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Predict the door, windows and vertices coordinates for the kitchen room polygon given the rest of the floorplan context. Make sure that the vertices you generate make a rectangle that does not overlap with the rectangles made up of vertices coordintates of other rooms in the json. Also, make sure the resulting polygon for the room you are generating is in a location that complies with the instructions in {'closest_amenity'} for this room. Make sure that the window and door locations are on the edges of the new room location.
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{"room_count": 6, "total_area": 63, "room_types": "foyer,kitchen,livingroom,bedroom,wc,office", "rooms": [{"type": "kitchen", "area": 25.54, "closest_amenity": "Parking"}, {"type": "livingroom", "area": 26.6, "vertices_coordinates": [[1.38, -1.03], [-3.78, -1.03], [-3.78, -6.19], [1.38, -6.19]], "door_locations": [[-3.78, -3.61]], "window_locations": [[-1.2, -6.19], [-2.75, -1.03]], "views": "Immediate surroundings", "closest_amenity": "Parking", "farthest_amenity": "Workshop"}, {"type": "office", "area": 15.96, "vertices_coordinates": [[1.38, 4.13], [-1.72, 4.13], [-1.72, -1.03], [1.38, -1.03]], "door_locations": [[1.38, -3.09], [-3.78, -3.61], [-0.17, -1.03]], "window_locations": [[-1.72, 1.55], [-1.72, 1.55]], "views": "Immediate surroundings", "closest_amenity": "Fruit Trees", "farthest_amenity": "Pool"}, {"type": "wc", "area": 12.77, "vertices_coordinates": [[1.38, 8.25], [-1.72, 8.25], [-1.72, 4.13], [1.38, 4.13]], "door_locations": [[3.44, -1.03], [1.38, 4.64]], "window_locations": [[-1.72, 6.19], [-0.17, 8.25]], "views": "Greenhouse", "closest_amenity": "Greenhouse", "farthest_amenity": "Pool"}, {"type": "foyer", "area": 21.28, "vertices_coordinates": [[6.53, -1.03], [1.38, -1.03], [1.38, -5.16], [6.53, -5.16]], "door_locations": [[1.38, 4.64]], "window_locations": [[3.95, -5.16], [6.53, -3.09]], "views": "Immediate surroundings", "closest_amenity": "Pool", "farthest_amenity": "Greenhouse"}, {"type": "bedroom", "area": 25.54, "vertices_coordinates": [[5.5, 5.16], [1.38, 5.16], [1.38, -1.03], [5.5, -1.03]], "door_locations": [[-0.17, -1.03]], "window_locations": [[5.5, 2.06], [3.44, 5.16]], "views": "Workshop,Fruit Trees", "closest_amenity": "Fruit Trees", "farthest_amenity": "Parking"}]}
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{"vertices_coordinates": [[-3.78, 0.0], [-7.91, 0.0], [-7.91, -6.19], [-3.78, -6.19]], "door_locations": [[1.38, -3.09], [3.44, -1.03]], "window_locations": [[-7.91, -3.09], [-5.85, -6.19]]}
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Predict the door, windows and vertices coordinates for the office room polygon given the rest of the floorplan context. Make sure that the vertices you generate make a rectangle that does not overlap with the rectangles made up of vertices coordintates of other rooms in the json. Also, make sure the resulting polygon for the room you are generating is in a location that complies with the instructions in {'connectivity'} for this room. Make sure that the window and door locations are on the edges of the new room location.
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{"room_count": 6, "total_area": 63, "room_types": "foyer,kitchen,livingroom,bedroom,wc,office", "rooms": [{"type": "kitchen", "area": 25.54, "vertices_coordinates": [[-3.01, 7.65], [-7.14, 7.65], [-7.14, 1.46], [-3.01, 1.46]], "door_locations": [[-1.98, -1.12], [2.15, -0.6]], "window_locations": [[-7.14, 4.56], [-5.07, 7.65]], "views": "Greenhouse", "closest_amenity": "Greenhouse", "farthest_amenity": "Pool"}, {"type": "livingroom", "area": 29.8, "vertices_coordinates": [[-1.98, 1.46], [-6.1, 1.46], [-6.1, -5.76], [-1.98, -5.76]], "door_locations": [[-4.56, 1.46]], "window_locations": [[-6.1, -2.15], [-4.04, -5.76]], "views": "Immediate surroundings", "closest_amenity": "Parking", "farthest_amenity": "Workshop"}, {"type": "office", "area": 17.03, "connectivity": ["livingroom"]}, {"type": "foyer", "area": 21.28, "vertices_coordinates": [[2.15, 1.46], [-1.98, 1.46], [-1.98, -3.7], [2.15, -3.7]], "door_locations": [[2.15, -0.6], [5.24, -2.66]], "window_locations": [[0.09, -3.7]], "views": "Immediate surroundings", "closest_amenity": "Pool", "farthest_amenity": "Greenhouse"}, {"type": "bedroom", "area": 21.28, "vertices_coordinates": [[7.31, 1.46], [2.15, 1.46], [2.15, -2.66], [7.31, -2.66]], "door_locations": [[5.24, -2.66]], "window_locations": [[4.73, 1.46], [7.31, -0.6]], "views": "Workshop", "closest_amenity": "Fruit Trees", "farthest_amenity": "Parking"}, {"type": "wc", "area": 12.77, "vertices_coordinates": [[7.31, -2.66], [3.18, -2.66], [3.18, -5.76], [7.31, -5.76]], "door_locations": [[-2.49, 1.46]], "window_locations": [[5.24, -5.76], [7.31, -4.21]], "views": "Pool", "closest_amenity": "Pool", "farthest_amenity": "Greenhouse"}]}
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{"vertices_coordinates": [[1.12, 5.59], [-3.01, 5.59], [-3.01, 1.46], [1.12, 1.46]], "door_locations": [[-1.98, -1.12], [-4.56, 1.46], [-2.49, 1.46]], "window_locations": [[1.12, 3.52], [-0.95, 5.59]]}
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Predict the door, windows and vertices coordinates for the livingroom room polygon given the rest of the floorplan context. Make sure that the vertices you generate make a rectangle that does not overlap with the rectangles made up of vertices coordintates of other rooms in the json. Also, make sure the resulting polygon for the room you are generating is in a location that complies with the instructions in {'views'} for this room. Make sure that the window and door locations are on the edges of the new room location.
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{"room_count": 6, "total_area": 63, "room_types": "foyer,kitchen,livingroom,bedroom,wc,office", "rooms": [{"type": "office", "area": 21.28, "vertices_coordinates": [[-3.87, 2.49], [-9.03, 2.49], [-9.03, -1.63], [-3.87, -1.63]], "door_locations": [[0.26, -3.18], [2.32, -0.6]], "window_locations": [[-6.45, 2.49], [-9.03, 0.43]], "views": "Greenhouse", "closest_amenity": "Parking", "farthest_amenity": "Pool"}, {"type": "livingroom", "area": 25.54, "views": "Parking"}, {"type": "kitchen", "area": 25.54, "vertices_coordinates": [[0.26, 4.56], [-3.87, 4.56], [-3.87, -1.63], [0.26, -1.63]], "door_locations": [[0.26, -3.18], [-1.81, -1.63], [-4.9, -1.63]], "window_locations": [[-1.81, 4.56], [-3.87, 3.52]], "views": "Greenhouse", "closest_amenity": "Greenhouse", "farthest_amenity": "Pool"}, {"type": "foyer", "area": 21.28, "vertices_coordinates": [[5.42, -0.6], [0.26, -0.6], [0.26, -4.73], [5.42, -4.73]], "door_locations": [[2.32, -0.6], [4.38, 2.49]], "window_locations": [[2.84, -4.73], [5.42, -2.66]], "views": "Immediate surroundings", "closest_amenity": "Pool", "farthest_amenity": "Greenhouse"}, {"type": "bedroom", "area": 21.28, "vertices_coordinates": [[4.38, 4.56], [0.26, 4.56], [0.26, -0.6], [4.38, -0.6]], "door_locations": [[4.38, 2.49]], "window_locations": [[2.32, 4.56]], "views": "Workshop,Greenhouse", "closest_amenity": "Fruit Trees", "farthest_amenity": "Parking"}, {"type": "wc", "area": 12.77, "vertices_coordinates": [[7.48, 4.56], [4.38, 4.56], [4.38, 0.43], [7.48, 0.43]], "door_locations": [[-4.9, -1.63]], "window_locations": [[7.48, 2.49], [5.93, 4.56]], "views": "Workshop,Fruit Trees", "closest_amenity": "Fruit Trees", "farthest_amenity": "Parking"}]}
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{"vertices_coordinates": [[0.26, -1.63], [-5.93, -1.63], [-5.93, -5.76], [0.26, -5.76]], "door_locations": [[-1.81, -1.63]], "window_locations": [[-2.84, -5.76], [-5.93, -3.7]]}
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Predict the door, windows and vertices coordinates for the wc room polygon given the rest of the floorplan context. Make sure that the vertices you generate make a rectangle that does not overlap with the rectangles made up of vertices coordintates of other rooms in the json. Also, make sure the resulting polygon for the room you are generating is in a location that complies with the instructions in {'connectivity'} for this room. Make sure that the window and door locations are on the edges of the new room location.
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{"room_count": 6, "total_area": 63, "room_types": "foyer,kitchen,livingroom,bedroom,wc,office", "rooms": [{"type": "bedroom", "area": 25.54, "vertices_coordinates": [[-1.81, 4.64], [-5.93, 4.64], [-5.93, -1.55], [-1.81, -1.55]], "door_locations": [[-0.77, -4.13], [-3.35, -1.55]], "window_locations": [[-5.93, -0.52], [-5.93, -0.52]], "views": "Immediate surroundings", "closest_amenity": "Parking", "farthest_amenity": "Pool"}, {"type": "foyer", "area": 21.28, "vertices_coordinates": [[-0.77, -1.55], [-4.9, -1.55], [-4.9, -6.71], [-0.77, -6.71]], "door_locations": [[3.35, -3.09]], "window_locations": [], "views": "Immediate surroundings", "closest_amenity": "Parking", "farthest_amenity": "Workshop"}, {"type": "wc", "area": 12.77, "connectivity": ["bedroom"]}, {"type": "office", "area": 21.28, "vertices_coordinates": [[3.35, 4.64], [-1.81, 4.64], [-1.81, 0.52], [3.35, 0.52]], "door_locations": [[-3.35, -1.55], [-2.32, 4.64]], "window_locations": [], "views": "Immediate surroundings", "closest_amenity": "Fruit Trees", "farthest_amenity": "Parking"}, {"type": "livingroom", "area": 29.8, "vertices_coordinates": [[3.35, 0.52], [-0.77, 0.52], [-0.77, -6.71], [3.35, -6.71]], "door_locations": [[-2.32, 4.64]], "window_locations": [], "views": "Immediate surroundings", "closest_amenity": "Pool", "farthest_amenity": "Greenhouse"}, {"type": "kitchen", "area": 21.28, "vertices_coordinates": [[7.48, -0.52], [3.35, -0.52], [3.35, -5.67], [7.48, -5.67]], "door_locations": [[1.29, 0.52]], "window_locations": [], "views": "Immediate surroundings", "closest_amenity": "Pool", "farthest_amenity": "Greenhouse"}]}
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{"vertices_coordinates": [[1.29, 7.74], [-2.84, 7.74], [-2.84, 4.64], [1.29, 4.64]], "door_locations": [[-0.77, -4.13], [3.35, -3.09], [1.29, 0.52]], "window_locations": []}
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Predict the door, windows and vertices coordinates for the wc room polygon given the rest of the floorplan context. Make sure that the vertices you generate make a rectangle that does not overlap with the rectangles made up of vertices coordintates of other rooms in the json. Also, make sure the resulting polygon for the room you are generating is in a location that complies with the instructions in {'closest_amenity', 'farthest_amenity', 'views', 'connectivity'} for this room. Make sure that the window and door locations are on the edges of the new room location.
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{"room_count": 6, "total_area": 63, "room_types": "foyer,kitchen,livingroom,bedroom,wc,office", "rooms": [{"type": "livingroom", "area": 31.92, "vertices_coordinates": [[-1.72, 0.26], [-6.88, 0.26], [-6.88, -5.93], [-1.72, -5.93]], "door_locations": [[-1.72, -0.77], [1.38, 2.32]], "window_locations": [[-6.88, -2.84], [-4.3, -5.93]], "views": "Immediate surroundings", "closest_amenity": "Parking", "farthest_amenity": "Workshop"}, {"type": "office", "area": 15.96, "vertices_coordinates": [[-1.72, 3.35], [-6.88, 3.35], [-6.88, 0.26], [-1.72, 0.26]], "door_locations": [[-1.72, -3.87]], "window_locations": [[-4.3, 3.35], [-6.88, 1.81]], "views": "Greenhouse", "closest_amenity": "Parking", "farthest_amenity": "Pool"}, {"type": "kitchen", "area": 21.28, "vertices_coordinates": [[3.44, -1.81], [-1.72, -1.81], [-1.72, -5.93], [3.44, -5.93]], "door_locations": [[-1.72, -0.77], [-1.72, -3.87], [-4.3, 0.26]], "window_locations": [[0.86, -5.93], [3.44, -3.87]], "views": "Immediate surroundings", "closest_amenity": "Pool", "farthest_amenity": "Greenhouse"}, {"type": "foyer", "area": 21.28, "vertices_coordinates": [[3.44, 2.32], [-1.72, 2.32], [-1.72, -1.81], [3.44, -1.81]], "door_locations": [[1.38, 2.32], [3.95, 2.32]], "window_locations": [], "views": "Immediate surroundings", "closest_amenity": "Fruit Trees", "farthest_amenity": "Parking"}, {"type": "bedroom", "area": 21.28, "vertices_coordinates": [[4.47, 6.45], [-0.69, 6.45], [-0.69, 2.32], [4.47, 2.32]], "door_locations": [[3.95, 2.32]], "window_locations": [[1.89, 6.45], [-0.69, 4.38]], "views": "Greenhouse", "closest_amenity": "Workshop", "farthest_amenity": "Parking"}, {"type": "wc", "area": 12.77, "views": "Pool", "connectivity": ["bedroom"], "closest_amenity": "Fruit Trees", "farthest_amenity": "Parking"}]}
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{"vertices_coordinates": [[6.53, 2.32], [3.44, 2.32], [3.44, -1.81], [6.53, -1.81]], "door_locations": [[-4.3, 0.26]], "window_locations": [[6.53, 0.26], [4.99, -1.81]]}
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Predict the door, windows and vertices coordinates for the livingroom room polygon given the rest of the floorplan context. Make sure that the vertices you generate make a rectangle that does not overlap with the rectangles made up of vertices coordintates of other rooms in the json. Also, make sure the resulting polygon for the room you are generating is in a location that complies with the instructions in {'closest_amenity', 'farthest_amenity', 'views', 'connectivity'} for this room. Make sure that the window and door locations are on the edges of the new room location.
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{"room_count": 6, "total_area": 63, "room_types": "foyer,kitchen,livingroom,bedroom,wc,office", "rooms": [{"type": "foyer", "area": 21.28, "vertices_coordinates": [[-2.15, 3.7], [-7.31, 3.7], [-7.31, -0.43], [-2.15, -0.43]], "door_locations": [[-2.15, 0.09], [-2.15, 2.15]], "window_locations": [[-4.73, 3.7], [-7.31, 1.63]], "views": "Immediate surroundings", "closest_amenity": "Parking", "farthest_amenity": "Pool"}, {"type": "kitchen", "area": 21.28, "vertices_coordinates": [[-2.15, -0.43], [-6.28, -0.43], [-6.28, -5.59], [-2.15, -5.59]], "door_locations": [[-2.15, -3.01]], "window_locations": [[-6.28, -3.01], [-4.21, -5.59]], "views": "Immediate surroundings", "closest_amenity": "Parking", "farthest_amenity": "Workshop"}, {"type": "livingroom", "area": 25.54, "views": "Pool", "connectivity": ["foyer", "kitchen", "office"], "closest_amenity": "Pool", "farthest_amenity": "Greenhouse"}, {"type": "bedroom", "area": 21.28, "vertices_coordinates": [[3.01, 4.73], [-2.15, 4.73], [-2.15, 0.6], [3.01, 0.6]], "door_locations": [[-2.15, 2.15], [3.01, 2.66]], "window_locations": [[0.43, 4.73]], "views": "Greenhouse", "closest_amenity": "Workshop", "farthest_amenity": "Parking"}, {"type": "office", "area": 17.03, "vertices_coordinates": [[6.1, 0.6], [1.98, 0.6], [1.98, -3.52], [6.1, -3.52]], "door_locations": [[3.01, 2.66]], "window_locations": [[4.04, -3.52], [6.1, -1.46]], "views": "Immediate surroundings", "closest_amenity": "Pool", "farthest_amenity": "Parking"}, {"type": "wc", "area": 12.77, "vertices_coordinates": [[6.1, 4.73], [3.01, 4.73], [3.01, 0.6], [6.1, 0.6]], "door_locations": [[1.98, -1.46]], "window_locations": [[6.1, 2.66], [4.56, 4.73]], "views": "Workshop,Fruit Trees", "closest_amenity": "Fruit Trees", "farthest_amenity": "Parking"}]}
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{"vertices_coordinates": [[1.98, 0.6], [-2.15, 0.6], [-2.15, -5.59], [1.98, -5.59]], "door_locations": [[-2.15, 0.09], [-2.15, -3.01], [1.98, -1.46]], "window_locations": [[-0.09, -5.59], [1.98, -4.56]]}
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Predict the door, windows and vertices coordinates for the office room polygon given the rest of the floorplan context. Make sure that the vertices you generate make a rectangle that does not overlap with the rectangles made up of vertices coordintates of other rooms in the json. Also, make sure the resulting polygon for the room you are generating is in a location that complies with the instructions in {'closest_amenity', 'farthest_amenity', 'views', 'connectivity'} for this room. Make sure that the window and door locations are on the edges of the new room location.
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{"room_count": 6, "total_area": 63, "room_types": "foyer,kitchen,livingroom,bedroom,wc,office", "rooms": [{"type": "livingroom", "area": 29.8, "vertices_coordinates": [[-0.86, -0.6], [-4.99, -0.6], [-4.99, -7.82], [-0.86, -7.82]], "door_locations": [[-1.38, -0.6], [1.2, 3.52]], "window_locations": [[-4.99, -4.21], [-2.92, -7.82]], "views": "Parking", "closest_amenity": "Parking", "farthest_amenity": "Workshop"}, {"type": "wc", "area": 12.77, "vertices_coordinates": [[-0.86, 7.65], [-3.95, 7.65], [-3.95, 3.52], [-0.86, 3.52]], "door_locations": [[-0.86, -5.76]], "window_locations": [[-3.95, 5.59], [-2.41, 7.65]], "views": "Greenhouse", "closest_amenity": "Greenhouse", "farthest_amenity": "Pool"}, {"type": "foyer", "area": 21.28, "vertices_coordinates": [[3.27, 3.52], [-1.89, 3.52], [-1.89, -0.6], [3.27, -0.6]], "door_locations": [[-1.38, -0.6], [-0.86, -5.76], [-0.86, -2.15]], "window_locations": [[-1.89, 1.46], [3.27, 1.46]], "views": "Immediate surroundings", "closest_amenity": "Fruit Trees", "farthest_amenity": "Parking"}, {"type": "kitchen", "area": 21.28, "vertices_coordinates": [[3.27, -3.7], [-0.86, -3.7], [-0.86, -8.85], [3.27, -8.85]], "door_locations": [[1.2, 3.52], [-0.86, 5.59]], "window_locations": [[3.27, -6.28], [1.2, -8.85]], "views": "Pool", "closest_amenity": "Pool", "farthest_amenity": "Greenhouse"}, {"type": "office", "area": 15.96, "views": "Immediate surroundings", "connectivity": ["livingroom"], "closest_amenity": "Pool", "farthest_amenity": "Greenhouse"}, {"type": "bedroom", "area": 21.28, "vertices_coordinates": [[4.3, 7.65], [-0.86, 7.65], [-0.86, 3.52], [4.3, 3.52]], "door_locations": [[-0.86, -2.15]], "window_locations": [[1.72, 7.65], [4.3, 5.59]], "views": "Greenhouse,Fruit Trees", "closest_amenity": "Workshop", "farthest_amenity": "Parking"}]}
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{"vertices_coordinates": [[4.3, -0.6], [-0.86, -0.6], [-0.86, -3.7], [4.3, -3.7]], "door_locations": [[-0.86, 5.59]], "window_locations": [[4.3, -2.15]]}
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Predict the door, windows and vertices coordinates for the foyer room polygon given the rest of the floorplan context. Make sure that the vertices you generate make a rectangle that does not overlap with the rectangles made up of vertices coordintates of other rooms in the json. Also, make sure the resulting polygon for the room you are generating is in a location that complies with the instructions in {'connectivity'} for this room. Make sure that the window and door locations are on the edges of the new room location.
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{"room_count": 6, "total_area": 63, "room_types": "foyer,kitchen,livingroom,bedroom,wc,office", "rooms": [{"type": "foyer", "area": 21.28, "connectivity": ["livingroom", "bedroom"]}, {"type": "livingroom", "area": 25.54, "vertices_coordinates": [[-0.0, -1.72], [-4.13, -1.72], [-4.13, -7.91], [-0.0, -7.91]], "door_locations": [[-0.0, -4.81]], "window_locations": [[-4.13, -4.81], [-2.06, -7.91]], "views": "Parking", "closest_amenity": "Parking", "farthest_amenity": "Workshop"}, {"type": "bedroom", "area": 25.54, "vertices_coordinates": [[2.06, 7.56], [-4.13, 7.56], [-4.13, 3.44], [2.06, 3.44]], "door_locations": [[-2.58, -1.72], [-0.0, -4.81], [-0.52, -1.72]], "window_locations": [[-1.03, 7.56], [-4.13, 5.5]], "views": "Greenhouse", "closest_amenity": "Greenhouse", "farthest_amenity": "Pool"}, {"type": "office", "area": 15.96, "vertices_coordinates": [[2.06, 3.44], [-1.03, 3.44], [-1.03, -1.72], [2.06, -1.72]], "door_locations": [[-2.58, 3.44], [2.06, 3.95]], "window_locations": [[2.06, -0.69], [2.06, -0.69]], "views": "Immediate surroundings", "closest_amenity": "Fruit Trees", "farthest_amenity": "Parking"}, {"type": "kitchen", "area": 25.54, "vertices_coordinates": [[4.13, -1.72], [-0.0, -1.72], [-0.0, -7.91], [4.13, -7.91]], "door_locations": [[2.06, 3.95]], "window_locations": [[4.13, -4.81], [2.06, -7.91]], "views": "Pool", "closest_amenity": "Pool", "farthest_amenity": "Greenhouse"}, {"type": "wc", "area": 12.77, "vertices_coordinates": [[5.16, 4.47], [2.06, 4.47], [2.06, 0.34], [5.16, 0.34]], "door_locations": [[-0.52, -1.72]], "window_locations": [[5.16, 2.41], [3.61, 4.47]], "views": "Workshop,Fruit Trees", "closest_amenity": "Fruit Trees", "farthest_amenity": "Parking"}]}
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{"vertices_coordinates": [[-1.03, 3.44], [-5.16, 3.44], [-5.16, -1.72], [-1.03, -1.72]], "door_locations": [[-2.58, -1.72], [-2.58, 3.44]], "window_locations": [[-5.16, 0.86]]}
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Predict the door, windows and vertices coordinates for the foyer room polygon given the rest of the floorplan context. Make sure that the vertices you generate make a rectangle that does not overlap with the rectangles made up of vertices coordintates of other rooms in the json. Also, make sure the resulting polygon for the room you are generating is in a location that complies with the instructions in {'connectivity'} for this room. Make sure that the window and door locations are on the edges of the new room location.
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{"room_count": 6, "total_area": 63, "room_types": "foyer,kitchen,livingroom,bedroom,wc,office", "rooms": [{"type": "kitchen", "area": 21.28, "vertices_coordinates": [[-2.75, -1.81], [-7.91, -1.81], [-7.91, -5.93], [-2.75, -5.93]], "door_locations": [[1.38, -0.77], [2.92, 1.29]], "window_locations": [[-5.33, -5.93], [-7.91, -3.87]], "views": "Parking", "closest_amenity": "Parking", "farthest_amenity": "Workshop"}, {"type": "office", "area": 21.28, "vertices_coordinates": [[-2.75, 2.32], [-7.91, 2.32], [-7.91, -1.81], [-2.75, -1.81]], "door_locations": [[-2.75, -3.87]], "window_locations": [[-5.33, 2.32], [-7.91, 0.26]], "views": "Greenhouse", "closest_amenity": "Parking", "farthest_amenity": "Pool"}, {"type": "livingroom", "area": 29.8, "vertices_coordinates": [[1.38, 1.29], [-2.75, 1.29], [-2.75, -5.93], [1.38, -5.93]], "door_locations": [[1.38, -0.77], [-2.75, -3.87], [-2.75, -0.26]], "window_locations": [[-0.69, -5.93], [1.38, -4.38]], "views": "Pool", "closest_amenity": "Parking", "farthest_amenity": "Greenhouse"}, {"type": "bedroom", "area": 25.54, "vertices_coordinates": [[4.47, 5.42], [-1.72, 5.42], [-1.72, 1.29], [4.47, 1.29]], "door_locations": [[2.92, 1.29], [4.47, 3.35]], "window_locations": [[1.38, 5.42], [-1.72, 3.35]], "views": "Greenhouse", "closest_amenity": "Workshop", "farthest_amenity": "Parking"}, {"type": "foyer", "area": 21.28, "connectivity": ["livingroom", "bedroom"]}, {"type": "wc", "area": 12.77, "vertices_coordinates": [[7.56, 5.42], [4.47, 5.42], [4.47, 1.29], [7.56, 1.29]], "door_locations": [[-2.75, -0.26]], "window_locations": [[7.56, 3.35], [6.02, 5.42]], "views": "Workshop,Fruit Trees", "closest_amenity": "Fruit Trees", "farthest_amenity": "Parking"}]}
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{"vertices_coordinates": [[6.53, 1.29], [1.38, 1.29], [1.38, -2.84], [6.53, -2.84]], "door_locations": [[4.47, 3.35]], "window_locations": [[3.95, -2.84], [6.53, -0.77]]}
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Predict the door, windows and vertices coordinates for the bedroom room polygon given the rest of the floorplan context. Make sure that the vertices you generate make a rectangle that does not overlap with the rectangles made up of vertices coordintates of other rooms in the json. Also, make sure the resulting polygon for the room you are generating is in a location that complies with the instructions in {'closest_amenity', 'farthest_amenity', 'views', 'connectivity'} for this room. Make sure that the window and door locations are on the edges of the new room location.
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{"room_count": 6, "total_area": 63, "room_types": "foyer,kitchen,livingroom,bedroom,wc,office", "rooms": [{"type": "wc", "area": 12.77, "vertices_coordinates": [[-2.75, 5.76], [-5.85, 5.76], [-5.85, 1.63], [-2.75, 1.63]], "door_locations": [[1.38, -1.46], [-0.69, 0.6]], "window_locations": [[-5.85, 3.7], [-4.3, 1.63]], "views": "Immediate surroundings", "closest_amenity": "Greenhouse", "farthest_amenity": "Pool"}, {"type": "office", "area": 15.96, "vertices_coordinates": [[1.38, -3.52], [-3.78, -3.52], [-3.78, -6.62], [1.38, -6.62]], "door_locations": [[3.44, 0.6]], "window_locations": [[-1.2, -6.62], [-3.78, -5.07]], "views": "Parking", "closest_amenity": "Parking", "farthest_amenity": "Greenhouse"}, {"type": "foyer", "area": 21.28, "vertices_coordinates": [[1.38, 0.6], [-3.78, 0.6], [-3.78, -3.52], [1.38, -3.52]], "door_locations": [[1.38, -1.46], [3.44, 0.6], [1.38, -5.07]], "window_locations": [[-3.78, -1.46]], "views": "Immediate surroundings", "closest_amenity": "Parking", "farthest_amenity": "Workshop"}, {"type": "bedroom", "area": 21.28, "views": "Greenhouse", "connectivity": ["foyer", "wc"], "closest_amenity": "Greenhouse", "farthest_amenity": "Pool"}, {"type": "livingroom", "area": 29.8, "vertices_coordinates": [[5.5, 0.6], [1.38, 0.6], [1.38, -6.62], [5.5, -6.62]], "door_locations": [[-2.75, 3.7]], "window_locations": [[5.5, -3.01], [3.44, -6.62]], "views": "Immediate surroundings", "closest_amenity": "Pool", "farthest_amenity": "Greenhouse"}, {"type": "kitchen", "area": 21.28, "vertices_coordinates": [[6.53, 4.73], [1.38, 4.73], [1.38, 0.6], [6.53, 0.6]], "door_locations": [[1.38, -5.07]], "window_locations": [[3.95, 4.73], [6.53, 2.66]], "views": "Workshop,Fruit Trees", "closest_amenity": "Fruit Trees", "farthest_amenity": "Parking"}]}
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{"vertices_coordinates": [[1.38, 5.76], [-2.75, 5.76], [-2.75, 0.6], [1.38, 0.6]], "door_locations": [[-0.69, 0.6], [-2.75, 3.7]], "window_locations": [[-0.69, 5.76]]}
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Predict the door, windows and vertices coordinates for the bedroom room polygon given the rest of the floorplan context. Make sure that the vertices you generate make a rectangle that does not overlap with the rectangles made up of vertices coordintates of other rooms in the json. Also, make sure the resulting polygon for the room you are generating is in a location that complies with the instructions in {'views'} for this room. Make sure that the window and door locations are on the edges of the new room location.
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{"room_count": 6, "total_area": 63, "room_types": "foyer,kitchen,livingroom,bedroom,wc,office", "rooms": [{"type": "wc", "area": 12.77, "vertices_coordinates": [[-2.92, 6.45], [-6.02, 6.45], [-6.02, 2.32], [-2.92, 2.32]], "door_locations": [[1.2, -1.81], [-0.86, 1.29]], "window_locations": [[-6.02, 4.38], [-4.47, 2.32]], "views": "Immediate surroundings", "closest_amenity": "Greenhouse", "farthest_amenity": "Pool"}, {"type": "foyer", "area": 21.28, "vertices_coordinates": [[1.2, 1.29], [-3.95, 1.29], [-3.95, -2.84], [1.2, -2.84]], "door_locations": [[3.78, -0.77]], "window_locations": [[-3.95, -0.77]], "views": "Immediate surroundings", "closest_amenity": "Parking", "farthest_amenity": "Workshop"}, {"type": "office", "area": 17.03, "vertices_coordinates": [[1.2, -2.84], [-2.92, -2.84], [-2.92, -6.96], [1.2, -6.96]], "door_locations": [[1.2, -1.81], [3.78, -0.77], [1.2, -4.9]], "window_locations": [[-0.86, -6.96], [-2.92, -4.9]], "views": "Parking", "closest_amenity": "Parking", "farthest_amenity": "Greenhouse"}, {"type": "bedroom", "area": 21.28, "views": "Workshop,Greenhouse,Fruit Trees"}, {"type": "livingroom", "area": 31.92, "vertices_coordinates": [[6.36, -0.77], [1.2, -0.77], [1.2, -6.96], [6.36, -6.96]], "door_locations": [[-2.92, 4.38]], "window_locations": [[6.36, -3.87], [3.78, -6.96]], "views": "Immediate surroundings", "closest_amenity": "Pool", "farthest_amenity": "Greenhouse"}, {"type": "kitchen", "area": 21.28, "vertices_coordinates": [[6.36, 3.35], [1.2, 3.35], [1.2, -0.77], [6.36, -0.77]], "door_locations": [[1.2, -4.9]], "window_locations": [[3.78, 3.35], [6.36, 1.29]], "views": "Workshop", "closest_amenity": "Fruit Trees", "farthest_amenity": "Parking"}]}
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{"vertices_coordinates": [[1.2, 6.45], [-2.92, 6.45], [-2.92, 1.29], [1.2, 1.29]], "door_locations": [[-0.86, 1.29], [-2.92, 4.38]], "window_locations": [[-0.86, 6.45], [1.2, 4.9]]}
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Predict the door, windows and vertices coordinates for the bedroom room polygon given the rest of the floorplan context. Make sure that the vertices you generate make a rectangle that does not overlap with the rectangles made up of vertices coordintates of other rooms in the json. Also, make sure the resulting polygon for the room you are generating is in a location that complies with the instructions in {'closest_amenity', 'farthest_amenity', 'views', 'connectivity'} for this room. Make sure that the window and door locations are on the edges of the new room location.
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{"room_count": 6, "total_area": 63, "room_types": "foyer,kitchen,livingroom,bedroom,wc,office", "rooms": [{"type": "office", "area": 15.96, "vertices_coordinates": [[-4.47, 0.86], [-7.56, 0.86], [-7.56, -4.3], [-4.47, -4.3]], "door_locations": [[0.17, -0.17], [2.24, -0.17]], "window_locations": [[-7.56, -1.72], [-6.02, -4.3]], "views": "Immediate surroundings", "closest_amenity": "Parking", "farthest_amenity": "Fruit Trees"}, {"type": "livingroom", "area": 26.6, "vertices_coordinates": [[0.69, -0.17], [-4.47, -0.17], [-4.47, -5.33], [0.69, -5.33]], "door_locations": [[-2.41, -0.17]], "window_locations": [[-1.89, -5.33]], "views": "Immediate surroundings", "closest_amenity": "Parking", "farthest_amenity": "Workshop"}, {"type": "kitchen", "area": 21.28, "vertices_coordinates": [[-0.34, 4.99], [-4.47, 4.99], [-4.47, -0.17], [-0.34, -0.17]], "door_locations": [[0.17, -0.17], [-2.41, -0.17], [-4.47, -2.24]], "window_locations": [[-4.47, 2.92], [-2.41, 4.99]], "views": "Greenhouse", "closest_amenity": "Greenhouse", "farthest_amenity": "Pool"}, {"type": "foyer", "area": 21.28, "vertices_coordinates": [[3.78, 4.99], [-0.34, 4.99], [-0.34, -0.17], [3.78, -0.17]], "door_locations": [[2.24, -0.17], [4.81, -0.17]], "window_locations": [[1.72, 4.99]], "views": "Immediate surroundings", "closest_amenity": "Fruit Trees", "farthest_amenity": "Parking"}, {"type": "bedroom", "area": 21.28, "views": "Immediate surroundings", "connectivity": ["foyer", "wc"], "closest_amenity": "Pool", "farthest_amenity": "Greenhouse"}, {"type": "wc", "area": 12.77, "vertices_coordinates": [[6.88, 3.95], [3.78, 3.95], [3.78, -0.17], [6.88, -0.17]], "door_locations": [[-4.47, -2.24]], "window_locations": [[6.88, 1.89], [5.33, 3.95]], "views": "Workshop", "closest_amenity": "Fruit Trees", "farthest_amenity": "Parking"}]}
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{"vertices_coordinates": [[5.85, -0.17], [0.69, -0.17], [0.69, -4.3], [5.85, -4.3]], "door_locations": [[4.81, -0.17]], "window_locations": [[3.27, -4.3], [5.85, -2.24]]}
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Predict the door, windows and vertices coordinates for the office room polygon given the rest of the floorplan context. Make sure that the vertices you generate make a rectangle that does not overlap with the rectangles made up of vertices coordintates of other rooms in the json. Also, make sure the resulting polygon for the room you are generating is in a location that complies with the instructions in {'farthest_amenity'} for this room. Make sure that the window and door locations are on the edges of the new room location.
