were anticipating? Invisible->???->win?", "prefix": "Maurkov:", "loss": true, "complexity_analysis": { "has_passive_voice": false, "max_nested_clauses": 2, "longest_sentence": 20, "num_participle_phrases": 1, "num_sentences": 7, "is_complex": false, "reasons": [], "score": 0 } }, { "from": "human", "value": " You have a scroll of invisibility and a scroll of summon monster 2. I figured you'd pull that combo on me to soften me up, and if that didn't work then you'd Color Spray me from behind. I got Detect Magic from a Soulmeld just so I could have a chance to find invisible creatures.", "prefix": "Kyeudo:", "loss": true, "complexity_analysis": { "has_passive_voice": false, "max_nested_clauses": 3, "longest_sentence": 29, "num_participle_phrases": 0, "num_sentences": 3, "is_complex": true, "reasons": [ "Deeply nested clauses (3) in one sentence" ], "score": 1 } }, { "from": "human", "value": " Ref Bayar \n Elethiomel is declared the winner, and recieves the awards noted above.", "prefix": "Bayar:", "loss": true, "complexity_analysis": { "has_passive_voice": true, "max_nested_clauses": 0, "longest_sentence": 18, "num_participle_phrases": 2, "num_sentences": 1, "is_complex": true, "reasons": [ "Contains passive voice" ], "score": 1 } }, { "from": "human", "value": " Oh. Elethiomel used the SMII scroll in the previous match and was disappointed enough to not buy another. \"Soften\" doesn't work well for a non-combatant like Elethiomel. Sometimes he hopes for \"distract.\"", "prefix": "Maurkov:", "loss": true, "complexity_analysis": { "has_passive_voice": true, "max_nested_clauses": 1, "longest_sentence": 19, "num_participle_phrases": 0, "num_sentences": 4, "is_complex": true, "reasons": [ "Contains passive voice" ], "score": 1 } } ]
12
false
[ { "from": "human", "value": " Arena Tournament, Round 29: Zaknefien vs. Gildean \n Map: \n Spoiler \n \n\nExtra notes: Houses are on average 20 feet high (just use that average figure all over the house), hay piles are up to 10 feet high against the walls. And, I don't care whether you're immune to sanctuary effects, you are not immune to the arena's sanctuary effect. Creatures summoned during the 1st round are also affected by the sanctuary effect.\n \n\n XP Award: 300 XP\n GP Award: 300 GP\n\n Deathslayer7 - Zaknefien \n Rodgin - Gildean \n All Combatants, please roll initiative. ", "prefix": "ArenaManager:", "loss": false, "complexity_analysis": { "has_passive_voice": true, "max_nested_clauses": 2, "longest_sentence": 53, "num_participle_phrases": 2, "num_sentences": 4, "is_complex": true, "reasons": [ "Contains passive voice" ], "score": 1 } }, { "from": "human", "value": " Zak here\n\n (1d20+3)[ 6 ] ", "prefix": "Deathslayer7:", "loss": true, "complexity_analysis": { "has_passive_voice": false, "max_nested_clauses": 0, "longest_sentence": 12, "num_participle_phrases": 0, "num_sentences": 1, "is_complex": false, "reasons": [], "score": 0 } }, { "from": "human", "value": " High Ref Morbius \n\nFor the records I just messaged Rodgin about this match", "prefix": "Morbius:", "loss": true, "complexity_analysis": { "has_passive_voice": false, "max_nested_clauses": 0, "longest_sentence": 15, "num_participle_phrases": 0, "num_sentences": 1, "is_complex": false, "reasons": [], "score": 0 } }, { "from": "human", "value": " (Sorry about the hold up, had some internet issues. I'm in now.)\n\n (1d20+2)[ 7 ] \n\nNo purchases", "prefix": "Rodgin:", "loss": true, "complexity_analysis": { "has_passive_voice": false, "max_nested_clauses": 1, "longest_sentence": 18, "num_participle_phrases": 0, "num_sentences": 2, "is_complex": false, "reasons": [], "score": 0 } }, { "from": "human", "value": " Sorry mate, first one and busy weekend. Here we go.\n\n \n Spoiler \n Starting in X11, more to Y16. Cast Caul of Shadows for +1 AC\n \n\n\nVital Stats\n \n Spoiler \n\nHP: 7\nAC: 12\nLongspear: +1, 1d8+1, Reach\nDaggers: +1/+2, 1d4+1, 10ft range increment\n ", "prefix": "Rodgin:", "loss": true, "complexity_analysis": { "has_passive_voice": false, "max_nested_clauses": 0, "longest_sentence": 44, "num_participle_phrases": 1, "num_sentences": 4, "is_complex": false, "reasons": [], "score": 0 } }, { "from": "human", "value": " High Ref Paladin Latham \n\nDue to inactivity Zaknefien is disqualified.\n\n Gildean is declared the winner and recieves 300xp and 300gp. ", "prefix": "Paladin Latham:", "loss": true, "complexity_analysis": { "has_passive_voice": true, "max_nested_clauses": 0, "longest_sentence": 11, "num_participle_phrases": 1, "num_sentences": 3, "is_complex": true, "reasons": [ "Contains passive voice" ], "score": 1 } } ]
2
false
[ { "from": "human", "value": " The void of space is calm as you rest in the lounge of the luxery cruiser BLACKLINE, a band is playing a recent hit song by the band-BE BIMB BOMP, you can see some diplomats argueing over the idea of a democracy, 1 guard at each of the two entrances to the louge, & some teenagers at the corner bar. All seems relaxed & comforting, atleast until a voice comes over the intercome stating in a cool, calm, voice,\"Our sensors have spotted a set of incoming ships off the stern, they don't answer to any communication attempts, do not worry, we are dispatching a security force to deal with it.\" You can see as five ships pass by in the direction of the stern, they are easily recognizeable as the security forces. \n Spoiler \n You may make a check to recognize the brand of ship\n ", "prefix": "doliest:", "loss": false, "complexity_analysis": { "has_passive_voice": false, "max_nested_clauses": 5, "longest_sentence": 71, "num_participle_phrases": 2, "num_sentences": 4, "is_complex": true, "reasons": [ "Deeply nested clauses (3) in one sentence", "Deeply nested clauses (5) in one sentence" ], "score": 4 } }, { "from": "human", "value": " Bendo is a six-foot tall human with sandy brown hair, Blue eyes, and a pale complication with rugged features. He wears some well worn simple clothing, a pair of black pants and boots, with a pale blue shirt, and a black vest. At his waist hangs a Dark Brown Utility belt and holster on the right side with his trusty Blaster pistol A DL-18 in it.\n\nBardo looks up as the anowsment and looks out the window as the ships go by.\n\n\nKnowledge (starship systems) (1d20+7)[ 26 ] ", "prefix": "Graybacca:", "loss": true, "complexity_analysis": { "has_passive_voice": false, "max_nested_clauses": 1, "longest_sentence": 27, "num_participle_phrases": 0, "num_sentences": 6, "is_complex": false, "reasons": [], "score": 0 } }, { "from": "human", "value": " FOR-Graybacca\n \n Spoiler \n You recognize them as z-95 headhunters, a brand of ship phased out militarily by the tie fighter(Empire) & X-wing(rebels) they are a base for modifications for all non-govermental military, these seem to have been modified to be especially efective against heavy class ships, as indicated by the outfitting of it with plasma bombs, designed to do heavy impact to large ships that lack the ability to turn or move fast in sublight travel.\n ", "prefix": "doliest:", "loss": true, "complexity_analysis": { "has_passive_voice": true, "max_nested_clauses": 6, "longest_sentence": 61, "num_participle_phrases": 2, "num_sentences": 2, "is_complex": true, "reasons": [ "Contains passive voice", "Deeply nested clauses (6) in one sentence" ], "score": 5 } }, { "from": "human", "value": " Taelen sits in the back corner of the lounge, holding a drink from the bar. He is somewhat short, only about 5'3\" feet, but well muscled. He wears a simple outfit, consisting of a military jacket and slacks. He appears to be paying some attention to all the goings on in the lounge, and when he hears the announcement, he appears surprised, but doesn't do anything else.", "prefix": "Meynolds:", "loss": true, "complexity_analysis": { "has_passive_voice": false, "max_nested_clauses": 2, "longest_sentence": 34, "num_participle_phrases": 1, "num_sentences": 4, "is_complex": false, "reasons": [], "score": 0 } }, { "from": "human", "value": " Tensig \n\nTensig runs a paw through the ruffled, brown fur on his head as the announcement crackled to a close. He leans out from his table, trying to get a better look out the viewports, but given his short stature, has a hard time getting a clear picture. After seeing part of a ship pass by, he wonders what the other incoming ships could be. Maybe they're pirates, or worse. His hand instinctively wanders to the DL-44 at his hip before the thought passes.\n\nDeciding it's probably nothing to worry about, he takes another swig of the Corellian ale he has before him and returns his eyes to scanning over the various patrons of the bar.", "prefix": "Zarah:", "loss": true, "complexity_analysis": { "has_passive_voice": false, "max_nested_clauses": 4, "longest_sentence": 35, "num_participle_phrases": 2, "num_sentences": 6, "is_complex": true, "reasons": [ "Deeply nested clauses (4) in one sentence" ], "score": 2 } }, { "from": "human", "value": " The calm of the ship's cantina & lounge goes undisturbed for a few more minutes before a voice brings the intercom to live once more-\"We are sorry to inform you that our security force has met with hostilities, who are moving towards us in large numbers, we would like to also note that the ship is to far away from any planet for the escape pods to be of use, thank you for flying TITANIC's space liner BLACKLINE & have a nice day.\" \n Shortly after this message dies down, the lounge & cantina breaks into chaos, people running every which way, people hiding under tables, & people running out towards the escape pods anyway. ", "prefix": "doliest:", "loss": true, "complexity_analysis": { "has_passive_voice": false, "max_nested_clauses": 9, "longest_sentence": 96, "num_participle_phrases": 3, "num_sentences": 2, "is_complex": true, "reasons": [ "Deeply nested clauses (9) in one sentence", "Too many participle phrases (3) in one sentence" ], "score": 8 } } ]
19
false
[ { "from": "human", "value": " Arena Tournament, Round 30: Tezx vs. Taleron \n Map \n \n Spoiler \n\n \n \n\n XP Award: 600 XP\n GP Award: 600 GP\n\n All combatants, please roll initiative. ", "prefix": "ArenaManager:", "loss": false, "complexity_analysis": { "has_passive_voice": false, "max_nested_clauses": 0, "longest_sentence": 39, "num_participle_phrases": 0, "num_sentences": 1, "is_complex": false, "reasons": [], "score": 0 } }, { "from": "human", "value": " Rollin: (1d20+6)[ 26 ] \n\nalso gonna make some purchases before it starts", "prefix": "Corsair420:", "loss": true, "complexity_analysis": { "has_passive_voice": false, "max_nested_clauses": 2, "longest_sentence": 22, "num_participle_phrases": 1, "num_sentences": 1, "is_complex": false, "reasons": [], "score": 0 } }, { "from": "human", "value": " well you're going first. i'm gonna buy a few things as well.\n\nEdit: I'm buying a donkey. Taleron starts the match with nothing in his hands and riding on a donkey in Y10=>Z11.\n\nStandard I reserve the right to buy something in response to your purchases.", "prefix": "Bigmac:", "loss": true, "complexity_analysis": { "has_passive_voice": false, "max_nested_clauses": 1, "longest_sentence": 18, "num_participle_phrases": 1, "num_sentences": 5, "is_complex": false, "reasons": [], "score": 0 } }, { "from": "human", "value": " i just bought 3 sleep arrows to replace those I spent last match, if you all rigth with that i'll make my move", "prefix": "Corsair420:", "loss": true, "complexity_analysis": { "has_passive_voice": false, "max_nested_clauses": 3, "longest_sentence": 26, "num_participle_phrases": 0, "num_sentences": 1, "is_complex": true, "reasons": [ "Deeply nested clauses (3) in one sentence" ], "score": 1 } }, { "from": "human", "value": " sure, let's get it on.\n\nedit:\nreadied maneuvers\n \n Spoiler \n\ncharging minotuar\nsteely strike\nwolf fang strike\n ", "prefix": "Bigmac:", "loss": true, "complexity_analysis": { "has_passive_voice": false, "max_nested_clauses": 2, "longest_sentence": 18, "num_participle_phrases": 1, "num_sentences": 2, "is_complex": false, "reasons": [], "score": 0 } }, { "from": "human", "value": " well i'll take one fo those sleep arrows and fire at you\n\nAttack: (1d20+11)[ 26 ] \nDmg: (1d6)[ 2 ] (non-lethal)\n\nif the attack hits make a Dc 11 will save", "prefix": "Corsair420:", "loss": true, "complexity_analysis": { "has_passive_voice": false, "max_nested_clauses": 2, "longest_sentence": 27, "num_participle_phrases": 0, "num_sentences": 2, "is_complex": false, "reasons": [], "score": 0 } }, { "from": "human", "value": " That's a hit.\n\n willsave - (1d20-2)[ 8 ] \n\nFor refs:\n \n Spoiler \nI'm hoping that since Taleron is riding on a donkey without a saddle, that when he falls unconcious he will fall off. If not, I think the donkey would try to move to avoid that fight and the movement would cause Taleron to fall since he wouldn't be able to make a ride check. Lemme know what happens.\n ", "prefix": "Bigmac:", "loss": true, "complexity_analysis": { "has_passive_voice": false, "max_nested_clauses": 7, "longest_sentence": 36, "num_participle_phrases": 1, "num_sentences": 5, "is_complex": true, "reasons": [ "Deeply nested clauses (4) in one sentence", "Deeply nested clauses (7) in one sentence" ], "score": 7 } }, { "from": "human", "value": " GM Kyeudo \n\nVery Interesting. Since Taleron is riding a donkey with no saddle, there is no saddle for his unconcious body to stay in, as per the \"unconcious while mounted\" rules. Since he falls out, he takes (1d6)[ 1 ] damage. Since he takes damage, he is prone but now concious. Chain reactions are crazy.", "prefix": "Kyeudo:", "loss": true, "complexity_analysis": { "has_passive_voice": false, "max_nested_clauses": 3, "longest_sentence": 32, "num_participle_phrases": 2, "num_sentences": 5, "is_complex": true, "reasons": [ "Deeply nested clauses (3) in one sentence" ], "score": 1 } }, { "from": "human", "value": " Taleron Round 1\n\nTaleron gets up and makes his way towards the river and jumps in. He swims underwater to U12.\n\nStats:\n \n Spoiler \n\nHe also shifts into his stance of clarity as a swift action.\n\nHP: 21 (2 non-lethal damage)\nAC: 19\nEffects: Stance of Clarity, Cover from land based attacks for being underwater\n ", "prefix": "Bigmac:", "loss": true, "complexity_analysis": { "has_passive_voice": false, "max_nested_clauses": 0, "longest_sentence": 20, "num_participle_phrases": 0, "num_sentences": 6, "is_complex": false, "reasons": [], "score": 0 } }, { "from": "human", "value": " well ****, now i gotta use another sleep arrow, what are the rules about firing at someone underwater?", "prefix": "Corsair420:", "loss": true, "complexity_analysis": { "has_passive_voice": false, "max_nested_clauses": 2, "longest_sentence": 26, "num_participle_phrases": 0, "num_sentences": 1, "is_complex": false, "reasons": [], "score": 0 } }, { "from": "human", "value": " from the srd\n\n Attacks from Land \n\nCharacters swimming, floating, or treading water on the surface, or wading in water at least chest deep, have improved cover (+8 bonus to AC, +4 bonus on Reflex saves) from opponents on land. Landbound opponents who have freedom of movement effects ignore this cover when making melee attacks against targets in the water. A completely submerged creature has total cover against opponents on land unless those opponents have freedom of movement effects. ", "prefix": "Bigmac:", "loss": true, "complexity_analysis": { "has_passive_voice": false, "max_nested_clauses": 2, "longest_sentence": 50, "num_participle_phrases": 1, "num_sentences": 3, "is_complex": false, "reasons": [], "score": 0 } }, { "from": "human", "value": " so you want to play underwater do you, i'll shoulder my bow and move to C11 from A11 and end my turn, not really sure if would be able to draw my sword and jump in the water as well if I can i'd like to do that, if not then i'll do it next turn", "prefix": "Corsair420:", "loss": true, "complexity_analysis": { "has_passive_voice": false, "max_nested_clauses": 8, "longest_sentence": 56, "num_participle_phrases": 0, "num_sentences": 2, "is_complex": true, "reasons": [ "Deeply nested clauses (8) in one sentence" ], "score": 6 } }, { "from": "human", "value": " You should have enough movement to move to C11 and then jump in the water. You can also draw a weapon as a free action as part of a move, so yes, you can make it to D11 with your sword drawn. It will require a swim check though once your in the water.", "prefix": "Bigmac:", "loss": true, "complexity_analysis": { "has_passive_voice": false, "max_nested_clauses": 1, "longest_sentence": 31, "num_participle_phrases": 0, "num_sentences": 3, "is_complex": false, "reasons": [], "score": 0 } }, { "from": "human", "value": " i wondered about it because i shouldered my bow i didn't drop it, and also, who said anything about swimming? i'll sink to the bottom and walk", "prefix": "Corsair420:", "loss": true, "complexity_analysis": { "has_passive_voice": false, "max_nested_clauses": 3, "longest_sentence": 25, "num_participle_phrases": 0, "num_sentences": 2, "is_complex": true, "reasons": [ "Deeply nested clauses (3) in one sentence" ], "score": 1 } }, { "from": "human", "value": " Taleron double moves to L6\n\nEnd of turn.\n\nStats:\n \n Spoiler \n\nHP: 21 (2 non-lethal damage)\nAC: 19\nEffects: Stance of Clarity\n ", "prefix": "Bigmac:", "loss": true, "complexity_analysis": { "has_passive_voice": false, "max_nested_clauses": 0, "longest_sentence": 16, "num_participle_phrases": 0, "num_sentences": 3, "is_complex": false, "reasons": [], "score": 0 } }, { "from": "human", "value": " I don't know what the rules are for Walking underwater but I want to sink to the bottom and walk, so I don't have to make swim checks", "prefix": "Corsair420:", "loss": true, "complexity_analysis": { "has_passive_voice": false, "max_nested_clauses": 3, "longest_sentence": 20, "num_participle_phrases": 0, "num_sentences": 2, "is_complex": true, "reasons": [ "Deeply nested clauses (3) in one sentence" ], "score": 1 } }, { "from": "human", "value": " You can walk along the bottom at half speed if your're wearing more than 8 pounds of equipment, which I am sure you are.", "prefix": "Bigmac:", "loss": true, "complexity_analysis": { "has_passive_voice": false, "max_nested_clauses": 3, "longest_sentence": 27, "num_participle_phrases": 1, "num_sentences": 1, "is_complex": true, "reasons": [ "Deeply nested clauses (3) in one sentence" ], "score": 1 } }, { "from": "human", "value": " ok, thats odd, i know i made my move action yesterday? anywya\n\ni'll move from d11 to f9\n\nand i'm pretty sure you would have to make swim checks since you can't breathe underwater", "prefix": "Corsair420:", "loss": true, "complexity_analysis": { "has_passive_voice": false, "max_nested_clauses": 3, "longest_sentence": 28, "num_participle_phrases": 0, "num_sentences": 2, "is_complex": true, "reasons": [ "Deeply nested clauses (3) in one sentence" ], "score": 1 } }, { "from": "human", "value": " I can't breathe underwater, but you can hold your breath for up to your constitution score if you only take move actions. If you take a standard action, then that takes up another round. Since I have a con of 16, I should be O.K. for a while. Also, I have a swim speed since I am a water orc. I don't need to make swim checks.\n\nTaleron will swim to F7 while drawing his guisarme. He will then attack with his steely strike maneuver.\n\n attack - (1d20+11)[ 26 ] (+2 bab, +6str, +1wf, +4steely strike, -2 water)\n damage - (2d4+9)[ 15 ] (This damage is halfed because we are underwater so you only take 7 damage)\n\nStats:\n \n Spoiler \n\nHP: 21 (2 non-lethal damage)\nAC: 19\nEffects: Stance of Clarity\n ", "prefix": "Bigmac:", "loss": true, "complexity_analysis": { "has_passive_voice": true, "max_nested_clauses": 1, "longest_sentence": 48, "num_participle_phrases": 1, "num_sentences": 11, "is_complex": true, "reasons": [ "Contains passive voice" ], "score": 1 } }, { "from": "human", "value": " well i didn't expect you'd be able to do much so i'll just wait till you have to surface, i've never been to good with movement, so how far can i move in the opposite direction with a dbl move, since you'll have to surface next round? i want to go past you towards the side you started on", "prefix": "Corsair420:", "loss": true, "complexity_analysis": { "has_passive_voice": false, "max_nested_clauses": 5, "longest_sentence": 44, "num_participle_phrases": 1, "num_sentences": 3, "is_complex": true, "reasons": [ "Deeply nested clauses (5) in one sentence" ], "score": 3 } }, { "from": "human", "value": " Each square of water counts as double movement cost (10ft of movement for each 5ft square, or 15ft movement if you go diaganol). Assume you can walk out of the water for now, so once you reach land you can move normally. I'm not going to figure out your movement for you though, that's up to you.", "prefix": "Bigmac:", "loss": true, "complexity_analysis": { "has_passive_voice": false, "max_nested_clauses": 3, "longest_sentence": 32, "num_participle_phrases": 0, "num_sentences": 3, "is_complex": true, "reasons": [ "Deeply nested clauses (3) in one sentence" ], "score": 1 } }, { "from": "human", "value": " that'll be enough, grid movement just confuses me most of the time\ni don't feel like provoking AoO so i'm just gonna attack since you have to surface.\n\n5 foot step into range to f10, then attack with my longsword\n\nAttack: (1d20+2)[ 19 ] \nDamage: (1d6)[ 6 ] ", "prefix": "Corsair420:", "loss": true, "complexity_analysis": { "has_passive_voice": false, "max_nested_clauses": 3, "longest_sentence": 35, "num_participle_phrases": 1, "num_sentences": 3, "is_complex": true, "reasons": [ "Deeply nested clauses (3) in one sentence" ], "score": 1 } }, { "from": "human", "value": " I'm assuming that you moved to F8 and attacked since you can't attack from F10. I'm in F7.\n\nDoes your attack take into account the -2 from being underwater? If so then it hit and did 3 damage (slashing and bludgeoning damage is halfed underwater), otherwise it missed.\n\nKaldar will take a 5ft step to G6 and attack again. Taleron will also expend his psionic focus to add additional damage dice. He will use a swift action to recover his maneuvers while attacking.\n\n attack - (1d20+7)[ 22 ] (+2 BAB, +6str, +1WF, -2 water)\n damage - (2d4+9)[ 15 ] \n extradamage - (2d6)[ 11 ] \n\nSince the damage is halfed, I'm pretty sure I hit you for 13 damage, which should be enough to drop Tezx.", "prefix": "Bigmac:", "loss": true, "complexity_analysis": { "has_passive_voice": true, "max_nested_clauses": 4, "longest_sentence": 47, "num_participle_phrases": 1, "num_sentences": 8, "is_complex": true, "reasons": [ "Deeply nested clauses (3) in one sentence", "Contains passive voice", "Deeply nested clauses (4) in one sentence" ], "score": 4 } }, { "from": "human", "value": " High Ref Bronz \n\nAnd that as they say is that.\n Taleron is declared the winner ", "prefix": "Bronz:", "loss": true, "complexity_analysis": { "has_passive_voice": true, "max_nested_clauses": 1, "longest_sentence": 9, "num_participle_phrases": 1, "num_sentences": 3, "is_complex": true, "reasons": [ "Contains passive voice" ], "score": 1 } }, { "from": "human", "value": " Originally Posted by Bigmac \n Kaldar will take a 5ft step to G6 and attack again. \n \n\nWho is this Kaldar you speak of? πŸ˜›", "prefix": "theterran:", "loss": true, "complexity_analysis": { "has_passive_voice": false, "max_nested_clauses": 1, "longest_sentence": 20, "num_participle_phrases": 0, "num_sentences": 2, "is_complex": false, "reasons": [], "score": 0 } }, { "from": "human", "value": " you said you can stay underwater for as many rounds as ur con modifier? which means you would have had to surface before your attack", "prefix": "Corsair420:", "loss": true, "complexity_analysis": { "has_passive_voice": false, "max_nested_clauses": 2, "longest_sentence": 16, "num_participle_phrases": 0, "num_sentences": 2, "is_complex": false, "reasons": [], "score": 0 } }, { "from": "human", "value": " Originally Posted by Bigmac \n I can't breathe underwater, but you can hold your breath for up to your constitution score if you only take move actions. If you take a standard action, then that takes up another round. Since I have a con of 16, I should be O.K. for a while. Also, I have a swim speed since I am a water orc. I don't need to make swim checks. \n \n\nI said CON score , not modifier. I also said I should be O.K. for a while.", "prefix": "Bigmac:", "loss": true, "complexity_analysis": { "has_passive_voice": false, "max_nested_clauses": 3, "longest_sentence": 34, "num_participle_phrases": 1, "num_sentences": 7, "is_complex": true, "reasons": [ "Deeply nested clauses (3) in one sentence" ], "score": 1 } }, { "from": "human", "value": " damn i thought it was con mod not con score if i had known that i woulda ran", "prefix": "Corsair420:", "loss": true, "complexity_analysis": { "has_passive_voice": false, "max_nested_clauses": 3, "longest_sentence": 19, "num_participle_phrases": 1, "num_sentences": 1, "is_complex": true, "reasons": [ "Deeply nested clauses (3) in one sentence" ], "score": 1 } } ]
32
false
[ { "from": "human", "value": " Arena Tournament, Exhibition: Aeoa vs. Mr. Underhill \n Map: \n Spoiler \n\n \n \n\n All Combatants, please roll initiative. ", "prefix": "ArenaManager:", "loss": false, "complexity_analysis": { "has_passive_voice": false, "max_nested_clauses": 0, "longest_sentence": 26, "num_participle_phrases": 0, "num_sentences": 1, "is_complex": false, "reasons": [], "score": 0 } }, { "from": "human", "value": " I will post the sheet of Aeoa later today... sometime. She will be a mounted-type.", "prefix": "Paladin Latham:", "loss": true, "complexity_analysis": { "has_passive_voice": false, "max_nested_clauses": 0, "longest_sentence": 11, "num_participle_phrases": 0, "num_sentences": 3, "is_complex": false, "reasons": [], "score": 0 } }, { "from": "human", "value": " Wonder what class...\n\nNow...should we tinker with equipment? I dunno...it is kinda unnecesarry...right?", "prefix": "Bayar:", "loss": true, "complexity_analysis": { "has_passive_voice": false, "max_nested_clauses": 1, "longest_sentence": 10, "num_participle_phrases": 0, "num_sentences": 3, "is_complex": false, "reasons": [], "score": 0 } }, { "from": "human", "value": " Basically, an exhibition match is free from arena restrictions. As long as both contestants agree, anything is allowed. You don't have to update Mr. Underhill's equipment if you don't want, but I'll be making a 5th level character with equivalent character wealth.\n\nEdit: I'd recommend a seperate sheet from the one you use in the arena. 😁", "prefix": "Paladin Latham:", "loss": true, "complexity_analysis": { "has_passive_voice": true, "max_nested_clauses": 2, "longest_sentence": 31, "num_participle_phrases": 1, "num_sentences": 4, "is_complex": true, "reasons": [ "Contains passive voice" ], "score": 1 } }, { "from": "human", "value": " it is a separate sheet :D", "prefix": "Bayar:", "loss": true, "complexity_analysis": { "has_passive_voice": false, "max_nested_clauses": 0, "longest_sentence": 7, "num_participle_phrases": 0, "num_sentences": 1, "is_complex": false, "reasons": [], "score": 0 } }, { "from": "human", "value": " Here is my sheet: Aeoa the Black Rider \n I'm still working on all the details, but the meat is there. \n\nEdit: I love fighter types. Done.", "prefix": "Paladin Latham:", "loss": true, "complexity_analysis": { "has_passive_voice": false, "max_nested_clauses": 1, "longest_sentence": 21, "num_participle_phrases": 1, "num_sentences": 4, "is_complex": false, "reasons": [], "score": 0 } }, { "from": "human", "value": " Initiative: (1d20+2)[ 3 ] \n\nAeoa will start the match astride Thuder Horse on all her starting squares.", "prefix": "Paladin Latham:", "loss": true, "complexity_analysis": { "has_passive_voice": false, "max_nested_clauses": 0, "longest_sentence": 14, "num_participle_phrases": 0, "num_sentences": 2, "is_complex": false, "reasons": [], "score": 0 } }, { "from": "human", "value": " A charger ? OOh...now thats something completely unbroken... \n\ninit: (1d20+5)[ 25 ] \n\nFrodo...errr...I mean Underhill will start in Y14, riding his little dinosaur...", "prefix": "Bayar:", "loss": true, "complexity_analysis": { "has_passive_voice": false, "max_nested_clauses": 1, "longest_sentence": 24, "num_participle_phrases": 1, "num_sentences": 4, "is_complex": false, "reasons": [], "score": 0 } }, { "from": "human", "value": " Ok...so my go...Will move to ...\n\nStill not done...wait for my slow thinking...\n\nStats:\n[spoiler]HP: 41/41\nAC: touch: FF:\n\nAnimal companion:\nWill be here...\n\nSpells: Not done...\n \n Spoiler \n0lvl:Guidance*5\n1lvl:\n2lvl: Blinding spittle; Owl's wisdom; Kelpstrand\n3lvl:Venomfire, Poison\n ", "prefix": "Bayar:", "loss": true, "complexity_analysis": { "has_passive_voice": false, "max_nested_clauses": 1, "longest_sentence": 49, "num_participle_phrases": 1, "num_sentences": 4, "is_complex": false, "reasons": [], "score": 0 } }, { "from": "human", "value": " Aeoa begins reciting poety:\n\nFor thouest has lost without fighting\nI thank thee.\n\nFor mine own awesomeness\nin scaring away thine lesser hobbit\nI doth give thanks twice!", "prefix": "Paladin Latham:", "loss": true, "complexity_analysis": { "has_passive_voice": false, "max_nested_clauses": 2, "longest_sentence": 19, "num_participle_phrases": 0, "num_sentences": 2, "is_complex": false, "reasons": [], "score": 0 } } ]
1
false
[ { "from": "human", "value": " Arena Tournament, Round 29: Jeb the Farmer vs. Regis \n Map: \n Spoiler \n \n \n\n XP Award: 300 XP\n GP Award: 300 GP\n\n Paladin Latham - Jeb the Farmer \n Tyreus - Regis \n All Combatants, please roll initiative. ", "prefix": "ArenaManager:", "loss": false, "complexity_analysis": { "has_passive_voice": false, "max_nested_clauses": 0, "longest_sentence": 53, "num_participle_phrases": 0, "num_sentences": 1, "is_complex": false, "reasons": [], "score": 0 } }, { "from": "human", "value": " Initiative (1d20+2)[ 19 ] ", "prefix": "Paladin Latham:", "loss": true, "complexity_analysis": { "has_passive_voice": false, "max_nested_clauses": 0, "longest_sentence": 11, "num_participle_phrases": 0, "num_sentences": 1, "is_complex": false, "reasons": [], "score": 0 } }, { "from": "human", "value": " Initiative roll: 1d20+1= 8", "prefix": "Tyreus:", "loss": true, "complexity_analysis": { "has_passive_voice": false, "max_nested_clauses": 0, "longest_sentence": 8, "num_participle_phrases": 0, "num_sentences": 1, "is_complex": false, "reasons": [], "score": 0 } }, { "from": "human", "value": " Jeb the Farmer round 1: \n\nO.K. then. Good luck.\n\nFor Refs:\n \n Spoiler \nJeb starts in L6 and double moves to the hay in L16\n \n\nStats(for refs):\n \n Spoiler \n\n Vital Statistics: \n HP: 5\n AC: 15, Touch: 12, FF: 13\n Saves: Fort +1, Ref +2, Will +0\n Current Location: B25 \n \n \n\nYour turn.", "prefix": "Paladin Latham:", "loss": true, "complexity_analysis": { "has_passive_voice": false, "max_nested_clauses": 1, "longest_sentence": 67, "num_participle_phrases": 0, "num_sentences": 3, "is_complex": false, "reasons": [], "score": 0 } }, { "from": "human", "value": " Movement\n \n Spoiler \nRegis moves to P19. If he can see Jeb he will fire his crossbow. Max will move to O19 and charge Jeb if he is in range.\n \n\n\nRolls\n \n Spoiler \nFor Regis\nCrossbow attack: (1d20+2)[ 12 ] \nDamage: (1d6)[ 6 ] \nFor Max\nCharge attack (+2 for charge): (1d20+5)[ 7 ] \nDamage: (1d6+3)[ 9 ] \nTrip* (1d20+1)[ 21 ] \nEDIT: *only if the attack hits\n ", "prefix": "Tyreus:", "loss": true, "complexity_analysis": { "has_passive_voice": false, "max_nested_clauses": 1, "longest_sentence": 37, "num_participle_phrases": 0, "num_sentences": 6, "is_complex": false, "reasons": [], "score": 0 } }, { "from": "human", "value": " High Ref Bronz \n\nLoS is established with Jeb in the hay at L16 (with cover), Regis in P19 and Wolf in 019. Regis took a shot and missed with crossbow.\n\n@Tyreus\n \n Spoiler \n\nAs you must have LoS and have a straight line to charge someone, your wolf does nothing.\n \n\n\nJeb is up.", "prefix": "Bronz:", "loss": true, "complexity_analysis": { "has_passive_voice": true, "max_nested_clauses": 2, "longest_sentence": 29, "num_participle_phrases": 1, "num_sentences": 5, "is_complex": true, "reasons": [ "Contains passive voice" ], "score": 1 } }, { "from": "human", "value": " Jeb the Farmer round 2: \n\nAlrighty then. Jeb charges to O18 screaming \"I have to save MAH FARM!\" and attacks!\n\nSpear Attack! (1d20+4)[ 5 ] /\\ If it threatens (1d20+4)[ 16 ] \nIf it hits (1d6+2)[ 8 ] /\\ If it crits (1d6+2)[ 4 ] \n\nEdit: HAHAHA!! OMG could I have done any worse! LOL!! 😁\n\nYour Turn. 😁\n\nStats(for refs):\n \n Spoiler \n\n Vital Statistics: \n HP: 5\n AC: 13 , Touch: 10 , FF: 11 \n Saves: Fort +1, Ref +2, Will +0\n Current Location: O18 \n \n ", "prefix": "Paladin Latham:", "loss": true, "complexity_analysis": { "has_passive_voice": false, "max_nested_clauses": 2, "longest_sentence": 49, "num_participle_phrases": 1, "num_sentences": 11, "is_complex": false, "reasons": [], "score": 0 } }, { "from": "human", "value": " @Paladin\n\nYou can't charge, mainly due to the fact that you can't charge through difficult terrain which the hay represents.", "prefix": "Mavian:", "loss": true, "complexity_analysis": { "has_passive_voice": false, "max_nested_clauses": 1, "longest_sentence": 26, "num_participle_phrases": 0, "num_sentences": 1, "is_complex": false, "reasons": [], "score": 0 } }, { "from": "human", "value": " Meh. I just walk up to him then. Same difference. My AC is better then.", "prefix": "Paladin Latham:", "loss": true, "complexity_analysis": { "has_passive_voice": false, "max_nested_clauses": 0, "longest_sentence": 9, "num_participle_phrases": 0, "num_sentences": 4, "is_complex": false, "reasons": [], "score": 0 } }, { "from": "human", "value": " Regis uses a move action to move to M20 the uses a move action to reload his light crossbow. Max is still in 019 and attacks Jeb.\n\nBite attack:\n (1d20+3)[ 13 ] \nBite damage:\n (1d6+3)[ 8 ] \nTrip:\n (1d20+1)[ 11 ] \n\nEDIT: Dang, if you would have charged I would have just hit. And too bad for me I didn't write any spells memorized down, so I'm sure that just means I didn't memorize any. 😳", "prefix": "Tyreus:", "loss": true, "complexity_analysis": { "has_passive_voice": false, "max_nested_clauses": 4, "longest_sentence": 27, "num_participle_phrases": 2, "num_sentences": 8, "is_complex": true, "reasons": [ "Deeply nested clauses (4) in one sentence" ], "score": 2 } }, { "from": "human", "value": " Jeb the Farmer round 3: \n\nWith no LoS\n\nFor Refs:\n \n Spoiler \nJeb attacks the dog (because it has crazy eyes!)\n\nFarmer Attack GO! (1d20+2)[ 9 ] /\\ If it threatens (1d20+2)[ 16 ] \nIf it hits (1d6+2)[ 4 ] /\\ If it crits (1d6+2)[ 6 ] \n \n\nStats(for refs):\n \n Spoiler \n\n Vital Statistics: \n HP: 5\n AC: 15, Touch: 12, FF: 13\n Saves: Fort +1, Ref +2, Will +0\n Current Location: O18 \n \n \n\n\nYou hear swearing inside the barn. Your turn. (oh man he sucks 😁 )", "prefix": "Paladin Latham:", "loss": true, "complexity_analysis": { "has_passive_voice": false, "max_nested_clauses": 3, "longest_sentence": 66, "num_participle_phrases": 0, "num_sentences": 8, "is_complex": true, "reasons": [ "Deeply nested clauses (3) in one sentence" ], "score": 1 } }, { "from": "human", "value": " Spoiler \nRegis moves to J21 and hides. Hide check: (1d20+5)[ 17 ] \n \n\n\nMax attacks the farmer again.\n\nBite attack:\n (1d20+3)[ 8 ] \nIf crits: (1d20+3)[ 15 ] \nBite damage:\n (1d6+3)[ 6 ] \nIf crits: (1d6+3)[ 8 ] \nTrip:\n (1d20+1)[ 19 ] \n\nHoly crap neither one of us can get a good attack roll. πŸ˜›", "prefix": "Tyreus:", "loss": true, "complexity_analysis": { "has_passive_voice": false, "max_nested_clauses": 1, "longest_sentence": 26, "num_participle_phrases": 0, "num_sentences": 7, "is_complex": false, "reasons": [], "score": 0 } }, { "from": "human", "value": " Jeb the Farmer round 4: \n\nStill with no LoS. I think. You hear \"Down dawg! Sit!\" inside the barn.\n\nFor Refs:\n \n Spoiler \nJeb attacks the dog (because it has a foaming mouth!)\n\nWicked Farmer Strike! (1d20+2)[ 4 ] /\\ If it threatens (1d20+2)[ 7 ] \nIf it hits (1d6+2)[ 4 ] /\\ If it crits (1d6+2)[ 6 ] \n \n\nStats(for refs):\n \n Spoiler \n\n Vital Statistics: \n HP: 5\n AC: 15, Touch: 12, FF: 13\n Saves: Fort +1, Ref +2, Will +0\n Current Location: O18 \n \n \n\n\nEdit: OMG this guy rolls like he has negative stat modifiers! He sucks! 😁", "prefix": "Paladin Latham:", "loss": true, "complexity_analysis": { "has_passive_voice": false, "max_nested_clauses": 3, "longest_sentence": 71, "num_participle_phrases": 0, "num_sentences": 13, "is_complex": true, "reasons": [ "Deeply nested clauses (3) in one sentence" ], "score": 1 } }, { "from": "human", "value": " Jeb\n \n Spoiler \nNo LoS, other than to the dog in the square beside you\n \n\nRegis\n \n Spoiler \nNo LoS, other than to your dog, barely\n ", "prefix": "Talic:", "loss": true, "complexity_analysis": { "has_passive_voice": false, "max_nested_clauses": 0, "longest_sentence": 34, "num_participle_phrases": 0, "num_sentences": 1, "is_complex": false, "reasons": [], "score": 0 } }, { "from": "human", "value": " Regis stays hidden. Max attacks again.\n\nBite attack:\n (1d20+3)[ 9 ] \nIf crits: (1d20+3)[ 16 ] \nBite damage:\n (1d6+3)[ 6 ] \nIf crits: (1d6+3)[ 9 ] \nTrip:\n (1d20+1)[ 21 ] \n\nEDIT: You have got to be kidding...", "prefix": "Tyreus:", "loss": true, "complexity_analysis": { "has_passive_voice": false, "max_nested_clauses": 3, "longest_sentence": 34, "num_participle_phrases": 0, "num_sentences": 5, "is_complex": true, "reasons": [ "Deeply nested clauses (3) in one sentence" ], "score": 1 } }, { "from": "human", "value": " High Ref Bronz \n\nWow, it's like a dog and a farmer are having an argument, and taking wild, but playful, slaps at one another.\n\nPretty entertaining folks. Carry on!", "prefix": "Bronz:", "loss": true, "complexity_analysis": { "has_passive_voice": false, "max_nested_clauses": 0, "longest_sentence": 33, "num_participle_phrases": 0, "num_sentences": 3, "is_complex": false, "reasons": [], "score": 0 } }, { "from": "human", "value": " Jeb the Farmer round 5: \n\nIf you don't have LoS you hear \"I gots nine childun! They'll starve unless ya let me win!\"\n\nEdit: Followed by a wounded dog's yip.\n\nFor Refs:\n \n Spoiler \nJeb attacks the dog (for the children!)\n\nFatherly Farmer Strike! (1d20+2)[ 21 ] /\\ If it threatens (1d20+2)[ 12 ] \nIf it hits (1d6+2)[ 4 ] /\\ If it crits (1d6+2)[ 8 ] \n \n\nStats(for refs):\n \n Spoiler \n\n Vital Statistics: \n HP: 5\n AC: 15, Touch: 12, FF: 13\n Saves: Fort +1, Ref +2, Will +0\n Current Location: O18 \n \n ", "prefix": "Paladin Latham:", "loss": true, "complexity_analysis": { "has_passive_voice": false, "max_nested_clauses": 2, "longest_sentence": 58, "num_participle_phrases": 1, "num_sentences": 9, "is_complex": false, "reasons": [], "score": 0 } }, { "from": "human", "value": " The dog yelps, then growls and tries to bite Jeb. (yet again)\n\nattack:\n (1d20+3)[ 18 ] \nif threatens:\n (1d20+3)[ 5 ] \ndamage:\n (1d6+3)[ 4 ] \ncrit:\n (1d6+3)[ 9 ] ", "prefix": "Tyreus:", "loss": true, "complexity_analysis": { "has_passive_voice": false, "max_nested_clauses": 1, "longest_sentence": 53, "num_participle_phrases": 0, "num_sentences": 2, "is_complex": false, "reasons": [], "score": 0 } }, { "from": "human", "value": " Jeb the Farmer round 5: \n\n\"MY ARSE! YER DOG DONE BIT MY ARSE!\" Jeb squeels in a high pitched voice.\n\nFor Refs:\n \n Spoiler \nJeb attacks the dog (in revenge for his arse!)\n\nFatherly Farmer Strike! (1d20+2)[ 11 ] /\\ If it threatens (1d20+2)[ 13 ] \nIf it hits (1d6+2)[ 3 ] /\\ If it crits (1d6+2)[ 5 ] \n \n\nStats(for refs):\n \n Spoiler \n\n Vital Statistics: \n HP: 1 \n AC: 15, Touch: 12, FF: 13\n Saves: Fort +1, Ref +2, Will +0\n Current Location: O18 \n \n \n\n\nEdit: This is going to end badly for Jeb.", "prefix": "Paladin Latham:", "loss": true, "complexity_analysis": { "has_passive_voice": false, "max_nested_clauses": 2, "longest_sentence": 69, "num_participle_phrases": 1, "num_sentences": 11, "is_complex": false, "reasons": [], "score": 0 } }, { "from": "human", "value": " Instinct telling him his opponent is near death, Max attacks again.\n\nattack:\n (1d20+3)[ 18 ] \nif threatens:\n (1d20+3)[ 4 ] \ndamage:\n (1d6+3)[ 9 ] \ncrit:\n (1d6+3)[ 7 ] ", "prefix": "Tyreus:", "loss": true, "complexity_analysis": { "has_passive_voice": false, "max_nested_clauses": 3, "longest_sentence": 63, "num_participle_phrases": 1, "num_sentences": 1, "is_complex": true, "reasons": [ "Deeply nested clauses (3) in one sentence" ], "score": 1 } }, { "from": "human", "value": " Because of the Diehard feat, Jeb is still standing enough to scream out:\n\n\"Ah surrender! Ah surrender! I'ma hurt bad! Get the healer! OW!\"\n\nIn the stands his nine children and his average looking wife weep.", "prefix": "Paladin Latham:", "loss": true, "complexity_analysis": { "has_passive_voice": false, "max_nested_clauses": 1, "longest_sentence": 17, "num_participle_phrases": 1, "num_sentences": 7, "is_complex": false, "reasons": [], "score": 0 } }, { "from": "human", "value": " Ref Terran \n Regis Wins and Collects the Prize \n\n\nJeb has one more chance to redeem his farm 😏", "prefix": "theterran:", "loss": true, "complexity_analysis": { "has_passive_voice": false, "max_nested_clauses": 0, "longest_sentence": 21, "num_participle_phrases": 0, "num_sentences": 1, "is_complex": false, "reasons": [], "score": 0 } }, { "from": "human", "value": " Regis hears the farmers plea just outside the barn. \"Max, hold!\" The dog doesn't attack but still lets out a low growl at the farmer.\n\nYou hear from just outside the door, \"I accept your surrender.\"", "prefix": "Tyreus:", "loss": true, "complexity_analysis": { "has_passive_voice": false, "max_nested_clauses": 1, "longest_sentence": 17, "num_participle_phrases": 0, "num_sentences": 4, "is_complex": false, "reasons": [], "score": 0 } } ]
7
false
[ { "from": "human", "value": " Arena Tournament, Round 58: Huck vs. Sparks \n Map: \n Spoiler \n\n \n \n\n XP Award: 300 XP\n GP Award: 300 GP\n\n Huck - theterran\n Sparks - RandomAction\n\n All Combatants, please roll initiative and declare any final purchases. ", "prefix": "ArenaManager:", "loss": false, "complexity_analysis": { "has_passive_voice": false, "max_nested_clauses": 0, "longest_sentence": 55, "num_participle_phrases": 0, "num_sentences": 1, "is_complex": false, "reasons": [], "score": 0 } }, { "from": "human", "value": " Good luck, Terran.\n\nNo purchases = no $.\n\nSparks Ini roll:\n (1d20+3)[ 15 ] ", "prefix": "RandomAction:", "loss": true, "complexity_analysis": { "has_passive_voice": false, "max_nested_clauses": 0, "longest_sentence": 13, "num_participle_phrases": 0, "num_sentences": 3, "is_complex": false, "reasons": [], "score": 0 } }, { "from": "human", "value": " I'll post up everything in the morning...need sleep now...", "prefix": "theterran:", "loss": true, "complexity_analysis": { "has_passive_voice": false, "max_nested_clauses": 0, "longest_sentence": 14, "num_participle_phrases": 0, "num_sentences": 1, "is_complex": false, "reasons": [], "score": 0 } }, { "from": "human", "value": " Alright...there's no way I can beat your Init..\n\n Init - (1d20-5)[ -3 ] \n\n\nStats:\n \n Spoiler \n\nLocation-B14\nHP - 9/9\nAC - 15 Touch - 11 FF - 14\nTurn Attempts Left (6/6)\nSpells\n \n Spoiler \nLevel 0 - Virtue, Resistance, Guidance\nLevel 1 - Shield, Divine Favor, Magic Weapon (d)\n \n\n ", "prefix": "theterran:", "loss": true, "complexity_analysis": { "has_passive_voice": false, "max_nested_clauses": 1, "longest_sentence": 71, "num_participle_phrases": 0, "num_sentences": 2, "is_complex": false, "reasons": [], "score": 0 } }, { "from": "human", "value": " Ok, here we go....\n\n Sparks, R-1, 1st \nShout aloud: There can be only, ONE! \nRef's/LoS:\n \n Spoiler \n\nCarrying my glaive in one hand. Double move from Y-13 to Q-13.\n \n\n\nEnd turn.\n\nStats:\n \n Spoiler \n\nCurrent position: Q-13\nHp: 11/11\nAC: 18(+5 armor, +3 Dex), T-13, F-15\nSaves: F-+5, R-+3, W-+1\nAttacks:\n+2 Melee attacks - Glaive, 1d10, x3, 10' reach\n+4 Ranged attacks\nSpells:\n3/3 - 0 level\n3/3 - 1 level\n1/1 - 2 level\n ", "prefix": "RandomAction:", "loss": true, "complexity_analysis": { "has_passive_voice": false, "max_nested_clauses": 1, "longest_sentence": 37, "num_participle_phrases": 1, "num_sentences": 8, "is_complex": false, "reasons": [], "score": 0 } }, { "from": "human", "value": " Huck - Round 1 \n\nActions:\n \n Spoiler \nStarting with Sword in hand.\nStandard Action: Cast Shield\nMove Action: Move to E14.\n \n\n\nEnd my Turn.\n\nStats:\n \n Spoiler \n\nLocation-E14\nHP - 9/9\nAC - 19 Touch - 11 FF - 18\nShield (1/10)\nTurn Attempts Left (6/6)\nSpells\n \n Spoiler \n\nLevel 0 - Virtue, Resistance, Guidance\nLevel 1 - Shield-x, Divine Favor, Magic Weapon (d)\n \n\n ", "prefix": "theterran:", "loss": true, "complexity_analysis": { "has_passive_voice": false, "max_nested_clauses": 0, "longest_sentence": 36, "num_participle_phrases": 0, "num_sentences": 5, "is_complex": false, "reasons": [], "score": 0 } }, { "from": "human", "value": " LoS established, Huck is in E-14, Sparks is in Q-13. Sparks, it's your turn.", "prefix": "hustlertwo:", "loss": true, "complexity_analysis": { "has_passive_voice": false, "max_nested_clauses": 1, "longest_sentence": 15, "num_participle_phrases": 1, "num_sentences": 2, "is_complex": false, "reasons": [], "score": 0 } }, { "from": "human", "value": " Sparks, R-2, 1st \n\nCast a spell. - Standard Action.\nSpellcraft DC: 16\n \n Spoiler \nCast Seeking Ray @ Huck\n \n\nCaster level Check: (1d20+1)[ 14 ] \nIf successful, Ranged touch attack: (1d20+4)[ 24 ] \nDamage: (4d6)[ 12 ] \nGrasp glaive with two hands - Free action.\nScatter the planks - Move action\n\nEnd turn.\n\nStats:\n \n Spoiler \n\nCurrent position: Q-13\nHp: 11/11\nAC: 18(+5 armor, +3 Dex), T-13, F-15\nSaves: F-+5, R-+3, W-+1\nAttacks:\n+2 Melee attacks - Glaive, 1d10, x3, 10' reach\n+4 Ranged attacks\nSpells:\n3/3 - 0 level\n3/3 - 1 level\n0/1 - 2 level\n ", "prefix": "RandomAction:", "loss": true, "complexity_analysis": { "has_passive_voice": false, "max_nested_clauses": 1, "longest_sentence": 36, "num_participle_phrases": 1, "num_sentences": 9, "is_complex": false, "reasons": [], "score": 0 } }, { "from": "human", "value": " Sweet! Ray gun powers activate!\n\nThe DC for the caster check: 8\n\nHere is the Critical check for the spell: (1d20+4)[ 17 ] ", "prefix": "RandomAction:", "loss": true, "complexity_analysis": { "has_passive_voice": false, "max_nested_clauses": 0, "longest_sentence": 27, "num_participle_phrases": 0, "num_sentences": 3, "is_complex": false, "reasons": [], "score": 0 } }, { "from": "human", "value": " Hate making so many posts, but don't wanna edit one.\n\nFor the Critical do I roll again or just double the prior result. If double then, Huck takes 24 points of electrical damage.", "prefix": "RandomAction:", "loss": true, "complexity_analysis": { "has_passive_voice": false, "max_nested_clauses": 2, "longest_sentence": 15, "num_participle_phrases": 0, "num_sentences": 3, "is_complex": false, "reasons": [], "score": 0 } }, { "from": "human", "value": " Critical damage is roll again.", "prefix": "Sallera:", "loss": true, "complexity_analysis": { "has_passive_voice": false, "max_nested_clauses": 0, "longest_sentence": 7, "num_participle_phrases": 0, "num_sentences": 1, "is_complex": false, "reasons": [], "score": 0 } }, { "from": "human", "value": " Ok then and we have: (4d6)[ 10 ] ", "prefix": "RandomAction:", "loss": true, "complexity_analysis": { "has_passive_voice": false, "max_nested_clauses": 0, "longest_sentence": 14, "num_participle_phrases": 0, "num_sentences": 1, "is_complex": false, "reasons": [], "score": 0 } }, { "from": "human", "value": " um...ouch?", "prefix": "theterran:", "loss": true, "complexity_analysis": { "has_passive_voice": false, "max_nested_clauses": 0, "longest_sentence": 4, "num_participle_phrases": 0, "num_sentences": 2, "is_complex": false, "reasons": [], "score": 0 } }, { "from": "human", "value": " I guess that is match.", "prefix": "RandomAction:", "loss": true, "complexity_analysis": { "has_passive_voice": false, "max_nested_clauses": 1, "longest_sentence": 7, "num_participle_phrases": 0, "num_sentences": 1, "is_complex": false, "reasons": [], "score": 0 } }, { "from": "human", "value": " High Ref Mav:\n\nHuck get blowed up real good. ", "prefix": "Mavian:", "loss": true, "complexity_analysis": { "has_passive_voice": true, "max_nested_clauses": 0, "longest_sentence": 13, "num_participle_phrases": 1, "num_sentences": 1, "is_complex": true, "reasons": [ "Contains passive voice" ], "score": 1 } }, { "from": "human", "value": " I believe Huck got electrocuted.\n\nI will go ahead and add the gold/xp to my character sheet.", "prefix": "RandomAction:", "loss": true, "complexity_analysis": { "has_passive_voice": true, "max_nested_clauses": 1, "longest_sentence": 9, "num_participle_phrases": 0, "num_sentences": 3, "is_complex": true, "reasons": [ "Contains passive voice" ], "score": 1 } } ]
2
false
[ { "from": "human", "value": " Alright, this will be a practice battle so it won't count for entry\n\nThat aside, do you want to choose a map?\n\nAnd for buff rounds how about Alldays and 3 rounds of buffs?", "prefix": "lvl 1 sharnian:", "loss": false, "complexity_analysis": { "has_passive_voice": false, "max_nested_clauses": 1, "longest_sentence": 17, "num_participle_phrases": 0, "num_sentences": 3, "is_complex": false, "reasons": [], "score": 0 } }, { "from": "human", "value": " You can choose the map. I think that that many buffs might be a tad excessive, so maybe 1 round of buffs at most on top of all-day buffs.", "prefix": "Signmaker:", "loss": true, "complexity_analysis": { "has_passive_voice": false, "max_nested_clauses": 1, "longest_sentence": 28, "num_participle_phrases": 0, "num_sentences": 2, "is_complex": false, "reasons": [], "score": 0 } }, { "from": "human", "value": " We'll use this map if you don't mind, as I'm getting tired of the generic arena\n\n \n\nI'm Ok with 1 buff round and all days", "prefix": "lvl 1 sharnian:", "loss": true, "complexity_analysis": { "has_passive_voice": false, "max_nested_clauses": 3, "longest_sentence": 32, "num_participle_phrases": 1, "num_sentences": 1, "is_complex": true, "reasons": [ "Deeply nested clauses (3) in one sentence" ], "score": 1 } }, { "from": "human", "value": " Sounds fine to me.\n\nBuffs:\n \n Spoiler \nAll Day: Superior Resistance\nRound 1: Greater Luminous Armor, burn Circlet charges to Swift Freedom of Movement.\n \n\n\nStarting distance? Modes of vision?\n\nI've got Darkvision. Nothing else special.", "prefix": "Signmaker:", "loss": true, "complexity_analysis": { "has_passive_voice": false, "max_nested_clauses": 0, "longest_sentence": 28, "num_participle_phrases": 1, "num_sentences": 6, "is_complex": false, "reasons": [], "score": 0 } }, { "from": "human", "value": " I think the blue and red zones are starting zones, you take first pick\n\nBuffs\n \n Spoiler \n Alldays- Potions of Greater Magic Vestment +4, Greater Magic Weapon +5\nRound 1 - Mirror Image (1d4+5)[ 6 ] \n \n\n\nI've got Darkvision and Low Light Vision\n\nbtw I forgot to mention what is the lighting? Irrelevant to abilities?", "prefix": "lvl 1 sharnian:", "loss": true, "complexity_analysis": { "has_passive_voice": false, "max_nested_clauses": 3, "longest_sentence": 49, "num_participle_phrases": 0, "num_sentences": 3, "is_complex": true, "reasons": [ "Deeply nested clauses (3) in one sentence" ], "score": 1 } }, { "from": "human", "value": " Y10 for me. Not using my Animal Companion this fight.\n\nInitiative: (1d20+10)[ 11 ] ", "prefix": "Signmaker:", "loss": true, "complexity_analysis": { "has_passive_voice": false, "max_nested_clauses": 0, "longest_sentence": 11, "num_participle_phrases": 1, "num_sentences": 3, "is_complex": false, "reasons": [], "score": 0 } }, { "from": "human", "value": " I've got nothing that hinges on lightning conditions. You?", "prefix": "Signmaker:", "loss": true, "complexity_analysis": { "has_passive_voice": false, "max_nested_clauses": 1, "longest_sentence": 11, "num_participle_phrases": 1, "num_sentences": 2, "is_complex": false, "reasons": [], "score": 0 } }, { "from": "human", "value": " I'll start in B11 then\n\nInitiative:\n (1d20+2)[ 7 ] \nCome on dicey\n\nEDIT: aww..\n\nI've got light sensitivity", "prefix": "lvl 1 sharnian:", "loss": true, "complexity_analysis": { "has_passive_voice": false, "max_nested_clauses": 2, "longest_sentence": 34, "num_participle_phrases": 1, "num_sentences": 1, "is_complex": false, "reasons": [], "score": 0 } }, { "from": "human", "value": " Originally Posted by lvl 1 sharnian \n I've got light sensitivity \n \n\nI'm fine with you not being affected by it. Sunset dimness or something that's fine for you.\n\nAssuming we can see each other, physical description before I start my turn?\n\nYou see a silver-haired female wearing 100% organic armor underneath what appears to be a luminescent set of full-plate. She wields a staff with one hand while a dagger is sheathed on her other side.\n\nI do believe I also forgot to roll Str damage for my buff.\n\n (1d2)[ 1 ] ", "prefix": "Signmaker:", "loss": true, "complexity_analysis": { "has_passive_voice": true, "max_nested_clauses": 2, "longest_sentence": 25, "num_participle_phrases": 3, "num_sentences": 8, "is_complex": true, "reasons": [ "Contains passive voice", "Too many participle phrases (3) in one sentence" ], "score": 2 } }, { "from": "human", "value": " Alright that's cool\n\nYou see a small lizard looking creature with copperish scales wearing a cloak and wielding a rapier.", "prefix": "lvl 1 sharnian:", "loss": true, "complexity_analysis": { "has_passive_voice": false, "max_nested_clauses": 0, "longest_sentence": 18, "num_participle_phrases": 1, "num_sentences": 3, "is_complex": false, "reasons": [], "score": 0 } }, { "from": "human", "value": " You see Emelyn hold up an Ankh, casting a spell. In sheer moments, a tornado whips up around her, with an eye of calm spanning 15 feet in diameter, centered on her. This tornado also threatens to engulf you in its wind.\n\nDC 25 Fort Save, barring some sort of protection.\n\n \n Spoiler \nCasted a CL 18 Transdimensional Control Winds spell, Tornado-strength. 720 feet radius, 40 feet high.\n \n\n\nI'd also like to note that concentration checks for weather are probably justified.\n\nAlso: trees and such are all uprooted. =P", "prefix": "Signmaker:", "loss": true, "complexity_analysis": { "has_passive_voice": true, "max_nested_clauses": 2, "longest_sentence": 26, "num_participle_phrases": 2, "num_sentences": 9, "is_complex": true, "reasons": [ "Contains passive voice" ], "score": 1 } }, { "from": "human", "value": " Unfortunately, none\n\nFort save: (1d20+6)[ 13 ] \n\nwhat kind of weather?", "prefix": "lvl 1 sharnian:", "loss": true, "complexity_analysis": { "has_passive_voice": false, "max_nested_clauses": 0, "longest_sentence": 23, "num_participle_phrases": 0, "num_sentences": 1, "is_complex": false, "reasons": [], "score": 0 } }, { "from": "human", "value": " DC 25 Concentration check, as per this line:\n\n\n Distracting spell’s save DC \tWeather caused by a spell, such as storm of vengeance. \n\nNow then, I'm not sure how Tide handles weather, but I'm used to this build using the tornado wind effect rules. Namely, you get sucked up for 1d10 rounds and spit out later, taking 6d6 per round.\n\nRounds: (1d10)[ 3 ] ", "prefix": "Signmaker:", "loss": true, "complexity_analysis": { "has_passive_voice": true, "max_nested_clauses": 2, "longest_sentence": 31, "num_participle_phrases": 2, "num_sentences": 4, "is_complex": true, "reasons": [ "Contains passive voice" ], "score": 1 } }, { "from": "human", "value": " So... what happens till then, do I still get turns? \n\nNvm, I read it now, but am I restricted in any way?", "prefix": "lvl 1 sharnian:", "loss": true, "complexity_analysis": { "has_passive_voice": true, "max_nested_clauses": 1, "longest_sentence": 15, "num_participle_phrases": 0, "num_sentences": 2, "is_complex": true, "reasons": [ "Contains passive voice" ], "score": 1 } }, { "from": "human", "value": " Taking damage: (6d6)[ 26 ] ", "prefix": "lvl 1 sharnian:", "loss": true, "complexity_analysis": { "has_passive_voice": false, "max_nested_clauses": 0, "longest_sentence": 11, "num_participle_phrases": 1, "num_sentences": 1, "is_complex": false, "reasons": [], "score": 0 } }, { "from": "human", "value": " As far as I can, you still do. You just take the damage every round until you're spit out. As far as actions, the rules are pretty vague about what you can do inside of a tornado in terms of movement, but I'm also entirely sure that you can still act.", "prefix": "Signmaker:", "loss": true, "complexity_analysis": { "has_passive_voice": true, "max_nested_clauses": 1, "longest_sentence": 36, "num_participle_phrases": 1, "num_sentences": 3, "is_complex": true, "reasons": [ "Contains passive voice" ], "score": 1 } }, { "from": "human", "value": " Ok thanks,\n\nWow this sucks\n\nCast:\n \n Spoiler \n Cure Serious Wounds (3d8+9)[ 27 ] \n \n\n\nEnd turn", "prefix": "lvl 1 sharnian:", "loss": true, "complexity_analysis": { "has_passive_voice": false, "max_nested_clauses": 0, "longest_sentence": 24, "num_participle_phrases": 0, "num_sentences": 2, "is_complex": false, "reasons": [], "score": 0 } }, { "from": "human", "value": " Without a concentration check? o.O\n\nScary.", "prefix": "Signmaker:", "loss": true, "complexity_analysis": { "has_passive_voice": false, "max_nested_clauses": 0, "longest_sentence": 10, "num_participle_phrases": 0, "num_sentences": 1, "is_complex": false, "reasons": [], "score": 0 } }, { "from": "human", "value": " sorry forgot\n Concentration check DC25 iirc: (1d20+16)[ 26 ] ", "prefix": "lvl 1 sharnian:", "loss": true, "complexity_analysis": { "has_passive_voice": false, "max_nested_clauses": 0, "longest_sentence": 18, "num_participle_phrases": 0, "num_sentences": 1, "is_complex": false, "reasons": [], "score": 0 } }, { "from": "human", "value": " Kay.\n\nMove to W15, swift action Air Devotion, and attempting to cast:\n\n \n Spoiler \nDeath Ward\n \n\n\nConcentration for Weather: (1d20+22)[ 26 ] ", "prefix": "Signmaker:", "loss": true, "complexity_analysis": { "has_passive_voice": false, "max_nested_clauses": 1, "longest_sentence": 37, "num_participle_phrases": 0, "num_sentences": 1, "is_complex": false, "reasons": [], "score": 0 } }, { "from": "human", "value": " Wind damage (6d6)[ 16 ] \n\nQuick question, would resilient sphere protect me from the storm if I'm already caught?", "prefix": "lvl 1 sharnian:", "loss": true, "complexity_analysis": { "has_passive_voice": true, "max_nested_clauses": 2, "longest_sentence": 28, "num_participle_phrases": 1, "num_sentences": 1, "is_complex": true, "reasons": [ "Contains passive voice" ], "score": 1 } }, { "from": "human", "value": " I would think so.", "prefix": "Signmaker:", "loss": true, "complexity_analysis": { "has_passive_voice": false, "max_nested_clauses": 0, "longest_sentence": 6, "num_participle_phrases": 0, "num_sentences": 1, "is_complex": false, "reasons": [], "score": 0 } }, { "from": "human", "value": " Then\n\nConcentration: (1d20+16)[ 27 ] \n\nCast\n \n Spoiler \n Otiluke's Resilient Sphere on myself\n \n\n\nA shimmering 15 ft diameter sphere encircles Kabol/centered on B11\n\nEnd turn", "prefix": "lvl 1 sharnian:", "loss": true, "complexity_analysis": { "has_passive_voice": false, "max_nested_clauses": 1, "longest_sentence": 41, "num_participle_phrases": 1, "num_sentences": 1, "is_complex": false, "reasons": [], "score": 0 } }, { "from": "human", "value": " Move to R18, attempt to cast:\n\n \n Spoiler \nLesser Restoration\n \n\n\nConcentration: (1d20+22)[ 36 ] \n\nIf success:\n (1d4)[ 1 ] ", "prefix": "Signmaker:", "loss": true, "complexity_analysis": { "has_passive_voice": false, "max_nested_clauses": 1, "longest_sentence": 26, "num_participle_phrases": 0, "num_sentences": 2, "is_complex": false, "reasons": [], "score": 0 } }, { "from": "human", "value": " Mirror Images are dead, forgot to mention\n\nConcentration (1d20+16)[ 22 ] \n Cast \n \n Spoiler \nCure Moderate Wounds (2d8+9)[ 15 ] \n \n\nFizzle\n\nEnd Turn", "prefix": "lvl 1 sharnian:", "loss": true, "complexity_analysis": { "has_passive_voice": false, "max_nested_clauses": 1, "longest_sentence": 42, "num_participle_phrases": 0, "num_sentences": 1, "is_complex": false, "reasons": [], "score": 0 } }, { "from": "human", "value": " Move to L18.\n\nAttempt to cast:\n \n Spoiler \n Dispel Magic-Targeting Otiluke's Sphere\n \n\n\nConcentration: (1d20+22)[ 29 ] ", "prefix": "Signmaker:", "loss": true, "complexity_analysis": { "has_passive_voice": false, "max_nested_clauses": 1, "longest_sentence": 25, "num_participle_phrases": 0, "num_sentences": 2, "is_complex": false, "reasons": [], "score": 0 } }, { "from": "human", "value": " Dispel Magic-Targeting the Sphere\n\n (1d20+10)[ 11 ] ", "prefix": "Signmaker:", "loss": true, "complexity_analysis": { "has_passive_voice": false, "max_nested_clauses": 0, "longest_sentence": 16, "num_participle_phrases": 1, "num_sentences": 1, "is_complex": false, "reasons": [], "score": 0 } }, { "from": "human", "value": " Too low\n\nConcentration (1d20+16)[ 31 ] \n\nIf Success, Dismiss Resilient Sphere\nCast: \n Spoiler \nWall of Dispel affecting H-I 1-20\n \n\n\nHow many magic items/effects do you have?\nAffected by Dispel Magic", "prefix": "lvl 1 sharnian:", "loss": true, "complexity_analysis": { "has_passive_voice": false, "max_nested_clauses": 1, "longest_sentence": 34, "num_participle_phrases": 1, "num_sentences": 3, "is_complex": false, "reasons": [], "score": 0 } }, { "from": "human", "value": " Are you targeting me, or doing a blanket dispel?\n\nIf I am being target, is the spell in question Greater Dispel Magic?", "prefix": "Signmaker:", "loss": true, "complexity_analysis": { "has_passive_voice": false, "max_nested_clauses": 1, "longest_sentence": 15, "num_participle_phrases": 1, "num_sentences": 2, "is_complex": false, "reasons": [], "score": 0 } }, { "from": "human", "value": " You're standing in a Wall of Dispel Magic, it's just regular Dispel Magic and targeted effect\n\nI've gotta go to bed, we'll pick this up tomorrow", "prefix": "lvl 1 sharnian:", "loss": true, "complexity_analysis": { "has_passive_voice": false, "max_nested_clauses": 4, "longest_sentence": 35, "num_participle_phrases": 0, "num_sentences": 1, "is_complex": true, "reasons": [ "Deeply nested clauses (4) in one sentence" ], "score": 2 } }, { "from": "human", "value": " Oh boy. Lesse..\n\nFreedom of Movement\nGreater Luminous Armor\nSuperior Resistance\n\nFor magic items, are they affected?\n\nAnd I suppose my Spellstaffed Quarterstaff would count to.\n\nWould the control winds spell I have currently in place count too? If you hadn't noticed, I'm not used to area dispels.", "prefix": "Signmaker:", "loss": true, "complexity_analysis": { "has_passive_voice": true, "max_nested_clauses": 2, "longest_sentence": 20, "num_participle_phrases": 2, "num_sentences": 6, "is_complex": true, "reasons": [ "Contains passive voice" ], "score": 1 } }, { "from": "human", "value": " It's a targeted effect\n\nit merely suppresses magic items on a success for 1d4 rounds and I suppose it'd wipeout the spellstaff\nI don't think it affects control winds\n\nDispel Check (1d20+10)[ 21 ] freedom\nDispel Check (1d20+10)[ 26 ] lum armor\nDispel Check (1d20+10)[ 25 ] resistance\nDispel Check (1d20+10)[ 11 ] spellstaff\n\nwill roll for magic items when you post them", "prefix": "lvl 1 sharnian:", "loss": true, "complexity_analysis": { "has_passive_voice": false, "max_nested_clauses": 4, "longest_sentence": 58, "num_participle_phrases": 0, "num_sentences": 2, "is_complex": true, "reasons": [ "Deeply nested clauses (4) in one sentence" ], "score": 2 } }, { "from": "human", "value": " It appears that my Luminous Armor and Superior Resistance got blasted away.\n\nAs for Magic Items...\n\nPeriapt of Wis +6 (CL8)\nCirclet of Rapid Casting (CL11)\nMonk's Belt (CL10)\nTunic of Steady Spellcasting (CL 3)\nAnkh of Ascension (CL 17)\nBoots of Elvenkind (CL5)\nRing of Counterspell (CL11)\nBag of Holding (CL9)\nPearl of Power (CL17)\n\nTargeted dispel rather than area dispel eh? Geez that hurts.\n\nAlso, do note that as you have dismissed Otiluke's Resilient Sphere, you're back in the midst of a tornado. Fort Save at your discretion.", "prefix": "Signmaker:", "loss": true, "complexity_analysis": { "has_passive_voice": true, "max_nested_clauses": 2, "longest_sentence": 61, "num_participle_phrases": 1, "num_sentences": 7, "is_complex": true, "reasons": [ "Contains passive voice" ], "score": 1 } }, { "from": "human", "value": " Huh... Forgot... Well atleast I got to dispel you\n\nDispel Check (1d20+10)[ 21 ] \nDispel Check (1d20+10)[ 27 ] \nDispel Check (1d20+10)[ 15 ] \nDispel Check (1d20+10)[ 14 ] \nDispel Check (1d20+10)[ 23 ] \nDispel Check 1 (1d20+10)[ 25 ] \nDispel Check 1 (1d20+10)[ 17 ] ", "prefix": "lvl 1 sharnian:", "loss": true, "complexity_analysis": { "has_passive_voice": false, "max_nested_clauses": 1, "longest_sentence": 93, "num_participle_phrases": 0, "num_sentences": 2, "is_complex": false, "reasons": [], "score": 0 } }, { "from": "human", "value": " Missed a few\n\nDispel Check 1 (1d20+10)[ 25 ] \nDispel Check 1 (1d20+10)[ 12 ] \n\nfort: (1d20+8)[ 17 ] ", "prefix": "lvl 1 sharnian:", "loss": true, "complexity_analysis": { "has_passive_voice": false, "max_nested_clauses": 0, "longest_sentence": 41, "num_participle_phrases": 0, "num_sentences": 1, "is_complex": false, "reasons": [], "score": 0 } }, { "from": "human", "value": " Srry triple post\n\n (6d6)[ 16 ] \n and deAth \n\nEDIT: IM ALIVE", "prefix": "lvl 1 sharnian:", "loss": true, "complexity_analysis": { "has_passive_voice": false, "max_nested_clauses": 0, "longest_sentence": 19, "num_participle_phrases": 0, "num_sentences": 1, "is_complex": false, "reasons": [], "score": 0 } }, { "from": "human", "value": " Not if I can help it. I do believe I'm in range for a Flame Strike. Using the Ankh to boost Caster Level, ditching Control Water.\n\nConcentration: (1d20+17)[ 26 ] \nDamage: (15d6)[ 44 ] \nReflex DC 19.", "prefix": "Signmaker:", "loss": true, "complexity_analysis": { "has_passive_voice": false, "max_nested_clauses": 2, "longest_sentence": 24, "num_participle_phrases": 1, "num_sentences": 5, "is_complex": false, "reasons": [], "score": 0 } }, { "from": "human", "value": " Or 22, depending on whether or not you suppressed my Periapt with that wall.", "prefix": "Signmaker:", "loss": true, "complexity_analysis": { "has_passive_voice": false, "max_nested_clauses": 0, "longest_sentence": 17, "num_participle_phrases": 1, "num_sentences": 1, "is_complex": false, "reasons": [], "score": 0 } }, { "from": "human", "value": " Reflex (1d20+9)[ 15 ] \nunless it's ref negates I die", "prefix": "lvl 1 sharnian:", "loss": true, "complexity_analysis": { "has_passive_voice": false, "max_nested_clauses": 1, "longest_sentence": 19, "num_participle_phrases": 0, "num_sentences": 1, "is_complex": false, "reasons": [], "score": 0 } }, { "from": "human", "value": " Originally Posted by lvl 1 sharnian \n Reflex [roll0]\nunless it's ref negates I die \n \n\nGood game. That was a nice trick you pulled, with the Otiluke Sphere.", "prefix": "Signmaker:", "loss": true, "complexity_analysis": { "has_passive_voice": false, "max_nested_clauses": 2, "longest_sentence": 24, "num_participle_phrases": 1, "num_sentences": 2, "is_complex": false, "reasons": [], "score": 0 } }, { "from": "human", "value": " Thanks you've given a another reason to hate both Druids and outofshape Arcane casters.", "prefix": "lvl 1 sharnian:", "loss": true, "complexity_analysis": { "has_passive_voice": false, "max_nested_clauses": 1, "longest_sentence": 17, "num_participle_phrases": 1, "num_sentences": 1, "is_complex": false, "reasons": [], "score": 0 } }, { "from": "human", "value": " What, for making a druid entirely focused on casting? I thought it was a pretty beatable concept. It was only 40 feet high, so a teleport up with flight would have saved you. Or a DDoor away aways.\n\nI'm surprised how many people I've been nabbing with the concentration checks. You're currently the third person I've tried this idea on, and also the third to have spells fizzle.", "prefix": "Signmaker:", "loss": true, "complexity_analysis": { "has_passive_voice": false, "max_nested_clauses": 3, "longest_sentence": 22, "num_participle_phrases": 0, "num_sentences": 6, "is_complex": true, "reasons": [ "Deeply nested clauses (3) in one sentence" ], "score": 1 } }, { "from": "human", "value": " ... I thought about flying but couldn't remember how high the tornado was or I could if ddoored to the calm but I wouldve gotten slaughtered in melΓ©e\n\nBtw is control winds dismissible", "prefix": "lvl 1 sharnian:", "loss": true, "complexity_analysis": { "has_passive_voice": true, "max_nested_clauses": 1, "longest_sentence": 21, "num_participle_phrases": 0, "num_sentences": 3, "is_complex": true, "reasons": [ "Contains passive voice" ], "score": 1 } }, { "from": "human", "value": " Nope. The only way I have to cancel it is to cast another Control Winds spell, this one reducing the wind speed.\n\nOr wait three hours for it to wear off.\n\nAdditionally, DDooring to the calm would have just made me recast the spell, with the new center on my current position. Didn't have a backup for a second teleportation effect, though.", "prefix": "Signmaker:", "loss": true, "complexity_analysis": { "has_passive_voice": false, "max_nested_clauses": 4, "longest_sentence": 24, "num_participle_phrases": 1, "num_sentences": 5, "is_complex": true, "reasons": [ "Deeply nested clauses (4) in one sentence" ], "score": 2 } } ]
19
false
[ { "from": "human", "value": " Map forthcoming. Either \n Spoiler \n \nThis is not my map. This is from the wonderful people over at the Arena, and in no way do I claim this as my own or mean offense by using this map.\n \n\nor something Tide provides.\n\nBuffs :\nNone\nAll-day\n1d3 rounds of buffing\nAll-day + 1d3 round of buffing.\nWhich would you like?", "prefix": "ex cathedra:", "loss": false, "complexity_analysis": { "has_passive_voice": false, "max_nested_clauses": 1, "longest_sentence": 31, "num_participle_phrases": 0, "num_sentences": 6, "is_complex": false, "reasons": [], "score": 0 } }, { "from": "human", "value": " the third option for buff rounds (1d3)[ 2 ] \n\nYep two rounds sounds good", "prefix": "lvl 1 sharnian:", "loss": true, "complexity_analysis": { "has_passive_voice": false, "max_nested_clauses": 1, "longest_sentence": 20, "num_participle_phrases": 0, "num_sentences": 1, "is_complex": false, "reasons": [], "score": 0 } }, { "from": "human", "value": " Do you mind if we stick with this map? The magma pillar is cool, but there's not enough space in that map for something this character would like to do.\n\nBuffs:\n \n Spoiler \n\nNo all-day buffs hurt. Grumble, Grumble, persist.\nRound one : Move to draw Zoraster, free to place on the ground, standard to Giant Vermin. Activate Beads of Karma and Ankh of Ascension, saccing Death Ward. CL 13 + 4 + 4 = 21. Zoraster is now a Colossal Scorpion.\nRound two: Persistent Divine Agility.\n \n\n James \nInitiative : (d20+4)[ 21 ] ", "prefix": "ex cathedra:", "loss": true, "complexity_analysis": { "has_passive_voice": false, "max_nested_clauses": 3, "longest_sentence": 25, "num_participle_phrases": 1, "num_sentences": 10, "is_complex": true, "reasons": [ "Deeply nested clauses (3) in one sentence" ], "score": 1 } }, { "from": "human", "value": " sure\nBuffs:\n \n Spoiler \n All Day - potions of Magic Vestment+5, Magic Weapon +4 \nRound 1- Mirror Image [roll]1d4+5[roll]\nRound 2- Displacement\n \n\n\nInitiative (1d20+2)[ 17 ] \n\nStarting appearance if we can see each other:\n\n A small crowd (7) of copper scaled kobolds wielding rapiers, each displacing in place can be seen across the water.", "prefix": "lvl 1 sharnian:", "loss": true, "complexity_analysis": { "has_passive_voice": true, "max_nested_clauses": 3, "longest_sentence": 45, "num_participle_phrases": 3, "num_sentences": 2, "is_complex": true, "reasons": [ "Contains passive voice", "Too many participle phrases (3) in one sentence", "Deeply nested clauses (3) in one sentence" ], "score": 3 } }, { "from": "human", "value": " Kabol's Images (1d4+5)[ 6 ] \n\nAnd starting locations?", "prefix": "lvl 1 sharnian:", "loss": true, "complexity_analysis": { "has_passive_voice": false, "max_nested_clauses": 0, "longest_sentence": 18, "num_participle_phrases": 1, "num_sentences": 1, "is_complex": false, "reasons": [], "score": 0 } }, { "from": "human", "value": " You see a tall, thin man in fairly normal clothes. He has golden hair and eyes of the same color. He holds a shield in his left hand, and his right is now empty.\n\nYou likely don't pay him much attention, however, due to the colossal scorpion directly in front of him.\n\nI'll start in A11. Zoraster takes up a 6x6 area in front of me. How do colossal creatures handle being partially in water?", "prefix": "ex cathedra:", "loss": true, "complexity_analysis": { "has_passive_voice": false, "max_nested_clauses": 1, "longest_sentence": 25, "num_participle_phrases": 0, "num_sentences": 7, "is_complex": false, "reasons": [], "score": 0 } }, { "from": "human", "value": " I'll be in Z10\n\n\"That's a scorpion!? NEUTRAL ****\"\n\nI would think it's too tall to care about the water. Although the water's 10ft deep. How tall of colossal creatures?", "prefix": "lvl 1 sharnian:", "loss": true, "complexity_analysis": { "has_passive_voice": false, "max_nested_clauses": 2, "longest_sentence": 20, "num_participle_phrases": 0, "num_sentences": 4, "is_complex": false, "reasons": [], "score": 0 } }, { "from": "human", "value": " Uh, very? It doesn't say in it's entry, and I don't recall where one finds the size rules.", "prefix": "ex cathedra:", "loss": true, "complexity_analysis": { "has_passive_voice": false, "max_nested_clauses": 2, "longest_sentence": 21, "num_participle_phrases": 0, "num_sentences": 2, "is_complex": false, "reasons": [], "score": 0 } }, { "from": "human", "value": " Let's just rule it can step over the water by virtue of size", "prefix": "lvl 1 sharnian:", "loss": true, "complexity_analysis": { "has_passive_voice": false, "max_nested_clauses": 2, "longest_sentence": 15, "num_participle_phrases": 0, "num_sentences": 1, "is_complex": false, "reasons": [], "score": 0 } }, { "from": "human", "value": " lvl 1 sharnian: you chose the third option for buff rounds, which means that you can't have all day buffs active without spending your 2 buff rounds.\n\nSorry for butting in, but I think this would have been problematic, since aethernox has no all days up, but you do.", "prefix": "Claudius Maximus:", "loss": true, "complexity_analysis": { "has_passive_voice": false, "max_nested_clauses": 2, "longest_sentence": 33, "num_participle_phrases": 0, "num_sentences": 2, "is_complex": false, "reasons": [], "score": 0 } }, { "from": "human", "value": " Actually he just might not have any alldays and if what you say is true, then the first option is redundant", "prefix": "lvl 1 sharnian:", "loss": true, "complexity_analysis": { "has_passive_voice": false, "max_nested_clauses": 1, "longest_sentence": 23, "num_participle_phrases": 0, "num_sentences": 1, "is_complex": false, "reasons": [], "score": 0 } }, { "from": "human", "value": " Sure. I could see it being difficult terrain if you'd like. Yeah, I don't know if you do or not, but there are no all day buffs, as per your choice.\n\nI have several all-day buffs, and I spend one of my buff rounds on one of them.\nThe options were no buffs, 12-hour+ buffs, No all-days and 1d3 round, or all-days +1d3 rounds. Sorry for any confusion.\n\n\n\" Zoraster, attack. \"\nAnyways, the aasimar begins casting a spell.\nSpellcraft DC 11-or-so. You can see him well enough.\n \n Spoiler \n\nSwift Invisibility\n \n\n\nYou may not even need to make the check, because as soon as he finishes he becomes invisible.\n\nThe rest is invisible:\n \n Spoiler \n\nStandard : DC 14 spellcraft for \n Spoiler \n Air Walk\n \n\nMove to E14, 5 ft. above the ground.\n \n\n\nI'll assume that the scorpion moves directly after me. Zoraster moves to G3-L8.\n\nYour move.", "prefix": "ex cathedra:", "loss": true, "complexity_analysis": { "has_passive_voice": false, "max_nested_clauses": 3, "longest_sentence": 32, "num_participle_phrases": 0, "num_sentences": 14, "is_complex": true, "reasons": [ "Deeply nested clauses (3) in one sentence" ], "score": 1 } }, { "from": "human", "value": " In retrospect, I shouldn't have mentioned that he had no all days up, and I probably should have pm'd you to remind you that you can't have all day buffs with your choice. Too late now, though. At any rate, the buff situation should be rectified one way or another.", "prefix": "Claudius Maximus:", "loss": true, "complexity_analysis": { "has_passive_voice": true, "max_nested_clauses": 4, "longest_sentence": 39, "num_participle_phrases": 1, "num_sentences": 3, "is_complex": true, "reasons": [ "Deeply nested clauses (4) in one sentence", "Contains passive voice" ], "score": 3 } }, { "from": "human", "value": " allright I'll remove my all days\n\nI cast\n\nSpellcraft DC 21\n \n Spoiler \nPrismatic Eye at T10\n \n\n\na Fine eye appears at T10\n\nKabol moves to Z13", "prefix": "lvl 1 sharnian:", "loss": true, "complexity_analysis": { "has_passive_voice": false, "max_nested_clauses": 1, "longest_sentence": 34, "num_participle_phrases": 0, "num_sentences": 1, "is_complex": false, "reasons": [], "score": 0 } }, { "from": "human", "value": " Eye makes Ranged Touch attack against scorpion\n\n Attack (1d20)[ 8 ] forgot add 6 to the roll = 14 \n Ray Type (1d7)[ 5 ] \n\nFortitude Save DC 19 or be turned to stone\n\nYour turn", "prefix": "lvl 1 sharnian:", "loss": true, "complexity_analysis": { "has_passive_voice": true, "max_nested_clauses": 2, "longest_sentence": 49, "num_participle_phrases": 0, "num_sentences": 1, "is_complex": true, "reasons": [ "Contains passive voice" ], "score": 1 } }, { "from": "human", "value": " Save : (d20+25)[ 27 ] \n Aerian \n(Still invisible)\n \n Spoiler \n\nAnd outside of your line of sight\n \n Spoiler \n\nI cast Persistant True Seeing , and burn 7 more RUs. I'm now at 0.\nI move to G13, 20ft. above the ground.\n \n\n \n\n Zoraster \n(significantly less invisible)\nDouble move to U18-P13.", "prefix": "ex cathedra:", "loss": true, "complexity_analysis": { "has_passive_voice": false, "max_nested_clauses": 0, "longest_sentence": 45, "num_participle_phrases": 0, "num_sentences": 4, "is_complex": false, "reasons": [], "score": 0 } }, { "from": "human", "value": " Kabol casts\n\n \n Spoiler \nWall of Dispel on row W-X\n \n\nEye makes ranged touch attack on scorpion\n\n (1d20+6)[ 24 ] \n (1d6)[ 4 ] \nPoison; Fortitude save or scorpion dies. Success is 1d6 Con damage\n\nIf you walkthrough rows W and X. Targeted Dispel on you\n\nEnd turn", "prefix": "lvl 1 sharnian:", "loss": true, "complexity_analysis": { "has_passive_voice": false, "max_nested_clauses": 2, "longest_sentence": 47, "num_participle_phrases": 0, "num_sentences": 3, "is_complex": false, "reasons": [], "score": 0 } }, { "from": "human", "value": " Aerian \n(Invisible)\n \n Spoiler \n\nOut of LoS\n \n Spoiler \n\nMove to I13.\nCast Moonbolt at the Kobold.\n \n\n \n\n\nYou hear spellcasting from the other side of the area.\nSpellcraft DC 14\n \n Spoiler \n\nMoonbolt\n \n\n\nA shimmering bolt of light rapidly flies toward you, undeterred by your images.\n (5d4)[ 12 ] Strength damage, DC24 fortitude for half. Ignores displacement, images, and doesn't require an attack.\n\n Zoraster \nFort save: (d20+25)[ 32 ] \n(Assuming he doesn't roll a 1)\nMove to V17-Q12.\nThe lumbering insect moves closer to the kobolds, and quickly snaps at them with his claw.\n (d7)[ 2 ] 2-7 are images.\n (d20+34)[ 52 ] \n (d2)[ 1 ] 2 misses due to concealment.", "prefix": "ex cathedra:", "loss": true, "complexity_analysis": { "has_passive_voice": false, "max_nested_clauses": 1, "longest_sentence": 32, "num_participle_phrases": 1, "num_sentences": 10, "is_complex": false, "reasons": [], "score": 0 } }, { "from": "human", "value": " Spellcraft (1d20+17)[ 28 ] \n\nFort (1d20+6)[ 11 ] \nunless it can reduce strength below 1 im incapcitated", "prefix": "lvl 1 sharnian:", "loss": true, "complexity_analysis": { "has_passive_voice": false, "max_nested_clauses": 1, "longest_sentence": 33, "num_participle_phrases": 0, "num_sentences": 1, "is_complex": false, "reasons": [], "score": 0 } }, { "from": "human", "value": " It's damage, not a penalty. So, if you have less than 12 strength this might be problematic for you.", "prefix": "ex cathedra:", "loss": true, "complexity_analysis": { "has_passive_voice": false, "max_nested_clauses": 1, "longest_sentence": 16, "num_participle_phrases": 0, "num_sentences": 2, "is_complex": false, "reasons": [], "score": 0 } }, { "from": "human", "value": " Now I'm helpless but hopefully I can still do something, mirror images are helpless also so pick carefully lol\n\nEye ranged touch attack on scorpion\n (1d20+6)[ 7 ] \nRay\n (1d5)[ 4 ] \n\nEDIT:even the eye failed... on ray of insanity!", "prefix": "lvl 1 sharnian:", "loss": true, "complexity_analysis": { "has_passive_voice": false, "max_nested_clauses": 2, "longest_sentence": 55, "num_participle_phrases": 0, "num_sentences": 2, "is_complex": false, "reasons": [], "score": 0 } }, { "from": "human", "value": " Failed?\nThe scorpion has a touch AC of 1.\nBut it's immune to mind-affecting, which Ray of Insanity sounds like it might be.\n\n Aerian \n \n Spoiler \n\nMove to O13.\n \n\n Zoraster \nThe scorpion attacks the kobolds, striking twice with his claws and finally attempting to impale one of them on his stinger.\n (d6)[ 2 ] 2-6 are images\n (d20+34)[ 37 ] \n (d2)[ 2 ] 2 misses due to concealment.\n (d6)[ 5 ] 2-6 are images.\n (d20+34)[ 36 ] \n (d2)[ 1 ] 2 misses due to concealment.\n (d6)[ 1 ] 2-6 are images\n (d20+29)[ 49 ] \n (d2)[ 1 ] 2 misses due to concealment.", "prefix": "ex cathedra:", "loss": true, "complexity_analysis": { "has_passive_voice": false, "max_nested_clauses": 2, "longest_sentence": 58, "num_participle_phrases": 1, "num_sentences": 10, "is_complex": false, "reasons": [], "score": 0 } }, { "from": "human", "value": " Stinger seems to have hit.\n (2d8+6)[ 14 ] + (d10)[ 4 ] Con poison.", "prefix": "ex cathedra:", "loss": true, "complexity_analysis": { "has_passive_voice": false, "max_nested_clauses": 1, "longest_sentence": 21, "num_participle_phrases": 0, "num_sentences": 2, "is_complex": false, "reasons": [], "score": 0 } }, { "from": "human", "value": " The eye rolled a natural 1 so auto miss and it is mindaffecting so he fails.\n\nDoesn't Con damage cause 1 Hp of damage per hitdie / 2 points of Con damage?\n\nIf so, I'm dead", "prefix": "lvl 1 sharnian:", "loss": true, "complexity_analysis": { "has_passive_voice": false, "max_nested_clauses": 1, "longest_sentence": 19, "num_participle_phrases": 0, "num_sentences": 4, "is_complex": false, "reasons": [], "score": 0 } }, { "from": "human", "value": " Oh, that I did.\n\nConfirmation (d20+29)[ 36 ] \nAdditional damage: (2d8+6)[ 19 ] \n\nCon damage causes you to lose HP equal to your level every time it lowers your modifier. 4 con damage, assuming you're level 13, is -26 hp.", "prefix": "ex cathedra:", "loss": true, "complexity_analysis": { "has_passive_voice": false, "max_nested_clauses": 2, "longest_sentence": 42, "num_participle_phrases": 1, "num_sentences": 4, "is_complex": false, "reasons": [], "score": 0 } }, { "from": "human", "value": " Now I'm dead", "prefix": "lvl 1 sharnian:", "loss": true, "complexity_analysis": { "has_passive_voice": false, "max_nested_clauses": 0, "longest_sentence": 5, "num_participle_phrases": 0, "num_sentences": 1, "is_complex": false, "reasons": [], "score": 0 } }, { "from": "human", "value": " Good game, then. 😳", "prefix": "ex cathedra:", "loss": true, "complexity_analysis": { "has_passive_voice": false, "max_nested_clauses": 0, "longest_sentence": 6, "num_participle_phrases": 0, "num_sentences": 2, "is_complex": false, "reasons": [], "score": 0 } }, { "from": "human", "value": " Originally Posted by lvl 1 sharnian \n Now I'm dead \n \n\n(Like a boss)", "prefix": "Signmaker:", "loss": true, "complexity_analysis": { "has_passive_voice": false, "max_nested_clauses": 0, "longest_sentence": 10, "num_participle_phrases": 1, "num_sentences": 2, "is_complex": false, "reasons": [], "score": 0 } }, { "from": "human", "value": " Alright thanks", "prefix": "lvl 1 sharnian:", "loss": true, "complexity_analysis": { "has_passive_voice": false, "max_nested_clauses": 0, "longest_sentence": 3, "num_participle_phrases": 0, "num_sentences": 1, "is_complex": false, "reasons": [], "score": 0 } } ]
9
false
[ { "from": "human", "value": " Ok, Arena and Buffing:\n\nBuffs: 4 rounds?\nArena: plain arena fine with you? You want collums, or something else?", "prefix": "Olo Demonsbane:", "loss": false, "complexity_analysis": { "has_passive_voice": false, "max_nested_clauses": 0, "longest_sentence": 14, "num_participle_phrases": 0, "num_sentences": 3, "is_complex": false, "reasons": [], "score": 0 } }, { "from": "human", "value": " I would like either the mountain cave map, or the forest map. For Buffs, all day plus one round seems more realistic, but 4 rounds is fine if you want.", "prefix": "JeminiZero:", "loss": true, "complexity_analysis": { "has_passive_voice": false, "max_nested_clauses": 1, "longest_sentence": 21, "num_participle_phrases": 0, "num_sentences": 2, "is_complex": false, "reasons": [], "score": 0 } }, { "from": "human", "value": " Can you post a map? I dont really care, though a complicated map can get in the way of the battle.\n\nAnd 4 rounds + all day:\n\n \n Spoiler \nAll Day: Greater Resistance, Greater Mage Armor\nPreCombat Buffs: Shield, Greater Invisibility, See Invisibility\nRound 4: Renew/Switch Maneuvers: Shield->Obscuring Shadow Veil, Renew Greater Invisibility, See Invisibility->Bloodletting Strike\n ", "prefix": "Olo Demonsbane:", "loss": true, "complexity_analysis": { "has_passive_voice": false, "max_nested_clauses": 1, "longest_sentence": 51, "num_participle_phrases": 1, "num_sentences": 3, "is_complex": false, "reasons": [], "score": 0 } }, { "from": "human", "value": " If we're both going melee, I suspect not, since it will largely come down to a fist fight somewhere in the middle of the map. This is the forest map:\n\n ", "prefix": "JeminiZero:", "loss": true, "complexity_analysis": { "has_passive_voice": false, "max_nested_clauses": 2, "longest_sentence": 30, "num_participle_phrases": 1, "num_sentences": 2, "is_complex": false, "reasons": [], "score": 0 } }, { "from": "human", "value": " I would request that those who are planning on fighting Alita next not look in my Observer's only box.\n\nObservers only: All Day Buffs & 4 Round Buffs\n \n Spoiler \n\n Previously Cast Spells \n-Contingency: Extended Divine Power (when She says \"Prepare to Die\")\n-Spellstaff: Heal (stored in Quarterstaff)\n-Renewal Pact: Cast Panacea when certain conditions are met\n\n All Day Buffs \n-Persistent Protection from Evil\n-Persistent Divine Favor (+3)\n-Greater Magic Weapon (+5) on Quarterstaff\n-Greater Magic Fang (+5) on Elbow Blade (refluffed Gore)\n-Greater Magic Fang (+5) on Head Butt (refluffed Bite)\n-Superior Resistance\n-Divine Insight (till discharged)\n-Adept Spirit (till discharged)\n-Magic Aura*\n-DMM Persisted Delay Death:\n-Conviction (+4 morale to saves)\n\n Disguise Check Calculations \nAlita is disguised as a Human.\n+1 Base Rank\n+2 Cha Bonus\n+2 Masterwork Kit\n-2 Disguise as Different Race\n+1 Competence Bonus (Guidance)\n+15 Insight Bonus (Divine Insight)\nDisguise Check: (1d20+19)[ 26 ] \n 4 round Buffs \n-Swift Activate Adept Spirit\n-Deathward\n-Sheltered Vitality\n-Freedom of Movement\n-True Seeing\n\n After 4 round Buff Duration Counter \n-Adept Spirit (6 rounds remaining)\n-Deathward (186 rounds remaining)\n-Sheltered Vitality (177 rounds remaining)\n-Freedom of Movement (178 rounds remaining)\n-True Seeing (179 rounds remaining)\n\nNotes:\n*Ley Lines: I assume Alita channels Geomancer Ley Lines while casting int the forest. Combine with Adept Spirit and her effective caster level is 15.\n*Necromancy and Death Domain spells gain another +1 to Caster level from the Ruby Skull of Wee Jas\n*Magic Aura lasts Days/Level. 1 casting can last 27 days. So 1 casting per day can cover 27 items sustainably. More than enough to cover all her magic items.\n ", "prefix": "JeminiZero:", "loss": true, "complexity_analysis": { "has_passive_voice": true, "max_nested_clauses": 3, "longest_sentence": 106, "num_participle_phrases": 3, "num_sentences": 14, "is_complex": true, "reasons": [ "Deeply nested clauses (3) in one sentence", "Contains passive voice", "Too many participle phrases (3) in one sentence" ], "score": 3 } }, { "from": "human", "value": " What are your vision modes? I start at \n Spoiler \nL10\n \n I will tell you if you can look after you inform me.\n\nI have normal and see invisibility.", "prefix": "Olo Demonsbane:", "loss": true, "complexity_analysis": { "has_passive_voice": true, "max_nested_clauses": 2, "longest_sentence": 22, "num_participle_phrases": 0, "num_sentences": 3, "is_complex": true, "reasons": [ "Contains passive voice" ], "score": 1 } }, { "from": "human", "value": " Actually, one of us is supposed to start in the blue zone on the left and the other in the red zone on the right. Pick Red or Blue πŸ™‚\n\nInitiative: (1d20-6)[ 1 ] \n\nEdit: Alita has normal vision and True Seeing", "prefix": "JeminiZero:", "loss": true, "complexity_analysis": { "has_passive_voice": true, "max_nested_clauses": 1, "longest_sentence": 28, "num_participle_phrases": 1, "num_sentences": 3, "is_complex": true, "reasons": [ "Contains passive voice" ], "score": 1 } }, { "from": "human", "value": " Initiative (1d20+12)[ 20 ] \n\nI pick blue \n Spoiler \nB11\n ", "prefix": "Olo Demonsbane:", "loss": true, "complexity_analysis": { "has_passive_voice": false, "max_nested_clauses": 0, "longest_sentence": 20, "num_participle_phrases": 0, "num_sentences": 1, "is_complex": false, "reasons": [], "score": 0 } }, { "from": "human", "value": " Well, I concede initative. You can go first.\n\nLet me know when you have line of sight to Y11 (the 2 trees block direct view of our respective positions), and Ill post a description of Alita.", "prefix": "JeminiZero:", "loss": true, "complexity_analysis": { "has_passive_voice": false, "max_nested_clauses": 2, "longest_sentence": 32, "num_participle_phrases": 0, "num_sentences": 4, "is_complex": false, "reasons": [], "score": 0 } }, { "from": "human", "value": " My Turn: \n Spoiler \nShadow Jaunt to O11, 5ft step to O10\n \n\n\nYou can see a woman at O10. In one hand she holds a glowing rapier.", "prefix": "Olo Demonsbane:", "loss": true, "complexity_analysis": { "has_passive_voice": false, "max_nested_clauses": 0, "longest_sentence": 27, "num_participle_phrases": 0, "num_sentences": 2, "is_complex": false, "reasons": [], "score": 0 } }, { "from": "human", "value": " You see a petite but well-built girl, with short black hair, in body hugging leather armour. Sprouting from her back are a pair of bizarre metal feather wings. Sort of like this:\n\n \n\nShe also holds a gnarled, crudely crafted wooden staff in her hands.\n\nMake a Spot Check vs DC 24\n\nEdit: Is it my turn yet?", "prefix": "JeminiZero:", "loss": true, "complexity_analysis": { "has_passive_voice": false, "max_nested_clauses": 1, "longest_sentence": 22, "num_participle_phrases": 0, "num_sentences": 4, "is_complex": false, "reasons": [], "score": 0 } }, { "from": "human", "value": " I cant pass that spot check.\n\nAnd yes, it is your turn, sorry.", "prefix": "Olo Demonsbane:", "loss": true, "complexity_analysis": { "has_passive_voice": false, "max_nested_clauses": 0, "longest_sentence": 10, "num_participle_phrases": 0, "num_sentences": 2, "is_complex": false, "reasons": [], "score": 0 } }, { "from": "human", "value": " You don't spot anything unusual about her.\n\n Alita \n\nThe girl holds her head and rubs her temples. \"Who am I? What am I doing here... and why do I get this feeling I am supposed to kill someone.\" \n\nShe looks up, sees the woman carrying a rapier and gives a snarl. Flapping her wings, she surges forward and strikes with her Elbow blades.\n\nFull Round Action: Charge to P9 and attack using Elbow blades as primary natural weapons.\n\nAttack Roll: (1d20+19)[ 21 ] (including Charge bonus)\nDamage Roll: (1d6+11)[ 15 ] \n-2 AC until next turn\n\nEdit: Oh yes, I almost forgot to mention, your turn\n\nObservers Only\n \n Spoiler \n\nHP: 88/88\nAC 13 (-2 till next round)\n\n Buff Duration Counter \n-Adept Spirit (5 rounds remaining)\n-Deathward (185 rounds remaining)\n-Sheltered Vitality (176 rounds remaining)\n-Freedom of Movement (177 rounds remaining)\n-True Seeing (178 rounds remaining)\n ", "prefix": "JeminiZero:", "loss": true, "complexity_analysis": { "has_passive_voice": true, "max_nested_clauses": 3, "longest_sentence": 66, "num_participle_phrases": 2, "num_sentences": 12, "is_complex": true, "reasons": [ "Contains passive voice", "Deeply nested clauses (3) in one sentence" ], "score": 2 } }, { "from": "human", "value": " I almost forgot. If that attack somehow hits, she uses improved trip. Make a trip check against: (1d20+2)[ 12 ] ", "prefix": "JeminiZero:", "loss": true, "complexity_analysis": { "has_passive_voice": false, "max_nested_clauses": 1, "longest_sentence": 15, "num_participle_phrases": 0, "num_sentences": 3, "is_complex": false, "reasons": [], "score": 0 } }, { "from": "human", "value": " Miss.\n\nIzzy feints to the left before darting around you and channeling a massive amount of energy of all sorts through her rapier.\n\nAcrobatic Backstab (1d20+22)[ 35 ] vs DC 25. If this fails, I dont get sneak attack damage. \n OO \n Spoiler \n5ft step with Acrobatic Backstab, Arcane Strike (Greater Invisibility), Five-Shadow Creeping Ice Envervation Strike.\n \n\n Attack (Vs Flat-Footed AC with a Briliant Energy weapon)\n (1d20+24)[ 31 ] \n Possible Crit Conformation (18-20) (1d20+24)[ 43 ] \n Damage (1d6+9)[ 12 ] \n Crit Extra Damage (1d6+9)[ 15 ] \n Extra Damage (4d4)[ 9 ] \n Extra Damage (15d6)[ 50 ] \n Sneak Attack (6d6+13)[ 37 ] \n Special: \nAs the blade strikes home, you feel shadows spreading through your body:\nEffect: (1d20)[ 19 ] \n 1-7: \n Spoiler \n (2d6)[ 4 ] Dex damage; Make a DC 18 Fortitude save or have your speed reduced to 0ft\n \n\n 8-14: \n Spoiler \n (2d6)[ 9 ] Str damage; Make a DC 18 Fortitude save or take a -6 penalty on attack rolls and Concentration checks\n \n \n 15-20: \n Spoiler \n (2d6)[ 4 ] Dex damage and (2d6)[ 10 ] Str damage; Make a DC 18 Fortitude save or take (2d6)[ 4 ] Constitution damage\n \n\n OO \n Spoiler \nUse Sudden Recovery to regain Five-Shadow Creeping Ice Enervation Strike\n \n\n\nIzzy then moves to P8, automatically avoiding AOOs through her Tumble skill.\n\n(Sorry this took so long to write up)\n\nEDIT: 108 damage", "prefix": "Olo Demonsbane:", "loss": true, "complexity_analysis": { "has_passive_voice": false, "max_nested_clauses": 5, "longest_sentence": 156, "num_participle_phrases": 1, "num_sentences": 9, "is_complex": true, "reasons": [ "Deeply nested clauses (5) in one sentence" ], "score": 3 } }, { "from": "human", "value": " Observers Only\n \n Spoiler \n\nRolling against Fortification\n (1d100)[ 12 ] 1-25 fails\n ", "prefix": "JeminiZero:", "loss": true, "complexity_analysis": { "has_passive_voice": false, "max_nested_clauses": 0, "longest_sentence": 22, "num_participle_phrases": 0, "num_sentences": 1, "is_complex": false, "reasons": [], "score": 0 } }, { "from": "human", "value": " OK, Lets see. The attack hits for 12 damage and 50 extra damage, but your sneak attack fails.\n\nFortitude Save: (1d20+22)[ 37 ] ", "prefix": "JeminiZero:", "loss": true, "complexity_analysis": { "has_passive_voice": false, "max_nested_clauses": 1, "longest_sentence": 18, "num_participle_phrases": 0, "num_sentences": 3, "is_complex": false, "reasons": [], "score": 0 } }, { "from": "human", "value": " So you also take 4 dexterity damage and 10 Strength damage.\n\nEnd turn.\n\nEDIT: 59 extra damage: there are two of them there.", "prefix": "Olo Demonsbane:", "loss": true, "complexity_analysis": { "has_passive_voice": false, "max_nested_clauses": 1, "longest_sentence": 14, "num_participle_phrases": 0, "num_sentences": 3, "is_complex": false, "reasons": [], "score": 0 } }, { "from": "human", "value": " Alita \n\nEven as the blade strikes her and shadows rush over her being, the girl gives little more than an annoyed grunt. It seems she has suffered far worse punishment before, even if she can't quite remember it right now. She shouts \"Prepare to die!\" And almost immediately a change seems to come over her. Her eyes glint with madness and she gives a crazed smile, as the thrill of battle takes over her.\n\nContingency Triggered, Spellcraft DC 19 to identify the spell cast as:\n \n Spoiler \n\nDivine Power\n \n\n\nFull Attack:\n1st Staff Attack\nAttack Roll: (1d20+28)[ 40 ] \nDamage Roll: (1d6+15)[ 21 ] \n\n2nd Staff Attack\nAttack Roll: (1d20+23)[ 35 ] \nDamage Roll: (1d6+15)[ 21 ] \n\n3rd Staff Attack\nAttack Roll: (1d20+18)[ 23 ] \nDamage Roll: (1d6+15)[ 18 ] \n\nElbow Blades\nAttack Roll: (1d20+23)[ 35 ] \nDamage Roll: (1d6+10)[ 16 ] \nImproved Trip if it hits: [1d20]1d20+5[/roll] \n\nHead Butt\nAttack Roll: (1d20+23)[ 31 ] \nDamage Roll: (1d6+10)[ 11 ] \nImproved Trip if it hits: [1d20]1d20+5[/roll] \n\nObservers Only\n \n Spoiler \n\nSheltered Vitality negates all ability damage\n\nHP: 16/88\nAC 13\n\n Buff Duration Counter \n-Adept Spirit (4 rounds remaining)\n-Deathward (184 rounds remaining)\n-Sheltered Vitality (175 rounds remaining)\n-Freedom of Movement (176 rounds remaining)\n-True Seeing (177 rounds remaining)\n-Extended Divine Power (36 rounds remaining)\n ", "prefix": "JeminiZero:", "loss": true, "complexity_analysis": { "has_passive_voice": false, "max_nested_clauses": 2, "longest_sentence": 149, "num_participle_phrases": 3, "num_sentences": 9, "is_complex": true, "reasons": [ "Too many participle phrases (3) in one sentence" ], "score": 1 } }, { "from": "human", "value": " Spellcraft (1d20+10)[ 25 ] \n\nIs that End turn?", "prefix": "Olo Demonsbane:", "loss": true, "complexity_analysis": { "has_passive_voice": false, "max_nested_clauses": 0, "longest_sentence": 17, "num_participle_phrases": 0, "num_sentences": 1, "is_complex": false, "reasons": [], "score": 0 } }, { "from": "human", "value": " Bah, flubbed the Improved Trip rolls, trying again.\n\nElbow Blades\nImproved Trip if it hits: (1d20+5)[ 18 ] \n\nHead Butt\nImproved Trip if it hits: (1d20+5)[ 16 ] \n\nEdit: Yes, end turn.", "prefix": "JeminiZero:", "loss": true, "complexity_analysis": { "has_passive_voice": false, "max_nested_clauses": 2, "longest_sentence": 34, "num_participle_phrases": 1, "num_sentences": 3, "is_complex": false, "reasons": [], "score": 0 } }, { "from": "human", "value": " Opposed Roll (1d20+6)[ 11 ] \nOpposed Roll (1d20+6)[ 25 ] ", "prefix": "Olo Demonsbane:", "loss": true, "complexity_analysis": { "has_passive_voice": false, "max_nested_clauses": 0, "longest_sentence": 24, "num_participle_phrases": 0, "num_sentences": 1, "is_complex": false, "reasons": [], "score": 0 } }, { "from": "human", "value": " First roll fails, so you fall prone (which also means that the head butt has +4 to hit againt prone opponent).", "prefix": "JeminiZero:", "loss": true, "complexity_analysis": { "has_passive_voice": false, "max_nested_clauses": 3, "longest_sentence": 26, "num_participle_phrases": 0, "num_sentences": 1, "is_complex": true, "reasons": [ "Deeply nested clauses (3) in one sentence" ], "score": 1 } }, { "from": "human", "value": " The woman groans in pain as she is knocked over, but she rights herself, stabbing once again with shadows running all over her blades.\n\n Attack (Vs Flat-Footed AC with a Briliant Energy weapon)\n (1d20+20)[ 27 ] \n Possible Crit Conformation (18-20) (1d20+20)[ 31 ] \n Damage (1d6+9)[ 15 ] \n Crit Extra Damage (1d6+9)[ 15 ] \n Extra Damage (15d6)[ 48 ] \n Special: \nAs the blade strikes home, you feel shadows spreading through your body:\n Effect: (1d20)[ 7 ] \n 1-7: \n Spoiler \n (2d6)[ 5 ] Dex damage; Make a DC 18 Fortitude save or have your speed reduced to 0ft\n \n\n 8-14: \n Spoiler \n (2d6)[ 10 ] Str damage; Make a DC 18 Fortitude save or take a -6 penalty on attack rolls and Concentration checks\n \n\n 15-20: \n Spoiler \n (2d6)[ 7 ] Dex damage and (2d6)[ 7 ] Str damage; Make a DC 18 Fortitude save or take (2d6)[ 8 ] Constitution damage\n \n \nShe then steps backwards 5ft to P7.\n\n OO \n Spoiler \nStand up from prone, Five-Shadow Creeping Ice Enervation Strike, 5ft step\n ", "prefix": "Olo Demonsbane:", "loss": true, "complexity_analysis": { "has_passive_voice": true, "max_nested_clauses": 4, "longest_sentence": 155, "num_participle_phrases": 3, "num_sentences": 4, "is_complex": true, "reasons": [ "Contains passive voice", "Too many participle phrases (3) in one sentence", "Deeply nested clauses (4) in one sentence" ], "score": 4 } }, { "from": "human", "value": " Attack of opportunity against prone opponent getting up\nAttack Roll: (1d20+28)[ 29 ] \nDamage Roll: (1d6+15)[ 18 ] \n\nEdit: Natural 1.\n\nIf that doesnt kill her and she still manages to throw out the next attack\n\nFortitude Save: (1d20+22)[ 27 ] ", "prefix": "JeminiZero:", "loss": true, "complexity_analysis": { "has_passive_voice": false, "max_nested_clauses": 1, "longest_sentence": 32, "num_participle_phrases": 1, "num_sentences": 3, "is_complex": false, "reasons": [], "score": 0 } }, { "from": "human", "value": " Im not dead yet! πŸ˜›\n\nEnd Turn.", "prefix": "Olo Demonsbane:", "loss": true, "complexity_analysis": { "has_passive_voice": false, "max_nested_clauses": 0, "longest_sentence": 7, "num_participle_phrases": 0, "num_sentences": 2, "is_complex": false, "reasons": [], "score": 0 } }, { "from": "human", "value": " Alita \n\nNot letting something as petty as damage get in her way. Alita steps up after the woman and continues her attack, that mad grin never leaving her face.\n\n5'step to P8\n\nFull Attack:\n1st Staff Attack\nAttack Roll: (1d20+28)[ 45 ] \nDamage Roll: (1d6+15)[ 18 ] \n\n2nd Staff Attack\nAttack Roll: (1d20+23)[ 34 ] \nDamage Roll: (1d6+15)[ 16 ] \n\n3rd Staff Attack\nAttack Roll: (1d20+18)[ 38 ] \nDamage Roll: (1d6+15)[ 20 ] \n\nElbow Blades\nAttack Roll: (1d20+23)[ 37 ] \nDamage Roll: (1d6+10)[ 12 ] \nImproved Trip if it hits: (1d20+5)[ 13 ] \n\nHead Butt\nAttack Roll: (1d20+23)[ 42 ] \nDamage Roll: (1d6+10)[ 12 ] \nImproved Trip if it hits: (1d20+5)[ 12 ] \n\nObservers Only\n \n Spoiler \n\nDelayed Death prevents death from HP damage\nFerocity lets Alita continue fighting while dying or disabled\n\nHP: -47/88\nAC 13\n\n Buff Duration Counter \n-Adept Spirit (3 rounds remaining)\n-Deathward (183 rounds remaining)\n-Sheltered Vitality (174 rounds remaining)\n-Freedom of Movement (175 rounds remaining)\n-True Seeing (176 rounds remaining)\n-Extended Divine Power (35 rounds remaining)\n ", "prefix": "JeminiZero:", "loss": true, "complexity_analysis": { "has_passive_voice": false, "max_nested_clauses": 3, "longest_sentence": 185, "num_participle_phrases": 3, "num_sentences": 6, "is_complex": true, "reasons": [ "Deeply nested clauses (3) in one sentence", "Too many participle phrases (3) in one sentence" ], "score": 2 } }, { "from": "human", "value": " Good game, I am dead.\n\nDamn it, both my opponents with Izzy were immune to sneak attack.\n\nEDIT: And how did you avoid experiancing any negative effects from 10 Strength damage?", "prefix": "Olo Demonsbane:", "loss": true, "complexity_analysis": { "has_passive_voice": false, "max_nested_clauses": 2, "longest_sentence": 15, "num_participle_phrases": 0, "num_sentences": 4, "is_complex": false, "reasons": [], "score": 0 } }, { "from": "human", "value": " Rolling to confirm crit on 3rd Staff strike\nAttack Roll: (1d20+18)[ 25 ] \nExtra Damage Roll: (1d6+15)[ 18 ] ", "prefix": "JeminiZero:", "loss": true, "complexity_analysis": { "has_passive_voice": false, "max_nested_clauses": 1, "longest_sentence": 36, "num_participle_phrases": 1, "num_sentences": 1, "is_complex": false, "reasons": [], "score": 0 } }, { "from": "human", "value": " Thanks. To be honest, even if Alita didn't have fortification, the sneak attacks wouldn't have saved Izzy. She was way in over her head.\n\nEdit: You can open the spoiler boxes and look now. The answer may surprise you.\n\nObservers Only\n \n Spoiler \n\nWith the fight over Alita slumps down on the floor, the pain of her injuries taking their toll. She touches herself and immediately, her damage starts dissappearing until she is strong enough to walk again.\n\nStandard Actions: Channel Touch of Healing to bring HP back to positive territory.\n ", "prefix": "JeminiZero:", "loss": true, "complexity_analysis": { "has_passive_voice": false, "max_nested_clauses": 3, "longest_sentence": 25, "num_participle_phrases": 1, "num_sentences": 8, "is_complex": true, "reasons": [ "Deeply nested clauses (3) in one sentence" ], "score": 1 } }, { "from": "human", "value": " That...is a lot of buffs. And Delay Death! Izzy cant kill except by hp damage or getting really lucky on ability damage rolls...\n\nWhat were you? You had natural attacks, and you disguised yourself as a human...", "prefix": "Olo Demonsbane:", "loss": true, "complexity_analysis": { "has_passive_voice": false, "max_nested_clauses": 0, "longest_sentence": 18, "num_participle_phrases": 0, "num_sentences": 5, "is_complex": false, "reasons": [], "score": 0 } }, { "from": "human", "value": " Originally Posted by Olo Demonsbane \n That...is a lot of buffs. And Delay Death! Izzy cant kill except by hp damage or getting really lucky on ability damage rolls... \n \n\nYea. Which is why I didn't want Oscar's first time Monk to be against a monster that won't be used in the dungeon. That would be rather unfair. I had to go down this route after Talic put out a 123d6 hulking hurler and a 46d4 nova psion.\n\nYou on the other hand are already inside so it doesn't matter. πŸ˜›\n\nEdit: I would like to apologize for one thing though. Rechecking the numbers, I realized Alita's attack bonus was 2 lower than the numbers I put out here. If you feel this warrants a rematch, let me know.\n\n\n \n Originally Posted by Olo Demonsbane \n What were you? You had natural attacks, and you disguised yourself as a human... \n \n\nObservers Only\n \n Spoiler \n\nWarforged Archivist Geomancer. The natural Attacks, Ferocity and Wings are from the Geomancer drift abilities. I refluffed them to be more appropriate for Alita.\n ", "prefix": "JeminiZero:", "loss": true, "complexity_analysis": { "has_passive_voice": true, "max_nested_clauses": 3, "longest_sentence": 26, "num_participle_phrases": 1, "num_sentences": 17, "is_complex": true, "reasons": [ "Contains passive voice", "Deeply nested clauses (3) in one sentence", "Deeply nested clauses (3) in one sentence" ], "score": 3 } }, { "from": "human", "value": " OHHHHHH....thank you so much, I want to go off and build one of those know...I love that class...\n\nI wouldnt have a chance in a rematch, what with Delay Death and Sheltered Vitality. Remove those...and I might have a chance πŸ˜›\n\nThank you for an entertaining fight.", "prefix": "Olo Demonsbane:", "loss": true, "complexity_analysis": { "has_passive_voice": false, "max_nested_clauses": 2, "longest_sentence": 25, "num_participle_phrases": 0, "num_sentences": 4, "is_complex": false, "reasons": [], "score": 0 } } ]
22
false
[ { "from": "human", "value": " This contains the cantankerous clash of the characters of Melamoto and myself.\n\nWe have yet to agree upon a map and buff time. As I don't really care either way, I hereby nominate Melamoto to do all of that stuff.", "prefix": "Mushroom Ninja:", "loss": false, "complexity_analysis": { "has_passive_voice": false, "max_nested_clauses": 2, "longest_sentence": 20, "num_participle_phrases": 0, "num_sentences": 3, "is_complex": false, "reasons": [], "score": 0 } }, { "from": "human", "value": " Assuming you don't mind, we'll use the generic arena that everyone's using.\n\n {table=head] |A|B|C|D|E|F|G|H|I|J|K|L \n 1 ||||||||||||\n 2 |\n 3 ||| C | C ||||| C | C ||\n 4 ||| C | C ||||| C | C ||\n 5 ||||||||||||\n 6 |\n 7 |\n 8 ||||||||||||\n 9 ||| C | C ||||| C | C ||\n 10 ||| C | C ||||| C | C ||\n 11 |\n 12 |||||||||||[/table] \nSquares are 5 feet each. C represents column positions, running floor to ceiling. Walls and columns are stone, with coral accents. There are exits at F1/G1 and F12/G12, not that it matters unless you want to retreat. Ceiling is 30 feet high. There's a 10' square tunnel at F6-G6-F7-G7 that goes up another 30 feet. Light is normal.\n\nStarting positions: You pick a starting square in row 1 or 2, I pick a starting square in row 11 or 12, chess style.\n\nBuff time: Both characters have all-day effects active (ie any effect that lasts a full adventuring day of 12 hours or more), but get no preparation rounds, unless anyone wants one.\n\nBoth parties are aware that there's an enemy in the vicinity and are considered to be in combat. Match ends when one character concedes & withdraws from combat, dies, or is similarly rendered unable to continue.\n\n\nAlso, in case you're interested, I won't be using my Frenzied Berserker in this fight.", "prefix": "Melamoto:", "loss": true, "complexity_analysis": { "has_passive_voice": true, "max_nested_clauses": 3, "longest_sentence": 83, "num_participle_phrases": 1, "num_sentences": 13, "is_complex": true, "reasons": [ "Deeply nested clauses (3) in one sentence", "Deeply nested clauses (3) in one sentence", "Contains passive voice", "Deeply nested clauses (3) in one sentence" ], "score": 4 } }, { "from": "human", "value": " If you don't mind, i'd like 2-3 buff rounds.", "prefix": "Melamoto:", "loss": true, "complexity_analysis": { "has_passive_voice": false, "max_nested_clauses": 1, "longest_sentence": 16, "num_participle_phrases": 0, "num_sentences": 1, "is_complex": false, "reasons": [], "score": 0 } }, { "from": "human", "value": " Sure, go ahead.", "prefix": "Mushroom Ninja:", "loss": true, "complexity_analysis": { "has_passive_voice": false, "max_nested_clauses": 0, "longest_sentence": 6, "num_participle_phrases": 0, "num_sentences": 1, "is_complex": false, "reasons": [], "score": 0 } }, { "from": "human", "value": " Ok then. Initiative: (1d20+14)[ 16 ] \n \n Spoiler \nCasting Nerveskitter on myself\n \n\n\n2 Buff rounds\n\n \n Spoiler \n Quickened Shield\nQuickened Nightshield\nSee Invisibility\nHaste \n ", "prefix": "Melamoto:", "loss": true, "complexity_analysis": { "has_passive_voice": false, "max_nested_clauses": 1, "longest_sentence": 38, "num_participle_phrases": 0, "num_sentences": 2, "is_complex": false, "reasons": [], "score": 0 } }, { "from": "human", "value": " Initiative: [roll0]\n\n2 Buff rounds:\n \n Spoiler \nRound 1: twiddle my thumbs \n\nRound 2: Activate my Scout's Headband to get a minute (10 rounds) of true-sight \n ", "prefix": "Mushroom Ninja:", "loss": true, "complexity_analysis": { "has_passive_voice": false, "max_nested_clauses": 1, "longest_sentence": 23, "num_participle_phrases": 0, "num_sentences": 3, "is_complex": false, "reasons": [], "score": 0 } }, { "from": "human", "value": " The Dice-roller is not my friend:\n Initiative: (1d20+4)[ 16 ] ", "prefix": "Mushroom Ninja:", "loss": true, "complexity_analysis": { "has_passive_voice": false, "max_nested_clauses": 0, "longest_sentence": 22, "num_participle_phrases": 0, "num_sentences": 1, "is_complex": false, "reasons": [], "score": 0 } }, { "from": "human", "value": " I have the higher modifier, so I go first. Also, going to start in \n Spoiler \nD11\n \n\n\nMy actions:\n \n Spoiler \nCasting Greater Invisibility on myself. No other actions.\n ", "prefix": "Melamoto:", "loss": true, "complexity_analysis": { "has_passive_voice": false, "max_nested_clauses": 1, "longest_sentence": 25, "num_participle_phrases": 1, "num_sentences": 3, "is_complex": false, "reasons": [], "score": 0 } }, { "from": "human", "value": " Start in 1F\n\nHow do I know if I see you? Do we need some third party to come here, or should I look in your spoilers?", "prefix": "Mushroom Ninja:", "loss": true, "complexity_analysis": { "has_passive_voice": false, "max_nested_clauses": 1, "longest_sentence": 18, "num_participle_phrases": 0, "num_sentences": 2, "is_complex": false, "reasons": [], "score": 0 } }, { "from": "human", "value": " Just ask if you see me. My turn is over now, but i'll tell you if you see me at any point. Also, list down any kinds of special detection methods you have (See Invisibility, Temorsense, etc.) so that I will know if you can see me.", "prefix": "Melamoto:", "loss": true, "complexity_analysis": { "has_passive_voice": false, "max_nested_clauses": 1, "longest_sentence": 21, "num_participle_phrases": 0, "num_sentences": 4, "is_complex": false, "reasons": [], "score": 0 } }, { "from": "human", "value": " Alright, I'll have to hold off any actions till I know if I can see you from 1-F\n\nI've currently got true-sight running.", "prefix": "Mushroom Ninja:", "loss": true, "complexity_analysis": { "has_passive_voice": false, "max_nested_clauses": 3, "longest_sentence": 33, "num_participle_phrases": 0, "num_sentences": 1, "is_complex": true, "reasons": [ "Deeply nested clauses (3) in one sentence" ], "score": 1 } }, { "from": "human", "value": " My action for this turn:\n \n Spoiler \nCast Heroism on myself\n \n\n\nand you see me move over to D5.", "prefix": "Melamoto:", "loss": true, "complexity_analysis": { "has_passive_voice": false, "max_nested_clauses": 1, "longest_sentence": 25, "num_participle_phrases": 0, "num_sentences": 2, "is_complex": false, "reasons": [], "score": 0 } }, { "from": "human", "value": " Seeing his foe emerge, the armored halfling spurs his mount into action. As the dog bears the small knight closer and closer to his foe, the halfling murmers a phrase in the ancient tounge and his lance gleams with a fearsome light.\n\n Swift Action: \n \n Spoiler \n Activate impaling lance\n \n\n Full Round Action: \nUse a rideby charge attack (attacking while I'm in F4) that ends with me in F12\n\n Attack (vs. Touch AC): (1d20+19)[ 21 ] \n Damage (on Hit): (1d6+33)[ 38 ] + (1d6+33)[ 37 ] + (1d6+33)[ 34 ] + (1d6+33)[ 38 ] \nI'll total this in the next post.\n\nThings Modifying my attack:\n \n Spoiler \n Power attacking 10 points\n\nUsing one of medaily deadly charges\n ", "prefix": "Mushroom Ninja:", "loss": true, "complexity_analysis": { "has_passive_voice": false, "max_nested_clauses": 3, "longest_sentence": 98, "num_participle_phrases": 3, "num_sentences": 5, "is_complex": true, "reasons": [ "Deeply nested clauses (3) in one sentence", "Too many participle phrases (3) in one sentence" ], "score": 2 } }, { "from": "human", "value": " On a hit, the damage comes to 147 points.", "prefix": "Mushroom Ninja:", "loss": true, "complexity_analysis": { "has_passive_voice": false, "max_nested_clauses": 0, "longest_sentence": 12, "num_participle_phrases": 0, "num_sentences": 1, "is_complex": false, "reasons": [], "score": 0 } }, { "from": "human", "value": " Ok then, the way I see it, that makes me dead. This character was more of a \"standard\" build, not really at the same level as 100+ damage a round characters. For that, I have the FB.\n\nAlso, how did you get that as a touch attack? Some Cavalier ability I didn't notice?", "prefix": "Melamoto:", "loss": true, "complexity_analysis": { "has_passive_voice": false, "max_nested_clauses": 2, "longest_sentence": 25, "num_participle_phrases": 0, "num_sentences": 5, "is_complex": false, "reasons": [], "score": 0 } } ]
7
false
[ { "from": "human", "value": " Arena Tournament, Round 59: Kasia & Sarri vs. Felix & McLovin \n Map: \n Spoiler \n\n \n \n\n XP Award: 300 XP to each non-DQd member of winning team\n GP Award: 300 GP to each non-DQd member of winning team\n\n\n Kasia - Alcion\n Sarri - 02youeng\n Felix - Ertier\n McLovin - samb\n\n\n All Combatants, please roll initiative and declare any final purchases \n\nPrior to the match start you may privately plan by spoiler or PM with your partner, but after the start any communications will need to be done in character inside the arena as rules allow.", "prefix": "ArenaManager:", "loss": false, "complexity_analysis": { "has_passive_voice": true, "max_nested_clauses": 4, "longest_sentence": 128, "num_participle_phrases": 0, "num_sentences": 1, "is_complex": true, "reasons": [ "Contains passive voice", "Deeply nested clauses (4) in one sentence" ], "score": 3 } }, { "from": "human", "value": " A two scout team? Wow.\nRecent purchases: potion of cure light\n (1d20-2)[ 2 ] ", "prefix": "Samb:", "loss": true, "complexity_analysis": { "has_passive_voice": false, "max_nested_clauses": 0, "longest_sentence": 16, "num_participle_phrases": 0, "num_sentences": 3, "is_complex": false, "reasons": [], "score": 0 } }, { "from": "human", "value": " Bring it! May the best team [of scouts] win.\n\n Initiative - (1d20+6)[ 9 ] \n\nNo purchases [yet].\n\nAnd, a ref question:\n \n Spoiler \nCan you use the Deflect Arrows feat while casting? I.e. -\n\nSarri readies an action to shoot Felix if he casts a spell\n\nHe starts casting, and I shoot him - can he use Deflect Arrows?\n ", "prefix": "02youeng:", "loss": true, "complexity_analysis": { "has_passive_voice": false, "max_nested_clauses": 4, "longest_sentence": 32, "num_participle_phrases": 1, "num_sentences": 6, "is_complex": true, "reasons": [ "Deeply nested clauses (4) in one sentence" ], "score": 2 } }, { "from": "human", "value": " High Ref PsiDog \n\n@ 02youeng\n \n Spoiler \nAssuming all other prerequisites for being able to deflect arrows apply, yes.\n\nCasting in and of itself does nothing to void the feat.\n ", "prefix": "Psionic Dog:", "loss": true, "complexity_analysis": { "has_passive_voice": false, "max_nested_clauses": 2, "longest_sentence": 15, "num_participle_phrases": 1, "num_sentences": 3, "is_complex": false, "reasons": [], "score": 0 } }, { "from": "human", "value": " I have a ref question as well.\n \n Spoiler \n\nif my astral construct gets LoS but my PC does not, can I check their spoiler boxes?\n ", "prefix": "Samb:", "loss": true, "complexity_analysis": { "has_passive_voice": false, "max_nested_clauses": 1, "longest_sentence": 22, "num_participle_phrases": 0, "num_sentences": 2, "is_complex": false, "reasons": [], "score": 0 } }, { "from": "human", "value": " hehehe . . . .\n\n Initiative - (1d20-1)[ 17 ] ", "prefix": "Alcion:", "loss": true, "complexity_analysis": { "has_passive_voice": false, "max_nested_clauses": 0, "longest_sentence": 11, "num_participle_phrases": 0, "num_sentences": 3, "is_complex": false, "reasons": [], "score": 0 } }, { "from": "human", "value": " Initiative - (1d20+5)[ 6 ] \n\nYeah . . . ignore the first one as I'm an idiot and used the wrong modifier ^ ^;", "prefix": "Alcion:", "loss": true, "complexity_analysis": { "has_passive_voice": false, "max_nested_clauses": 1, "longest_sentence": 17, "num_participle_phrases": 0, "num_sentences": 2, "is_complex": false, "reasons": [], "score": 0 } }, { "from": "human", "value": " @Samb\n \n Spoiler \n\nNo, you have no mental connection to a summoned creature. A ref will have to control the summon for you.\n ", "prefix": "Mavian:", "loss": true, "complexity_analysis": { "has_passive_voice": false, "max_nested_clauses": 1, "longest_sentence": 18, "num_participle_phrases": 0, "num_sentences": 2, "is_complex": false, "reasons": [], "score": 0 } }, { "from": "human", "value": " with any luck my partner will be DQ'd so I can fix my PC and not feel guilty about it.", "prefix": "Samb:", "loss": true, "complexity_analysis": { "has_passive_voice": false, "max_nested_clauses": 2, "longest_sentence": 22, "num_participle_phrases": 0, "num_sentences": 1, "is_complex": false, "reasons": [], "score": 0 } }, { "from": "human", "value": " About a day left for him.\n\nHehe, if it makes you feel better, you got your character's speed higher than I thought possible. Highest I got was 65ft", "prefix": "02youeng:", "loss": true, "complexity_analysis": { "has_passive_voice": false, "max_nested_clauses": 4, "longest_sentence": 21, "num_participle_phrases": 1, "num_sentences": 3, "is_complex": true, "reasons": [ "Deeply nested clauses (4) in one sentence" ], "score": 2 } }, { "from": "human", "value": " 70 feet on a regular movement with xeph burst and 80 with dimensional hop. If I had LoS right from the start I could charge right from the start.\n\n I was hoping to use astral construct to grapple my opponent and shoot them to death but it's duration is too short to be practical. Not sure what mantle to replace it with, maybe conflict?", "prefix": "Samb:", "loss": true, "complexity_analysis": { "has_passive_voice": false, "max_nested_clauses": 4, "longest_sentence": 28, "num_participle_phrases": 1, "num_sentences": 4, "is_complex": true, "reasons": [ "Deeply nested clauses (4) in one sentence" ], "score": 2 } }, { "from": "human", "value": " Maybe Life Mantle? +1 manifester level could be useful - could get even more powerful if you combine it with Overchannel, or something like that, but that'd remove some of your character's insane speed", "prefix": "02youeng:", "loss": true, "complexity_analysis": { "has_passive_voice": false, "max_nested_clauses": 2, "longest_sentence": 35, "num_participle_phrases": 0, "num_sentences": 2, "is_complex": false, "reasons": [], "score": 0 } }, { "from": "human", "value": " at this level I would need narrow mind, and skill focus (maybe single minded psicrystal as well) to consistantly regain psi focus. And even then I don't have hustle. So basically, at low levels use your focus for one thing only.\n\nWhile life mantle's abilities is great it would take too much effort to make it work. Overchannel deals too much damage at this level to be useful. Wild surge is the only way to duplicate the effects but wilders can't take mantles at level one. Although a wilder2 with life mantle could manifest with 4 ML..... Or 6 ML at wilder3. Very imressive indeed.", "prefix": "Samb:", "loss": true, "complexity_analysis": { "has_passive_voice": false, "max_nested_clauses": 2, "longest_sentence": 27, "num_participle_phrases": 0, "num_sentences": 9, "is_complex": false, "reasons": [], "score": 0 } }, { "from": "human", "value": " It has been 72 hours, so I'll be resigning now. Enjoy your free 300XP", "prefix": "Samb:", "loss": true, "complexity_analysis": { "has_passive_voice": false, "max_nested_clauses": 1, "longest_sentence": 15, "num_participle_phrases": 2, "num_sentences": 2, "is_complex": false, "reasons": [], "score": 0 } }, { "from": "human", "value": " Cheers, and good luck if you redesign McLovin. It'd be insane trying to fight you with Farkis, hehe", "prefix": "02youeng:", "loss": true, "complexity_analysis": { "has_passive_voice": false, "max_nested_clauses": 2, "longest_sentence": 12, "num_participle_phrases": 0, "num_sentences": 2, "is_complex": false, "reasons": [], "score": 0 } }, { "from": "human", "value": " High Ref PsiDog \n\nKasia & Sarri win and collect the loot.\n\n\nNote To Samb: This is a double elimination tournament. Redesigning your character now will automatically disqualify you from the next match of this round.", "prefix": "Psionic Dog:", "loss": true, "complexity_analysis": { "has_passive_voice": false, "max_nested_clauses": 0, "longest_sentence": 17, "num_participle_phrases": 0, "num_sentences": 3, "is_complex": false, "reasons": [], "score": 0 } }, { "from": "human", "value": " too late, i just hhope my partner is out for a while. Any chance I get a quick sheet check?^^", "prefix": "Samb:", "loss": true, "complexity_analysis": { "has_passive_voice": false, "max_nested_clauses": 1, "longest_sentence": 16, "num_participle_phrases": 0, "num_sentences": 2, "is_complex": false, "reasons": [], "score": 0 } } ]
9
false
[ { "from": "human", "value": " Arena Tournament, Round 55: Notrigal vs. Frankis Dardanos \n Map: \n Spoiler \n\n \n \n\n XP Award: 300 XP\n GP Award: 300 GP\n\n Notrigal - Niezck\n Farkis Dardanos - O2youeng\n\n\n All Combatants, please roll initiative and declare final purchases, if any ", "prefix": "ArenaManager:", "loss": false, "complexity_analysis": { "has_passive_voice": false, "max_nested_clauses": 1, "longest_sentence": 58, "num_participle_phrases": 0, "num_sentences": 1, "is_complex": false, "reasons": [], "score": 0 } }, { "from": "human", "value": " It's Farkis...Farkis, I tell you!\n\nHehe, right, let's get it on! I've no money, so no purchases here\n\n\n Farkis \n Inititive - (1d20+2)[ 14 ] \n\n\nStats\n \n Spoiler \nHP: 14/14\nAC: 12 [+4 armour, -2 misc] FF: 12 Touch: 8\n\nGreataxe in one hand, javellin in t'other, chain shirt worn\nPosition: L25\n\nRage: Unused\nShift [Longtooth]: Unused\nAnimal Devotion: Unused\n ", "prefix": "02youeng:", "loss": true, "complexity_analysis": { "has_passive_voice": false, "max_nested_clauses": 1, "longest_sentence": 66, "num_participle_phrases": 0, "num_sentences": 5, "is_complex": false, "reasons": [], "score": 0 } }, { "from": "human", "value": " Apologies, only just noticed this. No purchases.\n\nInitiative - (d20+6)[ 10 ] \n\nStats\n \n Spoiler \n\nHP: 3\nAC: 13 (+4 Dex, -1 Aggressive)\nFF: 10 (-)\nTouch: 14 (+4 Dex)\n\nCrossbow on back, staff also. Spell component pouch held in right hand.\n\n Spells prepared \nRay of Frost x3\nAcid Splash x1\nMagic Missile x1\nMage Armour x1\nShield x1\nTrue Strike x1\nScorching Ray x1\n ", "prefix": "Niezck:", "loss": true, "complexity_analysis": { "has_passive_voice": false, "max_nested_clauses": 0, "longest_sentence": 46, "num_participle_phrases": 1, "num_sentences": 6, "is_complex": false, "reasons": [], "score": 0 } }, { "from": "human", "value": " That's me going first then. Righty ho, let's get it on...\n\n Farkis \n \n Spoiler \nMove action to L15\nStandard action to ready: drop my javelin and attack with my greataxe if he comes within LoE, within 10ft\n \n\n\nStats\n \n Spoiler \nHP: 14/14\nAC: 12 [+4 armour, -2 misc] FF: 12 Touch: 8\n\nGreataxe in one hand, javellin in t'other, chain shirt worn\nPosition: L15\n\nRage: Unused\nShift [Longtooth]: Unused\nAnimal Devotion: Unused\n ", "prefix": "02youeng:", "loss": true, "complexity_analysis": { "has_passive_voice": false, "max_nested_clauses": 2, "longest_sentence": 90, "num_participle_phrases": 1, "num_sentences": 3, "is_complex": false, "reasons": [], "score": 0 } }, { "from": "human", "value": " Righto.\n\n \n Spoiler \n\nCast Mage Armour, and move to P10.\n \n\n\nStatus\n \n Spoiler \n\nHP: 3\nAC: 13 (+4 Dex, -1 Aggressive)\nFF: 10 (-)\nTouch: 14 (+4 Dex)\n\nCrossbow on back, staff also. Spell component pouch held in right hand.\n\nSpells prepared\nRay of Frost x3\nAcid Splash x1\nMagic Missile x1\nShield x1\nTrue Strike x1\nScorching Ray x1\n ", "prefix": "Niezck:", "loss": true, "complexity_analysis": { "has_passive_voice": false, "max_nested_clauses": 0, "longest_sentence": 34, "num_participle_phrases": 1, "num_sentences": 6, "is_complex": false, "reasons": [], "score": 0 } }, { "from": "human", "value": " Farkis \n \n Spoiler \nMove: Move to M12, movement not finished until I get line of sight checked\n \n\n\nNot finished, need LoS checked\n\nStats\n \n Spoiler \nHP: 14/14\nAC: 12 [+4 armour, -2 misc] FF: 12 Touch: 8\n\nGreataxe in one hand, javellin in t'other, chain shirt worn\nPosition: L25\n\nRage: Unused\nShift [Longtooth]: Unused\nAnimal Devotion: Unused\n ", "prefix": "02youeng:", "loss": true, "complexity_analysis": { "has_passive_voice": true, "max_nested_clauses": 2, "longest_sentence": 87, "num_participle_phrases": 1, "num_sentences": 1, "is_complex": true, "reasons": [ "Contains passive voice" ], "score": 1 } }, { "from": "human", "value": " @Farkis\n \n Spoiler \nAs you step into M12, you see a Gray Elf standing in square P10\n \n\n\n@Notrigal\n \n Spoiler \nYou see a shifter step out of the clouds into M10\n \n\n\nFarkis, it is still your turn.", "prefix": "Shriken:", "loss": true, "complexity_analysis": { "has_passive_voice": false, "max_nested_clauses": 2, "longest_sentence": 20, "num_participle_phrases": 0, "num_sentences": 3, "is_complex": false, "reasons": [], "score": 0 } }, { "from": "human", "value": " With a bestial roar of fury, the shifter supresses all thoughts, instinct taking over, his muscles bulging, his face elongating into a snout, giant incisors growing from his top lip.\n\n Farkis \n\nFree action: Drop greataxe and javelin in M12\nSwift action: Activate Animal Devotion for +2 str\nFree action: Rage for +4 str, +4 con\nFree action: Shift, for +2 str and a bite attack\nMove action [cont.]: Move to O10\nStandard action: Grapple the Elf!\n\nIf you have your staff equiped, you get an AoO\n\n Melee touch attack - (1d20+9)[ 27 ] \n Opposed grapple check - (1d20+9)[ 23 ] \n\nAnd, if I hit, and you don't beat my grapple check...\n\n Bite attack - (1d20+9)[ 20 ] \n damage - (1d6+9)[ 15 ] \n\nStats\n \n Spoiler \nHP: 16/16 \nAC: 10 [+4 armour, -4 misc] FF: 10 Touch: 6\n\nNothing in hands [but hopefully elf flesh in mouth]\nPosition: O10\n\nRage: 8/8 rounds remaining\nShift [Longtooth]: 8/8 rounds remaining\nAnimal Devotion: 10/10 rounds remaining, +2 str\n ", "prefix": "02youeng:", "loss": true, "complexity_analysis": { "has_passive_voice": false, "max_nested_clauses": 2, "longest_sentence": 65, "num_participle_phrases": 1, "num_sentences": 6, "is_complex": false, "reasons": [], "score": 0 } }, { "from": "human", "value": " I believe I hit, and I'm sure you can't beat that grapple test either. Unless you have your staff equiped...I think I just won.", "prefix": "02youeng:", "loss": true, "complexity_analysis": { "has_passive_voice": false, "max_nested_clauses": 2, "longest_sentence": 19, "num_participle_phrases": 0, "num_sentences": 3, "is_complex": false, "reasons": [], "score": 0 } }, { "from": "human", "value": " (d20-2)[ 6 ] \n\nYeah ... That's me dead.", "prefix": "Niezck:", "loss": true, "complexity_analysis": { "has_passive_voice": false, "max_nested_clauses": 0, "longest_sentence": 10, "num_participle_phrases": 0, "num_sentences": 3, "is_complex": false, "reasons": [], "score": 0 } }, { "from": "human", "value": " Farkis picks pieces of elf from between his teeth, his rage subsiding. Retrieving his weapons, he comments, more to himself than anyone, \"Elf flesh less delectable than previously informed.\" \n\nThank you for the game", "prefix": "02youeng:", "loss": true, "complexity_analysis": { "has_passive_voice": false, "max_nested_clauses": 2, "longest_sentence": 25, "num_participle_phrases": 2, "num_sentences": 3, "is_complex": false, "reasons": [], "score": 0 } }, { "from": "human", "value": " High Ref chilepepper \n\nI've been up for WAAY too long, so if I'm wrong here, I apologize. But...\n\n\n Starting a Grapple, step 3\n\nIf you succeed, you and your target are now grappling, and you deal damage to the target as if with an unarmed strike. \n\nIt's not until next round you can bite, if you're still in the grapple.\n\n\n If you're grappling...\n\nAttack Your Opponent\n\nYou can make an attack with an unarmed strike, natural weapon , or light weapon against another character you are grappling. You take a -4 penalty on such attacks. ", "prefix": "chilepepper:", "loss": true, "complexity_analysis": { "has_passive_voice": false, "max_nested_clauses": 4, "longest_sentence": 38, "num_participle_phrases": 2, "num_sentences": 6, "is_complex": true, "reasons": [ "Deeply nested clauses (4) in one sentence" ], "score": 2 } }, { "from": "human", "value": " Ah, ok - by \"deal damage,\" does that forgoe an attack roll? As my minimum damage is 9 with my fist, that's really unconcious for a wizard with 3 hp.\n\nAnd, to Niezck, sorry for getting that wrong.", "prefix": "02youeng:", "loss": true, "complexity_analysis": { "has_passive_voice": false, "max_nested_clauses": 1, "longest_sentence": 24, "num_participle_phrases": 0, "num_sentences": 3, "is_complex": false, "reasons": [], "score": 0 } }, { "from": "human", "value": " High Ref Talic \n\nChile is correct.\n\nAnd yes, it means you deal damage as per an unarmed strike.\nFor medium sized creatures, the standard unarmed strike damage is 1d3+ Str.\nYour current Str is 26. 18+4(rage)+2(Animal Devotion)+2(Shift)\n\nThat would make current damage, barring other abilities which increase/modify unarmed strike damage, at 1d3+8 nonlethal damage.", "prefix": "Talic:", "loss": true, "complexity_analysis": { "has_passive_voice": false, "max_nested_clauses": 3, "longest_sentence": 30, "num_participle_phrases": 1, "num_sentences": 5, "is_complex": true, "reasons": [ "Deeply nested clauses (3) in one sentence" ], "score": 1 } }, { "from": "human", "value": " High Ref chilepepper \n\nFarkis is the winner by a hug.", "prefix": "chilepepper:", "loss": true, "complexity_analysis": { "has_passive_voice": false, "max_nested_clauses": 0, "longest_sentence": 13, "num_participle_phrases": 0, "num_sentences": 1, "is_complex": false, "reasons": [], "score": 0 } } ]