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{"room_count": 6, "total_area": 63, "room_types": "foyer,kitchen,livingroom,bedroom,wc,office", "rooms": [{"type": "foyer", "area": 21.28, "vertices_coordinates": [[-2.15, 2.92], [-6.28, 2.92], [-6.28, -2.24], [-2.15, -2.24]], "door_locations": [[-2.66, -2.24], [-3.7, 2.92]], "window_locations": [[-6.28, 0.34], [-4.73, -2.24]], "views": "Immediate surroundings", "closest_amenity": "Parking", "farthest_amenity": "Pool"}, {"type": "bedroom", "area": 25.54, "vertices_coordinates": [[0.95, 7.05], [-5.24, 7.05], [-5.24, 2.92], [0.95, 2.92]], "door_locations": [[-0.09, -2.24]], "window_locations": [[-2.15, 7.05], [-5.24, 4.99]], "views": "Greenhouse", "closest_amenity": "Greenhouse", "farthest_amenity": "Pool"}, {"type": "livingroom", "area": 31.92, "vertices_coordinates": [[1.98, -2.24], [-3.18, -2.24], [-3.18, -8.42], [1.98, -8.42]], "door_locations": [[-2.66, -2.24], [-0.09, -2.24], [1.98, -4.81]], "window_locations": [[-3.18, -5.33], [-0.6, -8.42]], "views": "Parking", "closest_amenity": "Pool", "farthest_amenity": "Greenhouse"}, {"type": "kitchen", "area": 21.28, "vertices_coordinates": [[1.98, 2.92], [-2.15, 2.92], [-2.15, -2.24], [1.98, -2.24]], "door_locations": [[-3.7, 2.92], [0.95, 4.47]], "window_locations": [[1.98, 0.34], [1.98, 0.34]], "views": "Immediate surroundings", "closest_amenity": "Fruit Trees", "farthest_amenity": "Parking"}, {"type": "wc", "area": 12.77, "vertices_coordinates": [[5.07, 6.02], [0.95, 6.02], [0.95, 2.92], [5.07, 2.92]], "door_locations": [[0.95, 4.47]], "window_locations": [[3.01, 6.02], [3.52, 2.92]], "views": "Workshop,Pool,Greenhouse", "closest_amenity": "Fruit Trees", "farthest_amenity": "Parking"}, {"type": "office", "area": 21.28, "farthest_amenity": "Greenhouse"}]}
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{"vertices_coordinates": [[6.1, -2.24], [1.98, -2.24], [1.98, -7.39], [6.1, -7.39]], "door_locations": [[1.98, -4.81]], "window_locations": [[6.1, -4.81], [4.04, -2.24]]}
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Predict the door, windows and vertices coordinates for the kitchen room polygon given the rest of the floorplan context. Make sure that the vertices you generate make a rectangle that does not overlap with the rectangles made up of vertices coordintates of other rooms in the json. Also, make sure the resulting polygon for the room you are generating is in a location that complies with the instructions in {'views'} for this room. Make sure that the window and door locations are on the edges of the new room location.
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{"room_count": 6, "total_area": 63, "room_types": "foyer,kitchen,livingroom,bedroom,wc,office", "rooms": [{"type": "office", "area": 17.03, "vertices_coordinates": [[-2.75, 3.95], [-6.88, 3.95], [-6.88, -0.17], [-2.75, -0.17]], "door_locations": [[-1.72, -2.24], [2.41, -0.17]], "window_locations": [[-4.81, 3.95], [-6.88, 1.89]], "views": "Greenhouse", "closest_amenity": "Parking", "farthest_amenity": "Pool"}, {"type": "livingroom", "area": 25.54, "vertices_coordinates": [[-1.72, -0.17], [-5.85, -0.17], [-5.85, -6.36], [-1.72, -6.36]], "door_locations": [[-2.24, -0.17]], "window_locations": [[-5.85, -3.27], [-3.78, -6.36]], "views": "Parking", "closest_amenity": "Parking", "farthest_amenity": "Workshop"}, {"type": "kitchen", "area": 21.28, "views": "Greenhouse"}, {"type": "foyer", "area": 21.28, "vertices_coordinates": [[3.44, -0.17], [-1.72, -0.17], [-1.72, -4.3], [3.44, -4.3]], "door_locations": [[2.41, -0.17], [4.47, -0.17]], "window_locations": [[0.86, -4.3]], "views": "Immediate surroundings", "closest_amenity": "Pool", "farthest_amenity": "Greenhouse"}, {"type": "bedroom", "area": 25.54, "vertices_coordinates": [[5.5, 6.02], [1.38, 6.02], [1.38, -0.17], [5.5, -0.17]], "door_locations": [[4.47, -0.17]], "window_locations": [[5.5, 2.92], [3.44, 6.02]], "views": "Workshop,Fruit Trees", "closest_amenity": "Fruit Trees", "farthest_amenity": "Parking"}, {"type": "wc", "area": 9.58, "vertices_coordinates": [[6.53, -0.17], [3.44, -0.17], [3.44, -3.27], [6.53, -3.27]], "door_locations": [[-4.3, -0.17]], "window_locations": [[6.53, -1.72], [4.99, -3.27]], "views": "Pool", "closest_amenity": "Pool", "farthest_amenity": "Parking"}]}
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{"vertices_coordinates": [[1.38, 4.99], [-2.75, 4.99], [-2.75, -0.17], [1.38, -0.17]], "door_locations": [[-1.72, -2.24], [-2.24, -0.17], [-4.3, -0.17]], "window_locations": [[-0.69, 4.99]]}
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Predict the door, windows and vertices coordinates for the wc room polygon given the rest of the floorplan context. Make sure that the vertices you generate make a rectangle that does not overlap with the rectangles made up of vertices coordintates of other rooms in the json. Also, make sure the resulting polygon for the room you are generating is in a location that complies with the instructions in {'closest_amenity', 'farthest_amenity', 'views', 'connectivity'} for this room. Make sure that the window and door locations are on the edges of the new room location.
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{"room_count": 6, "total_area": 63, "room_types": "foyer,kitchen,livingroom,bedroom,wc,office", "rooms": [{"type": "bedroom", "area": 21.28, "vertices_coordinates": [[-2.24, 2.58], [-6.36, 2.58], [-6.36, -2.58], [-2.24, -2.58]], "door_locations": [[1.89, -1.03], [-2.24, 0.52]], "window_locations": [[-6.36, 0.0], [-4.3, -2.58]], "views": "Immediate surroundings", "closest_amenity": "Parking", "farthest_amenity": "Pool"}, {"type": "wc", "area": 9.58, "views": "Greenhouse", "connectivity": ["bedroom"], "closest_amenity": "Greenhouse", "farthest_amenity": "Pool"}, {"type": "office", "area": 21.28, "vertices_coordinates": [[1.89, -1.55], [-2.24, -1.55], [-2.24, -6.71], [1.89, -6.71]], "door_locations": [[1.89, -1.03], [4.99, -0.52], [1.89, -4.13]], "window_locations": [[-2.24, -4.64], [-0.17, -6.71]], "views": "Parking", "closest_amenity": "Pool", "farthest_amenity": "Greenhouse"}, {"type": "foyer", "area": 21.28, "vertices_coordinates": [[1.89, 3.61], [-2.24, 3.61], [-2.24, -1.55], [1.89, -1.55]], "door_locations": [[-2.24, 0.52], [-4.81, 2.58]], "window_locations": [[1.89, 1.55], [-0.17, 3.61]], "views": "Immediate surroundings", "closest_amenity": "Fruit Trees", "farthest_amenity": "Pool"}, {"type": "livingroom", "area": 31.92, "vertices_coordinates": [[7.05, -0.52], [1.89, -0.52], [1.89, -6.71], [7.05, -6.71]], "door_locations": [[-4.81, 2.58]], "window_locations": [[7.05, -3.61], [4.47, -6.71]], "views": "Immediate surroundings", "closest_amenity": "Pool", "farthest_amenity": "Greenhouse"}, {"type": "kitchen", "area": 25.54, "vertices_coordinates": [[7.05, 5.67], [2.92, 5.67], [2.92, -0.52], [7.05, -0.52]], "door_locations": [[1.89, -4.13]], "window_locations": [[2.92, 2.58], [7.05, 2.58]], "views": "Fruit Trees", "closest_amenity": "Fruit Trees", "farthest_amenity": "Parking"}]}
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{"vertices_coordinates": [[-3.27, 5.67], [-6.36, 5.67], [-6.36, 2.58], [-3.27, 2.58]], "door_locations": [[4.99, -0.52]], "window_locations": [[-6.36, 4.13], [-4.81, 5.67]]}
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Predict the door, windows and vertices coordinates for the foyer room polygon given the rest of the floorplan context. Make sure that the vertices you generate make a rectangle that does not overlap with the rectangles made up of vertices coordintates of other rooms in the json. Also, make sure the resulting polygon for the room you are generating is in a location that complies with the instructions in {'views'} for this room. Make sure that the window and door locations are on the edges of the new room location.
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{"room_count": 6, "total_area": 63, "room_types": "foyer,kitchen,livingroom,bedroom,wc,office", "rooms": [{"type": "kitchen", "area": 21.28, "vertices_coordinates": [[-2.92, 5.07], [-7.05, 5.07], [-7.05, -0.09], [-2.92, -0.09]], "door_locations": [[-1.89, -2.15], [2.24, -0.09]], "window_locations": [[-7.05, 2.49], [-4.99, 5.07]], "views": "Greenhouse", "closest_amenity": "Greenhouse", "farthest_amenity": "Pool"}, {"type": "livingroom", "area": 25.54, "vertices_coordinates": [[-1.89, -0.09], [-6.02, -0.09], [-6.02, -6.28], [-1.89, -6.28]], "door_locations": [[-4.47, -0.09]], "window_locations": [[-6.02, -3.18], [-3.95, -6.28]], "views": "Parking", "closest_amenity": "Parking", "farthest_amenity": "Workshop"}, {"type": "office", "area": 21.28, "vertices_coordinates": [[1.2, 5.07], [-2.92, 5.07], [-2.92, -0.09], [1.2, -0.09]], "door_locations": [[-1.89, -2.15], [-4.47, -0.09], [-2.41, -0.09]], "window_locations": [[-0.86, 5.07]], "views": "Greenhouse", "closest_amenity": "Greenhouse", "farthest_amenity": "Pool"}, {"type": "foyer", "area": 21.28, "views": "Immediate surroundings"}, {"type": "bedroom", "area": 21.28, "vertices_coordinates": [[6.36, 4.04], [1.2, 4.04], [1.2, -0.09], [6.36, -0.09]], "door_locations": [[4.81, -0.09]], "window_locations": [[3.78, 4.04], [6.36, 1.98]], "views": "Workshop", "closest_amenity": "Fruit Trees", "farthest_amenity": "Parking"}, {"type": "wc", "area": 12.77, "vertices_coordinates": [[7.39, -0.09], [3.27, -0.09], [3.27, -3.18], [7.39, -3.18]], "door_locations": [[-2.41, -0.09]], "window_locations": [[5.33, -3.18], [7.39, -1.63]], "views": "Pool", "closest_amenity": "Pool", "farthest_amenity": "Parking"}]}
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{"vertices_coordinates": [[3.27, -0.09], [-1.89, -0.09], [-1.89, -4.21], [3.27, -4.21]], "door_locations": [[2.24, -0.09], [4.81, -0.09]], "window_locations": [[0.69, -4.21]]}
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Predict the door, windows and vertices coordinates for the wc room polygon given the rest of the floorplan context. Make sure that the vertices you generate make a rectangle that does not overlap with the rectangles made up of vertices coordintates of other rooms in the json. Also, make sure the resulting polygon for the room you are generating is in a location that complies with the instructions in {'closest_amenity', 'farthest_amenity', 'views', 'connectivity'} for this room. Make sure that the window and door locations are on the edges of the new room location.
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{"room_count": 6, "total_area": 63, "room_types": "foyer,kitchen,livingroom,bedroom,wc,office", "rooms": [{"type": "wc", "area": 12.77, "views": "Immediate surroundings", "connectivity": ["bedroom"], "closest_amenity": "Parking", "farthest_amenity": "Pool"}, {"type": "bedroom", "area": 25.54, "vertices_coordinates": [[1.46, 6.71], [-4.73, 6.71], [-4.73, 2.58], [1.46, 2.58]], "door_locations": [[1.46, -1.03]], "window_locations": [[-1.63, 6.71], [-4.73, 4.64]], "views": "Greenhouse", "closest_amenity": "Greenhouse", "farthest_amenity": "Pool"}, {"type": "office", "area": 17.03, "vertices_coordinates": [[1.46, -2.58], [-2.66, -2.58], [-2.66, -6.71], [1.46, -6.71]], "door_locations": [[3.52, 0.52], [1.46, -1.03], [1.46, -4.64]], "window_locations": [[-2.66, -4.64], [-0.6, -6.71]], "views": "Parking", "closest_amenity": "Parking", "farthest_amenity": "Greenhouse"}, {"type": "kitchen", "area": 21.28, "vertices_coordinates": [[1.46, 2.58], [-2.66, 2.58], [-2.66, -2.58], [1.46, -2.58]], "door_locations": [[1.46, 3.61], [-3.7, 2.58]], "window_locations": [], "views": "Immediate surroundings", "closest_amenity": "Parking", "farthest_amenity": "Workshop"}, {"type": "livingroom", "area": 29.8, "vertices_coordinates": [[5.59, 0.52], [1.46, 0.52], [1.46, -6.71], [5.59, -6.71]], "door_locations": [[-3.7, 2.58]], "window_locations": [[5.59, -3.09], [3.52, -6.71]], "views": "Immediate surroundings", "closest_amenity": "Pool", "farthest_amenity": "Greenhouse"}, {"type": "foyer", "area": 17.03, "vertices_coordinates": [[5.59, 4.64], [1.46, 4.64], [1.46, 0.52], [5.59, 0.52]], "door_locations": [[1.46, -4.64]], "window_locations": [[3.52, 4.64], [5.59, 2.58]], "views": "Immediate surroundings", "closest_amenity": "Fruit Trees", "farthest_amenity": "Parking"}]}
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{"vertices_coordinates": [[-2.66, 2.58], [-5.76, 2.58], [-5.76, -1.55], [-2.66, -1.55]], "door_locations": [[3.52, 0.52], [1.46, 3.61]], "window_locations": [[-5.76, 0.52], [-4.21, -1.55]]}
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Predict the door, windows and vertices coordinates for the bedroom room polygon given the rest of the floorplan context. Make sure that the vertices you generate make a rectangle that does not overlap with the rectangles made up of vertices coordintates of other rooms in the json. Also, make sure the resulting polygon for the room you are generating is in a location that complies with the instructions in {'closest_amenity'} for this room. Make sure that the window and door locations are on the edges of the new room location.
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{"room_count": 6, "total_area": 63, "room_types": "foyer,kitchen,livingroom,bedroom,wc,office", "rooms": [{"type": "foyer", "area": 21.28, "vertices_coordinates": [[-1.12, 3.01], [-5.24, 3.01], [-5.24, -2.15], [-1.12, -2.15]], "door_locations": [[-2.66, -2.15], [-2.66, 3.01]], "window_locations": [[-5.24, 0.43]], "views": "Immediate surroundings", "closest_amenity": "Parking", "farthest_amenity": "Pool"}, {"type": "livingroom", "area": 25.54, "vertices_coordinates": [[-0.09, -2.15], [-4.21, -2.15], [-4.21, -8.34], [-0.09, -8.34]], "door_locations": [[-0.6, -2.15]], "window_locations": [[-4.21, -5.24], [-2.15, -8.34]], "views": "Parking", "closest_amenity": "Parking", "farthest_amenity": "Workshop"}, {"type": "bedroom", "area": 21.28, "closest_amenity": "Greenhouse"}, {"type": "kitchen", "area": 25.54, "vertices_coordinates": [[5.07, 1.98], [-1.12, 1.98], [-1.12, -2.15], [5.07, -2.15]], "door_locations": [[-2.66, 3.01], [0.95, 4.56]], "window_locations": [[1.98, 1.98], [5.07, -0.09]], "views": "Workshop", "closest_amenity": "Fruit Trees", "farthest_amenity": "Parking"}, {"type": "office", "area": 21.28, "vertices_coordinates": [[4.04, -2.15], [-0.09, -2.15], [-0.09, -7.31], [4.04, -7.31]], "door_locations": [[0.95, 4.56]], "window_locations": [[4.04, -4.73], [1.98, -7.31]], "views": "Pool", "closest_amenity": "Pool", "farthest_amenity": "Greenhouse"}, {"type": "wc", "area": 12.77, "vertices_coordinates": [[5.07, 6.1], [0.95, 6.1], [0.95, 3.01], [5.07, 3.01]], "door_locations": [[-0.09, -4.73]], "window_locations": [[3.01, 6.1], [3.01, 3.01]], "views": "Workshop,Greenhouse", "closest_amenity": "Fruit Trees", "farthest_amenity": "Parking"}]}
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{"vertices_coordinates": [[0.95, 7.14], [-4.21, 7.14], [-4.21, 3.01], [0.95, 3.01]], "door_locations": [[-2.66, -2.15], [-0.6, -2.15], [-0.09, -4.73]], "window_locations": [[-1.63, 7.14], [-4.21, 5.07]]}
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Predict the door, windows and vertices coordinates for the foyer room polygon given the rest of the floorplan context. Make sure that the vertices you generate make a rectangle that does not overlap with the rectangles made up of vertices coordintates of other rooms in the json. Also, make sure the resulting polygon for the room you are generating is in a location that complies with the instructions in {'closest_amenity'} for this room. Make sure that the window and door locations are on the edges of the new room location.
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{"room_count": 6, "total_area": 63, "room_types": "foyer,kitchen,livingroom,bedroom,wc,office", "rooms": [{"type": "kitchen", "area": 21.28, "vertices_coordinates": [[-4.56, -0.6], [-8.68, -0.6], [-8.68, -5.76], [-4.56, -5.76]], "door_locations": [[0.6, -1.63], [2.66, 0.43]], "window_locations": [[-8.68, -3.18], [-6.62, -5.76]], "views": "Immediate surroundings", "closest_amenity": "Parking", "farthest_amenity": "Workshop"}, {"type": "office", "area": 21.28, "vertices_coordinates": [[-0.43, 4.56], [-5.59, 4.56], [-5.59, 0.43], [-0.43, 0.43]], "door_locations": [[-4.56, -3.18]], "window_locations": [[-3.01, 4.56], [-5.59, 2.49]], "views": "Greenhouse", "closest_amenity": "Greenhouse", "farthest_amenity": "Pool"}, {"type": "livingroom", "area": 31.92, "vertices_coordinates": [[0.6, 0.43], [-4.56, 0.43], [-4.56, -5.76], [0.6, -5.76]], "door_locations": [[0.6, -1.63], [-4.56, -3.18], [-2.49, 0.43]], "window_locations": [[-1.98, -5.76], [0.6, -4.73]], "views": "Pool", "closest_amenity": "Parking", "farthest_amenity": "Workshop"}, {"type": "bedroom", "area": 21.28, "vertices_coordinates": [[4.73, 4.56], [-0.43, 4.56], [-0.43, 0.43], [4.73, 0.43]], "door_locations": [[2.66, 0.43], [4.73, 2.49]], "window_locations": [[2.15, 4.56], [2.15, 4.56]], "views": "Workshop,Greenhouse", "closest_amenity": "Fruit Trees", "farthest_amenity": "Parking"}, {"type": "foyer", "area": 21.28, "closest_amenity": "Pool"}, {"type": "wc", "area": 12.77, "vertices_coordinates": [[7.82, 4.56], [4.73, 4.56], [4.73, 0.43], [7.82, 0.43]], "door_locations": [[-2.49, 0.43]], "window_locations": [[7.82, 2.49], [6.28, 4.56]], "views": "Workshop,Fruit Trees", "closest_amenity": "Fruit Trees", "farthest_amenity": "Parking"}]}
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{"vertices_coordinates": [[5.76, 0.43], [0.6, 0.43], [0.6, -3.7], [5.76, -3.7]], "door_locations": [[4.73, 2.49]], "window_locations": [[3.18, -3.7], [5.76, -1.63]]}
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Predict the door, windows and vertices coordinates for the livingroom room polygon given the rest of the floorplan context. Make sure that the vertices you generate make a rectangle that does not overlap with the rectangles made up of vertices coordintates of other rooms in the json. Also, make sure the resulting polygon for the room you are generating is in a location that complies with the instructions in {'farthest_amenity'} for this room. Make sure that the window and door locations are on the edges of the new room location.
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{"room_count": 6, "total_area": 63, "room_types": "foyer,kitchen,livingroom,bedroom,wc,office", "rooms": [{"type": "bedroom", "area": 25.54, "vertices_coordinates": [[-2.06, -0.17], [-8.25, -0.17], [-8.25, -4.3], [-2.06, -4.3]], "door_locations": [[2.06, -2.75], [-2.06, -2.24]], "window_locations": [[-5.16, -4.3], [-8.25, -2.24]], "views": "Immediate surroundings", "closest_amenity": "Parking", "farthest_amenity": "Workshop"}, {"type": "wc", "area": 12.77, "vertices_coordinates": [[-3.09, 3.95], [-6.19, 3.95], [-6.19, -0.17], [-3.09, -0.17]], "door_locations": [[2.06, 0.34]], "window_locations": [[-6.19, 1.89], [-4.64, 3.95]], "views": "Greenhouse", "closest_amenity": "Parking", "farthest_amenity": "Pool"}, {"type": "kitchen", "area": 21.28, "vertices_coordinates": [[2.06, 3.95], [-3.09, 3.95], [-3.09, -0.17], [2.06, -0.17]], "door_locations": [[2.06, -2.75], [2.06, 0.34], [5.67, 0.86]], "window_locations": [[-0.52, 3.95], [2.06, 2.41]], "views": "Greenhouse,Fruit Trees", "closest_amenity": "Greenhouse", "farthest_amenity": "Pool"}, {"type": "foyer", "area": 21.28, "vertices_coordinates": [[2.06, -0.17], [-2.06, -0.17], [-2.06, -5.33], [2.06, -5.33]], "door_locations": [[-2.06, -2.24], [-4.64, -0.17]], "window_locations": [[0.0, -5.33]], "views": "Immediate surroundings", "closest_amenity": "Pool", "farthest_amenity": "Greenhouse"}, {"type": "livingroom", "area": 31.92, "farthest_amenity": "Greenhouse"}, {"type": "office", "area": 15.96, "vertices_coordinates": [[7.22, 6.02], [4.13, 6.02], [4.13, 0.86], [7.22, 0.86]], "door_locations": [[5.67, 0.86]], "window_locations": [[7.22, 3.44], [4.13, 3.44]], "views": "Fruit Trees", "closest_amenity": "Fruit Trees", "farthest_amenity": "Parking"}]}
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{"vertices_coordinates": [[7.22, 0.86], [2.06, 0.86], [2.06, -5.33], [7.22, -5.33]], "door_locations": [[-4.64, -0.17]], "window_locations": [[7.22, -2.24], [4.64, -5.33]]}
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Predict the door, windows and vertices coordinates for the bedroom room polygon given the rest of the floorplan context. Make sure that the vertices you generate make a rectangle that does not overlap with the rectangles made up of vertices coordintates of other rooms in the json. Also, make sure the resulting polygon for the room you are generating is in a location that complies with the instructions in {'closest_amenity', 'farthest_amenity', 'views', 'connectivity'} for this room. Make sure that the window and door locations are on the edges of the new room location.
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{"room_count": 6, "total_area": 63, "room_types": "foyer,kitchen,livingroom,bedroom,wc,office", "rooms": [{"type": "bedroom", "area": 21.28, "views": "Workshop", "connectivity": ["foyer", "wc"], "closest_amenity": "Parking", "farthest_amenity": "Pool"}, {"type": "wc", "area": 12.77, "vertices_coordinates": [[-2.92, 6.36], [-6.02, 6.36], [-6.02, 2.24], [-2.92, 2.24]], "door_locations": [[5.33, -0.86]], "window_locations": [[-6.02, 4.3], [-2.92, 4.3]], "views": "Fruit Trees", "closest_amenity": "Greenhouse", "farthest_amenity": "Pool"}, {"type": "office", "area": 21.28, "vertices_coordinates": [[-0.86, -1.89], [-4.99, -1.89], [-4.99, -7.05], [-0.86, -7.05]], "door_locations": [[1.72, -0.86], [5.33, -0.86], [-0.86, -3.44]], "window_locations": [[-4.99, -4.47], [-2.92, -7.05]], "views": "Parking", "closest_amenity": "Parking", "farthest_amenity": "Workshop"}, {"type": "livingroom", "area": 29.8, "vertices_coordinates": [[6.36, -0.86], [-0.86, -0.86], [-0.86, -4.99], [6.36, -4.99]], "door_locations": [[-0.86, 0.69], [-4.47, 2.24]], "window_locations": [[2.75, -4.99], [6.36, -2.92]], "views": "Immediate surroundings", "closest_amenity": "Pool", "farthest_amenity": "Greenhouse"}, {"type": "foyer", "area": 21.28, "vertices_coordinates": [[4.3, 3.27], [-0.86, 3.27], [-0.86, -0.86], [4.3, -0.86]], "door_locations": [[-4.47, 2.24]], "window_locations": [[1.72, 3.27]], "views": "Immediate surroundings", "closest_amenity": "Fruit Trees", "farthest_amenity": "Parking"}, {"type": "kitchen", "area": 21.28, "vertices_coordinates": [[8.42, 4.3], [4.3, 4.3], [4.3, -0.86], [8.42, -0.86]], "door_locations": [[-0.86, -3.44]], "window_locations": [[8.42, 1.72], [6.36, 4.3]], "views": "Workshop", "closest_amenity": "Fruit Trees", "farthest_amenity": "Parking"}]}
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{"vertices_coordinates": [[-0.86, 2.24], [-6.02, 2.24], [-6.02, -1.89], [-0.86, -1.89]], "door_locations": [[1.72, -0.86], [-0.86, 0.69]], "window_locations": [[-6.02, 0.17], [-1.89, 2.24]]}
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Predict the door, windows and vertices coordinates for the foyer room polygon given the rest of the floorplan context. Make sure that the vertices you generate make a rectangle that does not overlap with the rectangles made up of vertices coordintates of other rooms in the json. Also, make sure the resulting polygon for the room you are generating is in a location that complies with the instructions in {'closest_amenity', 'farthest_amenity', 'views', 'connectivity'} for this room. Make sure that the window and door locations are on the edges of the new room location.
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{"room_count": 6, "total_area": 63, "room_types": "foyer,kitchen,livingroom,bedroom,wc,office", "rooms": [{"type": "office", "area": 21.28, "vertices_coordinates": [[-3.44, 4.04], [-7.56, 4.04], [-7.56, -1.12], [-3.44, -1.12]], "door_locations": [[-1.38, -1.12], [0.69, 0.95]], "window_locations": [[-7.56, 1.46], [-5.5, 4.04]], "views": "Greenhouse", "closest_amenity": "Parking", "farthest_amenity": "Pool"}, {"type": "livingroom", "area": 31.92, "vertices_coordinates": [[0.69, -1.12], [-5.5, -1.12], [-5.5, -6.28], [0.69, -6.28]], "door_locations": [[0.69, -4.21]], "window_locations": [[-2.41, -6.28], [-5.5, -3.7]], "views": "Parking", "closest_amenity": "Parking", "farthest_amenity": "Workshop"}, {"type": "foyer", "area": 21.28, "views": "Immediate surroundings", "connectivity": ["livingroom", "bedroom"], "closest_amenity": "Greenhouse", "farthest_amenity": "Pool"}, {"type": "kitchen", "area": 21.28, "vertices_coordinates": [[5.85, -2.15], [0.69, -2.15], [0.69, -6.28], [5.85, -6.28]], "door_locations": [[0.69, 0.95], [3.27, 3.01]], "window_locations": [[3.27, -6.28], [5.85, -4.21]], "views": "Immediate surroundings", "closest_amenity": "Pool", "farthest_amenity": "Greenhouse"}, {"type": "bedroom", "area": 21.28, "vertices_coordinates": [[4.81, 3.01], [0.69, 3.01], [0.69, -2.15], [4.81, -2.15]], "door_locations": [[3.27, 3.01]], "window_locations": [[4.81, 0.43]], "views": "Immediate surroundings", "closest_amenity": "Fruit Trees", "farthest_amenity": "Parking"}, {"type": "wc", "area": 9.58, "vertices_coordinates": [[4.81, 6.1], [1.72, 6.1], [1.72, 3.01], [4.81, 3.01]], "door_locations": [[-4.47, -1.12]], "window_locations": [[1.72, 4.56], [4.81, 4.56]], "views": "Fruit Trees", "closest_amenity": "Fruit Trees", "farthest_amenity": "Parking"}]}
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{"vertices_coordinates": [[0.69, 4.04], [-3.44, 4.04], [-3.44, -1.12], [0.69, -1.12]], "door_locations": [[-1.38, -1.12], [0.69, -4.21], [-4.47, -1.12]], "window_locations": [[-1.38, 4.04]]}
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Predict the door, windows and vertices coordinates for the office room polygon given the rest of the floorplan context. Make sure that the vertices you generate make a rectangle that does not overlap with the rectangles made up of vertices coordintates of other rooms in the json. Also, make sure the resulting polygon for the room you are generating is in a location that complies with the instructions in {'closest_amenity'} for this room. Make sure that the window and door locations are on the edges of the new room location.
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{"room_count": 6, "total_area": 63, "room_types": "foyer,kitchen,livingroom,bedroom,wc,office", "rooms": [{"type": "livingroom", "area": 25.54, "vertices_coordinates": [[-0.69, -1.63], [-6.88, -1.63], [-6.88, -5.76], [-0.69, -5.76]], "door_locations": [[-0.69, -3.7], [3.44, -1.63]], "window_locations": [[-3.78, -5.76], [-6.88, -3.7]], "views": "Parking", "closest_amenity": "Parking", "farthest_amenity": "Workshop"}, {"type": "office", "area": 21.28, "closest_amenity": "Parking"}, {"type": "kitchen", "area": 21.28, "vertices_coordinates": [[2.41, 3.52], [-1.72, 3.52], [-1.72, -1.63], [2.41, -1.63]], "door_locations": [[-0.69, -3.7], [-1.2, -1.63], [-4.3, -1.63]], "window_locations": [], "views": "Immediate surroundings", "closest_amenity": "Fruit Trees", "farthest_amenity": "Parking"}, {"type": "foyer", "area": 21.28, "vertices_coordinates": [[4.47, -1.63], [-0.69, -1.63], [-0.69, -5.76], [4.47, -5.76]], "door_locations": [[3.44, -1.63], [2.92, 3.52]], "window_locations": [[1.89, -5.76], [4.47, -3.7]], "views": "Immediate surroundings", "closest_amenity": "Pool", "farthest_amenity": "Greenhouse"}, {"type": "wc", "area": 12.77, "vertices_coordinates": [[3.44, 6.62], [-0.69, 6.62], [-0.69, 3.52], [3.44, 3.52]], "door_locations": [[2.92, 3.52]], "window_locations": [[1.38, 6.62], [-0.69, 5.07]], "views": "Greenhouse", "closest_amenity": "Workshop", "farthest_amenity": "Parking"}, {"type": "bedroom", "area": 21.28, "vertices_coordinates": [[6.53, 3.52], [2.41, 3.52], [2.41, -1.63], [6.53, -1.63]], "door_locations": [[-4.3, -1.63]], "window_locations": [[6.53, 0.95], [4.99, 3.52]], "views": "Workshop", "closest_amenity": "Fruit Trees", "farthest_amenity": "Parking"}]}
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{"vertices_coordinates": [[-1.72, 2.49], [-6.88, 2.49], [-6.88, -1.63], [-1.72, -1.63]], "door_locations": [[-1.2, -1.63]], "window_locations": [[-4.3, 2.49], [-6.88, 0.43]]}
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Predict the door, windows and vertices coordinates for the wc room polygon given the rest of the floorplan context. Make sure that the vertices you generate make a rectangle that does not overlap with the rectangles made up of vertices coordintates of other rooms in the json. Also, make sure the resulting polygon for the room you are generating is in a location that complies with the instructions in {'closest_amenity'} for this room. Make sure that the window and door locations are on the edges of the new room location.
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{"room_count": 6, "total_area": 63, "room_types": "foyer,kitchen,livingroom,bedroom,wc,office", "rooms": [{"type": "kitchen", "area": 21.28, "vertices_coordinates": [[-2.84, 2.49], [-6.96, 2.49], [-6.96, -2.66], [-2.84, -2.66]], "door_locations": [[-0.26, -2.66], [-0.77, 1.46]], "window_locations": [[-6.96, -0.09], [-4.9, 2.49]], "views": "Greenhouse", "closest_amenity": "Parking", "farthest_amenity": "Fruit Trees"}, {"type": "livingroom", "area": 29.8, "vertices_coordinates": [[2.32, -2.66], [-4.9, -2.66], [-4.9, -6.79], [2.32, -6.79]], "door_locations": [[-3.87, -2.66]], "window_locations": [[-1.29, -6.79], [-4.9, -4.73]], "views": "Parking", "closest_amenity": "Parking", "farthest_amenity": "Greenhouse"}, {"type": "foyer", "area": 21.28, "vertices_coordinates": [[2.32, 1.46], [-2.84, 1.46], [-2.84, -2.66], [2.32, -2.66]], "door_locations": [[-0.26, -2.66], [-3.87, -2.66], [2.32, -4.21]], "window_locations": [[2.32, -0.09]], "views": "Immediate surroundings", "closest_amenity": "Pool", "farthest_amenity": "Greenhouse"}, {"type": "bedroom", "area": 25.54, "vertices_coordinates": [[1.29, 7.65], [-2.84, 7.65], [-2.84, 1.46], [1.29, 1.46]], "door_locations": [[-0.77, 1.46], [1.29, 4.56]], "window_locations": [[-2.84, 5.07], [-0.77, 7.65]], "views": "Greenhouse", "closest_amenity": "Greenhouse", "farthest_amenity": "Pool"}, {"type": "wc", "area": 12.77, "closest_amenity": "Workshop"}, {"type": "office", "area": 17.03, "vertices_coordinates": [[6.45, -1.63], [2.32, -1.63], [2.32, -5.76], [6.45, -5.76]], "door_locations": [[2.32, -4.21]], "window_locations": [[4.38, -1.63], [4.38, -5.76]], "views": "Workshop", "closest_amenity": "Pool", "farthest_amenity": "Greenhouse"}]}
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{"vertices_coordinates": [[4.38, 6.62], [1.29, 6.62], [1.29, 2.49], [4.38, 2.49]], "door_locations": [[1.29, 4.56]], "window_locations": [[4.38, 4.56], [2.84, 6.62]]}
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Predict the door, windows and vertices coordinates for the kitchen room polygon given the rest of the floorplan context. Make sure that the vertices you generate make a rectangle that does not overlap with the rectangles made up of vertices coordintates of other rooms in the json. Also, make sure the resulting polygon for the room you are generating is in a location that complies with the instructions in {'views'} for this room. Make sure that the window and door locations are on the edges of the new room location.
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{"room_count": 6, "total_area": 63, "room_types": "foyer,kitchen,livingroom,bedroom,wc,office", "rooms": [{"type": "livingroom", "area": 31.92, "vertices_coordinates": [[-1.46, 0.43], [-7.65, 0.43], [-7.65, -4.73], [-1.46, -4.73]], "door_locations": [[-1.46, -2.66], [2.66, -0.6]], "window_locations": [], "views": "Immediate surroundings", "closest_amenity": "Parking", "farthest_amenity": "Workshop"}, {"type": "office", "area": 21.28, "vertices_coordinates": [[-2.49, 4.56], [-7.65, 4.56], [-7.65, 0.43], [-2.49, 0.43]], "door_locations": [[-1.98, 0.43]], "window_locations": [], "views": "Immediate surroundings", "closest_amenity": "Greenhouse", "farthest_amenity": "Pool"}, {"type": "kitchen", "area": 21.28, "views": "Immediate surroundings"}, {"type": "foyer", "area": 21.28, "vertices_coordinates": [[3.7, -0.6], [-1.46, -0.6], [-1.46, -4.73], [3.7, -4.73]], "door_locations": [[2.66, -0.6], [4.73, -0.6]], "window_locations": [[0.09, -0.6], [0.09, -0.6]], "views": "Immediate surroundings", "closest_amenity": "Pool", "farthest_amenity": "Greenhouse"}, {"type": "bedroom", "area": 21.28, "vertices_coordinates": [[5.76, 4.56], [1.63, 4.56], [1.63, -0.6], [5.76, -0.6]], "door_locations": [[4.73, -0.6]], "window_locations": [], "views": "Immediate surroundings", "closest_amenity": "Fruit Trees", "farthest_amenity": "Parking"}, {"type": "wc", "area": 12.77, "vertices_coordinates": [[6.79, -0.6], [3.7, -0.6], [3.7, -4.73], [6.79, -4.73]], "door_locations": [[-5.07, 0.43]], "window_locations": [], "views": "Immediate surroundings", "closest_amenity": "Pool", "farthest_amenity": "Greenhouse"}]}
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{"vertices_coordinates": [[1.63, 5.59], [-2.49, 5.59], [-2.49, 0.43], [1.63, 0.43]], "door_locations": [[-1.46, -2.66], [-1.98, 0.43], [-5.07, 0.43]], "window_locations": [[0.09, 0.43], [0.09, 0.43]]}
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Predict the door, windows and vertices coordinates for the bedroom room polygon given the rest of the floorplan context. Make sure that the vertices you generate make a rectangle that does not overlap with the rectangles made up of vertices coordintates of other rooms in the json. Also, make sure the resulting polygon for the room you are generating is in a location that complies with the instructions in {'closest_amenity'} for this room. Make sure that the window and door locations are on the edges of the new room location.