4
false
[ { "from": "human", "value": " OK, we each start on a 5x5 pillar, 75ft away from a 50x50 pillar. We're on opposite sides.\n\nThe pillars are 50' in the air, with ocean at the bottom.\n\nDaily preparations allowed. (Feel free to start the game shifted)\n\nRoll initiative!", "prefix": "Niezck:", "loss": false, "complexity_analysis": { "has_passive_voice": false, "max_nested_clauses": 2, "longest_sentence": 19, "num_participle_phrases": 0, "num_sentences": 5, "is_complex": false, "reasons": [], "score": 0 } }, { "from": "human", "value": " I'll start out shifter to a mature adult blue dragon, and with +1 bonus from magic fangs, greater on all my claws.\n\nInitiative:\n (1d20+4)[ 15 ] ", "prefix": "Babale:", "loss": true, "complexity_analysis": { "has_passive_voice": false, "max_nested_clauses": 0, "longest_sentence": 28, "num_participle_phrases": 0, "num_sentences": 2, "is_complex": false, "reasons": [], "score": 0 } }, { "from": "human", "value": " (d20+7)[ 23 ] \n\nLet's rock!", "prefix": "Niezck:", "loss": true, "complexity_analysis": { "has_passive_voice": false, "max_nested_clauses": 0, "longest_sentence": 8, "num_participle_phrases": 0, "num_sentences": 2, "is_complex": false, "reasons": [], "score": 0 } }, { "from": "human", "value": " And roll! And role!\n\nYour move.", "prefix": "Babale:", "loss": true, "complexity_analysis": { "has_passive_voice": false, "max_nested_clauses": 0, "longest_sentence": 4, "num_participle_phrases": 0, "num_sentences": 3, "is_complex": false, "reasons": [], "score": 0 } }, { "from": "human", "value": " OK, let's see what we can do here ...\n\nI won't go all-out kill this time, so here're some prep spells ...\n\nTargeted Dispel Magic, Greater\n\nHave some rolls ...\n (d20+24)[ 40 ] \n (d20+24)[ 34 ] \n (d20+24)[ 32 ] \n (d20+24)[ 30 ] \n (d20+24)[ 39 ] \n (d20+24)[ 43 ] \n (d20+24)[ 27 ] \n\nQuickened (Rod) Summon Undead V to summon a Shadow that appears 145ft infront me. (Shadow HP - (3d12)[ 18 ] )\n\nDischarge 3 charges on the belt of battle, to cast Forcecage on myself, as a windowless cell.\n\nShadow charges you.\n (d20+5)[ 24 ] Touch Attack\n (d6)[ 3 ] Strength damage\n\nYour turn.", "prefix": "Niezck:", "loss": true, "complexity_analysis": { "has_passive_voice": false, "max_nested_clauses": 7, "longest_sentence": 123, "num_participle_phrases": 0, "num_sentences": 5, "is_complex": true, "reasons": [ "Deeply nested clauses (7) in one sentence" ], "score": 5 } }, { "from": "human", "value": " What was the Dispel Magic aimed at?\n\nAnd the shadow missed. Touch AC of 25.\n\nI'll become a Wyrmling Force Dragon and attack the Shadow with my breath weapon.\n\nDamage roll:\n (5d12)[ 2 ][ 11 ][ 4 ][ 2 ][ 2 ](21) \n\nWorst rolls EVER.\n\nThen I fly back 250 ft.", "prefix": "Babale:", "loss": true, "complexity_analysis": { "has_passive_voice": false, "max_nested_clauses": 0, "longest_sentence": 26, "num_participle_phrases": 1, "num_sentences": 7, "is_complex": false, "reasons": [], "score": 0 } }, { "from": "human", "value": " Also, Save DC is 25.", "prefix": "Babale:", "loss": true, "complexity_analysis": { "has_passive_voice": false, "max_nested_clauses": 0, "longest_sentence": 8, "num_participle_phrases": 0, "num_sentences": 1, "is_complex": false, "reasons": [], "score": 0 } }, { "from": "human", "value": " OK, I made a mistake before, the dispel rolls should've only been +20. Also, they're targeted at you, to dispel buffs/effects/supress items.\n\nWow, that's depressing, I need a 20 to hit you.\n\nOK, dismiss the forcecage.\n\nSo you're 450ft away from me?\n\nTwin CL\nQuickened CL\n\n (d20+24)[ 29 ] - Spell Resistance 1\n (d20+24)[ 30 ] - Spell Resistance 2\n (d20+24)[ 40 ] - Spell Resistance 3\n\n (20d6)[ 61 ] - Damage 1\n (20d6)[ 64 ] - Damage 2\n (20d6)[ 51 ] - Damage 3\n\nReflex 30 for each one for half damage.", "prefix": "Niezck:", "loss": true, "complexity_analysis": { "has_passive_voice": true, "max_nested_clauses": 2, "longest_sentence": 90, "num_participle_phrases": 1, "num_sentences": 6, "is_complex": true, "reasons": [ "Contains passive voice" ], "score": 1 } }, { "from": "human", "value": " Reflex saves:\n\n (1d20+19)[ 34 ] \n (1d20+19)[ 33 ] \n (1d20+19)[ 27 ] ", "prefix": "Babale:", "loss": true, "complexity_analysis": { "has_passive_voice": false, "max_nested_clauses": 0, "longest_sentence": 31, "num_participle_phrases": 0, "num_sentences": 1, "is_complex": false, "reasons": [], "score": 0 } }, { "from": "human", "value": " Thanks to Ring of Evasion, 0 damage from first 2, full from last.", "prefix": "Babale:", "loss": true, "complexity_analysis": { "has_passive_voice": false, "max_nested_clauses": 0, "longest_sentence": 17, "num_participle_phrases": 0, "num_sentences": 1, "is_complex": false, "reasons": [], "score": 0 } } ]
6
false
[ { "from": "human", "value": " The city rejoiced when the circus came to town, showing off its fabulous beasts and amazing acts of courage. But happiness quickly turned to terror, as a prankster set free some of the circus's most dangerous beasts: Hydras, dinosaurs, and the Legendary Tiger himself.\n\nLuckily, Jallorn, the great Sorceror, was passing through town. He volounteered to round up the animals--without killing them.\n\n \n Spoiler \nOver the course of this adventure, you will travel the city, attempting to capture and safely return every one of these animals alive. You may prepare a spell list, but you will start with no spells cast. Your aim is to return every creature alive. A complete list of targets will be provided when the game starts.\n ", "prefix": "Babale:", "loss": false, "complexity_analysis": { "has_passive_voice": true, "max_nested_clauses": 3, "longest_sentence": 32, "num_participle_phrases": 1, "num_sentences": 8, "is_complex": true, "reasons": [ "Deeply nested clauses (3) in one sentence", "Contains passive voice" ], "score": 2 } }, { "from": "human", "value": " Alright, I'm here. I'll just stick with my regular spells. This one might be a challenge :P", "prefix": "Jallorn:", "loss": true, "complexity_analysis": { "has_passive_voice": false, "max_nested_clauses": 0, "longest_sentence": 10, "num_participle_phrases": 0, "num_sentences": 3, "is_complex": false, "reasons": [], "score": 0 } }, { "from": "human", "value": " Oh, it will be. A series of encounters, barely any rest, and the pressure of monsters wrecking havoc all over with only you to stop them... And you aren't allowed to kill any.πŸ˜‰ Should be easy!\n\n\nSo...\n\nLet us begin.\n\n\n\n Our story begins in the ruined circus, where the Master hands our hero a list. The list shows the number and type of escaped animals. It reads as follows:\n\n 1 Tyrant Lizard\n2 Hydras, one of flames and one of ice.\n27 Lizards of the Horrible Claw, 4 of which are much larger\n7 Armored Lizards\n1 Titan Lizard\nAnd the Legendary Tiger of the Silent Woods \n The Ring Master also warns our hero that if any of these fearsome creatures are killed or hurt, he will be held responsible.\n\n As our hero prepares to look for the monsters, they find him. A large lizard with multiple heads is attacking people in a nearby plaza.", "prefix": "Babale:", "loss": true, "complexity_analysis": { "has_passive_voice": true, "max_nested_clauses": 3, "longest_sentence": 57, "num_participle_phrases": 1, "num_sentences": 11, "is_complex": true, "reasons": [ "Contains passive voice", "Deeply nested clauses (3) in one sentence" ], "score": 2 } }, { "from": "human", "value": " I think I'll save my Forcecage... I use Major image to create an illusory cage around the Lizard.", "prefix": "Jallorn:", "loss": true, "complexity_analysis": { "has_passive_voice": false, "max_nested_clauses": 1, "longest_sentence": 13, "num_participle_phrases": 0, "num_sentences": 2, "is_complex": false, "reasons": [], "score": 0 } }, { "from": "human", "value": " The multi-headed reddish lizard growls in anger as a forcecage springs up around it. It claws the cage, and finds that it passes right through. With a roar, the monster leaves the cage and looks around. The people it was attacking earlier are all gone, and so, it focuses on the one target that's left: You.\n\n \n Spoiler \nThe plaza is 40X40 feet. All around are buildings, with a 20 foot wide road to the North and a 20 foot wide road to the South. You came from South, it's about in the middle of the plaza.\n \n\n\nWith twelve angry roar, each head opens and snarls.\n\n \n Spoiler \nThat was the surprise round. Roll for initiative.\n\n (1d20+1)[ 11 ] \n ", "prefix": "Babale:", "loss": true, "complexity_analysis": { "has_passive_voice": true, "max_nested_clauses": 2, "longest_sentence": 24, "num_participle_phrases": 1, "num_sentences": 12, "is_complex": true, "reasons": [ "Contains passive voice" ], "score": 1 } }, { "from": "human", "value": " initiative: (1d20+4)[ 24 ] ", "prefix": "Jallorn:", "loss": true, "complexity_analysis": { "has_passive_voice": false, "max_nested_clauses": 0, "longest_sentence": 12, "num_participle_phrases": 0, "num_sentences": 1, "is_complex": false, "reasons": [], "score": 0 } }, { "from": "human", "value": " OK, you win initiative. Your move.", "prefix": "Babale:", "loss": true, "complexity_analysis": { "has_passive_voice": false, "max_nested_clauses": 0, "longest_sentence": 7, "num_participle_phrases": 0, "num_sentences": 2, "is_complex": false, "reasons": [], "score": 0 } }, { "from": "human", "value": " Jallorn casts mislead, moving out of the creature's range and sending the duplicate back towards the circus.", "prefix": "Jallorn:", "loss": true, "complexity_analysis": { "has_passive_voice": false, "max_nested_clauses": 1, "longest_sentence": 21, "num_participle_phrases": 1, "num_sentences": 1, "is_complex": false, "reasons": [], "score": 0 } }, { "from": "human", "value": " The hydra roars, and then, rearing up, sends three jets of fire into our hero's illusonary double. When all three pass right through the illusion, however, the huge beast becomes suspicious.\n\n \n Spoiler \nWill save to disbelieve: (1d20+6)[ 9 ] What's the DC on this spell?\n ", "prefix": "Babale:", "loss": true, "complexity_analysis": { "has_passive_voice": false, "max_nested_clauses": 1, "longest_sentence": 23, "num_participle_phrases": 1, "num_sentences": 4, "is_complex": false, "reasons": [], "score": 0 } }, { "from": "human", "value": " 25 So that means it fails, right?", "prefix": "Jallorn:", "loss": true, "complexity_analysis": { "has_passive_voice": false, "max_nested_clauses": 2, "longest_sentence": 8, "num_participle_phrases": 0, "num_sentences": 2, "is_complex": false, "reasons": [], "score": 0 } }, { "from": "human", "value": " I don't know, what's your spell's save DC?", "prefix": "Babale:", "loss": true, "complexity_analysis": { "has_passive_voice": false, "max_nested_clauses": 1, "longest_sentence": 14, "num_participle_phrases": 0, "num_sentences": 1, "is_complex": false, "reasons": [], "score": 0 } }, { "from": "human", "value": " The save DC is 25.", "prefix": "Jallorn:", "loss": true, "complexity_analysis": { "has_passive_voice": false, "max_nested_clauses": 0, "longest_sentence": 7, "num_participle_phrases": 0, "num_sentences": 1, "is_complex": false, "reasons": [], "score": 0 } }, { "from": "human", "value": " So no, 25 just makes it. In any case, it's your turn, but he now doesn't believe the illusion and uses Blindsense to locate you. You no longer gain bonuses to attack from being invisible.", "prefix": "Babale:", "loss": true, "complexity_analysis": { "has_passive_voice": false, "max_nested_clauses": 1, "longest_sentence": 24, "num_participle_phrases": 0, "num_sentences": 3, "is_complex": false, "reasons": [], "score": 0 } }, { "from": "human", "value": " He got a 9, the first 25 was me answering the question...", "prefix": "Jallorn:", "loss": true, "complexity_analysis": { "has_passive_voice": false, "max_nested_clauses": 1, "longest_sentence": 15, "num_participle_phrases": 1, "num_sentences": 1, "is_complex": false, "reasons": [], "score": 0 } }, { "from": "human", "value": " Oh, whoops.😳\n\nYour turn.", "prefix": "Babale:", "loss": true, "complexity_analysis": { "has_passive_voice": false, "max_nested_clauses": 0, "longest_sentence": 5, "num_participle_phrases": 0, "num_sentences": 2, "is_complex": false, "reasons": [], "score": 0 } }, { "from": "human", "value": " Jallorn invisibly follows the image as it heads for the circus, unless the Hydra stops, then he stops the image.", "prefix": "Jallorn:", "loss": true, "complexity_analysis": { "has_passive_voice": false, "max_nested_clauses": 3, "longest_sentence": 24, "num_participle_phrases": 0, "num_sentences": 1, "is_complex": true, "reasons": [ "Deeply nested clauses (3) in one sentence" ], "score": 1 } }, { "from": "human", "value": " The hydra isn't moving, it spat flames at the image.", "prefix": "Babale:", "loss": true, "complexity_analysis": { "has_passive_voice": false, "max_nested_clauses": 1, "longest_sentence": 14, "num_participle_phrases": 0, "num_sentences": 1, "is_complex": false, "reasons": [], "score": 0 } }, { "from": "human", "value": " Then he casts Dancing Lighs in front of the hydra and then moves them after the image, hoping to irritate the hydra into chasing.", "prefix": "Jallorn:", "loss": true, "complexity_analysis": { "has_passive_voice": false, "max_nested_clauses": 2, "longest_sentence": 27, "num_participle_phrases": 1, "num_sentences": 1, "is_complex": false, "reasons": [], "score": 0 } }, { "from": "human", "value": " The hydra roars, and the remaining heads fire their jets of flames, too. But again, the flames pass through the illusion. Then, with a roar, it runs after the illusion.\n \n Spoiler \nThe illusion is now over the entrance to the circus, and the hydra is 10 feet behind.\n ", "prefix": "Babale:", "loss": true, "complexity_analysis": { "has_passive_voice": false, "max_nested_clauses": 0, "longest_sentence": 20, "num_participle_phrases": 0, "num_sentences": 5, "is_complex": false, "reasons": [], "score": 0 } }, { "from": "human", "value": " Jallorn has the illusion lead the hydra into it's cage, following close enough to keep an eye on things.", "prefix": "Jallorn:", "loss": true, "complexity_analysis": { "has_passive_voice": false, "max_nested_clauses": 2, "longest_sentence": 23, "num_participle_phrases": 0, "num_sentences": 1, "is_complex": false, "reasons": [], "score": 0 } }, { "from": "human", "value": " The hydra hesitates at the entrance to its cage, then sees the illusion floating in. With a roar, it charges, and rams through the illusion and into the bars. Behind it, the cage's door slams shut.\n\n\n1 Down!\n\n\nA man on a horse gallops into the plaza. He shouts to you, \"The Tyrant Lizard is down about three miles from here, on the South edge of town!\"", "prefix": "Babale:", "loss": true, "complexity_analysis": { "has_passive_voice": false, "max_nested_clauses": 1, "longest_sentence": 25, "num_participle_phrases": 1, "num_sentences": 6, "is_complex": false, "reasons": [], "score": 0 } }, { "from": "human", "value": " Jallorn casts Fly and heads over to the lizard.", "prefix": "Jallorn:", "loss": true, "complexity_analysis": { "has_passive_voice": false, "max_nested_clauses": 0, "longest_sentence": 11, "num_participle_phrases": 0, "num_sentences": 1, "is_complex": false, "reasons": [], "score": 0 } }, { "from": "human", "value": " Down bellow, about 20 feet down, a gigantic bipedal monster is rampaging. It is in the town's market, charging people, knocking over crates, and creating havoc.", "prefix": "Babale:", "loss": true, "complexity_analysis": { "has_passive_voice": false, "max_nested_clauses": 1, "longest_sentence": 19, "num_participle_phrases": 1, "num_sentences": 2, "is_complex": false, "reasons": [], "score": 0 } }, { "from": "human", "value": " Jallorn casts Dominate Monster. Will negates, DC31. And, if successful, commands the lizard to return to it's cage.", "prefix": "Jallorn:", "loss": true, "complexity_analysis": { "has_passive_voice": false, "max_nested_clauses": 2, "longest_sentence": 15, "num_participle_phrases": 0, "num_sentences": 3, "is_complex": false, "reasons": [], "score": 0 } }, { "from": "human", "value": " (1d20+8)[ 11 ] ... Still too short...", "prefix": "Babale:", "loss": true, "complexity_analysis": { "has_passive_voice": false, "max_nested_clauses": 0, "longest_sentence": 9, "num_participle_phrases": 0, "num_sentences": 2, "is_complex": false, "reasons": [], "score": 0 } }, { "from": "human", "value": " The monster suddenly pauses, sniffs the air, and then stalks off towards its cage.", "prefix": "Babale:", "loss": true, "complexity_analysis": { "has_passive_voice": false, "max_nested_clauses": 1, "longest_sentence": 18, "num_participle_phrases": 0, "num_sentences": 1, "is_complex": false, "reasons": [], "score": 0 } }, { "from": "human", "value": " Be back later, gotta eat.", "prefix": "Jallorn:", "loss": true, "complexity_analysis": { "has_passive_voice": false, "max_nested_clauses": 1, "longest_sentence": 9, "num_participle_phrases": 0, "num_sentences": 1, "is_complex": false, "reasons": [], "score": 0 } }, { "from": "human", "value": " Back... you know, my mom is even more irritating when she's sick... I thought most people relaxed when sick...", "prefix": "Jallorn:", "loss": true, "complexity_analysis": { "has_passive_voice": false, "max_nested_clauses": 2, "longest_sentence": 17, "num_participle_phrases": 0, "num_sentences": 2, "is_complex": false, "reasons": [], "score": 0 } }, { "from": "human", "value": " So what do you do now?", "prefix": "Babale:", "loss": true, "complexity_analysis": { "has_passive_voice": false, "max_nested_clauses": 0, "longest_sentence": 8, "num_participle_phrases": 0, "num_sentences": 1, "is_complex": false, "reasons": [], "score": 0 } }, { "from": "human", "value": " Jallon goes searching for another of the creatures.", "prefix": "Jallorn:", "loss": true, "complexity_analysis": { "has_passive_voice": false, "max_nested_clauses": 1, "longest_sentence": 10, "num_participle_phrases": 0, "num_sentences": 1, "is_complex": false, "reasons": [], "score": 0 } }, { "from": "human", "value": " After about 10 minutes, you hear dreadful screams. A group of almost 25 bipedal lizards, each about the size of a human, is terrorizing the town square. Guards have set up blockades at each exit from the square to prevent the monsters from leaving, but they are currently tearing up the humans inside.", "prefix": "Babale:", "loss": true, "complexity_analysis": { "has_passive_voice": false, "max_nested_clauses": 1, "longest_sentence": 28, "num_participle_phrases": 1, "num_sentences": 3, "is_complex": false, "reasons": [], "score": 0 } }, { "from": "human", "value": " Jallorn starts to descend, calling, \"Everyone link hands, I'll get you out of here.\" And readies to cast greater teleport once everyone's linked up.", "prefix": "Jallorn:", "loss": true, "complexity_analysis": { "has_passive_voice": true, "max_nested_clauses": 3, "longest_sentence": 23, "num_participle_phrases": 1, "num_sentences": 2, "is_complex": true, "reasons": [ "Deeply nested clauses (3) in one sentence", "Contains passive voice" ], "score": 2 } }, { "from": "human", "value": " Spoiler \nErr... How can they get linked up when they're all being ripped apart by human-sized \"bipedal lizards\"?\n ", "prefix": "Babale:", "loss": true, "complexity_analysis": { "has_passive_voice": true, "max_nested_clauses": 1, "longest_sentence": 28, "num_participle_phrases": 2, "num_sentences": 1, "is_complex": true, "reasons": [ "Contains passive voice" ], "score": 1 } }, { "from": "human", "value": " True... hmmm... I've got it!!\n\nJallorn descends, remaining airborne, and casts mass enlarge person, calling out, \"Don't kill the lizards.\" He also readies an action to cast hold person on anyone who tries to do that.", "prefix": "Jallorn:", "loss": true, "complexity_analysis": { "has_passive_voice": false, "max_nested_clauses": 2, "longest_sentence": 24, "num_participle_phrases": 1, "num_sentences": 4, "is_complex": false, "reasons": [], "score": 0 } }, { "from": "human", "value": " The humans are suddenly much bigger and stronger. The lizards, however, are still far better equiped for battle. Jumping, they tear at the peopl with their claws.\n\n \n Spoiler \nThese are Raptors. They take down Huge and even Gargantuan dinosaurs. Large people aren't gonna do much.\n ", "prefix": "Babale:", "loss": true, "complexity_analysis": { "has_passive_voice": false, "max_nested_clauses": 1, "longest_sentence": 13, "num_participle_phrases": 1, "num_sentences": 6, "is_complex": false, "reasons": [], "score": 0 } }, { "from": "human", "value": " Do symbols need to be read to be activated?", "prefix": "Jallorn:", "loss": true, "complexity_analysis": { "has_passive_voice": true, "max_nested_clauses": 2, "longest_sentence": 11, "num_participle_phrases": 1, "num_sentences": 1, "is_complex": true, "reasons": [ "Contains passive voice" ], "score": 1 } }, { "from": "human", "value": " No, just looked at/passed over.", "prefix": "Babale:", "loss": true, "complexity_analysis": { "has_passive_voice": false, "max_nested_clauses": 0, "longest_sentence": 10, "num_participle_phrases": 0, "num_sentences": 1, "is_complex": false, "reasons": [], "score": 0 } }, { "from": "human", "value": " (1d10+2)[ 3 ](5) \n\nJust testing, don't mind me.", "prefix": "Babale:", "loss": true, "complexity_analysis": { "has_passive_voice": false, "max_nested_clauses": 0, "longest_sentence": 20, "num_participle_phrases": 0, "num_sentences": 2, "is_complex": false, "reasons": [], "score": 0 } }, { "from": "human", "value": " Jallorn casts Symbol of Sleep on a wall, then tells one of humans to read it.\n\nFor rules: http://www.dandwiki.com/wiki/SRD:Symbol_of_Sleep ", "prefix": "Jallorn:", "loss": true, "complexity_analysis": { "has_passive_voice": false, "max_nested_clauses": 2, "longest_sentence": 20, "num_participle_phrases": 0, "num_sentences": 2, "is_complex": false, "reasons": [], "score": 0 } }, { "from": "human", "value": " Every human and dinosaur suddenly falls asleep as the rune takes effect.\n\nSuddenly, one of the buildings collapses, and a great three-horned lizard rushes in. It seems unaffected by the Symbol, and threatens to trample some of the people and animals. \n\nActually, the spell has a casting time of ten minutes.", "prefix": "Babale:", "loss": true, "complexity_analysis": { "has_passive_voice": false, "max_nested_clauses": 1, "longest_sentence": 19, "num_participle_phrases": 0, "num_sentences": 4, "is_complex": false, "reasons": [], "score": 0 } }, { "from": "human", "value": " oh... do I know if I have that much time?", "prefix": "Jallorn:", "loss": true, "complexity_analysis": { "has_passive_voice": false, "max_nested_clauses": 1, "longest_sentence": 10, "num_participle_phrases": 0, "num_sentences": 3, "is_complex": false, "reasons": [], "score": 0 } }, { "from": "human", "value": " You have all the time you want, but the people being ripped apart don't.", "prefix": "Babale:", "loss": true, "complexity_analysis": { "has_passive_voice": true, "max_nested_clauses": 2, "longest_sentence": 18, "num_participle_phrases": 0, "num_sentences": 1, "is_complex": true, "reasons": [ "Contains passive voice" ], "score": 1 } }, { "from": "human", "value": " That's what I meant, do they have time for me to cast the spell?", "prefix": "Jallorn:", "loss": true, "complexity_analysis": { "has_passive_voice": false, "max_nested_clauses": 3, "longest_sentence": 18, "num_participle_phrases": 0, "num_sentences": 1, "is_complex": true, "reasons": [ "Deeply nested clauses (3) in one sentence" ], "score": 1 } }, { "from": "human", "value": " No, some are already dead.", "prefix": "Babale:", "loss": true, "complexity_analysis": { "has_passive_voice": false, "max_nested_clauses": 0, "longest_sentence": 8, "num_participle_phrases": 0, "num_sentences": 1, "is_complex": false, "reasons": [], "score": 0 } }, { "from": "human", "value": " Can I cast Suburst in the air so it doesn't do damage, but still blinds and disorients them?", "prefix": "Jallorn:", "loss": true, "complexity_analysis": { "has_passive_voice": false, "max_nested_clauses": 1, "longest_sentence": 22, "num_participle_phrases": 0, "num_sentences": 1, "is_complex": false, "reasons": [], "score": 0 } }, { "from": "human", "value": " Sure, but if 1 raptor makes the save, half the people are dead.", "prefix": "Babale:", "loss": true, "complexity_analysis": { "has_passive_voice": false, "max_nested_clauses": 1, "longest_sentence": 17, "num_participle_phrases": 0, "num_sentences": 1, "is_complex": false, "reasons": [], "score": 0 } }, { "from": "human", "value": " Ok, that's what Jallorn does.", "prefix": "Jallorn:", "loss": true, "complexity_analysis": { "has_passive_voice": false, "max_nested_clauses": 1, "longest_sentence": 9, "num_participle_phrases": 0, "num_sentences": 1, "is_complex": false, "reasons": [], "score": 0 } }, { "from": "human", "value": " OK, but what is the DC, etc.? You need to post this stuff for every spell you cast.", "prefix": "Babale:", "loss": true, "complexity_analysis": { "has_passive_voice": false, "max_nested_clauses": 2, "longest_sentence": 12, "num_participle_phrases": 0, "num_sentences": 2, "is_complex": false, "reasons": [], "score": 0 } }, { "from": "human", "value": " Sorry, a little distracted. Reflex save DC 30.", "prefix": "Jallorn:", "loss": true, "complexity_analysis": { "has_passive_voice": false, "max_nested_clauses": 0, "longest_sentence": 8, "num_participle_phrases": 0, "num_sentences": 2, "is_complex": false, "reasons": [], "score": 0 } } ]
12
false
[ { "from": "human", "value": " This will go up to 16 competetors, each round the arena will be different.\nMake your character level 9.\nThere are however, a few rules:\n-You may have only ONE thrall/animal companion ect., it may not reach or exceed your CR.\n-Any spells that cause death (eg. phantasmal killer) if its save is failed has a -5 on the DC\n-There is a magic aura around the arena, so anyone using greater invisibility, overland flight, fly or wind walk must make a DC 20 will save or take 2d6 ability damage in whatever they cast spells with and lose the spell.\n-All energy damge spells above 2nd level are treated as 2d6 damage lower but\nthe target also gets frozen(cold), lit on fire(fire), stunned(sonic), paralyzed(electricity), or knocked prone(acid for one round per Spell Level if they fail the save.\n-the winner gains 50'000gp and 5'000XP", "prefix": "waterpenguin43:", "loss": false, "complexity_analysis": { "has_passive_voice": true, "max_nested_clauses": 4, "longest_sentence": 58, "num_participle_phrases": 2, "num_sentences": 7, "is_complex": true, "reasons": [ "Contains passive voice", "Deeply nested clauses (4) in one sentence" ], "score": 3 } } ]
3
false
[ { "from": "human", "value": " Righto, 200x200x200 cube, walls made of undispellable force.\n\nMy updated spell list:\n \n Spoiler \n=====Spells=====\n\n==0th Level==\n0/4 -- Message\n\n==1st Level==\n0/4(1) -- Summon Undead I\n0/2 -- Magic Missile\n0/2 -- Expeditious Retreat\n\n==2nd Level==\n0/2(1) -- Summon Undead II\n0/2 -- Scorching Ray\n0/2 -- Command Undead\n0/1 -- Gust of Wind\n0/1 -- Protection From Arrows\n\n==3rd Level==\n0/0(1) -- Summon Undead III\n0/3 -- Lightning Bolt\n0/1 -- Fly\n0/2 -- Dispel Magic\n0/1 -- Ray of Exhaustion\n\n==4th Level==\n0/1 -- Animate Dead\n0/0(1) -- Summon Undead VI\n0/1 -- Bestow Curse\n0/1 -- Dimensional Anchor\n0/2 -- Dimension Door\n0/1 -- Wall of Fire\n\n==5th Level==\n0/0(1) -- Summon Undead V\n0/1 -- Wall of Force\n0/2 -- Cone of Cold\n0/1 -- Passwall\n0/1 -- Wall of Stone\n\n==6th Level==\n0/2 -- Dispel Magic, Greater\n0/1 -- Chain Lightning\n0/1 -- Freezing Sphere\n0/1 -- Disintegrate\n0/1 -- True Seeing\n0/0(1) -- Empowered Enervation\n\n==7th Level==\n0/0(1) -- Avasculate\n0/1 -- Delayed Blast Fireball\n0/1 -- Prismatic Spray\n0/1 -- Spell Turning\n0/1 -- Forcecage\n0/1 -- Energy Immunity\n\n==8th Level==\n0/1 -- Prismatic Wall\n0/1 -- Empowered Chain Lightning\n0/0(1) -- Create Greater Undead\n0/1 -- Shout, Greater\n0/1 -- Quickened DImension Door\n\n==9th Level==\n0/0(1) -- Astral Projection\n0/1 -- Time Stop\n0/2 -- Meteor Swarm\n\n==Epic Level==\n0/1 -- Cry of the Forsaken\n0/1 -- The Lich's Trickery\n \n\n\nWe start on opposite ends, so 200ft apart. Roll initiative!", "prefix": "Niezck:", "loss": false, "complexity_analysis": { "has_passive_voice": false, "max_nested_clauses": 1, "longest_sentence": 43, "num_participle_phrases": 1, "num_sentences": 14, "is_complex": false, "reasons": [], "score": 0 } }, { "from": "human", "value": " (d20+7)[ 14 ] \n\nLet's see what happens ...", "prefix": "Niezck:", "loss": true, "complexity_analysis": { "has_passive_voice": false, "max_nested_clauses": 2, "longest_sentence": 10, "num_participle_phrases": 0, "num_sentences": 2, "is_complex": false, "reasons": [], "score": 0 } }, { "from": "human", "value": " init - (1d20+8)[ 1 ](9) \n\nAs for your immunity question, undead immunities, polymorphing and dessication (sp?) damage.", "prefix": "Belial_the_Leveler:", "loss": true, "complexity_analysis": { "has_passive_voice": false, "max_nested_clauses": 0, "longest_sentence": 18, "num_participle_phrases": 0, "num_sentences": 2, "is_complex": false, "reasons": [], "score": 0 } }, { "from": "human", "value": " Aaaaaaaaaand... natural 1. πŸ˜›\n\nYou go first.", "prefix": "Belial_the_Leveler:", "loss": true, "complexity_analysis": { "has_passive_voice": false, "max_nested_clauses": 0, "longest_sentence": 6, "num_participle_phrases": 0, "num_sentences": 3, "is_complex": false, "reasons": [], "score": 0 } }, { "from": "human", "value": " Righto! (Seems I didn't really need to change my spells then, other than to remove things like Wail of the Banshee.)\n\n It seems we are similar, Ashtoreth, yet oh so very different. And for that, you will perish. \n A pair of glistening black wings unfurl from the Lich's back, and begin to beat heavily. They carry him some distance directly upwards, before he begins uttering an incantation. A couple of seconds later, and four flaming sphere speed forwards, directly towards you. \n\nMove: Fly 60' directly upwards.\nStandard: Meteor Swarm, targeting all 4 at you.\n\n (d20+24)[ 27 ] SR 1\n (d20+24)[ 31 ] SR 2\n (d20+24)[ 41 ] SR 3\n (d20+24)[ 43 ] SR 4\n\n (d20+12)[ 24 ] Ranged touch 1\n (d20+12)[ 13 ] Ranged touch 2\n (d20+12)[ 32 ] Ranged touch 3\n (d20+12)[ 28 ] Ranged touch 4\n\n (2d6)[ 9 ] Blugeoning 1\n (2d6)[ 2 ] Blugeoning 2\n (2d6)[ 6 ] Blugeoning 3\n (2d6)[ 7 ] Blugeoning 4\n\n (6d6)[ 18 ] Fire 1\n (6d6)[ 22 ] Fire 2\n (6d6)[ 24 ] Fire 3\n (6d6)[ 21 ] Fire 4\n\nIf the touch hits, no save, otherwise Reflex DC 33.\n\n The Lich then raises his arms, an intricately detailed gold rod held in his left hand, and mutters another incantation. \n\nQuickened Spell Turning (Rod) - (d4+6)[ 10 ] \n\nYour turn.\n\n(Incidently, pre-buffing? Normally I cast Energy Immunity (Fire) and Protection from Arrows at the start of the day, can I have those already cast?)", "prefix": "Niezck:", "loss": true, "complexity_analysis": { "has_passive_voice": false, "max_nested_clauses": 3, "longest_sentence": 41, "num_participle_phrases": 2, "num_sentences": 25, "is_complex": true, "reasons": [ "Deeply nested clauses (3) in one sentence" ], "score": 1 } }, { "from": "human", "value": " The pale sorceress glides through the swarm of meteors like a ghost, barely even singed by the flames.\n\n Alike? You and I? I think not, rotten corpse. You care nothing about existence-even your own. You could have remained as you once were, preserved yourself but all you cared about was your own power, no? Well then, let's see how this attitude has served you. \nAnd with that, the white witch of the west calls forth a torrent of divine fire to smite the lich.\n\n\nOOC:\n[rollv=reflex]4d20[/reflex] I only fail on a 1 or 2 (none hit and I have evasion)\nMaximised Flamestrike.\n45 divine and 45 fire damage, reflex DC 26 for half.\nAs for the buffs, you can have them.", "prefix": "Belial_the_Leveler:", "loss": true, "complexity_analysis": { "has_passive_voice": true, "max_nested_clauses": 2, "longest_sentence": 26, "num_participle_phrases": 1, "num_sentences": 13, "is_complex": true, "reasons": [ "Contains passive voice" ], "score": 1 } }, { "from": "human", "value": " Crap, didn't work...\n reflex - (4d20)[ 10 ][ 8 ][ 14 ][ 8 ](40) ", "prefix": "Belial_the_Leveler:", "loss": true, "complexity_analysis": { "has_passive_voice": false, "max_nested_clauses": 0, "longest_sentence": 29, "num_participle_phrases": 0, "num_sentences": 1, "is_complex": false, "reasons": [], "score": 0 } }, { "from": "human", "value": " OOC: OK, immune to the fire side of things, also damn you for not using a targeted spell! πŸ˜› (Hey, I can hope, right?)\n\n (d20+18)[ 21 ] (I really need to get me a ring of evasion =/)\n\n This is preserving myself! None can defeat me now, not even that damn Court! It is clear you do not comprehend the nature of mortality, or immortality, and never shall! \n The Lich's wings beat as he flies directly towards you, still in the air. A bony finger is pointed forwards, as he mutters ancient words, and a bolt of crackling energy leaps forwards. \n\nEmpowered Chain Lightning.\n\n (d20+24)[ 44 ] Spell Resistance\n\n (20d6)[ 64 ] * 1.5\n\nReflex DC 30 for none (Damn you evasion!)\n\nYour turn.", "prefix": "Niezck:", "loss": true, "complexity_analysis": { "has_passive_voice": true, "max_nested_clauses": 2, "longest_sentence": 34, "num_participle_phrases": 1, "num_sentences": 12, "is_complex": true, "reasons": [ "Contains passive voice" ], "score": 1 } }, { "from": "human", "value": " Oh? I suppose \"that damn Court\" imprisoned you before or after you became a lich? Undeath can give focus and time to hone your skills but it is not power by itself-you have to cherish life in order to grow. And growing powerful is a kind of growth as well. \n\nDodging the bolt of lightning as best she could, Ashtoreth glided up to the undead archmage, eating up the distance between them.\n\nOOC:\nYeah, getting closer. 80 ft away now.\n refl - (1d20)[ 4 ](4) I fail on a 1.", "prefix": "Belial_the_Leveler:", "loss": true, "complexity_analysis": { "has_passive_voice": false, "max_nested_clauses": 3, "longest_sentence": 28, "num_participle_phrases": 2, "num_sentences": 10, "is_complex": true, "reasons": [ "Deeply nested clauses (3) in one sentence" ], "score": 1 } }, { "from": "human", "value": " Cherish life!? Are you insane!? It was life that brought me close to death, and eternal damnation! \n The dark figure moves yet closer to you, raising a bony hand to point towards you. A gesture is made, and words spoken, as a globe of ice flies forwards. ((60ft towards you, still 60ft up aswell)\n\nFreezing sphere, targeting the square you're on.\n\n (15d6)[ 51 ] \n\nReflex DC 30 to negate. (I really need to get more that doesn't use reflex.)\n\n The lich then raises the rod towards you, and presses down a button, releasing a spray of multicolored magic. \n\nPrismatic Spray, (1d8)[ 8 ] \n\nSave DC is 31 for whatever the effect is.\n\nYour turn.", "prefix": "Niezck:", "loss": true, "complexity_analysis": { "has_passive_voice": true, "max_nested_clauses": 2, "longest_sentence": 25, "num_participle_phrases": 2, "num_sentences": 12, "is_complex": true, "reasons": [ "Contains passive voice" ], "score": 1 } }, { "from": "human", "value": " Ooooh, 2 effects!\n\n (2d8)[ 7 ][ 2 ](9) \n\nOK, 40 points of acid, reflex half (negates) and sent to another plane, will negates.", "prefix": "Niezck:", "loss": true, "complexity_analysis": { "has_passive_voice": false, "max_nested_clauses": 0, "longest_sentence": 41, "num_participle_phrases": 0, "num_sentences": 1, "is_complex": false, "reasons": [], "score": 0 } }, { "from": "human", "value": " reflex - (2d20)[ 9 ][ 17 ](26) \n will - (1d20)[ 3 ](3) \n\nOnly failing on a 1. High-level magic saves totally suck.", "prefix": "Belial_the_Leveler:", "loss": true, "complexity_analysis": { "has_passive_voice": false, "max_nested_clauses": 0, "longest_sentence": 44, "num_participle_phrases": 0, "num_sentences": 1, "is_complex": false, "reasons": [], "score": 0 } }, { "from": "human", "value": " As a being existing between life and death, I'm physically incapable of being insane. You, however, are still capable of self-delusion. Here, let me help. Perhaps not being a wizard could help you see life a bit differently? \n\nAnd with that, Ashtoreth glides up to Valgoth and tries to touch him, hand sizzling with the power of the Shadow.\n\n\n\nOOC:\n touch - (1d20+17)[ 10 ](27) \nWill save DC 29 (I think) or suffer the effects of Bestow Greater Curse. Specifically, your intelligence permanently becomes 1. And no, it's not ability damage or drain so it works normally.", "prefix": "Belial_the_Leveler:", "loss": true, "complexity_analysis": { "has_passive_voice": false, "max_nested_clauses": 1, "longest_sentence": 35, "num_participle_phrases": 1, "num_sentences": 8, "is_complex": false, "reasons": [], "score": 0 } }, { "from": "human", "value": " ((Touch attack doesn't hit))\n\n(You do realise I can't do anything to do, with your ridiculously high saves?)\n\n You'll have to try harder than that, foul woman! \n Flying a little backwards, Valgoth draws his head back, and releases a howl that shakes you to your very core, nearly throwing you backwards as a shockwave equal to that of a collapsing building blasts outwards. \n\nOOC:\n5' step backwards.\nCry of the Forsaken, healed for (20d6)[ 73 ] and damaged for (20d6)[ 74 ] sonic damage. Reflex DC 34 to negate.", "prefix": "Niezck:", "loss": true, "complexity_analysis": { "has_passive_voice": false, "max_nested_clauses": 3, "longest_sentence": 41, "num_participle_phrases": 2, "num_sentences": 6, "is_complex": true, "reasons": [ "Deeply nested clauses (3) in one sentence" ], "score": 1 } }, { "from": "human", "value": " OOC:\n\nIt's not that my saves are sky-high. It's just that any magic that has a normal save is near-useless in epic. Nearly any serious epic threat will only fail on a 1. Even when unbuffed. You really need no-save damage spells. Suggestions:\n\nScorching Ray; 12d6 damage for lvl 2 spell. doesn't get better.\nOrbs; you know them.\nChain missiles; 10d4+10 damage, no save, no immune, no attack roll. For a 3rd level spell.\nFirebrand; 1 blast/level. Damage doesn't stack but if you aim everything at a single target, he takes the highest damage-and will statistically fail his reflex save at least once. 5th level spell.\nWall of Fire; no save, just burn. double damage to undead.\nMordenkainen's Sword; low damage but it's force. And no save.\nBlack Blade of Disaster; the queen of all damage spells. disintegrate 1/round, ignores magical protections.", "prefix": "Belial_the_Leveler:", "loss": true, "complexity_analysis": { "has_passive_voice": false, "max_nested_clauses": 2, "longest_sentence": 31, "num_participle_phrases": 0, "num_sentences": 21, "is_complex": false, "reasons": [], "score": 0 } }, { "from": "human", "value": " Oh, forgot to do this. I'm also healed for (20d6)[ 64 ] and damaged for (20d6)[ 60 ] .", "prefix": "Niezck:", "loss": true, "complexity_analysis": { "has_passive_voice": true, "max_nested_clauses": 1, "longest_sentence": 24, "num_participle_phrases": 1, "num_sentences": 2, "is_complex": true, "reasons": [ "Contains passive voice" ], "score": 1 } } ]
7
false
[ { "from": "human", "value": " As the fog clears, you are standing on perfectly smooth stone. As you look behind you, you see curved edge of a circular platform, perfectly level above a pitch black abyss.\n\nAs you look forward you notice another man, 150ft away at the other edge of the circle. He wears red robes with a green cloak, but no other details are noticable at this distance.\n\nHe is your target, the one you must defeat to win your freedom from this most unusual coliseum.\n\n(Initiative please.)", "prefix": "Kobold-Bard:", "loss": false, "complexity_analysis": { "has_passive_voice": false, "max_nested_clauses": 2, "longest_sentence": 24, "num_participle_phrases": 1, "num_sentences": 6, "is_complex": false, "reasons": [], "score": 0 } }, { "from": "human", "value": " Krall's Initiative: (1d20+5)[ 6 ] - A 1, really 🫀\n\nBound to:\nDantalion\nHalphax\nOrthos\nAmun-her Khepeshef\nTkhaluuljin", "prefix": "Kobold-Bard:", "loss": true, "complexity_analysis": { "has_passive_voice": false, "max_nested_clauses": 0, "longest_sentence": 38, "num_participle_phrases": 1, "num_sentences": 1, "is_complex": false, "reasons": [], "score": 0 } }, { "from": "human", "value": " Spoiler \nWell...\n (1d20+14)[ 24 ] \n\nI'll just go ahead. Basically, I have no idea what you can do, so...\n\n150 ft., you said....\n\nSwift Action: Angel's Edge Stance\nMove Action: Moving 60 feet forward\nStandard Action: Activate 50% concealment (as displacement)\n ", "prefix": "Eldan:", "loss": true, "complexity_analysis": { "has_passive_voice": false, "max_nested_clauses": 2, "longest_sentence": 28, "num_participle_phrases": 1, "num_sentences": 3, "is_complex": false, "reasons": [], "score": 0 } }, { "from": "human", "value": " (Haven't read your sheet and I can't find my ToB, so I have no idea what you can do either.)\n\nSeeing his foe become less distinct Krall throws himself forward arcing into the air in a bizarre series of loops and seemingly impossible changes in direction. Throwing his right hand forward a purple eye appears over his plam briefly as your mind is assaulted by waves of Chaos.\n\n \n Spoiler \nFly 75ft forward and 40ft up.\nUse Mind Blast. Will DC33 or Stunned for 12 rounds.\n \n\n\nFor reference only\n \n Spoiler \nMind Blast: Usable in 5 rounds\n ", "prefix": "Kobold-Bard:", "loss": true, "complexity_analysis": { "has_passive_voice": true, "max_nested_clauses": 2, "longest_sentence": 28, "num_participle_phrases": 1, "num_sentences": 7, "is_complex": true, "reasons": [ "Contains passive voice" ], "score": 1 } }, { "from": "human", "value": " Spoiler \n\nWill save:\n (1d20+25)[ 31 ] \n[/roll]\n\nWell, crap. Guess I'm gone.\n ", "prefix": "Eldan:", "loss": true, "complexity_analysis": { "has_passive_voice": false, "max_nested_clauses": 1, "longest_sentence": 16, "num_participle_phrases": 0, "num_sentences": 3, "is_complex": false, "reasons": [], "score": 0 } }, { "from": "human", "value": " Spoiler \n\nWait, actually, the ring of Freedom of Movement could help here... I'm not sure. It states that it helps agains teverything that impedes movement, including paralysis, but does not mention stunning.\n ", "prefix": "Eldan:", "loss": true, "complexity_analysis": { "has_passive_voice": false, "max_nested_clauses": 1, "longest_sentence": 21, "num_participle_phrases": 1, "num_sentences": 3, "is_complex": false, "reasons": [], "score": 0 } }, { "from": "human", "value": " I theory yes, and if you don't want to continue I'll just summon a Sphere of Anihilation and vaporise you.\n\nIf not however I'll roll a load of damage from my staff and see if you live.\n\n \n Spoiler \nDamage Round 1: (1d6+8)[ 13 ] \n ", "prefix": "Kobold-Bard:", "loss": true, "complexity_analysis": { "has_passive_voice": false, "max_nested_clauses": 2, "longest_sentence": 26, "num_participle_phrases": 0, "num_sentences": 3, "is_complex": false, "reasons": [], "score": 0 } }, { "from": "human", "value": " Spoiler \nDamage Round 2: (4d6+32)[ 49 ] \nDamage Round 3: (4d6+32)[ 38 ] \nDamage Round 4: (4d6+32)[ 50 ] \nDamage Round 5: (4d6+32)[ 45 ] \nDamage Round 6: (4d6+32)[ 55 ] \nDamage Round 7: (4d6+32)[ 53 ] \nDamage Round 8: (4d6+32)[ 48 ] \nDamage Round 9: (4d6+32)[ 47 ] \nDamage Round 10: (4d6+32)[ 43 ] \nDamage Round 11: (4d6+32)[ 50 ] \nDamage Round 12: (4d6+32)[ 40 ] \n ", "prefix": "Kobold-Bard:", "loss": true, "complexity_analysis": { "has_passive_voice": false, "max_nested_clauses": 0, "longest_sentence": 17, "num_participle_phrases": 0, "num_sentences": 11, "is_complex": false, "reasons": [], "score": 0 } }, { "from": "human", "value": " Spoiler \n\nThat's survivable. So, could you just do the next twelve rounds?\nAlso, how the hell can you summon a sphere of annihilation?\n ", "prefix": "Eldan:", "loss": true, "complexity_analysis": { "has_passive_voice": false, "max_nested_clauses": 0, "longest_sentence": 14, "num_participle_phrases": 0, "num_sentences": 3, "is_complex": false, "reasons": [], "score": 0 } }, { "from": "human", "value": " I'm dead. I've 213 HP.", "prefix": "Eldan:", "loss": true, "complexity_analysis": { "has_passive_voice": false, "max_nested_clauses": 0, "longest_sentence": 5, "num_participle_phrases": 0, "num_sentences": 2, "is_complex": false, "reasons": [], "score": 0 } }, { "from": "human", "value": " I'll assume you won't survive that. \n\nIf you want to continue then feel free to post. I am interested in actually battling, so for this I'll allow the ring to work like that, although in general I don't think it does because Stun is a mental thing rather than physical.", "prefix": "Kobold-Bard:", "loss": true, "complexity_analysis": { "has_passive_voice": false, "max_nested_clauses": 5, "longest_sentence": 39, "num_participle_phrases": 0, "num_sentences": 3, "is_complex": true, "reasons": [ "Deeply nested clauses (3) in one sentence", "Deeply nested clauses (5) in one sentence" ], "score": 4 } }, { "from": "human", "value": " Thought so, yes. But to be honest, my first attack has the potential to kill as well, so your victory is only fair.", "prefix": "Eldan:", "loss": true, "complexity_analysis": { "has_passive_voice": false, "max_nested_clauses": 2, "longest_sentence": 23, "num_participle_phrases": 0, "num_sentences": 2, "is_complex": false, "reasons": [], "score": 0 } }, { "from": "human", "value": " Well then in that case well fought.\n\nIt's a shame, but nearly all of my Binder powers are an all-or-nothing Save, very few half effects. And I definitely didn't expect a quarterstaff to kill you.\n\nMind if I finish my fluff?\n--------------------------------\n\nAs Krall's rain of blows ceases, he wished more than anything he felt some kind of remorse. But all he felt was gladness, that it wasn't him lying there.\n\nAs he straightened up the fog began to roll in again. Offering his apologies he claimed the man's blade as a reward and pushed his body into the darkness below. He then closed his eyes and let the fog carry him back to reality (or at least what he had left of reality).", "prefix": "Kobold-Bard:", "loss": true, "complexity_analysis": { "has_passive_voice": false, "max_nested_clauses": 3, "longest_sentence": 26, "num_participle_phrases": 1, "num_sentences": 10, "is_complex": true, "reasons": [ "Deeply nested clauses (3) in one sentence" ], "score": 1 } } ]
6
false
[ { "from": "human", "value": " It is a windswept plain of grass at noon. Only an errant cloud, drifting lazily across the sun, breaks the perfect tranquility of the scene.\n\nA lich stands at one end of the field, his unholy staff in hand.\n\nA four forms, three great and one small, stand at the other. One is large and winged, two are massive and motionless, and the third is small and barely worthy of notice next to such imposing figures.\n\n \n Spoiler \nWe'll assume that anyone who flees more than a few hundred feet has admitted defeat. A gentlemen's agreement not to run, then.\n\nMy companions are class features, and they never leave my side. To anticipate the question, no, they are not from Leadership or any variant class feature resembling Leadership (not a Thrallherd).\n\nAny spells that have a duration of 24 hours or longer can be in effect.\n\nNo time-altering spells or items allowed (no Belts of Battle or Time Stop or Celerity). They're stupidly cheesy, and they decide a fight based entirely on who gets initiative.\n\nLet the battle begin.\n ", "prefix": "Vox Clamantis:", "loss": false, "complexity_analysis": { "has_passive_voice": false, "max_nested_clauses": 2, "longest_sentence": 29, "num_participle_phrases": 1, "num_sentences": 13, "is_complex": false, "reasons": [], "score": 0 } }, { "from": "human", "value": " Awww, there goes my 3 spells-in-one-round trick. πŸ˜›\n (d20+7)[ 8 ] \n\nSpells in effect (24 hour):\n \n Spoiler \n\nEnergy Immunity (Fire)\nProtection from Arrows)\n ", "prefix": "Niezck:", "loss": true, "complexity_analysis": { "has_passive_voice": false, "max_nested_clauses": 0, "longest_sentence": 32, "num_participle_phrases": 0, "num_sentences": 2, "is_complex": false, "reasons": [], "score": 0 } }, { "from": "human", "value": " Initiative: (1d20+6)[ 23 ] \n \n Spoiler \nWhatever happens, let's have a good fight here. πŸ™‚\n\nDon't read, for record only!\n \n Spoiler \nI said don't read! \n Spoiler \nSpells in effect: Moment of Prescience\n \n\n \n\n ", "prefix": "Vox Clamantis:", "loss": true, "complexity_analysis": { "has_passive_voice": false, "max_nested_clauses": 2, "longest_sentence": 26, "num_participle_phrases": 0, "num_sentences": 5, "is_complex": false, "reasons": [], "score": 0 } }, { "from": "human", "value": " The enigmatic conjurer raises his hands and casts a flurry of spells, all of which seem to be protective by nature. His body is instantly surrounded by a swarm of spheres that orbit randomly about his limbs and torso.\n\nThe three figures surrounding him make no movement across the field, as though waiting for something.\n\n \n Spoiler \nI'll need a knowledge (planes) check in order to identify the critters. I will assume you make the spellcraft check to identify spells.\n\nJust cast:\nCasting Effulgent Epuration (standard)\nRay Deflection, Quickened (swift)\nSpellcaster's Bane (swift)\n\nConjurer has the epic feat Multispell, giving him an extra Quickened spell per round.\n ", "prefix": "Vox Clamantis:", "loss": true, "complexity_analysis": { "has_passive_voice": true, "max_nested_clauses": 2, "longest_sentence": 32, "num_participle_phrases": 1, "num_sentences": 8, "is_complex": true, "reasons": [ "Contains passive voice" ], "score": 1 } }, { "from": "human", "value": " Spoiler \nHow far apart are we btw?\n\nKnowledge The Planes - (d20+38)[ 46 ] \n \n\n You, conjurer, think you can defeat ME? I am Valgoth Ydrasil, Lord of the Necromantic Arts, Harbinger of Death, Destroyer of Cities! You have no chance! \n And with that, the Lich is raised some distance into the air, his dark wings beating heavily about his back. A bony finger is pointed forth, as his staff begins to glow brightly, and you feel the very moisture of your body evaporating.\n\nThen, using the rod held in his right hand, Valgoth presses a button down on it, and a shimmering multicolored energy engulfs his person. \n \n Spoiler \n\nHorrid Wilting, targeting all four of you. Might aswell just tell each other spells, we're going to figure it out anyway. (20d6)[ 55 ] Fort DC 32 for half.\n\n(Rod) Quickened Spell Turning - (d4+6)[ 9 ] \n ", "prefix": "Niezck:", "loss": true, "complexity_analysis": { "has_passive_voice": true, "max_nested_clauses": 2, "longest_sentence": 29, "num_participle_phrases": 2, "num_sentences": 11, "is_complex": true, "reasons": [ "Contains passive voice" ], "score": 1 } }, { "from": "human", "value": " You recognize the two hulking, motionless horrors as Hellfire Engines. As such, you are not surprised to find that they are immune to your spell.\n\nThe third monster you now see to be a Paeliryon, one of the more debauched fiends of Baator.\n\n \n Spoiler \nIn no particular order:\n\n Fort - (1d20+24)[ 31 ] \n Fort - (1d20+20)[ 38 ] \n ", "prefix": "Vox Clamantis:", "loss": true, "complexity_analysis": { "has_passive_voice": false, "max_nested_clauses": 2, "longest_sentence": 32, "num_participle_phrases": 0, "num_sentences": 4, "is_complex": false, "reasons": [], "score": 0 } }, { "from": "human", "value": " The unnamed conjurer claps his hands and orders two of the fiends into battle by pronouncing their True Names.\n\nAxi'manithazimungus, Goganikranjimugi! Kill that wizard!\n\nHe then casts a spell that you know to be Lower Resistance (only he's Quickened it).\n\nThe winged fiend lifts its clawed hand and points one long talon at the lich. A series of balls of fire streak out from that hand.\n\nThe third Fiend lumbers forward, having begun to move the instant you cast a spell.\n\n \n Spoiler \nLet's assume we're the standard 200 ft distant.\n\nOne of the fiends was operating under the command Defend Me, which is one of the examples given in the class feature description.\n\nThe two Hellfire Engines move towards you rather slowly (a rate of 40 ft).\n\nThe Paeliryon uses Meteor Swarm as a spell-like ability, Empowered.\n\n Ranged Touch 1 - (1d20+31)[ 44 ] \n Ranged Touch 2 - (1d20+31)[ 32 ] \n Ranged Touch 3 - (1d20+31)[ 47 ] \n Ranged Touch 4 - (1d20+31)[ 43 ] \n Bludgeoning 1 - (3d6)[ 13 ] \n Fire 1 - (9d6)[ 27 ] \n Bludgeoning 1 - (3d6)[ 17 ] \n Fire 1 - (9d6)[ 41 ] \n Bludgeoning 1 - (3d6)[ 12 ] \n Fire 1 - (9d6)[ 28 ] \n Bludgeoning 1 - (3d6)[ 10 ] \n Fire 1 - (9d6)[ 28 ] \n ", "prefix": "Vox Clamantis:", "loss": true, "complexity_analysis": { "has_passive_voice": false, "max_nested_clauses": 3, "longest_sentence": 28, "num_participle_phrases": 2, "num_sentences": 19, "is_complex": true, "reasons": [ "Deeply nested clauses (3) in one sentence" ], "score": 1 } }, { "from": "human", "value": " Sorry, I forgot to describe the effects of Lower Spell Resistance.\n\nFort save vs DC 28 (but you have to make it with a -24 penalty)\nor have you SR lowered by 15.", "prefix": "Vox Clamantis:", "loss": true, "complexity_analysis": { "has_passive_voice": false, "max_nested_clauses": 2, "longest_sentence": 26, "num_participle_phrases": 0, "num_sentences": 2, "is_complex": false, "reasons": [], "score": 0 } }, { "from": "human", "value": " Spoiler \nCouple of things, first ... doesn't empower simply multiply the end result by 1.5, rather than increasing the dice by 1.5? Second, I'm immune to the fire damage, but all of the touch attacks hit, so I take the bludgeoning damage.\n ", "prefix": "Niezck:", "loss": true, "complexity_analysis": { "has_passive_voice": false, "max_nested_clauses": 0, "longest_sentence": 28, "num_participle_phrases": 0, "num_sentences": 2, "is_complex": false, "reasons": [], "score": 0 } }, { "from": "human", "value": " Does the lower spell resistance thing affect objects? If not, I'm immune to it (It's a fort save, so ...)", "prefix": "Niezck:", "loss": true, "complexity_analysis": { "has_passive_voice": false, "max_nested_clauses": 2, "longest_sentence": 18, "num_participle_phrases": 0, "num_sentences": 2, "is_complex": false, "reasons": [], "score": 0 } }, { "from": "human", "value": " Spoiler \n\n \n Originally Posted by Niezck \n Couple of things, first ... doesn't empower simply multiply the end result by 1.5, rather than increasing the dice by 1.5? Second, I'm immune to the fire damage, but all of the touch attacks hit, so I take the bludgeoning damage. \n \n\nIt's a common PbP way of speeding things up. If the dice being rolled are evenly divisible by two, it's mathematically identical to just multiple the number of dice by 1.5. If you object, I can always reroll. But like I said, the end result is the same for both methods.\n ", "prefix": "Vox Clamantis:", "loss": true, "complexity_analysis": { "has_passive_voice": true, "max_nested_clauses": 3, "longest_sentence": 33, "num_participle_phrases": 1, "num_sentences": 6, "is_complex": true, "reasons": [ "Contains passive voice", "Deeply nested clauses (3) in one sentence" ], "score": 2 } }, { "from": "human", "value": " Spoiler \n\n \n Originally Posted by Niezck \n Does the lower spell resistance thing affect objects? If not, I'm immune to it (It's a fort save, so ...) \n \n\nGiven the nature of the spell I think you wouldn't be immune, but by RAW yes, I suppose you are.\n ", "prefix": "Vox Clamantis:", "loss": true, "complexity_analysis": { "has_passive_voice": false, "max_nested_clauses": 2, "longest_sentence": 25, "num_participle_phrases": 1, "num_sentences": 3, "is_complex": false, "reasons": [], "score": 0 } }, { "from": "human", "value": " Spoiler \nIt's fine, but could you roll Spell Resistance for the Meteor Swarm please? It's targeted, after all, and here's my fort save for the Lower SR spell (Would that need to roll SR first? 😦) (d20-11)[ -2 ] - Spell Turning reflects it back on you I suppose. What level is it?\n \n\n It seems you like Meteor Swarms, well let's see how you cope now! \n\nFour flaming sphere hurtle towards you, leaving a blazing path behind them, as the Lich flies further into the air. Then, pressing a button on the rod once more, he utters an incantation, and a bolt of crackling electricity flies towards you.\n\n \n Spoiler \n\nTargeting all four at you, the conjurer.\n\n (d20+24)[ 33 ] - Spell Resistance 1\n (d20+24)[ 29 ] - Spell Resistance 2\n (d20+24)[ 26 ] - Spell Resistance 3\n (d20+24)[ 41 ] - Spell Resistance 4\n\n (d20+12)[ 14 ] - Touch Attack 1\n (d20+12)[ 24 ] - Touch Attack 2\n (d20+12)[ 17 ] - Touch Attack 3\n (d20+12)[ 20 ] - Touch Attack 4\n\n (2d6)[ 6 ] - Bludgeoning 1\n (2d6)[ 10 ] - Bludgeoning 2\n (2d6)[ 6 ] - Bludgeoning 3\n (2d6)[ 7 ] - Bludgeoning 4\n\n (6d6)[ 18 ] - Fire 1\n (6d6)[ 20 ] - Fire 2\n (6d6)[ 23 ] - Fire 3\n (6d6)[ 23 ] - Fire 4\n\nReflex DC 33 for half, unless the touch attack hit.\n\nThen, Quickened Empowered Chain Lightning.\n\n (d20+24)[ 33 ] Spell Resistance 1\n (d20+24)[ 40 ] Spell Resistance 2 (Paeliryon)\n (d20+24)[ 44 ] Spell Resistance 3 (Nearest Engine)\n (d20+24)[ 39 ] Spell Resistance 4 (Other Engine)\n\n (30d6)[ 113 ] Damage 1\nHalf for the Paeliryon and the Engines.\n\nReflex DC 30 to half.\n ", "prefix": "Niezck:", "loss": true, "complexity_analysis": { "has_passive_voice": true, "max_nested_clauses": 4, "longest_sentence": 165, "num_participle_phrases": 1, "num_sentences": 17, "is_complex": true, "reasons": [ "Contains passive voice", "Deeply nested clauses (4) in one sentence" ], "score": 3 } }, { "from": "human", "value": " Spoiler \nYou're right. Lower Spell Resistance is turned (it's level 4). It has, however, no effect on me. Meteor Swarm cannot be turned because it is not a targeted spell (it's either a ranged touch or area, neither of which can be turned).\n\nNone of the meteors hit the Conjurer directly.\n\n Conjurer Reflex - (1d20+31)[ 35 ] against Meteor Swarm\n Conjurer Reflex - (1d20+31)[ 40 ] against Chain Lightning\n\n Hellfire Engine 1 - (1d20+13)[ 25 ] against Chain Lightning\n Hellfire Engine 2 - (1d20+13)[ 19 ] against Chain Lightning\n Paeliryon - (1d20+14)[ 16 ] against Chain Lightning\n\nThe fiends all take full damage (less their resistances), while the Conjurer is completely untouched by the spells.\n ", "prefix": "Vox Clamantis:", "loss": true, "complexity_analysis": { "has_passive_voice": true, "max_nested_clauses": 3, "longest_sentence": 109, "num_participle_phrases": 1, "num_sentences": 6, "is_complex": true, "reasons": [ "Contains passive voice", "Deeply nested clauses (3) in one sentence" ], "score": 2 } }, { "from": "human", "value": " Spoiler \n\nRight, so 97 damage to you, 56 to each of the other folk? Or do you have evasion? Also, 5 spell levels left to be turned. (And could you roll SR for the Meteor Swarms please?)\n\nEDIT: Ninja'd. Damn everybody's evasion! I really need to get me some ..\n ", "prefix": "Niezck:", "loss": true, "complexity_analysis": { "has_passive_voice": true, "max_nested_clauses": 1, "longest_sentence": 19, "num_participle_phrases": 1, "num_sentences": 6, "is_complex": true, "reasons": [ "Contains passive voice" ], "score": 1 } }, { "from": "human", "value": " The unfathomable dealer in demonflesh raises his arms and summons the mighty hand of Bigby, his old friend, to his aid.\n\nThe two Hellfire Engines move closer.\n\nThe Paeliryon shrieks at the indignity of the electrical attack and throws another volley of flaming spheres.\n\n \n Spoiler \nCast Bigby's Crushing Hand. The hand immediately makes an attack to initiate a grapple (1d20+50)[ 64 ] , followed by a grapple check (1d20+44)[ 56 ] , dealing (2d6+12)[ 21 ] bludgeoning damage if it succeeds on the grapple check.\n\nThe Hellfire Engines are now 120 ft away from you.\n\n Meteor 1 Attack - (1d20+31)[ 42 ] \n Meteor 2 Attack - (1d20+31)[ 34 ] \n Meteor 3 Attack - (1d20+31)[ 32 ] \n Meteor 4 Attack - (1d20+31)[ 49 ] \n Meteor 1 Bludgeoning - (3d6)[ 11 ] \n Meteor 2 Bludgeoning - (3d6)[ 6 ] \n Meteor 3 Bludgeoning - (3d6)[ 15 ] \n Meteor 4 Bludgeoning - (3d6)[ 11 ] \n ", "prefix": "Vox Clamantis:", "loss": true, "complexity_analysis": { "has_passive_voice": false, "max_nested_clauses": 4, "longest_sentence": 57, "num_participle_phrases": 2, "num_sentences": 13, "is_complex": true, "reasons": [ "Deeply nested clauses (4) in one sentence" ], "score": 2 } }, { "from": "human", "value": " Spoiler \nCL checks for the Meteor Swarms thus far:\n\n (1d20+18)[ 31 ] \n (1d20+18)[ 35 ] \n (1d20+18)[ 38 ] \n (1d20+18)[ 32 ] \n (1d20+18)[ 34 ] \n (1d20+18)[ 30 ] \n (1d20+18)[ 29 ] \n (1d20+18)[ 33 ] \n ", "prefix": "Vox Clamantis:", "loss": true, "complexity_analysis": { "has_passive_voice": false, "max_nested_clauses": 0, "longest_sentence": 85, "num_participle_phrases": 0, "num_sentences": 1, "is_complex": false, "reasons": [], "score": 0 } }, { "from": "human", "value": " Spoiler \n(Incidently, don't I get an AoO to hit the hand before grappling, and if I deal damage it fails?) Everything hits, and here's my grapple check - (d20+12)[ 23 ] \n\nTaken 116 damage so far, so this could be problematic.\n \n\n\nA burst of crackling electricity surrounds Valgoth, and engulfs the hand aswell.\n\n \n Spoiler \n\nActivating my Ring of Crackling Defence, to deal 5d6 electricity damage to the hand. (5d6)[ 18 ] No save as it's grappling me.\n \n\n\nThen, he attempts to hit the hand currently crushing him.\n\n \n Spoiler \n (d20+12)[ 14 ] to hit. (1d3)[ 3 ] \n \n\n\nYour turn.", "prefix": "Niezck:", "loss": true, "complexity_analysis": { "has_passive_voice": false, "max_nested_clauses": 2, "longest_sentence": 33, "num_participle_phrases": 1, "num_sentences": 9, "is_complex": false, "reasons": [], "score": 0 } }, { "from": "human", "value": " Spoiler \n\n \n Originally Posted by Niezck \n (Incidently, don't I get an AoO to hit the hand before grappling, and if I deal damage it fails?) Everything hits, and here's my grapple check - [roll0]\n\nActivating my Ring of Crackling Defence, to deal 5d6 electricity damage to the hand. [roll1] No save as it's grappling me.\n\nThen, he attempts to hit the hand currently crushing him.\n\n[roll2] to hit. [roll3] \n \n\nNo attack of opportunity. The hand never provokes. It's in the text for Interposing Hand (which Crushing Hand is like in all ways except as stated).\n\nIt takes full damage from the electricity, but the hand(?) attack misses. It is down to 202 HP.\n ", "prefix": "Vox Clamantis:", "loss": true, "complexity_analysis": { "has_passive_voice": false, "max_nested_clauses": 2, "longest_sentence": 33, "num_participle_phrases": 1, "num_sentences": 10, "is_complex": false, "reasons": [], "score": 0 } }, { "from": "human", "value": " Writhing in the grip of Bigby's most triumphant creation, the lich is unable to flee as the unstoppable dreadnoughts approach!\n\nThe winged demon springs into the air and flies at incredible speed across the battlefield, moving halfway towards the lich. Even as it soars through the air, it's devilish master holds his clenched fists high and invokes a blistering series of spells. From one hand, a swarm of unerring silver darts spring, while the other simply begins to emit an ominous white light.\n\nHigh above the spot where the lich is grappling with the disembodied hand, a mountain of ice coalesces out of the clouds. It hangs motionless for only a moment, and then smashes to the ground with crushing impact.\n\n \n Spoiler \nIn order, grapple check (1d20+44)[ 55 ] , Damage - (2d6+12)[ 20 ] .\n\nThe Hellfire Engines are now 80 ft away.\n\nThe Paeliryon flies at 100 ft (poor), so it's halfway to you.\n\nThe Conjurer cast two Quickened Magic Missiles.\n\n (5d4+5)[ 16 ] force damage and\n (5d4+5)[ 21 ] force damage\n\n (1d20+24)[ 31 ] CL check against SR\n (1d20+24)[ 39 ] CL check against SR\n\nAnd then also casts my personal favorite spell, Iceberg (from Frostburn). You take (20d6)[ 67 ] bludgeoning damage and are buried in snow. CL Check - (1d20+24)[ 35 ] .\n\nBigby's Clenched Fist also takes (20d6)[ 74 ] damage as well.\n ", "prefix": "Vox Clamantis:", "loss": true, "complexity_analysis": { "has_passive_voice": true, "max_nested_clauses": 3, "longest_sentence": 53, "num_participle_phrases": 1, "num_sentences": 16, "is_complex": true, "reasons": [ "Deeply nested clauses (3) in one sentence", "Contains passive voice" ], "score": 2 } }, { "from": "human", "value": " Spoiler \nThe second magic missile kills me outright. Good fight, I suppose πŸ˜›\n\nI really do fail against other spellcasters. Or other melee characters for that matter ... Actually, come to think of it, Valgoth just fails πŸ˜›\n ", "prefix": "Niezck:", "loss": true, "complexity_analysis": { "has_passive_voice": false, "max_nested_clauses": 2, "longest_sentence": 15, "num_participle_phrases": 0, "num_sentences": 4, "is_complex": false, "reasons": [], "score": 0 } }, { "from": "human", "value": " Originally Posted by Niezck \n The second magic missile kills me outright. Good fight, I suppose πŸ˜›\n\nI really do fail against other spellcasters. Or other melee characters for that matter ... Actually, come to think of it, Valgoth just fails πŸ˜› \n \n\nNot so! Not so at all! Valgoth is an awesome character, he just needs instruction in the ancient and honorable methods of wizard dueling. πŸ˜›\n\nI fell in love with wizard's duels in 2nd Edition, so I have a good deal of practice (although I'm by no means a PvP guru, I mostly ever dueled NPCs). If you'd like, the Mysterious Conjurer could offer Valgoth some humble advice on tactics and spell selection. πŸ™‚\n\n~Gabriel", "prefix": "Vox Clamantis:", "loss": true, "complexity_analysis": { "has_passive_voice": false, "max_nested_clauses": 3, "longest_sentence": 41, "num_participle_phrases": 1, "num_sentences": 9, "is_complex": true, "reasons": [ "Deeply nested clauses (3) in one sentence" ], "score": 1 } } ]
16
false
[ { "from": "human", "value": " How did you get here? No idea. What is your purpose here? Now that you do know. Your not sure how, but the knowledge that the man on the other side of this colossal green cube must die is swimming in around your mind. And so die he shall.\n\n(200ft apart, cube as you requested. Have at you)", "prefix": "Kobold-Bard:", "loss": false, "complexity_analysis": { "has_passive_voice": false, "max_nested_clauses": 2, "longest_sentence": 29, "num_participle_phrases": 0, "num_sentences": 8, "is_complex": false, "reasons": [], "score": 0 } }, { "from": "human", "value": " Initiative: (1d20+5)[ 22 ] ", "prefix": "Kobold-Bard:", "loss": true, "complexity_analysis": { "has_passive_voice": false, "max_nested_clauses": 0, "longest_sentence": 12, "num_participle_phrases": 0, "num_sentences": 1, "is_complex": false, "reasons": [], "score": 0 } }, { "from": "human", "value": " (d20+7)[ 19 ] \n\n24 hour buffs pre-cast?", "prefix": "Niezck:", "loss": true, "complexity_analysis": { "has_passive_voice": false, "max_nested_clauses": 0, "longest_sentence": 17, "num_participle_phrases": 0, "num_sentences": 1, "is_complex": false, "reasons": [], "score": 0 } }, { "from": "human", "value": " (However many you want, roll a dice of that amount and you can have the results pre-cast. Sound fair?)\n\nThrowing himself into the air in a series of swooping arcs, Krall desides that attacking right away would be childish, so instead creates a glamour for the skeleton to come up against.\n\n(Fly 50ft up and use Displacement (50% miss chance))", "prefix": "Kobold-Bard:", "loss": true, "complexity_analysis": { "has_passive_voice": false, "max_nested_clauses": 4, "longest_sentence": 36, "num_participle_phrases": 1, "num_sentences": 4, "is_complex": true, "reasons": [ "Deeply nested clauses (4) in one sentence", "Deeply nested clauses (3) in one sentence" ], "score": 3 } }, { "from": "human", "value": " (( (d3)[ 2 ] ))\n\n Your doom is nigh, for none can defeat me! I am Valgoth Ydrasil, Lord of Death, Destroyer of Cities, Harbinger of Doom! \n\nThe Lich's dark wings begin beating about his back, and raise him aloft. Then, with a bony finger pointed towards you, he utters an incantation, and a bolt of crackling electricity fires forwards. Following this, he presses down a button on the rod held in his left hand, and you begin to feel the very moisture of your being evaporate.\n\n \n Spoiler \n\nEmpowered Chain Lightning\n\n (d20+24)[ 38 ] Spell Resistance\n (30d6)[ 97 ] Damage\n\nReflex DC 30 for half (no doubt negate as you probably have evasion)\n\n--\n\nHorrid Wilting, converted from Create Greater Undead via my staff\n\n (20d6)[ 70 ] \n\nFort DC 32 for half.\n ", "prefix": "Niezck:", "loss": true, "complexity_analysis": { "has_passive_voice": true, "max_nested_clauses": 1, "longest_sentence": 52, "num_participle_phrases": 1, "num_sentences": 9, "is_complex": true, "reasons": [ "Contains passive voice" ], "score": 1 } }, { "from": "human", "value": " Spoiler \nOh, spell resistance for Wilting - (d20+24)[ 43 ] \n\nAlso, I've got to go now, but I'll check back in the morning.\n ", "prefix": "Niezck:", "loss": true, "complexity_analysis": { "has_passive_voice": false, "max_nested_clauses": 1, "longest_sentence": 20, "num_participle_phrases": 1, "num_sentences": 2, "is_complex": false, "reasons": [], "score": 0 } }, { "from": "human", "value": " Reflex: (1d20+14)[ 15 ] \nFortitude: (1d20+27)[ 44 ] \nAnd for the record I have no Spell Resistance (couldn't find a good item that gave it ☹️)", "prefix": "Kobold-Bard:", "loss": true, "complexity_analysis": { "has_passive_voice": false, "max_nested_clauses": 1, "longest_sentence": 22, "num_participle_phrases": 0, "num_sentences": 3, "is_complex": false, "reasons": [], "score": 0 } }, { "from": "human", "value": " So 132 damage total? (Wow, I did something! 😁)", "prefix": "Niezck:", "loss": true, "complexity_analysis": { "has_passive_voice": false, "max_nested_clauses": 0, "longest_sentence": 9, "num_participle_phrases": 0, "num_sentences": 2, "is_complex": false, "reasons": [], "score": 0 } }, { "from": "human", "value": " Shrugging off the eldritch force, Krall grumbled to himself. \"That actually hurt. Bloody skeleton cheat, using magic. I may have to get serious here.\"\n\nKrall hurls himself forward in an unusual yet graceful arc and when he comes within 100ft of the creature he throws his demented mind into the creatures head, attempting to daze it.\n\n(Two Will Saves; the first to resist Mind Reading, and the second to resist being dazed. Both DC34)\n---------------------------\n\nSuddenly, the world froze around you both. Neither can move, you can just stare at our opponent, their gaze meeting yours equally hard.\n\nWhy did this happen? When will it end? Tune in next time to find out!!!", "prefix": "Kobold-Bard:", "loss": true, "complexity_analysis": { "has_passive_voice": true, "max_nested_clauses": 3, "longest_sentence": 38, "num_participle_phrases": 1, "num_sentences": 11, "is_complex": true, "reasons": [ "Contains passive voice", "Deeply nested clauses (3) in one sentence" ], "score": 2 } }, { "from": "human", "value": " ((I'm immune to anything mind-affecting, so ...))", "prefix": "Niezck:", "loss": true, "complexity_analysis": { "has_passive_voice": false, "max_nested_clauses": 0, "longest_sentence": 16, "num_participle_phrases": 0, "num_sentences": 1, "is_complex": false, "reasons": [], "score": 0 } }, { "from": "human", "value": " Well bugger....\n\nYour move tomorrow then.", "prefix": "Kobold-Bard:", "loss": true, "complexity_analysis": { "has_passive_voice": false, "max_nested_clauses": 0, "longest_sentence": 10, "num_participle_phrases": 0, "num_sentences": 1, "is_complex": false, "reasons": [], "score": 0 } }, { "from": "human", "value": " ((Bugger it, I have 6 minutes till sleep anyway ...))\n\nThe Lich flies directly towards you, closing the distance in record time. Then, with unnatural speed, tilts his head back and releases a scream that chills your very soul. The sheer force of the shout causes you to topple backwards, and leave you unsure of what is where and where is what. As you are hit, you feel such misery and sorrow that you almost feel the need to burst into tears, as though grief itself were manifesting inside of you.\n\nThe Lich eyes you up, before deciding that it's best not to take chances, and once more raises the golden rod and presses a button. He mutters a similar incantation to before, and once more you feel the moisture from your body evaporating.\n\n \n Spoiler \n\nDouble-move to right next to you (~110ft). Then, using 2 charges from the belt of battle, give myself another standard action. I then cast Cry of the Forsaken.\n\n (20d6)[ 76 ] Negative energy damage\n (20d6)[ 76 ] Sonic damage\nYou're flung 100ft directly backwards and knocked prone (reflex DC 34 negates), you're also deafened for (1d4)[ 4 ] rounds (fort DC 34 negates).\n\nThen, quickened horrid wilting (converting a prismatic wall).\n\n (20d6)[ 59 ] Fort DC 32 for half.\n ", "prefix": "Niezck:", "loss": true, "complexity_analysis": { "has_passive_voice": true, "max_nested_clauses": 3, "longest_sentence": 69, "num_participle_phrases": 2, "num_sentences": 12, "is_complex": true, "reasons": [ "Contains passive voice", "Deeply nested clauses (3) in one sentence" ], "score": 2 } }, { "from": "human", "value": " (Immune to negative energy, Reflex: (1d20+12)[ 32 ] ) - Natural 20 😁\n\nRolling in midair the man looks literally dead, he has taken more damage than any mortal should be able to take, and yet there he is, still standing (so to speak).\n\nLaunching himself towards the skeleton he has had enough with games. As he soars past he releases a magnificent blast of pure energy, the true antithesis to his foes existance.\n\n\"I bear the soul of Amun-her Khepeshef, the Firstborn Guardian of the Ancients. Your undead power is NOTHING to me!!\"\n\n(Delay Death means I stay alive at -10HP and lower. Flyby attack with Burst of Life heals me 250HP and does the same to you as positive energy damage, we'll assume Reflex DC33 for half damage.)", "prefix": "Kobold-Bard:", "loss": true, "complexity_analysis": { "has_passive_voice": false, "max_nested_clauses": 3, "longest_sentence": 62, "num_participle_phrases": 2, "num_sentences": 7, "is_complex": true, "reasons": [ "Deeply nested clauses (3) in one sentence" ], "score": 1 } }, { "from": "human", "value": " ((This could be a problem ... (d20+18)[ 21 ] Incidently, is the delay death thing 24 hours or ... ?))", "prefix": "Niezck:", "loss": true, "complexity_analysis": { "has_passive_voice": false, "max_nested_clauses": 0, "longest_sentence": 19, "num_participle_phrases": 0, "num_sentences": 2, "is_complex": false, "reasons": [], "score": 0 } }, { "from": "human", "value": " Sorry, I didn't want to use it, but it was the logical thing to do at -267HP 😏\n\nAnd it can be used for 21 rounds/day, active instantly and only when needed.", "prefix": "Kobold-Bard:", "loss": true, "complexity_analysis": { "has_passive_voice": true, "max_nested_clauses": 3, "longest_sentence": 41, "num_participle_phrases": 0, "num_sentences": 1, "is_complex": true, "reasons": [ "Contains passive voice", "Deeply nested clauses (3) in one sentence" ], "score": 2 } }, { "from": "human", "value": " ((Bugger, well played then πŸ˜‰\nAs you can see, I really did want to win that one πŸ˜›))", "prefix": "Niezck:", "loss": true, "complexity_analysis": { "has_passive_voice": false, "max_nested_clauses": 2, "longest_sentence": 26, "num_participle_phrases": 0, "num_sentences": 1, "is_complex": false, "reasons": [], "score": 0 } }, { "from": "human", "value": " Thank you very much, you too. Against people who don't have anti-undead nukes, you shall be a terrifying prospect 😁", "prefix": "Kobold-Bard:", "loss": true, "complexity_analysis": { "has_passive_voice": false, "max_nested_clauses": 1, "longest_sentence": 18, "num_participle_phrases": 0, "num_sentences": 2, "is_complex": false, "reasons": [], "score": 0 } } ]
11
false
[ { "from": "human", "value": " You are standing in a room. This room is 200ft by 200ft by 200ft. At the moment ther is nothing in here but yourself an a very strange looking man across from you at the other side.\n\n(Roll Initiative and feel free to add any terrain or obstacles you think might help you. My guy sucks anywhere + I can fly so I'm ok as is, but by all means add a forest if you like.)", "prefix": "Kobold-Bard:", "loss": false, "complexity_analysis": { "has_passive_voice": false, "max_nested_clauses": 2, "longest_sentence": 27, "num_participle_phrases": 1, "num_sentences": 5, "is_complex": false, "reasons": [], "score": 0 } }, { "from": "human", "value": " Initiative: (1d20+5)[ 16 ] \n\nBound to:\nDantalion\nOrphos\nHalphax\nAmun-her Khepeshef\nTkhaluuljin", "prefix": "Kobold-Bard:", "loss": true, "complexity_analysis": { "has_passive_voice": false, "max_nested_clauses": 0, "longest_sentence": 29, "num_participle_phrases": 0, "num_sentences": 1, "is_complex": false, "reasons": [], "score": 0 } } ]
0
false
[ { "from": "human", "value": " A lazy breeze blows in from the sea as the sun makes it's way towards the distant horizon at the cost of the Eldeen reaches, carrying with it the smell of salt and dead fish.\nTwo creatures stand upon a cliff, though one would perhaps not notice, for one is hidden, and the other is... whatever he is today. ", "prefix": "Eldan:", "loss": false, "complexity_analysis": { "has_passive_voice": true, "max_nested_clauses": 3, "longest_sentence": 40, "num_participle_phrases": 1, "num_sentences": 2, "is_complex": true, "reasons": [ "Deeply nested clauses (3) in one sentence", "Contains passive voice" ], "score": 2 } }, { "from": "human", "value": " Initiative:\n (1d20+14)[ 32 ] ", "prefix": "Eldan:", "loss": true, "complexity_analysis": { "has_passive_voice": false, "max_nested_clauses": 0, "longest_sentence": 12, "num_participle_phrases": 0, "num_sentences": 1, "is_complex": false, "reasons": [], "score": 0 } }, { "from": "human", "value": " Sorry I haven't posted; was looking something up.\n\nCancel your hidden and my spell?πŸ™‚\n\nInitiative:\n\n (1d20+4)[ 15 ] ", "prefix": "Babale:", "loss": true, "complexity_analysis": { "has_passive_voice": false, "max_nested_clauses": 1, "longest_sentence": 13, "num_participle_phrases": 1, "num_sentences": 4, "is_complex": false, "reasons": [], "score": 0 } }, { "from": "human", "value": " Works for me. I mean, I win initiative, I can hide now anyway.\n\nNow, then... do we start the customary 200 feet apart?\n\nAnyway:\nMove Action: Hide\n (1d20+52)[ 72 ] \nI'm critically hidden.\n\nSwift Action: Stance of Death\n\nStandard Action: Activate 50% Concealment", "prefix": "Eldan:", "loss": true, "complexity_analysis": { "has_passive_voice": false, "max_nested_clauses": 1, "longest_sentence": 17, "num_participle_phrases": 0, "num_sentences": 6, "is_complex": false, "reasons": [], "score": 0 } }, { "from": "human", "value": " yes, 200 ft.", "prefix": "Babale:", "loss": true, "complexity_analysis": { "has_passive_voice": false, "max_nested_clauses": 0, "longest_sentence": 6, "num_participle_phrases": 0, "num_sentences": 1, "is_complex": false, "reasons": [], "score": 0 } }, { "from": "human", "value": " I morph into a roc, and use a full round action to fly so I'm right over you and 60 feet up.", "prefix": "Babale:", "loss": true, "complexity_analysis": { "has_passive_voice": false, "max_nested_clauses": 1, "longest_sentence": 15, "num_participle_phrases": 0, "num_sentences": 2, "is_complex": false, "reasons": [], "score": 0 } }, { "from": "human", "value": " Originally Posted by Babale \n I morph into a roc, and use a full round action to fly so I'm right over you and 60 feet up. \n \n\n((AUDIENCE: How do you know where he is? Is he not hidden?))", "prefix": "Salvonus:", "loss": true, "complexity_analysis": { "has_passive_voice": true, "max_nested_clauses": 2, "longest_sentence": 20, "num_participle_phrases": 1, "num_sentences": 4, "is_complex": true, "reasons": [ "Contains passive voice" ], "score": 1 } }, { "from": "human", "value": " Well, screw you too.πŸ˜›\nI still didn't buy a fly item.\nNow, the important question... can you see me somehow when I'm hidden?", "prefix": "Eldan:", "loss": true, "complexity_analysis": { "has_passive_voice": true, "max_nested_clauses": 1, "longest_sentence": 16, "num_participle_phrases": 1, "num_sentences": 5, "is_complex": true, "reasons": [ "Contains passive voice" ], "score": 1 } }, { "from": "human", "value": " He is now, but I saw him last round before he hid... right?\n\nIf not, I fly up 60 feet over the level of the cliff so I'm 30 feet away from it.", "prefix": "Babale:", "loss": true, "complexity_analysis": { "has_passive_voice": false, "max_nested_clauses": 2, "longest_sentence": 23, "num_participle_phrases": 0, "num_sentences": 2, "is_complex": false, "reasons": [], "score": 0 } }, { "from": "human", "value": " Nah, it's okay, he didn't move.\nNow, the following maneuver is slightly cheesy...\n\nMove Action: Jump Check, straight up (I'm considered having a running start)\n (1d20+38)[ 42 ] \n\nAt the top of the jump, Shadow Blink for 50 foot teleport as a swift action.\n\nAfter teleporting, as a Standard Action: Five Shadow yadda yadda Strike to the heart.\n\nI'm hidden, so you are flat-footed. It's a shadow strike maneuver, so it's also touch.\n\nAttack Roll:\n (1d20+33)[ 41 ] \n\nDamage:\n (1d6+23)[ 25 ] \n\nIce damage:\n (1d6)[ 6 ] \n\nSonic Damage:\n (1d4)[ 2 ] \n\nVampiric Damage:\n (1d6)[ 1 ] \n\nSneak Attack:\n (6d6)[ 16 ] \n\nBonus Damage:\n (15d6)[ 53 ] \n\nStrenght Damage:\n (2d6)[ 4 ] \n\nDex damage:\n (2d6)[ 10 ] \n\nAnd finally:\nYou must make a fortitude save, DC 27. Success halves the ability damages above and prevents the following constitution damage:\n (2d6)[ 6 ] ", "prefix": "Eldan:", "loss": true, "complexity_analysis": { "has_passive_voice": true, "max_nested_clauses": 1, "longest_sentence": 68, "num_participle_phrases": 0, "num_sentences": 11, "is_complex": true, "reasons": [ "Contains passive voice" ], "score": 1 } }, { "from": "human", "value": " I ran into the 503 error about a dozen times while trying to post this.", "prefix": "Eldan:", "loss": true, "complexity_analysis": { "has_passive_voice": false, "max_nested_clauses": 2, "longest_sentence": 17, "num_participle_phrases": 1, "num_sentences": 1, "is_complex": false, "reasons": [], "score": 0 } }, { "from": "human", "value": " My fort save:\n\n (1d20+30)[ 50 ] \n\nOn my turn, you're still on my back, right?", "prefix": "Babale:", "loss": true, "complexity_analysis": { "has_passive_voice": false, "max_nested_clauses": 1, "longest_sentence": 27, "num_participle_phrases": 0, "num_sentences": 2, "is_complex": false, "reasons": [], "score": 0 } }, { "from": "human", "value": " No idea. I think I should actually be just below you. Do I start to fall this turn, or next turn?", "prefix": "Eldan:", "loss": true, "complexity_analysis": { "has_passive_voice": false, "max_nested_clauses": 1, "longest_sentence": 12, "num_participle_phrases": 0, "num_sentences": 3, "is_complex": false, "reasons": [], "score": 0 } }, { "from": "human", "value": " Next turn, as you won innitiative; I haven't acted in these 6 seconds.\n\nAlso, I rolled a natural 20! Do I completely ignore all effects?πŸ˜‰\n\nAnyways, since you're right bellow me, I attack with one of my tallons and attempt to use Snatch.\n\n (1d20+21)[ 32 ] (I assume as you're falling, you're caught flatfooted?)\n\nI then start a grapple attempt:\n (1d20+37)[ 55 ] \n\nIf I catch you, I'll fly over the ocean and dive as low as I can with my speed, then let you go. You'll be travelling as if you fell much farther, as I was diving.\n\n\n\nIf I don't grab you, I fly over the ocean as high as my speed will let me.", "prefix": "Babale:", "loss": true, "complexity_analysis": { "has_passive_voice": true, "max_nested_clauses": 4, "longest_sentence": 44, "num_participle_phrases": 2, "num_sentences": 7, "is_complex": true, "reasons": [ "Contains passive voice", "Deeply nested clauses (3) in one sentence", "Deeply nested clauses (4) in one sentence" ], "score": 4 } }, { "from": "human", "value": " If your dex bonus is denied as you fall, I hit and snatched you.", "prefix": "Babale:", "loss": true, "complexity_analysis": { "has_passive_voice": true, "max_nested_clauses": 2, "longest_sentence": 17, "num_participle_phrases": 1, "num_sentences": 1, "is_complex": true, "reasons": [ "Contains passive voice" ], "score": 1 } }, { "from": "human", "value": " Right. I don't think I can even win this grapple...\nAnd I don't have any abilities that let me keep my dex while falling, as far as I know. So, I fall.", "prefix": "Eldan:", "loss": true, "complexity_analysis": { "has_passive_voice": false, "max_nested_clauses": 4, "longest_sentence": 22, "num_participle_phrases": 1, "num_sentences": 4, "is_complex": true, "reasons": [ "Deeply nested clauses (4) in one sentence" ], "score": 2 } }, { "from": "human", "value": " So, you're falling into the ocean. I let you go at, say, 20 feet, but it's treated as faster, since I was diving. Make a roll for damage?\n\nLet's say as if you fell 70 feet?", "prefix": "Babale:", "loss": true, "complexity_analysis": { "has_passive_voice": true, "max_nested_clauses": 2, "longest_sentence": 23, "num_participle_phrases": 1, "num_sentences": 4, "is_complex": true, "reasons": [ "Contains passive voice" ], "score": 1 } }, { "from": "human", "value": " That's pretty harsh... but okay.\nI hope I can survive it.\nTumble:\n (1d20+55)[ 67 ] \n\n\nNote to self: include feather fall in ring.", "prefix": "Eldan:", "loss": true, "complexity_analysis": { "has_passive_voice": false, "max_nested_clauses": 1, "longest_sentence": 22, "num_participle_phrases": 0, "num_sentences": 4, "is_complex": false, "reasons": [], "score": 0 } }, { "from": "human", "value": " Yep, you're alive. Nice roll. In any case, your turn. And I'm about 20 feet above the water. You're how deep down?", "prefix": "Babale:", "loss": true, "complexity_analysis": { "has_passive_voice": false, "max_nested_clauses": 0, "longest_sentence": 10, "num_participle_phrases": 0, "num_sentences": 5, "is_complex": false, "reasons": [], "score": 0 } }, { "from": "human", "value": " No idea. 10, 20 feet?\n\nFunny story: my swim skill is +0.\n\n (1d20+0)[ 2 ] ", "prefix": "Eldan:", "loss": true, "complexity_analysis": { "has_passive_voice": false, "max_nested_clauses": 0, "longest_sentence": 24, "num_participle_phrases": 0, "num_sentences": 2, "is_complex": false, "reasons": [], "score": 0 } }, { "from": "human", "value": " So... You can't act?", "prefix": "Babale:", "loss": true, "complexity_analysis": { "has_passive_voice": false, "max_nested_clauses": 0, "longest_sentence": 5, "num_participle_phrases": 0, "num_sentences": 2, "is_complex": false, "reasons": [], "score": 0 } }, { "from": "human", "value": " I forgot:\nRing of Freedom of Movement. So, no problem. I move to the surface and activate \"Step of the Dancing Moth\" stance, which let's me walk 5 feet above the surface.\n\n\nBy the way, I would have had concealment against your snatch and forgot to say anything. 😩\n\nNow, second move action: move towards the cliff.", "prefix": "Eldan:", "loss": true, "complexity_analysis": { "has_passive_voice": false, "max_nested_clauses": 2, "longest_sentence": 28, "num_participle_phrases": 1, "num_sentences": 6, "is_complex": false, "reasons": [], "score": 0 } }, { "from": "human", "value": " Err, can't see the second roll.", "prefix": "Babale:", "loss": true, "complexity_analysis": { "has_passive_voice": false, "max_nested_clauses": 0, "longest_sentence": 10, "num_participle_phrases": 0, "num_sentences": 1, "is_complex": false, "reasons": [], "score": 0 } }, { "from": "human", "value": " See above. Freedom of Movement.", "prefix": "Eldan:", "loss": true, "complexity_analysis": { "has_passive_voice": false, "max_nested_clauses": 0, "longest_sentence": 4, "num_participle_phrases": 0, "num_sentences": 2, "is_complex": false, "reasons": [], "score": 0 } }, { "from": "human", "value": " For the move action, the roc flies over you and drops till it's only 5 feet above.\n\nAs a free action, I morph into a dire shark.\n\nI fall 5 feet and attack.\n\n (1d20+18)[ 26 ] \n\nIf I hit, I'll use Improved Grapple to grapple you:\n\n (1d20+27)[ 41 ] ", "prefix": "Babale:", "loss": true, "complexity_analysis": { "has_passive_voice": false, "max_nested_clauses": 2, "longest_sentence": 22, "num_participle_phrases": 0, "num_sentences": 5, "is_complex": false, "reasons": [], "score": 0 } }, { "from": "human", "value": " One of us needs to make a story out of this.\n\nAlso, you miss. And I would have had concealment.\nNow, you are directly next to me now?", "prefix": "Eldan:", "loss": true, "complexity_analysis": { "has_passive_voice": false, "max_nested_clauses": 1, "longest_sentence": 14, "num_participle_phrases": 1, "num_sentences": 4, "is_complex": false, "reasons": [], "score": 0 } }, { "from": "human", "value": " Also, I forgot to roll for damage on my earlier claw attack.\n\nDmage:\n\n (2d6+12)[ 20 ] ", "prefix": "Babale:", "loss": true, "complexity_analysis": { "has_passive_voice": false, "max_nested_clauses": 1, "longest_sentence": 16, "num_participle_phrases": 0, "num_sentences": 2, "is_complex": false, "reasons": [], "score": 0 } }, { "from": "human", "value": " Originally Posted by Eldan \n One of us needs to make a story out of this.\n\nAlso, you miss. And I would have had concealment.\nNow, you are directly next to me now? \n \n\nNo, just under; say, 5 feet underwater, 10 feet under you.", "prefix": "Babale:", "loss": true, "complexity_analysis": { "has_passive_voice": false, "max_nested_clauses": 1, "longest_sentence": 19, "num_participle_phrases": 1, "num_sentences": 5, "is_complex": false, "reasons": [], "score": 0 } }, { "from": "human", "value": " Right.\n\n1. Move Action: Move in Reach.\n\n2. Swift Action: Change Stance to Angel's Edge. (Gives me improved critical, and my crits deal sneak attack damage. Also, my first hit every turn is a death attack.)\n\n3. Sudden Death Strike\n\nAttack Roll:\n (1d20+33)[ 34 ] \n\nDamage Roll:\n (1d6+15)[ 20 ] \n\n2 Fortitude saves. First one: DC 28 or instant death.\nSecond one: DC 31 or death at the end of your next turn. If successful, you take (15d8)[ 70 ] damage, also at the end of your turn.", "prefix": "Eldan:", "loss": true, "complexity_analysis": { "has_passive_voice": false, "max_nested_clauses": 1, "longest_sentence": 34, "num_participle_phrases": 0, "num_sentences": 9, "is_complex": false, "reasons": [], "score": 0 } }, { "from": "human", "value": " Woohoo. Critical miss.\n\nAlso, if you hit me, I use the ultimate parry counter. And I have concealment.", "prefix": "Eldan:", "loss": true, "complexity_analysis": { "has_passive_voice": false, "max_nested_clauses": 1, "longest_sentence": 14, "num_participle_phrases": 0, "num_sentences": 4, "is_complex": false, "reasons": [], "score": 0 } }, { "from": "human", "value": " I dive under to 10 feet under, then summon (1d3)[ 2 ] giant crocodiles.\n\nOK, 2. They are on either side of you. They both attack:\n\n\nLeft croc:\n\n[roll]1d20+13[/roll]\n\n\nRight croc:\n\n[roll]1d20+13[/roll]", "prefix": "Babale:", "loss": true, "complexity_analysis": { "has_passive_voice": false, "max_nested_clauses": 0, "longest_sentence": 23, "num_participle_phrases": 0, "num_sentences": 7, "is_complex": false, "reasons": [], "score": 0 } }, { "from": "human", "value": " Tch. Can't fight alone, then.\n\nIf I were you, I'd dive deeper: freedom of movement let's me act normally underwater, remember.", "prefix": "Eldan:", "loss": true, "complexity_analysis": { "has_passive_voice": false, "max_nested_clauses": 4, "longest_sentence": 22, "num_participle_phrases": 0, "num_sentences": 3, "is_complex": true, "reasons": [ "Deeply nested clauses (4) in one sentence" ], "score": 2 } }, { "from": "human", "value": " Left croc:\n\n (1d20+13)[ 15 ] \n\nRight croc:\n\n (1d20+13)[ 32 ] ", "prefix": "Babale:", "loss": true, "complexity_analysis": { "has_passive_voice": false, "max_nested_clauses": 0, "longest_sentence": 14, "num_participle_phrases": 0, "num_sentences": 2, "is_complex": false, "reasons": [], "score": 0 } }, { "from": "human", "value": " Psh, neither hits.\n\nAnd I meant that I dive 50 feet.", "prefix": "Babale:", "loss": true, "complexity_analysis": { "has_passive_voice": false, "max_nested_clauses": 1, "longest_sentence": 9, "num_participle_phrases": 0, "num_sentences": 2, "is_complex": false, "reasons": [], "score": 0 } }, { "from": "human", "value": " Makes more sense, I guess. Now, how far away from the cliff would you say we are? I mean, I already moved about 60 feet towards it.", "prefix": "Eldan:", "loss": true, "complexity_analysis": { "has_passive_voice": false, "max_nested_clauses": 1, "longest_sentence": 14, "num_participle_phrases": 0, "num_sentences": 3, "is_complex": false, "reasons": [], "score": 0 } }, { "from": "human", "value": " So, I was near the edge when I grabbed you... I'd say we were 80 feet at lease. So you have 20 feet to go.", "prefix": "Babale:", "loss": true, "complexity_analysis": { "has_passive_voice": false, "max_nested_clauses": 1, "longest_sentence": 13, "num_participle_phrases": 0, "num_sentences": 3, "is_complex": false, "reasons": [], "score": 0 } }, { "from": "human", "value": " Forget it.\nI move 60 feet down and attack you.\n\nSwift Action: activate weapon's shadow strike property. You are denied your dexterity bonus to AC.\n\nEnvervating Shadow Strike:\n\nTouch Attack:\n (1d20+33)[ 40 ] \n\nDamage:\n (1d20+23)[ 33 ] \n\nSneak Attack:\n (6d6)[ 16 ] \n\nIce:\n (1d6)[ 2 ] \n\nSonic:\n (1d4)[ 4 ] \n\nVampiric (I also heal by that much):\n (1d6)[ 4 ] \n\nAlso: Fort save DC 27 or you gain (1d4)[ 4 ] negative levels, and a fort save DC 28 or you die instantly.", "prefix": "Eldan:", "loss": true, "complexity_analysis": { "has_passive_voice": true, "max_nested_clauses": 0, "longest_sentence": 91, "num_participle_phrases": 1, "num_sentences": 6, "is_complex": true, "reasons": [ "Contains passive voice" ], "score": 1 } }, { "from": "human", "value": " Base damage should be:\n (1d6+23)[ 29 ] ", "prefix": "Eldan:", "loss": true, "complexity_analysis": { "has_passive_voice": false, "max_nested_clauses": 0, "longest_sentence": 15, "num_participle_phrases": 0, "num_sentences": 1, "is_complex": false, "reasons": [], "score": 0 } }, { "from": "human", "value": " First, 2 AoO from the crocs:\n\nCroc 1:\n\n (1d20+13)[ 22 ] \n\nCroc 2:\n\n (1d20+13)[ 17 ] \n\nIf either hits, they'll grapple you, stopping your attack", "prefix": "Babale:", "loss": true, "complexity_analysis": { "has_passive_voice": false, "max_nested_clauses": 2, "longest_sentence": 13, "num_participle_phrases": 1, "num_sentences": 4, "is_complex": false, "reasons": [], "score": 0 } }, { "from": "human", "value": " Saves:\n\nVs negative levels:\n (1d20+28)[ 37 ] \n\nVs death:\n (1d20+28)[ 44 ] ", "prefix": "Babale:", "loss": true, "complexity_analysis": { "has_passive_voice": false, "max_nested_clauses": 0, "longest_sentence": 18, "num_participle_phrases": 0, "num_sentences": 2, "is_complex": false, "reasons": [], "score": 0 } }, { "from": "human", "value": " You will roll a 1 eventually! 😏\n\nDon't forget concealment. Also, this is beginning to worry me, since I'm out of strikes now.", "prefix": "Eldan:", "loss": true, "complexity_analysis": { "has_passive_voice": false, "max_nested_clauses": 2, "longest_sentence": 17, "num_participle_phrases": 1, "num_sentences": 3, "is_complex": false, "reasons": [], "score": 0 } }, { "from": "human", "value": " Both saves made.\n\nBoth crocs charge you:\n\n (1d20+15)[ 34 ] \n (1d20+15)[ 22 ] \n\nI wildshape into Young Adult Black Dragon.\n\nI then swim away at top speed (60 ft away)\n\nI cast Baleful Polymorph with a fort. DC of 30.", "prefix": "Babale:", "loss": true, "complexity_analysis": { "has_passive_voice": false, "max_nested_clauses": 1, "longest_sentence": 24, "num_participle_phrases": 1, "num_sentences": 5, "is_complex": false, "reasons": [], "score": 0 } }, { "from": "human", "value": " Actually, scratch the YABD, make that a dragon turtle", "prefix": "Babale:", "loss": true, "complexity_analysis": { "has_passive_voice": false, "max_nested_clauses": 1, "longest_sentence": 12, "num_participle_phrases": 0, "num_sentences": 1, "is_complex": false, "reasons": [], "score": 0 } }, { "from": "human", "value": " Which means I only swim 30 ft.", "prefix": "Babale:", "loss": true, "complexity_analysis": { "has_passive_voice": false, "max_nested_clauses": 1, "longest_sentence": 9, "num_participle_phrases": 0, "num_sentences": 1, "is_complex": false, "reasons": [], "score": 0 } }, { "from": "human", "value": " Always on the Fort saves.\n\n (1d20+14)[ 25 ] ", "prefix": "Eldan:", "loss": true, "complexity_analysis": { "has_passive_voice": false, "max_nested_clauses": 0, "longest_sentence": 16, "num_participle_phrases": 0, "num_sentences": 1, "is_complex": false, "reasons": [], "score": 0 } }, { "from": "human", "value": " And I guess this means it's once again over.\n\nOkay. Three things to add to my list: flight, feather fall, and improved fort saves.", "prefix": "Eldan:", "loss": true, "complexity_analysis": { "has_passive_voice": false, "max_nested_clauses": 2, "longest_sentence": 18, "num_participle_phrases": 0, "num_sentences": 4, "is_complex": false, "reasons": [], "score": 0 } }, { "from": "human", "value": " It ain't over; you're just a monkey.\n\nMake a swim check?", "prefix": "Babale:", "loss": true, "complexity_analysis": { "has_passive_voice": false, "max_nested_clauses": 1, "longest_sentence": 13, "num_participle_phrases": 0, "num_sentences": 2, "is_complex": false, "reasons": [], "score": 0 } }, { "from": "human", "value": " Oh. Monkey. Lost my equipment, then?\n\n (1d20)[ 15 ] ", "prefix": "Eldan:", "loss": true, "complexity_analysis": { "has_passive_voice": false, "max_nested_clauses": 0, "longest_sentence": 13, "num_participle_phrases": 1, "num_sentences": 3, "is_complex": false, "reasons": [], "score": 0 } }, { "from": "human", "value": " In all seriousness, I want to see how this goes.\n\nBut really, good game. If your fort save was higher, I'd have rolled a natural 1 eventually.", "prefix": "Babale:", "loss": true, "complexity_analysis": { "has_passive_voice": false, "max_nested_clauses": 2, "longest_sentence": 16, "num_participle_phrases": 1, "num_sentences": 3, "is_complex": false, "reasons": [], "score": 0 } }, { "from": "human", "value": " Finally you make your swim check! Although you're now without air...\n\nMake a dex check to grab your ring?πŸ˜‰", "prefix": "Babale:", "loss": true, "complexity_analysis": { "has_passive_voice": false, "max_nested_clauses": 2, "longest_sentence": 18, "num_participle_phrases": 0, "num_sentences": 2, "is_complex": false, "reasons": [], "score": 0 } }, { "from": "human", "value": " Hmm.\nIsn't it like normal polymorph, where your equipment merges and just disappears?", "prefix": "Eldan:", "loss": true, "complexity_analysis": { "has_passive_voice": false, "max_nested_clauses": 1, "longest_sentence": 19, "num_participle_phrases": 0, "num_sentences": 1, "is_complex": false, "reasons": [], "score": 0 } }, { "from": "human", "value": " No, baleful makes your things fall off.", "prefix": "Babale:", "loss": true, "complexity_analysis": { "has_passive_voice": false, "max_nested_clauses": 1, "longest_sentence": 10, "num_participle_phrases": 0, "num_sentences": 1, "is_complex": false, "reasons": [], "score": 0 } }, { "from": "human", "value": " Right.\nI can't use strikes or stances while unarmed, I lost all my equipment, and my stats have gone to hell.\n\nLet's say your crocodiles eat me.", "prefix": "Eldan:", "loss": true, "complexity_analysis": { "has_passive_voice": false, "max_nested_clauses": 2, "longest_sentence": 25, "num_participle_phrases": 0, "num_sentences": 3, "is_complex": false, "reasons": [], "score": 0 } }, { "from": "human", "value": " No! They just got summoned, they aren't hungry!\n\nI morph into a Sea Drake, charge you, use improved grapple, swallow whole, and NOW it's over.\n\nAnyways, GG, and we both learned a LOT. You learned that you need to raise your fort., and that relying on one method of killing isn't enough; I learned that I need to grapple high dex enemies.\n\n(Notice my only sucessful attack was catching you when you had no dex, and then grappling you was what changed the tide of battle.)", "prefix": "Babale:", "loss": true, "complexity_analysis": { "has_passive_voice": true, "max_nested_clauses": 5, "longest_sentence": 35, "num_participle_phrases": 0, "num_sentences": 6, "is_complex": true, "reasons": [ "Contains passive voice", "Deeply nested clauses (5) in one sentence", "Deeply nested clauses (4) in one sentence" ], "score": 6 } }, { "from": "human", "value": " Actually, I still have 50% concealment, and had back then when you snatched me...\n\n (1d100)[ 86 ] 50+ means it hits.\n\nAnyway, I'll just drown instead of being eaten, then.", "prefix": "Eldan:", "loss": true, "complexity_analysis": { "has_passive_voice": true, "max_nested_clauses": 2, "longest_sentence": 34, "num_participle_phrases": 0, "num_sentences": 2, "is_complex": true, "reasons": [ "Contains passive voice" ], "score": 1 } }, { "from": "human", "value": " It DID hit. Anyways, read my advice on the other game.\n\nAnd truth be told, I can't believe I won.", "prefix": "Babale:", "loss": true, "complexity_analysis": { "has_passive_voice": true, "max_nested_clauses": 2, "longest_sentence": 12, "num_participle_phrases": 1, "num_sentences": 3, "is_complex": true, "reasons": [ "Contains passive voice" ], "score": 1 } }, { "from": "human", "value": " Actually, I expected to horribly lose by turn 2 from what I heard about druids and shapeshifters on the net.\n\nI fully expected you to turn into a colossal giant or something and hammer me through the next tree.", "prefix": "Eldan:", "loss": true, "complexity_analysis": { "has_passive_voice": false, "max_nested_clauses": 1, "longest_sentence": 26, "num_participle_phrases": 0, "num_sentences": 2, "is_complex": false, "reasons": [], "score": 0 } }, { "from": "human", "value": " Would have done that, but I like giant animals better.\n\nSo I was 3 turns late. Who cares?", "prefix": "Babale:", "loss": true, "complexity_analysis": { "has_passive_voice": false, "max_nested_clauses": 0, "longest_sentence": 14, "num_participle_phrases": 1, "num_sentences": 3, "is_complex": false, "reasons": [], "score": 0 } }, { "from": "human", "value": " Freedom of Movement meant that grapple automatically failed.\n\nThis should have gone very differently.\n\n~Gabriel", "prefix": "Vox Clamantis:", "loss": true, "complexity_analysis": { "has_passive_voice": false, "max_nested_clauses": 1, "longest_sentence": 11, "num_participle_phrases": 1, "num_sentences": 2, "is_complex": false, "reasons": [], "score": 0 } }, { "from": "human", "value": " And so we all learn our lessons: Remember those super-expansive items you bought!\n\nTruth be told, I forgot too.\n\nAnd it wouldn't have gone SO different-there are many high-dex forms I can take who could still win.", "prefix": "Babale:", "loss": true, "complexity_analysis": { "has_passive_voice": true, "max_nested_clauses": 3, "longest_sentence": 24, "num_participle_phrases": 0, "num_sentences": 4, "is_complex": true, "reasons": [ "Contains passive voice", "Deeply nested clauses (3) in one sentence" ], "score": 2 } }, { "from": "human", "value": " Originally Posted by Babale \n And it wouldn't have gone SO different-there are many high-dex forms I can take who could still win. \n \n\nEldan's character does a fairly tremendous amount of damage. If you hadn't grappled him, you'd probably have been dead in two rounds.\n\nBut then again, Baleful Polymorph would have worked just fine.\n\nHad to call something that never happened.\n\n~Gabriel", "prefix": "Vox Clamantis:", "loss": true, "complexity_analysis": { "has_passive_voice": false, "max_nested_clauses": 3, "longest_sentence": 25, "num_participle_phrases": 2, "num_sentences": 6, "is_complex": true, "reasons": [ "Deeply nested clauses (3) in one sentence" ], "score": 1 } }, { "from": "human", "value": " IF I fail my fort save, which hasn't happened once. My fort is WAY too high for insta-death kills.", "prefix": "Babale:", "loss": true, "complexity_analysis": { "has_passive_voice": false, "max_nested_clauses": 1, "longest_sentence": 14, "num_participle_phrases": 0, "num_sentences": 2, "is_complex": false, "reasons": [], "score": 0 } }, { "from": "human", "value": " It is. But then, I also have those strikes that merely deal tremendous amounts of damage, as those two I used did. And sneak attack+two weapons=even more damage.", "prefix": "Eldan:", "loss": true, "complexity_analysis": { "has_passive_voice": false, "max_nested_clauses": 3, "longest_sentence": 23, "num_participle_phrases": 0, "num_sentences": 3, "is_complex": true, "reasons": [ "Deeply nested clauses (3) in one sentence" ], "score": 1 } } ]
28
false
[ { "from": "human", "value": " The arena is a 200ft by 200ft square, with walls raised 200ft up on every side. There is no roof.\n\nPlayers start on opposite sides, in the centre of their respective walls.\n\nRoll initiative!", "prefix": "Niezck:", "loss": false, "complexity_analysis": { "has_passive_voice": false, "max_nested_clauses": 0, "longest_sentence": 22, "num_participle_phrases": 0, "num_sentences": 4, "is_complex": false, "reasons": [], "score": 0 } }, { "from": "human", "value": " (d20+5)[ 19 ] \n\nAlso, as before, am I alright to have my 24 hour spells pre-cast? If not, perhaps some prep rounds?", "prefix": "Niezck:", "loss": true, "complexity_analysis": { "has_passive_voice": false, "max_nested_clauses": 4, "longest_sentence": 18, "num_participle_phrases": 0, "num_sentences": 3, "is_complex": true, "reasons": [ "Deeply nested clauses (4) in one sentence" ], "score": 2 } }, { "from": "human", "value": " Init : (D20+12)[ 26 ] \n\nOh fine, you get your pregame buffs.", "prefix": "ImmortalAer:", "loss": true, "complexity_analysis": { "has_passive_voice": false, "max_nested_clauses": 0, "longest_sentence": 13, "num_participle_phrases": 0, "num_sentences": 2, "is_complex": false, "reasons": [], "score": 0 } }, { "from": "human", "value": " Cool, I'll stick in a status post after my turn. You're up. πŸ™‚", "prefix": "Niezck:", "loss": true, "complexity_analysis": { "has_passive_voice": false, "max_nested_clauses": 0, "longest_sentence": 14, "num_participle_phrases": 0, "num_sentences": 3, "is_complex": false, "reasons": [], "score": 0 } }, { "from": "human", "value": " 200' arena as normal?\n\nEither way, I'm assuming outside of my 60' movement. (Cast Fly free action! Also, cast Protection from Evil, free action.)\n\nMoves 60' toward you! (I hope you don't mind the lack of fluff for these few rounds, there's nothing to really describe unless your a biophiliac and want to hear about the details of her running. πŸ˜› )", "prefix": "ImmortalAer:", "loss": true, "complexity_analysis": { "has_passive_voice": false, "max_nested_clauses": 5, "longest_sentence": 37, "num_participle_phrases": 1, "num_sentences": 7, "is_complex": true, "reasons": [ "Deeply nested clauses (5) in one sentence" ], "score": 3 } }, { "from": "human", "value": " Nice OOTS reference there. (I think)\n\nYeah, 200'.\n\nAlso, how as free actions?\n\nAnyway ...\n\nFly 60ft directly upwards, and let's have some fun ...\n\nEnergy Drain\n\nSR - (d20+24)[ 42 ] \nTouch Attack - (d20+12)[ 21 ] \nNegative Levels - (2d4)[ 5 ] \n\nQuickened Twin Enervation (Rod)\n\nSR 1 - (d20+24)[ 26 ] \nSR 2 - (d20+24)[ 38 ] \nTouch Attack 1 - (d20+12)[ 16 ] \nTouch Attack 2 - (d20+12)[ 24 ] \nNegative Levels 1 - (d4)[ 2 ] \nNegative Levels 2 - (d4)[ 2 ] \n\n(OK, so with Touch AC 25, that was probably a bad idea, but screw it, far more interesting than just throwing chain lightnings or meteor swarms at you.)\n\nRight, so it was a bad idea. All misses.", "prefix": "Niezck:", "loss": true, "complexity_analysis": { "has_passive_voice": false, "max_nested_clauses": 1, "longest_sentence": 104, "num_participle_phrases": 0, "num_sentences": 10, "is_complex": false, "reasons": [], "score": 0 } }, { "from": "human", "value": " (Sorry about the wait there.)\n\n(My armour grants the ability to cast those as free actions. Neat, huh?)\n\nWeaving around the dark bolts of energy, she kicks off from the floor sailing unnaturally through the air with a glowing scimitar in either hand, spread out like wings.\n\n(Another 60' up and forward!)", "prefix": "ImmortalAer:", "loss": true, "complexity_analysis": { "has_passive_voice": false, "max_nested_clauses": 2, "longest_sentence": 39, "num_participle_phrases": 2, "num_sentences": 3, "is_complex": false, "reasons": [], "score": 0 } }, { "from": "human", "value": " Right, so we're 80ft apart now?\n\nUgh, still don't wanna try my chain lightnings and whatnot again, so here goes something else ...\n\nQuickened (Rod) Wail of the Banshee. DC 33 or die.\n\nThen Dimension Door, appearing 120ft behind you, where you started, and at the limit of the wall (ie, 140ft up, 200ft across)\n\nYour turn.", "prefix": "Niezck:", "loss": true, "complexity_analysis": { "has_passive_voice": false, "max_nested_clauses": 1, "longest_sentence": 36, "num_participle_phrases": 1, "num_sentences": 4, "is_complex": false, "reasons": [], "score": 0 } }, { "from": "human", "value": " ...Fort or Reflex?\n\n...and gah.", "prefix": "ImmortalAer:", "loss": true, "complexity_analysis": { "has_passive_voice": false, "max_nested_clauses": 0, "longest_sentence": 10, "num_participle_phrases": 0, "num_sentences": 2, "is_complex": false, "reasons": [], "score": 0 } }, { "from": "human", "value": " Fort, naturally. πŸ˜›", "prefix": "Niezck:", "loss": true, "complexity_analysis": { "has_passive_voice": false, "max_nested_clauses": 0, "longest_sentence": 5, "num_participle_phrases": 0, "num_sentences": 2, "is_complex": false, "reasons": [], "score": 0 } }, { "from": "human", "value": " So dead. πŸ˜›\n (d20+18)[ 33 ] \n\nAnd just in case I survive ; fly back the way I came. 60'. 😩", "prefix": "ImmortalAer:", "loss": true, "complexity_analysis": { "has_passive_voice": false, "max_nested_clauses": 2, "longest_sentence": 14, "num_participle_phrases": 0, "num_sentences": 5, "is_complex": false, "reasons": [], "score": 0 } }, { "from": "human", "value": " You lucky, lucky, lucky person.", "prefix": "Niezck:", "loss": true, "complexity_analysis": { "has_passive_voice": false, "max_nested_clauses": 0, "longest_sentence": 9, "num_participle_phrases": 0, "num_sentences": 1, "is_complex": false, "reasons": [], "score": 0 } }, { "from": "human", "value": " Your go. 😁\n\nCrazy. 15 on the spot.", "prefix": "ImmortalAer:", "loss": true, "complexity_analysis": { "has_passive_voice": false, "max_nested_clauses": 0, "longest_sentence": 5, "num_participle_phrases": 0, "num_sentences": 3, "is_complex": false, "reasons": [], "score": 0 } }, { "from": "human", "value": " Quickened (Rod) Fell Animate Circle of Death, targeted on you.\n\nDC 32 or die and be raised as a zombie under my control \n\nDrop the rod, and convert a Create Greater Undead into a Circle of Death, via my Runestaff. A further DC 32 or die, but not be raised as a zombie under my control.", "prefix": "Niezck:", "loss": true, "complexity_analysis": { "has_passive_voice": true, "max_nested_clauses": 0, "longest_sentence": 50, "num_participle_phrases": 1, "num_sentences": 2, "is_complex": true, "reasons": [ "Contains passive voice" ], "score": 1 } }, { "from": "human", "value": " Assuming Fort Saves...\n\n (d20+18)[ 28 ] \n (d20+18)[ 34 ] \n\nAnd in case of survival, close the last 60'.\n\n...D'aww... Now you have to say that was supposed to be Reflex and I survive.", "prefix": "ImmortalAer:", "loss": true, "complexity_analysis": { "has_passive_voice": true, "max_nested_clauses": 3, "longest_sentence": 38, "num_participle_phrases": 1, "num_sentences": 3, "is_complex": true, "reasons": [ "Contains passive voice", "Deeply nested clauses (3) in one sentence" ], "score": 2 } }, { "from": "human", "value": " I get a zombie! Yaaay!\n\n(Hmm, death spells seem to work ... eventually. Time to make a mental note.)", "prefix": "Niezck:", "loss": true, "complexity_analysis": { "has_passive_voice": false, "max_nested_clauses": 1, "longest_sentence": 11, "num_participle_phrases": 0, "num_sentences": 4, "is_complex": false, "reasons": [], "score": 0 } }, { "from": "human", "value": " ...I should have just held the Absorbtion rod from the start. :\\", "prefix": "ImmortalAer:", "loss": true, "complexity_analysis": { "has_passive_voice": false, "max_nested_clauses": 0, "longest_sentence": 13, "num_participle_phrases": 1, "num_sentences": 3, "is_complex": false, "reasons": [], "score": 0 } }, { "from": "human", "value": " Originally Posted by ImmortalAer \n ...I should have just held the Absorbtion rod from the start. :\\ \n \n\nProbably would have been a good idea πŸ˜›\n\nAnd yes, I know, I broke my own rules, I just flung a ton of death spells at you ... You were getting so close ... And I'd already used my massive damage spells a number of times today ...\n\nSorry D:", "prefix": "Niezck:", "loss": true, "complexity_analysis": { "has_passive_voice": false, "max_nested_clauses": 1, "longest_sentence": 23, "num_participle_phrases": 2, "num_sentences": 6, "is_complex": false, "reasons": [], "score": 0 } } ]
8
false
[ { "from": "human", "value": " Welcome, to featureless THUNDER PLANE!\n\nOn one side of the arena is the mighty Shape shifter Babale, master of many forms, and master of transmorgification. On the opposite side is Alan Ashford, master of the elements, god of the skies, and the black conjurer.\n\n(Go intiative go!)", "prefix": "Fan:", "loss": false, "complexity_analysis": { "has_passive_voice": false, "max_nested_clauses": 1, "longest_sentence": 24, "num_participle_phrases": 0, "num_sentences": 4, "is_complex": false, "reasons": [], "score": 0 } }, { "from": "human", "value": " (1d20+4)[ 12 ] \n\nGood luck!\n\nBad roll! Bad roll!", "prefix": "Babale:", "loss": true, "complexity_analysis": { "has_passive_voice": false, "max_nested_clauses": 0, "longest_sentence": 14, "num_participle_phrases": 0, "num_sentences": 3, "is_complex": false, "reasons": [], "score": 0 } }, { "from": "human", "value": " Nerve skitter during the intiative round.\n\n (1d20+10)[ 19 ] \n\nEDIT: I win intiative, so actions sans rolls\n\nSince you no doubt have spell craft maxed I wont bother spoilering spells.\n\nFirst round: Elemental body on myself, and then cast a quickened teleport (via meta magic effect.) to close the distance sans 15 feet, and wait there floating.", "prefix": "Fan:", "loss": true, "complexity_analysis": { "has_passive_voice": false, "max_nested_clauses": 3, "longest_sentence": 36, "num_participle_phrases": 1, "num_sentences": 4, "is_complex": true, "reasons": [ "Deeply nested clauses (3) in one sentence" ], "score": 1 } }, { "from": "human", "value": " Eh? I can do stuff during the initiative round?", "prefix": "Babale:", "loss": true, "complexity_analysis": { "has_passive_voice": false, "max_nested_clauses": 0, "longest_sentence": 9, "num_participle_phrases": 0, "num_sentences": 3, "is_complex": false, "reasons": [], "score": 0 } }, { "from": "human", "value": " Originally Posted by Babale \n Eh? I can do stuff during the initiative round? \n \n\nIf the spell specifies it (Nerve skitter mentions it specificly.)", "prefix": "Fan:", "loss": true, "complexity_analysis": { "has_passive_voice": false, "max_nested_clauses": 1, "longest_sentence": 13, "num_participle_phrases": 1, "num_sentences": 3, "is_complex": false, "reasons": [], "score": 0 } }, { "from": "human", "value": " OK. So what is the effect?", "prefix": "Babale:", "loss": true, "complexity_analysis": { "has_passive_voice": false, "max_nested_clauses": 0, "longest_sentence": 6, "num_participle_phrases": 0, "num_sentences": 2, "is_complex": false, "reasons": [], "score": 0 } }, { "from": "human", "value": " Originally Posted by Babale \n OK. So what is the effect? \n \n\n+4 on initiative checks. >.>", "prefix": "Fan:", "loss": true, "complexity_analysis": { "has_passive_voice": false, "max_nested_clauses": 0, "longest_sentence": 8, "num_participle_phrases": 1, "num_sentences": 4, "is_complex": false, "reasons": [], "score": 0 } }, { "from": "human", "value": " Ah. OK, you win initiative.\n\n1 thing: I get my daily spells, right?", "prefix": "Babale:", "loss": true, "complexity_analysis": { "has_passive_voice": false, "max_nested_clauses": 1, "longest_sentence": 11, "num_participle_phrases": 0, "num_sentences": 3, "is_complex": false, "reasons": [], "score": 0 } }, { "from": "human", "value": " Originally Posted by Babale \n Ah. OK, you win initiative.\n\n1 thing: I get my daily spells, right? \n \n\nIf they last 24 hours or more is the general rule in most cases.", "prefix": "Fan:", "loss": true, "complexity_analysis": { "has_passive_voice": false, "max_nested_clauses": 1, "longest_sentence": 15, "num_participle_phrases": 1, "num_sentences": 4, "is_complex": false, "reasons": [], "score": 0 } }, { "from": "human", "value": " Never mind then, It's only 11 hours. Ingame, I'll cast it whenever it runs out; but I don't need it anyways.\n\nYour move.", "prefix": "Babale:", "loss": true, "complexity_analysis": { "has_passive_voice": false, "max_nested_clauses": 1, "longest_sentence": 20, "num_participle_phrases": 0, "num_sentences": 3, "is_complex": false, "reasons": [], "score": 0 } }, { "from": "human", "value": " Alan Ashford stands from his position of prayer to the forces of law, looking at the green cloaked man opposite him with a fury in his sea green eyes, he holds his arm up, a shimmering lance of force extending to the massive length of 20 feet, hefting it with ease he chants, his form wreathed in arcane lightning, and wind currents buffeting around his form as he ascended, vanishing in the blink of a eye, before re appearing MUCH closer to you, a angry red standing out where his eyes should be against his crackling blue lightning form, and as he moved closer he SCREAMED in rage at the green cloaked man, the perfect lance of force extending to its full, terrible, length as the winds themselves seemed to warp around his form.\n\nSpells cast: Elemental Body, Greater Dimension Door.\n\nPosition: 61 feet away from you.", "prefix": "Fan:", "loss": true, "complexity_analysis": { "has_passive_voice": false, "max_nested_clauses": 9, "longest_sentence": 150, "num_participle_phrases": 6, "num_sentences": 3, "is_complex": true, "reasons": [ "Too many participle phrases (6) in one sentence", "Deeply nested clauses (9) in one sentence" ], "score": 11 } }, { "from": "human", "value": " Give me 1 sec to figure out something", "prefix": "Babale:", "loss": true, "complexity_analysis": { "has_passive_voice": false, "max_nested_clauses": 1, "longest_sentence": 9, "num_participle_phrases": 0, "num_sentences": 1, "is_complex": false, "reasons": [], "score": 0 } }, { "from": "human", "value": " Ok.\n\nWith a roar, the green-cloaked man shifts into a gigantic red dragon. Only those familiar with dragons would realize that in fact, it is only a young adult.(Free action)\n\nThe monster takes to the air, flies up to thirty feet and in a circle around the man on the ground so he is only 30 feet away, and breathes a cone of fire.\n(standard and move actions)\n\nFire damage: (10d10)[ 49 ] DC 24 reflex.", "prefix": "Babale:", "loss": true, "complexity_analysis": { "has_passive_voice": false, "max_nested_clauses": 1, "longest_sentence": 38, "num_participle_phrases": 0, "num_sentences": 4, "is_complex": false, "reasons": [], "score": 0 } }, { "from": "human", "value": " The being makes no attempt to dodge, the fire playing harmlessly over his form, he even seems to cackle somehow, he then raises the massive lance, energy coursing through it, he screams out a cry of blood curdling rage, and leaps at the massive creature, striking out again, and again against the beast. (Fire Breath < Fire Immunity.)\n(Activating Aura of Perfect Order. All attack results are automaticly 11, so that totals 38 to hit on all attacks, and power attacking/ leap attacking for 5)\n\nFirst a easily made jump check\n (1d20+30)[ 43 ] (+10 strength, +18 ranks, +2 masterwork tool of jumping (really springy boots.)\ndamage\n (3d6+30)[ 47 ] \n (3d6+30)[ 41 ] \n (3d6+30)[ 39 ] \n (3d6+30)[ 37 ] ", "prefix": "Fan:", "loss": true, "complexity_analysis": { "has_passive_voice": false, "max_nested_clauses": 5, "longest_sentence": 63, "num_participle_phrases": 3, "num_sentences": 5, "is_complex": true, "reasons": [ "Too many participle phrases (3) in one sentence", "Deeply nested clauses (5) in one sentence" ], "score": 4 } }, { "from": "human", "value": " You're immune to fire...😦😦😦 darn.", "prefix": "Babale:", "loss": true, "complexity_analysis": { "has_passive_voice": false, "max_nested_clauses": 1, "longest_sentence": 12, "num_participle_phrases": 0, "num_sentences": 1, "is_complex": false, "reasons": [], "score": 0 } }, { "from": "human", "value": " Originally Posted by Babale \n You're immune to fire...😦😦😦 darn. \n \n\nMost things are Babale, Pit Fiends, Solars, Balors, The Tarraesque, all the demons at LEAST have resistance in the 20's... Fire's not a great damage type to roll with.", "prefix": "Fan:", "loss": true, "complexity_analysis": { "has_passive_voice": false, "max_nested_clauses": 1, "longest_sentence": 27, "num_participle_phrases": 0, "num_sentences": 3, "is_complex": false, "reasons": [], "score": 0 } }, { "from": "human", "value": " That doesn't beat my AC of 59", "prefix": "Babale:", "loss": true, "complexity_analysis": { "has_passive_voice": false, "max_nested_clauses": 0, "longest_sentence": 9, "num_participle_phrases": 0, "num_sentences": 1, "is_complex": false, "reasons": [], "score": 0 } }, { "from": "human", "value": " I Charge you\n\n (1d20+27)[ 30 ] ", "prefix": "Babale:", "loss": true, "complexity_analysis": { "has_passive_voice": false, "max_nested_clauses": 0, "longest_sentence": 13, "num_participle_phrases": 0, "num_sentences": 1, "is_complex": false, "reasons": [], "score": 0 } }, { "from": "human", "value": " Quickened Teleport says nay to thee, and sends me HIIIGH into the sky (with its range, I'd say I'm a few turns out of reach.) about a 1/3rd mile as such. Still in the stratosphere, and thus having oxygen, but having enough time to contemplate anything I want to do.", "prefix": "Fan:", "loss": true, "complexity_analysis": { "has_passive_voice": false, "max_nested_clauses": 3, "longest_sentence": 33, "num_participle_phrases": 0, "num_sentences": 3, "is_complex": true, "reasons": [ "Deeply nested clauses (3) in one sentence" ], "score": 1 } }, { "from": "human", "value": " I thought there was a 200 foot ceiling?", "prefix": "Babale:", "loss": true, "complexity_analysis": { "has_passive_voice": false, "max_nested_clauses": 1, "longest_sentence": 10, "num_participle_phrases": 0, "num_sentences": 1, "is_complex": false, "reasons": [], "score": 0 } }, { "from": "human", "value": " Originally Posted by Babale \n I thought there was a 200 foot ceiling? \n \n\nIf so I teleport to the ceiling (your turn), and aim a lay down a Wish to duplicate Wing Bind (SPC), make a DC 31 Reflex save or lose your flight abilities, and fall to the ground.", "prefix": "Fan:", "loss": true, "complexity_analysis": { "has_passive_voice": false, "max_nested_clauses": 2, "longest_sentence": 45, "num_participle_phrases": 1, "num_sentences": 2, "is_complex": false, "reasons": [], "score": 0 } }, { "from": "human", "value": " Reflex save:\n\n (1d20+19)[ 21 ] \n\nOK, my wings are bound. However, as a free action, I morph into Greater Air Elemental; no wings, so I can still fly. I then charge you for:\n\n[roll]1d20[/roll]+25", "prefix": "Babale:", "loss": true, "complexity_analysis": { "has_passive_voice": true, "max_nested_clauses": 1, "longest_sentence": 23, "num_participle_phrases": 1, "num_sentences": 4, "is_complex": true, "reasons": [ "Contains passive voice" ], "score": 1 } }, { "from": "human", "value": " Re-roll for charge:\n\n (1d20+25)[ 30 ] ", "prefix": "Babale:", "loss": true, "complexity_analysis": { "has_passive_voice": false, "max_nested_clauses": 0, "longest_sentence": 16, "num_participle_phrases": 0, "num_sentences": 1, "is_complex": false, "reasons": [], "score": 0 } }, { "from": "human", "value": " Miss? Really?\n\nOk, you're 200 feet up and against the ceiling, and I'm pushing up against you from bellow.", "prefix": "Babale:", "loss": true, "complexity_analysis": { "has_passive_voice": false, "max_nested_clauses": 0, "longest_sentence": 25, "num_participle_phrases": 0, "num_sentences": 2, "is_complex": false, "reasons": [], "score": 0 } }, { "from": "human", "value": " Originally Posted by Babale \n Reflex save:\n\n (1d20)[ 8 ] \n\nOK, my wings are bound. However, as a free action, I morph into Greater Air Elemental; no wings, so I can still fly. I then charge you for:\n\n (1d20)[ 8 ] +25 \n \n\n:cough:\nAcutally\n\n \n Originally Posted by Wing Bind \n \"A web of force surrounds the target, esnaring it, and immediately dragging it to the ground, this spell functions like Earth Bind, except that the creature imediately falls to the ground, taking falling damage.\" \n \n\nand it lasts 21 rounds, so you have your time there on the ground, ensnared. πŸ˜‰", "prefix": "Fan:", "loss": true, "complexity_analysis": { "has_passive_voice": true, "max_nested_clauses": 3, "longest_sentence": 70, "num_participle_phrases": 3, "num_sentences": 5, "is_complex": true, "reasons": [ "Contains passive voice", "Too many participle phrases (3) in one sentence", "Deeply nested clauses (3) in one sentence" ], "score": 3 } }, { "from": "human", "value": " *cough* Bump, and re do your move. *cough*", "prefix": "Fan:", "loss": true, "complexity_analysis": { "has_passive_voice": false, "max_nested_clauses": 0, "longest_sentence": 11, "num_participle_phrases": 0, "num_sentences": 3, "is_complex": false, "reasons": [], "score": 0 } }, { "from": "human", "value": " I fall to the ground from 20 feet, taking (2d10)[ 15 ] damage.\n\nI Wildshape into Hive Mother Beholder, with an anti-magic cone of 240 feet, which I choose to get with the Assume Supernatural Ability feat. I aim for you. You fall from the ceiling, 200 feet straight down.\n\nRoll 20d10 for fall damage.\n\nI then attack you with my ranged touch eye attack:\n\nTO HIT\n (1d20+15)[ 27 ] \n\nDAMAGE\n (2d6+10)[ 20 ] \n\nAs a free action, the eye also sends a Disintegrate spell your way.", "prefix": "Babale:", "loss": true, "complexity_analysis": { "has_passive_voice": false, "max_nested_clauses": 2, "longest_sentence": 50, "num_participle_phrases": 1, "num_sentences": 6, "is_complex": false, "reasons": [], "score": 0 } }, { "from": "human", "value": " You don't get THAT many free actions (only ONE in fact.) , and since you've burned all yours up, I cast a feather fall as a immediate action once I'm out of your cone radius on the way down. (looking is a immediate action, so your once again out of those since you already looked. )\nAlso, you were farther up then 20 ft buddy, your were 30ft up by your last statement.\nAlso, a quickened, widened Prismatic Wall is my response to your bloody crazy eye\nRolling for meta magic effect to quicken this DC 75.\n[roll]1d20+68[roll]\n(+30 competence bonus from ring, +24 ranks, +12 int, +2 synergy)\n\nMake seven saves, 3 reflex, 2 fort, 2 will.", "prefix": "Fan:", "loss": true, "complexity_analysis": { "has_passive_voice": false, "max_nested_clauses": 2, "longest_sentence": 36, "num_participle_phrases": 1, "num_sentences": 6, "is_complex": false, "reasons": [], "score": 0 } }, { "from": "human", "value": " Wrong. You can have any number of free actions per turn within reasonable limits. 2 is reasonable.\n\nSo, take damage from 1 eye attack. I'll let you ignore disintegrate, though.", "prefix": "Babale:", "loss": true, "complexity_analysis": { "has_passive_voice": false, "max_nested_clauses": 1, "longest_sentence": 14, "num_participle_phrases": 0, "num_sentences": 5, "is_complex": false, "reasons": [], "score": 0 } }, { "from": "human", "value": " Actually, according to SRD there ARE limits..\n\nAnyways, your eye attack is stopped by primsmatic wall, as it was cast on your turn.\n\n\nAlso since my roll was broken\n (1d20+68)[ 79 ] \n\nConcentration to cast while falling (DC 20 novelty roll)\n (1d20+28)[ 40 ] ", "prefix": "Fan:", "loss": true, "complexity_analysis": { "has_passive_voice": true, "max_nested_clauses": 2, "longest_sentence": 36, "num_participle_phrases": 2, "num_sentences": 3, "is_complex": true, "reasons": [ "Contains passive voice" ], "score": 1 } }, { "from": "human", "value": " Now for my turn, pulling out the anti caster material now, MR.Assume Super Natural ability.\n\nAs I fly around behind you (out of your eye cone now), and hit you in the back with a anti magic ray, and quickened true strike on it as well.\nAura of perfect order makes that a 54 to hit against touch AC, all your magic items go down,all your SU's shut off, and you shift back into your natural form. Enjoy this for the next minuet.", "prefix": "Fan:", "loss": true, "complexity_analysis": { "has_passive_voice": false, "max_nested_clauses": 2, "longest_sentence": 37, "num_participle_phrases": 1, "num_sentences": 4, "is_complex": false, "reasons": [], "score": 0 } }, { "from": "human", "value": " Err... Dude, I am hopeless against casters of equal level. I declare you as having won. Rematch after I fix a few things?", "prefix": "Babale:", "loss": true, "complexity_analysis": { "has_passive_voice": false, "max_nested_clauses": 1, "longest_sentence": 11, "num_participle_phrases": 0, "num_sentences": 4, "is_complex": false, "reasons": [], "score": 0 } }, { "from": "human", "value": " Indeed, I have a few things to fix as well. >.> Namely adding the death knight template.", "prefix": "Fan:", "loss": true, "complexity_analysis": { "has_passive_voice": false, "max_nested_clauses": 1, "longest_sentence": 13, "num_participle_phrases": 1, "num_sentences": 2, "is_complex": false, "reasons": [], "score": 0 } } ]
22
false