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{"room_count": 6, "total_area": 63, "room_types": "foyer,kitchen,livingroom,bedroom,wc,office", "rooms": [{"type": "office", "area": 17.03, "vertices_coordinates": [[-4.04, 2.92], [-8.17, 2.92], [-8.17, -1.2], [-4.04, -1.2]], "door_locations": [[0.09, -2.75], [2.66, 0.86]], "window_locations": [[-6.1, 2.92], [-8.17, 0.86]], "views": "Greenhouse", "closest_amenity": "Parking", "farthest_amenity": "Pool"}, {"type": "livingroom", "area": 25.54, "vertices_coordinates": [[0.09, -1.2], [-6.1, -1.2], [-6.1, -5.33], [0.09, -5.33]], "door_locations": [[-1.98, -1.2]], "window_locations": [[-3.01, -5.33], [-6.1, -3.27]], "views": "Immediate surroundings", "closest_amenity": "Parking", "farthest_amenity": "Workshop"}, {"type": "kitchen", "area": 25.54, "vertices_coordinates": [[0.09, 4.99], [-4.04, 4.99], [-4.04, -1.2], [0.09, -1.2]], "door_locations": [[0.09, -2.75], [-1.98, -1.2], [-5.07, -1.2]], "window_locations": [[-1.98, 4.99], [0.09, 2.92]], "views": "Greenhouse", "closest_amenity": "Greenhouse", "farthest_amenity": "Pool"}, {"type": "foyer", "area": 21.28, "vertices_coordinates": [[4.21, 0.86], [0.09, 0.86], [0.09, -4.3], [4.21, -4.3]], "door_locations": [[2.66, 0.86], [4.73, 0.86]], "window_locations": [[2.15, -4.3]], "views": "Immediate surroundings", "closest_amenity": "Pool", "farthest_amenity": "Greenhouse"}, {"type": "bedroom", "area": 21.28, "closest_amenity": "Fruit Trees"}, {"type": "wc", "area": 12.77, "vertices_coordinates": [[7.31, 0.86], [4.21, 0.86], [4.21, -3.27], [7.31, -3.27]], "door_locations": [[-5.07, -1.2]], "window_locations": [[7.31, -1.2], [5.76, -3.27]], "views": "Pool", "closest_amenity": "Pool", "farthest_amenity": "Parking"}]}
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{"vertices_coordinates": [[5.24, 6.02], [1.12, 6.02], [1.12, 0.86], [5.24, 0.86]], "door_locations": [[4.73, 0.86]], "window_locations": [[1.12, 3.44], [5.24, 3.44]]}
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Predict the door, windows and vertices coordinates for the wc room polygon given the rest of the floorplan context. Make sure that the vertices you generate make a rectangle that does not overlap with the rectangles made up of vertices coordintates of other rooms in the json. Also, make sure the resulting polygon for the room you are generating is in a location that complies with the instructions in {'connectivity'} for this room. Make sure that the window and door locations are on the edges of the new room location.
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{"room_count": 6, "total_area": 63, "room_types": "foyer,kitchen,livingroom,bedroom,wc,office", "rooms": [{"type": "office", "area": 21.28, "vertices_coordinates": [[-1.98, -2.66], [-6.1, -2.66], [-6.1, -7.82], [-1.98, -7.82]], "door_locations": [[2.15, -2.66], [2.66, 2.49]], "window_locations": [[-5.07, -2.66], [-5.07, -2.66]], "views": "Immediate surroundings", "closest_amenity": "Parking", "farthest_amenity": "Workshop"}, {"type": "kitchen", "area": 25.54, "vertices_coordinates": [[0.09, 3.52], [-4.04, 3.52], [-4.04, -2.66], [0.09, -2.66]], "door_locations": [[-0.95, -2.66]], "window_locations": [], "views": "Immediate surroundings", "closest_amenity": "Parking", "farthest_amenity": "Pool"}, {"type": "livingroom", "area": 31.92, "vertices_coordinates": [[4.21, -2.66], [-1.98, -2.66], [-1.98, -7.82], [4.21, -7.82]], "door_locations": [[2.15, -2.66], [-0.95, -2.66], [-1.98, -5.24]], "window_locations": [], "views": "Immediate surroundings", "closest_amenity": "Pool", "farthest_amenity": "Greenhouse"}, {"type": "wc", "area": 9.58, "connectivity": ["bedroom"]}, {"type": "foyer", "area": 21.28, "vertices_coordinates": [[4.21, 2.49], [0.09, 2.49], [0.09, -2.66], [4.21, -2.66]], "door_locations": [[1.12, 5.07]], "window_locations": [], "views": "Immediate surroundings", "closest_amenity": "Fruit Trees", "farthest_amenity": "Parking"}, {"type": "bedroom", "area": 21.28, "vertices_coordinates": [[5.24, 7.65], [1.12, 7.65], [1.12, 2.49], [5.24, 2.49]], "door_locations": [[-1.98, -5.24]], "window_locations": [], "views": "Immediate surroundings", "closest_amenity": "Workshop", "farthest_amenity": "Parking"}]}
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{"vertices_coordinates": [[1.12, 6.62], [-1.98, 6.62], [-1.98, 3.52], [1.12, 3.52]], "door_locations": [[2.66, 2.49], [1.12, 5.07]], "window_locations": []}
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Predict the door, windows and vertices coordinates for the office room polygon given the rest of the floorplan context. Make sure that the vertices you generate make a rectangle that does not overlap with the rectangles made up of vertices coordintates of other rooms in the json. Also, make sure the resulting polygon for the room you are generating is in a location that complies with the instructions in {'views'} for this room. Make sure that the window and door locations are on the edges of the new room location.
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{"room_count": 6, "total_area": 63, "room_types": "foyer,kitchen,livingroom,bedroom,wc,office", "rooms": [{"type": "wc", "area": 12.77, "vertices_coordinates": [[-3.87, 5.93], [-7.99, 5.93], [-7.99, 2.84], [-3.87, 2.84]], "door_locations": [[-0.77, -2.32], [-1.81, 1.81]], "window_locations": [[-5.93, 2.84], [-5.93, 5.93]], "views": "Parking,Greenhouse", "closest_amenity": "Greenhouse", "farthest_amenity": "Pool"}, {"type": "foyer", "area": 21.28, "vertices_coordinates": [[0.26, 1.81], [-4.9, 1.81], [-4.9, -2.32], [0.26, -2.32]], "door_locations": [[2.32, -2.32]], "window_locations": [[-4.9, -0.26], [-3.35, -2.32]], "views": "Immediate surroundings", "closest_amenity": "Parking", "farthest_amenity": "Workshop"}, {"type": "bedroom", "area": 21.28, "vertices_coordinates": [[0.26, 6.96], [-3.87, 6.96], [-3.87, 1.81], [0.26, 1.81]], "door_locations": [[-0.77, -2.32], [2.32, -2.32], [4.38, -4.38]], "window_locations": [[-1.81, 6.96], [0.26, 5.42]], "views": "Workshop,Greenhouse,Fruit Trees", "closest_amenity": "Greenhouse", "farthest_amenity": "Pool"}, {"type": "livingroom", "area": 31.92, "vertices_coordinates": [[4.38, -2.32], [-1.81, -2.32], [-1.81, -7.48], [4.38, -7.48]], "door_locations": [[-1.81, 1.81], [-3.87, 4.38]], "window_locations": [[1.29, -7.48], [-1.81, -4.9]], "views": "Parking", "closest_amenity": "Pool", "farthest_amenity": "Greenhouse"}, {"type": "kitchen", "area": 25.54, "vertices_coordinates": [[4.38, 3.87], [0.26, 3.87], [0.26, -2.32], [4.38, -2.32]], "door_locations": [[-3.87, 4.38]], "window_locations": [[4.38, 0.77], [2.32, 3.87]], "views": "Workshop,Greenhouse", "closest_amenity": "Fruit Trees", "farthest_amenity": "Parking"}, {"type": "office", "area": 17.03, "views": "Pool"}]}
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{"vertices_coordinates": [[8.51, -2.32], [4.38, -2.32], [4.38, -6.45], [8.51, -6.45]], "door_locations": [[4.38, -4.38]], "window_locations": [[8.51, -4.38], [6.45, -6.45]]}
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Predict the door, windows and vertices coordinates for the livingroom room polygon given the rest of the floorplan context. Make sure that the vertices you generate make a rectangle that does not overlap with the rectangles made up of vertices coordintates of other rooms in the json. Also, make sure the resulting polygon for the room you are generating is in a location that complies with the instructions in {'closest_amenity'} for this room. Make sure that the window and door locations are on the edges of the new room location.
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{"room_count": 6, "total_area": 63, "room_types": "foyer,kitchen,livingroom,bedroom,wc,office", "rooms": [{"type": "foyer", "area": 21.28, "vertices_coordinates": [[-1.38, -0.77], [-5.5, -0.77], [-5.5, -5.93], [-1.38, -5.93]], "door_locations": [[-1.38, -3.35], [-2.92, -0.77]], "window_locations": [[-5.5, -3.35], [-3.44, -5.93]], "views": "Immediate surroundings", "closest_amenity": "Parking", "farthest_amenity": "Workshop"}, {"type": "bedroom", "area": 21.28, "vertices_coordinates": [[-0.34, 4.38], [-4.47, 4.38], [-4.47, -0.77], [-0.34, -0.77]], "door_locations": [[3.78, -2.84]], "window_locations": [[-4.47, 1.81]], "views": "Immediate surroundings", "closest_amenity": "Greenhouse", "farthest_amenity": "Pool"}, {"type": "wc", "area": 9.58, "vertices_coordinates": [[-1.38, 7.48], [-4.47, 7.48], [-4.47, 4.38], [-1.38, 4.38]], "door_locations": [[-1.38, -3.35], [3.78, -2.84], [1.72, -0.77]], "window_locations": [[-2.92, 7.48], [-4.47, 5.93]], "views": "Greenhouse", "closest_amenity": "Greenhouse", "farthest_amenity": "Pool"}, {"type": "livingroom", "area": 26.6, "closest_amenity": "Pool"}, {"type": "office", "area": 17.03, "vertices_coordinates": [[3.78, 3.35], [-0.34, 3.35], [-0.34, -0.77], [3.78, -0.77]], "door_locations": [[-2.92, 4.38]], "window_locations": [[1.72, 3.35], [3.78, 1.81]], "views": "Workshop,Greenhouse,Fruit Trees", "closest_amenity": "Fruit Trees", "farthest_amenity": "Parking"}, {"type": "kitchen", "area": 21.28, "vertices_coordinates": [[7.91, 0.26], [3.78, 0.26], [3.78, -4.9], [7.91, -4.9]], "door_locations": [[1.72, -0.77]], "window_locations": [[7.91, -2.32], [5.85, 0.26]], "views": "Workshop,Fruit Trees", "closest_amenity": "Pool", "farthest_amenity": "Parking"}]}
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{"vertices_coordinates": [[3.78, -0.77], [-1.38, -0.77], [-1.38, -5.93], [3.78, -5.93]], "door_locations": [[-2.92, -0.77], [-2.92, 4.38]], "window_locations": [[1.2, -5.93]]}
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Predict the door, windows and vertices coordinates for the office room polygon given the rest of the floorplan context. Make sure that the vertices you generate make a rectangle that does not overlap with the rectangles made up of vertices coordintates of other rooms in the json. Also, make sure the resulting polygon for the room you are generating is in a location that complies with the instructions in {'farthest_amenity'} for this room. Make sure that the window and door locations are on the edges of the new room location.
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{"room_count": 6, "total_area": 63, "room_types": "foyer,kitchen,livingroom,bedroom,wc,office", "rooms": [{"type": "foyer", "area": 21.28, "vertices_coordinates": [[-1.81, 2.41], [-5.93, 2.41], [-5.93, -2.75], [-1.81, -2.75]], "door_locations": [[-2.84, -2.75], [-3.35, 2.41]], "window_locations": [[-5.93, -0.17], [-4.9, -2.75]], "views": "Immediate surroundings", "closest_amenity": "Parking", "farthest_amenity": "Fruit Trees"}, {"type": "bedroom", "area": 21.28, "vertices_coordinates": [[0.26, 6.53], [-4.9, 6.53], [-4.9, 2.41], [0.26, 2.41]], "door_locations": [[2.32, -4.3]], "window_locations": [[-2.32, 6.53], [-4.9, 4.47]], "views": "Greenhouse", "closest_amenity": "Greenhouse", "farthest_amenity": "Pool"}, {"type": "livingroom", "area": 25.54, "vertices_coordinates": [[2.32, -2.75], [-3.87, -2.75], [-3.87, -6.88], [2.32, -6.88]], "door_locations": [[-2.84, -2.75], [2.32, -4.3], [0.26, -2.75]], "window_locations": [[-0.77, -6.88], [-3.87, -4.81]], "views": "Parking", "closest_amenity": "Parking", "farthest_amenity": "Greenhouse"}, {"type": "office", "area": 21.28, "farthest_amenity": "Greenhouse"}, {"type": "wc", "area": 12.77, "vertices_coordinates": [[3.35, 6.53], [0.26, 6.53], [0.26, 2.41], [3.35, 2.41]], "door_locations": [[0.26, 4.47]], "window_locations": [[3.35, 4.47], [1.81, 6.53]], "views": "Greenhouse,Fruit Trees", "closest_amenity": "Workshop", "farthest_amenity": "Parking"}, {"type": "kitchen", "area": 21.28, "vertices_coordinates": [[7.48, -1.72], [2.32, -1.72], [2.32, -5.85], [7.48, -5.85]], "door_locations": [[0.26, -2.75]], "window_locations": [[4.9, -1.72], [4.9, -5.85]], "views": "Workshop,Fruit Trees", "closest_amenity": "Pool", "farthest_amenity": "Greenhouse"}]}
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{"vertices_coordinates": [[2.32, 2.41], [-1.81, 2.41], [-1.81, -2.75], [2.32, -2.75]], "door_locations": [[-3.35, 2.41], [0.26, 4.47]], "window_locations": [[2.32, 0.34], [2.32, 0.34]]}
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Predict the door, windows and vertices coordinates for the livingroom room polygon given the rest of the floorplan context. Make sure that the vertices you generate make a rectangle that does not overlap with the rectangles made up of vertices coordintates of other rooms in the json. Also, make sure the resulting polygon for the room you are generating is in a location that complies with the instructions in {'closest_amenity'} for this room. Make sure that the window and door locations are on the edges of the new room location.
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{"room_count": 6, "total_area": 63, "room_types": "foyer,kitchen,livingroom,bedroom,wc,office", "rooms": [{"type": "office", "area": 17.03, "vertices_coordinates": [[-0.6, -4.04], [-4.73, -4.04], [-4.73, -8.17], [-0.6, -8.17]], "door_locations": [[1.46, -0.95], [2.49, 3.18]], "window_locations": [[-4.73, -6.1], [-2.66, -8.17]], "views": "Parking", "closest_amenity": "Parking", "farthest_amenity": "Workshop"}, {"type": "kitchen", "area": 25.54, "vertices_coordinates": [[-0.6, 2.15], [-4.73, 2.15], [-4.73, -4.04], [-0.6, -4.04]], "door_locations": [[-0.6, -2.49]], "window_locations": [[-4.73, -0.95], [-2.66, 2.15]], "views": "Greenhouse", "closest_amenity": "Parking", "farthest_amenity": "Workshop"}, {"type": "wc", "area": 12.77, "vertices_coordinates": [[0.43, 7.31], [-2.66, 7.31], [-2.66, 3.18], [0.43, 3.18]], "door_locations": [[1.46, -0.95], [-0.6, -2.49], [-0.6, -6.1]], "window_locations": [[-2.66, 5.24], [-1.12, 7.31]], "views": "Greenhouse", "closest_amenity": "Greenhouse", "farthest_amenity": "Pool"}, {"type": "livingroom", "area": 29.8, "closest_amenity": "Pool"}, {"type": "foyer", "area": 21.28, "vertices_coordinates": [[4.56, 3.18], [-0.6, 3.18], [-0.6, -0.95], [4.56, -0.95]], "door_locations": [[0.43, 5.24]], "window_locations": [[4.56, 1.12]], "views": "Immediate surroundings", "closest_amenity": "Fruit Trees", "farthest_amenity": "Parking"}, {"type": "bedroom", "area": 21.28, "vertices_coordinates": [[5.59, 7.31], [0.43, 7.31], [0.43, 3.18], [5.59, 3.18]], "door_locations": [[-0.6, -6.1]], "window_locations": [[3.01, 7.31], [5.59, 5.24]], "views": "Workshop,Fruit Trees", "closest_amenity": "Workshop", "farthest_amenity": "Parking"}]}
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{"vertices_coordinates": [[3.52, -0.95], [-0.6, -0.95], [-0.6, -8.17], [3.52, -8.17]], "door_locations": [[2.49, 3.18], [0.43, 5.24]], "window_locations": [[3.52, -4.56], [1.46, -8.17]]}
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Predict the door, windows and vertices coordinates for the bedroom room polygon given the rest of the floorplan context. Make sure that the vertices you generate make a rectangle that does not overlap with the rectangles made up of vertices coordintates of other rooms in the json. Also, make sure the resulting polygon for the room you are generating is in a location that complies with the instructions in {'views'} for this room. Make sure that the window and door locations are on the edges of the new room location.
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{"room_count": 6, "total_area": 63, "room_types": "foyer,kitchen,livingroom,bedroom,wc,office", "rooms": [{"type": "foyer", "area": 21.28, "vertices_coordinates": [[-0.52, 2.32], [-5.67, 2.32], [-5.67, -1.81], [-0.52, -1.81]], "door_locations": [[-2.58, -1.81], [-2.58, 2.32]], "window_locations": [[-5.67, 0.26]], "views": "Immediate surroundings", "closest_amenity": "Parking", "farthest_amenity": "Pool"}, {"type": "livingroom", "area": 31.92, "vertices_coordinates": [[0.52, -1.81], [-4.64, -1.81], [-4.64, -7.99], [0.52, -7.99]], "door_locations": [[0.52, -3.87]], "window_locations": [[-4.64, -4.9], [-2.06, -7.99]], "views": "Parking", "closest_amenity": "Parking", "farthest_amenity": "Workshop"}, {"type": "bedroom", "area": 21.28, "views": "Greenhouse"}, {"type": "office", "area": 17.03, "vertices_coordinates": [[3.61, 2.32], [-0.52, 2.32], [-0.52, -1.81], [3.61, -1.81]], "door_locations": [[-2.58, 2.32], [0.52, 3.87]], "window_locations": [[3.61, 0.26], [3.61, 0.26]], "views": "Immediate surroundings", "closest_amenity": "Fruit Trees", "farthest_amenity": "Parking"}, {"type": "kitchen", "area": 21.28, "vertices_coordinates": [[5.67, -1.81], [0.52, -1.81], [0.52, -5.93], [5.67, -5.93]], "door_locations": [[0.52, 3.87]], "window_locations": [[3.09, -5.93], [5.67, -3.87]], "views": "Immediate surroundings", "closest_amenity": "Pool", "farthest_amenity": "Greenhouse"}, {"type": "wc", "area": 12.77, "vertices_coordinates": [[4.64, 5.42], [0.52, 5.42], [0.52, 2.32], [4.64, 2.32]], "door_locations": [[0.0, -1.81]], "window_locations": [[2.58, 5.42], [4.64, 3.87]], "views": "Workshop,Greenhouse,Fruit Trees", "closest_amenity": "Fruit Trees", "farthest_amenity": "Parking"}]}
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{"vertices_coordinates": [[0.52, 6.45], [-4.64, 6.45], [-4.64, 2.32], [0.52, 2.32]], "door_locations": [[-2.58, -1.81], [0.52, -3.87], [0.0, -1.81]], "window_locations": [[-2.06, 6.45], [-4.64, 4.38]]}
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Predict the door, windows and vertices coordinates for the office room polygon given the rest of the floorplan context. Make sure that the vertices you generate make a rectangle that does not overlap with the rectangles made up of vertices coordintates of other rooms in the json. Also, make sure the resulting polygon for the room you are generating is in a location that complies with the instructions in {'farthest_amenity'} for this room. Make sure that the window and door locations are on the edges of the new room location.
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{"room_count": 6, "total_area": 63, "room_types": "foyer,kitchen,livingroom,bedroom,wc,office", "rooms": [{"type": "bedroom", "area": 21.28, "vertices_coordinates": [[-3.35, 2.24], [-7.48, 2.24], [-7.48, -2.92], [-3.35, -2.92]], "door_locations": [[-0.77, -0.86], [-3.35, 0.69]], "window_locations": [[-7.48, -0.34], [-5.42, -2.92]], "views": "Immediate surroundings", "closest_amenity": "Parking", "farthest_amenity": "Fruit Trees"}, {"type": "wc", "area": 12.77, "vertices_coordinates": [[-3.35, 5.33], [-7.48, 5.33], [-7.48, 2.24], [-3.35, 2.24]], "door_locations": [[2.84, -0.86]], "window_locations": [[-5.42, 5.33], [-7.48, 3.78]], "views": "Greenhouse", "closest_amenity": "Greenhouse", "farthest_amenity": "Pool"}, {"type": "livingroom", "area": 29.8, "vertices_coordinates": [[3.87, -0.86], [-3.35, -0.86], [-3.35, -4.99], [3.87, -4.99]], "door_locations": [[-0.77, -0.86], [2.84, -0.86], [3.87, -2.92]], "window_locations": [[0.26, -4.99], [-3.35, -3.95]], "views": "Parking", "closest_amenity": "Pool", "farthest_amenity": "Greenhouse"}, {"type": "foyer", "area": 21.28, "vertices_coordinates": [[1.81, 3.27], [-3.35, 3.27], [-3.35, -0.86], [1.81, -0.86]], "door_locations": [[-3.35, 0.69], [-5.42, 2.24]], "window_locations": [[-0.77, 3.27], [-0.77, 3.27]], "views": "Immediate surroundings", "closest_amenity": "Greenhouse", "farthest_amenity": "Pool"}, {"type": "kitchen", "area": 25.54, "vertices_coordinates": [[7.99, 3.27], [1.81, 3.27], [1.81, -0.86], [7.99, -0.86]], "door_locations": [[-5.42, 2.24]], "window_locations": [[4.9, 3.27], [7.99, 1.2]], "views": "Workshop", "closest_amenity": "Fruit Trees", "farthest_amenity": "Parking"}, {"type": "office", "area": 21.28, "farthest_amenity": "Greenhouse"}]}
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{"vertices_coordinates": [[9.03, -0.86], [3.87, -0.86], [3.87, -4.99], [9.03, -4.99]], "door_locations": [[3.87, -2.92]], "window_locations": [[6.45, -4.99], [9.03, -2.92]]}
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Predict the door, windows and vertices coordinates for the office room polygon given the rest of the floorplan context. Make sure that the vertices you generate make a rectangle that does not overlap with the rectangles made up of vertices coordintates of other rooms in the json. Also, make sure the resulting polygon for the room you are generating is in a location that complies with the instructions in {'connectivity'} for this room. Make sure that the window and door locations are on the edges of the new room location.
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{"room_count": 6, "total_area": 63, "room_types": "foyer,kitchen,livingroom,bedroom,wc,office", "rooms": [{"type": "kitchen", "area": 21.28, "vertices_coordinates": [[-4.73, -0.69], [-8.85, -0.69], [-8.85, -5.85], [-4.73, -5.85]], "door_locations": [[0.43, -1.72], [2.49, 0.34]], "window_locations": [[-8.85, -3.27], [-6.79, -5.85]], "views": "Immediate surroundings", "closest_amenity": "Parking", "farthest_amenity": "Workshop"}, {"type": "livingroom", "area": 31.92, "vertices_coordinates": [[0.43, 0.34], [-4.73, 0.34], [-4.73, -5.85], [0.43, -5.85]], "door_locations": [[-4.73, -3.27]], "window_locations": [[-2.15, -5.85], [0.43, -4.81]], "views": "Pool", "closest_amenity": "Parking", "farthest_amenity": "Workshop"}, {"type": "office", "area": 15.96, "connectivity": ["livingroom"]}, {"type": "bedroom", "area": 21.28, "vertices_coordinates": [[4.56, 4.47], [-0.6, 4.47], [-0.6, 0.34], [4.56, 0.34]], "door_locations": [[2.49, 0.34], [4.56, 2.41]], "window_locations": [[1.98, 4.47], [1.98, 4.47]], "views": "Workshop,Greenhouse", "closest_amenity": "Fruit Trees", "farthest_amenity": "Parking"}, {"type": "foyer", "area": 21.28, "vertices_coordinates": [[5.59, 0.34], [0.43, 0.34], [0.43, -3.78], [5.59, -3.78]], "door_locations": [[4.56, 2.41]], "window_locations": [[3.01, -3.78], [5.59, -1.72]], "views": "Immediate surroundings", "closest_amenity": "Pool", "farthest_amenity": "Greenhouse"}, {"type": "wc", "area": 12.77, "vertices_coordinates": [[7.65, 4.47], [4.56, 4.47], [4.56, 0.34], [7.65, 0.34]], "door_locations": [[-2.15, 0.34]], "window_locations": [[7.65, 2.41], [6.1, 4.47]], "views": "Workshop,Fruit Trees", "closest_amenity": "Fruit Trees", "farthest_amenity": "Parking"}]}
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{"vertices_coordinates": [[-0.6, 5.5], [-3.7, 5.5], [-3.7, 0.34], [-0.6, 0.34]], "door_locations": [[0.43, -1.72], [-4.73, -3.27], [-2.15, 0.34]], "window_locations": [[-3.7, 2.92], [-2.15, 5.5]]}
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Predict the door, windows and vertices coordinates for the foyer room polygon given the rest of the floorplan context. Make sure that the vertices you generate make a rectangle that does not overlap with the rectangles made up of vertices coordintates of other rooms in the json. Also, make sure the resulting polygon for the room you are generating is in a location that complies with the instructions in {'farthest_amenity'} for this room. Make sure that the window and door locations are on the edges of the new room location.
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{"room_count": 6, "total_area": 63, "room_types": "foyer,kitchen,livingroom,bedroom,wc,office", "rooms": [{"type": "livingroom", "area": 31.92, "vertices_coordinates": [[-0.6, -1.03], [-6.79, -1.03], [-6.79, -6.19], [-0.6, -6.19]], "door_locations": [[-0.6, -4.13], [3.52, -2.06]], "window_locations": [], "views": "Immediate surroundings", "closest_amenity": "Parking", "farthest_amenity": "Workshop"}, {"type": "office", "area": 17.03, "vertices_coordinates": [[-2.66, 3.09], [-6.79, 3.09], [-6.79, -1.03], [-2.66, -1.03]], "door_locations": [[-1.63, -1.03]], "window_locations": [], "views": "Immediate surroundings", "closest_amenity": "Parking", "farthest_amenity": "Pool"}, {"type": "kitchen", "area": 21.28, "vertices_coordinates": [[2.49, 3.09], [-2.66, 3.09], [-2.66, -1.03], [2.49, -1.03]], "door_locations": [[-0.6, -4.13], [-1.63, -1.03], [-4.73, -1.03]], "window_locations": [[1.46, -1.03]], "views": "Immediate surroundings", "closest_amenity": "Fruit Trees", "farthest_amenity": "Parking"}, {"type": "foyer", "area": 21.28, "farthest_amenity": "Greenhouse"}, {"type": "wc", "area": 12.77, "vertices_coordinates": [[3.52, 7.22], [0.43, 7.22], [0.43, 3.09], [3.52, 3.09]], "door_locations": [[3.01, 3.09]], "window_locations": [], "views": "Immediate surroundings", "closest_amenity": "Workshop", "farthest_amenity": "Parking"}, {"type": "bedroom", "area": 21.28, "vertices_coordinates": [[6.62, 3.09], [2.49, 3.09], [2.49, -2.06], [6.62, -2.06]], "door_locations": [[-4.73, -1.03]], "window_locations": [], "views": "Immediate surroundings", "closest_amenity": "Fruit Trees", "farthest_amenity": "Parking"}]}
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{"vertices_coordinates": [[4.56, -2.06], [-0.6, -2.06], [-0.6, -6.19], [4.56, -6.19]], "door_locations": [[3.52, -2.06], [3.01, 3.09]], "window_locations": [[0.95, -2.06], [0.95, -2.06]]}
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Predict the door, windows and vertices coordinates for the kitchen room polygon given the rest of the floorplan context. Make sure that the vertices you generate make a rectangle that does not overlap with the rectangles made up of vertices coordintates of other rooms in the json. Also, make sure the resulting polygon for the room you are generating is in a location that complies with the instructions in {'views'} for this room. Make sure that the window and door locations are on the edges of the new room location.
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{"room_count": 6, "total_area": 63, "room_types": "foyer,kitchen,livingroom,bedroom,wc,office", "rooms": [{"type": "livingroom", "area": 31.92, "vertices_coordinates": [[-1.38, 1.29], [-7.56, 1.29], [-7.56, -3.87], [-1.38, -3.87]], "door_locations": [[-1.38, -1.29], [2.75, -0.77]], "window_locations": [[-4.47, -3.87], [-7.56, -1.29]], "views": "Immediate surroundings", "closest_amenity": "Parking", "farthest_amenity": "Workshop"}, {"type": "kitchen", "area": 21.28, "views": "Greenhouse"}, {"type": "office", "area": 15.96, "vertices_coordinates": [[1.72, 4.38], [-3.44, 4.38], [-3.44, 1.29], [1.72, 1.29]], "door_locations": [[-1.38, -1.29], [-5.5, 1.29], [-2.41, 1.29]], "window_locations": [[-0.86, 4.38], [1.72, 2.84]], "views": "Greenhouse,Fruit Trees", "closest_amenity": "Greenhouse", "farthest_amenity": "Pool"}, {"type": "foyer", "area": 21.28, "vertices_coordinates": [[2.75, 1.29], [-1.38, 1.29], [-1.38, -3.87], [2.75, -3.87]], "door_locations": [[2.75, -0.77], [5.33, -2.84]], "window_locations": [[0.69, -3.87]], "views": "Immediate surroundings", "closest_amenity": "Pool", "farthest_amenity": "Greenhouse"}, {"type": "bedroom", "area": 25.54, "vertices_coordinates": [[6.88, 3.35], [2.75, 3.35], [2.75, -2.84], [6.88, -2.84]], "door_locations": [[5.33, -2.84]], "window_locations": [[6.88, 0.26], [4.81, 3.35]], "views": "Workshop", "closest_amenity": "Fruit Trees", "farthest_amenity": "Parking"}, {"type": "wc", "area": 9.58, "vertices_coordinates": [[6.88, -2.84], [3.78, -2.84], [3.78, -5.93], [6.88, -5.93]], "door_locations": [[-2.41, 1.29]], "window_locations": [[6.88, -4.38], [3.78, -4.38]], "views": "Parking", "closest_amenity": "Pool", "farthest_amenity": "Greenhouse"}]}
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{"vertices_coordinates": [[-3.44, 6.45], [-7.56, 6.45], [-7.56, 1.29], [-3.44, 1.29]], "door_locations": [[-5.5, 1.29]], "window_locations": [[-7.56, 3.87], [-5.5, 6.45]]}
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Predict the door, windows and vertices coordinates for the office room polygon given the rest of the floorplan context. Make sure that the vertices you generate make a rectangle that does not overlap with the rectangles made up of vertices coordintates of other rooms in the json. Also, make sure the resulting polygon for the room you are generating is in a location that complies with the instructions in {'connectivity'} for this room. Make sure that the window and door locations are on the edges of the new room location.
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{"room_count": 6, "total_area": 63, "room_types": "foyer,kitchen,livingroom,bedroom,wc,office", "rooms": [{"type": "bedroom", "area": 21.28, "vertices_coordinates": [[-0.26, 4.3], [-5.42, 4.3], [-5.42, 0.17], [-0.26, 0.17]], "door_locations": [[0.26, 0.17], [-0.26, 2.24]], "window_locations": [[-5.42, 2.24], [-4.38, 0.17]], "views": "Parking", "closest_amenity": "Greenhouse", "farthest_amenity": "Pool"}, {"type": "wc", "area": 12.77, "vertices_coordinates": [[-2.32, 8.42], [-5.42, 8.42], [-5.42, 4.3], [-2.32, 4.3]], "door_locations": [[0.77, -1.89]], "window_locations": [[-5.42, 6.36], [-2.32, 6.36]], "views": "Workshop,Fruit Trees", "closest_amenity": "Greenhouse", "farthest_amenity": "Pool"}, {"type": "livingroom", "area": 29.8, "vertices_coordinates": [[0.77, 0.17], [-3.35, 0.17], [-3.35, -7.05], [0.77, -7.05]], "door_locations": [[0.26, 0.17], [0.77, -1.89], [0.77, -5.5]], "window_locations": [[-3.35, -3.44], [-1.29, -7.05]], "views": "Parking", "closest_amenity": "Parking", "farthest_amenity": "Workshop"}, {"type": "foyer", "area": 21.28, "vertices_coordinates": [[3.87, 5.33], [-0.26, 5.33], [-0.26, 0.17], [3.87, 0.17]], "door_locations": [[-0.26, 2.24], [-3.87, 4.3]], "window_locations": [[3.87, 2.75], [1.81, 5.33]], "views": "Immediate surroundings", "closest_amenity": "Fruit Trees", "farthest_amenity": "Parking"}, {"type": "office", "area": 21.28, "connectivity": ["livingroom"]}, {"type": "kitchen", "area": 17.03, "vertices_coordinates": [[4.9, 0.17], [0.77, 0.17], [0.77, -3.95], [4.9, -3.95]], "door_locations": [[0.77, -5.5]], "window_locations": [[4.9, -1.89]], "views": "Immediate surroundings", "closest_amenity": "Pool", "farthest_amenity": "Greenhouse"}]}
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{"vertices_coordinates": [[5.93, -3.95], [0.77, -3.95], [0.77, -8.08], [5.93, -8.08]], "door_locations": [[-3.87, 4.3]], "window_locations": [[3.35, -8.08], [5.93, -6.02]]}
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Predict the door, windows and vertices coordinates for the kitchen room polygon given the rest of the floorplan context. Make sure that the vertices you generate make a rectangle that does not overlap with the rectangles made up of vertices coordintates of other rooms in the json. Also, make sure the resulting polygon for the room you are generating is in a location that complies with the instructions in {'farthest_amenity'} for this room. Make sure that the window and door locations are on the edges of the new room location.
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{"room_count": 6, "total_area": 63, "room_types": "foyer,kitchen,livingroom,bedroom,wc,office", "rooms": [{"type": "kitchen", "area": 25.54, "farthest_amenity": "Pool"}, {"type": "livingroom", "area": 25.54, "vertices_coordinates": [[1.12, -2.24], [-5.07, -2.24], [-5.07, -6.36], [1.12, -6.36]], "door_locations": [[-4.04, -2.24]], "window_locations": [], "views": "Immediate surroundings", "closest_amenity": "Parking", "farthest_amenity": "Workshop"}, {"type": "office", "area": 17.03, "vertices_coordinates": [[1.12, 1.89], [-3.01, 1.89], [-3.01, -2.24], [1.12, -2.24]], "door_locations": [[1.12, -3.78], [-4.04, -2.24], [-0.95, -2.24]], "window_locations": [[1.12, 0.86], [1.12, 0.86]], "views": "Immediate surroundings", "closest_amenity": "Parking", "farthest_amenity": "Workshop"}, {"type": "wc", "area": 12.77, "vertices_coordinates": [[2.15, 6.02], [-0.95, 6.02], [-0.95, 1.89], [2.15, 1.89]], "door_locations": [[3.7, -0.17], [2.15, 3.44]], "window_locations": [], "views": "Immediate surroundings", "closest_amenity": "Workshop", "farthest_amenity": "Parking"}, {"type": "foyer", "area": 21.28, "vertices_coordinates": [[5.24, -0.17], [1.12, -0.17], [1.12, -5.33], [5.24, -5.33]], "door_locations": [[2.15, 3.44]], "window_locations": [], "views": "Immediate surroundings", "closest_amenity": "Pool", "farthest_amenity": "Greenhouse"}, {"type": "bedroom", "area": 21.28, "vertices_coordinates": [[6.28, 4.99], [2.15, 4.99], [2.15, -0.17], [6.28, -0.17]], "door_locations": [[-0.95, -2.24]], "window_locations": [[2.15, 0.86], [2.15, 0.86]], "views": "Immediate surroundings", "closest_amenity": "Fruit Trees", "farthest_amenity": "Parking"}]}
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{"vertices_coordinates": [[-3.01, 3.95], [-7.14, 3.95], [-7.14, -2.24], [-3.01, -2.24]], "door_locations": [[1.12, -3.78], [3.7, -0.17]], "window_locations": [[-5.07, 3.95]]}
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Predict the door, windows and vertices coordinates for the kitchen room polygon given the rest of the floorplan context. Make sure that the vertices you generate make a rectangle that does not overlap with the rectangles made up of vertices coordintates of other rooms in the json. Also, make sure the resulting polygon for the room you are generating is in a location that complies with the instructions in {'connectivity'} for this room. Make sure that the window and door locations are on the edges of the new room location.
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{"room_count": 6, "total_area": 63, "room_types": "foyer,kitchen,livingroom,bedroom,wc,office", "rooms": [{"type": "bedroom", "area": 21.28, "vertices_coordinates": [[-1.2, 2.75], [-6.36, 2.75], [-6.36, -1.38], [-1.2, -1.38]], "door_locations": [[-0.17, -3.44], [-2.75, -1.38]], "window_locations": [[-6.36, 0.69], [-5.33, -1.38]], "views": "Parking", "closest_amenity": "Parking", "farthest_amenity": "Pool"}, {"type": "wc", "area": 12.77, "vertices_coordinates": [[-1.2, 5.85], [-5.33, 5.85], [-5.33, 2.75], [-1.2, 2.75]], "door_locations": [[1.38, -1.38]], "window_locations": [[-3.27, 5.85], [-5.33, 4.3]], "views": "Greenhouse", "closest_amenity": "Greenhouse", "farthest_amenity": "Pool"}, {"type": "foyer", "area": 17.03, "vertices_coordinates": [[-0.17, -1.38], [-4.3, -1.38], [-4.3, -5.5], [-0.17, -5.5]], "door_locations": [[-0.17, -3.44], [1.38, -1.38], [4.99, -1.38]], "window_locations": [[-4.3, -3.44], [-2.24, -5.5]], "views": "Immediate surroundings", "closest_amenity": "Parking", "farthest_amenity": "Workshop"}, {"type": "kitchen", "area": 21.28, "connectivity": ["livingroom"]}, {"type": "livingroom", "area": 29.8, "vertices_coordinates": [[7.05, -1.38], [-0.17, -1.38], [-0.17, -5.5], [7.05, -5.5]], "door_locations": [[-3.27, 2.75]], "window_locations": [[3.44, -5.5], [7.05, -3.44]], "views": "Immediate surroundings", "closest_amenity": "Pool", "farthest_amenity": "Greenhouse"}, {"type": "office", "area": 17.03, "vertices_coordinates": [[7.05, 2.75], [2.92, 2.75], [2.92, -1.38], [7.05, -1.38]], "door_locations": [[4.99, -1.38]], "window_locations": [[4.99, 2.75], [7.05, 0.69]], "views": "Workshop", "closest_amenity": "Fruit Trees", "farthest_amenity": "Parking"}]}
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{"vertices_coordinates": [[2.92, 3.78], [-1.2, 3.78], [-1.2, -1.38], [2.92, -1.38]], "door_locations": [[-2.75, -1.38], [-3.27, 2.75]], "window_locations": [[0.86, 3.78]]}
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Predict the door, windows and vertices coordinates for the bedroom room polygon given the rest of the floorplan context. Make sure that the vertices you generate make a rectangle that does not overlap with the rectangles made up of vertices coordintates of other rooms in the json. Also, make sure the resulting polygon for the room you are generating is in a location that complies with the instructions in {'closest_amenity'} for this room. Make sure that the window and door locations are on the edges of the new room location.
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{"room_count": 6, "total_area": 63, "room_types": "foyer,kitchen,livingroom,bedroom,wc,office", "rooms": [{"type": "kitchen", "area": 25.54, "vertices_coordinates": [[-0.26, -3.35], [-6.45, -3.35], [-6.45, -7.48], [-0.26, -7.48]], "door_locations": [[1.81, -1.29], [2.84, 2.84]], "window_locations": [[-3.35, -7.48], [-6.45, -5.42]], "views": "Parking", "closest_amenity": "Parking", "farthest_amenity": "Workshop"}, {"type": "office", "area": 21.28, "vertices_coordinates": [[-0.26, 1.81], [-4.38, 1.81], [-4.38, -3.35], [-0.26, -3.35]], "door_locations": [[-0.26, -5.42]], "window_locations": [[-4.38, -0.77], [-2.32, 1.81]], "views": "Immediate surroundings", "closest_amenity": "Parking", "farthest_amenity": "Workshop"}, {"type": "wc", "area": 12.77, "vertices_coordinates": [[0.77, 5.93], [-3.35, 5.93], [-3.35, 2.84], [0.77, 2.84]], "door_locations": [[1.81, -1.29], [-0.26, -5.42], [-0.26, -2.32]], "window_locations": [[-1.29, 5.93], [-3.35, 4.38]], "views": "Greenhouse", "closest_amenity": "Greenhouse", "farthest_amenity": "Pool"}, {"type": "livingroom", "area": 25.54, "vertices_coordinates": [[3.87, -1.29], [-0.26, -1.29], [-0.26, -7.48], [3.87, -7.48]], "door_locations": [[2.84, 2.84], [0.77, 4.38]], "window_locations": [[3.87, -4.38], [1.81, -7.48]], "views": "Pool", "closest_amenity": "Pool", "farthest_amenity": "Greenhouse"}, {"type": "foyer", "area": 21.28, "vertices_coordinates": [[4.9, 2.84], [-0.26, 2.84], [-0.26, -1.29], [4.9, -1.29]], "door_locations": [[0.77, 4.38]], "window_locations": [[4.9, 0.77]], "views": "Immediate surroundings", "closest_amenity": "Fruit Trees", "farthest_amenity": "Parking"}, {"type": "bedroom", "area": 21.28, "closest_amenity": "Workshop"}]}
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{"vertices_coordinates": [[4.9, 7.99], [0.77, 7.99], [0.77, 2.84], [4.9, 2.84]], "door_locations": [[-0.26, -2.32]], "window_locations": [[4.9, 5.42], [2.84, 7.99]]}
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Predict the door, windows and vertices coordinates for the office room polygon given the rest of the floorplan context. Make sure that the vertices you generate make a rectangle that does not overlap with the rectangles made up of vertices coordintates of other rooms in the json. Also, make sure the resulting polygon for the room you are generating is in a location that complies with the instructions in {'connectivity'} for this room. Make sure that the window and door locations are on the edges of the new room location.
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{"room_count": 6, "total_area": 63, "room_types": "foyer,kitchen,livingroom,bedroom,wc,office", "rooms": [{"type": "foyer", "area": 21.28, "vertices_coordinates": [[-1.38, -0.86], [-5.5, -0.86], [-5.5, -6.02], [-1.38, -6.02]], "door_locations": [[-1.38, -3.44], [-2.92, -0.86]], "window_locations": [[-5.5, -3.44], [-3.44, -6.02]], "views": "Immediate surroundings", "closest_amenity": "Parking", "farthest_amenity": "Workshop"}, {"type": "bedroom", "area": 21.28, "vertices_coordinates": [[-0.34, 4.3], [-4.47, 4.3], [-4.47, -0.86], [-0.34, -0.86]], "door_locations": [[3.78, -2.92]], "window_locations": [[-4.47, 1.72]], "views": "Immediate surroundings", "closest_amenity": "Greenhouse", "farthest_amenity": "Pool"}, {"type": "wc", "area": 12.77, "vertices_coordinates": [[-1.38, 8.42], [-4.47, 8.42], [-4.47, 4.3], [-1.38, 4.3]], "door_locations": [[-1.38, -3.44], [3.78, -2.92], [1.72, -0.86]], "window_locations": [[-4.47, 6.36], [-1.38, 6.36]], "views": "Workshop,Fruit Trees", "closest_amenity": "Greenhouse", "farthest_amenity": "Pool"}, {"type": "livingroom", "area": 26.6, "vertices_coordinates": [[3.78, -0.86], [-1.38, -0.86], [-1.38, -6.02], [3.78, -6.02]], "door_locations": [[-2.92, -0.86], [-2.92, 4.3]], "window_locations": [[1.2, -6.02]], "views": "Immediate surroundings", "closest_amenity": "Pool", "farthest_amenity": "Greenhouse"}, {"type": "office", "area": 17.03, "connectivity": ["livingroom"]}, {"type": "kitchen", "area": 21.28, "vertices_coordinates": [[7.91, 0.17], [3.78, 0.17], [3.78, -4.99], [7.91, -4.99]], "door_locations": [[1.72, -0.86]], "window_locations": [[7.91, -2.41], [5.85, 0.17]], "views": "Workshop,Fruit Trees", "closest_amenity": "Pool", "farthest_amenity": "Greenhouse"}]}
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{"vertices_coordinates": [[3.78, 3.27], [-0.34, 3.27], [-0.34, -0.86], [3.78, -0.86]], "door_locations": [[-2.92, 4.3]], "window_locations": [[1.72, 3.27], [3.78, 1.72]]}
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Predict the door, windows and vertices coordinates for the foyer room polygon given the rest of the floorplan context. Make sure that the vertices you generate make a rectangle that does not overlap with the rectangles made up of vertices coordintates of other rooms in the json. Also, make sure the resulting polygon for the room you are generating is in a location that complies with the instructions in {'closest_amenity'} for this room. Make sure that the window and door locations are on the edges of the new room location.
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{"room_count": 6, "total_area": 63, "room_types": "foyer,kitchen,livingroom,bedroom,wc,office", "rooms": [{"type": "kitchen", "area": 21.28, "vertices_coordinates": [[-2.06, 3.7], [-6.19, 3.7], [-6.19, -1.46], [-2.06, -1.46]], "door_locations": [[-1.03, -3.52], [3.09, -1.46]], "window_locations": [[-6.19, 1.12], [-4.13, 3.7]], "views": "Greenhouse", "closest_amenity": "Parking", "farthest_amenity": "Pool"}, {"type": "livingroom", "area": 29.8, "vertices_coordinates": [[-1.03, -1.46], [-5.16, -1.46], [-5.16, -8.68], [-1.03, -8.68]], "door_locations": [[-3.61, -1.46]], "window_locations": [[-5.16, -5.07], [-3.09, -8.68]], "views": "Parking", "closest_amenity": "Parking", "farthest_amenity": "Workshop"}, {"type": "office", "area": 21.28, "vertices_coordinates": [[2.06, 3.7], [-2.06, 3.7], [-2.06, -1.46], [2.06, -1.46]], "door_locations": [[-1.03, -3.52], [-3.61, -1.46], [-1.55, -1.46]], "window_locations": [[-1.03, 3.7], [-1.03, 3.7]], "views": "Greenhouse", "closest_amenity": "Fruit Trees", "farthest_amenity": "Parking"}, {"type": "foyer", "area": 21.28, "closest_amenity": "Pool"}, {"type": "wc", "area": 9.58, "vertices_coordinates": [[3.09, 6.79], [0.0, 6.79], [0.0, 3.7], [3.09, 3.7]], "door_locations": [[2.58, 3.7]], "window_locations": [[1.55, 6.79], [-0.0, 5.24]], "views": "Greenhouse", "closest_amenity": "Workshop", "farthest_amenity": "Parking"}, {"type": "bedroom", "area": 21.28, "vertices_coordinates": [[6.19, 3.7], [2.06, 3.7], [2.06, -1.46], [6.19, -1.46]], "door_locations": [[-1.55, -1.46]], "window_locations": [[6.19, 1.12], [4.64, 3.7]], "views": "Workshop", "closest_amenity": "Fruit Trees", "farthest_amenity": "Parking"}]}
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{"vertices_coordinates": [[4.13, -1.46], [-1.03, -1.46], [-1.03, -5.59], [4.13, -5.59]], "door_locations": [[3.09, -1.46], [2.58, 3.7]], "window_locations": [[1.55, -5.59], [4.13, -3.52]]}
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Predict the door, windows and vertices coordinates for the foyer room polygon given the rest of the floorplan context. Make sure that the vertices you generate make a rectangle that does not overlap with the rectangles made up of vertices coordintates of other rooms in the json. Also, make sure the resulting polygon for the room you are generating is in a location that complies with the instructions in {'farthest_amenity'} for this room. Make sure that the window and door locations are on the edges of the new room location.
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{"room_count": 6, "total_area": 63, "room_types": "foyer,kitchen,livingroom,bedroom,wc,office", "rooms": [{"type": "wc", "area": 12.77, "vertices_coordinates": [[-3.35, -0.34], [-6.45, -0.34], [-6.45, -4.47], [-3.35, -4.47]], "door_locations": [[0.77, -2.41], [-2.32, -0.34]], "window_locations": [[-6.45, -2.41], [-4.9, -4.47]], "views": "Immediate surroundings", "closest_amenity": "Parking", "farthest_amenity": "Workshop"}, {"type": "bedroom", "area": 25.54, "vertices_coordinates": [[-1.29, 5.85], [-5.42, 5.85], [-5.42, -0.34], [-1.29, -0.34]], "door_locations": [[1.81, -0.34]], "window_locations": [[-5.42, 2.75], [-3.35, 5.85]], "views": "Greenhouse", "closest_amenity": "Greenhouse", "farthest_amenity": "Pool"}, {"type": "foyer", "area": 21.28, "farthest_amenity": "Workshop"}, {"type": "kitchen", "area": 25.54, "vertices_coordinates": [[2.84, 5.85], [-1.29, 5.85], [-1.29, -0.34], [2.84, -0.34]], "door_locations": [[-2.32, -0.34], [-4.38, -0.34]], "window_locations": [[0.77, 5.85]], "views": "Greenhouse", "closest_amenity": "Fruit Trees", "farthest_amenity": "Parking"}, {"type": "livingroom", "area": 25.54, "vertices_coordinates": [[6.96, -0.34], [0.77, -0.34], [0.77, -4.47], [6.96, -4.47]], "door_locations": [[-4.38, -0.34]], "window_locations": [[3.87, -4.47], [6.96, -2.41]], "views": "Immediate surroundings", "closest_amenity": "Pool", "farthest_amenity": "Greenhouse"}, {"type": "office", "area": 21.28, "vertices_coordinates": [[6.96, 4.81], [2.84, 4.81], [2.84, -0.34], [6.96, -0.34]], "door_locations": [[4.9, -0.34]], "window_locations": [[6.96, 2.24], [4.9, 4.81]], "views": "Workshop", "closest_amenity": "Fruit Trees", "farthest_amenity": "Parking"}]}
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{"vertices_coordinates": [[0.77, -0.34], [-3.35, -0.34], [-3.35, -5.5], [0.77, -5.5]], "door_locations": [[0.77, -2.41], [1.81, -0.34], [4.9, -0.34]], "window_locations": [[-1.29, -5.5]]}
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Predict the door, windows and vertices coordinates for the kitchen room polygon given the rest of the floorplan context. Make sure that the vertices you generate make a rectangle that does not overlap with the rectangles made up of vertices coordintates of other rooms in the json. Also, make sure the resulting polygon for the room you are generating is in a location that complies with the instructions in {'views'} for this room. Make sure that the window and door locations are on the edges of the new room location.
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{"room_count": 6, "total_area": 63, "room_types": "foyer,kitchen,livingroom,bedroom,wc,office", "rooms": [{"type": "kitchen", "area": 21.28, "views": "Parking"}, {"type": "foyer", "area": 21.28, "vertices_coordinates": [[-0.09, 2.75], [-4.21, 2.75], [-4.21, -2.41], [-0.09, -2.41]], "door_locations": [[-1.12, -4.99]], "window_locations": [[-4.21, 0.17]], "views": "Immediate surroundings", "closest_amenity": "Parking", "farthest_amenity": "Pool"}, {"type": "bedroom", "area": 25.54, "vertices_coordinates": [[0.95, 8.94], [-3.18, 8.94], [-3.18, 2.75], [0.95, 2.75]], "door_locations": [[-0.6, -2.41], [-1.12, -4.99], [1.98, -2.41]], "window_locations": [[-3.18, 5.85], [-1.12, 8.94]], "views": "Greenhouse", "closest_amenity": "Greenhouse", "farthest_amenity": "Pool"}, {"type": "livingroom", "area": 26.6, "vertices_coordinates": [[4.04, -2.41], [-1.12, -2.41], [-1.12, -7.56], [4.04, -7.56]], "door_locations": [[-1.63, 2.75], [0.95, 4.3]], "window_locations": [[4.04, -4.99], [1.46, -7.56]], "views": "Pool", "closest_amenity": "Pool", "farthest_amenity": "Greenhouse"}, {"type": "office", "area": 17.03, "vertices_coordinates": [[4.04, 1.72], [-0.09, 1.72], [-0.09, -2.41], [4.04, -2.41]], "door_locations": [[0.95, 4.3]], "window_locations": [[1.98, 1.72], [4.04, -0.34]], "views": "Workshop", "closest_amenity": "Fruit Trees", "farthest_amenity": "Parking"}, {"type": "wc", "area": 12.77, "vertices_coordinates": [[5.07, 5.85], [0.95, 5.85], [0.95, 2.75], [5.07, 2.75]], "door_locations": [[1.98, -2.41]], "window_locations": [[3.01, 2.75], [3.01, 5.85]], "views": "Workshop,Greenhouse", "closest_amenity": "Fruit Trees", "farthest_amenity": "Parking"}]}
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{"vertices_coordinates": [[-1.12, -2.41], [-5.24, -2.41], [-5.24, -7.56], [-1.12, -7.56]], "door_locations": [[-0.6, -2.41], [-1.63, 2.75]], "window_locations": [[-5.24, -4.99], [-3.18, -7.56]]}
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Predict the door, windows and vertices coordinates for the bedroom room polygon given the rest of the floorplan context. Make sure that the vertices you generate make a rectangle that does not overlap with the rectangles made up of vertices coordintates of other rooms in the json. Also, make sure the resulting polygon for the room you are generating is in a location that complies with the instructions in {'closest_amenity'} for this room. Make sure that the window and door locations are on the edges of the new room location.
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{"room_count": 6, "total_area": 63, "room_types": "foyer,kitchen,livingroom,bedroom,wc,office", "rooms": [{"type": "office", "area": 15.96, "vertices_coordinates": [[-2.58, -2.92], [-7.74, -2.92], [-7.74, -6.02], [-2.58, -6.02]], "door_locations": [[-0.0, 0.17], [2.58, 1.72]], "window_locations": [[-5.16, -6.02], [-7.74, -4.47]], "views": "Parking", "closest_amenity": "Parking", "farthest_amenity": "Workshop"}, {"type": "kitchen", "area": 21.28, "vertices_coordinates": [[-2.58, 2.24], [-6.71, 2.24], [-6.71, -2.92], [-2.58, -2.92]], "door_locations": [[-2.58, -1.38]], "window_locations": [[-6.71, -0.34], [-4.64, 2.24]], "views": "Greenhouse", "closest_amenity": "Parking", "farthest_amenity": "Fruit Trees"}, {"type": "livingroom", "area": 31.92, "vertices_coordinates": [[2.58, 0.17], [-2.58, 0.17], [-2.58, -6.02], [2.58, -6.02]], "door_locations": [[-0.0, 0.17], [-2.58, -1.38], [-2.58, -4.47]], "window_locations": [[0.0, -6.02], [2.58, -3.95]], "views": "Pool", "closest_amenity": "Pool", "farthest_amenity": "Greenhouse"}, {"type": "foyer", "area": 21.28, "vertices_coordinates": [[2.58, 4.3], [-2.58, 4.3], [-2.58, 0.17], [2.58, 0.17]], "door_locations": [[2.58, 1.72], [5.16, 3.27]], "window_locations": [[0.0, 4.3], [-2.58, 3.27]], "views": "Immediate surroundings", "closest_amenity": "Greenhouse", "farthest_amenity": "Parking"}, {"type": "bedroom", "area": 21.28, "closest_amenity": "Fruit Trees"}, {"type": "wc", "area": 9.58, "vertices_coordinates": [[6.71, 6.36], [3.61, 6.36], [3.61, 3.27], [6.71, 3.27]], "door_locations": [[-2.58, -4.47]], "window_locations": [[3.61, 4.81], [5.16, 6.36]], "views": "Workshop", "closest_amenity": "Fruit Trees", "farthest_amenity": "Parking"}]}
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{"vertices_coordinates": [[6.71, 3.27], [2.58, 3.27], [2.58, -1.89], [6.71, -1.89]], "door_locations": [[5.16, 3.27]], "window_locations": [[6.71, 0.69], [4.64, -1.89]]}
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Predict the door, windows and vertices coordinates for the office room polygon given the rest of the floorplan context. Make sure that the vertices you generate make a rectangle that does not overlap with the rectangles made up of vertices coordintates of other rooms in the json. Also, make sure the resulting polygon for the room you are generating is in a location that complies with the instructions in {'closest_amenity'} for this room. Make sure that the window and door locations are on the edges of the new room location.
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{"room_count": 6, "total_area": 63, "room_types": "foyer,kitchen,livingroom,bedroom,wc,office", "rooms": [{"type": "office", "area": 17.03, "closest_amenity": "Parking"}, {"type": "kitchen", "area": 21.28, "vertices_coordinates": [[-2.06, 3.78], [-6.19, 3.78], [-6.19, -1.38], [-2.06, -1.38]], "door_locations": [[-2.06, -0.34]], "window_locations": [[-6.19, 1.2], [-4.13, 3.78]], "views": "Greenhouse", "closest_amenity": "Parking", "farthest_amenity": "Pool"}, {"type": "livingroom", "area": 25.54, "vertices_coordinates": [[2.06, 0.69], [-2.06, 0.69], [-2.06, -5.5], [2.06, -5.5]], "door_locations": [[0.0, 0.69], [-2.06, -0.34], [-2.06, -3.44]], "window_locations": [[0.0, -5.5], [2.06, -4.47]], "views": "Pool", "closest_amenity": "Pool", "farthest_amenity": "Greenhouse"}, {"type": "foyer", "area": 21.28, "vertices_coordinates": [[2.06, 5.85], [-2.06, 5.85], [-2.06, 0.69], [2.06, 0.69]], "door_locations": [[2.06, 2.75], [3.61, 0.69]], "window_locations": [[0.0, 5.85], [-2.06, 4.81]], "views": "Immediate surroundings", "closest_amenity": "Greenhouse", "farthest_amenity": "Parking"}, {"type": "wc", "area": 12.77, "vertices_coordinates": [[5.16, 0.69], [2.06, 0.69], [2.06, -3.44], [5.16, -3.44]], "door_locations": [[3.61, 0.69]], "window_locations": [[5.16, -1.38], [3.61, -3.44]], "views": "Immediate surroundings", "closest_amenity": "Pool", "farthest_amenity": "Parking"}, {"type": "bedroom", "area": 21.28, "vertices_coordinates": [[7.22, 4.81], [2.06, 4.81], [2.06, 0.69], [7.22, 0.69]], "door_locations": [[-2.06, -3.44]], "window_locations": [[4.64, 4.81], [7.22, 2.75]], "views": "Workshop,Fruit Trees", "closest_amenity": "Fruit Trees", "farthest_amenity": "Parking"}]}
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{"vertices_coordinates": [[-2.06, -1.38], [-6.19, -1.38], [-6.19, -5.5], [-2.06, -5.5]], "door_locations": [[0.0, 0.69], [2.06, 2.75]], "window_locations": [[-4.13, -5.5], [-6.19, -3.44]]}
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Predict the door, windows and vertices coordinates for the bedroom room polygon given the rest of the floorplan context. Make sure that the vertices you generate make a rectangle that does not overlap with the rectangles made up of vertices coordintates of other rooms in the json. Also, make sure the resulting polygon for the room you are generating is in a location that complies with the instructions in {'farthest_amenity'} for this room. Make sure that the window and door locations are on the edges of the new room location.
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{"room_count": 6, "total_area": 63, "room_types": "foyer,kitchen,livingroom,bedroom,wc,office", "rooms": [{"type": "office", "area": 21.28, "vertices_coordinates": [[-3.78, -0.86], [-7.91, -0.86], [-7.91, -6.02], [-3.78, -6.02]], "door_locations": [[1.38, -2.92], [1.89, 2.24]], "window_locations": [[-7.91, -3.44], [-5.85, -6.02]], "views": "Immediate surroundings", "closest_amenity": "Parking", "farthest_amenity": "Workshop"}, {"type": "livingroom", "area": 25.54, "vertices_coordinates": [[2.41, -2.92], [-3.78, -2.92], [-3.78, -7.05], [2.41, -7.05]], "door_locations": [[-1.72, -2.92]], "window_locations": [[-0.69, -7.05], [2.41, -4.99]], "views": "Pool", "closest_amenity": "Parking", "farthest_amenity": "Greenhouse"}, {"type": "kitchen", "area": 21.28, "vertices_coordinates": [[0.34, 2.24], [-3.78, 2.24], [-3.78, -2.92], [0.34, -2.92]], "door_locations": [[1.38, -2.92], [-1.72, -2.92], [-3.78, -4.47]], "window_locations": [[-3.78, 0.69], [-2.75, 2.24]], "views": "Immediate surroundings", "closest_amenity": "Parking", "farthest_amenity": "Workshop"}, {"type": "bedroom", "area": 21.28, "farthest_amenity": "Parking"}, {"type": "foyer", "area": 21.28, "vertices_coordinates": [[4.47, 2.24], [0.34, 2.24], [0.34, -2.92], [4.47, -2.92]], "door_locations": [[3.44, 4.81]], "window_locations": [[4.47, -0.34], [3.44, -2.92]], "views": "Immediate surroundings", "closest_amenity": "Fruit Trees", "farthest_amenity": "Parking"}, {"type": "wc", "area": 9.58, "vertices_coordinates": [[6.53, 6.36], [3.44, 6.36], [3.44, 3.27], [6.53, 3.27]], "door_locations": [[-3.78, -4.47]], "window_locations": [[4.99, 6.36], [6.53, 4.81]], "views": "Workshop,Fruit Trees", "closest_amenity": "Fruit Trees", "farthest_amenity": "Parking"}]}
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{"vertices_coordinates": [[3.44, 6.36], [-1.72, 6.36], [-1.72, 2.24], [3.44, 2.24]], "door_locations": [[1.89, 2.24], [3.44, 4.81]], "window_locations": [[0.86, 6.36], [-1.72, 4.3]]}
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Predict the door, windows and vertices coordinates for the wc room polygon given the rest of the floorplan context. Make sure that the vertices you generate make a rectangle that does not overlap with the rectangles made up of vertices coordintates of other rooms in the json. Also, make sure the resulting polygon for the room you are generating is in a location that complies with the instructions in {'connectivity'} for this room. Make sure that the window and door locations are on the edges of the new room location.
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{"room_count": 6, "total_area": 63, "room_types": "foyer,kitchen,livingroom,bedroom,wc,office", "rooms": [{"type": "wc", "area": 12.77, "connectivity": ["bedroom"]}, {"type": "kitchen", "area": 21.28, "vertices_coordinates": [[1.12, -1.98], [-4.04, -1.98], [-4.04, -6.1], [1.12, -6.1]], "door_locations": [[1.12, -4.04]], "window_locations": [], "views": "Immediate surroundings", "closest_amenity": "Parking", "farthest_amenity": "Workshop"}, {"type": "office", "area": 15.96, "vertices_coordinates": [[1.12, 1.12], [-4.04, 1.12], [-4.04, -1.98], [1.12, -1.98]], "door_locations": [[4.21, -0.95], [1.12, -4.04], [1.12, -1.46]], "window_locations": [[1.12, 0.09], [1.12, 0.09]], "views": "Immediate surroundings", "closest_amenity": "Parking", "farthest_amenity": "Workshop"}, {"type": "bedroom", "area": 21.28, "vertices_coordinates": [[2.15, 5.24], [-3.01, 5.24], [-3.01, 1.12], [2.15, 1.12]], "door_locations": [[2.15, 2.66], [-3.01, 3.18]], "window_locations": [], "views": "Immediate surroundings", "closest_amenity": "Greenhouse", "farthest_amenity": "Pool"}, {"type": "livingroom", "area": 26.6, "vertices_coordinates": [[6.28, -0.95], [1.12, -0.95], [1.12, -6.1], [6.28, -6.1]], "door_locations": [[-3.01, 3.18]], "window_locations": [], "views": "Immediate surroundings", "closest_amenity": "Pool", "farthest_amenity": "Greenhouse"}, {"type": "foyer", "area": 21.28, "vertices_coordinates": [[6.28, 4.21], [2.15, 4.21], [2.15, -0.95], [6.28, -0.95]], "door_locations": [[1.12, -1.46]], "window_locations": [[2.15, 0.09], [2.15, 0.09]], "views": "Immediate surroundings", "closest_amenity": "Fruit Trees", "farthest_amenity": "Parking"}]}
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{"vertices_coordinates": [[-3.01, 5.24], [-6.1, 5.24], [-6.1, 1.12], [-3.01, 1.12]], "door_locations": [[4.21, -0.95], [2.15, 2.66]], "window_locations": [[-5.07, 5.24]]}
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Predict the door, windows and vertices coordinates for the bedroom room polygon given the rest of the floorplan context. Make sure that the vertices you generate make a rectangle that does not overlap with the rectangles made up of vertices coordintates of other rooms in the json. Also, make sure the resulting polygon for the room you are generating is in a location that complies with the instructions in {'closest_amenity', 'farthest_amenity', 'views', 'connectivity'} for this room. Make sure that the window and door locations are on the edges of the new room location.
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{"room_count": 6, "total_area": 63, "room_types": "foyer,kitchen,livingroom,bedroom,wc,office", "rooms": [{"type": "kitchen", "area": 21.28, "vertices_coordinates": [[-2.75, 3.44], [-6.88, 3.44], [-6.88, -1.72], [-2.75, -1.72]], "door_locations": [[0.34, -3.78], [2.41, -1.72]], "window_locations": [[-6.88, 0.86], [-4.81, 3.44]], "views": "Greenhouse", "closest_amenity": "Parking", "farthest_amenity": "Pool"}, {"type": "livingroom", "area": 26.6, "vertices_coordinates": [[0.34, -1.72], [-4.81, -1.72], [-4.81, -6.88], [0.34, -6.88]], "door_locations": [[-3.78, -1.72]], "window_locations": [[-4.81, -4.3], [-2.24, -6.88]], "views": "Parking", "closest_amenity": "Parking", "farthest_amenity": "Workshop"}, {"type": "office", "area": 15.96, "vertices_coordinates": [[0.34, 3.44], [-2.75, 3.44], [-2.75, -1.72], [0.34, -1.72]], "door_locations": [[0.34, -3.78], [-3.78, -1.72], [-1.2, -1.72]], "window_locations": [[-1.2, 3.44], [-1.2, 3.44]], "views": "Greenhouse", "closest_amenity": "Greenhouse", "farthest_amenity": "Pool"}, {"type": "foyer", "area": 21.28, "vertices_coordinates": [[5.5, -1.72], [0.34, -1.72], [0.34, -5.85], [5.5, -5.85]], "door_locations": [[2.41, -1.72], [2.92, 3.44]], "window_locations": [[2.92, -5.85], [5.5, -3.78]], "views": "Immediate surroundings", "closest_amenity": "Pool", "farthest_amenity": "Greenhouse"}, {"type": "bedroom", "area": 21.28, "views": "Immediate surroundings", "connectivity": ["foyer", "wc"], "closest_amenity": "Fruit Trees", "farthest_amenity": "Parking"}, {"type": "wc", "area": 12.77, "vertices_coordinates": [[4.47, 7.56], [1.38, 7.56], [1.38, 3.44], [4.47, 3.44]], "door_locations": [[-1.2, -1.72]], "window_locations": [[1.38, 5.5], [4.47, 5.5]], "views": "Fruit Trees", "closest_amenity": "Workshop", "farthest_amenity": "Parking"}]}
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{"vertices_coordinates": [[4.47, 3.44], [0.34, 3.44], [0.34, -1.72], [4.47, -1.72]], "door_locations": [[2.92, 3.44]], "window_locations": [[4.47, 0.86]]}
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Predict the door, windows and vertices coordinates for the kitchen room polygon given the rest of the floorplan context. Make sure that the vertices you generate make a rectangle that does not overlap with the rectangles made up of vertices coordintates of other rooms in the json. Also, make sure the resulting polygon for the room you are generating is in a location that complies with the instructions in {'connectivity'} for this room. Make sure that the window and door locations are on the edges of the new room location.
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{"room_count": 6, "total_area": 63, "room_types": "foyer,kitchen,livingroom,bedroom,wc,office", "rooms": [{"type": "office", "area": 15.96, "vertices_coordinates": [[-3.87, 3.7], [-6.96, 3.7], [-6.96, -1.46], [-3.87, -1.46]], "door_locations": [[0.26, -3.52], [3.35, -1.46]], "window_locations": [[-6.96, 1.12], [-5.42, 3.7]], "views": "Greenhouse", "closest_amenity": "Parking", "farthest_amenity": "Pool"}, {"type": "livingroom", "area": 31.92, "vertices_coordinates": [[0.26, -1.46], [-5.93, -1.46], [-5.93, -6.62], [0.26, -6.62]], "door_locations": [[-1.81, -1.46]], "window_locations": [[-2.84, -6.62], [-5.93, -4.04]], "views": "Parking", "closest_amenity": "Parking", "farthest_amenity": "Workshop"}, {"type": "kitchen", "area": 25.54, "connectivity": ["livingroom"]}, {"type": "foyer", "area": 21.28, "vertices_coordinates": [[5.42, -1.46], [0.26, -1.46], [0.26, -5.59], [5.42, -5.59]], "door_locations": [[3.35, -1.46], [2.84, 2.66]], "window_locations": [[2.84, -5.59], [5.42, -3.52]], "views": "Immediate surroundings", "closest_amenity": "Pool", "farthest_amenity": "Greenhouse"}, {"type": "bedroom", "area": 25.54, "vertices_coordinates": [[7.48, 2.66], [1.29, 2.66], [1.29, -1.46], [7.48, -1.46]], "door_locations": [[2.84, 2.66]], "window_locations": [[1.29, 0.6], [7.48, 0.6]], "views": "Immediate surroundings", "closest_amenity": "Fruit Trees", "farthest_amenity": "Parking"}, {"type": "wc", "area": 9.58, "vertices_coordinates": [[4.38, 5.76], [1.29, 5.76], [1.29, 2.66], [4.38, 2.66]], "door_locations": [[-4.9, -1.46]], "window_locations": [[1.29, 4.21], [4.38, 4.21]], "views": "Fruit Trees", "closest_amenity": "Fruit Trees", "farthest_amenity": "Parking"}]}
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{"vertices_coordinates": [[0.26, 4.73], [-3.87, 4.73], [-3.87, -1.46], [0.26, -1.46]], "door_locations": [[0.26, -3.52], [-1.81, -1.46], [-4.9, -1.46]], "window_locations": [[0.26, 1.63], [-1.81, 4.73]]}
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Predict the door, windows and vertices coordinates for the bedroom room polygon given the rest of the floorplan context. Make sure that the vertices you generate make a rectangle that does not overlap with the rectangles made up of vertices coordintates of other rooms in the json. Also, make sure the resulting polygon for the room you are generating is in a location that complies with the instructions in {'connectivity'} for this room. Make sure that the window and door locations are on the edges of the new room location.