[ { "from": "human", "value": " The arena.\n\nA seventy-five foot disc of magically reinforced adamantium with 7' tall walls that line the perimeter, and curve up into a vaulted cieling. With tiny arrow-slit windows every eighth of a compass, those slashes of light are the brightest spots, the only other light provided being the softly glowing orb that hangs from the center of the roof. The normally bare clay floor has been matted with tatch and wheat in order to give texture and padding to the surface. Edging the inner side of the wall is a shallow depression, riddled with little iron-ringed slits for drainage.\n\nTwo combatants face each other down, only one will leave through the victory gate, the other left for the gruesome 'janitors' that bring the ring back to pristine condition after each bout.\n\nRoll for initiative!", "prefix": "ImmortalAer:", "loss": false, "complexity_analysis": { "has_passive_voice": true, "max_nested_clauses": 3, "longest_sentence": 40, "num_participle_phrases": 1, "num_sentences": 7, "is_complex": true, "reasons": [ "Contains passive voice", "Deeply nested clauses (3) in one sentence" ], "score": 2 } }, { "from": "human", "value": " (1d20+4)[ 20 ] \n\nGood luck, have fun!", "prefix": "Babale:", "loss": true, "complexity_analysis": { "has_passive_voice": false, "max_nested_clauses": 0, "longest_sentence": 16, "num_participle_phrases": 0, "num_sentences": 1, "is_complex": false, "reasons": [], "score": 0 } }, { "from": "human", "value": " Originally Posted by Babale \n Good luck, have fun! \n \n\nHere's hoping I stand a chance!\n\n (D20+10)[ 21 ] ", "prefix": "ImmortalAer:", "loss": true, "complexity_analysis": { "has_passive_voice": false, "max_nested_clauses": 1, "longest_sentence": 13, "num_participle_phrases": 1, "num_sentences": 3, "is_complex": false, "reasons": [], "score": 0 } }, { "from": "human", "value": " Move forward 15', fire Longbow.\n\nFirst turn by one!\n\n \n Spoiler \n\nHit : (D20+30)[ 46 ] \nDmg : (1D8+5)[ 6 ] \nConfirm* : (D20+30)[ 39 ] \n*(In case of criticals, I'm always going to roll this one.)\n ", "prefix": "ImmortalAer:", "loss": true, "complexity_analysis": { "has_passive_voice": false, "max_nested_clauses": 1, "longest_sentence": 43, "num_participle_phrases": 1, "num_sentences": 4, "is_complex": false, "reasons": [], "score": 0 } }, { "from": "human", "value": " An arrow flies and hits Shifter lightly. Enraged, he wildshapes into a Triceratops and charges.\n\nTO HIT:\n\n (1d20+29)[ 30 ] \n\nDAMAGE:\n\n (2d8+23)[ 35 ] \nPlus powerful charge:\n (4d8+27)[ 38 ] ", "prefix": "Babale:", "loss": true, "complexity_analysis": { "has_passive_voice": false, "max_nested_clauses": 1, "longest_sentence": 38, "num_participle_phrases": 0, "num_sentences": 3, "is_complex": false, "reasons": [], "score": 0 } }, { "from": "human", "value": " Is that it for your turn? In that case...\n\nThe enraged beast charges again, this time trampling over the little woman. With a loud bellow, he stomps on her, then passes her by 20 feet, then stops and turns around.\n\nChoose to AoO at -4 or attempt a DC 35 reflex save to half damage.\n\n (4d8+27)[ 49 ] ", "prefix": "Babale:", "loss": true, "complexity_analysis": { "has_passive_voice": false, "max_nested_clauses": 1, "longest_sentence": 24, "num_participle_phrases": 1, "num_sentences": 5, "is_complex": false, "reasons": [], "score": 0 } }, { "from": "human", "value": " Originally Posted by Babale \n An arrow flies and hits Shifter lightly. Enraged, he wildshapes into a Triceratops and charges.\n\nTO HIT:\n\n (D20+37)[ 39 ] \n\nDAMAGE:\n\n (1D6+12)[ 18 ] \nPlus powerful charge:\n (1D6)[ 5 ] \n \n\n😦 Critical Miss...\n\nDrifting lightly out of the maddened beast's path, she drops the bow and draws both Scimitars' (included in 'move' action) and twirls into her first form of dance with both blades flashing it a tight whirl.\n\n(Dance of a Thousand Cuts, doubles the number of attacks, 5' step after each second swing, counts as having Great Cleave.)\n\n \n Spoiler \n\nHit : (D20+37)[ 39 ] \nDmg : (1D6+12)[ 18 ] + (1D6)[ 5 ] (Fire)\nConfirm : (D20+37)[ 57 ] \n\nHit : (D20+37)[ 56 ] \nDmg : (1D6+12)[ 14 ] + (1D6)[ 1 ] (Fire)\nConfirm : (D20+37)[ 42 ] \n\nHit : (D20+27)[ 35 ] \nDmg : (1D6+12)[ 16 ] + (1D6)[ 4 ] (Fire)\nConfirm : (D20+27)[ 47 ] \n\nHit : (D20+27)[ 34 ] \nDmg : (1D6+12)[ 13 ] + (1D6)[ 2 ] (Fire)\nConfirm : (D20+27)[ 39 ] \n\nHit : (D20+18)[ 27 ] \nDmg : (1D6+12)[ 13 ] + (1D6)[ 3 ] (Fire)\nConfirm : (D20+18)[ 27 ] \n\nHit : (D20+18)[ 20 ] \nDmg : (1D6+12)[ 17 ] + (1D6)[ 3 ] (Fire)\nConfirm : (D20+18)[ 31 ] \n\n****\n\nHit : (D20+37)[ 56 ] \nDmg : [roll]1D6+11[/roll] + (1D6)[ 4 ] (Ice)\nConfirm : (D20+37)[ 38 ] \n\nHit : (D20+37)[ 54 ] \nDmg : [roll]1D6+11[/roll] + (1D6)[ 1 ] (Ice)\nConfirm : (D20+37)[ 55 ] \n\nHit : (D20+22)[ 31 ] \nDmg : [roll]1D6+11[/roll] + (1D6)[ 5 ] (Ice)\nConfirm : (D20+22)[ 26 ] \n\nHit : (D20+22)[ 30 ] \nDmg : [roll]1D6+11[/roll] + (1D6)[ 4 ] (Ice)\nConfirm : (D20+22)[ 31 ] \n\nHit : (D20+8)[ 10 ] \nDmg : [roll]1D6+11[/roll] + (1D6)[ 5 ] (Ice)\nConfirm : (D20+8)[ 20 ] \n\nHit : (D20+8)[ 25 ] \nDmg : [roll]1D6+11[/roll] + (1D6)[ 4 ] (Ice)\nConfirm : (D20+8)[ 18 ] \n\nEach step is a '5, in a circle around you, as I cannot step immediately back into the same square. 12 attacks, at 1 move/2 attack = 30' of movement.\n \n\n\nEDIT : Ugh. You went again while I was editting... FOR THE LOVE OF GOD, I can't roll on this thing.", "prefix": "ImmortalAer:", "loss": true, "complexity_analysis": { "has_passive_voice": false, "max_nested_clauses": 2, "longest_sentence": 87, "num_participle_phrases": 3, "num_sentences": 31, "is_complex": true, "reasons": [ "Too many participle phrases (3) in one sentence" ], "score": 1 } }, { "from": "human", "value": " OK, 3 of those hit me for a total of...\n\nonly 15 got counted reroll 2 ice ones.", "prefix": "Babale:", "loss": true, "complexity_analysis": { "has_passive_voice": true, "max_nested_clauses": 0, "longest_sentence": 23, "num_participle_phrases": 0, "num_sentences": 1, "is_complex": true, "reasons": [ "Contains passive voice" ], "score": 1 } }, { "from": "human", "value": " Don't use capital D's", "prefix": "Babale:", "loss": true, "complexity_analysis": { "has_passive_voice": false, "max_nested_clauses": 0, "longest_sentence": 7, "num_participle_phrases": 0, "num_sentences": 1, "is_complex": false, "reasons": [], "score": 0 } }, { "from": "human", "value": " I'm trying this one more time, then calling it a night and stalking off in frustration.\n\n\n \n Originally Posted by Babale \n An arrow flies and hits Shifter lightly. Enraged, he wildshapes into a Triceratops and charges. \n \n\n😦 Critical Miss...\n\nDrifting lightly out of the maddened beast's path, she drops the bow and draws both Scimitars' (included in 'move' action) and twirls into her first form of dance with both blades flashing it a tight whirl.\n\n(Dance of a Thousand Cuts, doubles the number of attacks, 5' step after each second swing, counts as having Great Cleave.)\n\n \n Spoiler \n\nHit : (D20+37)[ 54 ] \nDmg : [roll]D20+12[/roll + (D6)[ 3 ] (Fire)\nConfirm : (D20+37)[ 43 ] \n\nHit : (D20+37)[ 52 ] \nDmg : [roll]D20+12[/roll + (D6)[ 6 ] (Fire)\nConfirm : (D20+37)[ 47 ] \n\n\nHit : (D20+27)[ 38 ] \nDmg : [rol]D20+12[/roll] + (D6)[ 1 ] (Fire)\nConfirm : (D20+27)[ 46 ] \n\nHit : (D20+27)[ 31 ] \nDmg : [rol]D20+12[/roll] + (D6)[ 1 ] (Fire)\nConfirm : (D20+27)[ 40 ] \n\nHit : (D20+18)[ 38 ] \nDmg : (D20+12)[ 20 ] + (D6)[ 3 ] (Fire)\nConfirm : (D20+18)[ 36 ] \n\nHit : (D20+18)[ 35 ] \nDmg : (D20+12)[ 15 ] + (D6)[ 6 ] (Fire)\nConfirm : (D20+18)[ 35 ] \n\n****\n\nHit : (D20+37)[ 53 ] \nDmg : (1D6+11)[ 12 ] + (D6)[ 6 ] (Ice)\nConfirm : (D20+37)[ 45 ] \n\nHit : (D20+37)[ 41 ] \nDmg : (1D6+11)[ 16 ] + (D6)[ 4 ] (Ice)\nConfirm : (D20+37)[ 45 ] \n\nHit : (D20+22)[ 39 ] \nDmg : (1D6+11)[ 16 ] + (D6)[ 4 ] (Ice)\nConfirm : (D20+22)[ 42 ] \n\nHit : (D20+22)[ 35 ] \nDmg : (1D6+11)[ 14 ] + (D6)[ 6 ] (Ice)\nConfirm : (D20+22)[ 42 ] \n\nHit : (D20+8)[ 23 ] \nDmg : (1D6+11)[ 15 ] + (D6)[ 6 ] (Ice)\nConfirm : (D20+8)[ 12 ] \n\nHit : (D20+22)[ 31 ] \nDmg : (1D6+11)[ 16 ] + (D6)[ 3 ] (Ice)\nConfirm : (D20+22)[ 35 ] \n\nEach step is a '5, in a circle around you, as I cannot step immediately back into the same square. 12 attacks, at 1 move/2 attack = 30' of movement.\n ", "prefix": "ImmortalAer:", "loss": true, "complexity_analysis": { "has_passive_voice": false, "max_nested_clauses": 2, "longest_sentence": 52, "num_participle_phrases": 3, "num_sentences": 31, "is_complex": true, "reasons": [ "Too many participle phrases (3) in one sentence" ], "score": 1 } }, { "from": "human", "value": " Dmg : (D20+12)[ 18 ] \nDmg : (D20+12)[ 32 ] \nDmg : (D20+12)[ 25 ] \nDmg : (D20+12)[ 28 ] \n\nFor the four that didn't work.", "prefix": "ImmortalAer:", "loss": true, "complexity_analysis": { "has_passive_voice": false, "max_nested_clauses": 1, "longest_sentence": 57, "num_participle_phrases": 0, "num_sentences": 1, "is_complex": false, "reasons": [], "score": 0 } }, { "from": "human", "value": " So a total of 55 damage, lets say.\n\nI now trample you; see above.", "prefix": "Babale:", "loss": true, "complexity_analysis": { "has_passive_voice": false, "max_nested_clauses": 1, "longest_sentence": 12, "num_participle_phrases": 0, "num_sentences": 2, "is_complex": false, "reasons": [], "score": 0 } }, { "from": "human", "value": " And the additional damage for the three criticals...\n\n (d10)[ 7 ] \n (d10)[ 1 ] \n (d10)[ 10 ] ", "prefix": "ImmortalAer:", "loss": true, "complexity_analysis": { "has_passive_voice": false, "max_nested_clauses": 0, "longest_sentence": 30, "num_participle_phrases": 0, "num_sentences": 2, "is_complex": false, "reasons": [], "score": 0 } }, { "from": "human", "value": " ...Reflex save.\n\n (d20+23)[ 32 ] \n\nOkay. And now let's try to keep this freaking thing organized.", "prefix": "ImmortalAer:", "loss": true, "complexity_analysis": { "has_passive_voice": false, "max_nested_clauses": 2, "longest_sentence": 12, "num_participle_phrases": 1, "num_sentences": 5, "is_complex": false, "reasons": [], "score": 0 } }, { "from": "human", "value": " You fail the save, taking 49 damage.\n\nYour move.", "prefix": "Babale:", "loss": true, "complexity_analysis": { "has_passive_voice": false, "max_nested_clauses": 1, "longest_sentence": 11, "num_participle_phrases": 1, "num_sentences": 2, "is_complex": false, "reasons": [], "score": 0 } }, { "from": "human", "value": " I just realized... there's noone with a lower health than me. :\\ I defenitly deserve the worst design/fighter ever award.\n\nContinues with the ordinary Dervish dance.\n\n\nPrancing foward, she flips into the attack, twin swords flashing wildly.\n\n \n Spoiler \n\n20' Forward, leaving 35' of 5' steps in a ring around you. 6 attacks, 30' of movement.\n\nHit: (d20+37)[ 51 ] \nDmg (D6+12)[ 14 ] + (d6)[ 1 ] (Fire)\nConfirm : (d20+37)[ 44 ] \n\nHit: (d20+27)[ 39 ] \nDmg (D6+12)[ 16 ] + (d6)[ 4 ] (Fire)\nConfirm : (d20+27)[ 33 ] \n\nHit: (d20+18)[ 19 ] \nDmg (D6+12)[ 16 ] + (d6)[ 2 ] (Fire)\nConfirm : (d20+18)[ 26 ] \n\n*****\n\nHit: (d20+37)[ 44 ] \nDmg (D6+11)[ 13 ] + (d6)[ 2 ] (Ice)\nConfirm : (d20+37)[ 41 ] \n\nHit: (d20+22)[ 38 ] \nDmg (D6+11)[ 17 ] + (d6)[ 2 ] (Ice)\nConfirm : (d20+22)[ 41 ] \n\nHit: (d20+8)[ 10 ] \nDmg (D6+11)[ 16 ] + (d6)[ 4 ] (Ice)\nConfirm : (d20+8)[ 21 ] \n \n\n😩", "prefix": "ImmortalAer:", "loss": true, "complexity_analysis": { "has_passive_voice": false, "max_nested_clauses": 1, "longest_sentence": 54, "num_participle_phrases": 2, "num_sentences": 19, "is_complex": false, "reasons": [], "score": 0 } }, { "from": "human", "value": " You hit me on the first one, causing 15 damage.\n\n\nWith a yell, the triceratops morphs into a tyrannosaurus and attacks the woman at his feet.\n\nAttack\n (1d20+27)[ 43 ] \n\nDamage\n (3d6+20)[ 28 ] \n\nGrapple attempt:\n (1d20+44)[ 54 ] ", "prefix": "Babale:", "loss": true, "complexity_analysis": { "has_passive_voice": false, "max_nested_clauses": 1, "longest_sentence": 23, "num_participle_phrases": 1, "num_sentences": 4, "is_complex": false, "reasons": [], "score": 0 } }, { "from": "human", "value": " I missed!\n\nWell, since that was only a standart action, I run away at 40ft", "prefix": "Babale:", "loss": true, "complexity_analysis": { "has_passive_voice": false, "max_nested_clauses": 1, "longest_sentence": 16, "num_participle_phrases": 0, "num_sentences": 2, "is_complex": false, "reasons": [], "score": 0 } }, { "from": "human", "value": " Free action cast Fly (Wow, armour. You actually did something useful.)\n\nSo, 40' forward flight, leaving 20' for four attacks.\n\n \n Spoiler \n\n\nH (d20+37)[ 49 ] \nD (d6+12)[ 14 ] + (d6)[ 6 ] (Fire)\nC (d20+37)[ 38 ] \n\nH (d20+27)[ 43 ] \nD (d6+12)[ 14 ] + (d6)[ 3 ] (Fire)\nC (d20+27)[ 31 ] \n\nH (d20+37)[ 40 ] \nD (d6+11)[ 17 ] + (d6)[ 4 ] (Ice)\nC (d20+37)[ 41 ] \n\nH (d20+22)[ 25 ] \nD (d6+11)[ 15 ] + (d6)[ 2 ] (Ice)\nC (d20+22)[ 40 ] \n ", "prefix": "ImmortalAer:", "loss": true, "complexity_analysis": { "has_passive_voice": false, "max_nested_clauses": 1, "longest_sentence": 105, "num_participle_phrases": 1, "num_sentences": 5, "is_complex": false, "reasons": [], "score": 0 } }, { "from": "human", "value": " Only the 1st one hit.\n\nI morph into a Adult Blue Dragon and use my Breath Weapon on you.\n\nDamage:\n\n (12d8)[ 46 ] \n\nReflex DC for half damage: 25", "prefix": "Babale:", "loss": true, "complexity_analysis": { "has_passive_voice": false, "max_nested_clauses": 0, "longest_sentence": 17, "num_participle_phrases": 0, "num_sentences": 3, "is_complex": false, "reasons": [], "score": 0 } }, { "from": "human", "value": " Reflex (d20+25)[ 35 ] + Ring of Evasion. πŸ˜›\n \n Spoiler \n\nSpinning into action, she leaps at the newly formed dragon, her blades flashing wildly.\n\nH : (d20+39)[ 49 ] \nD : (d6+14)[ 19 ] + (d6)[ 3 ] (Fire)\nC : (d20+39)[ 43 ] \n\nH : (d20+30)[ 32 ] \nD : (d6+14)[ 16 ] + (d6)[ 6 ] (Fire)\nC : (d20+30)[ 45 ] \n\nH : (d20+20)[ 30 ] \nD : (d6+14)[ 16 ] + (d6)[ 5 ] (Fire)\nC : (d20+20)[ 29 ] \n\n***\n\nH : (d20+39)[ 51 ] \nD : (d6+13)[ 16 ] + (d6)[ 5 ] (Ice)\nC : (d20+39)[ 48 ] \n\nH : (d20+25)[ 29 ] \nD : (d6+13)[ 14 ] + (d6)[ 3 ] (Ice)\nC : (d20+25)[ 41 ] \n\nH : (d20+10)[ 29 ] \nD : (d6+13)[ 18 ] + (d6)[ 6 ] (Ice)\nC : (d20+10)[ 30 ] \n\nHope you don't mind that I've changed over to my new statline. >.>\n ", "prefix": "ImmortalAer:", "loss": true, "complexity_analysis": { "has_passive_voice": false, "max_nested_clauses": 2, "longest_sentence": 219, "num_participle_phrases": 1, "num_sentences": 6, "is_complex": false, "reasons": [], "score": 0 } }, { "from": "human", "value": " New... No fair!\n\nIn that case, no more \"Animals Only\" for me.\n\nThe first one of each sword hits.", "prefix": "Babale:", "loss": true, "complexity_analysis": { "has_passive_voice": false, "max_nested_clauses": 0, "longest_sentence": 14, "num_participle_phrases": 0, "num_sentences": 4, "is_complex": false, "reasons": [], "score": 0 } }, { "from": "human", "value": " Originally Posted by Babale \n New... No fair!\n\nIn that case, no more \"Animals Only\" for me.\n\nThe first one of each sword hits. \n \n\nRuh oh.\n\n*flip, flip, flip* Hmmm.", "prefix": "ImmortalAer:", "loss": true, "complexity_analysis": { "has_passive_voice": false, "max_nested_clauses": 0, "longest_sentence": 14, "num_participle_phrases": 1, "num_sentences": 6, "is_complex": false, "reasons": [], "score": 0 } }, { "from": "human", "value": " I change into Hive Mother Beholder, concentrate the anti-magic field on you, and use:\n\n1) Charm Person, DC 30 will\n\nIf spell fails,\n\n2) Melle, (1d20+27)[ 36 ] \n\nDamage: (2d6+17)[ 23 ] ", "prefix": "Babale:", "loss": true, "complexity_analysis": { "has_passive_voice": false, "max_nested_clauses": 1, "longest_sentence": 45, "num_participle_phrases": 0, "num_sentences": 2, "is_complex": false, "reasons": [], "score": 0 } }, { "from": "human", "value": " Originally Posted by Babale \n I change into Hive Mother Beholder, concentrate the anti-magic field on you, and use:\n\n1) Charm Person, DC 30 will\n\nIf spell fails,\n\n2) Melle,\n\nDamage: \n \n\n (d20+17)[ 30 ] : Will\n\nWhy AMF? 🀨", "prefix": "ImmortalAer:", "loss": true, "complexity_analysis": { "has_passive_voice": false, "max_nested_clauses": 3, "longest_sentence": 58, "num_participle_phrases": 1, "num_sentences": 2, "is_complex": true, "reasons": [ "Deeply nested clauses (3) in one sentence" ], "score": 1 } }, { "from": "human", "value": " Well, more slashing and pracing!\n\n \n Spoiler \n\nH: (d20+39)[ 47 ] \nD: (d6+14)[ 18 ] + (d6)[ 6 ] (Fire)\nC: (d20+39)[ 48 ] \n\nH: (d20+25)[ 41 ] \nD: (d6+14)[ 15 ] + (d6)[ 1 ] (Fire)\nC: (d20+25)[ 40 ] \n\nH: (d20+10)[ 29 ] \nD: (d6+14)[ 20 ] + (d6)[ 1 ] (Fire)\nC: (d20+10)[ 13 ] \n\n****\n\nH: (d20+39)[ 47 ] \nD: (d6+13)[ 19 ] + (d6)[ 2 ] (Ice)\nC: (d20+39)[ 54 ] \n\nH: (d20+20)[ 32 ] \nD: (d6+13)[ 17 ] + (d6)[ 1 ] (Ice)\nC: (d20+20)[ 34 ] \n\nH: (d20+10)[ 23 ] \nD: (d6+13)[ 18 ] + (d6)[ 3 ] (Ice)\nC: (d20+10)[ 28 ] \n ", "prefix": "ImmortalAer:", "loss": true, "complexity_analysis": { "has_passive_voice": false, "max_nested_clauses": 0, "longest_sentence": 213, "num_participle_phrases": 1, "num_sentences": 7, "is_complex": false, "reasons": [], "score": 0 } }, { "from": "human", "value": " Originally Posted by ImmortalAer \n [roll0] : Will\n\nWhy AMF? 🀨 \n \n\nBecause:\n1) You stop flying and fall.\n2) You fail the save, because you don't get your +5 magic bonus.\n\nYou are now under the effect of Charm Person. I suppose I win?", "prefix": "Babale:", "loss": true, "complexity_analysis": { "has_passive_voice": false, "max_nested_clauses": 1, "longest_sentence": 18, "num_participle_phrases": 0, "num_sentences": 6, "is_complex": false, "reasons": [], "score": 0 } }, { "from": "human", "value": " So, me to you:\n Hey, best friend! Why are you waving those weapons at me? Put them away! I won't hurt you. ", "prefix": "Babale:", "loss": true, "complexity_analysis": { "has_passive_voice": false, "max_nested_clauses": 0, "longest_sentence": 13, "num_participle_phrases": 1, "num_sentences": 4, "is_complex": false, "reasons": [], "score": 0 } } ]
6
false
[ { "from": "human", "value": " In the depths of the Mournlands, one can find much in the ruins of once-great Cyre. Where else would one begin their search, but in Metrol, the heart of a fallen nation. Virtually untouched since the Day of Mourning, that gleaming metropolis contained a wealth of untold riches... and danger.\n\nFew are brave or foolhardy enough to defy the odds, to challenge the creatures that lurk in that ruined city, once the jewel of all Khorvaire. Our tale follows the exploits of one such adventurer; the glorious Drevin Irvanavich , a much-renowned mystic and legendary warrior. Of the few who scoured Metrol for wealth and knowledge, only Drevin was confident enough to traverse the depths of the old heart of Khorvairian culture, the still-glorious ruins of the Cyran palace.\n\nThe cataclysm had hit the palace in a unique manner; namely, it had left the physical structure of the building intact. The people inside, however, the cream of Cyran nobility, had been changed forever. The once-beautiful ladies of the court had been twisted into horrific visages, mockeries of their previous form. The strong, handsome noble men were now merely skeletal shadows of their former selves, emaciated but possessing an unearthly strength. The literal hordes of such hideous creatures was enough to keep most treasure-seekers away from the palace; few could stand up to them in combat, and they were far too numerous to evade.\n\nTo Drevin Irvanavich , these adversaries required nary a second glance. Oh, how his glorious lance of thunder clove through those hideous hordes! How the mishappen residents of the palace moaned in mindless terror! How they flocked when they saw that glimmering deliverer, how they cried out in rare happiness when they found sweet relief! They were hardly a challenge for an accomplished mage of Drevin's stature, but nor did they possess the treasure that he sought.\n\nOh, that ever-fascinating Mirror of Impeccable Creation! How it plagued Drevin's thoughts! The Cyran royalty had acquired that artifact in aeons past, but nary a soul aside from Drevin knew of its true nature. To Cyre, it had merely been a small bauble - a mirror that portrayed a most beautiful, idealised version of oneself. Drevin, that wily scholar, had done his research; he knew that the mirror could be used to generate a perfect copy of oneself! Better yet, the copy would be in thrall to the original! Oh, how Drevin craved that power!\n\nThe Mirror had been in the possession of the King of Cyre's daughter, the ever-vain Elaine. Oh, Elaine was a beautiful girl in her prime, but was ever so insecure about it! She hoarded that mirror, always comparing herself to her ever-changing ideal, always trying to match that unattainable standard. When the Day of Mourning struck, she surely must have been in her quarters with that mirror; at least, that is what Drevin had deduced after scouring the rest of the palace. But how would that warping effect have impacted the flower of Cyran nobility?\n\nOur tale begins just outside the door to the Princess' quarters...", "prefix": "Salvonus:", "loss": false, "complexity_analysis": { "has_passive_voice": true, "max_nested_clauses": 4, "longest_sentence": 39, "num_participle_phrases": 2, "num_sentences": 29, "is_complex": true, "reasons": [ "Deeply nested clauses (4) in one sentence", "Contains passive voice", "Deeply nested clauses (3) in one sentence", "Deeply nested clauses (3) in one sentence", "Deeply nested clauses (3) in one sentence", "Deeply nested clauses (3) in one sentence" ], "score": 7 } }, { "from": "human", "value": " Drevin walks slowly into the room, casting a buff of elemental body onto himself, changing himself into a whispering storm elemental, the usually angry crackle of lightning, being dulled by force of will, as he was currently attempting to peek through the door, before entering, he casts Arcane sight, as to divine if the artifiact was really in there still, and if there was any powerful magic beings as well.", "prefix": "Fan:", "loss": true, "complexity_analysis": { "has_passive_voice": true, "max_nested_clauses": 6, "longest_sentence": 81, "num_participle_phrases": 2, "num_sentences": 1, "is_complex": true, "reasons": [ "Contains passive voice", "Deeply nested clauses (6) in one sentence" ], "score": 5 } } ]
12
false
[ { "from": "human", "value": " Arena Tournament, Round 54: Yoshi vs. Johnny the Janitor \n Map: \n Spoiler \n\n \n \n\n XP Award: 300 XP\n GP Award: 300 GP\n\n Yoshi - Mavian\n Johnny The Janitor - Conbar\n\n\n All Combatants, please roll initiative and declare any final purchases. ", "prefix": "ArenaManager:", "loss": false, "complexity_analysis": { "has_passive_voice": false, "max_nested_clauses": 0, "longest_sentence": 59, "num_participle_phrases": 0, "num_sentences": 1, "is_complex": false, "reasons": [], "score": 0 } }, { "from": "human", "value": " Well, this may end up being Yoshis last match, so let see how it goes.\n\nNo Purchases\n\nInitiative: (1d20+4)[ 11 ] \n\nFor Refs:\n \n Spoiler \n\nUsing Carmendine Monk to boost my speed to 40.\n ", "prefix": "Mavian:", "loss": true, "complexity_analysis": { "has_passive_voice": false, "max_nested_clauses": 3, "longest_sentence": 32, "num_participle_phrases": 1, "num_sentences": 3, "is_complex": true, "reasons": [ "Deeply nested clauses (3) in one sentence" ], "score": 1 } }, { "from": "human", "value": " Welp, Can only hope.\n\n Initiative - (1d20+8)[ 26 ] \n\nNo purchases.\n\nStarting in Blue Slot\n\nRefs\n \n Spoiler \nY13\n ", "prefix": "Connor Darkdart:", "loss": true, "complexity_analysis": { "has_passive_voice": false, "max_nested_clauses": 0, "longest_sentence": 15, "num_participle_phrases": 1, "num_sentences": 3, "is_complex": false, "reasons": [], "score": 0 } }, { "from": "human", "value": " Assuming no Objections, I will start.\n\n\n Johnny the Janitor Round One \n\nNo LoS to start with, so all actions spoilored\n \n Spoiler \nStarting with my shield tucked away and spear out\n \n\n \n Spoiler \n\nStandard Action to cast Shield\n AFC, 1-5 Fails - (1d100)[ 69 ] \n\nMove Action to S13\n \n\n\nEnd Turn\n\n \n Spoiler \n Johnny The Janitor \nMale TN Human Sorcerer, Level 1, Init +4, HP 3/3, Speed 30ft\n AC 19, Touch 18, Flat-footed 15, Fort -1, Ref +4, Will +1, Base Attack Bonus 0\n Spear -1 (1d8, x3)\n Padded , Light Steel Shield (+1 Armor, +1 Shield, +4 Dex)\n Abilities Str 8, Dex 18, Con 8, Int 8, Wis 8, Cha 18\n Condition None\n ", "prefix": "Connor Darkdart:", "loss": true, "complexity_analysis": { "has_passive_voice": false, "max_nested_clauses": 3, "longest_sentence": 76, "num_participle_phrases": 1, "num_sentences": 5, "is_complex": true, "reasons": [ "Deeply nested clauses (3) in one sentence" ], "score": 1 } }, { "from": "human", "value": " Yoshi - Round 1\n\n \n Spoiler \n\nStarting in A13\n\nDouble Move Action: A13 to J14\n \n\n\nEnd of Turn:\n\nStats for Refs:\n \n Spoiler \n\nHp: 5\nAC: 19\nSpeed: 40\nFort: +2 Ref: +3 Will: +1\n ", "prefix": "Mavian:", "loss": true, "complexity_analysis": { "has_passive_voice": false, "max_nested_clauses": 1, "longest_sentence": 54, "num_participle_phrases": 0, "num_sentences": 1, "is_complex": false, "reasons": [], "score": 0 } }, { "from": "human", "value": " LoS Check?", "prefix": "Connor Darkdart:", "loss": true, "complexity_analysis": { "has_passive_voice": false, "max_nested_clauses": 0, "longest_sentence": 4, "num_participle_phrases": 0, "num_sentences": 1, "is_complex": false, "reasons": [], "score": 0 } }, { "from": "human", "value": " Yeah, it'd be smart.", "prefix": "Mavian:", "loss": true, "complexity_analysis": { "has_passive_voice": false, "max_nested_clauses": 0, "longest_sentence": 8, "num_participle_phrases": 0, "num_sentences": 1, "is_complex": false, "reasons": [], "score": 0 } }, { "from": "human", "value": " Ref AlterForm - LoS \n\nConbar\n \n Spoiler \nThe stairs going upward have a double movement cost. The farthest up you could get with 30 ft of speed is V13. Revise your turn as you see fit.\n \n\n\nMavian\n \n Spoiler \nStand by; opponent needs to alter his turn. No effect on you yet.\n ", "prefix": "AlterForm:", "loss": true, "complexity_analysis": { "has_passive_voice": false, "max_nested_clauses": 1, "longest_sentence": 14, "num_participle_phrases": 1, "num_sentences": 6, "is_complex": false, "reasons": [], "score": 0 } }, { "from": "human", "value": " Revising my turn\n\n \n Spoiler \nMove to V13\n \n\n\nEnd turn.", "prefix": "Connor Darkdart:", "loss": true, "complexity_analysis": { "has_passive_voice": false, "max_nested_clauses": 0, "longest_sentence": 14, "num_participle_phrases": 1, "num_sentences": 1, "is_complex": false, "reasons": [], "score": 0 } }, { "from": "human", "value": " High Ref PsiDog \n\nLoS Check:\n\n@Yoshi\n \n Spoiler \n No LoS\n \n\n\n@Johnny the Janitor\n \n Spoiler \n No LoS\n \n\n\nEdit: Conbar / Johnny the Janitor is up.", "prefix": "Psionic Dog:", "loss": true, "complexity_analysis": { "has_passive_voice": false, "max_nested_clauses": 0, "longest_sentence": 27, "num_participle_phrases": 0, "num_sentences": 2, "is_complex": false, "reasons": [], "score": 0 } }, { "from": "human", "value": " Who's turn is it?", "prefix": "Mavian:", "loss": true, "complexity_analysis": { "has_passive_voice": false, "max_nested_clauses": 0, "longest_sentence": 7, "num_participle_phrases": 0, "num_sentences": 1, "is_complex": false, "reasons": [], "score": 0 } }, { "from": "human", "value": " Miiine\n\n Johnny The Janitor Round 2 \n \n Spoiler \n\n\nMove Action to R 13\n\nReady an action to immediately draw a scroll if LoS is established\n \n\n\nEnd Turn\n\n \n Spoiler \n Shield (9 Turns left) otherwise unchanged\n ", "prefix": "Connor Darkdart:", "loss": true, "complexity_analysis": { "has_passive_voice": true, "max_nested_clauses": 1, "longest_sentence": 45, "num_participle_phrases": 1, "num_sentences": 1, "is_complex": true, "reasons": [ "Contains passive voice" ], "score": 1 } }, { "from": "human", "value": " LoS \n\nJohnny\nYou see your opponent in J-14\n\nYoshi\nYou see your opponent in R-13", "prefix": "we3kings:", "loss": true, "complexity_analysis": { "has_passive_voice": false, "max_nested_clauses": 1, "longest_sentence": 20, "num_participle_phrases": 0, "num_sentences": 1, "is_complex": false, "reasons": [], "score": 0 } }, { "from": "human", "value": " w3kings, always spoiler LoS checks, even when we both see each other.\n\nWhat you see of Johnny: Johnny is wearing padding, has a spear in one hand and as he sees you draws a scroll.", "prefix": "Connor Darkdart:", "loss": true, "complexity_analysis": { "has_passive_voice": false, "max_nested_clauses": 2, "longest_sentence": 26, "num_participle_phrases": 0, "num_sentences": 2, "is_complex": false, "reasons": [], "score": 0 } }, { "from": "human", "value": " @Conbar\n\nActually, you don't really have to. It depends on the ref in question, some do and some don't.\n\n Yoshi - Round 2 \n Move Action: J-14 to Q13\n Standard Action: Throw a shuriken. You aren't holding your spear in both hands, so I don't believe you get an AoO.\n\nAttack Roll: (1d20+6)[ 10 ] \nDamage: (1d6+1)[ 7 ] \n\nEnd of Turn:\n\nStats for Refs:\n \n Spoiler \n\nHp: 5\nAC: 19\nSpeed: 40\nFort: +2 Ref: +3 Will: +1\nShuriken Used: 1\n ", "prefix": "Mavian:", "loss": true, "complexity_analysis": { "has_passive_voice": false, "max_nested_clauses": 2, "longest_sentence": 55, "num_participle_phrases": 0, "num_sentences": 5, "is_complex": false, "reasons": [], "score": 0 } }, { "from": "human", "value": " No hit\n\n Johnny the Janitor Round 3 \n Full Round Action \nRead Scroll\n\nSummon Celestial Giant Fire Beetle\n\nEnd Turn\n(I believe the Fire Beetle comes at the start of my next turn)\n\n \n Spoiler \nShield (8 rounds left), otherwise unchanged\n ", "prefix": "Connor Darkdart:", "loss": true, "complexity_analysis": { "has_passive_voice": false, "max_nested_clauses": 1, "longest_sentence": 32, "num_participle_phrases": 1, "num_sentences": 3, "is_complex": false, "reasons": [], "score": 0 } }, { "from": "human", "value": " That it does, although casting causes an AoO,\n\nYoshi - Round 3 AoO\n\nStunning Fist:\nAttack: (1d20+1)[ 13 ] \nDamage: (1d4+2)[ 6 ] \nIf it hits, you need a DC 15 fort save or be stunned.\n\nYoshi - Round 3\n\nQ-13 to B-14\n\nBalance check to go down the stairs:\n\n (1d20+8)[ 24 ] \n\nEnd of Turn:\n\nStats for refs:\n \n Spoiler \n\nHp:5\nAc:21\nLoc: B14\n ", "prefix": "Mavian:", "loss": true, "complexity_analysis": { "has_passive_voice": true, "max_nested_clauses": 1, "longest_sentence": 46, "num_participle_phrases": 0, "num_sentences": 4, "is_complex": true, "reasons": [ "Contains passive voice" ], "score": 1 } }, { "from": "human", "value": " No hit again\n\nI believe moving away from me causes AoO\n\n Attack - (1d20-1)[ 4 ] \n Damage - (1d8)[ 1 ] \n\nAlso, a normal spear is a one handed weapon I believe, so your saying that I dont get the other AoO is wrong I believe. (Could a Reff check?)\n\nAoO for Shuriken throwing next to me\n\n Attack - (1d20-1)[ 4 ] \n Damage - (1d8)[ 8 ] \n\nAlso, according to my calculations, at a speed of 30ft you cannot make it all the way to B13, and you dont need a Balance check either, as you werent charging or running.\n\nThe furthest you can be I believe is F14\n\n Johnny the Janitor Round 4 \n\nMove to L13\n\n \n Spoiler \n Ready Action to strike opponent should he come near me.\n \n\n\nSummoned monster does nothing. Dissapears at end of turn.\n\nEnd Turn\n\n \n Spoiler \nShield (7 turns left) otherwise unchanged\n ", "prefix": "Connor Darkdart:", "loss": true, "complexity_analysis": { "has_passive_voice": false, "max_nested_clauses": 4, "longest_sentence": 53, "num_participle_phrases": 1, "num_sentences": 11, "is_complex": true, "reasons": [ "Deeply nested clauses (4) in one sentence", "Deeply nested clauses (3) in one sentence" ], "score": 3 } }, { "from": "human", "value": " Ah, but who said my speed was 30? And after checking, your right, you would get both those AoO, unfortunately they both miss.\n\n Yoshi - Round 4 \n\nMove Action: Draw Alchemist Fire\nMove Action: B13 north which should break LoS\n\nFor Refs: \n Spoiler \n\nending my turn in B6\n \n\n\nEnd of turn:\n\nStats for Refs:\n \n Spoiler \n\nHp: 5\nAC: 21\nSpeed: 40\nPosition: B6\nFort: +2 Ref: +3 Will: +1\nShuriken Used: 1\n ", "prefix": "Mavian:", "loss": true, "complexity_analysis": { "has_passive_voice": false, "max_nested_clauses": 2, "longest_sentence": 77, "num_participle_phrases": 1, "num_sentences": 3, "is_complex": false, "reasons": [], "score": 0 } }, { "from": "human", "value": " A spear is two handed weapon. Johnny does not get an his AoOs with is spear until he holds it in two hands. His spear is useless when he holds it in one hand.\n\nAnother thing, using a scroll suffers from arcane spell failure. You need to roll it for using the scroll of summon monster 1.", "prefix": "we3kings:", "loss": true, "complexity_analysis": { "has_passive_voice": false, "max_nested_clauses": 1, "longest_sentence": 18, "num_participle_phrases": 0, "num_sentences": 5, "is_complex": false, "reasons": [], "score": 0 } }, { "from": "human", "value": " Your sheet says your speed is 30ft, although Ill take it that its actually 40 or the likes.\n\nIm not sure about the spear bit, but sadly I recently lost most of my D & D books to a small house fire, so I am unable to check it.\n\nI did indeed forget to roll AFC, but really it makes no difference.\n (1d100)[ 15 ] 1-5 fail\n\n Johnny the Janitor Round 5 \n\nNo LoS I take it?\n\n \n Spoiler \n Drop scroll (Free) and fully hold spear (Free (I think)). Move to J14 (Move Action)\nScramble Bridge (Move Action)\n \n\n\nEnd Turn\n\n \n Spoiler \n Shield (6 rounds left) otherwise unchanged\n ", "prefix": "Connor Darkdart:", "loss": true, "complexity_analysis": { "has_passive_voice": false, "max_nested_clauses": 2, "longest_sentence": 38, "num_participle_phrases": 1, "num_sentences": 8, "is_complex": false, "reasons": [], "score": 0 } }, { "from": "human", "value": " Most of the stuff in the 3 core books can be found here. D20srd.org As for the speed boost, it comes from one of my feats.\n\n Yoshi - Round 5 \n \n Spoiler \n\n Double Move Action : B6 to H13\n \n\n\nIf your still up on the top you can see me again, if not well, we'll need a LoS check.\n\nif you can see me,\n \n Spoiler \n\nI end my move in H13 with a flask in my hand.\n \n\n\nStats for Refs:\n \n Spoiler \n\nHp: 5\nAC: 21\nSpeed: 40\nPosition: H13\nFort: +2 Ref: +3 Will: +1\nShuriken Used: 1\n ", "prefix": "Mavian:", "loss": true, "complexity_analysis": { "has_passive_voice": true, "max_nested_clauses": 2, "longest_sentence": 38, "num_participle_phrases": 1, "num_sentences": 7, "is_complex": true, "reasons": [ "Contains passive voice" ], "score": 1 } }, { "from": "human", "value": " Johnny The Janitor \n\nMove from K 14 to H15\n\nCast Cause Fear\n\n (1d100)[ 19 ] \n\nYou notice the bridge is scattered\n\nEnd Turn\n\n \n Spoiler \nShield (5 turns)\n ", "prefix": "Connor Darkdart:", "loss": true, "complexity_analysis": { "has_passive_voice": true, "max_nested_clauses": 1, "longest_sentence": 23, "num_participle_phrases": 0, "num_sentences": 2, "is_complex": true, "reasons": [ "Contains passive voice" ], "score": 1 } }, { "from": "human", "value": " Will Save: (1d20+1)[ 16 ] \n\nWe'll see how that turns out before I take my turn. DC 15?", "prefix": "Mavian:", "loss": true, "complexity_analysis": { "has_passive_voice": false, "max_nested_clauses": 2, "longest_sentence": 28, "num_participle_phrases": 0, "num_sentences": 2, "is_complex": false, "reasons": [], "score": 0 } }, { "from": "human", "value": " If that saves I'm only shaken so a -2 to everything eh?\n\n Yoshi - Round 6 \n\nDo a little dance, make a little love, light someone on fire tonight...\n\nMove Action: H13 to H11 to H13\nStandard Action: Throw the alchemist fire\n\nTouch Attack: [roll]1d20+4[roll]\nDamage: (1d6-2)[ -1 ] Fire, (1d6)[ 3 ] Skirmish\n\nEnd of Turn\n\nStats for Refs:\n \n Spoiler \n\nHp: 5\nAC: 21\nSpeed: 40\nPosition: H13\nFort: +2 Ref: +3 Will: +1\nShuriken Used: 1\nOut of Alchemist fire.\n ", "prefix": "Mavian:", "loss": true, "complexity_analysis": { "has_passive_voice": true, "max_nested_clauses": 2, "longest_sentence": 64, "num_participle_phrases": 1, "num_sentences": 4, "is_complex": true, "reasons": [ "Contains passive voice" ], "score": 1 } }, { "from": "human", "value": " Not sure actually, the SRD just says Partial Will Save Here ", "prefix": "Connor Darkdart:", "loss": true, "complexity_analysis": { "has_passive_voice": false, "max_nested_clauses": 1, "longest_sentence": 14, "num_participle_phrases": 0, "num_sentences": 1, "is_complex": false, "reasons": [], "score": 0 } }, { "from": "human", "value": " Yeah, if I didn't make the save I would be frightened and running like a little schoolgirl. If I make the save, I'm still quaking in my boots, but I can attack.\n\nFixing butchered attack roll\n (1d20+4)[ 23 ] ", "prefix": "Mavian:", "loss": true, "complexity_analysis": { "has_passive_voice": false, "max_nested_clauses": 1, "longest_sentence": 21, "num_participle_phrases": 1, "num_sentences": 4, "is_complex": false, "reasons": [], "score": 0 } }, { "from": "human", "value": " So why two attacks? Your fire attack actually heals me (kidding) but I don't know what this Skirmish attack is.", "prefix": "Connor Darkdart:", "loss": true, "complexity_analysis": { "has_passive_voice": false, "max_nested_clauses": 1, "longest_sentence": 11, "num_participle_phrases": 0, "num_sentences": 5, "is_complex": false, "reasons": [], "score": 0 } }, { "from": "human", "value": " Skirmish is kind of like sneak attack. On any attack in which I move more the ten feet I get to add +1d6 damage. It's a class feature of the Scout from Complete Adventurer, but I get it through a monk substitution.", "prefix": "Mavian:", "loss": true, "complexity_analysis": { "has_passive_voice": false, "max_nested_clauses": 3, "longest_sentence": 21, "num_participle_phrases": 0, "num_sentences": 3, "is_complex": true, "reasons": [ "Deeply nested clauses (3) in one sentence" ], "score": 1 } }, { "from": "human", "value": " Welp, im down.\n\nGood match (stupid 3 HP)", "prefix": "Connor Darkdart:", "loss": true, "complexity_analysis": { "has_passive_voice": false, "max_nested_clauses": 0, "longest_sentence": 8, "num_participle_phrases": 0, "num_sentences": 2, "is_complex": false, "reasons": [], "score": 0 } }, { "from": "human", "value": " Originally Posted by Conbar \n Not sure actually, the SRD just says Partial Will Save Here \n \n\n]If the subject succeeds on a Will save, it is shaken for 1 round.", "prefix": "chilepepper:", "loss": true, "complexity_analysis": { "has_passive_voice": true, "max_nested_clauses": 2, "longest_sentence": 21, "num_participle_phrases": 1, "num_sentences": 2, "is_complex": true, "reasons": [ "Contains passive voice" ], "score": 1 } }, { "from": "human", "value": " Yeah, we worked it. Mind calling the match while your here?", "prefix": "Mavian:", "loss": true, "complexity_analysis": { "has_passive_voice": false, "max_nested_clauses": 0, "longest_sentence": 8, "num_participle_phrases": 1, "num_sentences": 2, "is_complex": false, "reasons": [], "score": 0 } }, { "from": "human", "value": " High Ref PsiDog \n\nYoshi is the winner. You may now claim the match prize.", "prefix": "Psionic Dog:", "loss": true, "complexity_analysis": { "has_passive_voice": false, "max_nested_clauses": 0, "longest_sentence": 10, "num_participle_phrases": 0, "num_sentences": 2, "is_complex": false, "reasons": [], "score": 0 } } ]
12
false
[ { "from": "human", "value": " I cannot delete. Very sorry.", "prefix": "Aptera:", "loss": false, "complexity_analysis": { "has_passive_voice": false, "max_nested_clauses": 0, "longest_sentence": 6, "num_participle_phrases": 0, "num_sentences": 2, "is_complex": false, "reasons": [], "score": 0 } } ]
0
false
[ { "from": "human", "value": " GAH! ignore please.", "prefix": "Aptera:", "loss": false, "complexity_analysis": { "has_passive_voice": false, "max_nested_clauses": 0, "longest_sentence": 6, "num_participle_phrases": 0, "num_sentences": 1, "is_complex": false, "reasons": [], "score": 0 } } ]
0
false
[ { "from": "human", "value": " Arena Tournament, Round 27: Clamber vs. MiTS \n Map: \n Spoiler \n\n \n \n\n XP Award: 300 XP\n GP Award: 300 GP\n\n Morbius - Monster in the Shadows \n Stimpus - Clamber \n All Combatants, please roll initiative. ", "prefix": "ArenaManager:", "loss": false, "complexity_analysis": { "has_passive_voice": false, "max_nested_clauses": 0, "longest_sentence": 51, "num_participle_phrases": 0, "num_sentences": 1, "is_complex": false, "reasons": [], "score": 0 } }, { "from": "human", "value": " initiative - (1d20+3)[ 14 ] \n\n\n\nEDIT1: Readied manuevers\n \n Spoiler \n\nShadow blade technique\nDistracting Ember\nCharging minotaur\nBurning blade\n \n\n\nEDIT2: IF Clamber ever shows up I am going to buy a potion of spider climb", "prefix": "Morbius:", "loss": true, "complexity_analysis": { "has_passive_voice": false, "max_nested_clauses": 2, "longest_sentence": 50, "num_participle_phrases": 2, "num_sentences": 1, "is_complex": false, "reasons": [], "score": 0 } }, { "from": "human", "value": " GM Kyeudo \n MitS is the Winner! ", "prefix": "ArenaManager:", "loss": true, "complexity_analysis": { "has_passive_voice": false, "max_nested_clauses": 0, "longest_sentence": 9, "num_participle_phrases": 0, "num_sentences": 1, "is_complex": false, "reasons": [], "score": 0 } } ]
0
false
[ { "from": "human", "value": " Arena Tournament, Round 29: Skrag vs. Bob the destroyer \n Map: \n Spoiler \n \n\nExtra notes: Houses are on average 20 feet high (just use that average figure all over the house), hay piles are up to 10 feet high against the walls. And, I don't care whether you're immune to sanctuary effects, you are not immune to the arena's sanctuary effect. Creatures summoned during the 1st round are also affected by the sanctuary effect.\n \n\n XP Award: 300 XP\n GP Award: 300 GP\n\n Talic - Skrag \n King korath - Bob the destoyer ", "prefix": "ArenaManager:", "loss": false, "complexity_analysis": { "has_passive_voice": true, "max_nested_clauses": 2, "longest_sentence": 55, "num_participle_phrases": 2, "num_sentences": 4, "is_complex": true, "reasons": [ "Contains passive voice" ], "score": 1 } }, { "from": "human", "value": " Checking in. :) Good luck to you.\n\nNo immediate purchases, but I reserve the right to buy a thing or three in response to anything you buy.\n\n Initiative: (1d20+5)[ 6 ] ", "prefix": "Talic:", "loss": true, "complexity_analysis": { "has_passive_voice": false, "max_nested_clauses": 1, "longest_sentence": 23, "num_participle_phrases": 1, "num_sentences": 4, "is_complex": false, "reasons": [], "score": 0 } }, { "from": "human", "value": " init (1d20+3)[ 12 ] \nI have made my purchases.", "prefix": "king korath:", "loss": true, "complexity_analysis": { "has_passive_voice": false, "max_nested_clauses": 0, "longest_sentence": 18, "num_participle_phrases": 1, "num_sentences": 1, "is_complex": false, "reasons": [], "score": 0 } }, { "from": "human", "value": " Start in D10, move to N10 then drink a potion. my axe is in my other hand.\n \n Spoiler \npotion of bulls strength\n \n\nyou may go as soon as you like.\nstats\n \n Spoiler \nac17\nhp13\ntemp str 26\n ", "prefix": "king korath:", "loss": true, "complexity_analysis": { "has_passive_voice": false, "max_nested_clauses": 1, "longest_sentence": 17, "num_participle_phrases": 0, "num_sentences": 4, "is_complex": false, "reasons": [], "score": 0 } }, { "from": "human", "value": " Round 1, part 2 \n\nVery well. I start in X11, heavy crossbow in hand. My Dire Badger starts in W10.\n\nMy actions:\n Free: Command in goblin, point Southeast.\n \n Spoiler \nGuard Y14\n \n\n Move south to... Well you lose LoS as I move S out of Y15 to Y16.\n \n Spoiler \nMove back to Y15, hiding.\nAs he has no LoS, he cannot observe my READY ACTION: Attack if he attempts to make an attack.\nHide: (1d20+15)[ 26 ] \nMS: (1d20+15)[ 28 ] \nForgot to remove 5 point of bonus for movement. Treat stealth rolls as if 5 points lower.\n \n\n\nMy badger moves to Y13. No standard action. (wish they could ready, covering my back will have to be good enough)\n\nDone.\n\nstats:\n \n Spoiler \nMe:\n \n Spoiler \nLocation:Y15 (hide, MS)\nHP: 8/8\nAC: 18\nIn hand: Hvy crossbow\nReadied action\n \n\n\n\"Invisible Badgera\":\n \n Spoiler \n\nLocation: Y13\nHP: 28\nAC: 20\n \n\nReactive checks will be made if opponent breaks LoS.\n ", "prefix": "Talic:", "loss": true, "complexity_analysis": { "has_passive_voice": true, "max_nested_clauses": 3, "longest_sentence": 39, "num_participle_phrases": 1, "num_sentences": 15, "is_complex": true, "reasons": [ "Deeply nested clauses (3) in one sentence", "Deeply nested clauses (3) in one sentence", "Contains passive voice" ], "score": 3 } }, { "from": "human", "value": " move to y 12 and attack the badger. not raging.\nattack (1d20+8)[ 10 ] \ndamage (3d6+11)[ 23 ] \n\nstats\n \n Spoiler \nac17\nhp13\ntemp str 26\n ", "prefix": "king korath:", "loss": true, "complexity_analysis": { "has_passive_voice": false, "max_nested_clauses": 0, "longest_sentence": 37, "num_participle_phrases": 0, "num_sentences": 2, "is_complex": false, "reasons": [], "score": 0 } }, { "from": "human", "value": " This establishes LOS. I'm in Y15.\n\nAs you missed, it's my go.\nFree action, Whistle to badger, point Southeast.\n \n Spoiler \nCommand: Guard Z17.\n \n\nI move S, until you lose LOS, when I leave X18 into W19.\n \n Spoiler \nBack to X18.\nHide: (1d20+10)[ 12 ] \nMS: (1d20+10)[ 12 ] \nREADY an action: Attack if he attacks.\n\nChose not to take my ready action last round.\n \n\n\nBadger\nFull round action: Withdraw to Z17.\n\nDone.\n\nStats:\n \n Spoiler \nMe:\n \n Spoiler \n\nLocation:X18 (hide, MS)\nHP: 8/8\nAC: 18\nIn hand: Hvy crossbow\nReadied action\n \n\n\"Invisible Badgera\":\n \n Spoiler \n\n\nLocation: Z17\nHP: 28\nAC: 20\n \n\n ", "prefix": "Talic:", "loss": true, "complexity_analysis": { "has_passive_voice": false, "max_nested_clauses": 2, "longest_sentence": 56, "num_participle_phrases": 1, "num_sentences": 11, "is_complex": false, "reasons": [], "score": 0 } }, { "from": "human", "value": " move to Z16, rage and attack the badger.\nattack (1d20+10)[ 18 ] \ndamage (3d6+15)[ 26 ] I forgot that str boost added 1.5x to the damage last time.\n\nstats\n \n Spoiler \nac15\nhp15\nrage round 1/12\npotion of bulls strength drunk\n ", "prefix": "king korath:", "loss": true, "complexity_analysis": { "has_passive_voice": false, "max_nested_clauses": 1, "longest_sentence": 22, "num_participle_phrases": 0, "num_sentences": 4, "is_complex": false, "reasons": [], "score": 0 } }, { "from": "human", "value": " Miss again, but that triggers my Ready action.\n\nVersus Flat-Footed AC:\nAttack: (1d20+9)[ 19 ] \nDamage: (1d8+1)[ 5 ] + (1d6)[ 3 ] \n\nIf threat: (1d20+9)[ 14 ] \nIf Crit: (1d8+1)[ 6 ] \n\nI'm in X18.\n\n Round 3, Part 2 \n\nLose my action In round 3, due to ready action. Ready action does change my initiative to acting first in Round 4. Mount acts on my initiative.\n\n Round 4 \n\nBadger: Full Attack:\nClaw: (1d20+4)[ 11 ] \nDamage: (1d4+2)[ 5 ] \nIf threat: (1d20+4)[ 10 ] \nIf Crit: (1d4+2)[ 4 ] \n\nClaw: (1d20+4)[ 7 ] \nDamage: (1d4+2)[ 4 ] \nIf threat: (1d20+4)[ 17 ] \nIf Crit: (1d4+2)[ 5 ] \n\nBite: (1d20-1)[ 18 ] \nDamage: (1d6+1)[ 2 ] \nIf threat: (1d20-1)[ 9 ] \nIf Crit: (1d6+1)[ 4 ] \n\nBadger Free action: 5 foot step to Y18.\n\nMy action: Move, breaking LoS as I travel From X18 to W18.\n \n Spoiler \nto W18. Hide: (1d20+20)[ 36 ] \nMS: (1d20+10)[ 17 ] \nStandard: Begin Full round action: Reload Crossbow.\n \n\n\nYour turn.\n\nEDIT: My crossbow and Badger super Bite attack hit. Total damage, 10.\n\nStats: \n Spoiler \nMe:\n \n Spoiler \n\nLocation:X18 (hide, MS)\nHP: 8/8\nAC: 18\nIn hand: Hvy crossbow\nFull round action to reload Begun\n \n\n\n\"Invisible Badgera\":\n \n Spoiler \nLocation: Z17\nHP: 28\nAC: 20\n \n\n \n\n\nEDIT EDIT: You're representing a Strength of 30, by your current damage bonus. Is this correct?", "prefix": "Talic:", "loss": true, "complexity_analysis": { "has_passive_voice": false, "max_nested_clauses": 1, "longest_sentence": 64, "num_participle_phrases": 1, "num_sentences": 28, "is_complex": false, "reasons": [], "score": 0 } }, { "from": "human", "value": " yes, potion of bulls strength. five foot step to y17 and attack that badger again.\nattack (1d20+10)[ 26 ] \ndamage (3d6+15)[ 29 ] \n\nstats \n Spoiler \nac15\nhp5\nrage round 3\nstr 30\n ", "prefix": "king korath:", "loss": true, "complexity_analysis": { "has_passive_voice": false, "max_nested_clauses": 0, "longest_sentence": 37, "num_participle_phrases": 0, "num_sentences": 4, "is_complex": false, "reasons": [], "score": 0 } }, { "from": "human", "value": " Badger's down at -1 and bleeding out, slowly. Drat, you're lucky, you only had an 18% chance of hitting 29 or higher. 28 would have kept the badger goin.\n\nNow I have no shield... Drat.\n\nRound 5: Stabilization roll:\n (1d100)[ 8 ] \nA result of 1-10 stabilizes.\nEDIT: Stable, unconscious at -1. Now I really wish I had a healing potion or some heal skill, sigh.\n\nMy actions:\n \n Spoiler \n\nStandard: Finish Loading crossbow.\nMove: To V18, Rehide:\nHide: (1d20+20)[ 33 ] \nMS: (1d20+10)[ 13 ] \n \n\n\nDone.\n\nStats:\n \n Spoiler \nMe: \n Spoiler \nLocation:V18 (hide, MS)\nHP: 8/8\nAC: 18\nIn hand: Hvy crossbow (loaded)\n \n\n\"Invisible Badgera\": \n Spoiler \n\nLocation: Z17\nHP: Stable at -1, Unconscious\nAC: 20\n \n\n ", "prefix": "Talic:", "loss": true, "complexity_analysis": { "has_passive_voice": false, "max_nested_clauses": 1, "longest_sentence": 33, "num_participle_phrases": 1, "num_sentences": 14, "is_complex": false, "reasons": [], "score": 0 } }, { "from": "human", "value": " move to Y 20, not done tell me if I have or get LoS, please.\nstats will be in the second post once I know if I have LoS.", "prefix": "king korath:", "loss": true, "complexity_analysis": { "has_passive_voice": false, "max_nested_clauses": 5, "longest_sentence": 34, "num_participle_phrases": 0, "num_sentences": 1, "is_complex": true, "reasons": [ "Deeply nested clauses (5) in one sentence" ], "score": 3 } }, { "from": "human", "value": " No LOS. Please continue, sir.", "prefix": "Talic:", "loss": true, "complexity_analysis": { "has_passive_voice": false, "max_nested_clauses": 0, "longest_sentence": 5, "num_participle_phrases": 0, "num_sentences": 2, "is_complex": false, "reasons": [], "score": 0 } }, { "from": "human", "value": " Spoiler \nmove to R 20\n \n\nend turn\nstats\n \n Spoiler \nac15\nhp5\nstr 30\nrage round 3/12\n ", "prefix": "king korath:", "loss": true, "complexity_analysis": { "has_passive_voice": false, "max_nested_clauses": 0, "longest_sentence": 26, "num_participle_phrases": 0, "num_sentences": 1, "is_complex": false, "reasons": [], "score": 0 } }, { "from": "human", "value": " ref chilepepper \nskrag \n Spoiler \nYou see him until he breaks LoS heading west out of S20, his spoiler in the previous post is off limits to you\n \n\nbob \n Spoiler \nno los\n ", "prefix": "chilepepper:", "loss": true, "complexity_analysis": { "has_passive_voice": false, "max_nested_clauses": 3, "longest_sentence": 40, "num_participle_phrases": 1, "num_sentences": 1, "is_complex": true, "reasons": [ "Deeply nested clauses (3) in one sentence" ], "score": 1 } }, { "from": "human", "value": " Round 6, part 1 \n\nMy Actions:\n \n Spoiler \nMove from V18 to U19. If LOS, I will attack My opponent.\n\nIf my opponent has moved farther away than P20, or north into the 19 row, I won't have LOS, at which point, I'll wait for a round, to let him get a little farther away, and then take a gamble on my Ready Shot feat. Thus, if no LOS, I'll end my turn.\n \n\n\n@Refs:\n \n Spoiler \nSneak attack, if applicable:\n (1d20+9)[ 26 ] \nIf hit: (1d8+1)[ 6 ] + (1d6)[ 1 ] \nIf threat: (1d20+9)[ 13 ] \nIf Crit: (1d8+1)[ 8 ] \n \n\n\nWait for LOS.", "prefix": "Talic:", "loss": true, "complexity_analysis": { "has_passive_voice": false, "max_nested_clauses": 4, "longest_sentence": 55, "num_participle_phrases": 1, "num_sentences": 8, "is_complex": true, "reasons": [ "Deeply nested clauses (4) in one sentence" ], "score": 2 } }, { "from": "human", "value": " ref chilepepper \n\n@skrag, refs\n \n Spoiler \n Skrag, you see your opponent in R20. Since you moved, you'd have to reroll your hide if you want to stay hidden before your shot. However, according to my math, it doesn't matter. I'll pull a high ref in to confirm the win.\n \n\n@bob\n \n Spoiler \n Getting a high ref, hang on.\n ", "prefix": "chilepepper:", "loss": true, "complexity_analysis": { "has_passive_voice": false, "max_nested_clauses": 4, "longest_sentence": 22, "num_participle_phrases": 1, "num_sentences": 5, "is_complex": true, "reasons": [ "Deeply nested clauses (4) in one sentence" ], "score": 2 } }, { "from": "human", "value": " @ Refs:\n \n Spoiler \n Hide: (1d20+15)[ 21 ] \nMS: (1d20+5)[ 12 ] \n -5 penalty applied for movement, and hay modifiers included. \n\nEven if attack isn't a sneak attack, and the +2 hide bonus isn't included, the 22 to hit and 6 weapon damage should still drop my opponent.\n\nI'll take the no hide. I forgot it, I'm not gonna try and add it in now.\n \n\n\nBased on what I've gotten from refs, you'll gain LoS of me as I enter U19 (forgot to hide). However, I did fire at you as part of the action. Waiting on the high ref for it, as even without the +2 invisible bonus, attacking actual AC instead of flat footed, and even without the Sneak attack, it looks to be enough to drop you... Unless you pulled a Houdini with that Con potion, but I don't see where you've had enough actions to do that.", "prefix": "Talic:", "loss": true, "complexity_analysis": { "has_passive_voice": true, "max_nested_clauses": 4, "longest_sentence": 41, "num_participle_phrases": 2, "num_sentences": 9, "is_complex": true, "reasons": [ "Contains passive voice", "Deeply nested clauses (3) in one sentence", "Deeply nested clauses (4) in one sentence" ], "score": 4 } }, { "from": "human", "value": " GM Kyeudo \n Skrag is the winner! ", "prefix": "ArenaManager:", "loss": true, "complexity_analysis": { "has_passive_voice": false, "max_nested_clauses": 0, "longest_sentence": 9, "num_participle_phrases": 0, "num_sentences": 1, "is_complex": false, "reasons": [], "score": 0 } } ]
16
false
[ { "from": "human", "value": " Arena Tournament, Round 35: Llince vs. Syran \n Map: \n Spoiler \n \n\nExtra notes: Houses are on average 20 feet high (just use that average figure all over the house), hay piles are up to 10 feet high against the walls. And, I don't care whether you're immune to sanctuary effects, you are not immune to the arena's sanctuary effect. Creatures summoned during the 1st round are also affected by the sanctuary effect.\n \n\n XP Award: 300 XP\n GP Award: 300 GP\n\n FlyMolo - Llince \n Fishy - Syran \n All Combatants, please roll initiative. ", "prefix": "ArenaManager:", "loss": false, "complexity_analysis": { "has_passive_voice": true, "max_nested_clauses": 2, "longest_sentence": 53, "num_participle_phrases": 2, "num_sentences": 4, "is_complex": true, "reasons": [ "Contains passive voice" ], "score": 1 } }, { "from": "human", "value": " Syran, her dog, and her protective layer of blubber splutch into the arena. Fido The Wonder Dog will start in D10, with Syran in D11. No purchases, she starts with her net in one hand, and the other free.\n\nSyran's Initiative: (1d20+3)[ 23 ] \nFido's Initiative: (1d20+2)[ 9 ] \n\nMay the owner of the best pet win!\n\nstatblocks: \n Spoiler \nSyran: \n Spoiler \nPosition: D11\nHP: 10/10\nAC: 16, Touch: 13\nSaves: +3/+4/+2\nHorrible Death By Suffocation: 0/9,600\n \n\n\nFido: \n Spoiler \nPosition: D10\nHP: 13/13\nAC: 16, Touch: 12\nSaves: +5/+5/+1\n \n\n ", "prefix": "Fishy:", "loss": true, "complexity_analysis": { "has_passive_voice": false, "max_nested_clauses": 0, "longest_sentence": 47, "num_participle_phrases": 0, "num_sentences": 7, "is_complex": false, "reasons": [], "score": 0 } }, { "from": "human", "value": " Eep. My internet was cut off unexpectedly, but it'll be back in a few days(hopefully). Don't disqualify me in the meantime please?😦\n\nI'm glad the round is up tho.\n\n \"llinceinit\" - (1d20+3)[ 15 ] \nI can't get at my books to check my crystal's initiative mod right now, but he's an emberling, Complete Psionic, Page 131? Thereabouts. If a ref with ComPsi wants to roll it for me, that'd be great.", "prefix": "FlyMolo:", "loss": true, "complexity_analysis": { "has_passive_voice": true, "max_nested_clauses": 2, "longest_sentence": 43, "num_participle_phrases": 1, "num_sentences": 6, "is_complex": true, "reasons": [ "Contains passive voice" ], "score": 1 } }, { "from": "human", "value": " Ref Talic \n\nMatch on hold for up to 1 week at player request. Refs, please do not call this match.\n\nEDIT: Familiars, Psycrystals, Animal Companions, and mounts all begin the match on your initiative.", "prefix": "Talic:", "loss": true, "complexity_analysis": { "has_passive_voice": false, "max_nested_clauses": 0, "longest_sentence": 30, "num_participle_phrases": 0, "num_sentences": 2, "is_complex": false, "reasons": [], "score": 0 } }, { "from": "human", "value": " ... Oh, hey, we're on? Nice.\n\n Syran - Round 1 \n\nStandard Action: Cast a spell.\nSpellcraft Spoiler: \n Spoiler \nSyran tries to fire off her Precocious Apprentice powered Heroism, opting to share it with her animal companion, obviously.\nCaster Level Check (DC 8): (1d20+1)[ 11 ] \n \n\n\nNot quite done yet- What's Llince's starting square?\n\nstatblocks: \n Spoiler \n\nSyran: \n Spoiler \n\nPosition: D11\nHP: 10/10\nAC: 16, Touch: 13\nSaves: +5/+6/+4\nHorrible Death By Suffocation: 1/9,600\nHeroism: 1/100\n \n\n\n\nFido: \n Spoiler \n\nPosition: D10\nHP: 13/13\nAC: 16, Touch: 12\nSaves: +7/+7/+3\nHeroism: 1/100\n \n\n ", "prefix": "Fishy:", "loss": true, "complexity_analysis": { "has_passive_voice": false, "max_nested_clauses": 3, "longest_sentence": 78, "num_participle_phrases": 1, "num_sentences": 7, "is_complex": true, "reasons": [ "Deeply nested clauses (3) in one sentence" ], "score": 1 } }, { "from": "human", "value": " Llince, Round 1. \nBottom thereof.\n\nStart in X11, emberling friend in W11. Start with heavy xbow in one hand, small, thumb sized rock in the other. Move around the building, you lose sight of me at about Y-Z 14.\n \n Spoiler \n End at Y-Z 16, automatically suceed on power stone activation, manifest Force Screen. +4 AC. 1min remaining. Shared on emberling. Drop it afterwards, and hold xbow in both hands.\n \n\n\nStats:\n \n Spoiler \n LLince HP 5/5, location Z16, AC 19.\nEmberling Y16, HP 13/13, AC 20.\n\nOh, yeah. And I telepathically announce to my psicrystal that If I fall asleep, he's supposed to wake me up.\n \n\nAll done. Hide and seek, anyone? That's my turn, barring something crazy that you do.", "prefix": "FlyMolo:", "loss": true, "complexity_analysis": { "has_passive_voice": true, "max_nested_clauses": 3, "longest_sentence": 22, "num_participle_phrases": 2, "num_sentences": 17, "is_complex": true, "reasons": [ "Contains passive voice", "Deeply nested clauses (3) in one sentence" ], "score": 2 } }, { "from": "human", "value": " ... I actually wasn't done yet with Round 1. But, hey.\n\n Syran- Round 1, Continued \n\nSyran and Fido move to L11 and L10, respectively, which I presume doesn't effect LoS or your action, right?\n\n Syran- Round 2 \n\nDouble-move to Y13 and Z13 respectively, because I hate Hide-and-seek. Done.\n\nStatblocks: \n Spoiler \nSyran: \n Spoiler \nPosition: Y13\nHP: 10/10\nAC: 16, Touch: 13\nSaves: +5/+6/+4\nHorrible Death By Suffocation: 2/9,600\nHeroism: 2/100\n \n\n\nFido:\n \n Spoiler \nPosition: Z13\nHP: 13/13\nAC: 16, Touch: 12\nSaves: +7/+7/+3\nHeroism: 2/100\n \n\n ", "prefix": "Fishy:", "loss": true, "complexity_analysis": { "has_passive_voice": true, "max_nested_clauses": 3, "longest_sentence": 70, "num_participle_phrases": 1, "num_sentences": 7, "is_complex": true, "reasons": [ "Contains passive voice", "Deeply nested clauses (3) in one sentence" ], "score": 2 } }, { "from": "human", "value": " Round 2 \nNope, my actions are the same.\n\nI'm in Z16, My emberling's in Y16. He blasts you with a ray, I just stand there and your brain hurts. Psicraft checks to work out what they are, I believe. Technically, you hear a chiming noise, then your brain hurts. Then you get hit by fire.\n \n Spoiler \n Mind Thrust from me. Energy ray (fire) from emberling. Both target Syran, not Fido.\n \n\n \"damage\" - (1d10)[ 10 ] Will DC 15 to negate this.\n \"emberling ranged touch\" - (1d20+5)[ 12 ] AC 13\n \"fire damage\" - (2d6+2)[ 7 ] \n\nThen emberling quicksteps forward(getting all up in your biznez), and I follow close behind, staying within 5 feet. Emberling goes Y16-Y15-Z14, I go Z16-Z15. Force Screen is still shared.\n\n[/spoiler]LLince HP 5/5, location Z15, AC 19.\nEmberling Z14, HP 13/13, AC 20.\n[/spoiler]\n\nAll done.", "prefix": "FlyMolo:", "loss": true, "complexity_analysis": { "has_passive_voice": true, "max_nested_clauses": 3, "longest_sentence": 55, "num_participle_phrases": 1, "num_sentences": 18, "is_complex": true, "reasons": [ "Deeply nested clauses (3) in one sentence", "Contains passive voice" ], "score": 2 } }, { "from": "human", "value": " Ray misses, Mind Thrust... will kill me outright if I don't make this save. Fun. :/\n\n (1d20+4)[ 23 ] ", "prefix": "Fishy:", "loss": true, "complexity_analysis": { "has_passive_voice": false, "max_nested_clauses": 1, "longest_sentence": 20, "num_participle_phrases": 0, "num_sentences": 2, "is_complex": false, "reasons": [], "score": 0 } }, { "from": "human", "value": " I live!\n\n Syran- Round 3 \n\nFree action: Direct Fido to 'Attack' Llince. My bonus is high enough that I don't have to roll.\n\nMove action: Syran sprints past both combatants to Y17, provoking an AoO from the Emberling.\n\nStandard Action: Chuck the net at Llince.\nTouch Attack: (1d20+5)[ 8 ] , Entangles if it hits.\n\nAfter that, Fido five-foot-steps to Y14, takes a bite out of Llince.\nAttack: (1d20+5)[ 7 ] \nDamage: (1d6+3)[ 4 ] \nIf that hits, Fido gets a free trip attempt.\nStrength Check: (1d20+2)[ 15 ] \n\nAaaand, done.\n\nStatblocks: \n Spoiler \nSyran: \n Spoiler \nPosition: Y17\nHP: 10/10\nAC: 16, Touch: 13\nSaves: +5/+6/+4\nHorrible Death By Suffocation: 3/9,600\nHeroism: 3/100\n \n\n\nFido:\n \n Spoiler \nPosition: Y14\nHP: 13/13\nAC: 16, Touch: 12\nSaves: +7/+7/+3\nHeroism: 3/100\n \n\n ", "prefix": "Fishy:", "loss": true, "complexity_analysis": { "has_passive_voice": false, "max_nested_clauses": 2, "longest_sentence": 70, "num_participle_phrases": 1, "num_sentences": 12, "is_complex": false, "reasons": [], "score": 0 } }, { "from": "human", "value": " Llince- Round 3 \n\nI'm not even going to count the craziness there. Natural 19 on your save, then a natural 1, 2, and 3 on your other rolls. 😁 But I'm not entangled, which is cool.\n\nOkay, we were in Z14-15, 1 communal 5-foot-step later, I'm in Z16, little flaming dude is in Y15. Note you can't 5-foot step around corners. I drop the xbow as a free action, draw the shortspear(move). Then I manifest mind thrust again. (1d10)[ 4 ] Will DC 15 again.\n\n \"Emberling AoO\" - (1d20+5)[ 11 ] AC 16. If it hits, make a DC 11 reflex save or catch on fire for the next (1d4)[ 4 ] rounds. Also, take (2d4)[ 3 ] damage.\n\nEmberling manifests energy ray again. (1d20+5)[ 15 ] (2d6+2)[ 6 ] Hopefully I'll have some luck.", "prefix": "FlyMolo:", "loss": true, "complexity_analysis": { "has_passive_voice": true, "max_nested_clauses": 2, "longest_sentence": 30, "num_participle_phrases": 1, "num_sentences": 18, "is_complex": true, "reasons": [ "Contains passive voice" ], "score": 1 } }, { "from": "human", "value": " The dice, they are cruel sometimes. Speaking of which-\nWill save, DC15: (1d20+4)[ 14 ] \n\nAaand, that 4 damage mind thrust and the 6 damage energy ray roast the fish. Syran drops to 0hp and is staggered... which means I have to try something stupid.\n\n Syran- Round 4 Part I \n\nSyran 5-foot-steps to Y18, and casts Daze, targeting Llince. Not quite yet done: I'm going to ask you nicely to fail a DC13 will save, and then see what I can do.\n\nStatblocks: \n Spoiler \nSyran: \n Spoiler \nPosition: Y17\nHP: 10/10\nAC: 16, Touch: 13\nSaves: +5/+6/+4\nHorrible Death By Suffocation: 3/9,600\nHeroism: 3.5/100\n \n\n\nFido:\n \n Spoiler \nPosition: Y14\nHP: 13/13\nAC: 16, Touch: 12\nSaves: +7/+7/+3\nHeroism: 3.5/100\n \n\n ", "prefix": "Fishy:", "loss": true, "complexity_analysis": { "has_passive_voice": true, "max_nested_clauses": 5, "longest_sentence": 70, "num_participle_phrases": 1, "num_sentences": 6, "is_complex": true, "reasons": [ "Contains passive voice", "Deeply nested clauses (3) in one sentence", "Deeply nested clauses (5) in one sentence" ], "score": 5 } }, { "from": "human", "value": " Ah, here goes!\n\n (1d20+7)[ 12 ] DC 13\n\nPoot.", "prefix": "FlyMolo:", "loss": true, "complexity_analysis": { "has_passive_voice": false, "max_nested_clauses": 0, "longest_sentence": 20, "num_participle_phrases": 0, "num_sentences": 1, "is_complex": false, "reasons": [], "score": 0 } }, { "from": "human", "value": " Ref Talic \n\nFrom SRD, Disabled:\n\n \n Originally Posted by SRD \n When your current hit points drop to exactly 0, you’re disabled.\n\nYou can only take a single move or standard action each turn (but not both, nor can you take full-round actions). You can take move actions without further injuring yourself, but if you perform any standard action (or any other strenuous action) you take 1 point of damage after the completing the act. Unless your activity increased your hit points, you are now at -1 hit points, and you’re dying. \n \n\nCasting daze causes 1 point of damage after completing the act.", "prefix": "Talic:", "loss": true, "complexity_analysis": { "has_passive_voice": true, "max_nested_clauses": 2, "longest_sentence": 36, "num_participle_phrases": 1, "num_sentences": 5, "is_complex": true, "reasons": [ "Contains passive voice" ], "score": 1 } }, { "from": "human", "value": " That's fine, I was a goner anyway. Is there enough time for Fido to five-foot-step to Z15 and take another bite at Llince?\n\nAttack: (1d20+5)[ 12 ] \nDamage: (1d6+3)[ 9 ] \n\nAnd... Pretty sure that's a miss, either way. Syran splats on the floor, and the Arena medical team haul her away in a bathtub. Good game!", "prefix": "Fishy:", "loss": true, "complexity_analysis": { "has_passive_voice": false, "max_nested_clauses": 1, "longest_sentence": 30, "num_participle_phrases": 0, "num_sentences": 7, "is_complex": false, "reasons": [], "score": 0 } }, { "from": "human", "value": " You too. My first Arena win I ever had because I actually defeated my opponent.\n\nEvery time I saw horrible death by suffocation 2/2600 I always laughed.\n\nWhat to buy, what to buy.", "prefix": "FlyMolo:", "loss": true, "complexity_analysis": { "has_passive_voice": false, "max_nested_clauses": 2, "longest_sentence": 15, "num_participle_phrases": 0, "num_sentences": 4, "is_complex": false, "reasons": [], "score": 0 } }, { "from": "human", "value": " Originally Posted by Fishy \n That's fine, I was a goner anyway. Is there enough time for Fido to five-foot-step to Z15 and take another bite at Llince?\n\nAttack: [roll0]\nDamage: [roll1]\n\nAnd... Pretty sure that's a miss, either way. Syran splats on the floor, and the Arena medical team haul her away in a bathtub. Good game! \n \n\n ref chilepepper \nJust to answer your question... yes, there is enough time to have Fido attack, however, you can't direct Fido to attack while unconscious.", "prefix": "chilepepper:", "loss": true, "complexity_analysis": { "has_passive_voice": false, "max_nested_clauses": 4, "longest_sentence": 30, "num_participle_phrases": 1, "num_sentences": 9, "is_complex": true, "reasons": [ "Deeply nested clauses (4) in one sentence" ], "score": 2 } }, { "from": "human", "value": " So is this match officially called yet? Just wondering.", "prefix": "FlyMolo:", "loss": true, "complexity_analysis": { "has_passive_voice": false, "max_nested_clauses": 0, "longest_sentence": 9, "num_participle_phrases": 1, "num_sentences": 2, "is_complex": false, "reasons": [], "score": 0 } }, { "from": "human", "value": " GM Kyeudo \n Llince is the winner! ", "prefix": "ArenaManager:", "loss": true, "complexity_analysis": { "has_passive_voice": false, "max_nested_clauses": 0, "longest_sentence": 9, "num_participle_phrases": 0, "num_sentences": 1, "is_complex": false, "reasons": [], "score": 0 } } ]
18
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[ { "from": "human", "value": " Please post your race here.", "prefix": "Emperor Demonking:", "loss": false, "complexity_analysis": { "has_passive_voice": false, "max_nested_clauses": 0, "longest_sentence": 7, "num_participle_phrases": 0, "num_sentences": 1, "is_complex": false, "reasons": [], "score": 0 } }, { "from": "human", "value": " Spoiler \n Mollotoid \n A brain (4 points, +3 above default) The Mollotoid is a social creature, hunting, foraging, and living in small packs of 12-32 members. They have a decent memory, and use simple objects as tools.\nA basic head (1 point - default) Semi-spherical. Looks like a mushroom with teeth.\nA basic neck (1 point - default) Short and stubby.\nA basic torso (1 point - default) Round and ball-like.\nReproductive organs (2 points - +1 above default) Hermaphroditism, each creature is both male and female.\nHeart, lungs digestive systm ect (4 point - +3 above default) Heartier and better able to maintain homeostatis. Have many means on which to survive on less water, such as uric acid excrement. Immune to ingested toxins.\nCat-sized (1 point - default) Meow.\nSemi-Omnivore (2 point - +1 above default) Mostly a meat-eater, but willing and able to eat softer plants.\nThree tentacles (3 points) Provide rudimentary locomotion and a means to capture prey.\nExoskeleton (3 points) Hard chitin covers its skin, providing significant protection and support. Hollow tubular construct makes it very strong and provides insulation from harmful temperatures.\nSight (2 points) Photo-sensitive cells in the chitin give the Mollotoid an acute vision.\nClaws (1 point) Small but sharp spurs of chitin dot the underside of each tentacle. An embrace is now quite painful, and will likely cause very minor bleeding.\n\n185 Mollotoids.\n\nLooking like a crusty volleyball with teeth and three spined tentacles, the Mollotoid crawls and, occasionally when the need arrives, throws itself across the forest. When it comes across something it thinks it can consume, it does so, grappling it and biting it. When it comes across a suitable mate, mating occurs. It will give chase if it senses movement.\n ", "prefix": "Quixotico:", "loss": true, "complexity_analysis": { "has_passive_voice": false, "max_nested_clauses": 3, "longest_sentence": 30, "num_participle_phrases": 1, "num_sentences": 30, "is_complex": true, "reasons": [ "Deeply nested clauses (3) in one sentence" ], "score": 1 } }, { "from": "human", "value": " Tunnel Spiders \nPopulation 287 - 7 packs of 36, 1 packs o 35\n\nA basic brain (6)-Pack Tactical Hunting (Wolf pack/lion pack tactics) +1, basic thought (planning)+1, basic tools +1, trap building +1, herding +1\nA head (4) - Vibrationsense +1, Sense of Smell +1, Vision +1\nA neck (1)\nA torso (2)- Exo Skeleton +1\nReproductive organs (2) Cluster egg laying +1\nHeart, lungs digestive systm ect (4) +1 Cardio endurance, +1 internal anti freeze, +1 Reduced biological needs (air/water)\nThe size of a Dog (+2)\nCarnivore (1)\n\nRegeneration +1\nClaws +1\nTunneling/Burrow Building+2\nExtra legs/Speed +2\nLeap+1\nManipulative Digits +1\n\nEach Den -\n36 pop: 9 to guard den/breed/raise young, 18 in packs of 5 or more hunting, 9 to expand/improve tunnel network,\n\nThese large brownish arachnid like creatures have 2 large mantis like claws at the front and run at a high speed. Packs of these beast have been known to take down prey much larger than them selves.\n\nThis eight limbed hunter is communal and digs large familial burrows with many opening. Communicating with a mix of chitterings and phermones, they are largely a matriarchal society. Hunting packs will hunt and bring food back to the den for the young, which are normally protected by 1/4 of the population.", "prefix": "Greyen:", "loss": true, "complexity_analysis": { "has_passive_voice": true, "max_nested_clauses": 2, "longest_sentence": 80, "num_participle_phrases": 1, "num_sentences": 10, "is_complex": true, "reasons": [ "Contains passive voice" ], "score": 1 } }, { "from": "human", "value": " Stirar\n Body Basics \nBrain 4\nHead 1\nNeck 1\nTorso 1\n+Fur 1\nSize 1 (cat)\n\n Major organ systems \nHeart/lungs/ect 2\nDigestive system 2\nReproductive organs 1\n\n Current Status/Behaviours \n150 people\nHerbivore\n\n Appendages \n+Arms 3 (Grasping hands)\n+Tail(prehensile) 1\n+Legs 1\n\n Senses \n+Eyes 2 (binocular)\n+Ears 1", "prefix": "KindaChang:", "loss": true, "complexity_analysis": { "has_passive_voice": false, "max_nested_clauses": 0, "longest_sentence": 60, "num_participle_phrases": 1, "num_sentences": 2, "is_complex": false, "reasons": [], "score": 0 } }, { "from": "human", "value": " Aquahabito \n \n Spoiler \n\n Brain (15): Understanding of life/death, reasoning (Collective cemetery) (1). Aquaculture (spacing plants, fertilizing plants) (2). Mind waves (Collective mind, Illusions) (6). Underwater architecture (5). \nHead (default)\nNeck (2) : Retractable.\nTorso (default)\nReproductive organs (default)\nHeart/lungs (default)\nDigestive system (default)\n250 people\nThe size of a lion (3) : Bigger shell means more offspring. Bigger bulk means resistance to food scarcity.\nHerbivore (default)\n\nShell (4) : Hardened shell. Paralyzing layer of poison.\nClaws (1) : Main tool. Hygiene. Digging.\n ", "prefix": "El_Frenchie:", "loss": true, "complexity_analysis": { "has_passive_voice": false, "max_nested_clauses": 0, "longest_sentence": 57, "num_participle_phrases": 1, "num_sentences": 11, "is_complex": false, "reasons": [], "score": 0 } }, { "from": "human", "value": " Aephid \n \n Spoiler \n Size(3) Aephids are about the size of a Lion.\n Mental \n Brain(11) Speech (1), Religion (1), Tools (4), Agriculture (3), Aquahabito Speech(1), Underground Architecture (2), Herbal Medicine (2)\nAn Aephids' brain can compile simple thoughts and use objects found on the ground along with simple spears and such. They also have a polytheistic religion. They know how to plant and water plants, and know simple crop rotation. With some of these plants and fungi, they find ways to harness the healing abilities of some of these plants. Because they live near the Aquahabito, they can understand their speech, but not talk in their Tongue.\n Aephid Speech(1) A Aephids Mandibles can produce clicking noises in various ways, and the Aephids have produced a language to communicate Thoughts and Ideas with.\n Psionics: \n Opticanesis(1) An Aephids' Brain can sense movements by electrons moving and they can see mostly gray scale but also bright colors(those usually associated with poison)\n\n Body \n A Head(1) The Aephids have a bald face that shows no eyes, but a large coned head.\n A neck(2) An Aephids' neck is almost non-existent, its breathing tube being inside the spine and it also allows a Aephid to turn its head 360.\n A torso(3) An Aephids' torso is lined with small spikes that break off on contact, the Aephid's chitin is also very light, with small but many pockets of lighter than air gas.\n Limbs(2) An Aephid has four hind legs and two arms with forward pointing pincers.\n Digging Claws(1) The Aephids pincers are also hallowed out so they can dig with them.\n Reproductive organs(4) An Aephid can reproduce asexually because it can produce both the sperm and the egg, They also flood their bodies with the sperm and egg to create more offspring.\n Heart(1) \n Lungs(2) Aephids have a second pair of lungs which activate once a Aephid runs out of air under the water. These lungs are connected to gills.\n Digestive system(2) An Aephids' Digestive tract is tougher than most and digests and breaks downs most digestible poisons(as they are mostly proteins.)\n Aephid Spew(1) An Aephid does not need to produce feces, its stomach reroutes all solid materials with fibers from foods and makes a pasty building material in which a Aephid can use to make walls, pit-falls and huts\n\n Weapons \n Fiery Breath(1) A Aephid can project a cone of fire spanning Two feet long by One foot wide, setting easily flammable materials aflame. This works because the major excess of methane in an Aephids' Stomach and its mandibles have a small sparker-like object in their mandibles.\n Pincers(2) An Aephids claws are better adapted to rip into flesh and have thumbs. (Three fingers on each arm.)\n\n Life and Culture \n Omnivore(3) \n Population: 550, Split into 265 and 285\n Gods: Klil'kt, the Creator and Fire God, Kr'tkk The god of foods.\n \n\n\nOther Times - Size +2, Brain +3, Pincers +2, Aephid Spew +1, Digestive +1 Tracts, reproduction +1 , Opticanesis +1 , Fiery Breath +1, Limbs, torso, and neck +1.\n3/01/08 - +1 to Aephid Speech.\n3/04/08 - +1 to Brain.\n3/07/08 - +1 to Limbs(Digging Pincers)\n3/08/08 - +1 to Reproduction\n3/11/08 - +1 to Lungs(Gills)\n3/13/08 - +1 to Torso\n3/15/08 - +1 to Digestion.\n3/17/08 - +1 to Brain, Agriculture.\n3/20/08 - +1 to Brain, Agriculture.\n3/22/08 - +1 to Brain, Aquahabito Speech\n3/24/08 - +1 to Reproduction\n3/26/08 - +1 to Brain, Underground Architecture\n3/31/08 - +1 to Brain, Agriculture, Underground Architecture and +1 Digestion.\n4/01/08 - +1 to Brain, Herbal Medicine.\n4/03/08 - +1 to Brain, Herbal Medicine.", "prefix": "Carrion_Humanoid:", "loss": true, "complexity_analysis": { "has_passive_voice": true, "max_nested_clauses": 4, "longest_sentence": 63, "num_participle_phrases": 2, "num_sentences": 40, "is_complex": true, "reasons": [ "Contains passive voice", "Deeply nested clauses (3) in one sentence", "Deeply nested clauses (4) in one sentence" ], "score": 4 } }, { "from": "human", "value": " Spoiler \nThe Nosslin\n\nBrain (4 basic tool use)\nHead (default)\nNeck (default)\nReproductive system (default sex based)\nCardiovascular system (2 default +1)\nDigestion (normal herbivore)\nSight (1 they have eyes)\nHearing (2)\nSmell (1 they have noses now)\nlegs (3 faster)\nFur (1 point mostly brown)\nDexterous Digits (1 point)\n\nPopulation: 150\nThe Nosslin rely on their ability to out think there predators more than anything, but being able to see and hear them coming and being decent runners helps to. Nosslin tend to travel in mating pairs equally sharing the responsibility of caring for and protecting their young. Nosslin mate for life. The Nosslin now have gained the ability to smell, this helps them to find food, avoid predators, keep tabs on their young, and when they leave the parents find potential mate. The Nosslin are starting to learn basic tool use, as they use tools their paws become more useful for this end.\n ", "prefix": "Nibleswick:", "loss": true, "complexity_analysis": { "has_passive_voice": false, "max_nested_clauses": 3, "longest_sentence": 42, "num_participle_phrases": 1, "num_sentences": 8, "is_complex": true, "reasons": [ "Deeply nested clauses (3) in one sentence", "Deeply nested clauses (3) in one sentence", "Deeply nested clauses (3) in one sentence" ], "score": 3 } }, { "from": "human", "value": " Landanemone\n\nstats\n \n Spoiler \n\n[population 180 (colonies of 95, 43, 42), fourteen total points into: reproduction 3, Digestion 5, neurotoxin 3, methane-sac 1, Connected Hyphae 1, tremor-sense 2, neural network 1, rest default]\n \n\n\nColonies\n \n Spoiler \n Three coral colonies on landanemones exist now. The largest is 85 members, and the smaller are 33 and 32 members. The largest is in the eastern section (of the northern forest according to that great map) near the lake at the base of the mountains, the other two colonies are west along the northern tip and in the south-west of the northern forest.\n \n\n\nBehavior\n \n Spoiler \n The masses through their interconnective hyphae are just beginning to work out neural relays and behavior. An individual landanemone is simply a filter feeder with no real reactive behavior other than to sting, collect, and digest. The largest colony through seer number-intelligence has begun to work out basic stimuli-learning based behavior. The two smaller colonies also have this behavior but they are not at 'fast' in the learning or message spreading.\n\nThere is beginning to be simple division of labour according to position. Those in the center are specialized into reproductive towers to send out methane-sac floating spores in the wind. Those along the edges are exceedingly tentacled and hyphae laden to collect food and sense approaching activity.\n \n\n\nReproduction\n \n Spoiler \n\nCentral towers spew forth masses of methane-sac spores during ripe seasons and good wind conditions during cool evenings to float and recolonies a new coral on mass.\n\nThe edges of a colony also spread through vegetative budding up through the hyphae network.\n \n\n\nPicture\n \n Spoiler \n\nto come - hopefully\n ", "prefix": "Benejeseret:", "loss": true, "complexity_analysis": { "has_passive_voice": true, "max_nested_clauses": 1, "longest_sentence": 61, "num_participle_phrases": 1, "num_sentences": 14, "is_complex": true, "reasons": [ "Contains passive voice" ], "score": 1 } }, { "from": "human", "value": " Drabbits \n \n Spoiler \nBrain (3) \nHead (default)\nTorso (default)\nReproductive organs (default)\nHeart/lungs (2) \nDigestive system (default)\n50 people (default)\nThe size of a cat (default)\nHerbivore (default)\n \"Fire Breathing\" (2)\nClaws (1)\nFur(1)\nEar developement (1)\nUltrasound Emission (2)\nWing development (3) \n Points Remaining : 0 \n ", "prefix": "Little Toe:", "loss": true, "complexity_analysis": { "has_passive_voice": false, "max_nested_clauses": 1, "longest_sentence": 53, "num_participle_phrases": 0, "num_sentences": 3, "is_complex": false, "reasons": [], "score": 0 } }, { "from": "human", "value": " The Symbionts \n \n Spoiler \n\n(11 Points total + 2 )\n\nAmounts:\nStabe 20\nKenchow: 20\nChangers: 70\nAephid: 20\nAquahabito: 20\n\n BRAIN 1\n HEAD 1\n NECK 1\n TORSO 1\n REPRODUCTION 3\nA Symbiont can reproduce within its host asexually, as it has both male and female reproductive organs, usually it will pass on it's seed to another member of the same species of the host when it reproduces, either mixing it's genes with another symbiont in the other animal for sexual reproduction or just creating a new tiny symbiont into the other animal. As such the species is set up to spread at a reasonably fast pace.\n VITAL ORGANS \nHeart 1\nStrong Lungs 2\nAble to draw oxygen from their hosts or from the air equally well.\nDigestive System 2\ncarnivore, but also able to live of an animal host\n SIZE 2\nThe size of a Cat\nThe size of a Mouse (larval form) 1\n Limbs \nPrehensile bodies: 1\nBurrowing Jaws: 1\nThey are long and thin snakelike creatures able to slither over the ground or move inside a large animal using their jaws to dig their way in, but can use their bodies flexibility to easily move between organs and mussels to not hinder their hosts.\n SENSES \nHeat Sense 1\nThey see find their hosts and are able to move inside their bodies using this as their guide.\nHost Sense 1\nA Symbiont can, by monitoring pheromones and neural impulses sense what is happening to its host.\n Special \nPainless Bite 1\nThe symbiont bite is soft, a venom acting like an anesthetic is injected to prevent a host from waking up as a symbiont enters them. If the animal is attacked and hurt the release of this might mitigate pain for just long enough for the animal to get away.\nHealthy 2\nA Symbiont is highly resistant to disease and poison, it's body able to break down most of these into harmless substances. This is passed on to their hosts, whom effectively have a second liver or kidney inside their bodies filtering their blood. Hosts will generally live longer in good health and are thus likely to reproduce more with a symbiont inside them.\n ", "prefix": "Wizard of the Coat:", "loss": true, "complexity_analysis": { "has_passive_voice": true, "max_nested_clauses": 6, "longest_sentence": 107, "num_participle_phrases": 2, "num_sentences": 12, "is_complex": true, "reasons": [ "Deeply nested clauses (4) in one sentence", "Contains passive voice", "Deeply nested clauses (6) in one sentence", "Deeply nested clauses (3) in one sentence", "Deeply nested clauses (3) in one sentence" ], "score": 9 } }, { "from": "human", "value": " Greeners \n \n Spoiler \n17 Points Total\nPopulation 84\nBrain 2\nhead (basic)\nneck (basic)\ntorso (basic)\nReproduction (basic\nThe size of a cat(if cats had wings)\nGrasping legs (mostly for treetops, branches, and Grox fur)\nHerbivore\nDigestion: 2 Harder plants\nHeart 3\nWings 3\nSenses: Thermal Vision 2\nSpecial: Photosynthesis 3\nCamouflage 3: Plant and non-plant colors, at relatively rapid speed.\nThe Greeners are an insect like species that spends most of their time as high in the trees as they can. As they have developed a minor form of photosynthesis they prefer to spend most of their time in the treetops, and since they eat almost exclusively green leaves, they have relatively little trouble finding food in the forest. However their only real method of escape from predators is their natural camouflage and their ability to fly away. Their vision allows them to see thermal images instead of reflected light, and though they do not have the ability to distinguish fine details in anything, they are at least able to tell the difference between animals, plants, and rocks(most of the time), and they are able to more easily find thermal vents to allow them to gain altitude more rapidly. The Greeners have four legs that are mostly useless, but provide them with a small ability to grasp onto branches and treetops while they are eating and resting. The Greeners have large leaf-colored wings, which allow them a reasonable amount of manueverabilty for moving through the forest, and also a large area through which to absorb sunlight for use in their photosynthesis. The Greeners are of course most active during the day, when they get the most energy from the sun, and they try to hide and rest during the night. During the winter nights, some of the greeners are attempting to find heat by landing on large creatures that they deem to not be dangerous.\n ", "prefix": "Rogue_Dragon:", "loss": true, "complexity_analysis": { "has_passive_voice": false, "max_nested_clauses": 6, "longest_sentence": 69, "num_participle_phrases": 2, "num_sentences": 10, "is_complex": true, "reasons": [ "Deeply nested clauses (4) in one sentence", "Deeply nested clauses (6) in one sentence", "Deeply nested clauses (3) in one sentence" ], "score": 7 } }, { "from": "human", "value": " Grox \n \n Spoiler \n\n\nPopulation 30\n\nBrain 2 (basic herd mentality)\nHead (basic)\nNeck (basic)\nTorso (basic)\nCardiovascular System 2\nReproductive 3\nSize Grande (9)\nClaws 1\nHerbivore\n\n13 points total\n\nGrox are huge quadrupedal behemoths. They travel in large herds consuming copious amounts of vegetation. If attacked they will circle up and try to protect the young. Their primary defense is to be too large for their predators to take down easily.\n ", "prefix": "Odin the Ignoble:", "loss": true, "complexity_analysis": { "has_passive_voice": false, "max_nested_clauses": 2, "longest_sentence": 59, "num_participle_phrases": 1, "num_sentences": 4, "is_complex": false, "reasons": [], "score": 0 } } ]
26
false
[ { "from": "human", "value": " The town of Oakhurst has been plagued by monsters. Small monstrous creatures have been harassing Oakhurst at night, stealing chickens, killing sheep, breaking windows and fence posts, and otherwise making nuisances of themselves. The villagers haven’t seen the creatures except for red eyes glowing in the darkness, but the creatures left behind three-toed clawed track marked with lines indicating tails.\n\nTeren IV, the elder, begs your help. 4 gold pieces each, and four sacks of grain. It isn't much, but it's all they can afford. You accept because you are brave adventurers.\n\nOn the fourth day, you set out. Riardon Brightvale tracks the most recent trail, made by four of the creatures to a cave four miles to the north. There is a faint glow coming from the inside.\n\n------------------------------------------------------\n\nWhile in combat, please post an information block like so:\n\nTIRA DUSKMEADOW\nHP: 28/28; HEALING SURGE HP: 7; HEALING SURGES: 9/9\nAC: 15; FORTITUDE: 13; REFLEX: 13; WILL: 15\nINITIATIVE: +0; SPEED: 6\nENCOUNTER: Witchfire\nDAILY: Curse of the Dark Dream\nWEAPON FOR OPPORTUNITY ATTACKS: Dagger +3, 1d4\n\nand cross out your encounter and daily powers with the strikethrough ([s][/s]) once you've used them.\n\nAll rolls are done by you, with the board's roller. Try to keep this moving as fast as possible, which means about one round a day while in combat. If you want you can also post future actions.", "prefix": "Abardam:", "loss": false, "complexity_analysis": { "has_passive_voice": true, "max_nested_clauses": 3, "longest_sentence": 63, "num_participle_phrases": 4, "num_sentences": 15, "is_complex": true, "reasons": [ "Contains passive voice", "Too many participle phrases (4) in one sentence", "Deeply nested clauses (3) in one sentence" ], "score": 4 } }, { "from": "human", "value": " Skamos follows the Ranger, trying to keep himself in the middle of the marching group and constantly suppressing the thought of them being overpaid exterminators. When the cave appears before them, he stops in his tracks, wets a finger and holds it up to determine the wind direction.\n \"Sh...forest boy. Can you perceive anything from inside there?\" \n\nSkamos Redmoon\nHP: 20/20; HEALING SURGE HP: 5; HEALING SURGES: 6/6\nAC: 15; FORTITUDE: 10; REFLEX: 15; WILL: 13\nINITIATIVE: +2; SPEED: 6\nENCOUNTER: Force Orb, Infernal Wrath\nDAILY: Sleep\nWEAPON FOR OPPORTUNITY ATTACKS: Dagger +3, 1d4", "prefix": "Silkenfist:", "loss": true, "complexity_analysis": { "has_passive_voice": true, "max_nested_clauses": 3, "longest_sentence": 36, "num_participle_phrases": 1, "num_sentences": 7, "is_complex": true, "reasons": [ "Contains passive voice", "Deeply nested clauses (3) in one sentence" ], "score": 2 } }, { "from": "human", "value": " Erais The Sunlord \n Rewards be damned, these people need help, and the power of Amaunator will be of great use here. He says nothing aloud, but holds his mace at the ready in case it is needed. He'll let the true warriors go ahead of him, but he'll stay close to the front to provide rapid support.\n\n(( I'd also add action points to the stat block, putting mine up now for easy reference later; Healing Word can be used 2x per encounter, so I've simply added it twice. ))\n\nERAIS THE SUNLORD\nHP: 24/24; HEALING SURGE HP: 6; HEALING SURGES: 8/8\nAC: 16; FORTITUDE: 13; REFLEX: 12; WILL: 17\nINITIATIVE: +1; SPEED: 5; ACTION POINTS: 1\nENCOUNTER: Cause Fear, Channel Divinity, Healing Word, Healing Word\nDAILY: Cascade of Light\nWEAPON FOR OPPORTUNITY ATTACKS: Mace +4, 1d8+2 (+1 damage if 2-handed)", "prefix": "Duke of URL:", "loss": true, "complexity_analysis": { "has_passive_voice": true, "max_nested_clauses": 6, "longest_sentence": 106, "num_participle_phrases": 1, "num_sentences": 5, "is_complex": true, "reasons": [ "Contains passive voice", "Deeply nested clauses (6) in one sentence" ], "score": 5 } }, { "from": "human", "value": " Riardon Brightvale \n\n\" So... nice weather we're having. \" The Eladrin ranger shifts a bit.\n\n \n Spoiler \nStill working out the statblock and sheet stuff. Will get that up later. Also a bit short on time, which is why the short post.\n ", "prefix": "Neftren:", "loss": true, "complexity_analysis": { "has_passive_voice": false, "max_nested_clauses": 1, "longest_sentence": 15, "num_participle_phrases": 1, "num_sentences": 5, "is_complex": false, "reasons": [], "score": 0 } }, { "from": "human", "value": " Tira Duskmeadow \n \"Does anyone else hear blue?\" Tira offers up to no one in particular in her usual, shadowy voice. \"Or maybe...\" she pauses, sniffing the air like wine. \"No, orange. Definitely orange.\" \n \n Spoiler \n\nSo nice to have mine done for me.\nTIRA DUSKMEADOW\nHP: 28/28; HEALING SURGE HP: 7; HEALING SURGES: 9/9\nAC: 15; FORTITUDE: 13; REFLEX: 13; WILL: 15\nINITIATIVE: +0; SPEED: 6\nENCOUNTER: Witchfire\nDAILY: Curse of the Dark Dream\nWEAPON FOR OPPORTUNITY ATTACKS: Dagger +3, 1d4\n ", "prefix": "GryffonDurime:", "loss": true, "complexity_analysis": { "has_passive_voice": false, "max_nested_clauses": 2, "longest_sentence": 32, "num_participle_phrases": 1, "num_sentences": 9, "is_complex": false, "reasons": [], "score": 0 } }, { "from": "human", "value": " Corrin Reedson \n\nFollowing just behind Riardon, Corrin laughs at his attempted humor. \"Yes, well lets see if we can't get rid of the rainclouds that are tormenting that poor village.\" \n \n Spoiler \nCorrin Reedson\nHP: 27/27; HEALING SURGE HP: 6; HEALING SURGES: 11/11\nAC: 20; FORTITUDE: 13; REFLEX: 14; WILL: 16\nINITIATIVE: +1; SPEED: 5; ACTION POINTS: 1\nENCOUNTER: Channel Divinity: Divine Mettle or Divine Strength, Second Chance, Shielding Smite\nDAILY: On Pain of Death\nWEAPON FOR OPPORTUNITY ATTACKS: Shortsword +5 vs. AC, 1d6+2\n ", "prefix": "MammonAzrael:", "loss": true, "complexity_analysis": { "has_passive_voice": true, "max_nested_clauses": 2, "longest_sentence": 51, "num_participle_phrases": 1, "num_sentences": 4, "is_complex": true, "reasons": [ "Contains passive voice" ], "score": 1 } }, { "from": "human", "value": " Riardon \n\n\" So what are we going to do about them creatures in there? \"\n\n \n Spoiler \nRiardon Brightvale\nHP: 23/23; Healing Surge HP: 5; Healing Surges/Day: 6/6\nAC: 17; Fortitude: 13; Reflex: 15; Will: 13\nInitiative: +4; Speed: 6 Squares\nEncounter: Fox's Cunning\nDAILY: Split the Tree\nWeapon for Opportunity Attacks: Longbow, +6 vs. AC, 1d10+4 Damage\n ", "prefix": "Neftren:", "loss": true, "complexity_analysis": { "has_passive_voice": false, "max_nested_clauses": 1, "longest_sentence": 57, "num_participle_phrases": 1, "num_sentences": 3, "is_complex": false, "reasons": [], "score": 0 } }, { "from": "human", "value": " Skamos \n\nThe wizard shrugs. \"Well I guess ...\" his speech becomes slow and poignant \"we are being paid to rid the town of those creatures so this is probably what we are going to do. Easiest and most reliable would be to make a nice cozy fire at the entrance, then shoot everthing that flees from the smoke. Then we wait until the air is clear again, run down the cave, take care of eventual survivors, and collect some trophies as proof for our glorious victory.\" He looks at the others and picks up a dry twig from the ground ostentatiously. \"Everyone in favor may grab a twig herself.\" \n\nSkamos Redmoon\nHP: 20/20; HEALING SURGE HP: 5; HEALING SURGES: 6/6\nAC: 15; FORTITUDE: 10; REFLEX: 15; WILL: 13\nINITIATIVE: +2; SPEED: 6\nENCOUNTER: Force Orb, Infernal Wrath\nDAILY: Sleep\nWEAPON FOR OPPORTUNITY ATTACKS: Dagger +3, 1d4", "prefix": "Silkenfist:", "loss": true, "complexity_analysis": { "has_passive_voice": true, "max_nested_clauses": 5, "longest_sentence": 38, "num_participle_phrases": 0, "num_sentences": 9, "is_complex": true, "reasons": [ "Contains passive voice", "Deeply nested clauses (5) in one sentence" ], "score": 4 } }, { "from": "human", "value": " Corrin Reedson \n \"Don't be so hasty Skamos! We don't know just how many of these things are in there, and they may be fully able to retaliate with arrows of their own.\" Looking down the dark entrance, Corrin shakes his head. \"On top of that, we have no idea how large that cavern is, and the fire may do nothing more than take away our advantage of surprise. Especially since it appears that whatever is in there already has a fire going. I think our wisest course is to go in quietly, and see what we're up against, first.\" \n \n Spoiler \nCorrin Reedson\nHP: 27/27; HEALING SURGE HP: 6; HEALING SURGES: 11/11\nAC: 20; FORTITUDE: 13; REFLEX: 14; WILL: 16\nINITIATIVE: +1; SPEED: 5; ACTION POINTS: 1\nENCOUNTER: Channel Divinity: Divine Mettle or Divine Strength, Second Chance, Shielding Smite\nDAILY: On Pain of Death\nWEAPON FOR OPPORTUNITY ATTACKS: Shortsword +5 vs. AC, 1d6+2\n ", "prefix": "MammonAzrael:", "loss": true, "complexity_analysis": { "has_passive_voice": false, "max_nested_clauses": 4, "longest_sentence": 51, "num_participle_phrases": 1, "num_sentences": 7, "is_complex": true, "reasons": [ "Deeply nested clauses (4) in one sentence", "Deeply nested clauses (3) in one sentence" ], "score": 3 } }, { "from": "human", "value": " Skamos \n \"Yes...that was pretty much what I figured.\" Skamos crosses his arms and leans against a tree, staring at the air above the cave. \"There might be Archers inside, sure. But I'd like to see the Archer who is able to fire arrows while breathing black smoke. Also, I am sure that claiming the element of surprise for us will be speculative, at best. We enter those creatures' home and I am sure that they will smell us before we will be able to see them.\" He sighs and looks directly at Corrin: \"If you prefer to fight those creatures gallantly on equal terms, then just say so. Personally, I'm not above obtaining all the advantage I can get.\" \n\n\nSkamos Redmoon\nHP: 20/20; HEALING SURGE HP: 5; HEALING SURGES: 6/6\nAC: 15; FORTITUDE: 10; REFLEX: 15; WILL: 13\nINITIATIVE: +2; SPEED: 6\nENCOUNTER: Force Orb, Infernal Wrath\nDAILY: Sleep\nWEAPON FOR OPPORTUNITY ATTACKS: Dagger +3, 1d4", "prefix": "Silkenfist:", "loss": true, "complexity_analysis": { "has_passive_voice": false, "max_nested_clauses": 4, "longest_sentence": 36, "num_participle_phrases": 1, "num_sentences": 11, "is_complex": true, "reasons": [ "Deeply nested clauses (4) in one sentence", "Deeply nested clauses (3) in one sentence", "Deeply nested clauses (3) in one sentence" ], "score": 4 } }, { "from": "human", "value": " Erais \n \"Is the wind even blowing into the cave? It seems like such a plan relies on too many assumptions about what is in there. We should head inside instead to see what we're up against.\" ", "prefix": "Duke of URL:", "loss": true, "complexity_analysis": { "has_passive_voice": false, "max_nested_clauses": 2, "longest_sentence": 18, "num_participle_phrases": 1, "num_sentences": 3, "is_complex": false, "reasons": [], "score": 0 } }, { "from": "human", "value": " Corrin Reedson \n \"Well put Erais. I have no problem with obtaining the advantage, Skamos. And gallantry is for the tourney ring, not the battlefield.\" \n \n Spoiler \nCorrin Reedson\nHP: 27/27; HEALING SURGE HP: 6; HEALING SURGES: 11/11\nAC: 20; FORTITUDE: 13; REFLEX: 14; WILL: 16\nINITIATIVE: +1; SPEED: 5; ACTION POINTS: 1\nENCOUNTER: Channel Divinity: Divine Mettle or Divine Strength, Second Chance, Shielding Smite\nDAILY: On Pain of Death\nWEAPON FOR OPPORTUNITY ATTACKS: Shortsword +5 vs. AC, 1d6+2\n\nOoC: Have we lost our DM? I know we still don't have a fighter...I hope this picks up.\n ", "prefix": "MammonAzrael:", "loss": true, "complexity_analysis": { "has_passive_voice": false, "max_nested_clauses": 3, "longest_sentence": 51, "num_participle_phrases": 1, "num_sentences": 6, "is_complex": true, "reasons": [ "Deeply nested clauses (3) in one sentence" ], "score": 1 } }, { "from": "human", "value": " Skamos\n\nThe wizard sighs loudly while looking into the forest absent-mindedly. \"I see your arguments. But still I'm not convinced. So far the worst case is that it doesn't work and we still would have to defeat the monsters inside the cave. Or are you actually planning to sneak up on them in there?\" \n\n\nSkamos Redmoon\nHP: 20/20; HEALING SURGE HP: 5; HEALING SURGES: 6/6\nAC: 15; FORTITUDE: 10; REFLEX: 15; WILL: 13\nINITIATIVE: +2; SPEED: 6\nENCOUNTER: Force Orb, Infernal Wrath\nDAILY: Sleep\nWEAPON FOR OPPORTUNITY ATTACKS: Dagger +3, 1d4", "prefix": "Silkenfist:", "loss": true, "complexity_analysis": { "has_passive_voice": true, "max_nested_clauses": 2, "longest_sentence": 36, "num_participle_phrases": 1, "num_sentences": 8, "is_complex": true, "reasons": [ "Contains passive voice" ], "score": 1 } }, { "from": "human", "value": " Riardon \n\n\" Well... they are the creatures we're supposed to be exterminating. Right? \"\n\n \n Spoiler \nRiardon Brightvale\nHP: 23/23; Healing Surge HP: 5; Healing Surges/Day: 6/6\nAC: 17; Fortitude: 13; Reflex: 15; Will: 13\nInitiative: +4; Speed: 6 Squares\nEncounter: Fox's Cunning\nDAILY: Split the Tree\nWeapon for Opportunity Attacks: Longbow, +6 vs. AC, 1d10+4 Damage\n ", "prefix": "Neftren:", "loss": true, "complexity_analysis": { "has_passive_voice": true, "max_nested_clauses": 2, "longest_sentence": 57, "num_participle_phrases": 0, "num_sentences": 5, "is_complex": true, "reasons": [ "Contains passive voice" ], "score": 1 } } ]
26
false
[ { "from": "human", "value": " Arena Tournament, Round 55: Notrigal vs. Kargi \n Map: \n Spoiler \n\n \n \n\n XP Award: 300 XP\n GP Award: 300 GP\n\n Notrigal - Niezck\n Kargi - Killerloop\n\n\n All Combatants, please roll initiative and declare final purchases, if any ", "prefix": "ArenaManager:", "loss": false, "complexity_analysis": { "has_passive_voice": false, "max_nested_clauses": 1, "longest_sentence": 56, "num_participle_phrases": 0, "num_sentences": 1, "is_complex": false, "reasons": [], "score": 0 } }, { "from": "human", "value": " No purchases\n\nInit: (1d20-2)[ 4 ] ", "prefix": "Killerloop:", "loss": true, "complexity_analysis": { "has_passive_voice": false, "max_nested_clauses": 0, "longest_sentence": 15, "num_participle_phrases": 0, "num_sentences": 1, "is_complex": false, "reasons": [], "score": 0 } }, { "from": "human", "value": " Sorry, didn't even notice this :/\n\nInitiative - (d20+6)[ 14 ] \n\nNo purchases.", "prefix": "Niezck:", "loss": true, "complexity_analysis": { "has_passive_voice": false, "max_nested_clauses": 0, "longest_sentence": 22, "num_participle_phrases": 0, "num_sentences": 2, "is_complex": false, "reasons": [], "score": 0 } }, { "from": "human", "value": " Seems u begin then.\n\nGood luck, you're up", "prefix": "Killerloop:", "loss": true, "complexity_analysis": { "has_passive_voice": false, "max_nested_clauses": 1, "longest_sentence": 7, "num_participle_phrases": 0, "num_sentences": 2, "is_complex": false, "reasons": [], "score": 0 } }, { "from": "human", "value": " Notrigal \n \n Spoiler \n\nStarting at M2, I cast Mage Armour, and move on over to E2.\n \n\n\nStats\n \n Spoiler \n\nCurrently at: E2\nHP: 3\nAC: 17 (+4 MA, +4 Dex, -1 Aggressive)\nFF: 14\nTouch: 14\n Spells Prepared: \nRay of Frost x2\nAcid Splash\nMagic Missile\nShield\nTrue Strike\nScorching Ray\n ", "prefix": "Niezck:", "loss": true, "complexity_analysis": { "has_passive_voice": false, "max_nested_clauses": 0, "longest_sentence": 58, "num_participle_phrases": 1, "num_sentences": 2, "is_complex": false, "reasons": [], "score": 0 } }, { "from": "human", "value": " Kargi \n \n Spoiler \n\nStarting at M25, with loaded sling and other hand free.\nSwift Action: Travel Devotion M25->M17.\nMove Action: M17->M9\nReady a ranged attack action for shooting if my enemy appears on sight.\n \n\n\nStats (not for opponent eyes too):\n\n \n Spoiler \n\nCurrently at: M9\nHP: 9\nAC: 18\nFF: 14\nTouch: 18\nTravel Devotion Rounds left: 9\n ", "prefix": "Killerloop:", "loss": true, "complexity_analysis": { "has_passive_voice": false, "max_nested_clauses": 1, "longest_sentence": 39, "num_participle_phrases": 1, "num_sentences": 4, "is_complex": false, "reasons": [], "score": 0 } }, { "from": "human", "value": " And now, for an LOS check ...", "prefix": "Niezck:", "loss": true, "complexity_analysis": { "has_passive_voice": false, "max_nested_clauses": 0, "longest_sentence": 9, "num_participle_phrases": 0, "num_sentences": 1, "is_complex": false, "reasons": [], "score": 0 } }, { "from": "human", "value": " High Ref Mav: \n\nNeed to Roll back a bit.\n\nWhen Kargi gets to M17, LoS is established.\n\nKargi in M17, and Notrigal in E2.\n\n\nKargi may change the rest of his actions if he desires.", "prefix": "Mavian:", "loss": true, "complexity_analysis": { "has_passive_voice": true, "max_nested_clauses": 1, "longest_sentence": 14, "num_participle_phrases": 1, "num_sentences": 4, "is_complex": true, "reasons": [ "Contains passive voice" ], "score": 1 } }, { "from": "human", "value": " Ok, so a little fight is in order.\n\nAttack with sling, need 1 range increment and must defeat Ac18... so 18+2-4 = 16 to hit\n\nAttack roll (1d20)[ 5 ] \nEventual crit conf (1d20)[ 20 ] \nDamage (1d4)[ 1 ] ", "prefix": "Killerloop:", "loss": true, "complexity_analysis": { "has_passive_voice": false, "max_nested_clauses": 0, "longest_sentence": 29, "num_participle_phrases": 0, "num_sentences": 4, "is_complex": false, "reasons": [], "score": 0 } }, { "from": "human", "value": " A miss, but i'm not done yet\n\n Kargi \n \n Spoiler \n\nMove to K10\n ", "prefix": "Killerloop:", "loss": true, "complexity_analysis": { "has_passive_voice": true, "max_nested_clauses": 0, "longest_sentence": 19, "num_participle_phrases": 0, "num_sentences": 1, "is_complex": true, "reasons": [ "Contains passive voice" ], "score": 1 } }, { "from": "human", "value": " Righto, my turn?\n\n \n Spoiler \n\nCast True Strike, and simply stand still.\n \n\n\nStats\n \n Spoiler \n\nCurrently at: E2\nHP: 3\nAC: 17 (+4 MA, +4 Dex, -1 Aggressive)\nFF: 14\nTouch: 14\n Spells Prepared: \nRay of Frost x2\nAcid Splash\nMagic Missile\nShield\nScorching Ray\n \n\n\nYour turn, I stay exactly where I am.", "prefix": "Niezck:", "loss": true, "complexity_analysis": { "has_passive_voice": false, "max_nested_clauses": 2, "longest_sentence": 65, "num_participle_phrases": 0, "num_sentences": 2, "is_complex": false, "reasons": [], "score": 0 } }, { "from": "human", "value": " Kargi \n \n Spoiler \n\nSwift action: travel devotion to J10\n \n\n\nAfter this LOS?\n\n \n Spoiler \n\nCurrently at: J10\nHP: 9\nAC: 18\nFF: 14\nTouch: 18\nTravel Devotion Rounds left: 8\n ", "prefix": "Killerloop:", "loss": true, "complexity_analysis": { "has_passive_voice": false, "max_nested_clauses": 1, "longest_sentence": 48, "num_participle_phrases": 0, "num_sentences": 1, "is_complex": false, "reasons": [], "score": 0 } }, { "from": "human", "value": " I stayed where I was, and your post didn't mention you've moved, so surely we still have LOS?", "prefix": "Niezck:", "loss": true, "complexity_analysis": { "has_passive_voice": false, "max_nested_clauses": 3, "longest_sentence": 24, "num_participle_phrases": 0, "num_sentences": 1, "is_complex": true, "reasons": [ "Deeply nested clauses (3) in one sentence" ], "score": 1 } }, { "from": "human", "value": " Not sure, you are standing in open ground so if I stay in the mist you shouldn't be able to see me but I do.\n\nAnyway, there is no reason to waste time.\n\nSwift: Travel devotion back to K17\nMove action: Reload Sling\nStandard action: Ranged attack: AC18-4+2, i need a 16 (again)\n\nAttack Roll: (1d20)[ 10 ] \nEventual crit conf: (1d20)[ 4 ] \nDamage: (1d4)[ 4 ] \n\nAfter this I'm done.\n\nStats:\n \n Spoiler \n\nCurrently at: K17\nHP: 9\nAC: 18\nFF: 14\nTouch: 18\nTravel Devotion Rounds left: 8\n ", "prefix": "Killerloop:", "loss": true, "complexity_analysis": { "has_passive_voice": true, "max_nested_clauses": 3, "longest_sentence": 57, "num_participle_phrases": 1, "num_sentences": 7, "is_complex": true, "reasons": [ "Deeply nested clauses (3) in one sentence", "Contains passive voice" ], "score": 2 } }, { "from": "human", "value": " Cool.\n\nMove to G8, and fire my crossbow.\n\nTo hit - (d20+24)[ 26 ] \nConfirm Crit - (d20+4)[ 16 ] \nDamage - (1d8)[ 7 ] \n\nYour turn.\n\nStats\n \n Spoiler \n\nCurrently at: G8\nHP: 3\nAC: 17 (+4 MA, +4 Dex, -1 Aggressive)\nFF: 14\nTouch: 14\n Spells Prepared: \nRay of Frost x2\nAcid Splash\nMagic Missile\nShield\nScorching Ray\n ", "prefix": "Niezck:", "loss": true, "complexity_analysis": { "has_passive_voice": false, "max_nested_clauses": 1, "longest_sentence": 55, "num_participle_phrases": 0, "num_sentences": 5, "is_complex": false, "reasons": [], "score": 0 } }, { "from": "human", "value": " High Ref Mav: \n\nHold Up.\n\nLet's go back a sec.\n\nAt the end of round 1, Kargi breaks LoS moving SE into the mist.\n\nWhen your making a move that breaks line of sight. You still have to post the parts of it that are visible.\n\nThis means that Notrigal may redo his round if he desires, with No LoS", "prefix": "Mavian:", "loss": true, "complexity_analysis": { "has_passive_voice": false, "max_nested_clauses": 2, "longest_sentence": 17, "num_participle_phrases": 1, "num_sentences": 6, "is_complex": false, "reasons": [], "score": 0 } }, { "from": "human", "value": " Ahem... still your turn Niezck, I'm waiting for you.", "prefix": "Killerloop:", "loss": true, "complexity_analysis": { "has_passive_voice": false, "max_nested_clauses": 0, "longest_sentence": 11, "num_participle_phrases": 1, "num_sentences": 2, "is_complex": false, "reasons": [], "score": 0 } }, { "from": "human", "value": " High Ref Talic \n\nBarring a previously stated request for an extension, Niezck has had 5 days to post, and has not done so.\n\n Kargi is the victor by disqualification! ", "prefix": "Talic:", "loss": true, "complexity_analysis": { "has_passive_voice": false, "max_nested_clauses": 1, "longest_sentence": 29, "num_participle_phrases": 1, "num_sentences": 2, "is_complex": false, "reasons": [], "score": 0 } } ]
5
false
[ { "from": "human", "value": " Arena Tournament, Round 54: Hunter Killer vs. Nuhk \n Map: \n Spoiler \n\n \n \n\n XP Award: 300 XP\n GP Award: 300 GP\n\n Hunter Killer - Ganurath\n Nuhk - arpin\n\n\n All Combatants, please roll initiative and declare any final purchases. ", "prefix": "ArenaManager:", "loss": false, "complexity_analysis": { "has_passive_voice": false, "max_nested_clauses": 0, "longest_sentence": 57, "num_participle_phrases": 0, "num_sentences": 1, "is_complex": false, "reasons": [], "score": 0 } }, { "from": "human", "value": " No purchases, reserve right to respond, you get the drill.\n\n Initiative - (1d20+3)[ 13 ] ", "prefix": "Ganurath:", "loss": true, "complexity_analysis": { "has_passive_voice": false, "max_nested_clauses": 2, "longest_sentence": 15, "num_participle_phrases": 0, "num_sentences": 2, "is_complex": false, "reasons": [], "score": 0 } }, { "from": "human", "value": " Initiative: (1d20-6)[ -3 ] \n \n Spoiler \nStart Y13\nBow is equipped\n ", "prefix": "arpin:", "loss": true, "complexity_analysis": { "has_passive_voice": true, "max_nested_clauses": 1, "longest_sentence": 22, "num_participle_phrases": 0, "num_sentences": 1, "is_complex": true, "reasons": [ "Contains passive voice" ], "score": 1 } }, { "from": "human", "value": " Hunter Killer \n \n Spoiler \nStarting in A14, I'll take a double move action to F14 at half speed, making a Hide check.\n Hide - (1d20+3)[ 4 ] \n \n\n Stats: \n \n Spoiler \nHP: 9/9\nAC: 16 Full, 13 Touch, 13 Flat-Footed, +3 Dex and +3 Armor\nSkirmish +1d6, Death Devotion (DC 12) 1/day\n \n\nTurn Complete.", "prefix": "Ganurath:", "loss": true, "complexity_analysis": { "has_passive_voice": false, "max_nested_clauses": 1, "longest_sentence": 33, "num_participle_phrases": 1, "num_sentences": 3, "is_complex": false, "reasons": [], "score": 0 } }, { "from": "human", "value": " Spoiler \nI move to U6\n ", "prefix": "arpin:", "loss": true, "complexity_analysis": { "has_passive_voice": false, "max_nested_clauses": 0, "longest_sentence": 8, "num_participle_phrases": 0, "num_sentences": 1, "is_complex": false, "reasons": [], "score": 0 } }, { "from": "human", "value": " High Ref PsiDog \n\nLoS Check:\n\nHunter Killer\n \n Spoiler \nNo LoS\n \n\n\n\nNuhk\n \n Spoiler \nNo LoS\n ", "prefix": "Psionic Dog:", "loss": true, "complexity_analysis": { "has_passive_voice": false, "max_nested_clauses": 0, "longest_sentence": 21, "num_participle_phrases": 0, "num_sentences": 2, "is_complex": false, "reasons": [], "score": 0 } }, { "from": "human", "value": " Hunter Killer \n \n Spoiler \nMove from F14 to F13, making a Hide check. Then, use a standard action to take a total defense action.\n Hide - (1d20+3)[ 16 ] \n \n\n Stats: \n \n Spoiler \nHP: 9/9\nAC: 20 Full, 17 Touch, 13 Flat-Footed, +3 Dex, +4 Dodge, and +3 Armor\nSkirmish +1d6, Death Devotion (DC 12) 1/day\n \n\nTurn Complete.", "prefix": "Ganurath:", "loss": true, "complexity_analysis": { "has_passive_voice": false, "max_nested_clauses": 1, "longest_sentence": 60, "num_participle_phrases": 1, "num_sentences": 3, "is_complex": false, "reasons": [], "score": 0 } }, { "from": "human", "value": " High Ref chilepepper \n\nHunter \n Spoiler \nNo LoS\n \n\nNuhk \n Spoiler \nNo LoS\n ", "prefix": "chilepepper:", "loss": true, "complexity_analysis": { "has_passive_voice": false, "max_nested_clauses": 0, "longest_sentence": 10, "num_participle_phrases": 0, "num_sentences": 2, "is_complex": false, "reasons": [], "score": 0 } }, { "from": "human", "value": " Spoiler \nTime to go to U1\n ", "prefix": "arpin:", "loss": true, "complexity_analysis": { "has_passive_voice": false, "max_nested_clauses": 1, "longest_sentence": 9, "num_participle_phrases": 0, "num_sentences": 1, "is_complex": false, "reasons": [], "score": 0 } }, { "from": "human", "value": " @Hunter Killer\n \n Spoiler \n\nNo LoS\n \n\n\n@Nuhk\n \n Spoiler \n\nNo LoS\n ", "prefix": "Mavian:", "loss": true, "complexity_analysis": { "has_passive_voice": false, "max_nested_clauses": 0, "longest_sentence": 16, "num_participle_phrases": 0, "num_sentences": 1, "is_complex": false, "reasons": [], "score": 0 } }, { "from": "human", "value": " Hunter Killer \n \n Spoiler \nRemain in hiding (DC 16) and wonder what's taking the dwarf so long.\n \n\n Stats: \n \n Spoiler \nHP: 9/9\nAC: 20 Full, 17 Touch, 13 Flat-Footed, +3 Dex, +4 Dodge, and +3 Armor\nSkirmish +1d6, Death Devotion (DC 12) 1/day\n \n\nTurn Complete.", "prefix": "Ganurath:", "loss": true, "complexity_analysis": { "has_passive_voice": false, "max_nested_clauses": 1, "longest_sentence": 48, "num_participle_phrases": 0, "num_sentences": 2, "is_complex": false, "reasons": [], "score": 0 } }, { "from": "human", "value": " How much move is it to leave the bushes?\n\nLoS please.", "prefix": "arpin:", "loss": true, "complexity_analysis": { "has_passive_voice": false, "max_nested_clauses": 1, "longest_sentence": 15, "num_participle_phrases": 0, "num_sentences": 1, "is_complex": false, "reasons": [], "score": 0 } }, { "from": "human", "value": " @Armin\n \n Spoiler \n\nThe entering and moving in the bushes takes quadruple movement. leaving the bushes is just normal movement.\n\nNo LoS\n \n\n\n@Ganurath\n \n Spoiler \n\nJust a little thing, could you add where you are in your stats? Or reprint if you don't move. Trying to figure out where you are for LoS can be difficult.\n\nNo LoS\n ", "prefix": "Mavian:", "loss": true, "complexity_analysis": { "has_passive_voice": false, "max_nested_clauses": 2, "longest_sentence": 23, "num_participle_phrases": 0, "num_sentences": 6, "is_complex": false, "reasons": [], "score": 0 } }, { "from": "human", "value": " Spoiler \nI enter the buses and try to hide (1d20+1)[ 10 ] \n ", "prefix": "arpin:", "loss": true, "complexity_analysis": { "has_passive_voice": false, "max_nested_clauses": 1, "longest_sentence": 21, "num_participle_phrases": 0, "num_sentences": 1, "is_complex": false, "reasons": [], "score": 0 } }, { "from": "human", "value": " Hunter Killer \n \n Spoiler \nUse a standard action to take a total defense action. Move from F13 to H13, making a Hide check.\n Hide - (1d20+3)[ 5 ] \n \n\n Stats: \n \n Spoiler \nHP: 9/9\nAC: 20 Full, 17 Touch, 13 Flat-Footed, +3 Dex, +4 Dodge, and +3 Armor\nSkirmish +1d6, Death Devotion (DC 12) 1/day\n \n\nTurn Complete.", "prefix": "Ganurath:", "loss": true, "complexity_analysis": { "has_passive_voice": false, "max_nested_clauses": 1, "longest_sentence": 60, "num_participle_phrases": 1, "num_sentences": 3, "is_complex": false, "reasons": [], "score": 0 } }, { "from": "human", "value": " LoS\n\nHunter Killer\n \n Spoiler \n No Los. Also at H-13 you can no longer hide. Hiding requires cover or concealment which you no longer have.\n \n\n\nNuhk\n \n Spoiler \nNo LoS. Next time you post your turn, please remember to post a stat block and what square Nuhk.\n ", "prefix": "we3kings:", "loss": true, "complexity_analysis": { "has_passive_voice": false, "max_nested_clauses": 2, "longest_sentence": 20, "num_participle_phrases": 0, "num_sentences": 6, "is_complex": false, "reasons": [], "score": 0 } }, { "from": "human", "value": " High Ref Talic \n\n@We3kings/Hunter: \n Spoiler \nCover/concealment is determined relative to an opponent. If there's no LOS, then there's always either total cover or total concealment.(often both)\n ", "prefix": "Talic:", "loss": true, "complexity_analysis": { "has_passive_voice": true, "max_nested_clauses": 1, "longest_sentence": 23, "num_participle_phrases": 1, "num_sentences": 2, "is_complex": true, "reasons": [ "Contains passive voice" ], "score": 1 } }, { "from": "human", "value": " Spoiler \nI try to hide better (1d20+1)[ 2 ] \n ", "prefix": "arpin:", "loss": true, "complexity_analysis": { "has_passive_voice": false, "max_nested_clauses": 1, "longest_sentence": 18, "num_participle_phrases": 0, "num_sentences": 1, "is_complex": false, "reasons": [], "score": 0 } }, { "from": "human", "value": " Hunter Killer \n \n Spoiler \nMove action from H13 to H5, then a quarter-speed move action to Hide and Move Silently to H3, using the cliff edge as cover. Arpin, if you read this after the match, you should have put your question about moving through the bushes in spoilers. Of course, this bit of advice would seem misplaced if you're in the southern bushes... But your bridge access tile is north, which also happens to be closer to me, so I feel good about my odds.\n Move Silently - (1d20+3)[ 10 ] \n Hide - (1d20+3)[ 18 ] \n \n\n Stats: \n \n Spoiler \nHP: 9/9\nAC: 16 Full, 13 Touch, 13 Flat-Footed, +3 Dex and +3 Armor\nSkirmish +1d6, Death Devotion (DC 12) 1/day\n \n\nTurn Complete.", "prefix": "Ganurath:", "loss": true, "complexity_analysis": { "has_passive_voice": false, "max_nested_clauses": 3, "longest_sentence": 35, "num_participle_phrases": 1, "num_sentences": 7, "is_complex": true, "reasons": [ "Deeply nested clauses (3) in one sentence" ], "score": 1 } }, { "from": "human", "value": " I need an LoS check\n\n \n Spoiler \nHP:27/27 AC:17 FF:15 Touch:11\n ", "prefix": "arpin:", "loss": true, "complexity_analysis": { "has_passive_voice": false, "max_nested_clauses": 0, "longest_sentence": 14, "num_participle_phrases": 0, "num_sentences": 1, "is_complex": false, "reasons": [], "score": 0 } }, { "from": "human", "value": " High Ref PsiDog \n\nRef Notes:\n \n Spoiler \n\nOk, the combatants are 70 ft apart. (vertical diagonals add +5 ft)\n\n Nuck Spot - (1d20)[ 5 ] \nDC 18 + 6 distance = 24. Hunter isn't seen.\n\nAt H3 the DC is 10 + 6 distance for 16\nAt H5 the DC is 5 + 7 distance + 5 (big stone mass less obstructing than a full wall) = 17\n16 is the low point.\n Nuck Listen - (1d20+4)[ 23 ] \nNuck makes this by less than 10. He hears movement to the west.\n\n Hunter Spot - (1d20+6)[ 11 ] \nDC 2 + 6 distance = 8. Nuhk is seen.\n \n\n\nHunter\n \n Spoiler \nYou see Nuhk in T-1.\n\nKeep in mind that while your MS/Hide plan works for the H4-H3 segment, you would still have the -5 penalty over the H13-H5 segment where you moved full speed.\n \n\n\nNuhk\n \n Spoiler \nNo LoS.\nYou hear movement to the west.\n\nI'm assuming you are in T-1. Please list your location in a stat block in future posts, particularly ones where you don't move, so the refs don't have to search or guess.\n ", "prefix": "Psionic Dog:", "loss": true, "complexity_analysis": { "has_passive_voice": true, "max_nested_clauses": 3, "longest_sentence": 38, "num_participle_phrases": 1, "num_sentences": 16, "is_complex": true, "reasons": [ "Contains passive voice", "Deeply nested clauses (3) in one sentence" ], "score": 2 } }, { "from": "human", "value": " Spoiler \nI'm staying in T1 and trying, once again to hide (1d20+1)[ 8 ] \n ", "prefix": "arpin:", "loss": true, "complexity_analysis": { "has_passive_voice": false, "max_nested_clauses": 1, "longest_sentence": 25, "num_participle_phrases": 1, "num_sentences": 1, "is_complex": false, "reasons": [], "score": 0 } }, { "from": "human", "value": " Hunter Killer \n\nI'll take a move action from H3 to P3, then use a standard action for a total defense action. Kitty waves hello to the hairy midget as a free action. \"Guess who made their Spot check!\"\n\n Stats: \n \n Spoiler \nHP: 9/9\nAC: 20 Full, 17 Touch, 13 Flat-Footed, +3 Dex, +4 Dodge, and +3 Armor\nSkirmish +1d6, Death Devotion (DC 12) 1/day\n \n\nTurn Complete.", "prefix": "Ganurath:", "loss": true, "complexity_analysis": { "has_passive_voice": false, "max_nested_clauses": 1, "longest_sentence": 58, "num_participle_phrases": 0, "num_sentences": 3, "is_complex": false, "reasons": [], "score": 0 } }, { "from": "human", "value": " I move to Z7.", "prefix": "arpin:", "loss": true, "complexity_analysis": { "has_passive_voice": false, "max_nested_clauses": 0, "longest_sentence": 6, "num_participle_phrases": 0, "num_sentences": 1, "is_complex": false, "reasons": [], "score": 0 } }, { "from": "human", "value": " Hunter Killer \n\nStandard action for total defense, then a move action to U3, Jumping and Tumbling down the 20 ft cliff. DC for both checks is 15.\n\n Jump - (1d20+6)[ 18 ] \n Tumble - (1d20+7)[ 16 ] \n One - (1d6)[ 2 ] \n Both - (1d6)[ 5 ] \n Stats: \n \n Spoiler \nHP: 9/9\nAC: 20 Full, 17 Touch, 13 Flat-Footed, +3 Dex, +4 Dodge, and +3 Armor\nSkirmish +1d6, Death Devotion (DC 12) 1/day\n \n\nTurn Complete.", "prefix": "Ganurath:", "loss": true, "complexity_analysis": { "has_passive_voice": false, "max_nested_clauses": 0, "longest_sentence": 92, "num_participle_phrases": 0, "num_sentences": 3, "is_complex": false, "reasons": [], "score": 0 } }, { "from": "human", "value": " Just a note. Jumping down is an either/or situation you can't make both checks.\n\nRelevant Section:\n \n Spoiler \n\nIf a character deliberately jumps instead of merely slipping or falling, the damage is the same but the first 1d6 is nonlethal damage. A DC 15 Jump check or DC 15 Tumble check allows the character to avoid any damage from the first 10 feet fallen and converts any damage from the second 10 feet to nonlethal damage. Thus, a character who slips from a ledge 30 feet up takes 3d6 damage. If the same character deliberately jumped, he takes 1d6 points of nonlethal damage and 2d6 points of lethal damage. And if the character leaps down with a successful Jump or Tumble check, he takes only 1d6 points of nonlethal damage and 1d6 points of lethal damage from the plunge.\n ", "prefix": "Mavian:", "loss": true, "complexity_analysis": { "has_passive_voice": false, "max_nested_clauses": 1, "longest_sentence": 38, "num_participle_phrases": 0, "num_sentences": 8, "is_complex": false, "reasons": [], "score": 0 } }, { "from": "human", "value": " Ah, alright. So, take 2 nonlethal from the 1d6 then?", "prefix": "Ganurath:", "loss": true, "complexity_analysis": { "has_passive_voice": false, "max_nested_clauses": 0, "longest_sentence": 10, "num_participle_phrases": 0, "num_sentences": 2, "is_complex": false, "reasons": [], "score": 0 } }, { "from": "human", "value": " I fire an arrow (1d20+3)[ 8 ] (1d8+2)[ 4 ] \n\nI move to Z11\n\nI think the 2 damage is lethal.", "prefix": "arpin:", "loss": true, "complexity_analysis": { "has_passive_voice": false, "max_nested_clauses": 3, "longest_sentence": 37, "num_participle_phrases": 0, "num_sentences": 1, "is_complex": true, "reasons": [ "Deeply nested clauses (3) in one sentence" ], "score": 1 } }, { "from": "human", "value": " Hunter Killer \n\nThe material the ref posted clearly states that the first 1d6 of damage from falling is nonlethal if the jump is deliberate, even if the check is unsuccessful. It's trivial in these circumstances, though. As for the present, HK charges to Y9. Attack!\n\n Charge - (1d20+5)[ 11 ] \n Spear - (1d8+2)[ 7 ] \n Skirmish - (1d6)[ 6 ] \n Confirm - (1d20+5)[ 22 ] \n Critical - (2d8+4)[ 15 ] \n Stats: \n \n Spoiler \nHP: 7/9, 2 nonlethal\nAC: 14 Full, 11 Touch, 11 Flat-Footed, +3 Dex, -2 Charge, and +3 Armor\nSkirmish +1d6, Death Devotion (DC 12) 1/day\n \n\nTurn Complete.", "prefix": "Ganurath:", "loss": true, "complexity_analysis": { "has_passive_voice": false, "max_nested_clauses": 4, "longest_sentence": 61, "num_participle_phrases": 0, "num_sentences": 8, "is_complex": true, "reasons": [ "Deeply nested clauses (4) in one sentence" ], "score": 2 } }, { "from": "human", "value": " I think that when you charge you double your spear damage. Not that it matters.\n\nI'm going to take a 5-foot step to Y10, switch for my axe (and, if possible, my shield) rage and attack\n\n (1d20+5)[ 15 ] (1d10+4)[ 5 ] ", "prefix": "arpin:", "loss": true, "complexity_analysis": { "has_passive_voice": false, "max_nested_clauses": 2, "longest_sentence": 47, "num_participle_phrases": 1, "num_sentences": 3, "is_complex": false, "reasons": [], "score": 0 } }, { "from": "human", "value": " It only doubles damage when I'm mounted. Judging by the actions section of the SRD, you can draw your ax and are without your shield, provided you dropped your unspecified ranged weapon rather than sheathing it. In any case, your movement provokes an AoO, and I still get the charge bonus and skirmish.\n\n AoO - (1d20+5)[ 18 ] \n[roll=Damage1d8+2[/roll]\n Skirmish - (1d6)[ 4 ] \n Confirm - (1d20+5)[ 17 ] \n Critical - (2d8+4)[ 13 ] \n\nAssuming you survive the AoO, your attack hits and brings me down to 2. Anything else?", "prefix": "Ganurath:", "loss": true, "complexity_analysis": { "has_passive_voice": true, "max_nested_clauses": 2, "longest_sentence": 42, "num_participle_phrases": 1, "num_sentences": 6, "is_complex": true, "reasons": [ "Contains passive voice" ], "score": 1 } }, { "from": "human", "value": " Well, that's a hit even if you had the shield, but I screwed up the damage roll.\n\n Damage - (1d8+2)[ 7 ] ", "prefix": "Ganurath:", "loss": true, "complexity_analysis": { "has_passive_voice": false, "max_nested_clauses": 1, "longest_sentence": 22, "num_participle_phrases": 0, "num_sentences": 3, "is_complex": false, "reasons": [], "score": 0 } }, { "from": "human", "value": " Ref Mav: is a font of rules knowledge \n\nActually. 5 foot steps never provoke AoO's.", "prefix": "Mavian:", "loss": true, "complexity_analysis": { "has_passive_voice": false, "max_nested_clauses": 0, "longest_sentence": 15, "num_participle_phrases": 0, "num_sentences": 2, "is_complex": false, "reasons": [], "score": 0 } }, { "from": "human", "value": " Even when he's exiting a square I threaten?", "prefix": "Ganurath:", "loss": true, "complexity_analysis": { "has_passive_voice": false, "max_nested_clauses": 1, "longest_sentence": 11, "num_participle_phrases": 1, "num_sentences": 1, "is_complex": false, "reasons": [], "score": 0 } }, { "from": "human", "value": " Here. \n \n Originally Posted by d20srd \n Take 5-Foot Step\nYou can move 5 feet in any round when you don’t perform any other kind of movement. Taking this 5-foot step never provokes an attack of opportunity. \n \n\nUnless you happen to be in Thicket of Blades stance, no AoO.", "prefix": "Sallera:", "loss": true, "complexity_analysis": { "has_passive_voice": false, "max_nested_clauses": 3, "longest_sentence": 30, "num_participle_phrases": 1, "num_sentences": 4, "is_complex": true, "reasons": [ "Deeply nested clauses (3) in one sentence" ], "score": 1 } }, { "from": "human", "value": " Ah. No damage done, then.\n\n Hunter Killer \n\nIn that case, I will take a total defense action as the standard action, then Tumble from Y9 to X9 to X12.\n\n Tumble - (1d20+7)[ 26 ] \n Stats: \n \n Spoiler \nHP: 2/9, 2 nonlethal, 5 lethal\nAC: 20 Full, 17 Touch, 13 Flat-Footed, +3 Dex, +4 Dodge, and +3 Armor\nSkirmish +1d6, Death Devotion (DC 12) 1/day\n \n\nTurn Complete.", "prefix": "Ganurath:", "loss": true, "complexity_analysis": { "has_passive_voice": false, "max_nested_clauses": 0, "longest_sentence": 36, "num_participle_phrases": 1, "num_sentences": 6, "is_complex": false, "reasons": [], "score": 0 } }, { "from": "human", "value": " I believe you have taken 5 damage?\n\nAnyway, I pick up my bow, dropping my axe, and fire (1d20+3)[ 5 ] (1d8+2)[ 6 ] ", "prefix": "arpin:", "loss": true, "complexity_analysis": { "has_passive_voice": false, "max_nested_clauses": 1, "longest_sentence": 32, "num_participle_phrases": 1, "num_sentences": 2, "is_complex": false, "reasons": [], "score": 0 } }, { "from": "human", "value": " 5 from your attack, 2 nonlethal from the fall. It's all there in the stats block.\n\n Hunter Killer \n\nI will attack, fighting defensively, then move from X12 to X17 to U17.\n\n Attack - (1d20+1)[ 6 ] \n Damage - (1d8+2)[ 3 ] \n Confirm - (1d20+1)[ 16 ] \n Critical - (2d8+4)[ 20 ] \n Stats: \n \n Spoiler \nHP: 2/9, 2 nonlethal, 5 lethal\nAC: 20 Full, 17 Touch, 13 Flat-Footed, +3 Dex, +4 Dodge, and +3 Armor\nSkirmish +1d6, Death Devotion (DC 12) 1/day\n \n\nTurn Complete.", "prefix": "Ganurath:", "loss": true, "complexity_analysis": { "has_passive_voice": false, "max_nested_clauses": 2, "longest_sentence": 90, "num_participle_phrases": 1, "num_sentences": 5, "is_complex": false, "reasons": [], "score": 0 } }, { "from": "human", "value": " Am I in your range? OK.\n\nAssuming it's legal, I move next to you, pick up my axe, and attack (1d20+5)[ 19 ] (1d10+4)[ 11 ] \n\nIf not, I move next to you and shoot an arrow (1d20+3)[ 20 ] (1d8+2)[ 3 ] ", "prefix": "arpin:", "loss": true, "complexity_analysis": { "has_passive_voice": false, "max_nested_clauses": 2, "longest_sentence": 37, "num_participle_phrases": 1, "num_sentences": 4, "is_complex": false, "reasons": [], "score": 0 } }, { "from": "human", "value": " Depending on which square you're moving to, I'm not sure you can even get LoS on me without a double move action, and the stairs are blocking any chance of a charge. May want to call in a judge, though. Don't forget, you dropped your ax!", "prefix": "Ganurath:", "loss": true, "complexity_analysis": { "has_passive_voice": false, "max_nested_clauses": 1, "longest_sentence": 38, "num_participle_phrases": 0, "num_sentences": 3, "is_complex": false, "reasons": [], "score": 0 } }, { "from": "human", "value": " I sheath my bow and pick up my axe.", "prefix": "arpin:", "loss": true, "complexity_analysis": { "has_passive_voice": false, "max_nested_clauses": 0, "longest_sentence": 11, "num_participle_phrases": 0, "num_sentences": 1, "is_complex": false, "reasons": [], "score": 0 } }, { "from": "human", "value": " Hunter Killer \n\nTen thousand curses upon my circuit breaker. I had just finished coding the rolls when the power went. Go back to X12 the way I came, then attack. Once again, fighting defensively.\n\n Attack - (1d20+1)[ 16 ] \n Damage - (1d8+2)[ 6 ] \n Skirmish - (1d6)[ 3 ] \n Confirm - (1d20+1)[ 11 ] \n Critical - (2d8+4)[ 8 ] \n Stats: \n \n Spoiler \nHP: 2/9, 2 nonlethal, 5 lethal\nAC: 20 Full, 17 Touch, 13 Flat-Footed, +3 Dex, +4 Dodge, and +3 Armor\nSkirmish +1d6, Death Devotion (DC 12) 1/day\n \n\nTurn Complete.", "prefix": "Ganurath:", "loss": true, "complexity_analysis": { "has_passive_voice": false, "max_nested_clauses": 2, "longest_sentence": 100, "num_participle_phrases": 1, "num_sentences": 6, "is_complex": false, "reasons": [], "score": 0 } }, { "from": "human", "value": " All right, that didn't hurt much.\n\nI take a 5-foot step next to him, and attack (1d20+5)[ 9 ] (1d10+4)[ 10 ] ", "prefix": "arpin:", "loss": true, "complexity_analysis": { "has_passive_voice": false, "max_nested_clauses": 0, "longest_sentence": 31, "num_participle_phrases": 0, "num_sentences": 2, "is_complex": false, "reasons": [], "score": 0 } }, { "from": "human", "value": " Are you in Y11, then? Also, you're at 18/27 then?", "prefix": "Ganurath:", "loss": true, "complexity_analysis": { "has_passive_voice": false, "max_nested_clauses": 0, "longest_sentence": 8, "num_participle_phrases": 0, "num_sentences": 2, "is_complex": false, "reasons": [], "score": 0 } }, { "from": "human", "value": " I am in Y11. I'm at 20/29.", "prefix": "arpin:", "loss": true, "complexity_analysis": { "has_passive_voice": false, "max_nested_clauses": 0, "longest_sentence": 6, "num_participle_phrases": 0, "num_sentences": 2, "is_complex": false, "reasons": [], "score": 0 } }, { "from": "human", "value": " Hunter Killer \n\nFive foot step to W12, then attack. Once again, fighting defensively.\n\n Attack - (1d20+1)[ 5 ] \n Damage - (1d8+2)[ 9 ] \n Confirm - (1d20+1)[ 9 ] \n Critical - (2d8+4)[ 10 ] \n Stats: \n \n Spoiler \nHP: 2/9, 2 nonlethal, 5 lethal\nAC: 20 Full, 17 Touch, 13 Flat-Footed, +3 Dex, +4 Dodge, and +3 Armor\nSkirmish +1d6, Death Devotion (DC 12) 1/day\n \n\nTurn Complete.", "prefix": "Ganurath:", "loss": true, "complexity_analysis": { "has_passive_voice": false, "max_nested_clauses": 1, "longest_sentence": 90, "num_participle_phrases": 1, "num_sentences": 4, "is_complex": false, "reasons": [], "score": 0 } }, { "from": "human", "value": " I five foot step to X12 and attack (1d20+5)[ 17 ] (1d10+4)[ 12 ] \n\nI believe my rage lasts for 4 more rounds.", "prefix": "arpin:", "loss": true, "complexity_analysis": { "has_passive_voice": false, "max_nested_clauses": 1, "longest_sentence": 38, "num_participle_phrases": 0, "num_sentences": 1, "is_complex": false, "reasons": [], "score": 0 } }, { "from": "human", "value": " Hunter Killer \n\nTumble from W12 to W13 to V13, then attack. Once again, fighting defensively. With the high ground bonus!\n\n Tumble - (1d20+7)[ 14 ] \n Attack - (1d20+2)[ 14 ] \n Damage - (1d8+2)[ 4 ] \n Skirmish - (1d6)[ 3 ] \n Confirm - (1d20+2)[ 20 ] \n Critical - (2d8+4)[ 12 ] \n Stats: \n \n Spoiler \nHP: 2/9, 2 nonlethal, 5 lethal\nAC: 20 Full, 17 Touch, 13 Flat-Footed, +3 Dex, +4 Dodge, and +3 Armor\nSkirmish +1d6, Death Devotion (DC 12) 1/day\n \n\nTurn Complete.", "prefix": "Ganurath:", "loss": true, "complexity_analysis": { "has_passive_voice": false, "max_nested_clauses": 0, "longest_sentence": 100, "num_participle_phrases": 1, "num_sentences": 5, "is_complex": false, "reasons": [], "score": 0 } }, { "from": "human", "value": " Well, looks like you take 7 damage, unless your attack of opportunity kills me.", "prefix": "Ganurath:", "loss": true, "complexity_analysis": { "has_passive_voice": false, "max_nested_clauses": 2, "longest_sentence": 17, "num_participle_phrases": 0, "num_sentences": 2, "is_complex": false, "reasons": [], "score": 0 } }, { "from": "human", "value": " AoO: (1d20+5)[ 20 ] (1d10+4)[ 9 ] \n\n14 doesn't beat even my decreased AC.\n\nI five foot step next to him and attack (1d20+4)[ 19 ] (1d10+4)[ 7 ] \n\nThe fight is over.\n\n\"A dwarf would have survived more hits\"\n\nGood game.", "prefix": "arpin:", "loss": true, "complexity_analysis": { "has_passive_voice": false, "max_nested_clauses": 0, "longest_sentence": 34, "num_participle_phrases": 1, "num_sentences": 3, "is_complex": false, "reasons": [], "score": 0 } }, { "from": "human", "value": " A 14 actually does, since you never readied your shield, but the point is moot. Your win.", "prefix": "Ganurath:", "loss": true, "complexity_analysis": { "has_passive_voice": false, "max_nested_clauses": 1, "longest_sentence": 19, "num_participle_phrases": 0, "num_sentences": 2, "is_complex": false, "reasons": [], "score": 0 } }, { "from": "human", "value": " High Ref Mav:\n \nNuhk wins, gets the loot. ", "prefix": "Mavian:", "loss": true, "complexity_analysis": { "has_passive_voice": false, "max_nested_clauses": 0, "longest_sentence": 13, "num_participle_phrases": 0, "num_sentences": 1, "is_complex": false, "reasons": [], "score": 0 } } ]