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{"room_count": 6, "total_area": 63, "room_types": "foyer,kitchen,livingroom,bedroom,wc,office", "rooms": [{"type": "kitchen", "area": 21.28, "vertices_coordinates": [[-2.66, 2.15], [-7.82, 2.15], [-7.82, -1.98], [-2.66, -1.98]], "door_locations": [[0.43, -0.95], [2.49, 1.12]], "window_locations": [[-5.24, 2.15], [-7.82, 0.09]], "views": "Greenhouse", "closest_amenity": "Parking", "farthest_amenity": "Pool"}, {"type": "office", "area": 17.03, "vertices_coordinates": [[-2.66, -1.98], [-6.79, -1.98], [-6.79, -6.1], [-2.66, -6.1]], "door_locations": [[-2.66, -1.46]], "window_locations": [[-6.79, -4.04], [-4.73, -6.1]], "views": "Parking", "closest_amenity": "Parking", "farthest_amenity": "Workshop"}, {"type": "livingroom", "area": 26.6, "vertices_coordinates": [[2.49, -0.95], [-2.66, -0.95], [-2.66, -6.1], [2.49, -6.1]], "door_locations": [[0.43, -0.95], [-2.66, -1.46], [-2.66, -4.04]], "window_locations": [[-0.09, -6.1], [2.49, -4.04]], "views": "Pool", "closest_amenity": "Pool", "farthest_amenity": "Greenhouse"}, {"type": "foyer", "area": 21.28, "vertices_coordinates": [[2.49, 4.21], [-1.63, 4.21], [-1.63, -0.95], [2.49, -0.95]], "door_locations": [[2.49, 1.12], [5.07, 3.18]], "window_locations": [[-1.63, 1.63], [0.43, 4.21]], "views": "Immediate surroundings", "closest_amenity": "Fruit Trees", "farthest_amenity": "Parking"}, {"type": "bedroom", "area": 21.28, "connectivity": ["foyer", "wc"]}, {"type": "wc", "area": 12.77, "vertices_coordinates": [[6.62, 7.31], [3.52, 7.31], [3.52, 3.18], [6.62, 3.18]], "door_locations": [[-2.66, -4.04]], "window_locations": [[6.62, 5.24], [3.52, 5.24]], "views": "Fruit Trees", "closest_amenity": "Fruit Trees", "farthest_amenity": "Parking"}]}
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{"vertices_coordinates": [[6.62, 3.18], [2.49, 3.18], [2.49, -1.98], [6.62, -1.98]], "door_locations": [[5.07, 3.18]], "window_locations": [[6.62, 0.6], [4.56, -1.98]]}
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Predict the door, windows and vertices coordinates for the foyer room polygon given the rest of the floorplan context. Make sure that the vertices you generate make a rectangle that does not overlap with the rectangles made up of vertices coordintates of other rooms in the json. Also, make sure the resulting polygon for the room you are generating is in a location that complies with the instructions in {'closest_amenity'} for this room. Make sure that the window and door locations are on the edges of the new room location.
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{"room_count": 6, "total_area": 63, "room_types": "foyer,kitchen,livingroom,bedroom,wc,office", "rooms": [{"type": "bedroom", "area": 21.28, "vertices_coordinates": [[-1.98, 3.35], [-6.1, 3.35], [-6.1, -1.81], [-1.98, -1.81]], "door_locations": [[0.09, -3.87], [-3.01, -1.81]], "window_locations": [[-6.1, 0.77], [-4.56, 3.35]], "views": "Immediate surroundings", "closest_amenity": "Parking", "farthest_amenity": "Pool"}, {"type": "foyer", "area": 21.28, "closest_amenity": "Parking"}, {"type": "wc", "area": 12.77, "vertices_coordinates": [[0.09, 7.48], [-3.01, 7.48], [-3.01, 3.35], [0.09, 3.35]], "door_locations": [[0.09, -3.87], [4.21, -1.81], [1.12, -1.81]], "window_locations": [[-3.01, 5.42], [0.09, 5.42]], "views": "Fruit Trees", "closest_amenity": "Greenhouse", "farthest_amenity": "Pool"}, {"type": "office", "area": 21.28, "vertices_coordinates": [[2.15, 3.35], [-1.98, 3.35], [-1.98, -1.81], [2.15, -1.81]], "door_locations": [[-3.01, -1.81], [-2.49, 3.35]], "window_locations": [[1.12, 3.35], [1.12, 3.35]], "views": "Workshop", "closest_amenity": "Fruit Trees", "farthest_amenity": "Parking"}, {"type": "livingroom", "area": 25.54, "vertices_coordinates": [[6.28, -1.81], [0.09, -1.81], [0.09, -5.93], [6.28, -5.93]], "door_locations": [[-2.49, 3.35]], "window_locations": [[3.18, -5.93], [6.28, -3.87]], "views": "Immediate surroundings", "closest_amenity": "Pool", "farthest_amenity": "Greenhouse"}, {"type": "kitchen", "area": 25.54, "vertices_coordinates": [[6.28, 4.38], [2.15, 4.38], [2.15, -1.81], [6.28, -1.81]], "door_locations": [[1.12, -1.81]], "window_locations": [[6.28, 1.29], [4.21, 4.38]], "views": "Workshop", "closest_amenity": "Fruit Trees", "farthest_amenity": "Parking"}]}
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{"vertices_coordinates": [[0.09, -1.81], [-4.04, -1.81], [-4.04, -6.96], [0.09, -6.96]], "door_locations": [[4.21, -1.81]], "window_locations": [[-4.04, -4.38], [-1.98, -6.96]]}
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Predict the door, windows and vertices coordinates for the wc room polygon given the rest of the floorplan context. Make sure that the vertices you generate make a rectangle that does not overlap with the rectangles made up of vertices coordintates of other rooms in the json. Also, make sure the resulting polygon for the room you are generating is in a location that complies with the instructions in {'closest_amenity'} for this room. Make sure that the window and door locations are on the edges of the new room location.
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{"room_count": 6, "total_area": 63, "room_types": "foyer,kitchen,livingroom,bedroom,wc,office", "rooms": [{"type": "kitchen", "area": 21.28, "vertices_coordinates": [[-2.06, -1.89], [-7.22, -1.89], [-7.22, -6.02], [-2.06, -6.02]], "door_locations": [[2.06, -0.86], [4.13, 1.2]], "window_locations": [[-4.64, -6.02], [-7.22, -3.95]], "views": "Parking", "closest_amenity": "Parking", "farthest_amenity": "Workshop"}, {"type": "office", "area": 21.28, "vertices_coordinates": [[-2.06, 2.24], [-7.22, 2.24], [-7.22, -1.89], [-2.06, -1.89]], "door_locations": [[-2.06, -3.95]], "window_locations": [[-4.64, 2.24], [-7.22, 0.17]], "views": "Greenhouse", "closest_amenity": "Parking", "farthest_amenity": "Pool"}, {"type": "livingroom", "area": 29.8, "vertices_coordinates": [[2.06, 1.2], [-2.06, 1.2], [-2.06, -6.02], [2.06, -6.02]], "door_locations": [[2.06, -0.86], [-2.06, -3.95], [-2.06, -0.34]], "window_locations": [[0.0, -6.02], [2.06, -4.47]], "views": "Pool", "closest_amenity": "Pool", "farthest_amenity": "Greenhouse"}, {"type": "wc", "area": 12.77, "closest_amenity": "Workshop"}, {"type": "foyer", "area": 21.28, "vertices_coordinates": [[7.22, 1.2], [2.06, 1.2], [2.06, -2.92], [7.22, -2.92]], "door_locations": [[2.06, 3.27]], "window_locations": [[4.64, -2.92], [7.22, -0.86]], "views": "Immediate surroundings", "closest_amenity": "Pool", "farthest_amenity": "Parking"}, {"type": "bedroom", "area": 21.28, "vertices_coordinates": [[6.19, 6.36], [2.06, 6.36], [2.06, 1.2], [6.19, 1.2]], "door_locations": [[-2.06, -0.34]], "window_locations": [[6.19, 3.78], [4.13, 6.36]], "views": "Workshop,Fruit Trees", "closest_amenity": "Fruit Trees", "farthest_amenity": "Parking"}]}
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{"vertices_coordinates": [[2.06, 5.33], [-1.03, 5.33], [-1.03, 1.2], [2.06, 1.2]], "door_locations": [[4.13, 1.2], [2.06, 3.27]], "window_locations": [[-1.03, 3.27], [0.52, 5.33]]}
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Predict the door, windows and vertices coordinates for the livingroom room polygon given the rest of the floorplan context. Make sure that the vertices you generate make a rectangle that does not overlap with the rectangles made up of vertices coordintates of other rooms in the json. Also, make sure the resulting polygon for the room you are generating is in a location that complies with the instructions in {'connectivity'} for this room. Make sure that the window and door locations are on the edges of the new room location.
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{"room_count": 6, "total_area": 63, "room_types": "foyer,kitchen,livingroom,bedroom,wc,office", "rooms": [{"type": "livingroom", "area": 26.6, "connectivity": ["foyer", "kitchen", "office"]}, {"type": "kitchen", "area": 21.28, "vertices_coordinates": [[-1.2, 2.58], [-6.36, 2.58], [-6.36, -1.55], [-1.2, -1.55]], "door_locations": [[-3.78, -1.55]], "window_locations": [[-3.78, 2.58], [-6.36, 0.52]], "views": "Greenhouse", "closest_amenity": "Parking", "farthest_amenity": "Pool"}, {"type": "office", "area": 17.03, "vertices_coordinates": [[2.92, -2.58], [-1.2, -2.58], [-1.2, -6.71], [2.92, -6.71]], "door_locations": [[-1.2, -2.06], [-3.78, -1.55], [-1.2, -4.64]], "window_locations": [[2.92, -4.64], [0.86, -6.71]], "views": "Pool", "closest_amenity": "Pool", "farthest_amenity": "Greenhouse"}, {"type": "foyer", "area": 21.28, "vertices_coordinates": [[3.95, 1.55], [-1.2, 1.55], [-1.2, -2.58], [3.95, -2.58]], "door_locations": [[0.86, 1.55], [2.92, 4.64]], "window_locations": [[3.95, -0.52]], "views": "Immediate surroundings", "closest_amenity": "Fruit Trees", "farthest_amenity": "Greenhouse"}, {"type": "bedroom", "area": 21.28, "vertices_coordinates": [[2.92, 6.71], [-1.2, 6.71], [-1.2, 1.55], [2.92, 1.55]], "door_locations": [[2.92, 4.64]], "window_locations": [[-1.2, 4.64], [0.86, 6.71]], "views": "Greenhouse", "closest_amenity": "Workshop", "farthest_amenity": "Parking"}, {"type": "wc", "area": 12.77, "vertices_coordinates": [[6.02, 6.71], [2.92, 6.71], [2.92, 2.58], [6.02, 2.58]], "door_locations": [[-1.2, -4.64]], "window_locations": [[6.02, 4.64], [4.47, 2.58]], "views": "Pool,Fruit Trees", "closest_amenity": "Fruit Trees", "farthest_amenity": "Parking"}]}
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{"vertices_coordinates": [[-1.2, -1.55], [-6.36, -1.55], [-6.36, -6.71], [-1.2, -6.71]], "door_locations": [[-1.2, -2.06], [0.86, 1.55]], "window_locations": [[-3.78, -6.71], [-6.36, -4.13]]}
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Predict the door, windows and vertices coordinates for the livingroom room polygon given the rest of the floorplan context. Make sure that the vertices you generate make a rectangle that does not overlap with the rectangles made up of vertices coordintates of other rooms in the json. Also, make sure the resulting polygon for the room you are generating is in a location that complies with the instructions in {'closest_amenity'} for this room. Make sure that the window and door locations are on the edges of the new room location.
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{"room_count": 6, "total_area": 63, "room_types": "foyer,kitchen,livingroom,bedroom,wc,office", "rooms": [{"type": "livingroom", "area": 29.8, "closest_amenity": "Parking"}, {"type": "office", "area": 15.96, "vertices_coordinates": [[-3.61, 3.78], [-6.71, 3.78], [-6.71, -1.38], [-3.61, -1.38]], "door_locations": [[0.52, -3.44]], "window_locations": [[-6.71, 1.2], [-5.16, 3.78]], "views": "Greenhouse", "closest_amenity": "Parking", "farthest_amenity": "Pool"}, {"type": "foyer", "area": 21.28, "vertices_coordinates": [[0.52, 3.78], [-3.61, 3.78], [-3.61, -1.38], [0.52, -1.38]], "door_locations": [[-1.55, -1.38], [0.52, -3.44], [-5.16, -1.38]], "window_locations": [[-1.55, 3.78]], "views": "Immediate surroundings", "closest_amenity": "Greenhouse", "farthest_amenity": "Pool"}, {"type": "kitchen", "area": 21.28, "vertices_coordinates": [[4.64, -1.38], [0.52, -1.38], [0.52, -6.53], [4.64, -6.53]], "door_locations": [[0.52, 0.69], [3.61, 2.75]], "window_locations": [[4.64, -3.95], [2.58, -6.53]], "views": "Immediate surroundings", "closest_amenity": "Pool", "farthest_amenity": "Greenhouse"}, {"type": "bedroom", "area": 25.54, "vertices_coordinates": [[6.71, 2.75], [0.52, 2.75], [0.52, -1.38], [6.71, -1.38]], "door_locations": [[3.61, 2.75]], "window_locations": [[6.71, 0.69], [5.67, -1.38]], "views": "Pool", "closest_amenity": "Fruit Trees", "farthest_amenity": "Parking"}, {"type": "wc", "area": 12.77, "vertices_coordinates": [[5.67, 5.85], [1.55, 5.85], [1.55, 2.75], [5.67, 2.75]], "door_locations": [[-5.16, -1.38]], "window_locations": [[3.61, 5.85], [1.55, 4.3]], "views": "Workshop", "closest_amenity": "Fruit Trees", "farthest_amenity": "Parking"}]}
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{"vertices_coordinates": [[0.52, -1.38], [-6.71, -1.38], [-6.71, -5.5], [0.52, -5.5]], "door_locations": [[-1.55, -1.38], [0.52, 0.69]], "window_locations": [[-3.09, -5.5], [-6.71, -3.44]]}
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Predict the door, windows and vertices coordinates for the kitchen room polygon given the rest of the floorplan context. Make sure that the vertices you generate make a rectangle that does not overlap with the rectangles made up of vertices coordintates of other rooms in the json. Also, make sure the resulting polygon for the room you are generating is in a location that complies with the instructions in {'views'} for this room. Make sure that the window and door locations are on the edges of the new room location.
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{"room_count": 6, "total_area": 63, "room_types": "foyer,kitchen,livingroom,bedroom,wc,office", "rooms": [{"type": "livingroom", "area": 29.8, "vertices_coordinates": [[1.38, -2.32], [-5.85, -2.32], [-5.85, -6.45], [1.38, -6.45]], "door_locations": [[-3.78, -2.32], [-3.27, 2.84]], "window_locations": [[-2.24, -6.45], [-5.85, -4.38]], "views": "Parking", "closest_amenity": "Parking", "farthest_amenity": "Workshop"}, {"type": "foyer", "area": 21.28, "vertices_coordinates": [[-1.72, 2.84], [-5.85, 2.84], [-5.85, -2.32], [-1.72, -2.32]], "door_locations": [[1.38, -3.87]], "window_locations": [[-5.85, 0.26]], "views": "Immediate surroundings", "closest_amenity": "Parking", "farthest_amenity": "Pool"}, {"type": "bedroom", "area": 25.54, "vertices_coordinates": [[1.38, 6.96], [-4.81, 6.96], [-4.81, 2.84], [1.38, 2.84]], "door_locations": [[-3.78, -2.32], [1.38, -3.87], [-0.17, -2.32]], "window_locations": [[-1.72, 6.96], [-4.81, 4.9]], "views": "Greenhouse", "closest_amenity": "Greenhouse", "farthest_amenity": "Pool"}, {"type": "office", "area": 15.96, "vertices_coordinates": [[1.38, 2.84], [-1.72, 2.84], [-1.72, -2.32], [1.38, -2.32]], "door_locations": [[-3.27, 2.84], [1.38, 3.35]], "window_locations": [[1.38, -0.26], [1.38, -0.26]], "views": "Immediate surroundings", "closest_amenity": "Fruit Trees", "farthest_amenity": "Parking"}, {"type": "kitchen", "area": 25.54, "views": "Immediate surroundings"}, {"type": "wc", "area": 12.77, "vertices_coordinates": [[5.5, 3.87], [1.38, 3.87], [1.38, 0.77], [5.5, 0.77]], "door_locations": [[-0.17, -2.32]], "window_locations": [[3.44, 3.87], [3.44, 0.77]], "views": "Workshop,Greenhouse", "closest_amenity": "Fruit Trees", "farthest_amenity": "Parking"}]}
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{"vertices_coordinates": [[7.56, -1.29], [1.38, -1.29], [1.38, -5.42], [7.56, -5.42]], "door_locations": [[1.38, 3.35]], "window_locations": [[4.47, -1.29], [4.47, -5.42]]}
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Predict the door, windows and vertices coordinates for the livingroom room polygon given the rest of the floorplan context. Make sure that the vertices you generate make a rectangle that does not overlap with the rectangles made up of vertices coordintates of other rooms in the json. Also, make sure the resulting polygon for the room you are generating is in a location that complies with the instructions in {'connectivity'} for this room. Make sure that the window and door locations are on the edges of the new room location.
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{"room_count": 6, "total_area": 63, "room_types": "foyer,kitchen,livingroom,bedroom,wc,office", "rooms": [{"type": "livingroom", "area": 31.92, "connectivity": ["foyer", "kitchen", "office"]}, {"type": "foyer", "area": 21.28, "vertices_coordinates": [[-0.95, 2.92], [-5.07, 2.92], [-5.07, -2.24], [-0.95, -2.24]], "door_locations": [[-0.43, -2.24]], "window_locations": [[-5.07, 0.34]], "views": "Immediate surroundings", "closest_amenity": "Parking", "farthest_amenity": "Pool"}, {"type": "bedroom", "area": 21.28, "vertices_coordinates": [[1.12, 7.05], [-4.04, 7.05], [-4.04, 2.92], [1.12, 2.92]], "door_locations": [[-3.01, -2.24], [-0.43, -2.24], [0.09, -4.3]], "window_locations": [[-1.46, 7.05], [-4.04, 4.99]], "views": "Greenhouse", "closest_amenity": "Greenhouse", "farthest_amenity": "Pool"}, {"type": "kitchen", "area": 17.03, "vertices_coordinates": [[3.18, 1.89], [-0.95, 1.89], [-0.95, -2.24], [3.18, -2.24]], "door_locations": [[-2.49, 2.92], [1.12, 4.47]], "window_locations": [[1.12, 1.89], [3.18, -0.17]], "views": "Immediate surroundings", "closest_amenity": "Fruit Trees", "farthest_amenity": "Parking"}, {"type": "office", "area": 21.28, "vertices_coordinates": [[5.24, -2.24], [0.09, -2.24], [0.09, -6.36], [5.24, -6.36]], "door_locations": [[1.12, 4.47]], "window_locations": [[2.66, -6.36], [5.24, -4.3]], "views": "Immediate surroundings", "closest_amenity": "Pool", "farthest_amenity": "Greenhouse"}, {"type": "wc", "area": 12.77, "vertices_coordinates": [[5.24, 6.02], [1.12, 6.02], [1.12, 2.92], [5.24, 2.92]], "door_locations": [[0.09, -4.3]], "window_locations": [[3.18, 6.02], [3.18, 2.92]], "views": "Workshop,Pool,Greenhouse", "closest_amenity": "Fruit Trees", "farthest_amenity": "Parking"}]}
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{"vertices_coordinates": [[0.09, -2.24], [-5.07, -2.24], [-5.07, -8.42], [0.09, -8.42]], "door_locations": [[-3.01, -2.24], [-2.49, 2.92]], "window_locations": [[-5.07, -5.33], [-2.49, -8.42]]}
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Predict the door, windows and vertices coordinates for the wc room polygon given the rest of the floorplan context. Make sure that the vertices you generate make a rectangle that does not overlap with the rectangles made up of vertices coordintates of other rooms in the json. Also, make sure the resulting polygon for the room you are generating is in a location that complies with the instructions in {'closest_amenity', 'farthest_amenity', 'views', 'connectivity'} for this room. Make sure that the window and door locations are on the edges of the new room location.
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{"room_count": 6, "total_area": 63, "room_types": "foyer,kitchen,livingroom,bedroom,wc,office", "rooms": [{"type": "livingroom", "area": 31.92, "vertices_coordinates": [[-0.95, -1.29], [-6.1, -1.29], [-6.1, -7.48], [-0.95, -7.48]], "door_locations": [[-0.95, -3.35], [3.18, -1.29]], "window_locations": [[-6.1, -4.38], [-3.52, -7.48]], "views": "Parking", "closest_amenity": "Parking", "farthest_amenity": "Workshop"}, {"type": "kitchen", "area": 25.54, "vertices_coordinates": [[-1.98, 4.9], [-6.1, 4.9], [-6.1, -1.29], [-1.98, -1.29]], "door_locations": [[-4.04, -1.29]], "window_locations": [[-6.1, 1.81], [-4.04, 4.9]], "views": "Greenhouse", "closest_amenity": "Parking", "farthest_amenity": "Pool"}, {"type": "office", "area": 17.03, "vertices_coordinates": [[2.15, 2.84], [-1.98, 2.84], [-1.98, -1.29], [2.15, -1.29]], "door_locations": [[-0.95, -3.35], [-4.04, -1.29], [-1.46, -1.29]], "window_locations": [], "views": "Immediate surroundings", "closest_amenity": "Fruit Trees", "farthest_amenity": "Parking"}, {"type": "foyer", "area": 21.28, "vertices_coordinates": [[4.21, -1.29], [-0.95, -1.29], [-0.95, -5.42], [4.21, -5.42]], "door_locations": [[3.18, -1.29], [2.66, 2.84]], "window_locations": [[1.63, -5.42], [4.21, -3.35]], "views": "Immediate surroundings", "closest_amenity": "Pool", "farthest_amenity": "Greenhouse"}, {"type": "wc", "area": 12.77, "views": "Greenhouse", "connectivity": ["bedroom"], "closest_amenity": "Workshop", "farthest_amenity": "Parking"}, {"type": "bedroom", "area": 21.28, "vertices_coordinates": [[7.31, 2.84], [2.15, 2.84], [2.15, -1.29], [7.31, -1.29]], "door_locations": [[-1.46, -1.29]], "window_locations": [[7.31, 0.77], [5.24, 2.84]], "views": "Workshop,Fruit Trees", "closest_amenity": "Fruit Trees", "farthest_amenity": "Parking"}]}
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{"vertices_coordinates": [[3.18, 5.93], [-0.95, 5.93], [-0.95, 2.84], [3.18, 2.84]], "door_locations": [[2.66, 2.84]], "window_locations": [[1.12, 5.93], [-0.95, 4.38]]}
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Predict the door, windows and vertices coordinates for the bedroom room polygon given the rest of the floorplan context. Make sure that the vertices you generate make a rectangle that does not overlap with the rectangles made up of vertices coordintates of other rooms in the json. Also, make sure the resulting polygon for the room you are generating is in a location that complies with the instructions in {'farthest_amenity'} for this room. Make sure that the window and door locations are on the edges of the new room location.
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{"room_count": 6, "total_area": 63, "room_types": "foyer,kitchen,livingroom,bedroom,wc,office", "rooms": [{"type": "office", "area": 21.28, "vertices_coordinates": [[-3.01, 2.92], [-8.17, 2.92], [-8.17, -1.2], [-3.01, -1.2]], "door_locations": [[-2.49, -1.2], [1.12, 0.86]], "window_locations": [[-5.59, 2.92], [-8.17, 0.86]], "views": "Greenhouse", "closest_amenity": "Parking", "farthest_amenity": "Pool"}, {"type": "livingroom", "area": 31.92, "vertices_coordinates": [[-1.98, -1.2], [-7.14, -1.2], [-7.14, -7.39], [-1.98, -7.39]], "door_locations": [[-1.98, -3.27]], "window_locations": [[-7.14, -4.3], [-4.56, -7.39]], "views": "Parking", "closest_amenity": "Parking", "farthest_amenity": "Workshop"}, {"type": "foyer", "area": 21.28, "vertices_coordinates": [[1.12, 3.95], [-3.01, 3.95], [-3.01, -1.2], [1.12, -1.2]], "door_locations": [[-2.49, -1.2], [-1.98, -3.27], [-5.07, -1.2]], "window_locations": [[-0.95, 3.95]], "views": "Immediate surroundings", "closest_amenity": "Greenhouse", "farthest_amenity": "Pool"}, {"type": "kitchen", "area": 25.54, "vertices_coordinates": [[4.21, -1.2], [-1.98, -1.2], [-1.98, -5.33], [4.21, -5.33]], "door_locations": [[1.12, 0.86], [5.76, 2.92]], "window_locations": [[1.12, -5.33], [4.21, -3.27]], "views": "Immediate surroundings", "closest_amenity": "Pool", "farthest_amenity": "Greenhouse"}, {"type": "bedroom", "area": 25.54, "farthest_amenity": "Parking"}, {"type": "wc", "area": 9.58, "vertices_coordinates": [[7.31, 6.02], [4.21, 6.02], [4.21, 2.92], [7.31, 2.92]], "door_locations": [[-5.07, -1.2]], "window_locations": [[7.31, 4.47], [4.21, 4.47]], "views": "Fruit Trees", "closest_amenity": "Fruit Trees", "farthest_amenity": "Parking"}]}
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{"vertices_coordinates": [[7.31, 2.92], [1.12, 2.92], [1.12, -1.2], [7.31, -1.2]], "door_locations": [[5.76, 2.92]], "window_locations": [[7.31, 0.86], [2.66, 2.92]]}
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Predict the door, windows and vertices coordinates for the kitchen room polygon given the rest of the floorplan context. Make sure that the vertices you generate make a rectangle that does not overlap with the rectangles made up of vertices coordintates of other rooms in the json. Also, make sure the resulting polygon for the room you are generating is in a location that complies with the instructions in {'views'} for this room. Make sure that the window and door locations are on the edges of the new room location.
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{"room_count": 6, "total_area": 63, "room_types": "foyer,kitchen,livingroom,bedroom,wc,office", "rooms": [{"type": "wc", "area": 12.77, "vertices_coordinates": [[-3.35, 6.36], [-7.48, 6.36], [-7.48, 3.27], [-3.35, 3.27]], "door_locations": [[-1.29, -2.92], [-1.81, 2.24]], "window_locations": [[-5.42, 3.27], [-5.42, 6.36]], "views": "Parking,Greenhouse", "closest_amenity": "Greenhouse", "farthest_amenity": "Pool"}, {"type": "foyer", "area": 21.28, "vertices_coordinates": [[-0.26, 2.24], [-4.38, 2.24], [-4.38, -2.92], [-0.26, -2.92]], "door_locations": [[1.81, -2.92]], "window_locations": [[-4.38, -0.34], [-3.35, -2.92]], "views": "Immediate surroundings", "closest_amenity": "Parking", "farthest_amenity": "Workshop"}, {"type": "bedroom", "area": 21.28, "vertices_coordinates": [[1.81, 6.36], [-3.35, 6.36], [-3.35, 2.24], [1.81, 2.24]], "door_locations": [[-1.29, -2.92], [1.81, -2.92], [3.87, -4.47]], "window_locations": [[-0.77, 6.36], [1.81, 4.3]], "views": "Greenhouse,Fruit Trees", "closest_amenity": "Greenhouse", "farthest_amenity": "Pool"}, {"type": "livingroom", "area": 25.54, "vertices_coordinates": [[3.87, -2.92], [-2.32, -2.92], [-2.32, -7.05], [3.87, -7.05]], "door_locations": [[-1.81, 2.24], [-3.35, 4.81]], "window_locations": [[0.77, -7.05], [-2.32, -4.99]], "views": "Parking", "closest_amenity": "Pool", "farthest_amenity": "Greenhouse"}, {"type": "kitchen", "area": 21.28, "views": "Workshop,Fruit Trees"}, {"type": "office", "area": 21.28, "vertices_coordinates": [[7.99, -0.86], [3.87, -0.86], [3.87, -6.02], [7.99, -6.02]], "door_locations": [[3.87, -4.47]], "window_locations": [[7.99, -3.44], [5.93, -6.02]], "views": "Pool", "closest_amenity": "Pool", "farthest_amenity": "Greenhouse"}]}
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{"vertices_coordinates": [[3.87, 2.24], [-0.26, 2.24], [-0.26, -2.92], [3.87, -2.92]], "door_locations": [[-3.35, 4.81]], "window_locations": [[3.87, 0.69], [2.84, 2.24]]}
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Predict the door, windows and vertices coordinates for the livingroom room polygon given the rest of the floorplan context. Make sure that the vertices you generate make a rectangle that does not overlap with the rectangles made up of vertices coordintates of other rooms in the json. Also, make sure the resulting polygon for the room you are generating is in a location that complies with the instructions in {'closest_amenity', 'farthest_amenity', 'views', 'connectivity'} for this room. Make sure that the window and door locations are on the edges of the new room location.
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{"room_count": 6, "total_area": 63, "room_types": "foyer,kitchen,livingroom,bedroom,wc,office", "rooms": [{"type": "foyer", "area": 21.28, "vertices_coordinates": [[-1.03, -1.55], [-6.19, -1.55], [-6.19, -5.67], [-1.03, -5.67]], "door_locations": [[-1.03, -3.61], [-3.09, -1.55]], "window_locations": [[-3.61, -5.67], [-6.19, -3.61]], "views": "Immediate surroundings", "closest_amenity": "Parking", "farthest_amenity": "Workshop"}, {"type": "bedroom", "area": 21.28, "vertices_coordinates": [[-1.03, 3.61], [-5.16, 3.61], [-5.16, -1.55], [-1.03, -1.55]], "door_locations": [[1.55, 0.52]], "window_locations": [[-5.16, 1.03], [-5.16, 1.03]], "views": "Immediate surroundings", "closest_amenity": "Parking", "farthest_amenity": "Pool"}, {"type": "wc", "area": 12.77, "vertices_coordinates": [[-1.03, 6.71], [-5.16, 6.71], [-5.16, 3.61], [-1.03, 3.61]], "door_locations": [[-1.03, -3.61], [1.55, 0.52], [4.13, -2.58]], "window_locations": [[-3.09, 6.71], [-5.16, 5.16]], "views": "Greenhouse", "closest_amenity": "Greenhouse", "farthest_amenity": "Pool"}, {"type": "livingroom", "area": 31.92, "views": "Immediate surroundings", "connectivity": ["foyer", "kitchen", "office"], "closest_amenity": "Pool", "farthest_amenity": "Greenhouse"}, {"type": "kitchen", "area": 21.28, "vertices_coordinates": [[4.13, 4.64], [-1.03, 4.64], [-1.03, 0.52], [4.13, 0.52]], "door_locations": [[-3.09, 3.61]], "window_locations": [[1.55, 4.64], [4.13, 2.58]], "views": "Workshop,Greenhouse,Fruit Trees", "closest_amenity": "Fruit Trees", "farthest_amenity": "Parking"}, {"type": "office", "area": 21.28, "vertices_coordinates": [[9.28, -0.52], [4.13, -0.52], [4.13, -4.64], [9.28, -4.64]], "door_locations": [[4.13, -2.58]], "window_locations": [[6.71, -0.52], [6.71, -4.64]], "views": "Workshop,Pool,Fruit Trees", "closest_amenity": "Pool", "farthest_amenity": "Parking"}]}
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{"vertices_coordinates": [[4.13, 0.52], [-1.03, 0.52], [-1.03, -5.67], [4.13, -5.67]], "door_locations": [[-3.09, -1.55], [-3.09, 3.61]], "window_locations": [[1.55, -5.67]]}
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Predict the door, windows and vertices coordinates for the foyer room polygon given the rest of the floorplan context. Make sure that the vertices you generate make a rectangle that does not overlap with the rectangles made up of vertices coordintates of other rooms in the json. Also, make sure the resulting polygon for the room you are generating is in a location that complies with the instructions in {'closest_amenity'} for this room. Make sure that the window and door locations are on the edges of the new room location.
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{"room_count": 6, "total_area": 63, "room_types": "foyer,kitchen,livingroom,bedroom,wc,office", "rooms": [{"type": "office", "area": 17.03, "vertices_coordinates": [[-2.24, -2.06], [-6.36, -2.06], [-6.36, -6.19], [-2.24, -6.19]], "door_locations": [[-0.17, 1.03], [1.89, 3.09]], "window_locations": [[-6.36, -4.13], [-4.3, -6.19]], "views": "Parking", "closest_amenity": "Parking", "farthest_amenity": "Workshop"}, {"type": "kitchen", "area": 21.28, "vertices_coordinates": [[-2.24, 3.09], [-6.36, 3.09], [-6.36, -2.06], [-2.24, -2.06]], "door_locations": [[-2.24, -0.52]], "window_locations": [[-6.36, 0.52], [-4.3, 3.09]], "views": "Greenhouse", "closest_amenity": "Parking", "farthest_amenity": "Pool"}, {"type": "livingroom", "area": 29.8, "vertices_coordinates": [[1.89, 1.03], [-2.24, 1.03], [-2.24, -6.19], [1.89, -6.19]], "door_locations": [[-0.17, 1.03], [-2.24, -0.52], [-2.24, -4.13]], "window_locations": [[1.89, -4.13], [-0.17, -6.19]], "views": "Pool", "closest_amenity": "Pool", "farthest_amenity": "Greenhouse"}, {"type": "foyer", "area": 21.28, "closest_amenity": "Greenhouse"}, {"type": "wc", "area": 12.77, "vertices_coordinates": [[6.02, 1.03], [1.89, 1.03], [1.89, -2.06], [6.02, -2.06]], "door_locations": [[3.95, 1.03]], "window_locations": [[3.95, -2.06], [6.02, -0.52]], "views": "Pool", "closest_amenity": "Fruit Trees", "farthest_amenity": "Parking"}, {"type": "bedroom", "area": 25.54, "vertices_coordinates": [[8.08, 5.16], [1.89, 5.16], [1.89, 1.03], [8.08, 1.03]], "door_locations": [[-2.24, -4.13]], "window_locations": [[4.99, 5.16], [8.08, 3.09]], "views": "Workshop,Fruit Trees", "closest_amenity": "Fruit Trees", "farthest_amenity": "Parking"}]}
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{"vertices_coordinates": [[1.89, 6.19], [-2.24, 6.19], [-2.24, 1.03], [1.89, 1.03]], "door_locations": [[1.89, 3.09], [3.95, 1.03]], "window_locations": [[-0.17, 6.19], [-2.24, 4.64]]}
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Predict the door, windows and vertices coordinates for the office room polygon given the rest of the floorplan context. Make sure that the vertices you generate make a rectangle that does not overlap with the rectangles made up of vertices coordintates of other rooms in the json. Also, make sure the resulting polygon for the room you are generating is in a location that complies with the instructions in {'views'} for this room. Make sure that the window and door locations are on the edges of the new room location.