10
false
[ { "from": "human", "value": " Arena Tournament, Round 54: Ravenok vs. Yoshi \n Map: \n Spoiler \n\n \n \n\n XP Award: 300 XP\n GP Award: 300 GP\n\n Ravenok - Trodon13\n Yoshi - Mavian\n\n\n All Combatants, please roll initiative and declare any final purchases. ", "prefix": "ArenaManager:", "loss": false, "complexity_analysis": { "has_passive_voice": false, "max_nested_clauses": 0, "longest_sentence": 55, "num_participle_phrases": 0, "num_sentences": 1, "is_complex": false, "reasons": [], "score": 0 } }, { "from": "human", "value": " Just posting to remind myself that this is here later. I grabbed a couple of alchemist fires, but don't know if I'll grab anything else until you buy stuff.\n\n@Refs:\n \n Spoiler \n\nBumping speed to 40\n ", "prefix": "Mavian:", "loss": true, "complexity_analysis": { "has_passive_voice": false, "max_nested_clauses": 2, "longest_sentence": 24, "num_participle_phrases": 1, "num_sentences": 3, "is_complex": false, "reasons": [], "score": 0 } }, { "from": "human", "value": " i'm here and i'm going to buy a few potions oh and INI (1d20+5)[ 9 ] ", "prefix": "Trodon:", "loss": true, "complexity_analysis": { "has_passive_voice": false, "max_nested_clauses": 1, "longest_sentence": 12, "num_participle_phrases": 1, "num_sentences": 3, "is_complex": false, "reasons": [], "score": 0 } }, { "from": "human", "value": " I'm going to end up grabbing a pouch and 2 more alchemist fires. You need to buy anything else?", "prefix": "Mavian:", "loss": true, "complexity_analysis": { "has_passive_voice": false, "max_nested_clauses": 2, "longest_sentence": 17, "num_participle_phrases": 1, "num_sentences": 2, "is_complex": false, "reasons": [], "score": 0 } }, { "from": "human", "value": " nope i'm good", "prefix": "Trodon:", "loss": true, "complexity_analysis": { "has_passive_voice": false, "max_nested_clauses": 0, "longest_sentence": 5, "num_participle_phrases": 0, "num_sentences": 1, "is_complex": false, "reasons": [], "score": 0 } }, { "from": "human", "value": " Let's get it on.\n\n Yoshi Round 1: \n \n Spoiler \n\nStarting in Y14 with an alchemist fire in each hand.\nDouble move action: Y14 to U26\n \n\n\nEnd of Turn:\n\nStats for Refs:\n \n Spoiler \n\nHp: 5\nAc: 21\nSpeed: 40\nLoc: U26\n ", "prefix": "Mavian:", "loss": true, "complexity_analysis": { "has_passive_voice": false, "max_nested_clauses": 1, "longest_sentence": 36, "num_participle_phrases": 0, "num_sentences": 3, "is_complex": false, "reasons": [], "score": 0 } }, { "from": "human", "value": " Ravenok round 1\n\n \n Spoiler \npotion of magic weapon in left hand scourge in right start at C14 double move to H14\n \n\n\nLOS?\n\nEnd turn\n\nstats\n \n Spoiler \n Ravenok \nM TN Human Fighter, Level 1, Init +5, HP 11/11, Speed 30ft\n AC 15, Touch 11, Flat-footed 14, Fort +4, Ref +1, Will -1, Base Attack Bonus 1\n +2 to disarm checks Scourge(main hand) Note: Rvenok never attacks with both of his weapons in a single round +5 (1d8+4, X2)\n +2 to disarm checks Scourge(off hand) Note: Rvenok never attacks with both of his weapons in a single round +5 (1d8+4, X2)\n Scale mail (+4 Armor, +1 Dex)\n Abilities Str 18, Dex 12, Con 14, Int 14, Wis 8, Cha 8\n Condition None\n ", "prefix": "Trodon:", "loss": true, "complexity_analysis": { "has_passive_voice": false, "max_nested_clauses": 2, "longest_sentence": 80, "num_participle_phrases": 0, "num_sentences": 6, "is_complex": false, "reasons": [], "score": 0 } }, { "from": "human", "value": " High Ref PsiDog \n\nLoS Check\n\nYoshi\n \n Spoiler \n No LoS\n \n\n\nRavenok\n \n Spoiler \n No LoS\n ", "prefix": "Psionic Dog:", "loss": true, "complexity_analysis": { "has_passive_voice": false, "max_nested_clauses": 0, "longest_sentence": 22, "num_participle_phrases": 0, "num_sentences": 1, "is_complex": false, "reasons": [], "score": 0 } }, { "from": "human", "value": " Yoshi - Round 2\n\n \n Spoiler \n\nMove Action: U26 to T26 Hide: (1d20+8)[ 19 ] \nStandard Action: No action\n \n\n\nEnd of Turn\n\nStats\n \n Spoiler \n\nHp: 5\nAc: 21\nSpeed: 40\nLoc: T26\n ", "prefix": "Mavian:", "loss": true, "complexity_analysis": { "has_passive_voice": false, "max_nested_clauses": 0, "longest_sentence": 55, "num_participle_phrases": 0, "num_sentences": 1, "is_complex": false, "reasons": [], "score": 0 } }, { "from": "human", "value": " Ravenok round 2\n\n \n Spoiler \nstart at H14 double move to S13\n \n\n\nend turn\n\nLOS?\n\nstats\n \n Spoiler \n Ravenok \nM TN Human Fighter, Level 1, Init +5, HP 11/11, Speed 30ft\n AC 15, Touch 11, Flat-footed 14, Fort +4, Ref +1, Will -1, Base Attack Bonus 1\n +2 to disarm checks Scourge(main hand) Note: Rvenok never attacks with both of his weapons in a single round +5 (1d8+4, X2)\n +2 to disarm checks Scourge(off hand) Note: Rvenok never attacks with both of his weapons in a single round +5 (1d8+4, X2)\n Scale mail (+4 Armor, +1 Dex)\n Abilities Str 18, Dex 12, Con 14, Int 14, Wis 8, Cha 8\n Condition None\n ", "prefix": "Trodon:", "loss": true, "complexity_analysis": { "has_passive_voice": false, "max_nested_clauses": 1, "longest_sentence": 98, "num_participle_phrases": 0, "num_sentences": 5, "is_complex": false, "reasons": [], "score": 0 } }, { "from": "human", "value": " Yoshi - Round 3\n\n \n Spoiler \n\nMove Action: No action\nStandard Action: No action\n \n\n\nEnd of Turn\n\nStats\n \n Spoiler \n\nHp: 5\nAc: 21\nSpeed: 40\nHide: I screwed up when I rolled it, should've been +19 instead of +8 so thats a 30, not a 19\nLoc: T26\n ", "prefix": "Mavian:", "loss": true, "complexity_analysis": { "has_passive_voice": false, "max_nested_clauses": 2, "longest_sentence": 71, "num_participle_phrases": 0, "num_sentences": 1, "is_complex": false, "reasons": [], "score": 0 } }, { "from": "human", "value": " High Ref chilepepper \n\nRavenok \n Spoiler \nNo LoS\n \n\nYoshi \n Spoiler \nNo LoS\n ", "prefix": "chilepepper:", "loss": true, "complexity_analysis": { "has_passive_voice": false, "max_nested_clauses": 0, "longest_sentence": 19, "num_participle_phrases": 0, "num_sentences": 1, "is_complex": false, "reasons": [], "score": 0 } }, { "from": "human", "value": " Yeah... lets just ignore all this\n\n Yoshi - Round 4\n\n \n Spoiler \n\nI hate waiting, but if I try to go toe to toe, it's just going to end badly, so driving my opponent insane is the plan.\n\nMove Action: No action\nStandard Action: No action\n \n\n\nEnd of Turn\n\nStats\n \n Spoiler \n\nHp: 5\nAc: 21\nSpeed: 40\nHide: 30\nLoc: T26\n \n ", "prefix": "Mavian:", "loss": true, "complexity_analysis": { "has_passive_voice": false, "max_nested_clauses": 5, "longest_sentence": 48, "num_participle_phrases": 0, "num_sentences": 2, "is_complex": true, "reasons": [ "Deeply nested clauses (5) in one sentence" ], "score": 3 } }, { "from": "human", "value": " you skipped my turn...\n\nRavenok round 3\n\n \n Spoiler \nstart at S13 double move to X20\n \n\n\nend turn\n\nstats\n \n Spoiler \n Ravenok \nM TN Human Fighter, Level 1, Init +5, HP 11/11, Speed 30ft\n AC 15, Touch 11, Flat-footed 14, Fort +4, Ref +1, Will -1, Base Attack Bonus 1\n +2 to disarm checks Scourge(main hand) Note: Rvenok never attacks with both of his weapons in a single round +5 (1d8+4, X2)\n +2 to disarm checks Scourge(off hand) Note: Rvenok never attacks with both of his weapons in a single round +5 (1d8+4, X2)\n Scale mail (+4 Armor, +1 Dex)\n Abilities Str 18, Dex 12, Con 14, Int 14, Wis 8, Cha 8\n Condition None\n \n\n\nshould i take my next turn because you skipped me?", "prefix": "Trodon:", "loss": true, "complexity_analysis": { "has_passive_voice": false, "max_nested_clauses": 1, "longest_sentence": 60, "num_participle_phrases": 0, "num_sentences": 6, "is_complex": false, "reasons": [], "score": 0 } }, { "from": "human", "value": " Wow, that was weird. Sorry man.", "prefix": "Mavian:", "loss": true, "complexity_analysis": { "has_passive_voice": false, "max_nested_clauses": 0, "longest_sentence": 8, "num_participle_phrases": 0, "num_sentences": 2, "is_complex": false, "reasons": [], "score": 0 } }, { "from": "human", "value": " it's fine\n\nRavenok round 4\n \n Spoiler \nstart at X20 move to X26 and i'll make a spot check to see anything in the undergrowth [roll]-1[/roll]\n \n\n\nend turn\n\nLOS?\n\n[stats] Ravenok \nM TN Human Fighter, Level 1, Init +5, HP 11/11, Speed 30ft\n AC 15, Touch 11, Flat-footed 14, Fort +4, Ref +1, Will -1, Base Attack Bonus 1\n +2 to disarm checks Scourge(main hand) Note: Rvenok never attacks with both of his weapons in a single round +5 (1d8+4, X2)\n +2 to disarm checks Scourge(off hand) Note: Rvenok never attacks with both of his weapons in a single round +5 (1d8+4, X2)\n Scale mail (+4 Armor, +1 Dex)\n Abilities Str 18, Dex 12, Con 14, Int 14, Wis 8, Cha 8\n Condition None[/spoiler]", "prefix": "Trodon:", "loss": true, "complexity_analysis": { "has_passive_voice": false, "max_nested_clauses": 2, "longest_sentence": 77, "num_participle_phrases": 0, "num_sentences": 7, "is_complex": false, "reasons": [], "score": 0 } }, { "from": "human", "value": " Heh, now my turn got skipped.\n\nYoshi - Round 4\n\n \n Spoiler \n\n\nI hate waiting, but if I try to go toe to toe, it's just going to end badly, so driving my opponent insane is the plan.\n\nMove Action: No action\nStandard Action: No action\n \n\n\nEnd of Turn\n\nStats\n \n Spoiler \n\nHp: 5\nAc: 21\nSpeed: 40\nHide: 30\nLoc: T26\n ", "prefix": "Mavian:", "loss": true, "complexity_analysis": { "has_passive_voice": true, "max_nested_clauses": 6, "longest_sentence": 40, "num_participle_phrases": 1, "num_sentences": 3, "is_complex": true, "reasons": [ "Contains passive voice", "Deeply nested clauses (6) in one sentence" ], "score": 5 } }, { "from": "human", "value": " High Ref PsiDog \n\nLoS Check\n\nRef Notes:\n \n Spoiler \nRavenok can't beat Yoshi's hide even on a 20, and Yoshi isn't moving so no Listen checks.\n \n\n\nYoshi\n \n Spoiler \n\nRound 3: You see Ravenok move to X-20.\n\nDoes this change your round 4 action?\n\nIf your action does not change then:\n \n Spoiler \n\nRound 4: You see Ravenok move to X-26\n \n\n \n\n\nRavenok\n \n Spoiler \nNo LoS\n \n\n\nI believe it is now Yoshi's turn.", "prefix": "Psionic Dog:", "loss": true, "complexity_analysis": { "has_passive_voice": false, "max_nested_clauses": 2, "longest_sentence": 37, "num_participle_phrases": 0, "num_sentences": 5, "is_complex": false, "reasons": [], "score": 0 } }, { "from": "human", "value": " @Refs:\n \n Spoiler \n\nIt might have, but if I change my action, he'll know that something was up, which would make hiding silly.\n \n\n Yoshi - Round 5 \n \n Spoiler \n\nMove Action: Slip slowly back to S26. Hide: (1d20+19)[ 21 ] MS: (1d20+15)[ 31 ] He's close enough to actually have a chance to hear me.\nStandard Action: He's got a negative spot check, so I don't think he'll be able to spot me, meaning I should have successfully hidden. Which should allow me to snipe.\n\nRanged Touch Attack: (1d20+2)[ 11 ] -4 for range, but he should be denied dex.\nDamage: (1d6)[ 4 ] \nHide: (1d20-1)[ 19 ] \n \n\n\nEnd of Turn:\n\nStats:\n \n Spoiler \n\nHp: 5\nAc: 21\nSpeed: 40\nHide: 30\nLoc: S26\n ", "prefix": "Mavian:", "loss": true, "complexity_analysis": { "has_passive_voice": true, "max_nested_clauses": 4, "longest_sentence": 42, "num_participle_phrases": 1, "num_sentences": 10, "is_complex": true, "reasons": [ "Deeply nested clauses (4) in one sentence", "Contains passive voice", "Deeply nested clauses (4) in one sentence" ], "score": 5 } }, { "from": "human", "value": " Ravenok round 5\n\n \n Spoiler \nstart at X26 double move to X14\n \n\n\nend turn\n\n \n Spoiler \n Ravenok \nM TN Human Fighter, Level 1, Init +5, HP 11/11, Speed 30ft\n AC 15, Touch 11, Flat-footed 14, Fort +4, Ref +1, Will -1, Base Attack Bonus 1\n +2 to disarm checks Scourge(main hand) Note: Rvenok never attacks with both of his weapons in a single round +5 (1d8+4, X2)\n +2 to disarm checks Scourge(off hand) Note: Rvenok never attacks with both of his weapons in a single round +5 (1d8+4, X2)\n Scale mail (+4 Armor, +1 Dex)\n Abilities Str 18, Dex 12, Con 14, Int 14, Wis 8, Cha 8\n Condition None\n ", "prefix": "Trodon:", "loss": true, "complexity_analysis": { "has_passive_voice": false, "max_nested_clauses": 1, "longest_sentence": 60, "num_participle_phrases": 0, "num_sentences": 6, "is_complex": false, "reasons": [], "score": 0 } }, { "from": "human", "value": " High Ref PsiDog \n\nRef Notes\n \n Spoiler \n\n Ravenok Spot - (1d20-1)[ 4 ] \n\nLoS deleted.\nGood catch on the sniping chile.\n ", "prefix": "Psionic Dog:", "loss": true, "complexity_analysis": { "has_passive_voice": false, "max_nested_clauses": 0, "longest_sentence": 27, "num_participle_phrases": 1, "num_sentences": 2, "is_complex": false, "reasons": [], "score": 0 } }, { "from": "human", "value": " High Ref chilepepper \n\nHold on. Slight rewind back to Yoshi's last turn.\n\nYoshi \n Spoiler \n\nSniping is a move action. Rewind back to after your move, before your standard action.\n \n\n\nStill Yoshi's turn.", "prefix": "chilepepper:", "loss": true, "complexity_analysis": { "has_passive_voice": false, "max_nested_clauses": 0, "longest_sentence": 13, "num_participle_phrases": 0, "num_sentences": 5, "is_complex": false, "reasons": [], "score": 0 } }, { "from": "human", "value": " @Chile, Refs\n\n \n Spoiler \n\nWow, I completely missed that part, I should pay more attention. I'll still throw the fire and everything, just no hiding for me I guess. At least I was smart enough to back out of his range.\n ", "prefix": "Mavian:", "loss": true, "complexity_analysis": { "has_passive_voice": false, "max_nested_clauses": 2, "longest_sentence": 22, "num_participle_phrases": 0, "num_sentences": 3, "is_complex": false, "reasons": [], "score": 0 } }, { "from": "human", "value": " High Ref PsiDog \n\nLoS Check Reprise:\n\nRavenok is hit by surprise by an alchemist fire flask, taking 4 points of damage and catching on fire.\n\nYoshi is in S-26.\n\n\nRewind to the beginning of Ravenok's Round 5 move.\nRavenok is up.", "prefix": "Psionic Dog:", "loss": true, "complexity_analysis": { "has_passive_voice": true, "max_nested_clauses": 1, "longest_sentence": 32, "num_participle_phrases": 2, "num_sentences": 4, "is_complex": true, "reasons": [ "Contains passive voice" ], "score": 1 } }, { "from": "human", "value": " Ravenok round 5\n\nRavenok will charge Yoshi moving 4 squares (1d20+7)[ 27 ] \ndamage (1d8+4)[ 8 ] \ncrit conformation if needed (1d20+7)[ 24 ] \n\nend turn\n\nstats\n \n Spoiler \nRavenok\nM TN Human Fighter, Level 1, Init +5, HP 7/11, Speed 30ft\nAC 15, Touch 11, Flat-footed 14, Fort +4, Ref +1, Will -1, Base Attack Bonus 1\n+2 to disarm checks Scourge(main hand) Note: Rvenok never attacks with both of his weapons in a single round +5 (1d8+4, X2)\n+2 to disarm checks Scourge(off hand) Note: Rvenok never attacks with both of his weapons in a single round +5 (1d8+4, X2)\nScale mail (+4 Armor, +1 Dex)\nAbilities Str 18, Dex 12, Con 14, Int 14, Wis 8, Cha 8\nCondition None\n ", "prefix": "Trodon:", "loss": true, "complexity_analysis": { "has_passive_voice": false, "max_nested_clauses": 2, "longest_sentence": 111, "num_participle_phrases": 1, "num_sentences": 5, "is_complex": false, "reasons": [], "score": 0 } }, { "from": "human", "value": " You can't charge into the undergrowth.", "prefix": "Mavian:", "loss": true, "complexity_analysis": { "has_passive_voice": false, "max_nested_clauses": 0, "longest_sentence": 9, "num_participle_phrases": 0, "num_sentences": 1, "is_complex": false, "reasons": [], "score": 0 } }, { "from": "human", "value": " ah crap i'll take a double move action to move to T26\n\nend turn", "prefix": "Trodon:", "loss": true, "complexity_analysis": { "has_passive_voice": false, "max_nested_clauses": 1, "longest_sentence": 17, "num_participle_phrases": 0, "num_sentences": 1, "is_complex": false, "reasons": [], "score": 0 } }, { "from": "human", "value": " Yoshi - Round 5 \n\nBurning: (1d6)[ 3 ] \n\nFull Round Action: Withdraw . S-26 to N-26\n\nEnd Turn\n\n \n Spoiler \n\nHp: 5\nAc: 21\nSpeed: 40\nLoc: N26\n ", "prefix": "Mavian:", "loss": true, "complexity_analysis": { "has_passive_voice": false, "max_nested_clauses": 0, "longest_sentence": 49, "num_participle_phrases": 1, "num_sentences": 1, "is_complex": false, "reasons": [], "score": 0 } }, { "from": "human", "value": " i'll make a ref save to put out the flames and i'll roll on the ground for the extra +2 (1d20+3)[ 18 ] \n\nthen i'll move to S26\n\nend turn\n\nstats\n\n[spoiler] Ravenok \nM TN Human Fighter, Level 1, Init +5, HP 4/11, Speed 30ft\n AC 15, Touch 11, Flat-footed 14, Fort +4, Ref +1, Will -1, Base Attack Bonus 1\n +2 to disarm checks Scourge(main hand) Note: Rvenok never attacks with both of his weapons in a single round +5 (1d8+4, X2)\n +2 to disarm checks Scourge(off hand) Note: Rvenok never attacks with both of his weapons in a single round +5 (1d8+4, X2)\n Scale mail (+4 Armor, +1 Dex)", "prefix": "Trodon:", "loss": true, "complexity_analysis": { "has_passive_voice": false, "max_nested_clauses": 3, "longest_sentence": 89, "num_participle_phrases": 0, "num_sentences": 6, "is_complex": true, "reasons": [ "Deeply nested clauses (3) in one sentence" ], "score": 1 } }, { "from": "human", "value": " Actually, the flames only last one round, so your not on fire anymore.\n\nIf you want, you can revise that action.", "prefix": "Mavian:", "loss": true, "complexity_analysis": { "has_passive_voice": false, "max_nested_clauses": 1, "longest_sentence": 18, "num_participle_phrases": 0, "num_sentences": 2, "is_complex": false, "reasons": [], "score": 0 } }, { "from": "human", "value": " alright then\n\ni'll double move to p26\n\nend turn", "prefix": "Trodon:", "loss": true, "complexity_analysis": { "has_passive_voice": false, "max_nested_clauses": 0, "longest_sentence": 13, "num_participle_phrases": 0, "num_sentences": 1, "is_complex": false, "reasons": [], "score": 0 } }, { "from": "human", "value": " Yoshi - Round 6\n\nMove Action: N26 to L26\nStandard Action: Hurl Alchemist fire\nAttack: (1d20+6)[ 9 ] No range penalties added.\nDamage: (1d6)[ 4 ] Skirmish: (1d6)[ 5 ] \nConcealment: (1d100)[ 83 ] Below 30 is a miss.", "prefix": "Mavian:", "loss": true, "complexity_analysis": { "has_passive_voice": false, "max_nested_clauses": 0, "longest_sentence": 38, "num_participle_phrases": 0, "num_sentences": 2, "is_complex": false, "reasons": [], "score": 0 } }, { "from": "human", "value": " Well, lets see where this ends up.\n\nSplash Miss (1d8)[ 2 ] ", "prefix": "Mavian:", "loss": true, "complexity_analysis": { "has_passive_voice": false, "max_nested_clauses": 1, "longest_sentence": 11, "num_participle_phrases": 0, "num_sentences": 2, "is_complex": false, "reasons": [], "score": 0 } }, { "from": "human", "value": " Ravenok round 6\n\ni'll take a run action to run to M26\n\nend turn", "prefix": "Trodon:", "loss": true, "complexity_analysis": { "has_passive_voice": false, "max_nested_clauses": 1, "longest_sentence": 18, "num_participle_phrases": 0, "num_sentences": 1, "is_complex": false, "reasons": [], "score": 0 } }, { "from": "human", "value": " Once again, you can't run or charge in the undergrowth.", "prefix": "Mavian:", "loss": true, "complexity_analysis": { "has_passive_voice": false, "max_nested_clauses": 0, "longest_sentence": 14, "num_participle_phrases": 0, "num_sentences": 1, "is_complex": false, "reasons": [], "score": 0 } }, { "from": "human", "value": " Dammit i'll take a double move action to M26", "prefix": "Trodon:", "loss": true, "complexity_analysis": { "has_passive_voice": false, "max_nested_clauses": 0, "longest_sentence": 11, "num_participle_phrases": 0, "num_sentences": 1, "is_complex": false, "reasons": [], "score": 0 } }, { "from": "human", "value": " Yoshi - Round 7 \n\n\nFull Round Action: Withdraw . L-26 to H-26\n\nEnd Turn\n\n \n Spoiler \n\nHp: 5\nAc: 21\nSpeed: 40\nLoc: H26\n ", "prefix": "Mavian:", "loss": true, "complexity_analysis": { "has_passive_voice": false, "max_nested_clauses": 0, "longest_sentence": 25, "num_participle_phrases": 0, "num_sentences": 2, "is_complex": false, "reasons": [], "score": 0 } }, { "from": "human", "value": " Ravenok round 7\n\nmove action take out a potion\nstandard action drink the potion of cure light wounds (1d8+1)[ 5 ] \n\n\nEdit:\nstats\n \n Spoiler \n Ravenok \nM TN Human Fighter, Level 1, Init +5, HP 9/11, Speed 30ft\n AC 15, Touch 11, Flat-footed 14, Fort +4, Ref +1, Will -1, Base Attack Bonus 1\n +2 to disarm checks Scourge(main hand) Note: Rvenok never attacks with both of his weapons in a single round +5 (1d8+4, X2)\n +2 to disarm checks Scourge(off hand) Note: Rvenok never attacks with both of his weapons in a single round +5 (1d8+4, X2)\n Scale mail (+4 Armor, +1 Dex)\n Abilities Str 18, Dex 12, Con 14, Int 14, Wis 8, Cha 8\n Condition None\n \n\n\nend turn", "prefix": "Trodon:", "loss": true, "complexity_analysis": { "has_passive_voice": false, "max_nested_clauses": 1, "longest_sentence": 84, "num_participle_phrases": 0, "num_sentences": 6, "is_complex": false, "reasons": [], "score": 0 } }, { "from": "human", "value": " Poke you at a great distance\n\n Mavian - Round 8\n \nStandard Action: Throw a Shuriken at you\nAttack: (1d20+2)[ 16 ] \nConceal: (1d100)[ 58 ] \nDamage: 1 point\n\n \"Haha, Take THAT!!\" \n\nMove Action: Draw Alchemist Fire\n\n \n Spoiler \n\nHp: 5\nAc: 21\nSpeed: 40\nLoc: H26\n ", "prefix": "Mavian:", "loss": true, "complexity_analysis": { "has_passive_voice": false, "max_nested_clauses": 1, "longest_sentence": 30, "num_participle_phrases": 0, "num_sentences": 4, "is_complex": false, "reasons": [], "score": 0 } }, { "from": "human", "value": " My turn?...", "prefix": "Trodon:", "loss": true, "complexity_analysis": { "has_passive_voice": false, "max_nested_clauses": 0, "longest_sentence": 5, "num_participle_phrases": 0, "num_sentences": 1, "is_complex": false, "reasons": [], "score": 0 } }, { "from": "human", "value": " Yeah, it is.\n\nStuff to make post post", "prefix": "Mavian:", "loss": true, "complexity_analysis": { "has_passive_voice": false, "max_nested_clauses": 2, "longest_sentence": 7, "num_participle_phrases": 0, "num_sentences": 2, "is_complex": false, "reasons": [], "score": 0 } }, { "from": "human", "value": " Ravenok round 8\n\ndouble move to J26\n\nend turn\n\nstats\n \n Spoiler \n Ravenok \nM TN Human Fighter, Level 1, Init +5, HP 8/11, Speed 30ft\n AC 15, Touch 11, Flat-footed 14, Fort +4, Ref +1, Will -1, Base Attack Bonus 1\n +2 to disarm checks Scourge(main hand) Note: Rvenok never attacks with both of his weapons in a single round +5 (1d8+4, X2)\n +2 to disarm checks Scourge(off hand) Note: Rvenok never attacks with both of his weapons in a single round +5 (1d8+4, X2)\n Scale mail (+4 Armor, +1 Dex)\n Abilities Str 18, Dex 12, Con 14, Int 14, Wis 8, Cha 8\n Condition None\n ", "prefix": "Trodon:", "loss": true, "complexity_analysis": { "has_passive_voice": false, "max_nested_clauses": 1, "longest_sentence": 60, "num_participle_phrases": 0, "num_sentences": 6, "is_complex": false, "reasons": [], "score": 0 } }, { "from": "human", "value": " Yoshi - Round 9 \n\nMove Action: H26 to F26\nStandard Action: Throw Shuriken\nAttack Roll: (1d20+4)[ 23 ] \nConceal: (1d100)[ 81 ] \nDamage: (1d6+1)[ 3 ] \n\nEnd of Turn:\n\nStats for Refs:\n \n Spoiler \n\nHp: 5\nAc: 21\nSpeed: 40\nLoc: F26\nShuriken Used: 2\n ", "prefix": "Mavian:", "loss": true, "complexity_analysis": { "has_passive_voice": false, "max_nested_clauses": 1, "longest_sentence": 45, "num_participle_phrases": 0, "num_sentences": 3, "is_complex": false, "reasons": [], "score": 0 } }, { "from": "human", "value": " um... a Shuriken dose 1d2 damage for medium characters and 1 point of damage for small damage", "prefix": "Trodon:", "loss": true, "complexity_analysis": { "has_passive_voice": false, "max_nested_clauses": 0, "longest_sentence": 18, "num_participle_phrases": 0, "num_sentences": 2, "is_complex": false, "reasons": [], "score": 0 } }, { "from": "human", "value": " Skirmish deals 1d6 if I've moved 10 feet.", "prefix": "Mavian:", "loss": true, "complexity_analysis": { "has_passive_voice": false, "max_nested_clauses": 1, "longest_sentence": 11, "num_participle_phrases": 1, "num_sentences": 1, "is_complex": false, "reasons": [], "score": 0 } }, { "from": "human", "value": " ah alright\n\nRavenok round 9\n\nmove to I 26\nattack (finally) (1d20+5)[ 22 ] \ndamage (1d8+4)[ 5 ] \ncrit conformation if needed (1d20+5)[ 20 ] \n\nend turn\n\nstats\n \n Spoiler \n Ravenok \nM TN Human Fighter, Level 1, Init +5, HP 5/11, Speed 30ft\n AC 15, Touch 11, Flat-footed 14, Fort +4, Ref +1, Will -1, Base Attack Bonus 1\n +2 to disarm checks Scourge(main hand) Note: Rvenok never attacks with both of his weapons in a single round +5 (1d8+4, X2)\n +2 to disarm checks Scourge(off hand) Note: Rvenok never attacks with both of his weapons in a single round +5 (1d8+4, X2)\n Scale mail (+4 Armor, +1 Dex)\n ", "prefix": "Trodon:", "loss": true, "complexity_analysis": { "has_passive_voice": false, "max_nested_clauses": 1, "longest_sentence": 84, "num_participle_phrases": 1, "num_sentences": 6, "is_complex": false, "reasons": [], "score": 0 } }, { "from": "human", "value": " I'mma gonna let you redo your turn... cause you missed the part where I moved to F-26", "prefix": "Mavian:", "loss": true, "complexity_analysis": { "has_passive_voice": false, "max_nested_clauses": 5, "longest_sentence": 20, "num_participle_phrases": 0, "num_sentences": 1, "is_complex": true, "reasons": [ "Deeply nested clauses (5) in one sentence" ], "score": 3 } }, { "from": "human", "value": " oh ok thanks\n\ntake a double move to G26 end turn", "prefix": "Trodon:", "loss": true, "complexity_analysis": { "has_passive_voice": false, "max_nested_clauses": 0, "longest_sentence": 12, "num_participle_phrases": 0, "num_sentences": 2, "is_complex": false, "reasons": [], "score": 0 } }, { "from": "human", "value": " Yoshi - Round 10 \n\nWithdraw from F26 to C11\n\n \n Spoiler \n\nHp: 5\nAc: 21\nSpeed: 40\nLoc: C11\nShuriken Used: 2\n ", "prefix": "Mavian:", "loss": true, "complexity_analysis": { "has_passive_voice": false, "max_nested_clauses": 1, "longest_sentence": 35, "num_participle_phrases": 0, "num_sentences": 1, "is_complex": false, "reasons": [], "score": 0 } }, { "from": "human", "value": " Ravenok round 10\n\ndouble move to C15\n\nend turn", "prefix": "Trodon:", "loss": true, "complexity_analysis": { "has_passive_voice": false, "max_nested_clauses": 0, "longest_sentence": 12, "num_participle_phrases": 0, "num_sentences": 1, "is_complex": false, "reasons": [], "score": 0 } }, { "from": "human", "value": " Yoshi - Round 10\n\nRun Run Away\n\nDouble Move Action: C11 to G1\n\nEnd turn\n\n\nStats:\n \n Spoiler \n\nHp: 5\nAc: 21\nSpeed: 40\nLoc: C11\nShuriken Used: 2\n ", "prefix": "Mavian:", "loss": true, "complexity_analysis": { "has_passive_voice": false, "max_nested_clauses": 1, "longest_sentence": 33, "num_participle_phrases": 0, "num_sentences": 2, "is_complex": false, "reasons": [], "score": 0 } }, { "from": "human", "value": " Ravenok round 10\n\n \"Come on you cowered fight me!\" \n\ndouble move to C3\n\nend turn", "prefix": "Trodon:", "loss": true, "complexity_analysis": { "has_passive_voice": false, "max_nested_clauses": 2, "longest_sentence": 22, "num_participle_phrases": 0, "num_sentences": 1, "is_complex": false, "reasons": [], "score": 0 } }, { "from": "human", "value": " Yoshi - Round 11 \n Yeah, like that'll happen.\n \nStandard Action: Hurl a Shuriken\nAttack: (1d20+4)[ 11 ] \nDamage: 1\n\nI'm pretty sure this breaks LoS\n\nMove Action: Head deeper into the undergrowth.\n \n Spoiler \n\nG1 to I1\n \n\n\nEnd of Turn\n\nStats:\n \n Spoiler \n\nHp: 5\nAc: 21\nSpeed: 40\nLoc: I1\nShuriken Used: 3\n ", "prefix": "Mavian:", "loss": true, "complexity_analysis": { "has_passive_voice": false, "max_nested_clauses": 1, "longest_sentence": 36, "num_participle_phrases": 0, "num_sentences": 4, "is_complex": false, "reasons": [], "score": 0 } }, { "from": "human", "value": " Ravenok round 11\n\ndouble move to as far into the undergrowth at i can meaning H1 do i see you?\n\nEnd turn\n\nstats\n \n Spoiler \nRavenok\nM TN Human Fighter, Level 1, Init +5, HP 4/11, Speed 30ft\nAC 15, Touch 11, Flat-footed 14, Fort +4, Ref +1, Will -1, Base Attack Bonus 1\n+2 to disarm checks Scourge(main hand) Note: Rvenok never attacks with both of his weapons in a single round +5 (1d8+4, X2)\n+2 to disarm checks Scourge(off hand) Note: Rvenok never attacks with both of his weapons in a single round +5 (1d8+4, X2)\nScale mail (+4 Armor, +1 Dex)\n ", "prefix": "Trodon:", "loss": true, "complexity_analysis": { "has_passive_voice": false, "max_nested_clauses": 1, "longest_sentence": 59, "num_participle_phrases": 1, "num_sentences": 7, "is_complex": false, "reasons": [], "score": 0 } }, { "from": "human", "value": " Right next to ya.\n\nWithdraw to M1", "prefix": "Mavian:", "loss": true, "complexity_analysis": { "has_passive_voice": false, "max_nested_clauses": 0, "longest_sentence": 7, "num_participle_phrases": 0, "num_sentences": 2, "is_complex": false, "reasons": [], "score": 0 } }, { "from": "human", "value": " Ravenok round 12\n\ndouble move to J1\n\nend turn", "prefix": "Trodon:", "loss": true, "complexity_analysis": { "has_passive_voice": false, "max_nested_clauses": 0, "longest_sentence": 12, "num_participle_phrases": 0, "num_sentences": 1, "is_complex": false, "reasons": [], "score": 0 } }, { "from": "human", "value": " I'll attempt to light you on fire,\n\nYoshi - Round 13\n\nStandard Action: Throw Alchemist Fire\nAttack: (1d20+4)[ 13 ] \nDamage: (1d6)[ 5 ] \nConceal: (1d100)[ 48 ] \nMiss: (1d8)[ 1 ] \n\nMove Action: Run, Run Away\nM1 to O1\n\nStats for Refs:\n \n Spoiler \n\nHp: 5\nAc: 21\nSpeed: 40\nLoc: O1\nShuriken Used: 4\n ", "prefix": "Mavian:", "loss": true, "complexity_analysis": { "has_passive_voice": false, "max_nested_clauses": 2, "longest_sentence": 50, "num_participle_phrases": 0, "num_sentences": 4, "is_complex": false, "reasons": [], "score": 0 } }, { "from": "human", "value": " Ravenok round 13\n\ndouble move to M1\n\nend turn", "prefix": "Trodon:", "loss": true, "complexity_analysis": { "has_passive_voice": false, "max_nested_clauses": 0, "longest_sentence": 12, "num_participle_phrases": 0, "num_sentences": 1, "is_complex": false, "reasons": [], "score": 0 } }, { "from": "human", "value": " That fire hit you, no? It's against your Touch Ac.\n\nBurn Damage: (1d6)[ 4 ] \n\nYoshi - Round 14\n\nMove Action: O1 to Q1\n\nStandard Action: Shuriken\nAttack: (1d20+4)[ 22 ] \nDamage: (1d6+1)[ 6 ] \n\nEnd of Turn\n\nStats:\n \n Spoiler \n\nHp: 5\nAc: 21\nSpeed: 40\nLoc: Q1\nShuriken Used: 5\n ", "prefix": "Mavian:", "loss": true, "complexity_analysis": { "has_passive_voice": false, "max_nested_clauses": 1, "longest_sentence": 42, "num_participle_phrases": 0, "num_sentences": 4, "is_complex": false, "reasons": [], "score": 0 } }, { "from": "human", "value": " oh touch ac... yeah you just knocked me to 0 hp i'll ask for a ref call good game", "prefix": "Trodon:", "loss": true, "complexity_analysis": { "has_passive_voice": false, "max_nested_clauses": 0, "longest_sentence": 10, "num_participle_phrases": 0, "num_sentences": 3, "is_complex": false, "reasons": [], "score": 0 } }, { "from": "human", "value": " GM Kyeudo \n\nYou are not unconcious at 0 hp. You are only staggered. Negative hp is where unconciousness usually starts.", "prefix": "Kyeudo:", "loss": true, "complexity_analysis": { "has_passive_voice": true, "max_nested_clauses": 1, "longest_sentence": 12, "num_participle_phrases": 1, "num_sentences": 3, "is_complex": true, "reasons": [ "Contains passive voice" ], "score": 1 } }, { "from": "human", "value": " Yep, you can take a move action without dropping yourself to -1. Of course... your also on fire :P", "prefix": "Mavian:", "loss": true, "complexity_analysis": { "has_passive_voice": false, "max_nested_clauses": 0, "longest_sentence": 16, "num_participle_phrases": 0, "num_sentences": 3, "is_complex": false, "reasons": [], "score": 0 } }, { "from": "human", "value": " alright then i'll try to put the flames out (1d20+1)[ 2 ] ", "prefix": "Trodon:", "loss": true, "complexity_analysis": { "has_passive_voice": false, "max_nested_clauses": 1, "longest_sentence": 20, "num_participle_phrases": 0, "num_sentences": 1, "is_complex": false, "reasons": [], "score": 0 } }, { "from": "human", "value": " That's a bad time to roll a 1.", "prefix": "Mavian:", "loss": true, "complexity_analysis": { "has_passive_voice": false, "max_nested_clauses": 1, "longest_sentence": 11, "num_participle_phrases": 0, "num_sentences": 1, "is_complex": false, "reasons": [], "score": 0 } }, { "from": "human", "value": " yes yes it is good game", "prefix": "Trodon:", "loss": true, "complexity_analysis": { "has_passive_voice": false, "max_nested_clauses": 0, "longest_sentence": 6, "num_participle_phrases": 0, "num_sentences": 2, "is_complex": false, "reasons": [], "score": 0 } }, { "from": "human", "value": " If it makes you feel any better about missing the roll for putting out the flames, you appear to have been already dead anyhow. You were at 4 HP when the Alchemist's Fire hit, and it dealt 5 damage, so that was really the end of the match right there.", "prefix": "hustlertwo:", "loss": true, "complexity_analysis": { "has_passive_voice": false, "max_nested_clauses": 3, "longest_sentence": 30, "num_participle_phrases": 0, "num_sentences": 3, "is_complex": true, "reasons": [ "Deeply nested clauses (3) in one sentence" ], "score": 1 } }, { "from": "human", "value": " Initiate ref Arpin\n\nYoshi wins and gets the loot. ", "prefix": "arpin:", "loss": true, "complexity_analysis": { "has_passive_voice": false, "max_nested_clauses": 1, "longest_sentence": 12, "num_participle_phrases": 0, "num_sentences": 1, "is_complex": false, "reasons": [], "score": 0 } }, { "from": "human", "value": " Initiates can do many important things like LoS and sheet checks, but calling matches is one of those few things that needs a high ref.\n\n High Ref PsiDog \n\nYoshi Wins!", "prefix": "Psionic Dog:", "loss": true, "complexity_analysis": { "has_passive_voice": false, "max_nested_clauses": 1, "longest_sentence": 29, "num_participle_phrases": 0, "num_sentences": 2, "is_complex": false, "reasons": [], "score": 0 } } ]
20
false
[ { "from": "human", "value": " Warning : this adventure has adult themes and parts of it may be frightniting.\n\nYou wake up becouse of a loud scream. It takes you a few seconds to understand that you where the one screaming. You had a truly horrid dream. When walking into an old shad, you found the boddy of an elfen child of no more than 70 years, her wrist and enkels tide to a chair. Her head had been taken, she was raped and beaten and non distinct marks where made on her boddy. When you lookt further in the shad, you found a youmen baby, stil alive bud dehydrated and starving. You pickt the child up and left only to find and eldery dwarf hanging dead from a stick ride in frond of the door. Then an unnaturall pain in your head made you drop to your knees and it was asif the world turnt into water while from the core of you a dark living shadow took a hold of you and askt you if you where proud.\n\nSo there you lay while someone is knoking on your door asking you if you are alright and only one thought is coming to your mind, an old shrine half a mile outside the hamlet you hafe seen last as an totler. An overwelming desier comes to you to go there, asif the Gods them selfs want you to.\n And then sudenly you know that you where not the only one ho has had this dream.", "prefix": "Dalek Zek:", "loss": false, "complexity_analysis": { "has_passive_voice": true, "max_nested_clauses": 4, "longest_sentence": 47, "num_participle_phrases": 3, "num_sentences": 12, "is_complex": true, "reasons": [ "Deeply nested clauses (3) in one sentence", "Contains passive voice", "Deeply nested clauses (3) in one sentence", "Too many participle phrases (3) in one sentence", "Deeply nested clauses (4) in one sentence", "Deeply nested clauses (3) in one sentence" ], "score": 7 } } ]
7
false
[ { "from": "human", "value": " Spoiler \nThis is yet another god game, but with a few differences. You don't have to ask to join, though you can only have one god, there is a world, though it is completely empty, there is no plot, and most importantly of all, I AM NOT PLAYING. No restrictions but those in the rules, no saying, \"You can't have this god because [insert reason here]\" That's it. Read the rules, get started.\n \n\n \n Spoiler \nRules:\nNo plot.\nOnly one God per player.\nOnly one war at a time.\nNo adding powers to your god after your first post.\nNo plot.\nYou must detail your god in the first post.\nNo plot.\n ", "prefix": "Anonymous Man:", "loss": false, "complexity_analysis": { "has_passive_voice": true, "max_nested_clauses": 6, "longest_sentence": 46, "num_participle_phrases": 0, "num_sentences": 12, "is_complex": true, "reasons": [ "Deeply nested clauses (6) in one sentence", "Contains passive voice" ], "score": 5 } }, { "from": "human", "value": " I don't get why you created this game if you don't plan to take part in it. And those rules are kinda...lacking lol.", "prefix": "Kaiser Omnik:", "loss": true, "complexity_analysis": { "has_passive_voice": false, "max_nested_clauses": 3, "longest_sentence": 21, "num_participle_phrases": 0, "num_sentences": 2, "is_complex": true, "reasons": [ "Deeply nested clauses (3) in one sentence" ], "score": 1 } } ]
6
false
[ { "from": "human", "value": " Warmth came on the wind, flowing through Luca into the broken hearts of her people. If there was a Spirit who was the city, today she smiled as the sun's warmth caressed her face. Balloons swirled and bounced around one another, launched into the sky by an opportunistic child with a restless pair of scissors. Lost in the clouds, Eron Di'ibers hadn't noticed until it was too late; he was the 'Moogle' mascot in charge of the front of the Blitzball statium. Those balloons were meant for the festival-goers, his responsibility.\n\nThere they were -- flying away without a care -- and those had been the main attraction. Those balloons were popular! Think fast, Eron-san, you'll come up with something...\n\nChildren chose just that moment to swarm the hapless, overheated man in the Moogle. Chants of Balloons! Balloons! filled the facade.\n\nIt may only have been the first day of the Happy Fitness festival, the mood was no less jubilant than the final day of the festival, the Blizball championship.\n\nThe stall vendors laughed and waved. An especially cute young woman standing nearby seemed extra infatuated with the Moogle. She smiled and winked when a young boy said, \"Moogle-dono, please give me a blessing! Moogles are magical.\" \n Spoiler \nRoll a Perform, Diplomacy, or Intimidate check at DC 15 to deal with your immediate situation. Those Balloons were important!\nYou can also roll a DC 8 Wisdom Check for a special solution.\n \n \"Oh, look at all the pretty balloons in the sky!\" \n \"Soon Moogle-san will give us some just like them.\" A big sister reassured her little sister. Something told you this was a very important moment, like a life-changing, fate-altering once-in-a-year kind of decision. \"He makes them just for good girls like you.\" ", "prefix": "Miyako:", "loss": false, "complexity_analysis": { "has_passive_voice": true, "max_nested_clauses": 3, "longest_sentence": 34, "num_participle_phrases": 1, "num_sentences": 23, "is_complex": true, "reasons": [ "Deeply nested clauses (3) in one sentence", "Deeply nested clauses (3) in one sentence", "Contains passive voice", "Deeply nested clauses (3) in one sentence" ], "score": 4 } } ]
4
false
[ { "from": "human", "value": " Arena Tournament, Round 53: Kanoe Naomi vs. Crazy Ed \n Map: \n Spoiler \n\n \n \n\n XP Award: 300 XP\n GP Award: 300 GP\n\n Kanoe Naomi - strawberryman\n Crazy Ed - Psionic Dog\n\n\n All Combatants, please roll initiative and declare any final purchases. ", "prefix": "ArenaManager:", "loss": false, "complexity_analysis": { "has_passive_voice": false, "max_nested_clauses": 0, "longest_sentence": 60, "num_participle_phrases": 0, "num_sentences": 1, "is_complex": false, "reasons": [], "score": 0 } }, { "from": "human", "value": " Purchasing one acid flask.\n\nNo other purchases planed, but reserving right to reactionary purchases etc.\n\n Initiative - (1d20+3)[ 11 ] ", "prefix": "Psionic Dog:", "loss": true, "complexity_analysis": { "has_passive_voice": false, "max_nested_clauses": 0, "longest_sentence": 25, "num_participle_phrases": 2, "num_sentences": 2, "is_complex": false, "reasons": [], "score": 0 } }, { "from": "human", "value": " Oh, wow. Okay, hopefully not too late:\n\n (1d20+4)[ 24 ] \n\nNo purchases. And maybe this time I can manage to not get disqualified. >_>;", "prefix": "strawberryman:", "loss": true, "complexity_analysis": { "has_passive_voice": true, "max_nested_clauses": 1, "longest_sentence": 20, "num_participle_phrases": 0, "num_sentences": 6, "is_complex": true, "reasons": [ "Contains passive voice" ], "score": 1 } }, { "from": "human", "value": " Naw, you made it in on time and it looks like you get the start.\n\nIf anything does come up, just put a notice in your signature. Extensions of up to 1 week may be granted if requested in advance.", "prefix": "Psionic Dog:", "loss": true, "complexity_analysis": { "has_passive_voice": true, "max_nested_clauses": 1, "longest_sentence": 19, "num_participle_phrases": 2, "num_sentences": 3, "is_complex": true, "reasons": [ "Contains passive voice" ], "score": 1 } }, { "from": "human", "value": " Sweet.\n\n \n Spoiler \nStart at N2.\n\n Maneuvers Readied: Burning Blade, Blistering Flourish, Sapphire Nightmare Blade, Wind Stride.\n\n Actions: Enter Step of the Wind stance, Kick the door open, Move to Q5.\n ", "prefix": "strawberryman:", "loss": true, "complexity_analysis": { "has_passive_voice": false, "max_nested_clauses": 0, "longest_sentence": 34, "num_participle_phrases": 0, "num_sentences": 4, "is_complex": false, "reasons": [], "score": 0 } }, { "from": "human", "value": " GM Kyeudo \n\nStrawberryman, could you please put up a stat block for ease of future LoS checks?\n\nIn case it needs be said, it's Crazy Ed's turn.", "prefix": "Kyeudo:", "loss": true, "complexity_analysis": { "has_passive_voice": true, "max_nested_clauses": 2, "longest_sentence": 22, "num_participle_phrases": 0, "num_sentences": 2, "is_complex": true, "reasons": [ "Contains passive voice" ], "score": 1 } }, { "from": "human", "value": " Crazy Ed- Round 1 \n \n Spoiler \n\nStarting in N-25 holding a powerstone-force screen in one hand and a loaded crossbow in the other.\n\nMove: Open door.\nStandard: Manifest Force Screen from the powerstone.\n\n Hide - (1d20+6)[ 23 ] \n \n\n\nDone.\n\nStats:\n \n Spoiler \n\nHP: 8/8\nAC: 22 (+1 size +3 dex + 1 natural +3 armor +4 shield)\nPP: 4/4\n\nCrossbow Ammunition: 10\nForce Screen 1/10\n ", "prefix": "Psionic Dog:", "loss": true, "complexity_analysis": { "has_passive_voice": false, "max_nested_clauses": 0, "longest_sentence": 26, "num_participle_phrases": 1, "num_sentences": 8, "is_complex": false, "reasons": [], "score": 0 } }, { "from": "human", "value": " Ref Mav:\n\n@Kanoe\n \n Spoiler \n\nNo LoS, but you see the opposite door open\n \n\n\n@Crazy\n \n Spoiler \n\nNo LoS, but your opponents door is open.\n ", "prefix": "Mavian:", "loss": true, "complexity_analysis": { "has_passive_voice": false, "max_nested_clauses": 0, "longest_sentence": 35, "num_participle_phrases": 0, "num_sentences": 1, "is_complex": false, "reasons": [], "score": 0 } }, { "from": "human", "value": " GM Kyeudo \n\nStrawberryman, could you please put up a stat block for ease of future LoS checks? \n\nRight, sorry. Anyway.\n\n Kanoe Naomi \n \n Spoiler \nActions: Move to R8, apply magic weapon oil to scimitar.\n \n\n Status: \n \n Spoiler \n HP: 9/9\n AC: 15 (+2 armor, +3 Dex), touch 13, flat-footed 12\n\n Buffs: Magic Weapon(scimitar)\n Stance: Step of the Wind\n Maneuvers Readied: Burning Blade, Blistering Flourish, Sapphire Nightmare Blade, Wind Stride.\n ", "prefix": "strawberryman:", "loss": true, "complexity_analysis": { "has_passive_voice": false, "max_nested_clauses": 1, "longest_sentence": 63, "num_participle_phrases": 0, "num_sentences": 5, "is_complex": false, "reasons": [], "score": 0 } }, { "from": "human", "value": " Crazy Ed - Round 2 \n \n Spoiler \n\nAssuming no LoS,\nDouble move to R-20\n Hide - (1d20+1)[ 7 ] \n \n\n\nDone.\n\nLoS?\n\nStats:\n \n Spoiler \n\nHP: 8/8\nAC: 22 (+1 size +3 dex + 1 natural +3 armor +4 shield)\nPP: 4/4\n\nCrossbow Ammunition: 10\nForce Screen 2/10\n ", "prefix": "Psionic Dog:", "loss": true, "complexity_analysis": { "has_passive_voice": false, "max_nested_clauses": 1, "longest_sentence": 63, "num_participle_phrases": 1, "num_sentences": 2, "is_complex": false, "reasons": [], "score": 0 } }, { "from": "human", "value": " GM Kyeudo \n\nLoS Check:\n\nKanoe\n \n Spoiler \n\nNo LoS\n \n\n\nCrazy Ed\n \n Spoiler \n\nNo LoS\n ", "prefix": "Kyeudo:", "loss": true, "complexity_analysis": { "has_passive_voice": false, "max_nested_clauses": 0, "longest_sentence": 23, "num_participle_phrases": 0, "num_sentences": 1, "is_complex": false, "reasons": [], "score": 0 } }, { "from": "human", "value": " Kanoe Naomi \n \n Spoiler \nActions: Double move to R12. (Half speed to avoid Hide penalty)\n\nHide Check?: (1d20+7)[ 26 ] \n \n\n Status: \n \n Spoiler \n HP: 9/9\n AC: 15 (+2 armor, +3 Dex), touch 13, flat-footed 12\n\n Buffs: Magic Weapon(scimitar)\n Stance: Step of the Wind\n Maneuvers Readied: Burning Blade, Blistering Flourish, Sapphire Nightmare Blade, Wind Stride.\n ", "prefix": "strawberryman:", "loss": true, "complexity_analysis": { "has_passive_voice": false, "max_nested_clauses": 0, "longest_sentence": 63, "num_participle_phrases": 0, "num_sentences": 4, "is_complex": false, "reasons": [], "score": 0 } }, { "from": "human", "value": " Crazy Ed - Round 3 \n \n Spoiler \nAgain, assuming no LoS:\n\nMove to U-18.\nReady Action:\n \n Spoiler \nManifest a wild-surged energy ray if Kanoe approaches within 30 ft without cover.\n \n\n Hide - (1d20+1)[ 3 ] \n MS - (1d20-3)[ 3 ] \n Passive Listen - (1d20+6)[ 23 ] \n\nHe's out there-somewhere. For now I'll try sneaking but if that doesn't work it may be necessary to stand out in the middle taking total defense and scream \"come and eat me\". So, U-18 seems a pretty good spot. I think precedent says the trees don't interfere with LoS at ground level, so Ed should be able to see most of arena south of the alter.\n \n\n\nDone.\nLoS?\n\nStats\n \n Spoiler \nLocation: U-18\nHP 8/8\nAC: 22 (+1size +3 armor +4 shield +3 dex +1 natural)\nPP: 4/4\nPsionic Focus? Yes\nCrossbow ammunition: 10\nForce Screen: 3/10\n ", "prefix": "Psionic Dog:", "loss": true, "complexity_analysis": { "has_passive_voice": false, "max_nested_clauses": 5, "longest_sentence": 37, "num_participle_phrases": 1, "num_sentences": 11, "is_complex": true, "reasons": [ "Deeply nested clauses (5) in one sentence", "Deeply nested clauses (4) in one sentence" ], "score": 5 } }, { "from": "human", "value": " Kanoe Naomi \n \n Spoiler \nActions: Move to S15, spend other move action on Spot check.\n\n Spot: (1d20+3)[ 5 ] \nAnd, if needed.\n Hide: (1d20+7)[ 19 ] \n \n\n Status: \n \n Spoiler \n HP: 9/9\n AC: 15 (+2 armor, +3 Dex), touch 13, flat-footed 12\n\n Buffs: Magic Weapon(scimitar)\n Stance: Step of the Wind\n Maneuvers Readied: Burning Blade, Blistering Flourish, Sapphire Nightmare Blade, Wind Stride.\n ", "prefix": "strawberryman:", "loss": true, "complexity_analysis": { "has_passive_voice": false, "max_nested_clauses": 1, "longest_sentence": 67, "num_participle_phrases": 1, "num_sentences": 5, "is_complex": false, "reasons": [], "score": 0 } }, { "from": "human", "value": " Crazy Ed - Round 4 \n \n Spoiler \n\nAssuming that there still is no LoS and that Ed didn't hear anything...\n\nMove to R-16\n\nReady Action\n \n Spoiler \nManifest a wild-surged energy ray if Kanoe approaches within 30ft without cover\n \n\n Hide - (1d20+1)[ 7 ] \n Move Silently - (1d20-3)[ 12 ] \n Listen - (1d20+6)[ 22 ] \n Spot - (1d20+8)[ 22 ] \n \n\n\nDone.\nLoS check Please?\n\nStats\n \n Spoiler \nLocation: R-16\nHP 8/8\nAC: 22 (+1size +3 armor +4 shield +3 dex +1 natural)\nPP: 4/4\nPsionic Focus? Yes\nCrossbow ammunition: 10\nForce Screen: 4/10\n ", "prefix": "Psionic Dog:", "loss": true, "complexity_analysis": { "has_passive_voice": false, "max_nested_clauses": 2, "longest_sentence": 62, "num_participle_phrases": 1, "num_sentences": 5, "is_complex": false, "reasons": [], "score": 0 } }, { "from": "human", "value": " GM Kyeudo \n\n@Refs\n \n Spoiler \n\nKanoe's Spot: (1d20+3)[ 19 ] \nEd's Spot: (1d20+8)[ 10 ] \n \n\n\nWe need to rewind slightly. The missed LoS check caused a small problem, so it is Strawberryman's turn again at the top of round 4.\n\nKanoe\n \n Spoiler \n\nYou are back in R12.\nYou see Ed in U18. He doesn't see you.\n \n\n\nCrazy Ed\n \n Spoiler \n\nYou are back in U18.\nNo LoS, but you hear him somewhere to the northwest.\n ", "prefix": "Kyeudo:", "loss": true, "complexity_analysis": { "has_passive_voice": false, "max_nested_clauses": 1, "longest_sentence": 39, "num_participle_phrases": 0, "num_sentences": 9, "is_complex": false, "reasons": [], "score": 0 } }, { "from": "human", "value": " Oh, okay then~\n\n Kanoe Naomi \n \n Spoiler \nActions: Double move to X15. Hopefully I could see if he moves from there.\n \n\n Status: \n \n Spoiler \n HP: 9/9\n AC: 15 (+2 armor, +3 Dex), touch 13, flat-footed 12\n\n Buffs: Magic Weapon(scimitar)\n Stance: Step of the Wind\n Maneuvers Readied: Burning Blade, Blistering Flourish, Sapphire Nightmare Blade, Wind Stride.\n ", "prefix": "strawberryman:", "loss": true, "complexity_analysis": { "has_passive_voice": false, "max_nested_clauses": 1, "longest_sentence": 63, "num_participle_phrases": 0, "num_sentences": 3, "is_complex": false, "reasons": [], "score": 0 } }, { "from": "human", "value": " Crazy Ed - Round 4 (take 2)\n\n \n Spoiler \n\nNorth West. I guess that eliminates south of Ed or East behind the wall.\n\nAssuming that there is still no LoS,\n\nMove to R-16.\n\nReady Action:\n \n Spoiler \nManifest a wildsurged energy ray if Kanoe approaches within 30 ft without cover\n \n\n Hide - (1d20+1)[ 2 ] \n Passive Spot - (1d20+8)[ 27 ] \n[roll=Passive Listen]1d20+6\n \n\n\nDone.\nLoS?\n\nStats\n \n Spoiler \nLocation: R-16\nHP 8/8\nAC: 22 (+1size +3 armor +4 shield +3 dex +1 natural)\nPP: 4/4\nPsionic Focus? Yes\nCrossbow ammunition: 10\nForce Screen: 4/10\n ", "prefix": "Psionic Dog:", "loss": true, "complexity_analysis": { "has_passive_voice": false, "max_nested_clauses": 2, "longest_sentence": 44, "num_participle_phrases": 1, "num_sentences": 8, "is_complex": false, "reasons": [], "score": 0 } }, { "from": "human", "value": " High Ref chilepepper \n\nBacking up to the end of Kanoe's turn.\n\nKanoe \n Spoiler \nI can't get to your sheet right now, so I'll just have to ask. What is your movement? R12 to X15 is 65'. If your move is 30' then you can only get to X14 on a double move. Either let me know that your move is higher than 30' or that you are in X14.\n \n\n\nEd \n Spoiler \nYou see Kanoe cross from R12 to T10, breaking LoS.\n \n\n\nI need a quick clarification from Kanoe, then Ed can take his turn in Round 4 (again).", "prefix": "chilepepper:", "loss": true, "complexity_analysis": { "has_passive_voice": false, "max_nested_clauses": 4, "longest_sentence": 33, "num_participle_phrases": 1, "num_sentences": 8, "is_complex": true, "reasons": [ "Deeply nested clauses (4) in one sentence" ], "score": 2 } }, { "from": "human", "value": " Originally Posted by chilepepper \n High Ref chilepepper \n\nBacking up to the end of Kanoe's turn.\n\nKanoe \n Spoiler \nI can't get to your sheet right now, so I'll just have to ask. What is your movement? R12 to X15 is 65'. If your move is 30' then you can only get to X14 on a double move. Either let me know that your move is higher than 30' or that you are in X14.\n \n \n \n\n \n Spoiler \nMovement is 40, thanks to the Quick trait.\n ", "prefix": "strawberryman:", "loss": true, "complexity_analysis": { "has_passive_voice": false, "max_nested_clauses": 2, "longest_sentence": 23, "num_participle_phrases": 1, "num_sentences": 7, "is_complex": false, "reasons": [], "score": 0 } }, { "from": "human", "value": " So... Is it Crazy Ed's turn?\n\nAssuming no major changes...\n Crazy Ed - Round 4 (take 3)\n\n \n Spoiler \n\nMove 15 ft to T-16.\n\nReady Action:\n \n Spoiler \nManifest a wildsurged energy ray (manifested on the defensive if threatened) if Kanoe approaches within 30 ft without cover.\n \n\n Hide - (1d20+1)[ 9 ] \n \n\n\nDone.\n\nStats\n \n Spoiler \nLocation: T-16\nHP 8/8\nAC: 22 (+1size +3 armor +4 shield +3 dex +1 natural)\nPP: 4/4\nPsionic Focus? Yes\nCrossbow ammunition: 10\nForce Screen: 4/10\n ", "prefix": "Psionic Dog:", "loss": true, "complexity_analysis": { "has_passive_voice": false, "max_nested_clauses": 2, "longest_sentence": 29, "num_participle_phrases": 2, "num_sentences": 8, "is_complex": false, "reasons": [], "score": 0 } }, { "from": "human", "value": " Kanoe Naomi \n \n Spoiler \nActions: Move to S20, throw Caltrops in T19. Are there any rules on intentionally making a noise to get his attention, a la Solid Snake? ;p\n \n\n\nWaiting on a clarification before I finalize my move, assuming that's legal. If not, I'll just stick with it.\n\n Status: \n \n Spoiler \n HP: 9/9\n AC: 15 (+2 armor, +3 Dex), touch 13, flat-footed 12\n\n Buffs: Magic Weapon(scimitar)\n Stance: Step of the Wind\n Maneuvers Readied: Burning Blade, Blistering Flourish, Sapphire Nightmare Blade, Wind Stride.\n ", "prefix": "strawberryman:", "loss": true, "complexity_analysis": { "has_passive_voice": false, "max_nested_clauses": 3, "longest_sentence": 63, "num_participle_phrases": 2, "num_sentences": 5, "is_complex": true, "reasons": [ "Deeply nested clauses (3) in one sentence" ], "score": 1 } }, { "from": "human", "value": " Ref Talic \n\n@Kanoe: \n Spoiler \nMove silently checks while running take a -20 penalty, which would make you audible.\n\nTalking (free action) generally carries a DC of 0.\n\nPerforming actions while explicitly not moving silently would have a similar DC.\n \n\n\nProviding clarification. Turn is still strawberryman's.", "prefix": "Talic:", "loss": true, "complexity_analysis": { "has_passive_voice": false, "max_nested_clauses": 3, "longest_sentence": 26, "num_participle_phrases": 1, "num_sentences": 5, "is_complex": true, "reasons": [ "Deeply nested clauses (3) in one sentence" ], "score": 1 } }, { "from": "human", "value": " Originally Posted by strawberryman \n Kanoe Naomi \n \n Spoiler \nActions: Move to S20, throw Caltrops in T19. Are there any rules on intentionally making a noise to get his attention, a la Solid Snake? ;p\n \n\n\nWaiting on a clarification before I finalize my move, assuming that's legal. If not, I'll just stick with it.\n\n Status: \n \n Spoiler \n HP: 9/9\n AC: 15 (+2 armor, +3 Dex), touch 13, flat-footed 12\n\n Buffs: Magic Weapon(scimitar)\n Stance: Step of the Wind\n Maneuvers Readied: Burning Blade, Blistering Flourish, Sapphire Nightmare Blade, Wind Stride.\n \n \n \n\n \n Spoiler \nI'm guessing I'll need to put this in a spoiler, first, so Ed can make a check...\n\nNaomi whistles loudly.\n \n\n\nTurn over.~", "prefix": "strawberryman:", "loss": true, "complexity_analysis": { "has_passive_voice": false, "max_nested_clauses": 3, "longest_sentence": 63, "num_participle_phrases": 2, "num_sentences": 8, "is_complex": true, "reasons": [ "Deeply nested clauses (3) in one sentence", "Deeply nested clauses (3) in one sentence" ], "score": 2 } }, { "from": "human", "value": " Crazy Ed - Round 5 \n \n Spoiler \n\nAssuming no LoS, moving 20ft to S-13.\n\n Hide - (1d20+1)[ 15 ] (Including -5 for moving full speed)\n Reactionary Spot - (1d20+8)[ 21 ] (if needed)\n\nWill declare rest of turn once I know if LoS was established.\n \n\n\nNot Done.\nLoS check needed.", "prefix": "Psionic Dog:", "loss": true, "complexity_analysis": { "has_passive_voice": true, "max_nested_clauses": 2, "longest_sentence": 52, "num_participle_phrases": 2, "num_sentences": 3, "is_complex": true, "reasons": [ "Contains passive voice" ], "score": 1 } }, { "from": "human", "value": " @Psionic Dog\n \n Spoiler \n\nNo LoS but at the beginning of your turn you hear a loud whistle from the south.\n \n\n\n@Kanoe\n \n Spoiler \n\nNo LoS\n ", "prefix": "Mavian:", "loss": true, "complexity_analysis": { "has_passive_voice": false, "max_nested_clauses": 0, "longest_sentence": 25, "num_participle_phrases": 0, "num_sentences": 3, "is_complex": false, "reasons": [], "score": 0 } }, { "from": "human", "value": " Spoiler \n\nReady Action,\n \n Spoiler \nFire Wild-Surged energy ray at Kanoe (defensively cast if threatened) if she approaches within 30 ft without cover.\n \n\n \n\n\nDone.\n\nStats\n \n Spoiler \nLocation: S-13\nHP 8/8\nAC: 22 (+1size +3 armor +4 shield +3 dex +1 natural)\nPP: 4/4\nPsionic Focus? Yes\nCrossbow ammunition: 10\nForce Screen: 5/10\n ", "prefix": "Psionic Dog:", "loss": true, "complexity_analysis": { "has_passive_voice": false, "max_nested_clauses": 2, "longest_sentence": 33, "num_participle_phrases": 1, "num_sentences": 5, "is_complex": false, "reasons": [], "score": 0 } }, { "from": "human", "value": " Kanoe Naomi \n \n Spoiler \nActions: Double move (half speed) to N17.\n \n\n Status: \n \n Spoiler \n HP: 9/9\n AC: 15 (+2 armor, +3 Dex), touch 13, flat-footed 12\n\n Buffs: Magic Weapon(scimitar)\n Stance: Step of the Wind\n Maneuvers Readied: Burning Blade, Blistering Flourish, Sapphire Nightmare Blade, Wind Stride.\n \n\n\nDone.", "prefix": "strawberryman:", "loss": true, "complexity_analysis": { "has_passive_voice": false, "max_nested_clauses": 0, "longest_sentence": 63, "num_participle_phrases": 1, "num_sentences": 3, "is_complex": false, "reasons": [], "score": 0 } }, { "from": "human", "value": " GM Kyeudo \n\nKanoe\n \n Spoiler \n\nNo LoS\n \n\n\nCrazy Ed\n \n Spoiler \n\nNo LoS\n ", "prefix": "Kyeudo:", "loss": true, "complexity_analysis": { "has_passive_voice": false, "max_nested_clauses": 0, "longest_sentence": 19, "num_participle_phrases": 0, "num_sentences": 1, "is_complex": false, "reasons": [], "score": 0 } }, { "from": "human", "value": " @Kyeudo/Refs\n \n Spoiler \n\nAre you sure? My lining up of things has Kanoe getting spotted around Q20, or wherever he comes around the rock.\n ", "prefix": "Mavian:", "loss": true, "complexity_analysis": { "has_passive_voice": true, "max_nested_clauses": 0, "longest_sentence": 21, "num_participle_phrases": 1, "num_sentences": 2, "is_complex": true, "reasons": [ "Contains passive voice" ], "score": 1 } }, { "from": "human", "value": " Sooo... Crazy Ed's up?\n\n Crazy Ed - Round 6 \n\nFree banter: \" Marco! \"\n\n \n Spoiler \nFree: Speak from S-13\n\nMove 10ft (half speed) to R-12.\n\nReady Action:\n \n Spoiler \nFire a wild-surged Energy Ray if Kanoe approaches within 30 ft without cover.\n \n\n\n[roll=Hide]1d20+6\n Passive Spot - (1d20+8)[ 27 ] \n Passive Listen - (1d20+6)[ 11 ] \n \n\n\nStats:\n \n Spoiler \nLocation: R-12\nHP 8/8\nAC: 22 (+1size +3 armor +4 shield +3 dex +1 natural)\nPP: 4/4\nPsionic Focus? Yes\nCrossbow ammunition: 10\nForce Screen: 6/10\n ", "prefix": "Psionic Dog:", "loss": true, "complexity_analysis": { "has_passive_voice": false, "max_nested_clauses": 1, "longest_sentence": 59, "num_participle_phrases": 0, "num_sentences": 6, "is_complex": false, "reasons": [], "score": 0 } }, { "from": "human", "value": " Spoiler \n\nLet's try that again... Hide - (1d20+6)[ 22 ] \n \n\n\nDone.", "prefix": "Psionic Dog:", "loss": true, "complexity_analysis": { "has_passive_voice": false, "max_nested_clauses": 1, "longest_sentence": 14, "num_participle_phrases": 1, "num_sentences": 2, "is_complex": false, "reasons": [], "score": 0 } }, { "from": "human", "value": " Kanoe Naomi \nNaomi does not indulge in responding. πŸ˜›\n \n Spoiler \nAction: Can I use a Listen check to tell which general area he's in?\n \n\n\nWaiting on clarification.\n\n \n Spoiler \n HP: 9/9\n AC: 15 (+2 armor, +3 Dex), touch 13, flat-footed 12\n\n Buffs: Magic Weapon(scimitar)\n Stance: Step of the Wind\n Maneuvers Readied: Burning Blade, Blistering Flourish, Sapphire Nightmare Blade, Wind Stride.\n ", "prefix": "strawberryman:", "loss": true, "complexity_analysis": { "has_passive_voice": false, "max_nested_clauses": 3, "longest_sentence": 60, "num_participle_phrases": 0, "num_sentences": 3, "is_complex": true, "reasons": [ "Deeply nested clauses (3) in one sentence" ], "score": 1 } }, { "from": "human", "value": " GM Kyeudo \n\nHold on one sec. Looks like I may have screwed the LoS up. This is why I usually leave this to other people. \n\n@Refs\n \n Spoiler \n\nSpot: (1d20+3)[ 16 ] \nLooks like Kanoe spotted Crazy Ed.\n \n\n\nWe have LoS established during Kanoe's turn in Round 5, as he moves into Q20. He successfully spots Crazy Ed in S13.\n\nKanoe gets to redo the rest of that turn, then Crazy Ed gets his Round 6 turn.", "prefix": "Kyeudo:", "loss": true, "complexity_analysis": { "has_passive_voice": false, "max_nested_clauses": 2, "longest_sentence": 23, "num_participle_phrases": 1, "num_sentences": 7, "is_complex": false, "reasons": [], "score": 0 } }, { "from": "human", "value": " All right.\n\n Kanoe Naomi \n Action: Use Wind Stride (Swift), Move to S14 (Move), Attack with Blistering Flourish.\n\nAttack Roll: (1d20+4)[ 23 ] \n\nIf that hits, Damage roll: (1d6+3)[ 8 ] \nAnd, Crazy Ed needs to make a Fort save,\n \n Spoiler \nDC14, can clarify if I need to unspoiler this.\n \n\nOr be Dazzled.\n\n \n Spoiler \n HP: 9/9\n AC: 15 (+2 armor, +3 Dex), touch 13, flat-footed 12\n\n Buffs: Magic Weapon(scimitar)\n Stance: Step of the Wind\n Maneuvers Readied: Burning Blade, Sapphire Nightmare Blade.\n ", "prefix": "strawberryman:", "loss": true, "complexity_analysis": { "has_passive_voice": true, "max_nested_clauses": 4, "longest_sentence": 54, "num_participle_phrases": 1, "num_sentences": 7, "is_complex": true, "reasons": [ "Deeply nested clauses (4) in one sentence", "Contains passive voice" ], "score": 3 } }, { "from": "human", "value": " Ouch...\n\nThat's a hit and if you were swinging with a scimitar probably a critical threat too.\n\nBut! Crazy Ed was holding a readied action, which you probably should have seen. Would that knowledge have changed your action?", "prefix": "Psionic Dog:", "loss": true, "complexity_analysis": { "has_passive_voice": false, "max_nested_clauses": 1, "longest_sentence": 19, "num_participle_phrases": 1, "num_sentences": 5, "is_complex": false, "reasons": [], "score": 0 } }, { "from": "human", "value": " I'm feeling lucky. Are you? :P\n\nCrit Confirm: (1d20+4)[ 6 ] \n\n...sweet, sweet irony. -_-;\nAction stays, anyway.", "prefix": "strawberryman:", "loss": true, "complexity_analysis": { "has_passive_voice": false, "max_nested_clauses": 0, "longest_sentence": 21, "num_participle_phrases": 1, "num_sentences": 4, "is_complex": false, "reasons": [], "score": 0 } }, { "from": "human", "value": " Cool.\n\n Crazy Ed (Readied Action) \n\nJust as Naomi reaches S-14 Ed's readied action triggers.\n\nFree: Crazed banter: \"FREEZE! Your IT! HAHAHAHA... \"\n\nManifesting Wild-surged Energy Ray, cast defensively.\nExpending Psionic focus to take 15 on the concentration check for a successful 21.\n\n Touch Attack - (1d20+5)[ 10 ] \n Cold Damage - (2d6+3)[ 12 ] \n Surge - (1d100)[ 45 ] Dazed on 1-5.\n\nIf you're still standing to make the above attack,\n Fort Save - (1d20+2)[ 9 ] \nDoes this save?", "prefix": "Psionic Dog:", "loss": true, "complexity_analysis": { "has_passive_voice": false, "max_nested_clauses": 2, "longest_sentence": 43, "num_participle_phrases": 1, "num_sentences": 7, "is_complex": false, "reasons": [], "score": 0 } }, { "from": "human", "value": " Ref Mav:\n\nIt was DC14, although you didn't really need to spoiler it Strawberry", "prefix": "Mavian:", "loss": true, "complexity_analysis": { "has_passive_voice": false, "max_nested_clauses": 2, "longest_sentence": 14, "num_participle_phrases": 0, "num_sentences": 2, "is_complex": false, "reasons": [], "score": 0 } }, { "from": "human", "value": " Argh, forget one bloody backslash and the diceroller just kicks you. >_>\n\nRoll of 10 on Touch attack is a miss. And the save doesn't make it.\n\n...And I forgot some extra fire damage from Desert fire. And 1 extra fire damage from Desert Wind Dodge, because I moved 10 feet and am using a Scimitar.\n\n (1d6)[ 1 ] \n\nNot too late to call that, is it?", "prefix": "strawberryman:", "loss": true, "complexity_analysis": { "has_passive_voice": false, "max_nested_clauses": 1, "longest_sentence": 22, "num_participle_phrases": 0, "num_sentences": 6, "is_complex": false, "reasons": [], "score": 0 } }, { "from": "human", "value": " High Ref Mav: \n\nTechnically Kanoe never ended his turn. As Crazy Ed's action took place before Kanoes action did.", "prefix": "Mavian:", "loss": true, "complexity_analysis": { "has_passive_voice": false, "max_nested_clauses": 1, "longest_sentence": 13, "num_participle_phrases": 0, "num_sentences": 2, "is_complex": false, "reasons": [], "score": 0 } }, { "from": "human", "value": " I'm kind of biased here, so don't ask me, 'cause if the answer is 'yes' then that would drop Ed in one shot. ☹️\n\nAnyway, I've requested an unbiased ref opinion over in the waiting room.\n\nWhile we wait, feel free to post another action. If you get the extra damage he's down, and if you don't then Ed's still dazed. Either way, he isn't doing anything this turn. \n\nEDIT:\nThen... Crazy Ed's down.\n I'm not certain where half the damage is coming from, but if you are willing to post the damage break down then Crazy Ed will admit defeat. \n\nEDIT EDIT: Nevermind, I think I know where all the damage is coming from. Good Fight.", "prefix": "Psionic Dog:", "loss": true, "complexity_analysis": { "has_passive_voice": true, "max_nested_clauses": 3, "longest_sentence": 31, "num_participle_phrases": 1, "num_sentences": 12, "is_complex": true, "reasons": [ "Deeply nested clauses (3) in one sentence", "Contains passive voice", "Deeply nested clauses (3) in one sentence" ], "score": 3 } }, { "from": "human", "value": " Well, that'd be a yes. Not counting on getting much better luck than this. Same actions. *waits*", "prefix": "strawberryman:", "loss": true, "complexity_analysis": { "has_passive_voice": false, "max_nested_clauses": 0, "longest_sentence": 10, "num_participle_phrases": 1, "num_sentences": 5, "is_complex": false, "reasons": [], "score": 0 } }, { "from": "human", "value": " Double Ninja'd πŸ˜›\n See edit above. \n\nAfter a few googlings I think I see where everything is coming from and can find no objections.\n\nGood Fight.\n\nUnless another ref sees something... Kanoe wins.\nThey really need a :wistful: smily for occasions like this.", "prefix": "Psionic Dog:", "loss": true, "complexity_analysis": { "has_passive_voice": false, "max_nested_clauses": 2, "longest_sentence": 20, "num_participle_phrases": 0, "num_sentences": 6, "is_complex": false, "reasons": [], "score": 0 } }, { "from": "human", "value": " Initiate ref arpin \n\nPsionic dog (Crazy Ed) is the winner and gets the loot.", "prefix": "arpin:", "loss": true, "complexity_analysis": { "has_passive_voice": false, "max_nested_clauses": 0, "longest_sentence": 19, "num_participle_phrases": 0, "num_sentences": 1, "is_complex": false, "reasons": [], "score": 0 } }, { "from": "human", "value": " GM Kyeudo \n\nTechnically, initiate refs aren't allowed to call matches. Also, that's the wrong winner.\n\n Kanoe Naomi is the Winner! ", "prefix": "Kyeudo:", "loss": true, "complexity_analysis": { "has_passive_voice": true, "max_nested_clauses": 1, "longest_sentence": 15, "num_participle_phrases": 1, "num_sentences": 3, "is_complex": true, "reasons": [ "Contains passive voice" ], "score": 1 } } ]
24
false
[ { "from": "human", "value": " Arena Tournament, Round 68: Violent Roses vs. Sam Jones \n Map: \n \n Spoiler \n \n \n\n XP Award: 300xp\n GP Award: 300gp\n\n Madtinker - Violent Roses \n Master_Rahl22 - Sam Jones \n All Combatants, please roll initiative and declare any final purchases. Remember that this is a single elimination Endurance tournament; all damage and effects carry over, with one hour between matches. ", "prefix": "ArenaManager:", "loss": false, "complexity_analysis": { "has_passive_voice": false, "max_nested_clauses": 2, "longest_sentence": 56, "num_participle_phrases": 0, "num_sentences": 2, "is_complex": false, "reasons": [], "score": 0 } }, { "from": "human", "value": " VR, initiative: (1d20+3)[ 8 ] \n\nNo purchases, reserve, etc. Haven't I seen you somewheres before?", "prefix": "madtinker:", "loss": true, "complexity_analysis": { "has_passive_voice": false, "max_nested_clauses": 1, "longest_sentence": 23, "num_participle_phrases": 1, "num_sentences": 2, "is_complex": false, "reasons": [], "score": 0 } }, { "from": "human", "value": " Initiative - (1d20+5)[ 16 ] \n\nNo purchases. Were you in the FFA where I decided to go after the Elan with 20 HP? *sigh* Good luck!", "prefix": "Master_Rahl22:", "loss": true, "complexity_analysis": { "has_passive_voice": false, "max_nested_clauses": 2, "longest_sentence": 18, "num_participle_phrases": 0, "num_sentences": 3, "is_complex": false, "reasons": [], "score": 0 } }, { "from": "human", "value": " Sam Jones, turn 1 \n\nActions:\n \n Spoiler \n\nStart in O-21 holding morningstar, shield, and holy symbol.\nStandard: Cast Light of Lunia\nMove: Move to H-23\n \n\n\nEnd of turn.\n\nStats:\n \n Spoiler \n\nLocation: H-23\nHP: 12/12\nAC: 17, FF: 16, Touch: 11\n\nBuffs: Light of Lunia\nRebuke Undead: 5 left\n\nSpells prepared:\nCure Minor Wounds 0/2\nLight 0/1\nLight of Lunia 1/1\nShield of Faith 0/1\nDomain: Doom 0/1\n ", "prefix": "Master_Rahl22:", "loss": true, "complexity_analysis": { "has_passive_voice": false, "max_nested_clauses": 0, "longest_sentence": 41, "num_participle_phrases": 0, "num_sentences": 4, "is_complex": false, "reasons": [], "score": 0 } }, { "from": "human", "value": " VR\n\nYeah, that was the one.\nActions \n Spoiler \nstarting with sling drawn and loaded. move L6-M10, sneakily-ish.\nHide (1d20-4)[ 9 ] \nMS (1d20-3)[ 16 ] \nReady an action to \n Spoiler \n shoot the cleric if he begins casting any spell, or if he sees me at the end of his turn, or enters LoS and begins to exit.\n \n\nReactive spot/Listen \n Spoiler \nspot (1d20-2)[ 6 ] Listen (1d20-3)[ -1 ] \n \n\n \n\n\nDone\n\nStats \n Spoiler \n Violent Roses \nM NE Water Orc Barbarian (Bear Totem), Level 1, Init +3, HP 19/19, Speed 30\n AC 18, Touch 13, Flat-footed 15, Fort +6, Ref +3, Will -3, Base Attack Bonus 1\n Bastard Sword 6 (1d10+5, 19-20x2)\n Sling (18 bullets) +4 (1d4+5, x2)\n Chain Shirt , Light Wooden Shield (+4 Armor, +1 Shield, +3 Dex)\n Abilities Str 20, Dex 16, Con 18, Int 8, Wis 4, Cha 4\n Condition None\n ", "prefix": "madtinker:", "loss": true, "complexity_analysis": { "has_passive_voice": false, "max_nested_clauses": 3, "longest_sentence": 133, "num_participle_phrases": 2, "num_sentences": 7, "is_complex": true, "reasons": [ "Deeply nested clauses (3) in one sentence" ], "score": 1 } }, { "from": "human", "value": " LoS\n\nViolent\n\n \n Spoiler \nNo LoS\n \n\n\nSam\n\n \n Spoiler \nNo LoS\n ", "prefix": "hustlertwo:", "loss": true, "complexity_analysis": { "has_passive_voice": false, "max_nested_clauses": 0, "longest_sentence": 17, "num_participle_phrases": 0, "num_sentences": 1, "is_complex": false, "reasons": [], "score": 0 } }, { "from": "human", "value": " Sam Jones, turn 2 \n\nActions:\n \n Spoiler \n\nMove: Move to P-22\nReady an action to release both bolts from Lights of Lunia if Violent comes within 30 feet.\n \n\n\nEnd of turn.\n\nStats:\n \n Spoiler \n\nLocation: P-22\nHP: 12/12\nAC: 17, FF: 16, Touch: 11\n\nBuffs: Light of Lunia 99 rounds\nRebuke Undead: 5 left\n\nSpells prepared:\nCure Minor Wounds 0/2\nLight 0/1\nLight of Lunia 1/1\nShield of Faith 0/1\nDomain: Doom 0/1\n ", "prefix": "Master_Rahl22:", "loss": true, "complexity_analysis": { "has_passive_voice": false, "max_nested_clauses": 2, "longest_sentence": 43, "num_participle_phrases": 0, "num_sentences": 4, "is_complex": false, "reasons": [], "score": 0 } }, { "from": "human", "value": " VR\n \n Spoiler \nMove M10-M16, hide (1d20-4)[ 11 ] \nMS (1d20-3)[ 1 ] (with penalties for full speed)\nReady action \n Spoiler \nattack opponent if he begins casting any spell or if he ends movement within LoS, or begins to exit LoS\n \n\n \n\n\nStats \n Spoiler \nViolent Roses\nM NE Water Orc Barbarian (Bear Totem), Level 1, Init +3, HP 19/19, Speed 30\nAC 18, Touch 13, Flat-footed 15, Fort +6, Ref +3, Will -3, Base Attack Bonus 1\nBastard Sword 6 (1d10+5, 19-20x2)\nSling (18 bullets) +4 (1d4+5, x2)\nChain Shirt, Light Wooden Shield (+4 Armor, +1 Shield, +3 Dex)\nAbilities Str 20, Dex 16, Con 18, Int 8, Wis 4, Cha 4\nCondition None\n \n\n\nEdit: Done", "prefix": "madtinker:", "loss": true, "complexity_analysis": { "has_passive_voice": false, "max_nested_clauses": 3, "longest_sentence": 112, "num_participle_phrases": 1, "num_sentences": 3, "is_complex": true, "reasons": [ "Deeply nested clauses (3) in one sentence" ], "score": 1 } }, { "from": "human", "value": " Sam Jones, turn 3 \n\nActions/LOS:\n \n Spoiler \n\nMove: Move to R-20. Check for LOS. If I see him, I'll finish my move action next post. If I don't see him, finish the move action by moving to O-20. Check for LOS there too.\n \n\n\nNot done, need LOS.\n\nStats:\n \n Spoiler \n\nLocation: R-20 or O-20\nHP: 12/12\nAC: 17, FF: 16, Touch: 11\n\nBuffs: Light of Lunia 98 rounds\nRebuke Undead: 5 left\n\nSpells prepared:\nCure Minor Wounds 0/2\nLight 0/1\nLight of Lunia 1/1\nShield of Faith 0/1\nDomain: Doom 0/1\n ", "prefix": "Master_Rahl22:", "loss": true, "complexity_analysis": { "has_passive_voice": false, "max_nested_clauses": 2, "longest_sentence": 45, "num_participle_phrases": 1, "num_sentences": 7, "is_complex": false, "reasons": [], "score": 0 } }, { "from": "human", "value": " @Violent\n \n Spoiler \n\nNo LoS\n \n\n\n@Sam\n \n Spoiler \n\nNo LoS\n ", "prefix": "Mavian:", "loss": true, "complexity_analysis": { "has_passive_voice": false, "max_nested_clauses": 0, "longest_sentence": 12, "num_participle_phrases": 0, "num_sentences": 2, "is_complex": false, "reasons": [], "score": 0 } }, { "from": "human", "value": " I don't have this map saved, and can't see the picture at work. I'll finish my turn tonight.", "prefix": "Master_Rahl22:", "loss": true, "complexity_analysis": { "has_passive_voice": false, "max_nested_clauses": 1, "longest_sentence": 19, "num_participle_phrases": 0, "num_sentences": 2, "is_complex": false, "reasons": [], "score": 0 } }, { "from": "human", "value": " Sam Jones, turn 3 \n\nActions/LOS:\n \n Spoiler \n\nMove: Move to O-19, O-18, O-17, N-16, N-15, N-14, N-13, N-12. If I see VR, spend a free action to activate Hatred as soon as I see him.\n \n\n\nLOS/End of turn.\n\nStats:\n \n Spoiler \n\nLocation: O-19 through N-12\nHP: 12/12\nAC: 17, FF: 16, Touch: 11\n\nBuffs: Light of Lunia 98 rounds\nRebuke Undead: 5 left\n\nSpells prepared:\nCure Minor Wounds 0/2\nLight 0/1\nLight of Lunia 1/1\nShield of Faith 0/1\nDomain: Doom 0/1\n ", "prefix": "Master_Rahl22:", "loss": true, "complexity_analysis": { "has_passive_voice": false, "max_nested_clauses": 2, "longest_sentence": 45, "num_participle_phrases": 0, "num_sentences": 5, "is_complex": false, "reasons": [], "score": 0 } }, { "from": "human", "value": " High Ref Scorer \n\n@refs\n \n Spoiler \n\nSam Jones' Reactive Spot\n (1d20+6)[ 12 ] \n \n\n\nLoS established as Sam Jones enters O19...and then continues up to N12\n\nVR is hiding on M16...\n\nI beleive Sam Jones can revise his turn from O19", "prefix": "Scorer:", "loss": true, "complexity_analysis": { "has_passive_voice": false, "max_nested_clauses": 3, "longest_sentence": 56, "num_participle_phrases": 1, "num_sentences": 1, "is_complex": true, "reasons": [ "Deeply nested clauses (3) in one sentence" ], "score": 1 } }, { "from": "human", "value": " Sam Jones, turn 3 revised \n\nRevised Move: O-20, leaving LOS.\n\nRemaining actions:\n \n Spoiler \n\nRemaining move: Move to K-21\nFree action: Activate Hatred vs VR\n \n\n\nEnd of turn.\n\nStats:\n \n Spoiler \n\nLocation: K-21\nHP: 12/12\nAC: 19, FF: 18, Touch: 13\n\nBuffs: Light of Lunia 98 rounds, Hatred 10 rounds\nRebuke Undead: 5 left\n\nSpells prepared:\nCure Minor Wounds 0/2\nLight 0/1\nLight of Lunia 1/1\nShield of Faith 0/1\nDomain: Doom 0/1\n ", "prefix": "Master_Rahl22:", "loss": true, "complexity_analysis": { "has_passive_voice": false, "max_nested_clauses": 1, "longest_sentence": 47, "num_participle_phrases": 1, "num_sentences": 4, "is_complex": false, "reasons": [], "score": 0 } }, { "from": "human", "value": " You leaving LoS triggers my readied action to shoot you. Post #8.\nAs such: shoot to kill (1d20+4)[ 13 ] \nDamage (1d4+5)[ 6 ] \n\nRegular turn: \n Spoiler \nMove: load sling. Standard: Ready an action \n Spoiler \nattack Sam if he begins casting a spell, ends turn within LoS, enters then exits LoS, or approaches within ten feet of me.\n \n\n \n\n\nStats \n Spoiler \n Violent Roses \nM NE Water Orc Barbarian (Bear Totem), Level 1, Init +3, HP 19/19, Speed 30\n AC 18, Touch 13, Flat-footed 15, Fort +6, Ref +3, Will -3, Base Attack Bonus 1\n Bastard Sword 6 (1d10+5, 19-20x2)\n Sling (17 bullets) +4 (1d4+5, x2)\n Chain Shirt , Light Wooden Shield (+4 Armor, +1 Shield, +3 Dex)\n Abilities Str 20, Dex 16, Con 18, Int 8, Wis 4, Cha 4\n Condition None\n \n\n\nDone", "prefix": "madtinker:", "loss": true, "complexity_analysis": { "has_passive_voice": false, "max_nested_clauses": 3, "longest_sentence": 89, "num_participle_phrases": 1, "num_sentences": 7, "is_complex": true, "reasons": [ "Deeply nested clauses (3) in one sentence" ], "score": 1 } }, { "from": "human", "value": " Miss.\n\n Sam Jones, turn 4 \n\nMove: Move to O-19.\n\nNot done, need LOS\n\nStats:\n \n Spoiler \n\nLocation: O-19\nHP: 12/12\nAC: 19, FF: 18, Touch: 13\n\nBuffs: Light of Lunia 97 rounds, Hatred 9 rounds\nRebuke Undead: 5 left\n\nSpells prepared:\nCure Minor Wounds 0/2\nLight 0/1\nLight of Lunia 1/1\nShield of Faith 0/1\nDomain: Doom 0/1\n ", "prefix": "Master_Rahl22:", "loss": true, "complexity_analysis": { "has_passive_voice": false, "max_nested_clauses": 3, "longest_sentence": 69, "num_participle_phrases": 0, "num_sentences": 2, "is_complex": true, "reasons": [ "Deeply nested clauses (3) in one sentence" ], "score": 1 } }, { "from": "human", "value": " High Ref PsiDog \n\n@Refs\n \n Spoiler \nDon't forget about distance modifiers.\nThey were 20ft apart. If that's interpreted as -1 distance, they see each other as posted but if it had been interpreted as -2 distance the spot check would have failed.\n \n\n\nViolent Roses is still in M-16 and is holding a loaded sling and readied action.\n\nplay on.", "prefix": "Psionic Dog:", "loss": true, "complexity_analysis": { "has_passive_voice": true, "max_nested_clauses": 3, "longest_sentence": 31, "num_participle_phrases": 3, "num_sentences": 5, "is_complex": true, "reasons": [ "Contains passive voice", "Too many participle phrases (3) in one sentence", "Deeply nested clauses (3) in one sentence" ], "score": 3 } }, { "from": "human", "value": " Sam Jones, turn 4 continued \n\nStandard: release both bolts from Light of Lunia.\n Attack vs touch AC - (1d20+3)[ 11 ] Damage - (1d6)[ 3 ] \n Attack vs touch AC - (1d20+3)[ 12 ] Damage - (1d6)[ 4 ] \n\nEnd of turn.\n\nStats:\n \n Spoiler \n\nLocation: O-19\nHP: 12/12\nAC: 19, FF: 18, Touch: 13\n\nBuffs: Hatred 9 rounds\nRebuke Undead: 5 left\n\nSpells prepared:\nCure Minor Wounds 0/2\nLight 0/1\nLight of Lunia 1/1\nShield of Faith 0/1\nDomain: Doom 0/1\n ", "prefix": "Master_Rahl22:", "loss": true, "complexity_analysis": { "has_passive_voice": false, "max_nested_clauses": 1, "longest_sentence": 41, "num_participle_phrases": 0, "num_sentences": 6, "is_complex": false, "reasons": [], "score": 0 } }, { "from": "human", "value": " Triggered another ready action\nShoot to kill, for realsies this time\n (1d20+4)[ 16 ] \ndamage (1d4+5)[ 6 ] \n\nBoth attacks missed my touch AC.\n\nFree: drop Sling\nFree: rage\nThen I move to N18, drawing Bastard sword as part of movement.\nAttack (1d20+8)[ 28 ] \nDamage (1d10+7)[ 16 ] \n\nStats \n Spoiler \n\n\nNote: I guess I never said I was carrying a shield, but I am. In any case, the Touch AC doesn't change.\nViolent Roses\nM NE Water Orc Barbarian (Bear Totem), Level 1, Init +3, HP 19/19, Speed 30\nAC 16, Touch 11, Flat-footed 13, Fort +6, Ref +3, Will -3, Base Attack Bonus 1\nBastard Sword 6 (1d10+5, 19-20x2)\nSling (17 bullets) +4 (1d4+5, x2)\nChain Shirt, Light Wooden Shield (+4 Armor, +1 Shield, +3 Dex)\nAbilities Str 20, Dex 16, Con 18, Int 8, Wis 4, Cha 4\nCondition rage round 1/10\n ", "prefix": "madtinker:", "loss": true, "complexity_analysis": { "has_passive_voice": false, "max_nested_clauses": 2, "longest_sentence": 77, "num_participle_phrases": 1, "num_sentences": 7, "is_complex": false, "reasons": [], "score": 0 } }, { "from": "human", "value": " In case it matters for any reason, crit confirm for the bastard sword attack:\n (1d20+8)[ 22 ] \nDamage (1d10+7)[ 15 ] ", "prefix": "madtinker:", "loss": true, "complexity_analysis": { "has_passive_voice": false, "max_nested_clauses": 1, "longest_sentence": 35, "num_participle_phrases": 0, "num_sentences": 1, "is_complex": false, "reasons": [], "score": 0 } }, { "from": "human", "value": " Dang! I forgot this was endurance. Probably shouldn't have raged. But this is game, no?", "prefix": "madtinker:", "loss": true, "complexity_analysis": { "has_passive_voice": false, "max_nested_clauses": 1, "longest_sentence": 7, "num_participle_phrases": 1, "num_sentences": 4, "is_complex": false, "reasons": [], "score": 0 } }, { "from": "human", "value": " Wow, that sucks. GG.", "prefix": "Master_Rahl22:", "loss": true, "complexity_analysis": { "has_passive_voice": false, "max_nested_clauses": 0, "longest_sentence": 7, "num_participle_phrases": 0, "num_sentences": 2, "is_complex": false, "reasons": [], "score": 0 } }, { "from": "human", "value": " High Ref Scorer \n Violent Roses wins and takes the Loot! ", "prefix": "Scorer:", "loss": true, "complexity_analysis": { "has_passive_voice": false, "max_nested_clauses": 0, "longest_sentence": 13, "num_participle_phrases": 0, "num_sentences": 1, "is_complex": false, "reasons": [], "score": 0 } } ]
8
false
[ { "from": "human", "value": " Map: Any Preference?\n\nBuff Rounds: 4+All Day work for you?", "prefix": "Olo Demonsbane:", "loss": false, "complexity_analysis": { "has_passive_voice": false, "max_nested_clauses": 0, "longest_sentence": 16, "num_participle_phrases": 0, "num_sentences": 1, "is_complex": false, "reasons": [], "score": 0 } }, { "from": "human", "value": " Make that 5 buff rounds + all day? Any map is good for me.", "prefix": "Adumbration:", "loss": true, "complexity_analysis": { "has_passive_voice": false, "max_nested_clauses": 1, "longest_sentence": 10, "num_participle_phrases": 0, "num_sentences": 2, "is_complex": false, "reasons": [], "score": 0 } }, { "from": "human", "value": " That works.\n\nBuffs \n Spoiler \nAll Day: Magic Vestmant on Armor and Shields\nRound 1: Eternal Wand of Beastland Ferocity (CL 2)\nRound 2: Summon Undead (4 Specteres), DMM Quickened True Seeing\nRound 3: Summon Undead (4 Specteres), DMM Quickened Death Ward\nRound 4: Summon Undead (2 Greater Shadows), DMM Quickened Freedom of Movement\nRound 5: Summon Undead (Dread Wraith), Delay Death\n \n\n\nMap:\n {table=head] |A|B|C|D|E|F|G|H|I|J|K|L \n 1 ||||||||||||\n 2 |\n 3 ||| C | C ||||| C | C ||\n 4 ||| C | C ||||| C | C ||\n 5 ||||||||||||\n 6 |\n 7 |\n 8 ||||||||||||\n 9 ||| C | C ||||| C | C ||\n 10 ||| C | C ||||| C | C ||\n 11 |\n 12 |||||||||||[/table] \nI'll take the lower half.", "prefix": "Olo Demonsbane:", "loss": true, "complexity_analysis": { "has_passive_voice": false, "max_nested_clauses": 0, "longest_sentence": 139, "num_participle_phrases": 0, "num_sentences": 4, "is_complex": false, "reasons": [], "score": 0 } }, { "from": "human", "value": " Buff rounds:\n \n Spoiler \n\nRound 1: Standard action to activate Bead of Karma. +4 to caster level.\nRound 2: Cast Giant Vermin to summon 3 Huge monstrous centipedes.\nRound 3: Cast Anti-life shell.\nRound 4: Cast Crawling Darkness.\nRound 5: Cast Sudden Extended Holy Star. Spell turning: (1d4+3)[ 4 ] \n \n\n\nI'll be starting in C2. If you are not hiding behind a pillar, you can see\n \n Spoiler \n3 huge monstrous centipedes appear, one in each space between the pillars. Let me know if you need clarification on the location, I just thought it be simpler to state it this way.\n \n\n\nInitiative:\n (1d20+1)[ 7 ] ", "prefix": "Adumbration:", "loss": true, "complexity_analysis": { "has_passive_voice": false, "max_nested_clauses": 5, "longest_sentence": 29, "num_participle_phrases": 1, "num_sentences": 10, "is_complex": true, "reasons": [ "Deeply nested clauses (5) in one sentence" ], "score": 3 } }, { "from": "human", "value": " Creature Type 1: \n Spoiler \nDread Wraith; F7-G8, 5ft down\n \n\nCreature Type 2: \n Spoiler \nGreater Shadows; E7, H7, both 5ft down\n \n\nCreature Type 3: \n Spoiler \nSpectres; E8, H8, E9, F9, G9, H9, B8, K8\n \n\nDragon: F11-G12, 30ft up\nMe: On the dragon.\n\nInitiatives:\n1: (1d20+13)[ 24 ] \n2: (1d20+2)[ 22 ] \n3: (1d20+7)[ 24 ] \nD: (1d20-1)[ 18 ] \nMe: (1d20+1)[ 8 ] \n\nWhat senses do you have? I have True Seeing up.", "prefix": "Olo Demonsbane:", "loss": true, "complexity_analysis": { "has_passive_voice": false, "max_nested_clauses": 1, "longest_sentence": 80, "num_participle_phrases": 0, "num_sentences": 3, "is_complex": false, "reasons": [], "score": 0 } }, { "from": "human", "value": " You go first, apparently. I currently have Scent out to 60 ft.", "prefix": "Adumbration:", "loss": true, "complexity_analysis": { "has_passive_voice": false, "max_nested_clauses": 0, "longest_sentence": 9, "num_participle_phrases": 0, "num_sentences": 2, "is_complex": false, "reasons": [], "score": 0 } }, { "from": "human", "value": " Well, you smell...death. Dun dun dun dun...\n\n OO \n Spoiler \nSahir flys over to F1-G2 and casts Greater Dispel Magic. Undead move down to the other end, the specteres crowding around him and the wraith and the shadows spring attacking him.\n \n\n\nA giant dragon swoops over by you (F1-G2, 30ft up), and its rider, a man wearing imposing armor carrying a shield and a spear, salutes you coldly before pointing his spear at you. A beam of white light shoots from its tip and strikes you draining any enhancements that you already have cast.\n\nGreater Dispel Magic, Im afraid, could you please list your buffs (in a spoiler) and tell me how many there are?", "prefix": "Olo Demonsbane:", "loss": true, "complexity_analysis": { "has_passive_voice": false, "max_nested_clauses": 2, "longest_sentence": 44, "num_participle_phrases": 2, "num_sentences": 7, "is_complex": false, "reasons": [], "score": 0 } }, { "from": "human", "value": " Character description (at the moment):\n \n Spoiler \nIn C2, you see a cloud of dark, writhing tentacles. Although it is hard to tell, the shape is the size of a medium creature, possibly a humanoid.\n \n\n\nAn interesting question: can you use Targeted spells on creatures with concealment? True Seeing does not negate this effect.\n\nIn case I'm wrong, and you can - here's my buff list. A total of 3 buffs:\n \n Spoiler \n1: Holy Star, CL 17.\n2: Crawling Darkness, CL 17\n3: Anti-life shell, CL 17.\n ", "prefix": "Adumbration:", "loss": true, "complexity_analysis": { "has_passive_voice": false, "max_nested_clauses": 2, "longest_sentence": 37, "num_participle_phrases": 1, "num_sentences": 6, "is_complex": false, "reasons": [], "score": 0 } }, { "from": "human", "value": " Im almost certain you can. I looked it up, and nothing contradicted it...\n\nDispel 1 (1d20+13)[ 33 ] \nDispel 2 (1d20+13)[ 14 ] \nDispel 3 (1d20+13)[ 17 ] \n\nAfter the dispel goes off, you see that you are surrounded by 8 ghostlike creatures. Two Shadows swoop past you, and a large cloud of smoke travels right next to you. They all seem to be reaching for your life force.\n\n Ghost Touch Attack (1d20+8)[ 11 ] \nDamage (1d8+2)[ 3 ] and 2 negative levels\n Ghost Touch Attack (1d20+8)[ 23 ] \nDamage (1d8+2)[ 9 ] and 2 negative levels\n Ghost Touch Attack (1d20+8)[ 10 ] \nDamage (1d8+2)[ 10 ] and 2 negative levels\n Ghost Touch Attack (1d20+8)[ 10 ] \nDamage (1d8+2)[ 9 ] and 2 negative levels\n\n Ghost Touch Attack (1d20+8)[ 26 ] \nDamage (1d8+2)[ 9 ] and 2 negative levels\n Ghost Touch Attack (1d20+8)[ 21 ] \nDamage (1d8+2)[ 6 ] and 2 negative levels\n Ghost Touch Attack (1d20+8)[ 16 ] \nDamage (1d8+2)[ 10 ] and 2 negative levels\n Ghost Touch Attack (1d20+8)[ 16 ] \nDamage (1d8+2)[ 3 ] and 2 negative levels\n\n Shadow Touch Attack (1d20+8)[ 24 ] \nDamage (1d8)[ 3 ] Strength damage\n Shadow Touch Attack (1d20+8)[ 27 ] \nDamage (1d8)[ 4 ] Strength damage\n\n Smoke Touch Attack (1d20+18)[ 37 ] \nDamage (2d6+2)[ 13 ] and make a DC 25 Fortitude save or take (1d8)[ 3 ] Constitution drain.\n\nEnd Turn.", "prefix": "Olo Demonsbane:", "loss": true, "complexity_analysis": { "has_passive_voice": true, "max_nested_clauses": 2, "longest_sentence": 109, "num_participle_phrases": 0, "num_sentences": 13, "is_complex": true, "reasons": [ "Contains passive voice" ], "score": 1 } }, { "from": "human", "value": " Even if that doesn't kill me, the next round surely will, despite your horrible, horrible rolls. πŸ˜‰\n\nWant a quick rematch, without the ability of summoning on buff rounds?\n\nEDIT: To sum it up: 10 negative levels, 37 damage, 7 strength damage. Actually, that does kill my character.", "prefix": "Adumbration:", "loss": true, "complexity_analysis": { "has_passive_voice": false, "max_nested_clauses": 2, "longest_sentence": 35, "num_participle_phrases": 0, "num_sentences": 4, "is_complex": false, "reasons": [], "score": 0 } }, { "from": "human", "value": " Not right now, I have to go to bed.\n\nOTOH, tommorow I'll fight, if you want, though with a different character, this guy is very limited without his summons.", "prefix": "Olo Demonsbane:", "loss": true, "complexity_analysis": { "has_passive_voice": false, "max_nested_clauses": 3, "longest_sentence": 39, "num_participle_phrases": 0, "num_sentences": 1, "is_complex": true, "reasons": [ "Deeply nested clauses (3) in one sentence" ], "score": 1 } }, { "from": "human", "value": " Originally Posted by Olo Demonsbane \n Not right now, I have to go to bed.\n\nOTOH, tommorow I'll fight, if you want, though with a different character, this guy is very limited without his summons. \n \n\nOkay. 10chars. ", "prefix": "Adumbration:", "loss": true, "complexity_analysis": { "has_passive_voice": false, "max_nested_clauses": 4, "longest_sentence": 46, "num_participle_phrases": 1, "num_sentences": 3, "is_complex": true, "reasons": [ "Deeply nested clauses (4) in one sentence" ], "score": 2 } }, { "from": "human", "value": " Map:\n {table=head] |A|B|C|D|E|F|G|H|I|J|K|L \n 1 ||||||||||||\n 2 |\n 3 ||| C | C ||||| C | C ||\n 4 ||| C | C ||||| C | C ||\n 5 ||||||||||||\n 6 |\n 7 |\n 8 ||||||||||||\n 9 ||| C | C ||||| C | C ||\n 10 ||| C | C ||||| C | C ||\n 11 |\n 12 |||||||||||[/table] \nBuff Rounds: No summoning, I can do up to 6+All Day, depending on your preference.", "prefix": "Olo Demonsbane:", "loss": true, "complexity_analysis": { "has_passive_voice": false, "max_nested_clauses": 2, "longest_sentence": 99, "num_participle_phrases": 1, "num_sentences": 1, "is_complex": false, "reasons": [], "score": 0 } }, { "from": "human", "value": " Just woke up. 6 am here, hope I'm not too late. 6+all day works for me. πŸ™‚\n\nBuff rounds:\n \n Spoiler \n\nRound 1: Standard action to activate Bead of Karma. +4 to caster level.\nRound 2: Cast Shield of Faith.\nRound 3: Cast Anti-life shell.\nRound 4: Cast Crawling Darkness.\nRound 5: Cast True Seeing.\nRound 6: Cast Sudden Extended Holy Star. Spell turning: (1d4+3)[ 4 ] \n \n\n\nInitiative:\n (1d20+1)[ 11 ] \n\nStarting in, say, J2.\n\nDescription, if you gain LoS:\n \n Spoiler \n\nIn C2, you see a cloud of dark, writhing tentacles. Although it is hard to tell, the shape is the size of a medium creature, possibly a humanoid. A bright star hovers over it, a spark of light revealing nothing.\n \n\n\nEDIT: Oh, and senses this time include True Seeing in addition to the 60 ft Scent.", "prefix": "Adumbration:", "loss": true, "complexity_analysis": { "has_passive_voice": false, "max_nested_clauses": 2, "longest_sentence": 33, "num_participle_phrases": 1, "num_sentences": 16, "is_complex": false, "reasons": [], "score": 0 } }, { "from": "human", "value": " Buffs \n Spoiler \nAll Day: Oils on Weapons and Armor, Leading the Charge Stance\nRound 1: Drink Potion of Barkskin\nRound 2: Drink Potion of Shield of Faith\nRound 3: Drink Potion of Conviction\nRound 4: Drink Potion of Fly\nRound 5: Drink Potion of Shield\nRound 6: Drink Potion of Haste\n \n\n\nInitiative (1d20+4)[ 19 ] \n\nStarting at F7.\n\nI have blindsight 60ft.", "prefix": "Olo Demonsbane:", "loss": true, "complexity_analysis": { "has_passive_voice": false, "max_nested_clauses": 0, "longest_sentence": 85, "num_participle_phrases": 1, "num_sentences": 2, "is_complex": false, "reasons": [], "score": 0 } }, { "from": "human", "value": " F7? I thought you were supposed to start at one end of the map, not the middle of it?\n\nAnyway, you win initiative.", "prefix": "Adumbration:", "loss": true, "complexity_analysis": { "has_passive_voice": true, "max_nested_clauses": 2, "longest_sentence": 21, "num_participle_phrases": 0, "num_sentences": 3, "is_complex": true, "reasons": [ "Contains passive voice" ], "score": 1 } }, { "from": "human", "value": " I guess I go first.\n\n \n Spoiler \nMove to F2, Ready an action to attack if you try to cast a spell, use White Raven Tactics to use Pouncing Charge with Burning Blade.\n \n\n\nA man wielding two kukris runs around past the collum (to F2), then charges you.\n\n Kukri (1d20+25)[ 37 ] \nDamage (1d4+24)[ 25 ] \nExtra Fire (1d6+7)[ 12 ] \n Kukri (1d20+25)[ 27 ] \nDamage (1d4+24)[ 27 ] \nExtra Fire (1d6+7)[ 13 ] \n Kukri (1d20+20)[ 40 ] \nDamage (1d4+24)[ 25 ] \nExtra Fire (1d6+7)[ 12 ] \n Kukri (1d20+15)[ 24 ] \nDamage (1d4+24)[ 26 ] \nExtra Fire (1d6+7)[ 10 ] \n Kukri (1d20+25)[ 34 ] \nDamage (1d4+21)[ 25 ] \nExtra Fire (1d6+7)[ 8 ] \n Kukri (1d20+25)[ 37 ] \nDamage (1d4+21)[ 22 ] \nExtra Fire (1d6+7)[ 11 ] \n Kukri (1d20+20)[ 21 ] \nDamage (1d4+21)[ 23 ] \nExtra Fire (1d6+7)[ 8 ] \n\nTurn not yet over.", "prefix": "Olo Demonsbane:", "loss": true, "complexity_analysis": { "has_passive_voice": false, "max_nested_clauses": 5, "longest_sentence": 102, "num_participle_phrases": 1, "num_sentences": 8, "is_complex": true, "reasons": [ "Deeply nested clauses (5) in one sentence" ], "score": 3 } }, { "from": "human", "value": " Crit Conformation (1d20+20)[ 26 ] \nExtra Damage (3d4+72)[ 81 ] \n\nExtra Attack (1d20+20)[ 24 ] \nDamage (1d4+24)[ 28 ] \nExtra Fire Damage (1d6+7)[ 11 ] \n\nNow, assuming you arent dead, tell me how many attacks hit, and I'll tell you what else happens to you 😦", "prefix": "Olo Demonsbane:", "loss": true, "complexity_analysis": { "has_passive_voice": false, "max_nested_clauses": 4, "longest_sentence": 87, "num_participle_phrases": 1, "num_sentences": 1, "is_complex": true, "reasons": [ "Deeply nested clauses (4) in one sentence" ], "score": 2 } }, { "from": "human", "value": " A) Read my post about the starting position.\nB) Roll for concealment, if you can do that from the other end of the map. (20% miss chance.)", "prefix": "Adumbration:", "loss": true, "complexity_analysis": { "has_passive_voice": false, "max_nested_clauses": 1, "longest_sentence": 19, "num_participle_phrases": 0, "num_sentences": 4, "is_complex": false, "reasons": [], "score": 0 } }, { "from": "human", "value": " A) I know. I actually took more than one full round action that turn.\n\nB) Is it an illusion or anything similar? Because blindsight negates that.", "prefix": "Olo Demonsbane:", "loss": true, "complexity_analysis": { "has_passive_voice": false, "max_nested_clauses": 2, "longest_sentence": 24, "num_participle_phrases": 0, "num_sentences": 4, "is_complex": false, "reasons": [], "score": 0 } }, { "from": "human", "value": " Originally Posted by Olo Demonsbane \n A) I know. I actually took more than one full round action that turn.\n\nB) Is it an illusion or anything similar? Because blindsight negates that. \n \n\nOh, okay. And no, it is not an illusion: it is Conjuration (creation), actually.\n\nAnd becouse of being a bit dumbfounded by the massive attack, I almost forgot one of my major buffs. Anti-life shell. Do you have 10 ft reach, or are you a construct, elemental, outsider, or undead?", "prefix": "Adumbration:", "loss": true, "complexity_analysis": { "has_passive_voice": false, "max_nested_clauses": 2, "longest_sentence": 24, "num_participle_phrases": 1, "num_sentences": 9, "is_complex": false, "reasons": [], "score": 0 } }, { "from": "human", "value": " Um...no.\n\nSo...um...does that count as my move action, and I can take a standard once I stop within 10ft of you?", "prefix": "Olo Demonsbane:", "loss": true, "complexity_analysis": { "has_passive_voice": false, "max_nested_clauses": 1, "longest_sentence": 27, "num_participle_phrases": 0, "num_sentences": 3, "is_complex": false, "reasons": [], "score": 0 } }, { "from": "human", "value": " Originally Posted by Olo Demonsbane \n Um...no.\n\nSo...um...does that count as my move action, and I can take a standard once I stop within 10ft of you? \n \n\nSure, go ahead.", "prefix": "Adumbration:", "loss": true, "complexity_analysis": { "has_passive_voice": false, "max_nested_clauses": 1, "longest_sentence": 28, "num_participle_phrases": 1, "num_sentences": 3, "is_complex": false, "reasons": [], "score": 0 } }, { "from": "human", "value": " Spoiler \nI ready an action to attack you if you move next to me, and switch my stance to Pearl of Black Doubt.\n \n\n\nEnd Turn.", "prefix": "Olo Demonsbane:", "loss": true, "complexity_analysis": { "has_passive_voice": false, "max_nested_clauses": 1, "longest_sentence": 28, "num_participle_phrases": 0, "num_sentences": 2, "is_complex": false, "reasons": [], "score": 0 } }, { "from": "human", "value": " So, did you do anything visible, e.g. move? Are you still in front of my character?", "prefix": "Adumbration:", "loss": true, "complexity_analysis": { "has_passive_voice": false, "max_nested_clauses": 1, "longest_sentence": 12, "num_participle_phrases": 0, "num_sentences": 2, "is_complex": false, "reasons": [], "score": 0 } }, { "from": "human", "value": " No, I didnt do anything visible. Yes, Im within 10ft of you.", "prefix": "Olo Demonsbane:", "loss": true, "complexity_analysis": { "has_passive_voice": false, "max_nested_clauses": 0, "longest_sentence": 11, "num_participle_phrases": 0, "num_sentences": 2, "is_complex": false, "reasons": [], "score": 0 } }, { "from": "human", "value": " All righty then.\n\nFirst, the small star hovering over the tentacled mass burns brighter, and suddenly releases a ray of fire on you.\n\nRanged touch attack:\n (1d20+8)[ 26 ] \nDamage (fire):\n (8d6)[ 27 ] \n\nThen, taking a 5-foot step back, you hear sounds of a spell cast from inside the shadows, and a vertical column of fire descends down upon you. Take 90 damage, half of which is fire damage and half divine power. Reflex save DC 22 for half.\n\nBreakdown of actions:\n \n Spoiler \nFree action to designate Holy Star to Fire Bolt mode, 5-foot step back, standard action to cast Sudden Maximized Flame Strike.\n \n\n\nEDIT: End of turn.", "prefix": "Adumbration:", "loss": true, "complexity_analysis": { "has_passive_voice": false, "max_nested_clauses": 0, "longest_sentence": 58, "num_participle_phrases": 2, "num_sentences": 7, "is_complex": false, "reasons": [], "score": 0 } }, { "from": "human", "value": " Ok...this kinda sucks. Can you believe that I forgot to buy a ranged weapon?\n\nReflex Save (1d20+22)[ 32 ] \n\nThe man seems much less injured than you hoped he would be. He does grimace a little bit though.\n\nTallis reaches down and picks up a few stones off the ground. He then chucks one at the blob.\n\nAttack (1d20+11)[ 30 ] (+1 = 31)\nMiss chance (1d5)[ 5 ] , 1 misses\nDamage (1d3+9)[ 11 ] \n \n Spoiler \nRegained manuevers\n \n\n\nEnd Turn.", "prefix": "Olo Demonsbane:", "loss": true, "complexity_analysis": { "has_passive_voice": false, "max_nested_clauses": 2, "longest_sentence": 32, "num_participle_phrases": 0, "num_sentences": 9, "is_complex": false, "reasons": [], "score": 0 } }, { "from": "human", "value": " Weell, I was pretty much counting on it that most melee characters will forget ranged options. I know I did when I first encountered the spell. (Won anyway, though. Managed to whoop his ass on the casting time.)\n\nThe star fires again. It's a bit like that shouldercannon of the Predators. 😁\n\nRanged touch attack:\n (1d20+8)[ 19 ] \nDamage (fire):\n (8d6)[ 28 ] \n\nAnd then, let's see. You hear sounds of casting - again - and a flail made out of force appears out of thin air, attempting to smack you over the head.\n\nAttack:\n (1d20+14)[ 30 ] \nDamage :\n (1d8+5)[ 6 ] \n\nEnd of turn.\n\nEDIT: The stone misses, by the way. You hear a plink, as if hitting armor.", "prefix": "Adumbration:", "loss": true, "complexity_analysis": { "has_passive_voice": false, "max_nested_clauses": 2, "longest_sentence": 30, "num_participle_phrases": 2, "num_sentences": 13, "is_complex": false, "reasons": [], "score": 0 } }, { "from": "human", "value": " The flail misses, though the bolt of fire connects.\n\nPutting his rocks away for now, Tallis quickdraws his kukris and fullattacks himself , intentionally missing.\n\nEnd Turn.\n\nEDIT: I didnt realize how one of my abilities worked...can I undo this turn?", "prefix": "Olo Demonsbane:", "loss": true, "complexity_analysis": { "has_passive_voice": false, "max_nested_clauses": 3, "longest_sentence": 20, "num_participle_phrases": 2, "num_sentences": 4, "is_complex": true, "reasons": [ "Deeply nested clauses (3) in one sentence" ], "score": 1 } }, { "from": "human", "value": " I have a feeling there's some sort of shenanigan going on here...\n\nYou know the drill. Shouldercannon fires, blah-blah-blah.\n\nRanged touch attack:\n (1d20+8)[ 13 ] \nDamage (fire):\n (8d6)[ 26 ] \n\nFlail attacks:\n\nAttack:\n (1d20+14)[ 15 ] \nDamage:\n (1d8+5)[ 8 ] \n\nAgain, sounds of casting echo from the darkness. Then a dreadfully loud noise, a shrill cry echoes forth, striking you like a lance. 80 damage, make a fortitude save DC 21 for half.\n\nHow injured do you look?\n\nOO:\n \n Spoiler \nSudden maximized Sound lance. Other actions need no explanations, I think.\n ", "prefix": "Adumbration:", "loss": true, "complexity_analysis": { "has_passive_voice": false, "max_nested_clauses": 1, "longest_sentence": 37, "num_participle_phrases": 1, "num_sentences": 10, "is_complex": false, "reasons": [], "score": 0 } }, { "from": "human", "value": " Originally Posted by Olo Demonsbane \n The flail misses, though the bolt of fire connects.\n\nPutting his rocks away for now, Tallis quickdraws his kukris and fullattacks himself , intentionally missing.\n\nEnd Turn.\n\nEDIT: I didnt realize how one of my abilities worked...can I undo this turn? \n \n\nOkay, go ahead.. My own turn stands, unless you make some dramatic changes in yours.", "prefix": "Adumbration:", "loss": true, "complexity_analysis": { "has_passive_voice": false, "max_nested_clauses": 3, "longest_sentence": 20, "num_participle_phrases": 2, "num_sentences": 6, "is_complex": true, "reasons": [ "Deeply nested clauses (3) in one sentence" ], "score": 1 } }, { "from": "human", "value": " Tallis starts chucking rock. Assuming they're reasonably roundish...\n\n+13/+13/+8/+3/+13/+13/+8\n\nAttack (1d20+13)[ 19 ] \nDamage (1d3+9)[ 12 ] \nAttack (1d20+13)[ 14 ] \nDamage (1d3+9)[ 10 ] \nAttack (1d20+13)[ 21 ] \nDamage (1d3+9)[ 11 ] \nAttack (1d20+13)[ 16 ] \nDamage (1d3+9)[ 11 ] \nAttack (1d20+8)[ 28 ] \nDamage (1d3+9)[ 12 ] \nAttack (1d20+8)[ 13 ] \nDamage (1d3+9)[ 10 ] \nAttack (1d20+3)[ 6 ] \nDamage (1d3+9)[ 12 ] \n\nWhen the first of the +13s miss, if any, I use Lightning Ritochet to reroll.\n\nAttack (1d20+13)[ 32 ] ", "prefix": "Olo Demonsbane:", "loss": true, "complexity_analysis": { "has_passive_voice": false, "max_nested_clauses": 3, "longest_sentence": 64, "num_participle_phrases": 1, "num_sentences": 7, "is_complex": true, "reasons": [ "Deeply nested clauses (3) in one sentence" ], "score": 1 } }, { "from": "human", "value": " Wow, bad rolling.\n\nCrit Conformation (1d20+8)[ 23 ] \nExtra Damage (1d3+9)[ 11 ] ", "prefix": "Olo Demonsbane:", "loss": true, "complexity_analysis": { "has_passive_voice": false, "max_nested_clauses": 0, "longest_sentence": 22, "num_participle_phrases": 0, "num_sentences": 2, "is_complex": false, "reasons": [], "score": 0 } }, { "from": "human", "value": " 2 of the rocks hit something softer than armor, others mostly rain down on hard armor, judging from the sound of it. See my turn above, and then take yours again.", "prefix": "Adumbration:", "loss": true, "complexity_analysis": { "has_passive_voice": false, "max_nested_clauses": 2, "longest_sentence": 26, "num_participle_phrases": 1, "num_sentences": 2, "is_complex": false, "reasons": [], "score": 0 } }, { "from": "human", "value": " Fortitude Save (1d20+19)[ 24 ] \n\nTallis falls unconcious.\n\nNice going...I cant believe I forgot to include a throwing weapon 😑", "prefix": "Olo Demonsbane:", "loss": true, "complexity_analysis": { "has_passive_voice": false, "max_nested_clauses": 2, "longest_sentence": 18, "num_participle_phrases": 1, "num_sentences": 3, "is_complex": false, "reasons": [], "score": 0 } }, { "from": "human", "value": " Mr. Chest sits down and thinks long and hard about the effects of his protective spell. Then he proceeds to blow the rest of his offensive spells on the corpse, before going to loot it. (This includes another Sound Lance, Searing Light, Blade barrier, a few more shots of the Holy star, several blows from the flail, and summoning 3 monstrous centipedes to poke at the corpse.)\n\n\nAnyway, unless you're really faking it, good match. I really thought you had me there before I remembered Anti-life shell. πŸ™‚", "prefix": "Adumbration:", "loss": true, "complexity_analysis": { "has_passive_voice": false, "max_nested_clauses": 2, "longest_sentence": 41, "num_participle_phrases": 1, "num_sentences": 6, "is_complex": false, "reasons": [], "score": 0 } }, { "from": "human", "value": " Heh, not to mention the fact that for every two times I hit you, you would be having to make 2 Fortitude saves against status effects...and I'd get to trip you...\n\nI was at -7. No, I wasnt faking it, though that would have been a decent idea.", "prefix": "Olo Demonsbane:", "loss": true, "complexity_analysis": { "has_passive_voice": false, "max_nested_clauses": 5, "longest_sentence": 45, "num_participle_phrases": 2, "num_sentences": 2, "is_complex": true, "reasons": [ "Deeply nested clauses (5) in one sentence" ], "score": 3 } }, { "from": "human", "value": " Originally Posted by Olo Demonsbane \n Heh, not to mention the fact that for every two times I hit you, you would be having to make 2 Fortitude saves against status effects...and I'd get to trip you...\n\nI was at -7. No, I wasnt faking it, though that would have been a decent idea. \n \n\nJeah. I was pretty much counting on the Anti-life shell to save my ass, and so the last round's undead summons caught me offguard pretty bad.\n\nNow, I would be very curious on hearing your best guess on my character's class combination (and possibly tier, if you can be bothered.) 😏", "prefix": "Adumbration:", "loss": true, "complexity_analysis": { "has_passive_voice": true, "max_nested_clauses": 6, "longest_sentence": 51, "num_participle_phrases": 2, "num_sentences": 6, "is_complex": true, "reasons": [ "Deeply nested clauses (6) in one sentence", "Contains passive voice" ], "score": 5 } }, { "from": "human", "value": " Allright...you are a cleric...thats tier 2?", "prefix": "Olo Demonsbane:", "loss": true, "complexity_analysis": { "has_passive_voice": false, "max_nested_clauses": 0, "longest_sentence": 12, "num_participle_phrases": 0, "num_sentences": 1, "is_complex": false, "reasons": [], "score": 0 } }, { "from": "human", "value": " Originally Posted by Olo Demonsbane \n Allright...you are a cleric...thats tier 2? \n \n\nNope. Does it help if I tell you that the first 5 levels are Divine Bard 3/Duskblade 2? πŸ˜›", "prefix": "Adumbration:", "loss": true, "complexity_analysis": { "has_passive_voice": false, "max_nested_clauses": 2, "longest_sentence": 21, "num_participle_phrases": 1, "num_sentences": 3, "is_complex": false, "reasons": [], "score": 0 } }, { "from": "human", "value": " Ive spent a long time thinking about it...I got nothing. Closest was a Folychan Lyrist build.\n\nEDIT: Actually, that sounds like an awesome FL build. I think I may go do that 😁", "prefix": "Olo Demonsbane:", "loss": true, "complexity_analysis": { "has_passive_voice": false, "max_nested_clauses": 3, "longest_sentence": 11, "num_participle_phrases": 1, "num_sentences": 6, "is_complex": true, "reasons": [ "Deeply nested clauses (3) in one sentence" ], "score": 1 } } ]
25
false
[ { "from": "human", "value": " Arena Tournament, Round 64: Glunk Too vs. Quork \n Map: \n \n Spoiler \n \nThe Arena walls for this map are 30 ft high, with a Climb DC of 30.\n \n\n XP Award: 300xp\n GP Award: 300gp\n\n Glunk Too - SoD\n Quork - Sallera\n\n All Combatants, please roll initiative and declare any final purchases. ", "prefix": "ArenaManager:", "loss": false, "complexity_analysis": { "has_passive_voice": false, "max_nested_clauses": 0, "longest_sentence": 39, "num_participle_phrases": 0, "num_sentences": 2, "is_complex": false, "reasons": [], "score": 0 } }, { "from": "human", "value": " Glunk Too, pre-round antics \n initiative - (1d20+2)[ 12 ] \n\nHolding the right for reactive purchaces.", "prefix": "SoD:", "loss": true, "complexity_analysis": { "has_passive_voice": false, "max_nested_clauses": 0, "longest_sentence": 28, "num_participle_phrases": 1, "num_sentences": 1, "is_complex": false, "reasons": [], "score": 0 } }, { "from": "human", "value": " Init: (1d20-3)[ -1 ] \n\nNo purchases if you've got none.", "prefix": "Sallera:", "loss": true, "complexity_analysis": { "has_passive_voice": false, "max_nested_clauses": 1, "longest_sentence": 13, "num_participle_phrases": 1, "num_sentences": 2, "is_complex": false, "reasons": [], "score": 0 } }, { "from": "human", "value": " Glunk Too \n\nI'll buy a potion of Owl's Wisdom. And nothing else.", "prefix": "SoD:", "loss": true, "complexity_analysis": { "has_passive_voice": false, "max_nested_clauses": 0, "longest_sentence": 14, "num_participle_phrases": 0, "num_sentences": 2, "is_complex": false, "reasons": [], "score": 0 } }, { "from": "human", "value": " No purchases, then.", "prefix": "Sallera:", "loss": true, "complexity_analysis": { "has_passive_voice": false, "max_nested_clauses": 0, "longest_sentence": 6, "num_participle_phrases": 0, "num_sentences": 1, "is_complex": false, "reasons": [], "score": 0 } }, { "from": "human", "value": " Glunk Too \n\nStart in Y11, unarmoured, weilding heavy crossbow. \"Glunk Too have a strange feeling of de ja vu again.\"\n\nStandard Action; Fire! attack - (1d20+3)[ 4 ] damage damage - (1d20)[ 6 ] \n\n\"Argh! Crossbow not work! After Glunk Too win's, he will Water Orc Orc it to death!\"\n\nMove northeast to \n Spoiler \nS7\n \n\nUnsheathing Great Falchion en route.\n\nEnd turn.\n\nStats; \n Spoiler \nHP; 16/16\nAC; 12 (touch 12)\nPosition; S7.\n ", "prefix": "SoD:", "loss": true, "complexity_analysis": { "has_passive_voice": false, "max_nested_clauses": 0, "longest_sentence": 32, "num_participle_phrases": 0, "num_sentences": 7, "is_complex": false, "reasons": [], "score": 0 } }, { "from": "human", "value": " Did you mean northwest, by chance?\n\n Quork, Round 1 \n\nStarting in B10, holding scroll.\n\nAs I'm fairly sure there's no way this could not establish LoS, no sense in spoilering.\nMove to D4.\nFree: Declare Hatred on Glunk.\nSwift: Presuming I can see you from here and you're in range, cast a quickened Doom (DC14). If not, cast a quickened \n Spoiler \nShield of Faith.\n \n\nStandard: Ready an action: \n Spoiler \nCast Hold Person if Glunk is within 10ft.\n \n\n\nStats: \n Spoiler \nHP 7/7, AC19 (15, 16) (+2 if SoF was cast instead of Doom)\nPP: 2/2\nPsionically focused\nTU attempts:6/11\nSpells:\n0th:\nVirtue\nGuidance\nInflict Minor Wounds\n1st: \nDoom \nShield of Faith\nLight of Lunia\n \n\nDone.", "prefix": "Sallera:", "loss": true, "complexity_analysis": { "has_passive_voice": true, "max_nested_clauses": 2, "longest_sentence": 45, "num_participle_phrases": 1, "num_sentences": 9, "is_complex": true, "reasons": [ "Contains passive voice" ], "score": 1 } }, { "from": "human", "value": " Glunk Too \n\n\"Glunk Too not know north from west. He in S7.\"\n\n will - (1d20-2)[ 18 ] ", "prefix": "SoD:", "loss": true, "complexity_analysis": { "has_passive_voice": false, "max_nested_clauses": 0, "longest_sentence": 17, "num_participle_phrases": 0, "num_sentences": 2, "is_complex": false, "reasons": [], "score": 0 } }, { "from": "human", "value": " Glunk Too, round too \n\nFree; rage.\n\nCharge to D5, swinging great falchion wildly. Wait...haven't we allready done this bit?\n\n attack - (1d20+8)[ 24 ] \n damage - (1d12+12)[ 20 ] \n\nStats;\n \n Spoiler \nHP; 18/18\nAC; 10 (touch 10)\nPosition; B5.\nRage; 1/13\n ", "prefix": "SoD:", "loss": true, "complexity_analysis": { "has_passive_voice": false, "max_nested_clauses": 1, "longest_sentence": 55, "num_participle_phrases": 1, "num_sentences": 4, "is_complex": false, "reasons": [], "score": 0 } }, { "from": "human", "value": " High Ref Scorer \n\nMatch rewind to first turn\n\nYou cannot be on S7, that would would be on top on post... And I see no Climb roll", "prefix": "Scorer:", "loss": true, "complexity_analysis": { "has_passive_voice": false, "max_nested_clauses": 2, "longest_sentence": 27, "num_participle_phrases": 0, "num_sentences": 2, "is_complex": false, "reasons": [], "score": 0 } }, { "from": "human", "value": " I presume that was as much a typo as northeast.\n\nReadied action goes off once you're within 10ft. Hold Person, CL check, DC4: (1d20+1)[ 2 ] If that succeeds, DC12 Will save. Not that that's going to help against Glunk.\n\n*facepalm* That's match, then. Again.", "prefix": "Sallera:", "loss": true, "complexity_analysis": { "has_passive_voice": false, "max_nested_clauses": 1, "longest_sentence": 27, "num_participle_phrases": 1, "num_sentences": 7, "is_complex": false, "reasons": [], "score": 0 } }, { "from": "human", "value": " Mishap check, because it may be amusing... (1d20+3)[ 23 ] ", "prefix": "Sallera:", "loss": true, "complexity_analysis": { "has_passive_voice": false, "max_nested_clauses": 1, "longest_sentence": 19, "num_participle_phrases": 0, "num_sentences": 1, "is_complex": false, "reasons": [], "score": 0 } }, { "from": "human", "value": " Originally Posted by Scorer \n High Ref Scorer \n\nMatch rewind to first turn\n\nYou cannot be on S7, that would would be on top on post... And I see no Climb roll \n \n\nActually, no that was deliberate. I thought, seeing as they give total concealment, that was if we were in the square, like the posts. Just a misunderstanding of the map. Do we want to rewind to first turn, Sal?", "prefix": "SoD:", "loss": true, "complexity_analysis": { "has_passive_voice": false, "max_nested_clauses": 4, "longest_sentence": 32, "num_participle_phrases": 1, "num_sentences": 5, "is_complex": true, "reasons": [ "Deeply nested clauses (4) in one sentence" ], "score": 2 } }, { "from": "human", "value": " Eh, I can't see as how it'd make any difference. My turn wouldn't have changed if you moved to T6 instead, and presumably yours wouldn't have either.\n\nEdit: Only way it'd make any difference is if you would have moved to somewhere where you couldn't charge.", "prefix": "Sallera:", "loss": true, "complexity_analysis": { "has_passive_voice": false, "max_nested_clauses": 2, "longest_sentence": 23, "num_participle_phrases": 1, "num_sentences": 3, "is_complex": false, "reasons": [], "score": 0 } }, { "from": "human", "value": " High Ref Mav \n\nGlunk Too gets first, and Quork gets second.\n ", "prefix": "Mavian:", "loss": true, "complexity_analysis": { "has_passive_voice": false, "max_nested_clauses": 0, "longest_sentence": 16, "num_participle_phrases": 0, "num_sentences": 1, "is_complex": false, "reasons": [], "score": 0 } } ]
3
false
[ { "from": "human", "value": " Buff Rounds: All Day\n\n \n Spoiler \nGMW on weapons, GMV on armor\n ", "prefix": "Olo Demonsbane:", "loss": false, "complexity_analysis": { "has_passive_voice": false, "max_nested_clauses": 0, "longest_sentence": 17, "num_participle_phrases": 0, "num_sentences": 1, "is_complex": false, "reasons": [], "score": 0 } }, { "from": "human", "value": " Initiative (1d20+4)[ 7 ] ", "prefix": "Olo Demonsbane:", "loss": true, "complexity_analysis": { "has_passive_voice": false, "max_nested_clauses": 0, "longest_sentence": 11, "num_participle_phrases": 0, "num_sentences": 1, "is_complex": false, "reasons": [], "score": 0 } }, { "from": "human", "value": " Starting place : x.\n\nBuffs/all day stuff:\n \n Spoiler \n\nBuffs: None, I think.\nStance : Leading the charge.\nManeuvers readied : Shadow Stride, White Raven Tactics, Moment of Alacrity.\n \n\n\nInitiative : (d20+6)[ 20 ] ", "prefix": "ex cathedra:", "loss": true, "complexity_analysis": { "has_passive_voice": false, "max_nested_clauses": 0, "longest_sentence": 17, "num_participle_phrases": 1, "num_sentences": 5, "is_complex": false, "reasons": [], "score": 0 } }, { "from": "human", "value": " Map \n Spoiler \n \n ", "prefix": "Olo Demonsbane:", "loss": true, "complexity_analysis": { "has_passive_voice": false, "max_nested_clauses": 0, "longest_sentence": 5, "num_participle_phrases": 0, "num_sentences": 1, "is_complex": false, "reasons": [], "score": 0 } }, { "from": "human", "value": " Spot (1d20+15)[ 20 ] \nListen (1d20+15)[ 21 ] ", "prefix": "Olo Demonsbane:", "loss": true, "complexity_analysis": { "has_passive_voice": false, "max_nested_clauses": 0, "longest_sentence": 22, "num_participle_phrases": 0, "num_sentences": 1, "is_complex": false, "reasons": [], "score": 0 } }, { "from": "human", "value": " Hide (1d20+13)[ 14 ] (+2 = 16)\nMove Silently (1d20+13)[ 23 ] (+2 = 25)", "prefix": "Olo Demonsbane:", "loss": true, "complexity_analysis": { "has_passive_voice": false, "max_nested_clauses": 0, "longest_sentence": 18, "num_participle_phrases": 0, "num_sentences": 2, "is_complex": false, "reasons": [], "score": 0 } }, { "from": "human", "value": " Hide : (d20+2)[ 16 ] \nMove silently : (d20+2)[ 14 ] \n\nSpot : (d20+15)[ 25 ] \nListen : (d20+15)[ 20 ] ", "prefix": "ex cathedra:", "loss": true, "complexity_analysis": { "has_passive_voice": false, "max_nested_clauses": 0, "longest_sentence": 49, "num_participle_phrases": 0, "num_sentences": 1, "is_complex": false, "reasons": [], "score": 0 } }, { "from": "human", "value": " Isis \n\nTurn 1 :\n\n \n Spoiler \n\nFree action : Activate Boots of Haste.\nSwift action : activate law devotion. +5 to AB.\nStandard : Drink a Potion of Shield of Faith.\nMove : Fly up the stairs and through the doorway.\n (d3)[ 2 ] \n \n\n\nYou see a tan, dark-haired woman appear, flying through the odd, entry-less doorway. She wears simple, unassuming grey robes that shroud the rest of her figure. Two large, feathered wings sprout from her back, through roughly torn holes. As she lands, you hear the rough clamor of stone striking stone. She does not appear to be carrying any weapons in her cloth-wrapped fists.", "prefix": "ex cathedra:", "loss": true, "complexity_analysis": { "has_passive_voice": false, "max_nested_clauses": 2, "longest_sentence": 40, "num_participle_phrases": 1, "num_sentences": 9, "is_complex": false, "reasons": [], "score": 0 } }, { "from": "human", "value": " Seeing his enemy, Agent Urea aims both his guns and starts firing at an extrememly rapid pace.\n\n (1d20+18)[ 25 ] , (1d6+6)[ 10 ] \n (1d20+18)[ 33 ] , (1d6+6)[ 12 ] \n (1d20+18)[ 30 ] , (1d6+6)[ 12 ] \n (1d20+18)[ 20 ] , (1d6+6)[ 9 ] \n (1d20+18)[ 33 ] , (1d6+6)[ 12 ] \n (1d20+18)[ 22 ] , (1d6+6)[ 7 ] \n (1d20+18)[ 36 ] , (1d6+6)[ 8 ] \n (1d20+18)[ 29 ] , (1d6+6)[ 7 ] \n (1d20+13)[ 18 ] , (1d6+6)[ 12 ] \n (1d20+13)[ 29 ] , (1d6+6)[ 9 ] \n (1d20+8)[ 23 ] , (1d6+6)[ 8 ] \n (1d20+8)[ 24 ] , (1d6+6)[ 8 ] \n\nTurn not over yet.", "prefix": "Olo Demonsbane:", "loss": true, "complexity_analysis": { "has_passive_voice": false, "max_nested_clauses": 2, "longest_sentence": 231, "num_participle_phrases": 1, "num_sentences": 2, "is_complex": false, "reasons": [], "score": 0 } }, { "from": "human", "value": " Crit Conformations:\n (1d20+18)[ 25 ] , Extra Damage (3d6+18)[ 31 ] \n (1d20+18)[ 31 ] , Extra Damage (3d6+18)[ 29 ] \n (1d20+18)[ 30 ] , Extra Damage (3d6+18)[ 29 ] \n (1d20+13)[ 19 ] , Extra Damage (3d6+18)[ 26 ] \n (1d20+8)[ 22 ] , Extra Damage (3d6+18)[ 28 ] \n (1d20+8)[ 21 ] , Extra Damage (3d6+18)[ 23 ] \n\nFree Attacks:\n\n (1d20+18)[ 36 ] , Damage (1d6+6)[ 9 ] \n (1d20+18)[ 37 ] , Damage (1d6+6)[ 10 ] \n (1d20+18)[ 24 ] , Damage (1d6+6)[ 8 ] \n (1d20+18)[ 27 ] , Damage (1d6+6)[ 7 ] \n (1d20+18)[ 32 ] , Damage (1d6+6)[ 12 ] \n (1d20+18)[ 19 ] , Damage (1d6+6)[ 11 ] \n (1d20+18)[ 27 ] , Damage (1d6+6)[ 10 ] \n (1d20+18)[ 21 ] , Damage (1d6+6)[ 9 ] \n (1d20+18)[ 21 ] , Damage (1d6+6)[ 11 ] \n (1d20+18)[ 28 ] , Damage (1d6+6)[ 7 ] \n (1d20+18)[ 33 ] , Damage (1d6+6)[ 10 ] \n (1d20+18)[ 28 ] , Damage (1d6+6)[ 11 ] \n (1d20+13)[ 28 ] , Damage (1d6+6)[ 9 ] \n (1d20+13)[ 19 ] , Damage (1d6+6)[ 9 ] \n (1d20+13)[ 32 ] , Damage (1d6+6)[ 8 ] \n (1d20+13)[ 30 ] , Damage (1d6+6)[ 12 ] \n (1d20+8)[ 27 ] , Damage (1d6+6)[ 12 ] \n (1d20+8)[ 26 ] , Damage (1d6+6)[ 7 ] \n (1d20+8)[ 20 ] , Damage (1d6+6)[ 8 ] \n (1d20+8)[ 15 ] , Damage (1d6+6)[ 10 ] \n (1d20+8)[ 22 ] , Damage (1d6+6)[ 12 ] \n (1d20+8)[ 15 ] , Damage (1d6+6)[ 11 ] \n (1d20+8)[ 12 ] , Damage (1d6+6)[ 8 ] \n (1d20+8)[ 25 ] , Damage (1d6+6)[ 12 ] ", "prefix": "Olo Demonsbane:", "loss": true, "complexity_analysis": { "has_passive_voice": false, "max_nested_clauses": 0, "longest_sentence": 604, "num_participle_phrases": 0, "num_sentences": 1, "is_complex": false, "reasons": [], "score": 0 } }, { "from": "human", "value": " 4, 3, 4\n\n (1d20+18)[ 26 ] , Damage (1d6+6)[ 11 ] \n\nCrit Conformations\n\n (1d20+18)[ 35 ] , Extra Damage (3d6+18)[ 25 ] \n (1d20+18)[ 36 ] , Extra Damage (3d6+18)[ 28 ] \n (1d20+18)[ 19 ] , Extra Damage (3d6+18)[ 29 ] \n (1d20+18)[ 33 ] , Extra Damage (3d6+18)[ 29 ] \n (1d20+13)[ 32 ] , Extra Damage (3d6+18)[ 26 ] \n (1d20+13)[ 16 ] , Extra Damage (3d6+18)[ 31 ] \n (1d20+13)[ 25 ] , Extra Damage (3d6+18)[ 28 ] \n (1d20+8)[ 9 ] , Extra Damage (3d6+18)[ 30 ] \n (1d20+8)[ 28 ] , Extra Damage (3d6+18)[ 32 ] \n (1d20+8)[ 27 ] , Extra Damage (3d6+18)[ 27 ] \n (1d20+8)[ 12 ] , Extra Damage (3d6+18)[ 34 ] \n\nExtra Attacks\n\n (1d20+18)[ 36 ] , Damage (1d6+6)[ 9 ] \n (1d20+18)[ 25 ] , Damage (1d6+6)[ 10 ] \n (1d20+18)[ 31 ] , Damage (1d6+6)[ 10 ] \n (1d20+18)[ 22 ] , Damage (1d6+6)[ 10 ] \n (1d20+18)[ 33 ] , Damage (1d6+6)[ 10 ] \n (1d20+18)[ 24 ] , Damage (1d6+6)[ 8 ] \n (1d20+18)[ 35 ] , Damage (1d6+6)[ 12 ] \n (1d20+18)[ 23 ] , Damage (1d6+6)[ 7 ] \n (1d20+18)[ 23 ] , Damage (1d6+6)[ 7 ] \n (1d20+18)[ 27 ] , Damage (1d6+6)[ 10 ] \n (1d20+18)[ 27 ] , Damage (1d6+6)[ 7 ] \n (1d20+18)[ 28 ] , Damage (1d6+6)[ 8 ] \n (1d20+18)[ 27 ] , Damage (1d6+6)[ 12 ] \n (1d20+18)[ 37 ] , Damage (1d6+6)[ 7 ] \n (1d20+18)[ 35 ] , Damage (1d6+6)[ 12 ] \n (1d20+18)[ 29 ] , Damage (1d6+6)[ 7 ] \n (1d20+13)[ 14 ] , Damage (1d6+6)[ 12 ] \n (1d20+13)[ 21 ] , Damage (1d6+6)[ 11 ] \n (1d20+13)[ 24 ] , Damage (1d6+6)[ 9 ] \n (1d20+13)[ 22 ] , Damage (1d6+6)[ 9 ] \n (1d20+13)[ 21 ] , Damage (1d6+6)[ 9 ] \n (1d20+13)[ 25 ] , Damage (1d6+6)[ 8 ] \n (1d20+13)[ 28 ] , Damage (1d6+6)[ 7 ] \n (1d20+13)[ 27 ] , Damage (1d6+6)[ 10 ] \n (1d20+13)[ 26 ] , Damage (1d6+6)[ 10 ] \n (1d20+13)[ 32 ] , Damage (1d6+6)[ 8 ] \n (1d20+13)[ 20 ] , Damage (1d6+6)[ 12 ] \n (1d20+13)[ 30 ] , Damage (1d6+6)[ 8 ] \n (1d20+8)[ 10 ] , Damage (1d6+6)[ 9 ] \n (1d20+8)[ 9 ] , Damage (1d6+6)[ 12 ] \n (1d20+8)[ 14 ] , Damage (1d6+6)[ 11 ] \n (1d20+8)[ 14 ] , Damage (1d6+6)[ 10 ] \n (1d20+8)[ 23 ] , Damage (1d6+6)[ 9 ] \n (1d20+8)[ 28 ] , Damage (1d6+6)[ 11 ] \n (1d20+8)[ 20 ] , Damage (1d6+6)[ 11 ] \n (1d20+8)[ 20 ] , Damage (1d6+6)[ 10 ] \n (1d20+8)[ 19 ] , Damage (1d6+6)[ 12 ] \n (1d20+8)[ 27 ] , Damage (1d6+6)[ 10 ] \n (1d20+8)[ 14 ] , Damage (1d6+6)[ 10 ] \n (1d20+8)[ 15 ] , Damage (1d6+6)[ 8 ] \n (1d20+8)[ 9 ] , Damage (1d6+6)[ 12 ] \n (1d20+8)[ 11 ] , Damage (1d6+6)[ 10 ] \n (1d20+8)[ 18 ] , Damage (1d6+6)[ 7 ] \n (1d20+8)[ 10 ] , Damage (1d6+6)[ 12 ] \n\n44 attacks, more to come", "prefix": "Olo Demonsbane:", "loss": true, "complexity_analysis": { "has_passive_voice": false, "max_nested_clauses": 0, "longest_sentence": 1130, "num_participle_phrases": 0, "num_sentences": 1, "is_complex": false, "reasons": [], "score": 0 } }, { "from": "human", "value": " 6, 4, 3\n\n (1d20+18)[ 21 ] , Damage (1d6+6)[ 10 ] \n\nCrit Conformations\n\n (1d20+18)[ 19 ] , Extra Damage (3d6+18)[ 34 ] \n (1d20+18)[ 35 ] , Extra Damage (3d6+18)[ 31 ] \n (1d20+18)[ 31 ] , Extra Damage (3d6+18)[ 30 ] \n (1d20+18)[ 28 ] , Extra Damage (3d6+18)[ 25 ] \n (1d20+18)[ 20 ] , Extra Damage (3d6+18)[ 32 ] \n (1d20+13)[ 21 ] , Extra Damage (3d6+18)[ 24 ] \n (1d20+13)[ 22 ] , Extra Damage (3d6+18)[ 32 ] \n (1d20+13)[ 32 ] , Extra Damage (3d6+18)[ 34 ] \n (1d20+13)[ 24 ] , Extra Damage (3d6+18)[ 25 ] \n (1d20+8)[ 10 ] , Extra Damage (3d6+18)[ 26 ] \n (1d20+8)[ 21 ] , Extra Damage (3d6+18)[ 30 ] \n (1d20+8)[ 23 ] , Extra Damage (3d6+18)[ 25 ] \n\nExtra Attacks\n\n (1d20+18)[ 20 ] , Damage (1d6+6)[ 11 ] \n (1d20+18)[ 19 ] , Damage (1d6+6)[ 9 ] \n (1d20+18)[ 19 ] , Damage (1d6+6)[ 9 ] \n (1d20+18)[ 21 ] , Damage (1d6+6)[ 8 ] \n (1d20+18)[ 23 ] , Damage (1d6+6)[ 7 ] \n (1d20+18)[ 30 ] , Damage (1d6+6)[ 10 ] \n (1d20+18)[ 25 ] , Damage (1d6+6)[ 10 ] \n (1d20+18)[ 37 ] , Damage (1d6+6)[ 11 ] \n (1d20+18)[ 34 ] , Damage (1d6+6)[ 10 ] \n (1d20+18)[ 28 ] , Damage (1d6+6)[ 11 ] \n (1d20+18)[ 32 ] , Damage (1d6+6)[ 11 ] \n (1d20+18)[ 27 ] , Damage (1d6+6)[ 11 ] \n (1d20+18)[ 24 ] , Damage (1d6+6)[ 7 ] \n (1d20+18)[ 20 ] , Damage (1d6+6)[ 9 ] \n (1d20+18)[ 25 ] , Damage (1d6+6)[ 10 ] \n (1d20+18)[ 22 ] , Damage (1d6+6)[ 8 ] \n (1d20+18)[ 32 ] , Damage (1d6+6)[ 12 ] \n (1d20+18)[ 32 ] , Damage (1d6+6)[ 8 ] \n (1d20+18)[ 32 ] , Damage (1d6+6)[ 10 ] \n (1d20+18)[ 33 ] , Damage (1d6+6)[ 9 ] \n (1d20+18)[ 30 ] , Damage (1d6+6)[ 9 ] \n (1d20+18)[ 22 ] , Damage (1d6+6)[ 8 ] \n (1d20+18)[ 28 ] , Damage (1d6+6)[ 8 ] \n (1d20+18)[ 23 ] , Damage (1d6+6)[ 12 ] \n (1d20+13)[ 27 ] , Damage (1d6+6)[ 11 ] \n (1d20+13)[ 17 ] , Damage (1d6+6)[ 11 ] \n (1d20+13)[ 25 ] , Damage (1d6+6)[ 12 ] \n (1d20+13)[ 14 ] , Damage (1d6+6)[ 7 ] \n (1d20+13)[ 30 ] , Damage (1d6+6)[ 12 ] \n (1d20+13)[ 29 ] , Damage (1d6+6)[ 7 ] \n (1d20+13)[ 33 ] , Damage (1d6+6)[ 11 ] \n (1d20+13)[ 21 ] , Damage (1d6+6)[ 8 ] \n (1d20+13)[ 18 ] , Damage (1d6+6)[ 8 ] \n (1d20+13)[ 14 ] , Damage (1d6+6)[ 8 ] \n (1d20+13)[ 31 ] , Damage (1d6+6)[ 12 ] \n (1d20+13)[ 31 ] , Damage (1d6+6)[ 10 ] \n (1d20+13)[ 32 ] , Damage (1d6+6)[ 7 ] \n (1d20+13)[ 33 ] , Damage (1d6+6)[ 12 ] \n (1d20+13)[ 29 ] , Damage (1d6+6)[ 7 ] \n (1d20+13)[ 17 ] , Damage (1d6+6)[ 7 ] \n (1d20+8)[ 11 ] , Damage (1d6+6)[ 11 ] \n (1d20+8)[ 26 ] , Damage (1d6+6)[ 11 ] \n (1d20+8)[ 25 ] , Damage (1d6+6)[ 12 ] \n (1d20+8)[ 10 ] , Damage (1d6+6)[ 7 ] \n (1d20+8)[ 19 ] , Damage (1d6+6)[ 11 ] \n (1d20+8)[ 9 ] , Damage (1d6+6)[ 11 ] \n (1d20+8)[ 20 ] , Damage (1d6+6)[ 7 ] \n (1d20+8)[ 23 ] , Damage (1d6+6)[ 9 ] \n (1d20+8)[ 17 ] , Damage (1d6+6)[ 8 ] \n (1d20+8)[ 22 ] , Damage (1d6+6)[ 7 ] \n (1d20+8)[ 14 ] , Damage (1d6+6)[ 8 ] \n (1d20+8)[ 25 ] , Damage (1d6+6)[ 7 ] ", "prefix": "Olo Demonsbane:", "loss": true, "complexity_analysis": { "has_passive_voice": false, "max_nested_clauses": 0, "longest_sentence": 1309, "num_participle_phrases": 0, "num_sentences": 1, "is_complex": false, "reasons": [], "score": 0 } }, { "from": "human", "value": " Just critical Con this time, then fullstop.\n\n7, 8, 5\n\n (1d20+18)[ 19 ] , Extra Damage (3d6+18)[ 31 ] \n (1d20+18)[ 24 ] , Extra Damage (3d6+18)[ 26 ] \n (1d20+18)[ 33 ] , Extra Damage (3d6+18)[ 27 ] \n (1d20+18)[ 22 ] , Extra Damage (3d6+18)[ 32 ] \n (1d20+18)[ 25 ] , Extra Damage (3d6+18)[ 31 ] \n (1d20+18)[ 37 ] , Extra Damage (3d6+18)[ 34 ] \n (1d20+18)[ 35 ] , Extra Damage (3d6+18)[ 28 ] \n (1d20+13)[ 33 ] , Extra Damage (3d6+18)[ 21 ] \n (1d20+13)[ 32 ] , Extra Damage (3d6+18)[ 28 ] \n (1d20+13)[ 19 ] , Extra Damage (3d6+18)[ 25 ] \n (1d20+13)[ 31 ] , Extra Damage (3d6+18)[ 29 ] \n (1d20+13)[ 15 ] , Extra Damage (3d6+18)[ 31 ] \n (1d20+13)[ 30 ] , Extra Damage (3d6+18)[ 29 ] \n (1d20+13)[ 18 ] , Extra Damage (3d6+18)[ 33 ] \n (1d20+13)[ 15 ] , Extra Damage (3d6+18)[ 29 ] \n (1d20+8)[ 9 ] , Extra Damage (3d6+18)[ 31 ] \n (1d20+8)[ 16 ] , Extra Damage (3d6+18)[ 32 ] \n (1d20+8)[ 20 ] , Extra Damage (3d6+18)[ 29 ] \n (1d20+8)[ 23 ] , Extra Damage (3d6+18)[ 30 ] \n (1d20+8)[ 13 ] , Extra Damage (3d6+18)[ 27 ] ", "prefix": "Olo Demonsbane:", "loss": true, "complexity_analysis": { "has_passive_voice": false, "max_nested_clauses": 0, "longest_sentence": 420, "num_participle_phrases": 0, "num_sentences": 2, "is_complex": false, "reasons": [], "score": 0 } }, { "from": "human", "value": " The woman deftly dodges the veritable barrage of bolts, though a few lucky shots do indeed strike her. Her wings quickly propel her forward, and she rapidly closes the distance between herself and her assailant.\n\nFlurry :\nAttack : (d20+23)[ 40 ] \nDamage : (6d6+22)[ 47 ] \n\nAttack : (d20+23)[ 39 ] \nDamage : (6d6+22)[ 41 ] \n\nAttack : (d20+23)[ 32 ] \nDamage : (6d6+22)[ 43 ] \n\nAttack : (d20+23)[ 34 ] \nDamage : (6d6+22)[ 37 ] \n\nAttack : (d20+23)[ 27 ] \nDamage : (6d6+22)[ 43 ] \n\nAttack : (d20+23)[ 27 ] \nDamage : (6d6+22)[ 40 ] \n\nNot done.", "prefix": "ex cathedra:", "loss": true, "complexity_analysis": { "has_passive_voice": false, "max_nested_clauses": 1, "longest_sentence": 43, "num_participle_phrases": 1, "num_sentences": 8, "is_complex": false, "reasons": [], "score": 0 } }, { "from": "human", "value": " AoO: (1d20+18)[ 21 ] (1d6+6)[ 12 ] \n (1d20+18)[ 22 ] (1d6+6)[ 8 ] \n\nImmediate Interrupt: The man shoots a red ball out of one of his guns. It flys into your face as you approach, spitting sparks at you.\n\nRanged Touch Attack (1d20+18)[ 27 ] \n\nIf it hits, you dont get your flurry.", "prefix": "Olo Demonsbane:", "loss": true, "complexity_analysis": { "has_passive_voice": false, "max_nested_clauses": 2, "longest_sentence": 58, "num_participle_phrases": 0, "num_sentences": 4, "is_complex": false, "reasons": [], "score": 0 } }, { "from": "human", "value": " The attacks miss, my flurry continues. I survive your damage reflection. Good game.\n\nObservers:\nThis may seem a bit odd, but we're both talking to each other by other means while posting here. Additionally, the map is this :\n \n Spoiler \n\n \n ", "prefix": "ex cathedra:", "loss": true, "complexity_analysis": { "has_passive_voice": false, "max_nested_clauses": 1, "longest_sentence": 25, "num_participle_phrases": 1, "num_sentences": 5, "is_complex": false, "reasons": [], "score": 0 } } ]
0
false