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{"room_count": 6, "total_area": 63, "room_types": "foyer,kitchen,livingroom,bedroom,wc,office", "rooms": [{"type": "livingroom", "area": 29.8, "vertices_coordinates": [[-1.72, -1.2], [-5.85, -1.2], [-5.85, -8.42], [-1.72, -8.42]], "door_locations": [[-2.24, -1.2], [1.38, 0.86]], "window_locations": [[-5.85, -4.81], [-3.78, -8.42]], "views": "Parking", "closest_amenity": "Parking", "farthest_amenity": "Workshop"}, {"type": "office", "area": 15.96, "views": "Greenhouse"}, {"type": "foyer", "area": 21.28, "vertices_coordinates": [[1.38, 3.95], [-2.75, 3.95], [-2.75, -1.2], [1.38, -1.2]], "door_locations": [[-2.24, -1.2], [-1.72, -3.27], [-4.3, -1.2]], "window_locations": [[-0.69, 3.95]], "views": "Immediate surroundings", "closest_amenity": "Greenhouse", "farthest_amenity": "Pool"}, {"type": "kitchen", "area": 21.28, "vertices_coordinates": [[3.44, -1.2], [-1.72, -1.2], [-1.72, -5.33], [3.44, -5.33]], "door_locations": [[1.38, 0.86], [3.95, 2.92]], "window_locations": [[0.86, -5.33], [3.44, -3.27]], "views": "Immediate surroundings", "closest_amenity": "Pool", "farthest_amenity": "Greenhouse"}, {"type": "bedroom", "area": 21.28, "vertices_coordinates": [[6.53, 2.92], [1.38, 2.92], [1.38, -1.2], [6.53, -1.2]], "door_locations": [[3.95, 2.92]], "window_locations": [[6.53, 0.86], [4.99, -1.2]], "views": "Pool", "closest_amenity": "Fruit Trees", "farthest_amenity": "Parking"}, {"type": "wc", "area": 9.58, "vertices_coordinates": [[5.5, 6.02], [2.41, 6.02], [2.41, 2.92], [5.5, 2.92]], "door_locations": [[-4.3, -1.2]], "window_locations": [[2.41, 4.47], [5.5, 4.47]], "views": "Fruit Trees", "closest_amenity": "Fruit Trees", "farthest_amenity": "Parking"}]}
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{"vertices_coordinates": [[-2.75, 3.95], [-5.85, 3.95], [-5.85, -1.2], [-2.75, -1.2]], "door_locations": [[-1.72, -3.27]], "window_locations": [[-5.85, 1.38], [-4.3, 3.95]]}
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Predict the door, windows and vertices coordinates for the bedroom room polygon given the rest of the floorplan context. Make sure that the vertices you generate make a rectangle that does not overlap with the rectangles made up of vertices coordintates of other rooms in the json. Also, make sure the resulting polygon for the room you are generating is in a location that complies with the instructions in {'connectivity'} for this room. Make sure that the window and door locations are on the edges of the new room location.
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{"room_count": 6, "total_area": 63, "room_types": "foyer,kitchen,livingroom,bedroom,wc,office", "rooms": [{"type": "foyer", "area": 21.28, "vertices_coordinates": [[-1.72, 2.41], [-5.85, 2.41], [-5.85, -2.75], [-1.72, -2.75]], "door_locations": [[-3.27, -2.75], [-3.27, 2.41]], "window_locations": [[-5.85, -0.17]], "views": "Immediate surroundings", "closest_amenity": "Parking", "farthest_amenity": "Fruit Trees"}, {"type": "livingroom", "area": 29.8, "vertices_coordinates": [[2.41, -2.75], [-4.81, -2.75], [-4.81, -6.88], [2.41, -6.88]], "door_locations": [[0.34, -2.75]], "window_locations": [[-1.2, -6.88], [-4.81, -4.81]], "views": "Parking", "closest_amenity": "Parking", "farthest_amenity": "Greenhouse"}, {"type": "bedroom", "area": 21.28, "connectivity": ["foyer", "wc"]}, {"type": "kitchen", "area": 21.28, "vertices_coordinates": [[2.41, 2.41], [-1.72, 2.41], [-1.72, -2.75], [2.41, -2.75]], "door_locations": [[-3.27, 2.41], [0.34, 3.95]], "window_locations": [[2.41, 0.86], [2.41, 0.86]], "views": "Fruit Trees", "closest_amenity": "Fruit Trees", "farthest_amenity": "Greenhouse"}, {"type": "wc", "area": 12.77, "vertices_coordinates": [[4.47, 5.5], [0.34, 5.5], [0.34, 2.41], [4.47, 2.41]], "door_locations": [[0.34, 3.95]], "window_locations": [[2.41, 5.5], [4.47, 3.95]], "views": "Workshop,Greenhouse,Fruit Trees", "closest_amenity": "Fruit Trees", "farthest_amenity": "Parking"}, {"type": "office", "area": 21.28, "vertices_coordinates": [[6.53, -0.69], [2.41, -0.69], [2.41, -5.85], [6.53, -5.85]], "door_locations": [[2.41, -4.3]], "window_locations": [[6.53, -3.27], [4.47, -5.85]], "views": "Immediate surroundings", "closest_amenity": "Pool", "farthest_amenity": "Greenhouse"}]}
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{"vertices_coordinates": [[0.34, 6.53], [-4.81, 6.53], [-4.81, 2.41], [0.34, 2.41]], "door_locations": [[-3.27, -2.75], [0.34, -2.75], [2.41, -4.3]], "window_locations": [[-2.24, 6.53], [-4.81, 4.47]]}
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Predict the door, windows and vertices coordinates for the bedroom room polygon given the rest of the floorplan context. Make sure that the vertices you generate make a rectangle that does not overlap with the rectangles made up of vertices coordintates of other rooms in the json. Also, make sure the resulting polygon for the room you are generating is in a location that complies with the instructions in {'closest_amenity', 'farthest_amenity', 'views', 'connectivity'} for this room. Make sure that the window and door locations are on the edges of the new room location.
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{"room_count": 6, "total_area": 63, "room_types": "foyer,kitchen,livingroom,bedroom,wc,office", "rooms": [{"type": "kitchen", "area": 21.28, "vertices_coordinates": [[-0.69, -1.89], [-4.81, -1.89], [-4.81, -7.05], [-0.69, -7.05]], "door_locations": [[1.89, -1.89], [2.41, 2.24]], "window_locations": [[-4.81, -4.47], [-2.75, -7.05]], "views": "Parking", "closest_amenity": "Parking", "farthest_amenity": "Workshop"}, {"type": "office", "area": 17.03, "vertices_coordinates": [[-0.69, 2.24], [-4.81, 2.24], [-4.81, -1.89], [-0.69, -1.89]], "door_locations": [[-0.69, -4.47]], "window_locations": [[-4.81, 0.17], [-3.78, 2.24]], "views": "Immediate surroundings", "closest_amenity": "Parking", "farthest_amenity": "Pool"}, {"type": "wc", "area": 12.77, "vertices_coordinates": [[0.34, 6.36], [-2.75, 6.36], [-2.75, 2.24], [0.34, 2.24]], "door_locations": [[1.89, -1.89], [-0.69, -4.47], [-0.69, -1.89]], "window_locations": [[-2.75, 4.3], [-1.2, 6.36]], "views": "Greenhouse", "closest_amenity": "Greenhouse", "farthest_amenity": "Pool"}, {"type": "livingroom", "area": 26.6, "vertices_coordinates": [[4.47, -1.89], [-0.69, -1.89], [-0.69, -7.05], [4.47, -7.05]], "door_locations": [[2.41, 2.24], [0.34, 4.3]], "window_locations": [[4.47, -4.47], [1.89, -7.05]], "views": "Immediate surroundings", "closest_amenity": "Pool", "farthest_amenity": "Greenhouse"}, {"type": "foyer", "area": 21.28, "vertices_coordinates": [[4.47, 2.24], [-0.69, 2.24], [-0.69, -1.89], [4.47, -1.89]], "door_locations": [[0.34, 4.3]], "window_locations": [[4.47, 0.17], [4.47, 0.17]], "views": "Immediate surroundings", "closest_amenity": "Fruit Trees", "farthest_amenity": "Parking"}, {"type": "bedroom", "area": 21.28, "views": "Workshop,Fruit Trees", "connectivity": ["foyer", "wc"], "closest_amenity": "Fruit Trees", "farthest_amenity": "Parking"}]}
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{"vertices_coordinates": [[5.5, 6.36], [0.34, 6.36], [0.34, 2.24], [5.5, 2.24]], "door_locations": [[-0.69, -1.89]], "window_locations": [[2.92, 6.36], [5.5, 4.3]]}
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Predict the door, windows and vertices coordinates for the wc room polygon given the rest of the floorplan context. Make sure that the vertices you generate make a rectangle that does not overlap with the rectangles made up of vertices coordintates of other rooms in the json. Also, make sure the resulting polygon for the room you are generating is in a location that complies with the instructions in {'views'} for this room. Make sure that the window and door locations are on the edges of the new room location.
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{"room_count": 6, "total_area": 63, "room_types": "foyer,kitchen,livingroom,bedroom,wc,office", "rooms": [{"type": "kitchen", "area": 25.54, "vertices_coordinates": [[-4.81, 4.73], [-8.94, 4.73], [-8.94, -1.46], [-4.81, -1.46]], "door_locations": [[0.34, -3.01], [2.41, -0.43]], "window_locations": [[-8.94, 1.63], [-6.88, 4.73]], "views": "Immediate surroundings", "closest_amenity": "Parking", "farthest_amenity": "Pool"}, {"type": "livingroom", "area": 25.54, "vertices_coordinates": [[0.34, -1.46], [-5.85, -1.46], [-5.85, -5.59], [0.34, -5.59]], "door_locations": [[-5.33, -1.46]], "window_locations": [[-2.75, -5.59], [-5.85, -3.52]], "views": "Parking", "closest_amenity": "Parking", "farthest_amenity": "Workshop"}, {"type": "office", "area": 15.96, "vertices_coordinates": [[0.34, 1.63], [-4.81, 1.63], [-4.81, -1.46], [0.34, -1.46]], "door_locations": [[0.34, -3.01], [-5.33, -1.46], [-2.24, -1.46]], "window_locations": [[-2.24, 1.63], [-2.24, 1.63]], "views": "Greenhouse", "closest_amenity": "Parking", "farthest_amenity": "Pool"}, {"type": "foyer", "area": 21.28, "vertices_coordinates": [[5.5, -0.43], [0.34, -0.43], [0.34, -4.56], [5.5, -4.56]], "door_locations": [[2.41, -0.43], [4.47, 2.15]], "window_locations": [[2.92, -4.56], [5.5, -2.49]], "views": "Immediate surroundings", "closest_amenity": "Pool", "farthest_amenity": "Greenhouse"}, {"type": "bedroom", "area": 21.28, "vertices_coordinates": [[4.47, 4.73], [0.34, 4.73], [0.34, -0.43], [4.47, -0.43]], "door_locations": [[4.47, 2.15]], "window_locations": [[2.41, 4.73], [0.34, 3.18]], "views": "Workshop,Greenhouse", "closest_amenity": "Fruit Trees", "farthest_amenity": "Parking"}, {"type": "wc", "area": 12.77, "views": "Workshop,Pool,Fruit Trees"}]}
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{"vertices_coordinates": [[8.6, 3.7], [4.47, 3.7], [4.47, 0.6], [8.6, 0.6]], "door_locations": [[-2.24, -1.46]], "window_locations": [[6.53, 3.7], [6.53, 0.6]]}
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Predict the door, windows and vertices coordinates for the office room polygon given the rest of the floorplan context. Make sure that the vertices you generate make a rectangle that does not overlap with the rectangles made up of vertices coordintates of other rooms in the json. Also, make sure the resulting polygon for the room you are generating is in a location that complies with the instructions in {'views'} for this room. Make sure that the window and door locations are on the edges of the new room location.
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{"room_count": 6, "total_area": 63, "room_types": "foyer,kitchen,livingroom,bedroom,wc,office", "rooms": [{"type": "livingroom", "area": 25.54, "vertices_coordinates": [[1.03, -2.32], [-5.16, -2.32], [-5.16, -6.45], [1.03, -6.45]], "door_locations": [[-3.09, -2.32], [-2.58, 2.84]], "window_locations": [[-2.06, -6.45], [-5.16, -4.38]], "views": "Parking", "closest_amenity": "Parking", "farthest_amenity": "Workshop"}, {"type": "foyer", "area": 21.28, "vertices_coordinates": [[-1.03, 2.84], [-5.16, 2.84], [-5.16, -2.32], [-1.03, -2.32]], "door_locations": [[0.0, -2.32]], "window_locations": [[-5.16, 0.26]], "views": "Immediate surroundings", "closest_amenity": "Parking", "farthest_amenity": "Pool"}, {"type": "bedroom", "area": 21.28, "vertices_coordinates": [[1.03, 6.96], [-4.13, 6.96], [-4.13, 2.84], [1.03, 2.84]], "door_locations": [[-3.09, -2.32], [0.0, -2.32], [1.03, -4.38]], "window_locations": [[-1.55, 6.96], [-4.13, 4.9]], "views": "Greenhouse", "closest_amenity": "Greenhouse", "farthest_amenity": "Pool"}, {"type": "kitchen", "area": 21.28, "vertices_coordinates": [[4.13, 1.81], [-1.03, 1.81], [-1.03, -2.32], [4.13, -2.32]], "door_locations": [[-2.58, 2.84], [1.03, 4.38]], "window_locations": [[1.55, 1.81], [4.13, -0.26]], "views": "Immediate surroundings", "closest_amenity": "Fruit Trees", "farthest_amenity": "Parking"}, {"type": "office", "area": 15.96, "views": "Pool"}, {"type": "wc", "area": 9.58, "vertices_coordinates": [[4.13, 5.93], [1.03, 5.93], [1.03, 2.84], [4.13, 2.84]], "door_locations": [[1.03, -4.38]], "window_locations": [[4.13, 4.38], [2.58, 5.93]], "views": "Workshop,Greenhouse,Fruit Trees", "closest_amenity": "Workshop", "farthest_amenity": "Parking"}]}
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{"vertices_coordinates": [[4.13, -2.32], [1.03, -2.32], [1.03, -7.48], [4.13, -7.48]], "door_locations": [[1.03, 4.38]], "window_locations": [[4.13, -4.9], [2.58, -7.48]]}
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Predict the door, windows and vertices coordinates for the wc room polygon given the rest of the floorplan context. Make sure that the vertices you generate make a rectangle that does not overlap with the rectangles made up of vertices coordintates of other rooms in the json. Also, make sure the resulting polygon for the room you are generating is in a location that complies with the instructions in {'views'} for this room. Make sure that the window and door locations are on the edges of the new room location.
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{"room_count": 6, "total_area": 63, "room_types": "foyer,kitchen,livingroom,bedroom,wc,office", "rooms": [{"type": "foyer", "area": 17.03, "vertices_coordinates": [[-1.89, 1.89], [-6.02, 1.89], [-6.02, -2.24], [-1.89, -2.24]], "door_locations": [[-2.92, -2.24], [-3.44, 1.89]], "window_locations": [[-6.02, -0.17], [-4.99, -2.24]], "views": "Immediate surroundings", "closest_amenity": "Parking", "farthest_amenity": "Fruit Trees"}, {"type": "bedroom", "area": 21.28, "vertices_coordinates": [[-0.86, 7.05], [-4.99, 7.05], [-4.99, 1.89], [-0.86, 1.89]], "door_locations": [[3.27, -3.78]], "window_locations": [[-4.99, 4.47], [-2.92, 7.05]], "views": "Greenhouse", "closest_amenity": "Greenhouse", "farthest_amenity": "Pool"}, {"type": "livingroom", "area": 29.8, "vertices_coordinates": [[3.27, -2.24], [-3.95, -2.24], [-3.95, -6.36], [3.27, -6.36]], "door_locations": [[-2.92, -2.24], [3.27, -3.78], [0.69, -2.24]], "window_locations": [[-0.34, -6.36], [-3.95, -4.3]], "views": "Parking", "closest_amenity": "Pool", "farthest_amenity": "Greenhouse"}, {"type": "office", "area": 21.28, "vertices_coordinates": [[3.27, 1.89], [-1.89, 1.89], [-1.89, -2.24], [3.27, -2.24]], "door_locations": [[-3.44, 1.89], [-0.86, 3.44]], "window_locations": [[3.27, 0.34]], "views": "Fruit Trees", "closest_amenity": "Fruit Trees", "farthest_amenity": "Greenhouse"}, {"type": "wc", "area": 9.58, "views": "Greenhouse,Fruit Trees"}, {"type": "kitchen", "area": 21.28, "vertices_coordinates": [[8.42, -1.2], [3.27, -1.2], [3.27, -5.33], [8.42, -5.33]], "door_locations": [[0.69, -2.24]], "window_locations": [[5.85, -1.2], [5.85, -5.33]], "views": "Workshop,Pool,Fruit Trees", "closest_amenity": "Pool", "farthest_amenity": "Greenhouse"}]}
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{"vertices_coordinates": [[2.24, 4.99], [-0.86, 4.99], [-0.86, 1.89], [2.24, 1.89]], "door_locations": [[-0.86, 3.44]], "window_locations": [[0.69, 4.99], [2.24, 3.44]]}
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Predict the door, windows and vertices coordinates for the foyer room polygon given the rest of the floorplan context. Make sure that the vertices you generate make a rectangle that does not overlap with the rectangles made up of vertices coordintates of other rooms in the json. Also, make sure the resulting polygon for the room you are generating is in a location that complies with the instructions in {'connectivity'} for this room. Make sure that the window and door locations are on the edges of the new room location.
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{"room_count": 6, "total_area": 63, "room_types": "foyer,kitchen,livingroom,bedroom,wc,office", "rooms": [{"type": "wc", "area": 9.58, "vertices_coordinates": [[-2.75, 5.5], [-5.85, 5.5], [-5.85, 2.41], [-2.75, 2.41]], "door_locations": [[1.38, -1.72], [-0.69, 1.38]], "window_locations": [[-4.3, 2.41], [-5.85, 3.95]], "views": "Parking", "closest_amenity": "Greenhouse", "farthest_amenity": "Pool"}, {"type": "foyer", "area": 21.28, "connectivity": ["livingroom", "bedroom"]}, {"type": "kitchen", "area": 17.03, "vertices_coordinates": [[1.38, -2.75], [-2.75, -2.75], [-2.75, -6.88], [1.38, -6.88]], "door_locations": [[1.38, -1.72], [1.38, -4.81], [3.44, -0.69]], "window_locations": [[-2.75, -4.81], [-0.69, -6.88]], "views": "Parking", "closest_amenity": "Parking", "farthest_amenity": "Greenhouse"}, {"type": "bedroom", "area": 21.28, "vertices_coordinates": [[1.38, 6.53], [-2.75, 6.53], [-2.75, 1.38], [1.38, 1.38]], "door_locations": [[-0.69, 1.38], [-2.75, 3.95]], "window_locations": [[-0.69, 6.53], [1.38, 4.99]], "views": "Workshop,Greenhouse,Fruit Trees", "closest_amenity": "Greenhouse", "farthest_amenity": "Pool"}, {"type": "livingroom", "area": 25.54, "vertices_coordinates": [[5.5, -0.69], [1.38, -0.69], [1.38, -6.88], [5.5, -6.88]], "door_locations": [[-2.75, 3.95]], "window_locations": [[5.5, -3.78], [3.44, -6.88]], "views": "Immediate surroundings", "closest_amenity": "Pool", "farthest_amenity": "Greenhouse"}, {"type": "office", "area": 17.03, "vertices_coordinates": [[5.5, 3.44], [1.38, 3.44], [1.38, -0.69], [5.5, -0.69]], "door_locations": [[3.44, -0.69]], "window_locations": [[5.5, 1.38], [3.44, 3.44]], "views": "Workshop,Greenhouse", "closest_amenity": "Fruit Trees", "farthest_amenity": "Parking"}]}
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{"vertices_coordinates": [[1.38, 1.38], [-3.78, 1.38], [-3.78, -2.75], [1.38, -2.75]], "door_locations": [[1.38, -4.81]], "window_locations": [[-3.78, -0.69]]}
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Predict the door, windows and vertices coordinates for the foyer room polygon given the rest of the floorplan context. Make sure that the vertices you generate make a rectangle that does not overlap with the rectangles made up of vertices coordintates of other rooms in the json. Also, make sure the resulting polygon for the room you are generating is in a location that complies with the instructions in {'farthest_amenity'} for this room. Make sure that the window and door locations are on the edges of the new room location.
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{"room_count": 6, "total_area": 63, "room_types": "foyer,kitchen,livingroom,bedroom,wc,office", "rooms": [{"type": "foyer", "area": 21.28, "farthest_amenity": "Pool"}, {"type": "livingroom", "area": 25.54, "vertices_coordinates": [[-0.17, -0.86], [-4.3, -0.86], [-4.3, -7.05], [-0.17, -7.05]], "door_locations": [[-0.17, -1.89]], "window_locations": [[-4.3, -3.95], [-2.24, -7.05]], "views": "Parking", "closest_amenity": "Parking", "farthest_amenity": "Workshop"}, {"type": "wc", "area": 12.77, "vertices_coordinates": [[-0.17, 7.39], [-3.27, 7.39], [-3.27, 3.27], [-0.17, 3.27]], "door_locations": [[-2.24, -0.86], [-0.17, -1.89], [-0.17, -4.99]], "window_locations": [[-3.27, 5.33], [-1.72, 7.39]], "views": "Greenhouse", "closest_amenity": "Greenhouse", "farthest_amenity": "Pool"}, {"type": "office", "area": 17.03, "vertices_coordinates": [[3.95, -2.92], [-0.17, -2.92], [-0.17, -7.05], [3.95, -7.05]], "door_locations": [[-0.17, 2.24], [-0.17, 4.3]], "window_locations": [[3.95, -4.99], [1.89, -7.05]], "views": "Pool", "closest_amenity": "Pool", "farthest_amenity": "Greenhouse"}, {"type": "kitchen", "area": 21.28, "vertices_coordinates": [[4.99, 1.2], [-0.17, 1.2], [-0.17, -2.92], [4.99, -2.92]], "door_locations": [[-0.17, 4.3]], "window_locations": [[4.99, -0.86]], "views": "Immediate surroundings", "closest_amenity": "Pool", "farthest_amenity": "Parking"}, {"type": "bedroom", "area": 21.28, "vertices_coordinates": [[4.99, 5.33], [-0.17, 5.33], [-0.17, 1.2], [4.99, 1.2]], "door_locations": [[-0.17, -4.99]], "window_locations": [[2.41, 5.33], [4.99, 3.27]], "views": "Workshop,Greenhouse,Fruit Trees", "closest_amenity": "Fruit Trees", "farthest_amenity": "Parking"}]}
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{"vertices_coordinates": [[-0.17, 3.27], [-5.33, 3.27], [-5.33, -0.86], [-0.17, -0.86]], "door_locations": [[-2.24, -0.86], [-0.17, 2.24]], "window_locations": [[-5.33, 1.2], [-4.3, 3.27]]}
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Predict the door, windows and vertices coordinates for the foyer room polygon given the rest of the floorplan context. Make sure that the vertices you generate make a rectangle that does not overlap with the rectangles made up of vertices coordintates of other rooms in the json. Also, make sure the resulting polygon for the room you are generating is in a location that complies with the instructions in {'farthest_amenity'} for this room. Make sure that the window and door locations are on the edges of the new room location.
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{"room_count": 6, "total_area": 63, "room_types": "foyer,kitchen,livingroom,bedroom,wc,office", "rooms": [{"type": "kitchen", "area": 21.28, "vertices_coordinates": [[-2.49, -1.12], [-7.65, -1.12], [-7.65, -5.24], [-2.49, -5.24]], "door_locations": [[0.6, 0.95], [2.66, 3.01]], "window_locations": [[-5.07, -5.24], [-7.65, -3.18]], "views": "Immediate surroundings", "closest_amenity": "Parking", "farthest_amenity": "Workshop"}, {"type": "office", "area": 17.03, "vertices_coordinates": [[-2.49, 3.01], [-6.62, 3.01], [-6.62, -1.12], [-2.49, -1.12]], "door_locations": [[-2.49, -3.18]], "window_locations": [[-6.62, 0.95], [-4.56, 3.01]], "views": "Greenhouse", "closest_amenity": "Parking", "farthest_amenity": "Pool"}, {"type": "livingroom", "area": 31.92, "vertices_coordinates": [[2.66, 0.95], [-2.49, 0.95], [-2.49, -5.24], [2.66, -5.24]], "door_locations": [[0.6, 0.95], [-2.49, -3.18], [-2.49, -0.09]], "window_locations": [[0.09, -5.24], [2.66, -4.21]], "views": "Pool", "closest_amenity": "Pool", "farthest_amenity": "Greenhouse"}, {"type": "foyer", "area": 21.28, "farthest_amenity": "Parking"}, {"type": "wc", "area": 9.58, "vertices_coordinates": [[5.76, -0.09], [2.66, -0.09], [2.66, -3.18], [5.76, -3.18]], "door_locations": [[4.21, -0.09]], "window_locations": [[4.21, -3.18], [5.76, -1.63]], "views": "Pool", "closest_amenity": "Pool", "farthest_amenity": "Parking"}, {"type": "bedroom", "area": 21.28, "vertices_coordinates": [[6.79, 5.07], [2.66, 5.07], [2.66, -0.09], [6.79, -0.09]], "door_locations": [[-2.49, -0.09]], "window_locations": [[6.79, 2.49], [4.73, 5.07]], "views": "Workshop,Fruit Trees", "closest_amenity": "Fruit Trees", "farthest_amenity": "Parking"}]}
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{"vertices_coordinates": [[2.66, 6.1], [-1.46, 6.1], [-1.46, 0.95], [2.66, 0.95]], "door_locations": [[2.66, 3.01], [4.21, -0.09]], "window_locations": [[-1.46, 3.52], [0.6, 6.1]]}
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Predict the door, windows and vertices coordinates for the wc room polygon given the rest of the floorplan context. Make sure that the vertices you generate make a rectangle that does not overlap with the rectangles made up of vertices coordintates of other rooms in the json. Also, make sure the resulting polygon for the room you are generating is in a location that complies with the instructions in {'closest_amenity'} for this room. Make sure that the window and door locations are on the edges of the new room location.
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{"room_count": 6, "total_area": 63, "room_types": "foyer,kitchen,livingroom,bedroom,wc,office", "rooms": [{"type": "office", "area": 21.28, "vertices_coordinates": [[-1.98, -1.38], [-7.14, -1.38], [-7.14, -5.5], [-1.98, -5.5]], "door_locations": [[0.09, 0.69], [2.15, 2.75]], "window_locations": [[-4.56, -5.5], [-7.14, -3.44]], "views": "Immediate surroundings", "closest_amenity": "Parking", "farthest_amenity": "Workshop"}, {"type": "kitchen", "area": 21.28, "vertices_coordinates": [[-1.98, 3.78], [-6.1, 3.78], [-6.1, -1.38], [-1.98, -1.38]], "door_locations": [[-1.98, -0.34]], "window_locations": [[-6.1, 1.2], [-4.04, 3.78]], "views": "Greenhouse", "closest_amenity": "Parking", "farthest_amenity": "Pool"}, {"type": "livingroom", "area": 25.54, "vertices_coordinates": [[2.15, 0.69], [-1.98, 0.69], [-1.98, -5.5], [2.15, -5.5]], "door_locations": [[0.09, 0.69], [-1.98, -0.34], [-1.98, -3.44]], "window_locations": [[0.09, -5.5], [2.15, -4.47]], "views": "Pool", "closest_amenity": "Pool", "farthest_amenity": "Greenhouse"}, {"type": "foyer", "area": 21.28, "vertices_coordinates": [[2.15, 5.85], [-1.98, 5.85], [-1.98, 0.69], [2.15, 0.69]], "door_locations": [[2.15, 2.75], [3.7, 0.69]], "window_locations": [[0.09, 5.85], [-1.98, 4.81]], "views": "Immediate surroundings", "closest_amenity": "Greenhouse", "farthest_amenity": "Parking"}, {"type": "wc", "area": 12.77, "closest_amenity": "Pool"}, {"type": "bedroom", "area": 21.28, "vertices_coordinates": [[7.31, 4.81], [2.15, 4.81], [2.15, 0.69], [7.31, 0.69]], "door_locations": [[-1.98, -3.44]], "window_locations": [[4.73, 4.81], [7.31, 2.75]], "views": "Workshop,Fruit Trees", "closest_amenity": "Fruit Trees", "farthest_amenity": "Parking"}]}
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{"vertices_coordinates": [[5.24, 0.69], [2.15, 0.69], [2.15, -3.44], [5.24, -3.44]], "door_locations": [[3.7, 0.69]], "window_locations": [[5.24, -1.38], [3.7, -3.44]]}
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Predict the door, windows and vertices coordinates for the office room polygon given the rest of the floorplan context. Make sure that the vertices you generate make a rectangle that does not overlap with the rectangles made up of vertices coordintates of other rooms in the json. Also, make sure the resulting polygon for the room you are generating is in a location that complies with the instructions in {'connectivity'} for this room. Make sure that the window and door locations are on the edges of the new room location.
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{"room_count": 6, "total_area": 63, "room_types": "foyer,kitchen,livingroom,bedroom,wc,office", "rooms": [{"type": "livingroom", "area": 29.8, "vertices_coordinates": [[0.43, -1.46], [-6.79, -1.46], [-6.79, -5.59], [0.43, -5.59]], "door_locations": [[0.43, -3.52], [3.52, -1.46]], "window_locations": [[-3.18, -5.59], [-6.79, -3.52]], "views": "Immediate surroundings", "closest_amenity": "Parking", "farthest_amenity": "Workshop"}, {"type": "office", "area": 21.28, "connectivity": ["livingroom"]}, {"type": "kitchen", "area": 21.28, "vertices_coordinates": [[2.49, 2.66], [-2.66, 2.66], [-2.66, -1.46], [2.49, -1.46]], "door_locations": [[0.43, -3.52], [-1.12, -1.46], [-4.73, -1.46]], "window_locations": [[-1.63, 2.66], [-1.63, 2.66]], "views": "Immediate surroundings", "closest_amenity": "Fruit Trees", "farthest_amenity": "Parking"}, {"type": "wc", "area": 12.77, "vertices_coordinates": [[2.49, 6.79], [-0.6, 6.79], [-0.6, 2.66], [2.49, 2.66]], "door_locations": [[3.52, -1.46], [2.49, 3.18]], "window_locations": [[-0.6, 4.73], [0.95, 6.79]], "views": "Greenhouse", "closest_amenity": "Workshop", "farthest_amenity": "Parking"}, {"type": "foyer", "area": 21.28, "vertices_coordinates": [[4.56, -1.46], [0.43, -1.46], [0.43, -6.62], [4.56, -6.62]], "door_locations": [[2.49, 3.18]], "window_locations": [[4.56, -4.04], [2.49, -6.62]], "views": "Immediate surroundings", "closest_amenity": "Pool", "farthest_amenity": "Greenhouse"}, {"type": "bedroom", "area": 21.28, "vertices_coordinates": [[6.62, 3.7], [2.49, 3.7], [2.49, -1.46], [6.62, -1.46]], "door_locations": [[-4.73, -1.46]], "window_locations": [[6.62, 1.12], [4.56, 3.7]], "views": "Workshop", "closest_amenity": "Fruit Trees", "farthest_amenity": "Parking"}]}
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{"vertices_coordinates": [[-2.66, 3.7], [-6.79, 3.7], [-6.79, -1.46], [-2.66, -1.46]], "door_locations": [[-1.12, -1.46]], "window_locations": [[-6.79, 1.12], [-4.73, 3.7]]}
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Predict the door, windows and vertices coordinates for the kitchen room polygon given the rest of the floorplan context. Make sure that the vertices you generate make a rectangle that does not overlap with the rectangles made up of vertices coordintates of other rooms in the json. Also, make sure the resulting polygon for the room you are generating is in a location that complies with the instructions in {'closest_amenity'} for this room. Make sure that the window and door locations are on the edges of the new room location.
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{"room_count": 6, "total_area": 63, "room_types": "foyer,kitchen,livingroom,bedroom,wc,office", "rooms": [{"type": "office", "area": 21.28, "vertices_coordinates": [[-0.77, -1.89], [-5.93, -1.89], [-5.93, -6.02], [-0.77, -6.02]], "door_locations": [[-0.77, -0.34], [-0.77, 2.24]], "window_locations": [[-3.35, -6.02], [-5.93, -3.95]], "views": "Parking", "closest_amenity": "Parking", "farthest_amenity": "Workshop"}, {"type": "foyer", "area": 21.28, "vertices_coordinates": [[-0.77, 3.27], [-4.9, 3.27], [-4.9, -1.89], [-0.77, -1.89]], "door_locations": [[3.35, -2.92]], "window_locations": [[-4.9, 0.69]], "views": "Immediate surroundings", "closest_amenity": "Parking", "farthest_amenity": "Pool"}, {"type": "wc", "area": 9.58, "vertices_coordinates": [[-0.77, 6.36], [-3.87, 6.36], [-3.87, 3.27], [-0.77, 3.27]], "door_locations": [[-0.77, -0.34], [3.35, -2.92], [-0.77, -3.95]], "window_locations": [[-2.32, 6.36], [-3.87, 4.81]], "views": "Greenhouse", "closest_amenity": "Greenhouse", "farthest_amenity": "Pool"}, {"type": "livingroom", "area": 29.8, "vertices_coordinates": [[3.35, 1.2], [-0.77, 1.2], [-0.77, -6.02], [3.35, -6.02]], "door_locations": [[-0.77, 2.24], [-0.77, 4.81]], "window_locations": [[1.29, -6.02], [3.35, 0.17]], "views": "Fruit Trees", "closest_amenity": "Pool", "farthest_amenity": "Greenhouse"}, {"type": "bedroom", "area": 21.28, "vertices_coordinates": [[3.35, 6.36], [-0.77, 6.36], [-0.77, 1.2], [3.35, 1.2]], "door_locations": [[-0.77, 4.81]], "window_locations": [[3.35, 3.78], [1.29, 6.36]], "views": "Greenhouse,Fruit Trees", "closest_amenity": "Workshop", "farthest_amenity": "Parking"}, {"type": "kitchen", "area": 21.28, "closest_amenity": "Pool"}]}
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{"vertices_coordinates": [[8.51, -0.86], [3.35, -0.86], [3.35, -4.99], [8.51, -4.99]], "door_locations": [[-0.77, -3.95]], "window_locations": [[5.93, -0.86], [5.93, -4.99]]}
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Predict the door, windows and vertices coordinates for the bedroom room polygon given the rest of the floorplan context. Make sure that the vertices you generate make a rectangle that does not overlap with the rectangles made up of vertices coordintates of other rooms in the json. Also, make sure the resulting polygon for the room you are generating is in a location that complies with the instructions in {'closest_amenity'} for this room. Make sure that the window and door locations are on the edges of the new room location.
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{"room_count": 6, "total_area": 63, "room_types": "foyer,kitchen,livingroom,bedroom,wc,office", "rooms": [{"type": "wc", "area": 12.77, "vertices_coordinates": [[-4.38, 5.85], [-7.48, 5.85], [-7.48, 1.72], [-4.38, 1.72]], "door_locations": [[-0.77, -2.41], [-2.32, 1.72]], "window_locations": [[-7.48, 3.78], [-5.93, 5.85]], "views": "Greenhouse", "closest_amenity": "Greenhouse", "farthest_amenity": "Pool"}, {"type": "foyer", "area": 21.28, "vertices_coordinates": [[-0.26, 1.72], [-5.42, 1.72], [-5.42, -2.41], [-0.26, -2.41]], "door_locations": [[4.9, -3.95]], "window_locations": [[-3.35, -2.41], [-5.42, -0.34]], "views": "Immediate surroundings", "closest_amenity": "Parking", "farthest_amenity": "Workshop"}, {"type": "bedroom", "area": 17.03, "closest_amenity": "Greenhouse"}, {"type": "livingroom", "area": 25.54, "vertices_coordinates": [[4.9, -2.41], [-1.29, -2.41], [-1.29, -6.53], [4.9, -6.53]], "door_locations": [[-2.32, 1.72], [-4.38, 3.78]], "window_locations": [[1.81, -6.53], [-1.29, -4.47]], "views": "Parking", "closest_amenity": "Pool", "farthest_amenity": "Greenhouse"}, {"type": "office", "area": 21.28, "vertices_coordinates": [[4.9, 1.72], [-0.26, 1.72], [-0.26, -2.41], [4.9, -2.41]], "door_locations": [[-4.38, 3.78]], "window_locations": [[2.32, 1.72]], "views": "Workshop,Greenhouse", "closest_amenity": "Fruit Trees", "farthest_amenity": "Parking"}, {"type": "kitchen", "area": 25.54, "vertices_coordinates": [[9.03, 0.69], [4.9, 0.69], [4.9, -5.5], [9.03, -5.5]], "door_locations": [[2.32, -2.41]], "window_locations": [[9.03, -2.41], [6.96, -5.5]], "views": "Pool", "closest_amenity": "Pool", "farthest_amenity": "Parking"}]}
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{"vertices_coordinates": [[-0.26, 5.85], [-4.38, 5.85], [-4.38, 1.72], [-0.26, 1.72]], "door_locations": [[-0.77, -2.41], [4.9, -3.95], [2.32, -2.41]], "window_locations": [[-2.32, 5.85], [-0.26, 3.78]]}
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Predict the door, windows and vertices coordinates for the bedroom room polygon given the rest of the floorplan context. Make sure that the vertices you generate make a rectangle that does not overlap with the rectangles made up of vertices coordintates of other rooms in the json. Also, make sure the resulting polygon for the room you are generating is in a location that complies with the instructions in {'views'} for this room. Make sure that the window and door locations are on the edges of the new room location.