[ { "from": "human", "value": " Arena Tournament, Round 68: Ash vs. Knoll \n Map: \n \n Spoiler \n \n \n\n XP Award: 300xp\n GP Award: 300gp\n\n Schism - Ash \n Lubirio - Knoll \n All Combatants, please roll initiative and declare any final purchases. Remember that this is a single elimination Endurance tournament; all damage and effects carry over, with one hour between matches. ", "prefix": "ArenaManager:", "loss": false, "complexity_analysis": { "has_passive_voice": false, "max_nested_clauses": 2, "longest_sentence": 32, "num_participle_phrases": 0, "num_sentences": 3, "is_complex": false, "reasons": [], "score": 0 } }, { "from": "human", "value": " Initiative - (1d20+2)[ 7 ] \n\nNo purchases, reserve right to any reactionary purchases.", "prefix": "Lubirio:", "loss": true, "complexity_analysis": { "has_passive_voice": false, "max_nested_clauses": 0, "longest_sentence": 23, "num_participle_phrases": 0, "num_sentences": 1, "is_complex": false, "reasons": [], "score": 0 } }, { "from": "human", "value": " Initiative: (1d20+5)[ 18 ] \n\nEdit: No purchases for me.", "prefix": "Schism:", "loss": true, "complexity_analysis": { "has_passive_voice": false, "max_nested_clauses": 0, "longest_sentence": 20, "num_participle_phrases": 0, "num_sentences": 1, "is_complex": false, "reasons": [], "score": 0 } }, { "from": "human", "value": " Ash, round 1 \n \n Spoiler \nMove to N-10. Drop prone. (Total cover)\n\nHide (not that it matters): (1d20+5)[ 17 ] (including -5 from full-speed)\n\nReactive spot: [roll]1d20+8[roll]\nReactive listen: [roll]1d20+3[/roll\n\nReady action: \n Spoiler \nBreathe an entangling breath line if either Knoll or Flake come within 30 feet.\n \n\n \n\n\nDone.\n\nStats: \n Spoiler \nHP 11/11\nAC: 21 full, 16 touch, 16 ff (+4 vs ranged to all from Prone, Total Cover)\nCurrently in: N-13, prone.\n ", "prefix": "Schism:", "loss": true, "complexity_analysis": { "has_passive_voice": false, "max_nested_clauses": 1, "longest_sentence": 40, "num_participle_phrases": 1, "num_sentences": 7, "is_complex": false, "reasons": [], "score": 0 } }, { "from": "human", "value": " Refs: \n Spoiler \nReactive spot: (1d20+8)[ 14 ] \nReactive listen: (1d20+3)[ 16 ] \n \n\n\nEdit: No effect on play, go ahead.", "prefix": "Schism:", "loss": true, "complexity_analysis": { "has_passive_voice": false, "max_nested_clauses": 0, "longest_sentence": 17, "num_participle_phrases": 0, "num_sentences": 3, "is_complex": false, "reasons": [], "score": 0 } }, { "from": "human", "value": " Knoll - Round 1 \n \n Spoiler \nStart in O22.\nFree: Handle Flake to Seek. Handle Animal - (1d20+8)[ 16 ] DC 10.\nFree: Handle Flake to Attack when having found something. Handle Animal - (1d20+8)[ 19 ] DC 10.\nStandard: Cast 'Entangle' on a circle with radius H9-O11 in hopes of getting Ash in there.\nMove: move to Q19 at full speed.\n Hide - (1d20-3)[ 3 ] \n Move Silently - (1d20-3)[ 0 ] (both rolls include penalty for full speed)\n Reactive Spot - (1d20+7)[ 20 ] \n Reactive Listen - (1d20+7)[ 14 ] \n \n\n Flake - Round 1 \n \n Spoiler \nStart in O21.\nFree: Be Handled by Knoll (Seek).\nFree: Be Handled by Knoll (Attack).\nDouble Move: move to J16 at half speed\n Hide - (1d20+2)[ 7 ] \n Move Silently - (1d20+3)[ 16 ] \n \n\n\nDone.\n\nStats:\n \n Spoiler \n Knoll \nMale NG Human Druid, Level 1, Init +2, HP 9/9, Speed 30 ft\n AC 15, Touch 12, Flat-footed 13, Fort +3, Ref +2, Will +5, Base Attack Bonus 0\n Dart (8) +2 (1d4, x2)\n Scimitar (-) +1 (1d6, 18-20/x2)\n Leather , Light Wooden Shield (+2 Armor, +1 Shield, +2 Dex)\n Abilities Str 12, Dex 14, Con 12, Int 14, Wis 16, Cha 10\n Condition None\n Senses Spot: +7 Listen: +7\n Location Q19\n Spells \n0th level: Flare, Guidance, Cure Minor Wounds\n1st level: Entangle , Magic Fang\n\n Flake \n CG Wolf Animal Companion, Level , Init +2, HP 13/13, Speed 50 ft\n AC 14, Touch 12, Flat-footed 12, Fort +5, Ref +5, Will +1, Base Attack Bonus 1\n Can Trip w/out AoO, no Trip retaliate Bite (-) +3 (1d6+1, x2)\n (+2 Dex, +2 Natural)\n Abilities Str 13, Dex 15, Con 15, Int 2, Wis 12, Cha 6\n Condition None\n Senses Spot: +3 Listen: +3\n Location J16\n ", "prefix": "Lubirio:", "loss": true, "complexity_analysis": { "has_passive_voice": true, "max_nested_clauses": 2, "longest_sentence": 163, "num_participle_phrases": 1, "num_sentences": 19, "is_complex": true, "reasons": [ "Contains passive voice" ], "score": 1 } }, { "from": "human", "value": " @Refs \n Spoiler \nSchism needs a reflex save, then Knoll needs a spot check. I think he isn't flat footed.\nReflex: (1d20+5)[ 23 ] (DC 14, yeah)? Edit: that was certainly high enough, but since he's inside the barn, and ther don't seem to be any living plants there, is he slowed?\nSpot check for inside the barn: (1d20+7)[ 16 ] (DC 23)\nAsh doesn't need a spot because his modifier is too high to possibly miss, even with the +1/10 ft.\n \n\n\n@Ash \n Spoiler \nAn entangle spell lands in the barn, but you avoid being entangled. I don't know if your movement is slowed, need confirmation from another ref. You see your opponent in Q19, and a wolf in J16\n \n\n\n@Knoll \n Spoiler \nNo LoS\n ", "prefix": "madtinker:", "loss": true, "complexity_analysis": { "has_passive_voice": true, "max_nested_clauses": 2, "longest_sentence": 33, "num_participle_phrases": 0, "num_sentences": 9, "is_complex": true, "reasons": [ "Contains passive voice" ], "score": 1 } }, { "from": "human", "value": " @Refs \n Spoiler \nforgot Flake. Spot for flake (1d20+3)[ 15 ] and Spot for Ash to see Flake (1d20+8)[ 12 ] \n \n\n\n@Flake \n Spoiler \nNo LoS\n ", "prefix": "madtinker:", "loss": true, "complexity_analysis": { "has_passive_voice": false, "max_nested_clauses": 1, "longest_sentence": 34, "num_participle_phrases": 0, "num_sentences": 3, "is_complex": false, "reasons": [], "score": 0 } }, { "from": "human", "value": " Waiting for confirmation of madtinker's findings. Sorry for the wait, Lubirio.", "prefix": "Schism:", "loss": true, "complexity_analysis": { "has_passive_voice": false, "max_nested_clauses": 0, "longest_sentence": 9, "num_participle_phrases": 1, "num_sentences": 2, "is_complex": false, "reasons": [], "score": 0 } }, { "from": "human", "value": " That's allright, just go whenever you're ready. πŸ˜‰", "prefix": "Lubirio:", "loss": true, "complexity_analysis": { "has_passive_voice": false, "max_nested_clauses": 2, "longest_sentence": 12, "num_participle_phrases": 0, "num_sentences": 2, "is_complex": false, "reasons": [], "score": 0 } }, { "from": "human", "value": " Schism/Refs: \n Spoiler \nFrom the Map Rules in the Waiting Room, \"Unless an Arena specifies that a spell doesn't work it works as normal. E.g. Entangle\" So yes, you still need a save and will be affected as normal.\n \n\n\nmadtinker: \n Spoiler \nRefs don't roll saves for combatants, just spot/listen.\n ", "prefix": "Sallera:", "loss": true, "complexity_analysis": { "has_passive_voice": true, "max_nested_clauses": 2, "longest_sentence": 33, "num_participle_phrases": 0, "num_sentences": 4, "is_complex": true, "reasons": [ "Contains passive voice" ], "score": 1 } }, { "from": "human", "value": " ... and of course, after answering the question, I find the real problem. Need to rewind to Knoll's turn.\n\nKnoll: \n Spoiler \nYou don't have LoE to O11 from O22, and thus cannot cast the spell there. Please revise your turn.\n ", "prefix": "Sallera:", "loss": true, "complexity_analysis": { "has_passive_voice": false, "max_nested_clauses": 1, "longest_sentence": 20, "num_participle_phrases": 0, "num_sentences": 5, "is_complex": false, "reasons": [], "score": 0 } }, { "from": "human", "value": " My bad, will revise:\n\n Knoll - Round 1 (version 2.0)\n\n \n Spoiler \nStart in O22.\nFree: Handle Flake to Seek. (I'll keep the roll from my first round 1)\nFree: Handle Flake to attack when having found something. (I'll keep the last roll)\nMove: move to Q19\nStandard: Cast Entangle with center at K8, radius 40ft (last time I did it with diameter 40ft 😳)\n Hide - (1d20-3)[ 9 ] \n Move Silently - (1d20-3)[ 3 ] \n Spot - (1d20+7)[ 12 ] \n Listen - (1d20+7)[ 25 ] \n \n\n Flake - Round 1 (version 2.0)\n\n \n Spoiler \nStart in O21.\nFree: Be Handled by Knoll (Seek).\nFree: Be Handled by Knoll (Attack).\nDouble Move: move to J16 at half speed.\n Hide - (1d20+2)[ 14 ] \n Move Silently - (1d20+3)[ 11 ] \n Spot - (1d20+3)[ 19 ] \n Listen - (1d20+3)[ 4 ] \n \n\n\nDone, stats:\n \n Spoiler \n Knoll \nMale NG Human Druid, Level 1, Init +2, HP 9/9, Speed 30 ft\n AC 15, Touch 12, Flat-footed 13, Fort +3, Ref +2, Will +5, Base Attack Bonus 0\n Dart (7) +2 (1d4, x2)\n Scimitar (-) +1 (1d6, 18-20/x2)\n Leather , Light Wooden Shield (+2 Armor, +1 Shield, +2 Dex)\n Abilities Str 12, Dex 14, Con 12, Int 14, Wis 16, Cha 10\n Condition None\n Senses Spot: +7 Listen: +7\n Location Q19\n Spells \n0th level: Flare, Guidance, Cure Minor Wounds\n1st level: Entangle , Magic Fang\nEntangle Duration: 10/10 rounds\n\n Flake \n CG Wolf Animal Companion, Level , Init +2, HP 13/13, Speed 50 ft\n AC 14, Touch 12, Flat-footed 12, Fort +5, Ref +5, Will +1, Base Attack Bonus 1\n Can Trip w/out AoO, no Trip retaliate Bite (-) +3 (1d6+1, x2)\n (+2 Dex, +2 Natural)\n Abilities Str 13, Dex 15, Con 15, Int 2, Wis 12, Cha 6\n Condition None\n Senses Spot: +3 Listen: +3\n Location J16\n ", "prefix": "Lubirio:", "loss": true, "complexity_analysis": { "has_passive_voice": true, "max_nested_clauses": 2, "longest_sentence": 169, "num_participle_phrases": 1, "num_sentences": 17, "is_complex": true, "reasons": [ "Contains passive voice" ], "score": 1 } }, { "from": "human", "value": " High Ref Hust\nKnoll wins due to still being here. ", "prefix": "hustlertwo:", "loss": true, "complexity_analysis": { "has_passive_voice": false, "max_nested_clauses": 0, "longest_sentence": 13, "num_participle_phrases": 0, "num_sentences": 1, "is_complex": false, "reasons": [], "score": 0 } }, { "from": "human", "value": " I was gonna wait for him. ☹️\n\nHe's cleary active, just not quite aware of this particular game, the notice in the waiting room was purely to remind him, not to ask for a DQ on his part...", "prefix": "Lubirio:", "loss": true, "complexity_analysis": { "has_passive_voice": false, "max_nested_clauses": 3, "longest_sentence": 39, "num_participle_phrases": 1, "num_sentences": 2, "is_complex": true, "reasons": [ "Deeply nested clauses (3) in one sentence" ], "score": 1 } }, { "from": "human", "value": " *blink*\n\nI never even noticed the revised turn. You can let the DQ stand, because I did miss my turn, but a notification would have been nice.", "prefix": "Schism:", "loss": true, "complexity_analysis": { "has_passive_voice": false, "max_nested_clauses": 2, "longest_sentence": 22, "num_participle_phrases": 0, "num_sentences": 2, "is_complex": false, "reasons": [], "score": 0 } }, { "from": "human", "value": " My bad, I actually didn't want the DQ, actually beating you is much more fun. 😁\n\nBut I guess I should have told you earlier, my bad. 😦", "prefix": "Lubirio:", "loss": true, "complexity_analysis": { "has_passive_voice": false, "max_nested_clauses": 2, "longest_sentence": 20, "num_participle_phrases": 1, "num_sentences": 4, "is_complex": false, "reasons": [], "score": 0 } }, { "from": "human", "value": " Why did you post it if you didn't want a DQ? If you want to remind him specifically, that's what PMs are for. If you choose not to have him disqualified, I'm pretty sure the match can continue, so go ahead and make the call right now.", "prefix": "hustlertwo:", "loss": true, "complexity_analysis": { "has_passive_voice": false, "max_nested_clauses": 5, "longest_sentence": 28, "num_participle_phrases": 0, "num_sentences": 3, "is_complex": true, "reasons": [ "Deeply nested clauses (3) in one sentence", "Deeply nested clauses (5) in one sentence" ], "score": 4 } }, { "from": "human", "value": " I'd love to continue the game, but three reasons hold me back:\n1: It's valid DQ, and I should have sent a PM, instead of posting in the waiting room, my mistake. 😦\n2: The other games in this round are either almost done, or already done, and I don't think they'd enjoy waiting for our whole game to finish.\n3: This was actually the second valid DQ, I decided not to say anything the first time, but twice is too much.\n\nSo, the match call stands...", "prefix": "Lubirio:", "loss": true, "complexity_analysis": { "has_passive_voice": true, "max_nested_clauses": 3, "longest_sentence": 36, "num_participle_phrases": 1, "num_sentences": 5, "is_complex": true, "reasons": [ "Contains passive voice", "Deeply nested clauses (3) in one sentence" ], "score": 2 } } ]
11
false
[ { "from": "human", "value": " I am open to any number of buff rounds or map choice, Sofa.", "prefix": "Signmaker:", "loss": false, "complexity_analysis": { "has_passive_voice": false, "max_nested_clauses": 0, "longest_sentence": 16, "num_participle_phrases": 0, "num_sentences": 1, "is_complex": false, "reasons": [], "score": 0 } }, { "from": "human", "value": " Zero buff, any map? I have no preference for map.\n\nOh, and methods of sight. I have normal only.", "prefix": "sofawall:", "loss": true, "complexity_analysis": { "has_passive_voice": false, "max_nested_clauses": 0, "longest_sentence": 8, "num_participle_phrases": 0, "num_sentences": 4, "is_complex": false, "reasons": [], "score": 0 } }, { "from": "human", "value": " Normal Sight as well.\n\nAll-Day\n \n Spoiler \n Nystul's Magic Aura on everything I own, and Marshal's Watchful Eye Aura.\n \n\n\nInit: (1d20+2)[ 3 ] \nB11 For me, B10 for my shadow.", "prefix": "Signmaker:", "loss": true, "complexity_analysis": { "has_passive_voice": false, "max_nested_clauses": 1, "longest_sentence": 30, "num_participle_phrases": 0, "num_sentences": 2, "is_complex": false, "reasons": [], "score": 0 } }, { "from": "human", "value": " Hmm... Initiative (1d20+0)[ 20 ] \n\nI fill all the red squares, then.\n\n \n Spoiler \n 5 ft. underground, I move 5 down and 90 forward, to G10 as my leading top edge.\n \n\n\nTurn over.", "prefix": "sofawall:", "loss": true, "complexity_analysis": { "has_passive_voice": false, "max_nested_clauses": 0, "longest_sentence": 24, "num_participle_phrases": 0, "num_sentences": 3, "is_complex": false, "reasons": [], "score": 0 } }, { "from": "human", "value": " I move to H12, my shadow moves to M9.\n\nUnless you do something in response, I mirror image up (1d4+1)[ 3 ] copies of myself, all of which are ghostly aasimars.", "prefix": "Signmaker:", "loss": true, "complexity_analysis": { "has_passive_voice": false, "max_nested_clauses": 2, "longest_sentence": 32, "num_participle_phrases": 0, "num_sentences": 2, "is_complex": false, "reasons": [], "score": 0 } }, { "from": "human", "value": " I move to H12, and surface. All you see it a 10 foot wide wall of shining colours before a tornado bursts forth from the hole.\n\nPrismatic Wall, save DC 22.\n\nAlso, Tornado effect.", "prefix": "sofawall:", "loss": true, "complexity_analysis": { "has_passive_voice": false, "max_nested_clauses": 1, "longest_sentence": 22, "num_participle_phrases": 0, "num_sentences": 4, "is_complex": false, "reasons": [], "score": 0 } }, { "from": "human", "value": " Being Incorporeal, I probably won't mind the tornado.\n\nThe Prismatic Wall is prolly gonna hurt. Of course, you can't actually place it ON me, as per the spell.", "prefix": "Signmaker:", "loss": true, "complexity_analysis": { "has_passive_voice": false, "max_nested_clauses": 1, "longest_sentence": 17, "num_participle_phrases": 1, "num_sentences": 3, "is_complex": false, "reasons": [], "score": 0 } }, { "from": "human", "value": " So.\n\nSeeing as my saves are more than high enough, only 1s fail.\n\n (1d20)[ 8 ] Veil 1\n (1d20)[ 20 ] Veil 2\n (1d20)[ 7 ] Veil 3\n (1d20)[ 1 ] Veil 4\n (1d20)[ 10 ] Veil 5\n (1d20)[ 16 ] Veil 6\n (1d20)[ 2 ] Veil 7", "prefix": "Signmaker:", "loss": true, "complexity_analysis": { "has_passive_voice": false, "max_nested_clauses": 2, "longest_sentence": 52, "num_participle_phrases": 1, "num_sentences": 5, "is_complex": false, "reasons": [], "score": 0 } }, { "from": "human", "value": " So, I'm not entirely sure if poison kills me. However, I do have a luck reroll for just this kind of occasion.\n\n (1d20)[ 9 ] ", "prefix": "Signmaker:", "loss": true, "complexity_analysis": { "has_passive_voice": false, "max_nested_clauses": 1, "longest_sentence": 16, "num_participle_phrases": 0, "num_sentences": 3, "is_complex": false, "reasons": [], "score": 0 } }, { "from": "human", "value": " Move to G7, topside. My shadow follows.\n\nDone.", "prefix": "Signmaker:", "loss": true, "complexity_analysis": { "has_passive_voice": false, "max_nested_clauses": 0, "longest_sentence": 7, "num_participle_phrases": 1, "num_sentences": 3, "is_complex": false, "reasons": [], "score": 0 } }, { "from": "human", "value": " My Borg Cube moves to G7 as well. 7 more saves, please.", "prefix": "sofawall:", "loss": true, "complexity_analysis": { "has_passive_voice": false, "max_nested_clauses": 0, "longest_sentence": 9, "num_participle_phrases": 0, "num_sentences": 3, "is_complex": false, "reasons": [], "score": 0 } }, { "from": "human", "value": " (1d20)[ 19 ] \n (1d20)[ 14 ] \n (1d20)[ 17 ] \n (1d20)[ 14 ] \n (1d20)[ 2 ] \n (1d20)[ 10 ] \n (1d20)[ 10 ] \n\nAssuming I live, I move underground to \n Spoiler \nH2\n ", "prefix": "Signmaker:", "loss": true, "complexity_analysis": { "has_passive_voice": false, "max_nested_clauses": 2, "longest_sentence": 49, "num_participle_phrases": 1, "num_sentences": 3, "is_complex": false, "reasons": [], "score": 0 } }, { "from": "human", "value": " I camp at N,M,10,11.", "prefix": "sofawall:", "loss": true, "complexity_analysis": { "has_passive_voice": false, "max_nested_clauses": 0, "longest_sentence": 8, "num_participle_phrases": 0, "num_sentences": 1, "is_complex": false, "reasons": [], "score": 0 } }, { "from": "human", "value": " And thus the game ends in a draw. Cause no way in hell am I waiting for you to die of old age.", "prefix": "Signmaker:", "loss": true, "complexity_analysis": { "has_passive_voice": false, "max_nested_clauses": 2, "longest_sentence": 16, "num_participle_phrases": 0, "num_sentences": 3, "is_complex": false, "reasons": [], "score": 0 } }, { "from": "human", "value": " DRAW! I cannot find him, and he can run forever.", "prefix": "sofawall:", "loss": true, "complexity_analysis": { "has_passive_voice": false, "max_nested_clauses": 0, "longest_sentence": 12, "num_participle_phrases": 0, "num_sentences": 2, "is_complex": false, "reasons": [], "score": 0 } } ]
0
false
[ { "from": "human", "value": " Me n Aethernox.\n\nBuffs? Map?", "prefix": "Signmaker:", "loss": false, "complexity_analysis": { "has_passive_voice": false, "max_nested_clauses": 0, "longest_sentence": 6, "num_participle_phrases": 0, "num_sentences": 3, "is_complex": false, "reasons": [], "score": 0 } }, { "from": "human", "value": " All+1\n \n Spoiler \nCharisma-Boosting Aura, Nystul's Magic Aura on everything I own\n\n1. UMD a wand of shield. (1d20+23)[ 32 ] . Swift action swap cha-aura with Watchful Eye, the reflex aura.\n \n\n\nMap to come\n\nInit: (1d20+2)[ 21 ] ", "prefix": "Signmaker:", "loss": true, "complexity_analysis": { "has_passive_voice": false, "max_nested_clauses": 1, "longest_sentence": 28, "num_participle_phrases": 0, "num_sentences": 4, "is_complex": false, "reasons": [], "score": 0 } }, { "from": "human", "value": " Map: \n \n Spoiler \n\n \n \n\n Isis \n\nInitiative : (d20+4)[ 23 ] \n\nAll days stuff plus 1 buff round (For Observers) :\n \n Spoiler \n\nAll Day: None.\nStance : Bolstering Voice.\nReadied Maneuvers : Iron Heart Surge, White Raven Tactics, Disarming Strike.\nBuff round :\nActivate Boots of Speed (Free Action)\nActivate Law Devotion for +5 AB (Swift Action)\nDrink Potion of Shield of Faith. (Standard Action)\n ", "prefix": "ex cathedra:", "loss": true, "complexity_analysis": { "has_passive_voice": false, "max_nested_clauses": 0, "longest_sentence": 20, "num_participle_phrases": 1, "num_sentences": 9, "is_complex": false, "reasons": [], "score": 0 } }, { "from": "human", "value": " I suppose I'll take Y.1.3 (1 Across, 3 Down), and you go first.\n\nYou see, when you do, a ghostly apparition in the form of an aasimar.", "prefix": "Signmaker:", "loss": true, "complexity_analysis": { "has_passive_voice": false, "max_nested_clauses": 1, "longest_sentence": 21, "num_participle_phrases": 0, "num_sentences": 2, "is_complex": false, "reasons": [], "score": 0 } }, { "from": "human", "value": " Isis \n\n(Will be starting at A.6.1 )\nTide stated that our starting locations have been announced, that the lighting is dim at best, and that we aren't visible from our starting locations, if I recall correctly.\n\nYou see (or, will see, if you so prefer) a tanned, dark-haired woman sporting a set of large, feathered wings. She wears large, form-obscuring grey robes.\n\n \n Spoiler \n\nIsis drinks a potion of conviction, and readies a move action in case anyone attacks her or moves within 60 feet of her.\n \n\n\nYour move.", "prefix": "ex cathedra:", "loss": true, "complexity_analysis": { "has_passive_voice": true, "max_nested_clauses": 3, "longest_sentence": 35, "num_participle_phrases": 1, "num_sentences": 6, "is_complex": true, "reasons": [ "Contains passive voice", "Deeply nested clauses (3) in one sentence" ], "score": 2 } }, { "from": "human", "value": " My Shadow travels down the staircase to E2, while I cast mirror image for (1d4+1)[ 4 ] copies. I assume you're interrupting this, otherwise I move to halfway down the staircase.", "prefix": "Signmaker:", "loss": true, "complexity_analysis": { "has_passive_voice": false, "max_nested_clauses": 3, "longest_sentence": 27, "num_participle_phrases": 0, "num_sentences": 3, "is_complex": true, "reasons": [ "Deeply nested clauses (3) in one sentence" ], "score": 1 } }, { "from": "human", "value": " Your... shadow?\n\nI activate True Seeing and move to A.1.3 and through the doorway.\n (1d3)[ 3 ] .\n\n \n Spoiler \n\nIsis appears at Y.5.4, and readies a move action to teleport if her enemy approaches within 50ft.\n \n\n\nDone.", "prefix": "ex cathedra:", "loss": true, "complexity_analysis": { "has_passive_voice": false, "max_nested_clauses": 2, "longest_sentence": 25, "num_participle_phrases": 0, "num_sentences": 4, "is_complex": false, "reasons": [], "score": 0 } }, { "from": "human", "value": " Having lost Line of Sight, Sherry commands the shadow to return to her, while\n\n \n Spoiler \n She casts protection from good\n \n\n\nWhen you attack me, let me know if your good-aligned.\nDone.", "prefix": "Signmaker:", "loss": true, "complexity_analysis": { "has_passive_voice": false, "max_nested_clauses": 7, "longest_sentence": 41, "num_participle_phrases": 2, "num_sentences": 2, "is_complex": true, "reasons": [ "Deeply nested clauses (7) in one sentence" ], "score": 5 } }, { "from": "human", "value": " Isis flies across the platform and down the stairs, towards the ghostly figures. Assuming you don't have an action readied or another form of interruption, she quickly attacks.\n\nAdditionally, you're aware that you are unable to cast defensively within my range.\n\nAttacks:\n \n Spoiler \n\n (d20+24)[ 32 ] \n (6d6+17)[ 36 ] + 1 negative level.\nThe first attack carries poison. DC22 fort save vs (1d3)[ 1 ] temporary con damage.\n\n (d20+24)[ 43 ] \n (6d6+17)[ 37 ] + 1 negative level.\n\n (d20+24)[ 27 ] \n (6d6+17)[ 39 ] + 1 negative level.\n\n (d20+24)[ 25 ] \n (6d6+17)[ 35 ] + 1 negative level.\n\n (d20+24)[ 38 ] \n (6d6+17)[ 40 ] + 1 negative level.\n\n (d20+24)[ 26 ] \n (6d6+17)[ 40 ] + 1 negative level.\n \n\n\nI'm not quite finished, I think.", "prefix": "ex cathedra:", "loss": true, "complexity_analysis": { "has_passive_voice": true, "max_nested_clauses": 2, "longest_sentence": 72, "num_participle_phrases": 2, "num_sentences": 8, "is_complex": true, "reasons": [ "Contains passive voice" ], "score": 1 } }, { "from": "human", "value": " As a swift action, I use White Raven tactics upon myself, before ending my turn, and taking my next.\n\nShe continues her flurry.\nAttacks (spoilering for size, mostly) :\nThe first successful attack still forces the poison save, by the way.\n \n Spoiler \n\n (d20+24)[ 26 ] \n (6d6+17)[ 40 ] + 1 negative level.\n\n (d20+24)[ 36 ] \n (6d6+17)[ 42 ] + 1 negative level.\n\n (d20+24)[ 42 ] \n (6d6+17)[ 38 ] + 1 negative level.\n\n (d20+24)[ 25 ] \n (6d6+17)[ 33 ] + 1 negative level.\n\n (d20+24)[ 36 ] \n (6d6+17)[ 35 ] + 1 negative level.\n\n (d20+24)[ 41 ] \n (6d6+17)[ 37 ] + 1 negative level.\n \n\n\nAction:\n \n Spoiler \n\nMove action; activate bolt shirt.\n \n\nAfter these attacks, the dark-haired woman teleports away in a cloud of blue sparks and light thunder.\n'Away' being 5 feet behind you. Shadow pounce!\n\n\nAttacks :\n \n Spoiler \n\n (d20+24)[ 28 ] \n (6d6+17)[ 38 ] + 1 negative level.\n\n (d20+24)[ 32 ] \n (6d6+17)[ 34 ] + 1 negative level.\n\n (d20+24)[ 40 ] \n (6d6+17)[ 36 ] + 1 negative level.\n\n (d20+24)[ 38 ] \n (6d6+17)[ 33 ] + 1 negative level.\n\n (d20+24)[ 31 ] \n (6d6+17)[ 40 ] + 1 negative level.\n\n (d20+24)[ 26 ] \n (6d6+17)[ 39 ] + 1 negative level.\n ", "prefix": "ex cathedra:", "loss": true, "complexity_analysis": { "has_passive_voice": false, "max_nested_clauses": 0, "longest_sentence": 96, "num_participle_phrases": 1, "num_sentences": 13, "is_complex": false, "reasons": [], "score": 0 } }, { "from": "human", "value": " I'm...not dead. This is a good thing.\n\nBeing next to my shadow, you suffer unluck. The shadow stays where it is.\n\nI poke you.\n (1d20+13)[ 20 ] Melee Touch Attack for 1 Negative Level.\n\nRegardless of whether that hits, Sherry attempts to hex you. DC23 Will Save or take a -4 to saves, attacks, damage, and checks.\n\nFollow that up by tumbling (1d20+18)[ 34 ] 15 feet down the stairs. Incorporeally..", "prefix": "Signmaker:", "loss": true, "complexity_analysis": { "has_passive_voice": false, "max_nested_clauses": 1, "longest_sentence": 21, "num_participle_phrases": 1, "num_sentences": 10, "is_complex": false, "reasons": [], "score": 0 } }, { "from": "human", "value": " Will: (d20+21)[ 26 ] \n\nI follow the hexblade, flying down the stairs in pursuit and, perhaps in vain, attempting to hit the ghost again.\n\nAttacks :\n \n Spoiler \n\n (d20+24)[ 35 ] \n (6d6+17)[ 34 ] + 1 negative level.\n\n (d20+24)[ 27 ] \n (6d6+17)[ 38 ] + 1 negative level.\n\n (d20+24)[ 27 ] \n (6d6+17)[ 40 ] + 1 negative level.\n\n (d20+24)[ 36 ] \n (6d6+17)[ 37 ] + 1 negative level.\n\n (d20+24)[ 27 ] \n (6d6+17)[ 43 ] + 1 negative level.\n\n (d20+24)[ 27 ] \n (6d6+17)[ 44 ] + 1 negative level.\n ", "prefix": "ex cathedra:", "loss": true, "complexity_analysis": { "has_passive_voice": false, "max_nested_clauses": 3, "longest_sentence": 72, "num_participle_phrases": 2, "num_sentences": 4, "is_complex": true, "reasons": [ "Deeply nested clauses (3) in one sentence" ], "score": 1 } }, { "from": "human", "value": " Vain attempt to swing my morningstar at you GO!\n\n (1d20+11)[ 17 ] \n\nAfter that, I phase in to the staircase. You still know where I am, though.", "prefix": "Signmaker:", "loss": true, "complexity_analysis": { "has_passive_voice": false, "max_nested_clauses": 1, "longest_sentence": 19, "num_participle_phrases": 0, "num_sentences": 3, "is_complex": false, "reasons": [], "score": 0 } }, { "from": "human", "value": " With some frustration, Isis flies to A.a.2 and waits.", "prefix": "ex cathedra:", "loss": true, "complexity_analysis": { "has_passive_voice": false, "max_nested_clauses": 0, "longest_sentence": 12, "num_participle_phrases": 0, "num_sentences": 1, "is_complex": false, "reasons": [], "score": 0 } }, { "from": "human", "value": " I pop out of my hiding place and ready an action.\n\n \n Spoiler \nSwing when you're in attack range.\n ", "prefix": "Signmaker:", "loss": true, "complexity_analysis": { "has_passive_voice": false, "max_nested_clauses": 1, "longest_sentence": 14, "num_participle_phrases": 0, "num_sentences": 2, "is_complex": false, "reasons": [], "score": 0 } }, { "from": "human", "value": " Isis immediately, furiously flies towards the evasive ghost.\n\nFlurry :\n (d20+24)[ 25 ] \n (6d6+17)[ 29 ] + 1 negative level.\n\n (d20+24)[ 28 ] \n (6d6+17)[ 39 ] + 1 negative level.\n\n (d20+24)[ 39 ] \n (6d6+17)[ 36 ] + 1 negative level.\n\n (d20+24)[ 37 ] \n (6d6+17)[ 42 ] + 1 negative level.\n\n (d20+24)[ 28 ] \n (6d6+17)[ 43 ] + 1 negative level.\n\n (d20+24)[ 43 ] \n (6d6+17)[ 37 ] + 1 negative level.", "prefix": "ex cathedra:", "loss": true, "complexity_analysis": { "has_passive_voice": false, "max_nested_clauses": 0, "longest_sentence": 119, "num_participle_phrases": 0, "num_sentences": 3, "is_complex": false, "reasons": [], "score": 0 } }, { "from": "human", "value": " Triggered action. poooooke.\n (1d20+13)[ 19 ] Melee Touch.\n\nAnd on my turn, whimper. And poke.\n\n (1d20+13)[ 21 ] Pooooooooke.\n\nI'll stay where I am and take the punishment. =P", "prefix": "Signmaker:", "loss": true, "complexity_analysis": { "has_passive_voice": false, "max_nested_clauses": 1, "longest_sentence": 16, "num_participle_phrases": 0, "num_sentences": 7, "is_complex": false, "reasons": [], "score": 0 } }, { "from": "human", "value": " Flurries, with a slightly bored expression, at this point.\n\n (d20+24)[ 43 ] \n (6d6+17)[ 35 ] + 1 negative level.\n\n (d20+24)[ 44 ] \n (6d6+17)[ 32 ] + 1 negative level.\n\n (d20+24)[ 44 ] \n (6d6+17)[ 36 ] + 1 negative level.\n\n (d20+24)[ 27 ] \n (6d6+17)[ 37 ] + 1 negative level.\n\n (d20+24)[ 38 ] \n (6d6+17)[ 36 ] + 1 negative level.\n\n (d20+24)[ 39 ] \n (6d6+17)[ 43 ] + 1 negative level.", "prefix": "ex cathedra:", "loss": true, "complexity_analysis": { "has_passive_voice": false, "max_nested_clauses": 0, "longest_sentence": 143, "num_participle_phrases": 0, "num_sentences": 2, "is_complex": false, "reasons": [], "score": 0 } }, { "from": "human", "value": " Critical Confirmation:\n\n (d20+24)[ 36 ] \n (d20+24)[ 38 ] ", "prefix": "ex cathedra:", "loss": true, "complexity_analysis": { "has_passive_voice": false, "max_nested_clauses": 0, "longest_sentence": 22, "num_participle_phrases": 0, "num_sentences": 1, "is_complex": false, "reasons": [], "score": 0 } }, { "from": "human", "value": " (1d20+28)[ 39 ] Fort Save\n\nYikes, down to 1 hp.\n\nPoke.\n (1d20+13)[ 28 ] Melee Touch", "prefix": "Signmaker:", "loss": true, "complexity_analysis": { "has_passive_voice": false, "max_nested_clauses": 0, "longest_sentence": 35, "num_participle_phrases": 0, "num_sentences": 1, "is_complex": false, "reasons": [], "score": 0 } }, { "from": "human", "value": " Flurry.\n\n (d20+24)[ 39 ] \n (6d6+17)[ 38 ] + 1 negative level.\n\n (d20+24)[ 27 ] \n (6d6+17)[ 37 ] + 1 negative level.\n\n (d20+24)[ 34 ] \n (6d6+17)[ 35 ] + 1 negative level.\n\n (d20+24)[ 33 ] \n (6d6+17)[ 37 ] + 1 negative level.\n\n (d20+24)[ 27 ] \n (6d6+17)[ 35 ] + 1 negative level.\n\n (d20+24)[ 35 ] \n (6d6+17)[ 47 ] + 1 negative level.", "prefix": "ex cathedra:", "loss": true, "complexity_analysis": { "has_passive_voice": false, "max_nested_clauses": 0, "longest_sentence": 96, "num_participle_phrases": 0, "num_sentences": 3, "is_complex": false, "reasons": [], "score": 0 } }, { "from": "human", "value": " Luck rerolls....go!\n\n (1d20+13)[ 17 ] \n (1d20+13)[ 14 ] ", "prefix": "Signmaker:", "loss": true, "complexity_analysis": { "has_passive_voice": false, "max_nested_clauses": 1, "longest_sentence": 24, "num_participle_phrases": 0, "num_sentences": 1, "is_complex": false, "reasons": [], "score": 0 } }, { "from": "human", "value": " Pooooke.\n\n (1d20+13)[ 21 ] ", "prefix": "Signmaker:", "loss": true, "complexity_analysis": { "has_passive_voice": false, "max_nested_clauses": 0, "longest_sentence": 12, "num_participle_phrases": 0, "num_sentences": 1, "is_complex": false, "reasons": [], "score": 0 } }, { "from": "human", "value": " And yet another flurry.\n\n (d20+24)[ 27 ] \n (6d6+17)[ 38 ] + 1 negative level.\n\n (d20+24)[ 39 ] \n (6d6+17)[ 41 ] + 1 negative level.\n\n (d20+24)[ 36 ] \n (6d6+17)[ 43 ] + 1 negative level.\n\n (d20+24)[ 42 ] \n (6d6+17)[ 30 ] + 1 negative level.\n\n (d20+24)[ 44 ] \n (6d6+17)[ 36 ] + 1 negative level.\n\n (d20+24)[ 35 ] \n (6d6+17)[ 46 ] + 1 negative level.", "prefix": "ex cathedra:", "loss": true, "complexity_analysis": { "has_passive_voice": false, "max_nested_clauses": 0, "longest_sentence": 143, "num_participle_phrases": 0, "num_sentences": 3, "is_complex": false, "reasons": [], "score": 0 } }, { "from": "human", "value": " Good game. =/", "prefix": "Signmaker:", "loss": true, "complexity_analysis": { "has_passive_voice": false, "max_nested_clauses": 0, "longest_sentence": 4, "num_participle_phrases": 0, "num_sentences": 2, "is_complex": false, "reasons": [], "score": 0 } }, { "from": "human", "value": " Critical Confirmation :\n\n (d20+24)[ 27 ] ", "prefix": "ex cathedra:", "loss": true, "complexity_analysis": { "has_passive_voice": false, "max_nested_clauses": 0, "longest_sentence": 13, "num_participle_phrases": 0, "num_sentences": 1, "is_complex": false, "reasons": [], "score": 0 } } ]
10
false
[ { "from": "human", "value": " This is an Exhibition Match for Test of Spite . All ToS houserules apply to this match.\n {table=head] |A|B|C|D|E|F|G|H|I|J|K|L \n 1 ||||||||||||\n 2 |\n 3 ||| C | C ||||| C | C ||\n 4 ||| C | C ||||| C | C ||\n 5 ||||||||||||\n 6 |\n 7 |\n 8 ||||||||||||\n 9 ||| C | C ||||| C | C ||\n 10 ||| C | C ||||| C | C ||\n 11 |\n 12 |||||||||||[/table] \nI start at F1", "prefix": "ShneekeyTheLost:", "loss": false, "complexity_analysis": { "has_passive_voice": false, "max_nested_clauses": 1, "longest_sentence": 80, "num_participle_phrases": 0, "num_sentences": 3, "is_complex": false, "reasons": [], "score": 0 } }, { "from": "human", "value": " I start at B11.\n\nInitiative: (1d20)[ 15 ] ", "prefix": "Pharaoh's Fist:", "loss": true, "complexity_analysis": { "has_passive_voice": false, "max_nested_clauses": 0, "longest_sentence": 16, "num_participle_phrases": 0, "num_sentences": 1, "is_complex": false, "reasons": [], "score": 0 } }, { "from": "human", "value": " Initiative: (1d20+7)[ 11 ] \n\nOkay, you get to go first.", "prefix": "ShneekeyTheLost:", "loss": true, "complexity_analysis": { "has_passive_voice": false, "max_nested_clauses": 1, "longest_sentence": 13, "num_participle_phrases": 0, "num_sentences": 2, "is_complex": false, "reasons": [], "score": 0 } }, { "from": "human", "value": " Move to G11\n\nHide: (1d20+8)[ 26 ] \nMove Silently: (1d20+6)[ 7 ] \n\nWhat do I see?", "prefix": "Pharaoh's Fist:", "loss": true, "complexity_analysis": { "has_passive_voice": false, "max_nested_clauses": 0, "longest_sentence": 16, "num_participle_phrases": 0, "num_sentences": 3, "is_complex": false, "reasons": [], "score": 0 } }, { "from": "human", "value": " How are you hiding without cover?\n\n You see before you a creature of imposing might. Feathered wings sprout from his back, and he wears impressive looking plate mail in the oriental style, complete with Oni Mask in the shape of some oriental demon. His armor is spiked, and shaped to resemble an oriental Oni, fearsome and lethal. He bears the traditional Daisho of Katana and Wakizashi, still sheathed. \n\nHe begins by flying straight up 30' to get a more commanding view of his surroundings and to get out of immediate reach.", "prefix": "ShneekeyTheLost:", "loss": true, "complexity_analysis": { "has_passive_voice": false, "max_nested_clauses": 1, "longest_sentence": 31, "num_participle_phrases": 1, "num_sentences": 6, "is_complex": false, "reasons": [], "score": 0 } }, { "from": "human", "value": " Sorry, meant B11.\n\nAnd... this arena never had a set height so we might need to address that now...", "prefix": "Pharaoh's Fist:", "loss": true, "complexity_analysis": { "has_passive_voice": false, "max_nested_clauses": 2, "longest_sentence": 18, "num_participle_phrases": 0, "num_sentences": 2, "is_complex": false, "reasons": [], "score": 0 } }, { "from": "human", "value": " I'll spend my second move action to draw a bow and remain hidden at B11", "prefix": "Pharaoh's Fist:", "loss": true, "complexity_analysis": { "has_passive_voice": false, "max_nested_clauses": 1, "longest_sentence": 17, "num_participle_phrases": 0, "num_sentences": 1, "is_complex": false, "reasons": [], "score": 0 } }, { "from": "human", "value": " Shall we say 60' for the height?\n\nAnd at B11, you do not have LoS on my character.\n\nTakahashi flies forward to F5 (still 30' above ground) and shouts \"Coward! Show yourself and face your death with Honor!\"\n\nSpot: (1d20+8)[ 28 ] ", "prefix": "ShneekeyTheLost:", "loss": true, "complexity_analysis": { "has_passive_voice": false, "max_nested_clauses": 0, "longest_sentence": 21, "num_participle_phrases": 0, "num_sentences": 4, "is_complex": false, "reasons": [], "score": 0 } }, { "from": "human", "value": " Ok, I'll keep my weapons on me then.\n\nThe original had a height of 30 feet. Let's go with that.\n\nMove to D11\nMove Silently: (1d20+6)[ 17 ] \nHide: (1d20+8)[ 11 ] \n\nListen check to determine where you are: (1d20+2)[ 18 ] \n\nI shall draw my longbow as a free action during the move.", "prefix": "Pharaoh's Fist:", "loss": true, "complexity_analysis": { "has_passive_voice": false, "max_nested_clauses": 4, "longest_sentence": 42, "num_participle_phrases": 0, "num_sentences": 5, "is_complex": true, "reasons": [ "Deeply nested clauses (4) in one sentence" ], "score": 2 } }, { "from": "human", "value": " Shoot at you as a standard action.\n\nAttack: (1d20+14)[ 16 ] \nDamage: (1d8+5)[ 8 ] ", "prefix": "Pharaoh's Fist:", "loss": true, "complexity_analysis": { "has_passive_voice": false, "max_nested_clauses": 0, "longest_sentence": 15, "num_participle_phrases": 0, "num_sentences": 3, "is_complex": false, "reasons": [], "score": 0 } }, { "from": "human", "value": " 16 does not hit my flat-foot AC\n\nAs the attack breaks your Hide, Takahashi moves to E11, and down to 25'. Then, as a Standard Action, uses Intimidate to Demoralize, using Mass Staredown to affect every opponent within 30' of me. (1d20+34)[ 39 ] .\n\nYour defense is (1d20 + character level or Hit Dice + target’s Wisdom bonus [if any] + target’s modifiers on saves against fear. Thanks to his feat Imperious Command, if you fail this check, you are Cowering for your next round, then Shaken for the round thereafter. The ToS playtest states that this is NOT a mind-affecting ability.", "prefix": "ShneekeyTheLost:", "loss": true, "complexity_analysis": { "has_passive_voice": false, "max_nested_clauses": 3, "longest_sentence": 29, "num_participle_phrases": 1, "num_sentences": 7, "is_complex": true, "reasons": [ "Deeply nested clauses (3) in one sentence" ], "score": 1 } }, { "from": "human", "value": " Defense: (1d20+15)[ 23 ] \n\nOk, I'm cowering.", "prefix": "Pharaoh's Fist:", "loss": true, "complexity_analysis": { "has_passive_voice": false, "max_nested_clauses": 0, "longest_sentence": 13, "num_participle_phrases": 1, "num_sentences": 2, "is_complex": false, "reasons": [], "score": 0 } }, { "from": "human", "value": " As a Move Action, Takahashi lands gracefully next to his opponent, within melee range.\n\nAs a free action, he pulls his Wakizashi (Quick Draw) and utters\n\n\"You are not a worthy enough foe for my Katana to drink of your lifeblood. Die, then, like the commoner you are!\"\n\nHe uses his Swift action to gain a Move Action from his Belt of Battle. He uses this Move Action to Demoralize (his armor enchantment allows him to demoralize on a move action). (1d20+34)[ 53 ] \n\nHe then uses his Standard Action to make an attack with his Wakizashi\n\nAttack: (1d20+17)[ 18 ] \nDamage: (1d6+1)[ 7 ] \n\nAt this point, I think the match is pretty well over. Your character cannot beat my roll, even if he rolls a 20 and I roll a 1 to not be Shaken. Every round, he will Demoralize as a move action, then attack with his standard action. Does your character have any possible way out of this combo?", "prefix": "ShneekeyTheLost:", "loss": true, "complexity_analysis": { "has_passive_voice": true, "max_nested_clauses": 2, "longest_sentence": 33, "num_participle_phrases": 0, "num_sentences": 12, "is_complex": true, "reasons": [ "Contains passive voice" ], "score": 1 } }, { "from": "human", "value": " Are we using rules for fumbles?", "prefix": "Pharaoh's Fist:", "loss": true, "complexity_analysis": { "has_passive_voice": false, "max_nested_clauses": 0, "longest_sentence": 8, "num_participle_phrases": 1, "num_sentences": 1, "is_complex": false, "reasons": [], "score": 0 } }, { "from": "human", "value": " Originally Posted by Pharaoh's Fist \n Are we using rules for fumbles? \n \n\nTakahashi has Quick Draw, so it really wouldn't stop things, he'd just pick it up as a standard action instead of attacking for a round.", "prefix": "ShneekeyTheLost:", "loss": true, "complexity_analysis": { "has_passive_voice": false, "max_nested_clauses": 2, "longest_sentence": 30, "num_participle_phrases": 2, "num_sentences": 2, "is_complex": false, "reasons": [], "score": 0 } }, { "from": "human", "value": " Ok then, I concede defeat.", "prefix": "Pharaoh's Fist:", "loss": true, "complexity_analysis": { "has_passive_voice": false, "max_nested_clauses": 0, "longest_sentence": 8, "num_participle_phrases": 0, "num_sentences": 1, "is_complex": false, "reasons": [], "score": 0 } } ]
4
false
[ { "from": "human", "value": " Arena Tournament, Round 61: Morekal vs. Chuck \n Map: \n Spoiler \n\n \nThe Arena walls for this map are 30 ft high, with a Climb DC of 30.\n \n\n XP Award: 300 XP\n GP Award: 300 GP\n\n Morekal - Master_Rahl22\n Chuck - theterran\n\n All Gladiators, please declare final purchases (if any) and roll for initiative. ", "prefix": "ArenaManager:", "loss": false, "complexity_analysis": { "has_passive_voice": false, "max_nested_clauses": 0, "longest_sentence": 40, "num_participle_phrases": 0, "num_sentences": 2, "is_complex": false, "reasons": [], "score": 0 } }, { "from": "human", "value": " Good luck!\n\nPurchases: Potion of Hide from Animals: -50gp\nMartial Script of Sudden Leap: -50gp\nSell Greatsword: +25\nMasterwork Greatsword: -350gp\n\n Initiative - (1d20+2)[ 20 ] ", "prefix": "Master_Rahl22:", "loss": true, "complexity_analysis": { "has_passive_voice": false, "max_nested_clauses": 0, "longest_sentence": 39, "num_participle_phrases": 0, "num_sentences": 2, "is_complex": false, "reasons": [], "score": 0 } }, { "from": "human", "value": " Ack...this got up quick...I still need to figure my sheet and everything...\n\nLike I said in another match of mine...my access to the intarweb will be spotty this weekend...so don't expect much from me in the way of posting until Monday.", "prefix": "theterran:", "loss": true, "complexity_analysis": { "has_passive_voice": false, "max_nested_clauses": 2, "longest_sentence": 20, "num_participle_phrases": 0, "num_sentences": 3, "is_complex": false, "reasons": [], "score": 0 } }, { "from": "human", "value": " Alright...\n\nBuy 2 scrolls of Conjure Ice Beast.\n\n Initiative - (1d20+4)[ 8 ] ", "prefix": "theterran:", "loss": true, "complexity_analysis": { "has_passive_voice": false, "max_nested_clauses": 0, "longest_sentence": 11, "num_participle_phrases": 0, "num_sentences": 3, "is_complex": false, "reasons": [], "score": 0 } }, { "from": "human", "value": " Morekal, turn 1 \n\nStart in Y-10 holding greatsword, potion, and a scroll.\n\nMove: Move to T-8\n\nRest of my turn, spoilered since I think I'm out of LOS:\n \n Spoiler \n\nStandard: Read the script\n \n\n\nDone with my turn.\n\nStats:\n \n Spoiler \n\nHP: 12/12\nAC: 16, FF: 14, Touch: 12\n\nScript was Martial Script of Sudden Leap. I can now use that maneuver for this encounter. Potion held is a potion of Shield of Faith\n\nManeuvers Readied:\nSteely Strike 0/1\nMoment of Perfect Mind 0/1\nStone Bones 0/1\nSudden Leap 0/1\n ", "prefix": "Master_Rahl22:", "loss": true, "complexity_analysis": { "has_passive_voice": false, "max_nested_clauses": 2, "longest_sentence": 36, "num_participle_phrases": 2, "num_sentences": 5, "is_complex": false, "reasons": [], "score": 0 } }, { "from": "human", "value": " Chuck - Round 1 \n \n Spoiler \nRiding on the back of my companion, I will guide it w/ my knees to D4.\n Ride - (1d20+8)[ 24 ] DC 5\n\nThere I will start casting a spell.\n \n Spoiler \nConjure Ice Beast I\n \n\n \n\n\nEnd my Turn.\n\nStats:\n \n Spoiler \nLocation:D4\nHP: 9/9\nAC: 19\n\nSpells:\n \n Spoiler \nLvl 0 - CMWx3\nLvl 1 - Conjure Ice Beast, Conjure Ice Beast-x\n \n\n ", "prefix": "theterran:", "loss": true, "complexity_analysis": { "has_passive_voice": false, "max_nested_clauses": 1, "longest_sentence": 40, "num_participle_phrases": 0, "num_sentences": 5, "is_complex": false, "reasons": [], "score": 0 } }, { "from": "human", "value": " Morekal, turn 2 \n\nMove: Move to R-3\nMove: Move to N-3\n\nStats:\n \n Spoiler \n\nHP: 12/12\nAC: 16, FF: 14, Touch: 12\n\nScript was Martial Script of Sudden Leap. I can now use that maneuver for this encounter. Potion held is a potion of Shield of Faith\n\nManeuvers Readied:\nSteely Strike 0/1\nMoment of Perfect Mind 0/1\nStone Bones 0/1\nSudden Leap 0/1\n ", "prefix": "Master_Rahl22:", "loss": true, "complexity_analysis": { "has_passive_voice": false, "max_nested_clauses": 0, "longest_sentence": 47, "num_participle_phrases": 1, "num_sentences": 3, "is_complex": false, "reasons": [], "score": 0 } }, { "from": "human", "value": " Chuck - Round 2 \n\nFinish Casting the spell w/ a Move Action (standard taken in the previous round).\n\nA pale blue wolf made out of ice comes into being in H3.\nHe unleashes his ice breath at Morekal.\n\n Damage - (1d6)[ 3 ] Ref Halves DC 12.\n\nHe then moves to L3.\n\nMeanwhile, Chuck draws a scroll.\n\nEnd my Turn.\n\nStats:\n \n Spoiler \nLocation:D4\nHP: 9/9\nAC: 19 (+2 for Tree not included)\nSpells:\n \n Spoiler \n\nLvl 0 - CMWx3\nLvl 1 - Conjure Ice Beast, Conjure Ice Beast-x\n \n\n ", "prefix": "theterran:", "loss": true, "complexity_analysis": { "has_passive_voice": false, "max_nested_clauses": 1, "longest_sentence": 47, "num_participle_phrases": 1, "num_sentences": 8, "is_complex": false, "reasons": [], "score": 0 } }, { "from": "human", "value": " High Ref 02youeng \n\n \n Originally Posted by SRD \n The \"start full-round action\" standard action lets you start undertaking a full-round action, which you can complete in the following round by using another standard action. You can’t use this action to start or complete a full attack, charge, run, or withdraw. \n \n\nIt takes two standard actions to cast a full-round spell over two rounds, not a standard and a move. In this case, it doesn't matter, as you used a move action on your last round. But, just so you knows.", "prefix": "02youeng:", "loss": true, "complexity_analysis": { "has_passive_voice": false, "max_nested_clauses": 3, "longest_sentence": 44, "num_participle_phrases": 1, "num_sentences": 5, "is_complex": true, "reasons": [ "Deeply nested clauses (3) in one sentence" ], "score": 1 } }, { "from": "human", "value": " Init Ref Strangie \n\nI just wanted to make sure that what happened in this match , as far as giving orders to summoned creatures goes, didn't happen in this one too. Does Chuck need to explicitly say something out loud to have the creature do one thing over another?", "prefix": "Strangie:", "loss": true, "complexity_analysis": { "has_passive_voice": false, "max_nested_clauses": 4, "longest_sentence": 37, "num_participle_phrases": 0, "num_sentences": 2, "is_complex": true, "reasons": [ "Deeply nested clauses (4) in one sentence", "Deeply nested clauses (3) in one sentence" ], "score": 3 } }, { "from": "human", "value": " Reflex save - (1d20+3)[ 20 ] \n\nI can't see the map while at work, so I'll take my turn some time tonight.\n\nSo, since I made the save do I take 1 or 2 damage? I seem to remember that you always round down, but just want to be sure.", "prefix": "Master_Rahl22:", "loss": true, "complexity_analysis": { "has_passive_voice": false, "max_nested_clauses": 3, "longest_sentence": 35, "num_participle_phrases": 0, "num_sentences": 3, "is_complex": true, "reasons": [ "Deeply nested clauses (3) in one sentence" ], "score": 1 } }, { "from": "human", "value": " Originally Posted by Strangie \n Init Ref Strangie \n\nI just wanted to make sure that what happened in this match , as far as giving orders to summoned creatures goes, didn't happen in this one too. Does Chuck need to explicitly say something out loud to have the creature do one thing over another? \n \n\n High Ref PsiDog \n\nYes.\n\nSummoned creatures attack opponents to the best of their ability by default.\n\nHaving a summoned creature perform a specific task, attack in a specific way, or in any other way behave other than the default requires communicating orders to it.", "prefix": "Psionic Dog:", "loss": true, "complexity_analysis": { "has_passive_voice": false, "max_nested_clauses": 5, "longest_sentence": 42, "num_participle_phrases": 1, "num_sentences": 5, "is_complex": true, "reasons": [ "Deeply nested clauses (5) in one sentence", "Deeply nested clauses (3) in one sentence" ], "score": 4 } }, { "from": "human", "value": " Waiting on a ref question in the waiting room. I'll post my turn tomorrow.", "prefix": "Master_Rahl22:", "loss": true, "complexity_analysis": { "has_passive_voice": false, "max_nested_clauses": 0, "longest_sentence": 12, "num_participle_phrases": 1, "num_sentences": 2, "is_complex": false, "reasons": [], "score": 0 } }, { "from": "human", "value": " Morekal, turn 3 \n\nFull round: Using Withdraw action. Move to M-2, N-1, L-1, K-1, J-2, I-2, I-3. While I'm moving, I'll put the potion back in my pack and put both hands on my greatsword.\nSwift: Use Sudden Leap to move due west whatever Jump check allows.\n Jump - (1d20+5)[ 22 ] \n\nThat puts me in E-4. End of turn.\n\nStats:\n \n Spoiler \n\nLocation: E-4\nHP: 11/12\nAC: 16, FF: 14, Touch: 12\n\nManeuvers Readied:\nSteely Strike 0/1\nMoment of Perfect Mind 0/1\nStone Bones 0/1\nSudden Leap 1/1\n ", "prefix": "Master_Rahl22:", "loss": true, "complexity_analysis": { "has_passive_voice": false, "max_nested_clauses": 2, "longest_sentence": 47, "num_participle_phrases": 1, "num_sentences": 8, "is_complex": false, "reasons": [], "score": 0 } }, { "from": "human", "value": " Since the summoned creature was actually a construct, how does one communicate w/ a construct?", "prefix": "theterran:", "loss": true, "complexity_analysis": { "has_passive_voice": false, "max_nested_clauses": 1, "longest_sentence": 18, "num_participle_phrases": 0, "num_sentences": 1, "is_complex": false, "reasons": [], "score": 0 } }, { "from": "human", "value": " I'd say you need some sort of telepathy or something. Wolves don't speak a language, and the Ice Beast template makes its Int 1 anyway, so it's just about mindless.", "prefix": "Master_Rahl22:", "loss": true, "complexity_analysis": { "has_passive_voice": false, "max_nested_clauses": 1, "longest_sentence": 25, "num_participle_phrases": 0, "num_sentences": 2, "is_complex": false, "reasons": [], "score": 0 } }, { "from": "human", "value": " FYI, away til Tuesday.", "prefix": "theterran:", "loss": true, "complexity_analysis": { "has_passive_voice": false, "max_nested_clauses": 0, "longest_sentence": 7, "num_participle_phrases": 0, "num_sentences": 1, "is_complex": false, "reasons": [], "score": 0 } }, { "from": "human", "value": " Chuck - Round 3 \n\nMy summons moves to F4 and attacks.\nRolls:\n \n Spoiler \n Attack - (1d20+5)[ 25 ] (+2 due to flanking)\n Bite - (1d6+1)[ 7 ] \n\nIf hit:\n Trip - (1d20+2)[ 3 ] \n \n\n\nChuck will start casting from the scroll.\n\nTake your AoO if you'd like.\n\nEnd my Turn.\n\nStats:\n \n Spoiler \nLocation:D4\nHP: 9/9\nAC: 19 (+2 for Tree not included)\nSpells:\n \n Spoiler \n\nLvl 0 - CMWx3\nLvl 1 - Conjure Ice Beast, Conjure Ice Beast-x\n \n\n ", "prefix": "theterran:", "loss": true, "complexity_analysis": { "has_passive_voice": false, "max_nested_clauses": 2, "longest_sentence": 47, "num_participle_phrases": 1, "num_sentences": 7, "is_complex": false, "reasons": [], "score": 0 } }, { "from": "human", "value": " Crit Confirm:\n \n Spoiler \n Confirm - (1d20+5)[ 20 ] \n Bite - (1d6+1)[ 3 ] \n ", "prefix": "theterran:", "loss": true, "complexity_analysis": { "has_passive_voice": false, "max_nested_clauses": 0, "longest_sentence": 19, "num_participle_phrases": 0, "num_sentences": 2, "is_complex": false, "reasons": [], "score": 0 } }, { "from": "human", "value": " Ouch, crit and max damage on the first roll. Good thing the trip check was horrible.\n\n Strength to oppose trip - (1d20+3)[ 20 ] \n\n[rol=Strength to trip wolf if I win above]1d20+3[/roll]\n\n AoO - (1d20+6)[ 18 ] \n Damage - (2d6+4)[ 6 ] \n Crit Confirm - (1d20+6)[ 26 ] \n Extra damage - (2d6+4)[ 15 ] \n\nI'll take my turn after I see what the rolls look like.", "prefix": "Master_Rahl22:", "loss": true, "complexity_analysis": { "has_passive_voice": false, "max_nested_clauses": 2, "longest_sentence": 66, "num_participle_phrases": 0, "num_sentences": 5, "is_complex": false, "reasons": [], "score": 0 } }, { "from": "human", "value": " Strength to trip wolf if I win above - (1d20+3)[ 14 ] \n Morekal, turn 4 \n\nMove: 5ft step to D-3 (oh, and the wolf wasn't flanking me with the previous attack, but hit and confirmed without flanking bonus so it didn't matter)\n\nSwift: Enter Stance of Clarity\n\nStandard: Steely Strike on Chuck\n Attack - (1d20+10)[ 30 ] \n Damage - (2d6+4)[ 8 ] \n Crit confirm - (1d20+10)[ 21 ] \n Damage - (2d6+4)[ 13 ] \n\nEnd of my turn.\n\nStats:\n \n Spoiler \n\nLocation: D-3\nHP: 3/14\nAC: 16, FF: 14, Touch: 12\n\nStance of Clarity: +2 AC vs the wolf, -2 AC vs everything else\n\nManeuvers Readied:\nSteely Strike 1/1\nMoment of Perfect Mind 0/1\nStone Bones 0/1\nSudden Leap 1/1\n \n\n\nEdit: I think that's game.", "prefix": "Master_Rahl22:", "loss": true, "complexity_analysis": { "has_passive_voice": false, "max_nested_clauses": 3, "longest_sentence": 71, "num_participle_phrases": 0, "num_sentences": 5, "is_complex": true, "reasons": [ "Deeply nested clauses (3) in one sentence" ], "score": 1 } }, { "from": "human", "value": " Yep...I die 🫀", "prefix": "theterran:", "loss": true, "complexity_analysis": { "has_passive_voice": false, "max_nested_clauses": 0, "longest_sentence": 6, "num_participle_phrases": 0, "num_sentences": 1, "is_complex": false, "reasons": [], "score": 0 } }, { "from": "human", "value": " The crit hurt, I had just enough HP to survive it, but what really would've ended it is if the wolf had managed to trip me. Also, I'm incredibly glad I grabbed Sudden Leap. Great game.", "prefix": "Master_Rahl22:", "loss": true, "complexity_analysis": { "has_passive_voice": false, "max_nested_clauses": 4, "longest_sentence": 32, "num_participle_phrases": 1, "num_sentences": 3, "is_complex": true, "reasons": [ "Deeply nested clauses (4) in one sentence" ], "score": 2 } }, { "from": "human", "value": " High Ref PsiDog \n\nMorekal takes the victory prize!", "prefix": "Psionic Dog:", "loss": true, "complexity_analysis": { "has_passive_voice": false, "max_nested_clauses": 0, "longest_sentence": 11, "num_participle_phrases": 0, "num_sentences": 1, "is_complex": false, "reasons": [], "score": 0 } } ]
12
false
[ { "from": "human", "value": " Arena Tournament, Round 61: Abogralia vs. Morekal \n Map: \n Spoiler \n\n \nThe Arena walls for this map are 30 ft high, with a Climb DC of 30.\n \n\n XP Award: 300 XP\n GP Award: 300 GP\n\n Abogralia - Scorer\n Morekal - Master_Rahl22\n\n All Gladiators, please declare final purchases (if any) and roll for initiative. ", "prefix": "ArenaManager:", "loss": false, "complexity_analysis": { "has_passive_voice": false, "max_nested_clauses": 0, "longest_sentence": 40, "num_participle_phrases": 0, "num_sentences": 2, "is_complex": false, "reasons": [], "score": 0 } }, { "from": "human", "value": " Good luck!\n\nNo purchases, reserve the right for reactionary ones though.\n\n Initiative - (1d20+2)[ 3 ] ", "prefix": "Master_Rahl22:", "loss": true, "complexity_analysis": { "has_passive_voice": false, "max_nested_clauses": 0, "longest_sentence": 12, "num_participle_phrases": 0, "num_sentences": 3, "is_complex": false, "reasons": [], "score": 0 } }, { "from": "human", "value": " Wiiiiii Finally =P\n\nRolling Initiative\n (1d20+5)[ 22 ] \n\nNo purchases, tell me when your purchases are done.", "prefix": "Scorer:", "loss": true, "complexity_analysis": { "has_passive_voice": true, "max_nested_clauses": 1, "longest_sentence": 29, "num_participle_phrases": 1, "num_sentences": 1, "is_complex": true, "reasons": [ "Contains passive voice" ], "score": 1 } }, { "from": "human", "value": " No purchases, go ahead.", "prefix": "Master_Rahl22:", "loss": true, "complexity_analysis": { "has_passive_voice": false, "max_nested_clauses": 0, "longest_sentence": 7, "num_participle_phrases": 0, "num_sentences": 1, "is_complex": false, "reasons": [], "score": 0 } }, { "from": "human", "value": " Abogralia 1st Turn \n\nI carry all my equipment start at Y10 \n\nMove Action: I draw my crossbow\nFree Action: I reload my crossbow\n\nAttack! (with range penalty and masterwork bolt)\n\n Attack \n (1d20+5)[ 13 ] \n Damage \n (1d6)[ 5 ] \n If Crit \n (1d20+5)[ 16 ] \n Additional Crit Damage \n (1d6)[ 6 ] \n End of Turn \n\nSTATS\n \n Spoiler \n\nAbogralia @ Y10 \nHP 8/8\nAC 19 (+5 Dex, +1 Size, +3 Armor) T 16 FF 14\n\nCrossbow +6, 1d6, 19-20/x2, 80'\n87 Bolts left\n9 Masterwork left\n\nShortsword +1, 1d4, 19-20/x2, Melee\n ", "prefix": "Scorer:", "loss": true, "complexity_analysis": { "has_passive_voice": false, "max_nested_clauses": 2, "longest_sentence": 120, "num_participle_phrases": 0, "num_sentences": 2, "is_complex": false, "reasons": [], "score": 0 } }, { "from": "human", "value": " Miss!\n\n Morekal, turn 1 \n\nStart in B-11 holding greatsword, a potion, and a scroll.\n\nSwift: Enter Stance of Clarity\nMove: Move to F-14\nStandard: Drink potion\nFree: Drop empty potion bottle\n\nStats:\n \n Spoiler \n\nLocation: F-14\nHP: 14/14\nAC: 20, FF: 18, Touch: 16\n\nBuffs: Shield Faith 10 rounds\nStance: Stance of Clarity - +2 AC vs Abogralia, -2 AC vs everybody else\n\nManeuvers Readied:\nSteely Strike 0/1\nMoment of Perfect Mind 0/1\nStone Bones 0/1\n ", "prefix": "Master_Rahl22:", "loss": true, "complexity_analysis": { "has_passive_voice": false, "max_nested_clauses": 1, "longest_sentence": 92, "num_participle_phrases": 0, "num_sentences": 2, "is_complex": false, "reasons": [], "score": 0 } }, { "from": "human", "value": " Abogralia 2nd Turn \n\nI just wait there\n\n End of Turn \n\nSTATS\n \n Spoiler \n\nAbogralia @ Y10 \nHP 8/8\nAC 19 (+5 Dex, +1 Size, +3 Armor) T 16 FF 14\n\nCrossbow +6, 1d6, 19-20/x2, 80'\n87 Bolts left\n9 Masterwork left\n\nShortsword +1, 1d4, 19-20/x2, Melee\n ", "prefix": "Scorer:", "loss": true, "complexity_analysis": { "has_passive_voice": false, "max_nested_clauses": 1, "longest_sentence": 40, "num_participle_phrases": 0, "num_sentences": 2, "is_complex": false, "reasons": [], "score": 0 } }, { "from": "human", "value": " Morekal, turn 2 \n\nFirst part of turn spoilered since I think we're out of LOS:\n \n Spoiler \n\nStandard: Read the scroll\n \n\n\nMove: Move to I-18\n\nEnd of turn.\n\nStats:\n \n Spoiler \n\nLocation: I-18\nHP: 14/14\nAC: 20, FF: 18, Touch: 16 (not including +2 from tree)\n\nScript was Martial Script of Sudden Leap. Can now use that maneuver for this encounter.\n\nBuffs: Shield Faith 9 rounds\nStance: Stance of Clarity - +2 AC vs Abogralia, -2 AC vs everybody else\n\nManeuvers Readied:\nSteely Strike 0/1\nMoment of Perfect Mind 0/1\nStone Bones 0/1\nSudden Leap 0/1\n ", "prefix": "Master_Rahl22:", "loss": true, "complexity_analysis": { "has_passive_voice": false, "max_nested_clauses": 2, "longest_sentence": 46, "num_participle_phrases": 1, "num_sentences": 5, "is_complex": false, "reasons": [], "score": 0 } }, { "from": "human", "value": " Abogralia 3rd Turn \n\nFree Action: Reload Crossbow\n\nAttack you (normal bolts, -2 range)!\n\n Attack \n (1d20+4)[ 24 ] \n Damage \n (1d6)[ 5 ] \n If Crit \n (1d20+4)[ 13 ] \n Additional Crit Damage \n (1d6)[ 5 ] \n\nMove to X8 \n End of Turn \n\nSTATS\n \n Spoiler \n\nAbogralia @ X8 \nHP 8/8\nAC 19 (+5 Dex, +1 Size, +3 Armor) T 16 FF 14\n\nCrossbow +6, 1d6, 19-20/x2, 80'\n86 Bolts left\n9 Masterwork left\n\nShortsword +1, 1d4, 19-20/x2, Melee\n ", "prefix": "Scorer:", "loss": true, "complexity_analysis": { "has_passive_voice": false, "max_nested_clauses": 2, "longest_sentence": 96, "num_participle_phrases": 0, "num_sentences": 3, "is_complex": false, "reasons": [], "score": 0 } }, { "from": "human", "value": " Hit but not confirmed\n\n Morekal, turn 3 \n\nMove: Move to L-18, then make a Jump check as part of my movement.\n Jump - (1d20+5)[ 14 ] \nJump check puts me in M-18.\n\nMove: Move to T-17\n\nEnd of turn.\n\nStats:\n \n Spoiler \n\nLocation: T-17\nHP: 14/14\nAC: 20, FF: 18, Touch: 16\n\nBuffs: Shield Faith 7 rounds\nStance: Stance of Clarity - +2 AC vs Abogralia, -2 AC vs everybody else\n\nManeuvers Readied:\nSteely Strike 0/1\nMoment of Perfect Mind 0/1\nStone Bones 0/1\nSudden Leap 0/1\n ", "prefix": "Master_Rahl22:", "loss": true, "complexity_analysis": { "has_passive_voice": false, "max_nested_clauses": 2, "longest_sentence": 71, "num_participle_phrases": 0, "num_sentences": 5, "is_complex": false, "reasons": [], "score": 0 } }, { "from": "human", "value": " I assume you want to jump the Shallow Bog...\n\n Abogralia 4th Turn \n\nFree Action: Reload Crossbow\n\nAttack you! (normal bolt, -2 range penalty)\n\n Attack \n (1d20+6)[ 18 ] \n Damage \n (1d6)[ 5 ] \n If Crit \n (1d20+6)[ 18 ] \n Additional Crit Damage \n (1d6)[ 1 ] \n End of Turn \n\nSTATS\n \n Spoiler \n\nAbogralia @ X8 \nHP 8/8\nAC 19 (+5 Dex, +1 Size, +3 Armor) T 16 FF 14\n\nCrossbow +6, 1d6, 19-20/x2, 80'\n85 Bolts left\n9 Masterwork left\n\nShortsword +1, 1d4, 19-20/x2, Melee\n ", "prefix": "Scorer:", "loss": true, "complexity_analysis": { "has_passive_voice": false, "max_nested_clauses": 2, "longest_sentence": 91, "num_participle_phrases": 0, "num_sentences": 4, "is_complex": false, "reasons": [], "score": 0 } }, { "from": "human", "value": " oops... forgot to adjust modifier.. should've been +4 instead of +6\n\nresults should be 16 instead of 18", "prefix": "Scorer:", "loss": true, "complexity_analysis": { "has_passive_voice": false, "max_nested_clauses": 3, "longest_sentence": 23, "num_participle_phrases": 0, "num_sentences": 1, "is_complex": true, "reasons": [ "Deeply nested clauses (3) in one sentence" ], "score": 1 } }, { "from": "human", "value": " Miss, and yes I was jumping over the bog.\n\n Morekal, turn 4 \n\nMove: Move to X-12\nSwift: Execute Sudden Leap to make a jump check and move that distance\n Jump - (1d20+5)[ 21 ] \nJump to X-9.\nStandard: Execute Steely Strike, Power Attack for 1\n[roll=Attack]1d20+9[/roll]\n[roll=Damage]2d6+6[/roll]\n\nEnd of turn.\n\nStats:\n \n Spoiler \n\nLocation: X-9\nHP: 14/14\nAC: 20, FF: 18, Touch: 16\n\nBuffs: Shield Faith 6 rounds\nStance: Stance of Clarity - +2 AC vs Abogralia, -2 AC vs everybody else\n\nManeuvers Readied:\nSteely Strike 1/1\nMoment of Perfect Mind 0/1\nStone Bones 0/1\nSudden Leap 1/1\n ", "prefix": "Master_Rahl22:", "loss": true, "complexity_analysis": { "has_passive_voice": false, "max_nested_clauses": 1, "longest_sentence": 71, "num_participle_phrases": 0, "num_sentences": 5, "is_complex": false, "reasons": [], "score": 0 } }, { "from": "human", "value": " Abogralia 5th Turn \n\nI move to T8 \n\nand scatter bridge\n\n End of Turn \n\nSTATS\n \n Spoiler \n\nAbogralia @ T8 \nHP 8/8\nAC 19 (+5 Dex, +1 Size, +3 Armor) T 16 FF 14\n\nCrossbow +6, 1d6, 19-20/x2, 80'\n86 Bolts left\n9 Masterwork left\n\nShortsword +1, 1d4, 19-20/x2, Melee\n ", "prefix": "Scorer:", "loss": true, "complexity_analysis": { "has_passive_voice": false, "max_nested_clauses": 1, "longest_sentence": 43, "num_participle_phrases": 0, "num_sentences": 2, "is_complex": false, "reasons": [], "score": 0 } }, { "from": "human", "value": " Whoops, forgot you can't edit in rolls.\n\nSteely Strike attack rolls below:\n Attack - (1d20+9)[ 11 ] \n Damage - (2d6+6)[ 14 ] ", "prefix": "Master_Rahl22:", "loss": true, "complexity_analysis": { "has_passive_voice": false, "max_nested_clauses": 1, "longest_sentence": 19, "num_participle_phrases": 0, "num_sentences": 3, "is_complex": false, "reasons": [], "score": 0 } }, { "from": "human", "value": " Hum.... that means your attack happened before my 5th turn?", "prefix": "Scorer:", "loss": true, "complexity_analysis": { "has_passive_voice": false, "max_nested_clauses": 1, "longest_sentence": 13, "num_participle_phrases": 0, "num_sentences": 1, "is_complex": false, "reasons": [], "score": 0 } }, { "from": "human", "value": " Morekal, turn 5 \n\nMove: Move to X-7 and draw a shortspear\nStandard: Throw shortspear at Abogralia\n Attack - (1d20+3)[ 8 ] \n Damage - (1d6+3)[ 5 ] \n\nEnd of turn.\n\nStats:\n \n Spoiler \n\nLocation: X-7\nHP: 14/14\nAC: 20, FF: 18, Touch: 16\n\nBuffs: Shield Faith 5 rounds\nStance: Stance of Clarity - +2 AC vs Abogralia, -2 AC vs everybody else\n\nManeuvers Readied:\nSteely Strike 1/1\nMoment of Perfect Mind 0/1\nStone Bones 0/1\nSudden Leap 1/1\n \n[/QUOTE]", "prefix": "Master_Rahl22:", "loss": true, "complexity_analysis": { "has_passive_voice": false, "max_nested_clauses": 1, "longest_sentence": 74, "num_participle_phrases": 0, "num_sentences": 3, "is_complex": false, "reasons": [], "score": 0 } }, { "from": "human", "value": " Oh, and you provoked an AoO by moving out of a threatened square.\n\n Attack - (1d20+5)[ 24 ] \n Damage - (2d6+6)[ 10 ] ", "prefix": "Master_Rahl22:", "loss": true, "complexity_analysis": { "has_passive_voice": false, "max_nested_clauses": 0, "longest_sentence": 23, "num_participle_phrases": 0, "num_sentences": 3, "is_complex": false, "reasons": [], "score": 0 } }, { "from": "human", "value": " That's why asked you if your attack happened where...\n\nI read your post saying End of Turn, with you being away... so that's why I moved... You should have posted without saying end of turn if you were going to continue...\n\nSo, instead of moving normally I use Tumble\n\nTumble check\n (1d20+8)[ 13 ] ", "prefix": "Scorer:", "loss": true, "complexity_analysis": { "has_passive_voice": false, "max_nested_clauses": 4, "longest_sentence": 27, "num_participle_phrases": 2, "num_sentences": 4, "is_complex": true, "reasons": [ "Deeply nested clauses (4) in one sentence" ], "score": 2 } }, { "from": "human", "value": " Sorry, I was quoting from above and meant to remove the \"End of Turn\" comment and say that I'd finish after I saw the rolls. That Tumble is not enough, so it looks like you've been splatted.", "prefix": "Master_Rahl22:", "loss": true, "complexity_analysis": { "has_passive_voice": true, "max_nested_clauses": 4, "longest_sentence": 32, "num_participle_phrases": 1, "num_sentences": 2, "is_complex": true, "reasons": [ "Deeply nested clauses (4) in one sentence", "Contains passive voice" ], "score": 3 } }, { "from": "human", "value": " I think a hi ref should say what comes next", "prefix": "Scorer:", "loss": true, "complexity_analysis": { "has_passive_voice": false, "max_nested_clauses": 2, "longest_sentence": 11, "num_participle_phrases": 0, "num_sentences": 1, "is_complex": false, "reasons": [], "score": 0 } }, { "from": "human", "value": " I understand the confusion and I'm sorry, but what would you have done differently had you known I was adjacent to you?", "prefix": "Master_Rahl22:", "loss": true, "complexity_analysis": { "has_passive_voice": false, "max_nested_clauses": 3, "longest_sentence": 26, "num_participle_phrases": 0, "num_sentences": 1, "is_complex": true, "reasons": [ "Deeply nested clauses (3) in one sentence" ], "score": 1 } }, { "from": "human", "value": " Beleive me =P I would've made differently not telling you what in case a rewind is needed\n\nif match is called, I tell you what", "prefix": "Scorer:", "loss": true, "complexity_analysis": { "has_passive_voice": true, "max_nested_clauses": 5, "longest_sentence": 30, "num_participle_phrases": 1, "num_sentences": 1, "is_complex": true, "reasons": [ "Contains passive voice", "Deeply nested clauses (5) in one sentence" ], "score": 4 } }, { "from": "human", "value": " High Ref Mav \n Morekal gets the win and the loot ", "prefix": "Mavian:", "loss": true, "complexity_analysis": { "has_passive_voice": false, "max_nested_clauses": 0, "longest_sentence": 12, "num_participle_phrases": 0, "num_sentences": 1, "is_complex": false, "reasons": [], "score": 0 } }, { "from": "human", "value": " Great game. Again, sorry for the confusion.", "prefix": "Master_Rahl22:", "loss": true, "complexity_analysis": { "has_passive_voice": false, "max_nested_clauses": 0, "longest_sentence": 7, "num_participle_phrases": 0, "num_sentences": 2, "is_complex": false, "reasons": [], "score": 0 } }, { "from": "human", "value": " It's ok, well, now I can tell you hehehehe\n\nI would've made a 5' step and thrown tanglefoot at you... and then we will never know =P\n\nGood game as well...", "prefix": "Scorer:", "loss": true, "complexity_analysis": { "has_passive_voice": false, "max_nested_clauses": 2, "longest_sentence": 28, "num_participle_phrases": 0, "num_sentences": 2, "is_complex": false, "reasons": [], "score": 0 } } ]
12
false
[ { "from": "human", "value": " Arena Tournament, Round 66: Krung vs. Joshua Balukar \n Map: \n Spoiler \n\n \n \n\n XP Award: 300 XP\n GP Award: 300 GP\n\n RandomAction - Krung\n Joshua Balukar - Master_Rahl22\n\n All Combatants, please roll initiative and declare final purchases, if any ", "prefix": "ArenaManager:", "loss": false, "complexity_analysis": { "has_passive_voice": false, "max_nested_clauses": 1, "longest_sentence": 58, "num_participle_phrases": 0, "num_sentences": 1, "is_complex": false, "reasons": [], "score": 0 } }, { "from": "human", "value": " Good luck,\n\nKrung Ini roll: (1d20+2)[ 3 ] \n\nNo purchases.", "prefix": "RandomAction:", "loss": true, "complexity_analysis": { "has_passive_voice": false, "max_nested_clauses": 0, "longest_sentence": 21, "num_participle_phrases": 0, "num_sentences": 1, "is_complex": false, "reasons": [], "score": 0 } }, { "from": "human", "value": " Good luck to you as well.\n\nPurchase: powerstone of Stomp - 25gp\n\n (1d20+1)[ 19 ] ", "prefix": "Master_Rahl22:", "loss": true, "complexity_analysis": { "has_passive_voice": false, "max_nested_clauses": 0, "longest_sentence": 16, "num_participle_phrases": 0, "num_sentences": 2, "is_complex": false, "reasons": [], "score": 0 } }, { "from": "human", "value": " Joshua Balukar, Turn 1 \n\nActions:\n \n Spoiler \n\nStart in M-2 holding greatsword and power stone.\n\nMove: Move to I-10\nStandard: Manifest Force Screen\n \n\n\nEnd of turn.\n\nStats:\n \n Spoiler \n\nLocation: I-10\nHP: 17/17\nAC: 19, FF: 18, Touch: 11\nPP: 4/5\nBuffs: Force Screen 10 rounds\n ", "prefix": "Master_Rahl22:", "loss": true, "complexity_analysis": { "has_passive_voice": false, "max_nested_clauses": 1, "longest_sentence": 36, "num_participle_phrases": 1, "num_sentences": 3, "is_complex": false, "reasons": [], "score": 0 } }, { "from": "human", "value": " In the clouds, eh. LOL, I am glad there is no random dispelling effect on the force floors. Whoosh! Krung fall down and go boom.\n\n Krung,R-1: \nRef/LoS:\n \n Spoiler \n\nStart with waraxe drawn and shield readied in N-2.\nEnter Punishing Stance - swift action.\nDouble move to N-10.\n \n\nEnd turn.\n\nStats: \n Spoiler \n\nCurrent position: N-10\nHp: 14/14\nAC: 17 (15 while in stance), T-12(10), F-15(13)\nSaves: F-+4, R-+2, W-+0\nAttacks: Melee +6 with waraxe, 1d10+4(str)+1d6(stance), x3, Slashing\nManuevers:\n3/3 readied - Stone Bones, Charging Minotaur, Wind stride\n1/1 stance - Punishing Stance.\n ", "prefix": "RandomAction:", "loss": true, "complexity_analysis": { "has_passive_voice": false, "max_nested_clauses": 1, "longest_sentence": 46, "num_participle_phrases": 0, "num_sentences": 12, "is_complex": false, "reasons": [], "score": 0 } }, { "from": "human", "value": " You need to post in the waiting room with a link to our game if you need an LOS check. The refs don't just cruise the games looking for questions to answer. :)", "prefix": "Master_Rahl22:", "loss": true, "complexity_analysis": { "has_passive_voice": false, "max_nested_clauses": 2, "longest_sentence": 23, "num_participle_phrases": 1, "num_sentences": 3, "is_complex": false, "reasons": [], "score": 0 } }, { "from": "human", "value": " High Ref PsiDog \n\nTechnically, this is Master_Rahl22's LoS request. RandomAction never hinted anywhere that he wanted or needed a LoS check.\n\n\nLoS Check:\n@Refs\n \n Spoiler \nOrdinarily I wouldn't bother with a Listen check, but Clunky Krung is noisy enough that Joshua might pinpoint the location.\nListen: DC -4 (Move Silently modifier) +2 distance = DC -2\n Js Listen - (1d20+2)[ 20 ] \nEdit: Which he just did.\n\nKrung has no hope of making a listen check well enough to hear anything beyond \"you hear something to the west,\" nothing informative. He does hear the auditory component of the force screen however.\n \n\n\nJoshua\n \n Spoiler \nNo direct LoS, but you do hear the clinkety-thunk of your armored opponent traveling due east to end in N-10 however.\n \n\n\nKrung\n \n Spoiler \nNo LoS.\n\nPrior to your turn you did hear a deep base hum that quickly grew in volume to that of a strong shout.\n ", "prefix": "Psionic Dog:", "loss": true, "complexity_analysis": { "has_passive_voice": false, "max_nested_clauses": 2, "longest_sentence": 31, "num_participle_phrases": 1, "num_sentences": 10, "is_complex": false, "reasons": [], "score": 0 } }, { "from": "human", "value": " @Joshua:\n \n Spoiler \nYou started in the wrong square, in the OP, your name is in green, so you's start in the green start circle, you'll probably need to redo round 1, but I'll wait for high-ref confirmation on that.\n ", "prefix": "Lubirio:", "loss": true, "complexity_analysis": { "has_passive_voice": false, "max_nested_clauses": 4, "longest_sentence": 55, "num_participle_phrases": 0, "num_sentences": 1, "is_complex": true, "reasons": [ "Deeply nested clauses (4) in one sentence" ], "score": 2 } }, { "from": "human", "value": " Refs, Josh\n\n \n Spoiler \nUsually the way to go here would be to just reflect his turn, as if he did the same move from his actual starting point. Which I guess would put him in I-17 or I-18.\n ", "prefix": "hustlertwo:", "loss": true, "complexity_analysis": { "has_passive_voice": false, "max_nested_clauses": 3, "longest_sentence": 35, "num_participle_phrases": 0, "num_sentences": 2, "is_complex": true, "reasons": [ "Deeply nested clauses (3) in one sentence" ], "score": 1 } }, { "from": "human", "value": " I'd like to request in the future that the starting locations not be red and green. I swear that the color my name is typed in matches the west start spot, at least according to red-green colorblind me. πŸ™‚\n\nRefs:\n \n Spoiler \n\nSince this map is not vertically symmetrical, I'd prefer to have my movement reflected over the X and Y axis, putting me at R-17. Basically I wanted to be able to move through clear space to get to him if he just came straight at me, and R-17 is the similar spot to I-10 from the other side.\n ", "prefix": "Master_Rahl22:", "loss": true, "complexity_analysis": { "has_passive_voice": true, "max_nested_clauses": 4, "longest_sentence": 37, "num_participle_phrases": 1, "num_sentences": 4, "is_complex": true, "reasons": [ "Contains passive voice", "Deeply nested clauses (4) in one sentence", "Deeply nested clauses (4) in one sentence" ], "score": 5 } }, { "from": "human", "value": " High Ref PsiDog \n\nThe revision is acceptable and the above LoS check stands.\n\nJoshua appears to be up.", "prefix": "Psionic Dog:", "loss": true, "complexity_analysis": { "has_passive_voice": false, "max_nested_clauses": 1, "longest_sentence": 17, "num_participle_phrases": 0, "num_sentences": 2, "is_complex": false, "reasons": [], "score": 0 } }, { "from": "human", "value": " Move: Move to P-10\nStandard: Manifest Stomp from my powerstone at Krung. DC 13 Reflex save or prone and take (1d4)[ 3 ] nonlethal damage.\nFree: Drop the empty powerstone.\n\nEnd of turn.\n\nStats:\n \n Spoiler \n\nLocation: P-10\nHP: 17/17\nAC: 19, FF: 18, Touch: 11\nPP: 3/5\nBuffs: Force Screen 9 rounds\n ", "prefix": "Master_Rahl22:", "loss": true, "complexity_analysis": { "has_passive_voice": false, "max_nested_clauses": 0, "longest_sentence": 36, "num_participle_phrases": 0, "num_sentences": 6, "is_complex": false, "reasons": [], "score": 0 } }, { "from": "human", "value": " Here is the reflex save, turn will follow.\nDC 13: (1d20+2)[ 6 ] ", "prefix": "RandomAction:", "loss": true, "complexity_analysis": { "has_passive_voice": false, "max_nested_clauses": 1, "longest_sentence": 24, "num_participle_phrases": 0, "num_sentences": 1, "is_complex": false, "reasons": [], "score": 0 } }, { "from": "human", "value": " Krung,R-2 \nI believe this is correct.\n\nStand up from prone. - move action.\n5'step to O-10.\nAttack with Waraxe. - Standard action.\nAttack: (1d20+6)[ 20 ] \nCrit check: (1d20+6)[ 8 ] \nDamage: (1d10+4)[ 9 ] \nStance adds: (1d6)[ 1 ] \n\nEnd turn.\n\nStats: \n Spoiler \nCurrent position: O-10\nHp: 11/14(3 non-lethal)\nAC: 17 (15 while in stance), T-12(10), F-15(13)\nSaves: F-+4, R-+2, W-+0\nAttacks: Melee +6 with waraxe, 1d10+4(str)+1d6(stance), x3, Slashing\nManuevers:\n3/3 readied - Stone Bones, Charging Minotaur, Wind stride\n1/1 stance - Punishing Stance.\n ", "prefix": "RandomAction:", "loss": true, "complexity_analysis": { "has_passive_voice": false, "max_nested_clauses": 1, "longest_sentence": 46, "num_participle_phrases": 0, "num_sentences": 12, "is_complex": false, "reasons": [], "score": 0 } }, { "from": "human", "value": " On Krung's turn\nImmediate: Spend 2 PP to reduce the damage from the previous attack to 2.\n\n Joshua, round 3 \n\nStandard: Attack with greatsword\n Attack - (1d20+4)[ 15 ] \n Damage - (2d6+6)[ 15 ] \n Crit confirm - (1d20+4)[ 9 ] \n Damage - (2d6+6)[ 14 ] \n\nEnd of turn.\n\nStats:\n \n Spoiler \n\nLocation: P-10\nHP: 15/17\nAC: 19, FF: 18, Touch: 11\nPP: 1/5\nBuffs: Force Screen 8 rounds\n \n\n\nEdit: I believe that's game.", "prefix": "Master_Rahl22:", "loss": true, "complexity_analysis": { "has_passive_voice": false, "max_nested_clauses": 1, "longest_sentence": 44, "num_participle_phrases": 0, "num_sentences": 4, "is_complex": false, "reasons": [], "score": 0 } }, { "from": "human", "value": " Yeah, it is. Good match.", "prefix": "RandomAction:", "loss": true, "complexity_analysis": { "has_passive_voice": false, "max_nested_clauses": 0, "longest_sentence": 6, "num_participle_phrases": 0, "num_sentences": 2, "is_complex": false, "reasons": [], "score": 0 } }, { "from": "human", "value": " High Ref 02youeng \n\nBy virtue of stomping and flailing like a lil' baby...\n\n Joshua wins, and takes home the loot and XP ", "prefix": "02youeng:", "loss": true, "complexity_analysis": { "has_passive_voice": false, "max_nested_clauses": 0, "longest_sentence": 18, "num_participle_phrases": 0, "num_sentences": 2, "is_complex": false, "reasons": [], "score": 0 } } ]
8
false
[ { "from": "human", "value": " Arena Tournament, Round 66: Malla Yor vs. Oro \n Map: \n Spoiler \n\n \n \n\n XP Award: 300 XP\n GP Award: 300 GP\n\n Gigz - Malla Yor \n Scorer - Oro \n All Combatants, please roll initiative and declare final purchases, if any ", "prefix": "ArenaManager:", "loss": false, "complexity_analysis": { "has_passive_voice": false, "max_nested_clauses": 1, "longest_sentence": 56, "num_participle_phrases": 0, "num_sentences": 1, "is_complex": false, "reasons": [], "score": 0 } }, { "from": "human", "value": " Oro reporting in...\n\nNo purchases...\n\nRolling Initiative...\n\n (1d20-3)[ 16 ] ", "prefix": "Scorer:", "loss": true, "complexity_analysis": { "has_passive_voice": false, "max_nested_clauses": 0, "longest_sentence": 22, "num_participle_phrases": 0, "num_sentences": 1, "is_complex": false, "reasons": [], "score": 0 } }, { "from": "human", "value": " Malla Yor in... sorry for the delay. PAX was win. :D\n\nInitiative: (1d20+2)[ 13 ] ", "prefix": "gigz:", "loss": true, "complexity_analysis": { "has_passive_voice": false, "max_nested_clauses": 0, "longest_sentence": 13, "num_participle_phrases": 0, "num_sentences": 3, "is_complex": false, "reasons": [], "score": 0 } }, { "from": "human", "value": " Ok, time to begin!\n\n Oro 1st Turn \n\nI carry all my equipment and start in M25 \n\nFree Action: Draw Greatsword\nFull Round Action: Run to M2 \n End of Turn \n \n Spoiler \n\nOro at M2\nHP 13/13\nAC 18 (10 +4 Armor, +1 Shield, +3 Dex) T 13 FF 15\n\nGreatsword +6 2d6+6 19-20/x2\nGreatclub +5 1d10+6 x2\nShortbow +4 1d6 x3\n98 arrows left\n ", "prefix": "Scorer:", "loss": true, "complexity_analysis": { "has_passive_voice": false, "max_nested_clauses": 1, "longest_sentence": 72, "num_participle_phrases": 1, "num_sentences": 4, "is_complex": false, "reasons": [], "score": 0 } }, { "from": "human", "value": " Sweet... I hate finding my opponent in this map. :D\n\n\nMalla Yor, round 1:\n\nMalla Starts in N2, staff in hand. 5 foot step to O2 and attempt to cast Summon Monster II (DC 8 CL check)\n\nCaster Level Check: (1d20+2)[ 10 ] \n\nIf successful, Malla Summons (1d3)[ 1 ] Celestial Cold Badgers...", "prefix": "gigz:", "loss": true, "complexity_analysis": { "has_passive_voice": false, "max_nested_clauses": 1, "longest_sentence": 33, "num_participle_phrases": 0, "num_sentences": 5, "is_complex": false, "reasons": [], "score": 0 } }, { "from": "human", "value": " Please tell me when you're finished to take my turn", "prefix": "Scorer:", "loss": true, "complexity_analysis": { "has_passive_voice": true, "max_nested_clauses": 2, "longest_sentence": 12, "num_participle_phrases": 1, "num_sentences": 1, "is_complex": true, "reasons": [ "Contains passive voice" ], "score": 1 } }, { "from": "human", "value": " Le SIGH... damn d3\n\nAh well, Mr. Badger appears in the recently vacated N2, amongst a cloudy of sickening smoke (M2-M3-N2-N3) before attempting to Clawclawbite our way to victory.\n\nClaw1: (1d20+4)[ 10 ] \nDamage1: (1d2+1)[ 3 ] plus Cold (1d6)[ 4 ] \n\nClaw2: (1d20+4)[ 14 ] \nDamage2: (1d2+1)[ 3 ] plus Cold (1d6)[ 4 ] \n\nBite: (1d20+1)[ 12 ] \nBite Damage: (1d3+1)[ 4 ] plus Cold (1d6)[ 4 ] \n\nDone.\n\nStats:\n \n Spoiler \n\nHP 7\nAC 12 (t 12, ff 10)\nF+2/R+2/W+3\nSpells Memorized: Acid Splash x3, Grease, Summon Monster I x3, Summon Monster II \n\n\nBadger 1: (1/2 rounds)\nHP 8\nAC 15 (+1 size, +3 Dex, +1 natural), touch 14, flat-footed 12\nSaves:\tFort +4, Ref +5, Will +1\n ", "prefix": "gigz:", "loss": true, "complexity_analysis": { "has_passive_voice": false, "max_nested_clauses": 1, "longest_sentence": 106, "num_participle_phrases": 0, "num_sentences": 5, "is_complex": false, "reasons": [], "score": 0 } }, { "from": "human", "value": " Oro 2nd Turn \n\n5 foot step to N3 \n\nAttack Malla Yor with greatsword\n\n Attack \n (1d20+6)[ 11 ] \n Damage \n (2d6+6)[ 13 ] \n If Crit \n (1d20+6)[ 8 ] \n Additional Crit Damage \n (2d6+6)[ 9 ] \n End of Turn \n \n Spoiler \n\nOro at N3 \nHP 13/13\nAC 18 (10 +4 Armor, +1 Shield, +3 Dex) T 13 FF 15\n\nGreatsword +6 2d6+6 19-20/x2\nGreatclub +5 1d10+6 x2\nShortbow +4 1d6 x3\n98 arrows left\n ", "prefix": "Scorer:", "loss": true, "complexity_analysis": { "has_passive_voice": false, "max_nested_clauses": 0, "longest_sentence": 79, "num_participle_phrases": 1, "num_sentences": 4, "is_complex": false, "reasons": [], "score": 0 } }, { "from": "human", "value": " Luck is good. :D\n\nMalla, Round 2\n\nMalla steps to N1, then summons another badger behind the nasty fighter with the big sword (N4) amidst another cloud of sickening smoke (M3-N4).\n\nBadger 1\nClaw1: (1d20+6)[ 17 ] \nDamage1: (1d2+1)[ 3 ] plus Cold (1d6)[ 5 ] \n\nClaw2: (1d20+6)[ 23 ] \nDamage1: (1d2+1)[ 2 ] plus Cold (1d6)[ 6 ] \n\nBite: (1d20+1)[ 17 ] \nBite Damage: (1d3+1)[ 3 ] plus Cold (1d6)[ 1 ] \n\nBadger 2\nClaw1: (1d20+6)[ 26 ] \nDamage1: (1d2+1)[ 3 ] plus Cold (1d6)[ 2 ] \n\nClaw2: (1d20+6)[ 8 ] \nDamage1: (1d2+1)[ 2 ] plus Cold (1d6)[ 4 ] \n\nBite: (1d20+1)[ 4 ] \nBite Damage: (1d3+1)[ 3 ] plus Cold (1d6)[ 3 ] \n\nDone.\n\nStats: \n Spoiler \n\nHP 7\nAC 12 (t 12, ff 10)\nF+2/R+2/W+3\nSpells Memorized: Acid Splash x3, Grease, Summon Monster I x2 (Used 1), Summon Monster II \n\nBadger 1: (2/2 rounds)\nHP 8\nAC 15 (+1 size, +3 Dex, +1 natural), touch 14, flat-footed 12\nSaves: Fort +4, Ref +5, Will +1\n\nBadger 2: (1/2 rounds)\nHP 8\nAC 15 (+1 size, +3 Dex, +1 natural), touch 14, flat-footed 12\nSaves: Fort +4, Ref +5, Will +1\n ", "prefix": "gigz:", "loss": true, "complexity_analysis": { "has_passive_voice": false, "max_nested_clauses": 1, "longest_sentence": 215, "num_participle_phrases": 0, "num_sentences": 6, "is_complex": false, "reasons": [], "score": 0 } }, { "from": "human", "value": " Possible Crit on Badger 2 Claw: (1d20+6)[ 15 ] Damage:[roll] 1d2+1[/roll]", "prefix": "gigz:", "loss": true, "complexity_analysis": { "has_passive_voice": false, "max_nested_clauses": 0, "longest_sentence": 24, "num_participle_phrases": 0, "num_sentences": 1, "is_complex": false, "reasons": [], "score": 0 } }, { "from": "human", "value": " I have a question...\n\nI checked badger stats and damage is 1d2-1, not 1d2+1...\n\nIs this true?", "prefix": "Scorer:", "loss": true, "complexity_analysis": { "has_passive_voice": false, "max_nested_clauses": 1, "longest_sentence": 24, "num_participle_phrases": 0, "num_sentences": 2, "is_complex": false, "reasons": [], "score": 0 } }, { "from": "human", "value": " Augment Summon adds a +4 Str and Con.", "prefix": "gigz:", "loss": true, "complexity_analysis": { "has_passive_voice": false, "max_nested_clauses": 0, "longest_sentence": 10, "num_participle_phrases": 0, "num_sentences": 1, "is_complex": false, "reasons": [], "score": 0 } }, { "from": "human", "value": " ouch... it's my last turn then... Kill or die...\nThe match ends here\n\n Oro 3rd Turn \n\n5' Step to O2 \nFree Action: Yells: \"Dieeeeeee!!!!\"😑\nAttack Malla Yor!\n\n Attack \n (1d20+6)[ 14 ] \n Damage \n (2d6+6)[ 9 ] \n If Crit \n (1d20+6)[ 13 ] \n Additional Crit Damage \n (2d6+6)[ 13 ] \n\nAfter the attack I lose 1 hit point...\n End of Turn \n \n Spoiler \n\nOro at N3 \nHP -1/13\nAC 18 (10 +4 Armor, +1 Shield, +3 Dex) T 13 FF 15\n\nGreatsword +6 2d6+6 19-20/x2\nGreatclub +5 1d10+6 x2\nShortbow +4 1d6 x3\n98 arrows left\n ", "prefix": "Scorer:", "loss": true, "complexity_analysis": { "has_passive_voice": false, "max_nested_clauses": 0, "longest_sentence": 50, "num_participle_phrases": 1, "num_sentences": 9, "is_complex": false, "reasons": [], "score": 0 } }, { "from": "human", "value": " LOL!! Hit, and Malla drops to -2. Now, who wins? If it's lowest HP, the remaining badger attempts to molest the body in the hopes you reach -10 before me. :p\n\nBadger 2\nClaw1: (1d20+8)[ 28 ] \nDamage1: (1d2+1)[ 3 ] plus Cold (1d6)[ 3 ] \n\nClaw2: (1d20+8)[ 24 ] \nDamage2: (1d2+1)[ 3 ] plus Cold (1d6)[ 2 ] \n\nBite: (1d20+5)[ 6 ] \nDamage: (1d3+1)[ 3 ] plus Cold (1d6)[ 4 ] ", "prefix": "gigz:", "loss": true, "complexity_analysis": { "has_passive_voice": false, "max_nested_clauses": 3, "longest_sentence": 83, "num_participle_phrases": 0, "num_sentences": 6, "is_complex": true, "reasons": [ "Deeply nested clauses (3) in one sentence" ], "score": 1 } }, { "from": "human", "value": " hahahahaha\n\nstupid molesting badger got a nat 20 =P", "prefix": "Scorer:", "loss": true, "complexity_analysis": { "has_passive_voice": false, "max_nested_clauses": 0, "longest_sentence": 12, "num_participle_phrases": 0, "num_sentences": 1, "is_complex": false, "reasons": [], "score": 0 } }, { "from": "human", "value": " High Ref Hust\nAlthough he isn't conscious to enjoy it, Malla is still the winner. Someone wake him up and tell him! ", "prefix": "hustlertwo:", "loss": true, "complexity_analysis": { "has_passive_voice": false, "max_nested_clauses": 2, "longest_sentence": 16, "num_participle_phrases": 0, "num_sentences": 3, "is_complex": false, "reasons": [], "score": 0 } }, { "from": "human", "value": " I'm not very sure that Malla won... I killed him before I passed out, I think", "prefix": "Scorer:", "loss": true, "complexity_analysis": { "has_passive_voice": false, "max_nested_clauses": 2, "longest_sentence": 10, "num_participle_phrases": 0, "num_sentences": 2, "is_complex": false, "reasons": [], "score": 0 } }, { "from": "human", "value": " Right, which would ordinarily be a bleed-off... but the, er, 'molesting badger' strategy is actually valid, since in the absence of orders, summoned creatures will simply attack the nearest enemy.", "prefix": "Sallera:", "loss": true, "complexity_analysis": { "has_passive_voice": false, "max_nested_clauses": 2, "longest_sentence": 42, "num_participle_phrases": 0, "num_sentences": 1, "is_complex": false, "reasons": [], "score": 0 } }, { "from": "human", "value": " but I thought matches end when one of the players is out... so match should end before the badger do his thing, I think\n\nAlso, the summoning spell lasts 1 round to cast, does this means the monster appears in the next round? or in the same?", "prefix": "Scorer:", "loss": true, "complexity_analysis": { "has_passive_voice": false, "max_nested_clauses": 5, "longest_sentence": 36, "num_participle_phrases": 0, "num_sentences": 4, "is_complex": true, "reasons": [ "Deeply nested clauses (5) in one sentence" ], "score": 3 } }, { "from": "human", "value": " Malla casts Summons as a standard action, and at a +1 caster level, meaning they stay in play for 2 rounds, then poof.", "prefix": "gigz:", "loss": true, "complexity_analysis": { "has_passive_voice": false, "max_nested_clauses": 2, "longest_sentence": 28, "num_participle_phrases": 1, "num_sentences": 1, "is_complex": false, "reasons": [], "score": 0 } }, { "from": "human", "value": " It's happened before, a quick look through the last few rounds' archives should reveal a few precedents. The kill from a disabled combatant is more common than one might think. Usually, it's a bleed-off, with whoever stabilizes winning. Since the badger was still up, and as I said, simply attacks the nearest enemy without orders, it brings you down, making the bleed-off unnecessary.", "prefix": "Sallera:", "loss": true, "complexity_analysis": { "has_passive_voice": true, "max_nested_clauses": 4, "longest_sentence": 32, "num_participle_phrases": 1, "num_sentences": 4, "is_complex": true, "reasons": [ "Contains passive voice", "Deeply nested clauses (4) in one sentence" ], "score": 3 } }, { "from": "human", "value": " If I had knew about that I would have certainly acted differently... =/", "prefix": "Scorer:", "loss": true, "complexity_analysis": { "has_passive_voice": false, "max_nested_clauses": 1, "longest_sentence": 15, "num_participle_phrases": 1, "num_sentences": 1, "is_complex": false, "reasons": [], "score": 0 } }, { "from": "human", "value": " I had a somewhat similar situation; guy bullrushed me into the quicksand successfully, but I took him down to 0 on the readied attack and AoO, meaning the rush put him to -1. If I had failed my swim checks and drowned, he would have won (since he stabilized), even though I was still conscious while he wasn't.", "prefix": "hustlertwo:", "loss": true, "complexity_analysis": { "has_passive_voice": false, "max_nested_clauses": 4, "longest_sentence": 39, "num_participle_phrases": 2, "num_sentences": 2, "is_complex": true, "reasons": [ "Deeply nested clauses (3) in one sentence", "Deeply nested clauses (4) in one sentence" ], "score": 3 } }, { "from": "human", "value": " Um... quick note on this map: the clouds stop LoS (functioning as obscuring mist), while both of you appeared to look be able to through the clouds... 🀨", "prefix": "Lubirio:", "loss": true, "complexity_analysis": { "has_passive_voice": false, "max_nested_clauses": 5, "longest_sentence": 35, "num_participle_phrases": 1, "num_sentences": 1, "is_complex": true, "reasons": [ "Deeply nested clauses (5) in one sentence" ], "score": 3 } } ]
14
false
[ { "from": "human", "value": " Arena Tournament, Round 66: Numa Numa vs. Cayenne \n Map: \n Spoiler \n\n \n \n\n XP Award: 300 XP\n GP Award: 300 GP\n\n Numa Numa - Schism\n Cayenne - Romeir\n\n All Combatants, please roll initiative and declare final purchases, if any ", "prefix": "ArenaManager:", "loss": false, "complexity_analysis": { "has_passive_voice": false, "max_nested_clauses": 1, "longest_sentence": 58, "num_participle_phrases": 0, "num_sentences": 1, "is_complex": false, "reasons": [], "score": 0 } }, { "from": "human", "value": " Initiative: (1d20+2)[ 18 ] \n\nPurchasing a scroll of Shield.", "prefix": "Schism:", "loss": true, "complexity_analysis": { "has_passive_voice": false, "max_nested_clauses": 0, "longest_sentence": 19, "num_participle_phrases": 1, "num_sentences": 1, "is_complex": false, "reasons": [], "score": 0 } }, { "from": "human", "value": " Iniative - (d20+4)[ 9 ] \nFirst time in the arena, so please be nice Schism 😁", "prefix": "Romeir:", "loss": true, "complexity_analysis": { "has_passive_voice": false, "max_nested_clauses": 0, "longest_sentence": 13, "num_participle_phrases": 0, "num_sentences": 2, "is_complex": false, "reasons": [], "score": 0 } }, { "from": "human", "value": " And no purchases, guess you go first 😩", "prefix": "Romeir:", "loss": true, "complexity_analysis": { "has_passive_voice": false, "max_nested_clauses": 1, "longest_sentence": 9, "num_participle_phrases": 0, "num_sentences": 2, "is_complex": false, "reasons": [], "score": 0 } }, { "from": "human", "value": " I make no promises. πŸ˜›\n Numa Numa, round 1 \n\nRefs/LoS:\n \n Spoiler \nStarting in N-1, holding a scroll of Shield in one hand, nothing in the other.\n\nMove to R-1. Cast Mage Armor.\n\nHide: (1d20+12)[ 19 ] \n \n\n\nDone.\n\nEdit: Fixed typo in statblock.\n\nStats: \n Spoiler \nHP: 3/3\nAC: 17 full, 13 touch, 15 ff\nCurrently in: R-1\n\nAbrupt Jaunt uses left: 4/4\nSilence SLA uses left: 5/5\nGhost Sound SLA uses left: 1/1\nMage Hand SLA uses left: 1/1\nMessage SLA uses left: 1/1\n\nBuffs/rounds: Mage Armor 1/600\n\nSpells prepared: Sonic Snap, Sonic Snap, Ray of Frost, Color Spray, Color Spray, Mage Armor , Invisibility\n ", "prefix": "Schism:", "loss": true, "complexity_analysis": { "has_passive_voice": false, "max_nested_clauses": 9, "longest_sentence": 95, "num_participle_phrases": 1, "num_sentences": 6, "is_complex": true, "reasons": [ "Deeply nested clauses (9) in one sentence" ], "score": 7 } }, { "from": "human", "value": " Spoiler \nStart in M-25 with Longbow and arrow in hand, double move to K-14\n \n\nEnd Turn\nStats\n \n Spoiler \nCurrent position:K-14\nHP:9/9 AC:18 (T:14 FF:14)\n ", "prefix": "Romeir:", "loss": true, "complexity_analysis": { "has_passive_voice": false, "max_nested_clauses": 0, "longest_sentence": 37, "num_participle_phrases": 0, "num_sentences": 1, "is_complex": false, "reasons": [], "score": 0 } }, { "from": "human", "value": " Cayenne: \n Spoiler \nNo LoS.\n \n\n\nNuma Numa: \n Spoiler \nNo LoS.\n ", "prefix": "Sallera:", "loss": true, "complexity_analysis": { "has_passive_voice": false, "max_nested_clauses": 0, "longest_sentence": 18, "num_participle_phrases": 0, "num_sentences": 1, "is_complex": false, "reasons": [], "score": 0 } }, { "from": "human", "value": " Numa Numa, round 2 \n\nRefs/LoS: \n Spoiler \n5-ft step to S-1.\n\nActivate scroll of shield.\n\nReactive listen: (1d20+4)[ 20 ] \n \n\n\nDone.\n\nStats: \n Spoiler \nHP: 3/3\nAC: 21 full, 13 touch, 19 ff\nCurrently in: S-1\n\nAbrupt Jaunt uses left: 4/4\nSilence SLA uses left: 5/5\nGhost Sound SLA uses left: 1/1\nMage Hand SLA uses left: 1/1\nMessage SLA uses left: 1/1\n\nBuffs/rounds: Mage Armor 2/600, Shield 1/10\n\nSpells prepared: Sonic Snap, Sonic Snap, Ray of Frost, Color Spray, Color Spray, Mage Armor , Invisibility\n ", "prefix": "Schism:", "loss": true, "complexity_analysis": { "has_passive_voice": false, "max_nested_clauses": 8, "longest_sentence": 98, "num_participle_phrases": 1, "num_sentences": 5, "is_complex": true, "reasons": [ "Deeply nested clauses (8) in one sentence" ], "score": 6 } }, { "from": "human", "value": " High Ref 02youeng \n\nCayenne:\n \n Spoiler \nNo LoS\n \n\n\nNuma Numa:\n \n Spoiler \nNo LoS\n ", "prefix": "02youeng:", "loss": true, "complexity_analysis": { "has_passive_voice": false, "max_nested_clauses": 0, "longest_sentence": 17, "num_participle_phrases": 0, "num_sentences": 2, "is_complex": false, "reasons": [], "score": 0 } }, { "from": "human", "value": " Spoiler \nMove to M-9, and ready an action to shoot to him if LoS is stablished\n \n\nEnd Turn\nStats\n \n Spoiler \nCurrent position:M-9\nHP:9/9 AC:18 (T:14 FF:14)\n[roll=Hide]d20+8\n \n\n \n Spoiler \n Move Silently - (d20+8)[ 19 ] \n Listen - (d20+9)[ 26 ] \n Spot - (d20+9)[ 10 ] \n ", "prefix": "Romeir:", "loss": true, "complexity_analysis": { "has_passive_voice": true, "max_nested_clauses": 1, "longest_sentence": 45, "num_participle_phrases": 1, "num_sentences": 2, "is_complex": true, "reasons": [ "Contains passive voice" ], "score": 1 } }, { "from": "human", "value": " Cayenne: \n Spoiler \nNo LoS, although you hear speaking to the southwest.\n \n\n\nNuma Numa: \n Spoiler \nNo LoS.\n ", "prefix": "Sallera:", "loss": true, "complexity_analysis": { "has_passive_voice": false, "max_nested_clauses": 2, "longest_sentence": 18, "num_participle_phrases": 0, "num_sentences": 2, "is_complex": false, "reasons": [], "score": 0 } }, { "from": "human", "value": " Numa Numa, round 3 \n \n Spoiler \nAttempting to cast Invisibility. CL check DC 8\n\n (1d20+1)[ 6 ] \n\nDamn, there goes that idea...\n\nMove half-speed to V-4, and Abrupt Jaunt to V-6.\n\nMove Silently: [roll]1d20+7[/roll]\n\nReactive listen: [roll]1d20+4[/roll]\n \n\n\nDone.\n\nStats: \n Spoiler \nHP: 3/3\nAC: 21 full, 13 touch, 19 ff\nCurrently in: V-6\n\nAbrupt Jaunt uses left: 3/4\nSilence SLA uses left: 5/5\nGhost Sound SLA uses left: 1/1\nMage Hand SLA uses left: 1/1\nMessage SLA uses left: 1/1\n\nBuffs/rounds: Mage Armor 3/600, Shield 2/10\n\nSpells prepared: Sonic Snap, Sonic Snap, Ray of Frost, Color Spray, Color Spray, Mage Armor, Invisibility \n ", "prefix": "Schism:", "loss": true, "complexity_analysis": { "has_passive_voice": false, "max_nested_clauses": 10, "longest_sentence": 98, "num_participle_phrases": 1, "num_sentences": 7, "is_complex": true, "reasons": [ "Deeply nested clauses (10) in one sentence" ], "score": 8 } }, { "from": "human", "value": " @refs \n Spoiler \nMove Silently: (1d20+7)[ 21 ] \n\nReactive listen: (1d20+4)[ 12 ] \n \n\n\nNothing important. Continue.", "prefix": "Schism:", "loss": true, "complexity_analysis": { "has_passive_voice": false, "max_nested_clauses": 0, "longest_sentence": 18, "num_participle_phrases": 0, "num_sentences": 3, "is_complex": false, "reasons": [], "score": 0 } }, { "from": "human", "value": " Spoiler \nWhich way is west again? Nah, just joking. Move to Q-6 and ready an action to shoot if LoS is stablished.\n \n\nEnd Turn\nStats\n \n Spoiler \nCurrent position:Q-9\nHP:9/9 AC:18 (T:14 FF:14)\n Move Silently - (d20+8)[ 15 ] \n Hide - (d20+8)[ 17 ] \n Listen - (d20+9)[ 22 ] \n Spot - (d20+9)[ 12 ] \n ", "prefix": "Romeir:", "loss": true, "complexity_analysis": { "has_passive_voice": true, "max_nested_clauses": 1, "longest_sentence": 47, "num_participle_phrases": 1, "num_sentences": 5, "is_complex": true, "reasons": [ "Contains passive voice" ], "score": 1 } }, { "from": "human", "value": " Ref question: \n Spoiler \nIf I'm standing at the edge of one of the \"clouds\", can I see out through the entire clear area, or is my sight blocked beyond 5 feet? Similarly, can my opponent see me if he's more than 5 feet away in such a situation?\n ", "prefix": "Schism:", "loss": true, "complexity_analysis": { "has_passive_voice": true, "max_nested_clauses": 1, "longest_sentence": 34, "num_participle_phrases": 1, "num_sentences": 3, "is_complex": true, "reasons": [ "Contains passive voice" ], "score": 1 } }, { "from": "human", "value": " GM Kyeudo \n\n@Schism\n \n Spoiler \n\nYou can see anyone so long as no more than 5 feet of fog is between you and them. You have concealment, but if you are not hiding such LoS is mutual.\n ", "prefix": "Kyeudo:", "loss": true, "complexity_analysis": { "has_passive_voice": false, "max_nested_clauses": 1, "longest_sentence": 28, "num_participle_phrases": 0, "num_sentences": 2, "is_complex": false, "reasons": [], "score": 0 } }, { "from": "human", "value": " @Refs \n Spoiler \nSo if I was to move to, say, U-6, I could see both North and East (albeit with concealment)? Just making sure I understand the Obscuring Mist correctly.\n\nD&D makes my head hurt sometimes. 😩\n ", "prefix": "Schism:", "loss": true, "complexity_analysis": { "has_passive_voice": false, "max_nested_clauses": 2, "longest_sentence": 25, "num_participle_phrases": 1, "num_sentences": 5, "is_complex": false, "reasons": [], "score": 0 } }, { "from": "human", "value": " Ref Rank 1\n\n@ Schism:\n \n Spoiler \n\nNorth and West , yes you are correct. Remember what Kyeudo said, if you're not hiding, opponents can see you too.\n \n\n\nGood Gaming!\n-Jason", "prefix": "RPGAgmJAY:", "loss": true, "complexity_analysis": { "has_passive_voice": false, "max_nested_clauses": 3, "longest_sentence": 21, "num_participle_phrases": 1, "num_sentences": 4, "is_complex": true, "reasons": [ "Deeply nested clauses (3) in one sentence" ], "score": 1 } }, { "from": "human", "value": " @Refs \n Spoiler \nYeah, I meant west. Don't mind my stupidity, I'm on cold meds.πŸ˜‰\n \n\n\nAlright then. Now that that's taken care of...\n\n Numa Numa, round 4 \n \n Spoiler \nMove T-7 as a partial move action. Need LoS before I decide where else to go.\n\nHide: (1d20+12)[ 31 ] \n \n\n\nNot done, need LoS.\n\nEdit: Apparently I can't read maps. Fixed location. 😩", "prefix": "Schism:", "loss": true, "complexity_analysis": { "has_passive_voice": true, "max_nested_clauses": 2, "longest_sentence": 27, "num_participle_phrases": 1, "num_sentences": 10, "is_complex": true, "reasons": [ "Contains passive voice" ], "score": 1 } }, { "from": "human", "value": " @Refs \n Spoiler \nSpot check for guy that isn't Schism [roll]1d20+9[/roll]\n ", "prefix": "madtinker:", "loss": true, "complexity_analysis": { "has_passive_voice": false, "max_nested_clauses": 1, "longest_sentence": 19, "num_participle_phrases": 0, "num_sentences": 1, "is_complex": false, "reasons": [], "score": 0 } }, { "from": "human", "value": " @Refs \n Spoiler \nI really should get more sleep. Spot check again. (1d20+9)[ 15 ] DC 32. Wait. He could never make it.\n \n\n\n@Schism's guy \n Spoiler \nyou see you opponent in Q6\n \n\n\n@Guy of guy who isn't Schism \n Spoiler \nNo LoS\n ", "prefix": "madtinker:", "loss": true, "complexity_analysis": { "has_passive_voice": false, "max_nested_clauses": 3, "longest_sentence": 23, "num_participle_phrases": 0, "num_sentences": 7, "is_complex": true, "reasons": [ "Deeply nested clauses (3) in one sentence" ], "score": 1 } }, { "from": "human", "value": " @Refs:\n \n Spoiler \nSpot for Cayenne is redundant, since maximum roll he can get is 29, trying to beat a DC of 31. However, Move silently for Numa Numa and Listen for Cayenne will be needed:\n Move Silently NN - (1d20+7)[ 12 ] \n Listen C - (1d20+9)[ 17 ] \n \n\n\n@Cayenne:\n \n Spoiler \nYou hear a movement to the south.\n \n\n\n@Numa Numa:\n \n Spoiler \nYou see Cayenne standing in Q6.\n ", "prefix": "Lubirio:", "loss": true, "complexity_analysis": { "has_passive_voice": true, "max_nested_clauses": 3, "longest_sentence": 46, "num_participle_phrases": 1, "num_sentences": 6, "is_complex": true, "reasons": [ "Deeply nested clauses (3) in one sentence", "Contains passive voice" ], "score": 2 } }, { "from": "human", "value": " Numa Numa, round 4, continued \n \n Spoiler \n3...2...1... Color Spray!\n \n\n\nBlinding, seizure inducing lights! Will save DC 15, please.\n\nNot done. Waiting on results of Will save.", "prefix": "Schism:", "loss": true, "complexity_analysis": { "has_passive_voice": false, "max_nested_clauses": 1, "longest_sentence": 27, "num_participle_phrases": 0, "num_sentences": 3, "is_complex": false, "reasons": [], "score": 0 } }, { "from": "human", "value": " Will Save\n[Spoiler] Will - (d20+3)[ 8 ] [Spoiler]\n@madthinker\n \n Spoiler \nActually, it's a girl\n ", "prefix": "Romeir:", "loss": true, "complexity_analysis": { "has_passive_voice": false, "max_nested_clauses": 0, "longest_sentence": 19, "num_participle_phrases": 0, "num_sentences": 2, "is_complex": false, "reasons": [], "score": 0 } }, { "from": "human", "value": " In that case...\n\nUnconscious duration: (2d4)[ 8 ] rounds.\n\n\nAaaand... for his final action in the round, Numa Numa Abrupt Jaunts to R-6.", "prefix": "Schism:", "loss": true, "complexity_analysis": { "has_passive_voice": false, "max_nested_clauses": 0, "longest_sentence": 20, "num_participle_phrases": 0, "num_sentences": 2, "is_complex": false, "reasons": [], "score": 0 } }, { "from": "human", "value": " Ah, I guess there's no need to cover that, I'll go and have my seizure right now if you don't mind.😩", "prefix": "Romeir:", "loss": true, "complexity_analysis": { "has_passive_voice": false, "max_nested_clauses": 3, "longest_sentence": 28, "num_participle_phrases": 0, "num_sentences": 2, "is_complex": true, "reasons": [ "Deeply nested clauses (3) in one sentence" ], "score": 1 } }, { "from": "human", "value": " Init Ref Strangie \n\nWe might as well call this match. Everybody knows what happens to victims of Color Spray. πŸ˜›\n\n*evil laughing of Hodge the Duskblade in the background*\n\nAlso, ouch, maximum duration on unconsciousness. 😦", "prefix": "Strangie:", "loss": true, "complexity_analysis": { "has_passive_voice": false, "max_nested_clauses": 1, "longest_sentence": 24, "num_participle_phrases": 0, "num_sentences": 4, "is_complex": false, "reasons": [], "score": 0 } }, { "from": "human", "value": " Coup-de-Grace! Times eight!\n\n (32d6)[ 103 ] ", "prefix": "Schism:", "loss": true, "complexity_analysis": { "has_passive_voice": false, "max_nested_clauses": 0, "longest_sentence": 7, "num_participle_phrases": 0, "num_sentences": 3, "is_complex": false, "reasons": [], "score": 0 } }, { "from": "human", "value": " Yeah, I know, also well played Schism, now I just have to remember to stay at least at 50' from any wizard.", "prefix": "Romeir:", "loss": true, "complexity_analysis": { "has_passive_voice": false, "max_nested_clauses": 3, "longest_sentence": 27, "num_participle_phrases": 0, "num_sentences": 2, "is_complex": true, "reasons": [ "Deeply nested clauses (3) in one sentence" ], "score": 1 } }, { "from": "human", "value": " It would have been easier if my Invisibility hadn't fizzled. πŸ˜›", "prefix": "Schism:", "loss": true, "complexity_analysis": { "has_passive_voice": false, "max_nested_clauses": 1, "longest_sentence": 13, "num_participle_phrases": 2, "num_sentences": 2, "is_complex": false, "reasons": [], "score": 0 } }, { "from": "human", "value": " High Ref Mav:\n\nNuma Numa gets the win and the loot ", "prefix": "Mavian:", "loss": true, "complexity_analysis": { "has_passive_voice": false, "max_nested_clauses": 0, "longest_sentence": 8, "num_participle_phrases": 0, "num_sentences": 2, "is_complex": false, "reasons": [], "score": 0 } } ]
31
false
[ { "from": "human", "value": " 11:44 P.M. December 20, 2012\nNew York, New York\n\nYou step out of the precinct, to investigate a call on a domestic dispute. You hop into your police car, narrowly avoiding the incoming traffic. The drive is event less, save for a large group of people gathered on the steps of a cathedral, holding crosses and candles and saying prayers. You arrive at the house, which is narrowly squeezed between two apartment buildings.", "prefix": "Robek:", "loss": false, "complexity_analysis": { "has_passive_voice": true, "max_nested_clauses": 2, "longest_sentence": 30, "num_participle_phrases": 1, "num_sentences": 4, "is_complex": true, "reasons": [ "Contains passive voice" ], "score": 1 } }, { "from": "human", "value": " A man of medium height steps out of the police car. His hair and stubble are dark brown, though a few greys are beginning to appear. He wears the black uniform of a police officer, and the badge on his chest reads John Ramirez . A pistol, handcuffs, and various other police tools hang from the belt that jingles slightly as he walks. John knocks on the door, doing whatever policemen do when they knock on doors.", "prefix": "Blaine.Bush:", "loss": true, "complexity_analysis": { "has_passive_voice": false, "max_nested_clauses": 3, "longest_sentence": 21, "num_participle_phrases": 1, "num_sentences": 5, "is_complex": true, "reasons": [ "Deeply nested clauses (3) in one sentence" ], "score": 1 } }, { "from": "human", "value": " A scream comes from behind the door, then two gunshots, then silence.", "prefix": "Robek:", "loss": true, "complexity_analysis": { "has_passive_voice": false, "max_nested_clauses": 1, "longest_sentence": 16, "num_participle_phrases": 0, "num_sentences": 1, "is_complex": false, "reasons": [], "score": 0 } }, { "from": "human", "value": " John hurriedly unclips his holster, retrieving his pistol. He holds it in his right hand as he quickly attempts to open the door with his left. \"This is the police!\" he shouts.", "prefix": "Blaine.Bush:", "loss": true, "complexity_analysis": { "has_passive_voice": false, "max_nested_clauses": 2, "longest_sentence": 20, "num_participle_phrases": 1, "num_sentences": 4, "is_complex": false, "reasons": [], "score": 0 } }, { "from": "human", "value": " The door swings open, and reveals a staircase leading up on the left, and a hall that leads into a kitchen, with a door underneath the stairs. There is blood splattered on the wall and on the door under the stairs.", "prefix": "Robek:", "loss": true, "complexity_analysis": { "has_passive_voice": false, "max_nested_clauses": 1, "longest_sentence": 32, "num_participle_phrases": 1, "num_sentences": 2, "is_complex": false, "reasons": [], "score": 0 } }, { "from": "human", "value": " John, hand on gun, continues forward into the kitchen.", "prefix": "Blaine.Bush:", "loss": true, "complexity_analysis": { "has_passive_voice": false, "max_nested_clauses": 0, "longest_sentence": 13, "num_participle_phrases": 0, "num_sentences": 1, "is_complex": false, "reasons": [], "score": 0 } }, { "from": "human", "value": " The kitchen has only a small table with a single chair in the far corner of the room. The light flickers, casting eerie shadows over the room. A window over the sink shows the brick wall of the neighboring building.", "prefix": "Robek:", "loss": true, "complexity_analysis": { "has_passive_voice": false, "max_nested_clauses": 1, "longest_sentence": 20, "num_participle_phrases": 1, "num_sentences": 3, "is_complex": false, "reasons": [], "score": 0 } }, { "from": "human", "value": " John quickly turns around and opens the door under the stairs, gun pointed forward.", "prefix": "Blaine.Bush:", "loss": true, "complexity_analysis": { "has_passive_voice": false, "max_nested_clauses": 1, "longest_sentence": 17, "num_participle_phrases": 0, "num_sentences": 1, "is_complex": false, "reasons": [], "score": 0 } }, { "from": "human", "value": " An elevator, like one in a mine, opens it's door in anticipation for your entry.", "prefix": "Robek:", "loss": true, "complexity_analysis": { "has_passive_voice": false, "max_nested_clauses": 1, "longest_sentence": 20, "num_participle_phrases": 0, "num_sentences": 1, "is_complex": false, "reasons": [], "score": 0 } }, { "from": "human", "value": " John reaches for the radio at his shoulder, calling in for the backup he should have requested much earlier. He stows his pistol and retrieves his flashlight, holding it in an overhead fashion. John slowly steps into the elevator.", "prefix": "Blaine.Bush:", "loss": true, "complexity_analysis": { "has_passive_voice": false, "max_nested_clauses": 2, "longest_sentence": 22, "num_participle_phrases": 1, "num_sentences": 3, "is_complex": false, "reasons": [], "score": 0 } }, { "from": "human", "value": " The elevator begins a very rapid descent down into darkness. After what seems to be ages of dropping down, it stops at what seems to be a cold war era blast door.", "prefix": "Robek:", "loss": true, "complexity_analysis": { "has_passive_voice": false, "max_nested_clauses": 2, "longest_sentence": 24, "num_participle_phrases": 0, "num_sentences": 2, "is_complex": false, "reasons": [], "score": 0 } }, { "from": "human", "value": " John stows his flashlight and retrieves his pistol as he walks forward to the blast door. He searches for a key pad or similar device.", "prefix": "Blaine.Bush:", "loss": true, "complexity_analysis": { "has_passive_voice": false, "max_nested_clauses": 1, "longest_sentence": 18, "num_participle_phrases": 0, "num_sentences": 2, "is_complex": false, "reasons": [], "score": 0 } }, { "from": "human", "value": " In the center of the door is a number pad. It is arranged in the classic 0-9 format. Taped next to it is a white envelope, unopened.", "prefix": "Robek:", "loss": true, "complexity_analysis": { "has_passive_voice": true, "max_nested_clauses": 0, "longest_sentence": 12, "num_participle_phrases": 1, "num_sentences": 3, "is_complex": true, "reasons": [ "Contains passive voice" ], "score": 1 } }, { "from": "human", "value": " John steps forward, and removes the envelope from the door. He opens it.", "prefix": "Blaine.Bush:", "loss": true, "complexity_analysis": { "has_passive_voice": false, "max_nested_clauses": 0, "longest_sentence": 13, "num_participle_phrases": 0, "num_sentences": 2, "is_complex": false, "reasons": [], "score": 0 } }, { "from": "human", "value": " On the plain white paper are the numbers 9,1,1; written in large black letters.", "prefix": "Robek:", "loss": true, "complexity_analysis": { "has_passive_voice": true, "max_nested_clauses": 0, "longest_sentence": 17, "num_participle_phrases": 1, "num_sentences": 1, "is_complex": true, "reasons": [ "Contains passive voice" ], "score": 1 } }, { "from": "human", "value": " John, now incredibly curious, drops the envelope and presses the following keys on the pad: 9, 1, 1, in that order.", "prefix": "Blaine.Bush:", "loss": true, "complexity_analysis": { "has_passive_voice": false, "max_nested_clauses": 0, "longest_sentence": 29, "num_participle_phrases": 0, "num_sentences": 1, "is_complex": false, "reasons": [], "score": 0 } }, { "from": "human", "value": " You hear a loud beep come from the door, and then the door begins to slowly slide open, revealing two corpses, in pools of blood. The rest of the room appears to be a stereotypical 1950's fallouts shelter, with a table off to one side and bunk beds on the other.", "prefix": "Robek:", "loss": true, "complexity_analysis": { "has_passive_voice": false, "max_nested_clauses": 3, "longest_sentence": 30, "num_participle_phrases": 1, "num_sentences": 2, "is_complex": true, "reasons": [ "Deeply nested clauses (3) in one sentence" ], "score": 1 } }, { "from": "human", "value": " John quickly reaches for his radio and requests immediate backup. He slowly walks forward, gun in his right hand.", "prefix": "Blaine.Bush:", "loss": true, "complexity_analysis": { "has_passive_voice": false, "max_nested_clauses": 0, "longest_sentence": 12, "num_participle_phrases": 0, "num_sentences": 2, "is_complex": false, "reasons": [], "score": 0 } }, { "from": "human", "value": " The door quickly slams shut behind you. On the table is a clock, and you see the minute hand move, to 12:01. A thunderous boom makes you lose your hearing, and you are forced onto the ground by the tremendous power of the blast. The walls begin to shake and the furniture begins to vibrate, and after what seemed to be a lifetime, it stops.", "prefix": "Robek:", "loss": true, "complexity_analysis": { "has_passive_voice": true, "max_nested_clauses": 3, "longest_sentence": 24, "num_participle_phrases": 0, "num_sentences": 4, "is_complex": true, "reasons": [ "Contains passive voice", "Deeply nested clauses (3) in one sentence" ], "score": 2 } }, { "from": "human", "value": " The policeman falls to the floor, writhing in agony after the blast knocked him down. As the horror ends, he stands up. John looks around the room, hoping to find some clue as to the nature of the blast. He bends down to pick up his gun before stepping toward the corpses.", "prefix": "Blaine.Bush:", "loss": true, "complexity_analysis": { "has_passive_voice": false, "max_nested_clauses": 2, "longest_sentence": 19, "num_participle_phrases": 1, "num_sentences": 4, "is_complex": false, "reasons": [], "score": 0 } }, { "from": "human", "value": " Everywhere around the room are cans of food and bottles of water. A small generator is running in the corner, keeping the lights around the room on. Other than that, and the bed and table, the room is bare. There are two corpses, one male and the other female. There is a bullet hole in both of their foreheads, and the man is holding a gun. The light in the room is flickering, and the generator seems to be going slower and slower.", "prefix": "Robek:", "loss": true, "complexity_analysis": { "has_passive_voice": false, "max_nested_clauses": 1, "longest_sentence": 19, "num_participle_phrases": 2, "num_sentences": 6, "is_complex": false, "reasons": [], "score": 0 } }, { "from": "human", "value": " John moves ever closer to the corpses, kneeling down as he gets closer. He examines the bullet wounds.", "prefix": "Blaine.Bush:", "loss": true, "complexity_analysis": { "has_passive_voice": false, "max_nested_clauses": 2, "longest_sentence": 16, "num_participle_phrases": 1, "num_sentences": 2, "is_complex": false, "reasons": [], "score": 0 } }, { "from": "human", "value": " The bullet holes are bullet sized holes probably from a gun. They are holish and bullety.", "prefix": "Robek:", "loss": true, "complexity_analysis": { "has_passive_voice": false, "max_nested_clauses": 0, "longest_sentence": 13, "num_participle_phrases": 0, "num_sentences": 2, "is_complex": false, "reasons": [], "score": 0 } }, { "from": "human", "value": " John stands up and returns to the door, punching the code in on the keypad.", "prefix": "Blaine.Bush:", "loss": true, "complexity_analysis": { "has_passive_voice": false, "max_nested_clauses": 1, "longest_sentence": 18, "num_participle_phrases": 1, "num_sentences": 1, "is_complex": false, "reasons": [], "score": 0 } }, { "from": "human", "value": " The door slides open.", "prefix": "Robek:", "loss": true, "complexity_analysis": { "has_passive_voice": false, "max_nested_clauses": 0, "longest_sentence": 6, "num_participle_phrases": 0, "num_sentences": 1, "is_complex": false, "reasons": [], "score": 0 } }, { "from": "human", "value": " John enters the elevator and heads back up to the building.", "prefix": "Blaine.Bush:", "loss": true, "complexity_analysis": { "has_passive_voice": false, "max_nested_clauses": 0, "longest_sentence": 13, "num_participle_phrases": 0, "num_sentences": 1, "is_complex": false, "reasons": [], "score": 0 } }, { "from": "human", "value": " The elevator reaches the top and the house that was one there is now just rubble and ashes. In fact, the whole block is destroyed, and only a few buildings stands as far as your eye can see.", "prefix": "Robek:", "loss": true, "complexity_analysis": { "has_passive_voice": true, "max_nested_clauses": 2, "longest_sentence": 23, "num_participle_phrases": 1, "num_sentences": 2, "is_complex": true, "reasons": [ "Contains passive voice" ], "score": 1 } }, { "from": "human", "value": " John looks around in horror, hoping that it is all just a terrible dream. When he finally comes to grips with what has happened, he begins to wander through what is left of the town. He searches for any surviving people and places.", "prefix": "Blaine.Bush:", "loss": true, "complexity_analysis": { "has_passive_voice": true, "max_nested_clauses": 2, "longest_sentence": 23, "num_participle_phrases": 1, "num_sentences": 3, "is_complex": true, "reasons": [ "Contains passive voice" ], "score": 1 } }, { "from": "human", "value": " \"You there, oh thank God I thought I was the only one left. Are you in the alliance?\" a man calls out after he hears you calling for survivors.", "prefix": "Robek:", "loss": true, "complexity_analysis": { "has_passive_voice": false, "max_nested_clauses": 2, "longest_sentence": 17, "num_participle_phrases": 0, "num_sentences": 3, "is_complex": false, "reasons": [], "score": 0 } }, { "from": "human", "value": " John's hand slowly drifts toward his belt as he answers the man's call. \"What's happened? And what is the Alliance?\" he shouts.", "prefix": "Blaine.Bush:", "loss": true, "complexity_analysis": { "has_passive_voice": true, "max_nested_clauses": 1, "longest_sentence": 18, "num_participle_phrases": 1, "num_sentences": 3, "is_complex": true, "reasons": [ "Contains passive voice" ], "score": 1 } }, { "from": "human", "value": " \"The Alliance of Survivors is a group that was sure, and correct, that the world would end on December 21st, 2012. Well, the world would end for most people. But we don't have time, whether you want to be or not, you're in. But for now, we need to find food, and a place to stay, to avoid the effects of humans reverting to their primal instincts.\"", "prefix": "Robek:", "loss": true, "complexity_analysis": { "has_passive_voice": false, "max_nested_clauses": 3, "longest_sentence": 29, "num_participle_phrases": 1, "num_sentences": 4, "is_complex": true, "reasons": [ "Deeply nested clauses (3) in one sentence" ], "score": 1 } }, { "from": "human", "value": " \"Reverting...?\" John sighs. \"****.\" He walks toward the man and says, \"Alright, let's find some shelter.\" ", "prefix": "Blaine.Bush:", "loss": true, "complexity_analysis": { "has_passive_voice": false, "max_nested_clauses": 2, "longest_sentence": 19, "num_participle_phrases": 0, "num_sentences": 4, "is_complex": false, "reasons": [], "score": 0 } }, { "from": "human", "value": " \"Have any ideas of where we can go? All the other members of the local group are... well... dead. I only survived because the roof of the part of the subway I was in didn't collapse.\"", "prefix": "Robek:", "loss": true, "complexity_analysis": { "has_passive_voice": false, "max_nested_clauses": 2, "longest_sentence": 20, "num_participle_phrases": 0, "num_sentences": 4, "is_complex": false, "reasons": [], "score": 0 } }, { "from": "human", "value": " \"No, actually, I don't\" John looks around at what is now a bleak and desolate cityscape. \"I'm sort of new around here.\" ", "prefix": "Blaine.Bush:", "loss": true, "complexity_analysis": { "has_passive_voice": false, "max_nested_clauses": 0, "longest_sentence": 25, "num_participle_phrases": 0, "num_sentences": 2, "is_complex": false, "reasons": [], "score": 0 } }, { "from": "human", "value": " \"Then lets find some food, and start heading to the subway. There should be some...\"\n\nYou hear a voice yell from down the street \"None should survive the apocalypse as foretold by the Good Book!\" Shots are fired, and the man you were talking to falls to the ground.\n\n\"Run!\" he screams.", "prefix": "Robek:", "loss": true, "complexity_analysis": { "has_passive_voice": true, "max_nested_clauses": 3, "longest_sentence": 30, "num_participle_phrases": 1, "num_sentences": 4, "is_complex": true, "reasons": [ "Deeply nested clauses (3) in one sentence", "Contains passive voice" ], "score": 2 } }, { "from": "human", "value": " John holds his gun in his hand and bends down to check on the man.", "prefix": "Blaine.Bush:", "loss": true, "complexity_analysis": { "has_passive_voice": false, "max_nested_clauses": 1, "longest_sentence": 17, "num_participle_phrases": 0, "num_sentences": 1, "is_complex": false, "reasons": [], "score": 0 } }, { "from": "human", "value": " The man fires at you with his pistol.\n (3d10)[ 6 ][ 5 ][ 6 ](17) \nAnd misses you by a foot.", "prefix": "Robek:", "loss": true, "complexity_analysis": { "has_passive_voice": false, "max_nested_clauses": 0, "longest_sentence": 16, "num_participle_phrases": 0, "num_sentences": 3, "is_complex": false, "reasons": [], "score": 0 } }, { "from": "human", "value": " John returns the fire with his police sidearm, but not before leaping to the side.\n\n (4d10)[ 7 ][ 6 ][ 5 ][ 5 ](23) ", "prefix": "Blaine.Bush:", "loss": true, "complexity_analysis": { "has_passive_voice": false, "max_nested_clauses": 0, "longest_sentence": 19, "num_participle_phrases": 0, "num_sentences": 2, "is_complex": false, "reasons": [], "score": 0 } }, { "from": "human", "value": " The man moves into close range and fires at you again.\n (4d10)[ 6 ][ 9 ][ 2 ][ 8 ](25) ", "prefix": "Robek:", "loss": true, "complexity_analysis": { "has_passive_voice": false, "max_nested_clauses": 0, "longest_sentence": 18, "num_participle_phrases": 0, "num_sentences": 2, "is_complex": false, "reasons": [], "score": 0 } } ]
13
false
[ { "from": "human", "value": " Here is some information of the world\n\n Landscape of the world \nThere is one main country in the world. It is called \"Arhi\", meaning the beginning. Its capital is the the Great City, which lies in the centre of the country. In the centre of the capital the Great Castle exists. There are the Emperors that rule the world. Around the main country there are various smaller countries, each under the rule of the Emperors.\nThere are seas in the world but all the known ones are inland.\nSo imagine a huge piece of land in which a lot of countries exist. The main one, Arhi and a lot significant smaller ones. Around the space where civilization exists there are mountains, some covered with ice and clouds, other with lava and smoke. Or chaotic deserts which only fools and the dead pass. In a few words terrain that no civilization can prosper. Not tottaly impassable, but only done by few brave fools.\n\n Heaven and Hell \nUp in the Sky there is Heaven, known as the land of clouds. It is a place of harmony and peace. Angels mostly inhabit it. It is a place which defenders of good lie in order to keep the balance from the forces of evil. Which lie in Hell.\nHell is an underground place located somewhere in the world. Demons and devils live there. It is believed to be a place of high heat and lava. Demons and devils often interfere with intelligent creatures misguiding them and tricking them. Even just enslaving or killing them.\n\n Gods \nAll gods in WoC exist. Gods are a mystery in the world. There exact essence or origin is not known. Some say they are just a race, naturally superior from the rest. Other say they are just powerful individuals that have optained great knowledge of Magic. The sure thing is that they exist and they are powerful, but not omnipotent or omniscient. The live in the world, beyond civilization where land is almost impassable for other creatures. The often reveal their wills to the world. They lend their power, their divine magic, to their worthy followers most often clerics.\nTheir origin, the \"how somebody can become a god\" and their purpose in the world is a great mystery. Many have tried to solve it. Usually powerful creatures or great wizards. But their findings and their knowledge is not commonly known. The knowledge about gods is called \"The Mystic Knowledge\".\nGods otherwise rarely interfere with the world. They usually only contact high ranked clerics and individuals are generally free to worship them or not.\n\n Laws of the land \nThe Emperors rule the land. Their race is not known. They always lie in the Great Castle which is not accessable by anybody. The Emperors communicate through magical ways in which they reveal their will. The Great Castle holds a great military army and no one is fullish enough to rebel against it. The Emperors take well care that no other city or country optains so much power in order to oppose them. That is their First Law. Even when individuals optain mystic knowledge or great power they are questioned and handed by imperial forces.\nApart from that they are just and they don't interfere with the laws of each individual country. As long as they pay their taxes and report to the Emperors a country is free to flourish. Even wars are allowed, but the Emperors must allow it.\n\n Races \nThere are many races in the land. In the main country, Arhi, there are all kind of intelligent races. All live in harmony since ther are strict laws, especially within the Great City.\nThe other countries though are completely different. Usually there is one dominate race. Some races are even banned to cross some lands. Orcs and dwarves for example are known enemies. Racism and xenophobia exists in these countries. There are countries for most known intelligent races. Though most creatures just live in the wilderness.\nSome intelligent races, like Dragons, don't have a country at all. The have cities though which are well known for their glory.\n\n Magic \nMagic is a science known by few. Wizards are the scientists and try to figure out how it works. Magic is commonly mistaken with Ether. Ether is the essence, the material, which is shaped in many ways. Ether exists all around the world. All magic is the same. It involves using ether to interfer or shape reality. Divine magic is lended to individuals by Gods, which are known to hold great knowledge of magic.\nMagic is also used by the city mayors and offcials. They used it to teleport to other places for example. Or to protect castles and the city walls.\nThe Great Castle holds magic beyond imagination though. The history of the world says that the Great Castle was not built, but found. It helped create the first civilization. The Emperors and their wizards, the Redhoods, hold the magic of the Great Castle.\n\n Shopping Therapy \nRegular non-magical items are sold at 20% of their initial price and a shop won't generally buy everything, just what it needs. Magic items are sold on 30-70% their normal price.\nThere are three kind of shops/merchants\n Big shops \nThese shops offer a big variety of things and are willingly to buy items. They buy magic items on 30%-50%. They make sure the gold you give them is correct and real. Also, you can not get a discount when buying items.\n Small shops \nThese shops don't have a big variety, usually they specialize on somethings or you order specific items from them. They buy magic items usually on 40%-60% depending on their money available. They make sure the gold you give them is correct and real.\n Merchants or other individuals \nMerchants only have a few items. They rarely buy magic items. If they do though they might buy them from 50%-70%\n\n Diplomacy and shopping \n-You may make a diplomacy check to get better prices for selling items.\nDC 25: You sell magic items on a +10% of their minimum prices the merchant/shop would buy them\nDC 30: You sell magic items on a +20% their minimum prices the merchant/shop would buy them\nDC 25: You sell magic items on a\n(sorry about mispelling and such. English in not my mother language I am afraid)\nFailure: No retry for the item.\n-You try to convince the seller to give you a discount (Trained Only)\nOppossed Check: You make an opposed Diplomacy check. The difference is the percentage of the discount you get.\nFailure: No retry for the item.", "prefix": "Waargh!:", "loss": false, "complexity_analysis": { "has_passive_voice": true, "max_nested_clauses": 3, "longest_sentence": 62, "num_participle_phrases": 2, "num_sentences": 95, "is_complex": true, "reasons": [ "Contains passive voice", "Deeply nested clauses (3) in one sentence", "Deeply nested clauses (3) in one sentence", "Deeply nested clauses (3) in one sentence" ], "score": 4 } }, { "from": "human", "value": " Shard , Warforged Fighter\n Init +3 HP 56/56 Bloodied 28 Healing Surge 14 (0 used /12)\n AC 21 Fort 20 Reflex 14 Will 15 Speed 5\n Str 20 (+7) Con 17 (+5) Dex 13 (+3) Int 10 (+2) Wis 12 (+3) Cha 8 (+1)\n\n Cleave (at-will) \nMartial, Weapon\nStandard - Melee Weapon\nTarget: One Creature\nAtk: Str vs AC\nHit: 1[W] + Str mod dmg, and an enemy adjacent to you takes damage equal to your Str mod.\n\n Reaping Strike (at-will) \nMartial, Weapon\nStandard - Melee Weapon\nTarget: One Creature\nAtk: Str vs AC\nHit: 1[W] + Str mod dmg\nMiss: Deal half Str mod dmg, Str mod with two-handed weapons.,\n\n Villain's Menace (daily) \nMartial, Weapon\nStandard - Melee Weapon\nTarget: One Creature\nAtk: Str vs AC\nHit: 2[W] + Str mod dmg, and you gain a +2 power bonus to atk rolls and a +4 bonus to dmg rolls against the target until the end of the encounter.\nMiss: Gain a +1 power bonus to atk rolls and a +2 bonus to dmg rolls against the target until the end of the encounter.\n\n Boundless Endurance (daily, utility) \nHealing, Martial, Stance\nMinor Action - Personal\nEffect: Gain regen 2 + con mod when bloodied\n\n Crack the Shell (daily) \nMartial, Reliable, Weapon\nStandard - Melee Weapon\nTarget: One creature\nAttack: Str vs AC\nHit: 2W + Str mod, and the target takes ongoing 5 dmg and a -2 penalty to AC (save ends both)\n\n Ironskin Belt (daily) \nMinor Action\nGain resist 5 to all weapon damage until the end of your next turn[/OOC],\n\n Warforged Resolve (encounter) \nHealing\nMinor Action - Personal\nEffect: You gain a number of temp hp equal to 3 + one-half your level. You may make an immediate saving throw against one effect that inflicts ongoing dmg and can be ended with a save. In addition, if you are bloodied, you regain hp equal to 3 + half your level.\n\n Steel Serpent Strike (encounter) \nMartial, Weapon\nStandard - Melee Weapon\nTarget: One Creature\nAtk: Str vs AC\nHit: 2[W] + Str mod dmg, and the target is slowed and cannot shift until end of your next turn.\n\n Sweeping Blow (encounter) \nMartial, Weapon\nStandard - Close burst 1\nTarget: Each enemy in burst you can see\nAttack: Str vs AC\nHit: 1W + Str mod\nWeapon: If wielding an axe, 1/2 Str mod bonus to attack roll[/OOC]\n\n Notes Resist 5 Fire and Necrotic (Black Iron Armor)", "prefix": "Kaiser Omnik:", "loss": true, "complexity_analysis": { "has_passive_voice": true, "max_nested_clauses": 2, "longest_sentence": 119, "num_participle_phrases": 1, "num_sentences": 20, "is_complex": true, "reasons": [ "Contains passive voice" ], "score": 1 } }, { "from": "human", "value": " Okay, here's the Revised Version, with level appropriate gear:\n\n \n Spoiler \n\n====== Created Using Wizards of the Coast D&DI Character Builder ======\nGrithmak, level 5\nHobgoblin, Warlord\nCommanding Presence: Inspiring Presence\n\nFINAL ABILITY SCORES\nStr 14, Con 17, Dex 10, Int 11, Wis 10, Cha 19.\n\nStarting Ability Scores\nStr 14, Con 14, Dex 10, Int 11, Wis 10, Cha 16.\n\n\nAC: 22 Fort: 16 Reflex: 13 Will: 17\nHP: 49 Surges: 10 Surge Value: 12\n\nTRAINED SKILLS\nDiplomacy, Endurance, Athletics, Intimidate.\n\nFEATS\n1: Armor Proficiency (Scale)\n2: Improved Initiative\n4: Inspired Recovery\n\nPOWERS\n1, At-Will: Furious Smash\n1, At-Will: Viper's Strike\n1, Encounter: Guarding Attack\n1, Daily: Bastion of Defense\n2, Utility: Crescendo of Violence\n3, Encounter: Warlord's Strike\n5, Daily: Stand the Fallen\n\nITEMS\nAdventurer's Kit, Imposter's Scale Armor +2, Lightning Battleaxe +1, Mountain Shield Light Shield (heroic tier)\n====== Created Using Wizards of the Coast D&DI Character Builder ======\n \n\n Appearance, Mannerisms, Background, Etc. \n \n Spoiler \n\n Personality \nHe's a brash, feisty and charismatic warlord that ran a small goblin tribe before a (Insert race here) Slaver Party stole them all away. He is resourceful when it comes to diplomacy and intimidation, having been able to divert entire armies by schmoozing with their generals, or absorbing smaller goblin bands into his tribe by intimidation. While he isn't a scholar, he is a rather learned Hobgoblin.\n\n Mannerisms and Appearance \nGrithmak is covered with a ruddy-brown skin, and has darker brownish-red hair. His armor is quite polished, his shield and axe as well. His shield carries the symbol of Kord on it, while his axe, which he calls Head Slasher, is covered in a crust of blood from many previous battles. His armor and weapons are steel, and were taken from a glorious battle with thieves and brigands who were taking his people's Boars. He got his lightning-shaped scar, which goes from the top of his right cheek to its bottom, from the ensuing battle. The tribe's shaman called it a sign of Kord's strength and that Grithmak was blessed from it. His eyes are a deep yellow and allow for low-light vision.\n\n Background \nGrithmak was once a leader of a tribe of Goblins, called the Stormfist Tribe. He was leader, with his sister as a head warlock. While she had a dream of uniting the Goblins into their own nation, his dreams were more simple: rule his tribe and hope nothing big happened. His tribe lived in a mountainous area, which was also a den of thieves and slavers. He and his tribe often did battle with bands of Slavers who saw opportunity in taking some of Grithmak’s kin for markets unknown. Even his most prized possessions, his battle boars, were not left alone. They were stolen by a rival tribe of Orcs many times over many months. Grithmak decided enough was enough and went to battle with the Orcs. During his fight with the Chieftain of the Orcs, Grithmak was cut on his face. After the battle, which was indeed a victory, Grithmak’s shaman was astonished. The scar was in the shape of a bolt of lightning, a sign of Kord’s power. He was, the Shaman said, to be a great leader. But only a month after the battle, his entire tribe of Goblins, were stolen in the night by a band of slavers with a wizard in their midst. When he woke up, he was stunned to see that nobody was left, save his sister and him. They set off to find a new tribe, and along the way met other people on a quest…\n ", "prefix": "Mike_the_Mystic:", "loss": true, "complexity_analysis": { "has_passive_voice": true, "max_nested_clauses": 3, "longest_sentence": 105, "num_participle_phrases": 1, "num_sentences": 34, "is_complex": true, "reasons": [ "Deeply nested clauses (3) in one sentence", "Contains passive voice", "Deeply nested clauses (3) in one sentence", "Deeply nested clauses (3) in one sentence" ], "score": 4 } }, { "from": "human", "value": " Update with new powers and equipment, hope you don't mind I converted my gear to gold and bought a few more lower level items, artifacts of the Stormfist Tribe.\n\n \n Spoiler \n====== Created Using Wizards of the Coast D&D Character Builder ======\nGoreliet, level 5\nHobgoblin, Warlock\nBuild: Scourge Warlock\nEldritch Blast: Eldritch Blast Charisma\nEldritch Pact: Vestige Pact\nBackground: Trained from Birth for a Specific Prophecy (Trained from Birth for a Specific Prophecy Benefit)\n\nFINAL ABILITY SCORES\nStr 8, Con 20, Dex 10, Int 14, Wis 10, Cha 17.\n\nSTARTING ABILITY SCORES\nStr 8, Con 17, Dex 10, Int 14, Wis 10, Cha 14.\n\n\nAC: 16 Fort: 18 Reflex: 16 Will: 17\nHP: 52 Surges: 11 Surge Value: 13\n\nTRAINED SKILLS\nHistory +11, Insight +7, Arcana +9, Religion +9\n\nUNTRAINED SKILLS\nAcrobatics +2, Bluff +5, Diplomacy +5, Dungeoneering +2, Endurance +7, Heal +2, Intimidate +5, Nature +2, Perception +4, Stealth +2, Streetwise +5, Thievery +2, Athletics +3\n\nFEATS\nLevel 1: Vestige Adept\nLevel 2: Reaper's Touch\nLevel 4: White Lotus Evasion\n\nPOWERS\nWarlock at-will:Eldritch Blast - Constitution\nWarlock at-will:Eyes of the Vestige\nWarlock encounter 1: Clarion Call\nWarlock daily 1: Vestige of Mount Vaelis\nWarlock utility 2: Fiendish Resilience\nWarlock encounter 3: Vestige's Calamity\nWarlock daily 5: Vestige of Xandor\n\nITEMS\nLeather Armor, Cannith Goggles (heroic tier), Hedge Wizard's Gloves (heroic tier), Bracers of Mental Might (heroic tier), Rod of Cursed Honor +1, Rod of Dark Reward +1, Amulet of Protection +1, Backpack (empty), Cloth Armor (Basic Clothing), Fine Clothing, Drum 80gp\n====== Copy to Clipboard and Press the Import Button on the Summary Tab ======\n \n\n\nPersonality, Mannerism & Appearance and Background\n \n Spoiler \n\n Personality \nFrom the day she was born Goreliet was told she was a destined soul, that she was special and that her contributions would bring about the great prophesised hobgoblin nation, she has been humbled by her own importance, rather than become arrogant or self-centred because of it, she is somewhat aloof and often quite contemplative, a side-effect of being in constant contact with her ancestors via vestiges. She often talks to them, asking for guidance, others might see this as talking to herself or the gods. She loves her brother Grithmak dearly, and though he does not have her great vision for a Goblinoid nation, she knows he will play a vital role in it's genesis.\n\n Mannerisms and Appearance \nGoreliet has had a much more sheltered and priveleged lifestyle than her borhter and so she is somewhat more genteel looking, she has soft olive-brown skin, covered in thin baby like hair, her head is crown by thick auburn dreadlocks. Her armor is a soft leather breastplate worn over thick blue everyday robes, she also has a set of cermonial dress robes, reserved for special occasions. She has lightning-shaped birthmarks on both thighs, though few get to see them, and her face and arms are heavily tatooed, with shamanic vestige symbol. Her eyes, like her brothers, are a deep golden yellow.\n\n Background \nThe fall of the Stormfist Tribe was prophesised, as was the survival of the Hobgoblin siblings, it also said they would walk amongst the human lands to forge their own country from war and diplomacy, that they would earn the right to their own lands through feats of arms and glorious deeds...\n ", "prefix": "Don the Bastard:", "loss": true, "complexity_analysis": { "has_passive_voice": true, "max_nested_clauses": 5, "longest_sentence": 336, "num_participle_phrases": 2, "num_sentences": 12, "is_complex": true, "reasons": [ "Deeply nested clauses (3) in one sentence", "Deeply nested clauses (5) in one sentence", "Contains passive voice", "Deeply nested clauses (3) in one sentence", "Deeply nested clauses (5) in one sentence" ], "score": 9 } }, { "from": "human", "value": " Cilander Sephersen \n\nA young Half-elf bard focussed on healing and skilled in diplomacy.\n\nBackground and all stuff is written there. If some one could have a look to dubble check the sheet i would be gratefull I often make mistakes, thanx:)\n\nEDIT: Please put the game info also in the OOC tread. And are we now set to go with this party?", "prefix": "Cilvyn:", "loss": true, "complexity_analysis": { "has_passive_voice": true, "max_nested_clauses": 1, "longest_sentence": 19, "num_participle_phrases": 1, "num_sentences": 6, "is_complex": true, "reasons": [ "Contains passive voice" ], "score": 1 } }, { "from": "human", "value": " Quick Stats:\n\n Grithmak : 38/49 9/10hs\n22ac 16f 13r 17w\n Goreliet : 11/52 10/11hs\n16ac 18f 16r 17w\n Shard : 38/56 (9) 10/12hs\n21ac 19f 13r 14w\n Cilander : 48/48 (9) 10/10hs\n21ac 16f 16r 19w\n\nWealth:\n Grithmak : 840gp\n Goreliet : 80gp\n Shard : 64gp\n Cilander : Nature Components (20gp), Arcane Components (380gp)", "prefix": "Waargh!:", "loss": true, "complexity_analysis": { "has_passive_voice": false, "max_nested_clauses": 0, "longest_sentence": 52, "num_participle_phrases": 0, "num_sentences": 3, "is_complex": false, "reasons": [], "score": 0 } }, { "from": "human", "value": " Zliss, level 5\nHobgoblin, Barbarian\nBuild: Rageblood Barbarian\nFeral Might: Rageblood Vigor\nBackground: Birth - Omen (+2 to History)\n\nFINAL ABILITY SCORES\nStr 19, Con 17, Dex 10, Int 10, Wis 8, Cha 13.\n\nSTARTING ABILITY SCORES\nStr 18, Con 14, Dex 10, Int 10, Wis 8, Cha 11.\n\n\nAC: 17 Fort: 19 Reflex: 14 Will: 14\nHP: 56 Surges: 11 Surge Value: 14\n\nTRAINED SKILLS\nAthletics +12, Heal +6, Intimidate +8\n\nUNTRAINED SKILLS\nAcrobatics +1, Arcana +2, Bluff +3, Diplomacy +3, Dungeoneering +1, Endurance +4, History +6, Insight +1, Nature +1, Perception +1, Religion +2, Stealth +1, Streetwise +3, Thievery +1\n\nFEATS\nLevel 1: Weapon Proficiency (Fullblade)\nLevel 2: Powerful Charge\nLevel 4: Weapon Expertise (Heavy Blade)\n\nPOWERS\nBarbarian at-will 1: Devastating Strike\nBarbarian at-will 1: Howling Strike\nBarbarian encounter 1: Avalanche Strike\nBarbarian daily 1: Bloodhunt Rage\nBarbarian utility 2: Ominous Threat\nBarbarian encounter 3: Blade Sweep\nBarbarian daily 5: Vengeful Storm Rage\n\nITEMS\nAdventurer's Kit, Sacrificial Fullblade +2, Shared Suffering Hide Armor +1, Lucky Charm +1, Bracers of Mighty Striking (heroic tier), Javelin (5), Potion of Healing (heroic tier) (3)", "prefix": "dragoonsgone:", "loss": true, "complexity_analysis": { "has_passive_voice": false, "max_nested_clauses": 2, "longest_sentence": 116, "num_participle_phrases": 1, "num_sentences": 4, "is_complex": false, "reasons": [], "score": 0 } }, { "from": "human", "value": " Any chance you can give me a reason why you just copied my Grithmak's Name? Just askin' yo.", "prefix": "Mike_the_Mystic:", "loss": true, "complexity_analysis": { "has_passive_voice": false, "max_nested_clauses": 1, "longest_sentence": 18, "num_participle_phrases": 0, "num_sentences": 2, "is_complex": false, "reasons": [], "score": 0 } }, { "from": "human", "value": " Quick Stats:\n\n Grithmak : 38/49 9/10hs\n22ac 16f 13r 17w\n Goreliet : 47/52 8/11hs\n16ac 18f 16r 17w\n Shard : 56/56 9/12hs\n21ac 19f 13r 14w\n Cilander : 48/48 10/10hs\n21ac 16f 16r 19w\n\n Wealth \nGrithmak: Warhammer, 860gp\nGoreliet: 80gp\nShard: 64gp\nCilander: Sun Globe, Nature Components (20gp), Arcane Components (380gp)\n\n XP \nLevel 6: 200/2000", "prefix": "Waargh!:", "loss": true, "complexity_analysis": { "has_passive_voice": false, "max_nested_clauses": 0, "longest_sentence": 78, "num_participle_phrases": 0, "num_sentences": 2, "is_complex": false, "reasons": [], "score": 0 } } ]
19
false
[ { "from": "human", "value": " Arena Tournament, Round 61: Isolde vs. Morekal \n Map: \n Spoiler \n\n \nThe Arena walls for this map are 30 ft high, with a Climb DC of 30.\n \n\n XP Award: 300 XP\n GP Award: 300 GP\n\n Isolde - 02youeng\n Morekal - Master_Rahl22\n\n All Gladiators, please declare final purchases (if any) and roll for initiative. ", "prefix": "ArenaManager:", "loss": false, "complexity_analysis": { "has_passive_voice": false, "max_nested_clauses": 0, "longest_sentence": 40, "num_participle_phrases": 0, "num_sentences": 2, "is_complex": false, "reasons": [], "score": 0 } }, { "from": "human", "value": " Start: 614gp\nMartial Script of Sudden Leap: -50gp\nPotion of Invisibility: -300gp\nTotal: 264gp\n\nReserve the right to react to Isolde's purchases as well.\n\n Initiative - (1d20+2)[ 11 ] \n\nGood luck!", "prefix": "Master_Rahl22:", "loss": true, "complexity_analysis": { "has_passive_voice": false, "max_nested_clauses": 0, "longest_sentence": 36, "num_participle_phrases": 0, "num_sentences": 2, "is_complex": false, "reasons": [], "score": 0 } }, { "from": "human", "value": " Hehe, wanna drag this out with invisibility?\n\nPurchases:\n\n1 scroll of Lightning Bolt [375g]\n1 scroll of Nerveskitter [25g]\n\nI use the Nerveskitter scroll [immediate action] to boost my Init roll by 5 [I've seen it done before, can't remember where. Ask the refs if you want, I don't mind.]\n\n Initiative - (1d20+9)[ 27 ] \n\nStarting in Y10, holding two scrolls, one empty, one not", "prefix": "02youeng:", "loss": true, "complexity_analysis": { "has_passive_voice": false, "max_nested_clauses": 5, "longest_sentence": 34, "num_participle_phrases": 1, "num_sentences": 6, "is_complex": true, "reasons": [ "Deeply nested clauses (5) in one sentence" ], "score": 3 } }, { "from": "human", "value": " I'm cool with the Nerveskitter thing. Start in B-2. Go ahead.", "prefix": "Master_Rahl22:", "loss": true, "complexity_analysis": { "has_passive_voice": false, "max_nested_clauses": 0, "longest_sentence": 10, "num_participle_phrases": 0, "num_sentences": 3, "is_complex": false, "reasons": [], "score": 0 } }, { "from": "human", "value": " B2? Mean B11 or 10?", "prefix": "02youeng:", "loss": true, "complexity_analysis": { "has_passive_voice": false, "max_nested_clauses": 0, "longest_sentence": 5, "num_participle_phrases": 0, "num_sentences": 2, "is_complex": false, "reasons": [], "score": 0 } }, { "from": "human", "value": " Uh, B-10 is what I meant.", "prefix": "Master_Rahl22:", "loss": true, "complexity_analysis": { "has_passive_voice": false, "max_nested_clauses": 1, "longest_sentence": 9, "num_participle_phrases": 0, "num_sentences": 1, "is_complex": false, "reasons": [], "score": 0 } }, { "from": "human", "value": " Isolde, round 1 \n\nWell...that's exactly 120ft between us. Just right for a Lightning Bolt\n\nActions:\n\nFree action: drop the empty scroll\nStandard action: cast Lightning Bolt from the other scroll [DC6 CL check]\n\n Caster Level Check - (1d20+1)[ 15 ] \n\nPosting rest of turn after I see the result...", "prefix": "02youeng:", "loss": true, "complexity_analysis": { "has_passive_voice": false, "max_nested_clauses": 1, "longest_sentence": 48, "num_participle_phrases": 0, "num_sentences": 4, "is_complex": false, "reasons": [], "score": 0 } }, { "from": "human", "value": " Damage - (5d6)[ 19 ] - DC 14 Reflex save\n\nMove action: you see me leave LoS as I enter U7\n \n Spoiler \nFinish turn in T7\n \n\n\nTurn done\n\nStats:\n \n Spoiler \nHP: 3/3\nAC: 16 [12FF, 14 Touch]\n\nShadow Blade Technique: unused\nLaw Devotion: unused\nTransmute: unused\n\nSpells prepared:\n \n Spoiler \nLevel 0: Ray of Frost x5\nLevel 1: Mage Armour, Shield, Colour Spray, Magic Missile\n \n\n \n\n\nEdit - added save DC", "prefix": "02youeng:", "loss": true, "complexity_analysis": { "has_passive_voice": false, "max_nested_clauses": 2, "longest_sentence": 52, "num_participle_phrases": 1, "num_sentences": 3, "is_complex": false, "reasons": [], "score": 0 } }, { "from": "human", "value": " Reflex save - (1d20+3)[ 9 ] \n\nMessage length was too short, but I don't think there's much point in posting my turn if I'm just going to die turn 1...\n\nYep. Shortest game ever. First half of turn one. GG", "prefix": "Master_Rahl22:", "loss": true, "complexity_analysis": { "has_passive_voice": false, "max_nested_clauses": 3, "longest_sentence": 44, "num_participle_phrases": 1, "num_sentences": 5, "is_complex": true, "reasons": [ "Deeply nested clauses (3) in one sentence" ], "score": 1 } }, { "from": "human", "value": " Hi Ref Scorer \n Isolde again wins initiative and takes the loot for match and Round! \n\nYou're such an abusive bullie 02youeng πŸ˜›", "prefix": "Scorer:", "loss": true, "complexity_analysis": { "has_passive_voice": false, "max_nested_clauses": 0, "longest_sentence": 19, "num_participle_phrases": 0, "num_sentences": 2, "is_complex": false, "reasons": [], "score": 0 } }, { "from": "human", "value": " No point playing if I don't want to win, and no point having all that gold and not spend it. And yay, ding level 2.", "prefix": "02youeng:", "loss": true, "complexity_analysis": { "has_passive_voice": false, "max_nested_clauses": 2, "longest_sentence": 24, "num_participle_phrases": 2, "num_sentences": 2, "is_complex": false, "reasons": [], "score": 0 } } ]
4
false
[ { "from": "human", "value": " The air surrounding you fairly hums with the residue of magic, an aftereffect of the spell that brought you to this place. A quick glance reveals that you are in a small room, devoid of any life save for yourself. The sound of dripping water can be heard faintly, and the stone walls are slick with moisture. In complete defiance of logic, a torch is already lit, resting in a sconce near the room's single door.\nMap: \n Spoiler \n{table]|A_|B_|C_\n1|||\n2||T|\n3|||\n4|||[/table]\n\nThere is a door at C-4, south side.\n \n\n\nDM notes: \n Spoiler \n Sheet. \n ", "prefix": "Tanaric:", "loss": false, "complexity_analysis": { "has_passive_voice": true, "max_nested_clauses": 2, "longest_sentence": 29, "num_participle_phrases": 2, "num_sentences": 6, "is_complex": true, "reasons": [ "Contains passive voice" ], "score": 1 } }, { "from": "human", "value": " quick ooc: I am taking this opportunity to learn by doing with pbp. From your comment on the rope I take it that I can add now with no problem?\n\nI invoke spiderwalk; I then proceed southward and attempt to open the door quietly, hopefully preventing any creatures on the other side from attacking me.", "prefix": "BobElliot:", "loss": true, "complexity_analysis": { "has_passive_voice": false, "max_nested_clauses": 4, "longest_sentence": 47, "num_participle_phrases": 1, "num_sentences": 2, "is_complex": true, "reasons": [ "Deeply nested clauses (4) in one sentence" ], "score": 2 } }, { "from": "human", "value": " Sure thing. If you want to make any further purchases, finish them before exploring.\n\n--\n\nOpening the door reveals an unlit hallway running to the south and east. To the south, it runs for thirty feet before teeing to the east and west. After twenty feet, it splits east.\n\nTo the east, it runs beyond the range of your darkvision. After ten feet, it splits to the north and south. After thirty feet, there is a door on the north side of the hall. After sixty feet, it splits to the north and south.", "prefix": "Tanaric:", "loss": true, "complexity_analysis": { "has_passive_voice": false, "max_nested_clauses": 2, "longest_sentence": 17, "num_participle_phrases": 0, "num_sentences": 9, "is_complex": false, "reasons": [], "score": 0 } }, { "from": "human", "value": " I climb 20 ft up the wall to my west; I then travel 20 ft south on the wall, allowing me to look down the east branch of the hall.\n--\nI hope buying less than 50 ft is allowed, my character is a bit of a weakling...", "prefix": "BobElliot:", "loss": true, "complexity_analysis": { "has_passive_voice": true, "max_nested_clauses": 3, "longest_sentence": 35, "num_participle_phrases": 1, "num_sentences": 2, "is_complex": true, "reasons": [ "Deeply nested clauses (3) in one sentence", "Contains passive voice", "Deeply nested clauses (3) in one sentence" ], "score": 3 } }, { "from": "human", "value": " Five feet to the south, you trigger a dart trap on the ceiling. (1d4)[ 4 ] darts shoot out toward you.\n\nRolls, as necessary: \n Spoiler \n (1d20+10)[ 18 ] for (1d4+1)[ 4 ] \n (1d20+10)[ 21 ] for (1d4+1)[ 4 ] \n (1d20+10)[ 14 ] for (1d4+1)[ 5 ] \n (1d20+10)[ 20 ] for (1d4+1)[ 3 ] \n ", "prefix": "Tanaric:", "loss": true, "complexity_analysis": { "has_passive_voice": false, "max_nested_clauses": 0, "longest_sentence": 88, "num_participle_phrases": 0, "num_sentences": 3, "is_complex": false, "reasons": [], "score": 0 } }, { "from": "human", "value": " Originally Posted by BobElliot \n I climb 20 ft up the wall to my west; I then travel 20 ft south on the wall, allowing me to look down the east branch of the hall. \n \n\n... I was walking an the wall, if it changes anything...\nwell, 2/4 darts hit my ac, putting me at... dead.\n\nSuggestions so I don't insta-gib next time?", "prefix": "BobElliot:", "loss": true, "complexity_analysis": { "has_passive_voice": false, "max_nested_clauses": 4, "longest_sentence": 40, "num_participle_phrases": 2, "num_sentences": 6, "is_complex": true, "reasons": [ "Deeply nested clauses (4) in one sentence" ], "score": 2 } }, { "from": "human", "value": " Higher AC, damage reduction, some form of infinite healing. Pick one and I'll go into more detail.", "prefix": "Tanaric:", "loss": true, "complexity_analysis": { "has_passive_voice": false, "max_nested_clauses": 0, "longest_sentence": 13, "num_participle_phrases": 0, "num_sentences": 3, "is_complex": false, "reasons": [], "score": 0 } }, { "from": "human", "value": " Lets start with how I find traps. Do I need to actively search each time? If yes, will saying \"I search for traps. I move 5 ft. I search again.\" put me as a victim of DM lightning of some sort?\n\nTo do another run, I need a fully new character, right?\n\nAre all the ceilings/walls trapped to discourage this kind of attempt?\n\nsigh... I like the sneaky/glass cannon type of guy, but I haven't done a meat head in a while. I'll try to have another character that might last 3 rounds this time, and get some hacking in...\n\nThank you for your time.", "prefix": "BobElliot:", "loss": true, "complexity_analysis": { "has_passive_voice": false, "max_nested_clauses": 4, "longest_sentence": 32, "num_participle_phrases": 1, "num_sentences": 10, "is_complex": true, "reasons": [ "Deeply nested clauses (4) in one sentence", "Deeply nested clauses (3) in one sentence" ], "score": 3 } }, { "from": "human", "value": " Floor 1 does not penalize for being careful. You may Take 20 on every square if you like. Mind that things like torches, lanterns, and exhaustion are timed.\n\nYou can restart with the same character if you like.\n\nI can't really comment on my trapping methods, for obvious reasons. πŸ˜‰", "prefix": "Tanaric:", "loss": true, "complexity_analysis": { "has_passive_voice": true, "max_nested_clauses": 1, "longest_sentence": 14, "num_participle_phrases": 0, "num_sentences": 6, "is_complex": true, "reasons": [ "Contains passive voice" ], "score": 1 } }, { "from": "human", "value": " For simplicity's sake, may I revert my last turn of movement to a crawl to the ceiling, followed by a search? (You roll for that?)", "prefix": "BobElliot:", "loss": true, "complexity_analysis": { "has_passive_voice": false, "max_nested_clauses": 1, "longest_sentence": 26, "num_participle_phrases": 1, "num_sentences": 2, "is_complex": false, "reasons": [], "score": 0 } }, { "from": "human", "value": " You may. I don't advise actually rolling in this case, though. Search DCs are fairly high, and unlikely to be routinely made without taking 20.", "prefix": "Tanaric:", "loss": true, "complexity_analysis": { "has_passive_voice": true, "max_nested_clauses": 1, "longest_sentence": 16, "num_participle_phrases": 0, "num_sentences": 3, "is_complex": true, "reasons": [ "Contains passive voice" ], "score": 1 } }, { "from": "human", "value": " 20's take 2 minutes, right?\nI take 2 minutes studying the area that I can see, searching for deadly devices that wish to shorten my adventuring lifestyle.\nSorry, couldn't help myself back there. I take a 20 on a search check. while on the ceiling.", "prefix": "BobElliot:", "loss": true, "complexity_analysis": { "has_passive_voice": false, "max_nested_clauses": 4, "longest_sentence": 25, "num_participle_phrases": 2, "num_sentences": 5, "is_complex": true, "reasons": [ "Deeply nested clauses (4) in one sentence" ], "score": 2 } }, { "from": "human", "value": " Take 20 takes as long as it would take to do something 20 times, which is 2 minutes for a search check, yeah.\n\nTake 20 on a search check applies to one square. Which way are you searching?", "prefix": "Tanaric:", "loss": true, "complexity_analysis": { "has_passive_voice": false, "max_nested_clauses": 3, "longest_sentence": 28, "num_participle_phrases": 1, "num_sentences": 3, "is_complex": true, "reasons": [ "Deeply nested clauses (3) in one sentence" ], "score": 1 } }, { "from": "human", "value": " I'm not sure I'll be able to get through this hallway within a week...\n\nI search south, where my previous demise happened.\n---\nI'm done for the night. When I'm on, posts will likely come this fast. If not, it will take 6-24 hours each post.\n\nI'd still like to thank you for your time. It is an immense pleasure to play, even if it involves dieing. Again.", "prefix": "BobElliot:", "loss": true, "complexity_analysis": { "has_passive_voice": true, "max_nested_clauses": 2, "longest_sentence": 19, "num_participle_phrases": 1, "num_sentences": 8, "is_complex": true, "reasons": [ "Contains passive voice" ], "score": 1 } }, { "from": "human", "value": " You find the same dart trap in the same place. πŸ˜›\n\nIt triggers on adjacent squares, so you speculate that you could bypass it by crawling low enough on the wall, or walking on the floor.", "prefix": "Tanaric:", "loss": true, "complexity_analysis": { "has_passive_voice": false, "max_nested_clauses": 2, "longest_sentence": 28, "num_participle_phrases": 0, "num_sentences": 3, "is_complex": false, "reasons": [], "score": 0 } }, { "from": "human", "value": " Alright, I crawl to the floor. I then walk 20 ft southward, to the junction.", "prefix": "BobElliot:", "loss": true, "complexity_analysis": { "has_passive_voice": false, "max_nested_clauses": 0, "longest_sentence": 11, "num_participle_phrases": 0, "num_sentences": 2, "is_complex": false, "reasons": [], "score": 0 } }, { "from": "human", "value": " At the split, the hall goes east for ten feet before turning north. There is a door on the east side of this bend.", "prefix": "Tanaric:", "loss": true, "complexity_analysis": { "has_passive_voice": false, "max_nested_clauses": 0, "longest_sentence": 16, "num_participle_phrases": 0, "num_sentences": 2, "is_complex": false, "reasons": [], "score": 0 } } ]
17
false
[ { "from": "human", "value": " You awaken in the center of a 10ft by 15ft room with stone walls, ceilings, and floors. A torch is burning on the wall behind you, while the other three walls have closed, metal doors with brackets allowing you to bar them from the inside. Unfortunately, only two metal rods are lying on the floor.", "prefix": "Tyndmyr:", "loss": false, "complexity_analysis": { "has_passive_voice": false, "max_nested_clauses": 2, "longest_sentence": 31, "num_participle_phrases": 3, "num_sentences": 3, "is_complex": true, "reasons": [ "Too many participle phrases (3) in one sentence" ], "score": 1 } }, { "from": "human", "value": " Glendrake closses up the east and south doors and heads north drawing his sword before opening the doorway.", "prefix": "Mangles:", "loss": true, "complexity_analysis": { "has_passive_voice": false, "max_nested_clauses": 0, "longest_sentence": 20, "num_participle_phrases": 1, "num_sentences": 1, "is_complex": false, "reasons": [], "score": 0 } }, { "from": "human", "value": " You open a door to a 10ft wide room, 30 ft long, with another wooden door on the far side. In the room is four kobolds(F1, E1, E2, C2). Time for init!\n\n \n\nInit:\n (1d20+1)[ 9 ] \n (1d20+1)[ 15 ] \n (1d20+1)[ 4 ] \n (1d20+1)[ 2 ] ", "prefix": "Tyndmyr:", "loss": true, "complexity_analysis": { "has_passive_voice": false, "max_nested_clauses": 0, "longest_sentence": 38, "num_participle_phrases": 0, "num_sentences": 4, "is_complex": false, "reasons": [], "score": 0 } }, { "from": "human", "value": " initiative\n (d20+2)[ 5 ] ", "prefix": "Mangles:", "loss": true, "complexity_analysis": { "has_passive_voice": false, "max_nested_clauses": 0, "longest_sentence": 11, "num_participle_phrases": 0, "num_sentences": 1, "is_complex": false, "reasons": [], "score": 0 } }, { "from": "human", "value": " The nearest one charges you, and attempts to stab you with his spear.\n\nAttack: (1d20+3)[ 11 ] \nDmg: (1d6-1)[ 2 ] ", "prefix": "Tyndmyr:", "loss": true, "complexity_analysis": { "has_passive_voice": false, "max_nested_clauses": 1, "longest_sentence": 17, "num_participle_phrases": 0, "num_sentences": 3, "is_complex": false, "reasons": [], "score": 0 } }, { "from": "human", "value": " Just realized you were third in init order.\n\nFurthest one pulls out a sling, and readies an action. Back to you.", "prefix": "Tyndmyr:", "loss": true, "complexity_analysis": { "has_passive_voice": false, "max_nested_clauses": 1, "longest_sentence": 12, "num_participle_phrases": 0, "num_sentences": 3, "is_complex": false, "reasons": [], "score": 0 } }, { "from": "human", "value": " Dodging the first attack Glendrake brings down his sword upon kobold infront of him.\n (d20+6)[ 24 ] \nfor\n (2d6+6)[ 16 ] ", "prefix": "Mangles:", "loss": true, "complexity_analysis": { "has_passive_voice": false, "max_nested_clauses": 0, "longest_sentence": 19, "num_participle_phrases": 0, "num_sentences": 2, "is_complex": false, "reasons": [], "score": 0 } }, { "from": "human", "value": " Glendrake waits in the doorway", "prefix": "Mangles:", "loss": true, "complexity_analysis": { "has_passive_voice": false, "max_nested_clauses": 0, "longest_sentence": 6, "num_participle_phrases": 0, "num_sentences": 1, "is_complex": false, "reasons": [], "score": 0 } }, { "from": "human", "value": " The one you struck drops like a rock, and another steps up(5ft adjust) to take his position immediately after the slinger blasts his held action trying to peg you..\n\nSling:\nAtk: (1d20+3)[ 6 ] \nDmg: (1d3-1)[ 0 ] \n\nSpear:\nAtk: (1d20+1)[ 14 ] \nDmg: (1d6-1)[ 5 ] ", "prefix": "Tyndmyr:", "loss": true, "complexity_analysis": { "has_passive_voice": false, "max_nested_clauses": 4, "longest_sentence": 35, "num_participle_phrases": 1, "num_sentences": 5, "is_complex": true, "reasons": [ "Deeply nested clauses (4) in one sentence" ], "score": 2 } }, { "from": "human", "value": " The sling shot goes wide and the spear is narrowly dodged as Glendrake brings down the sword on his second hapless victim\n\n (d20+6)[ 13 ] \nfor\n (2d6+6)[ 12 ] ", "prefix": "Mangles:", "loss": true, "complexity_analysis": { "has_passive_voice": false, "max_nested_clauses": 1, "longest_sentence": 43, "num_participle_phrases": 0, "num_sentences": 1, "is_complex": false, "reasons": [], "score": 0 } }, { "from": "human", "value": " That'll miss.\nSlinger readies an action.\nKobold in front attacks:\n (1d20+1)[ 10 ] \n (1d6-1)[ 5 ] \n\nYour move\n(if you didn't know, I'm now helping DM this)", "prefix": "Thelas:", "loss": true, "complexity_analysis": { "has_passive_voice": false, "max_nested_clauses": 1, "longest_sentence": 41, "num_participle_phrases": 1, "num_sentences": 3, "is_complex": false, "reasons": [], "score": 0 } }, { "from": "human", "value": " Glendrake brings the sword too bear once again\n\n (d20+6)[ 18 ] \nfor\n (2d6+6)[ 16 ] ", "prefix": "Mangles:", "loss": true, "complexity_analysis": { "has_passive_voice": false, "max_nested_clauses": 1, "longest_sentence": 29, "num_participle_phrases": 0, "num_sentences": 1, "is_complex": false, "reasons": [], "score": 0 } }, { "from": "human", "value": " The spearman....spearkobold drops like a rag doll before your swing. Once the LOF is clear, the slinger takes his shot.\n\nOn their turn, the slinger again readies an action while the third and last spear-user charges into the fray.\n\nSling:\n (1d20+3)[ 22 ] \nDmg: (1d3-1)[ 0 ] \n\nSpear:\n (1d20+3)[ 5 ] (due to charge)\nDmg: (1d6-1)[ 4 ] \n\nEdit: Due to a minimum damage of 1, the sling chips off a solitary hp.", "prefix": "Tyndmyr:", "loss": true, "complexity_analysis": { "has_passive_voice": false, "max_nested_clauses": 1, "longest_sentence": 29, "num_participle_phrases": 0, "num_sentences": 7, "is_complex": false, "reasons": [], "score": 0 } }, { "from": "human", "value": " Glendrake smiles as the rock bonsus off him, he will rid the world of that kobold soon enough\n\n (d20+6)[ 20 ] \nfor\n (2d6+6)[ 13 ] ", "prefix": "Mangles:", "loss": true, "complexity_analysis": { "has_passive_voice": false, "max_nested_clauses": 0, "longest_sentence": 40, "num_participle_phrases": 0, "num_sentences": 1, "is_complex": false, "reasons": [], "score": 0 } }, { "from": "human", "value": " The last spearmen falls as swiftly as the first two, and the kobold fires his readied action off.\n\nSling: (1d20+3)[ 18 ] \nDmg: (1d3-1)[ 1 ] \n\nOn his turn, he fires the sling again, then drops it, drawing his spear.\n\nSling: (1d20+3)[ 20 ] \nDmg: (1d3-1)[ 0 ] ", "prefix": "Tyndmyr:", "loss": true, "complexity_analysis": { "has_passive_voice": false, "max_nested_clauses": 1, "longest_sentence": 30, "num_participle_phrases": 1, "num_sentences": 5, "is_complex": false, "reasons": [], "score": 0 } }, { "from": "human", "value": " Glendrake approaches the spear man glad to end him\n\n (d20+6)[ 18 ] \nfor\n (2d6+6)[ 14 ] ", "prefix": "Mangles:", "loss": true, "complexity_analysis": { "has_passive_voice": false, "max_nested_clauses": 1, "longest_sentence": 30, "num_participle_phrases": 0, "num_sentences": 1, "is_complex": false, "reasons": [], "score": 0 } }, { "from": "human", "value": " And another one bites the dust. That being the last of them, you gain 300 xp.\n\nAlso, 30 platinum pieces, the kobold weaponry, and an hourglass.", "prefix": "Tyndmyr:", "loss": true, "complexity_analysis": { "has_passive_voice": false, "max_nested_clauses": 1, "longest_sentence": 14, "num_participle_phrases": 1, "num_sentences": 4, "is_complex": false, "reasons": [], "score": 0 } }, { "from": "human", "value": " and 3 damage it seems\n\nGlendrake approaches the door at b2, more careful now he listens at the door\n\n(is it open or closed)\n\n (d20+2)[ 3 ] ", "prefix": "Mangles:", "loss": true, "complexity_analysis": { "has_passive_voice": false, "max_nested_clauses": 4, "longest_sentence": 39, "num_participle_phrases": 0, "num_sentences": 1, "is_complex": true, "reasons": [ "Deeply nested clauses (4) in one sentence" ], "score": 2 } }, { "from": "human", "value": " It's closed, and you hear nothing from the other side at all.", "prefix": "Tyndmyr:", "loss": true, "complexity_analysis": { "has_passive_voice": false, "max_nested_clauses": 0, "longest_sentence": 16, "num_participle_phrases": 0, "num_sentences": 1, "is_complex": false, "reasons": [], "score": 0 } }, { "from": "human", "value": " Glendrake listens harder\n (d20+2)[ 10 ] ", "prefix": "Mangles:", "loss": true, "complexity_analysis": { "has_passive_voice": false, "max_nested_clauses": 0, "longest_sentence": 13, "num_participle_phrases": 0, "num_sentences": 1, "is_complex": false, "reasons": [], "score": 0 } }, { "from": "human", "value": " You hear nothing.", "prefix": "Thelas:", "loss": true, "complexity_analysis": { "has_passive_voice": false, "max_nested_clauses": 0, "longest_sentence": 5, "num_participle_phrases": 0, "num_sentences": 1, "is_complex": false, "reasons": [], "score": 0 } }, { "from": "human", "value": " Glendrake readies his sword and opens the door", "prefix": "Mangles:", "loss": true, "complexity_analysis": { "has_passive_voice": false, "max_nested_clauses": 0, "longest_sentence": 9, "num_participle_phrases": 0, "num_sentences": 1, "is_complex": false, "reasons": [], "score": 0 } }, { "from": "human", "value": " You enter a 10ft by 10ft room, with a spear wielding Kobold(A2) guarding a chest(A1). Having heard the terribly tragic fate of his countrymen, he was expecting trouble, thus, neither of you surprise the other.\n\nInit: (1d20+1)[ 15 ] ", "prefix": "Tyndmyr:", "loss": true, "complexity_analysis": { "has_passive_voice": false, "max_nested_clauses": 1, "longest_sentence": 25, "num_participle_phrases": 2, "num_sentences": 3, "is_complex": false, "reasons": [], "score": 0 } }, { "from": "human", "value": " Initiative (d20-1)[ 11 ] ", "prefix": "Mangles:", "loss": true, "complexity_analysis": { "has_passive_voice": false, "max_nested_clauses": 0, "longest_sentence": 11, "num_participle_phrases": 0, "num_sentences": 1, "is_complex": false, "reasons": [], "score": 0 } }, { "from": "human", "value": " It's stabbin time.\n\nSpear:\n (1d20+1)[ 12 ] \nDmg:\n (1d6-1)[ 2 ] ", "prefix": "Tyndmyr:", "loss": true, "complexity_analysis": { "has_passive_voice": false, "max_nested_clauses": 0, "longest_sentence": 23, "num_participle_phrases": 0, "num_sentences": 2, "is_complex": false, "reasons": [], "score": 0 } }, { "from": "human", "value": " \"Miserable kobods\"\n\n (d20+6)[ 8 ] \nfor\n (2d6+6)[ 14 ] ", "prefix": "Mangles:", "loss": true, "complexity_analysis": { "has_passive_voice": false, "max_nested_clauses": 0, "longest_sentence": 25, "num_participle_phrases": 0, "num_sentences": 1, "is_complex": false, "reasons": [], "score": 0 } }, { "from": "human", "value": " Once more with the stabbing.\n\nSpear:\n (1d20+1)[ 19 ] \nDmg:\n (1d6-1)[ 3 ] ", "prefix": "Tyndmyr:", "loss": true, "complexity_analysis": { "has_passive_voice": false, "max_nested_clauses": 0, "longest_sentence": 12, "num_participle_phrases": 0, "num_sentences": 3, "is_complex": false, "reasons": [], "score": 0 } }, { "from": "human", "value": " Glendrake grunts as the spear hits home\n\n (d20+6)[ 24 ] \nfor\n (2d6+6)[ 16 ] ", "prefix": "Mangles:", "loss": true, "complexity_analysis": { "has_passive_voice": false, "max_nested_clauses": 1, "longest_sentence": 28, "num_participle_phrases": 0, "num_sentences": 1, "is_complex": false, "reasons": [], "score": 0 } }, { "from": "human", "value": " He dies horribly, instantly, and messily. Gore splatters the room.\n\n+75 xp.\n\n7plat, 5gold found on the kobold's body. It's just you and the chest, now.", "prefix": "Tyndmyr:", "loss": true, "complexity_analysis": { "has_passive_voice": false, "max_nested_clauses": 0, "longest_sentence": 14, "num_participle_phrases": 0, "num_sentences": 4, "is_complex": false, "reasons": [], "score": 0 } }, { "from": "human", "value": " Glendrake searches for traps on the chest and if he finds none opens the chest and looks to see what it will contain\n\ncant remember if its search or spot for traps so here they both are\n\nsearch (d20-1)[ 11 ] \nspot (d20)[ 3 ] ", "prefix": "Mangles:", "loss": true, "complexity_analysis": { "has_passive_voice": false, "max_nested_clauses": 4, "longest_sentence": 58, "num_participle_phrases": 0, "num_sentences": 1, "is_complex": true, "reasons": [ "Deeply nested clauses (4) in one sentence" ], "score": 2 } }, { "from": "human", "value": " You find none(It's search btw), so you open the chest, and find a lovely potion of CLW, and 20 GP.", "prefix": "Tyndmyr:", "loss": true, "complexity_analysis": { "has_passive_voice": false, "max_nested_clauses": 2, "longest_sentence": 27, "num_participle_phrases": 0, "num_sentences": 1, "is_complex": false, "reasons": [], "score": 0 } }, { "from": "human", "value": " is there any exit to this room? otherwise glendrake heads back down to the starting room and opens with east door, if there is an exit in this room that he hasnt been through he will use that instead. Also taking the potion and the gold and the chest, putting all the kobold spears in the chest.\n\nbtw whats the conversion of plat to gold is it 10 gold to a plat like all the other conversions??", "prefix": "Mangles:", "loss": true, "complexity_analysis": { "has_passive_voice": false, "max_nested_clauses": 3, "longest_sentence": 35, "num_participle_phrases": 2, "num_sentences": 4, "is_complex": true, "reasons": [ "Deeply nested clauses (3) in one sentence" ], "score": 1 } }, { "from": "human", "value": " Nope, no doors out of here, Im afraid. It is 1 plat to 10gold, and you can convert currency freely once you hit civilization.\n\nBack at the starting room, going east:\n\nYou peer down a long, gloomy, empty hallway, with half a dozen mouldering wooden doors, all alike, along it's length.\n\n ", "prefix": "Tyndmyr:", "loss": true, "complexity_analysis": { "has_passive_voice": false, "max_nested_clauses": 1, "longest_sentence": 38, "num_participle_phrases": 1, "num_sentences": 3, "is_complex": false, "reasons": [], "score": 0 } }, { "from": "human", "value": " Glendrake will walk to the door at J3 (i think) leave the chest at J4 and open the door\n\ninitiative if needed (d20+2)[ 7 ] ", "prefix": "Mangles:", "loss": true, "complexity_analysis": { "has_passive_voice": false, "max_nested_clauses": 1, "longest_sentence": 35, "num_participle_phrases": 1, "num_sentences": 1, "is_complex": false, "reasons": [], "score": 0 } }, { "from": "human", "value": " You see a 10ft by 10ft room, with an Orc(L3) Guarding a chest(L4).\n\nHe didn't hear you in advance, so you have surprise.\n\nHis init, assuming he survives the surprise round: (1d20)[ 15 ] ", "prefix": "Tyndmyr:", "loss": true, "complexity_analysis": { "has_passive_voice": false, "max_nested_clauses": 1, "longest_sentence": 21, "num_participle_phrases": 1, "num_sentences": 3, "is_complex": false, "reasons": [], "score": 0 } }, { "from": "human", "value": " Charge at the orc (assuming i can if not just move and attack)\n\n (d20+8)[ 15 ] \nfor\n (2d6+6)[ 10 ] \n\n-2ac if it lives", "prefix": "Mangles:", "loss": true, "complexity_analysis": { "has_passive_voice": false, "max_nested_clauses": 4, "longest_sentence": 40, "num_participle_phrases": 1, "num_sentences": 1, "is_complex": true, "reasons": [ "Deeply nested clauses (4) in one sentence" ], "score": 2 } }, { "from": "human", "value": " That'll drop it.\n+150 XP.\nNow what?", "prefix": "Thelas:", "loss": true, "complexity_analysis": { "has_passive_voice": false, "max_nested_clauses": 0, "longest_sentence": 7, "num_participle_phrases": 0, "num_sentences": 3, "is_complex": false, "reasons": [], "score": 0 } }, { "from": "human", "value": " search the chest and the body for loot of course\n\n (d20-1)[ 9 ] \n\nthan attempt to disable if needed\n\n (d20-1)[ 5 ] \n\nthan loot the room, opening the chest and checking the orc corpse", "prefix": "Mangles:", "loss": true, "complexity_analysis": { "has_passive_voice": false, "max_nested_clauses": 3, "longest_sentence": 50, "num_participle_phrases": 2, "num_sentences": 1, "is_complex": true, "reasons": [ "Deeply nested clauses (3) in one sentence" ], "score": 1 } }, { "from": "human", "value": " Chest is untrapped and open, fortunately. Inside, you find 90 gp.\n\nOn the body, you find 150 SP, and a moss agate worth 11 GP.", "prefix": "Tyndmyr:", "loss": true, "complexity_analysis": { "has_passive_voice": false, "max_nested_clauses": 0, "longest_sentence": 17, "num_participle_phrases": 0, "num_sentences": 3, "is_complex": false, "reasons": [], "score": 0 } }, { "from": "human", "value": " take all the loot, pick up the chest, drop the chest in J6 and open the north door at J5", "prefix": "Mangles:", "loss": true, "complexity_analysis": { "has_passive_voice": false, "max_nested_clauses": 0, "longest_sentence": 23, "num_participle_phrases": 0, "num_sentences": 1, "is_complex": false, "reasons": [], "score": 0 } }, { "from": "human", "value": " At the end of a gloomy, 30ft hallway, lit only by a single candle hanging in a rusty bracket, in front of the third and last door(one door each going east, west and north), you see a badger, whom you've just awoken, and who is trundling torward you furiously.\n\nInit: (1d20+3)[ 7 ] ", "prefix": "Tyndmyr:", "loss": true, "complexity_analysis": { "has_passive_voice": false, "max_nested_clauses": 3, "longest_sentence": 62, "num_participle_phrases": 2, "num_sentences": 2, "is_complex": true, "reasons": [ "Deeply nested clauses (3) in one sentence" ], "score": 1 } }, { "from": "human", "value": " init\n (1d20+2)[ 14 ] \n\ncharge the badger if i win the initiative\n\n (d20+8)[ 13 ] \nfor\n (2d6+6)[ 12 ] ", "prefix": "Mangles:", "loss": true, "complexity_analysis": { "has_passive_voice": false, "max_nested_clauses": 1, "longest_sentence": 39, "num_participle_phrases": 0, "num_sentences": 1, "is_complex": false, "reasons": [], "score": 0 } }, { "from": "human", "value": " Thanks to the badger being denied his dex bonus, your attack connects, and ends the badger before he has a chance to so much as scratch you.\n\n+75 XP.", "prefix": "Tyndmyr:", "loss": true, "complexity_analysis": { "has_passive_voice": true, "max_nested_clauses": 1, "longest_sentence": 32, "num_participle_phrases": 1, "num_sentences": 2, "is_complex": true, "reasons": [ "Contains passive voice" ], "score": 1 } }, { "from": "human", "value": " I'll move to the west door and open it.", "prefix": "Mangles:", "loss": true, "complexity_analysis": { "has_passive_voice": false, "max_nested_clauses": 0, "longest_sentence": 12, "num_participle_phrases": 0, "num_sentences": 1, "is_complex": false, "reasons": [], "score": 0 } }, { "from": "human", "value": " Within this dark room(door at G5), you see a room only ten foot deep, but twenty feet wide. No light sources whatsoever are in this room, but you manage to make out the shape of an ape standing within it(G3).\n\nHe's apparently heard you putting an end to the badger in the next room, so he's not surprised.\n\nInit: (1d20+2)[ 13 ] ", "prefix": "Tyndmyr:", "loss": true, "complexity_analysis": { "has_passive_voice": true, "max_nested_clauses": 2, "longest_sentence": 26, "num_participle_phrases": 1, "num_sentences": 4, "is_complex": true, "reasons": [ "Contains passive voice" ], "score": 1 } }, { "from": "human", "value": " Init (d20+2)[ 9 ] \n\nRAGE !", "prefix": "Mangles:", "loss": true, "complexity_analysis": { "has_passive_voice": false, "max_nested_clauses": 0, "longest_sentence": 14, "num_participle_phrases": 0, "num_sentences": 1, "is_complex": false, "reasons": [], "score": 0 } }, { "from": "human", "value": " The ape charges you and attempts to bite out your precious vitals.\n\nBite: (1d20+4)[ 15 ] \nDmg: (1d6+2)[ 6 ] ", "prefix": "Tyndmyr:", "loss": true, "complexity_analysis": { "has_passive_voice": false, "max_nested_clauses": 1, "longest_sentence": 15, "num_participle_phrases": 0, "num_sentences": 3, "is_complex": false, "reasons": [], "score": 0 } }, { "from": "human", "value": " Glendrake's tasty innards find a new home however he retaliates with his new-found strength.\n[roll]d20+7 [/roll] for [roll]2d6+7 [/roll]", "prefix": "Mangles:", "loss": true, "complexity_analysis": { "has_passive_voice": false, "max_nested_clauses": 1, "longest_sentence": 20, "num_participle_phrases": 0, "num_sentences": 2, "is_complex": false, "reasons": [], "score": 0 } }, { "from": "human", "value": " (d20+7)[ 22 ] for (2d6+7)[ 15 ] \n\nsorry about the rolls", "prefix": "Mangles:", "loss": true, "complexity_analysis": { "has_passive_voice": false, "max_nested_clauses": 0, "longest_sentence": 25, "num_participle_phrases": 0, "num_sentences": 1, "is_complex": false, "reasons": [], "score": 0 } }, { "from": "human", "value": " Your blow connects, causing substantial damage, but the ape, angered, unleashes a flurry of attacks.\n\nFull round attack:\n\nBite:\n (1d20+2)[ 3 ] \nDmg: (1d6+2)[ 4 ] \n\nClaw:\n (1d20+7)[ 23 ] \nDmg: (1d6+5)[ 9 ] \n\nClaw:\n (1d20+7)[ 16 ] \nDmg: (1d6+5)[ 10 ] ", "prefix": "Tyndmyr:", "loss": true, "complexity_analysis": { "has_passive_voice": false, "max_nested_clauses": 1, "longest_sentence": 22, "num_participle_phrases": 2, "num_sentences": 7, "is_complex": false, "reasons": [], "score": 0 } }, { "from": "human", "value": " it is the end of the barbarian...glendrake dies", "prefix": "Mangles:", "loss": true, "complexity_analysis": { "has_passive_voice": false, "max_nested_clauses": 1, "longest_sentence": 11, "num_participle_phrases": 0, "num_sentences": 1, "is_complex": false, "reasons": [], "score": 0 } } ]
14
false
[ { "from": "human", "value": " The air surrounding you fairly hums with the residue of magic, an aftereffect of the spell that brought you to this place. A quick glance reveals that you are in a small room, devoid of any life save for yourself. The sound of dripping water can be heard faintly, and the stone walls are slick with moisture. In complete defiance of logic, a torch is already lit, resting in a sconce near the room's single door.\n\nMap: \n Spoiler \n{table]|A_|B_|C_\n1|||\n2||X|\n3|||\n4|||[/table]\n\nThere is a door at C-4, south side.\n \n\n\nDM notes: \n Spoiler \n Sheet. \n ", "prefix": "Tanaric:", "loss": false, "complexity_analysis": { "has_passive_voice": true, "max_nested_clauses": 2, "longest_sentence": 29, "num_participle_phrases": 2, "num_sentences": 6, "is_complex": true, "reasons": [ "Contains passive voice" ], "score": 1 } }, { "from": "human", "value": " First things first: I'll take 20 searching every floor space and all of the walls, and then the door.", "prefix": "Justyn:", "loss": true, "complexity_analysis": { "has_passive_voice": false, "max_nested_clauses": 1, "longest_sentence": 24, "num_participle_phrases": 1, "num_sentences": 1, "is_complex": false, "reasons": [], "score": 0 } }, { "from": "human", "value": " It all looks completely normal.", "prefix": "Tanaric:", "loss": true, "complexity_analysis": { "has_passive_voice": false, "max_nested_clauses": 0, "longest_sentence": 7, "num_participle_phrases": 0, "num_sentences": 1, "is_complex": false, "reasons": [], "score": 0 } }, { "from": "human", "value": " Originally Posted by Tanaric \n It all looks completely normal. \n \n\nAlright, I'll take a 10-foot pole and give the door a nice tap before opening it.", "prefix": "Justyn:", "loss": true, "complexity_analysis": { "has_passive_voice": false, "max_nested_clauses": 0, "longest_sentence": 21, "num_participle_phrases": 0, "num_sentences": 2, "is_complex": false, "reasons": [], "score": 0 } }, { "from": "human", "value": " Opening the door reveals a hallway running to the east and south. Without a light source, it's impossible to tell more.", "prefix": "Tanaric:", "loss": true, "complexity_analysis": { "has_passive_voice": false, "max_nested_clauses": 1, "longest_sentence": 14, "num_participle_phrases": 1, "num_sentences": 2, "is_complex": false, "reasons": [], "score": 0 } }, { "from": "human", "value": " Xen takes the torch from the wall and then takes another look.", "prefix": "Justyn:", "loss": true, "complexity_analysis": { "has_passive_voice": false, "max_nested_clauses": 0, "longest_sentence": 14, "num_participle_phrases": 0, "num_sentences": 1, "is_complex": false, "reasons": [], "score": 0 } }, { "from": "human", "value": " The torch explodes when you touch it, killing you instantly. \n\nBringing the torch into the hallway reveals that it runs to the east further than you can see. After ten feet, it splits to the north and south. After thirty feet, there is a door on the north side of the hall.\n\nTo the south, it runs for thirty feet before teeing to the east and west. After twenty feet, it splits east.", "prefix": "Tanaric:", "loss": true, "complexity_analysis": { "has_passive_voice": false, "max_nested_clauses": 2, "longest_sentence": 19, "num_participle_phrases": 1, "num_sentences": 6, "is_complex": false, "reasons": [], "score": 0 } }, { "from": "human", "value": " Would that be:\n\n \n Spoiler \n{table]|A_|B_|C_|D_|E_|F_|G_\n1||| _ ] | X || X | X |\n2||| _ ] | X || X | X |\n3||| _ ] | X || X | X \n4|__|__| #] | X || X | X \n5| X | X ||||\n6| X | X || X || X | X \n7| X | X || X || X | X [/table]\n ", "prefix": "Justyn:", "loss": true, "complexity_analysis": { "has_passive_voice": false, "max_nested_clauses": 0, "longest_sentence": 84, "num_participle_phrases": 0, "num_sentences": 2, "is_complex": false, "reasons": [], "score": 0 } }, { "from": "human", "value": " Yep. Whitetext. ", "prefix": "Tanaric:", "loss": true, "complexity_analysis": { "has_passive_voice": false, "max_nested_clauses": 0, "longest_sentence": 4, "num_participle_phrases": 0, "num_sentences": 2, "is_complex": false, "reasons": [], "score": 0 } }, { "from": "human", "value": " OOC: That was a little time consuming, but most of it was from learning how the table stuff worked. From now on, I'll just check that when I'm confused about the map. Anyway...\n\nXen starts moving carefully down the east hall towards the door, searching the walls and the floors for anything (Taking 20). When he gets there, he searches the door for traps or anything suspicious (Taking 20), and then listens at the door (taking 20 if able, otherwise...).\n\n \n Spoiler \n\n (1d20+2)[ 9 ] \n (1d20+2)[ 15 ] \n (1d20+2)[ 4 ] \n ", "prefix": "Justyn:", "loss": true, "complexity_analysis": { "has_passive_voice": false, "max_nested_clauses": 4, "longest_sentence": 36, "num_participle_phrases": 2, "num_sentences": 6, "is_complex": true, "reasons": [ "Deeply nested clauses (4) in one sentence" ], "score": 2 } }, { "from": "human", "value": " You can ask for a map whenever you would want..\n\nYou reach the intersection..\n\nTo the north it goes 20ft and turns east. To the south it goes 20ft and turns west. There is a door 15ft to the south.\n\n10ft down the eastern hall you find a concealed pit trap.", "prefix": "Sliver:", "loss": true, "complexity_analysis": { "has_passive_voice": false, "max_nested_clauses": 2, "longest_sentence": 19, "num_participle_phrases": 0, "num_sentences": 5, "is_complex": false, "reasons": [], "score": 0 } }, { "from": "human", "value": " Originally Posted by Sliver \n You can ask for a map whenever you would want.. \n \n\nI did once, Tanaric said blanking out all of the areas I hadn't gotten to yet was a bitch, and I really didn't want to overburden him, so I dropped the subject.\n\n\n \n Originally Posted by Sliver \n You reach the intersection..\n\nTo the north it goes 20ft and turns east. To the south it goes 20ft and turns west. There is a door 15ft to the south.\n\n10ft down the eastern hall you find a concealed pit trap. \n \n\nIs that at the intersection?", "prefix": "Justyn:", "loss": true, "complexity_analysis": { "has_passive_voice": false, "max_nested_clauses": 5, "longest_sentence": 39, "num_participle_phrases": 1, "num_sentences": 8, "is_complex": true, "reasons": [ "Deeply nested clauses (5) in one sentence" ], "score": 3 } }, { "from": "human", "value": " There is the T intersection to the south also.", "prefix": "Sliver:", "loss": true, "complexity_analysis": { "has_passive_voice": false, "max_nested_clauses": 0, "longest_sentence": 11, "num_participle_phrases": 0, "num_sentences": 1, "is_complex": false, "reasons": [], "score": 0 } }, { "from": "human", "value": " Xen backtracks back to the intersection, and then heads down the southern hall towards the door, carefully searching the floor and walls (taking 20), and then searching the door when he gets to it (taking 20).", "prefix": "Justyn:", "loss": true, "complexity_analysis": { "has_passive_voice": false, "max_nested_clauses": 4, "longest_sentence": 45, "num_participle_phrases": 3, "num_sentences": 1, "is_complex": true, "reasons": [ "Too many participle phrases (3) in one sentence", "Deeply nested clauses (4) in one sentence" ], "score": 3 } }, { "from": "human", "value": " Right into the hall, on the first 5ft, you find another pit trap.", "prefix": "Sliver:", "loss": true, "complexity_analysis": { "has_passive_voice": false, "max_nested_clauses": 0, "longest_sentence": 18, "num_participle_phrases": 0, "num_sentences": 1, "is_complex": false, "reasons": [], "score": 0 } }, { "from": "human", "value": " Alright, I'll backtrack to in front of the first room, and then take the southern pathway, searching the floors and the walls (and again, taking 20 to do so).", "prefix": "Justyn:", "loss": true, "complexity_analysis": { "has_passive_voice": false, "max_nested_clauses": 2, "longest_sentence": 38, "num_participle_phrases": 1, "num_sentences": 1, "is_complex": false, "reasons": [], "score": 0 } }, { "from": "human", "value": " OK, you reach the split without issue. Go east or into the T intersection?", "prefix": "Sliver:", "loss": true, "complexity_analysis": { "has_passive_voice": false, "max_nested_clauses": 1, "longest_sentence": 10, "num_participle_phrases": 0, "num_sentences": 2, "is_complex": false, "reasons": [], "score": 0 } }, { "from": "human", "value": " Originally Posted by Sliver \n OK, you reach the split without issue. Go east or into the T intersection? \n \n\nI'll take a look down the T-junction, then go east.", "prefix": "Justyn:", "loss": true, "complexity_analysis": { "has_passive_voice": false, "max_nested_clauses": 1, "longest_sentence": 15, "num_participle_phrases": 1, "num_sentences": 3, "is_complex": false, "reasons": [], "score": 0 } }, { "from": "human", "value": " East in the split or at the T?\n\nAt the T it goes west for 10ft before turning south. It goes east 40ft before turning north. 35ft in there is a door on the northern side.", "prefix": "Sliver:", "loss": true, "complexity_analysis": { "has_passive_voice": false, "max_nested_clauses": 0, "longest_sentence": 24, "num_participle_phrases": 0, "num_sentences": 3, "is_complex": false, "reasons": [], "score": 0 } }, { "from": "human", "value": " Originally Posted by Sliver \n East in the split or at the T?\n\nAt the T it goes west for 10ft before turning south. It goes east 40ft before turning north. 35ft in there is a door on the northern side. \n \n\nThe east at the split, not the T.\n\nHow those distances take the space at the end of the north-south hall into account? These always confuse me for some reason...", "prefix": "Justyn:", "loss": true, "complexity_analysis": { "has_passive_voice": false, "max_nested_clauses": 1, "longest_sentence": 29, "num_participle_phrases": 1, "num_sentences": 5, "is_complex": false, "reasons": [], "score": 0 } }, { "from": "human", "value": " It is from the square in front of you to the wall. So your square isn't counted for distance but the last one in the hall counts.", "prefix": "Sliver:", "loss": true, "complexity_analysis": { "has_passive_voice": true, "max_nested_clauses": 0, "longest_sentence": 17, "num_participle_phrases": 1, "num_sentences": 2, "is_complex": true, "reasons": [ "Contains passive voice" ], "score": 1 } }, { "from": "human", "value": " Originally Posted by Sliver \n It is from the square in front of you to the wall. So your square isn't counted for distance but the last one in the hall counts. \n \n\nOkay, I'll head down the east split now, searching everything and taking 20.", "prefix": "Justyn:", "loss": true, "complexity_analysis": { "has_passive_voice": true, "max_nested_clauses": 1, "longest_sentence": 19, "num_participle_phrases": 1, "num_sentences": 3, "is_complex": true, "reasons": [ "Contains passive voice" ], "score": 1 } }, { "from": "human", "value": " So, east in the split and north towards the door (seen in the map)?\n\nYou reach it with no issues.", "prefix": "Sliver:", "loss": true, "complexity_analysis": { "has_passive_voice": false, "max_nested_clauses": 0, "longest_sentence": 20, "num_participle_phrases": 0, "num_sentences": 2, "is_complex": false, "reasons": [], "score": 0 } }, { "from": "human", "value": " I'll search the door (taking 20) and then listen at it.\n\n \n Spoiler \n\n (1d20+2)[ 6 ] \n (1d20+2)[ 20 ] \n (1d20+2)[ 5 ] \n ", "prefix": "Justyn:", "loss": true, "complexity_analysis": { "has_passive_voice": false, "max_nested_clauses": 1, "longest_sentence": 29, "num_participle_phrases": 1, "num_sentences": 2, "is_complex": false, "reasons": [], "score": 0 } }, { "from": "human", "value": " Nothing unusual.", "prefix": "Sliver:", "loss": true, "complexity_analysis": { "has_passive_voice": false, "max_nested_clauses": 0, "longest_sentence": 4, "num_participle_phrases": 0, "num_sentences": 1, "is_complex": false, "reasons": [], "score": 0 } }, { "from": "human", "value": " Xen opens the door slowly, trying to avoid detection.\n\n \n Spoiler \n Hide - (1d20+1)[ 9 ] \n Move Silently - (1d20+1)[ 2 ] \n Initiative - (1d20+3)[ 7 ] \n spot - (1d20+2)[ 15 ] \n listen - (1d20+2)[ 14 ] \n ", "prefix": "Justyn:", "loss": true, "complexity_analysis": { "has_passive_voice": false, "max_nested_clauses": 2, "longest_sentence": 63, "num_participle_phrases": 1, "num_sentences": 2, "is_complex": false, "reasons": [], "score": 0 } }, { "from": "human", "value": " I assume you're opening it from one side, so you have cover to hide? If so, which side, north or south?", "prefix": "Tanaric:", "loss": true, "complexity_analysis": { "has_passive_voice": false, "max_nested_clauses": 3, "longest_sentence": 18, "num_participle_phrases": 0, "num_sentences": 2, "is_complex": true, "reasons": [ "Deeply nested clauses (3) in one sentence" ], "score": 1 } }, { "from": "human", "value": " From the South.", "prefix": "Justyn:", "loss": true, "complexity_analysis": { "has_passive_voice": false, "max_nested_clauses": 0, "longest_sentence": 5, "num_participle_phrases": 0, "num_sentences": 1, "is_complex": false, "reasons": [], "score": 0 } }, { "from": "human", "value": " Well, you see part of the room. It looks empty.", "prefix": "Sliver:", "loss": true, "complexity_analysis": { "has_passive_voice": false, "max_nested_clauses": 0, "longest_sentence": 9, "num_participle_phrases": 0, "num_sentences": 3, "is_complex": false, "reasons": [], "score": 0 } }, { "from": "human", "value": " Xen pokes one eye out from behind the door and takes another look.\n\n \n Spoiler \n\n spot - (1d20+2)[ 14 ] \n hide - (1d20+1)[ 6 ] \n listen - (1d20+2)[ 14 ] \n ", "prefix": "Justyn:", "loss": true, "complexity_analysis": { "has_passive_voice": false, "max_nested_clauses": 0, "longest_sentence": 38, "num_participle_phrases": 0, "num_sentences": 2, "is_complex": false, "reasons": [], "score": 0 } }, { "from": "human", "value": " Looking inside door reveals the following room: \n Spoiler \n\n{table]|A_|B_|C_|D_|E_\n1|||||\n2|||||\n3|||||\n4||||B|H[/table]\nThere is a door at A-2, which you are just outside of, another at E-4, south side and another at E-3. There is a human wearing a chain shirt and holding a longsword standing behind a beast with patchy dark fur that covers its unhealthy shrunken black skin in some places. Open sores dot its hide and a feral, catlike head glances with it's blank eyes at the wall in front of it.\nspot: (1d20+1)[ 10 ] \n ", "prefix": "Sliver:", "loss": true, "complexity_analysis": { "has_passive_voice": false, "max_nested_clauses": 2, "longest_sentence": 51, "num_participle_phrases": 2, "num_sentences": 3, "is_complex": false, "reasons": [], "score": 0 } }, { "from": "human", "value": " The human saw you, roll initiative (1d20+2)[ 5 ] ", "prefix": "Sliver:", "loss": true, "complexity_analysis": { "has_passive_voice": false, "max_nested_clauses": 0, "longest_sentence": 17, "num_participle_phrases": 0, "num_sentences": 1, "is_complex": false, "reasons": [], "score": 0 } }, { "from": "human", "value": " Allrighty then.\n\n[roll=Initiative]1d20+3[roll]", "prefix": "Justyn:", "loss": true, "complexity_analysis": { "has_passive_voice": false, "max_nested_clauses": 0, "longest_sentence": 7, "num_participle_phrases": 0, "num_sentences": 2, "is_complex": false, "reasons": [], "score": 0 } }, { "from": "human", "value": " ><\n\n Initiative - (1d20+3)[ 13 ] ", "prefix": "Justyn:", "loss": true, "complexity_analysis": { "has_passive_voice": false, "max_nested_clauses": 0, "longest_sentence": 16, "num_participle_phrases": 0, "num_sentences": 1, "is_complex": false, "reasons": [], "score": 0 } }, { "from": "human", "value": " Xen grabs his sword and darts forward; just before he reaches he target, his sword is covered in flame. He tries to ram it through the human.\n\n attack - (1d20+3)[ 9 ] \n damage - (1d10+3)[ 12 ] \n sneak attack - (1d6)[ 2 ] \n Burning Blade - (1d6+1)[ 2 ] \n \n Spoiler \n\nHP:10\nAC:15\n\nManuevers:\n Burning Blade \nDistracting Ember\nSapphire Nightmare Blade\nMoment of Perfect Mind\nBlistering Flourish\n ", "prefix": "Justyn:", "loss": true, "complexity_analysis": { "has_passive_voice": true, "max_nested_clauses": 1, "longest_sentence": 57, "num_participle_phrases": 1, "num_sentences": 4, "is_complex": true, "reasons": [ "Contains passive voice" ], "score": 1 } }, { "from": "human", "value": " I forgot, I'm moving to D-3.", "prefix": "Justyn:", "loss": true, "complexity_analysis": { "has_passive_voice": false, "max_nested_clauses": 0, "longest_sentence": 10, "num_participle_phrases": 1, "num_sentences": 1, "is_complex": false, "reasons": [], "score": 0 } }, { "from": "human", "value": " I forgot to change the map. The human was at B3 when you looked.", "prefix": "Sliver:", "loss": true, "complexity_analysis": { "has_passive_voice": false, "max_nested_clauses": 1, "longest_sentence": 9, "num_participle_phrases": 0, "num_sentences": 2, "is_complex": false, "reasons": [], "score": 0 } }, { "from": "human", "value": " And where's the cat-thing?", "prefix": "Justyn:", "loss": true, "complexity_analysis": { "has_passive_voice": false, "max_nested_clauses": 0, "longest_sentence": 8, "num_participle_phrases": 0, "num_sentences": 2, "is_complex": false, "reasons": [], "score": 0 } }, { "from": "human", "value": " Same as on map.", "prefix": "Sliver:", "loss": true, "complexity_analysis": { "has_passive_voice": false, "max_nested_clauses": 0, "longest_sentence": 6, "num_participle_phrases": 0, "num_sentences": 1, "is_complex": false, "reasons": [], "score": 0 } }, { "from": "human", "value": " I'll redo my post then:\n\nXen grabs his sword when he notice his stealth has failed. He darts towards his adversary, his sword being engulfed in flame, and drives it home.\n\n attack - (1d20+3)[ 20 ] \n damage - (1d10+3)[ 7 ] \n sneak attack - (1d6)[ 1 ] \n Burning Blade - (1d6+1)[ 3 ] \n \n Spoiler \nHP:10\nAC:15\n\nManuevers:\n Burning Blade \nDistracting Ember\nSapphire Nightmare Blade\nMoment of Perfect Mind\nBlistering Flourish\n ", "prefix": "Justyn:", "loss": true, "complexity_analysis": { "has_passive_voice": true, "max_nested_clauses": 3, "longest_sentence": 57, "num_participle_phrases": 1, "num_sentences": 4, "is_complex": true, "reasons": [ "Deeply nested clauses (3) in one sentence", "Contains passive voice" ], "score": 2 } }, { "from": "human", "value": " You target the human again, basically changing only the end position, and want to re-roll? Nuh-huh. You missed. He steps away from you as the beast vanishes and casts rainbows! Will save.", "prefix": "Sliver:", "loss": true, "complexity_analysis": { "has_passive_voice": false, "max_nested_clauses": 3, "longest_sentence": 21, "num_participle_phrases": 1, "num_sentences": 5, "is_complex": true, "reasons": [ "Deeply nested clauses (3) in one sentence" ], "score": 1 } }, { "from": "human", "value": " Originally Posted by Sliver \n You target the human again, basically changing only the end position, and want to re-roll? Nuh-huh. You missed. He steps away from you as the beast vanishes and casts rainbows! Will save. \n \n\nI posted agian because you gave me incorrect information, and didn't tell me the results of my original post.\n\n will - (1d20+4)[ 19 ] ", "prefix": "Justyn:", "loss": true, "complexity_analysis": { "has_passive_voice": false, "max_nested_clauses": 4, "longest_sentence": 26, "num_participle_phrases": 2, "num_sentences": 7, "is_complex": true, "reasons": [ "Deeply nested clauses (4) in one sentence" ], "score": 2 } }, { "from": "human", "value": " The changed information didn't change what you wanted to do. I didn't tell you the results right away in case you wanted to actually change what you did.. You didn't.\n\nYou save, your turn.", "prefix": "Sliver:", "loss": true, "complexity_analysis": { "has_passive_voice": false, "max_nested_clauses": 2, "longest_sentence": 20, "num_participle_phrases": 0, "num_sentences": 4, "is_complex": false, "reasons": [], "score": 0 } }, { "from": "human", "value": " Moving up to him, using Distracting Ember to set up a flank, and then using Sapphire Nightmare Blade to attack.\n\n to hit - (1d20+5)[ 8 ] \n concentration - (1d20+9)[ 10 ] \n damage - (1d10+3)[ 12 ] \n SNB extra - (1d6)[ 4 ] \n sneak attack - (1d6)[ 3 ] \n \n Spoiler \nHP:10\nAC:15\n\nManuevers:\n Burning Blade \n Distracting Ember \n Sapphire Nightmare Blade \nMoment of Perfect Mind\nBlistering Flourish\n ", "prefix": "Justyn:", "loss": true, "complexity_analysis": { "has_passive_voice": false, "max_nested_clauses": 3, "longest_sentence": 66, "num_participle_phrases": 0, "num_sentences": 2, "is_complex": true, "reasons": [ "Deeply nested clauses (3) in one sentence" ], "score": 1 } }, { "from": "human", "value": " Originally Posted by Justyn \n to hit - (1d20+5)[8]\n concentration - (1d20+9)[10]\n damage - (1d10+3)[12]\n SNB extra - (1d6)[4]\n sneak attack - (1d6)[3] \n \n\n Of course .", "prefix": "Justyn:", "loss": true, "complexity_analysis": { "has_passive_voice": false, "max_nested_clauses": 1, "longest_sentence": 53, "num_participle_phrases": 1, "num_sentences": 1, "is_complex": false, "reasons": [], "score": 0 } }, { "from": "human", "value": " IIRC, the elemental doesn't threaten, so he moves to D2 and casts the rainbow again. Will save.", "prefix": "Sliver:", "loss": true, "complexity_analysis": { "has_passive_voice": false, "max_nested_clauses": 1, "longest_sentence": 20, "num_participle_phrases": 0, "num_sentences": 2, "is_complex": false, "reasons": [], "score": 0 } }, { "from": "human", "value": " Originally Posted by Sliver \n IIRC, the elemental doesn't threaten, so he moves to D2 and casts the rainbow again. Will save. \n \n\n I'm only writing this because of the character minimum. \n will - (1d20+4)[ 10 ] ", "prefix": "Justyn:", "loss": true, "complexity_analysis": { "has_passive_voice": false, "max_nested_clauses": 2, "longest_sentence": 25, "num_participle_phrases": 1, "num_sentences": 4, "is_complex": false, "reasons": [], "score": 0 } }, { "from": "human", "value": " You fail. You are unconscious, blinded, and stunned for (2d4)[ 5 ] rounds, then blinded and stunned for (1d4)[ 4 ] rounds, and then stunned for 1 round.", "prefix": "Sliver:", "loss": true, "complexity_analysis": { "has_passive_voice": false, "max_nested_clauses": 1, "longest_sentence": 41, "num_participle_phrases": 0, "num_sentences": 2, "is_complex": false, "reasons": [], "score": 0 } }, { "from": "human", "value": " CDG:\n\n (2d8-2)[ 11 ] \n (2d8-2)[ 6 ] \n (2d8-2)[ 9 ] \n (2d8-2)[ 3 ] \n (2d8-2)[ 5 ] \n\nSurvive?", "prefix": "Sliver:", "loss": true, "complexity_analysis": { "has_passive_voice": false, "max_nested_clauses": 0, "longest_sentence": 51, "num_participle_phrases": 0, "num_sentences": 1, "is_complex": false, "reasons": [], "score": 0 } }, { "from": "human", "value": " Originally Posted by Sliver \n CDG:\n\n[roll0]\n[roll1]\n[roll2]\n[roll3]\n[roll4]\n\nSurvive? \n \n\nDidn't even survive the first one.", "prefix": "Justyn:", "loss": true, "complexity_analysis": { "has_passive_voice": false, "max_nested_clauses": 0, "longest_sentence": 15, "num_participle_phrases": 1, "num_sentences": 5, "is_complex": false, "reasons": [], "score": 0 } } ]
19
false
[ { "from": "human", "value": " The Map \n Spoiler \n \t{table]Star|Capital\t\t\t\t\n\t\tCircle|City\t\t\t\t\n\t\tX|Unit Stack[/table]\t\t\t\t\n\t\t\t\t\t\t\nThe blue to the west is a water, which is impassible to ground units. \t\t\t\t\t\t\n\t\t\t\t\t\t\nIf the map isn't updated as it should be, you may need to refresh the image itself, because it is hosted on a separate site.\n \n\n Nation News and Status \n Spoiler \n Currency - \t\t100\t(current money in purse)\n\t\t\tExpected Income: \t\t1\t(how much your money is expected to increase next turn)\n\t\t\tExpected Upkeep: \t\t4\t(how much your money is expected to decrease next turn)\n\t\t\t\t\t\t\n BONUS TURNS - \t\t3\t\t\t\t\n\t\t\t\t\t\t\nUnits/Max - \t1/10\t (1/1) \t\t\t\t\nLeaders/Max - \t1/1\t \n Spoiler \nOne time explanation: The max units is play is 10 per city. The first fraction represents how many units are under \"general control.\" Here, 1 Warrior is being controlled by the general control of the nation, so 1/10\t\t\t\t\n\t\t\t\t\t\t\nThe parentheses next to this number represent units controlled by Leaders. The Leadership score of a Leader is exactly how many units he can control. Your leader has Leadership 1, and he is controlling 1 Warrior with it, thus the (1/1).\t\t\t\t\t\t\n\t\t\t\t\t\t\nLeaders do not count against the normal unit limit. In general, you can control 1 leader for every city you control, giving the final 1/1.\n \n\t\t\t\t\t\t\n\t\t\t\t\t\t\nNo political agreements.\t\t\t\t\t\t\n\t\t\t\t\t\t\nTechnology Known: \n Spoiler \n\t\tPottery, The Wheel\t\n \n\n \n\n Cities \n Spoiler \n \n Unnamed Capital : \n Spoiler \n \n Population - 4 \n Production - 2 \n Happiness - 1 \n Culture - 1 \n Corruption/Waste - 1[br][br] \n Order - Generate Wealth \n Garrison - Stack 1 \n \n \n \n \n \n\n Stacks \n Spoiler \n \n Location - In Capital\n \n 1 Leader (Level 1) (Level Up!) \n Spoiler \nHits - 3/3[br]Move - 2/2[br]Combat - 3[br]Defense - 1[br]Specials - Leadership 1[br]Upkeep - 2[br][br] Level Up! [br]Select one of the following:\n \n Basic Attack - Add +1 to Combat for other units in stack \n Basic Defense - Add +1 to Defense for other units in stack \n Basic Logistics - Add +1 to Move for other units in stack \n Increase one of leader's ability scores by 1. \n Increase Leadership ability by 1. \n \n \n \n 2 Warrior \n Spoiler \nHits - 1/1[br]Move - 1/1[br]Combat - 2[br]Defense - 0[br]Upkeep - 1\n \n \n \n \n \n \n\t\t\t\t\t\t\n\t\t\t\t\t\t\nQuick link to city and unit actions .\t\t\t\t\t\t\n\t\t\t\t\t\t\n\t\t\t\t\t\t\n Note that you may choose to end your turn and use a bonus turn. If not, then no turn changes will happen until Wednesday. If using a bonus turn, you must declare that you are doing so. ", "prefix": "Rizban:", "loss": false, "complexity_analysis": { "has_passive_voice": true, "max_nested_clauses": 4, "longest_sentence": 99, "num_participle_phrases": 2, "num_sentences": 18, "is_complex": true, "reasons": [ "Contains passive voice", "Deeply nested clauses (4) in one sentence", "Deeply nested clauses (3) in one sentence", "Deeply nested clauses (3) in one sentence" ], "score": 5 } }, { "from": "human", "value": " Ok. My production seems to be godawful, so I need to fix that soon.\n\nRename capital: Dolum Berist\n\nDisband 1 warrior.\n\nLeader: levels up in Basic Defense\n\nTrain two settlers.\n\nSend leader 2 squares north, send warrior 1 square South East.\n\nEnd turn, use bonus turn.", "prefix": "Bayar:", "loss": true, "complexity_analysis": { "has_passive_voice": false, "max_nested_clauses": 3, "longest_sentence": 16, "num_participle_phrases": 0, "num_sentences": 7, "is_complex": true, "reasons": [ "Deeply nested clauses (3) in one sentence" ], "score": 1 } }, { "from": "human", "value": " The Map \n Spoiler \n \t{table]Star|Capital\t\t\t\t\n\t\tCircle|City\t\t\t\t\n\t\tX|Unit Stack[/table]\t\t\t\t\n\t\t\t\t\t\t\nIf the map isn't updated as it should be, you may need to refresh the image itself, because it is hosted on a separate site.\n \n\n Nation News and Status \n Spoiler \n Currency - \t\t85\t(-12 Train Unit (Settlers)) (This is where incidental expenses not calculated into Expected Upkeep are listed on the turn they affect)\n\t\t\tExpected Income: \t\t1\t\n\t\t\tExpected Upkeep: \t\t13\t\n\t\t\t\t\t\t\n BONUS TURNS - \t\t2\t\t\t\t\n\t\t\t\t\t\t\nUnits/Max - \t3/10\t (0/1) \t\t\t\t\nLeaders/Max - \t1/1\t\t\t\t\t\n\t\t\t\t\t\t\nNo political agreements.\t\t\t\t\t\t\n\t\t\t\t\t\t\nTechnology Known: \n Spoiler \n\t\tPottery, The Wheel\t\n \n\n \n\n Cities \n Spoiler \n \n Dolum Berist (Capital) : \n Spoiler \n \n Population - 4 \n Production - 2 \n Happiness - 1 \n Culture - 1 \n Corruption/Waste - 1[br][br] \n Order - Generate Wealth \n Garrison - Stack 1 \n \n \n \n \n \n\n Stacks \n Spoiler \n \n Location - North of Capital\n \n 1 Leader (Level 1) \n Spoiler \nHits - 3/3[br]Move - 2/2[br]Combat - 3[br]Defense - 1[br]Specials - Leadership 1, Basic Defense[br]Upkeep - 2\n \n \n \n \n Location - Southeast of Capital\n \n 1 Warrior \n Spoiler \nHits - 1/1[br]Move - 1/1[br]Combat - 2[br]Defense - 0[br]Upkeep - 1\n \n \n \n \n Location - In Capital\n \n 2 Settler \n Spoiler \nHits - 1/1[br]Move - 2/2[br]Combat - 0[br]Defense - 0[br]Specials - Build City, Noncombatant[br]Upkeep - 5\n \n \n \n \n \n \n\t\t\t\t\t\t\n\t\t\t\t\t\t\nQuick link to city and unit actions .", "prefix": "Rizban:", "loss": true, "complexity_analysis": { "has_passive_voice": true, "max_nested_clauses": 4, "longest_sentence": 79, "num_participle_phrases": 2, "num_sentences": 5, "is_complex": true, "reasons": [ "Contains passive voice", "Deeply nested clauses (4) in one sentence", "Deeply nested clauses (3) in one sentence" ], "score": 4 } }, { "from": "human", "value": " Rename leader Spirit Ward.\n\nBuild granary (if I can build more than one in a turn, build 2; else build 1)\n\nLeader-> Move 2 squares North West\n\nWarrior-> Move 1 square South\n\nSettler 1-> Move 2 squares North East\n\nSettler 2-> Move 2 squares East\n\nEnd turn. Use bonus turn 2.", "prefix": "Bayar:", "loss": true, "complexity_analysis": { "has_passive_voice": false, "max_nested_clauses": 1, "longest_sentence": 57, "num_participle_phrases": 0, "num_sentences": 3, "is_complex": false, "reasons": [], "score": 0 } }, { "from": "human", "value": " 1st Granary costs 7 Production. Additional Granaries cost double the previous.\nYou can only build 1 at a time, and there's a max limit.\n\nProcessing turn.", "prefix": "Rizban:", "loss": true, "complexity_analysis": { "has_passive_voice": false, "max_nested_clauses": 0, "longest_sentence": 17, "num_participle_phrases": 0, "num_sentences": 5, "is_complex": false, "reasons": [], "score": 0 } }, { "from": "human", "value": " Start New Turn \n The Map \n Spoiler \n \t{table]Star|Capital\t\t\t\n\t\tCircle|City\t\t\t\n\t\tX|Unit Stack[/table]\t\t\t\n\t\t\t\t\t\nIf the map isn't updated as it should be, you may need to refresh the image itself, because it is hosted on a separate site.\n \n\n Nation News and Status \n Spoiler \n Currency - \t\t72\n\t\t\tExpected Income: \t\t0\n\t\t\tExpected Upkeep: \t\t13\n\t\t\t\t\t\n BONUS TURNS - \t\t1\t\t\t\n\t\t\t\t\t\nUnits/Max - \t3/10\t (0/1) \t\t\t\nLeaders/Max - \t1/1\t\t\t\t\n\t\t\t\t\t\nNo political agreements.\t\t\t\t\t\n\t\t\t\t\t\nTechnology Known: \n Spoiler \n\t\tPottery, The Wheel\t\n \n\n \n\n Cities \n Spoiler \n \n Dolum Berist (Capital) : \n Spoiler \n \n Population - 5 \n Production - 4 \n Happiness - 1 \n Culture - 2 \n Corruption/Waste - 1[br][br] \n Order - Build (Granary): 3/7 Production (1 Turn) \n Garrison - Stack 1 \n \n \n \n \n \n\n Stacks \n Spoiler \n \n Location - North of Capital\n \n 1 Spirit Ward (Leader, Level 1) \n Spoiler \nHits - 3/3[br]Move - 2/2[br]Combat - 3[br]Defense - 1[br]Specials - Leadership 1, Basic Defense[br]Upkeep - 2\n \n \n \n \n Location - Southeast of Capital\n \n 1 Warrior \n Spoiler \nHits - 1/1[br]Move - 1/1[br]Combat - 2[br]Defense - 0[br]Upkeep - 1\n \n \n \n \n Location - East of Capital\n \n 1 Settler \n Spoiler \nHits - 1/1[br]Move - 2/2[br]Combat - 0[br]Defense - 0[br]Specials - Build City, Noncombatant[br]Upkeep - 5\n \n \n \n \n Location - Northeast of Capital\n \n 1 Settler \n Spoiler \nHits - 1/1[br]Move - 2/2[br]Combat - 0[br]Defense - 0[br]Specials - Build City, Noncombatant[br]Upkeep - 5\n \n \n \n \n \n \n\t\t\t\t\t\n\t\t\t\t\t\nQuick link to city and unit actions .", "prefix": "Rizban:", "loss": true, "complexity_analysis": { "has_passive_voice": true, "max_nested_clauses": 4, "longest_sentence": 108, "num_participle_phrases": 2, "num_sentences": 4, "is_complex": true, "reasons": [ "Contains passive voice", "Deeply nested clauses (4) in one sentence" ], "score": 3 } }, { "from": "human", "value": " Continue building the granary.\n\nSpirit Ward will travel two squares West.\n\nWarrior will travel one square South west.\n\nSettler one will travel two swuares North East.\n\nSettler two will travel one square East, then one square South East.\n\nEnd turn.", "prefix": "Bayar:", "loss": true, "complexity_analysis": { "has_passive_voice": false, "max_nested_clauses": 1, "longest_sentence": 15, "num_participle_phrases": 0, "num_sentences": 6, "is_complex": false, "reasons": [], "score": 0 } }, { "from": "human", "value": " In the future, please review stack numbers and use those to give directions. It makes it much easier on me.", "prefix": "Rizban:", "loss": true, "complexity_analysis": { "has_passive_voice": false, "max_nested_clauses": 1, "longest_sentence": 16, "num_participle_phrases": 0, "num_sentences": 2, "is_complex": false, "reasons": [], "score": 0 } }, { "from": "human", "value": " Start New Turn \n The Map \n Spoiler \n \t{table]Star|Capital\t\t\t\n\t\tCircle|City\t\t\t\n\t\tX|Unit Stack[/table]\t\t\t\n\t\t\t\t\t\nIf the map isn't updated as it should be, you may need to refresh the image itself, because it is hosted on a separate site.\n \n\n Nation News and Status \n Spoiler \n Currency - \t\t59\n\t\t\tExpected Income: \t\t4\n\t\t\tExpected Upkeep: \t\t13\n\t\t\t\t\t\nUnits/Max - \t3/10\t (0/1) \t\t\t\nLeaders/Max - \t1/1\t\t\t\t\n\t\t\t\t\t\nNo political agreements.\t\t\t\t\t\n\t\t\t\t\t\nTechnology Known: \n Spoiler \n\t\tPottery, The Wheel\t\n \n\n \n\n Cities \n Spoiler \n \n Dolum Berist (Capital) : \n Spoiler \n \n Population - 7 \n Production - 5 \n Happiness - 1 \n Culture - 3 \n Corruption/Waste - 1[br][br] \n Order - Generate Wealth \n Garrison - empty \n \n \n \n \n \n\n Stacks \n Spoiler \n \n Location - Northwest of Capital\n \n 1 Spirit Ward (Leader, Level 1) \n Spoiler \nHits - 3/3[br]Move - 0/2[br]Combat - 3[br]Defense - 1[br]Specials - Leadership 1, Basic Defense[br]Upkeep - 2\n \n \n \n \n Location - South of Capital\n \n 1 Warrior \n Spoiler \nHits - 1/1[br]Move - 0/1[br]Combat - 2[br]Defense - 0[br]Upkeep - 1\n \n \n \n \n Location - East of Capital\n \n 1 Settler \n Spoiler \nHits - 1/1[br]Move - 0/2[br]Combat - 0[br]Defense - 0[br]Specials - Build City, Noncombatant[br]Upkeep - 5\n \n \n \n \n Location - Northeast of Capital\n \n 1 Settler \n Spoiler \nHits - 1/1[br]Move - 0/2[br]Combat - 0[br]Defense - 0[br]Specials - Build City, Noncombatant[br]Upkeep - 5\n \n \n \n \n \n \n\t\t\t\t\t\n\t\t\t\t\t\nQuick link to city and unit actions .\t\t\t\t\t\n\t\t\t\t\t\n Turn will end Wednesday ", "prefix": "Rizban:", "loss": true, "complexity_analysis": { "has_passive_voice": true, "max_nested_clauses": 4, "longest_sentence": 109, "num_participle_phrases": 2, "num_sentences": 5, "is_complex": true, "reasons": [ "Contains passive voice", "Deeply nested clauses (4) in one sentence" ], "score": 3 } }, { "from": "human", "value": " Well, I was planning to save 1 free turn, in case of \"oh **** invasion, spam warriors\", but that works too.\n\nOk, I can do that. I could have done that before...\n\n City orders: \n Research Death Rites Generate Wealth.\n\n Unit orders: \n\nStack 1 (Spirit ward): Move one square North West, one square North.\n\nStack 2 (Warrior 1): Move one square South.\n\nStack 3 (Settler 1): Move two squares North East. Build town.\n\nStack 4 (Settler 2): Move two squares South East. Build town.\n\n\n\n\nNotes written by Tarr, shaman, caretaker of Dolum Berist (since the leader has left for a stroll around the coast):\n\nThe settlement is coming together nicely. We finally finished building a granary so we can have food when the times go rough.\n\nThe scouts report that the lake we are near to seems to be connected to another, possibly bigger lake. It could actually be a sea or an ocean, and this lake only a bay. It might be useful to try and come up with a suitable design for a ship so we can explore it further.\n\nOther scouting parties report that there is nothing out of the ordinary in every other direction (or how the illiterate grunts put it: \"There's jack **** out there, boss.\"). Oh well, it's a good thing that the wise are working on important things like improving our little corner of the world, while the less intelectually inclined are running around hitting things with pointy sticks.\n\nI have also talked with my advisors about coming up with a new way to take care of our dead. Letting them stay and rot where they die is not the most intelligent way to do it. It actually is a downright morronic way to take care of our dead ! That is why they are now pilying them up in a nice stack, outside the campside. My idea is to burn the corpse, then bury it in underground tombs, thus also honoring our 2 gods: Tir the Fire God, and Ort the Earth God. I'm sure that my advisors will agree with this \"Kill two problems with one sollution.", "prefix": "Bayar:", "loss": true, "complexity_analysis": { "has_passive_voice": true, "max_nested_clauses": 4, "longest_sentence": 42, "num_participle_phrases": 2, "num_sentences": 23, "is_complex": true, "reasons": [ "Deeply nested clauses (3) in one sentence", "Contains passive voice", "Deeply nested clauses (4) in one sentence", "Deeply nested clauses (3) in one sentence", "Deeply nested clauses (3) in one sentence" ], "score": 6 } } ]
22
false
[ { "from": "human", "value": " OOC can be found here. \n\nIn the middle of the night, while there were only 10 guards on duty your small kobold village of Nelstar, a large Duergar invasion occurred. Using old passageways, that were blocked hundreds of years ago, an army of over 200 duergar warrior rose up from their ancestral home, a layer of the Underdark deep below the surface. Using alchemical explosives, they recreated the passage marched through. While the kobold fought valiantly, they were outnumbered 2 to 1, and the duergar warriors were just better trained. After the fight ended and the deep dwarves started to burn the bodies of fallen kobolds, you, the few survivors, managed to escape. Nelstar was built in a large cavern, with about a 500 foot passage leading up to the surface, making it both a defendable and convenient location. You now are hidden at the edge of the cavern farthest from the surface passage, and outside the walls of the city. There are duergar warriors in the passage constantly, and you know that no matter what you do, no matter what you try, you won’t be able to get passed them.\n\nThat means one thing: if you can’t go up, you’ve got to go down.\nThe duergar were guarding the surface passage and the passage that they originally came through, but you, as citizens that had lived in this cavern for most of your lives, knew that there was another way out. It was a tunnel dug long ago by kobold miners, and led down to the next layer of the earth: The Underdark. Inhabited by drow, duergar, svirnfeblin and all sorts of other horrors, no one has gone down there and lived to tell the tale. At this point, however, it’s your only hope.\n\nYou have your armor, weapons, and possibly a few other items that you used in the battle, but very little, if any, food. You don’t know how long it will take before you can find food, or even what is and is not edible in the Underdark. Fortunately, just inside the village’s walls on the side near you are the living quarters. It has stockpiles of food and all sorts of items that could be useful in this escape. The living quarters are in a large building, and you are unsure of whether or not there are any duergar in there.\n\nSo you have a choice: Do you take on possible enemies to get supplies? Or do you run away now and hope for the best?", "prefix": "FlamingKobold:", "loss": false, "complexity_analysis": { "has_passive_voice": true, "max_nested_clauses": 4, "longest_sentence": 41, "num_participle_phrases": 3, "num_sentences": 21, "is_complex": true, "reasons": [ "Contains passive voice", "Too many participle phrases (3) in one sentence", "Deeply nested clauses (4) in one sentence", "Deeply nested clauses (3) in one sentence" ], "score": 5 } }, { "from": "human", "value": " Vrrk \n*Standing near the edge of the previously prosperous den, Vrrk sneered in disgust at the masses of fat, ugly dwarves that had over-run their home. Though they could be useful for food, or even as workers, if beaten properly, Duergar were far too stupid and lazy to mine properly, and so they resorted to tactics such as this.*\n\n*Taking a quick count of the warriors near the supply room, Vrrk looks to the motley bunch of brothers there with him, quickly formulating a plan.*\n\n\" Death now would be meaningless, and starving to death later more so. If I can create a distraction, can any of you make it to the larder and back quickly? I think I can get their attention long enough to allow us to raid what we can and run .\"\n\n*he looks among the others, waiting for some other ideas, knowing that there are always other ways to look at a puzzle*", "prefix": "DueceEsMachine:", "loss": true, "complexity_analysis": { "has_passive_voice": false, "max_nested_clauses": 4, "longest_sentence": 38, "num_participle_phrases": 2, "num_sentences": 7, "is_complex": true, "reasons": [ "Deeply nested clauses (4) in one sentence", "Deeply nested clauses (4) in one sentence" ], "score": 4 } }, { "from": "human", "value": " Girix.\n\nGirix turned to survey the Kobolds around him. This rabble would have to do. Girix was worried about sending anyone out as a distraction, but without food they would not survive. Still, it would only take one or two Duegar to spot them, and within minutes they'd have a bunch of angry dwarves chasing them through the caves, as well as no food.\n\n If you're willing to take that risk, then we might try it. If we send someone in through each entrance, we might be able to get the jump on them. \n\nGirix mused on this point for a short while.\n\n Or, we could eat dwarf. ", "prefix": "Etcetera:", "loss": true, "complexity_analysis": { "has_passive_voice": false, "max_nested_clauses": 2, "longest_sentence": 38, "num_participle_phrases": 0, "num_sentences": 9, "is_complex": false, "reasons": [], "score": 0 } }, { "from": "human", "value": " A lean, nervous looking Kobold looks around as the others plan, searching things out. He constantly paces around, moving abnormally fast, making very little sound as he walks. \"I can provide for mysself - maybe a few of you too. That would sstretch foodss out a little bit. If needed, I can join in either the disstraction or the sstealing team. What can all of uss do? I wass among the besst hunterss in the village... I can track, sshoot and ssneak.\" \n \n Spoiler \nSurvival roll for the day - DC 10 to find enough scraps of food/liquids here and there to feed myself for a day. Every 2 points above 10 is another person I can feed today. Rerolled Daily. (1d20+6)[ 24 ] \n \n\n\n(WOOHOO! Natural 20! That covers 8 people - more than our whole group!)\n\nAfter looking around the area, he walks back with a handful of berries. \"From what I can ssee, I'll be able to provide for all of us today - not ssure how luck will hold out though. But that givess uss time to plan and organize a sscheme for reclaming some of our food.\n\nAnd if we can, we sshould avoid using a disstraction as much as possible - we will not be reclaiming our foodsstuffss, but we can keep the Smelly Ones from feassting on our food - we sshould take what we can carry, and sset fire to the building after. That would keep them bussy, and the hunger would sslow purssuit ssince they will be lacking ssupliess.\" ", "prefix": "loser0ll:", "loss": true, "complexity_analysis": { "has_passive_voice": false, "max_nested_clauses": 5, "longest_sentence": 53, "num_participle_phrases": 2, "num_sentences": 19, "is_complex": true, "reasons": [ "Deeply nested clauses (3) in one sentence", "Deeply nested clauses (5) in one sentence" ], "score": 4 } }, { "from": "human", "value": " Vrrk \n*As they converse, and the smaller, abnormally twitchy kobold wanders off, only to return momentarily with food, Vrrk blinks with surprise - something he doesn't often experience.*\n\" You might just prove yourself quite useful. I like the way you think - burn the food to keep it from them. Or better yet - poison it if we can. Whatever we do, we'd best do it quickly, because if they find us here, we'll be as dead as the rest of the clan .\"", "prefix": "DueceEsMachine:", "loss": true, "complexity_analysis": { "has_passive_voice": false, "max_nested_clauses": 3, "longest_sentence": 33, "num_participle_phrases": 0, "num_sentences": 6, "is_complex": true, "reasons": [ "Deeply nested clauses (3) in one sentence", "Deeply nested clauses (3) in one sentence" ], "score": 2 } }, { "from": "human", "value": " Zebax \n\nA smaller than average kobold looks up at Vrrk's statement. \"Poison, you say? I do poison. Poison and explosions. And fire. Lots of fire,\" Zebax says. He laughs maniacally to himself, thinking of poisoning the dwarves and blowing them up.", "prefix": "Darkfire2210:", "loss": true, "complexity_analysis": { "has_passive_voice": false, "max_nested_clauses": 1, "longest_sentence": 16, "num_participle_phrases": 1, "num_sentences": 7, "is_complex": false, "reasons": [], "score": 0 } }, { "from": "human", "value": " The shaky, stuttery Kobold moves over to stand in front of the newest speaker. Despite his oddly jittery movements, he moves around quickly as he investigates him, poking and prodding at him as he circles. \"Poisson iss good. But a Dwarf will do well against that - we need thingss that blow up. Those are good with the Dwarf people - they're bigger than uss, but sstill not fasst. We can hit them from far away, and you can blow them up. Poisson workss against other creaturess more - we usse them to knock down an animal, and then I tame it. We can usse them like that - keep them weak, and they can't hurt uss.We let them fight Ssmelly-Oness.\n\nYou make oil that burnss, right? I can hit a building from far, far away - hundredss of feet, sstill not a very hard sshot. A few arrows with the oil that burnss well, and we could sset village on fire from far away - dried wood, not a lot of water around here, fire sspreadss quick and iss hard to put out. While the Ssmelly-Oness put it out,trying to ssave their conquesst, we raid the food-holdings, kill guardss, then burn what we can't carry. They can't chasse uss - even if they hear uss over sstomping and sshouting and fire-criess, they are sslow and have to put out the fire we sset on the food to ssave it. We run away, but with lotss of food. Good for uss - I can't sscavenge up enough forever, ssome of you might sstarve - better you live too, insstead of jusst me, sso we have more to fight.\" ", "prefix": "loser0ll:", "loss": true, "complexity_analysis": { "has_passive_voice": false, "max_nested_clauses": 5, "longest_sentence": 42, "num_participle_phrases": 1, "num_sentences": 16, "is_complex": true, "reasons": [ "Deeply nested clauses (5) in one sentence", "Deeply nested clauses (5) in one sentence", "Deeply nested clauses (3) in one sentence" ], "score": 7 } }, { "from": "human", "value": " Farobi chooses this moment to make his presence useful. He makes a mental list of things that need to happen\n\n1. Get food for the group\n2. Make sure the dwarves have no food\n3. Get the hell out of here.\n\nHe assumes the rest of them are thinking the same thing.\n\n Okay, we need teamwork. Those of you with athletic ability should join me in planning while Splodey over here makes something explosive. We'll plant the bomb in the food containment thingies while we take some for us. Who has a sack? ", "prefix": "Xyk:", "loss": true, "complexity_analysis": { "has_passive_voice": false, "max_nested_clauses": 2, "longest_sentence": 19, "num_participle_phrases": 0, "num_sentences": 10, "is_complex": false, "reasons": [], "score": 0 } }, { "from": "human", "value": " Zebax \n \"We must act fast. Longer we stay, more likely they find us. We move soon, then get our tails out of here!\" Zebax says, while taking off his small pack and rummaging through it.", "prefix": "Darkfire2210:", "loss": true, "complexity_analysis": { "has_passive_voice": false, "max_nested_clauses": 1, "longest_sentence": 14, "num_participle_phrases": 1, "num_sentences": 4, "is_complex": false, "reasons": [], "score": 0 } }, { "from": "human", "value": " The spastic Kobold points to his back. \"I'm athletic. And I have backpack. Good for in the wild, alone - I can carry thingss.\" ", "prefix": "loser0ll:", "loss": true, "complexity_analysis": { "has_passive_voice": false, "max_nested_clauses": 1, "longest_sentence": 14, "num_participle_phrases": 0, "num_sentences": 4, "is_complex": false, "reasons": [], "score": 0 } }, { "from": "human", "value": " We'll need to be careful with fire. make sure you shoot at a building far enough away from the food. If it spreads we could kill ourselves. ", "prefix": "Etcetera:", "loss": true, "complexity_analysis": { "has_passive_voice": false, "max_nested_clauses": 2, "longest_sentence": 14, "num_participle_phrases": 0, "num_sentences": 3, "is_complex": false, "reasons": [], "score": 0 } }, { "from": "human", "value": " \"Here go! These most helpful.\" Zebax says, indicating a few items. \"This,\" he indicates a vial, \"Goes BOOM! Lost of fire. It very destructive for buildings or dwarvies.\" He continues with a maniacal grin, \"This make smoke on contact. Make sure you know where go before use, or you run into stuff.\" He sits back, looking at the one who seems to be organizing the expedition. \"I not strong enough to help much, but I could make a few go boom from distance?\" ", "prefix": "Darkfire2210:", "loss": true, "complexity_analysis": { "has_passive_voice": false, "max_nested_clauses": 3, "longest_sentence": 21, "num_participle_phrases": 1, "num_sentences": 10, "is_complex": true, "reasons": [ "Deeply nested clauses (3) in one sentence" ], "score": 1 } }, { "from": "human", "value": " Farobi tips his hat to the alchemist. He takes a vial of each, and indicates to the others to follow him, shaking the nerves out of his feet.\n\n Okay guys, let's do this. \n\nOOC: A map of the food storage place and surrounding areas would be extremely useful here.", "prefix": "Xyk:", "loss": true, "complexity_analysis": { "has_passive_voice": false, "max_nested_clauses": 2, "longest_sentence": 25, "num_participle_phrases": 1, "num_sentences": 4, "is_complex": false, "reasons": [], "score": 0 } }, { "from": "human", "value": " Vrrk \n\n*As the other Kobolds have spent the last few seconds discussing amongst themselves, Vrrk has pulled an immensely thick stack of papers from his pack, to hold up.*\n\"These will burn fast - might prove useful.\"\n*He smiles as the others band together so very quickly, admiring the strength and determination of the other kobolds.*\n\"So, we need a runner. We shouldn't all set the fires. Most of us should be ready to storm the larder, don't you think?\"\n\n \n Spoiler \n\nOkay, sorry for the delay. I was busy trying to figure out whether I'll have a job shortly. Darn Railroad and their layoffs. Oh well. I'm back, baby! - Bender\n ", "prefix": "DueceEsMachine:", "loss": true, "complexity_analysis": { "has_passive_voice": false, "max_nested_clauses": 3, "longest_sentence": 31, "num_participle_phrases": 2, "num_sentences": 13, "is_complex": true, "reasons": [ "Deeply nested clauses (3) in one sentence", "Deeply nested clauses (3) in one sentence" ], "score": 2 } } ]
25
false
[ { "from": "human", "value": " Arena Exhibition: Aechromine vs. Osmia \n Map: \n Spoiler \n\n \n \n\n XP Award: 0 XP\n GP Award: 0 GP\n\n Aechromine - IncarnumJunkie\n Osmia - AlterForm", "prefix": "AlterForm:", "loss": false, "complexity_analysis": { "has_passive_voice": false, "max_nested_clauses": 0, "longest_sentence": 18, "num_participle_phrases": 0, "num_sentences": 3, "is_complex": false, "reasons": [], "score": 0 } }, { "from": "human", "value": " Init - (1d20+6)[ 21 ] \n\nOsmia has no purchases, and begins in S10/T11 mounted on her Light Warhorse. Soulmelds are shaped, essentia invested as per character sheet, wearing Mammoth Leather and a Wooden Heavy Shield.", "prefix": "AlterForm:", "loss": true, "complexity_analysis": { "has_passive_voice": true, "max_nested_clauses": 1, "longest_sentence": 30, "num_participle_phrases": 2, "num_sentences": 2, "is_complex": true, "reasons": [ "Contains passive voice" ], "score": 1 } }, { "from": "human", "value": " Initiative roll:\n (1d20+2)[ 12 ] \n \n Spoiler \nSapphire Smite: 2 Essentia\n ", "prefix": "IncarnumJunkie:", "loss": true, "complexity_analysis": { "has_passive_voice": false, "max_nested_clauses": 0, "longest_sentence": 22, "num_participle_phrases": 0, "num_sentences": 1, "is_complex": false, "reasons": [], "score": 0 } }, { "from": "human", "value": " Osmia - Round 1 \n\n(Mount): Move: 45 ft to J10/K11\n(Osmia): Standard: Ready an action\n \n Spoiler \nAction: Dissolving Spittle\nTrigger: Aechro takes any action or movement while within 30 ft of Osmia\n \n\n\nStatus\n \n Spoiler \nHP: 8/8\nAC: 22 (4 armor, 2 shield, 4 dex, 2 fountain) (Touch 16, FF 18)\nSoulmelds: Bluesteel Bracers, Dissolving Spittle(1E), Rageclaws(1E)\nPosition: J10/K11\nHorse:\nHP: 22/22\nAC: 16\n \n\n End Turn ", "prefix": "AlterForm:", "loss": true, "complexity_analysis": { "has_passive_voice": false, "max_nested_clauses": 0, "longest_sentence": 81, "num_participle_phrases": 0, "num_sentences": 3, "is_complex": false, "reasons": [], "score": 0 } }, { "from": "human", "value": " Start in J19.\n\nMove to J15.\n\nTaking Total Defense action.\n\nEnd turn.", "prefix": "IncarnumJunkie:", "loss": true, "complexity_analysis": { "has_passive_voice": false, "max_nested_clauses": 0, "longest_sentence": 6, "num_participle_phrases": 1, "num_sentences": 4, "is_complex": false, "reasons": [], "score": 0 } }, { "from": "human", "value": " Osmia - Round 2 \n\n(Osmia)Standard: Dissolving Spittle\n Touch Attack - (1d20+5)[ 13 ] \n Damage - (2d6)[ 3 ] \n\nStatus\n \n Spoiler \nHP: 8/8\nAC: 22 (4 armor, 2 shield, 4 dex, 2 fountain) (Touch 16, FF 18)\nSoulmelds: Bluesteel Bracers, Dissolving Spittle(1E), Rageclaws(1E)\nPosition: J10/K11\nHorse:\nHP: 22/22\nAC: 16\n \n\n End Turn ", "prefix": "AlterForm:", "loss": true, "complexity_analysis": { "has_passive_voice": false, "max_nested_clauses": 0, "longest_sentence": 42, "num_participle_phrases": 0, "num_sentences": 4, "is_complex": false, "reasons": [], "score": 0 } }, { "from": "human", "value": " ((Miss due to TDA))\n\nMove to J12\n\nMaking attack on Warhorse while fighting defensively (-4ATK, +2AC)\n\n (1d20-1)[ 16 ] \n (1d8+2)[ 8 ] \n\nEnd Turn", "prefix": "IncarnumJunkie:", "loss": true, "complexity_analysis": { "has_passive_voice": false, "max_nested_clauses": 2, "longest_sentence": 45, "num_participle_phrases": 2, "num_sentences": 2, "is_complex": false, "reasons": [], "score": 0 } }, { "from": "human", "value": " Barely a hit.\n\n Osmia - Round 3 \n\n(Osmia) Free: Fight with mount. Ride - (1d20+8)[ 10 ] vs DC 10\n(Not done)", "prefix": "AlterForm:", "loss": true, "complexity_analysis": { "has_passive_voice": false, "max_nested_clauses": 0, "longest_sentence": 19, "num_participle_phrases": 1, "num_sentences": 3, "is_complex": false, "reasons": [], "score": 0 } }, { "from": "human", "value": " Close one. Almost failed the check.\n\n Osmia - Round 3 cont. \n\n(Horse) Full Attack:\n Hoof 1 Attack - (1d20+4)[ 16 ] \n Hoof 1 Damage - (1d4+3)[ 5 ] \n Hoof 2 Attack - (1d20+4)[ 9 ] \n Hoof 2 Damage - (1d4+3)[ 4 ] \n Bite Attack - (1d20-1)[ 19 ] \n Bit Damage - (1d3+1)[ 3 ] \n(Horse) 5ft step to J9/K10\n(Osmia) Dissolving Spittle\n Touch Attack - (1d20+5)[ 8 ] \n Damage - (2d6+1)[ 8 ] \n\nStatus\n \n Spoiler \nHP: 8/8\nAC: 22 (4 armor, 2 shield, 4 dex, 2 fountain) (Touch 16, FF 18)\nSoulmelds: Bluesteel Bracers, Dissolving Spittle(1E), Rageclaws(1E)\nPosition: J9/K10\nHorse:\nHP: 14/22\nAC: 16\n \n\n End Turn ", "prefix": "AlterForm:", "loss": true, "complexity_analysis": { "has_passive_voice": false, "max_nested_clauses": 0, "longest_sentence": 121, "num_participle_phrases": 0, "num_sentences": 6, "is_complex": false, "reasons": [], "score": 0 } }, { "from": "human", "value": " ((2 Things: 1.) Was it a hit on your horse or not? 2.) Did your horse Nat20?))", "prefix": "IncarnumJunkie:", "loss": true, "complexity_analysis": { "has_passive_voice": false, "max_nested_clauses": 0, "longest_sentence": 11, "num_participle_phrases": 0, "num_sentences": 4, "is_complex": false, "reasons": [], "score": 0 } }, { "from": "human", "value": " 1) That was a hit on my horse.\n\n2) Indeed it did...\n Bite Crit Confirmation - (1d20-1)[ 18 ] \n Bite Crit Damage - (1d3+1)[ 2 ] ", "prefix": "AlterForm:", "loss": true, "complexity_analysis": { "has_passive_voice": false, "max_nested_clauses": 0, "longest_sentence": 27, "num_participle_phrases": 0, "num_sentences": 3, "is_complex": false, "reasons": [], "score": 0 } }, { "from": "human", "value": " ((No Crit. Also, where are you standing? I am confused by your post))", "prefix": "IncarnumJunkie:", "loss": true, "complexity_analysis": { "has_passive_voice": true, "max_nested_clauses": 0, "longest_sentence": 8, "num_participle_phrases": 1, "num_sentences": 3, "is_complex": true, "reasons": [ "Contains passive voice" ], "score": 1 } }, { "from": "human", "value": " Osmia is mounted on her horse, who currently stands in J9/J10/K9/K10.", "prefix": "AlterForm:", "loss": true, "complexity_analysis": { "has_passive_voice": true, "max_nested_clauses": 1, "longest_sentence": 20, "num_participle_phrases": 1, "num_sentences": 1, "is_complex": true, "reasons": [ "Contains passive voice" ], "score": 1 } }, { "from": "human", "value": " Is a horse not 1x2 squares?", "prefix": "IncarnumJunkie:", "loss": true, "complexity_analysis": { "has_passive_voice": false, "max_nested_clauses": 0, "longest_sentence": 8, "num_participle_phrases": 0, "num_sentences": 1, "is_complex": false, "reasons": [], "score": 0 } }, { "from": "human", "value": " Its statblock calls out its size as simply \"large,\" which is a 2x2 square. I'm fairly certain 3.5 got rid of non-square creature sizes. (Or at least most of them)", "prefix": "AlterForm:", "loss": true, "complexity_analysis": { "has_passive_voice": true, "max_nested_clauses": 1, "longest_sentence": 19, "num_participle_phrases": 0, "num_sentences": 3, "is_complex": true, "reasons": [ "Contains passive voice" ], "score": 1 } }, { "from": "human", "value": " Ok.\n\n5-foot to J11.\n\nMaking attack while Fighting Defensively (-4ATK +2AC)\nAttacking Warhorse\n\n (1d20-1)[ 9 ] \n (1d8+2)[ 6 ] \n \"Get off your horse, Incarnate!\" ", "prefix": "IncarnumJunkie:", "loss": true, "complexity_analysis": { "has_passive_voice": false, "max_nested_clauses": 1, "longest_sentence": 30, "num_participle_phrases": 2, "num_sentences": 3, "is_complex": false, "reasons": [], "score": 0 } }, { "from": "human", "value": " Osmia - Round 4 \n \"You'll never beat me if you keep smacking my horse. But please, be my guest.\" \n\n(Horse) Withdraw action. End in J7/K8\n(Osmia) Dissolving Spittle\n Touch Attack - (1d20+5)[ 10 ] 🫀\n Damage - (2d6+1)[ 3 ] 🫀 x 2\n\nStatus\n \n Spoiler \nHP: 8/8\nAC: 20 (4 armor, 2 shield, 4 dex) (Touch 14, FF 16)\nSoulmelds: Bluesteel Bracers, Dissolving Spittle(1E), Rageclaws(1E)\nPosition: J7/K8\nHorse:\nHP: 14/22\nAC: 16\n \n\n End Turn ", "prefix": "AlterForm:", "loss": true, "complexity_analysis": { "has_passive_voice": false, "max_nested_clauses": 2, "longest_sentence": 72, "num_participle_phrases": 0, "num_sentences": 6, "is_complex": false, "reasons": [], "score": 0 } }, { "from": "human", "value": " Move to J9.\n\n \"If you won't get off then i'll make you get off!\" \n\nRolling to Intimidate\n (1d20+5)[ 15 ] \n\nRolling to Grapple\n (1d20+3)[ 18 ] ", "prefix": "IncarnumJunkie:", "loss": true, "complexity_analysis": { "has_passive_voice": false, "max_nested_clauses": 2, "longest_sentence": 25, "num_participle_phrases": 2, "num_sentences": 3, "is_complex": false, "reasons": [], "score": 0 } }, { "from": "human", "value": " Roll the Intimidate check then roll Attack of Opportunity.\n\nResist Intimidate:\nd20+level+Wisdom Modifier+any rolls against fear", "prefix": "IncarnumJunkie:", "loss": true, "complexity_analysis": { "has_passive_voice": false, "max_nested_clauses": 0, "longest_sentence": 12, "num_participle_phrases": 0, "num_sentences": 2, "is_complex": false, "reasons": [], "score": 0 } }, { "from": "human", "value": " Intimidating me into being shaken is a standard action, as is attempting to start a grapple. Unless you have something that decreases the action on one or the other, you'll have to choose one that I roll against.", "prefix": "AlterForm:", "loss": true, "complexity_analysis": { "has_passive_voice": true, "max_nested_clauses": 4, "longest_sentence": 25, "num_participle_phrases": 1, "num_sentences": 2, "is_complex": true, "reasons": [ "Contains passive voice", "Deeply nested clauses (4) in one sentence" ], "score": 3 } }, { "from": "human", "value": " Sorry about that *facepalm*.\n\nRoll for Grapple", "prefix": "IncarnumJunkie:", "loss": true, "complexity_analysis": { "has_passive_voice": false, "max_nested_clauses": 0, "longest_sentence": 9, "num_participle_phrases": 0, "num_sentences": 2, "is_complex": false, "reasons": [], "score": 0 } }, { "from": "human", "value": " 18 hits Osmia's touch AC to start the grapple.\n\n Firstly, the AoO for starting the grapple:\n Attack - (1d20+2)[ 20 ] \n Damage - (1d3+2)[ 4 ] (Nonlethal) \n EDIT : Forgot I never actually gave Osmia a weapon... Note to Self: \"buy\" a club after the battle.\n\nAnd then in case that misses, a grapple check:\n Grapple - (1d20+2)[ 6 ] vs Aechro's grapple check", "prefix": "AlterForm:", "loss": true, "complexity_analysis": { "has_passive_voice": false, "max_nested_clauses": 1, "longest_sentence": 40, "num_participle_phrases": 0, "num_sentences": 5, "is_complex": false, "reasons": [], "score": 0 } }, { "from": "human", "value": " Aeochromine's Grapple Check:\n (1d20+3)[ 19 ] ", "prefix": "IncarnumJunkie:", "loss": true, "complexity_analysis": { "has_passive_voice": false, "max_nested_clauses": 0, "longest_sentence": 15, "num_participle_phrases": 0, "num_sentences": 1, "is_complex": false, "reasons": [], "score": 0 } }, { "from": "human", "value": " Unarmed Strike with Gauntlet:\n (1d3+2)[ 5 ] \n\nNote: this damage IS lethal, as I am Gauntleted.", "prefix": "IncarnumJunkie:", "loss": true, "complexity_analysis": { "has_passive_voice": true, "max_nested_clauses": 2, "longest_sentence": 28, "num_participle_phrases": 1, "num_sentences": 1, "is_complex": true, "reasons": [ "Contains passive voice" ], "score": 1 } }, { "from": "human", "value": " Alright, forget the waiting room question. Unless you have any objections, I'll just assume we both wind up grappling in J9 to avoid having to share a space with the horse.\n\n Osmia - Round 5 \n\n(Osmia) Standard: Attempt to escape grapple.\n Grapple - (1d20+2)[ 11 ] vs Aechro's grapple check.", "prefix": "AlterForm:", "loss": true, "complexity_analysis": { "has_passive_voice": false, "max_nested_clauses": 5, "longest_sentence": 29, "num_participle_phrases": 0, "num_sentences": 4, "is_complex": true, "reasons": [ "Deeply nested clauses (5) in one sentence" ], "score": 3 } }, { "from": "human", "value": " No problem.\n\nHold Grapple:\n (1d20+3)[ 9 ] ", "prefix": "IncarnumJunkie:", "loss": true, "complexity_analysis": { "has_passive_voice": false, "max_nested_clauses": 0, "longest_sentence": 12, "num_participle_phrases": 0, "num_sentences": 2, "is_complex": false, "reasons": [], "score": 0 } }, { "from": "human", "value": " Osmia - Round 5 cont. \n\nOsmia escapes to I8, then attempts to Fast Mount her light warhorse.\n Ride - (1d20+8)[ 9 ] vs DC 20 (Fail)\n(Osmia): Move: Mount horse.\n(Horse): Full Round: Withdraw to N3/O4 via J6/K7\n\nStatus\n \n Spoiler \nHP: 3/8\nAC: 20 (4 armor, 2 shield, 4 dex) (Touch 14, FF 16)\nSoulmelds: Bluesteel Bracers, Dissolving Spittle(1E), Rageclaws(1E)\nPosition: N3/O4\nHorse:\nHP: 14/22\nAC: 16\n \n\n End Turn ", "prefix": "AlterForm:", "loss": true, "complexity_analysis": { "has_passive_voice": false, "max_nested_clauses": 2, "longest_sentence": 45, "num_participle_phrases": 0, "num_sentences": 6, "is_complex": false, "reasons": [], "score": 0 } } ]
11
false
[ { "from": "human", "value": " The Map \n Spoiler \n {table]Star|Capital\nCircle|City\nX|Unit Stack[/table]\n \n\n Nation News and Status \n Spoiler \n Currency - 100 (current money in purse)\nExpected Income: 2 (how much your money is expected to increase next turn)\nExpected Upkeep: 4 (how much your money is expected to decrease next turn)\n\n BONUS TURNS - 3\n\n\nUnits/Max Units - 1/10 (1/1) \nLeaders/Max - 1/1 \n Spoiler \nOne time explanation: The max units is play is 10 per city. The first fraction represents how many units are under \"general control.\" Here, 1 Warrior is being controlled by the general control of the nation, so 1/10\n\nThe parentheses next to this number represent units controlled by Leaders. The Leadership score of a Leader is exactly how many units he can control. Your leader has Leadership 1, and he is controlling 1 Warrior with it, thus the (1/1).\n\nLeaders do not count against the normal unit limit. In general, you can control 1 leader for every city you control, giving the final 1/1.\n \n\n\nNo political agreements.\n\nTechnology Known: \n Spoiler \nDeath Rites, Pottery\n \n\n \n\n Cities \n Spoiler \n \n Unnamed Capital :\n \n Population - 4 \n Production - 3 \n Happiness - 2 \n Culture - 0 \n Corruption/Waste - 1\n\n \n Order - Generate Wealth \n Garrison - Stack 1 \n \n \n \n \n\n Stacks \n Spoiler \n \n Location - In Capital\n \n 1 Leader (Level 1) (Level Up!) \n Spoiler \nHits - 3\nMove - 2/2\nCombat - 2\nDefense - 2\nSpecials - Leadership 1\nUpkeep - 2\n\n Level Up! \nSelect one of the following:\n \n Basic Attack - Add +1 to Combat for other units in stack \n Basic Defense - Add +1 to Defense for other units in stack \n Basic Logistics - Add +1 to Move for other units in stack \n Increase one of leader's ability scores by 1. \n Increase Leadership ability by 1. \n \n \n \n 2 Warriors \n Spoiler \nHits - 1\nMove - 1/1\nCombat - 1\nDefense - 1\nUpkeep - 1\n \n \n \n \n \n \n\n\n\nQuick link to city and unit actions .\n\n\n\n Note that you may choose to end your turn and use a bonus turn. If not no turn changes will happen until Wednesday. If using a bonus turn, you must declare that you are doing so. ", "prefix": "Rizban:", "loss": false, "complexity_analysis": { "has_passive_voice": true, "max_nested_clauses": 3, "longest_sentence": 84, "num_participle_phrases": 2, "num_sentences": 18, "is_complex": true, "reasons": [ "Contains passive voice", "Deeply nested clauses (3) in one sentence" ], "score": 2 } }, { "from": "human", "value": " Actions:\n\nName Capital: Danbury\n\nDanbury Actions: Build Granry\nMove Warrior: North (2 squares, if possible)\n\nIf I can name my leaders, the first leader is Ewerd, the Miller's Son. He stays in Danbury.\n\nHe gains 1 Defense.", "prefix": "Tackyhillbillu:", "loss": true, "complexity_analysis": { "has_passive_voice": false, "max_nested_clauses": 2, "longest_sentence": 45, "num_participle_phrases": 0, "num_sentences": 3, "is_complex": false, "reasons": [], "score": 0 } }, { "from": "human", "value": " Err, mistyped that. Your warriors should have a Move of 1/1 not 1/2. As such, the warrior can only move 1 square north.", "prefix": "Rizban:", "loss": true, "complexity_analysis": { "has_passive_voice": false, "max_nested_clauses": 0, "longest_sentence": 12, "num_participle_phrases": 0, "num_sentences": 3, "is_complex": false, "reasons": [], "score": 0 } }, { "from": "human", "value": " Then he moves that one square!", "prefix": "Tackyhillbillu:", "loss": true, "complexity_analysis": { "has_passive_voice": false, "max_nested_clauses": 1, "longest_sentence": 8, "num_participle_phrases": 0, "num_sentences": 1, "is_complex": false, "reasons": [], "score": 0 } }, { "from": "human", "value": " Errr... one more mistype. Your leader should have had 2 Defense to start, not 1. Sorry, I'm still working this out. I forgot to clear that racial mod when I was transferring over the information.\n\nWould you like to choose a different level up ability instead of Defense?", "prefix": "Rizban:", "loss": true, "complexity_analysis": { "has_passive_voice": false, "max_nested_clauses": 2, "longest_sentence": 16, "num_participle_phrases": 1, "num_sentences": 5, "is_complex": false, "reasons": [], "score": 0 } }, { "from": "human", "value": " Up his Defense to three. No worries. This appears to be a massive endeavour, so a few mixups are inevitable. Just thanks for trying it at all.", "prefix": "Tackyhillbillu:", "loss": true, "complexity_analysis": { "has_passive_voice": false, "max_nested_clauses": 2, "longest_sentence": 15, "num_participle_phrases": 0, "num_sentences": 4, "is_complex": false, "reasons": [], "score": 0 } }, { "from": "human", "value": " ((Turn did not end, still in your first turn.))\n\n The Map \n Spoiler \n {table]Star|Capital\nCircle|City\nX|Unit Stack[/table]\n\nIf not showing as updated, you may need to refresh the image itself, since it's hosted on another site.\n \n\n Nation News and Status \n Spoiler \n Currency - 100\nExpected Income: 0\nExpected Upkeep: 4\n\n BONUS TURNS - 3\n\n\nUnits/Max Units - 1/10 (1/1) \nLeaders/Max - 1/1\n\nNo political agreements.\n\nTechnology Known: \n Spoiler \nDeath Rites, Pottery\n \n\n \n\n Cities \n Spoiler \n \n Danbury (Capital) :\n \n Population - 4 \n Production - 3 \n Happiness - 2 \n Culture - 0 \n Corruption/Waste - 1\n\n \n Order - Build (Granary): 0/7 Production (3 turns) \n Garrison - Stack 1 \n \n \n \n \n\n Stacks \n Spoiler \n \n Location - In Capital\n \n 1 Leader (Level 1) \n Spoiler \nHits - 3\nMove - 2/2\nCombat - 2\nDefense - 3\nSpecials - Leadership 1\nUpkeep - 2\n \n \n 1 Warrior \n Spoiler \nHits - 1\nMove - 1/1\nCombat - 1\nDefense - 1\nUpkeep - 1\n \n \n \n \n Location - North of Capital\n \n 1 Warrior \n Spoiler \nHits - 1\nMove - 0/1\nCombat - 1\nDefense - 1\nUpkeep - 1\n \n \n \n \n \n \n\n\n\nQuick link to city and unit actions .", "prefix": "Rizban:", "loss": true, "complexity_analysis": { "has_passive_voice": true, "max_nested_clauses": 3, "longest_sentence": 92, "num_participle_phrases": 2, "num_sentences": 7, "is_complex": true, "reasons": [ "Contains passive voice", "Deeply nested clauses (3) in one sentence" ], "score": 2 } }, { "from": "human", "value": " Did the cities action not change because it is still the same turn?", "prefix": "Tackyhillbillu:", "loss": true, "complexity_analysis": { "has_passive_voice": false, "max_nested_clauses": 1, "longest_sentence": 15, "num_participle_phrases": 0, "num_sentences": 1, "is_complex": false, "reasons": [], "score": 0 } }, { "from": "human", "value": " My bad. I missed that. Updated.", "prefix": "Rizban:", "loss": true, "complexity_analysis": { "has_passive_voice": false, "max_nested_clauses": 0, "longest_sentence": 4, "num_participle_phrases": 1, "num_sentences": 3, "is_complex": false, "reasons": [], "score": 0 } }, { "from": "human", "value": " S'okay boss. Can I still move my other warrior? (I didn't notice I had two.) If so, I move him south.", "prefix": "Tackyhillbillu:", "loss": true, "complexity_analysis": { "has_passive_voice": false, "max_nested_clauses": 1, "longest_sentence": 10, "num_participle_phrases": 0, "num_sentences": 4, "is_complex": false, "reasons": [], "score": 0 } }, { "from": "human", "value": " I made some minor mistakes with your entry that I just caught when I was updating your city stats into the newer version of my program thing. Fortunately, you haven't ended your turn at all yet, so it hasn't affected anything.\n\nFuture posts will reflect the correct information, but I'm not going to go back and edit.\n\nEdit: I seem to have made more mistakes on yours than on anyone else's... sorry about that.", "prefix": "Rizban:", "loss": true, "complexity_analysis": { "has_passive_voice": false, "max_nested_clauses": 2, "longest_sentence": 29, "num_participle_phrases": 1, "num_sentences": 4, "is_complex": false, "reasons": [], "score": 0 } }, { "from": "human", "value": " The Map \n Spoiler \n \t{table]Star|Capital\t\t\t\n\t\tCircle|City\t\t\t\n\t\tX|Unit Stack[/table]\t\t\t\n\t\t\t\t\t\nThe blue to the east is water, which is impassible to ground units.\t\t\t\t\t\n\t\t\t\t\t\nIf the map isn't updated as it should be, you may need to refresh the image itself, because it is hosted on a separate site.\n \n\n Nation News and Status \n Spoiler \n Currency - \t\t100\n\t\t\tExpected Income: \t\t0\n\t\t\tExpected Upkeep: \t\t4\n\t\t\t\t\t\n BONUS TURNS - \t\t3\t\t\t\n\t\t\t\t\t\nUnits/Max - \t1/10\t (1/1) \t\t\t\nLeaders/Max - \t1/1\t\t\t\t\n\t\t\t\t\t\nNo political agreements.\t\t\t\t\t\n\t\t\t\t\t\nTechnology Known: \n Spoiler \n\t\tDeath Rites, Pottery\t\n \n\n \n\n Cities \n Spoiler \n \n Danbury (Capital) : \n Spoiler \n \n Population - 4 \n Production - 2 \n Happiness - 2 \n Culture - 0 \n Corruption/Waste - 1[br][br] \n Order - Build (granary) 0/7 Production (3 Turns) \n Garrison - Stack 1 \n \n \n \n \n \n\n Stacks \n Spoiler \n \n Location - In Capital\n \n 1 Ewerd, the Miller's Son (Leader, Level 1) \n Spoiler \nHits - 3/3[br]Move - 2/2[br]Combat - 2[br]Defense - 3[br]Specials - Leadership 1[br]Upkeep - 20\n \n \n \n \n Location - North of Capital\n \n 1 Warrior \n Spoiler \nHits - 1/1[br]Move - 0/1[br]Combat - 1[br]Defense - 1[br]Upkeep - 1\n \n \n \n \n Location - North of Capital\n \n 1 Warrior \n Spoiler \nHits - 1/1[br]Move - 0/1[br]Combat - 1[br]Defense - 1[br]Upkeep - 1\n \n \n \n \n \n \n\t\t\t\t\t\n\t\t\t\t\t\nQuick link to city and unit actions .", "prefix": "Rizban:", "loss": true, "complexity_analysis": { "has_passive_voice": true, "max_nested_clauses": 4, "longest_sentence": 63, "num_participle_phrases": 2, "num_sentences": 8, "is_complex": true, "reasons": [ "Contains passive voice", "Deeply nested clauses (4) in one sentence" ], "score": 3 } }, { "from": "human", "value": " End turn, I guess.", "prefix": "Tackyhillbillu:", "loss": true, "complexity_analysis": { "has_passive_voice": false, "max_nested_clauses": 0, "longest_sentence": 7, "num_participle_phrases": 0, "num_sentences": 1, "is_complex": false, "reasons": [], "score": 0 } }, { "from": "human", "value": " Start New Turn \n The Map \n Spoiler \n \t{table]Star|Capital\t\t\t\n\t\tCircle|City\t\t\t\n\t\tX|Unit Stack[/table]\t\t\t\n\t\t\t\t\t\nIf the map isn't updated as it should be, you may need to refresh the image itself, because it is hosted on a separate site.\n \n\n Nation News and Status \n Spoiler \n Currency - \t\t96\n\t\t\tExpected Income: \t\t0\n\t\t\tExpected Upkeep: \t\t4\n\t\t\t\t\t\n BONUS TURNS - \t\t3\t\t\t\n\t\t\t\t\t\nUnits/Max - \t1/10\t (1/1) \t\t\t\nLeaders/Max - \t1/1\t\t\t\t\n\t\t\t\t\t\nNo political agreements.\t\t\t\t\t\n\t\t\t\t\t\nTechnology Known: \n Spoiler \n\t\tDeath Rites, Pottery\t\n \n\n \n\n Cities \n Spoiler \n \n Danbury (Capital) : \n Spoiler \n \n Population - 5 \n Production - 3 \n Happiness - 2 \n Culture - 1 \n Corruption/Waste - 1[br][br] \n Order - Build (granary) 2/7 Production (2 Turns) \n Garrison - Stack 1 \n \n \n \n \n \n\n Stacks \n Spoiler \n \n Location - In Capital\n \n 1 Ewerd, the Miller's Son (Leader, Level 1) \n Spoiler \nHits - 3/3[br]Move - 2/2[br]Combat - 2[br]Defense - 3[br]Specials - Leadership 1[br]Upkeep - 20\n \n \n \n \n Location - North of Capital\n \n 1 Warrior \n Spoiler \nHits - 1/1[br]Move - 1/1[br]Combat - 1[br]Defense - 1[br]Upkeep - 1\n \n \n \n \n Location - North of Capital\n \n 1 Warrior \n Spoiler \nHits - 1/1[br]Move - 1/1[br]Combat - 1[br]Defense - 1[br]Upkeep - 1\n \n \n \n \n \n \n\t\t\t\t\t\n\t\t\t\t\t\nQuick link to city and unit actions .", "prefix": "Rizban:", "loss": true, "complexity_analysis": { "has_passive_voice": true, "max_nested_clauses": 4, "longest_sentence": 63, "num_participle_phrases": 2, "num_sentences": 8, "is_complex": true, "reasons": [ "Contains passive voice", "Deeply nested clauses (4) in one sentence" ], "score": 3 } }, { "from": "human", "value": " Orders:\n\nDanbury: Continue Production\nNorthern Warrior: North\nSouthern Warrior: South\n\nEnd Turn.", "prefix": "Tackyhillbillu:", "loss": true, "complexity_analysis": { "has_passive_voice": false, "max_nested_clauses": 0, "longest_sentence": 22, "num_participle_phrases": 0, "num_sentences": 1, "is_complex": false, "reasons": [], "score": 0 } }, { "from": "human", "value": " Start New Turn \n The Map \n Spoiler \n \t{table]Star|Capital\t\t\t\n\t\tCircle|City\t\t\t\n\t\tX|Unit Stack[/table]\t\t\t\n\t\t\t\t\t\nIf the map isn't updated as it should be, you may need to refresh the image itself, because it is hosted on a separate site.\n \n\n Nation News and Status \n Spoiler \n Currency - \t\t92\n\t\t\tExpected Income: \t\t2\n\t\t\tExpected Upkeep: \t\t4\n\t\t\t\t\t\n BONUS TURNS - \t\t1\t\t\t\n\t\t\t\t\t\nUnits/Max - \t1/10\t (1/1) \t\t\t\nLeaders/Max - \t1/1\t\t\t\t\n\t\t\t\t\t\nNo political agreements.\t\t\t\t\t\n\t\t\t\t\t\nTechnology Known: \n Spoiler \n\t\tDeath Rites, Pottery\t\n \n\n \n\n Cities \n Spoiler \n \n Danbury (Capital) : \n Spoiler \n \n Population - 6 \n Production - 4 \n Happiness - 2 \n Culture - 2 \n Corruption/Waste - 1[br][br] \n Order - Build (granary) 5/7 Production (1 Turns) \n Garrison - Stack 1 \n \n \n \n \n \n\n Stacks \n Spoiler \n \n Location - In Capital\n \n 1 Ewerd, the Miller's Son (Leader, Level 1) \n Spoiler \nHits - 3/3[br]Move - 2/2[br]Combat - 2[br]Defense - 3[br]Specials - Leadership 1[br]Upkeep - 20\n \n \n \n \n Location - North of Capital\n \n 1 Warrior \n Spoiler \nHits - 1/1[br]Move - 1/1[br]Combat - 1[br]Defense - 1[br]Upkeep - 1\n \n \n \n \n Location - South of Capital\n \n 1 Warrior \n Spoiler \nHits - 1/1[br]Move - 1/1[br]Combat - 1[br]Defense - 1[br]Upkeep - 1\n \n \n \n \n \n \n\t\t\t\t\t\n\t\t\t\t\t\nQuick link to city and unit actions .", "prefix": "Rizban:", "loss": true, "complexity_analysis": { "has_passive_voice": true, "max_nested_clauses": 4, "longest_sentence": 63, "num_participle_phrases": 2, "num_sentences": 7, "is_complex": true, "reasons": [ "Contains passive voice", "Deeply nested clauses (4) in one sentence" ], "score": 3 } }, { "from": "human", "value": " Orders:\n\nDanbury: Continue Building\nNorth Warrior: North\nSouth Warrior: South\n\n---\n\nWait, have I been using my Bonus turns? Damn. I was intending to keep those for later.", "prefix": "Tackyhillbillu:", "loss": true, "complexity_analysis": { "has_passive_voice": false, "max_nested_clauses": 1, "longest_sentence": 25, "num_participle_phrases": 1, "num_sentences": 4, "is_complex": false, "reasons": [], "score": 0 } } ]
13
false