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{"room_count": 6, "total_area": 63, "room_types": "foyer,kitchen,livingroom,bedroom,wc,office", "rooms": [{"type": "livingroom", "area": 29.8, "vertices_coordinates": [[-2.58, 2.41], [-6.71, 2.41], [-6.71, -4.81], [-2.58, -4.81]], "door_locations": [[-3.09, 2.41], [1.55, 3.95]], "window_locations": [[-6.71, -1.2], [-4.64, -4.81]], "views": "Immediate surroundings", "closest_amenity": "Parking", "farthest_amenity": "Fruit Trees"}, {"type": "foyer", "area": 21.28, "vertices_coordinates": [[1.55, 6.53], [-3.61, 6.53], [-3.61, 2.41], [1.55, 2.41]], "door_locations": [[-2.58, -0.17]], "window_locations": [[-1.03, 6.53], [-3.61, 4.47]], "views": "Immediate surroundings", "closest_amenity": "Greenhouse", "farthest_amenity": "Pool"}, {"type": "office", "area": 17.03, "vertices_coordinates": [[1.55, -2.75], [-2.58, -2.75], [-2.58, -6.88], [1.55, -6.88]], "door_locations": [[-3.09, 2.41], [-2.58, -0.17], [-2.58, -3.78]], "window_locations": [[1.55, -4.81], [-0.52, -6.88]], "views": "Pool", "closest_amenity": "Pool", "farthest_amenity": "Greenhouse"}, {"type": "kitchen", "area": 21.28, "vertices_coordinates": [[1.55, 2.41], [-2.58, 2.41], [-2.58, -2.75], [1.55, -2.75]], "door_locations": [[1.55, 3.95], [3.09, 0.34]], "window_locations": [], "views": "Immediate surroundings", "closest_amenity": "Parking", "farthest_amenity": "Workshop"}, {"type": "wc", "area": 9.58, "vertices_coordinates": [[4.64, 0.34], [1.55, 0.34], [1.55, -2.75], [4.64, -2.75]], "door_locations": [[3.09, 0.34]], "window_locations": [[4.64, -1.2], [3.09, -2.75]], "views": "Immediate surroundings", "closest_amenity": "Pool", "farthest_amenity": "Greenhouse"}, {"type": "bedroom", "area": 21.28, "views": "Workshop,Fruit Trees"}]}
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{"vertices_coordinates": [[5.67, 5.5], [1.55, 5.5], [1.55, 0.34], [5.67, 0.34]], "door_locations": [[-2.58, -3.78]], "window_locations": [[5.67, 2.92], [3.61, 5.5]]}
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Predict the door, windows and vertices coordinates for the office room polygon given the rest of the floorplan context. Make sure that the vertices you generate make a rectangle that does not overlap with the rectangles made up of vertices coordintates of other rooms in the json. Also, make sure the resulting polygon for the room you are generating is in a location that complies with the instructions in {'farthest_amenity'} for this room. Make sure that the window and door locations are on the edges of the new room location.
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{"room_count": 6, "total_area": 63, "room_types": "foyer,kitchen,livingroom,bedroom,wc,office", "rooms": [{"type": "livingroom", "area": 31.92, "vertices_coordinates": [[-1.12, -0.43], [-7.31, -0.43], [-7.31, -5.59], [-1.12, -5.59]], "door_locations": [[-1.12, -1.46], [3.01, 0.6]], "window_locations": [[-4.21, -5.59], [-7.31, -3.01]], "views": "Immediate surroundings", "closest_amenity": "Parking", "farthest_amenity": "Workshop"}, {"type": "kitchen", "area": 25.54, "vertices_coordinates": [[-1.12, 3.7], [-7.31, 3.7], [-7.31, -0.43], [-1.12, -0.43]], "door_locations": [[-4.21, -0.43]], "window_locations": [[-4.21, 3.7], [-7.31, 1.63]], "views": "Greenhouse", "closest_amenity": "Parking", "farthest_amenity": "Pool"}, {"type": "office", "area": 15.96, "farthest_amenity": "Greenhouse"}, {"type": "foyer", "area": 21.28, "vertices_coordinates": [[3.01, 2.66], [-1.12, 2.66], [-1.12, -2.49], [3.01, -2.49]], "door_locations": [[3.01, 0.6], [3.01, 3.18]], "window_locations": [], "views": "Immediate surroundings", "closest_amenity": "Fruit Trees", "farthest_amenity": "Parking"}, {"type": "wc", "area": 12.77, "vertices_coordinates": [[3.01, 5.76], [-1.12, 5.76], [-1.12, 2.66], [3.01, 2.66]], "door_locations": [[3.01, 3.18]], "window_locations": [[0.95, 5.76], [-1.12, 4.73]], "views": "Greenhouse", "closest_amenity": "Workshop", "farthest_amenity": "Parking"}, {"type": "bedroom", "area": 21.28, "vertices_coordinates": [[7.14, 3.7], [3.01, 3.7], [3.01, -1.46], [7.14, -1.46]], "door_locations": [[-1.12, -4.04]], "window_locations": [[7.14, 1.12], [5.07, 3.7]], "views": "Workshop", "closest_amenity": "Fruit Trees", "farthest_amenity": "Parking"}]}
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{"vertices_coordinates": [[4.04, -2.49], [-1.12, -2.49], [-1.12, -5.59], [4.04, -5.59]], "door_locations": [[-1.12, -1.46], [-4.21, -0.43], [-1.12, -4.04]], "window_locations": [[1.46, -5.59], [4.04, -4.04]]}
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Predict the door, windows and vertices coordinates for the livingroom room polygon given the rest of the floorplan context. Make sure that the vertices you generate make a rectangle that does not overlap with the rectangles made up of vertices coordintates of other rooms in the json. Also, make sure the resulting polygon for the room you are generating is in a location that complies with the instructions in {'views'} for this room. Make sure that the window and door locations are on the edges of the new room location.
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{"room_count": 6, "total_area": 63, "room_types": "foyer,kitchen,livingroom,bedroom,wc,office", "rooms": [{"type": "foyer", "area": 21.28, "vertices_coordinates": [[-0.17, 2.32], [-5.33, 2.32], [-5.33, -1.81], [-0.17, -1.81]], "door_locations": [[-1.72, -1.81], [-2.24, 2.32]], "window_locations": [[-5.33, 0.26], [-4.3, -1.81]], "views": "Immediate surroundings", "closest_amenity": "Parking", "farthest_amenity": "Pool"}, {"type": "bedroom", "area": 21.28, "vertices_coordinates": [[-0.17, 7.48], [-4.3, 7.48], [-4.3, 2.32], [-0.17, 2.32]], "door_locations": [[0.86, -4.38]], "window_locations": [[-4.3, 4.9], [-2.24, 7.48]], "views": "Greenhouse", "closest_amenity": "Greenhouse", "farthest_amenity": "Pool"}, {"type": "livingroom", "area": 29.8, "views": "Parking"}, {"type": "office", "area": 17.03, "vertices_coordinates": [[3.95, 2.32], [-0.17, 2.32], [-0.17, -1.81], [3.95, -1.81]], "door_locations": [[-2.24, 2.32], [-0.17, 4.38]], "window_locations": [[3.95, 0.26]], "views": "Immediate surroundings", "closest_amenity": "Fruit Trees", "farthest_amenity": "Parking"}, {"type": "wc", "area": 12.77, "vertices_coordinates": [[2.92, 6.45], [-0.17, 6.45], [-0.17, 2.32], [2.92, 2.32]], "door_locations": [[-0.17, 4.38]], "window_locations": [[2.92, 4.38], [1.38, 6.45]], "views": "Greenhouse,Fruit Trees", "closest_amenity": "Workshop", "farthest_amenity": "Parking"}, {"type": "kitchen", "area": 21.28, "vertices_coordinates": [[4.99, -1.81], [0.86, -1.81], [0.86, -6.96], [4.99, -6.96]], "door_locations": [[0.34, -1.81]], "window_locations": [[4.99, -4.38], [2.92, -6.96]], "views": "Immediate surroundings", "closest_amenity": "Pool", "farthest_amenity": "Greenhouse"}]}
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{"vertices_coordinates": [[0.86, -1.81], [-3.27, -1.81], [-3.27, -9.03], [0.86, -9.03]], "door_locations": [[-1.72, -1.81], [0.86, -4.38], [0.34, -1.81]], "window_locations": [[-3.27, -5.42], [-1.2, -9.03]]}
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Predict the door, windows and vertices coordinates for the bedroom room polygon given the rest of the floorplan context. Make sure that the vertices you generate make a rectangle that does not overlap with the rectangles made up of vertices coordintates of other rooms in the json. Also, make sure the resulting polygon for the room you are generating is in a location that complies with the instructions in {'connectivity'} for this room. Make sure that the window and door locations are on the edges of the new room location.
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{"room_count": 6, "total_area": 63, "room_types": "foyer,kitchen,livingroom,bedroom,wc,office", "rooms": [{"type": "kitchen", "area": 21.28, "vertices_coordinates": [[-0.86, -2.15], [-6.02, -2.15], [-6.02, -6.28], [-0.86, -6.28]], "door_locations": [[0.69, -2.15], [0.17, 1.98]], "window_locations": [[-3.44, -6.28], [-6.02, -4.21]], "views": "Parking", "closest_amenity": "Parking", "farthest_amenity": "Workshop"}, {"type": "wc", "area": 12.77, "vertices_coordinates": [[-1.89, 6.1], [-6.02, 6.1], [-6.02, 3.01], [-1.89, 3.01]], "door_locations": [[-0.86, -4.21]], "window_locations": [[-3.95, 3.01], [-3.95, 6.1]], "views": "Parking,Greenhouse", "closest_amenity": "Greenhouse", "farthest_amenity": "Pool"}, {"type": "foyer", "area": 21.28, "vertices_coordinates": [[2.24, 1.98], [-2.92, 1.98], [-2.92, -2.15], [2.24, -2.15]], "door_locations": [[0.69, -2.15], [-0.86, -4.21], [4.3, -2.15]], "window_locations": [[-2.92, -0.09]], "views": "Immediate surroundings", "closest_amenity": "Fruit Trees", "farthest_amenity": "Greenhouse"}, {"type": "bedroom", "area": 21.28, "connectivity": ["foyer", "wc"]}, {"type": "livingroom", "area": 29.8, "vertices_coordinates": [[6.36, -2.15], [-0.86, -2.15], [-0.86, -6.28], [6.36, -6.28]], "door_locations": [[-1.89, 4.56]], "window_locations": [[2.75, -6.28], [6.36, -4.21]], "views": "Immediate surroundings", "closest_amenity": "Pool", "farthest_amenity": "Greenhouse"}, {"type": "office", "area": 17.03, "vertices_coordinates": [[6.36, 1.98], [2.24, 1.98], [2.24, -2.15], [6.36, -2.15]], "door_locations": [[4.3, -2.15]], "window_locations": [[6.36, -0.09], [4.81, 1.98]], "views": "Workshop,Fruit Trees", "closest_amenity": "Fruit Trees", "farthest_amenity": "Parking"}]}
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{"vertices_coordinates": [[3.27, 6.1], [-1.89, 6.1], [-1.89, 1.98], [3.27, 1.98]], "door_locations": [[0.17, 1.98], [-1.89, 4.56]], "window_locations": [[0.69, 6.1], [3.27, 4.04]]}
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Predict the door, windows and vertices coordinates for the livingroom room polygon given the rest of the floorplan context. Make sure that the vertices you generate make a rectangle that does not overlap with the rectangles made up of vertices coordintates of other rooms in the json. Also, make sure the resulting polygon for the room you are generating is in a location that complies with the instructions in {'connectivity'} for this room. Make sure that the window and door locations are on the edges of the new room location.
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{"room_count": 6, "total_area": 63, "room_types": "foyer,kitchen,livingroom,bedroom,wc,office", "rooms": [{"type": "bedroom", "area": 21.28, "vertices_coordinates": [[-1.2, 2.66], [-6.36, 2.66], [-6.36, -1.46], [-1.2, -1.46]], "door_locations": [[-0.17, -3.52], [-3.27, -1.46]], "window_locations": [[-6.36, 0.6], [-1.2, 0.09]], "views": "Immediate surroundings", "closest_amenity": "Parking", "farthest_amenity": "Pool"}, {"type": "foyer", "area": 21.28, "vertices_coordinates": [[-0.17, -1.46], [-5.33, -1.46], [-5.33, -5.59], [-0.17, -5.59]], "door_locations": [[4.99, -1.46]], "window_locations": [[-2.75, -5.59], [-5.33, -3.52]], "views": "Immediate surroundings", "closest_amenity": "Parking", "farthest_amenity": "Workshop"}, {"type": "wc", "area": 12.77, "vertices_coordinates": [[-1.2, 5.76], [-5.33, 5.76], [-5.33, 2.66], [-1.2, 2.66]], "door_locations": [[-0.17, -3.52], [4.99, -1.46], [1.38, -1.46]], "window_locations": [[-3.27, 5.76], [-5.33, 4.21]], "views": "Greenhouse", "closest_amenity": "Greenhouse", "farthest_amenity": "Pool"}, {"type": "livingroom", "area": 29.8, "connectivity": ["foyer", "kitchen", "office"]}, {"type": "office", "area": 15.96, "vertices_coordinates": [[2.92, 3.7], [-0.17, 3.7], [-0.17, -1.46], [2.92, -1.46]], "door_locations": [[-3.27, 2.66]], "window_locations": [[-0.17, 1.12], [1.38, 3.7]], "views": "Greenhouse", "closest_amenity": "Fruit Trees", "farthest_amenity": "Parking"}, {"type": "kitchen", "area": 21.28, "vertices_coordinates": [[7.05, 3.7], [2.92, 3.7], [2.92, -1.46], [7.05, -1.46]], "door_locations": [[1.38, -1.46]], "window_locations": [[7.05, 1.12], [4.99, 3.7]], "views": "Workshop", "closest_amenity": "Fruit Trees", "farthest_amenity": "Parking"}]}
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{"vertices_coordinates": [[7.05, -1.46], [-0.17, -1.46], [-0.17, -5.59], [7.05, -5.59]], "door_locations": [[-3.27, -1.46], [-3.27, 2.66]], "window_locations": [[3.44, -5.59], [7.05, -3.52]]}
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Predict the door, windows and vertices coordinates for the wc room polygon given the rest of the floorplan context. Make sure that the vertices you generate make a rectangle that does not overlap with the rectangles made up of vertices coordintates of other rooms in the json. Also, make sure the resulting polygon for the room you are generating is in a location that complies with the instructions in {'closest_amenity'} for this room. Make sure that the window and door locations are on the edges of the new room location.
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{"room_count": 6, "total_area": 63, "room_types": "foyer,kitchen,livingroom,bedroom,wc,office", "rooms": [{"type": "bedroom", "area": 21.28, "vertices_coordinates": [[-1.72, 6.28], [-6.88, 6.28], [-6.88, 2.15], [-1.72, 2.15]], "door_locations": [[-2.24, -3.01], [-3.27, 2.15]], "window_locations": [[-6.88, 4.21], [-6.88, 4.21]], "views": "Immediate surroundings", "closest_amenity": "Greenhouse", "farthest_amenity": "Pool"}, {"type": "foyer", "area": 21.28, "vertices_coordinates": [[-0.69, 2.15], [-4.81, 2.15], [-4.81, -3.01], [-0.69, -3.01]], "door_locations": [[1.38, -3.01]], "window_locations": [], "views": "Immediate surroundings", "closest_amenity": "Parking", "farthest_amenity": "Workshop"}, {"type": "livingroom", "area": 29.8, "vertices_coordinates": [[3.44, -3.01], [-3.78, -3.01], [-3.78, -7.14], [3.44, -7.14]], "door_locations": [[-2.24, -3.01], [1.38, -3.01], [3.44, -4.56]], "window_locations": [], "views": "Immediate surroundings", "closest_amenity": "Pool", "farthest_amenity": "Greenhouse"}, {"type": "wc", "area": 12.77, "closest_amenity": "Greenhouse"}, {"type": "kitchen", "area": 25.54, "vertices_coordinates": [[3.44, 3.18], [-0.69, 3.18], [-0.69, -3.01], [3.44, -3.01]], "door_locations": [[-1.72, 4.73]], "window_locations": [], "views": "Immediate surroundings", "closest_amenity": "Fruit Trees", "farthest_amenity": "Parking"}, {"type": "office", "area": 21.28, "vertices_coordinates": [[7.56, -0.95], [3.44, -0.95], [3.44, -6.1], [7.56, -6.1]], "door_locations": [[3.44, -4.56]], "window_locations": [], "views": "Immediate surroundings", "closest_amenity": "Pool", "farthest_amenity": "Greenhouse"}]}
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{"vertices_coordinates": [[2.41, 6.28], [-1.72, 6.28], [-1.72, 3.18], [2.41, 3.18]], "door_locations": [[-3.27, 2.15], [-1.72, 4.73]], "window_locations": []}
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Predict the door, windows and vertices coordinates for the office room polygon given the rest of the floorplan context. Make sure that the vertices you generate make a rectangle that does not overlap with the rectangles made up of vertices coordintates of other rooms in the json. Also, make sure the resulting polygon for the room you are generating is in a location that complies with the instructions in {'views'} for this room. Make sure that the window and door locations are on the edges of the new room location.
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{"room_count": 6, "total_area": 63, "room_types": "foyer,kitchen,livingroom,bedroom,wc,office", "rooms": [{"type": "wc", "area": 9.58, "vertices_coordinates": [[-2.75, 3.01], [-5.85, 3.01], [-5.85, -0.09], [-2.75, -0.09]], "door_locations": [[3.44, -0.09], [1.38, 3.52]], "window_locations": [[-4.3, -0.09], [-4.3, 3.01]], "views": "Greenhouse", "closest_amenity": "Parking", "farthest_amenity": "Pool"}, {"type": "office", "area": 15.96, "views": "Parking"}, {"type": "kitchen", "area": 21.28, "vertices_coordinates": [[1.38, 1.98], [-2.75, 1.98], [-2.75, -3.18], [1.38, -3.18]], "door_locations": [[3.44, -0.09], [1.38, -1.63], [1.38, -4.73]], "window_locations": [[-2.75, -1.63], [-2.75, -1.63]], "views": "Parking", "closest_amenity": "Parking", "farthest_amenity": "Workshop"}, {"type": "bedroom", "area": 21.28, "vertices_coordinates": [[1.38, 7.14], [-2.75, 7.14], [-2.75, 1.98], [1.38, 1.98]], "door_locations": [[1.38, 3.52], [-2.75, 2.49]], "window_locations": [[-0.69, 7.14], [-2.75, 5.07]], "views": "Greenhouse", "closest_amenity": "Greenhouse", "farthest_amenity": "Pool"}, {"type": "livingroom", "area": 25.54, "vertices_coordinates": [[5.5, -0.09], [1.38, -0.09], [1.38, -6.28], [5.5, -6.28]], "door_locations": [[-2.75, 2.49]], "window_locations": [[5.5, -3.18], [3.44, -6.28]], "views": "Immediate surroundings", "closest_amenity": "Pool", "farthest_amenity": "Greenhouse"}, {"type": "foyer", "area": 21.28, "vertices_coordinates": [[5.5, 5.07], [1.38, 5.07], [1.38, -0.09], [5.5, -0.09]], "door_locations": [[1.38, -4.73]], "window_locations": [[5.5, 2.49], [3.44, 5.07]], "views": "Immediate surroundings", "closest_amenity": "Fruit Trees", "farthest_amenity": "Parking"}]}
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{"vertices_coordinates": [[1.38, -3.18], [-3.78, -3.18], [-3.78, -6.28], [1.38, -6.28]], "door_locations": [[1.38, -1.63]], "window_locations": [[-1.2, -6.28], [-3.78, -4.73]]}
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Predict the door, windows and vertices coordinates for the livingroom room polygon given the rest of the floorplan context. Make sure that the vertices you generate make a rectangle that does not overlap with the rectangles made up of vertices coordintates of other rooms in the json. Also, make sure the resulting polygon for the room you are generating is in a location that complies with the instructions in {'closest_amenity'} for this room. Make sure that the window and door locations are on the edges of the new room location.
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{"room_count": 6, "total_area": 63, "room_types": "foyer,kitchen,livingroom,bedroom,wc,office", "rooms": [{"type": "foyer", "area": 21.28, "vertices_coordinates": [[-0.34, 2.06], [-5.5, 2.06], [-5.5, -2.06], [-0.34, -2.06]], "door_locations": [[-1.89, -2.06], [-2.41, 2.06]], "window_locations": [[-5.5, -0.0], [-4.47, -2.06]], "views": "Immediate surroundings", "closest_amenity": "Parking", "farthest_amenity": "Pool"}, {"type": "bedroom", "area": 21.28, "vertices_coordinates": [[-0.34, 7.22], [-4.47, 7.22], [-4.47, 2.06], [-0.34, 2.06]], "door_locations": [[0.17, -2.06]], "window_locations": [[-4.47, 4.64], [-2.41, 7.22]], "views": "Greenhouse", "closest_amenity": "Greenhouse", "farthest_amenity": "Pool"}, {"type": "livingroom", "area": 29.8, "closest_amenity": "Parking"}, {"type": "kitchen", "area": 21.28, "vertices_coordinates": [[3.78, 3.09], [-0.34, 3.09], [-0.34, -2.06], [3.78, -2.06]], "door_locations": [[-2.41, 2.06], [-0.34, 4.64]], "window_locations": [[3.78, 0.52], [3.78, 0.52]], "views": "Immediate surroundings", "closest_amenity": "Fruit Trees", "farthest_amenity": "Parking"}, {"type": "wc", "area": 12.77, "vertices_coordinates": [[3.78, 6.19], [-0.34, 6.19], [-0.34, 3.09], [3.78, 3.09]], "door_locations": [[-0.34, 4.64]], "window_locations": [[1.72, 6.19], [3.78, 4.64]], "views": "Workshop,Greenhouse,Fruit Trees", "closest_amenity": "Workshop", "farthest_amenity": "Parking"}, {"type": "office", "area": 21.28, "vertices_coordinates": [[5.85, -2.06], [0.69, -2.06], [0.69, -6.19], [5.85, -6.19]], "door_locations": [[0.69, -4.13]], "window_locations": [[3.27, -6.19], [5.85, -4.13]], "views": "Immediate surroundings", "closest_amenity": "Pool", "farthest_amenity": "Greenhouse"}]}
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{"vertices_coordinates": [[0.69, -2.06], [-3.44, -2.06], [-3.44, -9.28], [0.69, -9.28]], "door_locations": [[-1.89, -2.06], [0.17, -2.06], [0.69, -4.13]], "window_locations": [[-3.44, -5.67], [-1.38, -9.28]]}
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Predict the door, windows and vertices coordinates for the bedroom room polygon given the rest of the floorplan context. Make sure that the vertices you generate make a rectangle that does not overlap with the rectangles made up of vertices coordintates of other rooms in the json. Also, make sure the resulting polygon for the room you are generating is in a location that complies with the instructions in {'farthest_amenity'} for this room. Make sure that the window and door locations are on the edges of the new room location.
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{"room_count": 6, "total_area": 63, "room_types": "foyer,kitchen,livingroom,bedroom,wc,office", "rooms": [{"type": "wc", "area": 12.77, "vertices_coordinates": [[-4.3, 4.99], [-7.39, 4.99], [-7.39, 0.86], [-4.3, 0.86]], "door_locations": [[-1.2, -2.75], [-2.75, -0.17]], "window_locations": [[-7.39, 2.92], [-5.85, 0.86]], "views": "Parking", "closest_amenity": "Greenhouse", "farthest_amenity": "Pool"}, {"type": "foyer", "area": 21.28, "vertices_coordinates": [[-1.2, -0.17], [-5.33, -0.17], [-5.33, -5.33], [-1.2, -5.33]], "door_locations": [[4.99, -2.24]], "window_locations": [[-5.33, -2.75], [-3.27, -5.33]], "views": "Immediate surroundings", "closest_amenity": "Parking", "farthest_amenity": "Workshop"}, {"type": "bedroom", "area": 21.28, "farthest_amenity": "Pool"}, {"type": "livingroom", "area": 31.92, "vertices_coordinates": [[4.99, -0.17], [-1.2, -0.17], [-1.2, -5.33], [4.99, -5.33]], "door_locations": [[-2.75, -0.17], [-4.3, 2.92]], "window_locations": [[1.89, -5.33]], "views": "Immediate surroundings", "closest_amenity": "Pool", "farthest_amenity": "Greenhouse"}, {"type": "office", "area": 21.28, "vertices_coordinates": [[4.99, 3.95], [-0.17, 3.95], [-0.17, -0.17], [4.99, -0.17]], "door_locations": [[-4.3, 2.92]], "window_locations": [[2.41, 3.95], [4.99, 2.41]], "views": "Workshop,Greenhouse,Fruit Trees", "closest_amenity": "Fruit Trees", "farthest_amenity": "Parking"}, {"type": "kitchen", "area": 21.28, "vertices_coordinates": [[9.11, 0.86], [4.99, 0.86], [4.99, -4.3], [9.11, -4.3]], "door_locations": [[2.41, -0.17]], "window_locations": [[9.11, -1.72], [7.05, 0.86]], "views": "Workshop,Fruit Trees", "closest_amenity": "Pool", "farthest_amenity": "Parking"}]}
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{"vertices_coordinates": [[-0.17, 4.99], [-4.3, 4.99], [-4.3, -0.17], [-0.17, -0.17]], "door_locations": [[-1.2, -2.75], [4.99, -2.24], [2.41, -0.17]], "window_locations": [[-2.24, 4.99]]}
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Predict the door, windows and vertices coordinates for the wc room polygon given the rest of the floorplan context. Make sure that the vertices you generate make a rectangle that does not overlap with the rectangles made up of vertices coordintates of other rooms in the json. Also, make sure the resulting polygon for the room you are generating is in a location that complies with the instructions in {'connectivity'} for this room. Make sure that the window and door locations are on the edges of the new room location.
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{"room_count": 6, "total_area": 63, "room_types": "foyer,kitchen,livingroom,bedroom,wc,office", "rooms": [{"type": "livingroom", "area": 31.92, "vertices_coordinates": [[-0.69, -1.63], [-5.85, -1.63], [-5.85, -7.82], [-0.69, -7.82]], "door_locations": [[-0.69, -2.66], [0.86, 1.46]], "window_locations": [[-1.2, -7.82], [-1.2, -7.82]], "views": "Immediate surroundings", "closest_amenity": "Parking", "farthest_amenity": "Workshop"}, {"type": "office", "area": 21.28, "vertices_coordinates": [[-1.72, 3.52], [-5.85, 3.52], [-5.85, -1.63], [-1.72, -1.63]], "door_locations": [[-0.69, -5.76]], "window_locations": [[-1.72, -0.09], [-1.72, -0.09]], "views": "Immediate surroundings", "closest_amenity": "Parking", "farthest_amenity": "Pool"}, {"type": "bedroom", "area": 25.54, "vertices_coordinates": [[2.41, 7.65], [-1.72, 7.65], [-1.72, 1.46], [2.41, 1.46]], "door_locations": [[-0.69, -2.66], [-0.69, -5.76], [-3.78, -1.63]], "window_locations": [], "views": "Immediate surroundings", "closest_amenity": "Greenhouse", "farthest_amenity": "Parking"}, {"type": "kitchen", "area": 17.03, "vertices_coordinates": [[3.44, -3.7], [-0.69, -3.7], [-0.69, -7.82], [3.44, -7.82]], "door_locations": [[0.86, 1.46], [2.41, 6.1]], "window_locations": [], "views": "Immediate surroundings", "closest_amenity": "Pool", "farthest_amenity": "Greenhouse"}, {"type": "foyer", "area": 21.28, "vertices_coordinates": [[3.44, 1.46], [-0.69, 1.46], [-0.69, -3.7], [3.44, -3.7]], "door_locations": [[2.41, 6.1]], "window_locations": [[-0.69, -0.09], [-0.69, -0.09]], "views": "Immediate surroundings", "closest_amenity": "Pool", "farthest_amenity": "Greenhouse"}, {"type": "wc", "area": 9.58, "connectivity": ["bedroom"]}]}
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{"vertices_coordinates": [[5.5, 7.65], [2.41, 7.65], [2.41, 4.56], [5.5, 4.56]], "door_locations": [[-3.78, -1.63]], "window_locations": []}
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Predict the door, windows and vertices coordinates for the livingroom room polygon given the rest of the floorplan context. Make sure that the vertices you generate make a rectangle that does not overlap with the rectangles made up of vertices coordintates of other rooms in the json. Also, make sure the resulting polygon for the room you are generating is in a location that complies with the instructions in {'views'} for this room. Make sure that the window and door locations are on the edges of the new room location.
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{"room_count": 6, "total_area": 63, "room_types": "foyer,kitchen,livingroom,bedroom,wc,office", "rooms": [{"type": "bedroom", "area": 21.28, "vertices_coordinates": [[-0.86, 2.24], [-6.02, 2.24], [-6.02, -1.89], [-0.86, -1.89]], "door_locations": [[1.72, -0.86], [-0.86, 0.69]], "window_locations": [[-6.02, 0.17], [-1.89, 2.24]], "views": "Workshop", "closest_amenity": "Parking", "farthest_amenity": "Pool"}, {"type": "wc", "area": 12.77, "vertices_coordinates": [[-2.92, 6.36], [-6.02, 6.36], [-6.02, 2.24], [-2.92, 2.24]], "door_locations": [[5.33, -0.86]], "window_locations": [[-6.02, 4.3], [-2.92, 4.3]], "views": "Fruit Trees", "closest_amenity": "Greenhouse", "farthest_amenity": "Pool"}, {"type": "office", "area": 21.28, "vertices_coordinates": [[-0.86, -1.89], [-4.99, -1.89], [-4.99, -7.05], [-0.86, -7.05]], "door_locations": [[1.72, -0.86], [5.33, -0.86], [-0.86, -3.44]], "window_locations": [[-4.99, -4.47], [-2.92, -7.05]], "views": "Parking", "closest_amenity": "Parking", "farthest_amenity": "Workshop"}, {"type": "livingroom", "area": 29.8, "views": "Immediate surroundings"}, {"type": "foyer", "area": 21.28, "vertices_coordinates": [[4.3, 3.27], [-0.86, 3.27], [-0.86, -0.86], [4.3, -0.86]], "door_locations": [[-4.47, 2.24]], "window_locations": [[1.72, 3.27]], "views": "Immediate surroundings", "closest_amenity": "Fruit Trees", "farthest_amenity": "Parking"}, {"type": "kitchen", "area": 21.28, "vertices_coordinates": [[8.42, 4.3], [4.3, 4.3], [4.3, -0.86], [8.42, -0.86]], "door_locations": [[-0.86, -3.44]], "window_locations": [[8.42, 1.72], [6.36, 4.3]], "views": "Workshop", "closest_amenity": "Fruit Trees", "farthest_amenity": "Parking"}]}
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{"vertices_coordinates": [[6.36, -0.86], [-0.86, -0.86], [-0.86, -4.99], [6.36, -4.99]], "door_locations": [[-0.86, 0.69], [-4.47, 2.24]], "window_locations": [[2.75, -4.99], [6.36, -2.92]]}
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Predict the door, windows and vertices coordinates for the bedroom room polygon given the rest of the floorplan context. Make sure that the vertices you generate make a rectangle that does not overlap with the rectangles made up of vertices coordintates of other rooms in the json. Also, make sure the resulting polygon for the room you are generating is in a location that complies with the instructions in {'farthest_amenity'} for this room. Make sure that the window and door locations are on the edges of the new room location.
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{"room_count": 6, "total_area": 63, "room_types": "foyer,kitchen,livingroom,bedroom,wc,office", "rooms": [{"type": "livingroom", "area": 31.92, "vertices_coordinates": [[0.17, -1.98], [-4.99, -1.98], [-4.99, -8.17], [0.17, -8.17]], "door_locations": [[-0.34, -1.98], [2.24, 2.15]], "window_locations": [[-4.99, -5.07], [-2.41, -8.17]], "views": "Parking", "closest_amenity": "Parking", "farthest_amenity": "Workshop"}, {"type": "office", "area": 17.03, "vertices_coordinates": [[-0.86, 2.15], [-4.99, 2.15], [-4.99, -1.98], [-0.86, -1.98]], "door_locations": [[0.17, -4.04]], "window_locations": [[-4.99, 0.09], [-2.92, 2.15]], "views": "Greenhouse", "closest_amenity": "Parking", "farthest_amenity": "Pool"}, {"type": "wc", "area": 12.77, "vertices_coordinates": [[0.17, 6.28], [-3.95, 6.28], [-3.95, 3.18], [0.17, 3.18]], "door_locations": [[-0.34, -1.98], [0.17, -4.04], [-2.92, -1.98]], "window_locations": [[-1.89, 3.18], [-1.89, 6.28]], "views": "Greenhouse", "closest_amenity": "Greenhouse", "farthest_amenity": "Pool"}, {"type": "foyer", "area": 21.28, "vertices_coordinates": [[4.3, 2.15], [-0.86, 2.15], [-0.86, -1.98], [4.3, -1.98]], "door_locations": [[2.24, 2.15], [0.17, 4.73]], "window_locations": [[4.3, 0.09]], "views": "Immediate surroundings", "closest_amenity": "Fruit Trees", "farthest_amenity": "Parking"}, {"type": "kitchen", "area": 21.28, "vertices_coordinates": [[5.33, -1.98], [0.17, -1.98], [0.17, -6.1], [5.33, -6.1]], "door_locations": [[0.17, 4.73]], "window_locations": [[2.75, -6.1], [5.33, -4.04]], "views": "Immediate surroundings", "closest_amenity": "Pool", "farthest_amenity": "Greenhouse"}, {"type": "bedroom", "area": 21.28, "farthest_amenity": "Parking"}]}
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{"vertices_coordinates": [[5.33, 6.28], [0.17, 6.28], [0.17, 2.15], [5.33, 2.15]], "door_locations": [[-2.92, -1.98]], "window_locations": [[2.75, 6.28], [5.33, 4.21]]}
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Predict the door, windows and vertices coordinates for the kitchen room polygon given the rest of the floorplan context. Make sure that the vertices you generate make a rectangle that does not overlap with the rectangles made up of vertices coordintates of other rooms in the json. Also, make sure the resulting polygon for the room you are generating is in a location that complies with the instructions in {'views'} for this room. Make sure that the window and door locations are on the edges of the new room location.