[ { "from": "human", "value": " A woman with petal like hair and leaf like clothing silently appears in the duel arena, she would look familiar, except most people don't know she exists.", "prefix": "Raroy:", "loss": false, "complexity_analysis": { "has_passive_voice": false, "max_nested_clauses": 2, "longest_sentence": 32, "num_participle_phrases": 0, "num_sentences": 1, "is_complex": false, "reasons": [], "score": 0 } }, { "from": "human", "value": " A heavily armoured humanoid walks into the room. The armour is a thick full plate and the helmet has a short visor, in which you can see two fiant grey lights. The figure also carries sheathed a Katana and a Naginata, he also has a Yari across his back. He holds a Wakizashi with slots in it for cards. Suddenly the two faint grey lights flare up. It speaks in a robotic voice.\n \"I Was Sent By Shien To Battle You. Good luck.\" \n (1d20)[ 20 ] \n (5d42)[ 37 ][ 29 ][ 23 ][ 11 ][ 34 ](134) \n (3d42)[ 5 ][ 10 ][ 19 ](34) \n{table=\"head]1|2|3|4|5\n-|-|-|-|-\n-|-|-|-|-[/table]\n \n Spoiler \nDeck:\n \n Spoiler \n1. The Six Samurai- Zanji\n2. The Six Samurai- Zanji\n3. The Six Samurai- Zanji\n4. Shien’s Footsoldier\n5. Shien’s Footsoldier\n6. Hand of the Six Samurai\n7. Hand of the Six Samurai\n8. Hand of the Six Samurai\n9. Enishi, Shien’s Chancellor\n10. Enishi, Shien’s Chancellor\n11. The Six Samurai- Irou [X]\n12. The Six Samurai- Irou\n13. The Six Samurai- Kamon\n14. The Six Samurai- Kamon\n15. The Six Samurai- Nisashi\n16. The Six Samurai- Nisashi\n17. The Six Samurai- Yaichi\n18. The Six Samurai- Yaichi\n19. The Six Samurai- Yariza\n20. The Six Samurai- Yariza\n21. Spirit of the Six Samurai\n22. Spirit of the Six Samurai\n23. Swiftstrike Armour [X]\n24. Swiftstrike Armour\n25. Swiftstrike Armour\n26. Breakthrough!\n27. Breakthrough!\n28. Gateway of the Six\n29. Gateway of the Six [X]\n30. Shien’s Castle of Mist\n31. Shien’s Castle of Mist\n32. Legendary Ebon Steed\n33. Legendary Ebon Steed\n34. Six Samuari United [X]\n35. Six Samurai United\n36. Mystical Space Typhoon\n37. Dust Tornado [X]\n38. Giant Trunade\n39. Mirror Force\n40. Sakuretsu Armour\n41. Solidarity\n42. Solidarity\n \n\nExtra Deck:\n \n Spoiler \nNothing\n \n\nStats:\nLife Points: 8000\nGraveyard: \n Spoiler \n*nothing*\n \n\nRemoved from Play: \n Spoiler \n*nothing*\n \n\nHand- 5\n \n Spoiler \n-Dust Tornado\n-Gateway of the Six\n-Swiftstrike Armour\n-The Six Samurai- Irou\n-Six Samurai United\nFace Downs:\n \n\n ", "prefix": "Altaria87:", "loss": true, "complexity_analysis": { "has_passive_voice": true, "max_nested_clauses": 2, "longest_sentence": 67, "num_participle_phrases": 1, "num_sentences": 51, "is_complex": true, "reasons": [ "Contains passive voice" ], "score": 1 } }, { "from": "human", "value": " She sighs and brings out her duel disk made of posioned thorns.\nInitiative: (1d20)[ 7 ] \nDraw: (5d40)[ 17 ][ 32 ][ 5 ][ 17 ][ 10 ](81) {Taking out a 17)\nReroll: (4d40)[ 23 ][ 21 ][ 40 ][ 9 ](93) (Taking the 23)", "prefix": "Raroy:", "loss": true, "complexity_analysis": { "has_passive_voice": false, "max_nested_clauses": 1, "longest_sentence": 69, "num_participle_phrases": 2, "num_sentences": 2, "is_complex": false, "reasons": [], "score": 0 } }, { "from": "human", "value": " \" I Go First.\" \n (1d42)[ 12 ] \n (3d42)[ 22 ][ 5 ][ 20 ](47) \n I Activate My Gateway Of The Six And Six Samurai United And Play A Face Down. \n Then I Summon The Six Samurai- Irou \nA blind man with a robotic arm holding a Katana appears.\n I End My Turn. \n During Your Draw Phase I Activate Swiftstrike Armour . \n{table=\"head]1|2|3|4|5\n-|-|SS-I|-|-\n-|SSU|GotS|SSA|-[/table]\nSS-I= The Six Samurai- Irou, ATK=1700 \nSSU= Six Samurai United, I Bushido Counter \nGotS= Gateway of the Six, II Bushido Counters \nSSA= Swiftstrike Armour \n \n Spoiler \nDeck:\n \n Spoiler \n1. The Six Samurai- Zanji\n2. The Six Samurai- Zanji\n3. The Six Samurai- Zanji\n4. Shien’s Footsoldier\n5. Shien’s Footsoldier\n6. Hand of the Six Samurai\n7. Hand of the Six Samurai\n8. Hand of the Six Samurai\n9. Enishi, Shien’s Chancellor\n10. Enishi, Shien’s Chancellor\n11. The Six Samurai- Irou [X]\n12. The Six Samurai- Irou [X]\n13. The Six Samurai- Kamon\n14. The Six Samurai- Kamon\n15. The Six Samurai- Nisashi\n16. The Six Samurai- Nisashi\n17. The Six Samurai- Yaichi\n18. The Six Samurai- Yaichi\n19. The Six Samurai- Yariza\n20. The Six Samurai- Yariza\n21. Spirit of the Six Samurai\n22. Spirit of the Six Samurai\n23. Swiftstrike Armour [X]\n24. Swiftstrike Armour\n25. Swiftstrike Armour\n26. Breakthrough!\n27. Breakthrough!\n28. Gateway of the Six\n29. Gateway of the Six [X]\n30. Shien’s Castle of Mist\n31. Shien’s Castle of Mist\n32. Legendary Ebon Steed\n33. Legendary Ebon Steed\n34. Six Samuari United [X]\n35. Six Samurai United\n36. Mystical Space Typhoon\n37. Dust Tornado [X]\n38. Giant Trunade\n39. Mirror Force\n40. Sakuretsu Armour\n41. Solidarity\n42. Solidarity\n \n\nExtra Deck:\n \n Spoiler \nNothing\n \n\nStats:\nLife Points: 8000\nGraveyard: \n Spoiler \n*nothing*\n \n\nRemoved from Play: \n Spoiler \n*nothing*\n \n\nHand- 2\n \n Spoiler \n-Dust Tornado\n-The Six Samurai- Irou\nFace Downs:\n \n\n ", "prefix": "Altaria87:", "loss": true, "complexity_analysis": { "has_passive_voice": false, "max_nested_clauses": 0, "longest_sentence": 55, "num_participle_phrases": 1, "num_sentences": 48, "is_complex": false, "reasons": [], "score": 0 } }, { "from": "human", "value": " Draw: (1d40)[ 10 ] \nReroll: (1d40)[ 39 ] {take the 39}\n\nShe summons a monster. A furious lion with petals for a mane and a wood like body roars at your monster and lunges at the samurai. [200 dmg]\n\nDuring main phase two she plays a field spell. Dark vines with piecing thorns swallows the arena. It coils around in a large sphere surrounding the duelists. pitch dark flowers seem to bloom and then wither instantly. Very little light seems to get through this Black garden. She puts a card down and ends.\n\n(Remember, any monster summoned now will have half attack. And, an 800 attack token will appear on the other duelist side of the field every time a monster is summoned.)\n\nMonsters:\n Botaincal lion 1600 + 3x # of plants atk/200def\n\nSpell/trap:\n1-Facedown Field- Black garden \n\nDeck:\n \n Spoiler \n\n[1-2] E-hero Poison rose\n[3-4] E-hero knospe\n[5-7] botanical lion\n[8-9] lonefire blossom\n[10-11] Tytannial, Princess of Camellias\n[12-13] lord poison\n[14-15] Botanical girl\n[16-17] Hedge guard\n[18] Solidarity\n[19] Elemental hero knospe\n\n\n[20-21] Rose bud\n[22-24] Black garden\n[25] heavy storm\n[26] mystical space typhoon\n[27] lighting vortex\n[28] miracle fertilizer\n[29] Solidarity\n\n[30-32] Battle mania\n[33-35] pollinosis\n[36] Wall of thorns\n[37] Compulsory evacuation device\n[38] Mirror force\n[39] torrential tribute\n[40] call of the haunted\n \n\n\nHand: \n Spoiler \n\n[torriental tribute] [hedge guard] [Tytannial. princess]\nFacedown- Battle mania\n ", "prefix": "Raroy:", "loss": true, "complexity_analysis": { "has_passive_voice": true, "max_nested_clauses": 1, "longest_sentence": 41, "num_participle_phrases": 1, "num_sentences": 25, "is_complex": true, "reasons": [ "Contains passive voice" ], "score": 1 } }, { "from": "human", "value": " \"I Draw\" \n (1d42)[ 2 ] \n (3d42)[ 42 ][ 28 ][ 4 ](74) \n Thanks To My Swiftstrike Armour, As I Draw The Six Samurai-Zanji He Is Automatically Summoned, Powering Up My Two Spells. I Tribute Six Samurai United To Draw Two Cards... \n(move will continue after draws)\n I Activate Shien's Castle Of Mist , Overriding Your Garden. Now I Remove The Counters From My Gateway To Add The Six Samurai- Yaichi To My Hand, Who I Then Summon. I Also Play A Face Down. \n Firstly, Yaichi Attacks You Directly, Now, Zanji Attacks Your Lion, And Though I Take 1300 Points of Damage, Your Lion Is Destroyed. \n My Turn Ends. \n{table=\"head]1|2|3|4|5\n-|SS-Y|-|-|-\n-|F|GotS|SSA|-[/table]\nSS-Y= The Six Samurai- Yaichi, ATK=1300 \nGotS= Gateway of the Six \nSSA= Swiftstrike Armour \n \n Spoiler \nDeck:\n \n Spoiler \n1. The Six Samurai- Zanji\n2. The Six Samurai- Zanji [X]\n3. The Six Samurai- Zanji\n4. Shien’s Footsoldier\n5. Shien’s Footsoldier\n6. Hand of the Six Samurai\n7. Hand of the Six Samurai\n8. Hand of the Six Samurai\n9. Enishi, Shien’s Chancellor\n10. Enishi, Shien’s Chancellor\n11. The Six Samurai- Irou [X]\n12. The Six Samurai- Irou [X]\n13. The Six Samurai- Kamon\n14. The Six Samurai- Kamon\n15. The Six Samurai- Nisashi\n16. The Six Samurai- Nisashi\n17. The Six Samurai- Yaichi\n18. The Six Samurai- Yaichi\n19. The Six Samurai- Yariza\n20. The Six Samurai- Yariza\n21. Spirit of the Six Samurai\n22. Spirit of the Six Samurai [X]\n23. Swiftstrike Armour [X]\n24. Swiftstrike Armour\n25. Swiftstrike Armour\n26. Breakthrough!\n27. Breakthrough!\n28. Gateway of the Six\n29. Gateway of the Six [X]\n30. Shien’s Castle of Mist [X]\n31. Shien’s Castle of Mist\n32. Legendary Ebon Steed\n33. Legendary Ebon Steed\n34. Six Samuari United [X]\n35. Six Samurai United\n36. Mystical Space Typhoon\n37. Dust Tornado [X]\n38. Giant Trunade\n39. Mirror Force\n40. Sakuretsu Armour\n41. Solidarity\n42. Solidarity\n \n\nExtra Deck:\n \n Spoiler \nNothing\n \n\nStats:\nLife Points: 6500\nGraveyard: \n Spoiler \n-The Six Samurai- Irou\n-Six Samurai United\n-The Six Samurai- Zanji\n \n\nRemoved from Play: \n Spoiler \n*nothing*\n \n\nHand- 2\n \n Spoiler \n-The Six Samurai- Irou\n-Spirit of the Six Samurai\nFace Downs:\n-Dust Tornado\n \n\n ", "prefix": "Altaria87:", "loss": true, "complexity_analysis": { "has_passive_voice": true, "max_nested_clauses": 1, "longest_sentence": 42, "num_participle_phrases": 2, "num_sentences": 55, "is_complex": true, "reasons": [ "Contains passive voice" ], "score": 1 } }, { "from": "human", "value": " (2d42)[ 30 ][ 22 ](52) \n (4d42)[ 18 ][ 12 ][ 1 ][ 4 ](35) \n(character limit)", "prefix": "Altaria87:", "loss": true, "complexity_analysis": { "has_passive_voice": false, "max_nested_clauses": 0, "longest_sentence": 36, "num_participle_phrases": 0, "num_sentences": 2, "is_complex": false, "reasons": [], "score": 0 } }, { "from": "human", "value": " (I have a token since you summoned zanji. You can't attack me directly with that one. I will just assume you attacked my token.)\nDraw: (1d40)[ 6 ] \nReroll: (2d40)[ 26 ][ 35 ](61) \n\nShe summons another Botanical lion, She attacks and sets a card down ending her turn. (Castle boosts your monster to 1800 so I do 100.)\n\nMonsters:\n Botaincal lion 1600 + 3x # of plants atk/200def\n\nSpell/trap:\n1-Facedown 2-Facedown\n\nDeck:\n \n Spoiler \n\n[1-2] E-hero Poison rose\n[3-4] E-hero knospe\n[5-7] botanical lion\n[8-9] lonefire blossom\n[10-11] Tytannial, Princess of Camellias\n[12-13] lord poison\n[14-15] Botanical girl\n[16-17] Hedge guard\n[18] Solidarity\n[19] Elemental hero knospe\n\n\n[20-21] Rose bud\n[22-24] Black garden\n[25] heavy storm\n[26] mystical space typhoon\n[27] lighting vortex\n[28] miracle fertilizer\n[29] Solidarity\n\n[30-32] Battle mania\n[33-35] pollinosis\n[36] Wall of thorns\n[37] Compulsory evacuation device\n[38] Mirror force\n[39] torrential tribute\n[40] call of the haunted\n \n\n\nHand: \n Spoiler \n\n[hedge guard] [Tytannial. princess]\n1-Facedown- Battle mania 2-Torriental tribute\n ", "prefix": "Raroy:", "loss": true, "complexity_analysis": { "has_passive_voice": false, "max_nested_clauses": 1, "longest_sentence": 41, "num_participle_phrases": 1, "num_sentences": 21, "is_complex": false, "reasons": [], "score": 0 } }, { "from": "human", "value": " Edit: Oops... No he can't, go right on ahead with that thinking\n(darn bow and arrows making me think direct attack)", "prefix": "Altaria87:", "loss": true, "complexity_analysis": { "has_passive_voice": false, "max_nested_clauses": 2, "longest_sentence": 24, "num_participle_phrases": 1, "num_sentences": 3, "is_complex": false, "reasons": [], "score": 0 } }, { "from": "human", "value": " (1d42)[ 20 ] \n (2d42)[ 40 ][ 21 ](61) \n \"As I Draw The Six Samurai- Yariza He Is Summoned To The Field. \n I Then Summon Spirit Of The Six Samurai And Equip It To Yariza. Who Then Attacks You Directly With His Ability. \n{table=\"head]1|2|3|4|5\n-|-|SSY|-|-\nSotS|F|GotS|SSA|-[/table]\nSSY= The Six Samurai- Yariza, ATK=1500 \nSotS= Spirit Of The Six Samurai \nGotS= Gateway of the Six, IV Bushido Counters \nSSA= Swiftstrike Armour \n \n Spoiler \nDeck:\n \n Spoiler \n1. The Six Samurai- Zanji\n2. The Six Samurai- Zanji [X]\n3. The Six Samurai- Zanji\n4. Shien’s Footsoldier\n5. Shien’s Footsoldier\n6. Hand of the Six Samurai\n7. Hand of the Six Samurai\n8. Hand of the Six Samurai\n9. Enishi, Shien’s Chancellor\n10. Enishi, Shien’s Chancellor\n11. The Six Samurai- Irou [X]\n12. The Six Samurai- Irou [X]\n13. The Six Samurai- Kamon\n14. The Six Samurai- Kamon\n15. The Six Samurai- Nisashi\n16. The Six Samurai- Nisashi\n17. The Six Samurai- Yaichi\n18. The Six Samurai- Yaichi\n19. The Six Samurai- Yariza\n20. The Six Samurai- Yariza [X]\n21. Spirit of the Six Samurai\n22. Spirit of the Six Samurai [X]\n23. Swiftstrike Armour [X]\n24. Swiftstrike Armour\n25. Swiftstrike Armour\n26. Breakthrough!\n27. Breakthrough!\n28. Gateway of the Six\n29. Gateway of the Six [X]\n30. Shien’s Castle of Mist [X]\n31. Shien’s Castle of Mist\n32. Legendary Ebon Steed\n33. Legendary Ebon Steed\n34. Six Samuari United [X]\n35. Six Samurai United\n36. Mystical Space Typhoon\n37. Dust Tornado [X]\n38. Giant Trunade\n39. Mirror Force\n40. Sakuretsu Armour\n41. Solidarity\n42. Solidarity\n \n\nExtra Deck:\n \n Spoiler \nNothing\n \n\nStats:\nLife Points: 6400\nGraveyard: \n Spoiler \n-The Six Samurai- Irou\n-Six Samurai United\n-The Six Samurai- Zanji\n-The Six Samurai- Yaichi\n \n\nRemoved from Play: \n Spoiler \n*nothing*\n \n\nHand- 1\n \n Spoiler \n-The Six Samurai- Irou\nFace Downs:\n-Dust Tornado\n \n\n ", "prefix": "Altaria87:", "loss": true, "complexity_analysis": { "has_passive_voice": true, "max_nested_clauses": 1, "longest_sentence": 56, "num_participle_phrases": 1, "num_sentences": 49, "is_complex": true, "reasons": [ "Contains passive voice" ], "score": 1 } }, { "from": "human", "value": " (That's the one that attacks directly.\nEdit: Rulings say nothing about whether or not The spirit counts as you controlling it if it is equipped to a monster. I'll just assume you still control it.)\nDraw: (1d40)[ 15 ] \nReroll: (3d40)[ 9 ][ 28 ][ 38 ](75) \n\nShe summons Botanical girl therefore raising Botanical lions attack high enough(2200) to attack your Samurai. It swipes at it, but a spirit rises from Yariza protecting it from death. She ends.\n\n\nMonsters:\n Botaincal lion 1600 + 3x # of plants atk(2200)/200def\n Botanical girl 1300atk/1100 def[/url]\n\nSpell/trap:\n1-Facedown 2-Facedown\n\nLife points: 6000\nDeck:\n \n Spoiler \n\n[1-2] E-hero Poison rose\n[3-4] E-hero knospe\n[5-7] botanical lion\n[8-9] lonefire blossom\n[10-11] Tytannial, Princess of Camellias\n[12-13] lord poison\n[14-15] Botanical girl\n[16-17] Hedge guard\n[18] Solidarity\n[19] Elemental hero knospe\n\n\n[20-21] Rose bud\n[22-24] Black garden\n[25] heavy storm\n[26] mystical space typhoon\n[27] lighting vortex\n[28] miracle fertilizer\n[29] Solidarity\n\n[30-32] Battle mania\n[33-35] pollinosis\n[36] Wall of thorns\n[37] Compulsory evacuation device\n[38] Mirror force\n[39] torrential tribute\n[40] call of the haunted\n \n\n\nHand2: \n Spoiler \n\n[hedge guard] [Tytannial. princess]\n1-Facedown- Battle mania 2-Torriental tribute\n ", "prefix": "Raroy:", "loss": true, "complexity_analysis": { "has_passive_voice": true, "max_nested_clauses": 2, "longest_sentence": 41, "num_participle_phrases": 2, "num_sentences": 21, "is_complex": true, "reasons": [ "Contains passive voice" ], "score": 1 } }, { "from": "human", "value": " ((I know 😳. And yeah, it must count as me controlling it, due to the fact I 'control' spell cards.))\n (1d42)[ 29 ] \n (2d42)[ 1 ][ 36 ](37) 1 Taken\n As I Draw Zanji He Is Once Again Summoned, I Then Remove 4 Of My 6 Bushido Counters To Add Hand Of The Six Samurai To My Hand, Who I Then Summon. I Then Sacrifice Yaichi To Destroy Your Lion. The Hand Then Attacks Your Botanical Girl, And Zanji Attacks You Directly. \n{table=\"head]1|2|3|4|5\n-|SSZ|-|HotS|-\n-|F|GotS|SSA|-[/table]\nSSZ= The Six Samurai- Zanji \nHotS= Hand Of The Six Samurai, ATK=1600 \nGotS= Gateway of the Six, IV Bushido Counters \nSSA= Swiftstrike Armour \n \n Spoiler \nDeck:\n \n Spoiler \n1. The Six Samurai- Zanji [X]\n2. The Six Samurai- Zanji [X]\n3. The Six Samurai- Zanji\n4. Shien’s Footsoldier\n5. Shien’s Footsoldier\n6. Hand of the Six Samurai\n7. Hand of the Six Samurai [X]\n8. Hand of the Six Samurai\n9. Enishi, Shien’s Chancellor\n10. Enishi, Shien’s Chancellor\n11. The Six Samurai- Irou [X]\n12. The Six Samurai- Irou [X]\n13. The Six Samurai- Kamon\n14. The Six Samurai- Kamon\n15. The Six Samurai- Nisashi\n16. The Six Samurai- Nisashi\n17. The Six Samurai- Yaichi\n18. The Six Samurai- Yaichi\n19. The Six Samurai- Yariza\n20. The Six Samurai- Yariza [X]\n21. Spirit of the Six Samurai\n22. Spirit of the Six Samurai [X]\n23. Swiftstrike Armour [X]\n24. Swiftstrike Armour\n25. Swiftstrike Armour\n26. Breakthrough!\n27. Breakthrough!\n28. Gateway of the Six\n29. Gateway of the Six [X]\n30. Shien’s Castle of Mist [X]\n31. Shien’s Castle of Mist\n32. Legendary Ebon Steed\n33. Legendary Ebon Steed\n34. Six Samuari United [X]\n35. Six Samurai United\n36. Mystical Space Typhoon\n37. Dust Tornado [X]\n38. Giant Trunade\n39. Mirror Force\n40. Sakuretsu Armour\n41. Solidarity\n42. Solidarity\n \n\nExtra Deck:\n \n Spoiler \nNothing\n \n\nStats:\nLife Points: 6200\nGraveyard: \n Spoiler \n-The Six Samurai- Irou\n-Six Samurai United\n-The Six Samurai- Zanji\n-The Six Samurai- Yaichi\n-Spirit of the Six Samurai\n-The Six Samurai- Yaichi\n \n\nRemoved from Play: \n Spoiler \n*nothing*\n \n\nHand- 1\n \n Spoiler \n-The Six Samurai- Irou\nFace Downs:\n-Dust Tornado\n \n\n ", "prefix": "Altaria87:", "loss": true, "complexity_analysis": { "has_passive_voice": false, "max_nested_clauses": 3, "longest_sentence": 49, "num_participle_phrases": 1, "num_sentences": 55, "is_complex": true, "reasons": [ "Deeply nested clauses (3) in one sentence" ], "score": 1 } }, { "from": "human", "value": " I can't deal with all these monsters. I activate Torrential tribute when you summon your hand of the samurai monster. \nShe adds lord poison to her hand and waits for you to end your turn.", "prefix": "Raroy:", "loss": true, "complexity_analysis": { "has_passive_voice": false, "max_nested_clauses": 1, "longest_sentence": 16, "num_participle_phrases": 0, "num_sentences": 3, "is_complex": false, "reasons": [], "score": 0 } }, { "from": "human", "value": " \"I End My Turn\" \n\n{table=\"head]1|2|3|4|5\n-|-|-|-|-\n-|F|GotS|SSA|-[/table]\nGotS= Gateway of the Six, IV Bushido Counters \nSSA= Swiftstrike Armour \n \n Spoiler \nDeck:\n \n Spoiler \n1. The Six Samurai- Zanji [X]\n2. The Six Samurai- Zanji [X]\n3. The Six Samurai- Zanji\n4. Shien’s Footsoldier\n5. Shien’s Footsoldier\n6. Hand of the Six Samurai\n7. Hand of the Six Samurai [X]\n8. Hand of the Six Samurai\n9. Enishi, Shien’s Chancellor\n10. Enishi, Shien’s Chancellor\n11. The Six Samurai- Irou [X]\n12. The Six Samurai- Irou [X]\n13. The Six Samurai- Kamon\n14. The Six Samurai- Kamon\n15. The Six Samurai- Nisashi\n16. The Six Samurai- Nisashi\n17. The Six Samurai- Yaichi [X]\n18. The Six Samurai- Yaichi\n19. The Six Samurai- Yariza\n20. The Six Samurai- Yariza [X]\n21. Spirit of the Six Samurai\n22. Spirit of the Six Samurai [X]\n23. Swiftstrike Armour [X]\n24. Swiftstrike Armour\n25. Swiftstrike Armour\n26. Breakthrough!\n27. Breakthrough!\n28. Gateway of the Six\n29. Gateway of the Six [X]\n30. Shien’s Castle of Mist [X]\n31. Shien’s Castle of Mist\n32. Legendary Ebon Steed\n33. Legendary Ebon Steed\n34. Six Samuari United [X]\n35. Six Samurai United\n36. Mystical Space Typhoon\n37. Dust Tornado [X]\n38. Giant Trunade\n39. Mirror Force\n40. Sakuretsu Armour\n41. Solidarity\n42. Solidarity\n \n\nExtra Deck:\n \n Spoiler \nNothing\n \n\nStats:\nLife Points: 6200\nGraveyard: \n Spoiler \n-The Six Samurai- Irou\n-Six Samurai United\n-The Six Samurai- Zanji\n-The Six Samurai- Yaichi\n-Spirit of the Six Samurai\n-The Six Samurai- Yariza\n-The Six Samurai- Zanji\n-Hand of the Six Samurai\n \n\nRemoved from Play: \n Spoiler \n*nothing*\n \n\nHand- 1\n \n Spoiler \n-The Six Samurai- Irou\nFace Downs:\n-Dust Tornado\n \n\n ", "prefix": "Altaria87:", "loss": true, "complexity_analysis": { "has_passive_voice": false, "max_nested_clauses": 0, "longest_sentence": 60, "num_participle_phrases": 1, "num_sentences": 48, "is_complex": false, "reasons": [], "score": 0 } }, { "from": "human", "value": " (Hand advantage, yay)\nDraw: (1d40)[ 14 ] \nReroll: (3d40)[ 12 ][ 20 ][ 12 ](44) \n\nAnother Botanical girl is summoned. It attack directly for 1300. She ends.\n\nMonsters:\n Botanical girl 1300atk/1100 def[/url]\n\nSpell/trap:\n1-Facedown 2-Facedown\n\nLife points: 6000\nDeck:\n \n Spoiler \n\n[1-2] E-hero Poison rose\n[3-4] E-hero knospe\n[5-7] botanical lion\n[8-9] lonefire blossom\n[10-11] Tytannial, Princess of Camellias\n[12-13] lord poison\n[14-15] Botanical girl\n[16-17] Hedge guard\n[18] Solidarity\n[19] Elemental hero knospe\n\n\n[20-21] Rose bud\n[22-24] Black garden\n[25] heavy storm\n[26] mystical space typhoon\n[27] lighting vortex\n[28] miracle fertilizer\n[29] Solidarity\n\n[30-32] Battle mania\n[33-35] pollinosis\n[36] Wall of thorns\n[37] Compulsory evacuation device\n[38] Mirror force\n[39] torrential tribute\n[40] call of the haunted\n \n\n\nHand2: \n Spoiler \n\n[hedge guard] [Tytannial. princess] [Lord poison]\n1-Facedown- Battle mania\n ", "prefix": "Raroy:", "loss": true, "complexity_analysis": { "has_passive_voice": true, "max_nested_clauses": 0, "longest_sentence": 41, "num_participle_phrases": 1, "num_sentences": 20, "is_complex": true, "reasons": [ "Contains passive voice" ], "score": 1 } }, { "from": "human", "value": " (1d42)[ 2 ] \n (2d42)[ 2 ][ 4 ](6) (4 Taken)\n I Summon The Six Samurai- Irou And Have Him Attack Your Botanical Girl I Then Remove 4 Bushido Counters To Return My Hand Of The Six To My... Hand. \n[Gonna have to go now, we can continue tomorrow though (my school's not back until wednesday =D)]\n{table=\"head]1|2|3|4|5\n-|-|SSI|-|-\n-|F|GotS|SSA|-[/table]\nSSI= The Six Samurai- Irou, ATK=1700 \nGotS= Gateway of the Six, II Bushido Counters \nSSA= Swiftstrike Armour \n \n Spoiler \nDeck:\n \n Spoiler \n1. The Six Samurai- Zanji [X]\n2. The Six Samurai- Zanji [X]\n3. The Six Samurai- Zanji\n4. Shien’s Footsoldier [X]\n5. Shien’s Footsoldier\n6. Hand of the Six Samurai\n7. Hand of the Six Samurai [X]\n8. Hand of the Six Samurai\n9. Enishi, Shien’s Chancellor\n10. Enishi, Shien’s Chancellor\n11. The Six Samurai- Irou [X]\n12. The Six Samurai- Irou [X]\n13. The Six Samurai- Kamon\n14. The Six Samurai- Kamon\n15. The Six Samurai- Nisashi\n16. The Six Samurai- Nisashi\n17. The Six Samurai- Yaichi [X]\n18. The Six Samurai- Yaichi\n19. The Six Samurai- Yariza\n20. The Six Samurai- Yariza [X]\n21. Spirit of the Six Samurai\n22. Spirit of the Six Samurai [X]\n23. Swiftstrike Armour [X]\n24. Swiftstrike Armour\n25. Swiftstrike Armour\n26. Breakthrough!\n27. Breakthrough!\n28. Gateway of the Six\n29. Gateway of the Six [X]\n30. Shien’s Castle of Mist [X]\n31. Shien’s Castle of Mist\n32. Legendary Ebon Steed\n33. Legendary Ebon Steed\n34. Six Samuari United [X]\n35. Six Samurai United\n36. Mystical Space Typhoon\n37. Dust Tornado [X]\n38. Giant Trunade\n39. Mirror Force\n40. Sakuretsu Armour\n41. Solidarity\n42. Solidarity\n \n\nExtra Deck:\n \n Spoiler \nNothing\n \n\nStats:\nLife Points: 4900\nGraveyard: \n Spoiler \n-The Six Samurai- Irou\n-Six Samurai United\n-The Six Samurai- Zanji\n-The Six Samurai- Yaichi\n-Spirit of the Six Samurai\n-The Six Samurai- Yariza\n-The Six Samurai- Zanji\n \n\nRemoved from Play: \n Spoiler \n*nothing*\n \n\nHand- 2\n \n Spoiler \n-Hand of the Six Samurai\n-Shien's Footsoldier\nFace Downs:\n-Dust Tornado\n \n\n ", "prefix": "Altaria87:", "loss": true, "complexity_analysis": { "has_passive_voice": false, "max_nested_clauses": 3, "longest_sentence": 59, "num_participle_phrases": 1, "num_sentences": 54, "is_complex": true, "reasons": [ "Deeply nested clauses (3) in one sentence" ], "score": 1 } }, { "from": "human", "value": " (Are you done with your turn? I'll just draw ahead of time.\nEdit: Me? Set a trap? Never.)\nShe adds Elemental hero Knopse to her hand.\nDraw: (1d40)[ 30 ] \nReroll: (4d40)[ 5 ][ 36 ][ 35 ][ 23 ](99) \n\nShe summons Lord poison and ends.[/url]\n\nMonsters:\n Lord poison 1500atk/1000 def\n\nSpell/trap:\n1-Facedown\n\nLife points: 6000\nDeck:\n \n Spoiler \n\n[1-2] E-hero Poison rose\n[3-4] E-hero knospe\n[5-7] botanical lion\n[8-9] lonefire blossom\n[10-11] Tytannial, Princess of Camellias\n[12-13] lord poison\n[14-15] Botanical girl\n[16-17] Hedge guard\n[18] Solidarity\n[19] Elemental hero knospe\n\n\n[20-21] Rose bud\n[22-24] Black garden\n[25] heavy storm\n[26] mystical space typhoon\n[27] lighting vortex\n[28] miracle fertilizer\n[29] Solidarity\n\n[30-32] Battle mania\n[33-35] pollinosis\n[36] Wall of thorns\n[37] Compulsory evacuation device\n[38] Mirror force\n[39] torrential tribute\n[40] call of the haunted\n \n\n\nHand4: \n Spoiler \n\n[hedge guard] [Tytannial. princess] [Elemental hero Knopse] [ Battle maina]\n1-Facedown- Battle mania\n \n\n\nGraveyard: \n Spoiler \n [Botanical lion] [Botanical lion] [Botanical girl] [Botanical girl] [torrential tribute]\n ", "prefix": "Raroy:", "loss": true, "complexity_analysis": { "has_passive_voice": true, "max_nested_clauses": 0, "longest_sentence": 41, "num_participle_phrases": 1, "num_sentences": 25, "is_complex": true, "reasons": [ "Contains passive voice" ], "score": 1 } }, { "from": "human", "value": " ((Well, I was expecting some sort of trap like you've done with every other move this duel, but yeah, my turn ends now))", "prefix": "Altaria87:", "loss": true, "complexity_analysis": { "has_passive_voice": false, "max_nested_clauses": 1, "longest_sentence": 32, "num_participle_phrases": 2, "num_sentences": 1, "is_complex": false, "reasons": [], "score": 0 } }, { "from": "human", "value": " \"An Uneventful Move I See.\" \n (1d42)[ 3 ] \n (2d42)[ 31 ][ 25 ](56) \n As I Draw Zanji, He Is Once Again Summoned To The Field. I Then Use 4 Bushido Counters To Bring Yaichi Back To My Hand, Who I Then Summon. \n Now, I Use Yaichi To Destroy Your Face Down, Then Irou Destroys Lord Poison, And Zanji Attacks Directly. \n{table=\"head]1|2|3|4|5\n-|SSY|SSI|SSZ|-\n-|F|GotS|SSA|-[/table]\nSSY= The Six Samurai- Yaichi, ATK=1300 \nSSZ= The Six Samurai- Zanji, ATK=1800 \nSSI= The Six Samurai- Irou, ATK=1700 \nGotS= Gateway of the Six, II Bushido Counters \nSSA= Swiftstrike Armour \nField=Shien's Castle of Mist\n \n Spoiler \nDeck:\n \n Spoiler \n1. The Six Samurai- Zanji [X]\n2. The Six Samurai- Zanji [X]\n3. The Six Samurai- Zanji [X]\n4. Shien’s Footsoldier [X]\n5. Shien’s Footsoldier\n6. Hand of the Six Samurai\n7. Hand of the Six Samurai [X]\n8. Hand of the Six Samurai\n9. Enishi, Shien’s Chancellor\n10. Enishi, Shien’s Chancellor\n11. The Six Samurai- Irou [X]\n12. The Six Samurai- Irou [X]\n13. The Six Samurai- Kamon\n14. The Six Samurai- Kamon\n15. The Six Samurai- Nisashi\n16. The Six Samurai- Nisashi\n17. The Six Samurai- Yaichi [X]\n18. The Six Samurai- Yaichi\n19. The Six Samurai- Yariza\n20. The Six Samurai- Yariza [X]\n21. Spirit of the Six Samurai\n22. Spirit of the Six Samurai [X]\n23. Swiftstrike Armour [X]\n24. Swiftstrike Armour\n25. Swiftstrike Armour\n26. Breakthrough!\n27. Breakthrough!\n28. Gateway of the Six\n29. Gateway of the Six [X]\n30. Shien’s Castle of Mist [X]\n31. Shien’s Castle of Mist\n32. Legendary Ebon Steed\n33. Legendary Ebon Steed\n34. Six Samuari United [X]\n35. Six Samurai United\n36. Mystical Space Typhoon\n37. Dust Tornado [X]\n38. Giant Trunade\n39. Mirror Force\n40. Sakuretsu Armour\n41. Solidarity\n42. Solidarity\n \n\nExtra Deck:\n \n Spoiler \nNothing\n \n\nStats:\nLife Points: 4900\nGraveyard: \n Spoiler \n-The Six Samurai- Irou\n-Six Samurai United\n-The Six Samurai- Zanji\n-Spirit of the Six Samurai\n-The Six Samurai- Yariza\n-The Six Samurai- Zanji\n \n\nRemoved from Play: \n Spoiler \n*nothing*\n \n\nHand- 2\n \n Spoiler \n-Hand of the Six Samurai\n-Shien's Footsoldier\nFace Downs:\n-Dust Tornado\n \n\n ", "prefix": "Altaria87:", "loss": true, "complexity_analysis": { "has_passive_voice": false, "max_nested_clauses": 2, "longest_sentence": 54, "num_participle_phrases": 1, "num_sentences": 57, "is_complex": false, "reasons": [], "score": 0 } }, { "from": "human", "value": " (When you destroy my lord poison, it brings a plant back from my graveyard. I choose botanical lion in attack position. So when your Zanji attacks it, you take one hundred and my monster is destroyed through his effect. So is one of yours. (Obvious trap))\nDraw: (1d40)[ 22 ] \nReroll: (3d40)[ 29 ][ 24 ][ 32 ](85) \n\nShe cringes. After much deliberation, she plays Black garden and ends her turn.\n\nField= Black garden \nMonsters:\n\nSpell/trap:\n\nLife points: 5700\nDeck:\n \n Spoiler \n\n[1-2] E-hero Poison rose\n[3-4] E-hero knospe\n[5-7] botanical lion\n[8-9] lonefire blossom\n[10-11] Tytannial, Princess of Camellias\n[12-13] lord poison\n[14-15] Botanical girl\n[16-17] Hedge guard\n[18] Solidarity\n[19] Elemental hero knospe\n\n\n[20-21] Rose bud\n[22-24] Black garden\n[25] heavy storm\n[26] mystical space typhoon\n[27] lighting vortex\n[28] miracle fertilizer\n[29] Solidarity\n\n[30-32] Battle mania\n[33-35] pollinosis\n[36] Wall of thorns\n[37] Compulsory evacuation device\n[38] Mirror force\n[39] torrential tribute\n[40] call of the haunted\n \n\n\nHand4: \n Spoiler \n\n[hedge guard] [Tytannial. princess] [Elemental hero Knopse] [ Battle maina]\n \n\n\nGraveyard: \n Spoiler \n [Botanical lion] [Botanical lion] [Botanical girl] [Botanical girl] [torrential tribute] [lord poison]\n ", "prefix": "Raroy:", "loss": true, "complexity_analysis": { "has_passive_voice": true, "max_nested_clauses": 1, "longest_sentence": 41, "num_participle_phrases": 0, "num_sentences": 27, "is_complex": true, "reasons": [ "Contains passive voice" ], "score": 1 } }, { "from": "human", "value": " I Choose to Destroy Yaichi Instead of Zanji. I Chain To My Draw Dust Tornado Which Means That Even If I Draw A Samurai, Your Garden Will Be Gone. \n (1d42)[ 10 ] \n (3d42)[ 38 ][ 23 ][ 33 ](94) \n I Didn't Draw One Anyway. I Remove Two Of My Samurai From Play To Special Summon Enishi, Shien's Chancellor . I Then Normal Summon Hand Of The Six Samurai . \n Now My Four Monsters Attack Directly, Unless You Can Stop Me. I Win. \n{table=\"head]1|2|3|4|5\nHotS|ESC|SSI|SSZ|-\n-|-|GotS|SSA|-[/table]\nSSZ= The Six Samurai- Zanji, ATK=1800 \nSSI= The Six Samurai- Irou, ATK=1700 \nESC= Enishi, Shien's Chancellor, ATK=2200 \nHoTS= Hand of the Six Samurai, ATK=1600 \nGotS= Gateway of the Six, IV Bushido Counters \nSSA= Swiftstrike Armour \n \n Spoiler \nDeck:\n \n Spoiler \n1. The Six Samurai- Zanji [X]\n2. The Six Samurai- Zanji [X]\n3. The Six Samurai- Zanji [X]\n4. Shien’s Footsoldier [X]\n5. Shien’s Footsoldier\n6. Hand of the Six Samurai\n7. Hand of the Six Samurai [X]\n8. Hand of the Six Samurai\n9. Enishi, Shien’s Chancellor\n10. Enishi, Shien’s Chancellor [X]\n11. The Six Samurai- Irou [X]\n12. The Six Samurai- Irou [X]\n13. The Six Samurai- Kamon\n14. The Six Samurai- Kamon\n15. The Six Samurai- Nisashi\n16. The Six Samurai- Nisashi\n17. The Six Samurai- Yaichi [X]\n18. The Six Samurai- Yaichi\n19. The Six Samurai- Yariza\n20. The Six Samurai- Yariza [X]\n21. Spirit of the Six Samurai\n22. Spirit of the Six Samurai [X]\n23. Swiftstrike Armour [X]\n24. Swiftstrike Armour\n25. Swiftstrike Armour\n26. Breakthrough!\n27. Breakthrough!\n28. Gateway of the Six\n29. Gateway of the Six [X]\n30. Shien’s Castle of Mist [X]\n31. Shien’s Castle of Mist\n32. Legendary Ebon Steed\n33. Legendary Ebon Steed\n34. Six Samuari United [X]\n35. Six Samurai United\n36. Mystical Space Typhoon\n37. Dust Tornado [X]\n38. Giant Trunade\n39. Mirror Force\n40. Sakuretsu Armour\n41. Solidarity\n42. Solidarity\n \n\nExtra Deck:\n \n Spoiler \nNothing\n \n\nStats:\nLife Points: 4800\nGraveyard: \n Spoiler \n-Six Samurai United\n-The Six Samurai- Zanji\n-Spirit of the Six Samurai\n-The Six Samurai- Zanji\n-The Six Samurai- Yaichi\n-Shien's Castle of Mist\n-Dust Tornado\n \n\nRemoved from Play: \n Spoiler \n-The Six Samurai- Yariza\n-The Six Samurai- Irou\n \n\nHand- 1\n \n Spoiler \n-Shien's Footsoldier\nFace Downs:\n \n\n ", "prefix": "Altaria87:", "loss": true, "complexity_analysis": { "has_passive_voice": false, "max_nested_clauses": 2, "longest_sentence": 71, "num_participle_phrases": 1, "num_sentences": 57, "is_complex": false, "reasons": [], "score": 0 } }, { "from": "human", "value": " Poison rose nods and leaves.\n\n(Good game. Putting gateway of the six and swift stirke armor together is amazing. If only I could of kept a beat stick on the field. Oh well. Also, I dare you to give advice on my deck.)", "prefix": "Raroy:", "loss": true, "complexity_analysis": { "has_passive_voice": false, "max_nested_clauses": 1, "longest_sentence": 14, "num_participle_phrases": 0, "num_sentences": 6, "is_complex": false, "reasons": [], "score": 0 } }, { "from": "human", "value": " Originally Posted by Raroy \n Poison rose nods and leaves.\n\n(Good game. Putting gateway of the six and swift stirke armor together is amazing. If only I could of kept a beat stick on the field. Oh well. Also, I dare you to give advice on my deck.) \n \n\n Yeah, it's a surprisingly good combo, and soory, I'm really no expert at all on Plants, I've never, ever played them.", "prefix": "Altaria87:", "loss": true, "complexity_analysis": { "has_passive_voice": false, "max_nested_clauses": 2, "longest_sentence": 30, "num_participle_phrases": 0, "num_sentences": 7, "is_complex": false, "reasons": [], "score": 0 } }, { "from": "human", "value": " (It's not standard plants. It's \"So completely ineffective why do you keep trying\" kind of plants. I'll just make a new deck based on another ineffective card.)", "prefix": "Raroy:", "loss": true, "complexity_analysis": { "has_passive_voice": false, "max_nested_clauses": 2, "longest_sentence": 17, "num_participle_phrases": 1, "num_sentences": 3, "is_complex": false, "reasons": [], "score": 0 } } ]
10
false
[ { "from": "human", "value": " The arena once again contains the black robed man casting the Sigil of Sin and reading from the ancient manuscript. This time he seems to be chuckling under his breath.\n \"Heh. Heh heh heh heh. Oh, you. Sorry, I was just thinking of a joke a heard earlier. I'll be ready in a few moments.\" ", "prefix": "KazilDarkeye:", "loss": false, "complexity_analysis": { "has_passive_voice": false, "max_nested_clauses": 1, "longest_sentence": 23, "num_participle_phrases": 1, "num_sentences": 7, "is_complex": false, "reasons": [], "score": 0 } }, { "from": "human", "value": " \"By your corrupting influence and all those who have died by your hands, I call upon the sixth sin!\" \n\nThe symbols on the floor shift, and one of the seven symbols at the corner of a heptagram is glowing a light orange yellow. This symbol depicts a broken heart being torn apart by hooked chains.\nThe creature appears. The being is covered by a dark robe, but its face appears female. Every inch of skin visible is covered in tattos that shift as you watch. The creature's tail has a large barb on the end, similar to that of a manticore.\n\n \"I am Luxuria, the daemon of Lust and corruption. I believe we have an appointment.\" \n (d20)[ 10 ] \n (d54)[ 39 ] \n (d53)[ 22 ] \n (d52)[ 14 ] \n (d51)[ 32 ] \n (d50)[ 18 ] \n\n{table=\"head]1|2|3|4|5\n-|-|-|-|-\n-|-|-|-|-\n[/table]\n\n Life Points: 8000\n\n \n Spoiler \n\n Hand: 5\n \n Spoiler \n\nCall of the Haunted\nVennominon the King of Poisonous Snakes\nVenom Cobra\nVenom Shot\nVenom Snake\n \n\n Deck: \n \n Spoiler \n\n1. Earthbound Immortal Aslla piscu\n2. Evil Dragon Ananta\n3. Mask of Darkness\n4-6. Mystic Tomato x3\n7-8. Reptillianne Gorgon x2\n9-11. Reptillianne Guardna x3\n12. Sangan\n13. Venom Cobra\n14-16. Venom Serpent x3\n17-18. Venom Snake x2\n19. Vennominaga the Deity of Poisonous Snakes\n20. Book of Moon\n21-22. Field Barrier x2\n23. Giant Trunade\n24. Magical Stone Excavation\n25. Mist Body\n26. Mystical Space Typhoon\n27-28. Snake Rain x2\n29-30. Terraforming x2\n31. Venom Shot\n32-33. Venom Swamp x2\n34. Ambush Fangs\n35. Damage = Reptile\n36-37. Imperial Iron Wall x2\n38. Light of Intervention\n39-40. Mask of Restrict x2\n41. Mirror Force\n42. Offering to the Snake Deity\n43-44. Rise of the Snake Deity x2\n45. Snake Deity’s Command\n46-47. Snake Whistle x2\n48. Venom Burn\n49. Waboku\n \n\n Graveyard: \n \n Spoiler \nEmpty\n \n\n Out of Play: \n \n Spoiler \nEmpty\n \n\n ", "prefix": "KazilDarkeye:", "loss": true, "complexity_analysis": { "has_passive_voice": true, "max_nested_clauses": 2, "longest_sentence": 101, "num_participle_phrases": 1, "num_sentences": 43, "is_complex": true, "reasons": [ "Contains passive voice" ], "score": 1 } }, { "from": "human", "value": " ((Sorry I'm late. I won't be staying, just for this post. I'll be back tomorrow.))\n\n Lust and corruption? What, plain lust not evil enough for you? Anyway, what is it with you and lust, envy and greed? Why don't you get some REAL love and happiness, instead of these cheap demonic imitations? \n (d20)[ 19 ] \n (5d40)[ 25 ][ 33 ][ 16 ][ 37 ][ 28 ](139) \n (3d40)[ 21 ][ 16 ][ 18 ](55) ", "prefix": "Blue Ghost:", "loss": true, "complexity_analysis": { "has_passive_voice": false, "max_nested_clauses": 0, "longest_sentence": 44, "num_participle_phrases": 1, "num_sentences": 8, "is_complex": false, "reasons": [], "score": 0 } }, { "from": "human", "value": " My move, lust. \n (d35)[ 34 ] \n I Set a monster and another face-down card. Your turn. \n Monsters: \nFace Down\n\n Spell/Traps: \nFace Down\n\n Life Points: 8000\n\n \n Spoiler \n\n Hand: 4\n \n Spoiler \n\nPot of Avarice\nOjama Country\nSuper Polymerization\nCreature Swap\n \n\n\n[b]Face Down:[b]\n \n Spoiler \n\nOjama Red\n\nMystical Space Typhoon\n \n\n Deck: \n \n Spoiler \n\n1.\tSnipe Hunter\n2.\tSangan\n3.\tOjama Yellow\n4.\tOjama Yellow\n5.\tOjama Yellow\n6.\tOjama Green\n7.\tOjama Green\n8.\tOjama Green\n9.\tOjama Black\n10.\tOjama Black\n11.\tOjama Black\n12.\tOjama Blue\n13.\tOjama Blue\n14.\tOjama Blue\n15.\tOjama Red\n16.\tRescue Cat\n17.\tHonest\n18.\tHonest\n19.\tFuture Fusion\n20.\tHeavy Storm\n21.\tLightning Vortex\n22.\tHand Destruction\n23.\tHand Destruction\n24.\tPot of Avarice\n25.\tSuper Polymerization\n26.\tOjamagic\n27.\tOjamagic\n28.\tOjamagic\n29.\tOjama Country\n30.\tOjama Country\n31.\tOjama Delta Hurricane!!\n32.\tOjama Delta Hurricane!!\n33.\tUnited We Stand\n34.\tMirror Force\n \n\n Extra Deck: \n \n Spoiler \n\n1.\tOjama King\n2.\tOjama King\n3.\tOjama King\n4.\tOjama Knight\n5.\tOjama Knight\n6.\tOjama Knight\n \n\n Graveyard: \n \n Spoiler \n\nEmpty\n \n\n Removed from Play: \n \n Spoiler \n\nEmpty\n \n\n ", "prefix": "Blue Ghost:", "loss": true, "complexity_analysis": { "has_passive_voice": false, "max_nested_clauses": 0, "longest_sentence": 70, "num_participle_phrases": 1, "num_sentences": 35, "is_complex": false, "reasons": [], "score": 0 } }, { "from": "human", "value": " \"The Daemonic kind is so much easier to attain, and that's all that a mortal can care about.\" \n (d49)[ 46 ] \n \"I will summon a monster face-down and play another two face-down cards to end my turn.\" \n\n{table=\"head]1|2|3|4|5\n-|-|Fm|-|-\n-|-|F|F|-\n[/table]\n\nFm: Face-down monster\n\nF: Face-down Spell/Trap\n\n Life Points: 8000\n\n \n Spoiler \n\n Hand: 3\n \n Spoiler \n\nVennominon the King of Poisonous Snakes\nVenom Shot\nVenom Snake\n \n\n Deck: \n \n Spoiler \n\n1. Earthbound Immortal Aslla piscu\n2. Evil Dragon Ananta\n3. Mask of Darkness\n4-6. Mystic Tomato x3\n7-8. Reptillianne Gorgon x2\n9-11. Reptillianne Guardna x3\n12. Sangan\n13. Venom Cobra\n14-16. Venom Serpent x3\n17-18. Venom Snake x2\n19. Vennominaga the Deity of Poisonous Snakes\n20. Book of Moon\n21-22. Field Barrier x2\n23. Giant Trunade\n24. Magical Stone Excavation\n25. Mist Body\n26. Mystical Space Typhoon\n27-28. Snake Rain x2\n29-30. Terraforming x2\n31. Venom Shot\n32-33. Venom Swamp x2\n34. Ambush Fangs\n35. Damage = Reptile\n36-37. Imperial Iron Wall x2\n38. Light of Intervention\n39-40. Mask of Restrict x2\n41. Mirror Force\n42. Offering to the Snake Deity\n43-44. Rise of the Snake Deity x2\n45. Snake Deity’s Command\n46. Snake Whistle\n47. Venom Burn\n48. Waboku\n \n\n Face-Down: \n \n Spoiler \n\nVenom Cobra\n\nSnake Whistle\nCall of the Haunted\n \n\n Graveyard: \n \n Spoiler \nEmpty\n \n\n Out of Play: \n \n Spoiler \nEmpty\n \n\n ", "prefix": "KazilDarkeye:", "loss": true, "complexity_analysis": { "has_passive_voice": false, "max_nested_clauses": 4, "longest_sentence": 64, "num_participle_phrases": 1, "num_sentences": 35, "is_complex": true, "reasons": [ "Deeply nested clauses (4) in one sentence" ], "score": 2 } }, { "from": "human", "value": " Lies, Luxuria. Real happiness is just around the corner. \n (d34)[ 12 ] \n I activate my face-down Mystical Space Typhoon to destroy your face-down card on the right. Then, I summon Ojama Blue and activate Creature Swap to swap it with your face-down monster. I Flip Summon Ojama Red and attack Ojama Blue. Zero attack battle FTW!\nBoth are destroyed, and Ojama Blue's effect activates, letting me add two Ojama cards to my hand. My choices: Another Ojama Red, and Ojamagic.\nIn Main Phase 2, I activate the Field Spell, Ojama Country . I use its happy magic to discard Ojamagic, and Special Summon Ojama Blue back to the field in Defense Position. With an Ojama monster and Ojama Country on the field, the ATK and DEF of all monsters are switched.\nSince I discarded Ojamagic , I can now add the Ojamas Yellow, Black, and Green to my hand.\nI'll end my turn with another face-down card. \n\n((I'd like to know what the monster I took was.))\n\n Monsters: \nFace Down\n Ojama Blue (1000/ 0 )\n\n Spell/Traps: \nFace Down\n\n Life Points: 8000\n\n Field: Ojama Country \n \n Spoiler \n\n Hand: 4\n \n Spoiler \n\nPot of Avarice\nOjama Red\nOjama Yellow\nOjama Green\nOjama Black\n \n\n\n[b]Face Down:[b]\n \n Spoiler \n\nSuper Polymerization\n \n\n Deck: \n \n Spoiler \n\n1.\tSnipe Hunter\n2.\tSangan\n3.\tOjama Yellow\n4.\tOjama Yellow\n5.\tOjama Green\n6.\tOjama Green\n7.\tOjama Black\n8.\tOjama Black\n9.\tOjama Blue\n10.\tOjama Blue\n11.\tRescue Cat\n12.\tHonest\n13.\tHonest\n14.\tFuture Fusion\n15.\tHeavy Storm\n16.\tLightning Vortex\n17.\tHand Destruction\n18.\tHand Destruction\n19.\tPot of Avarice\n20.\tSuper Polymerization\n21.\tOjamagic\n22.\tOjamagic\n23.\tOjama Country\n24.\tOjama Country\n25.\tOjama Delta Hurricane!!\n26.\tOjama Delta Hurricane!!\n27.\tUnited We Stand\n28.\tMirror Force\n \n\n Extra Deck: \n \n Spoiler \n\n1.\tOjama King\n2.\tOjama King\n3.\tOjama King\n4.\tOjama Knight\n5.\tOjama Knight\n6.\tOjama Knight\n \n\n Graveyard: \n \n Spoiler \n\nMystical Space Typhoon\nOjama Red\nCreature Swap\nOjamagic\n \n\n Removed from Play: \n \n Spoiler \n\nEmpty\n \n\n ", "prefix": "Blue Ghost:", "loss": true, "complexity_analysis": { "has_passive_voice": true, "max_nested_clauses": 3, "longest_sentence": 83, "num_participle_phrases": 2, "num_sentences": 39, "is_complex": true, "reasons": [ "Contains passive voice", "Deeply nested clauses (3) in one sentence" ], "score": 2 } }, { "from": "human", "value": " (You destroyed Call of the Haunted and took Venom Cobra)\n\n (d48)[ 23 ] \n \"I summon Venom Snake to the field in attack mode. Then I'll end my turn.\" \n\n{table=\"head]1|2|3|4|5\n-|-|VS|-|-\n-|-|F|-|-\n[/table]\n\nVS: Venom Snake ( 600 /1200)\n\nF: Face-down Spell/Trap\n\n Life Points: 8000\n\n \n Spoiler \n\n Hand: 3\n \n Spoiler \n\nVennominon the King of Poisonous Snakes\nVenom Shot\nGiant Trunade\n \n\n Deck: \n \n Spoiler \n\n1. Earthbound Immortal Aslla piscu\n2. Evil Dragon Ananta\n3. Mask of Darkness\n4-6. Mystic Tomato x3\n7-8. Reptillianne Gorgon x2\n9-11. Reptillianne Guardna x3\n12. Sangan\n13. Venom Cobra\n14-16. Venom Serpent x3\n17-18. Venom Snake x2\n19. Vennominaga the Deity of Poisonous Snakes\n20. Book of Moon\n21-22. Field Barrier x2\n23. Magical Stone Excavation\n24. Mist Body\n25. Mystical Space Typhoon\n26-27. Snake Rain x2\n28-29. Terraforming x2\n30. Venom Shot\n31-32. Venom Swamp x2\n33. Ambush Fangs\n34. Damage = Reptile\n35-36. Imperial Iron Wall x2\n37. Light of Intervention\n38-39. Mask of Restrict x2\n40. Mirror Force\n41. Offering to the Snake Deity\n42-43. Rise of the Snake Deity x2\n44. Snake Deity’s Command\n45. Snake Whistle\n46. Venom Burn\n47. Waboku\n \n\n Face-Down: \n \n Spoiler \n\nSnake Whistle\n \n\n Graveyard: \n \n Spoiler \n\nCall of the Haunted\n \n\n Out of Play: \n \n Spoiler \nEmpty\n \n\n ", "prefix": "KazilDarkeye:", "loss": true, "complexity_analysis": { "has_passive_voice": false, "max_nested_clauses": 1, "longest_sentence": 44, "num_participle_phrases": 1, "num_sentences": 36, "is_complex": false, "reasons": [], "score": 0 } }, { "from": "human", "value": " ((Remember that Venom Snake's ATK and DEF are reversed because of Ojama Country. It has 600 ATK.))\n\n (d28)[ 26 ] \n It's time for the fun to begin.\nI Flip Summon the Venom Cobra that I took from you. With Ojama Country, it now has 2000 ATK. I also switch Ojama Blue to Attack Position.\nI then summon Ojama Red . His effect brings Ojamas Black and Yellow to the field.\nLet's go! Ojama Blue destroys Venom Snake! My three other Ojamas attack for 3000 damage, and Venom Cobra attacks for another 2000.\nI then activate my face-down Quick-Play, Super Polymerization ! I discard an Ojama Delta Hurricane from my hand to fuse the Ojamas Black and Yellow on the field with the Ojama Black in my hand. Make way for Ojama King !\nAnd I'm still in the Battle Phase. Ojama King attacks with Flying Body Tackle! \n Monsters: \n Venom Cobra ( 2000 /100)\n Ojama Blue ( 1000 /0)\n Ojama Red ( 1000 /0)\n Ojama King ( 3000 /0)\n\n Spell/Traps: \n Life Points: 8000\n\n Field: Ojama Country \n \n Spoiler \n\n Hand: 1\n \n Spoiler \n\nPot of Avarice\n \n\n Face Down: \n Deck: \n \n Spoiler \n\n1.\tSnipe Hunter\n2.\tSangan\n3.\tOjama Yellow\n4.\tOjama Yellow\n5.\tOjama Green\n6.\tOjama Green\n7.\tOjama Black\n8.\tOjama Black\n9.\tOjama Blue\n10.\tOjama Blue\n11.\tRescue Cat\n12.\tHonest\n13.\tHonest\n14.\tFuture Fusion\n15.\tHeavy Storm\n16.\tLightning Vortex\n17.\tHand Destruction\n18.\tHand Destruction\n19.\tPot of Avarice\n20.\tSuper Polymerization\n21.\tOjamagic\n22.\tOjamagic\n23.\tOjama Country\n24.\tOjama Country\n25.\tOjama Delta Hurricane!!\n26.\tUnited We Stand\n27.\tMirror Force\n \n\n Extra Deck: \n \n Spoiler \n\n1.\tOjama King\n2.\tOjama King\n3.\tOjama King\n4.\tOjama Knight\n5.\tOjama Knight\n6.\tOjama Knight\n \n\n Graveyard: \n \n Spoiler \n\nMystical Space Typhoon\nOjama Red\nCreature Swap\nOjamagic\nOjama Black\nOjama Yellow\nOjama Green\nOjama Delta Hurricane!!\nSuper Polymerization\n \n\n Removed from Play: \n \n Spoiler \n\nEmpty\n \n\n ", "prefix": "Blue Ghost:", "loss": true, "complexity_analysis": { "has_passive_voice": true, "max_nested_clauses": 2, "longest_sentence": 56, "num_participle_phrases": 1, "num_sentences": 41, "is_complex": true, "reasons": [ "Contains passive voice" ], "score": 1 } }, { "from": "human", "value": " \"Not quite. When Venom Snake is destroyed, I can activate the Trap card Snake Whistle, allowing me to summon forth Reptilianne Guardna in attack mode. Thanks to Ojama country, it has 2000 attack points.\" ", "prefix": "KazilDarkeye:", "loss": true, "complexity_analysis": { "has_passive_voice": true, "max_nested_clauses": 3, "longest_sentence": 27, "num_participle_phrases": 2, "num_sentences": 3, "is_complex": true, "reasons": [ "Contains passive voice", "Deeply nested clauses (3) in one sentence" ], "score": 2 } }, { "from": "human", "value": " I'll simply destroy Guardna with Venom Cobra, and my move proceeds. You still take 6400 damage from the combined attacks of my Ojamas. \n Monsters: \n Ojama Blue ( 1000 /0)\n Ojama Red ( 1000 /0)\n Ojama King ( 3000 /0)\n\n Spell/Traps: \n Life Points: 8000\n\n Field: Ojama Country \n \n Spoiler \n\n Hand: 1\n \n Spoiler \n\nPot of Avarice\n \n\n Face Down: \n Deck: \n \n Spoiler \n\n1.\tSnipe Hunter\n2.\tSangan\n3.\tOjama Yellow\n4.\tOjama Yellow\n5.\tOjama Green\n6.\tOjama Green\n7.\tOjama Black\n8.\tOjama Black\n9.\tOjama Blue\n10.\tOjama Blue\n11.\tRescue Cat\n12.\tHonest\n13.\tHonest\n14.\tFuture Fusion\n15.\tHeavy Storm\n16.\tLightning Vortex\n17.\tHand Destruction\n18.\tHand Destruction\n19.\tPot of Avarice\n20.\tSuper Polymerization\n21.\tOjamagic\n22.\tOjamagic\n23.\tOjama Country\n24.\tOjama Country\n25.\tOjama Delta Hurricane!!\n26.\tUnited We Stand\n27.\tMirror Force\n \n\n Extra Deck: \n \n Spoiler \n\n1.\tOjama King\n2.\tOjama King\n3.\tOjama King\n4.\tOjama Knight\n5.\tOjama Knight\n6.\tOjama Knight\n \n\n Graveyard: \n \n Spoiler \n\nMystical Space Typhoon\nOjama Red\nCreature Swap\nOjamagic\nOjama Black\nOjama Yellow\nOjama Green\nOjama Delta Hurricane!!\nSuper Polymerization\n \n\n Removed from Play: \n \n Spoiler \n\nEmpty\n \n\n ", "prefix": "Blue Ghost:", "loss": true, "complexity_analysis": { "has_passive_voice": false, "max_nested_clauses": 0, "longest_sentence": 56, "num_participle_phrases": 1, "num_sentences": 27, "is_complex": false, "reasons": [], "score": 0 } }, { "from": "human", "value": " (d47)[ 40 ] \n \"I'll use the effect of my departed Guardna to add another Reptilianne Guardna to my hand, who I'll summon in attack mode.\nI then play one card face-down and attack Ojama Red.\" \n\n{table=\"head]1|2|3|4|5\n-|-|RG|-|-\n-|-|F|-|-\n[/table]\n\nRG: Reptilianne Guardna ( 2000 /0)\n\nF: Face-down Spell/Trap\n\n Life Points: 1600\n\n \n Spoiler \n\n Hand: 3\n \n Spoiler \n\nVennominon the King of Poisonous Snakes\nVenom Shot\nGiant Trunade\n \n\n Deck: \n \n Spoiler \n\n1. Earthbound Immortal Aslla piscu\n2. Evil Dragon Ananta\n3. Mask of Darkness\n4-6. Mystic Tomato x3\n7-8. Reptillianne Gorgon x2\n9. Reptillianne Guardna\n10. Sangan\n11. Venom Cobra\n12-14. Venom Serpent x3\n15-16. Venom Snake x2\n17. Vennominaga the Deity of Poisonous Snakes\n18. Book of Moon\n19-20. Field Barrier x2\n21. Magical Stone Excavation\n22. Mist Body\n23. Mystical Space Typhoon\n24-25. Snake Rain x2\n26-27. Terraforming x2\n28. Venom Shot\n29-30. Venom Swamp x2\n31. Ambush Fangs\n32. Damage = Reptile\n33-34. Imperial Iron Wall x2\n35. Light of Intervention\n36-37. Mask of Restrict x2\n38. Offering to the Snake Deity\n39-40. Rise of the Snake Deity x2\n41. Snake Deity’s Command\n42. Snake Whistle\n43. Venom Burn\n44. Waboku\n \n\n Face-Down: \n \n Spoiler \n\nMirror Force\n \n\n Graveyard: \n \n Spoiler \n\nCall of the Haunted\nSnake Whistle\nVenom Cobra\nReptilianne Guardna\n \n\n Out of Play: \n \n Spoiler \nEmpty\n \n\n ", "prefix": "KazilDarkeye:", "loss": true, "complexity_analysis": { "has_passive_voice": false, "max_nested_clauses": 2, "longest_sentence": 44, "num_participle_phrases": 1, "num_sentences": 35, "is_complex": false, "reasons": [], "score": 0 } }, { "from": "human", "value": " You destroyed one Ojama. You will still fall this turn. \n (d27)[ 16 ] \n I activate Pot of Avarice . I return five Ojamas from my Graveyard to my Deck, and draw two new cards.\nOjama King destroys Guardna, and Ojama Blue will attack for game. \n Monsters: \n Ojama Blue ( 1000 /0)\n Ojama King ( 3000 /0)\n\n Spell/Traps: \n Life Points: 7000\n\n Field: Ojama Country \n \n Spoiler \n\n Hand: 3\n \n Spoiler \n\nLightning Vortex\nOjama Green\nOjama Black\n \n\n Face Down: \n Deck: \n \n Spoiler \n\n1.\tSnipe Hunter\n2.\tSangan\n3.\tOjama Yellow\n4.\tOjama Yellow\n5.\tOjama Yellow\n6.\tOjama Green\n7.\tOjama Green\n8.\tOjama Black\n9.\tOjama Black\n10.\tOjama Blue\n11.\tOjama Blue\n12.\tOjama Red\n13.\tOjama Red\n14.\tRescue Cat\n15.\tHonest\n16.\tHonest\n17.\tFuture Fusion\n18.\tHeavy Storm\n19.\tHand Destruction\n20.\tHand Destruction\n21.\tPot of Avarice\n22.\tSuper Polymerization\n23.\tOjamagic\n24.\tOjamagic\n25.\tOjama Country\n26.\tOjama Country\n27.\tOjama Delta Hurricane!!\n28.\tUnited We Stand\n29.\tMirror Force\n \n\n Extra Deck: \n \n Spoiler \n\n1.\tOjama King\n2.\tOjama King\n3.\tOjama Knight\n4.\tOjama Knight\n5.\tOjama Knight\n \n\n Graveyard: \n \n Spoiler \n\nMystical Space Typhoon\nCreature Swap\nOjamagic\nOjama Delta Hurricane!!\nSuper Polymerization\nPot of Avarice\n \n\n Removed from Play: \n \n Spoiler \n\nEmpty\n \n\n ", "prefix": "Blue Ghost:", "loss": true, "complexity_analysis": { "has_passive_voice": false, "max_nested_clauses": 0, "longest_sentence": 61, "num_participle_phrases": 1, "num_sentences": 31, "is_complex": false, "reasons": [], "score": 0 } }, { "from": "human", "value": " Pot of Avarice:\n\n (2d31)[ 7 ][ 11 ](18) ", "prefix": "Blue Ghost:", "loss": true, "complexity_analysis": { "has_passive_voice": false, "max_nested_clauses": 0, "longest_sentence": 18, "num_participle_phrases": 0, "num_sentences": 1, "is_complex": false, "reasons": [], "score": 0 } }, { "from": "human", "value": " \"I'll activate Mirror Force to destroy your King.\" \n\nOOC: I just realised that I rolled the wrong die for my last turn, but I don't think it will affect anything since it didn't roll a number too high.", "prefix": "KazilDarkeye:", "loss": true, "complexity_analysis": { "has_passive_voice": false, "max_nested_clauses": 3, "longest_sentence": 35, "num_participle_phrases": 0, "num_sentences": 2, "is_complex": true, "reasons": [ "Deeply nested clauses (3) in one sentence" ], "score": 1 } }, { "from": "human", "value": " (Don't worry about it. Happens to me all the time.)\n\n In my Main Phase 2, I discard an Ojama Black to revive my King. That ends my turn. \n Monsters: \n Ojama King ( 3000 /0)\n\n Spell/Traps: \n Life Points: 7000\n\n Field: Ojama Country \n \n Spoiler \n\n Hand: 2\n \n Spoiler \n\nLightning Vortex\nOjama Green\n \n\n Face Down: \n Deck: \n \n Spoiler \n\n1.\tSnipe Hunter\n2.\tSangan\n3.\tOjama Yellow\n4.\tOjama Yellow\n5.\tOjama Yellow\n6.\tOjama Green\n7.\tOjama Green\n8.\tOjama Black\n9.\tOjama Black\n10.\tOjama Blue\n11.\tOjama Blue\n12.\tOjama Red\n13.\tOjama Red\n14.\tRescue Cat\n15.\tHonest\n16.\tHonest\n17.\tFuture Fusion\n18.\tHeavy Storm\n19.\tHand Destruction\n20.\tHand Destruction\n21.\tPot of Avarice\n22.\tSuper Polymerization\n23.\tOjamagic\n24.\tOjamagic\n25.\tOjama Country\n26.\tOjama Country\n27.\tOjama Delta Hurricane!!\n28.\tUnited We Stand\n29.\tMirror Force\n \n\n Extra Deck: \n \n Spoiler \n\n1.\tOjama King\n2.\tOjama King\n3.\tOjama Knight\n4.\tOjama Knight\n5.\tOjama Knight\n \n\n Graveyard: \n \n Spoiler \n\nMystical Space Typhoon\nCreature Swap\nOjamagic\nOjama Delta Hurricane!!\nSuper Polymerization\nPot of Avarice\nOjama Black\n \n\n Removed from Play: \n \n Spoiler \n\nEmpty\n \n\n ", "prefix": "Blue Ghost:", "loss": true, "complexity_analysis": { "has_passive_voice": false, "max_nested_clauses": 1, "longest_sentence": 61, "num_participle_phrases": 1, "num_sentences": 29, "is_complex": false, "reasons": [], "score": 0 } }, { "from": "human", "value": " (d44)[ 36 ] \n \"I switch my Guardna into defence mode and play one card face-down. That ends my turn.\" \n\n{table=\"head]1|2|3|4|5\n-|-|RG|-|-\n-|-|F|-|-\n[/table]\n\nRG: Reptilianne Guardna (2000/ 0 )\nF: Face-down Spell/Trap\n\n Life Points: 1600\n\n \n Spoiler \n\n Hand: 3\n \n Spoiler \n\nVennominon the King of Poisonous Snakes\nVenom Shot\nGiant Trunade\n \n\n Deck: \n \n Spoiler \n\n1. Earthbound Immortal Aslla piscu\n2. Evil Dragon Ananta\n3. Mask of Darkness\n4-6. Mystic Tomato x3\n7-8. Reptillianne Gorgon x2\n9. Reptillianne Guardna\n10. Sangan\n11. Venom Cobra\n12-14. Venom Serpent x3\n15-16. Venom Snake x2\n17. Vennominaga the Deity of Poisonous Snakes\n18. Book of Moon\n19-20. Field Barrier x2\n21. Magical Stone Excavation\n22. Mist Body\n23. Mystical Space Typhoon\n24-25. Snake Rain x2\n26-27. Terraforming x2\n28. Venom Shot\n29-30. Venom Swamp x2\n31. Ambush Fangs\n32. Damage = Reptile\n33-34. Imperial Iron Wall x2\n35. Light of Intervention\n36. Mask of Restrict\n37. Offering to the Snake Deity\n38-39. Rise of the Snake Deity x2\n40. Snake Deity’s Command\n41. Snake Whistle\n42. Venom Burn\n43. Waboku\n \n\n Face-Down: \n \n Spoiler \n\nMask of Restrict\n \n\n Graveyard: \n \n Spoiler \n\nCall of the Haunted\nSnake Whistle\nVenom Cobra\nReptilianne Guardna\nMirror Force\n \n\n Out of Play: \n \n Spoiler \nEmpty\n \n\n ", "prefix": "KazilDarkeye:", "loss": true, "complexity_analysis": { "has_passive_voice": false, "max_nested_clauses": 0, "longest_sentence": 44, "num_participle_phrases": 1, "num_sentences": 35, "is_complex": false, "reasons": [], "score": 0 } }, { "from": "human", "value": " You switch your Guardna into Defense Position? Odd. \n (d29)[ 23 ] \n Let's try this again. Ojama Blue destroys Guardna, and Ojama King attacks directly. \n Monsters: \n Ojama King ( 3000 /0)\n\n Spell/Traps: \n Life Points: 7000\n\n Field: Ojama Country \n \n Spoiler \n\n Hand: 2\n \n Spoiler \n\nLightning Vortex\nOjama Green\nOjamagic\n \n\n Face Down: \n Deck: \n \n Spoiler \n\n1.\tSnipe Hunter\n2.\tSangan\n3.\tOjama Yellow\n4.\tOjama Yellow\n5.\tOjama Yellow\n6.\tOjama Green\n7.\tOjama Green\n8.\tOjama Black\n9.\tOjama Black\n10.\tOjama Blue\n11.\tOjama Blue\n12.\tOjama Red\n13.\tOjama Red\n14.\tRescue Cat\n15.\tHonest\n16.\tHonest\n17.\tFuture Fusion\n18.\tHeavy Storm\n19.\tHand Destruction\n20.\tHand Destruction\n21.\tPot of Avarice\n22.\tSuper Polymerization\n23.\tOjamagic\n24.\tOjama Country\n25.\tOjama Country\n26.\tOjama Delta Hurricane!!\n27.\tUnited We Stand\n28.\tMirror Force\n \n\n Extra Deck: \n \n Spoiler \n\n1.\tOjama King\n2.\tOjama King\n3.\tOjama Knight\n4.\tOjama Knight\n5.\tOjama Knight\n \n\n Graveyard: \n \n Spoiler \n\nMystical Space Typhoon\nCreature Swap\nOjamagic\nOjama Delta Hurricane!!\nSuper Polymerization\nPot of Avarice\nOjama Black\n \n\n Removed from Play: \n \n Spoiler \n\nEmpty\n \n\n ", "prefix": "Blue Ghost:", "loss": true, "complexity_analysis": { "has_passive_voice": false, "max_nested_clauses": 0, "longest_sentence": 63, "num_participle_phrases": 1, "num_sentences": 29, "is_complex": false, "reasons": [], "score": 0 } }, { "from": "human", "value": " Yup. I don't really like this deck. I provide a few ways to get Venom Swamp into my hand and it never shows up when I need it.", "prefix": "KazilDarkeye:", "loss": true, "complexity_analysis": { "has_passive_voice": false, "max_nested_clauses": 3, "longest_sentence": 22, "num_participle_phrases": 0, "num_sentences": 3, "is_complex": true, "reasons": [ "Deeply nested clauses (3) in one sentence" ], "score": 1 } } ]
10
false
[ { "from": "human", "value": " The Map \n Spoiler \n \t{table]Star|Capital\t\t\t\t\n\t\tCircle|City\t\t\t\t\n\t\tX|Unit Stack[/table]\t\t\t\t\n\t\t\t\t\t\t\nThe brown to the west is mountains. Moutains cost 2 Move per square, double line of sight when standing on top, and block line of sight.\t\t\t\t\t\t\n\t\t\t\t\t\t\nIf the map isn't updated as it should be, you may need to refresh the image itself, because it is hosted on a separate site.\n \n\n Nation News and Status \n Spoiler \n Currency - \t\t100\t(current money in purse)\n\t\t\tExpected Income: \t\t1\t(how much your money is expected to increase next turn)\n\t\t\tExpected Upkeep: \t\t4\t(how much your money is expected to decrease next turn)\n\t\t\t\t\t\t\n BONUS TURNS - \t\t3\t\t\t\t\n\t\t\t\t\t\t\nUnits/Max - \t1/10\t (1/1) \t\t\t\t\nLeaders/Max - \t1/1\t \n Spoiler \nOne time explanation: The max units is play is 10 per city. The first fraction represents how many units are under \"general control.\" Here, 1 Warrior is being controlled by the general control of the nation, so 1/10\t\t\t\t\n\t\t\t\t\t\t\nThe parentheses next to this number represent units controlled by Leaders. The Leadership score of a Leader is exactly how many units he can control. Your leader has Leadership 1, and he is controlling 1 Warrior with it, thus the (1/1).\t\t\t\t\t\t\n\t\t\t\t\t\t\nLeaders do not count against the normal unit limit. In general, you can control 1 leader for every city you control, giving the final 1/1.\n \n\t\t\t\t\t\t\n\t\t\t\t\t\t\nNo political agreements.\t\t\t\t\t\t\n\t\t\t\t\t\t\nTechnology Known: \n Spoiler \n\t\tBowcraft, Death Rites\t\n \n\n \n\n Cities \n Spoiler \n \n Unnamed Capital : \n Spoiler \n \n Population - 2 \n Production - 3 \n Happiness - 1 \n Culture - 1 \n Corruption/Waste - 1[br][br] \n Order - Generate Wealth \n Garrison - Stack 1 \n \n \n \n \n \n\n Stacks \n Spoiler \n \n Location - In Capital\n \n 1 Leader (Level 1) (Level Up!) \n Spoiler \nHits - 3/3[br]Move - 2/2[br]Combat - 2[br]Defense - 2[br]Specials - Leadership 1[br]Upkeep - 2[br][br] Level Up! [br]Select one of the following:\n \n Basic Attack - Add +1 to Combat for other units in stack \n Basic Defense - Add +1 to Defense for other units in stack \n Basic Logistics - Add +1 to Move for other units in stack \n Increase one of leader's ability scores by 1. \n Increase Leadership ability by 1. \n \n \n \n 2 Warrior \n Spoiler \nHits - 1/1[br]Move - 1/1[br]Combat - 1[br]Defense - 1[br]Upkeep - 1\n \n \n \n \n \n \n\t\t\t\t\t\t\n\t\t\t\t\t\t\nQuick link to city and unit actions .\t\t\t\t\t\t\n\t\t\t\t\t\t\n\t\t\t\t\t\t\n Note that you may choose to end your turn and use a bonus turn. If not, then no turn changes will happen until Wednesday. If using a bonus turn, you must declare that you are doing so. ", "prefix": "Rizban:", "loss": false, "complexity_analysis": { "has_passive_voice": true, "max_nested_clauses": 4, "longest_sentence": 99, "num_participle_phrases": 2, "num_sentences": 19, "is_complex": true, "reasons": [ "Contains passive voice", "Deeply nested clauses (4) in one sentence", "Deeply nested clauses (3) in one sentence", "Deeply nested clauses (3) in one sentence" ], "score": 5 } }, { "from": "human", "value": " City Actions: Build Settler\n Use bonus turn to speed this up if possible.\n\n Capital Name: Vorel'hurthi", "prefix": "Turalisj:", "loss": true, "complexity_analysis": { "has_passive_voice": false, "max_nested_clauses": 2, "longest_sentence": 18, "num_participle_phrases": 0, "num_sentences": 2, "is_complex": false, "reasons": [], "score": 0 } }, { "from": "human", "value": " Start New Turn \n The Map \n Spoiler \n \t{table]Star|Capital\t\t\t\n\t\tCircle|City\t\t\t\n\t\tX|Unit Stack[/table]\t\t\t\n\t\t\t\t\t\nIf the map isn't updated as it should be, you may need to refresh the image itself, because it is hosted on a separate site.\n \n\n Nation News and Status \n Spoiler \n Currency - \t\t96\n\t\t\tExpected Income: \t\t2\n\t\t\tExpected Upkeep: \t\t9\n\t\t\t\t\t\n BONUS TURNS - \t\t2\t\t\t\n\t\t\t\t\t\nUnits/Max - \t2/10\t (1/1) \t\t\t\nLeaders/Max - \t1/1\t\t\t\t\n\t\t\t\t\t\nNo political agreements.\t\t\t\t\t\n\t\t\t\t\t\nTechnology Known: \n Spoiler \n\t\tBowcraft, Death Rites\t\n \n\n \n\n Cities \n Spoiler \n \n Vorel'hurthi (Capital) : \n Spoiler \n \n Population - 3 \n Production - 4 \n Happiness - 1 \n Culture - 2 \n Corruption/Waste - 1[br][br] \n Order - Generate Wealth \n Garrison - Stack 1 \n \n \n \n \n \n\n Stacks \n Spoiler \n \n Location - In Capital\n \n 1 Leader (Level 1) (Level Up!) \n Spoiler \nHits - 3/3[br]Move - 2/2[br]Combat - 2[br]Defense - 2[br]Specials - Leadership 1[br]Upkeep - 2[br][br] Level Up! [br]Select one of the following:\n \n Basic Attack - Add +1 to Combat for other units in stack \n Basic Defense - Add +1 to Defense for other units in stack \n Basic Logistics - Add +1 to Move for other units in stack \n Increase one of leader's ability scores by 1. \n Increase Leadership ability by 1. \n \n \n \n 2 Warrior \n Spoiler \nHits - 1/1[br]Move - 1/1[br]Combat - 1[br]Defense - 1[br]Upkeep - 1\n \n \n 1 Settler \n Spoiler \nHits - 1/1[br]Move - 2/2[br]Combat - 0[br]Defense - 0[br]Specials - Build City, Noncombatant[br]Upkeep - 5\n \n \n \n \n \n \n\t\t\t\t\t\n\t\t\t\t\t\nQuick link to city and unit actions .", "prefix": "Rizban:", "loss": true, "complexity_analysis": { "has_passive_voice": true, "max_nested_clauses": 4, "longest_sentence": 58, "num_participle_phrases": 2, "num_sentences": 8, "is_complex": true, "reasons": [ "Contains passive voice", "Deeply nested clauses (4) in one sentence", "Deeply nested clauses (3) in one sentence" ], "score": 4 } }, { "from": "human", "value": " Bonus turn 2: Build Second City 2 squares up from Vorel'hurthi\n Second City name: Thurkeal'orkathel\n Vorel'Hurthi: Begin Research on Bronzecraft", "prefix": "Turalisj:", "loss": true, "complexity_analysis": { "has_passive_voice": false, "max_nested_clauses": 0, "longest_sentence": 26, "num_participle_phrases": 0, "num_sentences": 1, "is_complex": false, "reasons": [], "score": 0 } }, { "from": "human", "value": " Can't build cities on mountaintops.\nCan build 1 square east of that spot though.", "prefix": "Rizban:", "loss": true, "complexity_analysis": { "has_passive_voice": false, "max_nested_clauses": 0, "longest_sentence": 10, "num_participle_phrases": 0, "num_sentences": 2, "is_complex": false, "reasons": [], "score": 0 } }, { "from": "human", "value": " Ok, build nearest to the mountaintop as possible then.", "prefix": "Turalisj:", "loss": true, "complexity_analysis": { "has_passive_voice": false, "max_nested_clauses": 0, "longest_sentence": 12, "num_participle_phrases": 0, "num_sentences": 1, "is_complex": false, "reasons": [], "score": 0 } } ]
9
false
[ { "from": "human", "value": " Arena Tournament, Round 40: The Akhond vs. Mushu \n Map \n \n Spoiler \n\n \n \n\n XP Award: 300 XP\n GP Award: 300 GP\n\n[ http://www.myth-weavers.com/sheets/v...=42356]Flymolo - The Akhond[/url]\n theTerran - MuShu \n All gladiators please roll initiative ", "prefix": "ArenaManager:", "loss": false, "complexity_analysis": { "has_passive_voice": false, "max_nested_clauses": 1, "longest_sentence": 50, "num_participle_phrases": 0, "num_sentences": 1, "is_complex": false, "reasons": [], "score": 0 } }, { "from": "human", "value": " (1d20+3)[ 16 ] \n\nI'm here! I reserve the right to buy some stuff. Drow poison, for a start. And I'm going to poke around in some splats. You?", "prefix": "FlyMolo:", "loss": true, "complexity_analysis": { "has_passive_voice": false, "max_nested_clauses": 1, "longest_sentence": 14, "num_participle_phrases": 1, "num_sentences": 5, "is_complex": false, "reasons": [], "score": 0 } }, { "from": "human", "value": " (1d20+4)[ 13 ] \n\nNo Idea...I'll need to look at what I've got.\n\n(edit)\nHeh...still need to update character from last match.", "prefix": "theterran:", "loss": true, "complexity_analysis": { "has_passive_voice": false, "max_nested_clauses": 1, "longest_sentence": 24, "num_participle_phrases": 0, "num_sentences": 3, "is_complex": false, "reasons": [], "score": 0 } }, { "from": "human", "value": " Just posting to say I'm still here. Let me know when you're done updating?", "prefix": "FlyMolo:", "loss": true, "complexity_analysis": { "has_passive_voice": true, "max_nested_clauses": 3, "longest_sentence": 10, "num_participle_phrases": 1, "num_sentences": 2, "is_complex": true, "reasons": [ "Contains passive voice", "Deeply nested clauses (3) in one sentence" ], "score": 2 } }, { "from": "human", "value": " Alright...I bought a thunderstone and a tanglefoot bag...\n\nYou're up first mr molo", "prefix": "theterran:", "loss": true, "complexity_analysis": { "has_passive_voice": false, "max_nested_clauses": 0, "longest_sentence": 13, "num_participle_phrases": 0, "num_sentences": 2, "is_complex": false, "reasons": [], "score": 0 } }, { "from": "human", "value": " Hehe...I'm done :)", "prefix": "theterran:", "loss": true, "complexity_analysis": { "has_passive_voice": false, "max_nested_clauses": 0, "longest_sentence": 6, "num_participle_phrases": 0, "num_sentences": 1, "is_complex": false, "reasons": [], "score": 0 } }, { "from": "human", "value": " Alrighty. Show, this is road. Road, this is show.\n\n \n Spoiler \n I start in M2, move to k8, holding my silk rope and grappling hook. I secure it in k9 as a standard action. SECRET ROLLS!: \n Spoiler \n (1d20+5)[ 10 ] or (1d4)[ 3 ] \n \n DC 11, I think.\n \n\n\nI'm done. Your go.", "prefix": "FlyMolo:", "loss": true, "complexity_analysis": { "has_passive_voice": true, "max_nested_clauses": 2, "longest_sentence": 27, "num_participle_phrases": 1, "num_sentences": 9, "is_complex": true, "reasons": [ "Contains passive voice" ], "score": 1 } }, { "from": "human", "value": " MuShu - Round 1 \n\nAction:\n \n Spoiler \nStarting in N25 with a scroll of Shield in hand, I will cast Expeditious Retreat, then move to S20.\n \n\n\nEnd my Turn.\n\nStats:\n \n Spoiler \nLocation: S20\nHP: 8/8\nAC:15 Touch: 15 FF: 11\nExpeditious Retreat (1/10)\nSpells:\n \n Spoiler \nLevel 0-\nLevel 1-\n \n\n ", "prefix": "theterran:", "loss": true, "complexity_analysis": { "has_passive_voice": false, "max_nested_clauses": 0, "longest_sentence": 40, "num_participle_phrases": 0, "num_sentences": 3, "is_complex": false, "reasons": [], "score": 0 } }, { "from": "human", "value": " Spoiler \n I monkey up the rope ASAP. Accelerated Climbing! [roll]1d20-1[/roll DC 5[/roll]\n ", "prefix": "FlyMolo:", "loss": true, "complexity_analysis": { "has_passive_voice": false, "max_nested_clauses": 0, "longest_sentence": 10, "num_participle_phrases": 0, "num_sentences": 3, "is_complex": false, "reasons": [], "score": 0 } }, { "from": "human", "value": " Spoiler \n Let's try this again. (1d20-1)[ 3 ] DC 5\n ", "prefix": "FlyMolo:", "loss": true, "complexity_analysis": { "has_passive_voice": false, "max_nested_clauses": 1, "longest_sentence": 12, "num_participle_phrases": 0, "num_sentences": 2, "is_complex": false, "reasons": [], "score": 0 } }, { "from": "human", "value": " Spoiler \n Once more into the breach! (1d20-1)[ 10 ] DC 5\n \n\n\nEdit: \n Spoiler \n Hurrah! At last. I have 20' of movement left\n \n\n\nFetching LoS!", "prefix": "FlyMolo:", "loss": true, "complexity_analysis": { "has_passive_voice": false, "max_nested_clauses": 0, "longest_sentence": 19, "num_participle_phrases": 0, "num_sentences": 4, "is_complex": false, "reasons": [], "score": 0 } }, { "from": "human", "value": " ref chilepepper \n\nFlyMolo \n Spoiler \nNo LoS\n ", "prefix": "chilepepper:", "loss": true, "complexity_analysis": { "has_passive_voice": false, "max_nested_clauses": 0, "longest_sentence": 11, "num_participle_phrases": 0, "num_sentences": 1, "is_complex": false, "reasons": [], "score": 0 } }, { "from": "human", "value": " Spoiler \n I move to J13, stopping on LoS\n \n\n\nAlmost done, will need ANOTHER LoS. I know.", "prefix": "FlyMolo:", "loss": true, "complexity_analysis": { "has_passive_voice": false, "max_nested_clauses": 3, "longest_sentence": 22, "num_participle_phrases": 1, "num_sentences": 1, "is_complex": true, "reasons": [ "Deeply nested clauses (3) in one sentence" ], "score": 1 } }, { "from": "human", "value": " ref chilepepper \n\nrefs \n Spoiler \nAnti-metagame, empty post\n \n\nAkhond \n Spoiler \nNo LoS, don't forget to post when your turn is done\n \n\nMushu \n Spoiler \nNo LoS\n \n\n\nStill on Akhond", "prefix": "chilepepper:", "loss": true, "complexity_analysis": { "has_passive_voice": true, "max_nested_clauses": 3, "longest_sentence": 43, "num_participle_phrases": 1, "num_sentences": 1, "is_complex": true, "reasons": [ "Contains passive voice", "Deeply nested clauses (3) in one sentence" ], "score": 2 } }, { "from": "human", "value": " Handwave.\n\nI'm in germany. You win. Have a cookie!", "prefix": "FlyMolo:", "loss": true, "complexity_analysis": { "has_passive_voice": false, "max_nested_clauses": 0, "longest_sentence": 5, "num_participle_phrases": 0, "num_sentences": 4, "is_complex": false, "reasons": [], "score": 0 } }, { "from": "human", "value": " GM Kyeudo \n The Akhond is the Winner! ", "prefix": "Kyeudo:", "loss": true, "complexity_analysis": { "has_passive_voice": false, "max_nested_clauses": 0, "longest_sentence": 10, "num_participle_phrases": 0, "num_sentences": 1, "is_complex": false, "reasons": [], "score": 0 } } ]
6
false
[ { "from": "human", "value": " Welcome to the Academy for the Adventurous Heart! \n\nAbout 150km Northwest of Dakyno, of the Kingdom of Thybaj in the Wild Lands, lies the small town of El’Vakiir. Nestled in the no-mans land between kingdoms of Thybaj and Tharggy, El'Vakiir is a remote and independat town. Normally, a settlement in such a remote place would be easy prey for humanoids and monsters. The town of El’Vakiir, however, is under the watchful eye of Feledar Mokira, a Kalmaran wizard of considerable power.\n\nThe academy is nestled in the norther-western section of the town, and enclosed in a ten foot tall stone wall. Most of the adults remember that wall well, they helped build it.\n\nMokira and a group of adventurers saved the town of El’Vakiir from a band of humanoids twenty years ago. Weary of their adventures, they settled in the town, taking wives (or a husband, in the case of Lady Datyana) of the local populous.\n\nTwo of the adventurers, Pitar Sekiti and Ederbren Landhelve, were not content to simply leave the adventuring lifestyle. While they took wives and each fathered a child, they soon grew restless and left the town for the lands to the south, looking for work. They never returned.\n\nTheir wives grew to become best friends, and raised their children in close proximity even though the children were of different genders and races. The children naturally grew to be close friends.\n\nMokira had the townspeople build several buildings. Calling them β€˜The Academy for the Adventurous Heart”, he had them enclose it all in a ten foot tall stone wall. He took several children from both the surrounding area and some foreigners with whom he had met as his students and began to teach them the arts of adventuring.\n\nWhen Kithra and Melchior reached the age of 12, they were also accepted as students. The mothers were at first reluctant, naturally, but soon realized that their children were destined for greater than the little town could otherwise offer.\n\nMany different kinds of students call Feldar Mokira their master. People of all racea and backgrounds are welcome in the academy, provided they can reach the secluded place, though Mokira has used his magic to transport many foreign and strange students to his school. He has also taught several students fighting/magical styles unknown to most of Tellene. In order to appeal to many different religious beliefs, he has shrines to all the good and neutral gods in his academy.\n\nThe townspeople are pretty accepting of the school, as it has helped their economy greatly and serves to protect them from humanoids and monsters. Some of the more superstitious Fhokki and Dejy avoid the place, however, making gestures to ward off evil spirits. The Brandobian couple that run the bakery also complain that the academy attracts 'half-blood bastards' and many of the 'lesser races'.", "prefix": "Paper_Bard:", "loss": false, "complexity_analysis": { "has_passive_voice": true, "max_nested_clauses": 2, "longest_sentence": 37, "num_participle_phrases": 2, "num_sentences": 26, "is_complex": true, "reasons": [ "Contains passive voice" ], "score": 1 } }, { "from": "human", "value": " The Academy \n \n Not sure of the scale quite yet, but that's not important right now \n\nThe academy consists of about 55 students (including the players) [though it is a rare sight indeed when everyone is present at the academy at once].\n\n Student Makeup \n \n Spoiler \n\nGender: 45 Male, 11 Female\nRacially:\n30 Humans (11 Fhokki, 10 Dejy, 3 Kalamarans, 3 Reanaarians, 1 Svimohjjian)\n5 Halfbreeds (2 Half Elves, 1 Half-Orc, 2 Half-Hobgoblins)\n2 Hobgoblins\n4 Halflings (2 Lighfoot, 2 Golden)\n4 Dwarves (2 Hill, 2 Mountain)\n4 Gnomes (2 normal, 2 Forest,)\n5 Elves (2 High Elves, 1 Gray, 1 Wood, 1 Wild)\n1 Kobold\n \n\n\nThe academy's major personnel are as such:\n\n Feledar Mokira :\n\nElderly, kind and wizened, he usually spends most of his time in the administrative building, seeing to the day-to-day affairs and greeting visitors. Despite his arcane competency, he lets his personal apprentice, Hostud, run the tower of magic and teach the arcane arts to the students. He has been known to teach techniques to students who show promise (Kithra being one of them).\nRace: Human (Kalamaran)\nAge: 73\n\n Hostud :\n\nDespite his large stature and even larger hands, Hostud has taken to magic like a fish to water. Aside from Mokira, he is the most powerful mage in the academy. Not much is known about his past, but it is rumoured that his superstitious parents broke all ties to their son after taking him to the academy.\nRace: Human (Fokki)\nAge: 29\n\n Bajyr :\n\nThe world-wise Dejy teaches survival techniques and general wilderness lore. He is also a master of stealth, and has offered 20 gold pieces to the student who can sneak up on him and take the eagle's feather in his hair. No one has succeeded, but a skilled halfling got awfully close. He takes students off on hunting trips now and again. He is also an exceptional archer, and sometimes helps Kurgazz teach archery. He is also the patriarch of the first men's dormitory.\nRace: Human (Dejy)\nAge: 43\n\n Kurgazz Malzurek :\n\nStrong and proud, this large hobgoblin claims to have served Prince Koron Gabrazel as a personal bodyguard. While many doubt this claim, no one doubts his skill with the blade. And the axe. And just about every martial weapon devised. He teaches the ways of the warrior, combat training, as well as military leadership and other martial skills. He is also the patriarch of the second men's dormitory.\nRace: Hobgoblin (Kargi)\nAge: 37\n\n Reollain Vaotal :\n\nThis small rotund man is an unusual sight in the Wild Lands. With his soft brown eyes, olive skin, and beaming smile, Reollain is a very likable person, if a bit exotic. He wears brightly collared priestly vestments, seemingly a patchwork of seven different deities' colors. It is impossible to discern his true faith, for he claims to worship all the goodly and neutral deities. He certainly shows respect to all the shrines in the Hall of the Gods. He also has a significant library full of religious manuscripts and cannon.\nRace: Human (Reanaarian)\nAge: 31\n\n Lady Datyanna :\n\nMatron of the women's dormitories, Lady Datyana is one of the original adventurers, the only one aside from Mokira still at the academy. She runs the general-purpose library in the administrative building, and has also chosen to tutor several women in the ways of 'civilized society'. \"Just because a woman is a warrior or what have you, does not mean she cannot be ladylike at times.\" Being of nobility herself, albeit minor, she is well informed of the customs and cultures of many different societies. Despite her age she is still rather beautiful, and always wears noble attire. She is married to a local Dejy man, who despite his lack of noble upbringing, is a very intelligent and civilized man. He often visits the academy, bringing their two daughters with him.\nRace: Human (Kalamaran).\nAge: 43\n\n Klass Gramdal :\n\nA master craftswoman, Klass creates most of the weapons and armor the students at the academy use. While gruff, she has a good heart. Grass has taken a hobgoblin as an apprentice and despite their races' animosity, gets along well with him.\nRace: Dwarven (Hill)\nAge: 78\n\n Firthren :\n\nFirthren is the patriarch of the third men's dormitory as well as a teacher of the agile arts. At least, that's what he calls it. Firthren is a bard, and often can be seen 'singing for his supper' at the mess hall. He teaches thievery and music, as well as the social arts (diplomacy, bluff, etc.)\nRace: Half Elf (High elf/Dejy)\nAge: 45\n\n Currtie Flirnbough :\n\nThis small, plump halfling woman runs the mess hall and teaches cooking, cleaning, and domestic crafting. She is well liked by everyone due to her generous helpings. She, her husband, and their numerous children work in the kitchen together, refusing any help from either the staff or the students.\nRace: Halfling (Lighftoot)\nAge: 49\n\nMatrons and Patriarchs are kind of like 'camp counsellors'. They're somewhat in charge of the students sleeping in their dormitory. They also help keep track of everyone under their care's comings and goings.", "prefix": "Paper_Bard:", "loss": true, "complexity_analysis": { "has_passive_voice": true, "max_nested_clauses": 3, "longest_sentence": 152, "num_participle_phrases": 2, "num_sentences": 56, "is_complex": true, "reasons": [ "Contains passive voice", "Deeply nested clauses (3) in one sentence" ], "score": 2 } }, { "from": "human", "value": " El'Vakiir \n Population: 3000 people. (50% Fhokki, 45% Dejy, smatterings of other races and demihumans)\nEl'Vakiir is run by a council of elders, who are elected in by the townspeople. Technically Mokira is a council member, but he rarely attends, having much on his plate with the academy.\nEl'Vakiir's main revenue is the academy. Jobs and Marks completed by the students at the academy act as a cash cow. The academy takes 75% of all its students earnings (the tuition is light, after all), 50% of which is paid to the city as a tax. Mokira has no wish for material wealth, and only uses his share to keep the school running. Some of the students have grumbled at their small share, but since they're being trained anyway, most are content to wait until they graduate to make more money.\nThe students rarely go into town, as few shops or services in town cater to their adventurous lifestyle. Still, the Lamb's Rest tavern receives quite a few patrons after a hard days training at the academy.", "prefix": "Paper_Bard:", "loss": true, "complexity_analysis": { "has_passive_voice": true, "max_nested_clauses": 4, "longest_sentence": 34, "num_participle_phrases": 2, "num_sentences": 10, "is_complex": true, "reasons": [ "Contains passive voice", "Deeply nested clauses (4) in one sentence" ], "score": 3 } }, { "from": "human", "value": " Just a note on the dormitories: Mokira plans to be able to handle a lot more students in the future. Therefore, there are a lot of empty bunks (especially in the men's dormitories), though the students have been relatively evenly spaced out among the dormitories.\n\nThe men's dormitories are built like Fhokki longhouses, made of logs imported from the Rokk Wood in eastern Thybajj.\nThe women's dormitory is made more like a cottage, made of more refined wood and set on a foundation of stone.\n\n It Begins! \n\nAll of you wake up to the sounds of birds chirping. It is Fireday the 15th of Mid-Season Harvest, and the warmth of the summer sun streaming through the windows warms your face.\n\nYou stretch slowly and without haste, your eyes still closed. There are no lessons this entire week, as the Adventurer Exams will be coming up at the end of the next week. While many of the students use this time for training, you'd much rather use it to relax and unwind. At least for today. You can always train tomorrow.\n\nThe smell of breakfast wafts through the window and your stomachs grumble. you don't know how long you've been sleaping, but its probably already 4 bells before noon. (Each hour, the bell at the top of town hall rings, which people use to tell time. The loud ringing even carries to the academy) [so its probably 8am. Since you usually wake up at 6am for your classes, you've all slept in.]\n\nYsalar is in the first dormitory with Bajyr as his patriarch.\nBragi, Haldor, and Aes are in the second dormitory with Kurgazz as their patriarch.\nMelchior and Tatzlwurm are in the third dormitory with Firthren as their patriarch. (Tatzlwurm was officially recognized as a student by Mokira a week ago. He was given a bunk in the dormitory instead of servants quarters in the administrative building).\nKithra, of course, is in the women's dormitory, with Lady Datyana as her matron.\n\nYour respective leaders are not currently in the dormitories, having already eaten and are probably in the administrative building talking with Mokira.\n\n You can RP your way to the mess hall, I'll post then. ", "prefix": "Paper_Bard:", "loss": true, "complexity_analysis": { "has_passive_voice": true, "max_nested_clauses": 2, "longest_sentence": 32, "num_participle_phrases": 3, "num_sentences": 26, "is_complex": true, "reasons": [ "Contains passive voice", "Too many participle phrases (3) in one sentence" ], "score": 2 } }, { "from": "human", "value": " Haldor \n *Yaawn* Haldor stretches, and slowly rolls out of his bunk, digs a set of clean clothes out of his pack, and starts getting dressed.\n \"MorninΒ΄ all\" ", "prefix": "Illiander:", "loss": true, "complexity_analysis": { "has_passive_voice": false, "max_nested_clauses": 1, "longest_sentence": 35, "num_participle_phrases": 0, "num_sentences": 2, "is_complex": false, "reasons": [], "score": 0 } }, { "from": "human", "value": " Melchior \n\nMelchior wakes up, opening his eyes. Lying in bed for a moment, he listens to the noises of the world around himself, enjoying the warmth of his bed. After a moment of peace he jumps out of bed. He turns, rubbing his bedhead-hair, and smiles, looking around the room as he starts rummaging for clean clothes. \"Sure is nice to sleep in for once, hey guys\" ", "prefix": "Jael_Darkwood:", "loss": true, "complexity_analysis": { "has_passive_voice": false, "max_nested_clauses": 3, "longest_sentence": 26, "num_participle_phrases": 2, "num_sentences": 5, "is_complex": true, "reasons": [ "Deeply nested clauses (3) in one sentence" ], "score": 1 } }, { "from": "human", "value": " Kithra \n Yhha... \n\nKithra stretches long and hard, lying there in that agreeable state between consciousness and sleep. The bed is, perhaps, a bit short for her, but she seems to be fine with it.\n\n Just two more bells....\n\nTwo. more. bells?...\n\nAh, shii ... Classes ! I'm.... \n\nShe bolts out of bed in a single movement, and...lands hard on the floor with a bump, her hair spreading out behind her and her staff rolling away before she starts to remember why she was able to sleep in.\n\n Oh. Heh \n\nShe speaks aloud for a moment, without thinking. Slowly, she begins to pick herself up, and look around, her remarkable deep blue eyes fuzzy with sleep...\n\n I really should have remembered. \n\nShe raps herself lightly on the head, blinking a few more times to clear her vision before scrambling about, quickly and surely, looking for her robes, cloak, staff, pack... everything in short. She doesn't even think to prioritize her clothes, withdrawing her black book before anything else..\n\n \n Spoiler \nMore later. Just didn't want to be first to the mess house by quite that margin.\n ", "prefix": "Moral Wiz:", "loss": true, "complexity_analysis": { "has_passive_voice": false, "max_nested_clauses": 4, "longest_sentence": 46, "num_participle_phrases": 2, "num_sentences": 17, "is_complex": true, "reasons": [ "Deeply nested clauses (4) in one sentence", "Deeply nested clauses (3) in one sentence" ], "score": 3 } }, { "from": "human", "value": " All your clothes are in chest at the foot of your bed. Your spellbook is inside, wrapped up in the clothes.\n\nAs for your staff, its a tthe back of the building, where everybody hangs their weapons and armor when not in use (there are some racks lining the back wall)\n\nThe women in your bunk groan, opening their eyes and glaring at you with annoyance. A gruff, hobgoblin women mutters at you in Hobgoblin.\n\n \"Stupid wizard... waking us all up like that... just shut up and get out of here so the rest of us can sleep!\" ", "prefix": "Paper_Bard:", "loss": true, "complexity_analysis": { "has_passive_voice": false, "max_nested_clauses": 2, "longest_sentence": 35, "num_participle_phrases": 1, "num_sentences": 6, "is_complex": false, "reasons": [], "score": 0 } }, { "from": "human", "value": " Kithra \n Sorry, sorry... \n\nKithra answers back, with the quick sharp word repeated, barking out the Hobgoblin almost as well as the irate actual hobgoblin woman, though her current state of light panic leaves the words... oddly accented.\n\nShe springs quickly for the trunk, seizes her clothes and dresses quickly, before grabbing her spellbook and quarterstaff and heading out to the (hopefully near deserted) library, aiming to go through with the daily ritual of memorization\n \n The mess hall is tempting... but a wizard with no spells is no wizard atall . She reflects to herself, using a favorite and often repeated saying of Master Hostud's.", "prefix": "Moral Wiz:", "loss": true, "complexity_analysis": { "has_passive_voice": false, "max_nested_clauses": 3, "longest_sentence": 61, "num_participle_phrases": 1, "num_sentences": 4, "is_complex": true, "reasons": [ "Deeply nested clauses (3) in one sentence" ], "score": 1 } }, { "from": "human", "value": " Haldor \n *Hmph, Looks like theyΒ΄re all still asleep* Haldor finishes pulling his shirt over his head, buckles his belt, and pulls on his shoes quietly. Then he starts walking towards the door.\n\n *Hrmm, Food* ", "prefix": "Illiander:", "loss": true, "complexity_analysis": { "has_passive_voice": false, "max_nested_clauses": 1, "longest_sentence": 21, "num_participle_phrases": 0, "num_sentences": 4, "is_complex": false, "reasons": [], "score": 0 } }, { "from": "human", "value": " Yslar \n\nYslar awakes silently from his trance, then slowly moves to get dressed. He moves to his rack, careful not wake others who are sleeping, and dons his armor. Expecting a fight? , his spirit guide hisses. \"Not really, but one can never know. This land is still so strange to us, Serhu\" , Yslar whispers back.", "prefix": "Proteus:", "loss": true, "complexity_analysis": { "has_passive_voice": false, "max_nested_clauses": 3, "longest_sentence": 20, "num_participle_phrases": 1, "num_sentences": 5, "is_complex": true, "reasons": [ "Deeply nested clauses (3) in one sentence" ], "score": 1 } }, { "from": "human", "value": " Tatzlwurm continues to sleep . He has had a busy night \"recovering\" for the True. However, most of the other students assume that he was up practicing the techniques taught to him by Bajyr and Firthren. Bajyr!, that's right I meant to try and sneak up on him at mess today. . Tatzlwurm makes his way to the mess hall and attempts to steal the feather if he spots Bajyr.\n\n (1d20-1)[ 4 ] <spot if needed\n (1d20+8)[ 25 ] <hide\n (1d20+8)[ 16 ] <move silently\n (1d20+8)[ 24 ] <sleight check to snatch the feather", "prefix": "Killsauce:", "loss": true, "complexity_analysis": { "has_passive_voice": false, "max_nested_clauses": 2, "longest_sentence": 52, "num_participle_phrases": 2, "num_sentences": 7, "is_complex": false, "reasons": [], "score": 0 } }, { "from": "human", "value": " OOC: Bajyr and the other staff (except for the smitha nd the cook) are at a meeting with Mokira.\n\nIC:\n\nWhile the mess hall isn't packed, it certainly has a number of the students there (about twenty or so). Not very many, but enough for there to be a reason for the cooks to be making breakfast.\n\nA portly halfling boy is doling out what looks to be some type of oatmeal from a large pot. A stack of wooden boals lays on an empty table beside him. A slightly older halfling girl is cutting slices from several loafs of bread and handing them to people after they've gotten their oatmeal. The main cook, you presume, is in the back, behind the partition, making mroe food for the later risers.", "prefix": "Paper_Bard:", "loss": true, "complexity_analysis": { "has_passive_voice": true, "max_nested_clauses": 2, "longest_sentence": 27, "num_participle_phrases": 2, "num_sentences": 7, "is_complex": true, "reasons": [ "Contains passive voice" ], "score": 1 } }, { "from": "human", "value": " Upon hearing the clamor of other students as they make their way to the mess hall Bragi slowly awakens blinking the tired from his eyes. He sits in quiet reflection for a few minutes then proceeds to don his holy symbol around his neck and tucks it inside of his tunic. Feeling the effects of not eating within the last 10 hours Bragi hurries to the mess hall.", "prefix": "chaos89:", "loss": true, "complexity_analysis": { "has_passive_voice": false, "max_nested_clauses": 2, "longest_sentence": 27, "num_participle_phrases": 1, "num_sentences": 3, "is_complex": false, "reasons": [], "score": 0 } }, { "from": "human", "value": " I have new character sheet now yay", "prefix": "chaos89:", "loss": true, "complexity_analysis": { "has_passive_voice": false, "max_nested_clauses": 0, "longest_sentence": 8, "num_participle_phrases": 0, "num_sentences": 1, "is_complex": false, "reasons": [], "score": 0 } }, { "from": "human", "value": " Haldor \n\nHaldor steps out of the dormitory, blinking slightly in the light.\n \"Ahh, what a beautiful day to not be doing any strenuous training!\" Grinning, clapping his hands, and rubbing them together, he heads straight for the mess hall, eager to have breakfast.", "prefix": "Illiander:", "loss": true, "complexity_analysis": { "has_passive_voice": false, "max_nested_clauses": 3, "longest_sentence": 24, "num_participle_phrases": 1, "num_sentences": 3, "is_complex": true, "reasons": [ "Deeply nested clauses (3) in one sentence" ], "score": 1 } }, { "from": "human", "value": " Aes slowly gets up and sits on the bed, as he tries to recall that dream he was having. Something to do with... two flying scimitars, a carpet and a plant with too many leaves. Yucks. But he's feeling pretty comfortable now, in that just-awake state of his. He sits there for a few more minutes, before ruffling his hair and gets off his bed. He moves over to his small table and starts getting dressed. Another day, another day... \n\nFifteen minutes later, Aes Ah'zeen, young warrior to be, is up, ready and hungry for breakfast. He heads to the mess for that essential first meal of the day.", "prefix": "serow:", "loss": true, "complexity_analysis": { "has_passive_voice": false, "max_nested_clauses": 2, "longest_sentence": 23, "num_participle_phrases": 1, "num_sentences": 9, "is_complex": false, "reasons": [], "score": 0 } }, { "from": "human", "value": " Melchior \n\nStomach grumbling, Melchior finishes dressing and heads to the mess for breakfast. Rushing in, he piles a truly awe-inspiring amount of food onto a plate, then finds an open spot and starts eating. Melchior eats slowly (for him), only using one fork.", "prefix": "Jael_Darkwood:", "loss": true, "complexity_analysis": { "has_passive_voice": false, "max_nested_clauses": 2, "longest_sentence": 27, "num_participle_phrases": 1, "num_sentences": 3, "is_complex": false, "reasons": [], "score": 0 } }, { "from": "human", "value": " Kithra: As you head to the library, you notice several people milling towards the mess hall, but you are too intent on readying your spells to bother recognizing any of them.\n\nAs you enter the tower you see the familiar scribe, Fulmor Gozer, a gnomish man, flipping through his ledger. He raises his eyes above his spectacles, takes a moment scanning you, than a look of recognition crosses his face. \"Ahh... Kithra my dear. Nice to have you... hope you slept well. Anyway... your customary spot by the window is open as usual... it's on the third floor in case you forgot. The daisies are in bloom this season, you should be able to see them if you look through the window...\" \n\nHe smiles jovially, waits for a reply, and goes back to his ledger (after reply or if no reply is given) .", "prefix": "Paper_Bard:", "loss": true, "complexity_analysis": { "has_passive_voice": true, "max_nested_clauses": 4, "longest_sentence": 34, "num_participle_phrases": 1, "num_sentences": 12, "is_complex": true, "reasons": [ "Deeply nested clauses (4) in one sentence", "Deeply nested clauses (3) in one sentence", "Contains passive voice" ], "score": 4 } }, { "from": "human", "value": " Yslar \n\nYslar leaves the dormitory and makes for the mess hall. Upon arrival, he gets his food from the two halflings, and finds a secluded seat by a window. He eats in silence gazing outside.", "prefix": "Proteus:", "loss": true, "complexity_analysis": { "has_passive_voice": false, "max_nested_clauses": 1, "longest_sentence": 21, "num_participle_phrases": 1, "num_sentences": 3, "is_complex": false, "reasons": [], "score": 0 } }, { "from": "human", "value": " Kithra \n Thank you, Master Gozer. But am I that forgetful? Truly? \n\nAfter winking at the gnome, Kithra departed, clumping up the stares to her window side spot. The sun always just caught it perfectly in the mornings. She was a little late for her morning \"ritual\", but it was still a throughly pleasant spot to be at.\n\nSmiling as ever, she took up the meditative position that Master Hostud had recommended. However, in a spot of light defiance to the powerful Fholki, she allowed a few of her own thoughts to run through her mind, as the majority of it focused on the arcane.\n \nAh, now this is perfect. The wood beneath me, the rustle of parchment behind, oh so slight, but enough to mark this place for what it is,... and the smell of the daisies drifting in through the window. \n \n Harmony. There's quite a lot to be said for it, in the end . \n \n Spoiler \nKithra's out of action for an hour or two. I'll come back then\n ", "prefix": "Moral Wiz:", "loss": true, "complexity_analysis": { "has_passive_voice": true, "max_nested_clauses": 4, "longest_sentence": 42, "num_participle_phrases": 1, "num_sentences": 13, "is_complex": true, "reasons": [ "Deeply nested clauses (4) in one sentence", "Contains passive voice" ], "score": 3 } }, { "from": "human", "value": " Tatzl looks around and then sighs in defeat as he notices that all the admins are missing. In particular, Bajyr.\n Dang! It's like he can smell an ambush coming! ", "prefix": "Killsauce:", "loss": true, "complexity_analysis": { "has_passive_voice": false, "max_nested_clauses": 2, "longest_sentence": 20, "num_participle_phrases": 0, "num_sentences": 3, "is_complex": false, "reasons": [], "score": 0 } }, { "from": "human", "value": " Haldor \n\nLeaning back towards Tatz, letting his head roll back so heΒ΄s facing the ceiling:\n\n \" *heh* Probably can if youΒ΄re going after them. <grin> So, who were you planning to jump today?\" ", "prefix": "Illiander:", "loss": true, "complexity_analysis": { "has_passive_voice": false, "max_nested_clauses": 5, "longest_sentence": 32, "num_participle_phrases": 3, "num_sentences": 3, "is_complex": true, "reasons": [ "Too many participle phrases (3) in one sentence", "Deeply nested clauses (5) in one sentence" ], "score": 4 } }, { "from": "human", "value": " Bajyr. I was going for the feather. It's mostly a pride issue. I've done less work for more valuable things, for sure. But still, I won't stop him if he rewards 20gp. ", "prefix": "Killsauce:", "loss": true, "complexity_analysis": { "has_passive_voice": false, "max_nested_clauses": 1, "longest_sentence": 14, "num_participle_phrases": 1, "num_sentences": 5, "is_complex": false, "reasons": [], "score": 0 } }, { "from": "human", "value": " Haldor \n\nTurning round in his chair now.\n\n \"You think youΒ΄re up to that!? ThatΒ΄ll take some serious luck, planning and skill. What was your plan?\" ", "prefix": "Illiander:", "loss": true, "complexity_analysis": { "has_passive_voice": false, "max_nested_clauses": 0, "longest_sentence": 11, "num_participle_phrases": 1, "num_sentences": 4, "is_complex": false, "reasons": [], "score": 0 } }, { "from": "human", "value": " My plan was to blend in with the crowd of students and sneak up on him when he was reaching for some food. I figured I would go with the \"keep it simple stupid\" methodπŸ˜‰ ", "prefix": "Killsauce:", "loss": true, "complexity_analysis": { "has_passive_voice": false, "max_nested_clauses": 2, "longest_sentence": 25, "num_participle_phrases": 1, "num_sentences": 3, "is_complex": false, "reasons": [], "score": 0 } }, { "from": "human", "value": " Always a good idea. Seeing as heΒ΄s not here, why donΒ΄t you grab some food? ", "prefix": "Illiander:", "loss": true, "complexity_analysis": { "has_passive_voice": false, "max_nested_clauses": 1, "longest_sentence": 13, "num_participle_phrases": 1, "num_sentences": 2, "is_complex": false, "reasons": [], "score": 0 } }, { "from": "human", "value": " Bragi\n\n\n\nUpon entering the mess hall Bragi struts up to the two halflings serving food and takes a nice dwarven size helping. Turning around he scopes out the room and decides to take a seat next to Haldor and Tatzl.", "prefix": "chaos89:", "loss": true, "complexity_analysis": { "has_passive_voice": false, "max_nested_clauses": 2, "longest_sentence": 25, "num_participle_phrases": 1, "num_sentences": 2, "is_complex": false, "reasons": [], "score": 0 } }, { "from": "human", "value": " Melchior \n\nFinishing his meal, he goes back in line, selecting a small loaf of bread an apple and some cheese. Humming slightly to himself, he heads to the library, fairly certain that Kithra will be neglecting breakfast again.\n\n*walks to library, eventually finds Kithra on the second floor or is directed to her by the librarian, is seen by her approaching with food and a friendly grin*", "prefix": "Jael_Darkwood:", "loss": true, "complexity_analysis": { "has_passive_voice": true, "max_nested_clauses": 3, "longest_sentence": 33, "num_participle_phrases": 2, "num_sentences": 3, "is_complex": true, "reasons": [ "Contains passive voice", "Deeply nested clauses (3) in one sentence" ], "score": 2 } }, { "from": "human", "value": " Hail and well met Bragi. .\n\nTatzlwurm continues to enjoy his toast.", "prefix": "Killsauce:", "loss": true, "complexity_analysis": { "has_passive_voice": false, "max_nested_clauses": 1, "longest_sentence": 9, "num_participle_phrases": 0, "num_sentences": 2, "is_complex": false, "reasons": [], "score": 0 } }, { "from": "human", "value": " BRAGI \n Hail great dragon kin. Have you still not taken the feather? I thought for sure you would have had that by now.\n\n\n How are you doing today Haldor? You seem up earlier than normal. ", "prefix": "chaos89:", "loss": true, "complexity_analysis": { "has_passive_voice": false, "max_nested_clauses": 1, "longest_sentence": 13, "num_participle_phrases": 1, "num_sentences": 5, "is_complex": false, "reasons": [], "score": 0 } }, { "from": "human", "value": " BRAGI \n Hail great dragon kin. Have you still not taken the feather? I thought for sure you would have had that by now.\n\n\n How are you doing today Haldor? You seem up earlier than normal. ", "prefix": "chaos89:", "loss": true, "complexity_analysis": { "has_passive_voice": false, "max_nested_clauses": 1, "longest_sentence": 13, "num_participle_phrases": 1, "num_sentences": 5, "is_complex": false, "reasons": [], "score": 0 } }, { "from": "human", "value": " \"Great Dragon Kin\" Either you are my best friend or you mockπŸ˜‰. As for the feather Bajyr is surprisingly elusive.😑 ", "prefix": "Killsauce:", "loss": true, "complexity_analysis": { "has_passive_voice": false, "max_nested_clauses": 0, "longest_sentence": 12, "num_participle_phrases": 0, "num_sentences": 3, "is_complex": false, "reasons": [], "score": 0 } }, { "from": "human", "value": " Haldor \n \"You think IΒ΄m up early? <smirk /> You don pay that much attention, do you? Just because I donΒ΄t make a red racket when I get up doesnΒ΄t mean IΒ΄m still asleep. Come on, sit down and eat up!\" ", "prefix": "Illiander:", "loss": true, "complexity_analysis": { "has_passive_voice": false, "max_nested_clauses": 3, "longest_sentence": 27, "num_participle_phrases": 0, "num_sentences": 3, "is_complex": true, "reasons": [ "Deeply nested clauses (3) in one sentence" ], "score": 1 } }, { "from": "human", "value": " Of Course. Haldor is always up early. It takes a lot of dedication, skill, and training to properly bash someone's skull in. Or chop them up. Or whatever it is you swordslingers do.😏 ", "prefix": "Killsauce:", "loss": true, "complexity_analysis": { "has_passive_voice": false, "max_nested_clauses": 1, "longest_sentence": 20, "num_participle_phrases": 0, "num_sentences": 6, "is_complex": false, "reasons": [], "score": 0 } }, { "from": "human", "value": " Haldor \n \"HO!HO!HO!\" \n\nHaldor slaps Tatzl heartily across the back.", "prefix": "Illiander:", "loss": true, "complexity_analysis": { "has_passive_voice": false, "max_nested_clauses": 0, "longest_sentence": 8, "num_participle_phrases": 0, "num_sentences": 2, "is_complex": false, "reasons": [], "score": 0 } } ]
30
false
[ { "from": "human", "value": " You are in the sewer headquarters of Jani under the Cheth city. The initially apparent quality of the area is the horrible smell. This is followed closely by the sound of scampering rats and the wet floor. Among you are your four ninja coworkers. Jani lifts a hand from his makeshift desk and says,\n Well. Now you're all here I think it is best you introduce yourselves to each other, while I look over the plans. After you're done, talk to me and I'll debrief you. \n\nHe pulls out some blueprints and looks over them while focusing his magical powers on divination.", "prefix": "Lord Afro:", "loss": false, "complexity_analysis": { "has_passive_voice": true, "max_nested_clauses": 3, "longest_sentence": 24, "num_participle_phrases": 1, "num_sentences": 9, "is_complex": true, "reasons": [ "Contains passive voice", "Deeply nested clauses (3) in one sentence" ], "score": 2 } }, { "from": "human", "value": " Ash \n \"I'm Ash,\" says a wisp of a gnome. He rests his chin on his hands which are clasped over his walking stick. \"The land itself rebels. I'm here to give it some direction.\" \n \"My snake is here someplace. If you see her, let me know. She bites.\" ", "prefix": "Maurkov:", "loss": true, "complexity_analysis": { "has_passive_voice": true, "max_nested_clauses": 2, "longest_sentence": 18, "num_participle_phrases": 0, "num_sentences": 7, "is_complex": true, "reasons": [ "Contains passive voice" ], "score": 1 } }, { "from": "human", "value": " Mort \nMort looks up from his thoughts:\n And i'm Mort. Mort Rannick. I'm here to do revenge against the king who killed my parents. \nAs he finishes the sentence, he looks away, looking like someone who is in an entirely different place.", "prefix": "insecure:", "loss": true, "complexity_analysis": { "has_passive_voice": false, "max_nested_clauses": 3, "longest_sentence": 21, "num_participle_phrases": 1, "num_sentences": 5, "is_complex": true, "reasons": [ "Deeply nested clauses (3) in one sentence" ], "score": 1 } }, { "from": "human", "value": " Xin \n\nXin ruffles a bit the sewer. He reached in his pocket, and fingers the Olidammara holy symbol; as he is want to do at times like this.\n\n Xin. \n\nHis head swivels around as he hears each of his partners in turn introduce themselves.", "prefix": "SoftNum:", "loss": true, "complexity_analysis": { "has_passive_voice": false, "max_nested_clauses": 2, "longest_sentence": 25, "num_participle_phrases": 0, "num_sentences": 4, "is_complex": false, "reasons": [], "score": 0 } }, { "from": "human", "value": " Ash \n\nIf there are others here, they are so stealthy that Ash doesn't notice them. He goes over to pester Jani.\n\n \"A base in the sewer was clever; they can't use scent to track us back here. Gnomes have keen senses, though, and this is murderous. I can't help but wonder if the same purpose couldn't be served with a restaurant? Arlo's, for example, serves very spicy food. It's also less conspicuous with all the coming and going-- something to think about, anyway.\n\nWhat have you got for us?\" ", "prefix": "Maurkov:", "loss": true, "complexity_analysis": { "has_passive_voice": true, "max_nested_clauses": 2, "longest_sentence": 21, "num_participle_phrases": 1, "num_sentences": 8, "is_complex": true, "reasons": [ "Contains passive voice" ], "score": 1 } }, { "from": "human", "value": " Ash \n\nSeeing that Jani isn't quite ready to talk, Ash asks Xin, \"So, aside from your admirable ability to keep quiet, what is it you do?\" \n\nAsh paces the room. Returning to the table, he drops a viper on it. <beat> \"She wants to see the maps, too.\" ", "prefix": "Maurkov:", "loss": true, "complexity_analysis": { "has_passive_voice": false, "max_nested_clauses": 5, "longest_sentence": 38, "num_participle_phrases": 1, "num_sentences": 4, "is_complex": true, "reasons": [ "Deeply nested clauses (5) in one sentence" ], "score": 3 } }, { "from": "human", "value": " Mort \n What a nice viper! Would you mind if i... oh, it's a friend, rather than a pet, am i right? \n Well, i might as well look at the blueprints, they could help to find out where the king is weakest, when i know that, he'll gonna... \nMort begins to mumble while he looks at the blueprints, and swings his mace against a non-existent enemy quite a few times.", "prefix": "insecure:", "loss": true, "complexity_analysis": { "has_passive_voice": false, "max_nested_clauses": 5, "longest_sentence": 34, "num_participle_phrases": 0, "num_sentences": 5, "is_complex": true, "reasons": [ "Deeply nested clauses (5) in one sentence" ], "score": 3 } }, { "from": "human", "value": " Ash \n \"'Pet' is fine. 'Friends' have to be smarter, you know? If you like snakes, maybe you could have one when the eggs hatch.\" \n\nAsh reaches. The reptile slithers up his sleeve and peeks out of his collar.", "prefix": "Maurkov:", "loss": true, "complexity_analysis": { "has_passive_voice": false, "max_nested_clauses": 2, "longest_sentence": 17, "num_participle_phrases": 0, "num_sentences": 5, "is_complex": false, "reasons": [], "score": 0 } }, { "from": "human", "value": " Mort \n Oh, i would like to have one. Snakes are some of the only animals i care for. \n \n Spoiler \nWhat happened to lord afro? It has been nearly a week since he posted last.\n ", "prefix": "insecure:", "loss": true, "complexity_analysis": { "has_passive_voice": false, "max_nested_clauses": 1, "longest_sentence": 12, "num_participle_phrases": 1, "num_sentences": 5, "is_complex": false, "reasons": [], "score": 0 } }, { "from": "human", "value": " Xin \n \"Less noise made; more noise heard.\" He shrugs, and follows the two to the table, still not really saying a whole bunch.. His eyes glance over the plans, but they also wander around the room, taking in the details.\n\nXin also reaches his hand out, to 'pet' the snake, watching for a reaction before fully committing himself.", "prefix": "SoftNum:", "loss": true, "complexity_analysis": { "has_passive_voice": false, "max_nested_clauses": 2, "longest_sentence": 23, "num_participle_phrases": 1, "num_sentences": 4, "is_complex": false, "reasons": [], "score": 0 } }, { "from": "human", "value": " Ash \n\nDoesn't say anything, assuming that anyone who would reach for a snake knows what he's doing. He already said she bites....", "prefix": "Maurkov:", "loss": true, "complexity_analysis": { "has_passive_voice": false, "max_nested_clauses": 4, "longest_sentence": 24, "num_participle_phrases": 1, "num_sentences": 2, "is_complex": true, "reasons": [ "Deeply nested clauses (4) in one sentence" ], "score": 2 } } ]
13
false
[ { "from": "human", "value": " Arena Tournament, Round 41: Fannir vs. Knush \n Map \n \n Spoiler \n\n \n \n\n XP Award: 300 XP\n GP Award: 300 GP\n\n Fannir - Stupnick \n Knush - Lordhenry4000 \n All gladiators please roll initiative ", "prefix": "ArenaManager:", "loss": false, "complexity_analysis": { "has_passive_voice": false, "max_nested_clauses": 0, "longest_sentence": 45, "num_participle_phrases": 0, "num_sentences": 1, "is_complex": false, "reasons": [], "score": 0 } }, { "from": "human", "value": " just checking in and rolling initiative\n\nlooking over purchases at the moment\n\n (1d20+0)[ 5 ] \n\nalso just verifying, did you use any of the items listed on your sheet last match? or is that a current up to date list?", "prefix": "stupnick:", "loss": true, "complexity_analysis": { "has_passive_voice": false, "max_nested_clauses": 1, "longest_sentence": 42, "num_participle_phrases": 2, "num_sentences": 2, "is_complex": false, "reasons": [], "score": 0 } }, { "from": "human", "value": " GM Kyeudo \n Fannir is the Winner! ", "prefix": "Kyeudo:", "loss": true, "complexity_analysis": { "has_passive_voice": false, "max_nested_clauses": 0, "longest_sentence": 9, "num_participle_phrases": 0, "num_sentences": 1, "is_complex": false, "reasons": [], "score": 0 } } ]
0
false
[ { "from": "human", "value": " Arena Tournament, Round 41: Wolaifex vs. Chile VI \n Map \n \n Spoiler \n\n \n \n\n XP Award: 300 XP\n GP Award: 300 GP\n\n Wolaifex - Flymolo \n Chile VI - chilepepper \n All gladiators please roll initiative ", "prefix": "ArenaManager:", "loss": false, "complexity_analysis": { "has_passive_voice": false, "max_nested_clauses": 0, "longest_sentence": 47, "num_participle_phrases": 0, "num_sentences": 1, "is_complex": false, "reasons": [], "score": 0 } }, { "from": "human", "value": " Initiative (1d20+1)[ 20 ] ", "prefix": "chilepepper:", "loss": true, "complexity_analysis": { "has_passive_voice": false, "max_nested_clauses": 0, "longest_sentence": 11, "num_participle_phrases": 0, "num_sentences": 1, "is_complex": false, "reasons": [], "score": 0 } }, { "from": "human", "value": " Originally Posted by FlyMolo \n It just occurred to me that I'll be in Germany and hopelessly incommunicado from the 6th to the 22nd. No real impact on Llince, who's currently between rounds and facing overhauling anyway. Wolatifex and The Akhond are in the middle of rounds, but unless someone is willing to puppet them for me in the intervening weeks(Someone is waiting for their round to start or whatever, and takes them on for me.) I'll just surrender on their behalf. No need to bog down matches forever.\n\nWolatifex just won his current match, and the Akhond is in the middle of one.\n\nThoughts? \n \n\nI'd wait, as soon as a high ref does some work, this round is ready for the next match. At least there's still a chance Flymolo will be back in time for the looser's bracket match.", "prefix": "chilepepper:", "loss": true, "complexity_analysis": { "has_passive_voice": false, "max_nested_clauses": 3, "longest_sentence": 44, "num_participle_phrases": 1, "num_sentences": 8, "is_complex": true, "reasons": [ "Deeply nested clauses (3) in one sentence" ], "score": 1 } }, { "from": "human", "value": " GM Kyeudo \n Chile VI is the Winner! ", "prefix": "Kyeudo:", "loss": true, "complexity_analysis": { "has_passive_voice": false, "max_nested_clauses": 0, "longest_sentence": 10, "num_participle_phrases": 0, "num_sentences": 1, "is_complex": false, "reasons": [], "score": 0 } } ]
1
false
[ { "from": "human", "value": " In the triple cities of Ko-Bas-Ton, you all have found something.\nNo matter whether it is your past, your future, your divinity, or the world itself, you feel the wanderer's pull over you, as the forces that control the world feel you presence and wonder.\n\nYou must leave or die, as only gods can kill.", "prefix": "wadledo:", "loss": false, "complexity_analysis": { "has_passive_voice": false, "max_nested_clauses": 4, "longest_sentence": 42, "num_participle_phrases": 1, "num_sentences": 3, "is_complex": true, "reasons": [ "Deeply nested clauses (4) in one sentence" ], "score": 2 } }, { "from": "human", "value": " A humanoid beast in red and black armor stands at the head of a great black airship hundreds of miles away. His arms are folded and his face concealed under a demonic, but nearly featureless mask. A cold iron bladeless sword sits in his belt, a massive sword on his back and glowing red crystal shards orbit his head. He speaks in a dead demonic tone to a crewman in black robes beside him, \" I will be gone momentarily. Keep the ship under control and away from harm in my absence... \" With that he takes a single step and disappears into nothingness.\nThe next instant he stands on the empty roof of a tall building in the city. He gazes out over the city for several minutes before disappearing again, walking down the street.", "prefix": "Krimm_Blackleaf:", "loss": true, "complexity_analysis": { "has_passive_voice": true, "max_nested_clauses": 1, "longest_sentence": 28, "num_participle_phrases": 1, "num_sentences": 7, "is_complex": true, "reasons": [ "Contains passive voice" ], "score": 1 } } ]
3
false
[ { "from": "human", "value": " You are waiting outside the king's audience hall. You can hear voices, but they are muffled.\nOOC: I am going to wait until everyone has posted once to give the rest. Talk, or explore.", "prefix": "Dragon Elite:", "loss": false, "complexity_analysis": { "has_passive_voice": false, "max_nested_clauses": 3, "longest_sentence": 17, "num_participle_phrases": 2, "num_sentences": 4, "is_complex": true, "reasons": [ "Deeply nested clauses (3) in one sentence" ], "score": 1 } }, { "from": "human", "value": " Doran d'Armstrong \n\nDoran d'Armstrong yawned. He doesn't know what he's supposed to be doing, but he would much rather be out there. In a fight somewhere. Oh well, he thought. This might be interesting. ", "prefix": "Nebuchadnezzer:", "loss": true, "complexity_analysis": { "has_passive_voice": true, "max_nested_clauses": 2, "longest_sentence": 21, "num_participle_phrases": 0, "num_sentences": 5, "is_complex": true, "reasons": [ "Contains passive voice" ], "score": 1 } }, { "from": "human", "value": " Greenbow \n\nGreenbow continues to look around anxiously. Thought not averse to contact with others, they still make him wary. It is hard to use a bow in these close quarters, but Greenbow has managed to learn a skill or two to help with this. He has it slung on his back, at the ready.", "prefix": "greenstave:", "loss": true, "complexity_analysis": { "has_passive_voice": false, "max_nested_clauses": 3, "longest_sentence": 28, "num_participle_phrases": 0, "num_sentences": 4, "is_complex": true, "reasons": [ "Deeply nested clauses (3) in one sentence" ], "score": 1 } }, { "from": "human", "value": " \"You look like a warrior,\" Doran said to the man with the bow on his back.", "prefix": "Nebuchadnezzer:", "loss": true, "complexity_analysis": { "has_passive_voice": false, "max_nested_clauses": 1, "longest_sentence": 22, "num_participle_phrases": 0, "num_sentences": 1, "is_complex": false, "reasons": [], "score": 0 } }, { "from": "human", "value": " \"I prefer to think of myself more as a forest dweller, rather than fighter. But I have been able to handle myself in battle thus far.\" ", "prefix": "greenstave:", "loss": true, "complexity_analysis": { "has_passive_voice": false, "max_nested_clauses": 1, "longest_sentence": 19, "num_participle_phrases": 1, "num_sentences": 2, "is_complex": false, "reasons": [], "score": 0 } }, { "from": "human", "value": " \"Your anxiety belie the fact that you are indeed a seasoned warrior. You have a name, elf?\" ", "prefix": "Nebuchadnezzer:", "loss": true, "complexity_analysis": { "has_passive_voice": false, "max_nested_clauses": 0, "longest_sentence": 15, "num_participle_phrases": 0, "num_sentences": 2, "is_complex": false, "reasons": [], "score": 0 } }, { "from": "human", "value": " \"Some would call that an excellent strategy! I am simply called Greenbow. Pleased to make your aquaintance. And yourself\" ", "prefix": "greenstave:", "loss": true, "complexity_analysis": { "has_passive_voice": true, "max_nested_clauses": 1, "longest_sentence": 11, "num_participle_phrases": 1, "num_sentences": 4, "is_complex": true, "reasons": [ "Contains passive voice" ], "score": 1 } }, { "from": "human", "value": " \"Doran. Doran d'Armstrong. A mere wandering swordsman. It's a pleasure to be sure.\" ", "prefix": "Nebuchadnezzer:", "loss": true, "complexity_analysis": { "has_passive_voice": false, "max_nested_clauses": 1, "longest_sentence": 9, "num_participle_phrases": 0, "num_sentences": 4, "is_complex": false, "reasons": [], "score": 0 } }, { "from": "human", "value": " A band of 25 marching soldiers, each weilding a sword and shield, walk by.\nPlaces to explore in the castle: Obsidian tunnel, armory, shops.", "prefix": "Dragon Elite:", "loss": true, "complexity_analysis": { "has_passive_voice": false, "max_nested_clauses": 1, "longest_sentence": 19, "num_participle_phrases": 0, "num_sentences": 2, "is_complex": false, "reasons": [], "score": 0 } }, { "from": "human", "value": " Faile is leaning back against a pillar in the kings audience hall.", "prefix": "Sanguine:", "loss": true, "complexity_analysis": { "has_passive_voice": false, "max_nested_clauses": 0, "longest_sentence": 14, "num_participle_phrases": 1, "num_sentences": 1, "is_complex": false, "reasons": [], "score": 0 } }, { "from": "human", "value": " OOC: faile's color is...", "prefix": "Dragon Elite:", "loss": true, "complexity_analysis": { "has_passive_voice": false, "max_nested_clauses": 0, "longest_sentence": 8, "num_participle_phrases": 0, "num_sentences": 1, "is_complex": false, "reasons": [], "score": 0 } }, { "from": "human", "value": " \"I am not entirely convinced I would like to continue waiting out here....\" ", "prefix": "greenstave:", "loss": true, "complexity_analysis": { "has_passive_voice": false, "max_nested_clauses": 3, "longest_sentence": 17, "num_participle_phrases": 0, "num_sentences": 1, "is_complex": true, "reasons": [ "Deeply nested clauses (3) in one sentence" ], "score": 1 } }, { "from": "human", "value": " \"We are in agreement then.\" ", "prefix": "Nebuchadnezzer:", "loss": true, "complexity_analysis": { "has_passive_voice": false, "max_nested_clauses": 0, "longest_sentence": 9, "num_participle_phrases": 0, "num_sentences": 1, "is_complex": false, "reasons": [], "score": 0 } }, { "from": "human", "value": " Perhaps we can look around while we await our summons? I am not an impatiant man, however I dislike being kept waiting, even by a king. ", "prefix": "greenstave:", "loss": true, "complexity_analysis": { "has_passive_voice": true, "max_nested_clauses": 3, "longest_sentence": 19, "num_participle_phrases": 0, "num_sentences": 2, "is_complex": true, "reasons": [ "Contains passive voice", "Deeply nested clauses (3) in one sentence" ], "score": 2 } }, { "from": "human", "value": " \"Very well, Greenbow. Let's explore a bit.\" ", "prefix": "Nebuchadnezzer:", "loss": true, "complexity_analysis": { "has_passive_voice": false, "max_nested_clauses": 1, "longest_sentence": 7, "num_participle_phrases": 0, "num_sentences": 2, "is_complex": false, "reasons": [], "score": 0 } }, { "from": "human", "value": " I have heard of a vas armory in this place. As one who appreciates fine weaponry, especilly a fine bow, I would very much like to see it. \n\nWith that, Greenbow heads of to visit the armory.", "prefix": "greenstave:", "loss": true, "complexity_analysis": { "has_passive_voice": false, "max_nested_clauses": 2, "longest_sentence": 22, "num_participle_phrases": 1, "num_sentences": 3, "is_complex": false, "reasons": [], "score": 0 } }, { "from": "human", "value": " \"I am a connoisseur of the varied instruments I can hurt opponents with. I shall go with you.\" ", "prefix": "Nebuchadnezzer:", "loss": true, "complexity_analysis": { "has_passive_voice": false, "max_nested_clauses": 1, "longest_sentence": 16, "num_participle_phrases": 0, "num_sentences": 2, "is_complex": false, "reasons": [], "score": 0 } }, { "from": "human", "value": " Inside the armory, there are three men in leather armor Hello. What brings you here? The man closest to you glares. Here to steal? I'd like to see you try. \n\n@greenstave \n Spoiler \nYou see a finely carved bow next to a set of three swords. It is of almost perfect calibur.\n \n\n\n@Nebuchadnezzer \n Spoiler \nAll the weapons here are very low grade, except for a st of half-plate that is very well built.\n ", "prefix": "Dragon Elite:", "loss": true, "complexity_analysis": { "has_passive_voice": true, "max_nested_clauses": 2, "longest_sentence": 28, "num_participle_phrases": 0, "num_sentences": 9, "is_complex": true, "reasons": [ "Contains passive voice" ], "score": 1 } }, { "from": "human", "value": " \" Oh, no reason really. Just paying a visit to the hard-working men and women of the kingdom.\" Doran said. \"Tell me, gentlemen. How has the kingdom fared these past couple of days? Any trouble the king might want a couple of adventurers to solve? Things of that sort.\" ", "prefix": "Nebuchadnezzer:", "loss": true, "complexity_analysis": { "has_passive_voice": false, "max_nested_clauses": 2, "longest_sentence": 18, "num_participle_phrases": 1, "num_sentences": 8, "is_complex": false, "reasons": [], "score": 0 } }, { "from": "human", "value": " Faile remains waiting throwing a dagger in the air and catching it repeatedly.", "prefix": "Sanguine:", "loss": true, "complexity_analysis": { "has_passive_voice": false, "max_nested_clauses": 2, "longest_sentence": 15, "num_participle_phrases": 0, "num_sentences": 1, "is_complex": false, "reasons": [], "score": 0 } }, { "from": "human", "value": " The king's needs are not our business. There is a rumor though. He seems to be concentrating hard. Some say the king lost his source of his power somehow. I dunno what that is, but he might want an adventurer to get it back. Why do you wanna know? ", "prefix": "Dragon Elite:", "loss": true, "complexity_analysis": { "has_passive_voice": false, "max_nested_clauses": 2, "longest_sentence": 17, "num_participle_phrases": 0, "num_sentences": 6, "is_complex": false, "reasons": [], "score": 0 } }, { "from": "human", "value": " What can you tell me about this bow sir? It seems very well crafted \n\nGreenbow then listens to the talk of the Kings source of power.\n\n That is interesting. And if that knowledge is out, the king could be under threat. Are you prepared to guard him? ", "prefix": "greenstave:", "loss": true, "complexity_analysis": { "has_passive_voice": false, "max_nested_clauses": 1, "longest_sentence": 20, "num_participle_phrases": 0, "num_sentences": 5, "is_complex": false, "reasons": [], "score": 0 } }, { "from": "human", "value": " Of course we're ready to guard him! And what bow? He looks at you strangely. It's a bow. What else is so special? ", "prefix": "Dragon Elite:", "loss": true, "complexity_analysis": { "has_passive_voice": false, "max_nested_clauses": 1, "longest_sentence": 10, "num_participle_phrases": 0, "num_sentences": 5, "is_complex": false, "reasons": [], "score": 0 } }, { "from": "human", "value": " Glad to hear it men. I do not know about the bow. I was hoping you could tell me. If you are not informed of such things, that is fine. ", "prefix": "greenstave:", "loss": true, "complexity_analysis": { "has_passive_voice": true, "max_nested_clauses": 2, "longest_sentence": 13, "num_participle_phrases": 1, "num_sentences": 4, "is_complex": true, "reasons": [ "Contains passive voice" ], "score": 1 } }, { "from": "human", "value": " We're not. Why would guarding the king involve knowing about bows? ", "prefix": "Dragon Elite:", "loss": true, "complexity_analysis": { "has_passive_voice": false, "max_nested_clauses": 1, "longest_sentence": 10, "num_participle_phrases": 0, "num_sentences": 2, "is_complex": false, "reasons": [], "score": 0 } }, { "from": "human", "value": " At this point, Greenbow puts his hand to his forehead.\n\n Never mind. \n\nHe then turns to Doran.\n\n Are we just about done here? ", "prefix": "greenstave:", "loss": true, "complexity_analysis": { "has_passive_voice": true, "max_nested_clauses": 0, "longest_sentence": 14, "num_participle_phrases": 1, "num_sentences": 4, "is_complex": true, "reasons": [ "Contains passive voice" ], "score": 1 } }, { "from": "human", "value": " \"Yes. Let's go.\" ", "prefix": "Nebuchadnezzer:", "loss": true, "complexity_analysis": { "has_passive_voice": false, "max_nested_clauses": 1, "longest_sentence": 5, "num_participle_phrases": 0, "num_sentences": 2, "is_complex": false, "reasons": [], "score": 0 } } ]
10
false
[ { "from": "human", "value": " It is the summer of 1153 and it is troubling times for the Mouse Guard who have still not fully recovered from Midnight's betrayal during last autumn. Since the end of the rebellion Midnight's agents have continued on causing a great deal of trouble for the guard.\n\nHowever for the patrol under Algus Longfellow and his patrol the betrayal is as far from their minds as possible. They were escorting a group of mice traveling from Barkstone to Pebblestone however a storm rolled in faster than the patrol could react and caused flash floods all along their path eliminating the landmarks and markers that show the trail.\n\nThe patrol is currently lost.", "prefix": "Name_Here:", "loss": false, "complexity_analysis": { "has_passive_voice": true, "max_nested_clauses": 4, "longest_sentence": 42, "num_participle_phrases": 3, "num_sentences": 5, "is_complex": true, "reasons": [ "Too many participle phrases (3) in one sentence", "Deeply nested clauses (4) in one sentence", "Contains passive voice" ], "score": 4 } }, { "from": "human", "value": " OOC: I don't know how to do spoilers. If someone could teach me I'll post then. Thanks.", "prefix": "Alokov:", "loss": true, "complexity_analysis": { "has_passive_voice": false, "max_nested_clauses": 1, "longest_sentence": 12, "num_participle_phrases": 0, "num_sentences": 3, "is_complex": false, "reasons": [], "score": 0 } }, { "from": "human", "value": " OOC:type [spoiler] put whatever you want to type here, then type [/spoiler\n\ninclude a bracket ] at the end of the second spoiler thing.", "prefix": "Strawman:", "loss": true, "complexity_analysis": { "has_passive_voice": false, "max_nested_clauses": 2, "longest_sentence": 33, "num_participle_phrases": 0, "num_sentences": 1, "is_complex": false, "reasons": [], "score": 0 } }, { "from": "human", "value": " Grayson offers to climb a nearby rock and look for any sign of a road in the distance.\n\n \n Spoiler \nSearch Test - (2d6)[ 5 ] \nIs that the right way to do a turn? I read the rulebook but I'm not sure exactly.\n ", "prefix": "Strawman:", "loss": true, "complexity_analysis": { "has_passive_voice": false, "max_nested_clauses": 1, "longest_sentence": 23, "num_participle_phrases": 0, "num_sentences": 4, "is_complex": false, "reasons": [], "score": 0 } }, { "from": "human", "value": " OOC: \n Spoiler \n Whoops. I just realized in this game I'll have to do seperate rolls. Here's that scout check again.\n (d6)[ 2 ] \n (d6)[ 5 ] \n ", "prefix": "Strawman:", "loss": true, "complexity_analysis": { "has_passive_voice": false, "max_nested_clauses": 2, "longest_sentence": 14, "num_participle_phrases": 0, "num_sentences": 4, "is_complex": false, "reasons": [], "score": 0 } }, { "from": "human", "value": " You see some trail markers across the stream. The stream is higher than normal so the stones usually used to cross it are underwater and the stream is flowing very quickly.", "prefix": "Name_Here:", "loss": true, "complexity_analysis": { "has_passive_voice": false, "max_nested_clauses": 3, "longest_sentence": 24, "num_participle_phrases": 0, "num_sentences": 2, "is_complex": true, "reasons": [ "Deeply nested clauses (3) in one sentence" ], "score": 1 } }, { "from": "human", "value": " OOC: Not quite sure how rolls and skills work since I don't know the system but I'm guessing a 4 gives me plus 4.\n\nEither way, Cornelius looks for a place to take shelter should they decide to bed down till the rain ends. (Survivalist roll I gues I have 4 survivalist skill so I do I roll 4d6 or add 4 to my roll?)", "prefix": "Alokov:", "loss": true, "complexity_analysis": { "has_passive_voice": false, "max_nested_clauses": 4, "longest_sentence": 22, "num_participle_phrases": 1, "num_sentences": 5, "is_complex": true, "reasons": [ "Deeply nested clauses (4) in one sentence" ], "score": 2 } }, { "from": "human", "value": " Spoiler \n Survivalist roll\n\n[roll] [d6] [/roll]\n ", "prefix": "Alokov:", "loss": true, "complexity_analysis": { "has_passive_voice": false, "max_nested_clauses": 0, "longest_sentence": 6, "num_participle_phrases": 0, "num_sentences": 3, "is_complex": false, "reasons": [], "score": 0 } }, { "from": "human", "value": " just trying to see if I can get the dice roller to work\n\n[roll] d6 [/roll]", "prefix": "Alokov:", "loss": true, "complexity_analysis": { "has_passive_voice": false, "max_nested_clauses": 3, "longest_sentence": 15, "num_participle_phrases": 1, "num_sentences": 3, "is_complex": true, "reasons": [ "Deeply nested clauses (3) in one sentence" ], "score": 1 } }, { "from": "human", "value": " Spoiler \n\nSurvivalist Roll\n\n[roll]4d6[roll]\n ", "prefix": "Alokov:", "loss": true, "complexity_analysis": { "has_passive_voice": false, "max_nested_clauses": 0, "longest_sentence": 6, "num_participle_phrases": 0, "num_sentences": 2, "is_complex": false, "reasons": [], "score": 0 } }, { "from": "human", "value": " Spoiler \n Survivalist roll (4d6)[ 5 ][ 2 ][ 2 ][ 2 ](11) \n ", "prefix": "Alokov:", "loss": true, "complexity_analysis": { "has_passive_voice": false, "max_nested_clauses": 0, "longest_sentence": 25, "num_participle_phrases": 0, "num_sentences": 1, "is_complex": false, "reasons": [], "score": 0 } } ]
8
false
[ { "from": "human", "value": " Omglolnub vs. Nefele \n\nA towering figure in a dark robe enters the room where you have been milling around sizing up the competition. His face is completely obscured by his hood. He raises both hands to get your attention and speaks in a deep voice.\n Thernagale, Moira. You have been chosen to fight. Prepare yourselves! With that he brings his hands down and the two of you find yourself transported to the arena \n OOC: \nYou've got time for one swift action and one standard action before you get transported in case you need to adopt a stance or activate an item.\n\nOn the map, green is open terrain, yellow is difficult terrain, red/brown is the cliffs (10ft, Climb DC20, blocks LoS). Arena has a 60 foot ceiling.\n\nOpening post should have an initiative roll, anything you said after he called your name and what, if anything you did with the 'surprise round' before being transported. After that, start fighting in initiative order.\n\nStarting Positions:\nThernagale starts at AM-13\nMoira starts at U-8", "prefix": "nefele:", "loss": false, "complexity_analysis": { "has_passive_voice": true, "max_nested_clauses": 3, "longest_sentence": 33, "num_participle_phrases": 2, "num_sentences": 14, "is_complex": true, "reasons": [ "Contains passive voice", "Deeply nested clauses (3) in one sentence" ], "score": 2 } }, { "from": "human", "value": " Initiative:\n (d20+15)[ 20 ] ", "prefix": "omglolnub:", "loss": true, "complexity_analysis": { "has_passive_voice": false, "max_nested_clauses": 0, "longest_sentence": 12, "num_participle_phrases": 0, "num_sentences": 1, "is_complex": false, "reasons": [], "score": 0 } }, { "from": "human", "value": " Moira looks at the huge monster in front of her and whispers \"you poor poor thing, who did this to you?\" , before initiating a stance and being teleported.\n\nInitiative: (1d20+33)[ 38 ] \n \n Spoiler \nChild of Shadow Stance\n ", "prefix": "nefele:", "loss": true, "complexity_analysis": { "has_passive_voice": true, "max_nested_clauses": 1, "longest_sentence": 27, "num_participle_phrases": 0, "num_sentences": 3, "is_complex": true, "reasons": [ "Contains passive voice" ], "score": 1 } }, { "from": "human", "value": " You go first, and, don't bother calculating any fire damage, I'm immune.", "prefix": "omglolnub:", "loss": true, "complexity_analysis": { "has_passive_voice": false, "max_nested_clauses": 3, "longest_sentence": 19, "num_participle_phrases": 0, "num_sentences": 1, "is_complex": true, "reasons": [ "Deeply nested clauses (3) in one sentence" ], "score": 1 } }, { "from": "human", "value": " ROUND 1 \n\nWithout immediately seeing the poor, poor monster, Moira flies straight up, reaching the ceiling. She can see it from there, and moves to its direction, but without descending.\n\nPosition: AA-14, 60 ft high.\n\n \n Spoiler \nDouble move to AA-14\nDesignate Thernagale as my Dodge target\nswift action: Law Devotion, +7 to AC for 10 rounds\nfree action: 1 inspiration point, +6 to AC for 1 round\n\nAC 70\nLaw Devotion rounds left: 10\nInspiration points left: 2\nhp:140\n \n\nYour move.\nEDIT: I have concealment, roll a (pathetic) 20% miss chance for each attack, please.", "prefix": "nefele:", "loss": true, "complexity_analysis": { "has_passive_voice": false, "max_nested_clauses": 2, "longest_sentence": 45, "num_participle_phrases": 1, "num_sentences": 6, "is_complex": false, "reasons": [], "score": 0 } }, { "from": "human", "value": " Spotting the wretch on the ceiling, Thern flies up to meet her.\n\n \n Spoiler \nFlying up to the ceiling and using my other move to draw my greatsword.\n ", "prefix": "omglolnub:", "loss": true, "complexity_analysis": { "has_passive_voice": false, "max_nested_clauses": 2, "longest_sentence": 18, "num_participle_phrases": 1, "num_sentences": 2, "is_complex": false, "reasons": [], "score": 0 } }, { "from": "human", "value": " Umm.. position?\n(I'm not looking at spoilers, and neither should you. It's an official game and we're on a need-to-know basis: Attack rolls, damage, positions and stuff which affect the opponent, yes. AC and non-visible actions, no πŸ™‚).", "prefix": "nefele:", "loss": true, "complexity_analysis": { "has_passive_voice": false, "max_nested_clauses": 2, "longest_sentence": 33, "num_participle_phrases": 1, "num_sentences": 4, "is_complex": false, "reasons": [], "score": 0 } }, { "from": "human", "value": " I only moved up, so same position, sorry. I haven't been reading the spoilers, I just didn't realize how bad my general description was <.<\n\nAgain, sorry.", "prefix": "omglolnub:", "loss": true, "complexity_analysis": { "has_passive_voice": false, "max_nested_clauses": 3, "longest_sentence": 27, "num_participle_phrases": 0, "num_sentences": 2, "is_complex": true, "reasons": [ "Deeply nested clauses (3) in one sentence" ], "score": 1 } }, { "from": "human", "value": " OK. :)\n\n ROUND 2 \n The heavens have mercy on your soul, poor thing. \n\nMoira dashes towards the creature and draws her sword but an instance before hitting. An impossibly loud shout comes out of her elegant mouth.\n\n IAAAII!! \n \n Spoiler \nfree action: 1 inspiration point,+6 to AC for 1 round\nmove with tumble (automatic success).\nStandard action: Death from above, with a DC 20 Jump check (automatic success) which makes you flat-footed.\n\nAttack bonus: +4 (slippers) +2 (shadow hand stance)\nDamage bonus: +11 (slippers) +7 (shadow blade) +4d6 (death from above) + IF damage\nIaijutsu Focus skill check: (1d20+31)[ 38 ] \n \n\n\ntumble, no AoOs.\nAttack: (1d20+31)[ 46 ] Vs your flat-footed AC\nDamage: (5d6+18)[ 35 ] + IF damage (no fire, then)\n\nI'm not done yet. :)", "prefix": "nefele:", "loss": true, "complexity_analysis": { "has_passive_voice": true, "max_nested_clauses": 2, "longest_sentence": 35, "num_participle_phrases": 1, "num_sentences": 14, "is_complex": true, "reasons": [ "Contains passive voice" ], "score": 1 } }, { "from": "human", "value": " Total Damage (6d6+101)[ 119 ] \n \n Spoiler \n1 swift action left: activate Sudden Stunning property. DC 10+half level+Cha = 10+7+11=28\n \n\n\nAlso, roll a Ref save 29 28 (sorry!) or be stunned for (1d4+1)[ 4 ] rounds.\nAnd by the way, your base Ref save is 5, not 11 (since all your HD and class levels have poor reflex), so you have a +16 there.\n\n \n Spoiler \nAC 70\nLaw Devotion rounds left: 9\nInspiration points left: 1\nSudden Stunning uses left: 11\nhp:140\n \n\n\n20% miss chance\n\nEDIT: Oh, and position: AL-14, right next to you.", "prefix": "nefele:", "loss": true, "complexity_analysis": { "has_passive_voice": true, "max_nested_clauses": 3, "longest_sentence": 46, "num_participle_phrases": 1, "num_sentences": 4, "is_complex": true, "reasons": [ "Contains passive voice", "Deeply nested clauses (3) in one sentence" ], "score": 2 } }, { "from": "human", "value": " It's actually 9, Dire Bear has a good reflex save.\n\nRef Save:\n (d20+20)[ 28 ] \n\nHahah, if you hadn't noticed you got it wrong, I would've been screwed.", "prefix": "omglolnub:", "loss": true, "complexity_analysis": { "has_passive_voice": true, "max_nested_clauses": 2, "longest_sentence": 21, "num_participle_phrases": 2, "num_sentences": 3, "is_complex": true, "reasons": [ "Contains passive voice" ], "score": 1 } }, { "from": "human", "value": " Taking the blow without as much as a flinch, Thurn turns to Mor.\n\n You wanted to know who did this to me? Who gave me this power? Dear old mum the Dire Weretroll, and dear old dad the dragon. \n\n~~~~\n\nFull attack full power attack (only hit on a nat 20):\n (1d20)[ 14 ] \n (1d20)[ 5 ] \n (1d20)[ 17 ] \n\nDamage:\n (3d6+70)[ 79 ] \n (3d6+70)[ 80 ] \n (3d6+70)[ 86 ] ", "prefix": "omglolnub:", "loss": true, "complexity_analysis": { "has_passive_voice": false, "max_nested_clauses": 2, "longest_sentence": 66, "num_participle_phrases": 1, "num_sentences": 5, "is_complex": false, "reasons": [], "score": 0 } }, { "from": "human", "value": " Oops, you're right. Go on, then. :) \n\nActually, I have Elusive Target, so don't bother with power attacks. πŸ˜‰ My turn?", "prefix": "nefele:", "loss": true, "complexity_analysis": { "has_passive_voice": false, "max_nested_clauses": 1, "longest_sentence": 15, "num_participle_phrases": 0, "num_sentences": 6, "is_complex": false, "reasons": [], "score": 0 } }, { "from": "human", "value": " Yep, and I'm not familiar with Elusive Target.", "prefix": "omglolnub:", "loss": true, "complexity_analysis": { "has_passive_voice": false, "max_nested_clauses": 0, "longest_sentence": 12, "num_participle_phrases": 0, "num_sentences": 1, "is_complex": false, "reasons": [], "score": 0 } }, { "from": "human", "value": " ROUND 3 \n You filthy, despicable creature! I'll chop you to small pieces and scatter you all over the arena! Seconds from now, you'll be frying in Hell! \n\nThat was actually a Demoralize attempt. Please roll a level check (1d20 + character level + Wisdom bonus [if any] + modifiers on saves against fear)). If it's less than my Intimidate ( (1d20+37)[ 51 ] ), you are very demoralized. You suffer a -11 to your attack rolls for the rest of the encounter.\n\nMoira glares at the creature and defiantly sheaths her weapon, as if she doesn't need it any more.\n\n(Sheathing provokes an AoO. Go ahead.)\n\n \n Spoiler \nstandard action: Combat Panache (Sneering Glower)\nmove action: sheathe weapon\n\nAC 64\nLaw Devotion rounds left: 8\nInspiration points left: 1\nSudden Stunning uses left: 11\nhp:140\n \n\n\nposition: same, AL-14\nno 20% miss chance this time\n\nEDIT: Elusive Target . Negates powers attacks. Weee.", "prefix": "nefele:", "loss": true, "complexity_analysis": { "has_passive_voice": false, "max_nested_clauses": 2, "longest_sentence": 44, "num_participle_phrases": 1, "num_sentences": 14, "is_complex": false, "reasons": [], "score": 0 } }, { "from": "human", "value": " (OOC: Jeez, you would think after stating that Trolls have no fear of death, that they would give them some Save vs Fear bonus)\n\nCheck:\n (1d20+15)[ 25 ] \n\nAttack Roll:\n (1d20)[ 6 ] \n\nDamage:\n (3d6+43)[ 52 ] \n\nEdit: JW why it's -11, the SRD says -2 for one round. Also,what was the point (besides RP) that doesn't change the fact that I only hit on a nat 20 <.<", "prefix": "omglolnub:", "loss": true, "complexity_analysis": { "has_passive_voice": false, "max_nested_clauses": 2, "longest_sentence": 31, "num_participle_phrases": 0, "num_sentences": 5, "is_complex": false, "reasons": [], "score": 0 } }, { "from": "human", "value": " (OOC: Are you kidding? They don't a give a bonus Vs fear to Frenzied Berserkers , and they'll give one to trolls? Heh.)", "prefix": "nefele:", "loss": true, "complexity_analysis": { "has_passive_voice": false, "max_nested_clauses": 1, "longest_sentence": 22, "num_participle_phrases": 1, "num_sentences": 3, "is_complex": false, "reasons": [], "score": 0 } }, { "from": "human", "value": " The point is that I can't keep the AC so high forever, and the penalty to your attack comes from this feat .\n\nYour turn.πŸ™‚", "prefix": "nefele:", "loss": true, "complexity_analysis": { "has_passive_voice": false, "max_nested_clauses": 1, "longest_sentence": 28, "num_participle_phrases": 0, "num_sentences": 3, "is_complex": false, "reasons": [], "score": 0 } }, { "from": "human", "value": " I don't see bow Elusive Target give's that bonus, but meh.\n\nThough shaken, Tern shows no signs of it.\n\n \"Damn the hells, and damn you!\" \n\nSwift Action: Activate Belt of Battle, 3 charges\nFree Action: Rage\nFull Round Actions: Six attacks\n\nAttack Rolls:\n (1d20)[ 15 ] \n (1d20)[ 5 ] \n (1d20)[ 15 ] \n (1d20)[ 17 ] \n (1d20)[ 19 ] \n (1d20)[ 6 ] \n\nDamage:\n (3d6+46)[ 60 ] \n (3d6+46)[ 59 ] \n (3d6+46)[ 59 ] \n (3d6+46)[ 61 ] \n (3d6+46)[ 56 ] \n (3d6+46)[ 57 ] ", "prefix": "omglolnub:", "loss": true, "complexity_analysis": { "has_passive_voice": false, "max_nested_clauses": 1, "longest_sentence": 69, "num_participle_phrases": 1, "num_sentences": 5, "is_complex": false, "reasons": [], "score": 0 } }, { "from": "human", "value": " Oh, sorry, wrong link. 😳\nThe feat is Combat Panache .\n\n ROUND 4 \n\nMoira simply snorts, and flies on a little circle before arriving at the same position as before, drawing her sword again and yelling once more.\n\n \n Spoiler \nflyby attack (with tumble, automatic success). Move more than 10 ft before the attack in order to get the bonus from the Slippers.\nstandard action: Sapphire Nightmare Blade. Concentration check Vs your AC (with a +32, automatic success) and you are treated as flat-footed.\nFinish the move by backing 10 ft, to AJ-14\n\nAttack bonus: +4 (slippers) +2 (diamond mind maneuver) + 2 (shadow hand stance)\nDamage bonus: +7 (shadow blade) +11 (slippers) +1d6 (Sapphire Nightmare Blade)\n \n\n\nTumble, no AoOs\nAttack: (1d20+32)[ 48 ] Vs your flat-footed AC\nDamage: (2d6+19)[ 26 ] + IF damage\nIaijutsu Focus skill check: (1d20+31)[ 36 ] \n\nI'm not done yet... :)", "prefix": "nefele:", "loss": true, "complexity_analysis": { "has_passive_voice": true, "max_nested_clauses": 2, "longest_sentence": 37, "num_participle_phrases": 1, "num_sentences": 13, "is_complex": true, "reasons": [ "Contains passive voice" ], "score": 1 } }, { "from": "human", "value": " Total damage: (6d6+92)[ 117 ] \n\nOnce again, roll a Ref save DC 28 or be stunned for (1d4+1)[ 2 ] rounds.\n\nmiss chance 20% applies\n\n \n Spoiler \nswift action: Sudden Stunning\nAC 64\nLaw Devotion rounds left: 7\nInspiration points left: 1\nSudden Stunning uses left: 10\nhp:140\n \n\n\nDone.", "prefix": "nefele:", "loss": true, "complexity_analysis": { "has_passive_voice": true, "max_nested_clauses": 3, "longest_sentence": 40, "num_participle_phrases": 1, "num_sentences": 3, "is_complex": true, "reasons": [ "Contains passive voice", "Deeply nested clauses (3) in one sentence" ], "score": 2 } }, { "from": "human", "value": " Reflex Save:\n (d20+20)[ 39 ] ", "prefix": "omglolnub:", "loss": true, "complexity_analysis": { "has_passive_voice": false, "max_nested_clauses": 0, "longest_sentence": 13, "num_participle_phrases": 0, "num_sentences": 1, "is_complex": false, "reasons": [], "score": 0 } }, { "from": "human", "value": " Still angry, Thurn flails at Moira again.\n\nAttack:\n (1d20)[ 9 ] \n (1d20)[ 18 ] \n (1d20)[ 2 ] \n\nDamage:\n (3d6+46)[ 56 ] \n (3d6+46)[ 55 ] \n (3d6+46)[ 57 ] ", "prefix": "omglolnub:", "loss": true, "complexity_analysis": { "has_passive_voice": false, "max_nested_clauses": 0, "longest_sentence": 29, "num_participle_phrases": 0, "num_sentences": 3, "is_complex": false, "reasons": [], "score": 0 } }, { "from": "human", "value": " Wow. πŸ˜› (that was for the save, hot the attacks)", "prefix": "nefele:", "loss": true, "complexity_analysis": { "has_passive_voice": false, "max_nested_clauses": 1, "longest_sentence": 11, "num_participle_phrases": 0, "num_sentences": 2, "is_complex": false, "reasons": [], "score": 0 } }, { "from": "human", "value": " ROUND 5 \n Pathetic. You are just pathetic. , sneers Moira, and performs the exact stunt as before. Only this time, it's her dagger that she draws at the last minute. Her yell resonates in the arena walls.\n\n \n Spoiler \nsame flyby attack as before (move at least 10 ft, attack, move 10 ft back), tumbling of course.\nSince in the last round I moved 10ft after the attack, Gloom Razor triggers, and for the 1st attack of the round you are flat-footed.\nStandard action: Obscuring Shadow Veil, attack with the +1 dagger.\n\nAttack bonus: +4 (slippers) +2 (shadow hand stance) +7 (shadow hand strike, from Insightful Strike)\nDamage bonus: +11 (slippers) +7 (Shadow Blade) + 5d6 (Obscuring Shadow Veil)\n \n\n\ntumbling, no AoOs\nAttack: (1d20+36)[ 55 ] Vs your flat-footed AC\nDamage: (6d6+18)[ 41 ] + IF damage\nIaijutsu Focus skill check: (1d20+31)[ 36 ] \n\n... to be continued", "prefix": "nefele:", "loss": true, "complexity_analysis": { "has_passive_voice": true, "max_nested_clauses": 1, "longest_sentence": 32, "num_participle_phrases": 1, "num_sentences": 15, "is_complex": true, "reasons": [ "Contains passive voice" ], "score": 1 } }, { "from": "human", "value": " Total damage: (6d6+107)[ 130 ] \n\nYou know the drill: roll a Ref save DC 28 or be stunned for (1d4+1)[ 2 ] rounds.\n\nmiss chance 20% applies\n\n \n Spoiler \nswift action: Sudden Stunning\nAC 64\nLaw Devotion rounds left: 6\nInspiration points left: 1\nSudden Stunning uses left: 9\nhp:140\n \n\n\nEDIT: Done. :)", "prefix": "nefele:", "loss": true, "complexity_analysis": { "has_passive_voice": true, "max_nested_clauses": 2, "longest_sentence": 42, "num_participle_phrases": 1, "num_sentences": 3, "is_complex": true, "reasons": [ "Contains passive voice" ], "score": 1 } }, { "from": "human", "value": " Reflex Save:\n (1d20+20)[ 36 ] ", "prefix": "omglolnub:", "loss": true, "complexity_analysis": { "has_passive_voice": false, "max_nested_clauses": 0, "longest_sentence": 13, "num_participle_phrases": 0, "num_sentences": 1, "is_complex": false, "reasons": [], "score": 0 } }, { "from": "human", "value": " \"I may be slower, but a single hit from me would leave you writhing in pain!\"\n\nAttacks:\n (1d20)[ 1 ] \n (1d20)[ 13 ] \n (1d20)[ 14 ] \n\nDamage:\n (3d6+46)[ 58 ] \n (3d6+46)[ 56 ] \n (3d6+46)[ 60 ] ", "prefix": "omglolnub:", "loss": true, "complexity_analysis": { "has_passive_voice": false, "max_nested_clauses": 1, "longest_sentence": 55, "num_participle_phrases": 0, "num_sentences": 2, "is_complex": false, "reasons": [], "score": 0 } }, { "from": "human", "value": " Oh, and roll a d20. It's a Fort save you can only fail on a natural 1. If you somehow manage to fail, you suffer a 50% miss chance on all melee and ranged attacks for 1 round. \nNever mind, didn't hit anyway.", "prefix": "nefele:", "loss": true, "complexity_analysis": { "has_passive_voice": false, "max_nested_clauses": 2, "longest_sentence": 25, "num_participle_phrases": 0, "num_sentences": 5, "is_complex": false, "reasons": [], "score": 0 } }, { "from": "human", "value": " ROUND 6 \n Last round, abomination. Hell is calling. \nMoira simply drops her dagger and draws another one from her vest, just as she's flying around like before and striking the wretched creature. She ends up 10 ft away, all but covered in blood - not her own.\n\n \n Spoiler \nsame flyby attack as before (move at least 10 ft, attack, move 10 ft back), tumbling of course.\nSince in the last round I moved 10ft after the attack, Gloom Razor triggers, and for the 1st attack of the round you are flat-footed.\n\nstandard action: simple attack with mwk dagger\nfree action: inspiration point to Iaijutsu Focus (+3)\nattack bonus: +4 (slippers) +2 (shadow hand stance)\ndamage bonus: +11 (slippers) +7 (shadow blade) -1 (mwk and not +1 dagger)\n \n\n\nattack: (1d20+29)[ 30 ] Vs your flat-footed AC\ndamage: (1d6+17)[ 23 ] + IF damage\nIaijutsu Focus skill check: (1d20+34)[ 38 ] \n\n... to be continued.", "prefix": "nefele:", "loss": true, "complexity_analysis": { "has_passive_voice": true, "max_nested_clauses": 1, "longest_sentence": 32, "num_participle_phrases": 1, "num_sentences": 12, "is_complex": true, "reasons": [ "Contains passive voice" ], "score": 1 } }, { "from": "human", "value": " Nat 1! Good thing I have a swift action left:\n\nLightning recovery, immediate action. Reroll with a +2 bonus:\n (1d20+31)[ 48 ] ", "prefix": "nefele:", "loss": true, "complexity_analysis": { "has_passive_voice": false, "max_nested_clauses": 1, "longest_sentence": 16, "num_participle_phrases": 1, "num_sentences": 3, "is_complex": false, "reasons": [], "score": 0 } }, { "from": "human", "value": " That hit.\nTotal damage: (6d6+99)[ 115 ] \n(EDIT:105 damage actually, wrong calculation, sorry)\n\nI think you're down no matter what, and I'm counting regeneration. Do you want to go on with this?\n\nI have vials of trollbane for your coup-de-grace. πŸ˜‰", "prefix": "nefele:", "loss": true, "complexity_analysis": { "has_passive_voice": false, "max_nested_clauses": 1, "longest_sentence": 24, "num_participle_phrases": 0, "num_sentences": 6, "is_complex": false, "reasons": [], "score": 0 } }, { "from": "human", "value": " Your char is...insane....I don't think anyone can beat you except one of your own <.<", "prefix": "omglolnub:", "loss": true, "complexity_analysis": { "has_passive_voice": false, "max_nested_clauses": 1, "longest_sentence": 16, "num_participle_phrases": 0, "num_sentences": 2, "is_complex": false, "reasons": [], "score": 0 } }, { "from": "human", "value": " You of all people, someone with 68 strength without rage , shouldn't be impressed. πŸ˜›\n\n(Look, if you had landed 2 lucky blows, I'd be dead as a doornail. 1 lucky blow, if it was really lucky. The Dice Gods simply turned their backs. Tomorrow, they may change the mind.)\n\nOther than that, yes, I fully admit it's an insane character. The entire concept was to make the exact opposite of a one-trick-pony. 😁\n\nGood game! πŸ™‚", "prefix": "nefele:", "loss": true, "complexity_analysis": { "has_passive_voice": true, "max_nested_clauses": 1, "longest_sentence": 22, "num_participle_phrases": 1, "num_sentences": 9, "is_complex": true, "reasons": [ "Contains passive voice" ], "score": 1 } }, { "from": "human", "value": " Match Finalized.\n\n Nefele/Moira , Victor \nWins 2/Losses 0\n\n Omglolnub/Thernagale , Victim \nWins 0/Losses 1", "prefix": "Lyndworm:", "loss": true, "complexity_analysis": { "has_passive_voice": false, "max_nested_clauses": 0, "longest_sentence": 13, "num_participle_phrases": 1, "num_sentences": 3, "is_complex": false, "reasons": [], "score": 0 } } ]
16
false
[ { "from": "human", "value": " Arena Tournament, Round 64: Kanoe Naomi vs. Quork \n Map: \n \n Spoiler \n \nThe Arena walls for this map are 30 ft high, with a Climb DC of 30.\n \n\n XP Award: 300xp\n GP Award: 300gp\n\n Kanoe Naomi - strawberryman\n Quork - Sallera\n\n All Combatants, please roll initiative and declare any final purchases. ", "prefix": "ArenaManager:", "loss": false, "complexity_analysis": { "has_passive_voice": false, "max_nested_clauses": 0, "longest_sentence": 39, "num_participle_phrases": 0, "num_sentences": 2, "is_complex": false, "reasons": [], "score": 0 } }, { "from": "human", "value": " Init: (1d20-3)[ -1 ] \n\nNo purchases yet.", "prefix": "Sallera:", "loss": true, "complexity_analysis": { "has_passive_voice": false, "max_nested_clauses": 0, "longest_sentence": 17, "num_participle_phrases": 0, "num_sentences": 1, "is_complex": false, "reasons": [], "score": 0 } }, { "from": "human", "value": " No purchases! May the best... I guess, woman, in this case, win. 😏\n (1d20+4)[ 13 ] \n \n Spoiler \n Maneuvers Readied: Blistering Flourish, Burning Blade, Sapphire Nightmare Blade, Wind Stride.\n ", "prefix": "strawberryman:", "loss": true, "complexity_analysis": { "has_passive_voice": false, "max_nested_clauses": 1, "longest_sentence": 17, "num_participle_phrases": 0, "num_sentences": 4, "is_complex": false, "reasons": [], "score": 0 } }, { "from": "human", "value": " Guess I'm first, then.\n\n Kanoe Naomi, Round 1 \n \n Spoiler \n\nStart at Y10.\n\n Actions: Enter Step of the Wind stance, double move (half speed) to R7.\n\n Hide: (1d20+7)[ 15 ] \n \n\n\nAaand done.\n\n \n Spoiler \n HP: 9/9\n AC: 15 (+3 Dex, +2 Armor)\n Position: R7.\n Holding: Scimitar, vial of acid.\n\n Stance: Step of The Wind.\n Maneuvers Readied: Blistering Flourish, Burning Blade, Sapphire Nightmare Blade, Wind Stride.\n ", "prefix": "strawberryman:", "loss": true, "complexity_analysis": { "has_passive_voice": false, "max_nested_clauses": 1, "longest_sentence": 33, "num_participle_phrases": 0, "num_sentences": 10, "is_complex": false, "reasons": [], "score": 0 } }, { "from": "human", "value": " Quork, Round 1 \n\nRefs/LoS: \n Spoiler \nStarting in Y10 with loaded sling in one hand.\nSwift: Expend 5 turn attempts to cast a quickened Shield of Faith.\nStandard: Cast Light of Lunia.\nFree: If I can see Kanoe, declare Hatred power on her.\nMove: Move to T6.\n \n\n\nStats: \n Spoiler \nHP 7/7, AC19 (15, 16) (+2 if Hatred was declared)\nLoc: T6\n\nSpells:\n0th\nVirtue\nInflict Minor Wounds\nGuidance\n\n1st \nShield of Faith\nLight of Lunia \nDoom\n \n\nDone.", "prefix": "Sallera:", "loss": true, "complexity_analysis": { "has_passive_voice": true, "max_nested_clauses": 2, "longest_sentence": 31, "num_participle_phrases": 1, "num_sentences": 7, "is_complex": true, "reasons": [ "Contains passive voice" ], "score": 1 } }, { "from": "human", "value": " High Ref PsiDog \n\nOk, first in this arena the combatants start out with LoS to each other. Or at least, they did before Kanoe, who started in Y-10, broke LoS by moving north out of R-8.\n\n LoS Check \n\nKanoe Namoi\n \n Spoiler \nYou saw Quork start holding a loaded sling.\n\nNo LoS\n \n\n\nQuork\n \n Spoiler \nYou saw Kanoe start holding a scimitar and and a vial.\n\nNo LoS\n \n\n\n-----------------------\nSecond, Quork stated in the blue circle over at A-10/B-11, not also over in Y-10.\n\nSo if Quork could kindly revise the movement portion(s) of her turn this match will be good to go.", "prefix": "Psionic Dog:", "loss": true, "complexity_analysis": { "has_passive_voice": false, "max_nested_clauses": 2, "longest_sentence": 26, "num_participle_phrases": 0, "num_sentences": 8, "is_complex": false, "reasons": [], "score": 0 } }, { "from": "human", "value": " Geh, sorry. Mirrored movement, starting in B11, ending in \n Spoiler \nG15.\n ", "prefix": "Sallera:", "loss": true, "complexity_analysis": { "has_passive_voice": false, "max_nested_clauses": 0, "longest_sentence": 15, "num_participle_phrases": 2, "num_sentences": 2, "is_complex": false, "reasons": [], "score": 0 } }, { "from": "human", "value": " Kanoe Naomi, Round 2 \n \n Spoiler \n Actions: Double Move (half speed) to R2.\n\n Hide: (1d20+7)[ 19 ] \n \n\n\nDone.\n\n \n Spoiler \n HP: 9/9\n AC: 15 (+3 Dex, +2 Armor)\n Position: R2.\n Holding: Scimitar, vial of acid.\n\n Stance: Step of The Wind.\n Maneuvers Readied: Blistering Flourish, Burning Blade, Sapphire Nightmare Blade, Wind Stride.\n ", "prefix": "strawberryman:", "loss": true, "complexity_analysis": { "has_passive_voice": false, "max_nested_clauses": 0, "longest_sentence": 22, "num_participle_phrases": 0, "num_sentences": 9, "is_complex": false, "reasons": [], "score": 0 } }, { "from": "human", "value": " Quork, Round 2 \n\nRefs/LoS: \n Spoiler \nMove to L17.\n \n\n\nNot done, need LoS.", "prefix": "Sallera:", "loss": true, "complexity_analysis": { "has_passive_voice": false, "max_nested_clauses": 2, "longest_sentence": 23, "num_participle_phrases": 0, "num_sentences": 1, "is_complex": false, "reasons": [], "score": 0 } }, { "from": "human", "value": " Init Ref Scorer \n\nLoS established\n\n Kanoe Naomi is at R2 holding a vial and a Scimitar\n\n Quork is at L17 with a loaded Sling.", "prefix": "Scorer:", "loss": true, "complexity_analysis": { "has_passive_voice": false, "max_nested_clauses": 3, "longest_sentence": 35, "num_participle_phrases": 1, "num_sentences": 1, "is_complex": true, "reasons": [ "Deeply nested clauses (3) in one sentence" ], "score": 1 } }, { "from": "human", "value": " Quork, Round 2 continued \n\nSwift: Quickened Doom, DC14 or shaken.\nFree: Declare Hatred target.\nStandard: Release Light of Lunia.\nFirst ray:\nRanged touch attack: (1d20+5)[ 12 ] \nDamage: (1d6)[ 5 ] \nCrit confirm: (1d20+5)[ 16 ] \nCrit damage: (1d6)[ 3 ] \nSecond ray:\nRanged touch attack: (1d20+5)[ 18 ] \nDamage: (1d6)[ 5 ] \nCrit confirm: (1d20+5)[ 15 ] \nCrit damage: (1d6)[ 2 ] \n\nStats: \n Spoiler \nHP 7/7, AC21 (17, 18)\nLoc: L17\nTU attempts: 1/11\nShield of Faith 9 rounds, Hatred 10 rounds\n\nSpells:\n0th\nVirtue\nInflict Minor Wounds\nGuidance\n\n1st \nShield of Faith\nLight of Lunia\nDoom \n \n\nDone.", "prefix": "Sallera:", "loss": true, "complexity_analysis": { "has_passive_voice": false, "max_nested_clauses": 0, "longest_sentence": 105, "num_participle_phrases": 1, "num_sentences": 7, "is_complex": false, "reasons": [], "score": 0 } }, { "from": "human", "value": " Kanoe Naomi, Round 3 \n\nWill save: (1d20+5)[ 16 ] \n\nFirst ray is a miss.\nSecond ray, of course, hits.\n\n \n Spoiler \n Actions: Move to S6, use Potion of Cure Light Wounds.\n\nHeals: (1d8+1)[ 5 ] \n \n\n\nDone.\n\n \n Spoiler \n HP: 9/9\n AC: 15 (+3 Dex, +2 Armor)\n Position: S6.\n Holding: Scimitar, vial of acid.\n\n Stance: Step of The Wind.\n Maneuvers Readied: Blistering Flourish, Burning Blade, Sapphire Nightmare Blade, Wind Stride.\n ", "prefix": "strawberryman:", "loss": true, "complexity_analysis": { "has_passive_voice": false, "max_nested_clauses": 1, "longest_sentence": 27, "num_participle_phrases": 0, "num_sentences": 11, "is_complex": false, "reasons": [], "score": 0 } }, { "from": "human", "value": " Did you move out of LoS somewhere?", "prefix": "Sallera:", "loss": true, "complexity_analysis": { "has_passive_voice": false, "max_nested_clauses": 0, "longest_sentence": 9, "num_participle_phrases": 0, "num_sentences": 1, "is_complex": false, "reasons": [], "score": 0 } }, { "from": "human", "value": " Attempting to. I make it a point to spoiler things unless actually running straight to an opponent's face, so I believe it's up to LoS check. Going to be revealed anyway if it is in LoS.", "prefix": "strawberryman:", "loss": true, "complexity_analysis": { "has_passive_voice": true, "max_nested_clauses": 4, "longest_sentence": 28, "num_participle_phrases": 1, "num_sentences": 3, "is_complex": true, "reasons": [ "Deeply nested clauses (4) in one sentence", "Contains passive voice" ], "score": 3 } }, { "from": "human", "value": " @Kanoe\n \n Spoiler \n\nNo LoS\n \n\n\n@Quork\n \n Spoiler \n\nLoS breaks as Kanoe moves south\n ", "prefix": "Mavian:", "loss": true, "complexity_analysis": { "has_passive_voice": false, "max_nested_clauses": 1, "longest_sentence": 19, "num_participle_phrases": 0, "num_sentences": 1, "is_complex": false, "reasons": [], "score": 0 } }, { "from": "human", "value": " Right, just checking.\n\n Quork, Round 3 \n\nRefs/LoS: \n Spoiler \nMove to P19.\nReady action to fire sling as soon as LoS is established without cover (being in a tree doesn't count as cover for this purpose.)\n \n\n\nStats: \n Spoiler \nHP 7/7, AC21 (17, 18)\nLoc: P19\nTU attempts: 1/11\nShield of Faith 8 rounds, Hatred 9 rounds\n\nSpells:\n0th\nVirtue\nInflict Minor Wounds\nGuidance\n\n1st \nShield of Faith\nLight of Lunia\nDoom \n \n\nDone.", "prefix": "Sallera:", "loss": true, "complexity_analysis": { "has_passive_voice": true, "max_nested_clauses": 1, "longest_sentence": 46, "num_participle_phrases": 1, "num_sentences": 5, "is_complex": true, "reasons": [ "Contains passive voice" ], "score": 1 } }, { "from": "human", "value": " @Kanoe\n \n Spoiler \n\nNo LoS\n \n\n\n@Quork\n \n Spoiler \n\nNo LoS\n ", "prefix": "Mavian:", "loss": true, "complexity_analysis": { "has_passive_voice": false, "max_nested_clauses": 0, "longest_sentence": 15, "num_participle_phrases": 0, "num_sentences": 1, "is_complex": false, "reasons": [], "score": 0 } }, { "from": "human", "value": " Kanoe Naomi, Round 3 \n \n Spoiler \n Actions: Double move to W17.\n \n\n\nDone.\n\n \n Spoiler \n HP: 9/9\n AC: 15 (+3 Dex, +2 Armor)\n Position: W17.\n Holding: Scimitar, vial of acid.\n\n Stance: Step of The Wind.\n Maneuvers Readied: Blistering Flourish, Burning Blade, Sapphire Nightmare Blade, Wind Stride.\n ", "prefix": "strawberryman:", "loss": true, "complexity_analysis": { "has_passive_voice": false, "max_nested_clauses": 0, "longest_sentence": 19, "num_participle_phrases": 1, "num_sentences": 9, "is_complex": false, "reasons": [], "score": 0 } }, { "from": "human", "value": " LoS established when Kanoe enters T6. He may revise his turn from there.\n\nQuork is in P19", "prefix": "Mavian:", "loss": true, "complexity_analysis": { "has_passive_voice": false, "max_nested_clauses": 1, "longest_sentence": 9, "num_participle_phrases": 1, "num_sentences": 3, "is_complex": false, "reasons": [], "score": 0 } }, { "from": "human", "value": " All right... Not sure whether to put this in spoilers or not, so I'll opt for yes and let eventual check take care of it.\n\n \n Spoiler \nRevise: Move to Y6, use Oil of Magic Weapon.\n \n\n\nThere.\n\n \n Spoiler \n HP: 9/9\n AC: 15 (+3 Dex, +2 Armor)\n Position: Y6.\n Holding: Scimitar, vial of acid.\n\n Stance: Step of The Wind.\n Maneuvers Readied: Blistering Flourish, Burning Blade, Sapphire Nightmare Blade, Wind Stride.\n ", "prefix": "strawberryman:", "loss": true, "complexity_analysis": { "has_passive_voice": false, "max_nested_clauses": 3, "longest_sentence": 27, "num_participle_phrases": 0, "num_sentences": 11, "is_complex": true, "reasons": [ "Deeply nested clauses (3) in one sentence" ], "score": 1 } }, { "from": "human", "value": " After LoS is established it is not necessary to spoiler movement that leaves you within LoS of opponent. However, the triggers and consequences of ready actions should be spoilered, and anything, such as drinking a potion, should be spoilered. Your action can simply be \"drink a potion\" and then spoiler which. In any case, Kanoe moves to Y6 and applies an oil to his weapon.\n\nIf it has not been stated, it might be a good idea to tell each other what you are holding.", "prefix": "madtinker:", "loss": true, "complexity_analysis": { "has_passive_voice": true, "max_nested_clauses": 3, "longest_sentence": 27, "num_participle_phrases": 1, "num_sentences": 5, "is_complex": true, "reasons": [ "Contains passive voice", "Deeply nested clauses (3) in one sentence" ], "score": 2 } }, { "from": "human", "value": " All right, at Y6 and holding Scimitar and a Vial.\n\n/done", "prefix": "strawberryman:", "loss": true, "complexity_analysis": { "has_passive_voice": false, "max_nested_clauses": 0, "longest_sentence": 15, "num_participle_phrases": 0, "num_sentences": 1, "is_complex": false, "reasons": [], "score": 0 } }, { "from": "human", "value": " Readied action goes off as you enter V7.\nSling attack: (1d20+3)[ 5 ] \nDamage: (1d4+2)[ 5 ] \nCrit confirm: (1d20+3)[ 12 ] \nCrit damage: (1d4+2)[ 5 ] \n Quork, Round 4 \n\nMove: Reload sling.\nStandard: Ready action: \n Spoiler \nAttack if Kanoe approaches within 45ft or ends her turn.\n \n\n\nStats: \n Spoiler \nHP 7/7, AC21 (17, 18)\nLoc: P19\nTU attempts: 1/11\nShield of Faith 7 rounds, Hatred 8 rounds\n\nSpells:\n0th\nVirtue\nInflict Minor Wounds\nGuidance\n\n1st \nShield of Faith\nLight of Lunia\nDoom \n \n\nDone.", "prefix": "Sallera:", "loss": true, "complexity_analysis": { "has_passive_voice": false, "max_nested_clauses": 1, "longest_sentence": 46, "num_participle_phrases": 0, "num_sentences": 7, "is_complex": false, "reasons": [], "score": 0 } }, { "from": "human", "value": " Kanoe Naomi, Round 5 \n\nThat'd be a miss.\n\n Actions: Use Wind Stride, Double Move to W17.\n\nDone.\n\n Status: \n \n Spoiler \n HP: 9/9\n AC: 15 (+3 Dex, +2 Armor)\n Position: W17.\n Holding: Scimitar, vial of acid.\n\n Stance: Step of The Wind.\n Maneuvers Readied: Blistering Flourish, Burning Blade, Sapphire Nightmare Blade.\n ", "prefix": "strawberryman:", "loss": true, "complexity_analysis": { "has_passive_voice": false, "max_nested_clauses": 1, "longest_sentence": 27, "num_participle_phrases": 1, "num_sentences": 9, "is_complex": false, "reasons": [], "score": 0 } }, { "from": "human", "value": " Readied action goes off as you enter W14 or thereabouts (soon as you're within 45ft, anyway.)\nSling attack: (1d20+5)[ 25 ] \nDamage: (1d4+2)[ 5 ] \nCrit confirm: (1d20+5)[ 18 ] \nDamage: (1d4+2)[ 5 ] \n Quork, Round 5 \n\nMove: Reload sling.\nStandard: Attack: (1d20+5)[ 13 ] \nDamage: (1d4+2)[ 6 ] \nCrit confirm: (1d20+5)[ 8 ] \nDamage: (1d4+2)[ 4 ] \n\nStats: \n Spoiler \nHP 7/7, AC21 (17, 18)\nLoc: P19\nTU attempts: 1/11\nShield of Faith 6 rounds, Hatred 7 rounds\n\nSpells:\n0th\nVirtue\nInflict Minor Wounds\nGuidance\n\n1st \nShield of Faith\nLight of Lunia\nDoom \n ", "prefix": "Sallera:", "loss": true, "complexity_analysis": { "has_passive_voice": false, "max_nested_clauses": 2, "longest_sentence": 44, "num_participle_phrases": 0, "num_sentences": 8, "is_complex": false, "reasons": [], "score": 0 } }, { "from": "human", "value": " Ouch, critical rock.... Is that match?", "prefix": "Sallera:", "loss": true, "complexity_analysis": { "has_passive_voice": false, "max_nested_clauses": 0, "longest_sentence": 7, "num_participle_phrases": 0, "num_sentences": 2, "is_complex": false, "reasons": [], "score": 0 } }, { "from": "human", "value": " ...Sigh, so it is. Good match, anyway.\n\nNoted I need some defense/offense against ranged attackers. 😩", "prefix": "strawberryman:", "loss": true, "complexity_analysis": { "has_passive_voice": false, "max_nested_clauses": 1, "longest_sentence": 11, "num_participle_phrases": 0, "num_sentences": 6, "is_complex": false, "reasons": [], "score": 0 } }, { "from": "human", "value": " Aye, it was a good match, albeit rather anticlimactic. (The sling wasn't really intended to be my main weapon, but, well, must use what you've got. πŸ˜›)", "prefix": "Sallera:", "loss": true, "complexity_analysis": { "has_passive_voice": true, "max_nested_clauses": 2, "longest_sentence": 28, "num_participle_phrases": 1, "num_sentences": 2, "is_complex": true, "reasons": [ "Contains passive voice" ], "score": 1 } }, { "from": "human", "value": " Match call:\n\n End by unconsciousness of Kanoe Naomi, winner Quork. \n\nQuork hereby takes all the loot and XP.\n\n(nice crit hit!)", "prefix": "Lubirio:", "loss": true, "complexity_analysis": { "has_passive_voice": false, "max_nested_clauses": 0, "longest_sentence": 16, "num_participle_phrases": 0, "num_sentences": 3, "is_complex": false, "reasons": [], "score": 0 } }, { "from": "human", "value": " Actually Lube, only high refs can officially end the matches. Don't know why, just is how it is.\n\n High Ref Hust\n\nQuork wins and gets the loot. ", "prefix": "hustlertwo:", "loss": true, "complexity_analysis": { "has_passive_voice": false, "max_nested_clauses": 2, "longest_sentence": 14, "num_participle_phrases": 0, "num_sentences": 3, "is_complex": false, "reasons": [], "score": 0 } }, { "from": "human", "value": " Originally Posted by hustlertwo \n Actually Lube, only high refs can officially end the matches. Don't know why, just is how it is.\n\n High Ref Hust\n\nQuork wins and gets the loot. \n \n\nIt simple really, High Refs have been around long enough that we know whats what. Plus this way when a match gets called, someone who can update the frontpage knows.", "prefix": "Mavian:", "loss": true, "complexity_analysis": { "has_passive_voice": true, "max_nested_clauses": 4, "longest_sentence": 19, "num_participle_phrases": 1, "num_sentences": 5, "is_complex": true, "reasons": [ "Deeply nested clauses (4) in one sentence", "Contains passive voice" ], "score": 3 } }, { "from": "human", "value": " I'm supposed to know what's what? I think someone screwed up along the way. I thought we were playing post by post chess. King me!", "prefix": "hustlertwo:", "loss": true, "complexity_analysis": { "has_passive_voice": true, "max_nested_clauses": 2, "longest_sentence": 11, "num_participle_phrases": 1, "num_sentences": 4, "is_complex": true, "reasons": [ "Contains passive voice" ], "score": 1 } }, { "from": "human", "value": " my bad, no real difference this case anyway, will not do it again... (Lube as nickname? Hadn't thought of that...)", "prefix": "Lubirio:", "loss": true, "complexity_analysis": { "has_passive_voice": false, "max_nested_clauses": 0, "longest_sentence": 16, "num_participle_phrases": 1, "num_sentences": 4, "is_complex": false, "reasons": [], "score": 0 } } ]
14
false
[ { "from": "human", "value": " Map: What map would you like? I would prefer the collumed one, if that would be allright with you.\n\nBuff Rounds: However many you will give me. I'd like at least 6 rounds + All Day, and thats cutting into my buffs.", "prefix": "Olo Demonsbane:", "loss": false, "complexity_analysis": { "has_passive_voice": true, "max_nested_clauses": 1, "longest_sentence": 19, "num_participle_phrases": 1, "num_sentences": 5, "is_complex": true, "reasons": [ "Contains passive voice" ], "score": 1 } }, { "from": "human", "value": " Ok then, 6 rounds and All days, columns is fine\n\nBuffs\n \n Spoiler \nAll days - Mage Armor\n1 - Arcane Spellsurge, Extended Project Image at\n2 - Arcane Fusion (Reduce Person and Mirror Image), Extended Displacement\n3 - Arcane Fusion (See Invisibility and Shield), Extended Greater Invisibility\n4 - Resistance\n5 -\n6 -\n \n\n\n\nObs only\n \n Spoiler \n Spellslots used 1/1/0/0/0/3/1/2\n ", "prefix": "lvl 1 sharnian:", "loss": true, "complexity_analysis": { "has_passive_voice": false, "max_nested_clauses": 1, "longest_sentence": 65, "num_participle_phrases": 0, "num_sentences": 2, "is_complex": false, "reasons": [], "score": 0 } }, { "from": "human", "value": " Map:\n {table=head] |A|B|C|D|E|F|G|H|I|J|K|L \n 1 ||||||||||||\n 2 |\n 3 ||| C | C ||||| C | C ||\n 4 ||| C | C ||||| C | C ||\n 5 ||||||||||||\n 6 |\n 7 |\n 8 ||||||||||||\n 9 ||| C | C ||||| C | C ||\n 10 ||| C | C ||||| C | C ||\n 11 |\n 12 |||||||||||[/table] \nBuffs: \n Spoiler \nAll Day: Use Scrolls on Armor and Weapons\nRound 1: Drink Potion of Conviction\nRound 2: Drink Potion of Shield of Faith\nRound 3: Drink Potion of Barkskin\nRound 4: Drink Potion of Fly\nRound 5: Cast Improved Invisibility\nRound 6: Cast Haste\n \n\n\nInitiative (1d20+11)[ 29 ] \n\nEDIT: Thanks for letting me have all the buff rounds πŸ™‚", "prefix": "Olo Demonsbane:", "loss": true, "complexity_analysis": { "has_passive_voice": false, "max_nested_clauses": 1, "longest_sentence": 80, "num_participle_phrases": 0, "num_sentences": 3, "is_complex": false, "reasons": [], "score": 0 } }, { "from": "human", "value": " I can't beat your initiative, you go first\n\nWhat is the current temperature? 60- degrees?\nand starting locations and appearances?", "prefix": "lvl 1 sharnian:", "loss": true, "complexity_analysis": { "has_passive_voice": false, "max_nested_clauses": 2, "longest_sentence": 18, "num_participle_phrases": 0, "num_sentences": 2, "is_complex": false, "reasons": [], "score": 0 } }, { "from": "human", "value": " I'll take the lower half, as is customary?\n\nLocation \n Spoiler \nE9\n \n\n\nHide (1d20+21)[ 32 ] , add 20 to this if you cant see invisibility.\nMove Silently (1d20+21)[ 23 ] \n\nWhat senses do you have?\n\nI have Blindsight 60ft and have perfect darkvision to 60ft.\n\nEDIT: You can choose the tempature (within reason) if I can choose the ambient light...shadowy.", "prefix": "Olo Demonsbane:", "loss": true, "complexity_analysis": { "has_passive_voice": false, "max_nested_clauses": 2, "longest_sentence": 42, "num_participle_phrases": 0, "num_sentences": 4, "is_complex": false, "reasons": [], "score": 0 } }, { "from": "human", "value": " I can't make those DCs, so I can't see you. I have darkvision 60ft and See Invisibility.\nStarting location, don't look\n \n Spoiler \n F1, [roll] 1d4+4[/roll]\n \n\n\nMake a spot check\nHide (1d20+14)[ 25 ] \nIf success you see,\n \n Spoiler \nA tiny kobold wielding nothing at H5\n ", "prefix": "lvl 1 sharnian:", "loss": true, "complexity_analysis": { "has_passive_voice": false, "max_nested_clauses": 1, "longest_sentence": 35, "num_participle_phrases": 1, "num_sentences": 4, "is_complex": false, "reasons": [], "score": 0 } }, { "from": "human", "value": " Messed up (1d4+4)[ 7 ] , again what is the temperature?", "prefix": "lvl 1 sharnian:", "loss": true, "complexity_analysis": { "has_passive_voice": false, "max_nested_clauses": 1, "longest_sentence": 19, "num_participle_phrases": 0, "num_sentences": 1, "is_complex": false, "reasons": [], "score": 0 } }, { "from": "human", "value": " Spot Check (1d20+17)[ 33 ] ", "prefix": "Olo Demonsbane:", "loss": true, "complexity_analysis": { "has_passive_voice": false, "max_nested_clauses": 0, "longest_sentence": 12, "num_participle_phrases": 0, "num_sentences": 1, "is_complex": false, "reasons": [], "score": 0 } }, { "from": "human", "value": " Temperature is 60 degrees Fahrenheit if there's no objections\n\nTiny(Small-sized) kobold is standing in H5, he appears to be unarmed", "prefix": "lvl 1 sharnian:", "loss": true, "complexity_analysis": { "has_passive_voice": false, "max_nested_clauses": 4, "longest_sentence": 27, "num_participle_phrases": 0, "num_sentences": 1, "is_complex": true, "reasons": [ "Deeply nested clauses (4) in one sentence" ], "score": 2 } }, { "from": "human", "value": " Ok...my turn.\n\n \n Spoiler \nKetta uses Shadow Jump to appear right next to him, gets a full attack, Tumbles away 15ft, then uses White Raven Tactics on herself. Ketta then uses Shadow Jump again with a free full attack, Her anklets of translocation to teleport to the other side of him, then Tumbles 15ft, ending in H1.\n \n\n\nSuddenly, you feel yourself being ripped into from all sides.\n\n Attack (1d20+21)[ 25 ] \nDamage (1d6+5)[ 8 ] and 1 Con\nSneak Attack (4d6+13)[ 28 ] \n Attack (1d20+21)[ 27 ] \nDamage (1d6+5)[ 7 ] and 1 Con\nSneak Attack (4d6+13)[ 18 ] \n Attack (1d20+16)[ 22 ] \nDamage (1d6+5)[ 11 ] and 1 Con\nSneak Attack (4d6+13)[ 33 ] \n Attack (1d20+21)[ 23 ] \nDamage (1d6+5)[ 7 ] and 1 Con\nSneak Attack (4d6+13)[ 25 ] \n Attack (1d20+21)[ 38 ] \nDamage (1d6+5)[ 10 ] and 1 Con\nSneak Attack (4d6+13)[ 22 ] \n Attack (1d20+16)[ 29 ] \nDamage (1d6+5)[ 9 ] and 1 Con\nSneak Attack (4d6+13)[ 28 ] \n Attack (1d20+21)[ 39 ] \nDamage (1d6+5)[ 9 ] and 1 Con\nSneak Attack (4d6+13)[ 26 ] \n Attack (1d20+21)[ 41 ] \nDamage (1d6+5)[ 8 ] and 1 Con\nSneak Attack (4d6+13)[ 30 ] \n Attack (1d20+16)[ 25 ] \nDamage (1d6+5)[ 8 ] and 1 Con\nSneak Attack (4d6+13)[ 20 ] \n Attack (1d20+21)[ 41 ] \nDamage (1d6+5)[ 11 ] and 1 Con\nSneak Attack (4d6+13)[ 22 ] \n Attack (1d20+21)[ 22 ] \nDamage (1d6+5)[ 7 ] and 1 Con\nSneak Attack (4d6+13)[ 23 ] \n Attack (1d20+16)[ 24 ] \nDamage (1d6+5)[ 10 ] and 1 Con\nSneak Attack (4d6+13)[ 24 ] \n Attack (1d20+21)[ 40 ] \nDamage (1d6+5)[ 7 ] and 1 Con\nSneak Attack (4d6+13)[ 26 ] \n Attack (1d20+21)[ 41 ] \nDamage (1d6+5)[ 8 ] and 1 Con\nSneak Attack (4d6+13)[ 22 ] \n Attack (1d20+16)[ 21 ] \nDamage (1d6+5)[ 8 ] and 1 Con\nSneak Attack (4d6+13)[ 24 ] \n Attack (1d20+21)[ 40 ] \nDamage (1d6+5)[ 6 ] and 1 Con\nSneak Attack (4d6+13)[ 32 ] \n Attack (1d20+21)[ 36 ] \nDamage (1d6+5)[ 6 ] and 1 Con\nSneak Attack (4d6+13)[ 31 ] \n Attack (1d20+16)[ 21 ] \nDamage (1d6+5)[ 8 ] and 1 Con\nSneak Attack (4d6+13)[ 26 ] \n\nIf you somehow survive that...\n\nHide check (1d20+1)[ 21 ] and Move Silently (1d20+21)[ 22 ] ", "prefix": "Olo Demonsbane:", "loss": true, "complexity_analysis": { "has_passive_voice": true, "max_nested_clauses": 1, "longest_sentence": 182, "num_participle_phrases": 1, "num_sentences": 11, "is_complex": true, "reasons": [ "Contains passive voice" ], "score": 1 } }, { "from": "human", "value": " Crit Conformation (1d20+21)[ 38 ] \nCrit Conformation (1d20+21)[ 27 ] \nCrit Conformation (1d20+21)[ 23 ] \nCrit Conformation (1d20+21)[ 31 ] \nCrit Conformation (1d20+21)[ 24 ] \n\nAnd that rolling is pretty funny for my Hide and Move Silently rolls...", "prefix": "Olo Demonsbane:", "loss": true, "complexity_analysis": { "has_passive_voice": false, "max_nested_clauses": 1, "longest_sentence": 61, "num_participle_phrases": 0, "num_sentences": 2, "is_complex": false, "reasons": [], "score": 0 } }, { "from": "human", "value": " I forgot you have blindsight\n\nThe kobold you killed fades away, and another large group of kobolds are in F1\n\nSpellcraft DC 20,18\n \n Spoiler \nArcane Fusion (Grease on E8-F9 and Glitterdust on G6-H7), Extended Glitterdust on E6-F7\n \n\n\nMake a Will Save DC 21 or be blinded and you take a -40 to hide regardless of save if you are in E6-H7\n\nIf you are in E8-F9, Make Reflex Save DC 20 or fall down", "prefix": "lvl 1 sharnian:", "loss": true, "complexity_analysis": { "has_passive_voice": true, "max_nested_clauses": 7, "longest_sentence": 96, "num_participle_phrases": 0, "num_sentences": 1, "is_complex": true, "reasons": [ "Contains passive voice", "Deeply nested clauses (7) in one sentence" ], "score": 6 } }, { "from": "human", "value": " Spellcraft (1d20+10)[ 25 ] \nSpellcraft (1d20+10)[ 11 ] \n\nNothing is revealed.\n\nEnd Turn?", "prefix": "Olo Demonsbane:", "loss": true, "complexity_analysis": { "has_passive_voice": true, "max_nested_clauses": 0, "longest_sentence": 28, "num_participle_phrases": 1, "num_sentences": 2, "is_complex": true, "reasons": [ "Contains passive voice" ], "score": 1 } }, { "from": "human", "value": " Your turn now", "prefix": "lvl 1 sharnian:", "loss": true, "complexity_analysis": { "has_passive_voice": false, "max_nested_clauses": 0, "longest_sentence": 5, "num_participle_phrases": 0, "num_sentences": 1, "is_complex": false, "reasons": [], "score": 0 } }, { "from": "human", "value": " I assume there are 7 mirror images, as that is the number you rolled out a spoiler.\n\n \n Spoiler \nKetta Shadow Jumps next to the group, gaining a free Full Attack. She then uses her Anklet of Translocation to gain another full attack before Tumbling to G4.\n \n\n\nAgain the kobolds feel blades slashing at them.\n\nI will roll this one group of three at a time, as it is complicated dealing with the mirror image spell when you have so many attacks.\n\n Attack [Roll]1d20+[/Roll]\nMirror Image (1d8)[ 5 ] , 1 hits\nDamage (1d6+5)[ 9 ] and 1 Con\nSneak Attack (4d6+13)[ 31 ] \n Attack [Roll]1d20+[/Roll]\nMirror Image (1d8)[ 1 ] or (1d7)[ 3 ] , 1 hits, or ignore this if the first attack hit the true kobold.\nDamage (1d6+5)[ 10 ] and 1 Con\nSneak Attack (4d6+13)[ 28 ] \n Attack [Roll]1d20+[/Roll]\nMirror Image (1d8)[ 7 ] or (1d7)[ 1 ] or (1d6)[ 2 ] , 1 hits, or ignore this if the first or second attack hit the true kobold.\nDamage (1d6+5)[ 6 ] and 1 Con\nSneak Attack (4d6+13)[ 30 ] ", "prefix": "Olo Demonsbane:", "loss": true, "complexity_analysis": { "has_passive_voice": true, "max_nested_clauses": 3, "longest_sentence": 85, "num_participle_phrases": 1, "num_sentences": 9, "is_complex": true, "reasons": [ "Deeply nested clauses (3) in one sentence", "Contains passive voice", "Deeply nested clauses (3) in one sentence" ], "score": 3 } }, { "from": "human", "value": " Attack (1d20+21)[ 36 ] \nAttack (1d20+21)[ 28 ] \nAttack (1d20+16)[ 32 ] ", "prefix": "Olo Demonsbane:", "loss": true, "complexity_analysis": { "has_passive_voice": false, "max_nested_clauses": 0, "longest_sentence": 33, "num_participle_phrases": 0, "num_sentences": 1, "is_complex": false, "reasons": [], "score": 0 } }, { "from": "human", "value": " Lol Roll Full Concealment", "prefix": "lvl 1 sharnian:", "loss": true, "complexity_analysis": { "has_passive_voice": false, "max_nested_clauses": 0, "longest_sentence": 5, "num_participle_phrases": 0, "num_sentences": 1, "is_complex": false, "reasons": [], "score": 0 } }, { "from": "human", "value": " Ok...I think blindsight negates that...\n\nJICID:\n\n (1d2)[ 2 ] , 2 misses\n (1d2)[ 2 ] , 2 misses\n (1d2)[ 2 ] , 2 misses\n\n\n \n Originally Posted by SRD \n Blindsight And Blindsense\nSome creatures have blindsight, the extraordinary ability to use a nonvisual sense (or a combination of such senses) to operate effectively without vision. Such sense may include sensitivity to vibrations, acute scent, keen hearing, or echolocation. This ability makes invisibility and concealment (even magical darkness) irrelevant to the creature (though it still can’t see ethereal creatures and must have line of effect to a creature or object to discern that creature or object). This ability operates out to a range specified in the creature description.\n\nThe creature usually does not need to make Spot or Listen checks to notice creatures within range of its blindsight ability. Unless noted otherwise, blindsight is continuous, and the creature need do nothing to use it. Some forms of blindsight, however, must be triggered as a free action. If so, this is noted in the creature’s description. If a creature must trigger its blindsight ability, the creature gains the benefits of blindsight only during its turn.\n\nβ€’Blindsight never allows a creature to distinguish color or visual contrast. A creature cannot read with blindsight.\nβ€’Blindsight does not subject a creature to gaze attacks (even though darkvision does).\nβ€’Blinding attacks do not penalize creatures using blindsight.\nβ€’Deafening attacks thwart blindsight if it relies on hearing.\nβ€’Blindsight works underwater but not in a vacuum.\n β€’Blindsight negates displacement and blur effects. \n \n\nEmphasis added. I think this means that I get to ignore your mirror images as well.", "prefix": "Olo Demonsbane:", "loss": true, "complexity_analysis": { "has_passive_voice": true, "max_nested_clauses": 3, "longest_sentence": 71, "num_participle_phrases": 1, "num_sentences": 19, "is_complex": true, "reasons": [ "Deeply nested clauses (3) in one sentence", "Contains passive voice", "Deeply nested clauses (3) in one sentence" ], "score": 3 } }, { "from": "human", "value": " I believe I am dead", "prefix": "lvl 1 sharnian:", "loss": true, "complexity_analysis": { "has_passive_voice": false, "max_nested_clauses": 1, "longest_sentence": 6, "num_participle_phrases": 0, "num_sentences": 1, "is_complex": false, "reasons": [], "score": 0 } }, { "from": "human", "value": " That was only my first of 4 weapon attacks 😳\n\nGood game.", "prefix": "Olo Demonsbane:", "loss": true, "complexity_analysis": { "has_passive_voice": false, "max_nested_clauses": 0, "longest_sentence": 15, "num_participle_phrases": 0, "num_sentences": 1, "is_complex": false, "reasons": [], "score": 0 } } ]
17
false
[ { "from": "human", "value": " Arena Tournament, Round 61: Chuck vs. Abogralia \n Map: \n Spoiler \n\n \nThe Arena walls for this map are 30 ft high, with a Climb DC of 30.\n \n\n XP Award: 300 XP\n GP Award: 300 GP\n\n Chuck - theterran\n Abogralia - Scorer\n\n All Gladiators, please declare final purchases (if any) and roll for initiative. ", "prefix": "ArenaManager:", "loss": false, "complexity_analysis": { "has_passive_voice": false, "max_nested_clauses": 0, "longest_sentence": 40, "num_participle_phrases": 0, "num_sentences": 2, "is_complex": false, "reasons": [], "score": 0 } }, { "from": "human", "value": " I have an open ref question before starting and rolling initiative.\n\nIn the Arena Rules, \"In-Between Matches\" Section it says:\n\n\n # Characters may be retrained, as by the Player's Handbook II Retraining Rules.\n\n# As additional retraining options, Characters may add or remove 1 Flaw (and an appropriate feat), change an existing Flaw for another legal Flaw, add or remove one Trait from their character, or change an existing Trait for another legal Trait as their retraining option for a given level. The normal limit of 2 Flaws and 2 Traits still applies. \n\nSo... if phb2 retraining rules apply, then it means I can only make modifications while I level up. But I can't level up between matches, only at the end of round, so...\n\n May I retrain now to use a new Flaw in order to have a new Feat? ", "prefix": "Scorer:", "loss": true, "complexity_analysis": { "has_passive_voice": true, "max_nested_clauses": 3, "longest_sentence": 55, "num_participle_phrases": 1, "num_sentences": 7, "is_complex": true, "reasons": [ "Contains passive voice", "Deeply nested clauses (3) in one sentence" ], "score": 2 } }, { "from": "human", "value": " High Ref 02youeng \n\nFlaw retraining can only be done between rounds, when you level up, the same as feats, skills, etc, must be retrained. Though it is a bit confusing, having that in the In-Between Matches bit.", "prefix": "02youeng:", "loss": true, "complexity_analysis": { "has_passive_voice": true, "max_nested_clauses": 2, "longest_sentence": 27, "num_participle_phrases": 1, "num_sentences": 3, "is_complex": true, "reasons": [ "Contains passive voice" ], "score": 1 } }, { "from": "human", "value": " Final Purchase... 2 Cure Light Wounds Potions, One Tanglefoot Bag and 2 Alchemist Fire\n\n Rolling Initiave \n (1d20+5)[ 19 ] ", "prefix": "Scorer:", "loss": true, "complexity_analysis": { "has_passive_voice": false, "max_nested_clauses": 0, "longest_sentence": 29, "num_participle_phrases": 0, "num_sentences": 1, "is_complex": false, "reasons": [], "score": 0 } }, { "from": "human", "value": " buy 2 Scrolls of Summon Nature's Ally I...1 Scroll of CLW\n\n Initiative - (1d20+4)[ 15 ] ", "prefix": "theterran:", "loss": true, "complexity_analysis": { "has_passive_voice": false, "max_nested_clauses": 0, "longest_sentence": 27, "num_participle_phrases": 0, "num_sentences": 1, "is_complex": false, "reasons": [], "score": 0 } }, { "from": "human", "value": " Ok, It's my turn then...\n\nGood luck Terran...\n\n Abogralia 1st Turn \n\nI start at B10 with Crossbow in hand.\n\n \n Spoiler \n\nI carry my backpack with all bought items, 30 bolts and my Shortsword strapped.\n \n\n\nI double move to D4 \n\nand Load my Crossbow as Free Action\n\n End of Turn \n\nSTATS\n \n Spoiler \n\nHP 8/8\nAC 21 (+5 Dex, +1 Size, +3 Armor, +2 Tree) T 18 FF 16\n\nCrossbow +6, 1d6, 19-20/x2, 80'\n30 Bolts left\n\nShortsword +1, 1d4, 19-20/x2, Melee\n ", "prefix": "Scorer:", "loss": true, "complexity_analysis": { "has_passive_voice": false, "max_nested_clauses": 1, "longest_sentence": 77, "num_participle_phrases": 0, "num_sentences": 4, "is_complex": false, "reasons": [], "score": 0 } }, { "from": "human", "value": " GL to you as well 😁\n Chuck - Round 1 \n\nStarting in Z10 w/ my Riding Dog in Y10, as a free action, I will handle my companion and instruct him to attack Abogralia. He then double moves to O4.\n\nIn the meantime, Chuck will move to V7 and start casting a spell...\n \n Spoiler \nSNA I\n \n.\n\nEnd my Turn.\n\nStats:\n \n Spoiler \nCompanion Location: O4\nLocation: V7\nHP: 9/9\nAC: 19\n\nSpells\n \n Spoiler \nLevel 0 - CMW x3\nLevel 1 - SNAI-x, Conjure Ice Beast I\n \n\n ", "prefix": "theterran:", "loss": true, "complexity_analysis": { "has_passive_voice": false, "max_nested_clauses": 3, "longest_sentence": 42, "num_participle_phrases": 1, "num_sentences": 6, "is_complex": true, "reasons": [ "Deeply nested clauses (3) in one sentence" ], "score": 1 } }, { "from": "human", "value": " Abogralia 2nd Turn \n\nShoot your companion with crossbow\n\n Attack \n (1d20+6)[ 11 ] \n Damage \n (1d6)[ 4 ] \n If Crit \n (1d20+6)[ 24 ] \n Additional Crit Damage \n (1d6)[ 6 ] \n\nI then move back to C8 \n\nFree Action: Reload Crossbow\n\nSTATS\n \n Spoiler \n\nHP 8/8\nAC 19 (+5 Dex, +1 Size, +3 Armor) T 16 FF 14\n\nCrossbow +6, 1d6, 19-20/x2, 80'\n29 Bolts left\n\nShortsword +1, 1d4, 19-20/x2, Melee\n ", "prefix": "Scorer:", "loss": true, "complexity_analysis": { "has_passive_voice": false, "max_nested_clauses": 2, "longest_sentence": 123, "num_participle_phrases": 0, "num_sentences": 1, "is_complex": false, "reasons": [], "score": 0 } }, { "from": "human", "value": " Chuck - Round 2 \n\nAnimal Companion double moves to D4.\n\nStandard Action: finishing casting a spell.\n\nA Wolf appears in S4. and double moves to C3.\n\nChuck will move to S10.\n\nEnd my Turn.\n\nStats:\n \n Spoiler \nCompanion Location: D4 / hp13 / ac16\nSummoned Wolf 1: C3 / hp17 / ac14\nChuck: S10\nHP: 9/9\nAC: 19\nSpells:\n \n Spoiler \nLevel 0 - CMW x3\nLevel 1 - SNAI-x, Conjure Ice Beast I\n \n\n ", "prefix": "theterran:", "loss": true, "complexity_analysis": { "has_passive_voice": false, "max_nested_clauses": 1, "longest_sentence": 35, "num_participle_phrases": 1, "num_sentences": 9, "is_complex": false, "reasons": [], "score": 0 } }, { "from": "human", "value": " Abogralia 3rd Turn \n\nMove to C12 \n\nand Shoot your companion again...\n\n Attack \n (1d20+6)[ 21 ] \n Damage \n (1d6)[ 2 ] \n If Crit \n (1d20+6)[ 8 ] \n Additional Crit Damage \n (1d6)[ 3 ] \n\nFree Action: Reload Crossbow\n\n End of Turn \n\nSTATS\n \n Spoiler \n\nHP 8/8\nAC 19 (+5 Dex, +1 Size, +3 Armor) T 16 FF 14\n\nCrossbow +6, 1d6, 19-20/x2, 80'\n28 Bolts left\n\nShortsword +1, 1d4, 19-20/x2, Melee\n ", "prefix": "Scorer:", "loss": true, "complexity_analysis": { "has_passive_voice": false, "max_nested_clauses": 1, "longest_sentence": 88, "num_participle_phrases": 0, "num_sentences": 3, "is_complex": false, "reasons": [], "score": 0 } }, { "from": "human", "value": " Chuck - Round 3 \n\nThe Wolf Charges from C3 to C11.\n\nWolf Attack:\n \n Spoiler \n Attack - (1d20+10)[ 16 ] \n Damage - (1d6+3)[ 7 ] + Cold - (1d6)[ 3 ] \n\nIf Hits:\n Trip - (1d20+3)[ 13 ] \n \n\n\nMeanwhile, the companion moves to B11 and attacks.\nCompanion Attack:\n \n Spoiler \n Attack - (1d20+3)[ 6 ] \n Damage - (1d6+3)[ 5 ] \n\nIf Hits:\n Trip - (1d20+3)[ 11 ] \n \n\n\nChuck will move to O11 and ready an action:\n \n Spoiler \nBurn Conjure Ice Beast to cast Summon Nature's Ally if he starts crossing the bridge.\n \n\n\nend my Turn.\n\nStats:\n \n Spoiler \nCompanion Location: B11 / hp11 / ac16\nSummoned Wolf 1: C11 / hp17 / ac14 (-2 charge)\nChuck: O11\nHP: 9/9\nAC: 19\nSpells:\n\n \n Spoiler \n\nLevel 0 - CMW x3\nLevel 1 - SNAI-x, Conjure Ice Beast I\n \n\n ", "prefix": "theterran:", "loss": true, "complexity_analysis": { "has_passive_voice": false, "max_nested_clauses": 2, "longest_sentence": 59, "num_participle_phrases": 0, "num_sentences": 10, "is_complex": false, "reasons": [], "score": 0 } }, { "from": "human", "value": " I have a question...\n\nIf I'm not mistaken, your wolf should have already dissapeared as the spell duration is only one round, and he already used that round by double moving.\n\nUnless you have something to expand the spell duration that I'm unaware of.\n\nEDIT:\n\n@REFs only\n \n Spoiler \n\nScattering the Plank Bridge counts as move action? or standard action?\n \n\n\n2nd EDIT: Where can I see your Companion Character Sheet?", "prefix": "Scorer:", "loss": true, "complexity_analysis": { "has_passive_voice": false, "max_nested_clauses": 3, "longest_sentence": 39, "num_participle_phrases": 1, "num_sentences": 3, "is_complex": true, "reasons": [ "Deeply nested clauses (3) in one sentence" ], "score": 1 } }, { "from": "human", "value": " Abogralia\n\n \n Spoiler \nScattering is a move action that provokes AoOs if applicable (which I don't think it usually is). Unscattering is full-round.\n ", "prefix": "hustlertwo:", "loss": true, "complexity_analysis": { "has_passive_voice": false, "max_nested_clauses": 4, "longest_sentence": 27, "num_participle_phrases": 0, "num_sentences": 2, "is_complex": true, "reasons": [ "Deeply nested clauses (4) in one sentence" ], "score": 2 } }, { "from": "human", "value": " Abogralia 4th Turn \n\n5' Step to C13\n\nMove Action: Scatter Bridge\n\nand Shoot your companion!\n\n Attack \n (1d20+6)[ 20 ] \n Damage \n (1d6)[ 5 ] \n If Crit \n (1d20+6)[ 22 ] \n Additional Crit Damage \n (1d6)[ 3 ] \n\nFree Action: Reload my Crossbow\n\n End of Turn \n\nSTATS\n \n Spoiler \n\nHP 8/8\nAC 19 (+5 Dex, +1 Size, +3 Armor) T 16 FF 14\n\nCrossbow +6, 1d6, 19-20/x2, 80'\n27 Bolts left\n\nShortsword +1, 1d4, 19-20/x2, Melee\n ", "prefix": "Scorer:", "loss": true, "complexity_analysis": { "has_passive_voice": false, "max_nested_clauses": 1, "longest_sentence": 89, "num_participle_phrases": 0, "num_sentences": 3, "is_complex": false, "reasons": [], "score": 0 } }, { "from": "human", "value": " Ref Bayar \n\nHe has the Ashbound feat that doubles the duration of his summoning spells.", "prefix": "Bayar:", "loss": true, "complexity_analysis": { "has_passive_voice": false, "max_nested_clauses": 1, "longest_sentence": 18, "num_participle_phrases": 0, "num_sentences": 1, "is_complex": false, "reasons": [], "score": 0 } }, { "from": "human", "value": " My Companion doesn't have a separate sheet...he is just a typical riding Dog as seen here \n\nand between ashbound and the spellgifted trait set on Conj, my summons last 4 rounds.", "prefix": "theterran:", "loss": true, "complexity_analysis": { "has_passive_voice": false, "max_nested_clauses": 2, "longest_sentence": 38, "num_participle_phrases": 1, "num_sentences": 2, "is_complex": false, "reasons": [], "score": 0 } }, { "from": "human", "value": " Originally Posted by theterran \n My Companion doesn't have a separate sheet...he is just a typical riding Dog as seen here \n\nand between ashbound and the spellgifted trait set on Conj, my summons last 4 rounds. \n \n\nOuch... I beleive I'm almost dead then πŸ˜›", "prefix": "Scorer:", "loss": true, "complexity_analysis": { "has_passive_voice": false, "max_nested_clauses": 2, "longest_sentence": 45, "num_participle_phrases": 1, "num_sentences": 3, "is_complex": false, "reasons": [], "score": 0 } }, { "from": "human", "value": " Chuck - Round 4 \n\nCompanion moves into C12 and attacks.\n \n Spoiler \n\n Attack - (1d20+3)[ 4 ] \n Damage - (1d6+3)[ 6 ] \n\nIf hit\n Trip - (1d20+3)[ 17 ] \n \n\n\nSummoned Wolf moves to B12 and Attacks.\n \n Spoiler \n\n Attack - (1d20+8)[ 9 ] \n Damage - (1d6+3)[ 9 ] + Cold - (1d6)[ 2 ] \n\nIf hits:\n Trip - (1d20+3)[ 22 ] \n \n\n\nWill pause here to see if I need to continue...\n\nNot if I keep rolling like that 😑", "prefix": "theterran:", "loss": true, "complexity_analysis": { "has_passive_voice": false, "max_nested_clauses": 4, "longest_sentence": 37, "num_participle_phrases": 1, "num_sentences": 6, "is_complex": true, "reasons": [ "Deeply nested clauses (4) in one sentence" ], "score": 2 } }, { "from": "human", "value": " Chuck - Round 4 (cont) \n\nAs a Move action, Chuck will draw out a scroll.\n\nHe will then begin casting the spell from it.\n\n Ref Question: \n \n Spoiler \nWill my Beckon the Frozen apply to the SNA I am casting via the scroll? What about Augment Summoning?\n \n\n\nend my turn. You can take my turn, as my question won't have any bearing on your turn.\n\nStats:\n \n Spoiler \n\nCompanion Location: B12 / hp6 / ac16\nSummoned Wolf 1: C12 / hp17 / ac14 (-2 charge) (3/4 Rounds)\nChuck: O11\nHP: 9/9\nAC: 19\nSpells:\n\n \n Spoiler \n\nLevel 0 - CMW x3\nLevel 1 - SNAI-x, Conjure Ice Beast I\n \n\n ", "prefix": "theterran:", "loss": true, "complexity_analysis": { "has_passive_voice": false, "max_nested_clauses": 1, "longest_sentence": 38, "num_participle_phrases": 0, "num_sentences": 10, "is_complex": false, "reasons": [], "score": 0 } }, { "from": "human", "value": " Abogralia 5th Turn \n\n5' Step to C14\n\nThrow Alchemist Fire to your Companion\n\n Ranged Touch Attack \n (1d20+7)[ 8 ] \n Fire Damage \n (1d6)[ 5 ] \n End of Turn \n\nSTATS\n \n Spoiler \n\nHP 8/8\nAC 19 (+5 Dex, +1 Size, +3 Armor) T 16 FF 14\n\nCrossbow +6, 1d6, 19-20/x2, 80'\n27 Bolts left\n\nShortsword +1, 1d4, 19-20/x2, Melee\nOne Alchemist Fire used\n ", "prefix": "Scorer:", "loss": true, "complexity_analysis": { "has_passive_voice": false, "max_nested_clauses": 1, "longest_sentence": 68, "num_participle_phrases": 0, "num_sentences": 2, "is_complex": false, "reasons": [], "score": 0 } }, { "from": "human", "value": " Well... Im getting 1's as well hehehehe", "prefix": "Scorer:", "loss": true, "complexity_analysis": { "has_passive_voice": false, "max_nested_clauses": 0, "longest_sentence": 8, "num_participle_phrases": 1, "num_sentences": 3, "is_complex": false, "reasons": [], "score": 0 } }, { "from": "human", "value": " Ref Bayar \n\n@Chuck:\n \n Spoiler \nNo and no. The scrolls need to be crafted together with the feats, i think. Forgot if it is actually possible. If they were metamagic, an artificier could imbue it...\n\nIt would be best if a second ref give his opinion.\n \n\n\nEdit: Abogralia needs to roll a d8 to see where the flask lands.", "prefix": "Bayar:", "loss": true, "complexity_analysis": { "has_passive_voice": true, "max_nested_clauses": 3, "longest_sentence": 15, "num_participle_phrases": 0, "num_sentences": 7, "is_complex": true, "reasons": [ "Contains passive voice", "Deeply nested clauses (3) in one sentence" ], "score": 2 } }, { "from": "human", "value": " Calculating misdirection... (1d8)[ 5 ] ", "prefix": "Scorer:", "loss": true, "complexity_analysis": { "has_passive_voice": false, "max_nested_clauses": 0, "longest_sentence": 11, "num_participle_phrases": 0, "num_sentences": 1, "is_complex": false, "reasons": [], "score": 0 } }, { "from": "human", "value": " Ok, as per rules it landed exactly in the same square as his animal companion... What damage does he receive?\n\nEdit: I beleive it is 1hp damage to both animals", "prefix": "Scorer:", "loss": true, "complexity_analysis": { "has_passive_voice": false, "max_nested_clauses": 1, "longest_sentence": 18, "num_participle_phrases": 0, "num_sentences": 3, "is_complex": false, "reasons": [], "score": 0 } }, { "from": "human", "value": " Chuck - Round 5 \n\nCompanion moves into C13 and attacks.\n \n Spoiler \n Attack - (1d20+3)[ 7 ] \n Damage - (1d6+3)[ 5 ] \n\nIf hit\n Trip - (1d20+3)[ 11 ] \n \n\n\nWolf moves to B13 and attacks.\n \n Spoiler \n Attack - (1d20+8)[ 17 ] \n Damage - (1d6+3)[ 8 ] + Cold - (1d6)[ 4 ] \n\nIf hit:\n Trip - (1d20+3)[ 8 ] \n \n\n\nPausing here to see if I must go forward, and for a ref question.\n\n Ref Question: \n \n Spoiler \nCan a porpoise attack a square from the water that is not water? For instance D15 to C14?\n ", "prefix": "theterran:", "loss": true, "complexity_analysis": { "has_passive_voice": false, "max_nested_clauses": 2, "longest_sentence": 37, "num_participle_phrases": 1, "num_sentences": 8, "is_complex": false, "reasons": [], "score": 0 } }, { "from": "human", "value": " High Ref 02youeng \n\nChuck:\n \n Spoiler \nI can't see why not. Porpoise's aren't even aquatic, they can just hold their breath a long time\n ", "prefix": "02youeng:", "loss": true, "complexity_analysis": { "has_passive_voice": false, "max_nested_clauses": 2, "longest_sentence": 17, "num_participle_phrases": 0, "num_sentences": 3, "is_complex": false, "reasons": [], "score": 0 } }, { "from": "human", "value": " Chuck - Round 5 (cont) \n\nChuck finishes casting his spell from the scroll.\n\nA Porpoise appears in N7. The porpoise swims to D15 and uses its slam attack on Abogralia.\n\n \n Spoiler \n Attack - (1d20+6)[ 22 ] (+2 Flanking w/ Wolf)\n Damage - (2d4)[ 5 ] \n \n\n\nchuck meanwhile moves to P6.\n\nEnd Turn. (Porpoise and Wolf disappear)\n\nStats:\n \n Spoiler \nCompanion Location: B13 / hp5 / ac16\nChuck: P6\nHP: 9/9\nAC: 19\nSpells:\n\n \n Spoiler \n\n\nLevel 0 - CMW x3\nLevel 1 - SNAI-x, Conjure Ice Beast I\n \n\n ", "prefix": "theterran:", "loss": true, "complexity_analysis": { "has_passive_voice": false, "max_nested_clauses": 1, "longest_sentence": 54, "num_participle_phrases": 1, "num_sentences": 9, "is_complex": false, "reasons": [], "score": 0 } }, { "from": "human", "value": " Abogralia 6th Turn \n\n5' Step to B15 \n\nI have a REF question before proceding...\n\n@Refs\n \n Spoiler \n\n1) Is it legal that the porpoise attacked me from D15 as it is a square half water/half ground?\n\n2) If it is, what roll must I make to know how much a potion of cure light wounds healed me? I know it is 1d8, but I don't know what modifier to use (1d8+1) (1d8+2) (1d8+0) etc...\n \n\n\nTo be continued...", "prefix": "Scorer:", "loss": true, "complexity_analysis": { "has_passive_voice": true, "max_nested_clauses": 7, "longest_sentence": 75, "num_participle_phrases": 1, "num_sentences": 3, "is_complex": true, "reasons": [ "Deeply nested clauses (7) in one sentence", "Contains passive voice" ], "score": 6 } }, { "from": "human", "value": " High Ref PsiDog \n\nRef Question: \"Can a porpoise attack from a half land/water square like D15?\" \n\nRef Answer: Yes. D-15 is at least as much water as land so an aquatic creature an enter and attack from that point. True the porpoise would have to be squeezing and the land bound creature would have cover from the bank, but there is nothing preventing the porpoise for occupying and attacking from that square. \n\n@Abogralia\n \n Spoiler \nA 50 gp potion of cure light wounds has a caster level of 1 and would cure 1d8+1 hp.\n ", "prefix": "Psionic Dog:", "loss": true, "complexity_analysis": { "has_passive_voice": false, "max_nested_clauses": 1, "longest_sentence": 36, "num_participle_phrases": 1, "num_sentences": 5, "is_complex": false, "reasons": [], "score": 0 } }, { "from": "human", "value": " Ok, I suppose that the cover from the bank doesn't affect the hit anyways.\n\n Abogralia 6th Turn, continued\n\nShoot Companion with crossbow!\n\n Attack \n (1d20+6)[ 19 ] \n Damage \n (1d6)[ 6 ] \n If Crit \n (1d20+6)[ 9 ] \n Crit Additional Damage \n (1d6)[ 6 ] \n\n\nFinishing my turn in the next message...", "prefix": "Scorer:", "loss": true, "complexity_analysis": { "has_passive_voice": false, "max_nested_clauses": 1, "longest_sentence": 31, "num_participle_phrases": 1, "num_sentences": 4, "is_complex": false, "reasons": [], "score": 0 } }, { "from": "human", "value": " Ok, companion gone YES!\n\n(😦 I though I was a goner....)\n\nFree Action: Reload crossbow\nMove Action: Draw a Potion\n\n End of Turn \n\nSTATS\n \n Spoiler \n\nHP 3/8\nAC 21 (+5 Dex, +1 Size, +3 Armor, +2 Tree) T 18 FF 16\n\nCrossbow +6, 1d6, 19-20/x2, 80'\n26 Bolts left\n\nShortsword +1, 1d4, 19-20/x2, Melee\nOne Alchemist Fire used\n ", "prefix": "Scorer:", "loss": true, "complexity_analysis": { "has_passive_voice": false, "max_nested_clauses": 3, "longest_sentence": 99, "num_participle_phrases": 0, "num_sentences": 1, "is_complex": true, "reasons": [ "Deeply nested clauses (3) in one sentence" ], "score": 1 } }, { "from": "human", "value": " Chuck - Round 6 \n\nMove to M2.\n\nDraw a Scroll.\n\nEnd my Turn.\n\nStats:\n \n Spoiler \nCompanion Location: B13 / hp-1 / ac16\nChuck: M2\nHP: 9/9\nAC: 19\nSpells:\n\n \n Spoiler \n\nLevel 0 - CMW x3\nLevel 1 - SNAI-x, Conjure Ice Beast I\n \n\n ", "prefix": "theterran:", "loss": true, "complexity_analysis": { "has_passive_voice": false, "max_nested_clauses": 0, "longest_sentence": 47, "num_participle_phrases": 0, "num_sentences": 5, "is_complex": false, "reasons": [], "score": 0 } }, { "from": "human", "value": " Abogralia 7th Turn \n\nDrink Potion\n \n Spoiler \n\nThe nice liquid cures me (1d8+1)[ 2 ] \n \n\n End of Turn \n\nSTATS\n \n Spoiler \n\nHP 3/8 +whatever I got in roll\nAC 21 (+5 Dex, +1 Size, +3 Armor, +2 Tree) T 18 FF 16\n\nCrossbow +6, 1d6, 19-20/x2, 80'\n26 Bolts left\n\nShortsword +1, 1d4, 19-20/x2, Melee\nOne Alchemist Fire used\nOne Potion drinked\n ", "prefix": "Scorer:", "loss": true, "complexity_analysis": { "has_passive_voice": false, "max_nested_clauses": 1, "longest_sentence": 47, "num_participle_phrases": 0, "num_sentences": 3, "is_complex": false, "reasons": [], "score": 0 } }, { "from": "human", "value": " Chuck - Round 7 \n\nDouble move to H2, your go.\n\nStats:\n \n Spoiler \nCompanion Location: B13 / hp-2 / ac16\nChuck: H2\nHP: 9/9\nAC: 19\nSpells:\n\n\n \n Spoiler \n\n\nLevel 0 - CMW x3\nLevel 1 - SNAI-x, Conjure Ice Beast I\n \n\n ", "prefix": "theterran:", "loss": true, "complexity_analysis": { "has_passive_voice": false, "max_nested_clauses": 0, "longest_sentence": 47, "num_participle_phrases": 0, "num_sentences": 3, "is_complex": false, "reasons": [], "score": 0 } }, { "from": "human", "value": " Abogralia 8th Turn \n\nShoot you with crossbow!\n\nAttack\n (1d20+6)[ 13 ] \nDamage\n (1d6)[ 4 ] \nIf Crit\n (1d20+6)[ 9 ] \nAdditional Crit Damage\n (1d6)[ 3 ] \n\nFree Action: Reload Crossbow\nFree Action: Drop Crossbow\n\nMove Action: Draw Shortsword\n\n End of Turn \n\nSTATS\n \n Spoiler \n\nHP 5/8\nAC 21 (+5 Dex, +1 Size, +3 Armor, +2 Tree) T 18 FF 16\n\nCrossbow +6, 1d6, 19-20/x2, 80'\n25 Bolts left\n\nShortsword +1, 1d4, 19-20/x2, Melee\nOne Alchemist Fire used\nOne Potion drinked\n ", "prefix": "Scorer:", "loss": true, "complexity_analysis": { "has_passive_voice": false, "max_nested_clauses": 2, "longest_sentence": 112, "num_participle_phrases": 0, "num_sentences": 4, "is_complex": false, "reasons": [], "score": 0 } }, { "from": "human", "value": " What square are you in?", "prefix": "theterran:", "loss": true, "complexity_analysis": { "has_passive_voice": false, "max_nested_clauses": 0, "longest_sentence": 7, "num_participle_phrases": 0, "num_sentences": 1, "is_complex": false, "reasons": [], "score": 0 } }, { "from": "human", "value": " In the same... B15 ", "prefix": "Scorer:", "loss": true, "complexity_analysis": { "has_passive_voice": false, "max_nested_clauses": 0, "longest_sentence": 7, "num_participle_phrases": 0, "num_sentences": 1, "is_complex": false, "reasons": [], "score": 0 } }, { "from": "human", "value": " Chuck - Round 8 \n\nMove to D4\n\nBegin Casting a Spell:\n \n Spoiler \nCasting Conjure Ice Beast\n \n\n\nEnd my Turn.\n\nSTats:\n \n Spoiler \nCompanion Location: B13 / hp-2 / ac16\nChuck: D4\nHP: 9/9\nAC: 19\nSpells:\n\n \n Spoiler \n\n\nLevel 0 - CMW x3\nLevel 1 - SNAI-x, Conjure Ice Beast I-x\n \n\n ", "prefix": "theterran:", "loss": true, "complexity_analysis": { "has_passive_voice": false, "max_nested_clauses": 1, "longest_sentence": 51, "num_participle_phrases": 0, "num_sentences": 2, "is_complex": false, "reasons": [], "score": 0 } }, { "from": "human", "value": " Abogralia 9th Turn \n\nI need to ask REFs before I take action\n\n \n Spoiler \n\nI have a few questions...\n\n1. What happens if I climb a tree? Do melee attackers reach me while Im up? If I get to climb do I need additional checks to stay up?\n\n2. What happens to my equipment if I throw myself at water? Is anything ruined? And how thick in feet is the river in D15,E15,F15?\n \n\n\nTo be continued...", "prefix": "Scorer:", "loss": true, "complexity_analysis": { "has_passive_voice": true, "max_nested_clauses": 3, "longest_sentence": 17, "num_participle_phrases": 1, "num_sentences": 10, "is_complex": true, "reasons": [ "Deeply nested clauses (3) in one sentence", "Contains passive voice" ], "score": 2 } }, { "from": "human", "value": " @Abogralia\n \n Spoiler \n\nIt depends on how high up the tree you get. If you get above the reach of your opponent, they can't attack you.\n\nThe water is ten feet deep everywhere, and it doesn't damage equipment from what I've seen.\n ", "prefix": "Mavian:", "loss": true, "complexity_analysis": { "has_passive_voice": false, "max_nested_clauses": 1, "longest_sentence": 21, "num_participle_phrases": 0, "num_sentences": 4, "is_complex": false, "reasons": [], "score": 0 } }, { "from": "human", "value": " Abogralia 9th Turn Continued\n\nI take a little run and jump towards G15 \n Jump \n (1d20+5)[ 18 ] \n\nDepending on where I get, will be my next finishing action.\n\nTo be continued...", "prefix": "Scorer:", "loss": true, "complexity_analysis": { "has_passive_voice": true, "max_nested_clauses": 1, "longest_sentence": 29, "num_participle_phrases": 1, "num_sentences": 3, "is_complex": true, "reasons": [ "Contains passive voice" ], "score": 1 } }, { "from": "human", "value": " Ok, considering my -6 penalty for 20' speed and considering JUMP rules I landed in E15 \n\nSo I make a Swim check to get to G15 \n Swim \n (1d20-2)[ 10 ] \n\nYet to be continued...", "prefix": "Scorer:", "loss": true, "complexity_analysis": { "has_passive_voice": true, "max_nested_clauses": 2, "longest_sentence": 23, "num_participle_phrases": 1, "num_sentences": 3, "is_complex": true, "reasons": [ "Contains passive voice" ], "score": 1 } }, { "from": "human", "value": " Success! Which means I can move 1/4 my speed as my other move action so if Im correct I swim sucessfully to F15 and just about to come out of the shore at my next turn...\n\n End of Turn \n\nSTATS\n \n Spoiler \n\nHP 5/8\nAC 19 (+5 Dex, +1 Size, +3 Armor) T 16 FF 14\n\nCrossbow +6, 1d6, 19-20/x2, 80'\n25 Bolts left\n\nShortsword +1, 1d4, 19-20/x2, Melee\nOne Alchemist Fire used\nOne Potion drinked\n \n\n\nEDIT: Had a lot of spelling horrors errors", "prefix": "Scorer:", "loss": true, "complexity_analysis": { "has_passive_voice": false, "max_nested_clauses": 4, "longest_sentence": 79, "num_participle_phrases": 0, "num_sentences": 3, "is_complex": true, "reasons": [ "Deeply nested clauses (4) in one sentence" ], "score": 2 } }, { "from": "human", "value": " Ref Question:\n \n Spoiler \nAccording to the Ice Beast Template (Pg. 140 Frostburn), Ice Breath Special attack does 1d6 cold damage per 2HD of base creature. A Porpoise has 2 HD, does that mean it does 2d6 cold damage, or would it do 2d6 at HD3?\n\nThanks :)\n ", "prefix": "theterran:", "loss": true, "complexity_analysis": { "has_passive_voice": false, "max_nested_clauses": 2, "longest_sentence": 28, "num_participle_phrases": 0, "num_sentences": 4, "is_complex": false, "reasons": [], "score": 0 } }, { "from": "human", "value": " Chuck\n\n \n Spoiler \nIt would do 2d6 at 3 HD. Right now it only does 1d6.\n ", "prefix": "hustlertwo:", "loss": true, "complexity_analysis": { "has_passive_voice": false, "max_nested_clauses": 0, "longest_sentence": 9, "num_participle_phrases": 0, "num_sentences": 3, "is_complex": false, "reasons": [], "score": 0 } }, { "from": "human", "value": " Chuck - Round 9 \n\nChuck Finishes Casting the spell and a Porpoise appears in E8.\n\nRefs/Spectators\n \n Spoiler \nPorpoise Ice Beast w/ Ice Breath\n \n\n\nIt charges Abogralia ending in E14.\n\n Attack - (1d20+6)[ 7 ] \n Damage - (2d4)[ 3 ] \n\nchuck moves down to d9.\n\nEnd my Turn.\n\nStats:\n \n Spoiler \nSpoiler\nCompanion Location: B13 / hp-4 / ac16\nChuck: D9\nHP: 9/9\nAC: 19\nSpells:\n\n \n Spoiler \n\n\nLevel 0 - CMW x3\nLevel 1 - SNAI-x, Conjure Ice Beast I-x\n \n\n ", "prefix": "theterran:", "loss": true, "complexity_analysis": { "has_passive_voice": false, "max_nested_clauses": 1, "longest_sentence": 53, "num_participle_phrases": 1, "num_sentences": 6, "is_complex": false, "reasons": [], "score": 0 } }, { "from": "human", "value": " Abogralia 10th Turn \n\nI have the feeling that \"porpoise\" wasn't your original choice πŸ˜›\n\nOk, I will try to avoid AoO with a Tumble check to H16 \n Tumble \n (1d20+8)[ 9 ] \n\ncontinuing turn after I know tumble check result", "prefix": "Scorer:", "loss": true, "complexity_analysis": { "has_passive_voice": false, "max_nested_clauses": 2, "longest_sentence": 54, "num_participle_phrases": 0, "num_sentences": 1, "is_complex": false, "reasons": [], "score": 0 } }, { "from": "human", "value": " mmhhh... again 1... Im calmed.... Im fine... I won't be angry with the built-in dice roller...\n\n\n\n...\n\n😑\n\nok, im calmed now, for real hahahahaha πŸ˜›\n\nI think you should take the AoO (if you want of course) before I continue my turn, but it's up to you...", "prefix": "Scorer:", "loss": true, "complexity_analysis": { "has_passive_voice": true, "max_nested_clauses": 3, "longest_sentence": 27, "num_participle_phrases": 1, "num_sentences": 6, "is_complex": true, "reasons": [ "Contains passive voice", "Deeply nested clauses (3) in one sentence" ], "score": 2 } }, { "from": "human", "value": " AoO\n\n Attack - (1d20+4)[ 19 ] \n Damage - (2d4)[ 4 ] \n\nIf Crit\n \n Spoiler \n\n Confirm - (1d20+4)[ 24 ] \n Damage - (2d4)[ 5 ] \n ", "prefix": "theterran:", "loss": true, "complexity_analysis": { "has_passive_voice": false, "max_nested_clauses": 0, "longest_sentence": 27, "num_participle_phrases": 0, "num_sentences": 3, "is_complex": false, "reasons": [], "score": 0 } }, { "from": "human", "value": " Abogralia 10th Turn continued\n\n😦 That was close\n\nthat's a hit and took 4 damage\n\nI drink another potion\n \n Spoiler \n\nplease please not a 1 again....\n\n Potion \n (1d8+1)[ 6 ] \n \n\n End of Turn \n\nSTATS\n \n Spoiler \n\nHP 1/8+whatever the potion did\nAC 19 (+5 Dex, +1 Size, +3 Armor) T 16 FF 14\n\nCrossbow +6, 1d6, 19-20/x2, 80'\n25 Bolts left\n\nShortsword +1, 1d4, 19-20/x2, Melee\nOne Alchemist Fire used\nTwo Potions drinked\n ", "prefix": "Scorer:", "loss": true, "complexity_analysis": { "has_passive_voice": false, "max_nested_clauses": 3, "longest_sentence": 62, "num_participle_phrases": 0, "num_sentences": 3, "is_complex": true, "reasons": [ "Deeply nested clauses (3) in one sentence", "Deeply nested clauses (3) in one sentence" ], "score": 2 } }, { "from": "human", "value": " Chuck - Round 10 \n\nPorpoise unleashes a breath weapon 😦\n Cold - (1d6)[ 6 ] - Reflex Halves DC 11 🫀\n\n\nChuck begins casting from the scroll in hand.\n\n\nStats:\n \n Spoiler \nCompanion Location: B13 / hp-5 / ac16\nChuck: D9\nHP: 9/9\nAC: 19\nSpells:\n \n Spoiler \n\n\n\nLevel 0 - CMW x3\nLevel 1 - SNAI-x, Conjure Ice Beast I-x\n \n\n ", "prefix": "theterran:", "loss": true, "complexity_analysis": { "has_passive_voice": false, "max_nested_clauses": 2, "longest_sentence": 51, "num_participle_phrases": 0, "num_sentences": 2, "is_complex": false, "reasons": [], "score": 0 } }, { "from": "human", "value": " Reflex check...\n\n Reflex Save \n (1d20+8)[ 19 ] \n\nIs your turn over? or is it my turn?", "prefix": "Scorer:", "loss": true, "complexity_analysis": { "has_passive_voice": false, "max_nested_clauses": 0, "longest_sentence": 16, "num_participle_phrases": 0, "num_sentences": 3, "is_complex": false, "reasons": [], "score": 0 } }, { "from": "human", "value": " Yeah, sorry...my turn ends...and the porpoise disappears at the end of my turn.", "prefix": "theterran:", "loss": true, "complexity_analysis": { "has_passive_voice": false, "max_nested_clauses": 1, "longest_sentence": 20, "num_participle_phrases": 0, "num_sentences": 1, "is_complex": false, "reasons": [], "score": 0 } }, { "from": "human", "value": " Abogralia 11th Turn \n\nI move to I18 and take another potion.\n\n \n Spoiler \n\n Potion \n (1d8+1)[ 3 ] \n \n\n End of Turn \n\nSTATS\n \n Spoiler \n\nHP 4/8+whatever the potion cured\nAC 21 (+5 Dex, +1 Size, +3 Armor, +2 Tree) T 18 FF 16\n\nCrossbow +6, 1d6, 19-20/x2, 80'\n25 Bolts left\n\nShortsword +1, 1d4, 19-20/x2, Melee\nOne Alchemist Fire used\nThree Potions drinked\n ", "prefix": "Scorer:", "loss": true, "complexity_analysis": { "has_passive_voice": false, "max_nested_clauses": 3, "longest_sentence": 87, "num_participle_phrases": 1, "num_sentences": 2, "is_complex": true, "reasons": [ "Deeply nested clauses (3) in one sentence" ], "score": 1 } }, { "from": "human", "value": " FYI, I won't be able to post until Monday.", "prefix": "theterran:", "loss": true, "complexity_analysis": { "has_passive_voice": false, "max_nested_clauses": 1, "longest_sentence": 13, "num_participle_phrases": 0, "num_sentences": 1, "is_complex": false, "reasons": [], "score": 0 } }, { "from": "human", "value": " Chuck - Round 11 \n\nAt the beginning of my turn, a Wolf appears in F13.\n\nIt charges.\n\nRolls:\n \n Spoiler \n Attack - (1d20+5)[ 21 ] \n Damage - (1d6+1)[ 3 ] \n\nIf hit:\n Trip - (1d20+1)[ 8 ] \n \n\nMeanwhile, Chuck will Move to A-12 and cast a spell on his hurt companion.\n\nSpellCraft Check needed:\n \n Spoiler \nCasting Cure Minor Wounds to stabilize my companion and heal it back up to -4.\n \n\n\nEnd my Turn.\n\nStats:\n \n Spoiler \nCompanion Location: B13 / hp-4 / ac16\nChuck: A12\nHP: 9/9\nAC: 19\nSpells:\n \n Spoiler \n\nLevel 0 - CMW-x, CMW, CMW\nLevel 1 - SNAI-x, Conjure Ice Beast I-x\n \n\n ", "prefix": "theterran:", "loss": true, "complexity_analysis": { "has_passive_voice": false, "max_nested_clauses": 1, "longest_sentence": 56, "num_participle_phrases": 1, "num_sentences": 7, "is_complex": false, "reasons": [], "score": 0 } }, { "from": "human", "value": " I have a question again... If Im not wrong, your spell range is 25'+5'/2 levels, and the wolf couldn't have appeared in F13...\n\nAgain, I don't know if you have a way of increasing your range with your scroll...", "prefix": "Scorer:", "loss": true, "complexity_analysis": { "has_passive_voice": false, "max_nested_clauses": 1, "longest_sentence": 24, "num_participle_phrases": 0, "num_sentences": 3, "is_complex": false, "reasons": [], "score": 0 } }, { "from": "human", "value": " Is that not 25'? 🀨\n(I hate counting diagonals)", "prefix": "theterran:", "loss": true, "complexity_analysis": { "has_passive_voice": false, "max_nested_clauses": 1, "longest_sentence": 8, "num_participle_phrases": 0, "num_sentences": 2, "is_complex": false, "reasons": [], "score": 0 } }, { "from": "human", "value": " Nevermind! it was my fault I thought you were on D4...\n\nTaking damage...\n\n Abogralia 12th Turn \n\nFirst my roll against trip\n\n (1d20)[ 13 ] \n\nLet's see what happens...", "prefix": "Scorer:", "loss": true, "complexity_analysis": { "has_passive_voice": false, "max_nested_clauses": 2, "longest_sentence": 23, "num_participle_phrases": 1, "num_sentences": 4, "is_complex": false, "reasons": [], "score": 0 } }, { "from": "human", "value": " Abogralia 12th Turn continued...\n\nAssuming your summon is on H17 , I take a 5' step to J17 \n\nand shoot you with crossbow\n(Free Action: Reload Crossbow in case it wasn't loaded)\n\n Attack \n (1d20+6)[ 15 ] \n Damage \n (1d6)[ 4 ] \n If Crit \n (1d20+6)[ 15 ] \n Additional Crit Damage \n (1d6)[ 3 ] \n End of Turn \n\nSTATS\n \n Spoiler \n\nHP 4/8\nAC 19 (+5 Dex, +1 Size, +3 Armor) T 16 FF 14\n\nCrossbow +6, 1d6, 19-20/x2, 80'\n24 Bolts left\n\nShortsword +1, 1d4, 19-20/x2, Melee\nOne Alchemist Fire used\nThree Potions drinked\n ", "prefix": "Scorer:", "loss": true, "complexity_analysis": { "has_passive_voice": true, "max_nested_clauses": 3, "longest_sentence": 104, "num_participle_phrases": 1, "num_sentences": 3, "is_complex": true, "reasons": [ "Contains passive voice", "Deeply nested clauses (3) in one sentence" ], "score": 2 } }, { "from": "human", "value": " Chuck - Round 12 \n\nSummon goes \"poof\".\n\nChuck draws a scroll and casts it on his companion.\n\nSpellcraft needed.\n \n Spoiler \nCure Light Wounds\n (1d8+1)[ 2 ] \nHurray for nat 1s..😑\n \n\n\nStats:\n \n Spoiler \n\nCompanion Location: B13 / hp-2 / ac16\nChuck: A12\nHP: 9/9\nAC: 19\nSpells:\n \n Spoiler \n\nLevel 0 - CMW-x, CMW, CMW\nLevel 1 - SNAI-x, Conjure Ice Beast I-x\n \n\n ", "prefix": "theterran:", "loss": true, "complexity_analysis": { "has_passive_voice": false, "max_nested_clauses": 0, "longest_sentence": 78, "num_participle_phrases": 0, "num_sentences": 4, "is_complex": false, "reasons": [], "score": 0 } }, { "from": "human", "value": " I take it it's my turn...\n\n Abogralia 13th Turn \n\nShoot you with crossbow!\n\nFree Action: Reload Crossbow\n\n Attack \n (1d20+6)[ 23 ] \n Damage \n (1d6)[ 2 ] \n If Crit \n (1d20+6)[ 8 ] \n Additional Crit Damage \n (1d6)[ 2 ] \n End of Turn \n\nSTATS\n \n Spoiler \n\nHP 4/8\nAC 19 (+5 Dex, +1 Size, +3 Armor) T 16 FF 14\n\nCrossbow +6, 1d6, 19-20/x2, 80'\n23 Bolts left\n\nShortsword +1, 1d4, 19-20/x2, Melee\nOne Alchemist Fire used\nThree Potions drinked\n ", "prefix": "Scorer:", "loss": true, "complexity_analysis": { "has_passive_voice": false, "max_nested_clauses": 2, "longest_sentence": 117, "num_participle_phrases": 0, "num_sentences": 4, "is_complex": false, "reasons": [], "score": 0 } }, { "from": "human", "value": " Chuck - round 13 \n\nDouble Move to D4.\n\nEnd my Turn.\n\nStats:\n \n Spoiler \nCompanion Location: B13 / hp-2 / ac16\nChuck: D4\nHP: 7/9\nAC: 19\nSpells:\n\n \n Spoiler \n\n\nLevel 0 - CMW-x, CMW, CMW\nLevel 1 - SNAI-x, Conjure Ice Beast I-x\n \n\n ", "prefix": "theterran:", "loss": true, "complexity_analysis": { "has_passive_voice": false, "max_nested_clauses": 0, "longest_sentence": 56, "num_participle_phrases": 0, "num_sentences": 3, "is_complex": false, "reasons": [], "score": 0 } }, { "from": "human", "value": " Abogralia 14th Turn \n\nI move to K13 \n\nFree action: Reload Crossbow\n\nShoot you!\n Attack \n (1d20+6)[ 8 ] \n Damage \n (1d6)[ 1 ] \n If Crit \n (1d20+6)[ 12 ] \n Additional Crit Damage \n (1d6)[ 4 ] \n End of Turn \n\nSTATS\n \n Spoiler \n\nHP 4/8\nAC 19 (+5 Dex, +1 Size, +3 Armor) T 16 FF 14\n\nCrossbow +6, 1d6, 19-20/x2, 80'\n22 Bolts left\n\nShortsword +1, 1d4, 19-20/x2, Melee\nOne Alchemist Fire used\nThree Potions drinked\n ", "prefix": "Scorer:", "loss": true, "complexity_analysis": { "has_passive_voice": false, "max_nested_clauses": 2, "longest_sentence": 91, "num_participle_phrases": 0, "num_sentences": 4, "is_complex": false, "reasons": [], "score": 0 } }, { "from": "human", "value": " Chuck - Round 14 \n\nDouble Move to L3\n\nEnd my Turn.\n\nStats:\n \n Spoiler \nCompanion Location: B13 / hp-2 / ac16\nChuck: L3\nHP: 7/9\nAC: 19\nSpells:\n\nLevel 0 - CMW-x, CMW, CMW\nLevel 1 - SNAI-x, Conjure Ice Beast I-x\n ", "prefix": "theterran:", "loss": true, "complexity_analysis": { "has_passive_voice": false, "max_nested_clauses": 0, "longest_sentence": 54, "num_participle_phrases": 0, "num_sentences": 2, "is_complex": false, "reasons": [], "score": 0 } }, { "from": "human", "value": " Abogralia 14th Turn \n\nI move to K9 and Shoot you!\n\nFree Action: Reload Crossbow\n\n Attack \n (1d20+6)[ 10 ] \n Damage \n (1d6)[ 6 ] \n If Crit \n (1d20+6)[ 13 ] \n Additional Crit Damage \n (1d6)[ 1 ] \n End of Turn \n\nSTATS\n \n Spoiler \n\nHP 4/8\nAC 19 (+5 Dex, +1 Size, +3 Armor) T 16 FF 14\n\nCrossbow +6, 1d6, 19-20/x2, 80'\n21 Bolts left\n\nShortsword +1, 1d4, 19-20/x2, Melee\nOne Alchemist Fire used\nThree Potions drinked\n ", "prefix": "Scorer:", "loss": true, "complexity_analysis": { "has_passive_voice": false, "max_nested_clauses": 2, "longest_sentence": 103, "num_participle_phrases": 0, "num_sentences": 4, "is_complex": false, "reasons": [], "score": 0 } }, { "from": "human", "value": " Chuck - Round 15 (You had two round 14s πŸ˜‰)\n\nDouble Move.\n\nYou lose LoS as I enter into square T7.\n\nStuff outta sight.\n \n Spoiler \n\nEnd in T7.\n \n\n\nEnd my Turn.\n\nStats:\n \n Spoiler \nCompanion Location: B13 / hp-2 / ac16\nChuck: T7\nHP: 7/9\nAC: 19\nSpells:\n\nLevel 0 - CMW-x, CMW, CMW\nLevel 1 - SNAI-x, Conjure Ice Beast I-x\n ", "prefix": "theterran:", "loss": true, "complexity_analysis": { "has_passive_voice": false, "max_nested_clauses": 1, "longest_sentence": 54, "num_participle_phrases": 0, "num_sentences": 6, "is_complex": false, "reasons": [], "score": 0 } }, { "from": "human", "value": " Abogralia 16th Turn (thanks πŸ˜›)\n\nFree Action: Reload Crossbow\n\nFree Action: Yells \"You can't hide forever Luke! err... Chuck! πŸ˜› I'm going for you!\"\n\nDouble Move to L17 \n End of Turn \n\nSTATS\n \n Spoiler \n\nHP 4/8\nAC 21 (+5 Dex, +1 Size, +3 Armor, +2 Tree) T 18 FF 16\n\nCrossbow +6, 1d6, 19-20/x2, 80'\n21 Bolts left\n\nShortsword +1, 1d4, 19-20/x2, Melee\nOne Alchemist Fire used\nThree Potions drinked\n ", "prefix": "Scorer:", "loss": true, "complexity_analysis": { "has_passive_voice": false, "max_nested_clauses": 2, "longest_sentence": 45, "num_participle_phrases": 1, "num_sentences": 5, "is_complex": false, "reasons": [], "score": 0 } }, { "from": "human", "value": " Chuck - Round 16 \n\n\nDouble move to X15.\n\nEnd my Turn.\n\nStats: \n Spoiler \nCompanion Location: B13 / hp-2 / ac16\nChuck: X15\nHP: 7/9\nAC: 19\nSpells:\n\nLevel 0 - CMW-x, CMW, CMW\nLevel 1 - SNAI-x, Conjure Ice Beast I-x\n ", "prefix": "theterran:", "loss": true, "complexity_analysis": { "has_passive_voice": false, "max_nested_clauses": 0, "longest_sentence": 54, "num_participle_phrases": 0, "num_sentences": 3, "is_complex": false, "reasons": [], "score": 0 } }, { "from": "human", "value": " Abogralia 17th Turn \n\nFree Action: Reload Crossbow\n\nand Shoot you!\n\n Attack \n (1d20+6)[ 18 ] \n Damage \n (1d6)[ 6 ] \n If Crit \n (1d20+6)[ 20 ] \n Additional Crit Damage \n (1d6)[ 3 ] \n End of Turn \n\nSTATS\n \n Spoiler \n\nHP 4/8\nAC 19 (+5 Dex, +1 Size, +3 Armor) T 16 FF 14\n\nCrossbow +6, 1d6, 19-20/x2, 80'\n20 Bolts left\n\nShortsword +1, 1d4, 19-20/x2, Melee\nOne Alchemist Fire used\nThree Potions drinked\n ", "prefix": "Scorer:", "loss": true, "complexity_analysis": { "has_passive_voice": false, "max_nested_clauses": 2, "longest_sentence": 91, "num_participle_phrases": 0, "num_sentences": 3, "is_complex": false, "reasons": [], "score": 0 } }, { "from": "human", "value": " Chuck - round 17 \n\nDouble move to P-19\n\nEnd my Turn.\n\nSTats:\n \n Spoiler \n\nCompanion Location: B13 / hp-2 / ac16\nChuck: P19\nHP: 7/9\nAC: 19\nSpells:\n\nLevel 0 - CMW-x, CMW, CMW\nLevel 1 - SNAI-x, Conjure Ice Beast I-x\n ", "prefix": "theterran:", "loss": true, "complexity_analysis": { "has_passive_voice": false, "max_nested_clauses": 0, "longest_sentence": 54, "num_participle_phrases": 0, "num_sentences": 2, "is_complex": false, "reasons": [], "score": 0 } }, { "from": "human", "value": " Abogralia 18th Turn \n\nMove to I18 \n\nFree Action: Reload Crossbow\n\n Attack \n (1d20+6)[ 16 ] \n Damage \n (1d6)[ 3 ] \n If Crit \n (1d20+6)[ 17 ] \n Additional Crit Damage \n (1d6)[ 1 ] \n End of Turn \n\nSTATS\n \n Spoiler \n\nHP 4/8\nAC 19 (+5 Dex, +1 Size, +3 Armor) T 16 FF 14\n\nCrossbow +6, 1d6, 19-20/x2, 80'\n19 Bolts left\n\nShortsword +1, 1d4, 19-20/x2, Melee\nOne Alchemist Fire used\nThree Potions drinked\n ", "prefix": "Scorer:", "loss": true, "complexity_analysis": { "has_passive_voice": false, "max_nested_clauses": 2, "longest_sentence": 91, "num_participle_phrases": 0, "num_sentences": 2, "is_complex": false, "reasons": [], "score": 0 } }, { "from": "human", "value": " Wrong Stats\n\nSTATS\n \n Spoiler \n\nHP 4/8\nAC 21 (+5 Dex, +1 Size, +3 Armor, +2 Tree) T 18 FF 16\n\nCrossbow +6, 1d6, 19-20/x2, 80'\n19 Bolts left\n\nShortsword +1, 1d4, 19-20/x2, Melee\nOne Alchemist Fire used\nThree Potions drinked\n ", "prefix": "Scorer:", "loss": true, "complexity_analysis": { "has_passive_voice": false, "max_nested_clauses": 2, "longest_sentence": 71, "num_participle_phrases": 0, "num_sentences": 1, "is_complex": false, "reasons": [], "score": 0 } }, { "from": "human", "value": " Chuck - Round 18 \n\nDouble Move to I19.\n\nYour go.\n\nStats:\n \n Spoiler \nCompanion Location: B13 / hp-2 / ac16\nChuck: P19\nHP: 7/9\nAC: 19\nSpells:\n\nLevel 0 - CMW-x, CMW, CMW\nLevel 1 - SNAI-x, Conjure Ice Beast I-x\n ", "prefix": "theterran:", "loss": true, "complexity_analysis": { "has_passive_voice": false, "max_nested_clauses": 0, "longest_sentence": 54, "num_participle_phrases": 0, "num_sentences": 3, "is_complex": false, "reasons": [], "score": 0 } }, { "from": "human", "value": " Abogralia 19th Turn \n\nTake a 5' foot step to I17 and throw Alchemist Fire to you!\n\n Ranged Touch Attack \n (1d20+7)[ 18 ] \n Damage \n (1d6)[ 5 ] \n End of Turn \n\nSTATS\n \n Spoiler \n\nHP 4/8\nAC 19 (+5 Dex, +1 Size, +3 Armor) T 16 FF 14\n\nCrossbow +6, 1d6, 19-20/x2, 80'\n19 Bolts left\n\nShortsword +1, 1d4, 19-20/x2, Melee\nTwo Alchemist Fire used\nThree Potions drinked\n ", "prefix": "Scorer:", "loss": true, "complexity_analysis": { "has_passive_voice": false, "max_nested_clauses": 2, "longest_sentence": 45, "num_participle_phrases": 0, "num_sentences": 3, "is_complex": false, "reasons": [], "score": 0 } }, { "from": "human", "value": " Chuck - Round 19 \n\n5ft to I18\n\nFull-Round Action to attempt to extinguish the flames\n\n Ref - (1d20+5)[ 18 ] DC 15\n\nStats:\n \n Spoiler \nCompanion Location: B13 / hp-2 / ac16\nChuck: I18\nHP: 7/9\nAC: 19\nSpells:\n\nLevel 0 - CMW-x, CMW, CMW\nLevel 1 - SNAI-x, Conjure Ice Beast I-x\n ", "prefix": "theterran:", "loss": true, "complexity_analysis": { "has_passive_voice": false, "max_nested_clauses": 2, "longest_sentence": 91, "num_participle_phrases": 0, "num_sentences": 1, "is_complex": false, "reasons": [], "score": 0 } }, { "from": "human", "value": " Abogralia 20th Turn \n\n5' Step to J16 \n\nFree Action: Reload Crossbow\n\nAttack you!\n\n Attack \n (1d20+6)[ 23 ] \n Damage \n (1d6)[ 6 ] \n If Crit \n (1d20+6)[ 12 ] \n Additional Crit Damage \n (1d6)[ 3 ] \n End of Turn \n\nSTATS\n \n Spoiler \n\nHP 4/8\nAC 19 (+5 Dex, +1 Size, +3 Armor) T 16 FF 14\n\nCrossbow +6, 1d6, 19-20/x2, 80'\n18 Bolts left\n\nShortsword +1, 1d4, 19-20/x2, Melee\nTwo Alchemist Fire used\nThree Potions drinked\n ", "prefix": "Scorer:", "loss": true, "complexity_analysis": { "has_passive_voice": false, "max_nested_clauses": 2, "longest_sentence": 91, "num_participle_phrases": 0, "num_sentences": 3, "is_complex": false, "reasons": [], "score": 0 } }, { "from": "human", "value": " By my maths... you're at -4, is that true?", "prefix": "Scorer:", "loss": true, "complexity_analysis": { "has_passive_voice": false, "max_nested_clauses": 1, "longest_sentence": 14, "num_participle_phrases": 0, "num_sentences": 1, "is_complex": false, "reasons": [], "score": 0 } }, { "from": "human", "value": " Yep...that's match.", "prefix": "theterran:", "loss": true, "complexity_analysis": { "has_passive_voice": false, "max_nested_clauses": 0, "longest_sentence": 7, "num_participle_phrases": 0, "num_sentences": 1, "is_complex": false, "reasons": [], "score": 0 } }, { "from": "human", "value": " Good game Terran ^^\n\nBut I must say we got a lot of natural 1's in this match... I was very very lucky against your animals... However, I doubt this will be the last time we see in this round...", "prefix": "Scorer:", "loss": true, "complexity_analysis": { "has_passive_voice": false, "max_nested_clauses": 2, "longest_sentence": 16, "num_participle_phrases": 0, "num_sentences": 4, "is_complex": false, "reasons": [], "score": 0 } }, { "from": "human", "value": " High Ref 02youeng \n\nBy virtue of burny fire, and pointy crossbow bolts....\n\n Abogralia is the winner, and collects the loot and XP ", "prefix": "02youeng:", "loss": true, "complexity_analysis": { "has_passive_voice": false, "max_nested_clauses": 0, "longest_sentence": 17, "num_participle_phrases": 0, "num_sentences": 2, "is_complex": false, "reasons": [], "score": 0 } } ]
31
false
[ { "from": "human", "value": " AncientSpark vs. Kumori_Ekisu \n\nA towering figure in a dark robe enters the room where you have been milling around sizing up the competition. His face is completely obscured by his hood. He raises both hands to get your attention and speaks in a deep voice.\n Swiftwing, T'chik Pok. You have been chosen to fight. Prepare yourselves! With that he brings his hands down and the two of you find yourself transported to the arena \n OOC: \nYou've got time for one swift action and one standard action before you get transported in case you need to adopt a stance or activate an item.\n\nOn the map, green is open terrain, yellow is difficult terrain, red/brown is the cliffs (10ft, Climb DC20, blocks LoS). Arena has a 60 foot ceiling.\n\nOpening post should have an initiative roll, anything you said after he called your name and what, if anything you did with the 'surprise round' before being transported. After that, start fighting in initiative order.\n\n AncientSpark \n \n Spoiler \nSwiftwing starts at D9.\n \n\n Kumori_Ekisu \n \n Spoiler \nT'chik Pok starts at AH28.\n ", "prefix": "Lyndworm:", "loss": false, "complexity_analysis": { "has_passive_voice": true, "max_nested_clauses": 3, "longest_sentence": 33, "num_participle_phrases": 2, "num_sentences": 14, "is_complex": true, "reasons": [ "Contains passive voice", "Deeply nested clauses (3) in one sentence" ], "score": 2 } }, { "from": "human", "value": " Initiative = (1d20+8)[ 9 ] \n\nOnly needing to stand before being teleported into the arena, T'Chik Pok twists his hands in such a way as to make odd snapping and popping noises in what can only be the exoskeletal equivalant of cracking his knuckles.\n\n[OOC: Can we see each other in the arena immediately after entering?]", "prefix": "Kumori:", "loss": true, "complexity_analysis": { "has_passive_voice": true, "max_nested_clauses": 4, "longest_sentence": 54, "num_participle_phrases": 0, "num_sentences": 2, "is_complex": true, "reasons": [ "Contains passive voice", "Deeply nested clauses (4) in one sentence" ], "score": 3 } }, { "from": "human", "value": " [OOC: sorry for double post, I'm just not sure if editing with dice rolls obscures the dice roll and I had another question: Am I correct in assuming that adjescent red squares connect to for plateau-like areas of high ground?]", "prefix": "Kumori:", "loss": true, "complexity_analysis": { "has_passive_voice": false, "max_nested_clauses": 2, "longest_sentence": 27, "num_participle_phrases": 0, "num_sentences": 2, "is_complex": false, "reasons": [], "score": 0 } }, { "from": "human", "value": " OOC :\n\n \n Originally Posted by Kumori_Ekisu \n [OOC: Can we see each other in the arena immediately after entering?] \n \n\nNo, you cannot. (Checked LoS.)\n\n\n\n \n Originally Posted by Kumori_Ekisu \n [OOC: sorry for double post, I'm just not sure if editing with dice rolls obscures the dice roll and I had another question: Am I correct in assuming that adjescent red squares connect to for plateau-like areas of high ground?] \n \n\nSo long as you stay far away from the actual line containing the rolls, you'll be fine. I applaud your efforts at safety, however. Yes, all red squares on the same level, so stepping from red to red incurs no penalty or skill check.", "prefix": "Lyndworm:", "loss": true, "complexity_analysis": { "has_passive_voice": false, "max_nested_clauses": 2, "longest_sentence": 28, "num_participle_phrases": 1, "num_sentences": 8, "is_complex": false, "reasons": [], "score": 0 } }, { "from": "human", "value": " (OOC: Sorry, I've been on a trip for past few days. This is the only time I can probably get internet for a while, so it's unlikely I can complete this fight. If you're still willing to wait, however, I'll be back perhaps next week or so.)", "prefix": "AncientSpark:", "loss": true, "complexity_analysis": { "has_passive_voice": false, "max_nested_clauses": 3, "longest_sentence": 24, "num_participle_phrases": 1, "num_sentences": 3, "is_complex": true, "reasons": [ "Deeply nested clauses (3) in one sentence" ], "score": 1 } }, { "from": "human", "value": " (OOC: I am willing to wait, might ask for another fight in the meantime. On a similar note, I won't be able to be on for very long tomorrow or the day after (mon/tues) so if you do get a chance to post, you shouldn't expect an immediate response.)", "prefix": "Kumori:", "loss": true, "complexity_analysis": { "has_passive_voice": false, "max_nested_clauses": 2, "longest_sentence": 26, "num_participle_phrases": 0, "num_sentences": 3, "is_complex": false, "reasons": [], "score": 0 } } ]
6
false
[ { "from": "human", "value": " Arena Tournament, Round 61: Isolde vs. Abogralia \n Map: \n \n Spoiler \n \nThe Arena walls for this map are 30 ft high, with a Climb DC of 30.\n \n\n XP Award: 300xp\n GP Award: 300gp\n\n Isolde - 02youeng\n Abogralia - Scorer\n\n All Combatants, please roll initiative and declare any final purchases. ", "prefix": "ArenaManager:", "loss": false, "complexity_analysis": { "has_passive_voice": false, "max_nested_clauses": 0, "longest_sentence": 38, "num_participle_phrases": 0, "num_sentences": 2, "is_complex": false, "reasons": [], "score": 0 } }, { "from": "human", "value": " Hey hey, good luck! Let's hope Isolde does better than Titus\n\n Isolde \n Initiative - (1d20+4)[ 18 ] \n\nBuying: Arcanist's Gloves [500g]", "prefix": "02youeng:", "loss": true, "complexity_analysis": { "has_passive_voice": false, "max_nested_clauses": 2, "longest_sentence": 19, "num_participle_phrases": 0, "num_sentences": 4, "is_complex": false, "reasons": [], "score": 0 } }, { "from": "human", "value": " I'm here reporting in...\n\nRolling initiative...\n\n (1d20+5)[ 17 ] \n\nI still need to purchase things, will post about it later...", "prefix": "Scorer:", "loss": true, "complexity_analysis": { "has_passive_voice": false, "max_nested_clauses": 3, "longest_sentence": 34, "num_participle_phrases": 0, "num_sentences": 1, "is_complex": true, "reasons": [ "Deeply nested clauses (3) in one sentence" ], "score": 1 } }, { "from": "human", "value": " Alright, just say when you're ready to go", "prefix": "02youeng:", "loss": true, "complexity_analysis": { "has_passive_voice": false, "max_nested_clauses": 2, "longest_sentence": 11, "num_participle_phrases": 0, "num_sentences": 1, "is_complex": false, "reasons": [], "score": 0 } }, { "from": "human", "value": " Ok, sorry to keep you waiting...\n\n Purchases \n\n2 Potions of Jump \n2 Potions of Cure Light Wounds \n2 Alchemist Fire \n10 Masterwork Bolts \n\nYou may go! ^^", "prefix": "Scorer:", "loss": true, "complexity_analysis": { "has_passive_voice": false, "max_nested_clauses": 2, "longest_sentence": 31, "num_participle_phrases": 0, "num_sentences": 2, "is_complex": false, "reasons": [], "score": 0 } }, { "from": "human", "value": " Isolde, 1st turn \n\nStarting in Y10, holding my Huge Dagger in one hand, wearing my new gloves.\n\nSwift action: activate my Arcanist's Gloves, for +2 CL on my next level 1 spell\nStandard action: cast Magic Missile on you [130ft reach, so I can hit you, no matter what square you start in]\n\n Damage - (2d4+2)[ 8 ] \n\nMove action: you see me leave LoS as I enter T7\n \n Spoiler \nFinish in T7\n \n\n\nTurn done\n\n \n Spoiler \nHP 3/3\nAC: 16 [12 FF, 14 Touch]\n\nSpells:\nLevel 0:4x Ray of Frost, Prestigititation\nLevel 1: Shield, Mage Armour, Magic Missile, Magic Missile \n\nTransmute: unused\nLaw Devotion: unused\nShadow Blade Technique: unused\n ", "prefix": "02youeng:", "loss": true, "complexity_analysis": { "has_passive_voice": false, "max_nested_clauses": 3, "longest_sentence": 59, "num_participle_phrases": 3, "num_sentences": 5, "is_complex": true, "reasons": [ "Too many participle phrases (3) in one sentence", "Deeply nested clauses (3) in one sentence", "Deeply nested clauses (3) in one sentence" ], "score": 3 } }, { "from": "human", "value": " Abogralia 1st Turn \n \n Spoiler \n\nI Start in B11 with all my equipment. A Potion in hand.\nI drink a Potion of Cure Light Wounds (1d8+1)[ 2 ] \nI finally move to E13 \n \n\n\nEnd of Turn\n\nSTATS\n \n Spoiler \n\nHP 0/8+whatever the potion did\nAC 19 (+5 Dex, +1 Size, +3 Armor) T 16 FF 14\n\nCrossbow +6, 1d6, 19-20/x2, 80'\n87 Bolts left\n10 Masterwork left\n\nShortsword +1, 1d4, 19-20/x2, Melee\n ", "prefix": "Scorer:", "loss": true, "complexity_analysis": { "has_passive_voice": false, "max_nested_clauses": 2, "longest_sentence": 56, "num_participle_phrases": 0, "num_sentences": 4, "is_complex": false, "reasons": [], "score": 0 } }, { "from": "human", "value": " Isolde, turn 2 \n\nMove action: Move to O9\n\nI'm pretty sure I should be able to see you...can I?", "prefix": "02youeng:", "loss": true, "complexity_analysis": { "has_passive_voice": false, "max_nested_clauses": 3, "longest_sentence": 28, "num_participle_phrases": 0, "num_sentences": 1, "is_complex": true, "reasons": [ "Deeply nested clauses (3) in one sentence" ], "score": 1 } }, { "from": "human", "value": " yes you do... I'm on E13 ", "prefix": "Scorer:", "loss": true, "complexity_analysis": { "has_passive_voice": false, "max_nested_clauses": 0, "longest_sentence": 5, "num_participle_phrases": 0, "num_sentences": 2, "is_complex": false, "reasons": [], "score": 0 } }, { "from": "human", "value": " Isolde, turn 2, part 2 \n\nSwift: use the last charge on my Arcanist's Gloves\nStandard: cast another Magic Missile, enhanced with my Arcanist's gloves\n\n Damage - (2d4+2)[ 8 ] \n\nEnd turn\n\nStats:\n \n Spoiler \nHP 3/3\nAC: 16 [12 FF, 14 Touch]\n\nSpells:\nLevel 0:4x Ray of Frost, Prestigititation\nLevel 1: Shield, Mage Armour, Magic Missile, Magic Missile \n\nTransmute: unused\nLaw Devotion: unused\nShadow Blade Technique: unused\n ", "prefix": "02youeng:", "loss": true, "complexity_analysis": { "has_passive_voice": false, "max_nested_clauses": 2, "longest_sentence": 49, "num_participle_phrases": 1, "num_sentences": 3, "is_complex": false, "reasons": [], "score": 0 } }, { "from": "human", "value": " 😦 That's match\n\nGood game... Fast but good hahahaha", "prefix": "Scorer:", "loss": true, "complexity_analysis": { "has_passive_voice": false, "max_nested_clauses": 0, "longest_sentence": 7, "num_participle_phrases": 0, "num_sentences": 3, "is_complex": false, "reasons": [], "score": 0 } }, { "from": "human", "value": " Yeah...sorry that was so fast. Good game [and at least that puts us at 1-1]", "prefix": "02youeng:", "loss": true, "complexity_analysis": { "has_passive_voice": false, "max_nested_clauses": 0, "longest_sentence": 12, "num_participle_phrases": 0, "num_sentences": 5, "is_complex": false, "reasons": [], "score": 0 } }, { "from": "human", "value": " High Ref Hust\nIsolde wins the match and the loot. \n\nI see someone else appreciated the idea of a boosted magic missile on this map. As soon as I realized there was a place where you started with LoS I sorely wished I could have put Fiorella in a round that used it.", "prefix": "hustlertwo:", "loss": true, "complexity_analysis": { "has_passive_voice": false, "max_nested_clauses": 5, "longest_sentence": 29, "num_participle_phrases": 0, "num_sentences": 3, "is_complex": true, "reasons": [ "Deeply nested clauses (5) in one sentence" ], "score": 3 } } ]
8
false
[ { "from": "human", "value": " Arena Tournament, Round 53: Camin vs. Revel Redmane \n Map: \n Spoiler \n\n \n \n\n XP Award: 300 XP\n GP Award: 300 GP\n\n Camin - arpin\n Revel Redmane - Kyeudo\n\n\n All Combatants, please roll initiative and declare any final purchases. ", "prefix": "ArenaManager:", "loss": false, "complexity_analysis": { "has_passive_voice": false, "max_nested_clauses": 0, "longest_sentence": 57, "num_participle_phrases": 0, "num_sentences": 1, "is_complex": false, "reasons": [], "score": 0 } }, { "from": "human", "value": " There are no purchases I'd like to make yet, so:\nInititive: (1d20-4)[ 9 ] ", "prefix": "Kyeudo:", "loss": true, "complexity_analysis": { "has_passive_voice": false, "max_nested_clauses": 3, "longest_sentence": 26, "num_participle_phrases": 0, "num_sentences": 1, "is_complex": true, "reasons": [ "Deeply nested clauses (3) in one sentence" ], "score": 1 } }, { "from": "human", "value": " Initiative: (1d20)[ 5 ] \n \n Spoiler \nStart:M2\nLoaded crossbow equipped\n ", "prefix": "arpin:", "loss": true, "complexity_analysis": { "has_passive_voice": false, "max_nested_clauses": 1, "longest_sentence": 21, "num_participle_phrases": 0, "num_sentences": 1, "is_complex": false, "reasons": [], "score": 0 } }, { "from": "human", "value": " Revel - Round 1 \n\nAlright, since I won the inititive, let's get this show on the road.\n\n \n Spoiler \n\nStart in N25 wielding my glaive. Open the door and then move to N17.\n \n\n\nSince there's no chance of LoS, your turn.\n\nStats:\n \n Spoiler \n\nHp: 11/11\nAC: 16 (+4 Armor, +2 Dex)\nLocation: N17\n\n Manuvers Readied \nSteely Strike\nShadow Blade Technique\n\n Soulmelds \nRageclaws\n ", "prefix": "Kyeudo:", "loss": true, "complexity_analysis": { "has_passive_voice": false, "max_nested_clauses": 2, "longest_sentence": 38, "num_participle_phrases": 1, "num_sentences": 6, "is_complex": false, "reasons": [], "score": 0 } }, { "from": "human", "value": " Spoiler \nI open the doors\n \n\n\nIt is Revel's turn", "prefix": "arpin:", "loss": true, "complexity_analysis": { "has_passive_voice": false, "max_nested_clauses": 1, "longest_sentence": 13, "num_participle_phrases": 0, "num_sentences": 1, "is_complex": false, "reasons": [], "score": 0 } }, { "from": "human", "value": " @Revel\n \n Spoiler \n\nNo Los, although you see the door open.\n \n\n\n@Camin\n \n Spoiler \n\nNo Los, although your see an open door across the way\n ", "prefix": "Mavian:", "loss": true, "complexity_analysis": { "has_passive_voice": false, "max_nested_clauses": 2, "longest_sentence": 17, "num_participle_phrases": 0, "num_sentences": 2, "is_complex": false, "reasons": [], "score": 0 } }, { "from": "human", "value": " Revel - Round 2 \n \n Spoiler \n\nMove to Q11.\n \n\n\nNot done. Need LoS.\n\nStats:\n \n Spoiler \n\nHp: 11/11\nAC: 16 (+4 Armor, +2 Dex)\nLocation: Q11\n\n Manuvers Readied \nSteely Strike\nShadow Blade Technique\n\n Soulmelds \nRageclaws\n ", "prefix": "Kyeudo:", "loss": true, "complexity_analysis": { "has_passive_voice": false, "max_nested_clauses": 0, "longest_sentence": 41, "num_participle_phrases": 1, "num_sentences": 3, "is_complex": false, "reasons": [], "score": 0 } }, { "from": "human", "value": " High Ref Mav: \n\nLoS is established when Revel reaches Q15. Camin is in M2.\n\nIt is still Revels turn, and he may alter the rest of his movement.", "prefix": "Mavian:", "loss": true, "complexity_analysis": { "has_passive_voice": true, "max_nested_clauses": 1, "longest_sentence": 16, "num_participle_phrases": 1, "num_sentences": 3, "is_complex": true, "reasons": [ "Contains passive voice" ], "score": 1 } }, { "from": "human", "value": " Revel - Round 2 \n\nAlright, now to the fun part. Move to M6.\n\nStats:\n \n Spoiler \n\nHp: 11/11\nAC: 16 (+4 Armor, +2 Dex)\nLocation: M6\n\n Manuvers Readied \nSteely Strike\nShadow Blade Technique\n\n Soulmelds \nRageclaws\n ", "prefix": "Kyeudo:", "loss": true, "complexity_analysis": { "has_passive_voice": false, "max_nested_clauses": 0, "longest_sentence": 38, "num_participle_phrases": 0, "num_sentences": 3, "is_complex": false, "reasons": [], "score": 0 } }, { "from": "human", "value": " I will move to U2.", "prefix": "arpin:", "loss": true, "complexity_analysis": { "has_passive_voice": false, "max_nested_clauses": 1, "longest_sentence": 7, "num_participle_phrases": 0, "num_sentences": 1, "is_complex": false, "reasons": [], "score": 0 } }, { "from": "human", "value": " Revel - Round 3 \n\nThanks for the AoO. Too bad I forgot to activate my Death Devotion.\nAttack: (1d20+4)[ 14 ] \nDamage: (1d10+4)[ 7 ] \n\nNow for my regular actions:\n(Move): Move to T4.\n(Swift): Activate Death Devotion\n(Free): Target you with Hexblade's Curse\n(Standard): Attack you using Shadow Blade Technique\nAttack1: (1d20+4)[ 17 ] \nAttack2: (1d20+4)[ 16 ] \nDamage: (1d10+4)[ 6 ] \nand (1d6)[ 6 ] cold damage if both rolls hit.\n\nYou need to make a DC 13 Will save or take a -2 penalty to saves, skill checks, attack rolls, and weapon damage rolls.\n\nIf that attack hits, you need to make a DC 13 Fort save or gain a negative level, which will kill you. The -2 from my Hexblade's Curse will apply if you don't save.\n\nEdit: Unless you've got something up your sleeve, I think I just killed you outright, regardless of your saving throws. That's 19 Damage hitting your AC 13 or better.\n\nStats:\n \n Spoiler \n\nHp: 11/11\nAC: 16 (+4 Armor, +2 Dex)\nLocation: T4\n\n Buffs \nDeath Devotion 10/10\n\n Manuvers Readied \nSteely Strike\n\n Soulmelds \nRageclaws\n ", "prefix": "Kyeudo:", "loss": true, "complexity_analysis": { "has_passive_voice": false, "max_nested_clauses": 3, "longest_sentence": 77, "num_participle_phrases": 1, "num_sentences": 10, "is_complex": true, "reasons": [ "Deeply nested clauses (3) in one sentence", "Deeply nested clauses (3) in one sentence" ], "score": 2 } }, { "from": "human", "value": " I'm not even going to make the saves.\n\nYou won.\n\nGood Job.", "prefix": "arpin:", "loss": true, "complexity_analysis": { "has_passive_voice": false, "max_nested_clauses": 1, "longest_sentence": 12, "num_participle_phrases": 1, "num_sentences": 3, "is_complex": false, "reasons": [], "score": 0 } }, { "from": "human", "value": " High Ref Mav: \n\nRevel is the winner, and gets the loot ", "prefix": "Mavian:", "loss": true, "complexity_analysis": { "has_passive_voice": false, "max_nested_clauses": 0, "longest_sentence": 9, "num_participle_phrases": 0, "num_sentences": 2, "is_complex": false, "reasons": [], "score": 0 } } ]
4
false
[ { "from": "human", "value": " Test Your Might: Trial VIII \n Bracket: ECL 9-10 \n Chain vs. TheCountAlucard \n \n Spoiler \nChoose your buff time or lack thereof.\n ", "prefix": "afroakuma:", "loss": false, "complexity_analysis": { "has_passive_voice": false, "max_nested_clauses": 0, "longest_sentence": 32, "num_participle_phrases": 0, "num_sentences": 1, "is_complex": false, "reasons": [], "score": 0 } }, { "from": "human", "value": " Well Vanna, I'd like to go with all-day buffs.", "prefix": "Ezeze:", "loss": true, "complexity_analysis": { "has_passive_voice": false, "max_nested_clauses": 1, "longest_sentence": 15, "num_participle_phrases": 0, "num_sentences": 1, "is_complex": false, "reasons": [], "score": 0 } }, { "from": "human", "value": " Spoiler \n Chain has declared long buffs only. Prepare as appropriate.\n ", "prefix": "afroakuma:", "loss": true, "complexity_analysis": { "has_passive_voice": false, "max_nested_clauses": 0, "longest_sentence": 11, "num_participle_phrases": 1, "num_sentences": 2, "is_complex": false, "reasons": [], "score": 0 } }, { "from": "human", "value": " All righty...\n\nHere's the map. \n Spoiler \n \nIt's outdoors, hours after sundown. No moon or stars are visible, but everything is in shadowy illumination because of the fireflies that flit about. Lots and lots of fireflies. As noted in the key, any square with \"PC\" in it is valid for you to place your characters in. The limit at which a Spot check is available to see something is (2d8*10)[ 100 ] feet. Position yourselves, and roll initiative. 😎\n \n\n\nSeveral children in town have gone missing, stolen away shortly after a mysterious stranger came to town. The stranger disappeared, however, before he could be confronted, and thus the PCs were hired to find him and bring the children back.\n\n Observers Only \n Spoiler \nThe Caillteanas is in square E5.\n \n ", "prefix": "TheCountAlucard:", "loss": true, "complexity_analysis": { "has_passive_voice": true, "max_nested_clauses": 2, "longest_sentence": 28, "num_participle_phrases": 2, "num_sentences": 12, "is_complex": true, "reasons": [ "Contains passive voice" ], "score": 1 } }, { "from": "human", "value": " The Beatstick (here on known as \"BS\") Initiative - (1d20+5)[ 22 ] is positioned at I13.\nThe Blaster Caster (here on known as \"BC\") Initiative - (1d20+3)[ 23 ] is positioned at J15.\nThe Healbot (here on known as \"HB\") Initiative - (1d20+2)[ 12 ] is on his horse positioned at J13-J14.\nThe Skillmonkey (here on known as \"SM\") Initiative - (1d20+3)[ 15 ] is positioned at K15.\n\nWho acts first?", "prefix": "Ezeze:", "loss": true, "complexity_analysis": { "has_passive_voice": true, "max_nested_clauses": 1, "longest_sentence": 35, "num_participle_phrases": 1, "num_sentences": 5, "is_complex": true, "reasons": [ "Contains passive voice" ], "score": 1 } }, { "from": "human", "value": " Originally Posted by Chain \n Who acts first? \n \n\n Observers Only \n Spoiler \n😩 Man, forgot to roll initiative. I suck at this. πŸ˜›\n Caillteanas - (1d20+7)[ 15 ] \n The Petals \n Spoiler \n Petal1 - (1d20+9)[ 28 ] \n Petal2 - (1d20+9)[ 16 ] \n Petal3 - (1d20+9)[ 21 ] \n Petal4 - (1d20+9)[ 25 ] \n Petal5 - (1d20+9)[ 22 ] \n Petal6 - (1d20+9)[ 13 ] \n Petal7 - (1d20+9)[ 23 ] \n Petal8 - (1d20+9)[ 27 ] \n Petal9 - (1d20+9)[ 29 ] \n Petal10 - (1d20+9)[ 19 ] \n Petal11 - (1d20+9)[ 20 ] \n Petal12 - (1d20+9)[ 18 ] \n Petal13 - (1d20+9)[ 26 ] \n Petal14 - (1d20+9)[ 23 ] \n Petal15 - (1d20+9)[ 25 ] \n Petal16 - (1d20+9)[ 11 ] \n \n\n Banshrae - (1d20+7)[ 18 ] \n Redcap1 - (1d20+5)[ 14 ] \n Redcap2 - (1d20+5)[ 20 ] \n Redcap3 - (1d20+5)[ 10 ] \n Redcap4 - (1d20+5)[ 18 ] \n Redcap5 - (1d20+5)[ 13 ] \n Redcap6 - (1d20+5)[ 15 ] \n \n\nEDIT: Okay, it'll be me, then BC, then me again, then BS, then me, then SM, then me again, then HB, followed by me. πŸ˜›", "prefix": "TheCountAlucard:", "loss": true, "complexity_analysis": { "has_passive_voice": false, "max_nested_clauses": 1, "longest_sentence": 208, "num_participle_phrases": 1, "num_sentences": 8, "is_complex": false, "reasons": [], "score": 0 } }, { "from": "human", "value": " Observers Only \n Spoiler \nPetals 9, 1, 8, 13, 4, 15, 7, and 14 all make Hide checks.\n Petal9Hide - (1d20+17)[ 35 ] \n Petal1Hide - (1d20+17)[ 20 ] \n Petal8Hide - (1d20+17)[ 28 ] \n Petal13Hide - (1d20+17)[ 26 ] \n Petal4Hide - (1d20+17)[ 30 ] \n Petal15Hide - (1d20+17)[ 21 ] \n Petal7Hide - (1d20+17)[ 29 ] \n Petal14Hide - (1d20+17)[ 28 ] \n \n\nGo ahead, your go.", "prefix": "TheCountAlucard:", "loss": true, "complexity_analysis": { "has_passive_voice": false, "max_nested_clauses": 1, "longest_sentence": 54, "num_participle_phrases": 0, "num_sentences": 3, "is_complex": false, "reasons": [], "score": 0 } }, { "from": "human", "value": " Is that my cue? Nervous about her surroundings and how difficult it is to see anything, BC uses Detect Hostile Intent.", "prefix": "Ezeze:", "loss": true, "complexity_analysis": { "has_passive_voice": false, "max_nested_clauses": 2, "longest_sentence": 19, "num_participle_phrases": 0, "num_sentences": 2, "is_complex": false, "reasons": [], "score": 0 } }, { "from": "human", "value": " Yes, to the northeast, and to the west, there are creatures with hostile intent. Eight of them. Also would like some Spot checks.", "prefix": "TheCountAlucard:", "loss": true, "complexity_analysis": { "has_passive_voice": false, "max_nested_clauses": 0, "longest_sentence": 19, "num_participle_phrases": 0, "num_sentences": 3, "is_complex": false, "reasons": [], "score": 0 } }, { "from": "human", "value": " BC says \"Stop. It's an ambush.\"\n\nSpot Checks\n BS - (1d20+15)[ 24 ] \n BC - (1d20+4)[ 14 ] \n HB - (1d20+2)[ 7 ] \n SM - (1d20-1)[ 8 ] ", "prefix": "Ezeze:", "loss": true, "complexity_analysis": { "has_passive_voice": false, "max_nested_clauses": 1, "longest_sentence": 57, "num_participle_phrases": 0, "num_sentences": 2, "is_complex": false, "reasons": [], "score": 0 } }, { "from": "human", "value": " Observers Only \n Spoiler \nAd-hoc +4 to spot check because they know they're looking for something? Also, -1 penalty for every 10 feet of distance...\n\nPetal 5 delays action until Initiative count 20.\n \n\n\nBeatstick sees a pair of little petal-winged humanoid creatures in the underbrush in L12, wearing clothing made of leaves. Said creatures are under two feet tall, and hold daggers in their right hands.\n\nBeatstick's move.", "prefix": "TheCountAlucard:", "loss": true, "complexity_analysis": { "has_passive_voice": false, "max_nested_clauses": 2, "longest_sentence": 23, "num_participle_phrases": 2, "num_sentences": 6, "is_complex": false, "reasons": [], "score": 0 } }, { "from": "human", "value": " BS uses his Ring of Invisibility and tumbles Tumble - (1d20+18)[ 34 ] to K11.", "prefix": "Ezeze:", "loss": true, "complexity_analysis": { "has_passive_voice": false, "max_nested_clauses": 0, "longest_sentence": 25, "num_participle_phrases": 0, "num_sentences": 1, "is_complex": false, "reasons": [], "score": 0 } }, { "from": "human", "value": " Observers Only \n Spoiler \nNew Spot check since Beatstick moved - Beatstick - (1d20+15)[ 35 ] \n\nPetals 3, 11, and 5 (all in G10) hide while flying to E9.\n Petal3 - (1d20+17)[ 37 ] \n Petal11 - (1d20+17)[ 35 ] \n Petal5 - (1d20+17)[ 37 ] \n\nRedcap 2 (N7) attempts to hide and snipe Beatstick with an eldritch stone.\n Redcap2Hide - (1d20-6)[ -5 ] \n Redcap2Attack - (1d20+3)[ 8 ] \n Potential Crit Confirmation - (1d20+3)[ 10 ] \n If it hits - (1d6+3)[ 8 ] \n\nPetal 10 (G10) hides while flying to E9. Petal3 - (1d20+17)[ 20 ] \n\nPetal 12 (H5) flies over to F3, waving urgently to the Caillteanas.\nBanshrae calls its flute into existance, and then readies an action to play his dread dirge if he sees anybody.\n \n\n\nBeatstick's AC probably isn't 8, is it? πŸ˜›\n\nA rock pings off Beatstick's armor, hurled from a sling by a toothy little old man in a red hat, standing in a treetop in N7.\n\nStill my turn, hold on...", "prefix": "TheCountAlucard:", "loss": true, "complexity_analysis": { "has_passive_voice": false, "max_nested_clauses": 2, "longest_sentence": 45, "num_participle_phrases": 2, "num_sentences": 11, "is_complex": false, "reasons": [], "score": 0 } }, { "from": "human", "value": " Observers Only \n Spoiler \nRedcap 4 (O3) will double-move, travelling along the trail until it reaches L9.\n\nPetal 2 will join Petal 12.\n\nCaillteanas will use his invisibility SLA, retrieve his deck of illusions from his bag of holding, and then take a 5-foot step out the door.\n\nRedcap 6 (K6) will hide and then ready an action to hurl a stone at anyone who attacks Redcap 4 in melee. Hide - (1d20+14)[ 30 ] \n \n\n\nBeatstick also spots one of the petal-winged creatures flitting over to E9, and then a second red-capped man appears, travelling along the trail until it reaches L10, at which point he bumps into Beatstick. He glares, a massive scythe at the ready.\n\nOkay, your move.", "prefix": "TheCountAlucard:", "loss": true, "complexity_analysis": { "has_passive_voice": false, "max_nested_clauses": 3, "longest_sentence": 45, "num_participle_phrases": 2, "num_sentences": 8, "is_complex": true, "reasons": [ "Deeply nested clauses (3) in one sentence" ], "score": 1 } }, { "from": "human", "value": " SM casts Haste defensively - on herself, BS, BC, HB and HB's mount. Defensive Casting - (1d20+20)[ 37 ] \n\n(10 rounds remaining)", "prefix": "Ezeze:", "loss": true, "complexity_analysis": { "has_passive_voice": false, "max_nested_clauses": 0, "longest_sentence": 20, "num_participle_phrases": 1, "num_sentences": 2, "is_complex": false, "reasons": [], "score": 0 } }, { "from": "human", "value": " Observers Only \n Spoiler \nRedcap 1 (K7, typo) readies an action to attack anyone who approaches.\nPetal 6 (H5) flies to G4, and readies an action to sing if any enemies approach.\nRedcap 5 (J6) moves to J8.\n \n\n\nAnother red-capped gent emerges from the foliage in J8. He, too, wields a scythe.\n\nGo ahead, Healbot.", "prefix": "TheCountAlucard:", "loss": true, "complexity_analysis": { "has_passive_voice": false, "max_nested_clauses": 1, "longest_sentence": 23, "num_participle_phrases": 0, "num_sentences": 6, "is_complex": false, "reasons": [], "score": 0 } }, { "from": "human", "value": " Now, wait, only BS can see the gent, or can everyone?", "prefix": "Ezeze:", "loss": true, "complexity_analysis": { "has_passive_voice": false, "max_nested_clauses": 0, "longest_sentence": 16, "num_participle_phrases": 0, "num_sentences": 1, "is_complex": false, "reasons": [], "score": 0 } }, { "from": "human", "value": " Everyone can see all three gents. 😎\n \n Spoiler \nTalic has pointed out to me in a PM that I've made some rule mistakes. In order to fix some of these, is it all right with you if I retroactively say that the fireflies are only on the trail, providing shadowy illumination out to 25 feet from the squares they occupy (i.e., the trail?)\n ", "prefix": "TheCountAlucard:", "loss": true, "complexity_analysis": { "has_passive_voice": false, "max_nested_clauses": 4, "longest_sentence": 47, "num_participle_phrases": 1, "num_sentences": 3, "is_complex": true, "reasons": [ "Deeply nested clauses (4) in one sentence" ], "score": 2 } }, { "from": "human", "value": " The Healbot readies her lance, charges forward, makes a slight turn at J11 (with the help of her Mount's Fleet of Foot feat) and charges into the Gent at L10. She continues on into the Light Terrain, unhindered by it as her horse floats about a foot off of the ground.\n\n Attack - (1d20+20)[ 22 ] \n Damage - (3d8+15)[ 32 ] ", "prefix": "Ezeze:", "loss": true, "complexity_analysis": { "has_passive_voice": false, "max_nested_clauses": 2, "longest_sentence": 37, "num_participle_phrases": 0, "num_sentences": 4, "is_complex": false, "reasons": [], "score": 0 } }, { "from": "human", "value": " As HB charges the geezer in L10, two rocks fly at him from the trees.\n\n Attack1 - (1d20+3)[ 9 ] \n Threat Confirm - (1d20+3)[ 4 ] \n If Hit - (1d6+3)[ 9 ] \n If Crit - (1d6+3)[ 8 ] \n Attack2 - (1d20+3)[ 14 ] \n Threat Confirm - (1d20+3)[ 19 ] \n If Hit - (1d6+3)[ 8 ] \n If Crit - (1d6+3)[ 6 ] \n\nNonetheless, the attack is effective, reducing the old man to a smear of blood and a single tooth.", "prefix": "TheCountAlucard:", "loss": true, "complexity_analysis": { "has_passive_voice": false, "max_nested_clauses": 1, "longest_sentence": 51, "num_participle_phrases": 1, "num_sentences": 4, "is_complex": false, "reasons": [], "score": 0 } }, { "from": "human", "value": " Sorry, should probably tell you their AC's.\nBS's is 21. BC's is 22. HB's is 26 (would be 28, but she charged), and SM's is 21.\n\nAlso, I'm assuming it's still your turn.", "prefix": "Ezeze:", "loss": true, "complexity_analysis": { "has_passive_voice": false, "max_nested_clauses": 1, "longest_sentence": 21, "num_participle_phrases": 1, "num_sentences": 5, "is_complex": false, "reasons": [], "score": 0 } }, { "from": "human", "value": " Yes, thanks.\n\n Observers Only \n Spoiler \nPetals 16 moves to G4.\nRedcap 3 (J4) climbs his tree. Climb - (1d20+2)[ 15 ] \nPetals 1, 4, 8, 9, 13, and 15 delay until Initiative count 23.\nPetals 4, 9, 8, and 13 then fly to H13 and sing.\nPetals 1, 7, 14, and 15 all sing.\n \n\n Chain \n Spoiler \nI'll need eight will saves from Healbot and her mount, four for Beatstick, eight for Blastercaster, and eight for Skillmonkey. If any of them have bonuses against enchantment, include them.\n \n\n\nFour more of the little leaf-wearing humanoids smile softly as they float into H13. Their mouths open, and lilting, gentle music wafts through the trees as a half-dozen or more voices break out in song.\n\nBC's turn.", "prefix": "TheCountAlucard:", "loss": true, "complexity_analysis": { "has_passive_voice": false, "max_nested_clauses": 2, "longest_sentence": 32, "num_participle_phrases": 0, "num_sentences": 11, "is_complex": false, "reasons": [], "score": 0 } }, { "from": "human", "value": " Using Detect Hostile intent she knows the direction of every creature within 30 ft who actively wishes her harm. I don't suppose I could persuade you to update the map?", "prefix": "Ezeze:", "loss": true, "complexity_analysis": { "has_passive_voice": false, "max_nested_clauses": 2, "longest_sentence": 21, "num_participle_phrases": 1, "num_sentences": 2, "is_complex": false, "reasons": [], "score": 0 } }, { "from": "human", "value": " Spoiler \nHere you go.\n \nP represents the singing winged faerie thingies.\nRC represents the hat-wearing old dudes.\nI know, I suck at this. πŸ˜›\n ", "prefix": "TheCountAlucard:", "loss": true, "complexity_analysis": { "has_passive_voice": false, "max_nested_clauses": 1, "longest_sentence": 10, "num_participle_phrases": 0, "num_sentences": 5, "is_complex": false, "reasons": [], "score": 0 } }, { "from": "human", "value": " It makes me nervous when you put things in spoilers. I'm not always sure I'm supposed to be looking at them.\n\nBC drops an Empowered Ball of Cold (20-ft radius spread) centered on L5. Deals (10d6+10)[ 43 ] cold damage, Fort save DC 22 for half. Then she spends her move action to regain her Psionic Focus.", "prefix": "Ezeze:", "loss": true, "complexity_analysis": { "has_passive_voice": true, "max_nested_clauses": 2, "longest_sentence": 21, "num_participle_phrases": 1, "num_sentences": 5, "is_complex": true, "reasons": [ "Contains passive voice" ], "score": 1 } }, { "from": "human", "value": " Will saves \n Spoiler \n\nBS\n (1d20+3)[ 23 ] (1d20+3)[ 5 ] (1d20+3)[ 13 ] (1d20+3)[ 11 ] \n\nBC\n (1d20+10)[ 18 ] (1d20+10)[ 15 ] (1d20+10)[ 28 ] (1d20+10)[ 25 ] (1d20+10)[ 19 ] (1d20+10)[ 18 ] (1d20+10)[ 18 ] (1d20+10)[ 21 ] \n\nHB\n (1d20+7)[ 19 ] (1d20+7)[ 8 ] (1d20+7)[ 20 ] (1d20+7)[ 9 ] (1d20+7)[ 21 ] (1d20+7)[ 16 ] (1d20+7)[ 14 ] (1d20+7)[ 16 ] \n\nMount\n (1d20+7)[ 15 ] (1d20+7)[ 22 ] (1d20+7)[ 18 ] (1d20+7)[ 25 ] (1d20+7)[ 12 ] (1d20+7)[ 8 ] (1d20+7)[ 27 ] (1d20+7)[ 18 ] \n\nSM\n (1d20+7)[ 25 ] (1d20+7)[ 16 ] (1d20+7)[ 20 ] (1d20+7)[ 13 ] (1d20+7)[ 10 ] (1d20+7)[ 9 ] (1d20+7)[ 24 ] (1d20+7)[ 16 ] \n ", "prefix": "Ezeze:", "loss": true, "complexity_analysis": { "has_passive_voice": false, "max_nested_clauses": 0, "longest_sentence": 340, "num_participle_phrases": 0, "num_sentences": 1, "is_complex": false, "reasons": [], "score": 0 } }, { "from": "human", "value": " Observers Only \n Spoiler \n Red Cap 1 - (1d20+3)[ 9 ] \n Red Cap 2 - (1d20+3)[ 18 ] \n Red Cap 3 - (1d20+3)[ 15 ] \n Red Cap 6 - (1d20+3)[ 23 ] \n Red Cap 5 - (1d20+3)[ 18 ] \n \n\n\nBeatstick, Healbot, the mount, and Skillmonkey all yawn, beginning to grow bleary-eyed from the gentle music. Blastercaster, on the other hand, remains sharp and asplodes the senior citizens with cold, psionic death , save for the one in K6, who nonetheless isn't looking too happy about it. Of each of the old men who died, only a single bloody tooth remains.\n\n Chain \n Spoiler \nBS, HB, HB's mount, and SM all take a -5 penalty on Spot and Listen checks, as well as a -2 penalty on all Will saves against sleep effects.\n ", "prefix": "TheCountAlucard:", "loss": true, "complexity_analysis": { "has_passive_voice": false, "max_nested_clauses": 1, "longest_sentence": 99, "num_participle_phrases": 1, "num_sentences": 4, "is_complex": false, "reasons": [], "score": 0 } }, { "from": "human", "value": " Spellcraft - (1d20+14)[ 29 ] Because of the Song?\n\n \n Spoiler \nUnfortunately, it is 4:30 in the morning and I need to sleep. Now that we have it going can we treat this like a play-by-post game? Post whenever we get the chance>\n ", "prefix": "Ezeze:", "loss": true, "complexity_analysis": { "has_passive_voice": false, "max_nested_clauses": 2, "longest_sentence": 29, "num_participle_phrases": 0, "num_sentences": 4, "is_complex": false, "reasons": [], "score": 0 } }, { "from": "human", "value": " Spoiler \n(Not a spell, sorry. Don't blame ya, though. 😁)\n\n\n \n Originally Posted by Chain \n Unfortunately, it is 4:30 in the morning and I need to sleep. Now that we have it going can we treat this like a play-by-post game? Post whenever we get the chance? \n \n\nNo problem. πŸ™‚\n \n\n Observers Only \n Spoiler \nPetals 3, 11, 5, and 10 fly over the house and to 5C.\n\nPetal 12 will delay until Initiative count 16.\n\nThe Banshrae will begin playing its gibbering sing-along.\n\nPetals 2 and 12 will ready actions to throw their daggers if any strangers approach.\n\nThe Caillteanas will move to square G4 and throw a card from his deck of illusions into square G5, on the roof of the cabin.\n\n Card - (1d34)[ 14 ] - Ogre Mage\n\nHe wills it to behave realistically.\n \n\nA massive brute appears a few feet above the roof, hovering in place. It is hard to see, but it resembles a big, demonic human with green skin, claws, and horns. The figure wields a greatsword and wears a chain shirt sized for an ogre. At the same time, a strange, catchy tune begins to play.\n\nRoll me a Will save for each PC, as well as Healbot's mount. Skillmonkey's turn. 😎", "prefix": "TheCountAlucard:", "loss": true, "complexity_analysis": { "has_passive_voice": false, "max_nested_clauses": 2, "longest_sentence": 34, "num_participle_phrases": 1, "num_sentences": 20, "is_complex": false, "reasons": [], "score": 0 } }, { "from": "human", "value": " Will Saves \n Beat Stick - (1d20+3)[ 4 ] \n Battle Caster - (1d20+10)[ 11 ] \n Heal Bot - (1d20+7)[ 23 ] \n Mount - (1d20+7)[ 21 ] \n Skill Monkey - (1d20+7)[ 16 ] \n\nThe Skill Monkey breaks her Feather Token: Whip, and a long whip appears next to the demon.\n\n Attack - (1d20+11)[ 28 ] \n Damage - (1d6+1)[ 6 ] \n Grapple - (1d20+15)[ 33 ] ", "prefix": "Ezeze:", "loss": true, "complexity_analysis": { "has_passive_voice": false, "max_nested_clauses": 0, "longest_sentence": 68, "num_participle_phrases": 0, "num_sentences": 5, "is_complex": false, "reasons": [], "score": 0 } } ]
6
false