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{"room_count": 6, "total_area": 63, "room_types": "foyer,kitchen,livingroom,bedroom,wc,office", "rooms": [{"type": "foyer", "area": 21.28, "vertices_coordinates": [[-0.86, 3.52], [-4.99, 3.52], [-4.99, -1.63], [-0.86, -1.63]], "door_locations": [[-0.86, -0.6], [-0.86, 1.98]], "window_locations": [[-4.99, 0.95]], "views": "Immediate surroundings", "closest_amenity": "Parking", "farthest_amenity": "Pool"}, {"type": "office", "area": 15.96, "vertices_coordinates": [[-0.86, -1.63], [-3.95, -1.63], [-3.95, -6.79], [-0.86, -6.79]], "door_locations": [[3.27, -2.15]], "window_locations": [[-3.95, -4.21], [-2.41, -6.79]], "views": "Parking", "closest_amenity": "Parking", "farthest_amenity": "Workshop"}, {"type": "wc", "area": 9.58, "vertices_coordinates": [[-0.86, 6.62], [-3.95, 6.62], [-3.95, 3.52], [-0.86, 3.52]], "door_locations": [[-0.86, -0.6], [3.27, -2.15], [-0.86, -4.21]], "window_locations": [[-2.41, 6.62], [-3.95, 5.07]], "views": "Greenhouse", "closest_amenity": "Greenhouse", "farthest_amenity": "Pool"}, {"type": "livingroom", "area": 29.8, "vertices_coordinates": [[3.27, 0.43], [-0.86, 0.43], [-0.86, -6.79], [3.27, -6.79]], "door_locations": [[-0.86, 1.98], [-0.86, 5.07]], "window_locations": [[1.2, -6.79], [3.27, -5.76]], "views": "Pool", "closest_amenity": "Pool", "farthest_amenity": "Greenhouse"}, {"type": "bedroom", "area": 25.54, "vertices_coordinates": [[3.27, 6.62], [-0.86, 6.62], [-0.86, 0.43], [3.27, 0.43]], "door_locations": [[-0.86, 5.07]], "window_locations": [[3.27, 3.52], [1.2, 6.62]], "views": "Greenhouse,Fruit Trees", "closest_amenity": "Workshop", "farthest_amenity": "Parking"}, {"type": "kitchen", "area": 21.28, "views": "Workshop"}]}
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{"vertices_coordinates": [[7.39, 0.43], [3.27, 0.43], [3.27, -4.73], [7.39, -4.73]], "door_locations": [[-0.86, -4.21]], "window_locations": [[7.39, -2.15], [5.33, 0.43]]}
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Predict the door, windows and vertices coordinates for the foyer room polygon given the rest of the floorplan context. Make sure that the vertices you generate make a rectangle that does not overlap with the rectangles made up of vertices coordintates of other rooms in the json. Also, make sure the resulting polygon for the room you are generating is in a location that complies with the instructions in {'closest_amenity'} for this room. Make sure that the window and door locations are on the edges of the new room location.
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{"room_count": 6, "total_area": 63, "room_types": "foyer,kitchen,livingroom,bedroom,wc,office", "rooms": [{"type": "wc", "area": 12.77, "vertices_coordinates": [[-2.66, 5.5], [-5.76, 5.5], [-5.76, 1.38], [-2.66, 1.38]], "door_locations": [[3.52, 0.34], [1.46, 3.44]], "window_locations": [[-5.76, 3.44], [-4.21, 1.38]], "views": "Immediate surroundings", "closest_amenity": "Greenhouse", "farthest_amenity": "Pool"}, {"type": "office", "area": 15.96, "vertices_coordinates": [[1.46, -3.78], [-3.7, -3.78], [-3.7, -6.88], [1.46, -6.88]], "door_locations": [[1.46, -1.72]], "window_locations": [[-1.12, -6.88], [-3.7, -5.33]], "views": "Parking", "closest_amenity": "Parking", "farthest_amenity": "Greenhouse"}, {"type": "kitchen", "area": 21.28, "vertices_coordinates": [[1.46, 0.34], [-3.7, 0.34], [-3.7, -3.78], [1.46, -3.78]], "door_locations": [[3.52, 0.34], [1.46, -1.72], [1.46, -5.33]], "window_locations": [[-1.12, 0.34], [-3.7, -1.72]], "views": "Greenhouse", "closest_amenity": "Parking", "farthest_amenity": "Workshop"}, {"type": "bedroom", "area": 21.28, "vertices_coordinates": [[1.46, 6.53], [-2.66, 6.53], [-2.66, 1.38], [1.46, 1.38]], "door_locations": [[1.46, 3.44], [-2.66, 3.44]], "window_locations": [[-0.6, 6.53], [-0.6, 1.38]], "views": "Greenhouse", "closest_amenity": "Greenhouse", "farthest_amenity": "Pool"}, {"type": "livingroom", "area": 29.8, "vertices_coordinates": [[5.59, 0.34], [1.46, 0.34], [1.46, -6.88], [5.59, -6.88]], "door_locations": [[-2.66, 3.44]], "window_locations": [[5.59, -3.27], [3.52, -6.88]], "views": "Immediate surroundings", "closest_amenity": "Pool", "farthest_amenity": "Greenhouse"}, {"type": "foyer", "area": 21.28, "closest_amenity": "Fruit Trees"}]}
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{"vertices_coordinates": [[5.59, 5.5], [1.46, 5.5], [1.46, 0.34], [5.59, 0.34]], "door_locations": [[1.46, -5.33]], "window_locations": [[5.59, 2.92], [3.52, 5.5]]}
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Predict the door, windows and vertices coordinates for the bedroom room polygon given the rest of the floorplan context. Make sure that the vertices you generate make a rectangle that does not overlap with the rectangles made up of vertices coordintates of other rooms in the json. Also, make sure the resulting polygon for the room you are generating is in a location that complies with the instructions in {'closest_amenity'} for this room. Make sure that the window and door locations are on the edges of the new room location.
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{"room_count": 6, "total_area": 63, "room_types": "foyer,kitchen,livingroom,bedroom,wc,office", "rooms": [{"type": "livingroom", "area": 29.8, "vertices_coordinates": [[-0.86, -0.52], [-4.99, -0.52], [-4.99, -7.74], [-0.86, -7.74]], "door_locations": [[-1.38, -0.52], [1.2, 3.61]], "window_locations": [[-4.99, -4.13], [-2.92, -7.74]], "views": "Parking", "closest_amenity": "Parking", "farthest_amenity": "Workshop"}, {"type": "wc", "area": 12.77, "vertices_coordinates": [[-0.86, 7.74], [-4.99, 7.74], [-4.99, 4.64], [-0.86, 4.64]], "door_locations": [[-0.86, -6.19]], "window_locations": [[-2.92, 4.64], [-2.92, 7.74]], "views": "Parking,Greenhouse", "closest_amenity": "Greenhouse", "farthest_amenity": "Pool"}, {"type": "foyer", "area": 21.28, "vertices_coordinates": [[3.27, 3.61], [-1.89, 3.61], [-1.89, -0.52], [3.27, -0.52]], "door_locations": [[-1.38, -0.52], [-0.86, -6.19], [-0.86, -2.58]], "window_locations": [[-1.89, 1.55], [3.27, 1.55]], "views": "Immediate surroundings", "closest_amenity": "Fruit Trees", "farthest_amenity": "Parking"}, {"type": "kitchen", "area": 21.28, "vertices_coordinates": [[4.3, -4.64], [-0.86, -4.64], [-0.86, -8.77], [4.3, -8.77]], "door_locations": [[1.2, 3.61], [-0.86, 6.19]], "window_locations": [[1.72, -8.77], [4.3, -6.71]], "views": "Pool", "closest_amenity": "Pool", "farthest_amenity": "Greenhouse"}, {"type": "office", "area": 21.28, "vertices_coordinates": [[4.3, -0.52], [-0.86, -0.52], [-0.86, -4.64], [4.3, -4.64]], "door_locations": [[-0.86, 6.19]], "window_locations": [[4.3, -2.58]], "views": "Immediate surroundings", "closest_amenity": "Pool", "farthest_amenity": "Greenhouse"}, {"type": "bedroom", "area": 21.28, "closest_amenity": "Workshop"}]}
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{"vertices_coordinates": [[4.3, 7.74], [-0.86, 7.74], [-0.86, 3.61], [4.3, 3.61]], "door_locations": [[-0.86, -2.58]], "window_locations": [[1.72, 7.74], [4.3, 5.67]]}
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Predict the door, windows and vertices coordinates for the foyer room polygon given the rest of the floorplan context. Make sure that the vertices you generate make a rectangle that does not overlap with the rectangles made up of vertices coordintates of other rooms in the json. Also, make sure the resulting polygon for the room you are generating is in a location that complies with the instructions in {'closest_amenity'} for this room. Make sure that the window and door locations are on the edges of the new room location.
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{"room_count": 6, "total_area": 63, "room_types": "foyer,kitchen,livingroom,bedroom,wc,office", "rooms": [{"type": "livingroom", "area": 31.92, "vertices_coordinates": [[-0.26, -2.66], [-5.42, -2.66], [-5.42, -8.85], [-0.26, -8.85]], "door_locations": [[-0.77, -2.66], [0.26, 2.49]], "window_locations": [[-5.42, -5.76], [-2.84, -8.85]], "views": "Parking", "closest_amenity": "Parking", "farthest_amenity": "Workshop"}, {"type": "kitchen", "area": 21.28, "vertices_coordinates": [[-1.29, 2.49], [-5.42, 2.49], [-5.42, -2.66], [-1.29, -2.66]], "door_locations": [[-3.35, -2.66]], "window_locations": [[-5.42, -0.09], [-3.87, 2.49]], "views": "Greenhouse", "closest_amenity": "Parking", "farthest_amenity": "Pool"}, {"type": "bedroom", "area": 21.28, "vertices_coordinates": [[1.81, 7.65], [-2.32, 7.65], [-2.32, 2.49], [1.81, 2.49]], "door_locations": [[-0.77, -2.66], [-3.35, -2.66], [-0.26, -4.73]], "window_locations": [[-2.32, 5.07], [-0.26, 7.65]], "views": "Greenhouse", "closest_amenity": "Greenhouse", "farthest_amenity": "Pool"}, {"type": "foyer", "area": 21.28, "closest_amenity": "Fruit Trees"}, {"type": "office", "area": 21.28, "vertices_coordinates": [[4.9, -2.66], [-0.26, -2.66], [-0.26, -6.79], [4.9, -6.79]], "door_locations": [[1.81, 5.59]], "window_locations": [[2.32, -6.79], [4.9, -4.73]], "views": "Pool", "closest_amenity": "Pool", "farthest_amenity": "Greenhouse"}, {"type": "wc", "area": 12.77, "vertices_coordinates": [[4.9, 7.65], [1.81, 7.65], [1.81, 3.52], [4.9, 3.52]], "door_locations": [[-0.26, -4.73]], "window_locations": [[4.9, 5.59], [3.35, 7.65]], "views": "Workshop,Fruit Trees", "closest_amenity": "Workshop", "farthest_amenity": "Parking"}]}
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{"vertices_coordinates": [[2.84, 2.49], [-1.29, 2.49], [-1.29, -2.66], [2.84, -2.66]], "door_locations": [[0.26, 2.49], [1.81, 5.59]], "window_locations": [[2.84, -0.09]]}
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Predict the door, windows and vertices coordinates for the bedroom room polygon given the rest of the floorplan context. Make sure that the vertices you generate make a rectangle that does not overlap with the rectangles made up of vertices coordintates of other rooms in the json. Also, make sure the resulting polygon for the room you are generating is in a location that complies with the instructions in {'closest_amenity'} for this room. Make sure that the window and door locations are on the edges of the new room location.
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{"room_count": 6, "total_area": 63, "room_types": "foyer,kitchen,livingroom,bedroom,wc,office", "rooms": [{"type": "livingroom", "area": 31.92, "vertices_coordinates": [[-0.77, -1.29], [-5.93, -1.29], [-5.93, -7.48], [-0.77, -7.48]], "door_locations": [[-0.77, -3.35], [3.35, -1.29]], "window_locations": [[-5.93, -4.38], [-3.35, -7.48]], "views": "Parking", "closest_amenity": "Parking", "farthest_amenity": "Workshop"}, {"type": "kitchen", "area": 21.28, "vertices_coordinates": [[-1.81, 3.87], [-5.93, 3.87], [-5.93, -1.29], [-1.81, -1.29]], "door_locations": [[-3.87, -1.29]], "window_locations": [[-5.93, 1.29], [-3.87, 3.87]], "views": "Greenhouse", "closest_amenity": "Parking", "farthest_amenity": "Pool"}, {"type": "office", "area": 17.03, "vertices_coordinates": [[2.32, 2.84], [-1.81, 2.84], [-1.81, -1.29], [2.32, -1.29]], "door_locations": [[-0.77, -3.35], [-3.87, -1.29], [-1.29, -1.29]], "window_locations": [], "views": "Immediate surroundings", "closest_amenity": "Fruit Trees", "farthest_amenity": "Parking"}, {"type": "foyer", "area": 21.28, "vertices_coordinates": [[4.38, -1.29], [-0.77, -1.29], [-0.77, -5.42], [4.38, -5.42]], "door_locations": [[3.35, -1.29], [2.32, 3.35]], "window_locations": [[1.81, -5.42], [4.38, -3.35]], "views": "Immediate surroundings", "closest_amenity": "Pool", "farthest_amenity": "Greenhouse"}, {"type": "wc", "area": 9.58, "vertices_coordinates": [[2.32, 5.93], [-0.77, 5.93], [-0.77, 2.84], [2.32, 2.84]], "door_locations": [[2.32, 3.35]], "window_locations": [[-0.77, 4.38], [0.77, 5.93]], "views": "Greenhouse", "closest_amenity": "Workshop", "farthest_amenity": "Parking"}, {"type": "bedroom", "area": 21.28, "closest_amenity": "Fruit Trees"}]}
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{"vertices_coordinates": [[6.45, 3.87], [2.32, 3.87], [2.32, -1.29], [6.45, -1.29]], "door_locations": [[-1.29, -1.29]], "window_locations": [[6.45, 1.29], [4.38, 3.87]]}
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Predict the door, windows and vertices coordinates for the wc room polygon given the rest of the floorplan context. Make sure that the vertices you generate make a rectangle that does not overlap with the rectangles made up of vertices coordintates of other rooms in the json. Also, make sure the resulting polygon for the room you are generating is in a location that complies with the instructions in {'closest_amenity'} for this room. Make sure that the window and door locations are on the edges of the new room location.
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{"room_count": 6, "total_area": 63, "room_types": "foyer,kitchen,livingroom,bedroom,wc,office", "rooms": [{"type": "livingroom", "area": 26.6, "vertices_coordinates": [[0.17, -1.81], [-4.99, -1.81], [-4.99, -6.96], [0.17, -6.96]], "door_locations": [[-2.92, -1.81], [-2.41, 2.32]], "window_locations": [[-2.41, -6.96], [-4.99, -4.38]], "views": "Parking", "closest_amenity": "Parking", "farthest_amenity": "Workshop"}, {"type": "foyer", "area": 17.03, "vertices_coordinates": [[-0.86, 2.32], [-4.99, 2.32], [-4.99, -1.81], [-0.86, -1.81]], "door_locations": [[0.17, -4.38]], "window_locations": [[-4.99, 0.26]], "views": "Immediate surroundings", "closest_amenity": "Parking", "farthest_amenity": "Pool"}, {"type": "bedroom", "area": 21.28, "vertices_coordinates": [[1.2, 6.45], [-3.95, 6.45], [-3.95, 2.32], [1.2, 2.32]], "door_locations": [[-2.92, -1.81], [0.17, -4.38], [-0.34, -1.81]], "window_locations": [[-1.38, 6.45], [-3.95, 4.38]], "views": "Greenhouse", "closest_amenity": "Greenhouse", "farthest_amenity": "Pool"}, {"type": "office", "area": 17.03, "vertices_coordinates": [[3.27, 2.32], [-0.86, 2.32], [-0.86, -1.81], [3.27, -1.81]], "door_locations": [[-2.41, 2.32], [1.2, 3.87]], "window_locations": [[3.27, 0.26], [3.27, 0.26]], "views": "Immediate surroundings", "closest_amenity": "Fruit Trees", "farthest_amenity": "Parking"}, {"type": "kitchen", "area": 21.28, "vertices_coordinates": [[4.3, -1.81], [0.17, -1.81], [0.17, -6.96], [4.3, -6.96]], "door_locations": [[1.2, 3.87]], "window_locations": [[4.3, -4.38], [2.24, -6.96]], "views": "Pool", "closest_amenity": "Pool", "farthest_amenity": "Greenhouse"}, {"type": "wc", "area": 12.77, "closest_amenity": "Fruit Trees"}]}
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{"vertices_coordinates": [[5.33, 5.42], [1.2, 5.42], [1.2, 2.32], [5.33, 2.32]], "door_locations": [[-0.34, -1.81]], "window_locations": [[3.27, 5.42], [5.33, 3.87]]}
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Predict the door, windows and vertices coordinates for the bedroom room polygon given the rest of the floorplan context. Make sure that the vertices you generate make a rectangle that does not overlap with the rectangles made up of vertices coordintates of other rooms in the json. Also, make sure the resulting polygon for the room you are generating is in a location that complies with the instructions in {'farthest_amenity'} for this room. Make sure that the window and door locations are on the edges of the new room location.
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{"room_count": 6, "total_area": 63, "room_types": "foyer,kitchen,livingroom,bedroom,wc,office", "rooms": [{"type": "livingroom", "area": 25.54, "vertices_coordinates": [[-0.77, -1.55], [-6.96, -1.55], [-6.96, -5.67], [-0.77, -5.67]], "door_locations": [[-1.81, -1.55], [1.29, 0.52]], "window_locations": [[-3.87, -5.67], [-6.96, -3.61]], "views": "Immediate surroundings", "closest_amenity": "Parking", "farthest_amenity": "Workshop"}, {"type": "kitchen", "area": 21.28, "vertices_coordinates": [[-2.84, 3.61], [-6.96, 3.61], [-6.96, -1.55], [-2.84, -1.55]], "door_locations": [[-4.9, -1.55]], "window_locations": [[-6.96, 1.03], [-4.9, 3.61]], "views": "Greenhouse", "closest_amenity": "Parking", "farthest_amenity": "Pool"}, {"type": "foyer", "area": 21.28, "vertices_coordinates": [[1.29, 3.61], [-2.84, 3.61], [-2.84, -1.55], [1.29, -1.55]], "door_locations": [[-1.81, -1.55], [-4.9, -1.55], [-0.77, -3.61]], "window_locations": [[-0.77, 3.61]], "views": "Immediate surroundings", "closest_amenity": "Greenhouse", "farthest_amenity": "Pool"}, {"type": "office", "area": 21.28, "vertices_coordinates": [[4.38, -1.55], [-0.77, -1.55], [-0.77, -5.67], [4.38, -5.67]], "door_locations": [[1.29, 0.52], [3.87, 2.58]], "window_locations": [[1.81, -5.67], [4.38, -3.61]], "views": "Immediate surroundings", "closest_amenity": "Pool", "farthest_amenity": "Greenhouse"}, {"type": "bedroom", "area": 21.28, "farthest_amenity": "Parking"}, {"type": "wc", "area": 12.77, "vertices_coordinates": [[5.42, 6.71], [2.32, 6.71], [2.32, 2.58], [5.42, 2.58]], "door_locations": [[-0.77, -3.61]], "window_locations": [[2.32, 4.64], [5.42, 4.64]], "views": "Fruit Trees", "closest_amenity": "Fruit Trees", "farthest_amenity": "Parking"}]}
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{"vertices_coordinates": [[6.45, 2.58], [1.29, 2.58], [1.29, -1.55], [6.45, -1.55]], "door_locations": [[3.87, 2.58]], "window_locations": [[6.45, 0.52], [5.42, -1.55]]}
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Predict the door, windows and vertices coordinates for the foyer room polygon given the rest of the floorplan context. Make sure that the vertices you generate make a rectangle that does not overlap with the rectangles made up of vertices coordintates of other rooms in the json. Also, make sure the resulting polygon for the room you are generating is in a location that complies with the instructions in {'farthest_amenity'} for this room. Make sure that the window and door locations are on the edges of the new room location.
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{"room_count": 6, "total_area": 63, "room_types": "foyer,kitchen,livingroom,bedroom,wc,office", "rooms": [{"type": "livingroom", "area": 25.54, "vertices_coordinates": [[-2.75, 1.38], [-6.88, 1.38], [-6.88, -4.81], [-2.75, -4.81]], "door_locations": [[-3.27, 1.38], [0.34, 3.44]], "window_locations": [[-6.88, -1.72], [-4.81, -4.81]], "views": "Immediate surroundings", "closest_amenity": "Parking", "farthest_amenity": "Workshop"}, {"type": "foyer", "area": 21.28, "farthest_amenity": "Pool"}, {"type": "office", "area": 15.96, "vertices_coordinates": [[2.41, -2.75], [-2.75, -2.75], [-2.75, -5.85], [2.41, -5.85]], "door_locations": [[-3.27, 1.38], [-2.75, -0.69], [-2.75, -3.78]], "window_locations": [[-0.17, -5.85], [2.41, -4.3]], "views": "Pool", "closest_amenity": "Pool", "farthest_amenity": "Greenhouse"}, {"type": "kitchen", "area": 21.28, "vertices_coordinates": [[2.41, 1.38], [-2.75, 1.38], [-2.75, -2.75], [2.41, -2.75]], "door_locations": [[0.34, 3.44], [3.95, 1.38]], "window_locations": [], "views": "Immediate surroundings", "closest_amenity": "Pool", "farthest_amenity": "Greenhouse"}, {"type": "bedroom", "area": 21.28, "vertices_coordinates": [[5.5, 5.5], [0.34, 5.5], [0.34, 1.38], [5.5, 1.38]], "door_locations": [[3.95, 1.38]], "window_locations": [[2.92, 5.5], [5.5, 3.44]], "views": "Workshop,Greenhouse,Fruit Trees", "closest_amenity": "Fruit Trees", "farthest_amenity": "Parking"}, {"type": "wc", "area": 12.77, "vertices_coordinates": [[5.5, 1.38], [2.41, 1.38], [2.41, -2.75], [5.5, -2.75]], "door_locations": [[-2.75, -3.78]], "window_locations": [[5.5, -0.69], [3.95, -2.75]], "views": "Immediate surroundings", "closest_amenity": "Fruit Trees", "farthest_amenity": "Parking"}]}
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{"vertices_coordinates": [[0.34, 6.53], [-3.78, 6.53], [-3.78, 1.38], [0.34, 1.38]], "door_locations": [[-2.75, -0.69]], "window_locations": [[-3.78, 3.95], [-1.72, 6.53]]}
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Predict the door, windows and vertices coordinates for the wc room polygon given the rest of the floorplan context. Make sure that the vertices you generate make a rectangle that does not overlap with the rectangles made up of vertices coordintates of other rooms in the json. Also, make sure the resulting polygon for the room you are generating is in a location that complies with the instructions in {'views'} for this room. Make sure that the window and door locations are on the edges of the new room location.
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{"room_count": 6, "total_area": 63, "room_types": "foyer,kitchen,livingroom,bedroom,wc,office", "rooms": [{"type": "kitchen", "area": 21.28, "vertices_coordinates": [[-4.21, 4.13], [-8.34, 4.13], [-8.34, -1.03], [-4.21, -1.03]], "door_locations": [[-0.09, -2.58], [2.49, 1.03]], "window_locations": [[-8.34, 1.55], [-6.28, 4.13]], "views": "Immediate surroundings", "closest_amenity": "Parking", "farthest_amenity": "Pool"}, {"type": "livingroom", "area": 25.54, "vertices_coordinates": [[-0.09, -1.03], [-6.28, -1.03], [-6.28, -5.16], [-0.09, -5.16]], "door_locations": [[-5.24, -1.03]], "window_locations": [[-3.18, -5.16], [-6.28, -3.09]], "views": "Immediate surroundings", "closest_amenity": "Parking", "farthest_amenity": "Workshop"}, {"type": "office", "area": 17.03, "vertices_coordinates": [[-0.09, 3.09], [-4.21, 3.09], [-4.21, -1.03], [-0.09, -1.03]], "door_locations": [[-0.09, -2.58], [-5.24, -1.03], [-2.15, -1.03]], "window_locations": [[-2.15, 3.09], [-0.09, 2.06]], "views": "Greenhouse", "closest_amenity": "Parking", "farthest_amenity": "Pool"}, {"type": "foyer", "area": 21.28, "vertices_coordinates": [[4.04, 1.03], [-0.09, 1.03], [-0.09, -4.13], [4.04, -4.13]], "door_locations": [[2.49, 1.03], [5.59, 1.03]], "window_locations": [[1.98, -4.13]], "views": "Immediate surroundings", "closest_amenity": "Pool", "farthest_amenity": "Greenhouse"}, {"type": "bedroom", "area": 25.54, "vertices_coordinates": [[7.14, 5.16], [0.95, 5.16], [0.95, 1.03], [7.14, 1.03]], "door_locations": [[5.59, 1.03]], "window_locations": [[4.04, 5.16], [7.14, 3.09]], "views": "Workshop,Fruit Trees", "closest_amenity": "Fruit Trees", "farthest_amenity": "Parking"}, {"type": "wc", "area": 12.77, "views": "Pool"}]}
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{"vertices_coordinates": [[7.14, 1.03], [4.04, 1.03], [4.04, -3.09], [7.14, -3.09]], "door_locations": [[-2.15, -1.03]], "window_locations": [[7.14, -1.03], [5.59, -3.09]]}
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Predict the door, windows and vertices coordinates for the kitchen room polygon given the rest of the floorplan context. Make sure that the vertices you generate make a rectangle that does not overlap with the rectangles made up of vertices coordintates of other rooms in the json. Also, make sure the resulting polygon for the room you are generating is in a location that complies with the instructions in {'closest_amenity'} for this room. Make sure that the window and door locations are on the edges of the new room location.
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{"room_count": 6, "total_area": 63, "room_types": "foyer,kitchen,livingroom,bedroom,wc,office", "rooms": [{"type": "livingroom", "area": 29.8, "vertices_coordinates": [[-3.09, 2.49], [-7.22, 2.49], [-7.22, -4.73], [-3.09, -4.73]], "door_locations": [[-3.09, -3.18], [2.06, -3.18]], "window_locations": [[-7.22, -1.12], [-5.16, -4.73]], "views": "Immediate surroundings", "closest_amenity": "Parking", "farthest_amenity": "Fruit Trees"}, {"type": "office", "area": 17.03, "vertices_coordinates": [[0.0, 6.62], [-4.13, 6.62], [-4.13, 2.49], [0.0, 2.49]], "door_locations": [[-3.09, 0.43]], "window_locations": [[-2.06, 6.62], [-4.13, 4.56]], "views": "Greenhouse", "closest_amenity": "Greenhouse", "farthest_amenity": "Pool"}, {"type": "foyer", "area": 21.28, "vertices_coordinates": [[2.06, -1.63], [-3.09, -1.63], [-3.09, -5.76], [2.06, -5.76]], "door_locations": [[-3.09, -3.18], [-3.09, 0.43], [-3.61, 2.49]], "window_locations": [[-0.52, -5.76]], "views": "Immediate surroundings", "closest_amenity": "Parking", "farthest_amenity": "Greenhouse"}, {"type": "kitchen", "area": 21.28, "closest_amenity": "Fruit Trees"}, {"type": "bedroom", "area": 21.28, "vertices_coordinates": [[6.19, 0.43], [2.06, 0.43], [2.06, -4.73], [6.19, -4.73]], "door_locations": [[4.13, 0.43]], "window_locations": [[6.19, -2.15], [4.13, -4.73]], "views": "Immediate surroundings", "closest_amenity": "Pool", "farthest_amenity": "Greenhouse"}, {"type": "wc", "area": 12.77, "vertices_coordinates": [[6.19, 3.52], [2.06, 3.52], [2.06, 0.43], [6.19, 0.43]], "door_locations": [[-3.61, 2.49]], "window_locations": [[4.13, 3.52], [6.19, 1.98]], "views": "Workshop,Greenhouse", "closest_amenity": "Fruit Trees", "farthest_amenity": "Parking"}]}
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{"vertices_coordinates": [[2.06, 2.49], [-3.09, 2.49], [-3.09, -1.63], [2.06, -1.63]], "door_locations": [[2.06, -3.18], [4.13, 0.43]], "window_locations": [[1.03, 2.49], [1.03, 2.49]]}
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Predict the door, windows and vertices coordinates for the bedroom room polygon given the rest of the floorplan context. Make sure that the vertices you generate make a rectangle that does not overlap with the rectangles made up of vertices coordintates of other rooms in the json. Also, make sure the resulting polygon for the room you are generating is in a location that complies with the instructions in {'closest_amenity'} for this room. Make sure that the window and door locations are on the edges of the new room location.
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{"room_count": 6, "total_area": 63, "room_types": "foyer,kitchen,livingroom,bedroom,wc,office", "rooms": [{"type": "office", "area": 17.03, "vertices_coordinates": [[-4.9, 0.26], [-9.03, 0.26], [-9.03, -3.87], [-4.9, -3.87]], "door_locations": [[1.29, -2.84], [4.38, -0.77]], "window_locations": [[-7.99, 0.26]], "views": "Immediate surroundings", "closest_amenity": "Parking", "farthest_amenity": "Fruit Trees"}, {"type": "livingroom", "area": 25.54, "vertices_coordinates": [[1.29, -0.77], [-4.9, -0.77], [-4.9, -4.9], [1.29, -4.9]], "door_locations": [[-1.81, -0.77]], "window_locations": [], "views": "Immediate surroundings", "closest_amenity": "Parking", "farthest_amenity": "Workshop"}, {"type": "kitchen", "area": 25.54, "vertices_coordinates": [[1.29, 3.35], [-4.9, 3.35], [-4.9, -0.77], [1.29, -0.77]], "door_locations": [[1.29, -2.84], [-1.81, -0.77], [-4.9, -2.32]], "window_locations": [[1.29, 1.81]], "views": "Immediate surroundings", "closest_amenity": "Greenhouse", "farthest_amenity": "Pool"}, {"type": "wc", "area": 9.58, "vertices_coordinates": [[3.35, 6.45], [0.26, 6.45], [0.26, 3.35], [3.35, 3.35]], "door_locations": [[4.38, -0.77], [2.84, 3.35]], "window_locations": [], "views": "Immediate surroundings", "closest_amenity": "Workshop", "farthest_amenity": "Parking"}, {"type": "foyer", "area": 21.28, "vertices_coordinates": [[6.45, -0.77], [1.29, -0.77], [1.29, -4.9], [6.45, -4.9]], "door_locations": [[2.84, 3.35]], "window_locations": [], "views": "Immediate surroundings", "closest_amenity": "Pool", "farthest_amenity": "Greenhouse"}, {"type": "bedroom", "area": 21.28, "closest_amenity": "Fruit Trees"}]}
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{"vertices_coordinates": [[7.48, 3.35], [2.32, 3.35], [2.32, -0.77], [7.48, -0.77]], "door_locations": [[-4.9, -2.32]], "window_locations": [[2.32, 1.29], [2.32, 1.29]]}
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Predict the door, windows and vertices coordinates for the livingroom room polygon given the rest of the floorplan context. Make sure that the vertices you generate make a rectangle that does not overlap with the rectangles made up of vertices coordintates of other rooms in the json. Also, make sure the resulting polygon for the room you are generating is in a location that complies with the instructions in {'views'} for this room. Make sure that the window and door locations are on the edges of the new room location.
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{"room_count": 6, "total_area": 63, "room_types": "foyer,kitchen,livingroom,bedroom,wc,office", "rooms": [{"type": "livingroom", "area": 29.8, "views": "Immediate surroundings"}, {"type": "kitchen", "area": 21.28, "vertices_coordinates": [[0.95, 6.62], [-4.21, 6.62], [-4.21, 2.49], [0.95, 2.49]], "door_locations": [[-3.7, 2.49]], "window_locations": [[-1.63, 6.62], [0.95, 4.56]], "views": "Greenhouse,Fruit Trees", "closest_amenity": "Greenhouse", "farthest_amenity": "Pool"}, {"type": "foyer", "area": 21.28, "vertices_coordinates": [[1.98, -1.63], [-3.18, -1.63], [-3.18, -5.76], [1.98, -5.76]], "door_locations": [[-3.18, -3.18], [-3.7, 2.49], [-3.18, 0.43]], "window_locations": [[-0.6, -5.76]], "views": "Immediate surroundings", "closest_amenity": "Parking", "farthest_amenity": "Greenhouse"}, {"type": "office", "area": 21.28, "vertices_coordinates": [[1.98, 2.49], [-3.18, 2.49], [-3.18, -1.63], [1.98, -1.63]], "door_locations": [[1.98, -3.18], [4.04, 0.43]], "window_locations": [], "views": "Immediate surroundings", "closest_amenity": "Fruit Trees", "farthest_amenity": "Pool"}, {"type": "bedroom", "area": 21.28, "vertices_coordinates": [[6.1, 0.43], [1.98, 0.43], [1.98, -4.73], [6.1, -4.73]], "door_locations": [[4.04, 0.43]], "window_locations": [[6.1, -2.15], [4.04, -4.73]], "views": "Immediate surroundings", "closest_amenity": "Pool", "farthest_amenity": "Greenhouse"}, {"type": "wc", "area": 12.77, "vertices_coordinates": [[6.1, 3.52], [1.98, 3.52], [1.98, 0.43], [6.1, 0.43]], "door_locations": [[-3.18, 0.43]], "window_locations": [[4.04, 3.52], [6.1, 1.98]], "views": "Workshop,Greenhouse", "closest_amenity": "Fruit Trees", "farthest_amenity": "Parking"}]}
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{"vertices_coordinates": [[-3.18, 2.49], [-7.31, 2.49], [-7.31, -4.73], [-3.18, -4.73]], "door_locations": [[-3.18, -3.18], [1.98, -3.18]], "window_locations": [[-7.31, -1.12], [-5.24, -4.73]]}
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Predict the door, windows and vertices coordinates for the kitchen room polygon given the rest of the floorplan context. Make sure that the vertices you generate make a rectangle that does not overlap with the rectangles made up of vertices coordintates of other rooms in the json. Also, make sure the resulting polygon for the room you are generating is in a location that complies with the instructions in {'views'} for this room. Make sure that the window and door locations are on the edges of the new room location.
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{"room_count": 6, "total_area": 63, "room_types": "foyer,kitchen,livingroom,bedroom,wc,office", "rooms": [{"type": "office", "area": 15.96, "vertices_coordinates": [[-3.09, -1.72], [-6.19, -1.72], [-6.19, -6.88], [-3.09, -6.88]], "door_locations": [[0.52, -0.69], [-0.0, 2.41]], "window_locations": [[-6.19, -4.3], [-4.64, -6.88]], "views": "Parking", "closest_amenity": "Parking", "farthest_amenity": "Workshop"}, {"type": "bedroom", "area": 21.28, "vertices_coordinates": [[-0.0, 5.5], [-4.13, 5.5], [-4.13, 0.34], [-0.0, 0.34]], "door_locations": [[1.03, -2.75]], "window_locations": [[-4.13, 2.92], [-2.06, 0.34]], "views": "Immediate surroundings", "closest_amenity": "Greenhouse", "farthest_amenity": "Pool"}, {"type": "livingroom", "area": 25.54, "vertices_coordinates": [[1.03, -0.69], [-3.09, -0.69], [-3.09, -6.88], [1.03, -6.88]], "door_locations": [[0.52, -0.69], [1.03, -2.75], [-3.09, -4.3]], "window_locations": [[-1.03, -6.88], [-1.55, -0.69]], "views": "Immediate surroundings", "closest_amenity": "Parking", "farthest_amenity": "Greenhouse"}, {"type": "foyer", "area": 21.28, "vertices_coordinates": [[4.13, 4.47], [-0.0, 4.47], [-0.0, -0.69], [4.13, -0.69]], "door_locations": [[-0.0, 2.41], [-0.0, 4.99]], "window_locations": [[4.13, 1.89]], "views": "Immediate surroundings", "closest_amenity": "Fruit Trees", "farthest_amenity": "Parking"}, {"type": "wc", "area": 12.77, "vertices_coordinates": [[4.13, 7.56], [-0.0, 7.56], [-0.0, 4.47], [4.13, 4.47]], "door_locations": [[-0.0, 4.99]], "window_locations": [[2.06, 7.56], [4.13, 6.02]], "views": "Workshop,Greenhouse,Fruit Trees", "closest_amenity": "Workshop", "farthest_amenity": "Parking"}, {"type": "kitchen", "area": 21.28, "views": "Immediate surroundings"}]}
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{"vertices_coordinates": [[6.19, -0.69], [1.03, -0.69], [1.03, -4.81], [6.19, -4.81]], "door_locations": [[-3.09, -4.3]], "window_locations": [[3.61, -4.81], [6.19, -2.75]]}
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